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CHRONO CROSS
An FAQ/Walkthrough
For the Sony Playstation
Copyright 2006 Richard Beast
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Table of Contents:
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-!NOTE!-
This guide, as you will soon see, is pretty big. Seeing as how this takes
effect, you will most likely be lost in trying to find out what you want to
read. There is one way to get to it, instantly. Press Ctrl + F, and then look
for whatever you want. Let's say you want to go to the Basics section. Type in
"IV. Basics", and then you'll go to the basics section, instantly! Pretty neat,
eh?
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~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~
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I. Introduction
II. Legal Disclaimer
III. Contact Rules
IV. Basics
V. Characters
VI. Walkthrough (Part 1)
VIa. Within a Dream
VIb. Getting a Necklace
VIc. A Different World
VId. A New Path Onward
VIe. Guile's Path Inside
VIf. Nikki's Path Inside
VIg. Pierre's Path Inside
VIh. The Manor and the Poison
VIi. Saving a Friend
VIj. Leaving a Friend
VIk. Shiver Me Timbers
VIl. Neutralizing Fire
VIm. Through Flames and Beyond
VII. Walkthrough (Part 2)
VIIa. The Dimensional Vortex
VIIb. A New Journey
VIIc. Another Band of Followers
VIId. Ye Landlubbers
VIIe. The Cursed Sword
VIIf. The Dead Sea
VIIg. Return to the Manor
VIIh. The Earth Dragon
VIIi. The Water Dragon
VIIj. The Green Dragon
VIIk. The Fire Dragon
VIIl. The Black Dragon
VIIm. The Sky Dragon
VIIn. Freeing a Dark Soul
VIIo. The Reversal At Last
VIIp. The Alternate Sea
VIII. Walkthrough (Part 3)
VIIIa. A City of Time
VIIIb. The Burning House
VIIIc. Last Preparations
VIIId. Chrono Cross
VIIIe. The Final Battle
IX. Equipment
X. Elements
XI. Bestiary
XIa. Enemies
XIb. Bosses
XII. Outro/Credits
XIIa. Version History
XIIb. Credits
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~-~ ~-~ ~-~ I. Introduction ~-~ ~-~ ~-~
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This is both the shortest and the longest guide that I've ever done. For one
thing, it really blows when you start a guide in one month and then finish it
five months afterwards, but those are just the days of an FAQer's life, and
there isn't really anything you can do about it.
Chrono Cross itself is quite obviously the sequel to the legendary SNES title
Chrono Trigger, both games of which are fantastic, although Chrono Trigger is
obviously the more important one, and arguably the better one. All the same,
Chrono Cross has a magnificent atmosphere, terrific graphics, and one of the
best soundtracks I've ever heard, aside from the battle theme. Plus the element
system is something new, and although the overall battle system is very
similar to Xenogears, it's something you don't see in every RPG.
As for me, myself, and I, I'm just Richard Beast, a 17 year old geek who does
nothing all day except sleep and play video games. However, the better side of
him decided that he ought to do something with video gaming, so that's why he
writes guides. That, and to get out of a slump of boredom. And that is really
all that there is to know about someone so everyday as me, so... let's move on,
shall we?
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~-~ ~-~ ~-~ II. Legal Disclaimer ~-~ ~-~ ~-~
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You are NOT permitted to put this FAQ on your site without my permission first.
All you have to do is email me or IM me saying you want this FAQ on your site,
then you can tell me your site and the chance is high that I'll let you. But if
you put this FAQ on your site without my permission I swear you will regret it.
If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
Good. Also, make sure that no money is involved. If you want this FAQ to be sold
on eBay, then just forget about it, man. And don't sell this guide either, or
pay people to use it, or you'll be in such big trouble you don't want to think.
Another little note is that I will not have this guide hosted on many other web
sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
permission if it's not one of the four above sites. I am sick of people ripping
me off (I have been ripped off three times in the past), so if I don't like your
site, I won't let my guide be posted on it. I am sorry, but this is how it has
to be. If you ask politely and I like your site, you will definitely have the
luck of getting it up there. Thank you very much.
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~-~ ~-~ ~-~ III. Contact Rules ~-~ ~-~ ~-~
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First of all, feel free to check out the stuff I've written on GameFAQs. Those
include a guide for Mega Man 5, a few other Mega Man games, and tons of random
PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome
Legend of Zelda: Majora's Mask and Wild Arms guides. As you might be able to
guess, I'm a large RPG fan and writer.
Alright, enough shameless advertisement about me. You can e-mail me if there is
a question you wish to ask that hasn't been answered in the guide, but I REALLY
don't want to bother answering questions that have already been done, answered,
and done again in the guide, if it isn't too much trouble. Feel free to tell me
if there's something I've forgotten, however.
My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the
[at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have
to write like that so I don't get a dozen spam bots e-mailing me and getting me
viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r
t3h su><0rz & how du i beat kmodo", and don't ask something that's already been
answered in the guide, and I'll respond.
And don't bother sending things like:
"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"
"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"
"What the hell did you think you were doing writing all that garbage, you piece
of crap?
"I hope you fall down the stairs and break every bone in your body!"
"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"
I will laugh at such e-mails and delete them. So... if you're not just playing
a friendly joke on me or something, don't bother with that crap cos I've been
through with it too much.
Okay, that's enough for that. My AIM name is rbeast288; sorry, I don't have MSN
or YIM. The list is closed, but I'll add you if you ask politely via e-mail. I
like chatting with people, but try not to overdo it on AIM if I add you to my
list. Since I am busy a majority of the time and all.
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~-~ ~-~ ~-~ IV. Basics ~-~ ~-~ ~-~
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Chrono Cross is not the most overly complicated game in the world. The Element
grid and such may seem very complicated at first glance, but it'll really just
become second nature as soon as you understand how it works. But eh well, here
are main game controls:
D-Pad - walk (in battles, to select characters)
L. Stick - walk
R. Stick - nothing
X - select
O - cancel/run
Square - items menu
Triangle - menu
L1 - scroll left (in things such as Element Grids)
R1 - scroll right (in things such as Element Grids)
Start - pause
Select - change character order
As for battles, those are what some people find the most confusing, so here
you go with my AWESOME explanations. You have four choices in battles: attack,
elements, defend, or run away. All are self-explanatory except elements, in
which are magic spells. You will never hear me refer to "spells" in the
walkthrough, so just for the record, they're called "Elements". Not the
smartest name in the world, but they'll work.
On an interesting side note, you can run away from ANY battle. Even boss
battles, although for most of them you'll just have to fight the battle again
without any chance to do anything. But anyway, when you attack, you're given
four choices: a Weak Attack, a Strong Attack, a Fierce Attack, or you can skip
right to Elements. You're given 7 stamina points, and your turn ends when all
of them are up. Weak Attacks consume 1, Strong Attacks consume 2, Fierce Attacks
consume 3, and Elements consume 7. Of course you can always reduce your stamina
to 1 and then use an Element to get to -6.
These attacks have varying hit percentages, so it's not a good idea to start
every battle by using Fierce Attacks. Instead, generally the best strategy is
to use one of each: weak, strong, fierce, element. That's it for physical
attacks... now we're on to elements. The FIRST thing to know about elements is
that there are six innates colors: blue, which pertains to water/ice; green,
which pertains to plants/wind; yellow, which pertains to earth/thunder; red,
which pertains to fire/lava; white, which pertains to light/space; and black,
which pertains to gravity/hell.
Every character and every element has one of these six innate colors. And of
course, blue opposes red, green opposes yellow, and white opposes black, and
vice versa. But of course, if you use the same colored element as an enemy's
innate, it'll do reduced damage. Each element also has two status effects to go
with it, which can sometimes be caused by having an element used on them, but
do NOT worry. Status effects aren't NEARLY as annoying in this game as they are
in most. So don't worry about them at all.
There are several kinds of elements: spells, consummables, techs, traps, and
summons. Spells can be used in any battle once, consummables can be used once,
then they're done, and as for techs... each character (except Sprigg) has three
of them, which are learned in general progress (for future reference, defeating
bosses nets you "Star Levels"). For a lot of the lv. 7 (i.e. best) techs,
however, you'll need to find them/earn them yourself. Trap elements can be set
so that if an enemy uses a certain element, it's yours. Very, very useful. And
as for summons, they are extremely powerful elements that can only be used when
the "Field Effect" is all of the color of that summon.
What is the "Field Effect", you ask? You see, it consists of three layers. If
the same color element is used three times, the entire field effect will be
that color. So to use a summon like RedWolf, for an example, you would have to
first use three red elements (or your enemy can use them if you're lucky!),
and then the summon itself. So don't entirely rely on summons, they're just
there for the power and downright pride and such. And that brings me to the
last point: the Element Grid.
The Element Grid is fairly simple. You collect elements in the game by finding
them in chests, buying them, etc., and can allocate them on the grid. The grid,
however, has eight levels. Only three are accessible at first, but as you gain
more Star Levels, it becomes larger and eventually spans eight levels. Every
element has a level, consisting of two numbers. Let's use an element with the
level "6/2", for an example. It's a Lv. 6 element which would go in a Lv. 6
space normally, but you can put it on, as a minimum, a Lv. 4 space because 6 - 2
= 4. The same is true for something like 5/3; 5 - 3 = 2. If you put an element
on a lower level or a higher level space, though, it'll be weaker or stronger.
So choose THAT wisely.
Lastly, there are plenty of really strong elements that can only go on a
certain innate character's Element Grid. As an example, the element UltraNova,
which is EXTREMELY powerful, is a white 6/2 element that can only go on a white
elemental like Serge's Element Grid. So 1/7 through 5/3 are for anyone, 6/2
through 8/1 are for specific innate only. That's pretty much it for this game's
basics... just one final note. Star Levels will increase your stats, and after
you gain them, you can fight enemies to randomly increase them to some extent,
but after a while they'll stop increasing until you gain another Star Level.
That's Chrono Cross for ya in a nutshell... have fun.
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~-~ ~-~ ~-~ V. Characters ~-~ ~-~ ~-~
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Yep, this is a listing of each and every single one of the characters in the
whole game. Should be fairly self explanatory.
~-~ SERGE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You're not dead or anything, are you? Has anybody called you back from the
great beyond? Hmmm... for some reason, I just can't read your future."
Age: 17 || HP: Above Average
Weapon: Swallow || Strength: High
Innate: White || Magic: Above Average
Height: 5'7" || Defense: Average
Weight: 128 lbs || Magic Defense: Average
Lv. 3: Dash&Slash - A main line of power through the course of the game; one
of the best Lv. 3s in the game. Automatically learned at 3 stars.
Lv. 5: Luminaire - You likely won't use it much, but look, Chrono Trigger
rebirth here, yo, even if it's White. Automatically learned at 15 stars.
Lv. 7: FlyingArrow - Another one of the strongest single hitters in the whole
game, albeit one of the weirdest. Automatically learned at 35 stars.
I think you'll easily know where to get Serge, thank ye very much.
Serge, overall, is probably one of the best characters in the whole game. A
quick look at his stats may suggest otherwise, but he's honestly one of the
strongest fighters in the game, even if his stats are fairly average. Plus, Dash
& Slash is awesome and combine that with Glenn for X-Strike, and you've got
something really good.
~-~ KID ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"In your eyes, I percieve... both the look of a beauty and the look of a beast.
Be mindful not to bring about your own end, my dear! A dream lies in wait,
reaching out to engulf you!"
Age: 16 || HP: Low
Weapon: Dagger || Strength: Average
Innate: Red || Magic: Average
Height: 5'5" || Defense: Below Average
Weight: 99 lbs || Magic Defense: Below Average
Lv. 3: Pilfer - Basically an act of theft against an enemy, which will more
often than not result in an item in your pocket. Automatically learned at 3
stars.
Lv. 5: Red Pin - Extremely powerful skill for the short amount of time that
you'll use it. Very good stuff here. Automatically learned at 15 stars.
Lv. 7: Hot Shot - Something else that's very good, but you won't use altogether
that much. Procure this at Lucca's burning house, and in the very first room,
examine the device on the right and type in this code: L1, Triangle, R1,
Triangle. Closest thing you can get to "Lara", and this is your reward.
Kid will first want to join in Cape Howl, but to get Leena there, you'll have to
turn her down. However, if you refuse her at Cape Howl, she'll want to join at
Termina. Or failing that, she'll get "poisoned", and you can choose not to save
her and never return to look after her, and the main heroine of the story will
never join you. Sad, huh.
