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* Castlevania: Symphony of the Night Walkthrough/FAQ *
* Version 5.0 - Last Updated 11 December 2002 *
* By: Zach Keene (zjkeene@bellsouth.net) *
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Table of Contents . . . . . . [TOC]
1) Introduction . . . . . . [INT]
2) What's New? . . . . . . . [NEW]
3) Legal Crap . . . . . . . [LGL]
4) Frequently Asked Questions . . . . . [FAQ]
Part I: Alucard
5) Introduction to Alucard . . . . . [ALC]
6) Alucard's Special Weapons . . . . . [SUB]
7) Alucard's Special Moves . . . . . [SPL]
8) Alucard's Familiars . . . . . . [FAM]
9) Walkthrough - First Castle . . . . . [WL1]
10) Walkthrough - Second Castle . . . . . [WL2]
11) Why Don't I Have 200.6%? . . . . . [200]
12) Miscellaneous Alucard Tips . . . . . [MSC]
Part II: Richter Belmont
13) Introduction to Richter Belmont . . . . [RIC]
14) Richter's Special Weapons . . . . . [RSB]
15) Richter's Special Moves . . . . . [RMV]
16) Richter Tips . . . . . . [RTP]
Part III: Maria ** SATURN VERSION ONLY **
17) Introduction to Maria Renard. . . . . [MAR]
18) Maria's Special Weapons . . . . . [MSB]
19) Maria's Methods of Unholy Mass Destruction . . . [MMV]
20) Maria Tips . . . . . . [MTP]
Part IV: Glitches for Fun and Profit
21) Miscellaneous Glitches . . . . . [GCH]
22) The Great Percentage Race . . . . . [GPR]
23) Hidden Worlds . . . . . . [HDN]
Part IV: Mechanics
24) Combat Handbook . . . . . . [MEC]
25) Levels and Experience . . . . . [LVL]
Part V: Equipment Lists
26) Equipment - Hands . . . . . . [HND]
27) Equipment - Head . . . . . . [HED]
28) Equipment - Body . . . . . . [BDY]
29) Equipment - Cloak . . . . . . [CLK]
30) Equipment - Accessories . . . . . [ACC]
31) Equipment - Relics . . . . . . [REL]
Part VI: Enemy Lists
32) Enemy List . . . . . . . [NME]
33) Enemy Index . . . . . . . [IDX]
Part VII: Miscellaneous
34) PSX vs Saturn . . . . . . [PVS]
35) Audio Info . . . . . . . [AUD]
35) Credits . . . . . . . [CRE]
36) The End . . . . . . . [END]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction :::::::::::::::::::::::::::::::::::::::::::::::: [INT] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Oh bloody hell, Konami's screwed up again!" Or so I thought, as I first
read about the new Castlevania game. It was supposed to be more
Metroid-ish than Castlevania-ish. Now, Metroid is pretty cool and all, but
I remembered what happened _last_ time Konami brought one of its classic
series to the Playstation, and screwed with its formula. The result can
easily be found in the used bins at any EB or Software, Etc.
However, the reviews were overwhelmingly positive, so I figured, "what
the hell?"
I got my copy for Christmas in 1997, and my previous skepticism proved
to be completely unfounded. Far from being another Legacy of Bore, this
was, and is, probably the best Playstation game ever made.
This FAQ was originally written for the North American PSX version. It has
since been expanded to cover the Japanese PSX version as well as the Sega
Saturn version (which was only released in Japan). However, you may still
come across a few items here and there which assume you are using the NA
PSX version (like the Audio Info section).
This FAQ was originally written using the almighty MS-DOS edit, but since
then I have found an even greater power, and henceforth all updates will be
conducted using Emacs, The One True Editor. For best results, view with a
monospace font, 8 spaces per tab, 76 characters per line.
Where to get the latest version of this FAQ
-------------------------------------------
http://www.geocities.com/arcanelore2001/faqs/csotnfaq.txt
[This version is always current.]
GameFaqs - http://www.gamefaqs.com/
The Castlevania Dungeon - http://classicgaming.com/castlevania/dungeon.htm
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::: What's New? ::::::::::::::::::::::::::::::::::::::::::::::::: [NEW] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Version 5.0 - (11 December 2002)
- A great number of minor corrections have been made throughout the
FAQ. (Spellcheck - what a concept. :)
- Some new additions to the Mechanics section as well.
- Redesigned the Enemy List (now with even more useless
information! :)
- Yes, the names of the Japanese-only familiars have been changing
with every revision lately. Long story; don't ask. The current
names are the "official" US version names. (No, you can't normally
get them in the US version, but their names and descriptions were
translated before they got disabled.)
- New "Glitches for Fun and Profit" section added, with some new
and interesting bugs. (I'm not kidding about the "profit" part
either.)
- Saturn players may now join the percentage glitching party! Check
out the new glitching section for details.
- Saturn players can also get ATT boosts by equipping jewels along
with the Jewel Sword.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Legal Crap :::::::::::::::::::::::::::::::::::::::::::::::::: [LGL] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This Castlevania: Symphony of the Night FAQ is (C) 1998, 1999 Zach Keene.
As Grand Poo-bah of Copyrightedness, I grant upon thee the following
rights:
1) Thou mayst give this FAQ to whomever you so choose. The key word here is
"give". If anybody gets paid for this, it darn well better be me. :)
2) Thou mayst put this FAQ up on thine website, so long as it remains
completely intact. And I do mean completely.
Castlevania (R), Symphony of the Night (TM) are registered trademarks of
Konami Co., Ltd. (C) 1997 Konami Co., Ltd.
Now if you'll excuse me, I have to sue myself for copying from my
Einhander FAQ. :)
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::: Frequently Asked Questions :::::::::::::::::::::::::::::::::: [FAQ] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Here's a quick list of questions that I get asked quite a bit. If your
question is listed here please don't e-mail me about it, since I'll
probably just tell you to read this section.
Q) I'm missing enemy number 61 (the Mudman)! Where is it?
A) It is in the Long Library, but the only time you can find one is when
you fight the Lesser Demon there as a boss. If you can leave it alive
long enough it will periodically summon one of three enemies: a
Skeleton, an Ectoplasm, or a Mudman. Unfortunately the Lesser Demons in
the inverted castle only replicate themselves and don't summon enemies.
Q) I just got hit by a Medusa Head/Stone Rose and I could have sworn I saw
Alucard turn into a giant gargoyle statue! Was I hallucinating?
A) No. Alucard will randomly be turned into a large gargoyle statue when
hit with a petrifying attack. You will not take any damage from enemies
in this gargoyle form, but otherwise it is functionally identical to the
regular petrified status.
Q) What does the Shield Rod's B, F + Attack move do?
A) It creates a shield (straight out of the Gradius games, no less) that
blocks projectile attacks.
Q) What's the best way to power up the Muramasa?
A) Equip the Muramasa (of course) and the Blood Cloak, then equip whatever
else you can to lower your INT score as much as possible (ideally the
Sunglasses, Walk Armor, and two Duplicators, but just do the best you
can with what you have.) Grab the Dagger subweapon as well.
With all that, head for the room in the Reverse Caverns that is
overflowing with Dark Octopi. All you need to do now is throw daggers at
one of them (and make sure you're standing in the right spot to absorb
the blood). Since your INT score will be low, the daggers will do very
little damage, meaning you can get a ton of blood from one Dark Octopus
before actually killing it.
The beauty of this setup is once you run of hearts, you can just run
into a Dark Octopus and let the Blood Cloak restore your hearts. Then
once you start throwing daggers again you'll get your HP back from the
Muramasa's permanent Dark Metamorphosis.
Q) Help! I used a Library Card and now I'm stuck in the first castle!! How
do I get back to the second castle?
A) The same way you got there in the first place. Head to where you fought
Richter, keep heading left, and notice the teleporter at the "dead end"
there. Press Up to teleport to the second castle.
Q) I can't get any of the spells to work! What's going on?
A) When most people have trouble with them, it's usually because they're
usually trying to tap out each direction one after another, when the
moves should be done in one continuous motion when possible.
For example, Alucard's Hellfire move is Up, Down, Down-Forward,
Forward + Attack. What you should do is tap up, then quickly press down,
down-forward, then forward in one continuous motion and hit the attack
button at the same time you reach Forward.
(There are some spells, like Tetra Spirit, where you can get away with
tapping each individual direction. Generally whenever diagonal directions
are involved you should be doing a "rolling" motion as described above.)
Q) Where is the Jewel Sword/Beryl Circlet?
Q) How do I get to the room to the left of the room with the large rock in
the Entrance?
A) In the Entrance there is a large room with a rock in the middle (and
mermen leaping around below). Break through the rock, then fly through
it one way in Bat form and then return in Wolf form. This will open up
the bottom left wall, which leads to a small room with the Jewel Sword.
You can also get a Jewel Sword as a rare drop from the Discus Lord in the
Catacombs.
Doing the same rock trick in the inverted castle will get you the Beryl
Circlet.
Q) Where is the Sword Card?
A) I assume you are playing a Western version of the game if you are asking
this, since it lying in plain sight in the Japanese versions. :)
Anyway, find that large open area in Olrox's Quarters with a
fountain at the very bottom, and four exits. The top left
heads to Olrox, the top right leads to a Save Point, bottom right leads
to some minor treasure, and the bottom left leads to the Royal Chapel?
Once you're there, take the bottom left exit, and keep heading left
until you come to an area where the bricks change color from dark grey
to a more whitish color. This area is about a screen or so wide, and is
a sort of "bridge". Once you're here, slash at the ceiling toward the
left of this area. Or, just use the Soul Steal spell to find the
breakable area. Once you break the hole in the ceiling, fly up the hole.
You'll now be in a small room with the Sword Card.
Q) Where is the Soul of Bat?
A) In the Long Library. You'll first need to have the Leap Stone (found in
the Castle Keep) and the Form of Mist (found in the Colosseum). Then,
go to the Long Library, and find the large "stairway" that leads down
to the Master Librarian's room. As you go down you should be able to see
a ledge on the left side of the screen. Double jump to that ledge. It
will lead to another section of the Library that contains the Soul of
Bat. (The Soul of Bat is tucked away behind a grate, which is why you
must have the Form of Mist to get it.)
Q) I've been trying to get a Ring of Varda from a Paranthropus but all I'm
getting are Gauntlets and Turquoises. Help!
A) Short answer: beat Dracula. See the "Getting a Ring of Varda" header
under the "Misc. Alucard Tips: section for more details.
Q) There's this gate in the Clock Tower. How do I open it?
A) Scattered in two rooms of the Clock Tower are four gears. To open the
gate, go to a gear and keep hitting it until it makes a "click" sound,
instead of the clanking sound it usually makes. Then move on to another
gear. Once all four gears are "clicked" into place, the gate will open.
For the PSX version, you can use these crude maps to see how many hits
each gear needs (G represents the gate):
First Castle: Second Castle:
| 2|14 | | | G|
|8 | 3| |3 | 8|
|G | | | 14|2 |
For the Saturn version, you'll need to double each of the numbers above:
First Castle: Second Castle:
| 4|28 | | | G|
|16 | 6| |6 | 16|
|G | | | 28|4 |
Q) How do I get the right statue of the giant clock room in the Marble
Gallery to open?
A) Use the Stopwatch subweapon.
Q) You said that the Ring of Arcana/Dracula Tunic/AxeLord Armor is dropped
by the Master Librarian. How?
A) See the "Master Librarian Trick" heading under the "Misc. Alucard Tips"
section.
Q) My familiars aren't gaining any experience!
A) Almost all of the time I get an e-mail like this, it's from someone who
is using a GameShark. I don't know what codes they were using, and even
if I did I couldn't confirm that they were the source of the problem
since I don't own a GameShark. But I am unaware of any other reason that
would cause the familiars not to gain experience, other than not having
one active (duh.)
[Note: it has since been suggested to me that people with this problem
were probably using a maximum experience code, and that familiars won't
gain experience when Alucard is at level 99.]
Q) I'm playing the Saturn version and I can't get the wolf to swim! How
do I fill in those missing blanks in my map of the Reverse Caverns?
A) Yep, for some unknown reason, the powers that be at KCEN removed the
wolf's ability to swim. Fortunately, Alucard's super jump is much
better at filling in map squares in this area than it was in the PSX
version, but there are still a few stubborn squares.
The easiest way, albeit a little tricky, to fill in the water areas in
the Saturn version is a method I call "turbobombing", and anyone
familiar with the Metroid games will probably soon see why. Find the
place in the block you need filled in with the highest ceiling, and
then position Alucard beneath it. Do a Super Jump, then immediately
after you hit the ceiling keep transforming into a wolf and back as
quickly as possible. You may be able to gain just enough altitude
doing this to fill in the block. (If not, just try again.)
Q) What's up with the "Final Stage: Bloodlines" in the intro?
A) OK, I'll admit it; very few people have actually asked me this. But I
want to rant about this. Kurt Kalata of the Castlevania Dungeon has
put up his own explanation of this on his site, and he may be right,
but even so I argue that this was incredibly stupid.
In the original Japanese version, it read "Final Stage: Chi no Rondo",
which makes a heck of a lot more sense. (Chi no Rondo = Rondo of Blood,
the PC Engine CD/Turbo Duo game that CSOTN is the sequel to, and that the
SNES game Castlevania: Dracula X is loosely based upon.) Seeing as this
level was a recreation of the final level of Rondo, what else should the
title of this level be?
