____ ___ ____ ___ __ __
/ ___| / _ \ / ___/ _ \| \/ |
\___ \| | | | | | | | | |\/| |
___) | |_| | |__| |_| | | | |
|____/ \___/ \____\___/|_| |_|
_ _ ____ _ _ ___ ___ __ ____ _____ _ _ ____
| | | / ___| | \ | | / \ \ / | \ / / / ___|| ____| / \ | | / ___|
| | | \___ \ | \| | / _ \ \ / / \ V / \___ \| _| / _ \ | | \___ \
| |_| |___) | | |\ |/ ___ \ V / | | ___) | |___ / ___ \| |___ ___) |
\___/|____/ |_| \_/_/ \_\_/ |_| |____/|_____/_/ \_\_____|____/
____ ___ __ __ ____ ___ _ _ _____ ____
/ ___/ _ \| \/ | __ )_ _| \ | | ____| _ \
| | | | | | |\/| | _ \| || \| | _| | | | |
| |__| |_| | | | | |_) | || |\ | |___| |_| |
\____\___/|_| |_|____/___|_| \_|_____|____/
_ ____ ____ _ _ _ _ _____
/ \ / ___/ ___| / \ | | | | | |_ _|
/ _ \ \___ \___ \ / _ \| | | | | | |
/ ___ \ ___) |__) / ___ \ |_| | |___| |
/_/ \_\____/____/_/ \_\___/|_____|_|
****************************************************************************
SOCOM US Navy SEALs Combined Assault Walkthrough and Strategy Guide
Version 2.0 (02/08/07)
Written by Charles Bayley (ohioguy67[at]yahoo[dot]com)
****************************************************************************
****************************************************************************
TABLE OF CONTENTS
1. Version History
2. Introduction
3. Copyright Notice
4. General Information
4.1 Tactical Map
4.2 On-Screen Display
4.3 Controls
4.4 Commands
4.5 Special Actions
4.6 Weapons
4.6.1 Categories
4.6.2 Throwing
4.7 Advanced Tactics
4.7.1 Stealth
4.7.2 Silent Kills
4.7.3 Sniping
4.7.4 Teamwork
4.8 General Tips and Strategies
5. Missions Walkthrough
5.1 Operation Fallen Hawk
5.1.1 Winterblade
5.1.2 Reprisal
5.1.3 Whipsaw
5.1.4 Broken Chains
5.1.5 Stockpile
5.1.6 Highwire
5.2 Operation Stormsurge
5.2.1 Disruption
5.2.2 Bombshell
5.2.3 Sea Wasp
5.2.4 Blindside
5.2.5 Dragonfly
5.2.6 Stormcloud
5.2.7 Chokehold
5.3 Operation Polaris
5.3.1 Trailblazer
5.3.2 Snake Pit
5.3.3 Frostbite
5.3.4 Shepherd
5.3.5 Kingfisher
6. Unlockable Items
6.1 Badges
6.2 Weapons
6.3 Movies
6.4 Jukebox
6.5 Characters
7. Contact Information
8. Credits
****************************************************************************
1. Version History
****************************************************************************
Version 0.11 (11/14/06)
- Initial version
Version 0.17 (11/17/06)
- Added Whipsaw mission
Version 0.22 (11/22/06)
- Added Broken Chains mission
Version 0.28 (11/24/06)
- Added Broken Chains mission to table of contents
- Added Stockpile mission
- Updated Broken Chains mission to indicate the Destroy Cargo Transport
bonus objective can only be completed if the alarm has not been
triggered, updated Jester's recommended weapons and updated the
strategy for the Secure Guard House primary objective
- Added general tip about using smoke to blind the enemies
- Fixed wording in Winterblade mission about dead Fireteam members
Version 0.33 (11/25/06)
- Added Highwire mission
Version 0.39 (11/29/06)
- Added Disruption mission
Version 0.44 (12/04/06)
- Added Bombshell mission
- Added general tip about enemy behavior after restarting from a
checkpoint
Version 0.50 (12/08/06)
- Added Sea Wasp mission
Version 0.56 (12/14/06)
- Added Blindside mission
- Updated Stockpile mission strategy if the Destroy Cargo Transport
bonus objective was not completed in the Stockpile mission
- Updated recommended weapons in Broken Chains mission
- Added alternate strategy for Destroy Cargo Transport bonus objective
in the Broken Chains mission
- Added Unlockable Items section
Version 0.61 (12/15/06)
- Added Dragonfly mission
Version 0.66 (12/20/06)
- Added Stormcloud mission
Version 0.72 (01/03/07)
- Updated copyright notice
- Added general tip about forcing enemy behind cover to stand up
- Added Chokehold mission
Version 0.78 (01/09/07)
- Added Trailblazer mission
Version 0.83 (01/11/07)
- Added Snake Pit mission
Version 0.89 (01/15/07)
- Added note to Snake Pit mission indicating if Maintain Stealth
secondary objective not completed, extraction zone will be secondary
location
- Added Frostbite mission
Version 0.94 (01/18/07)
- Added Shepherd mission
Version 1.0 (01/24/07)
- Added Kingfisher mission
Version 2.0 (02/08/07)
- Fixed grammatical errors
- Added locked (mandatory) item to recommended weapons for each mission
- Updated recommended weapons in Winterblade, Reprisal, Whipsaw,
Broken Chains, Stockpile, Highwire and Disruption missions
- Corrected the description and/or updated the strategy for all missions
- Corrected crosstalk objective in Chokehold mission description
- Added general tip and strategy for the Takedown special action icon
showing enemy location when not visible, staying alert after a mission
is complete, picking up M67 grenades after firing AT-4 or M3 and
Fireteam being able to see enemies that would not be visible in real
life
****************************************************************************
2. Introduction
****************************************************************************
This a walkthrough and strategy guide for the SOCOM US Navy SEALs Combined
Assault game. In Combined Assault, you (codename Specter) command a four-
man team (known as Fireteam) comprised of two elements, Able and Bravo. You
and Jester comprise the Able element. The Fireteam will be deployed to
complete missions in various regions involving eliminating terrorists,
rescuing hostages, etc.
With any action-based game, there are difficult parts as well as some easy
parts. The goal of this guide is to help you accomplish all of the primary,
secondary and bonus objectives in each mission and not to tell the "story"
(that will come as you play the game). Each mission will indicate the
recommended weapons for each Fireteam member and a walkthrough/strategy for
completing the mission and all of the objectives. Some tips may also be
provided that can be used to make the mission or objective easier. The
strategy provided for each mission and objective is only ONE way it can be
done, there can be many. It is recommended that a mission be attempted
before reading the strategy for it. You may find that the way you completed
the mission is the same or is completely different. Bear in mind that there
is no right or wrong way to complete a mission.
Finally, you have to be prepared to improvise while doing the missions.
This strategy guide is only meant as an aid and is not 100% foolproof.
Enemies can appear in different locations if a different route is taken, you
have been detected or the mission objectives are done in a different order.
An enemy may have to be killed earlier than indicated or an enemy not
mentioned in the guide may have to be eliminated. Enemies may also alter
their route and/or behavior if they hear gunfire or other enemies are shot
in a different order or at a different point in their route than indicated
in this strategy guide. Decisions must be made based on the current
situation, remaining undetected, and being able to complete the objectives.
****************************************************************************
3. Copyright Notice
****************************************************************************
This document is copyrighted © 2006-2007 by Charles Bayley (author) and the
game is copyrighted © 2006 by Sony Computer Entertainment America, Inc.
This guide is for personal use only and may not be altered, printed or
distributed for any commercial purposes. This guide may be printed for
personal use providing it is not further distributed or sold. No part of
this guide may be used without written consent of the author and the
requester agrees to provide proper recognition. Violators of this copyright
will be prosecuted to the fullest extent of the law. The only Internet
sites that have permission to use this guide are www.gamefaqs.com. If this
guide is found on any other sites, please contact the author (see Contact
Information section).
****************************************************************************
4. General Information
****************************************************************************
****************************************************************************
4.1 Tactical Map
****************************************************************************
The tactical map (known as the TACMAP) shows much information vital to
completing the mission. It has a map of the current mission area (including
structures and a compass) and displays your current location (represented by
a white dot), the current location of each Fireteam member (indicated by a
blue dot) and the current location of any enemy (indicated by a red dot). A
white triangle at your location indicates your current field of vision.
Vehicle locations are also displayed on the TACMAP. The vehicle icons are
in the shape of the vehicle and are color-coded based on who is manning the
vehicle (white = unmanned, blue = Bravo, red = enemy, brown = you).
Important locations are indicated by navigation (NAV) points (indicated by a
yellow 'V'). Mission objectives may be located at a NAV point. When a
mission strategy refers to a NAV point, it will be in CAPITAL letters.
A primary objective is shown on the TACMAP by a gold star while a secondary
objective is a silver star. The region where an objective needs to be
completed may also be highlighted in yellow.
The TACMAP display also shows all of the current objectives in the mission.
An objective that is available but not yet completed is displayed in white.
Completed objectives are displayed in yellow (for primary and secondary) or
blue (for bonus). If an objective cannot be completed (e.g., if the team
needed to remain undetected and did not), it will be displayed in red.
****************************************************************************
4.2 On-Screen Display
****************************************************************************
The main feature of the display is the targeting crosshairs in the middle of
the screen. These crosshairs are color-coded based on the current aim.
When the crosshairs are yellow, no one is currently being targeted. When
the crosshairs turn red, the enemy is being targeted AND is within the
current weapon's range. Even if the weapon is targeted on an enemy, if he
is outside of the weapon range, the crosshairs will remain yellow. It is
possible to hit an enemy when the crosshairs are yellow, but it is not
guaranteed since some shots may outside of the weapon's range while others
may not. If the Aim Assist feature is on, a red square will appear
indicating the target has been locked on. If the crosshairs turn green,
either a member of the Fireteam, escortee or a surrendering enemy is being
targeted. If a target is blocked by an obstruction, the crosshairs will be
gray. The lines around the crosshairs show the spread of the bullets from
the aim point when fired. The lines will move closer together when crouched
or prone, indicating the shot will be more accurate. In addition, each time
an enemy fires their weapon, a small red quarter circle will be displayed on
the edge of the crosshairs indicating the relative direction of the shot.
The view of the area can also be changed between third person (seen from
behind Specter's location) and first person (through Specter's eyes). The
view can also be zoomed if the equipment used for it (i.e., binoculars,
scoped weapon, etc.) is currently being carried.
There are several special displays also shown on the screen while doing a
mission. The first is the compass in the upper right corner. This shows
the relative direction and distance of the other Fireteam members, NAV
points and current mission objectives (using the same indicators as on the
TACMAP). The display also shows the relative location and distance of
nearby enemies that have been spotted (indicated by a red dot). North is
indicated by "N" and an arrow on the compass and you are always in the
center of the compass.
On the lower right corner is the team member status. Below each Fireteam
member's name is a bar indicating his health. At the beginning of a
mission, it is completely green. When the member is injured, it will begin
to decrease. If injury continues to occur, a part of it will turn yellow
and then red (based on the seriousness of the injury). If the entire bar
turns red, the team member is incapacitated and the health bar will turn
black and rapidly decrease. If the health bar completely runs down before
being revived with a medkit, the team member is dead. There is also a
vertical, concealment indicator to the right of the health indicator. This
shows how visible the team member is to the enemies. When extremely
visible, the indicator is yellow. When concealed using cover, the indicator
will turn darker. The darker the indicator, the less visible the team
member is to the enemies (with black being the lowest visibility). If a
team member is spotted by the enemy, the concealment indicator will turn
red.
The lower left corner of the screen shows your current weapon status. It
indicates the weapon currently selected, the number of magazines of
ammunition being carried for it, the number of rounds remaining in the
magazine and the weapon's current fire mode (1 bullet = single shot, 3
bullets = burst, 4 bullets = full automatic).
When in a vehicle, a display will be seen in the lower left corner
indicating your seating position in the vehicle (indicated by a orange dot),
the remaining Fireteam member's positions in the vehicle (indicate blue
dots) and any empty seats (indicated by an empty circle).
****************************************************************************
4.3 Controls
****************************************************************************
The game controller is configurable to use one of six different presets.
These presets are known as Precision Shooter, Scout, Commando, Frogman, Sure
Shot, and Lefty. Before starting a new game or loading an existing game,
the current configuration can be changed (and saved if desired) through the
Options selection on the main menu. Each configuration has the same basic
functions, but is assigned to a different button. The Precision Shooter
provides the greatest flexibility and control and is the default setting.
