Samurai Warriors 2 FAQ/Walkthrough
By: Robert Dohner (a.k.a. Rampidzier)
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Samurai Warriors 2 \
FAQ/Walkthrough \ Table of Contents
\____________________________________________________
Note: All names are currently going by the format in the US version of the
game. Since this is a US guide, I will go by what the names are in the US
version of the game, no matter how the order of the names are in the
Japanese version or in history. To navigate this guide, use your Find
function on your browser (normally, it's Ctrl+F) and then input the code
for the chapter you want.
1. Introduction....................................................SW2INTRO
1a. Version History.............................................SW2INVER
1b. FAQ Progress................................................SW2INPRO
2. The Basics of Battle............................................SW2BASIC
2a. Controller Setup/Move Notations.............................SW2BACON
2b. General Tips................................................SW2BAGEN
3. Playable Characters' Move Sets..................................SW2PCHAR
3a. Yukimura Sanada's Move Set..................................SW2PCYUK
3b. Keiji Maeda's Move Set......................................SW2PCKEI
3c. Nobunaga Oda's Move Set.....................................SW2PCNOB
3d. Mitsuhide Akechi's Move Set.................................SW2PCMIA
3e. Kenshin Uesugi's Move Set...................................SW2PCKEN
3f. Oichi's Move Set............................................SW2PCOIC
3g. Okuni's Move Set............................................SW2PCOKU
3h. Magoichi Saika's Move Set...................................SW2PCMAG
3i. Shingen Takeda's Move Set...................................SW2PCSHI
3j. Masamune Date's Move Set....................................SW2PCMAS
3k. No's Move Set...............................................SW2PCNOH
3l. Hanzo Hattori's Move Set....................................SW2PCHAN
3m. Ranmaru Mori's Move Set.....................................SW2PCRAN
3n. Hideyoshi Toyotomi's Move Set...............................SW2PCHID
3o. Tadakatsu Honda's Move Set..................................SW2PCTAD
3p. Ina's Move Set..............................................SW2PCINA
3q. Ieyasu Tokugawa's Move Set..................................SW2PCIEY
3r. Mitsunari Ishida's Move Set.................................SW2PCMII
3s. Nagamasa Azai's Move Set....................................SW2PCNAG
3t. Sakon Shima's Move Set......................................SW2PCSAK
3u. Yoshihiro Shimazu's Move Set................................SW2PCYOS
3v. Ginchiyo Tachibana's Move Set...............................SW2PCGIN
3w. Kanetsugu Naoe's Move Set...................................SW2PCKAN
3x. Nene's Move Set.............................................SW2PCNEN
3y. Kotaro Fuma's Move Set......................................SW2PCKOT
3z. Musashi Miyamoto's Move Set.................................SW2PCMUS
4. Story Mode Walkthroughs.........................................SW2STORY
4a.-4z. Each Character..........................................SW2ST***
5. Weapons.........................................................SW2WEAPO
5a.-5z. Each Character..........................................SW2WE***
6. Skills..........................................................SW2SKILL
6a. Ability Skills..............................................SW2SKABI
6b. Growth Skills...............................................SW2SKGRO
6c. Battle Skills...............................................SW2SKBAT
6d. Special Skills..............................................SW2SKSPE
6e. Self Skills.................................................SW2SKSEL
6f. Fourth Level Skills.........................................SW2SKFOU
7. Survival Mode...................................................SW2SURVI
7a. Regular Missions............................................SW2SMREG
7b. Special Ranmaru Missions....................................SW2SMRAN
7c. Special Mount Missions......................................SW2SMMOU
7d. Special Guard Missions......................................SW2SMGUA
7e. Special Skill Missions......................................SW2SMSKI
8. Sugoroku........................................................SW2SUGOR
8a. Minigames...................................................SW2SUMIN
8b. Shrine and Port Events......................................SW2SUSHR
8c. General Tips................................................SW2SUGEN
9. Guards..........................................................SW2GUARD
9a. Samurai.....................................................SW2GUSAM
9b. Lady Samurai................................................SW2GULSA
9c. Ninja.......................................................SW2GUNIN
9d. Kunoichi....................................................SW2GUKUN
9e. Musketeer...................................................SW2GUMUS
9f. Archer......................................................SW2GUARC
9g. Monk........................................................SW2GUMON
9h. Shrine Maid.................................................SW2GUSHR
9i. Sumo........................................................SW2GUSUM
9j. Fire Ninja..................................................SW2GUFIR
9k. Special Bodyguards..........................................SW2GUSPE
9l. Max Bodyguard Test..........................................SW2GUMAX
10. Mounts..........................................................SW2MOUNT
11. Unlockables.....................................................SW2UNLOC
12. FAQs............................................................SW2FREQU
13. Special Thanks..................................................SW2THANK
14. Contact Information and Legal Stuffies..........................SW2LEGAL
Second Note: For Sections 4 and 5, the sections are divided by sections
based on characters. Since it would make the Table of Contents too long
and not very good to list every character individually every time, I will
list them here with their character codes. To find the specific section
you are looking for, replace the *** with the correct character code. For
example, to find Yukimura Sanada's Story Mode walkthrough, you can hit
Ctrl - F and then type in the code SW2STYUK, with the YUK replacing the
*** above. I did Section 3 to provide an example as to what I mean.
Here is the list of the character codes:
Yukimura Sanada........YUK
Keiji Maeda............KEI
Nobunaga Oda...........NOB
Mitsuhide Akechi.......MIA
Kenshin Uesugi.........KEN
Oichi..................OIC
Okuni..................OKU
Magoichi Saika.........MAG
Shingen Takeda.........SHI
Masamune Date..........MAS
No.....................NOH
Hanzo Hattori..........HAN
Ranmaru Mori...........RAN
Hideyoshi Toyotomi.....HID
Tadakatsu Honda........TAD
Ina....................INA
Ieyasu Tokugawa........IEY
Mitsunari Ishida.......MII
Nagamasa Azai..........NAG
Sakon Shima............SAK
Yoshihiro Shimazu......YOS
Ginchiyo Tachibana.....GIN
Kanetsugu Naoe.........KAN
Nene...................NEN
Kotaro Fuma............KOT
Musashi Miyamoto.......MUS
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Samurai Warriors 2 \
FAQ/Walkthrough \ 1. Introduction
SW2INTRO \____________________________________________________
Samurai Warriors 2 is a game based on the Sengoku (Warring States) Era of
Japan. While the first Samurai Warriors focused on Nobunaga Oda and earlier
battles of this era, Samurai Warriors 2 focuses on battles later on in this
era. The main focus of this game is the Battle of Sekigahara, which was the
battle that gave the Tokugawa Army the momentum to be the eventual winners of
this era.
Samurai Warriors 2 is a hack and slash game. You can choose from one of 26
different characters, each with their own weapon, moves, and personalities.
You help guide that character throughout many of the historic battles of
Japan.
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Samurai Warriors 2 \
FAQ/Walkthrough \ 1a. Version History
SW2INVER \____________________________________________________
Version 0.1 (09/28/06): This is the start of the FAQ. This FAQ has actually
been in progress for many months, since the release of the Japanese
version of this game. I have been adding to this FAQ what I saw through
videos and what I heard from people on the GameFAQs board. However,
everything in this FAQ has been personally confirmed by me through play of
the game. Nothing in this FAQ that is currently in this FAQ is hearsay.
I really wasn't going to put this FAQ up until it was completed, but it is
taking longer than I thought (the unedited version is 175 pages long, the
edited version is smaller, but that's because I took out all the move set
sections that aren't completed yet).
Version 0.2 (09/29/06): Apparently I'm having punctuation problems, which is
the reason for this early update. Some of my dashes and apostrophes are
turning into question marks. I will figure this out and fix it, but I
need to run this test update. Damn converting into a text file. I
finished up Masamune Date's walkthrough and added Yukimura Sanada's move
list. I also made a quick update to the contact information.
Version 0.3 (10/02/06): Finally, more than halfway through with the
walkthroughs. Finished up two more characters and finally got
Mitsunari's fourth weapon. I decided to make this quick update because
people seem to be having problems with Kanetsugu's fourth weapon (it's not
that hard, folks). I also categorized the special missions in Survival
mode because the section was too long and finding information there was
more of a hit or miss thing. I'm also thinking about redoing the mounts
section to make them with gauges, but I'm still thinking about how to do
that. My free time is about to get limited again, so I'm not sure when I
can make the next update.
Version 0.4 (10/13/06): Added three more walkthroughs and fourth weapons.
Only nine more characters to go. I have decided that I'm going to finish
up the move lists first, then finish up the walkthroughs for those
characters that don't have walkthroughs, getting their fourth weapons
while doing the walkthroughs. I decided to take one character at a time
when the guide started off so that I don't rush things with the FAQ.
However, since I'm almost completely done with the walkthroughs and such,
I've decided to make things go by quicker. Besides, I've been wanting to
play all the characters anyways. Also added an often asked question about
CAW (create-a-warrior) in the FAQ section. There is no CAW in SW2. Also,
worked on the guards section a little bit. This section really won't be
complete until I level up all the bodyguards to level 20. However, it
just takes a long time to do so. But I did format the section and
separated it into types.
Version 0.5 (10/17/06): Added three more walkthroughs and fourth weapons.
Down to six more left. This will be getting slower now that I got another
job, so expect less and less updates. I will try to complete this guide
by the end of the month, but I don't know if I can pull it off. Even
after I do complete the walkthroughs of this guide, there are still a lot
more information I want to add to this guide. I also added my bodyguard
test to prove that bodyguards will max out without the help of the Sensei
growth skill. There was some debate on this issue, so hopefully the test
I ran will give people a better understanding of what the Sensei growth
skill does. I also finished up the Sugoroku Chapter, so that's over and
done with. I added an Unlockables Chapter that consolidates and adds
information on everything that needs to be unlocked in SW2.
Version 0.6 (10/26/06): I've had a couple of people ask me questions about
what is the best way to play a certain character, which gave me the idea
to put up a chapter on individual character strategies. Of course, I'm
not an expert with every character, but I have played this game for more
hours than I care to disclose (don't ask me, either). These strategies
are incomplete, but hopefully they will be completed by the time this
guide is at complete status. I've also decided that Chapter 2 has been
missing for long enough. It's not complete, but this should be completed
by the time of complete status. I've also completed all of the Survival
Mode Regular Missions. Finally, I finished up one more walkthrough and
two more fourth weapons. If you're wondering why I only did completed one
character this update, it's because of my job and my other side project
taking up a lot of my time. I'm afraid I don't have much time to create
FAQs anymore. Added some new confirmed information to Mitsuhide Akechi's
fourth weapon.
Version 0.7 (11/05/06): I like to ramble in my version history. Finished up
Ina, Kotaro, and Musashi. Also, added more character strategies and
general tips. I listed all the bodyguard's starting stats. I will be
listing their max stats as I max them out. Finally, I fixed some
information in Yukimura Sanada's fourth weapon.
Version 0.8 (11/19/06): Finished up Hanzo and Yoshihiro and started working
on some Dream stages. Should be a completed guide once the Dream stages
are all there. Also finished up all the move sets. I want to have this
guide completed by the end of the month. I don't think it will happen,
but we'll see. I've been working on this guide more now that I can see
the end of it.
Version 1.0 (01/28/07): Finished the Story Mode Walkthroughs, the Guard
section, and anything else that needed to be finished. This is a
completed guide. I also fixed some Survival Mode missions with the help
of some nice and friendly e-mailers. Sorry it took so long to complete.
I hit a rough patch of time where I had no free time whatsoever to
complete this. Better late than never, I guess. Due to the lack of free
time, I've decided to scrap all other projects in regards to this guide,
so this will probably be the last time I update this guide.
Version 1.1 (03/28/07): It's been a long time coming, but I finally added
Keiji Maeda and Musashi Miyamoto's Self skill.
Version 1.2 (06/20/07): Minor changes. Samurai Warriors 2: Xtreme Legends
has been announced...for Japan. It will probably make it to the states,
but I never thought it was going to be produced period. But then again, I
did underestimate KOEI's ability to milk a franchise...
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Samurai Warriors 2 \
FAQ/Walkthrough \ 1b. FAQ Progress
SW2INPRO \____________________________________________________
This guide is currently complete.
DONE Regular Missions in Survival Mode.
DONE Better sort of the Special Missions in Survival Mode.
DONE Finish up the Sugoroku Chapter.
DONE Making the Guards Chapter nicer looking.
DONE The Basics of Battle Chapter.
DONE Fourth Weapons.
DONE Move Sets.
DONE Story Mode Walkthroughs.
DONE Listing and maxing out all bodyguards.
DONE Individual character strategies.
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Samurai Warriors 2 \
FAQ/Walkthrough \ 2. The Basics of Battle
SW2BASIC \____________________________________________________
Samurai Warriors 2 is, at its very core, a hack and slash game. Even the most
hardcore fan must admit that on a certain level, there is a lot of button
mashing happening. However, that doesn't mean that there isn't any finesse to
the button mashing. There are many strategies involved with this game that
can mean the difference between victory and defeat.
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Samurai Warriors 2 \
FAQ/Walkthrough \ 2a. Controller Setup/Move Notations
SW2BACON \____________________________________________________
If you have played other Samurai Warriors games or even the Dynasty Warriors
games, then you should know the basic controller setup. The only major
difference between this game and the last game is that the first person bow
and arrow view has been replaced with a special move button.
----------------
Controller Setup
----------------
Left Analog Stick/Directional Pad: Moves character
Right Analog Stick: Rotates camera
Square: Normal attack
Triangle: Charge attack
Circle: Musou attack
X: Jump/Mount or dismount horse
L1: Guard/Strafe/Reset camera
L2: Toggle mini map
R1: Special stance
R2: Evade
(Note: I personally change the L1 and the L2 buttons on my controller
because it is easier for me to hit L2 than it is to hit L1 and I block
more than I toggle the mini map. Therefore, if in this guide, you see me
say the L2 button, odds are, I'm talking about blocking. I don't think
it comes up, but just in case, I don't want to confuse anyone.)
--------------
Move Notations
--------------
These are all the move notations that I will use throughout this guide, along
with some explanations of some terms that is used throughout the game.
S: This stands for the square button on the controller.
T: This stands for the triangle button on the controller.
S String: This is the regular attack combo of general.
Charge #/C#: This indicates a specific charge attack. The number indicates
what type of charge attack it is. For example, a C1 would be an attack
where you just press T. A C4 would be an attack where you press SSST.
For tiered charge attacks, they would be indicated with a C#-#. The first
number is what type of charge attack while the second number indicates
what tier of the charge attack it is. Therefore, a C2-3 would be where
you would press STTT.
Jump Charge: This is performed by pressing triangle while in midair.
Special Attack: If you press the R1 button, you enter a special stance.
Pressing the square or the triangle button while in this special stance
will execute your character's special attacks.
Back Flip: When you are knocked into the air, you can back flip and land on
your feet by pressing the guard button at the right moment. There is a
certain bit of timing involved, but the window of opportunity is normally
very big. You cannot always perform a back flip when you get knocked
down. This can also be called a tech by some people.
Grab: Grabs are unblockable attacks where you pick up the enemy and throw
them in some fashion.
Musou: This is performed by pressing the circle button when your musou bar
is charged up completely. When you press the circle button, all regular
soldiers slow down and your attacks are more powerful. Unique soldiers do
not slow down. When you hold down the circle button, you will perform a
powerful, unique attack.
True Musou: This is performed by pressing the circle button when your musou
bar is charged up completely and you are low on life. When your life bar
turns red, your musou will become a true musou. True musous are the same
as a regular musou except for two differences. The first one is that true
musous have the fire element attached to them. The second one is that at
the end of your musou, your character will perform additional attacks
automatically.
Double Musou: This is the same as a true musou except that the element
attached is lightning instead of fire. This can only be performed when
you are close to your bodyguard and your bodyguard has a full musou bar
while you have at least one level of your musou bar filled.
Level # Musou: In SW2, the musou bar has three different levels. The first
level is a regular musou. The second level is the regular musou with more
power. The third level adds a special effect to your musou. You gain
more levels to your musou bar as you level up your character.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 2b. General Tips
SW2BAGEN \____________________________________________________
Seal off Enemy Strongholds: If you are finding out that your allies are
dying quickly and you can't seem to keep people alive, odds are, the
problem is that your morale is too low. The best way to raise morale is
to seal off enemy strongholds. This is the best way to keep allies alive
longer. You'd be surprised at how much morale you are finishing stages
with if you seal off every stronghold you come across while you are
completing a stage. You don't have to go out of your way to seal off
strongholds, but if you are in the vicinity of one, seal it off. I don't
mention this during my walkthroughs, but I always seal off every
stronghold I come across, unless I'm really pressed for time.
Learn to Play Defense: If you are a novice at the game, the best way to stay
alive is to learn how to block and how to roll. Blocking allows you to
find openings in your enemy's attacks while preventing you from taking
damage. Rolling allows you to avoid enemy attacks and get to the
opponent's exposed side for a counter attack. If you can master these two
abilities, then you will be able to protect yourself while allowing your
enemy to be exposed to your own attacks.
Learn to Back Flip: A back flip can save you time and allow you to
immediately launch a counter attack on an enemy. However, it can also
land you right back into another one of the enemy's combos. First, learn
how to perform a back flip just every time you get knocked down. Then,
learn when to perform a back flip. Normally, it's best not to back flip
when you are close to an enemy, as you are in range for them to catch you
in midair and perform another combo on you. The window of opportunity to
perform a back flip is very big, so it's not a hard technique to perform.
Learn the Move Sets: Know yourself and know your enemy. If you know your
character's move set, you will know what move is best for what situation
and you can quickly adapt to situations. One move may be good for one
situation while another move may be good for another situation. Also, if
you learn your character's move set, you will know what that character can
do when you have to face that character as an enemy. If you learn the
openings of a character's move set, you can exploit them. Always try to
recognize the way a character moves when they are performing certain
charge attacks. Also, try to recognize what a character does when he is
about to perform the first attack of his S string. This way, you can
anticipate and formulate a counter attack on the fly.
Play to a Character's Strengths: This goes along with learning the move
sets. The problem I hear most about people not liking a character is that
they are trying to play every character the same way. While you can do
this, you won't get the most out of your character. Not every character
will be Musashi or Tadakatsu. Instead, you must play to a character's
strengths, especially the strengths of each move set type. If a character
is a Normal type, use that person's Normal attacks to either circle around
them or set up a charge attack. If a character is a Charge type, use the
charge attacks to deal massive damage to crowds or officers. If a
character is a Special type, use their special attacks to your advantage
to set up enemies for an attack. While this is a button mashing hack and
slash game, you don't have to button mash all the time. You are allowed
to infuse strategy into your gaming.
Best Skills for a New Character: The skills I have found most helpful when
creating a new character are Resilience, Prodigy, and Discern. Try to
start off playing a new character with these three skills at level 3. The
Resilience skill will help a whole lot, allowing you to get off attacks
and charge attacks you really have no business performing. Prodigy will
allow you to get more skills. Discern will allow you to get a better
weapon which is extremely helpful early on. Some other skills you should
consider getting for a new character is Rage, Reach, Fitness, Potence
(both the ability skill and the growth skill), Fortitude (both the ability
skill and the growth skill), and Focus (just the growth skill).
Resetting the Camera: The right analog stick now controls the camera. This
can be a useful tool in the middle of a musou attack, but sometimes, it
can be hard to use during normal attacks. However, there is one thing you
can do with the camera while you are attacking. If you press the block
button, the camera automatically defaults behind your character. If you
press the block button while you are attacking, you will still attack, but
the camera will also default behind you. This can be very useful, as the
hit detection in this game relies on you being able to see an enemy. If
you cannot see an enemy on your camera, odds are, you will not hit that
enemy, even though your attack should hit the enemy. Resetting the camera
behind you while you are attacking ensures that you will always hit the
target. I normally hit the block button about once every two regular
attacks.
Circling the Enemy: This is a technique that I use often when fighting
enemy generals. I call it circling. When you are attacking, you are
still able to use the left analog stick to move your character. Whenever
I am attacking an enemy general that is blocking, what I do is try to
circle around the enemy while I am attacking and he is blocking. Most
characters with a Normal move set will be able to get to the enemy
general's back after 5 or 6 hits, leaving him vulnerable to a C8 or the
rest of the S string. This only works if all your attacks hit the enemy's
block. If an attack misses the enemy general, he will be able to reset
his block. To solve this problem, press the block button while you are
moving behind the enemy. This will ensure that the enemy general stays on
your screen and blocks your decoy attacks while you are moving behind him.
This works really well with characters that have a Normal move set, as
they have more regular hits to use, but some Charge and Special type
characters can also circle really well. Also, characters with less range
are easier to circle with than characters with more range because of the
distance put in between you and your opponent. The closer the distance,
the easier it is to circle.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3. Playable Characters' Move Sets
SW2PCHAR \____________________________________________________
There are a few new features of the move sets of Samurai Warriors. The first
new feature is the special abilities. Each character has two special
abilities, normally with one being a passive ability and the other being an
attack ability.
The second new feature of the move sets are the different types of move sets
that the characters can have. Each character has one of three types of move
sets. The first type is the Charge move set. The characters with this move
set type can perform 8 regular attacks and 4 charge attacks that can be
extended up to 3 times by pressing the Triangle button more times. The second
type of move set is the Normal move set. The characters with this move set
type can perform 12 regular attacks and 8 charge attacks, which can normally
not be extended. The final type of move set is the Special move set. The
characters with this move set type can perform 8 attacks with 4 charge attacks
that can be extended up to 2 times by pressing the Triangle button more times.
However, characters with the Special move set types can extend their special
abilities up to three times by pressing the corresponding special ability
combination more times. Extending a special ability can have many effects,
depending on what special ability you are extending. Some special attacks can
increase in power while some passive abilities can change effects depending on
how many times you pressed the Square or Triangle button. Some charge attacks
may have more extensions than what their move set calls for. These
descriptions are very generalized and there are some exceptions to the rules.
The third new feature is the musou bar. The musou bar is divided up into
three levels. If you fill up the first level of the musou bar, you get just a
regular musou. If you fill up the second level, you get the regular musou
with more power. If you manage to fill up all three bars, you get regular
musou with more power plus an added effect. The descriptions for the regular
musous are only for when you press and hold down the circle button. Of
course, when you just tap the circle button, you are able to use your square
and triangle attacks as normal. They will be powered up while you are under
your musou's effect. The level 3 musous are the same way, except the extra
effects will still be there, even if you do not hold down the circle button.
As for horse attacks and horse specials, all special attacks are done on the
right side of the horse unless otherwise noted. In regards to horse musous,
everyone has the same horse musou. If you hold down circle, your horse will
run at top speed and deal a large amount of damage to anyone it hits. The
added effects for a character's level 3 horse musou will be the same as the
added effects for their regular level 3 musou with the exception of four
characters. When Kenshin, Hanzo, Nene, or Kotaro perform a level 3 musou on a
horse, their musou changes. These are noted in their move set list.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3a. Yukimura Sanada's Move Set
SW2PCYUK \____________________________________________________
How to Unlock: Initially available.
Weapon Type: Cross Spear
Starting Stats: Maximum Stats:
Life: 115 Life: 289
Musou: 92 Musou: 276
Attack: 88 Attack: 181
Defense: 91 Defense: 186
Ride: 92 Ride: 181
Speed: 110 Speed: 175
Dex: 114 Dex: 179
Luck: 93 Luck: 187
Titles:
Level 1-10: Warrior in Red
Level 11-20: Sanada's Hope
Level 21-30: Crimson Samurai
Level 31-40: Raging Inferno
Level 41-49: Mightiest Hero
Level 50: Immortal Legend
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A horizontal slash to the left.
S4-S7 Twirls his spear alternating from right to left.
SSSSSSSS A horizontal slash to the left.
T(T) Yukimura charges up a dash attack while twirling his
spear. Pressing triangle more will make the dash attack
longer. Once the dash attack has been charged up,
Yukimura will start running. Pressing triangle during
this run will cause Yukimura to swing his spear. The
dash attack is ended with a spinning, horizontal swing to
the right.
ST An upward slash that launches the enemy.
STT Swings repeatedly at the midair enemy.
STTT A downward slash that sends the enemy towards the ground.
When the enemy lands on the ground, it creates a
ground shockwave that damages other enemies.
SST Thrusts with the end part of his spear that dizzies.
SSTT Dashes forward with a horizontal slash.
SSTTT Turns around and does a jumping, spinning slash that
launches enemies.
SSST A jumping, spinning slash.
SSST(T) A series of multiple thrusts followed by a jumping,
spinning, slash. The more times triangle is pressed, the
more thrusts will be performed.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of stabs off to the side of the horse.
Horse ST A swing upwards with the end part of his spear that
launches the enemy.
Horse SST A slash towards the front of the horse that dizzies.
Horse SSST A slash towards the back of the horse.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground, causing a ground shockwave.
Running Attack A spinning slash to the right.
Deadlock Attack A stab followed by a downward swing with the end part of
his spear to the left followed by another stab.
Musou Level 1 A series of downward, horizontal slashes, alternating
from right to left.
Musou Level 3 A series of downward, horizontal slashes, alternating
from right to left. During this musou, there are
multiple flame geysers that appear from the ground.
True Musou
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: A quick, fiery dash, leaving a trail of flames behind him.
R1 + T: Whistles for his horse.
Character Strategies:
Yukimura's move set is all around good, combining range, power, and quickness.
The only move that doesn't stand out is his C1, but even then, that move does
have its uses. You can run through crowds of soldiers with this move and you
don't have to worry about staying near your horse when performing this move,
as one of Yukimura's specials calls for his horse. The other three moves that
Yukimura has are outright general killers. His C2 and C4 can run through a
general's health while his C3 has a guard breaking attack with the second hit.
Yukimura's C3 is also good for crowds. His S string is alright, but with
three really nice charge attacks, you should be ending every attack with some
type of charge attack. His fire dash special is pointless and really has no
uses that I can think of. His special to call for his horse is convenient,
but that's all. The best element for Yukimura is Fire. Yea sure, maybe the
Demon element will get you more kills, but the Crimson Samurai would be
nothing without the red swings of his spear.
When playing against Yukimura, there aren't many characters that can outrange
or outspeed him. The first attack of Yukimura's S string is quick. His C1
does leave him open, but the computer does not use this move very often, so
you really cannot take advantage of it. However, the computer controlled
Yukimura doesn't use his C3-2 that much either, which means that both guard
breaking attacks that Yukimura has aren't really used. Therefore, you can be
relatively safe blocking most of Yukimura's attacks and you don't have to
worry about your guard being broken.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3b. Keiji Maeda's Move Set
SW2PCKEI \____________________________________________________
How to Unlock: Clear Kanetsugu Naoe's Story Mode.
Weapon Type: Pike
Starting Stats: Maximum Stats:
Life: 128 Life: 317
Musou: 82 Musou: 246
Attack: 95 Attack: 198
Defense: 95 Defense: 198
Ride: 95 Ride: 185
Speed: 94 Speed: 154
Dex: 86 Dex: 146
Luck: 93 Luck: 190
Titles:
Level 1-10: Wild One
Level 11-20: Beast of Chaos
Level 21-30: Fierce Predator
Level 31-40: Wild Tiger
Level 41-49: The Unstoppable
Level 50: Insurmountable
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A horizontal slash to the left.
S4-S7 A series of alternating moves of horizontal swings using
the end part of his pike to the left and horizontal
slashes to the right.
SSSSSSSS Jumps in the air and slams the end part of his pike on
the ground, causing a ground shockwave.
T A diagonally upward slash to the left that can break the
enemy's guard.
TT Two spinning, horizontal slashes to the right.
TTT A stab followed by an upward slash that launches.
ST A diagonally upward slash to the right that launches the
enemy.
STT A diagonally upward swing to the left using the end part
of the pike.
STTT An aura energy blast attack.
SST A left forearm swing that dizzies.
SSTT A spinning, horizontal swing to the right using the end
part of his pike.
SSTTT Slams the end part of his pike on the ground, causing a
ground shockwave.
SSST(T) A series of swings to the left over the head followed by
a final spinning, horizontal slash to the left. The more
times triangle is pressed, the more times the pike is
swung over his head.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A swing towards the back of the horse.
Horse S4-S8 A series of swings alternating from towards the front to
towards the back of the horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A swing using the end part of the pike towards the back
of the horse that dizzies.
Horse SSST Slams the end part of the pike on the ground, causing a
ground shockwave.
Jump Attack A downward slash to the right.
Jump Charge Slams his pike on the ground, causing a ground
shockwave.
Running Attack A spinning horizontal slash to the left slash
Deadlock Attack A diagonally downward slash to the right followed by a
horizontal slash to the right and a diagonally upward
slash to the left.
Musou Level 1 A series of diagonally upward slashes alternating from
left to right. Keiji stands in one place when performing
this musou.
Musou Level 3 A series of diagonally upward slashes alternating from
left to right. Keiji stands in one place when performing
this musou. During this musou, there are multiple ground
shockwaves that appear.
True Musou A series of diagonally upward slashes alternating from
left to right, finishing with a horizontal slash to the
right, a horizontal swing to the left with the end part
of the pike, and a spinning, horizontal slash to the
left. Keiji stands in one place when performing the main
part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Grabs the enemy, spins around once, and then throws them.
R1 + T: Whistles for his horse.
Character Strategies:
Keiji is an all around powerhouse. All of his moves are really good. The
last hit on his S string has a slight delay in the attack, but the attack is
an area attack. His C1 is good for breaking the opponent's guard and then
juggling them. His C2, C3, and C4 are all good for any situation. In fact,
his worst move may be his C4 because there is a slight delay at the start of
the charge attack. However, the move is still really good and hits a wide
area of people. His musou can run through the life bars of most enemy
officers, although the level 3 version of this musou does sometimes knock the
enemies out of the combo. Still, every once in a while, you will be able to
get the musou to hit just right where the ground shockwaves will knock the
enemies straight up into the air and allow them to get hit for more damage.
His grab special is really good for dealing quick damage to enemies,
especially to those powered up enemies that block a lot. His horse whistle
isn't as effective for Keiji as it is for Yukimura simply because of the fact
that a lot of Keiji's attacks have him moving very little while most of
Yukimura's attacks having him moving a whole lot. However, it is still nice
to know that you can fight away from your horse. Keiji's self skill allows
you to perform an attack while your opponent is attacking you by pressing
triangle. This allows you to interrupt your opponent's combos. As long as
they are not juggling you, they basically cannot hit you for more than a
couple of hits. As far as elements go, Lightning always seems to be the best
choice for Keiji. He hits a lot of people and the Lightning element just adds
to the devastation of crowds.
When fighting against Keiji, remember that Keiji loves to use his C1. This
move has a decent amount of start up time, so you should be able to get a
quick hit in before Keiji attacks. Also, the first attack on his S string is
slow, so you can normally predict his moves and attack him before he can
attack you. The best way to approach Keiji is to watch his movements and
predict his attacks and counter with an attack of your own. Keiji's C1 will
break your guard if it hits, so don't play a defensive battle with Keiji. Go
on the offensive as much as you can. Normally, if you run into Keiji, he will
be powered up. There are not many times you will see him not powered up, so
be prepared for a long fight.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3c. Nobunaga Oda's Move Set
SW2PCNOB \____________________________________________________
How to Unlock: Clear Magoichi Saika's Story Mode.
Weapon Type: Broadsword (surrounded by an aura)
Starting Stats: Maximum Stats:
Life: 115 Life: 289
Musou: 94 Musou: 282
Attack: 91 Attack: 186
Defense: 89 Defense: 183
Ride: 97 Ride: 188
Speed: 106 Speed: 171
Dex: 106 Dex: 171
Luck: 99 Luck: 196
Titles:
Level 1-10: Fool of Owari
Level 11-20: Storm General
Level 21-30: The Upstart
Level 31-40: Nether Lord
Level 41-49: Master of Chaos
Level 50: Demon King
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downwards slash to the left.
SS A horizontal slash to the right.
SSS A diagonally downwards slash to the left.
S4-S7 A series of diagonally upward slashes alternating from
right to left.
SSSSSSSS A spinning, horizontal slash to the right.
T(T) Hovers in the air and then throws a ball of energy
towards the ground. When the ball hits the ground, it
creates a shockwave. If triangle is pressed a second
time, Nobunaga hovers higher before throwing the ball of
energy and the shockwave is more powerful and dizzies.
ST A diagonally upward slash to the right that launches the
enemy.
STT A diagonally upward slash to the right followed by
another diagonally upward slash to the right that sends
the enemy to the ground. When the enemy lands on the
ground, it creates a ground shockwave that damages other
enemies.
SST A spinning, horizontal slash to the left that dizzies.
SSTT Jumps into the air and punches the ground, causing a
small, dark energy burst.
SSST A shockwave.
SSSTT Surrounds himself in an aura barrier that dizzies any
enemies in the vicinity of the barrier before releasing a
shockwave.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash straight down off to the side of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash towards the back of the horse that dizzies.
Horse SSST A shockwave.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A hovering horizontal slash to the right.
Deadlock Attack Two diagonally downward slashes to the left followed by a
horizontal slash to the right and then a diagonally
downward slash to the left.
Musou Level 1 Hovers in the air and moves really quickly, performing a
series of diagonally upward slashes alternating from
right to left.
Musou Level 3 Hovers in the air and moves really quickly, performing a
series of diagonally upward slashes alternating from
right to left. During this musou, there are multiple
dark energy bursts that appear from the ground.
True Musou Hovers in the air and moves really quickly, performing a
series of diagonally upward slashes alternating from
right to left, finishing with a spinning slash to the
right, a downward spinning slash to the left, and a
dashing horizontal slash.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Surrounds himself in a barrier. The more times Square is
pressed, the longer the barrier lasts and the more hits it can take.
R1 + T(T): Increases the strength, range, and speed of weapon attacks. The
more times Triangle is pressed, the more powerful the strength. When this
move is performed three times in a row, this move can also extend the
length of Nobunaga's charge attacks, giving them three extensions instead
of two. Here is how the charge moves change based on the new extensions:
T(T) Hovers in the air and then throws a ball of energy
towards the ground. When the ball hits the ground, it
creates a shockwave. If triangle is pressed a second
time, Nobunaga hovers higher before throwing the ball of
energy and the shockwave is more powerful and dizzies.
If triangle is pressed three times, Nobunaga hovers even
higher before throwing the ball of energy and the
shockwave has the Demon element attached.
ST A diagonally upward slash to the right that launches the
enemy.
STT A series of diagonally upward slashes alternating from
right to left for four slashes.
STT A diagonally downward slash to the left that sends the
enemy to the ground. When the enemy lands on the ground,
it creates a ground shockwave that damages other enemies.
SST A spinning, horizontal slash to the left that dizzies.
SSTT Jumps into the air and punches the ground, causing a
small energy burst.
SSTTT Torpedoes himself forwards (normally called the Psycho
Crusher attack for it's resemblance to M. Bison's Psycho
Crusher attack from Street Fighter).
SSST A shockwave.
SSST(T) Surrounds himself in an aura barrier that dizzies any
enemies in the vicinity of the barrier before releasing a
shockwave. Pressing triangle more than twice will cause
the barrier to hit twice instead of once.
Character Strategies:
There is absolutely no reason to not use his weapon power up special ability
when fighting an enemy officer. This weapon power up turns Nobunaga from a
good character to a great character. The increase in range, weapon speed, and
power is really good. The best way to abuse the weapon power up special
ability is to blow away the enemy officer with his C4 and then charge up
Nobunaga's weapon as much as possible without letting the enemy general get
near you. A lot of people mistakenly think that you need all three tiers of
the weapon power up move for the move to be good. Even one charge up of the
weapon will make Nobunaga more powerful. The trick to abusing this move is to
power up your weapon only as much as you can without getting hit. You can
also combine his shield special ability with this by first putting up your
shield and then charging up your weapon while you are invulnerable to attacks.
Obviously, the best crowd control attack Nobunaga has is his C4. Nobunaga's
C2 and C3 are good for one on one battles. His musou is a little bit hard to
control and isn't very good for one on one situations, so you may want to just
use regular attacks during Nobunaga's musou. Nobunaga's best element seems to
be the Demon element, which makes sense. He is the Demon King after all.
Wind and Fire aren't bad choices either as they add extra damage.
When fighting Nobunaga, don't expect to see a lot of C1 attacks. This attack
leaves Nobunaga open, but the computer won't do it that much. Even if the
computer does use this attack, it's easily counterable. You have plenty of
time to lower your block and hit Nobunaga out of this attack. Nobunaga's
regular move set is fast, so it may be a little bit harder to predict his
other attacks. His musou is extremely hard to block as the computer likes to
go around your block and hit you from behind. They can control this musou so
well.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3d. Mitsuhide Akechi's Move Set
SW2PCMIA \____________________________________________________
How to Unlock: Initially available.
Weapon Type: Katana
Starting Stats: Maximum Stats:
Life: 118 Life: 292
Musou: 90 Musou: 270
Attack: 89 Attack: 183
Defense: 91 Defense: 186
Ride: 93 Ride: 182
Speed: 106 Speed: 171
Dex: 100 Dex: 165
Luck: 87 Luck: 182
Titles:
Level 1-10: Mino Nobleman
Level 11-20: Man of Culture
Level 21-30: Man of Honor
Level 31-40: Warrior Sage
Level 41-49: Lord of Virtue
Level 50: Bringer of Peace
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A diagonally downward slash to the left.
SSSS A horizontal slash to the right.
SSSSS A diagonally downward slash to the left.
SSSSSS A diagonally downward slash to the right.
SSSSSSS A diagonally downward slash to the left.
S8-S11 A series of diagonally upward slashes alternating from
right to left.
SSSSSSSSSSSS A horizontal slash to the right.
T Mitsuhide charges up a dash attack while sheathing his
sword. Once the dash attack has been charged up,
Mitsuhide will start running. Pressing triangle during
this run will cause Mitsuhide to swing his sword. The
dash attack is ended with a diagonally upward slash to
the left that launches the enemy.
ST A diagonally upward slash to the right that launches the
enemy.
SST A diagonally downward slash to the left.
SSST Sheaths his sword and then performs a horizontal slash to
the right.
SSSST A jumping slash upwards that causes a tornado to appear
and spin around Mitsuhide. Both the slash and the
tornado launches the enemy.
SSSSST(T) A series of quick stabs forward followed by a stab at the
ground, causing a small ground shockwave. The more times
triangle is pressed, the more stabs will be performed.
SSSSSST A grab attack where Mitsuhide stabs the enemy with his
sword, picks them up, throws them forward and performs a
quick horizontal slash to the right followed by a
diagonally downward slash to the left.
SSSSSSST A jumping, spinning horizontal slash to the right.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of stabs off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash towards the back of the horse that dizzies.
Horse SSST A slash towards the front of the horse.
Jump Attack A spinning, downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A diagonally upward slash to the left that launches the
enemy.
Deadlock Attack While running behind the enemy, Mitsuhide performs a
horizontal slash to the left followed by a horizontal
slash to the right. When Mitsuhide is behind the enemy,
he stabs him in the back.
Musou Level 1 A series of alternating horizontal slashes from left to
right.
Musou Level 3 A series of alternating horizontal slashes from left to
right. During this musou, there are multiple energy
bursts that appear from the ground.
True Musou A series of alternating horizontal slashes from left to
right, finishing with a diagonally upward slash to the
right, a diagonally upward slash to the left, and a
horizontal slash to the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Mitsuhide sheaths his sword and then quickly draws his sword and
slashes. This attack has the Demon element attached to it.
R1 + T: Counter attack stance. When you are in this stance and an enemy
attacks you, you immediately parry the attack and perform a diagonally
upward slash to the right followed by a dashing diagonally upward slash to
the left.
Character Strategies:
Mitsuhide has nice range and good attack speed. All of his regular attacks
have nice range and good speed. His Normal move set allows him to circle
around the enemy really well. His C1 is not that good, but his other charge
attacks are nice. His C3 and C4 are quick charge attacks. His C5 and C8 are
good at crowd clearing, although his C8 does have a little startup time.
Also, his C8 doesn't always guard break, but it has enough power to force a
guard break most of the time. His C6 is great for one on one situations while
his C7 is an unblockable grab attack. As far as his specials go, his quick
slash attack is good for surprising the enemy with a quick hit. It has the
Demon element attached, so it can do decent damage as well. His counter
attack special can be extremely useful, especially if you're good at
predicting your opponent's attacks. Mitsuhide works well with all elements,
although the Lightning element can lower the damage on his C6 due to its
juggling effect. Still, the Lightning element can provide more hits to his
attacks that have a wide radius.
When fighting Mitsuhide, watch out for his quick regular attacks. Mitsuhide
doesn't like to use many charge attacks. Instead, he likes to juggle and
combo you with regular attacks. He will not use his C1 attack often, so you
cannot really take advantage of the slow startup time that move has.
Mitsuhide's first attack on his S string is kind of hard to predict due to its
speed. However, having the Resilience 3 skill will increase that window of
opportunity you have to catch Mitsuhide in your combo before he can catch you
in his. His musou is one that can be used to get around to your exposed side
when you are blocking, so be careful of that.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3e. Kenshin Uesugi's Move Set
SW2PCKEN \____________________________________________________
How to Unlock: Clear Kanetsugu Naoe's Story Mode or have a Samurai Warriors
save file on your memory card before you start a new game.
Weapon Type: Seven Bladed Sword
Starting Stats: Maximum Stats:
Life: 125 Life: 314
Musou: 84 Musou: 252
Attack: 95 Attack: 198
Defense: 92 Defense: 193
Ride: 89 Ride: 176
Speed: 90 Speed: 150
Dex: 86 Dex: 146
Luck: 93 Luck: 187
Titles:
Level 1-10: Hero of Kasuga
Level 11-20: Great Warlord
Level 21-30: Dragon of Echigo
Level 31-40: Bishamon Avatar
Level 41-49: Divine Avenger
Level 50: God of War
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally upward slash to the right.
SSS A stab.
SSSS A diagonally upward slash to the right.
SSSSS A diagonally downward slash to the left.
SSSSSS A horizontal slash to the right.
SSSSSSS A diagonally downward slash to the left.
S8-S11 Spins his sword around in front of him.
SSSSSSSSSSSS A spinning, diagonally upward slash to the left.
T Throws out a ball of energy that circles around him
twice.
ST A diagonally upward slash to the right that launches the
enemy.
SST A diagonally upward slash to the left that dizzies.
SSST A shockwave.
SSSST Slams his sword onto the ground, causing a ground
shockwave that launches the enemy.
SSSSST Charges forward and thrusts with the side part of his
sword.
SSSSSST A grab attack where Kenshin grabs the enemy, picks them
up, throws them forward, and punches them.
SSSSSSST Throws out a ball of energy that travels in a zigzag
pattern.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 Spins his sword around off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST A slash towards the back of the horse.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A horizontal slash to the right.
Deadlock Attack A spinning horizontal slash to the right followed by a
spinning horizontal slash to the left followed by a
vertical slash downward.
Musou Level 1 A series of diagonally upward slashes alternating from
left to right.
Musou Level 3 Creates an after image of himself and then performs a
series of diagonally upward slashes alternating from left
to right. When this musou is performed on a horse,
multiple ground shockwaves appear instead.
True Musou A series of diagonally upward slashes alternating from
left to right, finishing with a diagonally upward slash
to the right, a diagonally downward slash to the left,
and a horizontal slash to the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Calls upon the powers of Bishamonten to create an after image of
himself.
R1 + T: Releases a white paper doll that explodes and dizzies. The
explosion has the Fire element attached.
Character Strategies:
Kenshin is really the god of circling. He was the character that I was using
when I discovered the technique. Most of his regular attacks have a wide area
and he moves forward a good bit when attacking. You should easily be able to
get behind an enemy with the circling technique and then unleash a charge
attack on their exposed side. As for charge attacks, his C8 is his best
charge attack. It has a wide area of range and is great for crowds and one on
one battles. It can hit an enemy officer multiple times, making it a great
officer killer. His C5 is a little slow. If an enemy blocks all the attacks
before Kenshin's C6, they will almost always roll away from Kenshin's C6. His
C7 is unblockable, but it seems really weak. His C4 is good, but not as good
as his C8. His after image special is nice and extends the range, but the
damage could be better. The paper doll explosion is really useful when you
need to dizzy strong opponents. Save Kenshin's musou for countering purposes
only. It's slow and not really all that powerful, so it's best to keep the
full musou bar to unleash elemental attacks. Kenshin's best element is the
Ice element, although the Demon element is also a good choice.
When fighting Kenshin, since he has a Normal move set, be prepared to get hit
with a lot of regular attacks if you leave yourself wide open. Normal move
set characters tend to like regular attacks a lot. You won't see many charge
attacks from Kenshin. This means you won't see his C1, which has a lot of
start up time. Block Kenshin's attacks and prepare to counter attack when
Kenshin is done swinging his sword. Most of Kenshin's S string has a little
bit of lag in between attacks, but there really isn't that much startup time
for his first attack. Therefore, his attacks are a little harder to predict
than some other characters.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3f. Oichi's Move Set
SW2PCOIC \____________________________________________________
How to Unlock: Initially available.
