Date: Wed, 27 December 2000 03:16:00


                 _____
                |     \        _
                |      \      / \                  _          _
                |  __   \     \_/                 | |        | |
                | |  \   |     _       ____       | |        | |      ___
                | |   |  |    | |     |___  \     | \__      | |     / _ \
                | |__/   |    | |      ___|  |    |  _ \     | |    | | | |
                |       /     | |     /  _   |    | | | |    | |    | | | |
                |      /      | |    |  |/   |    | |_| |    | |    | |_| |
                |_____/       |_|     \__/\__|    |____/     |_|     \___/




-----------------------------------------------------------------------------------------------

                                       DIABLO FAQ v0.8
                                     for Sony Playstation
                                       by Stinger 3:16

This  FAQ  is  for  private  and  personal  use.  It  can  only  be   reproduced
electronically,  and if placed on a web page or site,  may be altered as long as
this disclaimer and the copyright notice appear unaltered and in full.  This FAQ
is not to be used for profitable or promotional purposes, etc. Please do not use
this FAQ on your website without asking my permission first. And don't take some
part  or whole part of this faq and put your names on it.  I don't made this faq
for some damn plagiarist  put their names on it. I work hard on making this faq,
so please don't rip-off my work.
Diablo is (c) Blizzard and (c) Sony Entertainment.


                                **ATTENTION**
1. For Webmaster
   If you want to post my faq  in your site, please ask me for permission first.
   I guarantee that I will give you that permission.  However, I have some terms
   that you must fulfill, which is :
   - You don't sell it away or give it for some kind of bonus
   - You don't change anything  inside my faq,  that's  including my name as the
     author and my disclaimer.
   - You must check  for any new updates  from  http://www.cheatcc.com  at least
     once in a month for a new games, or once in 2-3 months for an old games.
   That's all. I'm not asking much and it's not hard to do, so please do that.

2. For Reader
   If you want to ask me a question,  don't forget to put the game's name in the
   subject field.  I had told this  in author's note,  but I keep receiving some
   mail without subject. It's not so hard to do that, right?
   Oh yeah,  never  say this  in your mail "Sorry to waste your time for reading
   my mail".  You're NOT wasting my time.  Trust me.  I like  reading  your mail
   (except those a**holes that send me flames and hate mail) and helping you (if
   I can).
   One last thing,  from now on I will not reply any flames and hate mail.  It's
   only a waste of time.

That's all. I hope you like my faq and can find some useful info.

===============================================================================================
T A B L E  O F  C O N T E N T S
===============================================================================================

01.  R E V I S I O N  H I S T O R Y

02.  F R E Q U E N T L Y  A S K E D  Q U E S T I O N S

03.  C L A S S E S
     * WARRIOR
     * ROGUE
     * SORCERER

04.  Q U E S T S

05.  I T E M  L I S T
     * HELMS
     * ARMOR
     * SWORDS
     * SHIELDS
     * BOWS
     * AXES
     * STAVES
     * MISC. WEAPONS

06.  U N I Q U E  I T E M  L I S T
     * HELMS
     * ARMOR
     * SWORDS
     * SHIELDS
     * BOWS
     * AXES
     * CLUB - FLAIL - MACE - MAUL - MORNING STAR - SPIKED CLUB - WAR HAMMER
     * STAVES
     * RINGS AND AMULET

07.  M O N S T E R  L I S T

08.  S H R I N E S  A N D  F O U N T A I N S

09.  L E V E L  A N D  E X P E R I E N C E

10.  B O O K S

11.  L I B R A R I E S
     * BOOK I
     * BOOK II

12.  I T E M S

13.  M A G I C

14.  S P E L L  D E S C R I P T I O N

15.  M O N S T E R S

16.  G O S S I P  A R O U N D  T R I S T R A M

17.  W H A T  D O  T H E Y  S A Y  A B O U T  T H E  Q U E S T

18.  H I N T S  A N D  T I P S

19.  A C T I O N  R E P L A Y  C O D E S

20.  C R E D I T S

21.  S P E C I A L  T H A N K S

22.  L I S T  O F  T H E  D A M N E D

23.  I M P O R T A N T  N O T E

24.  A U T H O R ' S  N O T E

===============================================================================================
01.  R E V I S I O N  H I S T O R Y
===============================================================================================

VERSION 0.8 (27 December 2000)
Minor update.

VERSION 0.7 (19 January 2000)
Added a hint on the 'Hints and Tips' section.

VERSION 0.6 (10 November 1999)
Added 'Spell description', 'Gossip around Tristram' and 'What do they say' section.

VERSION 0.5 (03 November 1999)
Well, well, well... What do we have here? Yes, another bastard has enter my List of the Damned.
Congratulations a**hole!!! And I also have got VEGA's e-mail address.  Check on my  List of the
Damned.

VERSION 0.4 (14 October 1999)
Added some changes.

VERSION 0.3 (25 September 1999)
Added 'Frequently Asked Questions' section.

VERSION 0.2 (3 September 1999)
Added 'Action Replay Codes' section.

VERSION 0.1 (12 August 1999)
First release. Contain most of this faq.

===============================================================================================
02.  F R E Q U E N T L Y  A S K E D  Q U E S T I O N S
===============================================================================================


Q : After i entered the master, code protection breaker, infinite life, infinite mana, infinite
    distribution points and all spells codes for the playstation gameshark, the first screen it
    came to frooze up and started flashing red.What do I do.what did i do wrong.
A : Sorry, I never tried the codes.


Q : I am having trouble saving games using this software with the playstation. I checked out my
    memory card against another game and it saved fine.  This is  the second Diablo disc that I
    have used  so I do not think  it disc specific.  Are you aware  of any troubles saving this
    game  or should I  try another memory card  just to be sure.  Any help you give me would be
    greatly appreciated. Thanks.
A : I never save my game because it use a lot of block on memory card,I only save my character,
    and it works fine.


Q : How do you beat the skeleton king on level 3
A : The key to beat that sucker is to use a 'Stone Curse' spell and while he turned into stone,
    use the 'Holy Bolt' spell. A Sorcerer is very useful in this fight. But, in my opinion, you
    don't have to kill him. The prize (Undead Crown) is not worth the effort.


Q : How do i beat the butcher?
A : First, make sure you're on high level,  like level 10-15.  Then you must learn Stone Curse,
    Fire Wall, and Telekinesis. Make sure they on high level too.  First set Fire Wall in front
    of the door,  then cast telekinesis to open the door.  He will try to go out,  but he can't
    because the Fire Wall.  Then just cast another Fire Wall to him.  While he's burning,  shot
    him with your arrow.  If you're a Warrior,  first open the door. When he is out, cast Stone
    Curse, then Fire Wall. While he's turned into stone, hit him. But, in my opinion, you don't
    need to kill the Butcher. The prize (Butcher's Cleaver) is not worth the effort.


===============================================================================================
03.  C L A S S E S
===============================================================================================

WARRIOR
The Warriors of the lands of Khanduras  are well trained in all of the weapons of war.  Ranging
from  crusading paladins to unscrupulous mercenaries,  Warriors can be found  wherever there is
conflict  amongst their countrymen.  Many of these adventuresome men  joined with King Leoric's
army  and went to battle against the Northern kingdom of Westmarch.  As the fires of war burned
themselves out, these Warriors returned home to find their kingdom is shattered disarray.
Dark rumors  of the mysterious demise of King Leoric abound and the evil that lurks  within his
Cathedral  has drawn many Warriors  to Khanduras seeking fortune and glory.  Though  they  were
warned  by the people of Tristram,  a few of these brave souls  have ventured  into the chaotic
labyrnth beneath the old church - never to be heard from again...
Whether  they are driven by valor,  honor,  madness or greed,  new Warriors  arrive in Tristram
every day, ready to challenger the dark unknown that awaits them beneath the earth.
The Warrior is the strongest and toughest of the three available Classes,  and he excels in the
art  of close combat.  His primary weakness is  that  his extensive physical training  has left
little time to develop more than a rudimentary knowledge of magic. The extended periods of time
that most Warriors spend away  from their homes and civilization  requires  that they learn  to
repair  their own weapons and armor,  although their skill is no match for the talent of a true
blacksmith.
                       |===============================================|
                       |  ATTRIBUTES  | STARTING VALUE | MAXIMUM VALUE |
                       |===============================================|
                       | Strength     |       30       |      250      |
                       | Magic        |       10       |       50      |
                       | Dexterity    |       20       |       60      |
                       | Vitality     |       25       |      100      |
                       |===============================================|
                       | TOTAL VALUE  |       85       |      460      |
                       |===============================================|


ROGUE
The Sisters of the Sightless Eye are a loosely organized guild  shrouded in mystery amongst the
peoples of the West.  These  highly skilled archers  employ  ancient Eastern philosophies  that
develop an  "inner-sight"  that they use both in combat and to circumvent dangerous traps  that
they may encounter.  Known only  as wandering Rogues in the West,  the  Sisters  conceal  their
secret affiliation  by posing as simple travelers.  Many pompous fools have made the mistake of
underestimating these steel nerved women in combat and paid a terrible price for their vanity.
The strange events  transpiring in Khanduras have caught the attention of many of these Rogues.
They have come from as far as the Eastern dunes to test their skills against the dark evil that
is said to be lurking in Tristram. It is also believed that untold riches wait to be discovered
among the ruins of the Horadrim monastery.
Although not as powerful in close combat as the Warrior,  the Rogue is the undisputed master of
the bow.  A skilled Sister  can send  a stream of arrows  at an opponent,  each  fired  with  a
seemingly  careless precision.  The innate sixth sense  that  all Rogues  seem to possess  also
allows them to sense trapped fixtures, and aids them in attempts to disarm these traps.
                       |===============================================|
                       |  ATTRIBUTES  | STARTING VALUE | MAXIMUM VALUE |
                       |===============================================|
                       | Strength     |       20       |       55      |
                       | Magic        |       15       |       70      |
                       | Dexterity    |       30       |      250      |
                       | Vitality     |       20       |       80      |
                       |===============================================|
                       | TOTAL VALUE  |       85       |      455      |
                       |===============================================|


SORCERER
Although  practitioners  of the mystic arts  are scarce  within  the  often  superstitious  and
religious lands of the West,  many magi  have made the pilgrimage from the Far East  to see for
themselves what horros lie beneath the ruined Cathedral of Khanduras. The veiled Brotherhood of
the Vizjerei,  one of the eldest and most dominant mage-clans of the East, has sent many of its
acolytes to observe the dark events unfolding in Khanduras first hand.
The Vizjerei, known  for their brightly colored turinash - or spirit robes - have taken  a keen
interst  in both gathering knowledge of demons  and seeing them slain. The Vizjerei elders hope
that their acolytes will learn the secrets of the dark evil that they sense growing in the West
and can destroy it.  The possibility of discovering long-lost tomes of magical knowledge within
the confines of the labyrinth has also captured the interest of many wandering Sorcerers.
Most magic in Khanduras  is in the form of enchanted items  and elixirs.  The Eastern Sorcerers
have  developed  a greater understanding  of spellcasting  than the other classes,  and while a
Vizjerei neonate knows  only the simplest of spells to start,  he can expert to rapidly grow in
power  as he discovers new incantations.  All Sorcerers possess the ablility  to recharge spell
staves by drawing power from their surroundings and channeling them through the staff.
                       |===============================================|
                       |  ATTRIBUTES  | STARTING VALUE | MAXIMUM VALUE |
                       |===============================================|
                       | Strength     |       15       |       45      |
                       | Magic        |       35       |      250      |
                       | Dexterity    |       15       |       85      |
                       | Vitality     |       20       |       80      |
                       |===============================================|
                       | TOTAL VALUE  |       85       |      460      |
                       |===============================================|


