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Why should you use this FAQ?
+To beat all the missions
+To get set ups for S ranking missions
+To get all the parts
+To see a checklist of all the parts
+To see ALL the parts
+Pretty maps
+How to 100% (136%) the game

What isn't in this guide?
-Controls
-Perfect English, although I speak it.

Version History...

V.1: Completed all of the "VR" arena, One Mission Path, All of the
parts
(although some may have mistakes...), and most importantly, the mission
layout. The point of this early post is mainly the layout... with way
to reach every mission and a quick guide for hidden parts.

V.2 Completed the "Evan", "Pulv1", and "Levi" routes.

V.3 Completed all regular story routes.

V.4 Completed all Arena (EX included) and enemy section.

Armored Core Last Raven
Table of Contents (Put a "~" in front of what ever you put in the find,
to Find hold in "control" and press F) Don't worry, there is sub tables
when you get there.
-Intro
-Tips
-Mission Set Up                        ---(Quicker 100%)
-Walk Through
-Arena                                 --- (VR Arena)
-Enemies
-Shop/Checklist
-Parts
-Ending
-Credits
-Copyright

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~Intro...

Hello, and welcome to my 10th FAQ for Armored Core. This is Last
Raven, also the 10th game in the series. Now here is what to expect...

Part Breaking: Taken nearly from Silent Line, but a bit a twist.
Weapons and extensions don't get broken anymore... rather your "AP"
parts. You'll have a little robot hud, explained in the manual...
Heads: Once lost, Radar will go fizzy and your ECM counter will lower.
Core: Can't be broken, but AMS and EO/OB will not at fully work.
Arms: The arm blown off will lose everything equipped to it. While
damaged, acc. will go down.
Legs: Turning, Movement speed, and Stab. will go down.

If you lose a part in a mission, you must buy it again... sucks for
not getting the warranty.

Also, I sure everyone knows this by now: The enemy AI is actually
good this time... Dodging and countering, trust me.

Accuracy is toned down, many more with the EO's. OBing takes a lot
less heat when you boost at the beginning... helps.

Mission structure is a bit more complex.

And a question: To convert or Not?
As explained in the manual, if you convert, you pose the risk of
losing previously (still) hidden and things not bought (Although
I received my Handgun{Hidden in the one training exercise in
Nexus} and burst missile pack {If Nexus is uploaded to Ninebreaker
you can't get this part due to some odd reason I don't want ever
written to me} in the shop). Also, they strip you of all credits,
tunes (which are free, so no biggie), and make every part "USED".

Now if you have a complete file from Nexus, converted to Nine-
breaker, it won't pose a treat to import... other than AC faith
and moral issue on difficulty.

If you don't own either, then your choice is "Not", which means
you'll have to track down more hidden parts.

If you need to know controls, open that thing called an instruction
manual.

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~Tips
New to my FAQ fold, I'm offering "Tips". Now, often times something
can give a player trouble with there ability in actual combat and in
designing...

(Assuming you are using the default settings, if you aren't, you should
be... Default is "Type B"... I honeslty don't care to help people
using "Type A")

>>>"I'm having trouble keeping the Enemy in my lock box"
Not being to avidly keep a lock can hurt you very much... in not being
able to deal consitant damage, not getting missiles off, and not gett-
ing a "red lock" (With sniper rifles, most back cannons...)

VS Set up:
---Making a faster turning AC will let you keep a target in close
range better... the CODON Opt part will help as well.
---The type of FCS matters greatly... the size of the box is ultim-
atly effected by the type... if the enemy slips out too much, try
using a "Wide & Shallow FCS." Remember to check your weapons max lock
range to see if they are going to get cut.
---Again, same thing with weapons, the general rule of thumb, a
sniper rifle shouldn't be used if you can't hit with it... If you are
having trouble keeping a lock, try not to use a lot of "Narrow & Deep"
or "Special" weapons.
---Using two guns will often reduce your lock box... think before
loading a left arm gun... But don't forget, a Wide & Shallow type
lefty will make your lock box bigger if combined with a Narrow & deep,
but will reduce your overall lock range.
---Choose the right shape FCS too, if you are going to be flying a lot
or agaisnt a flying enemy, don't use a sideways lock...

VS Skill:
---One common mistake is looking up and down... to practice this,
just go into a level and focus on it... try not to stay on the ground
for starters...
---If using a large lock box, you can just adjust your height along
with the target.
---If you have "Armored Core: Nine Breaker" the Lock-on Skill trainer
is worth doing.
---On of the biggest reasons I say "Choose a hard hitting Left arm gun"
is so you aren't displacing your hands enough to make looking down a
hassle.

>>>"I'm getting raped by incoming fire!"
Not being able to dodge really can hurt you... literally.

VS Set up:
---Using lighter parts can help you move faster.
---Conversly, using high defense parts can negate needed to dodge
everything... except you need to kill things faster to make it worth
it.
---Using faster boosters (Remember to keep heat at a good level)
---If against missiles, remember to factor in if you should be
using a core with AMS, extentsions, or decoys.

VS Skill:
---The first to thing in learning how to dodge, how the FCS system
works... If you are locked on (and trust me, the AI will lock on to
you...) all shots will travel where you are going. If you change
direction, it will miss... if you are at a reasonable range.
---Boost hopping in many directions can throw off many rapid fire
weapons' consistancy.
---If you are dodging missiles, make sure you boost to one direction,
then at the latest moments, change to the opposite... you'll find out
most missiles will completely miss and hit the ground.

>>>"I'm overheating like a fat kid in the desert!"
Overheating is a big mistake in this game... as not only can it eat
away your AP... but it can drain your energy as well.

VS Set up:
---NO ifs, ands, or buts... MARISHI STAYS ON!
---A better radiator can't hurt.
---As with the Rad, the Generator (C value) and booster should also
be taken into consideration.
---If you like your current set up, tune for cooling if heat is too
high.

VS Skill:
---Don't get hit in general too much.
---When boosting, don't repeatly hit X if you are about to overheat...
Constantly activating and deactivating your boosters will generate
more heat than simple boosting.
---NEVER start an overboost while normal boosting... you will be on
fire.

>>>My energy gauge is red, and it's beeping at me!
If you charge, you probably are dead in a heated fight... if you
aren't, the fight wasn't tough enough to begin with...

VS Set up:
---Your generator might be out dated... make sure you equip the best
one for your weight/ac... play test to find out how good your
refresh is.
---More importantly is what you are using... try not using a lot of
parts with High Drain.
---Make sure you boosters aren't too drainy as well.
---Use the CR-O71EC OP for longer hang time.
---Jiren can be a cheap fall back.

VS Skill:
---Make sure you aren't using energy weapons too much while flying.
---Same goes for blades and booster extensions.
---Try to feather boost/bunny hop when you aren't in instant danger.
---Over heating can be a major contributor... try not to get hit too
much.

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~Mission Set Up

Now, like I said in my intro, the mission system is a bit more than
it used to be... no longer can you just beat the game and open up
all of the missions. You must keep going through the game to open
them all up...

Once you beat the game once, you'll have a greater understanding on
how this works, has you'll have access to all completed missions.

Now, there are six ways you can end the game: Each route is pretty
common knowledge to must people, but good 'ol Vespy is going to do
one using the latest techonolgy... English!

At the end of this section, I will review the widely accepted easy
way first, for people who are just trying to get into the game...
Once you do that, simiply follow the charts to get to the next end-
ing if you don't want to surprise yourself.

Also, if you need cash, you can do these missions over again, to
not only get better, but to supe you up as well.

(Remember, it's Military time.)

Now here is how to follow this part... there is 12 paths I went to
to unlock all the mission. (To avoid spoilers... I named them
differently)
1: Vs Alliance End Boss
2: Incompete Special Unit Boss
3: Vs Vertex End Boss (Harder route than #7)
4: Massive MTs End Boss
5: Complete Special Unit Boss (Make sure you kill all "Sp. Units")
6: VS Neutral End Boss (Make sure you kill ALL mission AC's)
7: Same as #3(Easier route, avoid all possible mission AC's)
8: Path to "Protect Transport Train" (Restart, kill all, cept in "25")
9: Path to "Investigate Research Lab" (Restart)
10: Path to "Eliminate Plant Intruders" (Restart)
11: Path to "Protect The ECM Devices" (Restart)
12: Path to "Attack Distribution Center" (Kill ALL mission AC's)
13: Secret Mission...

08:00 --------------------------------------------------------------
                          _______ _______ _______
                         |01     |02     |03     |
                         |       |       |       |
                         |       |       |       |
                         |_______|_______|_______|

01: Destroy Military Base
Take: 1: 01
 5: 01
10: 01
Hidden Parts: WH05M-SLYPH (R)

02: Eliminate Intruders
Take: 2: 02
 4: 02
 7: 02
 8: 02
 9: 02
12: 02
Hidden Parts: RASETSU

03: Distribution Center Recon
Take: 3: 03
 6: 03
11: 03
Hidden Parts: CR-WBW78R / JIKYOH

10:00 --------------------------------------------------------------
                      _______ _______ _______ _______
                     |04     |05     |06     |07     |
                     |       |       |       |       |
                     |       |       |       |       |
                     |_______|_______|_______|_______|

04: Escort Allied MT
Take: 5: 01/04
10: 01/04
Hidden Parts: ---

05: Acquire The Commodity
Take: 3: 03/05
11: 03/05
Hidden Parts: CR-YWH05R3 (L) / YWH07-DRAGON (L)

06: Destroy AC Sundial
Take: 1: 01/06
 4: 02/06
 6: 03/06
 8: 02/06
 9: 02/06
12: 02/06
Hidden Parts: WH10M-SILKY (R)

07: Remove Bridge Defenders
Take: 2: 02/07
 7: 02/07
Hidden Parts: ---

12:00 --------------------------------------------------------------
                          _______ _______ _______
                         |08     |09     |10     |
                         |       |       |       |
                         |       |       |       |
                         |_______|_______|_______|

08: Eliminate The Enemy AC
Take: 5: 01/04/08
 6: 03/06/08
 8: 02/06/08
 9: 02/06/08
12: 02/06/08
Hidden Parts: B04-BIRDIE2 / YH15-DRONE

09: Recapture Storage Site
Take: 1: 01/06/09
 4: 02/06/09
10: 01/04/09
Hidden Parts: WB21M-DRYAD

10: Pursue Withdrawing MT
Take: 2: 02/07/10
 3: 03/05/10
 7: 02/07/10
11: 03/05/10
Hidden Parts: ---

14:00 --------------------------------------------------------------
                      _______
                     |11     |
              _______|       |_______ _______ _______ _______
             |12     |       |13     |14     |15     |16     |
             |       |_______|       |       |       |       |
             |       |17     |       |       |       |       |
             |_______|       |_______|_______|_______|_______|
                     |       |
                     |_______|

11: Retake Distribution Center
Take: 3: 03/05/10/11
Hidden Parts: ---

12: Protect The Cargo
Take: 2: 02/07/10/12
 7: 02/07/10/12
11: 03/05/10/12
Hidden Parts: CR-E82SS2 / CR-WBW98LX

13: Battle Challenge
Take: 5: 01/04/08/13
 6: 03/06/08/13
 8: 02/06/08/13
12: 02/06/08/13
Hidden Parts: CR-LHT92

14: Remove Lab Intruders
Take: 4: 02/06/09/14
Hidden Parts: ---

15: Investigate Enemy Activity
Take: 1: 01/06/09/15
10: 01/04/09/15
Hidden Parts: ---

16: Investigate Research Lab
Take: 9: 02/06/08/16
Hidden Parts: ---

17: Recover The Cargo
Take: 3: 03/05/10/11/17
Hidden Parts: ---

16:00 --------------------------------------------------------------
                                              _______ _______
                                             |18     |19     |
              _______ _______ _______ _______|       |       |
             |20     |21     |22     |23     |       |       |
             |       |       |       |       |_______|_______|
             |       |       |       |       |24     |25     |
             |_______|_______|_______|_______|       |       |
                                             |       |       |
                                             |_______|_______|

18: Protect Allied Squadron
Take: 3: 03/05/10/11/17/18
Hidden Parts: CR-WB03LGL2

19: Destroy The Control Towers
Take: 5: 01/04/08/13/19
 8: 02/06/08/13/19
12: 02/06/08/13/19
Hidden Parts: YWL03LB-TAROS / KANGI / CR-YC99UL

20: Destroy AC Vigilance
Take: 2: 02/07/10/12/20
 7: 02/07/10/12/20
11: 03/05/10/12/20
Hidden Parts: WL-MOONLIGHT

21: Destroy Raging Torrent IV
Take: 1: 01/06/09/15/21
10: 01/04/09/15/21
Hidden Parts: YASYA

22: Destroy Enemy Squadron
Take: 4: 02/06/09/14/22
Hidden Parts: ---

23: Eliminate Enemy Invaders
Take: 6: 03/06/08/13/23
Hidden Parts: ---

24: Protect Transport Team
Take: 3: 03/05/10/11/17/18/24
Hidden Parts: JIREN

25: Destroy Transport Convoy
Take: 5: 01/04/08/13/19/25
 8: 02/06/08/13/19/25
12: 02/06/08/13/19/25
Hidden Parts: CR-H06XS-EYE4 / YH14-STING / YC08-ICURUS

18:00 --------------------------------------------------------------

 _______ _______ _______         _______ _______ _______ _______
|26     |27     |28     |       |29     |30     |31     |32     |
|       |       |       |       |       |       |       |       |
|       |       |       |       |       |       |       |       |
|_______|_______|_______|_______|_______|_______|_______|_______|______
_
                |33     |34     |35     |36     |       |37     |38
|
                |       |       |       |       |       |       |
|
                |       |       |       |       |       |       |
|
                |_______|_______|_______|_______|
|_______|_______|


26: Halt Energy Production
Take: 2: 02/07/10/12/20/26
 7: 02/07/10/12/20/26
Hidden Parts: ---

27: Defend Against Assault
Take: 10: 01/04/09/15/21/27
Hidden Parts: CR-R92 / 107D-MEDUSA2

28: Secure The Terminal Area
Take: 3: 03/05/10/11/17/18/24/28
11: 03/05/10/12/20/28
Hidden Parts: KARURA / CR-H0X5-EYE3

29: Destroy Suspicious Force
Take: 6: 03/06/08/13/23/29
 8: 02/06/08/13/19/25/29
12: 02/06/08/13/19/25/29
Hidden Parts: WH10M-SILKY (L)

30: Eliminate Enemy Patrols
Take: 5: 01/04/08/13/19/25/30
Hidden Parts: KUJAKU / D03-CODON

31: Destroy Power Generators
Take: 1: 01/06/09/15/21/31
Hidden Parts: YH13-LONGHORN

32: Prevent Plant Destruction
Take: 4: 02/06/09/14/22/32
Hidden Parts: NICHIRIN (R)

33: Protect The ECM Devices
Take: 11: 03/05/10/12/20/28/33
Hidden Parts: ---

34: Rescue Allied Force
Take: 3: 03/05/10/11/17/18/24/28/34
Hidden Parts: ---

35: Seize The Airstrip
Take: 6: 03/06/08/13/23/29/35
 8: 02/06/08/13/19/25/29/35
Hidden Parts: MIROKU

36: Destroy The ECM Devices
Take: 5: 01/04/08/13/19/25/30/36
12: 02/06/08/13/19/25/29/36
Hidden Parts: WH11PU-PERYTON (R)

37: Destroy Underground Force
Take: 1: 01/06/09/15/21/31/37
Hidden Parts: ---

38: Eliminate Enemy Occupiers
Take: 4: 02/06/09/14/22/32/38
Hidden Parts: CR-WH01SP (L)

20:00 --------------------------------------------------------------
                      _______ _______ _______ _______
                     |39     |40     |41     |42     |
                     |       |       |       |       |
                     |       |       |       |       |
                     |_______|_______|_______|_______|

39: Protect Reactor Core
Take: 1: 01/06/09/15/21/31/37/39
 4: 02/06/09/14/22/32/38/39
10: 01/04/09/15/21/27/39
Hidden Parts: ---

40: Prevent Reactor Meltdown
Take: 2: 02/07/10/12/20/26/40
 8: 02/06/08/13/19/25/29/35/40
Hidden Parts: KONGOH

41: Destroy Plant's Defenses
Take: 3: 03/05/10/11/17/18/24/28/34/41
Hidden Parts: WH03M-FINGER (R)

42: Shutdown Energy Plant
Take: 5: 01/04/08/13/19/25/30/36/42
 6: 03/06/08/13/23/29/35/42
 7: 02/07/10/12/20/26/42
12: 02/06/08/13/19/25/29/36/42
Hidden Parts: FUTEN / CR-WH01SP (R)

22:00 --------------------------------------------------------------
          _______ _______ _______ _______ _______ _______ _______
         |43     |44     |45     |46     |47     |48     |49     |
         |       |       |       |       |       |       |       |
         |       |       |       |       |       |       |       |
         |_______|_______|_______|_______|_______|_______|_______|

43: Eliminate Targeted Raven
Take: 1: 01/06/09/15/21/31/37/39/43
 8: 02/06/08/13/19/25/29/35/40/43
12: 02/06/08/13/19/25/29/36/42/43
Hidden Parts: ---

44: Protect The Bridge
Take: 3: 03/05/10/11/17/18/24/28/34/41/44
Hidden Parts: ---

45: Track Down Evangel
Take: 2: 02/07/10/12/20/26/40/45
 7: 02/07/10/12/20/26/42/45
Hidden Parts: CR-I92FMM2

46: Protect Warlord's Forces
Take: 5: 01/04/08/13/19/25/30/36/42/46
Hidden Parts: YWH07-DRAGON (R)

47: Eliminate Zinaida
Take: 6: 03/06/08/13/23/29/35/42/47
Hidden Parts: YWH14PU-ROC4 / WH08RS-FENRIR (R)

48: Destroy Air Assault Force
Take: 4: 02/06/09/14/22/32/38/39/48
Hidden Parts: ---

49: Destroy The Bridge
Take: 10: 01/04/09/15/21/27/39/49
Hidden Parts: ---

00:00 --------------------------------------------------------------
          _______ _______ _______ _______ _______ _______ _______
         |50     |51     |52     |53     |54     |55     |56     |
         |       |       |       |       |       |       |       |
         |       |       |       |       |       |       |       |
         |_______|_______|_______|_______|_______|_______|_______|

50: Eliminate Sorcerer
Take: 1: 01/06/09/15/21/31/37/39/43/50
 2: 02/07/10/12/20/26/40/45/50
 4: 02/06/09/14/22/32/38/39/48/50
 6: 03/06/08/13/23/29/35/42/47/50
Hidden Parts: YWH13M-NIX (R) / CR-WA91MSM / WR24L-SHADE2

51: Protect Transport Train
Take: 8: 02/06/08/13/19/25/29/35/40/43/51
Hidden Parts: ---

52: Defeat Evangel
Take: 7: 02/07/10/12/20/26/42/45/52
Hidden Parts: WH03M-FINGER (L)

53: Help Allied MT Escape
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53
Hidden Parts: ---

54: Destroy Transport Train
Take: 5: 01/04/08/13/19/25/30/36/42/46/54
Hidden Parts: CR-WH01HP (R)

55: Attack Distribution Center
Take: 12: 02/06/08/13/19/25/29/36/42/43/55
Hidden Parts: LN01-SEAL

56: Eliminate Plant Intruders
Take: 10: 01/04/09/15/21/27/39/49/56
Hidden Parts: FUNI

02:00 --------------------------------------------------------------
                                                      _______
                                                     |57     |
              _______ _______ _______ _______ _______|       |
             |58     |59     |60     |61     |62     |       |
             |       |       |       |       |       |_______|
             |       |       |       |       |       |63     |
             |_______|_______|_______|_______|_______|       |
                                                     |       |
                                                     |_______|

57: Defeat The Invading Force
Take: 5: 01/04/08/13/19/25/30/36/42/46/54/57
 6: 03/06/08/13/23/29/35/42/47/50/57
Hidden Parts: CR-WB03MV

58: Investigate Recent Attack
Take: 2: 02/07/10/12/20/26/40/45/50/58
Hidden Parts: WH08RS-FENRIR (L)

59: Destroy Research Facility
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53/59
Hidden Parts: ---

60: Retrieve Research Data
Take: 7: 02/07/10/12/20/26/42/45/52/60
Hidden Parts: WH11PU-PERYTON (L)

61: Launch Preemptive Strike
Take: 1: 01/06/09/15/21/31/37/39/43/50/61
Hidden Parts: CR-WR81B2 (R)

62: Intercept Enemy AC
Take: 4: 02/06/09/14/22/32/38/39/48/50/62
Hidden Parts: YWL16LB-ELF3 / CR-WR93RL

63: Attack The Advancing Force
Take: 6: 03/06/08/13/23/29/35/42/47/50/57/63
Hidden Parts: YWH13M-NIX (L) / WH04HL-KRSW (R)

04:00 --------------------------------------------------------------
      _______ _______ _______ _______         _______
     |64     |65     |66     |67     |       |68     |
     |       |       |       |       |_______|       |
     |       |       |       |       |69     |       |
     |_______|_______|_______|_______|       |_______|        _______
     |70     |71     |72     |73     |       |74     |       |75     |
     |       |       |       |       |_______|       |       |       |
     |       |       |       |       |       |       |       |       |
     |_______|_______|_______|_______|       |_______|       |_______|

64: Shutdown Defense Systems
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53/59/64
 7: 02/07/10/12/20/26/42/45/52/60/64
Hidden Parts: CR-H95EE

65: Destroy AC Sight Hawk
Take: 2: 02/07/10/12/20/26/40/45/50/58/65
Hidden Parts: CR-H95EE

66: Destroy AC Heaven's Ray
Take: 5: 01/04/08/13/19/25/30/36/42/46/54/57/66
Hidden Parts: ---

67: Eliminate Airborne Force
Take: 6: 03/06/08/13/23/29/35/42/47/50/57/63/67
Hidden Parts: CR-WB87GLL

68: Safeguard Industrial Area
Take: 4: 02/06/09/14/22/32/38/39/48/50/62/68
Hidden Parts: MF04-COWRY

69: Eliminate AC Intruder
Take: 1: 01/06/09/15/21/31/37/39/43/50/61/69
Hidden Parts: CR-YWB05MV2

70: Defeat Jack-O
Take: 3: 03/05/10/11/17/18/24/28/34/41/44/53/59/64/70
 7: 02/07/10/12/20/26/42/45/52/60/64/70
Hidden Parts: WB18M-CENTAUR

71: Underground Investigation
Take: 2: 02/07/10/12/20/26/40/45/50/58/65/71
Hidden Parts: YH08-MANTIS

72: Shutdown Internecine
Take: 5: 01/04/08/13/19/25/30/36/42/46/54/57/66/72
Hidden Parts: CR-C06U5 / CR-WL06LB4

73: Destroy The Internecine
Take: 6: 03/06/08/13/23/29/35/42/47/50/57/63/67/73
Hidden Parts: CR-YC03U4 / YWH16HR-PYTHON

74: Stop Last Assault Attempt
Take: 4: 02/06/09/14/22/32/38/39/48/50/62/68/74
Hidden Parts: YWB3SL-GERYON3

75: Destroy The Pulverizer
Take: 13: 01/02/03/04/05/06/07/08/09/10/11/12/13/14/15/16/17/18/19/20
21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/42/43
44/45/46/47/48/49/50/51/52/53/54/55/56/57/58/59/60/61/62/63/64/65/66
67/68/69/70/71/72/73/74/75
Hidden Parts: CR-H06SR2

06:00 --------------------------------------------------------------

Now, this is going to be an "easy" first run... now read this if you
are not converting...

First things first, go to Garage -> Cockpit... change your color and
make sure you switch on everything but the altimeter.

You will be taking path #7 (02/07/10/12/20/26/42/45/52/60/64/70)...
the idea is to beat one path... once you do that, you'll be able to
replay any of them you want... which means credits!

Next to do, have a spending spree with that free 300,000C! Remember,
parts you buy and use sell for less... and you can't sell default
parts.

I bought the H10-CICADA2(HEAD), R04-LAUREL(RAD), and CR-WL88LB3 (Left
arm laser blade). The blade is for the next mission... you'll need
some thing strong... the Radiator you will need eventually... I choose
the head for the mapping... (hey I am writing an FAQ...) in other
words, you don't need a head yet...

Now equip the rad, blade, and what ever else you bought, and don't
forget to tune the Rad and which ever could be.

Now take the mission "Eliminate Intruders" find the mission in the
walkthrough via find... it's not a hard mission, but there is a
hidden part you should get...

(Play mission Eliminate Intruders, then return here)

Once you are done with the mission, sell that part... I haven't
a clue onto why they hide parrying blades...

Any ways, I'm buying the B03-VULTURE2 (Booster) and the G01-LOTUS
(Generator). You should have enough, remember to tune for cooling
and booster heat as well.

Once you are done, take the mission "Remove Bridge Defenders."

After the mission, I felt like buying better Arms... buy either
the CR-A82SL or A05-LANGUR... other than price, it's lower drain/
E defense or Higher drain/E supply (Blade aptitude). I went with
the LANGUR since I'm rich.

Once you are done, that the mission "Pursue Withdrawing MT."

Now this next mission coming up, you really need to hustle...
so change your legs.

I either the LH01-LYNX, LH02-LYNX2, LH04-DINGO... I'm going
to use the DINGO, since they proceed my favorite legs.

Make sure you get both hidden parts in this mission.

Take mission "Protect The Cargo"

Now, I bought these CR-WH79M2 (R arm Machine Gun), CR-E92RM3 (Exten-
sion relation missiles), and the CR-F69 (FCS, although not too great,
cheaper than the others.)

(Now you may want to take stronger base missiles, or a weapon on
your left arm: I don't have too much ammo here... but really, take
what you want.)

Take mission "Destroy AC Vigilance"

Now hopefully you can manage to take Vigil out with little trouble.
The next mission isn't too hard, and is set in doors. I keep the
Moonlight and sold the other blade. I bought the WR01R-SHADOW to
replace the old rifle. I also bought these optional parts: O01-AMINO,
CR-O69ES, CR-O69SS, CR-O71EC, and MARISHI... you should have enough
money to buy them all.

Before you start this mission, decide is you want to take "extra"
mission before you leave the garage... if you do, keep missiles on
just in case... but the rifle/blade will still work.

Take "Halt Energy Production"

Now hopefully you took the extra mission and won yourself a mad amount
of credits.

For the next mission, buy what ever your heart desires... or be like
me and save it... But if you are afraid of the mission before hand,
stock up...

Now I will tell you, there is an option to fight TWO (Not one, but
TWO) extra enemies.

If you are new to the game, I wouldn't recomend it.. and you don't
need to.

For this FAQ, I'm not killing both of them... trust me, you'll be
going through this mission many times. Do pick up the new hidden
part though.

Take "Shutdown Energy Plant"

Ok, sell that energy shield... there is no need for it. (You should
of picked up the FUTEN) Nothing is really needed for this need mission
but make sure you keep the SHADOW and a blade. Make sure you pick up
this hidden part as well.

For the next mission you are fighting an AC... you need to make a fast
AC able to compete at long range. I'm not going to baby you with this
mission... (although a sniper rifle or a bazooka can help).

Take "Track Down Evangel"

The next mission isn't anything hard... make sure you have a head with
a
bio sensor...

Take "Retrieve Research Data"

The next two missions all you can take... no more branching paths. Read
my FAQ for details...

That should wrap up your first play-through... hope this helped.

Now since you have some cash, I would try your best at the arena.

For the majority of the S ranks, I would highly recomend collecting
both "HP" revolver handguns (42 shots), the Codon/Kangi Optional part,
and the 9 per lock micro missile pack. Also, if my "first timer" strat
is too vague, use any of the S rank set ups, or as best as you can
replicate them. Also getting the JIREN and as many parts as possible
can really help.

One VERY important thing... if you don't see my TUNE for anything, I
tuned everything for cooling. (Cooling/Booster heat)

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######################################################################
#===##===##========##========##========##========##========##===###==#
#========#####==#####==########==###########==#####==####==##====##==#
#==#==#==#####==#####========##========#####==#####==####==##==#==#==#
#==####==#####==###########==########==#####==#####==####==##==##====#
#==####==##========##========##========##========##========##==###===#
######################################################################

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01: Destroy Military Base
Commission: "The target of this mission is an Alliance military
installation."

"Still in the midst of construction, Camp Fortherd is poorly defended
and vulnerable to attack."

"Now is the perfect time for us to strike. This will be a timed
operation, so stay focused and work quickly."

"Keep in mind that you'll be compensated based on the results of your
actions."

Requester: Vertex
Operation Area: Camp Fortherd
Objective: Destroy the installation
Reward: 0c
Walkthrough:
If it is your first time through, just get the hidden part and
destroy what ever you can.

Bringing along the 30 shot small rockets, a blade and a rifle.

First things to do: Kill EVERYTHING you can lock on to. Right from
the beginning you can lock on to several things on the ground...

Destroy them all. Once you do, look for the part if you need it.

After that, just go around destroying everything you can...

Trucks and tents can be ran over, boxes and beams should be rocketed,
and pillars and shelves should be bladed.

One main thing to note, the pillars you can blade are in the middle
structure... they may be hard to see, but you can easily just blade
all of them and remember for next time.

Once you destroy everything, just kill those planes.

IF you want to beat this mission with ease, you can simply chill
under the middle area... it's fun to watch your lock box disappear
while you "aim-less" turn :P

Old Hidden Parts:
WH05M-SLYPH (R): If you go on the second level of the structure, you
will see a box next to the wall from the building. It is behind this
box. The box is againt the wall... if you are looking to the west.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- YH12-MAYFLY
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- CR-LH74M
Booster ------- CR-B83TP
FCS ----------- MF03-VOLUTE2
Generator ----- G01-LOTUS
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB69RO
Back Unit L --- ---
Arm Unit R ---- CR-YWH05RS
Arm Unit L ---- WL14LB-ELF2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/O03-CODON/MARISHI

S rank Walkthrough:

First order of business is to use your rifle to destroy all the
targets on the ground level. You know, the ones you can lock on to.

Once they are out of the way, make your way to the middile building.
When you are here, take out all the grates on the bottom level, the
two "hidden" pillars as listed in the first timer section. Also, be
sure to locate the box on the second level... the one in front of
the hidden/would be hidden part.

After you are done with that, now it's time to head around the area
around the building. Run over trucks and tents... you may blade the
boxes or use the rockets. Make sure to locate the truck next to one
of those undestroyable targets as well.

Once you are done, kill the planes to minimize your damage.

If you get 100,000c you'll most likely get an S rank.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

02: Eliminate Intruders
Commission: "Raven, an unknown force has invaded the Old Nire Indust-
rial Area of Circ-City."

"Although they're few in number, we shouldn't take any chances now
that the declared attack time is so close at hand."

"Those who encroach on our terriory must be dealt with firmly."

"Make sure all of the intruders are eliminated."

Requester: Vertex
Operation Area: Old Nire Industrial Area
Objective: Eliminate the intruders
Reward: 60,000c
Walkthrough:

There is really isn't anything you need to beat this mission, except
for eyes and hands. Well, at least a blade.

Start by boosting down the street down south towards the visable
enemies.

Now shoot to kill, they are slow moving and running away... and by
running away, they must be killed fast before they escape.

Once they are dead, I would now track down the hidden part. While
heading back, you'll see the two back-up MTs... if you kill them
too fast you'll miss the hidden part... which isn't great, but hey,
free $$.

Once you are done, mop up the rest of the MTs... shouldn't be hard.

                                         ^ ^
                                         | | ---Enemy Escape Point
                                       #######
                                       #     #
                                       #     #
                                       #     #
                     ###################     #
                     # /->  --->    *         #
                     #|   *       *           #
                     #|    ####################
                     #|    #
            ##########|    #
            #         |    #
            #         |    #
            ##########|    #   S Start
                     #|    #   X Rasetsu
           S         #|    #   * RJ MT
           ^         #|    #
           |         #|    #
           |         #|    #
           |         # \   #
                     #  S  #
                   ###     ###
                <--#         #-->
  Back-up route-<--#         #-->
                   ###_   _###
                      #_X_#

Old Hidden Parts:
RASETSU: On top of the "arch-way" of the giant door right behind you.
Look for the "X"

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- RAKAN
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- CR-F82D2
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR20PL-OGRE
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O04-GOLGI/O05-HISTON/MARISHI

S rank Walkthrough: Shoot 7 times... one for each MT, and two for
each of the back ups... If you can't S rank this mission, jump off
a bridge for me.

Any ways, may I add, it's friggen sweet to see those MTs blow up in
one shot.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

03: Distribution Center Recon
Commission: "We need help conducting reconnaissance of the Diorgan
Distribution Center"

"This facility was once under our control, but is now occupied by
Vertex."

"We have every intention of recapturing it, but not without first
having a look around."

"Although your objective isn't to retake the facility, feel free
to destroy any defenses that Vertex has stationed there."

"Proceed with caution, Raven."

Requester: Alliance Headquarters
Operation Area: Diorgan Distribution Center
Objective: Investigate the enemy facility
Reward: 136,000c
Walkthrough:

This is by far the hardest first mission in AC histoy... hands
down. You don't want to take this first UNLESS you all ready
been through the game or you are loading up... any ways...

You'll need an AC with fast turning and enough power to take out
an AC... AN AC? In the first mission? Yeppers.

For the first part of the mission, just boost forward... you should
only encounter 2 RJ MTs and 1 Sniper MT along the way. Kill them
if you must.

Now, once you hit the door leading outside, you'll be faced against
Bolt. Now, one important thing to remember... he doesn't need a cut
scene to start kicking your ass...

This means he has your ass in his lock box right from the start...
That isn't good, his "LX" is the most deadly thing... and all in
the first mission!

If you took my advice, take a fast turning AC... this will let you
stay out of his lock box.

If he hits you too many times, you will die. The LX can do up to about
2 grand worth of damage.

An Email from "Justin DS" gave me a great idea...

When trying to attempt this mission from a fresh start (which by all
means you should try to avoid if this is the first AC game you are
playing) you can cheese the AI a bit...

Standing in the doorway and repeatly back boosting to shut the door...
Aparently this will get Bolt to waste his ammo... something which can
be good for a first timer. Just don't think about getting a good rank
like this due to time.

Old Hidden Parts:
CR-WBW78R: This part is behind the generator at the state's end. The
right one from coming out of door. If you are getting this part, it
is VERY wise to get it after you destroy Bolt... you're radio will
squak enough for you to scoop it up.

JIKYOH: Kill Bolt/Thuderstrike.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- CR-C89E
Arms ---------- A06-GIBBON2
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- MF05-LIMPET
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WBW91RT
Back Unit L --- CR-WBW91RT
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-069ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI

S rank Walkthrough:

You will only be killing 3 enemies in the main part... just strait
boost and peg them with the Triple Rockets. This isn't important, but
I like doing missions without getting hit :D.

Once you get to the last door, drop your rockets... THEN QUICKLY
BOOST TO BOLT'S SIDE! If you know what you are doing, then you should
be able to easily out turn him with no trouble. Also jump when he
jumps, look down when he falls... you have limited ammo, but it will
do.

Also, don't get hit, S ranking the mission isn't too hard, you can
take quite a bit of damage. If you are like me, you won't get
touched.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

04: Escort Allied MT
Commission: "The MT squad we dispatched to the Hordess Mining site to
pilfer supplies came under attack and has suffered heavy losses."

"A single unit escaped harm and is trying to complete the mission, but
the enemy has deployed additional forces in the area."

"We are in dire need of help."

"Please head to the mining site and escort the MT to safety."

"Enemy reinforcements are already on the move, and time is running out
quickly."

Requester: Independent Warlord
Operation Area: Hordess Mining Site
Objective: Escort MT ally to safety
Reward: 80,000c
Walkthrough:

You'll need a fast AC with a strong weapon for this mission. You have
to protect the MT... now, he's only got a few hits on him, so you have
to at least try for this one.

Ok, it's strait forward, but if you look at my quick map, you'll see
that if you boost ahead a bit, you can get a good lead on the MTs.

Two things to point out... stand infront of there fire if you have
to.

Also, when trying to kill the MTs that are coming the mountain a
bit faster, watch you don't fly out of area... it's lame... but
it can happen.

(Not to scale)

                         ####
                      2 ######
                      ####   ####
                    ####   S   ###2
                   ###         ###
                     ##       ###
                     2###    ###
                        ######
                          []
                          []
                          [1
                          []
                          []
                         ####
                       4###### 4
                      ####   ####
                    ####1    1 ###
                   ###         ###
                    4##       ###
                      ###    ###4
                        ######
                          []
                          []
                          []
                          []
                          []
                         ####
                       6######6
                      ####   ####
                   6####3    3 ###
                   ###         ###
                     ##   3   ###6
                     6###    ###
                        ######
                          []
                          []
                          []
                          []
                          []
          7  7###################
      7##########                \
     7##                5         |
    7##                           |
   7##             5      5       |
    VV                            V

Now, if you follow this map, YOU NEED TO GO QUICK.

When going from 5 to 6, the Mt should barely make it in the hallway
like tunnel... you'll need to stand guard killing them all.

Once you reach the warning for "7" he'll stay put in the doorway.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H95EE
Core ---------- CR-YC010/UL2
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI

S rank Walkthrough:

What can I say? Just don't let the MT get hit...

Other than that, I found there is no real need to jump to "5"... but
I still do it any ways.

I choose an overboost core for a reason...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

05: Acquire The Commodity
Commission: "The warlord operating out of the Hordess Mining site has
promised to supply us with a commodity we need."

"I'd like it if you were the one to accept the delivery."

"Normally I wouldn't ask a Raven to carry out such a trival task, but
with things the way that they are, I'd rather be safe than sorry."

"You are free to eliminate any who attempt to interfere with the
mission: I won't second-guess your judgment."

"Good luck"

Requester: Jack-O
Operation Area: Hordess Mining Site
Objective: Acquire the commodity
Reward: AC Part - CR-YWH05RS
Walkthrough:

This is a mission involving a few MTs and an enemy AC. You'll need
a lot of ammo... Make either a lightweight AC with a blade, or a
tank/quad decked out with weapons, including a high powered energy
back cannon.

For the first part of the mission, you'll fight weak RJ MTs (the
last bunch are airborne), you shouldn't have trouble with them.

Within the first two big area, you'll find those grenade launching
MTs, take them out before they can harm you.

For the end of the mission, you'll fight Green Horn, an AC on tank
legs. He isn't too tough, but he can dish out a lot of damage.

If you took a Lightweight, you can run circles around him.

If you took a quad, stay back and dodge, but peg him with your strong
energy weapon.

If you took a tank, stay in the hole and play peek-a-boo with him.

He shouldn't give you too much trouble as he is slow. Using a tank
with the LX and left arm ETTIN should make quick work of him.

Old Hidden Parts:
YWH07-DRAGON(left): Kill Green Horn/Hotspur

New Hidden Parts:
CR-YWH05R3(left): Mission Reward.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- A11-MACAQUE
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MF-04-COWRY or MIKOKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- WB26O-HARPY
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O07-PRIMER/
O04-GOLGI/MARISHI

S rank Walkthrough:

The first part of the mission shouldn't give you any trouble. Just
blade
all the ground MTs and use two Ogre rounds for them flying ones.

For the grenade launcher MTs, try to get them fast and in one direct
hit.

Now, arm your harpy right before going out to fight Greenhorn. Launch
three at him... they can keep him a little distracted while you kill
that MT with your blade.

Now for actually fighting that slow tank? Out turn him first, blade
then shoot. You will kill him in no time. If you hear his rail gun
charging, make sure you boost behind him... which isn't hard, just
remember he has a lock box too.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

06: Destroy AC Sundial
Commission: "We'd like you to eliminate a Raven who is working for
Alliance."

"The deadline for our attack is approaching: we must eliminate as
many opponents as possible before then."

"In the end, AC power will determine who wins and who loses."

"We need the support of exceptional Ravens such as yourself if we
are to achieve our goal."

Requester: Vertex
Operation Area: Versurs Highland
Objective: Destroy AC Sundial
Reward: 64,000c
Walkthrough:
For you first time through the game, it may be wise to either take an
easier mission or start over... either way, he is what to do.

Get a decently fast AC with breaking/stun power. A machine gun and a
hand gun with a wide and shallow FCS will do the trick.

Simple boost to close range firing both weapons (and EO core helps too)
and you'll break his legs rather quick.

Now for defense, he has two main other things worth mentioning.

His missiles: Vertical plus relations... they can REALLY damage you
if you jerk off too long. You can either use decoys or just stay in
close. If you are close, he shouldn't use them.

He also has ECMs... with these, he can screw up your locking if your
head doesn't support a good counter... (VS ECM is really a ECMCM; an
electric counter measure counter measure :P). If your VS ECM is too
low, just find the 3 pronged floating white thing, and boost into it.
This will destroy it.

After you kill him, destroy the heli's. Don't bother killing them
before the AC, as they will come back.

Old Hidden Parts:
WH10M-SILKY(right): Kill Principal/Sundial.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- CR-C98E2
Arms ---------- A11-MACAQUE
Legs ---------- LH07-DINGO2
Booster ------- B05-GULL
FCS ----------- MIROKU
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR15S-WYVERN
Arm Unit L ---- CR-WH79M2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/CR-O79L+/O03-CODON/O04-GOLGI/
O05-HISTON

S rank Walkthrough:

Just kill this AC... no set-up is really needed as hovers won't give
you any trouble.

This is my a variation of my Nexus AC... pretty much outdated now.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

07: Remove Bridge Defenders
Commission: "This is the Alliance Tactical Unit commander, Evangel."

"I'd like your help securing a vital transport route on the southern
edge of Ruga Canyon."

"We have to move quickly, there's not much time left before Vertex
launches their attack."

"The transport route will be useless to us if it is damaged: please
exercise caution when removing those defending it."

Requester: Evangel
Operation Area: Ruga Tunnel
Objective: Eliminate the enemy defenders
Reward: 60,000c
Walkthrough:

For this mission, I would take long range weapons (and FCS) with good
boosting equipment. Not that the mission is hard in the first place,
just that you can't fall off.

If you are following my "Quick" walkthrough, you have neither, but it
can surfice.

Now, from the starting point, fly onto the bridge. You'll see a
Sniper MT at the other end, he should be pegging you with Rifle Rounds
by now. Dodge the best you can, but when flying to the other side tap
your boost button for a better flight. Blade or Rifle him on the fly.

Once you kill him, look down to the west for another Sniper MT. Rifle
him.

Now once you are done with them, enter in the North mountain through
a railway. Either by going to the undertrack on the right, or the
broken one to the left. Left feels better.

Once you are in the clearing, you'll see three flying MTs. Using your
rifle, kill all the MTs... they will take a tad bit longer as they
move freely... which means random dodging. If you trust your landing
skill, fly closer to them to yield quicker results.

Once you are done killing them, the mission is over. Enjoy looking
at my useless map.
         __  _       ___
__-__==_/  \/ \_____/   \__==__/
    \--\                  |--|
     \--\                 |--|
      \--\           %    |--|
       \--\    %          |--|
       |--|               |--|
        \--\       %      |--|
        |--|              |--|
        |--|      ____    |--|
       \_--__    /    \____--_  ___
         == ^\  /          == \/
         == | \/           ==
         ==  \             ==
          == |             ==
          == |         __  ==
        __==_        _/  \_==___
       / |--|\     _/     |*-|
         |-*| \___/     / |XX|     S Start
              <--------/  |--|^    X Defense Target
                          |--||    * Sniper MT
           N              |--||    % Flying MT
           ^              |--||
           |              |--||
           |              |--||
           |              |--||
             --------->   |--||
         |-S|    ____     |--|
   ___   /--/  _/    |_____==__
__/   \_/--/__/           |--|

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- YA10-LORIS
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WH08RS-FENRIR
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O04-GOLGI/O05-HISTON/O06-PHAGE

S rank Walkthrough:

Shot five times... I'll leave it to you to figure out what to hit...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

08: Eliminate The Enemy AC
Commission: "An unidentified AC is attacking one of our facilities."

"Our current war potential isn't enough to deal with the threat. We
need immediate assistance."

"The AC is (IN) question is equipped with multiple energy weapons;
please make sure your unit is prepared to withstand its attacks."

"The bounty for defeating the AC is yours to keep of course. Please
don't let us down."

Requester: Independent Warlord
Operation Area: Area-R11 AC Garage
Objective: Eliminate the enemy AC
Reward: 104,000c
Walkthrough:

Ok, first and foremost: DO NOT LISTEN TO THE MISSION INFORMATION...

This mission is a set-up by that scum-bag Rim-Fire... who uses all
solid weapons, NOT energy. Dirty rotten bastard.

Now you'll need to make one of two of these ACs for an easy time...

A heavy weight biped with dual 40-shot bazookas, high shell DEF, or
a quad with tons of ammo, and a back cannon... a strong one.

For the Biped, make sure to equip the CR-C83UA core and the
CR-LH96FA legs.

You don't get to fight him first... you must fight a crappy RJ
AC... with dual Rifles (Sniper/Linear Rifle Assault)

Now, this AC doesn't shoot all the time, nor does he turn fast...
he also jumps while hard landing all the time.

For those of you that are new to the AC fold, hard landing is when
you fly high, then come back down... unable to move for like a second
recovering from a fall. Take this as a hint to murder him.

Now, if you went the bazooka way, you should have about 22-26 shots
left in each... if you went the cannon way... lets say you took the
LX (dual shoulder back cannon) kill Genubi with it, saving at least
one shot... (you'll see why)

Ok, now Rim Fire make his enterance... some general rules:

Stay the **** away from him, and if he askes you... don't pull his
finger.

Now, if you took the quad set-up, spam the cannon you took in the
beginning... (One LX shot is a VERY good start)... drop it since
you need a lot of speed.)

If you took the Biped like I said, all you have to do is constantly
attack him... the reason I choose bazookas for this mission is due
to the stun factor... Rim Job... err, I mean Rim Fire, isn't the
smartest AC...

For some reason, he likes to boost towards you or fly in strait,
easy to target, lines.

Hopefully if you have been though the Arena, you got as far as getting
the TP booster, as it can really help.

If you fail using two 40-clipped bazookas, either go faster (lighter
parts) if he won't let off you... or more shell defense. Other wise
you'll have to place the majority of your shots with care.

Also, when fighting Rim Fire, always boost away from him.

Old Hidden Parts:
B04-BIRDIE2: Right from the start, look to the northwest. You'll see
four little garages, with two on an end destroyed. Look for the little
white spec on one of the destroyed ones. It should be on the side
closer
to the mountain.

New Hidden Parts:
YH15-DRONE: Kill Zuben El Genubi/South Nail.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05SXS-EYE3
Core ---------- CR-C83UA
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP
FCS ----------- MF03-VULUTE2
Generator ----- FODOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- CR-WH05BP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69SS/CR-O71EC/CR-O79L+/MARISHI

S rank Walkthrough:

First off, there are things you can switch around if you still have
trouble... Take EO if you want faster kills. Use lighter parts if you
want to stay away from Rimmy a little better.

Otherwise, the mission isn't too hard to S rank, they give you a lot of
slack on AP remaining.

The first AC shouldn't hit you at all... he really sucks.  Rim Fire is
actually easier to hit, but you have to stay away from him. Keep
shooting
and they should both go down with no problem...

Also, make sure you only shoot when you have a Red lock, and for the
first
AC, try to get him when he lands.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

09: Recapture Storage Site
Commission: "Alliance Tactical Unit forces have attacked the material
storage site operated by out organization."

"This facility is a primary source of our military supply needs and is
also directly linked to our headquarters."

"Head to the facility and clear out all enemy forces you encounter."

"If by chance you are able to locate their commander, make the
elimination of this target your priority. You'll be well compensated
for your efforts."

"Good luck."

Requester: Vertex
Operation Area: Walter Material Storage Site
Objective: Eliminate all invaders
Reward: 88,000c
Walkthrough:

Before even taking this mission, make sure you have a blade.
The strongest you can buy. Large rockets may also come in handy.

Ok, you'll notice at the mission's start, you'll have ECM about
the air. This is caused by the OWL MTs walking in the next large
room. Blade them both.

The next room is the hallway part of this mission. Most of this
part includes you blading MTs.

These MTs have grenade launcher and naplam... They both hurt.
You'll want to lock on to them (only to realize where they are
first) then blade them VERY QUICKLY. If done right, they will
die before even moving. ALSO remember to back away from them
as they explode... they can do upwards of 800 damage to you if
you mess up.

Don't worry about the guns on the ceiling, they are your friends
as you are protecting this base.

Now once you get to the very end (you'll here a radio transmission
and see "Target"), you'll need to take out three MTs. All have a
lot of AP, except the leader... which has more.

To kill them good, just use rockets... your blade... or anything.
You can't really miss them.

It's best to go after the hidden part AFTER you kill all of them...
but you have to be very quick on your feet. If you don't trust your
speed, just fly up there with the MTs still in the room... but be
warned, you'll get hit by an AST bazooka.


                              ==           ==
                             ====---------==%=
                             ====--&------====
                              ==      _____==_____
              ==  ==          -&     /            \
             =%======         --    /              \
             ==&=====         &-   /                \
 ==           ==  ==          ==  /             O    \
=%&=---------==&=|===--------==%=|      O             |
====---------====|===--------====|                    |
 ==           ==  ==          ==  \                  /
 --  N                             \                /
 --  ^                              \              /
 --  |                               \_____  _____/
 --  |                                     ==
 ==  |                                    ====
$==$                                      =S==
==$=                                       ==
 ==     S Start
 ==     O Owl
====    & Grenade MT
==X=    % Gun Turret
 ==     $ Targets
 ^--- This room is higher up.

Old Hidden Parts:
WB21M-DRYAD. Above the final MTs... you need to fly strait up and into
the room all the way at the top. It will be sitting on a railing look-
ing structure. Look for the "X"

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05SXS-EYE3
Core ---------- CR-C83UA
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- B05-GULL
FCS ----------- MF03-VULUTE2
Generator ----- FODOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WH12PL-ETTIN
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/O07-PRIMER/O04-GOLGI/O06-PHAGE/MARISHI

S rank Walkthrough:

A dual ETTIN shot will take care of ANY enemy in this mission except
for the target MT.

But, you should try and use your blade for the MTs that are close to
you to maximize the amount of ammo you have for the end of the mission.

Hopefully you have at least 6 shots left at the end... once you open
the door, it the middle MT once... then BACK UP. Shot once more before
the door shuts to kill him.

Then hit one of the MTs then blade the other... simple S.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

10: Pursue Withdrawing MT
Commission: "We'd like you to invertigate Vertex's material storage
site."

"The facility is connected to Vertex headquarters, so it came as
quite a surprise when we learned that forces stationed there were
being withdrawn."

"The reason for doing so isn't clear, but it might be an attempt to
lure us into a trap."

"This possibility is a concern, but now is probably our best chance
to conduct a survey."

"Once inside the facility, follow the withdrawing Vertex forces and
gather what information you can. Proceed with caution, Raven."

Requester: Alliance Tactical Unit
Operation Area: Walter Material Storage Site
Objective: Pursue the withdrawing MT
Reward: 80,000C
Walkthrough:

Take a weapon with a  small projectile for this mission... the starting
rifle is perfect and a blade... other than that, the more armor, the
better.

First start by falling down. Now destroy the gun battery seen right
from the start.

Go a bit farther, and you should be seeing an MT with target pointing
to it... you can't kill this. Well, you can, but you'll fail the
mission...

Any ways, all you have to do follow this MT through the maze of
hallways.

For the gun batteries, just take out with your rifle.

For the Rat MTs, use the rifle... NOT YOUR BLADE... you'll take
damage from the quick explosion.

For the Shield MT, use your blade when it opens.

Other than that, I've never failed this mission from being out
of the MTs range... I'm not possitive how big the leeway is
or even if there is a range in the first place. Either way, it
shouldn't be too hard to follow it as it will actually stop
at certain points. The MT is pretty durable, but don't hit it
too much.

Once you get to the end, you will see a movie... mission over.

                              ==           ==
                             ====---------==%=
                             &===---------====<---- End
                              ==      _____==_____
              ==  ==          --     /            \
             =%======         --    /              \
             ========         --   /                \
 ==           ==  ==          ==  /                  \
=%==-#-------====|===--------==%=|                    |
====---------====|===--------====|                    |
 ==           ==  ==          =&  \                  /
 --  N                             \                /
 --  ^                              \              /
 --  |                               \____________/
 --  |
 ==  |  S Start
====    # Pursuee
====    % Gun Battery
 ==     & Shield MT
 ==     (Rat MTs aren't listed)
====
=S== <- Higher
 ==

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- CR-C83UA
Arms ---------- A02-DRILL
Legs ---------- CR-LHT92
Booster ------- ---
FCS ----------- FUGEN
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E82SS2
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR25DL-SKULL2
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/O04-GOLGI/O05-HISTON/MARISHI

S rank Walkthrough:

I don't think you need me to tell you how to use this AC in this
mission. Simply shoot the little MTs and guns, and blade the two
shield MTs...

You literally CAN'T screw up to get an S rank.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

11: Retake Distribution Center
Commission: "The Diorgan Distribution Center has been taken over by
forces working for one of the warlords."

"This facility is important to us because of its proximity to Vertex's
Circ-City headquarters."

"We'd like to take care of the matter on our own, but we can't afford
to pull any troops off the frontlines right now."

"Please eliminate the invaders and retake the facility."

"Make sure to keep any damage inflicted on the facility to a minimum:
we need to reestablish it as a base of operation as soon as possible."

Requester: Alliance Tactical Unit
Operation Area: Diorgan Distribution Center
Objective: Eliminate the occuption force
Reward: 100,000c
Walkthrough:

Pretty much an mission based AC in mind will do for this mission.
Just make sure you take a blade just in case.