Weapon Type: Kendama (a Japanese toy similar to a cup and ball toy)
Starting Stats: Maximum Stats:
Life: 103 Life: 261
Musou: 106 Musou: 318
Attack: 84 Attack: 169
Defense: 85 Defense: 171
Ride: 90 Ride: 178
Speed: 124 Speed: 194
Dex: 126 Dex: 196
Luck: 105 Luck: 200
Titles:
Level 1-10: Lady of Odani
Level 11-20: Battle Flower
Level 21-30: Warrior Princess
Level 31-40: Deadly Rose
Level 41-49: Celestial Maiden
Level 50: Light of Hope
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward swing to the left.
SS An upward swing.
SSS A diagonally downward swing to the left.
SSSS A spinning, diagonally downward swing to the left.
SSSSS A diagonally downward swing to the right.
SSSSSS A spinning, diagonally downward swing to the right.
SSSSSSS A spinning, diagonally upward swing to the left.
S8-S10 Spins the ball of the kendama over her head.
SSSSSSSSSSS A spinning, horizontal swing to the left.
SSSSSSSSSSSS A downward swing.
T A horizontal swing to the left that can break the enemy's
guard.
ST An upward swing that launches the enemy.
SST A horizontal swing to the left that dizzies.
SSST(T) Spins around with the ball of the kendama out. The more
times triangle is pressed, the more times Oichi spins.
SSSST Spins around with the ball of the kendama out, causing a
cyclone to appear around her that launches the enemy.
SSSSST Slams the ball of the kendama down onto the ground,
creating a small ground shockwave that dizzies.
SSSSSST A straight forward swing with the ball of the kendama,
which shoots out a small, whirlwind projectile at the end
of the ball.
SSSSSSST Does a back flip while the ball of the kendama spins
around her.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S8 Swings the ball of the kendama around in circles off to
the side of the horse.
Horse ST An upward swing off to the side of the horse that
launches the enemy.
Horse SST A swing straight down off to the side of the horse that
dizzies.
Horse SSST A swing towards the front of the horse on the right side
and then a swing towards the back of the horse on the
left side.
Jump Attack A swing straight down.
Jump Charge Stomps on the ground, causing a ground shockwave.
Running Attack Spins around with the ball of the kendama out.
Deadlock Attack A swing to the right followed by a swing to the left
followed by a straight swing and then swing straight
downward.
Musou Level 1 Walks while spinning the ball of the kendama around her
over her head.
Musou Level 3 Walks while spinning the ball of the kendama around her
over her head. During this musou, there are multiple
energy bursts that appear from the ground.
True Musou Walks while spinning the ball of the kendama around her
over her head, finishing with a diagonally downward swing
to the left, a diagonally downward swing to the right, a
spinning, diagonally downward swing to the right, and a
spinning, jump swing to the left.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Increases the abilities of nearby allies. Has a chance to provide
Attack x2 for 10 seconds, Defense x2 for 10 seconds, Speed x2 for 10
seconds, or heal all nearby allies for 50 life.
R1 + T: Calls for an allied unit to appear.
Character Strategies:
Oichi is another good circling character. She also has a nice variety of
charge attacks at her disposal. Her C1 is great for taking out enemy blocks.
Her C4 has good range of attack, but it's weak, even if you land multiple hits
with it. Her C5 and C8 are better for crowd control than her C4. Her C6 and
C7 are great for one on one situations. Her C7 is her best move. While it's
not completely unblockable, 99.9% of the time, the enemy will not block this
move. Her musou is weak until you get Awakening 3. Then, her musou is
devastating. She probably has one of the best double musous in terms of combo
count. Oichi's best element is Lightning, as it turns some of her straight
forward attacks like her C6 and C7 into area attacks. One of her C7 attacks
with the Lightning element attached will knock down just about anyone in front
of Oichi. Her specials aren't really anything great, but it's always fun to
summon some help every now and then.
Since Oichi has a Normal move set, she will perform a lot of regular attacks.
She likes to try to juggle you with her regular attacks. Watch out for her
C1. It is faster than you think. Also, the first attack of her regular move
set comes out quickly, so it can be hard sometimes to predict her attack
pattern. Of course, if you have the skill Resilience 3, you are normally not
affected by Oichi's first attack.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3g. Okuni's Move Set
SW2PCOKU \____________________________________________________
How to Unlock: Beat Sugoroku once in 1 Player Mode.
Weapon Type: Umbrella
Starting Stats: Maximum Stats:
Life: 117 Life: 291
Musou: 89 Musou: 267
Attack: 90 Attack: 184
Defense: 91 Defense: 185
Ride: 86 Ride: 172
Speed: 96 Speed: 158
Dex: 94 Dex: 154
Luck: 105 Luck: 200
Titles:
Level 1-10: Ingenue
Level 11-20: Kyoto Dancer
Level 21-30: Shrine Maiden
Level 31-40: High Priestess
Level 41-49: Enchantress
Level 50: Diva
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal swing to the right.
SS A horizontal swing to the left.
SSS A spinning horizontal swing to the left.
S4-S7 Opens her umbrella, places it on her shoulders, and spins
around.
SSSSSSSS A dashing attack with her umbrella open and out in front
of her.
T(T) Opens her umbrella and throws it out in front of her
while walking. The more times triangle is pressed, the
longer the umbrella will stay out.
ST An upward kick that launches the enemy.
STT Jumps up at the launched enemy and performs a series of
four upward swings alternating from left to right.
STTT Opens her umbrella and twirls it around, letting the
launched enemy land on the umbrella. When the enemy
lands on the ground, it creates a ground shockwave that
damages other enemies.
SST Opens the umbrella out in front of her.
SSTT A spinning horizontal swing to the left.
SSTTT Opens the umbrella, plants it into the ground, and spins
around the umbrella, causing a cyclone to appear around
her.
SSST An upward swing to the right that launches the enemy.
SSSTT Opens her umbrella and twirls it around, letting the
launched enemy land on the umbrella.
SSSTTT Throws her open umbrella around her in a circular motion.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S8 Opens and closes her umbrella rapidly.
Horse ST An upward swing towards the back of the horse that
launches the enemy.
Horse SST A swing towards the front of the horse that dizzies.
Horse SSST Opens her umbrella and throws it around the horse.
Jump Attack A downward swing to the left.
Jump Charge Stabs the ground with her umbrella, causing a ground
shockwave.
Running Attack An upward swing to the right.
Deadlock Attack A diagonally upward swing to the right followed by a
diagonally upward swing to the left followed by a "stab".
Musou Level 1 Opens her umbrella and throws it around her in a circular
motion. Okuni stands still during this musou.
Musou Level 3 Opens her umbrella and throws it around her in a circular
motion. During this musou, there are multiple auras
surrounding her that will randomly raise the stats of
your allies temporarily and also randomly heal them.
Okuni stands still during this musou.
True Musou Opens her umbrella and throws it around her in a circular
motion, finishing with a horizontal swing to the right, a
horizontal swing to the left, and a spin kick around her
open umbrella while it is planted on the ground. Okuni
stands still during the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Increases the abilities of nearby allies. Has a chance to provide
Attack x2 for 10 seconds, Defense x2 for 10 seconds, Speed x2 for 10
seconds, or heal all nearby allies for 50 life.
R1 + T: Lowers the enemy's defense but raises their attack.
Character Strategies:
Okuni isn't really as good in this game as she was in the last, even though
most of her move set did not change. It's probably just that every other
character improved so much that Okuni just feels...old. Her C1 only can break
the opponent's guard with the very last hit, making this move pointless. Her
last couple hits of her regular move set are erratic and doesn't always hit.
Her C2 and C4 are good officer killers. The last hit of her C4 can clear out
crowds, but sometimes you get knocked out of your combo before you can get to
it. Her best move is her C3. It's good for both crowds and one on one
battles. Her musou is probably one of the worst. It wouldn't be so bad if
there wasn't a huge blind spot on the musou. That blind spot just happens to
be anywhere near Okuni. Her umbrella flies out around Okuni in a very wide
radius, leaving anyone right next to Okuni immune to this musou. It doesn't
help that the level 3 version of the musou doesn't deal damage, but instead
provides help to allies. It would be nice if it would also provide some power
boosts to Okuni as well, but that is not the case. When performing a musou
with Okuni, stick to just performing her C3 during the musou. Her triangle
special would be good...if it didn't have such a bad start up time to it.
The computer likes to fall in love with Okuni's C1 attack. You can catch
Okuni before she can throw out her umbrella. If she does manage to throw out
the umbrella, don't worry. Just dodge the umbrella and attack Okuni. There
is a nice blind spot for this attack and it is right in front of Okuni. Get
right next to Okuni and beat her up. The first attack of her move set can be
hard to predict. Okuni stands with her umbrella down, which makes her first
attack comes from a weird angle. It doesn't help that the attack does have
some speed to it. Her running attack also comes from that weird angle and has
a lot of range to it. Just try to abuse Okuni's C1 attacks. She should give
you many opportunities to do so.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3h. Magoichi Saika's Move Set
SW2PCMAG \____________________________________________________
How to Unlock: Clear Mitsuhide Akechi's Story Mode.
Weapon Type: Rifle and Bayonet
Starting Stats: Maximum Stats:
Life: 113 Life: 286
Musou: 92 Musou: 276
Attack: 88 Attack: 181
Defense: 89 Defense: 183
Ride: 87 Ride: 173
Speed: 102 Speed: 167
Dex: 106 Dex: 171
Luck: 93 Luck: 189
Titles:
Level 1-10: Loner
Level 11-20: Musketeer
Level 21-30: Marksman
Level 31-40: Sharpshooter
Level 41-49: Master Sniper
Level 50: Perfect Shot
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal swing to the right.
SS A horizontal swing to the left.
SSS A diagonally downward swing to the right.
S4-S7 Fires shots.
SSSSSSSS Fires three shots at once.
T(T) Fires multiple shots in multiple different directions.
The more times triangle is pressed, the more shots that
are fired.
ST An upward swing that launches the enemy.
STT Shoots the launched enemy in the air multiple times.
STTT A final shot into the air that causes damage to anyone
within a small vicinity of Magoichi.
SST A diagonally downward swing to the right that dizzies.
SSTT A diagonally upward swing to the right followed by a
diagonally downward swing to the left. He does two sets
of these attacks.
SSTTT A back flip kick that launches the enemy.
SSST(T) Fires multiple shots horizontally in a quick succession.
The more times triangle is pressed, the stronger the
shots are.
Horse S A swing towards the back of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A swing towards the back of the horse.
Horse S4-S7 Fires shots downward off to the side of the horse.
Horse SSSSSSSS Fires three shots at once downward off to the side of the
horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A swing straight down off to the side of the horse that
dizzies.
Horse SSST A swing towards the back of the horse.
Jump Attack A downward swing to the right.
Jump Charge Slams the barrel of the rifle to the ground, causing a
ground shockwave.
Running Attack A spinning kick with the right leg.
Deadlock Attack A downward swing followed by a stab and then a shot.
Musou Level 1 A series of quick shots that have a shotgun like impact,
hitting multiple people with one shot.
Musou Level 3 A series of quick shots that have a shotgun like impact,
hitting multiple people with one shot. During this
musou, a volley of gunshots is fired from above.
True Musou A series of quick shots that have a shotgun like impact,
hitting multiple people with one shot, finishing with a
diagonally downward swing to the right, a back flip kick,
and a firing of multiple shots horizontally in quick
succession.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Shoots with rifle.
R1 + T: Lock-on multi shot that shoots five bullets.
Character Strategies:
Magoichi is definitely better at one on one confrontations than crowd control.
His regular move set and C3 can run through an opponent's life bar. The
bullets on his regular move set can break the enemy's guard, but normally the
enemy will roll out of the way if they are blocking. Magoichi's best crowd
control move is the last hit on his C2. Getting to that attack can sometimes
be a pain, but if you can, you won't have an enemy in sight. His C4 is also
good for crowds and is definitely improved from SW1. Avoid his C1 like the
plague. It's one of those moves that covers too much ground to be useful for
dueling but covers too little ground to be useful for crowd control. His
lock-on special is nice and deals good damage. It's great to knock enemies
off of horses. His other special is only good for running up the combo meter.
Magoichi's musou is very powerful and is great for both crowds and dueling.
His level 3 musou can sometimes ruin the musou, but it can also sometimes add
nice extra damage. Magoichi works well with any element, although Fire seems
to suit his weapon's nature the best.
When fighting Magoichi, the computer loves to use his C1, which means you
should have plenty of openings to take advantage of. Magoichi's first hit of
his S string comes out kind of slow, leaving you another opening that you can
exploit. Also, remember that the bullet shots at the end of his move set can
break your guard, so you can't really block around Magoichi. Therefore, your
best strategy around Magoichi is just to go all out offensive. Exploit his
slow attack speed and just keep beating him down.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3i. Shingen Takeda's Move Set
SW2PCSHI \____________________________________________________
How to Unlock: Clear Kenshin Uesugi's Story Mode.
Weapon Type: War Fan
Starting Stats: Maximum Stats:
Life: 128 Life: 317
Musou: 80 Musou: 240
Attack: 93 Attack: 195
Defense: 95 Defense: 198
Ride: 83 Ride: 167
Speed: 88 Speed: 148
Dex: 82 Dex: 142
Luck: 97 Luck: 181
Titles:
Level 1-10: Strategist
Level 11-20: Scholar of War
Level 21-30: Tiger of Kai
Level 31-40: Elder Tiger
Level 41-49: Master of War
Level 50: Omnipotent
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal swing to the left.
SS A horizontal swing to the right.
SSS A horizontal swing to the left.
S4-S7 A series of alternating moves of punches with the left
hand to the right and horizontal swings to the left.
SSSSSSSS A spinning, horizontal swing to the right.
T(T) A cyclone appears around Shingen. The more times
triangle is pressed, the more powerful and bigger the
cyclone is.
ST A spinning upward swing that launches the enemy and
causes a small wind gust to appear on screen.
STT(T) A series of kicks alternating from the left leg to the
right leg. The more times triangle is pressed, the more
kicks will be performed.
SST A downward swing that shoots out a wave of fire in front
of Shingen.
SSTT(T) A series of headbutts. The more times triangle is
pressed, the more headbutts that will be performed.
SSS(T) A ground shockwave. If triangle is pressed twice, the
shockwave turns into a more powerful ground fissure that
appears underneath Shingen and hits any enemies that are
around him.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S8 A series of swings alternating from towards the back to
towards the front of the horse.
Horse ST An upward swing towards the back of the horse that
launches the enemy.
Horse SST A swing towards the front of the horse that dizzies.
Horse SSST A swing towards the back of the horse.
Jump Attack A downward swing to the right.
Jump Charge Stomps on the ground, causing a ground shockwave.
Running Attack Runs with both of his arms extended for a short period of
time. At the end of the run, he will swing both of his
arms towards his chest.
Deadlock Attack A swing of both arms towards Shingen's chest that dizzies
followed by a huge uppercut with his right hand that
launches the enemy. When the enemy lands on the ground,
it creates a ground shockwave that damages other enemies.
Musou Level 1 A series of horizontal swings alternating from right to
left.
Musou Level 3 A series of horizontal swings alternating from right to
left. During this musou, there are multiple orange
energy geysers that appear from the ground.
True Musou A series of horizontal swings alternating from right to
left, finishing with a punch with the right hand, a swing
towards the left, and a spinning horizontal swing towards
the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Grabs the enemy, swings them around, and then throws them. When
the thrown enemy lands on the ground, it creates a small ground shockwave
that damages other enemies. The more times square is pressed while
Shingen is spinning, the more times Shingen will spin and the more
powerful the throw will be.
R1 + T(T): Random stat boost for ten seconds. If triangle is pressed once,
the most common stat boost will be Speed Up. If triangle is pressed
twice, the most common stat boost will be Defense x2. If triangle is
pressed three times, the most common stat boost will be Attack x2.
Sometimes, if your level is high enough, when you press triangle three
times, you will get multiple stat boosts instead of just one.
Character Strategies:
Shingen is a Special move set character that relies on one his specials and
his self skill to become anywhere near good. His random power up special is
really useful if you can get the Attack x2. Granted, it doesn't show up as
often as it probably should, even if you charge the special up to three
levels. However, the special charge doesn't take that long, so you should
charge up that special every time you knock down an enemy officer. Always try
to keep the Attack x2 effect on, because Shingen really needs all the help he
can get. His self skill makes it harder for Shingen to flinch when he is
attacked, providing some help for his slow regular attacks. Shingen's best
move is his C4. You should abuse this move as much as possible. Even though
they added a wider area of attack to first hits his C2 and C3, the lag on
those moves and the lack of flow between the hits of his moves really hurts
those moves. His C1 is slow and really doesn't provide much help and the last
hits on his regular move set have a tendency to miss the intended target. His
C4 is good because most of the time, even if the enemy blocks your regular
attacks, they will drop their guard when you are charging up your C4. If you
have your self skill and Resilience 3, you should be able to unleash your C4
almost every time without interruption. Because your self skill relies on you
having a full musou bar, try to keep it full at all times. Shingen's throw
special is alright, but it's more of a fun move to use rather than a practical
one. Shingen's best element would be the Demon element, but if you can't find
a weapon with that, stick to Fire or Wind. Shingen would be good with Ice
because of his C4 attack, but because Shingen's attacks are so slow, you might
not be able to hit your opponent enough to really damage the frozen enemy.
When fighting Shingen, realize that all of his moves are slow. His regular
attacks are slow, his charge attacks are slow, and his musou is slow. You
should find ample opportunities to interrupt his attacks. The computer cannot
take advantage of Shingen's self skill to make up for the slow attacks, so you
should be able to predict Shingen's attacks and then pound him. You shouldn't
really see Shingen too often unless you are in Survival Mode, as he's only on
a few Story Mode stages.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3j. Masamune Date's Move Set
SW2PCMAS \____________________________________________________
How to Unlock: Clear Magoichi Saika's Story Mode.
Weapon Type: Saber and Two Pistols
Starting Stats: Maximum Stats:
Life: 105 Life: 264
Musou: 102 Musou: 306
Attack: 85 Attack: 171
Defense: 88 Defense: 176
Ride: 104 Ride: 199
Speed: 124 Speed: 194
Dex: 126 Dex: 196
Luck: 99 Luck: 192
Titles:
Level 1-10: Pride of the Date
Level 11-20: Young Hero
Level 21-30: Fury's Prodigy
Level 31-40: One-Eyed Dragon
Level 41-49: Patron of Oshu
Level 50: Northern Legend
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally upward slash to the right.
SSS A diagonally upward slash to the left.
S4-S7 Fires shots from one pistol.
SSSSSSSS A horizontal slash to the right.
T Fires three bullets at once from one pistol that can
break the enemy's guard.
TT A dashing, horizontal slash to the left.
TTT Does a back flip while firing many shots from both
pistols.
ST An upward slash that launches the enemy.
STT Shoots the launched enemy in the air multiple times using
both pistols.
STTT Jumps up and slashes downward at the launched enemy.
When the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
SST A spinning kick with the right left that dizzies.
SSTT A dashing, horizontal slash to the left.
SSTTT Fires four wide angle shots in four different
directions.
SSST(T) A series of diagonally downward slashes alternating from
left to right followed by a spin while firing multiple
shots downwards in quick succession from both pistols.
The more times triangle is pressed, the more slashes Date
will perform.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S7 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse SSSSSSSS Fires shots downward off to the side of the horse.
Horse ST An upward slash towards the back of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST Fires shots from one pistol off of the right side of the
horse then fires shots from the other pistol off the left
side of the horse.
Jump Attack Fires multiple shots downward.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A horizontal slash to the right.
Deadlock Attack A diagonally downward slash to the left followed by three
more slashes that gets Masamune behind his opponent
followed by a shot behind him from one of his pistols.
Musou Level 1 Fires multiple shots from both pistols horizontally in
quick succession. Date stands in one place when
performing this musou.
Musou Level 3 Fires multiple shots from both pistols horizontally in
quick succession. Date stands in one place when
performing this musou. During this musou, beams of light
are falling from above.
True Musou Fires multiple shots from both pistols horizontally in
quick succession, finishing with three spins while firing
multiple shots from both pistols downward in a circle in
quick succession. Date stands in one place when
performing the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Shoots with both pistols.
R1 + T: Lowers the enemy's defense but raises their attack.
Character Strategies:
Masamune's strength lies in his ability to hit multiple people and hit them at
a distance. His C1, C3, and musou attacks all have great range and all have
projectile attacks involved. The last hits of his C1 can hit enemies on the
ground. His best charge attack is probably his C3, which not only clears a
crowd, but can sometimes be used to get around an enemy officer's block. His
C4 is a great for either dueling or crowd control, depending on how many
slashes you perform. His C2 is only good for one on one encounters, but even
then, his C4 is much better and does more damage. Another problem with his C2
is that sometimes, it doesn't combo properly. The pistol shots at the end of
his S string can break the guard of an enemy, but most enemy officers will
roll away before that happens. His first special would be good if it did any
damage or break the opponent's guard. His second special is just a run of the
mill taunt attack, which is good in certain situations. Masamune is best with
the Ice element, which transforms his musou from very good to downright
deadly.
When fighting Masamune, remember that he likes to use his C1. His C1 can be
annoying because it's a projectile guard breaker. However, it is slow enough
to counter with relative ease. Also, remember that the pistol shots on his
regular attacks also guard break. It is best to not play defensive against
Masamune and just focus on attacks. That way, you don't get caught in his
regular attacks and end up having your guard broken, leaving you open.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3k. No's Move Set
SW2PCNOH \____________________________________________________
How to Unlock: Clear Nobunaga Oda's Story Mode.
Weapon Type: Retractable Blades
Starting Stats: Maximum Stats:
Life: 115 Life: 289
Musou: 96 Musou: 288
Attack: 88 Attack: 181
Defense: 88 Defense: 181
Ride: 87 Ride: 173
Speed: 106 Speed: 171
Dex: 100 Dex: 165
Luck: 93 Luck: 189
Titles:
Level 1-10: Viper's Daughter
Level 11-20: Lady of Oda
Level 21-30: Sweet Poison
Level 31-40: Deadly Beauty
Level 41-49: Demoness
Level 50: Venom Queen
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A kick with the right leg.
SS A kick with the left leg.
SSS Turns around and performs a back flip kick.
S4-S7 A series of back flip kicks.
SSSSSSSS A jumping, spinning, horizontal back flip slash with both
blades out.
T Throws out a bomb that dizzies, but doesn't explode.
This attack can break the enemy's guard.
TT Throws out a bomb that explodes.
ST A back flip kick that launches the enemy.
STT A horizontal slash with both blades.
SST A jumping, spinning kick that dizzies.
SSTT Stabs forwards and backwards with both blades followed by
a sweeping kick.
SSST A horizontal slash to the left with both blades.
SSST(T) A series of spins with both blades out before a final,
horizontal slash to the left with both blades. The more
times triangle is pressed, the more spins are performed.
Horse S Slashes outwards towards the front and back of the horse
with both blades.
Horse SS Slashes inwards towards the middle of the horse with both
blades.
Horse SSS Slashes outwards towards the front and back of the horse
with both blades.
Horse S4-S8 A series of stabs off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A spinning kick that dizzies.
Horse SSST Slashes outwards towards the front and back of the horse
with both blades.
Jump Attack A back flip horizontal slash with both blades out.
Jump Charge A stomp that causes a small shockwave.
Running Attack A spinning horizontal slash with both blades out that
launches the enemy.
Deadlock Attack A horizontal slash followed by a back flip kick and then
a backwards stab.
Musou Level 1 Walks backwards and throws multiple bombs.
Musou Level 3 Walks backwards and throws multiple bombs. During this
musou, there are multiple midair explosions that appear
all around No.
True Musou Walks backwards and throws multiple bombs, finishing with
two straight forward bomb tosses and then a toss of three
bombs at the same time.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Place a bomb on the ground. No can place up to six bombs on the
ground; two for each time this skill is upgraded.
R1 + T(T): Performs a series of horizontal slashes with both blades out
while detonating bombs. The more times triangle is pressed, the more
bombs are detonated. Press triangle once to detonate one bomb. Press
triangle a second time to detonate up to two more bombs at the same time
and the explosion will dizzy. Press triangle a third time to detonate up
to three more bombs at the same time and the explosion will have the Fire
element.
Character Strategies:
No's best move is her C3. This move is quick and can sometimes get around an
enemy guard. Abuse this move as much as possible. I have issues aiming her
C1 and it's very slow. Her C2 isn't that great. It's good for crowds, but if
you want to get rid of crowds, her C4 is better. Her C4 would be one of the
better ones if it didn't lift enemies off of their feet. This causes less
damage to be done. Her best asset is her specials. The bombs are not that
great as an attack, but they are perfect as a decoy. If you know how to use
the bombs, you can make the enemy vulnerable to attack almost every time.
What you do is knock the opponent down on the ground or away from you. Place
one bomb and only one bomb on the ground and stand behind the bomb so that the
enemy will run towards you, but will run across the bomb first. Detonate the
bomb as soon as the enemy runs near the bomb. One of three things will now
happen. The first is that the enemy will get hit by the explosion and get
stunned, leaving the enemy open to attack. The second is that the enemy will
attempt to block the explosion, which will cause his guard to be broken,
leaving him open to attack. The third, and the most common, is that the enemy
will roll towards you. The enemy will be vulnerable to attack as soon as they
come out of their roll. If you practice doing this, you can almost always get
the enemy open with a bomb. If the enemy does not come directly at your bomb,
just leave it there and knock the enemy down again and then move behind your
already set bomb. This technique doesn't provide quick kills, but it does
provide sure openings. The only thing you have to worry about is enemies with
long range running attacks like Tadakatsu or Nene, but once you get the range
down with this technique, you can negate their chance for a running attack by
shortening their running distance so they cannot perform one. No's best
element is the Demon element, as she is the Demon's Wife, although Fire works
also. I haven't tried her with Ice yet, but I don't think she would be very
compatible with Ice, considering that most of her attacks knock enemies into
the air.
When fighting No, take advantage of her short range on her regular attacks.
No has great range with her charge attacks, but very short range with her
regular attacks. That is because all range enhancers seem to only work on her
weapons and not her kicks. An officer like Yukimura or Yoshihiro can get the
early attack on No at a decent range. Don't let No close in on you, because
once she does, you're susceptible to her attacks. Her kicks come out quickly,
so most officers cannot out speed her in terms of regular attacks. She
doesn't use her C1 often, but if she does, take advantage of the long start up
time. Also, if you see her charging up for her musou and you don't think you
can hit her in time, then run the opposite way of where she is going. Her
musou makes her move backwards, which means she can't close in the distance
between you and her unless you're behind her.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3l. Hanzo Hattori's Move Set
SW2PCHAN \____________________________________________________
How to Unlock: Clear Kotaro Fuma's Story Mode or have a Samurai Warriors
save file on your memory card before you start a new game.
Weapon Type: Kusarigama (a sickle and chain)
Starting Stats: Maximum Stats:
Life: 103 Life: 261
Musou: 100 Musou: 300
Attack: 87 Attack: 174
Defense: 84 Defense: 169
Ride: 101 Ride: 194
Speed: 130 Speed: 200
Dex: 150 Dex: 200
Luck: 93 Luck: 187
Titles:
Level 1-10: Iga Ninja
Level 11-20: Ninja Leader
Level 21-30: Dark Assassin
Level 31-40: The Unseen
Level 41-49: Silent Death
Level 50: Lord of Shadow
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward slash to the left.
SS A diagonally upward slash to the right.
SSS A diagonally downward slash to the left.
S4-S7 A series of dashing, horizontal slashes alternating from
right left.
SSSSSSSS A dashing, horizontal slash to the right.
T(T) Throws a bomb forward that explodes and can break the
enemy's guard. If triangle is pressed twice, the
explosion will be bigger and have the Ice element
attached.
ST A kick upwards with the left leg that launches the enemy.
STT A kick upwards with the right leg followed by a jump into
the air and a downward kick at the launched enemy. When
the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
SST Jumps in the air and throws an explosive down to the
ground that dizzies.
SSTT A series of swings with the chain of his weapon
diagonally downward alternating from left to right,
finishing by throwing a black energy wave.
SSST(T) Swings his weapon over his head multiple times before a
final, horizontal slash to the left. The more times
triangle is pressed, the more times the weapon is swung
over his head.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse.
Horse SST Throws a bomb off to the side of the horse that dizzies.
Horse SSST Swings his weapon around in circles off to the side of
the horse.
Jump Attack Throws three shrunkens downward.
Jump Charge Slams his weapon on the ground, causing a ground
shockwave.
Running Attack A horizontal slash to the left.
Deadlock Attack Two kicks followed by a horizontal slash to the right, a
jump into the air, and a downward slash from behind.
Musou Level 1 Throws multiple black energy waves. Hanzo stands in one
place when performing this musou.
Musou Level 3 Creates three illusions of himself and then throws
multiple black energy waves. Hanzo stands in one place
when performing this musou. When this musou is performed
on a horse, multiple mid air explosions appear instead.
True Musou Throws multiple black energy waves, finishing with three
horizontal slashes alternating from right to left.
Hanzo stands in one place when performing the main part
of the musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Performs various types of ninjutsu moves, which starts off with a
fire wave in front of him, then a slam of the ground which causes a ground
shockwave, followed by a tornado that moves around him.
R1 + T(T): Makes copies of himself. The more times triangle is pressed, the
more copies are made. Hanzo can make up to three copies.
Character Strategies:
Hanzo relies on speed more than dealing damage, which can sometimes leave him
underpowered for certain situations. Also, for someone wielding a weapon on a
chain, most of Hanzo's moves have no range because the chain is rarely
involved in his attacks. Hanzo's best move is his C4. It has good range and
damage (for him), but the problem is that there is a slight start up time at
the beginning of the move. His C1 is really too slow to be useful, even with
the added Ice element if you hit Triangle twice. His C2 is average and the
last parts of his C3 can be hard to aim because of the rapid change in camera
angle during the stun bomb. His S string is quick, but the lack of range and
power hurts. His musou is slow until you get his level 3 musou. Once you get
his level 3 musou, you can trap an enemy against the wall and then beat them
down with the multiple energy waves that are coming out of the clones. His
clone special is good, but sometimes the clones can get lost because they
don't exactly mimic Hanzo's movements. This can be a good thing if you know
how to abuse it, but it can also make this special less useful due to the fact
that you have to try hard to get multiple hits. Hanzo's ninjutsu special
isn't that great because of its lack of power. Element wise, stick with the
Demon element that comes on his fourth weapon. It adds much needed killing
power to Hanzo's weak charge attacks. If you don't have his fourth weapon,
then try to find an Ice element third weapon, as it will make his C4 attack
that much better.
When fighting Hanzo, first thing you should take note of is his quick opening
attack on his S string. Not only is the attack quick, but it's also deceptive
and has very little movement to the attack. This can make this move hard to
predict. While Hanzo has very horrid start up time on his C1, he will very
rarely use it. Finally, if Hanzo unleashes his musou, instead of putting
distance between you and Hanzo, simply move to Hanzo's backside. Hanzo's
musou is a projectile wave that goes out very far, but doesn't hit the area
behind him. Also, Hanzo cannot turn quickly while performing this attack, so
behind Hanzo is the safest place for avoiding his musou. Just make sure you
block the final shockwave of the musou attack.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3m. Ranmaru Mori's Move Set
SW2PCMOR \____________________________________________________
How to Unlock: Complete Ranmaru's 2nd Request on 31F of Survival Mode.
Weapon Type: Nodachi (a long katana)
Starting Stats: Maximum Stats:
Life: 108 Life: 267
Musou: 102 Musou: 306
Attack: 87 Attack: 174
Defense: 85 Defense: 171
Ride: 96 Ride: 187
Speed: 124 Speed: 194
Dex: 122 Dex: 192
Luck: 87 Luck: 180
Titles:
Level 1-10: Squire
Level 11-20: Elegant Page
Level 21-30: Retainer
Level 31-40: Model Samurai
Level 41-49: Guardian
Level 50: Wunderkind
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A horizontal slash to the right.
SSS A diagonally downward slash to the left.
S4-S7 A series of slashes alternating from diagonally upward to
the right to diagonally downward to the left.
SSSSSSSS A spinning, horizontal slash to the left.
T(T) A horizontal slash to the right that sends out a blue
energy wave. The more times T is pressed, the bigger the
energy wave is.
ST An upward slash that launches the enemy.
STT A dashing horizontal slash forward.
STTT A dashing horizontal slash in the opposite direction.
STT A downward slash that dizzies.
STTT A horizontal slash to the left followed by a horizontal
slash to the right.
STTTT A dashing diagonally upward slash to the left that sends
out a ground energy wave forward.
SSST A diagonally downward slash to the right.
SSSTT A diagonally upward slash to the left that launches the
enemy.
SSSTTT A spinning, horizontal slash to the left that sends out a
blue energy wave.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of slashes alternating from towards the front to
towards the back of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash towards the back of the horse that dizzies.
Horse SSST A slash towards the front of the horse.
Jump Attack A diagonally downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A jumping, diagonally downward slash to the left.
Deadlock Attack A vertical slash downward followed by a horizontal slash
to the right.
Musou Level 1 A series of spinning, diagonally upward slashes to the
left.
Musou Level 3 A series of spinning, diagonally upward slashes to the
left. During this musou, there are multiple blue energy
waves that appear from above and move towards the ground.
True Musou A series of spinning, diagonally upward slashes to the
left, finishing with a diagonally downward slash to the
left, a horizontal slash to the right, and a dashing
horizontal slash to the left.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: A quick forward slash of the sword. This attack has the Demon
element attached to it.
R1 + T: Increases attack power but lowers defense.
Character Strategies:
Ranmaru has a lot of range, but his attacks can be slow. His charge attacks
are very unique. His C1 is good for crowds, but in one on one situations, the
enemy officer normally will roll out of its way. His C2 is good for dueling,
but it can be hard to use sometimes for crowds. With his C3, sometimes it's
best to just use the first three hits and not use the running slash. The two
horizontal slashes for his C3 can clear out crowds very effectively, but the
running slash can miss a lot of times, even with the projectile that comes
out. His C4 can be tricky to master, but if you learn the AI's tendencies
with this move, you can hit enemy officers with it most of the time. If the
enemy officer blocks every hit of his C4, the officer will roll to avoid the
energy wave at the end of that move, since the energy wave will break an
enemy's guard. However, if the enemy has not blocked the hit right before the
energy wave, he will not roll. Therefore, if an enemy is blocking and you
want to use Ranmaru's C4 on that officer, hit with the first two slashes on an
enemy that is off to the side of the enemy officer and then turn and aim your
energy wave slash at the enemy officer. If you can perfect this move, you
will normally be able to break the enemy officer's block and then have a free
attack on that officer. Ranmaru's musou is good, but it has been toned down
from the first game. Ranmaru works best with the Ice element, although
Lightning can work as well with Ranmaru's wide slashes.
When fighting Ranmaru, the AI likes to use his C1. Not only do they like to
use his C1, but they like to charge it up some before releasing it.
Therefore, you should have plenty of time to counter this move. Also,
Ranmaru's slashes have lots of range and have a wide area of attack, but they
are very slow. You should be able to see his attacks coming from a mile away
and be able to counter them with just about anyone. Use Ranmaru as a good
starting practice dummy for predicting enemy attacks. Try to see his attacks
coming and roll out of their way. When you can dodge most of Ranmaru's
attacks, move on to a harder opponent. Ranmaru as an opponent isn't hard to
defeat at all.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3n. Hideyoshi Toyotomi's Move Set
SW2PCHID \____________________________________________________
How to Unlock: Clear Mitsunari Ishida's Story Mode.
Weapon Type: Sansetsu (a three sectioned staff)
Starting Stats: Maximum Stats:
Life: 110 Life: 270
Musou: 102 Musou: 306
Attack: 85 Attack: 171
Defense: 87 Defense: 174
Ride: 105 Ride: 200
Speed: 120 Speed: 190
Dex: 128 Dex: 198
Luck: 105 Luck: 198
Titles:
Level 1-10: Stable Master
Level 11-20: Monkey
Level 21-30: Commander
Level 31-40: Cleaver Diplomat
Level 41-49: Great Dreamer
Level 50: Unifier
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward swing to the left.
SS A diagonally downward swing to the right.
SSS A diagonally downward swing to the right.
SSSS A diagonally upward swing to the left.
SSSSS A diagonally downward swing to the left.
SSSSSS A diagonally upwards swing to the right.
SSSSSSS A diagonally downward swing to the right.
S8-S11 A series of quick, twirling swings alternating from right
to left.
SSSSSSSSSSSS A dashing stab forward.
T Jumps into the air and stomps on the ground, causing a
small ground shockwave.
ST A diagonally upward swing to the right that launches the
enemy.
SST A stab forward with the staff that dizzies.
SSST A diagonally upward swing to the left followed by a
horizontal swing to the right.
SSSST Jumps up into the air and spins around, causing a cyclone
to appear around him that launches the enemy.
SSSSST A dashing, diagonally upward swing to the right followed
by a dashing, diagonally upward swing to the left that
dizzies.
SSSSSST A grab attack where Hideyoshi wraps his sansetsu around
the enemy, flips over them, and throws them forward.
SSSSSSST A diagonally upward swing to the left followed by a
diagonally upward swing to the right followed by a
jumping, spinning, diagonally upward swing to the left.
Horse S A swing towards the back of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A downward swing off to the side of the horse.
Horse S4-S8 A series of swings towards the front of the horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A stab off to the side of the horse that dizzies.
Horse SSST A somersault swing towards the back of the horse.
Jump Attack A downward swing to the left.
Jump Charge Slams his weapon on the ground, causing a ground
shockwave.
Running Attack A series of spinning, horizontal swings. The more times
square is pressed, the more times Hideyoshi spins and
swings.
Deadlock Attack A series of seven swings, alternating from left to right.
Musou Level 1 A series of quick jumps and landing with horizontal
swings to the right.
Musou Level 3 A series of quick jumps and landing with horizontal
swings to the right. During this musou, there are
multiple energy bursts that appear from the ground.
True Musou A series of quick jumps and landing with horizontal
swings to the right, finishing with four spinning,
horizontal swings.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Causes the enemies to drop gold when defeated.
R1 + T: Lowers the defense of enemies but raises their attack.
Character Strategies:
Hideyoshi has lots of range and quick attack speed, but not a whole lot of
power. You will need to use the range and attack speed to your advantage.
Not many characters can outrange Hideyoshi. He really does not have a charge
attack that stands out, but a lot of his charge attacks are multihit. His C7
is a grab, which means it's unblockable. However, this attack only hits once
and is kind of weak compared to other charge attacks. His best charge attacks
for crowds are the ones that hit multiple times, which are his C4, C6, and C8.
His C5 is decent, but you can sometimes get caught while you're still in the
air if an enemy officer blocks. I don't like his C1 at all, but that's
probably just personal preference. Besides, his C6 can get around most blocks
and his C7 is unblockable. Hideyoshi is not good at circling because of his
range. His attacks will knock the enemy out of range and will not give him a
chance to get around him. In fact, the only way to really circle using
Hideyoshi is to use his C6 to get behind the enemy. His musou is unique in
the fact that it doesn't seem to be very good at crowd clearing or one on one
situations. I would just stick to using his musou as a counter measure and
just use regular attacks when you do use his musou. His special that causes
the enemies to drop gold is a great way to money farm, especially when paired
up with his fourth weapon. His other special can sometimes make up for his
lack of power, but enemies do tend to block this more often than not.
Hideyoshi doesn't seem to be too compatible with the Lightning element, which
means his fourth weapon is only good because of the Luck bonuses on it. I
would suggest using his fourth weapon to try to find a better third weapon,
probably one with the Fire, Ice, or if you can find one, Demon element.
Hideyoshi, in my opinion, is one of the harder enemies to fight. He has three
things going for him that makes him a tough opponent: Deceptive attack range,
a Normal move set, and a first attack that seems to come out of left field.
It is hard to predict his first attack because it is so fast and has a weird
motion to it. What's worse, it has more range than you expect it to have
because his staff extends. This makes it harder to hit Hideyoshi before he
can hit you. He has a Normal move set, which means he has a tendency to just
use his S string to combo you. He doesn't use his C1 a whole lot, but when he
does, make him pay for it. There should be enough start up lag on his C1 that
you can get in an attack on him. This is about his only attack that you can
disrupt. Of course, if you have Resilience 3, sometimes you don't have to
worry about Hideyoshi's first attack. His musou can get around your guard
because of its nature, but it won't do a lot of damage to you because it isn't
powerful and it doesn't hit that many times.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3o. Tadakatsu Honda's Move Set
SW2PCTAD \____________________________________________________
How to Unlock: Clear Ieyasu Tokugawa's Story Mode or have a Samurai
Warriors: Xtreme Legends save file on your memory card before you start a
new game.
Weapon Type: Large Headed Spear
Starting Stats: Maximum Stats:
Life: 128 Life: 317
Musou: 82 Musou: 246
Attack: 96 Attack: 200
Defense: 96 Defense: 200
Ride: 94 Ride: 184
Speed: 90 Speed: 150
Dex: 90 Dex: 150
Luck: 93 Luck: 189
Titles:
Level 1-10: Mikawa Warrior
Level 11-20: Mighty Samurai
Level 21-30: Loyal Protector
Level 31-40: The Unparalleled
Level 41-49: The Indomitable
Level 50: Valued Guardian
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the right.
SS A diagonally downward slash to the left.
SSS A stab forward with the end of his spear.
S4-S7 A series of diagonally upward slashes to alternating from
right to left.
SSSSSSSS A diagonally downward slash to the left.
T A spinning horizontal slash to the right that can break
the enemy's guard.
TT A dashing stab forward, which launches a small energy
wave forward.
TTT A horizontal slash to the right, which launches an energy
wave forward.
ST A diagonally upward slash to the left that launches the
enemy.
STT Jumps up and slashes downward at the launched enemy.
When the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
STTT A diagonally upward slash to the right followed a
diagonally upward slash to the left.
SST A horizontal slash to the right that dizzies.
SSTT A diagonally upward slash to the left that launches the
enemy.
SSTTT Jumps and slams his spear down onto the ground, causing a
ground shockwave.
SSST A stomp on the ground that sends out a wave of energy
forward.
SSSTT A series of four diagonally downward slash alternating
from right to left.
SSSTTT Spins his spear towards the front three times followed by
a shockwave.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST Spins his spear twice off the side of the horse followed
by a ground shockwave that appears around Tadakatsu.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground with his spear, causing a ground
shockwave.
Running Attack A horizontal slash to the right.
Deadlock Attack A diagonally downward slash to the left followed by a
ramming headbutt that launches the enemy and a spinning
horizontal slash to the right.
Musou Level 1 A series of horizontal slashes alternating from right to
left.
Musou Level 3 A series of horizontal slashes alternating from right to
left. During this musou, there are multiple steam
geysers that appear from the ground.
True Musou A series of horizontal slashes alternating from right to
left, finishing with a horizontal slash to the right, a
diagonally downward slash to the left, and a spinning,
diagonally downward slash to the left.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Twirls his spear and performs a war cry that fills up the musou bar.
R1 + T: Powers up to be able to run into enemies and deal damage to them.
Character Strategies:
Tadakatsu Honda is very powerful with attacks that hit a wide area. His C1 is
much improved from SW: Xtreme Legends, although there is still a heavy lag
time when performing the move. His C2 can be used for crowd control, although
it's much better for dueling. His C3 is probably best for crowd control,
although the second hit of the attack can break the opponent's guard. Still,
it is sometimes hard to aim the last hit of the move because of the way the
camera moves around. His C4 is powerful and has a lot of hits, but sometimes
it can take too long to get to the end of the move, which is a shockwave
attack. His musou is much improved from his first appearance and hits much
faster and more times. His musou charge special can be abused, although it
does take longer to perform than Musashi's. His second special has its uses,
but it doesn't last long enough to warrant any special consideration.
Tadakatsu works well with any element because of his wide range of attacks.
As far as I know, there isn't a single time where you fight Tadakatsu Honda in
Story Mode and he is not powered up. He is always powered up with a lot of
attack, defense, and life. When fighting Tadakatsu, remember that both his
first attack on his S string and his C1 are very slow and very easy to
predict. The AI falls in love with his C1, which means you should be able to
get your hits in. Still, it will take a lot of hits for the big man to fall.
Avoid getting hit, because most of the time, he can deal some serious damage.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3p. Ina's Move Set
SW2PCINA \____________________________________________________
How to Unlock: Clear Tadakatsu Honda's Story Mode.
Weapon Type: Bow and Arrows
Starting Stats: Maximum Stats:
Life: 113 Life: 286
Musou: 92 Musou: 276
Attack: 88 Attack: 181
Defense: 88 Defense: 181
Ride: 98 Ride: 190
Speed: 110 Speed: 175
Dex: 118 Dex: 183
Luck: 93 Luck: 189
Titles:
Level 1-10: Bow Maiden
Level 11-20: Great Archer
Level 21-30: Arrow Mistress
Level 31-40: Dangerous Lady
Level 41-49: Graceful Fighter
Level 50: Bow Goddess
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward swing to the left.
