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BRAVE FENCER MUSASHI WALKTHROUGH GUIDE
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Brave Fencer Musashi Walkthrough Guide Version 13.0
For Sony PlayStation Only
By YEE SENG FU
E-Mail : ysf@pacific.net.sg
Date : 25th Dec'99
ICQ : 25076522
HomePage: http://www.geocities.com/TimesSquare/Portal/7933/
Country : Singapore
Copyright Protected. 1998-1999. No part of the content is allowed to be
reedited or published without the permission of the writer. It can only
be used as a personal guide, but not for any commercial purposes.
Anyone who has violated this agreement will be severely dealt with.
Anyone who wants to link the faq to a particular site must seek
permission from the author. Thanks for your cooperation.
All the contents that are inside this faq cannot be reproduced in any
way, shape, or form (Whether it is physical, electronic or otherwise)
aside from being placed on a freely-accessible, non-commerical webpage,
provided that it is original, unedited and altered format as well as
seeking my permission. This faq cannot be used for any profitable
purposes, even if no money is involved in it or for promotional
purposes. Neither can it be used as any sort of commercial transaction
or given away as some sort of bonus, gift, present etc. Giving away
this faq as an incentive to attract buyers is prohibited or forbidden.
This faq cannot be used by any publishers, editors, employees or any
associates etc of any company, group, organisation, business or any
other associations. It cannot be used in any game magazines, guides,
books etc or in any other form of printed or electronic media in
any way, shape, form (that includes reprinting, reference, inclusion)
without the express written permission of the author, myself. This
faq is owned and created by me, Yee Seng Fu<ysf@pacific.net.sg>.
I have spent a lot of time typing this faq and the only way to show
your appreciation is not to use this faq for profitable means and
hopefully, this faq will be of some help to you.
If you feel that, reading the faq like this is a bit tedious,
especially when you have to look at the computer and play your
game, you are allowed to print the part or whole of this
document out, but the printed copies can only be for personal use.
This FAQ is best viewed using wordpad with word wrapped to window.
Please refer to my other Brave Fencer Musashi, including a boss
guide, an assimilated guide, an action figure guide, Quest item
guide, village guide, and so on for more details. Thank you!!!
Comments are welcomed.
_______________________________________________________________________
Okay! This is my first faq. I hope you can give me support. I live in
Singapore and SquareSoft is ultimately my favourite developer. Someone
asked me why i didn't write any faq for Zelda: Ocarina Of Time, since
Zelda is a more popular and better action-RPG than Brave Fencer
Musashi. Without doubt and with its popularity, many will be wanting
to write an FAQ for Zelda. In terms of graphics and gameplay, Zelda is
definitely a winner. However, Squaresoft is my favourite game developer
and i really hope that my first faq is a Squaresoft game. At first, i
didn't want to write any faq until I saw Henry Chan wrote that Tactics
Orge Faq and that led me to this idea- I have been playing so many
games, with my first system being Nintendo when i was seven years old.
Nes and Super Nes were probably my favourite systems of all time. It
will be nice if i am able to share some of my gaming knowledge with
others. I know that I am not an expert gaming writer but at least i'm
not that bad, right? Huh? Come on! Show me some support. I had finished
both Xenogears and Brave Fencer Musashi but why did i choose to write
a faq for Brave Fencer Musashi, instead of writing a faq for Xenogears.
Firstly, Xenogears is longer, with over 60+ hours of gameplay and that
means I need more time to write out the walkthrough. I didn't have
that much time. Secondly, I like Brave Fencer Musashi, and some of the
game aspects like fusion, clock, action figure etc attracted me quite
a lot which Zelda doesn't has. Thirdly, at that time, most of the faqs
available there, were for the Japanese version. Since i bought the
English version, then why don't I make an FAQ based on the English
version? Besides, there are already quite a lot of Xenogears faq.
Fourly, Zelda has become the centre of attraction, to an extent that
Brave Fencer Musashi has become a sleeper hit. I felt it was my duty,
being a SquareSoft fan, to tell more about this game, making sure that
Brave Fencer Musashi wasn't neglected by anyone. I embark on this
FAQ, as if it is a project to me. Writing a faq is pretty challenging
too although it is not related to school work. I have spent quite a
lot of time, typing out the walkthrough, bestiary etc and the amount
of time i spent went far beyond my expectations. Anyway, as long as
this faq does help you, then i have achieved my aim. I hope that
everyone will give me your support. Squaresoft games are meant to be
experienced by yourself and i suggest you not to be overly dependent
on this faq, so as to avoid ruining the thrill of discovery and
exploring. Of course, i have to stress again that you use this faq
only when you are stuck. After all, the real enjoyment is to explore
and discover new things on your own. I suggest you read the basics
tips, advanced tactics, boss fighting method and avoid using the
walkthrough too much. This FAQs is based on the US version of Brave
Fencer Musashi so all the Japanese names has been translated to the
English names. I believe that I have gone through everything very
detailed, from rescuing people, techniques, legendary armour, action
figures, walkthrough and even ways of beating the boss. If you have
another way of beating the boss or any other new information about
the game, please do not hesitate to e-mail me at <ysf@pacific.net.sg>.
Credits will be given to the first one who contributes to this faq. I
hope you will enjoy it. Anyway, this guide will have everything to
help you master the game, including finding the 13 minkus, 35 bincho
fields and tons of secrets. Besides that, i have listed down a
treasure list, food list, assimilated abilities list and a bestiary
which contains a list of all the monsters that you will encounter in
the game.
_______________________________________________________________________
Warning :Some of the key events listed down could be a spoiler if you
have not reached that chapter yet and could lessen your
enjoyment. AVOID READING TOO MUCH OF THIS FAQ ONLY WHEN YOU
ARE STUCK!!!
Reminder:It's best if you can read the basic tactics section first
about how the 24-hour clock works, the various shops that
are found in the village and so on because i won't be
repeating these again when you reach chapter 2.
Note :I may update this faq anytime, so please check out gameFaqs
or at my site anytime for the latest update. Probably, the
newer version will have something new that yours doesn't has.
Note :This Faq is best viewed using WordPad and with text wrapped
to window.
Note :In case, you have problems of viewing this faq, try changing
the Courier New, font size 9.
_______________________________________________________________________
Don't forget about the demo disc of Final Fantasy VIII that is packed
with Brave Fencer Musashi. I, myself has also written my second FAQ,
Final Fantasy VIII Demo Tutorial, which can also be found in
www.gameFAQs.com. Take a look also. Besides containing walkthrough,
translation, basic guide for the demo, it also contains a comparison
of the demo to Final Fantasy VII. Looking at the demo, do you think
Final Fantasy VIII will be the best Final Fantasy???
_______________________________________________________________________
Times flies really fast. Final Fantasy VIII [Japan/US] is out and i,
myself, one of the faithful Square fans has gone ahead and purchase
the import version. Final Fantasy VIII looks great, but i won't talk
more about it. If you want to know some information for Final
Fantasy VIII, you can read my Final Fantasy VIII Basic Guide [Full
Japanese Version]. Meanwhile, read my demo tutorial guide!!!
_______________________________________________________________________
Update
Version 1.0
-Added walkthrough strategy for chapter 1 and 2.
-Added a list of techniques and game basics that you must know.
-Added Review on the game.
-Based on the US version.
Version 2.0
-Added walkthrough for chapter 3 and 4.
-Added the operational hours of each shop found in Grillin' Village.
-Added a list of Quest Items.
-Based on the US version.
Version 3.0
-Added walkthrough for chapter 5.
-Added a list of all items that you can buy in the various shops.
-Added a list of legendary armour, including the sixth secret
armour, L-quilt or L-glove.
-Based on the US version.
Version 4.0
-Added final walkthrough for the game, chapter 6.
-Added a list of minkus location, plus the secret of Mom Minkus.
-Added information on Macho Restaurant's Secret Revealed.
-Added information on how to unlock the seven special action figure.
-Based on the US version.
Version 5.0
-Added a list of the 35 Bincho Fields and their location.
-Added secret on how to buy riceball and neatball in the grocery.
-A list of all the assimilated skills that you can learn.
-Redo all the boss fight with more detailed tips.
-Added special rewards on saving after completed the game.
-Based on the US version.
Version 6.0
-Added a list of foods that you can have in your journey, including
the cost.
-Added more information about Gondola ride.
-Added a schedule about those citizens,where they will be at certain
time.
-Added the names of the people that you will rescue in the walkthrough
portion.
-Added more tips on steam reactor part 1.
-Re-review the game.
-Based on the US version.
Version 7.0
-Added information about the clues to the frozen palace.
-Added in a new bestiary, which includes a whole list of enemies,
strategies and assimilated ability.
-Re-edited some of the walkthroughs content with more detailed and
some doubts are clarified.
-Added new information about the characters.
-Added a list of locations of items that can be appraised and location
of foods and where you can find and buy them.
-Added a brief introduction storyline battle between legendary Brave
Fencer Musashi and Wizard of Darkness.
-Redo a new content page.
-Added a good and a bad awards for Brave Fencer Musashi.
-Based on the US version.
Version 8.0
-Added some japanese translation names; should help those who bought
the import copy.
-Added information of how to unlocked Dark Lumina 3 and Jon and Leno
action figure.
-Based on English translation.
Version 9.0
-Added information on crest location and effects.
-Added information on Shogi.
-Re-edited content page, plus corrected some spelling mistakes and
some wrong info.
-Added bincho field and treasures that are obtained during the
walkthrough.
-Re-review the game.
-Added more information about the bincho field on how this weapon
was used to trap the Allucaneet palace members by the Thirstquencher
Empire.
-Added information on Binchotite, a toxin form of energy found in
mines.
-Added information on the techniques that you will learn along the way
in the walkthrough.
-Added information on the location of the flames when the village
experience a fire.
-Added some tips on how to dodge Steam knight's steel ball.
-Based on the US version.
Version 10.0
-Added some Gameshark Codes.
-Corrected the directions to Meandering Forest.
-Redo every list of minku and bincho field location.
-Added a section call appreciation.
-Added Motelo story.
-Redo the food list.
-Added information on how to master the 6 specialised techniques.
-Added tips on Cool Plant's weaknesses.
-Added the true battle of Kojiro and Musashi.
-Added Easy Drans Trick.
-Added three endings and how to unlock the three endings.
-Added a complete list of Action Figures with detailed description.
-Added the Elusive Special Action Figures.
-Based on the US version.
Version 11.0
-Added in some new translation names.
-Added a list of memory box, drans list.
-Added 'rank'.
-Based on the US version.
Version 12.0
-Change the format of the entire FAQ, making it more easier to read.
-Based on the US version.
Version 13.0
-Added in some new strategies.
-Added some ASCII arts and make tables.
-Corrected only a portion of the faqs with alignment problems.
-Based on the US version.
Next update
Probably, this could be the final update of this faq. I have gone
through everything very detailed including strategies to defeat
bosses, and a list of 13 minkus, 35 palace members, plus all the
secrets and bestiary and common ssimilated abilities that you can
learn. I have already got a few japanese names for some characters
and i hope someone could give me those that I miss out. For example,
in the japanese version, lumina was called raygund.
_______________________________________________________________________
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TABLE OF CONTENT
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1)Review
-Read about how this game is rating
2)Battle between Musashi and Kojiro
-Read this true real story
3)Legendary Story of Brave Fencer Musashi
-A brief story between the legendary Musashi and the wizard of
Darkness in the past and the legend behind Lumina and the five
scrolls.
4)Award
-Find out what are the Awards Brave Fencer Musashiden won!
5)Basic Tutorial Guide
i)Character
ii)Fusion and Lumina
iii)Fusion and Assimilating Abilities
iv)24-hour Game Clock
v)Sleep
vi)Movement
vii)Memory Box
viii)Saving your Game
ix)Minku
x)Legendary Scrolls and Crests
xi)Legendary Armours
xii)HP and BP
xiii)Techniques
xiv)Bincho Field
xv)Village
xvi)Palace
xvii)Binchotite
xviii)Status
xix)Limit Level
xx)Main Menu
xxi)Configuration
xxii)Defending
xxiii)Gondola Lift
xxiv)Ranking
xxv)General tips
6)Major Walkthrough from chapter 1 to 6
i)Chapter 1: The journey begins!!!
ii)Chapter 2: A new Journey!!!
iii)Chapter 3: Saving Tim!!!
iv)Chapter 4: The Duel at Dragon Island!!!
v)Chapter 5: The One that Nest Underground!!!
vi)Chapter 6: Sword of Luminescence!!!
