,---__                                                                    /\ ,.
| \    `==-_                                                          ,.__/_|' |
 \ \_   ._  `. ,~~-__                                     __   ,----./,-,-,.-. /
  \/ \  \ `.  \\  ._ \ ,--.  ,---.,---.,. ,.,---.,-.,-.,='__| / ____/  /   / |'
    \ \  \  \  \\ \_| | ,-.\ |,"\|| | || \||| | || || || .__ / /_|    /   / /
     \ \  \  \  \\  _ <\'-' \||_-.| | || . || | || || || `__|\___ \\ /   / /
      \ \  \_/  : \ \\ \|_|\_|\__/\___/|_|\|\  _''.__.'| '-.. ,. : |/   / /
       \,'    _~'\/-//-|-''-'`--' `--'`-'`'  `~_' \__|/'___'/\  " /|   / /
     /\   _~'  / `-' '-'                                 `--' \`--||_,','
     \ \~' _~~'                 ____   _______ ___             `---|__-'
      `/_~~'                     `..'   ',,''..'..'
                                   \\   //   || ||
                                    \\ //    || ||
                                     \'/     || ||
                                      '     '--'--'

                                   WARRIORS OF EDEN

                      GUIDE PART 1: GAMEPLAY GUIDE (SPOILER-FREE)

                   Written by Ian Kelley: ikelley@mail.sas.upenn.edu
                             Version 1.1: Released 1/16/01
                               First Version: 10/6/00
              Copyright 2000 by Ian Kelley (see end of document for details)


--------------------------------------------------------------------------------
This document is Copyright 2000 by Ian Kelley. This FAQ is for private and
personal use only. It was created and is owned by me, Ian Kelley. If you wish to
use this FAQ on your non-commercial website, please contact me for permission.
Distribution of this FAQ must be done electronically and in an unaltered form.
This document may not be used in any way, shape, or form for any sort of
commercial or for-profit purposes. This includes but is not limited to
publishing in a magazine, in part or in whole, magazine/book/guide writers using
it as "source material," etc. You may not make any sorts of updates to this FAQ
(such as changing names to fit a domestic release) and distribute it without the
author's explicit permission.

Dragon Quest is a trademark of Enix Corporation.
--------------------------------------------------------------------------------

The most recent version of this guide can be found at:
www.gamefaqs.com (GameFAQs)

################################################################################
                                    CONTENTS:
################################################################################
1) Introduction and Revision History
2) Gameplay basics
 a) Controls
 b) Menu Commands
 c) Status Screen
 d) Combat
3) The Characters
4) The Job System
 a) Mechanics and Overview
 b) The Jobs
5) Spells and Skills
 a) Overview
 b) Spells
 c) Skills
6) Item List
 a) Items
 b) Weapons
 c) Armor
 d) Helmets
 e) Shields
 f) Accessories
 g) Special Items
7) Mini-Games and Sub-Events
 a) The Casino
 b) The Monster Manual
 c) The Monster Park
 d) The Immigrant Town
 e) The Medal King
 f) The Rankings
8) Strategies
9) Future additions/version history
10) Thanks and Credits
11) Disclaimers

################################################################################

                                INTRODUCTION

################################################################################
This document is basically designed as a spoiler-free, comprehensive document on
the basic game system and mechanics of Dragon Quest VII. Its main purpose is to
provide in-depth information on how the game works without giving away any of
the secrets, story, etc.

In terms of translations, I've taken a different approach in this document than
my earlier FAQs, and instead of primarily using Japanese terminology romanized,
I've made attempts at translating most of the words that can be done
effectively. Any martial arts techniques, words with no English equivalent, or
something that would sound really clunky in English, (e.g. the Thief Rank
titles, which are mostly Yakuza ranks) I've left as romanized Japanese. I've
tried to make translations consistent throughout the document, but I may have
slipped in a few places. (I kind of stink in that department--when I deal with
Japanese media, I tend to think in Japanese, rather than convert it in my head
to English, which makes consistent translation hard) Please bear with me.

The purpose of this FAQ is to assist people who bought the import version of
Dragon Quest VII, but have limited or no Japanese ability. (Of course, if you
are fluent, you may still find this document of use) This is not a Dragon
Warrior VII FAQ. (if it ever gets released) Therefore, if DWVII comes out,
sections of this document may not apply to it. If you are playing Dragon Warrior
VII, please do not mail me about it. As I don't own a domestic PSX, I will not
be able to play any domestic releases, so I will not be able to help you. For
the same reason, I will not be making an adaptation of this document to better
fit any domestic releases of Dragon Quest VII, though I may allow a friend to do
so.

Bottom line: If you are playing Dragon Warrior VII, use this document at your
own risk, and don't expect me to be able to provide any clarification--any
questions about any domestic releases will not be answered. I hate to be a bear
like this, but I'm kind of between a rock and a hard place in this aspect.

OK, enough yapping, onto the FAQ!
################################################################################
REVISION HISTORY:

1.1, 1/16/01: Large updates to several sections: updated resistance information
and added Monster Job information, Palpunte effects, Summons. Also changed my
mind on a couple of translations and adjusted them.

1.0, 10/6/00: Initial release


################################################################################
                           2. GAMEPLAY BASICS

################################################################################
CONTROLS
--------

Controls are pretty simple in DQVII.

Control pad/left analog stick:
  Move the party or the cursor in a menu.

Circle Button:
  Opens the command menu, and selects commands.

X Button:
  Cancels commands and closes windows.

Square Button:
  In town, zooms camera up to get a birds-eye view of your current area.
  On the world map, it will use your map to show your current location.

Triangle Button: "Useful Button."
  When facing a person, it will talk to them.
  When facing something you can lift, it will pick up/throw the item.
  Otherwise, it will search the general area, open treasure chests, look in
  wells or cabinets, etc.

L1/R1 Buttons
  Rotates the map counterclockwise/clockwise.
  L1 is the equivalent of the circle button when used in combat.

L2/R2 buttons
  Rotates the map 45 degrees counterclockwise/clockwise

Start Button
  Rotates the map so that north is facing up.

-------------
MENU COMMANDS
-------------

Non-Combat:

Speak (はなす): Talk to the person you are facing. If nobody is facing you, then
 you will talk to the members of your party. They will give you hints, comment
 on the current situation, etc.

Item (どうぐ): Item maintenance/usage. Before you can do anything with items,
 you need to select whose items you want to deal with. Once you select a
character, you'll get the following options:

 Use (つかう): Use the item.
 Give (わたす): Give the item to someone else. After you select a person, you'll
  select a slot in their inventory. If you select an occupied slot, you will
  swap the items. If you give someone an item that they can equip, you'll get a
  message asking if you want to equip the item.
 Equip (そうび): Equip the item. Obviously you can't equip every item, nor can
the bag equip anything (you won't even get this choice with the bag)
 Drop (すてる): Drop the item.
 Stop (やめる): Close all windows.

Strength (つよさ): Look at your characters' status, either individually or as a
 group.

Spells (じゅもん): Use your non-combat Spells and Abilities.

Examine (しらべる): Search in front of you. If nothing is in front of you,
you'll search the area around your feet.

Plan (さくせん): Change several aspects of how you play/interface:
 Equip (そうび): Pick a character, and it asks you to equip something for each
slot, showing you all the choices you've got based on what that character is
carrying.
 Change Battle Plan (さくせんがえ): Change your characters' battle plans. More
info on each plan is provided in the Combat section.
 Change Party Order (ならびがえ): Change your characters' marching order.
Characters in front are attacked more often than characters in the rear.
 Clean up Items (どうぐせいり): Puts everything your characters aren't equipping
  into your bag.
 Clean up Bag (ふくろせいり): Rearranges the contents of your bag by item type
or by Japanese alphabetical order.


Combat Commands:

Main Menu:
You get this menu at the start of every round.

Fight (たたかう): Fight the enemy.
Talk (はなす): Talk to your party members. They'll give you hints, comment on
the current status of the battle, etc. Spend too much time jabbering with your
comrades and the enemy will attack and get a free round. "Too much time" is
usually more than twice, but sometimes you can talk three times and still not
lose your round.
Sakusen (さくせん): Plan. Here you can change your characters' battle plans. See
the Combat section for more details on each plan.
Run (にげる): Try to run away. Sometimes you'll fail, and the monsters you're
 fighting will get a free shot at you.

Once you choose to fight in a round, your options are as follows:

Attack (こうげき): Use your weapon to physically attack the opponent.
Spell (じゅもん): Cast one of your spells.
Ability (とくぉ: Use one of your Abilities.
 Note: Your spells and skills are subdivided into "Damage," (ダメージ)
"Healing," (かいふく) and "Other." (そのた)
Item (どうぐ): Use an item. Note that during combat, you can only use items your
character is currently carrying--any items in your bag are not available.
Defend (ぼうぎょ): Defend. Reduces any physical damage done to your character
via direct attacks.
Equip (そうび): Swap weapons and armor. Like items, the only equipment you can
swap is whatever you're currently carrying.

-------------
STATUS SCREEN
-------------
Here you can see all the relevent info on your characters. Here's a quick
runthrough of each stat, and what it does.

HP: Hit Points. How much life your character has left. If your character hits 0
HP, he/she dies. Dead characters need to either be brought back to life at a
church for a fee, or revived through the use of magic.

MP: Magic Power. Spells and some Abilities use up Magic Power. Run out of Magic
 Power, and you can't use them any more.

Name: Your character's name.

Job: The job your character is currently in.

Rank: Your character's rank within that job.

Gender (せいべつ): Gotta be one or the other.

Level (レベル): Your character's current Experience level.

Gold: The amount of gold you're currently holding. (Does not include bank
balance)

Power (ちから): Your character's strength. The stronger you are, the more damage
 you do in combat.

Speed (すばやさ): Your character's speed. Generally, the fastest characters and
 monsters act first in combat, but not always.

Defense (みのまもり): Your character's defense and overall toughness. Affects
 your defense rating.

Intelligence (かしこさ): Your character's intelligence level. The higher your
 intelligence, the better your chance to resist magic.

Style (かっこよさ): A measure of your character's physical beauty and style.
 This stat is influenced by the equipment your character is wearing. It has no
 impact on combat whatsoever, but is important in the Ranking system of the
 game.

Attack Power (こうげき力): Calculated from your Power and the strength of your
 weapon.

Defense Power (しゅび力): Calculated from your Defense and the strength of your
 armor.

Max HP (さいだいHP): The maximum level your HP can go.

Max MP (さいだいHP): The maximum level your MP can go to.

Ex: Your character's current Experience Points. Raise your Experience high
enough, and you'll go up levels.

------
COMBAT
------

Combat in DQVII is very similar to the earlier DQ games. Each battle is divided
into "rounds" where all the actions take place. You decide what you want your
party to do in the upcoming round, and once you confirm your decisions, the
battle actually takes place. Enemies are subdivided into groups. Groups always
break down by monster type, but you can have multiple groups of the same enemy.
For example, you could have two groups of three Slimes. Every attack or spell
either affects a single enemy, a group, or all enemies. For the purposes of
enemy attacks, your entire party is considered one group.

Attack Order:

For the most part, the order in which you and your enemies act in a round is
dependant upon your Speed ratings. Faster characters act first, slower
characters act last. However, there is a randomness factor thrown in--just
because your character is faster than the monsters is no guarantee that they
won't get to strike first. The larger the gap between two characters' speed, the
smaller the chance that the slower character will attack first, until that
chance becomes 0.