The following are the Precision Shooter control settings:
Left: Peek left (when on foot), change seat with team member (when in a
vehicle)
Right: Peek right (when on foot), change seat with team member (when in
a vehicle)
Up: Change view or zoom in (if current view is through a scope, binoculars
or night vision goggles)
Down: Change view or zoom out (if current view is through a scope,
binoculars or night vision goggles)
Left analog stick: Move forward/backward or left/right (when on foot), steer
(when driving)
Right analog stick: Rotate left/right (when on foot), look left/right (when
driving), aim weapon (when using a mounted weapon)
X: Perform special action (when special action icon appears)
Circle: Issue commands
Square: Jump
Triangle: Change body position (stand, crouch, hold for prone), submerge
(while swimming), brake (when driving)
L1: Toggle primary/secondary weapon (when on foot), reverse (when driving)
L2: Perform team command action (TCA) (when team command action icon
displayed), issue "MOVE TO" command (when no team command action icon
is displayed), issue "FOLLOW" or "HOLD POSITION" command (when button
held and no team command action icon is displayed)
L3: Change fire mode (single, burst, full automatic)
R1: Fire weapon, throw grenade or place explosive (when on foot), accelerate
(when driving)
R2: Display weapons store
R3: Reload (when on foot), reset camera view (when in a vehicle)
SELECT: Display TACMAP
START: Pause game and display the mission menu
The Options selection on the main menu has a diagram of each configuration's
button settings. In order to avoid confusion, this guide will refer to the
purpose of the button and not a specific configuration's button.
****************************************************************************
4.4 Commands
****************************************************************************
Commands can be issued two ways to the other Fireteam members. The first is
by using the on-screen menus and the second is through the headset. Menu
commands are issued by pressing the Issue Commands button for the current
controller configuration (see the Controls section) and selecting the
desired command from the menus. Commands are issued through the headset by
holding the Issue Commands button and speaking the command into the
headset's microphone.
Each command is comprised of two parts. The first is "Who". This indicates
the person (or persons) that should execute the command. The following are
the possible selections:
Fireteam - Command to both Able and Bravo elements
Able 2 - Command to Jester only
Bravo - Command to Bravo element only
Bravo 1 – Command to Killjoy only
Bravo 2 – Command to Simple only
The second part is "What". This indicates the action to be performed. The
following are the possible selections:
Follow – Follow me
Hold Position – Stay where you are
Move To – Move to the crosshair location
Stealth To – Move to the crosshair location using cover and shadows
Fire At Will - Take any and every open shot
Hold Fire - Shoot only when shot at
Cover Target - Provide cover fire at the crosshair location
Overwatch – Watch area indicated by the crosshairs and call out enemies
spotted
Deploy - Throw item at the crosshair location (choice of items will
appear in the submenu)
Place Satchel - Place an explosive satchel at the crosshair location
Breach – Bang And Clear – Forcibly enter door at the crosshair location,
deploy a flashbang and clear the room
Breach – Frag And Clear – Forcibly enter door at the crosshair location,
deploy a frag and clear the room
Breach – Move And Clear – Forcibly enter door at the crosshair location and
clear the room
(Note: Breach commands can only be issued to the entire Fireteam.)
Takedown – Engage enemy or vehicle at the crosshair location until it has
been eliminated
Rifle Butt – Engage enemy at the crosshair location with close quarter's
combat until he has either surrendered or been killed
Intimidate – Subdue enemy at the crosshair location until he has surrendered
Restrain – Restrain the target at the crosshair location
Mount - Mount vehicle or turret at the crosshair location
Escort - Lead escortee at the crosshair location
Defuse – Defuse the explosive at the crosshair location
Place C4 - Place a C4 charge at the crosshair location
Note: If an engage command (e.g., Cover Target, Breach) is given and a new
command (e.g., Hold Position) is given before the engage command is
completed, the element receiving the command will still be in a Fire At Will
mode.
The Deploy command also has a third part that indicates what should be
deployed. The following are the possible selections are based on the
equipment being carried by a member of the Fireteam:
Frag – Standard fragmentation grenade used to kill enemies
HE – High explosive grenade used to kill enemies and destroy objects
Flashbang – Grenade releasing a bang and light flash used to disable enemies
Smoke – Grenade releasing a white cloud of smoke
Satchel – Satchel filled with explosives
****************************************************************************
4.5 Special Actions
****************************************************************************
Some actions can only be performed at a specific time. An orange, special
icon will appear at the bottom center of the screen to indicate the
available action(s). These actions include picking up dead bodies, opening
doors, planting explosives, etc. Some available actions only occur when the
crosshairs are placed on the object. To perform the special action, press
the Perform Special Action button for the current controller configuration
(see the Controls section), select the desired icon (if more than one action
is available) and release the Perform Special Action button. The following
are the special action icons that may appear:
Pickup Primary - Rifle
Pickup Secondary - Pistol
Pickup Body - Body and up arrow
Drop Body - Body and down arrow
Open Door - Open door
Close Door - Closed door
Pickup Item - Box and up arrow
Pickup Sausage - Sausage and up arrow
Knife Attack - Knife
Rifle Butt - Person with arrow pointing at head
Climb Up - Ladder with arrow facing up
Place Satchel - Satchel with down arrow
C4 Charge - C4
Ladder Slide - Ladder with two arrows facing down
Restrain - Handcuffs
Escortee Follow - Person and >>
Escortee Hold - Person and a solid square
Mount - Up arrow
Dismount - Down arrow
Operate - Switch with down arrow
Defuse/Disable - Wires with wire cutter
Medkit - Medical kit with down arrow
Restore Ammo - Ammo with down arrow
Occasionally during a mission, a blue icon will appear at the bottom of the
screen to the right of the special action icon. When this icon appears,
pressing the perform team command action button will issue this command to
the Fireteam. If the perform team command action button is pressed and
there is no icon displayed, a "MOVE TO" command will be issued to the Able
and Bravo. If the perform team command action button is held, the "FOLLOW"
command will be issued to Able and Bravo if they are currently holding or
the "HOLD POSITION" command if they are currently moving.
****************************************************************************
4.6 Weapons
****************************************************************************
Various weapons can be selected from the armory when starting a mission and
while doing the mission. Each weapon has its own characteristics such as
volume, accuracy and range.
****************************************************************************
4.6.1 Categories
****************************************************************************
Each weapon falls into one of three categories: primary, secondary and extra
equipment.
The primary weapons consist of the assault rifles, machine guns and sniper
rifles. The secondary weapons are the pistol guns. The current primary or
secondary weapon can be switched for any enemy weapon of the same category
found during the mission (see the Special Actions section). The current
weapon in the category will be dropped. Finally, the extra equipment is all
of the various other devices that can be carried (e.g., frag grenades,
flashbangs, satchels, etc.).
Each gun has a single shot mode and may have the additional modes of 2-shot
burst, 3-shot burst and full automatic. The single shot mode means each
shot consists of only 1 bullet being fired. The 2-shot and 3-shot burst
modes can have up to 2 or 3 bullets per shot, respectively. One or two
bullets is also possible by pressing or tapping lightly on the Fire button.
The automatic fire mode will continue to shoot until the Fire button is
released or the ammunition is exhausted.
****************************************************************************
4.6.2 Throwing
****************************************************************************
When a throwable weapon (e.g., frag grenade, flashbang, etc.) is equipped,
the crosshairs on the display will change. When the Fire button is pressed
and held, an arc is displayed. This arc represents the trajectory of the
throw and its direction can be changed using the movement buttons in the
current controller configuration (see the Controls section). The controller
is pressure sensitive so the harder the button is pressed, the farther the
throw will be. Once the desired arc is achieved, release the Fire button to
throw. If the Fire button is gently released, the weapon will not be
thrown.
Note: The arc is not an exact path. If other objects are close to the
weapon's trajectory, the weapon may hit the objects while in the air and not
reach the intended location.
****************************************************************************
4.7 Advanced Tactics
****************************************************************************
****************************************************************************
4.7.1 Stealth
****************************************************************************
Remaining undetected while completing the objectives is a primary goal in
all of the missions. If the Fireteam is detected, some of the objectives
may not be able to be completed. There are several ways to maintain
stealth. The first is to move slowly. The slower the movement, the less
noise that is made. Moving slowly is also important since different
surfaces will make a different amount of noise when traveling on them (i.e.,
crackling when walking over dried leaves, etc.)
The second way to remain undetected is to use the prone position and
crawling in order to maintain a low profile. This lowers the chance of
being spotted by an enemy than standing or crouching. Crawling should be
used whenever there are enemies in the area that may spot or hear the team.
Movement should also only be done when nearby enemies are looking away in a
different direction. The likelihood of being spotted or heard increases the
more team members that are moving at one time since more movement means more
noise will be made.
Another way to maintain stealth is to realize what happens after an enemy is
killed. If an enemy sees another being shot or finds a dead body, they will
investigate and alert other nearby enemies (and possibly compromise the
mission). Because of this, try to shoot an enemy only when other enemies
will not see it and the body will not be noticed. However, sometimes an
enemy has to be killed when it is not possible to hide the body. Most enemy
bodies will "disappear" a short time after they are killed. If an enemy is
killed and his body cannot be hidden, watch for other enemies to come to
investigate and shoot them when they do to prevent them from alerting
others. It is also important to avoid shooting an enemy from the side since
there is a greater chance of missing.
Finally, BE PATIENT! Maintaining stealth and cover to remain undetected or
waiting for an enemy to get into the optimal position can be a slow going
event. Being impatient to complete an objective and rushing may cause an
objective failure or a lower ranking.
****************************************************************************
4.7.2 Silent Kills
****************************************************************************
In addition to using a silenced weapon, there are several other methods of
performing a silent kill to remain undetected. These require approaching
the enemy from behind quietly and unseen. When an enemy is approached from
behind, the Knife Attack and/or Rifle Butt special action icon will appear
(see Special Actions section). Quickly execute one of these to eliminate
the enemy before he becomes aware and can alert others. If the enemy does
become aware, he may momentarily stop to see if he hears anything and then
turn around. If this happens, quickly kill him before being seen.
****************************************************************************
4.7.3 Sniping
****************************************************************************
Using a sniper rifle can be advantageous in several of the missions since it
allows enemies to be located and eliminated at a distance without
compromising the team's location and allows for a stealth approach. If the
thermal scope is selected as an attachment (when available), enemies will be
seen in the scope as "orange" (due to their body heat being emitted) and the
surroundings as "blue". This aids in being able to see enemies in a dark
environment at a greater distance. Without the scope, the enemies must be
closer to be seen and this could cause them to spot you or the team.
The prone position should be used for sniping whenever possible. This
allows the aim to relax and ensure the target is hit. The aim is more
unstable and harder to control when the stance is higher (i.e., aim is most
unpredictable when standing). Once the aim is steady, it must be moved
slowly (i.e., no rapid movement) since continually readjusting it will cause
it to be unsettled. Aiming at a point ahead of an enemy's path will allow
it to settle before he reaches the location and allow for a one shot kill.
When sniping multiple enemies that are close to each other, shoot the enemy
that is out of view of the other one first (e.g., the enemy in the rear if
patrolling in a single file line). This will eliminate the possibility of
the other enemy being alerted. However, it must be a single shot to the
head since the enemy will yell (and alert other enemies) if hit in the body
and not killed with one shot.
When it is required to move into position for a shoot and then shoot quickly
(e.g., an enemy to be killed is looking toward the current position),
looking through the scope while moving will allow for the shot to be
immediately taken when it is clear.
The disadvantage to using a sniper rifle is that it is not very effective
for close quarter battles (CQB) since it is a single shot weapon and does
not have a fast fire rate. For these situations, either the secondary
weapon (which may also be ineffective depending on the type) or the other
Fireteam members must be relied upon. The sniper rifle can also be
exchanged for a dropped enemy weapon. However, these weapons are not
silenced and will alert other enemies to the team's presence.
****************************************************************************
4.7.4 Teamwork
****************************************************************************
A lot of the success of various missions is related to the ability to
perform as a team. This is not simply moving together at the same time. It
means using the Bravo element and Jester to complete various tasks. Bravo
and Jester can be ordered to do something different then what you are doing.
This could be moving to a different location, securing an area or performing
a mission objective. Some missions are impossible to complete entirely on
your own.
The exception to this rule is that you cannot be outside of a maximum radial
distance from Jester (approximately 30 meters). If this occurs, Jester will
automatically regroup on your position, even if ordered to Hold Position.
You must be aware of your location in relation to Jester's since his
automatic regrouping may cause an enemy to see him and compromise the
mission.
****************************************************************************
4.8 General Tips and Strategies
****************************************************************************
Here are some additional general tips and strategies to use while playing
the game:
- Unless required for a specific mission objective, not all enemies
encountered must be killed. Kill only those enemies where it is tactically
or strategically necessary. If there are other enemies in the area, hide
the killed enemy bodies (if possible) to prevent the other enemies from
spotting them.
