_/_/_/_/  _/_/_/_/ _/         _/_/
_/        _/          _/       _/_/       ___/   |   _  |
_/_/_/_/  _/_/_/_/  _/      _/          ___/  _ |   /  /
_/        _/             _/  _/_/   _/     _/       _| ___ \
_/        _/                __/ _/    _/   By: Chris Kohler (chrisk2018@aol.com)
Final Fantasy Vj FAQ       _/  _/      : Nora Stevens (nstevens@umich.edu)
^^^^^^^^^^^^^^^^^^^^       _/_/        : Tatsushi Nakao
Version: 2.0                                     (tatsushi.nakao@colorado.edu)
PART 1

In this version of the FAQ, I've tried to make it much more readable to
English-speaking readers.  This includes tightening up Tat's walkthroughs,
fixing the kana, and fixing the English translations (i.e. Burieku:Break). 
-Chris

$B#C#o#n#t#e#n#t#s!'(J
PART 1: Character Introductions
PART 2: The Job System
PART 3: Ability List
PART 4: Translations of Magic Spells/Songs/Chougou (Mixing Items)
PART 5: Partial Item List
PART 6: Types Of Weapons/Armor
PART 7: How do I get FFV?
PART 8: Version 2.1


$B#P#a#r#t(J  $B#O#n#e!'(J  $B#C#h#a#r#a#c#t#e#r(J 
$B#I#n#t#r#o#d#u#c#t#i#o#n#s(J
By Tatsushi Nakao (Tatsushi.Nakao@colorado.EDU)
Edited by Chris Kohler (ChrisK2018@aol.COM)

$B#P#l#a#y#a#b#l#e(J  $B#C#h#a#r#a#c#t#e#r#s!'(J

Butz Klauzer

Age: 20, Place of Birth: Lix
Height 176cm (5'9"), Weight 58 kg (128lb)
He had been traveling around the world with his father, Dorgann,
for a long time. His mother had died when he was three years old and
Dorgann had died three years ago due to illness.  Although he
is not a sociable person, his feeling of righteousness is
much stronger than others'.  Also, he likes to live freely rather than
to live in constrained urban life.  When he was left alone, he met a
chocobo who became separated from the group.  From then on, he
began his journey with that chocobo, named Boko.

Lenna Charlotte Tycoon

Age: 19, Place of Birth: Tycoon
Height 161cm (5'3"), Weight 45 kg (99lb)
She is the open-hearted princess of Tycoon.  Seven years ago, her
mother, the Queen of Tycoon, died of a strange illness.  In order to cure
her illness, a tongue of a Hiryuu (flying dragon) was needed, but if she had
killed a Hiryuu to get the tongue, the Hiryuu would have became extinct.  Lenna
suffered from this, and her father, King of Tycoon, brought
numerous doctors from around the world, but the Queen died.  Lenna's doing
something to save others by sacrificing herself comes from this experience.
After that event, Lenna willingly learned the martial arts and has
been the support of the heart of King Tycoon.

Galuf Doe

Age: 60, Place of Birth: Unknown
Height 168cm (5'6"), Weight 64 kg (141lb)
An old man who was found by the meteor.  Due to the shock of the crashing
meteor, he has lost his memory.  Although he is old, his sword techniques
are great and he loves peace more than anyone else.  Also, he is the
moodmaker of the party.

Faris Scherwiz

Age: 20, Place of Birth: Unknown
Height 172cm (5'7"), Weight 53 kg (117lb)
Faris lives with pirates, but he is more of a lone wolf type
person.  5 years ago, there was a time when pirates were having a hard
time against a whirlpool.  At that time, Faris jumped into the
whirlpool to check the origin of this matter.  Everyone thinked that
Faris had died, but after sometime later, Faris returned with sea dragon,
Syldra, which was causing the mysterious whirlpool.  After this incident,
Faris was acknowledged as a superior person, and hence became the youngest
head of the pirates.

$B#L#a#t#e#r(J  $B#i#n(J  $B#t#h#e(J  $B#G#a#m#e!&!&!&(J

Galuf Halm Baldesion (This is his true name after he recalled his memory)

Height 168 cm, Weight 64 kg, Birthplace: Bal, Age 60
The sword fighter who came to Butz's world in order to save the crystal.
He is king of Bal, but loses his memory with the shock caused by the
landing of his meteor.  Galuf Doe is a name he used when he didn't have
his memory.

Kururu Maia Baldesion

Height 154 cm
Weight 40 kg
Birthplace: Bal, Age 14
From the time of birth, she was able to talk to Mouguli (Moogles) and Hiryuu.
Her parents became lost shortly after birth of Kururu when they
went to search for Hiryuu to Grosiana Desert.  From then, Kururu
especially likes the Hiryuu which returned alone. Before she recieved
the Crystal's power, she was better off with magic.

$B#N#o#n!>#P#l#a#y#a#b#l#e(J  $B#C#h#a#r#a#c#t#e#r#s(J

Cid Previa

He has made numerous inventions that helped the world in many
ways. ((Many Cids do... --Chris)) His greatest invention was the fire driven
engine which supports the economy of Karnac.

Mid Previa

Cid's grandchild.  From his youth, he was always
by the side of Cid, looking at his inventions.  His mother had left
due to lack of interest toward his father who was always in the laboratory.
His father, who was a scholar, had died three years ago due to the explosion
of one of his inventions.  He now lives with Cid.

Alexander Highwind Tycoon

Unlike the former king of Tycoon who tried to conquer the world,
he is more of peace lover.  Reflecting his characteristics, the government
of Tycoon is rather conservative.  There is a rumor that no one in Tycoon
has better sword skills than him.


Zezae Matias Surgate

Height 177 cm
Weight 69 kg
Birthplace: Surgate, Age 58
The king of the Surgate Castle.  He's very experienced at both
sword techniques and magics.  Due to his cool judgements,
he is also known as "Zezae of Ice".  He does not have any family,
but recieves much respect from his soldiers.

Dorgann Klauser

Height 170 cm
Weight 59 kg
Birthplace: Rugolu, Age 51 (at his death)
The youngest of the Four Braves, but he was recognized by the others
with his sword techniques.  He refused to seal Exdeath in an unknown land,
and he stayed in that land to look after the seal.  He is Butz's father
who died three years ago due to illness.

Kelger Vlondett

Height 174 cm
Weight 52 kg
Birthplace: Quelb, Age 63
Chief of the Quelb.  As a leader of Werewolves, he successfully
rules over the very tempered young werewolves.  Using his natural
talented agility, he does the "Lupine attack" which had no enemy
until Dorgann bested it.  (Kelger does this to Butz in the game)

Exdeath

He used to be a tree in Muah's Great Forest.  When all of the evilness
gathered into single tree, that tree became the Exdeath.  He tried to
control the power of "Mu" (Nothingness), but sealed by Four Braves of
Dawn 30 years ago.  FYI, Exdeath means EXceeding DEATH.

Gilgamesh

He is the chief of the Exdeath's bodyguards.  He seems to came from the
land where code of Samurai (Bushido) was heavily worshipped, but
details are unknown.  He is more interested in stealing the weapons
from the loser than killing the oponent.  He is not that good at magic.

Ghido

The Wise One who lived to the age of 700 years in the form of a turtle.
He is a fortune teller and he foreseed the shattering of the Crystals
which sealed Exdeath.  He is normally dull, but he has power to fight fairly
against Exdeath.

$B#P#a#r#t(J  $B#2!'(J  $B#T#h#e(J  $B#J#o#b(J  $B#S#y#s#t#e#m(J
by Nora Stevens (NEStevens@aol.COM)

$B%8%g%C%V>R2p(J  Introduction to Jobs

$B"[%/%j%9%?%k$NNO$G%8%g%V$rF~<j(J  Obtaining Jobs from Crystals
$B#F#F#V$N@$3&$N$I$3$+$K$O!"$$$/$D$+$N%/%j%9%?%k%,B8:_$7$^$9!#<g?M8x$?$A$O$3$l$
i$N%/%j%9%?%k$+$iBg$$$J$kNO$r<x$+$k$3$H$,$G$-$^$9!#$=$NNO$3$=$,!H%8%g%V!I$J$N$G$
9!#$3$3$G$O!"3F%8%g%V$NFCD'$r2<5-$N9`L\$K=>$C$F>R2p$7$F$$$-$^$7$g$&!#(J
A few crystals exist somewhere in the world of FFV.  The heroes and heroines can
be granted great powers from these crystals.  These powers are "Jobs".  The
following is an introduction to each job's characteristics and accompanying
items.

$B"!FC<l%3%^%s%I(J  Special Command
$B!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=$=$N%8%g%VFCM-$N%3%^%s%I!#@oF.;
~$K;H$($k%3%^%s%I$H$7$F:G=i$+$i%&%#%s%I%&Fb$KI=<($5$l$F$$$^$9!#(J
The job's unique command.  During battles, you may use these commands that are
displayed in the window.
$B"!%8%g%VFC@-(J  Job Description
$B!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=$=$N%8%g%V$,;}$C$F$$$kFC@-!#%
3%^%s%I$H$7$F$OI=<($5$l$^$;$s$,!"8zNO$O<+F0E*$KH/4x$5$l$^$9!#(J
A description of the job.  These commands may not be displayed, as they are used
automatically.
$B"!AuHw2DG=$JIp4o(J  Possible
Weapon(s)$B!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=!=$=$N%8%g%C%V$,AuHw$G$-$kIp
4o!#Ip4oL>$O<oN`$N$_$r5-$7$F$"$k$N$G!"1&2<$N!H!zIp4o%^!<%/$N8+J}!I$r$4;2>H$/$@$"
$$!#(J
What this job may wield as weapons.  For a description of weapons, please see
the information to the bottom right, "Types of Weapons".

$B%J%$%H(J  Knight
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$^$b$j!W!?(J
$BE($+$i$ND>@\967b!J7u$dI`!"2%$jEy$K$h$k!"KbK!0J30$N967b!K$r40A4$KKI8f$7$F!"%@%
a!<%8$r#0$K$9$k!#(J
"Protection"
Completely defend oneself from the enemy's direct attacks (by sword, axe, etc.;
magic attacks excluded); damage received is zero.
$B!Z%8%g%VFC@-![(J Job Description
$B!V$+$P$&!W!?(J
$B#H#P$,8:$C$F$7$c$,$s$G$7$^$C$?L#J}$N%-%c%i%/%?!<$,!"E($ND>@\967b$r<u$1$?;~$K!
"=b$H$+$P$&!#KI8fNO$N9b$$KI6q$H967bNO$N$"$k%J%$%H@lMQ$N53;N7u$rAuHw$G$-!"96<i$H$
b$K%P%i%s%9$N$H$l$?Mj$b$7$$%8%g%V!#(J
"Protect"
When a friends' HP are very low, the Knight occasionally intercepts an enemy's
attack by shielding the weakened character.  The Knight's defense is high; he or
she is also well-protected.  Because only the Knight can use powerful Knight
Swords, this job's offensive/defensive power is balanced, making it a very
dependable job.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"7u(J
Daggers, swords

$B%b%s%/(J  Monk (Black Belt/Karate)
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$1$j!W!?(J
$BE($^$,$1$FHt$S9~$s$G$$$-!"E(A4BN$K6/Nu$J=3$j$r$/$i$o$9!#(J
"Kick"
The Monk will jump into the enemy's midst, delivering a powerful kick to each
one.
$B!Z%8%g%VFC@-![(J Job Description
$B!V%+%&%s%?!<!W!&!V$+$/$H$&!W!?(J
$BAG<j$K$h$k967b$,F@0U$J3JF.2H!#Ip4o$OAuHw$G$-$J$$$,!"AG<j$K$h$k967b$OH472$NGK2
uNO!#$=$N>eE($+$iD>@\967b$r<u$1$k$H!"0lDj$N3NN($GH?7b$9$k!#BNNO$,$"$j!"(J
$B#H#P9b$$!#(J
"Counter"; "Fight"
Fighting with his or her bare hands is the monk's strong point.  Since the Monk
cannot equip any weapons, he or she is preeminent in hand-to-hand combat
strength.  After receiving an enemy's direct attack, the Monk will occasionally
lash back with a counterattack doing a set amount of damage.  The Monk is
strong; HP are high.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BIp4oAuHwIT2DG=(J
Unable to equip weapons.

