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                     Chrono Cross – WALKTHROUGH/FLOWCHART

                               By AdrenalineSL

                     Version 2.02: Released March 5, 2003


-----------------------------------------------------------------------------
=============================================================================


         The very latest versions and updates can be found at GameFAQs:
                            http://www.gamefaqs.com

_____________________________________________________________________________

This is currently [Version 2.02] of Adrenaline's Chrono Cross Walkthrough and
Flowchart. All questions, complaints, hate  mail, viruses, death threats, and
all things Chrono Cross can be sent to this address: See below.

Contact me: toiletrabbit(at)hotmail(dot)com

Looking for an ultra-super-duper-in-depth guide for Chrono Cross? Then you're
reading the wrong FAQ. :)


-----------------------------
---    VERSION HISTORY    ---
-----------------------------

Version Final | January 23, 2002
Did a little  reformatting and  corrected  many of the  spelling  errors that
plagued the guide. Well, that was the entire reason for this update.

Version FINAL | June 17, 2001
Don't want to leave this FAQ hanging, so it's marked as the Final Version at
last. Hasn't been long, but it's complete. It's about time I switch focus to
another FAQ. Although, this is marked as Final, I may pop in some times just
to make very minor corrections. Thanks everyone for reading.

Version 1.2 June 4, 2001
Nothing big here. I added a great strategy for Lavos by "redassault". Thanks
a lot. Just thought I'd pop in before I mark a Final version. It will be
soon.

Version 1.13 May 25, 2001
Oh my, it's amazing how stupid this FAQ reads when you go through it. :) Well
I just fixed a lot of careless mistakes that involve tons of grammatical and
spelling mistakes. Sheesh! I also found several words that replaced the word
I was meaning to type. Ack, I made myself look like I was some person trying
to write English for the first time (that was not intended to offend anyone).
I didn't add anything special; I just had to brush up on this FAQ a bit so I
don't have to seem so stupid.  Other than major writing corrections, there's
nothing really exciting that was added. Although, not ALL mistakes have been
corrected. I will get to those later, but right now I'm in a hurry.

Version 1.1 May 23, 2001
Finished with everything, the whole FAQ is done! This is the first release of
this FAQ and there will be no further necessary updates except maybe for some
grammar and spelling mistakes. Everything is pretty much done. However, if I
feel there is anything significant to add, I won't hesitate to update it. But
until there is anything really important to add, this is it I hope. I've been
working on this like a maniac, and it's greatly appreciated for any feedback.
Everything is new, so feel free to browse around (well, I can't stop you from
doing so, anyway). If I get feedback with many questions or requests, or
something, I will see what I can do to adjust to any new settings. Keep in
mind that just because the FAQ is done, it doesn't mean that there will be no
more updates, period. Although, I think it will be mostly minor updates, the
FAQ may undergo some changes later on (I tend to do that). :) I will leave
this guide open to any contributions, if any.
_____________________________________________________________________________





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               ..OOOOOOOO@@@O@;
                   O@@@@O@@@
                  ... ,;;;





                     +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
                     |  T A B L E  O F  C O N T E N T S  |
                     +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+
                     |                                   |
                     |    ------ Introduction -------    |
                     |    --- Purpose Of This FAQ ---    |
                     |    --- How To Use This FAQ ---    |
                     |    ---  Game Walkthrough   ---    |
                     |    -------- DISC ONE ---------    |
                     |    -------- DISC TWO ---------    |
                     |    ---      Endings        ---    |
                     |    --- Ozzie, Flea, Slash  ---    |
                     |    ---------- Outro ----------    |
                     |                                   |
                     +-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+-=-+




o                                                                           o
|=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--|
|                               INTRODUCTION                                |
|=--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--|
o                                                                           o

This is a new project I am trying out and I thought it'd be a great feat if I
could  tackle it. Chrono Cross proved to be one of my all time favorite games
and whenever I have a favorite something, I have to show my um, "fan-hood" or
something. This idea for doing a flowchart-walkthrough spawned from an
inspiration I had when I saw HYuy's Final Fantasy VIII flowchart FAQ.  It was
unique in its content and layout.  It quickly became one of my favorite FAQs.
And with his permission, I was able to adopt his format and mold it into this
guide.

Please remember that this is a quickie walkthrough through the game. This FAQ
is by no means the end-all information source. This is just a quick reference
guide, sort of like Elranzer's but not quite (and much bigger). The main
purpose of this FAQ is  to basically show the events that succeed one another
in walkthrough form.  You will not find lists of any kind, detailed,  step by
step walkthroughs, detailed boss strategies, how-to-find-all-characters tips,
and any other miscellaneous things, or something.  However,  you will find  a
complete boss preparation and strategy for the boss fight available only in
New Game+: The battle against Ozzie, Flea and Slash. It was included in this
guide because it's just there, so hah. And maybe the endings list, too. ^___^
Please refer to the following guides at GameFAQs.com:

- DJellyBean's FAQ/Walkthrough
- ATadeo's FAQ/Walkthrough
- Ranma's Boss FAQ
- CB!'s Character FAQ

Of course, that's only a selected few.  There are many  more than that. So go
check out all the FAQs on the GameFAQs.com page. If you can't find what you
are looking for there, then it probably doesn't exist. Also, check out my
Chrono Cross Original Soundtrack Guide on the same GameFAQs page. </shameless
self plug>


Purpose of this FAQ
--------------------

There is no real purpose, but to help those RPGamers out there. Actually, the
time spent on this  FAQ helped boost  my determination to write better guides
in the future. I worked hard on this,  yes,  but I didn't exert  myself fully
into this guide, which I should always do.  So in this document, you may find
many  flaws and imperfections.  I just hope I made this interesting enough to
warrant total respect for this guide and have nothing copied from it. I guess
you can say I rushed through this guide a bit. If you have any suggestions as
to help improve this FAQ, feel free to send them my way.


How to use this FAQ
--------------------

The layout for this specific FAQ may be unfamiliar to you as it has been used
on very few FAQs. It was possible for me to use this layout because of HYuy's
Final Fantasy VIII's flowchart FAQ. As I've mentioned before, my Chrono Cross
guide will be identical to his FFVIII's guide,  but with my own work and all.
This FAQ is pretty simple to use. The game walkthrough chart's split into two
sections: Left and Right.  The left side contains the general walkthrough cut
into  simple steps based on the chronological order of events  and sequences.
The right side consists of character profiles whenever your party meets a new
character, simple boss strategies,  game comments,  and detailed descriptions
on how to do something specific. Basically, it's there to act as a reference.
So with that notion down, are you ready to read the walkthrough?


*****************************************************************************



  _______________________________________________________________________NOTE
 /__________________________________________________________________________
| Yes, I do know that I'm missing items. That was my intent. This guide was |
| designed to lead you out of the dark and to light the path for troubled   |
| warriors like yourself. So you will not find every single detail listed.  |
| Some gamers take pride in finding everything themselves.                  |
|___________________________________________________________________________|




                     What was the start of all this?
                When did the cogs of fate begin to turn?
          Perhaps it is impossible to grasp that answer now,
                   From deep within the flow of time.

                     But for a certanty, back then
                   We loved so many yet hated so much
                We hurt others and were hurt ourselves.

                   Yet even then we ran like the wind
                        Whilst our laughter echoed
                         Under cerulean skies....