Resistances:

There are eighteen basic resistances that every monster and character has
in-game. Eight of them are damaged based--one for each of the six basic types of
offensive spells, (Mera, Gira, Hyado, Io, Bagi, and Dein) one for flame attacks,
 and one for ice attacks. In addition, there are nine status resistances: Death
attacks (includes Zaki spells), Paralysis, Poison, Manusa, Confusion, Sleep
attacks (Includes Rariho spells), Nifuram, Rukani, Mahoton, and Mahotora.
There are four levels of resistance for each attack. Someone with level 1
resistance to something will take full damage from the attack, and someone with
level 4 resistance will be completely immune. With status resistances, it's a
question
of how often a spell will work; with level 1 resistance, spells of that type
will always work; with level 4, they never will. By default, party members start
with some innate resistance to Paralysis, Poison, Manusa, Mahoton, Confusion,
Death, and Sleep, and immunity to Nifuram. Normally this won't change, but some
armor will raise specific resistances, and there are spells to raise resistance
as well. The only way to increase base resistance is through certain jobs. There
is some equipment that actually reduces your magic resistance--in this case, it
is possible to have spells do more damage than they are supposed to. (You won't
see this with monsters, of course)

Battle Plans:

There are six Battle Plans that you can give each of your characters. Rather
than earlier Dragon Quest games, where you would apply a single Plan to the
entire party, you can hand out plans on an individual basis. Of course, you can
apply the same Plan to your entire party. Plans affect the strategy the AI takes
when fighting monsters. You can't apply any Plan to your Hero--you must always
directly tell him what to do.

The six plans are:

Go all-out (ガンガンいこうぜ)
This is a very offensive-oriented strategy. Characters using this Plan will do
whatever possible to kill the enemies, using their most powerful techniques and
fighting until they drop. They will pay no attention to MP consumption, and will
put little to no attention on defensive, support, or healing.

Do your best (バッチリがんばれ)
This strategy is balanced between offense and defense. Characters using this
Plan will usually fight to the best of their ability but not go overboard. They
will focus on attacking the enemy, but will also heal themselves or party
members should the need arises. Characters using this plan usually will not put
much thought into support, however. They will tend to use MP at a moderate rate.

Take care of yourselves (いのちだいじに)
This is a defensive-oriented strategy. Characters using this Plan will put
almost all of their energy into healing and support, only attacking if there
is no need for defensive enhancement at all. They will have no qualms about
using up their MP to heal the party either.

Don't use spells (じゅもんつかうな)
When you don't want your characters wasting their MP, this plan is the way to
go. Characters using this plan will not cast any spells or use any techniques
that consume MP, relying solely on physical attacks and techniques that do not
use MP. In terms of offense/defense/support, this plan is close to the "Do your
best" plan in that it tries to strike a balance between offense and defense.

Leave it to me (おれにまかせろ)
This was a useless Plan in DQ6, but now that you can assign it to an individual
character, it has some merit in DQ7. People using this plan will not attack the
enemy at all. Instead, they will focus all of their effort on using support
abilities to buff the party (focusing on the Hero) and inflicting status
ailments on the enemy.

Follow orders (めいれいさせろ)
If you don't want the AI deciding what your characters will do, use this Plan.
Any characters using this Plan you control directly. Party members never disobey
orders either.

################################################################################

                               3. THE CHARACTERS

################################################################################

Here's a quick list of all the characters and their skills. So as not to include
any spoilers, these blurbs are loosely based on those provided in the manual. :)


HERO: (you)
-----------
An ordinary 16-year-old boy who lives in a small fishing village. He wants to
follow in the footsteps of his father and become a great fisherman. He has
somewhat of an overly good-natured personality, and often gets taken advantage
of by his childhood friend Maribel.

Hero's Skills:
Level 3:  Hoimi
Level 6:  Skara
Level 8:  Rura
Level 12: Behoimi


MARIBEL:
--------
The only daughter of Amitt, the backbone of Fishbell's economy.  She loves to
stick her neck into places where it doesn't belong, and has tried to sneak
aboard her father's ship countless times. She's a typical stuck-up girl who
thinks the world revolves around her.

Maribel's Skills:
Level 3:  Mera
Level 4:  Rukani
Level 5:  Payback
Level 7:  Rariho
Level 9:  Riremitt
Level 10: Hoimi
Level 11: Manusa


KEEFA GRAN:
-----------
The 18-year-old son of the king of the country of Grand Estard. Having no
interest in becoming the next king, he thinks only of going out on adventures,
causing problems to all those around him. Because of his love for adventure, he
is constantly sneaking out of the castle, and visiting your house. He thinks of
you as his younger brother, and hangs out with you a lot.

Keefa's Skills:
Level 5:  Flame Slash
Level 9:  Redirect
Level 12: War Cry Charge
Level 15: Zombie Slash
Level 20: Vacuum Slash


GABO:
----
An amiably naive young wild boy. Despite his youth, he has an incredible speed
and constitution, which he uses to make short work of his enemies. He has a
special affinity for wolves, whom he has a limited degree of control over. His
origin of birth is unknown.

Gabo's Skills:
Level 2:  Howl
Level 4:  Bite
Level 6:  Bash Into
Level 8:  Rend
Level 13: Far Howl


MELVIN:
------
The world is peaceful now, but when the Demonlord was alive, Melvin was the
Legendary Hero that fought him alongside of God. While it is rumored that both
God and the Demonlord died in the fight, nobody knows what happened to Melvin,
or where he went afterwards. Despite the fact that he is an old man, Melvin is
quite capable, and is a powerful fighter.

Melvin's Skills:
Starts with: Behoimi, Nifuram, Bagima, Io, Suteteko Dance, Nio's Stand, Rura,
Riremitt
Level 20: Zaoraru


AIRA:
-----
Despite her appearance, Aira is quite a swordswoman. Raised among the People of
the Earth, it's said that her dancing is without peer. However, there is
something about her origins of birth that she is not willing to reveal
openly....

Aira's skills:
Starts with: Gira, Flame Slash, War Cry Charge, Mahotora Dance, all Dancer
Abilities
Level 23: Song of the Spirits

################################################################################
                               4. THE JOB SYSTEM

################################################################################
----------------------
MECHANICS AND OVERVIEW
----------------------

If you've played Dragon Quest VI, the job system in DQVII is essentially the
same. Reasonably early on in the game, you will find Darma, a palace where you
can change your characters' professions. Everyone starts the game "jobless,"
with a profession which cannot be advanced. Once you change their jobs at Darma,
however, they will start to learn spells and techniques appropriate to their new
job: Warriors will start to learn weapon techniques, Priests learn healing
spells, etc.

Any character can learn any job, but not every character will be equally
effective in the same profession. There's nothing stopping you from making
Maribel a Warrior, but her low strength and lack of powerful equipment available
to her will make her less effective. Similarly, you could make Gabo a Priest,
but since he has low MP he won't be able to use the spells he learns as often.

EFFECTS OF JOBS ON STATS:
-------------------------

What job you are in influences what your current stats are. Become a Thief, and
your Speed will shoot up. Become a Magic User, and your Strength will go down.
However, all these changes are temporary. Your stats when in a job are actually
"modified" off the stats of your base, "jobless" character. Therefore, it's
largely irrelevant in terms of leveling what job you are in. The stats you gain
when you level or use a stat-raising item are added to your "base" statistics,
then modified to affect your job. If you gain 5 levels as a Warrior, then change
to become a Dancer, you would have no less Strength as a Dancer than if you had
spent the last 5 levels as a Bard.

JOB ADVANCEMENT:
----------------
Advancement in a job is independant of any character levels. Each job has 8
levels, and every time you raise a job level, you will gain a new rank, and
usually a new spell or technique. In order to raise a job level, you need to
fight a predetermined number of battles. The number of battles you need to fight
depends on your job. For example, it takes many more battles to raise job levels
as a Sage than it does as a Thief. There is an old woman on the ground floor of
Darma who can tell you how many fights each person in your party needs before
they can advance to their next joblevel.

In order for a battle to "count" towards a new job level, the monsters you are
facing must be reasonably close to you in terms of strength and Experience
level. At level 20, you can clomp Slimes all day and go nowhere in terms of job
advancement.
For this reason, it is generally a very Bad Idea to sit around and bash monsters
for the purpose of gaining experience and gold--you might find yourself in a
situation where your levels are so high that none of the monsters available to
you will be considered worthy enough to advance your job levels.

JOB MASTERY AND JOB CHANGING:
------------------------------

When you reach level 8 of a job, you are considered a Master of that job. At
that point, you will have learned all the techniques and spells available to
that profession, and can move on to a new class. Mastery is not only important
in that it allows you to use all of a profession's techniques, but it also is a
prerequisite for learning the more powerful Jobs in the game.

If you change your profession, you will still be able to use any abilities or
spells that you had previously learned in your new class. So, if you were a
Magic User and then changed classes to become a Warrior, you would still be able
to cast all the spells you learned as a Magic User. In addition, providing that
you reached Level 5 or higher, you will remember the "basics" of your previous
job after switching. The "basics" have no impact whatsoever on your character's
general performance, but are important in learning hybrid techniques, discussed
a little bit later.


ADVANCED JOBS:
--------------

Advanced jobs are more powerful jobs that are not immediately available to
characters changing jobs for the first time. In order to have advanced jobs made
available to them, characters must first achieve Mastery in several prerequisite
jobs first. For example, the Paladin class is only available to characters who
have achieved Mastery in both the Martial Artist and Priest professions. There
are different prerequisites for each Advanced job. In general, it is a good idea
to think ahead in terms of what jobs you would like to pursue to make the
Advanced jobs available to you as soon as possible.

THIRD-TIER JOBS:
----------------

Third-tier jobs are the most difficult and time-consuming to achieve, but are
more powerful than any other. These jobs require mastery of multiple Advanced
jobs to achieve. In Dragon Quest VI, only the Hero was a third-tier Job, but in
Dragon Quest VII, in addition to the Hero, there are two additional third-tier
Jobs, the God Hand and the Tenchi-raimei-shi. They take a very long time to
build up to and master, but have some of the most powerful techniques and spells
in the game.

MONSTER JOBS:
-------------

Unlike earlier installments of Dragon Quest, in Dragon Quest VII you cannot get
monsters to join your party. Instead, they have replaced monster party members
with monster jobs. Monster jobs are similar to regular jobs in that you advance
in levels, gain ranks, spells and abilities in the same manner as "regular"
jobs. The difference is that in order to enter a monster job, you will need the
"spirit" of the monster you want to "become." You can find a few of these
"spirits" throughout the game in treasure chests and the like, but the bulk of
them you will get from monsters themselves. Sometimes after defeating monsters,
you will find crystals with their "spirit" in them. (e.g. you can find Slime
Spirits from defeating Slimes) Characters holding Monster spirits can change
jobs and "become" that monster.
When in a monster job, you will learn techniques associated with the monster you
have "become." In addition, your base resistances will change to mimic those of
your monster. When you reach Mastery of a Monster job, your character's graphic
will change to that of his or her monster. That's not all though; once reaching
Mastery in a monster job, a character's base resistances change again.
In addition to the standard monster jobs with no prerequisites, There are
Advanced, Third-Tier, Fourth-Tier, Fifth-Tier, and Sixth-Tier monster jobs.
(The highest monster job, the Platinum  King, requires mastery of a whopping
13 jobs to enter) Fortunately, if you can get a Monster Spirit of one of the
Advanced or greater level jobs, you can use it to enter that job for free
without getting the prerequisite jobs.


HYBRID TECHNIQUES:
------------------

The standard method of learning a spell or ability is to enter the job
associated with it and raise to the necessary Job Level to gain it. However,
there exist quite a few spells and abilities that are independent of any single
class. You can discover these special skills through gaining experience in the
right combination of jobs; for this reason, I like to call them "Hybrid
techniques." An example of a hybrid technique would be the spell "Skult," which
raises your entire party's defense during battle. In order to learn Skult, you
must know the "basics" in both the Shepherd and Priest classes. When you have
the "basics" for both these jobs in your character's memory, you will gain the
Skult spell. Since each character can only have two classes' "basics" in memory,
this means you would have to go straight from being a Shepherd to a Priest, or
vice-versa, to learn the technique.

There is a workaround for this problem, however. It is possible to re-learn the
"basics" from a job that you have forgotten. So, let's say that we are trying to
teach Maribel Skult. First she was a Priest, but instead of becoming a Shepherd,
she became a Magic User. If she became a Shepherd at this point, she would not
learn Skult because the two jobs resident in her memory would be Magic User and
Shepherd. However, if she returned to the Priest job (even after Mastering it)
she could re-learn the Priest "basics," then become a Shepherd and learn the
spell.
Bottom line: If you want to re-learn the "basics" of a job you've forgotten,
return to that job and fight until the game gives you a message that you have
"gotten your sense back" in that job. (you'll get this message after roughly 30
fights) Then you can safely change classes to a profession that will teach you a
Hybrid technique.