$B%7!<%U(J  Thief
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$L$9$`!W!?(J
$B%b%s%9%?!<$N;}$C$F$$$k%"%$%F%`$r@oF.Cf$KEp$`!#<:GT$9$k$3$H$b$"$k$7!"%"%$%F%`$
r;}$F$$$J$$E($b$$$k!#(J
"Steal"
Steal items from monsters during battle.  If you fail, you may try again.
$B!Z%8%g%VFC@-![(J Job Description
$B!V$+$/$7$D$&$k!W!&!V$1$$$+$$!W!&!V%@%C%7%e!W!?(J
$BAGAa$5$,%&%j$NEpB1!#%@%s%8%g%s$d>k$J$I$N3M$5$l$?DLO)$,8+$(!"@oF.;~$K%P%C%/%"%
?%C%/$r<u$1$J$$!#$^$?%3%s%H%m!<%i!<$N#B%\%?%s$r2!$7$J$,$i0\F0$9$k$H!"D.$d%@%s%8%
g%s$NCf$rIaDL$N#2G\$NB.EY$GAv$k$3$H$,$G$-$k!#(J
"Hidden Passages"; "Caution"; "Dash"
The thief has great agility.  In dungeons and castles, the Thief can see hidden
passageways; in battle, they will never receive surprise attacks.  By pressing
the B button and moving in any direction, the Thief can move twice as fast as
usual in towns and dungeons.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u(J
Daggers

$BN553;N(J  Dragoon
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V%8%c%s%W!W(J
$B6u9b$/%8%c%s%W$7$FE($N967b$r$+$o$7!"5^9_2<967b$r$9$k!#L?CfN($O#1#0#0!s$G!"Ad$
rAuHw$7$F$$$l$P!"%@%a!<%8$O#2G\!#(J
"Jump"
The Dragoon will jump high into the air and attack enemies with a dive.  With
this command, the hit rate is 100%; with a spear, the damage is doubled.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$BAGAa$5$b$=$3$=$39b$/!"$J$s$H$$$C$F$b%8%c%s%W967b$,6/NO!#KI8fNO$N9b$$KI6q$bAuH
w$G$-$F!"A4%8%g%VCf$GM#0l!"Ad$,AuHw$G$-$k!#%8%c%s%W967b$r$9$l$P!"8eNs$K$$$F$b967
bNO$OJQ$o$i$J$$!#(J
No special abilites.
Agility is not that high, but the Jump attack is powerful.  Their defense is
high, as they may wear protective equipment.  The job is unique in that Dragoons
can equip spears.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"Ad(J
Daggers, spears

$BG&<T(J  Ninja
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$J$2$k!W!?(J
$B!V$7$e$j$1$s!W$dG&=Q$N4,J*!J$+$H$s$N$8$e$DEy!K$rEj$2$F967b$9$k!#7u$J$I$NIp4o
(J
$B$b!"Ej$2$F967b$9$k$3$H$,$G$-$k!#(J
"Throw"
Throw shurikens and ninja scrolls (Scroll of Katon [god of fire], etc.).  The
Ninja can also throw swords and other weapons.
$B!Z%8%g%VFC@-![(J Job Description
$B!V$K$H$&$j$e$&!W!&!V$;$s$;$$$3$&$2$-!W!?(J
$BN><j$KIp4o$rAuHw$G$-$k!"AGAa$$%U%!%$%?!<!#@oF.$KF~$C$?;~!"!V@h@)967b!W$K$J$k2
s?t$,A}$($k!#$^$?!V$+$H$s$N=Q!W!J2P1j$G>F$-?T$/$9!K!"!V$i$$$8$s$N=Q!W!JMk$G(J
$B967b!K!"!V$9$$$H$s$N$8$e$D!W!JE(A4BN$r?e96$a!K$H$$$C$?G&=Q$b6/NO!#(J
"Wield Two Weapons"; "First Attack"
The Ninja can wield weapons in both hands, making him or her an agile fighter. 
They up the chances of receiving "First Attack" when entering a battle.  The
"Scroll of Katon [god of fire]" (fire roasts enemies), "Scroll of Raijin [god of
thunder]" (lightning attack), and "Scroll of Suiton [god of water]" (water
attack to all enemies) are powerful ninja scrolls.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u(J
Daggers

$B;x(J  Samurai
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$<$K$J$2!W!?(J
$B<j;}$A$N$*6b!J%.%k!K$rEj$2$F967b$9$k!#%-%c%i%/%?!<$N%l%Y%k$,9b$/$J$k$[$I!"Ej$
2$k$*6b$OB?$/$J$k!#(J
"Coin Toss"
One's money (GP) is thrown in this attack.  The higher the character's level,
the more the money thrown.
$B!Z%8%g%VFC@-![(J Job Description
$B!V$7$i$O$I$j!W!?(J
$B@Z$lL#H472$NEa$rAuHw$9$k$3$H$,$G$-$k!"0[9q$NIp;N!#$"$k3NN($GD>@\967b!J7u$dI`!
"2%$jEy$K$h$k!"KbK!0J30$N967b!K$r<j$G<u$1$H$a$F!"%@%a!<%8$r<u$1$J$$!#(J
"Blade Catching"
As the Samurai is the only character who can wield the katana, he or she is an
exotic warrior.  A Samurai will randomly catch direct attacks (by sword, axe,
and other weapons, magic attacks excluded), rendering them harmless.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"Ea(J
Daggers, katana

$B%P!<%5!<%+!<(J  Berserker
$B!ZFC<l%3%^%s%I![(J Special Command
$B!J$J$7!K(J
None
$B!Z%8%g%VFC@-![(J  Job Description
$B!V%P!<%5%/!W!?(J
$B@oF.Cf!"E($,A4LG$9$k$^$G$3$A$i$NL?Na$r0l@Z$-$+$:!"$R$?$9$iF.$$B3$1$kF.;N!#NO$
OA4%8%g%VCf0lHV6/$/!"=E$/$FGK2uNOH472$NI`$rAuHw$9$k$3$H$,$G$-$k!#(J
"Berserk"
The enemy will suffer a crashing defeat at the hands of this earnestly fighting
soldier who attacks continuously and automatically in battle.  The strength of a
Berserker is the highest out of all the jobs; he or she has a heavy destructive
power with the capability to equip axes.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"I`(J
Daggers, axes

$B<m?M(J  Hunter
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$M$i$&!W!?(J
$B967b$9$k$^$G$N;~4V$,B?>/D9$/$J$k$,!"A@$$$rDj$a$FL?CfN($r>e$2!"J,?H$7$F$$$J$$E
($G$"$l$P!"#1#0#0!s3N<B$KL?Cf$9$k!#(J
"Aim"
It takes a little longer to attack, but Aim raises your hit rate to a definite
100 percent, assuming the target has not duplicated itself.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$B?H$,7Z$/!"5]Lp$K$h$k967b$,F@0U$J%"!<%A%c!<!#5]Lp$K$h$k967bNO$O!"A0Ns$G$b8eNs$
G$bJQ$o$i$J$$$N$G!"JXMx!#$^$?!"%8%g%V%l%Y%k$,%"%C%W$9$k$H!V$I$&$V$D!W$r3P$(!"?9$
K=;$`$$$m$$$m$J>.F0J*$?$A$,NO$rB_$7$F$/$l$kMM$K$J$k!#(J
No special abilities.
With his or her lightness, a bow and arrow makes the Hunter an excellent archer. 
The bow and arrow may be used in either front or back row with no change in
power, which is convenient.  As job levels rise, the Hunter will learn
"Animals", and be able to call upon various small animals of the forest to lend
a helping hand.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"5]Lp(J
Daggers, bows and arrows

$BKbK!7u;N(J  Magic Swordsman
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$^$[$&$1$s!W!?(J
$B$9$Y$F$NKbK!7u$r;H$&$3$H$,$G$-$k!#0lEY$+$1$?KbK!7u$O!"$+$1$J$*$9$+!"@oF.ITG=$
K$J$i$J$$8B$j!"@oF.=*N;$^$GM-8z!#(J
"Sword Magic"
Can use all Sword Magic.  Once Sword Magic is selected, it is in effect until
the end of the battle, barring ineffectiveness in battle [i.e., death,
petrification, Mute, etc.] or a new choice of Sword Magic.
$B!Z%8%g%VFC@-![(J Job Description
$B!V$^$[$&%P%j%"!W!?(J
$B;}$C$F$$$k7u$KKbK!$r$+$1$F967b$9$k!VKbK!7u!W$N;H$$<j!#KbK!$r$O$MJV$7$F$7$^$&E
($K$b!"3N<B$KKbK!967b$r$9$k$H$,$G$-$k!#$^$?!"#H#P$,8:$j!"$7$c$,$s$G$7$^$&$H!"KbK
!$r<e$a$k%P%j%"!J%7%'%k!K$rD%$k!#(J
"Magic Barrier"
The Swordsman's magic is in the sword attack "Magic Sword".  Magic is certain to
strike the enemy with this attack.  When the Swordsman's HP is low, he or she
will automatically put up a magic barrier (Shell).
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"7u(J
Daggers, swords

$BGrKbF;;N(J  White Mage
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$7$m$^$[$&!W!?(J
$B$9$Y$F$NGrKbK!$r;H$&$3$H$,$G$-$k!#$?$@$7KbK!$r<j$KF~$l$F$$$J$+$C$?$j!";D$j#M#
P$,B-$j$J$$>l9g$O;H$($J$$!#(J
"White Magic"
Can use all White Magic.  However, if you don't have enough MP for a spell, it
may not be cast.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$B<g$K2sI|$d967b$r=u$1$k!VGrKbK!!W$r>'$($kKbK!;H$$!#NO$b<e$/!"AuHw$G$-$kKI6q$b8
B$i$l$F$$$k$?$a!"967b$K$O8~$+$J$$$,!"Cg4V$K0l?M$OM_$7$$%8%g%V!#FC$K%@%s%8%g%s$N1
|?<$/$KF~$C$F$$$C$?$j!"%\%9%/%i%9$NE($H@o$&$H$-$O!"2sI|Lr$H$7$F7g$+$;$J$$!#(J
No special abilities.
"White Magic" is used primarily for recovery and defense.  The weak White Mage's
ability to wear defensive equipment is also limited, but for retaliation and
defense, one White Mage is necessary.  Especially when entering deep dungeons
and when fighting against bosses, the White Mage's recovery ability is
essential.
$B!ZAuHw2DG=Ip4o![(J
$B>s(J
Staffs

$B9uKbF;;N(J  Black Mage
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$/$m$^$[$&!W!?(J
$B$9$Y$F$N9uKbK!$r;H$&$3$H$,$G$-$k!#$?$@$7KbK!$r<j$KF~$l$F$$$J$+$C$?$j!";D$j#M#
P$,B-$j$J$$>l9g$O;H$($J$$!#(J
"Black Magic"
Can use all Black Magic.  However, if you don't have enough MP for a spell, it
may not be cast.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$B1j$dEE7b$J$I$K$h$k967b$r<g$H$9$k!V9uKbK!!W$r>'$($kKbK!;H$$!#6/NO$JIp4o$O;}$F$
J$$$?$a!"D>@\967b$O6l<j$@$,!"0RNOH472$N9uKbK!$O%Q!<%F%#!<$N6/$$L#J}$@!#FC$KE($,B
??M?t$N>l9g$K$O!"$=$NNO$rH/4x$7$F$/$l$k$@$m$&!#(J
No special abilities.
Fire and lightning attacks are the main result of "Black Magic".  The Black Mage
can use only weak equipment, and he or she is weak in physical attacks. 
However, the Black Mage's skill with powerful magic helps his or her friends. He
or she can dish out some real power, especially against a large group of
enemies.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"%m%C%I(J
Daggers, rods

