______
     / ____ \  _ _  ___  ___  _ _  ___
    / /    \_\| | |||Ż))| _ || \ || _ |
   / /        |   || Ż( ||_|||   |||_||
  / /         |_|_||_|_\|___||_|_||___|
 ( (    []     Ż Ż  Ż Ż  ŻŻŻ  Ż Ż  ŻŻŻ      Document: FAQ + Walkthrough
  \ \  //                                   Authored: Shotgunnova (P. Summers)
   \ \//      ______                        Timestmp: 04/23/07 - 5/14/07
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          \ \   ||
           \ \  ||     This document is intended for private home use ONLY, and
            \ \_||_/Ż/ may not be reproduced through electronic or commercial
             \ ŻŻŻŻ /  means without the expressed consent of myself. It can't
              ŻŻ||ŻŻ   be hosted, edited, distributed for profit, and cannot be
               _||_    be given away as an add-in/gift to purchased items. All
               \  /    rights are reserved to respective parties, even any that
                \/     are not explicitly stated herein. E-mail for permissions
                       and thanks for respecting FAQ authors' requests. <3
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Elements.......................................................... LMNT
       Element Types..................................................... LMTP
       Element Grid...................................................... LMGD
       Field Effect...................................................... FLDF
       Attacking......................................................... ATKG
       Status Effects.................................................... STTS
       Stat Overview..................................................... STVV
       Menu Overview..................................................... MNVW
       New Game Plus and Continue Plus................................... NGPS
       Tips and Tricks................................................... TPTR
       Walkthrough Notation.............................................. WLKT

  III. DISC 1 WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . WLK1

       00) Dream Sequence .......................[?]..................... D-00
       01) Arni Village .........................[H]..................... D-01
       02) Lizard Rock ..........................[H]..................... D-02
       03) Lizard Rock ..........................[A]..................... D-03
       04) Arni Village .........................[A]..................... D-04
       05) Cape Howl ............................[A]..................... D-05
       06) Fossil Valley ........................[A]..................... D-06
       07) Termina ..............................[A]..................... D-07

           Nikki's Route.........................[A]..................... D-08
           Pierre's Route........................[A]..................... D-09
           Guile's Route.........................[A]..................... D-10

       08) Viper Manor...........................[A]..................... D-11
       09) Guldove...............................[A]..................... D-12
       10) Termina...............................[A]..................... D-13

           PATH A: Hydra Marshes.................[H]..................... D-14
           PATH A: Guldove.......................[A]..................... D-15
           
           OPTIONAL: Hydra Marshes...............[A]..................... OP01
           OPTIONAL: Water Dragon Isle...........[A]..................... OP02
           OPTIONAL: Isle of the Damned..........[A]..................... OP03
           OPTIONAL: Hermit's Hideaway...........[A]..................... OP04

       11) S.S. Invincible.......................[A]..................... D-16

           PATH B: Guldove.......................[A]..................... D-17
           OPTIONAL: Water Dragon Isle...........[H]..................... OP05

       12) Mt. Pyre..............................[A]..................... D-18
       13) Fort Dragonia.........................[A]..................... D-19
       14) Temporal Vortex.......................[?]..................... D-20
       15) Arni Village..........................[H]..................... D-21
       16) Fossil Valley.........................[H]..................... D-22

           OPTIONAL: Shadow Forest...............[H]..................... OP06

       17) Termina...............................[H]..................... D-23
       18) Viper Manor...........................[H]..................... D-24

           OPTIONAL: Guldove.....................[H]..................... OP07
           OPTIONAL: El Nido Triangle............[H]..................... OP08
           OPTIONAL: Sky Dragon Isle.............[H]..................... OP09
           OPTIONAL: Hermit's Hideaway...........[H]..................... OP10

       19) Marbule...............................[H]..................... D-25
       20) S.S. Zelbess..........................[H]..................... D-26

           OPTIONAL: Save Marbule Quest, Pt. I...[H]..................... OP11

       21) Death's Door..........................[H]..................... D-27
       22) Isle of the Damned....................[H]..................... D-28
       23) Highway Ruins.........................[H]..................... D-29
       24) City Ruins............................[H]..................... D-30
       25) Tower of Geddon.......................[H]..................... D-31

           OPTIONAL: Arni Village................[A]..................... OP12

       26) Fossil Valley.........................[A]..................... D-32
       27) Termina...............................[A]..................... D-33
       28) Viper Manor...........................[A]..................... D-34
       29) Hermit's Hideaway.....................[A]..................... D-35

           OPTIONAL: Viper Manor.................[A]..................... OP13
           OPTIONAL: Isle of the Damned..........[A]..................... OP14
           OPTIONAL: Save Marbule Quest, Pt. II..[H/A]................... OP15
           OPTIONAL: Viper Manor.................[H]..................... OP16

       30) Earth Dragon Isle.....................[H]..................... D-36
       31) Water Dragon Isle.....................[H]..................... D-37
       32) Mt. Pyre..............................[A]..................... D-38
       33) Gaea's Navel..........................[H]..................... D-39
       34) Sky Dragon Isle.......................[A]..................... D-40

           OPTIONAL: Guldove.....................[A]..................... OP17
           OPTIONAL: Hydra Marshes...............[H]..................... OP18
           OPTIONAL: Gaea's Navel................[A]..................... OP19
           OPTIONAL: Forbidden Island............[H]..................... OP20
           OPTIONAL: Earth Dragon Isle...........[A]..................... OP21

       35) Guldove...............................[H]..................... D-41
       35) Mt. Pyre..............................[H]..................... D-42
       36) Ft. Dragonia..........................[H]..................... D-43

           OPTIONAL: Marbule.....................[H]..................... OP22

   IV. DISC 2 WALKTHROUGH . . . . . . . . . . . . . . . . . . . . . . . . WLK2

       38) Sea of Eden...........................[H]..................... D-44
       39) Time Fortress Chronopolis.............[H]..................... D-45
       40) Divine Dragon Falls...................[A]..................... D-46
       41) Lucca's Orphanage.....................[?]..................... D-47
       42) El Nido Triangle......................[A]..................... D-48
       43) Terra Tower...........................[A]..................... D-49
       44) The Final Battle......................[?]..................... D-50

    V. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APND

       Characters........................................................ CHRC
       Weapons........................................................... WPNS
       Armor............................................................. ARMR
       Accessories....................................................... ACCS
       Elements.......................................................... LMNT
       Endings........................................................... ENDG
       Double/Triple Techs............................................... DBLT
       Star List......................................................... STRL
       Shop List......................................................... SHPL
       Frame List........................................................ FRML
       Key Items......................................................... KYTM
       The Bend of Time.................................................. TBOT
       Dopplegangs....................................................... DPPL
       Rainbow Shells.................................................... RNBW

   VI. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
  VII. UPDATES + THANKS . . . . . . . . . . . . . . . . . . . . . . . . . UPDT
 VIII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 Controls can be changed in the main menu, but going under 'Customize' and
 choosing 'Controller.' This may be easier since some of the defaults do not
 emphasize speed (such as running being D-pad + O).

            .--------------.--------------------------------------.
            | BUTTON       |                             FUNCTION |
            |--------------+--------------------------------------|
            | D-pad        | Move characters / Move cursor        |
            | Start        | Un/pause game                        |
            | Select       | Change current party leader on field |
            | Square       | Toggle key item window open          |
            | X-button     | 'action button' / Talk to people     |
            | O-button     | Cancel / Press with D-pad to run     |
            | Triangle     | Open main menu screen                |
            | L3 Button    | Functions same as 'X-button'         |
            | R3 Button    | Functions same as 'O-button'         |
            | Left Analog  | Move characters/cursor               |
            | Right Analog | ---                                  |
            '--------------'--------------------------------------'

 Also, to 'soft reset' the game without physically doing so, simply press the
 following combination: R2 + R1 + L2 + L1 + Start + Select.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. TH' BASICS
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ELEMENTS                                                       [LMNT]
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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Elements are the meat and potatoes of this game, being the method of non-
 -physical attacking. Some general basics about elements:

 • THEY ARE THINGS! You can find them in your inventory or on characters.
 • They are aligned with six types: Red, Yellow, Blue, Black, Green, White
 • They can be bought, found, given, or dropped after winning a battle
 • They have to be equipped on an 'element grid' before they can be used
   in battle.
 • Elements can be curative, offensive, defensive, or have miscellaneous
   effects.
 • Some elements called "consumables" can be equipped in battle or used on
   the field (where you walk around in non-battle) in multiple quantities.

 Each of the six elements has an 'opposite' which it is naturally opposed
 to. Greater damage is dealt against those 'opposites' and when the field
 effect is filled with a certain color, it means the 'opposite' is thereby
 weakened in all its capacity (attacks, elements). The colors and their
 opposites are:

                              Green <-> Yellow
                              Black <-> White
                                Red <-> Blue

 So, Red is strong against blue and vice versa, etc. An all red field
 effect will noticeably power down blue characters and elements and vice
 versa, etc. More on field effects in a bit.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ELEMENT TYPES                                                  [LMTP]
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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Most elements have different characteristics inherently, but they can all
 be grouped into certain piles or categories. They are:

 • TECHS --------> These are special abilities inherent to the character,
                   and can be learned or found/recovered through various
                   methods. All characters have one tech that goes into
                   the LV3, LV5, and LV7 slots (except Sprigg who's only
                   a LV5). Techs cannot be removed from a character, and
                   once they're allocated to the grid (if they're found)
                   the same thing applies. Certain characters can link
                   their techs together and form a '2x Tech' or 'double
                   tech' to do a special maneuver on the enemy.

 • TRAPS --------> Traps can only be set in one certain level of the grid
                   and are non-offensive. However, they do have a special
                   purpose: stealing the enemy's elements! If you use a
                   trap and the enemy casts the element you're gunning to
                   steal, your set trap will disappear and one (x1) type
                   of the element you stole will be in the inventory. For
                   an example, if you set an Earthquake trap, nothing'll
                   happen until an enemy casts Earthquake. At that time,
                   the attack will be nullified (no damage/effect taken),
                   the trap you set will disappear, and one 'Earthquake'
                   element appears in the inventory. Apply this to all
                   trappable elements.

 • OFFENSIVE ----> This designation encapsulates any element used for
                   weakening the enemy position. Dealing damage, casting
                   status effects, using debuffers (lowers enemy stats),
                   or modifying the field to your advantage.

 • DEFENSIVE ----> This designation sums up those elements used for the
                   purpose of helping your comrades out. This can be any
                   element/consumable that heals, alleviates statuses,
                   buffs your party (raises their stats temporarily), or
                   modifies the field effect, such as Diminish/Magnify.

 • FIELD EFFECT -> These specifically deal with the field effect marker
                   in the upper-left corner. Mostly, these are elements
                   such as 'RedField' that change the effect to a single
                   color. Some techs like Van's 'WetPaint' can mimic this
                   effect, also.

 • MODIFY FIELD -> These modify the playing field itself, rather than
                   the field effect marker. This is mostly the job for a
                   Diminish (halves elemental damage), Magnify (ups the
                   elemental damage done by 150%) or SealAll (stops any
                   elements from being used).

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ELEMENT GRID                                                   [LMGD]
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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 The element grid is the 'thing' one equips the different elements to for
 battle use. To find it, enter the main menu, go to 'Elements' and then
 to 'Allocate.' Allocate means 'to place,' which is what you do with the
 elements in your inventory (duh?).

 Characters you receive early on will have small element grids, meaning
 they can't perform a bunch of hard-hitting maneuvers right off the bat.
 At max, there are eight 'level's with multiple slots on each; but, for
 now, an example of a small element grid would be:


                   LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8

                  [   ][   ]
                  [   ][   ][   ][   ]
                  [   ]

 At this time, only seven elements can be equipped with elements that
 can be placed up to a LV 4 slot. When you inspect an element before it's
 equipped, it will display something like "1 ħ 7". What does this mean?


                          1 ħ 7
                         /  | '------ How far up or down the grid this
         Default LV of -'   |         element can fluctate
             placement      |
                            '- A symbol meaning 'plus' or 'minus'. This
                               relates to the second number

 The above example meanins that it can be placed in any slot from LV1 to
 LV 1+7 (LV8). If you equip this element (say, a GravityBlow) in its 
 default placement level (LV1) it will read 'GravityBlow'. If you were to
 put it at its highest, it would read 'GravityBlow +7'. This '+7' means
 that the attack is placed higher than normal and will then do better
 damage. But this example only shows a horrible element placed at a high
 rate...what about elements that start good and have their effects dulled
 by poor placement? Let's use 'BlackHole,' a 6 ħ 2 element as an example.

