Marvel Ultimate Alliance
Created 11-04-2006
Version 2.0
===============================================================================
Table of Contents
===============================================================================
1. Introduction
2. My Team [MYT]
3. FAQs [FAQ]
4. Walkthrough
A. S.H.I.E.L.D. Helicarrier [SHH]
B. Stark Tower [STT]
C. Omega Base [OMB]
D. Stark Tower 2 [ST2]
E. Atlantis [ATL]
F. Stark Tower 3 [ST3]
G. Valley of Spirits [VOP]
H. Sanctum Sanctorum [SNS]
I. Murderworld [MDW]
J. Mephisto's Realm [MPR]
K. Valhalla [VHL]
L. Bifrost Bridge [BBG]
M. Asgard [ASG]
N. Niffleheim [NFF]
O. Shi'ar Empire [SHR]
P. Skrull Planet [SKP]
Q. Doomstark [DMS]
R. Dr. Doom's Castle [DDC]
5. Heroes [HRS]
A. Spider-Man [HRSPM]
B. Captain America [HRCPA]
C. Iron Man [HRIMN]
D. Wolverine [HRWVN]
E. Thor [HRTHR]
F. Mr. Fantastic [HRMFC]
G. Thing [HRTHG]
H. Human Torch [HRHMT]
I. Invisible Woman [HRIVW]
J. Storm [HRSTM]
K. Colossus [HRCLS]
L. Iceman [HRICM]
M. Moon Knight [HRMKN]
N. Deadpool [HRDPL]
O. Spider-Woman [HRSPW]
P. Elektra [HREKA]
Q. Daredevil [HRDDL]
R. Luke Cage [HRLCG]
S. Ms. Marvel [HRMMV]
T. Silver Surfer [HRSVS]
U. Black Panther [HRBPN]
V. Doctor Strange [HRDRS]
W. Ghost Rider [HRGHR]
X. Blade [HRBLD]
Y. Nick Fury [HRNKF]
Z. Hulk [HRHLK]
AA. Hawkeye [HRHKE]
BB. Nightcrawler [HRNTC]
CC. Cyclops [HRCYC]
DD. Magneto [HRMGO]
EE. Sabretooth [HRSBT]
FF. Dr. Doom [HRDRD]
GG. Venom [HRVNM]
6. Teams Bonuses [TMB]
7. Trivia Game [TRG]
A. Act 1 Trivia [A1T]
B. Act 2 Trivia [A2T]
C. Act 3 Trivia [A3T]
D. Act 4 Trivia [A4T]
E. Act 5 Trivia [A5T]
8. Training Simulator [TNS]
A. Captain America [TSCA]
B. Wolverine [TSWV]
C. Iron Man [TSIR]
D. Ultron [TSUN]
E. Mr. Fantastic [TSMF]
F. Daredevil [TSDD]
G. Crimson Dynamo [TSCD]
H. Thing [TSTG]
I. Black Panther [TSBP]
J. Doctor Strange [TSDS]
K. Mysterio [TSMY]
L. Elektra [TSEK]
M. Scorpion [TSSP]
N. Blade [TSBD]
O. Ghost Rider [TSGR]
P. Luke Cage [TSLC]
Q. Spider-Man [TSSM]
R. Storm [TSSR]
S. Thor [TSTR]
T. Deadpool [TSDP]
U. Invisible Woman [TSIW]
V. Shocker [TSSK]
W. Spider-Woman [TSSW]
X. Iceman [TSIM]
Y. Piledriver [TSPD]
Z. Ulik [TSUK]
AA. Human Torch [TSTH]
BB. Dragonman [TSDG]
CC. Ms. Marvel [TSMM]
DD. Kurse [TSKS]
EE. Lizard [TSLZ]
FF. Paibok [TSPK]
GG. Super Skrull [TSSS]
HH. Thunderball [TSTB]
9. Sketch Books [SKB]
10. Action Figures
A. Daredevil [DDAF]
B. Black Panther [BPAF]
11. Achievements [ACV]
12. Legalities [LGL]
===============================================================================
1. Introduction
===============================================================================
I have prefaced all my past guides with the note that this is a description of
the manner in which I played the game. It may not be the best/easiest way but
is a method that is proven successful. Having played both X-men Legends and
X-men Legends 2, I anticipated a game with more of a variety of Marvel
characters. Ultimate Alliance does not disappoint. Hopefully you will find the
information provided below helpful as you venture into the world of
Ultimate Alliance. Using Alt + F and searching the above abbreviations will
allow you to skip to a certain area of the guide you may be interested in.
===============================================================================
2. My Team [MYT]
===============================================================================
My team is a pretty cool new concept added for Ultimate Alliance. You can
create your own team of heroes, give them a unique name, and choice an emblem
to represent your team. As objectives are completed your team will gain
reputation points and then skill points that can be used to add bonuses to the
team. Substituting a member out of he team however will cause a reduction in
reputation. The team concept is unlocked at the beginning of the Atlantis
mission. The team menu is accessed by pressing the right trigger in the Hero
Details menu. Skill points are can be added to the following characteristics:
Team Vitality- Boosts your team's maximum health
Team Synergy- Boosts your team's maximum energy
Team Force- Increases all damage done by your team
Team Focus- Increases XP gained
Team Tactics- Increases the rate at which you gain momentum
Team Bench- Increases the roster slots (max of 10 heroes)
===============================================================================
3. Frequently Asked Questions [FAQ]
===============================================================================
First I'd like to thank everyone who has sent compliments about the guide. Its
nice to know this work has been well received.
Q. How do I get back to Mysterio's sim disc? It is the only one I missed and
need it to unlock Sliver Surfer without cheats.
A. Unfortunately, if you miss this disc you have to restart a game, recollect
all discs, and get bronze to unlock Silver Surfer. I (and apparently no one
on any message board I've been to) have not found a way to go back and
acquire this disc.
Q. I can not find Moon Knight and Colossus, how do I unlock these characters?
A. Moon Knight and Colossus are Nex Gen exclusive so if you are playing the PS2
Xbox, or PC versions they are not there. If you are on a nex gen console
they are available at the first SHIELD access point.
Q. Where are the action figures to unlock Daredevil and Black Panther?
A. There are at least five locations of each of the action figures in the
walk-through portion of the guide and I just added (on January 18th) 9
locations in a separate stand alone section of the guide.
Q. How do you change (Insert Hero's name here) costume?
A. Costumes can only be changed by using a SHIELD access point. Go to Change
Team then hit Y for details. Move over to outfits and Equip (A) the outfit
you prefer.
Q. Which characters did you use while playing the game?
A. Primarily I used Spider-Man, Captain America, Moon Knight then rotated the
other spot to get a feel for the other heroes in the game.
Q. Where is the Magnetic Dampner and the Manual Dr. Pym asked for in Doomstark?
A. This must be a glitch or something because a lot of people are having a
hard time finding these two items. One is on the table in the center of
the room near where Fury and Black Widow regularly are positioned. The other
item is on a table on the platform where the Trivia game is found.
Q. Your guide doesn't list the location of the simulator discs and I missed
(insert name here)'s disc, where is it?
A. I actually do mention where each disc is found in the main part of the guide
and give a brief description of the location of each disc in the Training
Simulator portion of the guide.
Q. How do I get (insert hero's name) other costumes?
A. The 2nd outfit is unlocked by killing 30 enemies while the 3rd costume is
unlocked by killing 175 enemies. You have to be controlling the character
while the enemies are defeated. CPU controlled character kills do not count.
The last outfit is obtained by scoring at least a bronze on that characters'
simulator disc.
Q. I've played the X-men Legends series and there was a stash to place unused
items and a store to buy items, where are they in this game?
A. There is no stash or store. Once you sell an item it is gone forever, so
be careful in what you sell. Even if you play through the game on hard
after defeating normal, the bosses will not drop the items they did the
first time through. So if you sell it you will not get it back.
Q. How do you unlock (insert hero's name)?
A. Silver Surfer: defeat all sim discs with at least a bronze
Daredevil: collect 5 action figures
Black Panther: collect 5 action figures
Dr. Strange: meet him in the Valley of Spirits
Ghost Rider: save him in Mephisto's Realm
Blade: Use the giant claw machine in Murderworld
Q. This is my team... Is it good enough to beat the game?
A. Basically, any team of heroes is good enough to beat the game. Some
arrangements will make it easier while others might make it more difficult
but any group of characters can accomplish completion of the game.
Q. The guide mentions characters that are not on my game. How are Hawkeye,
Nightcrawler, Hulk, Cyclops, Dr. Doom, Magneto, Sabretooth, and Venom
unlocked?
A. Those characters are only available for the Xbox 360 version of Ultimate
Alliance. They are obtained by purchasing the Gold edition of the game or
via download on Xbox Live. The cost for the download is 500 points for the
hero pack, 500 points for the villain pack or 800 points for both.
Q. I have downloaded the new characters but can't find their sim discs. How
do I unlock their last costume?
A. The DLC characters' final costume is unlocked just as the 2nd and 3rd are
unlocked: by killing enemies. Once 250 enemies are destroyed while you
are in contol of the character the last costume will be unlocked.
===============================================================================
4. Walkthrough
===============================================================================
-------------------------------------------------------------------------------
A. S.H.I.E.L.D. Helicarrier [SHH]
-------------------------------------------------------------------------------
Objectives
-Furious: Rendezvous with Colonel Fury on the bridge of the U.N.N. Alpha
-The Scorpion's Sting: Defeat the Scorpion in battle
-Nuclear Disaster: Stop the Masters of Evil from launching the helicarrier
nuclear missiles
-Bullseye's Target: Defeat Bullseye in battle
-S.O.S: Protect the helicarrier engine from the Masters of Evil
-Dragon's Fire: Defeat Fin Fang Foom before he can destroy the helicarrier
engines
The game begins with a killer cut scene on the S.H.I.E.L.D ship. To begin your
character options are predetermined. The group consists of Spider-Man,
Wolverine, Captain America, and Thor. If you are like me and wish to control
what powers are upgraded and who uses certain items I would suggest hitting
start and turning off the Auto Equip and Auto Point distribution features. The
team needs to make it to the bridge and rendezvous with Colonel Fury. Take the
stairs up to the left and through the door. Battle a few Ultron Warriors and
continue through the next door. Make a right across the fan and down the ramp
for to fight a few more Ultrons. Up the ramp on the other side and leap
over/move through the blaze of fire. Enter the next room and fight more
Warriors and move out. Down the ramp and up the stairs to the next room where
you should find a door that must be manually opened using the x button. There
will be some lasers fired but should not hit you. Follow the ramp around and
up some stairs and you meet your first real enemy: Scorpion.
He is a pushover. There are some Ultron Warriors that will try to help him
out but they can't do much. Scorpion has a ranged tail attack and a melee tail
attack neither of which is too impressive. He should easily be defeated and
provided you with your first item, Scorpion's Tail.
Go up the stairs Scorpion was guarding and through the next room. There is a
large blaze on the other side that you can move around. The next door leads
to the command deck and Nick Fury. Fury asks that you stop a nuclear missile
launch by the Masters of Evil. Before you leave you can talk to Fury and he
will fill in some story points. Move down the stairs and exit the bridge.
The green circle on the ground is a S.H.I.E.L.D access point that allows you
to save and change your team. The others available are Moon Knight, Ms.
Marvel, Mr. Fantastic, Storm, Invisible Woman, Luke Cage, Thing, Iron Man,
Human Torch, Elektra, Colossus, Ice Man, Deadpool, and Spider-Woman. More
characters will be unlocked as you proceed.
Standing with your back to the bridge move right through the door. A cut scene
will occur and your team is trapped in the room. Destroy the Ultron Strikers
and then pull out the old energy source and replace it with one from the
corner of the room (the large silver object that you can push). Once in place
move back to the console (indicated by the orange triangle) to open the door.
Through the door and down the stairs for more battles. You start to see
enemies with special features (resistances and power ups for defense or attack
etc.). The next room has more enemies in it that the previous areas but they
are still no match. Move through them and climb the ladders on the right
side of the room to reach the next area. Through 2 doors and you have reached
the nuclear weapons launch bay. Fury says the only way to stop the missiles
is to destroy the console that controls them. There is one on each side of the
room marked by large X's. You destroy them both but one of the missiles
launched. Now its to the navigation room to activate the missile's self
destruct. You have 5:00 minutes to get there. Head back the way you came and
you will encounter BULLSEYE.
Bullseye is a little tougher than Scorpion was but still no match for the good
guys. He has a decent ranged attack and an adequate supply of health. I just
used Spidey's ranged attack and moved in close for some hand to hand with
Wolverine. There are a couple normal enemies with him that are easily taken
care of allowing you to attack Bullseye relentlessly. He leaves an Item
Assassin's Sight. Use the console in the next room to destroy the missile.