$B;~KbF;;N(J  Time Mage
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$8$/$&!W!?(J
$B$9$Y$F$N;~6uKbK!$r;H$&$3$H$,$G$-$k!#$?$@$7KbK!$r<j$KF~$l$F$$$J$+$C$?$j!";D$j
(J
$B#M#P$,B-$j$J$$>l9g$O;H$($J$$!#(J
"Time/Space Magic"
Can use all Time/Space Magic.  However, if you don't have enough MP for a spell,
it may not be cast.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$B;~4V$H6u4V$r<+M3$KA`$k!V;~6uKbK!!W$r>'$($kKbK!;H$$!#E($NF0$-$r;_$a$?$j!";~4V$
rLa$7$FITMx$K$J$C$?@o$$$r85$KLa$7$?$j$H!"6/E($H$N@o$$$rM-Mx$K?J$a$k$3$H$N$G$-$k;
~6uKbK!$O!"FC$KBP%\%9@o$G$O0RNO$rH/4x$9$k!#(J
No special abilities.
Freely manipulate time and space by casting "Time/Space Magic".  With this
magic, a Time Mage can stop enemy's movements, turn back time to their
advantage, and hasten battles with formidable enemies--and especially show their
power against bosses.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!">s(J
Daggers, staffs

$B>$4-;N(J  Caller
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$7$g$&$+$s!W!?(J
$B$9$Y$F$N>$4-KbK!$r;H$&$3$H$,$G$-$k!#$?$@$7KbK!$r<j$KF~$l$F$$$J$+$C$?$j!";D$j
(J
$B#M#P$,B-$j$J$$>l9g$O;H$($J$$!#(J
"Call"
Can use all Call Magic.  However, if you don't have enough MP for a spell, it
may not be cast.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$B883&$+$i88=C$r8F$S=P$9!V>$4-KbK!!W$r>'$($kKbK!;H$$!#JB$_$N%b%s%9%?!<$G$"$l$P0
lA]$G$-$k$[$I$N6/NO$JKbK!$r8F$S=P$9$?$a!":GBg#M#P$b9b$$!#>$4-$9$k88=C$OGc$($k$b$
N$b$"$k$,!"$=$NB?$/$O@$3&$N$I$3$+$KL2$C$F$$$k$H$$$o$l$k!#(J
No special abilities.
Call upon the phantom world's beasts with "Call Magic".  Sweep away normal
monsters with weak Call Magic; a Callers has the most MP.  Some call beasts may
be purchased, but the strongest ones lay in wait to be defeated.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"%m%C%I(J
Daggers, rods

$B@DKbF;;N(J  Blue Mage
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$"$*$^$[$&!W!?(J
$B3P$($?E($NFC<l967b$r!"@DKbK!$H$7$F;H$&$3$H$,$G$-$k!#$?$@$7;D$j#M#P$,B-$j$J$$>
l9g$O;H$($J$$!#(J
"Blue Magic"
Learn each monster's special attacks and use them as blue magic.  However, if
you don't have enough MP for a spell, it may not be cast.
$B!Z%8%g%VFC@-![(J Job Description
$B!V%i!<%K%s%0!W!?(J
$B%b%s%9%?!<$+$iFC<l967b!J$-$e$&$1$D!"%4%V%j%s%Q%s%A$J$I!K$r<u$1$k$H!"$=$l$r3P$
($k$3$H$,$G$-!"<!$N@oF.$+$i!"3P$($?E($N967b$r!V@DKbK!!W$H$7$F>'$($k$3$H$,(J
$B$G$-$k!#Ip4o!&KI6q$H$b$"$kDxEY$N6/$5$N$b$N$rAuHw$G$-$k!#(J
"Learning"
A Blue Mage can learn monsters' special attacks (BloodSuck, Goblin Punch, etc.)
and use them in the next battle with the command "Blue Magic".  He or she can
eqiup weapons and armor of standard strength.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"7u!"%m%C%I(J
Daggers, swords, rods

$B@VKbF;;N(J  Red Mage
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$7$m$/$m$^!W!?(J
$B%l%Y%k#3$^$G$NGrKbK!$H9uKbK!$r>'$($k!#$?$@$7KbK!$r<j$KF~$l$F$$$J$+$C$?$j!";D$
j#M#P$,B-$j$J$$>l9g$O;H$($J$$!#(J
"White/Black Magic"
Can use up to Level 3 white and black magic.  However, if you don't have enough
MP for a spell, it may not be cast.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$B$"$kDxEY$N6/$5$NIp4o!&KI6q$r?H$KIU$1$k$3$H$,$G$-!"KbK!$b2sI|7O$NGrKbK!$H!"967
b7O$N9uKbK!$r>'$($i$l$k$H$$$&!"%P%i%s%9$N$H$l$?%8%g%V!#$?$@$7=E$$KI6q$O$D$1$i$l$
:!"KbK!$b%l%Y%k#3$^$G$N$b$N$K8B$i$l$k!#(J
No special abilities.
With standard-strength weapons and armor, the balanced Red Mage can cast both
restorative white magic and damaging black magic.  However, even with the use of
heavy equipment, the Red Mage is limited to magic up to level 3.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"7u!"%m%C%I!">s(J
Daggers, swords, rods, staffs


$BKb=C;H$$(J  Monster Trainer
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$H$i$($k!J$O$J$D!K!W!?(J
$B<e$i$;$?E(%b%s%9%?!<$rJa$^$($k!#Ja$^$($?%b%s%9%?!<$O@oF.Cf$K#12s$@$1!V$O$J$D!
W$G;H$&$3$H$,$G$-$k!#(J
"Catch (Release)"
Catch a monster once it is weakened.  You can then release the monster in battle
using the command "Release".
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$BE(%b%s%9%?!<$r<j6L$K$H$kD465;U!#<e$i$;$?%b%s%9%?!<$rJa$^$($?$j!"AuHw$7$?J\$r%
^%R$5$;$?$j$9$k!#$^$?%8%g%V%l%Y%k%"%C%W$G3P$($k!V$"$d$D$k!W$GE($rA`$k$3$H$,(J
$B$G$.$k!#(J
No special abilities.
The Monster Trainer leads enemies by the nose; weakened monsters may be
captured.  The Trainer's weapon is the whip, which paralyzes enemies.  As job
levels rise, the Trainer will learn "Control", allowing him or her to manipulate
the enemy.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"J\(J
Daggers, whips

$BLt;U(J  Chemist
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$N$`!W!?(J
$B!V$-$g$8$s$N$/$9$j!W$J$I$N@lMQ%"%$%F%`$r0{$`$3$H$K$h$j!"@oF.Cf$@$1%Q%o!<%"%C%
W$9$k$3$H$,$G$-$k!#(J
"Drink"
"Giant's Medicine" and other exclusive items may be drunk during battle, thus
raising one's power.
$B!Z%8%g%VFC@-![(J Job Description
$B!V$/$9$j$N$A$7$-!W!?(J
$B%]!<%7%g%s$d$a$0$9$j$J$I$N2sI|MQ%"%$%F%`$N@lLg2H!#$3$N%8%g%V$,2sI|MQ%"%$%F%`$
r;H$&$H!"8z2L$,#2G\$K$J$k!#$^$?%8%g%V%l%Y%k%"%W$9$k$H3P$($k!V$A$g$&$4$&!W$G#2$D$
NLt$rD49g$7!"?7$7$$Lt$r:n$k$3$H$b$G$-$k!JJLI=!VD49g%"%$%F%`!W;2>H!K!#(J
"Knowledge of Medicine"
The Chemist is a specialist in Potions, Eyedrops, and other recovery items. 
When a Chemist uses these items, their effectiveness doubles.  As job levels
rise, the Chemist will learn "Mixing", whereby two medicines may be combined to
form a new third medicine (see "Mixing Items" for more information).
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u(J
Daggers

$BIw?e;U(J  Elemental Mage
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$A$1$$!W!?(J
$B!V$H$C$W$&!W!V$&$:$7$*!W!V$3$N$O$N$i$s$W!W$J$I!"@o$&>l=j$N<+A3$rMxMQ$7$?$$$m$
$$m$J967b$r$9$k!#(J
"Elemental Attack"
"Wind Gust", "Whirlpool", "<?>", etc., are natural attacks used for various
effect.
$B!Z%8%g%VFC@-![(J Job Description
$B!V%@%a!<%8$f$+!W!&!V$*$H$7$"$J$+$$$R!W!?(J
$B<+A3$NNO$rMxMQ$7!"$$$m$$$m$J967b$r$9$kD6G=NO<T!#7u$J$I$O;}$F$J$$$,!"%Y%k$rAuH
w$G$-!"H/@8$9$k2;GH$GE($K%@%a!<%8$rM?$($k!#$^$?!"%@%a!<%8>2!J>e$K>h$k$H%@%a!<%8$
r<u$1$k>l=j!K$K>h$C$F$b%@%a!<%8$r<u$1$:!"Mn$H$77j$b8+$($k$h$&$K$J$k!#(J
"Damage Floor"; "Evade Hidden Holes"
By utilizing the power of Nature, several different attacks are unleashed by
this super-capable person.  Although the Elemental Mage cannot use swords, he or
she may equip bells, producing sound waves that deal out damage to the enemy. 
Also, "Damage Floor" reduces the damage normally received from walking on
certain floors to zero, and hidden holes will become visible.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"%Y%k(J
Daggers, bells

$B6cM7;m?M(J  Bard
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$&$?$&!W!?(J
$B3FCO$G<j$KF~$l$?2N$r2N$$!"$$$m$$$m$J8z2L$r@8$`!#!JJLI=!V$&$?!W;2>H!K(J
"Sing"
Sing songs learned in various places for varying effects.  (See "Songs" for more
information)
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$BIT;W5D$JNO$r;}$D2N$r2N$&;m?M!#AuHw$7$?!VC(6W!W$rAU$G!"$=$N2;?'$GE($K$$$m$$$m$
J967b$r$9$k!#2N$O@$3&3FCO$rJ|O2$7$F$$$k;m?MC#$+$i<j$KF~$l$k$3$H$,B?$$$N$G!"A\$7$
F$_$h$&!#(J
No special abilities.
The songs of the Bard have strange powers.  The Bard plays harps whose music has
different effects on the enemy.  Some powerful songs are learned from fellow
Bards throughout the world, so be sure to seek out these masters.
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u!"C(6W(J
Daggers, harps

$BMY$j;R(J  Dancer
$B!ZFC<l%3%^%s%I![(J Special Command
$B!V$*$I$k!W!?(J
$BIT;W5D$JMY$jMY$j!"E($r:.Mp$5$;$?$j$9$k!#(J
"Dance"
Dance strange dances to put the enemy into disorder.
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$BAuHw$b8B$i$l!"FC<l$J967bJ}K!$b!V$*$I$k!W$N$_!#$7$+$7KbK!967b$KBP$7$F@dBg$JKI8
f$r$[$3$k!V%j%\%s!W$rAuHw$G$-$k$N$O!VMY$j;R!W$H!V$9$C$T$s!W$@$1!#MY$j;R$@$1$N%Q!
<%F%#!<$rAH$a$P!"$D$i$$KA81$b3Z$7$/$K$.$d$+$K$J$j$=$&!J!)!K!#(J
No special abilities.
Equipment is limited, but the special attack method "Dance" makes up for it. 
However, the Dancer has the best defense against magic attacks:  the Ribbon,
which only the Dancer and the Suppin can wear.  The Dancer is a difficult person
to have in your party, but he or she can make your trip adventurous and fun,
right?
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$BC;7u(J
Daggers

$B$9$C$T$s(J  Suppin [roughly, "no mask"]
$B!ZFC<l%3%^%s%I![(J Special Command
$B!J$J$7!K(J
None
$B!Z%8%g%VFC@-![(J Job Description
$B!J$J$7!K!?(J
$B$9$Y$F$NIp4o!&KI6q$rAuHw$9$k$3$H$,$G$-$k$,!"%8%g%V%l%Y%k$O%"%C%W$7$J$$!#%"%S%
j%F%#$r#2$D$/$C$D$1$k$3$H$,$G$-$k!J!H%"%S%j%F%#$N0UL#$H%"%S%j%F%#$N$/$C$D$1J}!I;
2>H!K!#(J
No special abilities.
The Suppin can use all weapons and armor, but their job levels do not go up. 
They can select two abilities for use (see "Abilities and Their Selection" for
more information).
$B!ZAuHw2DG=Ip4o![(J Possible Weapon(s)
$B$9$Y$FAuHw2DG=(J
Every weapon may be used.