--------
THE JOBS
--------


BASIC JOBS
----------

                           Warrior (せんし/戦士)

The Warrior is a master of all weapons, and as such, most of his techniques are
involved with weapons usage.

Intrinsic Skill: None
Stat adjustments:
Power +10%, Speed -35%, Intelligence -30%, Max HP +10%, Max MP -60%

Battles  Rank            Skill
---------------------------------------------------------
         Apprentice
10       Trainee         War Cry Charge
10       Ippashi
15       Veteran         Gale Strike
20       Expert
20       Contender       Dragon Slash
30       Swordsman
25       Swordmaster     Demon Slash
---------------------------------------------------------
Total Battles: 130


                          Martial Artist (ぶとうか/武闘家)

Rather than fight with weapons, the Martial Artist uses her own hands and feet
as weapons. Most Martial Artist abilities are special types of punches or kicks.

Intrinsic Skill: Has a higher chance to make critical strikes
Stat Adjustments:
Speed + 15%, Defense -10%, Intelligence -20%, Max MP -50%

Battles  Rank              Skill
--------------------------------------------------
         Log splitter
16       White Belt                Ashi-Barai
16       First Dan                 Tobihiza-Geri
18       Black Belt                Mawashi-Geri
20       Assistant teacher         Tomoe-Nage
35       Instructor                Battle Cry
25       Menkyokaiden              Seiken-Zuki
20       Fighting King             Kamaitachi
--------------------------------------------------
Total Battles to Master: 150


                          Priest (そうりょ/僧侶)

The Priest specializes in healing and defense, and support spells. He also can
use Bagi-based attack spells.

Intrinsic Skill: None
Stat Adjustments:
Power -20%, Speed -10%, Defense -30%, Intelligence +10%, Max HP -20%

Battles  Rank                      Skill
---------------------------------------------------
         Apprentice                Hoimi, Nifuram
19       Trainee                   Bagi
18       Minister                  Skara
13       Priest                    Mahoton
30       High Priest               Behoimi
20       Bishop                    Bagima
30       Archbishop                Behoma
50       Pope                      Zaoraru
---------------------------------------------------
Total Battles to Master: 180


                        Magic User (まほうつかい/魔法使い)

The Magic User is also a spellcaster like the Priest, except that she
specializes in attack spells and offensive support.

Intrinsic Skill: None
Stat Adjustments:
Power -40%, Speed -5%, Defense -40%, Intelligence +20%, Style +10%, Max HP -40%,
Max MP +10%

Battles  Rank                      Skill
---------------------------------------------------
         Magic Lover               Gira
13       Apprentice                Manusa
15       Memorizer                 Rura
15       Spell User                Rukani, Riremitt
27       Illusionist               Merami
35       Sorcerer                  Iora
30       Magician                  Begirama
35       Great Mage                Hyadalko
---------------------------------------------------
Total Battles to Master: 170


                         Thief(とうぞく/盗賊)

In addition to their stealing skills, Thieves are valuable comrades for their
stealth and scouting skills.

Intrinsic Skill: Randomly steals items from monsters
Stat Adjustments:
Power -10%, Speed +20%, Defense -30%, Intelligence -10%, Style -20%, Max HP
-10%, Max MP -40%


Battles  Rank                      Skill
------------------------------------------------------------
         Pickpocket
8        Thief                     Sandsmoke
9        Underling                 Knockback
13       Shatei                    Stone Throw
18       Icchomae                  Power Charge
22       Daigashi                  Flomi
40       Oyabun                    Stealth Step
30       Great Oyabun              Nose of the Thief
-------------------------------------------------------------
Total Battles to Master: 140


                         Dancer(おどりこ/踊り子)

The Dancer is a master of many different types of dances, many with magical
powers. Most of her techniques are special dances, but some are acrobatic
techniques that make her harder to hit.

Intrinsic Skill: None
Stat Adjustments:
Power -30%, Speed +30%, Defense -40%, Style +10%, Max HP -30%, Max MP -20%

Battles  Rank                      Skill
---------------------------------------------------
         Imitator
5        Student                   Inviting Dance
13       Understudy                Redirect
20       Minor performer           Amazing Dance
15       Back Dancer               Dodge Kick
29       Applause-getter           Dance Seal
15       Top Dancer                Medapani Dance
23       Godlike Dancer            Death Dance
---------------------------------------------------
Total Battles to Master: 120


                           Sailor(ふなのり/船乗り)

A new job to the Dragon Quest series, the Sailor specializes in water and wind
techniques and spells--a neccesity when out on the ocean!

Intrinsic Skill: None
Stat Adjustments:
Speed +5%, Defense +10%, Intelligence -10%, Max HP +15%, Max MP -20%

Battles  Rank                      Skill
---------------------------------------------------
         Deck Swab
14       Anchor Hoister            Rope Net
11       Kogite                    Body Bash
18       Tillerman                 Eyes of the Seagull
17       Sailor
15       Helmsman                  Kiariku
20       Captain                   Bagima
40       Admiral                   Tsunami
----------------------------------------------------
Total Battles to Master: 135


                         Bard(ぎんゆうしじん/吟遊詩人)

Another new job to the Dragon Quest series, the Bard is the defensive equivalent
of the Dancer, providing songs that support and provide aid to the party. He can
also cast a few useful spells as well.

Intrinsic Skill: None
Stat Adjustments:
Power -25%, Speed -10%, Defense -15%, Intelligence +20%, Style +10%, Max HP -20%

Battles  Rank                      Skill
------------------------------------------------------
         Song Lover
13       Trainee                   Hawk Eyes
14       Strong Throat             Inpas
13       Traveling performer       Cradle Song
15       Singing Expert            Toheros
20       Popular One               Wakeup Song
35       Top Singer                Magic-Sealing Song
30       Song Master               Voice of the Angels
------------------------------------------------------
Total Battles to Master: 140


                         Shepherd(ひつかい/羊飼い)

The Sheperd is another new class to the Dragon Quest games. Not a class geared
toward fighting, but the Shepherd learns many useful techniques. She is also the
only class that can learn Kiari, the spell needed to cure poison.

Intrinsic Skill: None
Stat Adjustments:
Power -15%, Defense -20%, Max HP -20%, Max MP -30%

Battles  Rank                      Skill
---------------------------------------------------
         Naritate
8        Apprentice                Kiari
9        Pen Cleaner               Hoimi
16       Feeder                    Sleep
19       Watchkeeper               Whistle
18       Sheep Follower
20       Sheep's Friend            Wool Guard
45       Wool Master               Stampeding Sheep
---------------------------------------------------
Total Battles to Master: 135


                        Joker(わらわせし/笑わせ師)

The Joker is basically the Asobinin/Playing One of the earlier Dragon Quest
games renamed. With the exception of Style, his stats are all really low, but he
has some useful techniques, most of which are focused on stunning the enemies
and making them laugh. All of his techniques are rather unusual.

Intrinsic Skill: None
Stat Adjustments:
Power -30%, Speed -30%, Defense -40%, Intelligence -20%, Style +5%, Max HP -30%,
Max MP -40%

Battles  Rank                      Skill
---------------------------------------------------
         Apprentice
7        Bitter Smile              Puffpuff
8        Sly smile                 Space Out
15       Memory Laugh              Penetrate
28       Slapstick Victim          One shot Gag
22       Climber into Pots         Lick
20       Big Laugh                 Super Tongue
30       Huge roar of laughter     Tickle Torture
---------------------------------------------------
Total Battles to Master: 130


ADVANCED JOBS
-------------

                         Battlemaster (バトルマスター)

The Battlemaster is an expert at all forms of physical attack, and is adept with
both weapons and using her own body as a weapon. To become a Battlemaster, one
must first have gained Mastery in both the Warrior and Martial Artist
Professions. Battlemaster techniques are mostly special types of weapon attacks,
but have a few martial arts techniques thrown in as well.

Intrinsic Skill: None
Stat Adjustments:
Power +15%, Speed +10%, Defense +10%, Intelligence -20%, Max HP +20%,
Max MP -40%
Master Bonus: +15 Power

Battles  Rank                      Skill
----------------------------------------------------
         Junior Grade
15       Feather Grade             Vacuum Slash
20       Light Grade               Zombie Slash
25       Middle Grade              Double-Edged Slash
30       Heavy Grade               Slaughter
30       Indiscriminatory Grade    Falcon Slash
30       Champion
50       World Champ               Bakuretsuken
-----------------------------------------------------
Total Battles to Master: 200


                    Magic Warrior (まほうせんし/魔法戦士)

One who has both mastered the arts of physical and magical attack can learn to
blend the two together and become a Magic Warrior, enchanting his weapons with
magical energy to perform special attacks. Becoming a Magic Warrior requires
Mastery in both the Warrior and Magic User professions.

Intrinsic Skill: None
Stat Adjustments:
Power +5%, Speed -10%, Defense -15%, Max HP -10%, Max MP +10%
Master Bonus: +20 Max MP

Battles  Rank                      Skill
---------------------------------------------------
         Mera Fighter              Mahokanta
12       Bikilter                  Flame Slash
12       Dein Killer               Lightning Slash
26       Spell Killer              Bikilt
30       Blizzarder                Mahyado Slash
50       Bashi-fighter             Bashirura
40       Magma Sword               Begiragon
50       Force Lord                Merazoma
------------------------------------------
Total Battles to Master: 220


                            Sage (けんじゃ/賢者)

The Sage is the master of all schools of magic. Not only are all of the spells
that the Sage learns extremely powerful, but as a Sage becomes more skilled in
her profession, she can master magical energies such that all of her spells will
require less Magic Power to cast.

Intrinsic Skill: MP required for spells lowers as job levels increase
Stat Adjustments:
Power -30%, Spoeed +5%, Defense -20%, Intelligence +20%, Max HP -20%,
Max MP +20%
Master Bonus: +20 Intelligence

Battles  Rank                      Skill
---------------------------------------------------
         Warlock                   Zaraki
15       High Warlock              Fubarha
23       Bishop                    Mahyado
27       High Bishop               Magic Barrier
45       Wizard                    Behomara
40       High Wizard               Zaorik
50       Arch Wizard               Summon
50       Spell Emperor             Ionazun
------------------------------------------
Total Battles to Master: 250


                             Paladin (パラディΒ)

The Paladin is a holy warrior, and uses his abilities to defend the rest of his
party. Many of his techniques involve sacrificing himself to save his friends.
Becoming a Paladin requires both Mastery in the Martial Artist and Priest jobs.

Intrinsic Skills: Occasionally deals one-hit-kills in battle
Stat Adjustments:
Power +10%, Speed +15%, Intelligence +15%
Master Bonus: +20 Max HP

Battles  Rank                      Skill
---------------------------------------------------
         Bronze Knight             Substitute
25       Iron Knight               Vacuum Wave
25       Steel Knight              Life Risk
30       Silver Knight             Bagicross
35       Gold Knight               Magic Barrier
30       Crystal Knight            Nio's Stand
45       King's Knight             Megazaru
50       Holy Knight               Grand Cross
----------------------------------------------------
Total Battles to Master: 240


                           Pirate (かいぞく/海賊)

Only those who have mastered the Thief and Sailor jobs can become a Pirate. A
Pirate's skill as a Thief allows him to learn advanced scouting techniques,
while his experience as a Sailor increases his sensitivity to the weather such
that he can control it.

Intrinsic Skills: Randomly steals from enemies during battle
Stat Adjustments:
Power +10%, Speed +10%, Defense +20%, Intelligence -10%, Max HP +5%, Max MP -10%
Master Bonus: +15 Speed

Battles  Rank                      Skill
---------------------------------------------------
         Ruffian
20       Ferryman                  Hurricane
30       Deck Swab                 Fair Wind
30       Man of the Sea            Toramana
30       Captain                   Remirarma
30       Viking                    Super Guard
30       Great Pirate              Coral Rain
30       Pirate King               Maelstrom
----------------------------------------------------
Total Battles to Master: 200


                         Superstar (スーパースター)

The Superstar is a character who has gained Mastery in the Dancer, Bard, and
Joker classes. Her techniques are mostly powerful dances, songs, and acrobatic
techniques. In addition, she can use several light-related abilities.

