__________________________
BREATH |
|____ ___ ___ ____|
| | | | | |
| | |OF| | |
____| |___| |___| |____
| FIRE
|__________________________|
A walkthrough by Henry LaPierre
freeza@ix.netcom.com
Version 2, June 4th 1998
Updated for the North American release
Copyright (c) 1998 Henry LaPierre
Table of Contents:
Special notice
Controls
Dragon gene system
Dragon genes
Dragon transformations
Master system
Special actions
Character abilities
Abilities listing
Enemies list
Learning abilities from enemies
Shops
Miscellaneous items/weapons/armors
Fishing notes
Fish list
Fishing spots(including Manillo trade shops)
The Faerie Realm
The Walkthrough
Thanks list
Idiot list
Copyright notice
Special notice:
Sorry to start this walkthrough out on a less than happy note, but due
to happenings in the past, I need to state this up front...
Permission is NOT granted to reprint this summary in a for-profit magazine
or publication without my prior consent. Nor is permission granted for
this document to be used as any type of "source material" for for-profit
magazines or publications to use in any way. Be it basing their own
articles from, reading/reviewing it prior to writing their own articles in
order to get ideas/make sure they didn't miss anything, or outright
copying. I do not write these walkthroughs so some hack writers can sit
back and get paid for it. This happened way too often in the past, and
it's time to put a stop to it. If your job is to write articles for gaming
magazines, then do your own work, and stop stealing from mine.
Now on to the good part :)
Controls:
Menu screen:
Shows portraits of the three current party members
Above them are seven icons:
1. Items
2. Ability(magic)
3. Equip
4. Tactics(formation)
5. Status
6. Configuration
7. Camp(only highlighted if usable)
1. Items:
Consists of the sub-groups, Item/Weapon/Armor/Option
Use: use selected item
Sort: individually, by types of items
Drop: Yes/No after choosing item
Vital: items in your inventory that you need to progress
2. Ability:
Consists of the sub-groups, Heal/Assist/Attack/Skill
Ability: cast selected spell
Sort: individually, high AP, low AP
Note: remove one current skill from a character and place it in
the Skill note category of your Camp menu, Yes/No
Gene: lists all dragon genes currently in your possession
3. Equip:
Consists of the sub-groups, Weapon/Armor/Option
Equip: equip weapon, shield, helmet, breastplate, options
Statistics shown are: Power, Defense, Intelligence
and Agility
Optimum: equip best attack selections for character
Fast: equip best selections for maximum speed for character
Pool: take off selected equipment, Yes/No
4. Formation:
Consists of the sub-groups, Form/Ally
Form:
Choose character lineup, then battle formation according to the
chosen lineup(assigned number to each character). You start with
three selectable formations, and after using certain Masters,
you will gain three more, for a total of six. They are:
#1: Normal, no special effects
#2: Attack, point member's power raised
#3: Defense, all member's defense is raised
#4: Chain, all speeds equal the point member's speed
#5: Magic, rear member's magic is raised
#6: Refuge, HP recovered each turn
Ally:
When on the world map(and not in camp), choose Formation from
your menu, and you will be able to change current party
members(note, this selection is only available while on the
world map)
5. Status:
Choose desired character to see their current statistics, HP,
AP(magic points) and equipped items. Statistics at the right
are as follows:
Power Intelligence
Defense Agility
6. Configuration:
Change the standard game settings to your liking. Quit(exit) and
Initialize(default) are at the top
Message speed: fast, medium, slow
Window color: semi-transparent, dark, green, red
Background: wooden panel, brick, tile, leaf
Sound: stereo, monoaural
Auto run: Off(manual, hold button), On(dash always instead of
walking)
Controller(configure): assign buttons to the following commands
(note, "X" is Accept, and "Triangle" is Cancel. You cannot
assign functions to the L2 or R2 buttons)
Speak/Inspect
Move(dash/walk)
Action(perform character's special action)
Menu
View(rotate screen, hold + Directional Pad)
Change(lead character)
7. Camp(accessible on the world map):
Inspect the book on the table in the tent to see the camp menu
Rest: current party members will be assembled after resting. Any
character that has been penalized Maximum HP(if they have died
in battle) will be restored after resting if you stay at an
inn(note, you will not be restored by resting at the camp).
Save: choose memory card, then save file(Yes/No to save over file)
Change party members: choose two characters other than the main
character
Look at skill notes: sort(individually/by highest AP/by lowest
AP) by choosing "Look", or trade skills between different
characters by choosing "Change":
You must have one Skill ink per skill traded(number in
inventory shown at right). Choose an empty slot in desired
character's skill inventory, then choose the skill you would
like that character to have from your existing choices.
Look at Master list: list of all the Masters you've currently
found, their locations and which characters are presently being
trained by each. A star next to the Master's name means that
you have received at least one of everything that you can from
them.
World map controls:
(note, these buttons, as with all controller schemes, may vary
depending on your controller configuration)
Select: bring up/cancel the compass and location descriptions box
Start: camp(if possible)
X: enter location/battle
Triangle: gives you a small text guide to what the current location is
R1: Rotates the world map(hold + Directional Pad)
Square: Enters the regular menu screen
Battle menu:
(note, in addition to pressing the Accept button, you can double tap
the Directional Pad in the direction of the icon to choose it, this
also works for the L1 or R1 shift buttons)
L1: Charge(all weapon attack, all characters attack with weapons,
auto battle, press "Triangle" to cancel at start of next
battle turn)
R1: Escape
Icon Grid, Top: Use Ability
Icon Grid, Center: Use Weapon
Icon Grid, Bottom: Use Item(after choosing this, press up while in
the item selection menu to receive the choice of
either using an equipped item, or re-equipping
the character
Icon Grid, Left: Examine(choose which enemy to watch, if enemy does
spell/attack, there is a chance you will learn
it as a skill. Note, not all characters can learn
all spells)
Icon Grid, Right: Defend
Dragon Gene System:
During a battle, the main character has the ability to transform into
one of a number of different dragons. To do this, first choose to
perform a spell. Next, choose Accession from the Attack list, as
this is the Dragon Gene System. You will be presented with a box
containing all of the dragon genes that you have discovered so far.
Just above this box are three choices:
Data: This contains the past six dragon transformations, choose
any of them to repeat the transformation. (Note, press
the Square button to save the data from any dragon in
this group to save them in the "Best" category.
Pick: From the box of dragon genes below, select up to three
dragon genes to combine for a dragon transformation. The
cost in AP varies from gene to gene.
Best: Choose one from up to twelve previously saved dragon
transformations.
You must have the correct amount of AP necessary to complete the
transformation(total sum of all genes used). Also, your character
will lose a specific amount of AP each battle turn(dependent on
which dragon you transform into. Note, you lose approximately half
the total AP cost of the mutation per round, while in Dragon form),
and will automatically change back to human form if/when his supply
of AP is depleted.
Order of Dragon Genes in Battle Menu(cost in AP to use):
Top row:
Flame(5), Frost(5), Thunder(5), Shadow(5), Radiance(5), Force(8)
Center row:
Defender(8), Eldritch(8), Miracle(16), Gross(8), Thorn(8), Reverse(3)
Bottom row:
Mutant(3), ? ? ?(8), Trance(8), Failure(1), Fusion(16), Infinity(40)
Dragon Gene locations:
(Note, only your main character can pick up dragon genes)
Flame: Grants flame property
Automatically appears in your inventory after you transform
into a dragon in front of Balio and Sunder
Defender: Grants a defensive form
Automatically appears in your inventory after you slide down
Mt. Boumore with Nina to escape being captured by Sunder
Reverse: Reverse abilities and properties
Found in the "?" area at the base of Mt. Boumore, on the
Eastern side
Thorn: Enhances special characteristics
Found in the area where the rocket you rode out of Momo's
Tower crash landed
Frost: Grants frost property
Found on the right side of the house beneath the Maekyss
Gorge bridge
Thunder: Grants electric property
Found on the beach behind the house to the Northwest of the
port town of Rhapala
Eldritch: Grants a magical form
Found on the roof of the lighthouse next to the port town of
Rhapala
Miracle: Grants a large form
Found in the third section of the caves within Mt. Zublo
Shadow: Grants shadow property
Received after defeating the Dragon Zombie in the Dauna Mine
Fusion: Combines power with allies'
Received from female spirit in the Dauna Mine, just after
receiving the Shadow dragon gene
Force: Grants a powerful form
Found on duct in facility under Plant
Gross: Enhances abilities
Found on the exit path to the Tidal Caves, just before
reaching the village of Cliff, where Gaist lives
???: Mystery effect... ???
Found in the "?" house area on the peninsula in the Urkan
Region
Mutant: Causes random change
Found on Steel Beach
Trance: Mystery effect... ???
Found in the "?" tree area after leaving Kombinat
Failure: Unknown
Found in the Colony temple
Radiance: Grants radiance property
Found in the teleporter room in Container Yard
Infinity: Unleashes full power of the Brood
Received after defeating Jono, the Dragnier elder, in his
elder dragon form
Dragon transformations
(Note, these may not be all the transformation combinations. Also,
the Defender Gene adds the ability "Counter" to most dragon mutations.