$B#P#a#r#t(J  $B#T#h#r#e#e!'(J  $B#A#b#i#l#i#t#y(J  $B#L#i#s#t(J
by Nora Stevens (NEStevens@aol.COM)
Intro by Chris Kohler (ChrisK2018@aol.COM)

$B#I#n#t#r#o#d#u#c#t#i#o#n!'(J
In Part 2, you read about the different jobs that a character can use.  They
gain different abilities as their Job Level goes up.  This is a list of
abilities for different jobs and at what Job Level they earn these abilities.

$B"(3FKbK!$H%"%S%j%F%#L>$NA0$K(J"$B!*(J"$B$,$D$$$F$$$k$b$N$O@oF.Cf$K%3%^%s%
I$H$7$F;H$&;v(J
$B$,$G$-$^$9!#(J
Each magic and ability with a "!" in front of its name will appear on the
command menu for use in battle.


* $B%J%$%H(J NAITO (Knight)
1. $B$+$P$&(J Kabau (Protect)
$BIN;`$NCg4V$,D>@\967b$1$k$H$+$P$&!#(J
Protect weakened friends from direct attacks.
2.$B!*$^$b$j(J !Mamori (Protection)
$BD>@\967b$r!"40A4$KKI8f!J%@%a!<%8(J  $B#0!K$9$k!#(J
Defend oneself perfectly against direct attacks (damage 0).
3. $B$j$g$&$F$b$A(J Ryoutemochi (Two-Handed Wielding)
$B967bNO$r#2G\$K$9$k!#$?$@$7=b$O;}$F$J$/$J$k!#(J
Attack power is doubled, but you can't wear a shield.
4. $B$?$F$=$&$S(J Tatesoubi (Shield Wearing)
$B=b$r;}$F$J$$%-%c%i$,=b$r;}$F$k$h$&$K$J$k!#(J
Characters who don't usually wear a shield may wear one.
5. $B$h$m$$$=$&$S(J Yoroisoubi (Armor Wearing)
$B3;$rAuHw$G$-$J$$%-%c%i$,3;AuHw$G$-$kMM$K$J$k!#(J
Characters who don't usually wear armor may wear it.
6. $B$1$s$=$&$S(J Kensoubi (Sword Wielding)
$B7u$rAuHw$G$-!"%J%$%H$HF1$8!V$A$+$i!W$K$J$k!#(J
Wield a sword with the strength of a Knight.

* $B%b%s%/(J MONKU (Monk) [Black Belt/Karate]
1.$B!*$?$a$k(J !Tameru (Store Up)
$B0lDj;~4VNO$r$?$a$k$3$H$G!"967bNO$r#2G\$K$9$k!#(J
Store up power for a while, then unleash a doubly powerful attack.
2. $B$+$/$H$&(J Kakutou (Fight)
$BAG<j967b$N!V$A$+$i!W$,%b%s%/$HF1$8$K$J$k!#(J
Fight with the empty-handed strength of a Monk.
3.$B!*%A%c%/%i(J !Chakra
$B<+J,$N#H#P!"0E0G!"FG$,2sI|$G$-$k!#(J
One's HP is recovered, and darkness and poisoning are healed.
4. $B%+%&%s%?!<(J Counter
$BD>@\967b$r<u$1$k$H0lDj3NN($GH?7b$9$k!#(J
After being directly attacked, will randomly counterattack.
5.  HP 10% $B%"%C%W(J (Up)
$B#H#P$N#M#A#X$,#1#0!s%"%C%W$9$k!#(J
Maximum HP is raised by 10 percent.
6.  HP 20% $B%"%C%W(J
$B#H#P$N#M#A#X$,#2#0!s%"%C%W$9$k!#(J
Maximum HP is raised by 20 percent.
7.  HP 30% $B%"%C%W(J
$B#H#P$N#M#A#X$,#3#0!s%"%C%W$9$k!#(J
Maximum HP is raised by 30 percent.

* $B%7!<%U(J SHIIFU (Thief)
1. $B$+$/$7$D$&$m(J Kakushi Tsuuro (Hidden Passages)
$B1#$7DLO)$,8+$($k$H$&$K$J$k!#(J
Hidden passages become visible.
2.$B!*$H$s$:$i(J !Tonzura (Escape)
$B@oF.$+$iF($2=P$9!##L#R%\%?%s$h$jAa$$!#(J
Run from battles.  Press the L and R buttons early on [in the battle].
3. $B%@%7%e(J Dash
$B#B%\%?%s$H&o%\%?%s$GD.$dB<$rG\B.0\F0!#(J
Use the B button and the crosspad to move twice as fast in towns and
villages.
4.$B!*$L$9$`(J !Nusumu (Steal)
$B%b%s%9%?!<$+$i$*Ju$r$/$9$M$k!#(J
Steal treasures from monsters.
5. $B$1$$$+$$(J Keikai (Caution)
$B%P%C%/%"%?%C%/$r#1#0#0!sKI$0!#(J
Avoid back attacks 100 percent.
6.$B!*$V$s$I$k(J !Bundoru (Capture)
$B%b%s%9%?!<$r967b$7$F$=$N7d$K$*Ju$r$/$9$M$k!#(J
Steal from monsters while attacking them.
7. $B$A$g$3$^$+F0$/(J Chokomakaugoku (Restlessly Moving)
$B!V$9$P$d$5!W$,%7!<%U$HF1$8$K$J$k!#(J
Have the speed of a Thief.

* $BN553;N(J Ryuukishi (Dragoon)
1.$B!*%8%c%s%W(J !Jump
$B%8%c%s%W967b$9$k!#AdAuHw$G967bNO#2G\!#(J
A jump attack.  Wielding a spear does twice the damage [in this attack].
2.$B!*$j$e$&$1$s(J !Ryuuken (Dragon Sword)
$B#H#P$H#M#P$rC%$$<h$j<+J,$N$b$N$K$9$k!#(J
HP and MP are stolen [from the enemy] and applied to one's own.
3. $B$d$j$=$&$S(J Yarisoubi (Spear Wielding)
$BAd$rAuHw$G$-!"N553;N$HF1$8!V$A$+$i!W$K$J$k!#(J
Wield spears with the power of a Dragoon.

* $BG&<T(J Ninja
1.$B!*$1$`$j$@$^(J !Kemuridama (Smoke Bomb)
$B@oF.$+$iF($2=P$9!##L#R%\%?%s$h$jAa$$!#(J
Run from battles.  Press the L and R buttons early on [in the battle].
2.$B!*$V$s$7$s(J !Bunshin (The Other Self)
$BJ,?H$r#2BN=P$7$FD>@\967b$r#22sKI$0!#(J
Make a second image of oneself and avoid two direct attacks.
3. $B$;$s$;$$$3$&$2$-(J Sensei Kougeki (First Attack)
$B@h@)967b$9$k3NN($,A}$($k!#(J
Probability of a surprise attack is increased.
4.$B!*$J$2$k(J !Nageru (Throw)
$BIp4o$r$J$2$F967b$9$k!#DL>o967b$h$j6/NO!#(J
Weapon-throwing attack; usually very powerful.
5. $B$K$H$j$e$&(J Nitouryuu (Wield Two Weapons)
$BN><j$KIp4o$r;}$A!"#22s967b$r$9$k!#(J
Weapons in both hands; two attacks [each round].

* $B;x(J Samurai
1.$B!*$_$M$&$A(J !Mineuchi (Defensive Offense)
$BE($rBG$A?x$($FKcac$5$;F0$1$J$/$9$k!#(J
Enemy is numbed by the attack [?].
2.$B!*$<$K$J$2(J !Zeninage (Coin Toss)
$B%.%k$rEj$2$F967b$9$k!#%l%Y%k$,9b$$$[$I9b3[!#(J
GP-throwing attack.  The higher the level, the more the damage given.
3. $B$7$i$O$I$j(J Shirahadori (Catching White Feathers [?])
$BD>@\967b$rGr1)<h$j$9$k$3$H$,$G$-$k!#(J
Occasionally catches a blow [causing no damage].
4. $B$+$?$J$=$&$S(J Katanasoubi (Katana Wielding)
$BEa$rAuHw$G$-!"$5$`$i$$$HF1$8!V$A$+$i!W$K$J$k!#(J
Wield a katana with the strength of a samurai.
5.$B!*$$$"$$$L$-(J !Iainuki (Quick Sword Display)
$BL\$K8+$($J$$B.$5$GEa$r?6$k$$E($r0lA]$9$k!#(J
Flash one's katana quicker than the eye can see and do away with one
enemy.

* $B%P!<%5!<%+(J BAASAAKAA (Berserker)
1. $B%P!<%5!<%/(J Berserk
$B@oF.Cf$D$M$K%P!<%5%/>uBV$K$J$k!#(J
Always Berserked in battle.
2. $B$*$N$=$&$S(J Onosoubi (Axe Wielding)
$BI`AuHw$G$-%P!<%5!<%+!<$HF1$8!V$A$+$i!W$K$J$k!#(J
Wield an axe with the strength of a Berserker.

* $B<m?M(J Karyudo (Hunter)
1.$B!*$I$&$V$D(J !Doubutsu (Animals)
$B?9$NCg4V!JF0J*!K$r8F$S=P$9!#(J
Call upon forest friends (animals) [to help in battle].
2.$B!*$M$i$&(J !Nerau (Aim)
$BA@$&$3$H$K$h$jL?CfN($r>e$2$k!#(J
"Aim" ups your Hit rate.
3. $B$f$_$d$=$&$S(J Yumiyasoubi (Bow and Arrow Wielding)
$B5]Lp$rAuHw$G$-!"<m?M$HF1$8!V$A$+$i!W$K$J$k!#(J
Wield a bow and arrows with the strength of a Hunter.
4.$B!*$_$@$l$&$A(J !Midare Uchi (Disorder Shot)
$B#42sO"B3967b!#$?$@$7#12s$N967bNO$OH>J,!#(J
Four consecutive attacks.  However, each has half the power of one
strike.

* $BKbK!7u;N(J Mahoukenshi (Magic Swordsman)
1. $B$R$s$7$G%P%j%"(J Hinshide Barrier (Dying Barrier)
$BE($N967b$GIN;`$K$J$k$H<+J,$K%7%'%k$r$+$1$k!#(J
When near death, cast oShell.
2. $B$^$[$&$1$s(J (Mahouken) Lv1 (Lv1 Sword Magic)
$B%l%Y%k#1$^$G$NKbK!7u$r>'$($k!#(J
Cast up to Level 1 Sword Magic.
3. $B$^$[$&$1$s(J Lv2
$B%l%Y%k#2$^$G$NKbK!7u$r>'$($k!#(J
Cast up to Level 2 Sword Magic.
4. $B$^$[$&$1$s(J Lv3
$B%l%Y%k#3$^$G$NKbK!7u$r>'$($k!#(J
Cast up to Level 3 Sword Magic.
5. $B$^$[$&$1$s(J Lv4
$B%l%Y%k#4$^$G$NKbK!7u$r>'$($k!#(J
Cast up to Level 4 Sword Magic.
6. $B$^$[$&$1$s(J Lv5
$B%l%Y%k#5$^$G$NKbK!7u$r>'$($k!#(J
Cast up to Level 5 Sword Magic.
7. $B$^$[$&$1$s(J Lv6
$B%l%Y%k#6$^$G$NKbK!7u$r>'$($k!#(J
Cast up to Level 6 Sword Magic.