Go down stairs to enter the barracks. There is a S.H.I.E.L.D access point to
the left and ahead is the Black Widow's laptop. Pick it up. Moving forward you
will encounter a SHIELD agent. He has been trapped and needs to be release.
Turn around and go in the door to the right. Jump the laser and walk over to
a consol. Press X to make one of your team stay at the console then select
another member (using the d-pad) and go to the other console and hit X. This
unlocks the SHIELD agent. Return to where you first saw him. Each of the rooms
has a computer with some story information on it. Read it if you like then
continue. Down the stairs and you encounter Doombots. One breaks through the
window. Kill it then jump through the open window to the outside. Fight your
way through some more Doombots and move around to the far side of the outer
portion of the ship. Go up the stairs and you will encounter Winter Soldier
and Radioactive Man. Midway through the battle, Dr. Doom interrupts over the
radio and they leave. Follow the evil duo. They send there minions in to do
their dirty work while they attempt to escape. Destroy their henchmen and
double jump the platform they escaped to. If you cross to the other side there
is a +1 permanent attack boost one of your heroes may enjoy. Give chase and
catch up to the enemies. This time the fight is for real. They are imposing but
beatable. I focused first on Radioactive Man with ranged attacks then moved in
close for melee against Winter Soldier. If you have a hero that can fly there
is a +1 body bonus on a balcony at one end of the battle field. The defeated
enemies drop the Bionic Arm and Radioactive Touch items. Once victory is
obtained Fury activates an elevator in the previous room.
Once at the top of the elevator, go down the stairs and straight ahead to
the ladder. Continue down the predetermined path. There really isn't anything
special with the exception of a Health regenerating Doombot that may require
some teamwork. Eventually you will come to a point where you can go outside.
This is where Fin Fang Foom is.
Fin Fang will begin on the deck. While he is on the ship he has striking
attack that can be avoided by keeping your distance and an attack where he
creates an energy way by pounding the ground (avoided by a well timed jump).
He will also spit a barrage of fire balls. Attack with a ranged character while
he is grounded. When he goes to fly run up to the gun and use Y to fire. Once
he is hit he will land on the deck. Fin Fang leaves Dragon's Heart. Head
back inside when you are ready.
-------------------------------------------------------------------------------
B. Stark Tower [STT]
-------------------------------------------------------------------------------
Objectives
-Electronic Secrets: Get the decryption module from Black Widow and take it to
The Vision
-Cyber Speak: Find Dr. Pym's cybernetic helmet on the Omega Base and return it
to him at Stark Tower
The base of operations will be Stark Tower. Explore the area and talk to
everyone you like. Fury and widow provide some background. There is a focus
upgrade and a body upgrade up the stairs on either side of Wyatt Wingfoot's
position (the yellow exclamation point on the map). There is also a sketch book
located next to Wingfoot. There is also a striking upgrade and a pair of
Tony Stark's cufflinks available on tables in the room. Hank Pym and the
Vision are in one corner and will provide some background information and
a couple of new objectives. Pym would like you to find his cybernetic helmet
on the Omega Base and bring it to him. Vision needs a decryption module from
Black Widow. That is an easy objective to complete. There is a trivia game
and a training simulator at your disposal. When ready talk to Wingfoot to set
out.
-------------------------------------------------------------------------------
C. Omega Mission [OMB]
-------------------------------------------------------------------------------
Objectives
-Detecting Dugan: Locate Dum Dum Dugan to find out what's happening on the
Omega Base
-Resuming Control: Protect Dum Dum Dugan as you escort him to Central Control
-Train Wreck: Disable the primary drive train for the Omega (Optional)
-A long way to the top: Stop the Omega Base by reaching the control room on the
upper deck
-Ultimate Ultron: Stop the Masters of Evil from stealing the Ultron upgrades
-Neural Nightmare: Don't let the Masters of Evil unleash the neurally
enhanced Super Soldiers
-Gamma Detonation: Take Dr. Banner and deactivate the Gamma Bomb before it
explodes
-Database Destruction: Stop the Super Soldiers from destroying the Omega
computer (optional)
-The Menace of MODOK: Defeat MODOK in battle before the Omega base crashes into
the dam
Once you begin the mission go through the door on the left to meet up with
Dugan. Escort Dugan to Central Control. He isn't a baby and will mix it up so
as you encounter enemies. Enter the next room and veer to the left. Fight some
Troopers and enter the door on the left at the end of the hall. A mini cut
scene will introduce you to a Super Soldier. He looks large but isn't very
dangerous. Move into the room the big guy just busted through and continue to
fight your way to a larger room with rotating gears. Dum Dum has an idea.
Disable the primary drive train so the Omega Base is forced to switch to the
secondary drive. Destroy the gear that is down the stairs and has an orange
arrow pointing toward it. Down the stairs to the right is a Daredevil action
figure. Move around the to the other side of the room and destroy the other
part of the drive train before going up the stairs. Doom destroyed this control
room so it is useless, fortunately there is a second one. Exit to the left and
pick up a +1 body upgrade. Go back and exit through the other door for a SHIELD
Simulator disc that contains Captain America's comic mission. Move through the
door in the center and you will come to Crimson Dynamo. He launches missiles
from his suit and has an electric charge attack. It is doubtful he will provide
much resistance. Once you are by Dynamo the other portions of the drive train
are ahead, marked by the 2 large X's. Take them out. The next room has a SHEILD
access point and is the control room you have been searching for. Of course
these controls are busted too. The team needs to make it to one of the upper
decks and Dum Dum will stay put.
Through the door and you will see a message notifying you that some enemies
will have shields and need to be attacked from behind. You can also grab their
shields and pull them away. The only way to the top is through via the
Omega's exterior. Move the only way that you can and a helicopter will come by.
Notice the red circle as it fires its missile from now on if that is seen you
should probably move. Fight your way through the same old enemies and reenter
the base on the other end and you should reach the Project Labs.
Save if you would like then go through the door on the right. This leads to
a room with Super Soldiers encased in glass. Mysterio messes with the Neural
inhibitor and causes the encased soldiers to come alive. Once the four super
soldiers are dead move up the stairs and into the next room. Bruce Banner is
stuck in the lab (why doesn't he just become the Hulk and bust out?). Before
leaving go to the to left corner an pick up the helmet Hank Pym asked for.
Banner will wait outside while you go in and deal with 2 Super Soldiers. The
shutoff to the Gamma Bomb has been damaged so off to the secondary lab. A red
arrow will appear on the mini map. Back track a little an there is a new path
open. The doors to the right lead to a sleeping area and has Wolverine's
Simulator disc inside. Go through the next door and downstairs to use the
console. The gamma bomb has been disarmed. Go back up the stairs and move
toward the large X. Mysterio is at it again. He wants to fight but instead he
makes 2 copies of himself. The copies will continue to regenerate until the
real Mysterio is gone. The battle is quick so I didn't see a visual way to
differentiate the 3 Mysterios. The health meter at the top though will let you
know if it is the real one or not. He drops the Master Hologram item. Continue
forward and in the room opposite the lift there is a +1 striking upgrade. Take
the lift up.
As the lift rises you will be attacked by numerous enemies. They are not tough
but there are bombs that will drop as well. These bombs are identified by the
orange flashing arrow above them. They can be disarmed by hitting the X button
when near one and then the button sequence that appears. You can also just stay
away from them and let them explode. When the lift stops moving jump up and
move down the hall. There will be a door you can enter to the left for an
optional objective. Destroy all the Super Soldiers (6 maybe) before they
destroy the computer. Exit and continue to another lift.
Down the stairs and you encounter a SHIELD Agent. There is another helicopter
in the area and the only anti air craft gun is on other side of the base. To
the right downstairs is a comic book. Continue forward and you will come to a
point where there are some enemies with shields on a higher platform. One of
them will destroy the railing for you to jump up. Fight off these guys and the
helicopter will block your path. Push/pull the large metal object on the
platform over the railing that was destroyed and through the glass floor below.
Drop through the opening and "Go Inside". Pick up the Black Panther action
figure standing on the yellow and black striped floor. Move through a couple
doors and a few enemies until you can "Go Outside". The helicopter lands,
releases a few enemies and leaves. SHIELD agent is trying to open the door to
the bridge but the helicopter keeps him form doing so. Use the anti air craft
gun to take out the chopper. A timer appears (I believe 45 seconds) you won't
have to worry though just jump down to the gun and press X the cut scene does
the rest. Take out the enemies once the helicopter is destroyed. Don't forget
the focus upgrade near the door before you leave the area. Keep going and you
will encounter MODOK.
MODOK will immobilize your team. He will ask you questions and each time you
get one right you move forward. A wrong answer and its an electric shock. The
Earth is 93.2 million miles from the sun, (I got the 1/2 life of strontium
wrong), fumf is not a sub atomic particle, and the bottom answer (starts with
P) is the one for the question about the watchers. MODOK will drop the MODOK
chip. Use the console and the Omega Base will be stopped before reaching the
dam.
-------------------------------------------------------------------------------
D. Stark Tower 2 [ST2]
-------------------------------------------------------------------------------
Objectives
-Data Stream: Ask Dr. Pym to look at the Quinjet's data feed for Wyatt
Talk to everyone again. Make sure you return Dr. Pym's helmet. Talk to Wyatt
and he will give you the aforementioned objective. Go back to the good doctor
and he would be happy to take a look at the Quinjet. Also notice the large X
on the map. It leads to Iron Man's Lab. Weasel has some info on Black Widow's
laptop but needs a password to SHIELD's priority files to go further. He says
to talk to Vision for to key on where to get the necessary password. Talk to
everyone you'd like in here. Black Panther, Elektra, and Jarvis are available.
If you picked up Stark's cufflink earlier Jarvis will discuss it briefly with
you and you get an objective completed. If you didn't get it then he will ask
for it Iron Man's Simulator disk is also here on the desk next to Elektra. A
sketch book is also positioned on the right side of the room. To get the
password for Weasel, talk to Vision about Nick Fury's brother. Now talk to
Black Widow about Baron Strucker and finally talk to Nick Fury about Gabriel
Jones. Now go back to Weasel and tell him the password is Gabriel Jones.
-------------------------------------------------------------------------------
E. Atlantis [ATL]
-------------------------------------------------------------------------------
Objectives
-Riot in Atlantis: Locate Namor to discover what caused the riot in Atlantis
-Battling the Barbarian King: Remove Attuma from the throne of Atlantis
-The Secret of the Crypts: Discover what the Masters of Evil are doing in the
Atlantean crypts
-The Sound of Insanity: Destroy 3 Sonic Emitters (OPTIONAL)
-Mission of Mercy: Gather rare seaweed to create a medicine that will heal
Namor (OPTIONAL)
You have unlocked the ability to create your own Marvel Team. You could move
members in and out before but this lets you build a "reputation" for your team.
There is a focus upgrade up the stairs one set of stairs the other set leads
to the underwater connection tube. Once you've passed through the connection
tube enter the dive chamber. On the end opposite entry is a Black Panther
action figure. Use the control console to open the hatch for entry into the
water. Take either the path to the right or the left and you will end up at
the same point. Continue forward until you reach a mini cut scene where you
see Namor encased in a bubble. Destroy the guards and then you can use the
console to release him.
The Temple of Negrete is the side door. Enter here if you'd like to get the
seaweed. Take the left path and destroy the enemies in the room. Open the
clam for a pearl that will open a lock. In the corner of this room there
is a wall with a crack in it. The wall can be broken to open a secret area
housing Mr. Fantastic's simulator disc. When you exit the room through the door
that will put you behind the giant statue at the entrance. Move left up a ramp
and into a room where your team will notice openings in two pedestals next to
a giant statue. Place the Eye of Negrete on one of the pedestals. Exit and
swim straight across the hall toward the giant X. In this room you will acquire
Trident's Tip. Now remember when we went left at the beginning of the
temple. Investigate the other side and you will find a door to a tomb (marked
by an X) and inside is the 2nd Eye of Negrete. Place the second eye and the
statue will move. Place Trident's tip and a door will open to the Walek
Seaweed. Namorita opens a whirlpool to her locations so she can administer the
medicine to Namor.
