"Prepare to face your demons!"  Rear box insert,
DMC4

Devil May Cry 4
FAQ/Walkthrough

Version 0.70


by lastfirstborn (Joe Barbee)
other info listed at the bottom of the guide

February 11, 2008

Ver. 25  -  Frame work for the guide, various files
inputted, FAQ section updated, Tips updated.

February 12-14, 2008

Ver. 40  -  Main body of the guide updated to halfway
point of the main missions.  Full blue orb and secret
mission guide complete.  Added more files, more
tips, more FAQs.

February 15-17, 2008

Ver. 70  -  Updated enemy and boss information to
almost full.  Polished up tips and FAQs sections.
Added Bloody Palace section (coming soon).
Finished up the main Missions of the game in 
guide.  Added techniques for both Nero and Dante to
every aspect of the guide possible at this point.

February 18, 2008

Ver. 80  -  General polishing up.  Added some
thanks and advice from emails I got from other
players.

February 20, 2008

Ver. 85  -  Worked on Bloody Palace section.
Added a little to File section.

-------------------
LEGAL INFORMATION:

Disclaimer: Please do not use this FAQ on any other 
site than gamefaqs or gamespot.  You may email me 
for permission to use this FAQ on your site, but 
please contact me, give me full credit, do not alter the 
guide in ANY way at all, and wait for my email 
response over all else.  See bottom of FAQ for more
info on copyright.  This game was made by Capcom,
and everythingis also under copywrite by them
(in this game, that is).

This guide is my intellectual property and is 
protected by the law.

It's come to my attention in the past years of writing
guides for games, as both a hobby and a passion 
for the things we all enjoy, that some individuals
take it upon themselves to steal guides and print 
them out or sell them in 
pdf format over ebay and sites like that.  While we 
can't completely put a 
stop to things like this, if the guide bears incredible 
similarities (style
of writing, typos, exact wording), please let me 
know.  It is greatly 
appreciated and if possible I will take the most 
appropriate actions.  I urge
you to do the same for any writers you find out 
there.  This is meant for
enjoyment and to help others, this is not intended 
to make any amounts of
money, especially not for the con artists and liars 
out there.

-----------------------------------------

I like any and all input so long as it makes sense
(pertains to this guide and/or the game itself).  
My inbox stays pretty busy around the time I write 
guides, so please bear with me if I don't get back to 
you.  I appreciate any
input you all present, but if I do not answer I was 
either too busy, or have
already addressed the issue in my guide.  I am 
aware of the fact that there
are several methods for playing all the games of 
today, the nextgen, so if I
don't get back to you on that, also, please bear with 
me, as I may never cover
that, or I may have already covered it by that time.  
Anything about grammar
or typos will be pretty much ignored, as will anything 
hateful or unreadable.
Forgive me on that one, you know how it is though.  
If something in my guide
seems absolutely, positively hard to understand, and
your primary language is
English, let me know then.  But I'll do my best to 
avoid that kind of thing.
All of that said, let me stress again, I do READ 
many of the letters, even if
I don't respond, and I thank you for it. 

I know this isn't the flashiest guide, but it'll likely end 
up pretty big, so I want it to
load smooth and be a simple read.

And yeah, being a DMC fan and all, I have put several
quotes throughout this guide from
all of the games.  I hope you enjoy it!  
(keep in mind, most of the few DMC 4 quotes I use
don't give away much or any storyline)

If you enjoy this guide and found it helpful, feel free to
rate it up on gamefaqs by using the thingee at the
top of this page!  Thanks.

Copyright 2008  Joe Barbee


Please remember that pressing ctrl F at any time on 
this page 
will allow a search box function.  Look in the table of 
contents and
put in Mission keywords to skip immediately to the 
mission you need!

====================
Introduction

Hello and welcome to another guide by me, 
lastfirstborn.  Thanks for bearing with me through all
that stuffy stuff above.

This is my first guide of 2008, and I hope to make it
the best one I've 
written yet.  I'm not entirely inexperienced with writing
FAQs for this site, 
but I am still a little rough around the edges.  I will do
my best to present 
a complete, understandable guide with multiple 
combat methods, the best ways 
to complete difficult sections, good techniques for 
gaining skills and health,
along with any other things that will enhance and 
improve your gameplay.

There are already a couple of good guides out there,
and if mine isn't working
for you, give them a look.  I feel that everyone 
deserves a chance at 
different strategies, so I thought I'd give writing this 
guide a shot, in case the others weren't working
for you.  I plan to deal with multiple difficulties, a 
complete mission guide, where to find
the hidden stuff, and talk a little bit about the story.
There will also be
a skills and combo list for both characters, an enemy
list and guide, achievements, and
any other little tidbits I feel like adding later on.  
I hope to get this 
guide out to you all as soon as possible, because 
there are tons of the same
question floating around the message boards right 
now.  Hope this helps some.

I've been gaming since the good ole NES days, and I 
have enjoyed many a Capcom
game.  I've played every installment in this series, 
and gotten S ranks for
mostly every mission up to (and all of) DMC 3.
I'm not trying to brag, so much as I want to assure 
you I will do my best to 
offer you top notch service during this guide. 

A brief warning, this guide WILL contain spoilers.  
In fact, by the time it's done, it will tell all.  Please do
not read too far ahead unless you want to know the 
story, enemies, weapons, items, etc. in advance. 

Capcom is a long standing, good company.  They 
have brought us many solid hits since the very 
earliest
days of home gaming.  Things like the popular Mega
Man series, or how about that little gem known to
very small circles as Resident Evil?  Onimusha is
quite good as well.  
How about Dead Rising on the 360?
There's really 
too much to list, but as far as flagship series go, I'd 
consider the Devil May Cry games in that catergory, 
though most would just call it niche gaming.  There is
a nice History of Devil May Cry in the hidden features
of this game, once you beat it on any difficulty.  You
can learn a great deal about the series there.  I also
suggest checking out some gameplay vids from all
of the games, there's serious action to behold.
Dante
is a thirllseeker, demon slayer, half human, half 
demon, hero of the people.  His skills with a blade,
fire arms, taunts, and overall finesse are second to 
none.  He has a very twisted and powerful family tree
in his past, and buckets of blood and steel in his
future.  He runs a small business out of an office 
called the Devil May Cry (which is more like a
hangout
joint), and if you call him with a demon problem and 
the password, he'll hunt them down to their last
breath.  He often doesn't even accept much
payment.
Anyway, I can elaborate more in my story section.
Let's dive into the guide, shall we?


Here's to a good game!
IMPORTANT
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Note:  PLEASE GO LOOK AT THE END SECTION
OF MY WALKTHROUGH FOR MORE DETAILED
INFORMATION ON BLUE ORB LOCATIONS AND
SECRET MISSIONS AND THEIR SOLUTIONS.
This game allows you to replay missions so don't 
fret
if you miss something on the first play of a mission.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

--------------------------------------------------
"You got a trick up your sleeve."  Dante, DMC 4
"I thought the cat had your tongue.  But if it's tricks 
you're after, TRY THIS!"  Nero, DMC 4
---------------------------------------------------
Table of Contents:

I. Controls  (Xbox 360 default layout)

II. Basic tips and survival techniques  
(pretty simple, but give it a skim, new or vet alike)

III. The Missions (main guide)
  
  Mission 01
  Mission 02
    Secret Mission 01
  Mission 03  
  Mission 04
    Secret Mission 02
  Mission 05
    Secret Mission 03  (can also be done during 
16*Dante)
    Secret Mission 10  (*Nero Only)
  Mission 06
    Secret Mission 04
  Mission 07
    Secret Mission 05 (*Nero Only)
  Mission 08
  Mission 09
  Mission 10
    Secret Mission 06 (also can be done during
12*Dante)
    Secret Mission 07 (also can be done during
12*Dante)
  Mission 11
  Mission 12
  Mission 13
    Secret Mission 08 (*Dante only)
  Mission 14
  Mission 15
    Secret Mission 09
  Mission 16
    Secret Mission 11 
  Mission 17
    Secret Mission 12
  Mission 18
  Mission 19
  Mission 20

Hell or Hell mode tips and tricks

Blue Orb fragments  (many are found within secret 
missions, but some are not, read on...)

Ranks  (what you need and on what difficulty)

The Bloody Palace  (a section dedicated to the 
enemies, strategies, and all around insanity of the 
Palace)

IV. Files (enemies, skills, items, etc.)

V. Storyline and Character layout  (a few things you 
may have missed, some theory, and alot of fun!)

VI. FAQ section  (Frequently asked questions, 
please take a look at this if you're new or want tips)

VII. Achievements  (the list, since many are secret at 
first, and maybe a few tips from yours truly)

VIII. Thanks and Ending Notes  (I'd like to thank the
 Acadamy.)


=================================
I.  Control Layout for the Xbox 360 

"With a spirit unlike any other, and wielding the
sword
that bore his own name, Sparda eradicated the
demons..."  Narrator, DMC 2
=================================

Nero:

Y button  -  Close range attack

X button  -  Long range attack

B button  -  Examine / Devil Bringer / Cancel

A button  -  Jump / Examine / Confirm

Right Bumper (RB)  -  Lock on target

Left Bumper (LB)  -  Devil Trigger*  (DT)

Left Trigger (LT)  -  Exceed

Left Stick  -  Move / Change lock on target by
pressing in

Right Stick  -  Move camera / Reset camera by
pressing in

Start button  -  Pause menu

Back button  -  Taunt

*later in game, not from the start

----------------------------------------

Dante:

Y button  -  Close range attack

X button  -  Lang range attack

B button  -  Examine / Style action / Cancel

A button  -  Jump / Examine / Confirm

Left Bumper (LB)  -  Devil Trigger  (DT)

Left Trigger (LT)  -  Switch long range weapon

Right Bumper (RB)  -  Lock on target

Right Trigger (RT)  -  Switch close range weapon

Left Stick  -  Move / Change lock on target by 
pressing in

Right Stick  -  Move camera / Reset camera by 
pressing in

D-pad  -  Change style
  Up - Trickster
  Right - Sword Master
  Down - Royal Guard
  Left - Gun Slinger
  
  Double tap any already entered style direction - 
Dark Slayer**

Start button  -  Pause Menu

Backt button  -  Taunt

**Dante will not gain this style until later, not his
from the start
----------------------------------------
Pause Menu:

A button  -  Confirm

B button  -  Cancel

Right Bumper (RB)
                       >>>>>both cycle pages
Left Bumper (LB)

Left Stick
             >>>>>both move selection cursor
D-pad
----------------------------------------
There is a very good in game tutorial as well as 
several good details to learn about in the File
menu, found on the mission select / difficulty
screen.
I will cover those aspects more in detail in their
respective sections of my guide.
===================
II.  Basic Tips and Survival Techniques  

"It looks like we have a winner." Trish, DMC
 "Jackpot!"  Dante, DMC
===================


IMPORTANT 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Note:  PLEASE GO LOOK AT THE END SECTION 
OF MY WALKTHROUGH FOR MORE DETAILED
INFORMATION ON BLUE ORB LOCATIONS AND
SECRET MISSIONS AND THEIR SOLUTIONS.
This game allows you to replay missions so don't 
fret if you miss something on the first play of a 
mission.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


First of all, let me say, go down and see my FAQs
section for more tips.  Things are a little more in
depth there.
----------------------------------------

The guns are more useful than you'd think.
Especially
with level 2 charges.  Learn to incorporate gunplay
into your combos, not only to keep the style string
high from afar, but also to vary your moves so that
you can taunt sooner and more often.

Charging the guns takes time.  Rearrange your 
controls if you have to, but try to learn when facing
certain
demons, to hold the charge down while dodging
and
even comboing!  It can be done and will really
make
you stronger for it.

---------------------------------------

Go see my enemies section of this guide for some
tips and tricks on taking down lesser demons and
bosses!

----------------------------------------

Learn to Instant Rev with Exceed.  I will try to get 
more in depth on this one later in the guide, but for 
now,
know that if you press LT down during the right 
window (varying for each and every attack animation) 
as
you fight, you can keep your gauge charged.  So if 
you go into battle fully charged up, and continue to 
IR
correctly, you can technically have a fully powered 
up Red Queen for every hit!  This also dramatically
increases style if used properly. 
Don't feel bad if it doesn't come easily, this takes a
ton of practice.

Speaking of Exceed, the Red Queen features many
good hits and combos.  In EX, there are twice as 
many varied moves to use, and they can be charged
further by holding Y during the move!
----------------------------------------

Dante is a bit slower than Nero and seems to have 
less varied moves upon first getting him.  Keep in 
mind
that later, he will be able to switch between three
Devil Arms and three guns at a time, during combos!
He techinically has three times the ability this way.
Add in the fact that Dante can switch styles during
gameplay, and you have even MORE moves open to
you!

Switching styles with the dpad will come naturally as
you play.  Learn to do this constantly, specifically
between Trickster and Swordmaster.  As you master
the Pandora gun, incorporate Gunslinger.  Royal
Block is very hard to use, especially for beginners,
so I recommend using it and ONLY it if that's your
thing.  Switching in time to block can be very difficult. 
It can, however, be done.  (Dante only)

Dark Slayer Style DOES carry over after you unlock it.
Enjoy!  Forward Y and Back Y work wonders on
bosses, and YYY in the air and on the ground adds
variety and sheer power to your combos!
(Dante only)
----------------------------------------

Learn Buster moves and learn them well.  Every 
lesser demon and boss demon has unique windows 
for a
massive Buster attack, and Busters get even 
stronger (and sometimes completely different) 
when you're
in Devil Trigger mode!  Also, many bosses have 2 or
even 3 different Buster-able weaknesses, for even
more damage and style!  (This applies to Nero)

On many levels, time and style matter the most, 
especially when added to No Item, No Damage 
bonuses.
You should still aim for at least a B in orbs, 
which comes well if you Style enough during combat
as it is.
-----------------------------------------

When any character purchases items, the price for 
that item goes up.  For big name items like Blue and
Purple Orbs or Holy Water, the price goes WAY up.  
Plan ahead on what you have to buy and what you
don't need.