* $BGrKbF;;N(J Shiromadoushi (White Mage)
1. $B$7$m$^$[$&(J (Shiromahou) Lv1 (Lv1 White Magic)
$B%l%Y%k#1$^$G$NGrKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 1 White Magic (see magic table).
2. $B$7$m$^$[$&(J Lv2
$B%l%Y%k#2$^$G$NGrKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 2 White Magic (see magic table).
3. $B$7$m$^$[$&(J Lv3
$B%l%Y%k#3$^$G$NGrKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 3 White Magic (see magic table).
4. $B$7$m$^$[$&(J Lv4
$B%l%Y%k#4$^$G$NGrKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 4 White Magic (see magic table).
5. $B$7$m$^$[$&(J Lv5
$B%l%Y%k#5$^$G$NGrKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 5 White Magic (see magic table).
6. $B$7$m$^$[$&(J Lv6
$B%l%Y%k#6$^$G$NGrKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 6 White Magic (see magic table).
7.  MP 10% $B%"%C%W(J (Up)
$B#M#P(J  $B#M#A#X$,#1#0!s%"%C%W$9$k!#(J
Maximum MP is raised by 10 percent.

* $B9uKbF;;N(J Kuromadoushi (Black Mage)
1. $B$/$m$^$[$&(J (Kuromahou) Lv1 (Lv1 Black Magic)
$B%l%Y%k#1$^$G$N9uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 1 Black Magic (see magic table).
2. $B$/$m$^$[$&(J Lv2
$B%l%Y%k#2$^$G$N9uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 2 Black Magic (see magic table).
3. $B$/$m$^$[$&(J Lv3
$B%l%Y%k#3$^$G$N9uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 3 Black Magic (see magic table).
4. $B$/$m$^$[$&(J Lv4
$B%l%Y%k#4$^$G$N9uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 4 Black Magic (see magic table).
5. $B$/$m$^$[$&(J Lv5
$B%l%Y%k#5$^$G$N9uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 5 Black Magic (see magic table).
6. $B$/$m$^$[$&(J Lv6
$B%l%Y%k#6$^$G$N9uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 6 Black Magic (see magic table).
7.  MP 30% $B%"%C%W(J (Up)
$B#M#P(J  $B#M#A#X$,#3#0!s%"%C%W$9$k!#(J
Maximum MP is raised by 30 percent.

* $B;~KbF;;N(J Tokimadoushi (Time Mage)
1. $B$8$-$e$&(J (Jikuu) Lv1 (Lv1 Time/Space)
$B%l%Y%k#1$^$G$N;~6uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 1 Time/Space Magic (see magic table).
2. $B$8$-$e$&(J Lv2
$B%l%Y%k#2$^$G$N;~6uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 2 Time/Space Magic (see magic table).
3. $B$8$-$e$&(J Lv3
$B%l%Y%k#3$^$G$N;~6uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 3 Time/Space Magic (see magic table).
4. $B$8$-$e$&(J Lv4
$B%l%Y%k#4$^$G$N;~6uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 4 Time/Space Magic (see magic table).
5. $B$8$-$e$&(J Lv5
$B%l%Y%k#5$^$G$N;~6uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 5 Time/Space Magic (see magic table).
6. $B$8$-$e$&(J Lv6
$B%l%Y%k#6$^$G$N;~6uKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 6 Time/Space Magic (see magic table).
7. $B%m%C%I$=$&$S(J Rod Soubi (Rod Wielding)
$B%m%C%I$rAuHw$G$-$k!#(J
Wield rods.

* $B>$4-;N(J Shoukanshi (Caller)
1. $B$7$g$&$+$s(J (Shoukan) Lv1 (Lv1 Call)
$B%l%Y%k#1$^$G$N>$4-KbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 1 Call Magic (see magic table).
2. $B$7$g$&$+$s(J Lv2
$B%l%Y%k#2$^$G$N>$4-KbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 2 Call Magic (see magic table).
3. $B$7$g$&$+$s(J Lv3
$B%l%Y%k#3$^$G$N>$4-KbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast up to Level 3 Call Magic (see magic table).
4. $B$7$g$&$+$s(J Lv4
$B%l%Y%k#4$^$G$N>$4-KbK!$r>'$($k!#(J
Cast up to Level 4 Call Magic.
5. $B$7$g$&$+$s(J Lv5
$B%l%Y%k#5$^$G$N>$4-KbK!$r>'$($k!#(J
Cast up to Level 5 Call Magic.
6.$B!*$h$S$@$9(J !Yobidasu (Call)
$B;}$C$F$$$k>$4-=C#1I$$r#M#P>CHq$J$7$F8F$S=P$9!#(J
Call one of your Call Beasts [Espers]; uses MP.

* $B@DKbF;;N(J Aomadoushi (Blue Mage)
1.$B!*$7$i$Y$k(J !Shiraberu (Examine)
$B%b%s%9%?!<$N#H#P!?#M#P(J  $B#M#A#X$H<eE@$rD4$Y$k!#(J
See a monster's maximum HP, MP, and weaknesses.
2. $B%i!<%K%s%0(J Learning
$B%b%s%9%?!<$NFC<l967b$r@DKbK!$H$7$F3P$($k!#(J
Learn a monster's special attacks for use in Blue Magic.
3.$B!*$"$*$^$[$&(J !Aomahou (Blue Magic)
$B@DKbK!$r>'$($k!JKbK!I=;2>H!K!#(J
Cast Blue Magic (see magic table).
4.$B!*$_$d$V$k(J !Miyaburu (See Through)
$B!V$7$i$Y$k!W$K2C$(8=:_$N%9%F!<%?%9$bD4$Y$k!#(J
In addition to the traits seen in "Examine", see also the current status
[of the monster].

* $B@VKbF;;N(J Akamadoushi (Red Mage)
1. $B$7$m$/$m(J (Shirokuro) Lv1 (Lv1 Black/White [Magic])
$B%l%Y%k#1$^$G$NGrKbK!$H9uKbK!$r>'$($k!#(J
Cast up to Level 1 Black and White Magic (see magic table).
2. $B$7$m$/$m(J Lv2
$B%l%Y%k#2$^$G$NGrKbK!$H9uKbK!$r>'$($k!#(J
Cast up to Level 2 Black and White Magic (see magic table).
3. $B$7$m$/$m(J Lv3
$B%l%Y%k#3$^$G$NGrKbK!$H9uKbK!$r>'$($k!#(J
Cast up to Level 3 Black and White Magic (see magic table).
4.$B!*$l$s$>$/$^(J !Renzokuma (Continuous Magic)
$BKbK!$r(J2$B2sO"B3$G>'$($k!#(J
Cast two consecutive spells.

* $BKb=C;H$$(J Majuutsukai ([Magic] Monster Trainer)
1.$B!*$J$@$a$k(J !Nadameru (Calm)
$BKb=C$KB0$9$k%b%s%9%?!<$r$*$H$J$7$/$5$;$k!#(J
Make a monster docile.  [something else...?]
2.$B!*$"$d$D$k(J !Ayatsuru (Control/Manipulate)
$B%b%s%9%?!<$rA`$kF1;NF$$A$5$;$?$j$9$k!#(J
Control a monster; use their "commands".
3. $B$`$A$=$&$S(J Muchisoubi (Whip Wielding)
$BJ\$,;}$F!"Kb=C;H$$$HF1$8!V$A$+$i!W!V$9$P$d$5!W$K!#(J
Wield a whip with the strength and speed of a Monster Trainer.
4.$B!*$H$i$($k(J !Toraeru (Catch)
$B$"$kDxEY<e$i$;$?%b%s%9%?!<$rJa3M$9$k!#(J
After sufficiently weakening a monster, capture it.

* $BLt;U(J Kusurishi (Chemist)
1. $B$/$9$j$N$A$^$-(J Kusuri no Chimaki (Knowledge of Medicine)
$B%]!<%7%g%s$d%(!<%F%k$N8z2L$r#2G\$K$9$k!#(J
Potions and Ethers [etc.] are twice as effective.
2.$B!*$A$g$&$4$&(J !Chougou (Mix)
$B@oF.Cf$K!"#2$D$NLt$+$i?7$7$$Lt$r:n$j=P$9!#(J
In battle, mix two medicines to make a new one.
3.$B!*$N$`(J !Nomu (Drink)
$BLt;U@lMQ$N%"%$%F%`$r$N$`!#(J
Drink items exclusive to the Chemist.
4.$B!*$A$&(J !Chiyu (Recover)
$B%Q!<%F%#A40w$N%9%F!<%?%90[>o$r2sI|$5$;$k!#(J
Recover the entire party's status.
5.$B!*$=$;$$(J !Sosei (Revive)
$B@oF.ITG=$N%-%c%i$r$9$Y$F2sI|$5$;$k!#(J
Completely revive all fallen party members in battle.

* $BIw?e;N(J Fuusuishi (Elemental Mage)
1.$B!*$A$1$$(J !Chikei (Elemental Attack)
$B$=$NCO7A$rMxMQ$7$?967b$r$9$k!#(J
Use elemental attacks.
2. $B%@%a!<%8$f$+(J Damage Yuka (Damage Floor)
$B%@%a!<%8>2$N%@%a!<%8$r<u$1$J$$!#(J
Damage Floors do no damage.
3. $B$*$H$7$"$J$+$$$R(J Otoshi Ana Kaihi (Evade Hidden Holes)
$BMn$H$77j$,8+$($k$h$&$K$J$k!#(J
See hidden holes.

* $B6cM7;m?M(J Ginyuushijin (Bard)
1.$B!*$+$/$l$k(J !Kakureru (Hide)
$B1#$l$k!#1#$l$k$H967b$N%?!<%2%C%H$K$J$i$J$$!#(J
Hide.  By hiding, one is not a target for attack.
2. $B$?$F$4$H$=$&$S(J Tategotosoubi (Harp Wielding)
$BC(6W$r;}$F6cM7;m?M$N!V$9$P$d$5!W!V$^$j$g$/!W$K!#(J
Wield a harp with the speed and magic powers of a Bard.
3.$B!*$&$?$&(J !Utau (Sing)
$B$$$m$$$m$JNO$r;}$C$?2N$r2N$&!J2N$NI=;2>H!K!#(J
Sing songs for various effects (see song list).

* $BMY$j;R(J Odoriko (Dancer)
1.$B!*$$$m$a(J !Irome (Flirt)
$B@.8y$9$k$H%b%s%9%?!<$O$I$-$I$-$9$k!#(J
Succeed and the monsters will be flustered [lit. 'hearts will beat
quickly'].
2.$B!*$*$I$k(J !Odoru (Dance)
$BIT;W5D$JMY$j$G%b%s%9%?!<$r:.Mp>uBV$d3?$K$9$k!#(J
Strange dances can confuse monsters or turn them into frogs.
3.$B!*%j%\$=$&$S(J Ribbon Soubi (Ribbon Wearing)
$B%j%\%s$rAuHw$G$-$k$h$&$K$J$k!#(J
Wear a Ribbon.

$B#P#a#r#t(J  $B#F#o#u#r!'(J  $B#M#a#g#i#c(J 
$B#S#p#e#l#l#s!?#S#o#n#g#s!?(J
$B#C#h#o#u#g#o#u(J (Mixing Items)

By Nora Stevens (NEStevens@aol.COM)

$B"[(J  $BGr$^$[$&(J White Magic
$B@;$J$kNO$K$h$C$F!"Cg4V$,<u$1$?=}$N<#L~$d967b$NKI8f$r9T$&KbK!$G$9!#%@%s%8%g%s$
N1|?<$/$rC581$r$7$?$j!"6/NO$JE(%b%s%9%?!<$H@o$&;~$J$I!"KA81$r$7$F$$$/>e$G!"GrKbK
!$O7g$+$;$^$;$s!#47$l$J$$$&$A$O!"GrKbK!$,;H$($k%8%g%V$rCg4V$K2C$($^$7$g$&!#(J
This holy magic can recover wounded friends and up one's defense.  It can bring
you out of deep dungeon exploration--and out of battles with powerful enemy
monsters--alive.  White magic is essential in your adventure.  With practice,
the ability to use white magic can be a great addition to a job.

