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                                      -

        THIS FAQ IS DEDICATED TO THE MEMORY OF MY FATHER, WHO PASSED AWAY
        OF LIVER CANCER ON 2/29/00. PLEASE RESPECT THE FAQ AND TREAT IT AS
        IF IT WAS YOUR PRIZED POSSESSION. THANK YOU.


                   Final Fantasy Anthology Walkthrough/FAQ
                Sony Playstation/Super Famicom/Super Nintendo
                            September 15, 1999
                    dingo_jellybean - @ - AsianAvenue.com
                               Version Last
                          www.dingojellybean.com

*****************************************************************************

Message Board: http://pub44.ezboard.com/bdingojellybean

If you have questions, post there and I will answer it when I can. Sorry
if you can't contact me on AIM anymore...if it weren't for people warning
me up to 70% at times AFTER HELPING THEM, then I wouldn't have to close off
AIM to those who need help with a certain game. Thank you.

*****************************************************************************

-----------------------------------------------------------------------------
-----------------------------------Credits-----------------------------------
-----------------------------------------------------------------------------

-+- Dallas(SDallas15@aol.com/DallasFF21@hotmail.com)
    Thanks to his MAJOR contribution of the FFV Monster Listing for this FAQ.
    Don't forget to check out his Final Fantasy Anthology FAQ before you
    look at mines, its super detailed and well formatted!

-+- FF Flash(www.roninsquare.com)
    Thanks to his MAJOR contributions to the FAQ with his Gau Rage List and
    Mogs Dance List. Thanks to him for his info regarding various FF6 lists.

-+- David Cassady(www.bradygames.com)
    Thanks to his help with the weapons and armors listings.

-+- Sarah Jones(sarah1901@gurlmail.com)
    Thanks to her MAJOR contributions to the FAQ, which involves a lot of
    detailing towards the Karnak incident, items I've missed, and a whole
    bunch of other stuff.

-+- Pikachu Butterfry(b_pikachu@hotmail.com)
    Thanks to his help with the animals and Earth magic listings.

-+- Earthshaker(Earthq3846@aol.com)
    Thanks to his help with numerous tips about various things on both games.

-+- David Slocumb(dsloc@hotmail.com)
    For his help in providing the blue magic lists.

-+- Puffy Wulf (edward_lee@geocities.com)
    Thanks for his tip on the World 2 part about the Tent in FF5.

-+- SuperGotenks5555(SuperGotenks5555@aol.com)
    Thanks to him about getting a second chance to acquire Ramuh in the
    N-Zone/Cleft of Dimension.

-+- Eric Kilpatrick(erick@pobox.com)
    Thanks to him about telling me my mistake in X-Death's castle with Galuf
    and the recovery spring.

-+- Savgegroin(Savgegroin@aol.com)
    Thanks for informing me about an easier way to defeat Gigantos.

-+- Dan Melville(d.melville@worldnet.att.net)
    Thanks for helping me out on the FAQ with the Blue Monst magics.

-+- CokaColaCat(cocacolacat@hotmail.com)
    Thanks to his or her tip about stealing Judge Staffs at the End of
    World 2 in X-Death's castle.

-+- Jon Liu(johnliu7@aicompro.com)
    Thanks to him for telling me about a bunch of info like MPs for summons
    and an easier way to defeat Bahamut in FF5. 

-+- Wieslaw Czolpinski (link536@dellnet.com)
    Thanks for telling me about the 4th Ribbon! Also about the Mirage Vest
    item in Mirage Town, hmm...makes sense.

-+- KRH62497(KRH62497@email.msn.com)
    Thanks to him for even offering to help out on the Blue Magic listings.

-+- Nobody365135771(Nobody356135771@aol.com)
    Thanks for informing me about my 4th question about the content in FF4.

-+- issac ickes(i_ickes@hotmail.com)
    Thanks for giving me a new tip to defeat WrexSoul easier. Also thanks
    for telling me about the tip on getting GrandTrain if you missed it
    on your first encounter.

-+- Reyno Gaspar(rrcool1@earthlink.net)
    For his tips in the reflect spells and such, a very useful tip which can
    be found in both the FF5 and FF6 tip section.

-+- Fredrik Nordmark(fnordmark@hotmail.com)
    Thanks for giving me a new tip to defeat MagiMaster!

-+- Brian Panks(phermat@yahoo.com)
    Thanks for his numerous tricks and tips in the Final Fantasy 5
    section.

-+- Sandy/Matthew Connell(sandy.connell@ns.sympatico.ca)
    Thaks for telling me about the 4th Ribbon, but someone beat you to it!

-+- ReaperofDe(ReaperofDe@aol.com)
    Thanks for telling me about Shadow's counter attack with Interceptor!

-+- Jera Alerian(jera-alerian@home.com)
    Thanks for the extra tip on stealing the Genji Helmet from Gilgamesh in
    Exdeath's castle.

-+- Seth Randall (natasha@darkspiral.net)
    For his notion on ExDeath's HP(look at FF5 walkthrough on 2nd world on
    ExDeath's castle section).

-+- Square(www.square.com)
    For making two of the finest games possible, but why the heck was there 
    no Final Fantasy 4?

-+- CJayc(www.gamefaqs.com)
    For his hard work and dedication to the site and also for posting up this
    FAQ as well.

-+- Dingo Jellybean(bellybutton21@hotmail.com)
    For typing up this FAQ (^__^)

-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------

NOTE: Last Version. A few mistakes corrected here and there. Although I may
      sound like an egoist, I am certain that this is the most complete guide
      that you will ever see covered for both games. I am flattered if you
      do wish to contribute to this guide further but please...don't bother
      emailing me with small info and details. Why? Because if I keep getting
      email about the game I'll feel obligated to update this guide, that
      means everytime I do someone else will have a dated version(whom I have
      gaven permission to use in the first place) and I will get all emails
      from people who have read the dated version and start to moan and
      complain and I don't want that. Please...write your own guide up, it
      will be more beneficial for you instead of just emailing me tidbits of
      info. I've recieved enough mail regarding this game as it is. Thank
      you for your kind patience and good luck with this agglomeration of two
      of the best games ever assembled. (9/27/00)

NOTE: I've deleted all unneccessary junk from the FAQ and added some new
      information from other contributors as well. (6/25/00)
      Version 10.0

NOTE: Add another update to my FAQ. I've added an American walktrhough from
      numerous requests, okay it was only 2 people, big deal. Still I aim to
      serve and courtesy is my middle name, er Never mind. There were about
      9 new contributors to the FAQ this time, a lot of new lists and info
      was added to both games and I've cleaned up some small minor errors.
      THIS IS QUITE POSSIBLY THE LAST UPDATE I WILL MAKE, SO PLEASE RE-THINK
      IF YOU HAVE SMALL CONTRIBUTIONS. (3/18/00)
      Version 9.9

NOTE: Finally an update after 2 months. With 11 new contributors and a bunch 
      of other info added, I'm exhausted! I'm going to start putting versions
      of my FAQs now, so it would be easier to catalog for the webmaster at
      www.gamefaqs.com (1/9/00) Version 6.0


=============================================================================
=================================Copyright===================================
=============================================================================

  This FAQ was solely intended for the public use on the www. It cannot be
  reproduced, retransmitted, or re-written in any other form except by the
  notice  of the author.  Any violation of this code will result in strict
  penalty---and high fines susceptible  by law.  If this legal document is
  portrayed  in any  commercial use,  you are therefor  stricten under the
  code of law----and will be---punished.  In full contrast,  this document 
  portrayed in the website found (www.gamefaqs.com) is to be used and only
  used by the public itself and cannot be sold.  Revisions of this FAQ are
  only to be done with notice of the author before hand and may be done so
  as long as the name of the author of the document appears in due credit.
  You may juxatpose this---document with other---documents as well without
  notice of the  author but it must not be used for sales and broadcasting
  or commercial  use.  This FAQ may not be---included in a promotional CD,
  magazine, or any other use of monetary product. This FAQ may not be used
  in a password protected area nor---in a high security area.  This FAQ is
  solely used and ONLY used for public---use only and may not be used in a
  promotional ad that sponsors any type of monetary use. This FAQ is to be
  used  "just like a book" meaning that it can be read over and over again
  by anybody who wishes to do so.  Just like a book it can be moved around
  from one person to another, but unlike a book the document can be viewed
  by more than one person at---once.  This FAQ is in no way possible to be
  plagerized,  doing so not only damages the person you had  intentionally
  forged,  but it also damages yourself in terms of self guilt or in terms
  of law,  whether the punishment be civil or  criminal law.  To put it at
  best, DON'T DO ANYTHING WITH THIS OR ANYTHING INVOLVING THIS FAQ WITHOUT
  MY PERMISSION!

The characters Butz, Lenna, Cara, Faris, and Galuf are all copyright (C) 
of Square LTD. (C) 1992, 1998, 1999. The characters Terra, Edgar, Cyan, 
Celes, Locke, Gau, Sabin, Gogo, Umaro, Shadow, Setzer, Mog, Strago, Relm, 
and General Leo are all copyright (C) of Square LTD. (C) 1994, 1998, 1999.
All rights reserved.

This document is (C) Dingo Jellybean; 1999-2000

=============================================================================
==============================End of Copyright===============================
=============================================================================

    Hey everybody! If you did so happen to purchase your copy of Final 
    Fantasy Anthology, then most likely you would be reading this. This is a 
    solid FAQ(slash)Walkthrough. This Walkthrough is actually two games in 
    one, or as you can also put it, two walkthroughs or FAQs in one. As being 
    the most
    obcessive Final Fantasy fan to ever live, I would like to continue my 
    works in creating a massive single FAQ entitled the Final Fantasy 
    Anthology walkthrough. I will try to include every bit of single detail
    I can in this FAQ/Walkthrough but I know it will be impossible without
    the help of you readers out there. Also If I spot any changes along the
    American version of Final Fantasy 5, I will take notice and record any
    changes made during the translation, and trust me, there will be some
    translation changes. With Final Fantasy 5 being my favorite game, I was
    considering doing a walkthrough after my ahem...superb Final Fantasy 2
    (Final Fantasy 4 Easy; Japan) FAQ. But I also wanted to do one on Final
    Fantasy 6, which is tied with Final Fantasy 4 Easy as my second favorite
    game of all time. So what not better than to wait for the release of 
    Final Fantasy Anthology and mixed them up into one? Also I will need some 
    serious help on the Monster Listing, in fact I only recieved one comply   
    from my last regards about a Final Fantasy 4 Easy Monster List, so come 
    on! You people are better than that and this FAQ would not be possible 
    without the help of smart and intelligent people out there like you. Also 
    its good that you take a look at this complete Walkthrough, and since its 
    free its better than buying a guide right? Well enjoy the two of the 
    three best games of all time and your feedback, if you wish to send any, 
    would also be fine. But most of all have fun and watch for my right hook!  
    (@_^)

=============================================================================
=============================================================================

=============================================================================

                      @@@@@@@@@@@@          @@@@@@@@@@@@
                       @##########@____   _@##########@
                        @###|FINALFANTS| |FINALFANTS|@
                         @##|ASY5FINALF| |ASY5FINALF|
                          @#|ANTAS|---- @|ANTAS|----
                           @|Y5FIN|##@ @#|Y5FIN|#@
                            |ALFAN|---@##|ALFAN|---
                            |TASY5FINA|##|TASY5FINA|
                            |LFANTASY5|##|LFANTASY5|
                            |FINAL|---###|FINAL|---
                            |FANTA|######|FANTA|
                            |SY5FI|@####@|SY5FI|
                             -----  @@@@  -----
                             

Final Fantasy Anthology FAQ
General and Basic Tips
Characters
   -Butz
   -Cara
   -Faris
   -Galuf
   -Lenna
Japanese Walthrough
   -World 1
   -World 2
   -World 3
   -The Final Confrontation
American Walkthrough
   -Bartz's World
   -Galuf's World
   -X-Death's World
   -N-Zone
Side Areas
Japanese Job System
American Job System
White Magic Listing
Black Magic Listing
Jikuu Magic Listing
Summon Magic Listing
Mystic Knight Sword Magic listing
Blue Magic Listing
Song List
Monster List(Provided by Dallas)
Weapons/Armor/Accessories List
Earth Magic List/Animal Lists

               &&&&&&&&&&&&          &&&&&&&&&&&  &&&&&&&&&
                &%%%%%%%%%%& _______&%%%%%%%%%&____&%%%%%&
                 &%%%%%%%%%%|FINALFANTS|%|FINALFANTS|%%%%&
                  &%%%%%%%%%|ASY6FINALF|%|ASY6FINALF|%%%%&
                   &%%%%%%%%|ANTAS|----%%|ANTAS|----%%%%%&
                    &%%%%%%%|Y6FIN|%%%%%%|Y6FIN|   &%%%%%&
                     &%%%%%%|ALFAN|---%%&|ALFAN|---&%%%%%&
                      &%%%%%|TASY6FINA|& |TASY5FINA|%%%%%&
                       &%%%%|LFANTASY6|  |LFANTASY6|%%%%%&
                        &%%%|FINAL|---   |FINAL|---&%%%%%&
                         &%%|FANTA|%&    |FANTA|   &%%%%%&
                          &%|SY6FI|&     |SY6FI|   &%%%%%&
                           &&-----&       -----   &%%%%%%%&

Characters
  --Celes
  --Cyan
  --Edgar
  --Gau
  --General Leo
  --Gogo
  --Locke
  --Mog
  --Relm
  --Sabin
  --Setzer
  --Shadow
  --Strago
  --Terra
  --Umaro
General Tips and Basics
Walkthrough
  -World of Balance
  -World of Ruin
Side Areas
Esper Listing
Magic Listing
Colleseum Listing
Monster List
Item/Monster Drop/Steal/Description List
Strago's Lore Magic List
Weapons Listing
Armors Listings
Relic Listings
Final Fantasy Anthology Miscellaneous
Credits


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=============================================================================
=============================================================================

          F I N A L   F A N T A S Y    A N T H O L O G Y    F A Q
          =======================================================

   Here in this section is just a quick reference to the game and so on. This
   is not a walkthrough and some of the questions don't even relate to the
   game, but read on and you might be surprised what you may read!


1Q. What is Final Fantasy Anthology anyways?

1A. Final Fantasy Anthology is a collection of two of the best games of all
    time. They are Final Fantasy V and Final Fantasy VI. This marks the first
    time that Squaresoft alone has translated Final Fantasy V for the U.S. 
    and fans of Final Fantasy will not want to miss this. In fact Final
    Fantasy V, despite being 7 years old will be a new adventure for at least
    one million U.S. gamers!

=============================================================================

2Q. What is Final Fantasy Collection anyways?

2A. Final Fantasy Collection is the Japaneese version of Final Fantasy
    Anthology. It features all of the Super Famicom's Final Fantasy games
    except for Final Fantasy Mystic Quest. Also a Bonus CD was included
    with the package as it contained various artwork and music along with
    a neckstrap and a collector's clock. It was sold around $80 if you were
    to translate the Yen to the dollar. This game marked sales in the 
    millions in Japan as it failed to disappoint.

=============================================================================

3Q. Okay you said Final Fantasy IV was included in Final Fantasy Collection
    but which one?

3A. As any Final Fantasy fan would know, there were two versions of Final
    Fantasy IV. There was an easy one and a hard version, the easy version
    was for beginner RPG gamers and the hard version was for expierienced
    RPG gamers. The Final Fantasy Collection included the Easy Version 
    instead. The hard version had about 50% more of everything and was
    basically twice as hard. In fact on the Easy version Zeromus had about
    120,000 HP while on the Hard version Zeromus had about 192,000 HP!

=============================================================================

4Q. Why did Square decide not to release Final Fantasy IV for Final Fantasy
    Anthology, are they nuts?

4A. I'm not sure if they are crazy, but there is a reason why Square decided
    to belay Final Fantasy IV in the Final Fantasy Anthology. People had
    assumed that the game had bugs, long load times, and poor graphics. And
    they felt that re-releasing the Easy version would disappoint most U.S.
    fans out of buying FFA because few gamers wanted the hard version 
    instead, basically because they were the few that knew about the two
    versions of Final Fantasy IV. And back to the "poor graphics," Square did
    not mean Final Fantasy IV's graphics were poor(they were the same as the
    SFAM version anyways) they were talking about the FMVs in the game.
    Square felt that the FMVs did not live up to par with Final Fantasy V
    or Final Fantasy VI and thought if U.S. fans saw it, they would be
    questioning Square's abilities in the future. Also Final Fantasy IV
    was released on the PSX's first generation technology and as you can
    expect the game is not as good as many thought. But hopefully can fix
    the game into the PSX's current 4th generation technology and re-release
    the game in the U.S. along with the Chrono Trigger remake. They can
    probably call the SFAM collection "Chrono Fantasy" pretty cool huh?
    Also I wanted to note that the language and content was pretty mature
    at the time, so Square didn't think American gamers would handle it.

=============================================================================

5Q. You have Final Fantasy IV for the PSX, so why don't you tell us about it
    you dumb schmuck?

5A. First off, I'm not a schmuck and secondly I don't own the game. I had the
    game for about 3 months and I loved it. The FMVs were really STUNNING if
    you ask me, but Rosa and Rydia did look a bit Final Fantasy VIIish with
    bloated faces. Cecil looked awesome in FMV state and so did Rubicant 
    along with Dragoon Kain. The loads time were a bit longer than Final
    Fantasy VII's load times. The load times were a second each or two, but
    the game had to load up between everything from menus to configurations.
    It wasn't really unbearable, but I MUCH rather prefer the smooth and
    slick pace of the Super NES version. The music in the game was a bit
    awkward at times, it was good, but since the music was converted into
    CD-ROM form, it completely changed some tunes. Most noticable was the
    battle music and Tower of Zot music. However the underground overworld
    music remained identical. But all in all the game was sweet!

=============================================================================

6Q.  Wait a minute, is this really the first time Final Fantasy V was 
     really released in the U.S.? I remember you telling me about it already
     being released in the U.S. What's the deal here?

6A.  Actually yes, there was a ROM version that you can still pick up today
     and download the entire game for free using either SNES9x or ZSNES
     emulator. I suggest using the ZSNES however since I think its the best
     SNES emulator because of its speed over the SNES9x and also you can
     get through the Ship Graveyard without hassle since the ZSNES is the
     only emulator that can see through the water barrier. Also I'm not sure
     what had happened to the PC version of FF5. Eidos Interactive did have
     plans to release the game here in the U.S. fully translated in Win98/95
     and DOS format. I'm not sure what had happened to it, maybe Square
     decided that they were going to publish the game themselves later for
     the Final Fantasy Collection and so they did. Or maybe I'm wrong and
     its already out for the PC yet so few people ever knew about it.

=============================================================================

7Q.  Can you list all the details about the FAQ regarding if I can post it
     up and maybe re-edit the thing and so on?

7A. First off no you may not Plagerize or Forge this FAQ in anyway. Any
     re-editing is to be done only with my permission, no you may not take
     this entire FAQ and make major changes and call it your own. I may
     have let this happen in the past, but if you want to write an FAQ start
     from scratch. You can post this FAQ up without my permission just as
     long as the FAQ is not altered in anyway, not even a small spelling
     mistake and also it must have my name in credit and unaltered as well.
     Ask me first if you wish to use something from my FAQ, but make sure its
     only minor because I do not want you to take the entire World 1 
     walkthrough and post it up on your FAQ, maybe take a small portion of
     the magic list or something, but ask me first! You also MAY not sell
     this FAQ in any way and it is always free no matter what. So if you
     want to post this FAQ up, go ahead without my permission as long as
     you do not alter it in anyway and you give me credit, but for
     anything else you must get my approval first! Besides I'm a nice person
     and you most likely will get my approval as long as its not asking too
     much.

=============================================================================

8Q. Where can I? How can I? Where it the? Who is the? Can you tell me how?
     Why is it that?

8A. This is mainly the bulk of my email. I get replies everyday on the same
     old thing telling me how to do this and that and where is this and all.
     PLEASE read the FAQ entirely! I can't stress that enough, only when you
     are 100% sure that it is not on my FAQ, then ask me. Try using Ctrl+F
     to find what you are looking for on my FAQ. It helps a lot if you can
     just read through the FAQ CAREFULLY. This is a Walkthrough, not an
     FAQ(well it is, but more of a walkthrough) as it will literally WALK
     YOU THROUGH THE GAME! It tells the storyline and exact(well not exact)
     way to defeat a boss. It even shows the recommended levels as well,
     and they are perfectly reasonable. This is probably the most highly
     detailed Walkthrough of both games on the web(in my honest opinion)
     as it will tell every little detail in the game, even getting you
     through room by room and treasure chest to treasure chest. So please
     before you ask me about anything, look through this FAQ/Walkthrough
     CAREFULLY. I don't mind answering email at all, heck I check my
     mail basically everyday unless otherwise noted and I will reply to
     people every so often. But if you want me to tell you the complete
     walkthrough through Exdeath's castle and so on, I will just tell
     you to look at the FAQ/Walkthrough again.

=============================================================================

9Q. What the heck did Squaresoft change the names of Butz(Bartz) and Lenna
     (Reina)?

9A. Not exactly 100% sure why they did so. I think what the writer wanted
     to do was to make the names a bit more suitable for its time. I mean
     you wouldn't here anybody today being named Raphael or Michaelangelo
     do you? Or maybe the fact that Square wanted to change the names so 
     that they can make the ROM translators look bad or something, but once
     again these are only my thoughts. 

=============================================================================

10Q. I've played both the ROM and the PSX version of Final Fantasy V, and
     both of them are almost on the borderline of being foreign to each
     other! What's the deal here?! Who was wrong with the translation?!

10A. Actually no one here is to blame. The ROM translation is actually a lot
     more accurate to the actual Japaneese game than the PSX version is.
     Everyone has their own interpretations of how to translate things. If 
     the game was in French is be a lot more easier to translate since the
     language is so much more similar to the English language than Japanese.
     I think what Square did was change the storyline just a bit, instead of
     just an actual translation. You know how Faris sounded more like a
     pirate in the Square translation than he did in the original Japaneese
     game. Even the names of some of the monsters were changed including
     the names of Butz and Lenna to Bartz and Reina. So actually no one is
     wrong here, but its definitely obvious that the ROM translation is
     closer to the original than the Square's official translation of the
     PSX version, why? I just don't know.

=============================================================================

11Q. Wait a minute, are there also changes to Final Fantasy VI as well?!

11A. Actually yes. Final Fantasy VI as everybody knows is Final Fantasy III
     in the U.S. There are a few slight differences between the two, like
     Vicks and Wedge, its Biggs and Wedge in Final Fantasy VI. There are
     a lot of minor changes, but also note that the FMV on the Japanese PSX
     version of Final Fantasy VI on the intro spells the town of Narche like
     this: "Narshe" while the translation was made, they changed "Narshe"
     to "Narche." There are a lot of small changes within the game and the
     most noticable is with the post battle and pre battle special effects
     like the wacky graphical swirl instead of the usual zoom ins and fuzz
     ups in the SNES version. There are also a lot of minor and small 
     changes in the game in which I will "NOTE:" along the way in the
     walkthrough so there really is no need to worry because yes, I have
     been taking by Ginkoba. Yes this was nitpicking, but who cares. Who 
     else can spot minor and insignificant changes like this?

=============================================================================

12Q. Now that Final Fantasy Anthology will be released, will the first three
     games of the series be released as another agglomeration of the
     popular Final Fantasy series? If so can you speculate how the packaging
     and extras will be?

12A. Well I don't think Square has even started this project yet. I think
     the reason is that Square thinks that the games are TOO OLD. The
     storyline at its time was immensely good having a rich plot and 
     symmetrical insight, but Square probably thinks the games would get
     a lot of bad criticism, especially by those over popularized game
     magazines. To be honest I would want to see another Final Fantasy
     Anothology or Collection, since playing Final Fantasy 2 and Final
     Fantasy 3 on the NEsticle was such a blast. As far as the packaging,
     I'm not sure since I am no way affiliated with Square. Its pretty easy
     to fit all three games into one CD and still have enough room for a
     1 hour FMV, so its possible that they can make it one CD. But I really
     don't care if they have FMVs for every single one of them or not, but
     I hope they can make another Bonus mode like they did with FFA and FFC
     for FF6. Actually believe it or not both FFV and FFVI could have easily
     fit into one CD and still have room left over for a 20 minute FMV, but
     I'm not sure why Square put them in two separate CDs. Heck all FFIV,
     FFV, and FFVI could have fitted into one CD! I hope it comes with 
     another Music CD like FFA and FFC did and I want all the music on the
     CD! These are just my wishes and presumptions, so don't expect all
     of this to be true, its just wishful thinking.

=============================================================================

13Q. Now that the PS2 has been into the flood of console gaming about more
     than a month ago, will a collection of FFVII and FFVIII take place for
     the PS2?

13A. To be PERFECTLY honest, ABSOLUTELY NOT! It would be pretty unwise to
     do so since the PS2 is backwards compatible anyways. However since the
     PS2 will be using DVD format(a disc that can hold up to 6 Gigabytes!)
     a disc that can store more than 9 times the standard CD and 6 times
     more than Dreamcast's GD-ROM, its possible to fit FFVII and FFVIII
     into one DVD disc! Wait, there's more! You still have enough room
     left over for the entire Final Fantasy Collection, heck even throw in
     Final Fantasy 1-3 from the Famicom in there and you still have enough
     room for other games like Xenogears and Parasite Eve! But maybe ten 
     years from now there will be a PS3 and it probably won't be backwards
     compatible and putting all previous FF games(with the exception of
     FFIX and FFX, if there will be one of course!) in one DVD disc won't
     be such a bad idea. It will probably sell at $240 if you take inflation
     into consideration!

=============================================================================

14Q. Why are there two different packaging for the Final Fantasy Anthology
     package in the U.S.?

14A. I'm guessing Square wanted to make somewhat of a collector's item of
     the Final Fantasy series. Remember way back in late September in 1991
     (when I was 8) and Marvel Comics had release X-Men #1 series 2? I was
     just so excited at the time since Marvel Comics(mainly the X-Men) was
     a hot commodity and they had released 6 different comicbook covers just
     for X-Men #1 series 2. Marvel wanted it to be a collector's edition
     (mainly for more people to buy more of the same thing) and that's just
     what Square did. Besides I knew a couple of people who bought all 6
     different covers for the X-Men #1 comic anyways! (Not me though, I only
     have 3 of the same comic with different colors) The one I carry is the
     one with the Terra on the Magitek armor art on the cover, the other
     cover sure looks pretty neat though, basically its easier to do the
     text art for the 2nd cover than it is for the artwork.

=============================================================================

15Q. The box says that there are two player compatibility for both games,
     how come I can only play as one player? Is this a misprint?

15A. No, this is NOT a misprint. In both Final Fantasy 5 and Final Fantasy
     6, there is two player compatibility. To do this have a second 
     controller plugged into the second controller slot and then go to
     your menu, in your menu look for configurations, it will be abbreviated
     as Config, or something like that. There you can set each character
     to 1st or second player. You can also do this for the Super Nintendo
     and Super Famicom Versions as well. And let it be noted that Final
     Fantasy 5 is the first ever RPG to include the 2-player option.
     Pretty nifty eh?

=============================================================================

16Q. Sorry for all the questions, here is the last one. Can you give any
     Square representatives any suggestions for their next game or maybe
     for an entirely new one that are reading this?

16A. Well I always did wanted the Final Fantasy series to be connected.
     Like have Terra and Cyan travel to another world to join forces with
     Butz and Cara or storm the tower of Kefka and trample over the Moon's
     Core with Cecil and Rydia! Have a cast of 32 and take on the combine
     forces of Zeromus, Exdeath, and Kefka. The game would not be called 
     FFIX or FFX, but more like Final Fantasy: Impact of Destiny
     That sounds pretty awesome huh? I mean who wouldn't want to see the
     cloaked Shadow in a battle or as a friend with the egotistical Edge?
     What about the magic of Terra combined with those of Rydia? Maybe
     even a duel between Butz and Cyan?

=============================================================================
=============================================================================

                         ----------------------------------
                         Final Fantasy V(Japaneese version)
                         ----------------------------------
                          ______________________
                         |General and Basic Tips|
                          ----------------------

-- You should try to safe often. You'll never know what lies around the 
   corner.

-- Always try to keep a constant supply of items. Stuff like POTIONs or 
   Tents and COTTAGEs, because most likely your magic will run dry.

-- You might not always have the best equipment on and sometimes the prices 
   can get fairly steep. You should always stay near a save point or a town 
   and wander around and fight enemies for gold, that way you won't be too 
   far off from your resting point incase enemies give you some trouble.

-- Having trouble against a boss? Having the newest equipment is not always 
   the best choice. If you are fighting against Seal(fire) and you so happen 
   to have the FLAME sword then what good will it do you if you just keep 
   healing him? Also some bosses might not have weaknesses and you will have 
   to start gaining some levels before you fight the boss. Also are your rows 
   properly straightened out? Always place fighters up front and magic users 
   or people with low defense in the back, that way you can have more of a 
   balanced approach when fighting against bosses or enemies.

-- Try not to switch back between jobs too often because you might lose
   track of your HP. What I mean by this is the fact that take for example
   that you are a Knight. You switch your job to a White Wizard and your
   max HP drops automatically. However you can gain back the lost HP
   by switching back to a Knight. But while your Max HP is back at full
   HP, your current HP however is at the max HP of the White Wizard and
   thus your current HP is not full. Its a bit hard to explain but you'll
   see what I mean.

-- If you can heal outside of battle, you should use your magic instead of 
   your items. Items don't come back after use and you will need gold to buy 
   more items. However magic can be replenished at save points, inns, or 
   using your Ethers.

-- Bows and Arrows in this game are a bit unusual from Final Fantasy 4, this
   time you have an unlimited amount of arrows so feel free to fire away and
   you must be an Archer to use them or have the ability to use them.

-- When ever you see treasure chests, try to save before you look in them or 
   keep your party's HP up. Sometimes there are monsters inside those 
   treasure chests that will take quite a bit of work to defeat.

-- Keep consideration of your magic points. Using your most powerful magic to 
   defeat opponents is not always the best way to end the battle often you 
   won't have enough to replenish your party's HP.

-- Constantly keep your party's HP up. Unless you are a 100% sure you will be 
   able to mop the floor with your enemies then you should always keep a 
   close eye on your HP.

-- Whenever you bring your party member back from a swoon status always have 
   the next available person heal that party member because your party 
   member's HP will not regenerate themselves and the party member only 
   starts out with 15% of their max HP, so unless you have ARISE then I 
   suggest you should always have the next available person heal the party 
   member just back from the swoon status so you wouldn't have to risk that 
   party member suffering a blow that would put that person back on swoon 
   status. 

-- When you acquire the the Magic Lamp, it acts as an infinite magicite
   (this word should be familiar to you). It casts infinite summons
   starting from strongest to weakest. It should prove useful many times
   during the battle as it does not require any MP and replaces the
   Summon! ability with another useful command as the Magic Lamp remains
   in your item list. Thanks to Brian Panks for this tip.

-- You can switch weapons during battle. Just go to your Item command and 
   scroll up and you will see the weapon or shield in your left and right 
   hands. Hit A on the weapon you want to replace and go over the weapon in 
   your inventory and press A. Be sure to make your decision quick otherwise 
   an opponent can seriously damage your party members while you were looking 
   for the best weapon, so make sure you have the most suited weapon before 
   you enter battle.

-- When your selecting your magic, the Active Time Battle stops so take your 
   time to decide which magic is best.

-- NOTE: This tip is provided by Brian Panks and this is completely in
   his own words, a very useful tip indeed.

   "A wonderful tip for the Mirage Vest!!! In battle, as soon as you get 
   struck and your image disappears, go up into your inventory and switch the 
   weapon you are holding and switch it back.  If you have two weapons or a 
   two handed weapon, just switch hands. As soon as the command you enter is 
   executed, BAM! your image is back!"

-- Also continously attack your opponent because unlike previous Final 
   Fantasy games(FF1-3) you will be attacked even if you are not ready, so 
   make sure you attack quickly. Incase you still need some time to think you 
   can always hit the Start button during battle to pause the game.

-- Keep magic users in the magic and fighters in the front, that way your 
   healers won't die so quickly. You can also do this during battle by 
   hitting the control pad left on the command box, but its only for the 
   battle. To make this permanent(or until you decide to change it again) go 
   to your menu screen and hit change. Also you can switch the position of 
   your characters by using the Form command on the Menu Screen.

-- When you get turned into a Toad, Pig, or Mini your stats drop and you 
   cannot use magic. To reverse this status effect you can either sleep at an 
   inn, use a Tent or Cottage, use your ESUNA spell, or you can cast that 
   same status effect spell back on the character that was transformed. For 
   example if a party member was turned into a Mini status you can cast Mini 
   again to change that person back.

-- Always check pots or other things that can carry items besides treasure 
   chests, although most of the things you find are just Potions, you should 
   pick them up anyways because hey, they're free!

-- When you acquire a weapon that has a low hit ratio say the BLOODSWD, you
   can use the AIM ability to ensure a 100% hit ratio or better yet you can
   use the SSHOT ability from the Hunter. Its a great an effective way
   to ensure that your attacks always come through.

-- Bosses in this game do not provide expierience points. So don't expect
   to earn expierience points by defeating bosses or expect to gain that
   extra level because it won't happen.

-- If this is your first time playing an RPG game or Final Fantasy game for 
   that matter then I suggest you go to the Training Room in the Town of 
   Tule to gather up information about the basics of the game. Learning the 
   basics of the game will help you learn some of the more advance and 
   complex features of the games and also most other RPGs.

-- Try to keep all weapons you find that normally are not sold at weapons 
   shops, also armors, they can help you out in future battles or when your 
   Bow and Arrow users run out of Bows and they need a new weapon to use in 
   the middle of battles.

-- Riding Chocobos is a fun way to move across town to town, but if your 
   riding Chocobos enemies can't attack you, so your better off that way 
   right? Wrong. Riding Chocobos mean that you do not gain any expierience 
   points or GOLD from the enemies you would have fought. So when your losing 
   battles or when you do not have enough money for equipment then you will 
   realize that riding chocobos is not a good idea, but however if you are 
   low on life and your magic is out and your cure supplies are gone not to 
   mention TENTs and COTTAGEs then it would be a good idea to make it to the 
   next town without fighting any random encounters.

-- If you haven't noticed it, your levels are divided among your party 
   members. Sometimes it might take a long while to gain levels, but there is 
   an easy way to gain expierience quickly. Say you have five party members 
   in your group and Butz needs to reach level 99. First off you kill the 
   other four party members besides Cecil. Hopefully Cecil is strong enough 
   to fight on his own, then have Cecil fight any random encounters, its best 
   if he fights opponents like the IRON GIANT or SHLDDRAGON. Here just have 
   Butz win, at first it might seem like a struggle, but Butz will gain 
   levels 4 times faster than before because his party members' expierience 
   points are given to Butz because his other party members did not 
   participate in battle.

-- When you lose battles, and yes you will lose battles, make sure you go to
   your job system menu and switch jobs. Try to mix and match abilities
   together, maybe an Knight with an Excalibur and the ability to cast
   BAHAMUT!

-- Spears do twice as much damage than a regular attack when you attack with
   the JUMP command as a Dragoon. Make sure you always jump, but be warned
   that it takes about 2 turns to use the JUMP command and when you need to
   finish off an opponent quick its not always the best thing to use.

-- Dash can only be used if you have gained a certain amount of levels for 
   Thief, once you have it you can make your trip faster and random battles
   occur less often.

-- Be careful about putting two of the same abilities into one character.
   For example, combining the Berserk command with the Time Magic lvl 2
   command will make the Tim magic obsolete and idle because the party
   member is too berserk to control himself. Also if you combine the Ninja's
   Smoke ability with the Thief's Escape ability its basically useless due
   to the fact that they both have the same results. So try being a little
   more wiser towards your decisions, maybe combining the 2-handed ability
   with the X-Fight ability! That results in 8 total hits per round!

-- NOTE: The following tip is provided by Reyno Gaspar, a very useful one
         might I add.

   "Welp, anyway, if all your people have wall/reflect/anything that
   reflects magic, cast an offensive spell on all four/five people.  The
   spell will reflect off them and hit the enemy.  But, there's something
   cool about it.  Ya know how spell damage is divided when you cast a
   spell on multiple characters?  Well, if your fighting an annoying boss
   or some lone enemy and cast a spell on all of your walled up characters,
   the divisions will actually ADD up and hurt more that it would usually
   hurt if you hit the enemy directly with the spell.  If you're fighting
   an enemy with 4 people walled up and cast an offensive spell on all four
   walled up characters, the enemy will be hit with the spell FOUR times!
   Ouch!  Also, if the foolish enemy casts an offensive spell, he'll hit
   himself!  Hah!

   But, there are some disadvantages with it.  One obvious one is that you
   can't use any white spells on yourself.  Two, when fighting a group,
   this spells will bounce and hit any one of them, not directing the one
   spell on one guy.

   But, this can be useful.  I remember I killed a GrandMummy (FFV 8000)
   and a Gargoyle (FFV 5000) with just one Fire 3 on my characters and with
   one Fire 3, I won!  Hah!"

-- Finally, last but not least talk to everybody in town, you never know what 
   you might expect. Talk to them twice if you have to, maybe something
   might slip from them.


=============================================================================
=============================================================================

                              ----------
                              Characters
                              ----------

----
Butz
----

    Butz is a lone traveler who rides with his best friend Boco. Boco is 
    actually a chocobo and he takes him off where ever he goes, but later as
    Meteorites start to fall he encounters lone survivors from Meteorite
    crashes. First he doesn't know what to expect, then later as things
    unravel he becomes one of the five key characters in the game to stop the
    evil that has been plagued upon the Earth. Now with his best friend Boco
    he searches off with his party members in a fight against not only the
    world, not even two worlds but the entire universe rests in his hands. 
    Also note that he is not the main character in the game, although he
    might appear to be at first, as the storyline starts to unravel he
    becomes a part of the storyline instead of being the storyline. So please
    try not to get that mistake. (^__^)


----
Cara
----

    Cara is the daughter of Galuf, she and her best dragon pal Hiryuu set off
    in search of her lost father. She has a high sense of priority with magic
    and has adept fighting skills. She does not take part in the game until
    the part on the second world, while she is still young, her dragon friend
    Hiryuu is more than willing to help the party out in anyway possible.


-----
Faris
-----

    Faris is the leader of a pirate gang, he leads off against the threat 
    that bounds off against the fate of the universe. He meets the party in
    a rather unusual way, capturing them at first but later learns what the
    party is trying to accomplish. The party always has their suspicions
    about HER and even Galuf and Butz had seen hearts when they have taken
    a clear look at who Faris really is! Play the game and you will know why!


-----
Galuf
-----

    Galuf, a mysterious old man with a fighting spirit of a thousand men and
    beyond. He first meets up with Butz when he goes to check on him during
    the meteorite incident, but suffering from a servere case of amnesia he
    really can not remember much but his name. Later on the game reveals that
    he was one of the Warriors of Dawn, but I'll stop right there. As if 
    being a man of that stature wasn't enough, he makes the ultimate 
    sacrifice to keep his friends out of danger. But something about Galuf 
    says he is not from this world, but actually he originated from the same 
    world Butz is in. So is the party going to let Galuf go away like that?


-----
Lenna
-----

    Lenna, the princess daughter of the high family of the country side of
    Tycoon. Butz first encounters Lenna during the Meteorite incident, and
    later joins up with other friends to take down the mysterious evil that
    has plagued the Earth. She might even have a mysterious connection with
    the pirate leader Faris, but her priority is to search for her lost
    father who never returned from his trip to the Wind Shrine prior to the
    meteorite incident. With the help of Lenna, the party is sure indeed to
    find the menace behind the destruction and finally put an end to all
    of this misery.


=============================================================================
=============================================================================
=============================================================================
=============================================================================

                       ----------------------------
                       Walkthrough: Final Fantasy V
                       ----------------------------

=============================================================================
KING TYCOON LEAVES FOR THE SHRINE OF THE WIND
Items: None
Party: NA
Party's level: NA
=============================================================================

The game starts off with a scene over the castle of Tycoon. Lenna comes
in just as King Tycoon has to go, something about the wind bothers King
Tycoon so he feels it is his duty to set off and find out what is wrong.
The scene now shifts to a pirate boat at the pier is Faris, he relaizes
that the wand stops and the scene shifts towards Galuf, who also notices
that the wind has abrubtly stopped. Later as King Tycoon reaches the 
crystal something mysterious happens, the crystal of Wind starts to 
shatter! Here the scene shifts towards Butz and his best chocobo friend
Boco. Later a giant meterorite hits Earth and Butz and Boco decides to
check it out. 

=============================================================================
THE MYSTERIOUS METEORITE CRASH
Items: Pheonix Down
Party: Butz
Party's level: 1
=============================================================================

Now approach to the right and you will see that a meteorite has crash 
landed and approach the meteor and find out what has happened. A short 
while when Butz enters in the meteorite he tells Boco to stay behind. 
Before Butz reaches the meteorite he sees two Goblins carry off a 
mysterious girl, then a fight will ensue, which you should win rather 
easily. The girl introduces herself to Butz and apparently her name is 
Lenna, but what is your name? The default name is Butz but you are 
welcomed to change the name. Butz apparently is just a wanderer 
travelling with his chocobo Boco. 

Afterwards Lenna leaves, but then Butz and Lenna hears something, what is it? 
Go to the top right and you will find a man a bit unconscious, he appears to 
have a servere case of amnesia because he can't seem to remember a thing. But 
he still remembers his name, and he introduces himself to the two as Galuf 
but apparently that is all that he can remember. As Galuf gets himself up 
Lenna realizes that she must hurry to the Wind Shrine and so does Galuf. Butz 
however will just continue his journey as Galuf and Lenna gives their 
farewells to Butz for helping them, and just on a small note the music in 
this scene is pretty darn good right? Now go back to your chocobo and head 
out.