7)Advanced Tutorial Guide
i)Village Shop
ii)Treasure List
iii)Food List
iv)Assimilated Ability List
v)Quest Item List
vi)Citizens' Schedule
vii)Bestiary List
viii)Crest Location and the effects after liberate
ix)List of Action Figure
8)Secret
i)Special Reward
ii)Mother Minku
iii)Unlocked 7 Special Action Figure
iv)Elusive Special Action Figures
v)Learn all 6 Technqiue
vi)Mastering the 6 Technqiue
vii)Legendary Armour location
viii)How to get the secret 6th legendary armour
ix)13 Minku location
x)35 Bincho Fields Location
xi)Riceball Secret
xii)Neatball Secret
xiii)Orange Secret
xiv)Shopcut to Doctor Tung
xv)Macho Card Game Trick
xvi)Musicians' background music: Full-Scale Orchestra
xvii)Easy Drans Trick
xviii)Unlocking three ending
9)Gameshark Codes(including US and Jap)
-Let the best hackers to help you in your game.
10)Translation:
-Japanese names of the characters. Gonna help those who purchased
the import version. If not all, at least some. Hope so!
11)Frequently-Asked-Questions
-Here are some of the most frequently-asked-questions that i got.
-Acknowledgement
For those who has contributed to this faq.
-Copyright
The Author's work and his effort
-Feedback
Any correction to be made? Your comment is most welcomed.
-Author's URL
What his site about?
-Appreciation
For everyone who has read my faq.
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1)REVIEW:BRAVE FENCER MUSASHI
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I think square has created a worthy action-RPG to applease all zelda
fans, especially to those who don't own N64.(thanks god,i got N64)Top-selling
quality RPG games like Xenogears,Final fantasy7,saga frontier,
final fantasy tactics,square has created a new awesome action-RPG game,Brave
Fencer.In fact,Square is the king of RPG developer and has dominated all the
RPGs industry.It's has proven that they can do RPGs very well and now their
recent Non-RPG,Tobal no2 and Bushido Blade 2 are really impressive.And
now,Square has merged with Electronic Art to from Square Electronic Art,
SquareEA which will publish all Squaresoft games in United states,furthur
establishing Square as the market leader of RPG in Japan and US.This seems
to be a good news to everyone and already games like Xenogears,Bushido
Blades 2,Parasite Eve and even Brave Fencer Musashiden were published by
SquareEA.it's likely that the US version of Final Fantasy 8 will also be
published by SquareEA.With many good quality games from square,it's a good
bet this would be another great gem from Square,especially from my favourite
developer.Back to the main topic.
The storyline is beautifully written,revolving a young hero,Musashi and the
Allucaneet Kingdom,call upon to collect the five scrolls and save the
princess and the kingdom.The story will definitely keep you engrossed for
weeks.
The graphics are really awesome,smooth with an ever-changing polygonal
colorful,bright enviroment even though they are not as glorious as Zelda.
Everything is rendered in textured polygons and Gouraud shaded.Enviroment
changes to morning,afternoon,evening and night as time passes.Due to the 24-
hour clock,the lightening effects can be a visual.Look at the clear river in
Twinpeak Mt,you swear you will see a very cool reflection.At first,i thought
we only see deformed characters in FF7,but i didn't expect Musashi is even
more deformed.Fair enough,i have nothing against that;the details still look
amazing.However,there is one problem with the polygonal graphics.There are
too many polygonal pop-up and tearing,which could sometimes be annoying but
still doesn't affect the gameplay.Zelda doesn't have too much of that but
polygon pop-up can be forgiveable as the Playstation is quite capable of
that.After all,the Playstation has flaws too.
The voice actors has done very done.Remember,zelda doesn't have voice
actor.The game packs quite an enormous amount of voice-overs and the result
is humor,that's the best.Some of the dialogues are really humorous and they
sure have done very well.All i could say is that the voice is really good.
At first glance,in chapter 1,it plays similar to Crash Bandicoot,except your
hero now is a two-sworded Fencer,Musashi,not Crash and the voice really
looks childish and thought that this game is for Kid,however it isn't.
As you proceed to new Chapter,it gets more and more difficult,with plenty of
jumps and puzzles to solve.The voice and dialogue may seem childish to you
and as i mention above,the result is humor and that's what Zelda is lacking
of.The game is very challenging and at the same time,deliver 'humor' to the
game,which can be enjoyed by all ages.
Well done,Square!The levels are simply well designed,with many hidden paths
and secrets that are awaiting for you.The musics are good,even though there
wasn't as many,compared to Xenogears and Final Fantasy 7;less than 6,i
suppose.Nevertheless,Square's musics have still lived up to expected.
Everyone knows that square concentrated a lot of effort on orchestrated
musics.You know when you played games like Xenogears,Final Fantasy 7 and
even the intro music theme of the FF8 really looks great.Plus,the music in
Brave Fencer is fully orchestra.The ending song are surely the best in this
game.Effects like raining,day-changing are really a cool-visual.
Sound effect are up to Squaresoft's quality.You can hear the clanking of
sword fighting,running water,birds chirping in the morning and swear that it
sounds like real.After all,the PlayStation has a very advanced sound chip
and is quite capable of that.Square has began to master sound effect.
Here comes the gameplay.The dual shock controller adds vibration to the
game,furthur adds more in-depth experience to the game,provided you have a
dual shock controller.
The gameplay is a lot different from Zelda and Square doesn't want to copy
the direct gameplay from zelda (remember,alundra).Alundra is a good game but
too direct gameplay to a link to the past,except a change of storyline with
more bigger maps.I prefer a link to the past compared to Alundra.Brave
Fencer Musashiden really reminds me of how awesome a Link to the Past look
during the 16-bit SNES.I am glad to say that it has lived up to expectation.
Not only the graphics are better than a link to the past,it in fact offers
more varied gameplay,more action than the Link and a better storyline than
link to the past.The different is that Link can make use of tools like
arrows,hammer he find to help him in his quest and in Musashi,he has to
assimilate ability from enemy to help him in his quest.Even like in link
finding hearts to increase max HP are now replaced by finding Minkus and
Bincho Fields that are scattered throughout the game in Musashi to increase
HP and BP,making more challenging gameplay.In link to the past,you temper
your sword to increase sword level,gain new ability but in Musashi,you can
attach scrolls to your Lumina sword to learn 5 different elemental attacks
and even learn 6 sword techniques to help you in your quest.Great Job!The
concept is cool,isn't it?You haven't play of such action-packed game before,
do you?Zelda doesn't pack so much jumps like that.
If Zelda:Ocarina of Time is the best 3-D action-RPG in the 64-bit game,then
Brave Fencer Musashiden is the best 32-bit action-RPG,ranking slighly above
Zelda:A link to the past and truly the best in the 32-bit game,much more
better than Working Design's Alundra.I am not biased because SquareSoft is
my favourite company but the Brave Fencer definitely proves to be a much
better game than Alundra and don't forget that Brave Fencer is the first
action-RPG made by Square.Brave Fencer Musashi just reminds me of secret of
mana and evermore,best RPG/Action game.
Of course,one can argue that the efforts and time spent to create Zelda that
took nearly three years in development and represent the next-generation 3-D
games.Sure enough,Brave Fencer Musashiden has some weak points like polygon
pop-up but the gameplay is definitely as good as Zelda 64.On the other
hand,it does really have some cool elements that can really rival against
Zelda in some ways.Square has introduced several gameplay that probably
zelda should take note.The Fusion steal-enemy technique,the action figures
collection,saving people,riding a raft,being chased down by a huge head are
all welcome additions that adds to the gameplay.
As during the adventure,Musashi gets to run,jumps,fights,solves puzzles and
challenge fearsome monsters in the game or use the game's unique assimilate
system to master enemy's techniques.Also,Square has tried several ways to
make the game fights different from Zelda by adding a bar gauge,when filled
and unleash super powers.There is also a 24-hour clock that keeps track of
time.You will notice that after a certain period of time,the clock on the
bottom-right screen will increase by 15 min.As time passes,you character
will begin to grow tired so you will have to sleep.Whenever you sleep,time
will move superfast at about twice the normal speed,i guess.Along the
way,you collect legendary armor to learn new abilities,different techniques,
five different legendary scrolls that gives you a special attack of that
element,defeating the crest guardians.Also,after you have completed the
game,you can save again to do all those unfinished business such as collect
action figure and rescue people which you have not saved.you will first
begin with the fusion sword and later on you will obtain the Lumina sword.
The Lumina sword enables you to attach scrolls to it to gain new power
whereas fusion sword enables you to assimilate enemy's ability which is by
far the best feature of all in this game.There are lots of hidden paths to
explore.
The most disappointing is there isn't much exploration in villages and there
is the only one village here.It doesn't has an open 3-D open world map like
Zelda:Ocarina of Time or riding a horse as a vehicle.Perhaps Square should
take note of that.The camera angle wasn't as keen as i would have expected
and not as good as xenogears.While some camera angle has been quite well
done, except in some area like the village,the camera angle really sucks but
not that bad at all.You can only zoom in/out and is fixed during exploring
while the camera can be rotated in the village.Even though the village can
be rotatable,it makes getting from one place to another place difficult.It
would really be appreciated if Squaresoft could make an overhead camera
angle from the village.
Also,another good point is that this game has little or no loading.Because
of the game constant playing,the little load time will not cause any
fustrations to anyone who playing it.As far as RPG elements are concerned,
there are plenty of interactions in the village and in the castle too,
whether it is talking to a villager,buying things,appraise items,action
figures or talking to palace members in the castle etc.Unlike Final Fantasy
7 or Xenogears,it doesn't has any FMVs or anime for you to watch.However,
that doesn't make the game worse.In fact,this is even better as it saves up
a lot of CD spaces,no load time for videos/anime for other things like level
designs.If not,it could really be a two-CD action-RPG and would cost even
more money.After all,you wouldn't want to buy a game packed with videos and
anime and doesn't has good gameplay.Still,i have to say that those poly-
gonal cutscenes are silky-smooth and amazing.
Unlike Zelda,this game requires a lot of jumping,especially when you got
double jumps and it begins to get harder from chapter 3 onwards.From one
look,the gap there,seems impossible to jump over but it can be done.Just be
patient.Some also requires you to jump diagonally across,jumps on rotating
drums,poles and more.And if you don't master double jumps,there is no other
alternative ways.This game tends to focus its gameplay more on action and
exploring an area,and more unlike the Final Fantasy series.With the Final
Fantasy 8 demo packed with the Brave Fencer Musashi,it makes the game even a
MUST.Because of the demo disc packed with Brave Fencer Musashiden,it has
sold over 300,000 in Japan.Even if without the demo,Brave Fencer Musashiden
will still sell very well due to its quality.It's quite unfair for those who
purchase the game,mainly for FFVIII's demo.In fact,the demo was nowhere half
as good as BFM-no main menu,no switching and changing of parties etc.
And for those who purchased the Japanese version of Brave Fencer
Musashiden,you are lucky because the demo disk is packed with two more
games,one fighting game made by Squaresoft and Namco with Cloud being one of
the fighters in the game and another one non-playable demo.
Despite not having the best graphics for an action-RPG,things like having a
24-hour clock,assimilated ability,collect action figure,a two-sworded
fencer(I don't see Zelda holding two-swords and best of all,with these two
swords,fusion and lumina,Musashi can learn 6 different techniques to create
combos.)makes up far more than anyone has expected.Square has created
another worthy beautiful gem.With gameplay that last between 12 to 24 hours,
Brave Fencer Musashi will be the game that will keep you busy until Final
Fantasy 8 arrives next year somewhere in September.And don't forget about
Parasite eve and Xenogears,the two recent Square games too,especially
Xenogears.
Graphics :8.5/10.0
Music :8.0/10.0
Sound :8.0/10.0
Gameplay :9.0/10.0
Replay value :8.5/10.0
Innovation :9.5/10.0
Valve Tilt :8.0/10.0
Overall :8.5/10.0
Difficulty :Easy to hard
Learning curve:10min to 1hr15min
Now,you know how this game rates.
Graphics :How beautiful it is?
Music :Is the music good or bad?
Sound :The sound effects like clanking of sword fighting
Gameplay :The most important element of all.Is it fun?
Replay value:How good is it to make you play the game over again?
Innovation :The elements that make up the game.Original?
Valve Tilt :Would you still care about the game after a certain month of
its release.About six months?
You may ask why diffculty ranges from easy to hard.It's simple,because it
may seem hard to you for the first few times but after some practises,it
becomes so natural that it is so easy.After all,practise makes perfect.
I'll give it 9.3 if the graphics are as glorious as the one in zelda.There
are too many polygon pop-up but still gameplay doesn't suffer too much
because of that.And if it has those larger maps,more villages with
exploration from town to town,it will probably get 10/10 like zelda.
=======================================================================
2)TRUE STORY BETWEEN THE BATTLE OF MUSASHI AND KOJIRO
=======================================================================
Musashi was born in the town of Miyamoto and lived during a time when
Japan was undergoing radical military and political changes. After
Tokugawa Ieyasu won the battle of Sekigahara in 1600 and unified
Japan, the role of the samurai changed significantly and many samurai
became masterless, or ronin.