The Eldritch Gene adds the next highest base ability, along with it's
regular healing abilities to existing dragons, example: Fire Dragon
will receive Inferno, along with the healing abilities, Dark Dragon
will receive Death, along with the healing abilities)
Momo Hybrid Dragon: Have Momo in the battle party + Fusion Gene
Cost 16 AP, 8 AP per turn
Abilities:
Speed: 2 AP Raise one target's agility
Protect: 2 AP Raise one target's defense
Might: 3 AP Raise one target's power
Restore: 9 AP Heal heavy wounds on one target
Remedy: 6 AP Cures all status changes
Combustion: 0 AP Flame and wind attack vs all targets
Restore form: 0 AP Return to human form
Nina Hybrid Dragon: Have Nina in the battle party + Fusion Gene
Cost 16 AP, 8 AP per turn
Abilities:
Typhoon: 6 AP Wind attack vs all targets
Lightning: 6 AP Electric attack vs all targets
Inferno: 8 AP Flame attack vs all targets
Blizzard: 8 AP Frost attack vs all targets
Temptation: 0 AP Causes confusion, abilities down
Restore form: 0 AP Return to human form
Rei Hybrid Dragon: Have Rei in the battle party + Fusion Gene
Cost 16 AP, 8 AP per turn
Abilities:
Shadow walk: 6 AP Warp attack, critical blow
Dragon breath: 0 AP Breath, damage altered by HP
Tempest: 0 AP Wind, damage altered by HP
Restore form: 0 AP Return to human form
Peco Hybrid Dragon: Have Peco in the battle party + Fusion Gene
Cost 16 AP, 8 AP per turn
Abilities:
Dream breath: 3 AP Induces sleep in all targets
Venom breath: 3 AP Poison all targets
Dragon breath: 0 AP Breath, damage altered by HP
Geo breath: 0 AP Earth, damage altered by HP
Restore form: 0 AP Return to human form
Whelp: Failure Gene
Cost 1 AP, 1 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Restore form: 0 AP Return to human form
Whelp(Fire): Flame Gene
Cost 5 AP, 3 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Flame breath: 0 AP Flame, damage altered by HP
Flame claw: 0 AP Flame attack vs one target
Restore form: 0 AP Return to human form
Whelp(Ice): Frost Gene
Cost 5 AP, 3 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Frost breath: 0 AP Frost, damage altered by HP
Frost claw: 0 AP Frost attack vs one target
Restore form: 0 AP Return to human form
Whelp(Lightning): Thunder Gene
Cost 5 AP, 3 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Thunder breath: 0 AP Electric, damage altered by HP
Thunder claw: 0 AP Electric attack vs one target
Restore form: 0 AP Return to human form
Whelp(Dark): Shadow Gene
Cost 5 AP, 3 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Shadow breath: 0 AP Death vs all targets
Chlorine: 0 AP Attack, poisons target
Restore form: 0 AP Return to human form
Whelp(Light): Radiance Gene
Cost 5 AP, 3 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Divine breath: 0 AP Holy, damage altered by HP
Shining claw: 0 AP Holy attack vs one target
Restore form: 0 AP Return to human form
Whelp(Protect): Defender Gene
Cost 8 AP, 4 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Whelp(Magical): Eldritch Gene
Cost 8 AP, 4 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Blind: 0 AP Attack, induces blindness
Remedy: 7 AP Cures all status changes
Restore: 12 AP Heal heavy wounds on one target
Vitalize: 20 AP Heal medium wounds on all targets
Restore form: 0 AP Return to human form
Dragon: Thorn Gene + Defender Gene
Cost 16 AP, 8 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Dragon(Fire): Flame Gene + Defender Gene
Cost 13 AP, 7 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Flame breath: 0 AP Flame, damage altered by HP
Flame claw: 0 AP Flame attack vs one target
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Dragon(Ice): Frost Gene + Defender Gene
Cost 13 AP, 7 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Frost breath: 0 AP Frost, damage altered by HP
Frost claw: 0 AP Frost attack vs one target
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Dragon(Lightning): Thunder Gene + Defender Gene
Cost 13 AP, 7 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Thunder breath: 0 AP Electric, damage altered by HP
Thunder claw: 0 AP Electric attack vs one target
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Dragon(Dark): Shadow Gene + Defender Gene
Cost 13 AP, 7 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Shadow breath: 0 AP Death vs all targets
Chlorine: 0 AP Attack, poisons targets
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Dragon(Light): Radiance Gene + Defender Gene
Cost 13 AP, 7 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Divine breath: 0 AP Holy, damage altered by HP
Shining claw: 0 AP Holy attack vs one target
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Dragon(Magical): Eldritch Gene + Defender Gene
Cost 16 AP, 8 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Remedy: 7 AP Cures all status changes
Restore: 12 AP Heal heavy wounds on one target
Vitalize: 20 AP Heal medium wounds on all targets
Counter: 0 AP Auto counter, attack when in use
Restore form: 0 AP Return to human form
Trygon: Flame Gene + Frost Gene + Thunder Gene
Cost 15 AP, 8 AP per turn
Abilities:
Flame breath: 0 AP Flame, damage altered by HP
Frost breath: 0 AP Frost, damage altered by HP
Thunder breath: 0 AP Electric, damage altered by HP
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Restore form: 0 AP Return to human form
Behemoth: Miracle Gene
Cost 16 AP, 8 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Restore form: 0 AP Return to human form
Behemoth(Fire): Miracle Gene + Flame Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Flame breath: 0 AP Flame, damage altered by HP
Flame claw: 0 AP Flame attack vs one target
Restore form: 0 AP Return to human form
Behemoth(Ice): Miracle Gene + Frost Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Frost breath: 0 AP Frost, damage altered by HP
Frost claw: 0 AP Frost attack vs one target
Restore form: 0 AP Return to human form
Behemoth(Lightning): Miracle Gene + Thunder Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Thunder breath: 0 AP Electric, damage altered by HP
Thunder claw: 0 AP Electric attack vs one target
Restore form: 0 AP Return to human form
Behemoth(Dark): Miracle Gene + Shadow Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Shadow breath: 0 AP Death vs all targets
Chlorine: 0 AP Attack, poisons target
Restore form: 0 AP Return to human form
Behemoth(Light): Miracle Gene + Radiance Gene
Cost 21 AP, 11 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Divine breath: 0 AP Holy, damage altered by HP
Shining claw: 0 AP Holy attack vs one target
Restore form: 0 AP Return to human form
Behemoth(Power): Miracle Gene + Force Gene
Cost 24 AP, 12 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form
Behemoth(Magical): Miracle Gene + Eldritch Gene
Cost 24 AP, 12 AP per turn
Abilities:
Meteor strike: 0 AP Comet, damage altered by HP
Blitz: 0 AP Attack vs all, user's HP halved
Charge: 0 AP Damage altered based on defense
Remedy: 7 AP Cures all status changes
Restore: 12 AP Heal heavy wounds on one target
Vitalize: 20 AP Heal medium wounds on all targets
Restore form: 0 AP Return to human form
Warrior: Force Gene
Cost 8 AP, 4 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form
Warrior:(Fire) Force Gene, Flame Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Flame Breath 0 AP Flame, damage altered by HP
Flame Claw 0 AP Flame attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form
Warrior(Frost): Force Gene, Frost Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Frost Breath 0 AP Frost, damage altered by HP
Frost Claw 0 AP Frost attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form
Warrior:(Lightning): Force Gene, Thunder Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Thunder Breath 0 AP Electric, damage altered by HP
Thunder Claw 0 AP Electric attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form
Warrior(Dark): Force Gene, Shadow Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Shadow Breath: 0 AP Death vs all targets
Chlorine: 0 AP Attack, poisons target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form
Warrior(Light): Force Gene, Radiance Gene
Cost 13 AP, 7 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Divine Breath: 0 AP Holy, damage altered by HP
Holy Strike 0 AP Holy attack vs one target
Focus: 0 AP Raise power when used, maximum x2
Restore form: 0 AP Return to human form
Warrior(Magical): Force Gene, Eldritch Gene
Cost 16 AP, 8 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Focus: 0 AP Raise power when used, maximum x2
Remedy: 7 AP Cures all status changes
Restore: 12 AP Heal heavy wounds on one target
Vitalize: 20 AP Heal medium wounds on all targets
Restore form: 0 AP Return to human form
Mammoth: Miracle Gene + ??? Gene
Cost 24 AP, 12 AP per turn
Abilities:
Giant growth: 0 AP Attack vs multiple targets
Meteor strike: 0 AP Comet, damage altered by HP
Restore form: 0 AP Return to human form
Pygmy: Mutant Gene + ??? Gene
Cost 11 AP, 6 AP per turn
Abilities:
Dragon breath: 0 AP Breath, damage altered by HP
Snap: 0 AP Attack vs one target, lowers defense
Magma breath: 0 AP Flame, damage altered by HP
Restore form: 0 AP Return to human form
Wildfire: Miracle Gene + Thorn Gene + Reverse Gene
Cost 27 AP, 14 AP per turn
Abilities:
Whelp breath: 0 AP Breath, damage altered by HP
Charge: 0 AP Damage altered based on defense
Restore form: 0 AP Return to human form
Tiamat: Shadow Gene + Trance Gene
Cost 13 AP, 7 AP per turn
Abilities:
Doom breath: 0 AP Neutral, damage altered by HP
Shadow breath: 0 AP Death vs all targets
Venom breath: 3 AP Poison all targets
Restore form: 0 AP Return to human form
Myrmidon: Force Gene + Trance Gene
Cost 16 AP, 8 AP per turn
Abilities:
Gambit: 0 AP Critical damage if enemy is hit
Aura: 20 AP Holy attack vs one target, power x2
Flame strike: 1 AP Flame attack vs one target
Thunder strike: 4 AP Electric attack, paralyzes
Frost strike: 4 AP Frost attack, induces sleep
Wind strike: 1 AP Wind attack vs one target
Holy strike: 2 AP Holy attack vs one target
Aura breath: 0 AP Holy, damage altered by HP
Restore form: 0 AP Return to human form
Kaiser(uncontrollable): Infinity Gene
Cost 40 AP, 20 AP per turn
Abilities:
Kaiser breath: 0 AP Neutral, Damage altered by HP
Bone break: 0 AP Attack, usable at fixed intervals
Howling: 0 AP Attack, induces confusion
Restore form: 0 AP Return to human form
Kaiser(controllable): Failure Gene + Infinity Gene
Cost 41 AP, 21 AP per turn
Abilities:
Kaiser breath: 0 AP Neutral, Damage altered by HP
Bone break: 0 AP Attack, usable at fixed intervals
Howling: 0 AP Attack, induces confusion
Restore form: 0 AP Return to human form
Using Masters:
After aligning yourself with a Master, raise levels and return to them.
You will be rewarded with Skills/Spells/Items/New Battle Formations,
and other helpful things. When a Master gives you the option of using
them, first they ask if you would like any of your current party
members to align with them(learn from them), Yes/No. If you choose No
at this point, they then ask you if you would like them to remove the
current alignment from a member of your current party, Yes/No. A
Master may only remove his own alignment from a party member(IE: Lee
may only remove an alignment with Lee, not any other Master). However,
a Master may align with a character who is currently aligned with
another Master, thereby overriding the previous Master(IE: if Nina is
currently aligned with Bunyan, but wishes to align herself with
Emitai, she need not have Bunyan take his alignment off of her. Just
have Emitai align with Nina, and Bunyan's alignment will be gone).
The statistic enhancers/penalty are added/subtracted to the statistic
amount that you raise at each level while aligned with the particular
Master. If the number in a particular statistic is a negative by way
of the Master, and you wouldn't normally receive a boost in that
statistic during a level raise, you won't be penalized so that it
cuts into your already established statistics.
Master list:
1. Bunyan: Woodsman in Cedar Woods
HP+2 AP-2
Power+2 Intelligence-3
Defense+1
2. Mygas: Yraall Region, just West of McNeil Town
AP+1 Power-1
Intelligence+2 Defense-1
3. Yggdrasil, the Tree of Wisdom: Eastern Wyndia, outside Plant,
need Peco to contact this Master
AP+1 HP-1
Defense+1 Power-2
Intelligence+2 Weak vs flame
4. Durandal: Wyndia, in the shack between outer walls of the castle
??? ???
5. Giotto: Fishman in Rhapala Region
HP+4 Power-1
AP+3 Defense-1
Agility-1
Intelligence-1
6. Emitai: Dauna Hills, house with golem
AP+4 Power-2
Intelligence+4 Defense-2
7. Hachio: Wyndia Castle cook
HP+2 AP-2
Power+2 Agility-1
Defense+1 Intelligence-1
8. Bais: Wyndia, one of the four teenagers, leader boy
Power+1
9. Lang: Wyndia, one of the four teenagers, fat boy
Defense+1
10. Lee: Wyndia, one of the four teenagers, short girl
Intelligence+1
11. Wynn: Wyndia, one of the four teenagers, tall girl
HP+1
12. D'lonzo: Coffee shop, girl at the top of the hill
Power+1 HP-1
Agility+1 AP-2
Accuracy heightened
13. Meryleep: Eastern Wyndia, in the forest "?" area to the Northwest
of the Coffee shop. Faerie
Agility+2 HP-1
Power-1
Defense-1
14. Fahl: Genmel fortress to the South of Wyndia, horse barkeep in pub
HP+4 Agility-3
Power+1 Intelligence-3
Defense+3
15. Hondara: Urkan Tapa, robed priest
AP+1 Power-2
Intelligence+1
Holy property up
16. Ladon, the Dragon God: Dragon portrait, need main character to
contact, Dragnier
Power+2 HP-6
Defense+2 AP-6
Agility+1
Intelligence+2
17. Deis: Girl revived at Angel Tower, resides at the temple(Cave
of Ages) in Mt. Zublo
AP+3 HP-3
Power+1 Defense-3
Intelligence+3
Agility+1
Master requirements and Skill lists: (Note, level skill attained at refers
to "full" levels raised. The first level raised, since not completely
under the alignment of the particular Master does not count towards the
amount of levels needed) Also, if you have learned a skill from an
enemy, you cannot learn a second copy of the skill from a master(or
vice versa). The Master will just skip that particular skill when you
are aligned with him/her/it.
Bunyan: Return to him at any point in the game after Rei and Teepo
have left your party.
Learned at 2 levels raised: Risky blow AP 0
Learned at 5 levels raised: Focus AP 0
Learned at 8 levels raised: Super Combo(press in order) AP 12
Learned at 10 levels raised: Disembowel(leaves 1 HP) AP 0
Mygas: Wants all your z, appears after you return from Mt. Glaus.
Learned at 1 level raised: Frost AP 2
Learned at 4 levels raised: Meditation AP 0
Learned at 6 levels raised: Magic ball AP 2
Learned at 8 levels raised: Typhoon AP 7
Tree of Wisdom: Wants a Wisdom fruit, you must have Peco contact this
Master each time you with to contact him.
Learned at 2 levels raised: Sanctuary AP 5
Learned at 5 levels raised: Recall AP 2
Learned at 8 levels raised: Shield AP 4
Durandal: No requirement.