- The third person view allows for a wider field of vision and the ability
to see enemies around corners.
- Be sure the crosshairs on the display are red (indicating the enemy is
within range) before firing. Otherwise, they may not be shot and can alert
other nearby enemies (and possibly compromise the current mission).
- When shooting an enemy that is in an elevated location (i.e., catwalk,
balcony, etc.), be aware of where the body will land in relation to other
enemies in the area if it falls over the edge.
- If entering an area known to have a large number of entries, be sure the
current amount of ammunition is not almost used up. If it is, force a
reload of the weapon. There is a greater chance of being hit if the reload
occurs in the middle of a firefight.
- Use the other Fireteam members to your advantage for locating and
eliminating enemies. They can usually find and eliminate them faster than
you can, especially those in the distance.
- Be aware of the other Fireteam members' firing status (i.e., holding fire
or firing at will). This will ensure they fire (or not fire) when expected.
- Use the compass display on the on-screen display to help locate nearby
enemies
- When possible, shoot an enemy that is moving away from your current
location. This eliminates accidentally being seen when adjusting the
location for the shot.
- Avoid running for an extended period since any Fireteam member currently
following will fall behind.
- Since the Fireteam members currently following will use the same body
position as you, before changing your body position, be sure the other
member's change will not give away their position (especially when changing
from the prone position).
- If the Fireteam members are holding and ordered to Follow, they will run
to your current position (and may be seen and compromise the mission). If
you need them to remain silent, move back to their location and issue a
Follow command.
- Occasionally an enemy will start running for no reason. Avoid being
"spooked" when this occurs and firing or moving too early.
- When throwing a flashbang while trying to apprehend an enemy, be sure to
temporarily turn away when it explodes. Otherwise, you may be blinded by
the flash and possibly killed by the enemy.
- When attempting to restrain an enemy, it is safe to approach after
throwing a flashbang if either the subtitles are seen or speech is heard
from the enemy indicating he has surrendered; otherwise, he may not have yet
surrendered.
- Throwing a smoke grenade toward an enemy will blind them and allow you to
kill them without being seen. Any amount of smoke in the area will
completely blind the enemies AND the Fireteam members. Even if the smoke
grenade lands outside of the intended room, the room itself will still fill
with smoke and blind the enemies. When an area is filled with smoke,
determine the enemy's location by watching for the crosshairs to turn red
and looking for their location on the on-screen display.
- Listen for the change in music to indicate when nearby enemies are aware
of your presence (will be more "forceful" or "ominous"). Once any alerted
enemy is killed, the music will stop.
- If an enemy is behind cover, shoot the object he is behind to force him to
stand up.
- If Able starts his automatic regrouping, quickly order Able to Hold
Position to force him to stop (especially if you are moving toward his
location).
- When escorting a prisoner or hostage, it is a good idea to have Bravo lead
to the next location. This will provide the most protection to the escortee
since Bravo will engage the enemies ahead and Able will engage any enemies
that approach from the rear.
- After restarting from a checkpoint, Bravo will be following even if they
were holding position before the restart. Be sure that you are aware of
their location and immediately issue a Bravo Hold Position command if
necessary.
- After restarting from a checkpoint, all enemies in the area will return to
their original positions (i.e., they will not be aware of your presence if
previously alerted.)
- The Takedown special action icon will provide an indication where an enemy
is located even if he is not visible.
- Remain alert after completing a mission until the status or cinematic is
seen since enemies may still appear and fire upon the Fireteam.
- If your secondary weapon is an AT-4, M3, etc., it will be possible to pick
up M67 grenades after the weapon has been fired.
- The Fireteam members will sometimes be able to see enemies and their
location appear on the tactical map when they would not actually be visible
in real life (e.g., through walls, buildings, etc.).
****************************************************************************
5. Missions Walkthrough
****************************************************************************
****************************************************************************
5.1 Operation Fallen Hawk
****************************************************************************
****************************************************************************
5.1.1 Winterblade
****************************************************************************
Mission Objectives:
Infiltrate Crash Site
Recon from Delta
Recon from Echo
Demo Helicopter
Destroy Communications
Search for Survivors
Obtain Map (bonus)
Obtain Sausage (bonus)
Neutralize Squad (crosstalk)
Recommended Weapons:
Specter
Primary: M4A1
Attachment 1: 4x Scope
Attachment 2: Suppressor 2
Secondary: 226
Attachment: Suppressor
Equipment 1: M67
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Jester
Primary: M4A1
Attachment 1: 4x Scope *
Attachment 2: Suppressor 1
Secondary: 226
Attachment: Suppressor
Equipment 1: M67
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Killjoy
Primary: M8
Attachment 1: 4x Scope
Attachment 2: Suppressor 2
Secondary: 226
Attachment: Suppressor
Equipment 1: M67
Equipment 2: Smoke
Locked Items: C4 (mandatory)
Simple
Primary: M4A1 *
Attachment 1: 4x Scope *
Attachment 2: Suppressor 1 *
Secondary: 226
Attachment: Suppressor
Equipment 1: M67
Equipment 2: Smoke
Locked Items: C4 (mandatory)
* = Non-default weapon
Walkthrough/Strategy:
[***** Secondary Objective – Recon from Delta *****]
There are two paramilitaries standing directly ahead on the path and will
start walking up the hill to the left. Immediately order Fireteam to Fire
At Will. Once both are dead, order Fireteam to Hold Fire. Move up the hill
to CHARLIE and go left until reaching the footpath in the snow between the
two rocks on the left (approximately 102m from DELTA). Follow the footpath
next to the cliff until reaching DELTA. Order Bravo to Overwatch. Use the
binoculars or scope to view the helicopter crash site. There are four
paramilitaries in the area. Two will remain stationary near the site, one
will patrol up the hill to the left and one will move down the hill to the
right.
[***** Secondary Objective – Recon from Echo *****]
Continue moving southeast up the hill along the right side of the cliff
until reaching the snow-covered footpath. Go left on the path and follow it
until reaching the bushes at ECHO. Slowly crawl through the bushes and use
the binoculars or scope to view the helicopter crash site.
[***** Primary Objective – Infiltrate Crash Site *****]
Order Fireteam to Fire At Will. Once all four paramilitaries are killed,
order Fireteam to Hold Fire. Move left down the hill and then northwest
until reaching the helicopter crash site.
[***** Primary Objective – Demo Helicopter *****]
Move to the helicopter and point the crosshairs at it until the C4 Charge
special action icon is displayed. Place a C4 charge and quickly move away
before the charge explodes.
***** CHECKPOINT *****
[***** Crosstalk Objective – Neutralize Squad *****]
Move southeast along the snow-covered ridge toward ECHO and continue toward
the gap between the fallen tree and the standing tree. (Note: There are
three paramilitaries at the bottom of the hill to the right (west) of ECHO.)
Stop when reaching the ledge by the standing tree. There are three to five
paramilitaries standing at the bottom of the hill to the southwest. Crawl
up the ledge to the right of the tree until three are in view. Quickly
shoot each of them, beginning with the closest, before being spotted.
(Note: One of the paramilitaries may be further west down the path. If this
occurs, slowly begin moving left down the path and shoot the paramilitary
when in view.
[***** Bonus Objective – Obtain Map *****]
Move north, past the helicopter crash site, until reaching DELTA. Order
Bravo to Follow. Move along the path toward ROMEO. When the path turns
right (approximately 16m from ROMEO), a tent will be in view with three
paramilitaries in front of it. Throw a smoke grenade into the open area
near the tent. When the smoke begins to appear, move toward the tent,
locate and shoot each of the paramilitaries. When all of the paramilitaries
are dead, move inside of the tent and pick up the map on the table.
[***** Bonus Objective – Obtain Sausage *****]
Order Fireteam to Follow and move west to the path. Follow the path until
reaching DELTA. Move right (northwest) along the snow-covered footpath
until reaching CHARLIE. Follow the path west and then north until reaching
FOXTROT. Move along the left side of the path until approximately 13m from
INDIA. Order Fireteam to Hold Position. Get into the prone position and
crawl through the bushes until the communications tent is in view. There
are three paramilitaries standing in the path to the right (south) of the
tent. There is also a paramilitary on the ledge to the east overlooking the
path. Continue crawling until the each of the paramilitaries standing near
the tent is in view (approximately 5m from INDIA). Make sure that you stay
hidden in the bush. Quickly shoot each of the paramilitaries, beginning
with the one on the right, before being spotted. If the paramilitary on the
ridge is currently out of view, slowly move right and ahead along the path
until he is visible and can be killed. Once all of them are dead, order
Able 2 to Follow. Move left to the lake and then proceed around it to the
far (north) side until reaching the large rock. Pickup the sausage located
on the ground to the northwest of the rock.
[***** Primary Objective – Destroy Communications *****]
Move back around the lake until reaching Bravo's position. Order Bravo to
Follow. Move along the path until reaching the communications tent. Go
inside and point the crosshairs at the radio until the Disable Radio special
action icon is displayed. Select the special action to destroy the radio.
(Tip: The radio can also be destroyed by shooting it.)
[***** Primary Objective – Search for Survivors *****]
Move outside of the tent and proceed up the ledge to the southeast of the
path (where the fourth paramilitary had been). When reaching the wooden
bridge on the left, order Fireteam to Hold Position and crawl until reaching
the edge of the ledge overlooking the village. There are four
paramilitaries in the center of the village (near KILO). Two are standing
stationary, while one patrols east to west on the north side and the other
patrols north to south on the west side. There is also a sniper on the
south or east ridge overlooking the village (he may be hard to see if on the
east ridge). There is also a paramilitary near the buildings on the north
side of the village or sometimes further east in the village. There is also
a second sniper on either the northwest ridge or the southwest ridge
overlooking the village. Locate and shoot the sniper on the south or east
ridge.
Shoot the paramilitaries in the center of the village, beginning with the
one patrolling on the west side. Once the four paramilitaries in the center
of the village are dead, turn around and move back to the bridge. Order
Fireteam to Follow. Cross the bridge and move east until reaching the area
overlooking the village. Look for the paramilitary patrolling on the north
side of the village. If he is in this area, shoot him when he stops near
the closest set of buildings.
Once the paramilitary is dead, move left to the wooden bridge over the
gorge. Slowly move east into the village. If the paramilitary was not
killed on the north side of the village, locate him on the east side and
shoot him when he is in view. When approximately 3m from KILO, shoot the
sniper on the ridge to the northeast or southwest when he is in view.
Once the sniper is killed, continue to KILO. In the village, there are two
paramilitaries and two dead Fireteam members in one of the three buildings
to be searched. The actual building they are in is random. Begin by
searching the first building on the right, then the building on the east
side and finally, the building on the hill in the northeast corner. To
search a building, move to the left side of the building's door. Point the
crosshairs at the door and order Able 2 to Deploy Smoke. When the smoke
appears, open the door and throw a grenade into the room. If the
paramilitaries are inside, they should be killed by the grenade. Quickly
move into the room and kill any remaining paramilitaries before the smoke
clears. Once the dead crash survivors are found, the mission is complete.
****************************************************************************
5.1.2 Reprisal
****************************************************************************
Mission Objectives:
Cripple Stronghold
Destroy Communications
Plant Ammo Satchel
Plant Weapons Satchel
Plant Fuel Satchel
Secure Missing Fireteam
Move Underwood to Extract
Obtain Troop Intel (bonus)
Obtain Sausage (bonus)
Recommended Weapons:
Specter
Primary: SR-25 *
Attachment 1: 12x Scope *
Attachment 2: Suppressor 1
Secondary: 226
Attachment: Suppressor *
Equipment 1: M67
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
Jester
Primary: M4A1 *
Attachment 1: 4x Scope *
Attachment 2: Suppressor 2 *
Secondary: Mark 23
Attachment: Suppressor *
Equipment 1: M67
Equipment 2: Smoke
Locked Items: Satchel (mandatory)
Killjoy
Primary: M4A1 *
Attachment 1: 4x Scope *
Attachment 2: Suppressor 2 *
Secondary: 226
Attachment: Suppressor *
Equipment 1: M67
Equipment 2: Smoke
Locked Items: Satchel (mandatory)
Simple
Primary: M4A1 *
Attachment 1: 4x Scope *
Attachment 2: Suppressor 2 *
Secondary: 226
Attachment: Suppressor *
Equipment 1: M67
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
* = Non-default weapon
Walkthrough/Strategy:
[***** Bonus Objective – Obtain Sausage *****]
Immediately after starting, get into the prone position. There are three
paramilitaries standing on the path by the cliff to the northwest. Shoot
each of them, beginning with the one on the far left if visible. If the one
on the far left is not visible, shoot the other two, then move right, and
shoot the remaining paramilitary when he is in view.
