Battle Arena Toshinden 3
	
The VERMILION FAQ 
version 1
This FAQ was written by Grant Allen

	Hi This is the first FAQ I have written. I do however think that 
this will be helpful to
those who would like to try playing as Vermilion. Unlike in Toshinden 
2, Vermilion is now perhaps one of the hardest characters in the game 
to use effectively. Vermilion is the ONLY character in the game with 
out chain combos. This makes it very difficult to win. However with 
the information provided in this FAQ you will hopefully be able to win 
more often than you lose. In this FAQ I will give you tips and tricks 
as well as the damage and descriptions for all his attacks. I hope 
this helps.

	First thing you need to know is how to get Vermilion. To get 
Vermilion beat the game with Nagisa. To get more colors for Vermilion 
and every body else beat the game with everybody. Now beat the game on 
difficulty 5 with Verm to get Sho. Beat the game with Sho on level 6 
to get Abel. Beat the game with Abel on level 7 to get Naru. Beat the 
game on level 7 to with Naru to get access to more colors. Square and 
X are new colors.
	
The Verm for you.
	Triangle= Orange hair with a black tuxedo with an orange tint, 
and golden guns.
	Circle= Gray hair with a black tuxedo with a blue tint, and 
silver guns.
New colors
	Sqaure= Purple hair with a black tuxedo with a green tint, and 
golden guns.
	X=(this is my favorite) Blue hair with a black tuxedo and golden 
guns.


A.  HOW TO PERFORM HIS MOVES

F=Forward
D=Down
U=Up
B=Back
J=Jump
C=Crouch
HCF=Half Circle Forward
S=Weak Slash
T=Hard Slash
X=Weak Kick
O=Hard Kick

Press select to reload 1 bullet into each gun. If full of ammo Verm 
taunts.

Move Name		How to do	Requirements		Damage	/ 
Combo

Flip And Shotgun Blast	T+O (throw)	requires 1 shotgun ammo	14.2% 
Flip And Misfire	T+O (throw)	out of shotgun ammo	6.25%	
Pistol Shot		S 		requires 1 pistol ammo	3.3%	
Pistol Whip		S		out of pistol ammo	2.2%
Shotgun Blast 		T		requires 1 shotgun ammo	4.5%
Double Overhead Smash	T		out of shotgun ammo	1 Hit 4.7% 2 Hits 11% 	
Double Hit Kick 	X					1 Hit 2.3% 2 Hits 4.5%	
Rolling Low Kick	C+X					1 Hit 2.3% 2 Hits 5.8% 3Hits 5.8%
Shadow Kick 		O					4.7%
Rolling High Kick	C+O					1 Hit 4.7% 2 Hit 8.3% 3Hits 12.5%
Low Pistol Shot		C+S		requires 1 pistol ammo	3.4%
Low Pistol Whip		C+S		out of pistol ammo	2.3%		
Low Shotgun Blast	C+T		requires 1 shotgun ammo	4.1%
Low Fierce Pistol Whip	C+T		out of shotgun ammo	4.7%
Skyward Pistol Shot	F+S		requires 1 pistol ammo	3.3%
Skyward Shotgun Blast	F+T		requires 1 shotgun ammo	4.1%
Weak Arctic Flash	HCF+S					see move descriptions
Fierce Arctic Flash	HCF+T					see move descriptions
Jumping Pistol Shot	J+S		requires 1 pistol ammo	3.3%
Cannon Ball		J+S		out of pistol ammo	2.3%
Jumping Shotgun Blast	J+T		requires 1 shotgun ammo	4.1%
Puppet Death		J+B+T					10%
Puppet Death		J+T		out of shotgun ammo	10%
Cannon Ball		J+X					2.3%
Swan Dive		J+O					4.1%
Diving Pistol Shot	F,F, S		requires 1 pistol ammo	3.8%
Diving Shotgun Blast	F,F, T		requires 1 shotgun ammo	4.5%
Jump Kick 		F,F, X					2.3%
Dive Kick		F,F, O					4.7%
Elbow Crush (Parry)	B+T					4.7%
(These following moves are performed when facing away from opponent)
Quick Pistol Shot	S or T		requires 1 pistol ammo	2.5%
Low Shotgun Shot	C+S or T	uses 1 pistol ammo 	3.5%
Turning Kick		X or O					4.7%
Sweep			C+X or O				4.7%
(These are moves that have special requirements before they can be used)	Damage
Puppet Master		S+T or X+O must have a flashing overdrive meter		8.3%
God Blast		S+X requires Soul Orb			1Hit 10% 2Hits 12.5% 3Hits 15%
Aerial God Blast	J+S+X requires Soul Orb			1Hit 12.7% 2Hit 15% 3 Hits 15.8%
Executioner		F, B, F+T desperation, life bar must be flashing	28.5%

