__________________________
                     BREATH                        |
                        |____    ___    ___    ____|
                             |  |   |  |   |  |
                             |  |   |OF|   |  |
                         ____|  |___|  |___|  |____
                        |                         FIRE
                        |__________________________|


                      A walkthrough by Henry LaPierre
                           freeza@ix.netcom.com
                         Version 2, June 4th 1998
                   Updated for the North American release
                     Copyright (c) 1998  Henry LaPierre


Table of Contents:

  Special notice
  Controls
  Dragon gene system
  Dragon genes
  Dragon transformations
  Master system
  Special actions
  Character abilities
  Abilities listing
  Enemies list
  Learning abilities from enemies
  Shops
  Miscellaneous items/weapons/armors
  Fishing notes
  Fish list
  Fishing spots(including Manillo trade shops)
  The Faerie Realm
  The Walkthrough
  Thanks list
  Idiot list
  Copyright notice


Special notice:
Sorry to start this walkthrough out on a less than happy note, but due
to happenings in the past, I need to state this up front...
Permission is NOT granted to reprint this summary in a for-profit magazine
or publication without my prior consent. Nor is permission granted for 
this document to be used as any type of "source material" for for-profit
magazines or publications to use in any way. Be it basing their own
articles from, reading/reviewing it prior to writing their own articles in
order to get ideas/make sure they didn't miss anything, or outright
copying. I do not write these walkthroughs so some hack writers can sit
back and get paid for it. This happened way too often in the past, and
it's time to put a stop to it. If your job is to write articles for gaming
magazines, then do your own work, and stop stealing from mine. 

Now on to the good part :)

Controls:
  
  Menu screen:
    
    Shows portraits of the three current party members
    Above them are seven icons:
   
      1. Items
      2. Ability(magic)
      3. Equip
      4. Tactics(formation)
      5. Status
      6. Configuration
      7. Camp(only highlighted if usable)

    1. Items:
    
      Consists of the sub-groups, Item/Weapon/Armor/Option

        Use: use selected item
        Sort: individually, by types of items
        Drop: Yes/No after choosing item
        Vital: items in your inventory that you need to progress

    2. Ability:

      Consists of the sub-groups, Heal/Assist/Attack/Skill

        Ability: cast selected spell
        Sort: individually, high AP, low AP
        Note: remove one current skill from a character and place it in
          the Skill note category of your Camp menu, Yes/No
        Gene: lists all dragon genes currently in your possession

    3. Equip:

      Consists of the sub-groups, Weapon/Armor/Option
     
        Equip: equip weapon, shield, helmet, breastplate, options
          Statistics shown are: Power, Defense, Intelligence 
            and Agility
        Optimum: equip best attack selections for character
        Fast: equip best selections for maximum speed for character
        Pool: take off selected equipment, Yes/No

    4. Formation:
      Consists of the sub-groups, Form/Ally
        Form:
          Choose character lineup, then battle formation according to the
          chosen lineup(assigned number to each character). You start with
          three selectable formations, and after using certain Masters, 
          you will gain three more, for a total of six. They are:
            #1: Normal,   no special effects
            #2: Attack,   point member's power raised
            #3: Defense,  all member's defense is raised
            #4: Chain,    all speeds equal the point member's speed
            #5: Magic,    rear member's magic is raised
            #6: Refuge,   HP recovered each turn
        Ally:
          When on the world map(and not in camp), choose Formation from
          your menu, and you will be able to change current party 
          members(note, this selection is only available while on the 
          world map)

    5. Status:

      Choose desired character to see their current statistics, HP, 
        AP(magic points) and equipped items. Statistics at the right
        are as follows:

          Power              Intelligence
          Defense            Agility

    6. Configuration:

      Change the standard game settings to your liking. Quit(exit) and
        Initialize(default) are at the top

        Message speed: fast, medium, slow
        Window color: semi-transparent, dark, green, red
        Background: wooden panel, brick, tile, leaf
        Sound: stereo, monoaural
        Auto run: Off(manual, hold button), On(dash always instead of
          walking)
        Controller(configure): assign buttons to the following commands
          (note, "X" is Accept, and "Triangle" is Cancel. You cannot 
          assign functions to the L2 or R2 buttons)
          
         Speak/Inspect
         Move(dash/walk)
         Action(perform character's special action)
         Menu
         View(rotate screen, hold + Directional Pad)
         Change(lead character)

    7. Camp(accessible on the world map):
      
      Inspect the book on the table in the tent to see the camp menu

        Rest: current party members will be assembled after resting. Any
          character that has been penalized Maximum HP(if they have died
          in battle) will be restored after resting if you stay at an 
          inn(note, you will not be restored by resting at the camp).
        Save: choose memory card, then save file(Yes/No to save over file)
        Change party members: choose two characters other than the main
          character
        Look at skill notes: sort(individually/by highest AP/by lowest 
          AP) by choosing "Look", or trade skills between different 
          characters by choosing "Change":
            You must have one Skill ink per skill traded(number in
            inventory shown at right). Choose an empty slot in desired
            character's skill inventory, then choose the skill you would
            like that character to have from your existing choices.
        Look at Master list: list of all the Masters you've currently 
          found, their locations and which characters are presently being
          trained by each. A star next to the Master's name means that
          you have received at least one of everything that you can from
          them.

  World map controls:
    (note, these buttons, as with all controller schemes, may vary
    depending on your controller configuration)

    Select: bring up/cancel the compass and location descriptions box
    Start: camp(if possible)
    X: enter location/battle
    Triangle: gives you a small text guide to what the current location is
    R1: Rotates the world map(hold + Directional Pad)
    Square: Enters the regular menu screen

  Battle menu:
    (note, in addition to pressing the Accept button, you can double tap
      the Directional Pad in the direction of the icon to choose it, this
      also works for the L1 or R1 shift buttons)

    L1: Charge(all weapon attack, all characters attack with weapons, 
          auto battle, press "Triangle" to cancel at start of next 
          battle turn)
    R1: Escape
    Icon Grid, Top: Use Ability
    Icon Grid, Center: Use Weapon
    Icon Grid, Bottom: Use Item(after choosing this, press up while in
                         the item selection menu to receive the choice of
                         either using an equipped item, or re-equipping
                         the character
    Icon Grid, Left: Examine(choose which enemy to watch, if enemy does 
                       spell/attack, there is a chance you will learn
                       it as a skill. Note, not all characters can learn
                       all spells)
    Icon Grid, Right: Defend

  Dragon Gene System:

    During a battle, the main character has the ability to transform into
    one of a number of different dragons. To do this, first choose to
    perform a spell. Next, choose Accession from the Attack list, as
    this is the Dragon Gene System. You will be presented with a box
    containing all of the dragon genes that you have discovered so far.
    Just above this box are three choices:

      Data:   This contains the past six dragon transformations, choose
                any of them to repeat the transformation. (Note, press
                the Square button to save the data from any dragon in
                this group to save them in the "Best" category.
      Pick:   From the box of dragon genes below, select up to three 
                dragon genes to combine for a dragon transformation. The
                cost in AP varies from gene to gene.
      Best:   Choose one from up to twelve previously saved dragon 
                transformations.

    You must have the correct amount of AP necessary to complete the 
      transformation(total sum of all genes used). Also, your character 
      will lose a specific amount of AP each battle turn(dependent on 
      which dragon you transform into. Note, you lose approximately half
      the total AP cost of the mutation per round, while in Dragon form),
      and will automatically change back to human form if/when his supply
      of AP is depleted. 

  Order of Dragon Genes in Battle Menu(cost in AP to use):

    Top row:
    Flame(5), Frost(5), Thunder(5), Shadow(5), Radiance(5), Force(8)

    Center row:
    Defender(8), Eldritch(8), Miracle(16), Gross(8), Thorn(8), Reverse(3)

    Bottom row:
    Mutant(3), ? ? ?(8), Trance(8), Failure(1), Fusion(16), Infinity(40)

Dragon Gene locations:
  (Note, only your main character can pick up dragon genes)

  Flame:    Grants flame property
            Automatically appears in your inventory after you transform
            into a dragon in front of Balio and Sunder

  Defender: Grants a defensive form
            Automatically appears in your inventory after you slide down
            Mt. Boumore with Nina to escape being captured by Sunder

  Reverse:  Reverse abilities and properties
            Found in the "?" area at the base of Mt. Boumore, on the 
            Eastern side

  Thorn:    Enhances special characteristics
            Found in the area where the rocket you rode out of Momo's 
            Tower crash landed

  Frost:    Grants frost property
            Found on the right side of the house beneath the Maekyss
            Gorge bridge

  Thunder:  Grants electric property
            Found on the beach behind the house to the Northwest of the
            port town of Rhapala

  Eldritch: Grants a magical form
            Found on the roof of the lighthouse next to the port town of
            Rhapala

  Miracle:  Grants a large form
            Found in the third section of the caves within Mt. Zublo

  Shadow:   Grants shadow property
            Received after defeating the Dragon Zombie in the Dauna Mine

  Fusion:   Combines power with allies'
            Received from female spirit in the Dauna Mine, just after
            receiving the Shadow dragon gene

  Force:    Grants a powerful form
            Found on duct in facility under Plant

  Gross:    Enhances abilities
            Found on the exit path to the Tidal Caves, just before 
            reaching the village of Cliff, where Gaist lives

  ???:      Mystery effect... ???
            Found in the "?" house area on the peninsula in the Urkan
            Region

  Mutant:   Causes random change
            Found on Steel Beach

  Trance:   Mystery effect... ???
            Found in the "?" tree area after leaving Kombinat

  Failure:  Unknown
            Found in the Colony temple

  Radiance: Grants radiance property
            Found in the teleporter room in Container Yard

  Infinity: Unleashes full power of the Brood
            Received after defeating Jono, the Dragnier elder, in his
            elder dragon form

Dragon transformations
  (Note, these may not be all the transformation combinations. Also, 
  the Defender Gene adds the ability "Counter" to most dragon mutations.
  The Eldritch Gene adds the next highest base ability, along with it's
  regular healing abilities to existing dragons, example: Fire Dragon
  will receive Inferno, along with the healing abilities, Dark Dragon
  will receive Death, along with the healing abilities)

  Momo Hybrid Dragon:      Have Momo in the battle party + Fusion Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:       
    Speed:           2 AP  Raise one target's agility
    Protect:         2 AP  Raise one target's defense
    Might:           3 AP  Raise one target's power
    Restore:         9 AP  Heal heavy wounds on one target
    Remedy:          6 AP  Cures all status changes
    Combustion:      0 AP  Flame and wind attack vs all targets
    Restore form:    0 AP  Return to human form

  Nina Hybrid Dragon:      Have Nina in the battle party + Fusion Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Typhoon:         6 AP  Wind attack vs all targets
    Lightning:       6 AP  Electric attack vs all targets
    Inferno:         8 AP  Flame attack vs all targets
    Blizzard:        8 AP  Frost attack vs all targets
    Temptation:      0 AP  Causes confusion, abilities down
    Restore form:    0 AP  Return to human form

  Rei Hybrid Dragon:       Have Rei in the battle party + Fusion Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Shadow walk:     6 AP  Warp attack, critical blow
    Dragon breath:   0 AP  Breath, damage altered by HP
    Tempest:         0 AP  Wind, damage altered by HP
    Restore form:    0 AP  Return to human form

  Peco Hybrid Dragon:      Have Peco in the battle party + Fusion Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Dream breath:    3 AP  Induces sleep in all targets
    Venom breath:    3 AP  Poison all targets
    Dragon breath:   0 AP  Breath, damage altered by HP
    Geo breath:      0 AP  Earth, damage altered by HP
    Restore form:    0 AP  Return to human form

  Whelp:                   Failure Gene
                           Cost 1 AP, 1 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Restore form:    0 AP  Return to human form

  Whelp(Fire):             Flame Gene
                           Cost 5 AP, 3 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Flame breath:    0 AP  Flame, damage altered by HP
    Flame claw:      0 AP  Flame attack vs one target
    Restore form:    0 AP  Return to human form

  Whelp(Ice):              Frost Gene
                           Cost 5 AP, 3 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Frost breath:    0 AP  Frost, damage altered by HP
    Frost claw:      0 AP  Frost attack vs one target
    Restore form:    0 AP  Return to human form

  Whelp(Lightning):        Thunder Gene
                           Cost 5 AP, 3 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Thunder breath:  0 AP  Electric, damage altered by HP
    Thunder claw:    0 AP  Electric attack vs one target
    Restore form:    0 AP  Return to human form

  Whelp(Dark):             Shadow Gene
                           Cost 5 AP, 3 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Shadow breath:   0 AP  Death vs all targets
    Chlorine:        0 AP  Attack, poisons target
    Restore form:    0 AP  Return to human form

  Whelp(Light):            Radiance Gene
                           Cost 5 AP, 3 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Divine breath:   0 AP  Holy, damage altered by HP
    Shining claw:    0 AP  Holy attack vs one target
    Restore form:    0 AP  Return to human form

  Whelp(Protect):          Defender Gene
                           Cost 8 AP, 4 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Whelp(Magical):          Eldritch Gene
                           Cost 8 AP, 4 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Blind:           0 AP  Attack, induces blindness
    Remedy:          7 AP  Cures all status changes
    Restore:        12 AP  Heal heavy wounds on one target
    Vitalize:       20 AP  Heal medium wounds on all targets
    Restore form:    0 AP  Return to human form