The same as above applies for skills and proud souls.
When you purchase a move, skill, or whatnot,
the number of Proud Souls to purchase remaining
skills goes up a bit.  Plan your character well, and 
keep
in mind you can, at any time, pull out all the points
spent at once and respend them.  This is a great
feature for beginners and veterans alike, as you can
rebuild your character and take back mistakes
specific to every mission if need be!
----------------------------------------

Whenever either character sucessfully taunts, or
dodges a near hitting attack, your DT gauge will
increase.

----------------------------------------

When in DT mode as Nero, hold down the shot
button whenever you possibly can to fire out
tons of swords (just like Vergils!).

----------------------------------------

When either character calls DT form, if you're
standing still or jumping straight up (no directions),
lightning is called down on them and hurts the 
enemies around you to a very small degree.

----------------------------------------

The hard and fast rule for Nero is, if you run up on 
tough foes, use that buster and grab move!  Don't 
forget.

The hard and fast rule for Dante is, if you really run 
into trouble, vary your style and weapons.

Consult your skill screen (or my in guide section)
regularly.  You may forget about alot of moves or
skills
you had, and some of them can really spice up 
gameplay or even just plain help you survive.

The double jump (air hike) is a must have for BOTH
characters.  Not only does it help you find tons of
items throughout gameplay, it is great in combat.
Remember, in combat, just because you can jump
really high with it doesn't mean you should, or
have to.
Light taps of double jumps can lead to prolonging
combos or even your survival!
----------------------------------------

Combos work best when varied.  For Nero, YYYY,
back Y, YYY in air, Taunt while foe is on ground,
jump up, grab, buster, shoot them, taunt again if
applicable, YYY,Y, or in air YY, Y.  Watch that style
soar!  Keep in mind this is just a very basic example,
but you still have to purchase many of these
moves.

For Dante, Rebellion YYYY, back Y, Y, forward Y,
Trickster Dash to downed foe, Taunt, Swordmaster
and
B, then hold B as they come down,  jump up while 
Gunslinger, B twice, land with Trickster, run up 
enemy,
Swordmaster and Gilgamesh press B, forward Y, 
taunt.  Again, a fairly simple move in practice.  
This is
just to give you a basic idea of what you can do.

These combos both sound like alot, but in game you
will get a natural feel for what your characters can
each do, and you will flow from form to form and move
to move.  Don't focus too much on reading this
kind of stuff until you experience it for yourself, and it
will come very easily to you in time.

-----------------------------------------

Play on Human mode first if you plan on hitting
harder 
modes and/or Bloody Palace.  Get all your health,
most of your moves, all your devil trigger gauge, and
learn your characters and how to both dodge and
stylishly attack and taunt.  This mode is VERY easy
and forgiving if you mess up anything.  Keep in mind
on higher modes you will meet different enemy
groups and even find harder foes earlier on.  Also,
you
won't even see certain bad guys abilities 
(bosses especially) until you move up to harder 
modes.  But,
since all your skills and items (not key items) carry
over to the next difficulty, raising up a character
in Human is a good idea.  Especially if you're new to
the series.  Also keep in mind foes die very quickly
in this mode, so while you can learn alot of stylish 
skills, know that it gets better.  And if you're all about
the achievements, this game will basically hand them
to you if you spam the lower two difficulties, at least
for most of the achievements.  Just takes time.
-----------------------------------------

On Dante Must Die difficulty, you can feel free to
use up any items you have accumulated.  However,
if you don't, there's a good bonus at the end of a
mission.

-----------------------------------------


MORE TIPS COMING



====================================
III.  Walkthrough    
"You wanna play huh?  Alright, I've got some time to
kill..."  Dante, DMC 4
"Tough guy, huh?  Well...I'll just have to take you
down a couple notches!"  Nero, DMC4
"Whatever you say kid."  Dante, DMC 4
====================================

Welcome to the main guide.  I will be playing at first
on Devil Hunter difficulty.  Keep in mind, at the bottom
of this guide you will find, in this same chapter after 
the final mission, where to find EVERY blue orb
fragment and how to find and beat EVERY secret
mission.  I know that scrolling through the entire thing
can be a pain, so remember to use the Ctrl F function
on your keyboard and then type in the Mission
number or secret mission number, and it'll take you 
right to it.  I will cover what it's like to play the main
game for the first time, and what it's like on 
subsequent playthroughs with more skills and 
weapons open.
Even though this is the main walkthrough, I cannot
stress enough for you to go through and look at the
other sections of this guide for tips and tricks.  
With all that said, let's begin!

!!!!!!!!!!!!!!!!!!!!! IMPORTANT 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Note:  PLEASE GO LOOK AT THE END SECTION
OF MY WALKTHROUGH FOR MORE DETAILED
INFORMATION ON BLUE ORB LOCATIONS AND
SECRET MISSIONS AND THEIR SOLUTIONS.
This game allows you to replay missions so don't
fret if you miss something on the first play of a
mission.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I am playing on the default normal mode, Devil Hunter.
I may come back to add some notes for other
difficulties, though much remains largely the same 
until DMD mode and Hell and Hell mode.

Also, if you want to know about story, please go past
the walkthrough chapter and find the appropriate
story area I have typed out.
-----------------------------------------
Mission 01:  Birds of a Feather

This mission isn't rough at all.  If you're new or have 
tutorials set to ON, the game will have Dante spar
with you a bit and you will learn the basics of 
attacking and dodging.

BOSS:  Dante

The actual battle and ranking time starts up when 
Dante's life bar appears.  If this is your first time 
playing,
you won't have much in the way of in game skills or
attacks.  Just do what you can.  Keep moving, and
when you see him do things from the tutorial, dodge
accordingly with rolls, though I think jumps are best
for everything but his helm splitter, which is an 
overhead air sword attack.  When he taunts, gets
into a
corner, or if you get a rare window of opprotunity to
hit his back after his misses with a stinger (dash
sword attack), unleash a three or four hit combo and
hop away.  Taunt here and there, in close, and
destroy all the benches for orbs.  If you get a lucky
shot at using the Buster on him in close, you can
see a cool sword fight sequence and you'll push him
away and he loses lots of health.  If you get him in
the air he'll lose a fair amount as well.  Slam dunk!
Try to finish this within 2 minutes if possible, and you
will likely get an S rank if you got the orbs and C
style.

If this is your second time through, you can finish this
quickly by using devil trigger mode, snatching with
the arm, and using DT Buster moves to slam Dante
over and over into the ground.

He likes to shoot in two random patterns rapidly, 
block you bullets (cool huh?) with bullets of his own,
rush in for a stab, do a three or four hit combo, air 
attack to slam into the ground, taunt, and dodge alot.
None of these attacks should kill you, but if you are in
the fight with him for longer than 3 minutes and you
consistently get hit it will add up.

Ng Jeremy (manwithmustache(at)hotmail(dot)com)
wrote to let me know that on ocassion, you can and
will lose if you clash with Dante during a Buster
attack!  He always follows this loss up with a ground
combo that you can avoid by jumping!  Thanks
Jeremy!

-----------------------------------------
Mission 02:  La Porte De L'Enfer  (note: this actually
means The Gates of Hell)

Repeat the first mission as much as you like, until
you're bored of skipping cutscenes with start and
briefly loading again and again.  You will build up 
some nice orbs and proud souls along the way.
Purchase whatever you can, I highly recommend 
saving Red Orbs up for Blue Orbs and later on after
Mission 6 the Purple Orbs.  As for Proud Souls, go
for Red Queen stuff.

Pretty simple stuff here.  Fight off your foes to open
the way, smash the trash cans and benches for orbs.
Try to combo worth at least a C through here.

Get the gold orb shown in the cinema by wall jumping,
smash the barrels, go upstairs and smash the
crates for even more orbs.

In this small room, try not to take any hits if you can
help it.  Nero is built for speed, just roll and lightly
hop about, trying to combo your style up to a C.
When you get the final of the three scarecrows on 
the
ground, taunt him for as long as you can.  Vary the
combos and Buster/Air Busters and your score
should
improve.  Smash up everything in this space and
continue forward.

Along the linear path you will eventually get "stuck",
you need to go down into a tiny lobby and examine a
blue sphere to gain the Evil Legacy.  Now you can 
grapple around in style, and even use this to snatch
enemies over to you!  This grab is great.  You can
(after this mission) now upgrade the grab's length in
the
store as well.  Continue through, destroying furniture
and using Snatch to get far off orbs.  At a fountain
you'll find a piece of paper with red writing on it.
This is a secret mission, number 1.  See my special
section devoted to this stuff and more below the
main walkthrough guide.

Go along the
path using the Grim Grips and you'll fight a pair of 
demons.  Combo and continue on to fight five or six 
more weak scarecrows.  Try for an A combo style
rank here if possible.  Using Buster from the air can
make everyone fall briefly if you line it up right, 
and you can taunt them all.  Using Snatch also
leaves
most demons on the ground for a few seconds.

Pass through, drop down, clear the alley of the three
demons and the smashable objects.  Then attack
the red orb statue up in that corner.  If you're on
another play and have DT, use it to gain around
4000 orbs!
If not, just use plain Y Y Y Y combos on it until it
breaks.  Go straight ahead from the mouth of this
alley
to see a wooden watch tower.  You can double jump
(using the wall jump you come with) to get into it.
There's a ton of red orbs from thin air!  If you have air
hike (double jump in air), get to the very top of the
hut by hopping out and holding down jump hard to
rearrange in a U shaped jump.  More orbs!

Also, just past the red orb statue in the alley back a
bit, if you follow the tiny red orbs you'll find a blue
orb fragment.  Continue along the path, in the next
area hang left and jump up high off the wall for a big
red orb.  Stay away from the large area on the right
for now and follow the skinny docks to a grim grip.
Shoot over and go into the building on this side of the
docks.  Meet the new, faster scarecrows!

Combo them all with style and try not to get hit by
them.  Isolate one in the corner at a time if possible.
Taunt often, but only between every five or six attacks
Taunting too much in a row is useless.  Go for an
A rank here.  You may need to buy some new
combos by now to vary your moves and keep them
from
hitting you.  YY, YYYY is good for that.

Now, hit that blue switch on the wall until all the
flames go around and then enter it.  You will get a
scene
for this that opens your path.  Get up to that door
that was previously blocked and go to the switchbox.
Activate and watch the scene, then leave this building
Fight a few more demons outside and go back
across the grim grip.  Go for an A rank again against
these three.

Now go to the large dock area.  Time for a real fight.
You'll face off against eight or so scarecrows of
varying types, mostly the agile leg blade type.
Just use your best judgement about when to combo,
taunt, buster, or snatch.  The gun is great for
extending combo time briefly, and if you have a
charged
shot you can put down one or two in one good blast.
Once on their backs, taunt away!  Just watch your
back, that's a big thing in this game.  The enemies
are all quick for the most part, and they love to hit
you
from off screen sometimes.  If this is your second
time through, go for an S rank.  If not, try to hold a
solid
A rank.  Don't worry if you take a hit and lose the
score, it happens.  Just practice on this level a few
times and try not to take hits for a bonus at the end.
Their hits won't hurt too much anyway, but more
than four can really add up on a new character with
no extra health bars.

Continue across the bridge you lowered, destroying
the dumpsters for orbs.  In the next room drop down
into the waterway for several orbs, then use the
Grips to get up top for a green orb and a combat
adjudicator statue.  I cover this in my blue orb
section below.  Buy health at the statue if you're 
doing
poorly, but I recommend you save your red orbs for
permenant health extensions.  Head into the Ferrum
Hills map.

BOSS:  Berial

Another basic boss battle.  This one is to acclimate
you to the big, often slow bosses.  Capitalize on
their slow speed and any openings they leave you.
Berial loves to swing that massive sword around and
destroy the buildings.  They have small health orbs
(green) in them.  Shoot him constantly during this
fight
to chip away at him and keep yourself floating if need
be.  If you have double jump it can be a help, but it
isn't needed.  Use the snatch to grapple up to his
head level and use air combos on his face, or better,
the back of his head and upper back region.  Come
down and strike his back legs if you get a chance,
and
repeat, trying to time your grabs to get airborne for
when he just swings at you.  He also likes to swirl
through the air very briefly (he's so big he can't stay
up long!) and swing his blade eratically.    Just
keep up the hits and around a quarter off he'll be
stunned and his fire goes low.  Grapple up to face
level
and use a normal buster attack (just B, not lock on
B) and you'll do a special slam hit.  Brutal!  If you get
him weak you can also grab his tail and slam him into
the buildings around you for big damage.  If this is
your second time through and you have DT available,
be SURE to go into DT mode when using the Buster
for even more damage and a more brutal attack.
When his head is down on the ground after your slam, 
rush in with Forward Y (streak) and use Buster again
for yet another big attack!

When he stands, be careful.  He'll taunt you and fire
out a massive burst of flames to renew his power.
If you get caught in this it counts as a hit and ruins
the no damage bonus, plus stuns you AND hurts
your
style by two or so ranks.  He can also send up
massive pillars of fire.  It's nice to have double jump
to 
avoid this, but you can just roll to the sides and rush
him to try to get away.  Keep in mind while he 
keeps you busy with this, he will do a bull rush of his
on right into you, and this can deplete a couple
bars of health!  Plus a flame pillar will likely hit you
during this time, meaning you lose nearly four bars
on DH mode alone!