You are most likely aware that you may set the top buttons to perform 
special moves and things. They are the Kanji with 1 thru 4 after them. 
These are the moves you may give him and the ones I recommend that you 
give him.
	Special 1= Fierce Arctic Flash
	Special 2= Skyward Shotgun Blast
	Special 3= Elbow Crush (parry)
	Special 4= Weak Arctic Flash

I recommend that you set your buttons to.
	L2= Roll away from screen	
	L1= Roll toward screen
	R2= Fierce Arctic Flash
	R1= Block (or weak Arctic Flash)
You can find out what the buttons do by playing a game and while in 
the middle of it pause it and go to button config. Try all the symbols 
for L and R buttons.


Move Descriptions And Amount Needed To Kill

	Flip And Shotgun Blast---Verm flips on his back with opponent 
and kicks them across the arena. While the opponent is flying across 
the screen Vermilion shoots them with the Shotgun. If you are out of 
ammo the gun misfires. 7 throws with Shotgun ammo to kill opponent, 16 
with out ammo.
	Pistol Shot---Verm shoots his pistol at opponent.  30 shots to 
kill.
	Pistol Whip---Verm smacks opponent with his pistol. 45 smacks to 
kill.
	Shotgun Blast---Verm shoots his Shotgun at opponent. This move 
knocks opponent across the screen. 22 shots to kill.
	Double Overhead Smash---Verm does an upward strike and then 
brings it crashing down upon their head. NOTE: This is NOT a combo. If 
only 1 hit connects it takes 21 hits to kill. If your opponent is 
stupid and gets hit by both, then it takes 11 to kill.
	Double Hit Kick---Verm knees your opponent then follows up with 
a shin kick. If 1 hit connects it takes 43 to kill. If 2 hits connect 
it takes 22 hits to kill.
	Rolling Low Kick---Verm rolls in a ball and comes out in a low 
kick. This move hits low and you can pretty much always follow up any 
move that knocks the opponent down with this and still score 3 hits. 
If 1 hit connects it takes 43 to kill. 2 Hits takes 21 hits. 3 Hits 
takes 17 hits to kill.
	Shadow Kick---Verm performs an axe kick that leaves a shadow 
trail behind it. This move pops your opponent into the air. You can 
pop people back into the air while they are on the ground with this 
move. You must hit them really quickly after they first hit the 
ground.  It takes 21 hits to kill your opponent.
	Rolling High Kick---Verm rolls in a ball and comes out in a high 
kick. This move hits low. You can usually hit a opponent that is on 
the ground with this. If 1 hit connects it takes 21 hits to kill 
opponent. 2 hits 12 times to kill. 3 hits to kill the opponent in 8 
hits! This is a VERY powerful move because if they get hit by the 
first they will get hit by all of it unless he misses.
	Low Pistol Shot---Verm fires his pistol from a crouching 
position. I believe that this move does more damage then his standing 
pistol shot. 29 shots to kill.
	Low Pistol Whip---Verm hits his opponent with his pistol. This 
is a very weak move. 43 hits to kill.
	Low Shotgun Blast---Verm fires his Shotgun from a crouching 
position. This knocks opponent across the room.
	Low Fierce Pistol Whip---Same as the other but does more damage 
and has different sound. 21 hits to kill.
	Skyward Pistol Shot---This is a good move, it does less damage 
then the Skyward  Shotgun Blast but it substantially easier to hit 
with. This move shoots at a 45 degree angle. 30 shots to kill.
	Skyward  Shotgun Blast---This is similar to the above move but 
fires MUCH slower. You will need to fire around when they first jump 
to hit them.  This knocks opponent across the room. 24 shots to kill 
opponent.
	Weak Arctic Flash---Verm removes a jar from his coat and flings 
a wave of blue powder.  The reason I did not include the damage is 
because It is nearly impossible to take the percentage of damage 
because it hits differently every time. However I estimate that it 