Learned at 1 level raised: Unmotivate AP 0
Learned at 2 levels raised: Feign swing AP 0
Learned at 3 levels raised: Backhand AP 0
Giotto: Must have fishing rank of Rod Master or higher.
Learned at 2 levels raised: Trump(must have 0 AP) AP 0
Learned at 5 levels raised: Berserk AP 2
Learned at 8 levels raised: Sudden death AP 1
Emitai: 10,000z.
Learned at 1 level raised: Barrier AP 4
Learned at 3 levels raised: Mind sword AP 2
Learned at 5 levels raised: Enlighten AP 2
Hachio: Needs the following four items for a dish he's making, Beef
jerky, Angler(fish), Martian squid(fish) and Swallow eye.
Learned at 1 level raised: Mighty chop AP 0
Learned at 3 levels raised: Demonbane AP 1
Bais: Find him the second time he hides(when he's a teenager, in Dauna
Mine). All four teenagers must be found first.
Learned at 2 levels raised: Battle Formation #4, Chain Form
Lang: Find him the second time he hides(when he's a teenager, in Wyndia
Royal Tombs). All four teenagers must be found first.
Given at 2 levels raised: Cupid's Lyre(option item)
Lee: Find her the second time she hides(when she's a teenager, at the
Eastern checkpoint). All four teenagers must be found first.
Learned at 2 levels raised: Battle Formation #5, Magic Form
Wynn: Find her the second time she hides(when she's a teenager, in Junk
Town). All four teenagers must be found first.
Learned at 2 levels raised: Battle Formation #6, Refuge Form
D'lonzo: You must have fifteen different types of weapons in your
possession(inventory).
Learned at 2 levels raised: Monopolize(all EXP. to caster) AP 0
Learned at 3 levels raised: Intimidate AP 0
Learned at 4 levels raised: Steal AP 0
Meryleep: Peco must knock a rock into the pond she lives in, you also
must possess the Flower jewel. Need Peco in your party to
make initial contact with her each time. You must also be
past the point at which you can enter the Faerie Village
before contacting Meryleep or she will not appear.
Learned at 2 levels raised: Charm AP 0
Learned at 5 levels raised: Shadow Walk AP 8
Learned at 8 levels raised: War shout AP 6
Fahl: You must win 30 battles in a row without resting.
Learned at 2 levels raised: Charge AP 0
Learned at 4 levels raised: Counter AP 0
Learned at 6 levels raised: Resist AP 2
Hondara: Must have previously learned the Skill "Backhand" from the
Master, Durandal.
Learned at 2 levels raised: Purify AP 4
Learned at 5 levels raised: Kyrie(undead) AP 5
Learned at 8 levels raised: Benediction AP 20
Ladon, Dragon God: Need Infinity dragon gene in your inventory, you
must have your main character contact this Master
each time you wish to contact him.
Learned at 2 levels raised: Mind's eye AP 0
Learned at 4 levels raised: Holy Strike AP 2
Learned at 6 levels raised: Ward of light AP 5
Learned at 8 levels raised: Aura AP 20
Deis: Available in the temple at Mt. Zublo(Cave of Ages) after
reviving her at Angel Tower. Must use your main character to
gain access to her inner chamber. You must also choose, "I
like you this way" when she tells you that the human form that
you first saw her in limited her powers. Also, after she's
rested, you must choose, "yes Ma'am" when addressing her.
Learned at 2 levels raised: Inferno AP 10
Learned at 5 levels raised: Blizzard AP 10
Learned at 8 levels raised: Myollnir AP 10
Learned at 11 levels raised: Sirocco AP 12
Learned at 15 levels raised: Celerity(needs time to charge) AP 0
Special actions of characters:
You(Ryu): Sword swipe, only character that can pick up dragon genes
Rei: Lockpick
Teepo: Kick
Nina: Wand blast
Momo: Bazooka
Garr: Push
Peco: Bash(same as kick)
Character Abilities listing:
Here is a listing of all the abilities each character will earn
through normal level raising
Ryu:
Level Category Ability AP Cost
1 Heal Heal 4
4 Heal Purify 4
6 Assist Protect 2
10 Heal Rejuvenate 7
16 Assist Shield 4
19 Heal Raise Dead 10
20 Heal Remedy 7
23 Heal Vitalize 20
26 Assist Barrier 4
29 Heal Restore 12
31 Heal Resurrect 20
34 Heal Vigor 50
36 Attack Bonebreak 0
* Attack Accession 0 (*received with 1st gene)
Teepo:
Level Category Ability AP Cost
1 Attack Flare 2
4 Attack Frost 2
7 Attack Simoon 4
13 Attack Fireblast 5
14 Attack Iceblast 5
Rei:
Level Category Ability AP Cost
5 Attack Pilfer 0
9 Attack Jolt 3
12 Assist Slow 1
13 Assist Silence 2
16 Assist Speed 2
19 Attack Lightning 7
20* Attack Were-Tiger 0 (*received at return)
29 Attack Death 5
38 Attack Myollnir 10
Nina:
Level Category Ability AP Cost
5 Attack Cyclone 3
5 Attack Frost 2
5 Attack Jolt 3
7 Attack Simoon 4
9 Assist Blunt 1
10 Assist Weaken 1
12 Attack Iceblast 5
13 Assist Slow 1
15 Attack Typhoon 7
16 Attack Lightning 7
18 Heal Drain 3
23 Heal Leech Power 0
28 Attack Blizzard 10
33 Attack Sirocco 12
37 Attack Myollnir 10
Momo:
Level Category Ability AP Cost
10 Heal Heal 4
10 Heal Purify 4
10 Assist Identify 0
10 Assist Foretell 0
10 Assist Protect 2
10 Assist Silence 2
12 Assist Sleep 3
13 Attack Quake 7
14 Assist Confuse 2
17 Assist Speed 2
19 Heal Rejuvenate 7
20 Assist Might 4
24 Heal Remedy 7
27 Heal Raise Dead 10
29 Attack Ragnarock 12
33 Heal Vitalize 20
36 Heal Restore 12
Peco:
Level Category Ability AP Cost
10 Assist Dream Breath 3
17 Assist Venom Breath 3
20 Heal Rejuvenate 7
21 Heal Purify 4
30 Attack Ice Breath 4
31 Attack Fire Breath 4
Garr:
Level Category Ability AP Cost
13 Attack Pyrokinesis 1
13 Attack Flare 2
14 Attack Fireblast 5
21 Attack Gambit 0
26 Attack Kyrie 5
30 Attack Inferno 10
Abilities listing
Skills
Skill AP Cost Description
Air Raid 3 Attack, cancels next move
Aura 20 Holy attack vs one target, power x2
Backhand 0 attack vs one target, non lethal
Bad Back 0 Your enemy throws it's back out
Barrier 4 Raise one target's magic defense
Benediction 20 Restores all dead members...?
Berserk 2 Raises power for three turns, then death
Blind 0 Attack, induces blindness
Blitz 0 Attack vs all, user's HP halved
Blizzard 10 Frost attack vs all targets
Bone Dart 3 Bone attack, causes confusion
Burn 1 Flame attack vs one target
Celerity 0 Abilities up, usable at fixed time
Charge 0 Damage altered based on defense
Charm 0 Increases chance of finding an item
Chill 7 Frost attack, lowers agility
Counter 0 Auto counter, attack when in use
Demonbane 1 Attack, extra damage to devils
Disembowel 0 Fatal blow, maximum HP down
Double Blow 2 Double attack vs one target
Douse 1 Weaken one target vs flame attacks
Enlighten 2 Raises user's intelligence
Evil Eye 7 Paralyze single target
Feign Swing 0 Take a practice swing
Flame Strike 1 Flame attack vs one target
Flying Kick 0 Damage altered based on agility
Focus 0 Raise power when used, maximum x2
Frost 2 Frost attack vs one target
Frost Strike 4 Frost attack, induces sleep
Gloom 1 Turns single target into undead
Holy Strike 2 Holy attack vs one target
Inferno 10 Flame attack vs all targets
Influence 0 Bait enemy
Intimidate 0 Cancels one target's movement
Jump 0 Jump attack(random damage)
Kyrie 5 Destroy undead
Last Resort 0 Raises power by lowering defense to zero
Lava Burst 7 Flame attack vs all targets
Magic Ball 2 Attack using solid ball of magic
Meditation 0 Raises intelligence when used, maximum x2
Mighty Chop 0 Attack vs one target, ignores defense
Mind Flay 0 Attack, lowers intelligence
Mind Sword 2 Attack target with magic sword
Mind's Eye 0 Raises to-hit percentage temporarily
Monopolize 0 Steals all experience
Multistrike 0 One - three attacks, half damage
Myollnir 10 Electric attack vs one target
Purify 4 Cures poison
Recall 2 Cast random magic spell
Resist 2 Invulnerability for one turn
Risky Blow 0 Critical damage if enemy is hit
Sacrifice 1 Target = fatal wound, user = death
Sanctuary 5 Dispells all support magic
Shadow Walk 8 Warp attack, critical blow
Shield 4 Raise all target's defense
Sirocco 12 Flame + wind attack vs all targets
Snap 0 Attack vs one target, lowers defense
Snooze 0 Restores a few HP and AP
Spirit Blast 0 Attack vs one target, ignores defense
Steal 0 Steals item from enemy
Sudden Death 1 Casts death on random target
Super Combo 12 Attack(one target), press buttons in sequence
Target 0 Raises to-hit percentage, damage halved
Thunderstrike 4 Electric attack, paralyzes
Thunderclap 4 Electric attack vs one target
Timed Blow 0 Damage = HP, user fatally wounded
Transfer 10 Share AP with one target
Tornado 4 Fatally wounds random target
Trump 0 Usable at 0AP, casts random spell
Tsunami 8 Reduces all targets' HP by half
Typhoon 7 Wind attack vs all targets
Unmotivate 0 Target loses the will to fight
Wall of Fire 4 Flame attack vs one target
War Shout 6 Raise all targets' power
Ward of Light 5 Raises defense and counter attack percentage
Wind Strike 1 Wind attack vs one target
Heal
Ability AP Cost Description
Drain 3 Steal one target's HP
Heal 4 Heal light wounds on one target
Leech Power 0 Steal one target's AP
Purify 4 Cures poison
Raise Dead 10 Chance of restoring dead member
Rejuvenate 7 Heal medium wounds on one target
Remedy 7 Cures all status changes
Restore 12 Heal heavy wounds on one target
Resurrect 20 Restore dead member
Vigor 50 Heal heavy wounds on all targets
Vitalize 20 Heal medium wounds on all targets
Assist
Ability AP Cost Description
Barrier 4 Raise one target's magic defense
Blunt 1 Lower one target's Power
Confuse 2 Induce confusion in one confusion
Dream Breath 3 Induce sleep in all targets
Foretell 0 Divine the outcome of combat
Identify 0 Displays enemies data
Might 4 Raise one target's power
Protect 2 Raise one target's defense
Shield 4 Raise all target's defense
Silence 2 Stop magic use by all targets
Sleep 3 Induce sleep in all targets
Slow 1 Lower one target's agility
Speed 2 Raise one target's agility
Venom Breath 3 Poison all targets
Weaken 1 Lower one target's defense
Attack
Ability AP Cost Description
Accession 0 Change into dragon form
Blizzard 10 Frost attack vs all targets
Bonebreak 0 Attack, usable at fixed intervals
Cyclone 3 Wind attack vs one target
Death 5 Destroy one target
Fireblast 5 Flame attack vs all targets