   __________________________________________________________GAME WALKTHROUGH
  /______________________________________________________________________
 |                                                                       |
 |-------------------- DISC ONE: THE ADVENTURE BEGINS! ------------------|
 |_______________________________________________________________________|
 |                           |                                           |
 |                           |You find yourself in a huge, dragon tower. |
 |                           |Three party members step off the elevator. |
 |    MYSTERIOUS DUNGEON     |The third party member is always random.   |
 |    ------------------     |This is your first "dungeon". There are no |
 |                           |real goals at this point, but to find the  |
 |                           |exit and get used to the battle mechanics. |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |  FMV introducing tower.   |                                           |
 |            |              |                                           |
 |  Serge, Kid, and a third  | _________________________Character: Serge |
 |  random party member hop  |                                           |
 |  off the elevator.        | Age: 17                                   |
 |            |              | Origin: Arni Village                      |
 |  Default name: Serge      | Height: 5'7"                              |
 |            |              | Weight: 128 lbs.                          |
 |            |              | Build: Ordinary                           |
 |            |              | Right-Handed                              |
 |            |              | Weapon: Swallow/Mastermune                |
 |            |              | Innate color: White                       |
 |            |              |                                           |
 |            |              | One day, Serge is  ripped from his home   |
 |            |              | world into another world just like his,   |
 |            |              | where things look the same, but with      |
 |            |              | twisted repercussions. Serge is the       |
 |            |              | protagonist of the game. Although his     |
 |            |              | dialogue isn't displayed, his companions  |
 |            |              | will still interact with him.             |
 | ------------------------- |------------------------------------------ |
 |            |              |                                           |
 |  Default name: Kid        | _________________________Character: Kid   |
 |            |              |                                           |
 |            |              | Age: 16 (F)                               |
 |            |              | Origin: Unknown                           |
 |            |              | Height: 5'5"                              |
 |            |              | Weight: 99 lbs.                           |
 |            |              | Build: Slender                            |
 |            |              | Ambidextrous                              |
 |            |              | Weapon: Dagger                            |
 |            |              | Innate color: Red                         |
 |            |              |                                           |
 |            |              | A mysterious girl Serge meets when he had |
 |            |              | been visiting a tombstone. The girl helps |
 |            |              | him in a battle to fend off some thugs.   |
 |            |              | Details about her are unknown. Although we|
 |            |              | will later learn that she plays a very    |
 |            |              | prominent role in the game. Interesting...|
 | ------------------------- |------------------------------------------ |
 |            |              |                                           |
 |  Take the right path at   |                                           |
 |  fork.                    |                                           |
 |            |              |------------------------------------------ |
 |  Make your way through the| I know I'm not elaborating on this, but it|
 |  dungeon.                 | isn't at all any difficult to navigate.   |
 |            |              | This is a very straightforward path. There|
 |            |              | are no treasures. Just follow the path.   |
 |            |              |------------------------------------------ |
 |  Deactivate the crystal at| If you took the left fork at the first    |
 |  the end.                 | intersection, you will find your party    |
 |            |              | perched on a balcony, overlooking some    |
 |            |              | kind of crystal.                          |
 | ------------------------- |------------------------------------------ |
 |  Go to the illuminating   |                                           |
 |  purple platform.         |                                           |
 |            |              |                                           |
 |  Proceed forward and watch|                                           |
 |  the disturbing FMV.      |                                           |
 |            |              |                                           |
 | ------------------------- |------------------------------------------ |
 |                           | Serge wakes up and finds out that it was  |
 |                           | all a dream. Was it a dream? Or was it a  |
 |       ARNI VILLAGE        | a foretelling of the future? His mother   |
 |      --------------       | informs him that he's late meeting Leena. |
 |                           | Boys shouldn't keep girls waiting! Right? |
 | ------------------------- |------------------------------------------ |
 |  Become familiar with the | In Serge's room, check under his bed to   |
 |  new surroundings.        | find his life savings-200G. Plus, did you |
 |            |              | know you could open and close his blinds? |
 |            |              | Check the pots for some Tablets x5. Very  |
 |  Speak with his mother and| cool! Check it out! Downstairs, his mother|
 |  be on your way.          | tells Serge that Leena is out on the pier |
 |            |              | babysitting the local kids.               |
 | ------------------------- |------------------------------------------ |
 |  Explore the village.     |                                           |
 |            |              |                                           |
 |  Speak with the man to the|------------------------------------------ |
 |  left of the colossal     | When the dialogue options screen pops up, |
 |  sword fish.              | choose, "You're probably right!" and he'll|
 |            |              | be generous enough to hand you a Komodo   |
 |            |              | Scale. Then take the Komodo Scale and give|
 |            |              | it to the kid on the other side of the    |
 |            |              | village for FREE to receive an Uplift     |
 |            |              | Element in return. Not a bad exchange, eh?|
 | ------------------------- |------------------------------------------ |
 |  Check the Element lady's |                                           |
 |  cart for Shellfish Frame.|                                           |
 |            |              |------------------------------------------ |
 |  Go in the house adjacent | Inside, go through the back room and grab |
 |  the man stationed at the | the Heckran Bone under the bed, as well as|
 |  entrance.                | the Ivory Helmet in the chest. If you talk|
 |            |              | to the barrel 4 times, it will spit out an|
 |            |              | Uplift Element.                           |
 |            |              |------------------------------------------ |
 |  Go in the second house   |                                           |
 |  from the right.          |                                           |
 |            |              |------------------------------------------ |
 |  Talk to the man in the   | Listen to his long, long story and when he|
 |  basement.                | is finished, he will give you a key item: |
 |            |              | Shark Tooth--as he doesn't seem to need it|
 |            |              | any longer.                               |
 | ------------------------- |------------------------------------------ |
 |  Head to the western part |                                           |
 |  of the village to find   |                                           |
 |  the village chief Radius.|                                           |
 |            |              |                                           |
 |  Engage and battle. Listen| ____________________Battle Tutorial No. 1 |
 |  to his tutorials.        |                                           |
 |            |              | The old geezer will pack quite a punch on |
 |            |              | you. You need to get this in your head!   |
 |            |              | Ok, on the battle screen, your stamina and|
 |  Learn to use attacks.    | whatever is displayed. To attack, first   |
 |            |              | select Attack on the command screen. Upon |
 |            |              | doing this, 3 sets of numbers will appear.|
 |            |              | Weak, Strong and Fierce attacks. By doing |
 |            |              | physical attack variations, you can build |
 |            |              | up your element level grid, allowing you  |
 |            |              | to use any elements allocated to that     |
 |            |              | level.                                    |
 |            |              |                                           |
 |  Learn to use elements and| When using elements, keep in mind that it |
 |  tech skills.             | can only be used once in battle. I mean   |
 |            |              | each individual element can be used only  |
 |            |              | once per battle. Unless you have multiple |
 |            |              | numbers of that same element, you are     |
 |            |              | restricted to use it once. To use elements|
 |            |              | make sure your level is pumped up to the  |
 |            |              | exact one in your element grid. Now select|
 |            |              | Element on the command screen. Choose the |
 |            |              | one you desire and watch it go to work.   |
 |            |              | Simple eh? I don't like elaborating on it.|
 |            |              | The same applies for the tech skills.     |
 | ------------------------- |------------------------------------------ |
 |  Find Leena at the pier.  | _________________________Character: Leena |
 |            |              |                                           |
 |            |              | Age: 16 (F)                               |
 |            |              | Origin: Arni Village                      |
 |            |              | Height: 5'5"                              |
 |            |              | Weight: 93 lbs.                           |
 |            |              | Build: Ordinary                           |
 |            |              | Right-handed                              |
 |            |              | Weapon: Kitchen utensils                  |
 |            |              | Innate color: Blue                        |
 |            |              |                                           |
 |            |              | Leena is Serge's sweetheart. She is a kind|
 |            |              | and polite girl; she always dreams fancy. |
 |            |              | Although, she can be very demanding and   |
 |            |              | naïve, she can show the warm-side of her  |
 |            |              | when needed.                              |
 | ------------------------- |------------------------------------------ |
 |  Make preparations for the| ____________Character Recruitment: Poshul |
 |  short journey you are    |                                           |
 |  about to undergo. Bleah. | Now is actually a good time to recruit the|
 |            |              | lisp-talking dog, but if you're aiming to |
 |            |              | recruit Leena, then it's not necessary to |
 |            |              | do it now. Give the Heckran Bone to the   |
 |            |              | pink dog running around the chief's yard. |
 |            |              |------------------------------------------ |
 |  World Map: Take a slight | Nothing vital to do here, except to pick  |
 |  detour to Cape Howl.     | up an item and element. And at the far end|
 |            |              | you will find an engraving that's quite   |
 |            |              | interesting.                              |
 | ------------------------- |------------------------------------------ |
 |                           | This is your first real dungeon. Not much |
 |       LIZARD ROCK         | of a dungeon on account of the cheery     |
 |       -----------         | music in the background. Anyway, your goal|
 |                           | here is to collect the 3 Komodo Scales.   |
 | ------------------------- |------------------------------------------ |
 |  I hope you know what you |                                           |
 |  are doing.               |                                           |
 |            |              |                                           |
 |  Push the rock out of the |                                           |
 |  way.                     |                                           |
 |            |              |------------------------------------------ |
 |  Find the treasure chests.| Throughout this area, there will be chests|
 |            |              | containing items. It will take some doing |
 |            |              | to get to some of them, but it isn't hard |
 |            |              | to figure it out. I'll just keep it at    |
 |            |              | that. I'm sure you will find them.        |
 | ------------------------- |------------------------------------------ |
 |  Pick on the first Komodo | To "capture" this Komodo Pup, first, scare|
 |  pup in the first area.   | it to cause it to go to the other side of |
 |            |              | the rock. Now push the purple boulder into|
 |            |              | aperture. Next, run around the outcropping|
 |            |              | rock, and scare it into the tunnel once   |
 |            |              | more and POOF!* You got yourself a Komodo |
 |  "Trap" it and defeat it. | Scale.                                    |
 |            |              |------------------------------------------ |
 |  Head west of the first   | When you enter the area, you will notice  |
 |  area to your second pup. | this place features an outline of a race- |
 |            |              | track. With that hint slapped down, start |
 |  Chase the Komodo Pup.    | chasing the Komodo Pup until you catch up |
 |            |              | to it. Then strip it of it's scale.       |
 |            |              |------------------------------------------ |
 |  Head south from the area | This is a bit trickier. You will find it  |
 |  to encounter the third   | walking casually around, beneath a ledge. |
 |  and final Komodo Pup.    | Go up the green vine next to the cliff.   |
 |            |              | Ditch the Beach Bums and proceed onto the |
 |            |              | edge. You will see the pup walking briskly|
 |            |              | below you. Now time yourself and pounce on|
