___________________________________________________________________________________
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|
      ______|      ______\                                               ______/
____________| ____________\ _____________      ____     _____________ ________/_____
\   ______ \| \   ______ \_\\   ________/     / __ \    \____   ____/ \   /__/ \   /
 | |  ____\ \  | /    __\ \_\| |             / /  \ \        | |      _| |__/   | |
 | |  ____| |  | |     _| |__| |            / /    \ \       | |     __| |_/    | |
 | |_____/ /|  | |_____/ /___| |____/|     / /______\ \      | |    ___| \/_____/ |
 |  _____ <_|  |  _____ <____|  ____ |     |  ______  |      | |   ____|  ______  |
 | |  ___\ \|  | |     \ \___| |\   \|     | |      | |      | |  _____| /      \ |
 | |  ____| |  | |      | |__| |_\         | |      | |      | | ______| |      | |
 | |______/ /  | |      | | _| |__\_____   | |      | |      | |______/| |      | |
/__________/| /___\    /___\/___________\ /___\    /___\    /___\____//___\    /___\
      ______|                 ______\                         ______/
    ________| _____________    ______\______ ___________ __________/   _____________
   / ____ \_| \   ________/    \   ________/ \___   ___/ \   ______ \  \   ________/
  / / ___\ \|  | |              | |____\         | |      | /____/ \ \  | |
 / /  ____\ \  | |              | |_____\        | |      | |___/  | |  | |
 | |  ____| |  | |____/|        | |____/|\       | |     _| |__/__/ /   | |____/|
 | |  ____| |  |  ____ |        |  ____ |_\      | |    __|  _____ <    |  ____ |
 | |  ____| |  | |    \|        | |  __\|__\     | |   ___| |/    \ \   | |    \|
 \ \  ____/ /  | |              | |   ______\    | |  ____| |      | |  | |
  \ \____/ /|  | |              | |    ______\___| |______| |      | |  | |________
   \______/_| /___\            /___\    _____/_________\_/___\    /___\/___________\
      ______|                            ______\   ______/
 ___________|___________________________________\ ______/___________________________
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|
 ___________________________________________________________________________________|

                            _______________________________
                           /                               \
                           | Breath of Fire IV FAQ v0.16b  |
                           | By Angelwingnl                |
                           | angelwingnl@yahoo.com         |
                           | Check out my site at          |
                           | www.geocities.com/angelwingnl |
                           \_______________________________/


Newest version available at www.gamefaqs.com

Any comments, suggestions, questions, ideas or contributions
welcome!

This FAQ is best viewed in 1024x768 in WordPad, in the 
Courier New font. Apart from the ASCII art above, though, it
looks well on down to 640x480 as well.





========================================================================
=   Disclaimer                                                         =
========================================================================


Please distribute this FAQ to your heart's content.
Everything is okay, as long as you keep it in this original
form and don't make money from it directly or indirectly
(IE, don't sell it or give it as a "free" gift with anything
you ask money for). I would appreciate it if you told me you
are posting it on your site, but you don't have to.

Breath of Fire 4 is copyright by Capcom.


-- Sending in stuff --

If you send in any information which I use in my FAQ, I will
take the freedom of adding your name and e-mail address to
the credits section at the bottom of this guide. If for some
reason, you don't want your e-mail, name or either displayed
there, please tell me. I will use the name with which you
sign the mail, if there is none the user name of the e-mail
address. This means nicknames will come before real names.

Also please don't send in anything about later parts of the
game than the walkthrough covers. I will complete this
guide soon, so have the decency to wait until I'm there,
okay? This includes errors about which I will find out later
in the game myself. If I don't find out at the proper point
of the game, you may correct me.





========================================================================
=   Revision History                                                   =
========================================================================


The listed size is the size of the version when I submitted
it. The date is the date I submitted it.


------------------------------------------------------------
--- v0.1(14k) ----------------------------------- none -----
------------------------------------------------------------

- Started the guide, it's still very small. I don't even own
  the game yet, that's why this version was never published.
- Added some sections, most are still empty, but it is an
  oversight for me for what this FAQ is going to look like.
- Created ASCII art. I think it looks pretty nice for my
  first ASCII art ever.



------------------------------------------------------------
--- v0.2(58k) ----------------------------------- 12/08/00 -
------------------------------------------------------------

- Started actually putting stuff in the different sections.
- Started the walkthrough.
- Created tutorials for the various concepts of the game.



------------------------------------------------------------
--- v0.3(107k) ---------------------------------- 12/11/00 -
------------------------------------------------------------

- Continuing the whole walkthrough process.
- Filling in all those sections.



------------------------------------------------------------
--- v0.4(158k) ---------------------------------- 12/13/00 -
------------------------------------------------------------

- Added first Frequently Asked Question.
- Continuing on with the walkthrough, Chapter I finished
  (actually, I was almost done with that on the previous
  update).
- Revised the paragraph headings.



------------------------------------------------------------
--- v0.5(172k) ---------------------------------- 12/14/00 -
------------------------------------------------------------

- Revised the price guessing subgame in Sarai a bit.
- Added Assists to the Characters section. Not all are known
  to me yet, though.
- Added a hopefully well explaining example for Combo Magic.
  This concept is really simple, once you understand how it
  works.
- Added the smith section. It's still kind of scarce though.
- Added some techniques for catching fish.
- Added an ASCII for the compass (which seems to be
  confusing for some people). I *hope* I explained the
  concept of the Plains well now, because about 25% of the
  mail I have gotten until now is about the Plains...



------------------------------------------------------------
--- v0.6(243k) ---------------------------------- 12/18/00 -
------------------------------------------------------------

- Continuing the walkthrough...
- Started working on the Faerie Village section. I still
  need some time to complete the sheer amount of lists this
  section requires, though.
- Added Earth Ward in the Woods to the walkthrough, and the
  Wisdom Seed while I was at it :).



------------------------------------------------------------
--- v0.7(314k) ---------------------------------- 12/21/00 -
------------------------------------------------------------

- Continuing the walkthrough as ever; finished Chapter II.
- Completed the first  four Masters: Rwolf, Stoll, Una and
  Njomo.
- Revised my theory on Elemental Combos, because it was
  wrong.



------------------------------------------------------------
--- v0.8(323k) ---------------------------------- 12/21/00 -
------------------------------------------------------------

- Going on with the walkthrough.
- Corrected some mistakes in the previous update.



------------------------------------------------------------
--- v0.9(370k) ---------------------------------- 12/23/00 -
------------------------------------------------------------

- Still busy on the walkthrough.
- Changed Egg Status(what the manual says is wrong).
- Added some more evaluation to the characters section.
- Put Ershin's Armor seperate from the rest.



------------------------------------------------------------
--- v0.10(397k) --------------------------------- 12/30/00 -
------------------------------------------------------------

- Continuing the walkthrough.
- Added info for the Faerie Village Troops and the Faerie
  Village Bonds.
- Expanded Smith List a little further.
- Added example of mail I do not like to the Author's Notes.
- Revised Smith Section layout a little.



------------------------------------------------------------
--- v0.11(408k) --------------------------------- 01/01/01 -
------------------------------------------------------------

- Continuing the walkthrough as ever.
- Finished the entire Smith list, which was quite some work.



------------------------------------------------------------
--- v0.12(416k) --------------------------------- 01/03/01 -
------------------------------------------------------------

- Did a whole lot of fishing. Three more fish to catch,
  eleven more to master (best points).
- Made a few minor changes. No walkthrough update this time
  though.



------------------------------------------------------------
--- v0.13(442k) --------------------------------- 01/07/01 -
------------------------------------------------------------

- Added some more walkthrough.
- Almost done with the Fish List.



------------------------------------------------------------
--- v0.14(460k) --------------------------------- 01/14/01 -
------------------------------------------------------------

- Finished Chapter 3 of the walkthrough.
- Added the last Fishing Spot, and the last Fish. Now I only
  have to get the biggest size for them all.
- Started Tough Enemies Section, added Trunk strategy.



------------------------------------------------------------
--- v0.15(476k) --------------------------------- 01/18/01 -
------------------------------------------------------------

- Finished another six sections of walkthrough.
- Added Treasure trading section.
- Still have to look into that Rider guy.



------------------------------------------------------------
--- v0.16(491k) --------------------------------- 01/21/01 -
------------------------------------------------------------

- Removed all Fou-Lu's items and added them to Ryu's
  walkthrough.
- Finished Skill list.
- Revised Trunked strategy.
- I'll add the Rider after completing the game.



------------------------------------------------------------
--- v0.16b(491k) -------------------------------- 01/24/01 -
------------------------------------------------------------

- Added my site URL to the document. That's all.





========================================================================
=   Contents                                                           =
========================================================================


To make searching through this guide easy for you, I've put
a code after each section. If you select the code (for 
instance, select s02\2 for the Weapon List) by dragging the
mouse pointer over it, and use Find (ctrl-F, or those
binoculars on the toolbar for WordPad), your text editor
will jump right to the respective section.

Don't select more than one space behind the code, or Find
won't default to the selected area. 


Getting Started ................ s00 
   Game Controls ............... s00\1 
   The Menu .................... s00\2 
   Combat ...................... s00\3 
   Characters .................. s00\4 
   Hints ....................... s00\5 
Walkthrough .................... s01 
   1.0 Awakening ............... c1.0 
    1.1 The Emperor Awakens .... c1.1 
    1.2 The Search For Parts ... c1.2 
    1.3 The Great Escape ....... c1.3 
    1.4 The Search For Elina ... c1.4 
    1.5 The Search Continues ... c1.5 
    1.6 The Empire ............. c1.6 
   2.0 The Endless ............. c2.0 
    2.1 Cray's Escape .......... c2.1
    2.2 The Wind Dragon ........ c2.2
    2.3 The Dragons ............ c2.3
   3.0 Streams ................. c3.0
    3.1 The World Tour ......... c3.1
    3.2 The Empire ............. c3.2
   4.0 That Which Passes ....... c4.0
Item List ...................... s02 
   Item ........................ s02\1 
   Weapon ...................... s02\2 
   Armor ....................... s02\3 
   Option ...................... s02\4 
   Fishing Equipment ........... s02\5 
   Best Equipment .............. s02\6 
Finding Items .................. s03 
   Item ........................ s03\1  
   Weapon ...................... s03\2 
   Armor ....................... s03\3 
   Option ...................... s03\4 
   Fishing Equipment ........... s03\5 
Shop List ...................... s04 
   Regular Shops ............... s04\1 
   Manillo Shops ............... s04\2 
   Faerie Shops ................ s04\3 
   The Smith ................... s04\4 
Enemy List ..................... s05 
Skills ......................... s06 
   Learning Skills ............. s06\1 
   Learn List .................. s06\2 
   Use List .................... s06\3 
   All Skills .................. s06\4 
Leveling Up .................... s07 
   Innate Skills ............... s07\1 
   Level Up Stats .............. s07\2 
Master List .................... s08 
   Meeting Requirements ........ s08\1
Dragon Forms ................... s09 
   Ryu's Dragon Forms .......... s09\1 
   Fou-Lu's Dragon Forms ....... s09\2 
Fishing ........................ s10 
   Basics ...................... s10\1 
   Fishing Spots ............... s10\2 
   Fish List ................... s10\3 
Faerie Village ................. s11 
   Basics ...................... s11\1 
   Getting Started ............. s11\2 
   Item Shop ................... s11\3 
   Arms Shop ................... s11\4 
   Inn ......................... s11\5 
   Search ...................... s11\6 
   Troops ...................... s11\7 
   Music ....................... s11\8 
   Art ......................... s11\9 
   Aurum ....................... s11\A 
   Games ....................... s11\B 
   Bonds ....................... s11\C 
   The Tree .................... s11\D 
Tough Enemies .................. s12 
   Trunk ....................... s12\1
   Trean ....................... s12\2
Miscellaneous .................. s13 
   Battle Basics ............... s13\1 
   Combo Magic ................. s13\2 
   Status Changes .............. s13\3 
   Item Magic .................. s13\4
Questions ...................... s14 
   Frequently Asked Questions .. s14\1 
Author's Notes ................. s15 
My Stats ....................... s16 
Credits ........................ s17 





========================================================================
=   Getting Started                                                s00 =
========================================================================


------------------------------------------------------------
--- Game Controls ---------------------------------- s00\1 -
------------------------------------------------------------

Note that the letters I used for the buttons are the same
as what I use throughout this FAQ. In short:
T: Triangle
X: Cross
S: Square
O: Round
Of course, L1, L2, R1, R2, Start, and Select are the buttons
labeled that way on the controller.