Fire Breath 4 Flame, damage altered by HP
Flare 2 Flame attack vs one target
Frost 2 Frost attack vs one target
Gambit 0 Critical damage if enemy is hit
Iceblast 5 Frost attack vs one target
Ice Breath 4 Frost, damage altered by HP
Inferno 10 Flame attack vs all targets
Jolt 3 Electric attack vs all targets
Kyrie 5 Destroy undead
Lightning 7 Electric attack vs all targets
Myollnir 10 Electric attack vs one target
Pilfer 0 Steals item from enemy
Pyrokinesis 1 Flame attack vs one target
Quake 7 Earthquake, attack vs all targets
Ragnarock 12 Comet, attack vs all targets
Simoon 4 Flame + wind attack vs one target
Sirocco 12 Flame + wind attack vs all targets
Typhoon 7 Wind attack vs all targets
Were-Tiger 0 Raises power, slowly becomes berserk
Enemy list(in order of appearance, including spells they cast, items,
experience gained and zenny. *boss):
Boss Goblin: 12 Exp. 10 z Casts: Influence
Stolen item: Waist Cloth
Dropped item: Brass Helmet
Goblin: 2 Exp. 5 z Casts: Unmotivate
Stolen item: Bent Sword
Dropped item: Old Popper
Eye Goo: 2 Exp. 4 z Casts:
Stolen item: Healing Herb
Dropped item: Vitamin
Gong Head: 8 Exp. 10 z Casts: Giant Growth
Stolen item: Vitamin
Dropped item: Life Shard
Ripper: 7 Exp. 5 z Casts: Blind
Stolen item: Berries
Dropped item: Swallow Eye
Mage Goo: 6 Exp. 20 z Casts: Burn
Stolen item: Healing Herb
Dropped item: Wisdom Seed
Man Trap: 24 Exp. 40 z Casts: Dream Breath
Stolen item: Pointed Stick Devour
Dropped item: Panacea
Puff Goo: 15 Exp. 7 z Casts:
Stolen item: Healing Herb
Dropped item: Vitamin
Gooey: 9 Exp. 4 z Casts:
Stolen item: Marbles
Dropped item: Nothing
Curr: 7 Exp. 4 z Casts: Chlorine
Stolen item: Antidote
Dropped item: Nothing
Zombie: 8 Exp. 8 z Casts:
Stolen item: Clothing
Dropped item: Bracers
Bat: 8 Exp. 0 z Casts:
Stolen item: Berries
Dropped item: Nothing
Nue*: 96 Exp. 50 z Casts: Nue Stomp
Stolen item: Power Food Jolt
Dropped item:
Pooch*: 57 Exp. 10 z Casts: Snap
Stolen item: Vitamin
Dropped item:
Rocky*: 87 Exp. 0 z Casts: Jump
Stolen item: Life Shard Ovum
Dropped item:
Volt: 84 Exp. 6 z Casts: Charge
Stolen item: Taser
Dropped item: Nothing
Roach: 10 Exp. 0 z Casts: Jump
Stolen item: Healing Herb
Dropped item: Vitamin
Guard: 12 Exp. 24 z Casts: Healing Herb
Stolen item: Healing Herb
Dropped item: Iron Helmet
Torast*: 32 Exp. 8 z Casts: Sleep
Stolen item: Magic Shard
Dropped item:
Kassen*: 38 Exp. 20 z Casts: Leech Power
Stolen item: Magic Shard Drain
Dropped item:
Galtel*: 36 Exp. 4 z Casts: Weaken
Stolen item: Magic Shard Blunt
Dropped item:
Doksen*: 46 Exp. 24 z Casts: Flare
Stolen item: Magic Shard
Dropped item:
Amalgam*: 210 Exp. 200 z Casts: Frost
Stolen item: Magic Shard Astral Warp
Dropped item: Sleep
Nut Mage: 17 Exp. 18 z Casts: Flare
Stolen item: Molotov
Dropped item: Berries
Nut Troop: 15 Exp. 16 z Casts: Double Blow
Stolen item: Berries
Dropped item: Broad Sword
Tarman: 70 Exp. 15 z Casts: Tarbaby
Stolen item: Clay Vase
Dropped item: Multivitamin
Ghoul: 22 Exp. 20 z Casts: Bone Dart
Stolen item: Leather Armor
Dropped item: High Boots
Thunder: 16 Exp. 18 z Casts: Jolt
Stolen item: Taser
Dropped item: Nothing
Nut Archer: 25 Exp. 14 z Casts: Lucky Strike
Stolen item: Berries
Dropped item: Panacea
Gonger: 30 Exp. 27 z Casts: Venom Breath
Stolen item: Multivitamin
Dropped item: Life Shard
Orc: 58 Exp. 62 z Casts: Last Resort
Stolen item: Bronze Shield
Dropped item: Titan Belt
Lizard: 28 Exp. 25 z Casts: Blind
Stolen item: Panacea
Dropped item: Nothing
Protobot: 30 Exp. 0 z Casts:
Stolen item: Marbles
Dropped item: Cuirass
Ice Toad: 63 Exp. 45 z Casts: Ice Breath
Stolen item: Life Shard
Dropped item: Soul Gem
Armorbot: 45 Exp. 0 z Casts: Charge
Stolen item: Breastplate
Dropped item: Marbles
Hyperbot: 120 Exp. 0 z Casts: Blitz
Stolen item: Cuirass
Dropped item: Ginseng
Painweed: 57 Exp. 40 z Casts: Weaken
Stolen item: Bat Amulet
Dropped item: Nothing
Rankweed: 57 Exp. 40 z Casts: Weaken
Stolen item: Bat Amulet
Dropped item: Nothing
Fireslug: 94 Exp. 50 z Casts: Fire Breath
Stolen item: Panacea
Dropped item: Moxa
Slug: 35 Exp. 20 z Casts: Chlorine
Stolen item: Nothing
Dropped item: Nothing
Eye Bulb: 80 Exp. 42 z Casts: Silence
Stolen item: Mandrake
Dropped item: Vitamins
Bomber: 102 Exp. 45 z Casts: Air Raid
Stolen item: Vitamin
Dropped item: Ivory Dice
Mutant*: 600 Exp. 300 z Casts: Venom Breath
Stolen item: Nothing Dream Breath
Dropped item:
Claw*: 150 Exp. 200 z Casts: Blind
Stolen item: Silver Knife Double Blow
Dropped item:
Cawer*: 165 Exp. 70 z Casts: Protect
Stolen item: Dream Ring Frost, Speed
Dropped item: Cyclone, Heal
Patrio*: 200 Exp. 120 z Casts: Lucky Strike
Stolen item: Scale Mail Frost Strike
Dropped item:
Emitai*: 200 Exp. 340 z Casts:
Stolen item: Mage's Robes
Dropped item:
Golem*: Included in battle w/Emitai Casts: Spirit Blast
Stolen item: Life Shard
Dropped item:
Garr*: - Exp. - z Casts: Lucky Strike
Stolen item: Scale Mail Flare
Dropped item: Pyrokinesis
Bully 1*: 80 Exp. 120 z Casts:
Stolen item: Beef Jerky
Dropped item: Ballock Knife
Bully 2*: 80 Exp. 115 z Casts: Flare
Stolen item: Beef Jerky
Dropped item: Ballock Knife
Bully 3*: 80 Exp. 115 z Casts: Blind
Stolen item: Beef Jerky
Dropped item: Ballock Knife
Stallion*: 801 Exp. 500 z Casts: Barrier
Stolen item: Life Shard Jolt, Resist
Dropped item: Utmost Attack
Blood Bat: 55 Exp. 30 z Casts: Syphon
Stolen item: Berries
Dropped item: Nothing
Tricker: 70 Exp. 120 z Casts: Flying Kick
Stolen item: Gems Blind
Dropped item: Thieves Knife
Lizardman: 160 Exp. 102 z Casts: Double Blow
Stolen item: Broad Sword Wind Strike, Shield
Dropped item: Flame Shield Rejuvenate
Ghost: 90 Exp. 80 z Casts: Jolt
Stolen item: Wisdom Seed Sleep
Dropped item: Buckler Cyclone
Spectre: 150 Exp. 75 z Casts: Depress
Stolen item: Wisdom Seed Leech Power
Dropped item: Barrier Ring
Gazer*: 1500 Exp. 1000 z Casts: Hypnotize
Stolen item: Wisdom Fruit Eye Beam
Dropped item:
Dolphin*: 900 Exp. 200 z Casts: Tsunami
Stolen item: Fish Head Intimidate
Dropped item:
Lavaman: 90 Exp. 75 z Casts: Fireblast
Stolen item: Vitamin Flare
Dropped item: Firecracker Burn
Vulcan: 180 Exp. 300 z Casts: Lavaburst
Stolen item: Protein
Dropped item: Magma Armor
Gisshan*: 500 Exp. 334 z Casts: Vitalize
Stolen item: Magician's Rod Confuse
Dropped item: Sleep
Charyb*: 500 Exp. 333 z Casts: Snap
Stolen item: Power Food Wall of Fire
Dropped item:
Scylla*: 500 Exp. 333 z Casts: Snap
Stolen item: Power Food Wall of Fire
Dropped item:
Cerebus: 72 Exp. 45 z Casts: Howling
Stolen item: Beef Jerky
Dropped item: Vitamins
Phantom: 115 Exp. 200 z Casts: Lucky Strike
Stolen item: Belladonna Death
Dropped item: Crepe Cape
Garr*: 400 Exp. 0 z Casts: Lucky Strike
Stolen item: Nothing
Dropped item:
Zombie Dr: 80 Exp. 215 z Casts: Bone Dart
Stolen item: Multivitamin Vitalize
Dropped item: Vitamins
Giant Roach: 85 Exp. 0 z Casts: Jump
Stolen item: Healing Herb Douse
Dropped item: Vitamin
Dragon Zombie*: 1000 Exp. 300 z Casts: Rotten Breath
Stolen item: Power Food Bone Dance
Dropped item:
Goo Titan: 660 Exp. 200 z Casts: Burn
Stolen item: Life Shard Timed Blow
Dropped item: Protectors
Blue Goblin: 95 Exp. 75 z Casts: Jolt
Stolen item: Beef Jerky Rejuvenate
Dropped item: Scramasax
Vagabond: 88 Exp. 80 z Casts: Healing Herb
Stolen item: Moon Sword
Dropped item: Mithril Armor
Slasher: 95 Exp. 70 z Casts: Mind Flay
Stolen item: Berries
Dropped item: Swallow Eye
Were-Tiger*: - Exp. - z Casts: Snap
Stolen item: Nothing Focus
Dropped item:
Mikba*: 3000 Exp. 1500 z Casts: Venom Breath
Stolen item: Silver Mail Resist, Quake
Dropped item: Multistrike
Fly Man: 160 Exp. 140 z Casts: Fire Breath
Stolen item: Scale Mail Flame Strike
Dropped item: Flame Spear
Toxic Fly: 70 Exp. 20 z Casts: Chlorine
Stolen item: Antidote
Dropped item: Nothing
Big Bulb: 100 Exp. 75 z Casts: Pollen
Stolen item: Mandrake
Dropped item: Life Shard
Huge Slug*: 2100 Exp. 300 z Casts: Molasses
Stolen item: Vitamins Syphon
Dropped item:
Shroom*: 3900 Exp. 300 z Casts: Head Cracker
Stolen item: Wisdom Fruit Restore, Ragnarock
Dropped item: Lava Burst, Blitz
Sleepy: 95 Exp. 66 z Casts: Snooze
Stolen item: Baby Frog Hypnotize
Dropped item: Fat Frog
Bombseed: 212 Exp. 150 z Casts: Sacrifice
Stolen item: Vitamin
Dropped item: Ivory Dice
Spiker: 240 Exp. 125 z Casts: Venom Breath
Stolen item: Antidote Giant Growth
Dropped item: Soul Gem Rejuvenate
Barb Bulb: 125 Exp. 110 z Casts: Steroids
Stolen item: Croc Tear
Dropped item: Ginseng
Torch*: - Exp. - z Casts: Flare
Stolen item: Nothing
Dropped item:
Gaist*: 1000 Exp. 500 z Casts: Sanctuary
Stolen item: Nothing Corona, Howling
Dropped item: Risky Blow
Angler*: 3000 Exp. 300 z Casts: Thunderclap
Stolen item: Fish Head Bone Dart
Dropped item: Venom Breath
Bolt Archer: 190 Exp. 100 z Casts: Lucky Strike
Stolen item: Berries Blind
Dropped item: Panacea
Bolt: 160 Exp. 85 z Casts: Frost Strike
Stolen item: Berries
Dropped item: Royal Dagger
King Toad: 280 Exp. 150 z Casts: Influence
Stolen item: Healing Herb Ice Breath
Dropped item: Life Shard
Bolt Mage: 185 Exp. 180 z Casts: Silence
Stolen item: Berries Iceblast
Dropped item: Robe of Wind Jolt
Giant Crab: 230 Exp. 150 z Casts: Death
Stolen item: Belladonna Double Blow
Dropped item: Blizzard Mail
Bolt Lord: 320 Exp. 550 z Casts: Heal
Stolen item: Berries
Dropped item: Lacquer Helmet
Ammonite*: 9000 Exp. 1000 z Casts: Confuse
Stolen item: Moon Tears Tsunami, Blizzard
Dropped item: Multistrike
Tankbot: 500 Exp. 0 z Casts: Transfer
Stolen item: Wisdom Seed Sacrifice
Dropped item: Wisdom Fruit Vitalize
Multibot: 300 Exp. 0 z Casts: Thunderclap
Stolen item: Silver Mail
Dropped item: Barrier Ring
Audrey: 330 Exp. 110 z Casts: Pollen
Stolen item: Green Apple Devour
Dropped item: Mandrake Absorb
Thrasher: 185 Exp. 110 z Casts: Timed Blow
Stolen item: Wisdom Seed Watch Enemy
Dropped item: Nothing
Assassin: 225 Exp. 380 z Casts: Disembowel
Stolen item: Light Clothing Target
Dropped item: Katzbalger
Toxic Man: 225 Exp. 25 z Casts: Chlorine
Stolen item: Clay Vase Venom Breath