So what possessed the translators to render this "Final Stage:
Bloodlines"? I have no clue whatsoever. It's incredibly misleading, since
this game has little to do with the Sega Genesis Castlevania game.
Maybe the translators didn't want to use "Rondo of Blood", since it was
never released in the US and perhaps they felt very few people would be
familiar with the title. If that's the case, they probably should have
called it "Final Stage: Dracula X", referring (for better or worse :) to
the SNES title that did make it over.
-----------------------------Part I: Alucard-------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Introduction to Alucard ::::::::::::::::::::::::::::::::::::: [ALC] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Unlike previous Castlevania games, where you played as a member of clan
Belmont, you now play as Dracula's half-human, half-vampire son Alucard.
Alucard was previously seen fighting alongside Trever Belmont in
Castlevania III.
Instead of relying on a whip for the whole game, Alucard can use many
different kinds of weapons and armor that can be found or bought during the
course of the game. Also, Alucard has all sorts of special moves he can
pull off, and he can shapeshift into a mist, bat, or wolf form. Also,
Alucard gains experience as he fights enemies, which makes him stronger
as the game progresses.
[If you want to play the game as Richter Belmont, see the Richter part of
the FAQ below.]
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Alucard's Special Weapons ::::::::::::::::::::::::::::::::::: [SUB] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Like the Belmonts, Alucard can make use of the traditional Castlevania
special weapons. These special weapons are powered by Hearts, which can
be collected from defeated enemies or Candles. The maximum number of Hearts
Alucard can be increased by gaining levels or collecting Heart Max Up
items.
1) Knife: Throws knife straight ahead. Travels quickly, but weak. (1 Heart)
2) Axe: Hurls axe in an arc. Strong, but low range and hard to aim. (4
Hearts.)
3) Holy Water: Lobs in a small arc, which creates a small flame on impact.
Good power, but very low range. (3 Hearts)
4) Stopwatch: Freezes on screen enemies for a short period of time. Does not
work on most bosses and some enemies. (20 Hearts)
5) Cross: Large crosses rotate around a beam of light, which expands to
envelop the whole screen. Does massive damage to all on-screen enemies.
(100 hearts)
6) Holy Book: Holy Book revolves around Alucard and does damage to all
enemies it contacts. (5 Hearts)
7) Rebound Stone: Alucard throws the stone at an angle and it bounces off
everything it hits. (3 Hearts)
8) Agunea: Fires a shot straight ahead. If it hits an enemy, a bolt of
lightning is fired directly at it. If you hold down the Attack button,
Alucard will continue firing lightning bolts until the target is dead or
Alucard drops below 5 Hearts. (5 Hearts per bolt)
9) Bibuti: Throws ashes directly ahead. (3 Hearts)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Alucard's Special Moves ::::::::::::::::::::::::::::::::::::: [SPL] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Alucard also has a number of special moves at his disposal. First, there
are the eight "spells" that can be viewed on the "Spells" menu on the
status screen. The Master Librarian will sell items that will put these
spells on the spell list, but this is not necessary. They will be added
as you do them.
Also, various weapons or Relics may allow additional special moves. These
will be discussed in the Items lists.
Key:
U = Up D = Down F = Forward B = Back
Charge (button) = Hold (button) for two seconds, then do whatever.
1) Dark Metamorphosis: B, UB, U, UF, F + Attack
Whenever Alucard attacks an enemy that bleeds and touches the blood,
Alucard heals some HP. (10 MP)
2) Hellfire: U, D, DF, F + Attack
Just like Dracula. After you teleport out, press left or right to
determine where you teleport in. Then, you'll do Dracula's 3-Fireball
attack. Or, hold U as you teleport in to do Dracula's large fireball
attack. Hold D to cancel the fireball period and just have a teleport.
(15 MP)
3) Summon Spirit: B, F, U, D + Attack
Summons spirit which homes in on one enemy. (5 MP)
4) Tetra Spirit: Charge U, UF, F, DF, D + Attack
Like above, but summons four spirits at once. (20 MP)
5) Soul Steal: B, F, DF, D, BF, B, F + Attack
Steals life from enemies and Candles. (50 MP)
6) Wolf Charge: D, DF, F + Attack
Swift charge attack. (Must be in wolf form. Requires Skill of Wolf and
Soul of Wolf Relics. 10 MP)
7) Wing Smash: Hold X (U, UB, B, DB, D, DF, F) Release X
Swift charging attack. (Must be in Bat form. Requires Soul of Bat
Relic. 8 MP)
8) Sword Brothers: D, DF, F, UF, Charge U, D + Attack
Sword Familiar does an attack which damages all on screen enemies.
(Requires Sword Card relic. Sword Familiar must be active as a Familiar.
30 MP)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Alucard's Familiars ::::::::::::::::::::::::::::::::::::::::: [FAM] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
As you progress through the game, you will pick up various relics that
will summon Familiars. As you fight enemies, Familiars will gain experience
independently of Alucard. (Most enemies are only worth 1 point of Familiar
experience, but some are worth more.) For every 100 points a familiar gets,
it will gain a level. Note that a Familiar has to be active to gain
experience. Note also that the Familiar does not have to do the killing to
get experience.
1) Faerie Familiar: When she's active, she will administer potions and
medicine to Alucard as needed. For example, if you get cursed and have
an Uncurse in your inventory, the Faerie will instantly use it. She is
the only one who can use the Hammer and Life Apple items. She will also
point out breakable walls ("There's something funny about this
wall") and give out other tips.
1a) Sprite Familiar (Japanese versions only): Basically identical to
the normal Faerie, but in some versions you can get her to sing a song.
If you're playing the Saturn or Japanese "PlayStation the Best" version,
activate the Sprite and sit in a chair somewhere, and wait a few
minutes. (You'll also need the Lyric Card equipped if you're playing the
Saturn version.)
2) Demon Familiar: The demon's most practical use is to press the switches
in the Abandoned Mine and the Cave. Otherwise it will use different
elemental attacks, depending on its level.
2a) Nosedevil Familiar (Japanese versions only): Just a funky looking
version of the Demon.
3) Bat Familiar: Occasionally swoops on enemies. At its level rises, so
does the damage it causes. Also, if Alucard morphs into a Bat, the
familiar will summon other bats to fly alongside Alucard. These extra
bats function like Options in Gradius: if you fire, so will they. The
number of "Options" you get depends on the level of the Bat Familiar.
4) Ghost Familiar: It homes in on enemies and does a weak attack. When it
gets to a high enough level, it will Soul Steal enemies.
5) Sword Familiar: Probably the most powerful Familiar. It will do various
swooping and slashing attacks which increase in both frequency and
power as the Familiar gains levels. It also allows you to do the Sword
Brothers spell. When it gets to level 50, you will have the option of
using it as either a sword or a Familiar. The higher the level of the
Familiar, the more powerful the sword will be. However, you can not
raise the Familiar's levels if you are using it as a sword.
Here are some tips for leveling up your familiars. Most of these have
been floating around for so long that I'm not even sure who to credit for
them anymore, unfortunately.
1) The enemies in the Forbidden Library are almost always worth several
points of familiar experience, and are easy to kill.
2) Similarly, the Spectral Sword in the Anti-Chapel. I don't think the
individual parts are worth as much as the Forbidden Library enemies,
but you can kill a lot of them quickly.
3) If you have a Duplicator, find a spot where you can switch screens
quickly to regenerate a lot of enemies (the room in the Reverse Caverns
with the four zillion Dark Octopi is good for this, as is the
above-mentioned Spectral Sword), and use a weapon like the Pentagram
to kill them all.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Walkthrough - First Castle :::::::::::::::::::::::::::::::::: [WL1] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
And now, the part you've all been waiting for: the complete Alucard game
walkthrough. First off, I make no claims that the walkthrough below is the
fastest, easiest, best, or the only possible way through the game. But, it
will get you through the game, so want more do you want? :)
If you've already played through the game once and don't have 200.6%, but
would like to get there without starting a new game, see the "Why Don't I
Have 200.6%?" section for some hints.
---------------------------------------------------------------------------
Facts About: Final Stage: Bloodlines
Music Track: Prologue
Enemies Found: None
Bosses Found: Dracula
Items Found: Badelaire, Dark Shield, Firebrand, Heart Refresh, Moon Rod,
Shield Rod, Sunglasses, Power of Sire
---------------------------------------------------------------------------
Journey back to 1792 and the Transylvanian countryside of Romania...
When you reach the top of the stairs, whip the entranceway to hit a
switch. This switch will lower another stairway that you can go up. This
leads to an area where you can pick up various weapons from the "real"
game. I'm not sure what effect this has on anything, since they don't
carry over into the Alucard game.
Continue to the left to encounter Dracula.
---------------------------------------------------------------------------
Dracula Tactics Boss Music Track: Dance of Illusions
---------------------------------------------------------------------------
The game begins with a flashback to the last battle between Dracula and a
Belmont. You play this level as Richter Belmont. Richter has a variety of
cool special moves, but the only ones you need to know right now are the
Super Jump (D, U + Jump) and the Air Dash (U, D, DF, F + Attack).
Why are these necessary? Really, they're not. But, how powerful you are
when you start the "real" game depends on your performance here. Generally
speaking, the quicker you beat Dracula (and the less hits you take), the
higher Alucard's initial stats will be.
Alucard's starting MP is affected by which Special Weapon you are
holding when Dracula dies. No weapon is worth 20 MP, a Holy Water is worth
25 MP, and a Cross is worth 30 MP.
As for the rest of your stats, they seem to mostly be based on how
quickly you blow through this battle, although taking damage will lower
your stats. Basically, you want to beat Dracula in under a minute with no
damage for the best stats, which should be (assuming you didn't get hit:)
80 HP/25 MP/60 Hearts/13 STR/12 CON/13 INT/12 LCK (finish w/ Holy Water)
80 HP/30 MP/60 Hearts/13 STR/12 CON/12 CON/12 LCK (finish w/ Cross)
If this is your first time playing, you will not be able to skip the
dialogue, and therefore it will take you several minutes, and you won't be
able to get the very best stats out of this battle. What you _can_ do, is
try not to get hit and grab a Cross to make the best you can out of the
situation. (If I'm interpreting Jacka1's data correctly, it seems that you
can get a Luck score of 14 if you can beat Dracula perfectly without the
aid of a special weapon.)
Some other things: if you finish the battle with Dracula with no hearts
remaining, Alucard will start with a Heart Refresh. If you collected over
40 Hearts with Richter, Alucard will start with a Neutron Bomb, lose one
STR point, and gain one INT point. If you "die", Alucard starts with a
Monster Vial of some sort and a High Potion instead of whatever else
you otherwise would have got.
Here's a strategy that while not necessarily the quickest, allows you to
get the overall best outcome relatively easily. When the level starts, grab
the Cross and enough hearts to get you to 30. Once the battle starts, grab
the Holy Water just before Dracula first teleports in and activate Hydro
Storm. If you timed this right, this should defeat his first form (you can
help the process by smacking him once or twice yourself. :) Be sure to grab
your Cross again to keep it from disappearing.
Now, this part may take some practice. Run back to the Holy Water, set
off another Hydro Storm, then grab the Cross again. Run back to where
Dracula is transforming, then walk to where his legs will be and duck. If
you do this right, you should take no damage from the transforming
Dracula.
Most of that second Hydro Storm will be wasted, but it will get you a few
hits in. From underneath Drac's legs, hold the Attack button and wiggle
your whip around to damage him. The only way Drac can hit you from this
position is when he jumps; you'll need to reposition yourself underneath
where he's going to land. Otherwise you can smack him around with
impunity.
If you want to fight this battle out the hard way, here are some tips:
Remember the Air Dash I told you to learn earlier? Here's what you do.
Dracula fights using his standard teleport and fireball attack. When he
starts to teleport in, get within a few steps of him. When he solidifies,
jump up and Air Dash him. After you land, try to whip him before he
teleports out. Lather. Rinse. Repeat. However, if he teleports to either
edge of the screen, don't try to do this, or you'll get hit. Instead, avoid
his attack. How? Just Super Jump repeatedly and stay at the top of the
screen until the fireball attack passes. 6 or 7 Air Dash hits will kill his
first form. And if you're really smooth, you can Air Dash him twice before
he vanishes. Be careful with this, because if Dracula does the meteor
attack, a second Air Dash will most likely hurt you.
First form? Yep, after you kill his first form, Dracula transforms into a
large bluish-green demon. Get just close enough to whip it, and do so
repeatedly until you see it's mouth glow, which means it's about to spew
fire. When you see the glow, Super Jump repeatedly until it stops. Drop
back and whip it a few more times. Better yet, Air Dash it, and attack it
from behind while it continues to spew fireballs to the wrong side of the
screen.
When it jumps, Air Dash (on the ground) to get out of it's way. You'll
get a few free licks in as it turns around to face you.
---------------------------------------------------------------------------
---------------------------------------------------------------------------
Intermission Music Track: Moonlight Nocturne
---------------------------------------------------------------------------
Read the words and enjoy the music. If you've already beaten the game,
push start to get on with it.
