______   _______          _________ _       
(  __  \ (  ____ \|\     /|\__   __/( \      
| (  \  )| (    \/| )   ( |   ) (   | (      
| |   ) || (__    | |   | |   | |   | |      
| |   | ||  __)   ( (   ) )   | |   | |      
| |   ) || (       \ \_/ /    | |   | |      
| (__/  )| (____/\  \   /  ___) (___| (____/\
(______/ (_______/   \_/   \_______/(_______/                 

              May                                                 
                                       444444444  
 _______  _______                     4::::::::4  
(  ____ \(  ____ )|\     /|          4:::::::::4  
| (    \/| (    )|( \   / )         4::::44::::4  
| |      | (____)| \ (_) /         4::::4 4::::4  
| |      |     __)  \   /         4::::4  4::::4  
| |      | (\ (      ) (         4::::4   4::::4  
| (____/\| ) \ \__   | |        4::::444444::::444
(_______/|/   \__/   \_/        4::::::::::::::::4
                                4444444444:::::444
                                          4::::4  
                                          4::::4  
                                          4::::4  
                                        44::::::44
                                        4::::::::4
                                        4444444444


   
  
                                    
            
  
 ____________________________
| Devil May Cry 4 Guide      |
| Created by: Axel7174       |
| FAQ and Walkthrough        |
| Copyright 2008 Ryne Gardner|
|____________________________|

Version History
---------------
Version .90 - Started 2/18/08 - Finished 3/03/08
--Guide Created

Version 1.00 - 3/05/08
--Fixed some info, corrected spelling/grammar

Version 1.50 - 3/07/08 
--Fixed more info, added slightly to some sections, including a very tiny
addition to Bloody Palace. Added my PSN ID for any who want to friend me for
whatever reason. Corrected a few more spelling/grammar mistakes. 

Version 1.80 - 3/14/08
--Fixed some errors I was too blind to see (like putting '07 in the version
history updates instead of '08 -_-. Also added a little more info and fixed
other information. Added the FAQ section finally.

Verstion 1.90 - 3/22/08
--Nothing big. Added a pair of reader submissions for two Secret Missions. I
also fixed a couple typos here and there, other little mistakes, etc. I haven't
been able to make a "big" update with college and the holidays, plus my
Birthday is coming up, but now that I have a little bit of time, I might try to
make a bigger revision if possible. The final version of the guide will 
probably come in a few weeks as well. 

FINAL Version - 5/04/08
--Wow, it's been a while hasn't it? Jeez. Well uh... I can explain. Basically 
it was midterms, birthday, school, spring break, more school, and GTA IV. I 
meant to do this final update over Spring Break but I got too caught up with 
friends to bother. Now that I'm no longer distracted, I can finally do this. 
This is important to note. Being the final version means only that I won't be 
adding any more new content. The operative word here is "I". I will still 
gladly review and add reader submissions. I will also check for those naughty 
typographical errors that seem to pop up now and then. There is a chance I may 
add new stuff, but it is unlikely. Time will tell.

That being said, here's what the final update includes:
-Secret Orb Stashes section added
-One reader submission (one other pending)
-Other small changes/fixes

[]====================================[]
|         Table of Contents            |
[]====================================[]

1. Introduction (Intro)
   A. Devil May Cry: The Series
   B. Nero's Weapons & Abilities
   C. Dante's Weapons & Abilities
   D. Items
   E. Enemies 
   F. General Tips
   G. Frequently Asked Questions

2. Walkthrough
   A. Mission 01 (M01)
   B. Mission 02 (M02)
   C. Mission 03 (M03)
   D. Mission 04 (M04)
   E. Mission 05 (M05)
   F. Mission 06 (M06)
   G. Mission 07 (M07)
   H. Mission 08 (M08)
   I. Mission 09 (M09)
   J. Mission 10 (M10)
   K. Mission 11 (M11)
   L. Mission 12 (M12)
   M. Mission 13 (M13)
   N. Mission 14 (M14)
   O. Mission 15 (M15)
   P. Mission 16 (M16)
   Q. Mission 17 (M17)
   R. Mission 18 (M18)
   S. Mission 19 (M19)
   T. Mission 20 (M20)

3. Beyond
   A. Blue Orb Locations (BluO)
   B. Secret Red Orb Stashes (Sros)
   C. Secret Missions (SecM)
   D. Bloody Palace (BlP)
   E. Unlockables (Unlck)
  
4. Misc. (Misc)
   A. Contact Info
   B. Credits
   C. Legal Garbage

[]====================================[]
|           Introduction               | 
[]====================================[]
             (Intro)
******************************
*A. Devil May Cry: The Series*
******************************

So, here we are, 2008 and Devil May Cry 4 has reached US and UK soil. Finally.
Devil May Cry introduced us to a great game and character in Dante. Devil May 
Cry 2 took us down a road of mediocrity and then Devil May Cry 3 really 
shattered the gaming world yet again. Now finally, Devil May Cry 4 has been 
released with an all new protagonist: Nero. With new gameplay aspects, levels,
enemies, bosses, the game continues the Devil May Cry legacy in good fashion. 

In writing this guide, I chose to go with the Devil Hunter difficulty. So, any
references made here will reflect those seen in that particular mode. I've also
written it specifically to reflect the control scheme with the PS3. I may at a
later time change it so it can be applied to the Xbox360 but I'm not sure yet. 
It's actually not that difficult when you think about it. 

*******************************
*B. Nero's Abilities & Weapons*
*******************************

With a new character, you'll spend a decent time becoming accustomed to how he
plays. This will be especially hard if you've played DMC3 very recently. 
Luckily, Nero is simple to wield with some practice and eventually that makes
the game much easier. To start off, Nero has two basic weapons: Red Queen and
Blue Rose. I'm going to give the button presses for each move, as well as a
short description and tips for each. I will not be doing this for all of
Dante's moves though. 

Red Queen: Red Queen is Nero's sword and it's got a whole different innovation
as compared to Dante's Rebellion. The sword has a motorcycle grip handle,
allowing Nero to rev it and attack with more power. We'll get into the Exceed
system in a moment. First we'll go over Nero's moves with the Red Queen.

Combo 1: Triangle, Triangle, Triangle, Triangle
-Very simple. Just hit the button over and over again. Easy and useful when you
are locked on to the enemy.

Combo 2: Triangle, (pause), Triangle, (pause), Triangle, Triangle, Triangle
-A good combo that works against a single enemy. Nero will slash the enemy once
and then proceed to slam his sword down on him continually until finally 
slashing upward. The move is effective against one enemy but leaves you very
vulnerable to attacks from behind. It's only recommended to be used when you're
not surrounded closely by a lot of enemies. Having to pause in between the 
first and second, as well as second and third slashes is important. You can't
just mash like in the first combo.  

Combo 3: Triangle, Triangle, (pause), Triangle, Triangle, Triangle, Triangle, 
Triangle
-This is a very good combo. Nero will do his two slashes, then after a pause,
will unleash a few very wide slashes that will hit enemies around him. It's a 
decent crowd control attack but it has its limits and won't always guarantee
you won't get hit while performing it. After the pause, you can just tap 
Triangle continually to unleash the latter part of the combo. 

Combo 4. Triangle, Triangle, Triangle, (pause), Triangle
-Not much to say about this one. It's basically the same combo as the original,
but Nero gives his final slash a little extra oomph. 

Air Combo: (in mid-air) Triangle, Triangle, Triangle
-Pretty simple. While you're in the air this will help juggle the enemy but
there's nothing special about it. Roulette Spin is better.

Roulette Spin: (in mid-air) Triangle, Triangle, (pause), Triangle
-This move is not only a good air move, but it will help you once or twice in
the course of the game. Nero will slash twice, and then spin in the air with 
Red Queen. The result is a move that propels him somewhat higher into the air.

High Roller: Hold R1 + Back on the Left Analog Stick and press Triangle
-This move is good to begin your aerial combos. If you're familiar with DMC,
you should know that this move will let you chase the enemy if you hold
Triangle. This will let you jump after the enemy and begin an aerial combo if
you wish. I find it's useful if I'm focusing on one enemy and there are others
surrounding me. I can take to the air and avoid damage for the time being. 

Streak: Hold R1 + Forward on the Left Analog Stick and press Triangle
-This move is performed in the same control scheme as Dante's Stinger,
but the similarities end there. Instead of a forward thrust, Nero lunges with
a very wide sweeping slash. This is a great move to control a crowd and keep
enemies away from you while you deal with others. 

Split: (in mid-air) Hold R1 + Forward on the Left Analog Stick and press
Triangle
-With Split, you'll be airborne when you perform it, and Nero will come
crashing down on his enemies with his sword. Useful to tag on the end of an
aerial combo. I personally like to juggle an enemy with Roulette spin, and if
there's another enemy underneath me, I'll crash down on them with Split.

Calibur: (in mid-air) Hold R1 and press Back on the Left Analog Stick, then
Forward on the Left Analog Stick and Triangle
-This move is basically the airborne version of Streak, and it's tough to pull
off sometimes. If you practice though it becomes easier, but you might still 
find that in battle situations you can't perform it as easily as you would
hope. When you take to the air don't have the Left Analog Stick held in any
direction. Press it back and then forward quickly in one fluid motion and press
Triangle and you should succeed. 

Shuffle: Hold R1 and press Back on the Left Analog Stick, then Forward on the
Left Analog Stick and Triangle
-Basically the same exact deal with Calibur except you'll be doing it on the
ground. This move is a good move, you'll move away from your enemy, allowing
you to avoid damage and then dash right back toward them allowing you to 
counterattack. It's one of those moves that's difficult to implement, but if 
practice it makes the difference in becoming a master at the combat system.


Whew. That was a lot, wasn't it? Ok, now we'll go over the Exceed System. This
is very, very important. 

***************
*EXCEED SYSTEM*
***************

The Exceed System is exclusive to Nero and it's what makes him a whole
different ballgame from Dante, as well as making DMC4 much more innovative in
its combat system as compared to the earlier installments. Nero has a 
motorcycle grip handle on Red Queen and you can use it in battle to supercharge
his attacks. This is not an easy process and can be difficult. However, if 
you've tried the demo, you might have some experience with this. I can't really
help much in the way of learning the intricate timings and such, but Ninja99 
has a very useful guide on the message boards that is detailed on such things.

The very basic way to use the Exceed system is to hold L2 to rev the Red Queen.
You simply hold L2 for a moment, then release and quickly hold it again. You
should see the meter in the top left filling up. As it reaches the top, it will
fill up a lamp. You have three lamps, that is, three hits to use with an Exceed
boost. They'll be used whenever you attack, so if you fill three lamps and then
proceed to slash three times in a row; you'll execute three slightly more
powerful attacks and your lamps will be empty.

Revving like this is useful in a few ways. If you know a boss fight is coming,
you can prepare by filling the three lamps ahead of time. It's not much, but it
is at least nice to start the fight off on the right foot. The other thing is
to unleash the Exceed versions of certain moves in mid battle when at their
full strength by revving three lamps. We'll get to those in a moment.

There is a more useful way to get lamps however. This is what Ninja99 details
in his guide on the board. By pressing L2 immediately following one of Nero's
sword slashes, you can instantly fill a lamp in the Exceed gauge. This requires
precise timing and therefore, can be difficult to learn without the proper
amount of practice. Personally, I find it's easy to begin with Nero's most
basic combo: Triangle, Triangle, Triangle, Triangle. Practice with this combo
and try to time L2 presses after he finishes each slash. Try it enough times
and you should be able to do that combo with at least 2-3 correctly timed
slashes. This applies to every move as well, including Streak, Split, Roulette
Spin, everything. Learning the time for pressing L2 on these moves can take
time but it's not critical to your experience. It helps tremendously however
so it's worth it to learn. Again, check Ninja99's guide for help on this.

Now, while your regular slashes are empowered when you have a lamp to use to
boost them, they won't make a very noticeable difference in the long run. There
are however, certain moves in Nero's disposal that are especially made for the
Exceed system. These moves become empowered with a fiery explosion off of the
Red Queen when you perform them with at least one lamp full. The more lamps you
have, the more powerful the technique will be, granted you purchase the correct
abilities. The moves are as follows:

Exceed Streak: Nero will unleash his streak but with a powerful fire attack,
and will spin in place after he lunges unleashing a slash as he turns. The 
result is a much fiercer Streak attack. With more lamps, Nero will perform more
turns as he unleashes his slashes, all combined with a fierce fire attack from 
his blade. This move is by far one of the greatest crowd control moves in the
game.

Exceed High Roller: Nero will perform his High Roller, but then spin and slash
a second and third (depending on how many lamps you have) time, all with a fire
special embedded. Great for really putting the hurt on an enemy before you send
them airborne. 

Exceed Split: A.K.A. Double Down (you'll see why). This is also another great
move and probably my favorite after Exceed Streak. Instead of coming down with
his blade stretched out in a cleaving sort of way, Nero will come down with the
tip pointing down. As always, it will be accompanied by a fire special, and
upon hitting the ground, a fiery shockwave will go off around Nero's immediate
area. There is no difference in Nero's movements with more lamps for this move.
That does not mean there is no benefit to using it with more lamps. To the
contrary, with two or three lamps, the area of the fire shockwave is increased,
which will allow you to hit more surrounding enemies. The move is also known as
Double Down, because that is what Nero shouts when he unleashes it with three
lamps. 