Once all three of the paramilitaries are dead, move north up the small hill
to the left side of the left building. Move around to the back and then to
the far left (east) corner. On the ridge to the far southeast, there is a
sniper looking north. There are also three paramilitaries out of view on
the path below and to the right of the sniper. Shoot the sniper and then
quickly look right to the path leading up to the ridge. The three
paramilitaries will be seen running up the path. Once all three of them are
visible, shoot the paramilitary in the front and then the remaining two.
Once all three of the paramilitaries are dead, move southeast along the
fence and tree line until reaching the path leading to DELTA. Proceed up
the hill to DELTA and then up the hill toward the barrel with the fire. Go
north across the ledge until 65m from INDIA. There is a sniper on the
highest wooden walkway to the north. There is also a sniper on the second
highest wooden walkway to the northwest (hard to see, but on the same
walkway as the first sniper). Shoot the sniper to the northwest and then
the sniper on the north walkway.
Once both snipers have been shot, continue on the path until reaching the
wooden bridge over the ravine. Move across the bridge and follow the path
past INDIA until reaching the climbable wooden structure (ignore the nearby
explosions since they will not hit you or the team). Climb up the structure
and follow the path until reaching the wooden walkway leading up the
mountain. Climb onto the wooden walkway and turn right. Follow the walkway
until 39m from JULIET. There are three snipers to the west. One of them is
on the front, right corner of the platform and the second is on the ledge
below the platform. The third sniper is either on the right (north) ledge
next to the mountain or is manning the machine gun turret on the rear, right
corner of the platform. Shoot the sniper on the ledge and then shoot the
sniper on the front, right corner of the platform. If the third sniper is
manning the machine gun turret, quickly shoot him before being spotted.
Otherwise, crawl left until he is visible on the ridge and shoot him before
being spotted.
Once the snipers are dead, move along the path, staying as far right next to
the mountain as possible until reaching the raised walkway near JULIET.
Order Fireteam to Hold Position. There is one sniper laying prone on the
right of the walkway. Point the crosshairs at the ground by the raised
walkway and order Bravo 2 to Deploy Smoke. When the smoke appears, climb
onto the walkway and quickly shoot the sniper before the smoke clears.
Order Fireteam to Follow and move along the walkway until reaching the cave
entrance. Pick up the sausage located on the ledge to the right of the cave
entrance.
[***** Secondary Objective – Destroy Communications *****]
Move into the cave entrance.
***** CHECKPOINT *****
Move into the cave until reaching the wooden wall on the left and then move
to the right side of it. A paramilitary will patrol along the path between
the large room ahead and the tunnel on the right. Point the crosshairs to
the rock on the right (northeast) and order Bravo 2 to Deploy Smoke. When
the smoke begins to appear, move northwest to the tunnel on the right.
Locate and kill the paramilitary in the tunnel before the smoke clears.
Once the paramilitary is dead, follow the tunnel until reaching the large
area just past ROMEO. There is one paramilitary at the end of the path on
the left (in front of the door to the communications room). Occasionally he
will move inside of the room. There are also two paramilitaries inside of
the communications room. Occasionally one of them will move outside. Turn
left and peek around the rock until the paramilitary outside of the room is
visible. Quickly shoot him before being spotted. Move down the path until
reaching the left side of the door. Point the crosshairs at the ground in
front of the door and order Bravo 1 to Deploy Smoke. When the smoke
appears, open the door (if necessary) and move into the room. Quickly kill
the paramilitaries before the smoke clears.
Once both paramilitaries are dead, move to the radio inside of the room on
the far left side. Point the crosshair at the radio until the Disable Radio
special action icon is displayed. Select the special action to destroy the
radio. (Tip: The radio can also be destroyed by shooting it.)
[***** Secondary Objective – Plant Fuel Satchel *****]
Climb up to the wooden walkway to the left (north) of the communication's
room door. Follow the walkway into the tunnel and continue until reaching
the end of the tunnel. Order Fireteam to Hold Position. There are three
paramilitaries in the open area of the cave. The first is moving in the
large area near the water to the north and may be near the tunnel to the
right of the water. The second is on the left side of the dock on the far
north side. The last one is behind the large stalagmite to the northwest
and may be out of view. Get into the prone position and face north. Crawl
left down the stairs until either the paramilitary to the northwest or the
one near the water is visible. Quickly shoot him before being spotted.
Continue crawling left and shoot the paramilitary on the dock when visible.
If the paramilitary near the water has not been killed, continue crawling
left until he is visible and shoot him.
Order Fireteam to Fire At Will. Point the crosshairs at the open area near
the water to the north (about 22m from the stairs) and order Fireteam to
Move To. Once the Fireteam is in position, move west to the second large
stalagmite (approximately 40m from the fuel crate). There is one
paramilitary on the northwest side near the fuel supply (he may be out of
sight). If he is not visible, wait until to see if he becomes visible and
shoot him when he does. Otherwise, slowly move northwest past the wooden
walkway to the stalagmite near the fuel supply. Slowly move around it until
the paramilitary is in view. Peek around the corner and quickly shoot him
before being spotted.
Point the crosshairs at the fuel supply and order Able 2 to Place Satchel.
[***** Secondary Objective – Plant Weapon Satchel *****]
Move east until reaching the wooden walkway. Order Fireteam to Follow.
Slowly move along the wooden walkway toward the cave (at WHISKEY). There
are five paramilitaries inside of the cave. Be sure to watch the water area
to the right since one or more of them may exit through the southeast door
(at VICTOR). When 25m from WHISKEY, throw a smoke grenade into the cave
entrance. When the smoke begins to appear, quickly move into the cave,
point the crosshairs at the east side and order Able 2 to Deploy Smoke.
Quickly locate and kill the paramilitaries inside of the cave before the
smoke clears (be sure to check in the room on the left near the cave
entrance and the room in the northeast corner).
Once all of the paramilitaries inside of the cave have been killed, move
back to the door on the left near the cave entrance. Go into the room and
plant a satchel by the weapons crate.
[***** Primary Objective – Cripple Stronghold *****]
[***** Secondary Objective – Plant Ammo Satchel *****]
Exit the room through the door on the right (east) and proceed to the door
to the ammunition room. Open the door, go into the room and plant a satchel
by the ammunition storage.
[***** Bonus Objective – Obtain Troop Intel *****]
Move south out of the room and proceed to the cave exit at VICTOR. Order
Fireteam to Follow. Go right (southwest) and continue until reaching the
wooden walkway leading to XRAY. Do not climb onto the wooden walkway. Move
to the right of the walkway to the small tunnel. Follow the tunnel until
reaching the room door. There is one paramilitary inside of the room, but
sometimes he will move into the adjoining cave. Point the crosshairs at the
door and order Bravo 1 to Deploy Smoke. When the smoke begins to appear,
move inside of the room, locate and kill the paramilitary.
Once the paramilitary is dead, pick up the troop intel on the table in the
far right corner.
[***** Primary Objective – Secure Missing Fireteam *****]
Exit the room and slowly move up the hill toward YANKEE. Stop when reaching
the door leading into the next tunnel. There are three paramilitaries
inside of the room to the left just inside of the cave entrance, along with
the Fireteam member (Underwood). While remaining out of view to the left of
the door, peek right and throw a smoke grenade into the room. When the
smoke appears, move into the room and kill the paramilitaries. Be careful
not to kill Underwood since his death will cause a mission failure.
Once the paramilitaries are dead, move to Underwood and restrain him.
[***** Primary Objective – Move Underwood to Extract *****]
Point the crosshairs at Underwood and order him to Follow. Move out of the
room and go right into the next tunnel area. Turn left and proceed through
the tunnel leading outside. When reaching the outside, shoot the sniper on
the left incline if he is there (he will be if he was not shot earlier when
entering the caves). Slowly move up the right path, staying next to the
cliff. Two paramilitaries will begin moving down the hill directly ahead.
Two additional paramilitaries will move down the hill to the right from the
extraction zone. Quickly shoot both paramilitaries moving down the hill
directly ahead before being spotted. Slowly continue up the hill and shoot
the other two paramilitaries when they are in view. When the path turns
right, there may be a paramilitary at the machine gun in the extraction
zone. Shoot him if he is there. Continue moving up the hill to the
extraction zone, staying next to the cliff. Once Underwood is in the
extraction zone, the mission is complete.
****************************************************************************
5.1.3 Whipsaw
****************************************************************************
Mission Objectives:
Infiltrate Boat Launch
Recon Boat Launch
Infiltrate Watchtower
Recon Watchtower
Infiltrate Sawmill
Recon Sawmill
Demo Firing Range
Obtain Underwood's Intel
Secure Missing Fireteam
Destroy Radio Relay (bonus)
Obtain Sausage (bonus)
Obtain Cartel Intel (crosstalk)
Recommended Weapons:
Specter
Primary: M4A1
Attachment 1: Suppressor 2
Attachment 2: Thermal *
Secondary: 226
Attachment: Suppressor
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Jester
Primary: M8
Attachment 1: Suppressor 2 *
Attachment 2: 4x Scope
Secondary: Mark 23
Attachment: Suppressor
Equipment 1: Smoke
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Killjoy
Primary: HK5
Attachment 1: Suppressor 2
Attachment 2: Empty
Secondary: 226
Attachment: Suppressor
Equipment 1: M67
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Simple
Primary: HK5 *
Attachment 1: Suppressor 2 *
Attachment 2: Empty
Secondary: Mark 23
Attachment: Suppressor
Equipment 1: M67
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
* = Non-default weapon
Walkthrough/Strategy:
(IMPORTANT NOTE: In each area that must be infiltrated, there is a radio and
one or more paramilitaries close by it. If they are shot at and not
immediately kill or if they see someone else killed, they will radio in and
an alarm will be triggered.)
[***** Secondary Objective – Recon Boat Launch *****]
Move left (northwest) around the edge of the water until approximately 105m
from CHARLIE. Two paramilitaries will patrol along the dock to the right
(east), but occasionally one or both of them will only stand on the dock to
the northeast. There are four paramilitaries in the boathouse area. There
is a sniper standing on the hill to the left behind the boathouse, but
sometimes he will be inside of the boat launch on the right side near the
water. The second is patrolling on the right side in front of the boathouse
and will also walk counterclockwise around the outside of the boathouse to
the rear. There is also a paramilitary patrolling on the left side near the
water inside of the boat launch. The final one is inside of the room on the
east side of the second floor, currently out of view, along with a radio.
Wait for the paramilitaries patrolling near the dock to be in view and walk
onto the dock. When they do, shoot each of them. Continue along the edge
of the water until approximately 80m from CHARLIE. Use the binoculars or
scope to view the boathouse.
[***** Primary Objective – Infiltrate Boat Launch *****]
Order Bravo to Hold Position. Swim right (east) to the first (north) boat
dock and climb up it. Shoot the paramilitary on the left inside of the boat
launch. The paramilitary in the second floor room should be visible through
the window. DO NOT SHOOT HIM unless you can do it with a single, headshot
since he will trigger the alarm if he is not killed with one shot. Shoot
the paramilitary patrolling on the right side in front of the boathouse when
he is moving left toward the boat launch.
Once both paramilitaries in the lower boathouse area are killed, move along
the dock to CHARLIE.
[***** Bonus Objective – Obtain Cartel Intel *****]
Order Able 2 to Hold Position. Slowly move up the right side of the stairs
and proceed to the right side of the door. Open the door and stay on the
right side. The paramilitary inside may move out of the doorway. Quickly
shoot him if he does. Otherwise, peek left and quickly shoot him before he
uses the radio. Move inside of the room to the radio on the right side.
Point the crosshairs at the radio until the Disable Radio special action
icon is displayed. Select the special action to destroy the radio. (Tip:
The radio can also be destroyed by shooting it.)
(NOTE: The cartel intel can be found in one of the three buildings near the
dock. The actual location is random. Once it is located, the remaining
buildings do not need to be searched or paramilitaries killed.)
If the cartel intel (in a green folder) is on the left side of the table,
pick it up.
Move out of the room and return to the top of the stairs. Locate and shoot
the sniper on the hill behind (northwest) the boathouse. Once the sniper is
killed, go down the stairs. Order Able 2 to Follow.
If the cartel intel has not been located, move to the table next to the wall
to the left (south) of the stairs. Pick up the cartel intel if it is
present.
If the cartel intel has not been found, move southeast up the hill until
reaching the road. Two paramilitaries either will be walking from the right
to the left on the path on the far ledge or be patrolling to the left of the
first building. There are also three paramilitaries in the left (east) room
of the first building and one or two will be visible through the window.