---------------------------------------------------------------------------
Facts About: Entrance
Music Track: Dracula's Castle (Alucard, Richter PSX)
Vampire Killer (Remix 2) (Maria game, Saturn version only)
Bloody Tears Remix ? (Richter game, Saturn version only)
Enemies Found: Bat, Blade, Bloody Zombie, Bone Scimitar, Gurkha, Merman,
Owl, Owl Knight, Warg, Zombie
Bosses Found: Gaibon and Slogra (Optional)
Items Found: Cube of Zoe, Heart Max Up x2, Holy Mail, Jewel Sword, Life
Apple, Life Max Up x3, Pot Roast, Power of Wolf, Shield
Potion, Turkey
---------------------------------------------------------------------------
You start out the game pretty well equipped, but you'll soon lose your
cool stuff, so enjoy it while it lasts. Your sword comes with a teleport
move. Push D, DF, F + Attack to try it out.
There is not much you can do outside the castle, so head to the right to
enter the castle itself. You'll make short work of the Wargs and Zombies
that oppose you.
The second room you enter contains a hole in the ceiling and a huge rock
formation. You can destroy part of the rock to make a tunnel through it,
and find a Pot Roast in the process. You can't do much else with it just
yet, though. If you want, you can drop to the lower floor of this room and
fight the Merman for a while to gain a few levels. If you get hurt too
badly, try out the Dark Metamorphosis spell. Push B, UB, U, UF, F + Attack.
If done correctly, you'll hear Alucard shout "Dark Metamorphosis!" and
he'll glow red. For a limited time, any enemy you kill that bleeds will
give you 8 HP, if you touch the blood. Also, you'll learn one of the basic
facts about CSOTN: The higher your level, the less experience points the
enemies will give you. After you gain a few levels, the Mermen will only
give you about 1 point apiece. When you are ready to move on, climb back up
and continue to the right.
The third room contains a few more Wargs. Before you leave, though, slash
the bottom of the staircase to collect a Turkey.
You'll meet Death in the next room. He'll steal your cool equipment and
leave.
Now what do you do? All you have is a Turkey and a Pot Roast, and they're
not going to help you at all. You need to find some weapons, and fast!
Continue to the right, and climb up the stairs, and exit left. Notice
the crack in the ground here. If you jump down this crack and hold Left,
you'll land on a ledge that leads to a Heart Max Up. Once you get it, drop
off this ledge back to where you met Death, exit right, climb the stairs
again, and continue left this time.
You'll soon enter a room with Bone Scimitars. Punch them out and they'll
gladly donate a Red Rust and a Short Sword to your cause. Equip the Short
Sword.
The bottom left exit from this room leads to a wooden barrier with a
Heart Max Up behind it. You can't get it now.
The middle left exit is a Save Point. Walk in front of the rotating
thing and push Up to save.
Head to the top, and collect the Cube of Zoe. Now, slashing Candles will
earn you minor items such as Hearts or Money Bags. Take the door to the
left, which leads to the Alchemy Laboratory.
---------------------------------------------------------------------------
Optional Bosses: Gaibon and Slogra
---------------------------------------------------------------------------
After you enter the Alchemy Lab, immediately turn around. The room you
were in should now be inhabited by Bloody Zombies. Save your game, and
backtrack to the room where you met Death. You'll find Gaibon and Slogra
waiting for you. Ignore Gaibon, duck and slash Slogra like crazy. When you
knock away Slogra's spear, Gaibon will swoop down, pick up Slogra, and fly
off. You'll meet them again later, whether or not you fought them here.
Return to the Alchemy Lab.
---------------------------------------------------------------------------
Facts About: Alchemy Laboratory
Music Track: Dance of Gold
Enemies Found: Axe Knight, Blood Skeleton, Bloody Zombie, Bone Scimitar,
Skeleton, Spittle Bone
Bosses Found: Gaibon and Slogra (Not optional, this time)
Items Found: Basilard, Bat Card, Cloth Cape, Heart Max Up, Hide Cuirass,
Leather Shield, Life Max Up, Potion, Resist Thunder, Skill
of Wolf, Sunglasses
---------------------------------------------------------------------------
Head to the far left of the room, jump up on the far left pillar, and
jump on the switch on the pillar to the right. This lowers the spikes in
front of the globe on the far left wall. Slash it for a Hide Cuirass.
Continue right on the pillars and jump through the hole in the ceiling.
Again, head left, and jump the spikes. The switch will lower them. The
burning thingy on the table can be slashed for a Leather Shield. At this
point you can either climb up the ledges or backtrack. Backtracking will
allow you to map out the room and find a Save Point, but either way you'll
end up at the top left door. Near the Save Point you'll find an elevator.
There are two ways to use it. First, you can kill one of the Blood
Skeletons so that its bones push down the nearby switch, raising the
elevator all the way up. Once the Blood Skeleton revives and walks off
the switch, the elevator will drop. Quickly jump onto the elevator, and
quickly jump from there to the ledge to the right.
A slightly easier method is to find an Axe, stand on the elevator, and
chuck an Axe at the Blood Skeleton when it walks on the switch. Either
way, you'll quickly find a dead end and a Basiliard, which is quite
useful at this point in the game. Head back to the room with the elevator
and head for the top left door.
That door leads to a long vertical corridor. Head for the very bottom
and slash out the floor. This leads to a secret passage that contains a
Life Max Up at the very bottom. Grab it and return to the first corridor.
Then, head to the far left wall and slash it out. Another secret passage!
The globe here contains a Heart Max Up. Grab it and return.
Climb up the corridor and head to the left. You find yourself in another
corridor. Take out the skeleton and grab the Resist Thunder. Climb up and
exit stage left.
In this room, you can use the two switches on the floor to lower the
spikes on either side of a block. Lower both sets, and push the block to
the right where the spikes used to be. Then, switch the right set of spikes
back on, lifting up the block. You can use this to jump up to the ledge
where the Spittle Bone is, and climb up to the right exit. This exit
eventually leads to a Cloth Cape.
Return to the room with the block and spikes, head to the bottom left of
this room and climb up, taking out the Axe Knights on the way up. Exit
left. You're now in yet _another_ vertical corridor! Head down, then back
up. Take care not to get hit by the Spittle Bones, since they can poison
you, and at this point the only way to cure poison is to wait it out. The
first exit on the left is a Save Point. Save and continue up. Grab the Axe
at the top. Don't bother dropping down to take the top left exit; you won't
get far. Take the top right exit instead.
And a stone block just closed you in. That's not a good sign. Head right
to meet once again with...
---------------------------------------------------------------------------
Gaibon and Slogra Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
If you hit Slogra, Gaibon will lift him into the air and try to drop him
on you. This is a good time to use that Axe you just picked up. Also, it'll
keep Gaibon from blasting fire at you. If he does start blasting fire at
you, use the Hellfire spell (U, D, DF, F + Attack) to teleport out of the
path of the fireballs. They're not very hard to take out at all, so have
fun. After their defeat, grab the Life Max Up they leave behind.
---------------------------------------------------------------------------
Continue on to the right until you reach a vertical corridor. Ignore the
bottom right exit for now, and climb up and take the middle right exit for
a Save Point. Drop down and take the bottom right exit. Continue to the
right until you reach the elevator shaft. Step on the switch and take the
elevator down. It's first stop takes you to a small room where you find
some Sunglasses. Continue the trip down. The next stop leads to a giant
cannon and a wooden barrier. Slash the switch to fire the cannon and take
out the barrier. Pick up the Basilard on the way out if you didn't get it
earlier. Equip it; it's slightly less powerful than your Short Sword, but
a lot quicker. Continuing left takes you back to the room where you found
the Leather Shield and a Save Point. However, there's no point in continuing
here, so turn around, go back up the elevator, and return to the vertical
corridor you reached after you fought Gaibon and Slogra. Save again if you
like, and take the top right exit.
Continue right through a hallway with Bloody Zombies. When you get to a
large room, chose to go up or down. It doesn't really matter, but be sure
to explore the entire room. The globe at the bottom left contains a Potion.
When you're done here, exit to the right.
---------------------------------------------------------------------------
Facts About: Marble Gallery
Music Track: Marble Gallery
Enemies Found: Axe Knight, Ctulhu, Diplocephalus, Flea Man, Marionette,
Ouija Table, Plate Lord, Slinger, Skelerang, Skeleton,
Stone Rose
Bosses Found: None
Items Found: Alucart Mail, Alucart Shield, Alucart Sword, Attack Potion,
Hammer, Heart Max Up x2, Holy Glasses, Library Card, Life
Apple, Life Max Up x2, Potion, Spirit Orb
---------------------------------------------------------------------------
Heading to the right past the Axe Knights, you'll soon find a giant gap.
Dive down, and on the next screen you'll find stairs that lead back up,
an exit to the right, and stairs leading down. Take the right exit for a
Save Point, then head down. On the next screen, exit left.
In this room, head down past the Slingers and Marionettes. There will be
items on high ledges that you can't reach... yet. Ignore them for now. The
bottom left corner of this room contains the Spirit Orb. Now you'll be able
to see how much damage you're doing to enemies. Exit to the right, jump
down to the bottom of the next screen, and exit left. Continue left past
the Plate Lord, down past the Skelerangs, right past the Ghosts, and down
again. (Saturn players will note the door to the right. It leads to the
Cursed Prison, but you won't be able to get very far from this direction.
All the same, you may want to stop by, since the Will o' Wisps there
are a) regenerating, b) easy to kill, and c) give quite a bit of experience
for this point in the game.) Continue left past Ctulhu and take the door.
You're now back in the Entrance. Step on the switch to lower the barrier,
and collect the Shield Potion. While you're here, drop down to the ledge
below, backslide off the ledge, then quickly jump to the right. If done
correctly, you'll make it over to the middle right exit and can pick up
a Life Max Up.
Now, head back to the crossroads area in the Marble Gallery (where you
went right for a Save Point, down to the Spirit Orb, or up to the big gap.)
This time, head up the stairs to the right. Continue right until you reach
the room with the large clock. You'll meet Maria here. After the
conversation, continue right.
The path onward is pretty straightforward until you reach an area that
splits into four directions. You've come from the upper left; the lower
left is a dead end. The upper right path leads to a locked door that you
can't open yet. So take the lower right path.
That path exits to a long corridor. Head right past the Diplocephaluses
and Stone Roses. The Roses can petrify you. If they do, simply wiggle the
controller to break free.
---------------------------------------------------------------------------
Facts about: Outer Wall
Music Track: Tower of Mist
Enemies Found: Armor Lord, Axe Knight, Bone Archer, Bone Musket, Medusa
Head, Skeleton, Skeleton Ape, Spear Guard, Sword Lord
Bosses Found: Doppleganger10
Items Found: Garnet, Heart Max Up, Jewel Knuckles, Life Max Up, Mirror
Cuirass, Pot Roast, Soul of Wolf, Zircon
---------------------------------------------------------------------------
When you first enter the Outer Wall, slash the trophy directly to your
right for a Zircon. Then head down, then left to the Armor Lord (big guy
with big sword.) Don't bother trying to fight him; Hellfire your way past
him and enter the small room on the left. Break the left wall for a Pot
Roast. Then, stand in the gap you made by slashing the wall and wait for
about 30 seconds. You'll suddenly drop through the floor to the room below.
Pick up the Jewel Knuckles and the Mirror Cuirass here. Equip both, then
hop back on the elevator and push Up (exiting right will only lead to a
grate you cannot yet pass.) Hellfire past the Armor Lord again and head
down. Explore the entire room, and exit down.
The lower room contains a telescope. You can look through it if you wish,
but there's really no point in it. If you leave and come back a few times,
you can watch a bird lay eggs and have babies. No point in that either.
When you're done here, head up past the door that lead to the Outer Wall
in the first place, and continue. The next screen up contains an out of
reach trophy. Ignore it for now and head left past the Axe Knights.
Continue past a vertical corridor for a Save Point. Then, head up the
vertical corridor, exit right, and prepare for a boss battle.
---------------------------------------------------------------------------
Doppleganger10 Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
Prepare for battle with... yourself? Yep. The fake Alucard will toss
daggers at you, then jump in the air and slash or toss more daggers.
The Doppleganger can be afflicted with many status ailments, but the only
one you can probably dish out this early in the game is Curse; hit him
once with the Red Rust, and he'll be unable to attack. :) (Beware, he
can still use his dagger though.) The Stopwatch also works pretty well.
Wait until he jumps, then jump up yourself and punch him with your Jewel
Knuckles. This will knock him back, so try to land as close as you can to
where he lands, duck and punch him again. This knocks him back some more,
so quickly jump, land, duck and punch. Repeat until dead. Collect Life Max
Up.
---------------------------------------------------------------------------
Moving on to the right, the next small room contains a Gladius, your
first real sword. It has a relatively long range, but your Knuckles are
more powerful. Choose your weapon wisely, then continue right. Jump the
gap, slash the Trophy to collect another Life Max Up.
Continue upward, ignoring the elevator (for now) and the exit doors on
the left. You'll eventually reach a weird contraption with a switch. Slash
or punch the switch to activate the elevator. Ignore the trophy for now.
Continue upward, ignoring the exit door, until you reach the very top.
Exit left for a Save Point.
Return to the exit door just below the Sword Lord. This leads to a Portal
room, which teleports you to other Portal rooms located throughout the
castle. Trick is, you have to find the Portal rooms before you can teleport
there. However, this one will take you to the Portal room in the Entrance.