Exceed Calibur: This is again, the airborne version of Streak and there's not
much difference in the Exceed version except for the fire attack and how Nero
will spin as he unleashes the slash. Unlike the Exceed Streak, Nero will not
spin more times for each lamp you have when you use this. More lamps will still
mean more damage though, obviously. 

Exceed Shuffle: Again, the difference is the fire attack added on Nero's slash.
Otherwise, it's just a beefed up version of the original attack. Nero will only
slash twice too, even if you have three lamps. 

Now, we'll briefly discuss Nero's firearm, the Blue Rose. The Blue Rose is not
much unfortunately, when compared to Dante's Ebony & Ivory. It's good to use if
you wish to tag tiny bits of damage on an enemy (especially a boss) from a
distance, but don't rely on it too heavily for hurting your foes. It's just
a bonus really, helping to keep certain enemies at bay. It only has one move.

Charge Shot: Hold Square and release.
-Extremely simple. Just hold Square until Nero's arm glows and release. As you
purchase the upgrades for this, you'll be able to do more damage and it will
become slightly less useless. With Charge Shot 3, you can hold square longer.
Nero's arm will go from blue to glowing purple, and then glow red. Release the
square button here and it will fire an explosive shot. Not only will it hurt
quite a bit, the shot will explode again for more damage.

Devil Bringer: Last but not least, Nero's arm. This is the third dimension that
is added to DMC4 that makes the fighting so much more innovative and fun in
my humble opinion. Instead of just shooting and slashing, you now have this,
with Nero only of course. Circle controls Nero's arm and there's not much to
it in terms of moves, but it has more than it's worth in usefulness. 

Buster: This is the standard move for the Devil Bringer and the one you'll use
most frequently. By pressing Circle, you'll grab your enemy, and perform some
sort of move on them, generally being a slam or a throw. It varies between each
enemy and some enemies have very unique Buster moves when you use it on them. 
Buster becomes an amazing tool when you use it in boss fights however. When you
see the opportunity arise (I will elaborate on this below), you can use the 
Buster on the boss to unleash a powerful combo that is not only damaging, but
fun to watch. Note that some enemies are immune to this and some can block it
but with repeated Buster attacks, their guard can usually be broken. Be aware
that with Devil Trigger engaged, the Buster move will usually be different and
will be more powerful.

Snatch: This is the other move you'll use a lot. Holding R1 and pressing Circle
will let you grab your enemies from a distance and bring them closer. This is
extremely helpful for quickly chaining combos and increasing your Stylish
meter. Snatch can be used on the ground and in mid-air. 

Hold: With the Aegis Shield, you'll be able to grab your enemies with Buster
and use them as a shield by holding Circle. Personally, I found this move 
somewhat useless. I was not very much in the interest of holding my enemies
and rather wanted to attack as often as I could. Furthermore, I found that it's
not always helpful for if your enemies attack from a certain angle you'll still
sustain damage. Hold will be useful for you to complete a certain Secret
Mission however. 

The final area of Nero’s techniques is the Devil Trigger moves. I've named
them as such for spoiler purposes as the real name would give away something.

Devil Trigger: Activate it using L1 and you'll enter a powered state. Your
moves will hit harder and a slow regen system will be employed, allowing you
to regain lost health. This is good for quickly whittling down bosses' health,
as well as trying to turn the tide in a fight if you're getting beat. 

Summoned Swords: When firing the Blue Rose in Devil Trigger state, you'll also
be able to shoot some small swords. Obviously, your ranged attack will be more
powerful in this state.

Maximum Bet: (in Devil Trigger state) Hold R1 + Back on the Left Analog Stick
and press Triangle + Circle 
-This technique is pretty good while in Devil Trigger state but can be a little
tough to pull of sometimes. I can't say much more but it's a useful move and I
recommend it for Devil Trigger. You can also hold this move to make the attack
all the more powerful. It's very useful against bosses with big body masses
like Berial and Bael/Dagon because if you charge it and manage to hit them
when you release, they'll take a lot of damage as the attack slowly shreds
through them. 

Showdown: (in Devil Trigger state Hold R1 + Forward on the Left Analog Stick
and press Triangle + Circle 
-This move is bittersweet. It is indeed a pretty cool move, as Nero unleashes
a volley of fierce attacks. The cost is high though and it makes it difficult
to pull off, almost to the point where you might consider that it's not worth
the trouble. When you input the button commands, Nero will charge the attack
for a few seconds, leaving you very vulnerable. Knowing which enemies will let
you have windows like this is imperative. Some enemies like Scarecrows and
Frosts will not let you pull this off easily. Other enemies like the Blanco
Angelo will give a decent amount of time to pull this off with just a mere
stun. Furthermore, if you don't land the first hit of this attack (let's say
your enemy sidesteps the attack), you won't pull it off at all. 

Finally, we'll go over some other assorted abilities. Some of these are free,
while others will have to be bought. As I will not cover all of Dante's moves
below, let any of these following moves apply for Dante as well. 

Side Roll: This shouldn't be foreign to a veteran DMC player. The side roll, 
performed by holding R1 and pressing the Left Analog Stick left or right with
a press of X will allow you to roll away from enemy attacks. It's very useful,
so be sure to know when to use it.

Table Hopper: This is a sort of bonus move of the Side Roll. If you time it so
that you perform the Side Roll just as an enemy is about to hit you, Nero will
move swiftly out of the way and this move will put you in position to counter
much better. I personally never used it much except by accident a few times. 
If you're keen on keeping high combos going however, this is a good move to
learn, as a good dodge will add very slightly to your Stylish. Table Hopper can
be upgraded twice, and it basically adds another dodge to the chain. So by
using Table Hopper once, if you press the buttons again quickly, you can do a
second and even third dodge that will put you in an even more advantageous
position. 

Speed: This move is not very useful in the grand scheme of things, but it's 
still useful in general and I recommend it as one of the moves you get early.
If you played the demo you should know what this is. If you keep moving in the
same general direction, you will eventually enter a faster running mode. This
simply allows you to get from point A to point B quicker. It will also let you
do the dropkick move, which if nothing else, is cool and will add very slightly
to your Stylish meter. 

Get More Orbs: Not really a move or anything but an ability I figured I would
mention. It will let you grab orbs from longer distances. As orbs are very
important, you should consider getting this whenever you have the chance. 

Air Hike: Another technique veteran fans should know. This is your double jump.
Useful for reaching high places and staying in the air longer. I would again
recommend you try to get this early although it's not critical. I personally
didn't get it until after I had beaten the game the first time. 

Enemy Step: This move allows you to do a double jump by landing on top of an
enemy as a stepping platform to vault off of. If you watch it performed in the
Library, it kinda looks cool but it honestly isn't worth it. It's definitely
not something you should buy to favor some other useful ability.

Exceed 2: This move pours two lamps into your Exceed attacks (Split,
High Roller, etc). So, when you have at least two lamps filled and perform one
of those special Exceed moves, it will automatically use both lamps. Sound bad?
The effect is a more powerful version of the original attack. For example, Nero
will spin twice when performing Exceed Streak, instead of just once.

Exceed 3: This is the advanced version of the previous ability. It lets you
pour three lamps into your special Exceed moves. It makes Exceed Streak very
dangerous and also gives you access to Double Down. 

Max-Act: This ability is not extremely important as it is mostly a sort of luck
thing. Basically, with the most precise of timings, you can fill up the
Ex-Gauge all the way, instead of filling just one lamp. It's helpful on higher
difficulties but again, not something you should focus on early in lieu of
other abilities. 

That covers everything in Nero's arsenal. Now we'll move on to Dante. For 
Dante who has many more moves, I will not cover all of his, but will rather
just provide you the button inputs and some general tips on certain moves.

********************************
*B. Dante's Abilities & Weapons*
********************************

You'll play as Dante for roughly half of the game, after playing as Nero for
the first half. Even if you've played DMC3 recently, you'll probably feel
pretty awkward jumping into Dante's shoes for the first time in DMC4 after
playing as Nero for so long. Rightfully so, as they are quite different.

*********
*Weapons*
*********

Rebellion: Dante's sword Rebellion is where you'll first find yourself in a
moment of awkwardness most likely. If you've practiced the Exceed system a lot,
you'll probably find yourself (like me) wailing on the L2 button as Dante
swings his sword. Since Dante obviously doesn't have the Exceed system, this is
simply a waste but it's something you'll have to get used to. Dante's Rebellion
attacks are pretty simple and straightforward.

Combo 1: Triangle, Triangle, Triangle
Combo 2: Triangle, Triangle, (pause), Triangle
-The third Triangle press will add a Million Stab to the combo
Helm Breaker: (in mid-air) press Triangle
High Time: Hold R1 and press Back on the Left Analog Stick + Triangle
Stinger: Hold R1 + Forward on the Left Analog Stick and press Triangle
Million Stab: Release the Left Analog Stick and hold Triangle after performing
Stinger

Gilgamesh: Gilgamesh is a fist and foot weapon similar to Beowulf in DMC3.
I thoroughly enjoyed Beowulf's moves, but I did not like that Dante wore the
greaves and gloves all the time even when the weapon wasn't currently selected,
so for that reason, I tended not to use it as much as I wished. Gilgamesh does
not have that problem and is much more useful.

Combo 1: Triangle, Triangle, Triangle, Triangle
Combo 2: Triangle, Triangle, (pause), Triangle, Triangle, Triangle, Triangle
Full House: (in mid-air) Press Triangle
Draw: Hold R1 + Back on the Left Analog Stick and press Triangle
Straight: Hold Triangle and release after a Draw
-Hold Triangle for a moment after Dante has backed away from performing the 
Draw technique. Can be charged.
Kick 13: Hold R1 + Forward on the Left Analog Stick and press Triangle
Flush: This move basically makes your jump an attack when you have Gilgamesh
equipped. Not much else to say about it.

Lucifer: Ah yes, Lucifer. Here's a unique and fun weapon. It's one of those
weapons that is difficult to master, but if you do, you become a better player
for it. Lucifer's arms allow Dante to cast out floating swords which can pierce
and stick into his enemies, allowing him to detonate them later. As he can cast
many swords at a single time, the damage you can do to numerous enemies makes
Lucifer a force to be reckoned with in the right hands.

Combo 1: Triangle, Triangle, Triangle, Triangle (repeat) 
Combo 2: Triangle, (pause) Triangle
Combo 3: Triangle, (pause), Triangle, (pause), Triangle
-Timing on the third strike can be tough, wait til Dante has turned his body
almost all of the way to press Triangle a third time.
Combo 4: Triangle, Triangle, (pause), Triangle
Combo 5: Triangle, Triangle, Triangle, Triangle, (pause), Triangle
Splash: (in mid-air) Hold Triangle
Ecstasy: Hold R1 + Back on the Left Analog Stick and press Triangle
-This move will detonate deployed swords
Pin-Up: Hold R1 + Forward on the Left Analog Stick and press Triangle

Now on to Dante's guns. 

Ebony & Ivory: Dante's famous pair of handguns. More useful than Nero's Blue 
Rose, E&I still only have one move. 

Charge Shot: Hold Square. Hold it longer for the upgraded versions for more
damaging volleys.

Coyote A: Dante's Shotgun. A more powerful gun that works good in closer
quarters. 

Charge Shot: Hold Square

Pandora: Here we go. This is the fun one. Pandora is more of a multipurpose gun
and its abilities are very useful. Originally disguised as a suitcase, it has
666 forms. Unfortunately you'll only be using a handful, but it's ok, this
weapon still kicks ass.

PF013 Epidemic: Press Square
PF124 Hatred: Hold Square and press the Left Analog Stick left or right three
times
-You can only aim up or down so be careful
PF398 Revenge: (while in PF124 Hatred mode) Spin the Left Analog Stick twice in
any direction
PF262 Jealousy: (in mid-air) Press Square

********
*Styles*
********

Sword Master: Sword Master is probably the most useful style in DMC4. In DMC3 
my favorite was Gunslinger but unfortunately that style is a bit nerfed. Also,
the combat in DMC4 calls for you to be more aggressive so Sword Master is the 
way to go.

Rebellion
---------
Prop: Press Circle
Shredder: Press Circle after performing Prop and hold
Aerial Rave: (in mid-air) Circle, Circle, Circle, Circle
Drive: Hold R1 and press Back on the Left Analog Stick + Triangle and Circle
simultaneously
Quick Drive: Press Triangle and Circle simultaneously
Over Drive: Press Circle twice immediately after performing Drive
Dance Macabre: Hold R1 and press Forward on the Left Analog Stick and tap 
Circle continuously
-This is one of my favorite moves. Remember to keep tapping Circle.

Gilgamesh
---------
Shock!: Hold Circle
-Can be charged to two levels depending on how long you hold Circle
Shocking!: (in mid-air) Press Circle
Beast Uppercut: Hold R1 and press Forward on the Left Analog Stick + Circle
Rising Dragon: Hold Circle before unleashing Beast Uppercut until Dante's fist
flashes
Divine Dragon: (reminds me of Legend of Dragoon) Hold Circle until Dante's fist
flashes twice
Real Impact: Hold R1 and press Back on the Left Analog Stick + Circle
-Similar to Divine Dragon but it can't be charged which is actually helpful
because the damage is nearly identical, so you don't have to wait as long

Lucifer
-------
Discipline: Press Left Analog Stick in any direction and press Circle
-This move will reposition and deployed blades around you.
Climax: Hold R1 and press Back on the Left Analog Stick + Circle
Bondage: Hold R1 and press Forward on the Left Analog Stick + Circle
-This will reposition the blades around an enemy instead. Once they surround
him, the blades will attack.