===============================================================================================
04.  Q U E S T S
===============================================================================================


        |============================================================================|
        |          NAME            | FOUND ON LEVEL |           PRIZE(s)             |
        |============================================================================|
        | The Butcher              |        2       | Butcher's Cleaver (Unique Axe) |
        | Poisoned Water Supply    |        2       | Ring of Truth (Unique Ring)    |
        | The Curse of King Leoric |        3       | Undead Crown (Unique Helm)     |
        | Odgen's Sign             |        4       | Harlequin Crest (Unique Helm)  |
        | Gharbad the Weak         |        4       | Random item                    |
        | The Magic Rock           |        5       | Empyrean Band (Unique Ring)    |
        | Valor                    |        5       | Arkaine's Valor (Unique Armor) |
        | The Chamber of Bone      |        6       | Guardian spell                 |
        | Halls of the Blind       |        7       | Optic Amulet (Unique Amulet)   |
        | Zhar the Mad             |        8       | Random item                    |
        | Black Mushroom           |        9       | Spectral Elixir                |
        | Anvil of Fury            |       10       | Griswold's Edge (Unique Sword) |
        | Warlord of Blood         |       13       | Random item                    |
        | Lachdanan                |       14       | Veil of Steel (Unique Helm)    |
        | Archbishop Lazarus       |       15       | Random item                    |
        | Diablo                   |       16       | -                              |
        |============================================================================|


===============================================================================================
05.  I T E M  L I S T
===============================================================================================


                                            HELMS
            |===================================================================|
            |     NAME    |  ARMOR CLASS  |   DURABILITY   |   BUY   |   SELL   |
            |===================================================================|
            | Cap         |      1-3      |       15       |    15   |     3    |
            | Crown       |      8-12     |       40       |   200   |    50    |
            | Full Helm   |      6-8      |       35       |    90   |    22    |
            | Great Helm  |     11-15     |       60       |   400   |   100    |
            | Helm        |      4-5      |       30       |    40   |    10    |
            | Skull Cap   |      2-3      |       20       |    25   |     6    |
            |===================================================================|


                                            ARMOR
       |============================================================================|
       |          NAME          |  ARMOR CLASS  |  DURABILITY  |   BUY   |   SELL   |
       |============================================================================|
       | Breast Plate           |     20-24     |      80      |   2800  |    700   |
       | Cape                   |      1-4      |      12      |     10  |      2   |
       | Chain Mail             |     21-22     |      55      |   1300  |    312   |
       | Cloak                  |      3-7      |      15      |     40  |     10   |
       | Field Plate            |     40-44     |      80      |   5800  |   1450   |
       | Full Plate Mail        |     64-70     |      90      |   6500  |   1625   |
       | Gothic Plate           |     52-59     |     100      |   8000  |   2000   |
       | Hard Leather Armor     |     12-13     |      40      |    450  |    112   |
       | Leather Armor          |     11-12     |      35      |    300  |     75   |
       | Plate Mail             |     44-49     |      75      |   4600  |   1150   |
       | Quilted Armor          |      8-10     |      30      |    200  |     50   |
       | Rags                   |      2-6      |       6      |      5  |      1   |
       | Ring Mail              |     18-20     |      50      |    900  |    225   |
       | Robe                   |      4-7      |      24      |     75  |     18   |
       | Scale Mail             |     25-28     |      60      |   2300  |    575   |
       | Splint Mail            |     32-35     |      65      |   3250  |    812   |
       | Studded Leather Armor  |     15-17     |      45      |    700  |    175   |
       |============================================================================|


                                           SWORDS
      |==============================================================================|
      |           NAME            |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
      |==============================================================================|
      | Bastard Sword             |    6-15    |       60       |   1000  |    250   |
      | Blade                     |    3-8     |       30       |    280  |     70   |
      | Broad Sword               |    4-12    |       50       |    750  |    187   |
      | Claymore                  |    1-12    |       36       |    450  |    112   |
      | Dagger                    |    1-4     |       16       |     60  |     15   |
      | Falchion                  |    4-8     |       20       |    250  |     62   |
      | Great Sword (two-handed)  |   10-20    |      100       |   3000  |    750   |
      | Long Sword                |    2-10    |       40       |    350  |     87   |
      | Sabre                     |    1-8     |       45       |    170  |     42   |
      | Scimitar                  |    3-7     |       28       |    200  |     50   |
      | Short Sword               |    2-6     |       24       |    120  |     30   |
      | Two Handed Sword          |    8-16    |       75       |   1800  |    450   |
      |==============================================================================|


                                          SHIELDS
         |========================================================================|
         |      NAME      |   ARMOR CLASS   |   DURABILITY   |   BUY   |   SELL   |
         |========================================================================|
         | Buckler        |       1-5       |       10       |     30  |      7   |
         | Gothic Shield  |      17-18      |       60       |   2300  |    575   |
         | Kite Shield    |       9-14      |       40       |    400  |    100   |
         | Large Shield   |       5-8       |       32       |    200  |     50   |
         | Small Shield   |       3-8       |       24       |     90  |     22   |
         | Tower Shield   |      14-19      |       50       |    850  |    212   |
         |========================================================================|


                                           BOWS
          |======================================================================|
          |       NAME        |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
          |======================================================================|
          | Composite Bow     |    3-6     |       45       |   600   |    150   |
          | Hunter's Bow      |    2-5     |       40       |   350   |     87   |
          | Long Battle Bow   |    1-10    |       50       |  1000   |    250   |
          | Long Bow          |    1-6     |       35       |   250   |     62   |
          | Long War Bow      |    1-14    |       60       |  2000   |    500   |
          | Short Battle Bow  |    3-7     |       45       |   750   |    187   |
          | Short Bow         |    1-4     |       30       |   100   |     25   |
          | Short War Bow     |    4-8     |       55       |  1500   |    375   |
          |======================================================================|


                                           AXES
             |================================================================|
             |     NAME    |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
             |================================================================|
             | Axe         |    4-12    |       32       |   450   |    112   |
             | Battle Axe  |   10-25    |       60       |  1500   |    375   |
             | Broad Axe   |    8-20    |       50       |  1000   |    250   |
             | Great Axe   |   12-30    |       75       |  2500   |    625   |
             | Large Axe   |    6-16    |       40       |   750   |    187   |
             | Small Axe   |    2-10    |       24       |   150   |     37   |
             |================================================================|


                                          STAVES
               |===========================================================|
               |       NAME       |   DAMAGE   |   DURABILITY   |   SELL   |
               |===========================================================|
               | Composite Staff  |    5-10    |      45        |    125   |
               | Long Staff       |    4-8     |      35        |     25   |
               | Quarter Staff    |    6-12    |      35        |     25   |
               | Short Staff      |    2-4     |      25        |      7   |
               | War Staff        |    8-16    |      75        |    375   |
               |===========================================================|


                                       MISC. WEAPONS
         |=======================================================================|
         |        NAME        |   DAMAGE   |   DURABILITY   |   BUY   |   SELL   |
         |=======================================================================|
         | Club               |    1-6     |       20       |    20   |      5   |
         | Flail              |    2-12    |       36       |   500   |    125   |
         | Mace               |    1-8     |       32       |   200   |     50   |
         | Maul (two-handed)  |    6-20    |       50       |   900   |    225   |
         | Morning Star       |    1-10    |       40       |   300   |     75   |
         | Spiked Club        |    3-6     |       20       |   225   |     56   |
         | War Hammer         |    5-9     |       50       |   600   |    150   |
         |=======================================================================|


===============================================================================================
06.  U N I Q U E  I T E M  L I S T
===============================================================================================


                                         UNIQUE HELMS
|=============================================================================================|
|      NAME       |     SPECIAL ABILITIES      |  REQUIREMENTS  |  AC  | DURABILITY |  VALUE  |
|=============================================================================================|
|                 | * -4 to All Attributes     |                |      |            |         |
| Fools Crest     | * Hit Points : +100        |      None      |   0  |     30     |         |
|                 | * +5 Damage from Enemies   |                |      |            |         |
|-----------------|----------------------------|----------------|------|------------|---------|
|                 | * +20 to All Attributes    |                |      |            |         |
| Gotteramerung   | * -4 Damage from Enemies   | Strength : 50  |  60  |     60     |  13725  |
|                 | * Resist All = 0           |                |      |            |         |
|                 | * -40% Light Radius        |                |      |            |         |
|-----------------|----------------------------|----------------|------|------------|---------|
|                 | * +2 to All Attributes     |                |      |            |         |
| Harlequin Crest | * Hit Points : +7          |      None      |  -3  |     15     |   1000  |
|                 | * -1 Damage from Enemies   |                |      |            |         |
|                 | * Mana : +7                |                |      |            |         |
|-----------------|----------------------------|----------------|------|------------|---------|
| Helm of Spirits | * Life Stealing 5%         | Strength : 25  |   4  |     30     |         |
|-----------------|----------------------------|----------------|------|------------|---------|
|                 | * +8 to All Attributes     |                |      |            |         |
|                 | * Fire Hit Damage : 10-20  |                |      |            |         |
| Lightforge      | * +40% Light Radius        |      None      |  15  |    IND     |         |
|                 | * +150% Damage             |                |      |            |         |
|                 | * Chance to Hit : +25%     |                |      |            |         |
|                 | * Indestructible           |                |      |            |         |
|-----------------|----------------------------|----------------|------|------------|---------|
|                 | * +20 to Strength          |                |      |            |         |
|                 | * -20 to Magic             |                |      |            |         |
| Overlord's Helm | * +15 to Dexterity         | Strength : 25  |   4  |     15     |   3125  |
|                 | * +5 to Vitality           |                |      |            |         |
|                 | * Altered Durability       |                |      |            |         |
|-----------------|----------------------------|----------------|------|------------|---------|
|                 | * +10 to All Attributes    |                |      |            |         |
| Royal Circlet   | * Mana : +40               |      None      |  40  |     40     |   6218  |
|                 | * Armor Class : 40         |                |      |            |         |
|                 | * +10% Light Radius        |                |      |            |         |
|-----------------|----------------------------|----------------|------|------------|---------|
|                 | * Mana : +30               |                |      |            |         |
| Thinking Cap    | * Spell Levels : +2        |      None      |   3  |      1     |    505  |
|                 | * Resist All : +20%        |                |      |            |         |
|                 | * Altered Durability       |                |      |            |         |
|-----------------|----------------------------|----------------|------|------------|---------|
| Undead Crown    | * Life Stealing            |      None      |   8  |     50     |   4162  |
|-----------------|----------------------------|----------------|------|------------|---------|
|                 | * Resist All : +50%        |                |      |            |         |
|                 | * -20% Light Radius        |                |      |            |         |
| Veil of Steel   | * +60% Armor               |      None      |  18  |     60     |  15950  |
|                 | * Mana : -30               |                |      |            |         |
|                 | * +15 to Strength          |                |      |            |         |
|                 | * +15 to Vitality          |                |      |            |         |
|=============================================================================================|