 We already know that this has a default position of LV6 and can be put
 as high as "LV8". But what if it's stuck at its lowest, LV4? When any
 element is placed below its default, it will get a negative marking. For
 the above example, at its lowest, it will read "BlackHole -2". This goes
 to display that it's placed two lower than where it should be, and it'll
 have a flattened/worse effect because of it.

 ---

 For the last short example, there are some elements that simply cannot
 be moved. An example would be an Earthquake Trap element (LV 6 ħ 0). It
 HAS to be in the LV6 slot to be used. Some other elements you'll come
 across that have this same property are special 'techs'. These are found
 or learned and once they're on a character, they cannot be removed or
 changed at all.

 --- TUTORIAL FINISH! ---

 At this point, I'll add that some elements have a set effect that is NOT
 tarnished by their placement. For instance, Purify (LV 4 ħ 4 element) is
 used to remove status effects. It really doesn't matter if you place it
 at LV8 or LV1, because it only does that one task. This goes for a few
 other elements (like Diminish, Magnify, Revenge, field modify elements).
 You'll probably notice that those will fall into the 'miscellaneous'
 category, yeah? Try out the effects yourself and see what gives better
 results.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     FIELD EFFECT                                                   [FLDF]
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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 One can technically play the game without worrying about this portion, but
 any smart player will learn to use this to their advantage. Find this thing
 in the upper-left corner of a battle, looking like:

            ___________          This ASCII drawing to the left is pretty
           /   _______ \         crappy, but it's meant to illustrate that
          /   /     _/\/\        there are three colors represented there
 OUTSIDE /   /    _/    |        at all times. There is an 'inside', middle,
      '- |  |    /INSIDE|        and 'outside' to the oval. As elements are
         \   \   \_     |        used, they start at the 'inside' and move
          \   \    \_   |        to the 'outside' until they disappear from
           \   \_____\/\|        the display altogether. The three NEWEST
            \__________/         colors used are displayed, the oldest is
                                 kicked off. Comprende? Yeah? :p
            ___________          
           /   _______ \         For example, let's say that the battle is
          /   /BLACK_/\/\        started. There will _ALWAYS_ be three 
         /RED/    _/    |        colors there when you start, random in a
        |   |    /GREEN |        certain way. Let's say they're red, black
         \   \   \_     |        and green.
          \   \    \_   |        
           \   \_____\/\|        The three colors represented power up
            \__________/         characters/elements of the same color by
                                 temporarily raising their stats, while
            ___________          simultaneously POWERING DOWN any ally or
           /B  _______ \         enemy of the opposite color. For here,
          /L  /GREEN_/\/\        Blue, White, and Yellow persons would be
         / A /    _/    |        in a slightly weaker state.
         | C|    /  RED |        
         \ K \   \_     |        Now, let's say someone uses a Tablet, a
          \   \    \_   |        red-innate consumable. The field effect
           \   \_____\/\|        will have changed to look like the third
            \__________/         diagram. The oldest color -- Red -- was
                                 removed from the outside as the colors
                                 shifted, but the newest color -- Red --
                                 replaced it so it stuck to the grid. The
            ___________          flow is easy to get down once you see it
           /   _______ \         in action.
          /B  /BLUE _/\/\        
         / L/     _/    |        Pretend that someone uses a 'BlueField'
         | U|    / BLUE |        element. This is a field modifier that
         \ E \   \_     |        can tweak the field effect itself. This
          \   \    \_   |        will make the fourth diagram. It will
           \   \_____\/\|        heavily power-up ONLY blue characters,
            \__________/         while heavily powering-down ONLY red
                                 characters. This will be a noticeable
                                 change in physical damage, their stats
                                 will have weakened considerably, and
                                 they won't pose a threat as much. This
                                 type of upper-hand situation is what one
                                 should try to capitalize on. Summons can
                                 only be used when the field effect is a
                                 pure color. Salamander can only be used
                                 if the field all red, and so on.
            ___________          
           /   _______ \         Someone then uses a 'red' element to
          /B  /BLUE _/\/\        try and even the situation, leading up
         / L /    _/    |        to the fifth diagram. The field now has
         | U|    /  RED |        two opposing elements in it -- how will
         \ E \   \_     |        the effect go? The manual doesn't even
          \   \    \_   |        touch base on this subject, but it's 
           \   \_____\/\|        from my experience that one 'red' will
            \__________/         cancel out one 'blue', making this field
                                 effect slightly in favor of blue.

 That's all for field effects; hope the visuals helped a bit. Blue & red
 were used a lot, but they can stand for any opposed element types, to be
 clear. If you don't understand, just jump into battle and experience it
 for yourself. Text diagrams are no substitution for observations you can
 make on your own.

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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ATTACKING                                                      [ATKG]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 "Didn't we just go over this!?" you may be asking, but using elements is
 only the half of a skirmish. Physical attacks rely on the user's STR and
 ATK stats, as well as their weapon attack. When you select 'Attack' and
 pick a target, a little box with percentages comes up like so:

 .-----------.  Here, the "1" is a weak attack while the "3" is a fierce
 | 1 - (93%) |  attack. Weak attacks will probably succeed but will raise
 | 2 - (80%) |  the other attacks' percentages only a small amount; on the
 | 3 - (70%) |  flipside, a "3" attack has a better probability of missing
 | Element   |  but will instantly raise all types' attack percentages to
 '-----------'  a high amount.

                This is where a character's Stamina comes into play, as
                well as their element grid. A weak (1) attack will take
                only one point from the initial stamina of 7.0, while a
                fierce attack (3) will take 3 from the stamina. Attacks
                that land will raise a character's element grid level by
                the type of slice it was.

 .-----------.  For example, let's say Lynx landed a fierce attack. His
 | 1 - (99%) |  attack percentages are all raised to a very high success
 | 2 - (98%) |  rate. He will have 4.0 of 7.0 stamina and, since his stab
 | 3 - (95%) |  at the enemy was successful, he can any elements in his
 '-----------'  grid at LV3 or below. If he lands another fierce attack,
                his percentages will raise even higher and his stamina
                will be at 1.0 of 7.0.

 The 'Element' option comes into play here. The above example used two
 fierce (3) attacks twice which hit. That means Lynx can use elements up
 to the LV6 allocation (why? 3 + 3). If he picks an element to use, it'll
 drop his Stamina by 7.0 points and drop him into the negative range. The
 display will be 'Out. -6.0' because 1.0 - 7.0 = -6.0. Simple math, yeah?

 After this, Lynx will not be able to select actions again until his
 Stamina is above 1.0. His stamina gradually comes back depending on how
 high his 'STAMINA RECOVERY' is. Go under 'Status' on the main menu and
 check. My Lynx has an amount of '12'. How does this translate? Well, he
 will recover '1.0' each time he defends, '1.2' if someone else in his
 team defends, and a lot more if he defends right before an enemy uses an
 attack (sorry, don't know how much that is).

 Choosing to 'DEFEND' _always_ recovers 1.0 to the Stamina, while anyone
 else defending will recover the amount in the 'STAMINA RECOVERY' amount.
 Hard to follow? Don't like math? Don't worry -- knowing the game's stamina
 system in-depth is not required. It's just good to know if you want to have
 some extra knowledge. Just know that 'Defend' can reduce damage by over 50%,
 so it's useful to defend when you can.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     STATUS EFFECTS                                                 [STTS]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Like many RPGs, status effects are positive/negative conditions that inhibit
 the characters' abilities to do "stuff." In Chrono Cross, there are positive
 buffs, technically, but only negative ones are displayed. These conditions
 are associated with certain elements, because there are consumable elements
 that can take off those of the same kind, and also because some equipment is
 set up that it prevents some/all abnormalities of a certain element. Hard to
 understand? It's not really. Besides those subdivisions, there are four that
 DO NOT wear off after battle; all the others do. Here are the big four:

 .--------.-----------.-------------------------.-----------------------.
 | STATUS | ALIGNMENT | EFFECT (In-battle)      | EFFECT (On the field) |
 |--------+-----------+-------------------------+-----------------------|
 | Flu    | Blue      | Stamina rate decreases  | Movement is zig-zaggy |
 |--------+-----------+-------------------------+-----------------------|
 | Burns  | Red       | Defense power decreases | Double dmg from traps |
 |--------+-----------+-------------------------+-----------------------|
 | Poison | Green     | HP gradually decreases  | Moving decreases HP   |
 |--------+-----------+-------------------------+-----------------------|
 | Sprain | Yellow    | Attack power decreases  | Running is impossible |
 '--------'-----------'-------------------------'-----------------------'

  If even one person is affected, after-battle the effect will take place.

  As for those various consumables that take off the status effects of the
  color: Medicine takes off blue abnormalities, Ointment takes off the red,
  Antidote takes off green'uns, and a Brace can alleviate yellow statuses.

  For the other elements that only can be found in battle:

 .----------.-----------.-----------------------------------------------.
 | STATUS   | ALIGNMENT | EFFECT (In-battle)                            |
 |----------+-----------+-----------------------------------------------|
 | Dizzy    | Yellow    | EVD% (evasion capabilities) decreased         |
 |----------+-----------+-----------------------------------------------|
 | 'Anti'   | Any Color | Character becomes unable to use certain color |
 |          |           | elements. For instance, 'AntiWhite' (a black- |
 |          |           | -type element) prevents white-innate elements |
 |          |           | from being used if it works.                  |
 |----------+-----------+-----------------------------------------------|
 | Afraid   | Green     | Ally is more susceptible to critical hits     |
 |----------+-----------+-----------------------------------------------|
 | Asleep   | White     | Character cannot act + defense power lowered. |
 |----------+-----------+-----------------------------------------------|
 | Cursed   | Black     | Stamina decreases as character is damaged...  |
 |----------+-----------+-----------------------------------------------|
 | Frozen   | Blue      | Character cannot act. If all allies are under |
 |          |           | this condition, it's an automatic Game Over.  |
 |----------+-----------+-----------------------------------------------|
 | Confused | Red       | Indiscriminantly attacks foe and ally alike,  |
 |          |           | with weapon damage or equipped elements.      |
 |----------+-----------+-----------------------------------------------|
 | Darkness | Black     | HIT% (physical accuracy abilities) decreases  |
 |----------+-----------+-----------------------------------------------|
 | Fatigued | White     | All actions' stamina consumption is increased |
 '----------'-----------'-----------------------------------------------'

  Consumable elements can be used in battle to remove the normal colors,
  but WhiteOut/BlackOuts are needed to remove black/white elements. As an
  alternative, some elements are especially made with inherent status-
  -restoring properties. They are HolyHealing, Purify, Panacea, Saints,
  and Revenge. The latter shifts all of them off him/herself and onto the
  enemy; even if it fails, the user's cleaned. Staying at an inn will also
  restore status.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     STAT OVERVIEW                                                  [STVV]
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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Playing the game, you'll have to know what some of the abbreviations mean,
 and how they relate to your allies. I'll just riff the manual a bit here,
 since they've got it covered pretty well. You can find your characters'
 current values at the 'status' and 'equipment' screen.

 HP    = Hit Points: How much 'life' your character has
 INNATE= The character's inherent elemental affiliation
 STR   = Strength: determines base physical attack power.
 DEF   = Defense: determines base defense against physical attacks
 ACC   = Accuracy: determines base HIT% (chance to hit) in battle
 AGI   = Agility: determines base ability to evade attacks
 MAG   = Magic Power: determines base magical attack power
 M.DEF = Magic Defense: determines base defense against magical attacks
 G     = Often seen behind a number (900g), it regards player's currency

 There's a few more:

 • STAMINA RECOVERY: This is the rate at which your character recovers
   stamina in-battle when you _DO NOT_ use the 'Defend' option (that will
   always recover 1.0 Stamina). Check your character's status to see his
   or her value. If you find a '12,' that means s/he will recover '1.2'
   on a normal basis.

 • STAR LEVELS: This is indicated by a 'star' icon, which everyone should
   know visually by now. This represents how many times a character can
   summon, and if it gets low, find a place to sleep (an inn, a bed, etc.)
   and recover them all as they don't recover on their own.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     MENU OVERVIEW                                                  [MNVW]
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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Here you can find some of the menu options explained.