 |  Surprise attack it and   | the poor guy. Congratulations! You've     |
 |  defeat it.               | obtained all three Komodo Scales. Now you |
 |            |              | can meet Leena at Opassa Beach. Oh wait...|
 | ------------------------- |------------------------------------------ |
 |  Meet a very angry Mama   | BOSS FIGHT: Mama Komodo                   |
 |  Komodo. **BOSS           |                                           |
 |            |              | This battle succeeds immediately after you|
 |            |              | acquire the last scale. Build your element|
 |            |              | power to max and use any Fire-based spells|
 |            |              | you have.                                 |
 | ------------------------- |------------------------------------------ |
 |  Take your scales and meet|                                           |
 |  with Leena at Opassa     |                                           |
 |  Beach.                   |                                           |
 |            |              |                                           |
 |  World Map: Head to Opassa|                                           |
 |  Beach which is south of  |                                           |
 |  Lizard Rock.             |                                           |
 |                           |                                           |
 | ------------------------- |------------------------------------------ |
 |                           | This is where you adventure really begins.|
 |      OPASSA BEACH         | There isn't much to do here except watch  |
 |      ------------         | the dialogue and sequences and stuff...so |
 |                           | like yeah.                                |
 | ------------------------- |------------------------------------------ |
 |  It appears Leena hasn't  |                                           |
 |  arrived yet. But it isn't|                                           |
 |  long before she does.    |                                           |
 |            |              |                                           |
 |  A long conversation.     |                                           |
 |            |              |------------------------------------------ |
 |  Leena talks about how you| It seems that this portion of the game    |
 |  and she should cherish   | will affect Leena's character. Here you'll|
 |  this day and asks you if | be given dialogue options twice. If Serge |
 |  would.                   | answers accordingly, Leena will be able to|
 |            |              | obtain her Level 7 Skill later on. Choose |
 |            |              | "I will never forget this day".           |
 | ------------------------- |------------------------------------------ |
 |  Serge is distracted by   |                                           |
 |  someone's voice in the   | Whose voice is it?                        |
 |  distant.                 |                                           |
 |            |              |                                           |
 |  Serge looks into the     |                                           |
 |  waters.                  |                                           |
 |            |              |------------------------------------------ |
 |  Brief FMV of Serge.      | From this point on, everything will be    |
 |            |              | confusing, but will be explained in later |
 |            |              | parts of the game.                        |
 |  Serge is unconscious.    |                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |       OPASSA BEACH        |                                           |
 |      --------------       |                                           |
 |      (Another World)      | Nothing to do here 'cept watch short      |
 |                           | sequences.                                |
 | ------------------------- |------------------------------------------ |
 |  Old man wakes up Serge.  | Remember Serge blacked out. The odd thing |
 |            |              | is that Leena is no where to be found.    |
 |  Serge finally wakes up to|------------------------------------------ |
 |  find that the old man's  |                                           |
 |  pup is kicking sand in   | Damn! I thought we killed those things!   |
 |  his face.                |                                           |
 |            |              |------------------------------------------ |
 |  Serge asks where Leena is| Leena has apparently returned to the      |
 |  only to feel a feeling of| village and the old man doesn't seem to   |
 |  remorse.                 | know you even though you claim to live    |
 |            |              | around here.                              |
 |  Leave the beach.         |------------------------------------------ |
 |            |              |                                           |
 |  Enter Lizard Rock once   |                                           |
 |  more.                    |                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |        LIZARD ROCK        | No specific goal here. Just backtrack and |
 |       -------------       | return to the village. And um...stuff.    |
 |                           | You'll probably notice a few things...:)  |
 | ------------------------- |------------------------------------------ |
 |  Explore "the rock" and   | If you haven't noticed already, everything|
 |  notice different things. | is different. The background is an exact  |
 |            |              | replica of the previous rock, but enemies |
 |            |              | are different, as well as the placement of|
 |  Grab the treasures from  | the treasure boxes.                       |
 |  the newly placed chests. |------------------------------------------ |
 |            |              |                                           |
 |  Avoid, or don't, the new | The enemies now are generally tougher than|
 |  inhabitants of the area. | what you encountered in the previous rock.|
 |            |              | They're more vicious and feisty.          |
 |  Leave the area.          |------------------------------------------ |
 |            |              |                                           |
 |  Go to Arni Village.      |                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |       ARNI VILLAGE        |                                           |
 |       ------------        | Your main goal here is to speak with Leena|
 |     (Another World)       | who is again, at the pier looking after   |
 |                           | the kids. Swell babysitter isn't she? :)  |
 | ------------------------- |------------------------------------------ |
 |  Arni Village has changed | Arni Village isn't the same Arni Village  |
 |            |              | you once knew. The place looks a lot nicer|
 |            |              | than that sordid fish village in the other|
 |            |              | place. The strange thing is that no one   |
 |            |              | recognizes you. Your mother is no longer  |
 |  Explore the town to find | in the house you once called home. Instead|
 |  things that weren't there| it is now owned by someone who has claimed|
 |  before, and people too.  | to have lived there 10 years. Your room is|
 |            |              | now inhabited by a pup charging 100G for a|
 |            |              | night's stay. Sheesh.                     |
 |  Find Leena on the pier.  |------------------------------------------ |
 |            |              | Blah! She doesn't recognize you either.   |
 |            |              | Even your persistency in claiming that you|
 |            |              | are Serge won't change her callous heart. |
 |            |              | Leena'll break the news to you: the Serge |
 |  Learn about Serge in this| she knew had died about 10 years ago. He  |
 |  world.                   | died by drowning at the age of 7.         |
 |            |              | Impossible? We'll soon find out.          |
 |            |              |------------------------------------------ |
 |  Look for new elements.   |                                           |
 |            |              |                                           |
 |  Leave Arni for Cape Howl.|                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |        CAPE HOWL          | Weave around the steaming geysers and go  |
 |        ---------          | to the far end of the area.               |
 |                           |                                           |
 | ------------------------- |------------------------------------------ |
 |  Pick up the items along  |                                           |
 |  the way.                 |                                           |
 |            |              |                                           |
 |  Inspect the tombstone.   |                                           |
 |            |              |                                           |
 |  Three soldiers appear and|   Karsh, Solt and Peppor.                 |
 |  accost Serge.            |                                           |
 |            |              |                                           |
 |  A mysterious voice is    |                                           |
 |  audible nearby.          |                                           |
 |            |              |                                           |
 |  Reveals to be a young    |   Who is she?                             |
 |  mysterious girl.         |                                           |
 |            |              |                                           |
 | ------------------------- |------------------------------------------ |
 |  Karsh and gang close in  | BOSS FIGHT: Karsh, Solt and Peppor        |
 |  on the heroes.           |                                           |
 |            |              | This battle is 40% tutorial and 60% actual|
 |            |              | battle. Solt and Peppor's unintentional   |
 |            |              | comical behavior does not fail to impress |
 |            |              | you. If you read their dialogue closely,  |
 |            |              | you'll know they've revealed their weak   |
 |  Learn how to defeat them | spot. Eliminate Karsh first, as he tends  |
 |  thanks to Solt 'n Peppor.| to be the strongest character. Then tend  |
 |            |              | to the other two dunces later. Use your   |
 |            |              | elements sparingly. Remember, the chick in|
 |            |              | your party has nice elements.             |
 | ------------------------- |------------------------------------------ |
 |  The girl will introduce  | She is the same girl from that dungeon    |
 |  herself as Kid.          | dream in the beginning of the game.       |
 |            |              |------------------------------------------ |
 |  She will ask you to join | Here's a small branching part in the game.|
 |  her on her journey.      | Not in the story department, but it has to|
 |       > Accept            | do with character recruitment. If you want|
 |       > Reject            | Leena, refuse Kid three times. Don't worry|
 |            |              | you can recruit Kid again at Termina and  |
 |            |              | again, after she recovers from something. |
 | ------------------------- |------------------------------------------ |
 |  Serge will end up back in| It doesn't matter what you did previously.|
 |  Arni Village resting.    | Serge will still be sleeping in Arni. =P  |
 |            |              | The only difference is that Kid will come |
 |            |              | if she joined your party. Or Leena will   |
 |            |              | come, depending on what you did.          |
 |  Kid gives you Tele-porter|------------------------------------------ |
 |  ONLY if she is in your   |                                           |
 |  party.                   |                                           |
 |            |              |                                           |
 |  Make preparations for    | ______________Character Recruitment: Mojo |
 |  journey.                 |                                           |
 |            |              | You can do this at anytime, but if you    |
 |            |              | want to add more varieties to your party, |
 |            |              | now is a good time to recruit him. With   |
 |            |              | Kid or Leena, head to the same guy you got|
 |            |              | Shark Tooth from, and this time give it   |
 |            |              | back. After the sequence, attempt to leave|
 |            |              | and the straw idol will come to life and  |
 |            |              | call himself Mojo.                        |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |       FOSSIL VALLEY       | Just find your way around and head to the |
 |       -------------       | opposite exit. Collect a few treasures    |
 |                           | along the way.                            |
 | ------------------------- |------------------------------------------ |
 |  Go to the guy near the   |                                           |
 |  ladder.                  |                                           |
 |            |              |                                           |
 |  He will ask if you guys  |                                           |
 |  are the exorcists they're|                                           |
 |  expecting.               |------------------------------------------ |
 |     > Yes, we are!        | Choosing "Yes, we are!" will make him move|
 |     > No, we're not!      | to the side and let you through. While    |
 |            |              | choosing the other option...nothing really|
 |            |              | interesting happens.                      |
 |  Run toward to big fossil.|------------------------------------------ |
 |            |              |                                           |
 |  Receive Heavy Skull.     |                                           |
 |            |              |                                           |
 |  Go up the bend to the    |                                           |
 |  cliff's edge to pick up  |                                           |
 |  the Belflower.           |                                           |
 |            |              |                                           |
 |  Go down the bone ladder  |                                           |
 |  and disregard the guard's|                                           |
 |  warnings.                |                                           |
 |            |              |------------------------------------------ |
 |  Quickly snag the egg from| All these items are useful in recruiting  |
 |  it's nest.               | future party members. Be sure to get them |
 |            |              | if you're looking to be a perfecteer.     |
 | ------------------------- |------------------------------------------ |
 |  Meet with your cronies:  | BOSS FIGHT: Solt and Peppor               |
 |  Solt and Peppor...again. |                                           |
 |            |              | This time, they are not accompanied by the|
 |            |              | Acacian Dragoon Deva, Karsh. This'll tend |
 |            |              | to make things go awry. Once again, Peppor|
 |            |              | will forget to bring the proper elements  |
 |            |              | to incapacitate your party. Listen to     |
 |            |              | their enlightening tutorials about using  |
 |  Learn more about Elements| elements and tech skills. Just stick it to|