                                         UNIQUE ARMOR
|=============================================================================================|
|         NAME          |      SPECIAL ABILITIES      |  REQUIREMENTS  |  AC  |  DUR  | VALUE |
|=============================================================================================|
|                       | * +10 to Vitality           |                |      |       |       |
| Arkaine's Valor       | * -3 Damage from Enemies    |      None      |  25  |   40  | 10500 |
|                       | * Fastest Hit Recovery      |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * +10 to Strength           |                |      |       |       |
| Demonspike Coat       | * -6 Damage from Enemies    | Strength : 90  | 100  |  IND  |       |
|                       | * Resist Fire : +50%        |                |      |       |       |
|                       | * Indestructible            |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * -2 Damage from Enemies    |                |      |       |       |
| Gladiator's Bane, The | * -3 to All Attributes      | Strength : 20  |  25  |  135  |   862 |
|                       | * High Durability           |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * +5 to Strength            |                |      |       |       |
| Leather of Aut        | * -5 to Magic               |      None      |  15  |  IND  |  2637 |
|                       | * +5 to Dexterity           |                |      |       |       |
|                       | * Indestructible            |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * +5 to Magic               |                |      |       |       |
| Naj's Light Plate     | * Mana : +20                |      None      | 44-48|   75  | 19675 |
|                       | * Resist All : +20%         |                |      |       |       |
|                       | * Spell Levels : +1         |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * Faster Hit Recovery       |                |      |       |       |
|                       | * -40% Light Radius         |                |      |       |       |
| Nightscape            | * Armor Class : 15          |      None      |  15  |   12  |  2900 |
|                       | * +3 to Dexterity           |                |      |       |       |
|                       | * Resist All : +20%         |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * +1 to All Attributes      |                |      |       |       |
| Rainbow Cloak, The    | * Resist All : +10%         |      None      |  10  |   27  |  1225 |
|                       | * Hit Points : +5           |                |      |       |       |
|                       | * High Durability           |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * +5 to Dexterity           |                |      |       |       |
| Scavenger Carapace    | * Resist Lightning : +40%   | Strength : 40  |  -7  |   80  |  3500 |
|                       | * Armor Class : -7          |                |      |       |       |
|                       | * -15 Damage from Enemies   |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
| Sparking Mail         | * Lightning Hit Damage      | Strength : 30  |  30  |   55  |  3937 |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * +10 to Vitality           |                |      |       |       |
| Torn Flesh of Souls   | * -1 Damage from Enemies    |      None      |   8  |  IND  |  1206 |
|                       | * Indestructible            |                |      |       |       |
|-----------------------|-----------------------------|----------------|------|-------|-------|
|                       | * +5 to Magic               |                |      |       |       |
|                       | * Resist Lightning : +25%   |                |      |       |       |
| Wisdom's Wrap         | * -1 Damage from Enemies    |      None      |  15  |   24  |  1550 |
|                       | * Armor Class : 15          |                |      |       |       |
|                       | * Mana : +10                |                |      |       |       |
|=============================================================================================|


                                         UNIQUE SWORDS
|=============================================================================================|
|           NAME           |     SPECIAL ABILITIES     |  REQUIREMENTS  |  DAM  | DUR | VALUE |
|=============================================================================================|
|                          | * +2 to Vitality          |                |       |     |       |
| Black Razor              | * +150% Damage            |      None      |  1-4  |  5  |   500 |
|                          | * Altered Durability      |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * +10 to Strength         |                |       |     |       |
|                          | * -5 to Magic             |                |       |     |       |
| Bonesaw, The             | * -5 to Dexterity         | Strength : 35  |  1-12 |  36 |  1100 |
|                          | * Hit Points : +10        |                |       |     |       |
|                          | * Mana : -10              |                |       |     |       |
|                          | * Adds 10 Points to Damage|                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * +5 to Vitality          |                |       |     |       |
| Defender, The            | * Armor Class : 5         | Strength : 17  |  1-8  |  45 |   500 |
|                          | * Chance to Hit : -5%     |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * Chance to Hit : +25%    |                |       |     |       |
|                          | * +250% Damage            |                |       |     |       |
| Doombringer              | * -5 to All Attributes    | Strength : 50  |  6-15 |  60 |  4562 |
|                          | * Hit Points : -25        |                |       |     |       |
|                          | * -20% Light Radius       |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * +150% Damage            |                |       |     |       |
| Executioner's Blade, The | * Hit Points : -10        | Strength : 30  |  4-8  |  60 |  1770 |
|                          | * -10% Light Radius       |                |       |     |       |
|                          | * High Durability         |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * +10 to Dexterity        |                |       |     |       |
| Falcon's Talon, The      | * Chance to Hit : +20%    | Strength : 23  |  3-7  |  28 |  1966 |
|                          | * -33% Damage             | Dexterity : 23 |       |     |       |
|                          | * Fastest Attack          |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * +2 to All Attributes    |                |       |     |       |
| Gibbous Moon             | * +25% Damage             | Strength : 40  |  4-12 |  50 |  1665 |
|                          | * -30% Light Radius       |                |       |     |       |
|                          | * Mana : +15              |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * -5 to Dexterity         |                |       |     |       |
| Gonnagal's Dirk          | * Adds 4 Points to Damage |      None      |  1-4  |  15 |       |
|                          | * Resist Magic : +25%     |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * One Handed Sword        |                |       |     |       |
|                          | * +5 to All Attributes    |                |       |     |       |
| Grandfather              | * Chance to Hit : +20%    | Strength : 75  | 10-20 | 100 | 29950 |
|                          | * +70% Damage             |                |       |     |       |
|                          | * Hit Points : +20        |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * Fast Attack             |                |       |     |       |
|                          | * Chance to Hit : +25%    |                |       |     |       |
| Griswold's Edge          | * Fire Hit Damage : 1-10  | Strength : 40  |  4-12 |  50 | 10500 |
|                          | * Knocks Target Back      |                |       |     |       |
|                          | * Hit Points : -20        |                |       |     |       |
|                          | * Mana : +20              |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * +20 to Strength         |                |       |     |       |
|                          | * -5 to Vitality          |                |       |     |       |
| Grizzly                  | * Armor Class : -5        | Strength : 65  |  8-16 | 150 | 12500 |
|                          | * +200% Damage            |                |       |     |       |
|                          | * Knocks Target Back      |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * Fast Attack             |                |       |     |       |
|                          | * Knocks Target Back      |                |       |     |       |
| Gryphon's Claw           | * +100% Damage            | Strength : 20  |  4-8  |  30 |       |
|                          | * +2 to Magic             |                |       |     |       |
|                          | * -5 to Dexterity         |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * Resist Fire : +40%      |                |       |     |       |
| Ice Shank                | * Altered Durability      | Strength : 30  |  2-10 |  15 |  1312 |
|                          | * +8 to Strength          | Dexterity : 30 |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * Fire Hit Damage : 2-12  |                |       |     |       |
| Inferno                  | * Mana : +20              | Strength : 30  |  2-10 |  40 |  8650 |
|                          | * Resist Fire : +75%      | Dexterity : 30 |       |     |       |
|                          | * +30% Light Radius       |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * Lightning Hit : 1-10    |                |       |     |       |
| Light Sabre              | * +20% Light Radius       | Strength : 17  |  1-8  |  45 |  4787 |
|                          | * Chance to Hit : +20%    |                |       |     |       |
|                          | * Resist Lightning : +50% |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * Chance to Hit : +15%    |                |       |     |       |
| Shadowhawk               | * -20% Light Radius       | Strength : 40  |  4-12 |  50 |  3437 |
|                          | * Resist All : +5%        |                |       |     |       |
|                          | * Life Stealing 5%        |                |       |     |       |
|--------------------------|---------------------------|----------------|-------|-----|-------|
|                          | * +15 to Magic            |                |       |     |       |
| Wizardspike              | * Mana : +35              |      None      |  1-4  |  16 |  3230 |
|                          | * Chance to Hit : +25%    |                |       |     |       |
|                          | * Resist All : +15%       |                |       |     |       |
|=============================================================================================|


                                         UNIQUE SHIELDS
|=============================================================================================|
|        NAME        |      SPECIAL ABILITIES     |  REQUIREMENTS  | AC |  DURABILITY | VALUE |
|=============================================================================================|
|                    | * +10 to Dexterity         |                |    |             |       |
| Blackoak Shield    | * -10 to Vitality          | Strength : 25  | 18 |      60     |  1431 |
|                    | * -10% Light Radius        |                |    |             |       |
|                    | * High Durability          |                |    |             |       |
|--------------------|----------------------------|----------------|----|-------------|-------|
|                    | * +5 to Strength           |                |    |             |       |
| Dragon's Breach    | * -5 to Magic              | Strength : 50  | 20 |     IND     |  4800 |
|                    | * Resist Fire : +25%       |                |    |             |       |
|                    | * Indestructible           |                |    |             |       |
|--------------------|----------------------------|----------------|----|-------------|-------|
|                    | * Fast Block               |                |    |             |       |
| Holy Defender      | * Resist Fire : +20%       | Strength : 40  | 15 |      96     |  3450 |
|                    | * -2 Damage from Enemies   |                |    |             |       |
|                    | * High Durability          |                |    |             |       |
|--------------------|----------------------------|----------------|----|-------------|-------|
|                    | * Armor Class : 10         |                |    |             |       |
|                    | * Hit Points : +10         |                |    |             |       |
| Split Skull Shield | * +2 to Strength           |      None      | 10 |      15     |   506 |
|                    | * -10% Light Radius        |                |    |             |       |
|                    | * Altered Durability       |                |    |             |       |
|--------------------|----------------------------|----------------|----|-------------|-------|
|                    | * Armor Class : 40         |                |    |             |       |
|                    | * +4 Damage from Enemies   |                |    |             |       |
| Storm Shield       | * +10 to Strength          | Strength : 80  | 40 |     IND     | 12250 |
|                    | * Indestructible           |                |    |             |       |
|                    | * Fast Block               |                |    |             |       |
|=============================================================================================|


                                         UNIQUE BOWS
|=============================================================================================|
|        NAME        |     SPECIAL ABILITIES     |  REQUIREMENTS  | DAMAGE |  DUR   |  VALUE  |
|=============================================================================================|
|                    | * +10 to Dexterity        |                |        |        |         |
| Blackoak Bow       | * -10 to Vitality         | Strength : 25  |  1-6   |   35   |    625  |
|                    | * +50% Damage             | Dexterity : 30 |        |        |         |
|                    | * -10% Light Radius       |                |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
|                    | * +4 to Dexterity         |                |        |        |         |
|                    | * -3 to Vitality          |                |        |        |         |
| Bow of the Dead    | * Chance to Hit : +10%    | Strength : 25  |  3-6   |   30   |    625  |
|                    | * -20% Light Radius       | Dexterity : 40 |        |        |         |
|                    | * Altered Durability      |                |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
| Celestial Bow, The | * Armor Class : 5         | Dexterity : 30 |  1-6   |   35   |    300  |
|                    | * Adds 2 Points to Damage |                |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
|                    | * +20 to Dexterity        |                |        |        |         |
| Eaglehorn          | * Chance to Hit : +50%    | Strength : 30  |  1-10  |  IND   |  10625  |
|                    | * +100% Damage            | Dexterity : 60 |        |        |         |
|                    | * Indestructible          |                |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
|                    | * Fire Hit Damage : 1-6   |                |        |        |         |
| Flamedart          | * Chance to Hit : +20%    | Strength : 20  |  2-5   |   40   |   3562  |
|                    | * Resist Fire : +40%      | Dexterity : 35 |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
|                    | * +15 to Dexterity        |                |        |        |         |
| Fleshstinger       | * Chance to Hit : +40%    | Strength : 25  |  1-6   |   37   |   4125  |
|                    | * +80% Damage             | Dexterity : 30 |        |        |         |
|                    | * High Durability         |                |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
|                    | * Chance to Hit : +50%    |                |        |        |         |
| Needler, The       | * Unusual Item Damage     |      None      |  1-3   |   30   |   2225  |
|                    | * Fast Attack             |                |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
|                    | * -3 to Dexterity         |                |        |        |         |
| Rift Bow           | * Random Speed Arrows     |      None      |  1-4   |   30   |    450  |
|                    | * Adds 2 Points to Damage |                |        |        |         |
|--------------------|---------------------------|----------------|--------|--------|---------|
|                    | * +5 to Strength          |                |        |        |         |
| Windforce          | * +200% Damage            | Strength : 45  |  1-14  |   60   |   9437  |
|                    | * Knocks Target Back      | Dexterity : 80 |        |        |         |
|=============================================================================================|