There is also a paramilitary in the right room of the first building and may
be partially visible through the closed door. Shoot the paramilitaries on
the path or left of the building when they are visible. Shoot any of the
paramilitaries in the house that are visible in the window and/or door.
Slowly move across the road to the closest (northwest) corner of the
building, making sure to stay out of view of the window. Continue shooting
any paramilitaries that are visible inside of the house. Move to the right
side of the door and open it. Peek left and shoot any paramilitaries in the
room before being spotted. Face left and move into the doorframe, but not
completely into the room. Peek right and quickly shoot any paramilitaries
in the far room before being spotted. Once all of the paramilitaries are
dead, move to the table in the center of the room and pick up the cartel
intel if it is present. If the cartel intel has not been located, move into
the next room to the table in the corner. Pick up the cartel intel if it is
present.
If the cartel intel has not been found, move to the door on the east wall
and open it. There is a sniper on the ridge to the southwest. Quickly
shoot him before being spotted. If the two paramilitaries that patrol along
the path on the far ledge have not been killed, scan the area for their
location and shoot them. Move west to the north side of the second
building. There are two paramilitaries inside. Move to the left side of
the door and open it. Peek right and quickly shoot any paramilitaries
inside of the room before being spotted. Face left and move into the
doorframe, but not completely into the room. Peek right and shoot any
remaining paramilitaries inside of the room. Go to the table along the
south wall and pick up the cartel intel.
[***** Secondary Objective – Recon Watchtower *****]
Proceed back to the water and swim underwater to Bravo's location. Order
Bravo to Follow. Move along the river until reaching the fork.
***** CHECKPOINT *****
When reaching the fork in the river, there is a paramilitary on the far
right (north) path. Move down the left fork and continue following the
river until it widens. Move to the rock on the left (approximately 81m from
DELTA). Use the binoculars or scope to view the watchtower. (Note:
Sometimes the objective will not immediately register even when looking at
the watchtower. If this happens, simply move closer and re-look at it.)
[***** Primary Objective – Infiltrate Watchtower *****]
There is a paramilitary on the upper balcony of the watchtower, but he may
be prone and not visible. Shoot him if he is visible. Move to the path
leading to the watchtower, staying along the right side. Stop when the path
turns right and begins to narrow. Order Fireteam to Hold Position. There
are three additional paramilitaries on the exterior of the watchtower. One
is standing on the lower balcony and the remaining two are patrolling in the
area in front of the watchtower or one of them is sometimes inside of the
watchtower. There is an additional paramilitary standing on the far (west)
cliff (difficult to see). Move left until the paramilitary on the lower
balcony is visible. Shoot him and quickly move right to Fireteam's location
since one of the paramilitaries may move to the path to investigate. If he
does, peek left around the rock and quickly shoot him before being spotted.
Crawl along the path until reaching the corner of the watchtower.
[***** Bonus Objective – Destroy Radio Relay *****]
Locate and shoot the paramilitary standing on the far west cliff, being
careful of the remaining paramilitaries still patrolling in front of the
watchtower. Once the paramilitary standing on the far west cliff is dead,
locate and shoot the remaining paramilitaries in front of the watchtower.
Note that you may have to wait for one of them to walk up the right path
toward the watchtower since their patrol route takes them to the water.
Once all of the paramilitaries on the exterior have been shot, move to the
left side of the door. There are two (or three if the third exterior one
was not killed already) paramilitaries on the lower level of the watchtower,
along with a radio. Throw a smoke grenade at the door and quickly move back
to the east wall since one or both of them may move outside. When the smoke
begins to appear, quickly move inside and kill the paramilitaries before the
smoke clears.
Once the paramilitaries are dead, move to the table along the right wall and
point the crosshairs at the radio until the Disable Radio special action
icon is displayed. Select the special action to destroy the radio. (Tip:
The radio can also be destroyed by shooting it.)
[***** Primary Objective – Secure Missing Fireteam *****]
Climb up the ladder to the second floor. CAUTION! If the paramilitary on
the upper balcony has not already been killed, he may see you climb up the
ladder and begin firing. Slowly move toward the door. Use the third person
view to location the paramilitary's location on the balcony. Once located,
peek around the corner and quickly shoot him.
Climb up the ladder to the top floor. Move into the room to the Fireteam
member (Aztec) and restrain him.
[***** Secondary Objective – Recon Sawmill *****]
Move back to the balcony. Use the binoculars or scope to look at the
sawmill to the north across the water.
[***** Bonus Objective – Obtain Sausage *****]
Climb down the ladder to the lower balcony. Proceed inside, climb down the
ladder and move outside. Order Fireteam to Follow. Move north to the water
and swim toward ECHO.
***** CHECKPOINT *****
Order Bravo to Hold Position. Swim left (southwest) to the path leading up
the hill. Follow the path until reaching the road at the top. Crawl
northwest across the road to the path running parallel to the road. There
are two paramilitaries in the building to the northeast. DO NOT SHOOT THEM!
Crawl up the hill, staying on the left side. Continue crawling north along
the path until reaching the tree stumps. There are two paramilitaries
walking in the area to the far north. Continue crawling until reaching the
fourth stump (with a target on its right side). Stand up, pick up the
sausage on top of the stump and immediately return to the prone position.
[***** Primary Objective – Infiltrate Sawmill *****]
Turn around and crawl along the path back to the road. Crawl southeast
across the road to the path. Move down the path to the water and then swim
northeast to Bravo's location. Order Bravo to Follow and swim north to the
wooden incline leading into the sawmill. When reaching the wooden incline,
swim to the right of the incline and move up the shore until reaching the
wall. Move to the right corner and order Fireteam to Hold Position. There
is a paramilitary patrolling near the larger building to the northeast and
along the path to the east. There are also two standing inside the small
structure to the northeast. Slowly move to the right side of the generator.
Point the crosshairs at the generator until the Pull Lever special action
icon is displayed. Select the special action to turn off the generator (and
thus the lights).
Once the generator has been turned off, shoot the two paramilitaries
standing inside of the small structure. (Tip: Wait to see if they move into
a straight line so that both can be killed with a single headshot.) The
paramilitary patrolling by the larger building to the northeast may move to
investigate. Shoot him if he does. Otherwise, wait for him to be moving
south along the path to the east and shoot him before being spotted.
Order Fireteam to Follow and move northeast to the ramp on the east side of
the sawmill. Move slightly up the ramp.
[***** Primary Objective – Demo Firing Range *****]
Order Fireteam to Hold Position. There are two paramilitaries patrolling in
the area to the far northeast and two more to the north walking right
(east). Slowly move toward the firing range and shoot the paramilitaries in
the northeast area when they are visible. Locate and shoot the two
paramilitaries to the north.
Once all of the paramilitaries are dead, move to the firing range. Point
the crosshairs at the crate until the C4 Charge special action icon is
displayed. Place a C4 charge and quickly move away before the charge
explodes.
[***** Primary Objective – Obtain Underwood's Intel *****]
(NOTE: The intel can be found in one of the four buildings at the sawmill.
The actual location is random. Once it is located, the remaining buildings
do not need to be searched or paramilitaries killed. The actual location is
also marked by a NAV point, except when restarting from the last
checkpoint.)
Return to Fireteam's location and then move east toward the smaller
building. If the intel (in a green folder) is on top of the barrel to the
left of the building's door, pick it up. Move back to Fireteam's location
and order Fireteam to Follow.
If the intel has not been found, move up the ramp inside of the sawmill.
Order Bravo to Hold Position. Move through the small room and then go left
to the stairs. At the top of the stairs, there are two doors along the wall
on the right. There are three paramilitaries in the left room, along with a
radio, and two paramilitaries in the right room. Throw a smoke grenade at
the left door. Be careful since one of the paramilitaries inside of the
room may open the door and move into the hallway. When the smoke appears,
move into the room and quickly shoot the paramilitaries inside.
After the paramilitaries are dead, point the crosshairs at the door on the
right (north) side of the room leading into the next room. Quickly order
Able 2 to Deploy Smoke before the first smoke clears. Be alert since one of
the paramilitaries in the room may open the door. Once the second smoke
appears, move into the room and quickly shoot the paramilitaries inside
before the smoke clears.
Once the paramilitaries have been killed, move back into the first room and
go to the radio on the northwest wall. Point the crosshairs at the radio
until the Disable Radio special action icon is displayed. Select the
special action to destroy the radio. (Tip: The radio can also be destroyed
by shooting it.)
Once the radio has been disabled, move into the next room to the table in
the left (southwest) corner. If the intel (in a green folder) is on the
table, pick it up. Move back into the hallway. There are two
paramilitaries inside of the room across the hall. Throw a smoke grenade at
the door. Be careful since one of the paramilitaries inside of the room may
open the door and move into the hallway. When the smoke appears, move into
the room and quickly shoot the paramilitaries inside.
Move back into the hallway. If the intel has not been found, go back into
the left room. Once inside of the room, move to the right window. There
are two or three paramilitaries in the building to the west (one of them may
be out of view in the alcove on the right side of the building). Shoot the
visible paramilitaries.
Move to the right room and go to the right window. There are two
paramilitaries patrolling near the road to the northwest. Shoot both of
them.
Once both of the paramilitaries are dead, move back into the hallway and
move down the stairs to Bravo's location. Order Bravo to Follow. Proceed
out the left (west) side of the sawmill down the ramp and go toward the next
building. If all of the paramilitaries in the building were not killed
(i.e., one was out of view in the alcove), throw a smoke grenade toward the
alcove. When the smoke begins to appear, quickly move toward the alcove and
kill the paramilitary before the smoke clears. Move into the alcove. If
the intel (in a green folder) is on top of the barrel on the right side,
pick it up.
If the intel has not been found, proceed out the door and move across the
road to the larger building. When reaching the wall, climb up and go to the
left side of the building. Move up the ramp into the building. If the
intel (in a green folder) is on top of the barrels to the left just inside
of the doorway, pick it up.
Once the intel has been retrieved, the mission is complete.
****************************************************************************
5.1.4 Broken Chains
****************************************************************************
Mission Objectives:
Destroy Communications
Demo AA Guns
Secure Guard House
Secure Prisoners
Secure Missing Fireteam
Destroy Cargo Transport (bonus)
Obtains Battle Plans (crosstalk)
Obtain Sausage (bonus)
Recommended Weapons:
Specter
Primary: SR-25 *
Attachment 1: Suppressor 1 *
Attachment 2: 12x Scope *
Secondary: 226
Attachment: Suppressor
Equipment 1: M67 *
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Jester
Primary: HK5
Attachment 1: Suppressor 2
Attachment 2: Rifle Laser
Secondary: 226
Attachment: Suppressor
Equipment 1: Smoke *
Equipment 2: M3
Locked Items: C4 (mandatory)
Killjoy
Primary: M8
Attachment 1: Suppressor 2
Attachment 2: Red Dot
Secondary: 226
Attachment: Suppressor
Equipment 1: Smoke
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Simple
Primary: M8 *
Attachment 1: Suppressor 2 *
Attachment 2: 4x Scope *
Secondary: 226
Attachment: Suppressor
Equipment 1: M67
Equipment 2: Smoke
Locked Items: C4 (mandatory)
* = Non-default weapon
Walkthrough/Strategy:
[***** Bonus Objective – Obtain Sausage *****]
After starting, an enemy patrol boat will move to the northeast, but not see
the team. Get into the CRRC and move east slightly. Move to a non-driver
position. There may be a sniper on one of the left (north) catwalks of the
lighthouse. There is also a paramilitary standing near the AA gun on the
left (north) side of the lighthouse. Shoot the sniper if he is visible and
then shoot the paramilitary by the AA gun.
Travel south until receiving the out of bounds warning. Once this happens,
turn left (east) until the AA gun on the right side of the lighthouse is in
view. There are two paramilitaries standing near the AA gun. Shoot both of
them.
Once both of the paramilitaries have been shot, if the sniper on the catwalk
was not killed earlier, he will be by the northeast corner of the lower
catwalk, possibly prone. Continue east until he is in view and then shoot
him.
Another paramilitary may exit through the door onto the top catwalk. If he
does, quickly shoot him before being spotted.
If the paramilitary does not appear on the top catwalk, order Fireteam to
Fire At Will. Drive the boat northwest until reaching the embankment
leading to the lighthouse. If the paramilitary appears on the top catwalk,
Fireteam will shoot him. (Tip: Stopping the boat will help Fireteam to kill
the paramilitary quickly.) Once he is dead, order Fireteam to Hold Fire.
After reaching the embankment, proceed up it to the ledge. Go left around
the ledge and move to the left side of the door (which should be closed).
There is one paramilitary inside of the room and he will also move up and
back down the stairs on the right side of the room. Point the crosshairs at
the door and order Able 2 to Deploy Smoke. When the smoke appears, open the
door and move inside of the room. Locate and kill the paramilitary before
the smoke clears.