 |  from Solt and Peppor.    | them with any elements you have at the    |
 |            |              | moment.                                   |
 |  Acquire first Tech Skill!|------------------------------------------ |
 |            |              |                                           |
 |  Leave; Head to Termina.  |                                           |
 | ------------------------- |------------------------------------------ |
 |                           | There are a quite a number of things to do|
 |                           | in Termina. Termina is actually the       |
 |                           | "ignition" of the whole story, I guess.   |
 |         TERMINA           | There will be three branching points for  |
 |        ---------          | character recruitment. Depending on which |
 |                           | character you'll choose, it will shape the|
 |                           | outcome of your upcoming events.          |
 | ------------------------- |------------------------------------------ |
 |  An immediate sequence    |                                           |
 |  will ensue. Meet Glenn.  | _________________________Character: Glenn |
 |            |              |                                           |
 |  Glenn will be talking to | Age: 20 (M)                               |
 |  to the flower shop lady. | Origin: Termina                           |
 |            |              | Height: 5'9"                              |
 |  He wants a Belflower, but| Weight: 141 lbs.                          |
 |  the flower shop has none.| Build: Average                            |
 |            |              | Right-handed                              |
 |            |              | Weapon: Sword/Einlanzer                   |
 |            |              | Innate color: Green                       |
 |  After conversation, Glenn|                                           |
 |  will leave.              | First off, Glenn is not Frog from Chrono  |
 |            |              | Trigger. Not an incarnation or whatever.  |
 |  Regain control of Serge. | He is just a completely different guy that|
 |            |              | happens to have the same name. He is part |
 |  Save point at Inn.       | of the Acacian Dragoon organization and is|
 |            |              | an awesome fighter. A great guy to have!  |
 | ------------------------- |------------------------------------------ |
 |  Proceed up the set of    | If you didn't recruit Kid at Cape Howl,   |
 |  stairs.                  | then she will show up here and is unflag- |
 |            |              | ging to show her disapproval of Leena.    |
 |  Go to the very top level.|------------------------------------------ |
 |            |              |                                           |
 |  Speak with the statue    |                                           |
 |  polisher to learn about  |                                           |
 |  Vipor Manor.             |------------------------------------------ |
 |            |              | Near the statue, there is a lonely indi-  |
 |  Receive Tele-Porter from | vidual resting in the shade. You can't see|
 |  Kid.                     | him, but speak with him and he'll give you|
 |            |              | Tea for Three Frame.                      |
 | ------------------------- |------------------------------------------ |
 |  Head to the most western |                                           |
 |  part of the town.        |                                           |
 |            |              |                                           |
 |  Look at the mermaid and  |                                           |
 |  meet Korcha.             | ________________________Character: Korcha |
 |            |              |                                           |
 |  Korcha will rant on and  | Age: 16 (M)                               |
 |  on about how people      | Origin: Guldove                           |
 |  shouldn't put mermaids on| Height: 5'6"                              |
 |  display like that.       | Weight: 123 lbs.                          |
 |            |              | Build: Thin                               |
 |            |              | Right-Handed                              |
 |            |              | Weapon: Fishing lure                      |
 |            |              | Innate color: Blue                        |
 |            |              |                                           |
 |            |              | Korcha can be somewhat annoying at times. |
 |            |              | Plus, he really has the hots for Kid. In  |
 |            |              | later parts of the game, Korcha will do   |
 |            |              | anything for her. Sweet. Although, he     |
 |            |              | can't fight for beans and has a habit of  |
 |  After the scene, keep    | adding a suffix of –CHA!                  |
 |  moving westward, and head|------------------------------------------ |
 |  down the stairs.         |                                           |
 |            |              |                                           |
 |  Serge will arrive at the |                                           |
 |  Shrines.                 |                                           |
 |            |              |                                           |
 |  Make your way toward the |                                           |
 |  sword-marked grave.      |                                           |
 |            |              |                                           |
 |  Give Glenn the Belflower.|------------------------------------------ |
 |      > Give it for free   | Glenn will come over to you and ask that  |
 |      > Ask for money      | you give him your Belflower. Seeing that  |
 |      > Sorry              | you have no use for it, be a pal and give |
 |            |              | to him for free, OR ask for money. You can|
 |            |              | ask up to 70G for it and the prodigal will|
 |            |              | pay up! Ha!                               |
 |            |              |------------------------------------------ |
 |  Witness the melancholy   |                                           |
 |  ceremony practiced by    |                                           |
 |  Glenn and Riddel.        |                                           |
 |            |              |                                           |
 |  The hut nearby belongs to|                                           |
 |  a wrestler, but he is not|                                           |
 |  in at the moment.        |                                           |
 |            |              |                                           |
 | ------------------------- |------------------------------------------ |
 |  Go to northwestern part  |                                           |
 |  of town.                 |                                           |
 |            |              |                                           |
 |  Go to the most northern  | Behind the set of stairs is a Profiteer   |
 |  house.                   | Purse.                                    |
 |            |              |                                           |
 |  Speak with Van.          | ___________________________Character: Van |
 |            |              |                                           |
 |            |              | Age: 14 (M)                               |
 |            |              | Origin: Termina                           |
 |            |              | Height: 4'11"                             |
 |            |              | Weight: 88 lbs.                           |
 |            |              | Build: Smallish                           |
 |            |              | Left-Handed                               |
 |            |              | Weapon: Boomerang                         |
 |            |              | Innate color: Green                       |
 |            |              |                                           |
 |            |              | Van is a very snotty and annoying little  |
 |            |              | brat. Although, not conceited, I would    |
 |            |              | suggest that someone smack him one. He is |
 |            |              | very gaunt-looking and from his appearance|
 |            |              | you can immediately tell he is not a good |
 |            |              | fighter.                                  |
 |  Leave house and go to the|------------------------------------------ |
 |  local Smithy.            |                                           |
 |            |              |                                           |
 |  Speak with Zappa behind  | _________________________Character: Zappa |
 |  the counter.             |                                           |
 |            |              | Age: 52 (M)                               |
 |            |              | Origin: Zenan Mainland                    |
 |            |              | Height: 5'8"                              |
 |            |              | Weight: 181 lbs.                          |
 |            |              | Build: Solid                              |
 |            |              | Right-Handed                              |
 |            |              | Weapon: Axe/Hammer/Master Hammer          |
 |            |              | Innate color: Red                         |
 |            |              |                                           |
 |            |              | Zappa will be the man that will polish up |
 |            |              | all your weapons, armor and accessories.  |
 |            |              | He has strong features, but not a very    |
 |            |              | balanced fighter. He will join your party |
 |            |              | later upon request of course.             |
 | ------------------------- |------------------------------------------ |
 |  Finish any miscellaneous |                                           |
 |  tasks.                   |                                           |
 |            |              |------------------------------------------ |
 |  Find a guide that can    | **VERY IMPORTANT** Ok, listen up. This is |
 |  help you get to Viper    | the short branching point. There're really|
 |  Manor.                   | three guides to choose from, all of which |
 |            |              | are recruitable characters. But once you  |
 |            |              | choose one of them, you cannot recruit the|
 |            |              | remaining two. Keep that in mind.         |
 | ------------------------- |------------------------------------------ |
 |   ***BRANCHING POINT***   |                                           |
 |                           |                                           |
 |  Find one of these three  |                                           |
 |  guides: Guile, Pierre, or|                                           |
 |  Nikki.                   |                                           |
 |            |              |                                           |
 |  GUILE: Go the bar and    |                                           |
 |  speak with him.          |                                           |
 |            |              |                                           |
 |  Guile will offer to join | _________________________Character: Guile |
 |  your party on the account|                                           |
 |  of the bet he made with  | Age: 26 (M)                               |
 |  the fortuneteller.       | Origin: Zenan Mainland                    |
 |      > Ask for his help   | Height: 6'2"                              |
 |      > Wait a minute      | Weight: 154 lbs.                          |
 |            |              | Build: Tall & Slender                     |
 |            |              | Right-Handed                              |
 |            |              |                                           |
 |            |              | Guile is somewhat of a magician and all   |
 |            |              | attacks are based on magic. I highly      |
 |            |              | recommend this guy as your guide for the  |
 |            |              | first playthrough. His tech skills are    |
 |            |              | real killers, but too bad his element grid|
 |            |              | is too small, which destroys a near per-  |
 |            |              | fect character.                           |
 |  Guile joins the party!   |------------------------------------------ |
 |            |              |                                           |
 |  Head to the docks at the |                                           |
 |  Shrine.                  |                                           |
 |            |              |                                           |
 |  Guile will convince      |                                           |
 |  Korcha to ferry you to   |                                           |
 |  Viper Manor with a small |                                           |
 |  fee of course.           | END OF GUILE BRANCH (VIPOR MANOR BLUFFS). |
 | ------------------------- |------------------------------------------ |
 |  PIERRE: Find Pierre at   | ________________________Character: Pierre |
 |  the vacant room adjacent |                                           |
 |  to the smithy.           | Age: 23 (M)                               |
 |            |              | Origin: Termina                           |
 |  Speak with him to learn  | Height: 5'11"                             |
 |  about his lost Hero's    | Weight: 130 lbs.                          |
 |  Medal.                   | Build: Weakling                           |
 |            |              | Right-Handed                              |
 |            |              | Weapon: Sword/Hero's Blade                |
 |            |              | Innate color: Blue                        |
 |            |              |                                           |
 |            |              | Pierre is a braggart that constantly tries|
 |            |              | to impress us with his English/French mish|
 |            |              | mash. Not a very good fighter, but his    |
 |            |              | facetious performance at the Viper Manor  |
 |            |              | Gates earns him 5 stars!                  |
 |  Go outside through the   |------------------------------------------ |
 |  southern door.           |                                           |
 |            |              |                                           |
 |  Speak with the boy in red|                                           |
 |  running circles.         |                                           |
 |            |              |                                           |
 |  Obtain the Hero Medal.   |                                           |
 |            |              |                                           |
 |  Take it back to Pierre.  |                                           |
 |            |              |                                           |
 |  Pierre joins the party!  |                                           |
 |            |              |                                           |
 |  Go to the Viper Manor    |                                           |
 |  front gates.             | END OF PIERRE BRANCH (VIPER MANOR GATES). |
 | ------------------------- |------------------------------------------ |
 |  NIKKI: Go to the eastern |                                           |
 |  part of town to a cruise |                                           |
