,---__ /\ ,.
| \ `==-_ ,.__/_|' |
\ \_ ._ `. ,~~-__ __ ,----./,-,-,.-. /
\/ \ \ `. \\ ._ \ ,--. ,---.,---.,. ,.,---.,-.,-.,='__| / ____/ / / |'
\ \ \ \ \\ \_| | ,-.\ |,"\|| | || \||| | || || || .__ / /_| / / /
\ \ \ \ \\ _ <\'-' \||_-.| | || . || | || || || `__|\___ \\ / / /
\ \ \_/ : \ \\ \|_|\_|\__/\___/|_|\|\ _''.__.'| '-.. ,. : |/ / /
\,' _~'\/-//-|-''-'`--' `--'`-'`' `~_' \__|/'___'/\ " /| / /
/\ _~' / `-' '-' `--' \`--||_,','
\ \~' _~~' ____ _______ ___ `---|__-'
`/_~~' `..' ',,''..'..'
\\ // || ||
\\ // || ||
\'/ || ||
' '--'--'
WARRIORS OF EDEN
GUIDE PART 1: GAMEPLAY GUIDE (SPOILER-FREE)
Written by Ian Kelley: ikelley@mail.sas.upenn.edu
Version 1.1: Released 1/16/01
First Version: 10/6/00
Copyright 2000 by Ian Kelley (see end of document for details)
--------------------------------------------------------------------------------
This document is Copyright 2000 by Ian Kelley. This FAQ is for private and
personal use only. It was created and is owned by me, Ian Kelley. If you wish to
use this FAQ on your non-commercial website, please contact me for permission.
Distribution of this FAQ must be done electronically and in an unaltered form.
This document may not be used in any way, shape, or form for any sort of
commercial or for-profit purposes. This includes but is not limited to
publishing in a magazine, in part or in whole, magazine/book/guide writers using
it as "source material," etc. You may not make any sorts of updates to this FAQ
(such as changing names to fit a domestic release) and distribute it without the
author's explicit permission.
Dragon Quest is a trademark of Enix Corporation.
--------------------------------------------------------------------------------
The most recent version of this guide can be found at:
www.gamefaqs.com (GameFAQs)
################################################################################
CONTENTS:
################################################################################
1) Introduction and Revision History
2) Gameplay basics
a) Controls
b) Menu Commands
c) Status Screen
d) Combat
3) The Characters
4) The Job System
a) Mechanics and Overview
b) The Jobs
5) Spells and Skills
a) Overview
b) Spells
c) Skills
6) Item List
a) Items
b) Weapons
c) Armor
d) Helmets
e) Shields
f) Accessories
g) Special Items
7) Mini-Games and Sub-Events
a) The Casino
b) The Monster Manual
c) The Monster Park
d) The Immigrant Town
e) The Medal King
f) The Rankings
8) Strategies
9) Future additions/version history
10) Thanks and Credits
11) Disclaimers
################################################################################
INTRODUCTION
################################################################################
This document is basically designed as a spoiler-free, comprehensive document on
the basic game system and mechanics of Dragon Quest VII. Its main purpose is to
provide in-depth information on how the game works without giving away any of
the secrets, story, etc.
In terms of translations, I've taken a different approach in this document than
my earlier FAQs, and instead of primarily using Japanese terminology romanized,
I've made attempts at translating most of the words that can be done
effectively. Any martial arts techniques, words with no English equivalent, or
something that would sound really clunky in English, (e.g. the Thief Rank
titles, which are mostly Yakuza ranks) I've left as romanized Japanese. I've
tried to make translations consistent throughout the document, but I may have
slipped in a few places. (I kind of stink in that department--when I deal with
Japanese media, I tend to think in Japanese, rather than convert it in my head
to English, which makes consistent translation hard) Please bear with me.
The purpose of this FAQ is to assist people who bought the import version of
Dragon Quest VII, but have limited or no Japanese ability. (Of course, if you
are fluent, you may still find this document of use) This is not a Dragon
Warrior VII FAQ. (if it ever gets released) Therefore, if DWVII comes out,
sections of this document may not apply to it. If you are playing Dragon Warrior
VII, please do not mail me about it. As I don't own a domestic PSX, I will not
be able to play any domestic releases, so I will not be able to help you. For
the same reason, I will not be making an adaptation of this document to better
fit any domestic releases of Dragon Quest VII, though I may allow a friend to do
so.
Bottom line: If you are playing Dragon Warrior VII, use this document at your
own risk, and don't expect me to be able to provide any clarification--any
questions about any domestic releases will not be answered. I hate to be a bear
like this, but I'm kind of between a rock and a hard place in this aspect.
OK, enough yapping, onto the FAQ!
################################################################################
REVISION HISTORY:
1.1, 1/16/01: Large updates to several sections: updated resistance information
and added Monster Job information, Palpunte effects, Summons. Also changed my
mind on a couple of translations and adjusted them.
1.0, 10/6/00: Initial release
################################################################################
2. GAMEPLAY BASICS
################################################################################
CONTROLS
--------
Controls are pretty simple in DQVII.
Control pad/left analog stick:
Move the party or the cursor in a menu.
Circle Button:
Opens the command menu, and selects commands.
X Button:
Cancels commands and closes windows.
Square Button:
In town, zooms camera up to get a birds-eye view of your current area.
On the world map, it will use your map to show your current location.
Triangle Button: "Useful Button."
When facing a person, it will talk to them.
When facing something you can lift, it will pick up/throw the item.
Otherwise, it will search the general area, open treasure chests, look in
wells or cabinets, etc.
L1/R1 Buttons
Rotates the map counterclockwise/clockwise.
L1 is the equivalent of the circle button when used in combat.
L2/R2 buttons
Rotates the map 45 degrees counterclockwise/clockwise
Start Button
Rotates the map so that north is facing up.
-------------
MENU COMMANDS
-------------
Non-Combat:
Speak (はなす): Talk to the person you are facing. If nobody is facing you, then
you will talk to the members of your party. They will give you hints, comment
on the current situation, etc.
Item (どうぐ): Item maintenance/usage. Before you can do anything with items,
you need to select whose items you want to deal with. Once you select a
character, you'll get the following options:
Use (つかう): Use the item.
Give (わたす): Give the item to someone else. After you select a person, you'll
select a slot in their inventory. If you select an occupied slot, you will
swap the items. If you give someone an item that they can equip, you'll get a
message asking if you want to equip the item.
Equip (そうび): Equip the item. Obviously you can't equip every item, nor can
the bag equip anything (you won't even get this choice with the bag)
Drop (すてる): Drop the item.
Stop (やめる): Close all windows.
Strength (つよさ): Look at your characters' status, either individually or as a
group.
Spells (じゅもん): Use your non-combat Spells and Abilities.
Examine (しらべる): Search in front of you. If nothing is in front of you,
you'll search the area around your feet.
Plan (さくせん): Change several aspects of how you play/interface:
Equip (そうび): Pick a character, and it asks you to equip something for each
slot, showing you all the choices you've got based on what that character is
carrying.
Change Battle Plan (さくせんがえ): Change your characters' battle plans. More
info on each plan is provided in the Combat section.
Change Party Order (ならびがえ): Change your characters' marching order.
Characters in front are attacked more often than characters in the rear.
Clean up Items (どうぐせいり): Puts everything your characters aren't equipping
into your bag.
Clean up Bag (ふくろせいり): Rearranges the contents of your bag by item type
or by Japanese alphabetical order.
Combat Commands:
Main Menu:
You get this menu at the start of every round.
Fight (たたかう): Fight the enemy.
Talk (はなす): Talk to your party members. They'll give you hints, comment on
the current status of the battle, etc. Spend too much time jabbering with your
comrades and the enemy will attack and get a free round. "Too much time" is
usually more than twice, but sometimes you can talk three times and still not
lose your round.
Sakusen (さくせん): Plan. Here you can change your characters' battle plans. See
the Combat section for more details on each plan.
Run (にげる): Try to run away. Sometimes you'll fail, and the monsters you're
fighting will get a free shot at you.
Once you choose to fight in a round, your options are as follows:
Attack (こうげき): Use your weapon to physically attack the opponent.
Spell (じゅもん): Cast one of your spells.
Ability (とくぉ: Use one of your Abilities.
Note: Your spells and skills are subdivided into "Damage," (ダメージ)
"Healing," (かいふく) and "Other." (そのた)
Item (どうぐ): Use an item. Note that during combat, you can only use items your
character is currently carrying--any items in your bag are not available.
Defend (ぼうぎょ): Defend. Reduces any physical damage done to your character
via direct attacks.
Equip (そうび): Swap weapons and armor. Like items, the only equipment you can
swap is whatever you're currently carrying.
-------------
STATUS SCREEN
-------------
Here you can see all the relevent info on your characters. Here's a quick
runthrough of each stat, and what it does.
HP: Hit Points. How much life your character has left. If your character hits 0
HP, he/she dies. Dead characters need to either be brought back to life at a
church for a fee, or revived through the use of magic.
MP: Magic Power. Spells and some Abilities use up Magic Power. Run out of Magic
Power, and you can't use them any more.
Name: Your character's name.
Job: The job your character is currently in.
Rank: Your character's rank within that job.
Gender (せいべつ): Gotta be one or the other.
Level (レベル): Your character's current Experience level.
Gold: The amount of gold you're currently holding. (Does not include bank
balance)
Power (ちから): Your character's strength. The stronger you are, the more damage
you do in combat.
Speed (すばやさ): Your character's speed. Generally, the fastest characters and
monsters act first in combat, but not always.
Defense (みのまもり): Your character's defense and overall toughness. Affects
your defense rating.
Intelligence (かしこさ): Your character's intelligence level. The higher your
intelligence, the better your chance to resist magic.
Style (かっこよさ): A measure of your character's physical beauty and style.
This stat is influenced by the equipment your character is wearing. It has no
impact on combat whatsoever, but is important in the Ranking system of the
game.
Attack Power (こうげき力): Calculated from your Power and the strength of your
weapon.
Defense Power (しゅび力): Calculated from your Defense and the strength of your
armor.
Max HP (さいだいHP): The maximum level your HP can go.
Max MP (さいだいHP): The maximum level your MP can go to.
Ex: Your character's current Experience Points. Raise your Experience high
enough, and you'll go up levels.
------
COMBAT
------
Combat in DQVII is very similar to the earlier DQ games. Each battle is divided
into "rounds" where all the actions take place. You decide what you want your
party to do in the upcoming round, and once you confirm your decisions, the
battle actually takes place. Enemies are subdivided into groups. Groups always
break down by monster type, but you can have multiple groups of the same enemy.
For example, you could have two groups of three Slimes. Every attack or spell
either affects a single enemy, a group, or all enemies. For the purposes of
enemy attacks, your entire party is considered one group.
Attack Order:
For the most part, the order in which you and your enemies act in a round is
dependant upon your Speed ratings. Faster characters act first, slower
characters act last. However, there is a randomness factor thrown in--just
because your character is faster than the monsters is no guarantee that they
won't get to strike first. The larger the gap between two characters' speed, the
smaller the chance that the slower character will attack first, until that
chance becomes 0.
Resistances:
There are eighteen basic resistances that every monster and character has
in-game. Eight of them are damaged based--one for each of the six basic types of
offensive spells, (Mera, Gira, Hyado, Io, Bagi, and Dein) one for flame attacks,
and one for ice attacks. In addition, there are nine status resistances: Death
attacks (includes Zaki spells), Paralysis, Poison, Manusa, Confusion, Sleep
attacks (Includes Rariho spells), Nifuram, Rukani, Mahoton, and Mahotora.