The buttons you use for different actions are customizable,
but they default like this:


On the normal screen:

T: Action
S: Menu
O: Run
X: Basic Action (talk, use)
L1/R1: Camera Angle
L2/R2: Change Character
Start: Pause
Select: Help

In a battle:

T: Cancel
S: Confirm
O: None
X: Confirm
L/R: Call up Charge and Escape options
Start: Pause
Select: Help

In the menu:

T: Cancel
S: Exit the menu
O: Switch between HP/AP/CP screen and Status screen
X: Confirm
L: -
R: -
Start: -
Select: Help

Various subgames may have their own set of controls, those
will be explained at their respective location in the FAQ.



------------------------------------------------------------
--- The Menu --------------------------------------- s00\2 -
------------------------------------------------------------

In the basic menu, you will see a row of options on the
left, and in the rest of the screen, the status of the
characters is shown. With the square button, you can swap
between showing Status or HP/AP/CP.

Item
   This screen will allow you to scroll through all items
   you have aquired. You can also use them (Item section
   only). Use left/right on the D-Pad to switch between
   different sections.

Special
   This is a listing of all the Skills you have learned.
   Some magical abilities can also be used from this screen
   (Healing or status removing). Use left/right on the D-Pad
   to switch between different sections.

Equip
   Here you can change what your characters are equiped
   with. When you are scrolling through available equipment,
   the changes made by the choice of equipment will be
   shown. Use left/right on the D-Pad to switch between
   team members.

Status
   This will call up a very detailed description of the
   Status of the character, including all stats, current
   Master, his effect on your stats, and experience. There
   is also some interesting data to the right.

Change
   This allows you to change the order of the characters.

Setting
   This allows you to change all basic settings of the game,
   which don't affect the gameplay itself. I always put text
   speed to the max, it's still slow, and you have to
   confirm to make the text go away, anyway.

Save
   This allows you to choose a position and save your game
   in it.



------------------------------------------------------------
--- Combat ----------------------------------------- s00\3 -
------------------------------------------------------------

Battles are called up randomly when you walk over certain
areas. When you enter a battle, the color of the screen with
the curving figure will tell you who has the initiative.

Blue:  Normal
Red:   The enemy gets one turn in the start in which you may
       not move.
Green: You get one turn in the start, in which the enemy may
       not move.

You have several options to your disposal as you fight a
battle. They are:

Attack:   One attack will be made, the damage depends on
          your Power, and the number of Hits.
Special:  You can pick a Skill or Spell to use. These
          sometimes cost you AP.
Use Item: You can use an item from your inventory. Not all
          items can be used in battle.
Guard:    You defend, improving parry rate and decreasing
          taken damage. This also allows you to learn Skills
          used by the enemy.

Pressing and holding any of the L/R buttons will allow you
to call up the special menu. Here, you can pick:

Charge:   Your characters will keep using Attack until the
          battle ends. Press Triangle to cancel.
Escape:   You will attempt to run away. If you succeed, the
          fight is ended. If you fail, the enemies execute
          their attacks, and the fight continues.



------------------------------------------------------------
--- Characters ------------------------------------- s00\4 -
------------------------------------------------------------

I will add ratings for all the characters when I finish the
game. I don't have them yet now, because I feel I need to
have had some experience with all the characters before I
can compare them.

All characters have an innate element in this game, which
determines what elements they are strong/weak against.


--- Nina ---------------------------------------------------

Nina is, as always, the princess of Wyndia. She is not
really good at taking care of herself, as she is used to be
taken care of. She also cries a lot.

Action:
Jump. You can use it to get a better view of your
surroundings.

Element:
Nina is of the Wind element.

Special:
Used in back row: Cheer. Recovers HP for active members. The
chances of her using this are much greater when a party
member in the front row has critical HP.

Evaluation:
Nina is a better character than she was in BoF3. Her
physical attack is still very weak, but her defensive
strength is less under par than in BoF3. Her magic is also
more defensive than in BoF3, as she takes over the role of
main magical healer from Ryu.

If you give her a headstart with some Fire Magic, her Wind
Magic will do tremendous damage. To all enemies. Also use
her to heal, she is the best healer.


--- Ryu ----------------------------------------------------

Ryu is, as in all previous BoFs, a guy who seems to have
lost his memory at first, but who really has never had any.
He will soon find out that he is not a human, but a dragon.
Because he starts out this game as an adult (BoF3 had too
much, but a little childhood storyline would've been
nice...), he isn't such a crybaby as he was in BoF3.

Action:
Slash. Use it to cut through things like bushes.

Element:
Ryu is of the Fire element.

Special:
?

Evaluation:
He is still one of the most powerful characters in the game,
as he is a great all-rounder in statistics (He has to be,
because his difference in statistics is really determined by
the Dragon Form he is currently in, and his normal form
should have basic stats). He does have pretty high CP. He
has no more healing abilities like in BoF3, though, Nina
took them over.

Give him some powerful Skills to use with his high CP.
Sometimes Skills will work better then Dragon Forms.


--- Ershin -------------------------------------------------

Ershin is a rather mysterious figure, as he wears armor
that fully covers her. He seems to be rather attached to Ryu
for some reason, and his style of speech is rather odd.

Action:
Ram.

Element:
?

Special:
Just an attack from the back row.

Evaluation:
He tends to miss more than others. He has good Defense and
HP though, and her Power is reasonable as well.

Some people seem to think Ershin is a weakling, but I don't
agree. It's just a matter of building him up. As you may
have noted, his Wisdom and AP are very low. So give him a
Master who drains away all Wisdom and AP, and Ershin will
barely notice. Give him some Magic Shards so his AP and CP
stay at the same level, and you have a strong warrior.

Another trick for Ershin is to give him a Master that raises
his Wisdom a lot. They kept his Wisdom so low for a reason,
you know. It might never be as great as Nina's, or anyone
else's for that matter, but with Ershin's CP, you can use an
incredibly powerful Spell every other turn.

His armor is also very versatile. There is no armor that
is certainly the best one, but they all have different
properties. Keep some different armors in stock, and use the
right armor for the right enemy.

Even though he may seem no good at first, don't give up on
him too soon. Especially since from lv 25 and up, he'll
suddenly get heavy Stat boosts (especially Wisdom).



--- Cray ---------------------------------------------------

Cray is the chieftain of the Woren people. He is also an old
friend of Nina. He is always there to help Nina out.

Action:
Push. Use it to move heavy objects.

Element:
Cray is of the Earth element.

Special:
He will sometimes take a hit for a character with critical
HP.

Evaluation:
I think Cray is great. He has great Power, and good Defense
and HP as well. His Intelligence is low though. His Agility
is not so high either, but with the disappearance of EX
Turns, that is not so important anymore.

Make sure Cray always has a good weapon. If he has a weak
weapon, his usefulness will decrease rapidly. You can also
use him before a combo, since he's very slow. That way, the
enemy can't iterrupt your combo.


--- Scias --------------------------------------------------

Scias is a mercenary initially hired to look after the party
when Cray is being tried. He seems, however, not to be as
eager to stop you as his superiors are. He seems to be in
doubt as to what side he is on. As he thinks, he is very
quiet, and when he does speak, he stutters pretty bad.

Action:
None.

Element:
Scias is of the Water element.

Special:
Rakhasa: He shouts: "You will feel my blade!", and he
becomes much stronger. He tends to use it when his HP hits
critical.


Evaluation:
He is pretty much an allrounder. He has quite a powerful
attack, but his Wisdom is pretty good too. His swords are
weaker than Ryu's, but have +1 Hit more often.

Make sure he has some good armor or he will take quite much
damage.


--- Ursula -------------------------------------------------

Ursula is a general of the Empire. Initially, she travels
along with Ryu because she has orders to bring him back to
the Empire, and Ryu wants to head there.

Action:
Shoot.

Element:
None.

Special:
She sometimes comes back with 1 HP after being killed.

Evaluation:
Ursula is an allrounder like Scias. She is a little more a
Magic user though, and she has a good set of Innate Skills.
She misses a lot like Momo from BoF3, but she gets to attack
all enemies with some weapons, so she's very valuable
against large groups of enemies.

Make sure Ursula is equiped with the right type of gun.
Attack All guns won't do much against bosses who are on
their own, but they are great against groups of three or
more enemies.


--- Fou-Lu -------------------------------------------------

Fou-Lu is the founder of the Empire. He has before his death
proclaimed to rise again from his grave. As his prophecy
becomes truth, however, the Empire is not happy to see him
back. Fou-Lu goes through a lot of trouble once he has
risen, as the Empire attempts to hunt him down.

Action:
none.

Element:
Fou-Lu is of the Water element.

Special:
?

Evaluation:
Fou-Lu doesn't get an evaluation, because he travels alone.
His battles are also all very easy.



------------------------------------------------------------
--- Hints ------------------------------------------ s00\5 -
------------------------------------------------------------

- Always be on the lookout. Even though I carefully searched
  every area, it is very probable there is lots of stuff I
  missed. If you're overly kind, maybe you will even tell me
  what you found?

- Don't be a thief! If you slash people to take their money,
  your Game Points will decrease, which is bad.

- Always keep the Master requirements in the back of your
  head, so you can always try and meet some.

- For the above reason, always keep one of every item you
  find remaining. One of the Master will teach you more
  Skills as you have more items on you.

- Don't sell any fish. You are better off trading them for
  items. Even if you trade them for items first and then
  sell the items, your profit is higher.

- Ryu and Fou-Lu share Skills. this means that when either
  Ryu's party or Fou-Lu learns a Skill, the other won't need
  to learn it anymore.

- By using left and right on the D-Pad during battle, you
  can choose which character should move. You can also
  choose which character goes first with this.

- Hit trees with Ershin's Action, ram, to receive Apples or
  Berries.

- If someone is low on HP, and your healer is slower than
  the enemy (or you wish to heal in a Combo), put the low HP
  character in the back row for a turn.

- At the end of a battle, use the AP gathered with CP to
  heal. Might as well use them if you can't keep them!

- When you use Combo magic, use the stronger spell first if
  possible. That way, the stronger spell will determine the
  increased effect. For the same reason, when trying to get
  many hits, use the most hits magic first.

- Also try using a powerful Skill first, and then following
  it up with an Affect All Skill. All the targets will
  receive the increased effect.

- Sometimes, it might be better not to finish off the enemy
  as swiftly as possible. Playing the waiting game for a
  while can work out very well under the right
  circumstances.





========================================================================
=   Walkthrough                                                    s01 =
========================================================================


Just a note: The locations with a ? before their name are
locations of which are labeled "?". For lack of a real name,
I thought them up.

For easier finding back where you are, I labeled the small
headings with a code. To find where you were in the
walkthrough, just enter the section code in Find, and your
text editor will jump right to the required section. There
is no table of contents for these codes, so you'll just have
to remember the code yourself :).


Because you can rotate the camera in this game, I couldn't
give you directions like go left, because what is left
differs per angle. Therefore, I use the terms north, west,
east, and south. Just to make sure nobody gets confused by
this, here is an ASCII of the four directions, with the
game's compass' pins.