                                         UNIQUE AXES
|=============================================================================================|
|          NAME          |      SPECIAL ABILITIES      |  REQUIREMENTS | DAMAGE | DUR | VALUE |
|=============================================================================================|
|                        | * Spell Levels : +1         |               |        |     |       |
| Aguinara's Hatchet     | * +10 to Magic              |      None     |  2-10  |  24 |  6200 |
|                        | * Resist Magic : +75%       |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * -5 to All Attributes      |               |        |     |       |
| Bloodslayer            | * +100% Damage              | Strength : 50 |  8-20  |  50 |   625 |
|                        | * +200% Damage vs. Demons   |               |        |     |       |
|                        | * Spell Levels : -1         |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * +10 to Strength           |               |        |     |       |
| Butcher's Cleaver      | * Altered Durability        |      None     |  4-24  |  25 |   912 |
|                        | * Unusual Item Damage       |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * -15 to Strength           |               |        |     |       |
| Celestial Axe, The     | * Chance to Hit : +15%      |      None     | 10-25  |  60 |  3525 |
|                        | * Hit Points : +15          |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * +8 to Strength            |               |        |     |       |
|                        | * +8 to Vitality            |               |        |     |       |
| Hellslayer             | * +100% Damage              | Strength : 65 | 10-25  |  60 |  6550 |
|                        | * Hit Points : +25          |               |        |     |       |
|                        | * Mana : -25                |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * -5 to Magic               |               |        |     |       |
| Mangler                | * -5 to Dexterity           | Strength : 25 |  6-16  |  30 |       |
|                        | * +200% Damage              |               |        |     |       |
|                        | * Mana : -10                |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * +200% Damage              |               |        |     |       |
|                        | * Adds 15 Points to Damage  |               |        |     |       |
| Messerschmidt's Reaver | * +5 to All Attributes      | Strength : 80 | 12-30  |  75 | 14500 |
|                        | * Hit Points : -50          |               |        |     |       |
|                        | * Fire Hit Damage : 2-12    |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * Hit Points : +30          |               |        |     |       |
| Stone Cleaver          | * +50% Damage               | Strength : 50 |  8-20  |  50 |  5975 |
|                        | * Chance to Hit : +20%      |               |        |     |       |
|                        | * Resist Lightning : +40%   |               |        |     |       |
|------------------------|-----------------------------|---------------|--------|-----|-------|
|                        | * +10 to Dexterity          |               |        |     |       |
|                        | * -10 to Vitality           |               |        |     |       |
| Wicked Axe             | * Chance to Hit : +30%      | Strength : 30 |  6-16  | IND |  7787 |
|                        | * -6 Damage from Enemies    |               |        |     |       |
|                        | * Indestructible            |               |        |     |       | 
|=============================================================================================|


         UNIQUE CLUB - FLAIL - MACE - MAUL - MORNING STAR - SPIKED CLUB - WAR HAMMER
|=============================================================================================|
|        NAME         |       SPECIAL ABILITIES       |  REQUIREMENTS  | DAMAGE | DUR | VALUE |
|=============================================================================================|
|                     | * -4 to Dexterity             |                |        |     |       |
|                     | * +4 to Vitality              |                |        |     |       |
| Baranar's Star      | * Chance to Hit : +12%        | Strength : 23  |  1-10  |  60 |  1712 |
|                     | * +80% Damage                 |                |        |     |       |
|                     | * Altered Durability          |                |        |     |       |
|                     | * Quick Attack                |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * +20% Light Radius           |                |        |     |       |
| Celestial Star, The | * Armor Class : -8            |      None      |  2-12  |  36 |  1952 |
|                     | * Adds 10 Points to Damage    |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * -2 to Magic                 |                |        |     |       |
| Civerb's Cudgel     | * -5 to Dexterity             | Strength : 16  |  1-8   |  32 |   500 |
|                     | * +200% Damage vs. Demons     |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * +2 to All Attributes        |                |        |     |       |
| Crakrust            | * Resist All : +15%           | Strength : 16  |  1-8   | IND |       |
|                     | * -25% Damage                 |                |        |     |       |
|                     | * Indestructible              |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * Adds 20 Points to Damage    |                |        |     |       |
|                     | * +15 to Strength             |                |        |     |       |
| Cranium Basher, The | * Indestructible              | Strength : 55  |  6-20  | IND |  9125 |
|                     | * Mana : -150                 |                |        |     |       |
|                     | * Resist All : +5%            |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * +30 to Magic                |                |        |     |       |
|                     | * Mana : +50                  |                |        |     |       |
| Dreamflange         | * Resist Magic : +50%         | Strength : 16  |  1-8   |  32 |  6612 |
|                     | * +20% Light Radius           |                |        |     |       |
|                     | * Spell Levels : +1           |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * +5 to Magic                 |                |        |     |       |
|                     | * +10 to Dexterity            |                |        |     |       |
| Gnarled Root        | * +300% Damage                |      None      |  1-6   |  20 |  2455 |
|                     | * Chance to Hit : +20%        |                |  3-6   |     |       |
|                     | * Resist All : +10%           |                |        |     |       |
|                     | * Armor Class : -10           |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * +3 to Strength              |                |        |     |       |
| Hammer of Jholm     | * +10% Damage                 | Strength : 55  |  6-20  | IND |  2175 |
|                     | * Chance to Hit : +15%        |                |        |     |       |
|                     | * Indestructible              |                |        |     |       |
|---------------------|-------------------------------|----------------|--------|-----|-------|
|                     | * Lightning Hit Damage : 1-50 |                |        |     |       |
|                     | * -100% Damage                |                |        |     |       |
| Schaefer's Hammer   | * Chance to Hit : +30%        | Strength : 40  |  5-9   |  50 | 14031 |
|                     | * Resist Lightning : +75%     |                |        |     |       |
|                     | * Hit Points : +50            |                |        |     |       |
|                     | * +10% Light Radius           |                |        |     |       |
|=============================================================================================|


                                        UNIQUE STAVES
|=============================================================================================|
|       NAME       |       SPECIAL ABILITIES       |  REQUIREMENTS |  DAMAGE  |  DUR  | VALUE |
|=============================================================================================|
|                  | * -3 to Strength              |               |          |       |       |
| Gleamsong        | * -3 to Vitality              |      None     |   2-4    |   25  |  1630 |
|                  | * Mana : +25                  |               |          |       |       |
|                  | * 76 Phasing Charges          |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * Resisr Fire : +20%          |               |          |       |       |
| Immolator        | * Fire Hit Damage : 4         |      None     |   4-8    |   35  |   975 |
|                  | * Mana : +10                  |               |          |       |       |
|                  | * -5 to Vitality              |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * +15 to Magic                |               |          |       |       |
| Mindcry          | * Resist All : +15%           | Strength : 20 |   6-12   |   55  | 10375 |
|                  | * 69 Guardian Charges         |               |          |       |       |
|                  | * Spell Levels : +1           |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * +20 to Magic                |               |          |       |       |
|                  | * +10 to Dexterity            |               |          |       |       |
| Naj's Puzzler    | * Resist All : +20%           |      None     |   4-8    |   35  |  8500 |
|                  | * Hit Points : -25            |               |          |       |       |
|                  | * 57 Teleport Charges         |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * +5 to Vitality              |               |          |       |       |
|                  | * -5 Damage from Enemies      |               |          |       |       |
| Protector, The   | * Armor Class : 40            |      None     |   2-4    |   25  |  4310 |
|                  | * 86 Healing Charges          |               |          |       |       |
|                  | * Attacker Takes 1-3 Damage   |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * +5 to All Attributes        |               |          |       |       |
| Rod of Onan      | * +100% Damage                | Strength : 30 |   8-16   |   75  | 11041 |
|                  | * 50 Golem Charges            |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * -10 to Magic                |               |          |       |       |
| Staff of Shadows | * Chance to Hit : +10%        |      None     |   3-7    |   35  |   312 |
|                  | * +60% Damage                 |               |          |       |       |
|                  | * -20% Light Radius           |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * +10 to Strength             |               |          |       |       |
| Storm Spire      | * -10 to Magic                | Strength : 30 |   8-16   |   75  |  5625 |
|                  | * Lightning Hit Damage : 2-8  |               |          |       |       |
|                  | * Resist Lighning : +50%      |               |          |       |       |
|------------------|-------------------------------|---------------|----------|-------|-------|
|                  | * Chance to Hit : +35%        |               |          |       |       |
|                  | * Lightning Hit Damage        |               |          |       |       |
| Thundercall      | * 76 Lightning Charges        |      None     |   5-10   |   45  |  5562 |
|                  | * Resist Lightning : +30%     |               |          |       |       |
|                  | * +20% Light Radius           |               |          |       |       |
|=============================================================================================|


                                   UNIQUE RINGS AND AMULET
              |=================================================================|
              |          NAME          |       SPECIAL ABILITIES      |  VALUE  |
              |=================================================================|
              |                        | * Resist Magic : +20%        |         |
              | Bleeder                | * Hit Points : -10           |   2125  |
              |                        | * Mana : +30                 |         |
              |------------------------|------------------------------|---------|
              | Constricting Ring      | * Resist All : +75% Max      |  15500  |
              |                        | * Constantly Lose Hit Points |         |
              |------------------------|------------------------------|---------|
              |                        | * +2 to All Attributes       |         |
              | Empyrean Band          | * +20% Light Radius          |   2000  |
              |                        | * Fast Hit Recovery          |         |
              |                        | * Absorbs Half Trap Damage   |         |
              |------------------------|------------------------------|---------|
              |                        | * -1/-2 Damage from Enemies  |         |
              | Ring of Engagement     | * Attacker Takes 1-3 Damage  |   3119  |
              |                        | * Armor Class : 5            |         |
              |                        | * Damages Target's Armor     |         |
              |------------------------|------------------------------|---------|
              |                        | * -3 to Strength             |         |
              |                        | * +10 to Magic               |         |
              | Ring of Regha          | * -3 to Dexterity            |   1043  |
              |                        | * Resist Magic : +10%        |         |
              |                        | * +10% Light Radius          |         |
              |------------------------|------------------------------|---------|
              |                        | * Hit Points : +10           |         |
              | Ring of Truth          | * Resist All : +10%          |   2275  |
              |                        | * -1 Damage from Enemies     |         |
              |------------------------|------------------------------|---------|
              |                        | * +5 to Magic                |         |
              | Optic Amulet           | * -1 Damage from Enemies     |   2437  |
              |                        | * Resist Lightning : +20%    |         |
              |                        | * +20% Light Radius          |         |
              |=================================================================|