Dropped item: Nothing
Toxic Man 2: 325 Exp. 25 z Casts: Chlorine
Stolen item: Clay Vase Venom Breath
Dropped item: Nothing
Toxic Man 3: 335 Exp. 25 z Casts: Chlorine
Stolen item: Clay Vase Venom Breath
Dropped item: Nothing
Codger: 380 Exp. 230 z Casts: Bad Back
Stolen item: Rare Book Magic Shuffle
Dropped item: Skill Ink Flying Kick
Dragonfly: 250 Exp. 60 z Casts: Chlorine
Stolen item: Panacea Snap
Dropped item: Nothing
Insector: 520 Exp. 220 z Casts: Typhoon
Stolen item: Beef Jerky Tornado
Dropped item: Gale Javelin
Reaper: 420 Exp. 270 z Casts: Focus
Stolen item: Magic Shard Multistrike
Dropped item: Phantom Dress
Elder Dragon*: 6000 Exp. 0 z Casts: Inferno, Myollnir
Stolen item: Dynamite Bad Back, Sirocco
Dropped item: Double Blow
Hobgoblin: 800 Exp. 300 z Casts: Intimidate
Stolen item: Power Food Spirit Blast
Dropped item: Nothing
Pipebomb: 495 Exp. 180 z Casts: Protect
Stolen item: Vitamin Air Raid
Dropped item: Ivory Dice Sacrifice
Egg Gang: 560 Exp. 420 z Casts: Ovum
Stolen item: Beads Magic Ball
Dropped item: Ivory Dice
Gold Egg: 100 Exp. 20000 z Casts: Ovum
Stolen item: Diamond Ring Resist
Dropped item:
Giant Orc: 480 Exp. 260 z Casts: Magic Belt
Stolen item: Titan Belt Protect
Dropped item: Blitz
Drak: 850 Exp. 350 z Casts:
Stolen item: Titan Belt
Dropped item: Mind Shield
Cacti: 510 Exp. 210 z Casts: Pollen
Stolen item: Croc tear
Dropped item: Ginseng
Scorpion: 620 Exp. 320 z Casts: Tornado
Stolen item: Antidote Double Blow
Dropped item: Protein Chlorine
Magmaite: 1300 Exp. 300 z Casts: Lava Burst
Stolen item: Napalm Flying Kick
Dropped item: Royal Armor Air Raid
Manmo*: 6000 Exp. 1500 z Casts: Feign Swing
Stolen item: Power Food Focus, Quake
Dropped item: Howling
Archmage: 48000 Exp. 2000 z Casts: Myollnir
Stolen item: Soul Gem Mind Sword
Dropped item: Holy Avenger Benediction
Berserker: 45000 Exp. 3000 z Casts: Fire Whip
Stolen item: Aries Gloves Berserk
Dropped item:
Armor: 1220 Exp. 100 z Casts: Frost Strike
Stolen item: Claymore Risky Blow
Dropped item: Gideon's Garb
Adept: 650 Exp. 550 z Casts: Meditation
Stolen item: Holy Robe Magic Shuffle
Dropped item: Shaman's Ring
Nitemare: 850 Exp. 220 z Casts: Syphon
Stolen item: Hawk's Ring Magic Ball
Dropped item: Burglar Garb Sleep
Deathbot: 960 Exp. 100 z Casts: Barrier
Stolen item: Damascus Mail Protect, Might
Dropped item: Atomic Bomb Triple Blow
Ice Drake: 2050 Exp. 250 z Casts: Frost Breath
Stolen item: Ring of Ice Howling
Dropped item: Dragonfang
Hopper: 380 Exp. 120 z Casts: Air Raid
Stolen item: Fat Frog Hypnotize
Dropped item: Balance Ring Watch Enemy
Newt: 1550 Exp. 350 z Casts: Mighty Chop
Stolen item: Heat Shotel Shield
Dropped item: Mind Shield Simoon
Red Drake: 2050 Exp. 250 z Casts: Flame Breath
Stolen item: Ring of Fire
Dropped item: Dragonfang
Clone: 320 Exp. 255 z Casts: Blind
Stolen item: Vitamin
Dropped item: Bell Collar
Chimera*: 9000 Exp. 2000 z Casts: Paralyzer
Stolen item: Firecracker Blizzard
Dropped item: Inferno, Restore
Wraith: 1250 Exp. 275 z Casts: Fireblast
Stolen item: Soul Gem Iceblast, Typhoon
Dropped item: Divine Helmet Depress, Lightning
Foulweed: 1700 Exp. 250 z Casts: Quake
Stolen item: Power Food Devour
Dropped item: Protein Absorb
Plant 42: 1200 Exp. 0 z Casts: Pollen
Stolen item: Mandrake Snap
Dropped item: Vitamins Absorb
Goo King: 15000 Exp. 1000 z Casts: Tornado
Stolen item: Green Apple Sirocco
Dropped item: Goo King Sword Ragnarock
Vampire: 12000 Exp. 1000 z Casts: Frost, Flare
Stolen item: Burglar Garb Triple Blow
Dropped item: Life Stealer Evil Eye, Death
Mist Man: 5200 Exp. 400 z Casts: Thunderstrike
Stolen item: Seeking Sword
Dropped item: Mist Armor
Night Bat: 350 Exp. 58 z Casts: Gloom
Stolen item: Power Food
Dropped item: Protein
Revenant: 1500 Exp. 500 z Casts: Multistrike
Stolen item: Belladonna Chill
Dropped item: Diana's Dress
Sample 8*: 85 Exp. 0 z Casts: Air Raid
Stolen item: Life Shard Ovum
Dropped item:
Sample 10*: 7500 Exp. 800 z Casts: Barrier
Stolen item: Life Shard Iceblast
Dropped item: Utmost Attack
Sample 11*: 7500 Exp. 800 z Casts: Barrier
Stolen item: Life Shard Fireblast
Dropped item: Utmost Attack
Sample 12*: 7500 Exp. 800 z Casts: Barrier
Stolen item: Life Shard Lightning, Resist
Dropped item: Utmost Attack
Sample 2*: 2100 Exp. 300 z Casts: Syphon
Stolen item: Vitamins Molasses
Dropped item:
Sample 1*: 95 Exp. 50 z Casts: Nue Stomp
Stolen item: Power Food Chlorine
Dropped item:
Sample 3*: 2000 Exp. 1500 z Casts: Venom Breath
Stolen item: Silver Mail Resist
Dropped item: Multistrike
Sample 9*: 2000 Exp. 500 z Casts: Risky Blow
Stolen item: Nothing Corona
Dropped item: Howling
Sample 7*: 6000 Exp. 1000 z Casts: Double Blow
Stolen item: Nothing Quake
Dropped item:
Sample 4*: 6000 Exp. 500 z Casts: Evil Eye
Stolen item: Ring of Fire Double Blow
Dropped item: Snap
Sample 6*: 6000 Exp. 1000 z Casts: Tsunami
Stolen item: Nothing Confuse, Iceblast
Dropped item: Blizzard
Sample 5*: 3000 Exp. 200 z Casts: Venom Breath
Stolen item: Nothing Thunderclap
Dropped item: Bone Dart
Mad Gong: 850 Exp. 0 z Casts: Charge
Stolen item: Ginseng
Dropped item:
Vileweed: 750 Exp. 0 z Casts: Heal, Simoon
Stolen item: Rice Ball Shield, Death(fake)
Dropped item: Sirocco(fake)
Myollnir(fake)
Molasses
Watch Enemy
Thanotos: 755 Exp. 0 z Casts: Leech Power
Stolen item: Clothing Blizzard
Dropped item: Drain
Arwan*: 5000 Exp. 0 z Casts: Sleep
Stolen item: Nothing Chill
Dropped item: Blizzard
Dragon Lord*: 15000 Exp. 3000 z Casts: Blizzard, Howling
Stolen item: Dragon Blade Inferno, Sirocco
Dropped item: Dragon Armor Triple Blow
Myria*: - Exp. - z Casts: Blizzard, Evil Eye
Stolen item: Venom, Sirocco
Dropped item: Sanctuary, Inferno
Holocaust, Restore
Learning Abilities from enemies:
With the Examine command and Master system, you can learn these skills
from the following enemies and Masters:
Skill Learned from
Air Raid Bomber, Pipebomb, Magmaite, Hopper, Sample 8
Aura Ladon
Backhand Durandal
Bad Back Codger, Elder Dragon
Barrier Stallion, Sample 10, Sample 11, Sample 12, Emitai
Benediction Archmage, Hondara
Berserk Berserker, Giotto
Blind Ripper, Lizard, Claw, Bully 3, Tricker, Bolt Archer
Clone
Blitz Hyperbot, Shroom, Giant Orc
Blizzard Thanotos, Dragon Lord, Myria, Deis
Bone Dart Ghoul, Zombie dr, Angler, Sample 5
Burn Mage Goo, Lavaman, Goo Titan
Celerity Deis
Charge Volt, Armorbot, Goo King, Mad Gong, Fahl
Charm Meryleep
Chill Revenant, Arwan
Counter Fahl
Demonbane Hachio
Disembowel Assassin, Bunyan
Double Blow Nut Troop, Claw, Lizardman, Giant Crab, Elder Dragon
Scorpion, Sample 7, Sample 4
Douse Giant Roach
Enlighten Emitai
Evil Eye Vampire, Sample 4, Myria
Feign Swing Manmo, Durandal
Flame Strike Fly Man
Flying Kick Tricker, Codger, Magmaite
Focus Were-Tiger, Reaper, Manmo, Bunyan
Frost Vampire, Mygas
Frost Strike Patrio, Bolt, Armor
Gloom Nightbat
Holy Strike Ladon
Inferno Myria, Deis
Influence Boss Goblin, King Toad
Intimidate Dolphin, Hobgoblin, D'lonzo
Jump Rocky, Roach, Giant Roach
Kyrie Hondara
Last Resort Orc
Lava Burst Shroom, Magmaite, Vulcan
Magic Ball Egg Gang, Nitemare, Mygas
Meditation Adept, Mygas
Mighty Chop Newt, Hachio
Mind Flay Slasher
Mind Sword Archmage, Emitai
Mind's Eye Ladon
Monopolize D'lonzo
Multistrike Mikba, Ammonite, Reaper, Revenant, Sample 3
Myollnir Deis
Purify Hondara
Recall Yggdrasil
Resist Stallion, Mikba, Gold Egg, Sample 12, Sample 3, Fahl
Risky Blow Gaist, Armor, Sample 9, Bunyan
Sacrifice Bombseed, Tankbot, Pipebomb
Sanctuary Gaist, Myria, Yggdrasil
Shadow Walk Meryleep
Shield Newt, Vileweed, Yggdrasil
Sirocco Goo King, Dragon Lord, Myria, Deis
Snap Pooch, Charyb, Scylla, Were-Tiger, Dragonfly, Plant 42
Sample 4
Snooze Sleepy
Spirit Blast Golem, Hobgoblin
Steal D'lonzo
Sudden Death Giotto
Super Combo Bunyan
Target Assassin
Thunderclap Angler, Multibot, Sample 5
Thunderstrike Mist Man
Timed Blow Goo Titan, Thrasher
Transfer Tankbot
Tornado Insector, Scorpion, Goo King
Trump Giotto
Tsunami Dolphin, Ammonite, Sample 6
Typhoon Mygas
Unmotivate Goblin, Durandal
Wall of Fire Charyb, Scylla
War Shout Meryleep
Ward of Light Ladon
Wind Strike Lizardman
Shops:
McNeil Town
Items shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Croc Tear 5 Chance of restoring status
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Moltov 10 Flame attack vs one target
Ammonia 200 Revives party member
Wooden Rod 40 Used when fishing
Worm 20 Used when fishing
Toad 20 Used when fishing
Old Popper 20 Used when fishing
Sinker 20 Used when fishing
Weapon/Armor shop:
Weapon/Armor Cost Description
Ballock Knife 100 Pwr 6 Wgt 1
Bronze Sword 240 Pwr 8 Wgt 2
Leather Armor 180 Def 4 Wgt 4
Bracers 30 Def 1 Wgt 0
Cloth Shield 150 Def 3 Wgt 1
Bandana 30 Def 1 Wgt 0
Brass Helmet 120 Def 3 Wgt 1
Wyndia Castle grounds
Bread shop:
Item Cost Description
Bread 20 Restores 20 HP
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Worm 20 Used when fishing
Toad 20 Used when fishing
Old Popper 20 Used when fishing
Sinker 20 Used when fishing
Toshihiro's general store:
Item Cost Description
Midas Stone 3000 Increases profits, Wgt 10
Talisman 500 Protection vs death attacks
Life Sandals 500 Raises defense vs status changes
Molotov 10 Flame attack vs one target
Dynamite 200 Earthquake attack vs all targets
Weather Vane 200 Wind attack vs all targets
Taser 200 Electric attack vs all targets
Armor shop:
Armor Cost Description
Leather Armor 180 Def 4 Wgt 4
Leather Apron 330 Def 6 Wgt 4
Ranger Garb 520 Def 7 Wgt 4
Cuirass 620 Def 12 Wgt 6
Mage's Robes 610 Def 9 Wgt 3
Gauntlet 400 Def 5 Wgt 1
Bronze Shield 610 Def 8 Wgt 2
Iron Helmet 380 Def 6 Wgt 2
Glass Domino 450 Def 6 Wgt 1
Weapons shop:
Weapon Cost Description
Bronze Sword 240 Pwr 8 Wgt 2
Broad Sword 600 Pwr 15 Wgt 3
Claymore 2500 Pwr 43 Wgt 8
Mace 400 Pwr 12 Wgt 3
Innoculation shop(these are shops where you can get shots so that you
are immune to various types of attacks. The shots
last until you rest. There are innoculation shops
here in Wyndia, Rhapala, Urkan Tapa and Junk Town.