                          Red pin
                             N
                             |
                         W - + - E
                             |
                             S
                         White pin

Note that the compass always points in diagonal directions.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Awakening                                         c1.0 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Crash                                                   p001
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: King's Sword

As the game begins, Princess Nina is riding a sand boat with
Cray. It appears that they are searching for Nina's sister
Elina. Suddenly, a dragon appears (looks more like a
sandworm to me...), and their ship wrecks. As they try to
repair the damage, Cray finds they will need parts. Cray
stays behind to guard the boat, and Nina goes of in search
of the nearest town, Sarai, to the south. Cray also hands
Nina the King's Sword.

You are now in control of Nina. Exit the area to the south.


World Map                                               p002
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now you will find yourself on the world map. Head south to a
site labeled "!".


!(Crater)                                               p003
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Heading on, Nina will find a merchant's cart. As Nina Walks
further, she slips and falls down into the crater. A dragon,
which is invisible to Nina, observes her. Then, the Dragon
shows itself to her, and flies off. After the Dragon is
gone, Nina finds Ryu lying there naked. She seems quite
embarrassed by this (kind of like Ryu in BoF3 when Deis was
freed), and Ryu quickly dresses himself with some clothes
left by the merchant. Ryu has no clue as to who he is. Nina
gives Ryu the King's Sword, and lets Ryu come with her.


World Map                                               p004
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Eye Goo, Mage Goo, Cap, Scorpion

When you walk over the World Map, random locations will pop
up , where you will find a random item, and you will
encounter enemies.  You could also learning some Skills from
the encounters here. For more details on learning Skills,
check section 05/06. I suggest having Ryu learn Rest from an
Eye Goo, so he can Combo it with Nina's Heal, and Burn from
a Mage Goo, to Combo with Sever.

When you are ready, head further south to arrive at the
Cliff.


Cliff                                                   p005
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Ammonia
Enemies: Eye Goo, Cap

Just follow the path up to the bridge. Once you cross the
bridge, take the hidden right path and follow it to an
Ammonia. Take it and go back to the intersection, where you
shouldkeep heading west. Once you jumped over the ledge, you
will find another. Here, Nina will fall down, and Ryu jumps
after her. Ryu finds out that Nina can fly (and that he
can't) the hard way. After the comical sequence, just head
in the cave, where Ryu and Nina will rest. The game will now
switch to Fou-Lu, Ryu's evil counterpart.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Emperor Awakens                               c1.1 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


?(Fou-Lu's Tomb)                                        p006
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Zaurus
Boss: Kahm

Note that Fou-Lu will have any skills Ryu has, too.

You are now in control of Fou-Lu. Just follow the path
outside, and go up, and jump over the blocks. Keep going
until you get a sequence. After the sequence head on west to
the World Map.


World Map                                               p007
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can only go to one place. So just go there.


?(Woods)                                                p008
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Zaurus
Boss: Kahm

Take the southern path, and follow it until you meet
someone. It appears that not everyone is happy to see Fou-Lu
rise from his grave. Yohm was sent to assassinate you. To
aid him, Yohm summons the monster Kahm.
    ____
 __/Kahm\__________________________________________________
/                                                          \
| HP: 15000       Zenny: 0           Experience: 16000     |
|                                                          |
| Item: Ambrosia                                           |
| Skill: Flaming Fist                                      |
|                                                          |
| Morph into the Astral Dragon right away. Keep using      |
| Frost Strike until it dies. This should be pretty easy.  |
\__________________________________________________________/

After the battle, Yohm will not leave Fou-Lu alone. He
orders his soldiers to fire burning arrows at Fou-Lu. As you
escape, just follow the path. A tree will fall over, forcing
you to take the other path. At the intersection, head north
and take the SuperVitamin. Head back and take the west path.
At the bridge Yohm will reappear, and explain why he thinks
he's very smart. He will then attack Fou-Lu, causing him to
fall off the bridge. So much for a glorious "Renaissance".
Now the game will switch back to Ryu and Nina.


Cliff                                                   p009
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ryu's Dragon Powers have been awakened by the rebirth of
Fou-Lu. This means that Ryu now has access to his first
Dragon Form, the Aura. Anyway, just head outside, back to
the World Map.


World Map                                               p010
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Cap, Eye Goo, Mage Goo, Scorpion
Item: Aurum

Underway, you will find a ? area. Get the Aurum from here,
and take the side exit from this area to find the first
fishing spot. You can't fish yet, you need fishing
equipment. Just head into Sarai.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Search For Parts                              c1.2 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Sarai                                                   p011
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Lead Ball, Panacea, Ginseng

Once here, Nina will insist you split up, unless you pick
the third option, which will make her let you help her, and
she will stay with you. The wacko girl here will explain
various basic concepts to you, and the merchants will act as
stores. When you are ready to go on, head to the left side
of town, to the tavern. Talk to the frog man, and he will
offer to sell you the Lead Ball. Buy it. After that, talk to
the eating guy at the bar. Buy him some food. Now it's time
for the first subgame.

For this subgame, you have to fill up his Happy bar before
either the Drink or the Food bar fills up. To achieve this,
just buy him food, then a drink, then food again, and keep
alternating until he is satisfied. He will give you a
Panacea, and hint you that you should head for the Inn. If
you make a meager score here, you will only get an Antidote,
btw.


Talk to the weird looking fellow just outside the Inn. You
have to guess how much you need to pay for the information
(what's up with al these guys wanting to play games while
you are on a mission?)). If you need more money, he will
tell you. Anyway, the amount is 123 Zenny. When you start
the bidding, and the guy will tell you how much you are off.
You will get four tries. Failure will give you your money
back, while succes will make you pay the guess. Once you
win, the man will tell you to go outside, and find the next
person there.

Note that the item you get is different as the reached
amount is different. This is what you get:
123 Z:       Ginseng
124 - 128 Z: Healing Herb
129+ Z:      nothing

World Map                                               p012
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Outside, head to a Random Location.


?(Oasis)                                                p013
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just talk to the fellow sitting here for the password. Now
it's time to head back into the village.


Sarai                                                   p014
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Aurum

If you walk against the edge of the town wall outside,
you'll find a merchant sitting there. He'll give you an
Aurum, providing you have the password.

Go back to the tavern, and talk to the barkeeper. Search the
cabinet for 40 Z, then go through the passageway behind the
barkeeper. After the sequence here, you have to go to the
Valley to search for parts. The series of subgames is not
over yet...


World Map                                               p015
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head south to the Valley.


Valley                                                  p016
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Croc Tear x8, Brass Helm, Digging game items
Enemies: Mage Goo, Scorpion, Eye Goo, Cap

As you enter this area, head on to the log. Cross it, and
take the 8 Croc Tears behind the sail there. Slightly to the
south, turn the wheel to the right and go down to get the
200 Z from the chest. Now go back up to turn the wheel all
the way to the left(turn it twice), and you can head on. Go
east and go in the ship, and go up the ladder in the front.
Take the Brass Helm. Go back down and operate the winch. Go
outside, and step on the anchor, and it will automatically
go back up(?). Head north to a hut. Head in there to find an
old geezer, who loans you a dog and a shovel for 50 Z. You
have to use these to find the parts for the sand boat.

The digging subgame, stuff to find:
Note that the rudder is really the position to the lower
right of it. So count from there.

Flattop: Sorry, can't remember... Maybe try the dog after
picking up all the others?
One step to the right of the small blanket: Sage's Staff
Two steps to the lower right from the rudder: Ship Parts
Two steps to the lower left from next to the barrel(also to
the lower left): Magic Shard
Up and left 3 steps from where you start: Glass Shard
Right from the rudder: Glass Shard
One step to the lower right of the rudder: Molotov

After all that, just head back to Sarai.


Sarai                                                   p017  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss: Joh

Back in Sarai, head to the tavern. Here Nina will face even
more trouble. She has to battle Joh.
    ___
 __/Joh\___________________________________________________
/                                                          \
| HP: 1200        Zenny: 0           Experience: 100       |
|                                                          |
| Item: Aurum                                              |
| Skill: Burn*                                             |
|                                                          |
| Just use the Sever spell a couple of times and it will   |
| die. Heal when needed. This is still not very tough.     |
\__________________________________________________________/

After you win, Ryu will leap in to help Nina. In the
process, he will break the King's Sword, which will
consequently become the Broken Sword.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Great Escape                                  c1.3 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


World Map                                               p018
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head east toward the Cliff, which is no longer a ? area, but
which has been changed into a ! area. This means something
more or less important is happening there.


!(Cliff)                                                p019
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is nothing to do here, you just see some sequence
concerning patrolling Imperial soldiers. A merchant will help
you out, and tell you about the alternative path, which leads
through Chamba. Afterwards, just exit the area.


World Map                                               p020
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Back on the World Map, a new path will open up. Follow it to
reach Chamba.


Chamba                                                  p021
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Life Sandals, Panacea x2

Head straight into the house where you start and take the
Life Sandals. Up the stairs here, there is a house to the
right. It has a merchant and an Inn. At least buy the Bowie
Knife for Ryu. Get the 2 Panacea's from the cabinet here.

Just head for the northeast, and talk to the old smith. He
will talk about hexes. Now a large group enters the town.
They will be all over the town. Head into the house to the
west. Talk to the guy next to the pot. He is Tahb, the boss
of the purifiers. Tell him you'll wait (when you're ready).

After some talking, you'll need to find a worker willing to
guide you through the hex. After having talked to all of the
purifiers, you'll find they are not too willing at all. Head
back to the house where Tahb was, and he'll be waiting at
the entrance (if not, you didn't talk to all of them).

In the middle of your conversation, a purifier will drop in.
Apparently, her name is Ershin. Her talking style is...
weird, but convincing. When you are ready, head west into
the hexed area.


Hex Area                                                p022
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Zombie, Ghost, Gasser
Boss: Skulfish
Items: Healing Herb x3, Molotov, Waistcloth

Cross the bridge to the roof, then head south. Take the
eastmost path first, and follow it to a chest containing 3
Healing Herbs. Go back, and take the alternate path south.
Go on through the house and west. Take the ladder up. Go
east at the first intersection. Go across the big plank, and
down the small one. Cross another plank, go up the roof, and
take the 300 Zenny in the chest here. Go on to the west.
Inside, drop down, and Ershin will suggest splitting up.
Press select to switch between them.

Move Ershin down with the ladder. You will notice the crate
is in her way. Jump Ryu and Nina over the gap, and go back
to the crate you came down on. Stand on it.

Now switch back to Ershin. Move through under the crate, and
take the west path first. Take the Molotov here. Stand on
the crate (move Ryu and Nina off theirs first).

Now Ryu and Nina can cross their crate. Cross it. Take the
second east passage (the one after the crate), and take the
Waistcloth outside. Go back, go on south, and try to operate
the valve. Ershin will say you have to operate two valves at
the same time.

Take the east path as Ershin. Operate the valbe just before
the ladder. The mist will fade slightly, and your characters
will go on.

Follow the path over the roofs. on the bridge, you will hear
a strange sound. Go on. You will see some more scary stuff.
Go on through under the red flag, and Ershin suggests
running. Subgame time, hammer the O button, real simple. If
you fail, Ryu will drop down, but climb back up, but he will
have reduced HP and be poisoned for the upcoming battle.Now
you have to fight the Skulfish.

    ________
 __/Skulfish\______________________________________________
/                                                          \
| HP: 2400        Zenny: 291         Experience: 429 xp    |
|                                                          |
| Item: Antidote, Fish-head                                |
| Skill: Venom Breath                                      |
|                                                          |
| Use Aura with Ryu. Use Heal with Nina(The fish is        |
| undead, hence Heal magic hurts it.). I didn't even need  |
| to heal, but if you do, don't forget to.                 |
\__________________________________________________________/

After the battle cure any poison Status you might have. Jump
at the orange piramid shape, and you will exit the Hex. In
the sandy area move two steps down, and you are back on the
World Map.

Head back to the Crash area.


Crash                                                   p023
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you can see, Cray, is real busy... being worried. Nina
will introduce you and Ershin to Cray. As you go to sleep,
Ryu will have a dream...


