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Name of game: Dragon Valor (US version)
Type of guide: Complete Walkthrough / FAQ
Platform: Playstation
Version: Anita, released on 16th February 2008
Author: Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar - All rights reserved
Made in: MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed: MS Word, Courier New, Font Size 10, Chrs/Line 79
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MAKE SURE to check out mailing policy at the bottom of the document!
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=============================================================================
01.) LEGAL INFORMATION - G0100
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=============================================================================
This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.
This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.
If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format. PLEASE NOTE THAT PERMISSION WILL *NOT BE
GRANTED* TO FAN-BASED WEBSITES.
*ONLY* following sites can host this guide:
- GameFAQs [www.gamefaqs.com]
- PSX codes [www.psxcodez.com]
- Neoseeker [www.neoseeker.com]
- RPG Dreamers [www.rpgdreamers.com] or [rpg.rpgdreamer.com]
=============================================================================
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02.) TABLE OF CONTENTS - G0200
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=============================================================================
If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling thru entire guide.
For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.
-----------------------------------------------------------------------------
SECTION NUMBER AND NAME | CODE | WHAT IS IT ABOUT?
-----------------------------------------------------------------------------
01.) Legal information | G0100 | Copyright protection and legal info.
02.) Table of Contents | G0200 | Sections of this guide.
03.) Latest Updates | G0300 | Read what was added in last update.
04.) Introduction | G0400 | Just some small rambling from me...
05.) Game basics | G0500 | Covering eight aspects of the game.
Story | G0501 | Story of the game.
Characters | G0502 | Brief character backgrounds.
Controls | G0503 | Learn about the controls.
Playing the game | G0504 | About menu, saving, map etc.
Magic | G0505 | Explanation of magic spells.
Items | G0506 | What does this item do?
Enemies | G0507 | Briefing on all enemies.
Hazards | G0508 | Stay away from the following hazards.
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06.) Walkthrough | G0600 | Guide from beginning until the end.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
'Story of a Dragon Valor', route 1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. Prologue: Dragon Valor
------------------------------------------------------------------------
A001: Brize Forest
------------------------------------------------------------------------
II. Chapter 1: Avenger
------------------------------------------------------------------------
A002: Raxis Border | A003: Shop 01
A004: The Ruins of the Prison | A005: Shop 02
A006: The Border Fortress | A007: Raxis City
A008: Shop 03 | A009: The Underground Passage
A010: The Road to Raxis Castle | A011: Raxis Castle (Entrance 1)
A012: Raxis Castle (Entrance 2) | A013: Tower of the Alchemist
A014: Shop 04 | A015: The Catacombs
------------------------------------------------------------------------
III. Chapter 2: The Renegade Knights
------------------------------------------------------------------------
A016: The Castle of East Raxis | A017: The Cavern of Falayd
A018: Shop 05 | A019: Highlands of Dett
A020: Shop 06 | A021: The Alkemia Garrison
A022: The Execution Grounds | A023: Shop 07
A024: The Great Fortress | A025: Shop 08
A026: The Glacier
------------------------------------------------------------------------
IV. Chapter 3: The Demonic Minister
------------------------------------------------------------------------
A027: The Underground Arena | A028: Zomas Estate
A029: Shop 09 | A030: The Mountain Passage
A031: Shop 10 | A032: The Ruins of Jirat
A033: Galia Desert | A034: Shop 11
A035: Jirat Castle | A036: Shop 12
A037: Zomas Estate
------------------------------------------------------------------------
V. Chapter 4: Minion of the Ancient Dragon
------------------------------------------------------------------------
A038: The Ruins of Saldo | A039: Shop 13
A040: Beneath the Ruins | A041: The Deepest Place
A042: Shop 14 | A043: Verea Mountain
A044: Shop 15 | A045: The Fortress City of Verea
A046: Shop 16 | A047: Passage to the Demon's Lair
A048: The Force Field | A049: The Demon's Lair
------------------------------------------------------------------------
VI. Chapter 5: Resurrection of the Evil Dragon
------------------------------------------------------------------------
A050: The Ruins of Raxis City | A051: The Ruins of Raxis Castle
A052: Passage to the Underworld | A053: Shop 17
A054: Entrance to the Underworld | A055: Shop 18
A056: City of Demons | A057: Shop 19
A058: Forest of Monsters | A059: Shop 20
A060: The Dungeons of Eternity
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'Story of a Dragon Valor', route 2
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. Prologue: Dragon Valor
------------------------------------------------------------------------
B001: Brize Forest
------------------------------------------------------------------------
II. Chapter 1: Avenger
------------------------------------------------------------------------
B002: Raxis Border | B003: Shop 01
B004: The Ruins of the Prison | B005: Shop 02
B006: The Border Fortress | B007: Raxis City
B008: Shop 03 | B009: The Underground Passage
B010: The Road to Raxis Castle | B011: Raxis Castle (Entrance 1)
B012: Raxis Castle (Entrance 2) | B013: Tower of the Alchemist
B014: Shop 04 | B015: The Catacombs
------------------------------------------------------------------------
III. Chapter 2: Berserker
------------------------------------------------------------------------
B016: The Pirate Ship | B017: Kadeli Canal
B018: Shop 05 | B019: Kadeli City
B020: The Abandoned Mine | B021: Shop 06
B022: Linton Forest | B023: Clovis' Fortress
B024: Shop 07 | B025: The Highlands of Linton
B026: Shop 08 | B027: Beneath the Volcano
------------------------------------------------------------------------
IV. Chapter 3: The Evil Dragon
------------------------------------------------------------------------
B028: The Boat Deck | B029: Paley Island Beach
B030: Shop 09 | B031: The Rainforest
B032: Shop 10 | B033: The Village of Shamans
B034: Shop 11 | B035: Heart of the Rainforest
B036: The Ruins of Paley | B037: Shop 12
B038: Onboard the Jirat Ship
------------------------------------------------------------------------
Chapter 4: Minion of the Ancient Dragon
------------------------------------------------------------------------
B039: The Ruins of Saldo | B040: Shop 13
B041: Beneath the Ruins | B042: The Deepest Place
B043: Shop 14 | B044: Verea Mountain
B045: Shop 15 | B046: The Fortress City of Verea
B047: Shop 16 | B048: Passage to the Demon's Lair
B049: The Force Field | B050: The Demon's Lair
------------------------------------------------------------------------
Chapter 5: Ressurection of the Evil Dragon
------------------------------------------------------------------------
B051: The Ruins of Raxis City | B052: The Ruins of Raxis Castle
B053: Passage to the Underworld | B054: Shop 17
B055: Entrance to the Underworld | B056: Shop 18
B057: City of Demons | B058: Shop 19
B059: Forest of Monsters | B060: Shop 20
B061: The Dungeons of Eternity
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
'Story of a Dragon Valor', route 3
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. Prologue: Dragon Valor
------------------------------------------------------------------------
C001: Brize Forest
------------------------------------------------------------------------
II. Chapter 1: Avenger
------------------------------------------------------------------------
C002: Raxis Border | C003: Shop 01
C004: The Ruins of the Prison | C005: Shop 02
C006: The Border Fortress | C007: Raxis City
C008: Shop 03 | C009: The Underground Passage
C010: The Road to Raxis Castle | C011: Raxis Castle (Entrance 1)
C012: Raxis Castle (Entrance 2) | C013: Tower of the Alchemist
C014: Shop 04 | C015: The Catacombs
------------------------------------------------------------------------
III. Chapter 2: Berserker
------------------------------------------------------------------------
C016: The Pirate Ship | C017: Kadeli Canal
C018: Shop 05 | C019: Kadeli City
C020: The Abandoned Mine | C021: Shop 06
C022: Linton Forest | C023: Clovis' Fortress
C024: Shop 07 | C025: The Highlands of Linton
C026: Shop 08 | C027: Beneath the Volcano
------------------------------------------------------------------------
IV. Chapter 3: The Dragon Worshippers
------------------------------------------------------------------------
C028: Western Kadeli | C029: Shop 09
C030: The Saldo Border | C031: Shop 10
C032: Saldo Town | C033: The Heathen Cathedral
C034: Shop 11 | C035: The Cathedral Crypt
C036: Beneath the Ruins | C037: Shop 12
C038: The Deepest Place
------------------------------------------------------------------------
V. Chapter 4: Minion of the Ancient Dragon
------------------------------------------------------------------------
C039: Sorcerer's Keep | C040: Shop 13
C041: Galia Desert | C042: Shop 14
C043: The Ancient Ruins of Jirat | C044: Verea Mountain
C045: Shop 15 | C046: The Fortress City of Verea
C047: Shop 16 | C048: Passage to the Demon's Lair
C049: The Force Field | C050: The Demon's Lair
------------------------------------------------------------------------
VI. Chapter 5: Ressurection of the Evil Dragon
------------------------------------------------------------------------
C051: The Ruins of Raxis City | C052: The Ruins of Raxis Castle
C053: Passage to the Underworld | C054: Shop 17
C055: Entrance to the Underworld | C056: Shop 18
C057: City of Demons | C058: Shop 19
C059: Forest of Monsters | C060: Shop 20
C061: The Dungeons of Eternity (comprised of three parts)
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07.) Family Trees | G0700 | Learn about different family trees.
08.) FAQ | G0800 | Or Frequently Asked Questions.
09.) Secrets | G0900 | There are some 'secrets'.
10.) Past revisions | G1000 | History of this guide resides here...
11.) Credits | G1100 | All who contributed... Thank you.
12.) Contact Info | G1200 | Find out how to reach me.
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03.) LATEST UPDATES - G0300
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- Version Anita (16th February 2008)
# Any user submitted contributions will no longer be added to this guide.
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04.) INTRODUCTION - G0400
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=============================================================================
Hello! I am Damir Kolar and I welcome you to my Dragon Valor guide. This was
one of my first guides that do full coverage of the game I made it for. My
recent agenda is to go over all guides I wrote so far and mark them as final
versions (reason being I have nothing more worthwhile to be added). Ergo, it
is now Dragon Valor's turn to be finalized.
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05.) GAME BASICS - G0500
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=============================================================================
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
a) Story - G0401
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In the past huge beasts troubled the mankind. These beasts were known as...
dragons. The legend went that only a magic sword of Dragon Valor can slay a
dragon... it was only the legend... but, sometimes the legend can come true...
(Because I intend this walkthru to be spoiler-free (except for Characters
section, where I will mark SPOILER!), I will not include any info on story
progression as you journey thru this adventure - except for what you get to
know in first five minutes of the game...)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
b) Characters - G0402
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!!
SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!!
SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!!
SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!!
SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!!
SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!! SPOILERS!!!
Some characters are encountered in more than one storyline. I will make 2
character bios for such characters.
1. Clovis
First Dragon Valor you get to control. His motives for slaying dragons feed
on his hatred for dragons, because one of them killed his sister, Elena.
2. Elena
Clovis's sister. Very dear to him, but was unfortunately killed by one of
wild dragons. Her death is one of main motives for Clovis to rid this world
of dragons.
3. Carolina
Inventor girl in Raxis city. Her father was executed by Azale Knights
because he didn't want to create a weapon for them. She meets Clovis after
being rescued from some thugs at Raxis border.
4. Volef
Head of Azale Knights. Keeps Raxis princess Celia in custody for his own
selfish reasons. Volef's power is supposedly fueled by dragon magic.
5. Celia
Raxis's princess. Not really liked by the people because of personality.
6. Raimun
Power Ranger wannabe. He got his power from renegade dragon, whom is being
followed by Clovis. Raimun built his alchemist tower nearby Raxis Castle,
where he is performing foul experiments.
7. Kodel
Son of Clovis and Carolina. Though taught in swordsmanship, Codel never
wanted to be a dragon slayer. Instead he started to steal pirate's
treasures.
8. Robert
Head honcho of one of pirate bands, Fannah's father. Runs into Kodel when
he tried to steal Robert's sword (which in fact belonged to Clovis). What
is the connection between Clovis and Robert?
9. Fannah
Robert's daughter. She's been a prisoner (sorta... I bet Robert was tired
of her yappin') on Robert's ship and rescued by Kodel. Is she destined to
cross her way with a Dragon Valor?
10. Gerome
Kodel's adopted son. Taught in swordsmanship by Kodel. He became a famous
thief, until one day he heard of a mysterious cult, who supposedly had
much-o treasure. During his adventure he will meet a woman...
11. Halfas
One of Dahaka's minions. He first met Gerome on Saldo border. Now wants to
test his skills in a battle against Gerome's skills. It seems to me that
his only interest is in finding skilled Dragon Valor who will kill him.
12. Dahaka
Supposedly king of dragons. His minions try to revive him, but what are
their true reasons for even trying to do it? Halfas seems he doesn't care
about it, Krassel is power hungry, Vappula is plain stupid...
13. Sarah
Woman from Village of Magicians. Her village was burnt down by Dahaka
Cult. She was about to be sacrificed, when she was saved by Gerome.
14. Anita
Daughter of Gerome and Sarah. She became an exorcist. She was the best of
them all, until one day she was requested to purge Raxis Castle of the
demons.
15. Vappula
One of Dahaka's minions, working together with Halfas and Krassel (at
least he thinks so). When he runs into Dragon Valor, his life is
forfeit... but it isn't Dragon Valor who will judge Vappula's life...
16. Krassel
One of Dahaka's minions. Is his intention of reviving Dahaka only to gain
Dahaka's power all for himself?
17. Calvin
Captain of the ship, on which Phillip works as a sailor.
18. Phillip
Very skilled sailor. One day his ship was attacked by one of dragons.
Whilst battling them, he was pushed into the sea. He washed up on island
named Paley, where his destiny as Dragon Valor will be shaped...
19. Jeanne
Route 1 bio:
Princess of Jirat. She was used as a bate by Zomas, so that Zomas could
obtain magic sword Azos. After this event kingdom of Jirat was troubled by
demons, so Jeanne sets out to find another magic sword...