===============================================================================================
07.  M O N S T E R  L I S T
===============================================================================================


           |=================================================================|
           |      NAME       |    HP   |              NOTES                  |
           |=================================================================|
           | Fallen One      | 001-002 | No resistances, No immunities       |
           | Carver          | 002-004 | No resistances, No immunities       |
           | Devil Kin       | 008-012 | No resistances, No immunities       |
           | Dark One        | 010-018 | No resistances, No immunities       |
           |-----------------|---------|-------------------------------------|
           | Zombie          | 002-003 | Immune Magic                        |
           | Rotting Carcass | 007-012 | Immune Magic                        |
           | Ghoul           |         |                                     |
           | Black Death     | 012-020 | Immune Magic                        |
           |-----------------|---------|-------------------------------------|
           | Scavenger       | 001-003 | No resistances, No immunities       |
           | Plague Eater    | 006-012 | No resistances, No immunities       |
           | Shadow Beast    | 012-018 | No resistances, No immunities       |
           | Bone Gasher     | 014-020 | Resists Magic                       |
           |-----------------|---------|-------------------------------------|
           | Fiend           | 001-003 | No resistances, No immunities       |
           | Blink           | 006-014 | No resistances, No immunities       |
           | Familiar        | 010-017 | Resist Magic, Immune Lightning      |
           |                 |         |                                     |
           |-----------------|---------|-------------------------------------|
           | Hidden          | 004-012 | No resistances, No immunities       |
           | Unseen          | 017-025 | Resist Magic                        |
           | Stalker         | 015-022 | No resistances, No immunities       |
           | Illusion Weaver | 020-030 | Resist Fire-Magic                   |
           |-----------------|---------|-------------------------------------|
           | Flesh Clan      | 015-022 | No resistances, No immunities       |
           | Stone Clan      | 020-027 | Resist Magic                        |
           | Fire Clan       | 025-032 | Resist Fire                         |
           | Night Clan      | 027-035 | Resist Magic                        |
           |-----------------|---------|-------------------------------------|
           | Acid Beast      | 020-033 | No resistances, No immunities       |
           | Poison Spitter  | 030-042 | No resistances, No immunities       |
           | Pit Beast       | 040-055 | Resist Magic                        |
           | Lava Maw        | 050-075 | Resist Magic, Immune Fire           |
           |-----------------|---------|-------------------------------------|
           | Blood Stone     | 027-037 | Immune Fire-Magic                   |
           | Lava Lord       | 035-042 | Immune Fire-Magic                   |
           |                 |         |                                     |
           |                 |         |                                     |
           |-----------------|---------|-------------------------------------|
           | Mud Man         | 050-062 | No resistances, No immunities       |
           | Toad Demon      |         |                                     |
           | Flayed One      | 080-100 | Resist Magic, Immune Fire           |
           |                 |         |                                     |
           |-----------------|---------|-------------------------------------|
           | Gargoyle        |         |                                     |
           | Winged-Demon    | 022-030 | Resist Fire, Immune Magic           |
           | Blood Claw      | 037-062 | Immune Fire-Magic                   |
           |                 |         |                                     |
           |-----------------|---------|-------------------------------------|
           | Storm Rider     | 030-060 | Resist Magic, Immune Lightning      |
           | Maelstorm       |         |                                     |
           |                 |         |                                     |
           |                 |         |                                     |
           |-----------------|---------|-------------------------------------|
           | Horned Demon    |         |                                     |
           | Mud Runner      | 025-045 | No resistances, No immunities       |
           | Frost Charger   |         |                                     |
           | Obsidian Lord   | 035-055 | Resist Lightning, Immune Magic      |
           |-----------------|---------|-------------------------------------|
           | Cave Viper      | 050-075 | Immune Fire                         |
           | Fire Drake      | 060-085 | Resist Fire, Immune Magic           |
           | Gold Viper      | 070-090 | Resist Lightning, Immune Magic      |
           | Azure Drake     | 080-100 | Resist Fire-Lightning               |
           |-----------------|---------|-------------------------------------|
           | Succubus        | 060-075 | Resist Magic                        |
           | Snow Witch      | 067-087 | Resist Lightning                    |
           | Hellspawn       | 075-100 | Resist Magic, Immune Lightning      |
           | Soul Burner     | 100-112 | Resist Lightning-Magic, Immune Fire |
           |-----------------|---------|-------------------------------------|
           | Counselor       | 035-035 | Resist Fire-Lightning               |
           | Magistrate      | 042-042 | Resist Lightning-Magic, Immune Fire |
           | Cabalist        | 060-060 | Resist Fire-Magic, Immune Lightning |
           | Advocate        | 072-072 | Resist Fire, Immune Lightning-Magic |
           |-----------------|---------|-------------------------------------|
           | Black Knight    | 075-075 | Resist Lightning-Magic              |
           | Doom Guard      | 082-082 | Resist Fire-Magic                   |
           | Steel Lord      | 090-090 | Resist Lightning-Magic, Immune Fire |
           | Blood Knight    | 100-100 | Resist Fire, Immune Lightning-Magic |
           |=================================================================|


===============================================================================================
08.  S H R I N E S  A N D  F O U N T A I N S
===============================================================================================

                                         SHRINES
|============================================================================================|
|        NAME         |           MESSAGE             |               EFFECTS                |
|============================================================================================|
| Abandoned Shrine    | The hands of men may be       | Dexterity is increased by 2          |
|                     | guided by fate                |                                      |
|                     |                               |                                      |
| Cauldron            | Random                        | Random                               |
|                     |                               |                                      |
| Creepy Shrine       | Strength is bolstered by      | Strength is increased by 2           |
|                     | heavenly faith                |                                      |
|                     |                               |                                      |
| Cryptic Shrine      | Arcane power brings           | Casts one free Nova spell from the   |
|                     | destruction                   | shrine and gets full mana            |
|                     |                               |                                      |
| Divine Shrine       | Drink and be refreshed        | Gives 2 full potions and gets        |
|                     |                               | life and full mana                   |
|                     |                               |                                      |
| Eerie Shrine        | Knowledge and wisdom at the   | Magic is increased by 2              |
|                     | cost of self                  |                                      |
|                     |                               |                                      |
| Eldritch Shrine     | Crimson and Azure becomes as  | All potions become rejuvenation      |
|                     | the sun                       | potions of the same type             |
|                     |                               |                                      |
| Enchanted Shrine    | Magic is not always what it   | Lose one level of a spell and adds   |
|                     | seems to be                   | one level to all other spells        |
|                     |                               | learned so far                       |
|                     |                               |                                      |
| Fascinating Shrine  | Intensity comes at the cost   | Gain two levels of Firebolt spell,   |
|                     | of wisdom                     | lose up to 10 in mana                |
|                     |                               |                                      |
| Glimmering Shrine   | Mysteries are revealed in the | Identifies all unidentified items    |
|                     | light of reason               | in inventory                         |
|                     |                               |                                      |
| Goat Shrine         | Random                        | Random                               |
|                     |                               |                                      |
| Gloomy Shrine       | Those who defend seldom       | Adds 2 to AC for all armor, reduces  |
|                     | attack                        | damage by 1 for all weapons          |
|                     |                               |                                      |
| Hidden Shrine       | New strength is forged        | One item loses 10 durability while   |
|                     | through destruction           | all others gain 10                   |
|                     |                               |                                      |
| Holy Shrine         | Wherever you go, there you    | Casts one free Phasing spell         |
|                     | are                           |                                      |
|                     |                               |                                      |
| Magic Shrine        | While the spirit is vigilant, | Casts one free Mana Shield spell     |
|                     | the body thrives              |                                      |
|                     |                               |                                      |
| Mysterious Shrine   | Some are weakened as one      | One attributes rises by 5 and all    |
|                     | grows strong                  | others drop by 1                     |
|                     |                               |                                      |
| Ornate Shrine       | Salvation comes at the cost   | Gain two levels for the Holy Bolt    |
|                     | of wisdom                     | spell, lose up to 10 in mana         |
|                     |                               |                                      |
| Quiet Shrine        | The essence of life flows     | Vitality is increased by 2           |
|                     | from within                   |                                      |
|                     |                               |                                      |
| Religious Shrine    | Time has no effect on the     | All items are fully repaired         |
|                     | strength of steel             |                                      |
|                     |                               |                                      |
| Sacred Shrine       | Energy comes at the cost      | Gain two levels for the Charged Bolt |
|                     | of wisdom                     | spell, lose up to 10 in mana         |
|                     |                               |                                      |
| Secluded Shrine     | The way is made clear when    | Fills out the automap of the current |
|                     | viewed from above             | level                                |
|                     |                               |                                      |
| Spiritual Shrine    | Riches abound when least      | Each free box in backpack is filled  |
|                     | expected                      | with a random amount of gold         |
|                     |                               |                                      |
| Stone Shrine        | The power of mana refocused   | Staffs are recharged                 |
|                     | renews                        |                                      |
|                     |                               |                                      |
| Thaumaturgic Shrine | You hear a series of creaks   | All chests in the dungeon are        |
|                     | and thumps                    | refilled and close                   |
|                     |                               |                                      |
| Weird Shrine        | The sword of justice is       | Maximum damage for all weapon        |
|                     | swift and sharp               | increases by 1                       |
|============================================================================================|


                                       FOUNTAINS
         |=========================================================================|
         |       NAME        |                    EFFECTS                          |
         |=========================================================================|
         | Blood Fountain    | Restores 1 point of life each time you drink        |
         | Fountain of Tears | Raises one attribute by one and lowers another by 1 |
         | Murky Pool        | Casts one free Infravision spell                    |
         | Purifying Spring  | Restores 1 point of mana each time you drink        |
         |=========================================================================|


===============================================================================================
09.  L E V E L  A N D  E X P E R I E N C E
===============================================================================================


|=============================================================================================|
|  LEVEL   |        EXPERIENCE REQUIRED        |  LEVEL   |        EXPERIENCE REQUIRED        |
|=============================================================================================|
|     1    |                     0             |    26    |               5.459.523           |
|     2    |                 2.000             |    27    |               7.130.496           |
|     3    |                 4.620             |    28    |               9.281.874           |
|     4    |                 8.040             |    29    |              12.042.092           |
|     5    |                12.489             |    30    |              15.571.031           |
|     6    |                18.258             |    31    |              20.066.900           |
|     7    |                25.712             |    32    |              25.774.405           |
|     8    |                35.309             |    33    |              32.994.399           |
|     9    |                47.622             |    34    |              42.095.202           |
|    10    |                63.364             |    35    |              53.525.811           |
|    11    |                83.419             |    36    |              67.831.218           |
|    12    |               108.879             |    37    |              85.670.061           |
|    13    |               141.086             |    38    |             107.834.823           |
|    14    |               181.683             |    39    |             135.274.799           |
|    15    |               231.075             |    40    |             169.122.009           |
|    16    |               313.656             |    41    |             210.720.231           |
|    17    |               424.067             |    42    |             261.657.253           |
|    18    |               571.190             |    43    |             323.800.420           |
|    19    |               766.569             |    44    |             399.335.440           |
|    20    |             1.025.154             |    45    |             490.808.349           |
|    21    |             1.366.227             |    46    |             601.170.414           |
|    22    |             1.814.568             |    47    |             733.825.617           |
|    23    |             2.401.895             |    48    |             892.680.222           |
|    24    |             3.168.651             |    49    |           1.082.908.612           |
|    25    |             4.166.200             |    50    |           1.310.707.109           |
|=============================================================================================|


===============================================================================================
10.  B O O K S
===============================================================================================

BOOK OF BLOOD (Quest : Valor)
...and so,  locked beyond the  Gateway of Blood and past the hall of Fire, Valor awaits for the
 hero of light to awaken...

BOOK OF THE BLIND (Quest : Halls of the Blind)
I can see what you see not.
Vision milky then eyes rot.
When you turn they will be gone,
whispering their hidden song.
Then you see what cannot be,
shadows move where light should be.
Out of darkness, out of mind,
cast down into the Halls of the Blind.

MYTHICAL BOOK (Quest : Chamber of the Bone)
Beyond the  Hall of Heroes lies the Chamber of Bone. Eternal death awaits any who would seek to
steal the  treasures  secured  within  this  room.  So speaks the Lord of terror,  and so it is
written.