=============================================================================
THE CONTINUING JOURNEY OF THE WANDERER
Items: None
Party: Butz
Party's level: 1
=============================================================================

Now head to the top left, directly north of the chocobo forest you
were in at the start of the game. Suddenly Boco stops for a strange
reason, then all of the sudden the ground rips and Galuf and Lenna 
yell out in fear. So Butz decides to find out what is wrong. As you
travel up the small area you will encounter a few Goblins, in which
they are easily dismantled. Later after another battle with two 
Goblins you find Lenna and Galuf unconscious and Boco quickly picks
them up and carries the both of them to safety. The aftershock of
the meteor has created massive problems for the party as the road
to Tule has been blocked. Then Butz decides to travel with the party,
it was in his dad's will to travel and explore the world, but Galuf 
thinks Butz has other intentions. But how can the party make it to 
the Wind Shrine if the road to Tule is blocked? But they realize 
that they must try, so the three set off into a journey unknown to
the party.

=============================================================================
FARIS AND THE PIRATE GANG!
Items: Leather Helmet
Party: Butz, Galuf, Lenna
Party's level: 1
=============================================================================

Now continue on northward and onto your next destination. When you
reach the cave, the party stops, and Butz realizing that it is 
dangerous tells Boco once again to stay behind. Here when you enter
the cave after a short walk Butz will notice a spring, approach it 
and cure any damages you may have incurred. Also take note to gain
a level or two and refill your HP between battles for easy level
ups. Then continue on upwards, you will notice a treasure chest to
the right. Before the party can pick it up they spot a pirate, the
pirate reveals to the party a secret switch. 

Now pick up the treasure chest to reveal a LEATHER HELMET and equip and flip 
the switch the pirate had flipped earlier and continue onto the next room. 
Here when you enter the next room, the party notices a small door that leads 
outside and they spot a ship, but the odd thing is that how the heck does it 
sail without wind? For now continue onto the left and into the next room. 
Here in this room you will find several pirate symbols. The party quickly 
hides before a pirate spots them and Lenna wonders if the pirates are willing 
to offer a ride, but Butz realizes that they are pirates. Galuf suggests that 
the party just steals the ships and as you can expect Butz is shocked. There 
is nothing to do with the switch to the left right now and if you talk to the
pirate to the left he just sleeps as well as the other pirate. 

Ignore the pirates for now and head to the dock and you will find a large 
pirate ship. You can head down below on the ship if you want because there is 
a locked door and a half-awake pirate that mistakens you for the Captain and 
mentions something about Syldra. For now head straight to the port of the 
ship and check the wheel, before Butz can sail off, nothing happens then 
suddenly Faris comes and notices the party trying to steal his ship. Lenna 
apologizes to Faris and she states that she is Princess Lenna of Tycoon and 
Galuf and Butz are shocked to find that she is royalty. Lenna tries to beg 
for Faris' help, but he is too stubborn to listen so he decides to lock them 
up, but not before he notices the pendant around Lenna's neck. Now that the 
party is locked up Galuf is fustrated and who's idea was it to steal the boat 
anyways? Wait a minute it was anmesic Galuf! 

Then the scene shifts to nighttime and into Faris' cabin and realizes that 
Princess Tycoon has the same pendant as Faris. Later in the morning Faris 
makes his decision to head to the Wind Shrine and orders his men to untie the 
ropes of the party members. Shockingly the pirates do so as Lenna wonders why 
Faris would help them, maybe its the pendant? But how will the ship move 
without wind? Here Slydra introduces himself, and the party sets off to the 
Shrine of the Wind. Before you leave off a pirate will ask you if you want 
him to automatically take you to the Wind Shrine but its completely optional, 
and its best that you take control of the ship and land to the small town of 
Tule to the top left and maybe even take the time to explore around if you 
want to.

=============================================================================
THE TOWN OF TULE
Items: 100G, Ether, Pheonix Down(2), Tonic(2), Tent(2), Leather Shoes(2), 
       150G
Party: Faris, Lenna, Butz, Galuf
Party's level: 3
=============================================================================

When you enter in the town the pirates goes bonkers over the pub as they rush 
to the beer and Faris soon follows them. Here take the time to gather any 
information that may help you and when you buy weapons and shields Faris 
automatically comes in so you cna buy weapons and armors for him as well. The 
only thing you will need from the weapon shop is a BROADSWD for Galuf, then 
go ahead and buy a few LEATHER SHIELDS AND LEATHER HELMETS if neccessary. 

If you need help with the basics of the game to the bottom left corner of 
town is a beginner's house, so if you need to be aquainted with a few 
beginner's tips and other battle details feel free to do so. Now head to the 
Pub, and upstairs you will find Faris fast asleep, Butz decides to check 
things out and as he comes back he's a bit dumbfounded and may even have a 
crush on Faris(!). 

Then Galuf decides to check on Faris and he is just as shocked as Butz is, 
then later Faris wants to be left alone for a while. So leave the town of 
Tule, but before the party leaves Faris will come out just in the nick of 
time. Also note that each time you return to the town Faris will always 
return to the Pub and will leave just before you do. Now head northeast and 
land your ship in front of the Wind Shrine, you shouldn't miss it.

=============================================================================
THE SEARCH FOR LENNA'S FATHER
Items: Tonic(5), Staff, Leather Helmet, Broadsword, Tent
Party: Lenna, Butz, Galuf, Faris
Party's level: 3
=============================================================================

When you enter here, take the path to the left, and a bunch of scholars will 
recognize Lenna. The chancelleur will tell that the wind had stopped and all 
of the sudden monsters came rushing into the Wind Shrine and apparently King 
Tycoon has gone up to the top floor but has not returned back yet since. 
Faris is anxious to and willing to help out Lenna, but before you go to the 
top floor make sure you talk to the one of the scholars who will give you a 
whopping 5 POTIONs and there is also a small pot to revitalize your party 
members incase you were injured. 

Now head to the right and into the next room. In this room you will find a 
treasure chest to the left and in it you will find a TENT. Now continue 
downward and you will find a save spot, so save your game and continue 
onward. In this next area go to the right and into the room to pick up a 
LEATHER helmet, then continue on to the left side and enter Floor 3. Continue 
on to the center of the room, but watch for the enemies here, they are rather 
tough as of this point in time. Before you head to the center of the room to 
the left is a small room which contains a BROADSWD, equip it and heal your 
wounds before going on. Now talk to the bird in the middle and encounter your 
first boss fight of the game.

-----------------------------------------------------------------------------
BOSS BATTLE: WingRaptor    HP: 300
-----------------------------------------------------------------------------
This battle should be pretty easy, he will use Breath Wing everytime which 
causes about 17-20 HP of damage to every party member, so about 5 blows can 
take your entire party out. But keep attacking it, once it starts to cover 
itself with its wings, STOP attacking and heal any wounds you might have 
incurred. When it covers its wings, it should have about 90 HP left, after it 
removes its wings attack and he should be gone. 

After the battle, follow up the steps and into the Crystal Room, when you 
reach the crystal room, the theme should sound familiar, that is familiar if 
your a Final Fantasy fanatic like me, its the same pleasing to the ear 
Crystal Room music from Final Fantasy 4, god bless Nobuo Uemetsu! When the 
party reaches the room, the crystal has been  shattered, then the spirits of 
the crystals of Earth transends to the party. Faris is the Courage of Fire, 
Lenna is the Kindness of Water, Galuf is the hope of the Earth, and Butz is 
the Quest of the Wind. Then King Tycoon appears, he tells them that the other 
three crystals are about to shatter unless the party can protect the crystals 
for they are the four chosen warriors.

             "The Crystal Pieces
            These hold the powers
            of the ancient heroes
              that dwell within."

You will now aquire your first new jobs, or as the game puts it the spirits 
of past heroes. You will recieve the Knight, Monk, Blue Wizard, Thief, Black 
Wizard, and the White Wizard. After the scenario, head behind the altar, here 
a briefing about the Ability System will ensue, if you need help go right on 
ahead and select yes, and also notice the game's main theme song(IMO), which 
is one of the best themes that you will ever here. The way the game tells 
about the Ability System is very detailed yet easy to read, I highly suggest 
you take a look at it if you are new to the Ability System. Now when you are 
outside save your game and heal your wounds that you may have incurred during 
your fight with the WingRaptor.

=============================================================================
RETURN TO THE TOWN OF TULE
Items: Canal Key
Party: Butz, Lenna, Galuf, Faris
Party's level: 4
=============================================================================

After you have saved your game, return to the town of Tule to the west. When 
you arrive at this town go straight to the top house in the town and Lenna 
will stop and tell the party that this is the house of Zokk. When you enter 
Zokk and Lenna immediately greet each other, but Zokk has a favor to ask 
Lenna. Appearently he needs to get through Torna Canal and onto Worus. Zokk 
would go, but he has lost the key to the canal, and Zokk and asks Lenna and 
his friends to stay for the night. The scene shifts to the middle of the 
night, Butz wakes up and decides to take a walk around town. Butz remembers 
that his father use to talk about the crystals, and a flashback begins. The 
new scene takes place in Butz's past, his father is talking to his mother and 
he tells his mother if anything should happen to him then she should tell 
Butz about the crystals. 

After the flashback Lenna is having a dream about her telling er father that 
she will protect the crystals and later Zokk finds Butz sitting on the tabel 
a bit discouraged. What's this? Apparently Zokk had the key to the canal of 
Torna all along, he did not want to give it to Princess Lenna because he was 
worried about her. Daytime has now, and also take the time to by a few magic 
spells since you have the abilities to use them now. After you have re-
grouped, head for the Torna Canal east of the town of Tule and south of the 
Wind Shrine. Also it would not help if you bought a THUNDER spell for the 
upcoming battle ahead. 

Sorry if I ruined it! (^_@) Before you leave Faris comes along, but the 
pirates want to come, but Faris decides to leave the pirate gang, but the 
pirate gang wants to come along. Faris tells the pirate gang to guard the 
hideout while he is gone and the pirate gang reluctantly agrees.

=============================================================================
THE ADVENTURE BEGINS
Items: None
Party: Butz, Faris, Lenna, Galuf
Party's level: 4
=============================================================================

When you enter the boat a short scenario takes place, Butz wonders what is 
wrong with Lenna. Lenna realizes that the Wind crystal has shattered and 
before long the wind will have stopped completely. In a few years the sky 
will not stir nor will the birds be able to fly. If the party does not 
prevent the crystals from shattering, the Earth will slowly riot as the water 
will stagnate and the Earth will become frozen and cold. Galuf then suddenly 
jumps out and quickly responds that the party will protect the crystals, 
although his memory has not returned he decides to protect them anyways! 
Faris then comes in and offers his support, he realizes that Lenna's father 
won't just die like that, although Butz is just a wanderer the crystals have 
lent him its power and Butz refuses to let the crystals die out just like 
that. Now after the scenario, save your game near the Torna Canal and enter 
the canal.

=============================================================================
JOURNEY THROUGH THE TORNA CANAL
Items: None
Party: Butz, Lenna, Galuf, Faris
Party's level: 4
=============================================================================

Here as you embark on the canal door, Butz unlocks the canal, but Galuf 
wonders where Butz had recieved the key to the canal. But what does it 
matter? Let's go! Also note that since monsters have invaded the canal you 
will have a few random encounters so make sure you are properly equipped to 
fight. Continue to make your way through the canal. When you make way towards 
the middle of the canal, something stops the party, but don't tell me its the 
Monster of the Canal! A gaint whirlpool has formed and the party is getting 
sucked in, but Syldra spots something, what is it? 
-----------------------------------------------------------------------------
BOSS BATTLE: Karlboss    HP: 650
-----------------------------------------------------------------------------
This battle is pretty tough, watch for his Tentacle attack because it will 
most likely temporarily stun a party member. Wait a while and hopefully the 
party member can snap out of it if that happens. Just have everybody 
constantly attack and have someone use the THUNDER spell I told you to pick 
up earlier. Watch for its TailScrew attack, it will drain your party member's 
HP to the single digits so quickly heal after that.

After the battle the party has gotten through the whirlpool, but Syldra is 
still caught in the giant whirlpool!  The monster is still trying to take 
Syldra with it! The party is defenseless to stop Karlabos as the party cannot 
get anywhere since Syldra is now gone. The only way the ship is moving is by 
the currents of the ocean and Faris isn't too happy to see Syldra go away 
like that.

=============================================================================
THE SHIPWRECKED GRAVEYARD AND A SHOCKING TRUTH!
Items: FenixDown, 990G, Flail Staff, Tent, Potion, World Map, Antidote(2)
Party: Butz, Lenna, Galuf, Faris
Party's level: 5
=============================================================================

The party encounters the ship graveyard, full of undead monsters and home of 
hundreds of wrecked ships. Now head right and when you see a small floating 
rock, stand on the rock for a while and two rocks should appear, then hop on 
the rocks and you will find a treasure chest which contains a FLAIL STAFF, 
which cna be quipped by the White Wizard. 

Now go back, and make your way north through the graveyard and you will find 
a door, enter it and to the right is a small staircase. Now in this room, go 
to the left and into a small room to pick up a TENT. Now head back out and 
before you enter deeper into the water, Faris doesn't feel right about going 
down, but Butz doesn't care. When you enter this next room to the left you 
will see small crate with a skull logo on it, check it out to recieve 990 
GOLD. Head up the stairs and you will see a door and a light opening, go to 
the light opening, along the way you should find a treasure chest which 
contains a POTION.

If you want the FENIXDOWN the enter the door above, otherwise just head to 
the light opening. Then continue on until you find a room where the party 
members see that its safe. Lenna decides to go change as the party huddles 
over a fire, but Faris refuses to dry his clothes, but Galuf knows that he 
will catch a cold so Butz and Galuf pulls Faris, then has Faris pushes the 
two away it reveals that Faris is really a girl! Faris was founded by the 
pirates when she was little and they had raised her, she pretended to be a 
man because if the pirates were to find out that if she was a girl then the 
pirates would make fun of her. The after the small scenario, the party takes 
a rest. In the morning Faris is the first one to wake up, but Galuf is still 
a little startled that Faris is a girl, but Faris is Faris, so the party 
regroups and goes off. 

Now head to the room to the right and in there is a save room, save your 
game, and also take the time to fight a few battles and gain a level or two 
and you can go back to the beds and rest up and heal your wounds again. Now 
continue on through and make your way to the top of the ship graveyard. Now 
when you are above water make your way to the right and down, below you will 
see a door, enter the door and pick up the WORLD MAP. Then continue to the 
right down a staircase to pick up two ANTIDOTEs and a FENIXDOWN. Then exit 
out the ship, now head over to the right through the floating rocks and open 
the treasure chest, it will reveal the rest of the partially sunken ship. 
Then make your way to the top and the party will stop as Butz has a bad 
feeling about something.

Then suddenly a girl named Stella appears and calls for Butz, it's Butz's 
mom! Then another figure appears its King Tycoon that calls for Lenna! Then 
suddenly a mysterious girl appears, apparently its the grand daughter of 
Galuf, but Galuf does not remember who she is. Then the souls of Faris, Butz, 
and Lenna are taken away as a mysterious figure appears. The mysterious 
figure is Siren, apparently her spell does not work on Galuf, maybe its his 
amnesia? She offers to let Galuf go if he does not interfere, but Galuf 
obviously won't abandon his friends like that and she wonders why Galuf would 
protect the three. And apparently there his friends! Galuf tells the party to 
open their eyes and see the truth! The figures disappear and Fairs, Butz, and 
Lenna all awaken. Now its time to strike back!
-----------------------------------------------------------------------------
BOSS BATTLE: Siren    HP: 900
-----------------------------------------------------------------------------
This battle is extremely tough, make absolutely sure you have a Black Wizard 
at hand. That way you can cast FIRE only if you had purchased it at the town 
of Tule earlier, otherwise this battle will be very tough to win. When Siren 
turns into her undead state use your POTIONs to cause critical hits if you 
can spare them, otherwise your attacks will be nullified serverely. Don't use 
your POTIONs when she is in her alive state otherwise obviously you will heal 
her. Attack constantly and when she is in her undead state she can be a 
powerful opponent with attacks that do nearly 100 HP of damage and POISONs 
the party member if they so happen to survive it. Only use FIRE when she is 
in her undead state, this will cause about 150 HP of damage! Don't use it 
while in her alive state otherwise she will recieve no damage.

Afterwards the party thanks Galuf for making them come to their senses and 
now leave the ship graveyard and onto land.

=============================================================================
A NEW JOURNEY AND ADVENTURE LIES AHEAD FOR THE PARTY
Items: Ice Rod, 1000G, Antidote
Party: Butz, Lenna, Galuf, Faris
Party's level: 8
=============================================================================

If you were seriously hurt during your battle with Siren, I suggest you use a 
TENT, and then save your game. Now head to the right and south and to the 
sotuhwest you should find a town called Carwen, take your time here and re-
equip the party with better weapons. In the pub there is a secret passage at 
the bottom left corner and it leads to a isolated hallway which has a 1000 
GOLD in a pot. You can see the passage way if you have the PASSAGE ability by 
the Thief on. Also make sure to play the piano in the pub as well, JUST DO 
IT! Also a lady in the middle of town that is in a small secluded area to the 
left of some staircases tells you of a town named Worus. But since ships 
can't sail there must be another way to reach Worus, think Butz! Also notice 
how the town is sorta obcessed with Hiryuu and Hiryuusou. 

Oh yeah, I forgot, talk to the lady standing outside the pub, she says her 
husband is on the 2nd floor of the pub. So go back inside the pub and her 
husband is now on the second floor of the pub. When you reach inside and talk 
to him he mentions a Dragon(Hiryuu) flying towards North Mountain. The dragon 
apparently was wearing armor, so could it be that Lenna Father's Hiryuu could 
have landed on North mountain? Lenna worries about the Hiryuu because it went 
to the Hiryuusou, or herbal plants that can only heal a Hiryuu's injury. So 
if you can't go by sea then...then go by air! Yes Galuf you did it! Now head 
outside of town and head for North mountain which is obviously ahem...NORTH!

=============================================================================
HIRYUU HE WE COME!
Items: Soft, FenixDown
Party: Butz, Lenna, Faris, Galuf
Party's level: 10
=============================================================================

To the north is North Mountain, when you reach North Mountain you should have 
already reached level 10 for Butz or at least around there. And your party 
might be a bit weak from battle so make sure to heal your wounds and saven 
your game and then enter North Mountain. Now continue forth through into the 
cave, and doesn't the music sound pretty darn catchy! In this room head below 
to pick up a FENIXDOWN and the other treasure chest above contains a SOFT. 

Now enter to the outside of North Mountain and take a glimpse of the view if 
you like, then head to the cave. In this cave its pretty linear, then head 
out and you should see some plants and whatever you do DO NOT TOUCH the 
plants! Otherwise you will be poisoned! Head across the bridge and into the
next cave. In this room is a save point, so save your game and continue on 
outside. When you reach outside, Lenna will notice her father's head gear and 
then immediately Lenna was struck by an arrow and then poisoned. But before 
Butz can reach to help her the part of the mountain collapses. And a 
mysteriously lady named Magisa wants to turn in the horn of the Hiryuu for 
money and she notices that the princess of Tycoon will also make a nice gift 
for her husband. Then Faris leaps and jumps towards Lenna, but when he lands 
on the other side the mountain collapses again and Faris falls or does he 
ahem...I mean she? Faris makes his way up top and extends a rope for the 
other party members and they all reach across safely. "Crap" I guess Magisa 
will have to take out all four of them.

-----------------------------------------------------------------------------
BOSS BATTLE: Magisa & Forza   HP: 700(Magisa) Forza(900) 
-----------------------------------------------------------------------------
First have the party start off and pound Magisa with regular attacks. If you 
have magic use them and they should cause around 80 HP of damage to Magisa 
while a Knight's regular attacks cause around 110 HP of damage. She will 
occasionally use DRAIN, which will take away a wallop of a life and there is 
very little that you can do about that. When you lose Magisa about 500 HP she 
will call out her husband Forza. Forza attacks with an immensely powerful 
attack that does about 130 HP of damage, so make sure you heal your party 
members and note that Lenna starts the battle off POISONED! Basically use all 
your magic and regular attacks and they should be gone. After the battle you 
should recieve a WHIP and a POWER POTION, which can only be drunk or used by 
the Chemist or anybody who has the ability to do so.

Now go back and save your game. Now head back to the path Magisa and Forza 
was blocking. Here you will find Hiryuu badly wounded and Lenna is very 
worried about it. Also note the "THEME OF LENNA" is playing which suits the 
scene nicely doesn't it? The Hiryuu is badly wounded unless Lenna decides to 
do something about it, so she goes for the Hiryuusou unmindful of personal 
injury through the poisonous plants, Faris takes the Hiryuusou and gives it 
to the Hiryuu, but Lenna is in very bad shape. But Hiryuu cures Lenna's 
poison condition and Galuf rushes off to hurry the party off. Apparently Butz 
is afraid of heights, but the party just laughs at him, HA! Ha! Ha! As the 
party gets on the Dragon, possibly the best darn music plays on as the HIRYUU 
THEME runs. Now head south past the town of Carwen and into the town of 
Worus.

=============================================================================
THE TOWN AND CASTLE OF WORUS!
Items: Tent, 490G, 1000G, FenixDown, ElfCloak, Speed(Jikku), Shiva(summon)
Party: Butz, Lenna, Faris, Galuf
Party's level: 11
=============================================================================

How you will see the Castle of Worus and the town of Worus, go to the town 
first and pick up up any new supplies and weapons that you may need and also 
purchase some magics as well. Talk to thw town folks if you like, then 
afterwards head to the left and into the Castle of Worus. Here in this castle 
the doors will automatically open up for you, walk around but avoid the 
basement cellar, it has a monster named Garkimasera that is VERY IMMENSELY 
AND CATACLYSMICALLY powerful and you won't be strong enough in a long time to 
defeat it until WAY later in the game so avoid the basement cellar for now. 

Now head to floor 2, then head to the right to a staircase leading down and 
in their a guard will tell you of an Esper named Shiva was sealed in the 
Castle a long time ago. And also in the Storage room is FENIXDOWN and a TENT. 
Now head to the room leading up, in this room you will find a small switch, 
hit the switch if you want, but you will only get small info about an Esper 
named Shiva. Also note a few of the scholars here talk about how the books 
are so dis-advanced compared to the books at the Ancient Library. That's all 
there is to do here, you can head for the watertower of Worus in the north 
part of Worus, but I suggest you come back here later because the enemies in 
here are rather powerful and WAY out of your league. 

Also when you reach the dungeon you will have a young kid asking you to let 
him out, its up to you to decide if you want to let him out but it doesn't 
matter anyways since he will just get so excited and knock himself out. And 
also there is the great thief the Lone Wolf, its up to you if you want to let 
him out because its completely OPTIONAL. So after all of that head out and 
flip the switch to reveal a hidden doorway and enter it, but there really 
isn't anything outside around the moat of the castle. So after all of the 
exploring, head to the center of the castle of Worus and when you enter in 
the throne room, King Worus immediately recognizes Princess Lenna and they 
immediately greet each other. 

Then Lenna tells the King to stop amplifying the power of the Water Crystal, 
but the King doesn't like the idea and he knows the people would object to 
it. Then suddenly a small earthquake breaks out, and all of the sudden 
another Meteor has crash landed near the Shrine of Water! Then the King and 
his soldiers rush off to the Shrine of Water. Then when the king leaves you 
are welcomed to visit the King's room, but there really isn't anything to do 
in there so head out and go northwest north and to the Shrine of Water!

=============================================================================
PROTECT THE WATER CRYSTAL NOW!
Items: Silk Robe, Silver ring, Ether, Maidnkiss
Party: Lenna, Faris, Butz, Galuf
Party's level: 11
=============================================================================

When you enter the Shrine guards are down and out on the floor, remember the 
baby Galura you saw earlier at the town of Worus? Well apparently another 
Galura has attacked the guards and went to the crystal room, and King Worus 
went after him. Continue your way through and eventually you will find King 
Worus on the ground and injured he tells you to protect the Water Crystal, so 
quit reading this and hurry! In this next room is a save point, save your 
game and collect the treasure chest to the right which contains a MAIDNKISS. 

Then continue on, you should reach a room with three vines, ignore the vine 
in the middle and take the vine to the left first and when you climb it you 
can reach a treasure chest which contains a SILVER ring for the BlackWizard 
or White Wizard. Equip it if you can and move on and drop below, then climb 
the right vine and the treasure chest contains an ETHER POTION, then head to 
the room in the middle. Then all of the sudden, a mysterious warrior tries to 
stop Galura, but its being controlled and the Galura is trying to shatter the 
Crystal of Water. After knocking out the mysterious warrior, the Galura 
approaches the party.
-----------------------------------------------------------------------------
BOSS BATTLE: Galura    HP: 650    ITEM: HIPOTION
-----------------------------------------------------------------------------
This battle is pretty tough, have everybody use either regular attacks or 
magic. The Galura has pretty tough defense and has very powerful attacks that 
can easily take out Wizards with a single hit, but if you have Knights(which 
I suggest you use to fight this battle) then you can take several hits before 
going down. Just keep pounding and keep magic user's HP around 100 and 
Knights and Monks around 60 HP.

After the battle, the party is too late the crystal shatters. Then suddenly 
the mysterious warrior awakens and tries to head off, but is too wounded to 
go far, he calls Galuf by "Sir Galuf" and he tells him to protect the Fire 
Crystal before he dies. Then the crystals begin to start emitting a series of 
lights, and Faris wonders if the crystal is trying to lend the party its 
power, oh yeah, the sweet ass Crystal theme from Final Fantasy 4 starts to 
play here. 

     "The Spirits of heroes that rest in the Pieces of the Crystal"

Then you are free to go around and pick up the pieces of the crystal which 
contains the souls of past protectors of the crystal and from the bottom to 
counter clockwise contains the ability of the TIME MAGE, MYSTIC KNIGHT, 
CALLER, RED MAGE, and BERSERKER. You can't reach the crystal to the top left 
just yet but then the Shrine of Water is sinking all of the sudden! The party 
falls through to the bottom with the Shrine of Water before they can escape 
but Syldra saves the party and rests them on land. Faris is happy to see 
Syldra alive and well, but Syldra had used the last of its power to save the 
party and it has gone to its final resting place. 

=============================================================================
THE QUEST TO PROTECT THE CRYSTAL OF FIRE
Items: Fire Rod
Party: Lenna, Butz, Galuf, Faris
Party's level: 13
=============================================================================

Here you will be just outside the Meteor crash, enter the meteor and in the 
middle of the meteor you will find a warp tile, and Butz is the first to go 
in and the party decides to follow him. Before Galuf goes he somehow 
recognizes the warp tile and wonders who the heck is he? The party is sent 
off to the western side of the world unknown to them are the dangers that lie 
ahead. You will have to travel quite a long way to your next destination, the 
town of Karnak is to the west but you will need to walk a long way past the 
mountains. 

When you reach the town of Karnak, go buy the latest equipment and heal your 
injuries. Before you can buy the lastest equipment at some very CHEAP prices, 
a town person spots you and notice that you came from the meteor and the 
guards arrest you and throw you in the dungeon. When you are in the dungeon 
wait a while and a mysterious man will blow the wall, but what he was really 
trying to do was to find a way out. The party laughs at him and the old man 
realizes that the party was laughing at him but the party denies it. 

The old man introduces himself to the party and his name is Cid, the person 
who had built the machine to amplify the power of the Crystal of Fire. Cid 
feels sorry for what he had done, he studied the crystals of Karnak, Worus, 
and Tycoon and apparently the crystals had greater power back then than they 
do now. Cid tells the party that if the power of the Crystal is amplified the 
crystals will shatter. Cid had tried to stop the machine, but the guards had 
caught him and locked him in jail.

It appears that the party has the same goal as Cid does and Butz shows him 
the crystal pieces as Cid is shocked and wonders "who in the world are you 
guys...!?" Then all of the sudden the minister comes through and tells Cid 
that he was right and a crack has formed around the crystal! They managed to 
stop the crystal but the power of the crystal continued to grow, and Cid 
realizes that the steamship is sucking up the crystal's power. Then Cid wants 
the other party members to help as well, but if the minister won't let the 
party help then neither will Cid so the minister reluctantly agrees. Cid 
tells the party to go to the steamship whenever they are ready. So head to 
the left and unlock a cell door and head to the B3 floor. 

You will already notice plenty of flames spewing around the castle. There are 
several flames that block your path to other rooms, but for now head to the 
town of Karnak. Before you leave, that strange wolf that you saw in the 
dungeon of Worus is out and when he tries to enter the castle the guards 
scare him off. Then leave to the town of Karnak. In the town you will have 
the chance to buy new and better weapons but this time they antied up the 
price 4 times as higher! But the only thing you should buy are two ICE RODs, 
and rest in the inn if neccessary. 

While two ICE RODs give you an awesome amount of ice power, I suggest you try 
to earn some GOLD to buy an ICE2 spell as well as other spells the town of 
Karnak has to offer and believe me they have plenty of spells you don't have 
and will need. Fight your battles around the forest area of Karnak and fight 
a couple of Wild Nacks, they are easy to beat and gives you a lot of gold for 
defeating them and you can gain a level or two this way as well! When all is 
done and done, head outside and save your game and the steamship is outside 
the port of Karnak.

=============================================================================
DEFEND THE CRYSTAL OF FIRE NOW!
Items: Elixir(2), FenixDown, Mythril Ring, Moonring, GrnBeret, Cottage,
       Thief's Glove
Party: Butz, Lenna, Faris, Galuf
Party's level: 13
=============================================================================

When you enter the ship Cid is there to immediately tell you the latest 
details. Monsters have gotten inside the steamship, and they are quite 
powerful. When you get to the lower part of the steamship you will see more 
mechanical structures, in this area is the only area where monsters will 
attack you. Now here you have four options, go up, go up and to the left, go 
right, or go in the middle. First take the left path and onto the staircase 
and below you will find an ELIXIR. Then go to the top right of the room to 
pick up atreasure chest which contains a COTTAGE. 

Then go down and take the right staircase and into the next room, this next 
area should look familiar since its the top view of the room you were in 
previously. Also take the time to run from DEFEATERs if you have to because 
once you defeat them two robots come out and attack you and they can pack 
quite a wallop. Now continue onto the right and in the room you can pick up 
another ELIXIR. Now go back to the room you started in and take the center 
room to pick up a MYTHRIL RING(accessory) and equip it.

If you were so happened to have incurred serious injuries, now is the time to 
go back to the surface and buy new supplies and heal your wounds and come 
back down. Afterwards head to the top and onto the elevator and hit the 
switch. You should be at the top floor now. You will also see the top view 
from the room in which you were in previously prior to the elevator. HEre to 
the right is atreasure chest which contains FENIXDOWN.

Now head to the left and to the next elevator which leads down. In this room 
you will see treasure chest at the bottom, but you can't get it because the 
walkrail is pushing you up. For now take the ladder to the left and inside 
the long square pipe. You should walk around through a few ladders and you 
will be on the bottom part of the room with the treasure chest, then take the 
door and onto the next elevator. Here in this room has 6 other passages, take 
the top middle one first and walk your way through to pick up a GRNBERET 
HELMET that can be equipped by either a Red Wizard, Monk or Thief. Well here 
is a small map that I have compiled to make things a bit easier:

        Where you come in.           Leads to GRNBERET HELMET
           |                            |                      NOTHING
           |                            |                        |
           |                            |                        |
           _                            _                        _
          |1|--------------------------|2|----------------------|3|
           -                            -                        -
           _          _               _                          _
          |4|--------|5|-------------|6|------------------------|7|
           -          -               -                          -
           |          |               |                          |
           |          |             Leads to THIEF RING          |
           |          |                                          |
      NOTHING    !!NEXT DESTINATION!!                           NOTHING


When you take passage number 5, you will see a small staircase to the left, 
which contains a treasure chest and inside it contains a CRESENT for the 
Thief. Then exit out and continue onto the next room, and inside you should 
find a save point. Save your game and heal your wounds and continue on. In 
this room is where things get tricky, this is a puzzle room in which you flip 
a few switches and get your way across, sounds easy right? Well it depends on 
how fast you get there. First go up and flip the first switch, wait a minute, 
I've decided to compile yet another map to make things a bit easier for you:
                 _         __                       __
                |B|       |TC|                     |ND|
                 -         __      _                --
                 |          |-----|D|--------------|
           _     |  _              -     _  _
          |A|      |C|                  |E||F|
           -        -                    -  -
           |                             |  |
           -----------------------------------
                                _        |  |
                               |G|       |  |
                                -        |  |
                                |        |  |
                                |------------
                                -
                               |H|
                                -

            LEGEND:

            TC: Treasure Chest              ND: Next destination
  
            A, B, C, D, E, F, G, H: Switches

Okay the map may look a bit confusing, but just use the map as a reference 
and you should be fine. First hit switch "C" then hit switch "A" and make 
sure you also hit switch "B" and make your way across. Then hit switch "E" 
and the switch "F" and then hit switch "G" but make sure you hit the switch 
as you are on the platform. Ignore switch "H" because it just leads back to 
the start of the room. If you had hit the "B" switch like I said earlier you 
can pick up the ELIXIR in the treasure chest. 

Now head onto the next destination! Here in this next room is the Power Room 
of the Steamship. Approach the center and Lenna notices Queen Karnak, the 
Queen tells the party that she is getting in the middle of her way of 
revival. She then suddenly attacks the party, but is she really Queen Karnak?

-----------------------------------------------------------------------------
BOSS BATTLE: LiquiFlame    HP: 3200    ITEM: FLAME BOW AND ARROW
-----------------------------------------------------------------------------
This battle is very tough, its best that you have at least two Knights and 
two Black Wizards. Have the Knights attack as normal and have the Black 
Wizards cast ICE2 on the boss, but quickly use the ICE RODs I told you to buy 
earlier and use them as an item. After two uses of the ICE RODs it takes just 
a few more hits to finish off the LiquiFlame. The ICE RODs cause about 1900-
2400 HP of damage!!! This battle shouldn't last too long you little cheater 
you(^_^)!

After the battle, the queen falls. She was being controlled by an evil spirit 
"who seeks darkness..." She tells the party that its not just the machine's 
fault that the crystals are shattering, its the evil spirit's part, 
apparently it is trying to bring back its resurrection. She then tells you to 
reach the crystal room and protect it before it bears out. So head through 
the pipes, and when you reach the crystal room the sweet ass Crystal theme 
from Final Fantasy 4 plays again and I never seem to get tired of the music 
in any Final Fantasy game! Here the Werewolf from the dungeon comes by, there 
are two scenarios relating to the werewolf of Worus:

     You unlocked him from his cell:
           He comes in just before the Steamship blows up and saves the
           party and sacrifices his life. He also tells Galuf that he must
           protect the last crystal as the wolf makes a brave sacrifice
           for a greater good.

     You did not unlock the werewolf from his cell:
           He comes in through the top right corner of the crystal room
           and quickly tells the party that he is not there enemy. The
           Werewolf seems to recognize Galuf, but Galuf doesn't even know
           who he is. Then suddenly a mysterious figure comes by through
           the door to the top left and hits the switch for the Steamship,
           but that will shatter the crystal! Butz tries to push the lever
           up but its broken! The pipes start to form around the crystal,
           but before the last pipe reaches the crystal the Lone Wolf holds
           the pipe back before the crystal shatters and tells the party
           to leave before they become incinerated. The party tries to save
           the wolf but flames and loose floor holes prevent them from doing
           so. 

    NOTE: The scenario where the werewolf recognizes Galuf also takes place
          if you had unlocked him from his cell, it just happens during the
          middle of the wolf saving the party.

=============================================================================
ESCAPE FROM BURNING KARNAK
Items: Giant Potion, Esuna, Elixir(7), HuntingKnife, BoltTech, Ribbon, 
       Shuriken, ElfCloak, 2000G(2)
Party: Butz, Lenna, Galuf, Faris
Party's level: 14
=============================================================================

The crystal shatters and the wolf is gone, the party is at the dungeon of the 
steamship. The flames however are disappearing, the party quickly reaches 
back to the crystal room and the wolf was most likely swallowed up by the 
flames. Then the party realizes that the Castle of Karnak was supported by 
the Fire of the Fire crystal and if the crystal shatters then the castle is 
most likely to explode. 

Now quickly leave the castle before it explodes, and watch out cause you only 
have 10 minutes! When you reach the next room, to the top left is a treasure
chest that is now accessible, but it contains a powerful Gigas for you to 
defeat and all it leaves behind is a GIANT POTION which is not worth it at 
all. But its worth the battle if you want a SHURIKEN in the treasure chest. 
The treasure chest are obviously there to distract you from your main goal, 
and also you will face off against several random battle encounters to slow 
you up as well. You CANNOT run from battle as well so dispose of them 
quickly! Along the way you can pick up ESNA and a BOLTTECH from the treasure 
chests. You will have to fight another Gigas for the BOLTTECH and you will 
have to fight two Sorcerers for the ESNA, but when you fight the Sorcerers 
you will be backed attack so be careful about that. When you leave you will 
be encountered by three Karnaks and one Sergeant. 

  NOTE: You will have enough time to collect all three treasure chests and
        escape with ample time, TRUST ME! Also on the second floor from
        the initial room you start out in, you can recieve a RIBBON in a
        treasure chest, but you must fight for it. And also inside the
        burning castle is 2000 Gilx2 and Elixirsx5. Also there is an
        ELVEN CLOAK and GOLD SHLD.

-----------------------------------------------------------------------------
BOSS BATTLE: Sergeant, Karnak, Iron Claw    HP: N/A(S), 100(K), IC(500)
-----------------------------------------------------------------------------
First off, take out the three Karnaks, then the Sergeant will reveal his true 
form which is the Iron Claw. I suggest you have Blue Wizard, although its 
only optional you can learn a powerful attack from it if it hits your Blue 
Mage. Note that if you had damaged the Sergeant earlier, the Iron Claw will 
also be damaged which makes sense, due to the fact that the Iron Claw was the 
Sergeant in disguise anyways. Attack the Iron Claw with Bolt2 and regular 
attacks and it should be gone.

After the battle the castle of Karnak explodes, but the crystal shards lends 
the party its power as the Crystal theme plays. The new classes include the 
MONSTER TRAINER, ELEMENTALIST, and NINJA. Aren't you excited because Butz 
sure is! Now head back to the Steamship and talk to Cid, he feels bad about 
the past situation and runs off. The party feels for him, but now head back 
to the town of Karnak.

=============================================================================
POST AFTERMATH OF KARNAK
Items: None
Party: Galuf, Faris, Lenna, Butz
Party's level: 14
=============================================================================

I also forgot to mention this earlier, but play the piano in the pub in the 
town of Karnak. JUST DO IT! After that head to the second floor of the pub 
and you will find Cid. Cid is still upset with himself for creating such 
machines. Cid wishes to be alone, but you can visit the weapons and armor 
shop the a new walking man is now selling a MYTHRIL spear, KUNAI knife, WHIP 
whip, and a GIYAMAN bell. Feel free to purchase some if you like but some of 
the weapons you buy cannot be used yet. Now exit the town and the barrier 
that was blocking the west path is now gone and head towards the Ancient 
Library.

=============================================================================
WHAT LIES AHEAD IN THE ANCIENT LIBRARY?
Items: Ether, Fenix Down, Ninja Suit
Party: Faris, Butz, Lenna, Galuf
Party's level: 14
=============================================================================

Also on your path towards the Ancient Library AVOID THE DESERT! You will 
encounter a very nasty monster named D.Chimara that does a ton of damage to 
your party members, so avoid it! This library looks like the Wind Shrine from 
earlier in the game and its in the middle of a forest, so when you do reach 
there, heal your wounds and save your game. Then enter inside. Talk to the 
scholars inside and they will tell you that Mid is missing and that he is the 
grandson of Dr.Cid and note that monsters have taken over the basement as 
well. Further along the way you get info on the ruins of Jacole and note a 
mysterious book that is missing half of its pages. 

Upon the top of the Ancient Library you will see three books and two 
scholars, the book to the most right contains Page 32 and Page 64, and they 
are monsters, you do not have to defeat them, but go ahead if you want! Also 
on the second floor of the library a pot to the left side of the room will 
act as a COTTAGE, it will always refill you to full life so take advantage 
and battle and heal when neccessary to gain a level of two. Once your done 
head to the basement of the library. Here in this room walk straight up and a 
library shelf will move by itself. Then see the small door to the left? 
Simply walk to it and the shelf should move, follow the path and up the 
ladder and you will hit off another switch. Then make your way through and 
hit the switch again, the switches are invisible though. Oh forget it, I've 
compiled another map!

 
    2      A                   |---------5
    |------|------------       |
           1           |   3-------
           |      |-----   |   |  |
           |      |        |   |  |------4
         Start    |--------|   -------|


  NOTE: The "A" switch means that you have to hit the switch manually if
        you want to exit out.

Hope the map didn't confuse you, the numbers note the succession of each 
switch you have to hit. The 5th switch leads to the basement and that's when 
the monsters start to attack you so be prepared. Now in this next room you 
will notice that its pretty dark, unless you have an Emulator(ZSNES) you will 
not be able to see the entire room through normal view. To the bottom right 
contains a treasure chest which contains an ETHER. Then continue on downward, 
and to the right you will see a door, if you enter it you will encounter a 
Bookshelf, but it refuses to let you through no matter how many times you 
try, so ignore it and head to the ladder instead and check the books to 
reveal a passageway. 