At the start of the mission, just boost towards the door strait ahead.
You should be boosting over the troops as well...

This next room is pack with troops and RJs... focus on only the RJ MTS
then head out. Again you'll head down a long hallways with a few more
foot soldiers firing at you.

After that, the next door is to the outside.

All the enemies on this side of the door can be offed with a blade.
Nothing too hard...

When they are dead, you'll be greeted by two more MTs... they jump
high and fast with there annoying laser cannon.

To dodge there cannon, simply change direction as soon as you hear
the tell-tale noise. For killing them, only attack them as they land.

If you didn't bring a strong weapon, they can do a number on you...
But you shouldn't have trouble with just two of them.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- CR-C84O/UL
Arms ---------- A11-MACAQUE
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MF05-LIMPET
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR20PL-OGRE
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - CR-WH01HP
Hanger Unit L - CR-WH01HP
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/O04-
GOLGI/
MARISHI

S rank Walkthrough:

For the enemies: Use the plasma cannon for all the RJ MTs... the blade
of the Bigger MTs, and the dual hand guns for the starlings.

When fighting the Starlings, try to fly above them... you'll hit them
more and they wouldn't be able to just jump completely out of your
lock box.

For the mission, Overboost into trucks to minimize the damage they
can do to you. In the second room, I would make sure to step on the
trio of troops on the ledge, and boost close to the ones above the
door way so they retreat.

If you get hit too many times by the Starlings, you will A rank the
mission... so good luck.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

12: Protect The Cargo
Commission: "One of out transport aircraft experienced mechanical
problems during a top-secret mission and crashed in the Garav Desert.
We've lost all contact."

"The cargo the transport was carrying is extremely valuable and there
are those who would go to any length to recover it. Unknown aircraft
have already been reported entering the region."

"Head to the crash site and eliminate any who attempt to retrieve the
cargo."

"Please note: the transport was also carrying a large shipment of
explosives that were probably scattered in the crash: maneuver with
care."

"Under no circumstances should any of the cargo be destroyed, use
discretion when choosing targets."

Requester: Alliance Headquarters
Operation Area: Garav Desert
Objective: Secure crash site and protect cargo
Reward: 90,000c
Walkthrough:

It may be wise to equip aany fast moving and turning legs. Also
a sniper rifle with a narrow & deep FCS will work wonders.

This is a protect mission... there are 4 things of cargo, all
marked Def Target. Now there are two enemies... Both are
helicopter types. One will not attack, and the others will
launch missiles.

Now, the ones that don't attack are the ones you want to kill.
They fly slower and in a strait line... all they do is get
into position, then attempt to steel the cargo.

Right from the start, turn around to the east edge of the map
to find the hidden part. As explain down below, you'll want to
look for a white part. MAKE IT QUICK!

Once you are done picking that up, quickly turn around and kill
the plane. If you are quick enough, it can be done... if you
fail (Which I did looking for the parts many times), just try
again, nothing bad happens if you fail... you don't even have
to load up.

After you kill the first plane, search for the next hidden
part, it's inside one of the two middle plane parts.

Have you find it, you'll once again have to fend off some
more planes very quickly.

For the rest of the mission, you really need to move quick. Your
current AC isn't too quick nor has good energy supply... but
you can win.

If see says something about a target approaching, that means you
are about to get brodied.

Three more points of interest: If you took them by accident, you can
drop your missiles, and your blade (after you find the second hidden
part).

Use your radar... it may prove useful to stop a blue dot and save
some luggage.

Each plane takes THREE hits to kill. If you hit with the first two,
there is a 100% chance you will hit the plane with the third. Don't
waste extra ammo... not for cost, but for time.

Old Hidden Parts:
CR-E82SS2: Look to the east, it's in a patch of Mines... it's a white
part if that helps. This part should be gotten at the mission's start.
Plus, it is a little behind you.

CR-WBW98LX: Inside a broken plane part... there isn't too many wrecked
plane parts, so it shouldn't be hard. It is on a piece with a propel-
er... lower altitude.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H95EE
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- YLH11-VIXEN
Booster ------- B03-VULTURE2
FCS ----------- CR-F82D2
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR88RS3
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O71EC/CR-O79L+/O03-CODON/CR-O86R+/MARISHI

S rank Walkthrough:

I feel like I'm wasting my time writing anything else for this mission.

Nothing hard, just shoot the little planes with your gun...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

13: Battle Challenge
Commission: "I've been hearing a lot of good things about you."

"It's time you and I squared off."

"Death comes to us all Raven: don't let something so trivial
dissuade you from accepting my challenge."

"Don't you think it's preferable to face one of your own rather than
run errands like some corporate lackey?"

"I await your decision."

Requester: Zinaida
Operation Area: Camp Fortherd
Objective: Destroy AC Fascinator
Reward: 0c
Walkthrough:
Old Hidden Parts:

OH NOES, NOT ZINAIDA! Well, don't worry, the ***** ass ****-waffle
***** runs off like a coward... If you want an EASY time, take a
quad with a rifle and a hard hitting long range energy back cannon.
Using a fast turning light weight will also do... close range with
a blade.

Once the mission starts, she'll instantly get scared of a few planes.
She'll be with you... and boy is it funny to her waste at least 5
missiles on a single plane... WHEN SHE HAS A MACHINE GUN!

Any ways, once you kill these easy as pie MTs, a tank AC will come out.
He packs a Bazooka with good ammo stores... so you'll want to kill
him.

You'll want to either get in close (he turns VERY SLOW) or stay far
away (he chases you VERY SLOW)... really, I don't know how you could
have trouble against him.

Blades destroy him so quickly...

I try to take him out first... once you do, just mop up the rest of
the enemies.

CR-LHT92: Kill Shade/Stratus

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H05-HORNET
Core ---------- CR-YC99UL
Arms ---------- CR-A92XS
Legs ---------- CR-LF93A2
Booster ------- B05-GULL
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- (EN Pack is needed)
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- CR-YWH05RS
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O04-GOLGI/
O05-HISTON/MARISHI

S rank Walkthrough:

A lot of designs will work for this mission, but I just felt like
trying this.

Use the rifle to take down all the flying MTs and the blade to kill
the two RJ MTs. Once the AC is in play, ignore the MTs. Either shot
him from afar, or get in close... if you are close, use both your
blade and your back cannon.

Nothing too hard.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

14: Remove Lab Intruders
Commission: "Raven, we have a serious problem. someone has broken into
one of our facilities."

"The installation that was breached is home to our environmental
research program. There is nothing there that could possibly be of
interest to those outside of our organization."

"We'd like you to take care of the intruders."

"How you accomplish this is of no concern to us: nothing that happens
inside the facility will ever leak out."

"Under no circumstances are you to discuss the details of this mission
with anyone."

Requester: Alliance Headquarters
Operation Area: Triton Ecoactivity Center
Objective: Eliminate the intruders
Reward: 88,000c
Walkthrough:

Nothing really too tough here... just make sure you take a blade.
Make sure you aren't using one with high attack power... it's point
less to kill MTs with ease if they exploding on you!

Your goal is to simply go to the end of the mission killing
all the MTS. They aren't hard... just follow the map if you
absolutely need it.

The final MT is after a strech of hallways right after the
elevator down. It's just a solo Bazooka MT... kill him
however you see fit.


                                            VV
                                            VS
                                            []
                                            --
                                           ====
                                          ======
                                           ====
                                            --
                                            []       W
                                            []       ^
                                            [*       |
                                       ==== []       |
                                    *]|=====[]       |
                               ==== [] ==== --
                            []|=====[][][][][]
                            [] ==== --       ====
                            [*|][][*[]*][][]|=====
                            --               ====
                            []
                            []
                            []   S Start
                            []   * RJ MT
                            [*   $ Target
                            []   V Elevator
                            --
                            VV
                            VV
                            --
                            **
                          ==[]==
                        ====[]====
                        ====[]====
                        ====[]====
                          ==[$==

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- C05-SELENA
Arms ---------- A02-DRILL
Legs ---------- CR-LT78A
Booster ------- ---
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E82SS2
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR20PL-OGRE
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O04-GOLGI/O05-HISTON/
MARISHI

S rank Walkthrough:

Kill everything with the plasma rifle... use the EO core when trying
to take out the final MT quicker.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

15: Investigate Enemy Activity
Commission: "We've just received reports of Alliance forces conducting
an investigation at an old corporate headquarters site."

"The purpose of this investigation is unknown, but whatever the reason,
it can't be beneficial to us. We need to learn more about their plans
and also take steps to disrupt them."

"Please head to the site and intercept the Alliance forces stationed
there."

"The mission's primary objective is to monitor enemy activity, don't
worry if some of them slip away."

"Focus only on those that actively resist."

Requester: Vertex
Operation Area: Tartrus Headquarters
Objective: Investigate and disrupt enemy activity
Reward: 98,000c
Walkthrough:

Simple mission... The only weapon I would recommend to bring in is
a Rifle.

Once the mission starts, you'll notice ECM. So begin circling the
outside of area (still in the dome). You'll come across two trucks on
opposite sides with radar dishes. These are what great the ECM... so
do what's natural... kill them.

Once they are out of the way, it killing time. At first, you'll find
out helicopters, grounded troops, and missile trucks... all of which
shouldn't be a problem.

Once the end draws near, prepare to fight a couple Gliding MTs... the
aren't trouble with nothing to protect... so take your time shooting
at them.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- YC07-CRONUS
Arms ---------- A05-LANGUR
Legs ---------- LH07-DING02
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E84RM2
Back Unit R --- WB06M-SPARTOI
Back Unit L --- ---
Arm Unit R ---- CR-YWH05R3
Arm Unit L ---- WH06PL-ORC
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O03-CODON/
O04-GOLGI/MARISHI

S rank Walkthrough:

Another easy to S rank mission.

Once the mission starts, take out the ECM device to the left with
the rifle. Then track down all the trucks with the rifle as well. They
all die in one hit so it's not that bad.

After you kill all them, take out the other ECM device, then use
your ORC to kill all the new trucks that will be deployed. Drop
your ORC now.

Once all of them are out of the way (4 of them), use a laucnh of
missiles on the two glider MTS... if you don't kill them in the
single launch with relations, then finish them up with the Rifle.

After they are out of the way, drop the missiles and extensions. Then
direct all of your attention to the few helicopters that show up.
Four hits per each will take them out.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

16: Investigate Research Lab
Commission: "Raven's we'd like your help infiltrating an Alliance
research facility. Officals claim that no military-related projects
are carried out there, but we know this to be false."

"A group of Kisaragi loyalists within the Alliance organization
operate a secret lab in the bowels of the facility."

"Take out any defenses you encounter once inside, and then shut down
the gate lock control system so we can gain access to the lab."

"Leave the rest up to us, we'll make sure that word gets out. People
need to be told the truth about the facility and what goes on there."

Requester: Independent Warlord
Operation Area: Triton Ecoactivity Center
Objective: Clear defenses, activate control device
Reward: 108,000c
Walkthrough:

Nothing too hard... take a decently strong weapon and a blade.

Move to the bottom level of this facility... killing all the easy to
waste MTs. They shouldn't give you a bit of trouble.

Once you hit the switch at the end of the level, you see a cut scene
in which all the Bio weapons are starting to crawl... great job ass
****, now you just unleashed them for every other level :P.

Snipe as many Bios from the ledge once you look down. Blade the rest
to finish up on the bottom level.

Once they are out of the way, simply search the beginning part to
locate and destroy the rest of them. Nothing too hard.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C05-SELENA
Arms ---------- CR-A89AG
Legs ---------- CR-LT78A
Booster ------- ---
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WBW78C
Back Unit L --- CR-WBW78C
Arm Unit R ---- WR20PL-OGRE
Arm Unit L ---- CR-WL79LB2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/MARISHI

S rank Walkthrough:

Look, here's the deal... this mission isn't hard to do with this AC
frame... the weapons on it are over kill...

Either way, just clear everything out. Just don't blade the little
MTs, as they explode.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

17: Recover The Cargo
Commission: "Raven, we have a situation requiring immediate attention."

"One of our transport aircraft experienced mechanical problems during
a top-secret mission and crashed in the Garav Desert. This happened
over an hour ago."

"The cargo the transport was carrying is extremely valuable and there
are those who would go to any length to recover it. In fact we may
already be to(o) late."

"Please head to the crash site and recover the cargo. Eliminate any
resistance you encounter."

"We need you to come through for us, Raven."

Requester: Alliance Headquarters
Operation Area: Garav Desert
Objective: Recover the cargo
Reward: 136,000c
Walkthrough:

The most important thing you need: CR-WR88RS, the high powered sniper
rifle. It kills these things in a single shot.

Oh by the way, you are fighting MTs that like to burrow into the sand
and fire very damaging pulse rifles at you.

With using just the rifle, load up on E DEF parts to minimize the
damage.

As for killing them, wait till they come to the surface to attack.

NEVER let one get close to you without looking at it... they can really
hurt if they get most of their shots in.

Stay far away so you can easily dodge their fire.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C02-URANUS
Arms ---------- A07-LEMUR
Legs ---------- LH02-LYNX2
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR88RS3
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/O02-ORGANELLE/
O03-CODON/MARISHI

S rank Walkthrough:

Simply snipe all the MTs once they surface. This design equips good
E defense parts... but you still need to dodge.

Personally, I did this mission with a light AC without getting
touched... so this mission is very possible.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

18: Protect Allied Squadron
Commission: "We'd like your help infiltrating Circ-City."

"Our plan is to launch a surprise attack on Vertex headquarters using
a squadron of airborne units. This force will head to its destination
by way of Airsul Dam."

"The area around the dam is lightly defended and offers the squadron
its best chance of reaching the target intact."

"Your role in the mission will be to escort the squadron through the
Airsul Dam region and protect it from enemy attacks."

"You'll receive a bonus is (if) none of the units are lost on route
to their destination. Good luck."

Requester: Independent Warlord
Operation Area: Airsul Dam
Objective: Escort squadron and destroy enemy units
Reward: 108,000c
Walkthrough:

This is a protect mission, you have to protect a couple waves of
enemies...

Now you'll need a fairly good AC skills and building ideas to get a
good AC for the task at hand.

Make sure you have these three items: A strong weapon, Radar, and
decent air time.

The mission starts with you at the end of the dam... quickly make
your way to the main section by following the path of pod MTs. Make
sure to kill them all. Also be sure to kill all the troops on dam
ledges as well.

Once you make it to the big area, first take out both the RJ MTS...

Once they are dead, the main mission begins...

Ok, this part includes tanks coming out of the doors, and Pod MTs
flying from above the mountain... here are some tips:

-Always kill off the tanks before the pods
-Pods ALWAYS respawn in the same area
-When looking for tanks, you'll see an open door
-Yellow radar dots = Tanks/Blue = Pods
-Tansk usually spawn in packs of three together...
-Never get too close to a tank... they can distract you from others
-Never fly too high... tanks will aim at you if you are in there range

Hopefully these minor things can push you toward a good finish.

If you let every plane go, you get a 10,000c bonus, an S rank, and
a new part if you didn't load up.

For ****s and giggles... I used this AC and got an S rank... try it
out to see if you are up to my level...

Head  --------- H01-WASP
Core ---------- CR-C83UA
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP
FCS ----------- MF05-LIMPET
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB75RP
Back Unit L --- ---
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- CR-WH05BP
Hanger Unit R - ---
Hanger Unit L - ---

No radar with a heavy... GG.

Old Hidden Parts:
CR-WB03LGL2: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- LR03-ORYX2
Booster ------- B03-VULTURE2
FCS ----------- CR-F82D2
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB69RO
Back Unit L --- WB03R-SIREN
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- CR-WH05BP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O71EC/O03-CODON/MARISHI

S rank Walkthrough:

After tinking quite a bit... I found the dual bazookas are pretty
good for taking out the tanks... and that if you don't fly like an
idiot too much, most of the enemies will also fire at you.

The rockets are for those two MTs on the dam... nothing else.

Just remember to look at your radar so you don't mess up.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

19: Destroy The Control Towers
Commission: "We'd like you to help us in our preparations for an attack
on Circ-City."

"At the present time the majority of Vertex's forces are deployed
against their rival, Alliance. This has left many of their facilities
short-staffed."

"One of these, Airsul Dam, is especially vulnerable. The time is ripe
to launch an attack."

"Once in position, locate and destroy the dam's control towers. Feel
free to take out any other infrastructure elements as well."

"Enemy defenders must not be allowed to interfere, eliminate any that
you encounter."

Requester: Independent Warlord
Operation Area: Airsul Dam
Objective: Destroy the control towers
Reward: 80,000c
Walkthrough:

Ok, there is an easy for this mission, and a hard way for this
mission.

There is a dual AC fight, which doesn't really need to be done
if you are going for the Pulv#2 ending (which is why I assume
you are taking this mission)

You can skip them one of two ways... go slow as hell (pack rockets
and actually take out all the targets), or run away once they
come.

If you are a newcomer, don't even bother with them... but if
you like a challenge, or need some hidden parts, go for it!

For the regular mission, you need just a hover, a long range
rifle, and rockets of your choice.

For the ACs, you'll NEED a lot of ammo, possibly missiles, again,
a lot of those as well. A hover wouldn't be good because the
second AC is in an air where adjusting altitude is a must...
(I'll have an S rank AC soon...)

Now, getting back to the mission. You can get extra money for
destroying anything sticking out of the water, and the rows of
things stuck to the mountains as well.

If you want the mission over with, you'll see two MTs on both
sides of the dam. They have mother-****ing large missiles. If
you are on a hover, you can easily out run these on the water.

But once you destroy these two MTs (which chain react into killing
the targets) you'll be good.

Now if you did it fast, a Hover AC will join you.

He equips a rifle and a handgun (I believe...), but you'll most
likely notice his laser pods... Harpys are so annoying...

They don't do much damage, but they chip you down and even get
you when you are way behind the dam.

I know missiles work good on him, or any fast killing... he
doesn't dodge well... but he'll have you jumping around if you
are trying to get him from the dam. If you are using a hover as
well, he is beyond easy to kill with anything... rockets or
blades included.

Once he's out of the way, the next, RJ AC will come out.

He isn't hard either... just that the mission calls for you
the merge more types of ACs into one. He uses sniper rifles, and
is absolutely terrible at anything but long range. If you stay
on top of the dam, he will just be a wuss and stay away from
you... (probably due to an AI not being able to swim)

Use what ever you have left... it will be tough, you may need
to rely on your blade. You'd be surprised how easy he is up
close... too bad you have a short mission, then an AC fight
involving completely different terrian...

Good luck, but remember, you can always bail.

Old Hidden Parts:
YWL03LB-TAROS. When you start the mission, you'll notice you can
either go left or right... go right. About right when you are on
the path past the fork, you can fly up onto a legde. Be careful,
as it's close to the vertical out of area.

KANGI: Kill Wanton Busker/Gambit.

New Hidden Parts:
CR-YC99UL: Kill Vola-Volant/Sudden Drop.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- CR-C83UA
Arms ---------- A11-MACAQUE
Legs ---------- CR-LH96FA
Booster ------- B03-VULTURE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIKYOH
Back Unit R --- WB18M-CENTAUR
Back Unit L --- WB18M-CENTAUR
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - CR-WH01HP
Hanger Unit L - CR-WH01HP
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O75LA/CR-O79L+/MARISHI

S rank Walkthrough:

Ok, this is probably the one of the hardest missions to S rank... well
here is what you do.

A the mission's start, kill ALL the enemies. There should be one pods
and 3 Spores. Spores take two, best idea is to start with the left
arm sniper rifle then when it lifts shoot the right one for an
instant kill... either way, simply kill them.

Now, make sure you land on the first generator, then the ledge, then
the bridge to catch your energy. This is because with this heavy
weight, you will have some flying duration troubles... an as
SirAltairTheGr8 said "I mean, it's stupid. If your AC's TOE nicks the
surface of the water, it suddenly becomes immobilized and falls into
the
sea. What the hell is that? I mean Christ, if an AC becomes completely
and utterly useless when it comes into contact with water, why the hell
hasn't one of the corporations just made a giant squirt gun as a
weapon?"

Now, once you are on this last bridge, you have to take out the two
targets BEFORE you get nailed with large rockets... shouldn't be
hard since you have a long range FCS.

Now, once you kill these, you'll fight the hover AC... you'll want
to hover behind the dam and fire off verts with your extensions...

Now I've had mixed results:

1. Killing him off EXTREMELY fast about the time you run out of
extensions... I've done this ONCE out of the few times I tried the
mission... When this happens, your head will not shut up; telling
you that your raping his AC's frame parts.

2. Killing him off just right... Usually you can kill him with
the last volley, if you don't do this and you *suck*, restart.

3. Killing him off with the WYRMIES... At the time I got the
S rank, I finished him off this way... but you can always just
retry.

Now, hopefully you get a little luckier than me and net a 1 or
2. Well, when he's dead, you'll magically teleport back to the
dam.

Now, this next AC MUST be out with your remaining weapons, so
you NEED to know how to hit.

Right when he comes out, you'll want to switch sides with him...
This means you'll need dodge his first missile volley... after
that, he SHOULD go to the other end.

Once he is there, do not stop shooting your WYRMS... hopefully
you'll damage/break his core/legs so when you pull out your
cheese guns... err... I mean Hand guns, you'll kill him even
better...

Hope you understand what I'm trying to say, but here were my
ending stats:

AP repair = 5426c (~58XX Remaining)
Ammo Cost = 24268c

I have a VERY strong feeling you NEED to kill those said
enemies at the beginning of the map. Considering I beat the
mission with about 7,000+ AP only yielding an A.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

20: Destroy AC Vigilance
Commission: "This is an emergency request. We need help eliminating the
AC named Vigilance."

"The AC's pilot, Triturate, has joined forces with our former tactical
unit commander, Evangel. He has betrayed his loyalties to Alliance."

"Some of out troops are already locked in combat with the target, but
this is more a delaying action than anything else. They won't last
much longer."

"Head to the Garav Desert and make sure the traitor is eliminated.
It's possible that Evangel may get involved, so proceed with care."

"We can't afford any mistakes on this mission, do not let us down."

Requester: Alliance Headquarters
Operation Area: Garav Desert
Objective: Destroy AC Vigilance
Reward: 68,000c
Walkthrough:

Take enough fire power to take out a light-mid armored AC.

Now, if you are following the section in the set-up, I took a machine
gun and missiles with extensions.

Now to use extensions, you need to click them on with the right button.

Any ways, this is what you do... at the beginning of the mission, turn
on your missiles/extensions and waste your ammo. Now, luckly he may be
fighting those Hover MTs. If so, he'll most likely take some missile
hits.

Now for actually fighting him, you REALLY need to know how to dodge.
First step is to take this to a mid range fight. When EVER you see
pink emerge, change direction. If done right, he'll shoot where you
were going.

Ok, then take into consideration what arm weapons you have. If you
still have the rifle, keep shotting... the machine gun I pick out up
top is a little quicker, but less accurate.

After each (hopefully) missed shot he takes with his Laser Cannon arms,
you should move in a little closer to attack, then back off again.

Now, with the machine gun, my goal was to break his legs... if you fly
and aim at a downward angel, you'll find it damages them pretty
quickly.
If you break his legs like I did, he'll be an easy to out-turn target,
ready to eat anything you want him to.

Old Hidden Parts:
WL-MOONLIGHT: Kill Triturate/Vigilance.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER (Tune for ECM)
Core ---------- C02-URANUS
Arms ---------- A11-MACAQUE
Legs ---------- LH02-LYNX2
Booster ------- B03-VULTURE2
FCS ----------- MF05-LIMPET
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- (EN Pack)
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR06H-GHOST2
Arm Unit L ---- CR-WH79M2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI/
KANGI

S rank Walkthrough:

You really don't need this AC I built... I felt like using something
a bit different. The EO core is for both the EN defense and added
close range damage.

As long as you dodge the majority of his attacks and finish quickly,
you should get an S.

You may need to keep one of those pods alive too... which shouldn't
be hard if you don't stop shooting.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

21: Destroy Raging Torrent IV
Commission: "We'd like to request the elimination of a Raven who is
employed by Alliance and has been a thorn in our side for some time."

"A skilled pilot, he has interfered with our plans on repeated
occasions and is also reponsible for killing a number of Ravens."

"We have no sympathy for those who perished, they were too weak, but
we can't afford any more casualties."

"A mediocre pilot doesn't stand a chance against this Raven, we need
the best and that's where you come in. Don't let us down."

Requester: Vertex
Operation Area: Versurs Highland
Objective: Destory AC Raging Torrent IV
Reward: 84,000c
Walkthrough:

Ok, take in an AC that you feel comfy killing an AC with... now factor
in that he starts with two OWLS...

I would take a blade good enough to take them out. YOU MUST RUSH AND
HOPE YOU CAN KILL THEM EACH ON YOUR FIRST STRIKE to hope to do well.

Once they are out of the way, you can easily rape Caspian... using
a strong arm weapon/EO/missiles with relations.

But once again, this is only minorly difficult due to the OWLS.

Old Hidden Parts:
YASYA: Kill Caspian/Raging Torrent IV.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H01-CICADA2
Core ---------- CR-C89E
Arms ---------- A06-GIBBON2
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- MF04-COWRY
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- E02RM-GAR
Back Unit R --- WB28R-SIREN4
Back Unit L --- CR-WB69M
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O75LA/O03-CODON/
MARISHI/KANGI

S rank Walkthrough:

Use this AC set-up if my strat up there doesn't work (Blade the MTs
then attack the AC). With the increased ECM on your AC, you shouldn't
have any trouble locking on to them. Use the missiles with relations.

Once they are out of the way, drop all the missiles and attack him
with your two guns and EO... not hard at all.

If you want, you can easily use stronger missiles to take out the MTs
in one volley...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

22: Destroy Enemy Squadron
Commission: "A squadron of enemy airborne units has been spotted
heading in the direction of Airsul Dam. We'd like your help in
dealing with them."

"The dam itself is probably just a waypoint. Their actual target is
most likely Vertex headquarters in Circ-City."

"As our proposed time of attack nears, all or our forces are tied up
on the frontlines. We can't deal with this new threat on our own."

"If the enemy squadron manages to get past the dam in full strength,
the damage they'll inflict on our headquarters will be significant."

"Be aggressive as possible when engaging the enemy targets, but please
avoid unnecessary damage to the facilities around the dam."

Requester: Vertex
Operation Area: Airsul Dam
Objective: Eliminate the enemy invaders
Reward: 96,000c
Walkthrough:

This mission involves you taking out a bunch of helicopters. Take any
thing you feel confy taking A LOT of them out with.

Now you need to work quick... there are a lot of them.

I wouldn't just sit on the dam... since they will easily wait up and
swarm you... you must go a little towards them.

Either make a hover to sit on the water without feer...

Or a low drain (RJ) design to fly to them...

Both ways have a bad part... low on the water with the hover, you need
to look up... it can be a hassle if you let one slide by.

If you aren't a hover, you need to put your foot on the ground...

Don't be afraid to use an energy pack as well.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- YH12-MAYFLY
Core ---------- CR-YC99UL
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ84M
Booster ------- CR-B81
FCS ----------- FUGEN
Generator ----- FUDOH
Radiator ------ R01-HAZEL
Inside -------- ---
Extension ----- (En Pack)
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR01R-SHADOW
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/O03-CODON/MARISHI

S rank Walkthrough:

Nothing too hard, just fly and shoot. Oldly enough, it seems the
quicker you kill them, the more will come out at the end.

Either way, with this design, you can fly for a pretty long time.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

23: Eliminate Enemy Invaders
Commission: "An enemy force dispatched by one of the independent
warlords has breached our airspace in the vicinity of the Airsul Dam.
They must be dealt with immediately."

"According to initial reports, the enemy force is relatively small.
Taking care of them shouldn't pose any problems."

"We don't know what they hope to accomplish with such limited numbers,
but they're obviously up to no good."

"Normally we'd take care of something like this on our own, but we
can't
spare any troops right now."

"We'd like you to resolve the problem. Head to the dam and eliminate
the
intruders."

Requester: Vertex
Operation Area: Airsul Dam
Objective: Eliminate the enemy invaders
Reward: 60,000c
Walkthrough:

This mission is VERY similuar to the "Destroy Control Tower" mission.
You know, the one with two AC in the dam mission?

Well for a set-up, do the same as for that mission, just scrool up to
mission 19. Only you'll can use a heavier AC with more ease since you
start in the dam area... only you HAVE to kill the AC's this time.

Before you fight them, you have to take out 5 helicopters... nothing
hard... if you need help, I suggest to just read mission 19's strat...

Sorry, I'm too lazy to do the same mission twice...

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- YH06-LADYB
Core ---------- CR-C83UA
Arms ---------- A07-LEMUR
Legs ---------- CR-LH96FA
Booster ------- B05-GULL
FCS ----------- MF03-VOLUTE2
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- CR-WH05BP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/MARSHI

S rank Walkthrough:

Now this is a lot easier to S rank than the other mission VS these
two ACs... again... I'm too lazy to write anything when you can just
look up at mission 19.

Two points of interest:

1. If you choose to use this AC, 4,500+ AP is all you need.
2. Using the AC for mission 19 will result in a similar end.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

24: Protect Transport Team
Commission: "Our attack on Circ-City was a resounding success."

"The materials we managed to capture during the operation are currently
being transported through the Old Nire Industrial Area."

"This particular region is an enemy stronghold and it's unlikely that
our transport team will be able (to) pass through unnoticed."

"Please escort the transports and keep them out of harm's way. You are
cleared to take out any units that attempt to interfere."

"A bonus is available upon completion of the mission, but only if your
performance warrants it. We expect your best, Raven."

Requester: Independent Warlord
Operation Area: Old Nire Industrial Area
Objective: Ensure the safety of the transport team
Reward: 110,000c
Walkthrough:

You'll need a fast AC and a long range weapon for this one.
Once the mission starts, you have some time before they
actually come out, so take this time to kill the four
MTs (1) and all of the soldiers... run over the soldiers.

When you're head tells you that more enemies are coming,
first kill the RJ Mts (3), then the Snipers... the Snipers (2)
coming out of the far north end shouldn't pose a problem... yet.

More Snipers should come out... it's time to kill them. Take
care as they can pick off a transport in one hit.

Now, you'll notice two shield MTs with surpise you... if you
killed the Snipers, direct your attention to them... a blade
is a good idea here.

Once you are done with them, the mission should be over...

The mission isn't hard to beat, just hard to do perfectly.

                                       #######
                                       #  3 3#
                                       #  S  #
                       4 4             #     #
                     ###################     #
                =====#<------------1--------- #=====
                =====#<------------1--------- #=====
                     #     ####################
                     #     #
            ##########     #
            #              #
            #          1 1 #  S Start
            ##########     #
                     #     #
           S         #     #
           ^         #     #
           |         #     #
           |         #     #
           |         #     #
                     #     #
                   ###     ###
                   #         #
                   #         #
                   #         #
                   # 3 2 2 3 #
                   ###########
Old Hidden Parts:
JIREN: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- CR-LF71
Booster ------- B05-GULL
FCS ----------- CR-F91DSN
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- WB28R-SIREN4
Back Unit L --- WB02L-GERYON
Arm Unit R ---- NIOH
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O71EC/O03-CODON/O04-GOLGI/O05-HISTON/O06-PHAGE/
MARISHI

S rank Walkthrough:

Wait... did Vespy just tell me to use a friggen parrying blade?!? Did
he lose his ****ing mind?

Nah... just thought about it...

Any ways, once the mission starts, take out all the RJS, then wait
for a bit. Use your blade.

Once they are out of the way, kill the Sniper MTs with the laser. You
can get close to these. Then kill the RJs.

Now, from far away, you'll need to snipe them Snipers FAST! The trucks
could be in danger.

Once they are out of the way, equip your parrying blade and wait for
the shield MTs to open the doors... one shot each should do the trick.
The charge up wastes just enough time for them to open up and take
4K worth of damage.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

25: Destroy Transport Convoy
Commission: "A convoy of transport vehicles belonging to the warload
who recently attacked Circ-City is rapidly approaching one of our
strongholds."

"Although the sole purpose of the raid may have simply been to pilfer
materials, we cannot allow such a bold action to go unpunished."

"Please head to the stronghold and prepare to intercept the convoy once
it reaches the area. Don't let any of them escape."

"Multiple AC units are escorting the transports, but mission priority
is
destruction of the convoy."

"Once the primary objective is met feel free to do as you please. The
bounty on an AC unit is always a tempting prize."

Requester: Jack-O
Operation Area: Old Nire Industrial Area
Objective: Destroy all transport vehicles
Reward: AC Part - CR-H06XS-EYE4
Walkthrough:

This can be an easy mission or a very hard one.
There is a possible "dual" AC fight.

Mumu starts first, then Cerby comes in with the transports shortly
after the mission is done.

To just complete this mission, all you have to do is destroy the
6 transports... then jet to the escape point. It isn't that hard.

Now, mumu has a shot gun/parrying blade... she is VERY easy to
kill... Cerby has a lot of AP/DEF + a laser rifle... he's a bit
harder to take down.

Now, you'll want to take enough weapons to kill 2 ACs and something
strong enough to take out 6 transports. They aren't hard to kill,
but they don't stop... and there is usually two ACs coming at you.

If you want an Easy way, try a quad, decked out with a strong
cannon... the LX is ideal... this mission is loads easier once
mumu is dead... Try to kill her first and foremost...

Once she is about half dead, they should be on there way... you'll
want to at least take out some of the transports... otherwise you
will risk trying to get them all at once at the exit... which can
fail your mission if you aren't quick enough.

But then again, you can always bail...

A safe way would be to take some AP off of Mumu, till the transports
come... then kill them, then take both on at long range. With an OB
core, you'll easily overrun them.

New Hidden Parts:
CR-H06XS-EYE4: Mission Reward.

YH14-STING: Kill Mumu/Metis

YC08-ICURUS: Kill Cerberus Garm/Niflheim

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- C05-SELENA
Arms ---------- A07-LEMUR
Legs ---------- CR-LT78A
Booster ------- ---
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WH05M-SYLPH
Arm Unit L ---- WH12PL-ETTIN
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O04-GOLGI/
O05-HISTON

S rank Walkthrough:

FIRST THING TO REMEMBER: DO NOT FORGET TO LEAVE THE AREA AFTER THE
MISSION! I RUINED A S RANK BECAUSE I JUST SAT THERE! Just saying that
as a warning... usually mission end when the objective is complete...
However since this mission is "over" in a short period time, the
time limit is set just a little bit afterwards.

Here is what you need to do: Kill both ACs REALLY REALLY REALLY REALLY
QUICKLY.

Using your EO + ETTIN + LX can easily put a dent into these really
fast... but you need to hit them! MAke sure your looking up and down
skills are good, because you need to get a RED LOCK-ON to ensure a
decent hit rate.

Oh did I mention you have to go quick? If you kill her fast enough
to catch the second AC in your lock box when he is still behind the
corner, you are good.

Now, this AC dodges worse, but hits you more... same thing, KILL KILL
KILL! Now you also need to kill him quickly... if you don't, the
transports will move out of the area... and sadly, they move close to
your speed :/

Once you kill him, drop the giant energy weapon that has less shots
remaining to speed things up... then pull out your machine gun to
kill these enemies... better for your Accuracy as well.

Use JIREN to up your energy... you'll need to.

I finished with a very quick timing with a 4,002 AC repair... 750 Ammo.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

26: Halt Energy Production
Commission: "Raven, we'd like you to bring operations at Vertex's main
hydroelectric plant to a standstill."

"Both sides in the ongoing conflict are almost equally matched at
present, that will change if we can cripple the enemy's ability to
produce energy."

"Vertex is well aware of how important this facility is to their cause,
and they have units in place to ensure its continued operation."

"Head to the plant and destroy all of the designated targets. Clear out
as soon as the objective has been achieved."

Requester: Alliance Tactical Unit
Operation Area: Seil Hydroelectric Plant
Objective: Destory all energy production equipment
Reward: 113,000c
Walkthrough:

This is a longer mission... can be longer if you opt to take the extra
mission at the end... make sure you equip yourself the right way...

For me, I'm going the extra mile. Make sure you have a rifle (or long
range weapon), good armor, and a blade. A blade is very important.
Also, a head with mapping is a good idea... I hate this mission's lay
out.

Start by following a strait path forward. You will see a Rat MT. Kill
it non-blade... either way, keep going forward till you go up an
elevator.

This next room should have two rats in it... kill them the usual way.
Now, if you followed my "Mission set up" correctly, this should be
the first mission you see humans as enemies... they stand on the sides
in places in this level... they are very weak. Any ways, just step on
them.

Much on to another door way. You'll find a Rat and a RJ MT, shoot rats,
blade RJ's.

Now, in this small hallway, turn right to the door on the side. You
will be going up another elevator. Long story short, you'll find
two targets in a soldier guarded room... destroy the target and be
out.

Ok, back down the elevator, head out that other door. Now you'll
want to head out the only other opened door on the smae level; don't
fly up yet.

Through this door, you'll find another RJ MT, blade it and head right
to the abandoned elevator (or self serve). Don't bother stopping on
the second floor, but go all the way to the top. Once at the top,
you'll fight several enemies again, then find a mother load of
targets. Jump on to where they are and blade them all. Make sure
you are moving back once they explode to avoid damage.

Now return back to where you first when up the elevator... go
back down it and enter the north eastern door.

Once inside this door, ingore the little men, and head in the
next green lit door... once inside, blade the RJ and ride the
elevator down. No need for me to hold your hand... just find the
four targets down there.

Now, leave this area and return back up to the ground level... in the
next big area you already went through, fly up. Right above the door
you just left, you should find the last door to your targets.

Look at the map... Elevators (++/#1) match to each other... an X means
on that floor, there is nothing to stand in.

All maps are facing the same way, $ = targets.

Now, once you get done getting those last targets, you might have a
chance to take an extra mission. It's up to you... I'm going to take
it! Make sure you see a 50 second count down appear before you try
to leave... outwise you might go out of the area like I did :(

--- Traveling to the beginning ---

--- Taking a plane ---

--- Starting mission ---

(Look after the map)

Floor B2 -------------------------------------------------------------
                =$====$=    =$====$=
                ========    ========   NW
                ===--===    ===--===    ^
                   [][][][][][][]       |
                         []             |
                         --             |
                         ++#4
Floor B1 -------------------------------------------------------------

                        ====
                     ++|====
                     #1 ====        NW
                        ====         ^
                        ====         |
                        ====         |
                        ====         |
                        ====
                         --
                        ====
                        ====
                        ====
                        ====
                        ==S=
                        ====
                         ==
                         ==
                         ==
Floor G --------------------------------------------------------------
          ====|[][]|++====|[][][]|====      NW
          ====      #1====   --   ====       ^
          ====        ====   ++#3 ====       |
          ====        ====        ====       |
          ====        ====        ====       |
          ====        ====        ====
          ====        ====        ====
          ====        ====        ====
          ====|[][][]|==== [][][]|====
                 --          --
                 ++#2        ++#4
 Floor 1 --------------------------------------------------------------
          XXXX       |====|[][][]|====|      NW
          XXXX        ====   --   ====        ^
          XXXX        XXXX   ++#3 XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX
          XXXX        XXXX        XXXX
          XXXX        XXXX        ====
          XXXX        XXXX   [][]|====
                             []
                 ++#2        []
                 -- ===  === []
                 []|===  ===|[]
                 =====$  $=====
                 ==$==    ==$==
Floor 2 --------------------------------------------------------------
          XXXX   [][]|[][]|[][]   XXXX   NW
          XXXX   []   XXXX   --   XXXX    ^
          XXXX   []   XXXX   ++#3 XXXX    |
          XXXX   --   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
                 []
                 --
                ====
                ====
              ========
             $=$=  =$=$
Extra mission --------------------------------------------------------

First things first... kill the damn towers! There is two on each side.
The will add to an Electrical Counter Measure (ECM) against you.

Once they are out of the way, blade the MTs. These MTs are called OWLS.
They also have ECM in them. Don't worry about the guns yet... You'll
want to blade them... but make sure to dodge their fire till you get
close.

OK, so once they are out of the way, try and pick off some of the
gun batteries. But once you see your ECM rocketing up again, go back
to blading the OWLS again.

You'll hear your guy in the plane cry and all... but he's still awhile
from the pad.

Once you get rid of the total 5-6 OWLS, kill the grenade launching
guns.

Once you do that, make sure your "remnants of enemy" bar if fully gone,
if so: Sit still...

*Plane makes a happy landing*

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-C83UA
Arms ---------- A11-MACAQUE
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- CR-WB69RO
Back Unit L --- WB28R-SIREN4
Arm Unit R ---- WH09HL-SPIRIT
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/O04-GOLGI/O05-HISTON/MARISHI/
KANGI

S rank Walkthrough:

The requirements in this mission are PRETTY steap for such a long
mission... I ended with 1,760 ammo cost and 3,751 AC repair... missed
about twice. Also I killed EVERY enemy that spawned on the radar in
the first part of the mission, and all but one or two soldier squads.

For the first part, use the laser rifle for the little MTs, the blade
for the RJs, and small rockets for the targets. Hurry up!

Now you must take the second part of the mission, so head to the
beginning.

At first, take out the control towers with your rockets... then
drop them.

Take out a group of OWL ECM MTs, once you do, go on a gun turret
killing spread, using the JIREN to keep you in the air a little
better.

Once they are done, just mop up the MTs with either the blade or
the energy rifle.

For the S rank, you REALLY have to move and do good... I tried this
mission well over 10 times and the results seem to be really steap
as I said before.

(I suppose you could hanger an "ORC" to kill the guns in one solid
hit... but this design will do.)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

27: Defend Against Assault
Commission: "We've just received reports that a large Alliance force
has been detected moving through the sewers beneath one of our main
storage facilities."

"The enemy force must be eliminated: we've counting on you to stop
them in their tracks."

"Visibility in the sewers is poor, so make sure your AC is outfitted
appropriately."

Requester: Vertex
Operation Area: Walter Material Storage Site
Objective: Halt the enemy invasion
Reward: 104,000c
Walkthrough:

Ok, this mission takes place in a dark sewer... make sure you have
a decently powerful weapon, and the SELENA EO core. This mission is
almost like the on from Nexus: A lot of crawly things in a dark
sewer. Any rifle will do. Also take large rockets if you want
more $.

Any ways, once you start the mission, drop down into the sewer,
once you do, you'll fight a couple ways for those Termite MTs.

If you have the SELENA core, it will kill them in a single hit.

Nothing is too much to handle... the final way has two shield MTs
drop down as well. Take them on at long range so you don't get
nailed with rapid bazooka rounds.

Now you'll have a chance to take an extra mission... you have
a lot of time to except, so you can now look for the hidden
part.

Find the door to escape to the extra mission.

Extra Mission --------------------------------------------------------

This next mission is just like the other extra mission... only to
opposite... you don't need to protect the plane, you have to
destroy it.

Now, kill as many gliders as you can before the plane is said to
be in range...

Once you get the message, direct your attention to the west... you
should see the plane coming down.

It takes two large rockets, nothing hard.

Old Hidden Parts:
CR-R92: This part is hiding in one of the rooms above the sewer...
Once you fall down, look west... it is in the room fartest west...
which is in around the middle of the sewer and close to where you
drop down.

107D-MEDUSA2: In the extra mission, boost all the way to the eastern
from the start. You'll see 4 trucks on the left side... this part is
inside the one farthest east.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- C05-SELENA
Arms ---------- A11-MACAQUE
Legs ---------- LH02-LYNX2
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- WB13RO-SPHINX
Back Unit L --- ---
Arm Unit R ---- WR09HL-SPIRIT
Arm Unit L ---- WL14LB-ELF2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/
O05-HISTON

S rank Walkthrough:

Finished with a repair of 1,805 (1,100 AP lost)...

For the first part of the mission, just pop up your EOs and shoot with
you laser rifle.

The first part really isn't hard... nor is second...

Killing gliders takes two hits, less if you use your EO... just make
sure you save at least two.

Once the plane comes, shot with two rocket rounds, two EO's should
also hit... killing the plane.

Also, keep in mind your accuracy... don't spam shoots against the
gliders.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

28: Secure The Terminal Area
Commission: "We'd like you to help us take control of Vertex's material
storage site. This is a key facility and capturing it would be to our
advantage."

"Your role will be to act as a diversion. Get the attention of the
facility's defenders so that we can send in a strike force via
another route."

"The main objective is to secure the terminal area and its immediate
surroundings. This must be done as quickly as possible if the mission
is to succeed."

"You'll be facing most of the base defenses by yourself, prepare your
AC accordingly."

Requester: Alliance Tactical Unit
Operation Area: Walter Material Storage Site
Objective: Create a diversion/secure termimal area
Reward: 131,000c
Walkthrough:

This can be a hard mission if you don't plan right... you'll need the
following... a fast turning close range AC with a blade. Nightvision
on the head can help.

Start by falling down the shaft... then head a tad bit ease and up
another shaft.

Once up here, clear out all the MTS and turrets... Blade the MTs.
Make sure you blade them quick and then back up after they are about
to explode... not before :D

Now after a few MTs, you'll fall down a second shaft... to get back
up to the next area, head a bit east... or just look for blue dots on
the radar.

Now you'll kill one more gun... then enter a door. You'll be facing
Omega.

Omega has a machine gun and a weak grenade launcher... Here is what
you have to do. If you made a fast turning AC you can easily out
turn him...

If you don't go close range, you'll have a hard time dodging random
attacks in such a small room.

Just take the biggest machine gun with the largest lock box for good
results. Remember, you have to outturn him... so hopefully you have
the CODON optional part.

Old Hidden Parts:
KARURA: Go to the extreme east in the second drop into the sewer. It's
very tiny.

CR-H0X5-EYE3: Kill Omega/Clown Face.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H98XS-EYE2
Core ---------- CR-YC99UL
Arms ---------- CR-WA75MSP
Legs ---------- CR-LF71
Booster ------- CR-B83TP
FCS ----------- FUGEN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- FUNI
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O75LA/CR-O79L+/
O03-CODON/MARISHI

S rank Walkthrough:

Now I'm just sad... the deal with this set-up is counter Omega in his
little area.

Use the LX to kill all the MTs...

And I take it you know what the large missiles are for... click on the
extensions to make matter harder for the AC. You need to hit with a
couple of them... but it should be hard... well I did it twice in a
row...

Also, you can choose to hit him with one LX shot right from the start,
but I didn't need to. You'll need to drop it quick, since you are
obviously overweight.

I ended the mission with a 4,626c AC repair and with no usable ammo.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

29: Destroy Suspicious Force
Commission: "A force of unidentified origin has been spotted moving
through the Garav Desert."

"The units that make up the force are of a highly unusual design and
appear to be hostile."

"I'm planing on launching an attack, but would prefer to not go it
alone."

"According to Jack you're quite an accomplished pilot. Meet me in the
desert if you're interested in the assignment."

Requester: Evangel
Operation Area: Garav Desert
Objective: Eliminate the suspicious force
Reward: 142,000c
Walkthrough:

This mission includes those lovable sand burrowing MTs. However, there
is a twist this time... Eva will turn on you when they are all dead...

I didn't spoil anything... it's friggen obvious.

Any ways, for the MTs, only go for the ones Eva isn't shooting at all
ready... just look at his EO to find out which one he is looking at.

Now, you need a good weapon for both the MTS and Eva... that good old
40 round bazooka can help, along with a left arm gun and EO if needed.

For the actual fight, ALWAYS boost backwards from him... he will
either shoot then miss due to your dodging, or not shoot at all.

Remember to stay away from him once the last MT is dead, as he will
instantly attack you.

Old Hidden Parts:
WH10M-SILKY(left): Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- CR-C89E (May need to tune for max arm weight)
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP
FCS ----------- MF03-VOLUTE2
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR81B2
Arm Unit L ---- CR-WH05BP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/
O02-ORGANELLE/MARISHI

S rank Walkthrough:

Use the lefty for the MTs... then pop up the EOs and start using
the right arm bazooka with the left when Evan starts to come at you.

Try not to get hit with any pulses... and always back peddle from
Evan... dirty bastard.

I finished with 7,261 AP... not too hard.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

30: Eliminate Enemy Patrols
Commission: "We'd like your help capturing Vertex's main hydroelectric
plant. Once seized, we intend to hold it for ransom."

"Please eliminate all units patrolling the premises."

"Avoid damaging any of the plant's operating equipment, as this will
negatively impact its value as a bargaining chip. Advance with care."

"Given the precarious nature of their current situation, Vertex is
sure to meet our demands. We're counting on you Raven."

Requester: Independant Warlord
Operation Area: Seil Hydroelectric Plant
Objective: Eliminate all enemy patrol units
Reward: 138,000c
Walkthrough:

Make sure you take a (strong) blade and good ECM if needed. ECM so
good,
you should even consider using Radar.

Now this is that same Plant mission you just love to hate... only to
make things worse, you'l have to locate a couple ECM MTs...

Start by moving forward after going up the elevator, heading forward.
For the foor soldiers that like to piss you off in the mission, I would
suggest just boosting close to them... they'll run away.

Any ways, the next room holds an ECM MT... obviously kill it with your
blade. Now, the rest of the mission is the same thing you did in all
the others... I pretty sure this isn't your first time through this
mission area.

Any ways, the map will tell you were all the enemies are... and if
you need to locate the hidden part.

The OWL ECM MTs aren't going to be a problem with staying alive...
but the MTs labelled "&" are ones that have dual plasma cannon arms...
they are deadly, but have low armor for their size.

Make sure you take them out QUICKLY... again, use the map to locate
them if your radar is constantly bugging out.

Floor B2 -------------------------------------------------------------
                ========    ========
                =&======    ========   NW
                ===--===    ===--===    ^
                   [][][][][][%[]       |
                         []             |
                         --             |
                         ++#4
Floor B1 -------------------------------------------------------------
(CANNOT BE ACCESSED DURING THIS MISSION)
                        ====
                     ++|====
                     #1 ====        NW
                        ====         ^
                        ====         |
                        ====         |
                        ====         |
                        ====
                         --       S Start
                        ====      % ECM MT
                        ====      & Other MT
                        ====      X Hidden part
                        ====
                        ====
                        ====
                         ==
                         ==
                         ==
Floor G --------------------------------------------------------------
          ====|[][]|+S====|[][][]|====      NW
          ====      #1====   -&   ====       ^
          ====        ====   ++#3 ====       |
          ====        ====        ====       |
          ====        =&==        ====       |
          ==%=        ====        ====
          ====        ====        ====
          ====        ====        ====
          ====|[][][]|==== [][][]|==%=
                 --          --
                 ++#2        ++#4
 Floor 1 --------------------------------------------------------------
          XXXX       |====|[][][]|====|      NW
          XXXX        ====   --   ====        ^
          XXXX        XXXX   ++#3 XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX
          XXXX        XXXX        XXXX
          XXXX        XXXX        ====
          XXXX        XXXX   [][]|==&=
                             []
                 ++#2        []
                 -- ===  === []
                 [%|===  ===|[]
                 ======  ======
                 =====    ===%=
Floor 2 --------------------------------------------------------------
          XXXX   [][]|[][]|[][]   XXXX   NW
          XXXX   []   XXXX   --   XXXX    ^
          XXXX   []   XXXX   ++#3 XXXX    |
          XXXX   --   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
                 []
                 --
                ====
                ====
              ===X====
             ====  ====

Old Hidden Parts:
KUJAKU: Go up to floor 2, the only thing on this level is the hidden
part... deviod of enemies. Look at the X... shouldn't be hard as it is
clear in the middle of the room.

D03-CODON: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- YH15-DRONE
Core ---------- CR-C69U
Arms ---------- A11-MACAQUE
Legs ---------- LH05-COUGAR
Booster ------- B03-VULTURE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- WB28R-SIREN4
Back Unit L --- WB28R-SIREN4
Arm Unit R ---- WH12PL-ETTIN
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/O07-PRIMER/O04-GOLGI/O06-PHAGE/
MARISHI/KANGI

S rank Walkthrough:

Blade the OWLS and use the ETTIN to destroy the Dual Plasma Arm MTs...

Lock on to them before you turn a corner then INSTANTLY shoot to
kill them in one hit from the ETTIN.

Remember to use the #3 elevator to get a good lead on the plasma MT
on the ledge.

For the OWLS, if they jump, be sure to try and boost away from them
so they don't get your back.

The OWL in the generator room, only kill in the corner to avoid hitting
something you were meant to protect.

Personally, I S ranked the mission using the SYURA blade arms... try
if you will...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

31: Destroy Power Generators
Commission: "We've learned that Alliance headquarters intends to
investigate the Triton Center."

"We cannot let them find out about the secret research we've been
conducting there."

"To prevent them from interfering we want to force the closure of the
facility by making it look as though an accident has occurred.
Destroying the main power generators should accomplish this."

"Also, a number of the experimental organisms involved in our
research are still present within the facility. Please eradicate these
targets to prevent them form falling into the wrong hands."

"We're counting on you to take care of this matter, Raven. Good Luck."

Requester: Kisaragi Loyalists
Operation Area: Triton Ecoactivity Center
Objective: Destroy the main power generators
Reward: 98,000c
Walkthrough:

First off, take strong energy weapon, an EO core, and/or a blade. A
head with a bio sensor is also a god idea, along with high armor since
you don't have a lot of dodging room.

Here is the jist of the mission... go forward until you go through a
door. Now just enter all of the rooms attacking the Bio weapons.

Once you open a door, shoot the small ones, blade the large ones. If
you have high (E?) defense, you shouldn't take too much damage.

The third room you enter should only have 3 bio weapons in it... it
also has a hidden part, so make sure you pick that up.

Now peek at the map for the target areas. Head down the elevator
to a small hallway... fall down the hole. It shouldn't be hard to
locate the generators on either side of the giant room.

Once you destroy the two, you need to then hustle your ass to the
the starting point.