STEEL TOME (Quest : Warlord of Blood)
The armories of Hell are home to the Warlord of Blood.  In his wake lay the mutilated bodies of
thousands.  Angels and man alike  have been cut down  to fulfill his endless sacrifices  to the
dark ones who scream for one thing - blood.

TALE OF THE THREE
Glory and approbation to  Diablo - Lord of Terror and leader of the Three.  My lord spoke to me
of  his  two  brothers,  Mephisto and Baal,  who were banished to this world long ago.  My lord
wishes to bide time and harness his awesome power so that he may free his captive brothers from
their tombs beneath the sands of the East. Once my lord releases his brothers, the Sin War will
once again know the fury of the Three.

THE BINDING OF THE THREE
So it  came  that  the  three  prime evils were banished in spirit form to the mortal realm and
after  sewing  chaos  across the east for decades, they were hunted down by the cursed order of
the  mortal Horadrim.  The Horadrim used artifacts called  Soulstones to contain the essence of
Mephisto,  the  Lord  of  Hatred and his brother  Baal, the  Lord of Destruction. The  youngest
brother - Diablo, the Lord of Terror - escaped to the west.
Eventually  the  Horadrim  captured Diablo within a Soulstones as well, and buried him under an
ancient,  forgotten  cathedral.  There,  the  Lord  of Terror sleeps and awaits the time of his
rebirth. Know  ye  that he will seek a body of youth and power to posses - one that is innocent
and easily controlled.  He will then arise to free his brothers and once more fan the flames of
the Sin War...

THE BLACK KING
Hail  and  sacrifice  to Diablo - Lord of Terror and destroyer of souls. When I awoke my master
from his sleep,  he attempted to possess a mortal's form. Diablo attempted to claim the body of
King Leoric,  but my master was too weak  from his imprisonment.  My lord required a simple and
innocent anchor to this world, and so found the boy Albrecht to be perfect for the task.  While
the good King Leoric was left maddened by Diablo's unsuccessful possession, I kidnapped his son
Albrecht  and brought him  before my master.  I now await Diablo's call and pray that I will be
rewarded when he at last emerged as the lord of this world.

THE DARK EXILE
So it came to be that there was a great revolution within the  Burning Hells known as the  Dark
Exile.  The lesser evils overthrew the three prime evils and banished their spirit forms to the
mortal realm.  The demons Belial  (The Lord of Lies) and  Azmodan  (The Lord of Sin)  fought to
claim rulership of Hell during the absence of the Three Brothers. All of Hell polarized between
the factions of  Belial and  Azmodan while the forces of the  High Heavens continually battered
upon the very gates of Hell.

THE GREAT CONFLICT
Take heed and bear witness  to the truths  that lie herein, for they are the last legacy of the
Horadrim.  There is a war that rages on even now,  beyond the fields that we know - between the
Utopian  Kingdoms of the  High Heavens and the chaotic  Pits of the  Burning Hells. This war is
known as the  Great Conflict,  and it has  raged and burned longer than any of the stars in the
sky.  Neither side ever gains sway for long  as the forces of light and darkness constantly vie
for control over all creation.

THE REALMS BEYOND
All praises to  Diablo - Lord of Terror  and survivor of the  Dark Exile. When he awakened from
his long slumber,  my lord and master spoke to me  of secrets that few mortals know. He told me
the  Kingdoms of the  High Heavens and the  Pits of the Burning Hells engage in an eternal war.
He  revealed the powers that have brought this discord to the realms of man.  My lord has named
the battle for this world and all who exist here the Sin War.

THE SIN WAR
Many  demons  traveled  to  the mortal realm in search of the Three Brothers. These demons were
followed  to the mortal plane by angels who hunted them throughout the vast cities of the East.
The  angels  allied  themselves  with a secretive order  of mortal magi named the Horadrim, who
quickly became adept at hunting demons. They also made many dark enemies in the underworlds.

THE TALE OF THE HORADRIM
Take  heed  and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim.  Nearly  three  hundred years ago,  it came to be known that the three prime evils of
the  Burning  Hells had mysteriously come to our world. The Three Brothers ravaged the lands of
the east for decades, while humanity was left trembling in their wake. Our order - the Horadrim
- was founded by a group  of secretive  Magi to hunt down  and capture the three evils once and
for all.
The  original  Horadrim captured two of the three within powerful artifacts known as Soulstones
and buried them deep bneath the desolate eastern sands. The third evil escaped capture and fled
to the west with many of the Horadrim in pursuit. The third evil - known as Diablo, the Lord of
Terror - was  eventually  captured,  his  essence  set  in  a  Soulstone and buried within this
labyrinth.
Be warned that the Soulstone  must be kept from discovery  by those not of the faith. If Diablo
were to be released, he would seek a body that is easily controlled as he would be very weak -
perhaps that of an old man or a child.

THE WAGES OF SIN ARE WAR
Take  heed  and bear witness to the truths that lie herein, for they are the last legacy of the
Horadrim.  When  the eternal conflict between the High Heavens and the Burning Hells falls upon
mortal soil,  it is called the Sin War.  Angels  and  Demons walk amongst humanity in disguise,
fighting  in  secret,  away from the prying eyes of mortals.  Some daring, powerful mortal have
even allied themselves with either side, and helped to dictate the course of the Sin War.

===============================================================================================
11.  L I B R A R I E S
===============================================================================================

                               BOOK I : OF HEAVEN AND HELL

THE GREAT CONFLICT
     Since the beginning, the forces of Light and Darkness have engaged in an eternal war : The
Great  Conflict,  whose  victor  will  rise  from  the  apocalyptic ashes to hold sway over all
creation. To this end, the Angels of the High Heavens adhere to strict militaristic disciplines
Seraphim warriors  strike at the enemies of Light  with swords  imbued with righteous wrath and
justice.  The Angels believe that only  absolute discipline  can properly restore order  to the
myriad realms,  while the demonic denizens of the Burning Hells hold that absolute chaos is the
true nature of all things.
     The battles of the  Great Conflict rage across both time and space,  often infringing upon
the very fabric of reality itself.  From the Crystal Arch at the very heart of the High Heavens
to the arcane  Hellforge of the  Underworld,  the warriors  of these eternal realms  journey to
wherever their timeless conflict carries them.  The legendary deeds of the heroes of the realms
beyond elicit both veneration and insight.
     The greatest of these heroes was Izual,  lieutenant to the Arch-Angel Tyrael and bearer of
the Angelic  Runeblade  Azurewrath.  He  once  led  a  fierce  attack upon the Hellforge as the
creation of the dark demonblade Shadowfang was nearing completion.  His  quest  was  to destroy
both  wielder  and weapon - a charge that he was destined never to complete. Izual was overcome
by  the  legions  of  chaos  and,  tragically,  was  lost  to the Darkness.  His fate stands as
testament to the fact that  Angels and Demons alike shall fearlessly enter into any domain - so
long as their hated enemies dwell within.
     Although  the  Great  Conflict  burned hotter and longer than any of the stars in the sky,
neither side could gain dominion over the other for long. Both factions sought some way to turn
the tides of the war to their favor. With the ascension of Man and his mortal realm,  the Great
Conflict ground to a mysterious halt. Both armies paused in a breathless stalemate,  waiting to
see to whose side Man would eventually turn.
     Mortals had the unique ability to choose between Darkness and Light,  and it was held that
this would be the deciding factor in the outcome of the Great Conflict. Thus, the agents of the
nether-realms descended to the mortal realm to vie for the favor of Man...

THE SIN WAR
     The coming of the  Great Conflict to the mortal realm is known as the Sin War.  Angels and
Demons,  disguising themselves while traveling amongst men,  attempted to secretly lure mortals
to their respective causes. Over time, the forces of Darkness discovered that mortals responded
much more to brute force than to subtle coercion, and so began to terrorize Man into submission
The Angels  fought to defend humanity against this demonic oppression,  but all too often their
austere methods  and severe punishments succeeded only in  alienating those whom they sought to
protect.
     The violent battles of the Sin War occurred often,  but they were seldom witnessed  by the
prying eyes of Man.  Only a few  "enlightened" souls were aware of the supernatural beings that
walked  amongst  the  huddled  masses  of  humanity.  Powerful  mortals  arose and accepted the
challenge  of the Sin War,  allying themselves  with  both sides  in the  Great  Conflict.  The
legendary deeds  of these  great mortal warriors  served to earn both the respect and hatred of
the netherworlds.  Although lesser demons  kneeled before those possessing power  and strength,
they also cursed  the very existence  of mortal man.  Many  of these fiends believed  that  the
deadlock brought about by the emergence of Man was a perverse offense to their "higher" role in
the great scheme of things.
     This jealousy of Man  led to harsh,  atrocious acts of violence  by the demons against the
mortal  realm.  Some men learned of this deep hatred  and used it  against the denizens  of the
Underworld.  One  such  mortal,  Horazon  the Summoner,  delighted in summoning demons and then
breaking them to his will.  Horazon, along with his brother Bartuc, were members of the Eastern
mage clan known as the Vizjerei. This mystic clan studied the ways of demons and had catalogued
their lore for generations.  Empowered by this knowledge,  Horazon was able to take the work of
the Vizjerei  and pervert it  for his  demented purposes.  The denizens of Hell  sought revenge
against this bold mortal,  but Horazon managed to keep himself well protected within his arcane
sanctuary.
     Bartuc,  the brother  of Horazon,  was eventually  lured to the side  of Darkness.  He was
granted  exceptional  strength and longevity,  and fought alongside the legions of Hell against
the cursed  Vizjerei,  and eventually  his own brother during the Sin War.  Although Bartuc was
renowned  amongst the warriors  of many realms,  his dominance  in battle  came with a terrible
price.  An insatiable lust  for mortal blood  pervaded his every thought and deed.  Bartuc soon
became as fond of bathing in the blood of his enemies as he did of shedding it,  and in time he
came to be known only as the Warlord of Blood.

THE DARK EXILE
     "Seven is the number of the powers of Hell, and Seven is the number of the Great Evils."

                               Duriel, the Lord of Pain

                           Andariel, the Maiden of Anguish

                              Belial, the Lord of Lies

                              Azmodan, the Lord of Sin

     These are the true names  of the lesser of the  Great Evils.  For ages uncounted each have
ruled over their own domains  within the Burning Hells,  seeking  absolute dominion  over their
infernal brethren.  As the Lesser Four  continuously vied  for the control of those forces that
dwelled within their realms, the  Greater Three held absolute power over the whole of Hell. The
Lesser Four used dark and evil measures in their quest for power,  and herein begins the legend
of the Exile.