If you can finish him without taking a hit you will
easily score S or SS without even using incredibly
varied
combos, so long as you Bustered properly.  Even
with one or two hits, you can finish with a C rank if
you kill him WITH a buster attack.  He's pretty
durable but he goes down hard.  Just try not to
deplete
him to a quarter of his energy until you can stun him
again, then use Buster.  When he drops to around
a quarter of his remaining health, he will constantly
use fast, powerful strikes and it's a pain to try and
keep a good style rank during that barrage of
random attacks.

Good job, your first actual boss battle is complete!
Head into the wood building that opened and follow
the
path on your minimap to end the mission.

I had a time of 12 minutes, a style of above 6000
points total, and 95 percent orbs found, which is an
S
rank!  Make this your goal if you're on DH difficulty.
I also had the No Item bonus.

-----------------------------------------
Mission 03:  The White Wing

Power up if you can.  Try to buy a little health in
terms of Blue Orbs to extend your overall bar.
Get some more Red Queen combos and consider
upgrading your Devil Bringer's snatch to 2.  Makes
things easier in combat and in the platforming
sections of grapple, coming up soon.
It's good to have Air Hike by now also, if you can.
In fact, priority should go to it first.

As you enter this mine shaft, on the left is a dead
end with tons of extra orbs if you hit the statue
enough.
If you are replaying and have DT, go into it for
several thousand red orbs.  By the way, the orb
statue is
behind a flimsy fence you can knock down.

Now, kill the three scarecrows with a B rank if you
can, A is preferred.  Then use the series of Grim
Grips
to reach the top platform.  Please see my Blue Orb
section at the end of this Walkthrough chapter for
how to get TWO fragments right in this room.
You will need the approriate skills for Nero.

Head into the next, larger room, and face off against
five scarecrow demons.  Remember to try and stay
moving, so you don't get hit from off camera.
They like to lunge at you and can do it from pretty
far off.
Go for that A combo rank!  Hope up into the little
opening and look to the immediate left tunnel for a
Vital Star S.  Proceed forward into the next area by
knocking down the fence.

Snow eh?!  Look on the map for an open spot
nearest you, jump up to nab a red orb.  Continue
along the
long path (I like to have Run by now to make the
game go a bit quicker), and go to the bridge for a
cinema.
Frosts.  They are faster than you've seen yet and
pretty strong, plus a bit durable.  Good all around
soldier demons.  They have long range attacks for
ground and air, so watch your back.  They like to
jump
high and slam down with a wide area of effect ice hit,
and many of their ice attacks "stick" to the area for
a bit and will also harm you.  Keep moving, try to
concentrate on one at a time, and to finish them off
with style try using Buster on the ground and near
walls or objects to slam them around a bunch.
You
can even throw them at each other!  Go for an A
here if you can.  Climb on top of the two back most
large
pillars here for hidden red orbs.  The tiny pillars you
destroy have green health orbs in them sometimes.

Head forward to the castle and meet Gloria.
Good stuff.  Head inside after the scene.

In the Grand Hall, take out all the chairs and
benches for tons of orbs.  You can't do much else
here so
pick a door (I choose the door on the West side of
the minimap).  Note the giant Gyro Blade statue at
the
front of this room.  Anyway, there is also a gold lion
time statue, but I doubt you'll want to buy anything
since you probably just did at mission start.

In this hallway, kill off the enemies and smash the
mirrors hanging on the walls.  One at the very end
can't
be broken yet.  Two can, one has red orbs in it.
The other has nothing.  Smash all the furniture
(candles)
you can and try for a B or even A rank while you're at
it.  Now go into that mini-hall and enter the torture
chamber.  Time for some fighting.  I like how
everyone is bunched up here.  Try for group hitting
combos 
and clumped together Buster hits from the air.
Don't forget to taunt.  You can score an A here if you
don't take a hit.  If you have five combos open and
don't get hit, you can manage an S rank with the right
taunts.  Get up the stairs when the path opens and
get ready for some trap action.

Up top you will have to use the grim grip of varying
patterns to get across.  Be SURE you tap the Grip
button and not press slowly, or you slam into the
spiked ceiling.  This damage hurts, takes away your
no damage bonus at the end of the mission
(if you earned it otherwise), and puts you back
downstairs, for
ANOTHER identical scarecrow fight in the chamber.
This goes on until you die, so watch it.  On the third
grip set, the far grip moves left to right slowly and
back.  Time it and tap B quick while locked on and
you
can make it.  The next set with three grips slowly
forms then they all dissapear.  Be fast!  The very
next
set  has the nearest grip to you dissapear and is
pretty simple.  The final set consists of three grips,
with
the final one moving slowly back and forth to prevent
your from landing at the end.  Line it up and just go
for it, the final grip hesitates some for you so don't
worry!  Follow the upper hall path (linear) and grab the
orbs by using the Snatch on the top one after a
double jump or wall jump.  

Outside, head up the side area and kill the Frosts.
The Buster works really great here.  Also, if they
encase themselves in ice, BREAK IT fast for style
points and to stop them from healing up.  Go for an
A rank or even S here and move on.  Outside near
the falls, go towards them and double jump in front of
that purple statue object, use your Grab and nab the
Vital Star S.  Head around to the opposite of where
you just came from and into that door, kill the 
demons on that side of the courtyard, doing what
you did
before.  Back inside the hall but on the other side of
the barrier, head around and hit the blue switch until
the barrier opens for you.  Before you go into that
door though, go on past it and destroy the wall mirror
here for a blue orb fragment.  Again, if you want a
comprehensive, detailed guide on this subject,
see the
end of the walkthrough section.

Now go into the door there to reach a well lit room
with paintings and lots of furniture to smash.  
If you don't take a hit in this small brawling area, and
taunt a few times while group comboing and
bustering the group together, you can get an SS
rank here with enough varied combos.  If you don't
own
that many, don't worry, you can come back later for
practice.  Go for an A rank instead.  Clear the room
of furniture for orbs (knight armor has health in it) and
move on through the newly cleared path.

Outside, go to the second pillar with a lion face on it
and jump up one level, then jump up to the next one.
You need air hike to double jump there.  Hidden orbs!
Now, enter the library and after the scene get ready
to battle.  These Bianco Angelos are the elite units of
the Order, though these are not the men Nero knew!
If you can Buster thier backs you will ram their own
lances through their weakpoints and rev it, sending
them flying.  Speaking of flying, they love to fly about
the room and come at you from all angles, and can
also rush along the ground.  Their shields block
many attacks but you can force openings and hit the
side
and back free of pentalty.  By forcing I mean Back
and Y for high time, or Charge shot 1 or 2 to send
them
reeling.  You can also break the shield and buster
from any direction, but it takes time!  Lastly, they
like
to knock you off guard using their shields and then
combo you, so be careful.  They are quite durable
and
strong enough to give you a problem in five or so hits.
If you use a charge shot 1 on them in the air, they
will go flying down to earth and be stunned for a
moment!

A pretty good rank is 
possible in this room if you don't take a hit, but it 
takes alot of practice.  You can get an SS here,
even
if your combos aren't too varied.  If they overtake
you, you could use a holy water, but I don't
recommend
it.  After you knock out the little bit of furniture down
and upstairs, go into the new room here and 
get your Anima Mercury for the Gyro Blades of the
castle and the end mission screen!

I had a time of 16:42 (taunting takes time you know!),
which was S rank on DH mode.
My stylish was around 10000 I think, which is an S
also.
My orbs were at 86 percent, which gave me an A.
No item bonus and no damage bonus with that, and
I had an overall S rank!  You don't need the no hit
one.
Aim for that if you're playing on DH mode or Human.

I used to have a pretty high score on the
leaderboards for that one, but people have gone
way beyond me
as of this writing and I've dropped down into the
late hundreds.

-----------------------------------------
Mission 04:  Cold Blooded

Do the usual power up thing here.  Try to save red
orbs to buy blue orbs, and to later on get purple orbs
in a couple more missions.
Red Queen combos are important but by now you
probably have the basics to keep you busy for a 
while.  Get the arm to level 2 if you haven't already,
and get charge shot level 1.  You should also have
Air Hike, but it's no big deal if you don't yet.

Time to use that Gyro Blade.  A rule here is, if you
hit it with the sword, it'll spin a bit after you activate
it using buster.  Up to three sword hits controls the
speed of the Gyro.  Hit it once then buster, line it
up with the exit door gate, and buster it into that.
Head out.

Get into another fight in that well lit room, this time
there are a couple scarecrows and two frosts.  Style
up
to an A if you can, and an S is very possible as well.
If you choose to activate the Gyro, be quick about it
and remember that the more your sword strikes it the
faster it goes when you Buster.  You can kill
everything in the room like this and gain an instant
A rank if it works out.

Retrace your steps back out to the grand hall
(remember all my red orb locations from the previous
mission) and activate the Gyro Blade.  You want to
eventually manuver it into the coffin, but you can
also
use it to take out all the chairs on both sides of the
coffin for massive orbs.  Now go into that winding
hall
we were in before to get a few things done.

Enter through the eastern door of the grand hall
ground floor this time and locate the brown double
doors
leading into the dining room.  Kill the pair of Bianco
Angelos and try to Buster slam them into the center
dining table to get tons of orbs.  By hitting the
shields, knocking them down, and taunting a bit,
you can
get an S here, at least an A.  Follow the path and
use the Gyro Blade as a shield, hit it once or
twice
with your sword and use buster to fly into and
through fire balls.  Go all the way to the hall's end
and
you destroy the fire maker.  There is also a secret
mission to be found here.  For more information on
that
and other blue orb fragments, please see my section
below this walkthrough.  Head on through the door.

Go immediately to the right of the door and activate
the Gyro Blade and send it flying after a good whack
with the sword first.  Do this three times and the
room should be cleared of all demons and you'll have
an
easy A rank!  Of course, if you combo and taunt well,
you can manually score better.  Clear the furniture
for more orbs and use the blue switch to open the
gate.  Now, kill everything that moves with the Gyro
and
get to the faaaaaar end of the hallway here.  Break
open your other Gyro Blade.  Send them both to the
central area where the two Gyros are already on the
purple, glowing floor pads, do this however you want.
Once in place, the way to the courtyard opens.
There is a boss behind this door, so if you want to
use
that gold statue now to power up or buy an item,
do so, but this boss isn't so bad.

BOSS:  Bael

The demon is hidden at first.  Fight the blue ladies
and enjoy the orbs, do alot of damage and it applies
to
the boss in a minute.  Careful too, these ladies can
put up a bit of a fight.  
Suddenly, the demon frog shows his true form.  Now
the real battle begins.  Another slow, big demon,
he will telegraph most of his moves like all the big
guys do.  He's a bit faster than Berial though, so
watch
out for him.  Start by using the grab to fly at his head,
and attack the upper region with air combos.
Watch out for his spitting attacks, they will freeze
you in place and he'll jump on you.  He also likes to
run from you alot, since he's not a straight forward
killer, using his lures on prey and all.  Try to corner
him
to score a couple air combos and he'll likely jump
away to spit at you more.  Keep pursuing him and 
dodging his attacks.  If he leaps forward he can
swallow you so try to keep above and to the back
of him
using the Buster snatch.  You can charge shot 1 at
him a bit, but mostly you want to strike the icicle
head
area with air combos.  There isn't much time to taunt
yet.  If he dissapears on you after swelling up, streak
at his feelers and avoid their strikes and ice attacks.
Enjoy the red orb shower!  Be ready for him to jump
back into the battle, he can swallow or crush you like
this easily and that damage adds up fast.  You may
notice his feelers turning red from the pain you inflict.
If they go down to a sitting position, be sure to
Buster them so that Nero can yank Bael foward hard.
This is a smart way to stun him and gain lots of
style points in the process.  At this stage in the
battle he will likely add a new move to his arsenal,
if not
sooner.  He can fire icicle blasts from his head and
they arc up and land on your head if you aren't 
moving.  Try to Table Hopper dodge this attack and
his lunging gulp attack for big style points.

If you hit his front constantly you will stun him.
Now you can Buster his fat tongue for alot of damage
and style, or head around to his rear and buster his
tail and throw him around the area like a ragdoll.
If you have DT mode from another play through
(if this is your first time you won't have it), activate
that
for even more violent Buster moves.  At his tongue
you will crawl into his mouth willingly (wow) and stab
out of his head eventually.  

By now he's likely turned red and his speed has
increased a bit.  He'll send out his lures to do more
of the
fighting for him and he will like to try to swallow you
alot.  The lures can grab you and freeze you in place,
which lets him swallow you up very easily.
Just keep going, you're almost done, use the same
tactics
as before and he will die.

When it's over note your new ability after you pass
through the newest door available to you.

At 14 minutes, style of 6000 or more, and 90 percent
orbs found, you'll snag the S!

-----------------------------------------

Mission 05:  Trisagion  (this name means Thrice Holy
, an ancient latin anthem)

Do the usual power up thing I've mentioned in past
mission start points.  You now probably have a good
feel for Nero, so start branching out and doing what
you like, but keep in mind in the next mission (well
two technically) you'll gain more abilities to buy and
another item that costs tons of red orbs.  Don't forget,
you can replay past missions for orbs and proud
souls.  The better you do in the mission, the better
the
payoff in proud souls at the end!