************
*Gunslinger*
************

Gunslinger was my favorite but now it has less of the moves that it did in DMC3
but perhaps rightfully so as some of the moves accented Dante's age in that
iteration. Regardless, Gunslinger will boost the abilities of your guns, making
it more than helpful when things get shaky. 

Ebony & Ivory
-------------

Twosome Time: Press Circle and use Left Analog Stick to fire at enemies
Rain Storm: (in mid-air) Press Circle
Honeycomb Fire: After performing Twosome Time, let go of Left Analog stick and
tap Circle repeatedly
-This move will only work if you're firing both guns on the same enemy. 

Coyote-A
--------
Fireworks: Press Circle
Fireworks Air: (in mid-air) Press circle
Backslide: Hold R1 and press Back on the Left Analog Stick + Circle
Gun Stinger: Hold R1 and press Forward on the Left Analog Stick + Circle

Pandora
-------
PF594 Argument: Press Circle when in Gunslinger and Pandora equipped and some
of the Disaster Gauge filled. Press Circle to unleash the special attack, and
Square to unleash regular attacks.
-You need to have around half of the Disaster Gauge filled to unleash the
Circle attack. With a full gauge you can do it twice, depending on how much
you've upgraded Gunslinger.
PF422 Grief: Hold R1 and press Back on the Left Analog Stick + Circle
PF666 Omen: Hold R1 and press Forward on the Left Analog Stick + Circle

***********
*Trickster*
***********

Trickster was never a favorite of mine. With the removal of the wall running
ability, I find it even less helpful. Still, if you need to really move, this
Style is a bit useful. 

Dash: Press Circle
Sky Star (in mid-air) Press Circle
Mustang: Hold Circle while dashing
-If you collide with an enemy you'll jump on top of them
Flipper: Hold Circle after being knocked down
Air Trick: Hold R1 and press Forward on the Left Analog Stick + Circle
-You'll appear above an enemy instantly. Perhaps the only really cool move in
this style

*************
*Royal Guard*
*************

Royal Guard is another less helpful style, unless you're a very skilled player
that is. Royal Guard really tests your reaction timing and reflexes. It's not
an easy Style to master at all, but if you take the time, you'll find it fun
and interesting... maybe. 

Block: Press Circle
-Holding Circle will minimize damage slightly and charge the gauge slightly.
the press of Circle at the exact moment you're hit by an enemy attack. 
Air Block: (in mid-air) Press Circle
Royal Block: Press Circle at the exact moment of enemy attack
-Requires precise timing and will charge the gauge more
Release: Hold R1 and press Forward on the Left Analog Stick + Circle
-This move will release the power you've stored in the gauge
Air Release: (in mid-air) Hold R1 and press Forward on the Left Analog Stick +
Circle
Royal Release: Perform a Release at the exact moment of enemy attack
Dreadnaught: Hold R1 and press Back on the Left Analog Stick + Circle

Whew, I'm kind of glad to be done with that. If you wish to know more about any
moves, consult the game's Library which will show you short video of each move.
Or you can contact me and I'll try to help you out. 

**********
*D. Items*
**********

If you're a veteran, you probably are very familiar with the various items of
Devil May Cry 4, as they have not changed since the series' inception. Still,
I am obligated to list them for new players and for organization purposes.

Orbs
----
Red Orbs: These are your currency for other items. Collect as many as you can.
They are located in breakable items in just about every room of every level. 
Enemies will also give you some when you slay them. Some Red Orbs can also be
found in secret spots, indicated by Nero's arm glowing when near.

Green Orbs: Health orbs. These will be useful, especially on higher
difficulties. They will restore portions of your health depending on the size
and also on what difficulty you're on. Like Red Orbs, they can be found in
breakable items although less commonly, and from enemies.

White Orbs: These are not quite as common as the first two. White orbs will
restore your Devil Trigger gauge. 

Gold Orbs: Gold orbs will be useful for new players and for those brave enough
to tackle Dante Must Die mode. They will revive you where you die should you
choose to use them. You can only hold 3 at a time, but you'll find a couple
throughout the game. Beware though. Using one penalizes your score at the end
of the mission.

Blue Orbs: These are the very important orbs. A whole Blue Orb will add
another portion to your life meter. 

Blue Orb Fragment: This is what you need to make a Blue Orb. Find four pieces
to construct one. They can be found in various places in the levels, and also
as the reward for beating a Secret Mission (details below). 

Stars
-----
Vital Star S: Restores a small portion of your health. The portion that will
be restored is determined by the difficulty you're playing on.

Vital Star M: Restores a large portion of your health.

Vital Star L: Restores all of your health.

Devil Star S: Restores a small portion of your Devil Trigger gauge.

Devil Star L: Restores your entire DT gauge.

Other
-----
Holy Water: Will damage surrounding enemies

************
*E. Enemies*
************

Devil May Cry 4 shares a few enemies with DMC1, but they do not behave quite
the same, nor do the same strategies apply all the time. There are also many
more enemies and I will detail them and some tips to help you conquer them.

Scarecrow: These are the basic enemies. They'll attack you with blades. They're
not really aggressive and will only attack when you're near. Some will try
to flip and somersault at you however. The best strategy is to limit yourself
to one, or if you can, use Nero's Combo 2 and try to take on more. Buster will
work wonders on them. Trying not to get surrounded by them is paramount. Other
than that, they're relatively simple to defeat.

Mega Scarecrow: These guys are very big, and you will first encounter them as
Dante. The key to these guys is targeting. In most cases, they will not attack
you if you're not facing them and/or targeting them. This will not apply all
the time, but you'll find if you don't mess with the Mega Scarecrows, you might
have time to deal with other enemies. They take a lot of punishment but if you
keep them on the ground, you can beat them easily.

Frost: These guys are probably my most hated enemy. Simply because I can always
count on a Frost to break my Stylish combo. Frosts always attack in pairs. Many
times you will find a new Frost replacing a fallen one. Their attacks consist
of ice projectiles that are very annoying and best avoided by jumping, a 
forward swipe attack, and a jump attack that ends with them coming crashing
down with an ice attack. If you're a little far from them they might send a
blast of ice that snakes across the ground toward you. If you're really far
they will sort of vanish and reappear near you. Use Buster often to hurl one 
Frost away, so you can focus on one at a time. They may shield themselves in 
ice sometimes. Just Buster them continually, or if you're Dante, blast them 
with Pandora or continuous Stingers. 

Assault: Assaults are similar to their DMC1 brethren. They will burrow and fire
projectiles at you. Most of the time however, they leave you significant
windows with which to attack them. If you stay aggressive and don't let up on
your barrage, you can beat them without getting hit, and also get a good
Stylish rating. Vary your attacks with some Busters, as the grab for them can
hurt nearby Assaults. Watch out for their air attack, when the Assault jumps up
and starts spinning. It's easy to avoid though, but they may do it twice. 

Blitz: This enemy is the notorious newcomer to DMC4. Blitz will be first
encountered as Dante, unless you're playing on Son of Sparda or higher, in
which case Nero will have the "pleasure" of dealing with one first. Blitz can't
be hurt by melee weapons while its electric shield is up. To lower it, you've
got to pelt them with bullets. Obviously, Dante has an advantage, being able
to use Pandora. If you keep jumping, you can use Jealousy and other forms to
lower its shield quickly. Nero will have a tougher time, being limited to Blue
Rose. Once its shield is down, as Dante, attack it quickly, even use your Devil
Trigger if you have it. As Nero, use Buster with some attacks if you want, but
just use Buster again and again to weather it down. Blitz is hard to keep track
of since it moves instantly across the area. It attacks by lunging at you, or
firing a concentrated beam of electricity at your position. The latter is easy
to avoid, but sometimes it will use a sweeping attack so be careful. Also, it
may disappear, leaving you confused. That's your cue to start moving, as Blitz
will appear below you and come sailing up. When you've weakened it, it will
regain its shield and glow red. This is where Blitz truly becomes annoying. At
any time, it may try to lunge and grab you. If it succeeds, you're in big
trouble. It will basically overload with energy, killing itself but taking you
with it. Your best bet is to stay airborne and keep firing at it until it dies.
If you are caught by this attack though, you can escape if you have your Devil
Trigger. Activate it and run away as the Blitz explodes. If you play on Dante
Must Die Mode, avoiding this kamikaze attack or using Devil Trigger to escape
is paramount. I've been caught by the attack on DMD with pretty much a maxed
out and nearly full health bar and the attack still killed me. 

Gladius: These swords were created by Agnus. They fly around and will start to
glow. They will spin in one of two ways, horizontally or vertically. This will
tell you which attack is coming, a thrust or an uppercutting slash, the latter
is harder to dodge. The Gladius are pretty weak though and can be destroyed
with just a few slashes. Or better yet, you can Buster them and throw them at
Agnus or at each other or other enemies. 

Cutlass: I hated these guys at first, but they weren't tricky enough to quell 
my hatred for Frosts. These fish enemies you'll only encounter in Missions 06
and 16 so you won't have much in terms of practice for them. Still, they're not
too hard. They will swim around in the floor around you, basically avoiding you
for the most part. At certain points they will try to pop out from below you
and slash you with their fins. This is easy to avoid but not if you're trying
to fight one of them. Pay attention to the sound they make when attacking. As
Nero, try to use Snatch to grab one. It may be tough but you can slow them down
by shooting them. This will allow you to grab them or slash them if you're
close enough. 

Basilisk: I disliked these guys too, but maybe it's just because I thought they
were annoyingly stupid. These enemies are like dogs, and will shoot fire at you
from distances. They attack in large groups generally. Dante will be the first
one to deal with them (on Devil Hunter), so you'll really never get the chance
to Buster them as Nero, that is until later when you might encounter some when
fighting Agnus again in Mission 19. As Dante, Stinger and Helm Breaker help, as
well as Combo 2. Trying to avoid them all is tough but not impossible. Taking 
to the air will not help you sometimes. You may see a Basilisk charging its 
attack and therefore try to take to the air to avoid it. They will often jump 
up after you and still hit you. If you get to fight some during the Agnus fight
later or if you're on Bloody Palace, you can Buster them to use one as a cannon
and fire a shot at another enemy. It's difficult to get the aiming right 
though.

Chimera Seed: You'll learn to hate these guys, especially on high difficulties.
They're black and appear from Echidna's seed pods. On their own, they're very
weak and can be killed instantly by Nero's Buster. Their goal however is to
take over Scarecrows or Assaults and combine to form more powerful (and
annoying) enemies. So whenever you see them, Buster or Stinger them immediately
to avoid some frustration. 

Chimera: This is the result of the Chimera Seed combining with a Scarecrow.
They're very annoying to say the least. Not only are they stronger defensively,
their blades now flail at you at random times. This can prove very difficult to
deal with when you're slashing at them at close quarters or trying to Buster
them. Beware of their blades at all times and only attack after the blades have
done their thing. As Dante, weaken them with Pandora first.

Chimera-Assault: When the Chimera Seed combines with an Assault, you're really
going to start hating the little ****ers. Unlike normal Assaults which usually
give you plenty of time to whoop them, the Chimera versions are much more
aggressive. Add the presence of the Chimera blades, and you're looking at a lot
of frustration, especially on higher difficulties. They seem to deploy their
blades more often than the Scarecrow Chimera, so sometimes Nero won't be able
to Buster them, as the Buster animation for Assaults is long and the blades
will usually start flailing before you're done. Stick to Blue Rose and sword
attacks. As Dante, use Pandora and sword attacks. 

Mephisto: These guys are pretty easy, but can be annoying in large groups or
with other enemies, especially on higher difficulties as they tend to not just
sit back and watch you beat up on their friends and instead try to have at you.
The first thing you'll probably notice is your normal attacks have very little
effect on them. Use Nero's Devil Bringer and use Snatch on them continually,
which will weaken their cloaks. If you're playing as Dante, you can use
Coyote-A, or later, Pandora to drop its cloak. Once the cloak is gone, you're 
free to pelt them with sword attacks and Busters. The Mehpisto will fly around 
you quickly, then a gold glow will appear on its finger (E.T. phone home? o_O).
That means it’s about to attack with a finger laser... thing. Easily avoidable 
by rolling. Sometimes it will spin and place and flail at you with its cloak. 
Also easy to avoid by jumping. One of its more annoying attacks is when it 
flies back quickly and suddenly, then comes charging at you. This is easy to 
avoid if you see it coming. Just jump out of the way. The other attack has the
Mephisto spinning its cloak very fast like it’s a saw. This attack will require
you to jump too, but unlike the previous attack, it won't come at you right 
away. When it begins spinning its cloak like that, wait a second or two then 
jump to avoid being hit. Memorizing their attack patterns will become crucial
for one Secret Mission.

Faust: Fausts are the more advanced Mephistos. You'll only encounter one at a
time though, but they'll usually be paired with two Mephistos. Like Mega
Scarecrows, a Faust will generally not attack you unless you target it. This
will not always work and on higher difficulties especially, the Faust will not
be ignored and try to attack you even if you're dealing with other enemies. On
Devil Hunter though, you should be able to take out the Mephistos first. The
Faust has some similar attacks. It will attack with deployable lasers then you
can avoid by rolling. It will also move back like the Mephisto, and then come
sailing at you with its claws. If you don't have Air Hike, this attack may be
too tough to avoid by jumping, so you may want to roll away instead. Fausts
are tougher to uncloak, as they will take many more Snatches to weaken, as well
as more Coyote-A/Pandora blasts if you're Dante. Eventually, though, they will
go down. Unlike Mephistos, which are beatable in only one uncloaking if you
attack them hard enough, bringing down a Faust will most likely require two or
more trials. 