Here in this next room you will be on top of the bookselves in which the 
Bookshelf did not alow you to enter through earlier so laugh at him! Now 
continue on through the top and go through. In this room to the top is a 
book, check the book and Ifrit will reveal himself and you must do battle 
against Ifrit if you wish to summon him.
-----------------------------------------------------------------------------
BOSS BATTLE: Ifrit    HP: 3000     ITEM: FlameTech
-----------------------------------------------------------------------------
This battle will be mighty tough as he has some powerful attacks, make 
absolutely sure you have two Black Wizards that can cast ICE2, actually the 
more the better, each ICE2 spell will cause 630 HP of damage against him, and 
have the Knights and Monks attack as normal and hit him with everything 
you've got except for Fire spells of course.

Now after the battle you will recieve your first summon, its your first 
summon if you have been following this walkthrough and some of you might have 
already aquired Shiva earlier. Now you might want to head back to the second 
floor of the library and check the pot to completely heal all wounds and 
bring back any dead characters and save your game outside the library. After 
that head back to the room where that annoying Bookshelf wouldn't let you 
through, but now that you have Ifrit you can go through now. Then head to the 
next room. Here in this room its dark once again and you have to use tunnel 
vision, now take the ladder and take the left path, the right path leads to a 
dead end. Along the left path contains a treasure chest which contains a 
FENIXDOWN, then head out. 

You'll be on the ledge of some bookshelves, but just enter the next room. 
Here in this room head straight up and a switch will automatically open for 
you, then climb the ladder and hit the switch manually. Here ignore the door 
because it leads to nowhere except an empty ledge and check the ladder and 
hit a switch which will reveal a book and you must do battle aganst Page 32 
and Page 64 in which you should easily win. Then enter the new path and in 
here is a save room, so use a TENT and heal your wounds and save your game. 
Then head out and head to the left and into the door. Here in this room is 
Mid checking over the bookshelves, but Galuf has a bad feeling about 
something. Then suddenly the party is attacked!
-----------------------------------------------------------------------------
BOSS FIGHT: Byblos     HP: 3600    ITEM: PROTECT POTION
-----------------------------------------------------------------------------
This boss is pretty tough, avoid using any other elemental spell besides Fire 
otherwise you will heal it. Have anyone Summon Ifrit that is if you are a 
Caller and have anyone available use Fire2. Have Knights and Monks attack as 
normal and the Bluewizard use its strongest attacks. Keep pounding on him 
until he's gone, also note that he will occasionally change any party member 
into a Frog, so make sure you have plenty of MAIDNKISS ready. If you have a 
Ninja at hand throw the Flametech to monster damage.

After the battle talk to Mid, apparently you startled him and he wonders if 
you were the ones making all that noise back there. Wierd guy! Mid has his 
own secret exit, and once Mid finds his way out the scholars come to greet 
him and thanks the party for rescuing Mid, but Mid is shocked to find out 
that the party was trying to rescue him. Mid has found a book and some info 
on the Steamship, he admires his grandfather and wishes to show him the info 
he aquired, but the party tells Mid that Cid is about to give up. Mid then 
rushes off out of the Ancient Library and you must do the same. Now head back 
to the town of Karnak and once again avoid the DESERT!

=============================================================================
CHEER UP CID!
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 15
=============================================================================

Now here in this town go to the pub and head back to Cid. He is still down on 
the mistakes he has made, but Mid suddenly comes in and cheers his granpa up. 
Cid finally decides to try again and this time they will work on the 
Steamship to get it moving again to protect the Earth Crystal. Now head to 
the Steamship. Upon the Steamship Mid and Cid are anxiously working on the 
Steamship, Cid tells the party to take a rest while modifications are made. 
While inside Galuf head still hurts and suddenly he gets a flashback. It goes 
back to the event that just happened recently with Mid meeting up with Cid. 
Then it switches to Galuf's past and his granddaughter Cara calls him. 

It switches back to the scene with Mid pestering his grandfather, and the 
same thing happens with Cara and Galuf. Then the scene shifts back to the 
steamship, Galuf remembers a name...Ca...ra. Then Galuf realizes that he is 
not a person of this world! The party is in utterly dumbfoundedness, Galuf 
came here on Earth from another world to prevent an evil from returning. The 
evil being was sealed 30 years ago and now the evil has re-awakened. The 
party now realizes who the evil force is and its the "Dark Mage Exdeath!" The 
scene now goes into his past, Galuf and three other warriors have used the 
Crystal to seal Exdeath. Galuf has been to the planet before and if the last 
crystal shatters then the evil of Exdeath will be released! Galuf then 
stumbles upon the floor, but he's fine! In the morning Cid and Mid are 
asleep, so wake up Cid and Mid. Cid wakes up Mid and wakes up in the same 
fashion that Cid did. The party will use the boat to search for the Earth 
Crystal and Cid and Mid will be at the Ancient Library. Now go search for 
that last Crystal!

=============================================================================
THE TOWN OF JACOLE
Items: None
Party: Lenna, Galuf, Faris, Butz
Party's level: 15
=============================================================================

Now head southwest and to the Town of Jacole. The town of Jacole is isolated 
in a mountain range on a green plain, you shouldn't miss it its a town 
surround by mountains. Also note that you can still be attacked by monsters 
in your ship. Now in this town take the time to re-equip yourselves in the 
latest gear and buy some more supplies like TENTs and POTIONs. Talk to the 
towns people and you will recieve some info on Cresent Island and also a note 
about Istory Falls. Now head for the Jacole Cave north of the town of Jacole.

=============================================================================
THE RUINS OF JACOLE
Items: Blitz Whip(or note from Lonewolf), Shuriken, Tent
Party: Butz, Galuf, Faris, Leena
Party's level: 15
=============================================================================

Here in this cave you will encounter a few switches and once again I will 
assemble a map for you to make things a bit clearer.


         A
         |           ETC(K)
         |--C         |---ND
  B------|                |
         |                |
         |-------ETC--------
         |
         |---------D-E-F-G-H-I-J

  LEGEND

   A,B,C,D,E,F,G,H,I,J,K: Switches
   
   ETC: Empty Treasure chest

   ND: Next destination


Now first hit switch B, then the wall will move. Then head for switch "H" you 
can only initiate the switch when the other switches disappear, so wait until 
they do so then hit the switch. A path near the first empty treasure chest is 
now open, hit switch "K" next which is inside the empty treasure chest and 
the door will now open. Also note that NutEaters in here are easy to defeat 
but when you encounter a SkullEater just RUN LIKE HECK! Its severely powerful 
despite its innocent looks so watch for it! Now in this next room head for 
the top left and collect the SHURIKEN, TENT, and a BLITZ whip, then exit out 
of the Jacole cave through the way you came in. The cave that leads outside 
on this floor leads to nowhere. Now head back to your steamship and go to the 
west of Jacole.

=============================================================================
THE TOWN OF CRESENT
Items: None
Party: Galuf, Butz, Lenna, Faris
Party's level: 16
=============================================================================

The island here is shaped like a cresent thus the name, and when you enter 
the town another Earthquake hits Cresent. Then the party notices the ship is 
sinking! The party can't do much about that except watch it sink. Also when 
you talk to the people in this town they will tell you that stone like 
monsters are weak against the "SOFT" item, so make sure you carry plenty in 
stock! Now go to the house southeast of Cresent and talk to the person inside 
and he will teach you a song which is the LIFE SONG and also play the piano 
in the house as well, JUST DO IT! And if you had been talking to the 
townspeople like I had said you will notice that someone mentioned something 
about a Black Chocobo in the forest to the south but it was too quick to 
catch. So quit reading and head for that forest!

=============================================================================
BLACK CHOCOBO FOREST
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 16
=============================================================================

Here when you enter in here a Black Chocobo stands in front and Butz decides 
to catch it. So catch it, and if you tell Galuf you have given up you will 
just exit out of the forest. Once you catch it Butz sees if the Black Chocobo 
can fly and apparently it can and also Faris notices that the Black Chocobo 
has something so she smacks him and two Crystal shards pop out. Butz picks up 
the Crystal and they are the souls of a BARD and ARCHER. Then the party hops 
on the chocobo and it can now fly, so head back to the Ancient Library.

=============================================================================
RETURN TO THE ANCIENT LIBRARY
Items: None
Party: Galuf, Butz, Lenna, Faris
Party's level: 16
=============================================================================

In here Cid and Mid will automatically greet you, the party tells them about 
the steamship, but Mid can just build another one! Cid and Mid have also 
found King Tycoon as Lenna is shocked by the news, but he went off to the 
desert to the west. They are still not sure how King Tycoon had made his way 
to the palace, but the scholars said that the King was floating his way 
there! Faris anxiously awaits the journey to the desert palace, but how will 
the party reach to the desert palace? Well they'll see when they get there so 
go there now!

=============================================================================
THE DANGERS OF THE DESERT PALACE
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 16
=============================================================================

Head west to the desert and inside Cid and Mid has an idea about getting the 
party across. There is a Sandworm that lives here and once defeated you can 
use its body as a bridge, so Mid and Cid will distract the Sandworm(whimps!) 
and the party will defeat it. "How violent!" yes it is, buts its the only way 
you will get through. Then Mid asks the party are they ready, and you will be 
given a Yes and No answer and take the time to prepare yourself for this 
battle, then when you are ready talk to Mid again and they will start to call 
for the Sandworm.
-----------------------------------------------------------------------------
BOSS FIGHT: Sandworm & Hole    HP: 3000(Sandworm)  N/A(Hole)
-----------------------------------------------------------------------------
This battle will be very tough as you will have three targets to attack. 
There are three holes and the Sandworm comes out of the holes one at a time, 
try to predict which hole he will appear on and then attack him. If you miss 
you will hit the Hole and recieve a nasty counterattack which is DEMI. DEMI 
will cut your current HP down in half and thus the word DEMI. When you knock 
the Sandworm to about 1000 HP it will use its WhirlSand attack, it will 
gradually take down your HP so you will need to beat the boss fast. The way 
to beat this boss is to wait and have patience, attack it immediately once it 
pops out from one of the holes and time your magic attacks to do the same.

After the battle the party defeats the Sandworm, and the party asks Cid and 
Mid to look after the Black Chocobo while the party is gone. Now continue 
through to the center. Here you will have that tunnel vision again, make your 
way to the palace to the left. This area is a little tricky and strong 
monsters are here as well. You will have to use the currents of the quicksand 
to get you through, so start with the quicksand currents to the right and it 
should carry you down. The object here is not to head for the Desert Palace, 
just simply make your way through to the outside of the Desert Palace. The 
exit of the Desert quicksand is south.

=============================================================================
THE RUINS OF AN OLD CIVILIZATION AND YET ANOTHER SHOCKING TRUTH
Items: None
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

Once your outside you should see a small town like structure to the south. 
Enter it and you will be in the Ruined City. The party stops and notices that 
this is the ruined city the people were talking about, and before the party 
heads to the stairs they notice King Tycoon, so follow him around the place 
and you should meet up around the center of the ruined city. Before the party 
can catch up with King Tycoon the floor below them falls and they are in the 
underground structure of the ruined city. 

Here the THEME OF LENNA plays, and Lenna realizes that Faris was 
her...sister! Then Galuf gets up but he's on the other side of the wall. The 
party realizes that Galuf won't die so easily and they decide to find a way 
out, but not before Galuf finds his way to the party. Now head to the door to 
the left and here in this room looks to be some giant contraption and the 
party is immediately transported to the area near Cresent Island.

When the party lands here the structure is about to collapse so get out 
quickly, but when the party gets out they land unconsious. Meanwhile the 
scene shifts towards Cid and Mid and the Black Chocobo. Cid and Mid fulfilled 
Butz's promise as they return the Black Chocobo to its home. Then the scene 
shifts back to the party, they gather themselves and realize that the machine 
was broken due to lack for use for periods of time. So head to the door, you 
will see a switch up top to a door, but head to the bottom first and in this 
room are beds for the party to rest in, so take a rest and heal any wounds 
you may have incurred through your journey. 

Here in this room head to the left side of the room and below you will find a 
switch, the party tries to push the switch but it won't work and the writings 
say "Look at the flowers in the center room." So take a look at the flowers 
in the center room while choosing "no" to get some rest. The flowers to the 
right say "Look at the stationery in the room to the right..." So go to the 
stationery ot the right and check the note and it says "Monkeys always 
look!" But there's a second sheet that says "Check the pot." 

So check the pot to the left side of the room and a little frog will pop out 
and knock a bookshelf which will reveal a book. The book says "Go 6 down, 4 
right, and pull at what you find there!" So go back to the switch and now the 
switch opens up and removes the wall that once blocked your path. Pick the 
treasure chests up for a SHURIKEN, another SHURIKEN, and a MINI spell. The 
MINI spell will automatically be on your White Magic listing. Now exit out of 
this room and go to the room at the top and flip the switch. 

The switch will release a floor that drops Mid and Cid to the bottom floor. 
Now enter the room and inside is a save point, save your game and continue 
on. Here the party sees that the steamship was sunk underground, but they 
notice another ship, strange it has propellers. Then suddenly Cid and Mid 
fall down and land on the ship. The party as shocked to see and Cid and Mid, 
and it appears that the party, Cid, and Mid are under Cresent Island. Cid has 
went down below on the ship, so follow him. Here when you talk to Cid he will 
tell the party that he wishes to talk later. Then the ships takes off, its 
supposedly an airship and Cid can't even believe that they exist! But then 
suddenly something is pulling the airship down. A monster has latched itself 
onto the ship!
-----------------------------------------------------------------------------
BOSS BATTLE: Crayclaw    HP: 2000    ITEM: FROST bow and Arrow
-----------------------------------------------------------------------------
This battle is pretty easy, if you have a Ninja immediately use the two 
SHURIKENs you have aquired for about 1400 HP of damage, hit him with your 
strongest attacks and have Monks and Knights attack as normal.

Then the ship lands back to the underground structure, it appears that the 
airship wasn't damaged badly and Cid and Mid had used the parts from the 
steamship to get the airship working. Cid and Mid go off to find some sort of 
clue that would lead to the whereabouts of the Earth Crystal. Now the airship 
is all yours! Take the time to explore the vast world. After you are done 
head for the town of Liz, which is directly northwest of the Wind Shrine. 
Also note that this is a side area and it will be further explained in the 
SIDE AREA section. Afterwards head for the Ruined City which should be 
northwest from Cresent Island, its the same area where you had to chase 
around King Tycoon.

=============================================================================
WHAT'S HAPPENING TO THE RUINS?
Items: None
Party: Butz, Galuf, Faris, Lenna
Party's level: 17
=============================================================================

Simply head your ship over the ruins or you can walk to the Ruined City, it 
doesn't matter because a giant palace will rise before you can do anything 
about it. Then after the ruins rise, head back to Cid and Mid at the 
underwater base near Cresent Island.

=============================================================================
CID, MID WE NEED YOUR HELP!
Items: None
Party: Galuf, Faris, Lenna, Butz
Party's level: 17
=============================================================================

Here before you get the chance to catch up wit Cid and Mid first, they have 
already seen what has happened through the telescope. And it appears that the 
Earth Crystal is inside the floating ruins! So what you want to do is obtaint 
he crystal before it shatters, but how can you reach it? The high altitude 
would tear apart your airship. But then Cid tells the party that they need 
Adamantium so that the propellers can be re-enforced to withstand the 
pressure and rise to the floating ruins. Then Galuf remembers seeing some 
inside the meteor he landed from. So now head back to Tycoon meteor, but you 
might want to pay Shiva a visit in the waterfall of Worus castle. Defeat her 
and then go back to the Meteor, also note that this is a side area and will 
be further discussed in the side area section. If you are ready and wish to 
skip obtaining Shiva head towards Tycoon Meteorite. The meteorite should be 
straight up to the north.

=============================================================================
RETRIEVE THE ADAMANTIUM NOW!
Items: Adamantium
Party: Butz, Lenna, Galuf, Faris
Party's level: 17
=============================================================================

Now once inside proceed to the Meteor and Galuf will remember a switch that 
sets off the door to inside the Meteor. Also inside you will see a portal but 
it doesn't work for some strange reason, but the adamantium is in the back so 
pick it up and leave. Then as the party tries to leave they notice that 
something is wrong!
-----------------------------------------------------------------------------
BOSS BATTLE: Adamant T.    HP: 2000    ITEM: Turtleshell
-----------------------------------------------------------------------------
This battle will be extremely tough, he will attack with several powerful 
attacks that cause near 450 HP of damage and its more than enough to knock 
out a character and he will often use this attack two times in a row as well. 
Your physical and magic attacks do little on him, but ICE seems to be his 
weakness. Blast him with ICE2 or Shiva, it will take a couple of rounds but 
he should be gone by then.

After the battle, head back to Cid and Mid.

=============================================================================
MODIFICATIONS ARE ON THE WAY!
Items: None
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

Now that the party has handed Cid and Mid the adamant, and they tell the 
party to go and rest. During the middle of the night Cid and Mid works 
overtime to get the ship re-modified before morning. Also Butz has a dream in 
the middle of the night that the ship was finished, and apparently it was! 
The party can make their way to the Lonka ruins, but there is a problem. It 
seems that the fortress is protected by cannons and they need to be destroyed 
before anyone can enter the fortress. But the party doesn't care, so the 
party leaves for the ruins.

=============================================================================
PROTECT THE EARTH CRYSTAL NOW!
Items: Gold Armor, Ether, 5000GP, AncientSword, Moonring, Power Ring, 5000G,
       Shuriken, FenixDown, Cottage, Potion, Gold Shield
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

  NOTE: You might want to start from the town of Lix. Go to the spot
        where you can land your ship and increase altitude. This way
        after each time you defeat the cannons you can rest up your
        injuries for free at the Inn of Lix! Also to land your ship
        from the high altitude simply move your airship north and
        around the Lonka ruins.

Now that you have your modified airship you can soar higher than ever before. 
To accomplish this simply land your ship over grassy terrain but before you 
land, there are two arrows, push up and the arrow will flash up, then hit the 
"A" button or whatever button you might have set on either your PSX 
controller or SNES controller. Now that you are above everything else try not 
to lose your lunch by looking down! Here to the sides of the fortress are 
cannons, to start the battle simply have your airship touch the cannons. I 
will start with battles tips against the cannons to the far right.
-----------------------------------------------------------------------------
BOSS BATTLE: Flamegun(2)    HP: 2400(each)    ITEM: SPEED POTION(2)
-----------------------------------------------------------------------------
Okay, this battle will be mighty tough. Have your Knights or Monks attack 
regularly along with the thief. If you had learned Deathclaw from Ironclaw 
during your escape from Castle Karnak then use it on the cannons and then 
finish them off. Its that easy. But if you didn't, use all your powerful 
magic attacks like Ifrit or Shiva or Ice2 or Bolt2. Also the CORAL sword does 
massive damage against the cannons, about 540 HP of damage to each cannon so 
you might want to buy some first if you had not already done so. What you can 
do for the battle however is have four Black Wizards and keep casting Bolt2 
because these cannons have a weakness of Lightning attacks. Each cast causes 
about 600 HP of damage to each cannon and can make for a quick battle.

Afterwards go for the cannons to the left of the Flameguns. Also note that if 
you were damaged serverely, head back down and heal yourself.
-----------------------------------------------------------------------------
BOSS BATTLE: Rocket(2)    HP: 2500    ITEM: PROTECT POTION(2)
-----------------------------------------------------------------------------
This battle is just like the one above except its a bit harder. They have a 
Missle attack that cuts down your HP in half and also confuses your party 
member. But if you have four Black Wizards and Bolt2 you should easily win as 
its basically the same strategy as above.

Now that you have defeated the cannons on the right, do the same to the 
cannons on the left. Also go back to the town of Lix each time to heal your 
wounds. Then, after you have defeated the other cannons on the left the party 
notices something. It appears that a giant cannon has come from the center of 
the palace! Now, take the time to prepare yourself because this next battle 
is your toughest on yet. Then check the cannon to initiate the fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Sol Cannon & Launcher(2)    HP: 9300(Sol Cannon) 800(Launcher)
-----------------------------------------------------------------------------
This battle will be tough. The HPs are only an estimate as my PEEP command 
did not work on the Sol Cannon or Launcher. First take out the Launchers in 
the back, the launchers have high magic defense but little HP so it should 
make up for it. Then concentrate all of your Thunder attacks on the Sol 
Cannon and have the Knight, Thief or Ninja or Monk attack regularly. If you 
have the BOTHHAND ability from the Ninja, combine it with the Knight class 
and equip the CORAL sword(NOTE: do this before battle!) and now your attacks 
will cause about 1000 HP of damage to the Sol Cannon! Also I suggest that you 
have at least one White Wizard so that you can keep your party's HP up. And 
if you have ESNA you can cure the Aging status, if you don't then your in a 
bit of some trouble. Also once the Launchers are out of the way the Sol 
Cannon will give you several opportunities to attack, but that means it 
preparing for its super weapon that causes around 140-200 HP of damage to 
every character and it quickly depletes your party's HP afterwards. So have a 
CURE2 spell ready to counter at all times and keep the party's HP around 240. 
When you win the battle you will recieve a DrkMatter and two HIPOTIONs.

Now that the cannon has been defeated, its time to go in!

=============================================================================
THE RUINS OF LONKA
Items: *See Above*
Party: Butz, Galuf, Lenna, Faris
Party's level: 17
=============================================================================

Now in this room just make your way down and across to the next room. Now 
here in this room is the a treasure chest in the middle, don't worry about 
the invisible floors and such because they are just their to fool you. You 
can't pick up the treasure chest just yet, so make your way to the next room. 
There is an invisible floor to the bottom right of this room, and pick up the 
treasure chest in the middle to find a GOLD armor. Equip it and move onto the 
next room. Here on the third level is another invisible floor to the bottom 
left part of the platform.

You can tell that there is an invisible floor by examining CAREFULLY and 
CLOSELY at the floor. The floor is surrounded by small green grasses and 
areas that don't have the green grasses will obviously be hidden floors. The 
treasure chest to the right contains an ELIXIR, and also there are hidden 
floors that leads to it as you can expect. Well here's a small map to show 
you how to get the ELIXIR if you need it. Also there is another Elixir in 
here, but I forgot where, sorry :(

 (ND)       |    |
  |    |----|    |
  |    |   (TC)  |
  |    |         |
  |    |####|    |
  |         |    |
  |    |    |    | 


The part with the #### means that its the path to the treasure chest and ND 
means next destination. Now head for the top staircase and onto the fourth 
level. Here just go across to the next area and you will be at the third 
level again, and take the staircase to the left. Continue your way through to 
the fifth level. Take the staircase to the right and in this room is a 
treasure chest above which contains a HiPOTION. Now to the right take the the 
bottom staircase and continue back to the forth level. Also don't forget to 
pick up the treasure chests which contain 5000 GOLD, SHURIKEN, ANCIENT sword, 
CRESENT, and a PwrWrist, you will have to take the other staircases to 
collect them. 

Later you will see a small hole, ignore it and go around to the fifth level. 
Then take the upper staircase and onto the fourth level, if you want to save 
your game take the bottom staircase. Now take the staircase to right and 
inside here you can pick up a COTTAGE and an ETHER POTION. Now take the door 
path and flip the switch to reveal a passage way. Here you will see King 
Tycoon in the middle, he seems to be in a bit of a rush and leaves the party 
to do the dirty work.
-----------------------------------------------------------------------------
BOSS BATTLE: ArcheoAvis    HP: 6200
-----------------------------------------------------------------------------
This boss is the toughest one yet. He has random weakness, but one thing's 
for sure and that's the fact that he is often strong against ICE attacks. So 
avoid using Ice magics because you might gain him HP. Use Fire and Thunder 
attacks throughout the battle to defeat him and have a Knight use the Coral 
sword. Keep a constant eye on your HP and keep them above 250, otherwise one 
of his attacks will get you. Also if you have an ICE ROD use it only at the 
beginning of the battle to deal about 1400 HP of damage. This way you can get 
a sure jump on the battle instead of having to guess his weakness. Also I 
forgot to mention this but when he uses Fire attacks, use ICE or THUNDER 
attacks because he will absorb any FIRE attacks at this point. You may often 
find yourself losing several times before winning, so its just a warning 
before you go banging your head on a rock or something (^_^). Also once you 
have defeated it, it will come back to life, which then makes the battle a 
lot more tougher. If you have a Ninja in your party it should attack with two 
CRESENTs in each hand and also throw the SHURIKEN for about 700-900 HP of 
damage and throw the CORAL sword for about 600 HP of damage. After it comes 
back only physical attacks will damage it.

After the battle you will recieve a HERO drink. Then when the party defeats 
the boss King Tycoon immediately heads for the crystal room. The party tries 
to get King Tycoon to come to his senses but he is being controlled. Then all 
of the sudden another meteorite crashes on Earth and a mysterious girl comes 
in and knocks out King Tycoon. The girl calls Galuf grandpa, but he doesn't 
remember, then suddenly he remembers the girl's name which is Cara. Then all 
of Galuf's memories has returned. Then the king wakes up and doesn't seem to 
remember where he is or what he has done. Then the king recognizes Faris, 
whose real name is Sarisa. 

Then all of the sudden the crystal shatters and the barrier that has held 
Exdeath for 30 years is now broken. (Also note that in the Japaneese version 
Butz gives out a rather profound word  ^_^) Now that the crystals have 
shattered, Exdeath plans to go over to Galuf's world and destroy the crystals 
as well. The crystals now are under Exdeath's control, but then King Tycoon 
breaks the spell on the crystals, but he is losing his life force. HE is 
sorry that he was not able to help his daughter Sarisa. As King Tycoon gives 
his last goodbyes he finally goes on. The crystals of the Earth has given its 
spirit to the party: SAMURAI, DRAGOON, DANCER, CHEMIST. Then suddenly the 
ruins are starting to collapse, the party then hurries to the airship and 
hurries off just in the nick of time. 

The ruins falls back to where it was first contructed. On the ship Lenna and 
Sarisa still can't believe that their father is really gone, but Galuf seems 
even more troubled. He and Cara must return home, he tells Butz a bit more 
about Exdeath. It was 30 years ago from Galuf's world that Exdeath came to 
Butz's world to destroy the crystals he and the other three warriors (ala 
Warriors of Dawn!) borrowed power from the crystals to seal Exdeath. Nothing 
happened for 30 years, and realizing this Galuf boarded the meteors and came 
to Butz's world. 

Butz somehow feels responisble because it was the people of Earth who has 
drained the power of the crystals. But Galuf tells him that it was his fault, 
one of the warriors insisted on bringing back Exdeath to his world, but they 
never listened. They then head back to Cara's meteorite. It has just enough 
power left to take Galuf and Cara back home, but Butz decides to go with 
them. However the meteor Cara came from was the last one, if the party goes 
along with them they will never be able to come back. Galuf and Cara gives 
their last goodbyes and heads off and back to their world.

=============================================================================
A JOURNEY WITHOUT GALUF
Items: None
Party: Faris, Lenna, Butz
Party's level: 19
=============================================================================

Now just land your ship on anywhere and a short scenario will take place. 
Here Faris and Lenna has been talking about Galuf and Exdeath, they want to 
go and help Galuf, but there isn't enough energy left in the crystals but 
then they think Cid might find a way to do so. Now head back to Cid's 
unofficial place, and inside you should find a letter from Cid. Cid tells the 
party that the left over adamant has become hazardous and they decided to put 
it back. So head back to the Meteorite near Tycoon and see what Cid is up to. 

=============================================================================
RETURN TO THE TYCOON METEORITE
Items: Adamantium
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

Inside the black chocobo is just outside the meteorite and Cid and Mid are 
inside. They put the adamant back, and the portal appears to be sapping the 
energy out of the adamant, then Lenna thinks if they can use that energy to 
their benefit they can help out Galuf. Mid realizes what they are talking 
about, but the adamant is just to small to restore all the power. But if the 
party was to use the power of all the other three meteors there might be a 
chance! Now Cid and Mid anxiously await to go to the next meteorite. So now 
head to Karnak Meteorite.

=============================================================================
RETURN TO THE KARNAK METEORITE
Items: Titan(Summon)
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

The Karnak Meteorite should be northwest from Tycoon meteorite. Inside Cid 
and Mid are waiting for you inside. After a short while passes by Cid and Mid 
comes back out and tells the party that there is a mosnter in there! So head 
inside and defeat the monster.
-----------------------------------------------------------------------------
BOSS BATTLE: Titan     HP: 2559    ITEM: HiPOTION
-----------------------------------------------------------------------------
This boss is pretty tough, he has powerful attacks and has a lot of HP. Watch 
for him to use his Earth Shaker attack, which will cause around 500 HP of 
damage to every character, and there is very little that you can do about 
that, except try to keep your HP up. Have Knights, Monks, Dragoons, Samurai, 
etc. attack regularly and have magic users cast their most powerful magics 
and Charming him does not work. Also when you defeat Titan, he will use his 
Earth Shaker attack, so make sure you have enough HP to stay alive.

After the battle you will have gained another Esper, TITAN. He is immensely 
powerful up to this point and will help you out a lot in the battles to come. 
Now Cid and Mid will take care of things from here and afterwards its on to 
the next meteorite! Now head to the Worus Meteorite, and I think its east 
from the Karnak Meteorite.

=============================================================================
RETURN TO THE WORUS METEORITE
Items: None
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

Now inside Cid and Mid are waiting for you, then when you arrive they take 
care of things and their off! Wait a minute, what's that?!!
-----------------------------------------------------------------------------
BOSS BATTLE: Puroboros(6)     HP: 1500(each)
-----------------------------------------------------------------------------
This battle will be very tough. Magic is a definite must in this battle as 
you will need to take out all 6 of them before they use their Explode attack. 
This attack is variable because depending on how much HP they have left will 
determine the bang of the attack, so if you can knock them down to about 20 
HP it won't matter if they explode. But use TITAN, and the match will end 
quick, very quick, so quick that the battles lasts quicker than those 
international basketball games with the Dreamteam, Ha! Ha! Ha! They will 
counter with a CURE2 after the TITAN attack, but the attack is just far more 
powerful than the CURE2 spell can handle so after only two, count 'em, two 
TITAN summons can give you a very easy victory! Don't worry about them 
reviving each other because they can only revive dead Puroboros, and they can 
only use it once to their limited HP.

Cid and Mid are amazed by the party's strength, so now head back to the last 
Meteorite which is the one you saw earlier near the town of Jacole.

=============================================================================
THE METEORITE OF THE LOST CITY
Items: None
Party: Butz, Faris, Lenna
Party's level: 19
=============================================================================

Now inside here, Cid and Mid are waiting for you once again. They head inside 
and Butz casually waits again. But something's wrong, they have never been 
away for this long and the party is worried, so head inside the meteorite. 
Inside they find Cid and Mid trapped in bubbles unable to escape, and now the 
monster attacks the party.
-----------------------------------------------------------------------------
BOSS BATTLE: ChimeraBrain     HP: 3327
-----------------------------------------------------------------------------
This boss fight should be fairly easy. Attack him as usual with constant 
attacks from the Knigth, Dragoon, etc. And have a Summon cast TITAN  
throughout the battle and keep your HP above 350, otherwise the AQUABREATH 
attack will get your party. You can also learn AQUABREATH if you have a Blue 
Wizard or the Learning ability available during battle.

After the battle both Cid and Mid are free, and now with all four meteorites 
ready the party is set and ready to go! Now Cid and Mid tells the party to 
take a close look at the map. See where all the meteorite positions are 
pointing to? See the cross? The cross represents where you are, so head for 
the spot labeled on the map and head off.

=============================================================================
DESTINATION: GALUF'S WORLD
Items: None
Party: Faris, Lenna, Butz
Party's level: 19
=============================================================================

Here the party realizes that they may never be able to come back. But who 
cares(cue the Final Fantasy V main theme music) the party decides to go 
anyways! And don't you just love the music here? The party gives their last 
goodbyes to the world as they head off and unknowing what dangers lies ahead.

  NOTE: You may want to visit some towns and other places before you go so
        you can stock up on a few stuff. Also wipe those tears off your face!

=============================================================================
================================End of World 1===============================
=============================================================================

=============================================================================
A MYSTERIOUS WORLD LEAVES THE PARTY HELPLESS
Items: None
Party: Butz, Lenna, Faris
Party's level: 19
=============================================================================

NOTE: To acquire a TENT if you do not have one, walk around and fight
      battles until you get one.

The party lands on a remote island. The place looks so dead, the only thing 
that you can hear are the crashing waves of the waters. There is basically 
nothing left to do on this island, so just wait a while and eventually the 
party will get tired and they decide to use a Tent. So go ahead and use a 
Tent to rest. Also note that if you don't have a TENT I'm not sure what to 
say! When you use the TENT the scene shifts to night-time and Faris still 
wonders why Lenna would go through all that trouble at North Mountain. Lenna 
did so because the Hiryuu reminded Lenna of her mother. But even Lenna is 
confused! Then all of the sudden a monster comes by and takes away Lenna and 
Faris, leaving Butz behind. But another demon comes by to take Butz away, but 
Butz isn't going without a fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Abductor     HP: 1482
-----------------------------------------------------------------------------
This battle is pretty tough and as you can expect Butz is fighting alone. It 
does not matter if you win this battle or not because you will be taken away 
anyways. But if you want to beat him, attack regularly and if you have X-
Fight, this fight should be a breeze. A Dragoon would be nice for this battle 
since he can continuously JUMP, and also keep using strong magics and such 
and he should be gone.

After the battle Butz is taken away and into a cell. Then Exdeath approaches 
the party, this also notes the first time the party meets face to face with 
Exdeath(no the one at the Lonka Ruins does not count). One of Exdeath's 
minions informs him that Galuf's army is approaching the castle. Then Exdeath 
uses the Great Mirror to braodcast his message to Galuf. Meanwhile Galuf 
expresses his reaction in a profanitic way. The scene shifts back to the 
castle and Gilgamesh is asked to keep an eye on the party. Now Galuf must 
rescue the party, he uses Cara's Hiryuu to reach the castle.

=============================================================================
THE PARTY NEEDS GALUF NOW!
Items: Party's items
Party: Galuf
Galuf's level: 17-19
=============================================================================

Here inside take the treasure chest to the right, but Galuf automatically 
does that for you. Inside the treasure chests contains all of the items and 
crystals of the party, so everything is exactly like it was before. Now head 
for the top room and inside is a save point, save your game and head back to 
the room you came in and take the far left while ignoring the door in the 
center, why? Because its locked! Here in this next room is Floor B1, ignore 
the prisoners inside and continue on to Floor B2. Then continue to Floor B3. 
Here in this room just appraoch the middle of the room and Gilgamesh will 
finally notice you.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh    HP: 1111
-----------------------------------------------------------------------------
Here this battle is pretty easy, if you have a Ninja and two Cresents this 
battle should breeze buy like that! Gilgamesh does a lot of damage with his 
attacks, so you will have a much better chance of winning while keeping Galuf 
in the back row. Use any strong magic you may have and attack normally and 
keep your HP above 250 in the front row and keep your HP up above 100 in the 
backrow depending on your armor.

Now that you have the party back at full strength escape the castle. Also 
note that when you reach the room with the prisoners the party has to crawl, 
its barely worth mentioning, but I think its just funny the way they crawl! 
Now return to your save point and save your game. The room ahead doesn't have 
anything so go back to the room Galuf came in and take and bottom path out 
and you will be outside the castle. Also notice that this is the first time 
you will here the 2nd World overworld music and to me it sounds nice and 
relaxing and pleasant to the ear. Well enough talk and head for the Big 
Bridge!

=============================================================================
ESCAPE THROUGH THE BIG BRIDGE
Itesm: None
Party: Galuf, Faris, Lenna, Butz
Party's level: 19
=============================================================================

Here when you make your way to the Big Bridge inside you will notice the 
music has changed to more of a Rock n' Roll/Hurry-Up type of music which fits 
the setting perfectly, but also note that there are monsters along the bridge 
so you will need to be careful. When you reach the first bridge post inside 
Gilgamesh will approach the party:

"I've been waiting behind this door all this time!" 

Pretty pathetic huh? Well now he will once again pester you.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh    HP: 3102
-----------------------------------------------------------------------------
In this battle what you want to do is steal from him so that you may acquire 
the one of the strongest armor in the game, Genji. You will only be able to 
steal one form of Genji equipment and once you miss the chance you will never 
have the chance to steal that certain type of Genji armor again, so make sure 
you do. Have the party attack as normal with all magic users using TITAN, 
BOLT2, ICE2, etc. And have the armored people and Monks and Samurai and 
Ninjas attack regularly. When you lose him about 2000 HP, he will set up 
FAST, SAFE, and SHELL on himself which will make the battle a lot tougher, 
continue with your regular attacks if he does that and keep pounding on him 
and keep your party's HP up around 400, otherwise he can knock you out with 
his GaleCut attack.

After the battle, continue through and make your way to the end of the 
bridge. At the end of the bridge Cara will be there and tells the party to 
hurry it up. Cara makes her way through but the party is blasted away by the 
barrier. The party makes their way to the continent of Grociana, a remote 
island where ferocious beasts dwell. Butz apologizes for them coming, but 
Galuf told them they didn't have to come, but the party made his day.

=============================================================================
CONTINENT OF GROCIANA AND THE TOWN OF RUGOR
Items: None
Party: Butz, Galuf, Lenna, Faris
Party's level: 20
=============================================================================

Here just continue east and make your way through the town of Rugor. Also 
take note that you might want to save and heal your wounds incase the enemies 
here might be a little too much for you. When you make your way to the town 
of Rugor, buy any new weapons and armor you want to update and also the magic 
shop is full of magic you yet don't have but everything here is pretty costly 
so you will need to fight a few battles to have enough gold to stock up on 
everything. After that head for the Inn and the innkeeper is nice enough to 
let you stay in for free just for the day.

Then in the middle of the night Galuf decides to take a little walk and Butz 
notices and follows him and finds him in the pub. Galuf seems to be having a 
well deserved good time while taking down the legendary wine of Rugor, and 
you know what they say: "Nothing like it to soothe one's throat!!" He finds 
Galuf and Galuf wonders what's wrong, its just that Butz can't sleep. He 
still wants to apologize for what had happened, but Galuf tells them that his 
army didn't think that it would be complete and if the party had not come, 
they would have been blown to bits! But Butz still feels responisble, but 
Galuf tells him that he's made his day. Then in the morning head out of town 
and to the south. Also before you go, try earning enough money for an EARTH 
robe if you had not done so. Wearing this on the summoner makes the TITAN 
attack 50% stronger!

=============================================================================
THE LAND UNKNOWN AWAITS THE PARTY    Party's level: 18
Items: None
Party: Galuf, Butz, Lenna, Faris
Party's level: 20
=============================================================================

Keep going south, but when you see the Castle of Koozer, IGNORE IT! The 
castle inside contains some very powerful enemies and you will need to gain 
at least 12 extra levels along with more powerful magic, weapons, and armor 
to stand up to the monsters inside. For now there is nothing to do inside so 
ignore unless you have an early Swoon Wish. Now keep going south, then there 
is a small geographical bridge northeast of the southern Grociana mountains, 
take that path and along the way you will notice a small forest between 
mountains to the right, so enter it and don't forget to save your game!

=============================================================================
KUPO! KUPO!
Items: None
Party: Galuf, Lenna, Faris, Butz
Party's level: 22
=============================================================================

In here you will here a very familiar tune if I'm not mistaken. If your a 
true Final Fantasy fan like me you would recognize this tune from Final 
Fantasy IV, and can you tell me where in FF4 you heard this tune? Here talk 
to the moogle on the tree, it will run off and it will fall into the pit 
below. Galuf is shocked to see moogles, but the party doesn't even know what 
he is talking about. Moogles are little shy creates that seldom come out 
where they can be seen and they live around forest areas. Lenna decides that 
they should help out the Moogle, so follow the moogle through to the 
underground.

=============================================================================
SAVE THAT MOOGLE NOW!
Items: 4400G, Fenixdown
Party: Galuf, Faris, Lenna, Butz
Party's level: 22
=============================================================================

In here you will have to ride the currents of the water to guide you through. 
You will also have to encounter a few monsters here and there however, but if 
you have been keeping your weapons to date and have your levels around the 
specified area then you should be fine. Along the way make sure to pick up 
4400 Gil and a FENIXDOWN. When you finally reach a gaint platform to the top 
right you will find the moogle who is about to be attacked by a monster, but 
luckily your here to save the day right?!
-----------------------------------------------------------------------------
BOSS BATTLE: Tyrasauras    HP: 5222
-----------------------------------------------------------------------------
There was a reason why the FENIXDOWN was in this room. Use it on the 
Tyrasauras and the battle will be won like that. If you are out of FENIXDOWNs 
then attack regularly and use constant FIRE spells like Ifrit or FIRE2, or 
even use the Sword magic technique. There are seldom occasions where it will 
attack with damage ranging in the 2300 HP area, so watch for that. Constantly 
attack and use FIRE to put it to rest.

After the battle Lenna tries to comfort the moogle and succeeds. It leaves 
and apparently it wants the party to follow it. Now WATCH CAREFULLY AND MAKE 
A MENTAL NOTE OF WHERE THE MOOGLE WENT! Try to follow the similar path and 
notice what it was doing, right, it was going along the forest area and 
avoiding the desert area, why? Heh, you find out for yourself!

=============================================================================
KUPO! KUPO! MOOGLE VILLAGE!
Items: 1GP, 10000GP, Fenixdown, Ether, Cottage, Dancing knife, Elf's Cloak
Party: Galuf, Lenna, Faris, Butz
Party's level: 23
=============================================================================

Here once the other moogles sees the party they immediately make a break for 
it. They also have locked their doors and some are still running around. Now 
go to the top right part of the moogle village and talk to the moogle. At 
first it will run and then realize that you were the people that saved him. 
Now the moogle has unlocked his door and he invites the party in and they are 
welcomed to use his stuff which is a COTTAGE, DANCING knife, 1 GP(!), 10000 
GP(!!!!), FENIXDOWN, and an ETHER. Then when you reach outside his house, 
talk to him again and he will sense something. The scene now shifts to Cara 
and the moogle in her castle is acting a bit strange. Outside the guard is 
tending the hiryuu and wonders what's wrong. It seems that moogles can 
communicate telepathically and it tells Cara that grandpa is at the moogle 
village. Although the hiryuu can barely fly, the hiryuu will still give it a 
try. The hiryuu reaches the moogle village with the help of the moogles. The 
party now must hurry back to the castle. 