Musashi developed a two-sword style called Nitenichiryu or the Two-
Heavens-as-One school. Legends say that he fought with his sword for
the first time when he was 13 years old, and never lost any duels for
17 years. He fought Sasaki Kojiro on Ganryu island in 1612, for his
last fight. There are many legends about the duel at the island. It
is believed that he delayed to get to the island over an hour from
the promised time. Kojiro got angry at waiting for Musashi, and
couldn't recover his composure when Musashi finally appeared. When
Kojiro drew his sword, he threw his sheath away. Then Musashi said
"You are lost, Kojiro. Those who need no sheath are those who will
die." The words were true for Kojiro.
He became the guest of a major daimyo, Hosokawa Tadatoshi in 1640.
After that, he lived in a cave on Mt. Iwato, and wrote Go rin No Sho
or the Book of Five Rings. He died not long ago after completing this
book in 1645.
I guess that's where the two characters in the game, Musashi and
Kojiro came from, as well as the five scrolls.
This is a true story which i got from a site below. For more
information, please visit his site to read more about the book of
five wheels.
Source:http://shoga.wwa.com/~mbimages/Musashi/index.html#gorinnosho
Credits:Thanks to <mbimages@wwa.com> for telling me about this
wonderful Musashi-Kojiro battle.
=======================================================================
3)LEGENDARY STORY OF MUSASHI:BRAVE FENCER MUSASHI
=======================================================================
Warning:Do not read below as this is a brief summary of the game's
story. Reading it may ruin surprises!!!
160 years ago,a giant monster suddenly appeared in Thirstquencher
Empire, Allucaneet Kingdom's neighbouring country. After destroying
Thirstquencher Empire, it headed toward Allucaneet, which had a
plentiful supply of Binchotite buried beneath the ground. Everything
in the monster's path was destroyed, and it is said that many
monsters were created by the strange effects the Wizard of Darkness
had on the land. Brave Fencer Musashi was called upon by King
Allucaneet to stop the evil wizard of darkness,a huge creature
composed of pure Binchotite,a mystical mineral with mysterious
properties from doing destruction to the world and is the only raw
material for making Bincholon, a source for fuel and other household,
industrial applications. Handed down from generation to generation
to the princess of Allucaneet, the Hero Summon spell is a special
power used only as a last resort when the kingdom is faced with
great danger. It grants the user the ability to summon hero through
incantations made over specially prepared chunk of Binchotite. The
battle between Musashi and the Wizard of Darkness raged on and on.
The Wizard of Darkness was a formidable foe, even for a hero like
Musashi. With the sword of Luminescence and the help of five
legendary armour that Musashi collected, Brave Fencer Musashi could
only seal the Dark lumina, the wizard of darkness inside the sword
and divided its power into five legendary scrolls, Earth, Water,
Fire, Wind and Sky and then sealed them within the crest. It's said
that once the five scrolls are absorbed by lumina once again, the
spell that seal the wizard of darkness will be released once again.
In order to stop the wizard of darkness from doing any harm to the
world, Brave Fencer called upon the five crest guardians to protect
the five scrolls. The legendary Brave Fencer Musashi once again
returned to his own world. As years passed, people have forgotten
about the wizard of Darkness. Then once again, the Thirstquencher
Empire has been continuing to expand its territories and threaten
the Allucaneet Kingdom while the King and Queen of Allucaneet
Kingdom is away on a vacation. The princess of Allucaneet kingdom
possesses the power to summon a hero and summon the legendary Brave
Fencer Musashi. However, Musashi turns out to be a kid and has no
idea about the battle with the wizard of darkness. With the sword
of fusion to assimilate ability, Musashi went to the spiralling
tower to obtain the sword of Lumina. The princess was captured by
the Thirstquencher Empire on his way. He went on his journey to
collect the five scrolls and rescue the princess, not knowing
anything about the battle before. And now the journey continues...
Would the seal of the Wizard of Darkness be broken once again? I
can't tell you now. Meanwhile, the King and Queen of Allucaneet
Kingdom were on a vacation...
Source:The information above is taken from www.Squaresoft.com and
are edited by me.
=======================================================================
4)AWARD:BRAVE FENCER MUSASHI
=======================================================================
These are the awards that i will give to Brave Fencer Musashi. Note
that all these are based on my opinion only. It has nothing to do
with any game magazine or game site.
Though Brave Fencer Musashi may not have the best graphics for an
action-RPG, it certainly has some other great fighting elements that
can easily rival zelda.
Good Award
-The First action-RPG character, Musashi holding two swords like the
japanese samurai.
-The first action-RPG with 24-hour clock, days, and time.
-The ability to assimilate enemies' abilities.
-Great storyline, with humourous dialogues.
-The first real action-RPG with real voice overs during certain
important scenes.
-Most Innovative Boss: When fighting Topo. It's like Parappa meets
Musashi.
-Most Innovative Mission: Rescuing 35 palace members and finding 13
minkus.
-Most strangest boss fight: Tower of Death
-Best feature: Action Figures and fusion abilities.
-2nd runner up feature: Shops opened and closed at different times.
-3rd runner up feature: sleep, eat, swing, climb.
-4th runner up feature: Bread and milk will spoil after 5 days.
-The most humourous game.
Bad Award
-Not having the best graphics action-RPG and has too many polygon
pop-up.
-It does not have many tunes.
-Unable to rotate camera angles when exploring during adventure;
camera is fixed.
-Only one village in the game.
Other:
-This game that has so many jumps and swings. More action than
puzzles.
-Too many chasing like being chased down from the statue head; chased
by Dark Lumina etc.Could it be a good or bad thing?
What a waste of Kojiro? [Spoiler!!! Do not read!!!]
What happened to Kojiro after he is being absorbed by Wizard of
Darkness? The final boss is Dark Lumina but i think Square should
let Kojiro have a serious duel with Musashi. Don't count the fight
at Island of Dragon since Kojiro purposely lose to Musashi, just to
let Topo disguise as the princess to destroy steamwood. I mean have
a long, true fight with Kojiro,not just with Dark Lumina. Read the
true story of Musashi above and you will know why.
=======================================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5)BASIC TUTORIAL GUIDE:BRAVE FENCER MUSASHI
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=======================================================================
Welcome to the basic tutorial guide. In this section, it will provide
you with the required knowledge needed to master the game, and some
general concepts and information of the game that I think you should
know. It will be an excellent tutorial guide for beginners to learn.
Thanks for reading it!
=======================================================================
=======================================================================
5.I)CHARACTER: Friend or Foe?
=======================================================================
Musashi
=======
The legendary hero summoned by princesss fillet to help her kingdom
to break free from Thirstquencher empire. With Fusion and Lumina
swords in his hands, Musashi is the only person capable of saving
the princess and the people. Musashi embarks on his journey to
retrieve the five legendary scrolls, in order to defeat the Wizard
Of Darkness. Remains me of a Japanese samurai.
Wizard of Darkness
==================
The ultimate destruction??? The only creature composed of pure
Binchotite??? Can't tell you now.
Princess Fillet
===============
The tomboyish Princess of the Kingdom of Allucaneet, the Princess
summons Musashi, using the Hero summon spell, to save her Kingdom.
She is sometimes impatience and is quite a rebellious child. At the
end of chapter 1, the Princess gets kidnapped by Rootrick.
Steward Ribson and the Palace members
=====================================
Ribson and his group of palace members are a source of information
for Musashi. He will told you that 35 people were missing and you
will have to rescue them from the Bincho field. Visit him and he
will tell you how many people you have saved. Dedicated to the
plight and safely of the princess and Allucaneet, Steward Ribson
is a loyal member to the Kingdom and will help Musashi in any way
if possible.
Scribe Shanky
=============
The man in charge of the library. He will read valuable information
about the five legendary scrolls, five legendary armours to you.
Later, during the game to find the directions of the meandering
forest, you will need to read the Shogi to find clues for the
directions.
Kojiro
======
Kojiro is a mysterious swordsman summoned by Princess Fillet's
second hero summon spell. He will do anything to settle with
Musashi, Musashi's arch rivary. He joins the thirstquencher empire
to fight Musashi. Not much is known about him. He's kind hearted
in nature, that's what i feel about him. Perhaps Square should make
another new event starring Kojiro and Musashi and explain where did
they come from? Probably, the next Brave Fencer 2 should make a hero
starring Kojiro. kojiro looks so much handsome than Musashi.
Leader's Force
==============
Topo, Ed and Ben are members of the Leader's Force, an organisation
commanded by Capriciola who has only one aim- To obtain Lumina sword
from Musashi. All claim themselves to be the leader of this force but
who's the real leader anyway. Anyway, who cares?
Topo
====
Topo is a mouse dancer. Dancing is her favourite past time. She's
not that bad after all, even though she disguises as the princess
and steals the villagers' profit, and worst of all, causes the
Steamwood Reactor to go berserk.
Ben
===
He carries a blade in his hand, looks big and fat with a huge
belly.
Ed
==
He may look small but he is rather powerful. [Actually not that
powerful] Plus, he stammers when he talks. I don't understand
why? Is he afraid of Musashi?
Rootrick
========
The second Lieutenant in the army, he is rather stupid, annoying and
is easy to defeat. His connections within the army enable him to be
the lieutenant. He is a dumb fellow that never does things properly
when he is told to do so.
Colonel Cappriciola
===================
He serves as Fuhrer Flatski's right-hand man. Much more methodical
and intelligent than his boss, Cappriciola is a dangerous enemy.
Well, anyway, who is he? Can't disclose his true identity if not,
it will really ruin the game.
Former Thirstquencher King and Queen
====================================
The former Thirstquencher King and Queen were thought to be killed by
Fuhrer Flatski. It's also thought that the prince of Thirstquencher
also dies along with his parents. Damn! Can't disclose the real
identity of the prince. You will know it later on.
The King and Queen of Allucaneet Kingdom
========================================
When the princess was captured by the thirstquencher empire, the King
and Queen were on their vacation. They did not know about the battle
with the thirstquencher empire and were shocked to return to find out
that Princess Fillet has messed up the entire castle.
Jon
===
Jon is a wandering treasure hunter, travelling round the world with
his dog, Leno. He knows a lot of things about the legendary armour
and scrolls. And who is this mysterious man? Why does he know so
much?
Leno
====
Leno is a loyal dog, belonging to Jon. It wanders around with Jon
to search for treasure round the world.
Bubbles and Ginderelle
======================
They are sisters within the Thirstquencher army's spy network.
Ginderelle is Bubble's elder sister. While they are not carrying
out their duties, they participate in some beauty contests. It'
said that Ginderelle won the first and Bubbles, the second during
the contest. Bubbles and Ginderelle are loggerheads and often
disagree with each other.
Bubbles
=======
The first Lieutenant in the Thirstquencher Army.
Ginderelle
==========
Ginderelle is the Captain of the Thirstquencher Army.
Mayor McGovern
==============
Grillin' Village's leader, the mayor. He always has a favour to
ask Musashi such as getting Aqualin and Misteria and always
putting Musashi on danger but his care for the village is genuine.
Mrs Govern
==========
Mrs Govern is the Mayor's wife. Like Mr Govern, her care for the
village is also genuine.
Fuhrer Flatski
==============
The king of thirstquencher empire. It has been said that he killed
the former King and Queen of the Thirstquencher empire and seized
over their throne. His ambitions and dreams to gain powers and
expand the thirstquencher empire causes him to lose his life in
the end. Why does he want to seize Lumina from Musashi?
Father White
============
The father who lives in the church and can cure poison for you.
Tim
===
The son of Hilda, the owner of village grocery shop. Tim is a rather
rude boy with a lot of ambitions and dreams to go on a adventure.
Later on, during Chapter 3, Tim will contact a disease and is on a
verge of turning into a vambee.
Mint
====
The daughter of Hotelo, the inn shop owner. Mint is Tim's loyal
friend.
Fores
=====
He is in charge of the steamwood adminstration works however he
does nothing to help steamwood when steamwood is in trouble.
Wid
===
He is the old man living in the windmill. He will give you the mine
key. His personalities are more towards indoor and doesn't like to
go out in the village so he stays inside the windmill very often.
Macho
=====
He hangs around in the restaurant and will play cards with you.
During chapter 2, he will stop you from going to Twinpeak mt until
you have rescue Guard Lumpwood.
For more information, please read Macho's secret at Mannick
restaurant at the secret section.
Mannick
=======
The restaurant owner. Think about it. Why does Mannick want to come
to this small village to set up a restaurant?
Conner
======
The Pawn shop owner. You can appraise items at his shop.
Hotelo
======
The inn owner, Mint's father.