Now enter the Atlantean Trenches. Be wary of the mines floating in the water,
if you hit one of them they explode. Byrrah and Krang are guarding the first
sonic emitter. When defeated, they will drop the Crown of Byrrah. This duo is
the toughest opponents to date. They actually killed a member of my team. I did
not have a particular strategy. I used Iron Man's ranged attack and went in
close with Captain America for some melee shield damage. Take either of the two
available paths and you will find then next 2 sonic emitters destroy them and
save if you'd like. Move your way to the entrance to the throne room but before
entering release the guard from the giant clam and he will provide a
combination to a safe in a submarine nearby. The sub is directly across from
the clam. Turn around swim up the "rock steps" to the sub. Inside the chest
is a Daredevil action figure and I got Human Torch's Cloak. Now to the
Atlantean Throne.
Go either direction here they both circle to the area where the mini cut scene
took place. Fight your way to the other end of the room. Tiger Shark and Attuma
place a bead and release to enemies, one of which will regenerate health.
Destroy them and take the bead. Place the bead in the center of the next room
to open 2 doors. Once the bead is in place numerous enemies will appear.
Defeat the enemies then enter the door on the left. There is a trench that you
will not want to dive into, so swim across and get the bead. As you leave get
the Sketch Book on the side wall. Now to the other door. Cross this trench and
obtain the bead. Place one bead on the remaining pedestals to open the main
door for a battle against Attuma and Tiger Shark. This battle was difficult
only in the sense that Attuma and Tiger Shark were able to swim a lot better
than I. The enemies will be "grounded" for a while if you activate the consoles
on either end of the throne room. It is much more difficult (at least for me)
to fight by swimming only. Once grounded, I was able to corner Tiger Shark and
unleash a barrage of melee attacks with Captain America to take him out fairly
easily. With their defeat your team acquires a Hydro Suit and may enter
Defender's Crypt.
Fight your way through the area. Along the left side of the path there is a
body bonus you can pick up. You eventually come to the Arena. Enter it. In the
arena you will find Mandarin and before he goes he has a small surprise for
you. Kraken has a ground smash attack and he will punch. Kraken also sprays
a black mist for a ranged attack. Watch for openings in the columns surrounding
the beast. When there is one enter it for a button pushing mini game that will
deal out damage to Kraken. Defeating the guards seems to be the key to opening
another column for the minigame. No attacks you perform will damage Kraken
other than the columns collapsing. Pick up the Blood of the Kraken and move
to the area where Mandarin was. You are back at Stark Tower.
-------------------------------------------------------------------------------
F. Stark Tower 3 [ST3]
-------------------------------------------------------------------------------
Objectives
-Problematic Schematic: Find the Ultimo schematics from the Mandarin's Palace
and give them to Colonel Fury at Stark Tower
Talk to Fury and he will ask you to retrieve the Ultimo schematics from your
next mission. Now to Iron Man's Lab and Weasel to see what information he
retrieved from the Black Widow's laptop. He needs help but doesn't know who to
trust. He recommends talking to Dr. Pym to figure out who is more trustworthy.
Pym knows Cebulski and has some information but refers you to Vision for data
about Beroge. The choice seems clear tell Weasel he can trust Cebulski.
-------------------------------------------------------------------------------
G. Valley of Spirits [VOP]
-------------------------------------------------------------------------------
Objectives
-The Rings of Mandarin: Question Mandarin about Dr. Doom's plans for the
Masters of Evil
-The Orb of Agamotto: Locate the Orb of Agamotto for Dr. Strange
Enter the first room and kill the monks. Down stairs in the corner behind a
column is a Sketch Book. Use a strong character to pull the rope in this room
to open a door. I say strong character because Captain America said he wasn't
strong enough when he tried, Spider-Man though was able to pull the rope. If
none of your characters are strong enough (which is unlikely) you can go
through the door on the left and fight your way around to the same position.
The wooden barrels in this world are explosive so do not use melee attacks to
destroy them it will cause considerable damage. Fly to the center of the room
and punch the gong to open a door. (Alternatively you can use the other door
in this room and fight your way around to the other side of the door. One of
the enemies with this route is a large dragon creature). Once in the room with
the three fires downstairs you can leave through the door past the fire or
maybe use your powers to extinguish the fires with blue X's above them. (I did
not have anyone on my team that could do so, therefore I just used the other
door). Once through the door battle Ultimo and then pick up Ultimo's Plating.
After Ultimo and just before the stairs to the next room a striking bonus sits
behind a fire. In the next room when you approach a door a cutscene tells you
it is locked from the other side. Enemies will then appear. Once they are
destroyed the door opens and more enemies come through. Save Point.
On to the Golden Court, where there are three doors you can take. All of which
lead to the exact same room. Fight your way through the enemies here and go up
the stairs and into the next room. Stay away from close contact with the
spinning blades and move on. In the next room stay upstairs and go right. You
should fight your way to a weapons cache that has an item in it (Iron Man's
Gloves). Go back the way you came and move over the balcony. There is 2
large columns of spinning blades to destroy before going up the stairs. On
each side of the stairs there is a balcony that will have a room attached. One
room contains Thing's simulator disc. The other has the Ultimo Schematics
Fury asked for. Continue to the next room and stay on the balcony (if you
fall climb the hanging fabric to get back to the balcony). Wait for the
fire breathing statues to stop then jump from platform to platform. The next
hall has a number of easily destroyed enemies. Through this door is the Grey
Gargoyle. Grey Gargoyle can temporarily turn one of your team to stone. He also
regenerates health from time to time. Overall it is not a difficult battle.
Continue to attack until one member is turned to stone then switch. By this
time you may have built up some Extreme attacks. Bosses are always a good place
to unleash them. He drops an item Stone Touch.
Advance to the Celestial Hall. The floor opens and enemies jump in. It would
be wise to take out he regenerating guy first so you don't have to keep killing
the same monks over and over. Go up the stairs and to the left. In this room
there is a sketch book to the left and a weapons cache at the top of the
stairs. Defeat the enemies to make a lever appear. Use the lever and a door
will open next to the SHIELD access point. There is however another door and
another lever. Exit, go straight across the room and up the other set of
stairs. Move the blocks one of the blocks over one of the areas where the
enemies appear. Then take the 2nd block to the other side of the floor and
cover an enemy portal. Defeat the remaining enemies and a lever appears. Use it
to open the 2nd door.
This leads you to an improved stronger Ultimo. He is still no match for your
foursome. A constant barrage of attacks should put this bot out of his misery.
At the top of the stairs past the Ultimo battle are a focus and body upgrade.
Into the Forbidden Passage. You run into Dr. Strange and decide to help him
out. Your team also agrees to help the good doctor retrieve the Orb of
Agamotto. Continue forward and you will come to more spinning blades. In among
these blades sits the Crimson Dynamo simulator disc. Continue to fight your way
through to a door that says it is locked from the other side. Use the other
door in this room and follow the path to the Orb located in a treasure chest.
Once the orb is yours so is Dr. Strange. He has been unlocked and is available
to your team at any SHIELD access point. In the room connected to where you
found the orb several enemies appear. Head back there and fight your way
through and go up the other set of steps. In this hall there are Buddha statues
on either side. The statues can be destroyed to reveal small secret areas.
Each area has a spinning blade column to destroy and several vases. The one on
the left nearest the exit to Mandarin's Court also has the third Black Panther
action figure.
Mandarin has a whirlwind attack and a ice attack that temporarily encases a
hero in a block of ice. Keep on the attack and he will leave to a protected
area once his health is about half. He will release a small spider looking
robot that you can destroy then a Ultimo Mark 3 to fight. The large yellow
disc below Mandarin's position is a teleporter to where he stands. Stand on the
disc and you enter the room he is in. But the Ultimo will grab you and take you
back to where you started. You need to blow up the Ultimo in Mandarin's room.
Since the spider bots are attracted to you have one chase you into the
teleporter and it will destroy the Ultimo in the other room. Once the Ultimo
is gone teleport to Mandarin and continue the battle. Repeat the process a
couple more times and Mandarin will be back on the main floor. This part is just
like the beginning. Once he is gone pick up the White Ring of Mandarin and
use the portal to return to Stark Tower; 2 X-men are missing.
Talk to Fury back at Stark Tower and provide him with the schematic you found.
When ready talk to Wingfoot to move on to a new base and Act 2.
Side Note: COOL Nightcrawler cut scene.
-------------------------------------------------------------------------------
H. Sanctum Sanctorum [SNS]
-------------------------------------------------------------------------------
Objectives (optional)
-Security Breach: Get the SHIELD security module from Vision and give it to
Weasel
-The Scientific Mystic: Locate the mystic tome 'A History of the Arcane' and
give it to Vision
Move up stairs and down the left corridor to meet up with Nick Fury. Explore
the area and talk to whoever you like. Find Vision and he will ask you to find
a book for him. There is also a striking upgrade in the room where you find
Vision. You can also take the orb from the foyer and place with the Mirror
of the Ancient One for a minor conversation. Go upstairs to the Sanctuary and
you will run into Weasel. The Cebulski was helpful but now he needs a SHIELD
security module from Vision. (Boy he is awful needy). Go to the large X to
pick up the book Vision requested. The third Daredevil action figure is just
past the book. Dr. Strange's simulator disc is located up the stairs across
from where you got Vision's book and the action figure. Place Dr. Strange in
your party and enter his bedroom to pick up 2 focus upgrades. When ready
teleport to your next mission using the Orb of Teleportation.
-------------------------------------------------------------------------------
I. Murderworld [MDW]
-------------------------------------------------------------------------------
Objectives
-The Land of the Doomed: Save Nightcrawler and Jean Grey at Castle Doom
-The Plight of the Phoenix: Clear Jean Grey's mind by destroying the equipment
controlling her
-Murderworld Mayhem: Find Arcade and see what he knows about Nightcrawler
-Political Schemes: Locate and free Senator Kelly (OPTIONAL)
Enter the next room and a mini cut scene will show enemies jumping out from
behind the paintings on the wall. Destroy the enemies and move forward. There
is a treasure chest in the room but opening it only reveals a large hammer that
will hit your hero. The next hall has gates that move up and down. They are
easily timed (but the CPU controlled members have some trouble). Move forward
and into the next large room. This area will have a few more enemies and five
smaller rooms attached. You can break the gates and enter the smaller rooms
for some items. On the right there is another hammer chest and a Daredevil
action figure. The left side rooms contain a Mysterio simulator disc and a
focus upgrade.
SPECIAL NOTE: MAKE SURE TO GET MYSTERIO'S DISC, if you miss this disc here and
now there is no way to come back to this point later and get
the disc. The disc is required to unlock Silver Surfer and get
the Golden Age of Comics achievement. END OF SPECIAL NOTE.
Through the only door remaining and you find yourself in a long
hall. There will be gates ahead and a wall with spikes trailing behind you.
The goal is to make it down the hall without being killed by the spiked wall.
Just move forward killing the few enemies you see and breaking the gates down.
Once near the end duck into the room on the left and the spiked wall will pass.
Return to the hall and push the spiked wall further to reveal a secret area.
In the secret area there is a chest (no hammer this time) and a skill point.
The next area has a floor pattern resembling Dr. Doom that will shoot fire.
Just avoid the Doom squares and move on. Once through the Doom floor area the
adjacent hall will have 2 mini-rooms. One of which houses a striking upgrade.
In the next room you will encounter Jean Grey and she's ready to fight. Its
not really tough at all, constant attacking will cause her to flee. On to the
Big Top.
Pick up Luke Cage's simulator disc to your immediate left and a sketch book to
the right. Senator Kelly is located at the large X just down the stairs from
the entrance to the Big Top. Bust him out and pick up the body upgrade. When
ready to continue, enter the tent. Your team of heroes encounters Jean Grey
again. This battle is as easy as the first. Once she is gone she gone a clown
car enters the tent. Destroy all the clowns that exit the car and receive a
coin. Use the coin to play Pitfall. Basically you jump over anything in your
way an try to collect the gold bars (I guess). At the end is a carousel that
you activate to free Jean.
Now that you are out of Pitfall you need to pursue arcade. To do so you need
2 golden tickets. One can be acquired through playing pinball. Enter the
pinball area. In here there are enemies to kill but try to avoid the flippers.
They will hit you and knock you back. Explore the area and knock down as many
of the boards with Arcade on them that you find. Knocking them down gives you
points toward the 1,000,000 you need. Search the are for a sketch book, a
strike upgrade and a body up grade. Eventually you should come to a set of
ramps on opposite sides. Up one ramp is Rhino and up the other is Shocker.
These enemies are rather simple as well. In close melee damage should be
enough. If you have an extreme built up it doesn't hurt to use it. Once both
enemies are down and you have the necessary points a cut scene occurs. Numerous
pinballs will fall from above. Head toward the save point and pick up the
ticket before exiting. You are now back at the beginning of the Big Top. Head
back to the tent and enter the Fairgrounds to obtain the 2nd ticket.