  Dragon:                  Thorn Gene + Defender Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Dragon(Fire):            Flame Gene + Defender Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Flame breath:    0 AP  Flame, damage altered by HP
    Flame claw:      0 AP  Flame attack vs one target
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Dragon(Ice):             Frost Gene + Defender Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Frost breath:    0 AP  Frost, damage altered by HP
    Frost claw:      0 AP  Frost attack vs one target
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Dragon(Lightning):       Thunder Gene + Defender Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Thunder breath:  0 AP  Electric, damage altered by HP
    Thunder claw:    0 AP  Electric attack vs one target
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Dragon(Dark):            Shadow Gene + Defender Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Shadow breath:   0 AP  Death vs all targets
    Chlorine:        0 AP  Attack, poisons targets
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Dragon(Light):           Radiance Gene + Defender Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Divine breath:   0 AP  Holy, damage altered by HP
    Shining claw:    0 AP  Holy attack vs one target
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Dragon(Magical):         Eldritch Gene + Defender Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Remedy:          7 AP  Cures all status changes
    Restore:        12 AP  Heal heavy wounds on one target
    Vitalize:       20 AP  Heal medium wounds on all targets
    Counter:         0 AP  Auto counter, attack when in use
    Restore form:    0 AP  Return to human form

  Trygon:                  Flame Gene + Frost Gene + Thunder Gene
                           Cost 15 AP, 8 AP per turn
    Abilities:
    Flame breath:    0 AP  Flame, damage altered by HP
    Frost breath:    0 AP  Frost, damage altered by HP
    Thunder breath:  0 AP  Electric, damage altered by HP
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Restore form:    0 AP  Return to human form

  Behemoth:                Miracle Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Restore form:    0 AP  Return to human form

  Behemoth(Fire):          Miracle Gene + Flame Gene
                           Cost 21 AP, 11 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Flame breath:    0 AP  Flame, damage altered by HP
    Flame claw:      0 AP  Flame attack vs one target
    Restore form:    0 AP  Return to human form

  Behemoth(Ice):           Miracle Gene + Frost Gene
                           Cost 21 AP, 11 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Frost breath:    0 AP  Frost, damage altered by HP
    Frost claw:      0 AP  Frost attack vs one target
    Restore form:    0 AP  Return to human form

  Behemoth(Lightning):     Miracle Gene + Thunder Gene
                           Cost 21 AP, 11 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Thunder breath:  0 AP  Electric, damage altered by HP
    Thunder claw:    0 AP  Electric attack vs one target
    Restore form:    0 AP  Return to human form

  Behemoth(Dark):          Miracle Gene + Shadow Gene
                           Cost 21 AP, 11 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Shadow breath:   0 AP  Death vs all targets
    Chlorine:        0 AP  Attack, poisons target
    Restore form:    0 AP  Return to human form

  Behemoth(Light):         Miracle Gene + Radiance Gene
                           Cost 21 AP, 11 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Divine breath:   0 AP  Holy, damage altered by HP
    Shining claw:    0 AP  Holy attack vs one target
    Restore form:    0 AP  Return to human form

  Behemoth(Power):          Miracle Gene + Force Gene
                           Cost 24 AP, 12 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Focus:           0 AP  Raise power when used, maximum x2
    Restore form:    0 AP  Return to human form

  Behemoth(Magical):       Miracle Gene + Eldritch Gene
                           Cost 24 AP, 12 AP per turn
    Abilities:
    Meteor strike:   0 AP  Comet, damage altered by HP
    Blitz:           0 AP  Attack vs all, user's HP halved
    Charge:          0 AP  Damage altered based on defense
    Remedy:          7 AP  Cures all status changes
    Restore:        12 AP  Heal heavy wounds on one target
    Vitalize:       20 AP  Heal medium wounds on all targets
    Restore form:    0 AP  Return to human form

  Warrior:                 Force Gene
                           Cost 8 AP, 4 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Focus:           0 AP  Raise power when used, maximum x2
    Restore form:    0 AP  Return to human form

  Warrior:(Fire)           Force Gene, Flame Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Flame Breath     0 AP  Flame, damage altered by HP
    Flame Claw       0 AP  Flame attack vs one target
    Focus:           0 AP  Raise power when used, maximum x2
    Restore form:    0 AP  Return to human form

  Warrior(Frost):          Force Gene, Frost Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Frost Breath     0 AP  Frost, damage altered by HP
    Frost Claw       0 AP  Frost attack vs one target
    Focus:           0 AP  Raise power when used, maximum x2
    Restore form:    0 AP  Return to human form

  Warrior:(Lightning):     Force Gene, Thunder Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Thunder Breath   0 AP  Electric, damage altered by HP
    Thunder Claw     0 AP  Electric attack vs one target
    Focus:           0 AP  Raise power when used, maximum x2
    Restore form:    0 AP  Return to human form

  Warrior(Dark):           Force Gene, Shadow Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Shadow Breath:   0 AP  Death vs all targets
    Chlorine:        0 AP  Attack, poisons target
    Focus:           0 AP  Raise power when used, maximum x2
    Restore form:    0 AP  Return to human form

  Warrior(Light):          Force Gene, Radiance Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Divine Breath:   0 AP  Holy, damage altered by HP
    Holy Strike      0 AP  Holy attack vs one target
    Focus:           0 AP  Raise power when used, maximum x2
    Restore form:    0 AP  Return to human form

  Warrior(Magical):        Force Gene, Eldritch Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Focus:           0 AP  Raise power when used, maximum x2
    Remedy:          7 AP  Cures all status changes
    Restore:        12 AP  Heal heavy wounds on one target
    Vitalize:       20 AP  Heal medium wounds on all targets
    Restore form:    0 AP  Return to human form

  Mammoth:                 Miracle Gene + ??? Gene
                           Cost 24 AP, 12 AP per turn
    Abilities:
    Giant growth:    0 AP  Attack vs multiple targets
    Meteor strike:   0 AP  Comet, damage altered by HP
    Restore form:    0 AP  Return to human form

  Pygmy:                   Mutant Gene + ??? Gene
                           Cost 11 AP, 6 AP per turn
    Abilities:
    Dragon breath:   0 AP  Breath, damage altered by HP
    Snap:            0 AP  Attack vs one target, lowers defense
    Magma breath:    0 AP  Flame, damage altered by HP
    Restore form:    0 AP  Return to human form

  Wildfire:                Miracle Gene + Thorn Gene + Reverse Gene
                           Cost 27 AP, 14 AP per turn
    Abilities:
    Whelp breath:    0 AP  Breath, damage altered by HP
    Charge:          0 AP  Damage altered based on defense
    Restore form:    0 AP  Return to human form

  Tiamat:                  Shadow Gene + Trance Gene
                           Cost 13 AP, 7 AP per turn
    Abilities:
    Doom breath:     0 AP  Neutral, damage altered by HP
    Shadow breath:   0 AP  Death vs all targets
    Venom breath:    3 AP  Poison all targets
    Restore form:    0 AP  Return to human form

  Myrmidon:                Force Gene + Trance Gene
                           Cost 16 AP, 8 AP per turn
    Abilities:
    Gambit:          0 AP  Critical damage if enemy is hit
    Aura:           20 AP  Holy attack vs one target, power x2
    Flame strike:    1 AP  Flame attack vs one target
    Thunder strike:  4 AP  Electric attack, paralyzes
    Frost strike:    4 AP  Frost attack, induces sleep
    Wind strike:     1 AP  Wind attack vs one target
    Holy strike:     2 AP  Holy attack vs one target
    Aura breath:     0 AP  Holy, damage altered by HP
    Restore form:    0 AP  Return to human form

  Kaiser(uncontrollable):  Infinity Gene
                           Cost 40 AP, 20 AP per turn
    Abilities:
    Kaiser breath:   0 AP  Neutral, Damage altered by HP
    Bone break:      0 AP  Attack, usable at fixed intervals
    Howling:         0 AP  Attack, induces confusion
    Restore form:    0 AP  Return to human form

  Kaiser(controllable):    Failure Gene + Infinity Gene
                           Cost 41 AP, 21 AP per turn
    Abilities:
    Kaiser breath:   0 AP  Neutral, Damage altered by HP
    Bone break:      0 AP  Attack, usable at fixed intervals
    Howling:         0 AP  Attack, induces confusion
    Restore form:    0 AP  Return to human form


Using Masters:

  After aligning yourself with a Master, raise levels and return to them.
    You will be rewarded with Skills/Spells/Items/New Battle Formations,
    and other helpful things. When a Master gives you the option of using
    them, first they ask if you would like any of your current party
    members to align with them(learn from them), Yes/No. If you choose No
    at this point, they then ask you if you would like them to remove the
    current alignment from a member of your current party, Yes/No. A 
    Master may only remove his own alignment from a party member(IE: Lee
    may only remove an alignment with Lee, not any other Master). However,
    a Master may align with a character who is currently aligned with
    another Master, thereby overriding the previous Master(IE: if Nina is
    currently aligned with Bunyan, but wishes to align herself with
    Emitai, she need not have Bunyan take his alignment off of her. Just
    have Emitai align with Nina, and Bunyan's alignment will be gone).
    The statistic enhancers/penalty are added/subtracted to the statistic
    amount that you raise at each level while aligned with the particular
    Master. If the number in a particular statistic is a negative by way
    of the Master, and you wouldn't normally receive a boost in that 
    statistic during a level raise, you won't be penalized so that it 
    cuts into your already established statistics.

Master list:

  1.  Bunyan: Woodsman in Cedar Woods
         HP+2                AP-2
         Power+2             Intelligence-3
         Defense+1

  2.  Mygas: Yraall Region, just West of McNeil Town
         AP+1                Power-1
         Intelligence+2      Defense-1

  3.  Yggdrasil, the Tree of Wisdom: Eastern Wyndia, outside Plant, 
                                     need Peco to contact this Master
         AP+1                HP-1
         Defense+1           Power-2
         Intelligence+2      Weak vs flame

  4.  Durandal: Wyndia, in the shack between outer walls of the castle
         ???                 ???

  5.  Giotto: Fishman in Rhapala Region
         HP+4                Power-1
         AP+3                Defense-1
                             Agility-1
                             Intelligence-1

  6.  Emitai: Dauna Hills, house with golem
         AP+4                Power-2
         Intelligence+4      Defense-2

  7.  Hachio: Wyndia Castle cook
         HP+2                AP-2
         Power+2             Agility-1
         Defense+1           Intelligence-1

  8.  Bais: Wyndia, one of the four teenagers, leader boy
         Power+1

  9.  Lang: Wyndia, one of the four teenagers, fat boy
         Defense+1

  10. Lee: Wyndia, one of the four teenagers, short girl
         Intelligence+1

  11. Wynn: Wyndia, one of the four teenagers, tall girl
         HP+1

  12. D'lonzo: Coffee shop, girl at the top of the hill
         Power+1             HP-1
         Agility+1           AP-2
         Accuracy heightened

  13. Meryleep: Eastern Wyndia, in the forest "?" area to the Northwest 
                of the Coffee shop. Faerie
         Agility+2           HP-1
                             Power-1
                             Defense-1

  14. Fahl: Genmel fortress to the South of Wyndia, horse barkeep in pub
         HP+4                Agility-3
         Power+1             Intelligence-3
         Defense+3

  15. Hondara: Urkan Tapa, robed priest
         AP+1                Power-2
         Intelligence+1
         Holy property up

  16. Ladon, the Dragon God: Dragon portrait, need main character to
                             contact, Dragnier
         Power+2             HP-6
         Defense+2           AP-6
         Agility+1
         Intelligence+2

  17. Deis: Girl revived at Angel Tower, resides at the temple(Cave
            of Ages) in Mt. Zublo 
         AP+3                HP-3
         Power+1             Defense-3
         Intelligence+3 
         Agility+1

Master requirements and Skill lists: (Note, level skill attained at refers
  to "full" levels raised. The first level raised, since not completely
  under the alignment of the particular Master does not count towards the
  amount of levels needed) Also, if you have learned a skill from an
  enemy, you cannot learn a second copy of the skill from a master(or
  vice versa). The Master will just skip that particular skill when you
  are aligned with him/her/it.