Dream                                                   p024
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Armor, ToxicFly
Items: Aurum x2

If you want, you can fight the Armors here until they drop
you a Raptor's Claw (yes, you get to keep items found here,
even though you're dreaming), a good weapon for Ershin. It
might take you a while, though.

You can use the diary to the east to save. Go west, and
follow the path. When you are at the two doors, enter the
first one to get the Aurum in the item bag. The second door
leads to an empty room. Head on east, and go up the stairs.
Head on through the door, the hallway, and another door.
Examine the cabinets here for another Aurum. Then walk to
the passage where the red curtain hangs. Someone will come
in. Cray suggests moving behind the curtain. You will see
that there is a small passage that allows you to go behind
the curtain. Do so, and walk to the north. The dream will
now be over.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Search For Elina                              c1.4 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Crash                                                   p025
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Everyone will be discussing the dream now. As Ryu wakes up,
Cray decides to go for it. You will end up back on the World
Map.


World Map                                               p026
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Eye Goo, Flue Goo, Cap, Red Cap, Bandit

If you want too, you can try fighting the Bandits until they
drop a Moon Sword, a powerful weapon for Ryu. It might take
some patience though.

You can now fish again, and enter all the towns. The blue
fish merchant in Sarai will now be the first Manillo shop.
Too bad you don't have any of the fish he wants yet! After
you are done with any business you might have, take the new
path leading west from Chamba, to Kurok.


Kurok                                                   p027
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Flue Goo, Mage Goo, Cap, Red Cap
Item: Deep Diver

Follow the path to the dog man with the bird. He is Rwolf.
Agree with him, people like it when you agree with them. He
will now become your first Master. If you get into battle
with at least 3 enemies, you can easily make a 5 hit Combo 
(If you haven't done so already). Just use some skill with
Cray first, then Burn with Ryu, and Sever with Nina. After
that, you can get Eddy from Rwolf.

You can also make a 10-hit Combo if you use Rock Blast and
then Burn on a group of 6 Caps. If you're lucky, the Caps
will survive the Rock Blast.

Passing Rwolf, take the northmost path. At the end of it,
you will find a chest containing a Deep Diver. Go back, go
down the small slope, and take the lower path west. Follow
the path until you reach the exit to this area. Head on to
the Dam.

Dam                                                     p028
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Puspool, Eye Goo, Mage Goo, Flue Goo
Items: Short Sword, Swisher, Vitamin x2, Swallow Eye x2

You will have a short conversation with the guy here. Now,
you're going to have to cross the dam. You are already at
the bottom of the first ladder. Head to the next and go
down. Go west and down yet another ladder. Go into the
hallway. Inside, go west (there is a man to the east, but he
has nothing intersting to say). Follow the path, talking to
the people underway if you want to, until you reach the
forced conversation. Talk to the guy with the tube. You'll
receive the Sluice Key. Go all the way back up, and go into
the door with the sign on it. Operate the switch in here.

Head up the ladder, and outside, up the next ladder. Go east
past the next ladder, and cross the sluice. Take the ladder
to the east first for a chest with a Short Sword. Now follow
the path inside. Operate the second sluice. Subgame time...

Just twirl around the D-Pad to make the wheel spin. You
should start slow and keep going faster. There's a small
tone sounded when you are going fast enough, as well as a !
over Ryu's head. Keep going for another while until Ryu
sweats. Nina doesn't want him to stink, so press O then. The
girl will give you a Swisher.

(-NSS- The girl says something about wanting to see what
happens if you keep going for a while before you start. She
also says the wheel will go smoother now you've helped her.
I'm not sure whether you always get the Swisher, only when
you perform well, or there are many different prizes to be
won.)

Go through the passage to the south, take the chest with 2
Vitamins to the west. Head back inside and up the ladder.
Follow the path back, and go over the second sluice. Go up
the ladder and take the 2 Swallow Eyes in the chest at the
end. Go back down and keep going eastward. As you go back
outside, talk to the man in the tower if you want, and go
on south. At the ladder leading up, first operate the
switch to the north, and cross the drawbridge. Give the key
back to the boss-type-guy, and the alarm will be sounded.
Cray is determined, however, and he wants to go on. Go back
over the drawbridge. 

Up the ladder here merely leads back to the guy standing
guard atop the tower, so there is no need to go there.

Operate the lift, and you will have to press X a couple of
times. After some sequence, you will be back on the World
Map. Go north.


!(coast)                                                p029  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is some sequence, and then some fellow will ask you
money for his song. Give him 100 Z. Don't go cheap on him,
or he will sing nonsense about tadpoles and other generally
uninteresting stuff, and ask the same question again. So
unless you have an assignment about tadpoles, pick 100 Z.

Actually, if you pick the 10 Z four times, he will
eventually sing the Dragon song for you. So if you think
hearing out four uninteresting songs is worth 60 Z, you can
pick 10 Z.

He will sing for 10 seconds. That's all folks! Back on the
World Map, head on east to Kyria.


Kyria                                                   p030
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Belladonna

There are some traps in this town, but they are really
obvious so you can easily avoid them (not that they harm
you). The chest to the southeast of town contains three
monsters, chests named ????. I'm not sure of their stats,
but they dropped me an Ice Punch. The three houses here are,
from south to north: the mayor's house, the Inn, and a shed.
Just head over the bridge. Get caught in the trap on the
bridge. Once over the bridge, talk to the guy on the east
for a Belladonna. At the house to the south, examine the
dog house to fight a BeeTroop.

Walk into the southern hole, and you will fall down. Climb
the ladder into a house. Take the Fish-head from the
cabinet. Talk to the schizophrenic parrot. You are supposed
to translate what he says :). Try it, it's fun. If you don't
want to play yourself, here are the correct answers:

"We really have no time for this..."
"No"
"No"
"Not really"

Then just pick "Where's the mayor?".

Go out of the house. Fall into the northern hole this time.
Drop down, take the 400 Z, drop down again, and go back up.
Exit the village and head for the Woods.


Woods                                                   p031
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Cap, Red Cap, Flue Goo, Fungoid
Boss: Maman
Items: Apple, PointedStick, Earth Ward, Aura Ring,
       Healing Herb x4, Wisdom Seed

Head on into the woods, and talk to the guy near the apple
tree. He'll tell you about the mayor, and give you an Apple.
Head north past the fellow, and go east. In the new area,
head east and skip the pitfall, head south instead. Go up
north to the chest hanging as a trap. Activate the trap to
get the PointedStick. Go south, and south
of the bridge, walk south through the trees here, and you
will come to a small area with a chest containing a
Earth Ward. Head back, down the slope, up the slope to the
east, and head past the pitfalland fall down the pitfall
there. Get the Aura Ring from the chest, jump down and curl
around the path to find the ladder back up through the well.
Go up the northern slope near the well. Go on past the cage,
and drop down the pitfall just east of it. Take the four
Healing Herbs from the chest, jump down, and climb back out
of the well. Head up the northern slope again, but this time
head down the slope west of the cage. Follow the path into
the next area. Keep following the path, jumping over all the
gaps, to the first intersection. South is a small dead end,
so take the northern route. At the next intersection, take
the path to the west and get the Wisdom Seed. Head back and
take the northern path. You will get some sequence, and you
have to fight Maman.

    _____
 __/Maman\_________________________________________________
/                                                          \
| HP: 3600        Zenny: 450         Experience: 1500      |
|                                                          |
| Item: Apple, Flame Punch                                 |
| Skill: Body Press                                        |
|                                                          |
| This is the first boss battle in which you will have     |
| than three characters. This means you can change who is  |
| in the back row. You should change the person in the     |
| back row every now and then, because they will heal      |
| Status and some AP (equal to CP). Anyway, this dude will |
| go down after some strong spells. Use Aura's Flame       |
| Strike, and some other Skills with the rest. Combo some  |
| skills, it's handy. When Nina is in the back row, she    |
| might use cheer, which heals 140 HP to all, which comes  |
| in very handy. Also try the Burn + Sever\Eddy Combo.     |
\__________________________________________________________/

After that, you'll be back on the World Map. Head back to
Kyria.


Kyria                                                   p032
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The mayor will tell you you can stay at the Inn. You
will see some Fou-Lu sequence, then you will be back to Ryu,
and Cray will fall down a pitfall. Head back up, save at the
Inn if you want. Go up the mountain path to the northwest
of Kyria.

Secret Passage                                          p033
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Army Bat, Puspool, Tadpole, Zombie, Cadaver
Items: Water Bomb, Ammonia

Walk east past the shallow water, and get the Water Bomb
from the chest. Go back, and head north over the water. At
the turn, head further east. Follow the path into the next
area. At the intersection, take the path north. Get the
Ammonia, head back, and take the path east this time. Go on
through the twirling passage, and into the next area.

Walk up the steps to the northwest. Go up another set of
steps to the north, and another to the west. Jump over the
gap, and get the 500 Z from the chest. Jump back over the
gap, and go back down the steps. Head north. Follow the path
into the next area. Follow the small pathway here to the
small chamber with the ladder. Head up the ladder. You will
now climb up out of the Synesta well.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Search Continues                              c1.5 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Synesta                                                 p034
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Okay, this place is a MAZE. Use Nina's Jump action to ease
things up a little. Luckily, the Item shop is easily
recognized by the fact that it's ran by a fish man (thank
Capcom for making all merchants look exactly the same!).The
house near the marketplace is ann Inn, and upstairs you will
find the Weapon Shop(also a fish merchant).

In order to continue the game, you should go into the
orphanage(the house near the well), and talk to the nun
there. Go back out, and you will see another nun chasing
Chino. Talk to the nun, then to Chino, and you have to play
catch with him (lot's of subgames in this game, huh?).

Chino runs just as fast as you, but you can gain a small bit
on him by making better curves. The real problem is, you
can't see very well with all the buildings in your way. You
have to cut him off somewhere, try Nina's Jump action to
find him more easily. The best place to catch him is on the
walkways at the higher levels, because you can see better
there. Try the balconies to the north and east of town, you
can easily hide behind a corner here, and use all the
corners to gain some terrain on Chino.

The nun will tell you about the visit of Elina. She doesn't
know where she went, though. Chino will come in, and tell
you he knows, but you have to play Hide and Seek with them.

The first kid is found... inside the orphanage. There are
actually two kids already in here, one is not playing, the
other is. Talk to them. The one playing will give you a hint
on where to find Rudd. Go out of the orphanage.

Inside the passage to the east balcony, you will find Rudd.
Talk to him. He'll tell you that Goete is at the gate.

Head west to the gate out of Synesta. You'll find Goete
there. He'll tell you Nahma is on the stairs.

Head up to the northeast, and up the first stairway. Go
further up the stairs to the south. As you reach the stairs
leading back down to the balcony, note that Nahma is on
them. Talk to her. She will tell you about Modo.

Head back up, over the bridge, and back down all the stairs.
Head east with the passage next to the stairs, and talk to
the frog boy here. He will tell you about Konoko.

Don't mind the directions, I've already counted them out.
Just head west, and into the Inn, Konoko is up the stairs
here.

After all that, head back south, then east back to the
orphanage. Talk to the nun. Modo will say that Chino is
hiding in the cellars below. Now you have to go find Chino.
Head south some, up the stairs, further up to the east. Turn
around to the west, and talk to the guard here. He won't let
you go in. A woman carrying a pot with water will come from
the north. Talk to her. The guard will go buy water from
her. Now is your chance, head in there.


Cellars                                                 p035
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Roach, Mouse
Items: Ammonia, Protein, Raptor Claws

Just follow the path down. You'll come to a hall with doors.
In the first room, there is an Ammonia in the cabinet. The
second is empty. Follow the path further, down into the
large room. Cray can't push the barrels here, so walk over
the planks instead. Take the Protein from the cabinet behind
the bar. Go on, there still is no choice of direction. Take
the 80 Z from the cabinet underway. When you arrive at the
cells, you will see Chino is in the first one. You can't
open it, though. The other cell holds the Raptor Claws for
Ershin. Keep going, this dungeon is pretty linear huh?