Venture to the right side of the fairgrounds and you should see a focus upgrade
behind a wooden wall. Destroy the wall to get the upgrade and ride the bumper
car around if you like. Fight all the enemies in the area then enter one of
tents in the center. Inside you should find a hammer pick it up and go to the
locked gate. Hold the A or B button and use it on the test of strength game
just to the left of the gate. Enter the next area and fight all the enemies.
There is a sketch book and a claw game to play here. Make sure you play the
claw game because the prize is pretty cool. Once the claw game is activated
just press the correct (on screen) button sequence for your prize. When ready
take the hammer out of the tent in this area and test your strength again for
a new item and some coins. There is one other tent that has a chest you can
open for an item as well. When ready exit the area through the opening in
the tent at the rear.
Open the chest to the right for some gear then move on to the Maze-O-Death.
Pull the finger to the right and a wall will lower allowing you to move
forward. Avoid the flowers with the green gas, they will lower your health.
Also do not go near the rotating spikes, it is an automatic kill. Elektra's
simulator disc is in the maze and easy to spot. The last finger has 2 chests
next to it. The chest on the left is the one with the goodies. Once the last
finger is pulled pick up the hammer and test your strength to open the gate.
You should now be at a bumper care area. Use you car to destroy the enemies
for the 2nd golden ticket. Exit to the Roller Coaster and then the Big Top.
Use your 2 tickets at the ticket booth and enter the Fun House. You have a
choice of 3 doors. Door number 2 can not be opened initially (each time you
try the hammers come out of the chests and hit you). So lets start with door
numero uno. Fight your way down the hall and open the first chest you see
for some loot. Once the enemies are defeated another door number 1 will open.
Through this door is a mini-game where you grab hold of a white bar and make
a ball bounce into the blocks above. Once the blocks are gone door number 2
opens. But first lets check out what's behind door number 3. Alright a
striking upgrade, but wait picking up the upgrade causes a wall to appear
blocking your exit. Looks like you will have to fight your way out. There
are a lot of enemies to kill. Once they are gone break down the wall but before
leaving go to the flowers in the room. Though you may not see it there is a
Black Panther action figure next to them. Pick it up and them go to door number
2. Fight your way through the disco room and down the remaining hall when you
reach the finger pull it. Save first if you like you are about to battle
Arcade. Once the finger is pulled the floor falls away and your are in battle
against Arcade. At the top of one of the ramps along the wall is a body
upgrade. The object here is not to attack but fall through the floor via the
trap doors on the sides of the room. Once you fall through you will be sent to
a cannon that blasts you on top of Arcade. Once on top press the button
indicated repeatedly to make him punch himself in the head. You will only land
on top of the enemy when he is positioned near the center of the room. Four
punches and Arcade is down for the count.
-------------------------------------------------------------------------------
J. Mephisto's Realm [MPR]
-------------------------------------------------------------------------------
Objectives
-Chasing the Devil: Locate Nightcrawler in Mephisto's Realm
-Evil Schemes: Find out what the Masters of Evil are up to in Mephisto's Realm
-Mephisto's Flames: Light the candles by solving the puzzles Mephisto has
prepared
-Chasing the Angel: Locate Jean Grey in Mephisto's Realm
-Vengeance be Mine: Save Ghost Rider from his prison
-Fire and Brimstone: Defeat Mephisto to leave his realm
-Nowhere to hide: Determine the safest place for Weasel to hide from SHIELD
agents (optional)
-The Eye of the Shadow Queen: Find the Eye of the Shadow Queen somewhere in
Mephisto's Realm and return it to Wong (Optional)
Before embarking on the next mission take time out to talk to whoever you like.
Be sure to talk to Weasel and Wong to get the optional objectives. Use the
orb to teleport when you are ready.
Head straight across from the SHIELD access point and up the stairs to update
your objectives. I went around the center area killing all the demons before
moving on. Blade's simulator disc is in the area as well. There are five paths
that connect to this main area. Defeating the challenge at each path lights a
candle in the center area. We will start with the one closes to the access
point and move clockwise.
Read the altar and the Book of Majernik says "Thy way shall be lit by the
flames of impure soles." The key is to throw enemies into the fire using the
grab (X) button and the left analog stick. With each enemy thrown into the
center fire the pedestal lowers. (Setting your team to defensive may help you
do this part a little easier). Once it is lowers all the way a portal will
open, but before leaving get the strike upgrade. Now to the next puzzle.
This time the book of Majernik states "Whilst thy name is carven in stone, thy
shall be invincible." I believe you have to destroy the large markers with
crosses at the top area to open this portal.
The third altar reads "Only the Eternal Torch shall renew the Flames of the
Damned." This one is easy. Defeat the few enemies here to open the path to
the torch and a body upgrade. Wield the torch and attack each of the "cups" at
each corner. Once they are lit the portal opens. At this point the professor
talks to you and says Jean Grey is joining the team in Mephisto's Realm.
Next the altar says, "Wilst the Trees of Aegis live, mine servants never
perish." There is an axe you can wield next to the trees with the blue/purple
rings around them. Use the axe to destroy the trees then kill the enemies to
open the portal.
The final altar states, "Sacrifice upon the altar shall imprison thee." Kill
an enemy from each of the rings within the center circle to "imprison" them
in the rings and open a portal.
Now a portal should open where the candles are lit. Enter it to continue to the
Inferno. Now Jean is in trouble too. Way to go Xavier. Defeat the enemies in
this area and a Fire Giant leaps from the lava in the center. Even with his
health regeneration powers he is a pushover. Continue through the door that
opened and up the stairs. Make a right at the top of the stairs and beneath
a statue is a skill point. Head back and open the weapons cache. Go to the
opposite side and go through the opening to the left to pick up the Eye of the
Shadow Queen. Now jump across the broken bridge. Look to the right and you
should see a large tree. Under that tree sits a Daredevil action figure, which
should make 5 and unlock the character for use. Open the weapons cache, kill
the fire giants and move forward. The team comes across Ghost Rider and they
feel they should help him out. There are four large X's on the screen. Go to
each X and destroy the rock formation holding the chain. While you are breaking
the chains free on the left side keep an eye out for a Sketch Book. (A note on
the fire giants: Pressing A next to them will not grab them, instead you jump
on their backs and a button sequence later you still their sword and beat them
with it). Mephisto is willing to free Ghost Rider but only in exchange for a
member of your team. Pick which member of your team you wish to trade and
Ghost Rider is unlocked (the trade is not permanent). Ghost Rider seems like a
pretty strong character but anyway. Move forward and fight your way through
the creature coming out of the ground. There will be 2 weapons caches to open
and then a bridge to cross. Once you've crossed the mini-bridge and reached
the top of the stairs be sure to retrieve the Scorpion simulator disc to the
left and the body upgrade to the right. Continue fighting forward and you will
reach a point where 2 fire giants break through doors to fight you. In the
rooms the fire giants leave are a focus upgrade and a Sketch Book. You will
encounter Blackheart shortly. Blackheart like most of the bosses/mini-bosses
is not that difficult. He does have a nasty little ranged energy attack that
can prevent you from getting too close for melee action. Try ranged attacks
then switch characters to someone close for some melee damage. His knockdown
energy ray seems to be focused on the character you manually control. You have
to defeat him 3 times before continuing toward the large X's.
Here is a tip against Blackheart sent to me by Ralph Perez. You can actually
destroy the chambers first where he gets resurrected. After you destroy those
chambers. Now you can go head to head with him and beat him just once. I tried
this and it works well. If the chambers are gone he cannot come back after a
defeat. Now back to the guide
Here is where you have to make a choice. To the left you can save Nightcrawler
or to the right save Jean Grey. I will go with Nightcrawler but it is your
choice. Once the unlucky one plummets to their death, enter Stygian Abyss.
Upon entering the Abyss move to the left and jump across to the rock and pick
up Ghost Rider's simulator disc. Mephisto brings numerous minions to destroy
you. Keep moving toward the top of the screen killing as many enemies as you
like (I don't think they will ever stop, not sure but...). You should come to
a wall with a gate in it. Fly over or break through he gate and head to the
blue portal you saw in the mini cut scene. Once you see it jump into it. Now
you are battling Mephisto. He has a ranged energy attack, some melee, and a
power that makes you loose control (temporarily) of your team as they run
around. In the beginning attack as you would any other enemy. When you notice
he drops his sword or if you get close and press X to induce a mini-game to
take it from him, use his weapon to destroy the statues surrounding the center
circle. Once the statues are gone Jean Grey is back but helping Mephisto.
I attacked Jean some then Mephisto some. Mephisto's energy bar eventually
turned a shade different from red (a very light purple or maybe a gray) and
then I accidentally ran into Jean who helped put Mephisto away.
-------------------------------------------------------------------------------
K. Valhalla [VHL]
-------------------------------------------------------------------------------
There is a path to the north that leads to a Gladsheim Hall and a strike
upgrade. There is a design on the floor that will allow you to summon Hermod
for a discussion. Another path leads to Himinbiorg Hall and a body upgrade.
You will also find Warrior Hall, but your team is not welcome until you prove
yourself. To prove yourself help the gods in Asgard or Bifrost Bridge.
-------------------------------------------------------------------------------
L. Bifrost Bridge [BBG]
-------------------------------------------------------------------------------
Objectives
-The Gate of the Gods: Open the gate at the end of Bifrost.
-Dragon Fang: Find the sword of the Valkyrie, located somewhere on Bifrost
(OPTIONAL)
Move to your immediate left to pick up Storm's simulator disc. As you venture
onto the bridge, Valkyrie speaks and provides you with an optional objective.
The bridge ahead is broken so take the path to the right and via the ship. At
the right end of the ship there is a Black Panther action figure. Once off
the ship go left and then right at the top of the ramp. In this area there are
several enemies you have to trip (A, B, A) to defeat. Go straight ahead to see
a giant statue of Odin. Go back up the stairs and go right. You will see four
stones with designs and four raised areas of the floor with designs. Move the
stones with the designs over the match on the floor. The one in the middle goes
on the bottom left The one on the left goes to the top right. The one in the
rear goes to the bottom right. The one on the right goes to the top left. Step
on the blue letters and the Odin statue will lift his right arm. Once across
a Sketch book is sitting next to the stairs. When you reach the area with the
gear, turn it and then look around and you should find Valkyrie's sword. (In
order to be complete I went back and lifted Odin's other arm by moving the
column in the center to the far right and using ranged attacks to kill the
distant archers. You also pick up a weapons cache with XP in it). Now through
the Midgard gate.
Once on the bridge move toward the TV screen (as if the characters where going
to jump out of the screen) to pick up Spider-Man's simulator disc. Avoid the
fire from the flaming statues then use a charged B to knock back the enemies
and kill them. Once you reach the end lower the drawbridge. Lowering the
drawbridge provides access to the rest of the bridge. Here there are fire
spitting statues at the end of the bridge. If you are good it is possible to
dodge the fire balls all the way to the end. Alternatively you can go on one
side of the bridge and walk your way to the end. When you come to a hole in
the bridge you can jump/fly over it or wait patiently for pauses in the fire
balls and cross to the other side of the bridge. There is an axe you may wield
early on the bridge that may come in handy later on. Once at the other end save
and lower another drawbridge. The battle with the Wrecking Crew could be tough.
It is four on four and they will attack from the beginning. I was fortunate to
have all four of my characters with an Extreme power save and unleashed it on
the Crew immediately. This made the battle much easier. Once the Extreme took
a good portion of energy away I would alternate between a character with a
good ranged attack (use up all their energy) and a melee character (use up all
their energy). Once the Wrecking Crew is gone, destroy the barrier to the door
and open it.
You are now granted access to the Warrior Hall so go there and check it out.
There is a focus upgrade next to the Viking that told you to buzz of earlier
(the guy is marked by an ! on the map). Once in the hall there is a Sketch
Book directly behind your team. Also pick up some XP (formerly an action
figure), Thor's simulator disc, and a skill point. Talk to Weasel and he will
give you another task. Ask Dr. Pym about Ivan and then Black Widow about Dr.
Ines. The choice seems clear so let Weasel know.