You'll find a few Bio weapons that came back... you can kill them
for extra money.

You get about 25 extra seconds to play around with... and but
remember, the elevators aren't skipable.

                                            VV
                                            VS
                                            []
                                            --
                                           ====
                                          ======
                                           ====
                                            --
                                            []       W
                                            []       ^
                                            []       |
                                       ==== []       |
                                    []|=====[]       |
                               ==== [] ==== --
                            []|==X==[][][][][]
                            [] ==== --       ====
                            [][][][][][][][]|=====
                            --               ====
                            []
                            []
                            []   S Start
                            []   $ Target
                            []   V Elevator
                            []
                            --
                            VV
                            VV
                            --
                            []
                          ==[]==
                  ==    ====[]====    ==
                 =$=|[]|====  ====|[]|=$=
                  ==    ==========    ==
                          ======

New Hidden Parts:
YH13-LONGHORN: In the third room with bio weapons. Look at the map
for the "X".

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- C05-SELENA
Arms ---------- A06-GIBBON2
Legs ---------- CR-LF88A
Booster ------- B03-VULTURE2
FCS ----------- FUGEN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WBW78C
Back Unit L --- CR-WBW78C
Arm Unit R ---- WH06PL-ORC
Arm Unit L ---- CR-WL79LB2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/MARISHI

S rank Walkthrough:

Again... you have lots of weapons... kill kill kill!

Use the Orc for the power generators, other than that, the dual chain
gun, EO, and blade can rape all of the BIO like butter.

Yes, I can't believe he said butter.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

32: Prevent Plant Destruction
Commission: "One of the warlords managed to infiltrate our main
hydroelectric plant and has placed explosive charges on various pieces
of equipment throughout the facility."

"This plant is a primary producer of the enemy needed to keep our
operations up and running. We cannot allow our enemies to destroy it."

"Head to the facility and disable all of the explosive charges. A small
number of enemy units are still in position there, but these are a
secondary concern."

"You must prevent the destruction of the plant's transformers and
generators. If too many of them are damaged all energy production
at the plant will come to a halt."

"There isn't much time before the explosives detonate, this mission
much be carried out with great haste."

Requester: Vertex
Operation Area: Seil Hydroelectric Plant
Objective: Disable all explosive charges
Reward: 132,000c
Walkthrough:

This mission includes you finding a few bombs all the while avoiding
very annoying MTs. Make a lightweight AC with a weapon strong enough
to wipe out them in one shot.

A bazooka wouldn't be bad...

Start by going out the door. Ignore the enemies... they'll just slow
you down... once in the next door, take the door to the south east.

Keep following this hallway to find two bombs in a room with a lonely
MT... Kill the MT and carefully take the bombs off. Head back do the
elevator. Go through the only door you didn't yet.

Boost to the other side of this room... into another door. You will
then see an elevator which doesn't have a door... fly to the top.

Follow this path to four more targets and a MT. Then head back ground
level. Now head out the other door once back down. Once inside this
next long hallway, make sure to fly up to the second level and head
in the door. Your should find two more targets in here.

Once they are destroyed, head back out... fall down to ground level
and enter the door direction under the one you just left.

Now go down this elevator to the bottom floor to find the last four
targets.

Watch out... hitting a gen will run you 7,500c...



Floor B2 -------------------------------------------------------------
                ==$==$==    ==$==$==
                ========    ========   NW
                ===--===    ===--===    ^
                   [][][][][][][]       |
                         []             |
                         --             |
                         ++#4
Floor B1 -------------------------------------------------------------
NOT AVAILABLE IN THIS MISSION... BUT IT STILL EXISTS
                        ====
                     ++|====
                     #1 ====        NW
                        ====         ^
                        ====         |
                        ====         |
                        ====         |
                        ====
                         --
                        ====
                        ====
                        ====
                        ====
                        ====
                        ====
                         ==
                         ==
                         ==
Floor G --------------------------------------------------------------
          ====|[][]|++====|[][][]|====      NW
          ====      #1====   --   ====       ^
          ====        ====   ++#3 ====       |
          ====        ====        ====       |
          ====        ====        ====       |
          ====        ====        ====
          ====        ====        ====
          ====        ====        ====
          ====|[][][]|==== [][][]|====
                 --          --
                 ++#2        ++#4
 Floor 1 --------------------------------------------------------------
          XXXX       |====|[][][]|====|      NW
          XXXX        ====   --   ====        ^
          XXXX        XXXX   ++#3 XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX
          XXXX        XXXX        XXXX
          XXXX        XXXX        ====
          XXXX        XXXX   [][]|====
                             []
                 ++#2        []
                 -- ===  === []
                 []|==$  $==|[]
                 ======  ======
                 ===$=    =$===
Floor 2 --------------------------------------------------------------
          XXXX   [][]|[][]|[][]   XXXX   NW
          XXXX   []   XXXX   --   XXXX    ^
          XXXX   []   XXXX   ++#3 XXXX    |
          XXXX   --   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
                 []
                 --
                ====
                ====
              ========
             $=$=  =$=$


Old Hidden Parts:
NICHIRIN(right): Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H07-CRICKET
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- LH09-COUGAR2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- GR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR09HL-SPIRIT
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O04-GOLGI/O05-HISTON/
O06-PHAGE/MARISHI

S rank Walkthrough:

I finished the mission with 2:49 still on the clock... just move
quick and kill all of the crawling MTs (about 50% of the total
enemy count).

Nothing hard... and with no blade on, you don't have to worry
about constantly pressing in circle to "pick" up a bomb.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

33: Protect The ECM Devices
Commission: "An unknown enemy force, possibly Vertex or one of their
allies, has been spotted moving toward the Tartrus headquarters site."

"This location is of great strategic importance to our organization.
We want you to defend it from what looks to be an imminent attack."

"The ECM devices in place at the site are critical to its defense, do
not let them be destroyed."

Requester: Alliance Headquarters
Operation Area: Tartrus Headquarters
Objective: Protect the ECm devices
Reward: 112,000c
Walkthrough:

Now, this mission makes no sence... they are paying you to protect
trucks with Radar dishes... that's 28,000c per each... curiously, I
don't think they are worth that much.

Either way,you need to do this mission. For starters, you need a
quick AC with long range fire power. This is because their are a lot
of enemies... and only 4 ECM trucks. Oh... &RADAR.

ECM trucks die in pretty much one hit from anything... they have to
have less than 300 AP.

The idea is to equip a sniper rifle to take out the flyers as fast as
possible. They aren't fast, and can be seen easily due to their
spot lights. They do make up for it in numbers. Remember to look out
for them on your radar.

Now, during these airborne fights, a glider will come out. They are
going to be the ones that pick off the ECM trucks. When you see one
on the radar [look for the different color dot ;)] direct your
attention to it... or you will lose units.

After another wave of flyiers, two more MTs will come out. Remember,
kill them ASAP.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-YH70S2
Core ---------- CR-YC99UL
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ84M
Booster ------- CR-B81
FCS ----------- FUGEN
Generator ----- FUDOH
Radiator ------ R01-HAZEL
Inside -------- ---
Extension ----- CR-E84RM2
Back Unit R --- WB06M-SPARTOI
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WR88RS3
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O75LA/O03-CODON/
CR-O86R+/MARISHI

S rank Walkthrough:

Use this rifle to kill all the MTS that come in sight... then when
you see a different color dot on your radar, locate the Glider and
kill it QUICKLY.

I did this on my first try, but missing with the missiles may let
a glider get in a free shot.

Remember to fire the mission from the air for a better hit. If you
kill the flying MTs fast enough, you shouldn't have a problem
killing the gliders with any interuption.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

34: Rescue Allied Force
Commission: "We've lost contact with the team sent in to investigate
the material storage site."

"There is a good chance they were attacked by Vertex forces, but we
don't know for sure."

"We'd like you to attempt a rescure. Please save as many of our people
as possible."

"According to their last transmission, some sort fo new weapon was
deployed against them. Be careful."

"Securing the facility is also an objective. Take out any suspicious
targets you encounter."

Requester: Alliance Tactical Unit
Operation Area: Walter Material Storage Site
Objective: Rescue the allies and secure the facility
Reward: 90,000c
Walkthrough:

For this mission I would take a blade, a strong weapon, an energy EO
core, and a head with mapping/bio-sensor/night vision.

Now for the mission, the first thing you have to do is drop down a
hole... make sure you fall down sideways to quickly get into action.

If you know your AC, I took a bio-sensor for... Buggies. You'll want
to take out these buggies the best you can. Then fly up the hole to
the next pile of them. If you are having trouble locating them, make
sure to bring a head with a bio-sensor on the radar as well... then
look for the blue dots.

Once you are up here, simply navigate through the maze of walls,
killing bug after bug after bug. Now kill a few of them until
your radio girl tells you that it's a secure area.

Once that happens, open the door marked "Friend"

Easy Mission.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- C02-URANUS
Arms ---------- A06-GIBBON2
Legs ---------- LH02-LYNX2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- WL14LB-ELF2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O07-PRIMER/
O04-GOLGI/O05-HISTON/

S rank Walkthrough:

Shoot the ones you can't blade, blade the ones that could be shot.

Don't think about it... this mission is a joke.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

35: Seize The Airstrip
Commission: "The Alliance Tactical Unit is preparing to seize control
of a Vertex occupied airstrip."

"Once captured, this facility will enable us to better support our
troops deployed in the field."

"We want you to help us eliminate the airstrip's defenses."

"An MT squad will be deployed to assist as soon as it is ready, please
do what you can to keep them out of harm's way."

Requester: Alliance Tactical Unit
Operation Area: Sinus Airstrip
Objective: Eliminate the enemy defenses
Reward: 158,000c
Walkthrough:

Simple mission... nice rewards too! First of all, take a long range
weapon and a blade. If you want, throw in some large rockets too.

Ok, the mission starts off with the MT squad hidden away. With in
this time, it is very important you take out ALL the gun batteries
with your long range weapon, and the MTs with your Blade.

Once they are out of the way, 4 more MTs will show up and 3 bombers
will shoop down and fire grenades.

The bombers aren't all at once, they come by with in about 10 seconds
of one another. If you miss one, simple wait for it to come back.

The first group of MTs comes from the middle and the second comes
from next to the control tower (the one farther away from the
bomber spawn point).

Do your best to kill them all quickly, the more MTs alive, the
better.

Again, just with most protect missions, it isn't hard to complete the
mission, you just have to move it if you want all the MTS safe.

Old Hidden Parts:
MIROKU: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H03-BEETLE
Core ---------- CR-YC010/UL2
Arms ---------- A05-LANGUR
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- CR-F75D
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB69RA
Back Unit L --- CR-WB85RPX
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/O03-CODON/
O07-PRIMER/MARISHI

S rank Walkthrough:

Use the Sniper rifle for the gun turrets. drop it after wards...

For the first group of MTs, use your blade.

For second group of MTs, use your blade, then a large rocket.

For the gliders, use two rockets.

Easy as that... as long as you have over 4,300 AP, and have all
your targets alive, you will get an S rank.

Once the mission starts, take out one or two of the control
towers to make your life easier.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

36: Destroy The ECM Devices
Commission: "Raven, we'd like you to help us in our efforts to steal
supplies being stockpiled at an old corporate headquarters site."

"Enemy defenses at the location are minimal, but they have deployed
a number of powerful ECM devices that are complicating matters."

"We want you to assault the base and clear out all of the ECM
devices positioned there."

"Feel free to eliminate other enemy targets in the area as well.
Doing so will make things easier for us when we move in."

Requester: Independent Warlord
Operation Area: Tartrus Headquarters
Objective: Destroy all ECM devices
Reward: 74,000c
Walkthrough:

Unless you are going for the S rank, this mission is REALLY easy...

Simply take out all the ECM trucks... two are inside the dome, two are
outside. They don't move, and they are large targets... you shouldn't
have trouble.

If you want, kill as many things as possible, but if you just want
the mission over with, kill the four trucks.

If you have trouble finding them, get your eyes checked or look at all
the targets on the map.

Old Hidden Parts:
WH11PU-PERYTON(right): Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-YC99UL
Arms ---------- A11-MACAQUE
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR01R-SHADOW
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/O03-CODON/MARISHI/
KANGI

S rank Walkthrough:

I ended this mission with a 6,563 AC repair, 92,000c in extra bucks,
and
left when the clock was at 20 seconds.

The idea is to just fire at things, or blade them... nothing too hard.
Make sure to kill all but 3 ECM devices and take out all the Sniper
MTs first. Use your blade wave to destroy the ECM devices for avoiding
an explosion.

Nothing too hard... just remember to leave during the countdown...
too earily = A... too late = FAIL.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

37: Destroy Underground Force
Commission: "The latest scan conducted at one of our facilities picked
up numerous biological organisms slithering through the underground
sewer system."

"The facility where this is happening is vitally important to our
ongoing operations. We cannot allow these unknown organisms to come
in contact with our workers."

"Please enter the sewer system and eliminate this threat. We'll
compensate you based on your results."

"Due to other obligations, we're currently unable to provide additional
backup. You'll have to take care of things on your own."

Requester: Vertex
Operation Area: Walter Material Storage Site
Objective: Eliminate the intruders
Reward: 0c
Walkthrough:

First things, equip long range weapons, energy... a tank would also
be a good choice. Also, an energy EO core. Bio sensor and night
vision is also a must. I think the mission would be hell if you didn't
have those two head options.

The mission is just you in a dark sewer. In this sewer, you'll be
greeted by MANY of the bigger bio weapons. Now all you have to do is
stand back and peg them with all you have.

The reason I said use long range weapons is so you can avoid almost
every thing... use those EO for extra help.

After you kill a bunch (there is a lot), you'll be told to leave...

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- C05-SELENA
Arms ---------- A06-GIBBON2
Legs ---------- LH13-JACKAL2
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WH04HL-KRSW
Arm Unit L ---- WH04HL-KRSW
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O69ES/CR-O71EC/O04-GOLGI/O05-HISTON/O06-PHAGE/
MARISHI

S rank Walkthrough:

See this AC? This is how Jack-O feels... any ways, nothing too hard...

You best bet is to just shoot. Some BIO's take more than one hit...
some take one... use the EO for added power...

Easy mission to S rank.

QUAD KARASAWA BABY!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

38: Eliminate Enemy Occupiers
Commission: "One of our main distribution centers has been taken over
by an unknown group."

"Their attack occurred immediately after we had recaptured the facility
from Vertex."

"We'd like you to eliminate the occupying force. Please avoid damaging
any of the facility's key equipment once the battle starts."

"We're counting on you, Raven."

Requester: Alliance Headquarters
Operation Area: Diorgan Distribution Center
Objective: Eliminate the enemy occupiers
Reward: 135,000c
Walkthrough:

This is a medium-hard mission... I would suggest taking a fully
equipped AC... Blade, and hard hitting long range weapons... You have
to do a level with an AC at the end. The AC's bio specifically says he
can't do **** at long range... Decoys might be a good choice.

Move forward to the big room... kill the lone MT then move on. Proceed
to another wide open room... filled with two pod MTs. Kill them...
move on...

Now, through this next door, you'll find a MT... packed with TITANS...
Titans are the AC3 version of the large missile... it's a large small
missile... VERY STRONG. Although it's weaker than the AC version... it
still hurts. Use your strongest weapon to kill him ASAP. Continue.

You'll find one MT, then a drop. The drop includes a greating by 4
MTs... use peekaboo tactics. Move forward.

The next room has 3 pods and another TITAN whore... please, for me,
hide until you destroy the MT shooting the giant friggen missiles.

Now you should be on the outside. The outside holds a few surprises...
The fake Genubee! He's actually quite tough this time around... why?

Well, if you go next to the edge of the map, the gun turrets will
click on... that's 7 grenade launchers... (Don't forget, fake-Genobee
has a hangered nade shooter).

Now, if the gun go on, take them out.

It's best idea to try and out turn this guy... just make sure you
prepare for the whole mission... hangers are a good choice.

I know this strat seems crappy... but I'll have something better for
the S rank strat... too tired now...

If you have too much trouble... just nuke him with missiles... make
sure to keep it up. Don't forget, for the first few launches should
be micros or multi, as he has a limited AMS.

Old Hidden Parts:
CR-WH01SP(left): Kill Mollycoodle/Pinch Beck.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-YC99UL
Arms ---------- A11-MACAQUE
Legs ---------- LF02-GAVIAL (Tune leg weight)
Booster ------- B05-GULL
FCS ----------- CR-F75D
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E82SS2
Back Unit R --- WB02L-GERYON
Back Unit L --- ---
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - CR-WH01HP (Only needed for back up)
Hanger Unit L - CR-WH01HP
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/
O04-GOLGI/O05-HISTON

S rank Walkthrough:

This mission isn't really that hard if you can play good... I know
that seems odd, but here's the deal

Use the laser cannon FOR EVERYTHING INSIDE THE BUILDING. The MTs
actually must take heat damage since they will die about a second
after you peg them.

Now, use you open the door... DO NOT ****ING STEP OUT SIDE! You can
snipe ALL 4 Walnuts (gun turrets) from the enterance.

Now you'll fight the fake Genubee, there are 2 ways you can go about
this.

Drop the Plasma Cannon for the start, then attack with dual Snipers,
then dual Hand guns.

OR

Peg him with two Plasma Rounds... then you can kill him with just
the sniper rifles (I had 4 in the left and 1 in the right)... but
that takes good shooting, so just use an EO core with it.

Like usual, stay far away with the sniper rifles... he shouldn't be
too much trouble...

Once he steps out, you can easily get a shot off with the plasma
cannon,
so make your choice.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

39: Protect Reactor Core
Commission: "The enemy has dispatched a contingent of unmanned units
to destroy the reactor core at one of our power plants."

"The attackers probably intend to gain access to the core by moving
down the ventilation openings of reactor's cooling towers."

"If they succeed in doing so, a core meltdown is inevitable."

"There are less than twelve hours to go before we launch our attack.
We just cannot allow Alliance to disrupt this schedule."

Requester: Vertex
Operation Area: Querr Energy Plant
Objective: Eliminate the unmanned attack force
Reward: 98,000c
Walkthrough:

Make a low drain AC, with long range FCS. Equip the Shadow rilfe as
well. Radar is a good option as well.

Right off the bat, locate the ones all ready crawling up the shaft.
once you do, fly up to them and kill them.

Now once you do that, it just a matter of looking out for more to
come.

Two things to realize: They move faster than you may think... don't
let them go too long without notice... use your ROE(nemy) bar to
tell if some are in play... if you don't know what radar is.

And the last, DO NOT fly too high or go out of the area. The mission
is kind of cheap... I mean, do you think your client would let you
fail just because it gave you a better veiw of the target? I don't...

The mission as about 5 waves... each with more targets, and sometimes
on both smoke stacks.

Make sure you go for them while they are crawling... easier targets.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ84M
Booster ------- CR-B81
FCS ----------- FUGEN
Generator ----- G03-ORCHID
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- WB17R-SIREN3
Arm Unit R ---- WR01R-SHADOW
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O71EC/O03-CODON/MARISHI

S rank Walkthrough:

Jump, Fly, Look at Radar, Aim, Shoot, Land...

Jump, Fly, Look at Radar, Aim, Shoot, Turn, Aim, Shoot, Land...

Jump, Fly, Look at Radar, Aim, Shoot, Turn, Aim, Shoot, Land...

Jump, Fly, Look at Radar, Aim, Shoot, Turn, Aim, Shoot, Land...

Jump, Fly, Look at Radar, Aim, Shoot, Turn, Aim, Shoot, Land...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

40: Prevent Reactor Meltdown
Commission: "An abnormal signal was detected emanating from the
reactor core in one of our energy plants."

"We think the problem is the result of an ongoing Alliance attack, but
we can't be certain. Either way, we need to take care of things at the
facility."

"The worst-case scenario we are facing right now is a complete reactor
core meltdown. If this were to happen, our operations would grind to a
halt."

"Various areas within the plant have been sealed off to keep any damage
from spreading. We'll follow your progress through the facility and
unlock gates for you as needed."

"It's unknown what type of resistance you might encounter once in
position. We recommend that (YOU) come prepared to handle just about
anything."

Requester: Vertex
Operation Area: Querr Energy Plant
Objective: Eliminate the intruders
Reward: 108,000c
Walkthrough:

Ok, this is a basic kill all mission with a twist. First off, make
sure you have high cooling + energy batteries. For weapons, a blade
and anything not weak... not an energy weapon though. A night
vision head is also a good idea.

I used a quad, with the Shadow rifle, blade, and dual back chain
gun.

The first part of the mission takes place outside. You need to
attack the weak MTs... one shot from the rifle kills each... I
dropped it then.

Now head inside... move forward only to blade two easy bios.
Once you clear them, the door shall open.

In this next room, you will find two flying bio weapons...
Eliminate them from the edge... as these stupid looking
bees will have a field day making a comb out of your AC.

After that, move on a little farther... you'll start to
notice you're AC is sweating. This is because you now
have to kill all the targets to cool down the plant.

Here are some tips... kill fast! move fast!, there, you
have it. If you took an energy battery like I said, you
shouldn't have a problem with energy management.

Now, in the next room, you should have to kill a flying
type and two little ones... blade the little ones to
save time. Head through the locked doors.

Now, you should be able to freely move through this next
area with no trouble destroy two targets.

Once you fall down a hole, you'll see a duo of bios.
Kill them... so that door can open. You will probably
need to use an energy pack about now.

Now just kill two more targets... the lights should
go out now.

Now, if you need to get the hidden part... it would be
wise right about now... otherwise, proceed forward.

Once you are at the last door, you'll find many bios
in there... mop them up with your remaining ammo.

Once they are dead, YOU WIN! YAY!

S Start of inside
-- or | Door that will unlock when enemies are cleared
X Hidden Part
$ Target
L Lowest
M Middle
H Highest
* Ground Bio
% Air Bio
@ Heat increase G spot

                    =====
                   =======
                  []=====[]
                =[]       []=
               =====     =====                  ============
               $===       ===$                  =%=====%====
               =====     =====                  ============
                =[]        ==[]                 ==--=====--=
                  []====     [] W                 []     []
                   ======    [] ^                 []     []
                    ====[]   [] |                 []     #1
                         []  [] |                 []
                         []  [] |                 []
         #1              []  []                   [^    =====
         []              []  [][][][][][][][]M][]H-+->[]==X==
         [*              []                    L] [|    =====
         []            ==--==========          [] []
         []            ===*=====%====          ^* []  ==*=
          []==         ==*===========[][][][][-+->[@ ==*=*=
           =*==        ==============          |*     =*==[]
          ==[]==                               [|==       []=
           []==                                 =====     =====
     S|   []==                                  $===       ===$
      [] []                                     =====     =====
        []                                       =[]       []=
                                                   []=====[]
                                                    =======
                                                     =====

Old Hidden Parts:
KONGOH: See the area marked M/H/L on the map? Well you start on "M",
and the targets are on "L"... you want to fly up to "H". This door is
usually locked in this mission area... but for this run, it's unlocked.
The part is laying in plain sight...

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C02-URANUS
Arms ---------- A06-GIBBON2
Legs ---------- CR-LF88A
Booster ------- B01-BIRDIE
FCS ----------- MONJU
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- CR-WBW78C
Back Unit L --- CR-WBW78C
Arm Unit R ---- CR-YWH05R3
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/
O03-CODON/MARISH

S rank Walkthrough:

Kill the outside enemies with just the Rifle... drop it after words.

Through out the mission, simply destroy ALL the enemies quickly with
the chaingun + Eo + Hand gun... use the hand gun to destroy the gates.

When the heat rises, make sure you move it. Use the JIREN to prevent
over heating.

Also, this mission is more or less based on time... so hurry! Plus,
the slower you move, the more damage you'll take from the heat.

Speed wins!

If you have trouble locating the BIOs due to the lack of a Bio Sensor
on your Radar, use the CICADA2.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

41: Destroy Plant's Defenses
Commission: "Preparations are underway to unleash a squad of unmanned
units on one of Vertex's power plants."

"The facility in question is heavily guarded and will need to be
softened up first."

"Take out all of the enemy's defeneses so we can safely deploy our
unmanned units."

"Vertex's proposed time of attack is soon approaching: we need all
the help we can get."

Requester: Alliance Tactical Unit
Operation Area: Querr Energy Plant
Objective: Destroy all enemy defenses
Reward: 132,000c
Walkthrough:

This is a destroy all mission. Equip a lot of ammo and a blade. An
energy EO core can also help.

First start the mission by taking out as many flying "spores" as
possible. After a tiny bit of time goes by, you should get some
ECM jam... OWLS have joined the party (Those are the only "walking"
MTS).

Once they appear, find them, then blade them.

Repeat this until all OWLS and SPORES are dead. The OWLS will come out
twice, both waves out the same door.

Now, the Spores will be a pain in the ass... hopefully you have decent
range and kill power... only fire at them when they land. Once they
are out of the way, YOUR WINNER!

Old Hidden Parts:
WH03M-FINGER(right): Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-YC99UL
Arms ---------- A11-MACAQUE
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MIKOKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- WB26O-HARPY
Back Unit L --- WB27O-HARPY2
Arm Unit R ---- CR-YWH05R3
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/O03-CODON/
O04-GOLGI

S rank Walkthrough:

Use the Rifle for the air borne enemies...

Use the blade for the OWLS...

Use the Harpies for the Starlings...

For the Starlings, fire at them between going to kill the other
enemies. This way you won't have to wait till the end when the
Harpies do all the work for you.

Also, use the 15 ammo one first... then drop it.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

42: Shutdown Energy Plant
Commission: "We want you to help us put one of Vertex's main power
plants out of commission."

"Infiltrate the facility and destroy all of the reactor's power
supply controls. This should render it inoperable."

"If the mission ends up taking too long, enemy reinforcements will
be sent in from a nearby base."

"Also, we don't know what types of units are deployed at the plant,
so proceed with care."

Requester: Alliance Tactical Unit
Operation Area: Querr Energy Plant
Objective: Destroy the power supply controls
Reward: 112,000c
Walkthrough:

Now this can be a very easy and quick mission, or a very hard one.
If you plan on being quick and don't care about anything, just take
any arm weapon and a strong blade. Also a head with Mapping and night
vision.

If you plan on going all the way, take AT LEAST a strong close range
weapon, a blade, missile relations with either a 9 launch micro
missile pack or the Hydra2 multi missile pack. If you want a strat for
this extra event, go to the S rank section.

Ok, you first start outside... move to the north east. When you get to
the top, simply blade the two shield MTs.

Go through one door... on your second drop, turn left and QUICKLY
blade the flamethrower MT.  Remember, to kill these MTs without
getting inflamed, you must work quickly... blade them fast.

Then proceed through brakable grates, a hole, then a door. This next
room should be wide open. See the shield MT down there? Kill him.
Then go behind the door he is guarding... This little room holds a
hidden part... take care to kill the flamethrower MTs before you
enter the room.

Once you are done in there, head in the eastern door. More hallways...
make sure you use your Radar and lock box to locate the hiding Flamer.

Now keep heading strait into a large empty room, you'll see the green
door to enter. Keep boosting till you hit a shield MT with some human
back up...

Now just simply follow the path till you reach all targets... a down-
ward shaft is shoved in the middle. There are four of them; a head
with a detailed auto map with project all of them.

Now for the last target, it may be wise to shoot the target to avoid
two flamers...

Now, once you nuke all the targets, you will be in darkness... hope-
fully you have a night vision head.

Head all the way back to the beginning... now, looking at the map,
you can see the moment of truth... whether or not you want to kill
the AC and "extra" enemy. Since I allready know I'll be coming
through this mission again, I skipped it my first time... so just
outrun the AC... simply fly onto the little ledge.

Once you are away from the AC, just exit.

For the pulv#2 ending, make sure you kill both the AC and the special
enemy. Thankfully the special enemy is nothing hard...

S Start
X Hidden Part
$ Target
L Lowest
M Middle                                        ======
H Highest                                       ===X==
                    =====                       ======
                   =======                      ======
                  []=====[]                       []
                =[]       []=                     []
               =====     =====                  ============
               $===       ===$                  ============
               =====     =====                  ============
                =[]        ==[]                 ============
                  []====     [] W                 []     []
                   ======    [] ^                 []     []
                    ====[]   [] |                 []     #1
                         []  [] |                 []
                         []  [] |                 []
         #1              []  []                   [^    =====
         []              []  [][][][][][][][]M][]H-+->[]=====
         []              []                    L] [|    =====
         []            ==============          [] []         ^
         []            ==AC=IS=IN====          ^] []  ====<---\
          []==         ====HERE======[][][][][-+->[] ======    Both
           ====        ==============          |]     ====[]   Rooms
          ==[]==                               []==       []= Are
           []==                                 =====     ===== Loc-
     S]   []==                                  $===       ===$  ked
      [] []                                     =====     =====
        []                                       =[]       []=
                                                   []=====[]
                                                    =======
                                                     =====
Old Hidden Parts:
CR-WH01SP(right): Kill G. Faust/Panzer Messiah

New Hidden Parts:
FUTEN: In the dead end room with two flamethrower MTs. Look at the map
for an X.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- C01-GAEA
Arms ---------- A11-MACAQUE
Legs ---------- LH09-COUGAR2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E84RM2
Back Unit R --- WB19M-HYDRA2
Back Unit L --- ---
Arm Unit R ---- YWH14PU-ROC4
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O75LA/O03-CODON/
O04-GOLGI/O05-HISTON

S rank Walkthrough:

Before I even give a strat, I ended with 5,943 AP. I got hit by one
Flame MT... took literally NO damage from Fuaster... and got hit by
three laser cannon shots from the tank pulver.

When the mission starts, you are going to use your blade for EVERY
MT, except the two flamers at the end, and the two in the "FUTEN"
room. Yes, you will kill all the enemies... I think you might have to.

Now, once you get to the bottom and nuked all the targets, drop your
blade. There make your way to Faust... for him, use the ROC4 and
GAEA Core's EO. This will RAPE him... you should make sure to side
step to the right to try to knock off his rifle. Once he is dead,
drop the ROC4.

Now head out side... to fight the Tank Pulverizer... this is the first
pulver... and he isn't that hard... He moves VERY slow... unlike all
the others. His back lasers are EXTREMELY accurate however.

For him, pop up your extensions (make sure you pop them up when the
first starts, as they will reset prior) and launch your HYDRA2'S
into it... it can take anywhere from 4-6 launches... if you don't
kill him in your 6, simply kill him with your EO.

If you get an A, try harder... read the first part of this S rank
strat to see what I got hit by.

If you get an A, due to running out of HYDRA2 ammo, don't drop
your ROC4.

For set-up changes, you can swap the MARISHI for the HISTON... if you
get hit by many flamers...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

43: Eliminate Targeted Raven
Commission: "Jack-O has ordered the assassination of a Raven who was
once employed by Vertex."

"This traitor betrayed us by providing the enemy with classified
information."

"It seems he got cold feet after learning about out upcoming attack
plans. He's a liability and must be taken care of."

"Eliminate him at once."

Requester: Vertex
Operation Area: Garav Desert
Objective: Destroy AC Thunderstrike
Reward: 80,000c
Walkthrough:

This is just a simple AC fight... and if you took the most expensive
mission for your first pick on another play through, you'll under-
stand what to do:

DO NOT GET HIT BY HIS BACK WEAPON.

When I faught him, I took it close range: I rock at close range :)

But if you have trouble out turning him, and see his back weapon out
and sparking blue... the means you want it NOT to point at you. His
lock box with it must be REALLY small, so just keep moving and try
not to get in front of him at all.

If you see that he has it out and you don't think you'll be able to
dodge it, make sure you have an OB core to high tail out of there.

By the way, if you get hit with that laser, you will take well over
1500AP of damage, you may also over heat and lose a part.

Old Hidden Parts:
JIKYOH: Kill Bolt/Thunderstrike

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- CR-C89E
Arms ---------- A06-GIBBON2
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- MF05-LIMPET
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-069ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI

S rank Walkthrough:

The same as the 3rd mission when you have to fight him... only with
uneven ground.

If you notice, you have to no radar... just make sure you locate him
first.

Nothing hard.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

44: Protect The Bridge
Commission: "A transport convoy sent by headquarters to resupply us is
about to pass through Ruga Tunnel."

"News of the rendezvous was unfortunately leaked to the enemy. They
plan to cutoff our supply route by destroying on of the regions's key
bridges."

"The bridge in question has been undergoing repairs and a main anchor
point is still exposed. If this were destroyed, the bridge would
collapse."

"We'd like you to thwart the enemy's plans. Please destroy all units
they send to attack the bridge."

"This supply route must remain open if we are to continue fighting
Vertex. Do not let us down."

Requester: Alliance Tactical Unit
Operation Area: Ruga Tunnel
Objective: Protect the bridge's anchor point
Reward: 108,000c
Walkthrough:

This mission is easy, if you take the Spirit plasma rifle and the
Selena EO core, you can beat this mission with no sweat.

Once the mission starts, you'll find MTs crawling through the tunnels,
they are slow and weak... kill them as you see them.

After a little while, flying MTS should come out, do the same with
them... only use the EO core for extra help.

Once they are out of the way, you can expect another wave of both
MTs...

By the way, the defense target has a lot of bulk, no need to go
all out to protect it.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C05-SELENA
Arms ---------- A06-GIBBON2
Legs ---------- LH02-LYNX2
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR09HL-SPIRIT
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/
O05-HISTON

S rank Walkthrough:

Just as it says in the first timer area... just shoot the MTs... for
the ones that fly, use the EO...

If they get close, use the EO...

I had to repair my AC for 248 bucks... I'm such a nub.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

45: Track Down Evangel
Commission: "Raven, we want you to track down and eliminate Evangel."

"He's been mission since a few hours ago."

"Evangel is commander of Alliance Tactical Unit forces. It is
completely
unacceptable if he has defected just before the upcoming battle with
Vertex."

"We've managed to narrow down a location where he might be hiding out.
You've been cleared to attack should you discover him there."

"Eliminate all who attempt to interfere with your mission."

Requester: Alliance Headquarters
Operation Area: Hordess Mining Site
Objective: Destroy AC Oracle
Reward: 114,000c
Walkthrough:

This is a god awfully easy mission. Make sure you have a rifle or
machine gun, and a stronger weapon.

I'm going to tell you right off the bat: Evangel is not in this
mission.

There are three enemy types in this mission:

Soldiers: Just run them over... hitting there trucks makes boomies.
Pods: Rifle or Machine gun
Bazooka Modded Trucks: Strong weapon.

All you have to do is clear the mission of enemies, nothing too
hard. Make sure to get your salable hidden part at the end of the
mission. Here is a map any ways...


                            [|]
                            [|]
                            [V]
                          ========
                       ====      ====
                       ===        ===
                        ==         ===
                        ===       ===
                         ===    ====
                          =========
                           =====X=

Old Hidden Parts:
CR-I92FMM2. End of mission, on cliffs. Look at the "X". This is the
last part of the quarry.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- C01-GAEA (Tune Max Arm Weight)
Arms ---------- A11-MACAQUE
Legs ---------- CR-LH77A
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH05RLA
Arm Unit L ---- WH08RS-FENRIR
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O79L+/O04-GOLGI/
O05-HISTON/MARISHI

S rank Walkthrough:

I felt like being dumb. Linear rifle for the Pod... Fenrir for the
Worker Robots.

Crush the people while your at it... the set-up is over kill.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

46: Protect Warlord's Forces
Commission: "We've just learned that Alliance is planning to attack
us. They recently lost track of Evangel, and seem to think that we are
harboring him."

"In fact, our group has no ties to him at all. Alliance's conclusion
is based entirely on assumption."

"Unfortunately we don't have the means to adquately defend ourselves
from them."

"Please help us thwart their attack."

Requester: Independent Warlord
Operation Area: Hordess Mining Site
Objective: Protect allied units
Reward: 128,000c
Walkthrough:

For this mission you will need speed, a blade, and a fast killing
weapon for many enemies.

Just make sure you have speed and a blade.

Any ways, once the mission starts, head out to the two areas with
enemies all ready under attack... the pods are nothing when you
come in.

Once they are dead, many glider MTs will start pouring out of the
final area's tunnel... stand in the middle of this tunnel and
easily blade them.

Now, if you return to the beginning area, you'll notice a few
more gliders will fly down. Take them out.

As long as the middle two targets survive the beginning, you
should have no problem taking out all the gliders before they
reach them.

This mission isn't hard to pass, just hard to save them all.

(Not to scale)

                         ####
                      * ######  *
                      ####   ####
                    ####   S   ###  4
                   ###  $   $  ###
                     ##       ###
                    * ###    ### *
                        ######
                          []
                          []      S Start
                          []      $ Def Targets
                          []      * Glider MT Spawn here
                          []      % Pod MTs
                         ####     X Hidden part
                        ######
                      ####   ####
                    ####     % ### 1
                   ###  $   $  ###
                     ## %     ###
                      ###    ###
                        ######
                          []
                          []
                          []
                          []
                          []
                         ####
                        ######
                      ####   ####
                    #### %  %  ### 2
                   ###  %$  %$ ###
                     ## %    %###
                      ###    ###
                        ######
                          []
                          []
                          []
                          []
                          X] 3<-- Guilding MT respawn point.




Old Hidden Parts:
YWH07-DRAGON(right): Keep going past the last set of defense targets.
You'll notice you can't keep going through this tunnel... that's
because
of the out of area line. This part is in the farther box you can reach
before setting it off.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H73E
Core ---------- C01-GAEA
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR20PL-OGRE
Arm Unit L ---- WH03M-FINGER
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O71EC/CR-O79L+/O03-CODON/O04-GOLGI/O05-
HISTON/MARISHI

S rank Walkthrough:

Go to 1, then 2, then 3, then 4... this is a VERY VERY VERY VERY VERY
hard mision to S rank... Nice job from... your MT AI can't... you
know... HIDE IN THE TUNNELS?

Gee, if I was slow MT... with no AP left, where would I go? Oh, I
know, let piss of this Raven we just hired... yeah... how about we
just sit there and die... this way he'll get an A rank!

Here is the deal, I'm going to make it short since this mission pissed
me off...

Head to 1, kill the pods... EO + PR

Head to 2, kill the pods... EO + PR + Finger

Head to 3, (Which is right next to 2), kill the Gliders with your
Plasma Rifle... drop your FINGER before this. There are four of them.
They should die in one hit... Make sure you head in the tunnel for a
little lead... as MTs can kill the targets from an explosion.

Now head ALL the way back to 4... using JIREN once or twice... now the
next part has another four of them... this is probably the HARDEST
protection part in ANY AC game...

+ FLY up first to get a lead
+ Use your EO to distract them... if the GAEA is too much for your
JIREN
flicking fingers, try the Rifle EO core
+ You should kill AT LEAST 2 before they get in MT killing range...
hover
in front of one of them... easier said than done... and just hope
either
the remaining ones go for you... or you can kill them before they
attack.

The tanks can help... and you REALLY need them to help... an S rank
really
is mostly luck... I mean, for Christ sakes, I'm using a ONE HIT KILL
weapon
and they can still get through... this is what I'm taking about.

Now, during the "2" fight, you may encounter some trouble... again,
fast
killing and luck is what you need.

The SELENA core can be helpful... BUT it doesn't have the accuracy and
firing speed enough to distract the MTS at the very end of the mission,
but it can kill the pods in a single hit.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

47: Eliminate Zinaida
Commission: "I want you to eliminate a fellow Raven."

"Her name is Zinaida. I'm sure you've heard of her. She doesn't favor
any particular organization, and because of this one never knows when
she'll be working for the opposition."

"She's been especially active during the last few hours. It's time to
take her down."

"I'd like to tell you more, but she's a relatively new Raven and
little is known about her."

"Prove to me that you're a better pilot than she is."

Requester: Jack-O
Operation Area: Camp Fortherd
Objective: Destroy AC Fascinator
Reward: AC Part - YWH14PU-ROC4
Walkthrough:

OH NO, not Zinny again!

This mission shouldn't be hard... just construct an AC able to take
out Zinny... a mid weight.

She really isn't hard... you'll only really see a little machine
gun fire and many some missiles from her...

I mean, if you got to this mission, you've play at least two missions
with dual ACs in them... this is much easier than that.

Once you get her to about half life, you peeps will start talking to
you.

Once you hear Jack-O say something about getting the **** out of
there, the mission will switch to another's point of view...

A Pulverizer!

"Ha *****, it saw you first!"

Those are the first words out of my mouth... as I said it, the
Pulvie sees her first and follows her... she goes out of the area
(and doesn't fail or go back to normal mode... what the ****?)

The mission is then over... she runs off again.

Old Hidden Parts:
WH08RS-FENRIR(right): Complete the mission with an S rank.

New Hidden Parts:
YWH14PU-ROC4(right): Mission Reward.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- CR-C83UA
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR81B2
Arm Unit L ---- WH08RS-FENRIR
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O04-GOLGI/MARISHI

S rank Walkthrough:

I finsihed with 8,009 AP... what is there to say? Back boost hop as
best as you can and fire at her.

It's seemed really easy to peg her with rounds, but you have to be
good at looking up.

Just don't take too much damage... only her machine gun should hit
you... bottom line: Learn to dodge missiles with a heavy.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

48: Destroy Air Assault Force
Commission: "We need your help protecting Circ-City from attack."

"One of the warlords has launched repeated assaults on the city over
the course of the last few hours. Another wave of enemy units is headed
there now."

"Fortunately we know their flight path. Head to the intercept point
and knock them out of the sky."

"Don't let any of the targets get past your position."

Requester: Vertex
Operation Area: Camp Fortherd
Objective: Destroy the enemy assault force
Reward: 138,000c
Walkthrough:

Make sure you take a good rifle, a blade, and large rockets. If you
don't think you can hit with rocket, take strong missiles. Long range
FCS and decent air time will help a lot.

This mission consists of you taking out a bunch of airborn enemies.
There are 4 kinds...

Planes: Use a rifle to take them out... not too much difficulty.
However, if one passes you out, be sure to turn around an give him
some.

Bomber: They really aren't a treath when you pump a one hit killer like
a large rocket into them... just watch out for the one that likes to
chill
out of area to right (facing them as they all come from one direction).
This one can be annoying as you'll have to go out of your way...

Carrier: These carries will start coming towards the end of the
mission.
They are big and slow... a blade or rockets will do.

OWL EMC MTS: Once you destroy a transport carrier, a duo of these
stanky
ass birds will pop out... blading them is the best choice as ECM does
jack to a blade.

That's pretty much it... you can let some pass, only effecting your
rank.

Once the first two waves are done, it's pretty much easy... just keep
a keen eye out for sneaky planes and the far right bomber... it's dark
out, but you can see their boosters.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB85RPX
Back Unit L --- WB28R-SIREN4
Arm Unit R ---- WR01R-SHADOW
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/CR-O79L+/O03-CODON/MARISHI/
KANGI

S rank Walkthrough:

Don't let an MT leave... you don't need too much help... and the
design doesn't really need high ECM...

Just a radar, a quick way to kill planes, and something strong for
the MTs, Bombers, and Transport planes.

Look, just don't let any planes pass...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

49: Destroy The Bridge
Commission: "We want you to destroy a bridge connected to Ruga Tunnel."

"Repairs on the bridge are not yet complete. If the exposed anchor
point can be destroyed the structure will collapse."

"The defenses in place at the bridge are minimal and shouldn't pose
any amy problem for a skilled AC pilot such as yourself."

"Once the bridge is out of comission Alliance's transport convoys
will be ripe for the picking. We're counting on you to get the job
done."

Requester: Independent Warlord
Operation Area: Ruga Tunnel
Objective: Destroy the bridge's anchor point
Reward: 108,000c
Walkthrough:

Equip a blade and some long range weapon. If you just plan on beating
the mission, ignore the enemies in the first part of the area.

Then simply kill all the pod MTs and the sniper MTs in the second part.

The RJ's will run off... and new MTs will spawn.

Any ways, just blade the exposed target. It can take a few swipes even
with a strong blade, but you do in fact hit it.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- YC07-CRONUS
Arms ---------- A05-LANGUR
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- CR-F75D
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WH08RS-FENRIR
Arm Unit L ---- WL05RS-GOLEM
Hanger Unit R - WH06PL-ORC
Hanger Unit L - CR-WL88LB3
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O04-GOLGI/O05-HISTON/
O06-PHAGE/MARISHI

S rank Walkthrough:

I'm trying to be creative now... use this design... and use each
weapon only on ONE type of enemy...

Fenrir for snipers (Mash in square at the start to rape the sniper!)
Lefty Sniper for pods
Orc for RJs
Blade for Target.

And remember... I love you very much.

(For anything serious, try any rifle and a blade...)

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

50: Eliminate Sorcerer
Commission: "There's a Raven I want you to eliminate."

"Its' still hard to believe that someone I had so much respect for
could
betray me at this most critical time."

"There's no doubting his guilt though. He must be punished."

"I'm sure he believes his actions are justified, but he also knows the
consequences he must face. Don't fail me, Raven."

Requester: Jack-O
Operation Area: Versus Highland
Objective: Destroy AC Banshee
Reward: AC Part - YWH13M-NIX
Walkthrough:

Ok, this is another basic AC fight... he has no back-up at all.

First thing to really notice... he has machine gun arms... you
know what this means? YOU STAY THE **** AWAY FROM HIM.

Take anything accurate and mid-long range. Make sure you are
lightweight enough to dodge most of his bullets... if you don't,
you're toast.

If you need help, try stun weapons... I can imagine a bazooka will
destroy this AC.

If you need to look for the hidden part, you have to do it while you
fight... as the mission ends quick.

Old Hidden Parts:
CR-WA91MSM: Kill Sorcerer/Banshee.

WR24L-SHADE2: This part is hidden in the water. Look for the cressant
shapped lake... it is at the end of one of the sides.

New Hidden Parts:
YWH13M-NIX(right): Mission Reward.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- CR-C89E
Arms ---------- A06-GIBBON2
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- MF05-LIMPET
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-069ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI

S rank Walkthrough:

You'll notice this is my same design I use for a one-on-one... thank
Vespy for making you whore cheap parts.

If this doesn't work for you... I don't know how you'll get S ranks
for missions with harder ACs...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

51: Protect Transport Train
Commission: "This is an emergency request. Ruga Tunnel has been
captured
by one of the warlords."

"It appears that they're done so in order to launch an attack on a
transport train scheduled to pass through the area shortly."

"Head to the tunnel and make sure that any attempts to destroy the
train are thwarted."

"We've confirmed the presence of enemy tanks in the region, but don't
know for certain if this is the extent of the deployed force.
Proceed with care."

"We need the supplies on that train to carry out our attack on Vertex
headquarters. Make sure it gets through the area unharmed."

Requester: Alliance Tactical Unit
Operation Area: Ruga Tunnel
Objective: Ensure the transport train's safe passage
Reward: 120,000c
Walkthrough:

This can be a VERY cheap mission... but hopefully you are reading this
when I tell you to take the 1,400 attack power right arm bazooka. Put
on a blade, low drain core, and an energy battery.

First start by killing the 3 tanks very quickly. Once you are done,
make sure to drop the blade.

Then follow the south tunnel... then quickly take out the all four
MTs... they take 2 shots to kill each.

Then once the train gets to that same area, missiles will start
coming to bombard it.

Here is why this is cheap...

+They are fast
+They take MORE THAN ONE HIT WITH A SNIPER RIFLE.

Yes, a friggen missile, set to explode on impact, doesn't want
to blow up from a bullet.

But the bazooka will destroy them... make sure you try to aim
for the ones in front as a chain reaction is possible.

Once that is over with, you win!

         __  _       ___
__-__==_/  \/ \_____/   \__==__/
    \--\                  |-S|
     \-*\         N       |--| |
      \--\        ^       |--| |
       \-*\       |       |--| | Train's Path
       |--|       |       |--| |
        \-*\      |       |--| |
        |--|              |--| V
        |--|      ____    |--|
       \_--__    /    \____--_  ___
         ==  \  /          == \/
         ==   \/           ==
         ==                ==
          ==               ==
          ==           __  ==
        __==_        _/  \_==___
       / |--|\     _/     |--|
         |--| \___/       |--|     S Start
>                         |--| |   * Tanks
>                   %     |--| |   % MTs
>                 %       |--| |
>                      %  |--| | Train's Path
>                   %     |--| |
>                         |--| V
>                         |--|
>                         |--|
         |- |    ____     |- |
   ___   /--/  _/    |_____==__
__/   \_/--/__/           |--|



Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H95EE
Core ---------- YC07-CRONUS
Arms ---------- A05-LANGUR
Legs ---------- LH07-DING02
Booster ------- CR-B81
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- (EN Pack)
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR76B
Arm Unit L ---- YWL16LB-ELF3
Hanger Unit R - ---
Hanger Unit L - WH06PL-ORC
Optional Parts: O01-AMINO/CR-O69SS/CR-O71EC/CR-O79L+/O04-GOLGI/
O05-HISTON/MARISHI

S rank Walkthrough:

Head to the bridge with the Tanks... kill the first one with your
bazooka on your way to them, blade the other two... drop your blade.

Now use your Orc and bazooka to destroy the MTs... ORC kills in one,
zook kills in two...

Then drop the orc and land on the broken bridge till the train comes
by... kill as many as you could. If the train makes it by and you
kill all the enemies, you'll get an S.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

52: Defeat Evangel
Commission: "Evangel's current whereabouts have been traced to a
facility operated by one of the warlords."

"Enemy forces are present at the location. The chances that they'll
turn over our quarry without a fight seem slim."

"The bulk of our troops are already deployed in preparation for
Vertex's upcoming attack."

"We'd like your help eliminating both Evangel and those who are
harboring him."

"By associating with out enemies, Evangel has proven that he can
not be trusted. You must take him out."

Requester: Alliance Headquarters
Operation Area: Area-R11 AC Garage
Objective: Destroy AC Oracle and other resistance
Reward: 104,000c
Walkthrough:

I'm going to tell you right off the bat: Evangel is not in this
mission. Rim Fire is... he is what you need... a 40 Shot bazooka, Solid
rifle EO core, and a strong blade.

This mission is a two parter. For the first part, you need to kill the
a few RJ MTs. These should be taken out with just a blade.

Now the second part: And AC name Rim Fire... he is more of a novelty
spread AC than everything.

His main offense are his dual Fingers. They are a triple barrel
machine gun... that's six at a time... with NO reload. The key is
to get mid range so he will use them, but not effectively.

Now, drop your blade, and pop up your EO. Aim your bazooka... shoot
only when he lands or is flying in a strait direction... you'll find
he usually does this.

He isn't that hard, just make sure not to go in close.

Old Hidden Parts:
WH03M-FINGER (L): Kill Rim Fire/Bullet Life

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H03-BEETLE
Core ---------- CR-C83UA
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E82SS2
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR81B2
Arm Unit L ---- CR-WH05BP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O71EC/CR-O79L+/O03-CODON/MARISHI

S rank Walkthrough:

First order of business is you remove the MTs with the left arm
bazooka. Once that is out of the way, stay far away and let both of
your bazookas do the work for you.

Nothing hard... if you kill fast, and don't let Rim Fire give you
a golden shower with his barrels (gun barrels, silly) you should get
an S with no trouble.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

53: Help Allied MT Escape
Commission: "The spy we sent into the Old Nire Industrial Area has
managed to acquire critical information about Vertex."

"We's stolen an MT and is now waiting for a good opportunity to
escape."

"We want you to provide him with one. Please infiltrate the area he
needs to pass through and clear it of enemy targets."

"Because the location is a Vertex stronghold you should be prepared
to deal with reinforcements once things get underway."

"It's imperative that we get our hands on the information the spy
acquired. Don't let us down."

Requester: Alliance Tactical Unit
Operation Area: Old Nire Industrial Area
Objective: Secure the spy's escape route
Reward: 108,000c
Walkthrough:

Make sure you take a strong arm weapon, fast AC, and a blade.

Once the mission starts, take out the 3 RJ MTS in the middle of
the street. Then head up to the area with two more. Make sure you
are killing all the troops with your AC feet as well.

Once all the MTS are dead, meet the escortee at the "X". Once you
do, head out in the direction of the starting point... you'll notice
3 sniper MTs... kill them withever you have.

If you moved quick enough, more MTs will spawn... don't worry, they
aren't too fast and will only get to the MT about the time he's at the
home strech.

Blade these bazooka MTs, easy finish.

                                       #######
                                       #     #
                                       #  S  #
                                       #     %
                     ###################     #
                     #              *         %
                     #            *    *      #
                     #     ##############%#####
                     #     #
            ##########     #
            #&     *       #
            #&       *     #  S Start
            ##########     #  * RJ at the start of mission
                     #     #  % Sniper back up
           S         #     #  & Bazooka MT back up
           ^         #     #
           |         #     #
           |         #     #
           |         #     #
                     #     #
                   ###     ###
                   #         #
                   #         #
                   #         #
                   #    X    #
                   ###########

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- YH12-MAYFLY
Core ---------- YC08-ICURUS
Arms ---------- A05-LANGUR
Legs ---------- CR-LH74M
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WH06PL-ORC
Arm Unit L ---- YWL03LB-TAROS
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/O02-ORGANELLE/
O07-PRIMER/O04-PRIMER/MARSHI

S rank Walkthrough:

This is by far the easiest protect mission of the game...

I got bored with the set-up... so try this out... The Orc is the
snipers. Blade everything else.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

54: Destroy Transport Train
Commission: "An Alliance transport train has been spotted headed
towards Ruga Tunnel. If we destroy it, we can halt the delivery of
supplies to their front lines."

"It's unforgivable that they preach world harmony on one hand, yet
immediately resort to brute force any time their motives are
questioned."

"Alliance is nothing more than an amalgamation of greedy corporations.
It's impossible for them to create a bright future."

"Vertex on the other hand is striving to create a new world order; by
attacking the train we are lending our support to their cause."

"Alliance's resources are already stretched thin; the impact of losing
a vital supply line will not go unnoticed."