Blanco Angelo: These guys are pretty easy. They tend to attack in groups later
but are still not very hard as they are not aggressive and when they do attack,
they are very slow. Their front flank is fortified (hm, consonance) by a shield
which makes direct attack tough unless you strike them after they have tried to
hit you. Slashing them from behind makes it easy to defeat them, but if you
really want to hurt them, try Bustering them. Nero will impale them with their
own lances and send them flying. This is very helpful if you manage to aim them
at each other. You can also Buster them while they're flying around. 

Alto Angelo: Probably my most hated enemy after Frosts. These guys command
Blanco Angelos and send them through different attack patterns and stuff.
Despite that, it's generally better to go after the Blancos first, since they
are much weaker and easier to kill. Alto Angelos will charge up a sort of
Streak attack. This is easy to avoid by jumping. They will also slash at you
three times when they're close. The slashes are slow and lazy but if you're hit
by one, it's hard to avoid the other two. Altos have much better shields and
you can't Buster them from behind like the Blancos. Instead, weaken their
shields by using Split/Helm Breaker and Buster again and again. Eventually, the
shield will break, and that's when you say (to quote Billy Madison), "Now
you're all in big, BIG trouble!" That's your cue to Buster them. Nero will
suplex them followed by a dropkick (really cool). Or you can Buster them while
in DT state for a cooler attack. One other thing to note is that one of the
formations that the Alto can set up with the Blancos, is an attack where they
charge a giant energy ball that will fire at you. If you time it right, you can
use Buster to send it right back at them. Not only will this kill all of them
in most cases, it will also get you a nice Stylish rating. 

Fault: These guys you will only encounter generally in one mission (Mission 14)
and in a Secret Mission. You might find some during the latter stages of the
Mission 18 boss though. They appear wherever you're standing and try to come up
and grab you. If they succeed, you'll be pulled into another dimension where 
you'll be forced to fight off some enemies, including Chimera type enemies. 
Obviously you are then advised to avoid these things. However, the best thing 
to do is wait for them to pop up (listen for the slither sound they make) and 
avoid the attack, then quickly strike back with some slashes to kill them. 
There are only a few in each area of Mission 14, and once you kill them they're
gone for good. One other advantage in killing them is they always drop small 
green orbs that you can use to restore some health. 


*****************
*F. General Tips*
*****************

1. Don't let yourself get surrounded. If you see enemies creeping toward your
back, take to the air to avoid them and escape or counterattack. A Split/Helm
Breaker will help shake off some enemies that have gathered below you. Air Hike
will also help. 

2. Use your Buster often. The Devil Arm is very useful when you use it to throw
your enemies around. About 2 Busters will also fill your Stylish meter a bit,
then you can do some combos and return to Buster to keep the Stylish going. 

3. Pay close attention to the bosses and their posture as you weaken them. When
a boss enters a weakened state (the boss looks like they're slouching), that's
your cue to attack them with a Buster. This will unleash a supercombo attack.

4. You might very well die a few times against bosses. Don't fret. It can take
some time to learn their moves and better prepare yourself for fights.

5. Don't be afraid to replay previously cleared missions to get more orbs and
Proud Souls, as well as search for Secret Missions and Blue Orbs. Sure, you'll
be going back instead of proceeding to the next levels, but you can acquire
orbs and other things to better prepare you for the battles ahead. 

6. This guide is set for Devil Hunter but if you're playing on Son of Sparda or
especially Dante Must Die, do all you can to acquire all the Blue Orb pieces. I
cannot stress this enough, as you will need as much health as you can get.

7. Manage your skills well. I give suggestions throughout the guide but in the
end, it's all up to you. Buy what you need or what you simply think is cool. Be
sure that you know you can refund Proud Souls at any time to buy other skills.

8. If you want, start your game on Human Mode. It's easier for totally new
players, and also, it's a good way to start Devil Hunter, since you'll carry
over your Proud Souls accumulated (thanks to tec305 for this)

9. When you need a Charge Shot in a jam, consider holding the square button,
even while you're flailing away on your sword, that way you have one ready
(thanks to tec305 for this). 

*******************************
*G. Frequently Asked Questions*
*******************************

Here I'll briefly address what might be common questions received. One note on
this. Don't let this discourage you from e-mailing me if you need help. I like
helping folks out so if you are still a little stuck on something, don't
hesitate to contact me. Also, the tone of this is overall comedic, because as 
with many authors, the questions are fabricated and have never actually been 
submitted with the exception of a few. Don't take the comedic formation of the
questions as a debasing of the intelligence of my readers. I wouldn't do that!
I wub you guys! :D .....No but seriously, this is just for craps and giggles. 

1. I can't find (insert Blue Orb)! Zomg! Halp!
A. I have detailed most of the Blue Orbs you can typically acquire in the first
playthrough. If you can't find one, use Ctrl + F to find the Blue Orb Section
(BluO) to find a full list of locations.

2. HOLLY CRAP THIS SECRET MISSION IS LIEK TEH HARDEST THING EVAR
A. I hear ya. Some of them are almost to the point of being unmerciful. All I
can say is practice makes perfect. It's a trite saying but it does apply here.
The more you try it over and over, the better the chance you'll eventually
overcome. 

3. Your guide is missing something! Aha!
A. Well please tell me what's missing or incorrect. I'll be glad to fix it. I
personally believe a guide is a semi-permeable object that thrives not only on
the matter created by the author but also on the submissions of others. 

4. How do I beat (insert enemy/boss)? 
A. I give some general strategies for enemies and detailed well the attacks of
the bosses and how to take them down. Refer to the Enemies section, and the
actual boss fights within the course of the walkthrough. Other than that, if
you have problems, I will say that it's all about practice. Also, if you got
through the game with no hindrances and beat everything on the first try, where
would the fun be? It's very gratifying to finally beat something after several
tries. 

5. Bloody Palace is driving me nuts! How do they expect me to beat this thing?!
A. I can't blame you, it's pretty tough. I'm a firm believer that no one gamer
has a set limit of skill when it comes to games, but it's very tough to go
beyond your capabilities sometimes. The truth is there are times when things
are just way too hard that even trying it a thousand times in a row won't help
you win. Despite that, Bloody Palace, although it definitely requires a full
mastery of the game, is within human capabilities. I unfortunately haven't been
able to do it without a Super character. I can't help you much as a lot of it
will come from how you yourself play. There are a couple guides up now in the
FAQ Section for Bloody Palace. Please check them out. 

[]====================================[]
|            Walkthrough               | 
[]====================================[]

   __     __)                           __     
  (, /|  /|   ,          ,            /   )   /  
    / | / |     _   _      _____     /   /   /   Birds of a Feather
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /   /   o-------------------o 
(_/   '                                                 (M01)

Ok, let's roll. After the cutscenes (which are 100%, pure, unadulterated
badassery by the way), you're faced with your first boss. Wait, what? That was
quick, wasn't it?

[]=====DANTE=================================================================[]
|	Yes, Dante is your first boss of Devil May Cry 4. Surprising? Not     |
|really. Actually, you'll find the first half of this fight is a Tutorial.    |
|You'll be taught pretty much the basics from gunplay, to dodging, and sword  |
|slashing. If you're new to the series, play close attention.                 |
|	After you finish the tutorials, you'll actually get to the real fight |
|health bar and all. For the first boss, Dante is pretty simple as you might  |
|expect. Well, if you want a good grade for this mission, all I can say is to |
|go right after him. However, take some time to break the seats below stage to|
|get red orbs. This will get you an S Rank for Orbs on Mission 01 which is    |
|a good start. Dante's attacks consist of the Stinger, Helm Breaker, and      |
|Honeycomb Fire. Stinger you'll see a lot if you try to attack and he rolls   |
|out of the way. He'll usually counter with Stinger or sometimes jump up and  |
|use Helm Breaker. Both are pretty difficult to avoid sometimes, so if you    |
|attack and miss, prepare for hurt. Still, it's not as bad as it sounds. You  |
|will have plenty of opportunities to slash him with your sword. Blue Rose is |
|rendered useless in this fight as Dante will cancel all your bullets with    |
|Ebony & Ivory. You're gonna need to find openings and slash him. With no     |
|moves you're obviously limited to your regular combo and Buster but it's ok. |
|Dante may also taunt you. If he does, don't miss the opportunity to attack   |
|with your sword, or better yet, grab him with a Buster to possibly begin a   |
|combo attack. With a little bit of effort, Dante should eventually go down   |
|without a problem. Once you've won, guess what? You've completed Mission 01! | 
[]===========================================================================[]


   __     __)                           __    _   
  (, /|  /|   ,          ,            /   )  '  ) 
    / | / |     _   _      _____     /   /  ,--'  
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /  /___    La Porte De L'Enfer
(_/   '                                           o-------------------o
                                                          (M02)
                      
If you did well enough, you might have just enough Proud Souls to purchase an
upgrade. Do so if you wish. If you can afford it, buy Combo B for Red Queen.
If not, buy both Streak and Split. These are just my suggestions though and you
are by no means obligated to go with them. Also keep in mind that if you're not
happy with any purchase you make, you can refund them and buy other skills with
your Proud Souls. Buy what you think is necessary or helpful. You won't have 
enough Red Orbs to buy any items yet most likely so when you're all done, let's
get started. 

Opera house Plaza
-----------------
You'll be faced with some scarecrows. Vary your sword slashes with some busters
to raise your Stylish a bit. You can also shoot them with Blue Rose from a
distance if you wish. Note that you're now using Red Queen, so you can start
using Exceed now by revving with L2. See Nero's Abilities section for more info
as well as check on Ninja99's guide on Exceed. Mastering it will help you
tremendously over the course of the game. Once all the enemies are dead, head
to the top right and press Circle near the blue door near the Red Orb. 

Storehouse
----------
Break the two barrels in the corners for Red Orbs. On the north side of the
room is a small set of stairs that just leads into a wall. If you jump up and
wall kick (press X after jumping while facing the wall), you can leap into a
small opening with a Gold Orb. This item will help you if things get really
hectic. After that, climb the other stairs and jump the gaps to go down the
hall. Break the boxes and barrel for orbs, then proceed into the next room.
You'll be faced with three more scarecrows. Take them out and don't let them
surround you. Once they're dead, destroy all the shelves, boxes, barrels, etc.
for more orbs. Head through the next door. 

Terrace/Business District
-------------------------
Scarecrows are running amok on the city streets below, but you won't be able to
deal with them. Just go down the hall a short way and turn to enter the next
door.

Cathedral
---------
Proceed down the stairs and keep going toward the bottom of the room. Destroy
all the chairs here for orbs, then examine the glowing pedestal with Circle. A
cutscene will take over and you'll now be in possession of the Evil Legacy.
This nifty device is the first of many items that will enhance the powers of
Nero's Devil Bringer arm. With this, you can now use Snatch and Hell Bound by
holding R1 and pressing Circle. Head back up a ways and you'll notice the
thing in the ground is now glowing. Stand on it to make a Grim Grip appear.
Lock onto it with R1 and then press Circle to use Hell Bound to grab it and
vault yourself up to the 2nd floor. Head down to another one and do the same
thing to reach the other side of the room. Break the seats lined against the
wall for orbs and then head toward the exit. Before you leave though, look to
your left and you should see a floating Red Orb. Your first inclination may be
to jump to it. Instead, save yourself the trouble of having to climb all the
way back up and use Snatch on it instead to bring the orb to you. Neat huh?
Head through the red door. 

Terrace/Business District
-------------------------
Back here again, you can now use the Grim Grips to fly across the area to a new
terrace. Head down the hall and if you have Tutorial on, you'll be advised
about Secret Missions. Rightfully so, as there is one right before you. If you
look closely at the sort of lamp fixture, you can see a sort of scroll on it
with red markings. That's the Secret Mission. Examine it with Circle to try
Secret Mission 01: Annihilation. For strategy on this, check the Secret Mission
section (SecM). Otherwise, proceed to the next Grim Grip to be launched to
a platform where you'll be trapped by two Scarecrows. Take them out to reach
the next Grim Grip. On this platform you'll be attacked again. The tutorial
will tell you about Snatch. Use it to bring distant enemies closer. It's very
useful so use it often. Take out all the scarecrows, being careful not to get
surrounded. Once they're gone, proceed through the next door.

Residential District
--------------------
Head down the corridor and around the corner. Take out the Scarecrow and head
down. All the objects here are breakable so bust them for orbs. The fruit
baskets in particular will award you with green orbs if you need health. Head
down a bit to fight two more Scarecrows, then go back to the pedestal on the
left. You should see a large red crystal. Hop up and start wailing on this
thing to free some red orbs. Once it's destroyed, head down the street again
but don't go too far. There's an alley to the left; head in. On the ledge to
Nero's right is a small Red Orb. Hop up there and then on to the roof. Head
along the roof till you see another Red Orb. Grab it and then enter the small
alcove in the wall there. Inside you'll find a Blue Orb Fragment. Nice! Hop
down and break open the garbage container for orbs. Then toward the right there
is a tall tower like object. This is the location of the first of many secret 
Red Orb stashes. Getting on top is really tough though. You can wall kick but
you sort of have to move in a certain way to actually get on top. If you 
managed to purchase Air Hike already, you might have an easier time. Otherwise
come back later. Proceed down the area to the next door and head on through. 