Route 2 bio:
Princess of Jirat. Her kingdom is attacked by a dragon. Only weapon
effective against the dragon is a magic sword, therefore she sets out to
find one. Will she be lucky on Paley Island?
20. Vilherm
Route 1 bio:
Jeanne's trusted knight. Aids Felippe in search for a magic sword.
Route 2 bio:
Jeanne's trusted knight. Aids her in search for a magic sword.
21. Maseo
Village chief in Village of Shamans. His role was to tell Phillip of how
Dragon Valors and magic swords are connected...
22. Mihael
Route 1 bio:
After his sister mysteriously disappears, Mihael firmly decides to find
her. During his travels he hears rumors about a mysterious person
appearing near the ruined Raxis castle...
Route 2 bio:
Anna's twin brother, child of Phillip and Jeanne. They were living in
peace, until one day magic sword Azos was stolen. Mihael sets out on a
search for stolen sword together with Vilherm...
23. Anna
Route 1 bio:
One day Anna and Vilherm go on a search for another magic sword. They
heard rumors about a magic sword being buried in Saldo ruins...
Route 2 bio:
Mihael's twin sister. After not receiving any news about her brother, she
sets out to find him. Will she succeed in her quest?
24. Grusamseus
Strange sorcerer living in Verea city. Would like to join Dahaka's side,
but he needs to prove himself first. A magic sword would be perfect...
25. Arlen
His mother Celia is kidnapped by a mysterious black knight from Alkemia
kingdom. He sets out on a search to rescue her from certain doom.
26. Lodonya
Volef's son. Clovis was responsible for Volef's death, therefore Lodonya
seeks revenge. Death of Clovis' son Arlen would be sufficient to satisfy
Lodonya's thirst for revenge.
27. Shalya
Leader of West Raxis Liberation Army. She rescued Arlen when he fell from
a high cliff. Has a plan on how to rescue Arlen's mother, Celia.
28. Franco
One of Shalya's sidekicks.
29. Simon
One of Shalya's sidekicks.
30. Zomas
Minister of Jirat. His greed to become dragon halfling led him to perform
unspeakable act: using princess Jeanne as bait he obtained magic sword,
which he handed over to Krassel. But will Krassel keep his promise?
31. Felippe
Entered Jirat's competition in swordsmanship to find a swordsman equal in
skills. Sacrificed his magic sword to rescue Jeanne's life. He is now
searching for his lost sword, but will he succeed?
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
c) Controlling your character - G0403
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. First, let's take a look at controls...
1. Directional buttons: Move character left, right, up, down. Also used for
directing your jumps. Moves the cursor in Status screen.
2. Square button: Press this button to swing your sword. Press the button 3
times for 3 consecutive slashes. Confirms your choices in Status screen.
3. X button: Used for jumping. The longer you keep button pressed, the higher
you will jump. While in midair, press X button again to perform 2xjump. Also
used for confirming your choices in Status screen and confirming your
responses in dialogues.
4. Circle button: Used for Magic attacks. While in Status screen, press this
button to return to game screen.
5. Triangle button: Used to access Status screen.
6. L1/L2 buttons: Hold either one down while pressing directional buttons to
dash.
7. R1/R2 buttons: Hold either one down while pressing directional buttons to
crouch and move while crouching.
8. No button input: Your character will guard against physical attacks from
front. Character cannot guard against magic attacks, special attacks and
physical attacks from behind.
II. Sword (and other) Techniques
1. Sword Swing(s)
Press Square button once to swing your sword. Press Square button up to 3
times for 3 consecutive blows.
2. Charged Sword Swing
Hold Square button for a second. Your sword will start to glow. Release Square
button for a powerful Charged Sword Swing. Different characters may have
different Charged Sword Technique.
3. Jumping Slash
Press X button to jump. While in midair, press X button again to perform
2xjump. Anytime during the jump you can press Square button to perform Jumping
Slash.
4. Upward Stab
Press either R1/R2 to crouch. Wait for the enemy to get close. Press X button
to perform Upward Slash. This technique is especially useful against flying
enemies.
5. Hammer Blow No. 1
Press X button to jump. While in midair, press either R1/R2 to have your
character strike the ground with sword placed horizontally.
6. Hammer Blow No. 2
Press X button twice to 2xjump. While in midair, press either R1/R2 to strike
the ground with your sword placed vertically. When the strike lands, you will
release a small circular shockwave, damaging nearby enmies.
7. Single or Double Slash, followed by Forward Slash
Press Square button once (or twice) to perform single (or double) slash.
Whilst your character is in motion of swinging the sword for first (or second)
slash, press either L1/L2 button and press Square button again to finish this
Sword Technique with Forward Slash.
8. Single or Double Slash, followed by Upward Slash
Press Square button once (or twice) to perform single (or double) slash.
Whilst your character is in motion of swinging the sword for first (or second)
slash, press either R1/R2 button and press Square button again to finish this
Sword Technique with Upward Slash.
9. Backflip (2xBackflip)
In case you're chopping up some enemies, but need to get away quickly, do the
following: Press Square button once (or twice) to do Single (or Double) Slash,
but then press X button to perform a Backflip, which will take you out of
harms way. During a Backflip you're invincible. Backflip can be turned into
2xBackflip if you press X button for second time.
10. Single or Double Slash -> Backflip -> Jumpkick combo
Press Square button once or twice to perform Single/Double Slash. Immediately
press X button only *once* to perform Backflip. While backflipping press
Square button and your character will perform a Jumpkick when character comes
out of Backflip motion.
11. Mowing Slash
Press R1/R2 to crouch. Press Square button to swing your sword very close to
the ground, so called Mowing Slash. Useful for enemies that are very small
(for example, Eyefuls and Starfish).
12. 'Go away' Slash
Press R1/R2 to crouch. Hold directional button so that you will face your
enemy. While crouching and holding directional button press Square button to
swing your sword upwards. This will knock your enemy off feet and send him to
the ground few feet away from you.
13. 'Poor' Slash
Sometimes you'll get fatigued (you will know this by your character who will
be kneeling and moving really slow). During this time all you can do is a
Single Slash by pressing Square button.
14. Dashing Slash
Press either L1/L2 to dash. While dashing, press Square button once to perform
Dashing Slash.
15. Forward Thrust
Press either L1/L2 to dash. While dashing, press either R1/R2 to perform
Forward Thrust.
16. Special Sword Technique
Be careful with this. By pressing Square and X buttons at the same time your
character will perform Special Sword Technique (one full circle single sword
slash, followed by an upward stab). Although powerful, this technique has two
disadvantages:
- it eats up five HP
- your character is fatigued for a while
17. Guarding
Face your enemy. Do not press any buttons. If enemy attacks you physically,
your character will guard.
Attacks you cannot guard against:
- physical attacks from behind
- magical attacks of any sort
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
d) Title / Game / Status / Map / Save / Game Over / Gallery Screen - G0404
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. Title Screen
You can watch intro movie or press Start to skip it. You will land in Title
Screen. You have following options:
1. New Game
Select this option to start a new game.
2. Load Game
Select this option to load previously saved game.
3. Configuration
Select this option to set the game options, which are: Controller Setup,
Adjust Screen and Audio Setup.
II. Game Screen
Let's explain how you should treat Game Screen.
1. In upper left corner you'll see a black box, which is empty for now. When
you obtain magic tomes (to be able to cast magic), it is here where your
chosen magic will be shown. You can only use one magic at a time.
2. To the right are HP and MP gauges. HP gauge decreases as you take damage.
MP gauge decreases as you cast magic spells. Increase the gauges by picking up
(or buying in some cases) correspondent vials: health potions for HP and magic
potions for MP.
You can also *increase* MAX HP/MP by finding (or buying in some cases) items
that increase the amount of MAX HP/MP.
3. In upper right corner there is another black box which pops up every time
you pick up an item, be it money, vials, whatever.
4. As you're fighting your enemies, you can see how much energy they have
remaining by looking at the health bar in the lower left corner. When the
health bar of an enemy is empty, that enemy is dead.
5. And lastly, sometimes you will see a black box showing info on number of
enemies. This signifies that you have to kill that many enemies in order to be
able to proceed to the next room.
III. Status Screen
1. In upper left corner you will see a black box where your selected magic is
displayed.
2. To the right are HP/MP gauges.
3. In the upper right corner you can see current character's name and
portrait.
4. Under HP/MP gauges are two boxes showing your current attack and defense
power. Both can be increased by finding correspondent items: Gems for attack
and Talismans for defense.
5. Under Attack/Defense stats you can confirm what magic spells you have found
so far. When cursor is placed over one of the magics, you can read short
description of what the spell does and its cost in MP. You can find eight
magic spells in total. Each spell has three levels of effect, with last being
the greatest. To increase their levels of effect, you'll have to find more
tomes of certain color.
6. To the right you will see 16 boxes. Inside these items you can collect will
appear. Place the cursor over an item to read its description.
7. And lastly, in the lower right corner you can confirm your current amount
of money.
IV. Map Screen
When you finish a level, Map screen will be shown.
- In upper left corner you can see at which chapter of the story you're
currently at.
- In lower right corner you will see three options: Move, Status and Save
(Save will be explained below).
1. Select Move command to see your next available destinations. Select desired
destination and your character will walk to it.
2. Select Status command to be taken to Status screen.
3. Select Save command to be taken to Save screen.
V. Save Screen
Saving in Dragon Valor takes 1 memory card block per 1 save. When Save screen
is accessed, wait a bit for the game to check available space on Memory Card.
When prompted, select an empty slot and press X button to save your game.
Note: Should you choose to save over previously saved Dragon Valor file, you
will be asked if you wish to overwrite. Select Yes to overwrite, or select No
if you choose not to overwrite.
When saving is complete, press X button once again to be taken back to Map
screen.
Note: Game will also prompt you to save between chapters.
VI. Game Over Screen
Your game is over when your HP gauge is depleted. You are given the option to
continue your game. If you select yes, you will continue your game as
following:
1. If you die before the boss, you will restart at the entrance to the
dungeon.
2. If you die during the boss battle, you will restart at the start of boss
battle.
In both cases your HP/MP gauges will be filled completely. 50 val will be
deducted from amount of money you had when you died.
However, if you choose not to continue, you are then given the option of
saving your current game progress. Select Yes to save, or No to be returned to
Title Screen.
VII. Gallery Screen
L1 will show previous image.
R1 will show next image.
Triangle will enlarge currently viewed image. Press again to shrink to
original size.
X will return you to Title screen.
Directional buttons will move currently viewed enlarged image.
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e) Magic - G0405
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In Dragon Valor you can find 8 different spells. Spell is learned when you
obtain a colored book, called Tome. These are:
1. Green Tome --> Heal magic
Lv 1 Heal magic: Recovers HP. Spell recovers 25 HP. (MP cost: 10)
Lv 2 Heal magic: Spell recovers 35 HP and damages undead. Finally a weapon
with which you can damage Skeletons, Ghouls and other undead enemies. (MP
cost: 12)
Lv 3 Heal magic: Spell recovers 45 HP and deals twice as much damage as
before to undead. (MP cost: 14)
2. Red Tome --> Fire magic
Lv 1 Fire magic: Fireball attack or ignite devices. Casting this spell will
launch a single fireball in direction you're facing. Spell is also used to
ignite some devices you will find in the dungeons. (MP cost: 3)
Lv 2 Fire magic: Destructive power of fireball is increased. Now conjures
bigger fireball. (MP cost: 3)
Lv 3 Fire magic: Now conjures most powerful fireball. (MP cost: 4)
3. Orange Tome --> Thunder magic
Lv 1 Thunder magic: Thunder attack or electrify devices. Once you cast this
spell, single thunder ball will hover in the air. It will explode after
enemy gets close or after certain time limit. Spell is also used to
electrify some devices you will find in the dungeons. (MP cost: 6)
Lv 2 Thunder magic: You can now cast two thunder balls. (MP cost: 7)
Lv 3 Thunder magic: You can now cast four thunder balls. (MP cost: 8)
4. Grey Tome --> Stealth magic
Lv 1 Stealth magic: Invisibility deters enemy attacks. Invisibility is
nullified when you attack. (MP cost: 8)
Lv 2 Stealth magic: Invisibility time is extended. Invisibility is not
nullified when you attack. (MP cost: 10)
Lv 3 Stealth magic: Invisibility time is extended even more. (MP cost: 12)
5. Yellow Tome --> Defense magic
Lv 1 Defense magic: Increases defense and weapon range. (MP cost: 3)
Lv 2 Defense magic: Defense and weapon range are increased even more. (MP
cost: 4)
Lv 3 Defense magic: Weapon range is increased even more. (MP cost: 5)
6. Blue Tome --> Ice magic
Lv 1 Ice magic: Ice attack or freeze flame platforms. Casting the spell
causes several seconds lasting ice damage to enemies. Spell is also used to
freeze flame platforms you come across in several dungeons. (MP cost: 3)
Lv 2 Ice magic: Ice blast does more damage & freezes enemies. (MP cost: 4)
Lv 3 Ice magic: Ice blast does even more damage. (MP cost: 5)
7. Black Tome: Mine magic
Lv 1 Mine magic: Controlled Mine attack. Press and hold Circle button.
Press directional buttons to direct your mine to the place where you want
it to explode. (MP cost: 4)
Lv 2 Mine magic: 2 controlled Mine attacks. Same as above. (MP cost: 4)
LV 3 Mine magic: 3 controlled Mine attacks. Same as above. (MP cost: 5)
8. Violet Tome: Vortex magic
Lv 1 Vortex magic: Controlled enemy entrapment. Press and hold Circle
button. Use directional buttons to move the vortex to the enemy you wish to
trap. (MP cost: 5)
Lv 2 Vortex magic: Controlled enemy entrapment. Same as above, except that
now the time enemy is trapped is extended plus enemy is damaged while
trapped in the vortex. (MP cost: 6)
Lv 3 Vortex magic: Enemy entrapment time is extended further. (MP cost: 7)
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f) Items - G0406
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Items can be collected during your adventures. Some general tips:
- Search everywhere! Behind trees, behind pillars, behind fences, behind
anything. You never know where to find something useful.