 |  ship.                    |                                           |
 |            |              |                                           |
 |  Go inside the costume    |                                           |
 |  room.                    |                                           |
 |            |              |                                           |
 |  Speak with Miki, the lead| __________________________Character: Miki |
 |  dancer.                  |                                           |
 |            |              | Age: 19 (F)                               |
 |            |              | Origin: S.S. Zelbess                      |
 |            |              | Height: 5'7"                              |
 |            |              | Weight: 95 lbs.                           |
 |            |              | Build: Slender                            |
 |            |              | Right-Handed                              |
 |            |              | Weapon: Glove                             |
 |            |              | Innate color: Red                         |
 |            |              |                                           |
 |  Learn about the absence  | Miki is part of the performance group, the|
 |  of Nikki.                | Magical Dreamers. She is the lead dancer  |
 |            |              | (close your jaws, boys). Apparently, she  |
 |            |              | is quite fond of Nikki, but he doesn't    |
 |            |              | seem to notice that.                      |
 |  Agree to help Miki find  |------------------------------------------ |
 |  Nikki in Shadow Forest.  |                                           |
 |            |              |                                           |
 |  Leave Termina.           |                                           |
 |            |              |                                           |
 |  World Map: Go to Shadow  |                                           |
 |  Forest situated west from|                                           |
 |  Termina.                 | END OF NIKKI BRANCH (SHADOW FOREST).      |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |    VIPER MANOR BLUFFS     | At this point, Guile should be with you.  |
 |     (Guile's Trail)       | Your goal here is to climb to the apex of |
 |    -------------------    | the cliff side, all the while avoiding    |
 |                           | falling boulders, enemies, and geysers.   |
 |---------------------------|------------------------------------------ |
 |  Take the rock holds in   | The rock holds to the far right leads to a|
 |  front of you.            | treasure chest containing Heal. To get the|
 |            |              | treasure chest on the ledge you saw when  |
 |            |              | first arrived, notice the geyser on the   |
 |  Collect any treasures    | rock holds as you made your way up to the |
 |  along the way using the  | Heal chest; use the geyser to blast you to|
 |  the geysers as aids.     | the depths below, which is the ledge. Go  |
 |            |              | back to the center rock holds, and climb. |
 |  Sequence: The guards will| When you reach the ledge with 3 divergent |
 |  notice your ascent and   | rock holds, take the left most one to get |
 |  start to heave boulders. | Meteorite Element. Then take the center   |
 |            |              | rock hold up, and grab the last remaining |
 |            |              | treasures. They're not tricky to get.     |
 |  Follow the center rock   |------------------------------------------ |
 |  for the first 2 ascending|                                           |
 |  journeys.                |                                           |
 |            |              |                                           |
 |  Go up the right rock hold| Be sure to dodge those falling boulders!  |
 |  to the next level.       |                                           |
 |            |              |                                           |
 |  Continue up one more rock| Watch out for those Lochnests!            |
 |  hold; then jump off the  |                                           |
 |  edge.                    |                                           |
 |            |              |                                           |
 |  Take the left rock holds |                                           |
 |  to reach the top.        |                                           |
 |            |              |                                           |
 |  Engage into combat with  | Knock 'em dead with Tech Skills.          |
 |  Acacia PVTS.             |                                           |
 |            |              |------------------------------------------ |
 |  Kingmoaman arrives and   | BOSS FIGHT: KingMoaman, Red/blue –moaman  |
 |  looking very ravenous.   |                                           |
 |  **BOSS FIGHT!            | This proves to be a tough battle because  |
 |            |              | all three of them are of different color  |
 |            |              | Elements. The two henchmen (Red and Blue) |
 |            |              | usually cast support spells to aid the    |
 |            |              | King, and they also attack from time to   |
 |            |              | time. However, KingMoaman should be one to|
 |            |              | worry about. Annihilate him first, then   |
 |            |              | focus your attention to his side kicks.   |
 |  Enter the Manor.         | I hope you have a lot of heal spells. :)  |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |    VIPER MANOR GATES      | Pierre's trail is honestly the easiest one|
 |    (Pierre's Trail)       | to follow since it requires only 2 battles|
 |    -----------------      | with the soldiers at the gates. But Pierre|
 |                           | himself is the burden. :)                 |
 | ------------------------- |------------------------------------------ |
 |  Watch Pierre talk his way|                                           |
 |  into the Manor.          |                                           |
 |            |              |                                           |
 |  He fails to gain access  | At this point, you are given three choices|
 |  into the manor.          | as to your next action.                   |
 |            |              | ----------------------------------------- |
 |  Make a decision.         | CHARGE! lands you a fight with one group  |
 |     > CHARGE!             | of angry and agitated Acacia soldiers.    |
 |     > Let Pierre plan     | Allowing Pierre to make up his own plan is|
 |     > Do nothing          | hilarious to watch. Pierre will feign     |
 |            |              | illness, making the guards angry and call |
 |            |              | for back up. In other words, this plan    |
 |            |              | nets you a fight with two groups of Acacia|
 |            |              | Soldiers. Do nothing means what it implies|
 |            |              |------------------------------------------ |
 |  Defeat the Acacia Guards |                                           |
 |  Pierre attracted.        |                                           |
 |            |              |                                           |
 |  Tread deep into enemy    |                                           |
 |  territory; inside the    |                                           |
 |  manor gates.             |                                           |
 |            |              |------------------------------------------ |
 |  Meet the three stooges:  | What is with these food names?            |
 |  Solt, Peppor and Ketchop.| BOSS FIGHT: Solt, Peppor and Ketchop      |
 |  **BOSS FIGHT             |                                           |
 |            |              | At the start of the battle, Ketchop will  |
 |            |              | KO one of your characters (Serge). Don't  |
 |            |              | panic, Solt will be nice enough to revive |
 |            |              | the fallen member. Immediately use all    |
 |            |              | devastating elements you have handy. Then |
 |            |              | use any cure elements to replenish party's|
 |            |              | health. Ketchop is the real threat here.  |
 |            |              | So make sure you tend to him first. But   |
 |  Pick up the TurnYellow in| oddly enough, Ketchop will later on       |
 |  the chest after battle.  | sacrifice Solt and Peppor. Thanks big guy.|
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |      SHADOW FOREST        | Nikki's path is generally the hardest one |
 |     (Nikki's Trail)       | to do. Plus, it takes a little bit longer |
 |     ---------------       | too. Your goal here is to save Nikki from |
 |                           | from those demonic things and enter Manor.|
 | ------------------------- |------------------------------------------ |
 |  Watch Miki distract the  |                                           |
 |  guards and mislead them  | Charming.                                 |
 |  elsewhere.               |                                           |
 |             |             |                                           |
 |  Go into forest depths.   |                                           |
 |             |             |                                           |
 |  Find Nikki "talking" to a|                                           |
 |  a retarded fish thing.   |                                           |
 |             |             |                                           |
 |  Nikki will run off. Chase|                                           |
 |  after him.               |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Find that Nikki's trapped|                                           |
 |  in a bad predicament.    |                                           |
 |             |             |------------------------------------------ |
 |  Save Nikki from those    | BOSS FIGHT: Cassowaries                   |
 |  demons! **BOSS FIGHT     |                                           |
 |             |             | This really isn't a boss fight, but does  |
 |             |             | it really matter? To finish them off      |
 |             |             | quickly, use any green elements like the  |
 |             |             | BushWhacker or something. Don't count on  |
 |             |             | Nikki to even notice what's going on.     |
 | ------------------------- |------------------------------------------ |
 |  Watch Nikki run off once | I don't understand him.                   |
 |  again; chase after him.  |                                           |
 |             |             |                                           |
 |  Follow Nikki into the    | Remember where this is.                   |
 |  tiny waterfall to a      |                                           |
 |  hidden cave.             |                                           |
 |             |             |                                           |
 |  Speak with him to learn  |                                           |
 |  how to remove the monster|                                           |
 |  blocking the path.       |                                           |
 |             |             |                                           |
 |  Nikki joins the party!   |                                           |
 |             |             |                                           |
 |  Grab the treasures before| Aroma Pouch and Angry Scapula.            |
 |  heading out.             |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Now remove the monster   | To remove it, go to any of the cottonball |
 |  blocking the path using  | plants and take a pollen. It will float   |
 |  the method explained by  | with you. Now each pollen has its own very|
 |  Nikki.                   | distinct color. Match the pollen with the |
 |             |             | same color of the retard fish things. Lure|
 |             |             | those fish things to the monster. They act|
 |             |             | as its food. The cruelty...               |
 |             |             |------------------------------------------ |
 |  Use the pollen bait to   | Preferably, lure the red fish thing to the|
 |  lure those fish things to| monster. Doing this will cause the monster|
 |  the ravenous monster.    | to shrink after eating it and cough up a  |
 |             |             | Skullduggery Frame. Feeding it the other  |
 |  The monster will move.   | colors will cause it to fight you!        |
 |             |             |------------------------------------------ |
 |             |             |                                           |
 |  Zoah, Solt, and Peppor   | BOSS FIGHT: Zoah, Solt and Peppor         |
 |  will drop out of a tree. |                                           |
 |  **BOSS FIGHT             | Solt and Peppor will attempt to use the   |
 |             |             | all-powerful Summon element, but fail its |
 |             |             | requirements to use it. Learn from their  |
 |             |             | mistakes. Focus on taking Zoah out of the |
 |             |             | ring, as he tends to pack a hard punch.   |
 |             |             | Use green elements to their full potential|
 |             |             | since Zoah is of the yellow element. This |
 |  Go into the cave.        | battle proves to be quite challenging, but|
 |             |             | possible if you know what you're doing.   |
 | ------------------------- |------------------------------------------ |
 |  Hug the left wall to     |                                           |
 |  evade charging enemies.  |                                           |
 |             |             |                                           |
 |  Follow it upstream.      |                                           |
 |             |             |                                           |
 |  Go up the ramp to the    |                                           |
 |  left.                    |                                           |
 |             |             |                                           |
 |  Defeat the Wraith and    |                                           |
 |  push the boulder into    |                                           |
 |  place.                   |                                           |
 |             |             |                                           |
 |  Continue upstream until  | Watch out for the Gloop that'll drop out  |
 |  you reach the exit.      | of the ceiling.                           |
 |                           |                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |  **END OF BRANCHING POINTS**       **END OF BRANCHING POINTS**        |
 |                           |                                           |
 | ------------------------- |------------------------------------------ |
 |                           | Whichever guide you've chosen, they'll all|
 |                           | suggest you wait until nightfall before   |
 |       VIPER MANOR         | you raid the manor. Your goal here is to  |
 |      ------------         | infiltrate the manor and do various things|
 |                           | First, find a way to get inside. The key  |
 |                           | is in the Manor Stable.                   |
 | ------------------------- |------------------------------------------ |
 |  Make your way through the| If you are seen, nothing bad happens 'cept|
 |  courtyard stealthily.    | you'd have to fight the guard who say you.|