Try it out, and exit left. Remember the room with the wooden barrier and
the Heart Max Up? Well, collect the Heart Max Up, step on the switch, and
take the Portal back to the Outer Wall.
Now, enter the elevator shaft and collect the Soul of Wolf. You can now
turn into a wolf by pushing R2. Take the elevator down. It will leave you
right in front of the exit door to the Long Library.
---------------------------------------------------------------------------
Facts About: Long Library
Music Track: Wood Carving Partita
Enemies Found: Corpseweed, Dhuron, Ectoplasm, Flea Armor, Flea Man, Magic
Tome, Mudman, Spellbook, Thornweed
Bosses Found: Lesser Demon
Items Found: Antivenom, Bronze Cuirass, Faerie Card, Faerie Scroll,
Frankfurter, Holy Rod, Jewel of Open, Onyx, Potion, Soul of
Bat, Stone Mask, Takemitsu, Topaz Circlet, Uncurse
---------------------------------------------------------------------------
Fight your way past the Dhurons to the left. Continue left past the
stairway to battle Flea Men and more Dhurons. Go as far left as you can to
pick up a Bronze Cuirass. It's no better than the Mirror Cuirass you
already have, however. Just notice the hole in the ceiling and remember
this room, since there's a trick you can do here later.
For now, return to that staircase and head up. Continue right, past the
Ectoplasm, then up and to the left. Then you can choose to go either left
or up/right. Go up and right. At the end of this section some Magic Tomes
are guarding the Faerie Scroll. Collect it, and you'll now see the names of
the enemies as you smack them around.
Return to the crossroads and head left again. You'll pass some ledges
that you can't jump to. Ignore them for now. Exit left to talk to the
Master Librarian.
After a little chitchat, you can talk to the Librarian to get a menu:
1) Buy Item: You can buy various weapons and items from the Librarian.
Before you even look at anything, buy the Jewel of Open for $500, and if
you need it, the Castle Map for $103. If this is your first time through
the game, the Map is a pretty good buy.
[Note: Joesph's Cloak and the Reversible Cloak open up two options on
the System menu, but those options only change the color of the cloak
you're wearing, and only if you're wearing one of the above.]
2) Sell Gem: You can sell various gems (like the Zircon you got earlier)
for some cash.
3) Tactics: For a fee, you can watch demonstrations of how to beat each
boss. Thing is, you have to have already faced the boss before you can
view its movie.
4) Enemy List: Shows a list of all enemies and their stats. I've reproduced
this list in the Enemy List section at the end of this FAQ.
5) Sound Test: If you've beaten the game, this option will appear, and let
you listen to all the songs in the game.
6) Exit: Lets you move on.
After you get the Jewel of Open and anything else you want (try to pick
up an Elven Cloak, if you've got enough money), there's nothing to do here.
Exit the Library, take the Elevator back up to the Portal, and return to
the Entrance. From there, return to the Alchemy Lab, and head to the
vertical corridor that lead to the battle with Gaibon and Slogra. Instead
of taking the top right exit, take the top left one instead. (Don't forget
to save on your way up!) You can now open the blue door, so do so and
continue left. Say hi to Maria again, and continue on to the Royal Chapel.
---------------------------------------------------------------------------
Facts About: Royal Chapel
Music Track: Requiem for the Gods
Enemies Found: Bat, Black Crow, Blue Raven, Bone Halberd, Bone Pillar,
Corner Guard, Hunting Girl, Skelerang, Spectral Sword,
Winged Guard
Bosses Found: Hippogryph
Items Found: Ankh of Life, Aquamarine, Boomerang, Cutlass, Goggles,
Grape Juice, Life Max Up, Magic Missile, Morningstar,
Mystic Pendant, Potion, Shuriken, Silver Plate, Silver
Ring, Str. Potion, TNT, Zircon
---------------------------------------------------------------------------
The first exit to the left as you enter the Royal Chapel is a Save Point.
Save your game and go up. On the next screen, heading left will net you an
Aquamarine. Collect it and head right. As you climb the stairs, you'll
notices several ledges you can't reach. Make note of them and move on.
Toward the top of the stairs, you'll come across a Bone Pillar with a
Spiked Ball. For a laugh you can defeat the Bone Pillar to send the ball
rolling down the stairs, demolishing anything in its path. But a better
use for the ball is that it gives a pretty good amount of experience; equip
a Fist weapon like the Jewel Knuckles, walk up behind it, get _very_ close,
crouch, and hold the attack button, and wait. You can easily gain 10 or so
levels here if you want, but it's not necessary.
Continue on until you find the room with the Spectral Sword. Climb the
steps on the left wall, and exit left. Jump up on the ledge, and jump to
collect the Goggles. Equip them and return to the Spectral Sword room.
Take the lower right exit. This leads to the Colosseum, but you won't get
far due to a wooden barrier. Collect the Knight Shield here and return to
the chapel.
Finally, take the upper right exit. Continue right until you reach the
Confession Room. You can sit in the chair, and a ghostly figure will hear
your confession. If you get the blue-robed figure, it'll sometimes drop
some Grape juice when it disappears. If you get the greyish-robed figure
that draws the curtains, watch out! It'll send a few spears your way.
When you're done there, continue up the bell tower. Be sure to whack the
Skelerangs on both sides of the tower, for this will help fill in your
map. The first right exit is blocked by a large statue that you can't move
from this end, so ignore it for now. Keep climbing until you reach the
top left exit. This leads to a room full of spikes. Note its location, and
return to climbing.
Ignore the top right exit until you've reached the top of the tower and
collected the Life Max Up, Str. Potion, and Silver Plate. Equip the plate,
then head right, through a narrow corridor. This leads to another bell
tower. Climb to the top, grab the Zircon, then exit right. Another narrow
corridor, but when you exit this one, you face..
---------------------------------------------------------------------------
Hippogryph Tactics Boss Music Track: Death Ballad
---------------------------------------------------------------------------
Switch to your Jewel Knuckles, if you're not wearing them, and wait for
it to land. When it does, beat the snot out of it. If you hear an electric
sound, jump back before it starts spewing flames. Jump over it if it rushes
at you, and you can punch it out of the air when it flies.
---------------------------------------------------------------------------
After you fight the Hippogryph, you'll talk to Maria again. After the
conversation, continue on your way. Go right until you reach the save
point, then climb up the third and final bell tower. Grab the Cutlass and
Potion at the top, then exit right.
---------------------------------------------------------------------------
Facts About: Castle Keep
Music Track: Heavenly Doorway
Enemies Found: Axe Knight, Flea Rider
Bosses Found: Richter Belmont, Shaft
Items Found: Falchion, Fire Mail, Frankfurter, Ghost Card, Heart Max Up
x2, Leap Stone, Life Max Up x2, Pot Roast, Power of Mist,
Resist Dark, Resist Holy, Resist Stone, Sirloin, Turkey,
Turquoise, Tyrfing
---------------------------------------------------------------------------
Continue to the right, past the Axe Knights. You'll see the Leap Stone
above you, and you'll get it in just a minute. Head right until you get
to the elevators and the exit door. Take the door quickly to activate the
Portal here, then head up the elevators. Take the right exit to get the
Tyrfing, a sword that really sucks. Take the left exit and walk over to the
Leap Stone. Now that you can double jump (Jump, then Jump again in
mid-air), use your new ability to collect the Turquoise right above the
Leap Stone. Once there, break the wall to the left to grab the Turkey.
Head back to the large clock in the Marble Gallery where you first met
Maria. Now, you'll notice two large statues in the upper corners
of the room. Every other minute, the one on the left will slide out,
allowing you access to the corner. Double jump to the corner and exit up.
This will lead to a Life Max Up and an exit door. It leads to Olrox's
Quarters, but don't go there just yet.
What about the right statue? It only slides out if you have a Clock. Head
to the right of the clock room until you find one in the Candles, then
return and use it. Exit up, and you'll find a Heart Max Up and some
counterfeit "Alucart" equipment. At first glance all the pieces of Alucart
equipment appear to suck, but when you equip them all together, you get a
LCK +30 bonus. Not bad at all when you want to hunt for rare items.
Now head for Olrox's Quarters.
---------------------------------------------------------------------------
Facts About: Olrox's Quarters
Music Track: Dance of Pales
Enemies Found: Blade, Hammer, Skelerang, Spectral Sword
Bosses Found: Olrox (Who were you expecting? Akmodan II?)
Items Found: Broadsword, Cheese, Echo of Bat, Estoc, Garnet (NA/EU
only), Heart Max Up, Iron Ball, Luck Potion, Manna Prism,
Resist Fire, Sprite Card (JP only), Sword Card
---------------------------------------------------------------------------
Head up the corridors until you enter the large room with the Spectral
Sword. This room has many exits:
1) Lower Right: Dead end? Nope, slash the wall. Enter the room behind it
for some Cheese, an Onyx, and a Broadsword. Equip the Broadsword and
return to the large room.
2) Upper Right: Heads right past Blade and Hammer, to a Portal. Note the
hole in the ceiling just before the Portal, since this leads to Olrox
himself. You can't get there now, though.
3) Left: Leads to the Colosseum, your next destination.
---------------------------------------------------------------------------
Facts About: Colosseum
Music Track: Wandering Ghosts
Enemies Found: Armor Lord, Blade Soldier, Blade Master, Bone Musket, Bone
Scimitar, Hunting Girl, Owl, Owl Knight, Paranthropus,
Plate Lord, Valhalla Knight
Bosses Found: Minotaurus and Werewolf
Items Found: Blood Cloak, Form of Mist, Green Tea, Heart Max Up, Holy
Sword (NA/EU only), Knight Shield, Library Card, Nosedevil
Card (JP only), Shield Rod
---------------------------------------------------------------------------
As you enter the Colosseum, take the first pit down, and take the first
right exit. This leads to a Save Point. Continue down, and take the next
right exit. This room contains a Heart Max Up.
Head left. You'll soon encounter a Paranthropus. "So what?" I hear you
asking. Well, I'll tell you what. These buggers sometimes drop a Ring of
Varda when defeated. The Ring of Varda gives massive bonuses to all of your
stats, and the only thing in this game sicker than one Ring of Varda is
two. However, this probably isn't the best place to pick one up, since
later on in the game is an area with more of them in a smaller room,
allowing you to kill more of them quickly.
The room on the far left contains a Blood Cloak. Pick it up and equip
it if you didn't buy the Elven Cloak (or something better) at the Library.
Head back to the rightmost corridor and take the passageway to the left of
the save point. Pass the elevator, and head left. Get past the next room,
which is full of Axe and Valhalla Knights. Don't bother fighting, just jump
over them as best you can. Head left, past a vertical corridor and an
Armor Lord, until you reach the other Save Point. Then, drop down and take
the bottom left exit.
Use your stomp attack (Double Jump, then press Down+Jump) to get over
the hordes here and make your way to the Shield Rod. Equip it, and a shield
if you don't have one equipped, and use it to beat the hell out of those
Armor Lords and such that are strong against swords but don't take a good
clubbing very well. Also, if you press both attack buttons at once, you'll
do a Shield Rod Combo, the effects of which depend on what shield is
equipped. (See the Shield list, later in the FAQ, for more details).
Save again, if you wish, then head down and all the way to the right,
where you'll find some Green Tea. Then, head back to the leftmost vertical
corridor, and head all the way up.
If you head to the left after the corridor, you can step on a switch that
removes the barrier to the Royal Chapel. Do that, then head to the right.
When the path splits, take the upper route. When you get to the room with
the Blade Masters, you can find a secret passageway in the ceiling. Smash
or Soul Steal the ceiling after the second pillar (from the left). However,
you can't yet get up there, so move on. If you drop down after this room,
you'll see a Relic behind a grate. How do you get it? First, you save your
game. Then return to where the path split and take the lower route. You'll
find a library card, and then go to the next room to find Richter Belmont.
After the conversation, you'll fight...
---------------------------------------------------------------------------
Minotaurus and Werewolf Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
When the two of them are alive, watch out for their nasty combo attacks.
When the Minotaurus tosses his axe, watch out, since both of them are about
to rush you. Jump between them before the Minotaur does his upper cut.
Also, watch out for the Werewolf's spinning attacks, and the Minotaurus'
jumping Axe attack.
---------------------------------------------------------------------------
Head right after the battle, and step on the switch to open the floor.
Jump down to the elevator, and bring it back up to get the Form of Mist.
Use it to pass the grate. Head back toward Olrox's Quarters, and save the
game on your way, if you wish.
Head back to the Long Library. On your way, slash the large trophy you
couldn't reach earlier for a Garnet. Head toward the Master Librarian, but
instead double jump onto the lower of the two ledges you couldn't reach
before. Continue left past a Save Point, a room full of Dhurons and Flea
Armors, and when you get to the large room, head all the way down, and left
to do battle with...
---------------------------------------------------------------------------
Lesser Demon Tactics Boss Music Track: Death Ballad
---------------------------------------------------------------------------
The Lesser Demon's tricks include launching a blue energy ball at you,
and flying up into the air and summoning enemies. If you want a full Enemy
List, you'll have to wait until it summons a Mudman before you kill it.
No special tactics are required here; just jump up and smack it if it's in
the air and kill whatever it summons.