Intrinsic Skills: Enemies randomly waste their turns in battle staring at
character
Stat Adjustments:
Power -20%, Speed -10%, Defense -10%, Style +15%, Max HP -20%, Max MP -10%
Master Bonus: +20 Style

Battles  Rank                      Skill
-----------------------------------------------------
         Attendant
10       Lesson Taker              Blinding Light
15       Debut
15       New Face                  Eerie Light
25       Idol Star                 Hustle Dance
35       Performer                 Moonsault
40       Famous Face               Fire Pillar
40       Cinema Star               Song of the Spirits
------------------------------------------------------
Total Battles to Master: 180


                          Monster Hunter (魔物ハンター)

The Monster Hunter is essentially the same as the Mamonotsukai/Monster User from
Dragon Quest VI, except now it's an Advanced Job instead of a Basic one. Nearly
all of his his techniques are different types of breath weapons.

Intrinsic Skills: Increases chance of attracting monsters
Stat Adjustments:
Speed +10%, Intelligence +20%, Style +5%, Max HP -5%, Max MP -5%
Master Bonus: +15 Defense

Battles  Rank                      Skill
---------------------------------------------------
         Slime Hunter              Monster Charm, Poison Breath
18       Animal Hunter
15       Zombie Hunter             Sweet Breath
25       Metal Hunter              Cold Breath
19       Devil Hunter              Heat Breath
16       Troll Hunter              Flame Breath
32       Dragon Hunter             Deadly Poison Cloud
40       Monster Lord              Dragoram
---------------------------------------------------
Total Battles to Master: 165


THIRD-TIER JOBS
---------------


                           God Hand (ゴッドハΒド)

The God Hand is the ultimate fighter, and possesses the most powerful physical
attacks in the game. In addition, he can use several types of powerful healing
spells. A very difficult job to enter, becoming a God Hand requires Mastery of
both the Battlemaster and Paladin Jobs.

Intrinsic Skills: None
Stat Adjustments:
Power +25%, Speed +10%, Defense +5%, Max HP +10%, Max MP -10%
Master Bonus: +25 Power

Battles  Rank                      Skill
---------------------------------------------------
         Skin Glove
20       Bronze Glove              Metal Slash
20       Silver Hand               Behomara
40       Gold Hand                 Boulder Drop
40       Platinum Hand             Megante
30       Cosmo Hand                Gigaslash
30       Ultra Hand                Zaorik
60       Miracle Hand              Ultima Sword
---------------------------------------------------
Total Battles to Master: 240


                        Tenchi-raimei-shi (天地雷鳴士)

Roughly translated as "Heaven and Earth Thunder Master," the Tenchi-raimei-shi
is a powerful mystic who seeks the ultimate enlightenment and is in tune with
the true nature of things. This allows her to harness magical energy with ease,
to the point of controlling the very fabric of reality. Even more difficult to
become than the God Hand, one needs Mastery in the Sage and Superstar jobs to
become a Tenchi-raimei-shi.

Intrinsic Skills: Reduces MP consumption as level rises
Stat Adjustments:
Power -10%, Speed +15%, Defense -10%, Intelligence +20%, Max HP -10%,
Max MP +20%
Master Bonus: +30 Max MP

Battles  Rank                      Skill
---------------------------------------------------
         Trainee                   Meditate
30       Wanderer                  Zarakima
30       Wandering Monk            Magma
30       Mountain Hermit           Meido Fuuma
30       Yamabushi                 Flames of Hell
30       Shugenja                  Freezing Wave
50       Enlightenment of Heaven   Jigospark
50       Earth Goddess             Summon Genma
---------------------------------------------------
Total Battles to Master: 250


                             Hero (ゆうしゃ/勇者)

The traditional Ultimate Job in the Dragon Quest games, the Hero is a hard class
to enter, requiring Mastery of any three Advanced jobs. (Advanced Monster Jobs
do not count) However, the payoff is worth it, seeing as how the Hero gets some
of the best techniques in the game, and is the only character class that can
learn all the Dein lightning spells.

Intrinsic Skills: Regenerates HP every turn in battle
Stat Adjustments:
Power +10%, Intelligence +15%, Style +10%, Max HP +10%, Max MP +10%

Battles  Rank                      Skill
---------------------------------------------------
         Kind One
8        Village Hero              Astron
12       Island Hero               Zaoriku
30       National Hero             Raidein
30       Continental Hero          Freezing Wave
30       World Hero                Gigadein
40       True Hero                 Gigaslash
50       Hero of the Universe      Minadein
---------------------------------------------------
Total Battles to Master: 200


BASIC MONSTER JOBS:
-------------------

                            Slime (スライム)
Stat Ajustments:
Power -20%, Speed +5%, Defense -20%, Intelligence -30%, Style -20%, Max HP -20%,
Max MP -20%

Battles  Rank                      Skill
------------------------------------------
         Regular Slime
7        Leader Slime
8        Elite Slime               Dodge Kick
18       Slime Royalty
17       Slime Official            Weird Slash
22       Slime Prince
18       Slime Hero
30       Charisma Slime            Payback
-------------------------------------------
Total Battles to Master: 120

Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     Some
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    Some     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------



                           Kimera (キメラ)
Stat Adjustments:
Power -5%, Speed +5%, Defense -15%, Intelligence +5%, Style -5%, Max HP -10%

Battles  Rank                      Skill
---------------------------------------------------
         Hatchling
13       Waddler                   Mera
17       Flapper
15       Left the Nest             Fire Breath
17       Awakened Kimera
28       Kimera of the Sky         Merami
35       Star Kimera
25       King Of Kimera            Flame Breath
---------------------------------------------------
Total Battles to Master: 150

Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    Low      None      Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     Low
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                           Hoimi Slime (ホイミスライム)
Stat Adjustments:
Power -30%, Speed -20%, Defense -10%, Intelligence +20%, Style -20%, Max HP -20%
Max MP +20%

Battles  Rank                      Skill
---------------------------------------------------
         First Hoimi
8        Healer                    Hoimi
20       Behoimi dabbler
14       Healing Soul              Behoimi
28       Healing Expert
22       Behomilatte               Behoma
41       Behomazuler
27       Gold Therapy              Behomara
---------------------------------------------------
Total Battles to Master: 160

Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     Low
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    Low      None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     Low
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                          Rotten Corpse (くさった死'フ)
Stat Adjustments:
Speed -30%, Defense -10%, Intelligence -50%, Style -60%, Max HP +10%,
Max MP -10%

Battles  Rank                      Skill
---------------------------------------------------
         Looks dead
9        Going Down
7        Arrived at Hell
18       Starting to Rot           Poison Breath
18       Decomposing
23       Zombie                    Curse Song
24       Boss Zombie
31       Zombira                   Death Dance
---------------------------------------------------

Total Battles to Master: 130

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                          Dancing Jewel (おどる宝石)
Stat Adjustments:
Power -20%, Speed +20%, Defense +10%, Intelligence +10%, Style +5%, Max HP -10%

Battles  Rank                      Skill
---------------------------------------------------
         Glass Marble
12       Ore                       Inviting Dance
8        Dancing Amber
25       Dancing Jade              Blinding Light
27       Dancing Opal
28       Dancing Emerald           Medapani
30       Dancing Sapphire
30       Diamond Death             Zaki
---------------------------------------------------
Total Battles to Master: 160

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     None
Gira    None     Low       Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    Low      Low       Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     Low       Mahotora   None     Low
Ice     None     Low       Mahoton    High     High
------------------------   ----------------------------


                          Mimic (ミミック)
Stat Adjustments:
Power +10%, Defense +20%, Intelligence -20%, Style -30%, Max HP -20%,
Max MP -10%

Battles  Rank                      Skill
---------------------------------------------------
         Open Box
18       Surprise Box              Sweet Breath
18       Item Box
14       Dresser                   Sandsmoke
30       Decorative box
25       Jewel Box                 Zaki
32       Mystic Box
42       Box Master                Zaraki
---------------------------------------------------
Total Battles to Master: 179

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     None
Gira    None     Low       Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    None     Low       Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     Low       Mahotora   None     Low
Ice     None     Low       Mahoton    High     High
------------------------   ----------------------------


                        Lizard Man (リザードマン)
Stat Adjustments:
Power -10%, Speed +5%, Intelligence -10%, Style -10%, Max HP -10%, Max MP -10%

Battles  Rank                      Skill
---------------------------------------------------
         Runt Lizard
14       Regular Lizard            Rukani
25       Big Lizard
11       Lizard Lover              Rukanan
18       Mini Lizard
25       Normal Lizard             Bikilt
34       Charisma Lizard
18       Master Lizard             Samidareken
------------------------------------------
Total Battles to Master: 145

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     Low
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     Immune
Flame   None     Low       Mahotora   None     None
Ice     None     Low       Mahoton    High     High
------------------------   ----------------------------


                        Evil Turtle (エビルタートル)
Stat Adjustments:
Power +10%, Defense +20%, Intelligence -30%, Style -30%, Max HP -20%,
Max MP -10%

Battles  Rank                      Skill
---------------------------------------------------
         Stupid Turtle
10       Cursed Turtle             Skara
8        Regular Turtle
22       High Turtle               Skult
20       Power Turtle
25       Dark Turtle               Bikilt
15       Death Turtle              Body Bash
25       Diamond Turtle            Moonsault
---------------------------------------------------
Total Battles to Master: 125

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     None
Gira    None     Low       Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------



                       Flower Kingfisher (はなカワセミ)
Stat Adjustment:
Power -10%, Speed +10%, Defense -20%, Intelligence +5%, Max HP -10%, Max MP +10%

Battles  Rank                      Skill
---------------------------------------------------
         Seed Kingfisher
11       Firstleaf Kingfisher     Hoimi
11       Stem Kingfisher
12       Leafbud Kingfisher
21       Leaved Kingfisher        Sweet Breath
25       Budding Kingfisher
40       Late Blooming Kingfisher
20       Blooming Kingfisher      Tranquil Song
---------------------------------------------------
Total Battles to Master: 140

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                        Danbira Mucho (ダンビラムーチョ)
Stat Adjustments:
Power +10%, Speed -10%, Defense -10%, Intelligence -20%, Style -25%, Max HP -10%
Max MP -10%

Battles  Rank                      Skill
-----------------------------------------------------
         Barehanded Mucho
14       Needle Mucho              Vacuum Slash
18       Knife Mucho
17       Sword Mucho               Behoimi
28       Axe Mucho                 War Cry Charge
26       Buster Mucho
25       King Mucho                Gale Strike
27       Saint Mucho               Double-edged Slash
-----------------------------------------------------
Total Battles to Master: 155

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   None     None      Confusion  High     Immune
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     Immune
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                               Lips (リップス)
Stat Adjustments:
Power -20%, Speed -5%, Defense -10%, Intelligence -20%, Style -30%, Max HP -20%

Battles  Rank                      Skill
-----------------------------------------------------
         Chapped Lip
13       Slimy Lip                 Lick
17       Puffed Lip
11       Shiny Lip                 Super Tongue
22       Soft Lip
25       Wet Lip                   Sweet Breath
27       Sparkling Lip
17       Alluring Lip              Amazing Dance
------------------------------------------------------
Total Battles to Master: 132

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    Low      High      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                            Thunder Rat (サンダーラット)
Stat Adjustments:
Power -10%, Speed +10%, Defense +10%, Intelligence -30%, Style -10%, Max HP -10%
Max MP -10%

Battles  Rank                      Skill
-----------------------------------------------------
         Clappy
12       Shocky
13       Electric Mouse            Blinding Light
22       Electricity Master
20       Thunder User              Gira
25       Lightning Master
36       Raitei
28       Raijin                    Lightning
-----------------------------------------------------
Total Battles to Master: 156