- Kill as many enemies as you can! Many enemies drop useful items like val or
Gems, so it is in your best interest to chop as many as you can.
I. Items that appear under Items section in Status screen:
1. Gem: Increases attack power.
2. Chalice: Increases MAX HP by 8.
3. Pendant: Increases MAX HP by 1.
4. Scroll: Increases MAX MP by 8.
5. Lithograph: Increases MAX MP by 1.
6. Ring: Increases attack power.
7. Talisman: Increases defense by 1.
8. Bracelet: Reduces fatigue.
9. Earrings: Reduces MP consumption.
10. Pepper: valuable spice traded at shops.
11. Wine: Potent drink traded at shops.
12. Tea: Special item traded at shops.
13. Mask: Handmade item traded at shops.
14. Harp: Royal instrument traded at shops.
15. Tiara: Jeweled item traded at shops.
16. Perfume: Herb scented and traded at shops.
17. Horn: Handmade item traded at shops.
18. Gold Key: Opens locked doors.
19. Silver Key: Opens locked doors.
20. Copper Key: Opens locked doors.
II. Items that have immediate effect:
1. Small Health potion: Restores 10 HP. (It will be referred to as 'health'.)
2. Large Health potion: Restores 30 HP. (It will be referred to as 'S
health'.)
3. Health vial: Restores MAX HP.
4. Small Magic potion: Restores 10 MP. (It will be referred to as 'magic'.)
5. Large Magic potion: Restores 30 MP. (It will be referred to as 'S magic'.)
6. Magic vial: Restores MAX MP.
7. Magic Power vial: Restores MAX MP and bestows your character with 'Magic
power'. Your character will start to emanate colorful lights. This effect
lasts around 1 minute. During this time your MP will not be depleted, which
means you can cast as many spells as you want.
8. Silver coin: Adds 1 val to your current amount of money.
9. Gold coin: Adds 10 val to your current amount of money.
10. Poison: Your character will be fatigued for a while. Picking up Poison
causes your character to lose 5 HP and gain 2 MP.
11. Bomb: Kills all enemies on current screen (including undead enemies).
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g) Enemies - G0407
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Short overview of what info you will be able to read in an enemy description:
- enemy name
- few words on its outside appearance and equipped weapon (if applicable)
- moving speed (may be stationary)
- special abilities the enemy may possess (undead, flying/floating, cloaking,
jumping, small...)
- few words on attacks this enemy is capable of
- can enemy guard?
- can enemy attacks be guarded (Ones that can't be will be mentioned)?
- few words on easiest way to kill this enemy
Note: Some enemies have upgraded versions which you will encounter in later
chapters. Usually they only differ in color and having more health. Such
upgraded enemies won't be described, but those that come with new forms of
attacks will be.
1. Orc - enemy armed with wooden bat. Slow. Half the time he'll spend looking
around where you are. Can try to hit you with wooden bat. Can do jump&punch
attack. Can't guard. Can be guarded against. Simply run up to him and chop
him up.
2. Bat - small but annoying. Flying. Moderately fast. They like to swoop down
at you and bite you. Can't guard. Can be guarded against. Guard and wait
until he tries to bite you. You will guard this attack. When bat tries to
get away, quickly perform Upward Slash to get rid of him. Jumping Slashes
may also do the work.
3. Tentacle Plant - green plant with 4 tentacles. Can't move. Don't try to
jump over this enemy. It will hurt you, since Tentacle Plant can swing its
tentacles in the air too. Can't guard. Can be guarded against. Wait for
Tentacle Plant to try to attack you (make sure you're out of tentacles's
reach). After the hopefully failed attack Tentacle Plant is doomed, so kill
it.
4. Will-O'-The-Wisp - small red bubble-like enemy. When you move, he moves -
toward you. If he gets too close, he'll shrink and then double in size.
Can't guard. Can be guarded against. Move so that he comes really close,
then kill it.
5. Cerberus - annoying dog enemy. Fast. Like his name applies, he can breath
fire.:) Can't guard. Can be guarded against (can't guard his fireball!).
Dodge or guard his jumping attacks he launches at you and while he shows
you his back, run up to him and kill him. Watch out for fire breath though.
6. Archer - human enemy armed with a bow. He moves really slowly, but can
shoot arrows at you from a distance. Can't guard. Can be guarded against.
Run up to him, watching out for his arrows and chop him up.
7. Warrior - human enemy armed with double axes. Slow; fast if he tries to ram
you. He can try to chop you up. He is also capable of bashing into you (he
may either take a few steps back and then bash you; or may try bashing you
straight away). Can evade. Can't guard. Can be guarded against. Guard his
attack and then attack him.
8. Skeleton - pile of bones that came to life. Armed with a bone... talk about
original.:) Undead. Slow. His only attack is striking you with your bone.
Can't guard. Can be guarded against. He cannot be killed with your sword.
He can only be killed by Lv 2 or Lv 3 Heal magic (however, you can disable
him by striking him with strong attack like Hammer Blow, so he falls to the
ground; he will get back up after few seconds tho').
9. Rhinoid - rhino wearing armour and armed with an axe. Slow; fast when
trying to ram you. He can ram you (either by taking few steps back or
straight away). He can try to chop you up. Has an annoying ability of
guarding your slashes and immediately kicking you with his hind legs. Can
guard. Can be guarded against. Guard his attack and then attack him.
10. Ninja - does it need a description:)? Moderately fast. Armed with dual
claws. He can either try to hit you with a jumpkick or run up close and do
double swipe, followed by single swipe. Can't guard. Can be guarded
against. Guard his attack and then attack him.
11. Lizardman - walking green lizard armed with a spear. Moderately fast.
Attacks you with his spear (very long reach!) or by jump kicks. Can't
guard. Can be guarded against. Guard his attack and then attack him.
Note: there are two upgraded versions of this enemy with these changes:
one is red, can spit fire, has shorter version of jump kick, armed with a
halberd; the other is brown, spits poison (causes fatigue), armed with
polesword.
12. Knight - human with lots of armor and armed with a sword. Slow; fast if
trying to quick-stab you. Attacks you with a simple slash. Can retreat and
then attack you with quick stab. Can guard. Can be guarded against. Guard
his attack and then attack him.
13. Catapult Orc - your average Orc, except this one is armed with a
slingshot. Moderately fast. Uh, don't get me wrong, but it seems to me
that they're shooting air, when they release the string on slingshot.
Glitch? Anyway, this makes them easiest enemies by far. Can't guard. Can
be guarded against. Simply run up to him and chop him up.
14. Eyeful - amoeba with nucleus in the middle. Slow; fast at lunging at you.
Usually he comes in large groups. He can only lunge at you in order to
harm you. Can't guard. Can't be guarded against. Easiest way to dispose
them is to do Hammer Blows, preferably the one which ends with shockwave.
15. Flying Fish - fish that flies (kinda). Has fixed jumping path. It can only
hurt you if you're unfortunate enough to stand in its way. Can't guard.
Can be guarded against. Single slash will send this enemy to meet his
maker.
16. Giant Crab - crab, big crab. Moves at moderate speed. Attacks you either
with his pincers, or (if you're very close) will shoot flurry of bubbles
at you. Can't guard. Can be guarded against (can't guard his bubbles!).
Execute Hammer Blows for short work on him.
17. Imperial Guard - upgraded version of Knight. Has bigger sword, more health
and more mobility. Fast. Can backflip, make attacks similar to your Hammer
Blow at you, knows two way of performing single sword slashes. Can guard.
Can be guarded against. Guard his attack and then attack him.
18. Demon Armor - skull surrounded by armor and armed with a sword. Undead.
Fast. Can attack you with single sword slash or jumping slash. Can't
guard. Can be guarded against. Guard his attack and then attack him.
19. Royal Archer - same as Archer except having more health. Slow. Can't
guard. Can be guarded against. Run up to him, watching out for his arrows
and chop him up.
20. Flesh Demon - scorpion-like enemy that fell in red paint:). Slow. Can kick
you with his legs, can spew poison from its tail for a few seconds (causes
fatigue). Can't guard. Can be guarded against (can't guard his poison!).
Hammer Blows will make short work of him.
21. Ghoul - phantom being wearing rags. Undead. Floats. Can appear anywhere in
the room. Fast and can follow you for a while. Cannot be guarded against.
Can't be killed by your sword. Can only be killed by Lv 2 or Lv 3 Heal
magic.
22. Pirate - human enemy that throws knives at you. Moderately fast. Can't
guard. Can be guarded against. Guard his attack and then attack him.
23. Pirate Thug - pirate armed with a sword. Slow. Can attack you with two
different single slashes. Can't guard. Can be guarded against. Guard his
attack and then attack him.
24. Starfish - sea creature somehow living outside of sea. Fast. Because it is
small, normal attacks don't do well. Can try to ram you. If you're close,
he'll spin attack you. Can't guard. Can be guarded against. Guard his
attack and then make short work of him by Hammer Blows.
25. Cave Slug - slug living in caves... I know, lack of imagination.:) Because
it is small, normal attacks don't do well. Fast. Can try to jump on you
and bite you. If he succeeds, he will remain on you draining your HP, so
get rid of him by mashing on controls. If you're close, he will try to
bite you. Can't guard. Can be guarded against. Guard his attack and then
make short work of him by Hammer Blows.
26. Zombie - dead corpse that came to life.:) He comes out of the ground when
you get close. Undead. Really slow. Can try to lounge himself onto you
(will cause fatigue). If he remains standing with less than 25% of health,
his lower body will fall off and will be forced to crawl. Can still launch
himself onto you (will cause fatigue). Use Hammer Blows to get rid of him
should he reach this state. Can't guard. Can't be guarded against. Since
he moves so slow, shouldn't be a problem to get rid of him with efficient
use of Hammer Blows.
27. Rock Demon - living pile of rocks. Slow. Mainly uses his hands to attack.
Knows left punch, right punch and punch using both arms. Can only be
harmed with advanced sword techniques (Hammer Blow being the most
efficient). After he is dealt damage, he can do rather long jump in your
direction and if it connects, it hurts, so get away from him once you
strike him successfully. Can guard normal sword attacks. Can't be guarded
against. Use mainly Hammer Blows to get rid of this nuisance.
28. Toadstool - mushroom-like enemy. Can't move. When you get close he will
spit out some strange pollen (causes fatigue if you're caught in it).
Can't guard. Can't be guarded against. Wait for his pollen to disappear
and then attack him.
29. Mantis - another wild animal enemy. Gee, aren't we hateful? Fast. Skilled
user of his two claws. Can jump on you - if it misses, sometimes he
continues the attack by trying to hit you with both claws. Can attack
using claws only. Can't guard. Can be guarded against. Guard his attack
and then attack him.
30. Armored Orc - Orc who is bigger, better armed (steel bat), better armored
and has more health than usual Orc. Fast. Can strike you with his bat. Has
two jumping attacks: one ending with hand punch, other ending with bat
strike. Can't guard. Can be guarded against (can't guard jumping bat
strike!). Normal attacks will take care of him.
31. Hornet - another annoying flying enemy. Small. Fast. Can only sting you,
which will cause fatigue. Can't guard. Can be guarded against. Upward
Slash or Jumping Slash are the cures for this enemy.
32. Centaur - half human, half horse. Armed with bow. Fast. Can ram you, kick
you with hind legs or shoot two arrows consecutively at you. She loves to
stand on hind legs and kicking her front ones like crazy (could this count
as guarding?). Otherwise can't guard. Can be guarded against. Guard her
attack and then attack her.
33. Skull Knight - advanced version of Skeleton. Armed with sword and shield.
Undead. Moderately fast. Knows two versions of single slash. Can guard.
Can be guarded against. Guard his attack and then attack him. He can't be
killed by your sword. Can only be killed by Lv 2 or Lv 3 Heal magic.
34. Giant Knight - big blue knight with a huge sword. Slow. Knows single
slash. Knows double slash. When he's down, he may try mowing slash before
he gets back on his feet. If you're behind him, he may turn around in
blink of the eye and strike you. Can guard. Can be guarded against (can't
guard his whole double slash or mowing slash!). Hammer Blows seem to be
most efficient.
Note: There is upgraded version - this one is red. Has same abilities, but
has two advantages: more health and full clockwise spin single slash
attack.
35. Sorcerer - your average sorcerer. Floats. Can appear anywhere in the room
(after which he's stationary target). When he does, you have a chance of
striking him before he conjures that fireball. Fireball attack is all he
knows. Can't guard. Cannot be guarded against. You can only strike him
once before he disappears.
36. Demon Spirit - walking smiley enveloped in red light:). Can appear
anywhere in the room. Undead. Fast. If he touches you, he will cause
fatigue. Can't be guarded against. He can't be killed by your sword. Can
only be killed by Lv 2 or Lv 3 Heal magic.
37. Roper - green plant-like creature with three tentacles. Slow. Can only
attack you with his tentacles. Can't guard. Can be guarded against. Guard
his attack and then attack him.
38. Small Roper - basically the same as Roper, except that he is smaller.:)
39. Scorpion - small enemy with poison sting. Slow. Can sting you, which
causes fatigue. Can lunge himself at you. Can't guard. Can't be guarded
against. Hammer Blow is most efficient.
40. Bacula - large stone consisting of two halves with eye in the middle.
Floats. Can't move. Spins around at timed intervals - can hurt you during
this time. Can't guard. Can't be guarded against. Any attack will hurt him
when he's not spinning.
41. Stingray - another water enemy that can strangely survive without water.
Can fly. Slow. If you get under him, he'll electrocute you. Can't guard.