On first look at her stats, you'd think Kid wouldn't be too great of a fighter,
but that only applies to really late in the game, when everything's maxed out.
As you go through the game, Kid will be a great source of power, although she's
still outmatched by Zappa. She's much stronger than she appears, and for the
first part of the game, THE best red elemental magic user, hands down.
~-~ LYNX ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You're not dead or anything, are you? Has anybody called you back from the
great beyond? Hmmm... for some reason, I just can't read your future."
Age: ?? || HP: Above Average
Weapon: Scythe || Strength: High
Innate: Black || Magic: Above Average
Height: 6'1" || Defense: Average
Weight: 154 lbs || Magic Defense: Average
Lv. 3: GlideHook - Not as good as Feral Cats, but great all the same, as a leap
and slash attack. Appropriately similar to Dash & Slash. Automatically learned
at 3 stars.
Lv. 5: FeralCats - Pretty much one of the "cutest" types of skills, even in the
context that it's used. Very similar to Luminaire overall, but maybe not quite
that powerful. Automatically learned at 15 stars.
Lv. 7: ForeverZero - IMMENSELY powerful tech, perhaps one of the best in the
whole game, which plummets the whole enemy party for massive black elemental
damage. Use this on a white elemental, and kiss 'em goodbye. Learned at 35
stars.
I am not going to spoil when, where, how, or why you get Lynx in your party.
Trust me when I say you'd rather learn on your own, although if you really have
to know, read into the walkthrough.
Lynx is very much similar to Serge, although the big S is probably a bit more
useful in the long run. Good stats, similar to Serge's, and plus, ForeverZero is
plain awesome to the maximum.
~-~ GUILE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Hahah...! Sir Guile, the deadline has already passed!"
Age: 26 || HP: Above Average
Weapon: Staff || Strength: Low
Innate: Black || Magic: High
Height: 6'2" || Defense: Below Average
Weight: 154 lbs || Magic Defense: High
Lv. 3: WandaIn - One of the best Lv. 3 techs in the entire game, Guile will
put his rod right through an enemy body. And I'll tell you right now that that
will seriously hurt. Automatically learned at 3 stars.
Lv. 5: WandaSwords - Another extremely damaging tech, this will be very, very
useful when you make your trip through Fort Dragonia. Automatically learned at
15 stars.
Lv. 7: LightninRod - I never really used this, mainly because when you have it,
it will be after the death-defying plot twisting events. It's powerful, but
kind of meh compared to what WandaIn and WandaSwords were. Automatically
learned at 35 stars.
When you arrive at Termina for the first time and are ready to try and get to
Viper Manor, talk to the man in white robes in the bar. That is Guile, and he
is one of the three guides.
Guile is a very good character with great magic capabilities (some of the
highest magic power in the game), and the EXTREMELY powerful WandaIn tech. The
only handicap he has is his lackluster Element Grid, and you can look past that
in the early parts of the game.
~-~ NORRIS ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You work to be more honest more straight... this world is distorted and
crooked. Trying to force your honesty on this crooked world may break you.
Beware of that."
Age: 26 || HP: Below Average
Weapon: Gun || Strength: Above Average
Innate: Yellow || Magic: Below Average
Height: 5'10" || Defense: Below Average
Weight: 137 lbs || Magic Defense: Average
Lv. 3: SpiralRay - A decent attack that does a decent amount of damage. Still,
at the time you get it you'll already have Sunshower, plus there aren't that
many green elementals around.
Lv. 5: Sunshower - This is very useful in the El Nido Triangle as lv. 5 tech,
in dishing out damage to a whole enemy party. And yes, you'll already have it,
same with SpiralRay.
Lv. 7: TopShot - EXTREMELY powerful, practical instant death against green
elementals... collect it by talking to Another Norris with Home Norris in Viper
Manor.
Going to Viper Manor's dungeon shortly after you get Lynx in the party, talk
to Norris inside the room on the right side of the hallway, and he'll join you.
Can't miss him.
Norris is one of the better characters in the game, and also PROBABLY the best
yellow elemental, with Zoah coming in as a very close second. He's fast, and
stronger than you might think for your average Porre soldier. His stats aren't
great, but TopShot is excellent, so...
~-~ NIKKI ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The reading states that you are a bridge that connects to the other side.
Indeed. Two shores, that are separated by an unstoppable stream... it is your
role to connect them."
Age: 19 || HP: Low
Weapon: Guitar || Strength: Average
Innate: Blue || Magic: High
Height: 6'0" || Defense: Low
Weight: 115 lbs || Magic Defense: Below Average
Lv. 3: GrandFinale - One of, in my opinion, the weakest and least useful lv. 3
techs in the whole game, to some enemies barely scratching them. Oh well, it
has its uses, plus he looks like Hendrix. Automatically learned at 3 stars.
Lv. 5: ChillOut - Not one of the best techs in the whole game, barely being
learned in "time", if you know what I mean. He literally freezes enemies,
though. Automatically learned at 19 stars.
Lv. 7: LimeLight - It hits the whole party for a decent sum of damage, plus he
gets to ROCK ON while doing it! To get it, talk to Home Nikki with Another
Nikki, and... rock on.
When you have a choice of one of the three paths that lead into Viper Manor,
pick Nikki's path by talking to Miki and agreeing to find Nikki in the Shadow
Forest. He'll join you inside the underwater cave.
Nikki is far from one of my favorite characters in the game, but he isn't that
bad. His strength is solid, plus he's a great magic user. And I'd take him any
day of the week over Pierre, although that isn't exactly saying very much. Oh
well, he has his uses.
~-~ VIPER ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You will continue to be the rightful lord that you are... this is no fortune
reading, it is my opinion as one who has lived longer than you."
Age: 57 || HP: Above Average
Weapon: Sword || Strength: High
Innate: Yellow || Magic: Low
Height: 6'7" || Defense: Below Average
Weight: 216 lbs || Magic Defense: Low
Lv. 3: G-Force - I consider this tech to be incredibly outdated when you get it,
but it STILL manages to be powerful when you use it. So just use it against one
enemy and be quiet.
Lv. 5: AirForce - Another tech which doesn't look great on the outside but is
good on the inside, hitting the whole enemy party. So just use it against
several enemies and be quiet.
Lv. 7: FlagBearer - One of the least useful lv. 7 techs in the entire game, but
that's just because I can't dig healing techs. To get it, head to Home Termina,
into the bar, and into the secret room. Examine the flag in there... inspiring.
Viper is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
One of the overly better yellow elementals, Viper isn't a character whom I use
a whole lot, mainly because of his lackluster lv. 7 tech, but he's still fairly
powerful. Strong physical attacks, solid HP, and good defense... he's not a
born mage, though, plus he's got the typical "lower level" element grid.
~-~ RIDDEL ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Deep devotion often makes the impossible possible. I suggest that you keep
holding on to your purity."
Age: 24 || HP: Very Low
Weapon: Staff || Strength: Very Low
Innate: White || Magic: Very High
Height: 5'7" || Defense: Very Low
Weight: 104 lbs || Magic Defense: High
Lv. 3: SnakeEyes - A healing tech which restores HP and cures status effects,
AND hits the party. Not exactly my thing, but what more can you ask for if
you're using Riddel in the first place?
Lv. 5: SnakeSkin - HiRes and StrongMinded in one nifty little package, to one
character. Not bad, not bad at all... well, for me it is, but like I said, if
you don't like this stuff, why the hell are you using Riddel?
Lv. 7: SnakeFangs - Now this isn't worth it, since you have to defeat friggin'
Dario to get it... it has a 50% chance of recharging Elements. I mean, it's
decent, but come on...
Riddel is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss her.
Based on looking at the stats, Riddel's uses clearly lean in a very forced
direction. She has the highest magic stat in the whole game, but is very weak
physically. Personally for me though, she'd be one of the best characters in the
game if she had at least one attacking tech, but she doesn't. Oh well, stick
HolyLight, UltraNova, and Saints on her and just destroy everything.
~-~ KARSH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The reading says: A change in fashion will blossom a new love."
Age: 27 || HP: High
Weapon: Axe || Strength: High
Innate: Green || Magic: Average
Height: 5'11" || Defense: Above Average
Weight: 159 lbs || Magic Defense: Average
Lv. 3: DragonRider - A very basic attack, dealing out damage to a single
character with a green element. And it's fairly powerful, too.
Lv. 5: AxialAxe - Tossing the axe all over the place, this pretty much mops up
a whole enemy party. The perfect tech to use against a multitude of yellow
elementals.
Lv. 7: Axiomatic - A very powerful tech which pretty much screams berserking
through a single target. To get it, just beat Solt and Peppor in the Isle of
the Damned, Another World.
Karsh is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
Probably one of the best characters in the game, Karsh is the very, very close
second best green elemental in the game, with only Glenn topping him. But
putting that aside, his techs are fantastic, and all of stats are decent or
above decent, especially his strength, which is some of the highest in the
game.
~-~ ZOAH ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"I sense deep sadness beneath that mask of yours... in the near future, you,
too, shall find your sanctuary of peace."
Age: 28 || HP: Very High
Weapon: Glove || Strength: High
Innate: Yellow || Magic: Low
Height: 6'3" || Defense: High
Weight: 203 lbs || Magic Defense: Low
Lv. 3: DragonRider - A very basic attack, dealing out damage to a single
character with a yellow element. And it's fairly powerful, too.
Lv. 5: SweepAttack - A pounding attack which pretty much smashes through one
enemy. I prefer AxialAxe, though, since it hits the whole party. Oh well, this
is still great stuff.
Lv. 7: Toss&Spike - Not really that much of a step over SweepAttack, but still
really, really powerful. To get it, take Zoah to Viper Manor, put him in the
front of your party, and open the chest in his room.
Zoah is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
Not quite as good as Karsh, but there isn't quite as much competition as far as
yellow elementals go. Zoah is strong, powerful, full of brawn... anything you
want to call him, but really has the same strength as Karsh but lower magic
power. He's still great, though.
~-~ MARCY ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The reading says, your wish will come true if you purge of your likes and
dislikes."
Age: 9 || HP: Low
Weapon: Glove || Strength: Above Average
Innate: Blue || Magic: Above Average
Height: 4'9" || Defense: Below Average
Weight: 84 lbs || Magic Defense: Average
Lv. 3: Cat'sCradle - Surprisingly powerful for what it is. You would think a
bunch of strings poking through an enemy wouldn't be very strong, but trust me
it is.
Lv. 5: StringPhone - Just like the others, automatically learned, blah blah
blah. This one looks fairly cool, though... more stringy crap, but ice on them,
slamming the enemies.
Lv. 7: WebSurfer - Not one of the best Lv. 7 techs, but it looks cool for a
water tech. Plus it hits all enemies, which is always a good thing.
Automatically learned at 40 stars.
Marcy is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss her.
Do NOT be fooled by Marcy's appearance, she's a lot more powerful than you
might think. For one thing, she has more magic power than Karsh or Zoah, so she
can hold her own there, although her strength isn't as high. Plus her techs
aren't half bad, so she takes the cake as (one of) the best blue elementals,
along with Fargo and Orlha.
~-~ KORCHA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Your fortune reads that it is a hopeless love... I'm sorry, but you've got to
give up."
Age: 16 || HP: Below Average
Weapon: Lure || Strength: Average
Innate: Blue || Magic: Below Average
Height: 5'6" || Defense: Below Average
Weight: 123 lbs || Magic Defense: Low
Lv. 3: Headbutt - Nothing at all special, and nothing really more than something
which is there because you have to have a Lv. 3 tech. Automatically learned at
3 stars.
Lv. 5: Hook&Sinker - Not anything special at all, like before. Still, gotta have
a Lv. 5 tech, right? Plus the animation sucks, too. Automatically learned at 15
stars.
Lv. 7: BigCatch - Another very crappy tech, but if you want to get it... examine
the mermaid display in Termina, then talk to the person nearby, and then talk
to the mermaid whom you saw Korcha talking to before Viper Manor.
You have a choice between Korcha, Razzly, and Mel, or Macha, Glenn, and Doc,
for whether you choose to save Kid or not. Korcha will join automatically if you
do save her.
Korcha's stats aren't great, at either average or below average, and especially
start faltering around the end of the game. And if that weren't enough, his
techs are mediocre at the very best. So he's NOT a character whom I get a lot of
use out of.