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    High     Immune    Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                           Bomb Rock (ばくだん岩)
Stat Adjustments:
Power +5%, Speed -50%, Defense +20%, Intelligence -30%, Style -40%, Max HP +10%
Max MP -30%

Battles  Rank                      Skill
-----------------------------------------------------
         Roadside Rock
16       Paperweight               Skult
16       Guide Stone               Concealed Laugh
16       Garden Decoration         Power Charge
27       Special Rock
24       Old man Rock              Megante
24       Great Rock
29       God of Rocks              Meditate
-----------------------------------------------------
Total Battles to Master: 152

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     Low
Gira    None     Low       Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     Low       Mahotora   None     None
Ice     None     Low       Mahoton    High     High
------------------------   ----------------------------


                           Berserker (バーサーカー)
Stat Adjustments:
Power +10%, Speed +10%, Defense -30%, Intelligence -40%, Style -20%

Battles  Rank                      Skill
-----------------------------------------------------
         Attacker
15       Bomber                    Gale Strike
19       Buster
18       Slasher                   Flame Slash
20       Breaker
28       Crasher                   Samidareken
35       Eraser
15       Destroyer                 Slaughter
---------------------------------------------
Total Battles to Master: 150

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   None     None      Confusion  Immune   Immune
Dein    Low      None      Sleep      High     High
Zaki    High     High      Manusa     High     Immune
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


ADVANCED MONSTER JOBS
---------------------

                           Dragoslime (ドラゴスライム)
                           (Slime + Lizard Man)
Stat Adjustment:
Power -5%, Speed +5%, Defense +10%, Intelligence -10%, Max HP -10%, Max MP -5%
Master Bonus: +10 Speed

Battles  Rank                      Skill
-----------------------------------------------------
         Horned Slime
10       Lizard Slime              Fire Breath
13       Slagon Baby               Cold Breath
17       Slagon Kid                Astron
30       Slagon
30       Keese Slagon              Flame Breath
30       Darth Slagon              Ice Breath
20       Great Slagon              Dragoram
---------------------------------------------
Total Battles to Master: 150

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     Low       Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    Low      None      Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     Low       Mahotora   None     Low
Ice     None     Low       Mahoton    High     High
------------------------   ----------------------------



                           Flying Devil (フライングデビル)
                  (Kimera + Evil Turtle + Flower Kingfisher)
Stat Adjustment:
Power +5%, Speed +10%, Intelligence -10%, Style +10%, Max HP +5%
Master Bonus: +20 Speed

Battles  Rank                      Skill
-----------------------------------------------------
         Paper Sky
18       Iron Fly                  Seagull Counter
22       Aluminum Plane
25       Silver Feather            Zaoraru
27       Gold Wing
38       Pearl Rocket              Moonsault
30       Diamond Missile           Vacuum Wave
30       Platinum Jet              Falcon Slash
-----------------------------------------------------
Total Battles to Master: 190

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     Low
Gira    None     Low       Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    Low      Low       Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     Low
Ice     None     Low       Mahoton    High     High
------------------------   ----------------------------


                          Well Demon (いどまじん)
                         (Berserker + Mimic)
Stat Adjustment:
Power +10%, Speed +10%, Defense +10%, Intelligence -30%, Style -30%, Max HP +10%
Max MP -20%
Master Bonus: +10 Defense

Battles  Rank                      Skill
-----------------------------------------------------
         Well Searcher             Stone Throw
19       Hole Digger               Battle Cry
22       Master of the Well        Suteteko Dance
22       Well Mimic                Redirect
30       Idogon                    Knockback
30       Well Demon
27       Idolar                    Kamaitachi
25       Hole Phantom              Magma
----------------------------------------------------
Total Battles to Master: 175

                     RESISTANCES
Damage  Initial  Master    Effect     Initial   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     Low
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    Low      High      Paralysis  High     High
Hyado   Low      High      Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     Low
Ice     None     High      Mahoton    High     High
------------------------   ----------------------------


                          Gyaos (ギャオース)
                  (Danbira Mucho + Lips + Evil Turtle)
Stat Adjustments:
Power +15%, Defense -10%, Intelligence -20%, Style -30%, Max HP +10%,
Max MP -20%
Master Bonus: +15 Power

Battles  Rank                      Skill
-----------------------------------------------------
         Puddle Master
13       Pond Master               Ice Breath
13       River Master
26       Lake Master               Body Bash
31       Phantom Beast
47       Master of the Sea         Fierce Flames
20       King of the Ocean
50       Sea Emperor               Freezing Blizzard
------------------------------------------------------
Total Battles to Master: 200

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     Low
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     Immune
Bagi    High     High      Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   Low      Low       Mahotora   None     None
Ice     Low      Low       Mahoton    High     High
------------------------   ----------------------------


                          Golem (ゴーレム)
                      (Bomb Rock + Berserker)
Stat Adjustments:
Power +20%, Speed -30%, Defense +10%, Intelligence -40%, Style -10%, Max HP +10%
Max MP -20%
Master Bonus: +15 Power

Battles  Rank                      Skill
-----------------------------------------------------
         Sand Golem
19       Earth Golem               Power Charge
22       Bronze Golem              Nio's Stand
22       Iron Golem                Crevasse
30       Silver Golem
30       Gold Golem                Earthquake
27       Platinum Golem
25       Golem King                Boulder Drop
------------------------------------------------------
Total Battles to Master: 175

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     None
Gira    None     Low       Nifuram    Immune   Immune
Io      None     Low       Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    None     Low       Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     Low
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                          Geryuon (ゲリュオン)
                      (Lizard Man + Danbira Mucho)
Stat Adjustments:
Power +10%, Speed +5%, Defense +5%, Intelligence -10%, Style -5%, Max HP +5%
Max MP -10%
Master Bonus: +10 Power

Battles  Rank                      Skill
-----------------------------------------------------
        Stray Cat                 Bagi
16      Wildcat                   Manusa
19      Wild Beast
25      Demon Beast               Bagima
35      Geryu Animal
30      Little Geryuon            Far Howl
25      Geryu Chimera
30      Lord Geryuon              Bagicross
-----------------------------------------------------
Total Battles to Master: 180

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     Low
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     Low       Mahotora   None     Low
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                      Cursed Lamp (呪いのランプ)
                       (Mimic + Rotten Corpse)
Stat Adjustments:
Power -10%, Speed +15%, Defense +5%, Intelligence +5%, Style -10%, Max HP -20%,
Max MP +20%
Master Bonus: +15 Speed

Battles  Rank                      Skill
-----------------------------------------------------
         Filled with Oil           Mahoton
15       Beat-up Lamp
20       Lead Lamp                 Medapani Dance
25       Iron Lamp
20       Steel Lamp                Hyadalko
40       Bronze Lamp
25       Silver Lamp               Body Bash
45       Golden Lamp               Summon
-----------------------------------------------------
Total Battles to Master: 190

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    Low      None      Rukani     None     None
Gira    Low      Low       Nifuram    Immune   Immune
Io      Low      Low       Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   Low      Low       Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     Low
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                          Royal Reaper (死神きぞく)
               (Rotten Corpse + Hoimi Slime + Dancing Gem)
Stat Adjustments:
Defense -10%, Intelligence +5%, Style -10%, Max MP +10%
Master Bonus: +15 Max MP

Battles  Rank                      Skill
-----------------------------------------------------
         Corpse                    Hyado
12       God of Poverty
20       Skull                     Hyadalko
32       Reaper Skull              Heat Breath
29       Mask of Death
38       Death Master              Zarakima
31       Skull Debut
33       Sir Deathride             Mahyado
--------------------------------------------
Total Battles to Master: 195

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Low
Io      None     None      Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   High     High      Confusion  High     High
Dein    None     None      Sleep      High     Immune
Zaki    High     Immune    Manusa     High     Immune
Flame   None     None      Mahotora   None     None
Ice     Low      High      Mahoton    High     High
------------------------   ----------------------------



THIRD-TIER MONSTER JOBS
-----------------------

                        Hell Battler (ヘルバトラー)
                       (Flying Devil + Dancing Gem)
Stat Adjustments:
Defense +10%, Style +5%, Max HP +10%
Master Bonus: +15 Max MP

Battles  Rank                      Skill
-----------------------------------------------------
         Nameless Battler          Iora
17       Hired Battler
21       Musha Trainee             Behomara
34       Dojo Breaker              Weird Light
18       Skilled Battler
45       Ironman Battler           Merami
13       Star Battler
37       God Battler               Ionazun
-----------------------------------------------------
Total Battles to Master: 185

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     None      Rukani     Low      High
Gira    None     None      Nifuram    Immune   Immune
Io      Low      Low       Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    Low      Low       Sleep      High     High
Zaki    Immune   High      Manusa     High     High
Flame   Low      High      Mahotora   Low      High
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                        Protokiller (プロトキラー)
                          (Golem + Thunder Rat)
Stat Adjustments:
Power +10%, Speed -5%, Defense +10%, Intelligence -10%, Style -20%, Max MP -10%
Master Bonus: +10 Defense

Battles  Rank                      Skill
-----------------------------------------------------
         Pile of junk
15       Junk Parts                Magic Barrier
21       Prototype
36       New Type                  Metal Slash
28       Mark II
37       Version Up                Bakuretsuken
21       High Spec
12       Machine of the Year       Demon Slash
---------------------------------------------
Total Battles to Master: 170

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     Low       Rukani     None     None
Gira    Low      Low       Nifuram    Immune   Immune
Io      Low      Low       Poison     High     High
Bagi    Low      Low       Paralysis  High     Immune
Hyado   Low      Low       Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     Immune
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                     Cosmo Phantom (コスモファントム)
                           (Well Demon + Lips)
Stat Adjustments:
Power -5%, Speed +10%, Defense +5%, Intelligence +10%, Style -10%, Max HP +5%,
Max MP +10%
Master Bonus: +10 Defense

Damage  Rank                      Skill
-----------------------------------------------------
        Weird Guy
22      Imitation Spectre         Blinding LIght
22      Little Phantom            Moonsault
36      Illusionist
30      Illusion Master           Mahokanta
30      Ace Phantom
30      Star Phantom              Merami
30      King of the Universe      Raidein
------------------------------------------------------
Total Battles to Master: 200

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    Low      Low       Rukani     None     None
Gira    Low      Low       Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   Low      Low       Confusion  High     High
Dein    Low      Low       Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     Low      High      Mahoton    High     High
------------------------   ----------------------------


                      Andreal (アンドレアル)
                     (Thunder Rat + Geryuon)
Stat Adjustments:
Power +15%, Speed -10%, Defense +10%, Max HP +20%, Max MP -20%
Master Bonus: +10 Power

Battles  Rank                      Skill
-----------------------------------------------------
         Dreal Kid                 Fire Breath
14       Starting Dreal
16       Average Dreal             Flame Breath
25       Veteran Dreal
20       Andrealer                 Ice Breath
35       Andrealest
30       Premier Dreal
40       Cyber Breath              Fierce Flames
-----------------------------------------------------
Total Battles to Master: 180

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   None     Low       Confusion  High     High
Dein    Low      None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   Low      High      Mahotora   None     None
Ice     Low      Low       Mahoton    High     High
------------------------   ----------------------------


                     Rose Battler (ローズバトラー)
                (Flower Kingfisher + Well Demon)
Stat Adjustments:
Power +20%, Speed +10%, Defense -10%, Intelligence +5%, Style +5%, Max HP -5%
Master Bonus: +20 Style

Battles  Rank                      Skill
------------------------------------------------------
         Seed Battler
20       Firstleaf Battler         Heat Breath
25       Budding Battler           Deadly Poison Cloud
23       Half-bloom Battler        Rarihoma
30       Blooming Battler          Fubarha
42       Rose Soldier              Suspicious Mist
40       Rose Warrior
60       King Battler              Madante
------------------------------------------------------
Total Battles to Master: 240

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     None
Gira    Low      Low       Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    Low      High      Paralysis  High     High
Hyado   High     Immune    Confusion  High     High
Dein    High     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------



FOURTH-TIER MONSTER JOBS
------------------------

                       Dark Bishop (ダークビショップ)
                       (Royal Reaper + Cosmo Phantom)
Stat Adjustment:
Defense +10%, Intelligence +30%, Style +10%, Max HP -10%, Max MP +30%
Master Bonus: +20 Intelligence