Can't be guarded against. Kill him before he's able to take off for an
easy kill. If he starts to fly, Upward Slash or Jumping Slash him.
42. Crystal Knight - huge knight made of crystal armed with sword. Moderately
fast. Can cloak himself. Knows single slash. Knows quick stab. Can run and
then do dashing stab. When he decloaks, he will do single slash. Can
guard. Can be guarded against. Guard his attack and then attack him.
43. War Bird - bird with no wings. Slow. Can jump. Knows jump attack only - he
will first jump on the spot and then in your direction. Can't guard. Can't
be guarded against.
44. Devil axe - axe as an axe, nothing more to tell. Slow. Can jump a bit.
Undead. Hovers. Can launch himself into the air in your general direction
only to come crashing down - he is stuck for a while in the ground. As he
moves and rams you with sharp edge, you take damage. Can't guard. Can't be
guarded against. Wait for him to be stuck and then attack him.
45. Deer Head - head of a deer... OK, I know, no imagination, right:)? Fast.
Hovers. Ramming you is his only attack. Can't guard. Can't be guarded
against. Hammer Blow all the way.
46. Sand Fish - exactly as Flying Fish, except that this one lives in sand.
Read entry No. 15 in this section for more info.
47. Ice Hound - another recycled enemy. Fast. Can jump&bite you. Can icebreath
you. Can't guard. Can be guarded against (can't guard his icebreath!).
Block his jumping attack and then attack him.
48. Armored Beetle - black roach surrounded with hard shell. Slow&fast when
doing curling attack. High defense. Can curl himself in a ball and come
screeching in your direction. Can curl himself in a ball to defend itself.
Can guard. Can't be guarded against. Hammer Blows again...
49. Assassin - female version of Ninja (if he would be upgraded:)). She is
armed with two chakras. Fast. Can slash at you with her chakras. Knows
jumpkick. Don't jump at her or you will be hurt by her jumping slash.
Knows backflip. Knows double backflip. Can guard. Can be guarded against.
Guard her attack and then attack her.
50. Imperial Soldier - exactly the same as Imperial Guard, except for outside
appearance. For more info read entry No. 17 of this section.
51. Dragonet - small green dragon. Can't move. His only attack is breathing
fire at you. He does it only once. Then after some time he disappears.
Can't guard. Can't be guarded against. He's really easy to kill cos he has
very low health - any attack will do.
52. Winged Demon - gargoyle-like grey enemy. Flying. Undead. Slow, but fast in
airborne attacks. Has uppercut-like punch, double swipe. Sometimes becomes
airborne and tries to do flying ram into you. Can't guard. Can be guarded
against. Strange as it is, he counts as undead so use Lv 2 or Lv 3 Heal
magic.
53. Mystic Warrior - female enemy armed with sword. Fast; can also run. Has
single slash, dashing slash, salto-over-your-head-slash, upward stab,
evasive jump. She's capable of casting Ice magic. Can guard. Can be
guarded against (can't guard her Ice magic!). Hammer Blows or get close to
her, guard her attack and then attack her.
54. Cyclops - biggest Orc enemy armed with hammer. Moderately fast. Knows
dashing punch, hammer swing and jumpin hammer smash. Can't guard. Can be
guarded against (can't guard his hammer swing and jumping hammer smash!).
Any attack is good against him.
55. Convict - human enemy armed with throwing knives. Fast. Can throw knives
at you. Can't guard. Can be guarded against. Take these guys out first or
else feel the pain.
56. Guardian - pile of useless junk pieced together. Armed with three swords
and one hammer. Floats. Can fly for a bit. Has fireball attack (this
fireball is first moving slowly to home on your position and is then
released with great speed). If you get close, he'll spin his weapons
around him; they act as weapon and shield. Can fly to your position where
he will smash his hammer in the ground and create a shockwave at same
time; will need some time to get hammer out of ground - attack him during
this time. Has grenade launcher which fires three bombs; upon explosion
they create shockwave. Can guard. Can't be guarded against. Wait for his
flying hammer blow attack and then attack him.
57. Sorceress - your average sorceress. Floats. Can appear anywhere in the
room (after which she's stationary target). When she does, you have a
chance of striking her before she conjures ice shard. Ice shard attack is
all she knows. Can't guard. Cannot be guarded against. You can only strike
her once before she disappears.
58. Rock Monster - pile of rocks that came to life. Slow. Can punch you with
his stone arm or sometimes uses both arms to slam them down in front of
him. Can also jump attack you. Can't guard. Can't be guarded against.
Normal attacks won't do against this bastard, you'll have to use stronger
sword attacks, like Hammer Blows.
59. Executioner - similar to Warrior in appearance, only that he wears hood
over his head. Armed with dual hatchets. Slow; fast if he tries to ram
you. He can try to chop you up. He is also capable of bashing into you (he
may either take a few steps back and then bash you; or may try bashing you
straight away). Can evade. Can't guard. Can be guarded against. Guard his
attack and then attack him.
60. Paladin - knight wearing green armor armed with sword. Slow. Knows two
ways of single slashing you, knows quick stab attack, can backflip. Can
guard. Can be guarded against. Guard his attack and then attack him.
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h) Hazards - G0408
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1. Spike - usually you can tell where they are by holes in the ground. They
come out at timed intervals. First only tips will appear for a brief moment
letting you know to get away, and then whole spike bed. If you're still in
the middle, ouch!
2. Sensor Spike - same as the above, except that they come out when you get
close.
3. Spike wall - small brick with spikes with a set course of movement. First
it will move back a little and then come 'driving' in your direction at
full speed. Jump over it or stay away from its path.
4. Arrow turret - turret that shoots arrows. Can move its upper part to track
your location. Before arrow is fired, turret will flash for a brief moment.
Jump over the arrow or guard it. You can jump *on* Arrow turret.
5. Lava pool - pool filled with red hot lava. Walking in it too long is not
good for your health.
6. Poison pool - pool filled with green slimy poison. Walking in it for too
long is bad for your health.
7. Poison mushroom - you can find these lying around in many rooms. If you
accidentally pick it up, it will cause fatigue, you will lose 5 HP, but
gain 2 MP.
8. Flame geyser - spits out fire at regular intervals. Before it starts, small
flame will erupt from one such geyser, alerting you. They come in wall and
floor flavors.
9. Bomb - regular bomb at your disposal:). Blow it up by your Mine magic,
hitting it with your sword or walking near it and quickly getting away.
10. Flame platform - platform caught on fire. Don't jump on one straight away.
Freeze it first with Ice magic.
11. Falling pillar - easily recognizable hazard, cos it usually stands out of
the scenery. It will attempt to fall on your head as you pass by. To not
let this happen, get close to it and it will fall down without harming
you.
12. Fake door - if you stand in front of it, suddenly door will open and big
hand will grab you and return you to start of the dungeon (Wallmasters
from Zelda, anyone:)?).
13. Propeller - blows wind in strong gusts. Whilst wind gusts itself aren't
dangerous, don't touch the propellers as they will hurt you.
14. Grinder - a pole on which two saws are fitted, which move in clockwise
motion. Touch it and you will take damage.
15. Falling spike - spikes mounted on a chunk of wall that come crashing down
on bypassers. You can anticipate when Falling spike hazard is nearby when
you see pebbles falling down. Quickly duck and you won't take damage. You
can move while crouching under Falling spike.
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06.) WALKTHROUGH - G0600
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---> Explaining the Search option
This walkthru will be big. So how can you find info on a specific dungeon
without scrolling endlessly thru this document?
For example, let's say you'd like info on 'The Ruins of Paley' dungeon, which
can be found in route 2 section. So what do you do?
Firts take a look at Table of Contents and look for Walkthrough entry. Find
route 2 you're interested in and then look for the name of desired dungeon.
See those four characters in front of dungeon's name? In this case they are
B036.
Now press CTRL + F at the same time. When prompted, enter B036 and then press
enter key. You will be instantly taken to that part of walkthru.
---> Important note!
Many rooms in this game are simply go from left/right to right/left, therefore
I will not go into specifics. However, I will be more detailed about the rooms
that have puzzles to be solved or have multiple levels. In both cases I will
name enemies you can meet in a certain room and what loot you can collect in a
particular room (minus loot that the enemies drop, cos that kind of loot
varies). So how to read Walkthru section?
- on top of particular dungeon walkthru will be name of that dungeon
- then I will mark separate rooms as 'screens' (shortened to s.); most
dungeons are straightforward, so rooms will go in nice and easy numbered
manner; but in cases this isn't possible (like when room has more exits) I
made necessary changes to the name of that room, so that you will always be
able to know where you currently are.
- after name of the room there will be info on what you must do; again, type
of available info will vary based on:
--> if there are only enemies and/or hazards in the room and *nothing else*
(this involving jumping, pressing switches etc.), I will only mention which
enemies and/or hazards can be found in this room
a) if it's written 'Kill ?????', that means you don't have to kill those
enemies
b) if it's written 'Must kill ?????' that means you must clean the room of all
oposition (not true in some cases - they are mentioned in walkthru)
--> if you'll have to jump somewhere, press the switch etc., this will be
explained in the walkthru
- and on the end of the particular room you will be able to read what stuff
can be found in that room - minus stuff that enemies drop, cos that kind of
stuff varies from game to game
- when there is boss fight ahead, in the walkthru you will find name of the
boss, boss' attacks and boss strategy
- in a case of shop all available listings will be written (trader can sell,
buy or trade items); recommended buys are marked 'Get this!!'
- OK, that's about it... so go on and enjoy!:)
==================================
'STORY OF A DRAGON VALOR', route 1
==================================
I. PROLOGUE: Dragon Valor
Character: Clovis
Magic Sword: Azos
A001: Brize Forest
1st s.: Let the adventure begin! Watch the intro and when you get control of
your character, you will see some online instructions on controls. Read 'em or
press Start to get rid of 'em. Must kill 1x Orc.
2nd s.: Must kill 1x Orc.
3rd s.: Time to learn how to jump and double jump. Jump over first ledge and
2xjump on the next. Jump on the ledge which sticks out of the wall. (If you
drop down, don't worry. You can 2xjump back on second ledge.) Jump from this
ledge to land on firm floor ahead. You will now cross a bridge. Use the online
tip to learn how to dash. Proceed to the right. Hmm, seems like a dead end.
Not! Press R1/R2 to crouch. Now press directional buttons to move right while
crouching. When you can stand up again, go right and drop down. Must kill 2x
Bat.
4th s.: Must kill 2x Orc.
5th s.: Kill 1x Orc. Jump on two ledges and land on firm floor ahead. Smash 3x
crate.
3x val.
6th s.: Must kill 1x Tentacle Plant.
Red Tome: Lv 1 Fire magic.
7th s.: Completely empty.
8th s.: Must kill 3x Orc.
9th s.: Destroy 3x crate. Jump over 2 ledges and drop down. Kill 2x Bat. Turn
back and 2xjump on second ledge. Jump on the first sticked ledge, then on the
second, and then on the floor. Destroy next 3x crate.
2x val, 1x health, 1x Wine, 1x S magic, 1x S health.
10th s.: Kill 2x Will-O'-The-Wisp (one of them may drop a Gem) and 1x
Cerberus.
11th s.: It's a boss!
BOSS FIGHT: DRAGON 'RAGE'
Boss attacks:
1. If you see Rage lift his head and cry out, be ready to jump, cos he will
send out a circular shockwave.
2. If you find yourself close to Rage, he may try to hit you with his
headswipe from right to left. Evade this by jumping over his head or
retreating out of danger range.
3. Sometimes he decides to fly around a bit. Be careful, because he may try to
land on you. When he finally lands, be ready to jump because of a circular
shockwave that Rage will create when he lands.
4. When low on health, he will start to breathe fire, which hurts if you're
hit. Best thing you can do to avoid this is to run to either side of Rage if
you can. Otherwise, make use of 2xjumps.
Note: When Rage is about to perform any of these four attacks, he is
*invincible*. You cannot harm him in any way.
Boss strategy:
It's a pretty basic dragon for a start. He will start the battle by walking
towards you or retreating a few steps. Run up to him and land a few slices
into his skin, then retreat because he may counter with head swipe. Don't
worry, if you touch him accidentally, he will not harm you - except when he
performs his head swipe.
When he tries to hit you with shockwave, you can easily expect this. Rage will
start to flash, lift his head, wave it a bit, let out a cry and then the
shockwave. Jump over the shockwave and hit Rage with jumping slash.
Watch out for his flying trips, both because he may try to land on you or
(when he lands) hit you with a shockwave.
Sometimes he may drop to the floor - cos he is tired:)? Use this chance to hit
him with a 3xhit sword combo.
When his health drops below 40% or so, he will start breathing fire. Run to
the side of Rage or (in case this isn't possible) 2xjump.
You can also try to hit him with a fireball.:) Despite both Rage and fireball
being of fire nature, fireball will hurt Rage.
For the fastest disposal of Rage perform jumping slashes at Rage's head (that's
his weak spot). After 7 or 8 hits he goes down. Be careful tho, cos he likes to
counterattack with fire breath.
This dungeon is now complete!
Prologue: Dragon Valor comes to and end...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
II. CHAPTER 1: Avenger
Character: Clovis
Magic Sword: Azos
A002: The Raxis Border
1st s.: Kill 3x Cerberus (destroy wood fence that hinders your way) and 2x
Archer, destroy 3x crate.
4x val, 1x Perfume, 1x S health, 1x S magic, 1x tiara.
2nd s.: Must kill 3x Warrior.
12x val.
This dungeon is now complete!
-----------------------------------------------------------------------------
A003: Shop 01
Trader is buying:
- Wine for 30 val
- Tiara for 50 val
- Perfume for 100 val
Oookay, one of rare ocasions where you can choose your path. Select 'The Ruins
of the Prison' for now...
-----------------------------------------------------------------------------
A004: The Ruins of the Prison
1st s.: 5x val.