$BGrKbK!(J (White Magic) $B8z2L(J (Effect)

$B%1%"%k(J         Kearu $B#H#P$r2sI|!#%"%s%G%C%I$r967b!#(J
<Cure 1/Cure>     Recovers HP.  Undead attack.
$B%i%$%V%i(J   Raibura      $BE($N>pJs$rFI$_<h$k!#(J
<Peep/Scan>     See an enemy's status info.
$B%]%$%>%J(J    Poizona $BFGAG$rBNFb$+$i>C$75n$k!#(J
<Antidote>     Remove toxins from one's body.
$B%5%$%l%9(J    Sairensu  $B<vJ8$rIu$89~$a$F$7$^$&!#(J
<Mute>     Prevent one from casting spells.
$B%W%m%F%9(J    Purotesu   $BKI8fNO$r%"%C%W$5$;$k!#(J
<Safe>     Raises Defense.
$B%_%K%^%`(J    Miniman $B>.$5$/$7$?$jLa$7$?$j$9$k!#(J
<Size>     Restores size.
$B%1%"%k%i(J    Kearura $B#H#P$r2sI|!#%1%"%k$N6/NOHG!#(J
<Cure2>     Recovers HP.  Stronger version of Cure.
$B%l%$%:(J        Raizu   $B@oF.ITG=$r2sI|!##H#P>/$72sI|!#(J
<Life>     Recovers those fallen in battle, plus a little HP.
$B%3%s%U%e(J      Konfyu  $BG>$K:nMQ$7!":.Mp$5$;$k!#(J
<Confuse>     Mental functions are confused.
$B%V%j%s%/(J      Burinku   $BJ,?H$r=P$7967b$rKI$0!#(J
<Blink>     Creates a second image of oneself (defensive).
$B%7%'%k(J        Sheru       $BKbK!KI8f$r%"%C%W$5$;$k!#(J
<Shell>     Raises Magic Defense.
$B%(%9%J(J        Esuna $B@P2=!"%^%R$J$I$r2sI|$9$k!#(J
<Heal>     Cures petrification and paralysis among other status changes.
$B%1%"%k%,(J    Kearuga    $B#H#P$r2sI|!#%1%"%k7O$N:G9b0L!#(J
<Cure3>     Recovers HP.  The highest Cure magic.
$B%j%U%l%/(J  Rifureku      $B%P%j%"$rD%$jKbK!$rD7$MJV$9!#(J
<Wall>     Puts up a barrier to reflect magic.
$B%P!<%5%/(J    Baasaku    $B%P!<%5%/>uBV$K$9$k!#(J
<Berserk>     Berserks someone.
$B%"%l%$%:(J     Areizu      $B@oF.ITG=$r2sI|!##H#P40A42sI|!#(J
<Life2>     Recovers those fallen in battle, plus full HP.
$B%[!<%j!<(J       Hoorii    $B@;$J$k%(%M%k%.!<$G967b$9$k!#(J
<White>     A sacred attack.
$B%G%#%9%Z%k(J   Disuperu     $BKbK!8z2L$r>C$75n$k!#(J
<Dispel>     Removes the effects of a spell.

$B"[(J  $B9uKbK!(J Black Magic
$BKbNO$N;}$D6/Bg$J%(%M%k%.!<$r967bNO$KE>49!"E($r967b$9$k$?$a$K3+H/$5$l$?KbK!(J
$B$G$9!#A`$k<T$N%l%Y%k$,>e$2$C$F$$$/$K$D$l!"<j$KF~$l$?9uKbK!<!Bh$G7W$jCN$l$J$$
(J
$B%Q%o!<$rE($KJ|=P$9$k$3$H$,2DG=$G$9!#GrKbK!$,@5$NNO$J$i!"9uKbK!$OIi$NNO$J$N(J
$B$G$9!#(J
This powerful attack magic can exploit the enemy's attack.  As levels rise, one
will gradually obtain the ability to cast black magic of immeasurable power.  If
white magic is positive, black magic is negative.

$B9uKbK!(J (Black Magic) $B7k2L(J (Effect)

$B%U%!%$%"(J       Faia    $B1j$G967b$9$k!J%@%a!<%8>.!K!#(J
<Fire>     Flame attack (damage: small).
$B%V%j%6%I(J   Burizado   $BNd5$$G967b$9$k!J%@%a!<%8>.!K!#(J
<Ice>     Freeze attack (damage: small).
$B%5%s%@!<(J    Sandaa   $B0p:J$G967b$9$k!J%@%a!<%8>.!K!#(J
<Lit>     Lightning attack (damage: small).
$B%]%$%9%s(J     Poisun    $BFG$NNO=|!9$K#H#P$rC%$&!#(J
<Poison>     Poisonous power gradually snatches away HP.
$B%9%j%W%k(J      Suripuru  $BG>$KD>@\:nMQ$7$FL2$i$;$k!#(J
<Sleep>     Immediately fall asleep.
$B%H!<%I(J         Toodo   $B3?$K$7$?$j!"La$7$?$j$9$k!#(J
<Toad>     Turn into a frog, or turn back.
$B%U%!%$%i(J    Faira      $B1j$G967b$9$k!J%@%a!<%8Cf!K!#(J
<Fire2>     Flame attack (damage: medium).
$B%V%j%6%i(J   Burizara     $BNd5$$G967b$9$k!J%@%a!<%8Cf!K!#(J
<Ice2>     Freeze attack (damage: medium).
$B%5%s%@%i(J  Sandara       $B0p:J$G967b$9$k!J%@%a!<%8Cf!K!#(J
<Lit2>      Lightning attack (damage: medium).
$B%I%l%$%s(J      Dorein        $B#H#P$rC%$$<+J,$N$b$N$K$9$k!#(J
<Drain>     Steal HP and add it to one's own.
$B%V%l%$%/(J      Bureiku   $BE($NBN$r@P2=$7!"0l7b$GE]$9!#(J
<Break>     Enemy's body petrifies and is defeated in one blow.
$B%P%$%*(J          Baio           $B:Y6]$NNO$G=|!9$K#H#P$rC%$&!#(J
<Bio>         Bacteria power gradually snatches away HP.
$B%U%!%$%,(J    Faiaga       $B1j7O:G6/!"5pBg$J2P5e$r_ZNv!#(J
<Fire3>     The strongest Fire; huge fireballs explode.
$B%V%j%6%,(J   Burizaga    $BI97O:G6/!"I9$NCl$GE($r4S$/!#(J
<Ice3>     The strongest Blizzard; icicles impale the enemy.
$B%5%s%@%,(J  Sandaga       $BMk7O:G6/!"D69b05$NEE7b$G967b!#(J
<Lit3>     The strongest Thunder; a super-high voltage attack.
$B%U%l%"(J        Furea        $B@($^$8$$8w$HG.$G967b$9$k!#(J
<Flare>     An attack of terrific light and heat.
$B%G%9(J          Desu       $BE($r0l7b$G;`$K;j$i$7$a$k!#(J
<Doom>     Enemy dies in one blow.
$B%"%9%T%k(J     Asupiru    $BE($N#M#P$r5[$$<h$k!#(J
<Psych>     Absorb enemy's MP.

$B"[;~6uKbK!(J (Time/Space Magic)
$B;~4V$H6u4V$KF/$-$+$1$k$3$H$GE($K%@%a!<%8$r$"$?$($kKbK!$G$9!#;~6u$r<+M3$KA`$l$
k$N$G!"E($N967b$r0lDj;~4V%9%H%C%W$5$;$?$j!"0[<!85$N@$3&$XJ|$j9~$s$@$j$9$k$3$H$,2
DG=$G$9!#$5$i$K$O!";~4V$d6u4V$r$f$,$a$k$3$H$G!"E7JQCO0[$r$b0z$-5/$3$9$3$H$,$G$-$
^$9!#(J
This magic works with time and space to damage enemies.  Free to manipulate time
and space, it is possible to freeze enemies' attacks with Stop or send them into
a world of a different dimension.  Moreover, as time and space is twisted,
natural disasters may be called upon to occur.

$B;~6uKbK!(J (T/S Magic) $B7k2L(J (Effect)

$B%9%T!<%I(J      Supiido $B%P%H%k%9%T!<%I$rCY$/$9$k!#(J
<Speed>   Slows down the battle speed.
$B%9%m%&(J         Surou   $BE($N<~0O$N;~4V7P2a$rCY$/$9$k!#(J
<Slow>     Enemies are slowed by the passage of time.
$B%j%8%'%M(J     Rijene    $B0lDj;~4V$4$H$K#H#P$r2sI|!#(J
<Regen>     A certain amount of HP is gradually recovered.
$B%_%e!<%H(J       Myuuto   $B<vJ8$d2N$J$I$r;HMQITG=$K$9$k!#(J 
<Mute>  Spells and songs may not be cast/sung.
$B%X%$%9%H(J      Heisuto $BL#J}<~JU$N;~4V7P2a$rAa$/$9$k!#(J
<Haste>     Speeds up one friend.
$B%l%S%F%H(J   Rebiteto      $BCOLL$+$i<u$1$k%@%a!<%8$rKI$0!#(J
<Float>     Defend oneself from damage on the ground.
$B%0%i%S%F(J    Gurabite    $B=ENOCF$G#H#P$r#1!?#2$K$9$k!#(J
<Demi>     HP is reduced to 1/2 via the power of gravity.
$B%9%H%C%W(J       Sutoppu     $BE(<~JU$N;~4V$r0l;~E*$K;_$a$k!#(J
<Stop>     Enemies stop moving.
$B%F%l%](J         Terepo         $B%@%s%8%g%s$d@oF.$+$iC&=P$9$k!#(J
<Exit>    Escape from dungeons and battles.
$B%3%a%C%H(J      Kometto  $B$$$s@P72$r9_$i$;$F967b$9$k!#(J
<Comet>    A group of meteorites rain down.
$B%9%m%&%,(J    Surouga    $B%9%m%&$N6/NOHG!JA4BN!K!#(J
<Slow2>     A more powerful Slow (on everyone).
$B%j%?!<%s(J     Ritaan             $B@oF.3+;O;~$K;~4V$rLa$9!#(J
<Return>         Go back to the start of a battle.
$B%0%i%S%,(J    Gurabiga       $B%0%i%S%F$N6/NOHG!J#H#P#1!?#4!K!#(J
<Quarter>     A stronger Gravity (HP [is reduced to] 1/4).
$B%X%$%9%,(J   Heisuga      $B%X%$%9%H$N6/NOHG!JA4BN!K!#(J
<Haste2>     A more powerful Haste (on everyone).
$B%*!<%k%I(J        Oorudo $BE($rO72=$7G=NO$rDc2<$5$;$k!#(J
<Old>     Enemies age and lose their abilities.
$B%a%F%*(J        Meteo $B$$$s@P72$r9_$i$;$FE(A4BN$K967b!#(J
<Meteo>     A swarm of meteorites rain down upon everyone.
$B%/%$%C%/(J      Kuiiku     $B<+J,<~JU0J30$N;~4V$r;_$a$k!#(J
<Quake>     Everyone is affected unless Levitating.
$B%G%8%g%s(J     Dejon         $B<!85$NOD$_$KE($rJ|$j9~$`!#(J
<X-Zone>     Distorts the dimensional fabric; enemies disappear.