Requester: Independant Warlord
Operation Area: Ruga Tunnel
Objective: Destroy the transport train
Reward: 108,000c
Walkthrough:

For just completing the mission? Simply take the 18 pack of large
rockets. The train isn't fast... nor can it take many of these...

Killing other enemies is purely for rank.

For the enemies, you'll fight heavyily armed bazooka MTs along with
those large missile shooters... they can be a pain.

If you plan on destroying all the enemies, take a blade for the big
MTs and a strong long range weapon for the other MTs...

The train take only three large rockets.

         __  _       ___
__-__==_/  \/ \_____/   \__%=__/
    \--\                  |--|
     \--\                 |--|
      \--\                |--|
       \-%\               |-*|
       |--|               |--|
        \--\              |--|
        |--|              |--|
        |--|      ____    |-*|
       \_--__    /    \____--_  ___
         ==  \  /          == \/
         ==   \/           ==
         ==                ==
          ==               ==
          ==           __  ==
        __==_        _/  \_=*___
       / |--|\     _/     |--|
         |-%| \___/       |--|     S Start
                          |--|^    X Defense Target
                          |--||    * Sniper MT
           N              |--||    % Flying MT
           ^              |--||
           |              |--||
           |              |--|| Train's Path
           |              |--||
                          |--||
         |-S|    ____     |-*|
   ___   /--/  _/    |_____==__
__/   \_/--/__/           |--|


Old Hidden Parts:
CR-WH01HP(right): Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- CR-YC99UL
Arms ---------- CR-A92XS
Legs ---------- LF03-GAVIAL2
Booster ------- B03-VULTURE2
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- ---
Arm Unit L ---- WH12PL-ETTIN
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O04-GOLGI/O05-HISTON/
O06-PHAGE/MARISHI

S rank Walkthrough:

Here is the deal... there are 8 enemies, and you have 17 shots...

The 3 RJ MTs take 1 shots with the LX as well as the train.

So that's 4 shots from the LX... leaves you with 6... 6 + 7 = 13.

The four other MTs take 3 hits each with either weapon... that's 12...

By the mission's end, you should have one LX shot... don't worry,
things really don't dodge.

By the way, to get the S rank, you must kill all the enemies... use
your JIREN to make things quicker.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

55: Attack Distribution Center
Commission: "We want you to infiltrate Alliance's distribution center
and destroy the generators that power it. Take out any other equipment
you come across as well."

"Is it unforgivable that they preach world harmony on one hand, yet
immediately resort to brute force any time their motives are
questioned."

"Alliance is nothing more than an amalgamation of greedy corporations.
It's impossible for them to create a bright future."

"Vertex on the other hand is striving to create a new world order: by
attacking the distribution center we will lend support to their cause."

"The success of this operation is critical, Raven. Failure is not an
option."

Requester: Independent Warlord
Operation Area: Diorgan Distribution Center
Objective: Destroy the generators
Reward: 112,000c
Walkthrough:

Make sure you take a fully loaded AC... if it's a biped, rockets.

Only kill the enemies in the way... and try to take out as many
generators as possible.

The enemies that will no doubt give you trouble are the shield
MTs. They aren't tough, but when they are in hallways that are
impossible to dodge in, they can be tough.

And since there is a count down, it's hard trying to snipe them
in time.

By the way, did I say count down? You have a minute to reach
the first elevator.

There are some pretty annoying enemies in this level.

+VS RJs: Blade
+VS Shields: Long range strong weapon, or blade
+VS Pods: Skip or take out with a fast weapon

Now, once you make it down the elevator, you'll have to go through
another part that looks very similar to what you just did.

Same stuff...

Once outside, you can either take a beating from all the enemies,
or simply destroy the generators. I would safely ignore them...

Since you have Missile launching trucks, quick jumping laser shooting
MTs, and gun turrets armed with grenades.

No need to draw a map since the main gens are labelled.

  VV1
  VV
======
======
======
======
  %%                Outside
  []                   []
  []                   []
  []                   []
  []                   []
  []                   [] S Start
  [%                   [] $ Extra Gens
  []                   [] * RJ MTs
  []                   [] % Shield MTs
  []                   [] & Pods
=========$   SW        []
=&======&=   ^         %%
======*===   |         []
==========   |         []
  %%         |   ==========
  []             ===&==&===
  []             ====&===&=
  []             $=&=======
  []                   []
  []                   []
  []                   []
  [*                   []
  []                   []
  []                   [*
  []                   []
=========$             []
==========             []
======*===             []
==========             []
  []                   []
  []                 ======
  []                 ====&=
  []                 =&====
  []                 ======
  []                   ^^1
  [S                   ^^


Old Hidden Parts:
LN01-SEAL: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- C05-SELENA
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- ---
Back Unit L --- CR-WB69RO
Arm Unit R ---- WR09HL-SPIRIT
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/O04-GOLGI/O05-
HISTON

S rank Walkthrough:

I finished rather quick and end this mission with 5,662 AP.

Use the spirit for pretty much everything during the mission... if an
RJ MT is near you, blade his ass instead.

When you'll see TWO shield MTs in the hallways, make sure you peg
one with two spirit rounds so you don't get double banged with rockets.
Then you sure blade the single one.

For rooms with POD MTs, pop up your EOs to help with a possible
two instant kills.

Remember to use your rockets to destroy all 3 generators with in the
main building.

Ignore all the foot soldiers...

Now, a trick part... when you are out side... put up your EOs once to
help destroy some missile trucks... also try to shoot one. Now make
your
way to the left side, kill the generator, then attack all the gun
turrets.
Using the spirit will kill them in two hits. Make your way around the
outside
and take out the remaining 3 gens with your rockets... one hit for each
will
do.

Important... ignore the Starlings... you don't need to kill them.

Speed is of the up most importance... If you end the mission with about
7,000 AP from playing it safe, you'll probably get an A. Thanks to
"Entrithoph" for the this helpful information.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

56: Eliminate Plant Intruders
Commission: "We've just received an emergency request from the manager
of our main hydroelectric plant. It seems that a swarm of biological
organisms have invaded the facility."

"It's unknown who is responsible for the attack, but our main priority
right now is preventing the plant from being destroyed."

"Head to the facility and eliminate all of the intruders."

"Take care not to damage any of the plant's key operating equipment
while conducting your sweep."

"An MT repair team is also being in to take care of equipment that's
already been damaged. Try to complete your objective before they
arrive."

Requester: Vertex
Operation Area: Seil Hydroelectric Plant
Objective: Eliminate the intruders
Reward: 102,000c
Walkthrough:

For this mission, make sure you take a blade, and a strong weapon. Bio
sensors and a blade will also REALLY help.

Ok, here's the deal... this isn't your first time through this mission
or probably isn't... you need to kill all the bio weapons.

Just look at the map for all the *'s...

After you kill all of the "*", more will magicall spawn on the top
level... these will be "%"

Once you kill these, you'll see a movie with a group of MTs getting
destroy by flying bios. Just head back to the beginning and you'll
not doubt bump uglies with them.

Once they are out of the way, you have to kill just four more little
bios... nothing hard.

Floor B2 -------------------------------------------------------------
                ========    ========
                ===**===    ===**===   NW
                ===--===    ==*--===    ^
                   [][][][*[][][]       |
                         []             |
                         --             |
                         ++#4
Floor B1 -------------------------------------------------------------
NOT AVAILABLE IN THIS MISSION... BUT IT STILL EXISTS
                        ====
                     ++|====
                     #1 ====        NW
                        ====         ^
                        ====         |
                        ====         |
                        ====         |
                        ====
                         --
                        ====
                        ====
                        ====
                        ==S=
                        ====
                        ====
                         ==
                         ==
                         ==
Floor G --------------------------------------------------------------
          ==*=|[][]|++====|[][][]|====      NW
          ====      #1====   --   ==*=       ^
          ====        =*==   ++#3 ====       |
          ==*=        ====        ====       |
          ====        ====        *=*=       |
          ====        ====        ====
          =*==        =*==        ====
          ====        ====        ====
          ====|[][][]|==== [][][]|====
                 --          --
                 ++#2        ++#4
 Floor 1 --------------------------------------------------------------
          XXXX       |====|[][][]|====|      NW
          XXXX        ====   --   ====        ^
          XXXX        XXXX   ++#3 XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX        |
          XXXX        XXXX        XXXX
          XXXX        XXXX        XXXX
          XXXX        XXXX        ====
          XXXX        XXXX   [][]|=*==
                             []
                 ++#2        []
                 *- ===  === []
                 []|===  ==*|[]
                 ======  ==***=
                 ==X==    =====
Floor 2 --------------------------------------------------------------
          XXXX   [][]|[][]|[%%]   XXXX   NW
          XXXX   []   XXXX   --   XXXX    ^
          XXXX   []   XXXX   ++#3 XXXX    |
          XXXX   --   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX    |
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
          XXXX   []   XXXX        XXXX
                 []
                 --
                =%%=
                %=%=
              ========
             ====  ====

Old Hidden Parts:
FUNI: On the first floor... it is tucked on the side of a defense
target. It is very tiny... just look at the "X".

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- C02-URANUS
Arms ---------- A07-LEMUR (Tune 1 into Max Arm Weight)
Legs ---------- LH02-LYNX2
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR09HL-SPIRIT
Arm Unit L ---- WL14LB-ELF2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O02-ORGANELLE/O03-CODON/
O04-GOLGI/O05-HISTON/MARISHI

S rank Walkthrough:

Use the Spirit on the BIOs... kills the small ones in one hit, and
the big ones that two. Use your blade when ever they are close.

Now once you kill the ones up top, drop your blade and head down to
where the flying BIOs are... pop up your EO and kill them as fast as
possible. Then just whipe out the 4 little ones that come out.

Good luck!

I ended the mission with a little above 5,000 AP... so as long as you
move fast, you can do it.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

57: Defeat The Invading Force
Commission: "An Alliance invasion force has been spotted moving through
the Garav Desert."

"They seem intent on reaching our headquarters located in Circ-City."

"Alliance's strength is rapidly waning: they won't last but a few more
hours. Even so, we can't let then disrupt our plans now that we're
entering the final stages."

"Eliminate all of the enemy invaders."

Requester: Vertex
Operation Area: Garav Desert
Objective: Defeat the invading force
Reward: 168,000c
Walkthrough:

You'd think tihs mission is extremely hard based upon the credits they
are handing out, right?

Well, upon first glance it is: For the first part of the mission,
you'll
need weapons to take out many small MTs.

They are small flying ones and the basic RJ Mt, just about anything
could
take them out. The ohter MT would be the Large missile launchers.

Take Decoy if they give you too much trouble.

Now... once they are dead...

OH NO! A PULVER!

That's right... you'll have to fight a Quad Pulverizer with very little
room to dodge.

There is just 3 things I could offer:
1. Use an OB core... quickly getting away from this enemy is a good
idea
as he will rape you up close.
2. Take a fast AC.
3. Use missiles, and good ones to take him out quick. Hydra2/Micros
will
do good along with relation missiles. Equip the best missile lock time
FCS and optional parts.

The first part of the mission shouldn't be a problem, so as long as
you have a decent set of missiles, you'll be in the clear. In fact,
you shouldn't get hit at all in the first part of the mission using
a mid range rifle.

Old Hidden Parts:
CR-WB03MV: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C02-URANUS
Arms ---------- A06-GIBBON2
Legs ---------- LH09-COUGAR2
Booster ------- CR-B83TP
FCS ----------- FUGEN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E84RM2
Back Unit R --- WB19M-HYDRA2
Back Unit L --- KARURA
Arm Unit R ---- CR-YWH05S3
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/CR-O79L+/O03-CODON/
MARISHI

S rank Walkthrough:

Kill the MTs with your rifle, then drop it.

Once the pulverizer come out, first use the Hydra2 + relations to give
it some good damage, then drop them.

Finish up with the Micro missiles...

It's quite possible to complete the mission while taking no damage...
but I know they give you a lot of lee-way on remaining AP during this
fight.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

58: Investigate Recent Attack
Commission: "Our forces at the old corporate headquarters site were
decimated during a recent attack. It's unknown who is reponsible, but
we want you to check it out."

Requester: Alliance Tactical Unit
Operation Area: Tartrus Headquarters
Objective: Investigate the recent attack
Reward: 156,000c
Walkthrough:

This is a fight against the Quad-Pulverizer.

Let me tell you what you can do against him, and what not to do
agaisnt him:

-Don't ever get close: Getting bladed and getting shot sucks.
-He turns faster than you.
-He doesn't run out of ammo... so kill him ASAP

+Long range is your friend: Make sure you stay as far away from him
as possible.
+They have no AMS: Missiles will always get through
+They don't have as much health as you... but can move quickly... and
kill quickly to make up for it.

So, with that all being said, make a quick AC with missiles +
relations.

I would choose Multi/Micro missiles for quick barrages + any missile
relater that launches 4.

You don't even need arm weapons... but you could to at least make it
interesting.

Don't forget, you can go outside the dome to catch your breath...

Old Hidden Parts:
WH08RS-FENRIR(left arm): Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C02-URANUS
Arms ---------- CR-WA91MSM
Legs ---------- LH09-COUGAR2
Booster ------- CR-B83TP
FCS ----------- FUGEN
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E92RM3
Back Unit R --- WB19M-HYDRA2
Back Unit L --- ---
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/CR-O79L+/O03-CODON/
MARISHI

S rank Walkthrough:

Easy as pie, just nuke the Pulver with your missile arms secondary
fire.

The HYDRA2 is just for back-up... I killed him with 40 Ammo still left
in the missile arms.

This is another mission where it is quite possible not to take any
damage.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

59: Destroy Research Facility
Commission: "Raven, we've just learned of some potentially deadly
research that was being carried out in secret at one of out
facilities."

"Given how unstable things are right now, we feel it prudent to destroy
all of the evidence."

"The facility must be leveled."

"Unfortunately, power shortages are preventing the self-destruct
mechanism from engaging."

"We need you to activate the backup generators. Exit the facility as
soon as this has been accomplished."

Requester: Alliance Headquarters
Operation Area: Triton Ecoactivity Center
Objective: Activate the backup generators and escape
Reward: 121,000c
Walkthrough:

This can be and easy mission or an even easier one. There is an
optional
AC fight... if you plan to take it out, equip close range weapons for
maximum results.

First make yourself down to the bottom level, you need to take out a
few
weak RJ MTS on the way... nothing any blade can't do for you.

Once you are down the elevator, take out all the flying Bio weapons...
they will pick your Armor away, but should be too much trouble with
just 3.

Then simply locate all the targets... you should be able to see all
four of the locations through the doors.

Now MUMU will come out of the woodword and try to fight you... you
can take her out with many things... even a blade. She isn't hard,
but if you don't think you can handle her, just skip her.

Either way, make sure you have a good minute left to escape... you have
to ride both elevators.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C01-GAEA
Arms ---------- A11-mACAQUE
Legs ---------- CR-LF81 (Tune Max Leg Weight +10)
Booster ------- B03-VULTURE
FCS ----------- CR-F69
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- ---
Back Unit L --- WB15L-GERYON2
Arm Unit R ---- YWH14PU-ROC4
Arm Unit L ---- CR-Wl79LB2
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/O06-
PHAGE

S rank Walkthrough:

I hade around 6,000 AP left and finished with ~1:25 on the clock.

For the beginning, blade the two RJ MTs... drop it after this. Then
snipe the last RJ with your Geryon2.

Now drop down the hole with your EOs up and Geryon2 still out... try
you'r best to kill these BIOS ASAP. Once they are out of the way,
drop the Laser Cannon... which will put you underweight again.

Now, hit all the switches and prepare to fight MUMU. If she is hugging
the wall, attack her at mid range... if she is in the middile, be sure
to cirlce her.

Use the JIREN to counter the usage drain of your EO and ROC4.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

60: Retrieve Research Data
Commission: "Raven, there's a problem we need help with."

"It seems Alliance headquarters is intent on destroying the results
of our secret research project."

"Fortunately, as long as we have the relevant data, the project can
be continued elsewhere."

"We'd like you to retrieve our research data from the facility before
Alliance catches on to what we're doing."

Requester: Kisaragi Loyalists
Operation Area: Triton Ecoactivity Center
Objective: Retrieve the research data and escape
Reward: 98,000c
Walkthrough:

The objective is one of two things... either you go in and out... or
you play trooper and get all three.

For this "first" time, I would recommend only getting one and
escaping. This is what I'm doing.

If you need set up help, use high E defense parts, a blade, and a 40
shot bazooka.

There is no need for directions, all the doors you have to go into are
labelled with a green light.

You'll want head to the large middle area... you will see large flying
enemies... they are biological. Kill the first set and choose any of
the doors with "Target" behind them. Use your map for better results.

Now hurry up on killing them, they eat your AP up really quick, they
are really hard to dodge. Any ways, once you go in a door, you can
simply boost dash over the grates to break them...

Fall down two of these and collect the data. I would leave now...
but you can get the other for 15,000c each... it's up to you.

Once you grab the first datum, you must move quickly as a 3 minute
timer will tick down...

Ok, so whether or not you got 1, 2, or 3 data thingies, the first
part of the mission will be pack with large MTs and small ones.

Blade the big ones while shooting the small ones... but you have
to REALLY move if you got all 3... considering you have to wait
on these elevators.

Old Hidden Parts:
WH11PU-PERYTON(left): Complete the mission with an S rank. Check out
below for a good method.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C02-URANUS
Arms ---------- A11-MACAQUE
Legs ---------- CR-LF88A
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIREN
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/
O05-HISTON/O06-PHAGE

S rank Walkthrough:

I finished the mission with 25 seconds left with a 4,902 AC repair.

This is probably a mission you had trouble with getting an S rank...

I'm sure you don't have trouble with the MTs at the end (Spam your
EO, Blade the big MTs and shoot the smaller ones with your left
over ORGE2 shots... using JIREN if you need to).

Now, for the main part... those ****ing flying BIO weapons... you'll
need to REALLY kill them quickly... thank fully they die in a single
shot of the ORGE2. The idea is to get each data AS FAST AS POSSIBLE!
Stand on the gratings to destroy them... DO NOT WASTE AMMO SHOOTING
THEM!

Any ways, each time you enter the main area with BIO WEAPONs, kill
them all... ONLY SKIP THEM IF THEY DIDN'T REPAWN YET! I may of got
lucky... just between the 2nd and 3rd data run, I they only came out
about the time I was entering the door... which was great since
they where all hugging the door once I came back up.

Also, if they are stationary, do not wait for a "RED LOCK"... just
shoot to kill.

Finish as quickly as possible... as this S rank DOES have a time
limit...

This mission may take a few tries... but this set-up will minimize
damage through energy defense and killing them in a single hit.

Good luck!

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

61: Launch Preemptive Strike
Commission: "We've recently noticed an increased level of Alliance
activity at the old corporate headquarters site."

"Our declared time of attack is quickly approaching. The enemy is
probably looking to execute some sort of last-ditch plan."

"We want you to launch a preemptive strike against the forces
assembling at the facility."

"This mission carries a great deal of risk, the exact strengh and
composition of the enemy force is not known. Please prepare
accordingly."

Requester: Vertex
Operation Area: Tartus Headquarters
Objective: Destroy the enemy force
Reward: 170,000c
Walkthrough:

For this mission... you REALLY need to prepare. First take a high ECM
head, tune for it as well... and the highest ECM back radar. If you
have it, the Kangi optional part will help.

Also, for your three weapons: You need a strong arm weapon (Ogre),
long range missiles (Mircos, 9 per lock if you have them... 7 if
you don't.), and a left arm weapon for back up (Left arm Rockets
or a sniper rifle).

This is a set-up I used for this mission... usually I don't put a
set-up here, but it will do.

Head  --------- H10-CICADA2 (ECM +10)
Core ---------- CR-YC010/UL2 (Cooling +10)
Arms ---------- CR-A92XS (Cooling +10)
Legs ---------- LR04-GAZELLE (Cooling +6/Max Leg Weight +4)
Booster ------- B05-GULL (Booster Heat +10)
FCS ----------- CR-F82D2
Generator ----- FUDOH (Weight + 10)
Radiator ------ ANANDA (Weight +2/Cooling +8)
Inside -------- ---
Extension ----- ---
Back Unit R --- KINNARA
Back Unit L --- WB28R-SIREN4
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O75SLA/O04-GOLGI
O05-HISTON/MARSHI

Now, this set-up can be redone... the reason for the weight tunes
is just to get him good to go... I usually do the first part
overweight...

Any ways, the first part is simple. Use the Ogre2 to rape those
missile trucks. This part needs no thought.

Now half way through this, you'll get a message... it should scare
the **** out of you. "Release the Leviathan"

Once it comes out, you'll be looking right at it... center your
aim and hide under the dome. Now try your best to kill the rest
of the trucks. Drop your plasma rifle after wards.

Now it's LEVI time!

Here are the rules:

1. You have limited ammo; don't waste shots.
2. With the missles, ONLY fire if you are in front of him and he's
flying sideways or if he's flying right toward you.
3. The sniper rifle can be used almost anytime you have a lock and
he's not turning (meaning no ark)
4: Look at your RADAR AT ALL TIMES. You must know where he is.

Now, there is your offense... here is your defense.

1. AT ALL TIMES, only plan your attack when he is out of the area
and you are hanging in the air protected by the dome.
2. Now, you BETTER get good at dodging missiles... make sure you
lead them all one way... if there is too many for you to handle,
take cover.
3. Now, when it is facing you, it WILL ALWAYS shoot two grenades and
a plasma cannon. These hurt... destroy... and overheat your AC like
crazy... MAKE SURE you wait for them and expect them... because you
need to dodge these.

Ok, so here is how it should happen...

1. MT goes out of range/You start with a jump and lock on to him
in the safty of the upper ark of the dome.
2. MT starts flying into range/Make your move... but DO NOT exit
the safty of the dome if he is close... you are asking to get
nailed with so much stuff.
3. IF you locked on, fire a volley of missiles if he is far away,
and coming toward you...
4. MT should be firing his main weapons with missiles.../ Dodge
these.
5. Now he'll be flying away/peg him with sniper rifle fire.
6. Repeat... get to another dome section.

When I say "Safty of the dome" this is what I mean.
 *           _____
            /   *
           /
          |
          |
Hopefully you can understand this all... but the most important part
is to dodge his main weapons.

If done correctly, you can get an S rank.

Old Hidden Parts:
CR-WR81B2(right): Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2 (Tune ECM +10)
Core ---------- CR-YC99UL
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ84A (Tune Max Leg Weight)
Booster ------- B03-VULTURE2
FCS ----------- CR-F82D2
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- KARURA
Back Unit L --- CR-WB69RA
Arm Unit R ---- WR22PL-OGRE2
Arm Unit L ---- WH08RS-FENRIR
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O75LA/O04-GOLGI/
MARISHI/KANGI

S rank Walkthrough:

Almost like the set-up used above... but better kill power. Use the
ORGE2 to kill the trucks, drop it once they are dead.

Use the missiles and Fenrir at there respected times...

I finsihed the mission with a 2,483 AC repair... but I'm sure the
requirements let you slide a bit more than that.

If you need info on what the LEVI can do, just scroll up.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

62: Intercept Enemy AC
Commission: "We've just received word of an enemy AC that has breached
our borders."

"It seems Alliance is becoming more desperate as the planned attack
time nears. They've foolishly chosen our headquarters in Circ-City
as their target."

"There's no need to let the AC reach its objective before engaging,
one of our advance bases will do just as well."

"I'm sending you because I'm confident in your abilities."

"Make sure the enemy understands the consequences of interfering with
my plans."

Requester: Jack-O
Operation Area: Camp Fortherd
Objective: Destroy the enemy AC
Reward: AC Part - YWL16LB-ELF3
Walkthrough:

This is an really easy mission, just kill the AC... looking at the
hidden part section of this mission if you really want to know who it
is before entering the mission :P

Any ways, take your best AC killer... anything you like. Then go for
an all out damage race.

If you have problems with this mission, I would suggest using missiles
or the cover of the middle structure. You can get good shoots in there.

Also, it can be cheap, but orbits or vertical missiles can really make
hiding good.

Another thing to keep in mind... if you are going in close range, make
sure you are turning and moving fast... he has a habbit of backing up
and out turning slower ACs.

Old Hidden Parts:
CR-WR93RL: Kill Evangel/Oracle.

New Hidden Parts:
YWL16LB-ELF3: Mission Reawrd.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- CR-C83UA
Arms ---------- YA10-LORIS
Legs ---------- CR-LH96FA
Booster ------- CR-B83TP (Tune for Boost Accel)
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - CR-WH01HP
Hanger Unit L - CR-WH01HP
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/MARISHI

S rank Walkthrough:

I ended the mission with 7,224 AP... I do know that 5,612 didn't give
me an S...

Use the dual Sniper Rifles while backing up to damage him and hopefully
damaging some of his parts. Now, once you drop those, go all out with
those Dual HPs... it should do the trick.

Nothing you can't do... he's just Evangle... tee hee... that should
be a kills name.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

63: Attack The Advancing Force
Commission: "I regret trying to hold you back during the last mission.
You did what had to be done under the circumstances."

"If you're interested, there's a new assigment I'd like you to help
with."

"An Alliance force was recently detected advancing towards Circ-City."

"Aside from its presence in our territory, little else is known about
the enemy force."

"Your compensation for this mission will be based on the number of
units destroyed. I look forward to seeing what kind of tab you're
able to rack up."

Requester: Jack-O
Operation Area: Garav Desert
Objective: Defeat the invading force
Reward: AC Part - YWH13M-NIX
Walkthrough:

Forget what Jack-Off says, if you complete this mission you are going
to be killing the same amount of enemies either way you look at it.

You'll need high ECM, and a lot of fire power. You'll be fighting an
AC at the end of the mission, so you'll need your AC to be fast turning
and light towards the end...

Either use back weapons for the mission (quad) or hanger stuff for
good results. If you can, try to fit a good radar on your back.

Now there are 3 types of enemies in this mission... and the tricky
part is trying to balance long range tactics against them while
having to fight a rather close ranged fight towards the end.

Better go standard... the enemies are:

Dual Plasma MTs: These can REALLY hurt you from a distance... so
you pretty much have to look out for the pink beams. Considering it's
a sandy mission, you will have to think quick... TAKE THESE MTS OUT
FIRST... they are the only ones on ground level that don't really
move quick.

Sand MTs: These are the same ones in which you should have faught in
an earlier mission... they aren't hard, but they are VERY annoying
since there are other enemies around.

Pod MTs: These shouldn't pose a problem... only take them out if they
are right next to you and you aren't in any immediate danger.

There isn't too many of each enemy... but the Plasma MTs will hurt...
so make sure you are on your toes.

For best results, go to the out of area line and search for them there.

Once you are done mopping up the MTs, Jack-O will come flying out...
Make sure to drop wait you don't need, and out turn him...

He's really easy... not only does he get affect by ECM, but you only
have to kill him about half way.

Old Hidden Parts:
WH04HL-KRSW(right): Complete the mission with an S rank.

New Hidden Parts:
YWH13M-NIX(left): Missione Reward.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2 (Tune ECM +10)
Core ---------- CR-YC99UL
Arms ---------- A11-MACAQUE (Tune Wieght +2)
Legs ---------- LH09-COUGAR2 (Tune Max Leg Weight +10)
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB69RA
Back Unit L --- ---
Arm Unit R ---- CR-WR88RS3
Arm Unit L ---- WH08RS-FENRIR
Hanger Unit R - YWH14PU-ROC4
Hanger Unit L - CR-WH01HP
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/
O05-HISTON/MARISHI
S rank Walkthrough

7,985 Ap left... AC repair of 109.

Not a hard mission with the right set-up.

For EVERYTHING, one shot with the sniper rifle will do... except for
the dual plasma MTs... that's what the FENRIR is for. One of each will
do.

The hardest part is actually figuring out which enemy is which... so
your best bet to the kill all the higher alt. enemies... the POD MTs.

Just look for the different color dot on the radar.

Once Jack-O comes out, drop your right arm rifle and waste the left
over shots with your FENRIR if you have some.

After they are out, go on an Assault with your HP and ROC4. The FCS
box isn't the biggest, so it may take some time to kill him, but you
shouldn't be in any trouble if you out turn his slow ass AC.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

64: Shutdown Defense Systems
Commission: "With Vertex's declared time of attack drawing near,
elements of the Alliance Tactical Unit are in active pursuit of Jack-O"

"We'd like you to assist us in these efforts by taking part in the
mission as a diversionary target for the enemy forces."

"Your objective will be to shutdown to Old Nire Industrial Area's
defense systems by destroying the energy supply pods located on the
sides of the central building."

"As far as Jack's whereabouts are concerned, we have some good leads.
He'll be found soon."

"You're free to leave the area once the enemy's attention is
sufficiently
focused on your AC."
"Good luckm Raven."

Requester: Alliance Tactical Unit
Operation Area: Old Nire Industrial Area
Objective: Destroy the energy supply pods
Reward: 130,000c
Walkthrough:

This mission is beyond simple if you just want it out of the way. The
object is to take out the targets. For an easier time, take a good
OB core (RAKAN) and a high cap generator. Also a blade to save $.

Once The mission starts, got to the "X"... Over boost to the other
"X". Once you've done that, take out the two MTs.

Then find Y, and then OB to the next Y.

Wonder why you need to overboost? Well unless you are blind, you
would have noticed a VERY fast/accurate/powerful dual plasma
cannon system guarding the door.

Once at Y, fly up a bit to blade the pods. After that, take cover
and blade the MTs once they stop shooting... then head to the next
target.

Once this happens, there should be two sniper MTs for back up...
take them out with your blade.

Now, the beef of the mission... Sight Hawk will come out. It's up
to you if you want to kill him. You don't have to, but if you
feel up to it, you should.

Always run away from him, take advantage of the area; overboost
by him to get some good distance.

He's not too tough, low AP & DEF. Look to the S rank set up for
a better strat...


                                           /-----Escape Points
                                       #######
                                       #     #
                                       #  S  #
                                       #     #
                     ###################     #
                     #                        #
                     #     X                  #
                     #     ####################
                     #     #
            ##########     %
            #       Y      #
            #      X       #  S Start
            ##########     #  + Very Big Guns
                     #     #  $ Target
           S         #     %  % MT
           ^         #     #
           |         #     #
           |         #     #
           |         #     #
                     #     #
                   ###     ###
                   #         #
                   #         #
                   #  %   %  #
                   # $+___+$Y#
                   ###########

Old Hidden Parts: CR-H95EE Kill Crow/Sight Hawk

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- CR-YC010/UL2
Arms ---------- A11-MACAQUE
Legs ---------- LH09-COUGAR2
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR81B2
Arm Unit L ---- YWL16LB-ELF3
Hanger Unit R - CR-WH01HP
Hanger Unit L - CR-WH01HP
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/CR-O79L+/O03-CODON/
O07-PRIMER/MARISHI

S rank Walkthrough:

5,260 AP left... which was also my AC repair... WOW!

Any ways, this mission isn't too hard, they give you A LOT of space
with the AP left due to that big giant ****ing laser.

Overboost to the first point, snipe the two MTs on the buildings...
then over boost towards the tower... blade the targets and the MTs.

Kill the sniper MT that comes out, then drop your blade once the AC
comes out.

Waste the rest of your bazooka rounds on him... THEY WILL DO A MASSIVE
AMOUNT OF DAMAGE!

Once it is out, THEN use both pistols. Don't use both the pistol at
the same time, as you'll be ineffective... use the bazooka at long
range... then the dual hand guns to just kill him off. If you hit him
enough times with the bazooka, you can EASILY out damage him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

65: Destroy AC Sight Hawk
Commission: "We've just received word from one of our recon teams that
there is a massive faility located beneath Circ-City."

"All of our resources are currently focused on finding a way inside
the structure."

"Unfortunately, there's a Raven employed by Vertex who is doing
everything in his power to interfere."

"We'd like your help eliminating him. The target's name is Crow and
he is one of the best. You have to be at the top of your game."

"We're so close to putting a stop to Jack's plans. Do not fail us
Raven."

Requester: Alliance Tactical Unit
Operation Area: Versurs Highland
Objective: Destroy AC Sight Hawk
Reward: 98,000c
Walkthrough:

OK, this would be an easy fight... and I mean really easy...

But there is one problem... suicide MTs are playing red rover with
the ground.

So what do you need to do? You need to seriously kill this guy fast!

Make a fast turning AC with the M2 (160 shot MG), Rifle EO core, and
the 42 shot hand gun (won from an early opponent in the arena.).

This should be enought to put him down quick. Nothing he throws at
you is anything to worry about... if anything, it will be back seat
to the MTs.

You really need to just try to circle him... hopefully you'll avoid
most of the MTs...

By the way, he is a ****ing ****** for standing in a field full of
flying exploding bombs... I mean... come on...

Old Hidden Parts:
CR-H9SEE: Kill Crow/Sight Hawk.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- CR-C89E
Arms ---------- A06-GIBBON2
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- MF05-LIMPET
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-069ES/CR-O71EC/CR-O79L+/O03-CODON/MARISHI

S rank Walkthrough:

Kill him, end of story...

He has low AP/Def, so he should go down fast... the EO alone with do
massive damage to him...

By killing him fast while constantly turning and boosting, you'll
naturally avoid most of the MTs as well... once you kill him, drop
all your stuff then boost like a mad man to avoid further MTs.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

66: Destroy AC Heaven's Ray
Commission: "Our scanners picked up an enemy unit headed toward the
Old Nire Industrail Area. We've identified the target as an Alliance
AC named Heaven's Ray."

"The area in question is a vital stronghold located within Circ-City.
It cannot be allowed to fall into enemy hands."

"Unfortunately, previous Alliance raids took out the the (typo)
defense systems that normally provide this area with security."

"We need you to intervene."

"Take out the enemy AC before it can carry out its mission."

Requester: Vertex
Operation Area: Old Nire Industrial Area
Objective: Destroy AC Heaven's Ray
Reward: 165,000c
Walkthrough:

This mission includes two fights... one were you'll want to attack in
close, and one were you'll want to fight far away...

Make sure you have an EO Core/Two Arm weapons/Hydra2 or Mircos with
relations.

The first part includes you up against an AC. He is an AC that will
try to get as close as possible. The idea is to use your hand weapons
and EO to destroy him as fast as possible.

Now, he will try and get close in a tiny area... just keep backing
up and shooting him with all you got. Once he is dead, drop your
arm weapons, you don't need them any more.

A cut scene should happen, and a Biped Pulver should come out. He isn't
as hard as you think... he has two attacks, his lasers and his blades.

His blades shouldn't touch you if you are backing away from him all
the time.

His laser will fire at you once you are far away. This is your time
to hit him with as many missiles as possible.

You should be locked on to him almost 100% of the time... once you
see a blue laser fly, fire some missiles off... if the timing is
right, you'll hit him with EVERY one.

Don't attempt this while he is moving, as he can boost pretty
fast.

Once you take him out, it's the end of the mission.

Old Hidden Parts: None

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-C98E2
Arms ---------- A11-MACAQUE
Legs ---------- LH09-COUGAR2
Booster ------- B03-VULTURE2
FCS ----------- FUGEN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E84RM2
Back Unit R --- WB19M-HYDRA2
Back Unit L --- ---
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/CR-O79L+/
O03-CODON

S rank Walkthrough:

Here is what you do... boost past the AC at the start of the mission.
You want to take this battle to the flat strat for ease.

Now just use your machine gun/EO/hand gun to rape Heaven... on the
flat ground he will boost right towards you most of the time... you
should kill him with well over 40 shots in your machine gun (80 here).

Now, once he's dead, drop the handgun to increase your lock range.

Now just launch missiles at the pulver when he is stationary... You can
kill him in 5 launches... they will all hit if done right. The reason
I didn't drop the machine gun or told you to is because you may need
it if you can't hit the damn thing with missiles.

Remember, only launch the missiles if you are fully locked on DURING
his FIRST laser cannon... that is all.

I finished with 7,017 AP.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

67: Eliminate Airborne Force
Commission: "Raven, we've reached the final stages of out attack plan."

"Our latest reports indicate that Alliance is sending a large airborne
force toward Versurs Highland. This is most likely their final attempt
to resist."

"Please head to the area immediately and eliminate all targets."

"Alliance must be brought to its knees, Don't let use down."

Requester: Vertex
Operation Area: Versurs Highland
Objective: Destroy the enemy's airborne force
Reward: 142,000c
Walkthrough:

Remember the last mission of the "Levi" path? Well this is the same
thing only triple the amount of planes... WITH NO LEVIS!

Ok, just take a low drain AC with about any type of rifle... really,
nothing hard. At the time of writing this FAQ, my repair was 614c...
That's about 300 damage I took...

If you are getting raped by missiles... don't bother taking any
missile defense... if you can't beat this missile, good luck for the
next :D

Old Hidden Parts:
CR-WB87GLL: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- YH12-MAYFLY
Core ---------- CR-CO6U5
Arms ---------- CR-A92XS
Legs ---------- CR-LRJ76
Booster ------- B05-GULL
FCS ----------- CR-F91DSN
Generator ----- FUDOH
Radiator ------ CR-R92
Inside -------- I05D-MEDUSA
Extension ----- E07AM-MORAY
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- CR-WR88RS3
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69SS/CR-O71EC/O03-CODON/CR-O86R+/MARISHI

S rank Walkthrough:

Use the decoys if you want to.. turn on the AMS if you suck at
dodging...

This mission is possible with NO MISSILE defense... and it is still
very
easy...

Well, do what you must... but if you got this far on this path (Zinny's
path) you most likely encounter MUST HARDER missions.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

68: Safeguard Industrial Area
Commission: "Alliance Tactical Unit forces are closing in on the Old
Nire Industrial Area."

"This is one of our most vital strongholds: if it falls into Alliance's
hands the balance of power will shift greatly in their favor."

"This is the enemy's last attempt to turn the tide of the conflict.
They're deploying all of their remaining forces."

"Although we have defenses in place, they probably won't be enough to
repel what Alliance is going to throw at us."

"We have no time to waste. Please head to the operation area and
elimate all of the invading forces. It's time to end Alliance's
meddling."

Requester: Vertex
Operation Area: Old Nire Industrial Area
Objective: Destroy the invading enemy force
Reward: 108,000c
Walkthrough:

This mission is easier than it looks... First off, equip your AC to
be somewhat mobile... with parts countering close range. This being
Shotguns... Bazookas... Machine guns... Any... both arms and with a
solid EO.

Jouser in this mission starts HEADLESS! That's less defense than he
allready has!

Ok, so here is the deal... once you see him, you'll want to keep on
backing up so he can't peg you at close range with his blade or
slug gun.

He has low AP, and low defense... it shouldn't take long... really...
He boosts right to you.

Now once he's dead, but a bullet in all the OWLs and RJ MTS. You
should have ammo... and these enemies shouldn't give you any trouble.

And remember folks, never give a creamie to a guy with a bad accent...
and no head :D

Old Hidden Parts:
MF04-COWRY: Kill Jouser/Heaven's Ray.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-C98E2
Arms ---------- A11-MACAQUE
Legs ---------- LH09-COUGAR2
Booster ------- B03-VULTURE2
FCS ----------- FUGEN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB85RPX
Back Unit L --- ---
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/
O03-CODON/MARISHI

S rank Walkthrough:

Kill Heaven the same why you killed him in the other mission (only
with a pulver)... this one is WAY easier... with less defense, and
weak enemies instead of a pulver.

Once he is dead, arm those rockets and destroy the OWL MTS to get
better lock ons.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

69: Eliminate AC Intruder
Commission: "An unknown target has entered the facility located
beneath Circ-City."

"We have unconfirmed reports that this target is in fact, Evangel. If
this is the case, then it means his true loyalties are actually to
Alliance."

"After their last defeat at our hands, Alliance headquarters has been
steadily pulling back their forces."

"A single AC unit isn't going to change the tide of battle. We have
no idea what Evangel might be up to."

"In any case, we know he is not to be trusted. It's time for him to
be removed from the picture. Our vision of a new world order is
close at hand."

Requester: Vertex
Operation Area: Underneath Circ-City
Objective: Eliminate the enemy intruder
Reward: 162,000c
Walkthrough:

This really isn't a hard final mission, but make sure you take the
18 shot large rockets... you'll need them.

Now, this a two part mission... versus an AC, then a simple destroy
a target part (Which AC game doesn't have one of these any more?)

Now, great an AC with two arm weapons and solid EO. Make sure you
have decent speed.

Right when the match starts, aim down a little bit while you have your
rockets selected... you can get a free cheap hit off like this.

Once the battle begins, take the fight long range or close range...
which ever best suits you...

He has his trade mark rifle and a new back weapon... dual grenade
launchers. If you stay at long range, he'll pick his shots... so it
isn't hard to dodge them... at close range, he'll use his blade and
rifle...

You don't want to see any grenades.

Now, once you are done killing him, go into the hole. Before you
actually drop down, make sure you drop EVERYTHING but your large
rockets.

You'll then be dumped into a large chamber once you start the next
part. Tilt your aiming bars up and ground boost towards the targets.

Each one takes a single rocket... so you can miss more than 10 times.

Once you destroy this, you get the ending.

New Hidden Parts:
CR-YWB05MV2: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- CR-H81S4
Core ---------- YC07-CRONUS
Arms ---------- CR-A92XS
Legs ---------- CR-LH89F
Booster ------- CR-83TP
FCS ----------- CR-F82D2
Generator ----- CR-C84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E92RM3
Back Unit R --- KINNARA
Back Unit L --- CR-WB85RPX
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/
CR-O79L+/O02-ORGANELLE/MARISHI

S rank Walkthrough:

6,124 AP is what I had at this mission's end. I know if you are as
low as 5,300, you will not make the cut.

Any ways, the first and most important thing to do is to get the
first hit with your rockets as label above. This will stun him a bit
and let you escape a possible dual grenade launcher.

Now, once you hit him, back boost away from him while pegging him with
your two rifles... hopefully you'll destroy his core.

Once you are out of your sniper rifle ammo, select your missiles and
just finsih him off with them.

Then drop everything but the rockets and finish the mission.

Remember, High Ap + Finishing time > Ammo Cost... it took me many
tries to get this right.

Oh, and don't get hit by lasers.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

70: Defeat Jack-O
Commission: "Jack-O's location has been discovered."

"He's holed up in an area underneath Circ-City."

"Fortunately, our forces recently secured a route that leads to this
location."

"Your mission is to find Jack-O and eliminate him. He's the one
responsible for causing our world's descent into chaos."

"The struggle between Vertex and Alliance ends today."

Requester: Evangel
Operation Area: Underneath Circ-City
Objective: Destroy AC Foxeye
Reward: 0c
Walkthrough:

I'm not going to get in deep here... this is a VERY easy last mission.

I respect Jack-O... he's an asshole, but I respect him... Giving you
the majority of new parts from his missions... he's a great guy...

And he's got balls... because in this fight... HE IS MISSING AN ARM!

AN ARM!

Jack's got balls...

If you want an easy way to kill him, simply equip something close range
with fast turning legs. You can easily out turn him... and when I say
easily.... I did this mission flawessly my first try... (No hits/Energy
weapons).

Old Hidden Parts:
WB18M-CENTAUR: Kill Jack - O/ Foxeye.

-----First Timers ^--------Looking for an S?V-------------------------

Set up: AC: VirginSlayer
Head  --------- CR-H81S4 (Cooling + 10)
Core ---------- CR-YC99UL (Cooling + 10)
Arms ---------- A11-MACAQUE (Cooling + 10)
Legs ---------- CR-LH74M (Max Leg Weight + 10)
Booster ------- CR-B83TP (Boost Heat +10)
FCS ----------- CR-F69
Generator ----- CR-G84P (Condenser Cap +10)
Radiator ------ ANANDA (Cooling + 10)
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- WH03M-FINGER
Arm Unit L ---- CR-WH01HP
Hanger Unit R - YWH14PU-ROC4
Hanger Unit L - WH09H-WRAITH
Optional Parts: O01-AMINO/CR-O69ES/CR-O71EC/O03-CODON/O04-GOLGI/
O06-PHAGE

Base ----- 0/0/0
Aid ------ 17/0/0
Optional - 85/85/80
Detail --- 200/0/0
Joint ---- 200/200/200

S rank Walkthrough:

Vesperas                 V            Jack-O
 on VirginSlayer          S            on Foxeye

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

71: Underground Investigation
Commission: "Although we faced fierce resistance from Vertex, our
forces managed to secure an entry route leading into the area beneath
Circ-City."

"Based on the desperation with which Vertex fought, we have reason to
believe that something relating to the ongoing conflict is concealed
there."

"Our forces suffered heavy losses during the last battle and we don't
have the manpower to conduct a survey of the underground area. We'd
like you to do so instead."

"It's unknown what type of dangers exist in the area, but Jack's
declared time of attack is at hand and we're running out of options."

"This will most likely be the final battle, Raven.
Good luck."

Requester: Alliance Tactical Unit
Operation Area: Underground Circ-City
Objective: Invertigate the area beneath Circ-City
Reward: 180,000c
Walkthrough:

First make sure you take Dual Hydra2/Micro Missiles for this mission.
Also take the 36 ammo relations and the "FUGEN" FCS for fast locking.
Equip the Optional Part for reduced missile lock-on times as well.

Fast speed is a good idea, but no other weapons are needed... for best
results, use a Hydra and the heaviest Mirco missile launcher you have.

This mission is broken up into two parts. Ironically, the first part
is MUCH MUCH MUCH MUCH MUCH MUCH harder than the next... well, that's
how I felt.

Any ways, remember the last mission getting to here? You know, with
tem happy ol bombs that don't like the ground? Well there back!

Well only for a little whiles at a time :P

Any ways, you must dodge these ****ers for quite some time. Here's
how I did it... first off, get to the door on the opposite side
of this giant room. Once there, make small circling motions...

  />>>>\
 /      \
^       V    This is a sky view...
^       V
^       V  Either boost on or hop over the arrows... or visa versa.
 \      /
  \<<<</

Basically pretend you are circling a target... but keep you're eye on
that door... once Jack-O gives you the hint, go inside and hope you
aren't sparking. If this doesn't work... try again... you may get
lucky.

Now once you are in the door... you'll see a cut scene. Then in the
hole you go!

Now, here's the boss... Another Pulverizer. This one is a biped...
yes, it's fast, so stay the **** away from him...

Here are what to do:

For defense, stay the hell away from him... once the battle starts,
try to get him when he is across the room from you, but not so
that the middle section is in the way... odd as it may seem, but
you want him on the ground.

He has three attacks....

1. Dual Blade Slashes: What ever you want to call it... if this
touches you... you will be Pulverizer'D (TM). To avoid this,
stay away from him. He will always try and pull this off.

2. Stationary Back Cannon: He will stand still on the ground
to use this... even if he's in mid air, he'll just drift down
to land, then fire away. These aren't hard to avoid... nor do
they do a lot of damage. Put let me tell you... YOU WANT IT
TO DO THIS. I'll tell you why later.

3. Big Blue Ball: Yes, one big blue ball... and guys, I know you
hate Blue Balls. Any ways, this ball is VERY fast, and VERY powerful...
It is within your best idea to dodge these as best as you can. What
makes it tough is that despite a telegraph (arms crossed, then slashed)
he can do it any where... it is very cheap when he'll pull this off
at point blank.

Ok, so you know what he does now... but here is how to attack him.

Click on your extensions and hydra2 (multi missiles). WHEN EVER you
see him use his second attack... so basically when you see very
inaccurate blue lasers, fire them. I say fire because you should
always be looking at him.

If you shoot him at any other time, you have a snowball's chance
in hell of connecting a hit.

I used the Hydra first, so you can drop it faster... don't miss
too much, but it you run out of ammo, you can just let him
Pulverizer you! Well, that's because you start right there again...

And it doesn't effect rank!

Old Hidden Parts:
YH08-MANTIS: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head ---------- YH12-MAYFLY
Core ---------- CR-C83UA
Arms ---------- CR-A92XS
Legs ---------- LH09-COUGAR2
Booster ------- CR-B83TP
FCS ----------- FUGEN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E92RM3
Back Unit R --- WB19M-HYDRA2
Back Unit L --- WB19M-HYDRA2
Arm Unit R ---- ---
Arm Unit L ---- JITEN
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/
MARISHI

S rank Walkthrough:

The important thing for this mission is to learn how to dodge these
MTs... as I listed above... you really need to boost in a circle...

Make sure you put your back to the middle area to minimize damage.

Once you are done their, drop your shield... then launch missiles
whenever you see his arm raise up to shoot blue plasma.

You can enough ammo to kill him, don't worry...

For this S rank, I got hit about 5 times by MTs (4 at once when I
went through the door :/ ), once by his blades, and once with that
big blue ball... so I know the requirements aren't steep.

Just make sure you do good in the first part... and if you aren't
going through free mission, you can keep using the check point with
no trouble to your rank.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

72: Shutdown Internecine
Commission: "The objective of this mission is the destruction of both
the Internecine and Pulverizers."

"The Pulverizers are weapons that gather data from their battles: this
data is then transmitted to and processed by the Internecine to create
a new, and more deadly verison of Pulverizer."

"The Internecine has to be destroyed in order to eradicate the
Pulverizers once and for all. We're counting on your help to
accomplish this."

"To ensure that the mission's objective is met, you and another Raven
are being sent into the area beneath Circ-City via different routes."

"One of you will go after any Pulverizers roaming free, which the
other focuses their efforts on the Internecine. You must succeed if
there is to be any hope for our future."

Requester: Jack-O
Operation Area: Underneath Circ-City
Objective: Destroy the Internecine
Reward: AC Part - CR-C06U5
Walkthrough:

This mission includes two fights, both with a pulverizer.

Ok, for this mission you need a few things:
7-9 Lock Micro missiles
7-9 Lock Micro missiles
36 Ammo Relation missiles
FUGEN FCS
Optional Part that decreases lock time
Small/Accurate arm weapon (If using the 9 micros, you can skip
these)

Now the first part of the mission takes place in a wide open area.
You'll soon see Jack-O gib everywhere... then a Hover type Pulverizer.

He has the usually Pulver gear, laser rifles and blades (Which I never
seen him use), plus some new stuff... his old things won't bother you
as much as his new gadgets... for he has ungodly cheap orbital weapons:

Think of the Harpy, only on crack... they are quick to swarm you, hit
for a decent chunk, AND are extremely accurate. Don't plan on dodging
these for too long.

Now, here is what you do: Use one pack of the Mirco missiles without
the relation missiles. They shouldn't have a problem hitting it with
the giant spread pattern. The idea is to do this as quick as possible,
since you really can't dodge these orbits.

Now, if you run out of ammo with the single missile launcher, drop it
and resort to using your arm weapon. I choose the "Crest made laser
rifle; Mini Ksaw." You shouldn't need back up, but there may be a
chance of missing him a few times.

Once you are done killing him, drop all but your relations and micros.

Head in the door, and down a hole...

You'll see a movie of the main ***** getting owned... it feels good
to watch this :)

Now, you'll be in an enclosed area fighting the Airborne Pulverizer...

Again, it has blades and laser rifles... things you know of. It's
new updates include:

-Rapid fire laser; paper thin, very fast, and nearly impossible to
completely dodge (doesn't EVER stand still when this is happening)
-Green Missiles; You'll probably see these few times if any... they
are multiable green large missile... they aren't as slow as the large
missiles, but they aren't that fast in general. Dodge these like any
other missile, as they are all strong.
-Energy Explosion; He will put himself in a energy shield, in which
you can't hurt him... seen in his intro while handling Zinny. While
in this, he will launch MANY lasers... do your best to dodge these,
but make sure you don't double back.

With all of these new things, only his Rapid fire lasers are the
things that will hurt you... and he does them all the time... so
you'll want to take him out ASAP.

To do this, turn on your missile extensions and use your micros
non-stop. They shouldn't have any trouble hitting him... also,
try not to use them when he is in his bubble... they will do
0 damage.

New Hidden Parts:
CR-C06U5: Mission Reward.

CR-WL06LB4: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C02-URANUS
Arms ---------- CR-A92XS
Legs ---------- LH09-COUGAR2
Booster ------- B03-VULTURE
FCS ----------- FUGEN
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E92RM3
Back Unit R --- KARURA
Back Unit L --- KARURA
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/
O02-ORGANELLE/O03-CODON/MARISHI

S rank Walkthrough:

Nothing really too much to say... I finished this mission one time
with about 3,400 AP... so you can slack off quite a bit...

Just do one thing... KEEP SHOOTING MISSILES!

The first pulver can actually dodge some of them... if you feel it
is, the HYDRA2 can hit a tad better in my case.

For the Airborne Pulver, turn on your extensions and fire away. If
you have at least one pack left (full pack), and some relations left,
you can easily win. The EO core is for high E def... but if you need,
you can pop the EO in case of an ammo shortage...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

73: Destroy The Internecine
Commission: "Due to its inherent dangers, this assignment is one that
many Ravens would hesitate to accept. It is my sincere hope that this
will not deter you though."

"My final request is taht you destroy the Internecine and bring an
end to the Pulverizers."

"The Pulverizers are weapons that gather data from their battles: this
data is then transmitted to and processed by the Internecine to create
a new, and more deadly version of Pulverizer."

"Your target is housed inside the facility located beneath Circ-City.
It's guarded by swarms of unmanned suicide weapons it produces to
defend itself."

"everything has been leading up to this moment, Raven. The future
rests in your hands."

Requester: Jack-O
Operation Area: Underneath Circ-City
Objective: Destroy the Internecine
Reward: AC Part - CR-YC03U4
Walkthrough:

Wow... Jack-Ass is "lost" but can still send me mission... nice plot
hole FROM.