~-~ LUCCIA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You shall always be under the watchful eye of your former master..."
Age: 28 || HP: Low
Weapon: Lure || Strength: Low
Innate: Black || Magic: Low
Height: 5'9" || Defense: Below Average
Weight: 97 lbs || Magic Defense: Below Average
Lv. 3: Pin-UpGirl - A decent tech which looks cool. Automatically learned at 3
stars.
Lv. 5: Mix&Match - Another decent tech, nothing special, but it does cause a
status effect or two while she's at it. Automatically learned at 19 stars.
Lv. 7: TestAmeba - I don't think I've even ever used it, but you can put her in
your party and talk to the amoeba thingy in the Viper Manor sewers.
For Luccia, talk to her a couple of times in Viper Manor when you're first
there, then return there before Fort Dragonia, and she'll join you. Always a
good thing... but meet her on the terrace, then in her lab.
Luccia isn't one of the better characters of the game, which you might be able
to see if you look at her stats. Still, she gets a quick Lv. 6 space, which
might be useful in your first trip to Fort Dragonia.
~-~ POSHUL ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Beware of fat and of over-eating...Well, I guess that goes without saying."
Age: ? || HP: High
Weapon: Glove || Strength: High
Innate: Yellow || Magic: Low
Height: 3'8" || Defense: High
Weight: 26 lbs || Magic Defense: Very Low
Lv. 3: K-9Ball - Another tech I don't use much, although it is canine, which
ROCKS! It'll do a decent amount of damage for what it is. Automatically
learned at 3 stars.
Lv. 5: DoggyDunnit - Pretty much the same as K-9Ball, except hitting the whole
enemy party with a collection of wind. Automatically learned at 15 stars.
Lv. 7: Unleashed - Now... this one is really hella cool with a huge belly flop.
Get it by talking to Home Leena with Serge after he gets his body back.
Collect a Heckran Bone in Arni Village, and then give it to Poshul. And just to
give you an idea, you can do this at any time during the game, but the beginning
of the game is obviously the best time to do so.
Poshul isn't too bad, and is much better than some people take her for, but
don't use her if you expect raw destruction coming everywhere. She's got high
HP and high strength, plus good defense, but her techs aren't the best in the
world, plus the magic is kinda eh. But she has her uses, and for one thing,
she's MUCH better than Mojo.
~-~ RAZZLY ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Conflict can occur anywhere...The only way to be rid of conflict is to remove
its roots. Nothing will be resolved by just glancing at the surface."
Age: ? || HP: Low
Weapon: Staff || Strength: Low
Innate: Green || Magic: High
Height: 3'7" || Defense: Low
Weight: 11 lbs || Magic Defense: High
Lv. 3: RazStar - A star basically falls on an enemy for HUGE damage. Use this
against a yellow elemental and kiss 'em goodbye. Automatically learned at 3
stars.
Lv. 5: RazHeart - An incredibly useless tech which I have absolutely no need
for, Razzly restores some HP and increases her defense. WHO GIVES A ****?
Automatically learned at 15 stars.
Lv. 7: RazFlower - I've never even used this on its own, but it can be used
together with Serge and Leena for the awesome Delta Attack. Anyway, don't
bring Razzly to fight the Hydra, spent time fighting dwarves, Rosetta dies,
and after Chronopolis, take Razzly to Home Water Dragon Isle.
Razzly is one of the three characters whom you can recruit if you choose to
save Kid, but for this one, you'll have to fight the optional Pentapus in Hydra
Marshes.
You've got some good magic power here, plus Serge, Leena, and Razzly have the
powerful Delta Attack skill... however, her Lv. 7 skill is atrociously difficult
to obtain, and what's more, she is just not the strongest mage you've got
anywhere. Still, for the time you get her, RazStar is absolutely magnificent,
so...
~-~ ZAPPA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You shall encounter the two things you seek... but be careful, for one of them
is what you seek only in appearance."
Age: 52 || HP: Average
Weapon: Axe || Strength: High
Innate: Red || Magic: Low
Height: 5'8" || Defense: High
Weight: 181 lbs || Magic Defense: Very Low
Lv. 3: HammerBlow - Very powerful, the usual greatness you'd expect, blah blah
blah. Automatically learned at 3 stars.
Lv. 5: HammerThrow - I used this in Home Water Dragon Isle when I went to get
the Water Dragon, and it really helps against groups. Automatically learned at
19 stars.
Lv. 7: BallsOfIron - Geez, that was a terrible name. It hits one enemy for a
LOT of damage. Automatically learned at 40 stars.
Talk to Zappa when you're in his smithy in Home Termina, and he'll join you.
See, fairly easy, right?
Zappa is NOT my favorite red elemental, simply because of his extremely poor
magic defense, plus his magic skill in the first place isn't great. And he
doesn't even have a very high amount of HP, but his strength is really the
best of all the red elementals, if you look at it. His techs are really good,
too.
~-~ ORCHA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Do not think your inner evil will just fade away... remember that the evil is
secreted away inside everyone."
Age: 44 || HP: Average
Weapon: Pan || Strength: Above Average
Innate: Red || Magic: Average
Height: 5'7" || Defense: High
Weight: 203 lbs || Magic Defense: Low
Lv. 3: SpiceOfLife
Lv. 5: MysteryMenu
Lv. 7: DinnerGuest
When you're in Another Viper Manor for the second time, fight Hell's Cook, that
is, right after Pentapus. And after that, Orcha will join you to make up for
that mishap.
Orcha is kind of similar to Zappa, but I would just sooner use Zappa if I need
that kind of raw power, because Orcha really doesn't have THAT much more magic
power, and what's more, he really sacrifices the strength for magic, when it
really doesn't work. And plus his lv. 3 tech is a healing skill, which doesn't
abide well by me.
~-~ RADIUS ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"The many lines laid before you, shall all merge into one..."
Age: 62 || HP: Low
Weapon: Staff || Strength: Below Average
Innate: Green || Magic: Below Average
Height: 5'8" || Defense: High
Weight: 119 lbs || Magic Defense: Above Average
Lv. 3: LongShot
Lv. 5: QuickDraw
Lv. 7: VitalEnergy
After you get Lynx, head to Home Arni Village and speak with Marge, and then
Radius will come in and fight you. Just finish that incredibly easy battle and
you're done.
For the time you get him, Radius works really well, but he's not someone I
use in the later parts of the game, although he's surprisingly defensive for an
old man. However, his HP is low and his strength is below average, and his magic
powers are not what you'd expect from someone like him. Still, he and Viper have
the dual tech, VitalEnergy.
~-~ FARGO ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"Take away the mirror of falsity and reflect your image on the mirror of truth.
You will then regain your true self."
Age: 40 || HP: High
Weapon: Sword || Strength: High
Innate: Blue || Magic: Low
Height: 6'0" || Defense: High
Weight: 163 lbs || Magic Defense: Below Average
Lv. 3: Pillage
Lv. 5: CannonBalls
Lv. 7: Invincible
Fargo is one of the FIVE people who join you (six counting either Zoah or
Karsh from Termina) in the S.S. Invincible / Hermit's Hideaway scenario. It's
fairly hard to miss him.
You'll use Fargo to the point where you get sick of him against the Dragon Gods,
because stealing the elemental plates will help you quite a bit, especially
against Dario. What's more, Fargo's stats are for the most part, pretty good,
especially in the physical department. Still, I'd rather use Orlha over Fargo,
but that's just me.
~-~ MACHA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"It reads that, as a mother, you should set an example for your children."
Age: 38 || HP: Below Average
Weapon: Pan || Strength: Average
Innate: Red || Magic: Above Average
Height: 5'6" || Defense: Very High
Weight: 150 lbs || Magic Defense: Above Average
Lv. 3: BottomsUp
Lv. 5: Folding
Lv. 7: DirtyDishes
Macha is one of the three people you can recruit if you choose not to save Kid.
To get her, just say that there's nothing you can do, then head to Korcha's
house. She'll join you right after, in Termina.
Macha is another person whom I don't like to use very much, although her defense
is a lot higher than most characters. She has her uses, but her techs aren't
too great, in my personal view, and she's overshadowed by Glenn... plain and
simple.
~-~ GLENN ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"If I were to equate you to something, you would be the moon. Yes, the moon.
The moon only shines when there is a sun to reflect. The moon does not glow with
its own light... but remember this! The moon's light is a guidepost to those
that search in the darkness of the night. A time will come when you will carry
out such a role... sometime in the near future."
Age: 20 || HP: High
Weapon: Sword || Strength: High
Innate: Green || Magic: Below Average
Height: 5'9" || Defense: High
Weight: 141 lbs || Magic Defense: Average
Lv. 3: Dash&Gash
Lv. 5: SonicSword
Lv. 7: Dive&Drive
Glenn is one of the three people you can recruit if you choose not to save Kid.
To get him, head to Termina after Macha takes Korcha's boat, and he'll ask
Macha if he can borrow the boat. And he'll join you on that note.
For the time you get him, Glenn is still awesome then, and plus Serge and Glenn
have X-Strike, which is magnificent. But if you can get two Elranzers, by
beating Dario and then going to Termina after Chronopolis, then Glenn will just
kill everything effortlessly. There's nothing in Glenn that falters; he's
arguably the best character in the game.
~-~ LEENA ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"It says, you will not find a boyfriend for a long time. Fortunetelling is such
a merciless thing..."
Age: 16 || HP: Low
Weapon: Pan || Strength: Below Average
Innate: Blue || Magic: High
Height: 5'5" || Defense: Below Average
Weight: 93 lbs || Magic Defense: Above Average
Lv. 3: MaidenHand
Lv. 5: MaidenHeart
Lv. 7: MaidenFaith
Leena can ONLY be recruited if you choose not to take Kid in your party in
Cape Howl. Reject Kid three times, and then Another Leena will join you in the
morning, along with Poshul if she didn't join you in Home World.
The character who Leena is most compared with is Riddel, and between those
two I'd rather use Riddel, because although Leena has a (weak) attacking tech
whereas Riddel does not, Leena doesn't have as high of a magic stat, plus it
really helps that Riddel is white elemental. Still, Leena is very useful for
casting FrogPrince and is the best blue elemental before Fort Dragonia.
~-~ MIKI ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"You shall broaden your horizons in the open world."
Age: 19 || HP: Below Average
Weapon: Glove || Strength: Below Average
Innate: Red || Magic: High
Height: 5'7" || Defense: Above Average
Weight: 95 lbs || Magic Defense: High
Lv. 3: HeadBopper
Lv. 5: SexyWink
Lv. 7: DanceOnAir
There's a very small amount of time which you can do this, but anyway, after
you're done with Marbule and the Lagoonates, head into the S.S. Zelbess and
talk with her.
~-~ HARLE ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
"In your eyes, I percieve... both the look of a beauty and the look of a beast.
Be mindful not to bring about your own end, my dear! A dream lies in wait,
reaching out to engulf you!"
Age: 18 || HP: Above Average
Weapon: Pin || Strength: High
Innate: Black || Magic: High
Height: ?? || Defense: Above Average
Weight: ?? || Magic Defense: High
Lv. 3: Moon Beams
Lv. 5: Moonshine
Lv. 7: Lunairetic
Harle will join you in the Dimensional Vortex. I will not say anything more
about that, but Harle WILL leave your party after the second Viper Manor trip.
Don't ask why, just take that as something to keep in mind.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
~-~ ~-~ ~-~ VI. Walkthrough (Part 1) ~-~ ~-~ ~-~
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Just a note on things before the walkthrough in itself begins. Due to the size
of the game itself, the guide has been split into three parts. Part 1 is the
very beginning up to a certain spoilerific part of the game (you'll know when it
happens), Part 2 is that part up to disc 2, and Part 3 consists of all of disc
2. With that, let's GET IT ON!~
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIa. Within a Dream
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
The game chooses an awfully good place to begin... in a dungeon that's merely a
figment of imagination. Or so you, as of now, believe. But yes, Serge must have
high self-esteem.
--- Dream Dungeon ~~ Home World ----------------------------
An elevator rises, carrying three people on it... Serge, Kid, and a random
person. That's right, Chrono Cross does that to you, but the person tends to
be named Leena, Poshul, Fargo, or Korcha. Either way, that person can usually
hold his or her own, plus you've got two physical powerhouses in Serge and
Kid... after some rambling in the form of the latter's speech, you're faced
with an immediate fork. The left merely leads to a balcony, so take a right.