Port Caerula
------------
Head along the dock. Ignore the open space to your right; you can't do anything
there yet. Keep going along the dock until you find a Grim Grip. Hit it and
keep going until you find a door. Head through. 

Customs House
-------------
Inside here, you'll be ambushed by more Scarecrows (these guys are getting
pesky, aren't they?). In this area, the tutorial tells you about Stylish, which
I already mentioned, but I'll mention it again. Vary your attacks as much as
you can to increase it so you'll get a better ranking. Obviously, if you have
not purchased any new moves, you're limited to only a few attacks which makes
mixing things up a little hard. As you get more moves, go to them instead of
using the same attacks so you can boost your Stylish. Once the Scarecrows are
history, move to the east part of the area where you'll find a blue pedestal.
Strike this thing again and again to activate it and release the lock on the
door above you. Jump up there and head through.

Port Caerula
------------
Move forward and press Circle to investigate the controls for the drawbridge.
After a cutscene, the bridge will be lowered. Exit the way you came in. 

Customs House
-------------
No surprises waiting for you. Just drop down and head back through the door.

Port Caerula
------------
Back outside the Customs House, some Scarecrows are waiting for you, including
one on your right that you might not see due to the camera so be careful. Take
them out and then a third one will appear at the end of the dock. Snatch him
to bring him closer and then deliver his punishment. After that's done, Grim
Grip over to the other dock and then head to that wide open area you passed
before. Here, as the tutorial does, I will tell you about Taunts. By pressing
select you can deliver a taunt which will slightly raise your Stylish. This is
another way you can vary your moves. It's also pretty cool and fun to do, but
the obvious risk is that it leaves you vulnerable to enemy attack. Do it when
your enemies are away from you or on the ground. Performing part of a taunt and
then jumping away to avoid getting hurt is better than just standing there and
getting hit and thus ruining your Stylish rating. Take out all the Scarecrows
here and then proceed across the bridge. Destroy the garbage containers here
for Red Orbs then go through the door. 

First Mining Area
-----------------
Head through the hall and then into the next room. Keep going forward (north)
to reach a little sewer with a bunch of Red Orbs. Grab them, then jump back up.
Hit the Grim Grips to reach the next area. On the left is a green orb; grab it
if you need it. You'll also see a really strange glowing device. This is the
Combat Adjudicator. It has lanterns that, when diminished, destroy the statue
and relinquish a Blue Orb Fragment to you. To extinguish the lanterns, you
have to reach a certain level of Stylish by attacking the statue. Obviously,
the key is, again, varying your attacks. If you bought Split and Streak you
will have a little bit of advantage here. Just use all your attacks, including
Buster to raise your Stylish. You only need to hit a Brutal rank on this one
so it's not too tough. Once that's done, head to the right. You'll pass a
Divinity Statue. Use it if you want to. You won't have any more Proud Souls
than you did before, so you can't buy anything new yet, unless you got killed.
You can take this opportunity to buy some items. If you followed my directions,
you should have enough for a Blue Orb, so buy that. You can also buy a Vital
Star S if you feel you might not be ready for the coming boss fight. Note how
things get more expensive the more you purchase of them. Once you're ready, go
through the door.

Ferrum Hills
------------
Rev your Red Queen to fill the three lamps. Again, this is not going to give
you even a "great" advantage, but it's good to be prepared, especially if you
purchased Split/Streak. Head up the stairs and move forward to activate a
cutscene. Boss time. 

[]=====BERIAL================================================================[]
|	Trust me, Berial's bark is worse than his bite. If you played the     |
|demo, you should know him well. You may also know he's not exactly a walk in |
|the park. Don't fret though, there's some tricks you can learn to help send  |
|him back home with a spanking.                                               |
|	First I'll outline his attacks. Berial will try slashing you with his |
|sword when you're near his front. This attack sweeps across so the only way  |
|to avoid it is by rolling. You may have trouble with this at first but it's  |
|easy to learn eventually. The other slash you can avoid by jumping around him|
|sort of. Secondly, if there's some distance between you and him, he will rear|
|his sword back and then come charging at you. I find that the farther away   |
|you are when he does this, the harder it is to dodge. Even if you roll at the|
|right time before he strikes, you may still get hurt, which is annoying. So  |
|on that note, try not to be too far away from him at any time. One other     |
|attack he will use when his health has been lowered, is easily recognizable  |
|by the call he makes. He will usually say, "DIE!" and strike toward the      |
|ground with his fist. Start running, now. Fire will spiral up below you, but |
|you can avoid it if you keep running. This is reminiscent to Phantom in DMC1.|
|Berial's is harder because after he does this attack, he will then slash at  |
|you with his sword, which you'll have to jump to avoid. Doing so may make you|
|an easier target for the chasing fire so be careful. He will also sometimes  |
|make an explosion around his body which will engulf everything (including    |
|you). This attack comes without warning and if you're attacking him, it's    |
|to get out of the way in time. His last attack (at least on Devil Hunter) is |
|where he charges his whole body with a stronger aura of fire. This means he's|
|charging at you and you have to get moving, ASAP.                            |
|	Alright, now to hurt Berial, you've got to slash him again and again  |
|with Red Queen. Be wary of his sword and keep wailing on him as best you can.|
|One thing you can do to avoid his sword slashes is to use Snatch on him. This| 
|may be hard though if you haven't upgraded it. It will however let you avoid |
|his attacks. When you've weakened him enough, Berial will lose his flames.   |
|This is your cue. Quickly jump up and use Buster on his face before he has   |
|the chance to attack. This will activate a very awesome combo where Nero will|
|pick him up and slam him with his Devil Bringer. And believe it or not, it's |
|not over after that. While Berial is face first in the dirt, grab him again  |
|with Buster to follow up with another attack. Be careful here now though, as |
|Berial will reactivate his flame in a big explosion. It will hurt you if     |
|you're too close, so instead, stay away and shoot at him with Blue Rose. Once| 
|it's safe, move back in and keep slashing away. You might get the chance to  |
|do the combo again, so don't miss it. If you're getting hurt, the surrounding|
|houses will drop green orbs when destroyed so grab them. They often get      |
|broken in the chaos of the battle's outset so if you don't grab them, they   |
|will disappear. Remember that.                                               | 
|	If you keep it up and avoid his attacks, Berial will eventually go    |  
|down.                                                                        | 
[]===========================================================================[]

Once he's down, collect the Red Orbs and then proceed through the door, up the
stairs and through the ruins to the next area. Mission complete. 


   __     __)                           __    _   
  (, /|  /|   ,          ,            /   )  '  ) 
    / | / |     _   _      _____     /   /    -(  
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /  (__ )  The White Wing
(_/   '                                          o--------------o
                                                      (M03)
                   
Power up again. You might have just enough for another Blue Orb (5000), so buy
it if you can. Otherwise, just save your Red Orbs for later. Buy Streak and
Split if you didn't already do so. If you did, buy Combo B or C or buy Snatch
for the Devil Bringer. It's up to you. Also consider getting Charge Shot for
the Blue Rose. It's not a huge difference maker in battle, but it helps. 

Second Mining Area
------------------
You should hear the Scarecrows ahead. There's a Divinity Statue on your left
but you shouldn't need to use it unless you forgot something. Though, if you
get some more Red Orbs up ahead and get enough for that Blue Orb, you can go
back to the statue and buy it. Regardless, keep going down the hall and turn
right. Three Scarecrows will be waiting. Take them out but be careful that the
camera doesn't mess you up. When they're dead, go back through the hall you 
came down and go all the way west. Break the wooden planks open and you'll find
a red crystal. Smash it for Red Orbs and then go back the way you were going. 
Here you'll find a waterfall area with a bunch of Grim Grips. Hit them all to
go up. Once you reach the platform, don't go through the opening. On your left
are two more platforms. Jump to the second one and you'll see more Grim Grips.
Hit these to fly into a wall. Wall kick this wall and at the height of your
jump, lock on again and hit another Grim Grip. You might not be able to see it,
but try to hit it anyway. Keep hitting them to go up to a platform where a Blue
Orb Fragment waits. It may take many tries because it's difficult to land on
the platform. You can get it eventually though. There's another Blue Orb here,
but you probably won't be able to get it now. Check the Blue Orb section for it
when you have the Red Queen ability, Roulette Spin (BluO). Proceed through the
opening on the platform. More Scarecrows will attack. Defeat them, then go
north and hop up the steps to the opening. Go forward a short ways but turn
left right away to find an opening with a Vital Star S in it. Take it and keep
going. Proceed out of the cave to the next area.

Fortuna Castle Gate
-------------------
Brrr, it's cold! Anyways, head forward but on the left, climb up some platforms
to reach a large Red Orb. Then proceed along the mountainside for a while until
you reach a small outcropping. A cutscene will take over and now you'll be
faced with a pair of Frosts (Ahh! So we meet again you bastards!). Try your
best to pelt them with continuous attacks. Use your Buster often to keep one
of them away from you so you can focus on the other. Once they're both dead,
check the bottom left and bottom right pillars. Jump on top of both of them to
find some secret orbs. Nice. Keep going. As you approach the castle gate, a 
cutscene will take over. Hm, that was... interesting o_O. Anyway, head up to
the gates and enter.

Grand Hall
----------
Get used to this room because you'll be seeing it a lot. Every time you come
through here, make it a routine to smash all the chairs and stuff on the left
and right. They're hard to see in the poorly lit room so make sure you smash
them all to get all the Red Orbs. Once that's done, proceed through the door
on the west side. 

Large Hall
----------
Turn right and some Scarecrows will greet you. Take them out. Bust the candle
things for Orbs. Proceed down the hall and fight more Scarecrows and bust more
objects for Orbs if you wish. Otherwise, head through that little hallway on
the western end where you started and enter the door. 

Torture Chamber
---------------
This room is aptly named. You'll find it a torture if you happen to fall into
it in a few minutes. For now, destroy all the Scarecrows and then proceed to
the next door. Head up the stairs. Ignore the glowing pillar; you can't do
anything with it just yet. Head through the door. Step on the marking to bring
up the Grim Grip. Hit it to launch yourself across the room. Another will
appear, hit it. The next one will be stationary, but the one after it will move
from right to left slowly. Time it so that by the time you hit the first one,
the second Grim Grip is near the middle, so that you'll wind up on the opposite
platform. Three more will appear. The key here is to hit them as fast as you
can. The longer you stay airborne after hitting them, the more likely you are
to hit the spike ceiling above, which will send you falling to the ground. If 
this happens, you'll have to fight the Scarecrows again. So, hit the Grim Grips
rapidly by tapping the Circle button quickly. For the next two, the first one
will occasionally disappear. Make sure you wait til it's appeared again before
you hit it. For the last one, you'll have three more. The middle grip moves
from left to the center where it stops for a moment. Make sure you hit the
middle one when it's aligned with the third one so you can enter that little
alcove. Head down the hall and through the door.

Grand Hall
----------
Now you're on the 2nd floor. Head north around the area (there's a magical
barrier in place preventing you from dropping down). Wall kick to get a Red Orb
then use Snatch to get the other. If you managed to somehow get Exceed 3 by 
this time, charge up 3 lamps on Red Queen. Use High Roller while hugging and 
facing this wall. It will launch Nero upwards high. Follow it with a wall kick 
to get on top of this area. Move forward and to the left a little and wait for 
the stash of Red Orbs to come down. Since you probably won't have Exceed 3, 
keep it and this area in mind for later. Like I said, you'll see this room at 
lot in your adventure. Drop down or continue. Keep going to find a door. With 
the barrier in place, it's your only option so go through. 

Central Courtyard
-----------------
Rev up if you want to. Head north and two Frosts will appear. Use Exceed Streak
and Buster on them. Also try Exceed Split. Keep attacking them and using Buster
until they're both down. When they're dead, head north to the door.

Foris Falls
-----------
Head down the stairs and go north. You can see a strange looking pillar with
a Vital Star on top of it. Getting it is not easy. You have to wall kick the
pillar so you land right on top of it, instead of going over it. When you do,
jump up to claim the Vital Star S. Head back south and then up the other
staircase. Here you will see another Combat Adjudicator. Striking it will yield
nothing but an ominous message telling you that it can only be broke by the
hand of another. Obviously that refers to Dante. This Adjudicator is red so you
know it belongs to Dante. Nero can only use ones that are blue. So ignore this
for now and keep going to the door. 

Central Courtyard
-----------------
On the other side, you'll be greeted by two more Frosts. Use the same methods
to take them out, then proceed to the door on the south side.

Grand Hall
----------
You'll be on the other side of the barrier. Head south a little to find a blue
pedestal. Hit it with your sword to lower the barrier. This will allow you to
reach the door just south of you. Before you go through there though, keep
going south until you see a large mirror on the wall to the right. Jump up and
strike it with your sword until it breaks open. Jump inside to claim a Blue Orb
Fragment. Now go through the door you passed.

Gallery
-------
You'll be attacked by a lot of Scarecrows. Take them out carefully and then
destroy all the objects for orbs. The suits of armor will yield Green Orbs.
Head through the next door.

Library
-------
Outside, look at the large pillars on your left. From your initial view after
entering this area you can see two, but there's another in front of those. If
you count that pillar, the one you're looking for is the third. If you have Air
Hike, climb up it as high as you can go for a stash of Red Orbs. Otherwise,
you'll have to get this later. Head south (use the Divinity Statue if you wish)
and through the door for a cutscene. Now you'll have to fight a Blanco Angelo.
These guys are easy. Avoid attacking it from the front and go for his back. Use
Buster on his back to really hurt him. Once he dies, another appears. Kill him,
and two more show up. Try to use Buster to throw one into the other for a lot
of damage. Once they're down, head through the new opening and examine the
pedestal for the Anima Mercury. That ends the mission.