---------
MAIN MENU
---------

 Status ----> View a character's stats, equipped elements, and profile.
 Elements-.-> USE: Consumables can cure conditions and restore HP
          '-> ALLOCATE: Put elements on the characters' element grids.
 Equip. ----> Stick armor, weapons, and accessories on the characters
 Items -----> View the descriptions of the player's current key items
 Customize.-> SOUND: Toggle Stereo/Monoaural settings
          |-> WINDOW FRAME: Toggle Default/Custom settings on
          |-> CURSOR POSITION: Toggle Default/Memorized settings on
          |-> ACCURACY SELECTION: Toggle Manual/Auto settings on
          |-> CONTROLLER: Toggle Default or Custom settings on
          |-> O BUTTON PRESSED: Change if holding O means 'run' or 'walk'
          |-> VIBRATION FUNCTION: Toggle on DualShock controller vibrations
          '-> LEFT STICK SENSITIVITY: If using DualShock controller, toggle
              if run/walk is done with left analog stick alone, or if one
              has to hold down the 'O' button to run/walk.
 Save/Load -> Save a game (if at world map, Record of Fate), or load the
              game from current position (can be done most anywhere)

-----------
BATTLE MENU
-----------

 ATTACK -.-> ATTACK: Physically assault the enemy
         |     |
         |     |-> 1 (XX%) : +1 LV to element grid; -1.0 Stamina
         |     |-> 2 (XX%) : +2 LV to element grid; -2.0 Stamina
         |     |-> 3 (XX%) : +3 LV to element grid; -3.0 Stamina
         |     '-> Element : Use an element from the element grid
         |
         |-> ELEMENT: Use an element equipped to the element grid
         |-> DEFEND: Recover 1.0 Stamina and decrease damage intake by 50%+
         '-> RUN AWAY: Flee the battle to regroup or leave (if applicable)

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     NEW GAME PLUS & CONTINUE PLUS                                  [NGPS]
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     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 After beating a game and saving at the prompt, one can do either a New Game
 Plus (a.k.a. NG+) or a Continue Plus game. They're two different things, so
 I'll break 'em down.

 ----------
 NEW GAME +
 ----------

  This allows the player to start the entire game over with the added bonus
  of having the previous save (the one you load before this getting this
  option) transfer some things, being:

  • Gold
  • Star (summon) levels
  • All character stats
  • All window frames
  • All elements (besides ChronoCross and summons)
  • All raw materials, including Rainbow Shells/Shiny items
  • All special techs learned AUTOMATICALLY (ones you have to earn/find are
    not carried over, i.e. MaidenFaith, Unleashed, etc.)
  • All equipment (besides Mastermune, Einlanzer, Hero's Medal, Blue Brooch,
                   Hero's Shield, Hero's Sword, Master Hammer...)
  • All enemies 'learned' for Sprigg's Doppelgang ability

  Things like key items do not carry over. In addition to the above things,
  Serge also starts with a 'Time Egg' and 'Time Shifter.' The former allows
  him to do battle with the very end boss at any time he wishes, while the
  latter can fast-forward or make time go in slo-mo for field animations
  and dialogue (but not for FMVs).

  OTHER THINGS THAT DIFFER ON NG+:

  • On Pierre's path, Acacia SGT boss fight comes without Acacia PVTs 1st
  • If you skip the Ice Breath quest, the Dragoon still does not show up
    at Fort Dragonia's entrance when it normally would.
  • At Fort Dragonia, in the 'Blue Room,' the Sea Chest/Dragoon locations
    have been switched.

 -------------
 CONTINUE PLUS
 -------------

  This allows the player to carry over some things into another save file.
  It cannot be a finished game (one saved at the end prompt), but any other
  regular save. 

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     TIPS AND TRICKS                                                [TPTR]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 • When you first get to Termina, components for upgrading are scarce. There
   is one quick way to get what you need for instant killing tools: destroy
   that Profiteer Purse! By disassembling the item (which can be found in
   Van's House, underneath the stairway), one can obtain three @Copper and
   @Iron components before they're readily available.

 • When in Viper Manor, there are enemies that are disguised as treasure boxes
   and will give Serge items/$$ if he attacks the correct one in battle. If he
   gets it wrong a fight begins...or does it? If you happen to attack a chest
   that doesn't contain a treasure, simply flee battle and try again. Simple
   as!

 • When fighting a battle, if one steals something and flees, that item gets
   dropped behind. This prevents stacking up on rare items too quickly. What
   one may not know is that any trapped elements are retained even in defeat!
   Some battles, like against Bunyip, can produce many hard-to-find elements
   like Inferno/Volcano. And, after awhile, one can simply use those elements
   against their former master! Don't forget this!

 • People may forget how useful Diminish is. When fighting enemies that have
   innate colors directly opposed to your strongest fighters, use this skill
   and simply pound away. As long as one isn't offensive-element-dependant,
   this is a great strategy for battle use. And remember: it only halves the
   damage done, not the potency of healing elements. It's really quite grand
   if y'think about it. :p

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     WALKTHROUGH NOTATION                                           [WLKT]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 If you get confused on boss strategies and what stuff means, here's the news
 on the subject. I'll go by example, but it may be hard to understand just by
 reading explanations. Go look at the actual strategies to get a good idea on
 how they work!

 ------------------------------------------------------------
 • ->    Indicates the pattern flow from segments to segments
 ------------------------------------------------------------

   EX: PoisonGas -> Attack ×??

   The PoisonGas attack will always precede the Attack, which is repeated an
   indefinite amount of time (infinitely, most likely). An arrow shows the
   directivity of the skills/techniques.

 -----------------------------------------------------------
 • ×??   One attack or segment is repeated indefinitely -or-
         the attack has a trigger that is currently unknown.
 -----------------------------------------------------------

   EX: Attack ×??
   EX: PoisonGas -> Attack ×?? -> AcidicGas
   EX: PoisonGas to AcidicGas (×??) -> AeroBlaster

   The first example has an enemy that only uses physical attacks; the second
   has a segment where the enemy attacks physically an unknown # of times. It
   may have a specific trigger or is randomized before moving to the following
   step.

   If the '×??' is parenthesized, it only indicates a segment is repeated, not
   a single move. In the third example, PoisonGas and AcidicGas are used over
   and over in the order displayed until eventually going into AeroBlaster. It
   sounds complicated, but it's really not. >__>

   Sometimes things like '×1-2' appear, meaning the enemy may attack once or
   twice. Don't be surprised to see things like '×4-5' or something, too. This
   does NOT mean the enemy attacks four times per turn, or four times in a row
   mind you -- it just means an enemy uses its turn to attack physically in a
   # of times that's not completely definite. <cough>

 -----------------------------------------------------------
 • ()    The attack may be dropped entirely from the pattern
         -or- it may show up only once in the entire pattern
 -----------------------------------------------------------

   EX: AcidicGas -> (PoisonGas) -> AeroBlaster

   In this example, PoisonGas may or may not be used during a turn. If that
   is the case during the battle, AcidicGas will skip it completely and launch
   into AeroBlaster instead. It's worth noting since in some cases losing a
   step can spell disaster for planning (such as the Wingapede being able to
   use Tornado a turn early). 

 -----------------------------------------------------------
 • to    Indicates a repeated portion of attacks
 -----------------------------------------------------------

   EX: Attack to AeroBlaster to Tornado (×??)

   'To' really functions the same as '->' in a way; this way is just easier
   because it allows the '×??' part to indicate a string of attacks is done
   in a planned order. Here, there will always be an Attack leading into an
   AeroBlaster leading into a Tornado -- the entire string is repeated some
   unknown # of times. The only time 'to' appears is when strings of attacks
   are involved.

 -----------------------------------------------------------
 • +     Indicates attacks/skills used consecutively
 -----------------------------------------------------------

   EX: Attack -> IceBlast + IceBlast -> Attack

   Here, IceBlast is used twice in a row. This means that the player does not
   have a chance to do anything in between; the enemy uses the attack without
   giving the allies any chance to prepare.

 -----------------------------------------------------------
 [1]     Indicates a different strategy altogether
 -----------------------------------------------------------

   EX:     Attack -> AeroBlaster -> Attack ×??
   EX: [2] Attack ×?? -> Tornado -> Attack ×??

   In this case, after 'something' happens to the first attack pattern, the
   enemy operates on the '[2]' pattern for some duration. The number inside
   the brackets indicates the different strategies, basically. Sometimes the
   strategy will change back (such as healing out of critical condition) but
   sometimes it doesn't.


---

   One more thing. I wrote the strategies using a new level and then went back
   over it with a 99-star level to adjust the strategies and make 'em sync up.
   Some enemies may act differently to stronger allies, I don't know. For one
   example, during the Solt/Peppor/Ketchop fight, at low levels I never once
   saw an ElectroBolt used but one was in the strategy when the Lv. 99 guys
   came through. If a strategy seems off, this may be why. Sorry. :3

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
00) Dream Sequence                 "Chasing phantoms in one's dreams..." [D-00]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | There ain't any!                          | • Cybot                       |
 |___________________________________________| • Alphabat                    |
                                             |_______________________________|

 As you start the game, name the lead character (anything except Crono :p) to
 head into a large draconic-lookin' palace nestled between some high cliffs.
 The character you named [default: Serge] will be accompanied by a girl named
 Kid and one randomized character. I always found it easier to change the
 controller scheme a bit so that holding the O-button is walking instead of
 running (go to 'Customize' under main menu). Turn on analog mode if you
 want, also.

 ---

 At the fork, head SW on the screen to find a glowing blue exit. A robot foe
 (Cybot) and a bat () walk the floor here, and touching one means engaging a
 battle. Since experience doesn't matter in this portion, and no items'll be
 dropped, you can avoid battles by outmaneuvering the enemy (usually). Fight
 here to get initiated, if you aren't already -- everyone starts out buffed
 more than they usually are (element-wise, too).

 The area is straightforward, so I'll spare the small details. Exiting that
 first room with enemies eventually wraps back around to itself on a higher
 ledge. Ignore the stairway by the entrance and use the catwalk to advance
 to a NW door that has a red symbol on it. Enter inside and shut down the
 black pillar.

 In the previous room, a teleport pad with six circles on it resonates with
 energy. Make your way onto it, confirm with the x-button, and ride all the
 way up. See what's happenin' with the door nearby to exit this 'level' and
 be lulled back into reality...

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01) Arni Village [Home World]         "Where the tides start to turn..." [D-01]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| CHARACTERS TO INVITE ŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • 200G                • Tablet [x5]       | • Poshul                      |
 | • Shellfish Frame     • Komodo Scale      |_______________________________|
 | • PhotonRay           • Uplift            |
 | • AquaBeam            • Cure              |
 | • Uplift              • Heckran Bone      |
 | • Ivory Helmet        • Shark Tooth       |
 |___________________________________________|

 When sleepyhead Serge finally gets outta bed, check under the covers to find
 [200G]. The dark corner of his room also has a [TABLET] consumable. Hooray!
 Leave to the downstairs region and down into town square.


                      __________                  [LEGEND]
             LEENA ->|__________|   /\
                      ____   _||_  /12\            1 - 200G
                     /  5 / /    \ \   \/\         2 - Tablet [x5]
           ____     /____/\/      \/\  /10\        3 - Shellfish Frame
 POSHUL ->|    |   /1 2 /\          /\/ 11/        4 - Komodo Scale
          |    |  /____/\/         6\/\9 /         5 - PhotonRay
    ____  |    |   ____\    ______    /\/          6 - Uplift
   |    |_|7   |_ /4       /   3  \   \            7 - AquaBeam
   | 8  |________|____________________ \           8 - Cure
   |____|                             \_\ <-EXIT   9 - Uplift
                                                  10 - Heckran Bone
                                                  11 - Ivory Helmet
                                                  12 - Shark Tooth

 There's a bunch of item-searching to do at this point. Down by the item shop
 [SH01], search the woman's cart to find a [SHELLFISH FRAME]. This allows the
 player to change the textbox 'frame' under the main menu's Customize option.
 Near Serge's house, talk to the large man standing 'neath a swordfish; agree
 with him ("You're probably right!") to receive a key item [KOMODO SCALE]. If
 you show the Komodo Scale to the kid standing around (w/ Square) he'll want
 it for his crush; give it to him to receive an [UPLIFT] element. And, no, it
 isn't possible to hawk it for 1000G. He'll also spit out some information on
 Poshul... Hmm. Go inside the house next door to Serge's when done.