In this next room, which is the founding center of the area, head up the
stairs on the left to work your way around the area. There's a Cybot here,
which can later be interpreted as something really hard, but I'll say now
that this is a good opportunity to become familiar with the overall system
that this game revolves around. As of now, Serge and Kid are much stronger
than they will be for quite awhile, so you might as well take advantage of
that.
Moving on, work your way around the room, heading to the upper portion of
the room, and up into the upper-left room. Ignore the stairs on the right,
because that's a different story for a different day (or a few minutes,
actually, but please bear with my literary concepts), and just head up into
the room there. Inside, deactivate the crystal in front of you. Now that
"day" has come. The hours turned into seconds, eh? Right, I'll stop this
barrage of nonsense now.
Head into the previous room, and go up the stairs and to the left, onto the
central platform. You'll then be taken to the roof of the fort, where Kid
will remark at where you've come. Notice Serge is a silent protagonist yet?
Oh, SPOILERS WITHOUT WARNING. My bad; just follow the path and enter the
room there... you don't really get to enter, because after a very confusing
cutscene, you wake up.
--- Arni Village ~~ Home World ----------------------------
WHOOPS. What a dream. When Serge comes to, you'll find that Kid and whomever
else was with you is gone, and Serge only has 50 HP and three element slots.
So with that, once you've come to, feel free to walk around and enjoy the
sunshine, or lack thereof. The first thing that you'll want to do is examine
over near the bed to collect 200 G, and then examine the side of the room
over to the left to pick up a Tablet. And with that, you can shoo on out.
Inside, you'll meet Serge's mother Marge, who has a character portrait but
isn't going to join you. So DON'T FLOOD MY MAILBOX! Okay, head over to the
right to get out of this house, and outside you'll have plenty of places to
go other than talking to Leena at the pier. Start by heading to the left,
and you'll find a guy standing in front of a large sawfish. Talk to him, and
after he's done babbling about life, tell him that he's probably right, and
he'll give you a Komodo Scale. And yes, it does have very little value.
Head over to the screen on the left, and you can talk to old man Radius to
the north, and he'll train you. Actually, he'll kick your ass, but he will
give you some relatively decent instruction in the method of battling. After
you're done with him, head to the house on the right, examine the pot to
the right of the house itself, and you'll find an AquaBeam inside of it. Now
head on into the house, and follow the lower path down to the bottom of the
room and examine the picture there to collect a Cure element.
That having been done, return to the center of the village (the first screen
of the village itself in which you entered), and talk to the boy at the
upper right, using Square to show him the Komodo Scale. He'll want the scale,
and you get a choice. Give it to him for free, and he'll give you an Uplift
element, and a hint about a talking dog named Poshul. You'll completely pass
up the chance, and not even get money, if you charge him, so don't do that.
Once you do that, head into the house just above him.
Follow the bridges over to the right, and head down the stairs into the
basement, where you'll find a lone fisherman there. Talk to him, and he'll
go into a really long babble and end by giving you a Shark Tooth. With
that, leave this house and head to the house on the side of the last one,
which is actually a restaurant. How convenient. Head over to the right and
examine the barrel four times. I know, it seems pretty pointless since it is
just a barrel, but after the fourth time it'll give you an Uplift element.
Awesome to the max. Now head through the door on the right.
In here, examine the back door and open the chest there to get an Ivory
Helmet inside, and examine the bed at the upper part of the room for a
Heckran Bone. Very important! Now leave the restaurant and head to the area
on the left part of Arni Village, where Radius and his house were. Find the
pink dog around the back, and show her the Heckran Bone, and I'm serious
when I tell you that she (the dog) joins your party. That makes two party
members, and a useful ally for heading to Lizard Rock in a bit, so make
sure you get the dog hereby known as Poshul and give her some elements.
Items: Price: Innate: Level:
----------------------------------------------------
Tablet 10 G Red 1/0
Cure 100 G Blue 1/7
Fireball 50 G Red 1/7
AquaBeam 50 G Blue 1/7
Medicine 15 G Blue 2/0
Antidote 15 G Green 2/0
Items: Price: Type:
----------------------------------------------------
Ivory Dagger 40 G Weapon
Ivory Glove 40 G Weapon
Ivory Vest 40 G Armor
Ivory Mail 60 G Armor
Ivory Helmet 40 G Accessory
And those are the items which can be purchased here. Anyway, that's pretty
much it for this place. Make sure that you talk with Leena on the pier
before you start running any place, and once you've done that, make sure
you've got most or all of the elements around here, to equip on Serge and
Poshul, and then supposing that you're ready, head out through the southeast
part of town, and then you're on the world map for the first time. Aren't
you just SO excited?
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIb. Getting a Necklace
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
So, just to recap, Leena is demanding that her silent protagonist of a
boyfriend go to Lizard Rock and get her some Komodo Scales, which he got from
dragons that he killed himself. She's such a difficulty, as is any other woman.
Oh wait, I never said that. Really, I didn't! Carrying on...
--- Cape Howl ~~ Home World ----------------------------
This is quite probably the shortest trip that you'll make to any one place
in the entire game. But all the same, on the world map, you've got three
destinations. To the east is Hydra Marshes, in where there is absolutely
nothing. To the southwest is Lizard Rock, which is your REAL next
destination. However, there are a couple little miniscule things to pick up
at Cape Howl, which is to the northwest. Just go to that peninsula looking
spot, and prepare to leave quickly.
First of all, the little holes in the ground are geysers, and stepping on
those will cause you to be hit by boiling water. I don't need to tell you
that's bad... hopefully. Anyway, there's a Heal element just a little up the
path and to the left, which is a slightly stronger version of Cure. And
further up you'll find an irrelevant little Bone. And if you feel like it,
you can go to the end of the area and to the peak, where Serge will carve
"Serge and Leena forever...". What a romantic. Alright, that's it. Let's go
to Lizard Rock now, shall we?
--- Lizard Rock ~~ Home World ----------------------------
A very colorful and vibrant looking place, much like plenty of other places
in the game. I'm just in a minority, but I think this place looks a lot
better than lots of places in PS2 games. Okay, but that's beside the point.
There's a rock in the way as you enter, so just mash X when you come in, to
drop it into the water. Then head down the path and over to the right a
little bit, where you'll find an enemy called a Beach Bum, blocking access to
a treasure chest. So that marks one of your first REAL battles in this game.
Naturally it's really easy, though. This place literally delivers no
challenge at all, as the only enemies, Beach Bum, Sand Squirt, and Komodo Pup
are so easy you don't even have to use Elements. Just mash X and you're done
with them. However, behind the Beach Bum that blocked the path is a Fireball
element, so that's not bad. But anyway, your main objective here is to find
three Komodo Pups on the screen, chase them down, beat 'em and get the scales
from 'em.
The first one is directly over to the left from here, but note that none of
'em will just run at you. This one will run up the cave set into the beach,
so to stop this, push the rock on the left of the cave over to the right, and
then move up, and into the water above. The Komodo Pup is here, so when it
notices you, it'll run back into the cave and get stuck. So then you get to
beat it, win an effortless battle, and collect your first Komodo Scale. And
that is a good thing... only two more to go!
Head to the screen on the left, and then head down the path to find some
steps leading into the water. Head into them and around, beating the mindless
Beach Bum there, and opening the treasure chest to collect a Tablet. Now
having done that, head up the hill on the upper side of the area, and take
it over to the left to find the second Komodo Pup. This one will just run all
over the place in a circle, so the only thing that you have to do is chase it
all over the place, fight it, and beat it. That's two out of three.
To collect some more stuff, head over to where you found the Komodo Pup first
standing, and head a little bit over to the left, and jump into the hole
there. That'll take up into the "upwater" portions of the center of the area.
There's a chest waiting right there, with a Bone in it, and if you try and
go into the cave above, you'll get attacked by a Beach Bum pretty quickly,
but if you take the path over on the left, there's a chest there containing
an Ivory Helmet, an accessory which can be equipped on either Serge or
Poshul for some defense/magic defense ups. Moving on.
Head back, jumping into that hole and moving up to the main path again, and
then head to the southeastern exit of that screen. From here you'll find a
Beach Bum down below, and beyond that, a rock. Push this rock into the water,
and it'll bring up a treasure chest with a Silver Loupe in it... sweet. But
as for getting the Komodo Pup, head up and jump to the green path above. Take
it up to the next screen, and then head down. Here you'll be above the
third to last screen. Go to the edge of this cliff, and when the Komodo Pup
comes right around to the center, jump him. Fight him, and... whoa there!
____________________________________________________________________________
\\ Boss: Mama Komodo Party: Serge, Poshul \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks: HP - 160 ||
- SquirtGun Innate - Blue ||
- Breath Difficulty - Easy ||
- AquaBeam ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This fight is just simply... not that hard. At all. The Mama Komodo
consists of some occasional physical attacks, but those are just not that
damaging. Her most powerful attack, Breath, will deal about 20 damage to
both Serge and Poshul, but that's only dangerous if you're dangerously low
on HP to start with. Handle this fight with physical attacks, and when you
finish that, pull off some Elements, preferably Fireball. Just don't let
her turn the whole Element Field blue, and you don't run much danger of
losing the fight, even if you don't have Poshul (shame on you).
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
And with that, you have collected your third Komodo Scale. So you can leave
for Opassa Beach any time you want. The exit to this place is on the screen
with the large circle, in which you chased the Komodo Pup around everywhere.
But anyway, it's on the far upper left. You'll be back on that world map, and
all you have to do is take a couple steps toward the southwest, and you're
here at the REAL shortest stop in the game.
--- Opassa Beach ~~ Home World ----------------------------
When you arrive here, head over to the left and Leena will come in through
Lizard Rock. Amazing that she as a girl would go through there, since girls
tend to hate lizards, but anyway... she takes the Komodo Scales gratefully,
and then starts talking about her and Serge's past. When you get a choice,
say that you remember the day she's talking about, and then that you'll never
forget this day. As she's about to tell you something, Serge starts hearing a
voice calling him.
This doesn't seem to take Leena as any shock, as she isn't even in the next
cutscene at all, but then Serge looks toward the ocean, remembers some things
in his past, as well as a black panther, and then collapses as he is
enveloped in green and black light. And when he wakes up, an old man finds
him. Apparently Leena went back to the village... very odd. Something's
completely weird about everything now, and that's also very evident if you
go to the world map. Different music... oh well, to Lizard Rock.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIc. A Different World
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Serge was enveloped in green light, woke up when an old man found him, and
Leena's gone. Poshul's still there, but something's just... different about this
world. Especially the world map music... but oh well. Lizard Rock's the place.
--- Lizard Rock ~~ Another World ----------------------------
The first inconsistency that you'll notice here, is that red fish are
swimming in the air. These are Opah Fish, and they're new enemies, which
still aren't large threats, but they're much more dangerous than everything
else here. If you have AquaBeam allocated to anyone, here's a good place to
use it, since they're red elementals. But anyway, when you get to the eastern
side of this screen, take the southeastern exit out. On this screen you'll
even notice that there's a chest guarded by an Opah Fish, below.
So... inconsistencies everywhere. Told you that it's another world... after
you're done with that battle, pick up the measly Bone in the chest there.
Now take the path over to the right up, and on the first/last screen of this
place, you'll find a Komodo Pup (!?) guarding an Ivory Helmet. That's
pretty much the 'other' Lizard Rock, so take the northeast exit to step onto
this different world map, and enter Arni Village. Like I keep saying, it's
another world!
--- Arni Village ~~ Another World ----------------------------
Different music... you know what that means. And if you talk to everyone
here, no one will recognize you. Like I said, different world, different
treasure. Head on over to the left, where Radius's house is, and examine the
pot near the house again for a TurnRed element. Inside the house itself,
head over to the picture frame and examine it for a Tablet. Also if you
speak around, you'll find that Radius is no longer the chief... he's been
replaced by some guy named Gonji. And Radius isn't even here, so...
Head back to the main screen of the village, and if you want you can enter
Serge's house, which is the first house on the right. And as you can guess,
Marge doesn't live here anymore. Feel free, however, to go to Serge's room,
and for 100G a Komodo Pup will let you rest there. Such a weird world. And
as you exit, the owner of the house and Poshul will have a bit of an
argument, but eh well. It's just a different world. Exit the house and head
in to Leena's house, which is the next house on the right.