Your main goal now is to get through this graveyard.
You meet some new demons here called the
Mephisto.  Use your Snatch arm on them to lower
the cloak, then combo the body.  It is possible to
destroy the body before it can heal, but they do like
to heal quick sometimes, other times it takes a
while.  Keep moving.  They dive bomb from any
direction, shoot a laser finger at you, and use their
tails to slash.  Taunting them while down works well
on style points.  They recover with an upward claw
attack, so watch that.  Also, a direct Buster attack
destroys the cape immediately.

Keep in mind EVERYTHING can be destroyed here.
The top of the fountain, the graves, the statues, the
ice in the fountain itself.  Get on top of the fountain
by destroying the statue and look over at the awning
near where you came from.  It is possible to EX
charge up full, charge up an EX Streak, shoot off the
edge,
use the Roulette move in the air, and finish with a
double jump, landing on the awning topside.  On
one
end is a large red orb, on the other is a more
important Gold orb!  The jump over to it is tricky and
it's
frustrating if you fall, take it easy.  Your life bar will
probably block your jump, so you kind of have to
feel it out.

After you conquer all that you will probably find a
hard Secret Mission under and back of the steps.
You
can't physically do it yet unless you have Table
Hopper 2 and lots of taunts ready, I'd come back
when
you gain the shield skill in Mission 9.  See my
blue orb fragment section at the bottom of this
walkthrough
for much, much more detail.

Head up the steps and into Sanctus' bedroom.
There is yet another secret mission here behind
the mirror,
again I direct you to the end of the walkthrough
section.  Time to fight some more knights.  These
Biancos
are the same as before, so just use charge shot
1 when they fly, snatch to get behind them quick,
high time and streak to knock them off balance,
hit the shield and taunt some for rank up, and use
Buster
on their backs or unshielded bodies if you destroy
the shield.  Furniture here holds orbs.  Make up for
those weak Mephistos outside by getting an A or S
rank against the trio of knights!  Then use the door.

Activate the blue wall switch and then smack the
gyro blade to activate it, then hit it with the sword
some,
and sent it flying across.  Don't worry, it won't fall
off.  Thank you for that Capcom!  Nero leaps on
down
into the dungeon area.  Note all the orbs you miss
on the way down.  Kill the pair of Mephistos, and
watch
out for them hiding within the walls and floor to
spring on you.  Go for a B combo here if possible.
Now 
grab the cool looking Wing Talisman.  If you have
air hike this is a bit easier.  Use the red pads to
bounce
up and grab the orbs.  Note one orb is hidden
UNDER a pad.  Also, by landing on other small
floors you
can explore some jail cells for health orbs and
eventually find a red orb statue.  Same place,
go to the 
head of the statue poking out with a white glowing
ball in it's mouth, and touch the underside for a Holy
Water!  It's odd, your arm doesn't alert you to this.

Now keep going up.  Kill every scarecrow and go for
the highest style you can muster!  S is possible,
I even got SS before here.  I like to rush through the
group to their backs and then start the killing.
On DH
they have just enough health to get some good
style going.  On Human they die pretty fast though.
While
you do this Mephistos appear in a pair.  Try to kill off
all the scarecrows in a "safe" corner and then go
to work on the Mephistos.  Do a direct Buster and
they break right out of their capes!  Go for the style!

In the hall, try to lead individual Frosts into corners
and combo them.  A rank is not hard to get if you
can corner them and end it fast.  There are three to
kill.  Back in the Grand Hall, use the Pad here and
get to the chandiler.  Slash it and watch the scene.
Go into the new hole you made.

Go down the steps (get the Vital Star S with Snatch)
and go all the way down this hall.

At 10 minutes, style of 5200 or more, and 80 
percent orbs found, you can get the S!
-------------------------------------------------

Mission 06:  Ressurection

I hope you've saved up some red orbs!  Do the usual
power up thing I've mentioned in previous missions,
but have some orbs ready for after this mission.
I also recommend saving up lots of proud souls for
after.

Drop down the long shaft after you get the blue orb
fragment (again remember my section at the end of
the walkthrough for more info on blue orbs), and go
into the door.  (there are green orbs behind you near
Dante's combat statue)

Inside, after the cinematic, face the Cutlass!  Luckily,
you don't have to see these things much in the 
game.  They are very annoying.  Shooting them
rapidly slows their progress a bit, giving you time to
get near and slash them once to make them pop
out of the ground.  Combo them and hope they die.
Be careful, they land where they jump from, so don't
move from one right into the path of another.  They
like to jump down from the ceiling too.  If you snatch
at them you can get to their position faster, and can
even combo them out of walls and the ceiling!  Doing
that nets you an A rank when all three die, if you can
avoid hits.  Follow the path into the next spot.

The game room!  Okay, the goal is to move your
white figurine statue from it's start to nearest the
exit door.  Red spaces are fights with different demon
types, white does nothing, blue fills the room with 
orbs and lastly, yellow teleports you to other
positions on the map (right across from each other).
Avoid yellows if you end up going backwards.
Some don't land on blue much, but if you do over
and over, you will also get treasure chests dropping,
which contain orbs, but if you don't destroy they
fast (gun works well), they dissapear with nothing.
The sword is best, as the gun on some difficulties
takes forever to blast open the chests.
The trick here is to count the spaces you want to 
land on, and then find your chits (dots) on the dice.
After you find your number, simply count up to six,
and it will always be on the number you want.  As
six approaches in your mind, press the Buster
button or use a simple strike, or even shoot, and 
the die spins.  You can hit it after again and again,
but it will make no difference at all, the face up side
is the number you will ALWAYS get.  The Lion 
statue store is now open to you, doubt you need it.
Move on.

BOSS:

Agnus

Very simple stuff here.  The room floods with the 
Gladius.  Concentrate on a couple small factors 
here.  One, make sure you aren't in the direct
line of a charging attack from a demon.  While you
do that, concentrate on using Snatch to make the
demons fall solid.  Then, run up and Buster that
demon to fling him at Agnus' glass.  That's all there
is to it!  Sometimes, Agnus will get involved and try
to zap you.  When this happens you can try to get
on the little hub in the center, but I recommend just
double jumping when you see it start to zap, and
then fire the Blue Rose rapidly to stay in the air.  If
you are on a replay and already have DT, use it when
you Buster the Gladius and you do more damage!

After that kick ass cutscene, you now have DT power
if this is your first run through!  You will always
have it now during mission replays and subsequent
plays through different modes.  Step into the 
containment chamber for a hidden red orb and 
smash the small bit of furniture for some more orbs.
Head outside.  There is a blue orb fragment you can
snag here if Nero is equipped right.  Check my
section at the end of this guide for more details on
fragments.  Head upstairs and into the labs again,
after you smash all the oil drums and use the blue
switch on the edge there.

Angel Creation eh?  So this is where they come
from.  Agnus did admit it after all.  If you need
pointers on facing this trio of white knights, see
previous missions above or the enemy section
below in the right chapter.  Note there is also a 
secret mission nearby, see that section below
the full walkthrough as well.  Now follow the path
around the room, battling the Angelos as you come
to them.  At the end of this room you will take on 
two groups of three at one time, so you'll get a 
decent taste speedy combat with them.  Go for the
SS rank, if possible!

There is also a hidden red orb near the raised, green
-ish platform in the area.  When you're done go back
up to the Grand Hall area and make your way (use
the large map on the pause screen) to the waterfall
region.  Just remember, as you come out of the
portrait hole, take either door on your left or right
to go through the central courtyard.  Face the
trio of Frosts and go for an S rank if you can, and
continue past to the falls.  Head alllllllll the way
forward.  

If your end score is low, or you want an S, remember
you can go into other parts of the castle to fight
more demons before you take the Falls exit.  All the
orbs are in the same spots as well.

15 minutes, style of 8500 or more, 80 percent orbs
found and a no item bonus nets the S rank!

---------------------------------------------------------------------------
Mission 07:  The She-Viper

After that juicy cutscene, time to power up!  Okay,
you'll probably want to go check out the Yamato's
upgrades, and note that you can now also extend
your DT gauge by buying the purple orbs!  That's
why I wanted you to save some souls and orbs to
spend.  Upgrading the DT time is a MUST, and you
could probably do with two purple orbs at this
point, if not more.

A few things on this map.  To the left is a hollow
log where you can grab tons of orbs by breaking
these seed pods.  They are how you find orbs in
the forest.  If you use Snatch at an open hole in
the top of the log area,  you can get a Vital Star M.
You can also just hop and stick your head into the
tiny hole.
Under the stone awning structure is a hidden secret
mission, but it's for Dante.  Please see the section
below the full walkthrough for orb fragments.  Lastly,
there is a red orb statue here to bash, be sure to 
ALWAYS use DT while you do it for the most
orbs possible.  Speed matters more than varied
combos.  Move on through the maps accordingly.

Of note, on the ridge as you enter the next map, left
side, is a holy water.  Smash the seed pods for
more orbs and get ready to meet the Chimera Seeds
but don't worry they die pretty easy.  A buster is a
one shot kill.  If they take over the demons you meet
in this mission, however, the demon gets more
durable and lethal.

Head forward into the ruined church area and clear
it out.  Note that using gunshots a ton on the 
infected demons will temporarily put down the
Chimera.
You can bust up the glass in there to find
orbs and a statue you can't use yet.  When you're
done here, head upstairs and hit the blue switch.
Follow the path that forms quick and note the colors,
when it turns lightish blue it will soon be red and 
gone.

Get ready to be annoyed at first.  Grip over a couple
times and use the blue switch.  You can techincally
wait on this ledge for a loooooong time for the
glass to reform and then double jump or streak out
to it, but I recommend going for the style and
stepping on the platform.  Use Buster and slow down
the Mephistos.  The glass is pretty slow at first so
no worries.  When the white parts turn slowly deep
blue, you need to move to the only white glass
left, as they'll soon hit red and then dissapear.  If you
fall off, you end up in a special map where you kill
off some various demons depending on which 
mission you're in.  Then you can teleport up and try
again.  If you fall enough times the Mephistos 
eventually stop coming, I think.  I recommend just
Bustering and doing charge shot 2s at them.  Near
the end of the pattern, the glass gets a bit faster.
Move on.

The lapis river area has tons of seed pods to bust up
for orbs.  Don't forget under the bridge also.  There is
a Secret Mission to be found here as well, but check
the section after the full walkthrough for that and 
more.  In the next area, if you can lure the scarecrow
demons into the circle and hunt down all the 
Chimera Seeds, this gets easy.  If you let them get
infected, not so easy.  Just battle how you usually
do (see my previous missions for notes, or my 
enemy section for more notes).

Use the Gyro Blade in the next area to pass on,
and then use it to kill all the enemies, unless you
can beat the chimeras and get a better rank that
way.  Now use the Gyro again on the next barrier,
and go into the new area.  Time to meet the dragon.
Race along the bridge and avoid the dragon, and
don't stop for the orbs unless you're way ahead and
have double jump.  At the end, move on and 
there is a statue here to combo on for a fragment,
see my section below the guide for more info.

Skip the demons here and kill the chimeras first if
you can, then mop up the rest.  Use the statue here
if you want, and head into the Den of the She-Viper.

BOSS:

Echidna

A little faster than you're used to if this is your first
time in.  Dodge her tail and don't let the swirls fool
you.  Just keep moving to one side or the other, not
towards or away.  When she goes to eat you, use
a charged shot on her "mouth".  You can also 
Buster her here for some good hits, but it's hard
to time it.
When she stands
odd and a small ball descends on her bottom side,
use DT and Buster it for a funny sequence and lots
of hits.  Kill the Seeds she drops if you want to keep
this battle between you two alone.

Now she'll try to strike you with her "hair" so just
know when her head bobs to jump as high as you
can (air hike) or jump backwards.  Keep slashing
her up top, and shoot charged shot 1 or 2 at her,
ocassionally doing the YY,Y air combo and in the
air also use Back, Forward, Y for more style ups.
When she eventually plants herself in the ground,
rush up with DT on and combo as best you can.
Avoid her tendrils that snake up from the ground,
watch out for her hair whip attack again, and know
that she can also repulse you away with an invisible
barrier.  Note that using the gun in DT sends out
flying swords as well.  When you stun her, you can
DT and Buster her for yet another great scene and
tons of damage!

When she rises up and turns yellow in pain and fury,
stun her from a few good, strong hits and then DT
and Buster her again for a GREAT ride, lots of style
and damage, and a fully revved up sword to boot!
Now she's faster and will repeat her pattern but more
erratically.  The hits hurt a tiny bit more also, but the
main thing here is her speed, as those hits add up!
She can now also fly around fast and send out
lots of seeds to hurt you and take away your style
score.  Deflect her once more with a Buster or 
charged shot.  If you need health, note that her
seeds scattered around the sides of this area give
off some, plus lots of orbs.

When you're done and she's gone, get rid of the
branches blocking the path. S is tough to get at the
end here.  

Try for 15 minutes, 6000 or so style points total,
and 80 percent orbs found in the seeds around this
level.

-----------------------------------------------------------------------
Mission 08:  Profession of Faith

You know the Power Up drill.  Get to know your
moves, and try for full health and DT gauges if
possible.  The upcoming boss fight is rough.

There's HQ!  Follow the path, getting orbs from seed
pods, and the fragment (see my guide below the
walkthrough), and race to kill the two Chimera 
Seeds, then clean up the Scarecrow demons.  A
rank is solid here.  Move on and get orbs as you go
towards the ruined church.  The pause screen map
helps some here.  Near there, you will meet new
elite demons, the Assualts!  See my enemies
section for details on beating them and keeping up
style.  Be quick and watch out for their long range
attacks.  The Back, Forward, and Y move works
nicely.