SS A diagonally downward swing to the right.
SSS A diagonally upward swing to the left.
S4-S7 Fires arrows.
SSSSSSSS Fires three charged arrows.
T Fires arrows upwards. They come back down in a wide
area. The more times triangle is pressed, the stronger
the arrows are.
ST An upward swing to the right that launches the enemy.
STT Fires a charged arrow at the launched enemy.
SST Fires an arrow downward that explodes into a puff of
smoke that dizzies.
SSTT A series of three horizontal swings alternating from left
to right followed by a jumping, spinning horizontal
swing.
SSST(T) A series of diagonally downward swings alternating from
left to right followed by shooting two wide, energy
waves. The more times triangle is pressed, the more
swings she performs.
Horse S A swing on the left side towards the back of the horse.
Horse SS A swing on the left side towards the front of the horse.
Horse SSS A swing on the left side towards the back of the horse.
Horse S4-S8 Fires sets of three arrows off to the left side of the
horse.
Horse ST An upward swing on the left side towards the front of the
horse that launches the enemy.
Horse SST a swing on the left side towards the back of the horse
that dizzies.
Horse SSST A spinning swing on the left side of the horse.
Jump Attack Fires three arrows downward.
Jump Charge Fires an arrow downward. When the arrow lands, it causes
a ground shockwave.
Running Attack Jumps and spins around 180 degrees with the bow out.
Deadlock Attack A diagonally upward slash to the left followed by a
firing of five arrows.
Musou Level 1 Fires multiple, wide area arrows in rapid succession.
Ina stands in one place when performing this musou.
Musou Level 3 Fires multiple, wide area arrows in rapid succession.
Ina stands in one place when performing this musou.
During this musou, a volley of arrows is fired from
above.
True Musou Fires multiple, wide area arrows in rapid succession,
finishing with three horizontal swings alternating from
right to left. Ina stands in one place when performing
the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Fires arrows. Ina will shoot five singular arrows, then two
triple arrow, then one triple charged arrows.
R1 + T(T): Fires three elemental arrows and then adds an element to attacks
while your musou bar is full. The type of element depends on how many
times square was pressed. Pressing square once add a fire element.
Pressing square twice will add a lightning element. Pressing square three
times will add an ice element.
Character Strategies:
Ina's strengths lie in her projectile attacks. Her C1 and C2 have both been
severely powered down to the point where they are both should not be used at
all. However, her C3 and C4 have been powered up. The swings on her C3 are
now faster and her C4 is probably her best move. The two projectile energy
waves at the end of the attack are very powerful and can clear out a crowd
very easily. The swings on her C4 can also be used to deal damage to enemy
officers. Her first arrow special is very good for getting rid of crowds,
especially if you combine it with her Self Skill Pierce. However, her second
special, the elemental arrows, can be abused very easily. The first two
elements, Fire and Lightning, aren't that great. However, the Ice element is
extremely useful. Having the Ice element on all of Ina's attacks can really
increase the amount of damage she can do. Ina's best element is Ice, as you
can easily freeze an opponent and the immediately go into a musou for massive
damage. Also, remember that her mounted attacks are all on the left side of
the horse, not the right side of the horse.
When fighting Ina, remember that most of her attacks are slow. She won't use
her C1 very much, but if she does, knock her out of it. Even if she can get
it off, it probably won't hit you due to the fact that it has poor accuracy.
The arrows at the end of her S string knock you down to your knees instead of
knocking you backwards, which means you cannot perform backflip to recover out
of the attack. Also, even though her musou is one of those that stands still,
the range that the arrows can fly and the speed in which she can turn while
performing her musou means that you probably will not be able to outrun her
musou. Instead, either knock her out of it or block it.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3q. Ieyasu Tokugawa's Move Set
SW2PCIEY \____________________________________________________
How to Unlock: Initially available.
Weapon Type: Cannon Spear
Starting Stats: Maximum Stats:
Life: 125 Life: 314
Musou: 84 Musou: 252
Attack: 93 Attack: 195
Defense: 95 Defense: 198
Ride: 84 Ride: 169
Speed: 86 Speed: 146
Dex: 82 Dex: 142
Luck: 99 Luck: 194
Titles:
Level 1-10: Lord of Mikawa
Level 11-20: The Persevering
Level 21-30: Eastern Champion
Level 31-40: Patient Ambition
Level 41-49: Shogun
Level 50: Great Patriarch
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the right.
SS A horizontal slash to the left.
SSS A diagonally downward slash to the right.
SSSS A stab forward.
SSSSS A horizontal swing to the left with the end part of the
spear.
SSSSSS A diagonally upward slash to the right.
SSSSSSS A diagonally upward slash to the left.
S8-S11 Fires cannonballs.
SSSSSSSSSSSS Fires a cannonball that explodes.
T Stabs the ground and fires a cannonball, which causes a
small explosion that can break the enemy's guard.
ST A diagonally upward slash to the left that launches the
enemy.
SST Fires an explosion that dizzies.
SSST A horizontal slash to the left.
SSSST Fires three cannonballs upward that launches the enemy.
SSSSST Fires a cannonball downward at the ground, causing a
shockwave.
SSSSSST Fires a beam of light straight forward.
SSSSSSST A flamethrower blast towards the right. This attack has
the Fire element attached.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 Fires cannonballs downward off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST Fires a cannonball at the ground, which causes an
explosion that dizzies.
Horse SSST A flamethrower blast towards the front of the horse.
This attack has the Fire element attached.
Jump Attack Fires a cannonball downward.
Jump Charge Lands and fires a shot into the ground that causes a
ground shockwave.
Running Attack A horizontal slash to the left.
Deadlock Attack A stab forward, impaling the enemy, followed by firing a
cannonball.
Musou Level 1 Fires multiple sets of five cannonballs that home in on
enemies. Ieyasu stands in one place when performing this
musou.
Musou Level 3 Fires multiple sets of five cannonballs that home in on
enemies. Ieyasu stands in one place when performing this
musou. During this musou, cannonballs are fired from
above.
True Musou Fires multiple sets of five cannonballs that home in on
enemies, finishing with three more firings of five
cannonballs. Ieyasu stands in one place when performing
this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Fires a cannonball that explodes.
R1 + T: Fires five cannonballs that home in on enemies.
Character Strategies:
Ieyasu is supposed to be one of those slow but powerful characters.
Unfortunately, his power level doesn't seem to be as high as some of the other
characters. His charge attacks all seem to be lacking in strength. His
weapon and move set are definitely unique. His regular move set does seem
like it could have more range, considering how big his weapon is. However, it
does have decent range and power. His regular attacks are awkward with the
way he swings his spear, making it hard to get behind his opponents while they
are blocking. His C1 is slow and lacks the range it probably should have.
His C3 is useful and his C4 is your standard crowd clearer. His C5 and C6
seem to be his best attacks, as they both have nice range and power. His C7
is slow in execution, which allows most enemies to dodge it. His C8 has good
power if you can hit with it multiple times. Unfortunately, this can be hard
to do. His musou is great for crowds of enemy soldiers, but it will knock
enemy officers out of the musou. His special where he fires one cannonball
may be the best projectile special attack in the game. It's powerful for a
special move and is a great way to finish off enemy officers that get knocked
away before they die. His second special is slow in execution and not as
powerful as the first special. His best element will have to be the Demon
element as the other elements don't add enough damage to make his charge
attacks powerful. If you have to settle for another element, stick with the
Fire or Wind elements, as it will add a little bit more damage to his charge
attacks.
When fighting Ieyasu, be wary of his deceptive range. He swings his spear
awkwardly, which may make you think that his attacks don't have range.
However, they do have enough range to catch you off guard. His first attack
is one of the harder attacks for me to predict, even though the attack is kind
of slow. The motion of the attack makes it kind of hard to see when he is
attacking and when he is not. He has a Normal move set, which means he will
mainly use regular attacks. He will normally hit you with his S string until
he fires one of the cannonballs at you. This will drop you straight down
instead of launching you backwards, which means that if you back flip out of
this attack, there's a good chance that he can hit you with an attack before
you recover completely. Since his C1 is easy to predict and is all but
useless, just block Ieyasu's attacks until you see an opening. Normally, you
can hit him before he can hit you when he leaves himself open.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3r. Mitsunari Ishida's Move Set
SW2PCMII \____________________________________________________
How to Unlock: Initially available.
Weapon Type: Folding Fan
Starting Stats: Maximum Stats:
Life: 115 Life: 289
Musou: 92 Musou: 276
Attack: 89 Attack: 183
Defense: 89 Defense: 183
Ride: 92 Ride: 181
Speed: 106 Speed: 171
Dex: 100 Dex: 165
Luck: 87 Luck: 183
Titles:
Level 1-10: The Precocious
Level 11-20: Loyal Retainer
Level 21-30: Talented Leader
Level 31-40: Disciple of Right
Level 41-49: Divine Minister
Level 50: Secret Schemer
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward swing to the left.
SS A horizontal swing to the right.
SSS A diagonally upward swing to the left.
S4-S7 A series of spinning, diagonally upward swings to the
left.
SSSSSSSS A horizontal swing to the right.
T Creates an energy ball that travels forward. This attack
can break the enemy's guard.
TT Turns the energy ball into a fast moving beam of light.
ST A throw of his fan upwards that launches the enemy.
STT Jumps up, catches the fan, opens the fan, and spins it
downwards at the ground, throwing an energy ball at the
ground that causes a ground shockwave.
SST A diagonally downward swing to the right that dizzies.
SSTT An explosion that surrounds Mitsunari that dizzies.
SSST(T) Opens the fan and throws it around him. Pressing the
triangle button twice will cause the fan to go around him
twice.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S7 A series of swings alternating from towards the back to
towards the front of the horse.
Horse SSSSSSSS Opens the fan and spins it around multiple times off to
the side of the horse.
Horse ST Opens the fan and performs a swing towards the front of
the horse that launches the enemy.
Horse SST Throws a mine on the ground that explodes and dizzies.
Horse SSST Opens the fan and throws it around the horse.
Jump Attack Throws the fan downward.
Jump Charge Opens the fan and slams it down against the ground,
causing a ground shockwave.
Running Attack A swing towards the right.
Deadlock Attack A stab with a closed fan followed by a twirl of an open
fan followed by a horizontal swing to the left with an
open fan.
Musou Level 1 Opens the fan, throws it forward, and has it come back
multiple times. Mitsunari stands in one place when
performing this musou.
Musou Level 3 Opens the fan, throws it forward, and has it come back
multiple times. Mitsunari stands in one place when
performing this musou. During this musou, there are
multiple mine explosions on the ground.
True Musou Opens the fan, throws it forward, and has it come back
multiple times, finishing with a horizontal swing to the
right, a diagonally upward swing to the left, and then a
throw of his fan around him. Mitsunari stands in one
place when performing the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Place a mine on the ground. Mitsunari can place up to six mines;
two for each time this move is upgraded.
R1 + T(T): Detonates mines previously set. Pressing triangle once will
detonate one mine and the explosion dizzies. Pressing triangle a second
time will detonate up to two more mines at the same time and the
explosion will have the Fire element. Pressing triangle three times will
detonate up to three more mines and the explosion will have the Lightning
element.
Character Strategies:
Mitsunari's main problem is lack of range and the slow delay on some of his
charge attacks. This means that getting the skills Reach 3 and Resilience 3
are a must for Mitsunari. If you have these two skills, Mitsunari becomes a
pretty good character. Mitsunari's best crowd clearing attack is really his
Horse C4. It seems to have more range than his standing C4. Mitsunari's C1
is good for one on one situations and the ball of energy he fires out does
cover a decent area and can break an opponent's guard. It is one of the
quicker guard break attacks and deals a fair amount of damage, so abuse this
move as much as possible. His C2 leaves him wide open if you miss, so make
sure you hit with it. His C3 and his C4 are good, but if you don't have
Resilience 3, you will end up getting knocked out of his attacks more often
than not. What you do is knock the opponent down on the ground or away from
you. Place one mine and only one bomb on the ground and stand behind the mine
so that the enemy will run towards you, but will run across the mine first.
Detonate the mine as soon as the enemy runs near the mine. One of three
things will now happen. The first is that the enemy will get hit by the
explosion and become dizzy, leaving the enemy open to attack. The second is
that the enemy will attempt to block the explosion, which will cause his guard
to be broken, leaving him open to attack. The third, and the most common, is
that the enemy will roll towards you. The enemy will be vulnerable to attack
as soon as they come out of their roll. If you practice doing this, you can
almost always get the enemy open with a mine. If the enemy does not come
directly at your mine, just leave it there and knock the enemy down again and
then move behind your already set mine. This technique doesn't provide quick
kills, but it does provide sure openings. The only thing you have to worry
about is enemies with long range running attacks like Tadakatsu or Nene, but
once you get the range down with this technique, you can negate their chance
for a running attack by shortening their running distance so they cannot
perform one. Mitsunari's best elements are probably Demon, Fire, and Wind.
Ice is a decent element for Mitsunari, but his move set really doesn't take
full advantage of what the Ice element can do. Most of Mitsunari's first hits
on his charge attacks knock the enemies off of their feet, which means that
you only have one chance to activate the Ice element on each of his charge
attacks.
When fighting Mitsunari, always try to block his attacks, even if he's got you
in a combo. Most of his charge attacks have a delay on them, which means you
can sometimes slide in a block to prevent the rest of his combo from hitting
you. Take advantage of Mitsunari's range issues. If you have a person that
has a long range, then you hold the advantage. Also, you should be able to
predict his first attack on his S string. His attacks are not that fast, so
you can normally hit him before he hits you. Finally, he will not use his C1
all that often, so you don't have to worry about having your attack blocked.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3s. Nagamasa Azai's Move Set
SW2PCNAG \____________________________________________________
How to Unlock: Clear Oichi's Story Mode.
Weapon Type: Lance
Starting Stats: Maximum Stats:
Life: 115 Life: 289
Musou: 90 Musou: 270
Attack: 91 Attack: 186
Defense: 88 Defense: 181
Ride: 99 Ride: 191
Speed: 106 Speed: 171
Dex: 100 Dex: 165
Luck: 87 Luck: 180
Titles:
Level 1-10: Young Romantic
Level 11-20: Pious Youth
Level 21-30: Prince of Omi
Level 31-40: Honorable Lord
Level 41-49: Faithful General
Level 50: Decisive Wisdom
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally upward slash to the right.
SSS A spinning, horizontal slash to the left.
SSSS A diagonally downward slash to the left.
SSSSS A diagonally downward slash to the right.
SSSSSS A diagonally downward slash to the left.
SSSSSSS A diagonally upward slash to the right.
S8-S11 A series of stabs.
SSSSSSSSSSSS A spinning, horizontal slash to the right.
T A diagonally downward slash to the left that can break
the enemy's guard.
ST A diagonally upward slash to the right that launches the
enemy.
SST A stab that dizzies.
SSST A dashing stab.
SSSST Jump up and stabs the ground, causing a ground shockwave
that launches the enemy.
SSSSST Stabs the lance into the ground and performs a spinning
kick around the lance that dizzies.
SSSSSST A grab attack where Nagamasa stabs the enemy with his
lance, lifts them up, and then performs a spinning slash
to the right, throwing the enemy forward.
SSSSSSST(T) A series of stabs followed by a spinning slash to the
left, which shoots an energy wave forward. The more
times triangle is pressed, the more stabs are performed.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S7 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse SSSSSSSS A stab off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A stab off to the side of the horse that dizzies.
Horse SSST A slash towards the back of the horse.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground, causing a ground shockwave.
Running Attack Runs with his lance out in front.
Deadlock Attack A stab followed by a horizontal slash to the left and
another stab.
Musou Level 1 A series of rapid stabs. Nagamasa stands in one place
when performing this musou.
Musou Level 3 A series of rapid stabs. Nagamasa stands in one place
when performing this musou. During this musou, Nagamasa
is surrounded by a pulsating energy field.
True Musou A series of rapid stabs, finishing with two stabs and a
horizontal slash to the left. Nagamasa stands in one
place when performing the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Adds an element to regular attacks when the musou bar is full.
R1 + T: Calls for an allied unit to appear.
Character Strategies:
Nagamasa has great reach, which means he can outreach most opponents. This
also means he cannot circle behind the enemy. Instead, to deal with an
opponent who is blocking, you should use his C1 which breaks the enemy's guard
or his C7, which is an unblockable grab. His C4 can also be a good choice, as
the enemy will sometimes lower his guard when you use this move, allowing you
to hit the enemy. Nagamasa's C5 is his best crowd clearing move. His C6 and
C8 all have startup lag, which means they can be blocked. The best time to
use Nagamasa's C8 is when you are juggling the opponent. If you do manage to
hit a standing opponent with every hit of Nagamasa's C8, it will deal massive
damage to them. You should almost always finish off your S string with a
charge attack or end right before the last five hits. This is because four of
those last five hits are stabs that are hard to aim. Nagamasa's musou is one
of the best general killing musous. However, his level 3 musou will push away
enemy officers. You can counteract this by maneuvering your opponent near a
wall and then using this musou. That way, he will get hit by both the stabs
and the pulsating field. The best element for Nagamasa is the Demon element.
This element combines extremely well with Nagamasa's elemental special. Being
able to have the Demon element for every hit is just devastating and really is
the only reason why Nagamasa would even be considered to be a good character.
If you cannot find a Demon element third weapon, the Ice element is also an
excellent choice for Nagamasa. Nagamasa's fourth weapon is not that great for
Nagamasa simply because that weapon has the Lightning element, which is
probably the most incompatible element with Nagamasa. This is because the
Lightning element will cause Nagamasa's S string to juggle the enemy in the
air instead of getting them into a combo on the ground. Enemies in the air
take less damage. Once you have a third weapon with a good element on it, you
should use Nagamasa's elemental special often.
When fighting Nagamasa, the biggest thing you have to worry about is range.
Getting within Nagamasa's range should be your biggest priority. If you take
away Nagamasa's range advantage, you can take advantage of his slow first hit
on both his S string and his C1. You should be able to neutralize his range
with either your own range or with a character with speed. Also, projectile
attacks can also help neutralize Nagamasa's range advantage. Nagamasa has a
Normal move set, which means if he catches you, he will most likely juggle you
for the entire length of the S string. This also means that Nagamasa won't be
inclined to use too many charge attacks once he has started to hit you. You
will see a charge attack every once in a while, but Normal move set characters
normally just like to juggle with their normal attacks. Also, Nagamasa has a
musou that stands in one place. Therefore, if you cannot knock Nagamasa out
of his musou charge, run away from him to avoid getting hit by his musou. He
cannot chase you when he is performing his musou.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3t. Sakon Shima's Move Set
SW2PCSAK \____________________________________________________
How to Unlock: Clear Mitsunari Ishida's Story Mode.
Weapon Type: Giant Sword
Starting Stats: Maximum Stats:
Life: 118 Life: 292
Musou: 92 Musou: 276
Attack: 91 Attack: 186
Defense: 91 Defense: 186
Ride: 91 Ride: 179
Speed: 102 Speed: 167
Dex: 100 Dex: 165
Luck: 93 Luck: 190
Titles:
Level 1-10: Rebellious Spirit
Level 11-20: Sharp Mind
Level 21-30: Brilliant Protege
Level 31-40: Famous Samurai
Level 41-49: Sword and Savvy
Level 50: Deadly Tactitian (that's how it's spelled by KOEI)
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A horizontal slash to the right.
SSS A diagonally upward slash to the left.
S4-S7 A series of spinning, diagonally downward slashes to the
right.
SSSSSSSS A diagonally downward slash to the right.
T A diagonally downward slash to the right that can break
the enemy's guard.
TT A grab attack where Sakon grabs the enemy, runs with them
for a little bit, throws them forward, and performs a
jumping, diagonally upward slash to the left that
launches the enemy.
ST A diagonally upward slash to the right that launches the
enemy.
STT Stabs the ground, causing a ground fissure that hits any
enemies around Sakon.
SST A diagonally downward slash to the left that dizzies.
SSTT Slams his sword on the ground, causing a ground
shockwave.
SSST A shockwave.
SSSTT A diagonally upward slash to the left that sends out a
ground energy wave forward.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST A slash towards the back of the horse on the right side
and then a slash towards the back of the horse on the
left side.
Jump Attack A diagonally downward slash to the left.
Jump Charge Slams his sword on the ground, causing a ground
shockwave.
Running Attack A diagonally upward slash to the left followed by a
spinning, diagonally downward slash to the left.
Deadlock Attack A diagonally downward slash to the left followed by a
diagonally downward slash to the right.
Musou Level 1 A series of diagonally upward slashes alternating from
left to right.
Musou Level 3 A series of diagonally upward slashes alternating from
left to right. During this musou, fireballs are falling
from above.
True Musou A series of diagonally upward slashes alternating from
left to right, finishing with a series of three spinning,
diagonally downward slashes to the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Damages enemies within a specific range with a elemental ground
attack. Pressing square once will cause a fire attack, twice for a
lightning attack, and three times for an ice attack.
R1 + T(T): Calls for volley fire from behind. Pressing triangle one time
will fire regular arrows, twice for charged arrows, and three times for
rifle fire.
Character Strategies:
Sakon is one of those rare characters that has useful moves in all of his
charge attacks and special attacks. Also, unlike most characters, you don't
need to have his entire move set for him to be good. He is powerful right out
of the box with great attacks. His S string is quick, has lots of range, and
is powerful. His charge attacks are all useful. His C1 is great to break an
enemy's guard and the grab attack is unblockable as well. His C2, C3, and C4
all are great crowd clearers. His C3 routinely goes around an enemy's block
while his C4 is great for both crowds and one on one battles. In fact, his
weakest move is probably his C2, not because it's bad, but because his other
charge attacks all outshine it. His C2, however, is also useful for both
crowd control and dueling. His elemental ground attack special is great for
crowds, but you can sometimes get caught when powering it up. The ice attack
is useful for freezing, but the amount of start up time it has can sometimes
nullify its uses. His volley special is great to the point of almost broken.
The charged arrows can dizzy while the rifle fire can break the opponent's
guard and dizzy. Whenever you're fighting an enemy officer, it's always nice
to have this move going on while you're attacking. His regular musou is
generic, but deals nice damage. His level 3 musou deals a lot of damage to
anyone who gets hit by the fireballs. The Wind element is good for Sakon, but
really, any element is good for Sakon. He is just one of those characters
that can dominate with whatever you give him.
When fighting Sakon, watch out for his quick S string. The computer AI
doesn't like to do a lot of charge attacks, but with Sakon, charge attacks
aren't really needed. His regular move set is quick and has enough range to
hurt you on its own. He won't use his C1 often, but that doesn't mean you can
just block whenever you want. His C1 is faster than most, so you might end up
getting your block broken if you're not careful. Overall, Sakon is one of the
tougher enemies.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3u. Yoshihiro Shimazu's Move Set
SW2PCYOS \____________________________________________________
How to Unlock: Clear Ginchiyo Tachibana's Story Mode.
Weapon Type: Hammer
Starting Stats: Maximum Stats:
Life: 130 Life: 320
Musou: 80 Musou: 240
Attack: 93 Attack: 195
Defense: 93 Defense: 195
Ride: 85 Ride: 170
Speed: 90 Speed: 150
Dex: 86 Dex: 146
Luck: 87 Luck: 182
Titles:
Level 1-10: Hero of Satsuma
Level 11-20: Proud Veteran
Level 21-30: Shimazu the Devil
Level 31-40: Wild Gambler
Level 41-49: One Man Army
Level 50: Island Colossus
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward swing to the left.
SS A diagonally downward swing to the right.
SSS A horizontal swing to the left.
SSSS A diagonally downward swing to the right.
SSSSS A diagonally upward swing to the left.
SSSSSS A diagonally upward swing to the right.
SSSSSSS A horizontal swing to the left.
S8-S11 A series of spinning, horizontal swings to the left.
SSSSSSSSSSSS A horizontal swing to the right.
T Slams his hammer on the ground, causing a ground
shockwave.
ST A diagonally upward swing to the right.
SST A thrust forward with his hammer that dizzies.
SSST A horizontal swing to the left.
SSSST A spinning, horizontal swing to the left that launches
the enemy.
SSSSST A spinning, horizontal swing to the right followed by
another horizontal swing to the right.
SSSSSST A grab attack where Yoshihiro grabs the enemy, throws
them forward, and then performs a diagonally upward swing
to the right that launches the enemy. When the enemy
lands on the ground, it creates a ground shockwave that
damages other enemies.
SSSSSSST Jumps and slams his hammer on the ground, causing a
ground fissure that hits any enemies around Yoshihiro.
Horse S A swing towards the back of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A swing towards the back of the horse.
Horse S4-S8 A series of swings alternating from towards the front to
towards the back of the horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A swing straight down off to the side of the horse that
dizzies.
Horse SSST A slash towards the back of the horse on the left side
and then a slash towards the back of the horse on the
right side.
Jump Attack A downward swing to the left.
Jump Charge Slams his hammer on the ground, causing a ground
shockwave.
Running Attack Hops forward with a shoulder block.
Deadlock Attack A shoulder block that launches the enemy followed by a
slam of his hammer on the ground that causes a ground
fissure that hits any enemy around Yoshihiro.
Musou Level 1 Slams his hammer on the ground multiple times, causing a
ground shockwave each time. Yoshihiro stands in one
place when performing this musou.
Musou Level 3 Slams his hammer on the ground multiple times, causing a
ground shockwave each time. Yoshihiro stands in one
place when performing this musou. During this musou,
there are multiple ground shockwaves that appear.
True Musou Slams his hammer on the ground multiple times, causing a
ground shockwave each time, finishing with three slams of
his hammer on the ground. Yoshihiro stands in one place
when performing this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Increases attack power but lowers defense.
R1 + T: Powers up to be able to run into enemies and deal damage to them.
Character Strategies:
Yoshihiro is a powerhouse with a lot of range. The problem with that range is
that sometimes, an enemy can get inside of your range and hit you. This
doesn't happen to often, but you will find that sometimes you can miss an
attack simply because the enemy is too close. His regular attacks are all
generic swings. The last four hits of his S string don't connect with the
rest of his S string, which means that the enemy can block the last four hits
if you caught them in a combo. Because of this, it is always best to end with
a charge attack. His C1 isn't as slow as some of the other character's first
charge attack and has good range to it. His C3 can be a good move to use, but
it can miss sometimes if the enemy is too close. His C7 is very good to use
against a blocking enemy. His best charge attack is his C8, which has good
range and has a jumping motion to it. This allows you to sometimes get behind
the enemy with this move and hit them. The rest of his charge attacks are
just generic swings or variations of them. Another problem Yoshihiro has is
his slow attack speed. He can be knocked out of his attacks very easily.
However, this changes when you get his Self skill, which allows him to
withstand a lot of attacks when your musou bar is full. Combine this with
Resilience 3 and there will be very few attacks that can knock you out of your
move set. It is always best to keep Yoshihiro's musou bar full because of
this. Besides, Yoshihiro's musou is slow and doesn't do as much damage as it
probably should anyways. Yoshihiro really doesn't have a best element. All
elements work equally as well with him. The Demon element does work a lot
better than the other elements, but that element is normally the exception and
hard to find.
When fighting Yoshihiro, take advantage of his slow attacks. His first attack
is very predictable for both his S string and his C1. Of course, you will
need to get inside of Yoshihiro's range first. Speedy characters are the best
characters to use against Yoshihiro because they can get to Yoshihiro and
attack before he can swing his hammer. Also, if you do manage to get caught
up in a combo, just hold the block button the entire time. A lot of times,
you can manage to get a block inside one of his attacks, which will give you
some time to perform a counter attack.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3v. Ginchiyo Tachibana's Move Set
SW2PCGIN \____________________________________________________
How to Unlock: Initially available.
Weapon Type: Lightning Sword
Starting Stats: Maximum Stats:
Life: 108 Life: 267
Musou: 102 Musou: 306
Attack: 84 Attack: 169
Defense: 87 Defense: 174
Ride: 90 Ride: 178
Speed: 124 Speed: 194
Dex: 126 Dex: 196
Luck: 93 Luck: 189
Titles:
Level 1-10: Dosetsu's Heiress
Level 11-20: Brave Princess
Level 21-30: Southern Fury
Level 31-40: Queen of Valor
Level 41-49: Kyushu's Finest
Level 50: Lady of Thunder
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally downward slash to the right.
SSS A horizontal slash to the left.
SSSS A horizontal slash to the right.
SSSSS A diagonally downward slash to the left.
SSSSSS A horizontal slash to the right.
SSSSSSS A diagonally downward slash to the left.
S8-S11 A series of diagonally upward slashes alternating from
right to left.
SSSSSSSSSSSS A horizontal slash to the right.
T A lightning storm that surrounds her.
ST A diagonally upward slash to the right.
SST A vertical slash downwards that dizzies.
SSST A spinning, diagonally downward slash to the left.
SSSST Throws a ball of lightning forward that explodes into a
lightning shockwave that launches the enemy.
SSSSST A shockwave that dizzies.
SSSSSST(T) A stab. Pressing triangle more than once will cause a
beam of light to shoot out from the end of the sword.
SSSSSSST A dash forward while surrounded by a yellow aura.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST A lightning storm off to the side of the horse.
Jump Attack A downward slash to the right.
Jump Charge Throws a ball of lightning down at the ground. When the
ball hits the ground, it causes a ground shockwave.
Running Attack A flipping, horizontal slash to the right that launches
the enemy.
Deadlock Attack A diagonally downward slash to the left, a spinning
horizontal slash to the right, and a backwards stab that
shocks the opponent.
Musou Level 1 Jumps up and surrounds herself in a yellow aura that
pulsates multiple times. Ginchiyo hovers in one place
when performing this musou.
Musou Level 3 Jumps up and surrounds herself in a yellow aura that
pulsates multiple times. Ginchiyo hovers in one place
when performing this musou. During this musou, there is
a lightning storm around Ginchiyo.
True Musou Jumps up and surrounds herself in a yellow aura that
pulsates multiple times, finishing with a horizontal
slash to the left, a spinning, diagonally downward slash
to the left, and a diagonally upward slash to the right.
Ginchiyo hovers in one place when performing the main
part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Lightning storm attack.
R1 + T: Increases the power, reach, and speed of weapon attacks.
Character Strategies:
Ginchiyo is a really good all around character. Her attacks are quick and
powerful. Her C1 is dreadful. It is slow and lacks range. Her C2 through C4
are average. However, the rest of her charge attacks are really good. Her C5
and C6 are great for clearing crowds. Her C7 is unblockable, making up for
her bad C1. Its only problem is that it's harder to aim than most charge
attacks. The beam of light on that attack only activates when you hit with
the stab, which means that missing the attack will leave you pretty wide open.
Her C8 is a great combo finisher and great for any situation. She is good at
circling, which makes her two last charge attacks even more valuable. Her
musou is a general killer, but is weak against crowds. You really only want
to use her musou against officers. Her musou has short range, so you will
always want to use it as a counter or in the middle of your attacks. Her
sword special is almost broken. The reach she gains is extremely useful and
her attack speed goes through the roof, almost to the point that she's
uncontrollable. Almost. The extra power boost seems secondary to the reach
and attack speed. You should abuse this move every chance you get. When you
knock an enemy down on the ground, activate this move. Then, knock the
opponent down on the ground and power up her sword again. The enemy will be
defeated in no time flat. Her other special is decent, but the lightning
storm doesn't last a long time and it hits random places, making it
unreliable. Her best element is, of course, Lightning. She seems tailor made
for that element.
When fighting Ginchiyo, keep in mind that she is quick. Her first attack is a
compact quick slash, so unless you're playing a character that also has quick
attacks, you probably will get hit twice before you can hit her once. That
means Resilience 3 will be your friend when fighting Ginchiyo. She will
almost never use her C1, so the openings in her attacks will be few and far
between. I would play defensively around Ginchiyo. Block her attacks until
she stops attacking, then begin your attack on her. If she's powering up to
use her musou and you don't think you can reach her in time to hit her out of
it, then run away. Her musou has very short range and she doesn't move at all
when using it.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3w. Kanetsugu Naoe's Move Set
SW2PCKAN \____________________________________________________
How to Unlock: Clear Yukimura Sanada's Story Mode.
Weapon Type: Broadsword and Charms
Starting Stats: Maximum Stats:
Life: 115 Life: 289
Musou: 94 Musou: 282
Attack: 89 Attack: 183
Defense: 89 Defense: 183
Ride: 92 Ride: 181
Speed: 102 Speed: 167
Dex: 106 Dex: 171
Luck: 99 Luck: 194
Titles:
Level 1-10: Man of Honor
Level 11-20: Blade of the Uesugi
Level 21-30: Passioned Thinker
Level 31-40: Genius of Echigo
Level 41-49: Chivalrous Warrior
Level 50: Defender of Right
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward slash to the left.
SS A diagonally downward slash to the right.
SSS A horizontal slash to the left.
S4-S7 A series of diagonally upward slashes alternating from
left to right.
SSSSSSSS A horizontal slash to the right.
T Throws his charms out in front of him that can break the
enemy's guard.
TT Sends the charms upwards and then down to the ground,
causing an explosion.
ST A diagonally upward slash to the right that launches the
enemy.
STT Throws his charms upward at the launched enemy followed
by a jump and a diagonally downward slash to the left.
When the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
SST Throws his charms forward in a circular pattern that
dizzies.
SSTT A stab that causes a beam of light to shoot out from the
end of the sword.
SSST Throws his charms around him in a circular pattern
multiple times.
SSSTT Fires beams of light from the charms in multiple
directions.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of slashes alternating from towards the front to
towards the back of the horse.
Horse ST Throws his charms around him and then upwards, launching
the enemy.
Horse SST Throws his charms off to the side of the horse in a
zigzag pattern that dizzies.
Horse SSST Throws his charms around the horse in a circular pattern.
Jump Attack Throws his charms downward in a circular pattern.
Jump Charge Throws his charms out and then stomps on the ground at
the same time his charms land on the ground, causing a
ground shockwave.
Running Attack Throws his charms around him in a circular pattern.
Deadlock Attack A dashing horizontal slash that allows Kanetsugu to get
behind the enemy followed by a throw of his charms
backwards that hits the enemy multiple times.
Musou Level 1 Throws his charms forward in a circular pattern while
firing multiple beams of light from the pattern.
Kanetsugu stands in one place when performing this musou.
Musou Level 3 Throws his charms forward in a circular pattern while
firing multiple beams of light from the pattern.
Kanetsugu stands in one place when performing this musou.
During this musou, rocks are falling from above.
True Musou Throws his charms forward in a circular pattern while
firing multiple beams of light from the pattern,
finishing with throwing his charms around him in a
circular pattern and firing beams of light from the
charms in multiple directions. Kanetsugu stands in one
place when performing this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Surrounds himself with charms that act like a shield. The more
times square is pressed, the wider the area of the circle.
R1 + T(T): Creates a field that decreases the enemy's speed. The more times
triangle is pressed, the larger area the field will encompass.
Character Strategies:
Kanetsugu Naoe is a very interesting character. He isn't as strong as some of
the other characters, but his moves are all useful. Even though he doesn't
really look like it, he is more of a speed and finesse character. His regular
attacks all come out quickly. His C1 is quick and is very good at breaking
the guard of the enemies. His C2 is a great attack for one on one situations.
However, his best move for dueling is his C3. It has some power and is great
for knocking the enemy backwards. His C4 is good for crowd control, but it is
weaker than a lot of charge attacks and the lasers that shoot out of the cards
can sometimes miss an enemy, leaving you open to attack. His musou is also
lacking in power. While it is good for clearing out a crowd, it won't do much
damage against a powered up enemy officer. A really good move that he has is
his Horse C4. This move can clear out a wide circle of enemies very quickly.
Unfortunately, his specials are not that great, mainly due to the fact that
none of them last very long. The Fire, Wind, and Demon element all help add a
little bit of damage to Kanetsugu's attacks, which are lacking in that
department.
When fighting Kanetsugu, you shouldn't have to worry too much about his C1
attack. While it is a very good attack, the computer won't use it very often.
On the other hand, Kanetsugu's regular attacks are deceptively quick. The
best way to attack Kanetsugu is to focus on blocking his attacks until he is
done, then hit him with a counter attack. Also, even though it may not look
it, Kanetsugu's musou is a range musou. There are beams of light that come
out of the circular patterns that he makes with his charms. Therefore, even
though he is standing still, he does have some range to his musou.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3x. Nene's Move Set
SW2PCNEN \____________________________________________________
How to Unlock: Clear Hideyoshi Toyotomi's Story Mode.
Weapon Type: Two Daggers
Starting Stats: Maximum Stats:
Life: 100 Life: 358
Musou: 104 Musou: 312
Attack: 84 Attack: 169
Defense: 84 Defense: 169
Ride: 96 Ride: 187
Speed: 126 Speed: 196
Dex: 150 Dex: 200
Luck: 99 Luck: 192
Titles:
Level 1-10: Courtly Maiden
Level 11-20: Devoted Wife
Level 21-30: Monkey Charmer
Level 31-40: Headmistress
Level 41-49: Lovely Matron
Level 50: Far Eastern Queen
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A diagonally upward slash to the left.
S4-S7 A series of spinning kicks alternating from the right leg
to the left leg.
SSSSSSSS A spinning, handstand kick with both legs out.
T Combines her daggers in a star shape and throws them
forward. This attack can break the enemy's guard.
TT Splits the two daggers, making them go in separate
directions when they return back to Nene.
ST A diagonally upward slash to the right.
STT Jumps up and does multiple back flips slashes followed by
throwing a bomb towards the ground that explodes.
SST A spinning kick with the right leg that dizzies.
SSTT Flips upside down and spins around on her hands with her
daggers out followed by throwing her daggers around her
in a circular motion.
SSST(T) A series of horizontal slashes alternating from right to
left followed by a throw of her daggers forward. The
more times triangle is pressed, the more slashes are
performed.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST Throws a dagger upwards towards the back of the horse
that launches the enemy.
Horse SST Throws a bomb off to the side of the horse that dizzies.
Horse SSST Throws both daggers off to both sides of the horse at the
same time.
Jump Attack Throws her daggers downward.
Jump Charge Stabs the ground with both daggers, causing a ground
shockwave.
Running Attack Rolls and throws her daggers forward.
Deadlock Attack A series of four horizontal slashes alternating from
right to left followed by a throw of her combined
daggers.
Musou Level 1 Combines her daggers to form a star shape and throws them
forward multiple times. Nene stands in one place when
performing this musou.
Musou Level 3 Creates three illusions of herself, combines her daggers
to form a star shape, and throws them forward multiple
times. Nene stands in one place when performing this
musou. When this musou is performed on a horse, multiple
energy bursts appear from the ground instead.
True Musou Combines her daggers to form a star shape and throws them
forward multiple times, finishing with a horizontal slash
to the left, a horizontal slash to the right, and an
upward slash with both daggers. Nene stands in one place
when performing this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Makes copies of herself. The more times square is pressed, the
more copies will be made. Nene can make up to three copies.
R1 + T(T): Spins around and then transforms into a nearby soldier or general
on the battlefield. Pressing triangle once will turn you into a regular
soldier. Pressing triangle twice will turn you into a nearby specialized
soldier, your bodyguard, or a generic officer. Pressing triangle three
times will turn you into a nearby unique officer.
Character Strategies:
Nene is very fast, but some of her moves don't have the range to make them
really good until you get her fourth weapon. Her C1, C3, and C4 are decent
without her fourth weapon, but when you do get her fourth weapon, the area
these three attacks cover is really nice. Her C1 is quick and the second part
of it covers a wide area, which makes it good for any situation. Her C3 and
C4 are also good for any situation. Her weakest move is her C2, but even
then, it's a good move for one on one battles. Her musou is decent, but
nothing really special. Her level 3 musou doesn't do much to help it, but it
doesn't hurt the musou either. Her specials are really just novelties at
best. Her special that makes copies of herself really doesn't do much to add
damage, but it works really well to add hits to the combo meter. Her
transforming special works the best when you don't have your entire move set
unlocked yet. You get the ability to change into generic officers before you
get the second tiers of your charge attacks. However, if you do change into a
generic officer, you get the entire move set of that officer. This way, you
can have multi-tiered charge attacks of another officer before you have
unlocked your own. This is really nice when your Nene is weak, but when your
Nene has her entire move set, transforming into another officer is really just
for fun because it's too easy to get knocked out of it. As far as elements
go, Ice is good for most of her charge attacks. It's really good when paired
up with her C4, as it has multiple chances to activate and the enemy stays on
the ground during the entire move.
When fighting Nene, remember that all of her attacks are fast. Her C1 is kind
of hard to predict and knock her out of. Plus, it has really good range.
Luckily, she won't use it that much. Her first hit of her S string is also
quick. Even her jump charge seems to be faster than the jump charges of other
officers. It's best to not really focus on predicting her moves. Instead,
just play a defensive battle. Her C1 is something to worry about, but she
uses it rather sparingly. Block her normal attacks and then counter with your
own attacks when she is finished.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3y. Kotaro Fuma's Move Set
SW2PCKOT \____________________________________________________
How to Unlock: Initially available.
Weapon Type: Gauntlets
Starting Stats: Maximum Stats:
Life: 108 Life: 267
Musou: 100 Musou: 300
Attack: 88 Attack: 176
Defense: 85 Defense: 171
Ride: 100 Ride: 193
Speed: 126 Speed: 196
Dex: 150 Dex: 200
Luck: 87 Luck: 183
Titles:
Level 1-10: Ninja of the Hojo
Level 11-20: Master Fuma
Level 21-30: Fiend of Hakone
Level 31-40: The Catalyst
Level 41-49: Plague Upon Man
Level 50: Chaos Incarnate
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward punch with the right hand to the
left.
SS A diagonally upward punch with the right hand to the
right.
SSS A spinning kick with the right leg.
S4-S7 A series of horizontal punches alternating from the left
using the right hand to the right using the left hand.
SSSSSSSS Throws a dark energy wave.
T Swings both arms forward. This attack can break the
enemy's guard.
TT(T) Launches forward with multiple somersaults. The more
times triangle is pressed, the more somersaults are
performed.
ST Punches the ground with the left hand, causing a dark
energy blast that launches the enemy.
STT Slams the enemy down with a downward punch, causing a
ground shockwave.
STTT A horizontal punch with the left hand.
SST A forearm attack with the right hand to the left that
dizzies.
SSTT A diagonally upward punch with the left hand to the
right that launches the enemy.
SSTTT Throws a dark energy ball forward.
SSST A spinning punch with both fists stretched outward.
SSST(T) A series of diagonally downward punches with the left
hand alternating from left to right followed by a
spinning punch with both fists stretched outward. The
more times triangle is pressed, the more punches are
performed.
Horse S A punch towards the front of the horse.
Horse SS A punch towards the back of the horse.
Horse SSS A punch towards the back of the horse.
Horse S4-S8 A series of punches towards the front of the horse.
Horse ST An upward punch towards the front of the horse.
Horse SST Throws a bomb off to the side of the horse that dizzies.
Horse SSST Punches off to both sides of the horse at the same time.
Jump Attack Throws a dark energy wave downward.
Jump Charge Slams both hands on the ground, causing a ground
shockwave.
Running Attack Swings both arms forward.
Deadlock Attack A backflip kick that launches the enemy followed by a
jump into the air, a grab of the enemy, a flip around,
and then a slam of the enemy on the ground headfirst. If
Kotaro misses with the grab, he will wait for the enemy
to land on the ground and then he will stomp on the
enemy, causing a ground shockwave.
Musou Level 1 Runs forward performing multiple punches.
Musou Level 3 Creates two illusions of himself and then runs forward
performing multiple punches. When this musou is
performed on a horse, multiple dark energy bursts appear
from the ground instead.
True Musou Runs forward performing multiple punches, finishing with
a spinning kick with the right leg and a spinning punch
with both arms stretched out.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Stretches out his arm, grabs the enemy, and throws them.
R1 + T: A ninjutsu move where he creates four fireballs and throws them.
Character Strategies:
Kotaro is a very interesting character. The first three hits of his S string
do not have that much range. However, the last five hits are very quick and
the projectile attack at the end can be very damaging. Also, you can circle
around the enemy using the alternating punches and then hit the enemy with the
energy wave. His C1 is very useful for breaking the opponent's guard.
However, the forward summersaults at the end of the attack can be hard to
control sometimes. His C3 has a guard break in the middle of the attack, but
the dark energy ball at the end of it cannot be aimed. You must aim the
attack before the second punch of the move. His C4 is probably his best
attack. The multiple punches have a wide range and can be very damaging to an
enemy officer, while the spin at the end can knock the entire crowd backwards
in an instant. His running musou attack is slow enough to be controlled,
although sometimes you can over run the enemy if you are just targeting one
person. His throw special attack is useful for dealing with a blocking
opponent, but his fireball attack doesn't do enough damage to warrant using.
Of course, Kotaro's best element is the Demon element.