There's not much in here, except Leena's grandmother, who doesn't know you,
and a PhotonRay in the bucket near Poshul's doghouse. The next house, over
to the right, was the fisherman's house in the Home World's Arni Village,
but the fisherman is now a lunatic praying to a doll and three cat statues
every day, and his family hates him. Also feel free to show him that Shark
Tooth you got from the 'other' him, and he'll tell you a bit about his life,
but it won't do anything... yet.
Over to the next and last house, which is the restaurant. The FIRST thing you
want to do, is examine the pot over to the right, which was a barrel in the
Home World. Speak to that piece o' crap four times, and it'll give you an
IceLance. That's a very good Element (one of the best of all the 2/6s), and
what's more, it's even your first 2/6. So allocate it immediately, since...
well, it RAWKS. And in the other room, enter the closet to find a suitcase
containing a Tablet. Here's at least one decent place in the whole village.
Time for the most depressing part of the place. Head to the pier and talk to
Leena, who also doesn't recognize you, but she'll tell you about the boy who
used to live next door, in which you can select either choice to that. His
name was Serge, and he drowned 10 years ago, with Marge also passing away.
Tell her "I'm Serge!!!" and she'll blow up at you, but she'll tell you that
his grave is on Cape Howl, so... you're off to visit your own grave. Leave
Arni Village and head northwest, and it's another Cape Howl.
--- Cape Howl ~~ Another World ----------------------------
A nice, sweet sunset to cap this place off. Head up the path and over to the
left, where you'll find an ElectroJolt, which is another 2/6 element, which
happens to be yellow, meaning Poshul can use it fairly well. Over to the
right, climbing up the ladder, is another meager little Bone, so just keep
that in and head up, fighting some Beach Bums if you want, but then heading
towards the end of the cliff. I like to think of this as Serge wanting to
commit suicide, but that's just because my mind is weird.
Three guys will come along, who are after Serge for some reason. Ironic that
that is, because no one in this world knows who he is. They'll even kick
Poshul into the water while they're at it... CRUELTY TO ANIMALS, I SAY!
However, a mysterious girl will come along, who has a distinct Australian
accent. And of course, you're not exactly gonna go with these guys, so...
BOSS FIGHT!
____________________________________________________________________________
\\ Boss: Karsh / Solt / Peppor Party: Serge, Girl \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Karsh): HP - 115 ||
- physical attack Innate - Green ||
- DragonRider Difficulty - Easy ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Solt): HP - 52 ||
- physical attack Innate - Yellow ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Peppor): HP - 60 ||
- physical attack Innate - Yellow ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is the easiest fight in the entire game. I'm serious, this is just so
pitifully easy, it almost makes me want to weep. The fight will start soon
with Solt saying that Serge is a white elemental, but no one has any black
elements, so... that sucks for them. All that Solt and Peppor will do is
physically attack for 2-3 damage apiece, and considering that Serge has 60+
HP and the Girl has 55 or so, that's not much. Plus, I forgot to mention
the Girl.
She has Fireball and almost MagmaBomb, which is the 2/6 red element. It
does about 20 damage each to Solt and Peppor, and 15 damage to Karsh. So
that's not bad at all. What I would do is just have Serge and Kid both
attack Solt, and use elements like IceLance or Fireball at Peppor. And
very, very soon, you'll have both Solt and Peppor taken out. Karsh is
stronger than both of them put together, but that doesn't say very much.
His attacks are only worth 5-6 damage or so, and he has more HP, but he'll
still go down very quickly. And that's another effortless Star Level.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
And with that, the girl will complain about those guys a bit, and then
introduce herself as Kid. Not your average name, but it'll work. She'll then
offer to travel with you, but trust me, REFUSE. Not saying she's bad or
anything, but if you refuse her now, then you can get her a little later,
plus a new character which you would miss otherwise. So REFUSE TO GO WITH
KID. Too bad, though, turning down girls. Poshul will regroup with you, and
you'll automatically go back to what was Serge's house.
--- Arni Village ~~ Another World ----------------------------
Leena will meet you here, and immediately choose to go with you, because
she feels a bit sorry for Serge, and wants to help him, since she's going to
Termina anyway. See, she's nicer than she was in the Home World, I guess
Serge himself was just a bad influence. Now you'll have to equip everyone
with adequate Elements, though. I set 'em up like this.
Serge
=-=-=-
Level 1: PhotonRay, Tablet x5
Level 2: Uplift, AquaBeam
Level 3: PhotonRay
Poshul
=-=-=-=
Level 1: Fireball, Cure
Level 2: Uplift, Heal
Level 3: ElectroJolt
Leena
=-=-=-
Level 1: TurnRed, AquaBeam
Level 2: Fireball, Cure
Level 3: IceLance
There's just one more thing to do here, though. Head over to the fisherman's
house (where you got the Shark Tooth in the Home World and where a nutcase
lives now), and show him the Shark Tooth again. He won't do anything, but
then leave, and the doll, named Mojo, will suddenly come to life. I won't
deny for a second that this doll is really goddamn dumb, but it won't stop it
from joining you. Just ignore it, it's a black elemental which sucks. Carry
on to the world map, and head a bit north to Fossil Valley.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VId. A New Path Onward
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Well, as the story stands just far, some Acacia dragoons named Karsh, Solt, and
Peppor, have attacked Serge, but he and a girl named Kid resisted. And Leena,
not Kid, has decided to help Serge. And we're on our way to Termina, through
Fossil Valley.
--- Fossil Valley ~~ Another World ----------------------------
The Acacia dragoons at the entrance will let you through no problem, so don't
worry about them. Pretty much the only enemies down here are the Bubba Dingo
and the Mama Dingo, which are fairly easy, but note that if you kill a Bubba
Dingo, the Mama Dingo will use Strengthen on herself, and might be a little
dangerous. IceLance is a godsend against them, though. Follow the path over
to the left, fighting a couple of them on the way, and then head up the hill
to find a dragoon there.
Tell him that you're the people he sent for, and then climb up the ladder
there. Apparently there's a really weird noise up here, and he wants it to
stop. And believe him, the noise is a weird moaning. Talk to the soldier
above, and then head just a bit north, and a skeleton head will jump at you
and tell you to help him find his body. This game just gets weirder and
weirder, so don't mind him. Offer to help him, and that's the noise taken
care of, plus a weird item.
With the head now in your possession, head down and over across the path to
the left. Ignore the skeletal path that's leading down, because we'll come
back to that in a second. Head up from there, and if you want, fight the
Drongo in the way, but don't blame me if you fight a Dodo too, because those
are just downright evil. At the end of the path, you'll find a Bellflower,
which you'll use soon, but just bear with me for now. Now head down to that
skeletal path, which is a ladder.
A soldier will warn you not to go down there since there's a monster below,
but eh well, that's life. Just continue going, and then you'll find a Dodo
itself. This bird is VERY dangerous, and quite a tough enemy. Get hit by its
Peck attack (70 damage or so), and you might be a goner. However, you can
scratch by, by getting the Big Egg, and then it'll go ape crap on you, and
probably fight you, but you can escape and quickly climb up the ladder. It
is kind of nice to know that you've beaten the toughest enemy the game will
throw at you for a while, though.
Now that we've pretty much wrapped this place up, head back up and then over
to the right, and back down to the main area. Continue over to the left,
making sure that your party has full HP, and you'll find Solt and Peppor at
the exit. You don't REALLY think that these guys will be tough, having
beaten that Dodo, do you? Well, I'll provide a boss strategy anyway.
____________________________________________________________________________
\\ Boss: Solt / Peppor Party: Serge, Poshul, Leena \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Solt): HP - 52
- TurnBlack Innate - Yellow
- LoRes Difficulty - Easy
- Sommersolt
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Peppor): HP - 60
- Strengthen Innate - Yellow
- Pepporbox Difficulty - Easy
- CrossCut
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This fight starts similarly to the last one; Solt will use TurnBlack on
Serge, but he forgot that it wasn't an attack, it's just something that
makes him more susceptible to white elements, of which he has none. What
a dumbass. However, I have to admit that this fight is harder than the
last one. You might want to finish one or the other quickly, because they
actually have some decent attacks.
Solt uses LoRes to decrease a character's defense, and Peppor uses
Strengthen to increase his offense, so a character like Leena could very
easily succumb. It makes matters worse that Peppor has a unique Tech called
Pepporbox, which can do up to 60 damage on Leena. It's even worse when Solt
is alive, and he uses CrossCut, which is particularly dangerous. Solt has his
own attack, Sommersolt, but that's just pitiful. What I did was use TurnRed
and IceLance on Solt, and concentrated virtually everything else on Peppor,
and won quickly. Just keep your HP up and you'll win with relative ease.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
That measly fight marks the beginning of the character techs, since it gives
you the third star. Now Serge has the very powerful Dash&Slash, Poshul has
the cute looking K9-Ball, and Leena the... sorta eh MaidenHand. Who cares
about Mojo either way. But anyway, Termina's just to the northwest... don't
bother going north to Viper Manor, or east to the woods.
--- Termina ~~ Another World ----------------------------
And when you enter this place, you'll find a knight talking to a woman who
sells flowers, to some disappointment to the knight. And with that, the
happy-happy theme starts. It kinda rubs me the wrong way, but oh well, maybe
you'll be more lucky. Head up the stairs right at the entrance, and you'll
meet none other than Kid there. She was apparently waiting for you, and after
gawking at you a bit, she'll disappear.
Head up the stairs, and to the right you'll find Lisa's Element Shop. After
she and Leena have a bit of a talk about her love interest in her "cousin",
Serge, you'll get to buy some elements. Let's just hope you have some money
handy...
Items: Price: Innate: Level:
----------------------------------------------------
Tablet 10 G Red 1/0
Medicine 15 G Blue 2/0
Ointment 15 G Red 2/0
Antidote 15 G Green 2/0
Brace 15 G Yellow 2/0
Cure 100 G Blue 1/7
Heal 100 G Green 2/6
Fireball 50 G Red 1/7
MagmaBomb 80 G Red 2/6
AquaBeam 50 G Blue 1/7
IceLance 80 G Blue 2/6
Bushwhacker 50 G Green 1/7
AeroSaucer 80 G Green 2/6
Uplift 50 G Yellow 1/7
ElectroJolt 80 G Yellow 2/6
Leave Lisa's Element Shop and head up the stairs, to hear some old guy
talking about polishing Lord Viper's statue. Talk to him about it, and he'll
tell you about the occurring festival, and how wonderful Viper Manor is.
He'll mention how beautiful it is, yet how strong the guards are, and then
Kid will overhear, and tell you that you have to sneak in there somehow,
to find out why Karsh was after Serge and stuff. She offers to go with you
again, and this time, ACCEPT!
Put Kid in your party now, along with Leena/Poshul, and she'll give you a
Tele-Porter, so at save points you can switch your party members. As for
Kid, she's got the Lv. 3 tech Pilfer, which steals an item from an enemy.
But anyway, sneaking into Viper Manor requires a guide, and there are three
to choose from. However, that guide will join you as a character, and there
is no way to get the other two. So choose wisely. Here is how to recruit
each:
Guile: Go into the bar, and speak with the man in the white robes to the
far left. He's having a bet with the fortune teller, so he'll agree
to come if you want him to.
Nikki: Head to the western part of Termina, past the bar, and to the far
left. Up these pink stairs, head into the first door there and talk
to the guy on the right. Miki will come in, and ask you to help find
Nikki, which you can agree to.
Pierre: Go over to the far eastern part of Termina, past Lisa's Element
Shop, and into the "Smithy" building there. Head over to the second
screen, and talk to the man with the long blond hair, who happens to
be Pierre. He's lost his Hero's Medal, so he can't get into Viper
Manor, so to remedy this, head out through the southern exit, and
talk to the boy in the backyard. Wow, that was hard... give the
medal to Pierre and he'll help you.
In my opinion, Guile is awesome, Nikki is meh, and Pierre is absolutely
horribly pathetic. I cannot stress enough that Guile will help you through
the early portion of the game, but I'll cover all three paths to Viper Manor,
mainly because I'm SO incredibly kind. However, I WILL assume that you use
Guile from section VIh onward. So just make sure that you get Guile, cuz his
tech WandaIn is magnificent.
With that done, head over to the left of Lord Viper's statue, and talk to
the guy hiding there. Tell him that you understand him, and he'll give you
the Tea for Three frame... decent. Now head over to the eastern part of
Termina, and if you want, cross the street to the right to find some kids
staring at a mermaid, but a guy named Korcha will come around and throw rocks
at them, just cuz he's pissed. After seeing that, head up and into the
smithy.