There are four levels of resistance for each attack. Someone with level 1
resistance to something will take full damage from the attack, and someone with
level 4 resistance will be completely immune. With status resistances, it's a
question
of how often a spell will work; with level 1 resistance, spells of that type
will always work; with level 4, they never will. By default, party members start
with some innate resistance to Paralysis, Poison, Manusa, Mahoton, Confusion,
Death, and Sleep, and immunity to Nifuram. Normally this won't change, but some
armor will raise specific resistances, and there are spells to raise resistance
as well. The only way to increase base resistance is through certain jobs. There
is some equipment that actually reduces your magic resistance--in this case, it
is possible to have spells do more damage than they are supposed to. (You won't
see this with monsters, of course)
Battle Plans:
There are six Battle Plans that you can give each of your characters. Rather
than earlier Dragon Quest games, where you would apply a single Plan to the
entire party, you can hand out plans on an individual basis. Of course, you can
apply the same Plan to your entire party. Plans affect the strategy the AI takes
when fighting monsters. You can't apply any Plan to your Hero--you must always
directly tell him what to do.
The six plans are:
Go all-out (ガンガンいこうぜ)
This is a very offensive-oriented strategy. Characters using this Plan will do
whatever possible to kill the enemies, using their most powerful techniques and
fighting until they drop. They will pay no attention to MP consumption, and will
put little to no attention on defensive, support, or healing.
Do your best (バッチリがんばれ)
This strategy is balanced between offense and defense. Characters using this
Plan will usually fight to the best of their ability but not go overboard. They
will focus on attacking the enemy, but will also heal themselves or party
members should the need arises. Characters using this plan usually will not put
much thought into support, however. They will tend to use MP at a moderate rate.
Take care of yourselves (いのちだいじに)
This is a defensive-oriented strategy. Characters using this Plan will put
almost all of their energy into healing and support, only attacking if there
is no need for defensive enhancement at all. They will have no qualms about
using up their MP to heal the party either.
Don't use spells (じゅもんつかうな)
When you don't want your characters wasting their MP, this plan is the way to
go. Characters using this plan will not cast any spells or use any techniques
that consume MP, relying solely on physical attacks and techniques that do not
use MP. In terms of offense/defense/support, this plan is close to the "Do your
best" plan in that it tries to strike a balance between offense and defense.
Leave it to me (おれにまかせろ)
This was a useless Plan in DQ6, but now that you can assign it to an individual
character, it has some merit in DQ7. People using this plan will not attack the
enemy at all. Instead, they will focus all of their effort on using support
abilities to buff the party (focusing on the Hero) and inflicting status
ailments on the enemy.
Follow orders (めいれいさせろ)
If you don't want the AI deciding what your characters will do, use this Plan.
Any characters using this Plan you control directly. Party members never disobey
orders either.
################################################################################
3. THE CHARACTERS
################################################################################
Here's a quick list of all the characters and their skills. So as not to include
any spoilers, these blurbs are loosely based on those provided in the manual. :)
HERO: (you)
-----------
An ordinary 16-year-old boy who lives in a small fishing village. He wants to
follow in the footsteps of his father and become a great fisherman. He has
somewhat of an overly good-natured personality, and often gets taken advantage
of by his childhood friend Maribel.
Hero's Skills:
Level 3: Hoimi
Level 6: Skara
Level 8: Rura
Level 12: Behoimi
MARIBEL:
--------
The only daughter of Amitt, the backbone of Fishbell's economy. She loves to
stick her neck into places where it doesn't belong, and has tried to sneak
aboard her father's ship countless times. She's a typical stuck-up girl who
thinks the world revolves around her.
Maribel's Skills:
Level 3: Mera
Level 4: Rukani
Level 5: Payback
Level 7: Rariho
Level 9: Riremitt
Level 10: Hoimi
Level 11: Manusa
KEEFA GRAN:
-----------
The 18-year-old son of the king of the country of Grand Estard. Having no
interest in becoming the next king, he thinks only of going out on adventures,
causing problems to all those around him. Because of his love for adventure, he
is constantly sneaking out of the castle, and visiting your house. He thinks of
you as his younger brother, and hangs out with you a lot.
Keefa's Skills:
Level 5: Flame Slash
Level 9: Redirect
Level 12: War Cry Charge
Level 15: Zombie Slash
Level 20: Vacuum Slash
GABO:
----
An amiably naive young wild boy. Despite his youth, he has an incredible speed
and constitution, which he uses to make short work of his enemies. He has a
special affinity for wolves, whom he has a limited degree of control over. His
origin of birth is unknown.
Gabo's Skills:
Level 2: Howl
Level 4: Bite
Level 6: Bash Into
Level 8: Rend
Level 13: Far Howl
MELVIN:
------
The world is peaceful now, but when the Demonlord was alive, Melvin was the
Legendary Hero that fought him alongside of God. While it is rumored that both
God and the Demonlord died in the fight, nobody knows what happened to Melvin,
or where he went afterwards. Despite the fact that he is an old man, Melvin is
quite capable, and is a powerful fighter.
Melvin's Skills:
Starts with: Behoimi, Nifuram, Bagima, Io, Suteteko Dance, Nio's Stand, Rura,
Riremitt
Level 20: Zaoraru
AIRA:
-----
Despite her appearance, Aira is quite a swordswoman. Raised among the People of
the Earth, it's said that her dancing is without peer. However, there is
something about her origins of birth that she is not willing to reveal
openly....
Aira's skills:
Starts with: Gira, Flame Slash, War Cry Charge, Mahotora Dance, all Dancer
Abilities
Level 23: Song of the Spirits
################################################################################
4. THE JOB SYSTEM
################################################################################
----------------------
MECHANICS AND OVERVIEW
----------------------
If you've played Dragon Quest VI, the job system in DQVII is essentially the
same. Reasonably early on in the game, you will find Darma, a palace where you
can change your characters' professions. Everyone starts the game "jobless,"
with a profession which cannot be advanced. Once you change their jobs at Darma,
however, they will start to learn spells and techniques appropriate to their new
job: Warriors will start to learn weapon techniques, Priests learn healing
spells, etc.
Any character can learn any job, but not every character will be equally
effective in the same profession. There's nothing stopping you from making
Maribel a Warrior, but her low strength and lack of powerful equipment available
to her will make her less effective. Similarly, you could make Gabo a Priest,
but since he has low MP he won't be able to use the spells he learns as often.
EFFECTS OF JOBS ON STATS:
-------------------------
What job you are in influences what your current stats are. Become a Thief, and
your Speed will shoot up. Become a Magic User, and your Strength will go down.
However, all these changes are temporary. Your stats when in a job are actually
"modified" off the stats of your base, "jobless" character. Therefore, it's
largely irrelevant in terms of leveling what job you are in. The stats you gain
when you level or use a stat-raising item are added to your "base" statistics,
then modified to affect your job. If you gain 5 levels as a Warrior, then change
to become a Dancer, you would have no less Strength as a Dancer than if you had
spent the last 5 levels as a Bard.
JOB ADVANCEMENT:
----------------
Advancement in a job is independant of any character levels. Each job has 8
levels, and every time you raise a job level, you will gain a new rank, and
usually a new spell or technique. In order to raise a job level, you need to
fight a predetermined number of battles. The number of battles you need to fight
depends on your job. For example, it takes many more battles to raise job levels
as a Sage than it does as a Thief. There is an old woman on the ground floor of
Darma who can tell you how many fights each person in your party needs before
they can advance to their next joblevel.
In order for a battle to "count" towards a new job level, the monsters you are
facing must be reasonably close to you in terms of strength and Experience
level. At level 20, you can clomp Slimes all day and go nowhere in terms of job
advancement.
For this reason, it is generally a very Bad Idea to sit around and bash monsters
for the purpose of gaining experience and gold--you might find yourself in a
situation where your levels are so high that none of the monsters available to
you will be considered worthy enough to advance your job levels.
JOB MASTERY AND JOB CHANGING:
------------------------------
When you reach level 8 of a job, you are considered a Master of that job. At
that point, you will have learned all the techniques and spells available to
that profession, and can move on to a new class. Mastery is not only important
in that it allows you to use all of a profession's techniques, but it also is a
prerequisite for learning the more powerful Jobs in the game.
If you change your profession, you will still be able to use any abilities or
spells that you had previously learned in your new class. So, if you were a
Magic User and then changed classes to become a Warrior, you would still be able
to cast all the spells you learned as a Magic User. In addition, providing that
you reached Level 5 or higher, you will remember the "basics" of your previous
job after switching. The "basics" have no impact whatsoever on your character's
general performance, but are important in learning hybrid techniques, discussed
a little bit later.
ADVANCED JOBS:
--------------
Advanced jobs are more powerful jobs that are not immediately available to
characters changing jobs for the first time. In order to have advanced jobs made
available to them, characters must first achieve Mastery in several prerequisite
jobs first. For example, the Paladin class is only available to characters who
have achieved Mastery in both the Martial Artist and Priest professions. There
are different prerequisites for each Advanced job. In general, it is a good idea
to think ahead in terms of what jobs you would like to pursue to make the
Advanced jobs available to you as soon as possible.
THIRD-TIER JOBS:
----------------
Third-tier jobs are the most difficult and time-consuming to achieve, but are
more powerful than any other. These jobs require mastery of multiple Advanced
jobs to achieve. In Dragon Quest VI, only the Hero was a third-tier Job, but in
Dragon Quest VII, in addition to the Hero, there are two additional third-tier
Jobs, the God Hand and the Tenchi-raimei-shi. They take a very long time to
build up to and master, but have some of the most powerful techniques and spells
in the game.
MONSTER JOBS:
-------------
Unlike earlier installments of Dragon Quest, in Dragon Quest VII you cannot get
monsters to join your party. Instead, they have replaced monster party members
with monster jobs. Monster jobs are similar to regular jobs in that you advance
in levels, gain ranks, spells and abilities in the same manner as "regular"
jobs. The difference is that in order to enter a monster job, you will need the
"spirit" of the monster you want to "become." You can find a few of these
"spirits" throughout the game in treasure chests and the like, but the bulk of
them you will get from monsters themselves. Sometimes after defeating monsters,
you will find crystals with their "spirit" in them. (e.g. you can find Slime
Spirits from defeating Slimes) Characters holding Monster spirits can change
jobs and "become" that monster.
When in a monster job, you will learn techniques associated with the monster you
have "become." In addition, your base resistances will change to mimic those of
your monster. When you reach Mastery of a Monster job, your character's graphic
will change to that of his or her monster. That's not all though; once reaching
Mastery in a monster job, a character's base resistances change again.
In addition to the standard monster jobs with no prerequisites, There are
Advanced, Third-Tier, Fourth-Tier, Fifth-Tier, and Sixth-Tier monster jobs.
(The highest monster job, the Platinum King, requires mastery of a whopping
13 jobs to enter) Fortunately, if you can get a Monster Spirit of one of the
Advanced or greater level jobs, you can use it to enter that job for free
without getting the prerequisite jobs.
HYBRID TECHNIQUES:
------------------
The standard method of learning a spell or ability is to enter the job
associated with it and raise to the necessary Job Level to gain it. However,
there exist quite a few spells and abilities that are independent of any single
class. You can discover these special skills through gaining experience in the
right combination of jobs; for this reason, I like to call them "Hybrid
techniques." An example of a hybrid technique would be the spell "Skult," which
raises your entire party's defense during battle. In order to learn Skult, you
must know the "basics" in both the Shepherd and Priest classes. When you have
the "basics" for both these jobs in your character's memory, you will gain the
Skult spell. Since each character can only have two classes' "basics" in memory,
this means you would have to go straight from being a Shepherd to a Priest, or
vice-versa, to learn the technique.