 This place gives a good view of the pier. Search the teapot near Poshul's
 doghouse to find a [PHOTONRAY] element. Yeah, nothing else to do here. Back
 outside, exit left of Serge's house to find the chief's house. A bucket near
 the steps contains an [AQUABEAM] element. Inside said house is a save point
 (record of fate) but you can't use it 'cause people are hogging the line.
 Let off some anger by robbing the place -- there is a [CURE] element behind
 one of the pictures to swipe. Chief Radius (outside) will teach you element
 basics in a battle setting, so try it out if you have to.

 Back at the town square, enter the house nearest the town exit. It's a cafe
 to explore. Talk to the waitress if ya want, and check out the "barrel" three
 times to get another [UPLIFT] element. In the back room, search the unmade bed
 for a key item [HECKRAN BONE]! There's also an [IVORY HELMET] chest against a
 wall.

 .--------------------.----------------.
 | INVITATION: POSHUL | Innate: Yellow |
 |--------------------'----------------'-------------------------------------.
 | Poshul is the town's wunderdog, pink and fluffy. She (yes, a female) can  |
 | be found outside Radius' house. She'll have no time to play with Serge... |
 | unless he shows her the Heckran Bone key item that can be found in Arni's |
 | cafe's back room. She'll join after that. If you forget to obtain her or  |
 | something, she can tag along later after some events and choices... It is |
 | recommended to get her now, though. <3 PO-SHU-SHU! (My fave char, btw)    |
 |___________________________________________________________________________|

 Next door to the cafe is a fisherman's house. An old man will give pointers on
 catching komodo dragons. The three tips will be...uh, field tested in awhile,
 so you may wanna know. Downstairs, talk to the king of the castle to receive a
 [SHARK TOOTH] key item. With all the extra shenanigans done, go to the pier 'n
 talk to Leena. She orders Serge to fetch her three komodo scales from Lizard
 Rock, then wait at Opassa Beach for her. >__>   Exit town!

 ---

 If you go around the world map, you can 'explore' places by pressing the x-
 -button. Fr'instance, you can enter the waterfall (Divine Dragon Falls) and
 scope the place, or enter Hydra Marshes. Make sure you've got Poshul along;
 don't let those li'l stat gains go to waste!

 .---------------------.
 | OPTIONAL: Cape Howl |
 |---------------------'-----------------------------------------------------.
 | Northwest of Arni, this cape extends towards the sea. Some Beach Bum foes |
 | laze around here, and there are jets of water on the field that can prick |
 | Serge and damage him (-5 HP) slightly. Get the [HEAL] element and [BONE]  |
 | components, which are the only things to reap here.                       |
 |___________________________________________________________________________|

 Lizard Rock is in the south...just a hop, skip, and a jump, really. As far as
 equipping elements goes, replace any Tablets Serge has with something else (a
 healing element would be good, even if it's -1) and give Poshul something up
 her alley -- Uplifts, anyone?

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
02) Lizard Rock [Home World]             "A calling from beyond time..." [D-02]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • Fireball           • Silver Loupe       | • Komodo Pup                  |
 | • Tablet             • Bone               | • SandSquirt                  |
 | • Ivory Helmet                            | • Beach Bum                   |
 |___________________________________________|_______________________________|

  REMINDER: Make sure you fight battles to get those tiny stat increases 'til
            they don't come any longer. You may have to fight a couple that
            give nothing before some hefty ones come. Do this before fighting
            the area's boss!
       ___
      \5  \                                              [LEGEND]
       ŻŻ\_\______
         / ______ \                       _                K - Komodo Pup
        / /  __  \ \____ ________________/ / <-ENTER       1 - Fireball
    ___/ /  / 4\  \   __/_______   __    _/                2 - Silver Loupe
EXIT__K /H  ___/  |  /       ___/K/_/   /_                 3 - Tablet
     /  \_________/ /       /________    1/                4 - Bone
    |H/\_______    /      _______    /_/ŻŻ                 5 - Ivory Helmet
     Ż    |  3/ / /      / __   /   / /                    H - Hole
          |    /Ż/______/Ż/  /_/   / /
          |___/\    __    /_______/ /
                \  /  /      K     /
                /2/    ŻŻŻŻŻŻŻŻŻŻŻŻ
                 Ż

 As the fisherman in Arni might've said, there are three ways to catch komodo
 pups for their scales. The first 'secret technique' is demonstrated in the
 first screen. First, push the rock barring entrance outta the way and get the
 [FIREBALL] element. Spook the komodo pup to the left so it runs through a wee
 tunnel, which Serge can then block with the boulder nearby. Go around the side
 and lure it into the tunnel, where you can then beat it to death for the first
 komodo scale!

 In the southern screen, find a beach bum standing by a rock. Destroy it and
 push the rock into the pond, making a [SILVER LOUPE] chest surface. See where
 that beach bum is walking on a log? Jump to there and enter the screen past.
 Kill the Beach Bum and re-enter the screen where the komodo pup fled, at a
 higher outlook point this time. When the target passes under the cliff, jump
 down onto it, initiating battle. Komodo Scale #2 obtained! Leave to the NW
 to find the third screen.

 This is the one where the fisherman alluded to "playing tag." The Komodo Pup
 will make Serge chase it around in circles, starting at the bridge back to
 its initial position. When Serge catches it and kills it, mommy dearest shows
 up to avenge her extinct brood (make sure not to waste all your good elements
 on the minions!)

 .-------------------.--------------.---------.------------------------------.
 | BOSS: Mama Komodo | INNATE: Blue | HP: 160 | SPOILS: @Fang, Tablet        |
 |-------------------'--------------'---------'------------------------------|
 | ELEMENTS: AquaBeam                                                        |
 | TO STEAL: ---                                                             |
 | SPECIALS: Breath (blue-innate damage to all allies)                       |
 |           SquirtGun (blue-innate damage to single target)                 |
 | PATTERNS: Attack to AquaBeam/Attack to SquirtGun to Breath (×??)          |
 |___________________________________________________________________________|

  This momma only uses blue elements, meaning any red elements you can insert
  into the field effect will help reduce blue elements' damage (or just make
  sure you don't get a full blue field). It's attacks can do quite a lot of
  damage when powered up, usually 30+, so use Tablets to heal since that'll
  help decrease fire damage. The "attack -> attack -> defend" strategy works
  well here, especially against the Breath tech, which always follows Mama's
  SquirtGun. Fierce physical attacks may be a bit more useful here than any
  elements, but that's just me. Make sure both allies survive so they get the
  full effect of their 'level-up.' 264G received upon defeat and the first
  level-up star.

 With the last Komodo Scale in tow, get the rest of the goodies 'round here.
 There is a [TABLET] chest under the bridge to get, and if you enter a hole by
 the exit, it shoots everyone towards the pond's higher part. Get the [@BONE]
 component and walk under the northern 'tunnel' to get another [IVORY HELMET]
 chest. Backtrack to the exit and leave.

 Save if ya want, it doesn't matter too much. Watch the events at Opassa Beach
 with Leena. If you want to get her final technique "MaidenFaith" later in the
 game, answer that Serge does "remember the day" and "we'll never forget this
 day!!" after that. This will be enough to get the tech, although there's a
 3rd one later in case y'screw this part up.

 After some awesome scenes, listen to the best line in the game ("Do you think
 Leena thpontaneouthry combuthted?") before re-entering Lizard Rock.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
03) Lizard Rock [Another World]    "Nothing has changed but everything!" [D-03]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • @Feather           • @Bone              | • Opah Fish                   |
 | • Ivory Helmet                            | • SandSquirt                  |
 |___________________________________________| • Komodo Pup                  |
                                             |_______________________________|

 This place is a little different than before, but it's layout is the same so
 one who scoured the last time should be able to navigate it easily. A few
 Opah Fish now make this place their home...where'd all the beach bums go? :p

        ___
       \   \                                              [LEGEND]
        ŻŻ\_\______
          / ______ \                       _                1 - @Feather
         / /  __  \ \____ ________________/ / <-EXIT        2 - @Bone
     ___/ /  / 1\  \   __/_______   __    _/                3 - Ivory Helmet
ENTER__  /H  ___/  |  /       ___/ /_/   /_
      /  \_________/ /       /________    3/
     |H/\_______    /      _______    /_/ŻŻ
      Ż    |   / / /      / __   /   / /
           |    /Ż/______/Ż/  /_/   / /
           |___/\    __    /_______/ /
                 \  /  /            /
                 /2/    ŻŻŻŻŻŻŻŻŻŻŻŻ
                  Ż

 Everything north of Lizard Rock appears the same as well...

 .---------------------.
 | OPTIONAL: Cape Howl |
 |---------------------'-----------------------------------------------------.
 | This somber-lookin' place is pretty much the same as before. Crack open a |
 | chest for an [ELECTROJOLT] element and see the [@BONE] container up above |
 | the BeachBums. Odd how you can't check out what's written on a tombstone, |
 | though...                                                                 |
 |___________________________________________________________________________|

 .-------------------------.
 | OPTIONAL: Hydra Marshes |
 |-------------------------'-------------------------------------------------.
 | For some reason, the once-beautiful swamp is now full of poisonous mire,  |
 | with some humans here. Walking in the water drains all characters health  |
 | by -2 HP per step. If you can brave the area, there's a [TABLET] to find  |
 | in the first screen, a [BUSHWHACKER] element in the one north of there,   |
 | and an [ELECTROJOLT] if you keep taking the screens west of the entrance. |
 | At the western dead end, a man will give Serge the [SAFETY GEAR] key item |
 | that allows them to walk through the marsh without taking damage.         |
 |___________________________________________________________________________|

 Head to Arni Village when you're done exploring.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
04) Arni Village [Another World]                                         [D-04]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • IceLance            • Tablet            | There ain't any!              |
 | • TurnRed             • Tablet            |_______________________________|
 | • PhotonRay           • MagmaBomb         |
 |___________________________________________|

 Seems normal, but... Hmm. Visit the shop [SH02] to see new wares and head to
 the cafe. Get an [ICELANCE] element from the "pot" and a [TABLET] behind the
 backroom's curtain. Mosey over to the joyless chief's house afterwards. Find
 a [TURN RED] element (!) in the bucket by the porch; inside, steal a [TABLET]
 from behind a painting.

 Over at Poshul's house (the one overlooking the pier), the player can score
 another [PHOTONRAY] element in the teapot. Go into Serge's House to see some
 commentary from Poshul. Search our protagonist's room (or is it?) for a
 [MAGMABOMB] element, and sleep if you need to. The komodo pup'll charge you
 100G when you're done, though...no complaints accepted. >__>

 Talk to Leena at the pier when done, and she'll direct Serge towards Cape
 Howl. "Goodbye...stranger." Time to scoot up there.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
05) Cape Howl [Another World]       "A reminder of one's former self..." [D-05]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • ElectroJolt         • @Bone             | • Beach Bum                   |
 | • Tele-Porter                             | • SandSquirt                  |
 |___________________________________________|_______________________________|

 REMINDER: Make sure you fight regular battles to get those extra stat gains!

 Hmm, creepy red sunset this time. Anyway, short section to trudge through...
 There's two chests here, containing an [ELECTROJOLT] and [@BONE] bounty. Head
 north towards the cliff outlook and read the headstone there. A fat knight'll
 kick Poshul over the bluff (!) and commence battle with his cronies. Lucky
 for them, a fiesty chicky will team up with
 Serge to do battle.                       .---------------------------------.
                                           | BATTLE SPOILS (Common -> Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Solt   | INNATE: Yellow | HP:  52 | Ivory Vest -> @Copper           |
 | BOSS: Karsh  | INNATE: Green  | HP: 115 | Bone Axe -> Power Glove         |
 | BOSS: Peppor | INNATE: Yellow | HP:  60 | Ivory Helmet -> @Copper         |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: DragonRider (Green-elem attack on one target; used by Karsh)    |
 | PATTERNS: (Solt  ) Attack ×??                                             |
 |           (Karsh ) Attack ×??                                             |
 |           (Karsh ) Attack ×1-2 to DragonRider (×??)                       |
 |           (Peppor) Attack ×??                                             |
 |___________________________________________________________________________|

  Poshul won't be joining this battle, obviously, so the teammate is 'Girl,'
  who's a red-innate character with fiery attacks. As we quickly find out,
  Solt and Peppor are bungling idiots who don't have the power to counter our
  protagonist's white-innate property. Both Peppor and Solt have horrendous
  strength, and Karsh ain't much better. Because the enemies don't use attacks
  of an elemental persuasion, feel free to build up the field effect to red n'
  burn these jokers. If you need to heal, 'Girl' comes with five Tablets to be
  used in case of emergency. (NOTE: If Solt and Peppor are destroyed, Karsh is
  able to use DragonRider. Take him out first to stop this attack, or at least
  prepare to defend against it). Make sure that both allies survive the battle
  to get all the level-up stat gains! 300G received for winning + the second
  level-up star.