They all carry the same immunizations. Cost is 10
per level of the intended character):
Shot Description
Flameblock Raises flame attack resistance
Frostblock Raises frost attack resistance
Thunderblock Raises electric attack resistance
Earthblock Raises earth attack resistance
Windblock Raises wind attack resistance
Mindblock Raises ability/magic resistance
Changeblock Raises status change resistance
Deathblock Raises death attack resistance
Genmel
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Dynamite 200 Earthquake attack vs all targets
Weather Vane 200 Wind attack vs all targets
Taser 200 Electric attack vs all targets
Weapon/Armor shop:
Weapon/Armor Cost Description
Broad Sword 600 Pwr 15 Wgt 3
Scramasax 1200 Pwr 23 Wgt 2
Mace 400 Pwr 12 Wgt 3
Magician Rod 780 Pwr 20 Wgt 2 Raises intelligence
Rippers 600 Pwr 10 Wgt 1
Ranger Garb 520 Def 7 Wgt 4
Cuirass 620 Def 12 Wgt 6
Breastplate 1000 Def 16 Wgt 4
Gauntlet 400 Def 5 Wgt 1
Bronze Shield 610 Def 8 Wgt 2
Glass Domino 450 Def 6 Wgt 1
Momo's Tower
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Ammonia 200 Revives party member
Toad 20 Used when fishing
Old Popper 20 Used when fishing
Mage's Robes 610 Def 9 Wgt 3
Cuirass 620 Def 12 Wgt 6
Gauntlet 400 Def 5 Wgt 1
Glass Domino 450 Def 6 Wgt 1
Coffee Shop
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Croc Tear 5 Chance of restoring status
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Moltov 10 Flame attack vs one target
Ammonia 200 Revives party member
Wooden Rod 40 Used when fishing
Worm 20 Used when fishing
Toad 20 Used when fishing
Old Popper 20 Used when fishing
Sinker 20 Used when fishing
Plant
Item shop:
Item Cost Description
Mandrake 100 Heals all HP and...
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Molotov 10 Flame attack vs one target
Genmel Arena
Weapon shop:
Weapon Cost Description
Scramasax 1200 Pwr 23 Wgt 2
Moon Sword 2000 Pwr 32 Wgt 4
Claymore 2500 Pwr 43 Wgt 8
Item Shop:
Item Cost Description
Vitamin 50 Restores 100 HP
Multivitamin 300 Restores all HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Firecracker 500 Flame attack vs all targets
Icicle 500 Frost attack vs all targets
Napalm 800 Flame + wind attack vs all targets
Armor shop:
Armor Cost Description
Breastplate 1000 Def 16 Wgt 4
Scale Mail 1450 Def 21 Wgt 6
Buckler 1100 Def 12 Wgt 2
Knight's Helmet 720 Def 8 Wgt 2
Rhapala
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Spirit 50 Used when fishing
Baby Frog 50 Used when fishing
Popper 50 Used when fishing
Float 50 Used when fishing
Weapon/Armor shop:
Weapon/Armor Cost Description
Flame Chrysm 500 Pwr 50 Wgt 1 Property: Flame
Moon Sword 2000 Pwr 32 Wgt 4
Long Spear 1000 Pwr 24 Wgt 3
Quarter Staff 1100 Pwr 28 Wgt 4
Spiked Claws 1300 Pwr 18 Wgt 1
Breastplate 1000 Def 16 Wgt 4
Scale Mail 1450 Def 21 Wgt 6
Gauntlet 400 Def 5 Wgt 1
Buckler 1100 Def 12 Wgt 2
Glass Domino 450 Def 6 Wgt 1
Knight's Helmet 720 Def 8 Wgt 2
Urkan Tapa
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Spirit 50 Used when fishing
Baby Frog 50 Used when fishing
Popper 50 Used when fishing
Float 50 Used when fishing
Weapon/Armor shop:
Weapon/Armor Cost Description
Claymore 2500 Pwr 43 Wgt 8
Flame Sword 3200 Pwr 38 Wgt 4 Property: Flame
Long Spear 1000 Pwr 24 Wgt 3
Halberd 2100 Pwr 33 Wgt 4
Mithril Armor 2100 Def 26 Wgt 6
Mithril Helmet 1100 Def 12 Wgt 1
Mithril Shield 1600 Def 17 Wgt 3
Dauna Mine
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Dynamite 200 Earthquake attack vs all targets
Weather Vane 200 Wind attack vs all targets
Taser 200 Electric attack vs all targets
Titan Belt 3000 Raises power
High Boots 3000 Raises defense
Syn City
Weapon/Armor shop:
Weapon/Armor Cost Description
Silver Knife 1400 Pwr 12 Wgt 1 Property: Holy
Thieves Knife 3200 Pwr 36 Wgt 1 Property: Enhances psionics
Wind Cutter 2200 Pwr 34 Wgt 3 Property: Wind
Shotgun Shell 2200 Pwr 78 Wgt 1
Rood Spear 2900 Pwr 41 Wgt 4
Light Clothing 2700 Def 16 Wgt 1
Silver Mail 3900 Def 32 Wgt 6
Steel Gauntlets 3000 Def 21 Wgt 1
Gold Hairpin 2200 Def 14 Wgt 0
Item shop:
Item Cost Description
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Spirit 50 Used when fishing
Baby Frog 50 Used when fishing
Popper 50 Used when fishing
Float 50 Used when fishing
Ashura weapons shop:
Weapon/Armor Cost Description
Ashura Sword 3600 Embodies the power of Ashura
Manly Clothes 1000 Unlimited use of Skill Notes
Cliff
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Spirit 50 Used when fishing
Baby Frog 50 Used when fishing
Popper 50 Used when fishing
Float 50 Used when fishing
Junk Town
Weapon shop:
Weapon Cost Description
Flame Chrysm 500 Pwr 50 Wgt 1 Property: Flame
Ice Chrysm 500 Pwr 50 Wgt 1 Property: Frost
Shotgun Shell 2200 Pwr 78 Wgt 1
Barbarossa 12000 Pwr 82 Wgt 10 Property: Electric
Thunder Rod 9500 Pwr 69 Wgt 10 Property: Electric
Gigantess 8800 Pwr 78 Wgt 12
Item shop:
Item Cost Description
Titan Belt 3000 Raises power
High Boots 3000 Raises defense
Wisdom Ring 3000 Raises intelligence
Lion's Belt 3000 Raises willpower
Dynamite 200 Earthquake attack vs all targets
Weather Vane 200 Wind attack vs all targets
Taser 200 Electric attack vs all targets
Belladonna 200 Destroy one target
Firecracker 500 Flame attack vs all targets
Icicle 500 Frost attack vs all targets
Parch
Weapon/Armor shop:
Weapon/Armor Cost Description
Bent Sword 20 Pwr 2 Wgt 5
Baselard 6500 Pwr 59 Wgt 3
Flying Spear 5000 Pwr 50 Wgt 2
Ruby Scepter 3200 Pwr 43 Wgt 3 Property: Flame
Tiger Claws 3800 Pwr 34 Wgt 1
Silver Mail 3900 Def 32 Wgt 6
Amber Breast 6100 Def 45 Wgt 4
Kite Shield 4700 Def 28 Wgt 3
Platinum Helmet 2800 Def 18 Wgt 1
Item shop:
Item Cost Description
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Firecracker 500 Flame attack vs all targets
Icicle 500 Frost attack vs all targets
Caro 200 Used when fishing
Frog 200 Used when fishing
Top 200 Used when fishing
Hanger 200 Used when fishing
Kombinat
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Caro 200 Used when fishing
Frog 200 Used when fishing
Top 200 Used when fishing
Hanger 200 Used when fishing
Weapon/Armor Shop:
Weapon/Armor Cost Description
Heat Shotel 9500 Pwr 76 Wgt 3 Property: Flame
Piercing Edge 14500 Pwr 91 Wgt 4
Beryl Rod 7200 Pwr 61 Wgt 4 Raises intelligence
Gale Javelin 9100 Pwr 68 Wgt 4 Property: Wind
Raptor Claws 5800 Pwr 46 Wgt 1
AP Shells 10000 Pwr 158 Wgt 1
Sage's Frock 9300 Def 53 Wgt 3 Raises intelligence
Spiked Gauntlets 6800 Def 28 Wgt 1 Raises power
Lacquer Armor 8000 Def 57 Wgt 8
Lacquer Shield 6500 Def 33 Wgt 3
Lacquer Helmet 5500 Def 21 Wgt 2
Dragnier
Item shop:
Item Cost Description
Damascus Sword 16000 Pwr 105 Wgt 4
Damascus Mail 11000 Def 58 Wgt 6
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Multivitamin 300 Restores all HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Oasis Town
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Titan Belt 3000 Raises power
High Boots 3000 Raises defense
Wisdom Ring 3000 Raises intelligence
Lion's Belt 3000 Raises willpower
Caer Xahn
Item shop:
Item Cost Description
Healing Herb 10 Restores 40 HP
Vitamin 50 Restores 100 HP
Antidote 12 Cures poison
Eye Drops 20 Cures blindness
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
Titan Belt 3000 Raises power
High Boots 3000 Raises defense
Wisdom Ring 3000 Raises intelligence
Lion's Belt 3000 Raises willpower
Weapon/Armor shop:
Weapon/Armor Cost Description
Seeking Sword 20000 Pwr 110 Wgt 2 Heroic strength
Blessed Staff 11000 Pwr 73 Wgt 3 resists death attack
Gunginir 22000 Pwr 99 Wgt 10 To hit percentage up
Brass Claws 11000 Pwr 64 Wgt 1
Atomic Bomb 16000 Pwr 198 Wgt 1
Royal Armor 18000 Def 72 Wgt 8
Force Armor 22000 Def 65 Wgt 6 Defense up vs psionics
Protectors 11000 Def 16 Wgt 1 Resist status change
Mind Shield 18000 Def 34 Wgt 3 Raises intelligence
Sun Mask 7200 Def 22 Wgt 1 Resists flame
Faerie Village
Handyman/Ability shop:
Item Cost Description
Berries 5 Restores 5 HP
Beef Jerky 50 Restores 100 HP
Taser 200 Electric attack vs all targets
Tiger Claws 3800 Pwr 34 Wgt 1
Angling Rod 2000 Used when fishing
Lion's Belt 3000 Raises willpower
Bell Collar 10000 Raises chance of meeting enemies
Soul Gem 3000 Saves wearer from death once
Holy Mantle 10000 Lowers chance of meeting enemies
Molotov 10 Flame attack vs one target
Hidden Dagger 7000 Pwr 51 Wgt 1 Chance of instant kill
Handyman/Speed shop:
Item Cost Description