Once the paramilitary is dead, pick up the sausage on the left side of the
shelf immediately inside of the door to the left.
[***** Crosstalk Objective – Obtains Battle Plans *****]
Move across the room to the stairs. Quietly move up the stairs and stop
when reaching the top of the first flight. Quickly pick up the battle plans
on top of the crate directly ahead and move back to the top of the stairs,
out of view of the hallway and door on the left side of the hallway.
[***** Primary Objective – Destroy Communications *****]
Point the crosshairs at the ground in front of the crates where the battle
plans were at and order Bravo to Move To. Once they have arrived, point the
crosshairs at the ground at the end of the hallway and order Bravo to Cover
Target. Order Able 2 to Hold Position and slowly move along the hallway to
the doorway on the left, watching the ledge above since there are two
paramilitaries there. Go through the door and turn right (west). Be sure
to watch the upper catwalk for the sniper if he has not already been killed.
Move around the catwalk until reaching the ladder. When reaching the
ladder, climb up it and move around the catwalk to the door on the south
side. Peek to the right of the door since one of the paramilitaries is
sometimes to the right of the door. Peek left and shoot him if he is there.
Crawl through the door and continue crawling until reaching the ledge.
There are two paramilitaries on the ledge below (the same two being watched
for when moving onto the catwalk). Throw a grenade over the ledge.
Once both paramilitaries are dead, order Bravo to Hold Fire and Fireteam to
Follow. Move up the stairs to the top floor. Point the crosshairs at the
radio until the Disable Radio special action icon is displayed. Select the
special action to destroy the radio. (Tip: The radio can also be destroyed
by shooting it.)
[***** Primary Objective – Demo AA Guns *****]
Proceed down the stairs to the bottom and exit the lighthouse. Go to the AA
gun on the east side. Point the crosshairs at the AA gun and order Fireteam
to Place C4. Move to the AA gun on the north side, point the crosshairs at
it and order Fireteam to Place C4.
[***** Primary Objective – Secure Prisoners *****]
Move back to the CRRC. Proceed north to the left side of the small island.
There are two paramilitaries walking along the right path on the beach at
ECHO. There is also sometimes a paramilitary in the watchtower. Change to
a non-driver seat and shoot the paramilitary in the watchtower if he is
there.
Continue northwest until reaching the cliff, making sure to stay out of view
of the paramilitaries near ECHO. Dismount the boat and move right along the
edge of the water to the beach.
***** CHECKPOINT *****
Peek right and shoot each paramilitary when he is in view on the path.
Point the crosshairs at the path where it turns left and order Bravo to Move
To. Climb up the ledge on the left. Follow the cliff until the camp is in
sight. A paramilitary may be in the closest watchtower. Shoot him if he
is. Continue along the cliff until just passing the patch of short grass.
Shoot the paramilitary in the watchtower to the northwest.
Continue along the rock until reaching the top of the incline. There is a
single paramilitary patrolling on the ledge to the west. Quickly shoot him
before being spotted.
Once the paramilitary is dead, move down the ledge to the large rock. Move
to the left side of the rock. A paramilitary will either be in front (north
side) of the barracks on the right or just inside of the door of the small
building to the northeast (currently out of view). Shoot him if he is in
front of the barracks. Slowly move east until the watchtower to the far
east is in view. If there was not a paramilitary in the first watchtower,
he will be in the far east watchtower. Shoot him if he is present.
Move right (southeast) behind the barracks on the right and continue along
the back of the barracks until reaching the east corner. If the
paramilitary was not killed in front of the barracks, he will be standing
just inside of the door of the small building to the northeast. Shoot him
before being spotted.
Move east until reaching the path. Order Able 2 to Hold Position. There is
a paramilitary in the far (west) barracks, sometimes visible in the doorway.
There is also a paramilitary in the barracks on the left (south), in the
area just to the right or left of the door. There is also a rebel fighter
in each of the barracks. Face east and move right until one of the
paramilitaries is visible. Quickly shoot him before being spotted.
Continue moving right until the other paramilitary is visible (if possible)
and shoot him before being spotted. Order Able 2 to Follow. If the enemy
in the left barracks has not been killed, move to the left side of the door.
Point the crosshairs at the stairs and order Able 2 to Deploy Smoke. When
the smoke begins to appear, move into the barracks, locate and kill the
paramilitary. Be careful to not kill the rebel fighter since the mission
will be a failure if he is killed. If the enemy in the far barracks has not
been killed, slowly move to the left side of the door. While moving toward
the door, watch the area inside of the room to the right of the door for the
paramilitary. Shoot him if he is visible. After reaching the door, point
the crosshairs at the stairs and order Able 2 to Deploy Smoke. When the
smoke begins to appear, move into the barracks, locate and kill the
paramilitary. Be careful to not kill the rebel fighter since the mission
will be a failure if he is killed.
Once both paramilitaries are dead, order Bravo to Follow and move to the
first barracks. Move inside of the building and go to the rebel fighter in
the left room or to the left of the door. Order Fireteam to Restrain. Exit
the building and go northwest to the second barracks. Move to inside and go
to the rebel fighter to the right of the door. Order Fireteam to Restrain.
[***** Primary Objective – Secure Guard House *****]
Exit the barracks, go left and stop when reaching the corner. A sniper
sometimes will walk out of the door onto the balcony on the top floor of the
building to the northwest. He will then walk back into the room. Wait
until he exits the room and is walking to the right and when he does, shoot
him.
Move north until the enemy boat is in view, making sure to approach it from
the rear. Shoot the paramilitary at the wheel of the boat.
Move west to the small, wooden bridge. Cross the bridge and move up the
hill to the left side of the right door. DO NOT shoot any paramilitaries
that are visible in the room or the alarm will be triggered. Order Fireteam
to Hold Position. There is a paramilitary either standing on the left side
of the room or inside of the adjoining room. Point the crosshairs into the
room and order Bravo 1 to Deploy Smoke. When the smoke begins to appear,
move into the room and kill the paramilitary if he is in the room before the
smoke clears.
Throw a smoke grenade into the adjoining room. When it begins to appear,
move into the room and shoot the paramilitary by the far right corner. Once
he is dead, quickly move across the room to the door on the left side. Go
into the hallway and quickly shoot the paramilitary in the hallway before
the smoke clears.
Once the paramilitaries are dead, order Fireteam to Follow. Move back into
the large room and go to the door in the far right corner. Proceed through
the door, staying on the right side. Move up the stairs until they turn
right. There are five paramilitaries on the top floor. Three are in the
two rooms to the left (southwest). Another paramilitary is either on the
balcony directly ahead (west), inside of the room to the right at the top of
the stairs or inside of the far right (northwest) room. The last
paramilitary is usually moving between rooms. If the sniper did not walk
onto the balcony earlier, he will also be on the top floor, usually on the
west balcony. The missing Fireteam member (Wingtip) will also be inside one
of the rooms. Be careful that he is not killed since it will cause a
mission failure. Point the crosshairs at the stairs where they turn right
and order Bravo 1 to Deploy Smoke. When the smoke appears, move to the top
of the stairs. Quickly shoot any paramilitary in the open area of the floor
and in the room to the right. Quickly throw a smoke grenade toward the room
to the southwest with two paramilitaries and throw another smoke grenade
toward the far right (northwest) before the first smoke clears. Once the
floor is filled with smoke, very quickly move to each of the southwest room
and kill any paramilitaries inside of it. Quickly move into the far west
room and kill any paramilitaries inside. If the sniper did not walk onto
the balcony earlier, move onto the west balcony, locate and shoot him before
the smoke clears.
[***** Bonus Objective – Destroy Cargo Transport (available only if alarm
has not been triggered) *****]
Order Bravo to Hold Position. Move back down the stairs and go out the
south door of the building. Go across the wooden bridge and go east until
reaching the enemy boat. Point the crosshairs at the boat and order Able 2
to Takedown. Jester will shoot the boat with the M3.
(Alternate strategy: Select the M3 instead of smoke when choosing weapons.
After completing the Demo AA Guns primary objective, drive the boat east and
then north around the island. Be cautious of the two paramilitaries
standing at the top of the hill on the path leading west from the east side
of the island. Continue driving the boat to the west side of the island.
Shoot the paramilitary in the watchtower if he is present. Equip the M3 and
shoot the enemy boat. Note that Jester will not shoot from the CRRC, even
when close to the enemy boat.)
[***** Primary Objective – Secure Missing Fireteam *****]
Move back to the south door of the guardhouse. Proceed across the room and
go up the stairs to the top floor. Locate the Fireteam member (Wingtip) and
restrain him. Once he has been restrained, the mission is complete.
****************************************************************************
5.1.5 Stockpile
****************************************************************************
Mission Objectives:
Disrupt Operations
Demo Vehicle Depot
Demo Heroin Crates
Obtain Shipping Manifest
Mark Chemical Weapons
Secure Storage Facility
Demo Weapons Shipment (bonus)
Obtain Sausage (bonus)
Obtain Storage Log (crosstalk)
Recommended Weapons:
Specter
Primary: M4A1
Attachment 1: 4x Scope
Attachment 2: Suppressor 2 *
Secondary: 226
Attachment: Empty
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
Jester
Primary: HK5
Attachment 1: Red Dot
Attachment 2: Suppressor 2 *
Secondary: Mark 23
Attachment: Pistol Laser
Equipment 1: M67 (M3 if Destroy Cargo Transport bonus objective
was not completed in the Broken Chains mission)
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
Killjoy
Primary: M4A1 *
Attachment 1: 4x Scope *
Attachment 2: Suppressor 2 *
Secondary: Mark 23
Attachment: Empty
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
Simple
Primary: M4A1 *
Attachment 1: 4x Scope *
Attachment 2: Suppressor 2 *
Secondary: 226
Attachment: Empty
Equipment 1: Smoke
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
* = Non-default weapon
Walkthrough/Strategy:
[***** Secondary Objective – Demo Vehicle Depot *****]
Move south to the path and continue south to the rear of the vehicle depot
building. Move to the far, right (southwest) corner. There is a
paramilitary standing by the front, right (southeast) corner of the building
and another paramilitary patrolling south of the building and he will then
walk east toward the dock. There is also a sniper patrolling on the ridge
to the far southeast. Peek around the corner, shoot the paramilitary
standing by the building corner and then quickly shoot the patrolling
paramilitary before being spotted since he will move to investigate the
first paramilitary being killed. Shoot the sniper on the southeast ridge.
Once all three of the paramilitaries are dead, move east to the front, right
(southeast) corner of the building. Order Fireteam to Hold Position. There
is a paramilitary walking on the far (east) side of the dock to the east.
There may also be two paramilitaries standing together on the near (west)
side of the dock. Shoot the standing paramilitaries (if they are present)
and then shoot the patrolling paramilitary.
Once the paramilitaries on the dock have been killed, move north into the
vehicle depot. Place a satchel at the barrels by the door. Return to the
southeast corner and order Fireteam to Follow. Begin moving east along the
dock toward the forklift.
[***** Secondary Objective – Obtain Shipping Manifest *****]
When reaching the forklift, order Bravo to Hold Position. If the
paramilitaries were not standing on the near side of the dock, they may be
standing together inside of the open shelter to the northeast. There is
also a mercenary standing in the shelter. Shoot as many of the enemies in
the shelter as possible. Do not worry if not all of them are killed yet.
Proceed southeast to the right side of the warehouse door and order Able 2
to Hold Position. Crawl east past the door to the building corner. There
is a sniper on the ridge to the southeast. If the paramilitaries were not
standing on the near side of the dock and they were not standing inside of
the open shelter to the northeast, they will be standing together by the
east wall of the building. Peek left around the corner and shoot the two
paramilitaries standing by the wall (if present). Peek left around the
corner and shoot the sniper on the ridge before being spotted.
There are three paramilitaries inside of the warehouse. Two of them are on
the ground floor and the third is on either the left or right catwalk. Move
through the door and continue until reaching the far edge of the blue
crates. While moving toward the blue crates, look at the left catwalk and
at the catwalk directly overhead and shoot the paramilitary on the catwalk
if he is visible. Use the third person view to locate as many of the
remaining paramilitaries as possible. If possible, peek left around the
blue crate and shoot any paramilitary that is in view. If one or more of
the paramilitaries are out of view, throw a smoke grenade toward the left
wall. Once the room is filled with smoke, move around the crates, locate
the paramilitaries and quickly shoot each of them before the smoke clears.
Once the warehouse is clear of paramilitaries, move to the table along the
right (north) wall and pick up the shipping manifest (in a green folder).