I strongly suggest forging a Copper Swallow for Serge, and possibly a Bronze
Dagger for Kid if you have the materials, because trust me they will come in
handy. There's nothing else here, so go back to that street and to the far
east. In that next area, head down and an old man will tell you not to
disturb the shrines. It's just old people and their "disturbances", I tell
ya. Take the path forward and around, then cross the water to find that
knight from earlier, and a young woman.
The knight, whose name is Glenn, needs a bellflower for his prayer, so if
you got one from Fossil Valley, he'll ask you for it. You can give it to him
for free to be a chum, or ask for up to 99G. Might as well do that, in any
case. After that, the lady, whose name is Riddel, will talk about how her
father is in anguish, Karsh is after some ghost hunt, and some beastly guest
has arrived at the manor. But anyway, it's pretty much time to go at this
point. Of course, I do assume you have Guile, so this will be your stuff:
Serge
=-=-=-
Level 1: PhotonRay, Cure
Level 2: Uplift, AquaBeam
Level 3: PhotonRay, Dash&Slash
Kid
=-=-
Level 1: Uplift, Fireball
Level 2: ElectroJolt, MagmaBomb
Level 3: AeroSaucer, Pilfer
Guile
=-=-=-
Level 1: Bushwhacker
Level 2: MagmaBomb
Level 3: IceLance, WandaIn
When you're ready to go, head to where you met Glenn and Riddel, and follow
where they went out, under the building, and to the left to meet Korcha.
And it turns out, he'll take you to Viper Manor for 100 G. Pay him up, and
we begin Guile's path into Viper Manor.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIe. Guile's Path Inside
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
So... between Guile, Nikki, and Pierre, you chose Guile. So in other words, you
have picked the right choice. His absolutely remarkable WandaIn tech will
really, really help you. Plus you get good music.
--- Viper Manor Bluffs ~~ Another World ----------------------------
This music is pretty damn sweet. Might as well appreciate it while you're
here. After a brief talk with Korcha, head over to the right, and across
the water there. Climb up the ladder, and when you reach the next screen, an
Acacia dragoon will see you coming and start dropping boulders down. So...
as you go along these bluffs, you might want to avoid them. Also, a lot of
ladders have water running beside them, and if you just climb into that,
you will oftentimes get splashed off. So time climbing carefully.
When you come up, heading over to the right and start climbing the ladder,
only to get attacked halfway by a Loch Nest. There are Gobledygooks pretty
much all over the place in addition to that, so just keep a look out for
enemies. After you're done climbing the ladder, you'll find a Heal element...
old news, blah blah blah. Climb back down, and trust me, let the water take
you down. You'll land on a spot right above where Korcha dropped you off,
and you get a PhotonRay with it. So it's worth it. ;)
Climb down to the ground, and then start climbing up one huge ladder. When
you reach the top o' that baby, there'll immediately be another short one to
climb. Now head over to the right, and let the water flowing down the ladder
give you a shower down below, where you'll get a Piece of Crap. Or if you
want the scientific term, a Tablet, but hey, why get all technical? Climb
back up to that ladder, then going all the way up, you'll find no less than
three ladders. Ugh, just looking at ladders now makes my face hurt.
Head over to the ladder on the far left, and climb it up to find a Meteorite
element at the top. It's a very good element; I personally replaced it with
Serge's level 3 PhotonRay. Now climb all the way back down (OH MY POOR FACE)
and note that the ladder on the right has nothing, so that at least takes the
pain in my face down to a certain degree. So anyways, climb up the middle
ladder, only to get jumped on by a Loch Nest on your way, and when you recap,
climb up just a little bit to get on a walkway.
Now head over to the left, where you'll find a reaaaaalllly long ladder.
Face pain = 96% at this point. But anyhow, to get up there, you need to time
it exactly right. Get to a spot where the water is there but kind of thin,
and as it wears down, start climbing up. And by the time the faucets have
activated again, you'll just baaarely be above it. Keep climbing, getting
jumped on by a Loch Nest on the way, and at the top, claim a very weird
Element called the FreeFall Trap. Just wait until you find an enemy that
uses FreeFall... that's really all you can do.
The only thing you can do here is climb ALLLL the way back down that massive
ladder. Gah... now just return to the primary ladder, and to the ledge at
the bottom. So now you have one ladder in the middle, which leads to a Loch
Nest jumping at you, and a ladder on the right... don't worry, it's almost
over. There are two walkwawys along the path of the ladder on the right, with
the second being accessed by a different, tiny alternate ladder. Climbing
all the way up gets you a grand, glorious dead end.
Now take the path over to the left a little, climbing up only to get attacked
by two Acacia PVTs. Now for some strange reason in which I will never be
able to comprehend, this is treated as a boss fight, and you'll get a Star
Level afterwards. But it's still a cakewalk. Just ace through them with
Elements, and then the private will get attacked by a beast. Might as well
allocate some new elements, climb up, and fight it...
____________________________________________________________________________
\\ Boss: KingMoaman / BlueMoaman / RedMoaman / Party: Serge, Kid, Guile \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (KingMoaman): HP - 245 ||
- physical attack Innate - Black ||
- Gravitonne Difficulty - Medium ||
- TwinTurbo ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (BlueMoaman): HP - 145 ||
- physical attack Innate - Blue ||
- Nimble Difficulty - Medium ||
- IceSword ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (RedMoaman): HP - 145 ||
- physical attack Innate - Red ||
- Strengthen Difficulty - Medium ||
- FireSword ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is how all fights in Chrono Cross should be -- a good challenge, not
that easy, not that hard. And it IS your first real challenge in this game,
as well. For starters, you've got three enemies, and they serve a relative
danger. KingMoaman, the leader, can chain physical attacks up to three times
against any one character, so that may add up to 40 damage or so. His
Gravitonne is similar, with about 50 damage to one character. What you
REALLY need to worry about is the absolutely lethal TwinTurbo, which can be
used if all three members are alive. That is hella dangerous, and it'll
deal 90-100 damage if used on Serge. So stay alert here.
As for the BlueMoaman and RedMoaman, they use Nimble and Strengthen
respectively on KingMoaman, to increase his evasion/strength. But what your
primary concern is, is that you knock one of them out as quickly as you can.
BlueMoaman's IceSword is absolutely fatal if used on Kid, but I like to go
for RedMoaman first, simply because IceLance is more powerful than MagmaBomb,
plus you can use MagmaBomb whenever you want to damage both BlueMoaman and
KingMoaman, as long as the RedMoaman is gone. So this is a fight to be won
quickly.
Serge with either Dash&Slash or Meteorite on RedMoaman works very well, plus
whomever has IceLance, as well as Guile's WandaIn. FireSword should really only
do 30 damage or so to whomever it hits, so don't worry about it. When he's
gone, concentrate all of Kid's efforts on BlueMoaman, especially strong
Fireballs, or MagmaBomb. And soon enough you'll be left alone with KingMoaman,
hopefully not having suffered through TwinTurbo. PhotonRay, Meteorite,
Dash&Slash... use it all here. Just make sure you keep your HP above 50 or so
if you possibly can, since KingMoaman can be very dangerous. Good luck here.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
So... at the top, Kid will tell you to rest, and then you'll see a scenario
showing you the full glamor of Viper Manor itself. And you've made it in...
so skip over to section VIh and let's rock on.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIf. Nikki's Path Inside
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
So... between Guile, Nikki, and Pierre, you chose Nikki. Not the choice that I
would make, but still, Nikki isn't half bad. Kind of weak, but he'll have his
uses. And hey, at least you didn't choose Pierre. After you've talked with the
man and Miki, enter Shadow Forest.
--- Shadow Forest ~~ Another World ----------------------------
Hardly scary... the music even adds to the fact that this place doesn't
deserve such an intimidating title. Just head across this empty, barren pool
to the next screen, and then head up the hill to find an AeroSaucer element
at the top. You may have to fight some Bulbs on the way, but they set a new
standard for pure, defined easiness. There's a fork almost immediately there,
with up leading absolutely nowhere, so down is pretty much the only option
available.
And there you'll find Nikki across the water, acting like a nutcase, and then
jumping up and leaving. Follow the path to the left over and into the next
screen, picking up the Uplift element on the way there. And in this next
area, you'll find Nikki getting attacked by demons. Prolly cuz he pissed
everyone off by singing, but eh well. Help him out, and the fight starts with
them beating Nikki up a bit, but then you can join in and slaughter them with
green elements. You even get a Star Level for that pushover of a fight.
But anyhow, Nikki doesn't even thank you for helping him; he just jumps into
his underwater cave down below. Might as well follow... head around the path
to the left and over to the right, entering the cave. You'll meet him in
there, and this time he'll actually speak to you properly, but he'll want to
go to Viper Manor with you, because his sister's there. So after that, don't
listen to his song, but hear, hear that you need to feed the big plant
blocking the way to Viper Manor a monster, which has to be lured. Bleh.
Before doing that though, head back in the cave.
Open the treasure chest to find an Aroma Pouch, and examine the notebook,
and you'll find an Angry Scapula mixed up in there. That's part of that
skeleton head's body, so it's a fairly important item. Hang on to that one.
Now leave the cave, and prepare to do something REALLY annoying. Head into
the water just to the right of the monster, and up over to the plant on the
very far right. Examine it, and a seed will start following you. Now go back
into the cave. *yawn*
Approach the teal looking monster at the upper side of the cave, but don't
let it get too close to the seed. Keep moving at a reasonable pace so that
the seed follows you, but doesn't get eaten by the monster. Then approach
the large plant monster outside, and you'll have to fight it, none other than
the Quadffid. It's just more easiness, slightly harder, but still a pushover.
Once it's gone, head past it to get jumped on by none other than Solt and
Peppor. Yep, these guys are back, along with a dragoon similar to Karsh, so
he's at a bit of a higher level, if you know what I mean. Boss time.
____________________________________________________________________________
\\ Boss: Zoah / Solt / Peppor Party: Serge, Kid, Nikki \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Zoah): HP - 200 ||
- physical attack Innate - Yellow ||
- DragonRider Difficulty - Easy ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Solt): HP - 80 ||
- LoRes Innate - Yellow ||
- HiRes Difficulty - Easy ||
- Sommersolt ||
- Golem ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Peppor): HP - 90 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Easy ||
- EagleEye ||
- Pepporbox ||
- CrossCut ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Well... if I had to give them something it would have to be that they're at
the very least a LITTLE harder than they were before. That isn't saying much,
though... this is a pushover much like all the rest of them. And it'll even
start out with Solt about to use the super powerful Golem spell, but this
field isn't yellow, and it's wasted at this point, so... you're good. As you
can see by the attacks, things aren't much different.
Take one out at a time, preferably starting with Solt since he has the least
HP, assaulting him with Dash&Slash, AeroSaucer, and GrandFinale. Hopefully you
can take him out before he and Peppor pull off CrossCut again, but don't worry
too much about that. Zoah isn't that bad, only doing some meager physical
attacks and DragonRider, which is only about 30 damage at most. So in other
words... easy fight.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
And you even conclude with good music... coupled wtih Zoah letting you
through like the good, honorable dragoon that he is. I guess the music is
your consolation prize for not picking Guile, but a congratulation prize
for not picking Pierre. Pick up the Heal element on the way, and enter the
tree. Inside, it's one long watery path which will hopefully be spent
avoiding bugs. Pick up the MagmaBomb element in the treasure chest on your
way through, though.
In the next area, head up the hill on the left and beat the Wraith there.
Not your average enemy (and your first black elemental so far), but it's
not that bad as long as you use Serge. When it's gone, push the rock below
it into the hole there, and that'll stop the atrocious lot of bugs from
littering the path. Walk forward, which is a bit slow due to the current,
but you'll survive. And from there, rant to yourself about how you can't get
the treasure chest above, and head in. You're inside a well... cya later.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIg. Pierre's Path Inside
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
So... between Guile, Nikki, and Pierre, you chose Pierre. In my opinion that was
a very bad choice. Why? Because Pierre is weak, an idiot, and barely serves any
use in the long run. Not to mention his lv. 3 tech... oh well. Let's carry on.
Just go right to Viper Manor.