                            Mephisto, the Lord of Hatred

                            Baal, the Lord of Destruction

                             Diablo, the Lord of Terror

     These  are  the  Prime  Evils  of  Hell  that  wielded  their  power as a dark,  sovereign
triumvirate.  The  Three  Brothers  ruled  over  the  Lesser Four by brutal force and malicious
cunning.  Being the eldest and strongest of the Evils,  the Three Brothers were responsible for
countless victories  against  the armies of the Light.  Although they never held sway over  the
High Heavens for long, the Three were justly feared by enemies and subjects alike.
     With the ascension of  Man and the subsequent standstill of the Great Conflict,  the Three
Brothers  began to devote their energies to the perversion of mortal souls.  The Three realized
that Man  was the key to victory  in the war against  Heaven,  and  thus  altered  their  rigid
agendum  that they had propagated  since the Beginning.  This change  caused many of the Lesser
Evils  to question  the authority of the Three,  and so brought about  a great rift between the
Prime Evils and their servitors.
     In their ignorance,  the   Lesser Evils  began to believe that  the  Three  were afraid to
continue the war  with Heaven.  Frustrated by the cessation of the war,  Azmodan and Belial saw
the situation  as their chance  to overthrow  the  Prime  Evils  and  take control of Hell  for
themselves.  The two demon lords made a pact with their minor brethren,  assuring them that the
wretched plague of humanity would not deter  the ultimate victory of the sons of Hell.  Azmodan
and Belial  devised a plan to end the stalemate,  achieve victory in the Sin War and ultimately
ride the bloody crest of the  Great Conflict straight into the very arms of Armageddon. Thus, a
great revolution was set into motion as all of Hell went to war against the Three Brothers...
     The Brothers  fought with all  of the savagery  of the Underworld,  and  to  their credit,
annihilated a third of Hell's treacherous legions.  In the end, however,  they were overcome by
the Horned Death led by the traitors Azmodan and Belial. The Prime Evils, weakened and bodiless
were banished to the mortal realm  where Azmodan hoped that  they would remain trapped forever.
Azmodan  believed that  with the Three set loose  upon humanity,  the Angels would be forced to
turn their focus upon on the mortal plane - thus leaving the  Gates  of  Heaven  abandoned  and
defenseless. Those few demons who still pledged allegiance to the Three Brothers fled the wrath
of Azmodan and Belial, escaping to the realm of Man to seek out their lost Masters.
     As the warfires died out upon the battlefields of Hell,  Azmodan and Belial began to argue
over which of them held the higher authority. The pact that they had made quickly fell to ashes
as the two demon lords took up arms against each other.  The legions of Hell that remained were
polarized behind either warlord,  launching themselves into a bloody civil war  that has lasted
to this day...

THE BINDING OF THE THREE
     In the ancient days,  before  the rise  of the  Western Empires,  the  dark  and  terrible
entities known as  the Three Evils  were exiled  to the world of Man.  These  eternal  entities
wandered throughout the waking world and fed upon the lusts of men, leaving chaos and attrition
in their wake.  The Evils  turned father against son and prompted many great nation into brutal
and petty wars.  Their Exile from Hell  left them with an insatiable hunger  to bring suffering
and pain to all who would not kneel before them, and so the Three Brothers ravaged the lands of
the Far East for countless centuries.
     Eventually,  a secretive order of mortal magi was gathered together by the enigmatic Arch-
Angel Tyrael.  These sorcerers  were to hunt  the Three Evils  and put an end  to their vicious
rampage.  The order,  known as the Horadrim, consisted of wizards from the diverse and numerous
mage-clans of the East.  Employing disparate magical practices  and disciplines,  this unlikely
Brotherhood  succeeded  in capturing  two of the Brothers  within  a powerful artifacts  called
Soulstones.  Mephisto and Baal,  trapped  within the swirling,  spiritual  constraints  of  the
Soulstones, were then buried beneath the dunes of the desolate Eastern Sands.
     The powers of  Hatred and wanton  Destruction  seemed to diminish in the East as a nervous
peace  began to settle over the land.  Yet,  for many decades the Horadrim continued their grim
search for the third Brother,  Diablo.  They knew that if  the Lord of Terror  was left untamed
there could never be any lasting peace within the realm of humanity.
     The Horadrim followed in the wake of terror and anarchy that spread throughout the Western
lands. After a great battle which claimed the lives of many brave souls, the Lord of Terror was
captured  and imprisoned  within the last of the Soulstones by a group of Horadrim monks led by
the  Initiate Jered Cain.  These monks  carried  the cursed stone to the land of Khanduras  and
buried it  within  a secluded cave  near  the river Talsande.  Above  this  cave  the  Horadrim
constructed  a great Monastery  from which they could continue  to safeguard the Soulstone.  As
ages passed, the Horadrim constructed a network of catacombs beneath the Monastery to house the
earthly remains of the martyrs of their Order.
     Generation passed in Khanduras,  and the numbers of the Horadrim slowly dwindled.  With no
quests  left to undertake,  and too few sons  to sustain their guardianship,  the once powerful
Order faded into obscurity.  Eventually,  the great Monastery that they had built fell to ruins
as well.  Although villages grew and thrived around the shell of the old Monastery, no one knew
of the dark, secret passageways that stretched into the cold earth beneath it.  None could have
dreamed of the burning red gem that pulsed within the labyrinth's heart...


                              BOOK II : THE RETURN OF TERROR

THE LANDS OF KHANDURAS
     Years after the last of the Horadrim had died,  a great and prosperous society grew in the
lands of the West.  As time wore on,  many  Eastern pilgrims  settled  in the lands surrounding
Khanduras and soon establish small,  self contained kingdoms.  A few of these kingdoms bickered
with  Khanduras  over holdings of  property or routes of trade.  These squabbles  did little to
upset the lasting peace of the West, and the great Northern kingdom of Westmarch proved to be a
strong ally of Khanduras as the two lands steadily engaged in ventures of barter and commerce.
     During this time,  a bold,  new religion  of the Light  known as Zakarum  began to  spread
throughout  the kingdom of Westmarch  and into many  of its northern  principalities.  Zakarum,
founded  in the Far East,  implored followers to enter  into the Light and forsake the darkness
that lurked within their souls. The people of Westmarch adopted the statues of Zakarum as their
sacred mission in the world.  Westmarch began to turn towards its neighbors,  expecting them to
embrace this  "New Beginning"  as well.  Tensions rose  between  the kingdoms of Westmarch  and
Khanduras  as the priests  of Zakarum  began to preach  their foreign dogma  whether  they were
welcomed or not.
     It was then that  the great northern lord Leoric came unto the lands of Khanduras and,  in
the name of Zakarum,  declared himself King,  Leoric was a deeply religious man and had brought
many Knights and Priests with him that comprised his Order of the Light. Leoric and his trusted
advisor,  the Arch Bishop Lazarus,  made their way to the city of Tristram. Leoric appropriated
the ancient,  decrepit Monastery  on the outskirts  of the town  for  his  seat  of  power  and
renovated it  to match  its time-lost glory.  Although  the free people  of Khanduras  were not
pleased  with being placed  under the sudden rule  of a foreign King, Leoric  served them  with
justice and might. Eventually, the people of Khanduras grew to respect the kind Leoric, sensing
that he sough only to guide and protect them against the oppression of Darkness.

THE AWAKENING
     Not long after  Leoric took possession  of Khanduras,  a power long asleep awakened within
the dark recesses  beneath the Monastery.  Sensing that freedom  was within  his grasp,  Diablo
entered the nightmares of the Arch Bishop and lured him into the dark,  subterranean labyrinth.
In his terror,  Lazarus raced  throughout  the abandoned hallways  until he at last came to the
chamber  of the burning Soulstone.  No longer  in command of his body or spirit,  he raised the
stone  above his head  and uttered words  long forgotten  in the realms  of mortals.  His  will
destroyed,  Lazarus shattered  the Soulstone  upon the ground.  Diablo once again came into the
world of Man. Although he was released from his imprisonment within the Soulstone,  the Lord of
Terror was still greatly weakened from his long sleep and required an anchor to the world. Once
he had found a mortal form to wear,  he could begin  to reclaim his vastly depleted power.  The
great demon weighed  the souls residing in the town above, and chose to take  the strongest  of
them - that of King Leoric.
     For many months  King Leoric  secretly fought  the evil presence that twisted his thoughts
and emotions.  Sensing that  he had been possessed  by some unknown evil.  Leoric  hid his dark
secret  from his Priests,  hoping that somehow  his own devout righteousness would be enough to
exorcise  that corruption growing inside him - he was sorely mistaken. Diablo stripped away the
core of  Leoric's being,  burning away  all honor  and virtue  from his soul.  Lazarus too, had
fallen  under the sway  of the Demon,  keeping close  to Leoric at all times. Lazarus worked to
conceal  the plans  of his new Master  from the Order of Light,  hoping that  the demon's power
would grow, well concealed amongst the servants of Zakarum.
     The priests of Zakarum  and the citizenry of Khanduras  recognized  the disturbing  change
within their liege.  His once proud  and rugged form became distorted and deformed. King Leoric
became increasingly deranged and ordered immediate executions of any  who dared to question his
methods  or  authority.  Leoric began  to send his Knights  to other villages  to  bully  their
townspeople into submission.  The people of Khanduras  who had once grown to see great honor in
their ruler began to call Leoric the Black King.
     Driven  to the brink  of madness  by the Lord of Terror,  King Leoric slowly alienated his
closest friends  and advisors,  Lachdanan,  Captain  of the Knight  of the Order  of Light  and
honored Champion  of Zakarum,  tried to discern  the nature of his King's deteriorating spirit.
Yet  at every turn  the Arch-Bishop Lazarus  would  waylay  Lachdanan  and  admonish  him  from
questioning  the actions  of the King.  As  tensions  grew  between  the two,  Lazarus  charged
Lachdanan with treason against the Kingdom.  To the Priests and Knights of Leoric's court,  the
prospect of Lachdanan committing treason was ridiculous. Lachdanan's motives were honorable and
just, and soon many began question the reason of their once beloved King.
     Leoric's madness was growing more obvious with each passing day. Sensing that the advisors
of the court  were becoming  increasingly suspicious  of  foul treachery,  Lazarus  desperately
sought  to contain  the eroding situation. The Arch-Bishop masterfully convinced the delusional
Leoric  that the kingdom of Westmarch  was plotting against him,  secretly planning to dethrone
him and annex Khanduras  into its own lands.  Leoric flew into a rage and summoned his advisors
to his side.  Manipulated by the Arch-Bishop, the paranoid King declared a state of war between
the kingdoms of Khanduras and Westmarch.
     Leoric ignored  the warnings and admonishments  of his  advisors and  the  royal  army  of
Khanduras  was ordered to the North to engage in a war that they did not believe in.  Lachdanan
was appointed  by Lazarus  to lead  the armies of Khanduras into Westmarch.  Although Lachdanan
argued the against the necessity of the coming conflict,  he was honor-bound to uphold the will
of his King.  Many of the  high-priests and officials  were forced  to travel  to the North  as
emissaries  on errands  of diplomatic urgency,  as well.  The desperate  ploy  of  Lazarus  had
succeeded in sending many of the King's more 'troublesome' advisors to their certain deaths...