Out of all the characters in the game, Kotaro seems to be the one that likes
to perform his C2 attack the most. It can be a very annoying attack, since it
is very quick. The first attack on his regular move set is quick, but lacks
range. Therefore, if you have a long ranged character, you can normally get
off the first hit before Kotaro can get to you. His C1 would be very annoying
if he ever decided to use it. Kotaro's musou is a running attack, which means
he can normally get around your guard if you try to block it. Therefore, it
is best to just try to hit Kotaro when you see him charging up for the musou.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 3z. Musashi Miyamoto's Move Set
SW2PCMUS \____________________________________________________
How to Unlock: Unlock all characters other than Okuni and Ranmaru Mori.
Weapon Type: Two Swords
Starting Stats: Maximum Stats:
Life: 120 Life: 295
Musou: 92 Musou: 276
Attack: 92 Attack: 188
Defense: 88 Defense: 181
Ride: 93 Ride: 182
Speed: 106 Speed: 171
Dex: 106 Dex: 171
Luck: 93 Luck: 189
Titles:
Level 1-10: Untamed Frenzy
Level 11-20: Dual Swordsman
Level 21-30: Deadly Artist
Level 31-40: Great Teacher
Level 41-49: Unrivaled Master
Level 50: Living Legend
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally downward slash to the right.
SSS A horizontal slash to the right.
S4-S7 A series of diagonally upward slashes alternating from
left to right.
SSSSSSSS A double slash with one sword going diagonally upwards to
the right and one sword going diagonally downwards to the
left.
T Jumps and performs a downward slash with both swords that
breaks the enemy's guard.
TT A kick with the left leg.
TTT A spinning, horizontal slash to the left with the left
sword followed by a downward slash with the right sword.
ST A diagonally upward slash to the right that launches the
enemy.
STT Jumps up and performs multiple stabs downward at the
launched enemy.
STTT Stabs downward at the enemy and performs a back flip
kick. When the enemy lands on the ground, it creates a
ground shockwave that damages other enemies.
SST A stab with both swords that dizzies.
SSTT A horizontal slash to the right.
SSTTT Jumps forward and performs a double horizontal slash with
one sword going right and one sword going left. During
this attack, multiple smaller slashes appear around
Musashi.
SSST A double horizontal slash with one sword going right and
one sword going left.
SSST(T) A series of horizontal slashes alternating from right to
left followed by a double horizontal slash with one sword
going right and one sword going left. The more times
triangle is pressed, the more horizontal slashes are
performed.
Horse S A slash towards the front of the horse on the right side.
Horse SS A slash towards the front of the horse on the left side.
Horse SSS A slash towards the front of the horse on the right side.
Horse S4-S7 A series of slashes towards the front of the horse
alternating from the left side to the right side.
Horse SSSSSSSS A double slash towards the back of the horse on the right
side.
Horse ST Slashes towards the front on both sides of the horse at
the same time with both swords that launches the enemy.
Horse SST Slashes towards the front on both sides of the horse at
the same time with both swords that dizzies.
Horse SSST Slashes towards the back on both sides of the horse at
the same time with both swords.
Jump Attack A slash downward with both swords.
Jump Charge Stabs the ground with both swords, causing a ground
shockwave.
Running Attack Runs and performs a series of three horizontal slashes
alternating from right to left, fishing with a spinning
horizontal slash to the right.
Deadlock Attack A diagonally downward slash to the left followed by two
diagonally downward slashes to the right, a horizontal
slash to the left and a spinning, horizontal slash to the
right.
Musou Level 1 A series of diagonally downward slashes alternating from
left to right. Musashi stands in one place when
performing this musou.
Musou Level 3 A series of diagonally downward slashes alternating from
left to right. During this musou, multiple smaller
slashes appear around Musashi. Musashi stands in one
place when performing this musou.
True Musou A series of diagonally downward slashes alternating from
left to right, finishing with three double slashes with
one sword going diagonally upwards to the right and one
sword going diagonally downwards to the left. Musashi
stands in one place when performing the main part of this
musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Counter attack stance. When you are in this stance and an enemy
attacks you, you immediately parry the attack and perform three quick
slashes in a triangular pattern.
R1 + T: A war cry that fills up the musou bar.
Character Strategies:
Musashi is an above average character. His fourth weapon really makes him
better than he should be. His C1 is a great dueling attack since it has two
guard breaks. Unfortunately, the last hit is very vertical, which means it
has to be aimed precisely or it will miss. His C2 is one of the better and
most damaging C2 attacks out there. His C3 also has a guard break at the end
of the move, but enemies will roll out of its way most of the time. Also, the
jump near the end of the move can sometimes be a blessing or a pain. It can
either jump you to behind your opponent or it can simply jump you away from
the opponent. His C4 and the end attacks to his regular move set are about
the same. His C4 simply has more elemental activation moves than his regular
move set. His musou keeps him in one place, but it has wide range.
Unfortunately, his level 3 musou can sometimes knock enemy officers into the
air and out of the way of the attack. His horse attacks do alternate from
side to side, but they have a very wide range of motion. His horse charge
attacks do hit both sides. Musashi's running attack is a multi hit attack.
You can hit enemies multiple times, making this a very damaging attack. You
can also take advantage of hit and run attacks using this move. His war cry
special is very cheap and will quickly fill up your musou bar. Also, his Self
skill is just as cheap. If you are every caught in a combo, simply press
Triangle and Musashi will perform an elemental horizontal slash. This means
that unless you are juggled, you shouldn't be hit by too many attacks.
Musashi works well with any element, but the Demon element on his fourth
weapon turns him into a character comparable with Keiji and Tadakatsu.
When fighting Musashi, you need to watch out for his C1 attack. Since his C1
attack is a jumping attack, you will normally juggle Musashi a lot.
Unfortunately, this means you will be dealing less damage to him with each
attack. The trick is to try to catch Musashi when he is not performing his C1
to deal the most damage to him. Unfortunately, the first attack on his S
string is decently quick, so it will take a good eye and good timing to catch
him off guard. Since he stands still for his musou attack, you can run away
from it.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4. Story Mode Walkthroughs
SW2STORY \____________________________________________________
Every character except for Ranmaru Mori and Okuni have their own Story Mode.
The Story Mode takes your character through different battles on the way to
unifying Japan for either themselves or their lord.
Each character has their own unique walkthrough for each stage, as most of the
stages are different for each character, even if multiple characters play on
the same side on the same stage. Normally, the missions are different for a
character in a stage.
I have listed the victory and defeat conditions for each stage, as well as the
armies that are on the battlefield. I have tried to list all the
reinforcements that arrive during the course of the battle. Each walkthrough
is a walkthrough for Hard mode. While I was making the walkthrough for the
stage, I was actually following the path in the game, so I know these
walkthroughs work.
Of course, you may find a different path through your game, triggering
different missions or different scenarios. I have listed only one possibility
for each stage. There are many more possible outcomes that could happen on a
stage. I have tried to maximize the completed missions and kills in my
walkthroughs while minimizing casualties. Hopefully, I have succeeded.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4a. Yukimura Sanada's Walkthrough
SW2STYUK \____________________________________________________
--------------------------------
Stage 1: Retreat from Nagashino
--------------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Katsuyori or Yukimura is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda Army: | Oda-Tokugawa: |
| Katsuyori Takeda | Nobunaga Oda |
| Yukimura Sanada | Ieyasu Tokugawa |
| Keiji Maeda | Tadakatsu Honda |
| Masatane Hara | No |
| Masakage Yamagata | Katsuie Shibata |
| Nobufusa Baba | Nobutada Oda |
| Reinforcements: | Kazumasu Takigawa |
| None | Nagahide Niwa |
| | Tadatsugu Sakai |
| | Yasumasa Sakakibara |
| | Nobumori Sakuma |
| | Reinforcements: |
| | Hideyoshi Hashiba |
| | Mitsuhide Akechi |
| | Nobumasa Okudaira |
| | Hanzo Hattori |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, turn around and pick a fight with Katsuie Shibata.
This will cause a mission to appear to defeat the Oda enemies on the front
line. You will need to defeat two other officers in order to complete this
mission. Those officers are Kazumasu Takigawa and Nagahide Niwa. Once they
are defeated, rush over to where Katsuyori Takeda is at. He should be getting
attacked by Hideyoshi Hashiba. When you get close to Katsuyori, you should
get a mission to defend his retreat. Defeat Hideyoshi and allow Katsuyori to
escape. He will attempt to go east, but the gates will be closed, so he will
have to go south. Clear out some enemies on the bridge structure and wait for
the riflemen ambush inside Tobigasu Garrison. Once that happens, defeat
Nobumori Sakuma. When Katsuyori makes it to Nagashino Castle, Mitsuhide
Akechi and Nobumasa Okudaira will ambush him. You will get a mission to
defeat them both. Defeat these two generals to complete the mission and allow
Katsuyori to continue to retreat.
Katsuyori will continue north towards either the Maruyama Garrison or the
northeast stronghold (I've seen both). For this walkthrough, let's just
assume he's going to the Maruyama Garrison (the northeast stronghold is
actually easier and simpler). When he gets near the stronghold at the
intersection of the two paths, Hanzo Hattori will appear. Defeat Hanzo and
allow Katsuyori to continue his retreat. Inside Maruyama Garrison, there
should be a couple of officers in there waiting for Katsuyori. Defeat them to
allow Katsuyori a clear path to safety. During this time, you should get a
mission to defeat the Tokugawa Army. This mission consists of defeating
Ieyasu Tokugawa, Tadatsugu Sakai, and Yasumasa Sakakibara. Defeat all three
generals while waiting for Katsuyori to retreat. There should be only three
or four generals left on the board. Three of them should be Nobunaga Oda, No,
and Tadakatsu Honda. If you're good at fighting or you have a powered up
Yukimura, go fight Tadakatsu Honda for the experience and completion sake. If
you get Tadakatsu down to half life, a mission will appear to defeat him. If
you don't feel like fighting Tadakatsu, Keiji Maeda will keep Tadakatsu in
check, so just run into the enemy main camp. There, you will have to fight
Nobunaga and No. Defeat No first to get the distraction out of the way, then
focus on finishing off Nobunaga.
---------------------------------
Stage 2: Siege of Odawara Castle
---------------------------------
Victory Condition: Defeat Ujimasa. (Later changes to Defeat Ujimasa and
Ujinao.)
Defeat Conditions: Hideyoshi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Hojo Army: |
| Hideyoshi Toyotomi | Ujimasa Hojo |
| Mitsunari Ishida | Ujiteru Hojo |
| Sakon Shima | Ujitada Hojo |
| Kanetsugu Naoe | Ujimitsu Hojo |
| Yukimura Sanada | Ujitaka Hojo |
| Keiji Maeda | Masataka Kasahara |
| Norihide Matsuda | Yoshitake Mibu |
| Reinforcements: | Naohide Matsuda |
| Kanbei Kuroda | Yasusato Matsuda |
| | Masayo Ito |
| | Naoshige Chiba |
| | Yasuhiro Ogasawara |
| | Naosada Hojo |
| | Tanenaga Hara |
| | Norisada Ueda |
| | Ujinori Uesugi |
| | Ujinaga Narita |
| | Reinforcements: |
| | Ujinao Hojo |
| | Kotaro Fuma |
| | Ujifusa Hojo |
| | Hiroteru Minagawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts off, you will want to make your way to the central
clearing. Defeat the Defense Captain to open the gate to Mt. Ishigaki.
Defeat Ujiteru Hojo and Naosada Hojo (wait, Hojo names start with things other
than Uji???) to take the mountain and open up all the gates in the central
area. Make your way out through the south gate. Some enemies will attempt to
charge their way to the central area. Clear them out and then head over to
the southwestern fort. Kanbei Kuroda should have appeared there with the
engineers to build the castle. However, Ujitada Hojo is here trying to stop
them. Defeat Ujitada Hojo and then go north of Mt. Ishigaki. Near the
northern garrison, Ujitaka Hojo and Norisada Ueda is trying to get to
Hideyoshi Toyotomi. Defeat these two and then immediately head to the
southern garrison. When the castle is completed in the central area, a new
path will appear in the central area and a siege ramp will appear in the
southern garrison. You will need to protect the siege ramp as it's getting
into place. You can get a head start by clearing out some of the enemy troops
in this area, as well as getting rid of Yasusato Matsuda.
When the siege ramp is in place, make your way up the ramp and inside the
castle. Check the map for Masataka Kasahara's position, as you will get a
mission from Hideyoshi to save one of his officers. You can't find the
officer on the map, but he is next to Masataka. Defeat Masataka to save the
officer and complete the mission. The front gates should be opened, so the
enemy will begin to march on your makeshift castle. Start defeating enemies
that are outside of the main keep of the castle. There should be a few in the
north and a few in the middle areas. There's no real pattern to the
destruction. Just everyone except for Ujimasa Hojo should be dead before you
move on. Once Ujimasa is the only Hojo left, defeat the Defense Captain
protecting the main keep and then go inside the castle.
Once inside the castle, there are some annoying things you have to do first.
The gate on the first floor is locked, so you have to go to the second floor
and destroy the statue that is blocking the mechanism that controls the gate
on the first floor. Head down through the gate on the first floor to get to
another mechanism that controls the gate on the second floor. Destroy the
statue blocking the mechanism and then make your way back up the stairs again.
Go through the gate and head to the third floor. When you reach this floor,
you will face off with Ujimasa Hojo. However, when you defeat Ujimasa, it
turns out that the person you just fought was just an illusion made by Kotaro
Fuma. You will need to defeat Kotaro before you can go back outside of the
main keep. Kotaro will be on the second floor. While you are fighting
Kotaro, Ujimasa and a few other Hojo officers will surround your main camp.
Defeat Kotaro quickly and then make your way back down to the first floor and
out of the main keep. Get on your horse and ride back to your main camp.
When you reach your main camp, first defeat Ujifusa Hojo and Hiroteru
Minagawa. Then, you can focus on the two Hojo leaders. Defeat them in any
order you want.
-----------------------------
Stage 3: Rescue of Mitsunari
-----------------------------
Victory Condition: Mitsunari arrives at the Escape Point.
Defeat Conditions: Mitsunari or Kanetsugu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Ishida Army: | Anti-Ishida Army: |
| Mitsunari Ishida | Kiyomasa Kato |
| Yukimura Sanada | Yasuharu Wakisaka |
| Keiji Maeda | Nagamasa Kuroda |
| Kanetsugu Naoe | Iemasa Hachisuka |
| Sakon Shima | Yoshiaki Kato |
| Reinforcements: | Reinforcements: |
| Yoshinobu Satake | Hanzo Hattori |
| | Masanori Fukushima |
| | Yoshinaga Asano |
| | Takatora Todo |
| | Tadaoki Hosokawa |
| | Terumasa Ikeda |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, go north. When you reach Nagamasa Kuroda, defeat him.
When Nagamasa is defeated, Hanzo Hattori will appear north of you. Make your
way through the alleyways towards Hanzo and defeat him. You will find out
that it was just a double of Hanzo, which means he's still out there on the
loose. Continue to follow the alleyways until you are close to Iemasa
Hachisuka and Sakon Shima. Help out Sakon by defeating Iemasa. Take the
north route all the way around to the castle that Mitsunari Ishida is holed up
in. Inside Nijo Castle, Yasuharu Wakisaka should be here, so escort him out
of the castle by defeating him. Two more Hanzos should appear, one at
Mitsunari and one at Kanetsugu. You will get a mission to defeat both Hanzos.
Also, a Spy Captain will appear with both Hanzos. Defeat both the Hanzo and
the Spy Captain near Mitsunari and then leave the castle through the western
gate. Make your way south along the western path. You want to rescue
Kanetsugu Naoe next. Defeat the Hanzo and the Spy Captain here too. This
will complete your mission to defeat both Hanzos. Unfortunately, both Hanzos
you killed were doubles.
By this time, both Kiyomasa Kato and Yoshiaki Kato should be moving. Head
towards Kiyomasa first and defeat him. Make your way towards Yoshiaki, who
should be trying to get to Mitsunari, and defeat him as well. This should
cause enemy reinforcements to arrive. You should eventually get two missions.
The first mission is to defeat all the enemy reinforcements. The second
mission is to help Mitsunari and Kanetsugu meet at the rendezvous point. In
the south, Yoshinaga Asano and Masanori Fukushima should be trying to get to
Mitsunari. Defeat them both and then make your way towards Mitsunari. He
should be trying to escape now. Defeat the enemy officer that is north of him
to complete the mission. There should be even more enemy reinforcements now.
They should all arrive along the eastern route, making it easy to knock each
one of them off one by one. The first two generals that you should defeat are
Nagamasa Kuroda and Tadaoki Hosokawa. Take the eastern path south towards
where Yasuharu Wakisaka and Terumasa Ikeda are. They should be harassing
Kanetsugu, so defeat them both to allow Kanetsugu to reach the rendezvous
point. Once both Mitsunari and Kanetsugu are at the rendezvous point, they
will talk strategy and decide it's best to run away. During this time, Hanzo
will appear again. You should defeat Kiyomasa Kato and Hanzo to provide
Mitsunari an open path to the escape point. Hanzo is powered up, so it may
take some time to bring him down. But at least this time, you're bringing
down the real deal. Once Mitsunari reaches the escape point, the stage is
finished.
--------------------------------
Stage 4: Defense of Ueda Castle
--------------------------------
Victory Condition: Defeat Hidetada.
Defeat Conditions: Masayuki or Yukimura is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Sanada Army: | Tokugawa Army: |
| Masayuki Sanada | Hidetada Tokugawa |
| Yukimura Sanada | Hanzo Hattori |
| Genba Karasawa | Ina |
| Mino Kaneko | Yasumasa Sakakibara |
| Yorisada Yazawa | Nobuyuki Sanada |
| Reinforcements: | Hidehisa Sengoku |
| Kanetsugu Naoe | Tadamasa Mori |
| Keiji Maeda | Ietsugu Sakai |
| | Hidemasa Ogasawara |
| | Tadachika Okubo |
| | Tadamasa Matsudaira |
| | Bitchu Hineno |
| | Masanobu Honda |
| | Kazuaki Toda |
| | Tadamasa Honda |
| | Yasunaga Ishikawa |
| | Yorimizu Suwa |
| | Reinforcements: |
| | Kotaro Fuma |
+-------------------------------------+-------------------------------------+
Walkthrough:
I'm not a big fan of Ueda Castle, but at least on the Sanada side, you can at
least see where all the tunnels go. When the stage starts, make your way
south to where Tadamasa Mori is located at. You will eventually get a mission
to ambush Tadamasa Mori and Hidehisa Sengoku, so get a jump start on the
mission and defeat Tadamasa. Make your way through the tunnels to where
Hidehisa is at and defeat him to complete the mission. You will get
reinforcements in the form of Keiji Maeda and Kanetsugu Naoe, so the odds will
get evened up a little. Make your way through the main gates to Ueda Castle
and prevent Yasumasa Sakakibara from going inside. Defeat him and then head
north. What you will want to do is defeat any enemy generals that are in Mino
Kaneko's way. The first one to cause problems for Mino should be Kazuaki
Toda. Defeat him and move on. When you get close to Nobuyuki Sanada, you
will get a mission to defeat him to protect Toishi Castle. Defeat Nobuyuki
and then continue to clear enemies out of Mino's path. Kotaro Fuma will
eventually show up to try to stop Mino. Kotaro is powered up, so he's not
going down without a fight. Defeat Kotaro and then finish up assisting Mino
to the floodgate. When Mino reaches the floodgate, he will initiate the flood
attack against the Tokugawa forces.
The flood attack will cause three enemy generals to retreat and injure Ina,
taking away her powered up status. Go over and help Kanetsugu get rid of
Yasunaga Ishikawa. Eventually, Hanzo Hattori will reappear on the
battlefield...in three places. Typical Hanzo. When you get close to one of
the Hanzos, you will get a mission to defeat all three of them. One is
outside the front gates of Ueda Castle, one is inside the underground area of
Ueda, and one is inside Toishi Castle. Hunt down all three Hanzos before they
can do any damage to Masayuki. Luckily, Keiji should disappear and reappear
near Masayuki, protecting him for a little while. Defeat all three Hanzos and
make him realize that he's just a failure. The southeastern garrison should
be the last place where Tokugawa forces are at, other than the main camp of
course. Make your way towards that point and defeat Ietsugu Sakai and
Yorimizu Suwa. From here, it's a straight shot into the east gate of the
enemy main camp. Inside the main camp, you will deal with three enemy
generals. Masanobu Honda and Ina are guarding Hidetada Tokugawa. Get rid of
Hidetada's two bodyguards. Ina should be easy to defeat since she was injured
in the flood attack. Once Hidetada is defeated, you will have successfully
defended Ueda Castle. However, you will get grim news that Mitsunari Ishida
lost at Sekigahara.
------------------------
Stage 5: Osaka Campaign
------------------------
Victory Condition: Defeat Ieyasu. (Later changes to Defeat Keiji.)
Defeat Conditions: Hideyori or Yukimura is defeated. (Later changes to
Hideyori, Yukimura, or Kanetsugu is defeated.)
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Tokugawa Army: |
| Hideyori Toyotomi | Ieyasu Tokugawa |
| Yukimura Sanada | Ina |
| Musashi Miyamoto | Masamune Date |
| Harunaga Ono | Kanetsugu Naoe |
| Harufusa Ono | Hidetada Tokugawa |
| Morichika Chosokabe | Takatora Todo |
| Matabei Goto | Katsumoto Katagiri |
| Teruzumi Akashi | Toshitsune Maeda |
| Katsunaga Mori | Tadamasa Sengoku |
| Shigenari Kimura | Shigenaga Katakura |
| Reinforcements: | Naotaka Ii |
| Kanetsugu Naoe | Tadateru Matsudaira |
| | Nagamasa Kuroda |
| | Hidemune Date |
| | Yasunaga Matsudaira |
| | Katsunari Mizuno |
| | Ietsugu Sakai |
| | Tadanao Matsudaira |
| | Tadaoki Naito |
| | Tadatomo Honda |
| | Yoshinobu Satake |
| | Tadaoki Hosokawa |
| | Reinforcements: |
| | Keiji Maeda |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, you're inside the main keep of your castle. Katsumoto
Katagiri is inside the main keep also, so you want to kick him out by
defeating him. Once he is defeated, make your way outside through the main
gate. Your horse will be waiting out there for you. Once outside the castle,
defeat Naotaka Ii, Tadanao Matsudaira, and Toshitsune Maeda. All the while,
Musashi Miyamoto will start talking about Yukimura's past, thinking he's some
kind of fight commentator or something. Although, he will inform you that you
need to take the Sanada Ward, which will be an important stop in the future.
Once the main gate is clear of enemies, make your way south. Ieyasu Tokugawa
will order a cannon to approach the main gate. Destroy the cannon before it
can approach the main keep of your castle. This will cause Ina and Masamune
Date to lead their armies at your main keep from two directions. Defeat any
enemy generals that may still be in this area to prevent them from storming
your castle and then make your way over to Ina's army.
Ina will be here with Tadamasa Sengoku, Tadateru Matsudaira, and Nagamasa
Kuroda. You will get a mission to prevent Ina from entering the main keep of
your castle, but you might as well just defeat all of these enemy generals to
protect Hideyori Toyotomi. Once the eastern gate is cleared of enemies, make
your way over to the western gate. Here, Masamune is trying to enter the main
keep through this entrance. He will be here with Yasunaga Matsudaira and
Tadaoki Naito. You will get a mission to prevent Masamune from entering the
main keep, so defeat him first to complete the mission. After that, clear
this entrance of all enemies. This will cause the Toyotomi Army to begin to
march on Ieyasu Tokugawa's main camp. However, there is a couple more things
you need to do before you can begin you yourself can charge the main camp.
Head south to where Kanetsugu Naoe is. He is in the Sanada Ward and he will
be powered up. He will challenge you to a duel to the death. You will get a
mission to defeat Kanetsugu. He has a lot of defense, so this will be a long
battle. Defeating him will cause him to defect to your side and get the
cannons firing on Ieyasu's main camp. There should be two more enemies in the
Sanada Ward. Yoshinobu Satake and Hidemune Date should also be here, so
defeat them to protect Kanetsugu.
From this point forward, it's just cleaning up the rest of the Tokugawa Army.
Shigenaga Katakura should be in the northwestern area of the castle, so get
rid of him first. After that, there should only be the enemies that are
around the Tokugawa main camp. Hidetada Tokugawa and Tadatomo Honda should be
at the front gate of the Tokugawa main camp. Ietsugu Sakai should be at the
western gate of the enemy main camp and Tadaoki Hosokawa should be at the
eastern gate. Defeat all four generals and then enter the Tokugawa main camp.
Here, Ieyasu Tokugawa should be all alone, so defeat him. This will not end
the battle, but this will force all the enemy soldiers to retreat. There is
just one more thing left to do. Keiji Maeda will appear near the main gate of
the main keep of the castle. He will challenge you to a one on one fight.
You will get a final mission to defeat Keiji. Keiji is powered up and has a
lot of attack and defense, but just remember, the second part of Yukimura's C3
breaks the enemy's guard, so abuse this to defeat Keiji.
----------------------------
Dream: Battle of Sekigahara
----------------------------
Victory Condition: Defeat Ieyasu.
Defeat Conditions: Mitsunari is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Western Army: | Eastern Army: |
| Mitsunari Ishida | Ieyasu Tokugawa |
| Sakon Shima | Tadakatsu Honda |
| Ginchiyo Tachibana | Hanzo Hattori |
| Yoshihiro Shimazu | Ina |
| Yukimura Sanada | Nagamasa Kuroda |
| Yukinaga Konishi | Tadaoki Hosokawa |
| Hideie Ukita | Takatora Todo |
| Reinforcements: | Yoshimasa Tanaka |
| None | Terumasa Ikeda |
| | Yoshiaki Kato |
| | Sadatsugu Tsutsui |
| | Tadayoshi Matsudaira |
| | Masanori Fukushima |
| | Yoshinaga Asano |
| | Kazutoyo Yamanouchi |
| | Hirotaka Terasawa |
| | Hideaki Kobayakawa |
| | Hiroie Kikkawa |
| | Hidemoto Mori |
| | Yasuharu Wakisaka |
| | Yoshinobu Satake |
| | Reinforcements: |
| | Naomasa Ii |
| | Masamune Date |
| | Kojuro Katakura |
| | Shigezane Date |
| | Tsunamoto Oniniwa |
| | Hideyasu Yuki |
| | Yasumasa Sakakibara |
| | Tadachika Okubo |
| | Masanobu Honda |
| | Tadamasa Honda |
| | Tadatoshi Sengoku |
| | Yasunaga Ishikawa |
| | Tadamasa Mori |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off in the northern part of the map. Immediately defeat Sadatsugu
Tsutsui. While you're fighting Sadatsugu, Sakon Shima should get sniped by
the enemy riflemen, which cuts his life bar in half. Don't worry about him
right now. Instead, make your way east and defeat Kazutoyo Tamanouchi and
then go west to the northwestern garrison to defeat Takatora Todo. From the
northwestern garrison, make your way south to the central area of Sekigahara.
Make your way over to Sakon Shima right away. When you reach Sakon, he will
begin to retreat. When he reaches your main camp, he will completely leave
the battlefield. Defeat the enemy officers that are in this area to prevent
them from causing anymore problems to Sakon. When two of them are defeated,
Tadakatsu Honda will begin his march towards your main camp. He will have to
get through you first to get there. Tadakatsu is powered up, so he will be
difficult to beat. This is why you should defeat the enemy officers in this
area quickly, so you can make the battle a one on one fight. Try to defeat
Tadakatsu as quickly as possible, as enemy reinforcements will be arriving
soon. When Tadakatsu is defeated, begin clearing out the enemy officers that
are in central Sekigahara. Eventually, Ginchiyo Tachibana should make her way
close to the enemy main camp. When she does, Naomasa Ii will ambush her.
Make your way over to Ginchiyo. You will get a mission to rescue her. Defeat
Naomasa Ii to complete this mission. Now, continue clearing out the central
area.
You should have most, if not all, of the enemy officers in the central area
defeated by the time Masamune Date arrives with reinforcements. When Masamune
shows up, Mitsunari Ishida will charge at Masamune, leaving the allied main
camp. What you should do now is make your way over to your main camp and
clear the enemy officers out of this area. Make sure to take out the enemy
stronghold that is just north of your main camp. This will be important for a
mission later. Ina will be here along with three other enemy officers. Try
to defeat these enemy officers quickly, as when Mitsunari reaches Masamune,
Masamune will call for more reinforcements to appear and attack your main
camp. Sakon Shima will appear again and try to guard the main camp by
himself, but he's still injured. You will get a mission to prevent the Yuki
Army from entering your main camp. First, defend the eastern gate of the main
camp by defeating Tadatoshi Sengoku, Tadachika Okubo, and Masanobu Honda. You
will have to be really quick in defeating these three enemy officers. The two
enemy officers attacking your main camp from the north will be distracted by
that stronghold you took earlier, but the stronghold won't last very long. If
you're quick enough in killing off the enemy officers, you should be able to
make it to your north gate in time to prevent Hideyasu Yuki and Yasumasa
Sakakibara from entering your main camp. When all five enemy officers are
defeated, you will have completed the mission. Ieyasu will send out his pet
assassin, Hanzo Hattori, out to try to take Mitsunari Ishida's head. Make
your way over to Mitsunari. He should be fighting off the Date Army. Make
your way over to the Date Army and begin defeating them one by one. When you
defeat Masamune Date, the Date Army will begin to retreat. So much for the
enemy reinforcements. Now, it's time to find Hanzo Hattori and defeat him.
Hanzo should be easy to defeat. When Hanzo is defeated, all that is left now
is to clean up the rest of the Tokugawa Army. Defeat all the enemy officers
that are in the central area and then head east. In the eastern garrison,
Yoshihiro Shimazu should be fighting off Hidemoto Mori. Defeat Hidemoto and
make your way north. The only enemy officers that are left should be those
three guarding the gates to the Tokugawa main camp and Ieyasu himself. Defeat
all three main camp guards before taking on Ieyasu. Defeat Ieyasu to
completely turn a losing battle into victory.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4b. Keiji Maeda's Walkthrough
SW2STKEI \____________________________________________________
---------------------------------
Stage 1: Siege of Odawara Castle
---------------------------------
Victory Condition: Defeat Ujimasa. (Later changes to Defeat Ujimasa and
Ujinao.)
Defeat Conditions: Hideyoshi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Hojo Army: |
| Hideyoshi Toyotomi | Ujimasa Hojo |
| Mitsunari Ishida | Ujiteru Hojo |
| Sakon Shima | Ujitada Hojo |
| Kanetsugu Naoe | Ujimitsu Hojo |
| Yukimura Sanada | Ujitaka Hojo |
| Keiji Maeda | Masataka Kasahara |
| Norihide Matsuda | Yoshitake Mibu |
| Reinforcements: | Naohide Matsuda |
| Kanbei Kuroda | Yasusato Matsuda |
| | Masayo Ito |
| | Naoshige Chiba |
| | Yasuhiro Ogasawara |
| | Naosada Hojo |
| | Tanenaga Hara |
| | Norisada Ueda |
| | Ujinori Uesugi |
| | Ujinaga Narita |
| | Reinforcements: |
| | Ujinao Hojo |
| | Kotaro Fuma |
| | Ujifusa Hojo |
| | Hiroteru Minagawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts off, you're north of the central area. Hideyoshi
Toyotomi will order his forces to attack the central area and get it ready for
the makeshift castle. Defeat the Defense Captain guarding the north gate of
the central area and then make your way inside. You will get a mission to
take Mt. Ishigaki, which is the central area. Guarding this area is Naosada
Hojo and Ujiteru Hojo. You will need to defeat both of these enemies to
complete this mission. Now, all the gates to the central area will open. You
will first want to go through the southern gate and then follow the path until
you reach the southern garrison. Ujinori Uesugi and Ujimitsu Hojo will be
here, attempting to find out what is going on in the central area. Stop these
two enemy generals before they can even come close to the central area. Now,
the engineers should have arrived by now. They are being led by Kanbei
Kuroda. They will appear in the southwestern fort. Ujitada Hojo will be
trying to do everything he can to make sure the engineers don't reach the
central area, so defeat him and clear out some of the enemies that are in
front of Kanbei to get him going towards the central area. When Kanbei gets
moving, make your way back to the central area and leave through the north
gate. Here, Yukimura Sanada should be fighting off some enemy officers that
are trying to get to Hideyoshi. You will get a mission to prevent these
officers from reaching your main camp. Complete the mission by defeating
Norisada Ueda and Ujitaka Hojo. Now, while Kanbei is setting up the castle in
the central area, you should make your way back south to the southern
garrison. Go through the southern garrison and clear out all of the enemies
in this area. Make sure you defeat Yasusato Matsuda, who is also in this
area.
When the makeshift castle is completed, you will get a new path to the central
gate. Also, a siege ramp will appear near the southern garrison and will
begin moving towards the area you just cleared out. While the siege ramp is
getting into position, make your way towards the central gate of Odawara
Castle and defeat Ujinaga Narita and Naohide Matsuda. Now, go up the siege
ramp and enter the castle. Your first goal will be to make your way towards
the southeastern section of the map. Here, Masataka Kasahara will be
attempting to kill off Norihide Matsuda. You will get a mission to rescue
Norihide, so defeat Masataka to complete this mission. Kotaro Fuma will open
up the main gate of Odawara Castle. This will allow Masayo Ito and Naoshige
Chiba to charge out and attempt to take the makeshift castle. Defeat these
two enemy generals. Now, go around and clear out the rest of the enemy
generals that are outside of the main keep of Odawara Castle. They should be
mainly concentrated in the northern area of the map. When the outside of
Odawara Castle is cleared out, defeat the Defense Captain that is guarding the
main keep of the castle and make your way inside.
When you're inside the castle, your first goal will be to get to the third
floor. To do this, you will have to go up to the second floor and destroy the
statue that is blocking the mechanism that controls the closed gate on the
first floor. Now, go back to the first floor and destroy the statue that is
in the way of the other mechanism. This will open the gate on the second
floor, allowing you to go to the third floor. On the third floor, you will
find Ujimasa Hojo. However, this Ujimasa is a fake set up by Kotaro Fuma.
Kotaro will appear on the second floor and block your path. Also, the Hojo
will ambush your main camp from all sides. You will have to defeat Kotaro to
be able to escape the main keep. Kotaro is powered up a little, but not that
much. When you get outside of the main keep, get on your horse and make your
way over to the makeshift castle. Your first target should be Ujifusa Hojo.
Defeat him and then leave the central area through the western gate. South of
your main camp, you should find Hiroteru Minagawa and Ujimasa Hojo. Defeat
them both and then enter your main camp. Ujinao Hojo should be here fighting
with Hideyoshi. Defeat Ujinao to complete the stage.
-----------------------------
Stage 2: Rescue of Mitsunari
-----------------------------
Victory Condition: Mitsunari arrives at the Escape Point.
Defeat Conditions: Mitsunari or Kanetsugu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Ishida Army: | Anti-Ishida Army: |
| Mitsunari Ishida | Kiyomasa Kato |
| Yukimura Sanada | Yasuharu Wakisaka |
| Keiji Maeda | Nagamasa Kuroda |
| Kanetsugu Naoe | Iemasa Hachisuka |
| Sakon Shima | Yoshiaki Kato |
| Reinforcements: | Reinforcements: |
| Yoshinobu Satake | Hanzo Hattori |
| | Masanori Fukushima |
| | Yoshinaga Asano |
| | Takatora Todo |
| | Tadaoki Hosokawa |
| | Terumasa Ikeda |
+-------------------------------------+-------------------------------------+
Walkthrough:
On this stage, you will need to make sure both Mitsunari Ishida and Kanetsugu
Naoe don't get defeated. This should not be too hard, as both Mitsunari and
Kanetsugu are pretty strong. You're right in front of Yoshiaki Kato when the
stage starts, so why not start off by defeating him? When Yoshiaki is
defeated, stay in this area. Hanzo Hattori will appear in the alleyway just
west of the eastern path. Unfortunately, this Hanzo is just a fake. Defeat
Hanzo and then continue north along the eastern path. Kanetsugu will get
ambushed, but don't worry about him for now. Instead, defeat Nagamasa Kuroda
and continue along the central path. When you're south of Sakon Shima, go
north. You will get a mission to rescue Sakon. Complete this mission by
defeating Iemasa Hachisuka. Now, make your way over to Mitsunari Ishida. He
is holed up inside of Nijo Castle. Inside this castle, there is a Spy
Captain. I don't really know what the Spy Captains do, but defeat him just in
case he does something bad. Also, while you're here, defeat Yasuharu
Wakisaka. Finally, Hanzo Hattori will appear in two places. One place will
be inside Nijo Castle, where you are currently at. The other place is near
Kanetsugu Naoe. You will get a mission to defeat both Hanzos. Defeat the
Hanzo that is currently inside Nijo Castle and then leave the castle through
the western gate.
Make your way south along the western path and enter the series of alleyways
that Kanetsugu is currently in. Here, you will find the second Hanzo and a
second Spy Captain. Defeat the second Hanzo to complete your mission and
defeat the second Spy Captain just to get another kill. Unfortunately, both
Hanzos were doubles, so of course, you're going to see Hanzo again sometime in
the future. Rescuing Kanetsugu will cause Kiyomasa Kato to begin to charge
out. Go meet up with Kiyomasa and defeat him. Of course, just when you think
you've defeated everyone on the map, more reinforcements arrive for the enemy.
These reinforcements are led by Masanori Fukushima. Since Masanori arrives
close to where you are currently at, defeat Masanori first. Make your way
north along the western path to the northwestern corner, defeating Yoshinaga
Asano along the way. You will get two missions around this time. The first
will be to defeat all the enemy reinforcements. You should already have two
down by now and making your way towards the third. The second mission will be
to escort Mitsunari and Kanetsugu to the rendezvous point. This just involves
defeating the enemy soldiers that are in the way of both allies. First, take
care of the enemy reinforcements. Defeat Takatora Todo to complete your first
mission. This will cause Kiyomasa Kato to appear once again, bringing along
more enemy reinforcements. Make your way along the central path to the
eastern path. First, defeat Nagamasa Kuroda and Tadaoki Hosokawa. Now, make
your way south along the eastern path until you get to the next batch of enemy
generals. They should be Yasuharu Wakisaka and Terumasa Ikeda and they should
be getting in the way of Kanetsugu. Defeat both enemy generals and then
continue south. Here, Kiyomasa should be trying to kill off your
reinforcements, so defeat Kiyomasa. Now, defeat any enemy soldiers that are
in the way of Mitsunari and Kanetsugu. When they both reach the "X" on the
eastern path, your second mission is completed. They will discuss how to
defeat Ieyasu Tokugawa. Of course, Keiji just wants into the action because
of the fighting. Mitsunari will continue his escape, but Hanzo Hattori will
appear in the southeastern corner of the map, near Mitsunari's escape point.
This Hanzo is the real Hanzo and he is powered up. However, he shouldn't be
too hard to defeat. When Hanzo is defeated, Mitsunari should have a clear
path to escape.
---------------------
Stage 3: Pirate Hunt
---------------------
Victory Condition: Defeat the Marauder.
Defeat Condition: All peasants are eliminated, or any Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Fishermen: | Pirates: |
| Keiji Maeda | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Reinforcements: | Raider |
| None | Reinforcements: |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Marauder |
| | Raider |
| | Raider |
+-------------------------------------+-------------------------------------+
Walkthrough:
You get two missions right away when the stage starts. The first mission is
to protect all the Peasants. This is easy to complete as long as you complete
all the missions you are given on this stage. The second mission you get
right away starts when you make your way south towards the Peasant that is on
the boat. You will get a mission to protect this Peasant. Complete this
mission by defeating the two Raiders that are attacking this Peasant. Make
your way across the boat to the next Peasant. You will get another mission to
protect a Peasant. The same thing applies to this Peasant. Defeat both
Raiders attacking the Peasant to complete this mission. Now, make your way
south along the eastern path until you reach the southeastern garrison. Here,
three Raiders will be attacking this garrison. You will get a mission to
protect this garrison. Complete this mission by defeating all three Raiders.
When you have successfully protected the southeastern garrison, more Raiders
will appear along with more boats. Some Raiders will begin to attack the
northwestern garrison. Make your way across the boats in the south to make
your way towards the northwestern garrison. You will need to be quick in
taking this garrison, as a Peasant will move onto the boats and end up getting
ambushed by Raiders. You will get two missions. The first mission will be to
protect the northwestern garrison. This is completed by defeating all three
Raiders attacking this garrison. The second mission will be to rescue the
ambushed Raiders. When the northwestern garrison is rescued, make your way
across the ships once again, this time making your way towards the central
ship. Defeat the Raider that is in the way and then defeat the Defense
Captain that is protecting the plank to the area that the Peasant is at. This
will lower the plank, allowing you to defeat both Raiders that are attacking
the trapped Peasant. When this mission is completed, more Raiders will
appear, this time in the south. Also, the Marauder will finally show up to
handle things personally. Defeat both Raiders that appear in the south to get
the plank to the Marauder's ship to be lowered. Defeat the Marauder to
complete the stage.
--------------------------
Stage 4: Battle of Hasedo
--------------------------
Victory Condition: The allied officers arrive at the Escape Point. (Later
changes to Defeat Masamune.)
Defeat Condition: Kanetsugu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Uesugi Army: | Date-Mogami: |
| Kanetsugu Naoe | Yoshiaki Mogami |
| Keiji Maeda | Reinforcements: |
| Chikanori Suibara | Minbu Satomi |
| Yoshihide Shida | Mitsuyasu Shimura |
| Mototada Kasuga | Mitsuuji Ujiie |
| Reinforcements: | Masakage Rusu |
| None | Nobuyasu Goto |
| | Tsunenaga Hasekura |
| | Tsunamoto Oniniwa |
| | Kageyori Yashiro |
| | Yoshiyasu Mogami |
| | Mitsushige Nobesawa |
| | Hidetsuna Sakenobe |
| | Mitsunao Tateoka |
| | Masamune Date |
| | Shigezane Date |
| | Kojuro Katakura |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts off, make your way north to the first gate. Yoshiaki
Mogami is here guarding the first gate. You will get a mission to break
through the first gate. Defeat Yoshiaki to get his troops to retreat and to
open up the first gate. Make your way up the path. When you or your allies
get too far north on the path, the enemy will ambush you. You will then get a
mission to break through the second gate. There will be three enemy officers
that will attack you. The first two are Mitsuyasu Shimura and Mitsuuji Ujiie.
They will ambush you on the path. Defeat these two enemy officers and then
continue to make your way north. Minbu Satomi is guarding the second gate.
Defeat Minbu to open up the second gate and complete your mission. Now, wait
for your allies to make their way north towards the third gate. While you are
waiting for this to happen, defeat the enemy soldiers that are just south of
the third gate.
When your allies get close to the third gate, enemy reinforcements will appear
from behind. Keiji Maeda will offer to stay behind and defeat the enemy's
entire rearguard while Kanetsugu Naoe escapes. You will get a mission to
prevent the enemy from passing the third gate. You will fail this mission if
any enemy officer passes through the third gate, so you don't have to worry
about regular enemy soldiers passing through. There will be four waves of
enemies that will come at you. The first wave will be three officers from the
Date rearguard and they will appear just south of the third gate. The second
wave will also be from the Date rearguard and they will appear in the area
east of the second gate. There will be two officers in this group. The third
wave will be officers from the Mogami rearguard. There will be four officers
in this wave and they will appear around the second gate. Finally, the fourth
and final wave will appear, lead by Yoshiaki Mogami. He will bring back some
of the officers you have already defeated, except they will be powered up.
However, they are still generic officers, so this shouldn't be too bad. When
all of the officers from all four waves are defeated, you will have completed
the mission to stop the enemy at the third gate and gained a bonus reward of
500 gold in the process. Make your way north to where Kanetsugu is. This
will cause Masamune Date and his officers to appear just south of the fifth
gate. Your victory condition will change now. To complete this stage, you
will need to defeat Masamune.
-----------------------------
Stage 5: Siege of Edo Castle
-----------------------------
Victory Condition: Defeat Hidetada. (Later changes to Defeat Ieyasu.)
Defeat Conditions: Kagekatsu, Kanetsugu, or Keiji is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Uesugi Coalition: | Tokugawa Army: |
| Kagekatsu Uesugi | Hidetada Tokugawa |
| Kanetsugu Naoe | Ina |
| Keiji Maeda | Yasumasa Sakakibara |
| Yukimura Sanada | Yoshiaki Mogami |
| Yoshinobu Satake | Hideyasu Yuki |
| Masayuki Sanada | Hidehisa Sengoku |
| Dokyu Yamagami | Chikayoshi Hiraiwa |
| Kagetsugu Amakasu | Tadamasa Honda |
| Mitsunaga Irobe | Bitchu Hineno |
| Shigenaga Honjo | Reinforcements: |
| Reinforcements: | Naomasa Ii |
| None | Nagachika Kanamori |
| | Takatora Todo |
| | Masanobu Honda |
| | Hanzo Hattori |
| | Ieyasu Tokugawa |
| | Tadakatsu Honda |
| | Ietsugu Sakai |
| | Yasutada Matsudaira |
| | Tadatomo Honda |
| | Tadasuke Okubo |
| | Munenori Yagyu |
| | Terumasa Ikeda |
| | Moritsuna Watanabe |
| | Tadayoshi Matsudaira |
| | Masamune Date |
| | Masakage Rusu |
| | Kojuro Katakura |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, make your way towards the north gate of Edo Castle.