-------------------------------------------------------------------------------
M. Asgard [AGD]
-------------------------------------------------------------------------------
Objectives
-Balder the Brave: Find Balder, who is imprisoned somewhere in Asgard
-Unleash the Guardian: Locate Heimdall and free him
-Freeing the God of War: Find Tyr and free him from his prison in Asgard
-Liberating the Brave: Free Balder from his mystical prison
We will take the path to the right and fight are way across the bridge. Once
across venture ahead onto the porch for some enemies and a weapons cache with
a skill point inside. Move off the porch and go right. Pick up some XP
(formerly action figure) and fight your way around to the back side of the
building and you will encounter a statue of Thor that requires the power of
lightning. Lets move back to the beginning and see where the other path takes
us. You will encounter an area where you have to defeat several trolls to
advance. Once the trolls are gone the Hammer of Vidar appears that allows you
to take out the stones blocking your path. You should now see an anvil and a
body upgrade. Move down the path of grass covered rocks and you will end up
back at the Thor statue. I assume the easy way to move forward is to use a
lightning power of Thor (maybe Storm) on the statue. Another way (the method I
used) is to activate the door, which will catch on fire and throw one bad guy
from each of the pillars into the fire. They will just keep regenerating until
one from each area is placed in the fire.
Continue forward and you encounter Balder. In order to free him you must free
his brethren Tyr and Heimdall first. Their is a door on either side of Balder.
Odin's Courtyard - West Wing is where we will start. Read the inscription on
the statue ahead. Some super soldiers will bust in. Destroy them and go in the
door they opened. Around the corner to the left there is a weapons cache if
you are interested. Go through a couple more doors and fight off some more
super soldiers. You will come to a hall with a large block. Push the block down
the hall and then to the left. This will open a door to a chest and the hand
of Tyr. With Tyr's hand in hand (heeheee, sorry) continue forward to a large
sword that will act as a bridge. Walk down the sword and lift Fenrir's mouth
to gain access to the other side. Fight your way to the next room and push the
statue to the far end on top of the elevated panel. Enter the Great Forge.
Scorpion and Lizard are waiting for you as well as Tyr hanging from the ceiling
above a fire pit. Go to either side and attack one before the other can react.
You will be able to severely damage one enemy while the other is making his way
to your area. Once they are gone we need to find a way to cool the lava below
Tyr. There are 2 levers behind Tyr. Positioning one team member on one lever
and switching characters to move a second to the other lever allows your the
option of lowering Tyr into the lava. We don't want to do that so lets figure
out how to cool it. Go through the only door you are allowed to at this point.
Fight the monsters and go down the stairs for a weapons cache and the Invisible
Woman's simulator disc. Get a 2nd weapons cache and move to the next room. In
the room with wooden stairs there is a sketch book straight ahead and a
weapons cache to the right. The exit to the next room is on the left. Save at
the SHIELD access point and go down stairs. Here you find the Great Anvil.
Pick up some metal from the table to the right and take it to the forge on the
other side. Use the bellows to heat it. Go back to the items table and pick up
some tongs to retrieve the metal. Put the heated metal on the Great Anvil and
get the hammer from the table. Use the hammer to create Asgard's Armor. Pick
up the striking upgrade and body upgrade on either sides of the next room and
move forward. You should now be in a room with a lava pit and a giant cauldron
to the side. Kill the enemies and use the cauldron pulley to pour water onto
the fire thereby cooling it. Fight your way to the 2 large X's and use the
levers to open the door. You are back to Tyr so use the levers in this room to
lower him to safety. He is thankful and opens a portal to Asgard for you.
To the East Wing. Read the inscription on the statue. The Ram is the guardian
of the Bifrost Bridge. Fight your way to the Super Soldier who talks about
Dark Magic being your downfall, yeah right whatever. Destroy the 2 ram statues
to open the exit. Go through the door to the right and fight your way to a
turnable statue. Turn the statue in the direction of the pattern marked on the
floor (it should be looking away from you). Go to the other room and turn that
statue so you can see its left arm from the side. The big door will open.
When you encounter the clay enemies stacked on top of one another blast them
with a ranged attack to separate them. They are easier to destroy when apart.
When you arrive in the room with the moveable statue push it (like in the West
Wing) to the raised portion of the floor. This opens a door to a secret area
with a focus upgrade, a strike upgrade and a weapons cache with XP (action
figure). Once you have what you want enter the Grand Hall via the path on the
right. From the Grand Hall go to the left down the path with the large X's.
Fight your way there and the way out becomes blocked. Destroy the structures
indicated by the X's to reveal moveable, large blocks. Once the enemies are
disposed of pull out the block in the center and move it to the floor pattern
to the right (the pattern on the floor and the pattern on the block should
match. (There is also a focus upgrade on the platform above the center block).
The block closest to your current position goes on the opposite side of the
room. Finally the block that was on the left as you entered this room is to
be placed in the center. This opens your way out and removes a force field
around a device we will get to in a minute. Now on the other side we have a
different problem. Three large creatures stole the center piece of the room.
Return the three pieces. Once the emblem is restored you can leave and use
both buttons that were previously blocked. Press the buttons simultaneously
for entry to the next room. Heimdall has been frozen solid.
Shocker and Rhino are going to try to stop you from saving Heimdall. You may
have an Extreme saved by this point. If all four of your characters do then
using it now will all but kill both of your enemies. There is a Sketch book
behind the frozen Heimdall. There are four levers in the room each
corresponding to a cage covering a mirror. Rotate each lever to raise the
cages. Now, move to the mirror with the green arrow and activate each mirror.
He is free, but has lost his horn and would like it back.
SPECIAL NOTE: If collecting the discs is important be sure to accept the
mission to find the horn. Deadpool's disc will not be able to be
retrieved unless the disc is gotten here. If the disc is missed
now, you will have to play through the game again and recollect
every disc.
Since we are super heroes we will retrieve his horn. Exit Heimdall's room and a
cut scene will open a door. Continue forward and get Deadpool's simulator disc.
Jump across the broken bridge, get the horn, and return it to it rightful
owner. Use the portal to return to Balder. Balder is free but Executioner and
Enchantress appear ready for a fight. Enchantress will heal Executioner and
has the ability to enchant your team members. When she is attempting to heal
Executioner use A, A, B combo to stop her. I focused my attacks on her until
she was dead (since she does the healing) then went after Executioner. He
seemed like he was primarily a melee fighter. Now through the center door to
the courtyard.
Talk to whoever you like, but be sure to go see Weasel to check on his progress
into the Black Widow situation.
-------------------------------------------------------------------------------
N. Niffleheim [NFF]
-------------------------------------------------------------------------------
Objectives
-The Demise of Odin?: Search Niffleheim and discover what's happened to Odin
-Savoir's to the King: Free Odin
-Raven's Spire: Open Portal created by Loki
-The Spear of Heaven: Guess which spear is Gungnir and use it to open the
portal to Raven's Spire
-A Favor for the Prophetess: Locate Volla's Ring (Optional)
Enter the Well of Helvelgamar, the Way to Niffleheim (its near the Warriors'
Hall) when ready. Move forward and defeat the enemies that come back to life
on the boat. Next you will find a strike upgrade and some enemies coming out
from the ground. Take the path to the left and pass a large fire for a Sketch
book. Not much to do really just keep battling forward till you come to a small
snow bridge and a Viking ship to the left. There is a focus upgrade off to the
left. Another small snow bridge and you come to Ulik and Kurse. Kurse is not
a problem he is just another ordinary boss. Ulik however is Energy and Physical
Resistant. A weapon seems to work well against him as does some of Thor's
lightning/electric powers. Just keep on the attack and he will perish. Another
method I like to use is to activate Captain America's skill that decreases
damage for the entire team and Spider-Man's Spidey Sense that slows down the
enemy. Once the terrible twosome are gone look for a key to the chest. Continue
to fight forward and you will come to a SHIELD access point and Shocker's
simulator disc. Just before you get to the SHIELD access point you should see
a small building with a fire outside it. Examine the fire and find the key
to the chest Kurse and Ulik were breaking into. There is Volla's ring. Return
to the save point and enter the Battleground.
Take the path around to the left if you want to fight or go straight ahead and
push the boulder out of the way. There is a body upgrade behind where the rock
settles. A cut scene shows that you will be attacked from above by a catapult
from here on. Again if you see a red circle on the ground avoid the area.
Light the watchtower to provide minor distraction and move forward. Move
straight across the frozen water to find the catapult that is creating the
problem. Destroy it and the nearby enemies then use the other catapult to
destroy the rock barrier blocking the gap. Pick up a body upgrade and keep
going. The next thing you see is the Twilight Sword. A mini cut scene occurs
and it is off to Ymir's Domain. Ymir is huge and the camera stays fixed in one
position. You can not harm Ymir with your powers. This fight is similar to the
type of fight you had against Arcade. Ymir will clear out the trees ahead and
swing his club at you. In the meantime enemies with large weapons will appear.
Kill the enemy with the weapon and watch for Ymir to slam his club to the
ground. When he does run toward him with the weapon and hit the correct on
screen button sequence. The last button is to be pressed repeatedly so you can
jam the weapon into his neck. Four hits and Ymir is dead. Not really that
difficult once you figure out what to do. Pick up the item he drops and the
Sketch book behind him and move on to Spire's Ascent.
Not much to describe here either, fight across two bridges (look to the left
after the first one and you should see Spider-Woman's Simulator disc) and then
you will come to a place that has a small ledge to the right with a strike
upgrade on it. Another bridge, more giants, a focus upgrade and finally another
SHIELD access point. Move past the save point and you will run into Baron Mordo
and Ultron. Not too tough a fight. Mordo is maybe the stronger of the two. He
has a nasty little freeze attack that will encase any hero it hits in ice. You
could literally have all 4 frozen at once. Ultron doesn't seem too special he
may not do much more than melee attack. Use any Extremes you have saved and
concentrate on Mordo to start. Once they are gone its time to choose the true
spear of Odin. Fortunately for us, we have Volla's ring to let us know which
spear is the correct one. The Fourth Spear is sparkling so pick it and use it
to Dispel Loki's Magical Barrier. Now you battle Loki. He has the ability to
create a band of wolves to help him attack. I'd recommend an Extreme if you
did not use one against Mordo and Ultron, otherwise the same as I have said
before seems to work (switch among your melee and ranged attackers).
You are returned to the Great Hall and need to find the four god swords using
the portals Sif created. First we will go to the first portal on the same side
of the room as where Fury is standing. There are 3 elevated floor patterns in
the room stand on one, hit X, and switch members of your team. Do so on all
three elevations. A door opens and you should have one free member that can
roam. Enter the room and wield the sword. Move down the same side to the next
portal. Walk only on the floor patterns with the darker wood. The lighter
colored patterns will collapse. When you have reached the other side wield the
sword. Jump the table and move to the other side of the hall. You should be
outside. Move to your right and climb the mountain. Go down the ledge and jump
the gap. Climb the mountain again. Be sure not to let the wind tunnels push you
off the ledges. Just keep climbing until you wield the sword. The last portal
has a bouncing sword that runs away from you when you approach it. I entered
the portal to the left and reappeared in the same room to grab the sword (not
sure if the rest of the portals will work). Now that you have all 4 swords go
to the center where they are aligned and use them to bust open the ice. The
Destroyer Armor is free and Loki is not really dead. He tricked us and then
runs into a portal. Chase Loki into the portal, though we don't know which is
the right one. The Destroyer Armor will follow. If this is the wrong portal you
must destroy the trolls to exit the area. Keep repeating and one portal will
give you access to a room where Loki is crouching between two columns. Now
attack the Armor until the bottom meter fills. An explosion takes out Loki.
Pick up the Norn Stones and leave. Dr. Doom appears and has a surprise for you:
Your Death. But a cut scene takes over ...
-------------------------------------------------------------------------------
O. Shi'ar Empire [SHR]
-------------------------------------------------------------------------------
Objectives
-Full Stop: Destroy the hyperdrive matrix in engineering
-Weapon of the Gods Pt. 1: Talk to Lilandra to get a shard of M'Kraan Crystal
-Self Destruct: Stop Deathbird before she can destroy the Shi'ar starship
-The Pawns and Princess: Save Princess Lilandra from her evil sister Deathbird
(OPTIONAL)
-Miscommunication: Send a message using the antenna of the Shi'ar starship
(OPTIONAL)
-Weapons of War: Disable the main guns of the Shi'ar starship (OPTIONAL)
Pick up the focus, body, and strike upgrades, as well as a sketch book in the
Royal Library at Attilan. Then go in to the Royal Court for a sketch book.
Crystal will also ask where Medusa would look for the Nullifier. Tell her its
at Muir Island. Then talk to Lockjaw (the large dog) to head to the Shi'ar
Empire.
Move your way across the room to the large moveable blocks. Move some out of
the way to gain access to the stairs. There is a sketch book to the left behind
the boxes and before the stairs. Go up the stairs and to the right. Up another
set of stairs and through a door into a larger hangar. In this hangar go down
the stairs and make a left. Staying on the catwalk go to the other side of the
room. Up some stairs and Iceman's simulator disc is available for the taking.