  Bunyan: Return to him at any point in the game after Rei and Teepo
          have left your party.
    Learned at 2  levels raised: Risky blow                     AP 0
    Learned at 5  levels raised: Focus                          AP 0
    Learned at 8  levels raised: Super Combo(press in order)    AP 12
    Learned at 10 levels raised: Disembowel(leaves 1 HP)        AP 0

  Mygas: Wants all your z, appears after you return from Mt. Glaus.
    Learned at 1 level raised:   Frost                          AP 2
    Learned at 4 levels raised:  Meditation                     AP 0
    Learned at 6 levels raised:  Magic ball                     AP 2
    Learned at 8 levels raised:  Typhoon                        AP 7

  Tree of Wisdom: Wants a Wisdom fruit, you must have Peco contact this
                  Master each time you with to contact him.
    Learned at 2 levels raised:  Sanctuary                      AP 5
    Learned at 5 levels raised:  Recall                         AP 2
    Learned at 8 levels raised:  Shield                         AP 4

  Durandal: No requirement.
    Learned at 1 level raised:   Unmotivate                     AP 0
    Learned at 2 levels raised:  Feign swing                    AP 0
    Learned at 3 levels raised:  Backhand                       AP 0

  Giotto: Must have fishing rank of Rod Master or higher.
    Learned at 2 levels raised:  Trump(must have 0 AP)          AP 0
    Learned at 5 levels raised:  Berserk                        AP 2
    Learned at 8 levels raised:  Sudden death                   AP 1

  Emitai: 10,000z.
    Learned at 1 level raised:   Barrier                        AP 4
    Learned at 3 levels raised:  Mind sword                     AP 2
    Learned at 5 levels raised:  Enlighten                      AP 2

  Hachio: Needs the following four items for a dish he's making, Beef 
          jerky, Angler(fish), Martian squid(fish) and Swallow eye.
    Learned at 1 level raised:   Mighty chop                    AP 0
    Learned at 3 levels raised:  Demonbane                      AP 1

  Bais: Find him the second time he hides(when he's a teenager, in Dauna
        Mine). All four teenagers must be found first.
    Learned at 2 levels raised:  Battle Formation #4, Chain Form

  Lang: Find him the second time he hides(when he's a teenager, in Wyndia
         Royal Tombs). All four teenagers must be found first.
    Given at 2 levels raised:    Cupid's Lyre(option item)

  Lee: Find her the second time she hides(when she's a teenager, at the
       Eastern checkpoint). All four teenagers must be found first.
    Learned at 2 levels raised:  Battle Formation #5, Magic Form

  Wynn: Find her the second time she hides(when she's a teenager, in Junk
        Town). All four teenagers must be found first.
    Learned at 2 levels raised:  Battle Formation #6, Refuge Form

  D'lonzo: You must have fifteen different types of weapons in your
           possession(inventory).
    Learned at 2 levels raised:  Monopolize(all EXP. to caster) AP 0
    Learned at 3 levels raised:  Intimidate                     AP 0
    Learned at 4 levels raised:  Steal                          AP 0

  Meryleep: Peco must knock a rock into the pond she lives in, you also
            must possess the Flower jewel. Need Peco in your party to
            make initial contact with her each time. You must also be
            past the point at which you can enter the Faerie Village
            before contacting Meryleep or she will not appear.
    Learned at 2 levels raised:  Charm                          AP 0
    Learned at 5 levels raised:  Shadow Walk                    AP 8
    Learned at 8 levels raised:  War shout                      AP 6

  Fahl: You must win 30 battles in a row without resting.
    Learned at 2 levels raised:  Charge                         AP 0
    Learned at 4 levels raised:  Counter                        AP 0
    Learned at 6 levels raised:  Resist                         AP 2

  Hondara: Must have previously learned the Skill "Backhand" from the
           Master, Durandal.
    Learned at 2 levels raised:  Purify                         AP 4
    Learned at 5 levels raised:  Kyrie(undead)                  AP 5
    Learned at 8 levels raised:  Benediction                    AP 20

  Ladon, Dragon God: Need Infinity dragon gene in your inventory, you 
                     must have your main character contact this Master 
                     each time you wish to contact him.
    Learned at 2 levels raised:  Mind's eye                     AP 0
    Learned at 4 levels raised:  Holy Strike                    AP 2
    Learned at 6 levels raised:  Ward of light                  AP 5
    Learned at 8 levels raised:  Aura                           AP 20

  Deis: Available in the temple at Mt. Zublo(Cave of Ages) after 
        reviving her at Angel Tower. Must use your main character to 
        gain access to her inner chamber. You must also choose, "I
        like you this way" when she tells you that the human form that
        you first saw her in limited her powers. Also, after she's
        rested, you must choose, "yes Ma'am" when addressing her.
    Learned at 2 levels raised:  Inferno                        AP 10
    Learned at 5 levels raised:  Blizzard                       AP 10
    Learned at 8 levels raised:  Myollnir                       AP 10
    Learned at 11 levels raised: Sirocco                        AP 12
    Learned at 15 levels raised: Celerity(needs time to charge) AP 0


Special actions of characters:

  You(Ryu): Sword swipe, only character that can pick up dragon genes
  Rei:      Lockpick
  Teepo:    Kick
  Nina:     Wand blast
  Momo:     Bazooka
  Garr:     Push
  Peco:     Bash(same as kick)

Character Abilities listing:
  Here is a listing of all the abilities each character will earn
  through normal level raising

    Ryu:

    Level   Category    Ability            AP Cost

      1     Heal        Heal                  4
      4     Heal        Purify                4
      6     Assist      Protect               2
      10    Heal        Rejuvenate            7
      16    Assist      Shield                4
      19    Heal        Raise Dead            10
      20    Heal        Remedy                7
      23    Heal        Vitalize              20
      26    Assist      Barrier               4
      29    Heal        Restore               12
      31    Heal        Resurrect             20
      34    Heal        Vigor                 50
      36    Attack      Bonebreak             0
       *    Attack      Accession             0 (*received with 1st gene)

    Teepo:

    Level   Category    Ability            AP Cost

      1     Attack      Flare                 2
      4     Attack      Frost                 2
      7     Attack      Simoon                4
      13    Attack      Fireblast             5
      14    Attack      Iceblast              5

    Rei:

    Level   Category    Ability            AP Cost

      5     Attack      Pilfer                0
      9     Attack      Jolt                  3
      12    Assist      Slow                  1
      13    Assist      Silence               2
      16    Assist      Speed                 2
      19    Attack      Lightning             7
      20*   Attack      Were-Tiger            0 (*received at return)
      29    Attack      Death                 5
      38    Attack      Myollnir              10

    Nina:

    Level   Category    Ability            AP Cost

      5     Attack      Cyclone               3
      5     Attack      Frost                 2
      5     Attack      Jolt                  3
      7     Attack      Simoon                4
      9     Assist      Blunt                 1
      10    Assist      Weaken                1
      12    Attack      Iceblast              5
      13    Assist      Slow                  1
      15    Attack      Typhoon               7
      16    Attack      Lightning             7
      18    Heal        Drain                 3
      23    Heal        Leech Power           0
      28    Attack      Blizzard              10
      33    Attack      Sirocco               12
      37    Attack      Myollnir              10

    Momo:

    Level   Category    Ability            AP Cost

      10    Heal        Heal                  4
      10    Heal        Purify                4
      10    Assist      Identify              0
      10    Assist      Foretell              0
      10    Assist      Protect               2
      10    Assist      Silence               2
      12    Assist      Sleep                 3
      13    Attack      Quake                 7
      14    Assist      Confuse               2
      17    Assist      Speed                 2
      19    Heal        Rejuvenate            7
      20    Assist      Might                 4
      24    Heal        Remedy                7
      27    Heal        Raise Dead            10
      29    Attack      Ragnarock             12
      33    Heal        Vitalize              20
      36    Heal        Restore               12

   Peco:

    Level   Category    Ability            AP Cost

      10    Assist      Dream Breath          3
      17    Assist      Venom Breath          3
      20    Heal        Rejuvenate            7
      21    Heal        Purify                4
      30    Attack      Ice Breath            4
      31    Attack      Fire Breath           4

    Garr:

    Level   Category    Ability            AP Cost

      13    Attack      Pyrokinesis           1
      13    Attack      Flare                 2
      14    Attack      Fireblast             5
      21    Attack      Gambit                0
      26    Attack      Kyrie                 5
      30    Attack      Inferno               10

Abilities listing

  Skills

    Skill        AP Cost   Description

    Air Raid        3      Attack, cancels next move
    Aura            20     Holy attack vs one target, power x2
    Backhand        0      attack vs one target, non lethal
    Bad Back        0      Your enemy throws it's back out
    Barrier         4      Raise one target's magic defense
    Benediction     20     Restores all dead members...?
    Berserk         2      Raises power for three turns, then death
    Blind           0      Attack, induces blindness
    Blitz           0      Attack vs all, user's HP halved
    Blizzard        10     Frost attack vs all targets
    Bone Dart       3      Bone attack, causes confusion
    Burn            1      Flame attack vs one target
    Celerity        0      Abilities up, usable at fixed time
    Charge          0      Damage altered based on defense
    Charm           0      Increases chance of finding an item
    Chill           7      Frost attack, lowers agility
    Counter         0      Auto counter, attack when in use
    Demonbane       1      Attack, extra damage to devils
    Disembowel      0      Fatal blow, maximum HP down
    Double Blow     2      Double attack vs one target
    Douse           1      Weaken one target vs flame attacks
    Enlighten       2      Raises user's intelligence
    Evil Eye        7      Paralyze single target
    Feign Swing     0      Take a practice swing
    Flame Strike    1      Flame attack vs one target
    Flying Kick     0      Damage altered based on agility
    Focus           0      Raise power when used, maximum x2
    Frost           2      Frost attack vs one target
    Frost Strike    4      Frost attack, induces sleep
    Gloom           1      Turns single target into undead
    Holy Strike     2      Holy attack vs one target
    Inferno         10     Flame attack vs all targets
    Influence       0      Bait enemy
    Intimidate      0      Cancels one target's movement
    Jump            0      Jump attack(random damage)
    Kyrie           5      Destroy undead
    Last Resort     0      Raises power by lowering defense to zero
    Lava Burst      7      Flame attack vs all targets
    Magic Ball      2      Attack using solid ball of magic
    Meditation      0      Raises intelligence when used, maximum x2
    Mighty Chop     0      Attack vs one target, ignores defense
    Mind Flay       0      Attack, lowers intelligence
    Mind Sword      2      Attack target with magic sword
    Mind's Eye      0      Raises to-hit percentage temporarily
    Monopolize      0      Steals all experience
    Multistrike     0      One - three attacks, half damage
    Myollnir        10     Electric attack vs one target
    Purify          4      Cures poison
    Recall          2      Cast random magic spell
    Resist          2      Invulnerability for one turn
    Risky Blow      0      Critical damage if enemy is hit
    Sacrifice       1      Target = fatal wound, user = death
    Sanctuary       5      Dispells all support magic
    Shadow Walk     8      Warp attack, critical blow
    Shield          4      Raise all target's defense
    Sirocco         12     Flame + wind attack vs all targets
    Snap            0      Attack vs one target, lowers defense
    Snooze          0      Restores a few HP and AP
    Spirit Blast    0      Attack vs one target, ignores defense
    Steal           0      Steals item from enemy
    Sudden Death    1      Casts death on random target
    Super Combo     12     Attack(one target), press buttons in sequence
    Target          0      Raises to-hit percentage, damage halved
    Thunderstrike   4      Electric attack, paralyzes
    Thunderclap     4      Electric attack vs one target
    Timed Blow      0      Damage = HP, user fatally wounded
    Transfer        10     Share AP with one target
    Tornado         4      Fatally wounds random target
    Trump           0      Usable at 0AP, casts random spell
    Tsunami         8      Reduces all targets' HP by half
    Typhoon         7      Wind attack vs all targets
    Unmotivate      0      Target loses the will to fight
    Wall of Fire    4      Flame attack vs one target
    War Shout       6      Raise all targets' power
    Ward of Light   5      Raises defense and counter attack percentage
    Wind Strike     1      Wind attack vs one target

  Heal

    Ability      AP Cost   Description

    Drain           3      Steal one target's HP
    Heal            4      Heal light wounds on one target
    Leech Power     0      Steal one target's AP
    Purify          4      Cures poison
    Raise Dead      10     Chance of restoring dead member
    Rejuvenate      7      Heal medium wounds on one target
    Remedy          7      Cures all status changes
    Restore         12     Heal heavy wounds on one target
    Resurrect       20     Restore dead member
    Vigor           50     Heal heavy wounds on all targets
    Vitalize        20     Heal medium wounds on all targets

  Assist

    Ability      AP Cost   Description

    Barrier         4      Raise one target's magic defense
    Blunt           1      Lower one target's Power
    Confuse         2      Induce confusion in one confusion
    Dream Breath    3      Induce sleep in all targets
    Foretell        0      Divine the outcome of combat
    Identify        0      Displays enemies data
    Might           4      Raise one target's power
    Protect         2      Raise one target's defense
    Shield          4      Raise all target's defense
    Silence         2      Stop magic use by all targets
    Sleep           3      Induce sleep in all targets
    Slow            1      Lower one target's agility
    Speed           2      Raise one target's agility
    Venom Breath    3      Poison all targets
    Weaken          1      Lower one target's defense

  Attack

    Ability      AP Cost   Description

    Accession       0      Change into dragon form
    Blizzard        10     Frost attack vs all targets
    Bonebreak       0      Attack, usable at fixed intervals
    Cyclone         3      Wind attack vs one target
    Death           5      Destroy one target
    Fireblast       5      Flame attack vs all targets
    Fire Breath     4      Flame, damage altered by HP
    Flare           2      Flame attack vs one target
    Frost           2      Frost attack vs one target
    Gambit          0      Critical damage if enemy is hit
    Iceblast        5      Frost attack vs one target
    Ice Breath      4      Frost, damage altered by HP
    Inferno         10     Flame attack vs all targets
    Jolt            3      Electric attack vs all targets
    Kyrie           5      Destroy undead
    Lightning       7      Electric attack vs all targets
    Myollnir        10     Electric attack vs one target
    Pilfer          0      Steals item from enemy
    Pyrokinesis     1      Flame attack vs one target
    Quake           7      Earthquake, attack vs all targets
    Ragnarock       12     Comet, attack vs all targets
    Simoon          4      Flame + wind attack vs one target
    Sirocco         12     Flame + wind attack vs all targets
    Typhoon         7      Wind attack vs all targets
    Were-Tiger      0      Raises power, slowly becomes berserk   