=============================================================================
BAL CASTLE
Items: Great Sword, Exit(Jikuu), Hero Drink(2), Lamia's Harp, Angel Gown
Party: Galuf, Butz, Lenna, Faris
Party's level: 23
=============================================================================

When they reach the castle Cara lets the hiryuu have a little rest and Galuf 
is immediately greeted by his men. It appears that no significance has gone 
on with Exdeath since the barrier came into effect and also the fact that 
nearly all of Galuf's army has been completely wiped out by Exdeath's 
monsters. Butz is still a little surprised that Galuf is king and he might 
even have to address him as "King Galuf." But Galuf still wishes to be 
addressed as Galuf and not king. And now, you are free to explore the Castle 
of Bal. Now to the right is a HERO drink, but the guard tells you to take the 
exit spell that Galuf had forgot. 

The EXIT spell is hidden, if you have the PASSAGES ability its plain as day, 
but don't fret its to the bottom of the HERO drink and you should eventually 
find a treasure chest. After that take the top floor of the castle and you 
should reach Cara tending to the hiryuu. It seems that the hiryuu is dying, 
he overstrained himself flying injured, but he decided to fly anyways. Isn't 
there anyway the party can save him? Yes, Hiryuusou. The hiryuusou grows only 
where hiryuus live, and its up north to the Valley of Hiryuu, but no one has 
ever come back from there. 

Galuf also mentions of a town called Kelb, the werewolf town. As the party is 
about to leave the guards at the gate are worried about the king and they ask 
a simple yes and no question. Answer yes and continue on and also make sure 
to pick up the treasure chest in the castle to recieve an ANGELGOWN before 
you go. And when the gates are locked the party is immediately attacked by an 
ABDUCTOR.
-----------------------------------------------------------------------------
BOSS BATTLE: Abductor    HP: 1482
-----------------------------------------------------------------------------
This boss fight should be pretty easy, attack normally with all of your hard 
hitting spells and attacks. Keep pounding on him, but watch for his Bloodsuck 
attack, which is variable so the more HP you lose him the more HP he can take 
away from your party member.

After the battle head north towards the town of Kelb.

=============================================================================
THE TOWN OF KELB
Items: Requiem(song), Kornago Gourd
Party: Galuf, Faris, Butz, Lenna
Party's level: 23
=============================================================================

Here in this town Galuf will tell the party that the gate leading to the 
Hiryuu Valley is on the north part of this town. Also here in this town the 
shops and inns are all locked. When the party appraoches the gate they can't 
seem to open it and Galuf decides to ask Kelgar to open it for them. So go to 
Kelgar's house which is located in the middle of town.

Here inside his house the door inside is locked, so leave, but before the 
party leaves, three werewolfs stop them. But before any brawl takes place 
Kelgar tells everybody to stop. Galuf and Kelgar apparently hasn't seen each 
other for a long while and Kelgar is one of the four Warriors of Dawn! He 
tells them about the crystals shattering and all, but Kelgar is mistaken and 
thinks that the party has destroyed the crystals and released Exdeath. 

Kelgar challenges Butz to a fight to see what really is in Butz's heart and 
he sees if Butz can handle his Lupine Attack. After a few hits Butz looks 
like he is about to give up, but then Kelgar stops and Galuf gives him the 
moment of strike and WHAM! Butz knocks Kelgar into the other room! Later Butz 
and Galuf are nursing an injured Kelgar, whose old body can't take much 
punishment. Kelgar congratulates Butz on a job well done and Butz tells them 
that his father taught him how to avoid the attack. 

Kelgar wonders who is his father's name and apparently its Dorgan if you have 
been following the storyline. Kelgar and Galuf are shocked to hear this, and 
tells Butz that his father Dorgan was one of the four Warriors of Dawn that 
fought against Exdeath 30 years ago. And it appears that Butz's father was a 
man from Galuf's world, and that he had traveled to Earth to fight off 
against Exdeath. The flashback takes place 30 years back...Exdeath is 
serverely wounded and Dorgan knows the battle has no end unless they do 
something about it and Kelgar believes that they should seal him on Earth. 
But Dorgan has doubts as he questions that an evil from his world should be 
sealed in someone's else's and Dorgan cannot agree on that. 

They can't take too much time because Exdeath is rejuvenating and Kelgar 
believes that they have to seal him here. The Warriors of Dawn seal Exdeath 
but not before Dorgan has his doubts. Then moments later after the sealing of 
Exdeath, the Warriors of Dawn are about to leave off, but Dorgan decides to 
stay. He leaves the meteorite and gives no reason for him staying. The scene 
shifts back to Kelgar's house and Galuf tells Butz that his father stayed 
behind because he decided to watch over Exdeath. 

After Butz tells Kelgar of his father Kelgar decides to open up the gate for 
the party. Outside of Kelgar's house the town is crowded and activity runs 
wild and also all of the shops are now open so feel free to update your 
supplies and armors. If you talk to the werewolf by the well at the bottom 
left part of town he will tell you about a strange noise coming from the 
well. Check the well and a mysterious sage pops up and seems to be looking 
for a frog, but don't worry about that for now. 

Also talk to one of the werewolfs at the top right part of town and they will 
teach you the REQUIEM song. Also in the inn is a werewolf sitting on a table, 
if you sit along side with him he will give you the house specialty, but you 
may only do this three times. He will give you a meal that completely 
replenishes all lost HP and MP along with curing status effects and 8 POTIONs 
for free. So try to conserve them for when you really need them instead of 
just taking all of his stuff and being a freeloader you cheap little gamer 
you! Now when you are all done head for the gate and out to the Valley of 
Hiryuu.

=============================================================================
VALLEY OF HIRYUU
Items: 5000G, Airblade, Hypno Helmet, 7000G, 5000G, FenixDown, Golem(summon)
Party: Galuf, Faris, Butz, Lenna
Party's level: 23
=============================================================================

Here you will hear the familiar beat(which is pretty hip and cool don't you 
think?) and to the right inside is a treasure chest containing a whopping 
5000 GP. Continue through to the top of the mountain. Also note that you will 
often find a ???? who will run from you, don't worry about him just yet. 
Continue through and you should pick up a COTTAGE along the way. When you 
reach the other side of the Hiryuu Valley via the rope bridge you might 
encounter a Golem, BoneDragon, and a ZombieDrgn. 

The dragons will turn on the Golem, and the Golem was the one attacking you 
and running away from you all this time remember and it serves him right if 
he was attacked himself. But for this time being, protect him and finish off 
the dragons without harming the Golem. When you reach a room with skull 
switch, but you are unable to reach it try walking around the room and you 
should fall to the floor below. In this floor is a treasure chest which 
contains another whopping 7000 GP. Afterwards take the door to the left and 
hit the skull switch. 

It will move the roc that was blocking your path. So return back and follow 
the path. Here you will encounter tunnel vision, first take the path to the 
left and it will lead to two treasure chests which contains an AIRBLADE and a 
HYPNO helmet. Continue through and pick up a FENIXDOWN on the way and save 
your game in the room below. In the next area is the Hiryuusou just south, 
also if you had not saved the Golem earlier this is the place to do so now. 

And once you acquire a GOLEM item, go to your inventory and hit the X or A 
button twice(depends if you are playing the PSX or SFAM version) and the 
Golem will automatically be one of your summons from now on. As the party 
approaches the Hiryuusou the plant goes out of control. So is this the reason 
why the Hiryuus are dying out? Well nonetheless you must defeat it.
-----------------------------------------------------------------------------
BOSS BATTLE: Hiryuusou & Hiryuuka     HP: 11111(Hiryuusou) 500(Hiryuuka)
-----------------------------------------------------------------------------
This battle should be a breeze if you have the Golem esper with you. Just 
cast Golem at the beginning of the battle and attack with TITAN and 
other powerful magics. Have all other non-magic related people attack 
normally. The Golem in this battle will take all the hits for you so no need 
to worry.

After the battle you will recieve an ELIXIR. HEre the party gathers up the 
Hiryuusou, now if you have a Time Wizard use EXIT to get out, if you don't 
just switch jobs unless you want to fight your way out that's fine by me. Now 
return back to the Castle of Bal.

=============================================================================
RETURN TO THE CASTLE OF BAL
Items: None(if you didn't pick the items up earlier)
Party: Butz, Galuf, Faris, Lenna
Party's level: 25
=============================================================================

As the party returns back Galuf commands the crew to open the gates but they 
refuse and think that its one of Exdeath's minions. So Galuf has an idea and 
he jumps into the moat. The party follows and along the path of the moat 
contains a switch which will flood them back to the front of the castle's 
entrance. Now that you are inside the castle go to Cara and give her the 
Hiryuusou. Cara also has a pretty hard headache, she tells Galuf that Guido 
is calling, but who's Guido? Guido is the one who predicted that the crystals 
of Earth would shatter. He has also lived for over 700 years, and the party 
acknowledges. 

The party has the Hiryuusou and Galuf tells the party that Guido is in a 
small island off of a continent just northeast of the Hiryuu Valley. When 
Lenna tries to offer the Hiryuu some Hiryuusou it refuses to eat it because 
he doesn't trust it due to the fact that it attacks Hiryuus. Lenna convinces 
the Hiryuu to eat the Hiryuusou by eating it herself, unmindful of personal 
danger. Lenna is now poisoned, but Cara gives her the antidote. Cara however 
isn't feeling too well, Galuf tells her to take some rest and the party is 
off to find Guido.

=============================================================================
GUIDO, HERE WE COME!
Items: None
Party: Lenna, Galuf, Faris, Butz
Party's level: 25
=============================================================================

As you can expect, the hiryuu cannot fly over mountains so go north and make 
your way around. Once you reach this place, inside the party automatically 
takes the scene, but as the party arrives an earthquake starts and the island 
is sinking and the party must hurry back to the hiryuu. The scene shifts to 
Exdeath as he is the one who has caused the Earthquake. The hiryuu and the 
party make it out just in time but not before they get a little wet. Now head 
to Surgate Castle which should be directly east from where you are or 
northwest from the Valley of Hiryuu.

=============================================================================
ZEZA, THE WARRIOR OF DAWN
Items: 5000G, Float(Jikuu), Speed(song)
Party: Faris, Lenna, Butz, Galuf
Party's level: 25
=============================================================================

As you enter the party tries to get in, but the guards stop them. Then 
another guard comes in and quickly recognizes King Galuf of Bal and it 
appears that apparently that Zeza is leading a fleet to Exdeath's castle, but 
how big is it? You'll see! Afterwards the guard tells you that you are free 
to roam around, so tkae a look around. Also did you notice that there was 
half a book? The party recalls seeing a book very similar to it before but 
where? Oh well, for now just ignore it. Also when you reach a place with 
three books, place them in the correct alphabetical order:

  1----------------2-----------------3

  4----------------5-----------------6   10

  7----------------8-----------------9   11


                     A---------------------------B----C

  A=1
  B=10
  C=8

  
Afterwards talk to the lady, she will go back to her hidden room and will 
leave the door open. In the next room you will find that same lady who talks 
about some float spell or something and also make sure to pick up the World 
Map on the table as well. In the next room you should find an old sage 
talking about his journey and the big eye and such, oh yeah pick up the 5000 
GP to the bottom right as well. Then make your way outside, when you do go to 
the left and inside is a room which contians a treasure chest which contains 
the FLOAT spell. Also in King Zeza's room is a book, check the book to learn 
the SPEEDSONG. Now leave and depart for Zeza's fleet, its on the southeast 
shore of Exdeath's castle.

=============================================================================
THE RAID ON EXDEATH!
Items: Bloodswd, Hairpin, GoldShld
Party: Butz, Galuf, Lenna, Faris
Party's level: 25
=============================================================================

Land your hiryuu on the biggest ship, when they land Galuf and Zeza greet 
each other and afterwards Zeza tells the party to take a rest. So go down the 
deck and take a rest. Then suddenly in the middle of the night the entire 
fleet is attacked by monsters. When you reach port talk to Zeza and the 
monsters will start to board the ship, but apparently this fleet is a decoy! 
So what else does Zeza have up his sleave? Just approach the enemies and the 
fight will automatically ensue. After defeating all the enemies on board Zeza 
is still holind his own ground, so talk to Gilgamesh at the port steer and a 
fight with him will ensue.
-----------------------------------------------------------------------------
BOSS FIGHT: Gilgamesh & Enkidou     HP: 4000(Endikou) 6211(Gilgamesh)
-----------------------------------------------------------------------------
This fight is the same as all the other fights you've had with Gilgamesh, 
just keep pounding him with regular attacks and such with strong magic and 
keep your HP around 350. Later in the battle Enkidou will come and heal all 
of Gilgamesh's wounds, making the battle even tougher. If you have GOLEM then 
the battle shifts HEAVILY to your side since the GOLEM can withstand about 
5000 HP of damage, which should last longer than the battle. Attack Endikou 
first and then Gilgamesh, as Gilgamesh thinks Endikou is still alive he 
decides to leave the rest to him, but Endikou has been defeated and he runs 
off as well! If you have the STEAL command make sure to steal the GENJI 
accessory from Gilgamesh as well.
 
After the battle you will recieve a GOLDSHLD. After the battle Gilgamesh is 
ripped with jealousy as he drags the party down with him, but the party hangs 
on as Gilgamesh doesn't look like he can swim. Just as Galuf is about to 
fall, the hiryuu comes and saves the party. Afterwards meet Zeza downstairs 
as he will need your help to open the giant treasure chest which actually 
reveals another room! The boats as you can expect are a decoy, the party is 
going to sneak in with the submarine underwater.

Zeza blasts his way in and inside it appears that Zeza and the party will 
have to split up. Zeza will also give Galuf a Hisohisou, which is sorta like 
a walkie-talkie to communicate. Now take the top floor, if you try to take 
the bottom path, Zeza won't let you so avoid the hassle and just take the top 
floor! You should reach a save room, save your game and heal your wounds. In 
this next room just keep going to the top left. There is also two treasure 
chests in this room, one of them contains a monster which you will need to 
defeat. Its a Red Dragon, just cast two TITAN summons and it should be gone, 
otherwise you will have a very hard time in this battle. After the battle you 
will recieve a BLOODSWD. 

The other treasure chest contains 9000 GP. You will reach outside afterwards 
and continue to make your way to the top and into the next room. When you 
reach the sixth floor there is a treasure chest containing a whopping 18000 
GP! Before you reach the eight floor Zeza will contact you, the scene then 
shifts to Zeza. Everything seems fine until Zeza is attacked by a monster, 
but Zeza easily takes care of it. So hurry up and reach the power room. Also 
along the way if you take the left path there is a treasure chest with a 
monster in it, which is another Red Dragon and contains a HAIRPIN. Then 
continue on and you should eventually reach a save point. So save your game 
and heal your wounds and continue on. When you reach the antenna Zeza shuts 
down the power, but before the party can destroy the antenna something 
approaches the party.
-----------------------------------------------------------------------------
BOSS FIGHT: Atomos     HP: 19997    ITEM: DRKMATTER
-----------------------------------------------------------------------------
This fight will be pretty tough since Atomos has an absurd amount of HP. If 
you have the BLOODSWD along with X-Fight, this fight should be a breeze. 
Atomos will occasionally cast COMET, which is more than likely to knock out 
any character and sometimes when you revive a character, heck EVERYTIME you 
revive a character he will counter with COMET, so make sure one of your weak 
characters die and then don't bother to bring them back to life, heh heh. A 
downed character will be sucked into the wormhole in Atomos, although I've 
never been sucked in I think it just means the character cannot be used for 
the battle once its sucked in. Also attack with TITAN and other strong magic, 
but the X-Fight with the BLOODSWD really gets the battle going to your favor 
here because it can absorb about 1300 HP from Atomos with each attack! Also 
if you have the GREATSWD from earlier in your inventory you might want to 
throw it if you have a Ninja since it causes near 1500 HP of damage to 
Atomos.
  
Afterwards the party has destroyed the antenna and back dow to where Zeza is, 
the power generator explodes, but it also cuts off Zeza's escape. Zeza tells 
the party he's fine, but Galuf knows well enough to contradict that. The 
hiryuu awaits the party as Lenna and Faris are the first to jump, but Galuf 
still goes after Zeza. The scene shifts to Zeza, he already knew. Zeza 
sacrifices himself because he didn't want to send Galuf to do it, but he 
promises he will help the party again as another Warrior of Dawn falls. Galuf 
won't let Zeza die, but Butz knows its too late and knocks Galuf out cold and 
jumps to the hiryuu.

Galuf wants to go back to the submarine and does, when they arrive Galuf is 
standing by the way the party entered the tower and waits for Zeza. He asks 
you if he can wait a bit longer, as you wait a bit longer Galuf hates Zeza 
for being a showoff. The party is inside the submarine and Faris suggests 
that they can reach Guido's sunken cave with the submarine. Galuf however 
still thinks about his friend Zeza. Now go towards the sunken cave and save 
your game. You can also use your map underwater as well, the cave is located 
exactly where it was when it was above water level, in the center of the 
world map.

=============================================================================
GUIDO WE NEED YOU!
Items: None
Party: Galuf, Butz, Lenna, Faris
Party's level: 27
=============================================================================

When you reach inside this place you will encounter a couple of treasure 
chests and a some locked doors and you will need to devise up a combination 
of switches to open up the doors. Don't worry I've compiled another crappy 
map for you! There is a rock inside the 3rd treasure chest and you will need 
to place that rock inside one of the other treasure chests, once you lift it 
out of the 3rd treasure chest the entrance will be closed.


  A---------------ENT---------------------B---------C-------D

   

                        1---------2
                         \       /
                          \     /
                           \   /
                            \ /
                             3
                            / \
                           /   \
                          /     \ 
                         /       \
                        4--------5

 
  1=C
  2=A
  3=ENT
  4=B
  5=D


  A-- Leads to nothing!
  B-- Next destination.
  C-- Opens up a door that leads to a skull switch.
  D-- Leads to nothing!


After reaching your next destination continue through. You will eventually 
encounter a room that will have that tunnel vision again. Take the bottom 
left path and there will be a skull switch. The switch will open up the 
staircase in the giant boulder in the middle of the room. In the next room 
which is room B4 you will have another encounter with the tunnel vision, keep 
going until you reach the next room. Here in this next room you will see a 
turtle, then jump into the pond and it will carry you to the next room. Here 
in this next room is the turtle you saw earlier in the middle of the room. 

Butz however hits the turtle and forces it into its shell("and I thought the 
people in New York were wierd!") but Galuf tells Butz to stop, but knowing 
Butz he finds it fun and does it again! Then finally the turtle talks, Galuf 
apologizes to the turtle who is actually Sage Guido. Guido forgives Butz and 
tells the party about Exdeath. It appears that Exdeath is looking for 
something in the Great Forest of Mua. It lies west of Surgate Castle which is 
also Exdeath's birthplace. 500 years ago an evil spirit sealed in the Mua 
Forest turned one of the trees into a monster, the tree is Exdeath. 

For 500 years Guido has kept Exdeath sealed until 30 years ago when the seal 
broke, it was also the battle of the Four Warriors of Dawn. Guido does not 
blame the party for Exdeath being loose because anything sealed is destined 
to returned and this time he must be DESTROYED! For Zeza's vengence and the 
defeat of Exdeath the party goes unhesitantly. But no matter who enters the 
Forest of Mua, anybody will be attacked. But Guido gives the party the ELDER 
BRANCH, the branch is part of the oldest tree in the Mua Forest and its the 
key to entering the Forest of Mua. Afterwards head to the town east of the 
forest of Mua.

=============================================================================
THE TOWN OF MUA
Items: HuntingKnife
Party: Galuf, Bartz, Lenna, Faris
Party's level: 27
=============================================================================

You will need to use your submarine underwater and try to enter the bottom of 
the lake to the top. The entrance is to the farthest west on the world map, 
but there is no point to indicate the entrance. Once you have reached the 
western town, enter it. In this town there is a small house to the bottom 
left corner of the town and you will need to go around the pub to get to it, 
however the door to it is locked, but remember where this door is though. 
Once your all through and set continue through to Forest of Mua to the east.

=============================================================================
EXDEATH'S BIRTH PLACE AND THE FALLEN WARRIOR
Items: 2500 GP, Soot, Flame Sabre, Falem Shield(Or Aegis Shield), 9500 GP,
       Fenix Down, Cottage, Elixir, Mornstar, Either, Giant Potion
Party: Galuf, Lenna, Faris, Butz
Party's level: 27
=============================================================================

Once inside the Forest of Mua the ELDER BRANCH will automatically do its 
work. Once through to the top is 2500 GP. Continue through until you see 
another treasure chest which contains an ETHER, and to the left of the ether 
is a tree with a hole, talk to it and it will reveal a passage way for you. 
Enter it and continue through. Here in this next area is the same tunnel 
vision as before along with the trees to block your eyesight. To the top is 
another treasure chest which contains 4900 GP. Then more over to the top 
right is another treasure chest which contains a FENIXDOWN.

Then over to the far right contains another treasure chest which contains 
9500 GP. Then talk to the tree in the middle of the area and yet another 
passageway will be revealed for you, so enter it. Here in this next area to 
the right is a GIANT potion, further along the top is another treasure chest 
which contains an ELIXIR. Then to the top is the MORNSTAR, and also at the 
bottom left of the area is a COTTAGE. And also make sure to collect 
everything in this place and then touch the ring of fire, which is actually a 
save point. So save your game and heal your wounds and continue on. Now 
remember where the MORNSTAR was? To the left of it is your next destination, 
but before you can advance any further an evil presence shakes things up. 

Then suddenly the entire forest is catching fire and the party must escape 
quickly. You can pick up the treasure chest near the tree which contains an 
AEGIS SHIELD, but if you want the FLAME SHIELD don't pick it up now.Wonder 
around until a moogle pops out then follow it to the pit below. HEre you will 
be at the moogle's underground habitat and the party decides to wait until 
the fire is put out. So wait a while until the moogle guarding the door 
starts to walk around, that's when you can tell that it is safe. Now when you 
go back out check the treasure chest to pick up the FLAME SHIELD THAT IS IF 
YOU DID NOT PICK UP THE AEGIS SHIELD EARLIER. 

Now continue to the left, you will find a treasure chest that contains 
nothing but soot, yes that's right soot. Further to the left contains another 
treasure box which contains a FLAME sword. Then continue upwards and the 
party will spot a giant tree which is the master Tree. The branch now will do 
its work and a new path for the party is now opened. Continue through inside 
and four seals will attack you.

NOTE: Make sure you cast FLOAT on the party before the battle.
-----------------------------------------------------------------------------
BOSS BATTLE: (4 seals)     HP: 7777(each)
-----------------------------------------------------------------------------
This battle will be very tough. Each one of them has an elemental weakness 
along with an elemental strength. What I suggest you do is use TITAN until 
three of them dies, while one of them might absorb the TITAN summon, at least 
you can take out 3 of them. They will often use FIRE3 and AERO to damage you 
and it will hurt, most likely knocking your party out. And watch for the 
Aquabreath, it will do serious damage as well, and there is very little that 
you can do about it. Having a Knight with X-FIGHT and the BLOODSWD really 
makes the battle a lot easier, but still a very tough battle. The bottom one 
is strong against EARTH attacks, the one at the left is strong against ICE 
attacks. The one on the right is strong against THUNDER/ICE attacks. The one 
at the top is strong against FIRE attacks. I don't think either one of them 
has an apparent weakness. Your best bet is to take one of them at a time, 
while having someone summon TITAN concentrate all of your other attacks on 
one seal. NOTE: The TITAN is really effective if you are wearing the EARTH 
vest because it will double the damage of the TITAN attack. Basically in this 
battle cast FIRE3 to every Seal except for the top one because you can deal 
1500 HP of damage with it. Also casting GOLEM is a MUST in this battle.

After the battle Exdeath congratulates the party on a job well done, they've 
broken the seal! The crystals are under Exdeath's control as the party is 
paralyzed by the power of the crystals. The scene shifts to Cara, she senses 
something wrong as the moogle tells her about the Great Forest of Mua. The 
party however is still paralyzed, but Cara comes in and knocks Exdeath out of 
commission. Cara thinks Exdeath is out for a while, but he quickly encases 
her in a ring of fire, Cara tries despretely to escape but to no avail, Galuf 
becomes consious and resists the power of the crystals and one of the 
crystals shatter. Then he releases Cara from the ring of fire and disperses 
the fire and decides to attack Exdeath.
-----------------------------------------------------------------------------
BOSS FIGHT: Exdeath    HP: 12,000
-----------------------------------------------------------------------------
This battle starts off with Exdeath casting ICE3 which completely depletes 
Galuf's HP, but somehow Galuf is still standing. In this battle hit Exdeath 
with everything you've got, Galuf can't die in this battle. In this battle 
Exdeath cannot be defeated by anger nor hatred, but Galuf's fight is not 
feuled by hate nor anger, its something and Exdeath falls.

After the battle the crystals revive Exdeath as he teleports out of there. 
The crystals hold on the party is gone and Cara is standing over Galuf. The 
party urges Galuf to get up, but he knows he can't. The party tries 
everything to heal Galuf, but he was so badly wounded in the battle that he 
cannot be healed by any justifable means. Galuf dies and Cara is overcome 
with emotion, when the party tries to talk to Cara she does not respond. Try 
to head for the exit, but then suddenly Cara hears Grandpa calling. Galuf 
speaks to Cara and gives Cara his strength and he will always be with Cara. 
She then decides to the party that she will fight with the party. Exdeath is 
trying to destroy all of the crystals and the party must hurry to Exdeath's 
castle. So head over to Exdeath's castle and make sure to stop by a town to 
pick up some supplies if you need any.

=============================================================================
EXDEATH, YOU'VE MADE YOUR DEATH WISH!
Items: DiamondShld, Gail Bow, Elixir(2), Ether, Blizzard spear, Ice Shield,
       Koutetsu, 8000 G, 9000G, Double Lance, MagiShuriken
Party: Cara, Butz, Lenna, Faris
Party's level: 28
=============================================================================

NOTE: In the first room in Exdeath's castle when you encounter the Lava,
      if you go down the ramp and there is a secret passage which leads to
      the right containing a GAIL BOW, also with the Passages ability with
      the thief you can see many passages in which you can take short cuts.
      (credit given to Sarah Jones, see credits at top and bottom)

When you enter his castle you will see a lot of downed men. They say Exdeath 
went upstairs so follow him! When you reach Floor 2 there are two treasure 
chests at the bottom which contains DIAMOND accessory and an ETHER. When you 
reach the center of the castle you will notice that there is no other 
passageway or staircase, wander around and leave, but when you try to leave 
Cara notices something. Its an illusion created by Exdeath. Later the scene 
shifts to Kelgar, who is the last remaining Warrior of Dawn. 

Then Galuf's spirit aproaches Kelgar and he immediately recognizes that it is 
Galuf, Kelgar understands what Galuf was trying to say and he will try to 
destroy Exdeath's illusion. Kelgar gives his life up to destroy the illusion 
caused by Exdeath as the entire castle turns into a fiery palace and a 
staircase reveals itself, so continue onto the next room. In the next room 
there is a visible switch to the right which opens up the path to a treasure 
chest which contains an ICE SHLD. The next room which is Floor 5 contains a 
treasure chest which reveals an ETHER potion, then continue onto Floor 6. 

In this room you will see a treasure chest to the left which contains an 
ELIXIR. Pick that up and continue onto the next room. Here on Floor 7 you 
will see a platform along with a skull on the floor. Touch the skull and it 
will make the platform move back and forth, hit the A or Circle 
button(depends if you have a SFAM or PSX controller) again to stop it at 
either the two treasure chests or the staircase leading to the next room. 

The treasure chest on the left contains an ICEBrand sword and the treasure 
chest to the right contains a KOUTETSU blade for the Samurai. Also note that 
if the platform stops in front of one of the four pillars you will be 
attacked by an IMP. Then after you have made it through there is a save 
point, save your game and heal your wounds and continue on. In Floor 8 there 
is a treasure chest to the right which contains an ELIXIR, but if you can't 
seem to get to it try using the Passages ability to reveal it. Now continue 
onto to the left which also has a treasure chest containing 9900 GP, after 
collecting the treasure chest continue to the next room. 

When you reach a room with a green glowing orb in the middle of the room you 
will have to take the stairs to the bottom pits below. Here in this place is 
all lava and remember in Final Fantasy IV? You'll have to do the same so have 
someone cast FLOAT on the entire party so that you ca remain undamaged when 
walking over the lava or magma, whatever you want to call it. Continue over 
to the far right and a staircase will lead to 8000 GP. Then make your way to 
the middle staircase in the lava pit and you will be in the place with the 
numerous skull switches. Don't worry I've compiled a map of some sort to help 
you out.

             1
             |
           2-3-4
         5------6
      7--8---9--10--TC
      | 11------12
      |  13-14-15
      |      |
     ND      16     

    1= Teleports you to the Esper in the room.
    2= Leads to the bottom pit below.
    3= Leads to the bottom pit below.
    4= Doesn't do anything.
    5= Doesn't do anything.
    6= Doesn't do anything.
    7= Closes the bridge to next destination.
    8= Leads to the bottom pit below.
    9= Leads to the bottom pit below.
   10= Doesn't do anything.
   11= Doesn't do anything.
   12= Leads to the bottom pit below.
   13= Doesn't do anything.
   14= Doesn't do anything.
   15= Leads to the bottom pit below.
   16= Opens the bridge to the next destination. 
   TC= TWINLANCE

   So in this order if you want to go to the next destination: 7, 11, 13, 
      14, 16
   If you want to meet Carbunkle take this order: 7, 5, 4
   And if you want the TWINLANCE take this order: 7, 5, 6, TC

The TC stands for treasure chest. You have no choice but to hit switch 7 
which will close off the path to your next destination(ND). If you do so 
happen to encounter the Esper, prepare yourself before doing so and talk to 
him to initiate the fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Carbunkle    HP: 15000
-----------------------------------------------------------------------------

NOTE: Here is another strategy from Earthsq:

  "Carbunkle can be easily defeated using Break magic on a sword, then
   attacking with it."

  However, if for some reason you do not have the Break ability or do not
  wish to become a MysticKnight, then you can use the following strategy 
  below.

This battle will be pretty tough. Make sure not to use magic on him otherwise 
it will be reflected. Cast a WALL on any one of your other party members and 
have the magic reflect off that party member to deal damage to Carbunkle. He 
cannot reflect Summon magic obviously, so feel free to use IFRIT, but using 
TITAN won't work for some odd reason. QUIET also works on Carbunkle as well 
so you can at least keep him from using magic for one round. He will 
occasionally use BREAK twice in a row and DEATH as well, so revive your party 
members as quick as possible.

After the battle Carbunkle realizes your strength and decides to come with 
you. Now you will have to make your way back to the room with the numerous 
skulls and hit switch 16. In this next room is a save point. So save your 
game and heal your wounds. Now in this next room is an empty treasure chest, 
but before the party approaches the next room, Gilgamesh stops them, well not 
stop them the party decides to stop. Before the party can try to go around 
Gilgamesh, a fight ensues. 

NOTE: IF YOU DID NOT CHECK THE TREASURE CHEST A FIGHT WITH GILGAMESH WILL NOT 
      ENSUE!
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh    HP: 20,000
-----------------------------------------------------------------------------
This fight is somewhat hard, don't forget to steal a HIPOTION from Gilgamesh, 
yes that's right no Genji equipment this time. Keep pounding on him with your 
strongest attacks, when you lose him 12,000 HP he will change form and when 
you lose him 16,000 he will use the EXCALIBUR but it does pitiful damage 
against the party. When you lose him about 20,000 HP Exdeath is tired of his 
imcompetence and sends him to the Cleft of Dimension. Also keep a GOLEM up so 
you don't have to worry about Gilgamesh's physical attacks. Also wait until 
he morphs if you want a GENJI HELMET, steal it from him when he morphs.

After the battle you will recieve the EXCALIPUR. Don't bother to equip it 
because its really a fake sword and does a pitance of damage, even though 
your stats clearly show that your attack power has risen up, its really just 
there to fool you. Now continue on and save if you wish, then continue on 
through until you meet up with Exdeath. Here the party stops Exdeath, but 
Exdeath tells the party he is trying to turn the world back to its original 
form. Exdeath won't let you interfere and a fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Exdeath    HP: 32768
-----------------------------------------------------------------------------
This battle will be pretty tough, he will CONDEMN one of your party members 
giving him 30 seconds before death. Revive that character immediately and use 
all of your strong attacks and cast GOLEM as well. Also if you have the Throw 
command, throw the EXCALIPUR at Exdeath which will deal about 3500 HP of 
damage to him! Watch for him to use his Dynamo, its not much but it 
completely rearranges your party member's row positions so all front row 
people are going to be in the backrow and vice versa. Immediately switch back 
to your rows once he has done that because it can seriously affect your 
performance in this battle. MAKE SURE YOU HAVE AT LEAST ONE KNIGHT! Have him 
use X-Fight if you have it and equip him with the BLOODSWD, and also have him 
equip the ICESHLD. Exdeath will use FIRE3 and ICE3 in succession, this means 
that his FIRE3 attack will be useless as you will absorb his ICE3 attack. You 
can absorb as much as 1600 HP from Exdeath every round!

After the battle the crystals will shatter. The party is knocked unconsious 
and later they end up one terrain that seems a bit familiar. It seems that 
the party can see castle Tycoon, so does that mean that they are back?

=============================================================================
---------------------------- [ End of World 2 ] -----------------------------
=============================================================================

=============================================================================
CAN THIS REALLY BE HOME?
Items: None
Party: Faris, Lenna, Butz, Cara
Party's level: 30
=============================================================================

You should be able to head your way through to the top left towards Tycoon
Castle.
 
Inside the castle the Chancellor is already waiting for them and he quickly 
recognizes Sarisa. It seems that the Chancellor is already preparing for the 
banquet and invites Cara and Butz to join along. Later when Faris gets 
dressed up Butz literally goes gaga over her. The dance starts and Cara 
immediately leaves, Butz later goes after her. When Butz goes to talk to Cara 
she still hears Grandpa's voice, it seems that Galuf is trying to rsuh the 
party off somewhere, but where? Butz understands and decides to gow tih Cara, 
but don't worry about Lenna and Faris, it seems that the people dancing won't 
let you through. 

For now just leave the castle. Cara will question about leaving Lenna and 
Faris, but just as Butz and Cara is about to leave the castle a guard bumps 
into the party and informs them that the bridge to the west across the river 
has been finished. Butz still wonders if Boco is still in the cave to the 
west, but Cara seems surprised that Butz would have a Chocobo seeing how he 
was so intimidated by the hiryuu, so he gives Cara a little hit, but Cara 
gives him a harder and hit and admits he's no match for her. Then the two 
leave in search for Boco.

=============================================================================
BOCO WE'RE HOME!
Items: None
Party: Cara, Butz
Party's level: 30
=============================================================================

Now head for the cave to the west, you should find a small bridge leading to 
the next area, and notice that there are no monsters around to attack. So can 
this really be home? Before the party reaches the cave Boco immediately 
greets Butz. It also seems that Cara can talk to chocobos and that Boco wants 
to introduce the two to someone. So the party meets Coco, Boco's unofficial 
wife and she's also pregnant. Bobo decides to go with Butz and they leave 
off into the journey again.

=============================================================================
A NEW JOURNEY LIES AWAIT FOR THE THE TWO HEROES
Items: None
Party: Cara, Butz
Party's level: 30
=============================================================================

Now head all the way northwest from Tycoon castle, the chocobo can cross 
rivers as well. Continue through until you reach the town of Tule. In this 
town there really isn't much but you can talk to the townspeople to see if 
they can give you any info. Also talk to the lady in the beginner's house to 
find something interesting about Suppins. Once done head to the west and you 
will notice that the view changes to a closer view of the mountains instead 
of the overworld, how odd! As the chocobo crosses through the path, the 
ground suddenly collapses before them. They land in some dark cave and Cara 
does admit he was going a bit too fast, Butz blames Boco, but Cara stops him 
from tkaing out his anger on Boco. But then suddenly the party is attacked by 
a monster!
-----------------------------------------------------------------------------
BOSS BATTLE: Antlion    HP: 8100
-----------------------------------------------------------------------------
Remember this guy? Yep that's right. He's the same boss Edward, Cecil, and 
Rydia fought in the Antlion cave back in FF4(or maybe it's nostalgia on my 
part :P ). This boss is fairly hard, but very beatable. Attack him with your 
best attacks and pound him with everything you've got to make this battle go 
by quicker. He's not that hard. Also if you have X-Fight along with the 
Bothhand ability this fight goes by in just three rounds with a single 
character! You can attack up to 8 times in a single round! But its only 
optional.

The party now seems to be stuck. Walk around for a while and the music 
changes and then suddenly a rope drops by for the two. As Butz heads for the 
rope, it quickly retracts. It seems that someone is trying to play a joke on 
the two, Butz quickly calls for his Chocobo to give him a leap but fails. 
After numerous tries someone calls: "Will you promise never to do such a 
thing again?" "Admit your error? Hehehe..." Then later Butz finally takes up 
with Boco being first. When they reach the surface Faris appears and wonders 
whose idea it was to leave her behind. Butz wonders why Faris left, and she 
admits that she is not cut out to be a princess. Cara suddenly feels a little 
pain, she has a small splinter, but no matter Faris joined! Now head off onto 
your next destination.

=============================================================================
THE CAVE OF GUIDO ASHORE?
Items: Sealed Book
Party: Faris, Cara, Butz
Party's level: 30
=============================================================================

Continue and go southwest into a cave. Inside the cave they find Guido on the 
ground upside down, and Butz flips him over. It appears that Guido got 
flipped over when the worlds merged as one. WHAT?! The legend foretolds about 
something like this, not even Guido believed it himself. It was 1000 years 
ago when Cara's World and Butz's World were together as one whole world. But 
then why the world split into two? It was done so to seal off the power of 
the void. So what's the Void? Well 1000 years ago, a powerful force named 
Enuo was able to control the Void, the battle had raged on for a long time. 

Using the 12 legendary weapons the people had defeated Enuo, but they were 
not able to get rid of the Void that Enuo had created.  The people were left 
with no choice but to split the crystals in two. When the Crystals of the 
World would split so would the world as well. The space between the two split 
worlds is called the "Cleft of Dimension." It was the place where the people 
chose to seal off the Void. So what Exdeath said was true, but the crystals 
are all shattered the Water remains Stagnant, the Fire is cold as Ice, and 
the Wind never gives a whiff. 

Then suddenly Cara notices the splinter, then suddenly Exdeath appears and 
apparently Exdeath disguised himself as a little splinter waiting for the 
last moment(pretty odd if you ask me!). His true objective is to obtain the 
power of the Void sealed in the Cleft of Dimension. Suddenly a blackhole 
appears over Castle Tycoon as the Cleft of Dimension is beginning to appear 
in the world. That was his main objective and Butz tries to stop Exdeath, but 
to no avail after getting blasted a second time. The scene shifts to Castle 
Tycoon as the Castle is devoured by the awesome force of the Void. 

The party once again tries to stop Exdeath but to no avail, but as Exdeath is 
about to leave Guido gives Exdeath a good hit which temporarily stuns him. 
The two square(no pun intended) off in a battle and Guido seems to be an even 
match against Exdeath. Then suddenly Exdeath blasts Guido and the party out 
of the cave. The party seems the be alright and so does Guido, Guido must 
know of something that can prevent Exdeath from obtaining the power of the 
Void, but he suddenly notices the Ancient Library. The party must hurry, 
there is something in a book in the Ancient Library that might be able to 
stop Exdeath. 

You will automatically be at the Ancient Library, and the scholars 
immedaitely recognize Guido and it appears that the Sealed Book is already 
back together. Guido then calls a meeting, Butz hurries as he anxiously 
awaits to go to the Cleft of Dimension, but it appears that many monsters 
were sealed along with the Cleft of Dimension as well and it appears that the 
party is too weak to be able to defeat them. They need something, something 
that can defeat the monsters in the Cleft of Dimension. The 12 legendary 
weapons, the party must break the seal to the 12 legendary weapons. 

And in order to obtain the 12 legendary weapons the party will need the 
Sealed Book that has been split in two. When the power of the Void returns 
the book will speak to the Light Warriors(sound familiar?). Then the book 
speaks, apparently the weapons they had used were sealed in the Castle of 
Kuzar. The keys to releasing these seals are from four stone tablets. One 
rests with the souls of the past protected by the Earth, one is an island 
shrine protected by the wind, one is in a place deeper than the floor of the 
sea and is protected by Flame, and the last is behind a waterfall protected 
by water. 

The servants were also sealed as well, but when the stone tablets are used 
the servants are released and the most powerful spells are released. "The 
greatest Dimensional Spell, METEO." The Sea King "Leviathan." The King of 
Dragons "Bahamut." If the party holds the book up to the door, the path to 
the seal will open. The party now recieves the Sealed Book, and they must 
hurry to dissolve the seals of the 12 legendary weapons and their first 
destination from here is the Quicksand desert to the west.

NOTE: Before you head off to the Desert Palace, go speak to one of the 
      scholars at the Ancient Library and you will learn a song, however
      after the event concerning the Desert Palace, you will be unable
      to acquire the song.