Now fight your way to the north end of the hangar for a mini-cut scene. When
the force field appears and the hangar floor opens work you way to the console
indicated by the green arrow to close the door. The open hangar floor will try
to suck your team into the vast nothingness of space. Work your way back to the
front/center area of the hangar and use the aforementioned console. On either
side of the hangar there is an entrance to another area. Go into the Port
Crew Quarters and use the console to turn off a force field. Repeat the process
on the Starboard Crew Quarters. The Starboard Quarters also has a strike
upgrade you may want. Exit to the Main Bay and head to the exit.
Once you near the Shi'ar Power Core, Corsair leaves but will ask you to do some
tasks for him. Move forward and some guards will enter, lock the door and
leave. You need their keycards to continue through the engineering deck. Give
chase to the right and you will find an Ultron simulator disc. The guy with
the key card will have an orange arrow above his head. Once he is dead go to
the other side to get the second keycard. On the left side the keycard holder
will lock himself in another room. Just destroy the door then him. There is a
focus upgrade available in this room as well. Go back and use the consoles with
the green circles in front of them and the previously locked door should open.
Enter and use the elevator to arrive at then next level. You encounter
Gladiator. He is invincible to start, but when you think someone can't be
harmed they always have a weakness. Go to the four corners of the area and use
the transfer energy consoles. This will create a beam that allows your team to
do damage to Gladiator. A well timed Xtreme here works wonders for depleting
his health greatly. If you are not able to take him out you will probably have
to hit the consoles another round then attack. You may want to save the Xtremes
for the next battle that occurs shortly.
Exit the area and pick up the body upgrade to your left. There is also a
sketch book in the next room on the left. Use the airlock controls to access
the outer hull. You encounter Starbolt and Warstar. Warstar will mostly go with
melee attacks while Starbolt will use projectiles and a nasty little radial
attack. I took out Warstar first because he seemed the more aggressive of the
two. If you didn't use Xtremes against Gladiator use them now. Spider-Man's
spidey sense is helpful here to slow down the enemies for some free hits. Once
Warstars is out of the picture turn your attention to Starbolt. Move in for
some melee action but be cautious of his radial attack. If you are quick you
can move out of the way while it charges. Keep on the offensive and alternate
between a good melee character and a ranged character. Once Starbolt is gone,
move forward and you should see a yellow arrow pointing to a force field
console. Destroy it so the guns can be taken out. Jump up to the upper level
to the left to pick up a strike upgrade. Head toward the large X's (the guns)
and destroy the three you see. Jump/fly to the area above the guns to get
Ulik's simulator disc. Straight ahead you should see the large antenna needed
to send the message out. Manually align the antenna with the X button and move
on. There is another series of three guns to destroy and then the large weapon
located next to the entrance to the observational deck. Move down the
observational deck and Hussar and Neutron are waiting. I had an Xtreme here
with Moon Knight that killed both bosses with one attack. So I don't know much
about their abilities/attacks. They seemed to be primarily melee combatants
but the battle didn't last nearly long enough to flush out their powers. All
I have to say is wow to Moon Knight's Xtreme. Another boss battle is next.
This time it is against Deathbird. She is not that tough. You can basically
pound away at her with ranged attacks. She will at times fly through the air,
swoop down, and grab a hero. When she grabs a hero pressing the correct button
sequence allows the hero to regain the upper hand and pull Deathbird to the
ground for some decent damage. Once you have her health approximately half
gone, she an become temporarily invincible thanks to the device that appears
in the center of the room. Attack this device to break her invincibility and
attack some more. Pick up a body upgrade when she leaves and move to the
Science Section.
Upon entering the area you will see Deathbird in another room activating a
self destruction sequence. There is also and one minute timer that appears.
Don't even worry about the enemies in the area. Turn around and head to the
right. Go through the door and smash the power node indicated by the large X.
This will buy you some extra time. Move through the next door and turn left at
the force field wall. Destroy another power node and move on (there is some XP
formerly an action figure above where this node is destroyed. You can come back
for it after you finish saving the ship. In the next room you will find
Princess Lilandra. Destroy a node and if you would like to save her (optional
objective) destroy the computer next to her. This is one tough computer. An
Xtreme should help immensely. Make sure you watch the timer. If it hits zero
you have to restart from a checkpoint. Continue to destroy nodes until you
reach Deathbird again. The only way to stop the destruction of the ship is to
destroy the four consoles (X's) in the room. Exit by Lilandra and turn right.
Go down the hall until you find a console that allows you to control a
force field below. Use the console then attack the crystal below. There is a
focus upgrade you may want to get here before grabbing the crystal.
-------------------------------------------------------------------------------
P. Skrull Planet [SKP]
-------------------------------------------------------------------------------
Objectives
Weapon of the Gods Pt. 2: Steal the Muonic Inducer from Galactus
To Weaken a Giant: Destroy the magnetic shield generators that protect Galactus
Core Meltdown: Destroy the core drills of Galactus and save the Skrull planet
After talking to whoever you like at Attilla (for background info) use Lockjaw
to arrive at your next mission. Move straight ahead and through your first
battle (not to much to say here). You will come to a large X indicating a
magnetic shield generator. Destroy it for a better chance against Galactus if
you have to face him later. Continue forward and you will find a Piledriver
Simulator disc just past the next set of enemies. Head back and take the door
to the right to advance. The very next are has some XP to the left (formerly
an action figure) and another generator to destroy. No need to jump the gap
in the platform just walk around and kill some more bad guys. Another generator
is up a set of stairs and down another set. Once the generator and all the
enemies you would like are destroyed, pick up a body and focus upgrade. Head
toward Aeronautics. Upon entering Aeronautics the team will be greeted by
Super Skrull and Paibok. They want to fight but the Skrull Emperess has a deal
for you. She knows of a weakness of Galactus and is willing to share her
information if you open a door for her. To help you along the way she offers
one of the two previously mention enemies as a guide. Paibok apparently has
super strength and endurance while Super Skrull has the powers of all the
Fantastic Four. Lets choice Super Skrull. The goal is to reach the large red
X. Along the way, just before you reach the SHIELD access point, there is a
room that houses a focus upgrade. To acquire the upgrade you must break down
the walls of the room to gain entry. Use the console to open the door. Before
you return to the empress pick up the Sketch book in the room next to the
console room (a strike upgrade is on the other side). She tricked us, wow
I totally didn't see that one coming. Paibok and Super Skrull get their chance
to fight now. They are a fairly formidable duo. Their main abilities were
described before. One of them also has a attack that will encase your heroes
in a block of ice. An Xtreme as usual will make this a very winnable battle.
Move on to Cityscape. After you turn at the flaming wreckage and head toward
the screen, watch for Ms. Marvel's simulator disc at the end of the platform.
Next, you will find a core drill that Galactus uses to help destroy planets.
If you want (OPTIONAL) destroy the objects below the blue arrows to save this
miserable planet. The enemies will continue to attack so it may be easier to
destroy them first. Once that is done there is a Sketch book just past the
drills. This part is fairly linear just continue to fight your way to the
next set of drills. Remember to watch for the red circles on the ground, they
indicate missiles from above. Along the way you should find a strike and a
body upgrade. Once you arrive at the next set of drills use a projectile attack
to save the planet. Continue forward and Galactus (who has been in the
background the entire time) will turn his attention toward you. Humans are
beneath him so he sends some goons to do his dirty work. Destroy them and
go left to get the Human Torch's simulator disc. Turn around and go the
other direction and you will shortly arrive at the Heights of Progress.
The stairs are out and you need to go up to the ledge across the room. Fly,
double jump, or use the moveable block on the left to reach the ledge. Once
there pick up the Dragonman simulator disc and save. There is a skill point
in a small room past the save point to the left. The next major battle is
against Titannus. He is a beast. Titannus seems very strong and seems to have
a good defense (or just a large amount of health). It would be difficult to
stand toe to toes with him so use a ranged attack to start. Once he becomes
distracted with destroying the room attack him from behind. While he is
crushing the equipment in the room he will not pay any attention to your team.
Once he is gone go to the next area and position a hero at each of the consoles
to free a scientist and obtain some XP (formerly action figure). Open the door
at the end of the hall to the World Devourer. Now you are up against Galactus.
At the start just run from him. If he happens to grab you repeatedly press the
button shown on screen to escape his grasp. He has a laser that will stun you
thereby keeping you from running. Galactus will knock over a tower that you
will use as a ramp to gain access to a higher platform. Cross the platform and
jump down the other side. Continue to run away. Fight any enemies you want
along the way, just remember that Galactus is giving chase. Continue forward
dodging enemies and running around barricades. Eventually you meet up with
Silver Surfer. There are 3 consoles you must activate to have a chance against
Galactus. One is directly behind your starting position, one is to the left,
and one is to the right. Pay no attention to anything but activating the
consoles. If you try to fly or webswing Galactus shoots a green laser that
immediately knocks you to the ground. Once the three consoles are active,
Silver Surfer takes over and you are required to hit the correct on screen
button sequence. The third time will be the charm and Galactus is down. Finish
up on Attila and talk to Lockjaw to return to earth.
-------------------------------------------------------------------------------
Q. Doomstark [DMS]
-------------------------------------------------------------------------------
Objectives
-To Curse the Darkness: Reactivate the power for Stark Tower
-Follow the Leader: Save Nick Fury from Doom's version of Iron Man
-Iron Marathon: Survive the onslaught of Doom's Iron men
-Protection from Doom: Find the Magnetic Dampener and the manual in Stark Tower
(OPTIONAL)
You are back at Stark tower but it looks slightly different. Go to the red X's
to get things going again. Chase the fake Iron Man robots into Iron Man's lab.
Several of the robots appear and the room is locked down. Dr. Pym needs three
minutes to get the EMP blast ready and destroy all the robots. Stay alive for
3:00 and objective is complete. The computer down the stairs will activate
a recharge of health that can be used as many times as needed. So if you start
to run low (you probably won't) use the computer to stay alive. Once the
three minutes are up head out of the lab. Explore the new looking Stark Tower
for a Sketch book, focus upgrade, strike upgrade, and a body upgrade. Talk to
Dr. Pym. He is in the area where Wingfoot was previously. If you are able to
find two items for him he thinks he may be able to help protect your team
somewhat from Dr. Doom. The manual is on the table near Widow and the dampener
is near the trivia game. When ready talk to Fury and head out.
-------------------------------------------------------------------------------
R. Dr. Doom's Castle [DDC]
-------------------------------------------------------------------------------
Objectives
-To Battle a God: Defeat Dr. Doom by using the Muonic Inducer and the M'Kraan
Crystal
-The Hand of Doom: Find Doom's gauntlets
-The Armor of Doom: Find Doom's armor
-The Face of Doom: Find Doom's mask
-Device of the Ancients: Locate the Ultimate Nullifier (OPTIONAL)
-The Rescue of Odin: Save Odin from Dr. Doom's infernal contraption (OPTIONAL)
Move straight ahead and a stone staircase will appear. Climb it and move across
the newly formed stone walkway. In this next room go left and read the Sacred
Text. Enter the next room and another stone path is created. Destroy the
2 statues on the wall at either side of the room and two weapons caches will
appear. Once the chest are open a skill point and XP (formerly an action]
figure) will appear. Continue on and you reach an area with a large pit.
No fear though, a stone walkway is created as you cross. There is another book
to read this one denouncing Reed Richards. Enter the Hall of Many Doors to find
a puzzle. There are doors on the side of the room but only one provides you
with an exit. You can try all of them if you like but the one you need to go
through is the one you just entered from. Doom then tells you that the only way
to proceed is to take a leap of faith. Just jump in the hole in the center of
the room. Go up the stairs and your attention will turn to a giant statue of
Doom. Go Examine the statue to learn that you need to obtain the Armor,
Gauntlets, and Facemask of Doom before battling the good doctor. Go back up the
stairs and make a right. Get the Sketch book and go through the door. Oops not
so fast the door is locked so lets try the other side of the room.
Now in Doom's Lair, go down the stairs and read another book. Move to the other
side of the room and finally some enemies to thrash. Up the stairs and through
the next door we go. In the first room to the right you will find a skill
skill point. The second door on the left has a bookcase we can move to gain
access to a hall. This secret area has a weapons cache with some XP (formerly
action figure). Exit the secret area and move to the other side of the large
room. There is a bookcase in the far right corner that can be moved for further
exploration. Continue pass the bookcase and fight your way down the hall. You
should shortly encounter a Sketch book in plain sight. Continue and use the
SHIELD access point to do as you wish. Ahead is a battle against Dark Captain
America and Dark Colossus. No need to use an Xtreme here, this boss battle is
pretty simple. Just wail away at Colossus then focus on Dark Cap. Up a set of
stairs and you have the Gauntlets. The ground falls beneath you and you end up
in a small pool of water. Exit to the stairwell and prepare to fight some
Doomsmen as you climb the stairs. Enter the Dimensional Cavern. Next you fight
Dark Psylocke and Dark Cyclops. This battle is made very easy since the 2 Dark
X-men separate. Fight either you like initially but both have to be defeated
before continuing. If you accidentally take the portal to Cyclops don't worry,
just fight him and return to Psylocke later. Once they are gone open the
weapons caches in the room and go toward the door with the yellow arrow. Enter
the Hall of Arms. There is a Sketch Book immediately to your left. Go down the
stairs to get the armor, but the Iron Man Doombots have other ideas. Once they
are gone get the armor for real. Now, move on to Doom's Lab.