First off, you REALLY need to have a good set-up and good skill to
go along with that. This mission calls for speed and quick killing.
First, equip the lightest parts, radar isn't important, the TP
boosters, LOTUS/G84P Generator. Then use ALL solid weapons... make
sure both arms have something. You'll also need the RPX large rockets.
The specific arm weapons you'll need vary upon your fighting style...
I will explain them later.

*IF YOU PLAN TO S RANK THIS MISSION, MAKE SURE YOU DO IT NOW! NOT
THROUGH THE FREE MISSIONS... OTHERWISE, YOU WILL NOT GET A VERY VERY
VERY VERY VERY VERY VERY VERY VERY VERY VERY VERY HELPFUL CHECKPOINT*

The first part is something never seen before in an Armored Core game:
Extra long vent shafts with ****ing MTs that just blow up at you!

Now there are two ways to approach this... either dodge then or
kill them as they try to fly into you. Shooting them is easier, but
you really need to make sure you are using a weapon with good ammo
or have good back up.

Now, 9 times out of 10, you'll be better off just trying to dodge
them. Now they can come only in 4 different areas... left/right-or-
top/bottom. If you are shooting, or dodging, only worry about the
ones on the bottom level.

Now, pay attention to your lock box, this will important... you
DO need VERY fast reaction speed... and if you are as good as me
you can get by without taking a hit...

I would HIGHLY suggest getting blow up on purpose if you take more
than 4 hits...

Also, there are lasers sometimes blocking the way... only the first
path to an exit contains unavoidable ones.

One more thing, I took the longest path due to the lower number of
turns... the only way to get by a corner safely is either luck, or
making sure you lock on to a high flying one before making a move.


            /============*=========*====###  ###  ###============\
            =======*=====*=====*===*====###  ###  #X#=============
            =======*=====*=====*========###  ###  ###=============
            =**                              ===               ===
            ===                              ===               ===
            ===                              ===               **=
            ***                              ===               ===
            ===                    N         ===               ===
            ===                    ^         ===               ===
            ===                    |         ======\           ===
            ===                    |         =======           ===
            **=                    |         \======           =**
            ===                                  ===           ===
            ===                                  ===           ===
            ===                                  ===           ===
            ===                                  ===           ===
/========================\               /==========           ===
==========================               ===========           **=
==========================               ==========/           ===
===                    ===               ===                   ===
===                    **=               ===                   ===
===                    ===               ===                   ===
===                    =============================*=============
===                    =============================*=====*=======
===                    \==================================*======/
===========\
============
\===========
         === S Start
         === # Hole
         === * Laser
         ### X Easiest path to take no damage
         ###
         ###
         ===
         =S=
         ===

*CHECK POINT*

The next part of the mission take part in the actual Internecine's
area.
Use your large rocket to take out all the control panals... this
shouldn't
be hard... for better results, just ground boost with your rocket lines
tilted upwards... add a jump to farther aim.

Now prepare for this games "IT" AC... and if you checked your Raven
List,
you should all ready know... it's Zinny Baby! She's horny for some
Raven meat... and she's decked out in a sexy AC...

She's VERY fast... this is why you need speed... and when I say VERY
fast, I'm not ****ing around. DO NOT EVER, I MEAN EVER LET HER GET
CLOSE TO YOU! She has a neat little gadget called the LAMIA2 with
OP-I. The LAMIA2 is pretty much the remake of an old school Plasma
cannon back in the day... the purpose was basically an Anti Heavy
AC... you pop this guy on a quad for a side board... well now she
has one. Basically it can do about 300 damage per hit... and her's
shoots a lot faster than it should. Think about those Sand-Mole MTs...
Yea, stronger than them.

So basically since you can't go into close range, you have to take this
fight to mid. I say mid because it is a nearly impossible to get far
away from her... you can then expect her 3 other weapons...

Back weapon, Dual missiles with extensions: She can launch 6 missiles
at a time... although she starts the fight off only using 2. Any ways,
they seem to have better tracking, but nothing a simple dodge can't
do. Just remember, if you see her launch missiles, pump the dash
button and ground boost away from her... then jump/dodge when they
close in... this was you can focus just on dodging the missiles with
fear of the...

Left arm weapon, NIX: This is a generally strong machine gun up close.
This will only hurt if you are close... WHICH YOU SHOULDN'T BE! Any
ways, if you stay at mid and keep moving, you'll only get hit with
a small amount of spread. Although this can hurt up close, this should
be the only thing hitting you as her other weapon is...

Right arm weapon, PYTHON: Now once I got done raping her, I lost hope
in this new weapon. You'll HAVE to be able to dodge this... if you
don't, there is no hope... once you hear the charge up, wait a second,
then change direction really quick. If done right, you will complete
trick it out... doing this can yield good result even at close range.

Now... as for killing her... you need two arm weapons, and either
back up hangers or and EO core. Why back up hangers? Well, you want
light weapons... here is something you can do for an example: Dual
R3 rifles (100 Ammo new parts) with two Wraith handguns. Keep your
FCS tilted a tad bit, then focus on shooting on her when she swoops
down. This is because you'll need to focus on ground boosting as
much as possible to gain the maximum distance.

Now, don't think just because you see her sparking to start slacking
off... her Lamia can take off some of your parts and end your life.

Also, a good reason to stay on the ground and hit her while she is
flying is to try and damage her legs as much as possible. Once her
legs break, she is pretty much dead.

The dual R3/Dual Wraith Handgun strat is owed to SirAltairTheGr8 of
GameFAQs...

Personally, I know it's better than what I did... Quad-Hand guns.
Dual HPs and Wraiths (HP are the revolver type hand gun). Well not
better, just more user friendly... as I'm sure if you are looking at
this FAQ, you can't handle up close :P

Once she is dead, I would take a picture of your AC just standing
there... it's dramtic... chicks will want you!

Now watch the credits and enjoy!

New Hidden Parts:
CR-YC03U4: Mission Reward

YWH16HR-PYTHON: Kill Zinaida/Fascinator.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H04-CICADA
Core ---------- CR-YC99UL
Arms ---------- A06-GIBBON2
Legs ---------- LH07-DINGO2
Booster ------- CR-B83TP
FCS ----------- CR-F75D
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB85RPX
Back Unit L --- ---
Arm Unit R ---- CR-WR88RS3
Arm Unit L ---- CR-YWH05R3
Hanger Unit R - CR-WH01HP
Hanger Unit L - CR-WH01HP
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O79L+/
MARISHI/KANGI

S rank Walkthrough:

Now there are MANY ways to get an S rank on this mission... just beat
it!...

Using Dual R3/HPs, like noted above... Dual HPs/Wraiths... Grenade
launcher Arms... the key is just to kill her at long range. Make
sure you are VERY FAST! Use the frame listed above and just mix
and match weapons to your liking.

With this set-up, you should be using the sniper rifle on all the
MTS that get in your way... then the rockets to destroy the
targets... after they are out of the way, drop them.

Now, for Zinny, use the two Rifles until she says something along
the lines of "I can't believe how good you are..." This means see
at about 50% AP...

It is safe to drop your Sniper Rifle... Then use your Hp and Rilfe.
Now keep using both of them until you run out of HP ammo.

About the time you run out of HP ammo, make sure you here her say
"It must be fate..." This means she's at about 25%... you can then
drop your Rifle for the other HP and just take her out.

Now, if you are dropping weapons early on, make sure you have
done enough damage to her... but you don't want to hold on to
the sniper rifle too long... it's small lock box makes using
the other Rifle a pain.

Now keep in mind you'll have to dodge nearly all of her missiles
and Python shots to have ANY bit of chance... but once again, if
you beat this mission once, you should of S ranked it.

I've beaten this ***** about 20 times now... not once have I gotten
anything but an S.

I've heard rumors that you can get an S rank with missing parts as
well as VERY LOW (red zone) AP.

With my set-up... it's only for those who need a design that can make
it through the first area flawlessly... once you do that, you can
keep retrying the mission for better results from the checkpoint.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

74: Stop Last Assault Attempt
Commission: "Raven, we need your assistance one last time."

"There's a large Alliance airborne force headed towards Versurs
Highland. It looks like they're trying to make one last stand."

"We are so close to achieving complete victory. Opportunites like this
cannot be squandered."

"Head to the operation area and destroy the enemy force. Your targets
are desperate, so be prepared for anything."

"Please help us put an end to Alliance's resistance once and for all.
Good luck."

Requester: Vertex
Operation Area: Versurs Highland
Objective: Destroy the enemy's airborne forces
Reward: 148,000c
Walkthrough:

Taken from Artillery: HECTOS owns the massive flying crap, like Vespy
said it doesn't need a lock box to aim. Vespy's FAQ wins!

This is what you need in this game: HECTOS... well, in this game, there
called the CR-WB85RPX. Buy one now. In fact, if you think you suck, buy
two!

Also, you'll want good radar for the first part, as well as a nice
rifle.
A low drain AC with good air time is also a good idea. Also, if you
feel
the need, load up on missile defense, AMS or decoys.

Ok, for the first part, you'll fight 4 packs of 3 fighter jets... ALL
AT ONCE! This may seem hard, but I find it very fun.

That these all out with your rifle. I don't think you'll have trouble
with these guys if you got this far. After they are dead, drop that
rifle... you don't need it any more...

Then you might **** yourself once you see two massive MTs...

If you played the mission with the solo Levi before this, these are
very watered down... they still have the ability to launch a ton of
missiles and a laser cannon... also with a bit of ECM. However...
no grenades with lower AP.

You'll no doubt encounter all three of these... so here is what you do:

For the missiles, either pay attention to them and dodge, or place a
large number a decoys around yourself once they are about to come in
contact.

For the laser cannon, try to avoid it... it isn't too bad because
you'll
be killing them fast...

For the ECM... you are using rockets... ECM doesn't do anything to
rockets.

Now, here is how you deal with all three of them...

"OH NO VESPY, YOU SAID THERE WAS ONLY TWO!?"

Yes, you're right, silly me... any ways, each Levi only takes 4 shots
to
kill with the Hecto/RPX/Large rockets, what ever you want to call them.

Once the battle first begins, first learn where both are located...
once
they first pass, this is your chance to peg them. Please don't dare
think
of Emailing me about this not working... they are slow, and giant
targets.
But once they pass over you, it shouldn't be hard to nail one with 4
hits.

Don't be afraid to fly towards them or tilt your little rocket lines.

Once one is out of the way, dealing with one shouldn't be a problem...
4 more rockets till the end of the mission...

"VESPY, YOU SAID SILLY ME, I DIDN'T THINK THERE REALLY WAS ANOTHER!?"

Ok ok, there is really three... the last one is the same as all the
others... (although it should be a tad harder...) 4 rockets, it goes
down.

12 rockets is all it takes... if you miss, or I miss counted, sorry,
maybe it's 15... oh well, easy ass mission.

Now go play with your new AC part, the Geryon3...
(Prepare for some random babbling)

Which is odd... it's the remake of the "WC-IR24"... which used
to be the a very light version of a grenade launcher... (only
energy)...
it is like the Geryon2 statwise... then it got balanced in AC:MOA to
function more like the Geryon(1) stat wise... heavier weight...

Now it's the something totally different... the Geryon3... think of
it like a one shoulder LX (two shoulder plasma cannon)

New Hidden Parts:
YWB3SL-GERYON3: Complete the mission with an S rank.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-YC99UL
Arms ---------- A11-MACAQUE
Legs ---------- LR03-ORYX2 (Tune Max Leg Weight)
Booster ------- B03-VULTURE2
FCS ----------- CR-F75D
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB85RPX
Back Unit L --- ---
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH08RS-FENRIR
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/O04-GOLGI/
O05-HISTON/KANGI

S rank Walkthrough:

Use the WYRM for the jet fighters... once you kill all 12 of them,
make sure to drop it.

Now use your large rockets with the FENRIR to destroy all of the
LEVIs... they aren't hard, and should get taken down RATHER
quickly...

Use the FENRIR when they are far away, and the rockets + FENRIR
while close.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

75: Destroy The Pulverizer
Commission: "Greetings Last Raven, this is a mission request that only
someone with your qualifications can hope to accomplish."

"Although the Internecine was shutdown, an aerial Pulverizer unit has
appeared in the underground facility. It must be destroyed."

"This Pulverizer is much stronger than any you have previously
encountered. Exercise extreme caution."

"The target is a highly proficient killing machine, but I'm still
confident you can win. Good luck."

Requester: Unknown
Operation Area: Internecine
Objective: Destroy the Pulverizer
Reward: 600,000c
Walkthrough:

Ok this is the ultimate Pulvie that piece of junk (Internecine) could
spit out. Now, to get this mission, you must of played each and every
one before this... which means you faught the weaker version...

Here is what he can do...

Red Pinging Laser: The same as the last one... if you move quick, it
will still hit you no matter what you do... it's unavoidable... but
DO NOT EVER STOP! If you stop, it will hit you 20X harder. This is
the only reason you NEED to kill him quick.

Blue Energy Rifle: Dodgable, but consistant... A LOT STRONGER than
last time. Best to try to dodge these the best you could. If you
don't you won't stand a chance.

Green Swarming Missiles: This move also makes a return. They come
out with no notice which makes them hard to dodge... impossible
at close range. Unlike other missiles, they will hit you even if
you dodge them... so you have to dodge them twice. Unless he is
point blank, take dodging these the best you can... you'll
problaby get hit with more than one every time. Commonly people
think he does 10 at a time... which is not the case... he only
shoots his regular five, but can do them many times in a row.
I've seen 3 launches of 5... I died.

Orange Plasma Cannon: Remember the other Pulver's shield with the
explosion of orange lasers? Well this is about the same, only in
stead of many... it's just 5 VERY quick stronger ones. If you
ever used the Geryon(1), it's about the same... about 1,000 damage
per hit PLUS it breaks your parts like no other. Now, take care
to dodge ALL of these... if you don't, you probably won't make it.
Make sure you look closely at the orange gathering... it takes some
time before it charges, then a little bit of time for the shield to
get off after. Once this shield is gone, either after with your
strongest weapon, or wait to see what he does... trust me, getting
close to launch an attack and having 5 missiles hit you sucks.

Dual Blade Slash: This should never hit you... but I guess it hurts...

Also, two more things about him... he starts above you and he has an
AMS. This means missiles are the end all killer this time and you have
to get out of the way in the beginning.

For attacking it? If you go on your own, take only strong or fast
weapons.
For defending it? Tune more energy defense, and have AT LEAST MID
SPEED.

If you want my way? Dual back triple rockets, two fingers... if that's
not enough ammo for you, take hangers or an EO core. (You have to hit
with a lot of rockets)

If you want the "it" way? Be like everyone else and use the spread
bazooka arms. They have enough kill power to take it out with just
landing about 80% of them. (Spread arm with 8 firings and 72 ammo)

Now pay attention to that Raven in the background music... that's
the Last Raven... The Raven you'll hear till the PS3...

Congrats if you win, you just beat the last PS2 AC mission.

New Hidden Parts:
CR-H06SR2: Complete the mission with an S rank.

Old Hidden Features:
First Person Mode: Complete the mission then press Start and Select
once the game is pause. Do the same to return back to normal.

-----First Timers ^--------Looking for an S?V-------------------------

Set up:
Head  --------- H09-SPIDER
Core ---------- C02-URANUS
Arms ---------- CR-WA74BZL
Legs ---------- LH02-LYNX2
Booster ------- CR-B83TP
FCS ----------- CR-F91DSN
Generator ----- CR-G84P
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIKYOH
Back Unit R --- WB18M-CENTAUR
Back Unit L --- WB18M-CENTAUR
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/CR-O79L+/
O03-CODON/MARISHI

S rank Walkthrough:

Use the bazooka arms on the 8 spread fire and the vertical missiles
with the relations at the right times to kill this asshole.

Use the bazooka when he comes to a stop after a little jump... use
the verts when he is farther away, or just have his 5 orange plasma
shootings.

Look, just stay above 3,000 AP and you should the mission... Thanks
to "LLLL" for pointing out the Vertical Missiles better hit rate
against this enemy... Otherwise, I would use dual/triple rockets (six
fire launch) instead.

Nothing too hard... if you die, try again... you start right under-
neath him right from the start.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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#######==####==####==###==#####========####==###===####==####==#######
######################################################################

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~Arena

The arena is a place were you can fight in to get money, and most
importantly, parts. This is been in AC1PP to today (excluding AC2aa)
and is a one on one fight to the... death, sort of.

Here are some tips for overall fighting in the arena.
-Don't be afraid to get close and out turn your enemy
-If you use top strat too much, don't be afraid to run and dodge
-There is no use cost in the arena, so use all those costly parts
-Sadly, you can't pick where you want to fight...

Remember, once you beat the game, the free Arena opens up. You do not
need to play in it at all. While the VR arena can help with $.

Also the EX (free) Arena has the mission AC's all in it... you unlock
them, simply kill them with in a mission.

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Arena...
With this arena, you must bet money... no more just free rides... you
need money to play, and lose money if you suck...

In case you are wondering, I used this AC for Each and Every Arena
fight...

Head  --------- H02-WASP2 (Lazy... just kept it on)
Core ---------- CR-C89E
Arms ---------- A05-LANGUR
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MF05-LIMPET
Generator ----- G01-LOTUS
Radiator ------ R04-LAUREL
Inside -------- ---
Extension ----- CR-E84RM2
Back Unit R --- ---
Back Unit L --- KINNARA
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WH01HP (WH09H-WRAITH before you get the HP)
Hanger Unit R - ---
Hanger Unit L - ---
Optional Parts: O01-AMINO/CR-O69ES/CR-O69SS/CR-O71EC/CR-O75LA/CR-O79L+
MARISHI

The missiles are just there in case... I usually just drop them before
the 20 second mark.

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SKA/Trigger Happy 99
Bio: Middleweight, two-leg AC equipped with guns on both left and
right arms. The setup has potential, but targeting is something that
still needs work.

Set up:
Head  --------- CR-YH70S2
Core ---------- CR-C69U
Arms ---------- CR-A71S2
Legs ---------- LH02-LYNX2
Booster ------- CR-B69
FCS ----------- CR-F69
Generator ----- CR-G69
Radiator ------ CR-R69
Inside -------- ---
Extension ----- ---
Back Unit R --- SYAKATSURA
Back Unit L --- WB03R-SIREN
Arm Unit R ---- CR-WH01HP
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Nothing too hard. His dual HP's are deadly... if he new how to
abuse them.

If you really need help with him, create an AC with high shell defense,
then just eat up all his ammo.

His missiles are by far the easiest to dodge... they move slower than
hell.

Bet: 10,000c
Pot: 20,000c/12,000c

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Quota/Alie
Bio: Heavyweight, two-leg model with relatively poor armor ratings
given its weigt designation. Close-range combat offers its only hope
for success.

Set up:
Head  --------- YH13-LONGHORN
Core ---------- CR-YC99UL
Arms ---------- CR-A72F
Legs ---------- CR-LH77A
Booster ------- B01-BIRDIE
FCS ----------- MF02-VOLUTE
Generator ----- CR-G84P
Radiator ------ RO2-HAZEL2
Inside -------- ---
Extension ----- ---
Back Unit R --- ---
Back Unit L --- ---
Arm Unit R ---- YWH14PU-ROC4
Arm Unit L ---- CR-WL79LB2
Hanger Unit R - WH06PL-ORC
Hanger Unit L - ---

Tips: If you keep moving, you should have any trouble running away
from him while pegging his slow moving core.

Do watch out of the blade and Roc4... they can hurt if you fool around.

Chances are you will make him charge.

Bet: 12,000c
Pot: 24,000c/14,400c

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A.U.Rick/Marigold
Bio: Hover-leg AC design that achieves a good balance between mobility
and offensive capability. Unit is most deadly when attacking from
mid-range.

Set up:
Head  --------- CR-H97XS-EYE
Core ---------- CR-C75U2
Arms ---------- A01-GALAGO
Legs ---------- LN02-SEALION
Booster ------- ---
FCS ----------- MF03-VOLUTE2
Generator ----- G01-LOTUS
Radiator ------ CR-R69
Inside -------- I05D-MEDUSA
Extension ----- ---
Back Unit R --- WB21M-DRYAD
Back Unit L --- ---
Arm Unit R ---- WR11RS-GARUM
Arm Unit L ---- WL02R-SPECTER
Hanger Unit R - ---
Hanger Unit L - ---

Tips: You really should have trouble with a low defense AC with single
missile launch skills and too rifles it will never hit you with.

I actually ended up chasing him around, very fun.

Bet: 14,000c
Pot: 28,000c/16,800c

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Rugbey Vion/Relic II
Bio: Heavyweight, two-leg AC designed for long-range combat. The
unit's lack of speed is offset by its well-rounded weapon selection.

Set up:
Head  --------- CR-H84E2
Core ---------- C01-GAEA
Arms ---------- A03-GIBBON
Legs ---------- CR-LH96FA
Booster ------- B01-BIRDIE
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G84P
Radiator ------ CR-R69
Inside -------- ---
Extension ----- CR-E81AM
Back Unit R --- WB27O-HARPY2
Back Unit L --- CR-WB73MP
Arm Unit R ---- WR01R-SHADOW
Arm Unit L ---- WL05RS-GOLEM
Hanger Unit R - ---
Hanger Unit L - ---

Tips: As long as you don't stand still, you'll be able to beat him
in a damage race... especially since he can't dodge too well.

Bet: 16,000c
Pot: 32,000c/19,200c

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Leanoro/Warp Time
Bio: Lightweight reverse-joint AC design that uses missiles as its
primary means of attack. Mobile combat tactics help keep opponents
guessing.

Set up:
Head  --------- CR-H73E
Core ---------- YC07-CRONUS
Arms ---------- CR-A88FG
Legs ---------- CR-LRJ84M
Booster ------- CR-B81
FCS ----------- MF03-VOLUTE2
Generator ----- G01-LOTUS
Radiator ------ CR-R69
Inside -------- ---
Extension ----- E02RM-GAR
Back Unit R --- MAGORAGA
Back Unit L --- CR-WB72M2
Arm Unit R ---- WR02M-PIXIE
Arm Unit L ---- CR-WL74M
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Bring lots of ammo, missiles, and what not. This will be a long
fight if you can't hit well.

Most of the time he'll be flying about buildings... shooting his
machine gun. Back off while he does so, this way he'll waste a ton
of ammo.

Bet: 30,000c
Pot: 60,000c/36,000c
Reward: CR-WH01HP

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Genie/Ninja
Bio: Lightweight, two leg AC design that performs well close-range
combat situations. Primary weapons are core EO and left-arm equipped
laser blade.

Set up:
Head  --------- CR-H97XS-EYE
Core ---------- C02-URANUS
Arms ---------- A05-LANGUR
Legs ---------- LH10-JAGUAR2
Booster ------- CR-B81
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G91
Radiator ------ CR-R69
Inside -------- ---
Extension ----- ---
Back Unit R --- KARURA
Back Unit L --- ---
Arm Unit R ---- CR-WR84S
Arm Unit L ---- YWL16LB-ELF3
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Go long range if you have trouble with him. This way you'll have
to only deal with weak missiles.

His fighting style does not match his range...

Bet: 34,000c
Pot: 68,000c/40,800c

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Toothpick/Fracture
Bio: Lightweight, two-leg model equipped with auxillary boosters.
Equipped laser rifle offers good firepower, but doesn't mesh well with
the lightweight design.

Set up:
Head  --------- CR-H98XS-EYE2
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- CR-LH84L2
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- CR-G91
Radiator ------ R02-HAZEL2
Inside -------- ---
Extension ----- ---
Back Unit R --- WB31B-PEGASUS
Back Unit L --- WB31B-PEGASUS
Arm Unit R ---- WH04HL-KRSW
Arm Unit L ---- CR-WL69LB
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Ok, this guy has a Karasawa... it is very hard to win a damage
race against this thing.

You have to do one of two things...

Stay far away from him at all times, dodging the majority of his
shots and attacking him will a well enough suited weapon.

Or, out turn the slow bastard. He doesn't have great stability, so
using anything with high stun (handgun, bazooka...) will do great.

Bet: 38,000c
Pot: 76,000c/45,600c

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Tank Allure/Killer Beagle
Bio: Tank-leg AC design with emphasis on solid-round defense
performance. The unit's grenade launching weapon arms are capable of
inflicting heavy damage.

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-C83UA
Arms ---------- CR-WA74GR
Legs ---------- LT03-GRIZZLY
Booster ------- ---
FCS ----------- CR-F91DSN
Generator ----- FUDOH
Radiator ------ R03-LINDEN
Inside -------- CRI79DD
Extension ----- ---
Back Unit R --- CR-WBW78C
Back Unit L --- CR-WBW78C
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Just with the top AC, you have two choices, out turn him at
close range, or stay far away.

If you choose to stay far away, take a long range energy weapon for
quick results.

Bet: 42,000c
Pot: 84,000c/50,400c

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Gabe Glow/Bad News
Bio: Quad-leg design outfitted with heavy firepower weapon arms. Mobile
combat maneuvers and electronic contermeasures are used to trip
opponents up.

Set up:
Head  --------- CR-H72S3
Core ---------- CR-C75U2
Arms ---------- WA02-CETUS
Legs ---------- LF02-GAVIAL
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- G02-MAGNOLIA
Radiator ------ ANANDA
Inside -------- BIKUNI
Extension ----- CR-E69SS
Back Unit R --- WB13RO-SPHINX
Back Unit L --- ---
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---

Tips: There is no reason way he should be using quad legs... but
any how, he does have LIC Arms...

If you can't kill him before he kills you... try tuning for cooling,
as you are probably having energy trouble from overheating.

The Lic arms can overheat like a mother by the way.

Bet: 46,000c
Pot: 92,000c/55,200c

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No. 2448/Crow Predator
Bio: Middleweight, two-leg model with high performance ratings in
nearly all areas. Weapon diversity enables unit to engage targets
effectively at any range.

Set up:
Head  --------- H11-QUEEN
Core ---------- C01-GAEA
Arms ---------- A11-MACAQUE
Legs ---------- LH03-COUGAR2
Booster ------- CR-B83TP
FCS ----------- MONJU
Generator ----- G02-MAGNOLIA
Radiator ------ R02-HAZEL2
Inside -------- I05D-MEDUSA
Extension ----- FUNI
Back Unit R --- MAGORAGA
Back Unit L --- CR-WB91LGL
Arm Unit R ---- CR-WR93RL
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Here is the deal: He is the first hard guy in the game... he
uses OPI.

OPI is the magical part that lets you do wonderful things like fly
with a back weapon on a Biped... If you really want to know more,
look at the end of my AC3/SL FAQs... The tell-tale sign to know if
anyone is using OP-I(ntesify) is to look at their radar... if it
is gridded, then they use it.

This guy turns a lot faster than you can, so you should do this battle
at long range. Thankfully he doesn't charge at you too much, instead
he preforms small jumps.

Keep him as far as possible...

A trick in the beginning is to waste a couple missiles into him, it
helps.

He not strong, he's consistant.

Bet: 70,000c
Pot: 140,000c/84,000c
Reward: CR-YWH05R3

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Mal & Dal/Jackpot
Bio:  Heavyweight, reverse-joint AC design equipped with hard-hitting
bazooka weapon arms. Unit's energy defense capability is relatively
low.

Set up:
Head  --------- H09-SPIDER
Core ---------- CR-C06US
Arms ---------- CR-WA69BZ
Legs ---------- LR03-ORYX2
Booster ------- B03-VULTURE2
FCS ----------- CR-F91DSN
Generator ----- G01-LOTUS
Radiator ------ CR-R92
Inside -------- ---
Extension ----- E02RM-GAR
Back Unit R --- CR-WB85RPX
Back Unit L --- SYAKATSURA
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---

Tips: If you beat the guy up top, you should be anle to rape this
guy. If you need help, just stay at mid range... he'll miss with most
of his zook rounds if you know how to dodge.

Bet: 75,000c
Pot: 150,000c/90,000c

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Zorro-X/Rabbit's Foot
Bio: Middleweight, two-leg AC design with emphasis of offensive
performance. Over relaince on its two high-powered energy weapons has
proven troublesome.

Set up:
Head  --------- YH14-STING
Core ---------- CR-YC03U4
Arms ---------- CR-A92XS
Legs ---------- CR-LH80S2
Booster ------- B02-VULTURE
FCS ----------- CR-F82D2
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-YWB05MV2
Back Unit L --- YWB35L-GERYON3
Arm Unit R ---- WH04HL-KRSW
Arm Unit L ---- WL14LB-ELF2
Hanger Unit R - ---
Hanger Unit L - ---

Tips: If this guy looks familiar... it's because he's the guy from
AC:MOA's opening movie... too bad he doesn't fight like it.

He has two VERY powerful weapons..., and two VERY heavy weapons...

I beat him with out getting touch once... simply create a lightweight
and try your best to circle him. Using high stun weapons help.

Him using a narrow and deep FCS in such a tiny level doesn't make
sense...

Bet: 80,000c
Pot: 160,000c/96,000c

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Prilissa/Merciless
Bio: Exceptionally quick hover-leg AC design specifically geared
toward mobile combat tactics. Capable of executing relentless attacks
from mid-range.

Set up:
Head  --------- YH14-STING
Core ---------- YC07-CRONUS
Arms ---------- CR-A94FL
Legs ---------- CR-LN91HM
Booster ------- ---
FCS ----------- CR-F73H
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- SYAMANA
Extension ----- CR-E82SS2
Back Unit R --- WB06M-SPARTOI
Back Unit L --- ---
Arm Unit R ---- WR05L-SHADE
Arm Unit L ---- CR-YMH05RS
Hanger Unit R - ---
Hanger Unit L - ---

Tips: A hover that doesn't fly... you shouldn't have too much trouble
destroying this low armored AC.

Bring dual weapons and a solid EO core... you'll kill him in no time.

Bet: 85,000c
Pot: 170,000c/102,000c

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Mr. Keepless/Jetter
Bio: Middleweight two-leg AC design with respectable firepower and good
close in rushing preformance. Overall mobility is somewhat lacking.

Set up:
Head  --------- CR-YH85SR
Core ---------- CR-C75U2
Arms ---------- CR-A69S
Legs ---------- CR-LH92S3
Booster ------- B02-VULTURE
FCS ----------- CR-F91DSN
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- WB11M-HYDRA
Back Unit L --- CR-WB78GL
Arm Unit R ---- YWH13M-NIX
Arm Unit L ---- YWL16LB-ELF3
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Hmm... remember Pheonix, AC1's poster child? This is him. (It
appears to be good varition of him)

He plays just like me... VERY aggersive! You will be running... since
he does have OPI + Grenade Launcher...

Any ways, most of the fight, he should be boosting directly toward
you... which is all that bad, since you can hammer him with much
more damaging things than a machine gun.

Speaking of which, that's mostly what he uses... just like in AC:MOA.

So lets recap: Take two Arm weapons and a solid EO on anythin that
can keep away from him.

That will mean victory.

Bet: 90,000c
Pot: 180,000c/108,000c

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Warlord/Ticktock
Bio: Lightweight, reverse-joint AC equipped with missile launchers for
long-range battles and machine gun weapon arms for short-range fights.

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-C89E
Arms ---------- CR-WA69MG
Legs ---------- LR04-GAZELLE
Booster ------- CR-B81
FCS ----------- MF04-COWRY
Generator ----- FUDOH
Radiator ------ ANANDA
Inside -------- CR-I80BD2
Extension ----- E06RM-GAR2
Back Unit R --- MAGORAGA
Back Unit L --- CR-WB73MV
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---

Tips: First off, you're design... you are in a city... so you have
two choices.

Fun way: Take long range weapons and decoys. If you stay far away, he
won't even touch you.

My Way: Although he has gun killing power with his machine gun arms,
he doesn't seem to use them at the right time. Get close when he is
screwing with his missiles, and you'll find he isn't hard to stun/
outturn.

Bet: 100,000c
Pot: 200,000c/120,000c
Reward: ANANDA

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Flip-Flop/O-Micron
Bio: Middleweight, two-leg design equipped with a sheild and various
solid round weaponry. Unit's firepower effectively raises opponent's
temperature levels.

Set up:
Head  --------- YH15-DRONE
Core ---------- YC08-ICURUS
Arms ---------- CR-A94FL
Legs ---------- LH09-COUGAR2
Booster ------- CR-B81
FCS ----------- CR-F82D2
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E81AM
Back Unit R --- WB11M-HYDRA
Back Unit L --- CR-WB78GL
Arm Unit R ---- CR-WR93RL
Arm Unit L ---- FUTEN
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He's not has hard as he might seem... if you beat Corw, you can
handle this guy.

If you are having trouble, try using missiles now and then; he tries
to dodge them in a funny way.

Bet: 110,000c
Pot: 220,000c/132,000c

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Reverse/Scarlet Spider
Bio: Heavyweight quad-leg design built to withstand a great deal of
punishment. Unit is capable of inflicting massive amounts of damage at
close-range.

Set up:
Head  --------- H09-SPIDER
Core ---------- C04-ATLAS
Arms ---------- CR-A72F
Legs ---------- LF04-LIZARD
Booster ------- B05-GULL
FCS ----------- MF04-COWRY
Generator ----- FUDOH
Radiator ------ RAGORA
Inside -------- I05D-MEDUSA
Extension ----- ---
Back Unit R --- CR-WB82SG2
Back Unit L --- CR-WB75RP
Arm Unit R ---- WH07M-PIXIE3
Arm Unit L ---- YWH13M-NIX
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He really isn't that hard... looks scary on paper though...

Just watch out for one thing, his Slug gun. One clip (two-hits) WILL
overheat you... If you charge, say good bye to a part of your AC and
hundreds of AP.

Bet: 120,000c
Pot: 240,000c/144,000c

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- 1/Quartz Clock
Bio: Lightweight, two-leg AC designed as a high-speed, quick-stirke
unit. Poor defense stats prevent it from faring very well in prolonged
encounters.

Set up:
Head  --------- CR-H06XS-EYE4
Core ---------- CR-YC010/UL2
Arms ---------- CR-A88FG
Legs ---------- CR-LH99XS
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ANOKU
Back Unit R --- ---
Back Unit L --- CR-WB87GLL
Arm Unit R ---- CR-YWH05R3
Arm Unit L ---- YWL16LB-ELF3
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Remember him from the Intro/level of AC2AA? well it's the light
weight AC.

He isn't too hard, but he's fast...

Here is a fool proof way to beat him. Create an AC with high Ammo
weapons,
decent speed, and high Shell defense.

He is beyond the easiest to run out of ammo... too bad the remake only
has 100 shots... the rifle might damage a part or two, but it can't
kill you if you dodge the majority.

Bet: 130,000c
Pot: 260,000c/156,000c

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Big Fat Daddy/Paradiso
Bio: Heavyweight, reverse-joint AC design emphasizing defensive
capability. The unit performs best when engaging opponents from mid-
range.

Set up:
Head  --------- CR-H81S4
Core ---------- CR-C89E
Arms ---------- A09-LEMUR2
Legs ---------- CR-LRJ90A2
Booster ------- B02-VULTURE
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- CR-I79DD
Extension ----- CR-E73RM
Back Unit R --- KARURA
Back Unit L --- CR-WB69RA
Arm Unit R ---- CR-WH05RLA
Arm Unit L ---- CR-YWH05R3
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He may seem a little tough at first... put he doesn't abuse OPI
like the other ****s in the arena.

Since he is somewhat slow, take high heat weapons and a good close
range weapon (blade if you want...) Overheat him, it's not hard...
he'll be charging soon enough.

Bet: 140,000c
Pot: 280,000c/168,000c

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Sir Fire/Dirty Slime
Bio: Middleweight, two-leg design built to achieve a healthy balance
between mobility and firepower. Weapon load out is geared toward mid-
range combat.

Set up:
Head  --------- CR-H97XS-EYE
Core ---------- CR-C75US
Arms ---------- CR-A71S2
Legs ---------- CR-LH80S2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- G01-LUTOS
Radiator ------ ANANDA
Inside -------- ---
Extension ----- CR-E90AM2
Back Unit R --- WB04M-NYMPHE2
Back Unit L --- CR-WB78GL
Arm Unit R ---- WR04M-PIXIE2
Arm Unit L ---- CR-WL69LB
Hanger Unit R - ---
Hanger Unit L - ---

Tips: The other Pheonix clone... as with the other, you can easily
beat him to the punch with dual weapons + EO.

Like with all the times I faught him, he shouldn't use that Grenade
launcher too much.

Bet: 150,000c
Pot: 300,000c/180,000c
Reward: CR-B83TP

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Crezner/Broken Stone
Bio: Heavyweight, tank-leg AC brisling with a wide selection of hard-
hitting weapons. Lack of mobility is offset by the unit's exceptional
firepower.

Set up:
Head  --------- YH08-MANTIS
Core ---------- C05-SELENA
Arms ---------- A07-LEMUR
Legs ---------- CR-LT78A
Booster ------- ---
FCS ----------- MONJU
Generator ----- KUJAKU
Radiator ------ FURUNA
Inside -------- I07D-MEDUSA2
Extension ----- ---
Back Unit R --- CR-WB94MB2
Back Unit L --- CR-WB75SG
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- WL13L-GORGON
Hanger Unit R - ---
Hanger Unit L - ---

Tips: This tank is flawed: No OB/No Turn boosters.

Don't bother with long range, simply out turn the dumb ass.

Bet: 160,000c
Pot: 320,000c/192,000c

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Caricature/Life Is Mine
Bio: Lightweight, two-leg design equipped with a devastatingly powerful
blade. The unit's mobility enables it to run circles around opponents.

Set up:
Head  --------- YH15-DRONE
Core ---------- CR-C98E2
Arms ---------- CR-A92XS
Legs ---------- YLH11-VIXEN
Booster ------- B03-VULTURE2
FCS ----------- MF04-COWRY
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- SYAMANA
Extension ----- ---
Back Unit R --- CR-WB91LGL
Back Unit L --- ---
Arm Unit R ---- WH10M-SILKY
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He is a close range fighter... but loses his appeal once he
starts using the Silky... the ****y machine gun.

Just don't get bladed and use thee ol damage racing stat.

Bet: 170,000c
Pot: 340,000c/204,000c

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Barry Maxx/B. Boss
Bio: Heavyweight, two-leg design that is more about style than
function. Unit equips some hard-hitting weapons, but is lacking in
defense and mobility.

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- C06-EOS
Arms ---------- A06-GIBBON2
Legs ---------- CR-LH81AP
Booster ------- B04-BIRDIE2
FCS ----------- MIROKU
Generator ----- KUJAKU
Radiator ------ RAGORA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB85MPX
Back Unit L --- CR-WB85MPX
Arm Unit R ---- CR-WR88G2
Arm Unit L ---- CR-WL95G
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He should be rank 30.

Bet: 180,000c
Pot: 360,000c/216,000c

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

BJ/Cascade Range
Bio: Middleweight, two-leg AC model wtih exceptional handling
performance. The unit's diverse weapon load out enables it to fight
effectively at any range.

Set up:
Head  --------- CR-H06SR2
Core ---------- CR-C90U3
Arms ---------- CR-A92XS
Legs ---------- CR-LH80S2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- I07D-MEDUSA2
Extension ----- ---
Back Unit R --- CR-WB82RP3
Back Unit L --- WB11M-HYDRA
Arm Unit R ---- YWH16HR-PYTHON
Arm Unit L ---- CR-WL06LB4
Hanger Unit R - ---
Hanger Unit L - ---

Tips: This is the opening AC... with this AC season must have fashion
part...

Well here is the deal... LEARN HOW TO DODGE THE RAIL GUN. It is beyond
one of the easiest to dodge due to it's charge up.

Once you hear it charge up, change direction a little bit after wards.
If done right, you can dodge this thing at point blank range.

It doesn't hurt too much even if you get hit, just don't keep getting
hit by it.

Bet: 190,000c
Pot: 380,000c/228,000c

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Certainty/Grim Beast
Bio: Quad-leg AC model equipped with an abundance of hard-hitting
weaponry. Close-range attacks using a grenade launcher are its forte.

Set up:
Head  --------- H02-WASP2
Core ---------- CR-C90U3
Arms ---------- A03-GIBBON
Legs ---------- CR-LF93A2
Booster ------- B04-BIRDIE2
FCS ----------- CR-F91DSN
Generator ----- KUJAKU
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB78GL
Back Unit L --- CR-WB72CGL
Arm Unit R ---- CR-WR88G2
Arm Unit L ---- Ywh13M-NIX
Hanger Unit R - CR-WH01HP
Hanger Unit L - ---

Tips: If you are having trouble going toe-to-toe with this guy, use
the map to your advantage.

As long as he's on the other side, you can pop out with a missile
launch/pods... then quickly go back to avoid a likely grenade.

Otherwise, he isn't hard.

Bet: 200,000c
Pot: 400,000c/240,000c
Reward: YWH14PU-ROC4

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Code: Crimson/Baby's Breath
Bio: Middleweight, two-leg AC design that completely forgoes defensive
stats in favor of increased attack capability. Unit performs best at
mid-range.

Set up:
Head  --------- YH12-MAYFLY
Core ---------- CR-C98E2
Arms ---------- A05-LANGUR
Legs ---------- CR-LH80S2
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- MAGORAGA
Back Unit L --- CR-WB78GL
Arm Unit R ---- CR-WR93RL
Arm Unit L ---- CR-WL69LB
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Hey look, it's good ol Nineball.

Here is what to do if you are having trouble: Use missiles at first
from far away... This way you can take some AP chunks off him.

Once you waste all your missiles, drop them and go for a damage race.

Bet: 220,000c
Pot: 440,000c/264,000c
Reward: WH04HL-KRSW

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Susando/April Fool's
Bio: Hover-leg AC model designed  to offer balanced performance stats.
The units is highly mobile and performs best in mid-range encounters.

Set up:
Head  --------- CR-YH85SR
Core ---------- CR-C83UA
Arms ---------- A06-GIBBON2
Legs ---------- LN04-WALRUS2
Booster ------- ---
FCS ----------- CR-F82D2
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- SYAMANA
Extension ----- CR-E73RM
Back Unit R --- WB14RG-LADON
Back Unit L --- WB20M-EMPUSA2
Arm Unit R ---- WR14R-PHANTOM
Arm Unit L ---- WH01R-GAST
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He isn't that hard... he's not fast and he doesn't have good
kill power.

Here is what you do: Go all out on him... you'll find out that
his legs are made out of garbage.

Once you break his legs, you win... trust me.

Bet: 240,000c
Pot: 480,000c/288,000c
Reward: YA10-LORIS

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Moonlight/Neon Might
Bio: Tank-leg AC with excellent long-range combat performance. The
unit's arsenal includes multiple energy-based weapons capable of
inflicting heavy damage.

Set up:
Head  --------- H09-SPIDER
Core ---------- YC08-ICURUS
Arms ---------- CR-A89AG
Legs ---------- CR-LT81A2
Booster ------- ---
FCS ----------- CR-F91DSN
Generator ----- KUJAKU
Radiator ------ FURUNA
Inside -------- I07D-MEDUSA2
Extension ----- JIREN
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WH08RS-FENRIR
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Either you do one of 3 things...

You die...

You go close...

You go far...

He uses both the strongest arm weapon and backweapon (not including
the sucky large missiles) any ways... you can't get hit too much.

If you are going with long range, you should find his slow AC is
easier to hit than yours.

From close, you can try to out turn him as best as you can.

The later is risky... as one shot can damage or destroy a part.

Good luck, but long range with a plasma/missiles can really
help.

Bet: 260,000c
Pot: 520,000c/312,000c
Reward: WR22PL-OGRE2

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Moody M./Nova-RG
Bio: Middleweight, two-leg model built for speed and agility. Unit is
capable of carrying out deadly high-mobility attack runs using its
equipped laser rifle.

Set up:
Head  --------- H10-CICADA2
Core ---------- YC07-CRONUS
Arms ---------- A09-LEMUR2
Legs ---------- LH07-DINGO2
Booster ------- B03-VULTURE2
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- I05D-MEDUSA
Extension ----- JIKYOH
Back Unit R --- ---
Back Unit L --- WB06M-SPARTOI
Arm Unit R ---- WR09HL-SPIRIT
Arm Unit L ---- CR-WL88S2
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Two things that make this fight hard: It's dark out, and his
weapon is strong.

You really need to work out chipping his AP from Long Range, then
attempt to just off him.

There's nothing really I can tell you... you have to be able to go
hit for hit... since he isn't missing with a shotgun...

Bet: 280,000c
Pot: 560,000c/336,000c
Reward: YH12-MAYFLY

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Daemon/Lucifer
Bio: Middleweight, two-leg AC design with an overall high level of
performance. The unit's close-range aerial combat ability is
exceptional.

Set up:
Head  --------- CR-H06XS-EYE4
Core ---------- CR-C98E2
Arms ---------- A09-LEMUR2
Legs ---------- LH09-COUGAR2
Booster ------- B03-VULTURE2
FCS ----------- MONJU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- SYAMANA
Extension ----- ---
Back Unit R --- CR-WB91LGL
Back Unit L --- CR-WB91LGL
Arm Unit R ---- WH10M-SILKY
Arm Unit L ---- YWH13M-NIX
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Wow... great... Another Top ranked AC using two machine guns...
It's Ethin Mar again... Has LLLL once said "(The) silky doesn't do
damage." Seriously, it will either miss... or he won't be using it
like a machine gun.

Ok, let me say this... you shouldn't have trouble with this guy if
you got this far... if you do, cheese him by using the Map against
him.

If you get him in a long range conflict, you can peg him with shots
as he bangs of pillar and gets stuck behing reverse pyrmids.

Either way, in a damage race, use my basic AC I mention at the
very beginning... I won with more than 5000 AP left... drop the
missiles right off the bat.

Remember to take care to dodge his LIC rounds... they can stun you
if you aren't careful.

Bet: 300,000c
Pot: 600,000c/360,000c
Reward: CR-YC010/UL2

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Free Arena...
Unlike the VR arena, you don't need this for parts, completion, or
even parts. These are just mission ACs; kill them in a mission to
unlock them here. Kill them here to get their emblem.

The hidden part refers to what part you'd get from killing them in
a mission without loading up a perfect file. Remember, killing these
ACs in the Arena will only net you their emblems.

I think if you can kill them in the missions, you can definitely
handle them with near fair conditions.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Evangel/Oracle
Profile: He is the commander of Alliance's Tactical Unit forces.

Although he is known to possess excellent combat skills, he does make
himself out to be a better pilot than he really is.

During his time with Raven's Ark Evangel came under fire for taking
illegal rewards and was expelled. His loyalty to Alliance HQ is also
questionable. Keep a close eye on this enigmatic character.

Bounty: 97,000c
Hidden Part: CR-WR93RL
Committed: Alliance

Bio: Middleweight, two-leg design featuring a well-balanced weapon
load out. Solid round EO weapon system adds to the unit's overall
firepower.

Set up:
Head  --------- H11-QUEEN
Core ---------- CR-C89E
Arms ---------- A09-LEMUR2
Legs ---------- LH07-DING02
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- WB15L-GERYON2
Back Unit L --- CR-WB91LGL
Arm Unit R ---- CR-WR93RL
Arm Unit L ---- WL-MOONLIGHT
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He is about the same in the Arena as he is in most of his
missions... you'll want to stay at mid-range and focus more on
dodging than anything.

Make sure you are shooting back.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

G. Faust/Panzer Messiah
Profile: G. Faust came out of retirement to lend Vertex a hand. His AC
is equipped with quite a few outdated parts due to the fact that is has
been out of commission recently.

For a Raven, he's a bit wary about initiating combat, which doesn't
make him all that valuable of an asset to Vertex.

It's not clear why he came back, but it doesn't really matter one
way or the other.

Bounty: 35,000c
Hidden Part: CR-WH01SP (R)
Committed: Vertex

Bio: Constructed using a variety of older generation parts, this
particular AC design has respectable mobility and performs well in
close-range battles.

Set up:
Head  --------- CR-YH70S2
Core ---------- CR-C75U2
Arms ---------- CR-A82SL
Legs ---------- CR-LH73SSA
Booster ------- B01-BIRDIE
FCS ----------- KOKUH
Generator ----- G01-LOTUS
Radiator ------ CR-R76
Inside -------- ---
Extension ----- BYAKUE
Back Unit R --- CR-WB75RP
Back Unit L --- CR-WB73RA2
Arm Unit R ---- CR-WR84RA2
Arm Unit L ---- CR-WL79LB2
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Nothing you can't handle if you can beat him in his mission,
factoring the mission and the tank pulverizer afterwards... plus
with the added comfort to not be forced into close range...

Nothing on him is too life threatning.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Caspian/Raging Torrent IV
Profile: An important member of Alliance's Tactical Unit, Caspian is
one of their most highly regarded pilots.

He works for Alliance because he likes the pay. I personally think
he's overrated due to the fact that most of his victories stem from
factors other than his own skills.

Although other might issue you dire warnings about facing him, I
wouldn't worry about it too much.

Bounty: 60,000c
Hidden Part: YAYSA
Committed: Alliance

Bio: Heavyweight, two-leg model possessing superior defensive stats.
The pilot varies his attack strategies by using both EO and orbit
cannon weapons.

Set up:
Head  --------- CR-H95EE
Core ---------- C05-SELENA
Arms ---------- A03-GIBBON
Legs ---------- CR-LH96FA
Booster ------- B03-VULTURE2
FCS ----------- CR-F73H
Generator ----- KUJAKU
Radiator ------ FURUNA
Inside -------- I05D-MEDUSA
Extension ----- ---
Back Unit R --- WB19M-HYDRA2
Back Unit L --- WB26O-HARPY
Arm Unit R ---- WR24L-SHADE2
Arm Unit L ---- WH01R-GAST
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Much easier here than in his mission. Well, considering that
there isn't any OWL MTs...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Green Horn/Hotspur
Profile: Green Horn is a young Raven and the leader of a small
independent warlord group.

He plans on taking advantage of the confusion surrounding the current
conflict to improve the situation of his group, but I rather doubt
he will succeed.

His leadership skills pale in comparison to Jack-O's and his piloting
skills also leave a lot to be desired.

Bounty: 46,000c
Hidden Part: YWH07-DRAGON (L)
Committed: None

Bio: Tank-leg AC design primarily equipped with energy-based weapons.
Armament selections enable the unit to engage targets effectively at
any range.

Set up:
Head  --------- CR-H84E2
Core ---------- CR-C83UA
Arms ---------- A06-GIBBON2
Legs ---------- LT02-BOAR2
Booster ------- ---
FCS ----------- MF04-COWRY
Generator ----- KUJAKU
Radiator ------ CR-R92
Inside -------- CR-I79DD
Extension ----- E07AM-MORAY
Back Unit R --- WB33PL-SKYLLA2
Back Unit L --- WB14RG-LADON
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- WL10M-SILKY
Hanger Unit R - ---
Hanger Unit L - WL12PU-ARGOS2

Tips: Make use you just go in close range, out turning him is easy..

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Jack-O/Foxeye
Profile: He is a young, charismatic pilot who used to lead Raven's Ark.

After the Ark's collapse, Jack-O vanished and most believed that he
had perished. This turned out not to be the case and he eventually
reemerged alive and well.

His piloting skills have grown rusty with the passing of time, but
there is no underestimating the strength of the organization that
he controls, namely Vertex.

Bounty: 160,000c
Hidden Part: WB18M-CENTAUR
Committed: Vertex

Bio: Heavyweight, two-leg model emphasizing firepower. The unit is
equipped with a high-powered laser rifle and performs well in
mid-range battles.

Set up:
Head  --------- H07-CRICKET
Core ---------- C04-ATLAS
Arms ---------- CR-A72F
Legs ---------- LH13-JACKAL2
Booster ------- B02-VULTURE
FCS ----------- MONJU
Generator ----- KUJAKU
Radiator ------ FURUNA
Inside -------- I07D-MEDUSA2
Extension ----- ---
Back Unit R --- CR-WBW94M2
Back Unit L --- CR-WBW94M2
Arm Unit R ---- WH04HL-KRSW
Arm Unit L ---- CR-WL95G
Hanger Unit R - ---
Hanger Unit L - CR-WH98GL

Tips: Get in close range, and you will not get touched once. Again, if
you got to one of the final missions and killed Jack-O, it shouldn't
be any problem doing it in here.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Jouster/Heaven's Ray
Profile: Jouster is a young Raven and a blind follower of the Alliance
creed.

Although he doesn't have a whole lot of combat experience, his
instincts are exceptiona.. Several of the Ravens he has encountered
during his short career have gone to meet their maker.

His conviction to Alliance is so strong that he'd happily lay down
his life for their cause.

Bounty: 68,000c
Hidden Part: MF04-COWRY
Committed: Alliance

Bio: Middleweight, two-leg AC built to achieve a high ATK rating. The
pilot utilizes rapid strike tactics to make up for the unit's low
defense stats.

Set up:
Head  --------- CR-H06XS-EYE4
Core ---------- C04-ATLAS
Arms ---------- CR-A72F
Legs ---------- CR-LH89F
Booster ------- CR-B83TP
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- SYAMANA
Extension ----- CR-E73RM
Back Unit R --- WB06M-SPARTOI
Back Unit L --- CR-WB82SG2
Arm Unit R ---- WH10M-SILKY
Arm Unit L ---- CR-WL99LB3
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Nothing too hard if you can keep boosting away from him... most
of your attack will easily hit him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Cerberus Garm/Niflheim
Profile: Cerberus has been imprisoned many times in the past, and
hasn't been an official member of the Raven order very long.

He is currently working for a warlord group headed up by the Raven
known as Mumu.

He's quite talented, but it's not entirely clear why he choose to
align himself with this particular warlord. Most think that his
best days are already past.

Bounty: 47,000c
Hidden Part: YC08-ICURUS
Committed: None

Bio: Heavyweight, two-leg AC with balanced performance specifications.
The unit is equipped with an OB function to improve its overall
mobility.