Enemy list(in order of appearance, including spells they cast, items,
          experience gained and zenny. *boss):

  Boss Goblin:    12 Exp.       10 z           Casts: Influence
                  Stolen item:  Waist Cloth            
                  Dropped item: Brass Helmet

  Goblin:         2 Exp.        5 z            Casts: Unmotivate
                  Stolen item:  Bent Sword
                  Dropped item: Old Popper

  Eye Goo:        2 Exp.        4 z            Casts: 
                  Stolen item:  Healing Herb
                  Dropped item: Vitamin

  Gong Head:      8 Exp.        10 z           Casts: Giant Growth
                  Stolen item:  Vitamin
                  Dropped item: Life Shard

  Ripper:         7 Exp.        5 z            Casts: Blind
                  Stolen item:  Berries
                  Dropped item: Swallow Eye

  Mage Goo:       6 Exp.        20 z           Casts: Burn
                  Stolen item:  Healing Herb
                  Dropped item: Wisdom Seed

  Man Trap:       24 Exp.       40 z           Casts: Dream Breath
                  Stolen item:  Pointed Stick         Devour
                  Dropped item: Panacea

  Puff Goo:       15 Exp.       7 z            Casts: 
                  Stolen item:  Healing Herb
                  Dropped item: Vitamin

  Gooey:          9 Exp.        4 z            Casts: 
                  Stolen item:  Marbles
                  Dropped item: Nothing

  Curr:           7 Exp.        4 z            Casts: Chlorine
                  Stolen item:  Antidote
                  Dropped item: Nothing

  Zombie:         8 Exp.        8 z            Casts: 
                  Stolen item:  Clothing
                  Dropped item: Bracers

  Bat:            8 Exp.        0 z            Casts: 
                  Stolen item:  Berries
                  Dropped item: Nothing

  Nue*:           96 Exp.       50 z           Casts: Nue Stomp
                  Stolen item:  Power Food            Jolt
                  Dropped item: 

  Pooch*:         57 Exp.       10 z           Casts: Snap
                  Stolen item:  Vitamin
                  Dropped item: 

  Rocky*:         87 Exp.       0 z            Casts: Jump
                  Stolen item:  Life Shard            Ovum
                  Dropped item: 

  Volt:           84 Exp.       6 z            Casts: Charge
                  Stolen item:  Taser
                  Dropped item: Nothing

  Roach:          10 Exp.       0 z            Casts: Jump
                  Stolen item:  Healing Herb
                  Dropped item: Vitamin

  Guard:          12 Exp.       24 z           Casts: Healing Herb
                  Stolen item:  Healing Herb
                  Dropped item: Iron Helmet

  Torast*:        32 Exp.       8 z            Casts: Sleep
                  Stolen item:  Magic Shard
                  Dropped item: 

  Kassen*:        38 Exp.       20 z           Casts: Leech Power
                  Stolen item:  Magic Shard           Drain
                  Dropped item: 

  Galtel*:        36 Exp.       4 z            Casts: Weaken
                  Stolen item:  Magic Shard           Blunt
                  Dropped item: 

  Doksen*:        46 Exp.       24 z           Casts: Flare
                  Stolen item:  Magic Shard
                  Dropped item: 

  Amalgam*:       210 Exp.      200 z          Casts: Frost
                  Stolen item:  Magic Shard           Astral Warp
                  Dropped item:                       Sleep

  Nut Mage:       17 Exp.       18 z           Casts: Flare
                  Stolen item:  Molotov
                  Dropped item: Berries

  Nut Troop:      15 Exp.       16 z           Casts: Double Blow
                  Stolen item:  Berries
                  Dropped item: Broad Sword

  Tarman:         70 Exp.       15 z           Casts: Tarbaby
                  Stolen item:  Clay Vase
                  Dropped item: Multivitamin

  Ghoul:          22 Exp.       20 z           Casts: Bone Dart
                  Stolen item:  Leather Armor
                  Dropped item: High Boots

  Thunder:        16 Exp.       18 z           Casts: Jolt
                  Stolen item:  Taser
                  Dropped item: Nothing

  Nut Archer:     25 Exp.       14 z           Casts: Lucky Strike
                  Stolen item:  Berries
                  Dropped item: Panacea

  Gonger:         30 Exp.       27 z           Casts: Venom Breath
                  Stolen item:  Multivitamin
                  Dropped item: Life Shard

  Orc:            58 Exp.       62 z           Casts: Last Resort
                  Stolen item:  Bronze Shield
                  Dropped item: Titan Belt

  Lizard:         28 Exp.       25 z           Casts: Blind
                  Stolen item:  Panacea
                  Dropped item: Nothing

  Protobot:       30 Exp.       0 z            Casts: 
                  Stolen item:  Marbles
                  Dropped item: Cuirass

  Ice Toad:       63 Exp.       45 z           Casts: Ice Breath
                  Stolen item:  Life Shard
                  Dropped item: Soul Gem

  Armorbot:       45 Exp.       0 z           Casts: Charge
                  Stolen item:  Breastplate
                  Dropped item: Marbles

  Hyperbot:       120 Exp.      0 z           Casts: Blitz
                  Stolen item:  Cuirass
                  Dropped item: Ginseng

  Painweed:       57 Exp.       40 z           Casts: Weaken
                  Stolen item:  Bat Amulet
                  Dropped item: Nothing

  Rankweed:       57 Exp.       40 z           Casts: Weaken
                  Stolen item:  Bat Amulet
                  Dropped item: Nothing

  Fireslug:       94 Exp.       50 z           Casts: Fire Breath
                  Stolen item:  Panacea
                  Dropped item: Moxa

  Slug:           35 Exp.       20 z           Casts: Chlorine
                  Stolen item:  Nothing
                  Dropped item: Nothing

  Eye Bulb:       80 Exp.       42 z           Casts: Silence
                  Stolen item:  Mandrake
                  Dropped item: Vitamins

  Bomber:         102 Exp.      45 z           Casts: Air Raid
                  Stolen item:  Vitamin
                  Dropped item: Ivory Dice

  Mutant*:        600 Exp.      300 z          Casts: Venom Breath
                  Stolen item:  Nothing               Dream Breath
                  Dropped item: 

  Claw*:          150 Exp.      200 z          Casts: Blind
                  Stolen item:  Silver Knife          Double Blow 
                  Dropped item: 

  Cawer*:         165 Exp.      70 z           Casts: Protect
                  Stolen item:  Dream Ring            Frost, Speed
                  Dropped item:                       Cyclone, Heal         

  Patrio*:        200 Exp.      120 z          Casts: Lucky Strike
                  Stolen item:  Scale Mail            Frost Strike
                  Dropped item: 

  Emitai*:        200 Exp.      340 z          Casts: 
                  Stolen item:  Mage's Robes
                  Dropped item: 

  Golem*:         Included in battle w/Emitai  Casts: Spirit Blast
                  Stolen item:  Life Shard
                  Dropped item: 

  Garr*:          - Exp.        - z            Casts: Lucky Strike
                  Stolen item:  Scale Mail            Flare
                  Dropped item:                       Pyrokinesis

  Bully 1*:       80 Exp.       120 z          Casts: 
                  Stolen item:  Beef Jerky
                  Dropped item: Ballock Knife

  Bully 2*:       80 Exp.       115 z          Casts: Flare
                  Stolen item:  Beef Jerky
                  Dropped item: Ballock Knife

  Bully 3*:       80 Exp.       115 z          Casts: Blind
                  Stolen item:  Beef Jerky
                  Dropped item: Ballock Knife

  Stallion*:      801 Exp.      500 z          Casts: Barrier
                  Stolen item:  Life Shard            Jolt, Resist
                  Dropped item:                       Utmost Attack

  Blood Bat:      55 Exp.       30 z           Casts: Syphon
                  Stolen item:  Berries
                  Dropped item: Nothing

  Tricker:        70 Exp.       120 z          Casts: Flying Kick
                  Stolen item:  Gems                  Blind
                  Dropped item: Thieves Knife

  Lizardman:      160 Exp.      102 z          Casts: Double Blow
                  Stolen item:  Broad Sword           Wind Strike, Shield
                  Dropped item: Flame Shield          Rejuvenate

  Ghost:          90 Exp.       80 z           Casts: Jolt
                  Stolen item:  Wisdom Seed           Sleep
                  Dropped item: Buckler               Cyclone

  Spectre:        150 Exp.      75 z           Casts: Depress
                  Stolen item:  Wisdom Seed           Leech Power
                  Dropped item: Barrier Ring

  Gazer*:         1500 Exp.     1000 z         Casts: Hypnotize
                  Stolen item:  Wisdom Fruit          Eye Beam
                  Dropped item: 

  Dolphin*:       900 Exp.      200 z          Casts: Tsunami
                  Stolen item:  Fish Head             Intimidate
                  Dropped item: 

  Lavaman:        90 Exp.       75 z           Casts: Fireblast
                  Stolen item:  Vitamin               Flare
                  Dropped item: Firecracker           Burn

  Vulcan:         180 Exp.      300 z          Casts: Lavaburst
                  Stolen item:  Protein
                  Dropped item: Magma Armor

  Gisshan*:       500 Exp.      334 z          Casts: Vitalize
                  Stolen item:  Magician's Rod        Confuse
                  Dropped item:                       Sleep

  Charyb*:        500 Exp.      333 z          Casts: Snap
                  Stolen item:  Power Food            Wall of Fire
                  Dropped item: 

  Scylla*:        500 Exp.      333 z          Casts: Snap
                  Stolen item:  Power Food            Wall of Fire
                  Dropped item: 

  Cerebus:        72 Exp.       45 z           Casts: Howling
                  Stolen item:  Beef Jerky
                  Dropped item: Vitamins

  Phantom:        115 Exp.      200 z          Casts: Lucky Strike
                  Stolen item:  Belladonna            Death
                  Dropped item: Crepe Cape

  Garr*:          400 Exp.       0 z           Casts: Lucky Strike
                  Stolen item:  Nothing
                  Dropped item: 


  Zombie Dr:      80 Exp.       215 z          Casts: Bone Dart
                  Stolen item:  Multivitamin          Vitalize
                  Dropped item: Vitamins

  Giant Roach:    85 Exp.       0 z            Casts: Jump
                  Stolen item:  Healing Herb          Douse
                  Dropped item: Vitamin

  Dragon Zombie*: 1000 Exp.     300 z          Casts: Rotten Breath
                  Stolen item:  Power Food            Bone Dance
                  Dropped item: 

  Goo Titan:      660 Exp.      200 z          Casts: Burn
                  Stolen item:  Life Shard            Timed Blow
                  Dropped item: Protectors

  Blue Goblin:    95 Exp.       75 z           Casts: Jolt
                  Stolen item:  Beef Jerky            Rejuvenate
                  Dropped item: Scramasax

  Vagabond:       88 Exp.       80 z           Casts: Healing Herb
                  Stolen item:  Moon Sword
                  Dropped item: Mithril Armor

  Slasher:        95 Exp.       70 z           Casts: Mind Flay
                  Stolen item:  Berries
                  Dropped item: Swallow Eye

  Were-Tiger*:    - Exp.        - z            Casts: Snap
                  Stolen item:  Nothing               Focus
                  Dropped item: 

  Mikba*:         3000 Exp.     1500 z         Casts: Venom Breath
                  Stolen item:  Silver Mail           Resist, Quake
                  Dropped item:                       Multistrike

  Fly Man:        160 Exp.      140 z          Casts: Fire Breath
                  Stolen item:  Scale Mail            Flame Strike
                  Dropped item: Flame Spear

  Toxic Fly:      70 Exp.       20 z           Casts: Chlorine
                  Stolen item:  Antidote
                  Dropped item: Nothing

  Big Bulb:       100 Exp.      75 z           Casts: Pollen
                  Stolen item:  Mandrake
                  Dropped item: Life Shard

  Huge Slug*:     2100 Exp.     300 z          Casts: Molasses
                  Stolen item:  Vitamins              Syphon
                  Dropped item: 

  Shroom*:        3900 Exp.     300 z          Casts: Head Cracker
                  Stolen item:  Wisdom Fruit          Restore, Ragnarock
                  Dropped item:                       Lava Burst, Blitz

  Sleepy:         95 Exp.       66 z           Casts: Snooze
                  Stolen item:  Baby Frog             Hypnotize
                  Dropped item: Fat Frog

  Bombseed:       212 Exp.      150 z          Casts: Sacrifice
                  Stolen item:  Vitamin
                  Dropped item: Ivory Dice

  Spiker:         240 Exp.      125 z          Casts: Venom Breath
                  Stolen item:  Antidote              Giant Growth
                  Dropped item: Soul Gem              Rejuvenate

  Barb Bulb:      125 Exp.      110 z           Casts: Steroids
                  Stolen item:  Croc Tear
                  Dropped item: Ginseng

  Torch*:         - Exp.        - z             Casts: Flare
                  Stolen item:  Nothing
                  Dropped item: 

  Gaist*:         1000 Exp.     500 z           Casts: Sanctuary
                  Stolen item:  Nothing                Corona, Howling
                  Dropped item:                        Risky Blow

  Angler*:        3000 Exp.     300 z           Casts: Thunderclap
                  Stolen item:  Fish Head              Bone Dart
                  Dropped item:                        Venom Breath

  Bolt Archer:    190 Exp.      100 z           Casts: Lucky Strike 
                  Stolen item:  Berries                Blind
                  Dropped item: Panacea