Fury says the Ultimate Nullifier may be nearby. Find it and maybe it will help
against Doom. Clear the room of enemies then go up the stairs and through the
door. Your goal is the red X you see on the map. Fight your way there, but
first pick up the Sketch book in the first room on the left. The red X was the
Ultimate Nullifier, its broken but may still come in handy. As you continue,
be wary of the green electrical fields ahead. Move through them as they are
off and into the next room for a SHIELD point. Either run across the rotating
walkway or fly across the pit. Move through another series of green rays and
into the next area. In this area notice the X in the center. It is Odin and he
is trapped. Once you pass Odin, Dark Thor and Dark Spider-Man wish to battle
your team. Dark Thor will drop a hammer that will destroy the machine trapping
Odin. Once Odin is free, pick up Doom's Mask and exit to Castle Doom. A cut
scene shows the items you found being place on the giant Doom statue. Also the
upgrades that were encased in glass are now available. Use the upgrades as
you wish, save, and move into the portal to Doom's Throne.
Doom has created a dark Fantastic Four to protect him. Doom will go sit on his
throne as he watches his Fantastic Four try to dismantle your group of heroes.
This battle could be difficult. Having your teams costumes "defensed up" and
using Spider-Man's Spidey Sense helps a lot. Spidey Sense slows down the dark
group and allows you to focus on them individually. Once they are slowed down
switch to a good melee character and use their best attack (my case Moon
Knight's Nunchuks). This strategy had me take out the Thing, Mr. Fantastic,
Invisible Woman, and the Human Torch (in that order). Using Captain America's
boost Heroism will also minimize the damage your team takes.
Dr. Doom is initially invincible. Five large X's appear on the screen move to
each one and attack the structure. Once it is gone the X disappears and a
Dark Fantastic Four member emerges. Kill the dark Fantastic Four member and
move to the next X. Once the last X is gone approach Doom and hit the button
on the screen repeatedly to touch him and steal some of his power. Now you get
to battle Doom one on one, well not really Doom has more Dark Fantastic Four
goons that can be killed for health but will respawn endlessly. Doom moves from
one side of the room to the other quickly and has a strong lightning attack.
If you were able to save your Xtremes while fighting the Dark Fantastic Four
use them now against Doom. This action will reduce Doom's health by at least
one-half. Use strong ranged attacks against Doom as he moves from side to side.
If you are lucky, you may be able to get Doom cornered for some quick melee
action. Just continue to alternate between ranged and melee attacks and Doom
should be destroyed.
After defeating Doom a cut scene ensues and you are given a glimpse of the
future based on what OPTIONAL objectives you completed during the game.
CONGRATULATIONS! THE WORLD IS SAFE.....
AT LEAST UNTIL MARVEL: ULTIMATE ALLIANCE 2 IS MADE
===============================================================================
5. Heroes [HRS]
===============================================================================
T: Type
D: Description
NOTE: The 3rd attribute of each costume is a defense increase that maxes out at
+9
-------------------------------------------------------------------------------
A. Spider-Man [HRSPM]
-------------------------------------------------------------------------------
1. Powers
a. Web Bullets
T: Projectile
D: Shoots projectiles of impact webbing (rapid tap)
b. Web Snare
T: Projectile
D: Uses webs to freeze an enemy in his tracks and deals damage
c. Web Throw
T: Radial
D: Grabs and enemy and swings him around, doing radial damage to
enemies nearby (Chargeable)
d. Slingshot
T: Melee
D: Propels himself forward using webbing as a slingshot (Chargeable)
e. Web Warrior
T: Special
D: Uses web to fling an enemy into the air. Charge longer to increase
the distance an enemy will soar
g. Web Shield
T: Boost
D: Creates a web shield that has a chance to block all attacks
h. Spidey Sense
T: Boost
D: Time slows down for Spider-Man and his allies allowing them to
react to events much more quickly
i. Bungee Bash
T: Xtreme
D: Team Xtreme attack that will grab enemies and spin them into web
sacks
OLDSCHOOL'S PICKS: Web Shield, Spidey Sense, Web bullets, Web Warrior
Spidey sense works to even slow down bosses and web shield
helps Spider-Man's defenses. Web bullets is a good rapid
fire projectile, while Web Warrior deals a higher amount of
damage than his other attacks.
Bungee Bash is not effective against bosses and giants but
works very well when surrounded by normal enemies.
2. Costumes
a. Classic
-Reflect Melee- Reflects a percentage of melee damage back at attacker
-Web Damage- Increases the amount of damage done by web attacks
b. Symbiote
-Max Health- Increases max health
-Critical Web- Increases critical hit chance with web attacks
c. Scarlet Spider
-Web Damage- Increases the amount of damage done by web attacks
-Experience- Increases the amount of XP gained
d. Stark Armor
-Evade- Increases chance to dodge all incoming melee attacks
-Striking- Increases striking stat
OLDSCHOOL'S PICK: Classic.
I just like the look of this better than the others. It is
the Spider-Man I know. The Stark Armor does have a neat evade
ability but Classic is the way to go.
-------------------------------------------------------------------------------
B. Captain America [HRCPA]
-------------------------------------------------------------------------------
1. Powers
a. Shield Throw
T: Projectile
D: Throws shield at enemy. Hold button and use left stick to steer
b. Shield Bash
T: Melee
D: Thrusts his shield forward stunning opponent (Chargeable)
c. Energy Shield
T: Radial
D: Spins around, cutting through enemies and objects in a radius with
his energized shield
d. Shield Charge
T: Charge
D: Uses shield as battering ram
e. Reserve strength
T: Boost
D: Taps into a reserve of strength and agility beyond that of peak
human development, increasing speed and damage
g. Heroism
T: Boost
D: Reduce the damage taken by the entire team
h. Avenger's Shield
T: Xtreme
D: Throws shield in a giant arc, circling around and striking all
enemies in the area with massive physical damage
OLDSCHOOL'S PICKS: Shield Bash, Shield Throw, Reserve Strength, Heroism.
Use Shield throw upon entering a room to deal some distant
damage then run in close and use Shield Bash. Heroism will
will help keep your team alive longer and Reserve Strength
makes this hero a beast (not the blue guy from X-men).
2. Costumes
a. Ultimate
-Shield Mastery- Increases shield damage
-Increase XP- Increases the amount of XP gained
b. Classic
-Critical Chance- Increases melee critical hit chance
-Max Energy- Increases maximum energy
c. US Agent
-Skill Boost- Gives entire team chance to execute powers at 3 ranks
higher than normal
-Melee Damage- Increases melee damage
d. WW2
-Patriot's Strength- Increases max health
-Momentum Rate- Gain momentum from melee combat faster
OLDSCHOOL'S PICK: Ultimate.
The look of each costume is very good. I mainly used shield
attacks while playing Captain America and this costume helped
add damage, while providing a moderate boost the experience
gained.
-------------------------------------------------------------------------------
C. Iron Man [HRIMN]
-------------------------------------------------------------------------------
1. Powers
a. Plasma Disc
T: Projectile
D: A single projectile with an explosion radius
b. Rocket Uppercut
T: Melee
D: Massive melee punch that sends enemies flying
c. Nano Assault
T: Radial
D: Radial energy shockwave, with smaller secondary shockwaves
d. Uni-Beam
T: Projectile
D: Rapidly fire off a stream of lasers, which repeatedly bounce off
walls at higher levels
e. Speed Overdrive
T: Boost
D: Gives Iron Man's suit a burst of energy temporarily increasing his
attack speed and damage
g. Energy Reroute
T: Boost
D: Greatly decrease energy spending for entire party
h. Air Strike
T: Xtreme
D: Launch a flurry of missiles into the air dealing massive energy
damage to all enemies in the area
OLDSCHOOL'S PICK: Plasma Disc, Energy Reroute, Speed Overdrive
Plasma Disc is Iron Man's best attack doing nice damage from
a distance. Energy reroute is excellent for a team where lots
of powers will be used. Speed overdrive is a nice personal
boost for Iron Man but Energy Reroute is more beneficial in
a team atmosphere.
2. Costumes
a. New Avenger
-XP- Increases amount of XP gained
-Power Damage- Increases power damage
b. Classic
-Power Damage- Increases power damage
-Momentum- Increases momentum gained
c. War Machine
-Boost Resistances- Boosts all resistances
-Melee Damage- Increases melee damage
d. Ultimate
-Health Regen- Regenerates health over time
-Critical Strike- Increases critical strike chance
OLDSCHOOL'S PICK: Classic
Iron Man is one of the characters that has multiple outfits
that look good. What tips the scale for me is the combination
of Power Damage and Momentum gain. Melee fighters will
probably prefer War Machine or Ultimate.
-------------------------------------------------------------------------------
D. Wolverine [HRWVN]
-------------------------------------------------------------------------------
1. Powers
a. Claw Slash
T: Melee
D: Increased melee attack that causes bleed damage
b. Claw Frenzy
T: Melee
D: Multiple slashing attacks with each hit increasing speed for a time
c. Lethal Lunge
T: Charge
D: Launches forward knocking back enemies where Wolverine lands and
brutally slashing his target
d. Certain Death
T: Melee
D: Impale the enemy on Wolverine's claws, lift them up, and throw them
down. High chance of Instant Kill
e. Eviscerate
T: Melee
D: Radial damage to nearby enemies with heavy thrust into a single
second target
g. Spin Attack
T: Melee
D: Spin forward hitting multiple targets with his claws
h. Fury
T: Boost
D: Boosts damage, speed, and rage
i. Taunt
T: Debuff
D: Forces enemies to attack Wolverine. Affected enemies do less damage
and are forced to melee
j. Feral Rage
T: Xtreme
D: Slashes multiple targets in a blinding flurry of rage
OLDSCHOOL'S PICK: Claw Slash, Claw Frenzy, Certain Death, Fury
Claw slash is an effective melee type attack that is energy
efficient and does decent damage. Claw Frenzy and Certain
Death are attacks only available when Wolverine's rage meter
maxes. Claw Frenzy can be somewhat hard to control. I often
found myself attacking air with this power, but once you
get your claws into someone (particularly bosses) it does
good quick damage. Certain Death is nice against normal
enemies for the chance of instant kill. Fury increases damage
speed, and rage potentially allowing access to Wolverine's
crazed state quicker. Taunt which takes the place of Furry
during the raged state is a nice debuff that lowers enemy
damage and forces the enemies to concentrate on Wolverine.
2. Costumes
a. Modern
-Environment Damage- Increases the amount of damage done with weapons
or throws
-Max Energy- Increases the maximum energy
b. Classic
-Claw Damage- Increases damage done with claw attacks
-Critical Strike- Increases critical strike chance
c. Astonishing
-Health Regen- Increases health regeneration
-Bleed Damage- Adds a chance to add bleed damage to all melee attacks
d. Ultimate
-Max Health- Increases maximum health
-Rage Focus- Increases the length of time the Rage state lasts
OLDSCHOOL'S PICK: Any except Modern
My favorite look is the blue and yellow Astonishing outfit
but Classic and Ultimate may have the more beneficial boosts.
The environment damage of the Modern outfit is absolutely
useless for my style with Wolverine add the jeans and t-shirt
look and it may be one of my least favorite outfits in the
game.
-------------------------------------------------------------------------------
E. Thor [HRTHR]
-------------------------------------------------------------------------------
1. Powers
a. Mjolnir' Might
T: Melee
D: Hammer attack. When fully charged has chance to instant kill
stunned enemies
b. Mjonir Slam
T: Melee
D: Massive hammer slam
c. Hammer Toss
T: Projectile
D: Throws hammer stunning enemies
d. North Winds
T: Special
D: Swing magical hammer in a circle to create a massive whirlwind
e. Thor's Rage
T: Special
D: Summons lightning down on victim. Can chain to more victims at
higher levels
g. God Speed
T: Boost
D: Increase the speed of all standard attacks
h. Asgard's Blessing
T: Boost
D: Increase skill ranks for entire team temporarily
i. Wrath of the Gods
T: Xtreme
D: Bring down lightning from the sky dealing Electricity Damage to all
nearby enemies. Also restores energy to entire party
OLDSCHOOL'S PICK: Mjolnir's Might and Hammer Toss
Thor's best attacks are by far Mjolnir's Might and Hammer
Toss. Hammer toss will hit multiple enemies stunning each
and allow Thor to run in for an instant kill with Mjolnir's
Might. This is a very good combination of powers. As far as
Thor's boosts are concerned I prefer the increased attack
speed over the increased skill rank but neither is a
particularly wonderful boost.