 |             |             |------------------------------------------ |
 |  Go to the Manor Stable.  |                                           |
 |             |             |                                           |
 |  Save point in stable.    |                                           |
 |             |             |                                           |
 |  Speak with the keeper and|                                           |
 |  tell him you're his new  |                                           |
 |  helpers.                 |                                           |
 |             |             |                                           |
 |  Agree to help feed the   |                                           |
 |  dragons ten times.       |                                           |
 |             |             |------------------------------------------ |
 |  Feed the dragons as      | After feeding the dragons 10 times once,  |
 |  directed.                | you may feed them additional times by     |
 |             |             | choosing the exact number of times you'd  |
 |             |             | want to feed them. Choose from 10-100 no. |
 |             |             | times to feed them and each time you      |
 |  Take the Manor Key from  | successfully complete it, you get an item.|
 |  the cupboard.            |------------------------------------------ |
 |             |             |                                           |
 |  Go back to the entrance  |                                           |
 |  and raid the place.      |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Walk up to the snake     |                                           |
 |  statue.                  |                                           |
 |             |             |                                           |
 |  Enter passcode.          | Enter any old number.                     |
 |             |             |------------------------------------------ |
 |  Serge and party will fall| At this point, if Kid is in your party,   |
 |  into a trap and into a   | she will use her mad talking skills to get|
 |  metal cage.              | you out of this predicament. She'll still |
 |             |             | help you out even if she isn't in the     |
 |             |             | current party.                            |
 |             |             |------------------------------------------ |
 |  Watch Kid taunt the      |                                           |
 |  guards.                  |                                           |
 |             |             |                                           |
 |  The guards will attack   |                                           |
 |  you. Defeat them and     |                                           |
 |  strip them of their      |                                           |
 |  uniforms.                |                                           |
 |             |             |                                           |
 |  The party's in incognito |                                           |
 |  as Acacia Dragoon guards.|                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Go down the stairs and   | You can get this key when you return later|
 |  take note where the guard| to a deserted manor.                      |
 |  is hiding the parlor key.|------------------------------------------ |
 |             |             |                                           |
 |  Return to the holding    |                                           |
 |  cell.                    |                                           |
 |             |             |                                           |
 |  Time to find the code for|                                           |
 |  the front double doors.  |                                           |
 |             |             |                                           |
 |  Take the left hallway.   |                                           |
 |             |             |                                           |
 |  Speak with Glenn in the  |                                           |
 |  cafeteria and follow him |                                           |
 |  into the rest quarters.  |                                           |
 |             |             |                                           |
 |  Save point near bed.     |                                           |
 |             |             |------------------------------------------ |
 |  Speak with Glenn again.  | Memorize the code. Plus, go to the other  |
 |  Once he moves out of the | half of the sleeping quarters to find the |
 |  way, read the inscribed  | rare and essential Revive Element in the  |
 |  message on the wall for  | chest. Speak to the resting soldiers to   |
 |  the code.                | learn some interesting stuff.             |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Avoid any unwanted fights|                                           |
 |  with the Roborgs.        |                                           |
 |             |             |                                           |
 |  Go to the treasure room. | It is guarded by two soldiers and Roborg. |
 |  Opposite hallway.        |                                           |
 |             |             |                                           |
 |  The password to the room |                                           |
 |  is complete silence.     | Don't answer and they'll let you in.      |
 |             |             |                                           |
 |  Go inside to find stock- |                                           |
 |  piles of treasure.       |                                           |
 |             |             |                                           |
 |  Kid will be disappointed |------------------------------------------ |
 |  that there is no Frozen  | Instead, "borrow" the treasures scattered |
 |  Flame to be found.       | around the room. Pick up the Hero's Shield|
 |             |             | from the Armored guy. Careful though! Take|
 |             |             | a while to gather all the goods.          |
 |             |             |------------------------------------------ |
 |  Examine the Silver       |                                           |
 |  Pendant on the wall.     | It was a trap!                            |
 |             |             |                                           |
 |  The party will stumble   |                                           |
 |  into a laboratory.       |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Meet the mad scientist,  |                                           |
 |  Luccia.                  | ________________________Character: Luccia |
 |             |             |                                           |
 |             |             | Age: 28 (F)                               |
 |             |             | Origin: Zenan Mainland                    |
 |             |             | Height: 5'9"                              |
 |  Luccia will let you out  | Weight: 97 lbs.                           |
 |  of the cage, but...      | Build: Thin                               |
 |             |             | Right-Handed                              |
 |             |             | Weapon: Shot/Card Deck                    |
 |             |             | Innate color: Black                       |
 |             |             |                                           |
 |             |             | Luccia is a mad scientist that loves to   |
 |             |             | use any living thing she can get her hands|
 |             |             | on as guinea pigs. Not a good fighter, but|
 |             |             | a nice addition to the group, non?        |
 |             |             |------------------------------------------ |
 |  She will unleash her     |                                           |
 |  latest lab experiment on |                                           |
 |  you.                     |                                           |
 |             |             |------------------------------------------ |
 |  Fight and defeat Neo-N-  | BOSS FIGHT: Neo-N-Bulbs                   |
 |  Bulbs. **BOSS FIGHT      |                                           |
 |             |             | Make sure you don't have any "yellow"     |
 |             |             | characters in your party, as they will be |
 |             |             | bound to die quickly. Be sure you have a  |
 |             |             | lot of Cure Elements in stock. Bash them  |
 |             |             | hard with any yellow elements you can cast|
 |             |             | and use Tech Skills like crazy.           |
 | ------------------------- |------------------------------------------ |
 |  Luccia will finally let  |                                           |
 |  you off, but not before  |                                           |
 |  showing interest in you. |                                           |
 |             |             |                                           |
 |  Go to the cage in the    |                                           |
 |  southeastern corner and  |                                           |
 |  meet Pip.                | ___________________________Character: Pip |
 |             |             |                                           |
 |             |             | Age: Unknown (M)                          |
 |             |             | Origin: Viper Manor Lab                   |
 |             |             | Height: Unknown                           |
 |             |             | Weight: Unknown                           |
 |             |             | Build: Unknown                            |
 |             |             | Dominant Paw unknown                      |
 |             |             | Weapon: Glove                             |
 |             |             | Innate color: White                       |
 |             |             |                                           |
 |             |             | Pip is one of those "cute" characters the |
 |             |             | game had to have that's straight out of   |
 |             |             | Candyland. Pip is comparable to a adorable|
 |             |             | stuffed animal. He is one of the most     |
 |             |             | complex character in the game, as his form|
 |             |             | involves a series of evolutions. Read     |
 |  Unlock Pip's Cage:       | boko-kun's FAQ for more details. Pip has  |
 |     > Open it             | an unusual desire to see the world and    |
 |     > Don't Open it       | you can fulfill his dream by the simple   |
 |             |             | task of unlocking his cage.               |
 | ------------------------- |------------------------------------------ |
 |  Leave and Luccia will    |                                           |
 |  stop to tell you that she| You can recruit her later.                |
 |  will help another time.  |                                           |
 |             |             |                                           |
 |  Explore the Manor some   | You can find a Dragoon Gauntlet in Karsh's|
 |  more until you reach the | room. Open the chest 20 times.            |
 |  top level.               |                                           |
 |             |             |------------------------------------------ |
 |  Go to the snake statue   | Use the passcode you found in the lower   |
 |  and enter the correct    | levels of the Manor. It will be different |
 |  password this time.      | every time you play the game.             |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Go through the doors and |                                           |
 |  head to the left door.   |                                           |
 |             |             |                                           |
 |  Run along the bridge to a|                                           |
 |  library at the end.      |                                           |
 |             |             |                                           |
 |  Meet the Prophet and the |                                           |
 |  valley girl brat, Marcy. | _________________________Character: Marcy |
 |             |             |                                           |
 |             |             | Age: 9 (F)                                |
 |             |             | Origin: Zenan Mainland                    |
 |             |             | Height: 4'9"                              |
 |             |             | Weight: 84 lbs.                           |
 |             |             | Build: Smallish                           |
 |  During this time, the    | Left-Handed                               |
 |  Prophet'll be explaining | Weapon: Glove                             |
 |  all you need to know     | Innate color: Blue                        |
 |  about the two worlds.    |                                           |
 |             |             | Considering her iron-plated dress, valley |
 |             |             | girl accent and her meatballs, this girl  |
 |             |             | is no Ms. Innocent. She can whack you hard|
 |  Marcy will keep pestering| when you least expect it. She's bratty and|
 |  to kill you. Nice...     | conceited, all the qualities in a typical |
 |             |             | 9 year old. Despite her childish-like     |
 |             |             | behavior, she's a great addition to the   |
 |             |             | team.                                     |
 |             |             |------------------------------------------ |
 |  When the prophet is done,|                                           |
 |  Marcy will attack you.   |                                           |
 |             |             |------------------------------------------ |
 |  Defeat her. **BOSS FIGHT.| BOSS FIGHT: Marcy                         |
 |             |             |                                           |
 |             |             | She may have that sweet little girl       |
 |             |             | demeanor, but she sure packs a wallop. Be |
 |             |             | careful in this fight, or you'll die; and |
 |             |             | watch out for that IceBlast. Use all Tech |
 |             |             | Skills and Turn elements. Having Guile in |
 |             |             | party, make this fight a lot easier.      |
 | ------------------------- |------------------------------------------ |
 |  Marcy retreats and begins|                                           |
 |  an interminable hatred of|                                           |
 |  Serge.                   |                                           |
 |             |             |                                           |
 |  Listen to the Prophet, as|                                           |
 |  he explains the location |                                           |
 |  of the switch to the     |                                           |
 |  elevator.                |                                           |
 |             |             |                                           |
 |  Leave the library and    |                                           |
 |  return to the main hall. |                                           |
 |             |             |                                           |
 |  In the main hall, you'll | _________________________Character: Harle |
 |  meet Harle. Kid will come|                                           |
 |  in if she's not already  | Age: 18 (F)                               |
 |  in the party.            | Origin: Unknown                           |