   __     __)                           __        
  (, /|  /|   ,          ,            /   )  /   / 
    / | / |     _   _      _____     /   /  /___/_ 
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /      /    Cold Blooded
(_/   '                                       /    o------------o
                                                       (M04)
                       
Ok, power up again. I bought Combo C and Speed. Again, buy what you want or
need, and especially get things that I advised earlier like Streak/Split if you
didn't already get them. If you don't see Speed as a priority, consider Air
Hike or Roulette Spin. I didn't have enough Red Orbs for another Blue Orb so I
didn't buy anything. If you want, buy some healing items but try not to spend
too much. Alright, let's go!

Library
-------
All is quiet after your showdown with the Angelos. With tutorial on, you'll be
told about the Anima Mercury and the Gyro Blades, those big statue like objects
you've undoubtedly seen around the castle. Using your Buster, you can bring
them to life and then move them to break things in the environment that you
couldn't normally destroy. If you've been paying attention to your surroundings
you might already have an idea of what some of these things are that can be
broken. The Gyro Blades are moved by your Buster attack and have three speeds.
If you just Buster it, that's the normal speed. If you slash the Gyro Blade
with your sword, it will deploy some blades and move farther when you Buster
it. If you slash it twice, it will unleash much more rapidly spinning blades
and move very far. You can use it to damage enemies too which will come into
play in a little while. So, use the Gyro Blade and direct it toward the door
that sealed behind you when you entered the library. When it's open, head out
and back to the door you came in from. 

Gallery
-------
You'll be attacked by a pair of Scarecrows and a Frost. Nothing to worry about
really. When the Frost goes down, another will take his place. Use the Gyro
Blade leaning up against the wall if you wish but I found that it's more 
efficient here to just kill them with your attacks. Proceed through the west
door.

Grand Hall
----------
Back on the 2nd floor of the big room, you'll be told that the coffin in the
middle of the room is apparently "summoning a Gyro Blade." What? o_O. Kinda
creepy actually. Anyways, jump down to the 1st floor, ignore the seats and
chairs that have the Red Orbs for now; there will be an easier way to break
them in just a second. Head to the north part of the room where the torches are
and hit the Gyro Blade with your Buster to bring it to life. Guide it down the
stairs and use a one slash boosted speed to break the chairs and stuff to get
your Red Orbs quickly and easily. Also break the coffin with the Gyro Blade
and it will reveal a strange circle that you can't do anything with right now.
Head through the east door.

Large Hall
----------
You'll be told about another thing responding to the Gyro Blades. It's your
next target. You need to find one though. There are two Gyro Blades in the
center of the hall near the sealed door, but let's leave those there for now.
From where you are on the east side, head north just a little bit past the iron
gated room and enter the door on your right. 

Dining Room
-----------
The door will seal and you'll be faced with two Blanco Angelos. Just remember
to attack their backsides with slashes and Busters and you should prevail
easily. When they're dead, smash all the chairs along the table and all the
stuff on top of the table for Red and Green Orbs. Head out the door now and
then turn left. You'll find another Gyro Blade. Bring it to life and then move
it across from your current position, into the hallway that you will see, is
being filled with occasional fireballs. You'll be using it as your shield. 
Don't worry, as long as the Gyro Blade is in front of you, you won't get hurt.
So just use two slashes to boost the speed of it and propel it down the hall
toward the source of the fireballs. When it is destroyed it will reveal a
Secret Mission. This one is pretty easy, so check the Secret Mission area for
tips on how to beat it for a Blue Orb Fragment. Head right and go through the
door.

Large Hall
----------
You'll now be on the other side of that barred gate area. You'll also not be
alone. Several Scarecrows will appear to fight. Take them out. A lot more will
show up as you start thinning their numbers so make sure not to get surrounded.
Vary your attacks for a good Stylish. Use the Gyro Blade in the corner if you
wish to take them out without any hassle, but you won't get much Stylish for
it. When they're all dead, break the objects in the corners for Red Orbs then
activate the Gyro Blade and place it near the door. Then go to the blue
pedestal and open the door. Push the Gyro Blade out. You want to go north,
where some new Scarecrows will be coming at you from. Power up the Gyro Blade
with two slashes and send it down the hall. It should kill the Scarecrows and
also send it quite far. As you continue moving it along the hall, more will
show up, so just keep killing them with the powered up Gyro Blade. Eventually,
you will reach the top of the room where the two other Gyro Blades are, ignore
them for now and keep moving yours along to the west side. If yours got stuck
in one of the little tractor beams here, just Buster it again to free it. When
you get to the west side, propel the Gyro Blade into the gate to free a fourth
Gyro Blade. Once you do this though, several Scarecrows will appear. Use your
Gyro Blade or the freed one to send it back through the hall and kill them. 
Keep in mind you can only have one active Gyro Blade at a time. Send one back
through the hall to the top and place it with the others. Then go back for the
last one and do the same. Once all four are in place, the seal on the door is
broken and you can go through. Use the Divinity Statue now if you want to. I
used it to get another Blue Orb with my Red Orbs. Once you're ready, proceed
through the door.

Central Courtyard
-----------------
This is the area below the outer areas by the same name that you were traveling
through and fighting Frosts in. Ahead of you is a Hell Gate. Proceed forward
for a cutscene. Here we go.

[]=====BAEL==================================================================[]
|	You'll be presented with two female demons. They will act sort of     |
|docile but make no mistake, they will attack you. Some of the attacks can    |
|really hurt too. Focus on one and just slash the hell out of it. You'll get  |
|Red Orbs and eventually weaken it enough. Without warning, they will vanish, |
|and then the camera will focus on another area. This is your cue to run or   |
|side roll out of the way fast. Two red eyes will appear and then a giant     |
|beast will leap out at you. This is Bael. A cutscene will take over, so if   |
|he caught you in his mouth the first time, you won't take damage. He will try|
|to do this more often though so you'll have to avoid it.                     |
|	Yeah, this guy is big and ugly. Despite his size, he is quite agile,  |
|which you will find is much to your chagrin as you're trying to hit him. He  |
|will just hop away, making you chase him. He doesn't have a whole lot of     |
|attacks. He will fire icicles off his backside that will land on you. They   |
|can be hard to dodge by running, so use roll if you have to. He will also try|
|to lunge forward and catch you in his mouth, like I said. This is the attack |
|you have to avoid at all costs, especially if you have low health. It's easy |
|to see coming once you've memorized how Bael moves. He will sort of back up  |
|on his hind legs a bit, then a second after, spring forward at you. If you   |
|can time that right, you can easily side roll out of the way before he       |
|lunges. Another attack (if you can call it that) is when he jumps out of the |
|way to avoid you. If he lands on you, it will hurt, so watch his shadow on   |
|the ground carefully. Go to the outside, or between his legs to avoid some   |
|pain. Lastly, he will suck in a lot of air and his throat will become        |
|engorged. Run to the left or right quickly and also try to time the release  |
|of this attack so you can jump right before he unleashes it. Bael will let   |
|loose a breath attack that turns into ice along the ground. If it hits you,  |
|you will get frozen.                                                         |
|	You will also subsequently be forced to watch Bael veil himself in the|
|dark and he will deploy his Rusalkas, the female demons you fought before.   |
|These things have a nasty attack where they glide across the ground and try  |
|to grab and freeze you. Once they do so, you're pretty much screwed as Bael  |
|will pop out again and eat you. You do have an advantage though. Focus on    |
|one Rusalka and just beat the hell out of it with Red Queen. Exceed attacks  |
|and Streak help tremendously. Use Streak to decrease the gap between you     |
|and your target and just keep hitting it again and again. You should notice  |
|the pigmentation of the Rusalka's skin darkening. If you keep it up, it will |
|eventually collapse to the ground. You can now use Buster to pull Bael out   |
|from the shroud and continue attacking him.                                  |
|	If you manage to hurt him enough, Bael will lose his strength and fall|
|to his stomach and stick out his tongue. Grab him from the mouth with Buster |
|if you're near his front. This will initiate a nice combo and really hurt    |
|him. Alternatively, if you're near his backside, you can grab his tail when  |
|he enters this weakened state. I rarely find myself near the back so I always|
|go for the front. The Buster also has to be placed quite precisely on the tip|
|of his tail so it can be tough. The resulting attack is cool though. Don't   |
|waste time trying to get the tail one if you can get the other though,       |
|especially if you have little health.                                        |
|	When you get him down to about 1/5th of his remaining health, he will |
|roar and turn kind of red in color. His attack pattern will change only      |
|slightly. He will jump more often and try to land on you so be careful here  |
|if you have low health. Just keep slashing him and eventually you'll win.    |
[]===========================================================================[]

For winning, you'll gain the Rusalka Corpse and the Red Orbs for beating his
ugly ass. The power of the Rusalka Corpse is explained in tutorial in the next
mission, but I'll just tell you now. Now that you have it, you'll be alerted
to the presence of nearby secrets with a glow on Nero's arm and a ringing sound
that will get louder and more repetitive the closer you are. These secrets
include secret orb stashes and Secret Missions. Very helpful. Head through the
door on your left (west) to end the mission.


   __     __)                           __    ___ 
  (, /|  /|   ,          ,            /   )  /    
    / | / |     _   _      _____     /   /  /__   
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /  ____)  Trisagion
(_/   '                                          o---------o
                                                    (M05)
                 
Same deal. Buy what you want. I went with Roulette Spin and Snatch 2 this time
with the Proud Souls I had. If you haven't been able to, buy that Blue Orb with
the 10,000 Red Orb tag. If not, replenish some healing items if you wish. Time
to get started.

Soldier's Graveyard
-------------------
Here you will be introduced to a very easy, yet annoying (on higher
difficulties) enemy. The Mephistos always attack in pairs but rarely (on Devil
Hunter especially) attack simultaneously. You will usually be able to focus on
one without having to worry too much about the other, but don't become too lax
just in case the other does attack. Use Snatch a few times to bring down the 
Mephisto's cloak, then attack it with Red Queen and some busters. If you attack
hard and quickly enough, you can kill it in one go, without it putting its
cloak back up. Otherwise, repeat the same method until the first one is dead,
then do it again for the second one. Before going too far, hug the eastern wall
and move south. There are some blocks sticking out from each wall. Starting
from the entrance door and going south, you want the second block. Your newly
acquired Rusalka corpse ability will clue you in. Stand on top of this block to
get a stash of Red Orbs. The iron bars in this area are breakable, but won't 
yield any red orbs. All the statues and headstones will though, so break every 
one you see. Line up the headstones in their rows or columns and use snatch to 
break more in one go. If nothing else, it will save you a little time. Once 
everything is done, head up the stairs. You'll be alerted to the presence of a 
nearby Secret Mission. It's under the stairs, but don't bother trying, as you 
can't beat it right now. Check the Secret Mission section after you have 
complete Mission 08 and then go back to this one. Head through the door. 

Master's Chamber
----------------
Some Blanco Angelo's will appear. A third will appear once one of them is
killed. Once they're all down, break the table and chair near the bed for a few
orbs. Thanks go out to Viudez for reminding me of the Secret Mission in this
room. I had put it in the Secret Mission section with all the others, but
forgot to refer to it in the walkthrough. Above the fireplace in this room is
a mirror, similar to the one in the Grand Hall you busted for the Blue Orb
Fragment. Open this one up to reveal a Secret Mission, a very easy one at that.
When you're done, go through the door. 

Torture Chamber
---------------
Go to the right (Nero's left) and activate the pedestal. This will open the
gate in front of the Gyro Blade. Knock it across the platform (don't worry,
neither you nor the Gyro Blade can fall off). Send the Gyro Blade through the
door and it will destroy that strange pillar you saw earlier in Mission 03. 
You will then fall down into a large pit and into a new room.

Spiral Well
-----------
You will fall a ways until you land before a red glowing pedestal. It will
soon become sealed off though and two Mephistos will appear. Use the same
tactics as before to take them both out. When they're dead, examine the
pedestal for the Wing Talisman. This will activate the circles, like the one
you uncovered in the coffin in the Grand Hall and turn them into platforms
that will send you into the air (similar to platforms in DMC3). So use these
platforms to propel yourself back up through the well. After you hit the 2nd
platform, move to the west and try to land on the ledge there. In the open cell
your Devil Bringer will glow so step in for some Red Orbs. Keep heading up. 
After the third one, you can land on the north ledge for a red crystal. Destroy
it for more Red Orbs. Also try to examine the part of the ledge protruding out
toward the center with the glow on it. You can get a Holy Water. Go up to the
next ledge and again on the north side you can land. Use Snatch to reach a
Vital Star S behind the cell. Keep going up until you exit.

Torture Chamber
---------------
You'll be back on the lower floor this time. You'll have to fight the Scarecrow
party again. Before they're all dead, two Mephistos will pop up as well. Kill
them too and then proceed through the next door.

Large Hall
----------
You'll be faced with two Frosts. I will admit that during this particular bout,
they went back to doing what they do best: annoying the hell out of me. When
you kill them, head through the nearby door into the Grand Hall.