There is a workaround for this problem, however. It is possible to re-learn the
"basics" from a job that you have forgotten. So, let's say that we are trying to
teach Maribel Skult. First she was a Priest, but instead of becoming a Shepherd,
she became a Magic User. If she became a Shepherd at this point, she would not
learn Skult because the two jobs resident in her memory would be Magic User and
Shepherd. However, if she returned to the Priest job (even after Mastering it)
she could re-learn the Priest "basics," then become a Shepherd and learn the
spell.
Bottom line: If you want to re-learn the "basics" of a job you've forgotten,
return to that job and fight until the game gives you a message that you have
"gotten your sense back" in that job. (you'll get this message after roughly 30
fights) Then you can safely change classes to a profession that will teach you a
Hybrid technique.
--------
THE JOBS
--------
BASIC JOBS
----------
Warrior (せんし/戦士)
The Warrior is a master of all weapons, and as such, most of his techniques are
involved with weapons usage.
Intrinsic Skill: None
Stat adjustments:
Power +10%, Speed -35%, Intelligence -30%, Max HP +10%, Max MP -60%
Battles Rank Skill
---------------------------------------------------------
Apprentice
10 Trainee War Cry Charge
10 Ippashi
15 Veteran Gale Strike
20 Expert
20 Contender Dragon Slash
30 Swordsman
25 Swordmaster Demon Slash
---------------------------------------------------------
Total Battles: 130
Martial Artist (ぶとうか/武闘家)
Rather than fight with weapons, the Martial Artist uses her own hands and feet
as weapons. Most Martial Artist abilities are special types of punches or kicks.
Intrinsic Skill: Has a higher chance to make critical strikes
Stat Adjustments:
Speed + 15%, Defense -10%, Intelligence -20%, Max MP -50%
Battles Rank Skill
--------------------------------------------------
Log splitter
16 White Belt Ashi-Barai
16 First Dan Tobihiza-Geri
18 Black Belt Mawashi-Geri
20 Assistant teacher Tomoe-Nage
35 Instructor Battle Cry
25 Menkyokaiden Seiken-Zuki
20 Fighting King Kamaitachi
--------------------------------------------------
Total Battles to Master: 150
Priest (そうりょ/僧侶)
The Priest specializes in healing and defense, and support spells. He also can
use Bagi-based attack spells.
Intrinsic Skill: None
Stat Adjustments:
Power -20%, Speed -10%, Defense -30%, Intelligence +10%, Max HP -20%
Battles Rank Skill
---------------------------------------------------
Apprentice Hoimi, Nifuram
19 Trainee Bagi
18 Minister Skara
13 Priest Mahoton
30 High Priest Behoimi
20 Bishop Bagima
30 Archbishop Behoma
50 Pope Zaoraru
---------------------------------------------------
Total Battles to Master: 180
Magic User (まほうつかい/魔法使い)
The Magic User is also a spellcaster like the Priest, except that she
specializes in attack spells and offensive support.
Intrinsic Skill: None
Stat Adjustments:
Power -40%, Speed -5%, Defense -40%, Intelligence +20%, Style +10%, Max HP -40%,
Max MP +10%
Battles Rank Skill
---------------------------------------------------
Magic Lover Gira
13 Apprentice Manusa
15 Memorizer Rura
15 Spell User Rukani, Riremitt
27 Illusionist Merami
35 Sorcerer Iora
30 Magician Begirama
35 Great Mage Hyadalko
---------------------------------------------------
Total Battles to Master: 170
Thief(とうぞく/盗賊)
In addition to their stealing skills, Thieves are valuable comrades for their
stealth and scouting skills.
Intrinsic Skill: Randomly steals items from monsters
Stat Adjustments:
Power -10%, Speed +20%, Defense -30%, Intelligence -10%, Style -20%, Max HP
-10%, Max MP -40%
Battles Rank Skill
------------------------------------------------------------
Pickpocket
8 Thief Sandsmoke
9 Underling Knockback
13 Shatei Stone Throw
18 Icchomae Power Charge
22 Daigashi Flomi
40 Oyabun Stealth Step
30 Great Oyabun Nose of the Thief
-------------------------------------------------------------
Total Battles to Master: 140
Dancer(おどりこ/踊り子)
The Dancer is a master of many different types of dances, many with magical
powers. Most of her techniques are special dances, but some are acrobatic
techniques that make her harder to hit.
Intrinsic Skill: None
Stat Adjustments:
Power -30%, Speed +30%, Defense -40%, Style +10%, Max HP -30%, Max MP -20%
Battles Rank Skill
---------------------------------------------------
Imitator
5 Student Inviting Dance
13 Understudy Redirect
20 Minor performer Amazing Dance
15 Back Dancer Dodge Kick
29 Applause-getter Dance Seal
15 Top Dancer Medapani Dance
23 Godlike Dancer Death Dance
---------------------------------------------------
Total Battles to Master: 120
Sailor(ふなのり/船乗り)
A new job to the Dragon Quest series, the Sailor specializes in water and wind
techniques and spells--a neccesity when out on the ocean!
Intrinsic Skill: None
Stat Adjustments:
Speed +5%, Defense +10%, Intelligence -10%, Max HP +15%, Max MP -20%
Battles Rank Skill
---------------------------------------------------
Deck Swab
14 Anchor Hoister Rope Net
11 Kogite Body Bash
18 Tillerman Eyes of the Seagull
17 Sailor
15 Helmsman Kiariku
20 Captain Bagima
40 Admiral Tsunami
----------------------------------------------------
Total Battles to Master: 135
Bard(ぎんゆうしじん/吟遊詩人)
Another new job to the Dragon Quest series, the Bard is the defensive equivalent
of the Dancer, providing songs that support and provide aid to the party. He can
also cast a few useful spells as well.
Intrinsic Skill: None
Stat Adjustments:
Power -25%, Speed -10%, Defense -15%, Intelligence +20%, Style +10%, Max HP -20%
Battles Rank Skill
------------------------------------------------------
Song Lover
13 Trainee Hawk Eyes
14 Strong Throat Inpas
13 Traveling performer Cradle Song
15 Singing Expert Toheros
20 Popular One Wakeup Song
35 Top Singer Magic-Sealing Song
30 Song Master Voice of the Angels
------------------------------------------------------
Total Battles to Master: 140
Shepherd(ひつかい/羊飼い)
The Sheperd is another new class to the Dragon Quest games. Not a class geared
toward fighting, but the Shepherd learns many useful techniques. She is also the
only class that can learn Kiari, the spell needed to cure poison.
Intrinsic Skill: None
Stat Adjustments:
Power -15%, Defense -20%, Max HP -20%, Max MP -30%
Battles Rank Skill
---------------------------------------------------
Naritate
8 Apprentice Kiari
9 Pen Cleaner Hoimi
16 Feeder Sleep
19 Watchkeeper Whistle
18 Sheep Follower
20 Sheep's Friend Wool Guard
45 Wool Master Stampeding Sheep
---------------------------------------------------
Total Battles to Master: 135
Joker(わらわせし/笑わせ師)
The Joker is basically the Asobinin/Playing One of the earlier Dragon Quest
games renamed. With the exception of Style, his stats are all really low, but he
has some useful techniques, most of which are focused on stunning the enemies
and making them laugh. All of his techniques are rather unusual.
Intrinsic Skill: None
Stat Adjustments:
Power -30%, Speed -30%, Defense -40%, Intelligence -20%, Style +5%, Max HP -30%,
Max MP -40%
Battles Rank Skill
---------------------------------------------------
Apprentice
7 Bitter Smile Puffpuff
8 Sly smile Space Out
15 Memory Laugh Penetrate
28 Slapstick Victim One shot Gag
22 Climber into Pots Lick
20 Big Laugh Super Tongue
30 Huge roar of laughter Tickle Torture
---------------------------------------------------
Total Battles to Master: 130
ADVANCED JOBS
-------------
Battlemaster (バトルマスター)
The Battlemaster is an expert at all forms of physical attack, and is adept with
both weapons and using her own body as a weapon. To become a Battlemaster, one
must first have gained Mastery in both the Warrior and Martial Artist
Professions. Battlemaster techniques are mostly special types of weapon attacks,
but have a few martial arts techniques thrown in as well.
Intrinsic Skill: None
Stat Adjustments:
Power +15%, Speed +10%, Defense +10%, Intelligence -20%, Max HP +20%,
Max MP -40%
Master Bonus: +15 Power
Battles Rank Skill
----------------------------------------------------
Junior Grade
15 Feather Grade Vacuum Slash
20 Light Grade Zombie Slash
25 Middle Grade Double-Edged Slash
30 Heavy Grade Slaughter
30 Indiscriminatory Grade Falcon Slash
30 Champion
50 World Champ Bakuretsuken
-----------------------------------------------------
Total Battles to Master: 200
Magic Warrior (まほうせんし/魔法戦士)
One who has both mastered the arts of physical and magical attack can learn to
blend the two together and become a Magic Warrior, enchanting his weapons with
magical energy to perform special attacks. Becoming a Magic Warrior requires
Mastery in both the Warrior and Magic User professions.
Intrinsic Skill: None
Stat Adjustments:
Power +5%, Speed -10%, Defense -15%, Max HP -10%, Max MP +10%
Master Bonus: +20 Max MP
Battles Rank Skill
---------------------------------------------------
Mera Fighter Mahokanta
12 Bikilter Flame Slash
12 Dein Killer Lightning Slash
26 Spell Killer Bikilt
30 Blizzarder Mahyado Slash
50 Bashi-fighter Bashirura
40 Magma Sword Begiragon
50 Force Lord Merazoma
------------------------------------------
Total Battles to Master: 220
Sage (けんじゃ/賢者)
The Sage is the master of all schools of magic. Not only are all of the spells
that the Sage learns extremely powerful, but as a Sage becomes more skilled in
her profession, she can master magical energies such that all of her spells will
require less Magic Power to cast.
Intrinsic Skill: MP required for spells lowers as job levels increase
Stat Adjustments:
Power -30%, Spoeed +5%, Defense -20%, Intelligence +20%, Max HP -20%,
Max MP +20%
Master Bonus: +20 Intelligence
Battles Rank Skill
---------------------------------------------------
Warlock Zaraki
15 High Warlock Fubarha
23 Bishop Mahyado
27 High Bishop Magic Barrier
45 Wizard Behomara
40 High Wizard Zaorik
50 Arch Wizard Summon
50 Spell Emperor Ionazun
------------------------------------------
Total Battles to Master: 250
Paladin (パラディΒ)
The Paladin is a holy warrior, and uses his abilities to defend the rest of his
party. Many of his techniques involve sacrificing himself to save his friends.
Becoming a Paladin requires both Mastery in the Martial Artist and Priest jobs.
Intrinsic Skills: Occasionally deals one-hit-kills in battle
Stat Adjustments:
Power +10%, Speed +15%, Intelligence +15%
Master Bonus: +20 Max HP
Battles Rank Skill
---------------------------------------------------
Bronze Knight Substitute
25 Iron Knight Vacuum Wave
25 Steel Knight Life Risk
30 Silver Knight Bagicross
35 Gold Knight Magic Barrier
30 Crystal Knight Nio's Stand
45 King's Knight Megazaru
50 Holy Knight Grand Cross
----------------------------------------------------
Total Battles to Master: 240
Pirate (かいぞく/海賊)
Only those who have mastered the Thief and Sailor jobs can become a Pirate. A
Pirate's skill as a Thief allows him to learn advanced scouting techniques,
while his experience as a Sailor increases his sensitivity to the weather such
that he can control it.