Berries 5 Restores 5 HP
Beef Jerky 50 Restores 100 HP
Clothing 50 Def 2 Wgt 3
Flame Chrysm 500 Pwr 50 Wgt 1 Property: Flame
Napalm 800 Flame + wind attack vs all targets
Bell Collar 10000 Raises chance of meeting enemies
Angling Rod 2000 Used when fishing
Belladonna 200 Destroy one target
Royal Dagger 6200 Pwr 54 Wgt 2
Holy Mantle 10000 Lowers chance of meeting enemies
Soul Gem 3000 Saves wearer from death once
Weapon/Ability shop:
Weapon/Armor Cost Description
Pointed Stick 10 Pwr 1 Wgt 1
Waist Cloth 210 Def 5 Wgt 3
Bronze Sword 240 Pwr 8 Wgt 2
Crepe Cape 1300 Def 19 Wgt 2
Flame Talons 3300 Pwr 25 Wgt 1 Property: Flame
Amber Breast 6100 Def 45 Wgt 4
Piercing Pike 7400 Pwr 62 Wgt 4
Katzbalger 9200 Pwr 61 Wgt 1
Protectors 11000 Def 16 Wgt 1 Resist status change
Tiger's Cap 5300 Def 17 Wgt 1 Raises power
Ouroboros 22000 Pwr 80 Wgt 5 Raises intelligence
Weapon/Speed shop:
Weapon/Armor Cost Description
Pointed Stick 10 Pwr 1 Wgt 1
Waist Cloth 210 Def 5 Wgt 3
Bronze Sword 240 Pwr 8 Wgt 2
Buckler 1100 Def 12 Wgt 2
Wind Cutter 2200 Pwr 34 Wgt 3 Property: Wind
Crepe Cape 1300 Def 19 Wgt 2
Flame Talons 3300 Pwr 25 Wgt 1 Property: Flame
Laurel 1800 Def 15 Wgt 0
Royal Dagger 6200 Pwr 54 Wgt 2
Spiked Gauntlets 6800 Def 28 Wgt 1 Raises power
Ice Halberd 12500 Pwr 80 Wgt 6 Property: Frost
Item/Ability shop:
Item Cost Description
Green Apple 5 Restores 20 HP
Vitamin 50 Restores 100 HP
Panacea 100 Cures all status changes
Ammonia 200 Revives party member
High Boots 3000 Raises defense
Lion's Belt 3000 Raises willpower
Napalm 800 Flame + wind attack vs all targets
Dream Ring 1000 Protection vs sleep
Balance Ring 1000 Protection vs confusion
Barrier Ring 3000 Raises defense vs psionic attacks
Diamond Ring 3000 Protection vs death attacks
Item/Speed shop
Item Cost Description
Green Apple 5 Restores 20 HP
Vitamin 50 Restores 100 HP
Panacea 100 Cures all status changes
Multi Vitamin 300 Restores all HP
Ammonia 200 Revives party member
Talisman 500 Protection vs death attacks
Life Sandals 500 Raises defense vs status changes
High Boots 3000 Raises defense
Titan Belt 3000 Raises power
Dream Ring 1000 Protection vs sleep
Balance Ring 1000 Protection vs confusion
Expeditions/Daytrip
Item Description
Clay Vase
Beads
Moldy Vase
Swallow Eye Raises user's agility
Expeditions/Nearby
Hawk's Ring Raises chance of surprise attack
Expeditions/Distant
Myria Icon Appears valuable
Miscellaneous Items/Weapons/Armors:
Item Description Found
Aries Spear Pwr 88 Wgt 4 Devilslayer Factory
Artemis' Cap Raises to-hit chance Dump
Asbestos Armor Def 18 Wgt 6 Resists flame Mt. Zublo
Ascension Pwr 70 Wgt 4 Property: Holy Blackship
Bamboo Rod Used when fishing Momo's tower
Bat Amulet Protection vs blindness Mt. Myrneg
Beads Appears valuable Faerie exp/Daytrip
Beast Spear Pwr 150 Wgt 0 Drain life(from user) Cliff
Blizzard Mail Def 51 Wgt 8 Resists frost The Craggs
Burglar Garb Def 64 Wgt 0 Raises agility Defeat Nitemare
Card Key A Allows entry into secret level A Station Myria
Card Key B Allows entry into secret level B Station Myria
Cheese Restores 20 HP Wyndia Castle
Clay Vase Appears valuable Faerie exp/Daytrip
Coin Used when fishing Various locations
Coupons Handy when shopping Dauna Mine
Cupid's Lyre Restores HP while walking Station Myria
Deadly Blade Pwr 55 Wgt 4 Critical blow % up Tidal Caves
Death Claws Pwr 73 Wgt 1 Chance of instant kill Desert of Death
Deluxe Rod Used when fishing Dauna Checkpoint
Demonsbane Pwr 99 Wgt 7 Devilslayer Station Myria
Dragon Armor Def 73 Wgt 6 Protection vs flame Station Myria
Dragon Blade 130 Pwr Wgt 4 Property: Flame Station Myria
Dragon Helmet Def 30 Wgt 2 Protection vs flame Station Myria
Dragon Shield Def 42 Wgt 3 Protection vs flame Station Myria
Dragon Spear Pwr 110 Wgt 6 Dragonslayer Station Myria
Eggs Some things you can't get rid of McNeil henhouse
Faerie Tiara Needed to enter faerie village Lighthouse
Feather Sword Pwr 48 Wgt 1 Property: Wind Dauna Mine
Fish Head Raises user's intelligence Various locations
Flash Shells Pwr 96 Wgt 1 Induces blindness Blackship
Flower Jewel Appears valuable "?" near Maekyss
Flyer All items 20 - 30 percent off Genmel
Gems Appears valuable Various locations
Giant Shield Def 45 Wgt 5 Station Myria
Guild Badge A cat, the porter's guild symbol Rhapala
Guild Letter Allows passage through Mt.Zublo Rhapala
Hawk's Ring Raises chance of surprise attack Various locations
HE Shells Pwr 166 Wgt 1 Station Myria
Heavy Dagger Pwr 67 Wgt 2 Property: Frost The Craggs
Holy Robe Def 62 Wgt 3 Blessed Armor Station Myria
Horseradish Restores 5 HP Ogre Road
Hourglass Stops all but user for three turns Various locations
Ice Shield Def 28 Wgt 3 Resists frost The Craggs
ID Card Needed for blackship's bridge(lift) Blackship
Ivory Dice Mystery effect if used on enemies Various locations
Key Key needed to start the portal Colony
Lacquer Staff Pwr 50 Wgt 3 Relay Point A
Light Bangle Raises defense vs status changes Various locations
Life Armor Def 80 Wgt 8 Regenerates HP Desert of Death
Life Shard Raises user's maximum HP Various locations
Magic Shard Raises user's maximum AP Various locations
Marbles Appears valuable Various locations
Memo List of repair items needed Dock
Mist Armor Def 75 Wgt 4 Sacred Armor Defeat Mist Man
Moldy Vase Appears valuable Faerie exp/Daytrip
Moon Tears Restores party's HP + status Various locations
Moxa Raises user's willpower Wyndia bread shop
Myria Icon Appears valuable Faerie exp/Distant
Old Painting Appears valuable Syn City
Part A Engine parts Steel Beach
Part B Engine parts Steel Beach
Part C Engine parts Steel Beach
Part D Engine parts Steel Beach
Part E Engine parts Steel Beach
Part F Engine parts Steel Beach
Part G Engine parts Steel Beach
Part H Engine parts Steel Beach
Passport Needed for checkpoints(turns old) King of Wyndia
Plate Appears valuable Various locations
Protein Raises user's defense Various locations
Rakda Meat Restores 100 HP Desert of Death
Rare Book Appears valuable Defeat Codger
Rice Ball Smells burnt Faerie copy shop
Ring of Fire Protection vs flame attacks Mt. Zublo
Ring of Ice Protection vs frost attacks Momo's tower
Robe of Wind Def 41 Wgt 0 Pro vs el, wind, earth Steel Beach
Rockbreaker Pwr 55 Wgt 1 Property: Earth Factory
Sea Charts Sailing manual Mayor of Parch
Shaman's Ring Lowers AP usage by 25 percent Station Myria
Silver Tiara Def 23 Wgt 1 Blessed armor Station Myria
Sleep Shells Pwr 80 Wgt 1 Induces sleep Facility at Plant
Slicer Pwr 85 Wgt 1 Critical blow % up Station Myria
Spanner Used when fishing(rod) Steel Grave
Speed Boots Raises agility Desert/Steel Grave
Swallow Eye Raises user's agility Various locations
Tea Cup Appears valuable Junk Town
Thunder Ring Protection vs electric attacks Tidal Caves
UV Glasses Protection vs blindness Steel Grave
Vinegar Chance of restoring status Coffee Shop well
Wallet A very old, very used wallet McNeil's yard
Water Jug Water - needed for desert travel Horis'
Wisdom Fruit Restores 100 AP Various locations
Wisdom Seed Restores 20 AP Various locations
Fishing notes:
Fishing menu
Equip: Rod/Lure
Data: Notes on fish #'s 1-23
Instructions:
X: Press to start power meter, then again to cast at
desired power level. Reels in line when fish is
caught(hold)
Triangle: Cancel/Brings up exit menu
Square : Brings up fishing menu
Left(D-pad): Reels line left after cast
Right(D-pad): Reels line right after cast
Back(D-pad): Jerks line after cast
Press "X" to start the power meter rising, the press "X" again
at the desired power level to cast. When fish is on the line,
press, and hold the "X" button to reel it in.
The depth meter shows how far the lure has sunk. If it reaches the
sea floor, there is a good chance the line will break.
If your line breaks, or a fish escapes after being caught on the
line, you lose the lure you were using.
There are ways to increase your technique while fishing. While the
lure is in the water, cause it to move(by any means) in the
following rhythmic patterns to earn the following extra technique
points(think of each of the movements/skips as a second of time):
Tug, Skip, Tug: 1 point
Tug, Tug: 2 points
Tug, Tug, Skip, Tug: 3 points
Tug, Tug, Skip, Skip, Tug, Skip, Tug: 4 points
When you have a fish on the line, keep it in the green highlighted
area on the Player vs Fish meter. Use the Directional Pad to move
the meter. Tugging the line while reeling it in pulls it faster.