=============================================================================
THE DESERT PALACE AHEAD IS THE KEY!
Items: Ice Shield, Dark Matter(8), CrystalMail, 12000G, Elixir(4), 9000G,
       10000G, 12000G, 8000G, Ribbon, Protect Ring, HairOrnament, Cottage,
       Flame Shield, Black Robe, DarkSuit, Thornlet, DragonFang, White Gown,
       Hairpin
Party: Cara, Faris, Butz
Party's level: 30
=============================================================================

Here just keep going to the west. You wil have to cross the Oldest Tree along 
the way. The party stops in front of the Oldest Tree and it appears that the 
Forest of Mua is beginning to restore itself. Cara however still mourns over 
Grandpa's death, Faris mourns over Lenna and Alexander Tycoon as too many 
lives were lost in this endless struggle. But the party must continue to 
fight for not that fate of the world but for all life, and Faris is fed up 
with seeing so many lives lost. The party then approaches the Desert, and 
apparently the quicksand has stopped. Since the Earth crystal has shattered, 
the power of the Earth has totally disappeared. Inside the Desert Palace the 
party tries to open the door, but then are suddenly attacked by two 
Gargoyles.
-----------------------------------------------------------------------------
BOSS FIGHT: Gargoyle(2)    HP: 5000(each)
-----------------------------------------------------------------------------
This fight shouldn't be too hard. Keep ounding them with your strongest 
attacks. Having a GOLEM up in this battle can be a big advantage for your 
party as it will absorb the physical attakcs put forth by the Gargoyles.

After the battle the Sealed Book will open the door blocking the path to 
inside the Desert Palace. Afterwards enter inside and take the next available 
staircase to the left. Also note that if you have the BloodSwd still equipped 
you may want to de-equip it because your BloodSwd will have the opposite 
effect on the monsters in here, but everybody in here is weak against ICE 
attacks. Once your in a room with three switches you will be attacked by two 
Aspis, you can avoid them but its difficult since due to the lack of room to 
run. Then hit all three switches and continue to make your way through. 

In this next room there are three treasure chests at the top, if you walk 
through you will hit a switch that reveals two more Aspis. They can also hit 
the switches on the floor as well. The treasure chest in the middle contains 
a DRKMATTER in which you will need to fight four Cursed Ones for. The 
treasure chest to the left contains a FLAME shield in which you will also 
have to fight four Cursed Ones for it. The treasure chest to the right 
contains a WHITE gown, but its protected by the overrated Archeosaur. After 
that you will have to fight another set of Aspis again. 

After defeating them, hit the switches on the floor to make it more 
accessible to you then enter the next room. In this next room you will see a 
bunch of robots walking around, if you want to pick a fight with them go 
ahead, but I wouldn't reccommend it. Try to find your way around them, and 
yes you can destroy all of them and they will not come back after you have 
destroyed them. You will also have to face 4 Aspis as well, two of them 
however will let loose on their own due to the fact that the robots may have 
stepped on the switches in the room. The other two will attack you when you 
open up another switch.

The treasure chest to the far left contains a BLACK gown, in which it is 
guarded by a weak Archeosaur, who also leaves behind a DRAGONFANG after the 
battle. The treasure chest to the top right of the room contains an ELIXIR 
and so does the one to the top left. There is a treasure chest in the top 
middle of the room which contains a very unuseful THORNLET that steadily 
decreases your HP, its guarded by three Mummy(s) that are fairly hard to 
defeat. Now go to the left mummy tomb to the left and check it and you will 
have to fight three Mummy(s) to get through again. Then continue onto the 
next room. Here in this room is a save room, save your game and continue to 
Floor 5. Now in this room take the left, but on your way you will have to hit 
a switch that will lead to another fight with two more Aspis. 

Defeat them and continue on. In this next room are two treasure chests, the 
one on the right has 5 Statues which must defeated in order to obtain the 
CRYSTAL armor. The treasure chest to the left contains a DRKMATTER which you 
will need to defeat four Cursed Ones for. Then return to the room before and 
you might want to heal your wounds if those other battles might have wounded 
you. Ignore the top door for now and the wall on the right has a secret 
passage way, check it if you do not have the Passages ability and you should 
find your way to a treasure chest and inside is a DARKSUIT, which is guarded 
by three Fall Guards. After picking that up continue your way to the bottom 
staircase and into Floor 6. In this room you must hit the switches to advance 
through the liquid quicksand. 

After hitting the first switch take the staircase to the right. In this room 
hit the far left switch otherwise you will get pushed off. The treasure chest 
to the top left contains a DRKMATTER guarded by four Cursed Ones. The 
treasure chest next to that also contains a DRKMATTER and is guarded by 
four Cursed Ones as well. The treasure chests to the right contain 8000 GP 
and 9000 GP. Also if you want the DRKMATTER, enter the room again and hit the 
right switch and you will fall to the room below which contains a treasure 
chest containing a DRKMATTER guarded by four Cursed Ones. Now there is a 
hidden passageway to the left, make your way through and back to Floor 6. 

Hit the switches and continue onto Floor 7. Here in this room there is a 
treasure chest in the middle, ignore it for now and take the left path. There 
are a series of hidden passageways, the treasure chest to the left contains 
an EARTH axe which is guarded by four Cursed Ones. Then continue towards the 
top and the treasure chest in the top right corner contains 10000 GP. And to 
the bottom contains a COTTAGE. Now enter the room in the middle that leads to 
Floor 8. In this room its a bit tricky. The floor constantly switches 
patterns back and forth and you will have to look carefully and move when the 
time is right. Also you can drop through one of the holes if you want the 
ELIXIR at the bottom if you like. 

Then make your way back to the eigth floor. The treasure chest to the right 
contains a HAIRPIN and the treasure chest to the left contains a RIBBON. The 
treasure chest in the middle contains a PROTECT ring, now after that choose 
the right staircase if you want a DRKMATTER and 12000 GP. The treasure chests 
in this room contain a DRKMATTER which is guarded by four Cursed Ones and 
12000 GP. Now head back to the left side and take those staircases. The 
treasure chests contain an ELIXIR and a DRKMATTER which is once again guarded 
by four Cursed Ones. 

Now head for the room in the middle, but watch for the light areas, if you 
slip you will have to walk around and start over again. Here in this next 
room just head straight up for the First Tablet. Then suddenly when you pick 
up the First Tablet the platform below you rises. Cara notices the writing on 
the Tablet which says "The Dragon King Bahamut." The bird shaped island that 
Cara and Butz saw earlier has sank along with the airship/seaship and out of 
it rises a giant Dragon that rises the party stands guard, but Bahamut does 
not attack and tells the party that he will be waiting for them on North 
Mountain. Then the party notices that the airship is being washed along their 
direction. Now exit out of the pyramid and head back to the Ancient Library.

=============================================================================
A BUMP IN THE MIDDLE OF THE ROAD
Items: None
Party: Cara, Faris, Butz
Party's level: 32
=============================================================================

When the party reaches the Oldest Tree, the hiryuu hovers by and drops Lenna. 
It appears that she was injured during the incident at Castle Tycoon, she 
wakes up but only this time its not her! Then Exdeath's voice beckons across 
the party as he sends one of the Cleft of Dimension's minions, Merugene after 
the party. Lenna continues to injure the party but she can't control it. 
Exdeath then decides to get rid of Guido by letting the Cleft of Dimension 
devour the Ancient Library. Then suddenly the hiryuu attacks Lenna in order 
to save the party and Lenna's body was separated from the monster.
-----------------------------------------------------------------------------
BOSS BATTLE: Merugene    HP: 20000
-----------------------------------------------------------------------------
This battle will be pretty tough. She constantly changes barriers every so 
often and changes weaknesses and strengths. Your best bet is to hit her with 
anything not elemental like BIO or use your physical attacks because they 
seem to work pretty well. Keep your party's HP up and watch for her to use 
strong spells like FIRE3 or ICE3, so make sure at least one of your party 
members has a FLAME or ICE shield equipped. Watch for what kind of attack she 
does, if she does a FIRE attack use ICE or vice versa. Keep pounding on her 
until she's toast.

After the battle Lenna lies awake and describes the events at the castle. The 
party tells her to try not to speak and she will join your party. However she 
will still be in swoon status so you will need to revive her.

=============================================================================
WHERE TO NEXT?
Items: None
Party: Cara, Lenna, Faris, Butz
Party's level: 32
=============================================================================

For now head to Surgate castle, its not far from here and its the closest 
place for the party to rest and heal up. Now afterwards your seaship/airship 
should be just a short distance away northeast of Surgate castle. Once the 
party enters the ship a scenario takes place. Lenna tells the party of the 
Cleft of Diemsnion as Cara rushes off to enter it, but Faris reminds the 
party that they are not strong enough to take down the monsters in the Cleft 
of Dimension yet. The party now rushes off to the Castle of Kuzar. The scene 
then shifts to Exdeath and it appears that he cannot control the Void. HE 
then summons the Void to devour all of the land and people. 

And so it does taking in whatever is in its path along with it the Castle or 
Worus, the Moogle Forest, Butz's hometown of Lix and many others. Butz isn't 
too happy about this as he goes bonkers and flies the airship at incredible 
speeds unmindful of personal or the party's danger.  The party then finally 
gets Butz to clam down. And from this point you can enter the Cleft of 
Dimension at any time, just like in Final Fantasy VI when you acquired the 
Falchon from Setzer you can enter Kefka's castle at any time. But I must warn 
you that the monsters are incredibly tough and you still don't stand much of 
a chance unless you gain 50 levels, or you can take the quicker way and 
follow the rest of this walkthrough.

=============================================================================
CONCEALED CASTLE OF KUZAR
Items: Excalibur, Assassin Daggar, Earth Bell, Apollo's Harp, Yoichi's Bow,
       Rune Axe, Masamune, Firebute, SageStaff, Wizard Rod, Holy Lance
Party: Cara, Lenna, Faris, Butz
Party's level: 32
=============================================================================

Now remember the castle east of Tule? Go there as inside there will be 
scholars walking around. One of them will reveal a pot of recovery for you 
and I also suggest you save your game outside because the monsters in this 
castle are IMMENSELY strong and powerful and you stand little chance of 
defeating them. Once inside make your way through to the middle of the castle 
and once you approach it put the First Tablet on the table and it will tell 
you that you can choose three weapons, after unlocking three seals the First 
Tablet will disintegrate. Here are the Weapons as they are:

                              Excalibur

                 Earth Bell               Assassin Daggar
           
          Apollo's Harp                            Sasuke's Katana
     
      Wizard Rod                                          Holy Lance

         Sage Staff                                  Rune Axe

             Firebute                         Masamune

                             Yoichi's Bow

You are welcomed to pick up any three that you want. And I know 90% of you 
will probably go for Excalibur first like I did! After taking any of the 
three legendary weapons, head out of the castle and onto the next 
destination!

=============================================================================
THE SOLITARY SHRINE
Items: 12000GP, 9000GP, Protect Ring, Rising Sun, Crystal Helmet, BeastKill,
       Elixir, Ether(2), Circlet, Dragon Fang, Dark Matter
Party: Cara, Butz, Faris, Lenna
Party's level: 32
=============================================================================
        
In here the door will automatically open up, but first after you have 
defeated two Gargoyles. I'm too lazy to type of a strategy guide to defeating 
them, but check back at the Desert Palace portion of this FAQ if you still 
wonder how to defeat them. After defeating them the Sealed Book will do its 
work. Now in this next room to the right is a hidden passageway to the right, 
it contains a treasure chest which has 12000 GP. Now continue through to the 
next room, and in this next room has a pipe leading to another room which 
contains two switches. 

Hit both the switches and enter the pipe and it will lead to a treasure chest 
that contains 9000 GP and head back to the room with the two switches. Hit 
the left switch and enter that room which contains another treasure chest, 
after collecting that head back to the room with the two switches via the 
pipe. Now hit both the switches now, the left switch should be down and the 
right switch should be up. After that head to the pipe and it will lead you 
to a room with a treasure chest to the left and a door to the right. Inside 
the treasure chest contains a RISINGSUN, but you must defeat a powerful 
opponent to win it.
-----------------------------------------------------------------------------
BOSS BATTLE: Invisible       HP: 7000
-----------------------------------------------------------------------------
This boss will be pretty tough like I said before. He might split himself in 
this battle, in which after you defeat him, you will have to defeat him 
again. Use all of your strongest attacks and Drain works pretty well in this 
battle also. Keep your HP above 500 otherwise your party will go down and 
out. Make quick decisions and keep pounding on him until he's gone.

After the battle you will recieve the RISINGSUN, and now head to the door 
which leads to a save point. So save your game and heal your wounds and 
continue on. In this room here head straight for the middle and inside the 
treasure chest contains a PROTECT ring which his guarded by a Machinehead. To 
the top left of the room contains another treasure chest and inside is an 
ETHER potion. To the right of the room has a hidden passageway which leads to 
a treasure chest containing a CRYSTAL helmet(or was that armor?). After 
picking those up head for the room up top, in this next room there is a 
hidden passageway to the right, but a pitfall is in front to block that path. 

Ignore it and go straight up and inside the room is a BEASTKILL whip, after 
picking that up head back to the previous room and head up to the next room. 
Continue through and on Floor 5 there are two treasure chests, but take the 
long way to picking them up because there are pitfalls in front of the 
treasure chests. After picking up the treasure chests head for the room up 
top and ignore the two other rooms because obviously if you fell into the 
pitfalls that's where the staircases to the left and right lead to. Here in 
the next room is a save point, save your game and heal your wounds. 

In Floor 7 is the last room of the shrine and don't forget to pick up the two 
treasure chests to the left and right. After picking them up head for the 
middle part of the room and pick up the second Tablet, but before the party 
can pick up the second tablet Stoker approaches the party and attacks them 
before they can pick it up.
-----------------------------------------------------------------------------
BOSS FIGHT: Stalker    HP: 20000
-----------------------------------------------------------------------------
Yes I know, in the text before the battle it said Stoker(well on the ROM it 
said so) but in battle its Stalker. Weird huh? Was it Square's fault or the 
translator's fault? Not sure, but the game is so good who cares right?! Now 
this battle can be pretty hard. Avoid using magic in this battle unless you 
are healing the wounds of your party members because if you attack one of the 
four images and its not the real Stalker then the party will get countered 
with Blaze. Also avoid spreading your magic against him as well because even 
though its a 100% sure bet that you will hit the target, he will counter with 
Blaze like I said earlier. Having every single one of your party members 
attack one target, even though the party members might miss the target at 
least the party won't get countered by his Blaze attack. Now each time you 
hit him he will switch targets. Your Holy weapons do a great deal amount of 
damage in this battle as well, even though Stalker has no Holy weakness. 
Basically in this battle keep pounding on him and avoid using your magic on 
him and keep your HP up above 400.

After the battle the party recieves the second tablet, but there is also 
writing on the tablet. It saids that the door to the Fork tower has been 
opened and that the ultimate Black and White magic are now available to the 
party if they can retrieve them. However if the two spells are not taken at 
the same time that means that the tower will cause a large explosion. After 
recieving the tablet head out of the shrine and go back to the Castle of 
Kuzar and retrieve the other three of twelve legendary weapons. 

=============================================================================
RETURN TO THE CASTLE OF KUZAR
Items: *Look Above to Castle of Kuzar*
Party: Cara, Lenna, Butz, Faris
Party's level: 34
=============================================================================

Here its the same routine as before. Pick any of the three of twelve weapons 
that you like it doesn't matter, but make wise decisions otherwise you will 
have to switch classes to use them. After picking up the three weapons head 
out of the castle and head to Cresent Island where the Fork Tower is.

=============================================================================
FORK TOWER: HOLY AND FLARE
Items: Defender Sword, Wonder Rod, Ether, HiPotion
Party: Butz, Cara, Lenna, Faris
Party's level: 34
=============================================================================

Here inside the party will have to split themselves into two groups. You will 
decide who goes on which side and the left side is for magic uses. The right 
side is for heavy equipment like Armor and physical attack people. Once done 
the quest starts out with the left side first. Now make your way through to 
the top of the castle because its very linear in this place and if you get 
stuck in this place, you must be very dumb. I'm sorry, but I remember someone 
asking me that they were stuck in this place and I just laughed. Oh well, 
continue through to the top and along the way pick up an ETHER and also a 
WONDER ROD as well. 

Once the left group reaches the top, the scene shifts over to the right 
party. Its basically the same path as before and make sure to pick up a 
HIPOTION and a DEFENDER sword along the way. Did you notice the items on each 
side of the Tower? Yes that's right the items on the left were magic based 
while the items on the right side of the tower were physical attacked based, 
aren't you glad I told you where to go? Once you reach the top with the right 
party the two groups grab the two spells at the same time, but the party on 
the right is attacked by a minion.
-----------------------------------------------------------------------------
BOSS BATTLE: Minotaurus      HP: 19850
-----------------------------------------------------------------------------
This battle will be pretty tough. He will attack pretty hard and make sure 
that all of your Holy weapons are de-equipped because he will absorb any Holy 
attacks put on him. And do you remember this guy? Yep that's right, if you 
fought Sekmet at the Desert Palace and if you defeated him he told you that 
his brother will avenge his death and here he is! Keep your HP above 700(yes 
he's that strong) and keep pounding on him with physical attacks only. After 
you defeat him he will try to use the magic Holy, but he doesn't have enough 
MP and he perishes.

After the battle the scene shifts to the left side of the tower. And the left 
party is attacked by another minion.
-----------------------------------------------------------------------------
BOSS BATTLE: Shirumono     HP: 16999
-----------------------------------------------------------------------------
This battle will be pretty tough and certainly tougher than the other battle 
at the right tower. Do not use physical attacks on him otherwise he will cast 
Return and start the entire battle all over again, only do so if you have 
been seriously injured by his attacks. I reccommend a Caller for this battle 
because you can summon Karbunkle and he will automatically put up a WAll for 
everybody in your group, or you can just cast Wall. Doing so in this battle 
causes all of his magics to reflect back to him, and all of them will either 
damage him or do nothing, so basically you've got nothing to lose, but heal 
your party members with HIPOTIONs and ELIXIRs. Also DO NOT BERSERK HIM! Doing 
so will make him do critical attacks against the party each doing about 1000 
HP of damage and he will quickly knock the Golem away. This makes the battle 
MUCH tougher than it already is so DO NOT! Also keep a Wall up at all times, 
and use all of your strongest attacks. When you finish him off he will use 
FLARE, but since you have a Wall up it will reflect back to him! 

After the battle the left group recieves the ultimate black magic FLARE. But 
the tower is disappearing, but does not explode and the party makes it out 
safely. Now you will notice the entrance to the underground ruins you saw in 
World 1. Enter it, but save your game up to this point if you want.

=============================================================================
CID, WE'RE BACK!
Items: None
Party: Butz, Faris, Lenna, Cara
Party's levl: 35
=============================================================================

Here inside find Cid, but as the party finds him he is being tossed around by 
the mechanics of the underground ruins, but the party quickly helps him out. 
Mid later comes in and finds is grandad. It appears that Cid has found a book 
that can make the airship go underwater, this is very useful since due to the 
fact that the submarine was lost earlier. Cid and Mid work on the new 
modifications non-stop, later Cara is out staring across the ship. Mid 
enters(during this conversation the text is once again messed up if you are 
playing the ROM because Mid's name is replaced with Cid!) and the two notices 
that he is a hard worker. Mid still knows that his granddad blames himself 
for all of this, even though he and everybody else knew that it was destined 
to happen. 

Cid decides to use his technological skills for a better causes instead of 
sucking the energy out of the crystals. Then Cid tells the party that he's 
done, the party thanks him, but Cid seems discomforting. Cid tells Butz he 
can't wield swords and the only thing he can do is improve the machines they 
acquire and he believes that he and Mid have done all that they can. (The 
music shifts to the upbeat music, something that can really get ya pumped up 
right?!) Now that the party can go underwater they can retrieve the third 
tablet which lies underwater. The party leaves not knowing if they will come 
back but Cara gives her last goddbyes to Mid and tells him to take care of 
his granddad.

=============================================================================
THE UNDERWATER SHRINE LIES THE THIRD TABLET
Items: WaterTech, DrgnFang, KaiserKn, Fenix Down, Fire Ring, Ether
Party: Cara, Lenna, Butz, Faris
Party's level: 35
=============================================================================

Now take your airship/seaship/submarine and land it on water and take it down 
underwater. Isn't it nice to have all three vehicles wrapped up in one? Now 
look for the Great Trench, its to the right side of the map in the middle of 
the ocean you shouldn't miss it. Upon entering it you will have to face off 
against two Gargoyles again and once again the same strategy is used. After 
defeating them the Sealed Bokk will do its work. Now once inside at the 
bottom to the left is a WATERTECH, after picking that up head for the 
staircase and the next room contians a save point.

So save your game and heal your wounds if you wish and continue on. In this 
next room contains a skull switch, hit it and a path will open up for you. 
Foloow that up until the next switch, don't hit the switch otherwise the 
bridge will close and you will have to go through the magma unless of course 
you have casted FLOAT on every party member, or you can take the long way and 
go around, either of the three ways works. In this next room contains five 
switches, here are what each of the switches do:

                 B                         A= Trap Floor to bottom floor
                           C               B= Trap Floor to bottom floor
    A                                      C= Opens up path at bottom floor
           D                               D= Trap Floor to bottom floor
                              E            E= Trap Floor to bottom floor

After hitting switch C continue through to the the bottom floor. Here to the 
top is a DRGNFANG inside a treasure chest. After picking that up continue to 
Floor B6. Here in this room it doesn't matter where you go, just make sure 
you cast FLOAT if you have not done so yet. The treasure chests in here 
contain an ETHER potion and a FENIXDOWN, then continue to the next room. In 
this next area there is a save point, so save your game and heal your wounds. 
Also talk to the dwarf, look familiar? Yes that's right they ae the same 
dwarfs from Final Fantasy IV, so take time to look around and "Lali Ho!" When 
you encounter the dwarf that has dug an EXTREMELY long tunnel he told you of 
a forest that was above and also shows you the location on your map. 

Remember that position. After your done head for the staircase leading to the 
next area with the numerous switches. In this room you will find a treasure 
chest, check it and it will drop you to the magma, so avoid doing so. Hit the 
switch to the far right side of the room at the top and it will open the door 
leading to a treasure chest and inside it contains a KAISERKN. The bottom 
right switch closes the door leading to the KAISERKN, but also rises the 
floor for you to walk across. Hit all three of the bottom switches and then 
proceed. Inside here is the Third Tablet, but before the party can take it 
three pigs block your path(or at least that's what they sound like).
-----------------------------------------------------------------------------
BOSS FIGHT: Triton, Neregeid, Phobos      HP: 13,333(each)
-----------------------------------------------------------------------------
This boss fight will be pretty hard. Each one of them has an apparent 
weakness and strength and you can tell by their color. Red is strong against 
fire and weak against ice, Blue is strong against ice but weak against fire, 
Green is weak against Earth, but I'm not sure about its weakness. So if you 
have learned AERO3 already go ahead and use it against the Green one. You 
might want to set up a GOLEM and KARBUNKLE just incase they might get you 
with a powerful spell. Sure keeping a WALL up might take away from healing 
your party member at certain times, but you can also reflect their DELTA 
attack with it and kill one of them. Also note that if you destroy one of 
them and leave the other two standing the one you destroyed will revive and 
use the DELTA attack, so just sit back and watch the DELTA attack reflect 
back and knock one of them out, considering of course you did set up a WALL. 
Use HOLY against them as well which causes massive damage and your Holy 
weapons work nice as well, but don't DRAIN them or use the Bloodswd otherwise
you will be the one losing HP. Use TITAN and match your spells against their 
weaknesses and always keep up that WALL! You will have to destroy all three 
of them before you will actually defeat them because they will always revive 
back after one round, but keeping up a WALL really helps in this battle and 
you will need to heal by HIPOTIONs or ELIXIRs.

After the battle the party recieves the Third Tablet, and their is also 
writing on the tablet about a magic, and so you recieve one of the most 
feared magic in all of Final Fantasy games for the SNES(especially FFIV), 
METEO! Afterwards use the Jikuu magic and EXIT out of here.

=============================================================================
RETURN AGAIN TO THE CASTLE OF KOOZER
Items: *Look Above To the first Koozer Title*
Party: Cara, Butz, Faris, Lenna
Party's level: 36
=============================================================================

Here just pick up the other three of the twelve legendary weapons like before 
and then leave the castle.

=============================================================================
A WATERFALL BEHIND A WATERFALL
Items: Fenix Down, Artemis Bow, AirKnife, TurtleShell, RuneEdge, Giant
       Potion, Protect Ring, WallRing, Giant's Axe, Fuuma, Enhancer Sword,
       Aegis Shield, Ether
Party: Butz, Cara, Lenna, Faris
Party's level: 36
=============================================================================

Take your submarine and dive and take a look at your map. Head for the 
blinking crosshair at the top left of the map and head for that place and you 
should find a small lit up cave. Enter it and go through and you should be 
outside and at the surface, now enter the waterfall and save your game if you 
want. Inside is the deal with the two Gargoyles again. After the battle the 
book will do its work, thne enter through and pick up the treasure chests 
which contain a AIRKNIFE, TURTLSHELL and an ETHER. Basically let the small 
waterfalls take you along the way if you can't seem to find a way through. 
After collecting the treasure chests continue to the next room. In this room 
there are two staircases, one to the left and one to the right. Take either 
staircase it doesn't matter.

In the next room head all the way to the bottom right below the treasure 
chest and their is a hidden passageway which leads to a treasure chest 
containing a RUNEEDGE. The other treasure chests in the room contain a GIANT 
POTION and a PROTECT accessory. To get the PROTECT accessory you will need 
the dash ability and you must dash to the treasure chest as fast as you can 
immediately after hitting the switch, otherwise you will get flushed away by 
the water forcing you to try all over again. After picking up the items in 
the treasure chests, continue to the next room.

Inside here take the treasure chest to the top and inside it contains a 
FENIXDOWN, a little further down to the left is a WALLRING accessory, but 
don't worry about that other treasure chest, you will have your chance later 
to claim it. Continue to the next room and inside here is a save point, so 
save your game and heal your wounds then continue onto the next room. In this 
next room watch for pitfalls, having the pitfall ability really helps here. 
Also watch for a Tonberi, its mean and nasty and it looks like a mole holding 
a latern and more than likely it will destroy your party members before you 
can do anything else so just save yourself the trouble and run away from it 
everytime you see it. 

Pick up the treasure chest to the bottom left corner which contains 12000 GP 
and take the staircase at the top which leads to the treasure chest that you 
couldn't reach before and inside it contains an ENCHANCER sword. After that 
head back to the other room and drop down or take the staircase at the bottom 
it doesn't matter. Here you will see spikes near treasure chests, hit the 
corressponding skull switches around the treasure chests to drop the spikes 
and pick up a GIANT'S axe, AEGIS shield, and FUUMA and head back to the save 
point and save your game and I forgot to tell you earlier, but pick up the 
ARTEMIS bow and arrows in the middle room along the way. 

Once you have saved your game and healed your wounds head back to the room 
with the three treasure chests and at the bottom left corner of the room hit 
the skull switch and the spikes should drop and open up a hole for you. Drop 
in one of the holes and you should see the fourth and last Tablet in the 
middle of the room and pick up the Fourth Tablet, and as you can expect there 
will be one of Exdeath's Minions awaiting for you. And also no you cannot use 
EXIT to warp out.

As the party tries to leave one of Exdeath's minions come in, but suddenly 
the entire waterfall shakes and a giant water dragon appears and kills the 
minion sent by Exdeath. Its your choice if you want to fight him here or not 
since its only optional, but if I were you I would try to defeat him. Talk to 
him to initiate the fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Leviathan     HP: 40000     ITEM: WALLRING
-----------------------------------------------------------------------------
Yes, that's right a whopping amount of HP for you to deal with. Don't 
expect this battle to be a cake walk either, any battle with Leviathan in 
the past(like FF4) is pretty much the same here: Difficult and amazingly 
fustrating. But like the previous game, it's worth the fight in turn what you 
get afterwardS(the summon, not the WallRing). Here use everything you've got 
and more. Hit him with your newly acquired spells like HOLY and FLARE and 
especially METEO. METEO does an absurd amount of damage in this battle, also 
use LIGHTNING attacks as well in this battle and move quick. Make sure you 
have a CURE3 spell ready after he uses his Tidalwave attack, which amasses 
nearly 800 HP of damage to every character, and more than likely two of those 
will wipe out your party. He will also use his Tail attack, but keeping up a 
GOLEM will nullify that. So keep all party member's HP above 800 HP and move 
quick and attack hard and you should eventually win.

After the battle Leviathan lends you his power. Now head out of the Istory 
Falls by the bottom where the small waterfall will lead you out.

=============================================================================
RETURN FOR THE FINAL TIME TO CASTLE OF KUZAR
Items: *Look Above to the first Kuzar Castle Event*
Party: Lenna, Faris, Butz, Cara
Party's level: 38
=============================================================================

Now pick up the the last of the twelve legendary weapons. After picking up 
the last of the Legendary weapons you have a couple of choices actually, you 
can go on and try to acquire some of the most powerful spells, weapons, and 
summons in the game or you can head for the Cleft of Dimension, so make a 
save point anywhere on the world map prior to making your decision. If you 
want all the extras check out my Side Areas section which will lead you to 
all of the side areas in the game that I know of, otherwise head for the 
portal over that once was Tycoon Castle, the other portals do not lead you to 
the Cleft of Dimension though.

=============================================================================
===============================End of World 3================================
=============================================================================

NOTE: The monsters in here are immensely powerful, and they only get stronger
      as you progress through the Cleft of Dimension. I must warn you that
      the Cleft of Dimension is extremely long, yes even longer than the
      Crater in Final Fantasy VII and longer than Kefka's tower in Final
      Fantasy VI, its just as hard as Chaos' castle in Final Fantasy and it
      might even be just as long as the Moon's Core in Final Fantasy IV.
      When you enter in the Cleft of Dimension you can always use EXIT at
      any time that you are inside, just as long as you are not on your
      airship/seaship/submarine. I also urge you to gain at least three or
      four more levels, you know why.

=============================================================================
EXDEATH! SHOW YOURSELF!
Items: Elixir(2), BloodSwd, Dark Matter, Cottage, Ether, Angel Ring, Ribbon,
       Dragon Fang, Enchanter, Power Rod, Thor's Hammer, Red Shoes, Rainbow
       Gown, Man-Eater, Coral Ring, Hermes Ring
Party: Cara, Butz, Lenna, Faris
Party's level: 42
=============================================================================

Now head for Tycoon castle, or at least where it was previously and you 
should see a portal, enter it and you should get caught. Inside you will 
start off on this desert like terrain, use the flowing quicksand to get you 
across to the far right, and also beware of the monsters here, they can pack 
quite a wallop. When the party reaches them door, the remaining seven 
minionssend them a warning, afterwards head inside and down the chain. In 
this next room there are four treasure chests here so don't forget to pick up 
a COTTAGE, ETHER, DRKMATTER, and an ELIXIR. Then continue onto the next room 
and in this room you will have to do a bit of climbing, climbing down that 
is. 

You will eventually reach the three pulleys, the one in the middle leads to 
nothing, the one on the right leads to an ELIXIR and the one on the left 
leads to your next destination. In the next room there is a treasure chest 
containing the second BLOODSWD in the game, continue along until you see 
something familiar(well it should be familiar considering you did complete 
this side area before heading to the Cleft of Dimension ^__^), this is the 
town of Mirage. Time in this town stops when its in the Cleft of Dimension. 

Also you cannot play the piano in here, and all shops and inns are 
unavailable since if the merchants can't move in your time they can't sell 
you stuff! You should eventually find a pot to recover your life on your way 
out, and once your out you should be in a forest area. Here continue to the 
right and go around the tree to the top to pick up a DRAGNFANG, then 
continue on. There are two other treasure chests and they contain a RIBBON 
and a LILLITH rod, and continue on and talk to the tree to open up a passage 
for you, but before the party can go through one of Exdeath's minions step in 
their path.
-----------------------------------------------------------------------------
BOSS BATTLE: Carfisteri     HP: 18000
-----------------------------------------------------------------------------
This battle will be fairly tough but obviously not the toughest battle in the 
game by any means. Attack regularly, but she will set up a WALL at the 
beginning of the battle. There are only only three types of magic that will 
either destroy the WALL barrier or make it obsolete, DISPL, Summon magic, and 
obviously the very powerful METEO. X-Fight comes in handy in this battle and 
equipping a Knight with both the Holy Spear and Excalibur sword will cause 
massive damage, possibly 8,000 HP of damage with every round! Considering you 
do have X-Fight of course! Keep your party's HP above 1000, otherwise her BIO 
attack will swoon a party member, if it doesn't it will quickly drain your HP 
away afterwards.

After the battle continue through until you reach the waterfall area. You can 
choose to go in the door or take a shortcut by riding the waterfall to the 
right. It doesn't matter which way you go, just make sure to pick up the 
CORALRING and save your game and heal your wounds. Then continue on, but 
watch for that ROBOT! Its Omega and he will easily tear apart your party 
members and trust me you are no where near as strong to defeat him now, so 
ignore him and continue on. 

In the next area you should encounter a small library, the top right book 
tells about Omega and Shinryuu, not even the warriors who wielded the twelve 
legendary weapons were a match for them! The book to the left talks about the 
secret of Gigaflare(Bahamut's attack is MegaFlare, which means million while 
Giga means a billion!) and about vulnerability during preparation. Hit the 
book in the middle and another of Exdeath's minions will attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Apanda     HP: 22200     ITEM: Soot
-----------------------------------------------------------------------------
This battle will be very tough. HE will cast SAFE up so your physical attacks 
are basically but down to 60% strength. Your first priority should be setting 
up a WALL, this way you will be unaffected by his TOAD and CHARM attack, but 
if you have a Ribbon equipped that should be fine. Attack like normal and 
avoid elemental spells and also spells like HOLY and FLARE. METEO does 
incredible damage in this battle as does your powerful summons like Bahamut, 
Leviathan, Odin, or Syldra. Keep ypur HP up above 600, otherwise his DRAIN 
attack will get you.

NOTE: Another tip from Earthsq:

  "You CAN steal things from Slownins.  They are Katanas and Ice Shields 
   (which are rare and great, because they absorb the Blaze Attacks from 
   Stoker if you use $toss.)"

After the battle you should hear an awkward sound. So head outside the small 
library and the entire waterfall area has been replaced with some sort of a 
semi invisible sky castle, don't look down! Just kidding but there are 
invisible floors here and no you cannot fall down to the lower area or flat 
to the face of the Earth(just like what MJ did to Greg Ostertag a few years 
back!). Just continue through but watch for the enemies here in this area, 
they are rather powerful, so run if you can. Once you get through you will 
find a castle, inside take the right side to the bottom and it will lead to a 
treasure chest containing a HERMES accessory. 

Then go back inside and take the left side(incase you didn't notice there is 
nothing inside the doors, just take the bottom door leading outside the 
castle) and it will lead to a THOR axe(I thought it was suppose to be a 
Hammer? Maybe I've been reading too much Marvel?) and then go back inside and 
take the middle staircase at the top, the staircase at the bottom will lead 
to a locked door. In this next room there are a lot of enemies here, to the 
far right talk to the giant eye behind the gate and a fight will ensue. 
-----------------------------------------------------------------------------
BOSS BATTLE: Catastroph     HP: 19997
-----------------------------------------------------------------------------
This boss will be very tough. Having a few Dragoons in this battle will help 
you out a bit. Cast FLOAT on the party immediately, if not his Earth Shaker 
will deal out over 1000 HP of damage to every party member. When you cast 
FLOAT he will always de-spell your FLOAT, but no matter what keep casting 
FLOAT if he does. This will keep him occupied and causes him not to use his 
Earth Shaker attack because he is just so busy trying to dis-spell your 
FLOAT. Use all your strongest magic like METEO or LEVIATHAN and have all 
other characters attack as normal.

After the battle heal your wounds and refill your magic supply and talk to 
the guy at the bottom left cell. He will ask you if you are the ones who hold 
the crystals, if not he has no quarrel with you, but if so a fight will 
ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Apocalypse     HP: 27900
-----------------------------------------------------------------------------
This battle is immensely tough. Watch for him to cast L.2 Old on the party so 
unless your party's levels are not divisible by two this is something to 
worry about, so make sure you get ESUNA ready after this. Attack him with 
your most powerful attacks, when he gets down to the 10,000 HP area he will 
cast Big Guard, which cuts down both physical and magic attacks. Move quickly 
because he also has this emission attack which causes about 800 HP of damage 
and his regular physical attack can reach 9999 sometimes! Dragoons help out a 
lot in this battle, and have the party attack as normal and using spells like 
Bahamut or METEO.

After the battle incase you have the Learning ability on you can learn three 
new Blue Magic attacks which are FLASH, CONDEM, and DEATH CLAW (assuming that 
you do not have Death Claw yet) that is if he has used all three of those 
attacks on your party. Also a save point will open up so save your game and 
heal your wounds. At the right side of this room there are six green mages 
walking around, but actually if you talk to them they will attack you and 
they are all considered bosses.
-----------------------------------------------------------------------------
BOSS BATTLE: AruteRoite & JuraAvis     HP: 6000(AruteRoite) 15000(Jura Avis)
-----------------------------------------------------------------------------
This boss is fairly easy, he will use Circle in this battle which will take 
away one party member away from battle, but if you have a RIBBON equipped 
that won't work. Attack him as normal and afterwards he will change into Jura 
Avis. Just use Odin to wipe him out, but it might take several tries, 
otherwise if you do not have Odin attack him as normal and keep your HP up 
above 700.

After defeating them take the REDSHOES accessory and RAINBOW gown. Also when 
you try to go to the next area the girl you saved earlier will kiss you for 
saving her and she runs off. Now follow the girl through the stairway, when 
you get outside of the castle go all the way to the left and it will lead to 
a MANEATER. Now head back and into the middle of the castle, ignore the 
stairway, and go for the door at the top left. The party realizes that they 
can't go anywhere and are immediately thrown into the chair, head for the 
door again and a voice tells you that you can't run. Then that girl you saved 
earlier comes in and tells you took her Kiss of Death! The girl turns into 
Harikarnassos and the battle ensues.
-----------------------------------------------------------------------------
BOSS BATTLE: Halicarnas     HP: 33333
-----------------------------------------------------------------------------
This boss is fairly hard. It will use TOAD on any given party member, so if 
you have the RIBBON equipped you should be fine. His physical attacks are 
somewhat weak, but when he powers up WATCH OUT! His attacks cause up to over 
7000 HP of damage and he can use it two in a row. METEO is a very effective 
spell in this battle, but youc an use other spells like HOLY or LEVIATHAN. 
Attack constantly and make little hesistation and you should win this rather 
long battle.

After the battle you might want to go back and save your game and heal your 
wounds, then continue on. Before the party can reach the Void, another one of 
Exdeath's minions stop them and another boss battle fight ensues.
-----------------------------------------------------------------------------
BOSS BATTLE: Twin Tania     HP: 50000
-----------------------------------------------------------------------------
This battle is super tough. His attacks cause massive damage and he has an 
absurd amount of HP. Attack him constantly with your Holy weapons like 
Excalibur or the Holy Lance. Use LEVIATHAN or HOLY to damage him because both 
will cause a lot of damage to him. He has this MegaFlare attack, while not as 
strong as Bahamut's it still does close to around 1300 HP of damage to every 
character! His Tidal Wave attack causes problems as well resulting from about 
700 HP of damage to every character. Keeping your HP up to the max is not 
really suggested but it helps and make sure you have a CURE3 ready at all 
times and move quickly without hesitation. Watch for his GigaFlare attack, it 
takes a lot of time for him to fully prepare for it, so take advantage and 
attack him with everything you've got. If not prepare for 3000 HP of damage 
to every character!

Now go back to the last save point and save your game AND I KNOW YOU WILL 
have to heal your wounds after that battle. Then come back and enter the 
Void.

=============================================================================
THE FLOORS OF THE VOID
Items: Elixir, Dragon Seal, Ragnarok, Fuuma(3)
Party: Butz, Cara, Lenna, Faris
Party's level: 46
=============================================================================

Here you will see Gilgames not far ahead of you, don't forget to pick up a 
FUUMA along the way, when you reach Gilgamesh talk to him to start a fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh    HP: N/A
-----------------------------------------------------------------------------
This isn't really a battle actually. Just keep attacking him and stand guard 
and eventually he will recognize the party and Gilgamesh will wonder how the 
party got here and Butz tells him. He tells the party if they both live they 
will meet again, but the next time Gilgamesh will be his 
friend..."N...Nevermind!"

Now continue onto the next floor. In this room there is another FUUMA and an 
ELIXIR. In this next room make sure not to pick up the first treasure chest. 
Inside his Shinryuu, a very powerful dragon that has a Tidal Wave attack that 
does more than 7000 HP of damage! He is very tough and I'm 99% sure that you 
are no where near the strength to defeating him now, to the top left of this 
floor there is a treasure chest containing yet another FUUMA. Then after 
picking it up continue onto the next floor. In this next room there is a 
flashing green orb to the left, talk to it and a fight with Exdeath's last 
minion will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Necrofobia & Barrier     HP: 44044(Necrofobia) 4312(Barrier)
-----------------------------------------------------------------------------
This battle is probably just as tough as the one with Twin Tania. You must 
destroy his four barriers first and then take him out. You cannot harm him 
however when his barriers are up, after you have knocked down the barriers 
attack him with HOLY and LEVIATHAN, they both do massive damage as they are 
his weakness as will Holy weapons. Have everyone else attack regularly and 
keep your HP above 800 just to be safe. After losing him over 40,000 HP, 
Gilgamesh will come and decide to fight with the party because if he goes 
home he will remain in history as a weakling. So he decides to fight against 
Necrofobia and tells each party member a small message, sorta like a goodbye. 
He tells Cara that her Grandfather was a strong man, he tells Faris to fall 
in love so she be more feminie(!), he tells Lenna to never forget about her 
caring love for animals, and finally he tells Butz that he would've(notice 
the key word here) wanted a one on one battle with him. After Necrofobia hits 
Gilgamesh with several powerful attacks, Gilgamesh sacrifices himself causing 
10000 HP of damage to Necrofobia and killing him. 