Intrinsic Skills: Randomly steals from enemies during battle
Stat Adjustments:
Power +10%, Speed +10%, Defense +20%, Intelligence -10%, Max HP +5%, Max MP -10%
Master Bonus: +15 Speed
Battles Rank Skill
---------------------------------------------------
Ruffian
20 Ferryman Hurricane
30 Deck Swab Fair Wind
30 Man of the Sea Toramana
30 Captain Remirarma
30 Viking Super Guard
30 Great Pirate Coral Rain
30 Pirate King Maelstrom
----------------------------------------------------
Total Battles to Master: 200
Superstar (スーパースター)
The Superstar is a character who has gained Mastery in the Dancer, Bard, and
Joker classes. Her techniques are mostly powerful dances, songs, and acrobatic
techniques. In addition, she can use several light-related abilities.
Intrinsic Skills: Enemies randomly waste their turns in battle staring at
character
Stat Adjustments:
Power -20%, Speed -10%, Defense -10%, Style +15%, Max HP -20%, Max MP -10%
Master Bonus: +20 Style
Battles Rank Skill
-----------------------------------------------------
Attendant
10 Lesson Taker Blinding Light
15 Debut
15 New Face Eerie Light
25 Idol Star Hustle Dance
35 Performer Moonsault
40 Famous Face Fire Pillar
40 Cinema Star Song of the Spirits
------------------------------------------------------
Total Battles to Master: 180
Monster Hunter (魔物ハンター)
The Monster Hunter is essentially the same as the Mamonotsukai/Monster User from
Dragon Quest VI, except now it's an Advanced Job instead of a Basic one. Nearly
all of his his techniques are different types of breath weapons.
Intrinsic Skills: Increases chance of attracting monsters
Stat Adjustments:
Speed +10%, Intelligence +20%, Style +5%, Max HP -5%, Max MP -5%
Master Bonus: +15 Defense
Battles Rank Skill
---------------------------------------------------
Slime Hunter Monster Charm, Poison Breath
18 Animal Hunter
15 Zombie Hunter Sweet Breath
25 Metal Hunter Cold Breath
19 Devil Hunter Heat Breath
16 Troll Hunter Flame Breath
32 Dragon Hunter Deadly Poison Cloud
40 Monster Lord Dragoram
---------------------------------------------------
Total Battles to Master: 165
THIRD-TIER JOBS
---------------
God Hand (ゴッドハΒド)
The God Hand is the ultimate fighter, and possesses the most powerful physical
attacks in the game. In addition, he can use several types of powerful healing
spells. A very difficult job to enter, becoming a God Hand requires Mastery of
both the Battlemaster and Paladin Jobs.
Intrinsic Skills: None
Stat Adjustments:
Power +25%, Speed +10%, Defense +5%, Max HP +10%, Max MP -10%
Master Bonus: +25 Power
Battles Rank Skill
---------------------------------------------------
Skin Glove
20 Bronze Glove Metal Slash
20 Silver Hand Behomara
40 Gold Hand Boulder Drop
40 Platinum Hand Megante
30 Cosmo Hand Gigaslash
30 Ultra Hand Zaorik
60 Miracle Hand Ultima Sword
---------------------------------------------------
Total Battles to Master: 240
Tenchi-raimei-shi (天地雷鳴士)
Roughly translated as "Heaven and Earth Thunder Master," the Tenchi-raimei-shi
is a powerful mystic who seeks the ultimate enlightenment and is in tune with
the true nature of things. This allows her to harness magical energy with ease,
to the point of controlling the very fabric of reality. Even more difficult to
become than the God Hand, one needs Mastery in the Sage and Superstar jobs to
become a Tenchi-raimei-shi.
Intrinsic Skills: Reduces MP consumption as level rises
Stat Adjustments:
Power -10%, Speed +15%, Defense -10%, Intelligence +20%, Max HP -10%,
Max MP +20%
Master Bonus: +30 Max MP
Battles Rank Skill
---------------------------------------------------
Trainee Meditate
30 Wanderer Zarakima
30 Wandering Monk Magma
30 Mountain Hermit Meido Fuuma
30 Yamabushi Flames of Hell
30 Shugenja Freezing Wave
50 Enlightenment of Heaven Jigospark
50 Earth Goddess Summon Genma
---------------------------------------------------
Total Battles to Master: 250
Hero (ゆうしゃ/勇者)
The traditional Ultimate Job in the Dragon Quest games, the Hero is a hard class
to enter, requiring Mastery of any three Advanced jobs. (Advanced Monster Jobs
do not count) However, the payoff is worth it, seeing as how the Hero gets some
of the best techniques in the game, and is the only character class that can
learn all the Dein lightning spells.
Intrinsic Skills: Regenerates HP every turn in battle
Stat Adjustments:
Power +10%, Intelligence +15%, Style +10%, Max HP +10%, Max MP +10%
Battles Rank Skill
---------------------------------------------------
Kind One
8 Village Hero Astron
12 Island Hero Zaoriku
30 National Hero Raidein
30 Continental Hero Freezing Wave
30 World Hero Gigadein
40 True Hero Gigaslash
50 Hero of the Universe Minadein
---------------------------------------------------
Total Battles to Master: 200
BASIC MONSTER JOBS:
-------------------
Slime (スライム)
Stat Ajustments:
Power -20%, Speed +5%, Defense -20%, Intelligence -30%, Style -20%, Max HP -20%,
Max MP -20%
Battles Rank Skill
------------------------------------------
Regular Slime
7 Leader Slime
8 Elite Slime Dodge Kick
18 Slime Royalty
17 Slime Official Weird Slash
22 Slime Prince
18 Slime Hero
30 Charisma Slime Payback
-------------------------------------------
Total Battles to Master: 120
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None Some
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None None Paralysis High High
Hyado None None Confusion High High
Dein Some None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Kimera (キメラ)
Stat Adjustments:
Power -5%, Speed +5%, Defense -15%, Intelligence +5%, Style -5%, Max HP -10%
Battles Rank Skill
---------------------------------------------------
Hatchling
13 Waddler Mera
17 Flapper
15 Left the Nest Fire Breath
17 Awakened Kimera
28 Kimera of the Sky Merami
35 Star Kimera
25 King Of Kimera Flame Breath
---------------------------------------------------
Total Battles to Master: 150
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None None
Gira None None Nifuram Immune Immune
Io None Low Poison High High
Bagi Low None Paralysis High High
Hyado None None Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None Low
Ice None None Mahoton High High
------------------------ ----------------------------
Hoimi Slime (ホイミスライム)
Stat Adjustments:
Power -30%, Speed -20%, Defense -10%, Intelligence +20%, Style -20%, Max HP -20%
Max MP +20%
Battles Rank Skill
---------------------------------------------------
First Hoimi
8 Healer Hoimi
20 Behoimi dabbler
14 Healing Soul Behoimi
28 Healing Expert
22 Behomilatte Behoma
41 Behomazuler
27 Gold Therapy Behomara
---------------------------------------------------
Total Battles to Master: 160
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None Low
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None None Paralysis High High
Hyado None None Confusion High High
Dein Low None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None Low
Ice None None Mahoton High High
------------------------ ----------------------------
Rotten Corpse (くさった死'フ)
Stat Adjustments:
Speed -30%, Defense -10%, Intelligence -50%, Style -60%, Max HP +10%,
Max MP -10%
Battles Rank Skill
---------------------------------------------------
Looks dead
9 Going Down
7 Arrived at Hell
18 Starting to Rot Poison Breath
18 Decomposing
23 Zombie Curse Song
24 Boss Zombie
31 Zombira Death Dance
---------------------------------------------------
Total Battles to Master: 130
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None Low Paralysis High High
Hyado None Low Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Dancing Jewel (おどる宝石)
Stat Adjustments:
Power -20%, Speed +20%, Defense +10%, Intelligence +10%, Style +5%, Max HP -10%
Battles Rank Skill
---------------------------------------------------
Glass Marble
12 Ore Inviting Dance
8 Dancing Amber
25 Dancing Jade Blinding Light
27 Dancing Opal
28 Dancing Emerald Medapani
30 Dancing Sapphire
30 Diamond Death Zaki
---------------------------------------------------
Total Battles to Master: 160
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None None
Gira None Low Nifuram Immune Immune
Io None Low Poison High High
Bagi None Low Paralysis High High
Hyado None Low Confusion High High
Dein Low Low Sleep High High
Zaki High High Manusa High High
Flame None Low Mahotora None Low
Ice None Low Mahoton High High
------------------------ ----------------------------
Mimic (ミミック)
Stat Adjustments:
Power +10%, Defense +20%, Intelligence -20%, Style -30%, Max HP -20%,
Max MP -10%
Battles Rank Skill
---------------------------------------------------
Open Box
18 Surprise Box Sweet Breath
18 Item Box
14 Dresser Sandsmoke
30 Decorative box
25 Jewel Box Zaki
32 Mystic Box
42 Box Master Zaraki
---------------------------------------------------
Total Battles to Master: 179
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None None
Gira None Low Nifuram Immune Immune
Io None Low Poison High High
Bagi Low Low Paralysis High High
Hyado None Low Confusion High High
Dein None Low Sleep High High
Zaki High High Manusa High High
Flame None Low Mahotora None Low
Ice None Low Mahoton High High
------------------------ ----------------------------
Lizard Man (リザードマン)
Stat Adjustments:
Power -10%, Speed +5%, Intelligence -10%, Style -10%, Max HP -10%, Max MP -10%
Battles Rank Skill
---------------------------------------------------
Runt Lizard
14 Regular Lizard Rukani
25 Big Lizard
11 Lizard Lover Rukanan
18 Mini Lizard
25 Normal Lizard Bikilt
34 Charisma Lizard
18 Master Lizard Samidareken
------------------------------------------
Total Battles to Master: 145
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None Low
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi Low Low Paralysis High High
Hyado None None Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High Immune
Flame None Low Mahotora None None
Ice None Low Mahoton High High
------------------------ ----------------------------
Evil Turtle (エビルタートル)
Stat Adjustments:
Power +10%, Defense +20%, Intelligence -30%, Style -30%, Max HP -20%,
Max MP -10%
Battles Rank Skill
---------------------------------------------------
Stupid Turtle
10 Cursed Turtle Skara
8 Regular Turtle
22 High Turtle Skult
20 Power Turtle
25 Dark Turtle Bikilt
15 Death Turtle Body Bash
25 Diamond Turtle Moonsault
---------------------------------------------------
Total Battles to Master: 125
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None None
Gira None Low Nifuram Immune Immune
Io None Low Poison High High
Bagi Low Low Paralysis High High
Hyado None Low Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Flower Kingfisher (はなカワセミ)
Stat Adjustment:
Power -10%, Speed +10%, Defense -20%, Intelligence +5%, Max HP -10%, Max MP +10%
Battles Rank Skill
---------------------------------------------------
Seed Kingfisher
11 Firstleaf Kingfisher Hoimi
11 Stem Kingfisher
12 Leafbud Kingfisher
21 Leaved Kingfisher Sweet Breath
25 Budding Kingfisher
40 Late Blooming Kingfisher
20 Blooming Kingfisher Tranquil Song
---------------------------------------------------
Total Battles to Master: 140
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi Low Low Paralysis High High
Hyado None None Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Danbira Mucho (ダンビラムーチョ)
Stat Adjustments:
Power +10%, Speed -10%, Defense -10%, Intelligence -20%, Style -25%, Max HP -10%