 |             |             | Height: Unknown                           |
 |             |             | Weight: Unknown                           |
 |             |             | Build: Unknown                            |
 |             |             | Right-Handed                              |
 |             |             | Weapon: Shot/Cards                        |
 |             |             | Innate color: Black                       |
 |  Harle flirts with Serge. |                                           |
 |  Kid is irritated.        | Harle is probably one of the most lovable |
 |             |             | characters in the game, not to mention    |
 |             |             | the most important too. She seems to be   |
 |             |             | deeply interested in Serge and jumps at   |
 |             |             | the chance to be with him. She has a heavy|
 |             |             | French accent. Ici parle français. ^_^    |
 |             |             | C'est une amis de Lynx. My French sucks.  |
 |  Harle and Kid compete for|------------------------------------------ |
 |  the attention of Serge.  | "Kick your arse so hard, it'll kiss the   |
 |             |             |  moons!"                                  |
 |  After the quibble, Harle |                                           |
 |  will leave but not before|                                           |
 |  she blows Serge a kiss.  |                                           |
 |  Kid gets even angrier.   |                                           |
 |             |             |                                           |
 |  Find the switch which    |                                           |
 |  lowers the platform.     |                                           |
 |             |             |                                           |
 |  The guards will become   |                                           |
 |  angry and attack you. No |                                           |
 |  sweat, just wing it.     |                                           |
 |             |             |                                           |
 |  Go up to the top level.  |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Save point in hallway!   |                                           |
 |             |             |                                           |
 |  Go through the center    |                                           |
 |  door.                    |                                           |
 |             |             |                                           |
 |  Kid finds the Dragon Tear|                                           |
 |  perched on the table.    |                                           |
 |             |             |                                           |
 |  General Viper enters the | _________________________Character: Viper |
 |  room through a secret    |                                           |
 |  passage.                 | Age: 57 (M)                               |
 |             |             | Origin: El Nido                           |
 |             |             | Height: 6'7"                              |
 |             |             | Weight: 216 lbs.                          |
 |             |             | Build: Solid                              |
 |             |             | Right-Handed                              |
 |             |             | Weapon: Sword/Viper's Venom               |
 |             |             | Innate color: Yellow                      |
 |             |             |                                           |
 |             |             | General Viper is the ruler of El Nido     |
 |             |             | Archipelago and is highly respected by his|
 |             |             | supporters. But ever since Lynx visited   |
 |             |             | the manor, he has changed.                |
 |             |             |------------------------------------------ |
 |  Behind General Viper is  |                                           |
 |  the infamous Sir Lynx.   | __________________________Character: Lynx |
 |             |             |                                           |
 |             |             | Age: Unknown                              |
 |             |             | Origin: Unknown                           |
 |             |             | Height: Unknown                           |
 |             |             | Weight: Unknown                           |
 |             |             | Build: Unknown                            |
 |             |             | Dominant hand unknown                     |
 |             |             | Weapon: Unknown                           |
 |             |             | Innate color: Black                       |
 |             |             |                                           |
 |             |             | The truth behind this notorious being is  |
 |             |             | unknown at the moment. But when the time  |
 |             |             | comes, the truth will shock you. Lynx is  |
 |             |             | often accompanied by Harle, the harlequin.|
 |  Small sequence here with |------------------------------------------ |
 |  Kid and Lynx.            |                                           |
 |             |             |                                           |
 |  Lynx attacks the party.  | BOSS FIGHT: Lynx                          |
 |  **BOSS FIGHT             |                                           |
 |             |             | This is definitely a battle you cannot    |
 |             |             | sleep through. Divide the white elements  |
 |             |             | evenly among party members and use them   |
 |             |             | the minute you have it powered up. Serge  |
 |             |             | will be your weakest character, and also  |
 |             |             | strongest. Serge's Tech Skills will be    |
 |             |             | damaging, while Lynx's attacks can be     |
 |             |             | harmful to Serge. So be careful here. I   |
 |             |             | you've allocated that handy Revive spell. |
 | ------------------------- |------------------------------------------ |
 |  A FMV of Serge. Pretty   |                                           |
 |  cool.                    |                                           |
 |             |             |                                           |
 |  Shadow cats surround the |                                           |
 |  heroes.                  |                                           |
 |             |             |                                           |
 |  It appears that there is |                                           |
 |  no escape.               |                                           |
 |             |             |                                           |
 |  At the same instant, the |                                           |
 |  General's daughter,      |                                           |
 |  Riddel walks in. Kid uses|                                           |
 |  this chance to take her  |                                           |
 |  hostage.                 |                                           |
 |             |             |                                           |
 |  The party escapes through|                                           |
 |  the stairs to the east.  |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Serge and gang arrive on |                                           |
 |  the balcony with no where|                                           |
 |  else to go.              |                                           |
 |             |             |                                           |
 |  Not long before the      |                                           |
 |  cavalry arrives. Lynx and|                                           |
 |  Viper soon close in on   |                                           |
 |  the party.               |                                           |
 |             |             |                                           |
 |  A series of sequences.   |                                           |
 |             |             |                                           |
 |  Lynx will call Serge the | What does he mean by that?                |
 |  Chrono Trigger!          |                                           |
 |             |             |                                           |
 |  As Lynx distracts Serge, | At this point, Kid is still holding Riddel|
 |  he draws a knife from    | hostage.                                  |
 |  under his cape.          |                                           |
 |             |             |                                           |
 |  Lynx throws it at Kid and|                                           |
 |  it hits her.             |                                           |
 |             |             |                                           |
 |  Kid falls off the edge of|                                           |
 |  balcony.                 |                                           |
 |             |             |                                           |
 |  Serge goes after her and | How sweet.                                |
 |  and falls into the waters|                                           |
 |  below.                   |                                           |
 | ------------------------- |------------------------------------------ |
 |                           | You will wake up here after you plummet   |
 |          GULDOVE          | into the waters at Viper Manor. Your      |
 |         ---------         | decision here will affect the outcome of  |
 |                           | the upcoming events.                      |
 | ------------------------- |------------------------------------------ |
 |  Wake up, and go outside. |                                           |
 |             |             |                                           |
 |  Find the rest of the     |                                           |
 |  party waiting for you.   |                                           |
 |             |             |                                           |
 |  Kid suddenly collapses on|                                           |
 |  the ground.              |                                           |
 |             |             |------------------------------------------ |
 |  The party postpones their| Apparently, Lynx was able to inject Kid   |
 |  plans on account of Kid's| with poison from the dagger.              |
 |  sudden illness.          |------------------------------------------ |
 |             |             |                                           |
 |  Kid is resting at Doc's  | ___________________________Character: Doc |
 |  place.                   |                                           |
 |             |             | Age: 27 (M)                               |
 |             |             | Origin: Zenan Mainland                    |
 |             |             | Height: 5'9"                              |
 |             |             | Weight: 146 lbs.                          |
 |             |             | Build: Ordinary                           |
 |             |             | Left-Handed                               |
 |             |             | Weapon: Dagger                            |
 |             |             | Innate color: Red                         |
 |             |             |                                           |
 |             |             | Doc is some hippie, surfer dude that lacks|
 |             |             | in the "handsome" department. After he    |
 |             |             | failed to save a girl from dying some time|
 |             |             | ago, he's lost all hope for medicine. He  |
 |             |             | constantly preaches to himself and wastes |
 |             |             | himself at the local bar.                 |
 |  Kid wants to talk with   |------------------------------------------ |
 |  Serge. She hands him the |                                           |
 |  Astral Amulet.           |                                           |
 |             |             |                                           |
 |   **BRANCHING POINT**     |------------------------------------------ |
 |                           | Naturally, deciding to save Kid will be   |
 |  Now you have a decision  | like taking a side quest. This branching  |
 |  to make:                 | point will determine which characters you |
 |     > Save Kid.           | can recruit and cannot recruit. Saving Kid|
 |     > Don't save Kid.     | will net you: Korcha, Razzly and Mel. For |
 |             |             | not saving Kid, you can recruit: Macha,   |
 |             |             | Glenn and Doc. If you decide not to save  |
 |             |             | Kid you will just proceed with the story. |
 |             |             | So make the choice. Refer to Hermit's     |
 |             |             | Hideaway if you're not going to save Kid. |
 | ------------------------- |------------------------------------------ |
 |                           | Your goals here are to acquire the Hydra  |
 |  BRANCH A: SAVING KID     | Humor from the Hydra in the Hydra Marshes |
 |                           | in Home World.                            |
 | ------------------------- |------------------------------------------ |
 |  Harle will come in to    |                                           |
 |  talk with Serge. Korcha  | Harle shows her perceivable love for Serge|
 |  will get annoyed.        |                                           |
 |             |             |                                           |
 |  Sequences will ensue.    |                                           |
 |             |             |                                           |
 |  Regain control of Serge. |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Take the Astral Amulet to|                                           |
 |  the tent located on the  |                                           |
 |  far western side of the  |                                           |
 |  village.                 |                                           |
 |             |             |------------------------------------------ |
 |  Go inside and show it to | The Astral Amulet serves as a "key" to    |
 |  the Shrine Maiden to get | opening dimension ports to the other      |
 |  a hint on its use.       | world. To access this gate, go to Opassa  |
 |             |             | Beach.                                    |
 |  Make preparations for the|------------------------------------------ |
 |  journey.                 | Upgrade your weapons. Speak with the      |
 |             |             | trading post lady to receive Pelvic Bone. |
 |             |             | Go to the local bar, and speak with the   |
 |             |             | dwarf twice to receive Green Tinkler. In  |
 |             |             | the back of Korcha's room is a treasure.  |
 | ------------------------- |------------------------------------------ |
 |  Go to the docks where    |                                           |
 |  Korcha is waiting for    |                                           |
 |  you.                     |                                           |
 |             |             |                                           |
 |  Are you ready?           |                                           |
 |    > Ready                |                                           |
 |    > Wait a moment        |                                           |