Grand Hall
----------
The Wing Talisman will respond to the uncovered platform circle. First break
all the chairs and stuff again for Red Orbs. Once you're finished, jump onto
the platform to be propelled upward. Your target is the chandelier so get on
top. Once you're on, slash it with your sword for a cutscene. A new room will
be revealed. Go inside and down the stairs. You'll see a faint green glow on
the left. Use Snatch to rescue a Vital Star S. Hopefully with these you will be
able to save Red Orbs for other things. Go through the door.

Underground Laboratory
----------------------
Go down the hall. Eventually a cutscene will be triggered. A pretty freaky one
at that. The mission will then end.


   __     __)                           __     __ 
  (, /|  /|   ,          ,            /   )  /    
    / | / |     _   _      _____     /   /  /__    Resurrection
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /  (__ )  o------------o
(_/   '                                                (M06)   
                                                  

This time around, I decided to get Exceed 2. That was all I could afford. Buy
that or whatever else tickles your fancy. Just keep in mind some moves you can
easily get by without so don't feel obligated to get them right away. Time to
move out.

Underground Laboratory
----------------------
Don't jump down right away. Instead, go along the outer path of the top floor.
You should be able to find a way to go around and locate a Blue Orb Fragment.
Nice! Jump down. There's a Combat Adjudicator here, but it's for Dante so we'll
leave it alone. Head through the east door.

R&D Access
----------
Proceed forward. A cutscene occurs. It seems there's no way to go, but then
three Cutlasses open the way and attack you. These guys can be pretty tricky.
They will swim around you at a good speed and occasionally try to jump up and
land on you, or spring up from beneath you. The best way to hurt them is to use
Blue Rose and shoot one. It will eventually slow down and allow you to Snatch
it. Once you've done that, use Buster to draw it out and then begin to pummel
it with your sword. An alternate (but more dangerous way) is to wait til they
are about to appear below you. Side Roll out of the way and then quickly use
Snatch to nab one in the air and bring it down to you. Just be careful and you
should beat them. The pieces of the door they broke open can be further broken
for some orbs, including green for health. Head down the hall and enter the
next door.

Game Room
---------
This room is interesting to say the least. You'll be presented with a board
of colored circles. A statue representing Nero will be your game piece. You're
given a large die to hit to move the statue across the circles toward your
goal. Certain effects are brought about by landing on certain colored circles.

Red - Generates enemies for you to fight
Blue - Drops a lot of orbs including green
White - Free roll
Yellow - Will move you across the board to the nearby yellow circle

Obviously you want to avoid the red ones as much as possible. Luckily, there is
a trick to the die game, as has been discovered by several sources. The key is
to memorize the pattern in which the die spins. Starting at one, it goes four,
two, six, three, five, then back to one again. Whatever side is facing up when
you hit the die, is the one that it will land on. This has been thoroughly
tested with Buster so use that when you hit the die. Therefore, if you are able
to do this correctly, you can move about the board without landing on any red
circles. Attempt to land a two to get the yellow circle so you can skip some
spaces. Next try to get a six so you can get some orbs, including green if you
need health. Go for a two again to get another yellow circle. Roll a one to get
another yellow circle. You'll now be within five spaces of the exit. So roll a
five or six to clear this game. Head through the door.

Containment Room
----------------
Oh yeah, this does not look good, does it? Well, let's get started. Proceed
forward for a scene.

[]=====CONTAINMENT ROOM======================================================[]
|	After the scene (which was funny, right?), you'll be trapped in the   |
|room and Agnus will send his creations, the Gladius swords after you. These  |
|swords will attack in one of two ways. It's easy to tell which one is coming |
|by the way they spin. If they spin horizontally, they will come thrusting at |
|you which is easy to avoid by moving out of the way. If they spin vertically,|
|they will come at you with a sweeping attack. This is trickier to dodge but  |
|can be done. It becomes annoying when several swords do this move, where     |
|dodging one is easy but the next ones will usually catch you.                |
|	The key to this fight is the glass screen separating you from Agnus.  |
|You've got to destroy it. Slashing your way through will not suffice though. |
|Instead, you can use Agnus' Gladius creatures to do the work for you. Use    |
|Snatch when they're about to attack to grab one and then use Buster to send  |
|it at the screen to damage it. You can also jump up and strike them with Red |
|Queen to plunge them into the ground, allowing you to easily Buster one and  |
|throw it. Keep up this pattern and do your best to avoid the other Gladius.  |
|You can sometimes get health by destroying some. Also be aware that Agnus    |
|will attempt to electrify the floor during certain intervals in the fight.   |
|To avoid this, jump on the platform in the center. Just be careful here      |
|though as you have little space to move in, so the Gladius can target you    |
|easily here.                                                                 |
|	Agnus will electrify the floor more often when you get his room down  |
|to about 1/3 health. Just keep up your attacks. When several Gladius are     |
|preparing to attack, refrain from grabbing one until they attack. Then use   |
|one to throw at the screen again. Keep this up until it breaks.              |
[]===========================================================================[]

A cutscene occurs, one that is full of awesome and win. Nero acquires Yamato
and earns his Devil Trigger. The resulting explosion of power blows Agnus away
and reveals his true form. He escapes unfortunately. After the scene is over,
you now have Yamato, and with it, the ability to use Nero's Devil Trigger. The
gauge can only be used when you have at least three slots full. You only have
three at the moment so you'll be unable to get a lot of mileage out of it for
the time being. Step on the platform with the blue light where Yamato was
previously sealed to get a large Red Orb. Head through the door.

Foris Falls
-----------
Attack the pedestal ahead of you. It will cause the falls to part and a bridge
to extend from the castle to a new area. That's where you're headed to now.
Break the nearby barrels and head up the stairs. Break two more barrels at the
top. You should be able to see a Blue Orb Fragment floating out in the air. The
easiest way to get this one involves Air Hike. If you have it, use Streak from
the platform. This will give Nero a nice leap toward the fragment. Then just
use Air Hike to get closer. If you don't have Air Hike, you can still get this
one, but it will be a little tougher. Use Streak again to propel yourself off
the platform, and then use Roulette Spin (if you have it) to keep yourself up
in the air and moving slightly closer to the fragment. If you don't have
Roulette Spin, use Snatch at the right time to get it. Head through the door at
the top of the stairs.

Angel Creation
--------------
A Blanco Angelo will attack. Kill him to fight two more. When they're dead, go
to the northeast corner of the room. Some freaky experiment is going on there
but behind the leftmost cage there is a Secret Mission. Do it to get another
Blue Orb Fragment. Then head to the northwest corner and go up the stairs. In
this room, more Angelos will attack. Take them out then drop down to the next
room. Here, yet even more Angelos will attack you. Fight and kill them then
check for a secret near the southeast corner for Red Orbs. Head through the
next door.

Underground Laboratory
----------------------
Examine the computer panel on the right with the green glow. This will seal off
Agnus' lab and activate some Talisman platforms for you. Go back up and then
down the hall to the door.

Grand Hall
----------
Head back up and out the opening you made. From right where you exit the wall,
go right or left to one of the doors.

Central Courtyard
-----------------
You know what's coming. Two Frosts will attack you. Make them suffer, for my
sake. A third will show up once one of his buddies goes down. When you're done,
head through the next door.

Foris Falls
-----------
Head down the stairs then go north. With the bridge now extended, you can get
over. A cutscene will take over, and the bridge will then detract and the falls
will come back down. Perhaps it's a mechanism of the bridge to do so once a
person has crossed. I like to think of it as someone who deliberately activated
the switch Nero pressed, which subsequently creeped me out o_O. Regardless,
move forward.

Forest Entrance
---------------
Just head toward the light (lawl) and a scene will begin. Mission over.

   __     __)                           __   ___   
  (, /|  /|   ,          ,            /   ) /   /  
    / | / |     _   _      _____     /   /     /   
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /     /    The She-Viper
(_/   '                                      /    o-------------o
                                                       (M07)
              
After the scene is over, power up again. Now that you have Yamato, you have a
new category of skills to buy from. I recommend Trigger Heart ASAP from the
Yamato group, but you probably won't be even close to affording it now, or any
of the other ones for that matter. For that reason, I decided to save my Proud
Souls this time. Don't feel obligated to do the same though. Buy whatever you
want or refund old skills and maybe you can afford something else. Now, as for
items, we can now buy Purple Orbs which will boost your Devil Trigger gauge. At
this point, I had just enough Red Orbs for the 15000 Blue Orb. Lengthening the
DT gauge should be more of a priority though, and the Purple Orbs will start
off cheap like the other items. I purchased two, and saved the rest of my Red
Orbs. Definitely try to buy at least one and we'll get started.

Forest Entrance
---------------
Just before you, slightly to your left you should be able to see a big pod like
thing. These are seeds belonging to a boss you'll be meeting very soon. These
ones are breakable for orbs so smash it. Head forward to find a gazebo in front
of a red crystal. Before you go wailing away on it, turn left before the gazebo
to find a hollowed out log with a bunch of pods in it. Destroy them all for
orbs, then assault the crystal for more. You'll notice Nero's arm is reacting,
and sure enough, within the gazebo is a Secret Mission, but don't even bother,
you can't beat it. I'm not saying that to indicate it's very tough. I mean you
really can't beat it... yet. Dante's skills are required to complete that one,
so we'll have to do it later. Move on.

Windswept Valley
----------------
There is a Holy Water to the left (thanks to Ignotus for this). Drop down to 
meet the Chimera Seeds. You'll learn to hate these guys soon, much more so if 
you play the game again on Son of Sparda or higher. These guys are docile now
so just slash them or better yet, Buster them for an instant kill. There are 
pods (which the Chimera come out of when "ripe" I guess) around so smash them
for more Red Orbs. Head up the stairs to the big mansion in the southwest 
corner. Enter.

Ruined Church
-------------
A scene will take over, showing you how the Chimera Seeds assimilate into the
Scarecrows. Now you've got the much more annoying Chimera. The key to beating
these guys is to keep your distance. They will deploy their blades at certain
intervals. Time it so you attack right after the blades are done flailing. Use
charge shots and quick Buster and sword attacks. It might get dicey, but you
should be able to take them out. Break the pod near the pillar and then start
slashing the glass near the west side. You can break in to find a whole grove
of these pods. Smash 'em all for their orbs. Ignore the Adjudicator since it's
for Dante. Head to the southwest corner, smash the pod, and go up the stairs.
You'll find a pedestal that activates some platforms that pop up in sequence
and then disappear shortly after. Walk across to the other door and enter. 

Ruined Valley
-------------
Head across the catwalk to a marker that will make a Grim Grip appear. Hit it
and launch across the chasm to the other side to hit another grip. Head down
to find a pedestal. Hit it to start up some more appearing platforms. As you
start walking across though, two Mephistos will pop up. They'll work hard to
try and attack you while you're crossing the appearing platforms. Dodging their
attacks while waiting for the platforms and also dealing with the camera can be
very frustrating. If they knock you down and you fall into the chasm, into an
area called the Ruined Lowlands and you'll be forced to fit a group of enemies,
which may include Chimera. So try not to fall if you can avoid it. However, 
there is one advantage to falling down. There are areas in the Ruined Lowlands 
that snake out into ledges. The one in the northwest holds secret Red Orbs.
Anyway, back to the Ruined Valley. An easy trick is to start the platforms but 
don't begin crossing. The Mephistos will come out and start coming toward you 
on the base platform. Here you can just kill them easily and then activate the 
platforms again and cross without any worry. Be sure to try and nab the Blue 
Orb that will be hovering over the chasm. You can reach it with the fifth set 
of platforms. Air Hike will make it extremely easy, but if you don't have it, 
it's still doable, it will just be trickier and will require speed since you
obviously have a limited time before the platforms go. Try jumping, doing a
Roulette Spin, and then using Snatch and you should be able to get it. Head
across the other platforms to finally reach the exit. 

Lapis River
-----------
Search for some pods near trees and under the bridge to get orbs. Cross the
bridge and go left. Behind a tree, you'll find a Secret Mission. This one can
be a little challenging but is very doable. Complete it for another Blue Orb
Fragment. When you're done, head the opposite way (right from the bridge) and
into the next area.               

Ancient Plaza
-------------
Bust any pods you find and move toward the pit. Some Scarecrows and Chimera
Seeds will spawn. If you want to save yourself some frustration and pain, go
after the seeds and rip them apart. Then you can focus on the weak Scarecrows.
When everything is clear, make tracks for the exit.

Windswept Valley
----------------
You'll find a familiar object here. Strike the Gyro Blade with your Buster and
then set it loose, breaking down the gates before you. When you break through,
Chimera Seeds and Scarecrows will appear. The seeds will try to infest the
Scarecrows immediately. Use the Gyro Blade to decimate them easily. Next, use
your trusty device to break the gate right around the corner to the south. It
will open a path to a new door. Sweet! Go through.

Ruined Valley
-------------
Proceed up the catwalk. You won't get far before a cutscene starts. Now you're
being chased. Proceed through the catwalk quickly, breaking or jumping over the
pods that obstruct you. Breaking them will yield orbs but will obviously slow
you down. Once you're safe, proceed to the door.

Forgotten Ruins
---------------
Ah finally, a blue Adjudicator. You need to get your Stylish up to Atomic on
this one. Not too hard if you have a good assortment of moves. Use every sword
combo or attack in your disposal, mixed in with some Busters and you should get
the Blue Orb Fragment. Nice. Let's move on. More Chimera Seeds and Scarecrows
here. You know the drill. Take them all out and then head east to find a Green
Orb and a Divinity Statue. Use the statue and buy another Purple Orb. Buy a
healing item if you think you'll need it. When you're ready, head up the path.