Max MP -10%
Battles Rank Skill
-----------------------------------------------------
Barehanded Mucho
14 Needle Mucho Vacuum Slash
18 Knife Mucho
17 Sword Mucho Behoimi
28 Axe Mucho War Cry Charge
26 Buster Mucho
25 King Mucho Gale Strike
27 Saint Mucho Double-edged Slash
-----------------------------------------------------
Total Battles to Master: 155
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None None Paralysis High High
Hyado None None Confusion High Immune
Dein None None Sleep High High
Zaki High High Manusa High Immune
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Lips (リップス)
Stat Adjustments:
Power -20%, Speed -5%, Defense -10%, Intelligence -20%, Style -30%, Max HP -20%
Battles Rank Skill
-----------------------------------------------------
Chapped Lip
13 Slimy Lip Lick
17 Puffed Lip
11 Shiny Lip Super Tongue
22 Soft Lip
25 Wet Lip Sweet Breath
27 Sparkling Lip
17 Alluring Lip Amazing Dance
------------------------------------------------------
Total Battles to Master: 132
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None None Paralysis High High
Hyado None None Confusion High High
Dein Low High Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Thunder Rat (サンダーラット)
Stat Adjustments:
Power -10%, Speed +10%, Defense +10%, Intelligence -30%, Style -10%, Max HP -10%
Max MP -10%
Battles Rank Skill
-----------------------------------------------------
Clappy
12 Shocky
13 Electric Mouse Blinding Light
22 Electricity Master
20 Thunder User Gira
25 Lightning Master
36 Raitei
28 Raijin Lightning
-----------------------------------------------------
Total Battles to Master: 156
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None Low Paralysis High High
Hyado None None Confusion High High
Dein High Immune Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Bomb Rock (ばくだん岩)
Stat Adjustments:
Power +5%, Speed -50%, Defense +20%, Intelligence -30%, Style -40%, Max HP +10%
Max MP -30%
Battles Rank Skill
-----------------------------------------------------
Roadside Rock
16 Paperweight Skult
16 Guide Stone Concealed Laugh
16 Garden Decoration Power Charge
27 Special Rock
24 Old man Rock Megante
24 Great Rock
29 God of Rocks Meditate
-----------------------------------------------------
Total Battles to Master: 152
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None Low
Gira None Low Nifuram Immune Immune
Io None Low Poison High High
Bagi Low Low Paralysis High High
Hyado None Low Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None Low Mahotora None None
Ice None Low Mahoton High High
------------------------ ----------------------------
Berserker (バーサーカー)
Stat Adjustments:
Power +10%, Speed +10%, Defense -30%, Intelligence -40%, Style -20%
Battles Rank Skill
-----------------------------------------------------
Attacker
15 Bomber Gale Strike
19 Buster
18 Slasher Flame Slash
20 Breaker
28 Crasher Samidareken
35 Eraser
15 Destroyer Slaughter
---------------------------------------------
Total Battles to Master: 150
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None None Paralysis High High
Hyado None None Confusion Immune Immune
Dein Low None Sleep High High
Zaki High High Manusa High Immune
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
ADVANCED MONSTER JOBS
---------------------
Dragoslime (ドラゴスライム)
(Slime + Lizard Man)
Stat Adjustment:
Power -5%, Speed +5%, Defense +10%, Intelligence -10%, Max HP -10%, Max MP -5%
Master Bonus: +10 Speed
Battles Rank Skill
-----------------------------------------------------
Horned Slime
10 Lizard Slime Fire Breath
13 Slagon Baby Cold Breath
17 Slagon Kid Astron
30 Slagon
30 Keese Slagon Flame Breath
30 Darth Slagon Ice Breath
20 Great Slagon Dragoram
---------------------------------------------
Total Battles to Master: 150
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None Low Nifuram Immune Immune
Io None Low Poison High High
Bagi Low None Paralysis High High
Hyado None None Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None Low Mahotora None Low
Ice None Low Mahoton High High
------------------------ ----------------------------
Flying Devil (フライングデビル)
(Kimera + Evil Turtle + Flower Kingfisher)
Stat Adjustment:
Power +5%, Speed +10%, Intelligence -10%, Style +10%, Max HP +5%
Master Bonus: +20 Speed
Battles Rank Skill
-----------------------------------------------------
Paper Sky
18 Iron Fly Seagull Counter
22 Aluminum Plane
25 Silver Feather Zaoraru
27 Gold Wing
38 Pearl Rocket Moonsault
30 Diamond Missile Vacuum Wave
30 Platinum Jet Falcon Slash
-----------------------------------------------------
Total Battles to Master: 190
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None Low
Gira None Low Nifuram Immune Immune
Io None Low Poison High High
Bagi None None Paralysis High High
Hyado None Low Confusion High High
Dein Low Low Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None Low
Ice None Low Mahoton High High
------------------------ ----------------------------
Well Demon (いどまじん)
(Berserker + Mimic)
Stat Adjustment:
Power +10%, Speed +10%, Defense +10%, Intelligence -30%, Style -30%, Max HP +10%
Max MP -20%
Master Bonus: +10 Defense
Battles Rank Skill
-----------------------------------------------------
Well Searcher Stone Throw
19 Hole Digger Battle Cry
22 Master of the Well Suteteko Dance
22 Well Mimic Redirect
30 Idogon Knockback
30 Well Demon
27 Idolar Kamaitachi
25 Hole Phantom Magma
----------------------------------------------------
Total Battles to Master: 175
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None Low
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi Low High Paralysis High High
Hyado Low High Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None Low
Ice None High Mahoton High High
------------------------ ----------------------------
Gyaos (ギャオース)
(Danbira Mucho + Lips + Evil Turtle)
Stat Adjustments:
Power +15%, Defense -10%, Intelligence -20%, Style -30%, Max HP +10%,
Max MP -20%
Master Bonus: +15 Power
Battles Rank Skill
-----------------------------------------------------
Puddle Master
13 Pond Master Ice Breath
13 River Master
26 Lake Master Body Bash
31 Phantom Beast
47 Master of the Sea Fierce Flames
20 King of the Ocean
50 Sea Emperor Freezing Blizzard
------------------------------------------------------
Total Battles to Master: 200
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None Low
Gira None None Nifuram Immune Immune
Io None None Poison High Immune
Bagi High High Paralysis High High
Hyado None None Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame Low Low Mahotora None None
Ice Low Low Mahoton High High
------------------------ ----------------------------
Golem (ゴーレム)
(Bomb Rock + Berserker)
Stat Adjustments:
Power +20%, Speed -30%, Defense +10%, Intelligence -40%, Style -10%, Max HP +10%
Max MP -20%
Master Bonus: +15 Power
Battles Rank Skill
-----------------------------------------------------
Sand Golem
19 Earth Golem Power Charge
22 Bronze Golem Nio's Stand
22 Iron Golem Crevasse
30 Silver Golem
30 Gold Golem Earthquake
27 Platinum Golem
25 Golem King Boulder Drop
------------------------------------------------------
Total Battles to Master: 175
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None None
Gira None Low Nifuram Immune Immune
Io None Low Poison High High
Bagi None Low Paralysis High High
Hyado None Low Confusion High High
Dein None Low Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None Low
Ice None None Mahoton High High
------------------------ ----------------------------
Geryuon (ゲリュオン)
(Lizard Man + Danbira Mucho)
Stat Adjustments:
Power +10%, Speed +5%, Defense +5%, Intelligence -10%, Style -5%, Max HP +5%
Max MP -10%
Master Bonus: +10 Power
Battles Rank Skill
-----------------------------------------------------
Stray Cat Bagi
16 Wildcat Manusa
19 Wild Beast
25 Demon Beast Bagima
35 Geryu Animal
30 Little Geryuon Far Howl
25 Geryu Chimera
30 Lord Geryuon Bagicross
-----------------------------------------------------
Total Battles to Master: 180
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None Low
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None Low Paralysis High High
Hyado None Low Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None Low Mahotora None Low
Ice None None Mahoton High High
------------------------ ----------------------------
Cursed Lamp (呪いのランプ)
(Mimic + Rotten Corpse)
Stat Adjustments:
Power -10%, Speed +15%, Defense +5%, Intelligence +5%, Style -10%, Max HP -20%,
Max MP +20%
Master Bonus: +15 Speed
Battles Rank Skill
-----------------------------------------------------
Filled with Oil Mahoton
15 Beat-up Lamp
20 Lead Lamp Medapani Dance
25 Iron Lamp
20 Steel Lamp Hyadalko
40 Bronze Lamp
25 Silver Lamp Body Bash
45 Golden Lamp Summon
-----------------------------------------------------
Total Battles to Master: 190
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera Low None Rukani None None
Gira Low Low Nifuram Immune Immune
Io Low Low Poison High High
Bagi Low Low Paralysis High High
Hyado Low Low Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None Low
Ice None None Mahoton High High
------------------------ ----------------------------
Royal Reaper (死神きぞく)
(Rotten Corpse + Hoimi Slime + Dancing Gem)
Stat Adjustments:
Defense -10%, Intelligence +5%, Style -10%, Max MP +10%
Master Bonus: +15 Max MP
Battles Rank Skill
-----------------------------------------------------
Corpse Hyado
12 God of Poverty
20 Skull Hyadalko
32 Reaper Skull Heat Breath
29 Mask of Death
38 Death Master Zarakima
31 Skull Debut
33 Sir Deathride Mahyado
--------------------------------------------
Total Battles to Master: 195
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Low
Io None None Poison High High
Bagi None None Paralysis High High
Hyado High High Confusion High High
Dein None None Sleep High Immune
Zaki High Immune Manusa High Immune
Flame None None Mahotora None None
Ice Low High Mahoton High High
------------------------ ----------------------------
THIRD-TIER MONSTER JOBS
-----------------------
Hell Battler (ヘルバトラー)
(Flying Devil + Dancing Gem)
Stat Adjustments:
Defense +10%, Style +5%, Max HP +10%
Master Bonus: +15 Max MP
Battles Rank Skill
-----------------------------------------------------
Nameless Battler Iora
17 Hired Battler
21 Musha Trainee Behomara
34 Dojo Breaker Weird Light
18 Skilled Battler
45 Ironman Battler Merami
13 Star Battler
37 God Battler Ionazun
-----------------------------------------------------
Total Battles to Master: 185
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani Low High
Gira None None Nifuram Immune Immune
Io Low Low Poison High High
Bagi Low Low Paralysis High High
Hyado None None Confusion High High
Dein Low Low Sleep High High
Zaki Immune High Manusa High High
Flame Low High Mahotora Low High
Ice None None Mahoton High High
------------------------ ----------------------------
Protokiller (プロトキラー)
(Golem + Thunder Rat)
Stat Adjustments:
Power +10%, Speed -5%, Defense +10%, Intelligence -10%, Style -20%, Max MP -10%
Master Bonus: +10 Defense
Battles Rank Skill
-----------------------------------------------------
Pile of junk
15 Junk Parts Magic Barrier
21 Prototype
36 New Type Metal Slash
28 Mark II
37 Version Up Bakuretsuken
21 High Spec
12 Machine of the Year Demon Slash