Battles  Rank                      Skill
-----------------------------------------------------
         Apprentice                Mahotarn
23       Evil Soul                 Zaoriku
20       Dark Padre                Begiragon
27       Dark Minister             Zarakima
30       Dark Priest               Ionazun
30       Dark Ambassador           Mahyado
30       Death Emperor             Merazoma
50       Chaos Lord                Grand Cross
---------------------------------------------
Total Battles to Master: 210

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    Low      Low       Rukani     None     None
Gira    Low      High      Nifuram    Immune   Immune
Io      Low      High      Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   Low      High      Confusion  High     High
Dein    None     None      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     None
Ice     Low      High      Mahoton    High     High
------------------------   ----------------------------


                       Demon Budu (まじんブドゥ)
                     (Cursed Lamp + Hell Battler)
Stat Adjustments:
Power +30%, Speed +10%, Defense -5%, Style -10%, Max HP +10%
Master Bonus: +20 Power

Battles  Rank                      Skill
-----------------------------------------------------
         Fallen Angel
25       Familiar                  Bikilt
25       Apprentice Demon          Mahokite
30       Emissary of Hell          Fubarha
55       Pro Demon                 Palpunte
30       Great Demon               Summon Army
8        Demon Lord                Fair Wind
47       God of Hell               Inferno
---------------------------------------------
Total Battles to Master: 220

                     RESISTANCES
Damage  Initial  Master    Effect     Resist   Master
------------------------   ----------------------------
Mera    Low      Low       Rukani     None     High
Gira    Low      Low       Nifuram    Immune   Immune
Io      Low      Low       Poison     High     High
Bagi    None     Low       Paralysis  High     High
Hyado   Low      Low       Confusion  High     High
Dein    Low      Low       Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   None     High
Ice     None     None      Mahoton    High     High
------------------------   ----------------------------


                     Death Machine (デスマシーン)
                         (Protokiller + Golem)
Stat Adjustment:
Power +30%, Speed +10%, Defense +20%, Intelligence -20%, Max HP +10%,
Max MP -10%

Battles  Rank                      Skill
-----------------------------------------------------
         War Puppet                Rukanan
25       Moving Armor              Bikilt
25       Living Mail               Samidareken
30       Fight Robot               Moonsault
45       Soldier Mail              Raidein
65       Battle Armor              Falcon Slash
50       Killer Machine            Slaughter
70       Ultimate Weapon           Jigospark
-----------------------------------------------------
Total Battles to Master: 310

                     RESISTANCES
Damage  Initial  Master    Effect     Initial  Master
------------------------   ----------------------------
Mera    Low      High      Rukani     Low      High
Gira    Low      High      Nifuram    Immune   Immune
Io      Low      High      Poison     High     High
Bagi    Low      High      Paralysis  High     High
Hyado   Low      High      Confusion  High     Immune
Dein    None     None      Sleep      High     Immune
Zaki    High     Immune    Manusa     High     Immune
Flame   Low      Low       Mahotora   Low      Immune
Ice     Low      Low       Mahoton    High     Immune
------------------------   ----------------------------


                     Gigamutant (ギガミュータント)
                          (Andreal + Gyaos)
Stat Adjustmnents:
Power +30%, Speed -10%, Defense +5%, Intelligence -10%, Style -30%, Max HP +20%
Max MP -10%
Master Bonus: +20 Power

Battles  Rank                      Skill
-----------------------------------------------------
         Weird Beast
21       Spontaneous Transformer   War Cry Charge
21       Little Mutant             Deadly Poison Cloud
23       Freak of Nature
45       Megamutant                Freezing Blizzard
43       Gigamutant
47       Jigomutant                Gigadein
80       Body Bomber               Shining Breath
-----------------------------------------------------
Total Battles to Master: 280

                     RESISTANCES
Damage  Initial  Master    Effect     Resist   Master
------------------------   ----------------------------
Mera    None     None      Rukani     None     Low
Gira    None     None      Nifuram    Immune   Immune
Io      None     None      Poison     High     High
Bagi    None     None      Paralysis  High     High
Hyado   None     None      Confusion  High     High
Dein    Low      None      Sleep      High     Immune
Zaki    High     High      Manusa     High     Immune
Flame   None     Low       Mahotora   None     High
Ice     None     Low       Mahoton    High     High
------------------------   ----------------------------


                     Rainbow Peacock (にじくじゃく)
                     (Flying Devil + Rose Battler)
Stat Adjustments:
Power +10%, Speed +20%, Intelligence +30%, Style +30%, Max MP +20%
Master Bonus: +20 Style

Battles  Rank                      Skill
-----------------------------------------------------
         Hatchling                 Weird Light
27       Young Bird                Begiragon
27       Peacock Bird              Fair Wind
21       White Peacock             Kamaitachi
40       Silver Peacock            Fierce Flames
45       Gold Peacock              Mahoton
40       Holy Bird                 Inferno
50       King of Birds             Flames of Hell
-----------------------------------------------------
Total Battles to Master: 250

                     RESISTANCES
Damage  Initial  Master    Effect     Resist   Master
------------------------   ----------------------------
Mera    None     None      Rukani     Low      Low
Gira    Low      High      Nifuram    Immune   Immune
Io      Low      High      Poison     High     High
Bagi    Low      Low       Paralysis  High     High
Hyado   High     Immune    Confusion  High     Low
Dein    Low      High      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   None     None      Mahotora   Low      High
Ice     None     None      Mahoton    Low      High
------------------------   ----------------------------


FIFTH-TIER MONSTER JOB
----------------------

                    Evil Estark (エビルエスターク)
                      (Andreal + Death Machine)
Stat Adjustments:
Power +20%, Speed +10%, Defense +10%, Intelligence +15%, Style +10%, Max HP +10%
Max MP +10%
Master Bonus: +20 Defense

Battles  Rank                      Skill
-----------------------------------------------------
         Skin Body                 Lightning Slash
30       Rubber Body               Metal Slash
30       Wood Body                 Flame Slash
30       Iron Body                 Freezing Blizzard
40       Silver Body               Mahyado Slash
50       Gold Body                 Freezing Wave
50       Platinum Body
70       Great Macho               Gigaslash
--------------------------------------------
Total Battles to Master: 300

                     RESISTANCES
Damage  Initial  Master    Effect     Resist   Master
------------------------   ----------------------------
Mera    Low      High      Rukani     Low      High
Gira    Low      High      Nifuram    Immune   Immune
Io      Low      High      Poison     High     High
Bagi    Low      High      Paralysis  High     High
Hyado   Low      High      Confusion  High     High
Dein    Low      High      Sleep      High     High
Zaki    High     High      Manusa     High     High
Flame   Low      High      Mahotora   Low      High
Ice     Low      High      Mahoton    High     High
------------------------   ----------------------------


SIXTH-TIER MONSTER JOB
----------------------

                    Platinum King (プラチナキング)

                       (Dragoslime+Evil Estark)
Stat Adjustments:
Power -10%, Speed +20%, Defense +100%, Intelligence -20%, Style +10%,
Max HP -60%
Master Bonus: +255 Defense

Battles  Rank                      Skill
-----------------------------------------------------
         Ore                       Astron
28       Being Polished            Behomara
20       Top-Class Merchandise     Body Bash
35       Shine of the Moon         Zaorik
42       Shine of the Stars        Behomazun
45       Shine of the Rainbow
80       Shine of the Angels       Transform
100      Star Platinum             Big Bang
-----------------------------------------------------
Total Battles to Master: 350

                     RESISTANCES
Damage  Initial  Master    Effect     Resist   Master
------------------------   ----------------------------
Mera    High     Immune    Rukani     Immune   Immune
Gira    High     Immune    Nifuram    Immune   Immune
Io      High     Immune    Poison     High     Immune
Bagi    High     Immune    Paralysis  High     Immune
Hyado   High     Immune    Confusion  High     Immune
Dein    High     Immune    Sleep      Immune   Immune
Zaki    Immune   Immune    Manusa     Immune   Immune
Flame   High     Immune    Mahotora   High     Immune
Ice     High     Immune    Mahoton    High     Immune
------------------------   ----------------------------


QUICK JOB HEIRARCHY REFERENCE:



MAGIC WARRIOR<---Magic User------>SAGE-->TENCHIRAIMEISHI<--SUPERSTAR
 /|\                              /|\                     /|  /|\  |\
  |                                |                     /     |     \
  |                                |                    /      |      \
Warrior                          Priest             Dancer    Bard  Joker
  |                                |
  |                                |
  V                                V           PIRATE<---Thief--->MONSTER HUNTER
BATTLEMASTER<--Martial Artist-->PALADIN         /|\                   /|\
       \                          /              |                     |
        `------->GOD HAND<-------'             Sailor              Shepherd

                           Any 3 Bold jobs---->Hero


I made a chart of the monster job Heirarchy, but you don't want to see it. No,
really, you don't. Trust me. And I probably couldn't make an ASCII rendition of
it even if I tried.

################################################################################
                               5. SPELLS AND SKILLS

################################################################################
Due to the sheer number of jobs, and techniques learned by multiple jobs, I've
decided to seperate the spells and Abilities section by type rather than by job.
Since DQ7 seperates all Abilities and spells into attack/healing/other, I figure
I'll do the same.

KEY:
MP: MP it takes to cast spell or use skill: "A" means the spell takes all your
remaining MP.
TAR: Type of Target. S=Self 1=one target, G=group, A=All
DAM: Amount of damage (roughly) spell does to or heals target (with no
resistance if an attack) "V" indicates the damage varies (usually dependant on
the strength of the user) Note: these are rough guesses. I'm haven't done
enough trials with some of these spells.
DTYP: Type of Damage. M=Mera, G=Gira, H=Hyado, I=Io, B=Bagi, D=Dein, F=Fire,
C=Cold, O=Other, NA=Not Applicable

                               DAMAGE SPELLS

Name        Japanese        MP  TAR DAM   DTYP   EFFECT
--------------------------------------------------------------------------------
Mera        メラ            2    1  ~15    M     Small Ball of Fire
Merami      メラミ          4    1  ~80    M     Medium Fireball
Merazoma    メラゾーマ      10   1  ~190   M     Large Fireball
Gira        ギラ            4    G  ~20    G     Small blast of fire
Begirama    ベギラマ        6    G  ~40    G     Medium fire blast
Begiragon   ベギラゴン      10   G  ~100   G     Large Fire Blast
Hyado       ヒャド          3    1  ~30    H     Small Ice projectile
Hyadalko    ヒャダルコ      5    G  ~50    H     Medium Ice Crystal explosion
Mahyado     マヒャド        12   A  ~100   H     Large Ice Crsytal blast
Io          イオ            5    A  ~20    I     Small Explosion Attack
Iora        イオラ          8    A  ~60    I     Medium Explosion Attack
Ionazun     イオナズン      15   A  ~140   I     Large Explosion Attack
Bagi        バギ            2    G  ~15    B     Small Tornado attack
Bagima      バギマ          4    G  ~30    B     Medium Tornado Attack
Bagicross   バギクロス      8    G  ~150   B     Large Tornado Attack
Raidein     ライデイン      6    A  ~80    D     Weak Lightning Attack
Gigadein    ギガデイン      15   G  ~200   D     Strong Lightning Attack
Minadein    ミナデイン      10*  1  ~600   D     Entire party joins together to
                                                 fire a powerful lightning blast
Coral Rain  コーラルレイン  8    A  ~90    B     Water attack to all enemies
Maelstrom   メイルストロム  12   G  ~140   B     Water attack to a group
Zaki        ザキ            4    1  Death  NA    Kills one enemy
Zaraki      ザラキ          7    G  Death  NA    Kills a group of enemies
Zarakima    ザラキーマ      15   A  Death  NA    Kills all enemies
Megante     メガンテ        1    A  Death  NA    Sacrifice self to kill all     
                                                       enemies
--------------------------------------------------------------------------------
*Casting Minadein takes 10MP from each character in the party. If any character
has below 10MP, the spell will fail.