Set up:
Head  --------- YH08-MANTIS
Core ---------- YC08-ICURUS
Arms ---------- A07-LEMUR
Legs ---------- CR-LH94A2
Booster ------- CR-B81
FCS ----------- MONJU
Generator ----- G03-ORCHID
Radiator ------ CR-R92
Inside -------- I03RN-CORAL
Extension ----- ---
Back Unit R --- ---
Back Unit L --- CR-WB85RPX
Arm Unit R ---- WR05L-SHADE
Arm Unit L ---- CR-WH01HP
Hanger Unit R - ---
Hanger Unit L - ---

Tips: You can quickly overheat him if you use the right weapons...
still he isn't hard to take avantage of.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Mollycoodle/Pinch Beck
Profile: Currently employed by Alliance HQ, Mollycoddle was removed
from the Alliance Tactical Unit roster by Evangel for failing to meet
the grade.

He's a poorly skilled pilot who has trouble taking full advantage of
his AC's setup.

Rumor has it that Zinaida is out to get him. I don't know what it is
that happened between the two of them, but he better be careful.

Bounty: 55,000c
Hidden Part: CR-WH01SP (L)
Committed: Alliance

Bio: Middleweight twp-leg design that is equipped with grenade
launchers
on both shoulders. The unit's accuracy diminishes in long-range
battles.

Set up:
Head  --------- CR-H97XS-EYE
Core ---------- CR-C90U3
Arms ---------- CR-A71S2
Legs ---------- CR-LH89F
Booster ------- CR-B83TP
FCS ----------- CR-F82D2
Generator ----- CR-G84P
Radiator ------ CR-R92
Inside -------- CR-I94DD2
Extension ----- CR-E81AM
Back Unit R --- CR-WB78GL
Back Unit L --- CR-WB78GL
Arm Unit R ---- CR-WR76RA
Arm Unit L ---- CR-WL88LB3
Hanger Unit R - CR-WH98GL
Hanger Unit L - ---

Tips: He never seems to use the grenade launcher when he should... it
not hard to juke is lock box... plus he doesn't know how to dodge.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Mumu/Metis
Profile: A female Raven and the leader of an independent warlord
group. Mumu is one of those pilots who lives for the thrill of battle.

What she lacks in actual combat experience is more than made up for
with confidence. Still, it is somewhat surprising that she's made it
this far.

Be aware of the fact that she often travels with a companion, Cerberus.

Bounty: 30,000c
Hidden Part: YH14-STING
Committed: None

Bio: Lightweight, two-leg AC equipped with a parrying blade. Part
load out makes the unit light and agile, but doesn't provide much
in the way of defense.

Set up:
Head  --------- YH14-STING
Core ---------- YC07-CRONUS
Arms ---------- CR-A88FG
Legs ---------- LH10-JAGUAR2
Booster ------- B02-VULTURE
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- CR-I75FM
Extension ----- RURI
Back Unit R --- WM01M-NYMPHE
Back Unit L --- WB22M-DRTAD2
Arm Unit R ---- RASETSU
Arm Unit L ---- CR-WH76S
Hanger Unit R - WH06PL-ORC
Hanger Unit L - ---

Tips: Nothing too hard... just don't actually touch her and she
shouldn't kill you before you kill her. By touch, I mean get hit with
that blade...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Sorcerer/Banshee
Profile: Sorcerer is a virtuous fighter and is also known for his
excellent close-range combat skills.

He's unique among Ravens due to the fact that he's quite highly
regarded by Jack - O. One could even say that they share a friendship
of sorts.

This fact can't be said about any Raven out there and helps to make an
already interesting character that much more so.

Bounty: 60,000c
Hidden Part: CR-WA91MSM
Committed: Vertex

Bio: Middleweight, two-leg AC model that utilizes weapon arms as its
primary means of attack. Unit is capable of inflicting heavy close-
range damage.

Set up:
Head  --------- H09-SPIDER
Core ---------- CR-C89E
Arms ---------- CR-WA69MG
Legs ---------- LH02-LYNX2
Booster ------- B02-VULTURE
FCS ----------- KOKUH
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- CR-I78R2
Extension ----- IWATO
Back Unit R --- WB23RO-CACUS
Back Unit L --- CR-WB72M2
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Just the same as in the mission you fight him in... try to
focus on just staying away from his weapon arms.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Shade/Stratus
Profile: Once employed by the Ravens' Ark, he left the
organization because of the strict regulations that its members hadd
to abide by.

He just recently became an active Raven again, and has been doing
quite well overall.

Not really aligned with any one group, Shade's primary motivation
is acquiring as much money as he possibly can. Rarely if ever does
he fret over the reason.

Bounty: 49,000c
Hidden Part: CR-LHT92
Committed: None

Bio: Heavyweight tank-leg AC equipped with a variety of solid round
weapons. The unit has good close-range attack performance, but poor
mobility.

Set up:
Head  --------- CR-YH85SR
Core ---------- CR-C83UA
Arms ---------- CR-A98A2
Legs ---------- CR-LHT92
Booster ------- ---
FCS ----------- CR-F82D2
Generator ----- G01-LOTUS
Radiator ------ RAGORA
Inside -------- ---
Extension ----- ---
Back Unit R --- CR-WB87GLL
Back Unit L --- WB01M-NYMPHE
Arm Unit R ---- CR-WH05BP
Arm Unit L ---- CR-WL88S2
Hanger Unit R - ---
Hanger Unit L - ---

Tips: A simple non-BOing take with no turnboosters... either hit him
from long range or out-turn him for an easy kill.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Principal/Sundial
Profile: Principal is the only female Raven in Alliance's Tactical
Inits forces.

She's a talented pilot, but lacks actual combat experience.

I believe she has chosen to side with Alliance because she thinks
they can offer her protection.

Offering quarantess of safety isn't something Alliance does for those
it employs though. I think she's a bit deluded.

Bounty: 57,000c
Hidden Part: WH10M-SILKY (R)
Committed: Alliance

Bio: Hover-leg AC design built with an emphasis on mobility. While
equipped with multiple weapons, the vertical missiles are this
unit's hard hitters.

Set up:
Head  --------- H09-SPIDER
Core ---------- CR-C84O/UL
Arms ---------- CR-A72F
Legs ---------- CR-LN99M2
Booster ------- ---
FCS ----------- CR-F91DSN
Generator ----- CR-G91
Radiator ------ CR-R92
Inside -------- SYAMANA
Extension ----- CR-E73RM
Back Unit R --- WB18M-CENTAUR
Back Unit L --- WB18M-CENTAUR
Arm Unit R ---- WR04M-PIXIE2
Arm Unit L ---- WH02RS-WYRM
Hanger Unit R - ---
Hanger Unit L - CH-WH01HP

Tips: The same Sundail in the AC... he will try to overboost away
from you all the time... make sure you chase him down and attack
like crazy until you break his legs.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Bolt/Thunderstrike
Profile: A skilled pilot who is aligned with Vertex, Bolt is not all
that intelligent and is therefore not very highly regarded by Jack-O.

This is somewhat unfortunate, since he looks upon Jack quite highly
and is extremely loyal to Vertex.

His ranking among Vertex's pilots is high due to the fact that he
practices inherently sound combat tactics and strategies.

Bounty: 60,000c
Hidden Part: JIKYOH
Committed: Vertex

Bio: Heavyweight reverse-joint AC that is equipped with a wide range
of energy-based weapons. The laser cannon on the unit's back can
inflict heavy damage.

Set up:
Head  --------- H04-CICADA
Core ---------- CR-C90U3
Arms ---------- A09-LEMUR
Legs ---------- CR-LRJ90A2
Booster ------- B04-BIRDIE2
FCS ----------- MF03-VULUTE2
Generator ----- KUJAKU
Radiator ------ CR-R92
Inside -------- I05D-MEDUSA
Extension ----- ---
Back Unit R --- CR-WBW98LX
Back Unit L --- CR-WBW98LX
Arm Unit R ---- WR05L-SHADE
Arm Unit L ---- WL15L-GIFFON
Hanger Unit R - ---
Hanger Unit L - WH11PU-PERYTON

Tips: Just make sure you do one important thins... AVOID THE LX AT ALL
COSTS! Either engage at long range and focus on dodging the big gaint
blue plasma... or out turn him at close range... keep an eye on the
radar.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Rim Fire/Bullet Life
Profile: Amoung those Ravens remaining, Rim FIre is one of the most
dangerous.

He has been hunting down other pilots without any regard for which
side they belong to. It's hard to believe he is doing so just to
collect the bounties on them.

Rim Fire operates on his own most of the time, but has been known
to help out various warlords on occasion. Watch out for him.

Bounty: 85,000c
Hidden Part: WH03M-FINGER (L)
Committed: None

Bio: Quad-leg AC model with impressive close-range damage potential.
Attacks launched using both machine guns simultaneously are truly
devastating.

Set up:
Head  --------- H01-WASP
Core ---------- CR-C69U
Arms ---------- A07-LEMUR
Legs ---------- LF03-GAVIAL2
Booster ------- B05-GULL
FCS ----------- KOKUH
Generator ----- KUJAKU
Radiator ------ CR-R92
Inside -------- I07D-MEDUSA2
Extension ----- FUNI
Back Unit R --- MAGORAGA
Back Unit L --- CR-WB69CG
Arm Unit R ---- WH03M-FIGNER
Arm Unit L ---- WH03M-FINGER
Hanger Unit R - WH05M-SYLPH
Hanger Unit L - WH05M-SYLPH

Tips: If you are fighting him in the EX arena, he is SO much easier
in a wide open area... those fingers should only get you about 10% of
the time... nothing hard when you can dodge without touching an object
making you stop. Just don't hard land.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Triturate/Vigilance
Profile: Not only is Triturate a member of Alliance's Tactical Unit,
he is also their second in command.

He's not a particularly skilled pilot, but his loyalty to Evangel is
unwavering.

This may be the reason he was chosen for his within the Alliance
Tactical Unit.

Personally, I wouldn't worry all that much about him.

Bounty: 62,000c
Hidden Part: WL-MOONLIGHT
Committed: Alliance

Bio: Quad-leg AC model equipped with laser weapon arms. The unit's
overall combat performance rates as average, but its weapon arm do
pose a real threat.

Set up:
Head  --------- H03-BEETLE
Core ---------- CR-C90U3
Arms ---------- WA01-LEO
Legs ---------- LF04-LIZARD
Booster ------- B03-VULTURE2
FCS ----------- KOKUH
Generator ----- KUJAKU
Radiator ------ ANANDA
Inside -------- I05D-MEDUSA
Extension ----- JIREN
Back Unit R --- CR-WB91LGL
Back Unit L --- CR-WB85RA3
Arm Unit R ---- ---
Arm Unit L ---- ---
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Just remember to dodge his weapon arms... with his JIREN, he
can last long, but if you constantly keep the "heat" on, you can
out last him.

Otherwise, when you outturn him, make sure to notice if he suddenly
pulls back... since you can suck dual plasma in the face.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Vola-Volant/Sudden Drop
Profile: Vola is a Raven who always works alongside Wanton Busker. He
completely trusts his partner's judgments and decisions.

His skill level places him in the above average category, but he
would not be able to survive any encounter solo.

Where you find one of them, you are certain to find the other. Keep
this fact in mind when out on assignment.

Bounty: 43,000c
Hidden Part: CR-YC99UL
Committed: None

Bio: Lightweight, reverse-joint AC unit designed with extended flight
duration in mind. The AC's part load out limits its close-range attack
performance.

Set up:
Head  --------- CR-H05XS-EYE3
Core ---------- CR-YC99UL
Arms ---------- CR-A92XS
Legs ---------- LR04-GAZELLE
Booster ------- CR-B81
FCS ----------- CR-F91DSN
Generator ----- G03-ORCHID
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIKYOH
Back Unit R --- WB06M-SPARTOI
Back Unit L --- WB20M-EMPUSE2
Arm Unit R ---- CR-WR81RS2
Arm Unit L ---- CR-WL85RS
Hanger Unit R - ---
Hanger Unit L - ---

Tips: Want to know why FROM fails? Well because this AC starts Over
weight... and he still won't drop his extensions!

Take into the matter he uses extremely low powered boosters with no
overboost... you can easily counter him at close range, without the
threat of him getting away.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Wanton Busker/Gambit
Profile: A Raven who operates independently for the most part. Wanton
Busker enjoys scheming against others.

He creates situations where he can easily manipulate results in his
favor, and rarely accepts jobs that have a high level of risk
associated with them. This is how he survives.

To say he is completely helpless would be incorrect though, don't
think he'll just be a pushover.

Bounty: 45,000c
Hidden Part: KANGI
Committed: None

Bio: Hover-leg AC design that performs extremely well in long-range,
ground-based combat situations. The pilot is adept at using weapons
on the fly.

Set up:
Head  --------- H10-CICADA2
Core ---------- CR-C83UA
Arms ---------- CR-A94FL
Legs ---------- LN04-WALRUS2
Booster ------- ---
FCS ----------- MONJU
Generator ----- G01-LOTUS
Radiator ------ ANANDA
Inside -------- ---
Extension ----- JIKYOH
Back Unit R --- CR-WB73MV
Back Unit L --- WB27O-HARPY2
Arm Unit R ---- WH02RS-WYRM
Arm Unit L ---- WH09H-WRAITH
Hanger Unit R - WH05M-SYLPH
Hanger Unit L - ---

Tips: MUCH easier than the version you fight in the mission... since
he doesn't have water to float...

Just do what you do for every other Hover... break ter legs.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Crow/Sight Hawk
Profile: A longtime member of Vertex, Crow is the Raven that Jack-O
trusts the most.

He's second in command behind Jack and handles many of Vertex's most
important assignments.

Crow has more battle experience behind him than most, which makes his
a Raven you really do not want to encounter if you can avoid it. The
bounty (on) his head is quite high though.

Bounty: 76,000c
Hidden Part: CR-H9SEE
Committed: Vertex

Bio: Lightweight, two-leg AC design built for fast-paced aerial combat.
The AC's superb mobility makes it difficult to track during pitched
battles.

Set up:
Head  --------- CR-H95EE
Core ---------- CR-C84O/UL
Arms ---------- CR-A92XS
Legs ---------- CR-LH99XS
Booster ------- B03-VULTURE
FCS ----------- MF03-VOLUTE2
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- ---
Extension ----- ---
Back Unit R --- WB13RO-SPHINX
Back Unit L --- KINNARA
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- YWH07-DRAGON
Hanger Unit R - ---
Hanger Unit L - ---

Tips: One important thing about fighting Crow... LOOK UP! A common
mistake people don't know how to correct.

He flies a lot, so if you look up, you should be able to pick him off.

Also, using a solid EO can REALLY hurt him.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Zinaida/Fascinator
Profile: Zinaida has been extremely busy with various assignments
lately.

I don't know whether or not it is true, but many believe that she's the
most skilled among those Ravens who are not closely aligned to any
particular group.

Not much is known about her due to the fact that she is relatively new
to the Raven fold, but she's already proven to be a very capable
pilot. Keep an eye on her.

Bounty: 70,000c
Hidden Part: YWH16HR-PYTHON
Committed: None

Bio: Middleweight, two-leg model offering balanced stats as well as
excellent mobile battle performance. Pilot is a deadly close-range
combatant.

Set up:
Head  --------- CR-H98XS-EYE2
Core ---------- CR-C06US
Arms ---------- CR-A92XS
Legs ---------- LH09-COUGAR2
Booster ------- B02-VULTURE
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ ANANDA
Inside -------- SYAMANA
Extension ----- FUNI
Back Unit R --- KINNARA
Back Unit L --- CR-WB78RP2
Arm Unit R ---- WR07M-PIXIE3
Arm Unit L ---- CR-WL79B2
Hanger Unit R - ---
Hanger Unit L - ---

Tips: If you got her in the Ex Arena... you don't need help killing
her here... trust me.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

Zuben El Genubi/South Nail
Profile: A Raven who leads an independent warlord group, Zuben El
Genubi is someone who does whatever he wants whenever he wants.

He's not a very skilled pilot, so I wouldn't worry too much about him.
He is mean and greedy, but that doesn't necessarily make him all
that dangerous.

Do be somewhat wary though, as rumor has it that he's recently hired
a Raven who is very adept.

Bounty: 44,000c
Hidden Part: YH15-DRONE
Committed: None

Bio: Lightweight, reverse-joint AC design that has excellent boost
duration performance. Pilot launches airborne attacks using the
unit's linear rifle.

Set up:
Head  --------- YH15-DRONE
Core ---------- CR-YC03U4
Arms ---------- CR-A88FG
Legs ---------- CR-LRJ84M
Booster ------- CR-B81
FCS ----------- MIROKU
Generator ----- CR-G91
Radiator ------ R01-HAZEL
Inside -------- ---
Extension ----- CR-E73RM
Back Unit R --- WB05M-SATYROS
Back Unit L --- ---
Arm Unit R ---- CR-WH05RLA
Arm Unit L ---- CR-WL85RS
Hanger Unit R - ---
Hanger Unit L - ---

Tips: He hand lands often and doesn't aim well... His FCS choice
is beyong retarded...

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

(Omega)/Clown Face
Profile: A Raven who is only happy when he is engaged in combat.
(Omega)
is easily one of the most dangerous pilots aligned with Vertex.

Even worse is the fact that he is extremely skilled. I wouldn't want
to face him myself if I were a Raven.

I find it somewhat hard to believe that he is willing to play second
fiddle to Jack-O, but who knows what his take on that is.

Bounty: 69,000c
Hidden Part: CR-H05XS-EYE3
Committed: Vertex

Bio: Heavyweight, reverse-joint model AC equipped with a diverse
arsenal of weapons. Pilot makes use of ECM pods to keep opponents
off guard.

Set up:
Head  --------- H01-WASP
Core ---------- CR-C98E2
Arms ---------- A11-MACAQUE
Legs ---------- LR03-ORYX2
Booster ------- B02-VULTURE
FCS ----------- CR-F73H
Generator ----- G01-LOTUS
Radiator ------ ANANDA
Inside -------- BIKUNI
Extension ----- CR-E92RM3
Back Unit R --- WB06M-SPARTOI
Back Unit L --- CR-WB72CGL
Arm Unit R ---- CR-WH79M2
Arm Unit L ---- CR-WL95G
Hanger Unit R - ---
Hanger Unit L - ---

Tips: A lot easier in the Ex Arena than the mission considering you
aren't in an little as hell area.

First of all, make sure you drain his EO of all his ammo before you
seriously attempt any close range... and watch out for his grenade
launcher... this can stun allowing many free M2 and EO shots.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

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~Enemies
This section will review all the enemies I seen in the game and how to
deal with them. I will also try and list all the missions I see them
in.

Soldiers (No Data Needed...)
Commentary: N/A

Armanent: Mini Rifles, Mini Grenade Launchers, OR Mini Missile
Launchers.

VS Offense: No weapon is even needed... you can JUST step on them.
Once you do... they die! If they are on a catwalk, boost next to
them so they run away. If they are next to trucks, hit the trucks
to make them explode on them. If they are next to lock on-able
trucks/helicopters... then you should shot.

VS Defense: The only things you can really do is either make
sure you have good solid DEF, AMS, or just plain kill them
quick. They are VERY accurate and VERY good at quickly firing
at you. They are too weak to really set-up for... but they
can actually stun a light weight... Hell, must of the time
you can't even tell were they are as they are VERY small and
aren't radar worthy... they still take up some of your ROE bar.

Threat: 2/10
Found:
Destroy Military Base
Retake Distribution Center
Investigate Enemy Activity
Protect Allied Squadron
Protect Transport Team
Halt Energy Production
Eliminate Enemy Patrols
Shutdown Energy Plant
Track Down Evangel
Protect Transport Train
Attack Distribution Center
Shutdown Defense Systems

---------------------------------------------------------------------

CR-MT77 (Yellow Worker MT)
Commentary: The CR-MT77 is an all-purose MT model designed by Crest
Industries. Intended solely for labor-related activities, the unit
is unarmed.

Armanent: N/A

VS Offense: You never need to fight these... they are your buds.

VS Defense: Ditto

Threat: 1/10
Found:
Rescue Allied Force
Eliminate Plant Intruders

---------------------------------------------------------------------

CR-MT77M (Missile Using Purple RJ)
Commentary: The CR-MT77M is a modified version of the original CR-M77
model and comes equipped with missile launchers and laser rifles.

Armanent: Missiles, Laser Rifle

VS Offense: They have respectable AP values for a mid sized MT...
Honestly, I would never rely on projectiles for killing these... they
take more than one large rocket! For these, I would either use long
range tactics to take them out, since they may take of few hits... or
just equipping a strong blade to kill them in one hit... you shouldn't
miss them.

VS Defense: Now, if you are fighting them at close range, without a
blade, you will probably get hit a few times with their lasers... this
is why I say to take them out with a blade (one hitter).

If you are long range, they will use missiles, for these, wait till
the last second and just side step out of the way... they aren't too
strong, nor are they accurate. They reason I don't say to juke them
like usual is because you'll usually fight them in hallways... in
which it is fully possible to still boost to the side fast enough for
them to not hit.

Threat: 3/10
Found:
Distribution Center Recon

---------------------------------------------------------------------

CR-MT77RO (Rocket Using Purple RJ)
Commentary: MT model with a back-mounter rocket launcer and laser
rifle arm part.

Armanent: Rocket Launcher, Laser Rifle

VS Offense: The same means as the MT above...

VS Defense: The laser has the same as the above MT, but the new
threat is its rockets... they seem like an AST type. What makes
them annoying is that they stun the **** out of you... which
means if you are blading them like I said, you actually have
to either do it extremely quick or dodge prior.

Threat: 5/10
Found:
Protect Transport Team
Destroy Research Facility

---------------------------------------------------------------------

CR-MT83RS (Sniper MT)
Commentary: Specifically designed by Crest Industries as a long-range
combat unit, the CR-MT83RS model comes outfitted with an ECM maker
and high-performance radar.

Armanent: Sniper Rifle

VS Offense: Any long range weapon will do... considering they do not
walk very fast at all. If they are in a smaller level, which they
usually not, a blade will also do...

VS Defense: Other than learning how to dodge a sniper round at close
to mid range... there is nothing to hard... If you stay long range
(and yes, they will fire at long range), you can easily see it coming.
Don't worry about their ECM... it usually isn't enough to put you
over unless you are using a crappy head and FCS with ECM in regard.

Threat: 3/10
Found:
Distribution Center Recon
Remove Bridge Defenders
Protect Transport Team
Destroy The ECM Devices
Destroy The Bridge
Protect Transport Train
Shutdown Defense Systems

---------------------------------------------------------------------

CR-MT85B (Red Bazooka MT)
Commentary: A heavily armored MT model designed by Crest Industries,
the CR-MT85B has been widely deployed with excellent results.

Armanent: Bazooka, Pulse Rifle

VS Offense: Strong Blade + High Energy Supply (Blade app.) They
are extremely slow and can be put down with a single MOONLIGHT slash.

VS Defense: You will need shell defense and high stability. The pulse
rifle is only used at longer range and can't really pose too much
of a threat... but the bazooka will get you in close. I think they
single shoot them (not sure...), but it's a best idea to make sure
you dodge the first round, THEN attack with a blade.

They are a slow target, so this shouldn't be hard.

Threat: 6/10
Found:
Acquire The Commodity
Recapture Storage Site
Escort Allied MT
Seize The Airstrip
Protect Transport Train
Retrieve Research Data

---------------------------------------------------------------------

CR-MT85BP (Blue Bazooka MT)
Commentary: The CR-MT85BP is an upgraded version of its predecessor,
the CR-MT85B.

Developed after Alliance was established, the unit incorporates
technology created by Kisaragi in some of its parts.

Armanent: Bazooka, Pulse Rifle

VS Offense: With the other MT above this, you'll want to either rely
on a blade (A VERY strong one), or just long range to avoid the
bazooka all together... With a good blade, it may take two or more
strikes to kill them. MAKE SURE to avoid there AST bazooka... if
you get hit with the first one, you will probably take 2 more.

For long range, you need a strong back cannon with tons of ammo for
anything to be effective...

Remember, they have extremely high DEF and AP for an MT...

VS Defense: Again, the pulses aren't hard, but you REALLY need to
work on dodging the bazooka rounds and timing a blade attack.

Threat: 8/10
Found:
Recapture Storage Site
Remove Lab Intruders
Seize The Airstrip
Destroy Transport Train

---------------------------------------------------------------------

CR-MT85M (Big Red MT)
Commentary: A heavily armored MT unit that has the specifications as
the CR-MT85B model but equips different weapons.

Armanent: Machine Gun, Pulse Rifle

VS Offense: Read the above two... only these are weaker so no need
to take evasive measures when going strait for the neck!

VS Defense: Speed is your best defense... with a quick blade kill, you
shouldn't get hurt enough to which if matters.

Threat: 3/10
Found:
Eliminate Intruders
Retake Distribution Center

---------------------------------------------------------------------

CR-MT91L2 (Dual Plasma Arm MT)
Commentary: A high attack power MT unit designed by Crest Induestries,
the CR-MT91L2 has been significantly modified since the first
prototype was introduced.

Armanent: Plasma Rifle

VS Offense: KILL FAST! Fortunetly, you don't see these too many times.
Take a strong gun and attack from long range. They don't have the
highest AP, but I wouldn't blade them...

VS Defense: Here is an idea... DO NOT GET HIT WITH THESE PLASMA ROUNDS.
They will eat up your AP to a degree where it hurts! For the indoor
levels when you find these, use peek-a-boo to avoid getting hit.

For the level when they are outside, long it... I'm talking sniper
rifle
range... this level also has a sand storm going on... combine the fact
that they have a long lock on range with a VERY fast projectile speed,
that's a 700 AP damaging, quick fired object, from the blind distance
from any direction... Make sure you have radar and the will to take
these out at all costs... ASAP!

Threat: 10/10
Found:
Eliminate Enemy Patrols
Attack The Advancing Force

---------------------------------------------------------------------

CR-MT98G (Quad Grenade MT)
Commentary: A quad-leg MT model designed by Crest Industries, the
CR-MT98G is used primarily in roles of suppression and defense.

Armanent: Grenader Launcher, Naplam Howitzer

VS Offense: Ok, for the when you encounter these in places with
cover... make mad dashes for them with a strong blade. Thankfully,
all of the mission in which you HAVE to face them, there is.

See, for some odd reason, the majority of the time, they halt for
a second to fire... just make sure you back off to avoid the explosion.

The LX dual back plasma cannon can whipe them out with one shot... and
trust me... it's worth it sometimes.

VS Defense: Peek-a-boo or a quick rush... if they are close to you, try
a blade... if they aren't, use some cover fire methods.

Now... why are we taking sure quick or safe killing methods? They use
a VERY powerful grenade launcher... fast shot and long range. But
usually up close they will use a napalm howitzer... which takes them
time to shoot I believe, getting hit with this will no doubt cause
quite some damage and overheating.

Kill before they can fight back.

Threat: 10/10
Found:
Acquire The Commodity
Recapture Storage Site
Secure The Terminal Area
Destroy The Bridge
Shutdown Defense Systems

---------------------------------------------------------------------

CR-MT06SB (Shield MT)
Commentary: A Crest Industries design, the CR-MT06SB has heavy armor
that shields it from enemy attack and was built specifically for the
role of a base defense unit.

Armanent: Bazooka

VS Offense: The most important thing to remember, they take a MASSIVE
amount of damage when they attack you... the shield opens as you'll
see.

For every instants where you fight them (except for the Attack
Distribution Center), any blade will do... make sure they are shut
before getting close, then keep on blading them... either you'll
kill them before they attack... or they will try to attack and die
any ways. If they aren't in a hallway, you can easily out turn these
guys to freely hit there tender spots.

Now, in the mentioned mission, they are doubled up in some spots...
for this instance, make sure you take at least one out with a high
powered weapon, a cannon is a good choice.

VS Defense: All you have to do is make sure you either kill them
when they open up with a blade... and if you aren't close, make
sure to take evasive measures... They don't attack often, but
dual bazooka round with a decent reload can REALLY hurt.

Threat: 5/10
Found:
Pursue Withdrawing MT
Protect Transport Team
Defend Against Assault
Shutdown Energy Plant
Attack Distribution Center

---------------------------------------------------------------------

CR-MT07LM (TITAN MT)
Commentary: The CR-MT07LM was designed and deployed by Crest
Industries for experimental purposes and comes equipped with two
large missiles launchers.

Armanent: Large Missiles, Machine Gun

VS Offense: Anything will really work... long range should be
considered.
They hardly move and aren't too durable to set this off.

But what ever you use, just make sure you do it fast...

VS Defense: Don't worry about their machine gun... want you want to do
is avoid their missiles. These are VERY strong... and cause a lot of
heat. Either use a fast AC since the missiles can't move fast, or
take decoys, since they are 100% effective.

If you have none of those, make sure you run them into the ground/wall.

Threat: 7/10
Found:
Destroy The Control Towers
Destroy Transport Train
Eliminate Enemy Occupiers
Defeat The Invading Force

---------------------------------------------------------------------

MT88-OSTRICH (Blue RJ)
Commentary: The MT08-OSTRICH is an all-purpose MT designed by Mirage
to counter Crest's own CR-MT77 series of MTs.

Armanent: Rifle

VS Offense: Anything... blades as well.

VS Defense: Either kill fast, or dodge their fire and kill. Their
rifle will probably hit you, but it won't kill you.

Threat: 2/10
Found:
AC Test
Eliminate Intruders
Remove Lab Intruders
Destroy The Bridge

---------------------------------------------------------------------

MT88H-OSTRICH (Hovering Blue RJ)
Commentary: The MT88H version of the original OSTRICH model
incorporates a hover booster and has better energy efficiency.

Armanent: Rifle

VS Offense: Anything that will kill the normal ones... only you'll
have to either look up or fly with them. Flying with them is better
for your accuracy.

VS Defense: Nothing too difficult... just kill them fast to avoid
a weak rifle.

Threat: 3/10
Found:
Acquire The Commodity
Remove Bridge Defenders
Protect Transport Train
Safeguard Industrial Area

---------------------------------------------------------------------

MT88M-OSTRICH (Missile Blue RJ)
Commentary: Missile launcher equipped version of the original
MT08-OSTRICH model.

Armanent: Missile Launcher, Rifle

VS Offense: They still have their low armor as the other ones...
anything from a blade to even rockets will take these out with ease.

VS Defense: Other than the usual rifle, the missiles are easy to avoid
with anything that can move fast enough. I myself would rather fight
these in place of the so called weaker ones... as their missiles will
usually miss, in place of a rifle at all ranges... nothing hard to
deal with.

Threat: 3/10
Found:
Acquire The Commodity
Retake Distribution Center
Battle Challenge
Halt Energy Production
Eliminate Enemy Occupiers
Defeat Evangel
Attack Distribution Center
Defeat The Invading Force

---------------------------------------------------------------------

MT09E-OWL (ECM MT)
Commentary: Mirage's main MT workhorse, the MT09E-OWL model equips a
high-performance ECM maker and has proven to be extremely reliable.

Armanent: Rifle

VS Offense: There are two ways to counter this enemy... either tune
for ECM and equip for it (Radars and KANGI), or use a blade and
rockets.

I prefer the later, since with a MOONLIGHT, you will almost ALWAYS
kill them in a single hit (clean hit). The ECM will not really
affect you that much if you don't need to lock on.

The only thing that can make blading them hard is their habit to
jump. If one jumps and you whif with a blade string, BOOST BACKWARDS
and try again... this will minimize the damage you'll take from their
rifle...

VS Defense: Their rifle will be hard to dodge once up close. It's
not strong, but it can add up. To best avoid this, kill them fast.
Use either the high ECM idea or a blade.

Threat: 6/10
Found:
Destroy Raging Torrent IV
Eliminate Enemy Patrols
Destroy Air Assault Force

---------------------------------------------------------------------

MT09OE-OWL (Rocket ECM MT)
Commentary: Modified OWL model equipped with a right arm rocket
laucner. Stardard firepower is much improved, but overall durability
is somewhat lessened.

Armanent: Rifle, Rocket Launcher

VS Offense: Unlike the previous OWL, this one doesn't jump... and
moves even slower... BLADES! BLADES! BLADES!

VS Defense: Well, you just have to worry about a rocket in the face.
Now you can avoid this by dodging prior... but since you problaby
want to get rid of the ECM... I think it's worth a rocket.

Threat: 6/10
Found:
Recapture Storage Site
Halt Energy Production
Destroy Plant's Defenses
Safeguard Industrial Area

---------------------------------------------------------------------

MT10-BAT (Glider MT)
Commentary: Mirage MT model that incorporates aircraft design elements
that help extend is range and give it a rapid strike capability.

Armanent: Pulse Rifle, Missiles, Laser Cannon

VS Offense: They really don't move too fast... if you want to attack
them without too much trouble, try to get close. Otherwise they
switch direction too much for long range to be worth it.

Also, take something strong... it's best to take the time to line
up an just once... since usually you have to kill these guys fast.

VS Defense: At close range, you shouldn't have too much trouble
taking them out quickly... sometimes they will even get blade strike
in. Now at long range, ALWAYS pay attention to these enemies...
their Laser Cannon can really hurt. Not hard to dodge with an easy
change of direction.

Threat: 6/10
Found:
Investigate Enemy Activity
Defend Against Assault
Protect The ECM Devices
Destroy The ECM Devices
Protect Warlord's Forces

---------------------------------------------------------------------

MT11-STARLING (Jumping Rail Gun MT)
Commentary: New MT design introduced after Alliance's formation. The
unit's jumping capability allows it to function well in areas with an
abundance of obstacles.

Armanent: Laser Cannon

VS Offense: Either hit them at mid-long range with a STRONG weapon,
or hover above them with a fast weapon.

If you are close range and NOT in the air, there is a GOOD chance
it will jump... making you miss all the time... and by the way, there
jump is beyond anything you can do with even an RJ.

If you are far away, they either boost for awhile or sometimes jump...
You can see it better and where they land for a quick shot.

VS Defense: If you go close, kill them quick... if you are far away,
make sure you pay attention to ALL of them to keep a keen eye for
their cannon... it travels fast and hits hard...

Threat: 9/10
Found:
Pursue Withdrawing MT
Retake Distribution Center
Seize The Airstrip
Destroy Plant's Defenses
Protect Transport Train
Attack Distribution Center

---------------------------------------------------------------------

AEW36BR (Machine Gun Pod)
Commentary: Hover model guard MT that performs very well for its low
cost and is widely used by all organizations.

Armanent: Machine Gun

VS Offense: Any non-blade weapon will work... the ROC4 will kill them
in a single shot... plus they don't even dodge! An energy EO will
also be more than enough to deal with them.

VS Defense: Just kill them... they are weak, so they aren't going to
kill you.

Threat: 1/10
Found:
Battle Challenge
Protect Allied Squadron
Destroy The Control Towers
Destroy AC Vigilance
Prevent Plant Destruction
Eliminate Enemy Occupiers
Track Down Evangel
Attack The Advancing Force

---------------------------------------------------------------------

GURENGE (Flame Thrower MT)
Commentary: Larger size guard MT equipped with a flamethrower.

Scientists who used to work for Kisaragi are responsible for its
development.

Armanent: Flamethrower

VS Offense: There is only one thing I ALWAYS take into the "Shutdown
Energy Plant" level... a blade! The stronger the better. The idea is
to know where they are (radar) before you enter there line of sight.
If you are quick, you can even deploy hit and run tactics since they
have a bit of a start up time. Still, best is to kill them with a
single hit.

VS Defense: Other than having EXTREMELY high cooling, you can just
kill them before they can hit you... as most of the time, they are
in undodgable locations.

Threat: 6/10
Found:
Shutdown Energy Plant

---------------------------------------------------------------------

JELLYFISH (Pulse Rifle Pod)
Commentary: Extremely small hover type guard MT that is widely
deployed due to its low cost and ability to operate almost anywhere.

Armanent: Pulse Rifle

VS Offense: Anything weak... you want a fast reloading weapon since
they can suddendly shift to the side. They have papar defense.

VS Defense: Either use an EO to get rid of them quickly, or dodge
them at long range... they are semi strong for there size, but still
nothing TOO deadly.

Threat: 2/10
Found:
AC Test
Protect Warlord's Forces
Destroy The Bridge
Attack Distribution Center
Defeat The Invading Force

---------------------------------------------------------------------

MOLE (Underground MT)
Commentary: The mole is a guard MT designed to be deployed in desert
regions. It travels underneath the sand and rises to the surface to
attack when a target has been detected.

Armanent: Pulse Rifle

VS Offense: Hit hitting one-hit-kill weapons... whether it be a
bazooka or a sniper rifle... anything else will make you VERY
pissed off at these things. Remember, only hit them a second+ after
they risen.

VS Defense: Before any of them pop up from the ground (green lock-on
target; better noticed while flying and just looking at the trails),
stay FAR AWAY! If one pops up next to up and you don't know it is
active... you will take massive damage. Best to wait till they
rise, then move to them... this is why a long range sniper rifle
is good.

From far away, you'll either be able to dodge their fire with ease,
or simply just watch it fizzle out due to its short range.

Threat: 8/10
Found:
Recover The Cargo
Destroy Suspicious Force
Attack The Advancing Force

---------------------------------------------------------------------

RAT (Guard MT)
Commentary: Guard MT unit primarily used as a first line of defense
in various facilities.

Armanent: Machine Gun

VS Offense: Use anything BUT A STRONG BLADE! Look, they aren't trouble,
but if you blade them and they explode, you will take massive damage.
Try an energy weapon.

VS Defense: Just kill them fast and don't stand next to them when they
explode.

Threat: 2/10
Found:
Pursue Withdrawing MT
Halt Energy Production

---------------------------------------------------------------------

SPORE (Bomber Pod)
Commentary: A hover type guard MT, the Spore is a relatively new design
that equips cluster missiles and is used mainly for enemy base
assaults.

Armanent: Cluster Bomblets, Laser Rifle

VS Offense: Just use any thing you like for small flying enemies...
Sniper rifles... rifles... bazookas... anything accurate or fast.

VS Defense: DO NOT STAND UNDERNEATH THEM! Those bombs can hurt... It
is best to tactal these guys at long range any ways... to dodge their
laser easier. Otherwise, standing underneath them will lead to many
risks.

Threat: 5/10
Found:
Destroy The Control Towers
Protect The ECM Devices
Destroy The ECM Devices
Destroy Plant's Defenses
Protect The Bridge

---------------------------------------------------------------------

U03M-TERMITE (Crawler MT)
Commentary: A terrestrial guard MT unit designed by Mirage, the
TERMITE is quite agile and often deployed as part of a facility's
first line of defense.

Armanent: Laser Rifle, Machine Gun

VS Offense: A SELENA Eo or any other energy weapon can make these
fade away... JUST DO NOT BLADE THEM!

VS Defense: Kill them quickly... they aren't damaging, but you
shouldn't
get hit too many times from them.

Threat: 2/10
Found:
Escort Allied MT
Investigate Research Lab
Defend Against Assault
Prevent Plant Destruction
Protect The Bridge
Retrieve Research Data

---------------------------------------------------------------------

U05-FLEA (Climber MT)
Commentary: Prototype guard MT design based on an earlier Mirage model.

The unit is extremely light and uses a catapult launching system to
affix itself to targets.

Armanent: Laser Rifle

VS Offense: Any Rifle practically kills them in one hit... AND YOU
DO NOT EVER MISS THEM!

VS Defense: You can whipe 10 out in 5 seconds with a rifle... they
pose no real threat.

Threat: 1/10
Found:
Protect Reactor Core
Prevent Reactor Meltdown

---------------------------------------------------------------------

TYPE 86 Armored Fighting Unit (Missile Truck)
Commentary: Armored fighting vehicles equipped with vertical launching
missile deployment systems.

Armanent: Missile Launchers, Machine Gun

VS Offense: Anything long range and strong... as you'll never really
miss. Avoid strong blades due to explosions.

VS Defense: Kill them quickly to avoid a massive amount of missiles
hitting you. Anti-missiles is a good choice...

By the way, they are vertical, so they can hit you, and you can't
hit them sometimes...

Threat: 4/10
Found:
Investigate Enemy Activity
Destroy The ECM Devices
Attack Distribution Center
Launch Preemptive Strike

---------------------------------------------------------------------

ECM Device (Radar Dish Truck)
Commentary: N/A

Armanent: N/A

VS Offense: A blade or a rocket... they a big targets that don't
move.

VS Defense: The only reason I listed these are because they are
VERY annoying. With the ECM, it will ruin your day... best kill these
first. If for any reason you don't kill all of them (like in the
mission Destroy The ECM Devices), tune and equip for ECM.

Threat: 5/10
Found:
Investigate Enemy Activity
Protect The ECM Devices
Destroy The ECM Devices

---------------------------------------------------------------------

C06-STORK (AC Transport Plane)
Commentary: A large transport aircraft used to airlift such things
as MTs, supples, etc.

Armanent: Missiles

VS Offense: Use anything strong, like large rockets! They have low
AP considering their size.

VS Defense: They only launch dual missiles... nothing scary or hard
to overcome.

Threat: 2/10
Found:
Halt Energy Production
Defend Against Assault
Destroy Air Assault Force

---------------------------------------------------------------------

Anti-Aircraft Vehicle (Tank)
Commentary: Vehicle used to repel airborne assaults and protect
facilities from such threats as helicopters, jet fighters, and bombers.

Armanent: Rocket Laucner

VS Offense: For the Train mission, you need a strong blade... cut them
down as they hardly move... for the Squadron mission, you'll need one
or two strong long range weapons.

VS Defense: If engaged at long range, they are easy to avoid... if
at close range, simply go for the kill... they will only shoot about
once if you rush them quickly, and one hit won't kill you if you
fail to dodge it.

Threat: 4/10
Found:
Protect Allied Squadron
Destroy The Control Towers
Protect Transport Train

---------------------------------------------------------------------

CR-A82 (Bomber)
Commentary: A wing-shaped bomber developed by Crest Industries, the
CR-A82 was manufactured in mass quantities over the years and is a
common feature in the armed forces of many organizations.

Armanent: Grenade Launcher

VS Offense: Large rockets kill these in one hit, make sure you aim
a little in front of them while looking up... easier to hit.

VS Defense: Stay far away from them and NEVER stand in front of
them. There grenade launcher is fast and can damage... best to
just take them out from afar with rockets.

Threat: 4/10
Found:
Seize The Airstrip
Destroy Air Assault Force

---------------------------------------------------------------------

CR-AH79 (Helicopter)
Commentary: An attack helicopter, the CR-AH79 is a low cost unit
offering balanced performance.

Armanent: Missiles Launcher, Chain Gun

VS Offense: Any type of rifle will do the trick... fast locking and
accurate weapons are a must.

VS Defense: If you are using a rifle like I said, they shouldn't last
long enough to harm you too much... just stay at mid range so you only
have to worry about dodging missiles.

Threat: 3/10
Found:
Protect The Cargo
Battle Challenge
Protect Allied Squadron
Destroy Enemy Squadron

---------------------------------------------------------------------

GUSHAWK (Figher Jet)
Commentary: The Gushawk is an antiquated jet fighter that was brought
out of retirement due to a shortage of military units.

Armanent: Missile Launcher, Machine Gun

VS Offense: A rifle is all you need, sniper or regular.

VS Defense: Missile defense is a must. If you can't dodge missiles,
make sure you have an AMS and decoys... they can sometimes shot about
3 missiles... considering you can fight up to 12 of these are a time...

Threat: 3/10
Found:
Destroy Air Assault Force
Eliminate Airborne Force
Stop Last Assault Attempt

---------------------------------------------------------------------

HORSETAIL4 (Missile)
Commentary: The HORSETAIL4 is a long-range missile with impressive
destructive potential. Its full title is the SSM05-HORSETAIL4.

Armanent: N/A

VS Offense: The basic bazooka is all you need... they have a high
amount of AP for such a small enemy. Make sure you are firing towards
them to make shots connect easier.

VS Defense: Actually, in the mission you encounter these in, it may
be better to actually get hit with them... otherwise, do your best
to kill them quickly.

Threat: 5/10
Found:
Protect Transport Train

---------------------------------------------------------------------

SSG803-WALNUT (Grenade Gun Battery)
Commentary: An artillery weapon designed by Mirage, the WALNUT
possesses
excellent firepower and is most often deployed in defensive positions
around important facilities.

Armanent: Grenade Launcher

VS Offense: Use any type of long range weapon... and since they don't
move, just shoot when you get a lock.

VS Defense: Don't get close... bottom line... if you get close, you can
taste a grenade if you aren't careful.

Threat: 3/10
Found:
Halt Energy Production
Defend Against Assault
Seize The Airstrip
Eliminate Enemy Occupiers
Attack Distribution Center

---------------------------------------------------------------------

TAP-LT6 (Laser Rifle Gun Battery)
Commentary: The TAP-LT6 is small, ceiling-mounted gun battery usually
placed throughout the corridors of important installations.

Armanent: Laser

VS Offense: Any accurate weapon well do... they have low armor, so
just fire until they explode.

VS Defense: If you use a strong weapon, it is very possilbe to kill
these enemies without even getting hit.

Threat: 1/10
Found:
Pursue Withdrawing MT
Recapture Storage Site
Secure The Terminal Area

---------------------------------------------------------------------

ZEKUH (Attack Chopper)
Commentary: An attack helicopter designed by Kisaragi, the ZEKUH is a
highly stable platform that is well suited for both reconnaissance and
military strikes.

Armanent: Rocket Launcher, Machine Gun

VS Offense: Any rifle or accurate weapon will do. Try to engage at
mid range.

VS Defense: If you are at mid range+, make sure to dodge their
rockets... it isn't hard to if you pay attention... but other than
that, try to take them out quickly to minimize this attack.

Threat: 3/10
Found:
Destroy Military Base
Destroy AC Sundial
Protect The Cargo
Investigate Enemy Activity
Destroy Enemy Squadron
Eliminate Enemy Invaders

---------------------------------------------------------------------

AMIDA (BIO Weapon)
Commentary: The AMIDAs are bio-weapons brought into being by Kisaragi
scientists. They are highly aggressive and will attack without warning.

The species is able to reproduce rapidly, but is unable to withstand
sudden shifts in temperature.

Armanent: Pulse Rilfe

VS Offense: Anything strong, from SELENA EOS to blades will do. Make
sure what ever you do, try to kill them fast, they damage can add
up.

VS Defense: You will usually always suffer damage from these guys...
Best to tune or equip for energy defense, then work on killing them
quickly... dodging them is hardly an option.

Threat: 4/10
Found:
Investigate Research Lab
Destroy Power Generators
Rescue Allied Force
Destroy Underground Force
Prevent Reactor Meltdown
Eliminate Plant Intruders

---------------------------------------------------------------------

Evolved AMIDA (Flying BIO Weapon)
Commentary: A newly evolved type of AMIDA bio-weapon that has wings
and can fly.

They are believed to be the result of ongoing research being carried
out by ex-Kisaragi scientists, but this hasn't been confirmed.

Armanent: Pulse Cannon

VS Offense: Anything REALLY strong, capable to take these out in
a single or a few hits as possible. The ORGE2 is going to be
your friend.

VS Defense: You MUST tune or equip for energy defense and kill them
quickly, otherwise they will rape you to death with their pulse
type weapons.

Threat: 10/10
Found:
Prevent Reactor Meltdown
Eliminate Plant Intruders
Destroy Research Facility
Retrieve Research Data

---------------------------------------------------------------------

Modified Mining Machine (1) (Bazooka Arm MT)
Commentary: A mining machine onto which the AC part, CR-WA69BZ, was
welded.

Hasty modification renders the bazooka less accurate than normal.

Armanent: Bazooka

VS Offense: Anything the hits hard and kills fast. Avoid blading.

VS Defense: The mission where you fight these, you have lots of
cover... peek-a-boo!

Threat: 4/10
Found:
Track Down Evangel
Protect Warlord's Forces

---------------------------------------------------------------------

Modified Mining Machine (2) (Bazooka Plow)
Commentary: A mining machine onto which the AC part, CR-WR81B2, was
welded.

Hasty modification renders the bazooka less accurate than normal.

Armanent: Bazooka

VS Offense: Anything the hits hard and kills fast. Blading might
be an option since these won't have more health and won't
instantly explode.

VS Defense: The mission where you fight these, you have lots of
cover... peek-a-boo!

Threat: 4/10
Found:
Track Down Evangel
Protect Warlord's Forces

---------------------------------------------------------------------

DARTHMOUTH-T3 (Online Missiles Battery)
Commentary: A device used in certain AC test exercises. The Dartmouth
T3 zips around circular tracks located in the arena.

Armanent: N/A

VS Offense: Your choice... that's the point.

VS Defense: N/A

Threat: 1/10
Found:
AC Test

---------------------------------------------------------------------

LEVIATHAN (Massive MT)
Commentary: A massive weapon developed by an ancient civilization, the
Leviathan technology was recently rediscovered by Alliance.

Because of their dire situation, Alliance was forced to cut short their
study of the Leviathan and they activated it before a full series of
tests has been carried out.

Armanent: Plasma Cannon, Missiles, Grenade Launcher, and ECM Maker

VS Offense: Long range weapons, missiles, and high ECM counter.

VS Defense: Good dodging skills.

Threat: 7/10 (Trio)/ 16/10 (Solo)
Found:
Launch Preemptive Strike
Stop Last Assault Attempt

---------------------------------------------------------------------

Unmanned Suicide Weapons (No Data Needed...)
Commentary: Weapons responsible for devastating attacks unleashed upon
the world. Once they've acquired a target, they mindlessly plow into
it and explode.

The weapons are also referred to as "Unknowns", since their true
purpose remains a mystery.

Armanent: N/A

VS Offense: Dodge them... really, that's all you can do.

VS Defense: High mobility and high shell defense if all you can
really do.

Threat: 10/10
Found:
Destroy AC Sight Hawk
Eliminate AC Intruder
Underground Investigation
Destroy The Internecine

---------------------------------------------------------------------

Tank-Leg PULVERIZER (No Data Needed...)
Commentary: The design closely resembles that of a tank-leg equipped
AC unit.

The weapon is in all likelihoon unmanned, and was given its name by
higher-ups in the Alliance organization. Wherever the Pulverizer goes,
death and destruction are left in its wake.

Armanent: Laser Cannons, Laser Blades

VS Offense: Multi or Mirco missiles with extensions.

VS Defense: Backing away from it and dodging attacks.

Threat: 13/10
Found:
Shutdown Energy Plant

---------------------------------------------------------------------

Quad-Leg PULVERIZER (No Data Needed...)
Commentary: A quad-leg Pulverizer unit that is well armed and highly
agile.

It is configured in a manner similar to that tank-leg Pulverizer
design.

Armanent: Laser Cannons, Laser Blades

VS Offense: Multi or Mirco missiles with extensions.

VS Defense: Backing away from it and dodging attacks. Requires more
speed than when facing the Tank.

Threat: 17/10
Found:
Defeat The Invading Force
Investigate Recent Attack

---------------------------------------------------------------------

Bipedal PULVERIZER (No Data Needed...)
Commentary: Although similar to the tank and quad leg units, the
bipedal Pulverizer is a much-improved design that is more deadly than
its predecessors.

Armanent: Laser Cannons, *Energy Balls*, and Laser Blades

VS Offense: Again, mirco or HYDRA2 multi missiles is what you need...
Make sure you only attack when it is standing still.

VS Defense: VERY quick moving speed... you'll want as much speed as
possible to avoid it's blades.

Threat: 11/10
Found:
Destroy AC Heaven's Ray
Underground Investigation *Uses this move

---------------------------------------------------------------------

Hover-Leg PULVERIZER (No Data Needed...)
Commentary: A hover-leg Pulverizer unit with combat abilities that far
surpass those of its bipedal predecessor.

Armanent: Laser Cannons, Hi-Act Orbital Cannons, and Laser Blades

VS Offense: The same missiles I mention over and over... only don't
stop shooting...

VS Defense: His laser are avoidable... but the orbits will not doubt
hit you many times. You need to kill this guy ASAP to avoid them.

Threat: 16/10
Found:
Shutdown Internecine

---------------------------------------------------------------------

Airborne PULVERIZER (No Data Needed...)
Commentary: The next step in the Pulverizer's evolution, the
airborne model is significantly more powerful than any of the other
designs that preceded it. Based on its size, it is also no longer
mimicking only ACs.

Armanent: Laser Cannon, Energy Machine Gun, Energy Hi-Act Missiles,
Spread Lasers, Plasma Cannon*, 100% Coverage Shield, and Laser Blades

VS Offense: Micro missiles for the first one, as it lack AMS... for
the second one, you'll want to take strong/fast arm weapons... like
the Spread Bazooka arms.

VS Defense: You can dodge most of his attacks, but you'll no doubt
suffer damage from the Energy Machine Gun... it always hits...

Any ways, quickly killing it is the only way to really survive.

Threat: 20/10
Found:
Shutdown Internecine
Destroy The Pulverizer *Uses this move

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#########========######==####==######========######========###########
#########==############==####==######==####==######==####==###########
#########========######========######==####==######========###########
###############==######==####==######==####==######==#################
#########========######==####==######========######==#################
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Checklist...

This is merely just a check list.

If the part is new, it will be written "PartX ===[][]" Instead of the
single dashes.

Thirdly, this checklist is strickly needed for a fresh start. If you
loaded up, you only need this for the newer parts.

And lastly, once you find a part you are missing, simply scrool or
"find" the part in the stats section to find it.

[]
You start with this part.

[][][][][]
This part is already in the shop.

[][][][][][][][][][]
This is an old part found hidden in a mission.

[][][][][][][][][][][][][][][]
This is an old part gained through performance.

[][][][][][][][][][][][][][][][][][][][]
This is an old part won from the Arena.

<><><><><><><><><><>
This is a NEW part found hidden in a mission.

<><><><><><><><><><><><><><><>
This is a NEW part gained through performance.