---------------------------------------------
Total Battles to Master: 170
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None Low Rukani None None
Gira Low Low Nifuram Immune Immune
Io Low Low Poison High High
Bagi Low Low Paralysis High Immune
Hyado Low Low Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High Immune
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
Cosmo Phantom (コスモファントム)
(Well Demon + Lips)
Stat Adjustments:
Power -5%, Speed +10%, Defense +5%, Intelligence +10%, Style -10%, Max HP +5%,
Max MP +10%
Master Bonus: +10 Defense
Damage Rank Skill
-----------------------------------------------------
Weird Guy
22 Imitation Spectre Blinding LIght
22 Little Phantom Moonsault
36 Illusionist
30 Illusion Master Mahokanta
30 Ace Phantom
30 Star Phantom Merami
30 King of the Universe Raidein
------------------------------------------------------
Total Battles to Master: 200
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera Low Low Rukani None None
Gira Low Low Nifuram Immune Immune
Io None None Poison High High
Bagi None Low Paralysis High High
Hyado Low Low Confusion High High
Dein Low Low Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice Low High Mahoton High High
------------------------ ----------------------------
Andreal (アンドレアル)
(Thunder Rat + Geryuon)
Stat Adjustments:
Power +15%, Speed -10%, Defense +10%, Max HP +20%, Max MP -20%
Master Bonus: +10 Power
Battles Rank Skill
-----------------------------------------------------
Dreal Kid Fire Breath
14 Starting Dreal
16 Average Dreal Flame Breath
25 Veteran Dreal
20 Andrealer Ice Breath
35 Andrealest
30 Premier Dreal
40 Cyber Breath Fierce Flames
-----------------------------------------------------
Total Battles to Master: 180
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None Low Paralysis High High
Hyado None Low Confusion High High
Dein Low None Sleep High High
Zaki High High Manusa High High
Flame Low High Mahotora None None
Ice Low Low Mahoton High High
------------------------ ----------------------------
Rose Battler (ローズバトラー)
(Flower Kingfisher + Well Demon)
Stat Adjustments:
Power +20%, Speed +10%, Defense -10%, Intelligence +5%, Style +5%, Max HP -5%
Master Bonus: +20 Style
Battles Rank Skill
------------------------------------------------------
Seed Battler
20 Firstleaf Battler Heat Breath
25 Budding Battler Deadly Poison Cloud
23 Half-bloom Battler Rarihoma
30 Blooming Battler Fubarha
42 Rose Soldier Suspicious Mist
40 Rose Warrior
60 King Battler Madante
------------------------------------------------------
Total Battles to Master: 240
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera None None Rukani None None
Gira Low Low Nifuram Immune Immune
Io None None Poison High High
Bagi Low High Paralysis High High
Hyado High Immune Confusion High High
Dein High None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice None None Mahoton High High
------------------------ ----------------------------
FOURTH-TIER MONSTER JOBS
------------------------
Dark Bishop (ダークビショップ)
(Royal Reaper + Cosmo Phantom)
Stat Adjustment:
Defense +10%, Intelligence +30%, Style +10%, Max HP -10%, Max MP +30%
Master Bonus: +20 Intelligence
Battles Rank Skill
-----------------------------------------------------
Apprentice Mahotarn
23 Evil Soul Zaoriku
20 Dark Padre Begiragon
27 Dark Minister Zarakima
30 Dark Priest Ionazun
30 Dark Ambassador Mahyado
30 Death Emperor Merazoma
50 Chaos Lord Grand Cross
---------------------------------------------
Total Battles to Master: 210
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera Low Low Rukani None None
Gira Low High Nifuram Immune Immune
Io Low High Poison High High
Bagi Low Low Paralysis High High
Hyado Low High Confusion High High
Dein None None Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None None
Ice Low High Mahoton High High
------------------------ ----------------------------
Demon Budu (まじんブドゥ)
(Cursed Lamp + Hell Battler)
Stat Adjustments:
Power +30%, Speed +10%, Defense -5%, Style -10%, Max HP +10%
Master Bonus: +20 Power
Battles Rank Skill
-----------------------------------------------------
Fallen Angel
25 Familiar Bikilt
25 Apprentice Demon Mahokite
30 Emissary of Hell Fubarha
55 Pro Demon Palpunte
30 Great Demon Summon Army
8 Demon Lord Fair Wind
47 God of Hell Inferno
---------------------------------------------
Total Battles to Master: 220
RESISTANCES
Damage Initial Master Effect Resist Master
------------------------ ----------------------------
Mera Low Low Rukani None High
Gira Low Low Nifuram Immune Immune
Io Low Low Poison High High
Bagi None Low Paralysis High High
Hyado Low Low Confusion High High
Dein Low Low Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora None High
Ice None None Mahoton High High
------------------------ ----------------------------
Death Machine (デスマシーン)
(Protokiller + Golem)
Stat Adjustment:
Power +30%, Speed +10%, Defense +20%, Intelligence -20%, Max HP +10%,
Max MP -10%
Battles Rank Skill
-----------------------------------------------------
War Puppet Rukanan
25 Moving Armor Bikilt
25 Living Mail Samidareken
30 Fight Robot Moonsault
45 Soldier Mail Raidein
65 Battle Armor Falcon Slash
50 Killer Machine Slaughter
70 Ultimate Weapon Jigospark
-----------------------------------------------------
Total Battles to Master: 310
RESISTANCES
Damage Initial Master Effect Initial Master
------------------------ ----------------------------
Mera Low High Rukani Low High
Gira Low High Nifuram Immune Immune
Io Low High Poison High High
Bagi Low High Paralysis High High
Hyado Low High Confusion High Immune
Dein None None Sleep High Immune
Zaki High Immune Manusa High Immune
Flame Low Low Mahotora Low Immune
Ice Low Low Mahoton High Immune
------------------------ ----------------------------
Gigamutant (ギガミュータント)
(Andreal + Gyaos)
Stat Adjustmnents:
Power +30%, Speed -10%, Defense +5%, Intelligence -10%, Style -30%, Max HP +20%
Max MP -10%
Master Bonus: +20 Power
Battles Rank Skill
-----------------------------------------------------
Weird Beast
21 Spontaneous Transformer War Cry Charge
21 Little Mutant Deadly Poison Cloud
23 Freak of Nature
45 Megamutant Freezing Blizzard
43 Gigamutant
47 Jigomutant Gigadein
80 Body Bomber Shining Breath
-----------------------------------------------------
Total Battles to Master: 280
RESISTANCES
Damage Initial Master Effect Resist Master
------------------------ ----------------------------
Mera None None Rukani None Low
Gira None None Nifuram Immune Immune
Io None None Poison High High
Bagi None None Paralysis High High
Hyado None None Confusion High High
Dein Low None Sleep High Immune
Zaki High High Manusa High Immune
Flame None Low Mahotora None High
Ice None Low Mahoton High High
------------------------ ----------------------------
Rainbow Peacock (にじくじゃく)
(Flying Devil + Rose Battler)
Stat Adjustments:
Power +10%, Speed +20%, Intelligence +30%, Style +30%, Max MP +20%
Master Bonus: +20 Style
Battles Rank Skill
-----------------------------------------------------
Hatchling Weird Light
27 Young Bird Begiragon
27 Peacock Bird Fair Wind
21 White Peacock Kamaitachi
40 Silver Peacock Fierce Flames
45 Gold Peacock Mahoton
40 Holy Bird Inferno
50 King of Birds Flames of Hell
-----------------------------------------------------
Total Battles to Master: 250
RESISTANCES
Damage Initial Master Effect Resist Master
------------------------ ----------------------------
Mera None None Rukani Low Low
Gira Low High Nifuram Immune Immune
Io Low High Poison High High
Bagi Low Low Paralysis High High
Hyado High Immune Confusion High Low
Dein Low High Sleep High High
Zaki High High Manusa High High
Flame None None Mahotora Low High
Ice None None Mahoton Low High
------------------------ ----------------------------
FIFTH-TIER MONSTER JOB
----------------------
Evil Estark (エビルエスターク)
(Andreal + Death Machine)
Stat Adjustments:
Power +20%, Speed +10%, Defense +10%, Intelligence +15%, Style +10%, Max HP +10%
Max MP +10%
Master Bonus: +20 Defense
Battles Rank Skill
-----------------------------------------------------
Skin Body Lightning Slash
30 Rubber Body Metal Slash
30 Wood Body Flame Slash
30 Iron Body Freezing Blizzard
40 Silver Body Mahyado Slash
50 Gold Body Freezing Wave
50 Platinum Body
70 Great Macho Gigaslash
--------------------------------------------
Total Battles to Master: 300
RESISTANCES
Damage Initial Master Effect Resist Master
------------------------ ----------------------------
Mera Low High Rukani Low High
Gira Low High Nifuram Immune Immune
Io Low High Poison High High
Bagi Low High Paralysis High High
Hyado Low High Confusion High High
Dein Low High Sleep High High
Zaki High High Manusa High High
Flame Low High Mahotora Low High
Ice Low High Mahoton High High
------------------------ ----------------------------
SIXTH-TIER MONSTER JOB
----------------------
Platinum King (プラチナキング)
(Dragoslime+Evil Estark)
Stat Adjustments:
Power -10%, Speed +20%, Defense +100%, Intelligence -20%, Style +10%,
Max HP -60%
Master Bonus: +255 Defense
Battles Rank Skill
-----------------------------------------------------
Ore Astron
28 Being Polished Behomara
20 Top-Class Merchandise Body Bash
35 Shine of the Moon Zaorik
42 Shine of the Stars Behomazun
45 Shine of the Rainbow
80 Shine of the Angels Transform
100 Star Platinum Big Bang
-----------------------------------------------------
Total Battles to Master: 350
RESISTANCES
Damage Initial Master Effect Resist Master
------------------------ ----------------------------
Mera High Immune Rukani Immune Immune
Gira High Immune Nifuram Immune Immune
Io High Immune Poison High Immune
Bagi High Immune Paralysis High Immune
Hyado High Immune Confusion High Immune
Dein High Immune Sleep Immune Immune
Zaki Immune Immune Manusa Immune Immune
Flame High Immune Mahotora High Immune
Ice High Immune Mahoton High Immune
------------------------ ----------------------------
QUICK JOB HEIRARCHY REFERENCE:
MAGIC WARRIOR<---Magic User------>SAGE-->TENCHIRAIMEISHI<--SUPERSTAR
/|\ /|\ /| /|\ |\
| | / | \
| | / | \
Warrior Priest Dancer Bard Joker
| |
| |
V V PIRATE<---Thief--->MONSTER HUNTER
BATTLEMASTER<--Martial Artist-->PALADIN /|\ /|\
\ / | |
`------->GOD HAND<-------' Sailor Shepherd
Any 3 Bold jobs---->Hero
I made a chart of the monster job Heirarchy, but you don't want to see it. No,
really, you don't. Trust me. And I probably couldn't make an ASCII rendition of
it even if I tried.
################################################################################
5. SPELLS AND SKILLS
################################################################################
Due to the sheer number of jobs, and techniques learned by multiple jobs, I've
decided to seperate the spells and Abilities section by type rather than by job.
Since DQ7 seperates all Abilities and spells into attack/healing/other, I figure
I'll do the same.
KEY:
MP: MP it takes to cast spell or use skill: "A" means the spell takes all your
remaining MP.
TAR: Type of Target. S=Self 1=one target, G=group, A=All
DAM: Amount of damage (roughly) spell does to or heals target (with no
resistance if an attack) "V" indicates the damage varies (usually dependant on
the strength of the user) Note: these are rough guesses. I'm haven't done
enough trials with some of these spells.