does slightly more than a Pistol. 
	Fierce Arctic Flash--- Verm removes a jar from his coat and 
flings a wave of blue powder. The reason I did not include the damage 
is because It is nearly impossible to take the percentage of damage 
because it hits differently every time. However I estimate that it 
does slightly more than a Shotgun Blast. This is a great move because 
it covers a wide area and stays out awhile. It is also hard to knock 
Verm out of it. NOTE: The sparkles falling from the jar can damage the 
enemy. Most people I play will run into it thinking that the move had 
subsided.
	Jumping Pistol Shot---Verm fires his pistol from the air. The 
force of the gunshot will knock Verm back a little. 30 shots to kill 
opponent.
	Jumping Shotgun Blast---Verm fires his Shotgun from the air. The 
force of the gunshot will knock him back pretty far. 24 shots to kill.
	Puppet Death---When Vermilion is jumping through the air and the 
move is performed he will begin to drop from the air. He will continue 
to travel with his momentum. He is in sort of a crouched state until  
you hit your opponent, then one of his tazer wires will get wrapped 
around there neck. He will hit the ground and yell She-nay (die) as 
they pop into the air and then get shocked. This is perhaps 
Vermilion's greatest move. If you time it correctly you can hit them 
in the back therefore ignoring there block. This move takes 10 hits to 
kill the opponent.
	Cannonball---As Verm is jumping he rolls himself into a ball and 
strikes the opponent. This move does little damage but travels across 
the screen. It takes 43 strikes to kill the opponent.
	Swan Dive---While Verm is jumping and the move is performed Verm 
will "Swan Dive" into the opponent. NOTE this is a really funny move. 
If you miss or hit for that matter you will fall on your face. You can 
get up right after words. 24 "Swan Dives" to kill opponent.
	Diving Pistol Shot---Verm rolls at the opponent and as he stops 
his roll, he fires the pistol. This is a REALLY good move. This move 
tracks really well. If you use this as they attack you will roll 
around them and fire.
	Diving Shotgun Blast---Verm rolls at the opponent and as he 
stops his roll, he fires his Shotgun. This is a REALLY good move. This 
move tracks really well. If you use this as they attack you will roll 
around them and fire. This knocks them across the screen.
	Jump Kick---Verm does a pathetic little hop and side kicks them. 
This is a really weak move. It comes out fairly quick but it takes 43 
kicks to kill a person.
	Diving Kick---Verm runs and vaults on his hand to kick with both 
legs, after the move he falls on his back. This is a useful move 
because it has good range and does good damage. You can almost ALWAYS 
hit an opponent laying on the ground. It takes 21 kicks to defeat your 
opponent.
	Elbow Crush (parry)---Verm flashes white for a moment and turns 
around then spins around striking is opponent with his elbow. This 
move does good damage and knocks opponent across the room. 21 crushes 
to kill opponent.

(These move descriptions are for his turnaround moves)

	Quick Pistol Shot---This is a quick pistol shot. Both weak and 
fierce attacks perform the same move. 40 shots to kill the opponent.
	Low Shotgun Shot---Verm fires a shot from his Shotgun. The thing 
is that it looks and sounds like a pistol shot. It uses 1 pistol ammo 
but it does not require one. NOTE: This is a REALLY horrible move. It 
never hits I highly recommend that it NOT be used. It takes 28 shots 
to kill opponent.
	Turning Kick---Verm spins and delivers a weird looking kick to 
the opponent.  This has good strength and speed. 21 kicks to kill the 
opponent.
	Sweep---Verm sweeps opponent. This is a good move it does good 
damage and has no drawbacks. 21 sweeps to kill.