Motelo
======
Hotelo's brother and Mint's uncle. During that time, when Hotelo
went to Twinpeak mt to get Aqualin, Motelo will replace Hotelo at
the inn. He will replace Hotelo in the inn all the time if you
fail to give Aqualin to Hotelo within 12 hours [that is 12 minutes]
to save Tim. Hotelo will leave the village feeling guilty for not
being able to save Tim. Before he left, he left the inn and Mint
under the care of Motelo.
Read the Frequently asked questions #13 for more info on Motelo
and Hotelo.
Kurt
====
The toy shop owner. You can buy action figure from his shop.
Hilda
=====
The grocery shop owner.
Jam
===
The bread shop owner.
Baker Towst
===========
Jam's Dad has a habit of going to restaurant to eat pork chop.
Wanda
=====
The restaurant waitress. Looks more like a slut to me than a
waitress.
Tourist
=======
Just a tourist that hangs around at the restaurant because he
admires Wanda for her beauty.
Farmer Lacter, Farmer McRice, Farmer Grange
===========================================
All of them are farmers. Nothing special about them except that
Farmer Grange is an action figure collector.
Mr Land
=======
The man in charge of the Gondola Ride.
Mrs Lacter
==========
The wife of Farmer Lacter. She is an old woman who believes that
Musashi is her grandson. Later, during Chapter 6, Mrs Lacter will
pass the Kojiro action figure to Mr lacter to pass it to Musashi.
A very kind, old woman, indeed!!!
Mrs land and Mrs Grange
=======================
Mrs Land and Mrs Grange are wives of Mr land and Grange respectively.
Not much about them is known, except that both visit the well everyday
in the morning to chat.
Minku
=====
This animal is on the verge of being extinct. There are a total of 13
such animals in the world only. They carry longevity berries which
can increase Musashi's max HP by 25 and fully recover HP. These
creatures inhabit various areas in the game. These animals are active
at the night and will only come out after 2300. Plus, you will notice
an animal dung during the day.
Mother Minku
============
Mother Minku appears in the meandering forest only after you have
got 13 minkus in the meandering forest. She is a giant mega-sized
Minku, about 5 times bigger and is much stronger than any other
normal minku.
Steam Knight
============
Steam knight is a giant four-legged machine summoned by Rootrick to
defeat Musashi. It carries an iron ball in his hand.
Elemental Attack: None
Skullpion
=========
Skullpion is the Earth crest guardian who protects the Earth scroll.
Defeating it will enable you to liberate the Earth Crest.
Elemental Attack: Earth attacks
Relic keeper
============
Relic keeper is the water crest guardian who protects the water
scroll. Defeating it will enable you to liberate the Earth
Crest.
Elemental Attack: Fire attacks
Frost Dragon
============
Frost Dragon is the fire crest guadian who protects the fire scroll.
Defeating it will enable you to liberate the Fire Crest.
Elemental Attack: Ice attacks [Even though there's no ice scroll.]
Queen Ant
=========
Queen Ant is the wind crest guardian who protects the wind crest.
Defeating it will enable you to liberate the wind crest.
Elemental Attack: Some wind attacks like whirlwind
Tower of Death
==============
Tower of Death is the last sky crest guardian who protects the sky
crest. Defeating it will enable you to liberate the sky crest.
Elemental Attack: None
Dark Lumina 1
=============
Dark Lumina's initial form.
Attack:???
Dark Lumina 2
=============
The second transformation of the wizard of Darkness after absorbing
Kojiro.
Elemental Attack: Fire [shockwaves, homing fireball.]
Dark Lumina 3
=============
The last transformation of the wizard of Darkness. The only way to
defeat it is to use fusion to assimilate it when it turns white.
Elemental Attack: All [Fire, Wind, Water, Sword Waves, Dark Clones.]
=======================================================================
5.II)FUSION & LUMINA: Two-Handed Warrior
=======================================================================
The table below illustrates a brief description for Fusion and Lumina
sword.
____________________________________________________________________
|Fusion|A light-weighted special sword with the ability to assimilate|
| |enemies' abilities. Fusion is shorter than Lumina and cause |
| |lesser damage than Lumina. However, it allowed quick swipes |
| |continously possible by tapping square button. |
|______|_____________________________________________________________|
|Lumina|A powerful, yet heavier sword than the Fusion sword. You can |
| |attach scrolls to the sword to gain new abilities. It is the |
| |only sword that can break the bincho field. It causes nearly |
| |twice the damage of fusion. However, the Lumina sword cannot |
| |perform quick swipes continuously like the Fusion sword. |
|______|_____________________________________________________________|
=======================================================================
5.III)FUSION ABILITY:'Steal' or Assimilating Ability
=======================================================================
'Fusion' is a special 'steal' technique used by Musashi. In this
game, you need to learn to steal enemy's techniques in order to
advance so try to absorb enemy skills when you are stuck during the
game. Also, there are lots of hidden paths which require you to
learn enemy skills. Some skills like hop are immediately executed
when you absorb but these skills are only temporary whereas some
skills like gunshots are permanent and can be used by pressing the
Circle button. Of course, BP will be consumed. There will be a bar
on the left side and a word 'Fusion' on the right side. First, look
in the direction of your enemy, hold R1 and the gauge on the bottom
left-hand side bar will rise up. Once it's full, press Square button
and a green beam will shoot up. If this green beam hits the enemy,
repeatedly press the Square button. You will notice that the left bar
will be emptied again but will rise up as you keep on tapping Square
button. When it's full, you will learn the skill. For example, if
you assimilate gunshot, the word 'fusion' will disappear and change
into gunshot, indicating you have successfully learned the skill. In
short, the word, 'fusion' means that you do not have an enemy skill
yet. However, note that you are only allowed to have one enemy skill
each time. For example, if you have already learned gunshot and you
assimilate 'hop', your previous skill, gunshot will be lost.
Assimilating your enemy skill will instantly kill your enemy and
cause them to disappear but they does not left behind items like
money, BP, HP. Note that you can't steal techniques from bosses.
And when you are fighting against bosses, your assimilated ability
immediately disappear and change to fusion.
For more information, please read the assimilated abilities.
=======================================================================
5.IV)24-Hour Clock: What is the time now?
=======================================================================
On your bottom right hand side, you should notice a record of the
number of days and time. Your enviroment will change as time goes on.
When it's mid-night, the sky will grow darker. Sometimes, you will
need to go inside the shops to buy things. The shops will not opened
until the official opening hours of the shop is reached. For example,
shops like bakery shop, pawn shop will close when it is at night,
except the inn. So, you may have to sleep and wait until daytime. As
Brave Fencer Musashi incorporates a real-time clock within the game,
the clock runs 24 hours a day, seven days a week. The days in the
game are determined in this order: Monday, Tuesday, Wednesday,
Thursday, Skyday, Saturday and finally, Sunday.
Do some thinking:
=================
Why isn't it known as Friday, but Skyday? You figure it out yourself.
=======================================================================
5.V)Sleep: zzzzzZZZZZ
=======================================================================
To sleep, press select. If done correctly, the left hand side picture
should change to a 'moon' or sleep mode. Then hold R1 and release it
when it's full. Musashi will lie on the ground and the bottom middle
of the screen will show your tiredness. For example, 100% tiredness
shows that you are very tired. During quest, it's best to have around
20% to 40%, if not you might fall asleep sometime. To wake up, press
X. When Musashi sleep, time will continue to pass and your BP will
decrease and HP will rise. You can also use an H-mint or mint item
to cure tiredness. When Musashi's tired percentage is over 50%, the
small, circular portrait window in the right-hand side of the screen
will begin to close. When it's completely close, Musashi is 100%
completely tired.
Tips:If you are really tired, feed yourself with H-mint or mint.
=======================================================================
5.VI)Movement
=======================================================================
Musashi moves faster when he is fully awoke. If Musashi is very tired
or poisoned, or zero BP, he will not be able to run as fast as usual.
Hmm... I suppose you will know what to do, huh? [The secret lies in
'sleeping.']
=======================================================================
5.VII)Memory Box
=======================================================================
Memory Box looks just like any other ordinary chest. When open up,
it will ask you whether you want to leave your memory inside here
or not. If you leave your memory here,you can continue from here
when you die, however you will lose 50% of your money. Also, the
most important thing is if you leave your memory in the memory box
and switch off your machine,your memory will be eased and you have
to start from the inn. Saving in a memory box may be costly, should
you die and is more unreliable. You should rely more on the inn.
=======================================================================
5.VIII)Saving
=======================================================================
You can only save your game in an inn or after you have completed a
chapter which will prompt you to save or in Chapter 6 after beating
the sub-bosses like Topo, Ben, Ed etc. Don't know what i mean? Never
mind, you will know it when the time comes.
=======================================================================
5.IX)Minkus: Bunnies???
=======================================================================
Minkus look more like bunnies and you will see them very often in
the game. There are a total of 13 minkus. They come out only after
2300, which is at night hours. During the day, there will be a spot
with animal dung. Simply visit these spots [with animal dung] at
2300 and you should see the minkus. These minku moves very fast and
you have to try to catch and then carry them by pressing Square
button or Triangle button when you are near to them. Throw them away
and they will give you one longevity berry each, which will boast
your HP by 25. It's very important that you find all minkus. Once
you have found all the 13 minkus, you will find mother minku in the
meandering forest. Defeat her and you will be able to buy mother
minku action figure.
=======================================================================
5.X)Crest and Scroll: Attaining new power!!!
=======================================================================
There are 5 lengendary scrolls, each with an elemental power, naming
Earth, Water, Fire, Wind and Sky. You will eventually need to find
and obtain all the five scrolls. Once you have defeated the
corresponding Crest Guardian and get that particular scroll for that
specific element, the crest for that element will glow. Activate the
glowing crest by using the elemental power and normally, a hidden
path will be revealed. For more information on crest, please read
the advanced tactics on crest location.
=======================================================================
The effects are:
____________________________________________________________________
|Scroll |Abilities |Effects |
|____________|_____________________|_________________________________|
|Normal |Circular Sweep |-1)Extinguishes some flames. |
| | |_________________________________|
| | |-2)Break hard/Large objects. |
|____________|_____________________|_________________________________|
|Earth |Earthquake |-1)Moves most large boulders. |
| | |_________________________________|
| | |-2)Stun surrounding enemies |
| | | temporary. |
| | |_________________________________|
| | |-3)Activates switches. |
|____________|_____________________|_________________________________|
|Water |#Water Shield |-1)Creates a water shield, thus |
| | | acting as a barrier to with- |
| | | stand one fire elemental |
| | | attack only and the shield |
| | | disappears after that. |
| | |_________________________________|
| | |-2)Floats on water temporary. |
| | |_________________________________|
| | |-3)Extinguishes flames by shoot- |
| | | ing water bubbles. |
|____________|_____________________|_________________________________|
|Fire |#Fire Shield |-1)Creates a fire shield and |
| | | harms surrounding enemies who |
| | | come near you. |
| | |_________________________________|
| | |-2)Lights up torches. |
| | |_________________________________|
| | |-3)Shoot fireballs. |
|____________|_____________________|_________________________________|
|Wind |#Cyclone |-1)Passes through strong winds |
| | | and poisonous clouds. |
| | |_________________________________|
| | |-2)Drills or digs holes. |
|____________|_____________________|_________________________________|
|Sky |#Float |-1)Temporarily floats a few feet |
| | | above the ground level. |
|____________|_____________________|_________________________________|
=======================================================================
To perform the special abilities, go to the sub-menu, choose the
type of scrolls that you want, for example Earth or Normal. Taking
the Earth ability, just hold R1 until the left side gauge bar is
full, then press the Triangle button to perform the ability. As for
special scrolls marked with #, like Water, Fire and Wind, repeat
the same procedure just like Earth, and then you will notice that
the left-hand side gauge bar is beginning to be depleted. Before
the bar is emptied, you can hold Triangle or Square button to
perform another ability. For example, if you use Water scroll,
press Triangle or Square button to shoot water bubbles; shoot
fireballs if you are using Fire scroll and create cyclone if you are
using the Wind scroll. As for the Sky scroll, it is rather special.
The concept is still the same as the Water, Fire and Wind scrolls,
but instead of holding Square or Triangle button, you hold X to
float.
=======================================================================
5.XI)Legendary Armour
=======================================================================
Legend says that Brave Fencer Musashi seals the wizard of darkness
with the help of five legendary armour. However in actual fact,
there are 7 legendary armour if you count the L-Glove and L-Quilt.
With the L-cloth, you can choose to make either L-Glove or L-Quilt.
However, you cannot have both the L-Glove and L-Quilt. That will
make 6 legendary armour instead of 7. Each Legendary armour will
be automatically equipped and each gives you a special ability.