---------------------------------------------------------------------------
After you defeat the Lesser Demon, continue to the left, head down and
back to the right. Collect the Takemitsu, Onyx, and Frankfurter. Then use
your newfound Mist ability to pass through the grate and continue to the
right. Collect the Soul of Bat. Then return to the entrance of the large
room. However, instead of leaving, double jump to the ledge above. Then,
transform into a Bat and fly to either of the ledges above that. The left
ledge leads nowhere, while the right ledge leads to a small room. Slash
the candle on the table for a Stone Mask. Then push on the bookshelf to
find another small room which contains the Topaz Circlet and the Holy Rod.
Head back to the main part of the Library (the "yellow" area, if you
will.) Transform into a Bat, and fly to the top left hand corner of the
Library. You'll find an Antivenom, a Potion, and the Faerie Card.
Activate your Faerie Familiar, and leave the Library. Take the nearby
Portal to the Olrox's Quarters and head for the Giant Clock (again.) Once
there, transform into the Bat and fly straight up the middle of the
ceiling. The long hallway you'll reach contains a Potion, Hammer, and Life
Apple to the left. To the right you'll find the Gravity boots, which give
you the ability to Super Jump (D, U + Jump).
Return to Olrox's and head to the Colosseum. Remember the hidden passage
in the ceiling you couldn't reach before? Either fly or Super Jump there
now to collect a Holy Sword. Depending on your STR you may find this sword
weaker than the Shield Rod at this point, but it is quicker. If you are
playing the Japanese version, you'll find the Nose Demon here instead.
Now to fill in some other holes. Head back to the Portal in Olrox's and
return to the Entrance. Now, head to the Alchemy Lab, and fly up the hole
in the top left ceiling of the first large room. Head to the right to
receive the Skill of Wolf. Then, return to the room where you battled
Gaibon and Slogra. Fly up to the top right exit to receive the Bat Card.
Return now to the Royal Chapel, and fly up to the Trophies you couldn't
reach before. You'll obtain a Mystic Pendant, a Magic Missile, a Shuriken,
an Ankh of Life, some TNT, a Boomerang, and a Morningstar. For maximum
percentage, be sure to fly into every corner of the room, even if it
doesn't have a Trophy.
Now head back to the very beginning of the game. Yep, all the way back.
However, on your way, stop to pick up a few items. Before you leave the
Bloody Zombie room, fly up the right wall to find a room with a Life Max
Up if you didn't get it earlier. In the area where you met Death, fly up
the left wall to find a room with a Heart Max Up if you didn't get it
earlier. When you reach the Merman room with the giant rock, run through
the rock one way as the Wolf, and fly through it the other way as the Bat.
This will open the bottom left wall, revealing a room containing a Life
Apple and a Jewel Sword. Before you leave the room with the rock, fly
through the hole in the ceiling. Head left past Gurkha and Blade, to a
vertical stairway. The first exit on the left is a Save Point, and the next
is a small room with the Holy Mail.
Once you finally make it back to where you first started your journey,
fly up to find a small area containing a Life Max Up and the Power of Wolf.
Now that you've done all that, let's serve Olrox with an eviction notice,
shall we? Portal back to Olrox's Quarters. This time, Super Jump up the
gap in the ceiling outside the Portal, stopping to collect the Manna Prism,
Resist Fire, and Luck Potion in the Trophies on the way up. After the
corridor, head left, collect the Estoc in the Trophy, and drop down into
the main area of Olrox's Quarters.
This main area is very large and has several exits. Stay out of the top
left exit for now, since that leads to Olrox himself. Instead, drop to the
very bottom, take the lower left exit, and continue left. Grab the Heart
Max Up. When you get to a "bridge" of sorts made up of light-colored
bricks, slash the ceiling before toward the end of said "bridge". This
passage leads up to the Sword Card in the NA/EU versions or the Sprite Card
in the Japanese version. Return to the "bridge" and continue left. The door
leads back to the large statue in the Royal Chapel. Destroy the little
statue to open the way, and return to the main area of Olrox's Quarters.
The right wall has two exits. The lower one leads to a Garnet (NA/EU) or
the Sword Card (Japanese). The upper is a save point. Before you save,
though, transform into a Bat and fly around the center of the area to fill
in your map.
OK, head for that top left exit. Pick up the Iron Ball on your way to the
left, and transform into a Bat to fly through the narrow section of the
hallway. The door here leads to...
---------------------------------------------------------------------------
Olrox Tactics Boss Music Track: Death Ballad
---------------------------------------------------------------------------
Olrox will teleport around the room, summoning Bats and Skulls to attack
you. These can be easily defeated. Attack Olrox directly. He'll easily
fall.
Except he'll then turn into a huge green monster that will shoot lasers
from its mouth and spew fire. Get out of the path of the laser and swipe
the fireballs. Aim for its head, since that's its weakest point.
After you finally kill it, notice the Super Metroid-ish way in which it
dies: It's skeleton will still lunge for you, although it won't do any
damage.
---------------------------------------------------------------------------
Now that you've done Olrox in, take the top left exit from his room to
find the Echo of Bat.
Our next destination is the Underground Caverns. To get there, head back
to the four-way crossing in the Marble Gallery right before the loooong
hallway that leads to the Outer Wall. Remember the upper right path that
was blocked by a blue door? Go back there now and go past the blue door
to find a switch. Step on it, and then take the lower right path. You'll
notice a new hole in the floor. Dive in to collect an Attack Potion and
a Library Card.
Now, take the upper left route until you find a similar hole in the
floor. Drop down, and exit right, drop down again, and exit left.
---------------------------------------------------------------------------
Facts About: Underground Caverns
Music Track: Crystal Teardrop
Enemies Found: Bone Archer, Fishhead, Frog, Frozen Shade, Killer Fish,
Scylla Wyrm, Skeleton Ape, Spear Guard, Toad
Bosses Found: Scylla, Succubus
Items Found: $2000, Antivenom, Bandanna, Claymore, Crystal Cloak,
Elixir, Gold Ring, Heart Max Up x2, Herald Shield, Holy
Symbol, Knuckle Duster, Life Max Up x5, Meal Ticket x4,
Merman Statue, Moonstone, Nunchaku, Onyx, Pentagram, Pot
Roast, Resist Ice, Scimitar, Secret Boots, Shiitake x4,
Toadstool x2, Zircon
---------------------------------------------------------------------------
Right off the bat, break the Trophy for a Zircon. Then drop down. You'll
soon find exits to the right and left. Take the right for a Save Point. The
left exit leads to a Heart Max Up. After you collect it, break the left
wall to find another room with a Bandanna. Right before the exit to the
Heart Max Up is a gap in the floor. Drop down it, exit right, and continue
downward through a different vertical corridor parallel to the one you were
just in. Take the left exit, and climb up the stairs to find a Life Max Up.
Saturn players will find an exit to the Cursed Prison nearby, and should
take the time to explore. PSX players should just skip down a few
paragraphs.
------------------------* Begin Saturn Version Only *---------------------
Facts About: Cursed Prison
Music Track: Chaconne c.moll
Enemies Found: Bone Archer, Gargoyle, Slinger, Spear Guard, Spectre,
Will o' Wisp
Bosses Found: None
Items Found: Astral Dagger, Karma Coin, Rotten Meal
---------------------------------------------------------------------------
Another Saturn exclusive area, but just as straightforward as the
Underground Garden. Just wind your way down to the bottom of this room.
The top left exit is a Save Point. The large vase looking things in this
room can be broken for items; from the top down, you'll get a Karma Coin,
the Astral Dagger, and a Rotten Meal (yum!). The Astral Dagger is pretty
neat; press D, DF, F + Attack and it will home in on an enemy.
The second room heads straight to the left, but watch out for the
enemies! The Will o' Wisps like to pop out of nowhere and use an
electric attack on you. The Spectres absorb or are strong against
almost every attack; special weapons will work pretty well against them,
fortunately.
The left exit takes you to the Marble Gallery. Backtrack to where we
left the Underground Caverns for this little excursion.
------------------------* End Saturn Version Only *--------------------------
Head back to the corridor you were in and continue down, picking up the
Shiitake.
Drop down the gap in the floor, collect the Toadstool, and exit right.
Continue right for a Save Point. Leaving the Save Point, you can choose to
go up or down. Head back up, which is the original vertical corridor you
were in before you went for the Heart Max Up. Take the first exit to the
right you come upon. Head right, pick up the Claymore in the Trophy, and
head down. Exit right, then down again, picking up the Meal Tickets and the
Moonstone which are in the Trophies. Finally, at the bottom of this
corridor, are exits to the left and right. The left exit is a Save Point.
The right exit is... a pink save point?
---------------------------------------------------------------------------
Succubus Tactics Boss Music Track: Enchanted Banquet
---------------------------------------------------------------------------
Jump up and smack her. If she duplicates herself, just slash at
the duplicates until you find the real one. When she closes her wings, she
is about to send some sort of projections out at you, so watch out.
---------------------------------------------------------------------------
When you break free of the Nightmare, the Gold Ring will appear in the
Fake Save Point room. Grab it and return to the vertical corridor, and drop
all the way down.
When you get outside of the Save Point at the bottom of the corridor,
drop down further and take the right exit. You'll fight a quick battle
with a Scylla Wyrm, which is easily taken out by slashing its head. Then
continue right. Hop across the pillars here quickly, before the water rises.
Exit up, then head right to pick up a Pot Roast.
Head left to face Scylla.
---------------------------------------------------------------------------
Scylla Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
Hang back a bit and take out the three Scylla Wyrms. Then leap on the
left most pillar and slash at Scylla itself. An easy victory shall be
yours.
---------------------------------------------------------------------------
The room behind Scylla contains a Crystal Cloak. Grab it then return to
the room where the water was rising. It's gone now, so head right to find
a Scimitar, and on your way out collect the Resist Ice.
Exit the room where you fought the first Scylla Wyrm, and note that the
floor in the main corridor can be broken. No need to do so just yet,
though. Head back up to the Save Point, save if you wish, then head left.
Push the block you find over to the left to stop the waterfall and kill
a few Spear Guards. Collect the Shiitake up and to the right, then continue
left. Stay out of the water for now.
Ignore the Life and Heart Max Ups under the wooden bridge, since there's
nothing you can do about them yet. Continue left. Eventually you'll get to
a giant waterfall. There are four exits out of this area, and you just came
from the top right. Fly over to the top left to find a switch. A Skeleton
Ape will drop down and destroy the wooden bridge with a barrel. That was
a clue, folks. Also, you'll receive the message that "something has
appeared near to the wooden bridge." Collect the Herald Shield, then return
to the waterfall room and take the bottom left exit, collecting the
Shiitake and Toadstool on the way down.
Head to the left until you can head either up or left. Go up, collect
the Shiitake, and continue left. Take the door back to the Entrance,
collect the Life Max Up, step on the switch to open the way back to the
Merman room. Saturn players may wish to head on to the Underground Gardens
now.
-----------------------* Begin Saturn Version Only *-----------------------
Facts About: Underground Garden
Music Track: Vampire Killer (Remix 1)
Enemies Found: Corpseweed, Gardener, Gargoyle, Hitotorusou, Jinnunja,
Skeleton Beast, Skeleton Breeder, Slinger, Weed
Bosses Found: Skeleton Leader
Items Found: Sain Irishitajiki
---------------------------------------------------------------------------
To get here, continue through the Castle Entrance waaay back to where you
first entered the castle. You'll find an open hatch that leads to the
Underground Gardens. (You can enter this area anytime after you enter the
Alchemy Laboratory, if you would like to go here earlier.)
One of the new areas added to the Saturn version, the Underground Garden
is actually a pretty straightforward area. When you first enter, drop down
and take the left exit to reach a Portal. Unless you really want to go
somewhere else, leave the Portal and continue to the right. You'll probably
want to Super Jump or fly to map out the higher elevations of this room;
one of the candles up here will give up the Sain Irishitajiki, a completely
useless item.
At the far right of this room, the lower exit is a Save Point. Take it
and move on to the upper exit. The next two rooms are very straightforward;
watch out for the dripping pipes, though, as they'll poison you.
Finally, you'll reach a small room with...
---------------------------------------------------------------------------
Skeleton Leader Tactics Boss Music Track: Bloody Tears (Remix ?)
---------------------------------------------------------------------------
This guy can be pretty annoying. Its attacks include rushing at you then
jumping backward. Jump over him, but stay low. It also likes to throw
various objects at you, and to emit this wide laser from its sword. Duck
to dodge that, or better yet get behind it. Oftentimes when you hit it,
it will release a volley of various explosives, so be prepared for that.
---------------------------------------------------------------------------
After that, you can leave the Gardens and continue on your way back to the
Underground Caverns.
------------------------* End Saturn Version Only *------------------------
Back where we left off in the Underground Caverns, head left, and talk to
the Ferryman. On your boat trip, a Candle up high contains a $2000 money bag.
There is another place in the game with a $2000 bag, so don't bother trying
to get this one.
When the Ferryman stops, head left to get the Merman Statue. Now return
to the place where I said you could break the floor (just outside the room
where you fought the Scylla Wyrm.) On your way, jump through the large
waterfall for the lower right exit, which leads to a Life Max Up. Also,
on your way back up, look out for the Secret Boots on the right wall. Note
also the Skeleton Ape that appeared in the room with the wooden bridge.