<><><><><><><><><><><><><><><><><><><><>
This is a NEW part won from the Arena.

Remember, if you are converting a two 100% files (NX->NB->LR), then
only the "<><><>" should be hidden... otherwise both new and old parts
need to be found.

HEAD------------------------------------------------------------------

CR-H69S -------[]
CR-YH70S2 -----[][][][][]
H01-WASP ------[][][][][]
CR-H72S3 ------[][][][][]
CR-H73E -------[][][][][]
H02-WASP2 -----[][][][][]
CR-H81S4 ------[][][][][]
H03-BEETLE ----[][][][][]
CR-H84E2 ------[][][][][]
H04-CICADA ----[][][][][]
CR-YH85SR -----[][][][][]
H05-HORNET ----[][][][][]
YH06-LADYB ----[][][][][]
CR-H97XS-EYE --[][][][][]
H07-CRICKET ---[][][][][]
YH08-MANTIS ---[][][][][][][][][][][][][][][]
H09-SPIDER ----[][][][][]
CR-H95EE ------[][][][][][][][][][][][][][][]
H10-CICADA2 ---[][][][][]
CR-H98XS-EYE2 -[][][][][]
H11-QUEEN -----[][][][][]
YH12-MAYFLY ---[][][][][][][][][][][][][][][][][][][][]
CR-H05XS-EYE3 -[][][][][][][][][][][][][][][]
CR-H06SR2 =====<><><><><><><><><><><><><><><>
YH13-LONGHORN =<><><><><><><><><><>
YH14-STING ====<><><><><><><><><><><><><><><>
YH15-DRONE ====<><><><><><><><><><><><><><><>
CR-H06XS-EYE4 =<><><><><><><><><><><><><><><>

CORE------------------------------------------------------------------

CR-C69U ------[]
C01-GAEA -----[][][][][]
CR-C75U2 -----[][][][][]
RAKAN --------[][][][][]
C04-ATLAS ----[][][][][]
CR-C89E ------[][][][][]
CR-C90U3 -----[][][][][]
CR-C06U5 =====<><><><><><><><><><><><><><><>
CR-YC03U4 ====<><><><><><><><><><><><><><><>
C02-URANUS ---[][][][][]
C03-HELIOS ---[][][][][]
CR-C840/UL ---[][][][][]
YC07-CRONUS --[][][][][]
CR-C98E2 -----[][][][][]
CR-YC99UL ====<><><><><><><><><><><><><><><>
CR-YC010/UL2 =<><><><><><><><><><><><><><><><><><><><>
YC08-ICURUS ==<><><><><><><><><><><><><><><>
CR-C770/U ----[][][][][]
CR-C83UA -----[][][][][]
C05-SELENA ---[][][][][]
C06-EOS ------[][][][][]

ARMS------------------------------------------------------------------

CR-A69S -----[]
CR-A71S2 ----[][][][][]
A01-GALAGO --[][][][][]
A03-GIBBON --[][][][][]
CR-A72F -----[][][][][]
CR-A80S3 ----[][][][][]
A07-LEMUR ---[][][][][]
A09-LEMUR2 --[][][][][]
CR-A82SL ----[][][][][]
CR-A88FG ----[][][][][]
A05-LANGUR --[][][][][]
A06-GIBBON2 -[][][][][]
A11-MACAQUE -[][][][][]
CR-A92XS ----[][][][][]
CR-A94FL ----[][][][][]
CR-A75A -----[][][][][]
A02-DRILL ---[][][][][]
A04-BABOON --[][][][][]
CR-A89AG ----[][][][][]
CR-A98A2 ----[][][][][]
A08-DRILL2 --[][][][][]
YA10-LORIS --[][][][][][][][][][][][][][][][][][][][]
SYURA -------[][][][][]
CR-WA69MG ---[][][][][]
CR-WA69MS ---[][][][][]
WA03-TAURUS -[][][][][]
CR-WA75MSP --[][][][][]
CR-WA77MS/V -[][][][][]
CR-WA91MSM --[][][][][][][][][][][][][][][]
CR-WA69BZ ---[][][][][]
CR-WA74BZL --[][][][][]
CR-WA74GR ---[][][][][]
CR-WA78GRL --[][][][][]
WA02-CETUS --[][][][][]
WA01-LEO ----[][][][][]
WA04-ARIES --[][][][][]
WA05-LUPUS --[][][][][]

LEGS------------------------------------------------------------------

CR-LH69S -----[]
LH01-LYNX ----[][][][][]
LH02-LYNX2 ---[][][][][]
LH04-DINGO ---[][][][][]
CR-LH73SSA ---[][][][][]
CR-LH80S2 ----[][][][][]
LH05-COUGAR --[][][][][]
CR-LH89F -----[][][][][]
LH07-DINGO2 --[][][][][]
CR-LH92S3 ----[][][][][]
LH09-COUGAR2 -[][][][][]
CR-LH74M -----[][][][][]
LH03-PANTHER -[][][][][]
CR-LH79L -----[][][][][]
CR-LH84L2 ----[][][][][]
LH06-JAGUAR --[][][][][]
CR-LH95M2 ----[][][][][]
LH10-JAGUAR2 -[][][][][]
CR-LH99XS ----[][][][][]
YLH11-VIXEN --[][][][][]
CR-LH77A -----[][][][][]
LH08-JACKAL --[][][][][]
CR-LH81AP ----[][][][][]
CR-LH94A2 ----[][][][][]
LH12-LYCAON --[][][][][]
CR-LH96FA ----[][][][][]
LH13-JACKAL2 -[][][][][]
LR01-GOAT ----[][][][][]
CR-LRJ76 -----[][][][][]
CR-LRJ84M ----[][][][][]
LR04-GAZELLE -[][][][][]
LR02-ORYX ----[][][][][]
CR-LRJ84A ----[][][][][]
LR03-ORYX2 ---[][][][][]
CR-LRJ90A2 ---[][][][][]
LF01-MONITOR -[][][][][]
CR-LF71 ------[][][][][]
CR-LF81 ------[][][][][]
LF02-GAVIAL --[][][][][]
LF03-GAVIAL2 -[][][][][]
CR-LF88A -----[][][][][]
LF04-LIZARD --[][][][][]
CR-LF93A2 ----[][][][][]
CR-LT69 ------[][][][][]
CR-LT71 ------[][][][][]
LT01-BOAR ----[][][][][]
LT02-BOAR2 ---[][][][][]
CR-LT78A -----[][][][][]
CR-LT81A2 ----[][][][][]
LT03-GRIZZLY -[][][][][]
CR-LHT92 -----[][][][][][][][][][][][][][][]
CR-LN79 ------[][][][][]
LN01-SEAL ----[][][][][][][][][][][][][][][]
CR-LN85 ------[][][][][]
LN02-SEALION -[][][][][]
LN03-WALRUS --[][][][][]
CR-LN91HM ----[][][][][]
CR-LN99M2 ----[][][][][]
LN04-WALRUS2 -[][][][][]

BOOSTER---------------------------------------------------------------

CR-B69 -------[]
CR-B72T ------[][][][][]
B01-BIRDIE ---[][][][][]
CR-B81 -------[][][][][]
CR-B83TP -----[][][][][][][][][][][][][][][][][][][][]
B02-VULTURE --[][][][][]
B03-VULTURE2 -[][][][][]
B04-BIRDIE2 --[][][][][][][][][][]
B05-GULL -----[][][][][]
CR-B90T2 -----[][][][][]

FCS-------------------------------------------------------------------

MF01-MUREX ---[]
MF02-VOLUTE --[][][][][]
CR-F69 -------[][][][][]
MF03-VOLUTE2 -[][][][][]
FUGEN --------[][][][][]
KOKUH --------[][][][][]
MF04-COWRY ---[][][][][][][][][][][][][][][]
MIROKU -------[][][][][][][][][][][][][][][]
MF05-LIMPET --[][][][][]
CR-F73H ------[][][][][]
CR-F75D ------[][][][][]
CR-F82D2 -----[][][][][]
CR-F91DSN ----[][][][][]
MONJU --------[][][][][]

GENERATOR-------------------------------------------------------------

CR-G69 -------[]
CR-G78 -------[][][][][]
G01-LOTUS ----[][][][][]
CR-G84P ------[][][][][]
CR-G91 -------[][][][][]
FUDOH --------[][][][][]
G02-MAGNOLIA -[][][][][]
KONGOH -------[][][][][][][][][][]
KUJAKU -------[][][][][][][][][][]
G03-ORCHID ---[][][][][]

RADIATOR--------------------------------------------------------------

CR-R69 -----[]
CR-R76 -----[][][][][]
R01-HAZEL --[][][][][]
R02-HAZEL2 -[][][][][]
R03-LINDEN -[][][][][]
ANANDA -----[][][][][][][][][][][][][][][][][][][][]
R04-LAUREL -[][][][][]
CR-R92 -----[][][][][][][][][][]
RAGORA -----[][][][][]
FURUNA -----[][][][][]

INSIDE----------------------------------------------------------------

CR-I69BD -----[][][][][]
CR-I80BD2 ----[][][][][]
CR-I75FM -----[][][][][]
CR-I86FMM ----[][][][][]
CR-I92FMM2 ---[][][][][][][][][][]
I01M-URCHIN --[][][][][]
CR-I69R ------[][][][][]
CR-I78R2 -----[][][][][]
CR-I84RN -----[][][][][]
I03RN-CORAL --[][][][][]
I05D-MEDUSA --[][][][][]
CR-I79DD -----[][][][][]
I07D-MEDUSA2 -[][][][][][][][][][]
CR-I94DD2 ----[][][][][]
HIJIRI -------[][][][][]
I04E-SQUID ---[][][][][]
HOHSHI -------[][][][][]
BIKUNI -------[][][][][]
SYAMANA ------[][][][][]
I06E-SQUID2 --[][][][][]

EXTENSION-------------------------------------------------------------

ANOKU --------[][][][][]
E04BB-ANGLER -[][][][][]
E08BM-REMORA -[][][][][]
CR-E98HB -----[][][][][]
CR-E73RM -----[][][][][]
E02RM-GAR ----[][][][][]
CR-E84RM2 ----[][][][][]
E06RM-GAR2 ---[][][][][]
CR-E92RM3 ----[][][][][]
CR-E96RMG ----[][][][][]
JIKYOH -------[][][][][][][][][][][][][][][]
FUNI ---------[][][][][][][][][][]
CR-E81AM -----[][][][][]
CR-E90AM2 ----[][][][][]
E07AM-MORAY --[][][][][]
SUIGETSU -----[][][][][]
RURI ---------[][][][][]
RENGA --------[][][][][]
RYUHZU -------[][][][][]
BYAKUE -------[][][][][]
E01MG-ROE ----[][][][][]
E05MG-ROE2 ---[][][][][]
CR-E69SS -----[][][][][]
CR-E82SS2 ----[][][][][][][][][][]
E03S-TURBOT --[][][][][]
IWATO --------[][][][][]
SAISUI -------[][][][][]
JIREN --------[][][][][][][][][][][][][][][]

BACK UNIT-------------------------------------------------------------

CR-WB69M -------[]
WB01M-NYMPHE ---[][][][][]
CR-WB72M2 ------[][][][][]
WB04M-NYMPHE2 --[][][][][]
MAGORAGA -------[][][][][]
KINNARA --------[][][][][]
KARURA ---------[][][][][][][][][][]
SYAKATSURA -----[][][][][]
WB05M-SATYUROS -[][][][][]
CR-WB73MP ------[][][][][]
CR-WB73MV ------[][][][][]
CR-WB03MV ------[][][][][][][][][][][][][][][]
CR-YWB05MV2 ====<><><><><><><><><><><><><><><>
WB06M-SPARTOI --[][][][][]
WB11M-HYDRA ----[][][][][]
WB19M-HYDRA2 ---[][][][][]
CR-WB75MT ------[][][][][]
CR-WB82MGT -----[][][][][]
WB12M-EMPUSA ---[][][][][]
WB20M-EMPUSA2 --[][][][][]
WB21M-DRYAD ----[][][][][][][][][][]
WB22M-DRYAD2 ---[][][][][]
CR-WB91MB ------[][][][][]
CR-WB94MB2 -----[][][][][]
CR-WB85MPX -----[][][][][]
WB34M-ECHIDNA2 -[][][][][]
CR-WB69RO ------[][][][][]
CR-WB72RO2 -----[][][][][]
CR-WB75RP ------[][][][][]
WB07RO-ORTHOS --[][][][][]
CR-WB78RP2 -----[][][][][]
CR-WB82RP3 -----[][][][][]
WB13RO-SPHINX --[][][][][]
WB23RO-CACUS ---[][][][][]
CR-WB85RPX -----[][][][][]
CR-WB69CG ------[][][][][]
CR-WB72CGL -----[][][][][]
CR-WB03CGH -----[][][][][]
CR-WB75SG ------[][][][][]
CR-WB82SG2 -----[][][][][]
CR-WB87LG ------[][][][][]
CR-WB91LGL -----[][][][][]
CR-WB03LGL2 ----[][][][][][][][][][][][][][][]
WB14RG-LADON ---[][][][][]
WB24RG-LADON2 --[][][][][]
CR-WB78GL ------[][][][][]
CR-WB87GLL -----[][][][][][][][][][][][][][][]
WB08PL-SKYLLA --[][][][][]
WB33PL-SKYLLA2 -[][][][][]
WB02L-GERYON ---[][][][][]
WB15L-GERYON2 --[][][][][]
YMB35L-GERYON3 =<><><><><><><><><><><><><><><>
WB32L-CERBERUS -[][][][][]
WB09PU-LAMIA ---[][][][][]
WB16PU-LAMIA2 --[][][][][]
WB25PU-LAMIA3 --[][][][][]
WB26O-HARPY ----[][][][][]
WB27O-HARPY2 ---[][][][][]
CR-WB69RA ------[]
CR-WB73RA2 -----[][][][][]
WB03R-SIREN ----[][][][][]
WB10R-SIREN2 ---[][][][][]
WB17R-SIREN3 ---[][][][][]
CR-WB85RA3 -----[][][][][]
WB28R-SIREN4 ---[][][][][]
WB18M-CENTAUR --[][][][][][][][][][][][][][][]
CR-WBW89M ------[][][][][]
CR-WBW94M2 -----[][][][][]
WB29M-ECHIDNA --[][][][][]
CR-WBW78R ------[][][][][][][][][][]
CR-WBW91RT -----[][][][][]
CR-WBW78C ------[][][][][]
CR-WBW98G ------[][][][][]
CR-WBW98LX -----[][][][][][][][][][]
WB30Q-CHIMERA --[][][][][]
YASYA ----------[][][][][][][][][][][][][][][]
WB31B-PEGASUS --[][][][][]

ARM UNIT R------------------------------------------------------------

CR-WR69R -------[]
CR-WR73R2 ------[][][][][]
WR01R-SHADOW ---[][][][][]
CR-YH05RS ======<><><><><><><><><><><><><><><><><><><><>
WR10R-MOLD -----[][][][][]
CR-WR76RA ------[][][][][]
CR-WR84RA2 -----[][][][][]
WH01R-GAST -----[][][][][]
CR-WR88RB ------[][][][][]
WR14R-PHANTOM --[][][][][]
CR-WR93RL ------[][][][][][][][][][][][][][][]
CR-WR05RLA -----[][][][][]
CR-WR73RS ------[][][][][]
CR-WR81RS2 -----[][][][][]
CR-WR88RS3 -----[][][][][]
WH02RS-WYRM ----[][][][][]
WR11RS-GARUM ---[][][][][]
WH08RS-FENRIR --[][][][][][][][][][][][][][][]
WR02M-PIXIE ----[][][][][]
CR-WR69M -------[][][][][]
WR04M-PIXIE2 ---[][][][][]
WR07M-PIXIE3 ---[][][][][]
CR-WH79M2 ------[][][][][]
WH03M-FINGER ---[][][][][][][][][][][][][][][]
WH05M-SYLPH ----[][][][][][][][][][]
YWH13M-NIX =====<><><><><><><><><><><><><><><>
WH10M-SILKY ----[][][][][][][][][][][][][][][]
CR-WR88H -------[][][][][]
CR-WH69H -------[][][][][]
CR-WH73H2 ------[][][][][]
WR03H-GHOST ----[][][][][]
CR-WH79H3 ------[][][][][]
WR06H-GHOST2 ---[][][][][]
CR-WH01HP ------[][][][][][][][][][][][][][][]
WH09H-WRAITH ---[][][][][]
CR-WR76B -------[][][][][]
CR-WR81B2 ------[][][][][][][][][][][][][][][]
CR-WR93B3 ------[][][][][]
CR-WH05BP ------[][][][][]
WR13B-GIANT ----[][][][][]
WR17B-GIANT2 ---[][][][][]
CR-WR84S -------[][][][][]
CR-WH76S -------[][][][][]
CR-WH01SP ------[][][][][][][][][][][][][][][]
WR15S-WYVERN ---[][][][][]
WR23S-WYVERN2 --[][][][][]
GACHIRIN -------[][][][][]
NICHIRIN -------[][][][][][][][][][][][][][][]
CR-WR84HNM -----[][][][][]
CR-WR84HNR -----[][][][][]
CR-WR93HNRP ----[][][][][]
CR-WR81G -------[][][][][]
CR-WR88G2 ------[][][][][]
CR-WH98GL ------[][][][][]
WR08PU-ROC -----[][][][][]
WR12PU-ROC2 ----[][][][][]
WR21PU-ROC3 ----[][][][][]
WH11PU-PERYTON -[][][][][][][][][][][][][][][]
YWH14PU-ROC4 ===<><><><><><><><><><><><><><><>
WR18PU-DEMON ---[][][][][]
WR05L-SHADE ----[][][][][]
WR19L-HOLLOW ---[][][][][]
CR-WR98L -------[][][][][]
YWH07-DRAGON ---[][][][][][][][][][]
WR24L-SHADE2 ---[][][][][][][][][][]
WR16DL-SKULL ---[][][][][]
WR25DL-SKULL2 --[][][][][]
WH04HL-KRSW ----[][][][][][][][][][][][][][][]
WR09HL-SPIRIT --[][][][][]
YWH16HR-PYTHON =<><><><><><><><><><><><><><><>
WR20PL-OGRE ----[][][][][]
WR22PL-OGRE2 ---[][][][][][][][][][][][][][][][][][][][]
WH06PL-ORC -----[][][][][]
WH12PL-ETTIN ---[][][][][]
RASETSU --------[][][][][][][][][][]
ENMA -----------[][][][][]
NIOH -----------[][][][][]

Left Arm Weapons------------------------------------------------------

CR-WL69LB ------[]
WL01LB-ELF -----[][][][][]
CR-WL79LB2 -----[][][][][]
CR-WL88LB3 -----[][][][][]
YWL03LB-TAROS --[][][][][][][][][][]
WL14LB-ELF2 ----[][][][][]
WL-MOONLIGHT ---[][][][][][][][][][][][][][][]
FUHJIN ---------[][][][][]
RAIJIN ---------[][][][][]
CR-WL06LB4 =====<><><><><><><><><><><><><><><>
YWL16LB-ELF3 ===<><><><><><><><><><><><><><><>
WL02R-SPECTER --[][][][][]
CR-YWH05RS =====<><><><><><><><><><><><><><><>
HITEN ----------[][][][][]
WH01R-GAST -----[][][][][]
CR-WH05RLA -----[][][][][]
WL05RS-GOLEM ---[][][][][]
CR-WL85RS ------[][][][][]
WH02RS-WYRM ----[][][][][]
WH08RS-FENRIR --[][][][][][][][][][][][][][][]
CR-WL74M -------[][][][][]
WL06M-FAIRY ----[][][][][]
CR-WH79M2 ------[][][][][]
WH03M-FINGER ---[][][][][][][][][][][][][][][]
WH05M-SYLPH ----[][][][][]
YWH13M-NIX =====<><><><><><><><><><><><><><><>
WH01M-SILKY ----[][][][][][][][][][][][][][][]
CR-WH69H -------[][][][][]
CR-WH73H2 ------[][][][][]
CR-WH79H3 ------[][][][][]
WL07H-MIST -----[][][][][]
WL10H-MIST2 ----[][][][][]
CR-WH01HP ------[][][][][][][][][][][][][][][][][][][][]
WH09H-WRAITH ---[][][][][]
CR-WL95B -------[][][][][]
CR-WH05BP ------[][][][][]
WL11B-TROLL ----[][][][][]
CR-WL85S -------[][][][][]
CR-WL88S2 ------[][][][][]
CR-WH76S -------[][][][][]
CR-WH01SP ------[][][][][][][][][][][][][][][]
NICHIRIN -------[][][][][]
CR-WL79HNM -----[][][][][]
CR-WL95G -------[][][][][]
CR-WH98GL ------[][][][][]
CR-WL88HNR -----[][][][][]
CR-WL95HNNR ----[][][][][]
WL08PU-ARGOS ---[][][][][]
WL12PU-ARGOS2 --[][][][][]
WH11PU-PERYTON -[][][][][][][][][][][][][][][]
YWH14PU-ROC4 ===<><><><><><><><><><><><><><><><><><><><>
YMH07-DRAGON ---[][][][][][][][][][][][][][][]
WL13L-GORGON ---[][][][][]
WL15L-GRIFFON --[][][][][]
WH04HL-KRSW ----[][][][][][][][][][][][][][][][][][][][]
WH06PL-ORC -----[][][][][]
WH12PL-ETTIN ---[][][][][]
CR-WL74ES ------[][][][][]
CR-WL85ES2 -----[][][][][]
WL04ES-GIGAS ---[][][][][]
BONTEN ---------[][][][][]
WL09ES-GIGAS2 --[][][][][]
FUTEN ==========<><><><><><><><><><>
KATEN ----------[][][][][]
SUITEN ---------[][][][][]
JITEN ----------[][][][][]

OPTIONAL PARTS--------------------------------------------------------

O01-ANIMO -----[][][][][]
CR-O69ES ------[][][][][]
CR-O69SS ------[][][][][]
CR-O71EC ------[][][][][]
KISSYOH -------[][][][][]
CR-O75LA ------[][][][][]
CR-O79L+ ------[][][][][]
O02-ORGANELLE -[][][][][]
O03-CODON -----[][][][][][][][][][][][][][][]
CR-O83ES+ -----[][][][][]
O07-PRIMER ----[][][][][]
O04-GOLGI -----[][][][][]
O05-HISTON ----[][][][][]
O06-PHAGE -----[][][][][]
O08-RIBOSE ----[][][][][]
CR-O86R+ ------[][][][][]
MARISHI -------[][][][][]
CR-O94ESS -----[][][][][]
KANGI ---------[][][][][][][][][][][][][][][]

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######========####========####========####========####========#######
#######==####==####==####==####==####==#######==#######==#############
#######========####========####========#######==#######========#######
#######==##########==####==####==##==#########==#############==#######
#######==##########==####==####==###==########==#######========#######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Parts...(Put a "~" in front of what ever you put in the find, to Find
hold in "control" and press F)

-Heads -----------------------------Head
-Cores -----------------------------Core
-Arms ------------------------------Arms
-Weapon Arms -----------------------Arms
-Midweight Humanoid legs -----------Legs
-Lightweight Humanoid legs ---------Legs
-Heavyweight Humanoid legs ---------Legs
-Reverse Joint legs ----------------Legs
-Quadruped legs --------------------Legs
-Tank legs -------------------------Legs
-Hover legs ------------------------Legs
-Boosters --------------------------Booster
-Firing Control Systems ------------FCS
-Generators ------------------------Generator
-Radiators -------------------------Radiator
-Offensive Inside Weapons ----------Inside
-Defensive Inside Weapons ----------Inside
-Auxiliary Booster Extensions ------Extension
-Relation Missile Extensions -------Extension
-Anti Missile Extensions -----------Extension
-Extra Ammo Extensions -------------Extension
-Side Shield Extensions ------------Extension
-Miscellaneous Extensions ----------Extension
-Back Unit Missiles ----------------Back Unit
-Back Unit Rockets -----------------Back Unit
-Back Unit Cannons -----------------Back Unit
-Back Unit Radars ------------------Back Unit
-Dual Back Units -------------------Back Unit
-Rifles ----------------------------Arm Unit R
-Machine Guns ----------------------Arm Unit R
-Hand Guns -------------------------Arm Unit R
-Bazookas --------------------------Arm Unit R
-Shot Guns -------------------------Arm Unit R
-Miscellaneous ---------------------Arm Unit R
-Energy Guns -----------------------Arm Unit R
-Parrying Blades -------------------Arm Unit R
-Laser Blades ----------------------Arm Unit L
-Left Arm Guns ---------------------Arm Unit L
-Shields ---------------------------Arm Unit L
-Optional Parts --------------------Optional Parts
-Stats -----------------------------All


This section will tell you a lot about the parts. I will list important
things about the part type and then a note about the part it's self.

"Stats" refers to what the numbers mean... I did this to save space.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

######################################################################
#######==#####==####========####========####====########========######
#######==#####==####==##########==####==####==#===######==############
#######=========####======######========####==###==#####========######
#######==#####==####==##########==####==####==#===############==######
#######==#####==####========####==####==####====########========######
######################################################################

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

~Heads...
Head are on the top of your AC. They provide Mapping, Radar, and other
little things. For the most part, a Head's defense is usually not going
to be the deciding factor in a big fight, but it can help. Another
important thing about heads is its ECM ability... nothing too hard to
understand, just keep this in mind when you get into a mission with
a high ECM disruption.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-H69S
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 809
Weight ------------- 145
Tuned Weight ------- 131
Energy Drain ------- 185
Def Shell ---------- 155
Tuned Shell -------- 177
Def Energy --------- 140
Tuned Energy ------- 163
Cooling ------------ 274
Tuned Cooling ------ 353
Stability ---------- 446
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- Provided
Vs ECM ------------- 173
Tuned ECM ---------- 297
Radar Function ----- None
Notes: First generation head part. Low performance, but lightweight.
Found -------------- Equipped from the start

CR-YH70S2
Manufacturer ------- Crest
Price -------------- 35500c
AP ----------------- 909
Weight ------------- 197
Tuned Weight ------- 175
Energy Drain ------- 164
Def Shell ---------- 172
Tuned Shell -------- 192
Def Energy --------- 170
Tuned Energy ------- 192
Cooling ------------ 361
Tuned Cooling ------ 427
Stability ---------- 451
Computer Type ------ Standard
Auto-Map ----------- Provided
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 270
Tuned ECM ---------- 372
Radar Function ----- None
Notes: Improved version of the H69S. Basic performance greatly
enhanced.
Found -------------- Shop

H01-WASP
Manufacturer ------- Mirage
Price -------------- 40000c
AP ----------------- 925
Weight ------------- 228
Tuned Weight ------- 201
Energy Drain ------- 204
Def Shell ---------- 184
Tuned Shell -------- 202
Def Energy --------- 155
Tuned Energy ------- 179
Cooling ------------ 325
Tuned Cooling ------ 396
Stability ---------- 405
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 209
Tuned ECM ---------- 322
Radar Function ----- None
Notes: First generation model. Well-designed and still popular.
Found -------------- Shop

CR-H72S3
Manufacturer ------- Crest
Price -------------- 41700c
AP ----------------- 835
Weight ------------- 179
Tuned Weight ------- 160
Energy Drain ------- 280
Def Shell ---------- 165
Tuned Shell -------- 186
Def Energy --------- 173
Tuned Energy ------- 194
Cooling ------------ 380
Tuned Cooling ------ 443
Stability ---------- 451
Computer Type ------ Detailed
Auto-Map ----------- Provide
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 251
Tuned ECM ---------- 357
Radar Function ----- None
Notes: Second generation model. Excellent cooling performance.
Found -------------- Shop

CR-H73E
Manufacturer ------- Crest
Price -------------- 49500
AP ----------------- 634
Weight ------------- 184
Tuned Weight ------- 157
Energy Drain ------- 444
Def Shell ---------- 146
Tuned Shell -------- 169
Def Energy --------- 150
Tuned Energy ------- 168
Cooling ------------ 267
Tuned Cooling ------ 347
Stability ---------- 392
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 375
Tuned ECM ---------- 459
Radar Function ----- Provided
-Radar Range ------- 290
-Scanning Interval - 77
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: High performance model. Radar equipped and good VS ECM quality.
Found -------------- Shop

H02-WASP2
Manufacturer ------- Mirage
Price -------------- 52000
AP ----------------- 817
Weight ------------- 262
Tuned Weight ------- 230
Energy Drain ------- 338
Def Shell ---------- 185
Tuned Shell -------- 203
Def Energy --------- 148
Tuned Energy ------- 173
Cooling ------------ 358
Tuned Cooling ------ 424
Stability ---------- 324
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 332
Tuned ECM ---------- 423
Radar Function ----- Provided
-Radar Range ------- 250
-Scanning Interval - 72
-Missile Sensor ---- Provided
-Bio-Sensor -------- None
Notes: Second generation WASP model. Radar function added.
Found -------------- Shop

CR-H81S4
Manufacturer ------- Crest
Price -------------- 54500c
AP ----------------- 890
Weight ------------- 241
Tuned Weight ------- 212
Energy Drain ------- 188
Def Shell ---------- 188
Tuned Shell -------- 206
Def Energy --------- 188
Tuned Energy ------- 207
Cooling ------------ 411
Tuned Cooling ------ 469
Stability ---------- 460
Computer Type ------ Detailed
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 230
Tuned ECM ---------- 339
Radar Function ----- None
Notes: H72S3 successor. Improved energy consumption and defense.
Found -------------- Shop

H03-BEETLE
Manufacturer ------- Mirage
Price -------------- 62000c
AP ----------------- 1034
Weight ------------- 468
Tuned Weight ------- 405
Energy Drain ------- 180
Def Shell ---------- 251
Tuned Shell -------- 258
Def Energy --------- 159
Tuned Energy ------- 182
Cooling ------------ 433
Tuned Cooling ------ 488
Stability ---------- 398
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 194
Tuned ECM ---------- 310
Radar Function ----- None
Notes: Heavyweight part stressing improved armor reinforcement.
Found -------------- Shop

CR-H84E2
Manufacturer ------- Crest
Price -------------- 60000c
AP ----------------- 680
Weight ------------- 228
Tuned Weight ------- 193
Energy Drain ------- 328
Def Shell ---------- 160
Tuned Shell -------- 181
Def Energy --------- 136
Tuned Energy ------- 157
Cooling ------------ 400
Tuned Cooling ------ 460
Stability ---------- 396
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 368
Tuned ECM ---------- 453
Radar Function ----- Provided
-Radar Range ------- 410
-Scanning Interval - 40
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Remodeled H73E design. Combat performance is much improved.
Found -------------- Shop

H04-CICADA
Manufacturer ------- Mirage
Price -------------- 60000c
AP ----------------- 664
Weight ------------- 101
Tuned Weight ------- 92
Energy Drain ------- 199
Def Shell ---------- 147
Tuned Shell -------- 170
Def Energy --------- 128
Tuned Energy ------- 150
Cooling ------------ 314
Tuned Cooling ------ 387
Stability ---------- 458
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 286
Tuned ECM ---------- 386
Radar Function ----- None
Notes: Lightweight design with a wide selection of built-in functions.
Found -------------- Shop

CR-YH85SR
Manufacturer ------- Crest
Price -------------- 64800c
AP ----------------- 924
Weight ------------- 315
Tuned Weight ------- 275
Energy Drain ------- 421
Def Shell ---------- 190
Tuned Shell -------- 206
Def Energy --------- 188
Tuned Energy ------- 205
Cooling ------------ 313
Tuned Cooling ------ 390
Stability ---------- 389
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 332
Tuned ECM ---------- 424
Radar Function ----- Provided
-Radar Range ------- 340
-Scanning Interval - 60
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Multi-purpose design sporting a variety of built-in functions.
Found -------------- Shop

H05-HORNET
Manufacturer ------- Mirage
Price -------------- 67000c
AP ----------------- 900
Weight ------------- 387
Tuned Weight ------- 336
Energy Drain ------- 462
Def Shell ---------- 179
Tuned Shell -------- 197
Def Energy --------- 183
Tuned Energy ------- 201
Cooling ------------ 434
Tuned Cooling ------ 495
Stability ---------- 358
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 345
Tuned ECM ---------- 434
Radar Function ----- Provided
-Radar Range ------- 400
-Scanning Interval - 49
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Redesigned third generation model. Offers solid performance.
Found -------------- Shop

YH06-LADYB
Manufacturer ------- Mirage
Price -------------- 72000c
AP ----------------- 986
Weight ------------- 435
Tuned Weight ------- 377
Energy Drain ------- 248
Def Shell ---------- 228
Tuned Shell -------- 239
Def Energy --------- 181
Tuned Energy ------- 201
Cooling ------------ 461
Tuned Cooling ------ 512
Stability ---------- 415
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 330
Tuned ECM ---------- 422
Radar Function ----- None
Notes: Redisnged BETTLE model. Improved combat performance.
Found -------------- Shop

CR-H97XS-EYE
Manufacturer ------- Crest
Price -------------- 73300c
AP ----------------- 798
Weight ------------- 189
Tuned Weight ------- 168
Energy Drain ------- 517
Def Shell ---------- 168
Tuned Shell -------- 188
Def Energy --------- 185
Tuned Energy ------- 202
Cooling ------------ 333
Tuned Cooling ------ 408
Stability ---------- 412
Computer Type ------ Special
Auto-Map ----------- None
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 354
Tuned ECM ---------- 441
Radar Function ----- Provided
-Radar Range ------- 420
-Scanning Interval - 41
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Fourth generation Crest design. High quality and lightweight.
Found -------------- Shop

H07-CRICKET
Manufacturer ------- Mirage
Price -------------- 77000c
AP ----------------- 660
Weight ------------- 141
Tuned Weight ------- 122
Energy Drain ------- 479
Def Shell ---------- 158
Tuned Shell -------- 179
Def Energy --------- 212
Tuned Energy ------- 220
Cooling ------------ 266
Tuned Cooling ------ 346
Stability ---------- 379
Computer Type ------ Detailed
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- None
Vs ECM ------------- 403
Tuned ECM ---------- 482
Radar Function ----- Provided
-Radar Range ------- 390
-Scanning Interval - 70
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Part design stressing energy defense and VS ECM performance.
Found -------------- Shop

YH08-MANTIS
Manufacturer ------- Mirage
Price -------------- 90000c
AP ----------------- 777
Weight ------------- 222
Tuned Weight ------- 185
Energy Drain ------- 440
Def Shell ---------- 177
Tuned Shell -------- 195
Def Energy --------- 177
Tuned Energy ------- 195
Cooling ------------ 405
Tuned Cooling ------ 464
Stability ---------- 328
Computer Type ------ Standard
Auto-Map ----------- None
Night Vision ------- None
Bio-Sensor --------- Provided
Vs ECM ------------- 362
Tuned ECM ---------- 448
Radar Function ----- Provided
-Radar Range ------- 710
-Scanning Interval - 53
-Missile Sensor ---- None
-Bio-Sensor -------- Provided
Notes: Scouting model with a built-in high performance radar.
Found -------------- Rewarded in "Underground Investigation"

H09-SPIDER
Manufacturer ------- Mirage
Price -------------- 92000c
AP ----------------- 875
Weight ------------- 343
Tuned Weight ------- 299
Energy Drain ------- 304
Def Shell ---------- 171
Tuned Shell -------- 190
Def Energy --------- 260
Tuned Energy ------- 269
Cooling ------------ 377
Tuned Cooling ------ 440
Stability ---------- 364
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 269
Tuned ECM ---------- 371
Radar Function ----- Provided
-Radar Range ------- 260
-Scanning Interval - 74
-Missile Sensor ---- Provided
-Bio-Sensor -------- None
Notes: Design housing multiple built-in functions. Heavy equip weight.
Found -------------- Shop

CR-H95EE
Manufacturer ------- Crest
Price -------------- 95800c
AP ----------------- 559
Weight ------------- 143
Tuned Weight ------- 124
Energy Drain ------- 565
Def Shell ---------- 103
Tuned Shell -------- 133
Def Energy --------- 176
Tuned Energy ------- 190
Cooling ------------ 258
Tuned Cooling ------ 339
Stability ---------- 444
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 417
Tuned ECM ---------- 493
Radar Function ----- Provided
-Radar Range ------- 550
-Scanning Interval - 37
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Armor sacrificed in favor of high quality electronic functions.
Found -------------- Rewarded in "Shutdown Defense Systems"

H10-CICADA2
Manufacturer ------- Mirage
Price -------------- 100000c
AP ----------------- 752
Weight ------------- 230
Tuned Weight ------- 194
Energy Drain ------- 340
Def Shell ---------- 160
Tuned Shell -------- 181
Def Energy --------- 188
Tuned Energy ------- 200
Cooling ------------ 419
Tuned Cooling ------ 476
Stability ---------- 374
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 428
Tuned ECM ---------- 503
Radar Function ----- Provided
-Radar Range ------- 530
-Scanning Interval - 70
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Redesigned CICADA model. Improved VS ECM performance.
Found -------------- Shop

CR-H98XS-EYE2
Manufacturer ------- Crest
Price -------------- 103300c
AP ----------------- 811
Weight ------------- 330
Tuned Weight ------- 288
Energy Drain ------- 590
Def Shell ---------- 192
Tuned Shell -------- 208
Def Energy --------- 184
Tuned Energy ------- 201
Cooling ------------ 447
Tuned Cooling ------ 506
Stability ---------- 387
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 318
Tuned ECM ---------- 412
Radar Function ----- Provided
-Radar Range ------- 350
-Scanning Interval - 63
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Armor reinforced version of the H97XS. Solid combat performance.
Found -------------- Shop

H11-QUEEN
Manufacturer ------- Mirage
Price -------------- 120000c
AP ----------------- 890
Weight ------------- 260
Tuned Weight ------- 228
Energy Drain ------- 414
Def Shell ---------- 181
Tuned Shell -------- 199
Def Energy --------- 179
Tuned Energy ------- 197
Cooling ------------ 429
Tuned Cooling ------ 491
Stability ---------- 400
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 374
Tuned ECM ---------- 458
Radar Function ----- Provided
-Radar Range ------- 270
-Scanning Interval - 49
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Fourth generation Mirage design. Well-balanced overall.
Found -------------- Shop

YH12-MAYFLY
Manufacturer ------- Mirage
Price -------------- 99900c
AP ----------------- 666
Weight ------------- 199
Tuned Weight ------- 159
Energy Drain ------- 383
Def Shell ---------- 133
Tuned Shell -------- 149
Def Energy --------- 139
Tuned Energy ------- 156
Cooling ------------ 432
Tuned Cooling ------ 509
Stability ---------- 399
Computer Type ------ Special
Auto-Map ----------- None
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 409
Tuned ECM ---------- 501
Radar Function ----- Provided
-Radar Range ------- 790
-Scanning Interval - 53
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Well-rounded concept model with enhanced radar function.
Found -------------- Kill Moody M./Nova-RG (Rank 2) in the Arena

CR-H05XS-EYE3
Manufacturer ------- Crest
Price -------------- 89800c
AP ----------------- 820
Weight ------------- 202
Tuned Weight ------- 162
Energy Drain ------- 399
Def Shell ---------- 201
Tuned Shell -------- 217
Def Energy --------- 191
Tuned Energy ------- 208
Cooling ------------ 301
Tuned Cooling ------ 378
Stability ---------- 433
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 365
Tuned ECM ---------- 457
Radar Function ----- Provided
-Radar Range ------- 290
-Scanning Interval - 41
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Substantially improved third generation EYE series model.
Found -------------- Rewarded in "Secure The Terminal Area"

CR-H06SR2 *NEW*
Manufacturer ------- Crest
Price -------------- 100000c
AP ----------------- 828
Weight ------------- 362
Tuned Weight ------- 315
Energy Drain ------- 603
Def Shell ---------- 204
Tuned Shell -------- 218
Def Energy --------- 231
Tuned Energy ------- 241
Cooling ------------ 432
Tuned Cooling ------ 487
Stability ---------- 404
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 234
Tuned ECM ---------- 349
Radar Function ----- Provided
-Radar Range ------- 362
-Scanning Interval - 61
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: New part design incorporating Mirage's latest technology.
Found -------------- Reward for beating the living **** out of the
Pulverizer in "Destroy The Pulverizer"

YH13-LONGHORN *NEW*
Manufacturer ------- Mirage
Price -------------- 82500c
AP ----------------- 997
Weight ------------- 514
Tuned Weight ------- 444
Energy Drain ------- 298
Def Shell ---------- 229
Tuned Shell -------- 240
Def Energy --------- 195
Tuned Energy ------- 211
Cooling ------------ 392
Tuned Cooling ------ 453
Stability ---------- 330
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 223
Tuned ECM ---------- 340
Radar Function ----- Provided
-Radar Range ------- 220
-Scanning Interval - 68
-Missile Sensor ---- Provided
-Bio-Sensor -------- None
Notes: Experimental model with multiple built in functions and high AP.
Found -------------- Found hidden in "Destroy Power Generators"

YH14-STING *NEW*
Manufacturer ------- Mirage
Price -------------- 120000c
AP ----------------- 791
Weight ------------- 241
Tuned Weight ------- 212
Energy Drain ------- 508
Def Shell ---------- 172
Tuned Shell -------- 191
Def Energy --------- 172
Tuned Energy ------- 207
Cooling ------------ 505
Tuned Cooling ------ 549
Stability ---------- 369
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 388
Tuned ECM ---------- 480
Radar Function ----- Provided
-Radar Range ------- 766
-Scanning Interval - 56
-Missile Sensor ---- None
-Bio-Sensor -------- Provided
Notes: Part offering superior radar and information processing
featuers.
Found -------------- Rewarded in "Destroy Transport Convoy"

YH15-DRONE *NEW*
Manufacturer ------- Mirage
Price -------------- 89000c
AP ----------------- 906
Weight ------------- 293
Tuned Weight ------- 257
Energy Drain ------- 390
Def Shell ---------- 173
Tuned Shell -------- 192
Def Energy --------- 196
Tuned Energy ------- 212
Cooling ------------ 394
Tuned Cooling ------ 455
Stability ---------- 381
Computer Type ------ Detailed
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- Provided
Vs ECM ------------- 433
Tuned ECM ---------- 518
Radar Function ----- Provided
-Radar Range ------- 481
-Scanning Interval - 42
-Missile Sensor ---- Provided
-Bio-Sensor -------- Provided
Notes: Trail manufactured design with excellent VS ECM performance.
Found -------------- Rewarded in "Eliminate The Enemy AC"

CR-H06XS-EYE4 *NEW*
Manufacturer ------- Crest
Price -------------- 64000c
AP ----------------- 833
Weight ------------- 199
Tuned Weight ------- 177
Energy Drain ------- 596
Def Shell ---------- 188
Tuned Shell -------- 205
Def Energy --------- 181
Tuned Energy ------- 199
Cooling ------------ 491
Tuned Cooling ------ 537
Stability ---------- 365
Computer Type ------ Special
Auto-Map ----------- Provided
Night Vision ------- Provided
Bio-Sensor --------- None
Vs ECM ------------- 328
Tuned ECM ---------- 429
Radar Function ----- Provided
-Radar Range ------- 360
-Scanning Interval - 55
-Missile Sensor ---- None
-Bio-Sensor -------- None
Notes: Lastest model in Crest's "EYE" series line of head parts.
Found -------------- Reward in "Destroy Transport Convoy"

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[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]


~Cores...
Cores are the "core" of your AC. The core stores your generator,
booster, FCSs, Radiators, and optional parts. There are three types off
cores.

Over boosting: This lets you boost extremely fast forward, sideways,
and a little upward. (OB)

Exceed Orbit: These have little firing pods the track down and kill on
there own. They are much more accurate now in Nexus/Ninebreaker. (EO)

Hanger: These will let you store little weapons in your core. To use
these, just drop your current arm weapon in which the hanger is
equipped. Use these if you really need extra ammo, or need a nice
quick surprise combo.

Note: Hangers will never be with and EO, but could be mixed with OB.

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-C69U
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 2296
Weight ------------- 874
Tuned Weight ------- ---
Energy Drain ------- 1094
Def Shell ---------- 450
Tuned Shell -------- ---
Def Energy --------- 449
Tuned Energy ------- ---
Max Arm Weight ----- 3441
Tuned Max Arm ------ ---
Cooling ------------ 890
Tuned Cooling ------ ---
Heat Resistance ---- 679
Optional Slots ----- 17
VS MG Response ----- 59
Hanger Unit -------- Provided
Notes: First generation model. Weapon storage capability provided.
Found -------------- Equipped from the start

C01-GAEA
Manufacturer ------- Mirage
Price -------------- 62200c
AP ----------------- 2790
Weight ------------- 1388
Tuned Weight ------- 1299
Energy Drain ------- 1371
Def Shell ---------- 527
Tuned Shell -------- 548
Def Energy --------- 445
Tuned Energy ------- 470
Max Arm Weight ----- 3201
Tuned Max Arm ------ 3481
Cooling ------------ 1035
Tuned Cooling ------ 1193
Heat Resistance ---- 627
Optional Slots ----- 18
VS MG Response ----- 0
Hanger Unit -------- None
EO Ammo Type ------- Energy
-Attack Power ------ 380
-Ammo -------------- 36
-Attack Heat ------- 1260
-EO Range ---------- 500
-Firing Interval --- 160
-Usage Drain ------- 2800
Notes: First generation Mirage model with built-in energy EO.
Found -------------- Shop

CR-C75U2
Manufacturer ------- Crest
Price -------------- 67500c
AP ----------------- 2808
Weight ------------- 1035
Tuned Weight ------- 976
Energy Drain ------- 925
Def Shell ---------- 535
Tuned Shell -------- 554
Def Energy --------- 411
Tuned Energy ------- 438
Max Arm Weight ----- 3408
Tuned Max Arm ------ 3667
Cooling ------------ 1277
Tuned Cooling ------ 1441
Heat Resistance ---- 805
Optional Slots ----- 16
VS MG Response ----- 55
Hanger Unit -------- Provided
Notes: Excellently balanced core model with built-in weapon storage.
Found -------------- Shop

RAKAN
Manufacturer ------- Kisaragi
Price -------------- 87770c
AP ----------------- 2135
Weight ------------- 833
Tuned Weight ------- 800
Energy Drain ------- 1091
Def Shell ---------- 380
Tuned Shell -------- 408
Def Energy --------- 453
Tuned Energy ------- 476
Max Arm Weight ----- 3079
Tuned Max Arm ------ 3355
Cooling ------------ 1040
Tuned Cooling ------ 1228
Heat Resistance ---- 671
Optional Slots ----- 19
VS MG Response ----- 0
Hanger Unit -------- None
OB Specs -----------
-OB Power ---------- 25740
-OB Energy Drain --- 7890
-OB Acceleration --- 514
-Discharge Heat ---- 5808
Notes: Kisaragi core design featuring a high power OB function.
Found -------------- Shop

C04-ATLAS
Manufacturer ------- Mirage
Price -------------- 128000c
AP ----------------- 2750
Weight ------------- 1182
Tuned Weight ------- 1114
Energy Drain ------- 1205
Def Shell ---------- 494
Tuned Shell -------- 514
Def Energy --------- 412
Tuned Energy ------- 438
Max Arm Weight ----- 3388
Tuned Max Arm ------ 3631
Cooling ------------ 1243
Tuned Cooling ------ 1403
Heat Resistance ---- 726
Optional Slots ----- 16
VS MG Response ----- 0
Hanger Unit -------- Provided
OB Specs -----------
-OB Power ---------- 23800
-OB Energy Drain --- 8130
-OB Acceleration --- 476
-Discharge Heat ---- 5245
Notes: Core design that includes both OB and weapon storage functions.
Found -------------- Shop

CR-C89E
Manufacturer ------- Crest
Price -------------- 139300c
AP ----------------- 2877
Weight ------------- 1405
Tuned Weight ------- 1314
Energy Drain ------- 1082
Def Shell ---------- 562
Tuned Shell -------- 580
Def Energy --------- 419
Tuned Energy ------- 446
Max Arm Weight ----- 3169
Tuned Max Arm ------ 3452
Cooling ------------ 1081
Tuned Cooling ------ 1231
Heat Resistance ---- 649
Optional Slots ----- 17
VS MG Response ----- 32
Hanger Unit -------- None
EO Ammo Type ------- Solid
-Attack Power ------ 225
-Ammo -------------- 70
-Attack Heat ------- 2457
-EO Range ---------- 400
-Firing Interval --- 60
-Ammo Price -------- 22
Notes: Core model equipped with a solid round EO function.
Found -------------- Shop

CR-C90U3
Manufacturer ------- Crest
Price -------------- 169900c
AP ----------------- 2764
Weight ------------- 1116
Tuned Weight ------- 1048
Energy Drain ------- 1124
Def Shell ---------- 557
Tuned Shell -------- 574
Def Energy --------- 429
Tuned Energy ------- 455
Max Arm Weight ----- 3668
Tuned Max Arm ------ 3901
Cooling ------------ 1156
Tuned Cooling ------ 1335
Heat Resistance ---- 736
Optional Slots ----- 18
VS MG Response ----- 55
Hanger Unit -------- Provided
Notes: Fourth generation basic core design. Weapon storage provided.
Found -------------- Shop

CR-C06U5 *NEW*
Manufacturer ------- Crest
Price -------------- 170000c
AP ----------------- 2899
Weight ------------- 1231
Tuned Weight ------- 1158
Energy Drain ------- 1482
Def Shell ---------- 569
Tuned Shell -------- 585
Def Energy --------- 446
Tuned Energy ------- 471
Max Arm Weight ----- 3097
Tuned Max Arm ------ 3387
Cooling ------------ 1021
Tuned Cooling ------ 1198
Heat Resistance ---- 720
Optional Slots ----- 17
VS MG Response ----- 65
Hanger Unit -------- Provided
Notes:  Core model with high DEF ratings and weapon storage capability.
Found -------------- Reward in "Shutdown Internecine"

CR-YC03U4 *NEW*
Manufacturer ------- Crest
Price -------------- 122000c
AP ----------------- 2941
Weight ------------- 1109
Tuned Weight ------- 1048
Energy Drain ------- 1368
Def Shell ---------- 542
Tuned Shell -------- 560
Def Energy --------- 430
Tuned Energy ------- 456
Max Arm Weight ----- 3448
Tuned Max Arm ------ 3703
Cooling ------------ 1174
Tuned Cooling ------ 1328
Heat Resistance ---- 741
Optional Slots ----- 18
VS MG Response ----- 62
Hanger Unit -------- Provided
Notes:  End result of Crest's redesign of the CR-C06U5 core model.
Found -------------- Reward in "Destroy The Internecine"

C02-URANUS
Manufacturer ------- Mirage
Price -------------- 70000c
AP ----------------- 2346
Weight ------------- 1095
Tuned Weight ------- 1035
Energy Drain ------- 1342
Def Shell ---------- 433
Tuned Shell -------- 460
Def Energy --------- 472
Tuned Energy ------- 495
Max Arm Weight ----- 2991
Tuned Max Arm ------ 3292
Cooling ------------ 911
Tuned Cooling ------ 1089
Heat Resistance ---- 605
Optional Slots ----- 20
VS MG Response ----- 0
Hanger Unit -------- None
EO Ammo Type ------- Energy
-Attack Power ------ 100
-Ammo -------------- 100
-Attack Heat ------- 456
-EO Range ---------- 370
-Firing Interval --- 15
-Usage Drain ------- 790
Notes: Second generation core design. Energy-based EO function.
Found -------------- Shop

C03-HELIOS
Manufacturer ------- Mirage
Price -------------- 80000c
AP ----------------- 2067
Weight ------------- 945
Tuned Weight ------- 901
Energy Drain ------- 1344
Def Shell ---------- 369
Tuned Shell -------- 398
Def Energy --------- 430
Tuned Energy ------- 454
Max Arm Weight ----- 2920
Tuned Max Arm ------ 3213
Cooling ------------ 976
Tuned Cooling ------ 1173
Heat Resistance ---- 732
Optional Slots ----- 18
VS MG Response ----- 0
Hanger Unit -------- None
OB Specs -----------
-OB Power ---------- 27990
-OB Energy Drain --- 9770
-OB Acceleration --- 559
-Discharge Heat ---- 5330
Notes: Core model specially designed for highly mobile combat.
Found -------------- Shop

CR-C840/UL
Manufacturer ------- Crest
Price -------------- 131000c
AP ----------------- 2099
Weight ------------- 989
Tuned Weight ------- 940
Energy Drain ------- 1183
Def Shell ---------- 408
Tuned Shell -------- 434
Def Energy --------- 416
Tuned Energy ------- 441
Max Arm Weight ----- 3134
Tuned Max Arm ------ 3404
Cooling ------------ 1014
Tuned Cooling ------ 1206
Heat Resistance ---- 660
Optional Slots ----- 18
VS MG Response ----- 48
Hanger Unit -------- Provivded
OB Specs -----------
-OB Power ---------- 27170
-OB Energy Drain --- 8990
-OB Acceleration --- 534
-Discharge Heat ---- 5467
Notes: Lightweight OB model with built-in weapon storage.
Found -------------- Shop

YC07-CRONUS
Manufacturer ------- Mirage
Price -------------- 160000c
AP ----------------- 2490
Weight ------------- 760
Tuned Weight ------- 730
Energy Drain ------- 1191
Def Shell ---------- 445
Tuned Shell -------- 470
Def Energy --------- 462
Tuned Energy ------- 486
Max Arm Weight ----- 3305
Tuned Max Arm ------ 3575
Cooling ------------ 1144
Tuned Cooling ------ 1325
Heat Resistance ---- 719
Optional Slots ----- 19
VS MG Response ----- 0
Hanger Unit -------- Provided
Notes: Lightweight core model with weapon storage capability.
Found -------------- Shop

CR-C98E2
Manufacturer ------- Crest
Price -------------- 188000c
AP ----------------- 2455
Weight ------------- 1113
Tuned Weight ------- 1052
Energy Drain ------- 1221
Def Shell ---------- 445
Tuned Shell -------- 471
Def Energy --------- 464
Tuned Energy ------- 488
Max Arm Weight ----- 2884
Tuned Max Arm ------ 3124
Cooling ------------ 968
Tuned Cooling ------ 1137
Heat Resistance ---- 638
Optional Slots ----- 19
VS MG Response ----- 62
Hanger Unit -------- None
EO Ammo Type ------- Solid
-Attack Power ------ 160
-Ammo -------------- 100
-Attack Heat ------- 864
-EO Range ---------- 200
-Firing Interval --- 14
-Ammo Price -------- 15
Notes: State-of-the-art design based on the C89E core model.
Found -------------- Shop

CR-YC99UL *NEW*
Manufacturer ------- Crest
Price -------------- 88000c
AP ----------------- 2560
Weight ------------- 809
Tuned Weight ------- 778
Energy Drain ------- 1092
Def Shell ---------- 463
Tuned Shell -------- 487
Def Energy --------- 444
Tuned Energy ------- 469
Max Arm Weight ----- 3105
Tuned Max Arm ------ 3395
Cooling ------------ 1201
Tuned Cooling ------ 1351
Heat Resistance ---- 681
Optional Slots ----- 18
VS MG Response ----- 40
Hanger Unit -------- Provided
Notes: Prototype model with a low equip weight and respectable stats.
Found -------------- Rewarded in "Destroy The Control Towers"

CR-YC010/UL2 *NEW*
Manufacturer ------- Crest
Price -------------- 89000c
AP ----------------- 2291
Weight ------------- 897
Tuned Weight ------- 857
Energy Drain ------- 1294
Def Shell ---------- 421
Tuned Shell -------- 448
Def Energy --------- 397
Tuned Energy ------- 425
Max Arm Weight ----- 3228
Tuned Max Arm ------ 3505
Cooling ------------ 1101
Tuned Cooling ------ 1266
Heat Resistance ---- 706
Optional Slots ----- 19
VS MG Response ----- 50
Hanger Unit -------- Provided
OB Specs -----------
-OB Power ---------- 25030
-OB Energy Drain --- 8042
-OB Acceleration --- 521
-Discharge Heat ---- 5598
Notes: Core part specifically designed to reduce OB energy consumption.
Found -------------- Kill Daemon/Lucifer (Rank 1) in the Arena


YC08-ICURUS *NEW*
Manufacturer ------- Mirage
Price -------------- 110000c
AP ----------------- 2297
Weight ------------- 1002
Tuned Weight ------- 952
Energy Drain ------- 1404
Def Shell ---------- 419
Tuned Shell -------- 446
Def Energy --------- 456
Tuned Energy ------- 480
Max Arm Weight ----- 3009
Tuned Max Arm ------ 3308
Cooling ------------ 913
Tuned Cooling ------ 1106
Heat Resistance ---- 622
Optional Slots ----- 20
VS MG Response ----- ---
Hanger Unit -------- None
OB Specs -----------
-OB Power ---------- 26880
-OB Energy Drain --- 10320
-OB Acceleration --- 536
-Discharge Heat ---- 5510
Notes: Prototype OB model designed to balance DEF and mobility stats.
Found -------------- Rewarded in "Destroy Transport Convoy"

CR-C770/U
Manufacturer ------- Crest
Price -------------- 85000c
AP ----------------- 2900
Weight ------------- 1321
Tuned Weight ------- 1239
Energy Drain ------- 923
Def Shell ---------- 570
Tuned Shell -------- 584
Def Energy --------- 399
Tuned Energy ------- 426
Max Arm Weight ----- 3663
Tuned Max Arm ------ 3877
Cooling ------------ 1417
Tuned Cooling ------ 1554
Heat Resistance ---- 754
Optional Slots ----- 13
VS MG Response ----- 43
Hanger Unit -------- Provided
OB Specs -----------
-OB Power ---------- 20500
-OB Energy Drain --- 7570
-OB Acceleration --- 410
-Discharge Heat ---- 5115
Notes: Heavily armored, multi-function core design.
Found -------------- Shop

CR-C83UA
Manufacturer ------- Crest
Price -------------- 99000c
AP ----------------- 3125
Weight ------------- 1245
Tuned Weight ------- 1164
Energy Drain ------- 786
Def Shell ---------- 641
Tuned Shell -------- 652
Def Energy --------- 429
Tuned Energy ------- 455
Max Arm Weight ----- 4079
Tuned Max Arm ------ 4271
Cooling ------------ 1501
Tuned Cooling ------ 1642
Heat Resistance ---- 817
Optional Slots ----- 15
VS MG Response ----- 48
Hanger Unit -------- Provided
Notes: Heavily armored core model with excellent AP and defense.
Found -------------- Shop

C05-SELENA
Manufacturer ------- Mirage
Price -------------- 145000c
AP ----------------- 3096
Weight ------------- 1622
Tuned Weight ------- 1510
Energy Drain ------- 935
Def Shell ---------- 637
Tuned Shell -------- 651
Def Energy --------- 405
Tuned Energy ------- 433
Max Arm Weight ----- 3586
Tuned Max Arm ------ 3755
Cooling ------------ 1291
Tuned Cooling ------ 1406
Heat Resistance ---- 693
Optional Slots ----- 16
VS MG Response ----- 0
Hanger Unit -------- None
EO Ammo Type ------- Energy
-Attack Power ------ 1090
-Ammo -------------- 12
-Attack Heat ------- 6183
-EO Range ---------- 360
-Firing Interval --- 240
-Usage Drain ------- 5450
Notes: Third generation model equipped with a high power EO function.
Found -------------- Shop

C06-EOS
Manufacturer ------- Mirage
Price -------------- 150000c
AP ----------------- 3003
Weight ------------- 1404
Tuned Weight ------- 1314
Energy Drain ------- 878
Def Shell ---------- 585
Tuned Shell -------- 598
Def Energy --------- 385
Tuned Energy ------- 413
Max Arm Weight ----- 3751
Tuned Max Arm ------ 3956
Cooling ------------ 1485
Tuned Cooling ------ 1613
Heat Resistance ---- 803
Optional Slots ----- 15
VS MG Response ----- 0
Hanger Unit -------- None
OB Specs -----------
-OB Power ---------- 29110
-OB Energy Drain --- 10280
-OB Acceleration --- 582
-Discharge Heat ---- 6125
Notes: Heavy armor core type. Equips a high power OB function.
Found -------------- Shop

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~Arms...
Arms, the regular ones, are the things you need to hold weapons. I
mostly never worry about arms unless I blade or need armor. So I
usually just use light ones...