--- Viper Manor ~~ Another World ----------------------------
Head up to the door, and Pierre will talk to the soldiers, only to get
quickly dismissed as a street performer. To make things easier, when he
returns to talk with you, think up a plan. Pierre runs at the gates looking
nuts, and then the gates will open, and you get attacked, twice. Basically
two fights, both are pushovers, the second one is treated as a boss fight,
and drops two Meteorite elements. Make sure you get at least one equipped,
since they seriously rock. Carry on, and you meet none other than...
____________________________________________________________________________
\\ Boss: Solt / Peppor / Ketchop Party: Serge, Kid, Pierre \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Solt): HP - 80 ||
- physical attack Innate - Yellow ||
- LoRes Difficulty - Easy ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Peppor): HP - 90 ||
- physical attack Innate - Yellow ||
- Strengthen Difficulty - Easy ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks (Ketchop): HP - 260 ||
- physical attack Innate - Yellow ||
- FlameKnock Difficulty - Easy ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This time, Solt and Peppor are actually serious, but they bring along a friend
who's even dumber than they are. Or even more of a goddamn idiot than Pierre,
if that's at all possible. Of course, they demonstrate how stupid everyone is,
when Ketchop attacks Serge for about 450 damage, and then after a few turns,
Solt casts Revive on him, so that they can demonstrate how awesome Ketchop is.
Wow... and I thought I was a moron.
Anyway, my recommendation is that you focus everything on Solt. Don't worry;
for one thing, Ketchop is slow as molasses, and for another, his attacks only
do 15-20 per hit; they're nothing to worry about. Meanwhile, focus everything
you have on Solt, including elements like AeroSaucer, and then Ketchop will
use an attack called FlameKnock, in which he pounds Peppor into a ball, pulls
Solt into a bat, and uses them to beat the crap out of one character... at the
expense of Solt and Peppor themselves. Hopefully it isn't Serge... just heal
up, and finish this pathetic mongrel off.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With that, Pierre will recommend that you rest until night. And you do that
to conclude Pierre's path... oh well, enjoy going through Viper Manor with
him.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIh. The Manor and the Poison
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
Made it into Viper Manor, eh? With one of three guides, one of which is
hopefully named Guile? Either way, you're about to traverse this place, so have
fun.
--- Viper Manor ~~ Another World ----------------------------
Depending on which way you came in, you may be on one screen with a large
building in front of you (Guile's path), a fork with the upper path going
little to nowhere and the right going to that building (Nikki's path), or
starting to get to that fork, far behind (Pierre's path). If you're on one
of the latter two, fight some enemies if you want, since these are actually
decent foes, or if you're on the former, which I will assume from hereon,
head north and into the building.
Feel free to save, but otherwise follow the path and talk with the old guy
on the right. As it seems, he wants you to feed the dragons, which isn't as
dangerous as it sounds. All you have to do is get some food from the left
(up to three at a time), and when a dragon starts moving, press X on it.
Restock on the food over to the left if you want, and with 10 snacks fed to
the dragons, you'll get the Knee Pad, and can examine the cupboard at the
upper right for the Manor Key. Or keep on feeding the dragons... it's a
tough task, but here are the rewards.
10 times: Knee Pad
20 times: Bronze Helmet
30 times: Bronze Mail
40 times: RecoverAll
100 times: Iron Vest
My only advice for feeding them one freaking hundred times is that you keep
a good eye on the two dragons on the right. Start there and move to the
left, or you'll have them all angry very quickly, and then it's pretty much
impossible. But anyway, supposing you got what you came for (including the
snazzy RecoverAll element), head outside and back up front to Viper Manor's
doors themselves. After beating the guards, we're finally inside. That's
always the first step, you have to understand.
Inside, head to the door right ahead, which Kid and Guile dismiss as a trick
door at first, but yeah, there has to be some way to open it. Examine the
strange thingamajig to the left, and fiddle with it to no avail except to
be dropped into a hole. That's just wonderful, it was a trap. And you even
land in a cage guarded by dragoons... there's no end to how wonderful it is.
After Kid plays around with insults a bit, it's another easy battle. Move on,
I say.
The three will disguise themselves as Acacia dragoons, so you can walk all
over the place without being seen... I just love disguises. Anyway, there's
downstairs, which is fairly useless as all there is down there is a treasure
chest that, much like pretty much any other chest here, is a fight with the
Boxer Boys. You have to attack either Big Boxer or Lil Boxer, and if you
choose correctly, you get a treasure, otherwise you have to fight. So...
they're not really worth it.
Instead of heading into the basement, head to the right. Talk with the two
guards in front of the treasure vault, and you'll ask you to say the
password. Actually, the password is just standing there in silence, so don't
answer any of them. And with that, enter and Kid will get all happy inside.
First of all, ignore the treasure chest, and examine the displays above for
a Bronze Sword, a Bronze Mail, and a Hero's Shield. And if you examine the
vase, you'll get a bathroom joke of an enemy called a Potty to deal with,
and after it's gone, a TurnRed element. Ehhh...
Examine the candle on the wall there, which is an obvious trap, but just
grab it anyway, to collect a Silver Pendant. But anyway, inside you'll meet
the scientific genius of Viper Manor, named Luccia, who will let you out only
for you to become her guinea pigs... and she'll sic two Neo N-Bulbs after
you. They're complete, absolute pushovers, but this too is treated as a boss
fight for some sad reason. So polish that all off, and Luccia will just let
you roam free.
But hey, at least you have a new Star Level now... might as well check your
stats and new Element Grid slots. Before leaving, though, talk with the
animal on the left twice, and open the cage quietly. Then speak with Luccia,
and get out of here. The door immediately on the right here has an eyeball
on it, so to avoid fighting an enemy, wait for the eyeball to close before
entering. And inside is just another room filled with displays. Oh WOW, now
THIS is unfamiliar!
Either way, examine the wall and take the Decor Shield, and then examine the
statue above to give it a shield and get attacked by five Men-Of-War. These
black elementals can actually add some damage up, so take them out one at a
time, quickly. There's nothing else here, so get out of this room and head
up the stairs on the right. From this next, inconsistent hall, you can enter
the first room on the right if you want, although there's nothing in there
except a treasure chest you can't open, and Zoah, whom you may have already
met. It's interesting to ask him some questions, though.
Next door is Karsh's room, and he has some questions you can ask him, too,
about things that are going on. Examine the chest above, and after seven
different unique responses, he'll start counting how many times he tells you
to stop. If you try and open it no less than 20 times, he gets so annoyed
that he'll just give it to you. It contains a Dragoon Gauntlet, which is a
pretty sweet accessory. And now, for easiest access, return to the hallway,
and head to the far left to return back to the foyer, and just fall into the
trap again to make things quick.
At this left-right fork, go to the left and enter the first room there.
You'll also find Glenn there, talking about the code for the door you saw
earlier. He'll leave, so just pick up the Dragoon's Honor at the upper part
of the room, and to the left, examine the cupboard for a TurnGreen element.
Exit the room through either door, and enter the room on the far left in the
hallway. Talk to Glenn again, and when he moves, examine the wall to find
out what the code is. It's random, so... just remember it.
Open the case on the left side of the room to find a Revive element. This is
an absolutely CRUCIAL element, so stick it on Serge on whomever else in post
and in haste. With that in order, leave this room after saving if you wish,
and head to the left. Now follow through this hallway and reach the Roborg
at the end, this time choosing to bust it up. It's a decent opponent, but
not one to make you cry for the end of the world. After it's done, you're
back in the foyer.
Head over to the knob at the left of the door, and enter the code into it
to get it to open. On another hand, if you fought the Roborg and it dropped
an ElectroBolt element, allocate it immediately, since it's another 4/4
element. It also helps if you have IceBlast, which BlueMoaman might have
dropped. Now head up the stairs behind that door, where you'll once again
have a fork. Might as well head over to the left and cross the walkway into
the library.
Move up either set of stairs and talk to the little girl there, whose name
is Marcy. She'll pretty much explode in your face, but then a prophet will
come down and start explaining some things. Serge went through an event in
his life in which he had a 50-50 chance of death, and this put his soul in
the line of fate: Another World, where you are now, is an alternate reality,
where in Home World, Serge is alive and prosperous, and in Another World,
Serge is a ghost. So you'll have to move on to discover some more things in
this puzzle, but the girl Marcy won't let you. And yes, she IS a dragoon.
____________________________________________________________________________
\\ Boss: Marcy Party: Serge, Kid, Guile \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks: HP - 525 ||
- physical attack Innate - Blue ||
- Cat'sCradle Difficulty - Semi-Easy ||
- IceBlast ||
- CurePlus ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Believe it or not, Marcy is actually a relatively dangerous enemy. She
isn't the hardest enemy in the game, but she can actually rack up some
decent damage with her quick, rather strong attacks. Don't be surprised at
all if you end up dying here. But anyway, Marcy doesn't have as much HP as
she looks like she does, so don't be overly scared about that. Pretty much
your best strategy in this fight is to attack her with everything that you
have in your arsenal.
Fireball, Meteorite, AeroSaucer, ElectroBolt, IceBlast, Dash&Slash, and
WandaIn are all highly suggested here, as are Serge's physical attacks,
since Marcy doesn't have a whole lot of physical defense. However, as the
fight goes on, she'll use IceBlast on two characters. Not only is the
damage very potent, but it may freeze your characters so they can't move.
That's just absolutely wonderful. And when she gets really critical, she'll
use CurePlus to heal about 50-60 HP, but don't worry about that. Just use
everything you've got at all times, and before it runs out, she'll be gone.
And she even drops another IceBlast... sweet.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The prophet will give you some advice after that battle, and you can be on
your way. One thing to pick up before you leave, however, is a TurnWhite
element which can be found by flicking the switch Marcy touched a minute
ago, and opening the chest. With that done, return to the main room, and a
harlequin will meet you there, to pretty much taunt you and flirt with Serge,
plus tell Kid to shut up. After that enlightening conversation, examine the
second pillar on the left, above.
Two Acacia SGTs will get pissed at you and attack... do I even need to start?
Take the elevator that comes down, and in the next room, just examine the
door when the eyeball is down. Inside, you'll meet General Viper directly,
who is then followed by the mysterious guest everyone is talking about. His
name is Lynx, and Kid happens to recognize him as a murderer. So after some
needless conversation... it's a boss fight. Yippee.
____________________________________________________________________________
\\ Boss: Lynx Party: Serge, Kid, Guile \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks: HP - 820 ||
- Imbecile Innate - Black ||
- AntiWhite Difficulty - Medium ||
- HellSoul ||
- HellBound ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This is another relatively "eh" fight, which may deliver some problems
but really isn't that bad. For one thing though, Lynx has a lot of HP but
as a black elemental, is extremely vulnerable. Use Serge's Dash&Slash as
quickly as you possibly can, because Lynx will use AntiWhite on him to stop
him from using white elements. However, my Serge's Fierce attack did 60+
damage to Lynx, so physical attacks are very powerful as well.
Lynx will spend a lot of turns (ironically), mindlessly casting Imbecile,
which isn't gonna do much. However, HellSoul and HellBound have the chance
of causing instant death, which is never good, especially if it's on the
character who has Revive. Strong elements will work here as well, but just
hope that Serge recovers from AntiWhite quickly, especially if he's the one
with Revive. So overall this fight isn't too bad as long as you play it out
correctly.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Turns out that that was just a shadow of Lynx. He'll come in, and then Serge
will go nuts seeing things, while looking at the fake Frozen Flame. Then
Riddel comes in, gets trapped by Kid, and then they run out only to be
surrounded by Lord Viper and Karsh. Then they escape over to the right, with
Lynx babbling his usual babblings (including talking about Chrono Trigger
for whatever reason), and stabbing Kid. So... with that, Serge, Kid, and
Guile jump into the water, to get taken back by Korcha. By the way, REMOVE
Kid's elements. Trust me. Save, and then carry on.
--- Guldove ~~ Another World ----------------------------
When you wake up after that... highly exciting trip, Serge will be in a
woman's house in a different town. She'll tell him his friends are outside,
but you just know that by music like this, something bad is going to happen.
Kid and Korcha talk to Serge outside, and just as Kid calls him a wuss for
being knocked out like that, she collapses. Yep, something is seriously
wrong with her. So with that, Serge, Guile, and Korcha take her to the
village clinic.