In the church, try to get the assualt seperated from
his scarecrow buddies.  Note they taunt sometimes,
and that's a free hit for you.  Take out everyone and
two more assualts appear to battle.  Speed is key.
Clear out the pods here for red orbs and go under
the stairway arch (trough the glass) and examine the
tree to move on.

In the Lost Woods here, red all around the column
for clues, and keep in mind my fragment section
is at the end of this main walkthrough to find that.
Now, it's pretty simple here, keep your shadow
directly at your back, where it belongs.  If you near
a wrong exit, it will be to your side or right under
your body.  You want it at your back, stretched out.
If you pick wrong any time, you go into a fight
screen, kind of like if you fell off the platforms last
mission.  Keep going through the correct doors,
and you're done in like three or four screens.

In the next area, don't jump off the left side or you 
will be really far off mark.  Keep going straight, 
getting orbs from seed pods, and killing enemies.
The demons here (assualts and scarecrow combos)
can be a bit much, so to avoid hits and to keep up
style, use DT.  Press on and use the gold statue to
purchase one Vital Star M, so that now you should
have a total of two.  It's just insurance.  One gold
orb might be good too, if you have zero.  Onwards.

BOSS:

Angelo Credo

He's fast and strong and probably the first real boss
challenge of the game on lower modes.  His shield
blocks everything and can't be broken or taken 
away.  You may want a couple of Vital Star Ms,
a Gold Orb, and a Holy Water, just in case. 

Keep in mind that any time you hit him with the
sword or Buster in DT mode during this fight, you
can unbalance him a bit. 

When he throws a blade at you, you can Buster it
back at him.  It's hard to do though, I recommend
dodging.  If you do it, he's stunned for a second.
While he struts around, shoot him.  In DT mode,
you will fire swords too.  Treating him like a knight
only gets you so far, because he teleports when his
back is open to you.  Careful of that.  After time, he
won't teleport as much when you're at his back 
though.

If you bang on his shield a few times, then dodge up
or back, he'll do a big sword swing whirlwind and 
then be open to some hits from the front and back.
He also does a three hit combo that hurts bad, a
four hit one, and a strong aerial attack that slams
onto your head.  When he yells "behold the power of
an angel!", be ready for either a combo or if he's
far off, a double sword throw you can try to buster
at him, but I'd just dodge.

After enough hard hits, the shield turns red and will
"break" for a moment, giving you time to combo or
Buster his body.  Ideally, in DT mode.  After this,
he will start to combo and teleport and throw his
weapon at you even faster than before.  His health
is hopefully at or below half now.

Even lower in health, when you Buster him while he
is stunned, you will beat him down massively and
come close to ending the battle.  Keep up the 
pressure, steaking in close and hopping around
quick.  Table Hopper 2 or 3 is good here, but hard
to master.  

When it's all over, you will now be able to Grab
enemies and use them as shields!  Collect orbs and
continue into HQ.

14 minutes, stylish points of 6000 or more, and
85 percent orbs found, plus no item, gets you the
S rank!

---------------------------------------------------------------------------
Mission 09:  For You

Power up and get ready to head on.

Smash the furniture and head forward for a cool 
cutscene.  Alto Angelos can be very tough, and
make all the other knights around stronger, faster,
and a cohesive fighting unit.  See my enemy 
section for in depth tips.  Also know that if you can
charge shot the black ball Alto summons, you get
an instant SSS rank.  Every Alto can do this 
attack one time.  The resulting explosion hurts and
kills the other knights as well.  Mop up the remains.

The big tip for DH difficulty and below, is to just keep
moving, use alot of charge shots and quick combos,
and watch your back.

Inside, smash up the furniture and see my Blue
orb guide below this walkthrough for tips on the
orb statue combos.  Keep going forward and 
examine the red post for a scene, then head inside.
Stick close to the wall and jump across, dodging
the one laser beam.  Go upstairs and you get
sealed into the room with Angelos.

Clear the room of the four demons and grab the 
Cronus Key.  Smash the furniture for health and
red orbs.  Use the device in the center of the room 
and go upstairs.

Inside, stand in the middle of the indentation and get
red orbs, then use the blue switch on the wall.
Welcome to the gauntlet.  In this cage, you will
face many types of demons.  Nero is built to move,
and for speed, so this is dangerous.  Luckily, this
time it's some scarecrows.  Please see the 
blue orb guide below this walkthrough section for
my take on a few hidden things here.  Use the
device to pass the lasers (dropping can get you 
red orbs), and head into the next cage elevator.
Frosts now.  Use quick hits and small hops, while
dodging.  Devil Trigger can end things quick here.
After this trio, use the device and pass more
lasers.

In the next cage, there are three assualts to deal
with.  These lizards are FAST.  Keep moving and
using quick hits or small combos, a little dodging,
some Buster, along with a nice end helping of DT.
You'll end up facing six or seven of these guys, so
feel free to build DT and if you have purchased the
Back, Y and B move, use it on a pair for a quick SS
rank.

Use the gold statue here if you need to, and move
on.

BOSS:

Angelo Agnus

Odd how none of the furniture at the front gives you
any orbs.  Maybe he sucked it up?  He's quick but
honestly not as big a threat as Credo was.  Avoid his
lunging strikes and use the Buster to pull over to him
quick and strike.  He can use a portal to summon
some more Gladius demons.  Let them come, dodge
or Buster snatch, and throw them at him or each
other for orbs.  The cages along the sides of this
area hold health orbs.  When he jumps back and
charges up, get ready to dodge or charge shot
him.  I'm not sure if a Buster works here, but it
probably does break his rush.  If his dash attack
connects to you, he will drain out alot of your
health and make it his.  If you DT during his grab,
you break free.

The key here is keeping up the pressure, really 
staying on him and laying in the hard hits and
combos.  Again, snatch keeps you on him most of
the time.  When he isn't glowing slightly, you can
Buster him for a small attack but he sends you
back off from him and can hurt you too.  If
he drains you consistently, this fight gets alot more
dangerous, so keep up the dodge!  Keep in mind
returning a Gladius with Buster to him gets you 
some white orbs for your DT gauge.  

He can open his hell portal and shoot fire balls at
you in groups of six or eight.  Dodging here keeps
you moving to him for some more damage.  Keep up
the hits and he will be stunned.  When he screams
out and reels, go into DT mode and use Buster to
massively damage him and gain three or four style
ranks!  He will then blow you away.  If you have
a DT gauge of six or more, stay in this mode to
regain some health, keep speed up, and shoot out
swords at him with the gun.

After he blows you back a bit, he may try floating
up and getting an attack ready.  Shoot him to make
him stop.  He'll summon fire again, and some more
Gladiuses than before.  Just up your speed and keep
going after him, throwing Gladiuses at him when
needed.  Soon he will probably summon groups of
simultaneous fireballs for you to dodge roll past, and
then some Cutlass demons.  Not only should you
kill them as fast as you can, by any means you have
available (even DT to hit him with harder), and throw
them near him for hits, he will also grab two for
himself to use in combat!  He spins about with them
and even throws them into you at high speeds.  You
can Buster them back, but it's really, really hard to
time it right.  I like to try and roll to the side of his
spin attack, as double jumping sometimes just gets
you hit faster.  

Rush him when you get an opening and go into DT,
combo some, and when he's stunned, Buster, and
the fight should end or be right near it.

After this powerful scene, you'll see your score.

12 minutes or less, a style point total of 12,900, and
90% orbs found gets you an S all the way here.
The trick for getting S for sure is to get the SSS
marks here two times, and then to go for SS on the
lizards and forsts in the elevators.  After that, a
solid A against the boss (when you Buster him in
DT mode), and your style will more than make the
grade.

------------------------------------------------------------------
Mission 10:  Wrapped In Glory

Do the power up thing and try to have your health
and DT as full as you can.  You can't max out your
health yet if this is your first time through the game,
but you can buy all the blue orbs.  You should try
to redo some missions to purchase all the purple
orbs.  A couple Vital Star S items may not hurt.

Your goal is to retrace your steps, from Agnus'
room, to the gauntlet, back into the main hall of the
HQ, and to the bridge you saw lowered in the 
cinematic.  

On the way, you will face the Faust demon, and his
Mephisto comrads.  See the enemy section a 
couple chapters below this Walkthrough for details.
Since it's such a tiny space, just keep moving like
you did fighting frosts and the like, and get to know
his patterns.  If you get hurt badly, use a Vital S.
The key here is a level 2 Arm or higher, for longer
grabs, keeping you away from their attacks more.

Don't forget to consult my Blue Orb section below
the main walkthrough.

If you get stung by the laser security too many 
times, once again, a Vital S is helpful to have,
though items do ruin your score at the end of the
level.  

Go for the SSS shot I described in the previous
mission against the Alto and his friends, which
leaves one stunned and shieldless knight to kill
quick.  If you can't do it, don't worry, consult my
enemy section below this walkthrough on killing
off the knights.

Once downstairs, cross the bridge and head into
the Security Corridor.  Smash the benches here,
and activate the time device.  The pattern here isn't
so bad.  The trick is to have both Air Hike and know
how to make quick, tiny hops by tapping the A 
button.  Learn the pattern by watching frrom the
sidelines, then leap in and just go for it!  Slow lasts
quite a while.

There is a secret mission near the exit.  Consult
the Blue Orb section of my guide below the
walkthrough for tips.  Smash up any furniture and
head into the next room.

Avoid touching the giant blades while you hop
about and dodge, Bustering and Snatching the
demons.  Now that you have more room, the Faust
is a bit less dangerous.  The crates in this room 
have red orbs.

When you are open to do so, use the device to
slow the fan.  Careful, the giant blades do 
eventually speed back up and will hurt you bad.
Hop up all the way and go into the opposite door
from the one you entered the room from.

Here in experiment disposal, face off against some
durable Bianoco Angelos.  Up to now you mostly
got A ranks (except against Alto of course), so try
for some S ranks if possible.  

Cross the cage, and leap up inside the stone rings
for a fragment of health (see my guide at the end
of the walkthrough for more info on blue orbs), and
use the talisman to make the elevator here function.

Be sure you slam all the statues on the way,
get some health back if you need it, and hopefully
you built up your DT by taunting and dodging the
knights.  Pass through the meeting room after you
take down the very tough pair of Altos, (the key here
being to destroy their shields after tons of damage,
then Buster and combo like crazy on one at a time),
and move down to the gold lion statue.  You may 
want to purchase some health and devil stars at the
time god, the next boss one room over is tough.

Also, break all the candle sticks here for health
and DT gauge orbs.  There is a secret mission
here, but I again should stress you to go check out
my Blue Orb guide below this walkthrough for more
details on it.

BOSS:

Dante

Uh oh.  Now that you have Yamato and a shiny,
powerful DT gauge, Dante doesn't hold back as
much.  Though he is still obviously just testing you,
he will now switch between his four styles and
act accordingly.  Trickster lets him dodge quickly,
Swordmaster gives him some powerful attacks,
Gunslinger makes him versatile at a distance, and
Royal Guard will just allow him to block you.

He has many of the moves from the first fight with
him in mission 1, only now they hurt more and are
faster.  He starts slow though.  When he swings a
large attack from the air or the ground, the back,
forward Y attack gets you in good, and you may
even get off a small combo.  Charge shot 2 can hit
him here, but it's best to rely on your blade and
Buster in DT mode.  

It's best to let him go at you first, because he can
counter almost every move you have initially.  As 
soon as your combos knock him into a corner 
space, go into Devil Trigger (which stuns him for a
second) and use Buster to slam him over and over
into the ground.  This is your best move to use,
so try and use it whenever possible.

If you run low on health and/or magic, smash the
candles, boxes, and jars around the two fireplaces
for orbs.  Continue to let him strike at you, dodge,
and return combos until you get a window to 
Buster him in DT mode.  Combos in DT work well,
and he seems to be unable to dodge the swords
from firing your gun as well, though this is a waste
of your precious time compared to other attacks.

If he catches you with his Dance Macbre combo, or
any other massive multi-hitter, go immediately into
DT mode to cancel him and do a quick Buster.
If he gets stuck in Royal Guard style, refrain from
shots or hits, he'll release your own power on you
and it can be painful.  Instead, Buster him.

In Gunslinger, he'll bust out his shotgun, so watch
for that and just try to stay above him during these
moments.  Come down hard with the Forward Y air
attack.

He'll "lose" to you eventually, just keep up your
combo patterns and do your best to DT Buster him.

At 15 minutes, 12,000 style points, and 70 or so
percent orbs found, you'll gain an S every time on
DH mode or below.

-------------------------------------------------------------
Mission 11:  The Ninth Circle

Do the power up thing I've desrcribed in previous
missions, and try to get comfortable with your
character.  

You're going up, up, up in this mission.  Okay, first
see my Blue Orb section at bottom of the 
Walkthrough for info on that.

Use the blue switch and then Grip up top quickly, by
tapping B.  Kill the floaters off (see my enemy 
section if need be below here), and grab the health
orb when you're done if you need it.  Activate the
elevator at it's red device and head up.  Portals
appear so that if you ever fall off you can go one 
floor up without problems.  Grab the scarecrow 
using snatch and then combo the duo of lesser
demons to death.

Head on up and stand in the elevator shaft for red 
orbs.  Use the grips here carefully, tapping B when
needed for quick grabs.  Do a wall or double jump
at the end to get on top of the next wall and over.
To get the red orbs, by the way, just go in reverse
order from up high.  If you fall, there is a single,
large red orb.  The next grips are just like the
last gap, only now if you fall you get to face some
knights, and there are three of them, and the last
two are moving up and down.  Using double jump 
(air hike) after the final grip makes things easier.