2nd s.: Kill 3x Bat.
4x val.
3rd s.: Kill 4x Orc. You will come out thru west entrance. South entrance is
currently locked. North entrance is accessible, but there are 3x Spike in the
next room which you must lower first. So take east entrance for now.
4x val.
East way, 1st s.: You will see a high ledge with some items and money along
with a block which can be moved. Stand next to the block and press Square so
your character will grab it. Then press directional buttons in direction you
want to push the block. Pust it north 4 times, then let go. Jump on the block,
then on the ledge to collect loot.
3x val, 1x Lithograph, 1x S health.
East way, 2nd s.: This room contains 3x Skeleton and 1x Rhinoid, whom you must
kill to get Gold key, which you need for locked door found two rooms back. 3x
Skeleton can't be killed yet, so avoid them best you can. Return to the four
entrance room and take south exit now.
1x Gold key, 2x val
South way, 1st s.: Kill 3x Bat.
6x val.
South way, 2nd s.: Before picking up anything, make your way to the highest
pillar where a floor switch is. Go to the east side of the room and then you
can start your jumping trip. It's pretty easy and you should have no problems.
After the switch is activated, collect the loot. Return to 4 entrance room and
take north exit now.
1x Chalice, 1x health, 5x val.
North way, 1st s.: 3x Spike has disappeared, so just make your way left.
North way, 2nd s.: Must kill 3x Ninja.
1x health.
North way, 3rd s.: Must kill 1x Lizardman.
1x magic, Black Tome: Lv 1 Mine magic.
This dungeon is complete!
-----------------------------------------------------------------------------
A005: Shop 02
Trader is selling:
- Wine for 20 val <--- Get this!!
- Lithograph for 200 val
- Pendant for 120 val
-----------------------------------------------------------------------------
A006: The Border Fortress
If you don't like prison path, you can select this one instead.
1st s.: Must kill 2x Knight and 1x Archer.
1x val, 1x S health.
2nd s.: Kill 2x Ninja.
5 val.
3rd s.: Climb the stairs. Destroy the 2x crate.
1x magic, 2x val.
4th s.: Exit is on the very right. But check the two doors in the middle...
First middle door: Destroy 3x crate. Return to 4th screen.
1x Lithograph, 2x val.
Second middle door: Destroy 2x crate. Step on the switch to open the door.
Return to 4th screen and go right now.
1x Chalice, 1x val.
5th s.: Climb the stairs. Destroy 2x crate.
3 val.
6th s.: Must kill 2x Rhinoid.
1x health, Black Tome: Lv 1 Mine magic.
This dungeon is complete!
Completing either 004 or 006 will lead to...
-----------------------------------------------------------------------------
A007: Raxis City
1st s.: Go DOWN all the way you can. You can get some extra loot that way.
Kill 6x Will-O'-The-Wisp, 2x Catapult Orc.
1x Pendant, 1x Wine, 1x magic, 1x S health, 1x health, 42x val.
2nd s.: Must kill 5x Will-O'-The-Wisp and 2x Catapult Orc.
3rd s.: Don't joke around the bombs too long. They hurt if you get caught in
explosion. Simply run past them and you should be safe from the explosion that
follows. If you want to be double safe, try out your Mine magic.
1x S magic, 13x val.
4th s.: Must kill 5x Will-O'-The-Wisp and 1x Lizardman. Get rid of red balls
ASAP, so that you have only Lizardman left to deal with. Kill him last.
1x S health, 1x Chalice, 12x val. Some items are hidden beneath the stone
fence on lower part of the screen. Remember, always check everywhere on every
screen!
This dungeon is now complete!
-----------------------------------------------------------------------------
A008: Shop 03
Trader is selling:
- small Magic potion for 40 val
- large Magic potion for 60 val
- Magic vial for 120 val
Select either 009 (The Underground Passage) or 010 (The Road to Raxis
Castle)...
-----------------------------------------------------------------------------
A009: The Underground Passage
1st s.: At beginning go back a bit for some loot. Watch for falling pillars
(stand close to one and wait for it to fall) and spikes coming out of the
ground (they come out at timed intervals). At the end of the screen destroy 4x
crate (careful, in one of the crates is Poison). Enemies: 19x Eyeful, 9x
Flying Fish.
1x Wine, 1x Chalice, 3x health, 2x magic, 39x val
2nd s.: Must kill 2x Giant Crab.
1x magic, Green Tome: Lv 1 Heal magic.
Note: If you took this path, your next part of the walkthru should be 011.
This dungeon is now complete!
-----------------------------------------------------------------------------
A010: The Road to Raxis Castle
1st s.: At beginning go back for some loot. Kill 6x Tentacle Plant. There are
mines here, so watch out.
9x val, 1x health, 1x magic.
2nd s.: Must kill 3x Orc and 2x Catapult Orc.
3rd s.: 6x mine will be in your way. Destroy 2x crate.
1x Chalice, 1x health, 2x val.
4th s.: Must kill 2x Cerberus and 2x Imperial Guard (head all the way to the
right across the bridge for some extra loot).
1x S health, 1x S magic, 4x val, Green Tome: Lv 1 Heal magic.
Note: If you took this path, your next part of the walkthru should be 012.
This dungeon is now complete!
-----------------------------------------------------------------------------
A011: Raxis castle (Entrance 1)
1st s.: Nothing of interest here. Go up the stairs.
2nd s.: 3x val.
3rd s.: Must kill 2x Demon Armor.
1x Mask (after both Demon Armors are destroyed).
4th s.: Go up the stairs. See 1x Spike? There's a switch room there. Go
inside, step on the switch, and bars will go away. Exit the switch room and go
thru north exit.
4x val.
5th s.: 4x val, 1x health.
6th s.: Another room with 4 exits. You will come through west exit (it will
close after you). South exit is inaccessible (see Note 1 at the end of this
part of walkthru). Watch out for 4x Arrow turrets. Destroy 2x crate in the
middle of the room. Take the east exit.
1x Chalice, 1x Pendant, 1x val.
East exit, 1st s.: Absolutely choose to destroy the door. This choice is
necessary to make in order for this story to proceed in right direction (also
see Note 2!).
1x Pendant, 2x val.
North exit, 1st s.: Must kill 2x Knight and 2x Royal Archer.
1x S health, 1x S magic, 2x val.
North exit, 2nd s.: Destroy 2x crate.
1x Lithograph, 1x Harp.
North exit, 3rd s.: It's a boss!
BOSS FIGHT: VOLEF
Boss attacks:
1. He may dash at you and try to hit you with dashing punch (he is very
vulnerable after this attack, cos he must 'catch his breath':)).
2. If you're close to him, he may swing his right arm in order to hit you.
3. If he guards your attacks, get away because he may power up his right arm,
which can be extended quite a bit in order to hit you (you will know this by
flames coming out of his right arm).
4. Don't jump on him face-to-face, because he may knock you down with his
right arm swing.
Boss strategy:
This boss is really easy. Stay away from him at a moderate distance and wait
for him to do a dashing punch. When he get close, 2xjump over him so his
attack misses and then attack him from the back. Rinse and repeat and you win.
Easier strategy: Stay at a moderate distance and fireball him to death. He
should not even touch you.
Note 1: You get here by south exit if you take route 007.
Note 2: SPOILER: Here's first important decision, which decides how the story
will go on.
- If you choose to knock the door down, you will meet Raxis princess. After
Chapter 1 comes to an end, Clovis will marry Raxis Princess.
- If you choose to ignore the door, Clovis will marry Carolina, after chapter
1 comes to an end.
This dungeon is now complete!
-----------------------------------------------------------------------------
A012: Raxis Castle (Entrance 2)
1st s.: Must kill 3x Knight and 2x Royal Archer to get the key. Then collect
the loot. Don't forget to destroy 3x crate. Open the door to proceed to next
room.
37x val, 1x S health (all the way left), 1x Pendant, 1x magic, 1x Chalice, 1x
Mask, 1x Gold key.
2nd s.: Looks familiar? This is the same room with four exits as described in
walkthru part 008. Only this time west exit is locked (you get thru west exit
if you took the underground passage path). East exit still leads to the same
room as before, as well as north exit. But for now collect the loot in this
room. Beware of 4x Arrow turret. Then take east exit.
12x val.
East exit, 1st s.: Absolutely choose to destroy the door. This choice is
necessary to make in order for this story to proceed in right direction.
1x val, 1x health.
North exit, 1st s.: Must kill 2x Knight and 2x Royal Archer.
1x S health, 1x S magic, 2x val
North exit, 2nd s.: Destroy 2x crate.
1x Lithograph, 1x Harp.
North exit, 3rd s.: It's a boss!
BOSS FIGHT: VOLEF
Boss attacks:
1. He may dash at you and try to hit you with dashing punch (he is very
vulnerable after this attack, cos he must 'catch his breath':)).
2. If you're close to him, he may swing his right arm in order to hit you.
3. If he guards your attacks, get away because he may power up his right arm,
which can be extended quite a bit in order to hit you (you will know this by
flames coming out of his right arm).
4. Don't jump on him face-to-face, because he may knock you down with his
right arm swing.
Boss strategy:
This boss is really easy. Stay away from him at a moderate distance and wait
for him to do a dashing punch. When he get close, 2xjump over him so his
attack misses and then attack him from the back. Rinse and repeat and you win.
Easier strategy: Stay at a moderate distance and fireball him to death. He
should not even touch you.
This dungeon is now complete!
-----------------------------------------------------------------------------
A013: Tower of the Alchemist
1st s.: Nothing at all.
2nd s.: Spikes hazard. Kill 3x Will-O'-The-Wisp and 1x Imperial Guard.
1x val.
3rd s.: Wow, a tower, no kiddin'.:) Flip all the levers except yellow one
(this will cause spikes on the stairs to disappear). Climb the stairs jumping
over chasms when necessary.
1x val, 1x Lithograph.
4th s.: Must kill 1x Flesh Demon.
1x S magic, 1x S health.
5th s.: It's a boss!
BOSS FIGHT: POWER R... RAIMUN
Boss attacks:
1. He knows dashing slash.
2. He knows single / double / triple slash.
3. He frequently throws explosive bombs.
4. He frequently throws poison bombs (causes fatigue).
5. He can guard.
6. When he gets up and if you're close to him, can do swift swipe at you,
which you can't guard against.
Boss strategy:
It's morphin' time!:) Raimun is little harder. Always be on the move, you
never know when he's gonna shower you with those stupid bombs. Jump in such
manner that you will land near him, and then let him have it.
Sometimes he seems to have run out of bombs and will run up to some shelves of
sorts to restock ---> free attack for you from behind.:)
Sometimes you'll see Raimun's sword on fire. Be ready to jump cos Raimun will
perform Dashing Slash. After it fails (hopefully), he's open to your attack.
Follow the above tips and you will win easily.
Yellow Tome: Lv 1 Defense magic.
This dungeon is now complete!
-----------------------------------------------------------------------------
A014: Shop 04
Trader is selling:
- small Health potion for 20 val
- large Health potion for 30 val
- Health vial for 60 val
-----------------------------------------------------------------------------
A015: The Catacombs
1st s.: Return a bit to right for some loot. Go down the stairs and pull the
block on the switch.
4x val.
2nd s.: Nothing. Check behind the stone.
10x val.
3rd s.: 6x Skeleton and 6x Ghoul - none can be killed yet. Instead just go all
the way left. Check every nook you come across for loot and beware of 4x Spkie
wall hazards.
3x val, 1x Chalice, 1x magic, 1x Pendant
4th s.: You will enter from east. There are three exits on north. First enter
the right one, which is the only one open.
1x val.
Right north exit: Loot the room and return to previous room. Push right block
off the right switch. Pull left block on the left switch. This will open left
exit.
1x Ring.
Left north exit: Loot the room then return to previous room and push right
block on the right switch. This will open middle exit.
1x Lithograph, 1x S health, 1x magic.
Middle north exit: It's a boss!
BOSS FIGHT: VOLEF (REVIVED)
Boss attacks:
1. He can launch single energy ball from his right arm.
2. He can run up to you and perform flying drill attack (?)... looks kinda
like Bison's Psycho Crusher move:). After this attack Volef will be unable to
move temporarily.
3. If you're close to him, he'll try to punch you with his right arm.
4. He can also perform a spin attack of sorts, usually after he picks himself
up from the floor.
5. He can guard.
Boss strategy:
Same stupid Volef as before. Stay away from him at a moderate distance, but
keep moving (he will try to shoot you with his energy balls!). When Volef
finally moves in for his flying drill attack, 2xjump over Volef. When Volef
lands, he's open to your attack. Attack him from behind with Triple Slash.
Then move away at a moderate distance... Rinse and repeat and victory is
yours.
Grey Tome: Lv 1 Stealth magic
BOSS FIGHT: DRAGON 'TITAN'
Boss attacks:
1. He can lift his head, then he will cry out and try to hit you with circular
shockwave.
2. If you're close, he'll try to hit you with a head swing.
3. He can spit out 3 fireball bombs, first being the closest and last being
the farthest (in distance); after they explode stay away from the place of
explosion for a while.
4. He can try to jump on you; if this misses, be ready to jump because of
circular shockwave.
5. He can spit out a really fast fireball which flies in a straight line.
6. He can stand on his hind legs, doing so enables him a new attack - if
you're close, he will try a quick advance toward you which he finishes with a
powerful bite; during standing he can also perform attacks 1, 3 and 5.
Boss strategy:
Titan is harder than his predecessor. Always be on the move, and try to learn
Titan's signs to predict his attacks. Attacking his head only doesn't work
anymore. It will have to get personal. Start the fight by running close to him
and doing Jumping Slash, then get away. He's likely to retaliate by creating a
shockwave or headswing. If he tries his fast fireball spit, good luck in
evading it. His jumps at you seem to be the rarest. 3 fireball bombs attack is
easy to avoid (unless you're close to Titan, in which case first fireball bomb
might hit you). After 3 or so Jumping Slashes he will collapse, giving you a
free attack. Use the chance! Repeat this recipe until Titan stands on his hind
legs. Watch out for his quick charge&bite attacks against you. Continue your
previous technique and Titan will soon go down.