THE DARKENING OF TRISTRAM
     The absence  of prying advisors  and inquisitive Priests  left Diablo free to assume total
control over  the King's battered soul.  As the Lord of Terror attempted to strengthen his hold
upon the maddened King,  he found that  the lingering spirit of Leoric  fought with him  still.
Although  the control over Leoric that Diablo held  was formidable,  the Demon knew that in his
weakened state he could never take complete possession of his soul  as long as a glimmer of his
will remained. The demonlord sought a fresh and innocent host upon which to build his Terror.
     The demon relinquished his control over Leoric, but the King's soul was left corrupted and
his mind crazed.  Diablo began to search throughout Khanduras  for the perfect vessel to act as
his focus, and found such a soul easily within his reach. Enjoined by his dark master,  Lazarus
kidnapped  Albrecht - the only son of Leoric - and dragged  the terrified youth  down into  the
blackness  of the labyrinth.  Flooding the boy's defenseless mind  with  the  essence  of  pure
Terror, Diablo easily took possession of the young Albrecht.
     Pain and fire raced through the child's soul. Hideous laughter filled his head and clouded
his thoughts.  Paralyzed with fear,  Albrecht felt the presence of Diablo within his mind as it
seemed to push him down,  deeper and deeper into darkness and oblivion.  Diablo gazed  upon his
surroundings  through the eyes of the young prince.  A lustful hunger  still tortured the demon
after his frustrating bout  for control over Leoric,  but  the nightmares  of the boy  provided
ample substance  to sate him.  Reaching deep  into Albrecht's subconscious,  Diablo  ripped the
greatest fears of the child from their hiding places and gave them breath.
     Albrecht watched, as if out of a dream,  twisted and disfigured forms  appeared all around
him.  Unholy, writhing visages of terror danced about him chanting choruses of obscenities. All
of the  'monsters'  that he had ever imagined or believed  that he had seen in his life  became
flesh and were given life before him.  Large bodies  comprised of living rock  erupted from the
walls and bowed to their dark master. The ancient,  skeletal corpses of the Horadrim arose from
archaic crypts  and lumbered off  into the red washed  corridors beyond.  As the  cacophony  of
madness  and  nightmares  hammered its final blow against  Albrecht's scattered  and  scrambled
maniacally into the lengthening passageways of his waking Nightmare.
     The ancient catacombs  of the  Horadrim  had become  a twisted labyrinth  of raw,  focused
Terror.  Empowered by Diablo's possession  of young Albrecht,  the creatures  of the  boy's own
imagination  had gained  corporeal form. So strong was the terror that grew inside of Albrecht,
that the borders  of the Mortal realm  began to warp and tear.  The Burning Hell  began to seep
into the world of Man  and take root  within the labyrinth. Beings and occurrences displaced by
time and space,  and long lost  to the history of Man  were pulled s creaming  into  the  ever-
expanding domain.
     The body of Albrecht,  fully possessed by Diablo,  began to distort and change.  The small
boy grew and his eyes  blazed as tendril-like spines ripped  through his flesh.  Great,  arched
horns erupted from Albrecht's skull  as Diablo altered the form of a child to match that of his
demonic body.  Deep within the recesses of the labyrinth,  a growing power was being harnessed.
When the moment was right,  Diablo would venture once more  into the mortal world  and free his
captive Brothers Mephisto and Baal.  The Prime Evils would be reunited, and together they would
reclaim their rightful place in Hell.

THE FALL OF THE BLACK KING
     The war against the zealous armies of Westmarch ended with a horrible slaughter.  With the
army of  Khanduras  ripped to shreds  by  the  superior  numbers  and  defensive  positions  of
Westmarch,  Lachdanan  quickly  gathered  together  those  who  were not captured or killed and
ordered a retreat  back to the safety of Khanduras.  They returned to find the town of Tristram
in shambles.
     King Leoric, deep within the throes of madness,  went into a rage when he learned that his
son was missing.  After scouring the village  with the few guards that remained  within  at the
monastery, Leoric had decided that the townsfolk had abducted his son and hidden him somewhere.
Although the townsfolk denied  any knowledge of Prince Albrecht's whereabouts,  Leoric insisted
that  they had crafted  a conspiracy  against him,  and that they would pay the price  for such
treachery.
     The mysterious disappearance of the  Arch-Bishop Lazarus left no one in Tristram with whom
the King  would take council. Overcome by grief and dementia,  Leoric had many of the townsfolk
executed for the crime of high treason.
     As Lachdanan and his fellow survivors returned to confront their King, Leoric sent his few
remaining guards against them.  Believing that  Lachdanan  was  somehow part of the townsfolk's
conspiracy. Leoric decreed that he and his party were to die. Lachdanan, finally realizing that
Leoric was beyond salvation,  ordered his men to defend themselves.  The ensuing battle carried
them down  into the very halls of the darkened Monastery,  bringing  a final desecration to the
once holy sanctum of the Horadrim.  Lachdanan won a bittersweet victory  as his men were forced
to kill all of Leoric's  deceived protectors.  They cornered  the ravenous King  within his own
sanctuary  and begged him to explain the atrocities he had committed.  Leoric only spat at them
and cursed them for traitors against both his crown and the Light.
     Lachdanan walked slowly towards his King and sorrowfully drew his sword. Full of grief and
rage,  all honor  having been cast  to the winds,  Lachdanan  ran  his blade  through  Leoric's
shriveled,  blackened heart.  The once noble King  screamed an unearthly  death-cry, and as his
madness  finally overtook him,  he brought down  a curse upon those  who had  so  betrayed him.
Calling upon  the forces  of Darkness  that  he had  spent  his entire life  combating,  Leoric
condemned Lachdanan and the others to eternal damnation.  In that last,  fleeting moment within
the heart  of the Monastery,  all that was ever virtuous  or  honorable about  the  stewards of
Khanduras was shattered forever.

THE REIGN OF DIABLO
     The Black King  lay dead,  slain  at the hands  of his own  Priests and Knights. The young
Prince Albrecht  was still missing,  and  the proud defenders  of Khanduras  were no more.  The
people  of Tristram  looked about  their lifeless town  and  were  greatly dismayed.  Awash  in
feelings  of both relief and remorse,  they soon realize that  their troubles had merely begun.
Strange, eerie lights  appeared in the darkened windows of the Monastery.  Misshapen, leathery-
skinned creatures were seen venturing forth from the shadows of the church.  Horrible,  wounded
cries  seemed to linger  on the wind, emanating from deep underground.  It became apparent that
something quite unnatural had infested the once holy sight...
     Travelers on the roads surrounding Tristram were accosted by cloaked riders that seemed to
now constantly roam the deserted countryside. Many villagers fled Tristram, making their way to
other towns  or  kingdoms,  fearing some  unnamed evil  that seemed to wait in the shadows  all
around them.  Those few chose to remain seldom ventured out at night, and never tread foot upon
the grounds of the cursed Monastery.  Whispered rumors of poor,  innocent people being abducted
in the night by wicked,  nightmarish creatures filled the halls of the local inn. With no King,
no law, and no army left to defend them, many of the townsfolk began to fear an attack from the
things that now dwelt beneath their town.
     The Arch-Bishop Lazarus, frayed and disheveled,  returned from his absence and assured the
townsfolk that  he too  had been ravaged  by the  growing evil  of the  Monastery.  With  their
desperate need for reassurance clouding  their good judgement,  Lazarus whipped the townspeople
into a  frenzied mob.  Reminding them  that  Prince Albrecht  was  still  unaccounted  for,  he
persuaded many of the men to follow him into the depths of the Monastery to search for the boy.
They gathered torches  and soon the night air  glowed with  the flickering light of hope.  They
armed themselves  with shovels,  picks and  scythes and  so  prepared, they boldly followed the
treacherous Arch-Bishop straight into the fiery man of Hell itself...
     The few  who survived  the horrible fate  that  awaited  them  returned  to  Tristram  and
recounted what they could of the ordeal. Their wounds were terrible, and even the skills of the
healer  could not save  some of them.  As the stories of demons and devils spread,  a stifling,
primal Terror  began to consume the hearts of all the town's inhabitants.  It was a Terror that
none of them had ever known...
     Deep beneath the foundations of the ruined Monastery, Diablo gorged himself upon the fears
of the mortals above him.  He slowly  sank back into the welcoming shadows and began to harness
his depleted power.
     He smiled to himself  in the sheltering darkness,  for he knew that  the time of his final
victory was fast approaching...

===============================================================================================
12.  I T E M S
===============================================================================================

SWORDS
The sword  is the epitome of the warrior's weapon.  Forged in fire and tempered to a fine edge,
a good blade can cut through armor or a demon's thick hide with equal case.  Some warrior clans
of Khanduras go so far as to forsake any other weapon  besides a sword,  and abandon the use of
a shield in favor of greatswords that stand the full height of a man.

AXES
Axes are favored  by those who are willing to sacrifice defense for power. In addition to being
slower  than other weapons,  even the smallest combat axe  requires two hands be free  to wield
properly,  precluding the use of a shield.  However, no other mundane item can match the damage
of a good axe. Legends speak of enchanted axes capable of slicing through flesh and steel as if
through butter.

MACES AND CLUBS
Sometimes the simplest tools are the best. Whether it be a stout piece of wood or a spiked mace
a good clubbing weapon can be deadly in the hands of a strong warrior.  The minions of Mephisto
-the undead- are said  to have  an especially difficult time  resisting  the effects  of broken
bones and shattered limbs.

STAVES
The art of staff fighting  has never  gained  much acceptance  in Khanduras,  but long ago  the
Brotherhood of Vizjerei discovered ways to use a simple wooden staff as a container for focused
magical energy.  The process  of creating  a spell staff  is very time consuming,  but  even an
apprentice Vizjerei  can recharge a stafff  by channeling magical energy into it.  Spell staves
may be used  to cast spells  that the wielder  does not yet know,  and that  do no require  the
expenditure of mana. The staff must be wielded in order to use the spell it contains.
Oddly enough, the act of infusing a staff with sorceries seems to grant the staff a will of its
own. Only those skilled in the arts of magic can hope to control very powerful spell staves. It
is also possible to find staves that have been further enchanted to make them more effective in
combat or to grant other abilities to the wielder.

BOWS
Bows are excellent weapons for those who to prefer to strike at their foes from a distance. The
greatest archers in the world are the Sisters of the Sightless Eye. They are trained in the use
of every instrument of archery,  from the short bows used by the Horsemen of the Kataan Steppes
to the great war bows of the Northern Tribes.  Even  the most skilled of the Sisters,  however,
knows that a bow is no match for a sword or other weapon if the fighting should come to close
quarters.

LIGHT ARMOR
Light armor ranges from simple clothing,  such as robes and cloaks,  to hardened leather armor.
Even tossed aside rags will provide some protection. Although armor of this type offers minimal
protection from most attacks, it is very lightweight and inexpensive to repair.

MEDIUM ARMOR
This category includes basic metal armor,  such as chainmail and ring mail.  In general, armors
of this type  provide good protection  from physical attacks,  but  are heavy enough  that only
athletic characters can wear them comfortably.

HEAVY ARMOR
Most  heavy armor  consists of solid metal plates  over a chain mesh.  The extent  of the plate
coverage  determines the exact type of armor.  Field plate, for instance, covers only the torso
and arms  with solid plates  to provide  maximum mobility.  Only the strongest heroes  can wear
heavy armor,and it is very expensive to repair. Plate armor does provide the highest protection
possible  from  physical  attacks,  and  enchanted  plate  armor  can  make  a  warrior  nearly
unstoppable.

HELMETS
Even a simple leather cap  can spell  the difference  between life and death,  and it is a good
idea  to use  the best helmet that you can afford.  Many members of the Horadrim wore crowns of
unearthly metals  to reflect  their status,  and often these crowns were enchanted for superior
protection.

SHIELDS
Shields are extremely popular  as both a means of defense  and decoration.  Your character will
automatically  attempt to block  any  incoming blows  with his or her shield,  and in times  of
desperation  it can even be used  as a bashing weapon. Bows, axes, staves, and other two-handed
weapons cannot be used in conjunction with a shield.

POTIONS
One form of magic  that is still strong in the West  is the brewing of elixirs  that can have a
variety  of beneficial effect s on the imbiber.  By far  the most common of these draughts  are
healing potions,  which can instantly mend torn flesh  and knit broken bone back together. Mana
potions  are infused  with raw magical energy  to restore  the abilities of spell casters  that
have expended  their power.  The old church  is sure  to have a strong supply  of both types of
potions,  as the clergy used them to care for the sick and wounded. Locals skilled in herbcraft
may also be able  to supply your character with potions,  for the right price.  It's known that
the greatest of the Horadrim alchemists  created strange concoctions  that permanently affected
the drinker.

SCROLLS
By carefully preparing special parchment with magical inks,  a focus for spells can be created.
Such magical scrolls provide the reader with the ability to cast a spell that they normally may
not know,  without expending any mana.  Very powerful spells  cannot be used  by the untrained,
however,  for the cryptic symbols upon them are difficult to comprehend. The act of casting the
spell  drains the scroll  of all  magical power  and  causes the parchme