I do recommend falling, because of the fight for
orbs and Style, plus you can get a Devil Star S down
there!  Anyway, once you actually cross the gap,
try your best to land on the edge of the wall here and
walk to it's end for several hidden red orbs.  Drop
and keep going.

Take down the single Alto Angelus here in the
usual manner and try to finish it off with a DTed
Buster for some style points.  Before using the
blue switch, rush to the right for green health, and
then further right still and double jump up the wall
for a red orb.

Now go back and use the switch, then grip up top for
a big knight fight.  Activate the switch and kill the
three white knights and their gold leader.  SSS rank
is possible here through regular combo means.
Don't forget to Buster and DT when you are able.

Now go back down a couple floors and hop onto the
elevator to go all the way up top and meet up with
Sanctus.  Of course, on the way you get held up
by some...scarecrows?!  Hmm.  Take down two and
an Alto Angelo pair appear.  It's funny to
let them kill the scarecrow, but I want style and orbs
so I do it myself real quick.  Take the knights and
get ready for three more scarecrows, and then two 
bianco angelos!  Wow.  If you don't get hit, you'll
have a great style rank!  I hope you have decent
health and DT gauge, because it's time to go up.

BOSS

Sanctus

Oooh, I bet you were aching for this one.  He has a
pretty simple pattern throughout this battle.  Just 
keep your eyes open and Snatch whenever possible
to get close to him while he floats.  Watch out for
the various projectile attacks of his two orbs.  Know
that when you snatch them they dissapear, which
is good to stop them from hitting you, but bad for
when you want to Snatch close up.  Level 3 Bringer
is a must for comfort here.  Sanctus can also
summon down some narrow lighting for now, so
watch that if you're on the ground or near his open
areas without hitting him.

Snatch up high and hit him three or four times, go
for a total of six to break the shield up.  Snatch to
get in closer and hit him again to put him on the
ground.  Feel free to combo, but don't waste much
time.  Go into DT mode and then buster him, for
a very satisfying damage dealer and to hear some
of the best and funniest lines of Nero's in the game!

After he will regain his shielding, so stay back for
a moment so you don't take a hit.  Snatch even
faster and watch out for his lightning and ground
travelling fireballs.  Break him open again and
once more DT and buster to do alot of damage.
When he gets up and says "I sentence you to 
death!", hop back quite a bit, the lightning here is
not narrow like the other attack.  Stay on him with
snatch and keep on breaking him open and using
DT and Buster.

He can now also use aerial fireballs.  If you can't
stay on him by quicking using Snatch to grapple
over, he will renew his shield constantly and pummel
you with fire from afar.  Keep up with him and keep
up the DT Bustering.  "Pray for your Savior, cuz 
you're gonna need it!"

When he's down to a quarter of his life bar, things get
dicey.  The Savior demon statue will try to smash
you from time to time.  A side roll is best, but double
jumping can work as well.  Sanctus comes back,
and you should treat him just like before.  His
attacks seem faster and he's hard to catch now.
He can also use another type of narrow lightning
attack.

He periodically goes into the Savior statue, so
either wait it out and dodge, or try to attack the hand
a little.  The fist can be bustered, but it's hard to
time it right as the fist crashes down.

When you finally take the old man out, you'll see that
things are rougher than expected, and the mission
is over.

With a time of 15 minutes, style from all those
knights plus every time you Bustered Sanctus,
and 90 percent orbs found, you should grab the S!

--------------------------------------------------------------

Mission 12:  A New Beginning

After some crazy scenes, it's time for Dante!
Power him up any way you like, but I recommend
Trickster up to 2, maybe 3, Swordmaster to 3,
Gunslinger to 2, moves for his Rebellion and a 
charge for his shotgun.  As far as items go, try to
buy every blue orb and purple orb.

Dante moves a little slower than Nero, but more than
makes up for it in terms of raw power.  He can
also change among four styles on the fly, which all
have their own moves and skill sets, and to top it off,
he will eventually total at 3 firearms and 3 devil arms,
and they can all be switched up on the fly as well!!
This basically means Dante's capacity for combos,
and therefore style points, is unlimited!

This mission is fairly linear.  Get accustomed to the
basic timing and combs of Dante, and learn a style
or two to get good at during this basic scarecrow
massacre.  Follow the path to face off against the
mega scarecrow trio.  Just keep moving while you
bust out some style (see my enemy section for more
tips on megas) and head along the next path.

Destroy furniture and collect orbs, and take on some
more enemies as you note the timer firing up.  Don't
worry too much about it though, you have plenty
of time to beat the mission and even do some 
extras if you want to.  Fighting Frosts in an enclosed
space is tough at first with a new character, so just
do what needs to be done using what weapons
you have.  If you want a better score later, come
back when Dante has more unlocked.  You can
get SSS easily once he is fully upgraded with all
his weapons.  Pandora and Lucifer alone are key
to this, but any weapon and style can do it.

You will eventually reach the main hall of HQ and you
have to face several knights at one time.  For Dante,
things at first seem harder than Nero, who can 
Buster these guys to death.  Just hit their backs and
learn what unbalances them, combo some, taunt
a little, and DT if things get hairy to regain health
and flex your devil hunter muscles.  They hate the
shotgun and swordmaster works well on them too.

Before you leave this place, go upstairs (like when
Nero was going after Agnus) and you can snag
a blue orb fragment after you fight some more
demons in the laser rooms.  See my blue orb
section after this walkthrough for more details.

Also note, that to get upstairs you have to go through
some lasers and kill a room of gladiuses and 
on some difficulties, knights.

Before you go (finally), be sure to check to the left of
the doorway for a Devil Star S.  Nero can get it too,
earlier here.  At one minute, near the front hall, you
should probably get to the exit at the front door.

When you're done, use the front door and head all
the way to the end of the path back to the forest.

9 minutes, a style total of 7500 or so, and 87
percent orbs found gets you the S, plus don't use
items.
--------------------------------------------------------
Mission 13:  The Devil Returns

Time to power up Dante some more!  For this
mission, it's pretty good to have swordmaster and
gunslinger up to 3 if possible.  Get moves for your
default weaponry if you haven't already, and look
into learning a little about Royal Block if you care
about that style.  Max out health (as much as you
are able, if this is your first play you can't have all
the fragments as of yet) and your DT gauge should
also be both full, and in the slow drain that you
purchase from DT skill.

Okay, we have to retrace some ground through the
Forest again if Dante is going to save Nero and the
city!  Unfortunately for you, Echidna is taunting you
from the start and has created weird shadow portals
all over the place.  Follow me carefully and we'll
get through this.

For enemies and blue orb information, please see
the respective sections below for in depth tips and
tricks.

Turn around and backtrack some.  Get orbs from
the seed pods and fall off the ledge and go down
under the stone awning (tunnel) area.  Straight from
here, go through that portal.  Suprise, you're back!
I asked you to do that to get the orbs in the level
though, if you're intersted.  Now, as odd as this is,
go right back through the same portal you just came
from (next to the lion statue shop).

Turn around and go through the same opening YET
again.  You should be near where you can drop off
a raised platform once again.  Kill the chimeras
immediately and then mop up the scarecrow duo.
Go straight from here into the next portal after you
get the orbs from the various seeds.  In the 
Windswept Valley map (man you travelled far!),
Dante meets his old friends, the Assualts.  These
guys are automatically infected by Chimeras, so
enjoy that.  

Using the shotgun will put down the chimeras for
a bit so they don't swipe you and ruin your combos,
just try using swordmaster skills with rebellion and
taunting quickly from a distance of five or so feet.
Trickster level 3 helps alot here as well.  When you
are done here (see enemy section if you need
more tips), head forward to the ruined church portal.
You should now be in the Ancient Plaza map.

Tadaa, time to face off against four regular 
assualts on DH or H modes.  Enjoy.  Avoid long
strings of combos here, as they help each other
break your stride and style.  The shotgun and
short sword combos can wear them down quick,
especially with the shields down.  If you have
played before, use the Pandora and Gilgamesh.  

Head for the opposite exit from where you entered
this map.  Here in the Lapis River area, don't miss
the giant seed pod for orbs on top of the columns
near the bridge.  Kill the Mephistos with the level 4
swordmaster Dance Macabre for style and ease.
Use the portal under the bridge.

Inside the ruined church, see my blue orb fragment
guide below if you're interested (beneath this
walkthrough).  Go under the staircase here and
through the door.  After, do what you did as Nero
in the Lost Woods.  (follow your shadow trail, be 
sure it's behind you at all times)

Use the statue for items if you want some healing
or DT stuff, and head into the she-viper's lair again,
this time as Dante!

BOSS:

Echidna

As Dante, much remains the same as for Nero.
Certain attacks can deflect her charges, but I
like to use Trickster to dodge her and run up her
body for sytlish points.  Stay moving until she slows
down or stops.  Use swordmaster to aerial rave her
when she drops out seedlings, and for any time you
can hit her exposed main body.  The shotgun is the
weapon of choice here if it's your first time through.
Just stay moving, use DT liberally, and combo her
in the air using different styles whenever possible.
None of her moves will change from Nero's battle.
On replay,
Pandora works well, using the bazooka (left,
right, left, holding X).  As is sometimes the case in
Capcom games, this boss is kind of weak to her
own weapon, so if you're replaying, use the 
Gilgamesh when she's stunned and open to combo
like crazy for a high score and tons of damage.
Lastly, Lucifer (on replay) also works very well.  
Swordmaster 4 is needed to truly use Lucifer 
correctly though.  

At mission's end, just under 15 mintues for time,
with a style total of 5500 points, and 85 or so
percent orbs found nets you the S rank!  No item
helps here tremendously if you aren't getting your
style up high enough.  Feel free to come back with
more items to get a better rank later.

----------------------------------------------------------
Mission 14:  Forest of Ruin

Power up Dante however he suits you.  I like to
have Trickster and Swordmaster generally
finished, with Gunslinger close to being max.
Basic moves are important, and low to 2 charges,
along with slow drain DT.  If you want to be learning
how to use Royal Block techniques, now is the time
to start.

Ah, finally, things are back to normal in the Forest.
A few notes.  See my enemy section well below
the walkthrough for tips and hints on faster times
and better style.  See my blue orb section right at
the end of this walkthrough to get through the
secret missions and things.

Your goal here is to simply travel the forest as 
quickly as you possibly can.  You will fight the
usual forest enemies here with one new demon
twist, the Fault.  If you get caught by one during
the fighting, you get teleported to a demon world and
made to battle tons of assualts and scarecrows, and
chimera seeds before it lets you go.  On the plus
side, if you kill a Fault (time it well and slash three
times with rebellion), not only does it leave you,
you get small health orbs.  Some areas contain
more than one Fault, however.

Next up, Dante gets to take on Fausts like Nero
did.  Use a charge 1 shotgun and you should be
just fine on him.  Combo with swordmaster as best
you can and take him out within two turns if
possible.  DT can allow you to kill one in one turn,
but you won't have time to taunt.

Don't forget your usual seed pod orb spots and
make your way back to the front of the Forest,
using the map on the pause screen or previous
chapters in my guide if you need to.  

If you forgot when the entrance is, it's up a cliff, way
across from the ruined church (in the same map).
Follow the loooong path back to the castle Fortuna.

After all those battles and rushing about, with a time
of under 16 minutes, a style rank of over 6000, and
80 percent orbs found, along with no item bonus,
you should have the S rank!

------------------------------------------------------
Mission 15:  Fortuna Castle

For power ups, you should probably know the drill
already.  See previous Dante missions if you need
some pointers.  The Dreadnaught Royal Guard level
4 move is quite cool if you can build up your meter.

Need some more pointers on killing a Blitz Demon?
Check this out:
http://youtube.com/watch?v=
UmwEmZdlI80&feature=related
See thanks section for credit.

If the video is gone, basically, you can punch with
Gilgamesh and quickly Royal Guard against the
lightning that is supposed to hurt you for direct 
attacks.  When the shield drops, use your best
Royal Release (or other damaging) attacks and
he should die before he even gets a move off!
Takes seconds.

As for items, a little health never hurts, but I mostly
like Devil Stars for Dante IF I need anything, because
you extend the amount of time you can wail on a 
boss or strong creature.  Holy Water might be good
if you don't get the hang of facing the Blitz in this
mission.  Be sure your health is as far along as
possible up to this point, and also max out your DT
gauge by now.

Let me start his one again by saying, see my blue
orb and enemy guide if you have any issues with
this mission.  You may also want to look at Nero's
walkthrough of the entire castle in previous missions
to locate the hidden orbs.

Okay, the right side is blocked by magical ice with
a massive magical barrier energy, so head up the
left and go straight along the path until...

It's a Blitz.  Great.  Don't hit him yet.  Get out your
shotgun and charge up to 1 and fire.  Keep 
peppering him with shotgun blasts at close range,
using Trickster to stay away from his own teleports,
and learn his patterns.  A hit from this guy HURTS,
(on high difficulties at least)
so watch it.  When he takes enough shotty blasts,
go for the DT combo on him after his lightning
shield drops.  At a certain point, he'll renew his
assualt with Red lightning.  He's faster and even
stronger now, so just keep on using trickster and
blasting him to death.  He will now shoot out very
powerful streams of lightning at you, both into the
sky and on the ground.  They cover several
angles so it's hard to tell what's happening until he
fires.  Just double jump, air dash, and ground dash.
Just before he dies he may try to kamakazie you.
AVOID THIS CHARGE ATTACK!  I can't stress that
enough.  Let him run around and keep shooting 
until he dies.  If his charge hits you, first of all, he
stabs you through the gut.  Second, he pulls down
a massive bolt of lightning onto the both of you and
explodes while still tacked onto you.  Even on
DH difficulty, this hit drains you of half your health
usually.