Den of the She-Viper
--------------------
Another Hell Gate. You should know what's coming by now. Head forward just a
short ways to start the scene. Another cool one in my opinion.


[]=====ECHIDNA===============================================================[]
|	First I just want to point one thing out for the simple fact that it  |
|is something I forget every time I fight this boss, and not that it led to me|
|me getting killed, it usually just made the fight tougher. There are seed    |
|pods all around the edges of the battlefield. If you get in a jam, go for    |
|them and smash them for health.                                              |
|	Ok, you're fighting a big dragon, snake, plant, woman... thing. Yeah, |
|kinda strange but this fight should prove fun if you know what to do. The    |
|boss will hover above the ground at first. You're gonna need to jump up and  |
|slash her. Make sure you perform regular aerial combos and not Splits. She   |
|will whip her tail at you. She advertises this well so it's easy to avoid.   |
|When you get close to her, she may also whip her head extension thing at you.|
|This will be tougher to avoid if you're in the air slashing her, but it      |
|doesn't hurt too much luckily. She will also close her flower and start      |
|zooming around the battlefield in her dragon form. She will attempt to run   |
|into you in this manner. Easy to avoid by side rolling. Later, Echidna will  |
|use her roots to either stand high above you with her flower sac thing       |
|below which will sprout Chimera Seeds, or drill into the ground with it and  |
|summon roots to whip you. That covers her attacks for the most part.         |
|	There's not a whole lot to the fight, it's actually pretty simple.    |
|Keep wearing her down with your slashes. Near the battle's outset, she will  |
|go into her dragon form and fly around. Just avoid it and shoot her. Make    |
|sure you don't get hit, it hurts. As for combos, from just slashing her and  |
|wearing her down, you can get her to sort of slump over. This can occur when |
|she's hovering or when she's drilled into the ground. Buster her for an      |
|awesome combo. You can rev Red Queen while doing this combo, so be sure to do|
|so. While drilled into the ground, she is easy prey for your sword attacks   |
|but watch the roots and also her hair thing that she keeps whipping at you.  |
|When she uses her roots to spring up above you, use Buster on the pink flower|
|sac to bash it.                                                              |
|	Obviously your Buster and the combos are a key to victory. There is   |
|one very, very important thing to keep in mind however. This is your first   |
|boss fight with Devil Trigger. Be sure to use it. If you have DT activated   |
|when performing a Buster, you'll do a special version of it which will hurt  |
|Echidna (and other bosses) much more. Aside from that, using it will just    |
|assist you in wearing her down quicker and also slowly restore your own      |
|health.                                                                      |
|	When she's down to about 1/5 of her health, she will activate some    |
|new power and begin glowing in a golden light. In this state, she will go    |
|into flying mode more often and fire off a lot of seeds. You need to be      |
|cautious here. You can Buster her as she comes flying at you if timed right  |
|so if you think you can do it, try it. It's a high risk though, because if   |
|you fail to time it right, she will hurt you badly.                          |
|	Keep up your attacks, grab health around the area if you need it, and |
|finish her off. Echidna should go down with little more trouble.             |
[]===========================================================================[]

Doctor Rockster has submitted an extra tip for this fight. I'll list it this
once, but keep it in mind for later:

"Just something I think might be worth adding. During the Echidna fight when 
she executes her swoop attack thing if you fire a charged shot into her mouth, 
she raises her path of flight (thus avoiding you) and kind of coils back into 
the middle, resuming her other attacks."

You'll earn the Sephirotic Fruit for victory. Yay? This item has only immediate
use and then quickly becomes worthless afterwards. Oh well, it will help you
escape from the forest, which is good enough for me. Grab all the Red Orb
spoils from the fight and then head to the southwest corner and examine the big
tower of tangled roots there. The Sephirotic Fruit will respond and petrify and
dissolve the roots, allowing you passage. Move forward to end the mission.


   __     __)                           __   ___  
  (, /|  /|   ,          ,            /   ) (   ) 
    / | / |     _   _      _____     /   /  .--'  
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /  (___)  Profession of Faith
(_/   '                                          o-------------------o
                                                         (M08)
                  
If you did what I did, and saved your Proud Souls from before, you should have
a nice amount now to buy something new. I went for Trigger Heart at 2700, so
buy that or whatever. If you don't want it, seriously consider Air Hike now if
you haven't gotten it already. It will come in handy during this mission. You 
probably can't afford a new orb at this point, so hold on to your Red Orbs for
now. Let's just get started. This mission will be fun too. 

Ancient Training Ground
-----------------------
Head along the path to the ruin. Inside, your spidey sense, er... Devil Bringer
will begin to respond. Above Nero you should see a pod hanging on the ceiling.
Jump up and bust it open for another Blue Orb Fragment. Head out the other side
to encounter a pair of Scarecrows and a pair of Chimera Seeds. Go for the seeds
first and then the Scarecrows. Move on.

Lapis River
-----------
Examine the roots. Nothing here. Just go across the bridge and toward the north
exit again. 

Ancient Plaza
-------------
As you enter, this place seems quiet too. Take a few steps forward though and a
scene takes over. The Assaults return from DMC1 to make Nero's life a misery.
Actually, not quite. These guys are surprisingly simple. The key is to just
keep attacking quickly. If you can keep them all on their toes they won't be
able to attack you. Use Busters and sword attacks to wipe the floor with these
overgrown geckos. Head for the exit.

Windswept Valley
----------------
Nothing here to surprise you. Bust open the pods and then head southeast again
to the church.

Ruined Church
-------------
Some Scarecrows and an assault will attack you. Take them out and another
Assault will show up. Decimate all the enemies, then claim the orbs from the
pods. In the southeast corner, under the stairs is an alcove. Inside are more
roots. Examine them and then head out the next door.

Lost Woods
----------
Head out and toward the center. There's a tablet here you can read if you want
but it's not going to really help you all that much. Here you have three paths,
not counting the one you came from. One path leads to the next area, while the
others will send you to an area with enemies that you'll have to fight. After
which you'll be put in the same area again (Hm, Zelda ish anyone?) You want to
avoid this. However, you should go the wrong way at least once to get another 
Blue Orb Fragment. Defeat all the enemies then check the corner of this 
mysterious room. Up high, in the trees should be the orb. You'll pretty much
need Air Hike for this one. The only alternative is to have Exceed 3 and rev
three lamps and perform Exceed High Roller. It will launch you high enough so 
that you can reach it or Snatch it. Otherwise you'll have to come back for it 
later. To solve the Lost Woods Puzzle, examine the shadow cast by the center
statue. Whichever direction the shadow points to, go the opposite way. Do this
three times to surpass the Lost Woods

Forgotten Ruins
---------------
Proceed along the path to the door. Break the pods first for orbs, then enter
the next area.

Ancient Training Ground
-----------------------
Go south and some Scarecrows and two Assaults will appear. Take them to 
Suffering Town, then continue on your way. Break the pods and examine the
Divinity Statue. I had enough orbs for either the Purple at 13000 or the Blue
at 15000. I decided to go with the Blue Orb since I hadn't bought one in a
while. You may only have enough for the Purple though, or neither. Buy what you
can or want then move forward.

Gran Album Bridge
-----------------
You'll be running a long ways toward the platform at the end. If you bought
Speed it will be a little less unbearable for you impatient folks. Anyway, once
you get there, I think you know what's in store. Watch the cutscene, then get
ready to rumble!

[]=====ANGELO CREDO==========================================================[]
|	One of my favorite boss fights. Credo will really challenge your sword|
|skills. When in close proximity to you, Credo will unleash a short combo that|
|can be avoided by rolling. Actually, if you know when to expect it, you can  |
|just run to his backside and avoid it. The combo will end with Credo crashing|
|his sword down, much like a Split. He will also sometimes leap into the air  |
|and make a slash of energy that hits the ground. This can be tough to avoid  |
|but jumping may help. When you are far away from him, he will come charging  |
|at you with a slash. Try to avoid that. At certain times in the fight, he    |
|will teleport away from you and summon a big lance. You know this is coming  |
|by the line he always says: "Behold the power of an angel!" He will then hurl|
|the spear at you, but you can side roll it. Be careful though, sometimes he  |
|will hurl as many as three in a row. That covers his attacks for now.        |
|	When Credo uses the Split of his combo, you have the chance to attack |
|his exposed backside, like you would any other Blanco Angelo. Slashing him   |
|here doesn't do much though unfortunately. The key is his shield. When his   |
|attack misses, Buster him. Nero will throw him back which will weaken his    |
|shield. Do this a few more times until his shield loses its orange glow. Now |
|just Buster him again and you will begin the combo. Remember to use Devil    |
|Trigger for added damage.                                                    |
|	Keeping pace with him and avoiding his attacks is a must. He's a fast |
|boss so be careful. Reaction is key to this fight and if you have good       |
|timing, you can turn the battle in your favor when he throws his spears. If  |
|you Buster at the precise moment, you can catch the spear and hurl it right  |
|back at him. This will hurt him, stun him, and allow you to get a Buster in. |
|The difficulty in this maneuver is not just in the timing, but in aiming as  |
|well. You have to aim it right so the returned spear will hit him. Just      |
|continue attacking and Bustering until he loses his health.                  |
|	As you would expect, Angelo Credo will get more serious when near     |
|death. He will attack more swiftly and use the aerial slash wave attack very,|
|very often. It will come quickly so it becomes harder to avoid. A new attack |
|is a thrust but it's not too hard to avoid. Just stay on your toes and look  |
|for chances to Buster him. Keep it up and you should overcome the odds here. |
[]===========================================================================[]

Once you win, a rather dramatic cutscene will ensue. Agnus kidnaps Kyrie and
Credo flies off. It seems Sanctus wants Kyrie for something. For winning, you
get the Aegis Shield. This will allow you to use enemies as shields by holding
Circle. I found this ability to be very useless overall, given that the game
often calls you to be aggressive and not defensive. If you recall however,
there is a Secret Mission in Mission 05. You can now beat it with the Aegis
Shield. Check the Secret Mission section for details. Anyways, time to go 
rescue the damsel in distress! Go toward the door to complete the mission. 
Bang bang.


   __     __)                           __     __  
  (, /|  /|   ,          ,            /   )  /   ) 
    / | / |     _   _      _____     /   /  (__,/  
 ) /  |/  |__(_/_)_/_)__(_(_) / (_  (__ /      /   For You
(_/   '                                       /   o-------o 
                                                    (M09)
                    
I went with Charge Shot 2 this time, as I didn't have enough Proud Souls for
Snatch 3. Buy what you can or want and we'll get rolling.

Gran Album Bridge
-----------------
Right where you left off, go forward into the little sanctuary. On your left
and right are some little tables. Smash them for orbs then continue forward. A
scene will take over. Interesting place eh? Just keep moving and another scene
will begin. Now you're introduced to the Alto Angelo. My second most hated
enemy in the game. He's not that bad on this difficulty, but he really becomes
annoying on higher difficulties. He will be paired with two Blanco Angelos.
They will enter certain patterns and formations under his command, usually
charging at you simultaneously or other things. To make things easier on
you, go for the Blancos first since they are easy to kill. Slash and
Buster, but be mindful of the Alto who is much more aggressive. When they're
dead you can focus on the Alto. Alternatively, they may gather at one end of
the area and begin charging a giant black ball of energy that will fire at you.
If you can time it right, you can Buster this back at them, killing them all
instantly (there is a chance the Alto may make it out) and getting you a nice
Stylish. Otherwise, just keep assaulting the Alto with Splits and Exceed
slashes and Busters. Eventually his shield will pop and you can Buster his ass.
Try the DT Buster for a cool move. When they're all dead, you can proceed.

Grand Hall
----------
Hm, weren't we already in a place called the Grand Hall? Oh well. Break all the
seats lined on the walls for orbs. Left of where you entered is an Adjudicator
for Nero. Get your Stylish rating up to Smokin' and you'll get the Blue Orb
Fragment. On the right from where you entered is a Devil Star S. You might not
be able to see it because of the camera but go up against the wall there and
you should find it. Head up the stairs at the south end and break the pots. In
the southwest corner (right of the door) there is a hidden stash of Red Orbs.
Stand near the wall to recieve them. Go through the door and examine the small 
pedestal there. It activates the drawbridge which tries to lower for you, but 
unfortunately it is caught in some giant roots. You'll have to find another way
to get it down. In the previous room, some moving lasers are activated and a 
door also appears. Head down the stairs again, avoid the lasers, and jump up 
there to the door. Go inside and up the stairs. 

Key Chamber
-----------
A group of Blancos and an Alto will appear. Use the same tactics or wait for
the energy ball and send it back at them. It might be harder since this room
is smaller and you have to press Circle fast to get the timing right. Defeat
them and two more Blancos will show. Piece of cake. When they fall, the seal
on the pedestal will lower. Examine it for the Key of Cronus. A device will
appear in the center of the room. With the Key of Cronus, you can Buster these
devices to slow down time. Do so and you will be able to avoid the lasers on
the west end easily and pass through to the stairs. 

The Gauntlet
------------
Oh, what a nice name. Move forward and drop down into the center of the little
ditch to get a nice stash of Red Orbs. In the southeast corner is a sword
pedestal. Activate it to bring an elevator down. When you enter, four
Scarecrows will attack. Defeat them and the elevator will rise. You may see a
Blue Orb Fragment on your left. We'll get it in a minute. For now proceed 
through the open gate. Another Cronus device on your left and more lasers. Hit
it to slow time and navigate through the lasers to the other end. You'll enter
another elevator and the door will