  Bolt:           160 Exp.      85 z            Casts: Frost Strike
                  Stolen item:  Berries
                  Dropped item: Royal Dagger

  King Toad:      280 Exp.      150 z           Casts: Influence
                  Stolen item:  Healing Herb           Ice Breath
                  Dropped item: Life Shard

  Bolt Mage:      185 Exp.      180 z           Casts: Silence
                  Stolen item:  Berries                Iceblast
                  Dropped item: Robe of Wind           Jolt

  Giant Crab:     230 Exp.      150 z           Casts: Death
                  Stolen item:  Belladonna             Double Blow
                  Dropped item: Blizzard Mail

  Bolt Lord:      320 Exp.      550 z           Casts: Heal
                  Stolen item:  Berries
                  Dropped item: Lacquer Helmet

  Ammonite*:      9000 Exp.     1000 z          Casts: Confuse
                  Stolen item:  Moon Tears             Tsunami, Blizzard
                  Dropped item:                        Multistrike

  Tankbot:        500 Exp.      0 z             Casts: Transfer
                  Stolen item:  Wisdom Seed            Sacrifice
                  Dropped item: Wisdom Fruit           Vitalize

  Multibot:       300 Exp.      0 z             Casts: Thunderclap
                  Stolen item:  Silver Mail
                  Dropped item: Barrier Ring

  Audrey:         330 Exp.      110 z           Casts: Pollen
                  Stolen item:  Green Apple            Devour
                  Dropped item: Mandrake               Absorb

  Thrasher:       185 Exp.      110 z           Casts: Timed Blow
                  Stolen item:  Wisdom Seed            Watch Enemy
                  Dropped item: Nothing

  Assassin:       225 Exp.      380 z           Casts: Disembowel
                  Stolen item:  Light Clothing         Target
                  Dropped item: Katzbalger

  Toxic Man:      225 Exp.      25 z            Casts: Chlorine
                  Stolen item:  Clay Vase              Venom Breath
                  Dropped item: Nothing
  
  Toxic Man 2:    325 Exp.      25 z            Casts: Chlorine
                  Stolen item:  Clay Vase              Venom Breath
                  Dropped item: Nothing

  Toxic Man 3:    335 Exp.      25 z            Casts: Chlorine
                  Stolen item:  Clay Vase              Venom Breath
                  Dropped item: Nothing                

  Codger:         380 Exp.      230 z           Casts: Bad Back
                  Stolen item:  Rare Book              Magic Shuffle
                  Dropped item: Skill Ink              Flying Kick

  Dragonfly:      250 Exp.      60 z            Casts: Chlorine
                  Stolen item:  Panacea                Snap
                  Dropped item: Nothing

  Insector:       520 Exp.      220 z           Casts: Typhoon
                  Stolen item:  Beef Jerky             Tornado
                  Dropped item: Gale Javelin

  Reaper:         420 Exp.      270 z           Casts: Focus
                  Stolen item:  Magic Shard            Multistrike
                  Dropped item: Phantom Dress

  Elder Dragon*:  6000 Exp.     0 z             Casts: Inferno, Myollnir
                  Stolen item:  Dynamite               Bad Back, Sirocco
                  Dropped item:                        Double Blow

  Hobgoblin:      800 Exp.      300 z           Casts: Intimidate
                  Stolen item:  Power Food             Spirit Blast
                  Dropped item: Nothing

  Pipebomb:       495 Exp.      180 z           Casts: Protect
                  Stolen item:  Vitamin                Air Raid
                  Dropped item: Ivory Dice             Sacrifice

  Egg Gang:       560 Exp.      420 z           Casts: Ovum
                  Stolen item:  Beads                  Magic Ball
                  Dropped item: Ivory Dice

  Gold Egg:       100 Exp.      20000 z         Casts: Ovum
                  Stolen item:  Diamond Ring           Resist
                  Dropped item: 

  Giant Orc:      480 Exp.      260 z           Casts: Magic Belt
                  Stolen item:  Titan Belt             Protect
                  Dropped item:                        Blitz

  Drak:           850 Exp.      350 z           Casts: 
                  Stolen item:  Titan Belt
                  Dropped item: Mind Shield

  Cacti:          510 Exp.      210 z           Casts: Pollen
                  Stolen item:  Croc tear
                  Dropped item: Ginseng

  Scorpion:       620 Exp.      320 z           Casts: Tornado
                  Stolen item:  Antidote               Double Blow
                  Dropped item: Protein                Chlorine

  Magmaite:       1300 Exp.     300 z           Casts: Lava Burst
                  Stolen item:  Napalm                 Flying Kick
                  Dropped item: Royal Armor            Air Raid

  Manmo*:         6000 Exp.     1500 z          Casts: Feign Swing
                  Stolen item:  Power Food             Focus, Quake
                  Dropped item:                        Howling

  Archmage:       48000 Exp.    2000 z          Casts: Myollnir
                  Stolen item:  Soul Gem               Mind Sword
                  Dropped item: Holy Avenger           Benediction

  Berserker:      45000 Exp.    3000 z          Casts: Fire Whip
                  Stolen item:  Aries Gloves           Berserk
                  Dropped item: 

  Armor:          1220 Exp.     100 z           Casts: Frost Strike
                  Stolen item:  Claymore               Risky Blow
                  Dropped item: Gideon's Garb

  Adept:          650 Exp.      550 z           Casts: Meditation
                  Stolen item:  Holy Robe              Magic Shuffle
                  Dropped item: Shaman's Ring

  Nitemare:       850 Exp.      220 z           Casts: Syphon
                  Stolen item:  Hawk's Ring            Magic Ball
                  Dropped item: Burglar Garb           Sleep

  Deathbot:       960 Exp.      100 z           Casts: Barrier
                  Stolen item:  Damascus Mail          Protect, Might
                  Dropped item: Atomic Bomb            Triple Blow

  Ice Drake:      2050 Exp.     250 z           Casts: Frost Breath
                  Stolen item:  Ring of Ice            Howling
                  Dropped item: Dragonfang             

  Hopper:         380 Exp.      120 z           Casts: Air Raid
                  Stolen item:  Fat Frog               Hypnotize
                  Dropped item: Balance Ring           Watch Enemy

  Newt:           1550 Exp.     350 z           Casts: Mighty Chop
                  Stolen item:  Heat Shotel            Shield
                  Dropped item: Mind Shield            Simoon

  Red Drake:      2050 Exp.     250 z           Casts: Flame Breath
                  Stolen item:  Ring of Fire
                  Dropped item: Dragonfang

  Clone:          320 Exp.      255 z           Casts: Blind
                  Stolen item:  Vitamin
                  Dropped item: Bell Collar

  Chimera*:       9000 Exp.     2000 z          Casts: Paralyzer
                  Stolen item:  Firecracker            Blizzard
                  Dropped item:                        Inferno, Restore

  Wraith:         1250 Exp.     275 z           Casts: Fireblast
                  Stolen item:  Soul Gem               Iceblast, Typhoon
                  Dropped item: Divine Helmet          Depress, Lightning

  Foulweed:       1700 Exp.     250 z           Casts: Quake
                  Stolen item:  Power Food             Devour
                  Dropped item: Protein                Absorb

  Plant 42:       1200 Exp.     0 z             Casts: Pollen
                  Stolen item:  Mandrake               Snap
                  Dropped item: Vitamins               Absorb

  Goo King:       15000 Exp.    1000 z          Casts: Tornado
                  Stolen item:  Green Apple            Sirocco
                  Dropped item: Goo King Sword         Ragnarock

  Vampire:        12000 Exp.    1000 z          Casts: Frost, Flare
                  Stolen item:  Burglar Garb           Triple Blow
                  Dropped item: Life Stealer           Evil Eye, Death

  Mist Man:       5200 Exp.     400 z           Casts: Thunderstrike
                  Stolen item:  Seeking Sword
                  Dropped item: Mist Armor

  Night Bat:      350 Exp.      58 z            Casts: Gloom
                  Stolen item:  Power Food
                  Dropped item: Protein

  Revenant:       1500 Exp.     500 z           Casts: Multistrike
                  Stolen item:  Belladonna             Chill
                  Dropped item: Diana's Dress

  Sample 8*:      85 Exp.       0 z             Casts: Air Raid
                  Stolen item:  Life Shard             Ovum
                  Dropped item: 

  Sample 10*:     7500 Exp.     800 z           Casts: Barrier
                  Stolen item:  Life Shard             Iceblast
                  Dropped item:                        Utmost Attack

  Sample 11*:     7500 Exp.     800 z           Casts: Barrier
                  Stolen item:  Life Shard             Fireblast
                  Dropped item:                        Utmost Attack

  Sample 12*:     7500 Exp.     800 z           Casts: Barrier
                  Stolen item:  Life Shard             Lightning, Resist
                  Dropped item:                        Utmost Attack

  Sample 2*:      2100 Exp.     300 z           Casts: Syphon
                  Stolen item:  Vitamins               Molasses
                  Dropped item: 

  Sample 1*:      95 Exp.       50 z            Casts: Nue Stomp
                  Stolen item:  Power Food             Chlorine
                  Dropped item: 

  Sample 3*:      2000 Exp.     1500 z          Casts: Venom Breath
                  Stolen item:  Silver Mail            Resist
                  Dropped item:                        Multistrike

  Sample 9*:      2000 Exp.     500 z           Casts: Risky Blow
                  Stolen item:  Nothing                Corona
                  Dropped item:                        Howling

  Sample 7*:      6000 Exp.     1000 z          Casts: Double Blow
                  Stolen item:  Nothing                Quake
                  Dropped item: 

  Sample 4*:      6000 Exp.     500 z           Casts: Evil Eye
                  Stolen item:  Ring of Fire           Double Blow
                  Dropped item:                        Snap

  Sample 6*:      6000 Exp.     1000 z          Casts: Tsunami
                  Stolen item:  Nothing                Confuse, Iceblast
                  Dropped item:                        Blizzard

  Sample 5*:      3000 Exp.      200 z          Casts: Venom Breath
                  Stolen item:  Nothing                Thunderclap
                  Dropped item:                        Bone Dart

  Mad Gong:       850 Exp.       0 z            Casts: Charge
                  Stolen item:  Ginseng
                  Dropped item: 

  Vileweed:       750 Exp.       0 z            Casts: Heal, Simoon
                  Stolen item:   Rice Ball             Shield, Death(fake)
                  Dropped item:                        Sirocco(fake)
                                                       Myollnir(fake)
                                                       Molasses
                                                       Watch Enemy

  Thanotos:       755 Exp.      0 z             Casts: Leech Power
                  Stolen item:  Clothing               Blizzard
                  Dropped item:                        Drain

  Arwan*:         5000 Exp.     0 z             Casts: Sleep
                  Stolen item:  Nothing                Chill
                  Dropped item:                        Blizzard

  Dragon Lord*:   15000 Exp.    3000 z          Casts: Blizzard, Howling
                  Stolen item:  Dragon Blade           Inferno, Sirocco
                  Dropped item: Dragon Armor           Triple Blow

  Myria*:         - Exp.        - z             Casts: Blizzard, Evil Eye
                  Stolen item:                         Venom, Sirocco
                  Dropped item:                        Sanctuary, Inferno
                                                       Holocaust, Restore


Learning Abilities from enemies:
  With the Examine command and Master system, you can learn these skills
  from the following enemies and Masters:

    Skill           Learned from

    Air Raid        Bomber, Pipebomb, Magmaite, Hopper, Sample 8
    Aura            Ladon
    Backhand        Durandal
    Bad Back        Codger, Elder Dragon
    Barrier         Stallion, Sample 10, Sample 11, Sample 12, Emitai
    Benediction     Archmage, Hondara
    Berserk         Berserker, Giotto
    Blind           Ripper, Lizard, Claw, Bully 3, Tricker, Bolt Archer
                      Clone
    Blitz           Hyperbot, Shroom, Giant Orc
    Blizzard        Thanotos, Dragon Lord, Myria, Deis
    Bone Dart       Ghoul, Zombie dr, Angler, Sample 5
    Burn            Mage Goo, Lavaman, Goo Titan
    Celerity        Deis
    Charge          Volt, Armorbot, Goo King, Mad Gong, Fahl
    Charm           Meryleep
    Chill           Revenant, Arwan
    Counter         Fahl
    Demonbane       Hachio
    Disembowel      Assassin, Bunyan
    Double Blow     Nut Troop, Claw, Lizardman, Giant Crab, Elder Dragon
                      Scorpion, Sample 7, Sample 4
    Douse           Giant Roach
    Enlighten       Emitai
    Evil Eye        Vampire, Sample 4, Myria
    Feign Swing     Manmo, Durandal
    Flame Strike    Fly Man
    Flying Kick     Tricker, Codger, Magmaite
    Focus           Were-Tiger, Reaper, Manmo, Bunyan
    Frost           Vampire, Mygas
    Frost Strike    Patrio, Bolt, Armor
    Gloom           Nightbat
    Holy Strike     Ladon
    Inferno         Myria, Deis
    Influence       Boss Goblin, King Toad
    Intimidate      Dolphin, Hobgoblin, D'lonzo
    Jump            Rocky, Roach, Giant Roach
    Kyrie           Hondara
    Last Resort     Orc
    Lava Burst      Shroom, Magmaite, Vulcan
    Magic Ball      Egg Gang, Nitemare, Mygas
    Meditation      Adept, Mygas
    Mighty Chop     Newt, Hachio
    Mind Flay       Slasher
    Mind Sword      Archmage, Emitai
    Mind's Eye      Ladon
    Monopolize      D'lonzo
    Multistrike     Mikba, Ammonite, Reaper, Revenant, Sample 3
    Myollnir        Deis
    Purify          Hondara
    Recall          Yggdrasil
    Resist          Stallion, Mikba, Gold Egg, Sample 12, Sample 3, Fahl
    Risky Blow      Gaist, Armor, Sample 9, Bunyan
    Sacrifice       Bombseed, Tankbot, Pipebomb
    Sanctuary       Gaist, Myria, Yggdrasil
    Shadow Walk     Meryleep
    Shield          Newt, Vileweed, Yggdrasil
    Sirocco         Goo King, Dragon Lord, Myria, Deis
    Snap            Pooch, Charyb, Scylla, Were-Tiger, Dragonfly, Plant 42
                      Sample 4
    Snooze          Sleepy
    Spirit Blast    Golem, Hobgoblin
    Steal           D'lonzo
    Sudden Death    Giotto
    Super Combo     Bunyan
    Target          Assassin
    Thunderclap     Angler, Multibot, Sample 5
    Thunderstrike   Mist Man
    Timed Blow      Goo Titan, Thrasher
    Transfer        Tankbot
    Tornado         Insector, Scorpion, Goo King
    Trump           Giotto
    Tsunami         Dolphin, Ammonite, Sample 6
    Typhoon         Mygas
    Unmotivate      Goblin, Durandal
    Wall of Fire    Charyb, Scylla
    War Shout       Meryleep
    Ward of Light   Ladon
    Wind Strike     Lizardman