When you finally get to the breakable floor, break it, then drop down and
take the Ferry. (If you came here before you found the Merman Statue, the
Ferryman wouldn't be here.) When he docks, head right to find the Holy
Snorkel... er, Symbol. You can now safely walk in water, so take a swim.
Altogether, your scuba expeditions should net you an Elixir, two more Life
Max Ups, a Knuckle Duster, Nunchaku, an Antivenom, and a Pentagram.
When you're done swimming, enter the room with the wooden bridge from the
right side. Walk slowly to the left until you see the Skeleton Ape. Keep
as far away from the ape as possible, walk slowly back to the bridge. When
you are standing on the bridge, let the Ape close in on you and wait for
him to toss his barrel, destroying the bridge. Collect the Heart and Life
Max Ups, then drop down.
---------------------------------------------------------------------------
Facts About: Abandoned Mine
Music Track: Abandoned Pit
Enemies Found: Corpseweed, Gremlin, Salem Witch, Thornweed, Venus Weed
Bosses Found: Cerberos
Items Found: Combat Knife, Demon Card, Karma Coin, Peanuts x4, Power of
Sire, Ring of Ares, Shiitake x2, Turkey
---------------------------------------------------------------------------
When you first enter the Mine, drop all the way to the bottom and exit
right for a Save Point. Then, take the upper exit and prepare to do battle
with the dog from hell.
---------------------------------------------------------------------------
Cerberos Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
No tactics are really necessary, just walk up to it and slash it. Its
attacks include jumping you, shooting rapid-fire fireballs (just jump up
onto the pillars or just duck to avoid this) and spewing flame in a
diagonal direction, which is easily avoided.
---------------------------------------------------------------------------
Continue to the right. Note the switch in the upper right corner of the
next screen, and continue downward. When you get to the four-way
crossroads, go left for the Demon Card. Go back up to the switch and
activate the Devil Familiar to push it. After the block slides out, head
right, pass the various Weeds, and drop down to find the Ring of Ares.
It gives a massive strength boost, but also gives an equal defense penalty,
so be careful when you use it. Slash the left wall for a Turkey and a
passageway to a small room with four Peanuts, some Barley Tea and a
Power of Sire.
Back at the four-way crossroad, the right route leads to a Portal. Ignore
it for the time being and continue down. Collect the Shiitakes on your way.
At the bottom, there are two exits, to the left and right. Take the left
for a Combat Knife and a Karma Coin. Take the right to find...
---------------------------------------------------------------------------
Facts About: Catacombs
Music Track: Rainbow Cemetery
Enemies Found: Bloody Skeleton, Bone Ark, Discus Lord, Grave Keeper,
Hellfire Beast, Large Slime, Lossoth, Slime, Thornweed,
Wereskeleton
Bosses Found: Granfaloon
Items Found: Ballroom Mask, Bloodstone, Cat-eye Circlet, Cross Shuriken
x2, Heart Max Up x2, Icebrand, Karma Coin x2, Library Card,
Life Max Up, Lyric Card (Saturn only), Monster Vial 3 x3,
Mormegil, Pork bun, Spike Breaker, Walk Armor
----------------------------------------------------------------------------
Head down, then take the left exit for a Save Point, and head left to
find the Bloodstone, then slash the wall for the Cat-eye Circlet. Then
head right to the first large room, then take the lower right exit.
The second large room (with the slimes) has an upper right exit to a
dark room. Watch out! This dark room is full of spikes. How do you get
past? Transform into a Bat, and use your radar (push Triangle) to see
the spikes. Once you've made it, continue right. Slash the Trophies for
two Cross Shurikens and two Karma Coins. Drop down, make a quick right for
a Pork Bun, and then head left to find the Spike Breaker armor. Slash the
wall behind it for a Library Card. Don the Spike Breaker, and head back to
the slime room.
Head left until you reach a room full of coffins. Some contain Bloody
Skeletons; others contain Monster Vials. Collect them and move on left to
find a Heart and Life Max Up. Grab them and continue left until you meet
the Discus Lord. Fight him if you want, but fly up the hole in the ceiling,
slash the Trophies on the right for a Ballroom Mask and another Heart Max
Up. Then, head left, slash the wall to find a small room with the Icebrand.
Head back down where the Discus Lord is and continue to the left.
Your path soon splits again: up or left. Continue left. The room there
contains nothing (unless you're playing the Saturn version, in which case
you'll find the Lyric Card), but it adds to your percentage. Go up now, and
you can choose left or right. Go right for a Save Point, and continue right
for the Walk Armor. It's not so hot right now, but will become the most
powerful armor in the game, so keep checking on it as you progress.
Head left and continue on to fight...
---------------------------------------------------------------------------
Granfaloon Tactics Boss Music Track: Death Ballad
---------------------------------------------------------------------------
Swarms of bodies continually fall of the Granfaloon, so take them out
quickly before they overwhelm you. Destroy enough of its shell so you can
attack its nucleus. Watch out for the lasers its arms will fire after you
have uncovered them. Using the Axe or the Cross will help you out.
---------------------------------------------------------------------------
After that's done, take the left exit out of Granfaloon's chamber to find
the dark sword Mormegil.
==========================================================================
Optional: Ending #1
There are four endings to the Alucard game, and now is as good as time
as any to see the first one. First, save your game NOW so you don't lose
any of your progress after you "beat" the game. Then, take the Portal in
the Abandoned Mine to the Castle Keep. Once there, take the elevators up,
then fly through the hole in the ceiling. Then, either fly or take the
elevator up to the colored carpet. Head left. Look familiar?
You've been here before as Richter Belmont. The switch to the secret
stairwell is still there, so switch it and head up to grab some items if
you wish, but it isn't necessary. Continue left to find Richter Belmont.
---------------------------------------------------------------------------
Richter Belmont Tactics Boss Music Track: Blood Relations
---------------------------------------------------------------------------
Before the battle, equip yourself with the Holy Mail and the Mormegil.
The Ring of Ares will allow you to pound Richter harder, but you'll take
more damage yourself. Still, it just might be worth it.
Richter fights, well, like a Belmont. He'll whip you, and use the
various Special Weapons. You can't avoid his Cross Item Crash, which is why
you should equip the Holy Mail.
After you do enough damage, he'll start to fight harder and use more
Item Crashes. However, with the Mormegil and Ring of Ares, you should make
short work of him.
---------------------------------------------------------------------------
However, this isn't how the game is supposed to end, so reset back to the
Catacombs after viewing the ending.
===========================================================================
Head back to the Portal in the Abandoned Mines and teleport back to
Olrox's. Make your way back to the spike room in the first bell tower of
the Royal Chapel. Once there, make sure you have your Spike Breaker
equipped and head to the left. After a chitchat with Maria, continue left
to find the Silver Ring.
Now, head back to the Giant Clock in the Marble Gallery (for the 1000th
time.) Once there, equip both the Gold and Silver Rings to open the floor.
Ignore the elevator for now, and take the right exit for a Heart and Life
Max Up. Then, take the Left for a Save Point. Now, the elevator down and
explore the large room. You'll meet Maria again, and she'll give you the
Holy Glasses.
----------------------* Begin Saturn Version Only *----------------------
Maria Renard Tactics Boss Music Track: Guardian
-------------------------------------------------------------------------
Unless you're playing the Saturn version, where Maria will fight you
for them instead. Equipping the dark sword Mormegil would be a good idea,
since Maria is weak against Dark. Try to stay away from her when you
aren't attacking; her fireball and flameburst attacks are very powerful
and have pretty good range.
After you've done enough damage, she'll cast some spell which creates
four spinning orbs around her. Soul Steal works very well at this point,
as you can recover a ton of HP just from the indestructible orbs. :)
Otherwise, the orbs are weak and serve only to make Maria harder to hit.
-----------------------* End Saturn Version Only *-----------------------
Now, head for the top of the Outer Wall. You can Portal there if you
wish, or just walk from the Marble Gallery. At any rate, head for the left
exit below the Save Point. If you haven't already gotten the Heart Max Up
in the Trophy next to the elevator switch, do so now on the way.
---------------------------------------------------------------------------
Facts About: Clock Tower
Music Track: The Tragic Prince
Enemies Found: Cloaked Knight, Flail Guard, Flea Armor, Harpy, Medusa
Head, Phantom Skull, Skull Lord, Sword Lord, Vandal Sword
Bosses Found: Karasuman
Items Found: Bekatowa, Bwaka Knife, Gold Plate, Fire of Bat, Healing
Mail, Heart Max Up, Ice Mail, Life Max Up, Magic Missile,
Pentagram, Pot Roast, Rainbow Colored Robe (Saturn only),
Shaman Shield, Shuriken, Star Flail, Steel Helm, TNT
---------------------------------------------------------------------------
You're immediately given the choice: top left or bottom left. Doesn't
matter, since both lead to a huge room that you need to explore completely
to fill in your map. In this room, you'll find the Bekatowa, Ice mail, and
the Shaman Shield. You'll also find a Pentagram and a Magic Missile.
Fly up to the top right exit to find the Fire of Bat.
Fly around all the empty space in the huge room to fill in the map, then
take the lower left exit. Climb up the corridor and take the left exit (if
you completely explored the previous room, you shouldn't need to take the
right exit.) Take it and head back down.
See those gears in the wall? Smack them and listen to the sounds they
make. If they make a deeper clicking sound instead of their normal ka-chink
sound, stop smacking them. There's two in this room. After you're done with
the gears, take the left exit.
There's two more gears in this corridor too, so do the same to them. If
you've correctly done all four gears, a lower left exit should open up.
Enter it to find a Steel Helm, Gold Plate, and a Star Flail.
Climb up the third corridor and slash at the top right wall to open a
secret passageway. Completely explore the area for a Heart and Life Max Up.
(There's also a Rainbow Colored Robe here if you're playing the Saturn
version.) After you're done here, return to the third corridor and head left.
In this long hallway, keep on the bottom and head left. When you get to
the end (and the Statue pointing to the right), slash the wall to find a
room with the Healing Mail. Also, one of the walls in the hallway can be
broken to find a Pot Roast. Note also the Vandal Swords that appear when
you defeat any of the Sword Lords here. They can drop two weapons: the
decent Holy Sword (US and European players can just pick one up later, but
this is the only way to get one in the Japanese versions), and the awesome
Muramasa.
Take the top left exit. In this room, many of the walls can be broken for
items. You can collect some TNT, a Bwaka Knife, and a Shuriken.
Continue left to fight Karasuman. I'm not going to bother with a tactics
section. Just equip anything but the Mormegil and smack him to death. The
music track is Festival of Servants. Beat him and move on.
Welcome back to the Castle Keep. When you exit the Clock Tower, take the
elevator or fly up. Take the right exit for a Save Point, then fly through
the hole in the ceiling to find the Falchion. Then head back and take the
left exit. You end up in the main area of the Keep. Fly straight up, and
take the upper right exit. You'll find two Heart Max Ups and two Life Max
Ups, and the Ghost Card in the bottom right corner. For max percentage, be
sure to fly up to the ceiling of this room.
The carpeted path leads to where you fought Dracula as Richter, but
ignore that for now. Instead, fly around the rest of the area to fill in
your map. You'll obtain the Power of Mist in the top left corner, and break
the wall behind it for a Fire Mail.
Once you're done with that, head back up the carpeted path. The switch
to the bonus area is still here. Hit it, and go up the stairway to collect
the Frankfurter, Pot Roast, Turkey, Sirloin, Resist Stone, Resist Dark,
Resist Holy, and the Platinum Mail. Return to the main hall and head left.
The Trophy contains a Heart Max Up.
===========================================================================
Optional: Ending #2
Save your game. After getting the Holy Glasses from Maria, do not equip
them and kill Richter Belmont as described in the Ending #1 section. This
still isn't how the game is supposed to end.
===========================================================================
When you enter the chamber where Dracula was, Richter Belmont will attack
you. Equip the Holy Glasses; you should see a green orb floating around.
Equip the Holy Sword (so if you accidentally hit Richter you won't hurt
him) and attack the green orb. Destroy it to break Richter free of Shaft's
control.
---------------------------------------------------------------------------
Intermission Music Track: Metamorphosis 2
---------------------------------------------------------------------------
After the FMV and conversation between Alucard, Richter, and Maria,
you'll find yourself in the second castle. The second castle is
structurally identical to the first, except for the fact that it's upside
down. You can return to the first castle via the Library Card, or returning
to where you're standing now and pushing up.
The first castle is worth an even 100%, not counting the one little area
you get just for having been in the second castle.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
::: Walkthrough - Second Castle ::::::::::::::::::::::::::::::::: [WL2] :::
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Once you've made it here, you're free to roam the castle as you see fit.
You can follow the below or not, since it doesn't really matter. Your goals
here are to collect the five Vlad relics (the Eye, Heart, Ring, Rib, and
Tooth) and take them to the Giant Clock in the Black Marble Gallery. Once
there, you'll be able to face Shaft and Dracula to beat the game. Beating
it with a percentage of less than 200% will get you the third ending, and
having a percentage over 200% will get you the fourth.
You'll notice that I have apparently misspelled "reverse" several times
for the rest of the FAQ. I've done so intentionally because the game does
as well. To see what I mean, go save a game at the "Reverce" Caverns, Keep,
or Colosseum, then reset, and check your save game. (I'm told this was
corrected in the European version of the game.)