DTYP: Type of Damage. M=Mera, G=Gira, H=Hyado, I=Io, B=Bagi, D=Dein, F=Fire,
C=Cold, O=Other, NA=Not Applicable
DAMAGE SPELLS
Name Japanese MP TAR DAM DTYP EFFECT
--------------------------------------------------------------------------------
Mera メラ 2 1 ~15 M Small Ball of Fire
Merami メラミ 4 1 ~80 M Medium Fireball
Merazoma メラゾーマ 10 1 ~190 M Large Fireball
Gira ギラ 4 G ~20 G Small blast of fire
Begirama ベギラマ 6 G ~40 G Medium fire blast
Begiragon ベギラゴン 10 G ~100 G Large Fire Blast
Hyado ヒャド 3 1 ~30 H Small Ice projectile
Hyadalko ヒャダルコ 5 G ~50 H Medium Ice Crystal explosion
Mahyado マヒャド 12 A ~100 H Large Ice Crsytal blast
Io イオ 5 A ~20 I Small Explosion Attack
Iora イオラ 8 A ~60 I Medium Explosion Attack
Ionazun イオナズン 15 A ~140 I Large Explosion Attack
Bagi バギ 2 G ~15 B Small Tornado attack
Bagima バギマ 4 G ~30 B Medium Tornado Attack
Bagicross バギクロス 8 G ~150 B Large Tornado Attack
Raidein ライデイン 6 A ~80 D Weak Lightning Attack
Gigadein ギガデイン 15 G ~200 D Strong Lightning Attack
Minadein ミナデイン 10* 1 ~600 D Entire party joins together to
fire a powerful lightning blast
Coral Rain コーラルレイン 8 A ~90 B Water attack to all enemies
Maelstrom メイルストロム 12 G ~140 B Water attack to a group
Zaki ザキ 4 1 Death NA Kills one enemy
Zaraki ザラキ 7 G Death NA Kills a group of enemies
Zarakima ザラキーマ 15 A Death NA Kills all enemies
Megante メガンテ 1 A Death NA Sacrifice self to kill all
enemies
--------------------------------------------------------------------------------
*Casting Minadein takes 10MP from each character in the party. If any character
has below 10MP, the spell will fail.
HEALING SPELLS
Name Japanese MP TAR DAM EFFECT
--------------------------------------------------------------------------------
Hoimi ホイミ 2 1 ~30 Light healing to one party member
Behoimi ベホイミ 4 1 ~80 Better healing to one party member
Behoma ベホマ 6 1 All Full healing to one party members
Behomara ベホマラー 10 A ~100 Healing to all party members
Behomazun ベホマズン 20 A All Full healing to all party members
Zaoraru ザオラル 8 1 NA 50% chance to resurrect someone with half
HP
Zaoriku ザオリク 15 1 NA 100% chance to resurrect someone with
full HP
Megazaru メガザル A A NA Sacrifice self to resurrect/heal all party
members to their maximum HP.
Kiari キアリー 2 1 NA Cures poison to a party member
Kiariku キアリク 2 A NA Cures paralysis to all party members
--------------------------------------------------------------------------------
OTHER SPELLS
Name Japanese MP TAR EFFECT
--------------------------------------------------------------------------------
Rariho ラリホー 3 G Puts monsters to sleep
Rarihoma ラリホーマ 5 G Puts monsters into a deep sleep
Medapani メダパニ 5 G Confuses targets
Manusa マヌーサ 5 G Surrounds enemies with illusions, reduces
hit rate
Mahoton マホトーン 3 G Seal off target's magic so their spells
always fail
Mahotora マホトラ 0 1 Steal an enemy's MP
Mahotarn マホターン 4 S Reflects one magic spell
Mahokite マホキテ 2 1 Surrounds target with an aura that absorbs
the MP from all spells cast on him/her
Mahokanta マホカンタ 5 S Reflect all spells until effect wears off
Magic Barrier マジックバリア 3 A Increase party's resistance to spells
Rukani ルカニ 3 1 Cut target's Defense in half
Rukanan ルカナン 4 G Targets lose 25% of their Defense
Skara スカラ 2 1 Increases target's Defense by 50%
Skult スクルト 3 A Increases party's Defense by 25%
Bikilt バイキルト 6 1 Double's target's Attack Power
Astron アストロン 2 A Turns party to iron; while the spell is
under effect the party can't attack, but
also can't be harmed
Fubarha フバーハ 3 A Increases party's Fire and Cold resistance
Riremitt リレミト 8 NA Teleports party out of the dungeon
Rura ルーラ 1 NA Teleports party to a town of choice
Nifuram ニフラム 1 G Dispels a group of Undead
Dragoram ドラゴラム 18 S Turns caster into a Dragon. Dragons don't
follow orders but have powerful breath
weapons.
Bashirura バシルーラ 8 1 Send an enemy flying off into the Wild
Blue Yonder
Palpunte パルプンテ 20 NA Has random effects*
Inpas イΒパス 2 NA Checks a treasure chest for traps
Toramana トラマナ 2 NA Immunizes party to damage floors
Toheros トヘロス 4 NA Stops monsters weaker than you from
attacking your party on the field
Flomi フローミ 2 NA Tells you what floor you're on
Remirama レミラーマ 2 NA Makes onscreen hidden items flash
Majastis マジャスティス 15 NA Negates all support spells cast on party
and enemies (Skara, Bikilt, etc.)
Gigajastis ギガジャスティス 20 NA Negates all support spells, but only
those cast on your enemies
--------------------------------------------------------------------------------
* Palpunte Effects:
HP Healing: Heals the entire party and all enemies to max HP
MP Healing: Restores the entire party and all enemies to max MP
Resurrect all: Resurrects all dead party members and enemies
Revive Party: Resurrects all party members and heals living members to max HP.
Rariho All: Puts all party members and enemies to sleep, ignoring resistance
MP Loss: Reduces the entire party and all enemies' MP to 0
Meteor Shower: Reduces all party members' and enemies' HP to 1. Anyone with only
1 HP left dies.
Spell Dispersion: Dispels any spells cast by party members or enemies for the
duration of the battle
Terrifying Battle Cry: All enemies are frozen in Place
Demon Summon: The Demon attacks all enemies, then leaves
Enemy Shatters: All enemies break into pieces, ending battle, but you won't get
any gold or EXP for shattered enemies
Terrifying thing Attacks: All monsters flee in terror. Don't get any EXP or Gold
for monsters that flee
Dragoram on Everyone: Your entire party turns into dragons
Critical Hit Blessing: Every normal attack your party performs will be a
critical hit for the duration of the battle
Time Flows in Reverse: Return to the beginning of battle, as if you used Sands
of Time
Strange Echo: Nothing special
DAMAGE ABILITIES
Name Japanese MP TAR DAM DTYP EFFECT
--------------------------------------------------------------------------------
Fire Breath 火の息 0 A ~10 F Weak fire breath
Flame Breath かえんの息 0 A ~40 F Medium-powered fire breath
Fierce Flames はげしい炎 0 A ~70 F High-powered fire breath
Inferno しゃくねつ 0 A ~160 F Ultimate Fire breath
Cold Breath つめたい息 0 A ~15 C Weak ice breath
Ice Breath こおりの息 0 A ~55 C Medium-powered ice breath
Freezing Blizzard こごえるふぶき 0 A ~130 C High-powered ice breath
Shining Breath かがやく息 0 A ~220 C Ultimate Ice breath
Ultima Sword アルテマソード 20 1 ~600 Ultimately powerful slash to
one enemy
Stone Throw 石つぶて 0 G ~15 Throws rocks at a group of
enemies
Lightning いなずま 0 A ~45 D Calls lightning down on your
enemies
Lightning Slash いなずま斬り 0 1 V D Lightning-charged attack
Flame Slash かえん斬り 0 1 V F Flame-charged attack
Kamaitachi かまいたち 0 1 V* B Creates a Kamaitachi, a
wind-blade attack
Bite かみつけ 0 1 V Calls a wolf to bite a target
Seagull Counter かもめ返し 0 1 V 1.25x damage to flying enemies
Boulder Drop 岩石おとし 0 A ~110 Throw boulders at all enemies
Gigaslash ギガスラッシュ 15 G ~400 Powerful slash to a group of
enemies
Critical Strike きゅうしょ"ヒき 0 1 Death Aim for a vital spot on an
enemy
Grand Cross グランドクロス 20 G ~200 O Explosion attack to a group
of enemies
Summon Army ぐんたい呼び 0 A V*** Use gold to hire an army to
attack
Samidareken さみだれ剣 0 A V Attacks all enemies
Jigospark ジゴスパーク 25 G ~270 D Summon a bolt of Hell's
Lightning
Gale Strike しっぷうづき 0 1 V Does 80% damage of a normal
attack but always strikes
first in a round
Dance of Death 死のおどり 0 A Death Tries to kill all enemies
Earthquake じひびき 0 A ~55 Shakes the earth to damage all
enemies
Crevasse じわれ 0 A Death Opens a crack in the earth
that tries to swallow up all
enemies
Vacuum Slash しんくう斬り 0 1 V B Air-charged attack
Vacuum Wave しんくう波 0 A V* B Wind damage to all your
opponents
Life Risk すてみ 0 1 V Does double damage, but
reduces your defense power
to 0 for that round
Seikenzuki せいけんづき 0 1 V A punch that does 1.5x normal
damage. Enemies can sometimes
dodge it
Zombie Slash ゾンビ斬り 0 1 V Does 1.5x damage to Undead
Body Bash たいあたり 0 1 V Does extra damage, but damages
user too
Tsunami つなみ 0 A ~40 B Summon a Tsunami to wash away
your foes
Sword Dance つるぎのまい 0 A V Do four attacks to random
targets
Far Howl とおぼえ 0 A V* Summon a pack of wolves to
attack random targets. They
don't always come.
Stampeding Sheep どとうのひつじ 0 A V* Summon a herd of sheep to
trample random targets.
Sometimes they don't show up.
Tobihiza-geri とびひざげり 0 1 V Does extra damage to flying
enemies
Dragon Slash ドラゴン斬り 0 1 V Does 1.5x damage to
dragon-type enemies
Steal Slash ぬすっと斬り 0 1 V Attack and try to steal an
item (emphasis on TRY)
Bakuretsuken ばくれつけん 0 A ~50x4 A flurry of punches to random
targets
Falcon Slash はやぶさ斬り 0 1 V A double attack to a single
enemy
Hurricane ハリケーン 0 G ~60 B Wind damage to a group of
enemies
Rend ひきさけ 0 G V Summon wolves to claw your
enemies to shreds
Big Bang ビッグバン 30 A ~350 I Create a massive explosion
Flame Pillar 火ばしら 0 1 ~180 F Use the old match-and-liquor
technique to breathe a ball of
fire at your enemy
Bash Into ぶつかれ 0 1 V Summon a wolf to ride, and
charge into an enemy to reduce
both you and it to 1/5 HP.
Weird Slash へんてこ斬り 0 1 V Attacks and confuses enemy
Magma マグマ 0 A ~80 F Magma attacks all enemies
Demon Slash まじんぎり 0 1 V Misses a lot, but if it hits
it will be a guaranteed
critical hit
Madante マダンテ A A V** Expend all your magical power
to attack; Damage depends on
how much MP you use
Muscle Dance マッスルダンス 0 G V Physical attack to a group
Mutton Attack マトンアタック 0 1 V Reduces both you and your
target to 1/5 HP.
Mahyado Slice マヒャド斬り 0 1 V H Does Hyado damage with your
weapon
Mawashi-Geri まわしげり 0 G V A spinning kick that damages a
group
Slaughter みなごろし 0 1 V Does lots of damage, but
target is random, and can be a
party member
Moonsault ムーンサルト 0 A V A kick attack to all enemies
Meido Fuuma めいどうふうま 15 A Death Sucks all enemies into a
crevasse
Metal Slash メタル斬り 0 1 V Does extra damage to metal
enemies
Double-Edged Slash もろば斬り 0 1 V Does 1.5x damage, but you
take 1/4 of the damage that
you deal
Flames of Hell れんごく火炎 20 A ~210 F Summon a huge blaze of flames
--------------------------------------------------------------------------------
* These techniques' damage is dependant upon level rather than attack power
** Madante's damage is the amount of MP you expend casting it times 3
*** Summon Army takes EXP Levelx50 gold to use. Damage is based on level as well
HEALING ABILITIES
Name Japanese MP TAR DAM EFFECT
--------------------------------------------------------------------------------
Song of the Spirits せいれいの歌 10 A NA Revive all dead party members
to full at end of next turn.