2. Costumes
a. Ultimate
-Hammer Damage- Increase the amount of damage done with Hammer attacks
-Max Energy- Increases the maximum energy
b. Classic
-Elemental Damage- Increases the amount of damage done with Lightning
attacks
-Melee Damage- Increase melee damage
c. Beta Ray Bill
-Resistance- Increases all resistances
-Hammer Damage- Increases the amt of damage done with Hammer attacks
d. Asgardian Armor
-Max Health- Increases maximum health
-Elemental Damage- Increases the damage done with lightning attacks
OLDSCHOOL'S PICK: Ultimate
The Ultimate outfit has the best combination for Thor.
Especially if you are using Hammer Toss and Mjolnir's Might
as your primary attacks. I like the look of Classic and
Asgardian Armor but I didn't use lightning attacks very
often. Wearing one of these outfits and adding Asgardian
Armor or Dark Uru Hammer for the gear makes them viable
options for increasing the damage done by Thor's Rage.
-------------------------------------------------------------------------------
F. Mr. Fantastic [HRMFC]
-------------------------------------------------------------------------------
1. Powers
a. Elastic Crush
T: Projectile
D: Slams fists into nearby victim. If victim is stunned does 50% extra
damage
b. Propeller Arms
T: Special
D: Walk forward while spinning arms popping up and damaging anything
that gets in the way
c. Drastic Elastic
T: Radial
D: Swing arms in a huge arc. If fully-charged knocks down targets
d. Pinball
T: Special
D: Roll into a ball and bounce around. Damage is based on contact
speed. Executing any other power exits pinball mode
e. Rubberband Recoil
T: Special
D: Jump into the air coming down on enemies and knocking them back
g. Fantastic Fists
T: Boost
D: Size up Mr. Fantastic's fists and do extra melee damage for a time
along with his chance for critical hits
h. Elastic Evasion
T: Boost
D: Temporarily increase the elasticity of Mr. Fantastic's skin giving
him the ability to deflect nearly all projectile and beam attacks
i. Orbital Attack
T: Xtreme
D: Call in an air strike on nearby enemies. Increases damage done by
other attacks in sequence and greatly increases XP earned as well
OLDSCHOOL'S PICK: Drastic Elastic, Rubberband Recoil, Fantastic Fists
Fantastic Fists helps make Reed Richards a very good melee
fighter. Rubberband Recoil is a good attack to use in a group
of enemies to provide your team with some space. Drastic
Elastic is similar in the sense that if enemies are ganging
up on Mr. Fantastic he can swipe his arms out and knock them
away.
2. Costumes
a. Ultimate
-Energy Regen- Increase energy regeneration
-Power Damage- Increases the damage from powers
b. Original
-Melee Damage- Increase melee damage
-Max Health- Increases maximum health
c. New Marvel
-Combo Bonus XP- gives bonus XP for combos
-Power Damage- Increases the damage from powers
d. Classic
-Reflect Damage-Reflects some melee damage back on attacker
-Focus- Increases focus
OLDSCHOOL'S PICK: Ultimate
I choose the Ultimate outfit sole because I like to use the
heroes powers as opposed to punching my way through levels.
The original outfit provides a perfect build for a melee
Mr. Fantastic. The look of the outfits differ very little.
Ultimate and Original are by far the best outfits available
to Reed Richards
-------------------------------------------------------------------------------
G. Thing [HRTHG]
-------------------------------------------------------------------------------
1. Powers
a. Uppercut
T: Melee
D: A massive uppercut
b. Hand Clap
T: Radial
D: With thunderous might the Thing claps his hands together and
creates a concussive wave that blasts and stuns enemies in front of
him
c. Earthclobber
T: Radial
D: The Thing smashes the ground with both fists causing huge ripples
in the earth, knocking enemies off their feet. Does double damage
to enemies lying on the ground
d. Bullrush
T: Charge
D: Charges forward destroying everything in his path
e. Tough Skin
T: Boost
D: Mutates skin into "spiky" rock plating resisting all damage
especially melee damage
g. Die Hard
T: Boost
D: Makes all party members resistant to melee damage but more
vulnerable to other attacks
h. Rock and Roll
T: Xtreme
D: Slams into ground dealing massive physical damage to all nearby
enemies with a chance to slow them for a time
OLDSCHOOL'S PICK: Tough Skin and Rock and Roll
The Tough Skin boosts helps make Thing into a very nice tank.
His powers are decent. His radial attacks are maybe his two
best. Hand Clap stuns and Earthclobber will knock enemies
back. If you are moving toward a large group of enemies
Thing can Bullrush into them getting some initial damage but
for the most part it isn't very useful. Rock and Roll is a
good Xtreme attack that Thing will be able to use frequently
since most will play him as a melee character (he has no
projectile attacks).
2. Costumes
a. Modern
-Critical Strike- Increases critical strike chance
-Rock Hard- Reflects some damage back to melee attacker
b. Original
-XP- Increases amount of XP gained
-Boost Stats- Boosts body, focus, and strike stats
c. Classic
-Melee Damage Increase melee damage
-Power Damage- increases the damage of all powers
d. Ultimate
-Power Damage- Increases the damage of all powers
-Max Health- Increases maximum health
OLDSCHOOL'S PICK: Modern
This was a close call but Modern won because it looks more
like Thing (at least to me). Rock Hard is a good boost for
Thing but the combinations available with Classic and
Ultimate are very tempting. Basically as long as you don't
choose Original you have picked a good outfit to level up for
Thing.
-------------------------------------------------------------------------------
H. Johnny Storm (Human Torch) [HRHMT]
-------------------------------------------------------------------------------
1. Powers
a. Flame Thrower
T: Special
D: Launch a continuous stream of fire toward enemies
b. Inferno
T: Blast
D: Create a quick blast under enemies popping them up
c. Wildfire
T: Radial
D: Create an outward blast of flame, damaging enemies in a radius
d. Fireballs
T: Projectile
D: Rapidly launch fireballs at enemies doing fire damage and keeping
popped up enemies in the air longer
e. Fire Storm
T: Blast
D: Create a charged fireball that starts a fire on the ground. Stuns
enemies when fully charged
g. Nova Blast
T: Special
D: Flames around the Human Torch increase damaging enemies who come in
range. Also adds fire damage to melee attacks
h. Ring of Fire
T: Boost
D: Gives each member a chance of igniting enemies with melee attacks
and also decreases damage taken
i. Fantastic Fire
T: Xtreme
D: Brings down meteors from the sky pummeling all nearby enemies with
Fire Damage
OLDSCHOOL'S PICK: Inferno and Firestorm
Both attacks do very good damage and are easy to control.
With Inferno Torch can stand in one spot and clear a whole
area of enemies by repeatedly using this attack. There is
not a whole lot of quality with his remaining attacks.
Firestorm is similar to Spider-Man's Web Bullets. It allows
for a rapid fire ranged attack that does small damage with
each hit but can be used repeatedly. Torch's boosts are not
wonderful but Ring of Fire has the advantage of adding fire
damage to everyone on the team.
2. Costumes
a. Ultimate
-Flaming Fist- Adds fire damage to melee attacks
-Critical Strike- Increases critical strike chance
b. Original
-Point Blank- Adds damage to any ranged attack that hits enemies
within 6 feet
-Boost Stats- Boosts body, focus, and strike stats
c. Modern
-Energy Regen- Increase energy regeneration
-Fire Damage- Increase fire damage
d. Classic
-Burning Sensation- Chance to set enemies on fire with melee attacks
-Max Health- Increases maximum health
OLDSCHOOL'S PICK: Modern
The energy regen and fire damage of the Modern outfit is
the best combination available to the Human Torch. It
utilizes the abilities most people would want controlling
this character. The only drawback for me is that I didn't
like the look of the costume. He just doesn't look very super
hero like with this outfit. I would have preferred those
boosts applied to a different outfit.
-------------------------------------------------------------------------------
I. Invisible Woman [HRIVW]
-------------------------------------------------------------------------------
1. Powers
a. Concussion Blast
T: Projectile
D: A powerful force blast
b. Telekinesis
T: Special
D: Levitates enemies and objects
c. Kinetic Bolts
T: Projectile
D: Fires kinetic bolts at enemies
d. Kinetic Surge
T: Projectile
D: Release a powerful wave of kinetic energy causing physical damage
e. Kinetic Snare
T: Special
D: Spins target in a kinetic sphere causing crushing damage
g. Invisibility
T: Boost
D: Become invisible to enemies raises chance of critical hit and stuns
enemies hit by critical attacks
h. Fantastic Shield
T: Boost
D: Creates a large shield that will deflect projectile attacks
i. Ultimate Overload
T: Xtreme
D: Creates a large arc of energy that damages all enemies on screen
and stuns them for 40 seconds. If the enemy is already stunned then
the arc critically hits them for 50% of their life
OLDSCHOOL'S PICKS: Fantastic Shield, Invisibility, Kinetic Surge, Telekinesis
Invisible Woman may have the best combination of boosts in
the game. Invisibility keeps enemies from seeing her and
allows her to stun nearly every foe on the map. Facing a
boss with projectile attacks? No need to worry with
Fantastic Shield it blocks projectile attacks. Telekinesis
is just cool especially when done while invisible and
Kinetic Surge is a quality rapid fire ranged attack.
2. Costumes
a. Ultimate
-Max Energy- Increases the maximum energy
-Critical Strike- Increases critical strike chance
b. Original
-Concussive Mastery-Increase damage of all concussive force attacks
-Unstoppable Force- Reflects damage back on melee attackers
c. New Marvel
-Concussive Mastery- Increase damage of all concussive force attacks
-Protective Force- Increases all resistances
d. Classic
-Elusiveness- Increases chance to dodge attacks
-Boost Stats- Boosts body, focus and strike
OLDSCHOOL'S PICK: Original
Unstoppable force helps keep Sue from taking too much damage
and concussive mastery aids supplements her powers nicely.
-------------------------------------------------------------------------------
J. Storm [HRSTM]
-------------------------------------------------------------------------------
1. Powers
a. Lightning Strike
T: Blast
D: Casts lightning bolt down on enemy
b. Whirlwind
T: Trap
D: Creates a powerful wind vortex lifting and throwing objects and
enemies about
c. Chain Lightning
T: Blast
D: Lightning shoots from Storm's hands chaining from enemy to enemy
d. Hail Storm
T: Special
D: Attaches a hail storm to an enemy damaging other enemies nearby
e. Blitz
T: Radial
D: Radial lightning attack
g. Whirlwind Armor
T: Boost
D: A whirlwind protector that absorbs energy and radiation damage for
Storm and damages enemies that touch her
h. Conduction
T: Buff
D: Adds electrical damage to all melee attacks and raises elemental
resistance 80% for the entire team
i. Thunder Struck
T: Xtreme
D: Radial lightning attack. Does extra damage against slowed, stunned,
and frozen enemies
OLDSCHOOL'S PICK: Lightning Strike and Blitz
Lightning Strike is by far Storm's best power. It does good
damage against single enemies. Blitz is a nice attack for
multiple enemies, that will momentarily cause them to be
paralyzed for some melee attacks. Storm's Whirlwind Armor can
also protect her somewhat from attacks.
2. Costumes
a. Astonishing
-Static Charge- Adds electricity damage to melee attacks
-Focus- Increases focus stat
b. Retro
-Combo Bonus XP- Receive bonus XP for combos
-Weather Mastery- Increases the damage of all powers
c. Ultimate
-Max Energy- Increases the maximum energy
-Critical Strike- Increases critical strike chance
d. Classic
-Weather Mastery- Increases the damage of all powers
-Momentum- Increases the amount of momentum gained
OLDSCHOOL'S PICK: Classic
This was a tough choice. The Classic outfit looks more like
Storm to me and has the Weather Mastery boost while the
Ultimate outfit (also looks good) has 2 good boosts. Either
is a good choice for Storm. The final determining factor
may be how difficult you find Storm's simulator disc mission.
Of all the discs I attempted it took the most tries before
completing it and since I had to earn that costume, I might
as well use it. (Retro is hideous and Astonis