Shops:

  McNeil Town

    Items shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Croc Tear        5      Chance of restoring status
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Moltov           10     Flame attack vs one target
      Ammonia          200    Revives party member
      Wooden Rod       40     Used when fishing
      Worm             20     Used when fishing
      Toad             20     Used when fishing
      Old Popper       20     Used when fishing
      Sinker           20     Used when fishing

    Weapon/Armor shop:

      Weapon/Armor     Cost   Description
  
      Ballock Knife    100    Pwr 6 Wgt 1
      Bronze Sword     240    Pwr 8 Wgt 2
      Leather Armor    180    Def 4 Wgt 4
      Bracers          30     Def 1 Wgt 0
      Cloth Shield     150    Def 3 Wgt 1
      Bandana          30     Def 1 Wgt 0
      Brass Helmet     120    Def 3 Wgt 1

  Wyndia Castle grounds

    Bread shop:

      Item             Cost   Description

      Bread            20     Restores 20 HP

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Worm             20     Used when fishing
      Toad             20     Used when fishing
      Old Popper       20     Used when fishing
      Sinker           20     Used when fishing

    Toshihiro's general store:

      Item             Cost   Description

      Midas Stone      3000   Increases profits, Wgt 10
      Talisman         500    Protection vs death attacks
      Life Sandals     500    Raises defense vs status changes
      Molotov          10     Flame attack vs one target
      Dynamite         200    Earthquake attack vs all targets
      Weather Vane     200    Wind attack vs all targets
      Taser            200    Electric attack vs all targets

    Armor shop:

      Armor            Cost   Description

      Leather Armor    180    Def 4  Wgt 4
      Leather Apron    330    Def 6  Wgt 4
      Ranger Garb      520    Def 7  Wgt 4
      Cuirass          620    Def 12 Wgt 6 
      Mage's Robes     610    Def 9  Wgt 3
      Gauntlet         400    Def 5  Wgt 1 
      Bronze Shield    610    Def 8  Wgt 2
      Iron Helmet      380    Def 6  Wgt 2
      Glass Domino     450    Def 6  Wgt 1

    Weapons shop:

      Weapon           Cost   Description

      Bronze Sword     240    Pwr 8   Wgt 2
      Broad Sword      600    Pwr 15  Wgt 3
      Claymore         2500   Pwr 43  Wgt 8
      Mace             400    Pwr 12  Wgt 3

    Innoculation shop(these are shops where you can get shots so that you
                     are immune to various types of attacks. The shots 
                     last until you rest. There are innoculation shops
                     here in Wyndia, Rhapala, Urkan Tapa and Junk Town.
                     They all carry the same immunizations. Cost is 10 
                     per level of the intended character):

      Shot                    Description

      Flameblock              Raises flame attack resistance
      Frostblock              Raises frost attack resistance
      Thunderblock            Raises electric attack resistance
      Earthblock              Raises earth attack resistance
      Windblock               Raises wind attack resistance
      Mindblock               Raises ability/magic resistance
      Changeblock             Raises status change resistance
      Deathblock              Raises death attack resistance

  Genmel

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Dynamite         200    Earthquake attack vs all targets
      Weather Vane     200    Wind attack vs all targets
      Taser            200    Electric attack vs all targets

    Weapon/Armor shop:

      Weapon/Armor     Cost   Description

      Broad Sword      600    Pwr 15  Wgt 3
      Scramasax        1200   Pwr 23  Wgt 2
      Mace             400    Pwr 12  Wgt 3
      Magician Rod     780    Pwr 20  Wgt 2  Raises intelligence
      Rippers          600    Pwr 10  Wgt 1
      Ranger Garb      520    Def 7   Wgt 4
      Cuirass          620    Def 12  Wgt 6
      Breastplate      1000   Def 16  Wgt 4
      Gauntlet         400    Def 5   Wgt 1
      Bronze Shield    610    Def 8   Wgt 2
      Glass Domino     450    Def 6   Wgt 1

  Momo's Tower

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Ammonia          200    Revives party member
      Toad             20     Used when fishing
      Old Popper       20     Used when fishing
      Mage's Robes     610    Def 9   Wgt 3
      Cuirass          620    Def 12  Wgt 6
      Gauntlet         400    Def 5   Wgt 1
      Glass Domino     450    Def 6   Wgt 1

  Coffee Shop

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Croc Tear        5      Chance of restoring status
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Moltov           10     Flame attack vs one target
      Ammonia          200    Revives party member
      Wooden Rod       40     Used when fishing
      Worm             20     Used when fishing
      Toad             20     Used when fishing
      Old Popper       20     Used when fishing
      Sinker           20     Used when fishing

  Plant

    Item shop:

      Item             Cost   Description

      Mandrake         100    Heals all HP and...
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Molotov          10     Flame attack vs one target

  Genmel Arena

    Weapon shop:

      Weapon           Cost   Description

      Scramasax        1200   Pwr 23  Wgt 2
      Moon Sword       2000   Pwr 32  Wgt 4
      Claymore         2500   Pwr 43  Wgt 8

    Item Shop:

      Item             Cost   Description

      Vitamin          50     Restores 100 HP
      Multivitamin     300    Restores all HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Firecracker      500    Flame attack vs all targets
      Icicle           500    Frost attack vs all targets
      Napalm           800    Flame + wind attack vs all targets

    Armor shop:

      Armor            Cost   Description

      Breastplate      1000   Def 16  Wgt 4
      Scale Mail       1450   Def 21  Wgt 6
      Buckler          1100   Def 12  Wgt 2
      Knight's Helmet  720    Def 8   Wgt 2

  Rhapala

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Spirit           50     Used when fishing
      Baby Frog        50     Used when fishing
      Popper           50     Used when fishing
      Float            50     Used when fishing

    Weapon/Armor shop:

      Weapon/Armor     Cost   Description

      Flame Chrysm     500    Pwr 50  Wgt 1  Property: Flame
      Moon Sword       2000   Pwr 32  Wgt 4
      Long Spear       1000   Pwr 24  Wgt 3
      Quarter Staff    1100   Pwr 28  Wgt 4
      Spiked Claws     1300   Pwr 18  Wgt 1
      Breastplate      1000   Def 16  Wgt 4
      Scale Mail       1450   Def 21  Wgt 6
      Gauntlet         400    Def 5   Wgt 1
      Buckler          1100   Def 12  Wgt 2
      Glass Domino     450    Def 6   Wgt 1
      Knight's Helmet  720    Def 8   Wgt 2

  Urkan Tapa

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Spirit           50     Used when fishing
      Baby Frog        50     Used when fishing
      Popper           50     Used when fishing
      Float            50     Used when fishing

    Weapon/Armor shop:

      Weapon/Armor     Cost   Description

      Claymore         2500   Pwr 43  Wgt 8
      Flame Sword      3200   Pwr 38  Wgt 4  Property: Flame
      Long Spear       1000   Pwr 24  Wgt 3
      Halberd          2100   Pwr 33  Wgt 4
      Mithril Armor    2100   Def 26  Wgt 6
      Mithril Helmet   1100   Def 12  Wgt 1
      Mithril Shield   1600   Def 17  Wgt 3

  Dauna Mine

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Dynamite         200    Earthquake attack vs all targets
      Weather Vane     200    Wind attack vs all targets
      Taser            200    Electric attack vs all targets
      Titan Belt       3000   Raises power
      High Boots       3000   Raises defense

  Syn City

    Weapon/Armor shop:

      Weapon/Armor     Cost   Description

      Silver Knife     1400   Pwr 12  Wgt 1  Property: Holy
      Thieves Knife    3200   Pwr 36  Wgt 1  Property: Enhances psionics
      Wind Cutter      2200   Pwr 34  Wgt 3  Property: Wind
      Shotgun Shell    2200   Pwr 78  Wgt 1
      Rood Spear       2900   Pwr 41  Wgt 4
      Light Clothing   2700   Def 16  Wgt 1
      Silver Mail      3900   Def 32  Wgt 6
      Steel Gauntlets  3000   Def 21  Wgt 1
      Gold Hairpin     2200   Def 14  Wgt 0

    Item shop:

      Item             Cost   Description

      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Spirit           50     Used when fishing
      Baby Frog        50     Used when fishing
      Popper           50     Used when fishing
      Float            50     Used when fishing

    Ashura weapons shop:

      Weapon/Armor     Cost   Description

      Ashura Sword     3600   Embodies the power of Ashura
      Manly Clothes    1000   Unlimited use of Skill Notes

  Cliff

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP 
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Spirit           50     Used when fishing
      Baby Frog        50     Used when fishing
      Popper           50     Used when fishing
      Float            50     Used when fishing

  Junk Town

    Weapon shop:

      Weapon           Cost   Description

      Flame Chrysm     500    Pwr 50  Wgt 1  Property: Flame
      Ice Chrysm       500    Pwr 50  Wgt 1  Property: Frost
      Shotgun Shell    2200   Pwr 78  Wgt 1  
      Barbarossa       12000  Pwr 82  Wgt 10  Property: Electric
      Thunder Rod      9500   Pwr 69  Wgt 10  Property: Electric
      Gigantess        8800   Pwr 78  Wgt 12

    Item shop:

      Item             Cost   Description

      Titan Belt       3000   Raises power
      High Boots       3000   Raises defense
      Wisdom Ring      3000   Raises intelligence
      Lion's Belt      3000   Raises willpower
      Dynamite         200    Earthquake attack vs all targets
      Weather Vane     200    Wind attack vs all targets
      Taser            200    Electric attack vs all targets
      Belladonna       200    Destroy one target
      Firecracker      500    Flame attack vs all targets
      Icicle           500    Frost attack vs all targets

  Parch

    Weapon/Armor shop:

      Weapon/Armor     Cost   Description

      Bent Sword       20     Pwr 2   Wgt 5
      Baselard         6500   Pwr 59  Wgt 3
      Flying Spear     5000   Pwr 50  Wgt 2
      Ruby Scepter     3200   Pwr 43  Wgt 3  Property: Flame
      Tiger Claws      3800   Pwr 34  Wgt 1
      Silver Mail      3900   Def 32  Wgt 6
      Amber Breast     6100   Def 45  Wgt 4
      Kite Shield      4700   Def 28  Wgt 3
      Platinum Helmet  2800   Def 18  Wgt 1

    Item shop:

      Item             Cost   Description

      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Firecracker      500    Flame attack vs all targets
      Icicle           500    Frost attack vs all targets
      Caro             200    Used when fishing
      Frog             200    Used when fishing
      Top              200    Used when fishing
      Hanger           200    Used when fishing

  Kombinat

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Caro             200    Used when fishing
      Frog             200    Used when fishing
      Top              200    Used when fishing
      Hanger           200    Used when fishing

    Weapon/Armor Shop:

      Weapon/Armor     Cost   Description

      Heat Shotel      9500   Pwr 76  Wgt 3  Property: Flame
      Piercing Edge    14500  Pwr 91  Wgt 4
      Beryl Rod        7200   Pwr 61  Wgt 4  Raises intelligence
      Gale Javelin     9100   Pwr 68  Wgt 4  Property: Wind
      Raptor Claws     5800   Pwr 46  Wgt 1
      AP Shells        10000  Pwr 158 Wgt 1
      Sage's Frock     9300   Def 53  Wgt 3  Raises intelligence
      Spiked Gauntlets 6800   Def 28  Wgt 1  Raises power
      Lacquer Armor    8000   Def 57  Wgt 8
      Lacquer Shield   6500   Def 33  Wgt 3
      Lacquer Helmet   5500   Def 21  Wgt 2

  Dragnier

    Item shop:

      Item             Cost   Description

      Damascus Sword   16000  Pwr 105 Wgt 4
      Damascus Mail    11000  Def 58  Wgt 6
      Healing Herb     10     Restores 40 HP
      Vitamin          50     Restores 100 HP
      Multivitamin     300    Restores all HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member

  Oasis Town

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Titan Belt       3000   Raises power
      High Boots       3000   Raises defense
      Wisdom Ring      3000   Raises intelligence
      Lion's Belt      3000   Raises willpower

  Caer Xahn

    Item shop:

      Item             Cost   Description

      Healing Herb     10     Restores 40 HP
      Vitamin          50     Restores 100 HP
      Antidote         12     Cures poison
      Eye Drops        20     Cures blindness
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      Titan Belt       3000   Raises power
      High Boots       3000   Raises defense
      Wisdom Ring      3000   Raises intelligence
      Lion's Belt      3000   Raises willpower

    Weapon/Armor shop:

      Weapon/Armor     Cost   Description

      Seeking Sword    20000  Pwr 110 Wgt 2  Heroic strength
      Blessed Staff    11000  Pwr 73  Wgt 3  resists death attack
      Gunginir         22000  Pwr 99  Wgt 10 To hit percentage up
      Brass Claws      11000  Pwr 64  Wgt 1
      Atomic Bomb      16000  Pwr 198 Wgt 1
      Royal Armor      18000  Def 72  Wgt 8
      Force Armor      22000  Def 65  Wgt 6  Defense up vs psionics
      Protectors       11000  Def 16  Wgt 1  Resist status change
      Mind Shield      18000  Def 34  Wgt 3  Raises intelligence
      Sun Mask         7200   Def 22  Wgt 1  Resists flame

  Faerie Village

    Handyman/Ability shop:

      Item             Cost   Description

      Berries          5      Restores 5 HP
      Beef Jerky       50     Restores 100 HP
      Taser            200    Electric attack vs all targets
      Tiger Claws      3800   Pwr 34  Wgt 1
      Angling Rod      2000   Used when fishing
      Lion's Belt      3000   Raises willpower
      Bell Collar      10000  Raises chance of meeting enemies
      Soul Gem         3000   Saves wearer from death once
      Holy Mantle      10000  Lowers chance of meeting enemies
      Molotov          10     Flame attack vs one target
      Hidden Dagger    7000   Pwr 51  Wgt 1  Chance of instant kill

    Handyman/Speed shop:

      Item             Cost   Description

      Berries          5      Restores 5 HP
      Beef Jerky       50     Restores 100 HP
      Clothing         50     Def 2  Wgt 3
      Flame Chrysm     500    Pwr 50  Wgt 1  Property: Flame
      Napalm           800    Flame + wind attack vs all targets
      Bell Collar      10000  Raises chance of meeting enemies
      Angling Rod      2000   Used when fishing
      Belladonna       200    Destroy one target
      Royal Dagger     6200   Pwr 54  Wgt 2
      Holy Mantle      10000  Lowers chance of meeting enemies
      Soul Gem         3000   Saves wearer from death once

    Weapon/Ability shop:

      Weapon/Armor     Cost   Description

      Pointed Stick    10     Pwr 1   Wgt 1
      Waist Cloth      210    Def 5   Wgt 3
      Bronze Sword     240    Pwr 8   Wgt 2
      Crepe Cape       1300   Def 19  Wgt 2
      Flame Talons     3300   Pwr 25  Wgt 1  Property: Flame
      Amber Breast     6100   Def 45  Wgt 4
      Piercing Pike    7400   Pwr 62  Wgt 4
      Katzbalger       9200   Pwr 61  Wgt 1
      Protectors       11000  Def 16  Wgt 1  Resist status change
      Tiger's Cap      5300   Def 17  Wgt 1  Raises power
      Ouroboros        22000  Pwr 80  Wgt 5  Raises intelligence

    Weapon/Speed shop:

      Weapon/Armor     Cost   Description

      Pointed Stick    10     Pwr 1   Wgt 1
      Waist Cloth      210    Def 5   Wgt 3
      Bronze Sword     240    Pwr 8   Wgt 2
      Buckler          1100   Def 12  Wgt 2
      Wind Cutter      2200   Pwr 34  Wgt 3  Property: Wind
      Crepe Cape       1300   Def 19  Wgt 2
      Flame Talons     3300   Pwr 25  Wgt 1  Property: Flame
      Laurel           1800   Def 15  Wgt 0
      Royal Dagger     6200   Pwr 54  Wgt 2
      Spiked Gauntlets 6800   Def 28  Wgt 1  Raises power
      Ice Halberd      12500  Pwr 80  Wgt 6  Property: Frost

    Item/Ability shop:

      Item             Cost   Description

      Green Apple      5      Restores 20 HP
      Vitamin          50     Restores 100 HP
      Panacea          100    Cures all status changes
      Ammonia          200    Revives party member
      High Boots       3000   Raises defense
      Lion's Belt      3000   Raises willpower
      Napalm           800    Flame + wind attack vs all targets
      Dream Ring       1000   Protection vs sleep
      Balance Ring     1000   Protection vs confusion
      Barrier Ring     3000   Raises defense vs psionic attacks
      Diamond Ring     3000   Protection vs death attacks


    Item/Speed shop

      Item             Cost   Description      
      
      Green Apple      5      Restores 20 HP
      Vitamin          50     Restores 100 HP
      Panacea          100    Cures all status changes
      Multi Vitamin    300    Restores all HP
      Ammonia          200    Revives party member
      Talisman         500    Protection vs death attacks
      Life Sandals     500    Raises defense vs status changes
      High Boots       3000   Raises defense
      Titan Belt       3000   Raises power
      Dream Ring       1000   Protection vs sleep
      Balance Ring     1000   Protection vs confusion

    Expeditions/Daytrip

      Item                    Description

      Clay Vase               
      Beads                   
      Moldy Vase              
      Swallow Eye             Raises user's agility 

    Expeditions/Nearby

      Hawk's Ring             Raises chance of surprise attack

    Expeditions/Distant

      Myria Icon              Appears valuable

Miscellaneous Items/Weapons/Armors:

  Item           Description                            Found

  Aries Spear    Pwr 88  Wgt 4  Devilslayer             Factory
  Artemis' Cap   Raises to-hit chance                   Dump
  Asbestos Armor Def 18  Wgt 6  Resists flame           Mt. Zublo
  Ascension      Pwr 70  Wgt 4  Property: Holy          Blackship
  Bamboo Rod     Used when fishing                      Momo's tower
  Bat Amulet     Protection vs blindness                Mt. Myrneg
  Beads          Appears valuable                       Faerie exp/Daytrip
  Beast Spear    Pwr 150 Wgt 0  Drain life(from user)   Cliff
  Blizzard Mail  Def 51  Wgt 8  Resists frost           The Craggs
  Burglar Garb   Def 64  Wgt 0  Raises agility          Defeat Nitemare
  Card Key A     Allows entry into secret level A       Station Myria
  Card Key B     Allows entry into secret level B       Station Myria
  Cheese         Restores 20 HP                         Wyndia Castle
  Clay Vase      Appears valuable                       Faerie exp/Daytrip
  Coin           Used when fishing                      Various locations
  Coupons        Handy when shopping                    Dauna Mine
  Cupid's Lyre   Restores HP while walking              Station Myria
  Deadly Blade   Pwr 55  Wgt 4  Critical blow % up      Tidal Caves
  Death Claws    Pwr 73  Wgt 1  Chance of instant kill  Desert of Death
  Deluxe Rod     Used when fishing                      Dauna Checkpoint
  Demonsbane     Pwr 99  Wgt 7  Devilslayer             Station Myria
  Dragon Armor   Def 73  Wgt 6  Protection vs flame     Station Myria
  Dragon Blade   130 Pwr Wgt 4  Property: Flame         Station Myria
  Dragon Helmet  Def 30  Wgt 2  Protection vs flame     Station Myria
  Dragon Shield  Def 42  Wgt 3  Protection vs flame     Station Myria
  Dragon Spear   Pwr 110 Wgt 6  Dragonslayer            Station Myria
  Eggs           Some things you can't get rid of       McNeil henhouse
  Faerie Tiara   Needed to enter faerie village         Lighthouse
  Feather Sword  Pwr 48  Wgt 1  Property: Wind          Dauna Mine
  Fish Head      Raises user's intelligence             Various locations
  Flash Shells   Pwr 96  Wgt 1  Induces blindness       Blackship
  Flower Jewel   Appears valuable                       "?" near Maekyss
  Flyer          All items 20 - 30 percent off          Genmel
  Gems           Appears valuable                       Various locations
  Giant Shield   Def 45  Wgt 5                          Station Myria
  Guild Badge    A cat, the porter's guild symbol       Rhapala
  Guild Letter   Allows passage through Mt.Zublo        Rhapala
  Hawk's Ring    Raises chance of surprise attack       Various locations
  HE Shells      Pwr 166  Wgt 1                         Station Myria
  Heavy Dagger   Pwr 67  Wgt 2  Property: Frost         The Craggs
  Holy Robe      Def 62  Wgt 3  Blessed Armor           Station Myria
  Horseradish    Restores 5 HP                          Ogre Road
  Hourglass      Stops all but user for three turns     Various locations
  Ice Shield     Def 28  Wgt 3  Resists frost           The Craggs
  ID Card        Needed for blackship's bridge(lift)    Blackship
  Ivory Dice     Mystery effect if used on enemies      Various locations
  Key            Key needed to start the portal         Colony
  Lacquer Staff  Pwr 50  Wgt 3                          Relay Point A
  Light Bangle   Raises defense vs status changes       Various locations
  Life Armor     Def 80  Wgt 8  Regenerates HP          Desert of Death
  Life Shard     Raises user's maximum HP               Various locations
  Magic Shard    Raises user's maximum AP               Various locations
  Marbles        Appears valuable                       Various locations
  Memo           List of repair items needed            Dock
  Mist Armor     Def 75  Wgt 4  Sacred Armor            Defeat Mist Man
  Moldy Vase     Appears valuable                       Faerie exp/Daytrip
  Moon Tears     Restores party's HP + status           Various locations
  Moxa           Raises user's willpower                Wyndia bread shop
  Myria Icon     Appears valuable                       Faerie exp/Distant
  Old Painting   Appears valuable                       Syn City
  Part A         Engine parts                           Steel Beach
  Part B         Engine parts                           Steel Beach
  Part C         Engine parts                           Steel Beach
  Part D         Engine parts                           Steel Beach
  Part E         Engine parts                           Steel Beach
  Part F         Engine parts                           Steel Beach
  Part G         Engine parts                           Steel Beach
  Part H         Engine parts                           Steel Beach
  Passport       Needed for checkpoints(turns old)      King of Wyndia
  Plate          Appears valuable                       Various locations
  Protein        Raises user's defense                  Various locations
  Rakda Meat     Restores 100 HP                        Desert of Death
  Rare Book      Appears valuable                       Defeat Codger
  Rice Ball      Smells burnt                           Faerie copy shop
  Ring of Fire   Protection vs flame attacks            Mt. Zublo
  Ring of Ice    Protection vs frost attacks            Momo's tower
  Robe of Wind   Def 41  Wgt 0  Pro vs el, wind, earth  Steel Beach 
  Rockbreaker    Pwr 55  Wgt 1  Property: Earth         Factory
  Sea Charts     Sailing manual                         Mayor of Parch
  Shaman's Ring  Lowers AP usage by 25 percent          Station Myria
  Silver Tiara   Def 23  Wgt 1  Blessed armor           Station Myria
  Sleep Shells   Pwr 80  Wgt 1  Induces sleep           Facility at Plant
  Slicer         Pwr 85  Wgt 1  Critical blow % up      Station Myria
  Spanner        Used when fishing(rod)                 Steel Grave
  Speed Boots    Raises agility                         Desert/Steel Grave
  Swallow Eye    Raises user's agility                  Various locations
  Tea Cup        Appears valuable                       Junk Town
  Thunder Ring   Protection vs electric attacks         Tidal Caves
  UV Glasses     Protection vs blindness                Steel Grave
  Vinegar        Chance of restoring status             Coffee Shop well
  Wallet         A very old, very used wallet           McNeil's yard
  Water Jug      Water - needed for desert travel       Horis'
  Wisdom Fruit   Restores 100 AP                        Various locations
  Wisdom Seed    Restores 20 AP                         Various locations
  


Fishing notes:

  Fishing menu

    Equip: Rod/Lure
    Data: Notes on fish #'s 1-23
    Instructions:

      X:            Press to start power meter, then again to cast at
                      desired power level. Reels in line when fish is 
                      caught(hold)
      Triangle:     Cancel/Brings up exit menu
      Square  :     Brings up fishing menu
      Left(D-pad):  Reels line left after cast
      Right(D-pad): Reels line right after cast
      Back(D-pad):  Jerks line after cast

      Press "X" to start the power meter rising, the press "X" again
        at the desired power level to cast. When fish is on the line, 
        press, and hold the "X" button to reel it in. 
      The depth meter shows how far the lure has sunk. If it reaches the
        sea floor, there is a good chance the line will break.
      If your line breaks, or a fish escapes after being caught on the
        line, you lose the lure you were using.
      There are ways to increase your technique while fishing. While the
        lure is in the water, cause it to move(by any means) in the 
        following rhythmic patterns to earn the following extra technique
        points(think of each of the movements/skips as a second of time):
        
          Tug,  Skip, Tug:                         1 point
          Tug,  Tug:                               2 points
          Tug,  Tug,  Skip, Tug:                   3 points
          Tug,  Tug,  Skip, Skip, Tug,  Skip, Tug: 4 points
     
      When you have a fish on the line, keep it in the green highlighted
        area on the Player vs Fish meter. Use the Directional Pad to move
        the meter. Tugging the line while reeling it in pulls it faster.