After the battle the last save point opens up. This time save your game and 
heal your wounds. Then continue onto the next floor. In this next floor lies 
Exdeath already preparing to devour the power of the Void. Then suddenly a 
giant tree grows and Exdeath begins another round of the devour of towns and 
castles, and afterwards goes Butz and the party. But they lie unconsious in 
an unknown area as suddenly Dorgan flashes by and tells Butz to stand up. 
Dorgan, Kelgar, Zeza, and finally Galuf comes by..."Presenting...The Four 
Warriors of Dawn!!!" 

The four will hold back the power of the void while the party attacks as they 
are teleported back to the field before Exdeath. Exdeath tries to take 
another shot at the party but Alexander Tycoon(King Tycoon) and puts a hault 
to Exdeath's power. Now walk in front of Exdeath and the Final Confrontation 
will begin.
-----------------------------------------------------------------------------
FINAL CONFRONTATION: Exdeath     HP: 49001
-----------------------------------------------------------------------------
As you can see Exdeath has literally merged himself with the Tree of the 
Void. This battle alone will be immensely tough, hit him with everything 
you've got like FLARE, METEO, HOLY, BAHAMUT, LEVIATHAN, and ODIN. Have the 
Knights, Monks, Dragoons, Samurai, Ninjas, Monks, and all other physical 
attack classes attack normally. Keep all party's HP at least above 700 in the 
back row and above 1100 in the front row. Start the battle off by casting 
Golem, don't bother setting up a WALL because you cannot reflect any of 
Exdeath's attacks. Use FAST2 as well to give your party the speed advantage 
and keep a couple of SOFTs and FENIXDOWNs ready after Exdeath pulls off his 
White Hole attack which will immediately put DEATH and STONE on any party 
member regardless of what they are wearing(unless you have a Gameshark or the 
Game Genie Code Generator!). Move fast and NEVER hesistate, you may get off 
easy with Twin Tania but this boss is super tough. After you defeat him the 
Void begins to devour Exdeath.
-----------------------------------------------------------------------------
BATTLE FOR ALL LIFE: NeoExdeath     HP: 220,000
-----------------------------------------------------------------------------
NeoExdeath has four targets, here are the targets and the HP for each:

     A-------B
   C------D

  A= 55,000
  B= 50,000
  C= 60,000
  D= 55,000

As you can expect judging from the cataclysmic and catastrophic amount of HP, 
this will be a battle three times as tough as the last one. Watch for its 
Almageist attack, it does over 1600 HP of damage to every character and 
sometimes it does very little, so I'm not sure about this attack. Set up a 
GOLEM immediately and a WALL for every party member would be nice as well. 
Use spells that hit all four parts at once, don't waste your time with HOLY 
or FLARE, while they may be powerful indeed, the magics will only hit one 
character. Make your decisions quick. Use Jump on the back rows and have the 
front row hitters attack the front, and keep magic users in the back and 
fighters in the front, but if you have long range and powerful weapons for 
the fighters keep them in the back. Cast SHELL to every party member, this 
way instead of the Almageist attack doing over 1600 it will only do about 
700. Also I must note that COINTOSS works extremely well here, causing 4500 
HP of damage to every target, come on that's 18,000 HP of damage here folks! 
Move quickly and attack fast, also note that you may need to gain some extra 
levels or some more abilities to win.

=============================================================================
=================================End of Game=================================
=============================================================================

====================================Ending===================================

NOTE: This might be a spoiler because it will explain the whole ending from
      the Japaneese version of FF5. If you are playing the PSX version you
      should only get the FMV ending. 

  After the battle the party is floating through the void. IT appears that 
  the Void did not disappear yet. Cara is take away and the crystals are 
  taken away from her, then comes Faris, Lenna, and Butz.
  
           Hope gives the Earth blessings...
           Courage lights the flame... 
           Kindness makes the water the source of life...
           And quest lets wisdom ride the wind...


The scene shifts to the Desert Palace where the Earth crystal revives, then 
the Istory Falls where the Water Crystal revives, then to the Underwater  
Cave where the Fire crystal revives, later all the towns and castles that 
were previously sucked into the Void are now returning back to their normal 
places prior to the encounter with the Void. Butz couldn't have done it 
without Faris, Cara, and Lenna, but don't be so modest Butz you helped too 
along with Galuf! The Warriors od Dawn and King Tycoon visit the party before 
the part off, the Warriors of Light still have a lot more to do and its too 
early for them to come where the Four Warriors of Dawn and King Tycoon are 
going. 

The five spirits ride off and the hiryuu is back to help the party, but it 
can't change what it has done previously. The scene shifts towards to the 
Wind Shrine where the last crystal is revived and well. The scene now shifts 
to Mid and Cid and Mid has recieved a letter from Cara(this is actually 
Cara's story, she's telling what had happened after the event at the Void, so 
all this has already happened!). She tells Cid and Mid about the event after 
the battle with Exdeath and the Void as the letter becomes a visual 
picture(to us, not to Cid or Mid).

The hiryuu has dropped the party of at Bal castle, Lenna wakes up and somehow 
feels that the battle was all a dream, she gets a short flashback of some of 
the events during their journey including the one from the Moogle Forest and 
she realizes how peaceful everything is. The scene then shifts to Lenna and 
Sarisa(Faris) in their throne, the Chancellor of Tycoon is in high spirits, 
later the scene goes to Faris' room, she seems to be a bit worried about the 
pirate and switches close and heads out the window to find them. This next 
scene goes to Bal Castle, it appears that Bal Castle is having problems that 
no one is there to succeed the throne.

The moogle finds Cara atop and Cara wonders that she may be queen of Bal, 
that's doesn't sound too bad. The next scene shifts to Butz and his hometown, 
he still mourns over the loss of his parents as he is seen over his parents' 
grave. Until Butz leaves for another journey again he will be with his father 
and mother. The story still continues on as the scene shifts to the Pirate's 
base as Boco and Coco are having children as the pirates are shocked as they 
have not prepared for it yet. The three baby chocobos hatch and the scene 
shifts back to Cara, but this time she is in the Valley of Hiryuu. 

Its been one year since then, Lenna and Faris are busy with things at the 
castle and Butz has left on another journey again and Cara thinks she will go 
to that place where Grandpa sleeps, then the scene goes back to Mid and Cid 
and Cara tells them if they ever see Mid and Cid she wants the party to know 
that she will want to meet them again. Cid seems a bit down, but he knows the 
party did swell, they all did swell. The scene takes a flashback with the 
incident at Guido's cave where Exdeath has just revealed himself after 
disguising himself as a splinter, the next part of the flashback takes place 
with Kelgar and Butz dueling it out(you should remember all of this) and the 
next flashback scene goes back even farther down to the past when Butz and 
Galuf were a bit crazy about how beautiful Faris looked in the town of Tule 
in the pub, then the cast of characters begin as it starts with Butz and the 
black and white memory turns into color. 

The next changing scene goes the time when Lenna was at North Mountain and 
she had been hit arrow, shortly after it shows her carrying off the hiryuusou 
to help out the injured hiryuu, and finally it switches to Lenna having that 
talk with Faris at Tycoon castle. The next changing flashback scene shows 
Faris when she was first a princess at Tycoon castle, the next scene shows 
Syldra using his last power to save the party, and the last scene shows Faris 
in the wrecked ship graveyard where Faris would not go near the fire and Butz 
and Galuf had finally found out about Faris' true idenity. 

The next changing flashback scene shifts to Cara where Galuf had died and 
Cara had inherited all of her grandpa's abilities, the scene then shifts back 
to a very funny moment where Butz and Cara were fighting outside Tycoon 
castle in which she had eventually won, the last scene shifts towards the 
floating Lonka ruins where she had saved the party from the controlled King 
Tycoon. Its back to the present as the final scene takes towards the Oldest 
Tree as Cara still mourns about the lost of her grandpa, she sets the flowers 
in front the tree and still remembers that moment if grandpa had not saved 
her. 

The earth, wind, fire, and water are all alive and the world has returned to 
peace but yet she is still a bit sad. She feels alone now that grandpa has 
left and remembers Galuf in the Lonka ruins when the party was temporarily 
separated and Butz was about to leave Galuf, she can recall the time when 
grandpa was about to lead the Bal army into Exdeath's fortress, and finally 
the scene when Galuf had saved Cara, she gives her goodbyes to grandpa, but 
she's not alone. The rest of the party shows up and is glad to see all the 
party members, "Of course. How could we forget about a friend we fought 
together with?" She cries a bit but tears don't suit her, she needs to be 
strong, and Galuf might even laugh at her! 

Then a few doves fly by and flowers frow magically from the garden and Cara 
realizes that grandpa is laughing at her. The crystals have now regained 
their power and they must protect it just like Dorgan and the rest of them 
had protected it. Wait a minute do you hear it? The rustling of the leaves, 
the murmur of the water? Grandpa's voice, the flaring of fire? The whisper of 
the Earth? The party's not sure but they can feel it, soemthing warm. "Let's 
go!" Then suddenly the party is brought back inside but this time three 
chocobos and hiryuu carry them as Cara is atop the hiryuu. The credits now 
roll as vast and beautiful pictures of the Final Fantasy 5 world landscape 
passes by with doves hovering over. 

Butz, Lenna, and Faris can be seen in the distance as Cara waves by on the 
hiryuu(this all happens while the credits roll). After the special thanks 
scroll by(Square also thanks you) an enlarged sprite picture of each of the 
last four characters in the game go by and the abilities you've acquired 
scroll by as well along with your final end game statistics from Cara, Faris, 
Lenna, and Butz. Afterwards the words "The End" fly by in a unique manner(the 
"The End" has always been a classic in the Final Fantasy series way back in 
1987 on Final Fantasy on the Famicom). 

                                "THE END"

  NOTE: If you stick by afterwards you will here the crystal theme.
        And remember the ending theme for the original Final Fantasy?
        It was at the beginning of the ending, you did hear it didn't you?

=============================================================================
=============================================================================

                           American Walkthrough

    Hello ya'll! I've decided to do an Americna walkthrough of Final Fantasy
    5. Maninly because I've gotten quite a few emails concerning about the
    names and mishaps and such. The American version has somewhat of a
    different story, but regardless the same outcome. This walkthrough will
    be a bit shorter than the Japanese Final Fantasy 5 Walkthrough, but
    nonetheless, it should pertain to the American version much easier.

=============================================================================
A STARTLING EVENT!
Items: Pheonix Down
Party: Bartz
Party's level: 1
=============================================================================

At the start of the game, Alexander Tycoon decides to investigate what has 
gone wrong with the wind, it no longer moves. Reina wishes to come along but 
is asked to stay at the castle, which she does so willingly. Bartz meanwhile 
is camping out with his best choco-buddy BOKO! However as Alexander Tycoon 
departs, a meteorite crashes along near the castle of Tycoon. The shockwave 
was so hard that even Boko and Bartz felt the impact of the earthquake it had 
caused. Bartz now goes to investigate.

Make your way along east towards the Meteorite. Inside you will find Reina, 
who is unconcious, but you help her up as you do Galuf as well. It appears 
that Galuf has had a dose of amnesia, we don't know how long this will last, 
but then Galuf decides to head off to the Wind Shrine, he is not sure of what 
to do yet, but he will reach the destination being accompanied by Reina. When 
the two leave and Bartz decides to stay behind, go to the lower right hand 
side of the meteorite and pick up a Pheonix Down from a treasure chest. After 
that, continue on your way westward.

=============================================================================
BARTZ, HELLLLLPPPPPPPPPPPPPP!!!!!!
Items: None
Party: Bartz
Party's level: 1
=============================================================================

When you make your way west, you will see Reina and Galuf being attacked by 
Goblins, quickly dispose of them and then Bartz reluctantly decides to join 
the party. The party can't head for the Wind Shrine right now because their 
path is blocked by the Earthquake and Meteorite, so enter the small cave 
above.

=============================================================================
AR ME MATIES!!!(Is that correct?)
Items: Leather Helmet
Party: Reina, Galuf, Bartz
Party's level: 1-2
=============================================================================

Now when you enter inside here the party sees a pirate, but quickly hide as 
the pirate opens the switch. Hit the same skull switch the pirate hit and 
enter the next room, but pick up a LEATHER CAP along the way. And note that 
there is a spring in here too, fight monsters and use the spring to recover 
your injuries, this is a good point to gain some early levels. As you reach 
the pirate's harbor, you can talk to the pirates all you like, but they do a 
crummy job of guarding the place. Head for the docks to the right and go 
directly for the steering wheel. 

The party notices that the ship is not moving, but they saw it earlier! Too 
bad, it just won't go because the ship is just being a big bad meanie :(  
Well the party is then finally caught by the mischevious pirate Faris, and 
his crew of maties. Hydra manuvers the pirate ship, and the party is thrown 
into a locked cell, but not before Faris notices a shining pendant on Reina. 
After long thinking, Faris will finally decide to let you out as he will join 
you on the quest to the Wind Shrine as he finds something suspicious of the 
Wind as well. When the pirate offers to take over, you can choose yes or no, 
regardless you will head to the Wind Shrine eventually. But I suggest you 
head for Tule Village to the west, its located near a small square 
shaped lake.

=============================================================================
TOWN OF TULE
Items: Pheonix Down(2), Leather Accessories(2), Tonic(2), Tent(2), Ether,
       150G, 100G
Party: Faris, Bartz, Reina, Galuf
Party's level: 1-2
=============================================================================

Inside here both the pirates and Faris head towards the pub. However, you 
choose not to, to the bottom left of town is the Beginner's House if you are 
unfamiliar with Final Fantasy V and how the job systems work and what 
statuses are which and all that. In this town make sure you play the piano, 
its important to attain the LVL Song. When you buy weapons Faris will always 
come in and you will have the chance to buy weapons and armor for him as 
well. When your done head over to the Wind Shrine to the northwest via pirate 
ship.

=============================================================================
THE MYSTERY OF THE WIND
Items: Tonic(5), BroadSword, Staff, Leather Helmet, Staff
Party: Bartz, Reina, Galuf, Faris
Party's level: 1-2
=============================================================================

Upon entering the Wind Shrine talk with the scholars to the left of the Wind 
Shrine and they will fill you in with the details of what had happened. Also 
talk to all the scholars and one of them will reveal a recovery pot, which 
will restore all your loss HP and MP and recover any condition you may have, 
even the wounded condition. In here pick up 5 TONICS, a TENT, a LEATHER CAP, 
and BROADSWORD for Bartz. After picking up your new items equip them on, and 
continue, make sure you save your game at this point, otherwise you may have 
to end up starting from where you had last left off, and depending when the 
last time you saved it, you would either care or worry your heart out. When 
you see a giant bird blocking your path, talk to it and a fight will ensue.
-----------------------------------------------------------------------------
BOSS FIGHT: Wingrapter    HP:  250
-----------------------------------------------------------------------------
This boss should be a pretty easy fight. Attack it with physical attacks and 
keep your party's HP above 50. When the Wingrapter closes its wing, DO NOT 
attack it, doing so will enable him to use his counter attack at this point 
called the Iron Nail which does massive damage to your party and can end up 
possibly wiping out the entire party, take the time now to heal yourself if 
neccessary and then continue the pattern until the Wingrapter is defeated.

When you reach the crystal room, the crystal will shatter, this does not look 
good. Upon in this room you will recieve 6 new jobs. They are the KNIGHT, 
MONK, THIEF, WHITE MAGE, BLACK MAGE, and BLUE MAGE. Whatever job you feel you 
think is best, choose one of them it doesn't matter. After that head outside 
and this would be a good point to save your game.

=============================================================================
RETURN TO TULE VILLAGE
Items: Canal Key
Party: Bartz, Reina, Faris, Galuf
Party's level: 3
=============================================================================

When you return here, the pirates and Faris will do their thing as usual. 
Once you arrive head straight for the middle house at the top. Zok is back, 
but still no canal key. HE invites the party to sleep over and they do, 
during the middle of the night Zok and Bartz exchanges conversations as Zok 
does not want Reina to get hurt. He gives the keys to Bartz and they are off 
int he morning. Whatever supplies you may need, go get them now because you 
might need them in the next voyage ahead. Head towards Torna Canal at the 
east side of the small resevoir. However prior to leaving the pirates are 
asked to stay behind by Faris, they do so but uneasily.

NOTE: Before you leave, when you first enter talk with the pirates several
      times, and then go upstairs. You'll see a strange incident involving
      Faris, Bartz, and Galuf. Its funny, you should check it out! Also try
      to gain a few more levels before you leave off to Torna Canal.

=============================================================================
TORNA CANAL, HERE WE COME!
Items: None
Party: Faris, Reina, Galuf, Bartz
Party's level: 4
=============================================================================

Go towards the canal, it should be very obvious. Reina will question how 
Bartz got the keys to the canal, but tells her not to worry. Once you open 
the Torna Canal, you are susceptible to monsters attacking you, its a common 
thing in the canal, but don't worry this is the only time monsters can attack 
you on your sail ship, well at least the only regular enemies, I never said 
anything about a Boss not attacking your pirate ship(this will happen twice). 
Upon here, continue through the canal, the monsters here aren't that hard to 
defeat and give good expierience points. Once you reach the open shores, 
something attacks the party, but reluctantly they get out of the trap, 
however Hydra does not, its time to get over there and help Hydra!
-----------------------------------------------------------------------------
BOSS BATTLE: Karl Boss     HP: 650
-----------------------------------------------------------------------------
This battle should be pretty easy, your physical attacks deal a wallop amount 
of damage against him. Use any Bolt spells if you have any, they do massive 
damage against him as he is weak against Lightning. Watch for the Screw 
Attack as well, it will deal heavy damage and have a chance for paralysis as 
well. Keep your HP above 60 for this battle and keep magic users in the back.

After the battle, the monster still won't give up as it takes Hydra along 
with it, Faris is helpless against it as he can only watch as his best friend 
dies with the monster. The party is alone now, they drift towards the sea, 
allowing the last remaing ocean currents to take them wherever.

=============================================================================
LOST AMONG THE SHIPWRECK GRAVEYARD
Items: Flail, 990G, Antidote(2), Tonic, Pheonix Down(2), Tent, World Map
Party: Galuf, Faris, Reina, Bartz
Party's level: 5
=============================================================================

Upon reaching here, all your previous injuries will be fully healed and you 
will be at full life. Walk around the graveyard, there isn't much here, make 
sure you walk along south to pick up the FLAIL. Continue through the wreckage 
and make your way down to the bottom of the Ship-wreck Graveyard. Along the 
way make sure you pick up 990 GIL, TENT, TWO ANITDOTES, WORLD MAP, TWO 
PHENOIX DOWNS, and a TONIC. Those are ALL the items that should be in the 
entire Shipwreck Graveyard. When you reach a certain room, Faris will refuse 
to go near the fire to remove his clothing as Reina changes and the rest of 
the party dries up. As Faris struggles with the party, he finally reveals um, 
her identity. 

She's a female! She has been hiding it from the pirates all along, the 
pirates were the one who raised her, but never knew she was a woman. She 
thought the pirates were going to laugh at her because she was a female, so 
she developed a heavy accent of pirate and became one of the pirates, 
drinking with them and talking like them. Once your done and healed 
yourselves by taking the complimentary beds and saving your game, its time to 
get out of this place! Make your way around the ships, also there will be a 
treasure chest that will open up, that will raise a sunken ship and allow you 
to cross back to land. However as you walk up towards your destination, 
images of people appear, it seems that all the party members are affected 
except Galuf, he doesn't remember anything. He then snaps the party out of it 
as they prepare to duke it out with the evil sorceress Siren.
-----------------------------------------------------------------------------
BOSS BATTLE: Siren     HP: 900
-----------------------------------------------------------------------------
This battle tends to fustrate a lot of people, believe me I know because of 
all the email! In this battle any cure magic is her weakness, however if she 
is in her human form, cure will actually cure her instead of actually doing 
damage! Use fire, keep casting fire spells if you have any, however using 
your physical attacks won't do you much good because of her durable defense 
during zombie status. But keep attacking if you don't have any Black Mages. 
I'm not sure if a PHEONIX DOWN will work, but if you do try it, use it on her 
Zombie status and ONLY zombie status. Keep your party's HP above 60 and 
continously heal.

After the battle the party finally leaves the putrid Shipwreck Graveyard and 
onto the outside land! Finally!

=============================================================================
THE TOWN OF KERWIN
Items: 1000GP, Ice Rod, Antidote
Party: Galuf, Reina, Bartz, Faris
Party's level: 6-7
=============================================================================

When you exit out of the Shipwreck Graveyard, head south until you find a 
town. In here you will talk to several people, however when Bartz talks to 
several people, they give him clues but he can't eventhink about the clues 
they give him. Hopefully you can figure it out. Along in here, people mention 
about the Town of Walz and castle of Walz, but after hearing about North 
Mountain and Dragon, your first priority is to head out of this town and go 
North, coincidentally to North Mountain. However if you need supplies and new 
weapons, make sure to pick up some.

=============================================================================
NORTH MOUNTAIN:
Items: Soft, Phoenix Down, Tonic
Party: Reina, Bartz, Faris, Galuf
Party's level: 7
=============================================================================

In North Mountain make your way to the top of the mountain, the opponents 
here really aren't that tough, but make sure you pick up a TONIC and a 
PHEONIX DOWN. Now continue your way through the top of the mountain, as you 
reach near the tier of the mountain, Magissa and Faltzer arrives to stop you 
dead in your tracks. However Reina has been hit with a poison arrow, and its 
your job to save her and reach the Dragon.
-----------------------------------------------------------------------------
BOSS BATTLE: Magissa and Faltzer     HP: 650 and 850(respectively)
-----------------------------------------------------------------------------
This battle is a bit tough, Reina remains unconcious in this battle, but you 
can revive her. The Monk ability is great, as is the Knight ability. Attack 
her with magic and physical spells often and attack quick. If you beat 
Magissa quick enough, she will not summon her alleged husband Faltzer. Keep 
your HP above 90 for this battle. When you do encounter Faltzer make sure you 
keep your HP up at a constant, Faltzer is one tough bad mamajamma. The monks 
and Knights can take the hits okay, but the other classes will just wither 
down like a crumpled piece of paper. Make sure you keep all classes besides 
the Monk and Knight in the backrow and you can do so during the middle of the 
battle. Attack and pound Magissa when Faltzer arrives, otherwise she will 
heal Faltzer. Then attack faltzer with everything you've got until the 
uoogly ass brute dies.

After the battle head for the top of the mountain, watch for the purple 
plants that are around though, touching them will result in an immediate 
poison status for all party members. When the party reaches the top, they see 
Dragon in a serious condition. He doesn't look too good and won't eat the 
Dragon Plant that will help heal him. Reina then decides to take a piece of 
the Dragon Plant and eat it to show that its harmless, the Dragon eats the 
plant, but Reina isn't feeling too well. The Dragon heals her condition and 
the party is off towards the Town of Walz via the Dragon. However not before 
Bartz admits his fear of heights as his party members laugh at him. 
HAHAHAHAHAHAHAHA!

=============================================================================
JOURNEY TO THE KINGDOM OF WALZ!
Items: 490GP, Speed(Time), Elf Cloak, 1000GP(2), Tent, Phoenix Down
Party: Galuf, Reina, Faris, Bartz
Party's level: 8
=============================================================================

Now go down to the Walz region, about southwest of the town of Kerwin. Head 
for the twon first if you need any supplies, in the town you learn that the 
town and the castle is using the Water Crystal to power their way of living, 
however none of the townspeople realize that doing so may cause the crystal 
to shatter. So now go to the castle outside of the town. Inside go up and 
speak directly to the king in his throne room. As you speak with the king, 
something interupts the party, its a giant meteor! The king leaves, however 
you do not have to leave with him. 

Go around the castle and search for items that may help you on your way, say 
an Elf Cloak, 1000 GPx2, and the Speed song. However some of these items will 
require you to walk inside down in the basement, and down their lurks a 
Harpy, its tough and unbeatable at your current status, so I suggest you 
avoid downstairs. When your done searching through the castle head towards 
the Walz tower, however if you want to get the Shiva summon, you can head 
behind the waterfall and attempt to beat Shiva to earn her summon, but let me 
warn you that you will have a hard time defeating her at your current status.

=============================================================================
WALZ TOWER AND THE WATER CRYSTAL
Items: Silk Robe, Maiden's Kiss, SilverArmBand, Ether
Party: Galuf, Reina, Faris, Bartz
Party's level: 8
=============================================================================

NOTE: This extra info is provided by Sarah Jones:

      "oh..in Water Shrine (first world) when you see the (Chancellor?) lying 
      on the ground, if you go above him and to the left a couple steps, you 
      can go into the water and climb up a vine which leads to  Silk Robe."

Inside this tower you will find various guards and also the king down on the 
floor wounded. Keep making your way through the tower and pick up a MAIDEN'S 
KISS, ETHER, SILVERARMBAND, and SILK ROBE. When you reach the top of the 
tower you will confront a Garula, aren't these suppose  to be friendly? Oh 
well, who cares.
-----------------------------------------------------------------------------
BOSS BATTLE: Garula      HP: 1200
-----------------------------------------------------------------------------
This battle is pretty tough, its physical attacks do a lot of damage, but you 
can use the TOAD song to defeat this Garula, but judging that you don't have 
the TOAD song, what you want to do is keep at least 2 healers in the party. 
Have two attackers in the front(preferably Monks or Knights) and the healers 
and magic casters in the back. Keep your HP above 100, and continue to 
attack. However turning it into a TOAD can make the battle a breeze as all of 
its attack by then, are easy to manage and even a Mage can withstand its 
attacks 10 times over.

After the battle the crystal shatters, however there is still hope as there 
are two other crystals that are still active with life. Pick up the crystal 
shards containing these following jobs: BERSERKER, SORCERER, TIME MAGE, RED 
MAGE, and SUMMONER. Don't worry about the other shard on the top left corner, 
that shard is for later in the game and is not meant to be picked up now. For 
now head towards the Karnak region, to do this go towards the Walz meteor 
next to the tower of Walz, inside make your way around inside and step on the 
warp tile and you will be transported to the Karnak area.

=============================================================================
KARNAK IS IN DANGER, GO NOW!
Items: Fire Rod
Party: Galuf, Bartz, Reina, Faris
Party's level: 9
=============================================================================

When you are inside the Karnak meteor, make your way outside and go up north 
and around to the west to the Karnak region where Karnak castle and the town 
of Karnak lays. From here, enter the town of Karnak, inside you will get 
information on a person named Professor Cid and some info on the Fire Crystal 
that runs Karnak. However when you try to purchase an item, you will find 
that your party is arrested as an anonymous person accuses the party of being 
monsters. You are then thrown in jail, in jail your party will be locked in a 
cell next to a strange person in another cell next to you. He uses his last 
bit of gunpowder to find a way out, but fails miserably as he just blows the 
separating him and the party, the party just laughs as him. Hahahahahahaha. 

As you begin to talk, you hear what Cid has to say, something about the Fire 
Crystal doesn't seem to be right, but Cid can't do anything about it. However 
as the story progresses, Cid later then is released as the Chancellor finds 
that Cid is right, and on the party's behalf, Cid wants the party to help out 
as well, so they are free to go. He then asks you to meet him on the 
steamship, which is the source of the Fire Crystal's cracking. Go whenever 
your ready, so take this time to buy all the items and armors and weapons 
that you need, heal your party if injuries are abound and save your game just 
outside the steamship. The steapship is located near the shore of Karnak just 
south of Karnak castle.

=============================================================================
PREVENT THE CRYSTAL FROM SHATTERING AND STOP THE SHIP!
Items: Elixir(3), Thief's Glove, Green Beret, Moonring, Cottage, Phoenix Down
Party: Galuf, Bartz, Reina, Faris
Party's level: 9
=============================================================================

Inside this steamship, the party will meet with Cid. Upon meeting with Cid, 
he will warn you about the monsters down inside the steapship, so be 
prepared. Make sure you have bought plenty of EYE DROPS as well. Once you 
reach inside, continue to walk around and make your way to the engine room. 
Watch for the monsters in here, the COOL DUST will cast FLASH nearly 90% of 
the time here, which will blind your party. Run if you can, you can cure the 
BLIND status with eyedrops.
  
    NOTE: If you need a mre descriptive part on walking through this 
          steamship, use the Japanese walkthrough above this one.

When you finally reach the steam engine, you will meet up with Queen Karnak, 
however she doesn't look so friendly.
-----------------------------------------------------------------------------
BOSS BATTLE: Liquid Flame       HP: 3000     ITEM: Fire Rod
-----------------------------------------------------------------------------
This battle shouldn't be too hard if you have at least two black mages. Cast 
Ice2 on the Liquid Flame constantly, this will deal extensive damage and also 
it will make the battle that much quicker for your party. Use the ICE ROD if 
you have to, it causes well over 1100 HP of damage, and have two other party 
members be attackers or healers. If you don't have an ICE ROD or the ICE 2 
spell, your in some deep...trouble. Its nearly impossible to defeat this boss 
without any Ice magic or equipment, so if you want to get through this area, 
go back outside and purchase the spell or the ICE ROD.

After the battle the queen regains her conscience, it appears that some form 
or another has consumed her for a while. However there is not much time left 
as you must escape Karnak castle after this scenario.    

=============================================================================
ESCAPE FROM KARNAK CASTLE!
Items: Shuriken, Elixir(4), Ribbon, Esna(White), LightningSkill, 2000GP(2),
       HuntingKnife
Party: Reina, Galuf, Bartz, Faris
Party's level: 10-11
=============================================================================

Remember all those treasure chests blocked off by fire? Well now here is your 
chance to acquire all of them, however be reminded that you will have a 
limited amount of time to acquire them. Avoid going to your menu back and 
forth unless you really need to because the loading time will kill the clock, 
going back and forth as little as 10 times can result in about 35-40 seconds 
lost, bad PSX! Make sure you have the Theif's FLEE ability as you will need 
it to run away from pointless battles, the items inside the castle are: 
ELIXIRx5, 2000 GPx2, SHURIKEN, RIBBON, ESNA spell, LIGHTNING SKILL, ELF 
CLOAK, and HUNTING KNIFE. 

However watch for monsters to attack you while you are getting these treasure 
chests, as some of them might contain monsters inside, be aware and ready. 
Upon reaching the outside of the castle a Sergeant and his hounds will attack 
you, defeat the hounds first and attack the Sergeant for a while and the 
Sergeant will reveal himself to be Death Claw. This guy is weak, just pound 
him to bits, however you can learn DEATHCLAW if you are a Blue Mage and if he 
attacks the Blue Mage with the DEATHCLAW attack. 

After the castle explodes as the party quickly escapes, you are left with 
three more crystal shards, each containing a new job: GEOMANCER, NINJA, and 
TRAINER. Now go back to the town of Karnak and inside go upstairs to the Pub 
and talk with Cid. After the conversation, head southwest towards the Ancient 
Library, in which the path is now cleared due to the explosion of the castle.

=============================================================================
ANCIENT LIBRARY
Items: Ninja Suit, Phoenix Down, Ether
Party: Galuf, Bartz, Faris, Reina
Party's level: 11
=============================================================================

Upon arriving at the Ancient Library, head downstairs into the basement of 
the Library to find Mid. Watch for various monsters here, Page 124 casts Moon 
Flute on the party, which the Blue Mage can learn. Make sure that you have 2 
Black Mages before encountering Ifrit. When you reach the halfway point of 
the basement, its time to do battle with Ifrit.
-----------------------------------------------------------------------------
BOSS BATTLE: Ifrit     HP: 3000
-----------------------------------------------------------------------------
Here in this battle have your mages constantly cast Ice2, or even use the ICE 
ROD if you have one. Continue to pummel Ifrit with your constant Ice spells 
and attacks, keep your HP above 220 though, its Blaze attack will do a hefty 
amount of damage followed by constant draining of your HP.

NOTE: This extra note is provided by Sarah Jones:
      "And in the Ancient Library when you get past the stubborn bookshelf, 
      head to the left and down, and you'll lead back outside to the visable 
      treasure chest you saw earlier, which contains a Ninja Suit.

After the battle you are awarded with the Ifrit summon, now heal your wounds 
and return to the path that the annoying bookshelf wouldn't let you go 
through, Ifrit will demand that the bookshelf let the party through, in which 
it does. Continue on and meet in Mid's room, however a monster is more than 
happy to stop you dead in your tracks.
-----------------------------------------------------------------------------
BOSS BATTLE: Biblos      HP: 3600
-----------------------------------------------------------------------------
In this battle Biblos has a weakness towards Fire, luckily if you were smart 
enough to give a party member a Summoner job, then you can easily win this 
battle by casting Ifrit and constant Fire2 spells, however have at least one 
party member be a healer. Another quick way to defeat this boss is by using 
the DOOM CLAW, one hit after that, the boss only has HP in the single digits, 
finish him off there.

After the battle Mid didn't even noticed anything! However Mid will direct 
the party towards the top of the basement and onto the first floor of the 
Ancient Library. Now return to the upper floor of the pub back at Karnak, in 
here Mid will meet up with Cid. With the two reuniting with each other Cid 
and Mid have found a new array of confidence and is now willing to help the 
party in everyway possible. He lets the party use the Steamship to carry 
where they are going next, which is Cresent Town.

=============================================================================
CRESENT TOWN HERE WE COME!
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 13
=============================================================================

Look on your world map, at the bottom right portion of the map appears a 
cresent shaped island, obviously that is Cresent Island, head there and head 
inside Cresent Town. When the party enters the town, an Earthquake erupts and 
their steamship is now lost under sea. Too bad. However there is still hope, 
the villagers here talk about a chocobo and the forest down below on the 
southern part of Cresent island. However you can head their after you buy 
some new supplies and upgrade your armor, weapons, and accessories with the 
lastest gear at Cresent Town, that is if you need to and feel uncomfortable 
with your current equipment.

=============================================================================
WHAT? CHOCOBO?
Items: None
Party: Galuf, Faris, Reina, Bartz
Party's level: 13
=============================================================================

When you reach inside the Chocobo forest, the chocobo has two shards from the 
Fire Crystal hidden in its feathers, which would explain why you only 
recieved 3 crystal shards from the Fire Crystal back at the Karnak incident. 
The new jobs acquired are BARD and HUNTER. Here after you have caught the 
black chocobo, head towards back to the Ancient Library.

=============================================================================
HEY CID, MID, WE KINDA LOST THE STEAMSHIP
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 13
=============================================================================

Here when you meet up with Cid and Mid, talk to them and they will mention 
the old ruins to the south part of the Ancient Library, over the mountains. 
However they also warn you of a Sandworm that blocks the path towards the 
ruins, however they have devised up of a plan to kill the worm so you can use 
it as a boardwalk of some sort. So head to the desert to the east, where Cid 
and Mid will await for your arrival.

=============================================================================
THE ANCIENT RUINS VIA THE DESERT
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 13
=============================================================================

Here in the desert Cid and Mid will ask if you are ready to confront the 
Sandworm or not, pick or choose when your ready and Cid and Mid will get the 
Sandworm's attention.
-----------------------------------------------------------------------------
BOSS BATTLE: Sandworm      HP: 3000
-----------------------------------------------------------------------------
This battle should be pretty easy, If you know what to do. AquaRake will get 
the job done faster than you can type a 3 letter word. But knowing you(the 
player), I'll bet you don't have AquaRake do you? Too bad. But as always in a 
game like Final Fantasy, usually at least there are two ways to defeat this 
boss, one easy and the other one, a bit tougher. The Sandworm will appear in 
4 holes, however it will appear in one of the holes at a time. Hitting the 
holes that is vacant results in a counter attack by the well er...the hole. 
The attack is pretty deadly, its a DEMI attack which will cut your current HP 
in half. Concentrate your attacks on the Sandworm with your physical attacks. 
If you think you can anticipate where the Sandworm will pop up, feel free to 
take a guess and blast the hole with your Ice magic. Keep your HP above 250 
and keep attacking it until it dies.

Afterwards the path towards the rest of the desert will be opened for you. 
However watch out though, the enemies in the desert are pretty tough, but it 
is also a good way to earn levels. Also when you see a Ziggurat or Pyramid, 
ignore it, its not for you to go to now, nor can you enter the pyramid. For 
now make your way outside of the desert, and you will be on the southern part 
of the desert.

=============================================================================
A HIDDEN SECRET LIES WITHIN
Items: None
Party: Bartz, Galuf, Faris, Reina
Party's level: 13
=============================================================================

Here in the ruins, inside everything is a mess. However the thing that 
catches your eye is the appearance of a man that walks around everywhere 
which you can easily spot. He will try to run away from you at time to time, 
follow him and watch carefully on the screen, even if you think he's not 
around, stay around that area you saw him go to and search around. Eventually 
the man will give up, and Reina and Faris notices something odd about the 
man, its Alexander Tycoon! However as the party tries to reach him, the floor 
they stand on collapses sending the four party members scattered around the 
mechanical underground.

=============================================================================
UNDERGROUND RUINS
Items: Mini(Black), Shuriken(2)
Party: Reina, Galuf, Faris, Bartz
Party's level: 13
=============================================================================

Down below, the environment around you is something very unique, the 
mechanical creations keeps the old ruins running. However you still have a 
task at hand, so keep searching around and eventually you will find a few 
clues in the bedroom(which you can also sleep in to recover your party 
fully). Here search around the room for in which the clues you lead you too, 
and you cannot advance without picking up each clue piece by piece. However 
the items aren't realy worthy of your time, you can pick up two SHURIKENS and 
a MINI song. 

Now after that little event head north out of the bedroom and continue on 
through, you will see your steamship that was sunk earlier, and also an 
awkward looking ship. Cid and Mid will join you on your newly acquired 
airship, a one of a kind invention that will get you where you need to go. 
But as the party lifts off, a boss that was remnant of the underground ruins 
attacks the party.
-----------------------------------------------------------------------------
BOSS BATTLE: Clayclaw     HP: 2000
-----------------------------------------------------------------------------
Here in this battle, this battle should be pretty quick if you have a Ninja 
throw out two Shurikens. However you may want to save them as this boss isn't 
as tough as it looks. Pound it with your physical attacks and keep your HP 
above 300, and have a healer when neccessary, either way this boss isn't too 
hard to defeat.

Afterwords head back to the old ruins in which you saw Alexander Tycoon in 
south of the Ancient Library. When the party reaches here, the ruins will 
lift above out of the ground and far above into the sky, however even though 
the party has an airship, the pressure is too high for the airship to stand, 
so how will they reach the last crystal before its too late?

=============================================================================
THE PARTY'S EFFORTS TO SAVE THE LAST CRYSTAL
Items: None
Party: Galuf, Reina, Faris, Bartz
Party's level: 14
=============================================================================

Return back to the underground ruins where you had picked up your airship and 
you will have a little talk with Cid and Mid. They talk about how a rare, but 
strong metal can withstand the air pressure of the high altitudes above. That 
metal is called Admantanite, but they are not sure where you can acquire 
some, however Galuf remembers that the meteorite that he saw back at Tycoon 
had a chunk of adamantite. so even though Galuf suffers from amnesia, the 
party decides to take his word for it and head towards the Tycoon Meteor.

=============================================================================
THE SEARCH FOR THE ADAMANTITE
Items: Adamantite
Party: Faris, Reina, Bartz, Galuf
Party's level: 14
=============================================================================

Upon arriving at the Tycoon Meteorite, the party will pick up the Adamantite, 
but however as the party tries to leave, they are confronted by a monster 
hidden inside the meteorite.
-----------------------------------------------------------------------------
BOSS BATTLE: Adamantaim      HP: 2000
-----------------------------------------------------------------------------
This boss is pretty tough, but it has a weakness of ice. Physical attacks are 
basically cut down to about 40%. SO basically rely on a lot of ICE spells and 
such, use an ICE ROD if you have to or if you have one. Keep your HP above 
320 and keep attacking with the monk and knight and cast ICE spells 
constantly.

After the battle return to Cid and Mid and they will attach your newly 
acquired Adamant and you can be on your way towards the Floating ruins.

=============================================================================
THE SUSPENDED TOWN OF RUINS
Items: Gold Armor, Elixir, Pheonix Down, Ether, Moonring, Potion, 5000GP,
       Shuriken, Cottage, Power Wrist, Ancient Sword, Gold Shield, Potion
Party: Galuf, Bartz, Reina, Faris
Party's level: 15
=============================================================================

Use your airship to reach the high altitudes, and when you do so make sure 
you are ready to confront the side cannons, having 3 Black Mages and 1 White 
Mage is best. Simply go to the sides of the floating ruins and hit your 
execute button over the cannons and a fight will ensue. In battle constantly 
use BOLT2 on the Flame Throw and Missile Launchers and have your White Mage 
heal quickly, and also put everybody in the back row. Keep your HP above 300 
and continue to attack them in the same fashion. You will ahve to do this 4 
times, and in between those four times you can stop off at Rikks village to 
heal yourself for free at the inn and come back when your ready, also it 
wouldn't hurt to create a quick memo save each time you defeat the Missile 
Launchers and Flame Throws. 

Afterwards, a giant cannon will appear in the middle of the Gorn Ruins after 
ALL four side cannons are defeated, make sure you are ready before attacking 
it, you might want to have 2 monks, a Black Mage and a White mage in your 
group. When you are ready hit your execute button over the giant cannon and a 
fight will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Sol Cannon/Launcher      HP: 22500/10800
-----------------------------------------------------------------------------
In this battle quickly knock out the Launchers on the sides, you can use L.5 
Doom with the Blue Mage or use Doomclaw on the boss itself for a quick 
victory, otherwise this boss will take some time to defeat. Have all 
attackers like Monks, Knights, Ninjas, etc attack regular and stay in the 
front line. Have magic offense users like the Black Mage attack with BOLT 2 
and have at least one healer to distribute CURE 2 incase the boss deals a 
heavy blow towards the party. Keep this pattern up and continue to attack it. 
Keep your HP up around the max if possible and if you can maintain this 
pattern by knocking out the side cannons first, you will have a legitimate 
chance of winning. Like I said, Doomclaw makes this battle go by very 
quickly.