 Apparently, 'Girl' has an equally vague name...'Kid'! 

 .-----------------.-------------.
 | INVITATION: Kid | INNATE: Red |
 |-----------------'-------------'-------------------------------------------.
 | This is one of the numerous times you can get Kid, the fiery lass with an |
 | Aussie's accent. She'll learn her 'Pilfer' tech soon, allowing theft from |
 | enemies. However, if you invite her now, you'll miss your only chance to  |
 | get Leena. It's impossible to get all characters in one normal playthru,  |
 | so decide well given the circumstances. Refuse to let her into the party  |
 | thrice to keep her out temporarily. If she joins, Serge'll get receive a  |
 | [TELE-PORTER] key item that allows switching for character-switching once |
 | at a save point or the world map.                                         |
 |___________________________________________________________________________|

 After Kid does/n't join, she drops a hint that Termina's the place to be. And
 Poshul will come back from her...uh, fantastic voyage. Well, time for sleep!

 .--------------------.----------------.
 | INVITATION: Leena  | INNATE: Blue   |
 | INVITATION: Poshul | INNATE: Yellow |
 |--------------------'----------------'-------------------------------------.
 | The well-mannered, small-village girl Leena joins automatically if Kid's  |
 | company is refused -- apparently she's drawn to Serge and wants to help   |
 | him out! If Poshul wasn't invited at Home World's Arni Village, she'll be |
 | aboard now, whether you like it or not. PO-SHU-SHU! Full thpeed ahead!!!  |
 |___________________________________________________________________________|

 If Leena's in the party, there's one more party that can be recruited 'round
 this time. If you didn't get the Shark Tooth pendant (key item) in Home World
 Arni, you're outta luck.

 .------------------.---------------.
 | INVITATION: Mojo | INNATE: Black |
 |------------------'---------------'----------------------------------------.
 | Mojo is uh...a Far East relic that can be found in the fisherman's house  |
 | next to the cafe. Or, rather, the coulda-beena-fisherman who's now a lazy |
 | voodoo-doll worshipper. Talk to the fisherman and display the Shark Tooth |
 | key item to him. As you try to leave, Mojo will chastize the lazybones n' |
 | join Serge automatically. He's got great agility, but that's about it...  |
 | He can be obtained whether or not Kid's been invited, if you wondered. :p |
 |___________________________________________________________________________|

 There's nothing else to do here, really. The destination town of Termina is
 in the far north of the island, and one has to pass through the Porre-ridden
 Fossil Valley to get there. Tally ho!

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06) Fossil Valley [Another World]  "The pride of the Acacia Dragoons..." [D-06]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • Heavy Skull         • Bellflower        | • Bubba Dingo                 |
 | • Big Egg                                 | • Mama Dingo                  |
 |___________________________________________| • Dodo                        |
                                             | • Drongo                      |
                         _      _            |_______________________________|
                        /2/    | |__
                       ( (      \_ 1\                    [LEGEND]
                        \ \_______| |
                         \___   __  |                      1 - Heavy Skull
                 _        ___|_|  | |                      2 - Bellflower
        EXIT -> | \      |     |  |_|                      3 - Big Egg
                 \ \     |3    |  | |       __
                  \ \    |_____|  / /      /  \
     BOSS FIGHT -> \ \___________/ /______/ /\ \
                    \______________________/  | |
                                              |_| <- ENTER

 Some Porre soldiers tell the party to stick to the lowroad because there's an
 investigation going on on the clifftop. But what fun would it be to get outta
 here in five seconds? Talk to the soldier guarding the ladder and bluff your
 way past him by saying you're the exorcists they're lookin' for. =)

 Everyone's scared of some moaning noises up there, which, when Serge draws
 near, seem to be coming from a clown's skull (o_O). This is actually part of
 a character named Skelly, who 'joins' the party if you find all his errant
 pieces. For now, the [HEAVY SKULL] key item's the only part to get by agreeing
 to help him. There's also a key item [BELLFLOWER] on a cliff, 'guarded' by a
 weird plant monster that's a non-issue. Just don't use elements on any Dodos
 that appear with 'em, 'cause it'll send them into a frenzy and make 'em use a
 hard-hitting tech that can probably OHKO anyone who isn't defending. See that
 vertebrae ladder by the soldier standing around? Ignore his warnings, climb
 down there, and get the key item [BIG EGG] that's guarded by a mother Dodo.
 A character can be hatched out of this later.

 If one sticks to the lowroad as the soldiers suggested, they'll run into the
 runts of the Acacia litter...Solt and Peppor! Not on friendly terms, though.

                                           .---------------------------------.
                                           | BATTLE SPOILS (Common -> Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Solt   | INNATE: Yellow | HP:  80 | Ivory Vest -> @Copper           |
 | BOSS: Peppor | INNATE: Yellow | HP:  90 | Ivory Helmet -> @Copper         |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: TurnBlack, LoRes                                                |
 | TO STEAL: ---                                                             |
 | SPECIALS: Pepporbox (Red-innate attack on single target; used by Peppor)  |
 |         : CrossCut (Red-innate dual attack on 1 target; Solt/Peppor only) |
 |         : Summersolt (Blue-innate attack on single target; used by Solt)  |
 | PATTERNS: (Solt  ) TurnBlack -> LoRes ×??                                 |
 |       [2] (Solt  ) LoRes to Summersolt/Attack (×??)                       |
 |           (Peppor) Strengthen -> Pepporbox to CrossCut ×??                |
 |       [2] (Peppor) Pepporbox -> Attack ×??                                |
 |___________________________________________________________________________|

  Again, the mishaps ensue. The foes haven't changed much from the previous
  encounter (i.e. romp), besides being able to use their own techs. Pepporbox
  is used in conjunction with LoRes to have a more powerful attack, and the
  dual attack 'CrossCut' (red-innate) is used to x-strike one target...too
  bad it can only be used when both of them is alive. Pay attention to the
  field effect 'cause any blue characters (Leena) can take serious damage in
  this battle. Most people write this battle off as child's play, and it is
  kinda, but don't get sloppy. Summersolt (blue-innate) is used when Peppor is
  put outta commission, and is expectedly weak like its user. As I wrote the
  battle patterns, it seems that Peppor only uses attacks once Solt is knocked
  out, so that's the way to go for an easy victory. Third level-up star gotten
  after winning.

 Congrats! Serge, Kid/Leena, and Poshul should know have their first tech set
 in a Lv. 3 slot of the element grid. It can't be removed, but why would you
 wanna do that anyway? Serge, Poshul, and Leena get a purely offensive attack,
 while Kid gets the ability to steal. Hooray for you!

 Termina is right around the corner. Exit onto the world map and go there. Any
 other location open right now (Viper Manor, Shadow Forest) will get ya thrown
 back onto the curb, bro.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
07) Termina [Another World]                                              [D-07]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| CHARACTERS TO INVITE ŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • Tea for Three Frame • Profiteer Purse   | • Nikki  -.                   |
 | • Hero's Medal        • Tele-Porter       | • Guile   |- CAN ONLY GET ONE |
 |___________________________________________| • Pierre -'                   |
                                             | • Kid                         |
                                             |_______________________________|
                                             _____
                                 ___        /E   2/
                                |   \   /\ /_____/        [LEGEND]
                                 \  /  /D \  //
                                  \/\_/\/\/\//             A - Inn
               ______  ___   ____   / 3 ) ) /              B - Bar + Guile
              |__ _ _||1  |_|    |  \   \/ /               C - Element Shop
      TO        _| |__| H  _|    |   \/\  /                D - Smithy
  FESTIVAL     |______   _| |____|     / /                     Pierre
      SHIP      _____ | |  ______     / /                  E - Van's House
      |_|      |__B_ || | | _C___|   /_/                   F - Greco's House
   ___| |______ __| |_| |__| |___ ___|G|__________         G - Korcha
  |____________|______   ________|______________  |        H - Kid
                      | |  ______   DOCK AREA   |_|_____   1 - Tea for Three
                      |H| | _A___|              | |_ _F_|      Frame
                   ___| |__| |_               __| |_| |    2 - Profiteer
                  |___   ______|             |G |  ___|        Purse
                      |_|                     ŻŻ| |    \   3 - Hero's Medal
                     ENTER                      | |__| |
                                                |______|

 Kid will be here waiting for Serge's team to arrive. She'll leave the first
 time if Leena's with, but if you head up the stairs and talk to the person
 polishing the General Viper statue, she'll show up again.

 .-----------------.-------------.
 | INVITATION: Kid | INNATE: Red |
 |-----------------'-------------'-------------------------------------------.
 | There's really no reason for her not to join at this time, really. She'll |
 | bring the [TELE-PORTER] key item with if you invite her, which allows one |
 | to switch allies on the world map and at save points. Up 'til now, it has |
 | been impossible to change characters -- remember that every time you miss |
 | an opportunity to level up non-party characters, they lose those minimal  |
 | stat gains! If you still don't accept, she can be missed (pending choices |
 | made) at a later date.                                                    |
 |___________________________________________________________________________|

 Kid talks about infiltrating Viper Manor, which sets off the next course of
 events: finding a guide. There are three possible guides to get; whichever is
 picked, the two others cannot be obtained in the same playthrough. The people
 are:

 • Nikki  [Blue ] -> I like him, but he's only 'decent' for the most part.
 • Guile  [Black] -> Pretty dang good, but you may have a black-innate already
 • Pierre [Blue ] -> A complete faux-hero wuss, who sucks. A lot. I hate him.

 Well, while you mull over the first of the two "big" decisions in the game,
 let's search stuff around town:

 • [TEA FOR THREE FRAME] - There is a man standing in the shade of the house
   to the left of the General Viper statue. He's not visible, but when you
   approach he talks and eventually asks if you 'get his drift.' Answer yes
   to receive the item.

 • [PROFITEER PURSE] - In Van's house, check beneath the mansion's foyer's
   stairway to find a hidden chest containing this item. Although this item
   increases gained gold by ~123%, it's far better off being disassembled
   because it gives three @Copper and @Iron from it. This allows a party to
   be instantly suited for Viper Manor and is really just a great idea. Make
   some Iron Mail and an Iron Swallow to be good to go, yo!

 After picking which guide you want, read their sections below!

 NOTE: You _cannot_ change party members while inside Viper Manor, so make sure
       to bring those who won't completely slight you (i.e. don't bring Poshul
       if you want a furious element-caster).

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NIKKI'S ROUTE (Shadow Forest)        "Where lies the key to the past..." [D-08]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • AeroSaucer         • Uplift             | • Bulb                        |
 | • Aroma Pouch        • Skullduggery Frame | • Cassowary                   |
 | • Heal               • Angry Scapula      | • Quadffid (×1)               |
 | • MagmaBomb                               | • Cuscus                      |
 |___________________________________________| • Gloop                       |
                                             | • Gerridae                    |
                                             | • Wraith (×1)                 |
                                             |_______________________________|

 NOTE: You may want to buy some Braces before entering here.

 BEGIN: Enter the festival boat at anchor in Termina's port and talk to the
 manager. Miki, a dancer in the show, will come in and ask you to help find
 their missing singer (Nikki) who's been seen in a daze around Shadow Forest.
 Agree to her request and let's go...rockin'! Shadow Forest can be accessed
 from the world map, east of Termina. Miki will have chased off the dragoons
 guarding the entrance, so let's boogie!