      At 60 meters out, a fish will escape.

      Catching fish earns you points towards your fishing rank. Each new
        type of fish caught earns points, as well as fish that bring you a
        size record. Fish that you catch can also be used as items, such
        as healing or AP restoring items or as spells used in battle. 
        Manillo fish can be traded along with other items in your 
        inventory, for special items such as lures or equipment. 

      Once you've caught a particular fish, it's name will appear on the
        guide listing in every fishing spot that it can be found in.

  Which lures to use for catching fish:
    (others will work, but these are common)

    Fish #             Lure         Item used as                Average

    1.  Jellyfish      Worm         Restores 1 HP               20  CM
    2.  Piranha        Worm         Restores 20 HP              30  CM
    3.  Puffer         Sinker       Flame vs one target         35  CM
    4.  Trout          Sinker       Restores 40 HP              50  CM
    5.  Rainbow Trout  Sinker       Restores 5 AP               50  CM
    6.  Red Catfish    Toad         Earthquake vs all targets   60  CM
    7.  Bass           Worm         Restores 80 HP              30  CM
    8.  Martian Squid  Worm         Blindness in one target     60  CM
    9.  Black Bass     Worm         All members 80 HP           65  CM
    10. Barandy        Toad         All members 240 HP          150 CM
    11. Man o' War     Worm         Restores 1 HP               20  CM
    12. Flying Fish    Old Popper   Restores 20 HP              15  CM
    13. Blowfish       Sinker       Cures poison                15  CM
    14. Sea Bream      Worm         Restores 5 AP               30  CM
    15. Sea Bass       Worm         Restores 80 HP              45  CM
    16. Black Porgy    Toad         Restores 20 AP              45  CM
    17. Octopus        Worm         Blindness in all targets    50  CM
    18. Angler         Sinker       Earthquake vs all targets   75  CM
    19. Devilfish      Worm         Electric vs one target      90  CM
    20. Spearfish      Deep Diver   All members 240 HP          120 CM
    21. Whale          Deep Diver   All members Full HP/status  180 CM
    22. Mackerel       Worm         Fish(Used to make Shisu)    50  CM
    23. Manillo        Coin         Opens Manillo trade shop*   150 CM

    * Manillo Trade Shop(Trading Fish #23), 1st column is item you can get
                        2nd column is items to trade with the Manillo fish
                        Lower column is amount of items you have

Fishing spots:

  Yraall Region:

    West of Mygas
      Jellyfish, Piranha, Rainbow Trout

    West of Farm
      Piranha, Manillo*, Trout, Puffer

      *Manillo Trade Shop(see fish list above for type numbers)
        Item             Description                     Cost=Amount/Type
          
        Silver Knife     Pwr 12 Wgt 1 Property: Holy       2/5, 2/4
        Iron Helmet      Def 6  Wgt 2                      1/4, 2,2
        Waist Cloth      Def 5  Wgt 3                      1/4, 1/3
        Spirit           Used when fishing                 3/2
        Baby Frog        Used when fishing                 3/2
        Popper           Used when fishing                 2/3
        Float            Used when fishing                 2/3
        Skill Ink        Used for writing Skill Notes      1/5, 1/4
        Blue Collar      Raises chance of meeting enemies  3/18, 3/8, 5/14
        Holy Mantle      Lowers chance of meeting enemies  3/9, 9/7, 9/15

    Between Ogre Road and Mt. Levett
      Puffer, Trout, Black Bass

  Central Wyndia:

    Base of Mt. Myrneg
      Jellyfish, Bass, Martian Squid

    Next to the hangout of the river gang, near Maekyss Gorge
      Puffer, Rainbow Trout, Bass

    Maekyss Gorge(available later in the game)
      Puffer, Martian Squid, Mackerel

  Eastern Wyndia:

    Across the bridge from Wyndia Castle
      Piranha, Trout, Rainbow Trout, Bass, Black Bass

    Next to Momo's Tower
      Flying Fish, Blowfish, Black Porgy, Octopus, Manillo*

      *Manillo Trade Shop(see fish list above for type numbers)
        Item             Description                     Cost=Amount/Type

        Chain Cap        Def 19 Wgt 5                      1/7, 3/13
        Crepe Cape       Def 19 Wgt 2                      1/16, 4/12
        Spirit           Used when fishing                 3/13
        Baby Frog        Used when fishing                 3/13
        Popper           Used when fishing                 2/12
        Float            Used when fishing                 2/12
        Skill Ink        Used for writing Skill Notes      2/17

  Rhapala Region:

    Next to Giotto
      Man o' War, Flying Fish, Sea Bass, Octopus

    North of bridge to Eastern Wyndia
      Man o' War, Flying Fish, Sea Bream

    Next to Cliff
      Octopus, Angler, Devilfish, Manillo*

      *Manillo Trade Shop(see fish list above for type numbers)
        Item             Description                     Cost=Amount/Type

        Hawk's Ring      Raises chance of surprise attack  3/9, 5/7
        Artemis' Cap     Raises to-hit chance              2/9, 2/18, 5/14
        Speed Boots      Raises agility                    1/10, 1/9, 2/19
        Soul Gem         Saves wearer from death once      1/10, 2/15
        Bell Collar      Raises chance of meeting enemies  2/19, 3/18, 9/14
        Holy Mantle      Lowers chance of meeting enemies  3/9, 9/7, 9/15
        Skill Ink        Used for writing Skill Notes      2/17, 1/19

  Urkan Region:
    
    Path leading to the Tidal Caves
      Sea Bream, Black Porgy, Angler, Manillo*

      *Manillo Trade Shop(see fish list above for type numbers)
        Item             Description                     Cost=Amount/Type

        Wisdom Ring      Raises intelligence               1/18, 2/16, 2/14
        Lion's Belt      Raises willpower                  2/8, 2/7, 4/15
        Ginseng          Raise one target's power          1/8, 2/17, 3/15
        Caro             Used when fishing                 3/14
        Frog             Used when fishing                 3/14
        Top              Used when fishing                 2/17
        Hanger           Used when fishing                 2/17
        Skill Ink        Used for writing Skill Notes      1/16, 1/18

    End of peninsula between Outer Sea and Middle Sea
      Man o' War, Flying Fish, Blowfish, Sea Bream, Sea Bass, Black Porgy,
      Octopus, Angler, Devilfish, Spearfish, Manillo*

      *Manillo Trade Shop(see fish list above for type numbers)
        Item             Description                     Cost=Amount/Type

        Demonsbane       Pwr 99 Wgt 7 Devilslayer          1/20, 2/9
        Aries Spear      Pwr 88 Wgt 4 Devilslayer          1/20, 9/15, 9/14
        Heavy Caro       Used when fishing                 1/19, 1/8, 2/17
        Fat Frog         Used when fishing                 1/19, 1/8, 2/17
        Dog Walker       Used when fishing                 1/19, 1/8, 2/17
        Deep Diver       Used when fishing                 1/19, 1/8, 2/17
        Skill Ink        Used for writing Skill Notes      2/17, 1/19

  Dauna Hills:

    Next to the checkpoint
      Piranha, Trout, Rainbow Trout, Barandy, Manillo*

    *Manillo Trade Shop(see fish list above for type numbers)
      Item             Description                     Cost=Amount/Type

      Wisdom Ring      Raises intelligence               1/9, 5/5, 5/4
      Lion's Belt      Raises willpower                  1/18, 9/5, 9/4
      Ginseng          Raise one target's power          2/7, 5/5, 5/4
      Caro             Used when fishing                 2/5, 3/4
      Frog             Used when fishing                 2/5, 3/4
      Top              Used when fishing                 3/5, 2/4
      Hanger           Used when fishing                 3/5, 2/4
      Skill Ink        Used for writing Skill Notes      2/8, 1/5, 1/4
      Katzbalger       Pwr 61 Wgt 1                      1/10, 2/9, 1/6
      Laurel           Def 15 Wgt 0                      1/10, 2/9, 1/7

    Near Emitai's shack
      Red Catfish, Bass, Martian Squid

  Lost Shore:

    East of Kombinat
      Man o' War, Flying Fish, Spearfish, Whale, Manillo*

      *Manillo Trade Shop(see fish list above for type numbers)
        Item             Description                     Cost=Amount/Type

        Royal Sword      Pwr 158 Wgt 8 Property: Electric  1/21, 3/20, 1/10
        Life Armor       Def 80  Wgt 8 Regenerates HP      1/21, 1/20, 3/10
        Cupid's Lyre     Restores HP while walking         1/21, 2/10, 5/6
        Shaman's Ring    Lowers AP usage by 25%            1/21, 3/20, 5/6
        Ivory Dice       Mystery effect on enemies         1/20, 1/6, 5/22
        Skill Ink        Used for writing Skill Notes      1/20, 1/19



The Faerie Realm:

  Designating:

    Later in the game you will have to enter the Faerie Realm, and once
    there, attempt to help the faeries. The objective to reach in the 
    Faerie Realm, is to help organize the faeries so that they are able to
    build a fortress for themselves. To do this, from time to time,
    enter the Faerie Realm and speak with the faerie floating near the
    front left corner of the shack. The faerie will ask you if you would
    like to designate jobs to each of the available faeries(note, if you
    choose no, you will be given information about the fairies in a 
    similar fashion to how Beyd, Shadis and Sinkar gave you information
    about Rhapala). After answering yes, highlight each faerie(in turn)
    available in the long thin box at the top of the job designation 
    screen, then place them in the job that you think best suits them. 
    The first available jobs are:
      Scholar: the eight central boxes, only one available to place 
                   faeries in at first(corresponds to the shack). Can be 
                   changed to Merchant or others after new topics are 
                   learned. Each later box corresponds to a room in the
                   Faerie fortress. From Scholar you can choose either,
                     Job: New jobs
                     Culture: Can be raised to 7, the higher the culture,
                              the better the jobs you will acquire
      Hunting/Exploring: top right box
      Tend crops/Clearing materials: center right box
      Building: lower right box
    The way to determine which faeries will be best suited to each job, is
    by the four colored status bars that appear under their name when
    highlighted. The bars represent:
      Red:         Hunting/Exploring prowess
      Green:       Strength/Stamina
      Blue:        Merchant skills
      Light Blue:  Intelligence
    From these status bars you can determine that faeries with the highest
    hunting/exploring prowess would make the best hunters or explorers,
    whereas faeries with the highest strength/stamina would be good at
    gathering or building. Faeries with the highest merchant skills would
    be your best choice to run the shops that you set up within the faerie
    village(shop types are selectable once you gain new topics by way of
    scholars), and faeries with the highest intelligence will make the
    best scholars to earn you new topics(note, the appropriate colored bar
    in each faerie's status will light up as you highlight each job). If
    you do well in assigning the faeries, the Faerie Village will 
    flourish, if you do poorly, faeries will begin to die. New faeries can
    be found/hatched by the faeries positioned in the Hunting/Exploring
    box. 

  Faerie merchants:

    After learning new topics(merchant types), faerie shopkeepers can be
    designated to run a shop of the chosen type inside the fortress(or
    shack) in the Faerie village. The shop types are determined by the
    level of culture attained by your scholars. On the job designation 
    screen, the type of shop you choose to open, is shown in the icon that
    appears in the frame at the top left corner of each box. Shop types
    include merchants(weapons/items/handyman), inns(note, when you assign
    three faeries to an inn, the second and third faeries, when spoken 
    to, will tell you the following statistics about your current game:
    total zenny, encounters, looked in drawers, fished, found treasure,
    time played), gift shops, fortune tellers, explorers(note, if you
    assign more than one faerie to be an explorer, they will search
    separately for items), antiques(resale) shops(note, if you assign
    more than one faerie to an antique shop, the extra faeries will tell
    you hints on what's available to find), musicians(this becomes a
    music select, with more songs added the better you do in the Faerie
    Village. Note, when you assign more than one faerie to the musician
    selection, they will help find the music selections faster. The 
    third faerie will sing for you if you speak to her personally),
    casinos(note, when you assign three faeries to a casino, the third
    faerie will allow you to rename any of your main characters, as well
    as any of the faeries in the Faerie Village if you speak to her
    personally) and copy shops. To use the copy shop, talk to the faerie
    running the shop and she will ask you if you would like to leave an
    item to be copied. After answering yes, choose an item from your
    inventory, then leave it to be copied. You can pick it up again
    later when the faerie is finished with it(note, the faeries will not
    always be able to copy the item correctly, or even be able to copy
    it at all. Also if you assign more than one faerie to a copy shop,
    each individual faerie will be able to copy an item for you. You 
    must talk to each faerie separately to choose the item for that
    faerie to copy). For the casino gambling shops, you are given two
    different types of games to play when you talk to the faerie that
    runs them:
      High and Low
      Numbers(code breaker)
    To play Hi and low, first bet any amount from 1 - 100z, then choose
    whether the next eight cards in line will be either higher or lower
    than the previous. 
      High = first choice(left)
      Low = second choice(center)
      Stop/Exit = last choice(right)
    When you play numbers(c