Review by GCNZ

"Lost for words"

I'll admit right now that I'm not a dedicated Lost fan. The dialogue-heavy series with its multiple plot threads (and plot holes) never really captivated me, despite the raw-danger setting within a sprawling jungle environment. And so, I dived into the world of Lost: Via Domus without much expectation.

And I was quick to dive out.

Via Domus is a pretty standard third-person adventure game. Emphasis on the pretty. And the standard. To make this lost episode (get it? Lost. Haha!) flow into the Lost canon, the developers have decided to drop you into the shoes of an all-new, amnesiac character. Events primarily revolve around you, although you do develop a deeper connection to the other central characters who are also stranded with you on this God-forsaken island.

Plenty of dialogue keeps things running smoothly - after all, this is what the series prides itself upon. The problem with Via Domus is that most of the characters are voice-alikes and many of them sound terribly stilted (you can forget about authenticity here). The monotone dialogue is also rather boring, and despite being concise enough to propel the story forwards at a surprisingly fast pace (you'll be done with the game in less than 5 hours), many of the simple question/answer exchanges feel superfluous and unnecessary. Kind of like the show really.

At least the actual adventure sections fare much better. Making your way through the dense, interactive foliage and exploring the many dark, decrepit caves with naught but a flickering light showcases the complete level of immersion that we have come to expect from our next-gen releases. While not as remarkable as Uncharted: Drake's Fortune, Via Domus is more than competent. And when the Black Smoke is introduced and you are sent on a mad-cap dash - jumping and sliding through every rock, tree and crevice - the adrenaline will have you pumped and feeling like Indiana Jones by the end of it.

However, your vagrant trekking is interspersed with a variety of puzzle-solving situations - most of which are math-based problems... which isn't very Lost-like at all. Where are all the environmental puzzles? This isn't very next-gen, now is it?

I'm sure many Lost fans will be disappointed with Via Domus. It offers players a unique perspective of the goings-on during seasons 1 and 2 of the much-loved/scorned series, but with lacklustre dialogue and a poorly developed storyline (which is virtually impossible to understand if you aren't a Lost fan) this is just an average adventure game that is really only Lost by name.

Verdict - 5.0/10

Reviewer's Score: 5/10, Originally Posted: 03/20/08

Game Release: Lost (AU, February 2008)

Recommend This Review

Liked this review? Thought it was well-written and other users need to know about it? Just click to recommend it to other GameFAQs users.

Got Your Own Opinion?

You can submit your own review for this game using our Review Submission Form.

advertisement