 |             |             |                                           |
 |  If ready, the boat will  |                                           |
 |  sail to Termina.         |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |                           | There are no real goals here to actually  |
 |         TERMINA           | follow. All you really do here is gather  |
 |        ---------          | information and recruit additional people.|
 |                           | Both branches will stop by Termina no     |
 |                           | matter what. Count on my explaining them. |
 | ------------------------- |------------------------------------------ |
 |  Arrive at the docks in   | At this point, you should either have     |
 |  Termina.                 | Korcha or Macha in your party. With       |
 |             |             | Korcha, speak to him a second time to ask |
 |             |             | him to join your party. If you have Macha,|
 |             |             | speak with Glenn near the entrance of the |
 |             |             | town. Return to the boat and Glenn will be|
 |             |             | able to join your party. Both branching   |
 |  Decide what to do. This  | points will allow you to recruit the holy |
 |  depends on your decision | wrestler.                                 |
 |  back in Guldove.         |------------------------------------------ |
 |             |             |                                           |
 |  Go to the Shrines.       | _____________Character Recruitment: Greco |
 |             |             |                                           |
 |  Witness the sullen death | Go to the shrines and you will witness a  |
 |  ceremony carried out by  | saddening ceremony performed by none      |
 |  Greco.                   | other than the wrestler himself. After the|
 |             |             | ceremony, follow him into the hut and     |
 |  Leave Termina.           | speak with him.                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |        VIPER MANOR        | Again, nothing particular to do here. It's|
 |        ------------       | deserted now, so you may explore it at    |
 |                           | your disposal. You can recruit Luccia now.|
 | ------------------------- |------------------------------------------ |
 |  Search the manor for the | Now that everyone is gone (everyone but   |
 |  remaining treasures.     | Riddel and Luccia), you can now reach the |
 |             |             | places you couldn't before. There is a    |
 |             |             | hidden room behind the prophet's desk and |
 |             |             | inside you will find a Beach Bum who will |
 |             |             | give you the Porre Furnace Frame.         |
 |             |             |------------------------------------------ |
 |  You can visit Riddel in  | ________________________Character: Riddel |
 |  her room upstairs in the |                                           |
 |  previously locked room.  | Age: 24 (F)                               |
 |             |             | Origin: El Nido                           |
 |             |             | Height: 5'7"                              |
 |             |             | Weight: 104 lbs.                          |
 |             |             | Build: Slender                            |
 |             |             | Right-Handed                              |
 |             |             | Weapon: Rod                               |
 |             |             | Innate color: White                       |
 |  She doesn't have much to |                                           |
 |  say, though.             | Riddel is blessed with a retentive memory |
 |             |             | of her beloved Dario, who supposedly had  |
 |             |             | died. She is a very quiet person and has  |
 |             |             | a stoical acceptance of misfortune. She is|
 |             |             | also the daughter of General Viper.       |
 |  You can find the Parlor  |------------------------------------------ |
 |  Key in the bucket in the | Remember, that guard was hiding it...     |
 |  actual prison.           |                                           |
 |             |             |                                           |
 |  Use it to unlock the door| You'll find a Daemon Charm.               |
 |  to the Parlor.           |                                           |
 |             |             |                                           |
 |  Find Luccia at the roof. | ____________Character Recruitment: Luccia |
 |             |             |                                           |
 |             |             | You can now recruit this mad scientist.   |
 |             |             | Speak with her on the roof of the manor.  |
 |             |             | Pay attention to what she says. After,    |
 |             |             | follow her to the lab in the basement.    |
 |             |             | Speak with her again. Then place her in   |
 |             |             | current party to find a Silver Earring on |
 |             |             | her desk.                                 |
 |  Leave the manor and go to|                                           |
 |  the Hydra Marshes.       |                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |       HYDRA MARSHES       | Ask for the Safety Gear and travel deep   |
 |       --------------      | into the marshes to find Life Sparkle.    |
 |                           | I'll tell you what to do with it later!   |
 | ------------------------- |------------------------------------------ |
 |  Enter the marshes and    |                                           |
 |  notice the sordid and    | Your HP will deplete while you walk in the|
 |  contaminated environment.| green slime.                              |
 |             |             |                                           |
 |  Go to the left leading to|                                           |
 |  another area.            |                                           |
 |             |             |                                           |
 |  Move across the thick    |                                           |
 |  vines.                   |                                           |
 |             |             |                                           |
 |  Keep moving forward until|                                           |
 |  you come to a clearing.  |                                           |
 |             |             |                                           |
 |  Speak with the purple man| With it on, party's health will no longer |
 |  to receive Safety Gear.  | deteriorate.                              |
 |             |             |------------------------------------------ |
 |  Use the Green Tinkler to | With the Green Tinkler, the bending plants|
 |  fully navigate through   | will allow you to use them as pathways, or|
 |  the marshes.             | something. If not, they'd whap you one,   |
 |             |             | when you get near enough.                 |
 | ------------------------- |------------------------------------------ |
 |  Explore and take all the |                                           |
 |  treasures.               |                                           |
 |             |             |                                           |
 |  Make your way to the end |                                           |
 |  of the swamp to a little |                                           |
 |  pool area.               |                                           |
 |             |             |                                           |
 |  Snag the Life Sparkle in | ____________Character Recruitment: NeoFio |
 |  the chest at the bottom. |                                           |
 |             |             | Take the newly found Life Sparkle to the  |
 |             |             | manor's rooftop. Use the item on what     |
 |             |             | Luccia calls a homosap plant. Watch it    |
 |             |             | evolve into a child-like plant that is    |
 |             |             | NeoFio!                                   |
 | ------------------------- |------------------------------------------ |
 |  Leave afterwards.        |                                           |
 |             |             |                                           |
 |  Go to Opassa Beach.      |                                           |
 |             |             |                                           |
 |  Use the Astral Amulet to | Each time you use it now, you will see the|
 |  go dimension hopping.    | the same Serge FMV everytime.             |
 |             |             |                                           |
 |  You should now be back in| You can revisit Arni Village again if you |
 |  the Home World.          | want, but Fossil Valley and beyond that is|
 |             |             | off-limits for now.                       |
 |  Go to the Hydra Marshes. |                                           |
 | ------------------------- |------------------------------------------ |
 |                           |                                           |
 |      HYDRA MARSHES        | Your main goal is to exterminate the live |
 |      (Home World)         | hydra deep in the marshes. Of course, you |
 |      -------------        | will encounter some stiff resistance else |
 |                           | where, on the way to the hydra.           |
 | ------------------------- |------------------------------------------ |
 |  Enter the marshes and go | Same way you went in Another World Hydra  |
 |  to the fungal stalks.    | Marshes.                                  |
 |             |             |                                           |
 |  Go all the way until you |                                           |
 |  arrive at the first      |                                           |
 |  clearing. Meet a peevish |                                           |
 |  Beeba.                   |                                           |
 |             |             |                                           |
 |  Beeba will challenge you | He's pretty hard.                         |
 |  to a dual. Defeat it.    |                                           |
 |             |             |                                           |
 |  Upon defeat, Beeba gives |                                           |
 |  you the Beeba Flute.     |                                           |
 |             |             |                                           |
 |  Save point further ahead!|                                           |
 |             |             |------------------------------------------ |
 |  Pick up the treasures    | There is a Bushbasher Element in the chest|
 |  along the way.           | behind the Beeba. You'll have to defeat it|
 |             |             | to gain access to the chest.              |
 |  Head forth to the same   |------------------------------------------ |
 |  clearing from Another    |                                           |
 |  World.                   |                                           |
 |             |             |                                           |
 |  Use the Beeba Flute.     |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  A giant Wingapede comes! | BOSS FIGHT: Wingapede                     |
 |  **BOSS FIGHT             |                                           |
 |             |             | The IceBlast element you received from the|
 |             |             | battle with Marcy will definitely work    |
 |             |             | wonders here. Use a Yellow Elements like  |
 |             |             | UpLift and whatever. Have some Antidotes  |
 |             |             | handy.                                    |
 |             |             |------------------------------------------ |
 |  The Wingapede crashes    |                                           |
 |  down and makes a hole in |                                           |
 |  the clearing.            |                                           |
 |             |             |                                           |
 |  Jump into the hole.      |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Party lands on a huge    |                                           |
 |  monster and knocks it    | Cute. ^_^                                 |
 |  unconscious.             |                                           |
 |             |             | ____________Character Recruitment: Razzly |
 |             |             |                                           |
 |             |             | You can recruit Razzly, a little fairy,   |
 |             |             | in here, who is in captivity. Open her    |
 |             |             | cage and the monster will awaken and      |
 |  Talk to the fairy in the | attack you. Defeat it to save Razzly and  |
 |  cage.                    | yourself.                                 |
 |             |             |------------------------------------------ |
 |  The big monster awakens  | BOSS FIGHT: Pentapus                      |
 |  and attacks party. **BOSS|                                           |
 |  FIGHT                    | This battle is fairly tough. Just stick it|
 |             |             | to her with Tech Skills and stuff. Red    |
 |             |             | based elements work best, although she can|
 |             |             | evade them most of your attacks.          |
 |  After the battle, leave  |------------------------------------------ |
 |  the prison.              |                                           |
 |             |             |                                           |
 | ------------------------- |------------------------------------------ |
 |  Make your way further    |                                           |
 |  into the marshes.        |                                           |
 |             |             |                                           |
 |  Save point ahead! SAVE.  |                                           |
 |             |             |                                           |
 |  Go up to the dwarves.    |                                           |
 |             |             |                                           |
 |  They will attack you.    | BOSS FIGHT: Hi-Ho Dwarves                 |
 |  **BOSS FIGHT             |                                           |
 |             |             | These puny guys may look it, but they are |
 |             |             | no pushovers. Their Hi-Ho Chorus is their |
 |             |             | most deadly attack; it's capable of wiping|
 |             |             | out the entire party. However, they must  |
 |             |             | have 6 of them to enact the attack. So the|
 |             |             | first thing you must do is eliminate two  |
 |             |             | of them. Use Green elements, Tech Skills, |
 |             |             | and the usual.                            |
 | ------------------------- |------------------------------------------ |
 |  Move forward into the    |                                           |
 |  pool area to find the    |                                           |
 |  Hydra.                   |                                           |
 |             |             |                                           |
 |  The hydra comes. **BOSS  | BOSS FIGHT: Hydra                         |
 |  FIGHT                    |                                           |
 |             |             | First of all, DO NOT use Yellow Elements. |
 |