According to Doc here, she has at most two days to live, and has been
terribly poisoned. The only way to heal her is with Hydra Humour, and Hydras
are NOW extinct. But there was a 50/50 chance of that happening *hint hint*
and some people just made fortunes. So as it is, there's absolutely nothing
you can do. Doc wants to be alone, but as Korcha chases after him, he gets
stepped on by the harlequin from Viper Manor. After some hilarious moments
with Korcha and Harle, she disappears and Kid wakes up.
Kid gives Serge the Astral Amulet, but then Korcha asks Serge what he
intends to do. I will let you now that this choice is major. If you choose
that there's nothing you can do, Korcha gets pissed off and leaves, and you
can recruit Macha, Glenn, and Doc. If you choose to save her, Korcha's
happy with that, and you can recruit Korcha, Razzly, and Mel. I personally
chose to save Kid, but I WILL cover both paths because I am such a very nice
person.
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
VIi. Saving a Friend
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
So you choose to save a friend whom you barely even know, eh? Very considerate
of you, and although this path is much harder, it's worth it, since it's quite
a bit more fun, plus you get some more Star Levels, and more easily, at that.
Harder bosses though, but that just makes it better, right?
--- Guldove ~~ Another World ----------------------------
Supposing that you chose to save Kid, you'll get to keep the Astral Amulet
that Kid gave you, and Korcha will go with you for a bit, recommending
that you see the village shaman so that you at least get a vague clue of
what to do next. Everyone goes outside, stopped a little bit by Korcha's
sister Mel and her cat, Luna, but outside, Korcha will be waiting for you to
be ready to go. With that, talk to the merchant right below you, who will
sell you materials in exchange for elements (the numbers add up to levels).
Eyeball - 12
Humour - 10
Feather - 22
Scale - 20
Fur - 16
Leather - 18
Fang - 28
Carapace - 32
Screw - 20
Seed - 14
After doing whatever (lack of) trading you wish, he'll give you a Pelvic
Bone, which fits that skeletal head's body, which you met in Fossil Valley.
And yes, you might have gotten an Angry Scapula from Shadow Forest, if you
took Nikki's path into Viper Manor. But I assume you didn't, so I'll cover
that later. Moving on, head left screen, and enter the bar if you want.
Doc is in there, expressing how powerless he is to the bartender, Orlha.
And as it is, they're going to try and do something, because otherwise Doc
would simply be running away. After that, head over to the ladder and enter
the shop on the right. Elements galore.
Items: Price: Innate: Level:
----------------------------------------------------
Tablet 10 G Red 1/0
Medicine 15 G Blue 2/0
Ointment 15 G Red 2/0
Antidote 15 G Green 2/0
Brace 15 G Yellow 2/0
Bushwhacker 50 G Green 1/7
AeroSaucer 80 G Green 2/6
Uplift 50 G Yellow 1/7
ElectroJolt 80 G Yellow 2/6
PhotonRay 60 G White 1/7
Meteorite 100 G White 2/6
GravityBlow 60 G Black 1/7
HellSoul 100 G Black 2/6
With that, head to see the shaman, going to the left from the element shop
area, and entering the tower there. Inside, the chief Direa and shaman
Steena tell you that it may be possible to save Kid if you can get to your
world again, and to get back there again, you need to go to the Land of
Genesis, or in other words, Opassa Beach. But anyway, that's it for this
place. Return to the dock and talk to Korcha, and you're off to Termina.
--- Termina ~~ Another World ----------------------------
As soon as you enter Termina, a guy comes in and tells Korcha that he can't
dock the boat there, but Korcha ends up bribing him. Not bad, and then he
joins you. Might as well put him in your party, but as it is, you might as
well equip everyone with Elements. I set it up as such (heed my words of
wisdom in Elementdom!).
Serge
=-=-=-
Level 1: PhotonRay, Fireball, Bushwhacker, Revive
Level 2: Meteorite, MagmaBomb, ElectroJolt, IceLance
Level 3: RecoverAll, Dash&Slash
Level 4: ElectroBolt
Guile
=-=-=-
Level 1: GravityBlow
Level 2: AeroSaucer
Level 3: MagmaBomb, WandaIn
Level 4: IceBlast
Korcha
=-=-=-=
Level 1: AquaBeam, Fireball, PhotonRay, Cure
Level 2: Heal, Uplift, HellSoul, AeroSaucer
Level 3: IceLance, HeadButt
Level 4: IceBlast
There's not really too much to explore here, unless you want to get some
stuff from Zippa's and Zappa's smithy. Meanwhile, just leave Termina and go
straight to Opassa Beach. I'm not even going to make a sub-divider for this;
just head to the green light, and use the Astral Amulet there. You'll
remerge in the Home World once again! Yaaayyy... you haven't been here for
awhile. Head straight to the east, into Hydra Marshes.
--- Hydra Marshes ~~ Home World ----------------------------
Yeah, I know it's a shock that you really ARE in the Home World, so bear
with me and be treated to the music. Talk to the guy in the way, and he'll
just trust you and move out of the way. Take the path over to the right when
he's done movin' it, and walk through the marshy water, following it down to
find a Feather in a treasure chest. Eh... who cares. Take the path over to
the left instead, and move it on up to find the mirage of a fairy heading to
the left. Korcha will question your sanity, but let's keep going.
At the fork here, take a left, following the fairy. I would go to the right,
but there's nothing there except a Bone, so it gets REJECTED from me! OH
YEAH, BURN BABY BURN! Oh, excuse my lack of a grip. Going on from the left,
everyone has to duck as a large insect starts flying out of nowhere. Geez,
places like this make me sick. Move up this land, which seems to be shaped
like a large body (oh my poor head), and collect the Brace right above. Now
fork it on over to the left.
Moving forward from here, a strange looking creature called a Beeba will come
out of pretty much nowhere. These creatures are actually fairly tough to
beat, since they can call friends, and they might be able to quickly add up
damage. Finish them quickly, or you might end up regretting it. Green
elements are totally rockin' here, so make full use of them. After that, the
Beeba gets apologetic and gives you the Beeba Flute, so you can call a
Wingapede with it, in a "wide open space". Not here though, so follow the
path onward.
Head upward here, and talk to the Beeba there. Tell him you're as strong as
Mr. Universe (SHAKIN' THE WORLD ALL NIGHT LONG, BABY), and it's another Beeba
fight. Hopefully you got used to it. And trust me it's rewarding, because
there's a Bushbasher element in the chest, which is one of the best 3/5
elements. What's more, you're even gonna fight a really tough yellow element
soon, so you can't have enough green elements. But with that done, might as
well head up the trunk just a little bit back.
Follow the path over to the right, and you come to that wide open space. Use
the Beeba Flute from the items, and then Wingapede comes along and attacks
you. Ouch... not nice. It doesn't help that it's a green elemental, but hey,
it's a very easy fight anyways. Just hope that you have ElectroBolt on
someone, ready to be used. It'll die very quickly, let's just hope you don't
get poisoned or anything. With that gone, the footing on the ground is very
bad. Korcha doesn't recommend stepping on it... says WHO?!
Step on the cracks on the ground, to fall right onto a squishy monster's
head. Of course it's too stupid to notice and goes back to sleep... to awaken
it, just examine the cage below. And then, naturally, you'll have to fight
this monster, named Pentapus. It's a blue elemental that's a lot harder than
you might think from a squishy bitch, but just keep your HP above 80 at all
times, and you'll survive. Plus it drops the blue 3/5 element AquaBall, so
that helps. Examine the cage after you're done, and the fairy inside it,
named Razzly, will join your party.
I suggest replacing Korcha with Razzly, because you will really want to have
a green elemental for the next two boss fights. Climb up the ladder there,
and you'll remerge in Hydra Marshes themselves. Yeah, that took awhile. =P
Jump into the marshy water, and head up to collect an AeroSaucer element
there. And from here, take the path at the northwest to arrive at a pond with
some bushy plant beasts, and nothing else. Just carry on to the east... bah.
At the fork on this screen, head south and follow the path along, beating up
some midgets if you can't be bothered doing anything else. Pick an Antidote
on the way, but don't bother going further on to the right, cuz that's just
dull for now. Instead, take the upper path and keep going to the right, and
you'll really meet the dwarves. In another damn boss fight, no less.
____________________________________________________________________________
\\ Boss: Hi-Ho Dwarves Party: Serge, Guile, Razzly \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks: HP - 90 each ||
- ElectroJolt Innate - Yellow ||
- Hi-HoChorus Difficulty - Semi-Hard ||
- Hi-HoWarCry ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
How hard do you think against six dwarves is going to be? Actually, it's
a lot harder than you might think. At the start of this fight, they're very
likely to pull of Hi-HoChorus, which requires five dwarves alive, and deals
about 40 damage to Serge and Guile, or 80+ damage to Razzly. Very deadly,
plus they use it a LOT. So your first and foremost task is to get rid of two
dwarves, which HOPEFULLY shouldn't take more than one turn from each of
your characters.
Serge with Dash&Slash plus physical attacks, Guile with WandaIn and some
add-ups, and Razzly's easy green elemental Raz-Star, you'll have some dead
dwarves pretty fast. Just make sure you use RecoverAll after sustaining
that kind of punishment, and carry this fight on carefully, one dwarf at a
time. 90 HP is nothing at this point anyways.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
And with that fight having been won, the Dwarf Chieftain will move over to
the right. I will say one thing before the next boss, though. If you fight
it with Razzly in your party, you will never be able to obtain her Lv. 7
tech. I personally didn't care much, but you may very well be different than
me. So... choose wisely and carry on to the right, where you will meet the
Hydra.
____________________________________________________________________________
\\ Boss: Hydra Party: Serge, Guile, Razzly \\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Attacks: HP - 700 ||
- physical attack Innate - Yellow ||
- PutridBreath Difficulty - Medium ||
- SpiritsUp ||
- SpiritsDown ||
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
The Hydra is thought by many to be one of the harder fights in the game,
but in my opinion it's kind of tame compared to some other things. I mean,
PutridBreath is quite an annoyance, but besides that it doesn't really have
all that much except strong physical attacks. It does, however, ABSORB
yellow elements, so don't even think about using that. Razzly may be in a
lot of danger here, so make sure Serge is ready with Revive, and that she
gets in Raz-Star as quickly as possible, for a good 100+ damage.
As the fight wears on, it may get slightly tougher, but you want to keep
everyone, especially Razzly's, HP above 70-80 or thereabouts, because the
Hydra's physical attack chain might be able to scratch that off of you.
AeroSaucer, Bushbasher, and RazStar are all great here, so just don't get
overwhelmed by the Hydra at the last moments, and you'll pull through
victorious.
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
With that, the dwarf will get pissed and leave. Examine the Hydra after he's
done rambling, and not only will you get the Hydra Humour, but Razzly will
notice that it's pregnant and there will be more Hydras. That's a tad bit
more important than you might think. You'll be taken automatically to the
entrance when you're done, so just head through the screen, go back to Opassa
Beach, to Another World, and then to Termina.
--- Termina ~~ Another World ----------------------------
I cover this brief thing here just so it's closer to viewer eyesight from
section VIj. But oh well, head to Termina, and east to the shrines that the
old man talked about earlier. Over there is a large muscleman named Greco,
mourning his son's death. He'll return to his house after giving some words
to you, so enter his house, and he'll be intrigued by your story and want to
go with you. So that makes another party member... sweet. Return to the docks
once more, and let's head on over to Guldove.
--- Guldove ~~ Another World ----------------------------
Korcha will rush right into the clinic as soon as you enter, but there's one
thing to (more conveniently) get right now. Head into the bar on the screen
to the west, and talk with the Hi-Ho Dwarf there. Nah, they aren't as bad
in this world as they are in the Home World. Speak to him twice, and you get
a Green Tinker... let's deal with that later, m'kay? Head to the clinic and
give Doc the Hydra Humour, and that'll be all set until nightfall, when Doc
tells Serge that Kid wants to talk to him.
Go into the adjacent room where Kid is, and she'll remark about how Serge
has become "bloody handsome". I can't fathom what Kid and Harle find
attractive about Serge, but I digress. After that, Serge and Korcha explain
the thing about the parallel worlds to Doc, and while Kid is sleeping,
Korcha's sister Mel comes in and steals her elements. What a stupid brat.
But anyhow, in the next morning Kid asks Serge what he's going to do, and
he gets another one of his flashbacks, this one from Viper Manor, seeing
Lynx jumping at him, declaring him the "Chrono Trigger".
But with that, Kid realizes her Elements are gone, and