Both of the cells upstairs will have a hole in the ground,
the second one shut with planks. Stand on the planks to fall
down to where Chino is. He will tell you about Elina.


Synesta                                                 p036
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss: Kahn

You should now head for Marlok's place. It's opposite the
Inn. Talk to the big guy in front of it. Now you have to
fight Kahn.

    ____
 __/Kahn\__________________________________________________
/                                                          \
| HP: 3000        Zenny: 0           Experience: 1000      |
|                                                          |
| Item: Ginseng                                            |
| Skill: Shout, Focus*                                     |
|                                                          |
| Combo magic works nice, as always. He attacks very       |
| little, but when he does, he hits you hard. Make sure to |
| heal to full health after being hit! He has high defense |
| so you want to use magic more than physical Skills. If   |
| you use Aura, use Hwa, not Flame Strike.                 |
\__________________________________________________________/

After the battle, Marlok will invite you in. He tells you to
go find some thief, and Nina has to help him do some chores.
>From Marlok's house, go up the stairs and head to the south.
Talk to the man sitting up there. He will hint that you
should look outside the village. Spend almost all your Zenny
on equipment and items.

World Map                                               p037
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A new path will open. Go into a Random Location on this
path. You will find the guy. He will run off. 


Hideout                                                 p038
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Mouse, Rat, Army Bat

After a small sequence back at Marlok's, you are back at
Ryu's crew. Go inside the cave, and you have to play yet
another subgame. Use Cray to block passages with the
barrels, and catch the thief (splitting up seems like an
easier solution to me, but maybe that's too much thinking
for them?). Watch out, he'll run past you quickly when the
passage is blocked. Tap X to prevent him from doing that.

After catching him, the thief will explain it was Marlok who
swindled the thief. When you are back in control, go back
into the Hideout. Talk to the thief. His name is Stoll, he
is a Master, who will teach you Steal at 80 items. You don't
have that many yet, but keep him in mind, Steal is a great
ability. Also, any characters not apprenticed to anyone
should be apprenticed to Stoll, because he gives NO
penalties. Just +1 agility.


Synesta                                                 p039
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you head back to Marlok's he will think you did a bad
job, and send you on a new errand. Go out of Synesta.
yet another new path will open up.


World Map                                               p040
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yet another new path will open up. Go into a Random Location
here. Read the sign in there, and you will open up a new
fishing spot. When done fishing, head for the Wharf.


Wharf                                                   p041
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Roach

Talk to the man behind the crates. He'll tell you to clean
up the storage room. Now you have to play... Sokoban (Does
ANYONE know that old game...?)! Just destroy the old, darker
barrels with Ershin, move the jars north, and the crates
south. The dark tiles around the signs are where the jars
and barrels go. If you screw any up, just destroy them with
Ershin.
*** My score: 1000 + 1500 Time Bonus = 2500 ***

After you complete that subgame, you'll get another Marlok &
Nina sequence that leaves little to the imagination (or a
lot, if you're a pervert). You have to do another subgame,
with the crane. You have to place crates on the blue marked
squares. Go for the light blue ones, those give double
points.
*** My score: 1000(I screwed up on the light blue spots) ***

Marlok will show up. He will give you something for your
trouble, it's variable. You can get:

Chopsticks
Straw
Spoon

You can return here anytime after this to play this subgame
for extra Game Points. You'll only receive 10% of the points
you could make the first time, though.

After some sequence, you will switch to Fou-Lu again.


Bunyan's Place                                          p042
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Snapfly
Boss: Khafu

Fou-Lu will be all healed up now. Go outside. Fou-Lu will
talk to Bunyan shortly. Behind Bunyan's house there is a
chest which contains 2 Proteins, but Ryu will come here
sometime too, and I think leaving them is a better idea.

Head down the slopes into the next area. You will meet up
with your old pal Yohm. He summons a big bird-type-thing to
kill you. You have to fight Khafu.

    _____
 __/Khafu\_________________________________________________
/                                                          \
| HP: 20000       Zenny: 0           Experience: 22000     |
|                                                          |
| Item: Fire Ward, Ambrosia                                |
| Skill: EldrichFlame, Heal                                |
|                                                          |
| Change into the Astral Dragon. Use Frost Strike. This is |
| very easy.                                               |
\__________________________________________________________/

After that, Yohm will tell Fou-Lu he commands many more
monsters, and another Khafu will show up. Fou-Lu tries to
escape, and he changes into a dragon, but he is shot down by
the bird. After a not so great landing, you will switch back
to Ryu.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Empire                                        c1.6 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Kyoin                                                   p043  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head north into the village. There are two shops here, and
an Inn. That's pretty much all. Head up the stairs and into
the tower. 


Causeway                                                p044
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Gonghead, Mouse, Armor
Boss: Ymechaf
Items: Healing Herb x3, Glass Domino, Ammonia x2

There is nothing down the stairs, so head into
the doorway. Go on to an elevator. Go in. To the east, there
are some doorways. Skip the first. Through the second,
search the cabinets for 3 Healing Herbs. Go back outside and
head on up the stairs. You'll come to a hall with two
doorways. The first holds a chest with a Glass Domino. The
path continues through the second. Keep going. You'll come
to another one of those square holed rooms, but this one has
a platform in the middle. The platform is an elevator, you
can use it to go to other floors. Head on through the
doorway to the east, and take the elevator up. You'll see
some sequence with lightning, and when you head forward, you
will meet the guy who summoned Joh before again. This time,
he will summon Ymechaf.

    _______
 __/Ymechaf\_______________________________________________
/                                                          \
| HP: 6000        Zenny: 0           Experience: 2000      |
|                                                          |
| Item: Aurum, Ice Punch                                   |
| Skill: Whirlwind, Cyclone, Sever                         |
|                                                          |
| You can throw Ymechaf off balance, which lowers his      |
| Defense severely for one of your attacks. I'm not sure   |
| but it seems to me that Comboing magic makes him go off  |
| off balance (2x is enough). Do watch out for his         |
| powerful Whirlwind attack, and just attack. The best way |
| to attack is to first make a Combo in which you throw    |
| him off balance, and then make a second Combo with many  |
| physical Skills to damage him. He is slow, but not       |
| necessarily so slow that everyone moves before him. If   |
| not everyone moves before him, put the slowest character |
| in front for the Combo.                                  |
|                                                          |
| Note that when you throw him off balance before he acts, |
| and you don't hit him anymore that turn, he won't act    |
| anymore!                                                 |
\__________________________________________________________/

After the battle, the party will run through the teleporter,
leaving the weird fellow behind. You will arrive at a
similar tower. You could just take the elevator straight
down, but if you want, stop at the third floor for 2
Ammonias, and stop at the second floor to get a Vitamin from
the cabinet in the room across the hall. Head outside.


World Map                                               p045
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Mage Goo, Flue Goo, Bandit, Gonghead, GooCount

Head south to Astana.


Astana                                                  p046
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here, do any shopping and stuff you want to do. When you are
ready to go on, just talk to the big buff horse man walking
around the stairs at the entrance of this area. He will ask
you:
"Have you seen the big aqueduct nearby? That's where Anasta
gets all it's water from."
That seems to be enough reason for your characters to go
there (?), since on the World Map, the Aqueduct area will
appear. Go there.


Aqueduct                                                p047
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Mage Goo,Flue Goo, GooCount, ToxicFly, Armor
Items: Ginseng, Life Shard, Magic Shard

Head up the plank, and up the ladder. Go east to get the
Ginseng from the chest. Go back west. Head further up the
ladder on the other side of the aqueduct. On the other side,
you'll come to a small guy who will think you are the
repairman, and who will power up the gondola for you. The
gondola will take you down to the planks. Slash the rope to
drop the plank and open the passage back to where you came
from. Go the other way (unless you want to go back
outside...). Jump over the gap and go up the ladder. Up
there, head further east toward a chest with 500 Z. Go back
west, down the ladder, and over the gap. Climb the ladder.
Go east, and you will come to a water basin. Jump in. The
place where you end up will look familiar...

The diary is still there, so use it to rest and save. Go
west, north, then east a bit to the two doors. Go in the
first of them, There is a Life Shard in the bag this time.
Skip the second door, go further east and up the stairs. Go
on through the door, the hall, and another door. You will
find a Magic Shard in one of the cabinets. Walk into the
passage with the red curtain before it. Cray will say
exactly the same thing as in the dream (Couldn't he just
say: "Well, we all know what we did in the dream, right?"?).
Go behind the curtain, and walk to the other side. After
some sequence, it's time for chapter II.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Endless                                       c2.0 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Ludia                                                   p048
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Aurum

Nina will come to wake you up. When you are in control, take
the Aurum from behind the bed and save\rest at the diary if
you want to. Go downstairs. You'll meet Scias, someone
assigned to make sure you don't run off. Go outside, and
Scias will join you. He's a new party member, mind you. Also
note that since Cray is being questioned, he can't come with
you. Head for the castle and you will have a short sequence
there. Now upgrade your equipment in the house to the west
of where you start if you want, and head out of Ludia.

Don't forget to change Scias' Master to Stoll or Rwolf (I'd
say Stoll).


World Map                                               p049
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

For the story to continue, you have to go to Worent. I
suggest you head north to Shyde first though. Go into a ?
area on the path between Shyde and the intersection. You'll
find another sign for a Fishing Spot. Fish if you want. Go
on north into Shyde.


Shyde                                                   p050
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will note the blue fish at the entrance. He is a Manillo
with whom you can trade fish. This time, you actually have
some of the fish he wants. Still, none of the fish can be
aquired from the only Fishing Spot available to you at the
time :(.

Walk on under the passage. In a corner here, a man is
standing. Exchange your Lead Ball with him for a Bronze
Ball. There are two shops here. The area past here contains
nothing that is of any use as of yet. When done here, head
for Whychwood.



Whychwood                                               p051
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Wyd, NutTroop
Boss: Sparrow (easy)
Items: Healing Herb x3, Magic Shard

Head south into the woods. Instead of going down the slope,
cut off by taking the path to the east :). Take the path
leading west and get the 3 Healing Herbs from the chest. Go
back and further to the south. You will be forced to go east
and go into the next area. Now, Nina will shrink all of a
sudden. The rest of your party will think she has
disappeared. Then a bird will fly down and pick her up.
Still, your party is clueless. Head on south, and you will
see some sequence with a couple of faeries.

The faeries will think YOU are no fair... But they will
explain what they did to Nina.

Don't go down the slope to the west, but instead, take the
path to the right of it. Jump over the gaps, and you will
come to a bag with a Magic Shard. Take it. Head further
west, and down the slope. Go to the southwest and go up the
slope there, and jump over the gap. This tree here holds
Nina. Ram it with Ershin, and you will get some sequence.
You are now in control of Nina.

Walk up the edge of the nest, and you will see a spot where
you can jump off. Do so. Head to the north. Now, the bird
will come back, and it thinks Nina is one of her babies. The
bird will insist that Nina eats a caterpillar. You will now
initiate a battle.

   _______
 _/Sparrow\________________________________________________
/                                                          \
| HP: 600         Zenny: 100         Experience: 250       |
|                                                          |
| Item: Bird Drop, Wooden Rod                              |
| Skill: Feeding Time, Ponder                              |
|                                                          |
| Don't fight it. Defend, and heal (You don't want to kill |
| the birdie do you?). If you didn't kill it, it will      |
| escape, and it will leave you alone, leaving you a       |
| Bamboo Rod.                                              |
\__________________________________________________________/

Head further north. There will be a conveniently hanging
string from the tree, so climb down it. Ershin will not
allow Nina to climb down safely, and he will ram the tree
some more. Nina will enlarge right at that moment, and fall
on top of Ryu. She seems quite embarrassed by this.

Anyway, just head north for another while, and you will be
able to leave the forest, and you'll be back on the World
Map. The path to Worent will open up. You could go try out
your new fishing rod first though :).