For example, L-belt lets you to perform double jump, which can be
done by pressing X twice and L-brace lets you climb up a cliff with
your two swords, Fusion and Lumina swords.
For more information, please read the secret section on the
L-armour.
=======================================================================
5.XII)HP & BP
=======================================================================
Your BP will decrease periodically regardless whether Musashi is
sleeping or not while your HP will rise only if Musashi is taking
a nap. Be sure to have tons of recovering BP items. Recovering HP
items are also very important. The best recovery item of all, in
my personal opinion, is the cheese. It costs around 300 and is
much more cheaper than S-revive. It recovers both Musashis' HP
and BP. The longer you keep the cheese before using, the more HP
and BP you will recover. Sometimes, cheese might recover all HP
and BP. Who knows??? Defeating an enemy will also give you items.
Some gives you money and some recovers HP or BP like hearts or
bincholon. Note that the maximum HP and BP you can go is 500.
=======================================================================
5.XIII)Technique
=======================================================================
There are 6 specialised techniques which Musashi can learn. I don't
really think there are anymore techniques other than these six ones.
Each technique is a special attack skill. For example, the Dashing
Pierce allows you to to charge at your enemies whereas Rumparoni-SP
is an aerial attack using your Lumina sword by pressing triangle
when you double jump. Master these techniques well as each of these
6 techniques will come in handy and is very useful, especially when
dealing with some bosses and enemies. Believe me! These techniques
are really destructive, in the sense that these attacks do more
damages than your usual one-hit normal attack.
For more information on techniques, please read the secret section
on techniques as it will include all the 6 listed techniques and
the moves, and how to master.
========================================================================
5.XIV)Bincho Field
========================================================================
Bincho Field is a restraining weapon developed by Thirstquencher
army that is able to seal solid objects up in a green crystal with
concentrated bincho energy. The Thirstquencher empire uses this
weapon to trap the palace members of Allucaneet and terriorise the
Kingdom. There are a total of 35 people who is trapped inside a
bincho field. Some are found in hidden paths and cannot be located
easily. Some will even teach your techniques in return. While
playing, you should notice a 'green crystal', which is glowing.
Hit triangle using the lumina sword and the person who is trapped
inside that bincho field will be freed. After having a short
conversation with the person whom you rescue, he or she will
teleport back to the castle. [Of course, you don't teleport back
to the castle.] You can also visit them at the castle. Also,
everytime, you rescue from someone in the Bincho field, your max
BP will increase by 5 and with BP, completely restored. So it's
best to use up nearly all your BP and hit the bincho field to
regain all your BP rather than just a few. It's a good bargain.
Lastly, you can detect the bincho field by your sensor watch
that Butler Livers gives you.
=======================================================================
5.XV)VIllage
=======================================================================
Here is a list of shops that you can find in the village. I have
also listed out the types of items that you can expect them to
sell from various types of shop. Just a brief list and not
complete. If you want a complete list of items, please refer to
the advanced tutorial guide. The shops' opening hours are also
listed as well.
For more information, i strongly urge you to read the advanced
tutorial guide.
_____________________________________________________________________
|Bakery |Items include bread, milk etc. Bread and milk lasts only |
|Shop |5 days after which will cause them to rotten and become |
| |uneatable. Don't really need to waste the money to buy |
| |items like bread, milk etc. Will only buy items from you |
| |that is from the shop, meaning items like action figures,|
| |grocery items etc cannot be sold here. Take note that |
| |foods that are rotten will most likely to be sold at a |
| |cheaper price in the bakery shop. |
| |_________________________________________________________|
| |Hours Open: 7am to 7pm. Closed: Thursday. |
|___________|_________________________________________________________|
_____________________________________________________________________
|Grocery |Items include Oranges, S-revive etc. Will only buy items |
|Shop |from you that is from the shop, meaning items like |
| |action figures, bakery items etc cannot be sold here. |
| |_________________________________________________________|
| |Open daily from 10am to 8pm. |
|___________|_________________________________________________________|
_____________________________________________________________________
|Pawn |Allows items to be appraise. Eg. Old Cloth to L-Cloth. |
|Shop |Only buy appraised items from you. |
| |_________________________________________________________|
| |Hours open: 11am to 4pm. Closed: Monday. |
|___________|_________________________________________________________|
_____________________________________________________________________
|Toy |The idea of being able to buy and collect action figures |
|Store |is an interesting feature in Brave Fencer Musashi. Once |
| |you have defeated a new enemy, you can buy his or her |
| |action figure from the shop. The game is divided into |
| |chapters and series 1 refers to all the enemies that you |
| |have fought in chapter 1; series 2 refers to the enemies |
| |found in chapter 2 and so on. Simple, right? If an |
| |action figure is missing from a particular series, this |
| |means that you have not fought that enemy yet and a ??? |
| |will be shown. It's great to have a whole collection of |
| |action figure. [Hmm... any reward after completing the |
| |action figure collection??? What do you think?] The last |
| |action figure of a particular series usually refers to |
| |the last boss of that chapter. So don't panic if you |
| |have not gotten the figure yet. The last group is some |
| |sort of a special edition of action figure which has 7 |
| |slots instead of 6 slots like the first six series. |
| |Instead of defeating enemies like the first six series, |
| |you will have to unlock the special action figures |
| |yourself. My only advice to you is, the sooner you buy a |
| |new action figure that has just been available, the |
| |cheaper the action figure will be. The longer you buy |
| |the new action figure, the price will be higher. Get it? |
| |Now, here's a simple trick to help you to make some |
| |money. If you have decided to sell your action figure, |
| |it's best to sell it as late as possible as the selling |
| |price will be higher. Thus, you can earn a profit. |
| |However, if you regret and want to buy back the action |
| |figure again, the cost price will definitely be much |
| |higher. Well, my advice is, don't sell the action |
| |figures as you need them later on. Earn as many Drans as |
| |possible to buy and collect as many action figures as |
| |possible. |
| |_________________________________________________________|
| |Take note that Kurt will not buy any action figure that |
| |is opened. Well, this makes sense, right? Once opened, |
| |cannot be refunded. Reasonable??? |
| |_________________________________________________________|
| |Hours Open: 12pm to 8pm. Closed: Wednesday. |
| |_________________________________________________________|
| |Refer to the secrets section to learn more about special |
| |action figures. |
|___________|_________________________________________________________|
_____________________________________________________________________
|Inn |The inn allows you to save your journey for free. |
| |However, sleeping in an inn needs money. The better the |
| |room that you choose, meaning that more money will be |
| |needed, will mean that more HP and BP will be recovered. |
| |For example, taking a nap for 80 Drans only heals your |
| |BP completely but not HP and nap also requires 3 hours. |
| |Note that time do pass by when you sleep. My advice is |
| |sleep in your room at the castle since it's free of |
| |charge and that it will fully recover all your HP and BP |
| |the next day. After that, go to the inn to save your |
| |journey. For me, i don't really rely much on the inn, |
| |other than saving my record. Get that? |
| |_________________________________________________________|
| |Hours Open: Almost every time. [Or open all the time.] |
|___________|_________________________________________________________|
_____________________________________________________________________
|Restaurant |Lets you eat and chat with others. By eating some food, |
| |part of your HP and BP will be recovered. There is also |
| |a man named Macho in the restaurant who can gamble with |
| |you if you approach him. 1 bet 100 Drans. |
| |_________________________________________________________|
| |Hours Open: 6pm to 2am. Closed: Sunday. |
|___________|_________________________________________________________|
=======================================================================
5.XVI)Palace
=======================================================================
Below is a table that gives a brief description of what you can do in
the different places of the palace.
____________________________________________________________________
|Visit |Allows you to visit Steward Ribson and other people that |
| |you have saved. Some of the palace members that you have |
| |saved will provide you some vital information to help you |
| |in your quest or teach you new techniques. Of course, |
| |certain conditions need to be fulfilled first before you |
| |can find out something or learn some new techniques. |
|________|___________________________________________________________|
|Library |Allows Scribe Shanky to read books to you. You can learn |
| |information about the legendary scrolls, legendary armours |
| |and so on. |
|________|___________________________________________________________|
|Room |Allows you to sleep in your room to regain HP and BP or |
| |plays with your action figure. You will spent 8 hours |
| |sleeping in your room. |
|________|___________________________________________________________|
|Sub-menu|View the sub-menu to find out about techniques, rescue |
| |list, items, config, scrolls etc. Refer to the main menu |
| |section below for more details. |
|________|___________________________________________________________|
|Village |Allows you to return to the village. Simple, right? |
|________|___________________________________________________________|
|Gondola |The Gondola ride is not available until the Gondola is |
| |repaired, that is during Chapter 5 and onwards. The Gondola|
| |allows you to return to the village from the palace or vice|
| |versa. |
|________|___________________________________________________________|
=======================================================================
5.XVII)Binchotite
=======================================================================
Binchotite is the supreme from of energy which is mined mainly in the
vicinity of Allucaneet. When underground, it exists in a liquid form,
however, when exposed to air, becomes crystalizes. Binchotite is also
the raw material of Bincholon. Bincholon is a source of fuel and
energy for the Grillin' citizens. The steamwood is built to pump this
Bincholon into the village to benefit the villagers. However,
Binchotite is toxic and there have been reported cases of plants and
animals mutating after being exposed to it. This is one of the reasons
why you will become poisoned after you fall into a binchotite mine.
=======================================================================
5.XVIII)Status
=======================================================================
____________________________________________________________________
|Body|Musashi's strength. Exp increases as he defeats enemies. |
|____|_______________________________________________________________|
|Mind|Reduces damage by force of will. Exp increases as you travel |
| |more, meaning walking. |
|____|_______________________________________________________________|
|Fus |Fusion's attacking power. Exp increases as you use more Fusion |
| |sword to attack. |
|____|_______________________________________________________________|
|Lum |Lumina's attacking power. Exp increases as you use more Lumina |
| |sword to attack. |
|____|_______________________________________________________________|
Note:The maximum level that you can have for Body, Mind, Fus and
Lum, is only up to Lv 30. When it says limit, it means that
this is the highest level that you can go for a particular
chapter. [Read below for more details.]
=======================================================================
5.XIX)Limit Level
=======================================================================
As mentioned before, if you use more Fusion sword to attack, your
fusion level attack will increase. The same applies to the Lumina
sword as well. The number on the left of each bar shows the level
of the Body, Mind, Fusion and Lumina. The number on the right of
each bar shows its strength. The higher the number, the stronger
it is. For example, 52 on the right side of lumina bar shows that
lumina attack is 52. When it comes to a certain level, it will
reach its limit. For example, in chapter 2, you can train your
Body, Mind, Fusion, Lumina up to Lv 8. After completing each
chapter, your limit will extent furthur and you will be able to
train more than level 8. And, in Chapter 6, the maximum level that
you can reach is level 30.
=======================================================================
5.XX)Main Menu
=======================================================================
Below shows a table, telling the function of the options found in
the main menu.
___________________________________________________________________
|View List |View the rescue list. |
|___________|_______________________________________________________|
|Sword |View and select the type of sword. They are: Normal, |
| |Earth, Water, Fire, Wind and Sky. |
|___________|_______________________________________________________|
|Armor |View all the legendary armors. [Legendary Armour] |
|[Armour] | |
|___________|_______________________________________________________|
|Item |Use and select item. |
|___________|_______________________________________________________|
|Techniques |View all the techniques that you have learn. |
|___________|_______________________________________________________|
|Rescue List|View the number and names of the people that have to |
| |be rescued by Musashi. |
|___________|_______________________________________________________|
|Time |Found in the bottom-left corner. It records how many |
| |hours and minutes you have spent playing the game. |
|___________|_______________________________________________________|
|Level |View your Body, Mind, Fusion and Lumina level. |
|___________|_______________________________________________________|
|Mission Log|Is actually a small dialogue box on the bottom-right. |
|___________|_______________________________________________________|
|Config-1)Vibr |Turns the vibration ON/OFF. |
| 2)VE |Turns the visual effects during assimilation ON/OFF.|
| 3)BGM |Sets the background music volume from 1 to 7. |
| 4)SE |Sets the sound volume. |
| 5)Sound|Stereo or Monaural. |
|______________|____________________________________________________|
=======================================================================
5.XXI)Configuration
=======================================================================
________________________________________________________________
|Button |Function |
|_________|______________________________________________________|
|Square |Use Fusion sword to attack. |
|_________|______________________________________________________|
|Triangle |Use Lumina sword to attack. |
|_________|______________________________________________________|
|X |Jump. [Press twice to perform double jump.] |
| |To perform a quick backflip while holding R1. |
|_________|______________________________________________________|
|Circle |Uses selected assimilated ability. |
|_________|______________________________________________________|
|L1 |When hold, lets you walk instead of run. |
|_________|______________________________________________________|
|R1 |Fills up the bar gauge in the bottom left side of the |
| |screen. While filling up the bar gauge, Musashi can |
| |block incoming frontal attack. |
|_________|______________________________________________________|
|L2 |Rotates camera angle anti-clockwise; sometimes zoom |
| |in/out the enviroment. |
|_________|______________________________________________________|
|R2 |Rotates camera angle clockwise; sometimes zoom in/out |
| |the enviroment. |
|_________|______________________________________________________|
|Select |Switch between battle and sleep mode. |
|_________|______________________________________________________|
|Start |View the main menu. |
|_________|______________________________________________________|
|D-pad |Moves in a specific direction. When hold, runs in |
| |that direction. |
|_________|______________________________________________________|
Note:You can only rotate camera in the village only. And during
exploring in field screen, you cannot rotate the camera
angles but you can zoom in and out the enviroment.