---------------------------------------------------------------------------
Facts About: Reverce Keep
Music Track: Heavenly Doorway
Enemies Found: Skull Lord, Tombstone, Yorick
Bosses Found: None
Items Found: Bastard Sword, Heart Max Up x3, Garnet, High Potion, Iron
Ball, Library Card, Life Max Up x3, Lightning Mail, Resist
Fire, Resist Ice, Resist Stone, Resist Thunder, Royal
Cloak, Sword of Dawn, Zircon
---------------------------------------------------------------------------
Make your way to the left, slashing the Trophy for another Zircon. Drop
down the gap in the floor past the staircase to collect a bunch of Life
and Heart Max Ups, the Royal Cloak, and the Bastard Sword.
Return to the carpeted stairway (which is now a carpeted ceiling of
sorts) and drop down. Take the lower left exit to find a variety of
medicines.
Explore the main room of the Reverce Keep. The bottom right wall can be
broken for an Iron Ball, and a Garnet can be found where the Leap Stone
was in the first castle. Just below that, you can break the wall to find
the Sword of Dawn, an odd two-handed sword that can summon all sorts
of odd troops. When you're done there, take the upper left exit. Then, take
the left exit for the Lightning Mail. Then, fly up and take the upper left
exit door to find a Portal. You can't Portal anywhere yet, so return to the
Keep. Drop down, ignore the left exit door and continue down for a Library
Card. Then, take the lower left exit for a Save Point.
At this point you have two choices. You can either head for the
Anti-Chapel or the Clock Towers. The Chapel probably the easier route, but
the Clock Tower leads quickly to the inverted Outer Wall and Library, were
you can pick up some really sick equipment if you're patient enough.
So, for the sake of the walkthrough, let's head for the Clock Tower.
First though, take the exit to the right of the Portal for the sake of
completing your map. If you want to go for the Anti-Chapel, continue on
this way. Otherwise, turn around and take the exit door above the Save
Point.
---------------------------------------------------------------------------
Facts About: Reverse Clock Tower
Music Track: Finale Toccata
Enemies Found: Bomb Knight, Cloaked Knight, Medusa Head (yellow only),
Valhalla Knight
Bosses Found: Darkwing Bat
Items Found: Bwaka Knife, Diamond, Dragon Helm, Heart Max Up, Karma
Coin, Magic Missile, Life Apple, Life Max Up, Luminus, Moon
Rod, Pot Roast, Ring of Vlad, Shuriken, Smart Potion, Str.
Potion, Sunstone, TNT
---------------------------------------------------------------------------
As you enter the Reverse Clock Tower, the first thing you'll find is the
Darkwing Bat.
---------------------------------------------------------------------------
Darkwing Bat Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
All it does is fly around, so jump and smack it. It's wing attack will
knock you against the edge of the screen if you jump, but it won't do much
damage anyway. You'll win the Ring of Vlad after this battle.
---------------------------------------------------------------------------
Continue left. In the next room, just like it's right-side-up
counterpart, many of the walls can be broken for items. Grab them and go.
As you enter the long hallway with the Bomb Knights, take out the upper
right wall for a secret room with a Moon Rod. As you make your way to the
left, one of the walls can be broken for a Pot Roast.
As you enter the first vertical corridor, break the lower left wall.
This leads to a secret area containing a Heart and Life Max Up.
The Cloaked Knights in this area drop Heaven Swords, which are pretty
neat throwing swords, if you want to take the time to get them.
Make your way through the vertical corridors just like in the normal
Clock Tower. The gears in the walls are still here, and they work just
like they do in the first castle. The hidden room here contains a Diamond,
a Life Apple and a Sunstone.
When you make your way back to the main area of the Clock Tower, take
the lower left exit to find the Dragon Helm that Death stole from you
back at the beginning of the game. Fly around the main area to find the
Luminus, Smart Potion, Str. Potion, Magic Missile and Karma Coin.
When you're done, head left to exit to the Reverse Outer Wall.
---------------------------------------------------------------------------
Facts About: Reverse Outer Wall
Music Track: Finale Toccata
Enemies Found: Jack O' Bones, Nova Skeleton, Paranthropus, Stone Skull
Bosses Found: The Creature
Items Found: Dim Sum Set, Garnet, Hammer, Heart Max Up, High Potion,
Life Max Up, Luck Potion, Shield Potion, Shotel, Tooth
of Vlad
---------------------------------------------------------------------------
Immediately drop down to find a Save Point, then head back up, collecting
items. After the exit to the Reverse Clock Tower, the first right exit is
a Portal. Go there and return. Continue up. The elevator here doesn't work,
so you're going to have to go up manually. The next right exit leads to the
Forbidden Library, so ignore it for now. Ignore the next two left exits
after that and continue up. Collect the High Potion in the Trophy, and the
Luck Potion in the Trophy in the above room. Continue upward. Collect the
Life Max Up, and ignore the right exit to the Black Marble Gallery.
Now, head up again, then take the lower right exit to find a small room.
Break the wall to find a Dim Sum Set. There's no magic elevator here like
there was in the first castle, so return to the larger room and mist
through the grate to find a Hammer and a Shotel. The Shotel has a neat
throwing special move (D, DF, F + Attack). Continue upward to find a Heart
Max Up. Head to the room above for a few extra percentage points.
Depending on your current level, the Nova Skeletons in here may be worth
1000 exp or more, so hang around and gain a few levels if you wish. Then
head back down again, ignoring the Black Marble Gallery exit but taking
the one after that.
This leads to a chamber with three Paranthropuses. A Paranthropus, if
you'll recall from the Colosseum section, sometimes drops a Ring of Varda.
This chamber is the best place to get one, but it may take a while. Having
a Ring of Arcana and/or a Lapus Lazuli helps, but you likely don't have
one either just yet. (WARNING: Using one (or two) Rings of Varda is
somewhat akin to cheating, especially if used in conjunction with the
Crissaegrim. If you want to retain any challenge in this game whatsoever,
you may want to leave the Paranthropi alone.)
Continue right for a Save Point, then drop down the corridor, exit left,
and prepare for a boss battle.
---------------------------------------------------------------------------
The Creature Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
Most of the time all the Creature does is roll around the room, where he
is easily jumped over. Do so and slash him from behind. When he stops,
he'll try to bop you with his hammer, which is also easily avoided. You'll
acquire the Tooth of Vlad for your troubles.
---------------------------------------------------------------------------
Now, take the left exit, collect the Shield Potion, and continue on to
the Forbidden Library.
---------------------------------------------------------------------------
Facts About: Forbidden Library
Music Track: Lost Painting
Enemies Found: Lion, Scarecrow, Schmoo, Tin Man
Bosses Found: None
Items Found: Badelaire, Library Card, Neutron Bomb, Opal, Resist Fire,
Resist Ice, Resist Stone, Staurolite, Turquoise
---------------------------------------------------------------------------
Continue straight to the right as you enter. When you get to the far
right room, drop down, collect the items, and continue to the left, and
drop down. Head right for a Save Point. Continue right to the large room.
Take the lower left exit for a Neutron Bomb, then continue left for a
a Badelaire. Go back to the main room, and explore the rest of the room,
making sure to grab the Staurolite. Once done, head back to the Save Point
and exit left. Continue left until you can drop down, do so, then head
right to collect some Resist potions.
Head left until you can take a high or low route. Go low for some
percentage points, then take the high road. You should end up near the
beginning.
Now, before you leave, you might want to take the time to hunt down the
Schmoos here. Why? Because they rarely drop what is most likely the most
powerful sword in the game, the Crissaegrim. Swords with higher attack
power than the Crissaegrim can be found, but 'Grim smacks enemies several
times with one slash, and it has a long range to boot. However, this weapon
falls under the sick category along with the Ring of Varda, since it
effectively removes all challenge from the game.
At any rate, once you're done here, head into the Black Marble Gallery.
---------------------------------------------------------------------------
Facts About: Black Marble Gallery
Music Track: Finale Toccata
Enemies Found: Blade, Corpseweed, Guardian, Jack O'Bones, Thornweed
Bosses Found: Dracula, Shaft
Items Found: Antivenom, Heart Max Up, Heart Refresh, Iron Ball, Library
Card, Life Max Up, Meal Ticket, Potion, Resist Dark, Resist
Fire, Resist Holy, Resist Thunder
---------------------------------------------------------------------------
Yes, it's that loooong hallway again. Head right. When you finally get
past the hallway, fly up into a hole in the ceiling to get an Iron Ball.
Then, continue right. You're now in the reverse version of the four-way
crossroads. The top right and lower left directions are dead-ends, but
are worth percentage points and a Meal Ticket. When you're done, exit to
the lower right. Ignore the hole in the ceiling for now, and continue
right.
The path to the clock hall is straightforward, and when you get there,
look out for the Guardians. These guys are extremely powerful, have a
lot of HP, strong against practically everything. For now, you may just
want to Mist by them. Later, you'll want to fight them, because they
give a lot of experience points.
Yep, it's the Giant Clock again. Drop down the center, head left for a
Heart Max Up, and right for a Life Max Up. Use a Clock to slide the left
statue, then drop down and collect the Resist potions. Wait for the right
clock to slide, then head for Death Wing's Lair.
---------------------------------------------------------------------------
Facts About: Death Wing's Lair
Music Track: Finale Tocatta (again)
Enemies Found: Azaghal, Ctulhu, Flying Zombie, Ghost Dancer, Karasuman,
Malachi, Medusa Head
Bosses Found: Akmodan II
Items Found: Alucard Mail, Aquamarine, Heart Max Up, Heart Refresh, High
Potion, Life Max Up, Luck Potion, Manna Prism, Opal, Rib of
Vlad, Shield Potion, Shuriken, Sword of Hador
---------------------------------------------------------------------------
Drop down, then exit right and drop down again for the first large room.
Take the upper left route, then smash the wall for a secret area containing
a High Potion, Opal and the Sword of Hador.
Take the lower left exit, head right until you reach the Portal. Then,
drop down the gap, taking the time to collect the Luck and Shield Potions
and the Manna Prism.
Head to the right, either flying over the spikes or using the Spike
Breaker to walk through them. The Trophy to the far right has an
Aquamarine. Grab it, then fly through the hole in the ceiling to enter the
main chamber of Death Wing's Lair.
The Karasumen are no more difficult now than when they were the boss of
the Clock Tower. Stay out of the lower right exit for now. The lower left
exit is a Save Point. The upper left exit contains the Alucard Mail. The
upper right exit leads to a hallway that contains a Life Max Up and
eventually leads to the Anti-Chapel. Remember the ceiling you broke in
Olrox's Quarters to get the Sword Card? Well, the floor can be broken
in the same spot, and it leads to a Heart Refresh.
Now, save your game if you wish, and go take the lower right exit of the
main chamber. On your way to the right, grab the Shuriken. Enter the door
to find the lair of Akmodan II.
---------------------------------------------------------------------------
Akmodan II Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
Equip the Holy Sword and the Topaz Circlet before the battle, and you
can practically ignore anything Akmodan does. You'll receive the Rib of
Vlad after his defeat.
---------------------------------------------------------------------------
Head right to find a Heart Max Up, then head for the Anti-Chapel.
---------------------------------------------------------------------------
Facts About: Anti-Chapel
Music Track: Lost Painting
Enemies Found: Archer, Balloon Pod, Black Panther, Imp, Sniper of Goth
Bosses Found: Medusa
Items Found: Boomerang, Diamond, Fire Boomerang, Heart of Vlad, Heart
Max Up x2, Javelin, Life Max Up, Manna Prism, Shuriken,
Talwar, TNT, Twilight Cloak, Zircon
---------------------------------------------------------------------------
The exit from Death Wing's takes you midway through the first bell tower
of the Anti-Chapel. For now, let's head back toward the Reverce Keep. Go
down. Before you take the right exit, make sure you're wearing the Spike
Breaker armor. Collect the Twilight Cloak, then drop down to the bottom
of the bell tower to collect a Smart Potion, a Life Max Up, and a Manna
Prism.
Take the left exit, and continue through the hallway. When you get to the
second bell tower, drop down to collect the Talwar, then continue left.
You'll soon run into Medusa.
---------------------------------------------------------------------------
Medusa Tactics Boss Music Track: Enchanted Banquet
---------------------------------------------------------------------------
Stay close, duck, and slash. If you're close enough, her petrifying gaze
won't touch you, but her slash might. It doesn't really matter, since you
will be doing more damage than she will. You'll win the Heart of Vlad.
---------------------------------------------------------------------------
Continue left. The upper left exit of the third bell tower is a Save
Point. Drop down to collect a Magic Missile and a Bwaka Knife. Take the
lower left exit back to the Reverce Keep. Then, continue heading left and
Portal back to Death Wing's Lair. Head back to the reverse Giant Clock and
head left. Continue on your way until you reach the hole in the ceiling.
Fly up, and exit left. Head upward, then exit right to reach the Reverce
Caverns.