Useful tip: His weak spot is his tail. You can deal him critical damage if you
hit his tail successfully (for example when Titan is fatigued).
This dungeon is now complete!
Chapter 1: Avenger comes to an end...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
III. Chapter 2: The Renegade Knights
Character: Arlen
Magic Sword: Azos
A016: The Castle of East Raxis
1st s.: 10x val.
2nd s.: Beware 2x spike. Smaash 2x crate.
11x val.
3rd s.: Must kill 3x Knight and 1x Royal Archer.
1x Perfume.
4th s.: Smash 6x crate.
7x val, 1x Chalice.
5th s.: Must kill 2x Knight and 1x Ninja.
6th s.: Beware 3x sensor spike.
1x Tea, 2x val, 1x magic.
7th s.: Must kill 3x Knight.
10x val, 1x health.
8th s.: Must kill2x Knight and 1x Imperial Guard.
1x magic, 1x S health, Blue Tome: Lv 1 Ice magic.
This dungeon is now complete!
-----------------------------------------------------------------------------
A017: The Cavern of Falayd
1st s.: 4x val.
2nd s.: Kill 3x Bat.
3rd s., lower level: North doors on upper level are locked. See two pillars?
Push/pull them in middle of the room. Then collect what you can and take
lower east exit.
Lower level loot: 1x S health, 11x val.
4th s.: Kill 4x Bat.
3x val.
5th s.: Smash 3x crate. Jump on ledges in far right corner and make your way
left to upper level, where exit of this room is (should you fall down when
jumping over last gap, meet 1x spike).
1x Lithograph, 1x health, 12x val, 1x magic.
6th s.: Must kill 1x Imperial Guard.
Orange Tome: Lv 1 Thunder magic.
3rd s., upper level: You're on the bridge. Just go across it for now.
Upper level loot: 1x val.
7th s.: Kill 6x Bat.
3x val.
8th s.: Push/pull movable block either on left or right switch, then step on
remaining one. Key will appear. Smash 2x crate. Return to 3rd screen.
1x Gold key, 1x val, 1x health.
3rd s., uper level, revisited: Jump to north exit using two pillars as
support. Unlock north doors.
Additional upper level loot: 2x val.
9th s.: 4x val.
This dungeon is now complete!
-----------------------------------------------------------------------------
A018: Shop 05
The trader is buying:
- Wine for 30 val
- Tiara for 100 val
- Perfume for 100 val
-----------------------------------------------------------------------------
A019: Highlands of Dett
1st s.: Drop down everywhere. Jump everywhere. Kill everything. And check the
trees. Some loot is hidden in the leaves. Kill 3x Tentacle Plant in first gap.
Kill 3x Catapult Orc in second gap.
6x val, 1x magic, 1x health, 1x Chalice
2nd s.: Must kill 3x Catapult Orc and 1x Rhinoid. Smash 3x crate (destroy the
crate in far right corner for helpful item!).
1x Bomb, 12x val, 1x S magic.
3rd s.: Smash 1x crate. Kill 6x Tentacle Plant and smash 1x crate in first
gap.
1x Pendant, 27x val.
4th s.: Must kill 1x Tentacle Plant and 2x Lizardman.
1x S health, 1x val.
5th s.: Beware 5x bomb in first gap. Smash 3x crate, but before doing so jump
on them and into the leaves.
1x health, 22x val, 1x Health vial
6th s.: Must kill 1x Mantis.
1x S magic.
7th s.: Must kill 2x Lizardman.
1x health, 1x S magic.
This dungeon is now complete!
-----------------------------------------------------------------------------
A020: Shop 06
The trader is selling:
- Pendant for 200 val
- Lithograph for 250 val
- Chalice for 300 val <--- Get this!!
-----------------------------------------------------------------------------
A021: The Alkemia Garrison
1st s.: Kill 6x Orc. Smash wooden fence.
1x health, 6x val.
2nd s.: Must kill 1x Ninja and 2x Warrior.
3rd s.: Smash 4x crate.
2x val, 1x s magic, 1x health.
4th s.: Must kill 1x Mantis and 1x Catapult Orc.
1x health.
5th s.: Kill 6x Toadstool. Smash 6x crate.
9x val, 1x Lithograph, 1x Magic Power vial.
6th s.: Must kill 2x Tentacle Plant and 2x Mantis.
This dungeon is now complete!
-----------------------------------------------------------------------------
A022: The Execution Grounds
1st s.: Must kill 3x Ninja.
3x val.
2nd s.: Beware 4x bomb. Must kill 2x Cerberus. Beware 2x arrow turret.
1x Chalice, 1x health.
3rd s.: Must kill 1x Rock Demon.
1x health.
4th s.: 3x val, 1x S magic.
5th s.: It's a boss!
BOSS FIGHT: MAGIC KNIGHT
Boss attacks:
Note: He will alternate between Ice and Fire magic.
When using Fire magic:
1. If you get close to him, he can swing his right arm to fire you up.
2. Can conjure 3 fireballs at once. Middle fireball will fly into your
direction, while 2 other fireballs will home in on you after a while.
3. Before switching to Ice magic, he will stop and start throwing multiple
fireballs at you, their numbers increasing as Magic Knight takes more damage.
4. Can do a backflip; if you follow him, he may end it with fire swipe in your
direction.
When using Ice magic:
5. If you get close to him, he can swing his right arm to freeze you.
6. Can conjure 3 ice shards at once. Middle shard will fly in your direction,
while other two will fly in straight line (approx 45 degrees away from middle
shard's line).
7. Before switching to Fire magic, he will stop and start throwing multiple
ice shards at you, their numbers increasing as Magic Knight takes more damage.
8. Can do a backflip; if you follow him, he may end it with ice swipe in your
direction.
Boss strategy:
This boss is not so hard, but battle may take long cos of Knight's high
defense. To win quickly, I suggest the following:
Run up to him and slice him up. Repeat this once more and then be on the
lookout. Slicing him for third time can be difficult, cos boss may decide to
go into flurry of magic attacks before switching magic type; or he will
backflip out of sword range. In any case, once he switches magic type, he is
open to one or two easy-to-finish Triple Slashes.
Be wary of his magic, especially triple fireballs, where two side fireballs
home in on your position.
Don't let him stand close to you for too long or he will swing his arm at you.
Basically, triple slash him once or twice, wait for him to switch magic type
and then repeat.
This dungeon is now complete!
-----------------------------------------------------------------------------
A023: Shop 07
The trader is trading:
- Your 1x Harp for 1x Lithograph
- Your 1x Wine for 1x large Magic potion
- Your 1x Pendant for 1x Ring <--- Get this!!
-----------------------------------------------------------------------------
A024: The Great Fortress
1st s.: Go LEFT first.
10x val, 1x health.
2nd s.: Nothing.
3rd s.: Beware 4x arrow turret. Step on three switches for key to appear.
1x Gold key, 1x S magic.
4th s.: Must kill 2x Knight and 1x Imperial Guard. Return to 1st screen and go
right.
1x health, Grey Tome: Lv 2 Stealth magic.
5th s.: Beware 1x spike and 2x sensor spike combo. This is then followed by 2x
sensor spike and 1x spike combo. And lastly, beware 1x spike.
4x val, 1x Pendant.
6th s.: Smash 5x crate and unlock east doors.
5x val, 1x Magic Power vial.
7th s.: 19x val.
8th s.: Must kill 3x Ninja and 1x Royal Archer.
Violet Tome: Lv 1 Vortex magic.
-----------------------------------------------------------------------------
A025: Shop 08
The trader is selling:
- small Health potion for 30 val
- large Health potion for 45 val
- Health vial for 90 val
------------------------------------------------------------------------------
-----
A026: The Glacier
1st s.: Beware 3x spike, 3x falling pillar, 2x spike and 1x falling pillar.
3x val, 1x magic.
2nd s.: Kill 3x Demon Armor first and collect what you can. Then jump over the
ledges to the exit, but beware of 2x spike.
12x val, 1x Pendant, 1x Chalice, 1x health.
3rd s.: It's a boss!
BOSS FIGHT: LODONYA
Boss attacks:
1. If you're not very close, he can do dashing stab.
2. Can use Ice magic, which will cause 7 ice clouds to appear at fixed places
on battlefield.
3. Can guard.
4. If he guards, he may counterattack with quick stab.
5. When duking it out up close, he can perform 2-stage stab.
Boss strategy:
Most of the time he will be running around, trying to dash-stab you. Guard
this and then Hammer Blow him for easy defeat.
Ice clouds always appear at set locaions, so if you know where they appear,
more kudos to you.
Do not engage in man-to-man combat too often, cos Lodonya is quite good at
blocking your attacks and counterattacking you. Once Lodonya is defeated, this
dungeon continues.
4th s.: Go north when you come to an intersection. Beware 1x falling pillar.
5th s.: Beware 2x sensor spike. Smash 1x crate.
1x S health.
6th s.: Must kill 2x Archer and 2x Lizardman. Return two screens and when on
intersection, go south.
1x Gold key, 1x S magic.
South exit, 1st s.: Beware 1x spike. Kill 1x Demon Armor. Beware 1x falling
pillar. Unlock exit doors.
5x val, 1x health, 1x S magic.
South exit, 2nd s.: You can jump in the pits for some good loot, but be
careful of spikes. From start they go as following: 1x sensor spike, 1x spike,
2x sensor spike, 1x spike.
5x val, 1x S magic, 1x Health vial.
South exit, 3rd s.: It's a boss!
BOSS FIGHT: DRAGON 'ARKTOS'
Boss attacks:
Note: He can come out of the water in 3 different places: north corner,
nortwest corner, southeast corner. Arktos will switch places after he has
taken some damage or after some time has elapsed.
1. When he comes out of the water, he may come down and cover the battlefield
with his freeze breath.
2. At start of the battle and afterwards (when he's out of the water), he can
cause 5 ice chunks to come crashing down (you will see their shadows).
3. Can try to hit you with his long neck, with which he will sweep over the
battlefield.
4. You may get frozen if you touch his body.
5. When Arktos starts to cry out, be ready to jump. He will spit out several
ice shards which will come flying in your direction.
Boss strategy:
Stand in whichever corner he comes out of so that you will under Arktos' head.
You will be safe from his freeze breath attack. Then return to middle of ice
platform and select Fire magic. Aim in direction of Arktos' neck and fire! If
you hit him, Arktos takes damage and will come crashing down for you to attack
him with your sword. Do so! Repeat this until Arktos croaks.
Falling ice chunks and spitting ice shards attacks can be easily avoided if
you're standing in middle of ice platform. If you run out of MP, you have two
options - you can either wait for Arktos to come falling down as sign of his
fatigue, or collect small Magic potions which occassionally appear after
falling ice chunks attack.
In any case, Arktos should not be too difficult boss.
Blue Tome: Lv 2 Ice magic.
Chapter 2: The Renegade Knights comes to an end...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IV. CHAPTER 3: The Demonic Minister
Character: Felippe
Magic Sword: Soul
A027: The Underground Arena
1st s.: It's a boss!
BOSS FIGHT: VILHERM
Boss attacks:
1. Knows single/double slash.
2. Can guard.
3. Has evasive jump.
4. Can use Wind magic.
5. Knows Hammer Blow type attack.
Boss strategy:
Note: Don't do 2x jumps! There are spikes at the ceiling which will hurt you.
Vilherm is a slowpoke. This fight is really easy. Just run up to him and
attack him. Don't give him time to breathe! Once Vilherm's health is in range
below 50%, screen will go white. Don't worry tho', this is supposed to happen.
This dungeon is now complete!
-----------------------------------------------------------------------------
A028: Zomas Estate
1st s.: 5x val.
2nd s., lower level: Since we can't do much the first time we're here, just
take lower east exit for now.
3rd s.: Strangely, 2x falling pillar won't move.
4x val.
4th s.: Step on three switches and then return to 2nd screen. 3x falling
pillar won't budge for now.
This dungeon is now complete!
-----------------------------------------------------------------------------
A029: Shop 09
The trader is selling:
- Horn for 250 val <--- Get this!!
- Chalice for 400 val <--- Get this!!
- large Magic potion for 120 val
-----------------------------------------------------------------------------
A030: The Mountain Passage
1st s.: Beware 6x bomb.
3x val.
2nd s.: Must kill 1x Hornet and 3x Will-O'-The-Wisp.
3rd s.: Beware 8x bomb.
1x Pendant, 2x val.
4th s.: Must kill 2x Hornet and 2x War Bird.
1x health, 3x val.
5th s.: Smash 3x crate. Then drop down in the gap. Beware Poison pool. Make
your way to far right corner and jump on ledges there. Jump left. Watch that
you don't fall down. When on other side, jump up and right. Jump right again
to get across this chasm. Beware 6x bomb. Kill 3x Toadstool.
27x val, 1x Chalice, 1x Magic Power vial, 1x health.
6th s.: Must kill 2x Archer. Smash wooden fence.
1x val, 1x health.
7th s.: Beware 4x arrow turret.
14x val.
8th s.: Must kill 2x warrior and 2x Archer. Run to far right corner and smash
wooden fence you will find there for a helpful item.
1x Bomb, 1x val.
9th s.: Smash 4x crate. Drop in the chasm. Beware Poison pool. Jump on small
islands until you can jump on moving platform. From here jump left on a ledge
and then on another moving platform. Duck and then jump on next ledge. Then
jump right. Jump right again to another ledge and right yet again to cross
this chasm.
2x health, 19x val, 1x S magic.
10th s.: Must kill 1x Centaur.
20x val, 1x S health.
11th s.: 4x val.
This dungeon is now complete!
