Rock Band
Review by mduo13
"Makes you want to have a real band"
Rock Band is certainly my game of the year, and for many reasons, but the simple fact of the matter is that no other music game allows you to rock out with this many people in the comfort of your home (or dorm) and have so much fun. In fact, few games offer so engrossing, addictive, an experience.
The Band World Tour mode, where you'll be spending most of your time, allows you and your friends (I hope you have friends who want to play - shouldn't be TOO difficult to find them) not just to play a few songs, but to really feel like you've created a band. You don't just have a band name - you back it up with a logo (created by combining pieces of art done by professional artists, which is pretty sweet), and you really form a band personality by customizing your individual characters. I probably have more than my share of fun customizing my characters, picking the right clothing combinations, hair, and so forth - but there are a lot of options to choose from, with every piece of clothing coming in quite a few colors, which gives you a lot of options overall. That's something you really do more when you're the only person playing the game, since your bandmates are going to want to play music, not watch you pick out a pants color.
The word "immersive" is cliche but also an uncannily accurate way to describe this game. When you're sitting there rocking out on your instrument of choice, it's really easy to get into the game. The game rewards you in little ways, like the "Authentic Strummer" bonus for the bassist if he only strums upward (like with real bass). Bashing on the drums is a blast (and really hard!), and guitar gets a lot of attention (as it should) but bass and vocals are just as fun. Depending on the personalities of your friend group, it may turn out that everyone has an instrument of choice, but people will still want to branch out regularly. Being able to get additional energy while in overdrive is a great, too - as is being able to save a failing band member. The game does a great job of making you feel like when you're doing well, you're REALLY doing well. Activating star power in tandem with your bandmates to get a massive bandwide multiplier going is a great, great feeling.
The problems? Well, there are a couple: the peripherals each have their problems. The bass pedal on our drums broke, and the guitar's strum bar, while feeling really easy and natural to strum, isn't so good for fast sequences of sequential notes. And the effects switch is kind of right in the way of the whammy bar, so you'll probably smash it and then distract yourself by trying to switch it back. But the guitar looks really great, and once you get used to it, you'll really like it. The microphone looks pretty similar to a recording mic but the lack of buttons is annoying because you have to keep a controller handy. (Personally, I think you should at least be able to say "OK", "Back", "Up", and "Down" into it for basic menu control.) Oh yeah, and the drum pads can be kind of loud sometimes, so people might get mad at you for playing late at night.
Another problem is in the readability of the notes. It's not that they're rectangular - you get used to that - but the fretboards are translucent and the background sometimes makes it hard to see the notes. Adding to this is the neat pattern you get when you go into Star Po-- I mean, Overdrive, and you'll definitely be seeing phantom notes or not seeing actual notes, which is a bummer. The lively, interesting backgrounds make up for it though - characters do interesting things (the singer will sometimes jump into the crowd, or sing directly at other band members, and the guitar player will play behind his head, etc.) and there are neat background effects - strobe lights, grainy color effects, and other neat lighting.
One last problem is with the vocals - it's hard to know what note you're supposed to sing if you haven't heard the song before. The vocal lines are really more like reminders of what's coming next - they're too vague to know what pitch is expected from you at any given time. This means that, even if you've got a pretty good vocalist, having no experience with a song can sound kind of embarrassing.
Is it better than Guitar Hero 3? Well, I say yes - the multiplayer experience is much more epic and fun. But Guitar Hero has its place, with some harder songs (the hardest songs on Rock Band aren't as tough, though it's pickier about hammer-ons than GH3) and generally guitar-centric pieces, whereas Rock Band tends to prefer more well-rounded tracks. Besides - where else are you going to get that second guitar peripheral?
Reviewer's Score: 9/10, Originally Posted: 12/17/07
Game Release: Rock Band (Bundle) (US, 11/20/07)
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