Defeat Tadamasa Honda to open the north gate. Make your way towards the main
keep of the castle. Chikayoshi Hiraiwa should be in your way, but you should
easily be able to defeat him. Defeat the Defense Captain in front of the main
keep of the castle and enter. You will want to quickly take the main keep of
the castle, as Tokugawa reinforcements will constantly appear and make their
way towards Kagekatsu Uesugi. You cannot let Kagekatsu die, so you will want
to be quick in taking the main keep. Once inside the main keep, make your way
up the stairs to the second floor. Ina is guarding the gate to the third
floor. Defeat Ina and make your way up the stairs. Hidetada Tokugawa will be
here, trying to guard Edo Castle with his life. He is powered up, but should
be no match for the might of Keiji Maeda. Defeat Hidetada to seize the
castle. Now, once you have the castle, you will need to quickly back outside
of the castle to your horse.
When you get back on your horse, leave Edo Castle through the north gate and
go all the way around the western path towards your main camp, which is
located in the southwest. Here, Kagekatsu should be fighting off hordes of
Tokugawa officers. One of them should be Hanzo Hattori, but the rest should
be just generic officers. Still, this will be a five on two battle. Not good
odds...for them. Defeat every officer that is inside your main camp. When
this is done, the Tokugawa main army should arrive. Ieyasu Tokugawa wants
some revenge for the death of his son. The first mission you will get is to
escort Kagekatsu into the Edo Castle. What you will want to do first is to
make your way into the smaller keep of the castle. Inside the smaller keep,
Yasumasa Sakakibara is here. Defeat him to seize the smaller keep. If you
don't seize the smaller keep, Kagekatsu will take the long way around to the
main keep, which just takes forever. This way, he just uses the smaller keep
to get inside the main keep of the castle. Now, defeat all enemy soldiers
that are in the path of Kagekatsu. Some enemy officers will also try to get
in the way, but defeat them as well. Once Kagekatsu announces that he will
use the smaller keep to get to the main keep, you can just ignore him for now.
He should find his way inside the smaller keep, as long as there are no
officers in his way. Make your way towards the west gate of Edo Castle and
defeat Munenori Yagyu and Ietsugu Sakai.
Around this time, Ieyasu will talk some smack about how you haven't seen the
full power of his army yet. Masamune Date and his army will arrive in the
northwest as enemy reinforcements. Masamune will charge the main keep of the
castle. Tadakatsu Honda will also make his charge towards the smaller keep.
Make your way over to Masamune. You will get a mission to prevent him from
entering the main keep. Defeat Masamune Date to complete this mission and
then and his other officers, Kojuro Katakura and Masakage Rusu. Now, make
your way over towards where Tadakatsu Honda is. He should be at the eastern
part of the castle trying to fight his way towards the smaller keep. You will
get a mission to prevent Tadakatsu Honda from entering the smaller keep.
Tadakatsu is powered up, but you're Keiji Maeda. Prove that you are the
strongest in the land by defeating Tadakatsu. Now, finish off any officers
that are not in the northeastern part of the map. When you are finished,
there should only be two officers left. They should be Ieyasu Tokugawa and
Tadayoshi Matsudaira. Make your way towards them both. Defeat Tadayoshi
first and then take on the man who wants to rule Japan. Defeat Ieyasu to
complete the stage.
-------------------------------
Dream: Tournament of Champions
-------------------------------
Victory Condition: Defeat Ieyasu. (Later changes to Defeat Tadakatsu.)
Defeat Conditions: Main Camp is captured. (Later changes to Either
Kanetsugu or Yukimura is defeated, or Main Camp is captured.)
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Tokugawa Army: |
| Keiji Maeda | Ieyasu Tokugawa |
| Reinforcements: | Tadatsugu Sakai |
| Yukimura Sanada | Yasumasa Sakakibara |
| Kanetsugu Naoe | Naomasa Ii |
| | Hideyasu Yuki |
| | Masanobu Honda |
| | Hidetada Tokugawa |
| | Tadachika Okubo |
| | Tadatoshi Sengoku |
| | Yasunaga Ishikawa |
| | Tadamasa Mori |
| | Reinforcements: |
| | Hanzo Hattori |
| | Kojiro Sasaki |
| | Musashi Miyamoto |
| | Yoshihisa Shimazu |
| | Yoshihiro Shimazu |
| | Toshihisa Shimazu |
| | Iehisa Shimazu |
| | Masamune Date |
| | Shigezane Date |
| | Kojuro Katakura |
| | Tsunamoto Oniniwa |
| | Tadakatsu Honda |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off facing an entire army by yourself. You're in the central castle
and the enemies are trying to get to your location. Make your way north and
defeat Yasunaga Ishikawa quickly. You have to be really quick about this, as
Ieyasu Tokugawa will send out his pet ninja, Hanzo Hattori, to try to take
your main camp. Hanzo starts off in the southeastern corner of the map, but
he moves quickly. Quickly make your way back to your main camp and leave this
area through the south gate. When you reach Hanzo, you will get a mission to
prevent him from entering your main camp. Defeat Hanzo quickly to complete
this mission. Clear your main camp of any enemies that might be here.
Yukimura Sanada and Kanetsugu Naoe should arrive to assist you. Make your way
to the southeastern area of the map and begin clearing out enemies in the
south. Defeat Tadamasa Mori and then make your way to the northeastern area
of the map. Musashi Miyamoto and Kojiro Sasaki should appear near Kanetsugu
Naoe. When you reach Kanetsugu, you will get a mission to assist him.
Complete this mission by defeating Musashi and Kojiro. Both of them are
powered up and definitely will try to bring the fight to you. When both of
them are defeated, Kanetsugu will continue along his path. Continue to follow
the northern path and defeat Naomasa Ii. Make your way south to the central
garrison and defeat Tadatsugu Sakai and Yasumasa Sakakibara.
Leave the central garrison through the western gate and head south back to
where Yukimura is. On your way there, you will get ambushed by the Shimazu
Army. Also, the Date Army will appear south of the Tokugawa main camp.
First, deal with the Shimazu Army. You will get a mission to destroy the
Shimazu Army. Complete this mission by defeating Yoshihisa Shimazu, Toshihisa
Shimazu, Iehisa Shimazu, and Yoshihiro Shimazu. While you're fighting the
Shimazu Army, the Date Army should blow a hole in the wall of the central
garrison and create a path leading to your main camp. Quickly deal with the
Shimazu Army so that you can go protect your main camp. This is another four
on one battle, but this shouldn't be any different than the one you just went
through. When the Date Army has been defeated, it's time to focus on the
Tokugawa main camp. Make your way to the area south of the Tokugawa main camp
and defeat Tadachika Okubo and Masanobu Honda to open up the south gate of the
enemy main camp. Make your way inside the main camp to face off with Ieyasu
Tokugawa. Ieyasu has three generic officers as bodyguards, but this should be
a familiar situation by now. Ieyasu promises you that if you beat him, you
will be able to fight Tadakatsu Honda, so defeat the head of the Tokugawa clan
to make him make good on his promise. Everyone will leave the battlefield,
leaving it just a one on one battle between you and Tadakatsu Honda.
Tadakatsu Honda will appear in the southwestern garrison and will begin
hunting you down. You will get a mission to defeat Tadakatsu. Make your way
over to Tadakatsu and bring the fight to him. Your C1 should be faster than
his C1, so you should have no problems breaking his guard and knocking him
down. Defeat Tadakatsu Honda to become the champion of champions, or as Keiji
puts it, the baddest of the bad.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4c. Nobunaga Oda's Walkthrough
SW2STNOB \____________________________________________________
-----------------------------
Stage 1: Battle of Nagashino
-----------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Nobunaga or Ieyasu is defeated, or Katsuyori reaches the
Escape Point.
Armies:
+-------------------------------------+-------------------------------------+
| Oda-Tokugawa: | Takeda Army: |
| Nobunaga Oda | Katsuyori Takeda |
| Ieyasu Tokugawa | Yukimura Sanada |
| No | Nobufusa Baba |
| Katsuie Shibata | Masakage Yamagata |
| Hideyoshi Hashiba | Masatoyo Naito |
| Mitsuhide Akechi | Masatsugu Tsuchiya |
| Nobutada Oda | Nobukimi Anayama |
| Kazumasu Takigawa | Masateru Sanada |
| Toshiie Maeda | Nobuzane Takeda |
| Nobumori Sakuma | Nobukado Takeda |
| Tadakatsu Honda | Nobushige Oyamada |
| Yasumasa Sakakibara | Nobutsuna Sanada |
| Nobumasa Okudaira | Masatane Hara |
| Reinforcements: | Moritomo Saegusa |
| Hanzo Hattori | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
I still haven't gotten a real good grasp on this stage yet, so the path I take
may not be exactly the best path. You start off with a mission requiring you
to defeat all of the Takeda Cavalry that is charging your main base. There
are a lot of regular soldiers on horses that are a pain in the butt and can
take serious chunks out of your life, so make sure you take off anyone that's
on a horse. The officers that are part of the Takeda Cavalry are Yukimura
Sanada, Masakage Yamagata, Masatoyo Naito, and Masatsugu Tsuchiya. Defeat all
four to complete the first mission. I don't think there is any real sensible
way to save Nagashino Castle other than going directly there from the start,
which isn't practical. From here, you can either head north or south. I
normally head north to where Nobufusa Baba is. If he has caused a lot of
devastation and destruction, when you reach him, there should be a mission to
defeat him. Either way, run him through along with Masatane Hara and then
make your way to Katsuyori Takeda, defeating any generals along the path.
Katsuyori should be inside Nagashino by now. Defeat him while he is still
inside the castle.
When Katsuyori is defeated, you will need to defeat every Takeda general in
order to complete the stage. Around this time, Yukimura Sanada should
reappear close to your main base. Head over to Yukimura. You should receive
a mission to defeat him. Be careful, as he is powered up this time. Once
Yukimura is defeated, the rest of the Takeda Army should fall easily. They
should all be charging the main camp, so they should be close by. Defeat any
generals that may still remain and complete the stage.
-----------------------------
Stage 2: Battle of Osaka Bay
-----------------------------
Victory Condition: Defeat Magoichi.
Defeat Condition: Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Honganji Army: |
| Nobunaga Oda | Magoichi Saika |
| Ranmaru Mori | Rairen Shimozuma |
| Katsuie Shibata | Rairyu Shimozuma |
| Hideyoshi Hashiba | Chuko Shimozuma |
| Mitsuhide Akechi | Yorichika Shichiri |
| Nobumori Sakuma | Shigetomo Suzuki |
| Narimasa Sassa | Yoshimasa Oka |
| Reinforcements: | Ujiyoshi Horinouchi |
| Kazumasu Takigawa | Morishige Tsuchihashi |
| Yoshitaka Kuki | Peasant |
| | Peasant |
| | Peasant |
| | Peasant |
| | Reinforcements: |
| | Takeyoshi Murakami |
| | Motoyoshi Murakami |
| | Sukeyasu Innoshima |
| | Michiyasu Kurushima |
| | Munekatsu Nomi |
| | Terumoto Mori |
| | Peasant |
| | Peasant |
| | Peasant |
| | Peasant |
+-------------------------------------+-------------------------------------+
Walkthrough:
This battle will start off with a lot of enemies charging your main camp from
two directions. Start off by defending the eastern entrance to your main camp
and defeat the Peasants that come through. Also, Chuko Shimozuma should also
be in the area, so defeat him quickly. There should be enemy ships south of
your main camp, so finish up any remaining enemies and head south. When you
get close to Mitsuhide Akechi, you should receive a mission to protect him.
Defeat all enemy generals near him to complete this mission. Now, continue to
clean up in this area while waiting for the enemy supply captain to arrive.
Terumoto Mori is the supply general and when he appears on the boats, quickly
run over to him. You should receive a mission to defeat him, so quickly do
so. Once you have stopped the supplies from reaching the Honganji Army,
continue to defeat any enemies near your main camp until your reinforcements
arrive. When your reinforcements arrive on the war ships, the enemy morale
will go down and the ally morale will go up, allowing you to quickly run
through all the remaining enemies around your main camp. Head over to the
enemy main camp where Magoichi Saika is at. Also in the area should be Rairen
Shimozuma and Yoshimasa Oka, who are guarding the gates to the main camp.
Defeat Magoichi's two officers and then finish off Magoichi to complete the
stage.
------------------------------
Stage 3: Battle of Tedorigawa
------------------------------
Victory Condition: Defeat Kenshin.
Defeat Condition: Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Uesugi Army: |
| Nobunaga Oda | Kenshin Uesugi |
| No | Kanetsugu Naoe |
| Mitsuhide Akechi | Yataro Onikojima |
| Hideyoshi Hashiba | Tomonobu Saito |
| Katsuie Shibata | Nagahide Yasuda |
| Toshiie Maeda | Takahiro Kitajo |
| Nagahide Niwa | Naganori Kawada |
| Kazumasu Takigawa | Nagazane Irobe |
| Reinforcements: | Shigenaga Honjo |
| None | Kagemochi Amakasu |
| | Masashige Jojo |
| | Kagetsugu Amakasu |
| | Nagaatsu Shimura |
| | Shigeie Shimura |
| | Peasant |
| | Peasant |
| | Peasant |
| | Peasant |
| | Peasant |
| | Reinforcements: |
| | Kagekatsu Uesugi |
| | Peasant |
| | Peasant |
+-------------------------------------+-------------------------------------+
Walkthrough:
As soon as the stage starts, five of your generals are surrounded by the enemy
forces. Your immediately goal is to rescue all five generals. You should
start by heading directly north to the central area of the western path.
Shigeie Shimura is here along with an enemy stronghold. Defeat Shigeie and
capture the stronghold. Head east and defeat Nagaatsu Shimura. Now, when you
approach each one of your ally generals, you should get a mission each time to
rescue them and escort them back to the retreat area. Don't worry about
escorting your generals to the retreat area. They will find their way there
as long as you have defeated the two above generals first. Just defeat the
enemy general near your ally general and move on to the next ally.
The first general you should now save is Kazumasu Takigawa. He is being
attacked by Kagemochi Amakasu. Defeat Kagemochi quickly and then continue
along the path to Nagahide Niwa. When you reach Nagahide Niwa, Nagahide
Yasuda will attempt to stop your retreat plans. Defeat Nagahide Yasuda and
head north, leaving Nagahide Niwa to find his way home. Katsuie should be the
next general you save, which means Takahiro Kitajo should be the next general
you kill. Now there are only two generals left to save. Toshiie Maeda is
next up on the list. He is north of Katsuie and guarded by Shigenaga Honjo.
Defeat Shigenaga and then continue along the path to the northwestern area of
the map. Hideyoshi Hashiba is here fighting with Naganori Kawada. The monkey
normally survives the longest, so you don't have to worry about rescuing him
last. Defeat Naganori to allow Hideyoshi to retreat. Head south to where No
is fighting with Kagetsugu Amakasu. Defeat him to make sure he doesn't cause
any more problems. Now that your allies are safe, you can focus on the rest
of the Uesugi Army.
Kanetsugu Naoe will begin to take the southeastern path to Funaoka Castle to
initiate a flood attack. Stop him by going through Funaoka Castle and cutting
him off while he's on the path. You should receive a message to prevent
Kanetsugu from reaching the castle. Defeat Kanetsugu to prevent the flood
attack and to complete the mission. The rest of the Uesugi Army will begin to
charge for the Oda main camp. There should be only three enemy generals to
stop and they are all easy to cut off, as they head in the same direction.
However, once you do defeat them, Kenshin will call for an ambush at your main
camp. Quickly rush over to your main camp. When you get near Kagekatsu
Uesugi, a mission will appear to defeat him. Quickly oblige and defeat
Kagekatsu and protect your main camp. The only thing left to do is to defeat
Kenshin at his main camp. Head to the northeastern fort and invite yourself
in. Defeat Yataro Onikojima who is with Kenshin and then face off with the
God of War himself. Defeat Kenshin to complete the stage.
----------------------------
Stage 4: Fall of the Takeda
----------------------------
Victory Condition: Defeat Kenshin and Katsuyori.
Defeat Condition: Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Coalition: | Takeda Army: |
| Nobunaga Oda | Masayuki Sanada |
| Ieyasu Tokugawa | Katsuyori Takeda |
| Ujimasa Hojo | Yukimura Sanada |
| Nobutada Oda | Kanetsugu Naoe |
| No | Nobuyuki Sanada |
| Tadatsugu Sakai | Morinobu Nishina |
| Ujiteru Hojo | Shigenori Suzuki |
| Kotaro Fuma | Nobutomo Akiyama |
| Nobukimi Anayama | Nobutoyo Takeda |
| Yoshimasa Kiso | Kagekatsu Uesugi |
| Nobushige Oyamada | Tomonobu Saito |
| Reinforcements: | Takahiro Kitajo |
| None | Iyo Tomizawa |
| | Yorisada Yazawa |
| | Zushonosuke Yumoto |
| | Yukishige Yokotani |
| | Reinforcements: |
| | Masanobu Kosaka |
| | Bitchu Kozuki |
| | Mino Kaneko |
| | Genba Karasawa |
| | Kotaro Fuma |
+-------------------------------------+-------------------------------------+
Walkthrough:
I am not a big fan of this map. I do like the idea, but the execution is
flawed. There are just too many underground passages. It seems like half the
map is underground. Also, you cannot get to anywhere directly. You have to
go through the maze just to get anywhere. By the time you actually do get to
where you are going, you're too late to save your allies. The main focus of
the first part of this map is saving your allies who have defected from the
enemy. The three defectors are Nobukimi Anayama, Yoshimasa Kiso, and
Nobushige Oyamada. Because of where they are located on the map and because
you cannot get to anywhere within a reasonable time frame, expect two of them
to die. If you can just save one, consider it a moral victory (although I
have completed this map without losing a single ally using this method, so
while it's hard and you need a lot of speed to get everywhere, it's not
impossible). When the stage starts, make your way directly (or as directly as
possible) to Toishi Castle. This will assist with morale a little and also
assist Nobukimi Anayama's survival rate. To get there, go straight and then
hang a left right before the second underground tunnel. There, go straight to
the gates of the castle. Norinobu Nishina is guarding the castle, so enter
the castle and defeat him quickly. By this time, Masanobu Kosaka should have
ambushed Nobushige Oyamada and Nobukimi Anayama should be surrounded by
generals. Nobushige will probably die even if you do try to assist him, so
just head over to Nobukimi and complete the mission to protect him from all
the enemy soldiers in the area. Defeating Yoritsuna Yazawa and Nobutoyo
Takeda will complete the mission. Sometimes, when you pass through an
underground tunnel, an ambush of soldiers and riflemen will appear. Ignore
them for now and only clean them out if your allies are having problems with
them. Now, defeat Zushonosuke Yumoto (gets my award for strangest name in the
game) just to make sure he doesn't cause any problems for Nobukimi.
Go to where Nobushige is. Odds are, he's already dead. Sometimes he dies
really quickly, sometimes he decides to hang around a bit. If he isn't,
complete the mission to protect him by defeating Masanobu Kosaka. If he is
already dead, get your revenge by defeating Masanobu. To reach them, go back
around the way you came by route of Toishi Castle. When you reach the first
tunnel near your main camp, hang a left (where the lamps are). This should
lead you to where Masanobu is. By now, Kotaro Fuma should disappear from the
map and the Hojo should retreat, saying there is a revolt in their homeland.
You will see Kotaro again in the future, but not in a good way. Yoshimasa
Kiso will be left out to dry, so he should be your next protection target. To
get to him, continue east from where Nobushige and Masanobu are/were. There
should be a tunnel there that will take you to the eastern path. Once you're
on the eastern path, head directly south. By now, Kanetsugu Naoe should have
talked a lot and then opened the fort where they were hiding. Their target is
going to be the main camp, so protect Yoshimasa fast. He has two generals in
his area, who are Tomonobu Saito and Takahiro Kitajo. Defeat them to complete
the mission of protecting Yoshimasa. Now, quickly run over to where the
Kanetsugu Naoe and the Uesugi Army are. You will get a mission to defeat the
Uesugi Army. Defeat Kanetsugu and Kagekatsu Uesugi to complete the mission.
Now, if Nobushige Oyamada is still alive, lead him to the main gate. If he is
not, you will have to defeat all the Takeda generals outside the castle to get
them to open the gates. Either way, inside the gate is three generals. They
are Katsuyori Takeda, Nobutomo Akiyama, and Iyo Tomizawa. Defeat them
quickly, as there is an ambush party that hits your main camp. You will need
to quickly go there first. There are three generals in your main camp. When
you reach your main camp, you are requested to defeat the Sanada ambush. The
generals who are part of the ambush are Bitchu Kozuki, Mino Kaneko, and Genba
Karasawa (what kind of name is Bitchu?). Defeat all three of them to protect
your main camp and complete the mission.
Now back to the main task of invading Ueda Castle. Masayuki Sanada is hiding
inside of his castle. Defeat any enemy generals who are still outside of the
castle and then make your way inside. Don't try to enter the right tunnel, as
the door at the end of the tunnel will remain permanently locked. Instead, go
through the left tunnel. Waiting for you here is Yukimura Sanada and Nobuyuki
Sanada. Yukimura is powered up, so be careful when you face him. After this
fight is over, the door they were guarding will open, allowing you to reach
the stairs to the second floor. When you reach the second floor, you will
meet an old ally. Kotaro Fuma is here, but he's not here to assist you with
your Sanada problem. He's here to attack you and he's also powered up.
Defeat him in order to be able to access the stairs that will lead to Masayuki
Sanada. Masayuki Sanada does have some riflemen with him, so take them out
first. After they are done with, take out all your frustrations that the map
has provided you out on Masayuki and the stage will be complete.
-----------------------------
Stage 5: Incident at Honnoji
-----------------------------
Victory Condition: Defeat Mitsuhide.
Defeat Condition: All allied officers other than Nobunaga are defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Akechi Army: |
| Nobunaga Oda | Hidemitsu Akechi |
| No | Kaneaki Mimaki |
| Ranmaru Mori | Toshimitsu Saito |
| Nobutada Oda | Junkei Tsutsui |
| Naonori Akaza | Shigetomo Akechi |
| Sadakatsu Murai | Sadayuki Atsuji |
| Shoju Ogura | Katsusada Shibata |
| Jinsuke Yuasa | Sadaoki Ise |
| Reinforcements: | Masachika Matsuda |
| None | Nobuharu Tsuda |
| | Kunitsugu Yasuda |
| | Reinforcements: |
| | Magoichi Saika |
| | Mitsuhide Akechi |
| | Fujitaka Hosokawa |
| | Tadaoki Hosokawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
You need at least one ally to survive with you on this map, so I normally
protect No and Ranmaru Mori. As soon as the stage starts, you already have
enemy generals in your vicinity. Your first target should be Nobuharu Tsuda.
Defeat him and then continue on your way north to Nijo Castle. Mitsuhide
should start to burn Honnoji. Just continue along your way north to where
Kaneaki Mimaki is. Defeat him and enter Nijo Castle. This will give you a
mission to save Nobutada Oda. Defeat Hidemitsu Akechi to complete the
mission. Nobutada Oda will begin to make his way back to the temple, so do
the same. After all, you have to protect your wife and your bodyguard.
Mitsuhide will bring out his riflemen out to play, so defeat them quickly, as
they can be a pain when fighting other generals. Defeat any and all enemy
generals that are around the temple. After a little while, Magoichi Saika
will ambush you. He will be powered up, so he won't be an easy kill.
However, you should have some allies in the area to assist you.
When Magoichi is defeated, Mitsuhide Akechi will finally arrive on the
battlefield. Ranmaru will decide he wants to charge Mitsuhide. Follow him
and defeat any enemy generals along the way. There should be no enemy
generals left on the board, as they should have all attacked Honnoji.
However, just in case some of them got caught up in some area, you can decide
to go after them if you want. When you reach Ranmaru and Mitsuhide, you will
get a mission to assist Ranmaru in defeating Mitsuhide. This battle should be
two on one, with you having the numbers edge in terms of generals. Mitsuhide
is powered up, but the added distraction of Ranmaru should even the odds.
Defeat Mitsuhide to complete the stage.
-----------------------------
Dream: Nobunaga Unites Japan
-----------------------------
Victory Condition: Defeat Ieyasu.
Defeat Condition: Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Coalition: |
| Nobunaga Oda | Ieyasu Tokugawa |
| Hideyoshi Hashiba | Tadakatsu Honda |
| Katsuie Shibata | Kanetsugu Naoe |
| Nobutada Oda | Keiji Maeda |
| Toshiie Maeda | Masamune Date |
| Kazumasa Takigawa | Yoshihiro Shimazu |
| Nagahide Niwa | Tadatsugu Sakai |
| Reinforcements: | Yasumasa Sakakibara |
| Hidemitsu Akechi | Naomasa Ii |
| Toshimitsu Saito | Nobumasa Okudaira |
| | Kazumasa Ishikawa |
| | Masanobu Honda |
| | Moritsuna Watanabe |
| | Tadayo Okubo |
| | Tadasuke Okubo |
| | Shigenaga Honjo |
| | Nagazane Irobe |
| | Kojuro Katakura |
| | Shigezane Date |
| | Toshihisa Shimazu |
| | Iehisa Shimazu |
| | Reinforcements: |
| | Yukimura Sanada |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, make your way north to where Keiji Maeda is. You will
get a mission to prevent Keiji from entering the south rampart. While you're
at it, defeat Masanobu Honda and Moritsuna Watanabe. Kazumasa Ishikawa should
also advance. Defeat him as well and then make your way back to your main
camp. Head over to Iwasaki Castle. Defeat Kojuro Katakura to open up the
western gate to Iwasaki Castle and let yourself inside. Masamune Date will
call for his riflemen to appear. You will also get a mission to take control
of Iwasaki Castle. Complete this mission by defeating Shigezane Date and
Masamune. Now, make your way back to the south rampart. Yoshihiro Shimazu
should charge out of the north rampart and attempt to take your main camp.
Ignore him for now, as you will receive reinforcements in the form of the
Akechi Army. They will handle Yoshihiro for now. There should be a path from
the south rampart that allows you to get to Kiyosu Castle. Here, Tadatsugu
Sakai and Yasumasa Sakakibara should be trying to take Kiyosu Castle. Defeat
Tadatsugu and Yasumasa. Make your way back to the south rampart. Yoshihiro
should be here, along with Toshihisa Shimazu and Nobumasa Okudaira. You will
get a mission to prevent Yoshihiro from entering your main camp. Defeat all
three enemy officers that are in this area.
Make your way towards the northwestern garrison. Defeat both enemy officers
that are outside of this garrison. Inside this garrison, it will be a one on
one fight with a powered up Kanetsugu Naoe. You will get a mission to defeat
him. Keep using your weapon power up special to maintain a range advantage
over Kanetsugu and you should be able to beat him down without having him hit
you a lot. Ieyasu Tokugawa will leave his main camp and make his way over to
Gakuden Castle. Tadakatsu Honda will begin his march on your main camp. Make
your way to the central area of the map. Defeat Naomasa Ii while waiting for
Tadakatsu. When you get close to Tadakatsu, you will get a mission to defeat
him. Tadakatsu Honda is powered up, so he won't be easy to defeat. Again,
use your weapon power up special to increase your range and power. You won't
get enough range to gain the range advantage over Tadakatsu, but it will
quicken his defeat by dealing more damage to him. Now, make your way back to
the northwestern garrison. Defeat Tadasuke Okubo to open up Inuyama Castle.
Use this castle as a way to get into Gakuden Castle. Inside Gakuden Castle,
defeat Ieyasu Tokugawa and his bodyguard to unify Japan under the Oda banner.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4d. Mitsuhide Akechi's Walkthrough
SW2STMIA \____________________________________________________
---------------------------------
Stage 1: Retreat from Kanegasaki
---------------------------------
Victory Condition: Nobunaga arrives at the Escape Point.
Defeat Condition: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda-Tokugawa: | Azai-Asakura: |
| Nobunaga Oda | Kazumasa Isono |
| Mitsuhide Akechi | Masazumi Azai |
| Hideyoshi Hashiba | Sadayuki Atsuji |
| Magoichi Saika | Naoyori Shinjo |
| Ieyasu Tokugawa | Kagenori Asakura |
| Tadakatsu Honda | Jinpachiro Maeba |
| Reinforcements: | Tsunachika Kaiho |
| None | Reinforcements: |
| | Naotaka Magara |
| | Kagekata Uozumi |
| | Nagashige Tomita |
| | Kagetake Asakura |
| | Yoshimune Kawai |
| | Naotsune Endo |
| | Kiyotsuna Akao |
| | Nagamasa Azai |
| | Oichi |
| | Yoshikage Asakura |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, move north to where Kazumasa Isono and Masazumi Azai
are and quickly defeat them both. Try to clear out as many enemies as you can
quickly to avoid them causing problems to your allies in the future. Once
that is done with, head to where Hideyoshi Hashiba is and defeat some enemies
surrounding him. Don't spend too much time here, as there are other allies
who need help. Just make sure you seal off the stronghold in the area. By
this time, Sadayuki Atsuji and Naoyori Shinjo should be surrounding Ieyasu
Tokugawa, so head over there and a mission will activate. Defeat the two
generals and then seal off the stronghold. Nobunaga should have some company
in the form of Jinpachiro Maeba and Tsunachika Kaiho, so quickly run to
Nobunaga and defeat them both. Once they are defeated and the enemies
surrounding Nobunaga are gone, head over to where Magoichi Saika is and help
him out.
When you enter the northeast garrison, Naotaka Magara will ambush Magoichi
Saika and you will receive a mission to take the northeast garrison. Defeat
Naotaka Magara and Kagenori Asakura to complete the mission. Defeat any
enemies still inside the garrison and then make your way back to Nobunaga.
Defeat any enemies around Nobunaga and follow him until he reaches the closed
gate. When that happens, an ambush will appear consisting of Kagekata Uozumi
and Nagashige Tomita and a mission will activate. Defeat both enemy generals
in the area to complete the mission and then continue to follow Nobunaga.
Two more enemy generals will appear north of where Nobunaga is. Defeat both
Kagetake Asakura and Yoshimune Kawai and continue to move on. By now, you
should have an entire entourage for Nobunaga, which was the goal of saving
everyone. When Nobunaga reaches the central area on the eastern path, two
more enemy generals will ambush Nobunaga. This time, they will try to pincer
Nobunaga. Rescue Nobunaga again by defeating both ambush generals and then
continue to escort Nobunaga. When Nobunaga gets too far south, the main Azai
Army will appear and then burn a path to where the escape point is. Yoshikage
Asakura will also appear. Defeat any enemies that get close to Nobunaga. If
Nagamasa or Yoshikage gets close to you, a mission will appear to defeat them.
As long as you guard the burnt out path, Nobunaga should be able to escape.
-------------------------------
Stage 2: Siege of Odani Castle
-------------------------------
Victory Condition: Defeat Nagamasa.
Defeat Conditions: Nobunaga is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Azai-Asakura: |
| Nobunaga Oda | Nagamasa Azai |
| Mitsuhide Akechi | Yoshikage Asakura |
| Oichi | Masazumi Azai |
| Hideyoshi Hashiba | Sadayuki Atsuji |
| Katsuie Shibata | Naoyori Shinjo |
| Ranmaru Mori | Tsunachika Kaiho |
| Toshiie Maeda | Keijun Miyabe |
| Nagahide Niwa | Kagetake Asakura |
| Reinforcements: | Kagekata Uozumi |
| None | Nagashige Tomita |
| | Kagetake Asakura |
| | Naganori Yamazaki |
| | Yoshitsugu Maeba |
| | Reinforcements: |
| | Yoshimune Kawai |
| | Kazumasa Isono |
| | Kiyotsuna Akao |
+-------------------------------------+-------------------------------------+
Walkthrough:
As soon as the stage starts, head directly north and defeat Kagekata Uozumi
and Nagashige Tomita. Also, close off the stronghold in this area. Once you
have done that, immediately go after Kagekata Uozumi. Very soon, Hideyoshi
will say he has a plan. You will receive two missions. The first mission is
to guard the engineers. The second mission is to not allow any of the Azai
Army into the central garrison. Complete the second mission first. Defeat
Kagekata Uozumi and Naganori Yamazaki to complete that mission. Then, defeat
any enemies surrounding the engineer unit. Close off the stronghold near the
southern gate of Yoshikage's fort if it's producing units that are bothering
the engineers. When the engineers get close to the central garrison, an
ambush unit will appear, lead by Yoshimune Kawai. Defeat him and all the
soldiers around the Spy Captain and then lead them into the central garrison.
Once they are inside, you are told to defeat Yoshikage Asakura. He is hiding
in the northwestern fort. Defeat him and the general who is acting as his
bodyguard and the wall in the central garrison will be destroyed, providing
you a path into the castle that Nagamasa is hiding in.
By this time, Katsuie Shibata should either be dead or close to dying
(although sometimes he does survive), which will trigger an Azai ambush in the
south. Head to the south and protect your main camp from any advancing
armies. Once they are defeated, make your way back to the Inner Ward. A
mission will trigger ordering you to take the inner ward. Do this by
defeating Naoyori. Now, you can head for Nagamasa directly or you can
complete another mission by taking out the minor ward and the Sadayuki Atsuji,
who is guarding the minor ward. Once you reach the area where Nagamasa is
hiding, all the gates in that area will close and Nagamasa will disappear and
reappear in the southeast. He will attempt to charge the Oda main camp.
Defeat the two generals inside the main ward to open all the gates back up and
then charge Nagamasa. Defeat him before he takes the main camp to complete
the stage.
------------------------------
Stage 3: Assault on the Saika
------------------------------
Victory Condition: Defeat Magoichi.
Defeat Condition: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Saika Renegades: |
| Nobunaga Oda | Magoichi Saika |
| Mitsuhide Akechi | Shigetomo Suzuki |
| Hideyoshi Hashiba | Yoshimasa Oka |
| Katsuie Shibata | Morishige Tsuchihashi |
| Nobutada Oda | Ujiyoshi Horinouchi |
| Hidemasa Hori | Magoroku Saika |
| Toshiie Maeda | Peasant |
| Kazumasu Takigawa | Peasant |
| Nagahide Niwa | Peasant |
| Reinforcements: | Peasant |
| Nobumori Sakuma | Peasant |
| | Peasant |
| | Reinforcements: |
| | Yoshiro Sakai |
| | Hyobu Miyamoto |
| | Yuunken Mitsui |
| | Yoshimasa Satake |
| | Kamon Seki |
| | Genshiro Matoba |
+-------------------------------------+-------------------------------------+
Walkthrough:
Your main goal early on is to make the fire attack successful. You can help
this out by quickly dispatching any enemies in the southern area. You don't
have to defeat all the soldiers, but you should at least thin them out and
close off all the strongholds. The first general in your path is Morishige
Tsuchihashi. When you reach the central area of the southern path, there will
be a Saika ambush. There will be many more ambushes along the paths you take
on this map. Again, you don't have to defeat all the enemies here, but thin
them out a little. Your next goal should be to defeat Shigetomo Suzuki in the
south. Also close off the stronghold in the area and defeat the Peasants
there. That will close off the central gates. By this time, Kazumitsu will
be heading for the southeastern garrison because of a taunt. Let him go for
now and continue to close off all the gates around the central garrison.
Hideyoshi will retreat also. Head for the eastern gate of the central
garrison and close it off.
Now it's time to rescue Kazumitsu. Head for the southeastern fort by way of
the eastern path. When you are on this path, Hyobu Miyamoto will ambush you.
Defeat him and continue along the path. When you reach the southeastern fort,
you will receive a mission to take it. Defeat Magoroku Saika and Yoshiro
Sakai and you will have completed the mission. Nobunaga will order the fire
attack to commence. Nobumori Sakuma is the unit that will set fire to the
central garrison. Protect this unit until it reaches its destination.
Yoshimasa Satake will attempt to ambush Nobumori, so defeat him and all his
men quickly. When the central garrison is on fire, the Peasant units will
attempt to escape and a few more ambush units will appear. Quickly defeat all
the Peasant units, not because it's mean, but because it's a mission.
Magoichi Saika will ambush Nobunaga in his main camp, so quickly defeat all
the officers on the board and then head on over to the main camp. The final
person to defeat should be Magoichi.
-----------------------------
Stage 4: Incident at Honnoji
-----------------------------
Victory Condition: Defeat Magoichi.
Defeat Condition: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Akechi Army: | Oda Army: |
| Mitsuhide Akechi | Nobunaga Oda |
| Hidemitsu Akechi | No |
| Shigetomo Akechi | Ranmaru Mori |
| Toshimitsu Saito | Oichi |
| Nobuharu Tsuda | Nobutada Oda |
| Masachika Matsuda | Sadakatsu Murai |
| Katsusada Shibata | Shoju Ogura |
| Yasuie Namikawa | Jinsuke Yuasa |
| Kunitsugu Yasuda | Reinforcements: |
| Kaneaki Mimaki | Kagemune Susukida |
| Reinforcements: | |
| None | |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of this battle, make your way towards Sadakatsu Murai and defeat
him quickly. Make your way to Nijo Castle where Nobutada Oda is. You should
receive a mission to take Nijo Castle. Nobutada Oda is harder than other
generics on the battlefield because he is powered up, but he should fall
rather easily. Watch out for the massive amounts of musketeers surrounding
him though. Once Nijo Castle is taken, head north and take a quick tour
around the perimeter of the stage. This is to defeat the generals surrounding
the stage and keep your morale high for your own soldiers. Mori Ranmaru will
begin his charge and come after you. He is powered up a lot, so watch out.
However, if you defeat him and all the generals in the northern part of the
map, then the morale of your army will stop dropping randomly.
It's time to set fire to Honnoji. The unit that will set fire to the map is
Toshimitsu Saito, so you will have to protect him. Defeat Shoju Ogura, who
should be engaging Toshimitsu. You should receive a mission to take the
central stronghold. Take the stronghold to complete the mission. Run back to
Toshimitsu and there should be a mission to protect him. Defeat any soldiers
that are near Toshimitsu and allow him to run to the X. When he reaches that
point, the fire attack will happen. Defeat all the enemies that are outside
the temple and then the temple gates will open.
Inside the temple, you will face off with No and Oichi. They are both powered
up and they will double team you, so this should be a rough battle. Try to
focus on one of them to even the odds. Once you got rid of the sister-in-law
pair, it's time to face off with the Demon King himself. Nobunaga will be
inside the main hall of the temple and you cannot take a horse inside, so you
will be on foot facing off with him. Nobunaga has surrounded himself with a
lot of musketeers, so defeat them all first before moving onto Nobunaga
himself. Defeat Nobunaga to complete the stage.
----------------------------
Stage 5: Battle of Yamazaki
----------------------------
Victory Condition: Defeat Hideyoshi.
Defeat Conditions: Mitsuhide is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Akechi Army: | Hashiba Army: |
| Mitsuhide Akechi | Hideyoshi Hashiba |
| Hidemitsu Akechi | Nene |
| Shigetomo Akechi | Magoichi Saika |
| Toshimitsu Saito | Mitsunari Ishida |
| Nobuharu Tsuda | Hidenaga Hashiba |
| Sadayuki Atsuji | Kanbei Kuroda |
| Yasuie Namikawa | Nagahide Niwa |
| Sadaoki Ise | Tsuneoki Ikeda |
| Reinforcements: | Kiyohide Nakagawa |
| Masachika Matsuda | Hidemasa Hori |
| | Shigetomo Takayama |
| | Reinforcements: |
| | Sakon Shima |
| | Fujitaka Hosokawa |
| | Tadaoki Hosokawa |
| | Junkei Tsutsui |
+-------------------------------------+-------------------------------------+
Walkthrough:
First thing you need to do is to stop the cannon fire from Mt. Tenno. Kanbei
Kuroda is the one controlling all the cannons, so get close to him the start
the mission to stop the cannons. Defeat him to stop the cannon fire and
prevent your morale from taking a big hit. Enter Mt. Tenno by defeating
Hidenaga Hashiba. Mitsunari Ishida is guarding Mt. Tenno, so take the
mountain by defeating him. Hideyoshi will order an attack by Magoichi Saika
and Hidemasa Hori to take back Mt. Tenno. A mission will appear to protect
Mt. Tenno. Defeat the two attackers to protect the high ground. Magoichi
will be powered up after the confrontation between Magoichi and Mitsuhide, so
it may take longer to defeat Magoichi.
When you have finished protecting Mt. Tenno, head over to Shoryuji, which
should be either getting attacked by the rest of Hideyoshi's army or already
fallen. Defeat all the enemies in this area and that should leave only
Hideyoshi's main camp left. After time passes, Sakon Shima and the rest of
his forces will appear near both Shoryuji and the Akechi main camp. Dispatch
of Fujitaka Hosokawa and Tadaoki Hosokawa first and then head to your main
camp. Sakon Shima is powered up, so he will take a while to defeat. Once
your main camp is safe, the only two generals left for the enemy is Hideyoshi
and Nene. Charge into the enemy's main camp and face off with the happy
couple. Try to separate Nene from Hideyoshi to make the two on one a one on
one battle. Defeat Hideyoshi to complete the stage.
------------------------------
Dream: Mitsuhide Unites Japan
------------------------------
Victory Condition: Defeat Ieyasu.
Defeat Condition: Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Akechi Army: | Coalition: |
| Mitsuhide Akechi | Ieyasu Tokugawa |
| Hidemitsu Akechi | Tadakatsu Honda |
| Shigetomo Akechi | Yukimura Sanada |
| Toshimitsu Saito | Kanetsugu Naoe |
| Nobuharu Tsuda | Keiji Maeda |
| Masachika Matsuda | Masamune Date |
| Sadaoki Ise | Katsuie Shibata |
| Yasuie Namikawa | Okuni |
| Sadayuki Atsuji | Tadatsugu Sakai |
| Reinforcements: | Naomasa Ii |
| None | Yasumasa Sakakibara |
| | Mototada Torii |
| | Kazumasa Ishikawa |
| | Tadayo Okubo |
| | Tadasuke Okubo |
| | Shigenaga Honjo |
| | Kojuro Katakura |
| | Shigezane Date |
| | Toshiie Maeda |
| | Kazumasu Takigawa |
| | Narimasa Sassa |
| | Reinforcements: |
| | Nagazane Irobe |
| | Kotaro Fuma |
+-------------------------------------+-------------------------------------+
Walkthrough:
There is a way to get through this stage without losing a single ally. To do
this, you have to be extremely quick in killing everyone. If you slow down in
killing one enemy general, odds are, it will affect you in a future mission.
You have to kill quickly and a lot of the times, you will have to kill off two
generals at once. Either way, you can modify this walkthrough to just use it
to get through the stage, as this is probably the easiest path to go, since
you save the most allies this way. As soon as the stage starts, defeat
Narimasa Sassa. Ignore Kazumasu Takigawa for now. You will come back for him
later. When Narimasa is defeated, make your way to the northern garrison.
This is where your ally Nobuharu Tsuda is. He will be fighting off Keiji
Maeda and Kazumasa Ishikawa. You will get a mission to protect Nobuharu.
Complete this mission by defeating Keiji. While you're here, defeat Kazumasa
also. Make your way directly south to where your ally Sadaoki Ise is. He
will be fighting off Katsuie Shibata and Toshiie Maeda. You will get a
mission to rescue Sadaoki. Complete this mission by defeating both Katsuie
and Toshiie. Now, make your way over to where your ally Masachika Matsuda is
located at. Ignore the two enemy officers on the way there. You don't have
time to deal with them now. Their deaths can wait for later. Masachika
should have gotten himself into a little bit of trouble by getting ambushed by
Nagazane Irobe. He will also be getting attacked by Okuni and Naomasa Ii.
You will get a mission to rescue Masachika Matsuda. Defeat Nagazane and Okuni
to complete this mission, and then defeat Naomasa Ii just because he's
annoying.
When Masachika is defeated, make your way to the southwestern corner of the
map. Go directly there. Don't stop to defeat any enemy officers. When you
reach the southwestern corner of the map, you will find Yasuie Namikawa is
being beat up on by Kojuro Katakura and Shigezane Date. You will get a
mission to defeat the Date Army. First, defeat Kojuro and Shigezane. When
they are defeated, make your way over to Masamune Date. He will be all alone,
but when you get close to him, riflemen will appear and start firing on you.
Ignore the riflemen and defeat Masamune. When the Date Army is defeated, make
your way back to your main camp. Yukimura Sanada and Kanetsugu Naoe should be
trying to charge your main camp. First, defeat Kazumasa Takigawa and any
generic officers that may be around him. This will protect your allies that
are south of your main camp. Now, make your way over to the allies that are
east of your main camp. Yukimura and Kanetsugu should be here, trying to
double team you. Defeat them both. Now, clear out the enemy soldiers that
are anywhere near your main camp. You should now be able to leave your main
camp without having your allies die on you. Make your way over to the western
gates of the enemy main camp. Defeat Yasumasa Sakakibara, but don't enter the
area where Tadakatsu Honda is just yet. Circle around to the north gate of
the enemy main camp. Defeat Mototada Torii and then Tadatsugu Sakai and then
approach Tadakatsu Honda. This will cause Kotaro Fuma to appear in the
northeastern garrison. Your army will begin to charge out. They should all
be fine, since there isn't really anyone to give them any problems. Make your
way over to Kotaro. You will get a mission to defeat him. Kotaro is powered
up, so he's not going to be easy to kill. When Kotaro is defeated, make your
way over to Tadakatsu Honda. Tadakatsu is also powered up, so this will take
even longer. When Tadakatsu Honda is defeated, the final gate will open up.