Head for the grand hall and notice the ice.  Feel
free to explore the other side but you can't do
too much.  Note the high jump Nero couldn't
reach on the right upper column of the grand hall?
If you're facing the picture of Sacntus, it's on your
right here.  If you can DT for a bit, Dante can 
do a triple jump and up onto that spot, for a Holy
Water!  On the left column is some hidden red orbs.
Anyway, pass the blue switch and head into the 
gallery, get some orbs (sweet health!) if you want,
and move onto the library.

Kill all of the knights here, concentrating on the
golden Alto if possible first, since when he's
distracted here he's subordinates won't attack
as often.  When everything is cleaned up here, go
into the room where Nero found the Anima Mercury.
Use the red orb statue while in DT for lots of orbs.
Drop down and note the secret mission section of
my guide if you want to do this.  Head through the
door.

Follow the path to the dining room (it's a straight
shot with all the ice blocking you).  Battle some
mega and many lesser scarecrows here, trying
to combo with many weapons and styles if
you are used to it by now, for an SSS or at least an
S rank.  Remember, when a megasc dies, avoid
his blade!  Proceed all the way over to the torture
chamber area and kill off the four Frosts here.  Ugh.
They are fast, so stick to quick styles and fast 
attacks.  Don't overdo it on the combos, as they
always help each other out and will stun you often
if you misdirect your attention too much.  Don't
jump too high in the center either, there are spikes
here now.

Head on over to the hole in the floor an drop.  Locate
the empty cell with the blue switch in it.  Activate
and soar up out of here.  In the Master's Chambers,
time for a bit of a challenge.  This is a pretty small
space considering you can't destroy the bed.  Kill
a couple scarecrows and boom, here comes a 
Blitz to join the party.  Treat him just like the first
one you faced outside.  Keep moving and use
Trickster and your shotgun.  His attacks sometimes
can kill off a foe, but I like to clean up any 
remaining demons so we can be alone.  When you
weaken him and his shield drops, DT up and go
to town with swordmaster.  Get him as weak as
you can and when he turns to red, avoid his 
attacks and keep your eyes open for his kamakazie
attack!  You can't afford to lose health  in this fight,
the boss is near!

Head outside into the graveyard and destroy 
every last stone object (including the fountain top) for
tons of orbs and a little bit of health.  If you couldn't
reach the top area (3 overhanging stones) with Nero
for the Red Orb and Gold Orb, you can definately
do it with Dante and his DT triple jumps and/or
Trickster air dashes.  Use the Time god statue if
you want some items for whatever, and get ready
for the boss man!

BOSS:

Dagon

Love the name.  Okay, he's very much like his
little brother Bael was.  The most obvious difference
here is that you're facing him using Dante, so the
moves and tactics differ.  Now, the best thing to do
here is to use Ebony and Ivory from afar, have 
Trickster to air dash ready for the brunt of his
attacks, and then get in close and use aerial rave
(swordmaster) on his head.  Also try some combos
on his sides if you're afraid of taking hits and can't
switch between trickster well yet.  See the basic
attack section for Bael in my guide to get a grasp
of Dagon's move set.  When the ladies come for a
piece of Dante (like they always do!), swordmaster
and shotgun work wonders.  Stay on one at a time
and avoid their spinning attacks and ice shots.
Dagon rockets back onto the scene for yet another
beat down after a few seconds.  Hit him from his
sides and try to go into DT for best results and
bigger combo hits.  When you weaken him, 
go over to his tongue and in DT, use Swordmaster
and Rebellion, switching over to the extremely
deadly Gilgamesh to finsh your combo string.
If you have Forward Y, use it.  This should just about
end the fight.  If not, you can finish him from afar
with handgun charged shots, or get in and stinger
into a short combo.  

If you're replaying him, use his own weapon, the
Pandora, against him wisely.  The laser to his
tongue does great damage, but I prefer to use
a string of different weapon combos there.  However,
the crossbow, bazooka, and the gatling gun are
great for softening up his ugly hide, and for hurting
his girls as well.  Pinning the Lucifer into him in a
big group and then detonating on his tongue is
also a great tactic for eating his health away easy.
C'mon, he's always wanted a tongue piercing!

Oops, now you're in the labs.  Drop down using
Trickster to reach catwalks for orbs and finish up
your mission.  

At 21 minutes, 12000 Style, and 85 percent orbs
found, with a no item bonus, S is yours with ease!

----------------------------------------------------
Mission 16:  Inferno

Do the usual power up stuff and get ready to rock!

Okay, the lab is flooded, so we need to get out of
here as fast as possible.  Learn to use the Pandora
in a previous level and keep combos limited and
strictly just to kill things.  The Pandora will do much
of your styling for you here.

Avoid the Cutlasses group attack and use the
shotgun rapidly to slow them when they are
blue.  Stinger into them (you can nail all three in a
row actually) and then combo and scoop them into
the air with back and Y, then use B,B,B,B on them
in the air in swordmaster style.  Pepper them with
the shotty until they go back to blue when they
go red.  Watch your back.  They drop health when
they die and you can find it all along the hall here
too.  Use this to stay alive as the poison can really
add up.

In the game room, enjoy a good laugh at how 
differently Dante and Nero do things, and then kill
all the Gladius demons using the shotgun and
gunslinger style.  It has various moves, so enjoy if
you're at level 3 or 4 and have a charge or two!
If you want more style, incorporate the Pandora into
things, and use Ebony and Ivory from afar.  Your
Gilgamesh is slow but can add some style too with
swordmaster skills.  Each and very Gladius drops
some health.

Woo boy.  In the next room, you are going to square
off against a few knights and many Gladiuses.
This is where having gunslinger and lots of Pandora
skills come in hand.  Sweep the room, using
gunslinger and trickster, along with your Pandora,
and if you're fast enough, maybe the shotgun too.
Use every move available to you for the Pandora,
even the laser if you've stunned the knight with a 
good rocket first.  You can taunt here, but you
really don't have to, since the Pandora and no
damage on your part do the work for you.  If you don't
use the Pandora (for shame!), no worries.  Use
gunslinger style at all times and just concentrate
on the white knights.  When you feel like the
Gladiuses are going to hit you fast, use the B
button firecracker attack to back everyone around
you off, while you combo the knights.  Stylish!

See my blue orb section below for some info on
secrets.

Leave this room via the window and then door, and
emerge to fresh air and some drums to shatter.
Fill your lungs and head upstairs.  In here, I go for
the shotgun and swordmaster with various weapon
combos for some S ranks or even SS.  Follow the
linear path and face off against some more powerful
knights.  Pandora and gunslinger can really clean
up here, but any normal knight techniques work out
well for high style (see my enemy section in the
next chapter for tips!).  SS is very easy to get here,
you probably won't even notice the poison sapping
you if you're quick to kill them for health.

Head up and out of the labs, and to the front of
the castle.  Feel free to stop for the usual orb
spots throughout both the lab and the castle.  There
are also plenty of foes to take on in a few rooms
that are out of your way.  Keep in mind, the Pandora
laser attack is awesome for clearing out the bench
and chair combo in the grand hall!  Quick and easy.

In front of the castle bridge where Nero met Gloria,
we discover some new pets, made by Agnus.
How nice of him to send you half man's not so best
friend.  The Basilisk dogs are a bit annoying.
They operate in packs so you always have to stay
moving.  They love to lunge on you but their favorite
and most quick attack (ruins your style nicely...grr)
is their skull shot attack.  They will fire you on from
almost any distance, and can do it in the air or on
the ground.  Stay moving however you like (trickster
for me), and if you like guns use the Pandora's
various attacks on them for some decent style IF
you take no hits.  I like to use some Pandora forms,
then finish em up close with the Rebellion.  
Gilgamesh really hurts them, but it's too slow unless
you only have one or two left to kill.  See my
enemy section for more detail on the dogs.
Destroying some of the pillars here nets you health
orbs if the dogs gang up on you any.

Secret Mission that is very hard to find near here,
use my blue orb guide below for help.  Move on
up the stairs here in this courtyard valley place, and
get back to the mines.  Time to take down Berial,
after you fight through the mines of course.  Go for
style points!

BOSS:

Berial

Okay.  He's a little stronger and faster now, but you
will probably hardly notice.  See the Nero section
for notes on his basic attacks.  If you built up the
Pandora's disaster gauge, you can immediately
remove two to four of his health by using gunslinger
and jumping high up, then pressing B to go into
the missle pod.  Then press B again for a volley,
and spam X over and over until it runs out.  Now
switch to swordmaster and use rebellion or
gilgamesh, whatever you know best.  Switch them
up if you know both well enough.  When he is 
stunned, go into Devil Trigger and let him have it
with every combo and offensive skill you know to
really knock down his health!  Keep moving and use
Trickster if needed.  If you like Royal Guard and
have built up the meter enough, use Dreadnaught
(level 4 max) to survive the hard hits and just keep on
bashing if you don't care about being hit (no 
damage bonus).  Dreadnaught with Gilgamesh really
turn Berial into a joke on the lower modes.  No
matter how you like to do it, keep moving to
avoid his hits, and slam him with your best, and
semi-quickest moves.  Stun him again and use
Gilgamesh combos to finish the fight or get real
close to it.  Just watch out near the end, his
homing dash and lunging overhead sword attack
can slow you down and end your style score easy.

If this is a replay, he hates the Lucifer!  Feel free
to stun him however you like, and then plant as
many Lucifer blades into him as you possibly can.
Swordmaster
helps out here some if you know how the weapon
works.  Be creative!  Cover him with blades and
then do Back and Y to detonate them whenever!
If he's stunned, man does it hurt him!  Using
Lucifer and Pandora well, along with maybe 
Royal Guard correctly, one could make this a very
quick and one sided battle where you take no 
damage and score SSS easy!

Go for a time of 16:30, style of 9500 total, and orbs
found percentage at a nice 90 and you can snag
the S rank, so long as you got the no item bonus
too!

---------------------------------------------------------
Mission 17:  Adagio For Strings

(by the way, Adagio means either a musical piece,
or, more aptly here, moving in a liesurely manner,
displaying skillful, well controlled movements.)

See previous missions for power up tips.  Really,
Dante should be basically maxed out for the moves
you enjoy, and two or even three styles should
be completed now.  Redo some missions if you
want to keep your stylish combos going easily.
I like to have the Pandora with every move possible,
this means Gunslinger style has to be max also.

As for items, you need to have already purchased
all the blue and purple orbs available to you.  Some
health and magic restoration items, along with a
few holy waters is a pretty good idea.  If Dante
doesn't use them, Nero can in the upcoming
missions.

NOTE:  The Pandora, with all it's moves open to
you and full gunslinger style, can consistently, and
easily score you SSS ranks in every battle found
here in this level.  I do not use it exscusively on the
boss, but it could be done there as well.

Make your way through the city, going for a high
style rank (take on scarecrows and both kinds of
knight, then later assualts and mephistos)
, and you'll end up at the "dead end" where
Nero couldn't go back up.  However, for Dante, the
gate is open.  Remember the streets teeming with
demon-kind?  Yeah, you're going in.  Don't forget
to check out my blue orb guide under this
walkthrough, along with the enemy habits section
further down.  Lastly, see Nero's previous missions
in this area to discover many hidden red orbs.

Okay, during this long street battle (one of my
favorites in the game), you can do many different
things here to earn an SSS rank and keep it there
the whole time.  Standard swordmaster with every
type of weapon (practice in older missions!) does
it.  Even gunslinger can do it.  I recommend using
gunslinger and a fully upgraded Pandora.  You can
cover the street with death from any range this
way.  Get into a good corner and stinger away
scarecrows if they get close.  Use varied attacks,
crossbow, to bazooka, into laser, ocassionally
taunting and repeating, and sometimes using up
your disaster gauge to throw the blade-a-rang.
When the mega scarecrows appear, use bazooka
and laser and finish (around the time the dogs show)
with a giagantic missle volley from the pod, full
disaster gauge.  Mop up what's left by cancelling
the pod and opening the case to bathe the demons
in deadly gold light, and your style will have been at
SSS since around the time the first mega died.
If the dogs give you problems and the pod doesn't
work, use sword combos to keep them on the
ground.  That's the simpliest way to hit SSS, just
practice not taking hits in between attacks!

Now then, that was over quick eh?  Head all the way
up the street, breaking furniture and garbage cans
for orbs.  See my blue orb fragment guide below
the main walkthrough for info on a couple pieces
right here.  Then go into the opera house where this
all began.

In the square, you'll face off against several shadow
type enemies (faust, mephistos) and some alto
angelos.  Be careful about losing your style points
here.  You probably won't have much trouble killing
them all though.  If you let the demons hang around
the knights, they fight each other as well!  See my
enemy file section if you need more tips.  Head into
the Opera House via the gated side door at the end
of the fountain path.

BOSS:

Angelo Agnus

Wow, GREAT scene.  Hilarity ensued for all, now
it's time to take him down for good and get back
your Yamato!  He's pretty fast and still has many
of the same attacks he used on Nero, so see
that section or the boss section below the guide
for info on his moves.  You probably remember most
of them anway.  Stay moving with trickster and use
whatever guns you're most comfortable with.
Shotgun seems to be just fast enough and strong
enough to work out perfect.  Pandora is great but,
well, it slows you down alot so you have to time
it just right to not take hits.  I like to use the
Rebellion with swordmaster style until he is kind of
stunned, then I let lose with Lucifer and pierce him
up a ton, detonating the blades when he regains
his momentum, to floor him again and go in for a
rebellion combo.  Keeps him busy, hurts him really
well, and gives you some style!  