[***** Bonus Objective – Demo Weapons Shipment *****]
Move back to the door used to enter the warehouse and order Able 2 to
Follow. (NOTE: Instead of moving directly to you, Jester will run through
the warehouse to the door. Wait for him to arrive before moving.) If not
all of the paramilitaries in the open shelter have been killed, turn right
and stop at the corner. Move south along the warehouse wall. When reaching
the cliff, go east until directly south of the small building near the open
shelter. Move north to the right corner of the building and order Able 2 to
Hold Position. Move right until the remaining paramilitaries in the open
shelter are visible and quickly shoot them before being spotted.
Order Able 2 to Follow and move to the forklift on the dock near where Bravo
is holding. When reaching the forklift, order Able 2 to Hold Position.
There is a paramilitary on the lower section of the dock to the right. If
the Destroy Cargo Transport bonus objective was not completed in the Broken
Chains mission, the cargo transport will be in the lower section of the
dock. However, if stealth is not maintained in the mission, the
paramilitary will get into the cargo transport and drive away, causing the
objective to not be able to be completed. Face east, move left and shoot
the paramilitary when he is visible.
Once the paramilitary is dead, order Fireteam to Follow. Move east until
reaching the ladder leading to the lower dock. If the Destroy Cargo
Transport bonus objective was not completed in the Broken Chains mission,
point the crosshairs at the enemy boat and order Able 2 to Takedown.
Otherwise, the weapons crates are yellow, wooden crates located on the lower
dock. Point the crosshairs at the crates and order Able 2 to Place Satchel.
[***** Primary Objective – Disrupt Operations *****]
[***** Secondary Objective – Demo Heroin Crates *****]
The heroin crates (black with a crab symbol on the side) are located in one
of three random areas. The possible locations are on the west section of
the dock, inside of the open shelter in the northeast area and outside of
the warehouse along the rear (east) wall. Locate and move to the heroin
crates. (Tip: The location is wherever the two paramilitaries were standing
together.) Point the crosshairs at the crates and order Able 2 to Place
Satchel. Begin moving east to the path leading up the mountain.
[***** Crosstalk Objective – Obtain Storage Log *****]
Proceed up the path, staying on the left side near the cliff. When reaching
the top of the mountain, move toward the entrance and stop when reaching the
last patch of grass. Order Fireteam to Hold Position. There are five
paramilitaries standing inside of the entrance and only one may be in view.
Shoot the paramilitary that is in view (if any). Point the crosshairs at
the concrete barricade and order Bravo 2 to Deploy Smoke. When the smoke
begins to appear, quickly move around the concrete barricade into the
entrance. Quickly locate and shoot the paramilitaries inside before the
smoke clears.
Once all of the paramilitaries are dead, go to the door in the far right
(southwest) corner. Follow the hallway until reaching the room with the
tiled floor.
***** CHECKPOINT *****
Follow the hallway south past JULIET until reaching the door leading into
the large, open area. There are two paramilitaries patrolling inside of the
door to the right. Point the crosshairs at the floor to your left and order
Able 2 to Deploy Smoke. Once the area is filled with smoke, move through
the door and shoot the two paramilitaries before the smoke clears.
Once both of the paramilitaries are dead, move south along the left wall
until reaching the light brown barrel. Turn left and go east until reaching
the dark brown barrel. Order Fireteam to Hold Position. Get into the prone
position and face north. There is a paramilitary in the far right
(northeast) corner and one in the far left (northwest) corner of the next
room. Crawl right and shoot the paramilitary in the far right corner when
he is in view. Continue crawling right until the second paramilitary is in
view. (Note: You may need to move ahead in order to see him.) Quickly
shoot him before being spotted.
Once both paramilitaries have been killed, order Fireteam to Follow. Move
to the chemical weapons (in a greenish colored container) directly behind
your current location in the center of the center area. Point the
crosshairs at the container until the Place Marker special action icon is
displayed. Select the special action to place the marker (marker 1 of 3).
Move north into the next room and go to the chemical weapons along the north
wall. Point the crosshairs at the container until the Place Marker special
action icon is displayed. Select the special action to place the marker
(marker 2 of 3).
Proceed back to the doorway leading into the center area. After passing
through it, turn left and move along the wall until reaching the doorway
leading to the east room (by the forklift). Order Fireteam to Hold
Position. There are three paramilitaries in the east room. One of them is
either standing in the southwest section by a support beam or on the metal
grate in the center of the room, one of them is standing on the north side
of the crates at the bottom of the ramp (he may be out of view) and the last
one is standing in the second floor room in the southeast corner. Crawl
east toward the railing. Check if the paramilitary is standing on the metal
grate in the center of the room. If he is, throw a smoke grenade into the
center of the room. When the smoke appears, crawl to the edge and shoot the
paramilitary. Quickly move to the bottom of the ramp and around the blue
crates. Quickly locate the paramilitary and shoot him before the smoke
clears.
If the paramilitary is not standing on the metal grate, face east and crawl
left until past the railing. Face right (south) and lean left over the
edge. Shoot the paramilitary standing in the southwest area. Slowly move
to the bottom of the ramp, but do not pass the blue crates. Throw a smoke
grenade toward the blue, steel door to the northeast. Once the area is
filled with smoke, move around the crates, locate the paramilitary and
quickly shoot him before the smoke clears.
Order Able 2 to Follow and move southeast across the floor to the stairs
leading to the second floor. Once Jester has regrouped, order Able 2 to
Hold Position. Point the crosshairs at the room door and order Able 2 to
Deploy Smoke. Once the area is filled with smoke, quickly move up the
stairs, locate the paramilitary in the room and shoot him before the smoke
clears.
Once the paramilitary is dead, move into the room to the table in the far
left corner. Pick up the storage log (in a green folder) on the table.
[***** Bonus Objective – Obtain Sausage *****]
Climb onto the filing cabinets along the left wall and climb through the
ceiling into the maintenance tunnel. Move through the tunnel until reaching
another tunnel on the left. Continue straight until reaching the green
pipes on the right wall. Pickup the sausage located on the ground to the
right of the pipes.
[***** Primary Objective – Secure Storage Facility *****]
Move back east through the tunnel until reaching the grate and jump into the
room. Proceed down the stairs to Jester's location. Order Able 2 to
Follow. Move northwest to the ramp and proceed up the ramp. (Note: Two
paramilitaries will sometimes "appear" in the north section near the ramp
when moving up it. However, this does not seem to occur if Bravo stays in
the center area.) When reaching the top, move to the left side by the blue
crates. Move along the blue crates until the two doors in the south wall
are visible. Order Bravo to Follow. Quietly move to the left door. There
is sometimes a paramilitary near the hallway in the far left corner of the
room. If there is, point the crosshairs inside of the room and order Bravo
1 to Deploy Smoke. When the smoke appears, move into the room and kill the
paramilitary.
If the paramilitary is not near the hallway or once he has been killed, move
into the room and to the hallway in the far left corner. Proceed down the
hall until it turns right. There is a paramilitary standing at the top of
the ramp. If the paramilitary was not near the hallway, he will also be
standing at the top of the ramp. Point the crosshairs at the left wall at
the bottom of the ramp and order Able 2 to Deploy Smoke. Once the area is
filled with smoke, quickly move around the corner and any the paramilitaries
standing at the top of the ramp before the smoke clears.
[***** Primary Objective – Mark Chemical Weapons *****]
Move to the top of the ramp at LIMA. Proceed down the tunnel to the left.
Follow the tunnel until reaching the top of the incline after the tunnel
turns left (approximately 20m from KILO). Order Fireteam to Hold Position
and Fireteam to Fire At Will. There is a paramilitary standing in the door
by KILO, looking west. There is also a paramilitary to the right of the
door and another in the distance to the southwest. Throw a smoke grenade
toward the east wall. Once the room fills with smoke, quickly move to the
chemical weapons in the right corner of the wall. Point the crosshairs at
the container until the Place Marker special action icon is displayed.
Select the special action to place the marker (marker 3 of 3). Quickly move
back to Fireteam's location before the smoke clears in case the paramilitary
enters through the door. Once the final marker has been placed, the mission
is complete.
****************************************************************************
5.1.6 Highwire
****************************************************************************
Mission Objectives:
Secure Badger
Secure Terrace Farms
Neutralize Mongoose
Secure Village
Secure Vandal
Secure Airstrip
Demo Control Tower (bonus)
Obtain Sausage (bonus)
Recommended Weapons:
Specter
Primary: M4A1
Attachment 1: Suppressor 2
Attachment 2: Thermal *
Secondary: 226
Attachment: Empty *
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
Jester
Primary: M4A1
Attachment 1: Suppressor 2
Attachment 2: Empty
Secondary: 226
Attachment: Suppressor
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
Killjoy
Primary: HK5
Attachment 1: Suppressor 2
Attachment 2: Empty
Secondary: 226
Attachment: Suppressor
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
Simple
Primary: HK5 *
Attachment 1: Suppressor 2 *
Attachment 2: Empty *
Secondary: 226
Attachment: Suppressor
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: Satchel (mandatory)
* = Non-default weapon
Walkthrough/Strategy:
[***** Secondary Objective – Secure Terrace Farms *****]
Get into the RST-V and drive west along the road until reaching the west
side of the terrace farms (approximately 120m from ECHO). Get out of the
vehicle and move to the right side of the path leading to the terrace farm.
There is a paramilitary patrolling near the furthest building on the left.
There is also a paramilitary patrolling either between the buildings on the
left or in the area to the right near the river. Shoot the paramilitary
patrolling near the furthest building. Shoot the remaining paramilitary
when he is in view. If he does not come into view, continue but be alert
for his location (use the compass and listen for Fireteam's warnings).
The rebel fighter (Badger) is being held in one of the three buildings in
the terrace farm, along with two paramilitaries in his room. The actual
building they are in is random. If one of the paramilitaries is visible in
the first building's window, shoot him. Slowly move to the left (northwest)
side of the first building. Proceed northeast along the building and if one
of the paramilitaries is visible in the second building's window, shoot him.
When reaching the corner of the building, turn right and go to the next
corner. Turn right and stop at the door. Slowly enter and use the third
person view to see if the paramilitaries are in the room to the left. If
not, exit the building and go northeast to the second building. Continue
moving and when the door is visible, climb up the ledge. Move inside and
turn left. Move right and use the third person view to see if the
paramilitaries are inside of the next room. If not, exit the building and
go southeast toward the right side of the third building. Move along the
wall until reaching the door. Move inside and turn left. Move right and
use the third person view to see if the paramilitaries are inside of the
next room. Once the room with the paramilitaries is found, point the
crosshairs into the room and order Bravo 2 to Deploy Smoke. Once the room
is filled with smoke, move into it and shoot the two paramilitaries before
the smoke clears. Be careful to not kill Badger since the mission will be a
failure if he is killed.
[***** Primary Objective – Secure Badger *****]
Move to Badger and restrain him.
[***** Primary Objective – Secure Vandal *****]
Move west through the terrace farm back to the RST-V. Drive along the road
to ECHO and continue driving into the tunnel.
***** CHECKPOINT *****
Continue driving until the road turns right. Get out and move to the ledge
overlooking the village. There is a paramilitary standing on top of the
roof in the center, another patrolling along the left (northeast) and
closest (northwest) walls of the building directly below and two standing by
the bridge to the east. Shoot the paramilitary patrolling by the building
directly below the ledge when he is walking along the closest wall. Shoot
the paramilitary standing on the center roof and then shoot the
paramilitaries standing by the bridge.
Once all of the paramilitaries have been shot, get back into the RST-V.
Continue driving along the road until reaching the lone tree on the left.
Get out of the vehicle and move to the ledge overlooking the village. A
paramilitary may be patrolling between the two buildings directly below.
Wait to see if he appears between the buildings and then shoot him if he
does.
Move back to the RST-V and continue driving along the road until reaching
the T intersection. Get out of the vehicle and go left to the bushes
between the two trees. There may be a paramilitary standing on the left
side of the road by the bridge to the east and two standing in the road
after crossing the bridge. Shoot the paramilitary standing on the left side
of the road (if he is present) and then the two in the road.
Once all the paramilitaries by the bridge have been killed, get back into
the RST-V. Turn left at the T intersection and when reaching the fork in
the road, go left. Continue driving along the road until it begins to curve
right for the second time (southeast). Slowly move up the incline toward
the building. The remaining Fireteam member (Vandal) is in one of the rooms
in the building, along with two paramilitaries. If the paramilitary was not
patrolling between the two buildings at the second overlook point, he will
also be in the building. There is also a paramilitary on the second floor.
At the top of the incline, order Fireteam to Hold Position. Point the
crosshairs at the door and order Able 2 to Deploy Smoke. Once the room is
filled with smoke, move into it the building, turn right and go into the
room. Locate and shoot the paramilitaries in the bottom floor rooms.