Ieyasu Tokugawa is here, waiting for you. Defeat Ieyasu to complete the
stage.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4e. Kenshin Uesugi's Walkthrough
SW2STKEN \____________________________________________________
--------------------------------
Stage 1: Battle of Kawanakajima
--------------------------------
Victory Condition: Defeat Shingen.
Defeat Conditions: Kenshin is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Uesugi Army: | Takeda Army: |
| Kenshin Uesugi | Shingen Takeda |
| Kanetsugu Naoe | Nobushige Takeda |
| Kageie Kakizaki | Kansuke Yamamoto |
| Yoshikiyo Murakami | Masakage Yamagata |
| Kagemochi Amakasu | Yoshinobu Takeda |
| Reinforcements: | Masanobu Kosaka |
| Kagetsuna Naoe | Nobukado Takeda |
| Yataro Onikojima | Masatoyo Naito |
| | Masatane Hara |
| | Morinobu Nishina |
| | Reinforcements: |
| | Nobufusa Baba |
| | Nobushige Oyamada |
| | Nobutoyo Takeda |
| | Masakiyo Morozumi |
| | Masatsugu Tsuchiya |
| | Sakon Shima |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts off, make your way west and then south towards the
Takeda main camp. You will want to get to the area where Masanobu Kosaka is.
If you are here, you will also lure out Nobukado Takeda and Kansuke Yamamoto.
Defeat all three generals while you're waiting for the enemy reinforcements to
appear in the northwest. When Nobufusa Baba and Nobushige Oyamada appear in
Kaizu Castle, make your way north towards them. You will get a mission to
stop the detached force from entering your main camp. Defeat Nobufusa and
Nobushige to prevent the pincer attack. By the time you have completed that
mission, you should find that about half of the Takeda Army is now in the
central area. Make your way for the central area and defeat any enemy
generals that are in this area. When there are no more enemy generals left in
the central plains, make your way towards the western garrison. You will get
a mission to seize this garrison. Complete this mission by defeating
Yoshinobu Takeda.
Once you have the western garrison, make your way towards the southeastern
garrison by making your way through the central plains. When you reach the
southeastern garrison, you will get a mission to seize this garrison as well.
Complete this mission by defeating Masakage Yamagata. Leave this garrison
through the western gate. The Takeda forces should now ambush your detached
force that is west of the southeastern garrison. You will get a mission to
save the detached force. When you enter this area, the area will be
completely blanketed by fog. What's worse, the area is set up to be kind of
like a maze. You will need to defeat Morinobu Nishina, Masatsugu Tsuchiya,
Masakiyo Morozumi, and Nobutoyo Takeda to complete this mission. When this
mission is complete, try to escape this area. Shingen should open up the
gates to his main camp and call for Sakon Shima to appear as reinforcements.
Defeat Sakon before he can cause much trouble and then isolate Shingen. He
should be the last general left for the enemy. Defeat your nemesis to
complete the stage.
------------------------
Stage 2: Village Rescue
------------------------
Victory Condition: Defeat the Marauder.
Defeat Conditions: All peasants are eliminated or any Main Camp is captured.
Armies:
+-------------------------+------------------------+------------------------+
| Villagers: | Bandits: | Interlopers: |
| Kenshin Uesugi | Raider | None |
| Peasant | Raider | Reinforcements: |
| Peasant | Raider | Keiji Maeda |
| Peasant | Raider | |
| Peasant | Raider | |
| Reinforcements: | Raider | |
| Peasant | Raider | |
| | Raider | |
| | Reinforcements: | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Marauder | |
| | Raider | |
| | Raider | |
+-------------------------+------------------------+------------------------+
Walkthrough:
When the stage starts, you're close to the southeastern garrison. Make your
way towards the garrison and you will receive a mission to protect the
garrison. To complete this mission, you will have to defeat all four Raiders
near the garrison. Start by defeating the two Raiders near the western gate
of the garrison. Then, go through the garrison to the north gate and defeat
the two Raiders there, completing the mission. Two more Raiders will appear
in the northeastern part of the map and ambush a Peasant. You will get a
mission to protect the Peasant. Complete this mission by defeating the two
Raiders. The central village gates will now open. Make your way inside the
central village. The gates will close, trapping you inside. You will get a
mission to take control of the village. Complete this mission by defeating
all four Raiders who are inside the village gates. When this mission is
complete, all the gates of the village will open.
By now, the northwestern garrison should be getting attacked by Raider
reinforcements. When you reach the northwestern garrison, you will get a
mission to defend it. Complete this mission by defeating all four Raiders
attacking the garrison. There should be two at the north gate and two at the
south gate. Leave the northwestern garrison through the north gate and make
your way to the north gate of the central village. When you enter the
village, a lot of bandits will appear in the central village. Ignore the
Raiders for now, as you will be given a mission to defeat a certain amount of
enemies within a certain timeframe. The best way to complete this mission is
to use your horse musou as often as possible. This will cover the most ground
and kill off the most bandits, since they seem to form pockets of enemies all
around the village. When you complete this mission, the Marauder will appear
along with two more Raiders. Also, Keiji Maeda will appear. Defeat all the
Raiders near the north gate of the village and then make your way over to
Keiji. You will get a mission to defeat Keiji. When Keiji is defeated,
defeat any Raiders that may be left on the map. You should save the Marauder
for last, as defeating him will save the village and end the stage.
----------------------------
Stage 3: Melee at Nagashino
----------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Shingen or Kenshin is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda-Uesugi: | Oda-Tokugawa: |
| Shingen Takeda | Nobunaga Oda |
| Kenshin Uesugi | Hideyoshi Hashiba |
| Yukimura Sanada | Mitsuhide Akechi |
| Sakon Shima | Katsuie Shibata |
| Kanetsugu Naoe | Kazumasu Takigawa |
| Katsuyori Takeda | Nagahide Niwa |
| Nobufusa Baba | Nobumori Sakuma |
| Masatoyo Naito | Nobukatsu Oda |
| Yataro Onikojima | Narimasa Sassa |
| Reinforcements: | Toshiie Maeda |
| None | Reinforcements: |
| | Nobuyasu Matsudaira |
| | Nobumasa Okudaira |
| | Hideyoshi Hashiba |
| | Ieyasu Tokugawa |
| | Tadakatsu Honda |
| | Kazumasa Ishikawa |
| | Yasumasa Sakakibara |
| | Hanzo Hattori |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, make your way towards Nagashino Castle. You will have
to defeat the Defense Captain at the eastern gate to get inside. You will get
a mission to take Nagashino Castle. Complete this mission by defeating
Nobumori Sakuma and Nobukatsu Oda. Your next goal will be to take Tobigasu
Garrison. To get there, exit Nagashino Castle through the southern gate and
follow the path. Again, you will have to defeat a Defense Captain at the
eastern gate to get inside the garrison. This time, when you pass through the
gate to enter the garrison, Mitsuhide Akechi will call for reinforcements
inside the garrison. You will get a mission to take Tobigasu Garrison.
Complete this mission by defeating Mitsuhide, Nobuyasu Matsudaira, and
Nobumasa Okudaira. This will clear out all the enemies in the eastern area of
the map. This will cause the rain to fall on Nagashino, effectively making
the Oda riflemen null and void. Shingen will call for his army to charge the
Oda Army now. Leave Tobigasu Garrison through the western gate and make your
way through the Takeda main camp. Your goal is to reach the northern
garrison. This is where Hideyoshi Hashiba will arrive as reinforcements for
the Oda Army.
With Hideyoshi out of the way, make your way towards Shitarahara. You will
get a mission to defeat the Oda Army that is at Shitarahara. To complete this
mission, you will need to defeat Katsuie Shibata, Nagahide Niwa, Toshiie
Maeda, Kazumasu Takigawa, and Narimasa Sassa. During this mission, the
Tokugawa Army will arrive. Ignore them for now. However, when Hanzo Hattori
arrives on the battlefield, make your way over to the Takeda main camp. You
will get a mission to prevent Hanzo from assassinating Shingen. Defeat Hanzo
to complete this mission. When you have finished with Hanzo, make your way
through the south gate of the Takeda main camp. Ieyasu Tokugawa should be
here with Yasumasa Sakakibara. You will get a mission to prevent the Tokugawa
Army from entering the Takeda main camp. To complete this mission, you will
need to defeat Ieyasu, Yasumasa, and Kazumasa Ishikawa. When you have
completed this mission, you can continue with your mission of destroying the
Oda Army at Shitarahara. Nobunaga should open the gates to his main camp when
you complete the mission of defeating his army. The only two generals that
should be left on the map should be Tadakatsu Honda and Nobunaga Oda.
Tadakatsu Honda should be standing guard right outside Nobunaga's main camp.
Tadakatsu is powered up, but you should have enough allies in the area to
distract him so you can get open shots at him. Defeat Tadakatsu Honda to
leave Nobunaga the last enemy general left. Defeating Nobunaga will give
victory to the Takeda-Uesugi coalition. This also sets up a future battle
between the Takeda and the Uesugi...involving tea and stabbing, which is
always a good combination.
------------------------------
Stage 4: Battle of Tedorigawa
------------------------------
Victory Condition: Defeat Katsuie. (Later changes to Defeat Nobunaga.)
Defeat Conditions: Kenshin or Kagekatsu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Uesugi Army: | Oda Army: |
| Kenshin Uesugi | Katsuie Shibata |
| Kagekatsu Uesugi | Hideyoshi Hashiba |
| Kanetsugu Naoe | Mitsuhide Akechi |
| Shigenaga Honjo | Nagahide Niwa |
| Tomonobu Saito | Kazumasu Takigawa |
| Yataro Onikojima | Nagayori Hara |
| Reinforcements: | Toshiie Maeda |
| None | Nagachika Kanamori |
| | Mitsuharu Fuwa |
| | Hanbei Takenaka |
| | Koroku Hachisuka |
| | Morinari Ando |
| | Narimasa Sassa |
| | Ittetsu Inaba |
| | Reinforcements: |
| | Nobunaga Oda |
| | Oichi |
| | No |
| | Ranmaru Mori |
+-------------------------------------+-------------------------------------+
Walkthrough:
As soon as the stage starts, there should be two enemy generals over on your
side of the map already. They are Nagahide Niwa and Nagachika Kanamori.
Defeat them both. When they are defeated, make your way towards the
southeastern corner of the map. Use this path to get to Funaoka Castle (it's
actually faster to get to Funaoka Castle through the southeast, as there is no
direct path through the central area to get to Funaoka Castle until after the
flood). At Funaoka Castle, you will get a mission to open the floodgates and
flood the Oda troops. To complete this mission, you will need to defeat both
Mitsuhide Akechi and Morinari Ando. When you have captured Funaoka Castle,
the floodgates will open and flood the central area of the map, completing
changing the landscape of this area. There will be fewer bridges and less Oda
troops. This will also cause Hideyoshi Hashiba to retreat. Over at your side
of the river, there should be four Oda officers here, including Katsuie.
Defeat all the generic Oda officers on your side of the river first and then
defeat Katsuie.
Once Katsuie is defeated, make your way towards the northwestern corner of the
map. Hideyoshi should reappear in the southeastern corner of the map and
order for all the leftover Oda troops to charge. There are only three
officers left on the map, including Hideyoshi. Two of them are in the
northwestern corner of the map, which is where you should be going. Defeat
Koroku Hachisuka and Hanbei Takenaka. Now, make your way back across the
river to where Hideyoshi is located at. He should still be at the
southeastern corner of the map. The monkey is powered up, so he will be a
tough fight. Hideyoshi is actually one of the tougher generals to read in my
opinion, as his first attack on his S string comes out really fast and he has
deceptive range because his weapon extends. Defeat Hideyoshi to make more Oda
reinforcements to appear. This time, it's the main army, lead by Nobunaga Oda
himself. He will appear with three other unique generals and lots of
soldiers. Your first target should be No. She will appear in the central
area of the western path, so go there first. When you get close to No, you
will get a mission to prevent her from crossing the river. Defeat No quickly,
as you will have to activate another mission quickly. That mission is to
prevent Oichi from reaching your main camp. She will appear in the northwest,
but will quickly begin crossing the river to make her way to your main camp.
Rush over to where Oichi is and activate the mission to stop her. Defeat
Oichi to complete this mission. Now, the only thing left is the Oda main
camp. The only access to the Oda main camp is being guarded by Ranmaru Mori.
Defeat Ranmaru to open the gate to the Oda main camp. Now you will come face
to face with the Demon King. Defeat Nobunaga to kill him off and end his
reign of terror.
--------------------------------
Stage 5: Showdown at Sekigahara
--------------------------------
Victory Condition: Defeat Shingen.
Defeat Conditions: Kenshin, Kanetsugu, or Kagekatsu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Uesugi Army: | Takeda Army: |
| Kenshin Uesugi | Shingen Takeda |
| Kanetsugu Naoe | Sakon Shima |
| Kagekatsu Uesugi | Yukimura Sanada |
| Tomonobu Saito | Katsuyori Takeda |
| Shigenaga Honjo | Nobuyuki Sanada |
| Yataro Onikojima | Masakage Yamagata |
| Kageie Kakizaki | Masatoyo Naito |
| Masashige Jojo | Nobukimi Anayama |
| Kagetsugu Amakasu | Masanobu Kosaka |
| Reinforcements: | Nobufusa Baba |
| Nagahide Yasuda | Nobukado Takeda |
| Katsunaga Irobe | Nobushige Oyamada |
| Takahiro Kitajo | Morinobu Nishina |
| Naganori Kawada | Yoshimasa Kiso |
| | Moritomo Saegusa |
| | Reinforcements: |
| | Ieyasu Tokugawa |
| | Tadakatsu Honda |
| | Ina |
| | Yasumasa Sakakibara |
| | Hanzo Hattori |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, make your way towards the central area of Sekigahara.
Shingen Takeda will order his forces to charge the central area, giving you a
mission to defeat all of Shingen's forces in the central area. To complete
this mission, you will need to defeat Masanobu Kosaka, Masatoyo Naito,
Nobukimi Anayama, and Masakage Yamagata. Start off by defeating Masanobu and
Nobukimi (or Masatoyo, whichever is closest). Shingen will order his second
wave to attack the northwest garrison when you're about halfway through
clearing out the central area forces. Race back towards the western path to
meet up with this second wave. You will get a mission to protect the
northwestern garrison. To complete this mission, you will need to defeat
Nobuyuki Sanada and Nobukado Takeda. This will cause Sakon Shima to appear
from his castle in the south. Make your way back towards the central area and
defeat Masatoyo (or Nobukimi, whichever one you did not defeat earlier). Head
over to where Sakon Shima is. He will be here with Nobufusa Baba, Nobushige
Oyamada, Morinobu Nishina, and more than likely, Masakage Yamagata. Either
way you look at it, it will be a lot against you. Start by clearing out the
generic officers. They are easier to defeat. When you have Sakon Shima in a
one on one situation, just use your skills in dueling to defeat him. When you
have defeated Masakage Yamagata, you will have succeeded in the first mission.
Make your way over to the eastern path. Over here, Kanetsugu Naoe should be
fighting off Yoshimasa Kiso and Moritomo Saegusa. You will get a mission to
rescue Kanetsugu Naoe. Complete this mission by defeating Yoshimasa and
Moritomo. With most of the Takeda Army now obliterated, you will need to get
the stage moving forward. To do this, you will have to defeat any enemy
soldiers that may be around your allied generals. You will need all four of
your allied generals to reach a stronghold in the central area. When all four
strongholds in central Sekigahara are yours, you will have officially taken
control of central Sekigahara. Of course, Shingen doesn't like this one bit.
He will now play his trump card. The Tokugawa Army will appear as
reinforcements for the enemy. You will have to deal with Ieyasu Tokugawa's
regular assortment of unique generals, such as Tadakatsu Honda, Ina, and Hanzo
Hattori. However, you will also receive reinforcements from the four
strongholds in central Sekigahara. They will begin to go after the Tokugawa
Army and protect your allied forces. The battle now begins anew.
The first enemy general you should deal with is Hanzo. He will appear south
of the western gate of your main base. Make sure you're in the vicinity when
he appears, as he appears after Ieyasu does. You will get a mission to
prevent Hanzo from reaching your main camp. Hanzo will be powered up, but he
shouldn't be too bad to defeat, since he is alone. Defeat Hanzo to protect
Kagekatsu Uesugi and complete your mission. Now, the next ally you should
save is Kanetsugu Naoe. He will be getting attacked by Ina. Make your way
over to the eastern path. Ina will also be powered up, so she won't go down
without a fight. However, she's all alone and you have allied help this time
in the form of Kanetsugu. Defeat Ina and rescue Kanetsugu. Now, the only
officers left of the Tokugawa forces will be in the northeastern part of the
map. They should be attacking your northeastern garrison, which is being
protected by Masashige Jojo and Kagetsugu Amakasu. Help them out by riding to
their rescue. When you enter the northeastern garrison, you will quickly
realize that the Tokugawa Army holds the advantage. You will need to fight
Ieyasu, Tadakatsu, and Yasumasa Sakakibara in a three on one fight (not
counting any allied generals that may still be alive in this garrison). Try
to get rid of Yasumasa first, as he is just an annoyance and normally will go
down quickly. Ieyasu and Tadakatsu, on the other hand, are both powered up.
You will need to use a lot of area attacks to get them off of your back. This
may be a tough battle, but your allied generals in this area may be a lot of
help in distracting and interrupting the enemy attacks. When the northeastern
garrison is cleared out, Yukimura Sanada will charge out, along with Katsuyori
Takeda. Their only goal is to take you down and bring your head back to
Shingen. When you reach either Yukimura or Katsuyori, you will get a mission
to defeat them both. Yukimura is powered up, so he won't be an easy kill.
Katsuyori is just a minor nuisance. When you have defeated both guardians of
Shingen, the gates to the Takeda main camp will open. Make your way over to
your nemesis. Shingen will be waiting for you inside his main camp. He won't
make your victory a quick and easy one, but he should be no match for your
strength. Defeat Shingen to complete the stage.
---------------------------
Dream: Conquest for Kyushu
---------------------------
Victory Condition: Defeat Yoshihiro and Yoshihisa.
Defeat Conditions: Any allied officer is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda-Uesugi: | Oda-Kyushu: |
| Kenshin Uesugi | Hideyoshi Hashiba |
| Shingen Takeda | No |
| Yukimura Sanada | Narimasa Sassa |
| Kanetsugu Naoe | Nobutada Oda |
| Katsuyori Takeda | Yoshihiro Shimazu |
| Kageie Kakizaki | Yoshihisa Shimazu |
| Reinforcements: | Reinforcements: |
| None | Kazumasa Takigawa |
| | Nagahide Niwa |
| | Toyohisa Shimazu |
| | Nagamasa Kuroda |
| | Kanbei Kuroda |
| | Hidemasa Hori |
| | Koroku Hachisuka |
| | Toshiie Maeda |
| | Nene |
| | Toshihisa Shimazu |
| | Iehisa Shimazu |
| | Tadatsune Shimazu |
| | Tadanaga Shimazu |
| | Mitsuhide Akechi |
| | Ranmaru Mori |
+-------------------------------------+-------------------------------------+
Walkthrough:
There are two things that are tough about this stage. The first one is
protecting all of your allies. The enemy is very strong, so you need to raise
your morale quickly and kill even quicker. The second tough thing about this
stage is the final battle. You start off in the southern garrison. Leave
this garrison through the eastern gate and make your way north along the
eastern path. When you reach the garrison, leave through the eastern gate and
head over to Narimasa Sassa. He will order an ambush. A rockslide will block
your path and Kazumasa Takigawa and Nagahide Niwa will appear. You will get a
mission to defeat the Oda Army. Defeat Narimasa and the two ambush generals
to complete this mission. While you're fighting the Oda army, Toyohisa
Shimazu and two other officers will ambush Kanetsugu Naoe. When the gates to
the eastern garrison are opened, make your way over to Kanetsugu. You will
get a mission to defeat the Shimazu army. Complete this mission by defeating
Toyohisa Shimazu, Nagamasa Kuroda, and Kanbei Kuroda. Now, from this
garrison, make your way to Tsuruga Castle. Shingen Takeda will be at the
north gate, fighting off Hideyoshi Hashiba and two other generic officers.
You will get a mission to defeat the Hashiba army. Complete this mission by
defeating Hideyoshi Hashiba, Hidemasa Hori, and Koroku Hachisuka. While
you're fighting with Hideyoshi, Nene will appear in the north and begin her
attack on the Takeda Army, so quickly defeat the Hashiba Army.
When the Hashiba Army is defeated, make your way to the north path. Yukimura
Sanada should be trying to fight off Nene. You will get a mission to rescue
Yukimura. Defeat Nene and Toshiie Maeda to complete this mission and avoid
getting a spanking from Nene. Now, your next goal should be the northwestern
garrison. When you enter the northwestern garrison, the gates will close
behind you. You will quickly learn that the Yoshihisa Shimazu and the
Yoshihiro Shimazu that are inside this garrison are not the real guys. The
real guys will appear in Tsuruga Castle. Yoshihiro will order Shimazu
ambushes at both main camps. So while you're trapped inside the northwestern
garrison dealing with fakes, the Shimazu army is beating up on your main
camps. Defeat both Shimazu fakes quickly, as No and Nobutada Oda will be
looking to join in the fun as well. And if that wasn't enough, as soon as you
beat No and Nobutada Oda, Mitsuhide Akechi and Ranmaru Mori will appear and
hunt down both commanders. Another losing battle Yoshihiro says. Has he
looked at who's got the most men on the battlefield lately?
When you escape the northwestern garrison, the first thing you should do is
hunt down Mitsuhide Akechi. He will be going after Shingen. You want to
protect Shingen first. Mitsuhide is powered up, so he's going to be a pain to
defeat. You will want to defeat Mitsuhide as quickly as possible, as Ranmaru
should be trying to find you. When Mitsuhide is defeated, find Ranmaru next.
He might already be with you or he might be still searching for you. Either
way, Ranmaru is powered up and is looking to avenge the loss of his master.
Defeat Ranmaru quickly, as there are two other places you still need to go.
When Ranmaru is defeated, make your way south to the Uesugi main camp. You
will get a mission to rescue your main camp. Toshihisa Shimazu is here and
powered up, but he's still just a generic officer. Defeat both Toshihisa and
Tadatsune Shimazu to complete your mission. Make your way back north to the
Takeda main camp. You will get a mission to rescue the Takeda main camp.
Tadanaga Shimazu and Iehisa Shimazu are here. Iehisa Shimazu is powered up.
Defeat both Shimazus to complete your mission. Now, the only thing left to do
is to defeat Yoshihisa and Yoshihiro. The problem with both Yoshihisa and
Yoshihiro is that they are powered up to the point that most regular attacks
will not make them flinch, unless you are really powerful. You're going to
have to dizzy them somehow and then juggle them. Kenshin's exploding paper
doll special attack will dizzy them, as will Kenshin's C3, if you can get it
to connect. Try to use your musou as a counter attack only, as Yoshihiro does
a lot of damage every time he hits you with that huge hammer. You also need
to protect your allies. By now, some of them should be near the two powered
up Shimazus. They will take a lot of damage if they get caught in a combo by
Yoshihiro. A bodyguard that can break the enemy's guard or stun such as a
Fire Ninja or a Sumo can be useful as well (yea I know, this information would
have been useful up at the top of this walkthrough, sue me). If you can
manage to take down both powered up officers, you will have completed the
stage.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4f. Oichi's Walkthrough
SW2STOIC \____________________________________________________
------------------------
Stage 1: Village Rescue
------------------------
Victory Condition: Defeat the Marauder.
Defeat Conditions: Nagamasa is defeated, Main Camp is captured, or all
peasants are eliminated.
Armies:
+-------------------------+------------------------+------------------------+
| Azai Army: | Bandits: | Interlopers: |
| Nagamasa Azai | Raider | None |
| Oichi | Raider | Reinforcements: |
| Kazumasa Isono | Raider | Kojiro Sasaki |
| Kiyotsuna Akao | Raider | |
| Peasant | Raider | |
| Peasant | Raider | |
| Peasant | Raider | |
| Reinforcements: | Reinforcements: | |
| None | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Marauder | |
+-------------------------+------------------------+------------------------+
Walkthrough:
As soon as the stage starts, there will be a cut scene. After the cut scene,
follow Nagamasa south. There will be two Raiders in the area and a mission
will trigger to defeat them. Defeat both Raiders quickly. There will be some
talking going on between your allies about the love between Oichi and
Nagamasa. Take this time to eliminate some soldiers in the area. Once the
bandits start to invade the central area, Nagamasa will take off again, this
time heading east. Follow him to get more Raiders to appear and another
mission. Defeat the Raiders and close off the stronghold in the area. Now,
make your way towards the central area. You will receive another mission,
asking you to protect the central area from more bandits. Defeat the two
Raiders in the central area to complete that mission.
Follow Nagamasa to the eastern garrison, where inside there are, guess what?!?
More Raiders and another mission! This time, they have a new trick. If you
are not ahead or close to Nagamasa when he enters the eastern garrison, they
will close the gates on him and force you to defeat a Defense Captain to get
inside first. Either way, there will be two Raiders in this area. While you
are fighting off these Raiders, more Raiders will be attacking the central
area, so be quick about defeating them. Once the eastern garrison is taken,
head back towards the central village and you will receive a mission to defeat
all Raiders in the area. There is a lot of Raiders in this area, so make sure
you get all the blinking dots before you leave the central village. Once you
complete the mission, make your way towards the Marauder. You may think he's
the last general to defeat, but unfortunately, you have one more uninvited
guest to get rid of. Kojiro Sasaki will appear out of no where and stick his
nose where it doesn't belong. Try to separate Kojiro from the Marauder, since
they are both stronger than any of the other generals you have fought. Defeat
them separately to save the villages and complete the stage.
---------------------------------
Stage 2: Retreat from Kanegasaki
---------------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Yoshikage, Nagamasa, or Oichi is defeated, or Nobunaga
reaches the Escape Point.
Armies:
+-------------------------------------+-------------------------------------+
| Azai-Asakura: | Oda-Tokugawa: |
| Nagamasa Azai | Nobunaga Oda |
| Yoshikage Asakura | Ieyasu Tokugawa |
| Oichi | Hideyoshi Hashiba |
| Kazumasa Isono | Nobutada Oda |
| Kiyotsuna Akao | Hidemasa Hori |
| Naotsune Endo | Yasumasa Sakakibara |
| Naoyori Shinjo | Reinforcements: |
| Reinforcements: | Mitsuhide Akechi |
| Kagenori Asakura | No |
| Tsunachika Kaiho | Magoichi Saika |
| | Ranmaru Mori |
| | Katsuie Shibata |
| | Toshiie Maeda |
+-------------------------------------+-------------------------------------+
Walkthrough:
You will need to kill quickly in order to kill just about everyone and catch
up with Nobunaga. There may not seem like there are a lot of generals on the
battlefield for the enemy, but reinforcements come often. Your first target
should be Hideyoshi Hashiba and Hidemasa Hori. Defeat the monkey and his
lackey, close off the stronghold in the area, and make your way north towards
Yoshikage Asakura. A mission will appear to receive reinforcements from the
Asakura, which requires you to defeat both enemy generals surrounding the
northeastern fort. Ieyasu Tokugawa should be guarding the south gate of the
northeastern fort, so defeat him. At the other gate of the fort is Yasumasa
Sakakibara, who should be easy compared to Tokugawa.
When you get reinforcements from the Asakura, Nagamasa will begin his plans
for the fire attack and bring out Tsunachika Kaiho as reinforcements. This is
when Nobunaga starts pull out his trump cards, beginning with Mitsuhide
Akechi. No and Magoichi Sakai will also soon appear. When Mitsuhide appears,
run to him, defeat him, and collect the rewards from completing the mission.
Now, head straight south to where Magoichi Sakai is. When you reach the
central area, an ambush will appear consisting of Ranmaru Mori, Katsuie
Shibata, and Toshiie Maeda. Ranmaru is supposed to be a distraction to you
while Katsuie defeats the Asakura and Nobunaga retreats. However, since
you're already in the central area, Katsuie will normally come to you, with
Toshiie, allowing you to defeat all three relatively quickly in the same area.
This will also succeed in another mission, which is protecting Yoshikage from
Katsuie. Since Katsuie won't even come close to where Yoshikage is, it's an
easy mission.
When you have cleared out the central area of generals and Reserve Captains,
continue your march south towards Magoichi Sakai. When you reach him and
Tsunachika, a mission will appear to assist with the fire attack. Defeat
Magoichi Sakai quickly to allow the fire attack to happen. This will open a
path to the Escape Point, providing you a direct route to Nobunaga without
having to take the scenic route. Nobunaga should have a bodyguard of Nobutada
Oda. Defeat them both to complete the stage. This route should get to
Nobunaga before he escapes and defeat every general on the map except No.
However, if you are quick enough, after the fire attack, you can race to No,
defeat her quickly, and then race back to Nobunaga to finish him off before he
escapes.
---------------------------
Stage 3: Battle of Anegawa
---------------------------
Victory Condition: Defeat Nobunaga and Ieyasu.
Defeat Conditions: Nagamasa, Oichi, or Yoshikage is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Azai-Asakura: | Oda-Tokugawa: |
| Nagamasa Azai | Nobunaga Oda |
| Yoshikage Asakura | Ieyasu Tokugawa |
| Oichi | Hideyoshi Hashiba |
| Kazumasa Isono | Magoichi Saika |
| Naotsune Endo | Katsuie Shibata |
| Tsunachika Kaiho | Mitsuhide Akechi |
| Kagenori Asakura | Tadakatsu Honda |
| Kagetake Asakura | Tsuneoki Ikeda |
| Kagekata Uozumi | Nobumori Sakuma |
| Nagashige Tomita | Yoshinari Mori |
| Reinforcements: | Masahisa Sakai |
| None | Narimasa Sassa |
| | Saizo Kani |
| | Nagahide Niwa |
| | Tadatsugu Sakai |
| | Kazumasa Ishikawa |
| | Yasumasa Sakakibara |
| | Nagatada Ogasawara |
| | Reinforcements: |
| | Ittetsu Inaba |
| | Bokuzen Ujiie |
| | Morinari Ando |
+-------------------------------------+-------------------------------------+
Walkthrough:
This map is unique in the fact that there are currents in the water that can
hinder your progress from going from one area to the next, so make sure you
don't accidentally get taken by a current you didn't want. Bring a horse to
this stage, as they are really helpful. Nobunaga starts off with a major
advantage in terms of generals. The only advantage you have is that both
Nobunaga and Ieyasu are both tentative in attacking. Ieyasu will start off by
attempting to attack the Asakura, so make your way towards the western part of
the map. Your first target should be Tadatsugu Sakai. Defeat him and other
generals will flock to the area, such as Yasumasa Sakakibara, Nagatada
Ogasawara, and Kazumasa Ishikawa. Now, head towards Nagamasa Azai, as he's
about to fall into trouble. Along the way, defeat any enemy generals in your
path. The more you defeat now, the less you will have to deal with near the
end. The Mino Three will appear and make their way towards Nagamasa,
triggering a mission when you get close to Nagamasa. Defeat them before they
can get even close to Nagamasa. The Mino Three will attempt to tag team you,
but they shouldn't be too much of a problem. While you're in the area, you
might as well get rid of Nagahide Niwa, who thinks he can take a castle away
from you. At any rate, it's an easy mission to complete.
By this point of the battle, the only enemy generals that should be left
should holed up in some stronghold or guarding the gates to Nobunaga. Your
next mission is to make your way towards Nobunaga. Make your way to
Nobunaga's first northern gate of his southeastern stronghold and defeat
Masahisa Sakai. Make your way inside and come face to face with Katsuie
Shibata. Defeat the man that should be a playable character and the next
gate...will remain shut. That means you need to find another way in. Lucky
for you, there's a western gate with guards of Nobumori Sakuma and Mitsuhide
Akechi. Defeat them and then make your way towards Nobunaga. However, when
you get near the final gate, Hideyoshi will order an attack on your main camp.
Quickly defeat Yoshinari Mori, but don't head in to face off with Nobunaga
just yet. Backtrack to your main camp and defeat Hideyoshi and Magoichi. If
you do this later instead of now, Tadakatsu Honda will join the two of them,
severely limiting your chances of survival. It's best to take on Tadakatsu
one on one. Now, make your way back to Nobunaga and defeat him. During this
time, the Asakura Army should retreat. This causes Tadakatsu to charge out,
which separates him from Ieyasu. Ieyasu will eventually come out, but he will
not be in the same area as Tadakatsu, leaving you with two one on one battles.
You can choose to defeat Tadakatsu or not. It really depends on your skill
level and how leveled up your character is. Either way, defeat the isolated
Ieyasu to complete the stage.
--------------------------
Stage 4: Siege of Mt. Usa
--------------------------
Victory Condition: Defeat Yoshinari. (Later changes to Defeat Nobunaga.)
Defeat Condition: Yoshikage, Nagamasa, Oichi, or Magoichi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Anti-Oda Army: | Oda Army: |
| Yoshikage Asakura | Yoshinari Mori |
| Nagamasa Azai | Hidemasa Hori |
| Oichi | Reinforcements: |
| Magoichi Saika | Nobunaga Oda |
| Kagenori Asakura | Mitsuhide Akechi |
| Kazumasa Isono | Hideyoshi Hashiba |
| Kiyotsuna Akao | Katsuie Shibata |
| Reinforcements: | Tsuneoki Ikeda |
| Yoshikata Rokkaku | Nobumori Sakuma |
| Tatsuoki Saito | Kazumasu Takigawa |
| Nagayuki Miyoshi | Narimasa Sassa |
| Masayasu Miyoshi | Toshiie Maeda |
| Tomomichi Iwanari | Nagahide Niwa |
| | Ranmaru Mori |
| | No |
| | Ittetsu Inaba |
| | Bokuzen Ujiie |
| | Morinari Ando |
+-------------------------------------+-------------------------------------+
Walkthrough:
This stage starts off pretty easy. Only two enemy generals on the
battlefield...which means that there are going to be a lot of reinforcements
coming for the enemy. However, you also get some reinforcements, although
they seem to be a little grumpy to be lead by Nagamasa. Either way, quickly
run through both generals on the field. Since this is a mountain stage, you
need to follow the paths to reach the top of Mt. Usa, where Hidemasa Hori is.
Defeat him and make your way towards the Asakura main camp, where Yoshinari is
heading to. A mission will appear to prevent Yoshinari from entering the main
camp. This should be simple, considering the fact that you got help from
Magoichi. However, now the real fun begins.
Nobunaga will appear on the map with all his reinforcements. You will need to
get the jump on them by quickly heading south of the Asakura main camp.
Hideyoshi will be heading that way, so make your way towards him and cut him
off quickly. Once he is defeated, move very quickly to the Azai main camp,
where your allies are all located. Katsuie will be trying to get into the
main camp. If he succeeds, most of the allied generals within the Azai main
camp will defect to the enemies. Not good. Defeat Hideyoshi Hashiba and
Tsuneoki Ikeda and then make your way towards the Azai main camp. You can
take a shortcut by jumping down some ledges of the mountain. You will get a
mission telling you to prevent Katsuie from entering the Azai main camp.
Defeat Katsuie along with Nobumori Sakuma and Kazumasu Takigawa to prevent
your allies from defecting.
Nobunaga will receive even more reinforcements. Head for Mt. Usa again and
clear out all the enemies in that area. You should get a mission to defeat
Ranmaru Mori. Watch out for him. Since you killed his father, he's mad and
is in powered up mode. Also on the mountain top should be Mitsuhide Akechi
and a few other generic generals. Defeat them all and then race over to
Yoshikage. He should still be alive, but maybe just barely. Once Yoshikage
is safe or as safe as he can be on this stage, head over to where Nobunaga is
hiding. A mission should appear to break into the main camp by defeating No.
There should be a few generals outside of his main camp. The main concern is
No, as the other generals in this area are generics. However, you should have
a few allied generals in this area of your own to assist you and even the
odds. Once the main camp gates have been opened, run in and defeat Nobunaga.
-------------------------------
Stage 5: Siege of Odani Castle
-------------------------------
Victory Condition: Defeat Nagamasa.
Defeat Conditions: Nobunaga is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Azai-Asakura: |
| Nobunaga Oda | Nagamasa Azai |
| Mitsuhide Akechi | Yoshikage Asakura |
| Oichi | Masazumi Azai |
| Hideyoshi Hashiba | Sadayuki Atsuji |
| Katsuie Shibata | Naoyori Shinjo |
| Ranmaru Mori | Tsunachika Kaiho |
| Nagahide Niwa | Keijun Miyabe |
| Reinforcements: | Kagetake Asakura |
| None | Kagekata Uozumi |
| | Nagashige Tomita |
| | Kageakira Asakura |
| | Naganori Yamazaki |
| | Yoshitsugu Maeba |
| | Reinforcements: |
| | Yoshimune Kawai |
| | Kazumasa Isono |
| | Kiyotsuna Akao |
+-------------------------------------+-------------------------------------+
Walkthrough:
In this battle, you are now on the Oda Army fighting against the Azai-Asakura
Army. However, you're still looking at a bigger army on the other side of the
field. As soon as the stage starts, quickly head north and kill Kageakira
Asakura. Don't worry about cleaning up any of the enemy soldiers in the area
just quite yet. There will be plenty of time for that later. You should kill
off Yoshitsugu Maeba and Nagashige Tomita next. By this time, two missions
will appear. The first one is to protect the engineers. The second one is to
prevent any enemy generals from entering the central fort. Neither should be
a problem if you kill quickly. Once the southern area is clear of generals,
quickly close off the western stronghold and then head for the central area
via the western route. Here, you should defeat Kagekata Uozumi. Go straight
through the central area and defeat Naganori Yamazaki, who is heading for the
north gate. Once they are all defeated, the protecting the central area
mission will be cleared.
It's time to focus on getting those engineers to the central area. Normally,
I close off the stronghold that is south of the northwestern fort. However,
if this stronghold is not producing any enemy soldiers, then don't worry about
it. Clear out any enemy soldiers in the way of the engineers and then escort
them towards the central area. When they get close to the center, an ambush
lead by Yoshimune Kawai will appear. Defeat the general quickly, as he can
put a hurting on the Spy Captain/Lead Engineer. Defeat any stray soldiers and
then head north towards where Yoshikage Asakura is hiding. Defeat him and his
general bodyguard and the wall in the central fort will explode, providing you
with a trail into Nagamasa's castle.
If Katsuie dies, Azai calls for an ambush near your Main Camp. This is no big
deal, just a hassle to go back and defend your Main Camp. Once you have dealt
with this problem, go to the Inner Ward and defeat Naoyori Shinjo to complete
another mission. Now, all that is left is the Main Ward with Nagamasa Azai
and two of his generals (well, that and Sadayuki Atsuji, if you so decide to
fight him). As soon as you enter the Main Ward, the gates close on you and
Nagamasa Azai is no where to be found. You must defeat Masazumi Azai and
Tsunachika Kaiho before the Main Ward gates will open. Where is Nagamasa
Azai? He's trying to turn defeat into victory by charging the Oda Main Camp.
Rush over to Nagamasa and defeat him before he can take your Main Camp to end
the stage.
-------------------------------
Dream: Incident at Shizugatake
-------------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Nagamasa or Oichi is defeated.
Armies:
+-------------------------+------------------------+------------------------+
| Azai Army: | Oda Army: | Coalition: |
| Nagamasa Azai | Nobunaga Oda | None |
| Oichi | No | Reinforcements: |
| Keijun Miyabe | Kazumasa Takigawa | Ginchiyo Tachibana |
| Naotsune Endo | Narimasa Sassa | Ina |
| Kiyotsuna Akao | Nagahide Niwa | Okuni |
| Tsunachika Kaiho | Yoshinari Mori | |
| Sadayuki Atsuji | Toshiie Maeda | |
| Reinforcements: | Hidemasa Hori | |
| Okuni | Reinforcements: | |
| | Nene | |
| | Nagachika Kanamori | |
| | Tsuneoki Ikeda | |
| | Ranmaru Mori | |
+-------------------------+------------------------+------------------------+
Walkthrough:
This battle is to determine the most beautiful woman in the land. When the
stage starts, make your way over to Hidemasa Hori and defeat him quickly. If
you don't, Sadayuki Atsuji will die in record time. Defeat Hidemasa Hori and
then make your way over to Narimasa Sassa. Okuni should also appear, but she
will provide you with some reinforcements. Defeat Narimasa Sassa and then
head over to your ally Naotsune Endo. He will be getting attacked by
Yoshinari Mori. You will get a mission to protect Naotsune Endo. Nene will
now appear as unwilling reinforcements for the enemy. Defeat Yoshinari Mori
to complete your mission and then make your way over to your ally Keijun
Miyabe. He is located in the western stronghold and will be getting attacked
by Nene and Nagahide Niwa. Nagamasa Azai will charge out and try to prove
your beauty with his strength, which makes no sense at all. When you reach
Keijun Miyabe, you will get a mission to rescue him. Complete this mission by
defeating Nene and Nagahide Niwa. Make your way back east to the central
garrison. Defeat Kazumasa Takigawa and then make your way over to Toshiie
Maeda and defeat him as well. It's now time to go rescue Nagamasa Azai. He
should be on the northern path fighting off Nagachika Kanamori and Tsuneoki
Ikeda. You will get a mission to rescue Nagamasa. Complete this mission by
defeating both ambush generals. Now, head straight south towards Nobunaga
Oda. He is in the southern garrison. Nobunaga is powered up, but try to kill
him as quickly as possible. No should be trying to seduce Kiyotsuna Akao, so
you will want to rescue Kiyotsuna from No's evil clutches quickly. When
Nobunaga is defeated, double back to the central garrison. You will get a
mission to rescue Kiyotsuna Akao. Defeat No to complete this mission.
No will retreat, as will the rest of the Oda army, but No will definitely be
back for some more. Oichi begins to declare herself the most beautiful in the
land, but Ginchiyo Tachibana and Ina stop her from doing so. Apparently, even
the tomboys want to be beautiful. Ginchiyo will threaten your army, so they
will all begin to retreat except for Nagamasa and Okuni. Nagamasa will just
hide in his stronghold the rest of the battle, so you don't have to worry
about him. Both Ginchiyo and Ina have some twisted logic as to their
reasoning on why they are the most beautiful, so get them straightened out by
defeating them both. Eventually, Ranmaru Mori will stumble his way onto the
battlefield, wondering what is going on. Oichi accidentally makes a mistake
and thinks he's trying to become the most beautiful woman in the land, so he's
here to stay. Okuni, also wanting to get into the action, will defect to the
third party Coalition side and try to fight you for the title. Both Ranmaru
and Okuni will be looking for you. Ranmaru is powered up, but Okuni is not.
Defeat Okuni first so that you can have a one on one battle with the man who
looks like a girl. When Ranmaru is defeated, he will run off saying that he's
not a girl. Just when you think everyone has been defeated, No will return
for one last go around. This time, No is powered up, so she really means
business. Defeat No to claim the title as the most beautiful woman in the
land.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4g. Okuni's Walkthrough
SW2STOKU \____________________________________________________
Okuni doesn't have a Story Mode. However, for most stages, she does speak a
couple of lines at the beginning of the stage and she even has a special
mission set for one battle. It is the Battle of Anegawa, Azai-Asakura side.
This is the only stage that I know of that Okuni has a special set of
missions. I have listed the walkthrough for that battle in this section.
---------------------------------------
Battle of Anegawa: Azai-Asakura Forces
---------------------------------------
Victory Condition: Defeat Nobunaga and Ieyasu.