He will likely begin by using his sword on you and
summoning some dogs to play with you both.
Keep the pressure on the dogs, they can wear you
down and distract you enough for him to drain your
health.  Dodge his fireball attacks using trickster
and keep on shooting and trying to cut him up.
When he summons more demons to help him fight,
use gunslinger the and pandora's missle pod 
barrage move to even up the odds.  Rush in DT and
combo him with either rebellion or gilgamesh, and
when he drops from being stunned, use (still in DT
mode) the best Lucifer moves you have.  I like to
use Y,Y,Y,Y, the go into Foward Y, then Forward
B with Swordmaster style on.  He will probably float
up and yell "time to die!" at this point, like with Nero,
or try to summon more demons.  Either way, NOW
is the time to detonate your Lucifer blades with Back
and Y.  Ka-boom!  If he hits you with his "time to die"
attack, you're going to lose a ton of health, so this
method works well.

After Pandora's missle battery attack and now the
Lucifer's many blades exploding in him, he should
be down to half his health or so.  Continue to dodge
his attacks (escpecially the health drain one, it can
turn the tide on your fast), and get ready to go into
Trickster to dodge his spinning cutlass attacks.
When he summons fire or the "time to die" drain
attack now, rush in and try to shoot or slash him
as much as are able to cancel the attack.  If you
use Lucifer, don't forget to use Back Y to detonate
the blades!



And the rest was silence...
Go into the portal end the mission!  Great job!!

With a time of 17 minutes, style of 15,000 or so, and
an orb percentage at around 95 percent, you will
have scored an S rank!  Right on!!

---------------------------------------------------

Mission 18:  The Destroyer

Powerup based around speed and health.  See 
previous mission starts for power up tips.

As for items, some health and blue/purple orbs are
key.

Congrats, you've got Virgil's coveted Yamato sword!
The Dark Slayer style can be accessed via pressing
the same style button over again.  So if you were
already on swordmaster, pressing right again brings
it up, got it?

BOSS:

The Savior

Use the bounce platform and be wary of the Angelos
here.  Use them for style if you like, but it's hard to
avoid the savior's blows if you try.  If you see the
savior trying to slap you with his palm down run up
his arm (both arms) and take out what blue crystals
you can.  There are two per arm, one at the forearm
and one at his shoulder.  Avoid his petty swipes and
dark matter fire balls and use either the yamato,
rebellion, or shotgun to take down the crystals.
He shakes you off back to the start after time.

In the meantime, rush left or right to the
jump pads.  Let him kill the Angelos for you if you
like.  You can deflect the dark matter balls back at
him using B presses from the dark slayer style
(yamato).  Avoid his great Fireballs by using either
trickster or jump pads.  If you go to the right
first you will come upon a flimsy metal platform.
Get to the jump pad quick because if he destroys
it you start over your jumps.  

On the far right side there is a device enabled by a
blue combo switch.  Activate it and he will be
stunned.  Good job.  If it's a side you've already
cleared of blue crystals, smash at his fingers from
the ground to stun him even worse.  Now race and
use the pads on either side and follow them all
around his body.  Avoid the Faults (kill for health)
and knights (kill for style points) and use the shotgun
or pandora to take down every blue crystal you see.
Get his back and feet this way.  I wanted to add,
if you want to kill his black matter balls off more
effeciently, use the shotgun.

Eventually, he will recover, and on high modes, fast.
So just repeat what you've been doing to mega stun
him again like before.  Remember, DT to kill
knights quick, kill faults for health orbs and take out
the dark matter energy balls for devil orb refills.  
Timing is crucial on all this of course.  Give it a 
few tries and you can get the hang of it!  If you ever
get stuck, use various jump pads and try to find
middle pads to get back to where you were.  He
has blue crystal orbs on his feet, one on his back,
on his shoulders and forearms, his forehead and
his chest.  You can shoot almost any of these
crystals any time with Ebony and Ivory from the
center platform.  Also keep in mind if you come back
around to the same places too often, the jump pads
will not work for you, leaving you at the savior's
mercy, or should I say malice?  If you get stuck, use
ebony and ivory on him, taunt, and wait for him
to either get hurt enough or destroy your platform.

---------------Headshot!------------

When you finally take down the head crystal, 
(or the final one other than the chest) some
things change a little.  By the way, you can reach
this crystal and number of ways, and Ebony and
Ivory do the job fast.  Best way to is crawl up an
arm and blow it away fast that way.

He is faster now and will swing wildly around you
at times.  He also likes to charge up his massive
demon killing beam from the earlier cinematics and
try to fry you with it.  That one can end your day
bad, so try to use the bouncing platforms to
avoid it.

Keep on using every single jump pad to your right
until you get a special cinematic.  Now we're 
into it, a health bar!  Taunt him if you feel safe,
and let it run fully.  Shoot him with super long range
guns and keep moving to the right until the second
tiny platform with two blue pads on it.

Here, wait patiently until he pokes his head up,
and get Dark Slayer Style read to rock.  Hit his head
with the Rebellion and your best combos, DT if you
want.  When the chest cyrstal briefly shows itself,
use the yamato ground and air combos.  He then
goes to destroy your platform.  Repeat to that
tiny, two pad platform again.  You can bound
left to right, back and forth on the three little
platforms until he pokes up his face again.  DT and
slam him until you get a scene.

Finally, a real change to damage him!  Use all the
pads ahead of you to reach his weak spot, and then
DT up and go crazy with combos and end them with
the Yamato.  If you plan to use the big forward Y
or backward Y combo, be in close to his crystal and
give yourself enough time to execute the slashes
properly.  Nice damage!  Go for the highest style
you can and try to get him to a quarter health or
so.

Now he does a spinning kick and uses more long
range, devastating fireball attacks.  Keep moving
and baiting him on to come for you.  Try to  keep
moving and don't let him destroy your platform or
you have to start these jumps over.  His giant beam
is faster now, so don't stop to taunt unless you
are really confident.  Repeat this process until you
finally send him down.  It usually only takes twice.

At a time of 12 minutes (yikes), 5000 style (from
mostly fighting him at the end there), and getting
some orbs from his fire balls and/or enemies around,
you will ace the S rank!  Go for no item also.

This one may take you a few tries to minimize your
time and maximize your style.  Hang in there!

-----------------------------------------------
Mission 19:  The Successor

Back to Nero.  If you want to get reaccustomed to
him again, go back and play some early levels and
relearn your combos, evasive manuevers, how to
snatch and buster, when to taunt, etc.  Practice
against knights and even some bosses if you want.

Now that you have a good grasp on him again, 
Power Up accordingly.  Any and all combos are
great, charge shot 2, devil bringer 3, dodging skills,
air jumping, etc. are all key.

As for items, know that in this mission it's just
a straight up brawl.  If you need any items, I'd
suggest healing and holy water to get through
tough spots.

Keep in mind I have a detailed enemy section below
this walkthrough (ctrl F to search the guide fast),
if you need some tips on combat.

That's right, back to another type of game room.
Remember, spot the number you want on the dice,
and then strike the die after counting to six with
Buster or something quick like that, and it should
always land on what you want.

Head forward and enter the next area.

The goal is to reach the spaces nearest to the
purple portals at the back of each level.  Red spaces
are combat, and I recommend you avoid them unless
you're aching for a fight to raise style.  Frosts,
Assualts, every type of Scarecrow (megas too),
Blitzes, Basilisks and who knows what else await
if you land on red.  The blue spaces are great, and
can even save your life, as they drop a rain of
several orbs, with a few differently sized health
orbs in there also.  Use Snatch 3 or initiate Run
real fast to get the most orbs possible.  White spots
do absolutely nothing, so aim for them if you can't
reach any other desirable spots.  Lastly, the
yellow spots teleport you, just like before.  Only
this time around, they take you straight over to the
end portal of that floor.  Shoot for those if you want
to ace your time, and move on in the level quick.
Note:  In the labs, the game board eventually 
dropped you some treasure chests with orbs on
blue spaces.  If you weren't fast enough, they
ended up empty.  This occurs very rarely here
also, I think.

Upon entering the first purple portal, you will be
warped away to the HQ and faced down by 
five knights.  One is an Alto and leads the others.
You can shoot the dark matter ball for SSS here,
like before, or go into DT mode when you're
able to slam them that way.  They are highly
orgainized until the Alto dies (and he probably won't
die first), so anticipate their movements as a unit,
and then combo the group, avoiding the charges
when they do.  Big style rank this way.  When
you're down to the final duo or just one, use Buster
moves to end it and keep up the style.  Use the
portal that appears after everything is dead to
return to the game board.

There's health and magic recovery orbs at the
back of this floor.  Use them if you need to 
desperately or if you plan on immediately leaving
the floor using a teleport space.  I recommend
going for the blue spaces as well, for more orbs.
Do whatever you want here and move on to the
end space.

When you enter the second purple portal, you are
greeted by your old pal, Berial!  See that chapter
in the walkthrough or look beneath it for Boss
strategies.  Keep in mind, there are no shacks to
destroy here for health this time.

On the next floor, there are two tiny health orbs you
can grab.  If you need more orbs, use the blue
spaces to your advantage, and circle around.
However you do it, eventually progress.  Careful
about randomly fighting demons, as things are 
getting steadily more dangerous you've probably
noticed.

After that purple portal, you are put up against
Dagon!  He's faster and stronger than Bael, but the
same tactics still apply.  See the appropriate
mission and/or enemy section below this 
walkthrough for details.  Go for a high style here,
as he's one of the easier bosses to avoid losing
style on.

On the next floor, collect the magic and health orbs
up here, then use the blue spaces to your 
advantage for even more orbs and health!  When
you're finished here, head into the next floor.

At this purple portal, suprise, Echidna!  I like to go
into this one with my sword already fully revved up.
See my boss section or the Echidna Nero chapter
for details on here if you need to refresh your 
memory.  Use the right Busters at the right time for
big style and try to end the fight like that to maintain
the points.  When she's dead, if time isn't an issue
to you, go around the arena destroying the seed
pods to the sides for health and red orbs.

On this next, large floor, feel free to simply jump up
five spaces and teleport to the finish if you don't 
need to use the blue spaces for orbs.  However you
do it (risking combat only if you really know how to
fight and preserve your health), move on.

After this purple portal, here comes Angelo Agnus!
You know the drill, and if not, see his chapter or
the enemy boss section I have prepared at a bit
down after this section of the walkthrough.
Remember to be especially careful of his drain,
as it can really slow you down and keep him alive.
He is the version Dante fights, I think, because he
calls in Basilisks this time.  Buster them and it's
no issue.

Finally, you've made it.  Congrats on surviving and
Capcom staple, the ultra boss fight level!  Take out
all the tiny columns here for orbs and slash the
rocks to leave.

With a time of (wow!) 25 minutes, a stylish of 
12,000 points, and by hitting the blue platforms for
orbs three or four times and getting 95 percent or
so, you nailed the S rank!  Try to use no items too.

----------------------------------------------
Mission 20:  La Vita Nuova
(small note:  This is both verse and prose composed
by a man named Dante, it means A New Life)

Now then.  You probably know the power up drill
by now.  Go for all out power, max health and
devil gauge, and the best Snatch (devil bringer)
at 3.  

As for items, none are needed here (as always), but
you may want some Vital Star M or even L if you
can afford it.  Everything else is just icing on the
delicious cake.

Time to end this.

BOSS:

Sanctus Diabolica

He will begin by renewing his shield, which blows
you back.  He likes to call down small lightning
bolts of negative energy (he screams about the
savior and judging you), that are easy to avoid
by just backing off.  He also fires out speedy fireballs
and will send his hovering devices in pairs after you,
like before but a little faster now.  He can teleport
freely about the arena and will if you corner him
in the air too much.  He will also summon a 
great bolt down onto you, which is one concentrated
burst right under his body, and different from the
small bolts.  It doesn't pose a threat if you keep
moving.

Start by Snatching at him to get up high fast, then
hack at his shield.  You can also Buster it.  When
it breaks, he is surrounded by negative energy
from the Sparda sword, but you still damage him
when you strike or buster at him and his dark shield.
Keep it up and stay on him to avoid his fireball
attacks.  When he renews his shield or calls down
lightning bolts, jump backwards or roll away to the
immediate open side.  I like to snatch to him, strike
once with the sword, snatch again quickly, and 
Buster in the air, repeating until he breaks open
fully.

Now you're getting somewhere.  Rush in and do
whatever you like, but quickly go into DT at 
some point to Buster him for a great sequence.
If you aerial Buster him, you piledriver him down
hard and then give him the massive punch to the
body.

Now he will begin to teleport at times and use the
historical Sparda sword to strike you.  He can also
throw it a little bit.  Keep moving and avoid taking
hits if at all possible, so maintain combo rank.
Try to be quicker than him and anticipate his 
movements.  Snatch in, hack away, snatch in, 
Buster, repeat.

Good.  When he's around a quarter or less health,
things change for you and if you mess up not 
only do you risk death from a major attack, you
lose any style you had built up to this point from
all the Buster combos.  Sanctus flies up and
yells at you, and summons the Sparda sword to
run you through.  The timing is hard, but you 
probably know what must be done.  That's right,
go into DT for the added hit and power (and style),
and Buster the tip of the sword just before he can
destroy you.  You may need to do this more than
once.

CONGRATULATIONS!  But is it over yet?

After some great scenes, get ready for the last
conflict.  This isn't bad, so don't worry too much.

Basically, you need to Buster away his hands.
He first comes down with a punch from above,
Buster it up at any point.

He then swings from the side with a slapping chop.
This one is slightly harder to learn.  Bus