After the battle don't enter in the floating ruins yet, take this time to 
return to Rikks village and heal yourself for free and buy all the supplies 
you need at half off. When done head inside the floating ruins.

=============================================================================
THE LAST CRYSTAL AWAITS
Items: *Look Above*
Party: Bartz, Galuf, Reina, Faris
Party's level: 15
=============================================================================

Here in this floating palace(as Iwould call it) it shouldn't be too hard to 
get around. However the monsters here are a bit strong, but they are also 
essential for gaining your party's levels quickly. The items that can be 
found in here are: GOLD ARMOR, ELIXIR, POTION, 5000 GP, COTTAGE, MOONRING, 
POWER WRIST, SHURIKEN, GOLD SHIELD, PHEONIX DOWN, ANCIENT SWORD, an ETHER. It 
also doesn't hurt to use the Geomancer's Damage Floor ability to spot open 
floors before they get you, in here you should also find a save room, so when 
you do save your game and make your way around to the middle room on the 5th 
floor, you will have to hit a switch to open that path. 

Upon entering you will find Alexander Tycoon, however he seems to hold a 
grudge against the party and wants the party to defeat the monster that is 
blocking the way to the crystal room, so the party reluctantly agrees.
-----------------------------------------------------------------------------
BOSS BATTLE: Archeoavis      HP: 6400
-----------------------------------------------------------------------------
This boss is seriously tough, it will constantly change elemental forms and 
that will create havoc among your party as you will have to predict what 
weakness it holds each time to inflict heavy damage. Monks work EXTREMELY 
well in this battle, but make sure you have a way to heal your party. If you 
earned your levels for the Archer's SShot, equip the Bloodswd in the Knight's 
hand and this battle will sift by like a breeze.
    
After the battle the Archeoavis will come back to life, and even Alexander 
Tycoon is amazed by the creature's ability to revive itself.
-----------------------------------------------------------------------------
BOSS BATTLE: Archeoavis     HP: 2400
-----------------------------------------------------------------------------
This battle will be a sinch, the boss now will take a beating to physical
attacks as Monks will just pound this creature to mincemeat. Keep your 
physical attacks coming and try to avoid magic as it has some sort of 
immunity towards magic attacks.

After the battle the party heads inside towards the crystal room. King Tycoon 
wants to destroy the crystal, but Krile(Galuf's granddaughter) comes in and 
hits Alexander Tycoon with a low level BOLT spell which puts Alexander Tycoon 
out of commission temporarily. It appears that X-Death had controlled King 
Tycoon, but as the crystal begins to shatter, King Tycoon sacrifices his life 
to save the crystal, but to only find out that he is too late. The last 
crystal the party was meant to protect shatters, the party picks up the last 
pieces of the remaining crystal:

LANCER, CHAMIST, DANCER, and SAMURAI. 

Galuf remembers everything now, he and Krile head back to his own world to 
stop Exdeath from destroying his world, but the party can only watch. 
Afterwards head back to the underground ruins.

=============================================================================
A NOTE LEAVES THE PARTY WONDERING
Items: None
Party: Galuf, Faris, Reina, Bartz
Party's level: 18
=============================================================================

When you reach the underground ruins, go back to your resting room and the 
table on the right will contain a note, telling you where Cid and Mid had 
gone. Return back to Tycoon Meteor to find that Cid and Mid have put back the 
Adamantite to replace it(note that in the Japanese version, it was put back 
because it was too radioactive to contain). You also learn that by the power 
of the rest of the meteorites, you can travel to Galuf's world and help him 
stop X-Death, now you can do something to help! So quit reading this 
walkthrough and play your game!

=============================================================================
RETURN TO THE KARNAK METEORITE
Items: None
Party: Bartz, Reina, Faris
Party's level: 18
=============================================================================

Make your way back to the Karnak meteorite and inside Cid and Mid will be 
shocked to find a monster, go inside and confront the monster.
-----------------------------------------------------------------------------
BOSS BATTLE: Titan      HP: 2500
-----------------------------------------------------------------------------
This battle will be pretty tough. Most likely you do not have Float with you. 
Have Monks attack physically up in the front and have magic users in the 
back, make sure you have at least one healer, having 3 attackers (Monks, 
Knights, Samurai, etc.) aside from one healer should get the job done, and 
always keep your HP above 550 HP, the Earth Shaker attack will do a lot of 
damage and it is unpredictable as to when he will actually perform the 
attack, but its always a safe reminder to keep your HP up. Also the Titan 
will use this attack before he goes.

NOTE: You can go to North Mountain and Fight a Ghilcat and make sure you
      have a Blue Mage with you so you can use Float, but make sure to take
      control of it by using a Trainer.

After the battle the team now returns from battle, head towards the Walz 
meteor.

=============================================================================
WALZ AND THE NEXT METEORITE
Items: None
Party: Faris, Reina, Bartz
Party's level: 18
=============================================================================

Here in this next meteorite the party attempts to put back the Meteorite in 
which they do, but they are then attacked by a flurry on monsters.
-----------------------------------------------------------------------------
BOSS BATTLE: Byurobolos(6)     HP: 2200(each)
-----------------------------------------------------------------------------
In this battle there are 6 targets, and this can be a pretty tough battle to 
contend with since this is one of the few times where your party is out-
numbered. Make sure you have a summon in your group, or heck have two 
summoners! Keep summoning Titan and the battle will be over before it even 
started.

NOTE: If your summoner was wearing an EARTH ROBE, the power of Titan goes
      up anywhere from 30%-50%.

After the battle head over to the Gorn Meteorite, which is in the same place 
where the Floating Ruins was from.

=============================================================================
GORN METEORITE
Items: None
Party: Faris, Reina, Bartz
Party's level: 18
=============================================================================

When your in here, Cid and Mid decide to check things out inside before you 
do, so your party is them promptly to wait, however Cid and Mid have been 
inside too long and the party begins to worry and head inside to see if Cid 
and Mid are alright. When the party enters inside, they find that Cid and Mid 
are inside trapped in giant water bubbles, they are then confronted by the 
monster.
-----------------------------------------------------------------------------
BOSS BATTLE: KimaBrain     HP: 3300
-----------------------------------------------------------------------------
This boss should be pretty easy like the last battle, in here have your 
summoners constantly cast TITAN, have one healer to heal your wounds and have 
at least one fighter to attack. Keep your HP above 500 if possible because 
its blaze attack will do about 250 HP of damage and then slowly drain your HP 
away, but having the extra HP allows you more time to heal yourself.

After the battle Cid and Mid will have gathered enough energy from the 
meteorites to power a single meteorite to carry the party to Galuf's world. 
Look on your map and look at the arrows, they will point to a uniform 
location, head there with your airship.

=============================================================================
LONG TRIP AWAY FROM HOME
Items: None
Party: Faris, Bartz, Reina
Party's level: 19
=============================================================================

Here when you reach your destination, the party will say their goodbyes to 
the world because there is a high possibility that the party will not return 
to the world. The party then leaves and takes flight to the next world.

NOTE: You may want to do the following things below, before you leave for
      World 2.

=============================================================================
REVISIT TYCOON CASTLE
Items: Phoenix Down(2), Ether(2), Elixir(2), Shuriken, Healing Staff,
       MonsterBell, Katana, Potion, Cottage
Party: Faris, Reina, Bartz
Party's level: 19
=============================================================================

Upon returning to Tycoon Castle you can pick up various items around the 
castle, including: POTION, COTTAGE, ETHER x2, ELIXIR x2, PHEONIX DOWN x2, 
MONSTER BELL, KATANA, SHURIKEN, MAIDEN'S KISS, and HEALING STAFF. You can use 
the SECRET ability with the Thief around the castle you see hidden passages.

=============================================================================
JOURNEY TO JACHOL
Items: Shuriken, Tent, Shock Whip/Note
Party: Bartz, Reina, Faris
Party's level: 19
=============================================================================

On the south part of the western continent, visit Jachol village, but 
unlikely you will find much of use in the town. However the townspeople talk 
about the secrets of the cave above and everything they are selling in the 
town is comprised from items in the cave found in the cave. Head towards that 
cave, and when you reach their, you will have to hit several switches, and at 
the bottom of the first room there is a row of switches, the row constantly 
blinks, so be a little patient and wait until you see a lone switch standing, 
hit that switch while the other switches remain absent. 

You might not notice anything besides the sound at first, but that will lead 
the way towards the next room, and make sure you pick up some items in here: 
SHURIKEN, TENT, and SHOCK WHIP. 

NOTE: If you had released the Lone Wolf, the items will not be present for
      you and you will get a note from the Lone Wolf stating that he has
      been here. Now don't you feel dumb for releasing that Lone Wolf?
      Hmmmmm? (^_^)

=============================================================================
THE TOWN OF EASTERLY AND RAMUH
Items: Ramuh(Summon)
Party: Faris, Reina, Bartz
Party's level: 19
=============================================================================

At the top left corner of the world map you will see a little dot, that 
little dot represents the town of Easterly. Head there, and inside you will 
learn of a man that sends bolts of lightning to monsters, that's odd. What's 
even more shocking(get it?) is the price for some rings here, 50,000 GIL for 
a FIRE, CORAL, or ANGEL ring, each! I'll bet you don't even have half that 
much right now, so ignore it because chances are you won't need it. You can 
learn the TOAD spell and LOVE SONG in here as well. But those two aren't 
important, head outside if you don't need anything else and go across the 
bridge to the right and into the forest. Wander around and engage into 
battle, however look for Ramuh only, monsters are very strong here and will 
pound you to bits. You will know the instant you have met Ramuh when the boss 
music plays.
-----------------------------------------------------------------------------
BOSS BATTLE: Ramuh    HP: 4000
-----------------------------------------------------------------------------
In this battle, make sure you use TITAN, summon it often and have at least 
one lancer in your party, so he or she can evade the attacks of his Bolt 
spells. This battle should be pretty easy because you have more than enough 
of the requirements to beat him at this point in stage.

After the battle, you will now have the Ramuh summon.

=============================================================================
BARTZ'S HOME TOWN
Items: None
Party: Bartz, Faris, Reina
Party's level: 19
=============================================================================

Around the north area of Tycoon Castle lies Bartz's home town. In here you 
are greeted warmly by the people here, they all recognize you because you are 
the son of Dargon, the hero of the town. There is a lot of information about 
Bartz's past here. Talk to  the boy in the middle of the town and you will 
get a flashback of how Barz was so afraid of heights. Also play the little 
music box in Bartz's former house, and a 5 minute briefing of Bartz's past 
will play about his mother and father and also when Bartz was young. Head to 
the inn and take a rest and a scenario will occur at this time. Bartz will 
relook upon his parent's grave and still continue to mourn their death until 
this day. And before you decide to leave, make sure you stock up on a bunch 
of supplies, the supplies are all half off!

=============================================================================
--------------------------- Beginning of World 2 ----------------------------
=============================================================================

=============================================================================
A NEW WORLD LIES BOUNDARIES UNBOUND
Items: None
Party: Faris, Reina, Galuf
Party's level: 19
=============================================================================

Here when the party arrives, they are on a strange island, there is nowhere 
to go as the small island is surrounded by water. As you walk a party member 
will ask that you set up a tent and so you do. When you set up a tent, the 
party will sleep and get rested but as that happens the party encounters 
monsters.
-----------------------------------------------------------------------------
BOSS BATTLE: Abductor     HP: 1500
-----------------------------------------------------------------------------
You can defeat this boss for EXP, but your pretty much don't need any EXP 
because you can earn that later in the game. Just lose this battle as winning 
the battle does not make a flux in the storyline. If you do want to win the 
battle, make sure you use DOOM CLAW or summon the TITAN twice, otherwise you 
stand a very little chance of winning.

After the battle, regardless if you won or not, you will be abducted and 
taken to X-Death's castle. >_<

=============================================================================
A FATE PROTECTED BY GALUF
Items: Party's Items
Party: Galuf
Party's level: Variable
=============================================================================

The party is now held in X-Death's castle, coincidentally Galuf and his 
kingdom raid an attack on the castle of X-Death at the same time, but X-Death 
tells Galuf to ciest and decist as he shows Galuf the three party members. 
Galuf is now stuck in a situation where only he can save the party, he takes 
flight of the Dragon and head towards the top of X-Death's castle. When you 
reach inside here, immediately reach for the first treasure chest that you 
see, you will have acquired all the armor and weapons and accessories and 
items from the party as well as the crystal shards. 

Take this time to change your job to a Monk, Lancer, or Summoner. When you 
reach a save room, there is a room above that contains a recovery pool. When 
your done make your way around to the preceding floors and you will 
eventaully encounter Gilgamesh, this is where Gilgamesh will spot Galuf and 
the two will engage in battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh     HP: 1233
-----------------------------------------------------------------------------
This battle shouldn't be too tough, have Galuf constantly attack with the 
JUMP or FIGHT command with the Lancer or Monk. Or you can keep casting Titan 
until he goes away, overall not that much of a hard fight and if your a Ninja 
you can use any SHURIKENs you may have left if you wish.

After the battle Gilgamesh will make some sort of an excuse to leave, and he 
does leaving Galuf to rescue the party. When the party is freed they notice 
that to escape X-Death's castle they must cross the Big Bridge. So head 
outside the castle and head west.

=============================================================================
ESCAPE FROM THE CASTLE OF X-DEATH
Items: None
Party: Galuf, Faris, Bartz, Reina
Party's level: 19
=============================================================================

When you escape from the castle you will encounter a long bridge and not 
surprisingly you will encounter quite a few enemies on the way, which are 
basically all random, but you will see your opponents ahead of time but that 
doesn't mean you can avoid them(ala Earthbound). Before you enter the bridge 
take this time to set up the classes you are most comfortable with. When you 
reach the second outpost on the bridge Gilgamesh hilariously walks through 
the ohter side of the door surprising the party, and as expected a fight will 
ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh     HP: 3333
-----------------------------------------------------------------------------
In this battle, Gilgamesh will cast some defensive spells when you have 
damaged him enough on himself. Have the fighters attack in the front and 
continue to cast TITAN even though he has set up a defensive barrier you can 
still do a good amount of damage on him. Keep your HP up around 300 and you 
should be fine and continue to heal yourself and repeat whatever pattern 
works for you.

After the battle continue to make your way across the bridge, when you do 
make your way to the other side of the bridge X-Death will have already 
generated an entire barrier that will surround the entire castle, the effects 
of that barrier is very powerful and sends the party flying away towards 
another continent(also note that even though you did not take any world map 
of any kind in this world, you still have a map of the second world, wierd 
isn't it?).

=============================================================================
LOST IN AN UNKNOWN LAND
Items: None
Party: Faris, Bartz, Reina, Faris
Party's level: 20
=============================================================================

When you reach this continent you will have a fairly long way to walk across 
to the east, when you see a town, enter it and take this time to update your 
weapons and armors and accessories with the lastest gear the town of Lugor 
has to offer. Also stock up on any materials and items that you may need 
along the way. When you check the prices for the new magics, they look pretty 
steep for 3000 Gil each, however take your time and battle monsters for them, 
they are well worth it and you will gain levels as well as the pink monsters 
outside Lugor give good expierience and gil. When your all set and done, head 
south and then go eastward and you will find a forest between two sets of 
mountains, inside is the moogle forest, as you try to talk to the moogle, he
falls below and the party follows him into an underground waterway.

=============================================================================
THE UNDERGROUND WATER WAY AND KUPO!
Items: Pheonix Down, 4400GP
Party: Galuf, Reina, Faris, Bartz
Party's level: 20
=============================================================================

When your in here, make your way around and make sure to pick up the 
following items along the way: 400 gilx4 and PHEONIX DOWN. When you reach the 
end of the cave you will see the moogle that fell through and is confronted 
by a monster, however the party got here just in time to defeat the overgrown 
brute.
-----------------------------------------------------------------------------
BOSS BATTLE: Tyrasaurus     HP: 5000
-----------------------------------------------------------------------------
Use your PHEONIX DOWN on him and that's it, battle over you've won. Pretty 
easy eh? If you don't have any to spare make sure you use Fire magic as it 
will deal more damage than Cure magic, and I'm not sure if casting Life on 
him will do.

After the battle follow the moogle outside and CAREFULLY watch where he 
walks, make sure you follow him and enter the exact square that he enters and 
you will find his real home. In short walk in the forest only and avoid the 
desert area and watch carefully where the moogle enters the forest, go to the 
EXACT square and you should be inside the official chocobo village.

=============================================================================
KUPO! KUPO!
Items: Elf's Cloak, Cottage, Pheonix Down, 10000GP, 1GP, Dancing Dirk, Ether
Party: Galuf, Bartz, Faris, Reina
Party's level: 21
=============================================================================

When you enter the moogle village the other moogles will run away in fear. 
However the moogle you rescued will let you inside his hut to  the far right 
and inside you can pick up 10,000 GP, 1 GP, PHEONIX DOWN, COTTAGE, DANCING 
DIRK, and ETHER. Also don't forget to visit the middle hut and take the 
Moogle Costume, and to the west hut talk to the moogle who will then allow 
you to take the ELF's CLOAK. Afterwards Krile will then come to your location 
and take you to Val Castle.

=============================================================================
VAL CASTLE AND THE EVENTS THAT LIE AHEAD
Items: Hero Drink, RegalCutlass/Great Sword, Angel Robe, Lamia's Harp, Exit
       (Time)
Party: Bartz, Faris, Reina, Galuf
Party's level: 21
=============================================================================

Upon reaching the Castle of Val, the troops greet Galuf as if he was some 
sort of king, well he is! The guards also tell Galuf that he had forgotten 
his TELEPO spell, that spell is hidden in the bottom left of the throne room, 
and you can see the treasure chest without the SECRET ability. In the castle 
make sure to grab some very valuable items, including the HERO DRINK, TELEPO 
spell, ANGEL ROBE, LAMIA's HARP, and REGAL CUTLASS. The REGAL CUTLASS can be 
found at the top right part of the castle along the moat, to enter the moat 
you can take the bottom left opening in the castle courtyard. 

Update your weapons now and when you are done, head to the roof of the castle 
where Krile in crying over the injured/wounded Dragon. Krile tells the party 
of a Dragon plant that will heal the wounds/injuries of the Dragon at 
mountain in the north above Val Castle and past Kelb Village. So the party 
then decides to head off towards the next location which is the mountain up 
north mainly called the Valley of the Dragons.

=============================================================================
A SMALL VISIT TO A WARRIOR OF DAWN
Items: Kornago's Gourd, Requiem(Song)
Party: Bartz, Galuf, Reina, Faris
Party's level: 21
=============================================================================

Upon reaching prior to the Valley of Dragons, you will stumble upon the town 
of Kelb. In this town, the town buildings are locked and no one is around, 
however enter the largest house up north. When you enter, the villagers then 
set off to attack, but Kelga stops them as he notices Galuf. However as 
egoistic as Kelga is, he tries to challenge Bartz to a fight, but along the 
way Galuf gives him a few pointers as to how to beat him. Bartz successfully 
knocks out Kelga viciously into the next room. Later an injured Kelga was not 
able to take such a blow like he used to since he is so old. When the party 
speaks to Kelga, a flashback occurs and the story about how the four warriors 
of dawn came about. The four warriors were the current Galuf, Kelga, Zeza, 
and Dorgan who is Bartz's father. 

It was 30 years ago that X-Death was run amuck, but the four warriors had 
stopped him, but that was at Bartz's world, in which the four warriors had no 
choice but to bury X-Death's power deep within his planet, Dorgan however 
chose to stay behind to protect that world, while the other three warriors of 
Dawn had left for Galuf's world(which is the world you're on now). Then as 
Kelga notices that Bartz is indeed Dorgan's father, he lets you through the 
gates at the north part of Kelb. However prior to leaving the town's shops 
are open and people are now out and the town is bustling with activity. 

In the inn you can take a seat near the beds where a wolf will come to your 
party's request and he will refill all your loss HP and loss MP for free plus 
an additional 8 TONICs that will help you along the way. However this can 
only be done three times, well only three times if you don't have a Gameshark 
3.2 that is (^_^). At the top right part of the town, talk to the wolves 
there and they will teach you an EXTREMELY useful REQUIEM song. Now head 
towards Valley of Dragons.

=============================================================================
THE SEARCH FOR THE CURE     Party's Level: 24
Items: Wind Sword, Bonemail, Cottage, 7000GP, 5000GP, Pheonix Down
Party: Bartz, Reina, Faris, Galuf
Party's level: 21
=============================================================================

Along the way to the Valley of Dragons(which is not far from where you are) 
you might encounter a Kornago which is an odd colored giant frog, capture it 
and save it for later after the Valley of Dragons, but this is COMPLETELY 
optional. When you arrive at the Valley of Dragons, there are a lot of tough 
enemies here, but they earn you good expierience points and are worth 
fighting. Don't forget to pick up various items in here and they are: 5000 
GP, COTTAGE, 7000 GP, PHEONIX DOWN, WIND SWORD, and BONEMAIL. 

Also when you see a room with a skeleton switch at the bottom and a closed 
off door at the top, there is a secret passage where you can drop off. 
Starting from the front of the door position take one step down and two steps 
to the right and you will fall to the room below. Upon reaching the upper 
heights of the Valley of Dragons you will begin to notice a mysterious Golem 
that is starting to attack your party again. However when you encounter a 
Skelsaur and DrgnZombie it will attack the Golem, however having a Bard in 
your party allows for a quick and easy victory. 

Use the REQUEIM song to deal heavy damage towards the two dragons and heal 
the GOLEM if you think its in danger. I think the Golem has about 7000 HP, 
but it can fall quickly to the other dragon's attacks. It doesn't matter if 
the Golem dies, you can keep repeating this process over and over again until 
you have finally acquired the Golem, which is essential for giving yourself 
an easy victory at an upcoming battle. Before you reach the Dragon Grass, 
make sure you have a Summoner in your party, and the other classes can be 
whatever you desire. When done touch the Dragon Grass, but however the grass 
attacks back.
-----------------------------------------------------------------------------
BOSS BATTLE: Dragon Grass and Dragon Bulb     HP: 12,000(DG)/500(DB)
-----------------------------------------------------------------------------
This battle is rediculously easy if you have the Golem summon. Once the 
battle starts have the summoner cast Golem, and your party will basically 
recieve no damage at the duration of the battle. The physical attacks set off 
by both enemies are too weak to pose any problems knocking away your Golem 
defense, even if they do for some odd reason (like you being sorry at the 
game) then you can cast it again. Have your summoner continously cast TITAN 
to deal massive damage towards the boss and have the rest of your party 
members attack normally. Repeat this pattern until the boss is gone.

After the battle Reina realizes that the Dragons were dying because the fact 
that the Dragon Grass were attacking the Dragons. Now return back to Val 
Castle.

=============================================================================
RETURN TO VAL CASTLE
Items: None
Party: Galuf, Bartz, Reina, Faris
Party's level: 24
=============================================================================

When you reach the castle, the guards won't let the party in because they 
think that they are one of X-Death's goons pretending to be them. So the 
party finds another way around, and they do. When you reach inside the castle 
talk to Krile and she will feed the Dragon the Dragon Grass, but however it 
won't eat it because its been attackin the Dragons. But Reina unsurprisingly 
eats the Dragon Grass showing the Dragon that it is safe, just as she had 
risked poisoning herself back at world 1. The Dragon then eats the plant and 
starts to feel better as Krile gives Reina the antidote. Afterwards Krile 
tells you of a sage named Gill, who is requesting the party's visit as soon 
as possible. So head there now.

=============================================================================
GILL's SHRINE
Items: None
Party: Bartz, Faris, Reina, Galuf
Party's level: 24
=============================================================================

You will need to use the Dragon to reach Gill's Shrine, make sure you go 
north and then take that small opening in the mountains because the Dragon 
cannot fly over mountains. The Shrine should be northeast of the castle of 
Val. Upon reaching the Gil Shrine, you will notice that the island will begin 
to shake as an earthquake erupts. It becomes so intense that the island 
collapses and sinks underwater and the party has no choice but to head to 
Surgate Castle, which is to the left.

=============================================================================
SURGATE CASTLE AND ZEZA
Items: Float(Time), 5000GP
Party: Galuf, Bartz, Faris, Reina
Party's level: 24
=============================================================================

Upon reaching the castle there is a switch that you will need to hit to enter 
through the main gate, however inside you recieve news that Zeza is planning 
to raid upon X-Death's castle using basically his entire naval fleet, that's 
probably the reason that explains why there are so little guards in the 
castle. However you are free to look around and take whatever you need, and 
you will definitely find a useful FLOAT spell. To get the Float Spell, there 
is a lady that will ask you to return the books in their rightful order, and 
its not hard either because the bookshelves are listed alphabetically. 

The first letter of each book title should tell you exactly where to place 
the books, when you are done talk to the lady again and she will head back to 
her room and reveal the hidden doorway(in which she can ONLY open). Through 
here you can pick up 5000 GP and the FLOAT spell. After you are done, head 
towards Zeza's Fleet, which is at the southeast end of X-Death's castle.

=============================================================================
ZEZA'S RAID
Items: None
Party: Galuf, Faris, Reina, Galuf
Party's level: 24
=============================================================================

You will automatically tell where Zeza's Fleet is located because its one 
heck of a fleet not to be missed! Land your Dragon on the giant ship, and 
Zeza and Galuf are then greeted. Zeza has set up a plan to have his main 
force attack the Castle while he uses a submarine crew to attack the castle 
from underground where the seal does not protect the castle. He then tells 
the party to go take a rest, the party does and all of the sudden at the 
middle of the night monsters attack the fleet! 

Head up to the top of the ship and there are monsters walking around and Zeza 
is facing his own battle. You can fight the monsters for expierience points 
if you want, but if you want to end this quick, head towards the tier of the 
boat at the south end and talk to Gilgamesh after defeating the monster and a 
fight with your party and Gilgamesh will ensue for the third time.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh & Endikou      HP: 3200(Gilgamesh), 4000(Endikou)
-----------------------------------------------------------------------------
This battle is fairly tough, not really anything to be worried about. Have 
all attackers attack Gilgamesh with everything you've got. Later after 
dealing about 3000 HP of damage to Gilgamesh Endikou will come in and join 
the fight healing himself and Gilgamesh, so even though you will have to 
fight Gilgamesh all over again, the fight should still be headed over in your 
favor. Attack Endikou with Doom Claw, it might or might not work. Your TITAN 
spell won't work on Endikou since he is flying but if you do have the Aero 
Blue magic spell, use that against him as it will deal critical damage. After 
Endikou is destroyed, Gilgamesh will looked worried and then run away. The 
best way to win this battle is by having the BLOODSWD and SSHOT ability from 
the Archer, each attack will always connect and you will restore HP of your 
own as you attack, but judging you, you probably were too lazy to gain any 
ability points for the SSHOT ability anyways (^_^). NOTE: Each time you fight 
Gilgamesh you can steal one piece of Genji armor from him, its the strongest 
in the game and you get a different piece of armor from him each time you 
encounter him.

After the battle, the crew then begins to head down below to the underwaters 
via the submarine. As the party reaches the tunnel, Zeza devises up a plan. 
Galuf and his party head upwards towards the top of the tower to destroy the 
antenna while Zeza heads down below to destroy the remote. Make your way up 
the tower, pick up the items: BLOODSWD, 18000 GP, 9000 GP, and HAIR ORNAMENT. 

However be prepared to face a semi tough Red Dragon when picking up weapons 
and armor in the treasure chests. Continue to make your way to the top of the 
tower and Zeza will continously talk to you through the whisper grass, this 
in which will notify Zeza's and Galuf's current status. As the party reaches 
above the tower, they are attacked.
-----------------------------------------------------------------------------
BOSS BATTLE: Atomos    HP: 19997
-----------------------------------------------------------------------------
This battle will be pretty tough, but like I said, having the SSHOT ability 
with the BLOODSWD allows for an easy victory in this battle, in fact too 
easy. However since knowing you(the player) do not have the SSHOT ability, 
there is always an alternative. Use the TITAN summon often and use GOLEM, 
while most of Atomos' attacks are magic based, it still delas physical attack 
from time to time. Try to keep your party alive, because if your party member 
becomes wounded, reviving them can become quite tedious as Atomos will use 
his COMET spell on that "just revived" character. However you will have a 
3/10 shot of reviving that character without that character be wounded right 
back again. Atomos will occasionally miss with the COMET spell if you are 
wearing a certain type of armor, GOLD armor can help give you a higher ratio. 
Keep using your best attacks, JUMP from the Lancer is usually a nice way to 
attack and avoid injury. Doom Claw has a 5% chance of connecting in this 
battle, and you might have to use it several times, so unless you are feeling 
lucky, try to avoid using it and use sure fire attacks.

Afterwords the party is saved by the Dragon, however Galuf had to be taken by 
force. The tower then explodes, but Zeza is still trapped under the tower as 
it explodes. Galuf can only hope that Zeza is alright, but Galuf knows Zeza 
too well as this was the way Zeza wanted to end his life. Galuf then decides 
to wait for his friend, give Galuf a moment and he will later pull himself 
together. However the sumarine is now yours and you will have to use it to 
find Gill's Shrine.

=============================================================================
THE SUNKEN SHRINE OF GILL
Items: None
Party: Galuf, Reina, Bartz, Faris
Party's level: 27
=============================================================================

Look on your map and in the middle of the map lies a small blinking dot in 
the middle of the waters with no underwaters crests and islands near it. Head 
there and once you reach inside, there is a set of five treasure chests and 
in it. Put the rock in the top left treasure chest and it will open a door, 
head to that open door and ignore the rest of the treasure chests and doors 
as you will not need to worry about them in the future. You will then meet up 
with Gill, when you do he will tell the party a lot of background information 
about X-Death's past. 

Later he tells the party that X-Death has interest in Moore Forest and what 
is lying in the Eldest Tree. Gill gives the party the ELDER'S BRANCH so that 
the party may enter Moore Forest. So your next destination is to Moore 
Forest, look on your map and on it there is a blinking dot at the top left 
part of the map, head there and when you surface above water you should see a 
town to your left as your submarine remains in the small lake. The town to 
the left is Moore.

=============================================================================
MOORE TOWN AND MOORE FOREST MEANS 'MOORE' FOR YOU TO DO
Items: Hunting Knife, Flame Sabre, Aegis Shield/Flame Shield, Ether, 2500GP,
       Ash, Mace, Giant Drink, Cottage, 9500GP, 4900GP, Pheonix Down
Party: Reina, Galuf, Bartz, Faris
Party's level: 27
=============================================================================

Sorry about that, it sounded catchy and I got lost on that chapter title. 
Anyways, the town is just optional but it contains A LOT of GREAT things to 
advance your party. The magic is at a higher level as is the armor, so unless 
you are confident to dealing with the enemies in Moore Forest, I suggest you 
start earning some GP to buy the lastest magic and armor, as well as weapons, 
but keep the BLOODSWD. 

It will take awhile to earn the money for everything, but it doesn't take 
long to earn money for some of the things, I suggest buying the 3rd level 
elemental magics(FIRE3, ICE3, BOLT3), HASTE2, CURE3, and SHELL in the magic 
department and whatever armor and weapons you wish to buy are up to you. when 
your done head towards the Moore Forest. In the Moore Forest, the ELDER'S 
BRANCE will let the party through. Once inside watch for small holes in 
trees, use your execute button over it and it will make a new way towards 
deeper into the forest. 

Pick up the following items in the forest: 2500 GP, ETHER, MACE, FLAME SABER, 
COTTAGE, ELIXIR, 4900 GP, 9500 GP, GIANT DRINK, and PHEONIX DOWN. When you 
reach a save point, save your game, upon that when you make your way to the 
final area you will see a treasure chest, inside it contains an AEGIS SHIELD, 
however if you pick it up, then you cannot acquire the FLAME SHIELD. It 
depends what your desire is to acquiring a certain shield. It doesn't matter 
which one you pick, after a while a moogle will save the party by creating a 
hole underneath to its underground moogle headquarters(?). 

You will have to wait down here for a while as the flames are burning out. 
Use the recovery spring to heal your wounds and then when you reach above, 
everything is put down to a crisp. Save your game at the save point and head 
inside towards the ELDEST TREE at the north of the moogle hole. Also you can 
pick up your FLAME SHIELD IF you did not pick up the AGEIS SHIELD earlier. 

Head up towards the ELDEST TREE and it will pave way for the party, however 
as you enter inside make sure you are prepared. If you have a Summoner in 
your party, make sure you are wearing the Earth Gown, heck you can make all 
your party members Summoners and have them wearing an Earth Gown, and if you 
have X-Magic(which I doubt) that would be a VERY helpful ability. When your 
done preparing, head towards the inside of the tree and a boss battle will 
ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Tree Crystals(4)(?)    HP: 7777(each)
-----------------------------------------------------------------------------
This battle will be super tough. Don't be surprised if you happen to lose a 
few times. If you do have the Bloodswd and SSHOT, this battle will literally 
be a breeze. However make sure you have four summoners along with each 
summoner having either a L4/L5 black or white magic as their other ability. 
Once the battle starts, continously summon TITAN, this will deal about 1300-
1700 HP of damage with the Earth Gown on. While the last crystal at the 
bottom will absorb this attack, it doesn't hurt to use it as you will deal 
damage to the other three crystals. The $Toss ability works EXTREMELY well in 
this battle and with 3-6 tosses, you can call it a day, but you will have to 
sacrifice a lot of money to do so. When you knock off the other three you 
should use FIRE3 to knock out the bottom one that is left standing, however 
USE FLOAT and GOLEM at the beginning of the battle. This will help the party 
keep up its HP and avoid the quake attacks from the bottom crystal.

After the battle, X-Death comes in and congratulates the party on destroying 
the seals that prevented X-Death from harnassing the tree's power. X-Death 
then captures the party in his magic, and Krile suffers the same fate as she 
enters. However Galuf fights the magic and breaks free, a battle then ensues 
with X-Death and Galuf.
-----------------------------------------------------------------------------
GALUF'S FINAL BATTLE: X-Death    HP: 25000
-----------------------------------------------------------------------------
In this battle, X-Death will hit Galuf with a strong spell that will easily 
knock away Galuf's HP, however even at 0 HP, Galuf's determination motivates 
him to continue the fight. Keep attack X-Death until you have done enough 
damage to him. X-Death can't believe his eyes that Galuf is still standing 
and runs away from battle in fustration and possibly fear.

After the battle, Galuf is too wounded as he has been killed many times over 
by X-Death's magic. The party can't do a thing to save him and he leaves his 
life defending Krile. The party leaves the tree and Krile picks up a headband 
of some sort from the ELDEST TREE, it allows Krile to exhibit all the jobs, 
statuses, stats, and abilities that Galuf once had. Afterwards she decides to 
join the party and to take down X-Death, by force or by fate.

=============================================================================
REIGN ON X-DEATH'S CASTLE
Items: Diamond Shield, Ether(2), Elixir(2), 8000GP, 9900GP, MagiShuriken,
       Partisan, Double Lance, Blizzard, Kotetsu, Gale Bow, Ice Shield
Party: Cara, Faris, Bartz, Reina
Party's level: 30
=============================================================================


NOTE: This tip is provided by CokaColaCat:

  "For all of those folks who thought they missed getting the "Judge- 
  Staff" (from BlakWarlocks) in Exdeath's Castle at the end of World 2, 
  they need worry no more! On World 3, go to the Town of Lugor (Rugor), 
  and wander around outside. There, by the truckload, you will find 
  little creatures called "T-Wrecks". The Judge-Staff can be stolen from 
  this rather weak creature.

  Now, they usually give you Antidotes, but with a few tries, they give 
  up the Judge-Staff."

Before you enter here you can pick up some items and supplies to replenish 
what you feel is neccessary. When you enter X-Death's castle make your way to 
the center room. The party will find no other type of entrance whatsoever, 
however as the party leaves Krile notices that what the party is seeing, is 
just merely an illusion. The illusion is now an illusion and the true colors 
of Exdeath's castle reveals itself. Cast FLOAT prior to entering the next 
room as you will encounter several rooms where you will have to walk over 
lava to reach certain treasure chests. Use the Geomancer's FINDHOLE ability 
to see if there are certain traps and holes. 

In the castle pick up the following items: DIAMONDSHIELD, ETHER, ICE SHIELD, 
ELIXIR, MAGISHURIKEN, 9900 GP, 8000 GP, PARTISAN, DOUBLE LANCE, GALE BOW, 
BLIZZARD, and KOUTETSU. Also when you reach a room with skulls on the floor, 
each skull can either be a regular walking platform or a trap door leading 
you to the floor below or leading you to a certain  area. The top skull 
contains your encounter towards Carbuncle, which if won will allow you to use 
his summon power. If you do decide to fight Carbuncle, then try to follow 
these tips.
-----------------------------------------------------------------------------
BOSS BATTLE: Carbuncle    HP: 15000
-----------------------------------------------------------------------------
This battle is pretty tough. Use summon magic in this battle if you don't 
have the RFLECT magic available to you. Summon TITAN constantly and use the 
Bloodswd with the SSHOT ability to deal critical damage and also to win the 
battle easily. Keep your HP up and NEVER use black magic on Carbuncle, only 
use summon magic against him or cast RFLECT on your party members and have 
the spell reflect off of him/her.

When your done, head to the opposite skull, the skull at the bottom and that 
will allow the switch to bridge a path towards the next destination. When you 
reach this room, make sure you save your game. The next room contains a 
treasure chest in the middle, inside it contains an nothing. Then continue to 
walk to the next room, but a known fiend will stop you into battle.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh     HP: 10,000
-----------------------------------------------------------------------------
This battle is pretty easy, nothing to worry about. Attack normally and keep 
your HP up. Also when Gilgamesh transforms, he will use the EXCALIPUR sword 
again the party. However it does a pitance amount of damage as even a 
character low on HP can survive several blows and still survive. Gilgamesh 
wonders what is up with the sword, but that ends shortly as X-Death sends 
Gilgamesh to the N-Zone.

NOTE: If you did not bother to check with the treasure chest, you WILL NOT
      engage in battle with Gilgamesh. This alters the storyline just a
      small bit though, but that small change happens at the N-Zone.

After the battle continue to make your way upstairs and to X-Death's room, 
the party will stop X-Death before he attempts his evil magic.
-----------------------------------------------------------------------------
BOSS BATTLE: X-Death     HP: 32,768
-----------------------------------------------------------------------------
This battle will be EXTREMELY tough. Start the battle off with defensive 
magic. Use GOLEM, SHELL, SAFE, and FLOAT to begin the battle. HASTE or HASTE2 
is optional. RFLECT is opional because if you reflect, you can't heal 
yourself with White magic unless you cast reflect on X-Death and have it 
bounce off of him. However it will deflect even some instant death spells. 
Use all your strongest magic in this battle and try to keep your HP at 
maximum. The JUMP ability is nice, but to make things REALLY EASY is by using 
the BLOODSWD and SSHOT ability combined so the battle can sail by like a 
breeze, and also when you use this BLOODSWD, usually that character holding 
the bloodswd is the last one standing at the end of the battle.

NOTE: You may notice that X-Death's HP is a bit odd considering that the
      numbers in the digits are not divisible or multiples of 5 or 10.
      This isn't official but I think I can provide some reasoning with
      the odd HP. 

      3 - Represents the amount of times you fight X-Death(Neo X-Death is
          a separate boss).

      2 - Represents the number of worlds there are in the game(the third
          world is a combination of the first two worlds).

      7 - Represents the number of years this game has been made idle
          legally to the United States and Europe. By this I mean the
          number of years it was not present in the US after its 1992
          Japanese release, and it was released in the US in 1999.

      6 - The number of times you encounter Gilgamesh in battle in the game,
          The first time was with Galuf saving his friends, the second time
          was on the Big Bridge, the third time was on Zeza's ship, the
          fourth time was in X-Death's castle, the 5th time is on the first
          of the final floors of the N-Zone, and the 6th time was the
          battle with Necrophobe on the last floor of the N-Zone prior to
          the battle with X-Death.

      8 - The number of Gargoyles you fight in the 3rd world.

NOTE: "This is Seth's deductive reasoning to ExDeath's HP:

  "I was reading through your FF5 FAQ (thanks for putting so much effort 
  into it) and saw your idea of why X-Death has 37268 hit points.  I just
  thought you'd want to know the 37268 is 2^15 which is the largest 
  signed number (-/+) that you can manipulate on a 16-bit system easily.  
  You probably won't want to update your FAQ for such a minor item, but 
  thought you should know."

That's a VERY interesting notion!

Once again, this is what I've noticed with X-Death's HP. But the 3rd one(#7)
is questionable. Only Squaresoft knows the true reason behind X-Death's HP.

NOTE: The events below are SIDE AREAS for World 2 and can ONLY be completed
      in World 2.

=============================================================================
SHOAT?
Items: Shoat(Summon)
Party: Cara, Bartz, Reina, Faris
Party's level: 33
=============================================================================

Take your submarine and look for a cave opening underwater, there should be 4 
maroon colored coral reefs in front of the cave. Make your way around that 
cave and you will be outside, walk along the forest area and eventually you 
will find Shoat.
-----------------------------------------------------------------------------
BOSS BATTLE: SHOAT    HP: 5000
-----------------------------------------------------------------------------
This battle is pretty easy. Doom Claw will work, and you can wipe him out 
after that. BAsically attack him as normal and pound him to bits and bring a 
lot of SOFTs to cure a party member of the Devil's Eye.

After the battle you will have gained the Shoat summon.