Defeat Conditions: Nagamasa, Oichi, or Yoshikage is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Azai-Asakura: | Oda-Tokugawa: |
| Nagamasa Azai | Nobunaga Oda |
| Yoshikage Asakura | Ieyasu Tokugawa |
| Oichi | Hideyoshi Hashiba |
| Kazumasa Isono | Magoichi Saika |
| Naotsune Endo | Katsuie Shibata |
| Tsunachika Kaiho | Mitsuhide Akechi |
| Kagenori Asakura | Tadakatsu Honda |
| Kagetake Asakura | Tsuneoki Ikeda |
| Kagekata Uozumi | Nobumori Sakuma |
| Nagashige Tomita | Yoshinari Mori |
| Okuni | Masahisa Sakai |
| Reinforcements: | Narimasa Sassa |
| None | Saizo Kani |
| | Nagahide Niwa |
| | Tadatsugu Sakai |
| | Kazumasa Ishikawa |
| | Yasumasa Sakakibara |
| | Nagatada Ogasawara |
| | Reinforcements: |
| | Ittetsu Inaba |
| | Bokuzen Ujiie |
| | Morinari Ando |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the battle starts, make your way west to where the Asakura Army is. You
want Nagamasa Azai to run into the two Oda officers that are in the area to
prevent him from making it to the Oda main camp. This way, you can do
missions and kill officers at your speed instead of the stage's speed. The
first officer you should run into is Narimasa Sassa. Defeat him and then
continue on to the Tokugawa Army. You do not want to defeat Yasumasa
Sakakibara right away. You will want for Ieyasu Tokugawa to tell Yasumasa to
attack the Asakura from behind. That will trigger a mission telling you to
prevent Yasumasa's sneak attack and protect the Asakura. Defeat Yasumasa to
complete this mission. Now, get rid of the rest of the Tokugawa Army in this
area. This means defeating Nagatada Ogasawara, Tadatsugu Sakai, and Kazumasa
Ishikawa. Now that the Asakura Army is protected and has no chance of losing
this battle for you, make your way back east. If you run into Oichi or
Nagamasa, Okuni will begin to make comments about how she can get Nagamasa
whenever she wants...although, it seems like the conversation with Nagamasa is
missing a piece...which makes the conversation pretty...weird...
Eventually, Nagamasa Azai will call forth a challenge against Nobunaga Oda.
Of course, Nobunaga has a couple of tricks up his sleeves. The first trick is
the Mino Three, which are Ittetsu Inaba, Bokuzen Ujiie, and Morinari Ando.
These three enemy officers will ride out and charge directly at Nagamasa. You
will get a mission to protect Nagamasa from the Mino Three. You should also
get a mission to break through the gates protecting the Oda main camp. You
can deal with this mission later. First, take down the Mino Three. Make your
way over to Nagamasa and if they are still alive, defeat Saizo Kani and
Tsuneoki Ikeda. Now, it's time to take on the Mino Three. Defeat the three
officers that are trying to take down Nagamasa to successfully protect
Nagamasa. Of course, this leaves Nagamasa dazed and confused. Could he
possibly leave Oichi? Doubtful...Oichi's just too cute. Either way, continue
to head east and then north to Yokoyama Castle. Here, Naotsune Endo is trying
to hold out against Nagahide Niwa. You will get a mission to defend Yokoyama
Castle. Complete this mission by defeating Nagahide. Once Yokoyama Castle is
saved, it's time to complete that one mission of breaking through the gates of
the Oda main camp. First, attack the north gates of the camp. They should be
guarded by Masahisa Sakai and Katsuie Shibata. When you defeat Katsuie
Shibata, he will seal off the north gate, making it unable to open. Looks
like the only option left is to go through the west gate. Make your way over
to the western gate of the main camp. To get through here, you must defeat
Nobumori Sakuma and Mitsuhide Akechi. When Mitsuhide is defeated, you will
now have access to the enemy main camp.
However, the battle is far from over yet. The moment you set foot inside the
enemy main camp, Hideyoshi Hashiba and Magoichi Saika will begin their assault
on your main camp. You will get a mission to defend your main camp. You can
either intercept them before they make it to your main camp or you can just
stand by Oichi and wait for them to come to you. Either way, get rid of the
monkey and the marksman to complete your mission. Sometime during or after
the mission, the Asakura Army should retreat, thinking the battle is well in
control. Ieyasu Tokugawa thinks this is the best time to make their attack.
He will send out Tadakatsu Honda to attempt to take your main camp. Everyone
is just after poor Oichi these days. Either way, make your way over to the
big man. He's powered up, which is normal for Tadakatsu, but you should be
able to find a way to bring him down. You get a gold bonus of 2000 for
defeating him, so there's no reason not to. When Tadakatsu falls, Ieyasu is
all alone and defenseless. Make your way south to where Ieyasu Tokugawa is
hiding at. He doesn't seem to have a way with the ladies, so take down the
would be emperor to teach him some manners. Now, you have to travel all the
way across the stage back to the Oda main camp. Defeat Yoshinari Mori to open
up the final gate to Nobunaga. Defeat Nobunaga to complete the stage. I
don't think Okuni managed to get Nagamasa in the end...
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4h. Magoichi Saika's Walkthrough
SW2STMAG \____________________________________________________
---------------------------
Stage 1: Battle of Anegawa
---------------------------
Victory Condition: Defeat Nagamasa and Yoshikage.
Defeat Conditions: Nobunaga or Ieyasu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda-Tokugawa: | Azai-Asakura: |
| Nobunaga Oda | Nagamasa Azai |
| Ieyasu Tokugawa | Yoshikage Asakura |
| Hideyoshi Hashiba | Oichi |
| Magoichi Saika | Kazumasa Isono |
| Katsuie Shibata | Masazumi Azai |
| Tadakatsu Honda | Sadayuki Atsuji |
| Hanzo Hattori | Naoyori Shinjo |
| Tsuneoki Ikeda | Naotsune Endo |
| Nobumori Sakuma | Kiyotsuna Akao |
| Yoshinari Mori | Tsunachika Kaiho |
| Masahisa Sakai | Kagenori Asakura |
| Tadatsugu Sakai | Jinpachiro Maeba |
| Masanobu Honda | Kagetake Asakura |
| Reinforcements: | Yoshimune Kawai |
| None | Nagashige Tomita |
| | Kagekata Uozumi |
| | Naganori Yamazaki |
| | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, head west towards Masazumi Azai and Kazumasa Isono.
Defeat them quickly and continue west. You will get a cut scene of Nagamasa
running through your ranks. Just let him go and let him run out of steam. He
will kill off a lot of generals in your army, but they are of no consequence.
Basically, their whole point on the map is to die to Nagamasa. Continue to
make your way towards where Oichi is located at. Defeat anyone around the
Nagamasa main camp and then head to where Naotsune Endo is guarding the gate.
Defeat him and enter the camp. You should receive a mission to take the Azai
main camp. Oichi is in there waiting for you. Unfortunately, she's waiting
to kick your butt, so you're going to have to defeat her. Once she is
defeated, Nagamasa should be feeling the fatigue and should be ready for the
kill.
Make your way towards where Nagamasa is, defeating any generals along the way.
They should all be generics and all very easy to defeat. Nagamasa should have
one or two generals near him, so take them out first before dealing with
Nagamasa. Finally, face off with Nagamasa. You will receive a mission to not
let Nagamasa into the Oda main camp. Complete this mission by defeating
Nagamasa quickly. This will cause Yoshikage Asakura and his army to make an
all out dash towards Ieyasu Tokugawa. Start running through the Asakura Army
by defeating those who are the closest to getting to Ieyasu Tokugawa and make
your way north. You may end up fighting three, four, or five generals at a
time, but they should all be generics. The only officer that should present
any problems is Yoshikage, but that is only because he has more stamina than
the other generals. Other than that, he won't put up much of a fight. Defeat
Yoshikage to end the stage.
-----------------------------
Stage 2: Battle of Osaka Bay
-----------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Honganji Army: | Oda Army: |
| Magoichi Saika | Nobunaga Oda |
| Rairen Shimozuma | Ranmaru Mori |
| Rairyu Shimozuma | No |
| Chuko Shimozuma | Hideyoshi Hashiba |
| Yorichika Shichiri | Katsuie Shibata |
| Takeyoshi Murakami | Ujisato Gamo |
| Motoyoshi Murakami | Nobumori Sakuma |
| Munekatsu Nomi | Narimasa Sassa |
| Peasant | Murashige Araki |
| Peasant | Toshiie Maeda |
| Peasant | Hidemasa Hori |
| Peasant | Nobutada Oda |
| Peasant | Reinforcements: |
| Peasant | Mitsuhide Akechi |
| Peasant | Kazumasu Takigawa |
| Peasant | Nagahide Niwa |
| Reinforcements: | Yoshitaka Kuki |
| Terumoto Mori | |
+-------------------------------------+-------------------------------------+
Walkthrough:
You want to get supplies to your troops as soon as possible. This means
taking the southern path first. Head directly for Murashige Araki and defeat
him. This will cause the bridge to drop. Once you are on the southern ships,
head north to where Hideyoshi is. Defeat your friend and then continue to
forge a path north by dropping the next bridge. When Nobutada Oda starts
attacking Takeyoshi Murakami, run over to where Takeyoshi is. A mission will
appear to defend Takeyoshi. Complete this mission by defeating Nobutada.
By this time, Terumoto Mori should have appeared from the southern ship and a
mission to protect the transport units. Terumoto is the supply officer. His
final destination is the northeastern fort. Help him get there by plowing a
path for him. Defeat any and all soldiers in his path so that he may continue
northward. There will be a couple of generals in your path, but they only one
to worry about is Katsuie Shibata. If anything, this mission may take a while
because of how many soldiers are in the way between you and the northeastern
fort. Once Terumoto Mori enters the northeastern fort, your army receives its
supplies and you have completed the mission.
Unfortunately, this is only the start of the battle. A huge Oda warship will
appear south of the main camp firing off cannons at your main camp. What
makes things even worse is that Mitsuhide Akechi appears with a lot of
reinforcements. A mission will appear to protect your main camp. You will
need to defeat Mitsuhide and all the generals not inside or guarding
Nobunaga's fort to complete this mission. However, during the fighting,
cannonballs will be exploding around you, making this that much more
difficult. Fighting a battle two on one can be no fun sometimes. Fighting a
battle two on one with explosions happening around you can be no fun at any
times. The enemies will come swarming at your main camp from the west and
from the south, so you will need to protect both fronts. Try to clear out one
front before moving on to the other front. Once you have defeated all the
generals trying to invade your main camp, the mission will be completed and
the cannons will stop firing. The only thing left to do is to take out
Nobunaga, who is hiding in the northwest. Ranmaru Mori is guarding Nobunaga's
fort, so you will need to defeat him before the gates open. Inside the fort,
Nobunaga and No will be there waiting for you. Try to separate the couple if
you can so that you can defeat them individually, as it's a pain to defeat one
while the other is attacking you from behind. Once Nobunaga is defeated, the
stage is complete.
------------------------------
Stage 3: Assault on the Saika
------------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Sadayu or Magoichi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Saika Renegades: | Oda Army: |
| Sadayu Suzuki | Nobunaga Oda |
| Magoichi Saika | Hideyoshi Hashiba |
| Shigetomo Suzuki | Mitsuhide Akechi |
| Yoshimasa Oka | Ranmaru Mori |
| Ujiyoshi Horinouchi | No |
| Morishige Tsuchihashi | Katsuie Shibata |
| Magoroku Saika | Nobutada Oda |
| Yoshimasa Satake | Hidemasa Hori |
| Reinforcements: | Toshiie Maeda |
| None | Narimasa Sassa |
| | Nobumori Sakuma |
| | Kazumasa Takigawa |
| | Nagahide Niwa |
| | Murashige Araki |
| | Yasuie Namikawa |
| | Fujitaka Hosokawa |
| | Junkei Tsutsui |
| | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
You will receive a mission to defeat Hideyoshi Hashiba as soon as the stage
starts. Kill him off as quickly as possible and then move on to saving your
allies. Hideyoshi will run off after his defeat. Now, it's time to focus on
saving your allies. Most of your allied generals are on the outside of the
central fort. Defeating the closest generals around your allies will allow
them to retreat to inside the central fort. The first ally you should save is
Morishige Tsuchihashi, since he's the closest. He is being attacked by
Toshiie Maeda. While you're in the area, you might as well defeat Narimasa
Sassa and Hidemasa Hori, since they will normally join the fight anyways.
Once Morishige is saved, head over to where Murashige Araki is and defeat him.
Take the eastern path all the way south to the southeastern fort. When you
enter the southeastern fort, all the gates will close and you will receive a
mission to save Magoroku Saika. Rescue Magoroku by defeating Nobumori Sakuma.
Once you have completed the mission, take the western gate out to where
Fujitaka Hosokawa is and defeat him. When you get close to Yasuie Namikawa, a
mission will appear to protect Ujiyoshi Horinouchi from him. Defeat Yasuie to
complete the mission and continue along the southern path. Mitsuhide Akechi
is on the southern path. When you meet him, a mission will appear to defeat
him, so do so. While you are fighting Mitsuhide, a whole lot of riflemen will
appear and hamper your fight, so you may want to take out any riflemen in your
area before continuing your battle with Mitsuhide. Once Mitsuhide falls, make
your way towards Junkei Tsutsui. A mission will appear to protect Yoshimasa
Satake, so complete that mission. Now, make your way to the central fort and
then to where Katsuie Shibata is.
When all your allies are in the central fort, Nobunaga will decide to set fire
to the fort and order all of his generals to attack the main fort. However,
you should have taken care of most of Nobunaga's army, so this shouldn't be a
big deal. Finish off Katsuie if you haven't already and then clear a path to
the southeastern garrison, where your army will be retreating to. Defeat any
soldiers along the path to allow them to escape. Now, Nobunaga will order his
army to make their way to the southeastern fort. The main part of this army
will attack from the north. Head north and cut them off. Ranmaru Mori should
be in this mess of generals, so make sure you try to take care of him first
before he becomes a problem. After the generals in the north have been
defeated, make your way back south. Normally, No likes to attack from the
south to be a pain, so take care of her quickly. Finally, the last general on
the board should be Nobunaga. Defeat him to complete the stage.
-----------------------------
Stage 4: Escape from Honnoji
-----------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Sadayu or Magoichi is defeated.
Armies:
+-------------------------+------------------------+------------------------+
| Magoichi Saika: | Oda Army: | Bandits: |
| Magoichi Saika | Hidemitsu Akechi | None |
| Reinforcements: | Reinforcements: | Reinforcements: |
| Peasant | No | Raider |
| Peasant | Ranmaru Mori | Marauder |
| | Toshimitsu Saito | Raider |
| | Masachika Matsuda | |
| | Sadayuki Atsuji | |
| | Shigetomo Akechi | |
| | Nobunaga Oda | |
| | | |
| | Interlopers: | |
| | Kotaro Fuma | |
| | Reinforcements: | |
| | None | |
| | | |
| | (Note: The Oda Army | |
| | changes its name to | |
| | Interlopers when | |
| | Nobunaga Oda is | |
| | defeated.) | |
+-------------------------+------------------------+------------------------+
Walkthrough:
On this stage, everything is covered beneath a veil of fog. You have no mini
map on this stage. Also, you cannot see any generals on the general map when
you press start. You will have to travel without knowing where anything is.
However, you do not have to travel blindly. You can use the walls of the
stage to guide you to where you need to go. Make sure you have a horse for
this stage, as it will become very critical in moving around. Whenever you
dismount your horse to fight, make sure you are pointing your horse in the
direction you were heading. It is really easy to get turned around on this
stage. Also, stay close to your horse when you are fighting, as it is easy to
lose track of where your horse is located.
As soon as the stage starts, make your way to the right hand walls and follow
it to Hidemitsu Akechi. Defeat him and then get back on your horse and
continue to follow the walls. You should soon reach a Peasant fighting off
some bandits. A mission will appear to save the Peasant. You need to defeat
the Raider in the area in order to save the Peasant. Continue to travel in
the direction you were going along the walls (you did remember to point your
horse in the direction you were traveling, right?). You should get a cut
scene of Ranmaru and No appearing from the fog and a mission to defeat them.
Dismount from your horse and fight off the two lovers of Nobunaga. Try to
lure them out one at a time if you can. Once they are defeated, continue
along the walls again. You should run into another Peasant, this time being
attacked by a Raider and a Marauder. You should also get another mission to
save the Peasant. Defeat the Raider and the Marauder to complete the mission
and then continue to follow the walls. You should reach a garrison. However,
it's being guarded by Shigetomo Akechi. Defeat him quickly and then duck into
the garrison. However, inside the garrison is Nobunaga Oda! Even though he's
supposed to be dead, apparently he came back for one last go around. Defeat
him quickly to uncover the truth of the matter. Turns out, it wasn't really
Nobunaga, but a trick that Kotaro Fuma is playing on Magoichi. It's now time
to find Kotaro Fuma. Apparently, he appears in random places, so just walk
around until you encounter him.
----------------------------
Stage 5: Battle of Yamazaki
----------------------------
Victory Condition: Defeat Mitsuhide.
Defeat Conditions: Any allied officer is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Hashiba Army: | Akechi Army: |
| Hideyoshi Hashiba | Mitsuhide Akechi |
| Magoichi Saika | Sadayuki Atsuji |
| Mitsunari Ishida | Shigetomo Akechi |
| Nene | Kaneaki Mimaki |
| Kiyomasa Kato | Yasuie Namikawa |
| Hidenaga Hashiba | Masachika Matsuda |
| Hidemasa Hori | Hidemitsu Akechi |
| Masanori Fukushima | Reinforcements: |
| Reinforcements: | Kotaro Fuma |
| Sakon Shima | Toshimitsu Saito |
| | Katsusada Shibata |
| | Fujitaka Hosokawa |
| | Tadaoki Hosokawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
The hardest thing about this stage is keeping everyone alive. Fortunately,
most of your allies are good at staying alive. However, you do not want to
leave anyone asking for help for too long on this stage. When the stage
starts, start making your way to Shoryuji. You can leave the rest of your
allies to take Mt. Tenno for now. Kaneaki Mimaki should be the first officer
in your way. Defeat him and make your way to the fort. Defeat the Defense
Captains guarding the gates and then enter Shoryuji. You should receive a
mission to take Shoryuji. Inside Shoryuji should be Sadayuki Atsuji. Defeat
him quickly and then head back out. The last person to defeat before you can
claim Shoryuji is Nobuharu Tsuda. Defeat him to complete the mission. Now,
make your way back and head towards Mt. Tenno.
When you get close to the western gate of Mt. Tenno, you will be ambushed by
Kotaro Fuma. Kotaro is powered up, so he will be a tough opponent. Use every
trick in the book to take him down as quick as possible. While you are
fighting Kotaro, an ambush unit will appear around Shoryuji, so make sure to
hurry up with Kotaro and any of Mitsuhide's generals around in the area.
Masachika Matsuda and Yasuie Namikawa should also be in the area, so dispatch
of them as well in order to make sure your allies take Mt. Tenno. After
Kotaro is defeated, Mitsuhide will order an all out assault on the Hashiba
main camp, but you don't have to worry too much about this. Head back to
Shoryuji. When you get close to the ambush generals, you will receive a
mission to defeat them. Defeat them quickly and then start making your way
back to Mt. Tenno. There should be a couple of generals in this area heading
for the Hashiba main camp. Defeat both Shigetomo Akechi and Hidemitsu Akechi.
The only enemy general that is left should be Mitsuhide. Don't charge after
him yet. Instead, take over Mt. Tenno if your allies haven't done so already.
If they have, then just complete the missions that you are given in regards to
Mt. Tenno. When Mt. Tenno is captured, Sakon Shima will appear as
reinforcements for your army. However, Mitsuhide will also receive
reinforcements in the form of Fujitaka Hosokawa and Tadaoki Hosokawa. You
will receive a mission to protect Mt. Tenno from these two, as well as a
mission to escort Kiyomasa Kato to Mt. Tenno. Defeat the two Hosokawas and
then clear a path for Kiyomasa to enter the mountain. Once these two missions
are complete, the only thing left to do is to face off with Mitsuhide. Storm
into the Akechi main camp and face off with Mitsuhide. Defeat him to complete
the stage.
--------------------------------
Dream: Showdown at Mikatagahara
--------------------------------
Victory Condition: Defeat Ieyasu.
Defeat Conditions: Masamune or Magoichi is defeated. (Later changes to
Either Masamune or Magoichi is defeated, or Main Camp is captured.)
Armies:
+-------------------------------------+-------------------------------------+
| Date Army: | Tokugawa Army: |
| Masamune Date | Ieyasu Tokugawa |
| Magoichi Saika | Ina |
| Hidemune Date | Musashi Miyamoto |
| Shigenaga Katakura | Masanobu Honda |
| Reinforcements: | Yoshinao Tokugawa |
| Kojuro Katakura | Yorinobu Tokugawa |
| Tsunenaga Hasekura | Naotaka Ii |
| | Ietsugu Sakai |
| | Tadamasa Honda |
| | Tadachika Okubo |
| | Reinforcements: |
| | Hanzo Hattori |
| | Tadakatsu Honda |
| | Hidetada Tokugawa |
| | Tadanao Matsudaira |
| | Tadateru Matsudaira |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off in the northern area of the map. Musashi Miyamoto will throw
taunts your way, trying to lure you into a trap. Ignore Musashi for now and
make your way over to the northeastern garrison. You will get a mission to
take this garrison. Complete this mission by defeating Yoshinao Tokugawa.
While you are here, defeat Ietsugu Sakai. Make your way across the northern
path and head for the western garrison next. Make sure you don't get near the
central garrison. Masamune Date has a trap ready for Musashi. At the western
garrison, you will get a mission to seize it. Complete this mission by
defeating Yorinobu Tokugawa. This will cause Musashi to get really mad and
charge out of the central garrison. When he gets too far north, he will get
ambushed by the Saika riflemen and lose his powered up status. Now, attack
Musashi Miyamoto and Naotaka Ii to take control of the central garrison.
Masamune Date will move his main camp to the central garrison.
From the central garrison, make your way to the southwestern corner of the
map. This area is covered with ledges that you can only jump down. You
cannot jump back up a ledge. Therefore, if you don't know this area really
well, you could get lost. Also in this area, you will get ambushed by
riflemen. Looks like the Saika aren't the only ones that know how to use
rifles. Defeat Masanobu Honda and Tadachika Okubo and continue to head east.
You should receive some allied reinforcements, who will help out later on.
Make your way inside Hamamatsu Castle. Ieyasu Tokugawa is here...or so you
think. Turns out, the Ieyasu here is Hanzo Hattori in a disguise. Hanzo will
close all the gates to Hamamatsu Castle and trap you inside. The real Ieyasu
Tokugawa will appear outside of the castle and make his way towards your main
camp, along with the rest of the Tokugawa reinforcements that appear with the
real Ieyasu. Quickly defeat Hanzo Hattori and Tadamasa Honda to get the gates
to the castle to open up. Leave Hamamatsu Castle through the north gate and
make your way over to Ina. Hopefully, she hasn't gotten too far of a head
start on you. Defeat Ina and then make your way over to the central garrison.
From the central garrison, take the western gate out and follow the path to
the western garrison. You will get a mission to protect the western garrison.
Complete this mission by defeating Hidetada Tokugawa and Tadateru Matsudaira.
Make your way back to the central garrison and leave this area through the
north gate. You will come face to face with Tadakatsu Honda, who needs to
die. Here will be here with Tadanao Matsudaira, who needs to die also.
Tadakatsu is powered up, which is par for the course for him. Take advantage
of Magoichi's officer killing musou as much as possible to take down Tadakatsu
with minimum problems. When the area north of the central garrison is cleared
out, make your way back into the central garrison and leave through the
southern gate. Here is where the real Ieyasu Tokugawa will be. Defeat Ieyasu
to complete the stage.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4i. Shingen Takeda's Walkthrough
SW2STSHI \____________________________________________________
--------------------------------
Stage 1: Battle of Kawanakajima
--------------------------------
Victory Condition: Defeat Kenshin.
Defeat Conditions: Shingen is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda Army: | Uesugi Army: |
| Shingen Takeda | Kenshin Uesugi |
| Yoshinobu Takeda | Kanetsugu Naoe |
| Nobushige Takeda | Shigenaga Honjo |
| Masatane Hara | Katsunaga Irobe |
| Kansuke Yamamoto | Sadamitsu Usami |
| Nobukimi Anayama | Tomonobu Saito |
| Reinforcements: | Masayori Takanashi |
| Masatoyo Naito | Kageie Kakizaki |
| Nobufusa Baba | Reinforcements: |
| | Yoshikiyo Murakami |
| | Takahiro Kitajo |
| | Kagetsuna Naoe |
| | Sadanaga Sanbonji |
| | Yataro Onikojima |
| | Kagemochi Amakasu |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, make your way towards the central area of the map. You
will get a mission to distract the frontline of the enemy. Complete this
mission by defeating Shigenaga Honjo and Tomonobu Saito. When this mission is
completed, make your way over towards the enemy main camp. You will find out
that no one is there. Kenshin Uesugi will now appear in Zenkoji. The enemies
that were inside the enemy main camp will now appear near your main camp.
Rush over to your main camp and defeat Katsunaga Irobe, Masayori Takanashi,
and Sadamitsu Usami. When you clear out this area, Kenshin will call for
reinforcements to appear south of your main camp. Since you're already at
your main camp, take the southern gate out of your main camp and enter the
area east of Zenkoji. This area will be covered in a blanket of fog. You
will not be able to see your position on the mini map, nor will you be able to
see your position on the general map when you press start. Two enemy ambush
generals will attack your main camp, while the other two will head for the
southeastern garrison. You will get a mission to protect your main camp from
the ambush generals. To complete this mission, defeat Kagetsuna Naoe and
Sadanaga Sanbonji.
More enemy reinforcements will arrive east of Zenkoji. Make your way over to
the southeastern garrison and defeat all the enemy generals that make their
way near the garrison. You should defeat four generals in all. When all the
ambush officers from Zenkoji are defeated, make your way north to where
Kanetsugu Naoe is. He should be making his way for Kaizu Castle. Also,
Nobufusa Baba should appear as ally reinforcements. Make your way to Kaizu
Castle in the northwest. You will get a mission to defend Kaizu Castle.
Complete this mission by defeating Kanetsugu Naoe. By now, Kenshin should
have reappeared at Hachimanbara. First, defeat Kageie Kakizaki, who is hiding
in the western fort. You will get a mission to seize the western fort, which
you can complete by defeating Kageie. When the western fort is yours, make
your way east towards your rival. Defeat Kenshin to complete the stage.
---------------------
Stage 2: Pirate Raid
---------------------
Victory Condition: Defeat the Marauder.
Defeat Condition: All peasants are eliminated, or any Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Fishermen: | Pirates: |
| Shingen Takeda | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Reinforcements: | Raider |
| None | Reinforcements: |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Marauder |
| | Raider |
| | Raider |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off in the southeastern area of the map. You will get two missions
right away. The first mission will be to protect all the Peasants on the
stage. This will only be completed when you complete the map and all the
Peasants are still alive. The second mission you will get will be to defend
the southeastern garrison. You can complete this mission by defeating the one
Raider south of the garrison and the two Raiders west of the garrison. When
this mission is completed, make your way north. You will eventually reach
another Peasant. This Peasant will be getting attacked by two Raiders. You
will get a mission to protect this Peasant, so complete this mission by
defeating the two Raiders. Make your way onto the boat that is just south of
the Peasant and use this boat to reach the next Peasant. He is also getting
jumped by two Raiders. You will get another mission to protect the Peasant,
so once again, complete the mission by defeating the two Raiders.
By now, there should be no more Raiders left on the map. This won't last
long, as more pirates will arrive on the scene, with a lot of boats. From the
point you are currently at, make your way south. There will be a Raider on
this boat. Defeat the Raider to lower the plank and continue to make your way
west along the boats. You will soon run into another Raider. Defeat that
Raider and make your way towards the northwestern garrison. Here, there will
be three Raiders attacking this fort. You will get a mission to protect this
garrison. You will need to quickly dispose of all three Raiders, because a
Peasant troop will get ambushed in the central area of the boats. You will
get a mission to rescue the ambushed Peasants. Defeat all three Raiders to
protect the garrison and then run back onto the boats. Backtrack along the
path you initially took to get to the northwestern garrison. This time, you
will see a Defense Captain guarding a plank to get to the ambushed Peasant.
Defeat the Defense Captain to lower the plank. To rescue the ambushed Peasant
troop, defeat both Raiders that are on this boat. This will cause the
Marauder to appear in the south, along with two more Raiders. Defeat both
Raiders that the Marauder brings along to lower the plank to the Marauder's
boat. Defeat the Marauder to complete the stage. If all the Peasants
survived, you will also complete the first mission of protecting all the
Peasants.
--------------------------------
Stage 3: Battle of Mikatagahara
--------------------------------
Victory Condition: Defeat Ieyasu.
Defeat Conditions: Shingen is defeated, or Ieyasu reaches the Escape Point.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda Army: | Oda-Tokugawa: |
| Shingen Takeda | Ieyasu Tokugawa |
| Katsuyori Takeda | Tadakatsu Honda |
| Sakon Shima | Hanzo Hattori |
| Nobukado Takeda | Mototada Torii |
| Masatane Hara | Tadatsugu Sakai |
| Nobufusa Baba | Nobumori Sakuma |
| Nobushige Oyamada | Hirohide Hirate |
| Masatoyo Naito | Kazumasu Takigawa |
| Reinforcements: | Kazumasa Ishikawa |
| None | Ietada Matsudaira |
| | Reinforcements: |
| | Moritsuna Watanabe |
| | Yasumasa Sakakibara |
| | Tadayo Okubo |
| | Nagatada Ogasawara |
+-------------------------------------+-------------------------------------+
Walkthrough:
This map has some of the best lines in all of the game. Shingen's comments
are very well written. You start off in the northern section of the map.
Make your way towards the central garrison. Defeat both Ietada Matsudaira and
Tadatsugu Sakai. Don't go inside the central garrison just yet. Turn around
and make your way west. Over in the western area, you will run into the
remnants of the Oda Army. You will get a mission to not allow the Oda Army to
escape. Complete this mission by defeating Nobumori Sakuma, Hirohide Hirate,
and Kazumasu Takigawa. Now, make your way back towards the eastern garrison.
Kazumasa Ishikawa should be south of the eastern garrison, so defeat him.
Tadakatsu Honda will take up his position at the rear guard, trying to give
Ieyasu Tokugawa time to escape. Do not worry about Ieyasu escaping just yet
and face off with Tadakatsu. Tadakatsu will be extremely powered up and may
be one of the toughest versions of Tadakatsu that you will run into. Since
you don't have any kittens to throw at Tadakatsu, you will only have your
attacks to use. It may take some time to slowly bring down the big man, but
don't worry. Ieyasu will stop once he reaches the ledges and wait for you, so
take your time and destroy Tadakatsu the right way.
When Tadakatsu goes down, continue along the path to where Hanzo Hattori is.
Defeat Hanzo and continue to make your way to the southwestern area. When you
reach the southwest, you will realize this area consists of a series of
ledges. While you can jump down a ledge, you cannot jump back up a ledge.
Ieyasu should be here waiting for you. You will get a mission to defeat
Ieyasu. Face off with Ieyasu and defeat him. However, the Ieyasu you
defeated was merely a double. Another Ieyasu will appear west of the central
garrison. He will also bring along some friends with him. First things
first, make your way towards Hamamatsu Castle and defeat Mototada Torii. Make
your way back towards the ledges and defeat Nagatada Ogasawara and Tadayo
Okubo. For this next part, you will need to be quick. Make your way north
towards the central garrison via the ledge that drops you off south of that
garrison. Moritsuna Watanabe will be attacking the central garrison. You
will get a mission to defend this garrison. Complete the mission by defeating
Moritsuna. Get back on your horse and ride over to the southwestern area of
the map once again. Ieyasu Tokugawa should either be passing through or just
out of the ledges. He will have a bodyguard with him this time that will try
to distract you. Defeat Yasumasa Sakakibara first to keep him from being a
problem. Once the bodyguard is out of the way, defeat Ieyasu Tokugawa for a
second time.
However, this Ieyasu is also a double. When the second double is defeated,
three more Ieyasus will appear on the map. One will be north of the western
garrison, one will be north of the central garrison, and one will be south of
the northeastern garrison. One of these Ieyasu Tokugawas is the real one.
You will get a mission to defeat the real Ieyasu. The two times I have played
this stage, the real Ieyasu has been the one along the eastern path, which
makes sense, since he is the closest to reaching the Escape Point. However,
this could be something that is random. Either way, your army will hold off
all three Ieyasu Tokugawas long enough to allow you to defeat all three of
them, if need be (or if you just feel like doing it anyways for the
experience). All three Ieyasus are powered up, so they won't be quick kills.
Defeat the real Ieyasu to prevent his retreat and complete the stage.
-----------------------------
Stage 4: Battle of Nagashino
-----------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Shingen or Katsuyori is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda Army: | Oda-Tokugawa: |
| Shingen Takeda | Nobunaga Oda |
| Katsuyori Takeda | Ieyasu Tokugawa |
| Yukimura Sanada | Mitsuhide Akechi |
| Sakon Shima | Hideyoshi Hashiba |
| Nobukado Takeda | Tadakatsu Honda |
| Nobuzane Takeda | No |
| Nobukimi Anayama | Katsuie Shibata |
| Masatane Hara | Ranmaru Mori |
| Masakage Yamagata | Nobumasa Okudaira |
| Masatoyo Naito | Tadatsugu Sakai |
| Nobufusa Baba | Nobumori Sakuma |
| Reinforcements: | Nobutada Oda |
| None | Yasumasa Sakakibara |
| | Kazumasu Takigawa |
| | Nagahide Niwa |
| | Toshiie Maeda |
| | Tadayo Okubo |
| | Tadasuke Okubo |
| | Nagachika Kanamori |
| | Kagetada Matsudaira |
| | Koretada Matsudaira |
| | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
There are a lot of enemy generals on this stage and a lot of unique generals
as well. When the stage starts, your first target should be Nagashino Castle.
Defeat Kagetada Matsudaira to open the east gate to Nagashino Castle. Inside
the castle, you will get a mission to seize the castle. Defeat Nobumasa
Okudaira and Koretada Matsudaira to complete this mission. Your next goal
will be south of Nagashino Castle. Take the southern gate out of the castle
and make your way towards Tobigasu Garrison, defeating Nagachika Kanamori
along the way. When you reach Tobigasu Garrison, you will get a mission to
defend the garrison. To complete this mission, you must defeat Tadatsugu
Sakai and Mitsuhide Akechi. Tadatsugu starts off in the garrison, but
Mitsuhide will take some time to get there, so you might have to go looking
for him. When you have successfully defended Tobigasu Garrison, make your way
quickly to your main camp. Both Hideyoshi Hashiba and Tadakatsu Honda should
be attempting to force their way inside your main camp. You will get a
mission when you approach either of these two generals to prevent them from
entering your main camp. Tadakatsu Honda is powered up, as usual, but
Hideyoshi should fall quickly. Complete both missions by defeating these two
generals before they can enter your main camp.
When Tadakatsu and Hideyoshi have both been defeated, rain will fall on the
battlefield. This will nullify Nobunaga Oda's riflemen, allowing the Takeda
Calvary to run wild all over the Oda Army. Of course, Nobunaga won't admit
defeat quite yet. He will send Katsuie Shibata out to get into your main
camp. Katsuie will open up the gates to the northern garrison, which will
allow No to make her way towards the main camp as well. You will get a
mission to prevent Katsuie Shibata from entering your main camp. Defeat
Katsuie to complete your mission, then defeat No just because she's there. By
now, your army should have high morale and should be running all over the Oda
Army. The rest of the officers should all be concentrated in the western part
of the map. Start defeating all enemy generals that are outside of the main
Oda camp. The only officer outside of the Oda main camp that should present
any problems will be Ieyasu Tokugawa. He is guarding the gates to the Oda
main camp. When you get near Ieyasu, you will get a mission to open all the
gates to the Oda main camp. To complete this mission, simply defeat Ieyasu.
He is powered up a little, but should really only be a minor pain. Inside the
main camp, Nobunaga is being protected by his trusted bodyguard, Ranmaru Mori.
Defeat Ranmaru first and then go after his lord, Nobunaga. Defeat Nobunaga to
complete the stage.
--------------------------------
Stage 5: Showdown at Sekigahara
--------------------------------
Victory Condition: Defeat Kenshin.
Defeat Conditions: Shingen or Katsuyori is defeated.
Armies:
+-------------------------+------------------------+------------------------+
| Takeda Army: | Uesugi Army: | Coalition: |
| Shingen Takeda | Kenshin Uesugi | None |
| Katsuyori Takeda | Kagekatsu Uesugi | Reinforcements: |
| Masakage Yamagata | Kagetsugu Amakasu | Nagamasa Azai |
| Masatoyo Naito | Yataro Onikojima | Mitsuhide Akechi |
| Nobufusa Baba | Shigenaga Honjo | Katsuie Shibata |
| Nobukimi Anayama | Chikanori Suibara | Yoshikage Asakura |
| Nobukado Takeda | Kagetsuna Naoe | Kazumasu Takigawa |
| Nobushige Oyamada | Kagemochi Amakasu | Nagahide Niwa |
| Reinforcements: | Nagahide Yasuda | Toshiie Maeda |
| Sakon Shima | Reinforcements: | |
| Masanobu Kosaka | Kanetsugu Naoe | (Note: These officers |
| Masatane Hara | Nagazane Irobe | will join up with the |
| Morinobu Nishina | Tomonobu Saito | Uesugi Army when you |
| | Takahiro Kitajo | defeat one of them.) |
| | Naganori Kawada | |
| | Tadakatsu Honda | |
| | Hanzo Hattori | |
| | Naomasa Ii | |
| | Yasumasa Sakakibara | |
| | Tadatsugu Sakai | |
| | Tadayo Okubo | |
| | Tadasuke Okubo | |
+-------------------------+------------------------+------------------------+
Walkthrough:
When the stage starts, there are not many enemy generals on the field. Make
your way towards the central area. Kenshin will order his troops to march
towards the center, giving you a mission to defeat the Uesugi front lines.
Complete this mission by defeating Yataro Onikojima, Shigenaga Honjo, and
Kagetsugu Amakasu. I normally start off with Yataro and work my way east.
However, during the middle of this mission, Kanetsugu Naoe will arrive as
reinforcements in the southwest. Ignore them for now and continue defeating
the Uesugi front line. When the front line is defeated, you will now have to
contend with the second wave of Uesugi generals. Start off by defeating
Kagekatsu Uesugi and Chikanori Suibara. This will cause Kanetsugu Naoe to
come out of his hidey hole and charge your army. Make your way towards the
southern part of the map and face off with Kanetsugu. He will be trying to go
after Katsuyori Takeda, so prevent him from reaching him. You will get a
mission to defeat Kanetsugu. Of course, Shingen Takeda always has a quick and
witty retort to whatever is said. Defeat Kanetsugu along with his two
bodyguards, Takahiro Kitajo and Naganori Kawada.
When Kanetsugu is defeated, former officers of the Oda Army, along with the
Azai and Asakura Army, will arrive in the northwest. They will start off as
their own army first. Ignore them for now and clear out the middle again,
defeating Tomonobu Saito and Nagazane Irobe. Now, make your way all the way
to the eastern path. This is where Yoshikage Asakura will be heading towards
Mt. Matsuo Castle. Stop him while he's on his way there. You will get a
mission to defeat Yoshikage, so complete this mission. The Asakura Army will
retreat. However, the Azai and Oda Army will then join Kenshin. Luckily for
you, Katsuyori decides to play it safe and hide inside Mt. Matsuo Castle, so
you no longer have to worry about him. First, make your way over to Mitsuhide
Akechi. He should be here with Nagahide Niwa. Defeat them both while you are
waiting on Katsuie Shibata to make his way south. By the time you are done
with Mitsuhide and Nagahide, Katsuie should be close enough to where it's a
quick ride to him. When you reach Katsuie, defeat him to prevent him from
reaching Mt. Matsuo Castle. By this time, Sakon Shima should arrive with
reinforcements for your army. Shingen will order a charge and your army will
begin to march forward. Once again, clear out the central area by defeating
Kazumasu Takigawa and Toshiie Maeda.
When this is done, remnants of the Tokugawa forces should arrive on the
battlefield. It seems like everyone hates Shingen. Nagamasa Azai will make
the first move, making his way towards Mt. Matsuo Castle. Make your way
towards the northwest. You will get a mission to prevent Nagamasa from
entering Mt. Matsuo Castle, so defeat him quickly. While you are there, you
might as well defeat Tadatsugu Sakai also. While you're distracted with
Nagamasa, Hanzo Hattori will also start to make his way towards Mt. Matsuo
Castle. When you're done playing with Nagamasa, it's time to play with a
ninja. Hanzo should either be inside the castle or close to it, so make your
way towards him. You will get a mission to defeat the cute little ninja, so
defeat him quickly. Make your way back towards the central area and clear
this area out again for the third time. Or was it the fourth time? It's hard
to keep track of these things. Do this by defeating Yasumasa Sakakibara,
Tadasuke Okubo, Tadayo Okubo, and Naomasa Ii. With this done and all the
surprise reinforcements out of the way, you are finally now able to move on to
the Uesugi main camp. When you come close to a gate of the main camp,
Tadakatsu Honda will teleport from inside the main camp to right at your
position. Damn that Tadakatsu. He's so powerful, he can now teleport.
Doesn't matter though. His teleportation skills should be no match for your
witty remarks. You will get a mission to defeat Tadakatsu. Tadakatsu Honda
is powered up, as always, but he should leave his usual openings in his move
set as well. When Tadakatsu is defeated, you will need to then open up the
gates to the Uesugi main camp. You can do this by defeating the enemy officer
that is stationed at each entrance. I normally defeat all three enemy
officers to leave Kenshin the last enemy general left on the battlefield, just
to prove how superior my strategies are to his. When Kenshin is the last
enemy general left on the battlefield, defeat the God of War to complete the
stage.
---------------------------
Dream: Conquest for Kyushu
---------------------------
Victory Condition: Defeat Yoshihiro and Yoshihisa.
Defeat Conditions: Any allied officer is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda-Uesugi: | Oda-Kyushu: |
| Kenshin Uesugi | Hideyoshi Hashiba |
| Shingen Takeda | No |
| Yukimura Sanada | Narimasa Sassa |
| Kanetsugu Naoe | Nobutada Oda |
| Katsuyori Takeda | Yoshihiro Shimazu |
| Kageie Kakizaki | Yoshihisa Shimazu |
| Reinforcements: | Reinforcements: |
| None | Hidemasa Hori |
| | Kuroku Hachisuka |
| | Toshiie Maeda |
| | Nene |
| | Toyohisa Shimazu |
| | Nagamasa Kuroda |
| | Kanbei Kuroda |
| | Kazumasa Takigawa |
| | Nagahide Niwa |
| | Toshihisa Shimazu |
| | Iehisa Shimazu |
| | Tadatsune Shimazu |
| | Tadanaga Shimazu |
| | Mitsuhide Akechi |
| | Ranmaru Mori |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off at the northeastern garrison. Make your way over to Tsuruga
Castle. Defeat the Defense Captain that is at the north gate of Tsuruga
Castle and then enter the castle. You will end up getting ambushed by two
officers under Hideyoshi Hashiba. You will get a mission to defeat the
Hashiba Army. Complete this mission by defeating Hideyoshi Hashiba, Hidemasa
Hori, and Kuroku Hachisuka. While you're fighting Hideyoshi, Nene will appear
and ambush Yukimura Sanada. When you're done with the Hashiba Army, make your
way to the northern path where Yukimura is. You will get a mission to rescue
Yukimura. Complete this mission by defeating Nene and Toshiie Maeda. By this
time, Kanetsugu Naoe should have been jumped by the Shimazu Army. Kanetsugu
is in the garrison that is along the southwestern path. You will get a
mission to defeat the Shimazu Army. Complete this mission by defeating
Toyohisa Shimazu, Nagamasa Kuroda, and Kanbei Kuroda. Now, make your way over
the southeastern garrison. The Oda Army should be here, trying to fight off
your archrival, Kenshin Uesugi.
Make your way over to the northwestern garrison. This is where Yoshihiro
Shimazu and Yoshihisa Shimazu are at. Get there before anyone else. When the
first officer enters the garrison, the gates will close. The two Shimazus
that are here will say they are not the real people. Turns out, they are
fakes. The real Shimazus will appear in Tsuruga Castle. Yoshihiro will also
call for an ambush on both main camps. Quickly defeat the two fake Shimazus,
as No and Nobutada Oda will quickly make their way to the northwestern
garrison to say hi. No will be powered up because you killed her husband, so
send No to reunite with her lost Nobunaga. Defeat both No and Nobutada Oda
and leave the northwestern garrison. Yoshihiro will call for more backup in
the form of Mitsuhide Akechi and Ranmaru Mori. Mitsuhide will go after you,
but Ranmaru will make his way towards Kenshin. Head out to where Ranmaru is
first, since you will probably survive longer than Kenshin will on this stage.
Try to defeat Ranmaru quickly, even though he is powered up. Mitsuhide is
looking for you and fighting two powered up officers looking for revenge is a
whole lot worse than just fighting one of them.
When Ranmaru is defeated, either find Mitsuhide or let Mitsuhide find you.
Either way, you should defeat Mitsuhide next. Like Ranmaru, he is powered up.