=======================================================================
5.XXII)Defending
=======================================================================
By holding R1, Musashi can block any frontal attack. The only
disadvantage is that you can't run or jump while Musashi is
blocking and can't defend any attack coming from the sides,
back or from the top. You can use this action when you get
confronted with a room full of enemies and you need some time
to correctly position yourself for the attack. If Musashi finds
himself in a hairy situation, press X button while defending by
holding R1 to perform a quick backflip.
=======================================================================
5.XXIII)Gondola Ride
=======================================================================
The Gondola ride provides transportation to and from the palace like
a cable ride. It will not be available until the Gondola is repaired,
that is during chapter 5. It is opened daily from 7 am to 10 pm. You
can take the Gondola lift from the palace to the village by choosing
the Gondola at the last option or from the village to the palace by
talking to Mr Lands sitting at the Gondola.
=======================================================================
5.XXIV)Ranking
=======================================================================
Depending on your average level of Body, Mind, Fusion and Lumina, it
will determine which rank you are in. A name is given to each rank
and without any doubt, the higher your level is, you will be in a
higher rank. Simple, right?
________________________________________
|Level |Name of your Ranking |
|__________________|_____________________|
|01-03 |Little Turd |
|__________________|_____________________|
|04-05 |Apprentice |
|__________________|_____________________|
|06-09 |Ordinary Joe |
|__________________|_____________________|
|10-12 |Talked About |
|__________________|_____________________|
|13-15 |Pretty Good |
|__________________|_____________________|
|16-20 |Duellist |
|__________________|_____________________|
|21-22 |Reputable |
|__________________|_____________________|
|23-27 |Mastership |
|__________________|_____________________|
|28-29 |Brave Fencer |
|__________________|_____________________|
|30 |Hero |
|__________________|_____________________|
Credit:This list is given by Thorfinn Tait <Cid@velvia.demon.co.uk>
Remember to visit his Brave Fencer Musashi site.
=======================================================================
5.XXV)General Tips
=======================================================================
Item
====
1)Appraise any item that you have found. Without appraising them,
they are almost completely useless.
2)Sell items that have been appraised like Crystal, Long Tube,
Goldcoins etc for Drans. They are totally useless.
3)After appraising certain items, you might get legendary armours.
For example, Goggles to L-Goggles after appraised. Also, remember
not to sell L-Cloth, which can be gotten by appraising Old Cloth.
With the L-Cloth, you can choose to get either L-Glove or L-Quilt.
4)Don't buy items like breads, oranges, riceball, milk etc because
these foods will rotten after some time and become less effective.
Bread will become Ol' bread and then rot bread. Milk will change
into sour milk after five days, making it worthless. However,
several days later, it will change into yogurt.
5)Buy items like W-gel, C-drink and at least one S-revive in your
inventory.
6)Buy two to three cheeses and keep them as long as possible. When
keep for a longer period, it will recover more HP and BP, or
perhaps completely. Furthermore, cheese is much cheaper than
C-Drink, S-revive etc and does not rot. Save it as long as
possible and use it during boss fight.
During adventure
================
1)Look out for hidden paths and treasures. You might not be able
to reach there initially, but come back later.
2)keep a look out for minkus. They are a source of HP boasters. You
should notice an animal dung in the day. Visit these spots after
2300 and you should find the minkus.
3)Look out for Bincho field. Not only are they a source of BP, the
palace members that you rescue will teach you valuable new
techniques and give you some information to help you. Some of
the Bincho fields are hidden and cannot be accessed right away.
Some are less accessible but hard to see than others. Also, some
jumping and climbing may be needed. Be sure to explore the entire
area first before leaving.
4)Master the Fusion to assimilate techniques. Sometimes, you need to
assimilate an enemy and learn a skill in order to advance the game.
5)When your HP is low, try sleeping instead. You will notice that
your HP will rise by 4 for every 1 BP decrease. If you have
obtained the legendary quilt, your HP will increase by 10 and BP
by 8 each time. Furthermore, it's twice the time more faster.
However,if you don't have legendary quilt, and you are poisoned.
My advice is don't sleep because your HP will decrease by 8 eac
time your BP drops. In the end, you will lose 4 HP periodically
because 8 - 4 = 4 HP. If you have the legendary quilt, your HP
will increase by 2 instead of 10 each time because 10 - 8 = 2 HP.
Try using antidotes to cure poison.
6)Collect heart tablets [restore HP] and bincholons [restores BP].
7)Pick up Drans too. Drans is the currency of money in this game.
When jumping
============
As i have mentioned before, mastering jump is an important skill for
surviving. Many of the time, there are many obstacles which require
you to jump to overcome. Sometimes, it seems nearly impossible to
jump over. You can expect to swing along protruding pole and then
perform a jump, jump diagonally from a platform to another, climb
up a long pole and then jump from the top and so on.
Normal Jump
1)Be patient if you cannot jump over.
2)Choose from a good position to jump.
3)Make sure you are not poisoned or very tired. If you are tired,
then go to sleep.
4)Do not force yourself if you are unable to jump across from a
platform. Try adjusting your position.
5)Run as fast as possible and then perform a double jump.
5)Try to jump from a higher position to a lower position.
Swinging
1)Swing as long as posible to gain more kinetic energy to join
higher. Simple enough! The law of Physics.
2)Look at the direction that you are facing before pressing X
to jump higher.
Pole
1)There isn't much to say about jumping from pole to pole. Climb
up to the peak of the pole and then jump.
Climbing
========
1)You can only climb once you have the L-brace. Press Square and
Triangle consecutively to climb up the cliff.
Saving
======
1)Do not rely too much on memory box.
2)Save at least more than 2 different datas.
Techniques for Double Jumps
===========================
There isn't really much to say. It all depends on practise. You can
jump more higher and furthur if you press X the second time while
doing a spin in the air, instead of pressing too fast when your
feet has just lifted up from the ground. In conclusion, not too
fast and not too slow. Right timing.
The trick is:
1)Choose from a good position.
2)Press X to jump once while holding the directional button.
3)Hold directional button but release the X button for a second.
Now you should be in air.
3)Quicky, press the X button while holding the directional button.
4)You should be able to jump slightly more furthur and higher if you
press X the second time at the right timing.
5)In short, press X the second time at the peak of your jump.
Techniques for boss
===================
1)Look out for a way to hit the boss and follow a distinct
pattern. Refer to the walkthrough section for strategies
on how to defeat bosses.
=======================================================================
6)MAJOR WALKTHROUGH:BRAVE FENCER MUSASHI
=======================================================================
Welcome to the most comprehensive walkthrough guide for your Brave
Fencer Musashi. You will find many valuable tips and information
that will help you in your quest. However, the walkthrough can turn
out to be a spoiler if you overuse it. Use the walkthrough only when
you are stuck. Hopefully, this walkthrough will be of some use to
you. Feel free to comment anything!!!
=======================================================================
6.I)Chapter 1: The journey begins!!!
=======================================================================
Starting
========
Enemies: Bee Plants, Blue Soldier 1, Red Soldier 1.
After the introduction, the hero, Musashi sets out to recover Lumina,
a magical sword. The first part is very easy. Just kill your enemy
along the way and try your Fusion sword to steal or assimilate enemy's
technique. You will have to make a series of jumps while getting rid
of those Bee Plants, Gun Soldiers and Sword Soldiers. You can also
throw them away by pressing Square or Triangle button when you are
very near to them. Collect as many Drans, Heart Tablets and Bincholons
as possible. Musashi's initial weapon, Fusion sword is rather weak
and causes very little damage to most enemies as most of the enemies
require several hits to be eliminated. These enemies wander around
aimlessly and when they spot Musashi, an exclamation mark will appear
on top of their head and they will start to attack Musashi. Run up
the path, jump across the river and make your way to the three rocks.
Push the middle rock and it will start to roll. Watch out for the
Red Soldier 1, whom will try to push the log on top of you. Avoid
the incoming log to prevent any damage. You will eventually arrive
at a small stream. If Musashi falls into the water, Musashi's HP
will be reduced. Why? Because Musashi is afraid of water. You will
need to find a Blue Gun soldier and use Fusion sword to assimilate
him to learn the Gunshot technique. Each shot consumes 1 BP. Shoot
the logs down at the far end to form a bridge for you to cross the
river by pressing circle.
Question:How do 1 assimilate or steal enemy's technique?
Answer :Read the general strategy on fusion.
At the Entrance
===============
Enemies: Stone Head.
Start off by heading left or right along the circular path. Along
the way, you should notice many statues and in the middle is a
stone head. The stone head will bombard you with exploding red
spiral beams. The middle stone head will generate some sort of
electrical field. Destroy the four statues by hitting it using
your Fusion sword and an emblem will appear for every statue
that you destroy. Step on the four emblems. You don't need to step
on all four emblems at the same time. Just one time and it will do.
Once the four emblems are stepped, a path will be revealed.
Tips:While you are busy hacking the statues, you should notice that
the middle stone head will generate some sort of spiral
electrical field on you. If you come into contact with these
beams, you will get hurt. The bad thing is that these beams
will keep on be produced to chase after you. The best way
to do is to run around in a random manner.
Follow the new path that has just been revealed. You are now at the
base of the spiral path and you have to ascend to the tower. The
door to get in the spiral tower is at the top. Avoid the spiked
logs and giant wheels that are being rolled down along the path by
jumping over them. These obstacles roll down in a set of pattern and
is quite easy to avoid. The first stone wheel rolls down the inner
part of the path while the second stone wheel rolls down the ouside
path and then followed by a rolling log which you can jump over to
avoid getting hit by the rolling spiked log. You will eventually
reach the top and come across a door. Enter to get inside the spiral
tower.
Inside the Spiral Tower
=======================
Enemies: Blue Soldier 1, Red Soldier 1, Sphere Bat.
Make your way up the spiral staircase. Halfway through the spiral
staircase, Musashi will stop and comment on a big bell hanging
over a fiery pit. It says, "A secret path will reveal until complete
darkness." Continue your way and up the spiral staircase.
Along the way, there will be some guards there to stop you, as well
as blue bats flying towards you. These blue bats, known as Sphere
Bats, attack you in a group of three and can cause quite a decent
damage. However, they are quite easy to kill. When they are flying
toward you, stop for a while and keep attacking using Fusion sword
to produce quick swipes by pressing Square button continously. The
bats will be killed. You can also dodge the bats by making a jump.
However, i suggest that you kill them because these bats will often
leave behind heart tablets when being killed. These heart tablets
can help recover part of your HP.
You will come across a door that is locked at the dead end. Remember
the clue just now? Only when there is completely darkness, a secret
path will then be revealed. Notice the huge flame below the bell?
If the bell falls down, will the light be extinguished?
Question:How to make the bell fall?
Answer :Use gunshot to shoot at the rope. The bell will then fall.
Question:What if i absorb stun and lost my gunshot techniques?
Answer :There will be a blue guard there. So assimilate his shot
technique.
When the bell falls, the light is extinguished and the door is
opened. Enter the door to get to the roof.
To Get Lumina Sword on the Roof
===============================
Enemies: Blue Soldier 1, Red Soldier 1.
You are now on the roof and you should see a big head stone statue.
Of course, there are guards around too. And... then, there's the
legendary lumina sword. You cannot get the sword because the stone
head will generate a protective shield which looks like a red
crystal around the sword. There is a panel on the ground and when
you step on it, the force field that surrounds the sword will be
removed. If you don't step on the panel, the force field will then
appear. But, if you step on the panel, you cannot reach the sword
because the sword is too far from you. The problem is how to get
the sword when the panel is being stepped. Now, do some thinking
before you continue to read furthur.
Question:How do i get the sword?
Answer :Try to lure some guards to the panel so that you can pick
up the sword when the panel is being stepped on. This
requires timing.
Question:Is there another alternative way?
Answer :The second method is slightly more reliable but the concept
behind both methods is still the same. Get someone to step
on the panel, while you attempt to get the Lumina sword.