                                  [LEGEND]

                 1 - AeroSaucer                R - Red Monster
                 2 - Uplift                    G - Green Monster
                 3 - Aroma Pouch               B - Blue Monster
                 4 - Angry Scapula
                 5 - Skullduggery Frame
                 6 - Heal                    ____  _
   _             7 - MagmaBomb              |____\/1\
 .| | <-EXIT                    _____ ____  /    \  /
 |  |                          |_  __|__  \|  G   \ \    ______
 | |           _________     ___/ /__   \  \\_  __| |_ _|      |_
 |/\____ ___ _|         |_ _|        |  /   \_\ \_|  _|_        _| <- ENTER
  \_____| 7 |_    6      _|_5   CAVE | /2/\_________|   |   R  |
         ŻŻŻ  |_________|   |  B 3 4 | ŻŻ                ŻŻŻŻŻŻ
                             ŻŻŻŻŻŻŻŻ


 Nikki can be found in the second screen but runs off ahead due to the 'daze'
 he's in (and hear him rip of Guns N' Roses). Follow him to find a bunch of
 Cassowary enemies going in for the kill. And, yes, they are indeed bosses...

                                              .------------------------------.
                                              |    SPOILS (Common -> Rare)   |
 .-----------------.----------------.---------+------------------------------|
 | BOSS: Cassowary | INNATE: Yellow | HP: 100 | Uplift -> @Feather           |
 |-----------------'----------------'---------'------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Ivory Mail / ElectroJolt                                        |
 | SPECIALS: ---                                                             |
 | PATTERNS: Attack ×??                                                      |
 |___________________________________________________________________________|

  Uh...alright. Because all three paths have to have one boss fight, this one
  ends up being a crappy stall battle. There are three Cassowary enemies that
  are pestering Nikki -- who shows up as an uncontrollable ally in this fight
  by the way -- but they're really nothing more than regular enemies. Things
  like AeroSaucer will rip 'em a new one, so if you picked up any in Termina,
  it's smooth sailing. 249G awarded for victory + the 4th level-up star.

 Nikki retreats into the cave nearby, so follow him in.

 .-------------------.--------------.
 | INVITATION: Nikki | INNATE: Blue |
 |-------------------'--------------'----------------------------------------.
 | The rockin' bard who is to play the Termina Festival joins up if Serge'll |
 | let him. He's on a quest, y'see...well, don't want to say too much. Might |
 | as well get him now, 'cause you can't later. He gives up some 'valuable'  |
 | information on clearing the large monster (Quadffid) out of the way, even |
 | if you don't invite him. Hooray for gender-neutral allies!                |
 |___________________________________________________________________________|

 After some dialogue, re-enter the cave and get the [AROMA POUCH] from the
 chest and the [ANGRY SCAPULA] piece of Skelly's body by searching the tablet
 near the blob-monster.

 There are are three monsters around, and they have different effects on the
 monster. Once you find a pollen that matches the monster's color, lure it
 towards the quadffid monster...

 • RED ----> Quadffid flees and leaves a [SKULLDUGGERY FRAME] behind!
 • BLUE ---> Fight with Quadffid!
 • GREEN --> Fight with Quadffid!

 The fight's optional and doesn't give any level-up stars, but I'll list it
 anyway for posterity:
                                             .-------------------------------.
                                             | BATTLE SPOILS (Common > Rare) |
 .-----------------.---------------.---------+-------------------------------|
 | BOSS: Quadffid  | INNATE: Green | HP: 200 | @Seed, Bushbasher             |
 |-----------------'---------------'---------'-------------------------------|
 | ELEMENTS: Bushbasher, Bushwhacker, Heal                                   |
 | TO STEAL: Antidote, BatEye                                                |
 | SPECIALS: Devour (green-innate attack on 1 ally + Poison status)          |
 | PATTERNS: Attack ×1-4 to Bushwhacker/Bushbasher/Devour ×1-5 (×??)         |
 |___________________________________________________________________________|

  After much trying, I couldn't seem to get a decent strategy down for this
  one -- it just seems way too randomized. Plus, since there's no starting
  point that I can identify, it's hard to form any decent counterstrategy
  besides throwing yellow elements and powered-up physical attacks with the
  Steel Swallow. It absorbs green elements, too. 314G received for winning

 Past there, however, an actual boss trio shows up. Sort of. Well, not really.
 Zoah is the guy who TALKS IN ALL CAPITAL LETTERS that was guarding the forest
 entrance before. You should know the other two. >_>
 
                                           .---------------------------------.
                                           | BATTLE SPOILS (Common -> Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Solt   | INNATE: Yellow | HP:  80 | Ivory Vest -> @Copper           |
 | BOSS: Zoah   | INNATE: Yellow | HP: 200 | Ivory Mail -> Bronze Glove      |
 | BOSS: Peppor | INNATE: Yellow | HP:  90 | Ivory Helmet -> @Copper         |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: Strengthen, LoRes, HiRes, EagleEye                              |
 | TO STEAL: (Solt  ) Ivory Helm, TurnBlack                                  |
 |           (Zoah  ) Knee Pad                                               |
 |           (Peppor) Tablet, Knee Pad                                       |
 | SPECIALS: DragonRider (Yellow-innate attack on 1 trgt ; used by Zoah)     |
 |         : Pepporbox (Red-innate attack on single target; used by Peppor)  |
 |         : Summersolt (Blue-innate attack on single target; used by Solt)  |
 |         : CrossCut (Red-innate dual attack on 1 target; Solt/Peppor only) |
 | PATTERNS: (Solt  ) Golem -> LoRes + HiRes -> Summersolt/Upheaval to       |
 |                    Attack to CrossCut to Attack (×??)                     |
 |       [2] (Solt  ) Upheaval ×1-3 to Summersolt ×1-2 to Upheaval to Attack |
 |                    (×??)   [NOTE: May differ slightly but mostly correct) |
 |           (Zoah  ) Attack ×2 to DragonRider (×??)                         |
 |           (Peppor) Attack -> Strengthen + EagleEye -> Pepporbox ×2 ->     |
 |                    Attack ×2 -> CrossCut -> Pepporbox -> CrossCut         |
 |       [2] (Peppor) Attack ×?? to Pepporbox ×?? (×??)                      |
 |___________________________________________________________________________|

 Laughably, Solt tries to use a Golem summon which, of course, can't be used
 unless the field is all yellow. It's basically the same schtick as last time
 except Solt and Peppor will use two elements consecutively (non-offensive) to
 buff themselves before using their special techs. Take out Solt to prevent
 any trouble from Peppor, and try to take Zoah out because he uses DragonRider
 every third turn. If you take out Peppor or Zoah first, Solt's more likely to
 use Upheaval (inflicts Sprain, attack decreases), which may come quite a few
 times. He can still use it if his allies are alive, but not as much...bombard
 him with green elements ASAP and have fun. 460G received for winning and the
 5th level-up star, too.

 Collect the [HEAL] element from the chest and head into the large cave 'neath
 the massive tree. Get the [MAGMABOMB] element chest in the short waterway
 passage beyond, watching out for annoying Gloops/Gerridae that attack in the
 claustrophobic place. Right after, get up on land and destroy a Wraith (will
 be easy with Serge); move that boulder behind it in front of the Gerridaes'
 hole to proceed upriver easier.

 ---

 NOTE: There is no free healing inside the manor, so bring curative items and
       antidotes to prepare for all obstacles within. Seriously, go do it!

 ---

 There's a well basin beyond, meaning Viper Manor's right above. This ends
 the Nikki route, since things beyond will all be the same. ^__~  Go to [D-11]
 to continue.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
PIERRE'S ROUTE (Viper Manor Gate)    "Where lies the key to the past..." [D-09]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • TurnYellow                              | • Acacia PVT (×2)             |
 |___________________________________________| • Acacia SGT (×2)             |
 .--------------------.--------------.       |_______________________________|
 | INVITATION: Pierre | INNATE: Blue |
 |--------------------'--------------'---------------------------------------.
 | This fakey French swordsman can be found in the smithy's sideroom. Talk   |
 | to him to hear him bemoan his lost medal. Go outside and speak w/ the kid |
 | who's running around in circles; he'll give over the [HERO'S MEDAL]. Show |
 | it to Pierre and bug him one more time to get an invite for his company.  |
 |___________________________________________________________________________|

 Pierre may be a weakling, but you'll have to make do since he has to be in 
 the main party to proceed. His Hero's Medal boosts his evasion by 24%, so he
 may not be merely a meat shield. To enter Viper Manor, simply stroll in there
 from the world map! It's no wonder this one's the shortest route. =)

 ---

 STOCK UP ON HEALING ITEMS AND ANTIDOTES, because once you enter the gates,
 it's impossible to leave. There's no free healing inside, so don't say I
 didn't warn ya.

 ---

 Approach the gate guards and pick your decision ("Think up a plan" is the
 funniest). Defeat the two Acacia PVTs and face the SGTs! For some reason,
 they're set up as an actual boss fight. Well,
 gotta make do with what's doled out... >__>  .------------------------------.
                                              | SPOILS (Common -> Rare)      |
 .------------------.----------------.--------+------------------------------|
 | BOSS: Acacia SGT | INNATE: Yellow | HP: 84 | @Copper, Meteorite           |
 |------------------'----------------'--------'------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Bronze Helmet / Capsule                                         |
 | SPECIALS: AcaciaBlade (Yellow-innate attack on one target)                |
 | PATTERNS: Attack ×?? -> AcaciaBlade (when one left)                       |
 |___________________________________________________________________________|

  There are two of 'em, but they're not much more than PVTs with some stock
  options and lame armor. Acacia Blade hurts if the field effect's a nice,
  pure yellow, but not that much. I've noticed that they only seem to use it
  when on SGT is downed, so if you weaken 'em both at once, it's magnifique.
  Try to steal a Bronze Helmet! Winning nets one the 4th level-up star.

 The bad thing about this level-up is that you can't retreat to get those
 extra stat gains. Oh, well...sacrifices have to be made... Head north to
 find our favorite bumbling buffoons...
                                            .--------------------------------.
                                            | BATTLE SPOILS (Common -> Rare) |
 .---------------.----------------.---------+--------------------------------|
 | BOSS: Solt    | INNATE: Yellow | HP: 150 | @Copper, @Copper               |
 | BOSS: Peppor  | INNATE: Yellow | HP: 180 | Brace, Magic Ring              |
 | BOSS: Ketchop | INNATE: Yellow | HP: 260 | Silver Earring (100%)          |
 |---------------'----------------'---------'--------------------------------|
 | ELEMENTS: LoRes, Strengthen, FirePillar, ElectroJolt, ElectroBolt         |
 | TO STEAL: (Solt   ) = Bronze Vest / Dancing Shoes                         |
 |           (Peppor ) = Plaster Cap / Power Glove                           |
 |           (Ketchop) = Tablet / Power Glove                                |
 |         : Pepporbox (Red-innate attack on single target; used by Peppor)  |
 | SPECIALS: (Ketchop) FlameKnock - red-innate attack on target, Solt/Peppor |
 | PATTERNS: (Solt   ) Revive/CurePlus -> Attack to LoRes/ElectroJolt to     |
 |                     (ElectroBolt) (×??)                                   |
 |           (Solt   ) LoRes [if Peppor attacked by Serge; Lv2 atks cumultiv?]
 |           (Peppor ) Attack to Strengthen/FirePillar/Pepporbox (×??)       |
 |           (Peppor ) Strengthen [if Solt attacked by Serge; Lv2+ atk cmltv?]
 |           (Ketchop) Attack ×?? -> (ElectroJolt) -> Attack ×??             |
 |       [2] (Ketchop) FlameKnock -> Attack ×??                              |
 |___________________________________________________________________________|

  Wow, what a fun fight. Ketchop will OHKO Serge for about 400dmg and Solt'll
  use a Revive element on him to display their fierceness...? Huh? Well, this
  doesn't matter -- immediately heal Serge. When Solt/Peppor is put into
  critical condition, Ketchop uses FlameKnock to KO both of them, so if you
  keep your HP high until then, Ketchop's the only dunce that has to be sent
  packing. Use Pilfer if Kid's with before that time, if you wanna steal any
  of their good items. Luckily, tomato-boy is extremly dumb and snail-paced,
  meaning one can get in about five attacks to his one. Not much more to do
  'sides shoving a swallow into its ugly mug. FlameKnock, even though it's
  only used once, can still kill a target if the field effect has any red,
  so shove some blue in there and defend if possible. PS - FlameKnock seems
  to hit whatever target gets LoRes'd by Solt. <shrug> 500G received for the
  win. (NOTE - If Ketchop doesn't kill someone that first turn, Solt will use
  CurePlus instead of Revive). The 5th level-up star comes at this time, too.