                               HEALING SPELLS

Name        Japanese     MP TAR DAM   EFFECT
--------------------------------------------------------------------------------
Hoimi       ホイミ       2   1  ~30   Light healing to one party member
Behoimi     ベホイミ     4   1  ~80   Better healing to one party member
Behoma      ベホマ       6   1  All   Full healing to one party members
Behomara    ベホマラー   10  A  ~100  Healing to all party members
Behomazun   ベホマズン   20  A  All   Full healing to all party members
Zaoraru     ザオラル     8   1  NA    50% chance to resurrect someone with half 
                                            HP
Zaoriku     ザオリク     15  1  NA    100% chance to resurrect someone with     
                                            full HP
Megazaru    メガザル     A   A  NA    Sacrifice self to resurrect/heal all party
                                      members to their maximum HP.
Kiari       キアリー     2   1  NA    Cures poison to a party member
Kiariku     キアリク     2   A  NA    Cures paralysis to all party members
--------------------------------------------------------------------------------
                                OTHER SPELLS

Name          Japanese         MP TAR EFFECT
--------------------------------------------------------------------------------
Rariho        ラリホー         3   G  Puts monsters to sleep
Rarihoma      ラリホーマ       5   G  Puts monsters into a deep sleep
Medapani      メダパニ         5   G  Confuses targets
Manusa        マヌーサ         5   G  Surrounds enemies with illusions, reduces
                                      hit rate
Mahoton       マホトーン       3   G  Seal off target's magic so their spells   
                                            always fail
Mahotora      マホトラ         0   1  Steal an enemy's MP
Mahotarn      マホターン       4   S  Reflects one magic spell
Mahokite      マホキテ         2   1  Surrounds target with an aura that absorbs
                                      the MP from all spells cast on him/her
Mahokanta     マホカンタ       5   S  Reflect all spells until effect wears off
Magic Barrier マジックバリア   3   A  Increase party's resistance to spells
Rukani        ルカニ           3   1  Cut target's Defense in half
Rukanan       ルカナン         4   G  Targets lose 25% of their Defense
Skara         スカラ           2   1  Increases target's Defense by 50%
Skult         スクルト         3   A  Increases party's Defense by 25%
Bikilt        バイキルト       6   1  Double's target's Attack Power
Astron        アストロン       2   A  Turns party to iron; while the spell is
                                      under effect the party can't attack, but
                                      also can't be harmed
Fubarha       フバーハ         3   A  Increases party's Fire and Cold resistance
Riremitt      リレミト         8   NA Teleports party out of the dungeon
Rura          ルーラ           1   NA Teleports party to a town of choice
Nifuram       ニフラム         1   G  Dispels a group of Undead
Dragoram      ドラゴラム       18  S  Turns caster into a Dragon. Dragons don't
                                      follow orders but have powerful breath
                                      weapons.
Bashirura     バシルーラ       8   1  Send an enemy flying off into the Wild
                                      Blue Yonder
Palpunte      パルプンテ       20  NA Has random effects*
Inpas         イΒパス         2   NA Checks a treasure chest for traps
Toramana      トラマナ         2   NA Immunizes party to damage floors
Toheros       トヘロス         4   NA Stops monsters weaker than you from
                                      attacking your party on the field
Flomi         フローミ         2   NA Tells you what floor you're on
Remirama      レミラーマ       2   NA Makes onscreen hidden items flash
Majastis      マジャスティス   15  NA Negates all support spells cast on party
                                      and enemies (Skara, Bikilt, etc.)
Gigajastis    ギガジャスティス 20  NA Negates all support spells, but only      
                                             those cast on your enemies
--------------------------------------------------------------------------------
* Palpunte Effects:
HP Healing: Heals the entire party and all enemies to max HP
MP Healing: Restores the entire party and all enemies to max MP
Resurrect all: Resurrects all dead party members and enemies
Revive Party: Resurrects all party members and heals living members to max HP.
Rariho All: Puts all party members and enemies to sleep, ignoring resistance
MP Loss: Reduces the entire party and all enemies' MP to 0
Meteor Shower: Reduces all party members' and enemies' HP to 1. Anyone with only
 1 HP left dies.
Spell Dispersion: Dispels any spells cast by party members or enemies for the
 duration of the battle
Terrifying Battle Cry: All enemies are frozen in Place
Demon Summon: The Demon attacks all enemies, then leaves
Enemy Shatters: All enemies break into pieces, ending battle, but you won't get
 any gold or EXP for shattered enemies
Terrifying thing Attacks: All monsters flee in terror. Don't get any EXP or Gold
 for monsters that flee
Dragoram on Everyone: Your entire party turns into dragons
Critical Hit Blessing: Every normal attack your party performs will be a
 critical hit for the duration of the battle
Time Flows in Reverse: Return to the beginning of battle, as if you used Sands
 of Time
Strange Echo: Nothing special

                               DAMAGE ABILITIES

Name              Japanese         MP TAR DAM DTYP EFFECT
--------------------------------------------------------------------------------
Fire Breath        火の息          0   A  ~10  F  Weak fire breath
Flame Breath       かえんの息      0   A  ~40  F  Medium-powered fire breath
Fierce Flames      はげしい炎      0   A  ~70  F  High-powered fire breath
Inferno            しゃくねつ      0   A  ~160 F  Ultimate Fire breath
Cold Breath        つめたい息      0   A  ~15  C  Weak ice breath
Ice Breath         こおりの息      0   A  ~55  C  Medium-powered ice breath
Freezing Blizzard  こごえるふぶき  0   A  ~130 C  High-powered ice breath
Shining Breath     かがやく息      0   A  ~220 C  Ultimate Ice breath
Ultima Sword       アルテマソード  20  1  ~600    Ultimately powerful slash to  
                                                         one enemy
Stone Throw        石つぶて        0   G  ~15     Throws rocks at a group of    
                                                        enemies
Lightning          いなずま        0   A  ~45  D  Calls lightning down on your  
                                                        enemies
Lightning Slash    いなずま斬り    0   1   V   D  Lightning-charged attack
Flame Slash        かえん斬り      0   1   V   F  Flame-charged attack
Kamaitachi         かまいたち      0   1   V*  B  Creates a Kamaitachi, a
                                                  wind-blade attack
Bite               かみつけ        0   1   V      Calls a wolf to bite a target
Seagull Counter    かもめ返し      0   1   V      1.25x damage to flying enemies
Boulder Drop       岩石おとし      0   A  ~110    Throw boulders at all enemies
Gigaslash          ギガスラッシュ  15  G  ~400    Powerful slash to a group of
                                                  enemies
Critical Strike    きゅうしょ"ヒき  0   1  Death   Aim for a vital spot on an
                                                  enemy
Grand Cross        グランドクロス  20  G  ~200 O  Explosion attack to a group
                                                  of enemies
Summon Army        ぐんたい呼び    0   A   V***   Use gold to hire an army to
                                                  attack
Samidareken        さみだれ剣      0   A   V      Attacks all enemies
Jigospark          ジゴスパーク    25  G  ~270 D  Summon a bolt of Hell's
                                                  Lightning
Gale Strike        しっぷうづき    0   1   V      Does 80% damage of a normal
                                                  attack but always strikes
                                                  first in a round
Dance of Death     死のおどり      0   A   Death  Tries to kill all enemies
Earthquake         じひびき        0   A  ~55     Shakes the earth to damage all
                                                  enemies
Crevasse           じわれ          0   A   Death  Opens a crack in the earth
                                                  that tries to swallow up all
                                                  enemies
Vacuum Slash       しんくう斬り    0   1   V   B  Air-charged attack
Vacuum Wave        しんくう波      0   A   V*  B  Wind damage to all your
                                                  opponents
Life Risk          すてみ          0   1   V      Does double damage, but
                                                  reduces your defense power
                                                  to 0 for that round
Seikenzuki         せいけんづき    0   1   V      A punch that does 1.5x normal
                                                  damage. Enemies can sometimes
                                                  dodge it
Zombie Slash       ゾンビ斬り      0   1   V      Does 1.5x damage to Undead
Body Bash          たいあたり      0   1   V      Does extra damage, but damages
                                                  user too
Tsunami            つなみ          0   A  ~40  B  Summon a Tsunami to wash away
                                                  your foes
Sword Dance        つるぎのまい    0   A   V      Do four attacks to random
                                                  targets
Far Howl           とおぼえ        0   A   V*     Summon a pack of wolves to
                                                  attack random targets. They
                                                  don't always come.
Stampeding Sheep   どとうのひつじ  0   A   V*     Summon a herd of sheep to
                                                  trample random targets.
                                                  Sometimes they don't show up.
Tobihiza-geri      とびひざげり    0   1   V      Does extra damage to flying
                                                  enemies
Dragon Slash       ドラゴン斬り    0   1   V      Does 1.5x damage to
                                                  dragon-type enemies
Steal Slash        ぬすっと斬り    0   1   V      Attack and try to steal an
                                                  item (emphasis on TRY)
Bakuretsuken       ばくれつけん    0   A  ~50x4   A flurry of punches to random
                                                  targets
Falcon Slash       はやぶさ斬り    0   1   V      A double attack to a single
                                                  enemy
Hurricane          ハリケーン      0   G  ~60  B  Wind damage to a group of
                                                  enemies
Rend               ひきさけ        0   G   V      Summon wolves to claw your
                                                  enemies to shreds
Big Bang           ビッグバン      30  A  ~350 I  Create a massive explosion
Flame Pillar       火ばしら        0   1  ~180 F  Use the old match-and-liquor
                                                  technique to breathe a ball of
                                                  fire at your enemy
Bash Into          ぶつかれ        0   1   V      Summon a wolf to ride, and
                                                  charge into an enemy to reduce
                                                  both you and it to 1/5 HP.
Weird Slash        へんてこ斬り    0   1   V      Attacks and confuses enemy
Magma              マグマ          0   A  ~80  F  Magma attacks all enemies
Demon Slash        まじんぎり      0   1   V      Misses a lot, but if it hits
                                                  it will be a guaranteed
                                                  critical hit
Madante            マダンテ        A   A   V**    Expend all your magical power
                                                  to attack; Damage depends on
                                                  how much MP you use
Muscle Dance       マッスルダンス  0   G   V      Physical attack to a group
Mutton Attack      マトンアタック  0   1   V      Reduces both you and your
                                                  target to 1/5 HP.
Mahyado Slice      マヒャド斬り    0   1   V   H  Does Hyado damage with your
                                                  weapon
Mawashi-Geri       まわしげり      0   G   V      A spinning kick that damages a
                                                  group
Slaughter          みなごろし      0   1   V      Does lots of damage, but
                                                  target is random, and can be a
                                                  party member
Moonsault          ムーンサルト    0   A   V      A kick attack to all enemies
Meido Fuuma        めいどうふうま  15  A   Death  Sucks all enemies into a
                                                  crevasse
Metal Slash        メタル斬り      0   1   V      Does extra damage to metal
                                                  enemies
Double-Edged Slash もろば斬り      0   1   V      Does 1.5x damage, but you
                                                  take 1/4 of the damage that
                                                  you deal
Flames of Hell     れんごく火炎    20  A  ~210 F  Summon a huge blaze of flames

--------------------------------------------------------------------------------
*  These techniques' damage is dependant upon level rather than attack power
** Madante's damage is the amount of MP you expend casting it times 3
*** Summon Army takes EXP Levelx50 gold to use. Damage is based on level as well

                             HEALING ABILITIES

Name                 Japanese        MP TAR DAM  EFFECT
--------------------------------------------------------------------------------
Song of the Spirits  せいれいの歌    10  A  NA   Revive all dead party members
                                                 to full at end of next turn.
                                                 50% chance of success
Voice of the Angels  天使のうたごえ   0  A  NA   Tries to revive any dead party
                                                 members.
Hustle Dance         ハッスルダンス   0  A ~70   Heals the party's damage
Mune-Uchi            みねうち         0  1  NA   Cure poison and confusion from
                                                 an ally
Meditate             めいそう         0  S ~500  Heals yourself
Megazal Dance        メガザルダンス   0  A  NA   Dancer dies, rest of party
                                                 revived and healed to max
Wakeup Song          めざめの歌       0  A  NA   Wakes up all sleeping party
                                                 members
Tranquil Song        やすらぎの歌     0  A ~20   Heals all party members
--------------------------------------------------------------------------------