Unlike Ranmaru, Mitsuhide has quicker attacks. Still, if you have your self
skill and a full musou bar, this should not matter. Defeat Mitsuhide and make
your way to your main camp. When you reach your main camp, you will get a
mission to rescue your main camp. Complete this mission by defeating Iehisa
Shimazu and Tadanaga Shimazu. Iehisa Shimazu is powered up, but should be
nothing compared to the powered up Mitsuhide and Ranmaru you just had to deal
with. When your main camp has been rescued, make your way all the way to the
southern garrison, which is the Uesugi main camp. Like your main camp, this
main camp is getting attacked by an ambush party. You will get a mission to
rescue this main camp. Defeating Toshihisa Shimazu and Tadatsune Shimazu will
complete the mission. Toshihisa is powered up, just like Iehisa. However,
just like Iehisa, it shouldn't matter much. When the Uesugi main camp is
defended, there should be only two enemy generals left. They should be
Yoshihisa and Yoshihiro in Tsuruga Castle. However, these two enemy generals
are not like the other generals on the map. These two are powered up, but
even more so than the other powered up generals. Unless you have gotten your
Shingen maxed out with every skill that improves your attack power, you might
not be able to make Yoshihiro flinch with regular attacks. On top of that,
Yoshihiro and Yoshihisa deal a lot of damage with each of their regular
attacks. Getting caught in one of Yoshihiro's combos might be enough to
finish you off completely. You will definitely need Shingen's self skill and
a full musou bar if you even want to think about competing with these two
enemy officers. Shingen's self skill will allow you to act like Yoshihiro and
not make you flinch to most of his attacks. However, you will still take a
lot of damage to his attacks. Try to pick your spots to attack. You should
be able to use Shingen's throw special to deal some damage to Yoshihiro, but
don't rely on it as your main attack. Also, if you have a bodyguard that can
stun your enemy or break their guard, such as a Fire Ninja, it will be an
advantage. If you can manage to take down the two overly powered up Shimazus,
you will have completed the stage.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4j. Masamune Date's Walkthrough
SW2STMAS \____________________________________________________
---------------------------------
Stage 1: Siege of Odawara Castle
---------------------------------
Victory Condition: Defeat Ujimasa and Ujinao.
Defeat Condition: Hideyoshi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Hojo Army: |
| Hideyoshi Toyotomi | Ujimasa Hojo |
| Ieyasu Tokugawa | Ujinao Hojo |
| Tadakatsu Honda | Ujiteru Hojo |
| Ina | Ujimitsu Hojo |
| Ginchiyo Tachibana | Naosada Hojo |
| Masamune Date | Ujitaka Hojo |
| Yoshihiro Shimazu | Ujifusa Hojo |
| Kojuro Katakura | Naohide Matsuda |
| Toyohisa Shimazu | Tanenaga Hara |
| Reinforcements: | Norisada Ueda |
| None | Ujinori Uesugi |
| | Yoshitake Mibu |
| | Naoshige Chiba |
| | Masataka Kasahara |
| | Ujinaga Narita |
| | Masayo Ito |
| | Yasusato Matsuda |
| | Hiroteru Minagawa |
| | Reinforcements: |
| | Yasuhiro Ogasawara |
| | Kotaro Fuma |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, you will need to break through into the castle. Defeat
Norisada Ueda to get the north gate to open. Once inside the castle, Ujinori
Uesugi and Masataka Kasahara will be waiting for you. Defeat these two enemy
generals. You should have a mission to open up all the gates of Odawara
Castle. The first gate you should open is the east gate. To get there, make
your way through the bomb corridor. Open up the east gate by defeating
Ujifusa Hojo and Yasusato Matsuda. This lets in the Tokugawa faction. Make
your way south to where Naohide Matsuda is at. He is the one controlling the
cannons that are firing on your allies. Defeat Naohide and move on to the
south gate. At the south gate, Naoshige Chiba and Ujinaga Narita are guarding
the gate. Defeat these two and let Yoshihiro Shimazu in. By now, the enemies
that were hiding in the northeastern section of the castle will begin to march
to the main camp. Rush over to your main camp. You will get a mission to
defend your allied camp, so defeat Ujitaka Hojo, Tanenaga Hara, and Masayo Ito
to complete the mission.
Once your main camp is secure, head back inside the castle and make your way
to the southwestern corner of the castle where Ujitada Hojo is. The
storehouse is in this area. To get there, you will need to take the
southeastern path around to the storehouse. When inside the storehouse, you
will get ambushed by Yasuhiro Ogasawara. The storehouse is also being guarded
by Ujitada. You will get a mission to take the storehouse. Complete this
mission by defeating both generals inside the storehouse. Make your way north
to the clearing that is just above the storehouse. The gates around you will
shut and you will be ambushed by ninja troops. You will get a mission to
defeat 100 ninjas. Complete this mission and the gates will open. The last
two generals that are outside of the main keep of the castle should be Ujiteru
Hojo and Ujimitsu Hojo. They are either at their original starting point or
they might have charged out. Either way, locate these two and defeat them.
After they are defeated, make your way inside the main keep of Odawara Castle.
When inside the main keep of Odawara Castle, pay a visit to Naosada Hojo and
Hiroteru Minagawa. They are to the left when you enter the main keep. When
you get near them, you will get a mission to stop the bomb corridor.
Defeating these two generals will complete that mission. Make your way to the
second floor of the main keep. Kotaro Fuma will appear out of no where and
begin to fight you. You will get a mission to defeat him. He is powered up a
little bit, but not much. Defeat him to open up the gates to the third floor.
On the third floor, you will fight the two main Hojos, Ujimasa and Ujinao.
Defeat both Hojos to complete the stage.
--------------------------
Stage 2: Battle of Hasedo
--------------------------
Victory Condition: Defeat Kanetsugu and Keiji.
Defeat Conditions: Masamune or Yoshiaki Is defeated, or Kanetsugu reaches
the Escape point.
Armies:
+-------------------------------------+-------------------------------------+
| Date-Mogami: | Uesugi Army: |
| Masamune Date | Kanetsugu Naoe |
| Yoshiaki Mogami | Keiji Maeda |
| Yoshiyasu Mogami | Chikanori Suibara |
| Mitsuuji Ujiie | Yoshihide Shida |
| Hidetsuna Sakenobe | Kagetsugu Amakasu |
| Reinforcements: | Yasutsuna Kamiizumi |
| Masakage Rusu | Yoshitada Shimo |
| | Reinforcements: |
| | Mitsunaga Irobe |
| | Dokyu Yamagami |
| | Samanosuke Mizoguchi |
| | Mototada Kasuga |
+-------------------------------------+-------------------------------------+
Walkthrough:
On this stage, you will need to kill as quickly as possible, as you are trying
to chase down Kanetsugu Naoe. You do not want him to escape, as that will
cause you to lose the stage. As soon as the stage starts, you will face off
with Keiji Maeda. Keiji is not powered up here, so it shouldn't be a tough
battle. Once you have defeated Keiji, he will run off and the first gate will
open. Make your way up the mountain to the second gate. When you get close
to the second gate, the enemy will start rolling boulders down the mountain.
You will get a mission to stop the boulder attack. You can put a stop to this
by defeating Yoshihide Shida. This will complete the mission and allow your
allies to climb the mountain. The second gate will be sealed, but there is a
gatehouse you can use to get through. The gatehouse is guarded by Yoshitada
Shimo, but I'm sure he won't mind you using it once you beat him senseless.
When the gatehouse gate is open, rush over to where Yoshiaki Mogami is and
defeat the two generals that have him surrounded, which should be Kagetsugu
Amakasu and Yasutsuna Kamiizumi. You will also get a mission to open the
third gate. To do so, you will need to defeat Yoshihide Shida at the
gatehouse. This will cause the third gate to open and complete your mission,
as well as open the second gate.
By now, Kanetsugu should be close to the fourth gate. Make your way through
the maze area. There will be a Uesugi ambush in this area. At first, it's
only two generals. They are Mitsunaga Irobe and Dokyu Yamagami. Defeat one
of them quickly. Two more enemy officers will arrive as ambush units. They
are Samanosuke Mizoguchi and Mototada Kasuga. They will head over to where
Yoshiaki is. Make your way to Yoshiaki and you will get a mission to defeat
all the ambush troops. Defeat the remaining ambush units and then make your
way north again. Once you pass through the fourth gate, Keiji Maeda will make
his grand reentrance. Again, he will not be powered up, so he should be an
easy kill. You should kill Keiji before Kanetsugu, as a powered up Keiji is
more powerful than a powered up Kanetsugu. When Keiji is dead, Kanetsugu will
get mad and be powered up. However, he should be basically alone and in a two
on one match against you and Masakage Rusu. Defeat Kanetsugu to complete the
stage.
---------------------
Stage 3: Pirate Hunt
---------------------
Victory Condition: Defeat the Marauder.
Defeat Condition: All peasants are eliminated, or any Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Fishermen: | Pirates: |
| Masamune Date | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Peasant | Raider |
| Reinforcements: | Raider |
| None | Reinforcements: |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Raider |
| | Marauder |
| | Raider |
| | Raider |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off in the southeastern part of the map. You will get an overall
mission to rescue all the peasants and another mission to save the
southeastern garrison. You can save the southeastern garrison by defeating
the three Raiders in the area. There is one Raider south of the garrison and
two west of the garrison. Once you have completed this mission, go north and
then west until you get close to another Peasant. You will be asked to rescue
this Peasant. You can do so by defeating the two Raiders that are closest to
him. Once you have completed this mission, make your way onto the boat that
he is near and ride it all the way until you see another Peasant. This
Peasant is also being harassed by two Raiders. There will be another mission
to save the Peasant, so defeat both Raiders in this area.
When you have completed this mission, there should be no more Raiders on the
map...until more reinforcements arrive for the enemy. Make your way south on
the newly docked boats until you reach another Raider. Defeat this Raider and
then use the boats to get to the northwestern garrison. There will be four
Raiders in this area. You will get a mission to protect the northwestern
garrison, so defeat all four Raiders to complete this mission. Do so quickly,
as some of your Peasant army will attempt to run onto the boats while you are
completing this mission. They will get trapped and ambushed. You will get a
mission to rescue the trapped Peasants, so you will want to be quick with
defending the northwestern garrison. Once you have rescued the northwestern
garrison, run back onto the boats and make your way towards where the Peasants
are located at. You will find you cannot get onto the boats where they are
quite yet. You will need to defeat a Defense Captain in order for the plank
to be lowered. Once it has been lowered, defeat the two Raiders that are in
this area to rescue the trapped Peasants. The Marauder will appear along with
two more Raiders. Make your way south to the Marauder's boat and defeat the
two Raiders that are in this area. This will cause the plank to the
Marauder's boat to be lowered. Make your way over to the Marauder and defeat
him to complete the stage and complete the mission to rescue all the peasants.
------------------------
Stage 4: Osaka Campaign
------------------------
Victory Condition: Defeat Hideyori. (Later changes to Defeat Hideyori and
Yukimura.)
Defeat Conditions: Ieyasu is defeated. (Later changes to Ieyasu is
defeated, or Hideyori reaches the Escape Point).
Armies:
+-------------------------------------+-------------------------------------+
| Tokugawa Army: | Toyotomi Army: |
| Ieyasu Tokugawa | Hideyori Toyotomi |
| Masamune Date | Yukimura Sanada |
| Ina | Magoichi Saika |
| Hidetada Tokugawa | Musashi Miyamoto |
| Naotaka Ii | Matabei Goto |
| Tadatomo Honda | Teruzumi Akashi |
| Toshitsune Maeda | Morichika Chosokabe |
| Hidemune Date | Katsunaga Mori |
| Shigenaga Katakura | Hidenori Sengoku |
| Reinforcements: | Yukihiro Ujiie |
| None | Shigenari Kimura |
| | Harunaga Ono |
| | Harufusa Ono |
| | Danemon Ban |
| | Kanesuke Susukida |
| | Yasukatsu Ishikawa |
| | Yoshikatsu Otani |
| | Masayasu Miyoshi |
| | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, make your way towards Yukihiro Ujiie. He is the guard
of the gate to the Sanada Ward. One of the first missions you receive will be
to take the Sanada Ward, so it only makes sense to go here first. Defeat
Yukihiro and then enter the Sanada Ward. Inside the Sanada Ward, you will
have to fight off three generals, one of which is Yukimura Sanada. The other
two are Hidenori Sengoku and Kanesuke Susukida. Yukimura is not powered up at
this moment, so he shouldn't be too big of a problem. Defeat all three
generals to take control of the Sanada Ward and stop the cannon fire. This
will cause Yukimura to retreat. Make your way south and rescue Ina from
Katsunaga Mori real quick, then use the Sanada Ward to make your way to the
west gate of Osaka Castle. You should have a mission to open the west gate of
Osaka Castle, so you should complete this mission next. While on your way to
the west gate, you will run into Shigenari Kimura, so just make quick work of
him and move on. The west gate is being controlled by Danemon Ban. Defeat
him and the gate will open, allowing your allied forces to storm the castle.
From here, you should focus on clearing out the west side of the castle of
officers. Make your way to Teruzumi Akashi's position and defeat him.
Continue along the path to where Yoshikatsu Otani is and defeat him. Don't go
inside the main keep of the castle just yet. There are some more things to do
outside of the castle.
Backtrack to where you fought Shigenari Kimura and then continue along that
path. You should run into Musashi Miyamoto. He will be powered up on this
stage, so be careful. Treat him as you would Keiji Maeda or Tadakatsu Honda.
You should be able to read his C1 move, but his regular S-string is pretty
quick. Either way, try to save up your musou to use against him for
counterattacking purposes. When Musashi is defeated, the gate south of him
will open. Ieyasu Tokugawa will call for the cannons to be used. You will
get a mission to protect the cannons from the enemies. There should be two
enemy generals in this area. One of them will be Yasukatsu Ishikawa. The
other will be Morichika Chosokabe. Try to focus on the enemy soldiers
attacking the cannons and deal with the two generals if they come close to the
cannons. You can attack them from behind while they are attempting to attack
the cannon. Remember, when you are in musou mode, the enemy soldiers will
move slowly, but your cannon will continue to move at its normal speed, so use
this to your advantage. Once the cannon is at the main gate of the castle, it
will begin to bombard the castle, which will cause the Toyotomi army to open
all the gates and charge out. Make your way inside the main gates of the
castle and start defeating enemies in this area. There should be three
generals in this area, including Magoichi Saika. You will get a mission to
defeat Magoichi. He will be powered up, so he won't go down without a fight.
Defeat Magoichi and make him see the light. This will open the front door to
the main keep of the castle.
Go inside the main keep of the castle. There will be a lot of riflemen in
this castle, so be cautious of that. Make your way up the stairs to face off
with Harufusa Ono. Defeat him and go up to the third floor. Hideyori
Toyotomi is here. Yukimura Sanada will appear to protect Hideyori. Both
Hideyori and Yukimura will be powered up, so they will be a tough team to
beat. Focus on defeating Yukimura first, then fight off Hideyori. It appears
that both Yukimura and Hideyori were body doubles. The real Hideyori and
Yukimura will appear outside the main keep of the castle. Hideyori will
attempt to escape while Yukimura will attempt to charge your main camp. Make
your way to Hideyori first to prevent his escape. He should be located east
of the castle's main keep. You will get a mission to stop him from running
away. Defeat him and then make your way over to Yukimura. He will be located
in the northwest corner of the castle. Yukimura is still powered up, so
again, he won't be an easy kill. Defeat Yukimura to conquer Osaka Castle and
bring the Toyotomi rule to a halt.
----------------------------------
Stage 5: Showdown at Mikatagahara
----------------------------------
Victory Condition: Defeat Ieyasu.
Defeat Conditions: Masamune or Magoichi is defeated. (Later changes to
Either Masamune or Magoichi is defeated, or Main Camp is captured.)
Armies:
+-------------------------------------+-------------------------------------+
| Date Army: | Tokugawa Army: |
| Masamune Date | Ieyasu Tokugawa |
| Magoichi Saika | Ina |
| Hidemune Date | Musashi Miyamoto |
| Shigenaga Katakura | Masanobu Honda |
| Reinforcements: | Yoshinao Tokugawa |
| Kojuro Katakura | Yorinobu Tokugawa |
| Tsunenaga Hasekura | Naotaka Ii |
| | Ietsugu Sakai |
| | Tadamasa Honda |
| | Tadachika Okubo |
| | Reinforcements: |
| | Hanzo Hattori |
| | Tadakatsu Honda |
| | Hidetada Tokugawa |
| | Tadanao Matsudaira |
| | Tadateru Matsudaira |
+-------------------------------------+-------------------------------------+
Walkthrough:
As soon as the stage starts, make your way over to the northeastern garrison.
Do not attack the central garrison just yet, as Masamune has a plan to weaken
Musashi Miyamoto. You will get a mission to take the northeastern garrison,
so complete this mission by defeating Yoshinao Tokugawa. While you are in the
area, you might as well defeat Ietsugu Sakai. This will help Hidemune Date to
survive. Now, make your way over to the northwestern garrison. Again, you
will get a mission to take the garrison. The holder of this fort is Yorinobu
Tokugawa. Defeat him and make your way back to your original starting point.
By this time, Musashi Miyamoto is getting impatient and decides to charge out.
He will get ambushed by Magoichi Saika's riflemen and get injured, causing him
to lose his powered up status. This will make Musashi easy to defeat. This
will also cause some reinforcements to arrive in the central garrison. Defeat
Musashi and Naotaka Ii, who should also be in the area, and then make your way
into your new main camp in the central garrison.
From the central garrison, take the western gate. Around this time, you
should receive some reinforcements in the eastern area of the map. They will
definitely help you in the battles to come. You will reach an area that has a
lot of cliffs. You can only go down the cliffs. You cannot go up them. It
may take a little time to get this place memorized. Don't worry about getting
lost in this area. You're now at a time where you can take a little bit of
time to set things up. When you get too close to the southwestern clearing,
you will get ambushed by riflemen. They can be a pain, but they are spread
out far enough where you can take them out one at a time. There are two
generals in this area. They are Masanobu Honda and Tadachika Okubo. Defeat
both generals and then get rid of the riflemen if you wish. This should leave
only the garrison with Ina and the southeastern fort with Ieyasu Tokugawa
left. You cannot get into the fort where Ina is quite yet, so you will have
to go into Ieyasu's fort.
When you enter the southeastern garrison, the garrison gates will close and
the man you thought was Ieyasu turned out to be Hanzo Hattori. Reinforcements
will arrive for the enemy at various points on the map and Ieyasu Tokugawa
will appear outside of the southeastern garrison. You will need to defeat
Hanzo Hattori to get all the gates of the southeastern garrison to open. Also
inside this fort is Tadamasa Honda, so defeat him while you are down there.
When the garrison gates have opened, your first order of business should be to
track down Ina. She should have started moving north from her garrison when
all the enemy reinforcements have arrived. Since she is the closest to you,
she should be the first to go. When Ina is defeated, make your way to the
area north of your main camp. This should be where Tadakatsu Honda and
Tadanao Matsudaira are located at. Tadanao is an easy kill, but Tadakatsu is
a different story. There is no way to take off his powered up status, so you
will have to fight a powered up Tadakatsu. Try to get behind him and use your
allies as decoys to defeat him. Once Tadakatsu falls in battle, make your way
over to the northwestern garrison. Hidetada Tokugawa and Tadateru Matsudaira
should be here trying to take over what you rightfully conquered. You will
get a mission to protect the garrison, so defeat these two enemy generals to
complete that mission. Finally, the only general left on the battlefield
should be Ieyasu Tokugawa, who should be south of your main camp. Defeat
Ieyasu to take over control of Japan.
----------------------------
Dream: Battle of Sekigahara
----------------------------
Victory Condition: Defeat Mitsunari. (Later changes to Defeat Hideyori and
Mitsunari.)
Defeat Conditions: Ieyasu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Eastern Army: | Western Army: |
| Ieyasu Tokugawa | Mitsunari Ishida |
| Masamune Date | Sakon Shima |
| Tadakatsu Honda | Terumoto Mori |
| Ina | Hidemoto Mori |
| Hidetada Tokugawa | Satoie Gamo |
| Naomasa Ii | Yukinaga Konishi |
| Yasumasa Sakakibara | Yoshitsugu Otani |
| Tadayoshi Matsudaira | Teruzumi Akashi |
| Kojuro Katakura | Hideie Ukita |
| Shigezane Date | Morichika Chosokabe |
| Takatora Todo | Hideaki Kobayakawa |
| Terumasa Ikeda | Masaie Natsuka |
| Masanori Fukushima | Yoshihiro Shimazu |
| Yoshiaki Kato | Toyohisa Shimazu |
| Yoshimasa Tanaka | Tadatsune Shimazu |
| Sadatsugu Tsutsui | Musashi Miyamoto |
| Yoshinaga Asano | Reinforcements: |
| Nagamasa Kuroda | Hideyori Toyotomi |
| Tadaoki Hosokawa | Ginchiyo Tachibana |
| Reinforcements: | Masanori Fukushima |
| None | Yoshiaki Kato |
| | Yoshimasa Tanaka |
| | Sadatsugu Tsutsui |
| | Yoshinaga Asano |
| | Nagamasa Kuroda |
| | Tadaoki Hosokawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
The Eastern Army starts off with a decided officer advantage against the
Western Army. You start off near Morichika Chosokabe. Defeat him and then
defeat Hideie Ukita, who should be north of Morichika. Head south to where
Yoshitsugu Otani is and defeat them. Then, make your way east a little and
defeat Yukinaga Konishi. Mt. Matsuo Castle will open up and Hideaki
Kobayakawa and his army will begin his march to your main camp. Ieyasu
Tokugawa and Masamune will both express concerns about this battle. Make your
way over to the eastern path. When you get near Hideaki, you will get a
mission to prevent him from entering your main camp. Defeat Hideaki
Kobayakawa to complete your mission and then defeat Masaie Natsuka, who should
be in the area. When you complete this mission, Hideyori Toyotomi will appear
in Mt. Matsuo Castle with Ginchiyo Tachibana. Hideyori doesn't seem like he's
much of a threat when he first arrives. However, half of your army will
decide to defect to the Western Army. So much for the officer advantage.
You will get a mission to defeat all the traitors who defected to the Western
Army. Start off with Tadaoki Hosokawa, who should be the closest to the
eastern path, which should be your current position. Once Tadaoki is
defeated, just continue to make your way westward, defeating any traitors
along the way. To complete your mission, you will need to defeat Sadatsugu
Tsutsui, Yoshimasa Tanaka, Yoshiaki Kato, Nagamasa Kuroda, Masanori Fukushima,
and Yoshinaga Asano. Along the way, you will get missions to protect Takatora
Todo and Terumasa Ikeda until all the traitors are defeated. When all three
missions are completed, Yoshihiro Shimazu will lead his Shimazu Army out from
the northwestern garrison. He will charge your main camp. Quickly make your
way to the northern path. When you get near Yoshihiro Shimazu, you will get a
mission to prevent him from entering your main camp. He will be here with
Toyohisa Shimazu and Tadatsune Shimazu. Yoshihiro will be powered up, but
with your quick attacks, his hammer shouldn't pose a threat. Defeat all three
Shimazus and complete your mission. Your next problem will be Ginchiyo
Tachibana. She will attempt to quietly sneak into your main camp while you're
fighting her rival, Yoshihiro. Make your way over to the south gate of your
main camp. Ginchiyo should be here. When Ginchiyo is defeated, that should
be the last main threat on your main camp. Now, it's time to go on the
offensive. Make your way over to the southwestern corner of the map.
Mitsunari Ishida and his gang should be trying to escape this area. Ina
should be stalling the Western Army at the eastern gate of their main camp
while Tadakatsu Honda should be stalling the enemy at their northern gate.
Make your way over to there and just start beating up enemies. Mitsunari is
the only one in the group that is powered up, but Sakon Shima and Musashi
Miyamoto aren't exactly pushovers either. When you have cleared this area out
of enemy officers, the only enemy general that should be left standing is
Hideyori Toyotomi. He will still be inside Mt. Matsuo Castle. Defeat
Hideyori to complete the stage.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4k. No's Walkthrough
SW2STNOH \____________________________________________________
-----------------------------
Stage 1: Battle of Nagashino
-----------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Nobunaga or Ieyasu is defeated, or Katsuyori reaches the
Escape Point.
Armies:
+-------------------------------------+-------------------------------------+
| Oda-Tokugawa: | Takeda Army: |
| Nobunaga Oda | Katsuyori Takeda |
| Ieyasu Tokugawa | Yukimura Sanada |
| No | Nobufusa Baba |
| Katsuie Shibata | Masakage Yamagata |
| Hideyoshi Hashiba | Masatoyo Naito |
| Mitsuhide Akechi | Masatsugu Tsuchiya |
| Nobutada Oda | Nobukimi Anayama |
| Kazumasu Takigawa | Masateru Sanada |
| Toshiie Maeda | Nobuzane Takeda |
| Nobumori Sakuma | Nobukado Takeda |
| Tadakatsu Honda | Nobushige Oyamada |
| Yasumasa Sakakibara | Nobutsuna Sanada |
| Nobumasa Okudaira | Masatane Hara |
| Reinforcements: | Moritomo Saegusa |
| Hanzo Hattori | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
I don't really have a good feel for this map. Everything seems to be
separated by a lot of distance and there seems to be no direct routes to
anywhere. When the stage starts, you are getting charged by the Takeda
Cavalry. The first mission you have is to stop them. The Takeda Cavalry
consists of Yukimura Sanada, Masatsugu Tsuchiya, Masakage Yamagata, and
Masatoyo Naito. Defeat all four of these generals to complete the first
mission. Be careful about the enemy soldiers on horseback. They tend to be a
pain and use hit and run tactics. Now, after this part, I normally go north,
although that may not be exactly the best path. Defeat Nobufusa Baba in the
northern fort and then continue to make your way to Katsuyori Takeda. Defeat
any generals in your path to Katsuyori. Once you reach Katsuyori, defeat him.
He will be harder than most generic generals, although not by much. Once he
is defeated, quickly rush back to your main camp.
By this time, Yukimura should have reappeared on the map. When you approach
Yukimura, you should get a mission to defeat him. Yukimura is powered up now,
so he's a lot stronger than before. Also, there will be probably a couple of
generic generals in the area along with him, so watch out for double and
triple teams. Once Yukimura goes down, the rest of the Takeda Army should be
a breeze. Defeat all the generals on the map to complete the stage.
------------------------
Stage 2: Village Rescue
------------------------
Victory Condition: Defeat the Marauder.
Defeat Conditions: All peasants are eliminated, or any Main Camp is
captured.
Armies:
+-------------------------+------------------------+------------------------+
| Villagers: | Bandits: | Interlopers: |
| No | Raider | None |
| Peasant | Raider | Reinforcements: |
| Peasant | Raider | Magoichi Saika |
| Peasant | Raider | |
| Peasant | Raider | |
| Reinforcements: | Raider | |
| Peasant | Raider | |
| | Raider | |
| | Reinforcements: | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Marauder | |
| | Raider | |
| | Raider | |
| | Yoshikata Rokkaku | |
+-------------------------+-------------------------------------------------+
Walkthrough:
As soon as the stage starts, run over to the southeastern garrison. It will
be under attack by four Raiders, two at each gate, and you will receive a
mission to protect it. Defeat all the Raiders surrounding this garrison
quickly. When you have completed your mission, two more Raiders will appear
in the northeast. They will attack a Peasant unit there, which will give you
a mission to protect that Peasant. Quickly defeat the two ambushing Raiders
to complete the mission. The gates to the central village will open. Quickly
run inside the village. The gates will shut and then Raiders will ambush the
northwestern garrison. Quickly defeat all four Raiders inside the central
village to open the gates again. Doing this will make the end of the stage a
lot easier.
Make your way to the northwestern garrison. It is also being attacked by four
ambushing Raider units, two at each gate. When you reach the garrison a
mission will appear to protect it. Defeat all four Raider units to protect
the garrison. Once you have protected the northwestern garrison, three more
Raiders will ambush the central village. Quickly head over there and face off
with the bandits in the area. You will be given a mission to defeat a certain
amount of bandits in a certain timeframe. The best move for this kind of feat
is the horse musou. Since you are able to charge quickly and hit multiple
enemies, this is your best bet for killing quickly, considering the fact that
the bandits seem to be in multiple areas around the village. When you have
completed the mission, the Marauder will appear with two more Raiders. Also
appearing on the map is Magoichi Saika and Yoshikata Rokkaku. Defeat
Yoshikata and the rest of the Raiders on the map and then head over to
Magoichi Saika to see what he wants. You will receive a mission to defeat
Magoichi Saika. He is powered up a little bit, but not that much. Defeat him
to complete the mission. Now, the last enemy on the map should be the
Marauder. Defeat him to complete save the village.
------------------------------
Stage 3: Battle of Tedorigawa
------------------------------
Victory Condition: Defeat Kenshin.
Defeat Condition: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Uesugi Army: |
| Nobunaga Oda | Kenshin Uesugi |
| No | Kanetsugu Naoe |
| Mitsuhide Akechi | Yataro Onikojima |
| Hideyoshi Hashiba | Tomonobu Saito |
| Katsuie Shibata | Nagahide Yasuda |
| Toshiie Maeda | Takahiro Kitajo |
| Nagahide Niwa | Naganori Kawada |
| Kazumasu Takigawa | Nagazane Irobe |
| Reinforcements: | Shigenaga Honjo |
| None | Kagemochi Amakasu |
| | Masashige Jojo |
| | Kagetsugu Amakasu |
| | Nagaatsu Shimura |
| | Shigeie Shimura |
| | Peasant |
| | Peasant |
| | Peasant |
| | Peasant |
| | Peasant |
| | Reinforcements: |
| | Kagekatsu Uesugi |
| | Peasant |
| | Peasant |
+-------------------------------------+-------------------------------------+
Walkthrough:
There are five allies in danger on this map. They are each facing an enemy
general. Your first goal is to save the five generals. As soon as the stage
starts, ignore Kagetsugu Amakasu for now and head straight for Shigeie
Shimura. Kagetsugu should follow you to this area. You want to face off with
these two generals at the same time in order to save some time. Defeat them
both and then close off the enemy stronghold in this area. Also, defeat
Nagaatsu Shimura, who will cause problems for your returning allies. Now it's
time to save some allies. Whenever you approach one of the generals that are
in trouble, a mission will appear to escort them to the gathering point. You
only need to defeat the general that is in the area with your ally. You don't
have to escort them as they tend to find their way back safely by themselves.
The first ally you should assist is Kazumasu Takigawa, who is being harassed
by Kagemochi Amakasu. Defeat Kagemochi quickly so that you can move on to
save Nagahide Niwa. Here, the Uesugi general in the area is Nagahide Yasuda.
Once Nagahide Niwa is rescued, make your way to Katsuie Shibata. The big guy
is having problems with Takahiro Kitajo. Assist Katsuie by defeating Takahiro
and then move on to your next ally. Toshiie Maeda is the next up on the
rescue list. The person there giving him problems is Shigenaga Honjo. Defeat
Shigenaga and then move on to the monkey. Hideyoshi is normally the general
that survives the longest, so he should be fine being last. He is taking on
Naganori Kawada. Once Naganori is defeated, make sure all your allies return
safely to the rendezvous point. When all five missions have succeeded, you
can now move on to more important things.
By this time, Mitsuhide should have had a conversation with Kenshin Uesugi and
Nobunaga and decided that it is best to leave the battlefield. Therefore,
Kanetsugu Naoe has decided that he wants to try a flood attack. His goal is
Funaoka Castle. He takes the southeastern route to get there, so cut off his
path by going through Funaoka Castle. When you get near Kanetsugu, you will
be given a mission to prevent him from entering Funaoka Castle. Defeat
Kanetsugu and complete the mission. Kenshin will now order an all out
assault. All the enemy generals that were lined up along the eastern route
will begin to mobilize. You can cut them off easily, since they are all
heading in the same direction. Defeat all three of them quickly. Kenshin has
one more trick up his sleeve. He will call for an ambush of the Oda main
camp. Kagekatsu Uesugi will lead this ambush, along with a couple more
Peasant units. Quickly run back to your main camp and prevent Kagekatsu from
doing any damage. You will receive a mission to defeat Kagekatsu. Finally,
when you have completed that mission, the only officers left are Kenshin and
Yataro Onikojima, who is hiding in Kenshin's main base. Run into Kenshin's
base and defeat the two enemy generals there to complete the stage.
----------------------------
Stage 4: Fall of the Takeda
----------------------------
Victory Condition: Defeat Kenshin and Katsuyori.
Defeat Condition: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Coalition: | Takeda Army: |
| Nobunaga Oda | Masayuki Sanada |
| Ieyasu Tokugawa | Katsuyori Takeda |
| Ujimasa Hojo | Yukimura Sanada |
| Nobutada Oda | Kanetsugu Naoe |
| No | Nobuyuki Sanada |
| Tadatsugu Sakai | Morinobu Nishina |
| Ujiteru Hojo | Shigenori Suzuki |
| Kotaro Fuma | Nobutomo Akiyama |
| Nobukimi Anayama | Nobutoyo Takeda |
| Yoshimasa Kiso | Kagekatsu Uesugi |
| Nobushige Oyamada | Tomonobu Saito |
| Reinforcements: | Takahiro Kitajo |
| None | Iyo Tomizawa |
| | Yorisada Yazawa |
| | Zushonosuke Yumoto |
| | Yukishige Yokotani |
| | Reinforcements: |
| | Masanobu Kosaka |
| | Bitchu Kozuki |
| | Mino Kaneko |
| | Genba Karasawa |
| | Kotaro Fuma |
+-------------------------------------+-------------------------------------+
Walkthrough:
I don't really like this map at all. There are too many underground tunnels.
It's a novel concept, but way overused on this map. Also, the paths are like
mazes. It takes a while to get used to where everything is and even then, the
map still plays longer than it looks. You have three allies that have
defected from the enemy. They are Nobukimi Anayama, Yoshimasa Kiso, and
Nobushige Oyamada. The enemy will try to kill off these three allies and odds
are, they will succeed. Because of where everyone is located and because of
the map, it is hard to reach allies who are in trouble. When the stage
starts, immediately make your way north. After you go through the first
tunnel, take the left path before you reach the second tunnel. Continue along
the path straight north until you reach Toishi Castle. Barge into the castle
and you will receive a mission to take the castle. Defeat the keeper of the
castle, Morinobu Nishina, and then make your way to where Nobukimi Anayama is
located. You will receive a mission to protect him. Defeat Nobutoyo Takeda
and Yorisada Yazawa to complete this mission. While you are here, you might
as well knock off the enemy stronghold along with Zushonosuke Yumoto, who will
later in the battle attempt to kill off Nobukimi.
By this time, Nobushige Oyamada will get the brilliant idea to attack the
front gate of the castle. Of course he runs into an ambush. By the time you
navigate the maze of tunnels, he might already be dead. If he isn't, you will
receive a mission to protect him from the ambush. To get to Nobushige from
your current position, backtrack your way through the tunnels the same way you
came. When you reach the tunnel nearest to your main camp, hang a left. The
pathway should be marked by two lamps. When you reach this area, whether or
not Nobushige is dead or not, defeat Masanobu Kosaka. While you were doing
all of this, Kotaro Fuma should have already disappeared from the map and the
Hojo forces should have already retreated due to a fake revolt in their
homelands. This will leave Yoshimasa Kiso all alone to fend off Tomonobu
Saito and Takahiro Kitajo. So why don't you help an ally out and assist him
with his enemy problems. To get to Yoshimasa, continue to go east from the
main gate of Ueda castle. There should be a tunnel south of that path. Take
that tunnel all the way to the eastern path. Once on the eastern path, just
go south to where Yoshimasa is. You will get a mission to protect him.
Defeat both enemy generals in this area. Now, the Uesugi Army should charge
out of their fort and begin to make their way to the Oda main camp. Stop them
by cutting them off. When you get near the two Uesugi generals, you will
receive a mission to defeat them. Defeat Kanetsugu Naoe and Kagekatsu Uesugi
to complete the mission. Now, if Nobushige is still alive, just lead him to
the main gate of Ueda Castle. If he's not alive, you will need to defeat all
the generals outside of the castle in order to get the gates to open. Either
way, get the main gates to open and move on to where Katsuyori Takeda is
hiding. Along with Katsuyori, there are Nobutomo Akiyama and Iyo Tomizawa
hiding just inside the front gate. Defeat all three enemy generals quickly,
as Masayuki Sanada decided to ambush your main camp.
Head back to your main camp to receive a mission to protect your main camp.
There are three generals in the ambush. They are Bitchu Kozuki, Mino Kaneko,
and Genba Karasawa. All three are easy to defeat, so this should not be a
hard mission to complete. Backtrack back to Ueda Castle and defeat any
enemies that may still be outside. Go inside the castle, but don't go down
the right hand tunnel. It's a dead end with a permanently locked door.
Instead, go down the left tunnel. There, Yukimura Sanada and Nobuyuki Sanada
will be waiting for you. Yukimura is powered up, so he may present a problem.
Defeat both Sanadas to get the door they were guarding to open. Head through
the door and then go up to the second floor. Masayuki Sanada is not here
either, but your old friend and former ally Kotaro Fuma is. Apparently, the
Hojo betrayed you (as if you didn't already know). Kotaro is also powered up,
but he shouldn't pose too much of a problem. Defeat him and the stairs to
Masayuki will appear. Go down the stairs and face off with the elder Sanada.
He's surrounded by enemy soldiers and riflemen, so be careful. Sometimes,
it's best to lure him out of his room to take him out. Whatever strategy you
use, when you defeat Masayuki, the stage will be completed.
-----------------------------
Stage 5: Incident at Honnoji
-----------------------------
Victory Condition: Defeat Mitsuhide.
Defeat Condition: All allied officers other than Nobunaga are defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Akechi Army: |
| Nobunaga Oda | Hidemitsu Akechi |
| No | Kaneaki Mimaki |
| Ranmaru Mori | Toshimitsu Saito |
| Nobutada Oda | Junkei Tsutsui |
| Naonori Akaza | Shigetomo Akechi |
| Sadakatsu Murai | Sadayuki Atsuji |
| Shoju Ogura | Katsusada Shibata |
| Jinsuke Yuasa | Sadaoki Ise |
| Reinforcements: | Masachika Matsuda |
| None | Nobuharu Tsuda |
| | Kunitsugu Yasuda |
| | Reinforcements: |
| | Mitsuhide Akechi |
| | Fujitaka Hosokawa |
| | Tadaoki Hosokawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
As soon as the stage starts, head out through the western gate. You will want
to defeat Nobuharu Tsuda first. Once he is defeated, make your way to Nijo
Castle. Mitsuhide Akechi should set fire to Honnoji. Kaneaki Mimaki is
outside the western gate of Nijo Castle. Defeat him quickly and then make
your way inside Nijo Castle. This will activate the mission to protect
Nobutada Oda. Defeating Hidemitsu Akechi will complete this mission, so do so
quickly. Make your way back to the temple where Nobunaga is. While you're on
the road, Mitsuhide will use his riflemen to ambush the temple along with
block a couple of the road. When you reach the temple, protect Nobunaga from
the hordes of enemies that are pouring through the eastern gate of the temple.
There should be a lot of generals and enemies here, so run through them all.
When you have defeated enough generals, Mitsuhide himself will show up, along
with Fujitaka Hosokawa and Tadaoki Hosokawa. This will cause Ranmaru to
charge Mitsuhide. Defeat all generals that may remain near the east gate of
the temple and then follow Ranmaru to Mitsuhide. When you reach where
Mitsuhide and Ranmaru are fighting, a mission will appear to defeat Mitsuhide
and protect Ranmaru. Mitsuhide is strong and powered up, but this should be a
two on one situation. Use Ranmaru to distract Mitsuhide while you attack him
from behind. This should allow you to keep Mitsuhide from hurting you too
much. There will be a lot of soldiers in the area, but they're mostly just
regular troops and really there are not that many specialty troops in the
area. Defeat Mitsuhide to complete the mission and the stage and survive the
ambush.
-------------------------------
Dream: Incident at Shizugatake
-------------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Nobunaga or No is defeated.
Armies:
+-------------------------+------------------------+------------------------+
| Oda Army: | Azai Army: | Coalition: |
| Nobunaga Oda | Nagamasa Azai | None |
| No | Oichi | Reinforcements: |
| Kazumasa Takigawa | Keijun Miyabe | Ginchiyo Tachibana |
| Nagahide Niwa | Naotsune Endo | Ina |
| Yoshinari Mori | Kiyotsuna Akao | |
| Toshiie Maeda | Tsunachika Kaiho | |
| Reinforcements: | Sadayuki Atsuji | |
| Nene | Reinforcements: | |
| | Okuni | |
| | Nene | |
| | Ranmaru Mori | |
+-------------------------+------------------------+------------------------+
Walkthrough:
When the stage starts, make your way north to where Sadayuki Atsuji is.
Defeat Sadayuki Atsuji while No and Oichi are talking about who is the most
beautiful. When Sadayuki Atsuji is defeated, make your way over Tsunachika
Kaiho. You will get a mission to defeat Tsunachika and make him recognize
your beauty. While you're fighting Tsunachika, Okuni will appear as
reinforcements for the Azai Army. Defeat Tsunachika and then make your way
over to Okuni. She will be attacking Yoshinari Mori. You will get a mission
to rescue Yoshinari. Complete this mission by defeating Okuni. While you're
fighting Okuni, Nene will appear as reinforcements for your army. Of course,
she really doesn't want to, but No convinces Nene by threatening the well
being of Nene's pet monkey, Hideyoshi Toyotomi. Make your way over to
Naotsune Endo. You will get a mission to make him recognize your beauty.
While you're fighting Naotsune, Kiyotsune Akao should make his way over to
you, triggering another mission. This time, you will have to force Kiyotsune
to recognize your beauty. Complete both missions by defeating both officers.
By this time, Nagamasa Azai should be near your position. Nagamasa is powered
up, so it will take some time to defeat him.
When Nagamasa Azai is defeated, you will have sufficiently pissed Oichi off
enough to where she will storm out of the central garrison looking for you.
Ignore Lady Oichi for now and make your way over to Keijun Miyabe. You will
get a mission to make him recognize your beauty. Complete this mission by
defeating Keijun. By this time, Oichi will be attacking Kazumasa Takigawa and
spreading dirty rumors about you. You will get a mission to rescue Kazumasa.
Complete this mission by defeating your sister-in-law. Oichi will be powered
up, so she's not going to go down without a fight. Seems like she's pretty
serious about being the most beautiful in the land. Now you are the most
beautiful woman in the land...except there are some people that still don't
recognize your claim to the title. Ginchiyo Tachibana will appear in the east
to try to take that title away from you. The Azai and Oda Armies will leave
the battlefield. Nene will also defect to the enemy, making this battle a
three way battle for beauty. When both Ginchiyo and Nene are defeated, Ina
will appear in the north and Ranmaru Mori will appear in the west. Make your
way north to Ina and defeat her first. Ranmaru is powered up, so you want to
get rid of the easier of the two. When Ina is defeated, find Ranmaru. He
should be looking for you. When you get to Ranmaru, defeat him to claim your
prize as the most beautiful woman in Japan.
______________________
Samurai Warriors 2 \
FAQ/Walkthrough \ 4l. Hanzo Hattori's Walkthrough
SW2STHAN \____________________________________________________
---------------------------
Stage 1: Battle of Anegawa
---------------------------
Victory Condition: Defeat Nagamasa and Yoshikage.
Defeat Conditions: Nobunaga or Ieyasu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda-Tokugawa: | Azai-Asakura: |
| Nobunaga Oda | Nagamasa Azai |
| Ieyasu Tokugawa | Yoshikage Asakura |
| Hideyoshi Hashiba | Oichi |
| Magoichi Saika | Kazumasa Isono |
| Katsuie Shibata | Masazumi Azai |
| Tadakatsu Honda | Sadayuki Atsuji |
| Hanzo Hattori | Naotsune Endo |
| Tsuneoki Ikeda | Kiyotsuna Akao |
| Nobumori Sakuma | Tsunachika Kaiho |
| Yoshinari Mori | Kagenori Asakura |
| Masahisa Sakai | Jinpachiro Maeba |
| Tadatsugu Sakai | Kagetake Asakura |
| Masanobu Honda | Yoshimune Kawai |
| Reinforcements: | Nagashige Tomita |
| Yasumasa Sakakibara | Kagekata Uozumi |
| | Naganori Yamazaki |
| | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, immediately go north and defeat both Kagenori Asakura
and Nagashige Tomita. Continue to go north and then go west towards the back
road to the Asakura main camp. You will get a mission to attack the Asakura
main camp from the back road. Complete this mission by defeating Jinpachiro
Maeba and the Defense Captain that is guarding the back gate to the enemy main
camp. Once you have opened up the back gate, you will have completed your
mission. Once this mission is completed, defeat both Kagetake Asakura and
Yoshikage Asakura to take control of the Asakura main camp. Now, finish off
the Asakura Army by defeating Kagekata Uozumi and Naganori Yamazaki.
When the Asakura Army has withdrawn, Ieyasu Tokugawa will call for his army to
assist the Oda. This will cause Oichi to think she can stop an entire army by
herself. Of course, she charges your army with her personal bodyguards to
assist her. There will be three Azai officers that charge with Oichi. They
will get to your army before Oichi does, so defeat them while you're waiting
for the princess to show herself. When Oichi arrives, defeat her. She isn't
tough to defeat as she is not powered up. When Oichi is defeated, this will
cause Nagamasa Azai to lose some of his will to fight. This will also stop
him from reappearing on the stage every time he is defeated. Now, it's time
to clean up some of the officers that are on the stage. Ma