 Get the [TURNYELLOW] element behind the gate before heading into the mansion
 proper. This ends the incredibly fun/crappy adventures with Pierre, I hope.
 Go to [D-11] to get a move on.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
GUILE'S ROUTE (Viper Bluffs)         "Where lies the key to the past..." [D-10]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • PhotonRay           • Heal              | • Gobledygook                 |
 | • Meteorite           • Tablet            | • Loch Nest                   |
 | • Freefall Trap                           |_______________________________|
 |___________________________________________|

 Remember Korcha? He's the demi-human kid who talks like thisCHA, and can be
 seen at the bridge east of the element shop. After talking to him, he'll go
 down by the shrines. You can see a scene with Glenn and Riddel here (give'm
 the Bellflower you got at Fossil Valley for free, if you have it), and once
 they leave, follow the path they took to find Korcha. He'll say he can take
 the party to the bluffs but a guide is needed first. If not Pierre / Nikki,
 then whom? Well, well...

 .-------------------.---------------.
 | INVITATION: Guile | INNATE: Black |
 |-------------------'---------------'---------------------------------------.
 | Guile is full of guile, and is in fact a magician by trade. He's located  |
 | at the Termina Bar, and joins up without any fancy tricks or hitches. Get |
 | him in the party and visit Korcha back at the shrines, pay the 100 G fee, |
 | and you'll be ready to go to the bluffs. He's pretty good but his element |
 | grid blows. Don't expect him to function as great backup early on, folks. |
 |___________________________________________________________________________|

 This is the route I recommend going, not only because you get a character who
 doesn't suck completely, but because you can level up inbetween getting the
 stars (unlike that dingaling Pierre's shenanigans). It's just a shame Guile's
 element grid is a PIECE OF CRAP! Don't expect him to pull you out of too many
 jams. Note that once you use him as a guide to the bluffs, you can return and
 switch him out for someone else. I prefer a Serge/Kid/Poshul party, m'self...

 ---

 Korcha will take everyone to the bluffs automatically, and we can begin the
 uphill climb. Note that the map's perspective is purely 2-D to fit the field
 POV.

 As soon as you start, an Acacia knight will start dropping boulders down the
 cliffside; should the party leader be hit by one, that's -10 HP right there!
 They can also knock you off ladders a smidge, but that won't matter much.

                                        _
                _               ___    | | <- EXIT
               / \             |  5|   | |
              /   \            | |Ż    | |    
             /     \           | |  ___| |    _
            /_/| |\_\          | | |  ___|   | |   TIP: Wait directly below
               | |             | | | |  _    | |   a waterjet (safe spot) 
               |_|             | | | |_| |___| |   so you can climb ASAP as
               U P             | | |   | |< <  |   it's flow decreases.
           (Not North)         | |  ŻŻŻ| |ŻŻŻ| |
                               | |   __| |___| |
                               | |__|< | |< <  |
                               |___  ŻŻ  |ŻŻŻ| |   TIP: Bring Antidotes or
                                ___ŻŻŻŻ| |   | |   win Antitoxinal Caps (a
                               |  4|   |  ŻŻŻ  |   rare Gobledygook drop)
                               |_|Ż    |_|ŻŻŻŻŻ    because poison'll be one
                               | |     | |   |Ż|   annoyance climbing up
   [LEGEND]                    | |_____| |___| |   here, along with rocks
                               |_________   ___|   that decrease everyone's
     1 - PhotonRay              ___      | |       HP by 10! Prepare, dude!
     2 - Heal                  |  2|  ___| |
     3 - Tablet                | |Ż  |  ___|
     4 - Meteorite             | |   | | [3]
     5 - FreeFall [T]          | |___| |_______
                               |     | | < <   |
                                ŻŻŻŻŻ| |ŻŻŻŻŻ| |
                                [1]  |_|     |_|
                                   __| |_____| |
                                  |____________|
                                   KORCHA

 As you start by Korcha's boat, head east across the stepping stones (easy to
 miss if you aren't looking) and climb up into the next screen. Go west along
 the cliff and try to climb up. There's a waterjet there that can knock Serge
 and co. back into the previous screen near a [PHOTONRAY] chest. Climb down,
 repeat the steps, and get back to that waterjet. Time your climb correctly to
 evade it to find a [HEAL] atop the ladder. Use the waterjet to reset Serge's
 position to the rock bottom again, and take the regular ladder by the dock.

 Follow up to a waterjet and use it to get the [TABLET] on a small ledge right
 below. Up past it, where a lone Gobledygook flies, there are three paths. The
 leftmost leads to a [METEORITE] element chest while the rightmost's a dead-end
 path. Take the middle! Once in the new screen, continue straight up and take
 the first left to a VERY long ladder (watch for rocks!) that leads to your
 first [FREEFALL TRAP] element. Descend back to the current screen's bottom,
 taking the righthand ladder. This leads up to the top, eventually, where the
 stone-thrower will do battle...to the death!
                                               .-----------------------------.
                                               | SPOILS (Common -> Rare)     |
 .------------------.----------------.---------+-----------------------------|
 | BOSS: Acacia PVT | INNATE: Yellow | HP:  70 | Tablet, PhotonRay           |
 |------------------'----------------'---------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Ivory Helmet / Capsule                                          |
 | SPECIALS: StormBlow (yellow-innate atk on one ally)                       |
 | PATTERNS: Attack ×?? to StormBlow (×??)                                   |
 |___________________________________________________________________________|

  This is nearly the same skirmish that can be fought on the Pierre path, so
  it follows the same strategy (as if mindless violence didn't work well). A
  little boost of HP is all these two have, although unlike most enemies 'til
  now, they'll attack multiple times on their turns. They still suck, don't
  get me wrong, but can pick off characters who've been damaged beforehand by
  the rocks and/or Poison. Don't drop your guard for StormBlow! The real ones
  to fight are comin' right up. 320G received for winning + 4th level-up star

 Immediately after, in fact! A gigantic eagle-person flies in afterwards and
 blocks progression into the mansion. Since that is also a boss, it's highly
 recommended you go and fight battles with your other characters to get those
 level-up bonuses. Yeah, I talk about them a lot -- they seriously add up,
 though! Get out your shotguns when ready, 'cause it's open season on these
 turkeys. (NOTE: THERE IS NO FREE HEALING INSIDE THE MANSION, so bring items
 that will help you out, including antidotes).
                                              .------------------------------.
                                              |    SPOILS (Common -> Rare)   |
 .------------------.---------------.---------+------------------------------|
 | BOSS: KingMoaman | INNATE: Black | HP: 245 | GravityBlow, Power Glove     |
 | BOSS: RedMoaman  | INNATE: Red   | HP: 145 | @Feather, FirePillar         |
 | BOSS: BlueMoaman | INNATE: Blue  | HP: 145 | @Feather, IceBlast           |
 |------------------'---------------'---------'------------------------------|
 | ELEMENTS: Nimble, Strengthen, IceLance, MagmaBomb, Gravitonne             |
 | TO STEAL: (KingMoaman) = @Copper, Feathery Dress                          |
 |         : (RedMoaman ) = MagmaBomb                                        |
 |         : (BlueMoaman) = IceLance                                         |
 | SPECIALS: (KingMoaman) TwinTurbo (black-type atk on one ally)             |
 |           (BlueMoaman) IceSword (blue-innate atk on one ally + Frozen)    |
 |           (RedMoaman ) FlameSword (red-innate atk on one ally + Burn)     |
 | PATTERNS: (KingMoaman) Attack ×2 -> TwinTurbo ×??                         |
 |       [2] (KingMoaman) Attack ×??                                         |
 |       [3] (KingMoaman) Gravitonne ×??                                     |
 |           (BlueMoaman) Nimble -> IceSword -> Attack ×1-2 to IceLance (×??)|
 |           (RedMoaman ) Strengthen -> FlameSword -> Attack ×2 -> MagmaBomb |
 |                        -> Attack ×5 to MagmaBomb (×??)                    |
 |___________________________________________________________________________|

 The Red and Blue Moaman enemies are basically present to stat-buff their king,
 so we'll want to take them out as soon as possible. They also have techniques
 that match their element, and use them in annoying fashion. They can inflict
 burn/freeze on occasion, making them even more annoying. Can they get more
 annoying than that? Why yes -- if both are alive, King Moaman can use his own
 special technique TwinTurbo to deal heavy damage to one target. He'll use it
 as much as possible, so take out one of the lackeys to stop it. Dash&Slash +
 Meteorite will help destroy the king easier, but even better is if Serge has
 upgraded to a Steel Swallow (see: Profiteer Purse trick) which will dig into
 it like Thanksgiving dinner. When both lackeys are dead, the King starts to
 use a bunch of Gravitonnes, so hurry it up to make sure everyone survives
 intact! The 5th level-up star's received for winning.

 Everyone waits 'til nightfall to invade the manor. Bottoms up!

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
08) Viper Manor [Another World]      "Where lies the key to the past..." [D-11]
_______________________________________________________________________________
Ż| ITEMS / ELEMENTS ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ENEMIES ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 |                                           |                               |
 | • TurnBlue            • Manor Key         | • Acacia PVT                  |
 | • Ointment (x5)       • TurnYellow        | • Acacia SGT                  |
 | • Dragoon's Honor     • TurnGreen         | • Li'l Boxer                  |
 | • Revive              • 100G              | • Big Boxer                   |
 | • AeroSaucer          • Hero's Shield     | • WillO'Wisp                  |
 | • Bronze Shield       • Bronze Mail       | • Portalgheist                |
 | • 100G                • IceLance          | • Roborg                      |
 | • Silver Pendant      • TurnBlack         | • Man-Of-War                  |
 | • 100G                • IceLance          | • Potty [x1]                  |
 | • Decor Shield        • Bronze Helmet     | • Gobledygook                 |
 | • Dragoon Gauntlet    • TurnWhite         |_______________________________|
 | • TurnRed                                 |
 |___________________________________________|

 Whichever guide the player chose -- Nikki, Pierre, Guile -- all will begin at
 this general location albeit at different places. Here's the layout of the
 manor environs, with the walkthrough starting from the last potential guide's
 route (Guile):
                                   MANSION
                                  ENTRANCE          SAVE  .----------------.
                               ____    |    _______/      |    [LEGEND]    |
   PIERRE TEAM START          |3   |  /    |      2|      |                |
               ____\________ _|    |_/     |      _|      | 1 - TurnBlue   |
              |         4   |_      _|     |_____|        | 2 - Manor Key  |
               ŻŻŻŻŻŻŻŻŻŻŻŻŻ  |    |       |     |        | 3 - Ointment   |
                              |    |       |     |_       | 4 - TurnYellow |
                              |    |_ _____|     |1|      '----------------'
                              |______|_____________|
              NIKKI TEAM START -'                  '--GUILE TEAM START

 After climbing up the cliffs, get the [TURNBLUE] element on the shaded cliff
 building. There will be spotlights out to catch predators, but it's only a
 short walk north to the barn. This one is used to house the Acacia Dragoons'
 famous dragons. Talk to the handler around here and pose as the new trainers;
 he'll talk about feeding the dragons. Serge will be placed in front of the
 stables and have to feed hay bales to the dragons (with x-button) by moving
 in front of 'em. He can only carry three at a time before he has to go back
 and get more, and the dragons will gradually get angry to the point where
 they won't eat (too much of this makes Serge lose!).

 .--------------------------.
 | MINIGAME: Dragon Feedin' |
 |--------------------------'------------------------------------------------.
 | The object of this game is to feed the dragons and satisfy their hunger.  |
 | Serge can try to feed 10/20/30/40/100 at a time, and gets a prize based   |
 | on his performance. The minimum (10) is all one needs to proceed with the |
 | story, since it allows our hero to get the [MANOR KEY] in the NE cabinet. |
 | Serge can try these 'missions' as many times as he wants for the prizes!  |
 |                                                                           |
 |  10 TIMES = Knee Pad (accessory; DEF +1)    <--- SUCKS A LOT, BUT GET IT  |
 |  20 TIMES = Bronze Helmet (helm; DEF +2)    <--- DECENT EQUIPMENT TO GET  |
 |  30 TIMES = Bronze Mail  (armor; DEF +2)    <--- DECENT EQUIP UGPRADE :p  |
 |  40 TIMES = RecoverAll (element; heal all)  <--- DON'T LEAVE HERE WITHOUT |
 | 100 TIMES = Iron Vest  (armor; DEF +5;MDEF +4) < GREAT IF YOU CAN WIN IT. |
 |___________________________________________________________________________|

 After claiming the [MANOR KEY], exit back into the moonlight. I recommend 
 fighting around here for awhile, since the SGTs can drop Meteorite elements
 that'll do y'one better than those PhotonRays. Head to the mansion's other
 side to find its entrance guarded. To the east is the gate where one enters
 with Pierre's team; get the [TURNYELLOW] element in the half-hidden chest
 behind the front gate (may not be able to see well in the darkness). Enter
 the mansion proper by defeating the SGTs guarding the door. The Manor Key'll
 open that thing right up. New map approaching!