Worent                                                  p052
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss: Kahn
Item: ManlyClothes

It's a whole village with people looking just like Rei! I
mean, Cray. Go into the Watermill, and look who's there.
It's the wack girl again. She will explain some more simple
concepts to you. Head into the house east of the mill. This
is another Inn/Shop combination.

The two buildings to the south contain people who will tell
you that Cray is the chief of Worent.

Go further up east, and up the stairs. The party will
explain their situations to the elders. After the elders
almost declare war on Ludia, they will tell you about Tarhn,
Cray's mother. Ryu decides to go look for her. Head through
the door to the south and down into the basement. Take the
ManlyClothes there. Go back outside and try leaving the
village. Kahn will leap down and attack you.

    ________________
 __/Kahn (2nd fight)\______________________________________
/                                                          \
| HP: 3500        Zenny:             Experience: 2000      |
|                                                          |
| Item: Ginseng                                            |
| Skill: Tiger Fist, Shout                                 |
|                                                          |
| Have Ryu morph into the Aura Dragon. He still has high   |
| Defense, so use Nina's magic rather than physical        |
| attacks. ShiningBlade works very well though, especially |
| if you Combo it. Also, Flame Strike is more effective    |
| than Hwa this time. . Also heal when needed. The Tiger   |
| Fist Skill does heavy damage, but Kahn only has the AP   |
| to cast it once :). After that, he will mostly use Shout |
| and guard. Just practice your Combos on him or           |
| something :).                                            |
\__________________________________________________________/

After you kick his rear again, Una will show up. She is the
Master of Kahn, so it seems. Go back into the house where
the elders live, and head up the ladder. Talk to Una here.
Say that you are sorry, and she will offer to train you. I'd
say she makes a good master for Cray, but he is not in your
party at the moment. Anyway, if you go on the World Map, a
new path will appear to the Plains.


Plains                                                  p053
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is a sign a small ways to the east. It says:
"This way to the Golden Plains. Need a horse? Go to Worent!"
It appears you need a horse to travel here, so go back to
Worent.


Worent                                                  p054
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go to the southeast of town. Talk to the woman by the
floating... thing with a saddle on it. The woman will tell
you it takes a long time to learn horsebackriding. The
weird thing flying around you is a whelk. You will take
that thing with you instead of a horse. Head back to the
Plains (make sure Ryu has the Burn Skill).


Plains                                                  p055
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Nut Mage, NutArchr, NutTroop

As you arrive here, Ryu will be riding the whelk out of the
camp. He falls of after a short while. After Ershin explains
that riding is not an innate ability for Ryu, Scias will ask
Nina why she would help people when there is no benefit for
her. Anyway, you will now be sitting on the whelk, on a
screen that will look very familiar to people who have
played BoF3.

Just like the BoF3 desert, many people seem to hate this
part of the game, but I don't see why. If you follow the
directions you get, you won't get lost. I know I didn't.

Just a note, I've been keeping my levels very low throughout
the game, partially because I run away a lot. Ryu was only
lv 12 here in my game. This is the first part of the game
where it really caused me some trouble, because those Nuts
hit pretty hard, I was on my own, and having to start this
part all over is not funny.

Before you start running through the Plains, I will first
show you a small ASCII of the compass, just so you are
heading the right direction.

                          Red pin
                             N
                             |
                         W - + - E
                             |
                             S
                         White pin

You'll start facing east. That is the direction you need to
go. Unlike BoF3, you are allowed to use your compass here.
Just head east, by pressing up on the D-Pad.

<East: Red pin points left.>

When you encounter enemies, just use Burn and they will die.
The NutArchrs/NutTroops might require two.

After a while, you will come to the big rock. Head northeast
from here. After a while you will see a thin line of smoke
at the horizon. Head a little further toward there, and you
will arrive at the Camp Site.

<Northeast: Red pin points to the upper left.>


?(Camp Site)                                            p056
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cray's mom will invite you to join her at the fire. You will
talk to her for a while, and she will tell you you can rest
in her tent. You will also see some sequence of Cray's
trial, and some flashbacks.

The next morning, as you woke up, head outside the tent.
Talk to Cray's mother again. You will get three options to
use as arguments to free Cray. Pick the King's Sword. Cray's
mother will think it's a good idea. Now you need to head
back to Worent, to ask the Worens how to get to Mt. Glom.
Walk out of the area. You will be on the World Map. Head for
the Plains, which is now a ! area.


Plains                                                  p057
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll have short chat with Nina. Afterwards, walk of the
edge of the area, and pick to exit the Plains. Go back to
Worent.


Worent                                                  p058
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Go talk to all three the elders. One will tell you how to
get to Mt. Glom. It's time to head back to the plains for
another trip...


Plains                                                  p059
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will now be on foot (?). Head east again, to the big
rock. 

<East: Red pin points left.>

This time, head south from the rock. 

<South: Red pin points down.>

You will have to walk south for a while. You can
continuously see your target at the horizon. After a while,
you will come to a brighter part of the Plains, and you will
switch to the Mountain.


Mt. Glom                                                p060
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Wyd, Firewyd
Items: Fire Ward, Vitamin x2, Drill Punch, Molotov x4

Note that, if you want to quit playing now, or rest and
save, you can just walk out of Mt. Glom, and you will be
back on the World Map, with a convenient new path leading to
Mt. Glom.

Head into the cave. This cave resembles Mt. Zublo from BoF3,
and stepping onto the lava will have the same effect, HP
loss. Go north, and jump over the gap. Get the bag here, it
contains a Fire Ward. Go on into the passageway, and keep
heading east. Go up the slope, and into the passage to the
north. Head toward the east. It seems a dead end, but when
you fought a battle (either by winning or running away, it
doesn't matter), the plates lying here will rearrange, and
you can get the chest across the plates. It holds 600 Z. Get
back on the plate, and run around on it to get into another
battle.

After that battle, the plates will move back into their old
positions. Move onto the northmost plate. With another
battle, the plate will rise. Get the chest toward the
northwest. It will contain 2 Vitamins. Get into another
battle, and the plates will change position again. Move onto
the plate to the north. After yet another battle, you can go
into the passage to the west here. Take the Drill Punch
there. You could equip it, but the Ice Punch is really handy
against those Fire monsters. Anyhow, head back outside, and
battle again. Move over to the eastern plate. You will need
to do one more battle. After that, you can cross over to the
east side, and go into the passage there. Cross over the
bridges and you will come to a cottage. This is where the
smith resides. 

He tells you that you will need the Faerie Drop, a very rare
metal that can only be obtained in the Faerie Dimension.
After your party decides to go visit the faeries in
Wychwood, you will be back in control. Take the Aurum from
the smith's cabinet, and then head down the ladder in the
hatch. Down the ladder, take the west path first. Cross the
two bridges, and you will come to a chest holding 4
Molotovs. Go back to the cave below the smith's house, and
take the east path this time. Follow the small pathway
outside. Outside, take a few steps, and you will be back on
the World Map. Do your stuff, then head back for Wychwood.


Wychwood                                                p061
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As you walk in, you'll hear faeries laughing. Head into the
forest toward the south. Jump over the gap, head northeast,
up the next slope. You'll see some of those sparkles that
indicate the presence of a faerie. Examine them, and a
faerie will appear. His two buddies will come up behind him.

Watch the sequence. You need to be dreaming to enter the
Faerie Dimension. But don't worry, the faeries will give you
a hand doing this :).


Faerie Dimension                                        p062
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bosses: Nmago, Ckom, Kyo, Udy, Bokta, Fantam

When you are here, the faeries will explain they need you to
get rid of the nightmares for them. Look for the speech
bubbles saying "ZZZ", walk up to them, and examine them.
Each of them will initiate a battle with one of the
nightmares. Note that you can return to the regular world to
heal up at any time, by talking to the leader-type-faerie.

    _____
 __/Nmago\_________________________________________________
/                                                          \
| HP: 1700        Zenny: 40          Experience: 340       |
|                                                          |
| Item: -                                                  |
| Skill: -                                                 |
|                                                          |
| Just attack him until he kicks the bucket. He's very     |
| easy. You probably won't even need to heal.              |
\__________________________________________________________/

    _____
 __/Chkom\_________________________________________________
/                                                          \
| HP: 1600        Zenny: 50          Experience: 320       |
|                                                          |
| Item: -                                                  |
| Skill: Sleep, Rock Blast                                 |
|                                                          |
| This one will actually be able to deal some damage to    |
| you, with it's Rock Blast Skill. You might need to heal  |
| in between once.                                         |
\__________________________________________________________/

    ___
 __/Kyo\___________________________________________________
/                                                          \
| HP: 1800        Zenny: 30          Experience: 360       |
|                                                          |
| Item: Magic Shard                                        |
| Skill: Weaken, Blunt, Enfeeble                           |
|                                                          |
| Don't use magic, it has no effect on him. Just use       |
| physical attacks and Skills, you should be fine.         |
\__________________________________________________________/

    ___
 __/Udy\___________________________________________________
/                                                          \
| HP: 1900        Zenny: 20          Experience: 380       |
|                                                          |
| Item: Life Shard                                         |
| Skill: Leech Power, Drain                                |
|                                                          |
| It will evade many physical attacks. Use magic instead.  |
| If you use Firewind (Burn, then Sever), the Combo will   |
| do pretty high damage. So use it.                        |
\__________________________________________________________/

    _____
 __/Bokta\_________________________________________________
/                                                          \
| HP: 1300        Zenny: 60          Experience: 300       |
|                                                          |
| Item: Life Shard                                         |
| Skill: -                                                 |
|                                                          |
| Just attack him a couple of times. This is another one   |
| of the real simple ones.                                 |
\__________________________________________________________/

A big, bouncing... Errr... thing will appear. Examine it for
the final battle, against the big nightmare boss, Fantam.

    ______
 __/Fantam\________________________________________________
/                                                          \
| HP: 5000        Zenny: 1800        Experience: 5000      |
|                                                          |
| Item: Magic Shard                                        |
| Skill: Frost, Drain, Nose Dive                           |
|                                                          |
| Every attack you perform will change it's size, and with |
| that, it's attributes and Skills. This makes magic a     |
| rather tedious thing, so use physical Skills where       |
| possible. Use ShiningBlade up, then put Scias in the     |
| back row to regain AP, and use it again. It should be    |
| pretty easy.                                             |
\__________________________________________________________/

Once you win the battle, the thing will shrink and
disappear. People who played BoF3 should recognize the music
playing now, it's been edited a bit, but it's the same.

The faerie leader seems pretty happy now. He will hand you a
Faerie Drop. Now, it's time to exit the area and head back
to the smith.


?(Smith's house)                                        p063
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head back into the cave, and go on into the cave underneath
the smith's house. Climb the ladder here. Talk to the smith
and he will forge you a new King's Sword. Head back down the
ladder and east outside. Leave the area, and head for the
Ludia kingdom.


Ludia                                                   p064
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head east into the castle. You will find that the Empire has
had the same idea as you... Nina decides to go rescue Cray.
Head back to the town area, and go into the first house (the
one you started this Chapter in, remember?). Upstairs, you
will be prompted to wait for nightfall.


?(Unknown)                                              p065
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will see a sequence with Fou-Lu, as he was saved by
someone again, a girl this time.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Cray's Escape                                     c2.1 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Ludia                                                   p066
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Soldier, Troop, Roach, ToxicFly
Item: Artemis' Cap

At night, save if you want. You will notice that Scias is
with you... Anyhow, just head downstairs, outside, and to
the southwest of Ludia. Talk to the man standing here to
exchange your Bronze Ball for an Iron Ball. Head back
towards the castle. You will get some sequence. It appears
that Scias does not really agree with his superiors. Go west
a few steps and head north toward the guard. You have to
kill him off in one turn, or he will call for help, and you
have to start over the castle. He has about 900 HP.

Go on to the north. You will come to the next room. Beat the
guard here and go into the passage behind him. Take the
Artemis' Cap here, and go back to the previous room. Head up
the stairs. Head on east through the passage, and up the
stairs. You will come to another guard.