-----------------------------------------------------------------------------
A031: Shop 10
The traders is trading:
- Your 1x Tea for 1x Bracelet <--- Get this!!
- Your 1x Pendant for 1x Ring <--- Get this!!
- Your 1x Lithograph for 1x Talisman <--- Get this!!
-----------------------------------------------------------------------------
A032: The Ruins of Jirat
1st s.: At start go back for some loot. Kill 2x Warrior and ignore first door
you come across. Continue right to second north door, where you must kill 1x
Rock Demon to unbar them.
4x val, 1x health, Yellow Tome: Lv 2 Defense magic.
2nd door, 1st s.: 2x health.
2nd door, 2nd s.: Ignore 2x Skull Knight, which can't be killed yet.
2nd door, 3rd s.: Kill 3x Tentacle Plant. Push movable block up against the
wall. Jump on block and then jump on elevation. Jump left and step on switch
you will find (will unbar 1st door on the 1st screen). Return to 1st screen
end enter 1st door.
1x Lithograph, 9x val.
1st door, 1st s.: Smash 1x crate.
1x S magic.
1st door, 2nd s.: Big room with 4 exits. You came thru west exit. 1st north
exit is locked for now. Kill 1x Giant Knight. Beware 2x arrow turret. Smash 1x
crate. Ignore 3x Skeleton you will run into in front of second north door. Go
thru them for now.
1x Chalice, 3x val.
2nd north exit, 1st s.: Ignore 2x Skull Knight which can't be killed for now.
Jump on two pillars and go thru upper north exit.
2nd north exit, 2nd s.: Jump on pillar to your left. Step on the switch (this
will cause right floating pillar to descend; you can't jump on it yet - you
will have to take another entrance to this room). Then jump down and kill 3x
Toadstool. Exit the room thru lower doors on your right. Return to '1st door,
2nd screen' room and take east exit now.
Primary loot: 3x val, 1x Pendant.
East exit, 1st s.: Smash 3x crate.
10x val, 1x magic, 1x S health.
East exit, 2nd s.: Kill 2x Warrior.
1x health.
East exit, 3rd s.: Kill 3x Ninja. Jump up the pillars to the exit. You will be
in...
1x magic, 4x val.
2nd north exit, 2nd s.: ... the room where you activated first switch. Jump on
pillar with second switch and step on it (will lower left floating pillar).
Jump on now accessible floating pillars and jump on a ledge with a key. Go to
where locked doors are ('1st door, 2nd screen' room).
Secondary loot: 1x Gold key.
Behind gold doors, 1st s.: 1x health.
Behind gold doors, 2nd s.: Kill 3x Scorpion. Select Fire magic. Light the
pillar.
1x S magic.
Behind silver doors, 3rd s.: Must kill 1x Guardian.
This dungeon is now complete!
-----------------------------------------------------------------------------
A033: Galia Desert
1st s.: Kill 3x Sand Fish and 3x Scorpion. Smash 2x crate
2x health, 1x magic, 10x val, 1x Bomb.
2nd s.: Kill 3x Sand Fish and 3x Scorpion. Smash 1x crate. Kill 3x Snad Fish.
Smash 3x crate.
1x magic, 1x health, 13x val, 2x Lithograph, 2x S magic.
3rd s.: Must kill 2x Centaur.
1x health.
This dungeon is now complete!
-----------------------------------------------------------------------------
A034: Shop 11
The trader is buying:
- Wine for 100 val
- Tiara for 200 val
- Perfume for 50 val
-----------------------------------------------------------------------------
A035: Jirat Castle
1st s.: 2x val.
2nd s.: 3x val.
3rd s.: Must kill 1x Giant Knight.
1x magic, 1x S health, Blue Tome: Lv 3 Ice magic.
4th s.: Kill 2x Bacula. Smash 6x crate, but beware 3x arrow turret.
1x Pendant, 1x Chalice, 14x val.
5th s.: Must kill 3x Demon Armor. Beware 2x arrow turret.
3x val.
6th s.: Beware 3x arrow turret.
25x val.
7th s.: Must kill 2x Sorcerer.
2x health, 1x magic.
8th s.: Smash 3x crate.
1x S magic, 2x val.
9th s.: It's a boss!
BOSS FIGHT: ZOMAS
Boss attacks:
Note: Zomas can only be attacked once four floating blue balls have been
destroyed.
1. If left alone for too long, four balls will stop, flash for while and then
release electric shock. This is their attack at start of battle.
2. Once Zomas' health is at 60% or close to it, four balls gain new attack.
When they appear, they will flash for a while; stay away cos they will
electrically charge themselves and you don't want to touch them. They will
make bigger circles until the point when they will fly out in one corner of
the room; if one or more balls is destroyed, then you get to deal with four
minus destroyed balls. Stand at the sides of the room (not in the corner!) and
you won't even be touched.
3. Once Zomas' health is at 25% or close to it, four balls gain new attack.
This time when they appear, they won't move at all. Always be on the move
during this period cos they will come flying in your direction one by one; if
one or more balls is destroyed, then you get to deal with four minus destroyed
balls. Keep running in circles round Zomas, timing your jumps over the balls
which come in your direction.
4. Don't run under Zomas or you'll be hurt by the 'gas' Zomas' health ball is
releasing.
5. While Zomas' energy is being replenished by health ball found above Zomas,
he can attack you with magic spell sent at your current position.
Boss strategy:
Don't be running inside the circle four balls are 'creating', so that you
won't be hit too often by Zomas'. Also health ball hovering above Zomas can't
be destroyed. Now on to info to kick Zomas' ass...
Destroy four balls circling around Zomas. This will cause Zomas to fall down.
Run to where he landed and attack him. After this he will attempt to get away,
but you have enough time to attack him again. After this Zomas will fade away.
When he reappears, he will create another 4 balls, which must be destroyed to
be able to attack Zomas again. (stpil iyntfiin... From beginning read every
second character. If the name you get isn't the same as the one this document
is credited to, it's a steal of my work. Inform me, please) At the same time
health ball will be slowly regenerating Zomas' health, so it's in your best
interest to destroy them ASAP. For info on balls' attacks and how to avoid
them, check Boss attacks section for Zomas.
Keep destroying four balls and Zomas will fade away for good.
This dungeon is now complete!
-----------------------------------------------------------------------------
A036: Shop 12
The trader is selling:
- small Health potion for 40 val
- large Health potion for 60 val
- Health vial for 120 val
-----------------------------------------------------------------------------
A037: Zomas Estate
1st s.: 5x val.
2nd s., lower level: Has two levels, upper inaccessible for now. Take lower
east exit for now.
Lower level loot: 1x val.
Lower east exit, 1st s.: Beware 2x falling pillar.
4x val.
Lower east exit, 2nd s.: Step on three switches (will unbar north exit two
screens back), but beware 3x falling pillar. Return to '2nd s., lower level'
room and take north exit.
North exit, 1st s.: 10x val.
2nd s., upper level: Beware 2x spike wall as yo move around collecting loot.
Take upper west exit.
Upper level loot: 1x Chalice, 11x val.
West exit, 1st s.: Beware 5x flame geyser.
5x val.
West exit, 2nd s., upper level: If you drop down, you will have to return to
2nd screen, go thru north door and make you around again, so don't fall down
yet.
Upper level loot: 23x val, 1x S magic.
West exit, 3rd s.: Check everywhere for useful loot. Return to previous screen
and drop down.
1x Gold key, 1x Lithograph, 4x val, 1x S health.
West exit, 2nd s., lower level: Must kill 2x Royal Archer and 3x Ninja. Go
right after you purge this room.
Lower level loot: 10x val, 1x health.
West exit, 4th s.: Beware 2x spike wall.
6x val.
2nd s., lower level, revisited: Back at the beginning. Make your way right for
two screens and unlock the doors you will find at the end.
Lower east exit, 3rd s.: It's a boss!
BOSS FIGHT: ZOMAS
Boss attacks:
1. When Zomas' dragon head is lowered, he will throw three claws
consecutively. These are slow at first, but they home in on your position.
When they 'locate' you, they will gain in speed. Zomas may use this attack up
to three times.
2. When Zomas' dragon head is lifted, he will create some type of vortex,
which will attempt to draw you close. Run away from it, but be ready to jump
cos after three seconds it will be released with great speed in your
direction.
3. After Zomas' human head is dealt damage, dragon head may decide to heal it.
After this is done, dragon head will be lowered and Zomas will now be using
claws attacks.
Boss strategy:
When battle starts, stand as far away as you can to avoid Zomas' claws. When
Zomas' dragon head is lifted, human head appears, and Zomas is now vulnerable.
Run up to him and Triple Slash him. Then run to left or right side of Zomas,
so that you will be able to jump over that vortex ball Zomas will create.
After vortex ball is gone, human head can be attacked again.
You can do this up to three times, before dragon head heals human head. With
healing en-route, return to lower part of the screen to avoid Zomas' flurry of
claws. When dragon head is lifted, human head can be attacked... Rinse and
repeat.
Green Tome: Lv 2 Heal magic.
BOSS FIGHT: DRAGON 'TEMPEST'
Boss attacks:
Note: Don't be pushed into Poison pool surrounding the battlefield too often!
1. Can spit sonic waves at you, which will cause fatigue.
2. Will flap his wings to cause wind gusts to push you into poison pool.
3. Will cry out as a sign of upcoming circular shockwave.
4. Can fly up and while in flight he will cry out; Tempest will then attempt
to land on you, if it fails, he will slam the ground for a shockwave. He will
repeat this up to two times.
5. Sometimes he will flap his wings to create wind gusts to push you into
poison, but can also spit sonic waves at you.
6. Sometimes when he decides to fly up, instead of trying to land on you, he
will attempt to hit you with sonic waves. Whether these waves hit you or not,
Tempest will drop down to slam the ground for a shockwave.
Boss strategy:
Try to be behind Tempest's back all the time if you can. He has no protection
against backattacks except shockwave, which you can easily anticipate. And his
flap attacks will also miss you. So keep Triple Slashing him as often as you
can. During his aerial raids make sure that you're not under him when he is
about to land.
If you're caught in flap attacks, keep running in Tempest's direction. Flap
attacks get stronger, less health Tempest has. This also means you will have
more trouble not to be pushed into poison.
Tempest's sonic wave attack is a pain to be avoided, but you won't have to
deal with them if you're behind Tempest; or in case of his flying sonic wave
attack be under him.
Unfortunately I don't have any easy strategy for this boss apart from info I
have provided. I did notice one thing, tho': Sometimes I've been able to deal
critical damage to Tempest's wings, which flashed red. I have no clue what to
do for this to happen. Plain luck, I guess.
Chapter 3: The Demonic Minister comes to an end...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
V. CHAPTER 4: Minion of the Ancient Dragon
Character: Anna
Magic Sword: Soul
A038: The Ruins of Saldo
1st s.: Nothing.
2nd s.: Beware 4x arrow turret. Smashing 4x crate is optional, cos the loot
sucks.
1x val.
3rd s.: Kill 3x Devil Axe.
3x val.
4th s.: Ignore north exit for now and instead proceed east.
8x val.
5th s.: Beware Poison pool. Jump on ledges in far left corenr, then on
platforms (beware 4x flame geyser; duck under second pair). Then jump right.
22x val, 1x magic.
6th s.: Beware 1x fake door.
1x magic, 1x health, 4x val.
7th s.: Kill 3x Skull Knight and 1x Demon Spirit.
8th s.: Jump on ledges to work your way up and right. Beware 5x flame geyser.
When you reach highest ledge, step on switch to unbar east exit of this room
(see that small hole in middle wall? Use it on your way back).
1x val, 1x magic, 1x Pendant.
9th s.: Must kill 1x Lizardman and 3x Will-O'-The-Wisp. Return to 4th screen
and take north exit now.
1x Gold key.
North exit, 1st s.: Unlock east doors.
6x val.
North exit, 2nd s.: Beware 3x fallinh spike. Smash 3x crate.
2x val, 1x S magic.
North exit, 3rd s.: Must kill 1x Giant Knight.
Orange Tome: Lv 2 Thunder magic.
North exit, 4th s.: 19x val, 1x health.
This dungeon is now complete!
-----------------------------------------------------------------------------
A039: Shop 13
The trader is selling:
- Pepper for 200 val <--- Get this!!
- Lithograph for 500 val
- Chalice for 500 val <--- Get this!!
-----------------------------------------------------------------------------
A040: Beneath the Ruins
1st s.: Room with 3 exits. You came thru east exit. Take north exit for now.
4x val.
North exit, 1st s.: Must kill 6x Eyeful. Beware 3x falling spike as you purge
the room.
North exit, 2nd s.: Beware 3x grinder.
32x val, 1x Health vial.
North exit, 3rd s.: Kill 3x Armored Beetle. Then step on switch. Return to 1st
screen and go west this time.
6x val.
West exit, 1st s.: Kill 2x Stingray and 3x Skeleton.
2x val.
West exit, 2nd s.: 4x val.
West exit, 3rd s.: Kill 3x Starfish, 1x Roper and 2x Small Roper.
West exit, 4th s.: 4x val.
West exit, 5th s.: Beware Poison pool. Stand under the rope and press Square
so that your character will grab onto the rope. Press left and go left all the
way (hold Square pressed!). When you land, nab the key, then loot the room,
then return to 'North exit, 3rd s.' room.
1x Gold key, 1x Chalice, 1x S magic, 17x val.
North exit, 3rd s., revisited: Unlock north doors.
North exit, 4th s.: Kill 3x Skull Knight.
6x val.
North exit, 5th s.: Must kill 1x Sorceress.
North exit, 6th s.: 4x val, 1x Health vial.
This dungeon is now complete!
-----------------------------------------------------------------------------
A041: The Deepest Place
1st s.: 2x val, 2x S health.
2nd s.: Room with 3 exits. You came thru west exit. Take east exit for now.
17x val.