They could effect your accuracy too, so make sure it's defensive stats
won't make your machine gun scatter like a week shotgun...

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CR-A69S
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 1794
Weight ------------- 1290
Tuned Weight ------- 1230
Energy Drain ------- 915
Def Shell ---------- 312
Tuned Shell -------- ---
Def Energy --------- 267
Tuned Energy ------- ---
Cooling ------------ 611
Tuned Cooling ------ 789
Blade Aptitude ----- 84
Aiming Accuracy ---- 251
Tuned Accuracy ----- ---
Aim Adjust Time ---- 10
Notes: First generation Crest part design. Basic, low-end model.
Found -------------- Equipped from the start

CR-A71S2
Manufacturer ------- Crest
Price -------------- 39500c
AP ----------------- 1711
Weight ------------- 1149
Tuned Weight ------- 1097
Energy Drain ------- 1033
Def Shell ---------- 305
Tuned Shell -------- 333
Def Energy --------- 281
Tuned Energy ------- 311
Cooling ------------ 790
Tuned Cooling ------ 952
Blade Aptitude ----- 95
Aiming Accuracy ---- 246
Tuned Accuracy ----- 257
Aim Adjust Time ---- 8
Notes: Second generation A69S. Lighter weight and more well-rounded.
Found -------------- Shop

A01-GALAGO
Manufacturer ------- Mirage
Price -------------- 40000c
AP ----------------- 1810
Weight ------------- 1187
Tuned Weight ------- 1133
Energy Drain ------- 1087
Def Shell ---------- 321
Tuned Shell -------- 347
Def Energy --------- 305
Tuned Energy ------- 334
Cooling ------------ 551
Tuned Cooling ------ 753
Blade Aptitude ----- 90
Aiming Accuracy ---- 258
Tuned Accuracy ----- 267
Aim Adjust Time ---- 8
Notes: First generation arm part manufactured by Mirage.
Found -------------- Shop

A03-GIBBON
Manufacturer ------- Mirage
Price -------------- 52000c
AP ----------------- 1699
Weight ------------- 1099
Tuned Weight ------- 1089
Energy Drain ------- 1184
Def Shell ---------- 311
Tuned Shell -------- 338
Def Energy --------- 459
Tuned Energy ------- 505
Cooling ------------ 503
Tuned Cooling ------ 702
Blade Aptitude ----- 95
Aiming Accuracy ---- 256
Tuned Accuracy ----- 267
Aim Adjust Time ---- 9
Notes: Arm part design reinforced to withstand energy-based attacks.
Found -------------- Shop

CR-A72F
Manufacturer ------- Crest
Price -------------- 43800c
AP ----------------- 1732
Weight ------------- 1152
Tuned Weight ------- 1089
Energy Drain ------- 906
Def Shell ---------- 445
Tuned Shell -------- 456
Def Energy --------- 248
Tuned Energy ------- 280
Cooling ------------ 803
Tuned Cooling ------ 952
Blade Aptitude ----- 95
Aiming Accuracy ---- 264
Tuned Accuracy ----- 273
Aim Adjust Time ---- 8
Notes: Combat-ready design with good shell defense and cooling.
Found -------------- Shop

CR-A80S3
Manufacturer ------- Crest
Price -------------- 54800c
AP ----------------- 1754
Weight ------------- 1222
Tuned Weight ------- 1165
Energy Drain ------- 998
Def Shell ---------- 355
Tuned Shell -------- 389
Def Energy --------- 331
Tuned Energy ------- 357
Cooling ------------ 708
Tuned Cooling ------ 885
Blade Aptitude ----- 87
Aiming Accuracy ---- 264
Tuned Accuracy ----- 271
Aim Adjust Time ---- 8
Notes: Third generation model which expands on the A71S2 design.
Found -------------- Shop

A07-LEMUR
Manufacturer ------- Mirage
Price -------------- 78000c
AP ----------------- 1847
Weight ------------- 1559
Tuned Weight ------- 1503
Energy Drain ------- 1476
Def Shell ---------- 492
Tuned Shell -------- 508
Def Energy --------- 531
Tuned Energy ------- 544
Cooling ------------ 689
Tuned Cooling ------ 859
Blade Aptitude ----- 110
Aiming Accuracy ---- 282
Tuned Accuracy ----- 286
Aim Adjust Time ---- 8
Notes: Arm part design featuring both high shell and energy defense.
Found -------------- Shop

A09-LEMUR2
Manufacturer ------- Mirage
Price -------------- 85000c
AP ----------------- 1721
Weight ------------- 1308
Tuned Weight ------- 1252
Energy Drain ------- 1287
Def Shell ---------- 454
Tuned Shell -------- 482
Def Energy --------- 490
Tuned Energy ------- 506
Cooling ------------ 855
Tuned Cooling ------ 1002
Blade Aptitude ----- 109
Aiming Accuracy ---- 286
Tuned Accuracy ----- 289
Aim Adjust Time ---- 8
Notes: LEMUR successor. Lighter weight and better energy consumption.
Found -------------- Shop

CR-A82SL
Manufacturer ------- Crest
Price -------------- 54800c
AP ----------------- 1645
Weight ------------- 955
Tuned Weight ------- 913
Energy Drain ------- 867
Def Shell ---------- 276
Tuned Shell -------- 303
Def Energy --------- 268
Tuned Energy ------- 295
Cooling ------------ 649
Tuned Cooling ------ 831
Blade Aptitude ----- 108
Aiming Accuracy ---- 276
Tuned Accuracy ----- 280
Aim Adjust Time ---- 7
Notes: Lightweight design that maintains good overall balance.
Found -------------- Shop

CR-A88FG
Manufacturer ------- Crest
Price -------------- 69200c
AP ----------------- 1492
Weight ------------- 698
Tuned Weight ------- 665
Energy Drain ------- 1144
Def Shell ---------- 203
Tuned Shell -------- 237
Def Energy --------- 320
Tuned Energy ------- 342
Cooling ------------ 679
Tuned Cooling ------ 888
Blade Aptitude ----- 113
Aiming Accuracy ---- 284
Tuned Accuracy ----- 288
Aim Adjust Time ---- 4
Notes: Arm part designed to be extremely lightweight and agile.
Found -------------- Shop

A05-LANGUR
Manufacturer ------- Mirage
Price -------------- 75000c
AP ----------------- 1550
Weight ------------- 958
Tuned Weight ------- 913
Energy Drain ------- 1167
Def Shell ---------- 274
Tuned Shell -------- 302
Def Energy --------- 351
Tuned Energy ------- 370
Cooling ------------ 704
Tuned Cooling ------ 868
Blade Aptitude ----- 127
Aiming Accuracy ---- 269
Tuned Accuracy ----- 276
Aim Adjust Time ---- 7
Notes: Designed to enhance both cooling and blade handling.
Found -------------- Shop

A06-GIBBON2
Manufacturer ------- Mirage
Price -------------- 75000c
AP ----------------- 1588
Weight ------------- 838
Tuned Weight ------- 801
Energy Drain ------- 1208
Def Shell ---------- 213
Tuned Shell -------- 245
Def Energy --------- 428
Tuned Energy ------- 445
Cooling ------------ 641
Tuned Cooling ------ 815
Blade Aptitude ----- 105
Aiming Accuracy ---- 254
Tuned Accuracy ----- 265
Aim Adjust Time ---- 6
Notes: Lightweight, energy defense specialization design.
Found -------------- Shop

A11-MACAQUE
Manufacturer ------- Mirage
Price -------------- 91000c
AP ----------------- 1682
Weight ------------- 1015
Tuned Weight ------- 974
Energy Drain ------- 1245
Def Shell ---------- 315
Tuned Shell -------- 342
Def Energy --------- 399
Tuned Energy ------- 419
Cooling ------------ 594
Tuned Cooling ------ 770
Blade Aptitude ----- 117
Aiming Accuracy ---- 281
Tuned Accuracy ----- 284
Aim Adjust Time ---- 4
Notes: Arm part model that incorporates the latest technology.
Found -------------- Shop

CR-A92XS
Manufacturer ------- Crest
Price -------------- 76100c
AP ----------------- 1603
Weight ------------- 845
Tuned Weight ------- 806
Energy Drain ------- 728
Def Shell ---------- 257
Tuned Shell -------- 286
Def Energy --------- 237
Tuned Energy ------- 267
Cooling ------------ 707
Tuned Cooling ------ 871
Blade Aptitude ----- 99
Aiming Accuracy ---- 279
Tuned Accuracy ----- 284
Aim Adjust Time ---- 7
Notes: Fourth generation design with low energy consumption.
Found -------------- Shop

CR-A94FL
Manufacturer ------- Crest
Price -------------- 87700c
AP ----------------- 1505
Weight ------------- 819
Tuned Weight ------- 781
Energy Drain ------- 1127
Def Shell ---------- 244
Tuned Shell -------- 274
Def Energy --------- 302
Tuned Energy ------- 326
Cooling ------------ 802
Tuned Cooling ------ 952
Blade Aptitude ----- 114
Aiming Accuracy ---- 285
Tuned Accuracy ----- 288
Aim Adjust Time ---- 6
Notes: Lightweight arm part based off of the A72F. Good cooling.
Found -------------- Shop

CR-A75A
Manufacturer ------- Crest
Price -------------- 49800c
AP ----------------- 1873
Weight ------------- 1714
Tuned Weight ------- 1633
Energy Drain ------- 1271
Def Shell ---------- 451
Tuned Shell -------- 476
Def Energy --------- 405
Tuned Energy ------- 425
Cooling ------------ 590
Tuned Cooling ------ 774
Blade Aptitude ----- 67
Aiming Accuracy ---- 247
Tuned Accuracy ----- 257
Aim Adjust Time ---- 14
Notes: Arm part modeled after the A69A. Good defense ratings.
Found -------------- Shop

A02-DRILL
Manufacturer ------- Mirage
Price -------------- 55000c
AP ----------------- 1990
Weight ------------- 2070
Tuned Weight ------- 1972
Energy Drain ------- 1385
Def Shell ---------- 555
Tuned Shell -------- 563
Def Energy --------- 455
Tuned Energy ------- 472
Cooling ------------ 521
Tuned Cooling ------ 711
Blade Aptitude ----- 78
Aiming Accuracy ---- 228
Tuned Accuracy ----- 242
Aim Adjust Time ---- 19
Notes: Exceptionally heavy, but with shell defense second to none.
Found -------------- Shop

A04-BABOON
Manufacturer ------- Mirage
Price -------------- 70000c
AP ----------------- 1957
Weight ------------- 1799
Tuned Weight ------- 1714
Energy Drain ------- 1364
Def Shell ---------- 517
Tuned Shell -------- 528
Def Energy --------- 477
Tuned Energy ------- 491
Cooling ------------ 819
Tuned Cooling ------ 972
Blade Aptitude ----- 88
Aiming Accuracy ---- 232
Tuned Accuracy ----- 245
Aim Adjust Time ---- 16
Notes: Third generation design sporting well-balanced defense ratings.
Found -------------- Shop

CR-A89AG
Manufacturer ------- Crest
Price -------------- 82500c
AP ----------------- 1853
Weight ------------- 1630
Tuned Weight ------- 1554
Energy Drain ------- 1411
Def Shell ---------- 476
Tuned Shell -------- 490
Def Energy --------- 501
Tuned Energy ------- 513
Cooling ------------ 711
Tuned Cooling ------ 877
Blade Aptitude ----- 102
Aiming Accuracy ---- 281
Tuned Accuracy ----- 285
Aim Adjust Time ---- 7
Notes: Heavily armored design with excellent aiming accuracy.
Found -------------- Shop

CR-A98A2
Manufacturer ------- Crest
Price -------------- 89200c
AP ----------------- 1849
Weight ------------- 1749
Tuned Weight ------- 1675
Energy Drain ------- 1180
Def Shell ---------- 503
Tuned Shell -------- 518
Def Energy --------- 463
Tuned Energy ------- 481
Cooling ------------ 942
Tuned Cooling ------ 1065
Blade Aptitude ----- 103
Aiming Accuracy ---- 255
Tuned Accuracy ----- 263
Aim Adjust Time ---- 12
Notes: Heavy model design with reduced energy consumption.
Found -------------- Shop

A08-DRILL2
Manufacturer ------- Mirage
Price -------------- 88000c
AP ----------------- 1934
Weight ------------- 1763
Tuned Weight ------- 1680
Energy Drain ------- 1731
Def Shell ---------- 493
Tuned Shell -------- 506
Def Energy --------- 518
Tuned Energy ------- 529
Cooling ------------ 730
Tuned Cooling ------ 895
Blade Aptitude ----- 110
Aiming Accuracy ---- 251
Tuned Accuracy ----- 261
Aim Adjust Time ---- 14
Notes: Revamped version of the DRILL. Slightly lower defense ratings.
Found -------------- Shop

YA10-LORIS
Manufacturer ------- Mirage
Price -------------- 90000c
AP ----------------- 1625
Weight ------------- 1055
Tuned Weight ------- 1014
Energy Drain ------- 1355
Def Shell ---------- 405
Tuned Shell -------- 425
Def Energy --------- 444
Tuned Energy ------- 451
Cooling ------------ 788
Tuned Cooling ------ 940
Blade Aptitude ----- 133
Aiming Accuracy ---- 293
Tuned Accuracy ----- 295
Aim Adjust Time ---- 7
Notes: Arm part design with balanced accuracy and blade handling.
Found -------------- Kill Susando/April (Fool's Rank 4) in the Arena

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~Weapon Arms...
Weapon arms are just as they sound. They are arms that are weapons them
selves. They come in many flavors.  If you want to know what something
means go look at the other weapons.

Also, don't forget each weapon arm as two modes of firing... pressing
triangle will make the arms change (extra hole opening up or such).

One Very important thing... Weapon arms now have a ****ing defense
stat! This means a lot! YAY!

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SYURA
Manufacturer ------- Kisaragi
Price -------------- 128000c
AP ----------------- 1418
Weight ------------- 1311
Energy Drain ------- 1885
Def Shell ---------- 178
Def Energy --------- 325
Cooling ------------ 990
Attack Power ------- 1268
Discharge Heat ----- 1616
Attack Heat -------- 2150
Range Rating ------- 7
Usage Drain -------- 3389
Energy Wave Specs --
-Attack Power ------ 700:700
-Discharge Heat ---- 2260:2260
-Attack Heat ------- 2150:2150
-Wave Range -------- 242:242
-Usage Drain ------- 2789:2789
Notes: Blade arms enabling the use of normal and energy wave attacks.
Found -------------- Shop

CR-WA69MG
Manufacturer ------- Crest
Price -------------- 56000c
AP ----------------- 1255
Weight ------------- 1357
Energy Drain ------- 821
Def Shell ---------- 331
Def Energy --------- 148
Cooling ------------ 666
Aiming Accuracy ---- 223
Aim Adjust Time ---- 6
Ammo Type ---------- Solid
-Weapon Lock ------- WS
-Attack Power ------ 168:168
-Ammo -------------- 300
-Attack Heat ------- 1058:1058
-Range ------------- 385:355
-Maximum Lock ------ 1:1
-Firing Interval --- 7:8
-Ammo Price -------- 27
-Usage Drain ------- ---
Notes: Machine gun arms: variable firing rate 2/4 rounds.
Found -------------- Shop

CR-WA69MS
Manufacturer ------- Crest
Price -------------- 57000c
AP ----------------- 940
Weight ------------- 730
Energy Drain ------- 1520
Def Shell ---------- 198
Def Energy --------- 172
Cooling ------------ 472
Aiming Accuracy ---- 267
Aim Adjust Time ---- 8
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780:780
-Ammo -------------- 80
-Attack Heat ------- 4220:4220
-Range ------------- 455:405
-Maximum Lock ------ 1:1
-Firing Interval --- 65:81
-Ammo Price -------- 205
-Usage Drain ------- ---
Notes: Missile weapon arms: variable launch 2/4 missiles.
Found -------------- Shop

WA03-TAURUS
Manufacturer ------- Mirage
Price -------------- 68100c
AP ----------------- 1202
Weight ------------- 1275
Energy Drain ------- 1633
Def Shell ---------- 205
Def Energy --------- 251
Cooling ------------ 515
Aiming Accuracy ---- 262
Aim Adjust Time ---- 7
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 765:765
-Ammo -------------- 72
-Attack Heat ------- 4515:4515
-Range ------------- 470:440
-Maximum Lock ------ 4:4
-Firing Interval --- 58:64
-Ammo Price -------- 220
-Usage Drain ------- ---
Notes: Missile weapon arms: launch type normal/high precision.
Found -------------- Shop

CR-WA75MSP
Manufacturer ------- Crest
Price -------------- 118000c
AP ----------------- 1620
Weight ------------- 1774
Energy Drain ------- 2515
Def Shell ---------- 211
Def Energy --------- 104
Cooling ------------ 816
Aiming Accuracy ---- 295
Aim Adjust Time ---- 6
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 6000:6000
-Ammo -------------- 8
-Attack Heat ------- 26000:26000
-Range ------------- 290:250
-Maximum Lock ------ 1:1
-Firing Interval --- 235:250
-Ammo Price -------- 3500
-Usage Drain ------- ---
Notes: Missile weapon arms (large): variable launch 2/4 missiles.
Found -------------- Shop

CR-WA77MS/V
Manufacturer ------- Crest
Price -------------- 84000c
AP ----------------- 1331
Weight ------------- 1514
Energy Drain ------- 1575
Def Shell ---------- 268
Def Energy --------- 241
Cooling ------------ 553
Aiming Accuracy ---- 255
Aim Adjust Time ---- 8
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 780:780
-Ammo -------------- 60
-Attack Heat ------- 4220:4220
-Range ------------- 420:600
-Maximum Lock ------ 1:1
-Firing Interval --- 84:84
-Ammo Price -------- 250
-Usage Drain ------- ---
Notes: Missile weapon arms: launch type vertical/normal.
Found -------------- Shop

CR-WA91MSM
Manufacturer ------- Crest
Price -------------- 104000c
AP ----------------- 1155
Weight ------------- 1410
Energy Drain ------- 2220
Def Shell ---------- 301
Def Energy --------- 244
Cooling ------------ 322
Aiming Accuracy ---- 298
Aim Adjust Time ---- 3
Ammo Type ---------- Solid
-Weapon Lock ------- Standard
-Attack Power ------ 405:405
-Ammo -------------- 120
-Attack Heat ------- 2000:2000
-Range ------------- 670:580
-Maximum Lock ------ 1:1
-Firing Interval --- 60:72
-Ammo Price -------- 315
-Usage Drain ------- ---
Notes: Missile weapon arms (micro): variable launch 6/10 missiles.
Found -------------- Rewarded in "Eliminate Sorcerer"

CR-WA69BZ
Manufacturer ------- Crest
Price -------------- 96300c
AP ----------------- 1610
Weight ------------- 1560
Energy Drain ------- 1327
Def Shell ---------- 331
Def Energy --------- 112
Cooling ------------ 325
Aiming Accuracy ---- 272
Aim Adjust Time ---- 9
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1400:1400
-Ammo -------------- 48
-Attack Heat ------- 6120:6120
-Range ------------- 390:377
-Maximum Lock ------ 1:1
-Firing Interval --- 72:98
-Ammo Price -------- 250
-Usage Drain ------- ---
Notes: Bazooka weapon arms: variable firing rate 2/4 rounds.
Found -------------- Shop

CR-WA74BZL
Manufacturer ------- Crest
Price -------------- 78400c
AP ----------------- 1522
Weight ------------- 1407
Energy Drain ------- 1109
Def Shell ---------- 312
Def Energy --------- 134
Cooling ------------ 202
Aiming Accuracy ---- 265
Aim Adjust Time ---- 6
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1020:1020
-Ammo -------------- 72
-Attack Heat ------- 5050:5050
-Range ------------- 510:495
-Maximum Lock ------ 1:1
-Firing Interval --- 80:145
-Ammo Price -------- 131
-Usage Drain ------- ---
Notes: Bazooka weapon arms (small): variable firing rate 4/8 rounds.
Found -------------- Shop

CR-WA74GR
Manufacturer ------- Crest
Price -------------- 88000c
AP ----------------- 1520
Weight ------------- 1830
Energy Drain ------- 1887
Def Shell ---------- 315
Def Energy --------- 177
Cooling ------------ 155
Aiming Accuracy ---- 270
Aim Adjust Time ---- 12
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 2400:2400
-Ammo -------------- 25
-Attack Heat ------- 13900:13900
-Range ------------- 720:695
-Maximum Lock ------ 1:1
-Firing Interval --- 150:212
-Ammo Price -------- 470
-Usage Drain ------- ---
Notes: Grenade weapon arms: variable firing rate 1/2 rounds.
Found -------------- Shop

CR-WA78GRL
Manufacturer ------- Crest
Price -------------- 81000c
AP ----------------- 1374
Weight ------------- 1532
Energy Drain ------- 1725
Def Shell ---------- 297
Def Energy --------- 160
Cooling ------------ 302
Aiming Accuracy ---- 278
Aim Adjust Time ---- 8
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 1850:1850
-Ammo -------------- 30
-Attack Heat ------- 10750:10750
-Range ------------- 655:630
-Maximum Lock ------ 1:1
-Firing Interval --- 130:161
-Ammo Price -------- 380
-Usage Drain ------- ---
Notes: Grenade weapon arms (small): variable firing rate 1/2 rounds.
Found -------------- Shop

WA02-CETUS
Manufacturer ------- Mirage
Price -------------- 96000c
AP ----------------- 1620
Weight ------------- 1245
Energy Drain ------- 2335
Def Shell ---------- 248
Def Energy --------- 220
Cooling ------------ 515
Aiming Accuracy ---- 289
Aim Adjust Time ---- 3
Ammo Type ---------- Solid
-Weapon Lock ------- ND
-Attack Power ------ 880:1370
-Ammo -------------- 48
-Attack Heat ------- 12620:4980
-Range ------------- 420:540
-Maximum Lock ------ 1:1
-Firing Interval --- 112:88
-Ammo Price -------- 324
-Usage Drain ------- ---
Notes: Linear gun weapon arms: firing type high-heat/normal.
Found -------------- Shop

WA01-LEO
Manufacturer ------- Mirage
Price -------------- 82200c
AP ----------------- 1575
Weight ------------- 1665
Energy Drain ------- 2245
Def Shell ---------- 155
Def Energy --------- 301
Cooling ------------ 715
Aiming Accuracy ---- 295
Aim Adjust Time ---- 3
Ammo Type ---------- Energy
-Weapon Lock ------- ND
-Attack Power ------ 920:1370
-Ammo -------------- 48
-Attack Heat ------- 6280:8980
-Range ------------- 510:415
-Maximum Lock ------ 1:1
-Firing Interval --- 61:142
-Ammo Price -------- ---
-Usage Drain ------- 3550:6800
Notes: Laser weapn arms: firing type normal/high attack.
Found -------------- Shop

WA04-ARIES
Manufacturer ------- Mirage
Price -------------- 53300
AP ----------------- 1322
Weight ------------- 1493
Energy Drain ------- 2008
Def Shell ---------- 151
Def Energy --------- 377
Cooling ------------ 806
Aiming Accuracy ---- 293
Aim Adjust Time ---- 2
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 240:240
-Ammo -------------- 244
-Attack Heat ------- 2510:2510
-Range ------------- 350:200
-Maximum Lock ------ 1:1
-Firing Interval --- 16:30
-Ammo Price -------- ---
-Usage Drain ------- 1470:1680
Notes: Laser weapon arms (spread): variable firing rate 6/12 rounds.
Found -------------- Shop

WA05-LUPUS
Manufacturer ------- Mirage
Price -------------- 48000c
AP ----------------- 1110
Weight ------------- 1180
Energy Drain ------- 2645
Def Shell ---------- 196
Def Energy --------- 243
Cooling ------------ 880
Aiming Accuracy ---- 212
Aim Adjust Time ---- 15
Ammo Type ---------- Energy
-Weapon Lock ------- Special
-Attack Power ------ 105:105
-Ammo -------------- 48
-Attack Heat ------- 1015:1015
-Range ------------- 440:440
-Maximum Lock ------ 3:6
-Firing Interval --- 235:250
-Ammo Price -------- ---
-Usage Drain ------- 2820:3965
Notes: Orbit weapon arms: maximum lock 3/6.
Found -------------- Shop

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~Midweight Humanoid legs...
These are the standard legs in AC.
-Mid-High speed
-Mid load
-mid armor
-mid air speed
-cannon restrictions

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CR-LH69S
Manufacturer ------- Crest
Price -------------- -----
AP ----------------- 3514
Weight ------------- 2510
Tuned Weight ------- ---
Moving Drain ------- 1744
Stationary Drain --- 1177
Max Leg Weight ----- 6345
Tuned Leg Weight --- ---
Def Shell ---------- 608
Tuned Shell -------- ---
Def Energy --------- 447
Tuned Energy ------- ---
Cooling ------------ 1280
Tuned Cooling ------ ---
Moving Ability ----- 210
Turning Ability ---- 114
Braking Ability ---- 124
Landing Stability -- 1522
Defense Stability -- 1299
Jump Performance --- 55
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: First generation leg part with average specifications.
Found -------------- ---

LH01-LYNX
Manufacturer ------- Mirage
Price -------------- 40000c
AP ----------------- 3099
Weight ------------- 1870
Tuned Weight ------- 1808
Moving Drain ------- 2065
Stationary Drain --- 926
Max Leg Weight ----- 5759
Tuned Leg Weight --- 5985
Def Shell ---------- 497
Tuned Shell -------- 525
Def Energy --------- 527
Tuned Energy ------- 553
Cooling ------------ 849
Tuned Cooling ------ 1097
Moving Ability ----- 218
Turning Ability ---- 113
Braking Ability ---- 111
Landing Stability -- 1205
Defense Stability -- 1192
Jump Performance --- 105
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: First generation two-leg design with balanced performance.
Found -------------- Equipped from the start

LH02-LYNX2
Manufacturer ------- Mirage
Price -------------- 43000c
AP ----------------- 3305
Weight ------------- 1831
Tuned Weight ------- 1773
Moving Drain ------- 2325
Stationary Drain --- 1645
Max Leg Weight ----- 5951
Tuned Leg Weight --- 6177
Def Shell ---------- 486
Tuned Shell -------- 515
Def Energy --------- 587
Tuned Energy ------- 609
Cooling ------------ 905
Tuned Cooling ------ 1144
Moving Ability ----- 226
Turning Ability ---- 111
Braking Ability ---- 118
Landing Stability -- 1303
Defense Stability -- 1121
Jump Performance --- 108
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Remodeled LYNX design with higher AP and energy defense.
Found -------------- Shop

LH04-DINGO
Manufacturer ------- Mirage
Price -------------- 50000c
AP ----------------- 3088
Weight ------------- 1793
Tuned Weight ------- 1719
Moving Drain ------- 1627
Stationary Drain --- 754
Max Leg Weight ----- 6084
Tuned Leg Weight --- 6294
Def Shell ---------- 505
Tuned Shell -------- 530
Def Energy --------- 431
Tuned Energy ------- 454
Cooling ------------ 1082
Tuned Cooling ------ 1285
Moving Ability ----- 244
Turning Ability ---- 117
Braking Ability ---- 113
Landing Stability -- 1497
Defense Stability -- 1230
Jump Performance --- 114
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Low energy consumption two-leg design with balanced defense.
Found -------------- Shop

CR-LH73SSA
Manufacturer ------- Crest
Price -------------- 58000c
AP ----------------- 3448
Weight ------------- 2605
Tuned Weight ------- 2459
Moving Drain ------- 1657
Stationary Drain --- 812
Max Leg Weight ----- 5814
Tuned Leg Weight --- 6023
Def Shell ---------- 694
Tuned Shell -------- 708
Def Energy --------- 438
Tuned Energy ------- 470
Cooling ------------ 988
Tuned Cooling ------ 1215
Moving Ability ----- 205
Turning Ability ---- 110
Braking Ability ---- 141
Landing Stability -- 1669
Defense Stability -- 1455
Jump Performance --- 90
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Specialized design emphasizing armor and shell defense.
Found -------------- Shop

CR-LH80S2
Manufacturer ------- Crest
Price -------------- 62500c
AP ----------------- 3390
Weight ------------- 2249
Tuned Weight ------- 2149
Moving Drain ------- 1639
Stationary Drain --- 800
Max Leg Weight ----- 5907
Tuned Leg Weight --- 6126
Def Shell ---------- 592
Tuned Shell -------- 614
Def Energy --------- 451
Tuned Energy ------- 492
Cooling ------------ 1248
Tuned Cooling ------ 1435
Moving Ability ----- 235
Turning Ability ---- 119
Braking Ability ---- 120
Landing Stability -- 1553
Defense Stability -- 1331
Jump Performance --- 117
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Lightweight conversion of the LH73SSA.
Found -------------- Shop

LH05-COUGAR
Manufacturer ------- Mirage
Price -------------- 80000c
AP ----------------- 3529
Weight ------------- 2384
Tuned Weight ------- 2271
Moving Drain ------- 2427
Stationary Drain --- 1419
Max Leg Weight ----- 6576
Tuned Leg Weight --- 6763
Def Shell ---------- 603
Tuned Shell -------- 624
Def Energy --------- 575
Tuned Energy ------- 598
Cooling ------------ 1366
Tuned Cooling ------ 1536
Moving Ability ----- 215
Turning Ability ---- 109
Braking Ability ---- 127
Landing Stability -- 1288
Defense Stability -- 1489
Jump Performance --- 97
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Third generation design stressing load capacity and defense.
Found -------------- Shop

CR-LH89F
Manufacturer ------- Crest
Price -------------- 88000c
AP ----------------- 3113
Weight ------------- 2228
Tuned Weight ------- 2105
Moving Drain ------- 1391
Stationary Drain --- 606
Max Leg Weight ----- 6312
Tuned Leg Weight --- 6511
Def Shell ---------- 583
Tuned Shell -------- 601
Def Energy --------- 406
Tuned Energy ------- 441
Cooling ------------ 898
Tuned Cooling ------ 1131
Moving Ability ----- 250
Turning Ability ---- 112
Braking Ability ---- 117
Landing Stability -- 1720
Defense Stability -- 1651
Jump Performance --- 110
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Standard two-leg model featuring reduced energy consumption.
Found -------------- Shop

LH07-DINGO2
Manufacturer ------- Mirage
Price -------------- 127000c
AP ----------------- 3029
Weight ------------- 1734
Tuned Weight ------- 1666
Moving Drain ------- 1510
Stationary Drain --- 751
Max Leg Weight ----- 5891
Tuned Leg Weight --- 6111
Def Shell ---------- 500
Tuned Shell -------- 524
Def Energy --------- 458
Tuned Energy ------- 489
Cooling ------------ 1009
Tuned Cooling ------ 1225
Moving Ability ----- 273
Turning Ability ---- 125
Braking Ability ---- 128
Landing Stability -- 1518
Defense Stability -- 1378
Jump Performance --- 121
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: DINGO variation with enhanced mobility performance.
Found -------------- Shop

CR-LH92S3
Manufacturer ------- Crest
Price -------------- 129000c
AP ----------------- 3758
Weight ------------- 2635
Tuned Weight ------- 2531
Moving Drain ------- 2469
Stationary Drain --- 1221
Max Leg Weight ----- 5977
Tuned Leg Weight --- 6178
Def Shell ---------- 674
Tuned Shell -------- 694
Def Energy --------- 551
Tuned Energy ------- 575
Cooling ------------ 1310
Tuned Cooling ------ 1467
Moving Ability ----- 219
Turning Ability ---- 115
Braking Ability ---- 149
Landing Stability -- 1635
Defense Stability -- 1602
Jump Performance --- 112
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Fourth generation design with emphasis on overall balance.
Found -------------- Shop

LH09-COUGAR2
Manufacturer ------- Mirage
Price -------------- 130000c
AP ----------------- 3045
Weight ------------- 1856
Tuned Weight ------- 1775
Moving Drain ------- 2049
Stationary Drain --- 803
Max Leg Weight ----- 6008
Tuned Leg Weight --- 6222
Def Shell ---------- 565
Tuned Shell -------- 586
Def Energy --------- 516
Tuned Energy ------- 544
Cooling ------------ 1146
Tuned Cooling ------ 1340
Moving Ability ----- 264
Turning Ability ---- 122
Braking Ability ---- 135
Landing Stability -- 1799
Defense Stability -- 1505
Jump Performance --- 126
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Reduced weight version of the original COUGAR design.
Found -------------- Shop

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~Lightweight Humanoid legs...
These are the all around fastest legs in AC.
-High speed
-Low load
-Low armor
-High air speed
-Cannon restrictions

[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]

CR-LH74M
Manufacturer ------- Crest
Price -------------- 37500c
AP ----------------- 2811
Weight ------------- 1500
Tuned Weight ------- 1475
Moving Drain ------- 2500
Stationary Drain --- 1215
Max Leg Weight ----- 4492
Tuned Leg Weight --- 4767
Def Shell ---------- 351
Tuned Shell -------- 389
Def Energy --------- 487
Tuned Energy ------- 512
Cooling ------------ 807
Tuned Cooling ------ 1077
Moving Ability ----- 370
Turning Ability ---- 130
Braking Ability ---- 107
Landing Stability -- 903
Defense Stability -- 948
Jump Performance --- 135
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Reduced weight part design for high speed and mobility.
Found -------------- Shop

LH03-PANTHER
Manufacturer ------- Mirage
Price -------------- 55000c
AP ----------------- 2991
Weight ------------- 1803
Tuned Weight ------- 1748
Moving Drain ------- 2429
Stationary Drain --- 1106
Max Leg Weight ----- 4786
Tuned Leg Weight --- 5047
Def Shell ---------- 451
Tuned Shell -------- 482
Def Energy --------- 469
Tuned Energy ------- 496
Cooling ------------ 959
Tuned Cooling ------ 1209
Moving Ability ----- 328
Turning Ability ---- 121
Braking Ability ---- 118
Landing Stability -- 1098
Defense Stability -- 1203
Jump Performance --- 122
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Mobile combat design with an overall high level of performance.
Found -------------- Shop

CR-LH79L
Manufacturer ------- Crest
Price -------------- 62300c
AP ----------------- 2535
Weight ------------- 1600
Tuned Weight ------- 1565
Moving Drain ------- 2320
Stationary Drain --- 613
Max Leg Weight ----- 4588
Tuned Leg Weight --- 4859
Def Shell ---------- 402
Tuned Shell -------- 437
Def Energy --------- 462
Tuned Energy ------- 489
Cooling ------------ 904
Tuned Cooling ------ 1161
Moving Ability ----- 339
Turning Ability ---- 126
Braking Ability ---- 132
Landing Stability -- 985
Defense Stability -- 998
Jump Performance --- 140
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Newly designed lightweight two-leg model.
Found -------------- Shop

CR-LH84L2
Manufacturer ------- Crest
Price -------------- 69500c
AP ----------------- 2994
Weight ------------- 1691
Tuned Weight ------- 1647
Moving Drain ------- 2783
Stationary Drain --- 1412
Max Leg Weight ----- 4891
Tuned Leg Weight --- 5146
Def Shell ---------- 415
Tuned Shell -------- 449
Def Energy --------- 539
Tuned Energy ------- 560
Cooling ------------ 1140
Tuned Cooling ------ 1366
Moving Ability ----- 351
Turning Ability ---- 131
Braking Ability ---- 105
Landing Stability -- 1045
Defense Stability -- 1064
Jump Performance --- 137
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: LH79L successor with improved defense and load capacity specs.
Found -------------- Shop

LH06-JAGUAR
Manufacturer ------- Mirage
Price -------------- 77000c
AP ----------------- 2647
Weight ------------- 1832
Tuned Weight ------- 1774
Moving Drain ------- 2630
Stationary Drain --- 1180
Max Leg Weight ----- 5197
Tuned Leg Weight --- 5437
Def Shell ---------- 451
Tuned Shell -------- 482
Def Energy --------- 503
Tuned Energy ------- 527
Cooling ------------ 1210
Tuned Cooling ------ 1427
Moving Ability ----- 377
Turning Ability ---- 124
Braking Ability ---- 102
Landing Stability -- 1122
Defense Stability -- 1172
Jump Performance --- 130
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: High mobility two-leg model with good defense performance specs.
Found -------------- Shop

CR-LH95M2
Manufacturer ------- Crest
Price -------------- 78800c
AP ----------------- 2850
Weight ------------- 1656
Tuned Weight ------- 1615
Moving Drain ------- 3179
Stationary Drain --- 2013
Max Leg Weight ----- 4971
Tuned Leg Weight --- 5222
Def Shell ---------- 414
Tuned Shell -------- 448
Def Energy --------- 600
Tuned Energy ------- 616
Cooling ------------ 1124
Tuned Cooling ------ 1352
Moving Ability ----- 381
Turning Ability ---- 133
Braking Ability ---- 137
Landing Stability -- 1008
Defense Stability -- 1101
Jump Performance --- 143
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Improved version of the LH74M. Good overall performance.
Found -------------- Shop

LH10-JAGUAR2
Manufacturer ------- Mirage
Price -------------- 90000c
AP ----------------- 2662
Weight ------------- 1904
Tuned Weight ------- 1839
Moving Drain ------- 2460
Stationary Drain --- 990
Max Leg Weight ----- 5200
Tuned Leg Weight --- 5440
Def Shell ---------- 504
Tuned Shell -------- 532
Def Energy --------- 480
Tuned Energy ------- 506
Cooling ------------ 1420
Tuned Cooling ------ 1610
Moving Ability ----- 375
Turning Ability ---- 127
Braking Ability ---- 100
Landing Stability -- 1222
Defense Stability -- 1192
Jump Performance --- 135
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: JAGUAR model design featuring slight blance adjustments.
Found -------------- Shop

CR-LH99XS
Manufacturer ------- Crest
Price -------------- 100400c
AP ----------------- 3045
Weight ------------- 2284
Tuned Weight ------- 2210
Moving Drain ------- 2697
Stationary Drain --- 1306
Max Leg Weight ----- 5380
Tuned Leg Weight --- 5611
Def Shell ---------- 508
Tuned Shell -------- 539
Def Energy --------- 599
Tuned Energy ------- 620
Cooling ------------ 1167
Tuned Cooling ------ 1347
Moving Ability ----- 352
Turning Ability ---- 123
Braking Ability ---- 111
Landing Stability -- 1342
Defense Stability -- 1295
Jump Performance --- 121
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: New model type that maintains mobility and adds load capacity.
Found -------------- Shop

YLH11-VIXEN
Manufacturer ------- Mirage
Price -------------- 115000c
AP ----------------- 2661
Weight ------------- 2150
Tuned Weight ------- 2088
Moving Drain ------- 2934
Stationary Drain --- 1177
Max Leg Weight ----- 5132
Tuned Leg Weight --- 5375
Def Shell ---------- 481
Tuned Shell -------- 513
Def Energy --------- 621
Tuned Energy ------- 641
Cooling ------------ 995
Tuned Cooling ------ 1204
Moving Ability ----- 366
Turning Ability ---- 140
Braking Ability ---- 130
Landing Stability -- 1181
Defense Stability -- 1250
Jump Performance --- 151
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Leg part designed for a good short duration offensive
performance.
Found -------------- Shop


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~Heavyweight Humanoid legs...
These are very heavy legs in AC, yet they can still boost.
-Low-Mid speed
-High load
-High armor
-Low air speed
-Cannon restrictions

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CR-LH77A
Manufacturer ------- Crest
Price -------------- 63500c
AP ----------------- 3424
Weight ------------- 2814
Tuned Weight ------- 2658
Moving Drain ------- 1787
Stationary Drain --- 1010
Max Leg Weight ----- 7321
Tuned Leg Weight --- 7455
Def Shell ---------- 675
Tuned Shell -------- 691
Def Energy --------- 466
Tuned Energy ------- 496
Cooling ------------ 1020
Tuned Cooling ------ 1242
Moving Ability ----- 150
Turning Ability ---- 107
Braking Ability ---- 169
Landing Stability -- 2274
Defense Stability -- 1811
Jump Performance --- 80
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Heavily armored two-leg design. Good defense and load capacity.
Found -------------- Shop

LH08-JACKAL
Manufacturer ------- Mirage
Price -------------- 70000c
AP ----------------- 3520
Weight ------------- 3147
Tuned Weight ------- 2957
Moving Drain ------- 1654
Stationary Drain --- 957
Max Leg Weight ----- 6942
Tuned Leg Weight --- 7095
Def Shell ---------- 686
Tuned Shell -------- 701
Def Energy --------- 505
Tuned Energy ------- 533
Cooling ------------ 1277
Tuned Cooling ------ 1460
Moving Ability ----- 143
Turning Ability ---- 104
Braking Ability ---- 155
Landing Stability -- 2338
Defense Stability -- 2020
Jump Performance --- 71
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Heavy armor leg model based off of the DINGO design.
Found -------------- Shop

CR-LH81AP
Manufacturer ------- Crest
Price -------------- 74800c
AP ----------------- 3788
Weight ------------- 3174
Tuned Weight ------- 2982
Moving Drain ------- 2038
Stationary Drain --- 1283
Max Leg Weight ----- 8220
Tuned Leg Weight --- 8309
Def Shell ---------- 710
Tuned Shell -------- 723
Def Energy --------- 523
Tuned Energy ------- 549
Cooling ------------ 1412
Tuned Cooling ------ 1575
Moving Ability ----- 135
Turning Ability ---- 100
Braking Ability ---- 143
Landing Stability -- 1909
Defense Stability -- 1955
Jump Performance --- 65
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Offensive model featuring enhanced load capacity.
Found -------------- Shop

CR-LH94A2
Manufacturer ------- Crest
Price -------------- 82600c
AP ----------------- 3365
Weight ------------- 2557
Tuned Weight ------- 2426
Moving Drain ------- 1705
Stationary Drain --- 1231
Max Leg Weight ----- 6384
Tuned Leg Weight --- 6565
Def Shell ---------- 621
Tuned Shell -------- 641
Def Energy --------- 610
Tuned Energy ------- 630
Cooling ------------ 1309
Tuned Cooling ------ 1488
Moving Ability ----- 158
Turning Ability ---- 114
Braking Ability ---- 182
Landing Stability -- 1732
Defense Stability -- 1725
Jump Performance --- 91
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: LH77A successor. Features improved balance and cooling.
Found -------------- Shop

LH12-LYCAON
Manufacturer ------- Mirage
Price -------------- 90000c
AP ----------------- 3479
Weight ------------- 3024
Tuned Weight ------- 2847
Moving Drain ------- 2118
Stationary Drain --- 1810
Max Leg Weight ----- 6633
Tuned Leg Weight --- 6801
Def Shell ---------- 711
Tuned Shell -------- 724
Def Energy --------- 560
Tuned Energy ------- 584
Cooling ------------ 1512
Tuned Cooling ------ 1660
Moving Ability ----- 146
Turning Ability ---- 107
Braking Ability ---- 178
Landing Stability -- 2633
Defense Stability -- 2411
Jump Performance --- 77
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Heavyweight model adaptable to a variety of combat situations.
Found -------------- Shop

CR-LH96FA
Manufacturer ------- Crest
Price -------------- 99800c
AP ----------------- 3540
Weight ------------- 2431
Tuned Weight ------- 2286
Moving Drain ------- 1982
Stationary Drain --- 1244
Max Leg Weight ----- 7366
Tuned Leg Weight --- 7515
Def Shell ---------- 589
Tuned Shell -------- 606
Def Energy --------- 559
Tuned Energy ------- 583
Cooling ------------ 1399
Tuned Cooling ------ 1553
Moving Ability ----- 182
Turning Ability ---- 110
Braking Ability ---- 165
Landing Stability -- 2461
Defense Stability -- 2229
Jump Performance --- 85
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: New heavyweight model based on the LH89F design.
Found -------------- Shop

LH13-JACKAL2
Manufacturer ------- Mirage
Price -------------- 110000c
AP ----------------- 3811
Weight ------------- 3494
Tuned Weight ------- 3270
Moving Drain ------- 2147
Stationary Drain --- 1712
Max Leg Weight ----- 7866
Tuned Leg Weight --- 7973
Def Shell ---------- 725
Tuned Shell -------- 737
Def Energy --------- 567
Tuned Energy ------- 590
Cooling ------------ 1596
Tuned Cooling ------ 1732
Moving Ability ----- 140
Turning Ability ---- 96
Braking Ability ---- 134
Landing Stability -- 2086
Defense Stability -- 2301
Jump Performance --- 68
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Highest defensive performance of all two-leg models.
Found -------------- Shop

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~Reverse Joint legs...
These legs actually come in mid and heavy, but are too low in number to
get two more spots. (The second one are the heavy ones)
-Mid speed (low)
-Low-mid load (mid-high)
-Low armor (mid-high)
-Fast air speed (mid)
-Cannon restrictions
-Very good jumping ability.


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LR01-GOAT
Manufacturer ------- Mirage
Price -------------- 40000c
AP ----------------- 3325
Weight ------------- 2216
Tuned Weight ------- 2095
Moving Drain ------- 1347
Stationary Drain --- 399
Max Leg Weight ----- 5425
Tuned Leg Weight --- 5654
Def Shell ---------- 558
Tuned Shell -------- 591
Def Energy --------- 401
Tuned Energy ------- 436
Cooling ------------ 705
Tuned Cooling ------ 988
Moving Ability ----- 256
Turning Ability ---- 121
Braking Ability ---- 117
Landing Stability -- 1892
Defense Stability -- 972
Jump Performance --- 166
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Mirage-manufactured standard reverse-joint leg design.
Found -------------- Shop

CR-LRJ76
Manufacturer ------- Crest
Price -------------- 42000c
AP ----------------- 3105
Weight ------------- 1931
Tuned Weight ------- 1841
Moving Drain ------- 1274
Stationary Drain --- 412
Max Leg Weight ----- 5122
Tuned Leg Weight --- 5366
Def Shell ---------- 575
Tuned Shell -------- 598
Def Energy --------- 385
Tuned Energy ------- 421
Cooling ------------ 813
Tuned Cooling ------ 1082
Moving Ability ----- 268
Turning Ability ---- 123
Braking Ability ---- 133
Landing Stability -- 1814
Defense Stability -- 915
Jump Performance --- 187
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Crest's standard reverse-joint leg design.
Found -------------- Shop

CR-LRJ84M
Manufacturer ------- Crest
Price -------------- 60000c
AP ----------------- 2926
Weight ------------- 1844
Tuned Weight ------- 1764
Moving Drain ------- 1604
Stationary Drain --- 513
Max Leg Weight ----- 5244
Tuned Leg Weight --- 5482
Def Shell ---------- 535
Tuned Shell -------- 561
Def Energy --------- 443
Tuned Energy ------- 475
Cooling ------------ 938
Tuned Cooling ------ 1191
Moving Ability ----- 270
Turning Ability ---- 128
Braking Ability ---- 152
Landing Stability -- 1822
Defense Stability -- 944
Jump Performance --- 198
Boost Power -------- ---
Charge Drain ------- ---
Boost Accel -------- ---
Booster Heat ------- ---
Notes: Lightweight reverse-joint design stressing maneuverability.
Found -------------- Shop

LR04-GAZELLE
Manufacturer ------- Mirage
Price -------------- 65000c
AP ----------------- 3210
Weight ------------- 20