 NOTE: You will not be able to change party members once you fall through the
       trapdoor!


    |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|
    |   5 - Dragoon's Honor                    14 - IceLance          |
    |   6 - TurnGreen                          15 - Silver Pendant    |
    |   7 - Revive                             16 - TurnBlack         |
    |   8 - 100G                               17 - 100G              |
    |   9 - AeroSaucer                         18 - IceLance          |
    |  10 - Hero's Shield                      19 - Decor Shield      |
    |  11 - Bronze Sword                       20 - Bronze Helmet     |
    |  12 - Bronze Mail                        21 - Dragoon Gauntlet  |
    |  13 - 100G                               22 - TurnWhite         |
    |                                          23 - TurnRed           |
    |_________________________________________________________________|
                                    _____
                          Locked   |LYNX |
                               \_  |_ _ _|      ____
                               | |___| |____ __|    |
                              |______   ____|__     |
                                     |_|       |____|
                               ______| |____
                 _______      |             |
                /  22   \ ____|____         |
                | MARCY  |____|______   ____|
                \_______/            | | 
         _____                       | |         KARSH      ZOAH
        |  17 |                      | |         _____     _____
        |16 18|      Locked          |_|        | 21  |   |     |
        |_ _ _|    _/              __| |__      |_ _ _|   |_ _ _|
        __| |_____| |_____________| SNAKE |_______| |_______| |_____
     .-|__________________________ STATUE  _________________________|--.
     |                            |__   __|                            |
     |                               | |                               |
     |                               |_| <-ENTER                       |
     |                                                                 |
     |                                                                 |
     |                                                                 |
     |  BARRACKS DINING HALL   --- BASEMENT ---   23      LAB          |
     |  ________ ___________                      __\___ _____ _____   |
     | |  7 SAVE|  6       5|  TREASURE VAULT -> |10 11 |NEO-N|   19|  |
     | |____ _ _|_ _ ___ _ _|                    |13  12|BULBS|   20|  |
     |     _| |___| |___| |_     _____________   |14  15|_ _ _|_ _ _|  |
     |   _|                 |_ _|             |_  Ż| |ŻŻ  | |___| |_   |
     '--|_                   _|_               _|ŻŻ   ŻŻŻŻ          |--'
          |_________________|   |______   ____|__ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                                       |______|_ |_
                                              | 8 9| <- JAIL AREA
                                               ŻŻŻŻ
 In the foyer, inspect the coiled-snake statue and input a random rotation #
 to fall through the floor (it's randomized each time you play) into the lower
 basement floor (B1). After falling into a collection cage, some soldiers pick
 a fight with the allies after Kid taunts 'em or Serge bangs on the door a bit
 (reminiscent of CTrigger much?). Achieve victory in battle to snag their lame
 knight outfits... Except Poshul whose roly-poly frame can't fit. ^_________^

 Head downstairs into the jail area and inspect the treasure chest. It'll be
 a monster duo, actually -- attack the right one and win a prize; attack the
 wrong one and prepare to fight. Actually it doesn't matter since you can run
 from battle and start the whole process over. Win [100G] and an [AEROSAUCER]
 (not sure if that's always received) for the correct pick. Go back to the
 cage y'all fell in and enter the left hallway.

 Word of advice: don't walk on the red carpet unless you want to fight patrol
 enemies that drop down from the ceiling. It's a waste of time; don't bother
 with 'em if you don't need to. Head into the dining hall and talk to Glenn
 (or eavesdrop on his convo) to hear something about...a password combination?
 Glenn leaves for the barracks afterwards. Get the [DRAGOON'S HONOR] chest in
 the corner, and a [TURNGREEN] element in the cabinet near Orcha; then, follow
 Glenn out.

 .-----------------------.
 | OPTIONAL: Guile's Bet |
 |-----------------------'---------------------------------------------------.
 | In case you haven't been paying much attention to Guile's plight, he and  |
 | Termina's fortune-teller have a bet that he can't claim an item from the  |
 | manse's dining room. That item, of course, is a Dragoon's Honor (not the  |
 | Revive element, if you've heard that) -- simply pick it up, get a reward  |
 | later on.                                                                 |
 |___________________________________________________________________________|

 He'll go to the barracks, and if you're fast enough, you'll catch him writing
 the foyer's password on the wall next to his bed; if you're slow, he'll just
 be standing there and the player won't get the vital clue (the writing will
 still be done, though). The password is # right, # left -- it's randomized in
 every playthrough. Remember this because you'll have to do the input later.
 Get the incredible [REVIVE] element in the barracks before exiting. For now,
 head upstairs through the 'case near the quarters.

 One door up here leads to chestwith a [TURNBLACK] element in it and another
 'boxer' duo. It's possible to earn a [100G] and an [ICELANCE] element. The
 corridor is blocked by a roborg here, though; exit downstairs and head east
 to the opposite basement section.

 There will be two guards and a Roborg here. Talk to the guards twice to be
 asked for a password. When the options come up, don't pick any -- eventually
 'silence' will be revealed as the password. Enter the vault to find Kid (if
 she's not with you) and some goodies on pedestals: [BRONZE SWORD], a suit of
 [BRONZE MAIL], and the key item [HERO'S SHIELD]. The latter can be used only
 with Pierre, if that wuss is along. Also, inspect that little chest to fight
 for your treasure -- [100G] and an [ICELANCE] element -- with the Big Boxer
 and Li'l Boxer. Remember that one can flee battle to have a clean slate at
 guessing which it is. If you inspect a vase here, you'll find it's actuallly
 a monster called 'Potty'. Defeat it for a [TURNRED] element. When you take
 the [SILVER PENDANT] hanging on the wall, the party is sent into Luccia's
 lab. A boss fresh from the operating table is served up!

                                              .------------------------------.
                                              |   SPOILS (Common -> Rare)    |
 .------------------.---------------.---------+------------------------------|
 | BOSS: Neo-N-Bulb | INNATE: Green | HP: 160 | AeroSaucer, EagleEye         |
 |------------------'---------------'---------'------------------------------|
 | ELEMENTS: Bushwhacker, Bushbasher                                         |
 | TO STEAL: @Seed / Heal                                                    |
 | SPECIALS: ---                                                             |
 | PATTERNS: Attack -> Bushwhacker/Bushbasher (×??)                          |
 |___________________________________________________________________________|

  Two of these guys to turn into mulch. Poshul'll rock many casbahs here, if
  she's with. Regardless, attacks like ElectroJolt are the way to go here.
  Simply pound 'em with elements and use RecoverAll when the damage gets sent
  around enough. Bushbasher can inflict poison status as well, and when one
  bulb's dead, green elements really start to fly. If you got TurnBlack, use
  that to inflict extra damage with Serge's swallow. 400G and the 6th lvl-up
  star awarded for winning.

 Afterwards, talk to the caged monster in the room's corner (Pip) and unlock
 it for him. He can't be recruited now, but at a later date, if you perform
 this small favor for him. Luccia also says she's willing to help if Serge's
 team needs it...just not right now. Enter into the hallway and bust up that
 roborg if you want to get back to the barracks' save point. Anyway, next door
 to the lab is a storage room -- enter by sneaking past the portalgheist when
 its eye's closed. Inside, get the [DECOR SHIELD] and stick it on the armor
 set that's missing one. This'll let you fight some Man-O-War (x5) enemies if
 y'want, but more importantly, they drop Capsules one can use to heal (since
 there isn't one in the manor). There's a [BRONZE HELMET] in here, too, but
 nothing else worth noting. Head upstairs via the hallway.

 The portalgheist-guarded room leads to Zoah's chambers, and the other leads
 to Karsh's -- and the only one that matters. Inspect the chest within twenty
 (20) times to finally exhaust Karsh's patience and get a [DRAGOON GAUNTLET]!
 The main lobby is now available once again, so input the password you learned
 from Glenn and head north.

 There will be a large hall with three exits, but only the left way's free for
 travel. Past the outdoor catwalk, enter the library tower and talk to a li'l
 girl. Some scenes with the prophet of time will play, and then it turns out,
 well, that li'l girl has some not-so-li'l
 abilities. Giddyup!                     .-----------------------------------.
                                         |  BATTLE SPOILS (Common -> Rare)   |
 .--------------.--------------.---------+-----------------------------------|
 | BOSS: Marcy  | INNATE: Blue | HP: 525 | IceBlast, @Iron                   |
 |--------------'--------------'---------'-----------------------------------|
 | ELEMENTS: IceBlast, IceLance, CurePlus                                    |
 | TO STEAL: Silver Loupe / Dancing Shoes                                    |
 | SPECIALS: Cat'sCradle (blue-innate dmg to one ally)                       |
 | PATTERNS: Attack ×??                                                      |
 |       [2] Cat'sCradle -> IceBlast + IceBlast -> Attack to IceLance (×??)  |
 |       [3] CurePlus -> Attack ×4-5 to IceLance (×??)                       |
 |___________________________________________________________________________|

  This battle can be a major annoyance if anyone's inflicted with Frozen, but
  there's always fleeing battle for that. The main thing is that Marcy won't
  use any elements until she's put in critical condition (sloucing posture);
  it's at this time her attack strategy changes and she starts using ice-type
  attacks. However, it's easy to get a jump on her by painting the field red
  or white with elements before then, depending on who you want to buff. Any
  reader to this walkthrough knows I suggested dismantling that Profiteer
  Purse to get a Steel Swallow right off the bat, and that can do 70+ damage
  to her with fierce attacks. S'pose the only thing to watch out for here is
  that double-whammy of IceBlast which she uses twice in a row when her HP's
  reduced to about 50%. RecoverAll can undo the damage if Serge (who it's
  best on) isn't frozen. She won't use it IceBlast again after that anyway,
  so you can sneak in a bunch of Tablets to change the field effect faster.
  This helps reduce CurePlus' effect when her HP's in critical condition. A
  win nets the player 780G + 7th level-up star.

 Marcy leaves and the prophet divulges the way to get further in the mansion.
 Two screens back, in the large hall, there's a switch behind the lefthand
 side's second-from-last pillar. Get the [TURNWHITE] element on the third
 floor by using the bookshelf ladder-dropping switch. Return to the main hall,
 meet Harle, press the button, and destroy the SGT/PVTs that attack. Now the
 way upwards is completely clear.

 In the small hallway beyond, save the game and enter the door the blue carpet
 leads toward. After some searchin' around the office, inspect the glowing
 blue orb to view some scenes. Culminating
 in, of course, a DEATHMATCH!              .---------------------------------.
                                           | BATTLE SPOILS (Common -> Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Lynx   | INNATE: Black  | HP: 820 | Pendragon Sigil C, Gravitonne   |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: Imbecile, Gravitonne, AntiWhite, Imbecile, HellSoul             |
 | TO STEAL: Magic Ring, Power Glove                                         |
 | SPECIALS: ---                                                             |
 | PATTERNS: Attack ×?? to Gravitonne (×??)                                  |
 |           HellSoul (can be used when in critical condition)               |
 |           AntiWhite (used turn after being hit with white element)        |
 |           Imbecile (used turn after being hit with non-white element)     |
 |___________________________________________________________________________|

  To start, whoever has the RecoverAll or Revive should not use a white
  element on Lynx since he'll counter with AntiWhite on his next turn, making
  all white types unusuable for a while. Luckily, most of the time he just
  straight attacks, doing 'decent' damage to Serge but not-so-decent damage
  to everyone else. After incurring skill damage, he'll pick a target and use
  Imbecile, decreasing someone's MGC stat for awhile. When finally brought to
  critical condition, he will use HellSoul to try and OHKO people. In a way,
  Lynx's movements are controlled by the player, in that he doesn't /counter/
  elements, but wastes his next turn with his retaliation. 500G won for a
  clean-cut victory + 8th level-up star.

 Watch the scenes and it's off to Guldove... Save when the menu opens, if you
 want to. There's a big path split coming up, the second of two...be prepared!

 #########################################################################