50% chance of success
Voice of the Angels 天使のうたごえ 0 A NA Tries to revive any dead party
members.
Hustle Dance ハッスルダンス 0 A ~70 Heals the party's damage
Mune-Uchi みねうち 0 1 NA Cure poison and confusion from
an ally
Meditate めいそう 0 S ~500 Heals yourself
Megazal Dance メガザルダンス 0 A NA Dancer dies, rest of party
revived and healed to max
Wakeup Song めざめの歌 0 A NA Wakes up all sleeping party
members
Tranquil Song やすらぎの歌 0 A ~20 Heals all party members
--------------------------------------------------------------------------------
OTHER ABILITIES
Name Japanese MP TAR EFFECT
--------------------------------------------------------------------------------
Ashi-Barai あしばらい 0 1 Trip an enemy and stun it for a turn
Sweet Breath あまい息 0 G Puts a group of enemies to sleap
Rope Net あみなわ 0 1 Entangles an enemy for one turn
Suspicious Mist あやしいきり 0 A Prevents everyone from casting any
spells
One-Shot Gag 一発ギャグ 0 G Stuns a group for one turn
Freezing Wave いてつくはどう 0 A Negates all the enemies' magical
effects and support spells
Wool Guard ウールガード 0 A Cuts cold damage to party in half
Redirect 受けながし 0 S All attacks targeting you get
redirected to another party member
Eyes of the Seagull うみどりのめ 0 NA Tells you the location of the
nearest town
Fair Wind おいかぜ 0 A Reflects fire/ice breath directed
at you one time
Battle Cry おたけび 0 A Surprise and stun all enemies
Dance Seal おどりふうじ 0 G Prevent a group of monsters from
dancing
War Cry Charge 気合いため 0 S Doubles the power of your next
physical attack
Tickle Torture くすぐりの刑 0 1 Stun an enemy for three turns
Whistle くちぶえ 0 NA Calls a group of monsters
Genma Summon げんま召喚 20 NA Summons a Genma to fight for you**
Comic Song コミックソング 0 G Stun a group for a turn
Inviting Dance さそうおどり 0 1 Entice an enemy to dance for a turn
Song of the Waves さざなみの歌 0 G Put a group of enemies to sleep
Payback しっぺ返し 0 S Return whatever attacks you receive
Stealth Step しのびあし 0 NA Reduces encounter rate
Concealed Laugh しのび笑い 0 NA As far as I can tell, nothing....
Summon しょうかん 20 NA Summons a monster to fight for you*
Suimen-geri すいめんげり 0 1 Kick that damages and stuns an enemy
Suteteko Dance ステテコダンス 0 G Causes a group of enemies to lose
their turns as they laugh at you
Sandsmoke すなけむり 0 A Blows sand into the eyes of your
foes
Deck Dance 船上ダンス 0 A Causes all enemies to lose a turn
Super Guard 大ぼうぎょ 0 S Reduces any damage taken by 90%
Hawk Eyes タカのめ 0 NA Tells you how far you are from the
nearest town
War Song たたかいの歌 0 A Increases your party's defense
Power Gather ちからため 0 S Increases the damage of your next
attack
Knockback つきとばし 0 1 Sends a single enemy flying
Penetrate つっこみ 0 S Counterattack any direct attacks
Nose of the Thief とうぞくのはな 0 NA Tells you how many more treasures
are left in the general area/floor
Far Howl とおぼえ 0 G Surprises a group of enemies. Not to
be confused with Gabo's ability of
the same name
Poison Breath どくの息 0 G Poisons a group of enemies
Tomoe-nage ともえ投げ 0 1 Throws an enemy far, far away...
Lick なめまわし 0 1 Lick an enemy's face, disgusting
them so muchthat they do nothing for
1-2 turns
Nio's Stand におう立ち 0 S Take all attacks directed at your
party
Sleep ねる 0 S Fall asleep and regenerate HP and MP
while walking. Careful not to get
attacked...
Noah's Ark ノアのはこぶね 10 A Makes your party immune to attack,
but they can't do anything either
Curse Song のろいの歌 0 G Reduces a group of enemies' defense
Puff-puff ぱふぱふ 0 1 Squeeze an enemy's face against your
chest. Males damage their target.
Females cause target to lose their
turn, stunned happily...
Sheep-counting song ひつじぞえ歌 0 A Puts enemies to sleep
Sheep Dance ひつじのダンス 0 NA Apparently nothing....
Super Tongue ひゃくれつなめ 0 1 Reduce an enemy's defense to 0 and
stun it for a turn
Weird Light ぶきみな光 0 G Reduce a group's magic resistance
Amazing Dance ふしぎなおどり 0 1 Reduce the target's MP
Transform 変身 O S User turns into a monster. Does
powerful attacks, but can't be given
commands.
Howl ほえろ 0 G Summons wolves to howl and surprise
enemies
Space Out ぼけ 0 S Ignore damage from any attacks
Magic-Sealing song まふうじの歌 0 G Cause a group of enemies' spells to
fizzle
Blinding light まぶしい光 0 A Blinds enemies and reduces their
accuracy
Mahotora Dance マホトラおどり 0 1 Steal the target's MP
Monster Charm まものならし 0 G Increase the chance of the target
"joining" after the fight
Dodge Kick 身かわしきゃく 0 S Increases your chance of dodging
attacks
Substitute 身がわり 0 1 Guard an ally, taking all attacks
meant for him or her
Medapani Dance メダパニダンス 0 G Confuse a group of enemies
Deadly Poison Cloud もうどくのきり 0 G Hits enemies with a powerful poison
that saps 1/6 their max HP per round
Heat Breath やけつく息 0 G Paralyzes a group of enemies
Lullaby ゆりかごの歌 0 G Put a group of enemies to sleep
--------------------------------------------------------------------------------
* As your caster's level increases, the number of monsters you can summon
increases as well. What monster is summoned is determined randomly.
1) Tattsuu: HP 300, MP 50, Attack 180, Defense 150, Speed 80
Uses: Substitute, Behoimi, Lightning, Sweet Breath
2) Deago: (Level 30+) HP 450, MP 60, Attack 210, Defense 160, Speed 120
Uses: Bikilt, Skult, Fierce Flames, Super Tongue
3) Samshin: (Level 35+) HP 550, MP 40, Attack 250, Defense 190, Speed 150
Uses: Rukanan, Demon Slash, Zombie Slash, Dragon Slash, Lightning Slash,
Flame Slash
4) Bazuu: (Level 40+) HP 800, MP 150, Attack 300, Defense 230, Speed 100
Uses: Mahyado, Bagicross, Merazoma, Begiragon, Behomara
** Genmas are summoned in much the same way as normal summoned monsters, except
they're much more powerful. Caster level determines what monsters you have
access to.
1) Kakaron: HP 1500, MP 70, Attack 300, Defense 240, Speed 95
Uses: Behoma, Hurricane, Magma, Earthquake, War Song
2) Balbaloo: (Level 30+) HP 2000, MP 90, Attack 340, Defense 250, Speed 115
Uses: Bikilt, Sword Dance, Curse Song, Samidareken, Falcon Slash, Demon Slash
3) Kusharami: (Level 35+) HP 2200, MP 0, Attack 300, Defense 270, Speed 150
Uses: Hustle Dance, Death Dance, Muscle Dance, Medapani Dance
4) Domedi: (Level 40+) HP 3000, MP 70, Attack 390, Defense 300, Speed 130
Uses: Behomazun, Grand Cross, Flame Pillar, Boulder Drop, Nio's Stand
HYBRID TECHNIQUES
-----------------
Note: For descriptions of each of these techniques, look above--they're all
there somewhere.
JOB 1 JOB 2 TECHNIQUE
--------------------------------------------
Warrior Thief Steal Slash
Warrior Dancer Sword Dance
Warrior Sailor Seagull Counter
Warrior Bard War Song
Warrior Shepherd Mune-Uchi
Warrior Joker Weird Slash
Martial Artist Magic User Fire Breath
Martial Artist Thief Critical Strike
Martial Artist Dancer Muscle Dance
Martial Artist Sailor Suimen-Geri
Martial Artist Shepherd Mutton Attack
Magic User Thief Mahotora
Magic User Dancer Mahokite
Magic User Sailor Lightning
Magic User Bard Curse Song
Magic User Shepherd Rarihoma
Magic User Joker Medapani
Priest Sailor Noah's Ark
Priest Bard Tranquil Song
Priest Shepherd Skult
Thief Dancer Mahotora Dance
Thief Joker Concealed Laugh
Dancer Sailor Deck Dance
Dancer Shepherd Sheep Dance
Dancer Joker Suteteko Dance
Sailor Bard Song of the Waves
Bard Shepherd Sheep-Counting Song
Bard Joker Comic Song
Sage Superstar Megazaru Dance
################################################################################
5. ITEM LIST
################################################################################
I've basically divided this section into several categories, one for each type
of item: Weapons, Armor, Shields, Helmets, Accessories, Items, and Key Items.
Items are anything that isn't equipment or a Key item. Note that some pieces of
equipment also serve as Key Items. (like the Mermaid Moon)
Key:
ATT=Attack Power item grants
DEF=Defense Power item grants
STY=Style Points item grants
1=Denotes whether something is a one-time-use item; that is, whether or not the
item can be "used up." Either "Y" for "Yes," "N" for "No," or "NA" for an item
that can't be used.
Notes: Any special properties said item has.
Effects: What the accessory in question "does."
I've left out the uses for the Key Items so as not to include any spoilers.
WEAPONS
-------
Name Japanese ATT STY Notes
--------------------------------------------------------------------------------
Poison Needle どくばり 1* 15 Randomly one-hit kills
Hinoki Stick ひのきのぼう 2 0
Bamboo Spear 竹のやり 5 1
Sharpened Bone とがったホネ 6 3
Club こんぼう 8 5
Bronze Knife ブロΒズナイフ 9 8
Bronze Sword どうのつるぎ 11 9
Stone Fangs 石のキバ 12 3
Big Wooden Hammer おおきづち 14 -5
Holy Knife せいなるナイフ 14 7
Boomerang ブーメラン 15 5 Attacks all enemies
Staff of Blessings しゅくふくの杖 15 16 Use in battle: Behoimi
Thorn Whip いばらのムチ 18 7 Attacks a group
Stone Axe 石のオノ 19 4
Iron Claw 鉄のツメ 21 15
Iron Spear 鉄のヤリ 23 8
Poison Moth Knife どくがのナイフ 23 13 Randomly paralyzes target
Leather Whip 皮のムチ 25 13 Attacks a group
Kusari-Gama くさりがま 25 13
Bladed Boomerang やいばのブーメラン 26 19 Attacks all enemies
Staff of Lightning いかずちの杖 28 25 Use in battle: Begirama
Assassin Dagger アサシンダガー 30 11 Randomly one-hit kills
Staff of Sleep ねむりの杖 32 15 Use in battle: Rariho
Steel Sword はがねのつるぎ 33 16
Chain Cross チェーンクロス 33 18 Attacks a group
Steel Fangs はがねのキバ 35 8
Staff of Divine Wrath てんばつの杖 35 20 Use in battle: Bagima
Big Metal Hammer おおかなづち 36 6
Holy Lance ホーリーランス 36 17
Staff of Judgement さばきの杖 37 22 Use in battle: Bagi
Iron Axe 鉄のオノ 38 6
Evil-Destroying Sword はじゃのつるぎ 38 23 Use in battle: Gira
Rune Staff ルーンスタッフ 39 18 Use in battle: Skult
Magic Sealing Staff まふうじの杖 40 18 Use in battle: Mahoton
Power Knuckle パワーナックル 40 20
Morning Star