$B"[(J  $B@DKbK!(J (Blue Magic)
$B@DKbK!$O$*E9$dJuH"$K$O$"$j$^$;$s!#%b%s%9%?!<$+$i<u$1$?967b$r!V@DKbK!!W$H$7$F
(J
$B3P$($k$N$G$9!#Nc$($P%9%F%#!<%k%P%C%H$+$i!V$-$e$&$1$D!W$r<u$1$k$H!"@DKbK!!V$-$
e$&$1$D!W$r3P$($k$3$H$,$G$-!"<!$N@oF.$+$i;H$&$3$H$,$G$-$k$H$$$&$o$1$G$9!#(J
$B$?$@$7!"$3$N;~$K!V@DKbF;;N!W$+!"@DKbF;;N$N3P$($k%"%S%j%F%#$N!V%i!<%K%s%0!W$r
(J
$B$/$C$D$1$F$$$J$$$H!"@DKbK!$r3P$($k$3$H$,$G$-$^$;$s!J"[%"%S%j%F%#$N$/$C$D$1J};
2>H!K!#$^$?!"@DKbK!$bB>$NKbK!$HF1MM$K#M#P$r>CHq$7$^$9$N$G!";D$j#M#P$,$J$$$H;H$&$
3$H$,$G$-$^$;$s!#(J
$B2<$K3P$($i$l$k@DKbK!$N0lIt$r:\$;$F$*$-$^$9$,!"$^$@$^$@$3$NB>$K$b$?$/$5$s$N@DK
bK!$,$"$j$^$9$N$G!"$$$m$s$J%b%s%9%?!<$H@o$C$F$_$^$7$g$&!J3P$($i$l$J$$%b%s%9%?!<9
67b$b$"$j$^$9!K!#(J
Blue magic can neither be bought from a store nor found in a treasure chest.  It
is received from a monster's attack and memorized.  For example, from a Steel
Bat's "BloodSuck", the blue magic "BloodSuck" may be memorized, and used in the
next battle.  However, one cannot learn blue magic without the Blue Mage's
Learning ability (see "Customizing Abilities").  Later, other blue magic spells
will comsume equal amounts of MP, while some do not use MP [?].  Below is a list
of some blue magic spells; there are still many other spells to be learned from
various monsters (you can only learn a spell if it has been cast on you).

$B@DKbK!(J (Blue Magic) $B8z2L(J (Effect)

$B%l%Y%k#5%G%9(J   Reberu 5 Desu  $B#5$NG\?t%l%Y%k$NE($K!V%G%9!W!#(J
<Level 5 Doom>     Casts "Death" on level 5, 10, 15...enemies.
$B$+$($k$N$&$?(J       Kaero no Uta $BE($r3?$K$7$F$7$^$&!#(J
<Song of Frogs>  Enemies become frogs.
$B%U%i%C%7%e(J             Furasshu $B6/NO$J8w$G;kNO$rC%$&!#(J
<Flash>    A powerful light snatches away sight.
$B$f$&$4$&(J              Yuugou  $B<+J,$r5>@7$K$7$FCg4V$r2sI|!#(J
<Pep Up>     A friend recovers via one's self-sacrifice.
$B$-$e$&$1$D(J         Kyuuketsu    $BE($+$i#H#P$r5[<}$9$k!#(J
<Bloodsuck>   Absorb an enemy's HP.
$B$8$P$/(J                     Jibaku          
$B<+Gz$7$FE($K%@%a!<%8$rM?$($k!#(J
<Exploder>     Damage enemies via one's self-sacrifice.
$B%(%"%m(J                  Earo   $BIw$NNO$K<e$$E($K%@%a!<%8!#(J
<Aero>        Wind damage to weak enemies.
$B%4%V%j%s%Q%s%A(J  Goburinpanchi     $B6/NO$J8+$($J$$%Q%s%A$G967b!#(J
<Goblin Punch>  A powerful, invisible punch attack.
$B%[%o%$%H%&%$%s%I(J  Howaitouindo   $B<+J,$N#H#PJ,$@$1A40w$r2sI|!#(J
<White Wind>Restores everyone's HP.
$B$7$N$;$s$3$/(J  Shinosankoku   $B#3#0%+%&%s%H8e$K;`$K;j$i$7$a$k!#(J
<Condemned>     A 30-count leading to death.

$B"[(J  $B>$4-KbK!(J (Call Magic)
$B883&$N88=C$r@oF.MQ%b%s%9%?!<$H$7$F8F$S=P$9KbK!$G$9!#%l%Y%k$NDc$$88=C$rIu$8$3$
a$?KbK!$J$i!"KbK!20$GGc$($^$9!#$J$*!"$3$3$G>R2p$9$k$N$O$=$N$[$s$N0lIt!#$[$+$N(J
$B88=C$?$A$O!"$"$J$?<+?H$G8+$D$1=P$7$F$/$@$5$$!#(J
The phantom world's phantom beasts are monster fighters that may be called by
the Caller.  Low-level Espers may be purchased at magic shops.  Plus, here is an
introductory list of Espers.  You'll find others on your own.

$B>$4-KbK!(J (Call Magic) $B8z2L(J (Effect)

$B%A%g%3%\(J     Chokobo $B%A%g%3%\$,=3$j$r$/$i$o$9!#(J
<Chocobo>    Chocobos dish out kicks.
$B%7%k%U(J         Shirufu $BIw$K$h$k967b!uA40w$N#H#P2sI|!#(J
<Sylph>    A wind attack, plus everyone recovers some HP.
$B%l%b%i(J        Remora $BE($K5[$$$D$-F0$-$r;_$a$k!#(J
Sucks an enemy's HP, then stops their movement.
$B%7%t%!(J         Shiva $B?a@c$r8F$SE($rE`$j$D$+$;$k!#(J
<Shiva>    A blizzard freezes enemies solid.
$B%i%`%&(J         Ramuu $BE($K6/NO$JMk$rMn$H$9!#(J
<Ramuh>    Mighty lightning bolts strike enemies.
$B%$%U%j!<%H(J     Ifuriito  $BCO9v$N2P1j$GE($r>F$-$D$/$9!#(J
<Ifrit>    The flames of Hell roast enemies.
$B%?%$%?%s(J       Taitan     $BCO?L$r$*$3$7E(A4BN$r967b!#(J
<Titan>    Earthquake attack affects all enemies.

$B"[$&$?(J (Songs)
$BJ8;z$I$*$j!"2N$r2N$&$3$H$GE($K%@%a!<%8$rM?$($?$j!"L#J}$NBNNO!"AGAa$5$J$I$r9b$
a$?$j$7$^$9!#Aj<j$+$i967b$r<u$1$k$^$G2N$$B3$1$k$N$G!"$=$N4V!"8z2L$O;}B3$7$^$9!#$
?$@$7!"#1EY$K2N$($k2N$O#16J$@$1$G$9!#(J
Literally, songs are sung to give damage to enemies and strength and speed to
comrades.  While one's companions continue to attack and re-attack, with this
ability, the effects are continuous.  However, only one tune may be sung at a
time.

$B2N(J (Songs) $B8z2L(J (Effect)

$B$A$+$i$N$&$?(J         Power Song $BL#J}A40w$N!V$A$+$i!W#U#P!#(J
All friends' Attack Power up.
$B$9$P$d$5$N$&$?(J       Speed Song $BL#J}A40w$N!V$9$P$d$5!W#U#P!#(J
All friends' Speed up.
$B$?$$$j$g$/$N$&$?(J  Strength Song $BL#J}A40w$N!V$?$$$j$g$/!W#U#P!#(J
All friends' Strength up.
$B$^$j$g$/$N$&$?(J  MagicPower Song $BL#J}A40w$N!V$^$j$g$/!W#U#P!#(J
All friends' Magic Power up.
$B$($$$f$&$N$&$?(J    Hero's Ballad $BL#J}A40w$N!V%l%Y%k!W#U#P!#(J
All friends' levels up.
$B%l%/%$%(%`(J              Requiem $B%"%s%G%C%I7O$K%@%a!<%8$rM?$($k!#(J
Deals damage to the undead.
$B$"$$$N$&$?(J            Love Song $BE(A4BN$NF0$-$r;_$a$k!#(J
All enemies stop moving.
$B$f$&$o$/$N$&$?(J  Temptation Song $BE(A4BN$r:.Mp$5$;$k!#(J
All enemies are confused.

$B"[D49g%"%$%F%`(J (Mixing Items)
$BLt;U$,3P$($k%"%S%j%F%#!V!*$A$g$&$4$&!W$GD49g$9$k$3$H$N$G$-$k%"%$%F%`$G$9!#D49
g$H$O#2$D$N%"%$%F%`$r:.$<9g$o$;$F!"0c$&%"%$%F%`$r:n$j=P$9$3$H$G!"L#J}$r2sI|$9$kL
t$d!"E($K%@%a!<%8$rM?$($kFGLt$J$I$r:n$j=P$7$^$9!#D49g$G:n$j=P$7$?Lt$O!"$=$N@oF.C
f$K$J$/$J$C$F$7$^$$$^$9$,!"$*E9$GGc$($J$$Lt$r:n$j=P$9$3$H$,$G$-$^$9$N$G!"$$$m$$$
m$H;n$7$F$_$F$/$@$5$$!#(J
$B!TD49g$NJ}K!!U(J
$B"/(J  $B@oF.Cf$K!V$A$g$&$4$&!W$rA*$s$G#A%\%?%s!#(J
$B"0(J  $B8=$l$?%"%$%F%`$NCf$+$i!"D49g$7$?$$%"%$%F%`$rA*$s$G#A%\%?%s!#(J
$B"1(J  $B$b$&$R$H$D$ND49g$7$?$$%"%$%F%`$rA*$s$G#A%\%?%s!#(J
$B"2(J 
$B;H$&Aj<j$rA*$s$G!"#A%\%?%s!J$G$-$"$,$C$?%"%$%F%`$,%@%a!<%8$rM?$($k$b$N$N;~(J   
$B$O!"E(B&$K%+!<%=%k$,E@LG$7$^$9!K!#(J

When a Chemist learns the ability !Chougou, he or she can mix items together.
Mixing two items together produces a new third item.  You can make items that
recover allies or damage enemies with poison, etc.  Chougou items are readily
available in shops; you may need to try several experiments to find a
combination that works.
** How to Mix **
$B"/(J In battle, select "Chougou" with the A button.
$B"0(J When your item list comes up, select an item you'd like to use.
$B"1(J Using the A button, select the second item.
$B"2(J Choose the friend you'd like to use it on (if the new item does damage
to     an enemy instead, use the cursor to select the enemy on which you want to    
use the mix).

The Complete Chougou List
How to use this list:
Search for the effect you want from the list below.
Then go to the chart to search for the combo that will make that effect.
NOTE: Order of Chougou doesn't matter.