Once you win the battle from the guard, you will get some
more sequence. Cray will now rejoin your party.

Head inside, and east through the passage. Go downstairs
again, and follow the path back outside. Head out of Ludia.


World Map                                               p067
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You really have to head towards Worent now, but I suggest
heading back to the smith's place first. You'll see why soon
enough.


?(Smith's house)                                        p068
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you talk to the smith, he'll offer to make you Armor
out of items. If you want a guide on what can be made into
what, check section 04\4. To actually get something, you
will need 3 resources, but you should have the 2
Glass Shards from the digging game, and you might have found
some exploring. When you're done at the smith's place, just
go back outside and head for Worent.

Remember this place whenever you have any good junk with
you.


Worent                                                  p069
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just head into the village, and talk to all three the
elders. The one in the center will tell Cray he should also
go see his mother. So you'd better go do that. Exit here,
and head for the campsite (? area north of the Plains).


?(Camp Site)                                            p070
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cray will apologize to his mom. His mom will tell you that
you can stay in her tent again. After you wake up again,
head out of the tent. Talk to Cray's mother. Nina will
figure it all out, and conclude that the Empire must be
looking for Ryu.

Nina will suggest asking the Wyndian Wind Dragon for advice.
Cray's mother will say she is not sure whether Ryu is indeed
a dragon, but I suppose you already figured it out by now
:). Head back to the Plains area.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Wind Dragon                                   c2.2 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Plains                                                  p071
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This time, just head east, and further east past the big
rock. After heading east for a while, you'll come to a
golden area in the plains again. You are now at the Shrine.


Shrine                                                  p072
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Drake, Catrpilr
Items: Silver Top x4, Light Bangle

As always, you can just exit the area and it will become a
spot reachable from the World Map.

Head east, and down the passage leading inside. Examine the
altar before the statue, and you will be prompted to insert
the Jadestone. Do so. The statue will sink, allowing you
access further inside.

Head on east. Head north at the first intersection. Continue
north at the second. At the third, head west first to get a 
chest containing 500 Z. Head back to the intersection. Head
east to the next, and east past the following one too. At
the next intersection, head south. Follow the path east to a
passage. You will come to a room with multiple colored
lasers.

You have to use Cray to push the handles, so the lasers will
change direction. The crystals will reflect the lasers.
Don't touch any of the lasers, because they will damage you.

Walk down the middle stairs. Push the handle on the green
laser here toward the south. Go on to the north, to the
yellow laser. Push it's handle to the north. Head back up
the middle stairs, and go down the southern stairs. Follow
the path between the lasers here to a chest containing 4
Silver Tops.

Go back down, and push the red laser's handle to the north.
Head back to the south and up the stairs, then down the
middle stairs again. Push the handle of the green laser back
to the east. Go back up and down the southern stairs again.
Push the handle for the red laser back to the east.

Enter the passage to the east and take the Light Bangle from
the chest here. Head back out. The lasers are already out of
your way, so just head into the passage to the north. Go up
the stairs here. You will come into a hut. Talk to the dude
in here, and he will exchange your Iron Ball for a
Brass Ball. Head out of the house.

If you trade a Bronze Ball for an Iron Ball here, you missed
the trade in Shyde, or the one in Ludia. If you trade a
Lead Ball for a Bronze Ball, you missed both. The one in
Ludia can't be gotten anymore now... :(.

To the west of the house is a chest containging 2 Ammonias.
Take it. After that, just exit this area in any direction.
Head for Ahm Fen.


Ahm Fen                                                 p073
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Patrol, Cracker, Nut Mage
Items: Baby Frog, Life Shard x3

Head on east over the thin bridge to the small isle. Go on
over the bridge to the south. Follow the bridge to the next
isle, and go over the following bridge to another isle. Head
for the bridge to the east. Jump over the gaps in the
bridge, and you will come to another isle. Head down to the
west of it. Keep going west to a chest with a Baby Frog.
Head back east, go past the plank you came down with, and go
up the next plank, into the next area.

You will come to an intersection. Take the path northeast,
stepping on the repaired piece of bridge underway. The
snakes will move. Head on over the planks, and you will be
able to walk over the snake. On the next plank, step on the
repaired piece, but don't go over it. Instead, walk back to
the snake. Over the snake, head further south, down the
plank, and get the Scale Mail from the chest. Walk back over
the plank. The snake will move away before you. Oh well.
Just step on the repaired piece four more times, and the
next snake will be in position. Walk east toward the next
plank. Step on the repaired piece three times to make the
snake appear here. Head back west over the snake, and you
will notice he is now in your way to get the chest. Step on
the repaired piece two more times and get the 3 Life Shards
out of the chest. On your way back, you have to walk over
the repaired piece again and the snake will move
conveniently into position. Move over it. At the next plank,
just step on the repaired piece and head back onto the
snake. Walk over it once more, and head down the plank. Jump
over the stepping stones in the water to the south. Head on
up the plank and walk to the east out of this area.

Walk on over the plank to another isle. There will only be
another plank to the north, so take that one. You will be
back on the World Map.


World Map                                               p074
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Some new paths will open up. Before you head to visit all
those cool new areas, I suggest taking the path all the way
north straight to Wyndia. Halfway the path before Wyndia,
you will have a camping sequence and a faerie will ask for
your help. You can now start the Faerie Village subgame,
which is the coolest subgame ever IMO. Check section 11 for
information about the Faerie Realm. I'd say it's a good idea
to develop the Faerie Village a bit before continuing.

Also, head for the ? area to the northwest of Ahm Fen.


?(Njomo's house)                                        p075
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Vigor Seed

There is a house here. Head inside. Take the Vigor Seed from
the cabinet here, and talk to the man. He will tell you
about his wife (weird, weird story. Especially if you
consider the fact that faeries have no gender...). Head up
and talk to the faerie there. She will scold you for barging
into her room. Remember her though, she will become a Master
when you have progressed enough into the Faerie Village.

Do your stuff, and when you are ready to go on, head on
north to Wyndia.


Wyndia                                                  p076
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Swallow Eye x2, Fish-head x2, Eye Drops,
       Ring of Wind, Fat Frog

Walk east a small bit and you will see a blue manillo
sitting there. You guessed it, he runs another fish shop.
This time, you can actually head back and catch some of the
fish he wants, if necessary.

Straight north from the Manillo merchant, head up the stairs
and into the mill. Inside, you will see a familiar person,
it's Momo! Talk to her and she will become a Master. I'd say
she is a good Master for Nina.

To the west of the mill is an Inn. There is a merchant
upstairs here.

Head into the big house to the south. There is nothing
upstairs. Head into the south door. The thin man here will
trade you 4 Aurums for your Straw. Head into the west door
and take the 2 Swallow Eyes from the cabinet. The cabinet on
the other side holds 2 Fish-heads. The northmost door will
lead back to the hall of the house. The house to the east
holds an Eye Drops in the cabinet.

Head up the stairs in the east of Wyndia and enter the
elevator. It will take you up into the castle.

Head further east and enter the tower. Head up the stairs in
here. Head back outside. Follow the path north into the next
tower. Take the Ring of Wind in the chest here. Head back
south to the previous tower and down the stairs again.
Outside, head north into the middle area. Talk to either of
the guards here with Nina in front, and they will let you
pass.

Head down the stairs here, and head west, outside. Enter the
passage to the north. Follow it and you will come down to a
prison cell. The man here will trade your Brass ball for a
Tin Ball (again, a different trade means you missed one in
the past).

Head back outside and back into the big room. Head back
upstairs. Talk to the thin man here and you will get some
sequence with the king of Wyndia, and about the Wind Dragon.

You'll note that the king of Wyndia is a lot nicer than he
was in BoF3 :).

After you wake up again, head out of the room you are in to
the west. Re-enter the king's room to the north, and loot
his dressers for a Fat Frog. Take the elevator back down and
leave Wyndia. Head for Kasq Wds.


Kasq Wds                                                p077
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: BeeTroop, Bilboa, Cracker, Nut Mage
Items: Weather Vane x2, Long Boots, Magic Shard, Aurum
       Flattop x3

Head west into the woods. Go over the bridge. Head south
from here and talk to the man standing over there. He will
tell you about a new Fishing Spot. If you are a fishing
freak like me, that's enough reason to head straight out of
the forest again :).

Anyhow, when you are ready to go on, head north from the
bridge. You will enter a new area. Head northwest. At the
intersection, head up the slope. Head southeast and over the
bridge. Follow the path further, and you'll come to a sign
that explains how to ride the logs. It's pretty
self-explanatory though.

Step on the log you can reach from here. Ride it north and
step onto the next log. Ride it west a bit, and step off it
at the small isle. Step on the log at the other side of the
isle, and ride it to the item bag. Take it for 2
Weather Vanes. Head back on the log, back over the isle, and
back onto the log north of the isle. ride it further west,
and hop on the next log. Ride this one to the north, skip
the first patch of land where you can step off, and go
further all the way to the north. Step off. Walk to the
west, and follow the path to a chest containing a
Long Boots. Go back, back onto the log, but don't ride it
back all the way. Instead, ride it to the patch of land you
skipped earlier, and go off it, and walk over the patch of
land to the next log. Ride it east to yet another log. Ride
it north and you will be back on steady land. Head south,
take the chest with 600 Z, and go back north. Head further
north into the next area.

Head west, curl around the path, being careful not to hurt
your characters on the thorns of the vegetation here, and
take the Magic Shard from the chest. Head back, and go east
this time. At the intersection, take the northwest path.
Keep watching out for thorned vegetation, and follow the
path into a new area.

Keep going to the next intersection. At the intersection,
head north. The sign says:
"If ye seek the Oracle of Wind, ye shall find her here."

Just a little further is a house. Enter the house. An old
lady will be here. She is the Oracle of Wind. After she
tells you you need to head back to Wyndia, take the chest in
her house for an Aurum, and loot her bookcase for 3
Flattops. Head back out of the house. Head west and you will
get a camping sequence. Scias will now have left your party
:(. Head back to Wyndia


Wyndia                                                  p078
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head back into the castle with the elevator, and go back
into the large room east of the king's bedroom. After the
sequence, head west, and take the north passage outside. Go
into the north tower. Head down the stairs here. The guard
will have stepped aside. Head in.


Wyndia Castle Catacombs                                 p079
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Catrpilr, Zombie, Cadaver, ZombieDr, GntRoach
Items: Soul Gem, Swallow Eye x3, Balance Ring,
       Healing Herb x4

Somehow, the lower areas of the castle are infested with
monsters, so this is a dungeon. Head east until you come to
the first intersection. Take the northeast path and you will
come to another intersection. Go north to a Soul Gem. Head
south to another intersection, head east here. Follow the
path to the next area.

Keep going to the next intersection. Head northeast for 3
Swallow Eyes. You can only go when the mill points the other
way, but it won't be hard to get there. When back, take the
northern path. You will head into a new area.

Head north a bit, and step on the spinning
bridge-type-thing. Walk over to the plank and step on the
next. Head across to the south for a Balance Ring (just step
on the thing and wait for it to point south). Head back on
and go onto the bridge to the east this time. Go further to
the east and you can exit this area.

Head south a couple of steps and you will come to another
intersection. You have to head north from here, but you have
to look out for the wind or it will blow you back. You can
tell from the mills whether wind is blowing, and you have to
hide in the gaps in the wall when the wind is blowing. When
you the wind starts to blow and you are not in a gap yet,
just run in against it and make your way to  a gap. Don't
forget the bag with 4 Healing Herbs to the east along the
way. After that, there is a bag with 2 FlashGrenades to the
west wall. You'll exit the area to the north when you are
far enough.

This is the end of the dungeon, the Wind Flute lies here.
Just take it. Now you have to head back. Head back through
the wind tunnel, over the spinning bridges, and through all
the tunnels.

You will have another sequence about the betrayal of Scias.
You now switch back to Ryu's gang. Just head out of Wyndia,
and head for Pung' tap.