Quickly move back to the stairs in the first room. Go up the stairs to the
second floor. Quickly locate the paramilitary either at the top of the
stairs or in the room to the left. Shoot him before the smoke clears.
Once the paramilitaries have been killed, move back down to the first floor
to Vandal's location and restrain him.
[***** Primary Objective – Neutralize Mongoose *****]
[***** Secondary Objective – Secure Village *****]
Move back to the stairs in the first room. Go up the stairs and when
reaching the top, turn left and go into the next room. Move to the door in
the southwest corner. Exit the door, turn left and immediately get into the
prone position. There is a paramilitary on the roof in the distance to the
south. There may also be a paramilitary standing by the bridge to the east.
There may be one or two paramilitaries in the river below or on the south
bank. (Note: These paramilitaries can be at random locations in the village
so you need to stay alert until they have been killed). Shoot the
paramilitary standing on the roof to the south. Peek right and shoot the
paramilitary standing by the bridge to the east if he is present. Crawl
ahead to the edge of the balcony. If either of the paramilitaries is on the
south bank or in the river, shoot them.
Go back into the room, turn left and move to the door. Proceed down the
stairs. Look to the east. The paramilitary leader (Mongoose) may be
walking in and out of the door to the roof of the building to the east.
Shoot him if he is visible. Be alert since one of the random location
paramilitaries may appear on the north side of the building.
Order Fireteam to Follow and get back into the RSV-T. Turn around and drive
southwest until reaching the T intersection. Go left and continue until
reaching the center of the bridge. Get out and move to the right side of
the road. Move along the right side of the road until it begins to curve
left. If there were no paramilitaries shot in the river, stay alert since
one of them may be on the southwest side of the village. Shoot him if he is
seen. There is a paramilitary walking along the road. Wait for him to be
walking on the road toward you and quickly shoot him before being spotted.
Move across the road and go up the path leading to the house. Go to the
right side of the house and continue until reaching the wooden stairs.
Order Fireteam to Hold Position. If there were no paramilitaries shot in
the river, one of them may be on the east side of the building. Peek right
and shoot him if he is visible.
Move up the stairs and go to the left side of the door. A paramilitary may
be on the left side of the room or inside of the room to the right of the
door. Point the crosshairs into the room and throw a smoke grenade. Once
the room fills with smoke, move into the room, locate the paramilitary and
shoot him before the smoke clears.
Move across the room to the stairs leading to the second floor. When
reaching the top, there is either a paramilitary in the room. Mongoose will
also be in the room if he was not killed earlier (you will hear him talking
while moving up the stairs). Throw a smoke grenade into the room. Once the
room fills with smoke, move into the room and shoot the paramilitary and
Mongoose (if he is present) before the smoke clears.
[***** Bonus Objective – Obtain Sausage *****]
Move back down the stairs, exit the building and go down the stairs. Order
Fireteam to Follow and move northeast along the road. When reaching the
fork in the road, go left. Continue until reaching the first tree on the
right. Move northeast between the cliff and the building. Continue past
all of the buildings and go up the path along the cliff. When reaching the
fork in the path, go left and climb up the ledge to the right. Follow the
ledge to the path leading between the mountains. Proceed along the path to
where two rebel fighters are standing. Do NOT shoot them! Pick up the
sausage in the barrel on the left side of the path.
[***** Bonus Objective – Demo Control Tower *****]
Follow the path to the end and climb down the ledges to the road. Go right
and move along the right side of the road. Continue along the road until
reaching the brown bushes at the top of the hill. There are two
paramilitaries standing side-by-side near the machine gun turret on the left
side of the airstrip directly ahead. Shoot the paramilitary on the right.
The remaining paramilitary will move to the machine gun turret and man it.
Shoot the second paramilitary before being spotted.
Once both paramilitaries are dead, move east across the road until reaching
the machine gun turret. Move to the left side of it. There is a
paramilitary standing on the runway to the southeast. Move left and shoot
him when he is in view.
Turn right and go to the left side of the hangar door. There is a single
paramilitary standing to the left inside of the hangar. Throw a smoke
grenade into the room. Once the room is filled with smoke, move through the
door and shoot the paramilitary before the smoke clears.
Once the paramilitary has been killed, move out of the hangar through the
north door. Go east along the outside of the hangar and continue across the
runway until reaching the trees. Turn right and move along the cliff until
the control tower is in view. There is a paramilitary standing outside on
the right side of the second floor and a paramilitary standing in the runway
to the south. There is also a paramilitary inside of the building on the
opposite side of the runway (out of view) and two standing down the hill to
the far south (also out of view) near a machine gun turret. Shoot the
paramilitary standing on the control tower and then shoot the paramilitary
standing on the runway. One of the two paramilitaries out of view to the
south may move to investigate the runway paramilitary being killed. Shoot
him if he does.
Begin moving south toward the control tower. Look right at the building
across the runway and when the paramilitary inside of the building is in
view, quickly shoot him before being spotted. When reaching the control
tower, move to the wall closest to the runway (west). Place a satchel by
the wall. Move north until reaching the first electric pole.
[***** Primary Objective – Secure Airstrip *****]
Move southwest across the runway to the small building. Go to the left side
of the door on the right (north) wall. If the paramilitary inside was not
killed, point the crosshairs into the room and order Fireteam to Deploy
Smoke. Once the room is filled with smoke, move into it and shoot the
paramilitary before the smoke clears.
Order Fireteam to Hold Position and go to the left side of the far (south)
door. Get into the prone position. Peek right and shoot the remaining
paramilitaries standing to the south. Once all of the paramilitaries have
been killed, the mission is complete.
****************************************************************************
5.2 Operation Stormsurge
****************************************************************************
****************************************************************************
5.2.1 Disruption
****************************************************************************
Mission Objectives:
Infiltrate Training Camp
Maintain Stealth
Obtain Arms Intel
Obtain Laptop
Demo Arms Deal Supplies
Capture Mercenary
Move Mercenary to Extract
Destroy Troop Transport (bonus)
Obtain Sausage (bonus)
Recommended Weapons:
Specter
Primary: M4A1
Attachment 1: Thermal *
Attachment 2: Suppressor 2
Secondary: 226
Attachment: Empty *
Equipment 1: Smoke *
Equipment 2: AT-4 *
Locked Items: C4 (mandatory)
Jester
Primary: M8
Attachment 1: Suppressor 2
Attachment 2: 4x Scope
Secondary: Mark 23
Attachment: Suppressor
Equipment 1: Smoke
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Killjoy
Primary: HK5
Attachment 1: Suppressor 2
Attachment 2: Empty
Secondary: 226
Attachment: Suppressor
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
Simple
Primary: HK5 *
Attachment 1: Suppressor 2 *
Attachment 2: Empty *
Secondary: Mark 23
Attachment: Suppressor
Equipment 1: Smoke *
Equipment 2: Smoke *
Locked Items: C4 (mandatory)
* = Non-default weapon
Walkthrough/Strategy:
[***** Bonus Objective – Destroy Troop Transport *****]
Slowly move northwest until the bridge ahead is seen (approximately 84m from
CHARLIE). There are two paramilitaries on the far end of the bridge and
they will begin walking on it. There is also a tower building at the far
left corner of the bridge with three and possibly four paramilitaries around
it or in it. The first paramilitary is either standing on the roof or
inside of the room on the third floor (possibly out of view). There is also
another one walking in and out of the door on the second floor. There is
also a paramilitary patrolling around the perimeter on the right side of the
building and another one possibly patrolling around the perimeter or
standing on the left side of the building. Shoot the rear paramilitary on
the bridge and then shoot the one in front. Shoot the paramilitary on the
roof or third floor (depending on where he is at) and then shoot the
paramilitary on the second floor. Shoot the paramilitary patrolling on the
right side perimeter and then shoot the one on the left side (if he is
there). Note that after the first one is killed, the others will randomly
move around the building area. If necessary, move left (west) to get a
clear shot of any remaining paramilitaries.
Once all of the visible paramilitaries around the building are dead, move to
the left side of the bridge and cross it. If not all of the paramilitaries
in the building were killed, proceed with caution across the bridge and
shoot any of them that may appear. After crossing the bridge, there is a
rock with a path around it on the right side of the road. There may be a
paramilitary on the path behind the rock, either standing still or walking.
Wait to see if he briefly moves to the left side of the rock. If he does,
quickly shoot him before being spotted. Otherwise, slowly continue moving
along the road and if he becomes visible, shoot him. In addition, if not
all of the paramilitaries around the building were killed, one of them may
be on the path on the left leading to the building. Slowly move along the
road and shoot him if he is visible.
Continue moving along the left side of the road, staying next to the cliff,
until passing the side road on the right. There are four paramilitaries
near the barricade on the left side of the side road. Two of them are
behind the nearest barricade and the other two are manning the machine guns
on the small hill to the left of the road. Continue moving north along the
road until passing the tree. Move across the road to the path leading
between the rocks and move up the hill. When reaching the top, point the
crosshairs at the ground at the recess on the right and order Fireteam to
Move To. Shoot the paramilitary on the left side behind the barricade and
then quickly shoot the one on the right before being spotted. Crawl forward
and to the right until the far paramilitary manning the machine gun is in
view. Shoot him before being seen. Continue crawling right until the
remaining paramilitary manning the machine gun is seen and shoot him before
being spotted.
Once all of the paramilitaries are killed, move east until approximately 25m
from DELTA. When reaching this point, the troop transport (with a driver
and a gunner) will begin approaching from the east along the road. (Tip:
Use the TACMAP to determine when the vehicle begins approaching from its
starting location at the intersection to the east across the bridge.)
IMMEDIATELY turn around, go behind the barricade on the right (north) side
of the road and face west. Remain hidden behind the barricade until the
troop transport has passed (you will not be seen if you remain crouched
behind the barricade). Equip the AT-4 and shoot the transport when it is
close to the intersection. (Tip: Be sure that it is far enough away before
shooting or you could be injured.)
[***** Primary Objective – Infiltrate Training Camp *****]
[***** Secondary Objective – Maintain Stealth (if not seen) *****]
Order Fireteam to Follow and move east along the right side of the road
until reaching the path leading down to the river. Slowly move down the
path. A paramilitary may be patrolling on the opposite bank of the river.
If he is, quickly shoot him before being spotted. If the paramilitary is
not on the riverbank, continue along the path until reaching the rock where
the path forks. The paramilitary will be standing on the opposite riverbank
to the far right (south). Shoot him before being spotted.
Move down the left fork and continue into the river. Go left in the river
and proceed until it begins to widen. A paramilitary will either be
standing on the right bank, standing on the left bank (hard to see) or
patrolling between the two banks. Locate and quickly shoot him before being
spotted.
Once the paramilitary is dead, move to the right bank and proceed along the
rock on the left side until reaching the narrow path between the rock and
training camp wall. Two paramilitaries will be walking along the wall near
the northeast corner. Peek right around the corner and watch the
paramilitaries. When they are walking away, quickly move right and shoot
them both before being spotted.
Move along the wall until reaching the northeast corner. Go right and
continue to the door at FOXTROT. Open the door and go through it.
***** CHECKPOINT *****
[***** Primary Objective – Obtain Arms Intel *****]
(NOTE: The arms intel can be found in either the tower building in the
southwest corner or in one of the two buildings on the east side of the
camp. The actual location is random.)
After entering the training camp, turn right and go to the corner of the
building. Order Fireteam to Hold Position. There may be one and possibly
two paramilitaries on the semicircle road in the middle of the camp.
Sometimes they are both walking along the road and sometimes one of them
will stand near the right (northeast) corner of the long building in the
center of the camp. There may also be a paramilitary by the left (south)
side of the building and two additional paramilitaries standing near the
south side of the obstacle course in the middle of the camp. Throw a smoke
grenade toward the outer wall to the right. Once the smoke appears, quickly
move around the corner and move to the front corner. Quickly shoot the
paramilitaries on the semicircle road if they are present before the smoke
clears. (Tip: The smoke is used since without it, the second paramilitary
will almost immediately see you after the first one has been shot.)
Move to the rear of the building where Fireteam is holding. Point the
crosshairs at the ground near the northeast corner of the building and order
Bravo 1 to Move To. Move the crosshairs slightly to the left and order
Bravo 2 to Move To. The idea is for Bravo to be in a position to cover the
door at FOXTROT. Order Able 2 to Follow. Once the entire team is inside,
close the door. There is a paramilitary either inside of the building to
the right or inside of the building in the opposite (southeast) corner of
the camp. Order Bravo to Fire At Will. Point the crosshairs at the ground
just south of the current building and order Bravo 2 to Deploy Smoke.