Chart of Items
| A:  B:  C:  D:  E:  F:  G:  H:  I:  J:  K:  L:
-----------------+------------------------------------------------
A: Potion                 | A   2   3   D   4   F   A   C   5   6   7   8
B: HiPotion             | 2   B   9   D   4   F   B   10  5   6   7   8
C: Ether                  | 3   9   C   D   11  12  C   3   13  14  15  16
D: Elixer                 | D   D   D   D   11  12  D   1   D   D   17  18
E: Fenix no O          | 4   4   11  11  E   19  20  21  22  23  24  25
F: Otomeno Kiss     | F   F   12  12  19  F   26  27  28  29  30  31
G: Seisui                 | A   B   C   D   20  26  G   32  33  34  35  36
H: Kame no Koura  | C   10  3   1   21  27  32  37  38  39  1   40
I: Dokukeshi           | 5   5   13  D   22  28  33  38  I   41  42  43
J: Megusuri            | 6   6   14  D   23  29  34  39  41  J   44  45
K: Ryuu no Kiba     | 7   7   15  17  24  30  35  1   42  44  46  47
L: Dark Matter       | 8   8   16  18  25  31  36  40  43  45  47  48

No.Name of Effect      Effect
1:Shippaisaku       : Slip + Confuyu
2:Seimei no Mizu    : Regene
3:X-potion          : Kearuga
4:Rezalection       : Araise
5:Neutralize        : Heal HP and poison
6:Cure Blind        : Heal HP and darkness
7:Dragon Power      : Raise level by 20
8:Dark Potion       : Damage of 666 points
9:Half Elixer       : Heal MP to max
10:Ether-dry         : Heal 3x as much as ether
11:Reincarnation     : Araise + Half Elixer
12:Kiss of Lilis     : Aspil
13:Resist Poison     : Make poison resistant barrier
14:Resist Fire       : Make fire resistant barrier
15:Dragon Shield     : Make sheild that nullifies Fire, Ice and Thunder
16:Dark Ether        : Decrease MP to 1/4
17:Kyojin no Kusuri  : Raise maxHP to 2x.
18:Dark Elixer       : Decrease HP to 1 digit
19:Inochi no Kiss    : Raise + 1/2 HP + full MP
20:Life Shield       : Make death resistant barrier
21:Bannouyaku        : Same as Esna
22:Resist Ice        : Make ice resistant barrier
23:Resist Thunder    : Make thunder resistant barrier
24:Dragon Armor      : Increase Bougyoryoku and MahouBougyoryoku
25:Death Potion      : Same as Death
26:Shukufuku no Kiss : Baasaku + Haste + Blink
27:Drain Kiss        : Same as Drain
28:Leviteto          : Same as Leviteto
29:Ramia no Kiss     : Same as Confuyu
30:Dragon no Kiss    : Change bodytype to that of dragon
31:Kaeru no Kiss     : Same as Toad
32:Bakkasu no Sake   : Same as Baasaku
33:Samuson Power     : Raise level by 10
34:Elemental Power   : Increase magic damage by 50%
35:Holy Breath       : Inflict damage via Holy Breath
36:Shippaisaku       : Same as Poison
37:Mamori no Kusuri  : Same as Protesu
38:Kame no Kourawari : Decrease Bougyoryoku by 1/2
39:Haste Drink       : Same as Haste
40:Bakuyaku          : Same as Jibaku of Aomahou
41:Kitsuke Gusuri    : Cure status that will hold only during battle
42:Poison Breath     : Same as Poison
43:Dokuyaku          : Same as Poison
44:Ankoku no Toiki   : Kurayami + Confuyu
45:Ankoku no Gasu    : Kurayami
46:Dragon Breath     : Fire + Ice + Thunder breath damage
47:Dark Breath       : Inflict damage via Dark Fire
48:Shadow Flare      : Cast Ankoku no Flare

$B#P#a#r#t(J  $B#F#i#v#e!'(J  $B#P#a#r#t#i#a#l(J  $B#I#t#e#m(J 
$B#L#i#s#t(J
by Nora Stevens (NEStevens@aol.COM)

$B%]!<%7%g%s(J              Pooshon  $B#H#P2sI|!J8z2L>.!K!#(J
<Potion>     Recovers HP (effect: small).
$B%O%$%]!<%7%g%s(J        Haipooshon $B#H#P2sI|!J8z2LBg!K!#(J
<Cure2/Potion>     Recovers HP (effect: big).
$B%(!<%F%k(J                 Eeteru  $B#M#P2sI|!#(J
<Ether>     Recovers MP.
$B%(%j%/%5!<(J              Erikusaa $B#H#P!&#M#P40A42sI|!#(J
<Elixir>     Completely recovers HP and MP.
$B%U%'%K%C%/%9$N$*(J  Fenikkusu no O $B@oF.ITG=2sI|!#(J
<Fenix Down>     Revives fallen allies.
$B$*$H$a$N%-%C%9(J   Maiden's Kiss $B!V$+$($k!W>uBV2sI|!#(J
Cures Toaded state.
$B$;$$$9$$(J            Holy Water $B!V%>%s%S!W>uBV2sI|!#(J
<Revivify>     Cures Zombied state.
$B$+$a$N$3$&$i(J    Turtle's Shell $BD49g@lMQ%"%$%F%`!#(J
Exclusively for Chougou.
$B$j$e$&$N$-$P(J     Dragon's Horn $BD49g@lMQ%"%$%F%`!#(J
Exclusively for Chougou.
$B%@!<%/%^%?!<(J       Dark Matter $BD49g@lMQ%"%$%F%`!#(J
Exclusively for Chougou.

$B#P#a#r#t(J  $B#S#i#x!'(J  $B#T#y#p#e#s(J  $B#o#f(J 
$B#W#e#a#p#o#n#s(J
by Nora Stevens (NEStevens@aol.com)

$BIp4o$N<oN`$O!"%^!<%/$GI=<($5$l$^$9!#%8%g%V$K$h$C$FAuHw$G$-$kIp4o$N<oN`$O0[$J$
j$^$9$,!"5U$KF1$8<oN`$NIp4o$G$"$l$P!"$[$H$s$IAuHw$9$k$H$,$G$-$^$9!#Nc$($P!"(J
$B%m%C%I$rAuHw$G$-$k%8%g%V$N>l9g!"=i4|$N$b$N$+$i:G6/$N$b$N$^$G!"$I$s$J%m%C%I$G$
bAuHw$G$-$k$N$G$9!#(J
This is a list of weapon types.  Some jobs can use only certain kinds of
equipment, while others use different types altogether.  [On the item list]
Rods, for example, are listed by type from weakest to strongest.

$BC;7u(J  Daggers
$B%J%$%U!"%@%,!<$J$I$NC;7u!JG&<T@lMQ$N!HG&Ea!I$b$"$j!K!#(J
The Knife, Dagger, etc. are classified as daggers.  (There are also knives
exclusively for the Ninja.)

$B7u(J Swords
$B%V%m!<%I%=!<%I$d%G%#%U%'%s%@!<$J$I$ND97u!J%J%$%H@lMQ$N!H53;N7u!I$b$"$j!K!#(J
The Broad Sword and Defender, etc., are long swords.  (There are also swords
excusively for the Knight.)

$BAd(J Spears
$B%_%9%j%k%9%T%"!"%X%S!<%i%s%9$J$I$NAd!#N553;N$N@lMQIp4o!#(J
The Mithril Spear, Heavy Lance, etc., are classified as spears.  These are
weapons for the Dragoon.

$BI`(J Axes
$B%&%)!<%O%s%^!<!"%P%H%k%"%/%9$J$I$NI`!#%P!<%5!<%+!<$N@lMQIp4o!#(J
The War Hammer, Battle Axe, etc., are axes.  These are weapons for the
Berserker.

$BEa(J Katana
$B$3$F$D!"$-$/$$$A$b$s$8$c$J$I$N!"0[9q$NCO$h$jEAMh$7$?JR?O$N7u!#;x@lMQ!#(J
The Kotetsu, Kikuichi Monja, etc., are single-edged blades imported from exotic
lands.  These are weapons for the Samurai.

$B%m%C%I(J Rods
$B$3$*$j$N%m%C%I!"$[$N$*$N%m%C%I$J$I!"%"%$%F%`$H$7$F;H$&$H8z2L$N$"$kK@!#(J
The Ice Rod, Fire Rod, etc., are rods.  Rods have different effects when used.

$B>s(J Staffs
$B%U%l%$%k!"$$$d$7$N$D$($J$I!"KbK!$,Iu$89~$a$i$l$?KbF;;N$N>s!#(J
The Flail, Humble Staff, etc., are imbued with magic.  They are staffs used by
magicians.

$B5]Lp(J Bows and Arrows
$B$[$N$*$N$f$_$d$J$I5]Lp!#<m?M@lMQ$NIp4o$G!"8e1R$+$i$G$b967bNO$,$"$k!#(J
The Fire Bow, etc., are bows and arrows.  Used exclusively by the Hunter, they
may be used to attack from the back row as well.

$BC(6W(J Harps
$B$.$s$N$?$F$4$H!"$f$a$N$?$F$4$H$J$I6cM7;m?M$N@lMQIp4o!#(J
The Silver Harp, Dream Harp, etc., are weapons for the Bard.

$BJ\(J Whips
$B%A%'%$%s%&%#%C%W!"$G$s$2$-$`$A$J$I$N%^%R8z2L$b$"$kKb=C;H$$@lMQ$NIp4o!#(J
The Chain Whip, Shock Whip, etc., have a paralyzing effect and are weapons for
the Monster Trainer.

$B%Y%k(J Bells
$B%.%"%^%s$N%Y%k!"$@$$$A$N%Y%k$J$I$N967bMQ$N%Y%k!#Iw?e;U@lMQ$NIp4o!#(J
The Giamon Bell, Great Knowledge Bell, etc., are bells.  These are weapons for
the Elemental Mage.


$B!zKI6q%^!<%/$N8+J}(J  Types of Armor
$BKI6q$N<oN`$b!"%^!<%/$GI=<($5$l$^$9!#$?$@$7!"KI6q$O!"=b$r=|$$$F!"F1$8%^!<%/(J
$B$G$b!"$=$l$>$l$N%8%g%V$4$H$KAuHw$G$-$k$b$N$H$G$-$J$$$b$N$,$"$j$^$9!#(J
There are also many kinds of armor.  Most jobs can wear some armor (except for
shields), but each job can wear a certain kind of armor.

$B=b(J  Shields
$BE($N967b$rKI8f$G$-$k=b!#%V%m%s%:%7!<%k%I!"%$!<%8%9$N$?$F$J$I$,$"$k!#(J
Shields defend from an enemy's attack.  Bronze Shield, Aegis Shield, etc.

$B3u(J  Helmets
$BE($N967b$+$iF,$r<i$kKI6q!#%V%m%s%:%X%k%`!"$5$s$+$/$\$&$7!"%j%\%s$J$I!#(J
Helmets protect the head from an enemy's attack.  Bronze Helm, Three-Sided Cap,
Ribbon, etc.

$B3;(J Armor
$BE($N967b$+$iBN$r<i$kKI6q!#%V%m%s%:%"!<%^!<!"$1$s$\$&$.$J$I$,$"$k!#(J
Armor protects the body from an enemy's attack.  Bronze armor, Kendo Suit, etc.

$B%"%/%;%5%j!<(J  Accessories
$B?H$K$D$1$k$H!"MM!9$J8z2L$,$"$k!#$+$o$N$/$D!"$f$S$o$J$I!#(J
Worn on the body, accessories have various effects.  Iron Shoes, Rings, etc.

$B#P#a#r#t(J  $B#S#e#v#e#n!'(J  $B#H#o#w(J  $B#d#o(J  $B#I(J 
$B#g#e#t(J  $B#F#F#V!)(J
by Chris Kohler (ChrisK2018@aol.COM)

Well, by now you have read this whole FAQ full of great information about Final
Fantasy V and are probably wondering, "Just how am I supposed to get a copy of
this great game, and how did the people who worked on this FAQ get it?"  It's
actually very easy to get your hands on FFV.  Myself, I just mail-ordered it
from a U.S. distributor.  The one I used was Game Land in California.  If you
are interested in getting a copy of FFV, and I'm sure you are, get in touch with
them at:

Game Land
23112 Hawthorne Blvd.
Torrance, CA 90505

(310) 791-3861
FAX (310) 791-3865

And if you are wondering just how much it cost me, let me say this: You will pay
less for FFV than you will a new game in the U.S. because FFV is very old and
Japanese game that are more than a year old get heavily discounted in Japan, and
USED games are dirt cheap.  Yes, being imported, marked up, and shipped would
add a lot on to the total cost of the game, but the whole thing wound up costing
me $54.95 ($49.95 +$5 S+H). REALLY!  I found GameLand to be very courteous on
the phone as well.  So getting a copy of FFV is really easy, and the benefits
are worth it!

$B#P#a#r#t(J  $B#E#i#g#h#t!'(J  $B#F#F#V(J  $B#F#A#Q(J  $B#2!##1(J
FFVFAQ21.jis is the continuation of the FAQ.