First, find the Red Soldier 1 and assimilate the 'Stun'
technique from him. By using the 'Stun' technique, it will
paralyse your enemy temporary. First, lure a guard over and
when he steps on the panel, use 'Stun' on him by pressing
the Circle button. This will prevent him from going back.
Now, reach for the Lumina sword.
Chasing
=======
The stone statue head will destroy the tower when the Lumina sword
is being removed from its initial position. The tower is about to
collide and Musashi has to run fast. Behind you, is the huge stone
statue head, which is chasing after you. If you are not fast enough,
the statue head will crush you like 'roti prata' and then, it's
game over for you. Hmm... what can i say about this stage? Anyway,
keep on practising. Never mind if your first attempt to escape is
a futile because you have unlimited continues. The bad thing is,
the time still goes on.
Techniques:
1)When Musashi yells 'jump', get ready to jump across the river.
2)If possible, run in a straight line, rather than adjusting left
and right, as this will save more time. Hmm... get what i mean?
3)Jump over small boulders to save time, rather than moving left
or right to avoid it. Of course, if the boulder is very big,
then forget about this idea. This is because it is very likely
that your attempt to jump over the large boulder is futile and
as a result, you waste valuable time and may get crushed by the
statue head, that is following closely behind you.
4)Try to remain in the centre path while trying to dodge the
obstactles along the way. Ignore all enemies that you see. Just
concentrate on overcoming rocks, logs and other obstacles etc.
Castle
======
How can a chapter end without a boss to fight, am i right? Upon
reaching the castle, Princess Fillet will be captured by a bad
guy called Rootrick. After a short conversation, Rootrick will
trap you in a ring of fires. The princess will then ask Musashi
to use the Lumina sword. Hold R1 until the gauge bar in the bottom
left of the screen is full. Then press the Triangle button and
Musashi will spin his lumina sword. This is called 'Lumina Rotation.'
[remember, something! Ah, Zelda!] This will extinguish the flames
that surrounds Musashi and Musashi is now freed. Rootrick gets
angry and he will kidnap the princess. To end this chapter, Rootrick
gives you a small present by ordering a Steam Knight to fight you.
Steam Knight
============
Steam Knight has a large steel ball, which he will use it to hit you.
When he's spinning the ball, you will know that he is ready to shoot at
you. The trick is to run around or jump around to dodge the ball. Watch
out for the steam, which is emitting out from his legs as it will hurt
you. Remember, when he's spinning the ball, do not hold R1 as this will
cause Musashi to move very slowly and unable to dodge the ball. Move
closer to his heads, hold R1 and when the gauge bar is full, press
triangle to do a lumina rotation. Repeat these and damage his legs
and he will be unconsious. At this moment, attack the torso spot in
the mid-section, which the arrow points to. This will do him damage.
He will wake out after some time. Repeat the same strategy. When his
HP runs out, go near him and throw him by pressing triangle towards
the wall. His HP will then be refilled again and he will start
throwing pillars at you. You can't attack his leg anymore. The only way
is to let him jump high up the air and when he lands, his torso will
be exposed. Try to stand a distance from him when he lands as it will
hurt you. Just as he lands, quickly go and hit his torso by pressing
triangle. This will inflict him damage. Repeat this procedure and when
his HP is completely gone, you will get a chance to toss him out of
time. Exhausted after battle, Musashi decides to take a rest.
Tips:When Steam knight is ready to throw his steelball at you, you
can jump to avoid it.
Credit:This is contributed by <decca@mbox2.singnet.com.sg>. Try
it yourself!!!
Congradulations!!! You have completed chapter 1. The real journey
now begins.
=======================================================================
6.II)Chapter 2: A new journey!!!
=======================================================================
Important Reminder!!!:
======================
Please read the basic tactics on village shops, how to let Musashi
sleep, the 24-hour clock and so on before proceeding because i
won't be repeating everything again in the walkthrough.
Grillin' Village
================
As you begin Chapter 2, Musashi found himself awaken in a room
within the Allucaneet Palace. He is being greeted by Steward
Ribson and Butler Livers. Butler Livers will ask you to recover
five scrolls and rescue the 35 palace members that are being
trapped inside a bincho field by the Thirstquencher Empire.
Butler Liver will give you a rescue list which you can view the
names of the people that you have rescued and have not rescued
through the sub-menu. Furthermore, Butler Liver will also give
you the sensor watch which will help you to detect nearby bincho
field. The small rings in the bottom corners of the screen will
begin to flash reddish in colour when a bincho field is nearby.
Although it is difficult to be seen on screen, this is the sensor
watch.The faster the sensor watch flashes, the nearer you are to
the bincho field. Get that?
After a briefing from Butler Liver, visit the library. After that,
be prepared to enter the village. At this point of time, you can
also talk to Steward Ribson to talk to the people in the Allucaneet
Palace. You can also visit your room to have a sleep. At this point
of time, you don't have an action figure yet. Never mind. When you
are ready, choose village.
Because the Gondola ride is out of service, Musashi will use his
two swords to ride the Gondola's rope to the village. You can
return to the palace through the entrance near the Father White's
church. When you first enter Grillin' village, it's best to speak
to the Mayor first. He lives in a big house near the bottom of
the trail that you come down and can be identified by a windvane
on the top of the roof. Knock on the door by pressing the Square
button. What time you knock on the door is very important! If
you knock on the door very early in the morning, the door is
most likely not to open because the mayor and his wife are
sleeping. Wait until when most people has waken up. Around
10.30am, i suppose. The Mayor will open the door and he will
mention about the lost dog. The name of the lost dog is Leno. Tell
the Mayor that you can help him to find the dog. The mayor says
that he may consider Musashi as part of Grillin' citizens and
provide him with information about the five legendary scrolls,
only if he agrees to bring the dog back. However, you can't
enter the mountain without Macho's permission, who is guarding
at the entrance. You will have to figure a way out yourself.
Take some time to familiarise with the layout of the village
and to know some Grillin' citizens. Also, buy some items from
the shops.
Tips:There are two ways to enter the Twinpeak mt.
1)Wait until Macho visits the restaurant at six and go in by
the entrance.
2)Rescue Guard Lumpwood.
To avoid wasting time, it's best to save Guard Lumpwood. Of
course, i don't mind if you use the first method. But, you
will still need to rescue Guard Lumpwood in the end because
he's one of the 35 palace members that is trapped inside a
bincho field. It doesn't harm to save him in the early part
of the game.
Going into Somnolent Forest
===========================
Bincho Field: Guard Lumpwood, [Somnolent forest]
Hawker Steakwood. [Dead End]
Enemies : Green Soldier 3, Herb Plant, Hopper, Magician,
Maneater.
But before you go, make sure that you buy some recovery items like
Gel etc from the shops. Also, try visiting the toy store to buy
series 1 action figures. Now, here we go.
Take the path that is right of the church. Cross the bridge to go
across the small stream. Remember not to fall into the river because
Musashi cannot swim. Read the sign board. It should say 'Dead End'.
Follow the path down and you will enter into a forest. You should
see a green crystal and this green crystal is known as the bincho
field. Break the bincho field [Hawker Steakwood] by using the
Lumina sword to hit it once, that is by pressing the Triangle button.
You have rescued your first person from the bincho field.
Go back to the village again to the other end and enter the forest.
The sign should read Somnolent Forest. You can't enter the bottom
path because there is steam blocking the path. You should also
notice a bincho field in the bottom path also. Note that you will
get hurt if you are too near to the steam. Come back after the
explosion of the Steam Reactor Part I to break this bincho field.
Now, go up the path and you should see another bincho field. Break
the bincho field [Guard Lumpwood], just like the previous. Yes, use
Lumina sword to hit it by pressing the Triangle button. Now, head
back to the village and get ready to embark on the Twinpeak
Mountain.
Twinpeak Mountain [Rescuing Leno]
Bincho Field: Soldier Lardwick.
Minku : Left path of the Twinpeak entrance.
Enemies : Magician, Maneater, King Maneater.
Go back up the path, back to where the Gondola is. You should notice
a guard standing at an entrance. The guard is Lumpwood whom you have
just rescued earlier. Talk to him and he will let you pass through
the Twinpeak Mountain entrance. If you did not rescue Lumpwood,
Macho will be at the entrance to stop you from entering. Then you
will have to wait until 6pm when he visits the restaurant to eat.
Before entering Twinpeak Mountain, let's get the minku first.
At the Gondola, keep going to the left. Do not go down the path
as this will lead you back to the village. Just continue walking
to the left until you see an animal dung. During any time of the
game between 2300 to 2400, visit the same spot again to find a
minku roaming about. For that, you might want to sleep first while
waiting for the minku to appear, if not, go straight to Twinpeak
Mountain now and remember to come back here later. Chase after the
minku, lift it up and throw it and you will obtain longevity berry,
which will boost your maximum HP up by 25. Now, enter the Twinpeak
Mountain.
Upon entering, go left and you should see the Magician who will keep
following you. It seems like the Magician has the ability to teleport
to places. Once the Magician sees you, he will teleport and appear
in front of you. Fear not, since the Magician is a very easy enemy.
The only thing that you need to take note of is that the Magician
has the ability to shrink his enemy. Run around and avoid his spell
and you should be all right. Hold R1 and press Square to assimilate
his 'Shrink' technique. Press the Circle button to use the 'Shrink'
technique. Anyone who gets shrunk become defendless and can be easily
stomped. Break the bincho field [Soldier Lardwick] which you will
first see. Jump on the lilly pad and use the 'Shrink' technique on
the King Maneater. When the King Maneater has been shrunk, you can
continue the path now. Jump over and you should see Leno, the dog
on the other side.
Note:If you did not see the Mayor, Leno will not be there and
instead, you will see a bone that is being left behind.
Pick up Leno and throw him over to the other side. The idea is to
carry Leno back to the village. Should Leno fall into the water, he
will return to where the bone is. Remember, don't toss leno into
the exit or he will reappear on the same spot, that is where the
bone is, at Twinpeak Mountain again. To pick the dog, Leno up,
simply press Square or Triangle button and then Square to toss the
dog. When you return, talk to the Mayor. He will ask you to speak
to Jon if you want to know more information about the five legendary
scrolls. Just in case you do not know, Jon is the prisoner whom is
locked up near the entrances to the Dead End and Somnolent Forest
area.
Finding Bread and Water
=======================
Talk to the prisoner, Jon. He will thank you for saving Leno, his
dog. However, he has not eaten and drunk for days and he wishes to
eat some bread and drink some water. Agree to his request. Go to
the grocery shop and buy some Rye bread from the store. You can
obtain water from the well near the church. However, if the two
women, Mrs Grange and Mrs Lands, are there, you will have to wait
until they are gone. For your information, they are at the well
between 10 a.m to 4 p.m. To get the water, simply go near the well
and press Square. Once you get the water, WellH20, take it to Jon.
Jon gulps down the food and tells you that he is a "Treasure
Hunter". He says that he will tell you a secret if you agree to
free him. To free him, you have to get the key from the Meandering
Forest, with the help of his dog. Agree to this deal!
Sidequest
=========
Minku : A hidden path near the second bridge.
Enemies: Green Soldier 3, Herb Plant, Hopper, Magician,
Maneater, Sleepie.
Before you cross the second bridge to the Sleepie [those mushrooms]
at Somnolent Forest, keep a lookout for a secret hidden path and
you will eventually see another Minku.
Meandering Forest
=================
Bincho Field: Seer Bevealy. [Up the slope in Somnolent Forest]
Treasures : Old Crown. [Up the slope in Somnolent Forest]
Enemies : Bee Plant, Green Soldier 3, Herb Plant, Magician,
Maneater, Red Soldier 1, Sleepie, Thorny Bushes.
Go inside the Somnolent forest until you have reached the sign
'meandering forest'. You cannot go forward any more because there
are spikes around. Assimilate the 'Hop' technique from the Hopper
[looks like a red flower] and you will be able to hop and overcome
the thorny bushes. Before that, there is a slope on the right side
of the screen and you can go up the slope by hopping. There is a
bincho field [Seer Bevealy] and a chest [Old Crown]. To break the
Bincho field and the chest, you have to stop hopping. You can stop
hopping by pressing the Circle button or wait for a while. However,
once you stop hopping, you have to assimilate the 'Hop' technique
again from the Hopper to overcome the thorny bushes.
Enter the meandering forest. You should see Leno. Follow Leno. Along
the way, there are many enemies and you need to kill them in order
to protect Leno. If you get lost, simply enter the exit in the south
and then enter again to start all over again. You will eventually
arrive at the graveyard. Yeah, dog has a sensitive nose. Examine the
top left tomb in the graveyard to retrieve the key. Now, return back
to the village to free Jon.
If it's not midnight, Jon will ask you to come after midnight, so as
to prevent arousing any suspicion. [Hey, you are freeing a prisoner.