Pung' tap                                               p080
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: GntRoach, Drake. BloodBat
Boss: Grunt A/Grunt B/Grunt C x2
Items: Homing Bomb, FightingRobe, Power Food x2

Your party will automatically play the Wind Flute and make
the elevator come down. Head southeast and into the castle.

Head on east down the stairs. You will come to a very small
room with three doorways. Take the south doorway. The path
will curl around and lead you to a small chamber. In the
small chamber, open the chest for a Homing Bomb. Go back to
the room with three doors, and head south this time. Walk on
for a small while and it's subgame time again.

You have to jump from the ledges. The wind will be able to
carry you up. The situation looks like this:

South        North

                 Y
------        ----
X                1
------      ------
                 S
--------  --------

S = You start here.
1 = Chest containing 600 Z.
X = Passage leading to Y.
Y = Passage leading to X.

Jumping when there is wind will cause you to go to the other
side, one level higher, except from the middle south, from
which you'll fall one level down instead. Jumping when there
is no wind will cause you to:
Jump over to the other side on the lowest level.
Jump two levels down from the upper south.
Jump one level down from anywhere else.

The objective is (After you get the 600 Z, of course), to
jump while there is wind, from the highest level, from the
north side.

For those of you who did not figure it out yet, here is what
you need to do:
1. Jump over to the south when there is no wind.
2. Jump back to the north when there is wind.
3. Take the 600 Z from the chest.
4. Jump down one level when there is no wind.
5. Jump up to the south when there is wind.
6. Head through the passage to arrive in the upper north.
7. Jump up while there is wind.

You will arrive at another wind tunnel. Here you should:
1. Jump to the north while there is wind.
2. Jump to the south while there is wind.
3. Jump to the north while there is wind.
4. Jump to the south while there is wind.
5. Take the FightingRobe from the chest here.
6. Jump back down while there is no wind.
7. Jump down without wind again.
8. Jump to the north while there is wind.
9. Jump to the south while there is wind.
10. Head through the passage.
11. Jump down while there is no wind.
12. Take the 2 Power Foods in the chest.
13. Jump up while there is wind.
14. Jump up while there is wind.

You will come to a small room with one exit to the west.
head outside and you will get some sequence. Head south over
to the gondola. The zombie look-a-like Ludian fellow will
be right behind you. He will send his clones to attack you
(Well, that's what they look like isn't it?).
    _______  _______  _______
 __/Grunt A\/Grunt B\/Grunt C\_____________________________
/                                                          \
| HP: Grunt A     Zenny: 500         Experience: 2600      |
|     1300                                                 |
|     Grunt B                                              |
|     1400                                                 |
|     Grunt C                                              |
|     1500                                                 |
|                                                          |
| Items: Eye Drops, Molotov, Knockout Gas                  |
| Skill: Grunt A: Feint*, Blind*                           |
|        Grunt B: Flare                                    |
|        Grunt C: Sleep, Weaken, Blunt                     |
|                                                          |
| The Burn/Cyclone(Simoon) Combo works quite well against  |
| these guys, because there's three of them. Status that   |
| cancels your current action such as Sleep might sabotage |
| your Combos though. Heal if needed. These guys should be |
| quite easily disposed of.                                |
\__________________________________________________________/

After you beat them, the man has more clones for you. Scias
will appear and help you out (Check out the grin!). The next
battle is exactly the same, except Scias is now on your
side. Note that he is not in your party though, he
game-technically is an enemy who just happens to be damaging
the other enemies, and who does not need to be killed for
you to win. He also won't gain any experience. Don't use
affect all spells on the enemy!

You will get a sequence in which you find the Wind Dragon,
P'ung Ryong. He takes you to "The place of Summoning".

Your HP and AP are fully restored. Just head down the
mountain and you are back on the World Map.



%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% The Dragons                                       c2.3 %%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


Ice Peak                                                p081
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Icebeak, Blue Cap, Red Cap, Bilbul, Bilboa
Items: Vitamin, Icicle, AsbestosArmr

Head west until you come to the slope leading up. One step
up this slope you can go back off it to the west and take
the bag containing a Vitamin. Head up the slope to the east,
and a bit further to the north. You will have to go back
down. Take the northmost path first. Head into the cave and
follow the path to a chest containing an Icicle. Head back
outside and back up the slope. Take the southmost path now.
You'll come to a cavern with a frozen waterfall through it.
Walk over the ice, into the cave.

Follow the path north. Up at the intersection, you will
notice that the northern path is a dead end, so take the
southern path instead. Follow the path back outside, and
head west into a new area.

You will notice that a snowball is in your way. If you
examine it, the game will hint you that it should be pushed.
Switch to Cray and push the snowball out of your way. Walk
after it, but be careful not to push it again (if you do,
head out of the area and back in again to reset the
snowball). Walk around it, and follow the path to the south.
You will come to another snowball. Push it down and it will
form a bridge for you. Go over it and you will have to push
another snowball. Ignore the path to the north for now and
go after the snowball. It will still be in your way, so push
it one step further. Head to the north, and then to the
east, and you will come to a snowball lying before a narrow
path down. Push it down. Go after it and go east to get the
AsbestosArmr from the chest. Cross over the snowball again
and take the path south. Walk down the slope to the west.
Head a little to the north and push the snowball there down
to the south. Now push it down to the west. Keep pushing it
until it falls in the gap and forms a bridge for you. Head
over it. Push the snowball lying here to the north four
times and then push it into the gap to the east. Head over
it and take the 500 Z from the chest.

It doesn't matter which path south you take, both will lead
to the exit of this area. 


World Map                                               p082
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Red Cap, Blue Cap, Bilboa, Bilbul, BlueBall

On the World Map, a new path will open to Chek.


Chek                                                    p083
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Item: Aurum

You'll notice that the entire town of Chek is inhabited by
children. If you talk to some, though, you'll note that they
are quite knowledgeable.

Head west into the Inn. Take the Aurum from the bag there.
Rest if you lost any MaxHP, and go back outside. Head for
the Abbess' place, the house to the east.

The Abbess will start to tell you about the difference
between gods and mortals, and about Lifestreams (no, not
mako).

As Ryu wakes up, walk outside. Apparently, you are dreaming.
The Abbess will tell you more Important Story Stuff, and
Ershin will join in the conversation. It seems that Ershin
is also a god...

As Ryu *really* wakes up, head outside again. You'll see
some sequence with Cray and Nina. You are not allowed to
sleep at the Inn (saving is possible though), or to go out
of the village. So head up the stairs to the northwest of
the town and follow the path to the Abbess. She will tell
you you should release Ershin from her armor. You will be
sent to Ershin's Dream World.


Ershin's Dream World                                   p084
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Gulper, Spectre
Boss: Umadap/Azeus/Agiel/Yeleb
Item: Water Ward

First, the Abbess will explain to you what you need to do.
You are then in control again. Heading west will cause you
to head back out of Ershin's mind. Head north and follow the
path for a while. At the first intersection you come to,
take the south path and jump over the gap to reach the
chest, which contains a Water Ward. Head back and head north
now. After another while of following the linear path, you
will come to a new area.

Keep going north, jumping over some gaps. Examine the white
crystal hanging here and the big rock will stop spinning.
Jump onto it. Ascend to the top and you will come to a large
green crystal, with a silhouette in it...

Examine it and you will talk to Ershin, in her true form
this time. She will ask you to get rid of the pillars. When
you examine one of the pillars, a boss-fight will be
triggered.

    ______  _____  _____  _____
 __/Umadap\/Azeus\/Agiel\/Yeleb\___________________________
/                                                          \
| HP: 1200        Zenny: 0           Experience: 10000     |
|                                                          |
| Items: Electrode, Water Bomb, Molotov, Weather Vane,     |
|        Earth Ward, Water Ward, Fire Ward, Wind Ward      |
| Skill: Umadap: Sever, Cyclone                            |
|        Azeus: Frost, Iceblast                            |
|        Agiel: Rock Blast, Stone Pillar                   |
|        Yeleb: Flare, Fireblast                           |
|                                                          |
| These guys will recover 600 HP each turn, which means    |
| the best way to take them out is one by one. To find out |
| what element they are weak against, press square to      |
| examine them. The magic they 'suppress', is what they    |
| weak against(even though my logic says they should be    |
| strong against it if they suppress it. It's just how you |
| interpret the word 'supress' I suppose.). Stay healthy,  |
| and it should be easy.                                   |
|                                                          |
| Note: ShiningBlade does 0 damage to Azeus for some       |
| reason. Azeus is also strong against physical attacks.   |
\__________________________________________________________/

After the fight, Ershin wants you to find her a body to live
in. She makes it sound so easy... Anyway, just head out of
the Dream World again, back to Chek. Note that you can't
follow the same path back, you have to go by the path where
you got the chest. You'll know when you're there because
that's where the path you took here can't be followed
anymore.


Chek                                                    p085
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ershin will insist on some relaxation before she talks about
anything. The game will now switch to Fou-Lu.


?(Still no clue)                                        p086
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There is just a very short sequence, and it appears Fou-Lu
is still at the girl's place.


Chek                                                    p087
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can still not rest at the Inn(I hate walking around with
decreased MaxHP!) :(. So just go talk to the Abbess again
(she is at her home). You will get some more sequence, and
the game will switch to Fou-Lu again.


?(Sonne Village)                                        p088
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can save and rest at the diary if you want. Head out of
the house. Talk to the people here if you want. Walk out to
the man at the exit of the village, and he'll tell you he
doesn't like strangers. Mami will come to help you, and you
will switch back to Ryu.


Chek                                                    p089
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

There will be more sequence back here. You can't actually
do anything...


?(Sonne Village)                                        p090
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Boss: Papan

Fou-Lu will talk about himself to Mami. You will then be
back in control of Fou-Lu. Head outside again, and head out
of this area.

In the next area, head west a while until you meet Mami
again. You'll hear a roar. Head south over the bridge and
follow the path east into the next area. Keep heading east
and you will meet Papan, a creature that looks quite much
like the Maman.

    _____
 __/Papan\_________________________________________________
/                                                          \
| HP: 13000       Zenny: 750         Experience: 10000     |
|                                                          |
| Item: Apple, Wisdom Fruit                                |
| Skill: Stone Pillar, Body Press                          |
|                                                          |
| Morph into the Astral Dragon. Use Frost Strike until it  |
| dies. This is pretty easy huh?                           |
\__________________________________________________________/

After you kill the thing, or rather make it go back to it's
old form, head back to the Sonne Farms and you will get a
small sequence. You will now switch back to Ryu.


Chek                                                    p091
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will get some more sequence (and Cray will say "Doesn't
that beat all?". He only forgot one word... He will also say
some less nice stuff though). Your HP and AP and even MaxHP
have already been restored for you.

Head for the Abbess' place again. You will once again have
to enter Ershin's mind.


Ershin's Dream World                                    p092
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Items: Knockout Gas x2, ManlyClothes

Follow the path. After the curve, jump over the gap and take
the 2 Knockout Gas' from the chest. Keep going to the
intersectioned area. Both sidepaths are dead ends so keep
going south. At the next intersection, take the sidepath to
the north to get a ManlyClothes from the chest. Head back
and further east, and north at the turn. You'll come to a
building that looks like a temple. Enter it. You will get
some sequence. Ershin will be mad, because she just had
some... visitors.

After the sequence, you can talk to the various men here.
Some say stuff that's funny, and others will reveal Ershin's
true name to you... (BIG spoiler, I won't tell you). Head
back outside and Ershin will wake up.


Chek                                                    p093
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ershin will tell you you can still call her Ershin, but she
would rather have you use her real name. You are allowed to
exit the village again. Head for Sinchon.


!(underway sequence)                                    p094
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Bilboa, Bilbul, Fiend

It seems that Ershin's armor has started leading a life of
it's own, and it is sad about Ershin leaving it. After the
sequence, exit the area to the south.


Sinchon                                                 p095
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Fiend, Bot, Protobot
Items: Swallow Eye x2, Dragon Scale x3, Magic Shard x2,
       Soul Ring