(These moves all have requirements that must be made)
	Puppet Master---Vermilion swipes his arm downward, if the 
opponent is in range then they become entangled in tazer wires. They 
will struggle as they are being shocked. Finally Verm shoots the 
opponent. This is a great move, it's unblockable, has good range, does 
good damage, and its hard to knock him out of it. The one downside is 
that it fills up your opponents overdrive meter really quick. It takes 
12 Puppet Masters to kill the opponent. This requires your Overdrive 
Meter to be full.
	God Blast---Vermilion fires a large white stream of energy. This 
is a really powerful move, it comes out really quick. You can bounce 
the opponent off the wall with this move for a total of  3 hits. This 
can be hurtful to the opponent. Requires 1 Soul Orb
	Aerial God Blast---While in the air Vermilion stops and fires a 
large yellow stream of energy. This is more powerful than the God 
Blast but a lot harder to hit with. I usually save my Soul Orbs for 
ground combos. Requires 1 Soul Orb.
	Executioner---Vermilion Fires both his pistol and Shotgun for 
about 10 hits. This is Vermilion's most powerful move.  This move 
whips out really quick and I believe that you can shot people on the 
ground with it. A good method to use is to either shoot them as they 
are falling. In the middle of a move or as you are getting up, type in 
the combination. It takes around 4 ( more like 3 and a half) 
Executions to kill opponent. Like I said a really powerful move.

	
	COMBOS

	After  using Verm for a while I have discovered he has NO 
combos.BUT he has a few juggles. All of the hits in his juggles need 
to hit for them to work.

	Shadow kick, pistol shot, walk close to grounded body, Shadow 
kick, Shotgun Blast.

This next combo works if your opponent is not trying real hard to get 
up. 

	Fierce Arctic Flash (this should knock them down), Fierce Arctic 
Flash, Low Pistol Shot, Low Shotgun Blast.

Verm has a lot of juggles. You can figure out most of them. You can 
set them up with a Shadow Kick. Also you should ALWAYS try to hit the 
opponent while he is down. Like if you shoot them and they fall down 
try to pump in another shot. Also if you knock them down you can do 
his leaping kick and still hit them. Both Arctic Flashes will hit them 
on the ground but his best ground move would be his low kicks.

	He has two more combos that you might not discover.
Jump at the opponent and hit with a Puppet Death. Now keep trying to 
fire his God Blast. If not near a wall you will get 4 hits. If you are 
close to a wall you will get 5. If to close to a wall Verm will not 
hit with the God Blast because he will face the wrong way.

	Also jump and use the Puppet Death move. If it connects keep 
trying to use his Puppet Master move. You should snag them on the 
ground  and pop them back into the air but then they fall on the 
ground before the move is complete. They will get off the ground and 
continue to be shocked. NOTE one time a friend of mine did his 
overdrive move and knocked me out of the continuation. 

	TIPS

Vermilion can usually pump in more shots while your victim lies on the 
ground. Use his Puppet Death and Rolling high kick often. If you run 
at the opponent and then use the rolling High Kick. 

Verm's Puppet Master move is powerful but comes with a price. It fills 
up your foe's Overdrive Meter very quickly. 

Verm is really powerful once you learn how to use him try different 
things find what works for you.

Verm taunts when you full on ammo. Verm is one of the only characters 
who can break out of his taunt at any time. By the way it fills the 
opponents Over Drive Meter when you reload your gun.

	TRANSLATIONS



Save/ Load 

Save on top
Load on bottom

Press the O button to choose. (Then you have a yes/ option with no on 
the bottom.)

Options
Difficulty
0 to 7

Camera
Normal - Overhead - Far - Far Overhead

Time
60 - 99 - Unlimited
[ In the 2 player mode only]

Rounds
1 - 2 - etc.
[In the 2 player mode only]

Frames per Second
30 - 60 
[In the 60fps mode the backgrounds will be less detailed]

Vermilion's Translations

	When Vermilion wins and says "she-nay" he is saying "die" in 
Japanese.

	I am not sure what he says at other times. Or what his endings 
mean. If anyone could send me what they mean I would greatly 
appreciate it and you would receive full credit for translations. Send 
Translations to <gpallen@mindspring.com> 



	Wrapping up

I think that this about wraps up this FAQ. If you would like to 
request additional information or have comments or criticism then 
Email  <gpallen@mindspring.com> Thanks for reading, I hope this helps.