You can't do that in broad daylight, right?] Come back after midnight
to rescue him. After rescuing Jon, he asks you to collect 4 logs and
meet him in Twinpeak Mountain.
Collecting the First Legendary Armour, L-Brace
==============================================
Bincho Field: Mercenary Meitlofe, [Left of the three poles is]
Shepherd Buffalo, [Under the bridge]
Knight Lardwick, [Beneath the pole after log#1]
Carpenter Carvey. [Where log#2 is]
Minku : Left of the memory box on a cliff.
Treasures : 200 Drans, [Left of the memory box]
Old Book, [At the waterfall]
Dagger. [Near where you save Shepherd Beefalo]
Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,
Maneater, Red Soldier 1, Sleepie.
Enter Twinpeak Mountain. Past the lilypads and continue up the
path. There are Drans at the top of the 2 poles. Jump and climb
up to the peak of the poles to get the Drans. Continue up the path
and the path will turn left. You should also see the irritating
Magician. Continue walking and you should see a bincho field. Break
the bincho field [Mercenary Meitlofe]. Continue walking and you
should see three poles. Jump from pole to pole to get to other side.
Remember to climb up to the peak of the poles to get bincholons to
restore your BP. Walk left and open the chest to find out that it
is actually a 'Memory Box'. Choose the first option to leave your
memory. Note that a minku is found on the far left end of the cliff
of the memory box. You will need to jump from a great height to
reach cliff. Come back at night to get the minku. Or you will have
to wait until you get the L-Brace to climb the cliff. There is also
another treasure chest [200 Drans] if you continue walking left
from the memory box. Go right and up the slope. As you continue
walking, you should see a treasure box behind the waterfall. Get
the treasure chest [Old Book] behind the waterfall by jumping
over. Be careful! Don't fall into the water. Now, return and go up
the path and into the cave. Inside the cave, you need to perform a
series of jumps to make your way through to the exit. You should
eventually arrive at a bridge.
There is a bincho field [Shepherd Beefalo] and a treasure [Dagger]
below. Climb down the vine. Note that the vines are electrified.
If you come into contact with electricity, you will hurt yourself.
The treasure chest [Dagger] is located somewhere just below the
bridge, that is the end of the bridge where you first come out
while the bincho field [Shepherd Beefalo] is located at the
very far end of the bridge at the bottom. Be careful not to fall
into the water as you will get hurt. Search around and you will
eventually find the bincho field [Shepherd Beefalo] and the treasure
[Dagger]. Now, make your way to the other side and enter the entrance.
Continue heading to the right, up the slope. When you see a tree,
do a Lumina Rotation to chop off the tree. Then, go to the fallen
tree to recieve log. Repeat this for four times for every tree you
come across. Just in case, you have forgetten how to perform a
Lumina Rotation, hold R1 until the gauge bar is full and press the
Triangle button to perform.
Keep on going. Notice the 'reddish' walls? It means that the walls
here can be climbed. These can be done if you have the L-Brace.
Anyway, you will get it sooner or later. Don't worry about this.
Continue walking until you see the first tree. Chop down the tree
and collect your first log. From where the first log is, there is
a pole. Just climb down the pole and beneath it, you should see a
bincho field [Knight Lardwick]. Need i say more? Break the bincho
field and free Knight Lardwick using your Lumina sword by pressing
the Triangle button. Continue walking until you see the second tree.
Near the second tree, you should see a bincho field [Carpenter
Carvey]. Rescue Carpenter Carvey by breaking the bincho field and
chop off the second tree to get your second log. Now, continue
walking up and eventually, you will see the third tree. Now,
remember this spot. Chop the third tree first and get the third
log. Okay, you should see a pole nearby, right? Climb up the pole
to the peak and look right. You should see a bincho field [Weaver
Dineretta]. Well, you can't break the bincho field now because
it's very far away from you. It is very likely that you will fall
into the waters and get hurt. In order to jump across, you need
to have the L-Belt so that you can perform a double jump. Now,
keep going left until you see the fourth and the last tree.
Chop off the tree and recieve the fourth log. Continue to make
your way up until you see Jon.
Jon says that he does not know much about the legendary scroll.
Upon hearing this, Musashi blames Jon for asking him yet. However,
Jon then says that he has heard about the legendary armour that
exists somewhere here in this Twinpeak Mountain. To help Musashi
to find the legendary armour, Jon builds a raft for Musashi. Now,
be prepare for the exciting and thrilling raft ride.
Note:Knight Lardwick will not teach you Crosswise Cut until you
have defeated the Skullpion, that is the crest guardian
and the boss for Chapter 1.
Raft Ride
=========
Bincho Field: Doctor Tung.
Treasures : 200 Drans, [On a cliff after the raft ride]
Bracelet. [On a cliff after the raft ride]
Forget about collecting Drans. You have to ride a raft downstream
against the strong current. Along the way, there are many huge and
small boulders and they act as obstacles. Towards the end of the
path, there will be some soldiers fishing, throwing rods at you.
Never mind about this first. In this raft ride mini-game, you have
to avoid obstacles by jumping, dodging and so on. If you hit any
obstactle four times, it's KO for you and the game will end. However,
just like the first chapter when you are being chased by a statue
head, you have unlimited continues if you fail but take note that
time still goes on. My advice is keep on practising!
The first part is pretty straightforward. I won't say it's really
easy but with a few practises, you should have no problem. You
will eventually ride the raft down the waterfall. Now, there are
two different routes for you to take. The left route takes you to
a bincho field [Doctor Tung], while the right route takes you to
a cliff.
If you take the left route, you can break the bincho field and rescue
Doctor Tung. Once Doctor Tung is rescued, you can talk to him in the
castle and he will heal you completely by recovering your HP and BP
fully. After rescuing Doctor Tung, you have to make your way up the
Twinpeak Mountain all over again and take the raft again and then
take the right route this time. However, even if you don't save
Doctor Tung, there is another easier way. When you get the water
scroll in Chapter 3, you can create a water shield and float in
water to break the bincho field and rescue Doctor Tung at Twinpeak
Mountain. Either way, it's fine. If you want to challenge yourself,
try taking the left route during the raft ride to save Doctor Tung.
Now, assuming you are taking the right route, after a while, you will
come to a part whereby you will see soldiers fishing, throwing rods
at you. If that's so, good luck because just a little bit more and
that's the end. The current will eventually take you to a cliff.
After anchoring, go up the stairs and open the treasure chest
[Bracelet]. Don't jump down from the cliff first. Walk furthur
down the screen and you should see a treasure chest [200 Drans].
Then jump down and head back to the village as there will be
nothing for you to explore.
Steamwood Reactor Part 1
========================
Minku : On a cliff to the right of the Gondola ride.
Treasures: Manual, [Given by Fores]
Aged Coin. [Left path before entering Steamwood]
Go to the pawn shop to appraise everything you found, including the
Bracelet that you have just found. You also discover that once the
Bracelet is appraised, it changes to L-Brace, one of the legendary
armour. Once you have L-Brace, you can climb up a cliff by pressing
the Square and Triangle button alternatively. When you exit from
the shop, the Mayor will appear and talk to you. He says that the
Steamwood Reactor is having a big problem. He wants you to help
him. Agree to his request. The Mayor will ask you to talk to Fores,
the steamwood administrator. Before that, go and save your journey
in the inn.
At the Gondola, to the left and right are cliffs. First, climb up
the right cliff. You should notice an animal dung if it is in the
daytime. Wait until 2300 and get another longevity berry from the
minku. If not, you can get it later, probably after stopping the
Steamwood Reactor from exploding. Now, climb the cliff to the left
of the Gondola. Upon climbing up, you should see a man running
about, panicking [and a house too]. That man is Fores.
Talk to Fores, the Steamwood administrator and he will tell you that
the Steamwood Reactor is about to be exploded. He will give you the
manual and request you to go to Steamwood and close the eight valves.
If the valves are not closed within 24 hours, Steamwood will explode.
Well, even though, it says 24 hours, it actually mean 24 minutes
in actual time. After having a short conversation with Fores, the
timer will start to appear. Hurry to Steamwood now. You do not have
the time to waste now. Forget about treasures for the time being.
You can collect it later.
Go to the village and go to where the windmill is. Follow the path
up. Did you notice that there isn't any steam gushing out? Never
mind. Continue walking to the end and climb up the cliff. You
should notice a path to the left, which will lead you to another
treasure [Aged Coin]. Well, ignore that first since time is more
precious. You can collect it later. Enter the upper path and you
will reach Steamwood Reactor.
The entrance to Steamwood Reactor is locked. To open it, Musashi
has to close the valve. Now, do some warm-up first before the real
test begins. Musashi will read the manual that Fores, the Steamwood
administrator has given you earlier. This is what you should do.
Gauges will appear. Once it reaches the OK zone, press X and the
pressure in the valve will rise up. Keep doing that until the
pressure has reached its maximum. Also, note that if you do not
press X at the OK zone, the pressure will descrease. You have to
make the pressure rise. When this is done, the door will be opened
and you have to get ready to enter Steamwood Reactor to begin the
real test.
Basically, the idea is about the same. However, this time, there
are 8 valves for you to shut down and they must be shut down first
from numerical order, meaning that you have to shut down valve #1
first, before you can shut down valve #2. Is that clear? If done
correctly, the red door will turn to green door. What adds to the
challenge is the introducing of the valve timer. Once valve #1 is
successfully closed, you have to run to valve #2 as quickly as
possible before the valve timer runs out. Once the valve timer
runs out, you have to start all over from valve #1 again. Each
time you successfully close a valve, more time will be added to
the valve timer. Get it! Furthurmore, some walls are electrified,
thus preventing you from getting to the valve that you want as soon
as possible. Not just that alone, the gauge rises up more and more
faster for each new valve. Thus, timing is very important.
When you have successfully stopped Steamwood Reactor from exploding,
Fores will open a path from Steamwood that links back to his house.
Yes, a shortcut, actually. By the way, if you fail to stop Steamwood
Reactor from exploding within the 24 hour [24 minutes] time limit,
then you will see a special scene, following that the game will end.
This time, there's no continues.
Note:Try it yourself before you read below for the solution.
Strategy
========
When you first enter Steamwood at the first floor, take the elevator
up, then run to the right and shut down valve #1. Then, go to valve
#2. To reach valve #3, you must make a tricky jump onto one of the
orange-coloured pipes next to the walkway, and then hop over to the
valve. Be very careful. Take the elevator up to the second level,
then hop onto an orange-coloured pipe next to the elevator and jump
onto the main walkway. Run to the left, past valve #6 to locate
valve #4. Shutdown valve #4 and go to the left to shut down valve
#5, then all the way right to valve #6. Take the elevator up the
last floor and run to the left to shutdown valve #7. Lastly, finish
off valve #8.
Note:For more information on Steamwood Reactor, you might want to
read Steamwood Reactor Part 2.
Sidequest
=========
There are quite a number of things which you can do, including
getting a longevity berry from the minku, opening a treasure
chest and breaking bincho fields and so on. You need not do this
things in order. But, just remember to do these things.
Minku : On a cliff to the right of the Gondola ride.
Treasures: Aged Coin. [Left path before entering Steamwood]
Get the minku on a cliff to the right of the Gondola ride if you
have not done so. Take back the path that you just came from and
on your way, take the treasure chest [Aged Coin] if you have not
done so.
For more information about getting the minku and the treasure
[Aged Coin], please read Steamwood Reactor Part 1 for more
details. I have explained how to get the minku and the treasure
chest earlier, so i won't spend too much time explaining.
Bincho Field: Musician Pianissimeat, [Near Earth Crest]
Acrobat Sausages. [Right pipe of Steamwood]
You can go back through the shortcut that Fores has just created
to Fores' house or go back through the same way that you have
just come in. If you have not broken the two bincho fields
[Musician Pianissimeat] [Acrobat Sausages], take back the path
that you have just taken. After climbing down the cliff again
[near where you get the treasure chest, Aged Coin], you should
notice many pipes around. Near the Earth Crest, to the left,
is a pipe. Follow where the pipe leads and you will find a bincho
field [Musician Pianissimeat]. After that, return and go down
the path. Somewhere along here, to the right side of the screen,
is a pipe. Follow where the pipe leads and you will find a bincho
field [Acrobat Sausages]. If you continue to search here, you
should find Drans here. [Not inside treasure chest] Once you
have both the Clown and his partner, Acrobat Sausages, they
will be able to perform a stunt for you.
Note:Just in case, you have difficulties finding Acrobat Sausages,
at the title screen, wait for a while and a demo will be
shown. Sometimes, the demo shows you how to get Acrobat
Sausages.
Bincho Field: Maid Loinette. [South of Somnolent, previously block
by steam]
Treasures : 500 Drans. [Near where you save the ma