---------------------------------------------------------------------------
Facts About: Reverce Caverns
Music Track: Lost Painting
Enemies Found: Balloon Pod, Blue Venus Weed, Cave Troll, Dark Octopus,
Killer Fish, Imp, Jack O'Bones, Nova Skeleton, Rock Knight
Bosses Found: Doppleganger40
Items Found: $2000, Alucard Shield, Bat Pentagram, Dark Blade, Diamond,
Elixir, Force of Echo, Garnet, Heart Max Up x2, Life Max Up
x2, Manna Prism, Meal Ticket x5, Opal, Osafune Katana,
Peanuts xInfinity, Potion, Pot Roast, Shiitake x4,
Toadstool, Zircon x2
---------------------------------------------------------------------------
When you first enter the Reverce Caverns, break the Trophy for a Zircon.
Then climb up. Take the first left exit for a Save Point (ignore the right
exits.) Continue up. Take the next left exit. Continue left until you
reach the Trophy with the Heart Max Up. Grab it, then climb up and exit
left. The Trophies in the next room all contain Meal Tickets. The top right
exit is a Save Point and the top left exit is empty save for a Peanut. If
you grab it, leave this room, and come back, the Peanut will return.
Return to the vertical corridor and fly up. The first left exit is
another Save Point. Take it, because the next left exit is a boss...
---------------------------------------------------------------------------
Doppleganger40 Tactics Boss Music Track: Festival of Servants
---------------------------------------------------------------------------
Equip the Topaz Circlet beforehand, because this fake's slash causes
poison damage. And the D40 loves to slash. He jumps around the room
slashing, so jump and slash him out of the air. He also throws Rebound
Stones 3 at a time, but they cause little damage. He also likes to
change into a bat and charge across the room. Like the last Doppelganger,
this one is vunerable to the Clock subweapon. It's also vunerable to any
status-inflicting weapons you may have picked up, like the Stone Sword,
Terminus Est, or the unholy Muramasa.
---------------------------------------------------------------------------
Head left. You'll find another Zircon. Pass the hole in the floor and
go all the way to the left. There's nothing there, but it's worth some
percentage. Head down, and then left for a Pot Roast. Head right to find
a small room with the Dark Blade. This "Octopi Room" makes an excellent
place to level up your Muramasa if you took the time to get one. Just grab
a Dagger special weapon, your Muramasa, a Blood Cloak, and equip whatever
you have that will lower (yes, lower) your INT the most. Then just get in
some Dark Octopus's face and chuck daggers as fast as you can. If you run
out of hearts, just run into an Octopus a few times to reload.
Remember the breakable floor in the Underground Caverns? Well, now it's
a breakable ceiling, so break it and go up. Head left. For maximum
percentage, you're going to have to swim with the wolf. Jump into the
water, transform into the wolf, and hold Up and Triangle, and stick to the
ceiling. (This doesn't work in the Saturn version. Check the Frequently
Asked Questions sections to find out what to do.)
On your way to the left, be sure to pick up the Manna Prism, Elixir, and
the Force of Echo.
Now, head back to the Save Point below the Doppleganger battle room, and
go to the right. Collect the Shiitake, and drop down the hole in the floor.
Continue down, take the right exit, and go down some more to find an Opal.
Saturn players will find the Reverse Cursed Prison nearby, and ought to
take a look.
-----------------------* Begin Saturn Version Only *-----------------------
Facts About: Reverse Cursed Prison
Music Track: Chaconne c.moll
Enemies Found: Flying Zombie, Gargoyle, Nova Skeleton, Wight, Wraith
Bosses Found: None
Items Found: Delicious Meal, Meal Ticket, Opal
---------------------------------------------------------------------------
Like the Cursed Prison, this place is very straightforward. The Gargoyles
at the bottom of the first screen drop the Double Blade Axe, which is a
decent but unremarkable weapon. However, it is Saturn exclusive.
The Wraiths at the end drop Muramasas, if you haven't picked one up from
the Vandal Swords or Scarecrows by now. The exit nearby leads to the Black
Marble Gallery, but instead backtrack to the Reverce Caverns.
------------------------* End Saturn Version Only *------------------------
Return to the vertical corridor and continue down and take the right exit.
Drop down, and go right. Pick up the Life Max Up, then take down the right
wall to find a Diamond. Now head left back to the very first vertical
corridor of this area, climb back up to the Save Point, and head right
again, this time skipping the hole in the floor.
Head right, collecting the Shiitake on the way. Jump up into the first
water area you see, and head left to find a Heart Max Up. Continue right.
The second water area contains nothing but percentage points. The third
contains a Potion and a Life Max Up.
The hole in the ceiling of the next screen leads to the Cave, but let's
continue exploring the Caverns for now. Continue right, collecting the
Bat Pentagram on the way (use the wolf to swim against the current).
At the waterfall, walk on right to find a Garnet. Then, fly up, collect
the Shiitake and the Toadstool, and take the top left exit. Grab the
Osafune Katana, then head right. Take the first hole in the floor, then
continue right (grabbing the Shiitake). Take the door to the Reverse
Entrance. You'll wind up in the room with the large rock. Open the secret
passage by flying through the rock as a bat one way and running through it
as a wolf the other way (collecting a Pot Roast in the process.) Take the
newly opened top right exit for an Opal, a Zircon, and the Beryl Circlet.
Then, return to the Reverce Caverns.
From the hole in the floor that lead to the Reverse Entrance, head right.
Be sure to use the wolf in all the water areas for maximum percentage. The
room at the far right contains the Alucard Shield.
Remember the $2000 bag Candle in the Underground Caverns that was a pain
to get? Well, over here, it's just off the ground where it can easily be
slashed. Leave the room, and it's back again. If you need money, this is
the place.
Head back to the waterfall, take the lower left exit, and head left until
you see the hole in the ceiling. Fly up to reach the Cave.
---------------------------------------------------------------------------
Facts About: Cave
Music Track: Abandoned Pit
Enemies Found: Bat, Corpseweed, Gaibon, Slogra, Thornweed
Bosses Found: Death
Items Found: Alucard Sword, Eye of Vlad, Green Tea, Life Apple, Power of
Sire x2, Shiitake x2
---------------------------------------------------------------------------
Take the topmost exit for a Save Point, then take the middle exit. Head
left, and you'll soon run up against...
---------------------------------------------------------------------------
Death Tactics Boss Music Track: Death Ballad
---------------------------------------------------------------------------
Equip the Holy Sword and you'll probably beat his first form before he
does any damage to you. Aim for the head of his second form and you'll
probably beat him before he does any damage to you. How's that for
tactics? :) You now have the Eye of Vlad.
---------------------------------------------------------------------------
===========================================================================
Optional: Ending #3
Save your game here so you can return later. Head back to the Giant Clock
in the Black Marble Gallery with the five treasures of Vlad. The ceiling
will open, allowing you access to a Save Point, a Heart Refresh and an
elevator that leads to the final confrontation with both Shaft and Dracula.
I'll write a tactics for them later on, but if you get in trouble just
equip the Shield Rod and Alucard Shield, do the Shield Rod Combo and you'll
make short work of them. Or, if you got the Crissaegrim and Ring of Varda
earlier, you'll not get in trouble in the first place. :)
Finally, you'll get a good ending, but there's still one more ending you
can receive if you have a percentage greater than or equal to 196%, so play
on.
===========================================================================
After you beat Death, continue left. Activate your Demon familiar to push
the switch, and continue left. Head up the corridor, slash the right wall
for some Green Tea, and head right to collect a Power of Sire and a Life
Apple. Return to the corridor with the switch and head up.
At the four-way crossroad, head right to collect the Alucard Sword. Head
left for a Portal, and go up to continue on. On your climb up, pick the
Shiitakes. At the top, head right for a Power of Sire and head left to
move on to the...
---------------------------------------------------------------------------
Facts About: Floating Catacombs
Music Track: Curse Zone
Enemies Found: Bat, Blood Skeleton, Frozen Half, Salome, Skeleton
Bosses Found: Galamoth
Items Found: Attack Potion, Buffalo Star, Diamond, Elixir, Gas Cloud,
Heart Max Up x2, Karma Coin x2, Library Card, Life Max Up
x2, Magic Missile, Necklace of J, Red Bean Bun, Resist
Fire, Resist Thunder, Shield Potion
---------------------------------------------------------------------------
Head up, then right for a Save Point, then continue right for a Magic
Missile. Slash the wall behind it for a Buffalo Star. Head back to the
left.
The Salome enemies are very annoying. They create magic shields which
prevent damage, so what can you do? Use a long range weapon and hit them
before they see you is one option. The other is to equip the Cat-Eye
Circlet and fight it out. When they throw cats at you, touch one for a
large HP boost. When you defeat a Salome and it turns into a cat, touch
it for a large HP boost.
Continue left until you reach the first large room, then take the upper
left exit. This leads into another large room with only one exit. Take
it to find a spike room. Don your Spike Breaker and plow on through.
Continue to the left to find two Karma Coins, and two Resist potions.
Head up, collect the Red Bean Bun to the left, and head right. You'll
discover an Elixir, and the wall behind it conceals a Library Card.
Return to the second large room and head right. Continue past the Heart
and Life Max Ups until you find the hole in the floor. Drop down to collect
Attack and Shield Potions, then head right, slash the wall, and continue
to collect the Necklace of J. Go back up through the gap and continue
right. The far right room has nothing but a fraction of a percent, so
double back and drop down the vertical corridor. Take the lower left exit
for a Save Point and continue left for a Diamond. Take the lower right
exit to fight Galamoth.
---------------------------------------------------------------------------
Galamoth Tactics Boss Battle Music: Death Ballad
---------------------------------------------------------------------------
Fighting Galamoth with the Beryl Circlet equipped just wouldn't be fair,
now would it? Whether you use it or not, those black spheres he sends out
still damage, so avoid them as best as possible. Slashing his legs just
doesn't have the effect of slashing his head, but that's easier said than
done. Unless you do something really drastic (Crissaegrim, Shield Rod),
Galamoth will still put up quite a fight even if you've got the Beryl
Circlet equipped, so it's not totally cheating.
---------------------------------------------------------------------------
After that, take the upper right exit from Galamoth's chamber to find
a Heart and Life Max Up. Continue right to find a Ruby Circlet and the
Gas Cloud. Now, head back to the Reverse Entrance via the Reverce Caverns.
---------------------------------------------------------------------------
Facts About: Reverse Entrance
Music Track: Finale Toccata (the official theme song of the second
castle, apparently)
Enemies Found: Blue Venus Weed, Dodo Bird, Dragon Rider, Fire Warg, Jack
O'Bones, Nova Skeleton, Orobourous, Warg Rider
Bosses Found: None
Items Found: Antivenom, Beryl Circlet, Fire Boomerang, Hammer, Heart
Max Up, High Potion, Life Max Up, Opal, Pot Roast,
Talisman, Zircon
---------------------------------------------------------------------------
You'll exit the Reverce Caverns to the room with the large rock. You've
been here before to collect the Beryl Circlet and such. Now head right and
take the hole in the floor. Continue far to the right for a Save Point,
then drop down the vertical corridor and take the bottom right exit for a
Fire Boomerang. Return to the rock room and head right.
The Orobourouses in this room rarely drop the Lapus Lazuli, an Accessory
that gives a +20 LCK bonus. Having higher luck means that monsters drop
rare items more often. For more Orobourous fun, knock the rider off their
back and they'll follow you around the rest of this room, and will damage
any enemy they touch.
The large room at the far right contains a Hammer and an Antivenom. Once
you collect these, head back to the left if you are playing the PSX version.
Saturn players will want to make a quick trip through the Hell Garden.
-----------------------* Begin Saturn Version Only *-----------------------
Facts About: Hell Garden
Music Track: Begining Remix 1
Enemies Found: Bitterfly, Blue Venus Weed, Cave Troll, Copper Armor,
Cloaked Knight, Ifreet, Skeleton Guardian
Bosses Found: None
Items Found: Alucard Spear
---------------------------------------------------------------------------
Not much of interest here. If you need a place to hunt for Heaven Swords,
this is probably it. Otherwise, just blow through here, grab the Alucard
Spear, then return to the Reverse Entrance.
------------------------* End Saturn Version Only *------------------------
Head back to the large rock and continue left. The room past the Rock room
contains a Dodo Bird. They rarely drop the Runesword, which is a really
neat throwing weapon. Also, slash the staircase suspended in the air at the
far left of the room for a High Potion.
At the vertical corridor, drop down and take the middle right exit to
find a Life Max Up. Then, continue down, take the left exit, climb back up,
exit right, drop down again, and take the lower right exit.
When you reach this large room, take the middle left exit for a Talisman,
and take the top right exit for a Portal. The middle right exit is a Save
Point. Grab the Heart Max Up at the bottom, and take the lower left exit
back to the Black Marble Gallery.
The route back to the Giant Clock is pretty straightforward, and be sure
to pick up the Library Card along the way. Be sure to explore the first
large room for a Potion and an Antivenom. Exit to the left, drop down one
screen, then take the left exit of the next for a save point. Drop down
one more screen, then take the left exit for back toward the Giant Clock.
There's no need just yet to actually go back to the Giant Clock itself, so
once you've explored the hallway, turn around and head right, all the way
to the Necromancy Laboratory.
---------------------------------------------------------------------------
Facts About: Necromancy Laboratory
Music Track: Finale Toccata (did the music people go on strike during
the development of this game?)
Enemies Found: Bitterfly, Ctulhu, Fire Demon, Gremlin, Imp, Lesser Demon,
Salem Witch
Bosses Found: Beezelbub, Lord of the Flies
Items Found: Goddess Shield, Heart Max Up, High Potion, Katana,