                              OTHER ABILITIES

Name                Japanese  MP TAR  EFFECT
--------------------------------------------------------------------------------
Ashi-Barai          あしばらい      0   1   Trip an enemy and stun it for a turn
Sweet Breath        あまい息        0   G   Puts a group of enemies to sleap
Rope Net            あみなわ        0   1   Entangles an enemy for one turn
Suspicious Mist     あやしいきり    0   A   Prevents everyone from casting any
                                            spells
One-Shot Gag        一発ギャグ      0   G   Stuns a group for one turn
Freezing Wave       いてつくはどう  0   A   Negates all the enemies' magical
                                            effects and support spells
Wool Guard          ウールガード    0   A   Cuts cold damage to party in half
Redirect            受けながし      0   S   All attacks targeting you get
                                            redirected to another party member
Eyes of the Seagull うみどりのめ    0   NA  Tells you the location of the
                                            nearest town
Fair Wind           おいかぜ        0   A   Reflects fire/ice breath directed
                                            at you one time
Battle Cry          おたけび        0   A   Surprise and stun all enemies
Dance Seal          おどりふうじ    0   G   Prevent a group of monsters from
                                            dancing
War Cry Charge      気合いため      0   S   Doubles the power of your next
                                            physical attack
Tickle Torture      くすぐりの刑    0   1   Stun an enemy for three turns
Whistle             くちぶえ        0   NA  Calls a group of monsters
Genma Summon        げんま召喚     20   NA  Summons a Genma to fight for you**
Comic Song          コミックソング  0   G   Stun a group for a turn
Inviting Dance      さそうおどり    0   1   Entice an enemy to dance for a turn
Song of the Waves   さざなみの歌    0   G   Put a group of enemies to sleep
Payback             しっぺ返し      0   S   Return whatever attacks you receive
Stealth Step        しのびあし      0   NA  Reduces encounter rate
Concealed Laugh     しのび笑い      0   NA  As far as I can tell, nothing....
Summon              しょうかん     20   NA  Summons a monster to fight for you*
Suimen-geri         すいめんげり    0   1   Kick that damages and stuns an enemy
Suteteko Dance      ステテコダンス  0   G   Causes a group of enemies to lose
                                            their turns as they laugh at you
Sandsmoke           すなけむり      0   A   Blows sand into the eyes of your
                                            foes
Deck Dance          船上ダンス      0   A   Causes all enemies to lose a turn
Super Guard         大ぼうぎょ      0   S   Reduces any damage taken by 90%
Hawk Eyes           タカのめ        0   NA  Tells you how far you are from the
                                            nearest town
War Song            たたかいの歌    0   A   Increases your party's defense
Power Gather        ちからため      0   S   Increases the damage of your next
                                            attack
Knockback           つきとばし      0   1   Sends a single enemy flying
Penetrate           つっこみ        0   S   Counterattack any direct attacks
Nose of the Thief   とうぞくのはな  0   NA  Tells you how many more treasures
                                            are left in the general area/floor
Far Howl            とおぼえ        0   G   Surprises a group of enemies. Not to
                                            be confused with Gabo's ability of
                                            the same name
Poison Breath       どくの息        0   G   Poisons a group of enemies
Tomoe-nage          ともえ投げ      0   1   Throws an enemy far, far away...
Lick                なめまわし      0   1   Lick an enemy's face, disgusting
                                            them so muchthat they do nothing for
                                            1-2 turns
Nio's Stand         におう立ち      0   S   Take all attacks directed at your
                                            party
Sleep               ねる            0   S   Fall asleep and regenerate HP and MP
                                            while walking. Careful not to get
                                            attacked...
Noah's Ark          ノアのはこぶね  10  A   Makes your party immune to attack,
                                            but they can't do anything either
Curse Song          のろいの歌      0   G   Reduces a group of enemies' defense
Puff-puff           ぱふぱふ        0   1   Squeeze an enemy's face against your
                                            chest. Males damage their target.
                                            Females cause target to lose their
                                            turn, stunned happily...
Sheep-counting song ひつじぞえ歌    0   A   Puts enemies to sleep
Sheep Dance         ひつじのダンス  0   NA  Apparently nothing....
Super Tongue        ひゃくれつなめ  0   1   Reduce an enemy's defense to 0 and
                                            stun it for a turn
Weird Light         ぶきみな光      0   G   Reduce a group's magic resistance
Amazing Dance       ふしぎなおどり  0   1   Reduce the target's MP
Transform           変身            O   S   User turns into a monster. Does
                                            powerful attacks, but can't be given
                                            commands.
Howl                ほえろ          0   G   Summons wolves to howl and surprise
                                            enemies
Space Out           ぼけ            0   S   Ignore damage from any attacks
Magic-Sealing song  まふうじの歌    0   G   Cause a group of enemies' spells to
                                            fizzle
Blinding light      まぶしい光      0   A   Blinds enemies and reduces their
                                            accuracy
Mahotora Dance      マホトラおどり  0   1   Steal the target's MP
Monster Charm       まものならし    0   G   Increase the chance of the target
                                            "joining" after the fight
Dodge Kick          身かわしきゃく  0   S   Increases your chance of dodging
                                            attacks
Substitute          身がわり        0   1   Guard an ally, taking all attacks
                                            meant for him or her
Medapani Dance      メダパニダンス  0   G   Confuse a group of enemies
Deadly Poison Cloud もうどくのきり  0   G   Hits enemies with a powerful poison
                                            that saps 1/6 their max HP per round
Heat Breath         やけつく息      0   G   Paralyzes a group of enemies
Lullaby             ゆりかごの歌    0   G   Put a group of enemies to sleep
--------------------------------------------------------------------------------
* As your caster's level increases, the number of monsters you can summon
  increases as well. What monster is summoned is determined randomly.
1) Tattsuu: HP 300, MP 50, Attack 180, Defense 150, Speed 80
   Uses: Substitute, Behoimi, Lightning, Sweet Breath
2) Deago: (Level 30+) HP 450, MP 60, Attack 210, Defense 160, Speed 120
   Uses: Bikilt, Skult, Fierce Flames, Super Tongue
3) Samshin: (Level 35+) HP 550, MP 40, Attack 250, Defense 190, Speed 150
   Uses: Rukanan, Demon Slash, Zombie Slash, Dragon Slash, Lightning Slash,
   Flame Slash
4) Bazuu: (Level 40+) HP 800, MP 150, Attack 300, Defense 230, Speed 100
   Uses: Mahyado, Bagicross, Merazoma, Begiragon, Behomara
** Genmas are summoned in much the same way as normal summoned monsters, except
   they're much more powerful. Caster level determines what monsters you have
   access to.
1) Kakaron: HP 1500, MP 70, Attack 300, Defense 240, Speed 95
   Uses: Behoma, Hurricane, Magma, Earthquake, War Song
2) Balbaloo: (Level 30+) HP 2000, MP 90, Attack 340, Defense 250, Speed 115
   Uses: Bikilt, Sword Dance, Curse Song, Samidareken, Falcon Slash, Demon Slash
3) Kusharami: (Level 35+) HP 2200, MP 0, Attack 300, Defense 270, Speed 150
   Uses: Hustle Dance, Death Dance, Muscle Dance, Medapani Dance
4) Domedi: (Level 40+) HP 3000, MP 70, Attack 390, Defense 300, Speed 130
   Uses: Behomazun, Grand Cross, Flame Pillar, Boulder Drop, Nio's Stand

                          HYBRID TECHNIQUES
                          -----------------
Note: For descriptions of each of these techniques, look above--they're all
there somewhere.

JOB 1           JOB 2       TECHNIQUE
--------------------------------------------
Warrior         Thief       Steal Slash
Warrior         Dancer      Sword Dance
Warrior         Sailor      Seagull Counter
Warrior         Bard        War Song
Warrior         Shepherd    Mune-Uchi
Warrior         Joker       Weird Slash
Martial Artist  Magic User  Fire Breath
Martial Artist  Thief       Critical Strike
Martial Artist  Dancer      Muscle Dance
Martial Artist  Sailor      Suimen-Geri
Martial Artist  Shepherd    Mutton Attack
Magic User      Thief       Mahotora
Magic User      Dancer      Mahokite
Magic User      Sailor      Lightning
Magic User      Bard        Curse Song
Magic User      Shepherd    Rarihoma
Magic User      Joker       Medapani
Priest          Sailor      Noah's Ark
Priest          Bard        Tranquil Song
Priest          Shepherd    Skult
Thief           Dancer      Mahotora Dance
Thief           Joker       Concealed Laugh
Dancer          Sailor      Deck Dance
Dancer          Shepherd    Sheep Dance
Dancer          Joker       Suteteko Dance
Sailor          Bard        Song of the Waves
Bard            Shepherd    Sheep-Counting Song
Bard            Joker       Comic Song
Sage            Superstar   Megazaru Dance

################################################################################

                               5. ITEM LIST

################################################################################
I've basically divided this section into several categories, one for each type
of item: Weapons, Armor, Shields, Helmets, Accessories, Items, and Key Items.
Items are anything that isn't equipment or a Key item. Note that some pieces of
equipment also serve as Key Items. (like the Mermaid Moon)

Key:
ATT=Attack Power item grants
DEF=Defense Power item grants
STY=Style Points item grants
1=Denotes whether something is a one-time-use item; that is, whether or not the
item can be "used up." Either "Y" for "Yes," "N" for "No," or "NA" for an item
that can't be used.
Notes: Any special properties said item has.
Effects: What the accessory in question "does."

I've left out the uses for the Key Items so as not to include any spoilers.

WEAPONS
-------

Name                      Japanese           ATT STY  Notes
--------------------------------------------------------------------------------
Poison Needle             どくばり             1* 15  Randomly one-hit kills
Hinoki Stick              ひのきのぼう         2   0
Bamboo Spear              竹のやり             5   1
Sharpened Bone            とがったホネ         6   3
Club                      こんぼう             8   5
Bronze Knife              ブロΒズナイフ       9   8
Bronze Sword              どうのつるぎ        11   9
Stone Fangs               石のキバ            12   3
Big Wooden Hammer         おおきづち          14  -5
Holy Knife                せいなるナイフ      14   7
Boomerang                 ブーメラン          15   5  Attacks all enemies
Staff of Blessings        しゅくふくの杖      15  16  Use in battle: Behoimi
Thorn Whip                いばらのムチ        18   7  Attacks a group
Stone Axe                 石のオノ            19   4
Iron Claw                 鉄のツメ            21  15
Iron Spear                鉄のヤリ            23   8
Poison Moth Knife         どくがのナイフ      23  13  Randomly paralyzes target
Leather Whip              皮のムチ            25  13  Attacks a group
Kusari-Gama               くさりがま          25  13
Bladed Boomerang          やいばのブーメラン  26  19  Attacks all enemies
Staff of Lightning        いかずちの杖        28  25  Use in battle: Begirama
Assassin Dagger           アサシンダガー      30  11  Randomly one-hit kills
Staff of Sleep            ねむりの杖          32  15  Use in battle: Rariho
Steel Sword               はがねのつるぎ      33  16
Chain Cross               チェーンクロス      33  18  Attacks a group
Steel Fangs               はがねのキバ        35   8
Staff of Divine Wrath     てんばつの杖        35  20  Use in battle: Bagima
Big Metal Hammer          おおかなづち        36   6
Holy Lance                ホーリーランス      36  17
Staff of Judgement        さばきの杖          37  22  Use in battle: Bagi
Iron Axe                  鉄のオノ            38   6
Evil-Destroying Sword     はじゃのつるぎ      38  23  Use in battle: Gira
Rune Staff                ルーンスタッフ      39  18  Use in battle: Skult
Magic Sealing Staff       まふうじの杖        40  18  Use in battle: Mahoton
Power Knuckle             パワーナックル      40  20
Morning Star