East exit, 1st s., lower level: Just go thru north door.
Lower level loot: 1x health.
East exit, 2nd s.: Kill 2x Centaur and 1x Deer Head.
East exit, 3rd s.: Has two levels, you start on lower. Select Fire magic and
light the pillar to activate moving platform. Jump on it. From here you can
jump into 2 small holes (one is left and one is right from your current
position). Loot those two holes and then jump back on moving platform. From
here jump on upper level.
1x Pendant, 1x Magic vial, 13x val.
East exit, 4th s.: 12x val.
(Note: There's a key on the pillar, but you can't get there yet.)
East exit, 5th s.: There's 4x propeller in this room. Beware 8x bomb. Just
stick to lower part of the room and go left.
East exit, 6th s.: Kill 3x Sorcerer and 3x Deer Head.
1x S magic, 13x val.
East exit, 1st s., upper level: Stand under the rope and press Square so that
Mihael will grab onto it. Press left when ready. When you're about halfway
down the rope, let go of Square so that Anna will land on the ledge. If you
miss, you have to go around again. Step on switch there. Then collect what you
can. Return to 2nd screen.
Upper level loot: 15x val.
2nd s., revisited: Take north exit now.
North exit, 1st s.: Kill 1x Deer Head and 3x Skull Knight.
North exit, 2nd s.: Jump on the block and from here jump on north ledge.
2x val, 1x S magic.
Detour, 1st s.: 1x S magic.
Detour, 2nd s.: Then break greenest tile in the floor and drop down to...
East exit, 4th s., revisited: You will be standing on a pillar in that room.
Grab the key. Return to 'North exit, 2nd screen' room.
Secondary loot: 1x Gold key.
North exit, 2nd s., revisited: Push movable block to to the left, then jump on
the block and then jump to western doors. Unlock them.
North exit, 3rd s.: Must kill 2x Ice Hound and 1x Rock Demon.
1x val, Violet Tome: Lv 2 Vortex magic.
North exit, 4th s.: Must kill 1x Imperial Soldier and 2x Sorcerer.
This dungeon is now complete!
-----------------------------------------------------------------------------
A042: Shop 14
The trader is trading:
- Your 1x Horn for 1x Ring <--- Get this!!
- Your 1x Tea for 1x Earrings <--- Get this!!
- Your 1x Mask for 1x Pendnat
-----------------------------------------------------------------------------
A043: Verea Mountain
1st s.: Nothing.
2nd s.: Must kill 3x Bat and 1x Flesh Demon, which will activate the platform.
Jump on it and then jump up on the ledge. Smash 2x crate.
20x val.
3rd s.: Must kill 2x Rock Demon.
4th s.: Beware Lava pool. Kill 3x Will-O'-The-Wisp. Jump using small islands
to the other side. There's 5x flame geyser to look out for.
5th s.: Beware Lava pool. Jump on ledge nearby. Jump on one of moving
platform. Jump on them to the exit on east side. Drop down from this ledge for
some more loot (will have to backtrack then).
1x Health vial, 1x Magic vial, 1x val.
6th s.: Must kill 2x Rhinoid and 2x Demon Armor. Beware Lava pool.
7th s.: Beware Lava pool. Jump on small islands and then on ledge. Jump on
next small island to right, then on next to get the key. Jump back and then
jump on the upper ledge. Beware 2x flame geyser. Make your way right and then
unlock east doors.
1x S magic, 13x val, 1x Lithograph, 1x Gold key.
8th s.: Must kill 1x Giant Knight. Beware Lava pool.
1x health.
9th s.: Smash 2x crate. Drop down. Must kill 3x Scorpion and 3x Stingray,
which will activate moving platform. Jump on it and then out of this hole.
Smash 1x crate.
1x val, 1x health, 1x S magic.
10th s.: Must kill 2x Crystal Knight.
11th s.: Nothing.
This dungeon is now complete!
-----------------------------------------------------------------------------
A044: Shop 15
The trader is buying:
- Wine for 150 val
- Tiara for 400 val
- Perfume for 20 val
-----------------------------------------------------------------------------
A045: The Fortress City of Verea
1st s.: 10x val.
2nd s., way over right drawbridge: You will come across two drawbridges. Flip
the lever to lower right drawbridge and go right. Kill 2x Bacula.
3x val.
Right exit, 1st s.: Must kill 3x Crystal Knight. There is 4x crate in this
room. Smash the crate in far right corner for a helpful item.
1x Bomb.
Right exit, 2nd s.: 4x val, 1x Magic Power vial.
Right exit, 3rd s.: Must kill 4x Devil axe.
Right exit, 4th s.: Jump on middle platform for a key. Beware 5x flame geyser.
1x Gold key.
Right exit, 5th s.: Kill 6x Demon Spirit. Then return to 2nd screen and flip
the lever to lower left drawbridge.
70x val, 1x Lithograph.
2nd s., way over left drawbridge: Get past 3x propeller. Beware 2x falling
pillar and 2x fake door. Unlock the doors.
2x health.
Left exit, 1st s.: Must kill 1x Crystal Knight.
This dungeon is now complete!
-----------------------------------------------------------------------------
A046: Shop 16
The trader is selling:
- small Magic potion sor 100 val
- large Magic potion for 150 val
- Magic vial for 300 val
-----------------------------------------------------------------------------
A047: Passage to the Demon's Lair
1st s.: 3x val.
2ns s.: Beware Poison pool. Jump on platforms to get across.
11x val, 1x magic.
3rd s.: Has 3 exits. You came thru west one. Beware 2x grinder. Take north one
for now.
12x val, 1x health.
North exit, 1st s.: Kill 2x Skull Knight and 2x Demon Armor. Smash 1x crate.
Return to previous screen and go east this time.
1x Talisman.
East exit, 1st s.: Break thru the greenest tile.
2x val.
East exit, 2nd s.: Kill 3x Toadstool.
East exit, 3rd s.: Must kill 1x Crystal Knight.
Grey Tome: Lv 3 Stealth magic.
East exit, 4th s.: Beware Poison pool. Jump on platforms to get across to the
other side. Jump to corners for extra loot. Jump all the way to the top for
more extra loot.
32x val, 1x magic, 1x health, 1x Chalice.
East exit, 5th s.: Beware 2x bomb.
This dungeon is now complete!
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A048: The Force Field
1st s.: Has 3 exits. North one is locked. Go left first. Beware 2x sensor
spike and 2x spike (these are scattered all over this room). Smash 2x crate.
1x S health, 1x magic, 1x health, 26x val.
Left exit, 1st s.: Must kill 1x Sorceress.
Left exit, 2nd s.: Beware 2x flame geyser. Smash 2x crate.
1x val, 1x S health, 1x S magic.
Left exit, 3rd s.: Must kill 3x Armored Beetle and 1x Centaur. Return to 1st
screen and go right now.
Right exit, 1st s.: Must kill 2x Sorceress.
Yellow Tome: Lv 3 Defense magic.
Right exit, 2nd s.: Smash 2x crate. Beware 1x sensor spike. Smash 2x crate.
14x val, 1x magic.
Right exit, 3rd s.: Must kill 2x Imperail Soldier and 2x Archer. Return to 1st
screen and take north exit.
North exit, 1st s.: Must kill 2x Lizardman.
North exit, 2nd s.: It's a boss!
BOSS FIGHT: VAPPULA
Boss attacks:
Note: there are 3x spike scattered over the battlefield, so take care!
1. If you're in front of him, he will burp out some poison pollen (will cause
fatigue). He'll also do that if you attack him face to face.
2. Can bounce you back if you attack him face to face (you have to attack him
from behind or from side). After that he will spit out poison pollen.
3. Can fly around and try to land on you.
4. Can jump and when he lands, he will cause circular shockwave.
5. When he bangs his stick into the ground, 3 fish-like creatures will emerge.
They float around until they explode (before exploding creature will turn
red). After explosion circular shockwave is caused.
Boss strategy:
Hehehe, I think this dragon would deserve title of the comedian. Sounds he
makes when you hit him are funny:)... Err, back to strategy.
For starters, any attack head on will fail because he will block it with that
large belly of his. Plus he counters with poison pollen spit. So your options
are side/back attacks. This may be little hard to achieve in some cases cos
they may be spikes nearby. But don't give up. If you don't like the position
where Vappula is currently standing, get away and he will fly up to a more
convenient (hopefully) location. If he gets too far away from you (or you get
too far away from him) he may create three fish-like creatures, which are
actually bombs. Don't allow them to explode in your vicinity. So park yourself
behind him ASAP and chop him up. After he gets up, his usual move is
jump&stomp the ground (watch for shockwave!). So jump over the shockwave, then
to the side (or behind) Vappula and repeat. Victory is yours!
For quick and easy win run to Vappula immediately when battle starts. Hit him
in the belly so he does his poison pollen spit. When he is 'recovering', jump
to side and chop him up. He gets up, jumps in the air, you jump over shockwave
and to the side, you chop him up... Rinse and repeat.
Useful tip: Sometimes Vappula will be stupid and will land on spikes instead
of landing on you. Talk about stupid...
This dungeon is now complete!
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A049: The Demon's Lair
1st s.: 1x health, 1x magic.
2nd s.: Beware 2x falling spike.
4x val.
3rd s.: Must kill 1x Giant Knight and 2x Demon Armor.
4th s.: 16x val.
5th s.: Kill 2x Imperial Soldier and 3x Sorceress. Smash 3x crate.
31x val, 1x Magic vial.
6th s.: Smash 3x crate.
1x Health vial, 2x val.
7th s.: It's a boss!
BOSS FIGHT: KRASSEL
Boss attacks:
Note: There are 3x Skeleton in this room.
1. Can throw fireball bomb down at you. When it explodes, it causes circular
shockwave.
2. Will revive 3x Skeleton on regular basis (these 3x Skeleton *can't* be
killed!).
Boss strategy:
Finally easy boss battle involving dragons. See those four pillars that float
in the air? Wait until Krassel jumps on one of them, then run there and do
Jumping Slash (one will do) at pillar Krassel is standing on. He will fall
down on his ass. Don't try to hit him yet, cos he is still invincible for a
few moments. He will flash 3 or 4 more times before he becomes vulnerable. Let
him have it for those 3 seconds of time you have to hurt him. After that he
becomes invulnerable again and will escape to high ledge in corner of the
room.
Krassel will occassionaly revive 3x Skeleton that are lying around. You can
either ignore them or knock them down, but you can't kill them. (If you see
this faq anywhere and see that it isn't credited to Split Infinity, please
inform me) Krassel may also attempt to throw a fireball bomb at your current
position, but it's nothing of danger - can be avoided easily.
If one or more pillar is missing, Krassel can materialize missing ones anytime
he wants (if pillars are being created over and over, you may need to strike
them more than once!) To win, just follow the guidelines two paragraphs above
and he goes down.
After this boss fight is over, dungeon is still not complete. You have to go
even further...
8th s.: Beware 1x grinder.
20x val, 1x S health, 1x S magic.
9th s.: Kill 2x Imperial Soldier and 3x Sorceress. Flip both levers.
1x Chalice, 1x Lithograph, 1x Pendant, 1x val.
10th s.: 14x val.
11th s.: Must kill 2x Crystal Knight and 2x Lizardman.
12th s.: Beware 3x falling spike.
21x val.
13th s.: It's a boss!
BOSS FIGHT: HALFAS
Boss attacks:
Note: Halfas will grant you free 1x Magic vial and 1x Health vial.
1. Power up and glide into random direction. Can ram you during his gliding.
2. Sometimes after gliding he will summon white energy ball (has small homing
ability) from his weapon into your direction.
3. Sometimes he'll glide close to your current position, stop and try to
strike you with his staff. Regardless of success he will be fatigued for a
while (free attack!).
4. Can attack you with his staff if you're close.
5. When low on health, he can fly into one corner. He will spit out three blue
energy balls one after another. These have small homing ability. When they
explode, they will create circular shockwave. He will finish the attack by
trying to do flying bodyram into you. After this 'performance' he will be
fatigued.
Boss strategy:
Until he starts to fly, Halfas is relatively easy. He doesn't have any sudden
projectile attacks (two which he actually has can be predicted by his
actions). Stand in one corner and wait for Halfas to end his glide trip
somewhere near you (be ready to jump in case of firing a projectile to finish
his attack). I find running after him a waste of time, cos in 7 out of 10
cases he will move to another spot. When he finishes his attack, he's open to
your attack, so let him have it. Repeat this and when his health is seriously
depleted, he'll start to fly around. He'll park himself in the corner, shoot
out three energy balls of his and then try to fly into you. Keep moving at all
times. When he's finished with flying crap, he's fatigued --> free attack!
Rinse and repeat and victory is yours.
BOSS FIGHT: DRAGON 'TALON'
Boss attacks:
1. When he cries out, he will create circular shockwave.
2. Can create 3x Cave Slug to assist him.
3. Knows left-arm swipe if you get close.
4. Can quickly retreat by jumping back a short distance.
5. Can spit out purple porcupine-like bomb at a small-to-medium distance. When
it explodes, it will create circular shockwave.
6. With around 40 to 60% health remaining his true head will come out. He will
become faster plus gain extended arm reach.
7. His true head can shoot out 3-way blue beamshot that travels above ground.
8. If you get close, he now knows triple claw swipe (left, then right, then
both arms).
9. Instead of one purple bomb, he can now throw three in your general
position.
10. If you hit his head, he *will* throw you one purple bomb and while you're
jumping, will follow with 3-way blue beamshot which is almost sure to hit you.
Boss strategy:
Hard boss battle. This dragon is almost perfect. Has high defense, fast
(becomes even faster), has many attacks, big health bar... too bad you must
kill him:).
Going head on is a bad idea for now. He may swipe at you or try to throw a
porcupine at you (usually throws bombs when you're very far away from him).
His most frequent attack is shockwaving you. Get behind him for easier tim