At 60 meters out, a fish will escape.
Catching fish earns you points towards your fishing rank. Each new
type of fish caught earns points, as well as fish that bring you a
size record. Fish that you catch can also be used as items, such
as healing or AP restoring items or as spells used in battle.
Manillo fish can be traded along with other items in your
inventory, for special items such as lures or equipment.
Once you've caught a particular fish, it's name will appear on the
guide listing in every fishing spot that it can be found in.
Which lures to use for catching fish:
(others will work, but these are common)
Fish # Lure Item used as Average
1. Jellyfish Worm Restores 1 HP 20 CM
2. Piranha Worm Restores 20 HP 30 CM
3. Puffer Sinker Flame vs one target 35 CM
4. Trout Sinker Restores 40 HP 50 CM
5. Rainbow Trout Sinker Restores 5 AP 50 CM
6. Red Catfish Toad Earthquake vs all targets 60 CM
7. Bass Worm Restores 80 HP 30 CM
8. Martian Squid Worm Blindness in one target 60 CM
9. Black Bass Worm All members 80 HP 65 CM
10. Barandy Toad All members 240 HP 150 CM
11. Man o' War Worm Restores 1 HP 20 CM
12. Flying Fish Old Popper Restores 20 HP 15 CM
13. Blowfish Sinker Cures poison 15 CM
14. Sea Bream Worm Restores 5 AP 30 CM
15. Sea Bass Worm Restores 80 HP 45 CM
16. Black Porgy Toad Restores 20 AP 45 CM
17. Octopus Worm Blindness in all targets 50 CM
18. Angler Sinker Earthquake vs all targets 75 CM
19. Devilfish Worm Electric vs one target 90 CM
20. Spearfish Deep Diver All members 240 HP 120 CM
21. Whale Deep Diver All members Full HP/status 180 CM
22. Mackerel Worm Fish(Used to make Shisu) 50 CM
23. Manillo Coin Opens Manillo trade shop* 150 CM
* Manillo Trade Shop(Trading Fish #23), 1st column is item you can get
2nd column is items to trade with the Manillo fish
Lower column is amount of items you have
Fishing spots:
Yraall Region:
West of Mygas
Jellyfish, Piranha, Rainbow Trout
West of Farm
Piranha, Manillo*, Trout, Puffer
*Manillo Trade Shop(see fish list above for type numbers)
Item Description Cost=Amount/Type
Silver Knife Pwr 12 Wgt 1 Property: Holy 2/5, 2/4
Iron Helmet Def 6 Wgt 2 1/4, 2,2
Waist Cloth Def 5 Wgt 3 1/4, 1/3
Spirit Used when fishing 3/2
Baby Frog Used when fishing 3/2
Popper Used when fishing 2/3
Float Used when fishing 2/3
Skill Ink Used for writing Skill Notes 1/5, 1/4
Blue Collar Raises chance of meeting enemies 3/18, 3/8, 5/14
Holy Mantle Lowers chance of meeting enemies 3/9, 9/7, 9/15
Between Ogre Road and Mt. Levett
Puffer, Trout, Black Bass
Central Wyndia:
Base of Mt. Myrneg
Jellyfish, Bass, Martian Squid
Next to the hangout of the river gang, near Maekyss Gorge
Puffer, Rainbow Trout, Bass
Maekyss Gorge(available later in the game)
Puffer, Martian Squid, Mackerel
Eastern Wyndia:
Across the bridge from Wyndia Castle
Piranha, Trout, Rainbow Trout, Bass, Black Bass
Next to Momo's Tower
Flying Fish, Blowfish, Black Porgy, Octopus, Manillo*
*Manillo Trade Shop(see fish list above for type numbers)
Item Description Cost=Amount/Type
Chain Cap Def 19 Wgt 5 1/7, 3/13
Crepe Cape Def 19 Wgt 2 1/16, 4/12
Spirit Used when fishing 3/13
Baby Frog Used when fishing 3/13
Popper Used when fishing 2/12
Float Used when fishing 2/12
Skill Ink Used for writing Skill Notes 2/17
Rhapala Region:
Next to Giotto
Man o' War, Flying Fish, Sea Bass, Octopus
North of bridge to Eastern Wyndia
Man o' War, Flying Fish, Sea Bream
Next to Cliff
Octopus, Angler, Devilfish, Manillo*
*Manillo Trade Shop(see fish list above for type numbers)
Item Description Cost=Amount/Type
Hawk's Ring Raises chance of surprise attack 3/9, 5/7
Artemis' Cap Raises to-hit chance 2/9, 2/18, 5/14
Speed Boots Raises agility 1/10, 1/9, 2/19
Soul Gem Saves wearer from death once 1/10, 2/15
Bell Collar Raises chance of meeting enemies 2/19, 3/18, 9/14
Holy Mantle Lowers chance of meeting enemies 3/9, 9/7, 9/15
Skill Ink Used for writing Skill Notes 2/17, 1/19
Urkan Region:
Path leading to the Tidal Caves
Sea Bream, Black Porgy, Angler, Manillo*
*Manillo Trade Shop(see fish list above for type numbers)
Item Description Cost=Amount/Type
Wisdom Ring Raises intelligence 1/18, 2/16, 2/14
Lion's Belt Raises willpower 2/8, 2/7, 4/15
Ginseng Raise one target's power 1/8, 2/17, 3/15
Caro Used when fishing 3/14
Frog Used when fishing 3/14
Top Used when fishing 2/17
Hanger Used when fishing 2/17
Skill Ink Used for writing Skill Notes 1/16, 1/18
End of peninsula between Outer Sea and Middle Sea
Man o' War, Flying Fish, Blowfish, Sea Bream, Sea Bass, Black Porgy,
Octopus, Angler, Devilfish, Spearfish, Manillo*
*Manillo Trade Shop(see fish list above for type numbers)
Item Description Cost=Amount/Type
Demonsbane Pwr 99 Wgt 7 Devilslayer 1/20, 2/9
Aries Spear Pwr 88 Wgt 4 Devilslayer 1/20, 9/15, 9/14
Heavy Caro Used when fishing 1/19, 1/8, 2/17
Fat Frog Used when fishing 1/19, 1/8, 2/17
Dog Walker Used when fishing 1/19, 1/8, 2/17
Deep Diver Used when fishing 1/19, 1/8, 2/17
Skill Ink Used for writing Skill Notes 2/17, 1/19
Dauna Hills:
Next to the checkpoint
Piranha, Trout, Rainbow Trout, Barandy, Manillo*
*Manillo Trade Shop(see fish list above for type numbers)
Item Description Cost=Amount/Type
Wisdom Ring Raises intelligence 1/9, 5/5, 5/4
Lion's Belt Raises willpower 1/18, 9/5, 9/4
Ginseng Raise one target's power 2/7, 5/5, 5/4
Caro Used when fishing 2/5, 3/4
Frog Used when fishing 2/5, 3/4
Top Used when fishing 3/5, 2/4
Hanger Used when fishing 3/5, 2/4
Skill Ink Used for writing Skill Notes 2/8, 1/5, 1/4
Katzbalger Pwr 61 Wgt 1 1/10, 2/9, 1/6
Laurel Def 15 Wgt 0 1/10, 2/9, 1/7
Near Emitai's shack
Red Catfish, Bass, Martian Squid
Lost Shore:
East of Kombinat
Man o' War, Flying Fish, Spearfish, Whale, Manillo*
*Manillo Trade Shop(see fish list above for type numbers)
Item Description Cost=Amount/Type
Royal Sword Pwr 158 Wgt 8 Property: Electric 1/21, 3/20, 1/10
Life Armor Def 80 Wgt 8 Regenerates HP 1/21, 1/20, 3/10
Cupid's Lyre Restores HP while walking 1/21, 2/10, 5/6
Shaman's Ring Lowers AP usage by 25% 1/21, 3/20, 5/6
Ivory Dice Mystery effect on enemies 1/20, 1/6, 5/22
Skill Ink Used for writing Skill Notes 1/20, 1/19
The Faerie Realm:
Designating:
Later in the game you will have to enter the Faerie Realm, and once
there, attempt to help the faeries. The objective to reach in the
Faerie Realm, is to help organize the faeries so that they are able to
build a fortress for themselves. To do this, from time to time,
enter the Faerie Realm and speak with the faerie floating near the
front left corner of the shack. The faerie will ask you if you would
like to designate jobs to each of the available faeries(note, if you
choose no, you will be given information about the fairies in a
similar fashion to how Beyd, Shadis and Sinkar gave you information
about Rhapala). After answering yes, highlight each faerie(in turn)
available in the long thin box at the top of the job designation
screen, then place them in the job that you think best suits them.
The first available jobs are:
Scholar: the eight central boxes, only one available to place
faeries in at first(corresponds to the shack). Can be
changed to Merchant or others after new topics are
learned. Each later box corresponds to a room in the
Faerie fortress. From Scholar you can choose either,
Job: New jobs
Culture: Can be raised to 7, the higher the culture,
the better the jobs you will acquire
Hunting/Exploring: top right box
Tend crops/Clearing materials: center right box
Building: lower right box
The way to determine which faeries will be best suited to each job, is
by the four colored status bars that appear under their name when
highlighted. The bars represent:
Red: Hunting/Exploring prowess
Green: Strength/Stamina
Blue: Merchant skills
Light Blue: Intelligence
From these status bars you can determine that faeries with the highest
hunting/exploring prowess would make the best hunters or explorers,
whereas faeries with the highest strength/stamina would be good at
gathering or building. Faeries with the highest merchant skills would
be your best choice to run the shops that you set up within the faerie
village(shop types are selectable once you gain new topics by way of
scholars), and faeries with the highest intelligence will make the
best scholars to earn you new topics(note, the appropriate colored bar
in each faerie's status will light up as you highlight each job). If
you do well in assigning the faeries, the Faerie Village will
flourish, if you do poorly, faeries will begin to die. New faeries can
be found/hatched by the faeries positioned in the Hunting/Exploring
box.
Faerie merchants:
After learning new topics(merchant types), faerie shopkeepers can be
designated to run a shop of the chosen type inside the fortress(or
shack) in the Faerie village. The shop types are determined by the
level of culture attained by your scholars. On the job designation
screen, the type of shop you choose to open, is shown in the icon that
appears in the frame at the top left corner of each box. Shop types
include merchants(weapons/items/handyman), inns(note, when you assign
three faeries to an inn, the second and third faeries, when spoken
to, will tell you the following statistics about your current game:
total zenny, encounters, looked in drawers, fished, found treasure,
time played), gift shops, fortune tellers, explorers(note, if you
assign more than one faerie to be an explorer, they will search
separately for items), antiques(resale) shops(note, if you assign
more than one faerie to an antique shop, the extra faeries will tell
you hints on what's available to find), musicians(this becomes a
music select, with more songs added the better you do in the Faerie
Village. Note, when you assign more than one faerie to the musician
selection, they will help find the music selections faster. The
third faerie will sing for you if you speak to her personally),
casinos(note, when you assign three faeries to a casino, the third
faerie will allow you to rename any of your main characters, as well
as any of the faeries in the Faerie Village if you speak to her
personally) and copy shops. To use the copy shop, talk to the faerie
running the shop and she will ask you if you would like to leave an
item to be copied. After answering yes, choose an item from your
inventory, then leave it to be copied. You can pick it up again
later when the faerie is finished with it(note, the faeries will not
always be able to copy the item correctly, or even be able to copy
it at all. Also if you assign more than one faerie to a copy shop,
each individual faerie will be able to copy an item for you. You
must talk to each faerie separately to choose the item for that
faerie to copy). For the casino gambling shops, you are given two
different types of games to play when you talk to the faerie that
runs them:
High and Low
Numbers(code breaker)
To play Hi and low, first bet any amount from 1 - 100z, then choose
whether the next eight cards in line will be either higher or lower
than the previous.
High = first choice(left)
Low = second choice(center)
Stop/Exit = last choice(right)
When you play numbers(c