=============================================================================
WHO WANTS TO BE A MillionGP-AIRE?
Items: GP, GP, GP, GP, GP, GP, and more GP
Party: Cara, Bartz, Reina, Faris
Party's level: 33
=============================================================================

NOTE: I came up with this title first! ABC stole it from be and used it on
      their show "Who Wants to be a Millionaire?" and I HONESTLY came up with
      this title before them. I know, it's insignifcant but don't ever 
      accuse me of being unoriginal! *smiles showing teeth*

There is a cave to the left of the Big Bridge. Enter there and you will find 
an absurd amount of GP. Also the enemies are pretty tough here, but if you 
saved this area for last, this place is just like any other area that you 
have been through.

=============================================================================
----------------------------[ End of World 2 ]-------------------------------
=============================================================================

=============================================================================
THE FATE OF X-DEATH GONE?
Items: None
Party: Cara, Faris, Reina, Bartz
Party's level: 33
=============================================================================

The party had come a long way since Bartz encounter Reina and Galuf, and its 
time the party take a rest and enjoy everything. The world is as peaceful as 
can be, so head your way up to Tycoon castle. Inside the castle the 
chancellor welcomes the party's return, but how did the party return home? *I 
don't know, so don't ask me.* Celebration brings itself upon the party as 
Reina and Faris gets ready, but Bartz is shocked to find Faris so attractive 
and it can be noted that Faris is Reina's long lost sister whose real name is 
Salsa(hahaha, reminds me of a certain Seinfeld episode). Krile and Bartz 
talk, and after giving Bartz a scare of Krile's strength, the two decide to 
leave and let Reina and Faris  celebrate. Its now time to find your long lost 
buddy Boko!

=============================================================================
BOKO IS HERE!
Items: None
Party: Cara, Bartz
Party's level: 33
=============================================================================

Reach for the cave to the west, and when you reach their Boko now has kids. 
Krile also shares the special ability to communicate with animals as she 
tells Bartz what Boko is saying, sorta like a translator. Afterwards, the 
party then leaves. However head north of Tycoon castle and continue to walk 
along the river and into the next set of plains. However, all of the sudden 
the party falls down into an underground cavern, and inside Bartz blames Boko 
for this, but before Bartz can lay a hand on Boko Krile stops him. However 
the party then is attacked by an underground dweller named Antlion(who you 
should be very familiar with from Final Fantasy 4.
-----------------------------------------------------------------------------
BOSS BATTLE: Antolyon      HP: 8100
-----------------------------------------------------------------------------
This battle shouldn't be too hard, a long but easy way to defeat this boss is 
by constantly using JUMP. It shouldn't take that long actually, or you can 
use Monks and the TITAN summon magic, either way it really doesn't matter.

After the battle, a rope comes hanging down to save the party. However they 
still haven't figured who is helping them. After some teasing Faris finally 
lets the rope down and pulls the party up, however Krile has a splinter on 
her hand, must be from the rope. Now afterwards, head southwest to Gill's 
Shrine after Faris has joined your party.

=============================================================================
GILL'S SHRINE RESURFACED
Items: None
Party: Faris, Cara, Bartz
Party's level: 33-34
=============================================================================

In here you will meet Gill again, the old sage. In here you will see Gill 
over his shell, the party flips him over, and Gill starts to talk about how 
the party had came back home. It appears that the two worlds of Bartz's and 
Galuf's were merged together. However the conversation soon ends when X-Death 
reveals himself as Krile's mysterious splinter. He tells the party of the X-
Zone, in which a 1000 year old void that is reminiscent of evil. 

However the party does not know how to begin to stop him just yet, so head 
for the giant book of wisdom, or the Ancient Library where Gill will take the 
party. Gill tells the party that many powerful monsters were locked away with 
the N-Zone and that the party isn't nearly as strong enough to take those 
monsters down. However, there are the Legendary 12 Weapons of Kuzar where 
past ancestors have fought against those monsters. To obtain those Legendary 
Weapons, the party must establish 4 tablets. 

Each tablet will allow the party to take 3 Legendary Weapons, and there are
four locations where the tablets are rumored to be, and they are scattered 
around the world. The SEALED BOOK will allow the party access to these 
locations, but only then can the party acquire the four tablets. And their 
first destination is the Pyramid, so head outside and to the west. But before 
you go, head to the roof of the library and learn the MAGIC SONG, which will 
up the character's magic power during battle.

=============================================================================
THE PYRAMID PALACE AND THE FIRST TABLET
Items: Diamon Shield, MagiShuriken, 9900GP, 8000GP, Double Lance, Partisan,
       Blizzard, Ice Shield, Ether(2), Elixir(2), Gale Bow, Kotetsu
Party: Bartz, Cara, Faris
Party's level: 34
=============================================================================

NOTE: De-equip your Bloodswd, you will not need it at this point because
      the monsters here will have the opposite effect since the majority of
      them are undead.

Inside here, the party will notice that the once motionful sand currents 
remain idle and solid as the Earth crystal was shattered in the first world. 
Head inside and the SEALED BOOK will do its work, however the party is then 
attacked by two Gargoyles.
-----------------------------------------------------------------------------
BOSS BATTLE: Gargoyles(2)     HP: 5000
-----------------------------------------------------------------------------
This battle shouldn't be too hard, however if you do not evenly distribute 
your attacks among both Gargoyles, they will continue to revive each other. 
Use TITAN on the Gargoyles and HASTE2 on the party. $Toss works well in this 
battle, as does spreading your magic.

After the battle, the Gargoyles will return to their places. Once inside when 
you encounter a random battle, you will notice that the battles are fairly 
tough, but if your levels are where they are suppose to be at, then you 
should do okay. The REQUIEM song should do well, and also there are A LOT of 
treasure chests in this place and each are filled with very useful items and 
supplies and also GP. Along the way make sure to pick up: DARK MATTERx7, 
CRYSTALMAIL,, RIBBON, PROTECT RING, LITOGRAPH, HAIRORNAMENT, BLACK ROBE, 
BLACK COSTUME, THORNLET, ELIXIRx3, WHITE ROBE, FLAME SHIELD, ICE SHIELD, HEX 
RING, EARTH HAMMER, COTTAGE, 9000 GP, 8000 GP, 10000 GP, and 12000 GP. Having 
the Geomancer's ability of  FINDHOLE and ANTITRAP are very useful in this 
place, and they shall remain show throughout the rest of the game. There are 
a lot of places where the spikes pop up and such, using FLOAT will avoid 
those hassles but the ANTITRAP will make sure that you do not need FLOAT. 

Watch for patterns in here, there is a floor where the floor switch 
places, watch carefully and make the timing. Also the SECRET ability is 
useful as it will lead way for the other batch of treasures scattered along 
the pyramid. Also don't leave a switch open to long, when you defeat the 
little snakes, more will pop out in a short while. And also, you might 
encounter a minotaur looking opponent, who is pretty easy to beat, but you 
can run away from it if you like. There is a small story change if you fight 
him or not, it doesn't matter because its pretty insignificant. Once you 
reach the top of the pyramid, pick up the Lithograph(tablet) and you will 
read something on it about Bahamut, and later you will see Bahamut fly 
through the waters and will tell you that he is waiting at North Mountain. 
Afterwards, head outside of the place and make your way to the Kuzar Castle.

=============================================================================
DEM MONSTERS IZ HIDING IN DEM BUSHES
Items: None
Party: Cara, Faris, Bartz
Party's leve: 36
=============================================================================

Once you reach here, the party stumbles upon Reina, who is acting quite 
strangely and attacks the party with awesome force. However they notice that 
a monster is in control of Reina and then the monster attacks the party.
-----------------------------------------------------------------------------
BOSS BATTLE: Mellusion     HP: 20000
-----------------------------------------------------------------------------
This is one of the toughest battles you will have encountered, its very 
similar to the Archeoavis battle. She will constantly switch forms, or 
barriers, and her weakness will constantly shift. Also at some point your 
physical attacks may prove useful or pitiful, but the BLOODSWD will get the 
job done quickly, that is if you have it with the SSHOT ability. I'm not sure 
if DOOM CLAW might work in this battle though, I have yet to be successful 
with it, but then again I only tried once. AERO works well as it will damage 
her no matter what form she changes into. Try TITAN as well and BIO and DRAIN 
works too. But if you don't have the SSHOT and BLOODSWD, this battle will be 
very tough.

After the battle, Reina regains consciousness, but barely. She then joins 
your party, but you must revive her and heal her because she will remain in 
the wounded status until you do so. After the battle head to the castle of 
Kuzar, and make sure you pick up your airship where you had seen it from the 
top of the pyramid. The Kuzar Castle is located north of Tule and west of 
Tycoon, you should see a small bridge connected to it. 

Inside pick any of the htree weapons that you want, and albeit you will pick 
the EXCALIBUR, its been known that Final Fantasy fans alike and non-alike 
pick up this powerful sword. However, make sure you FLEE ability or the DUSTB 
ability because you may run into a SHLDDRGN or X-DeathSoul, both are very 
powerful enemies and that is the only way you can run away from them. 
Afterwards, head to the Solitary Shrine, you shouldn't miss it as it is a 
small castle between two very long bridges.

=============================================================================
SOLITARY SHRINE AND THE 2ND TABLET
Items: 12000GP, Circlet, Elixir, Ether(2), Dark Matter, Beast Killer, 
       Razor Ring, 9000 GP, Beast Killer, Crystal Helmet
Party: Faris, Cara, Reina, Bartz
Party's level: 36
=============================================================================

When you reach here, the book will do its work and you will get attacked by 
two Gargoyles again. Finish them off exactly like before and continue on 
inside. After defeating them, continue on and when you reach the room with 
switches, any combination of switches will lead you to an item. Once you have 
the left switch down and the right switch up, you will reach your next 
destination. In this room there is a door to the right and a RAZOR RING, and 
the various items in the Solitary Shrine include: 12000 GP, 9000 GP, BEAST 
KILLER, DARK MATTER, ETHER x2, ELIXIR,  CRYSTALHELMET, CIRCLET, DRAGON FANG, 
and PROTECT RING. 

Use the  Geomancer's FINDHOLE and ANTITRAP abilities to avoid pitfalls on the 
floor. This place isn't as confusing as the Pyramid, but the enemies here are 
tougher, when you reach the room with the Tablet(Lithograph) there are two 
treasure chests to the side, make sure you pick them up. However, like you 
saw earlier, once you try to take the tablet, one of the N-Zone's fiends sent 
by X-Death will battle you.
-----------------------------------------------------------------------------
BOSS BATTLE: Stoker     HP: 20000
-----------------------------------------------------------------------------
This battle is tough, avoid using any multi attack spells like most summons. 
Don't spread your magic, use your most powerful magic on one target you think 
is the real one. The BLOODSWD with the SSHOT helps a lot here. Make sure you 
keep your HP up because if you hit one of the false images of Stoker, he will 
counter with a Blaze attack which will do a good amount of damage followed by 
a slow drain of HP afterwards. This battle isn't easy though, but you can 
always check his HP on either images.

After the battle, the way to the Fork Tower is now open, however after 
recieving your first tablet, head back to the Castle of Kuzar and pick up 
your three other Legendary Weapons. Afterwards, head towards the Fork Tower 
on the southeast part of the world map where Cresent Town is.

=============================================================================
TOWER OF MAGIC/TOWER OF POWER
Items: Potion, Defender, Wonder Rod, Ether, Holy(White), Flare(Black)
Party: Cara, Faris, Bartz, Reina
Party's level: 38
=============================================================================
 
When you reach this place, there are two sides. Before you just go off 
randomly have each character head to either tower, you must first remember 
that the Tower on the Right is the Tower of Power(which makes since 
considering that most people are stronger with the right hand, even when left 
handed) and the left is the Tower of Magic(which makes sense since the book 
of magic is carried on the right hand while the left hand does the 
incantations, usually). Split your party into two groups and have your magic 
users go to the left and physical attack users go to the right. 

Your party on the left will start out first, and this place isn't confusing, 
just very simple and you should easily make your way to the top of this 
tower. If you, by any reason, somehow becomes lost, then you are no smarter 
than a person tripping over a cordless phone. Notice that the items you pick 
up are the WONDER ROD and an ETHER, these are magic items. Once the aprty 
reaches the top the party on the right tower will reach the top, and pick up 
the POTION AND DEFENDER sword along the way. The party on the right will face 
a boss of power.
-----------------------------------------------------------------------------
BOSS BATTLE: Minitaurus     HP: 19,850
-----------------------------------------------------------------------------
Remember his brother? You fought this guy's brother in the pyramid, but he 
makes no remark of that. In this battle, your magic is deemed useless. You 
will have to rely on items to heal yourself. This guy can attack hard, up to 
650 HP of damage a hit from the front row. Monks are usually the best for 
this battle, but Lancer's work nice as well because you can keep Lancers in 
the backrow and attack with the JUMP ability. DO NOT USE HOLY WEAPONS LIKE 
EXCALIBUR. You will heal him, and use the BLOODSWD with the SSHOT ability for 
the most effective way to defeating this guy.

After the battle, the party on the left must do its part.
-----------------------------------------------------------------------------
BOSS BATTLE: Omniscient     HP: 16,999
-----------------------------------------------------------------------------
This battle is pretty tough. However, DO NOT USE PHYSICAL attacks against 
this guy. Doing so will make the Omnisicent restart the battle over again 
with RETURN. Use your strongest magic and set up CARBUNCLE in this battle, as 
you will reflect basically all of his magic. However you will need to summon 
him again after his magic is reflected three times. Keep your HP up at 
maximum at all times, the FLARE spell can take you down pretty quickly if 
your unprepared. Also you can BERSERK Omniscient, this will make him 
constantly attack and not use magic, and also you avoid its last FLARE spell. 
However this is extremely risky as his physical attacks do a great deal of 
damage, and even having the GOLEM set up won't be much of a help. So stick 
with the magic criteria.

After the battle, the two parties grab each spell at the same time, and thus 
you recieve the ultimate White magic HOLY and the ultimate Black magic FLARE. 
Aren't you anxious to use them? However, afterwards the tower sinks, and the 
party then finds that the former underground ruins which hoisted the airships 
are now open to the party. Take your airship down below and after Cid and Mid 
makes modifications you can now have your airship combined with your 
submarine and into an airmarine! Now head for the Great Sea Trench, which is 
your next destination, its located on the bottom left part of the world map 
underwater.

=============================================================================
THE HOLE ON THE OCEAN FLOOR
Items: KaiserKnuckle, Pheonix Down, WaterSkill, Ether, Fire Ring
Party: Bartz, Faris, Cara, Reina
Party's level: 39
=============================================================================

When you reach here, you will have to face tow more Gargoyles after the 
SELAED BOOK does its work. Use the Geomancer's ANTITRAP ability to avoid 
damage on the Lava Floors or use the magic FLOAT on your party. Your Holy 
weapons will be very useful here as the monsters here are undead. In here 
pick up the various items: KAISER KNUCKLE, PHEONIX DOWN, WATER SKILL, DRAGON 
FANG, ETHER, and FIRE RING. 

Upon reaching the middle of the Great Sea Trench, you will encounter the 
underground Dwarf home, Lali-Ho! There are no enemies here and there are also 
shops for you, and also there is a long canal underneath, walk to the end of 
it and then check your world map, REMEMBER THIS LOCATION ABOVE WATER! This is 
the EXACT location of the Mirage Town. Afterwards, when your done head on and 
eventually you will face three pigs, all of which are sent by X-Death.
-----------------------------------------------------------------------------
BOSS BATTLE: Nergade, Triton, Phobos     HP: 13,333(each)
-----------------------------------------------------------------------------
This battle will be pretty tough, however avoid using your BLOODSWD as it 
will have the opposite effect. Attack all three with TITAN and use your 
WATERSKILL if your a Ninja. Jump often and use the SSHOT ability with an axe 
or sword that is Holy or neutral. Spread your attacks out evenly, otherwise 
they will revive a loss member. Use FLARE and HOLY in this battle as well.

After the battle pick up the tablet and you will have recieved the most 
feared spell in all of Final Fantasy games, METEO, which is the ultimate Time 
magic. After your through, head back to your airship, heal any wounds that 
needs to be healed and refill your HP and MP by going to the Castle of Kuzar 
and talking to the scholar near the entrance, and pick up your next three 
Legendary Weapons.

=============================================================================
EASTERLY FALLS AND THE LAST TABLET
Items: MagiShuriken, Aegis Shield, Enchanter, Turtle Shell, Giant Drink, 
       Ether, Air Lancet, Wall Ring, Pheonix Down, Artemis Bow, 12000GP,
       Double Ax, Rune Edge, Protect Ring
Party: Bartz, Reina, Cara, Faris
Party's level: 42
=============================================================================

To get to the Easterly Falls, take your submarine and head to the north-west 
part of the world map underwater and head for that blinking dot, at the top. 
You will have to enter a cave, through that cave make your way around outside 
and enter the falls by walking towards it, you may want to save your game 
before entering the falls. Inside the SEALED BOOK will do its work and you 
will have to face two more Gargoyles for the last time before entering. After 
you defeat them, head inside and make sure you keep the Geomancer's ANITTRAP 
and FINDHOLE ability at hand, it makes the place less fustrating and also 
keep the DASH ability, while you don't need the DASH ability, it helps when 
you are trying to get the PROTECT RING on Floor B2F when you have to hit a 
switch to stop the water from flowing. 

Also when you reach the latter floors of this place, make sure you have the 
DUSTB or FLEE ability because if you encounter a Dinglberry, you might as 
well start over. Its also known as a Tonberry and its super tough with near 
40000 HP, it might look innocent, by try fighting it and see what happens. 
The FINDHOLE ability will prove useful in this place, you will see holes on 
the floor, and while you may think its a bad thing, however you may have 
noticed that your going down in this place, so drop through each hole that 
you see until you reach a room with three treasure chests, hit the skull 
switches before picking up the treasure chests if you don't have the ANTITRAP 
ability because you will suffer a lot of HP loss. 

In this Easterly Falls, pick up the following items: ETHER, TURTLE SHELL, 
MAGISHURIKEN, AEGIS SHIELD, 12000 GP, WALL RING, ENCHANTER, PHEONIX DOWN, 
ARTEMIS BOW, GIANT DRINK, PROTECT RING, AIR LANCET, and DOUBLE AXE. When you 
reach a room with a tablet, go pick it up, but however one of X-Death's N-
Zone monsters will stop you. However before you even fight, a giant creature 
from behind the waterfall attacks and kills the N-Zone monster with just one 
attack! Oh boy, I hope your prepared for this next battle as your HP really 
needs to be up to successfully defeat a familiar foe and ally.
-----------------------------------------------------------------------------
BOSS BATTLE: Leviathan     HP: 40000
-----------------------------------------------------------------------------
This battle will be extremely tough, its Tidal Wave attack causes massive 
damage to the party. Use your strongest magic including METEO, FLARE, HOLY, 
and BOLT3 as it has a weakness towards lightning. Keep your HP up constantly 
as its Tidal Wave attack will incur massive damage. The BloodSwd and SSHOT 
comes in real handy in this battle when combined together, but the SSHOT 
alone works fine. Also you can use CORAL RINGS but that would take about an 
half an hour to earn money for all four of your party members.

NOTE: You do not have to fight Bahamut, you can leave and come back later,
      however depending on your confidence you can fight him if you want.

=============================================================================
THE N-ZONE AWAITS
Items: None
Party: Cara, Faris, Bartz, Reina
Party's level: 44
=============================================================================

After you acquire the last tablet from the Easterly Falls and have gotten all 
12 of the Legendary Weapons, its time to head tot he N-Zone, so make sure you 
stock up on plenty of supplies and have plenty of GP if you want to use the 
powerful $Toss. Enter in the N-Zone where the Castle of Tycoon was lifted. 
However there are still plenty of things to do before you leave.

NOTE: These are only side areas and are not needed for the completion of the
      game, but the following quests will allow you items that are neccessary
      to at least stand a good chance at surviving through the N-Zone.

=============================================================================
MIME TIME
Items: Mimic(Crystal)
Party: Bartz, Faris, Reina, Cara
Party's level: 44
=============================================================================

Remember where Walz Tower was sunk? Of course you do, but the 3rd world is 
rearranged in a completely different fashion than the first that you couldn't 
possibly know. In the desert where North Mountain is, head down below south 
of that desert into the waters and submerge, under the water you will see the 
Water Shrine that was sunk earlier. Make sure you have the DASH ability with 
you. Inside the tower head all the way to the bottom of the tower, but be 
warned as your amount of time underwater is limited to how long the party can 
hold their breath, and that time is 7 minutes. When you reach the bottom, 
pick up the Crystal Shard, but before you do, you are attacked by an N-Zone 
monster.
-----------------------------------------------------------------------------
BOSS BATTLE: Gogo     HP: Infinite
-----------------------------------------------------------------------------
In this battle, you must carefully read what Gogo has to say. He tells you of 
a way to defeat him, and that is to do nothing, yes do nothing at all and you 
will win the battle. However if you attack him with anything he will counter 
with several powerful magic like METEO or FLARE, which is not good for the 
party's health. After the battle, he will end the battle and gives his 
respects towards the party. Be noted that Gogo is probably the most honorable 
monster the N-Zone has to offer.

The MIME crystal is now yours, its a very valuable one too heck its quite 
possibly the most powerful one yet.

=============================================================================
THE CASTLE OF VAL LIES A SECRET
Items: Odin(Summon)
Party: Bartz, Faris, Cara, Reina
Party's level: 44
=============================================================================

Remember the Caslte of Val? There was this door underneath in the basement 
that you couldn't get to. Well remember Jachol Cave? There was this wall at 
the end of the cave, so head to Jachol Cave just outside to the east of the 
castle. The setting should be very familiar to you, make your way to the 
second room and then climb up a wall. You will be on the other side of the 
locked door, but you can open that door and go back and save your game. Once 
you do, head straight up and talk to the shining green orb and Odin will ask 
if you want to battle him, choose yes if you are prepared.
-----------------------------------------------------------------------------
BOSS BATTLE: Odin    HP: 17000
-----------------------------------------------------------------------------
This battle will be pretty tough due to the fact that you must quickly 
decimate him in a minute's time. L2 Old will work in this battle as you will 
decrease his overall status, making the hits more likable to your advantage. 
Attack him with everything you've got and use SHOAT to constantly stone him, 
that should end the battle. Or hit him with everything you've got like 
LEVIATHAN, METEO, HOLY, or FLARE.

After the battle you will now have the power of Odin and you can summon him 
at any time you want.

=============================================================================
CHICKEN OR BRAVE?
Items: Chicken Knife/Brave Sword
Party: Cara, Reina, Bartz, Faris
Party's level: 44
=============================================================================

Return to Moore Village, at the bottom left part of town there is a merchant 
that will ask you which weapon you wish to choose. The Chicken Knife will get 
stronger as you run away from battles and gets weaker as you win battles. The 
Brave Blade will become stronger as you win battles and get weaker as you run 
away from them. I would go for the Brave Blade as 99% of the people who play 
this game win A LOT more battles than they run from agreed?

=============================================================================
FARIS' RETURN
Items: Hydra(Summon)
Party: Faris, Cara, Reina, Bartz
Party's level: 44
=============================================================================

Return back to the Pirates Base, and inside you will hear Hydra's voice, go 
to the left part of the Pirates' Base and Faris will see Hydra, upon their 
emotional return Hydra and Faris say their goodbyes but not before Hydra 
lends Faris his power. You now have the Hydra summon, which is about three to 
four times as powerful as Ramuh.

=============================================================================
MIRAGE TOWN
Items: Theif Knife
Party: Bartz, Cara, Faris, Reina
Party's level: 44
=============================================================================

Remember when you were in the Deep Sea Trench? There was this little dot I 
told you to memorize at the end of the canal, that dot is Mirage Town. 
However if you forgot, its in the forest southwest of Cresent Town. You won't 
be able to see it on the screen, you will have to walk around until you find 
it in a small forest. Inside there are shops, but however they sell pretty 
crappy items. 

However each shop has two merchants and the hidden merchant carries the 
better items, to the back of the Pub is a hidden door, go behind that door 
and make your way through to various items and secrets including the THIEF 
KNIFE, a second merchant, and a Black Chocobo for the Desert containing the 
Pheonix Tower and North Mountain. Inside a shop, you will have to hit a 
switch to remove a portion of the counter and there is another shop where you 
will have to enter from the left side.

=============================================================================
MAGICITE IN FF5?
Items: Magic Lamp
Party: Cara, Bartz, Reina, Faris
Party's level: 44
=============================================================================

Well take your yellow Chocobo and head behind the Easterly Falls by the river 
up top, you will recieve a MAGIC LAMP which will allow you to summon all 
summoned monsters in the game over and over again. However it has a certain 
pattern as it will summon the strongest to the weakest in battle. It requires 
no MP and gives you a free slot to use as another ability.

=============================================================================
THE PHEONIX TOWER AND NORTH MOUNTAIN
Items: Pheonix(Summon), Bahamut(Summon)
Party: Cara, Reina, Faris, Bartz
Party's level: 44
=============================================================================

When you acquire the Black Chocobo, take him to the forest on the east side 
of the desert and land there. When you arrive at the desert you can go north 
or south, however becareful and have the FLEE or DUSTB ability as you will 
run into a powerful creature. If you decide to take the south route and to 
the Pheonix Tower, then follow this:

When you reach the pheonix Tower, inside there is a wall but no door or 
stairway. However check the front of the middle wall and there might be a 
stairway that reveals or an enemy that reveals itself. Either way they both 
lead to the same place. However unlike the Japanese version, there is no 
pattern as you will have to take a guess which hidden door contains no 
monster, so always be prepared for battle. And you may see a familiar foe at 
time to time but they are suped up versions to match your current status so 
you may want to watch and prepare fore that. 

Also when you encounter a Magic Pot(the gold pots on the floors of the Tower) 
you will be somewhat attacked by a Magic Pot, heck all he wants is an elixir, 
so give him one. Be noted that you can run away from this because it might 
take more than 1 ELIXIRs to do the job, but you recieve 100 AP for doing so. 
Once you reach the top of the tower you meet up with Dragon, however it 
doesn't look so good. It will sacrifice itself into a Pheonix, and it will 
lend you its power. The PHEONIX summon is powerful, it does a FIRE3 attack 
and LIFE2 on a fallen party member.

Head up to North mountain now, its the same as before with the same weak
enemies. You should still avoid the plants unless you have the Geomancer
ANTITRAP ability. When you reach the top its time to fight Bahamut.
-----------------------------------------------------------------------------
BOSS BATTLE: Bahamut     HP: 40000
-----------------------------------------------------------------------------
This battle is the EXACT same as in Final Fantasy 4. Cast RFLECT on all party 
members and continue to pound BAHAMUT with all you've got. Use METEO, FLARE, 
HOLY, and LEVIA to deal damage and use SSHOT. Even when you don't finish it 
off before it casts its MEGAFLARE attack, it will reflect back to Bahamut and 
deal 9999 damage to Bahamut. Not bad eh? However you cannot do this a second 
time so beat him quickly if his own attack did not finish him off.

After the battle you will now have the Bahamut summon, arguably the strongest 
summon in the game after Leviathan.

=============================================================================
PIANO MASTER
Items: Hero's Song(Song)
Party: Cara, Faris, Reina, Bartz
Party's level: 46
=============================================================================

After playing ALL the pianos throughout the game from your first piano in 
Tule to your last piano hidden in the village of Mirage. Once you have played 
all the pianos in the world(if you missed some from world one and two and 
they were sucked up in the N-Zone, that's too bad because you can't play them 
anymore) visit the man on the southeast part of Crescent Town. Talk to him to 
acquire two songs LVL song and MP song, however if you have already learned 
MP song from him earlier he will only give you the LVL song.

=============================================================================
A PSYCHIC IN OUR WORLD?
Items: None
Party: Bartz, Reina, Faris, Cara
Party's level: 46
=============================================================================

Take your submarine to the south coast of Karnak and underwater you will find 
a cave with a man inside. He will tell you your stats during the game like 
monsters killed and how many times you have ran from battle. Its pretty neat 
though, but its only optional.

=============================================================================
SUNKEN EASTER STATUE?
Items: None
Party: Reina, Faris, Cara, Bartz
Party's level: 46
=============================================================================

On the coast north of North Mountain, take your submarine and down below you 
will find a Muai statue in the ocean. Its neat though. And this was found out 
in John Riciardi's FF5 walkthrough.

=============================================================================
ULTIMATE DEFENSIVE SPELL
Items: Guardian(Blue)
Party: Faris, Reina, Bartz, Cara
Party's level: 46
=============================================================================

Off the coast of the Walz Tower, on the surface of water sail around until 
you encounter Stingray, use the Trainer to CONTROL him and have him use the 
GUARDIAN spell on a Blue Mage or a party member with the learning ability of 
the Blue Mage. You will now have learned a very powerful spell that is sure 
to help you throughout your trip to the N-Zone. This tip was also obtained 
from John Riciardi's FF5 walkthrough.

=============================================================================
--------------------------[ Beginning of the N-Zone ]------------------------
=============================================================================

=============================================================================
DESTINY LIES IN WAIT
Items: Cottage, Dark Matter, Ether, Elixir(2), BloodSword, Coral Ring, Angel
       Ring, Hermes Ring, Ribbon, Enchanter, Dragon Fang, Power Rod, Winged
       Shoes, Thor's Hammer, Prism Dress, Man-Eater
Party: Bartz, Cara, Faris, Reina
Party's level: 47
=============================================================================

Take your airship to the N-Zone void where you saw Tycoon castle get sucked 
up into the N-Zone. When you enter here you can head back by going to your 
airship's steering wheel or cast the TELEPO spell. Now continue through the 
desert area, cast FLOAT and constantly keep your HP up as there are monsters 
that will cast a powerful quake spell. At the end you will find a door, 
however the monsters and fiends of the  N-Zone are there to greet you and 
warn you of the dangers to come if you do not retreat, but your a strong 
man/woman so head inside and through the N-Zone ruins. 

This place here is pretty simple, however there are very tough enemies here 
to deal with, pick up the ETHER, COTTAGE, ELIXIR x2, DARK MATTER, and another 
BLOODSWD. The next area is Mirage Town, however everything is frozen in time 
as the legend says that when the town is abyssed in the N-Zone, time comes to 
a solitary idleness. You can't do anything in here besides use a recovery 
pot, so head outside of Mirage Town and into the N-Zone forest. In the forest 
there is are several trees and tunnel vision to shroud your vision, however 
go to the bottom left part of this forest and use your execute button over 
the tree hole, and before you can go through, a monster attackes you.
-----------------------------------------------------------------------------
BOSS BATTLE: WoodSprite     HP: 18000
-----------------------------------------------------------------------------
This battle shouldn't be too tough. Use DISPEL on it first and then attack it 
with everything you've got. If you don't have DISPEL use METEO and BAHAMUT to 
deal damage. Keep your HP and repeat the pattern and this battle should be 
over quickly before it even started.

The next area you encounter is the Waterfall area, this place is tough as 
well but its not complicated. There is a save point coming up in here so save 
your game, so save your game. You will see a robot walking around, however 
avoid it because it will tear your party to bits as it is one of the otional 
final bosses of the game(ala WEAPONs from FF7). Make your way through and you 
will see a mini library, open one of the books and it will  attack you.
-----------------------------------------------------------------------------
BOSS BATTLE: Apprehendr     HP: 22200
-----------------------------------------------------------------------------
This battle will be fairly tough. However, try stealing from it before you 
attack it, while its weak with Fire spells, you should try to steal the item 
before you kill him. However I didn't do that and my friend from school had 
told me this. Use FIRE3 and HOLY to deal damage to this undead creature and 
it will be gone in a snap. Also if you had used FIRE3 through the battle, you 
will recieve ASH as your item but if you beat him using anything but FIRE you 
will recieve an item, but I don't know which item because I beat him before I 
could do anything.

After the battle the open book will reaarange the entire next area. In this 
next area make sure you use the Thief's SECRET ability so that you can see 
the hidden passages. Once you do, make your way to the castle and go 
underground, but before you do go to the sides of each castle and pick up 
WINGED SHOES and THOR'S HAMMER. Go downstairs through the top staircase and 
you will see a bunch of jail cells with enemies. The guy on the bottom left 
will ask if you are the ones protecting the crystal shards, say yes and a 
battle will ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: Azulmagia      HP: 19997
-----------------------------------------------------------------------------
This battle shouldn't be too hard, attack him with everything you've got and 
pound him to bits constantly with JUMP and the Monk's attacks. Keep your HP 
up at all times and the SSHOT ability works rather nice here.

After the battle the save point will open up, so save your game and heal your 
wounds. Afterwards head to the end of the jail cell to the right and in the 
cell talk to the squid like monster, afterwards a fight will initiate.
-----------------------------------------------------------------------------
BOSS BATTLE: Catasroph     HP: 29700
-----------------------------------------------------------------------------
This battle shouldn't be too hard, cast FLOAT on your entire party and summon 
CARBUNCLE. Then attack him all out with no mercy, he will use Gravity 100 but 
it will be reflected. However if he does catch you with it, cast FLOAT again 
and then summon CARBUNCLE again. He will do this because he can't hurt you 
with its only attack, which is a quake attack. This battle should be pretty 
easy.

After the battle a woman kisses Bartz and thanks you and runs off. Also look 
for the green mages, there are 6 of them and just go near them to initiate a 
fight.
-----------------------------------------------------------------------------
BOSS BATTLE: Alte Roit & Jura Avis     HP: 6000(AR)/15000(JA)
-----------------------------------------------------------------------------
This battle should be too tough, knock out its first form and them summon 
Odin to finish it off. Not too hard and also note that you may have to summon 
Odin more than once, but the ratio of Odin's instant death attack is very 
high.

Do the same method for the rest of the green mages and then save your game 
and pick up the PRISM DRESS AND RED SHOES. Also pick up the MAN EATER by 
going past the top half of the tower to the left and there will be a 
staircase that will lead you to the MAN EATER. Also before you go any further 
make sure you are wearing a RIBBON, and its best to give White Mages or those 
with a L5 White ability the Ribbon. Then enter the next room, in here you 
will see a throne room but no one is here, so head to the door at the top 
left, but it pushes you back, try again and this time the lady that you had 
saved earlier is really Halycanos.
-----------------------------------------------------------------------------
BOSS BATTLE: Halycanos     HP: 33333
-----------------------------------------------------------------------------
This battle should be pretty easy. This boss will start off the battle by 
trying to turn your party into frogs. However the RIBBON makes that effect 
idle, but for those who are frogs use a MAIDEN'S KISS or ESNA to turn them 
back into normal. Then attack this boss with poison, its weak against it, or 
attack it with everything you;ve got. Also summon GOLEM as it has a powerful 
physical attack that it likes to charge up for. Use SHELL and SAFE in this 
battle and you might want to summon CARBUNCLE to reflect some of his magic.

After the battle continue on through, however in the room after the battle 
with Halycanos, walk around to fight IRON GIANTs. They are pretty tough, but 
they give away the most expierience points in the game, up to 10000 for a 
single character and 2500 for your entire party. They are tough but you can 
use ODIN to wipe them out for a quick gain in expierience. Then continue 
through and heal yourself and when you are at the top of the tower you will 
encounter Twin Tania, who isn't about to let you cakewalk through to the next 
area.
-----------------------------------------------------------------------------
BOSS BATTLE: Twin Tania     HP: 50000
-----------------------------------------------------------------------------
This battle is pretty tough. However have one person equip an EXCALIBUR and 
HOLY LANCE in both hands combined with the SSHOT ability. This will deal 
about 25000 HP of damage per round. Also you can use X-Magic with LEVIATHAN 
to deal nasty damage, this alone can deal up to 10000 HP of damage if your MP 
power is high enough. Summon Golem, and watch for Twin Tania's GigaFlare 
attack, it takes awhile to power up for it, probably about 3 or 4 rounds, but 
when it does, it deals about 4000 HP of damage to the entire party. However 
at this point try to finish him off quickly or use ODIN as it is vulnerable 
to ODIN's instant death attack.

After the battle it is time to enter the Final Floors of the N-Zone, so be 
prepared and heal your wounds and enter in.

=============================================================================
THE FINAL BATTLE AWAITS
Items: MagiShuriken(3), Dragon Seal, Ragnarok, Elixir
Party: Cara, Faris, Reina, Bartz
Party's level: 48
=============================================================================

When you enter the Final Floors of the N-Zone, make sure you pick up 
the MAGISHURIKEN along the way and at the next stop you will meet a familiar
foe.
-----------------------------------------------------------------------------
BOSS BATTLE: Gilgamesh      HP: N/A
-----------------------------------------------------------------------------
This battle isn't even a battle. Just keep your HP is and eventually 
Gilgamesh will recognize you and stop his attacks. He seems scared of the 
N-Zone and mistaken the party for monsters, he then escapes and flees.

After that, continue on and pick up an ELIXIR and another MAGISHURIKEN in the 
next room. In the next room however, avoid picking up the treasure chest 
where a set of stairs lead, inside that treasure chest is Shinryu who is just 
as tough as Omega, so avoid it and continue on and at the top is another 
MAGISHURIKEN. Continue on and watch for the save point at the top left part 
of the floor, however you will have to defeat Necrophobe to acquire it.
-----------------------------------------------------------------------------
BOSS BATTLE: Necrophobe/Barrier     HP: 44044(NP)/4312(Barrier)
-----------------------------------------------------------------------------
This battle is pretty tough, once the battle starts you must take out his 
four barriers, this enables you to attack Necrophobe. Use BAHAMUT or 
LEVIATHAN to take out the Barriers, METEO also works great as does $Toss. 
Syldra works well also. Make sure you set up both SAFE/SHELL and GOLEM to 
protect again his attacks. Once the barriers are gone hit him with full force 
with everything youve got and also keep your HP up. Eventaully Gilgamesh will 
show up and tel the party that he doesnt't want to be seen as a coward, so he 
attacks Necrophobe with his self distruct attack. Don't forget to steal Genji 
Equipment from Gilgamesh before he goes.

After the battle save your game and heal your wounds, and if you have any 
extra COTTAGEs left you may want to fight enenies around here and save your 
game. Also you may encounter Movers, which are little specks of opponents 
that gives away 199 AP points and lots of GP, however the chances of you 
fighting them are 1-12. When your through, continue on and head up to your 
final battle with X-Death, who has merged himself with the N-Zone Tree, but 
as the party falls short of his power, 5 very familiar faces come and help 
out the party in a big way. Afterwards, walk up to X-Death and the fight will 
ensue.
-----------------------------------------------------------------------------
BOSS BATTLE: X-Death      HP: 49001
-----------------------------------------------------------------------------
This battle will be tough, wearing a RIBBON helps out a lot during this 
battle. When X-Death does his White Ball attack, it will stone a party member 
and then kill him, but at least when you are wearing the RIBBON you won't 
have to waste another turn trying to revive that character. Hit ths boss with 
everything you've got, like METEO and BAHAMUT and summon GOLEM and cast 
HASTE2, SHELL, and SAFE on the entire party. Keep your HP at maximum and 
continue to pound him, use HOLY in this battle combined with the SAGE STAFF 
as well. Also having the HAIRORNAMENT for this battle can really help, 
because you will be using a lot of MP.

After the battle its time to face your last opponent.
-----------------------------------------------------------------------------
BOSS BATTLE: Neo X-Death      HP: 220000
-----------------------------------------------------------------------------
There are four targets, however if you are successful, summoning ODIN can 
possibly kill one of the targets, but you must summon him from the MAGIC 
LAMP. Jump the back targets and use X-Magic and MIME that if you can. Use 
$Toss in this battle, you won't need the GP and it does massive damage to all 
targets. You may want to conisder throwing some weapons, and the SSHOT 
ability helps out a lot here. Cast HASTE2, SAFE, SHELL, and GOLEM, this will 
help you out a lot and also cast REGEN as well, this might save you when you 
can't cast your Cure magic in enough time. Keep the SHELL spell on effect at 
all times, this cuts the damage done by the Almageist attack(which is a real 
flashy attack, looks like the Flare Star and Goner from Final Fantasy 6). 
Also you will be using a lot of MPs for this battle, so make sure to stock up 
on ETHERs and ELIXIRs.

After the battle, enjoy the ending! Also note that I once had my characters 
die in battle at times with one other character still standing but I still 
got to view all endings, I don't know if its just me though but try to keep 
all your characters alive after you defeat Neo-X-Death.

NOTE: These two bosses are completely optional and should only be fought
      when your levels are above 70.

=============================================================================
OMEGA
Items: Dumb Caption
Party: Cara, Faris, Bartz, Reina
Party's level: 88
=============================================================================

You will find Omega on the waterfall part of the N-Zone, he is a robot 
walking around. Step up to him to initiate a fight.
-----------------------------------------------------------------------------
SUPER TOUGH BATTLE: Omega       HP: 55051
-----------------------------------------------------------------------------
This battle will be extremely tough as you can expect, quite possibly the 
toughest battle in the entire game. First off you will need to buy four FIRE 
RINGS to absorb some of its attacks. Also you will need at least three MIMES 
and have your main character who is NOT a MIME master the Archer SSHOT 
ability. Now equip everyone with two non elemental axes like the DOUBLE AX, 
in battle you will have to use QUICK and then repeat the SSHOT twice, have 
everyone MIME that and each hit should do about 650-700HP of damage. Multiply 
that times 16(because since you use the QUICK spell, you use the SSHOT twice 
and since you have two weapons in your hand you will do 8 hits with each 
SSHOT. However you may have to heal the party occasionally so use a CURE3 
spell combined with X-MAGIC or/and QUICK to heal your party members, be quick 
about it though. Also you can JUMP Omega with the MASAMUNE, it deals about 
4000 HP of damage, but that would take too long.

After the battle you will recieve the OMEGA BATTLE and a message saying you 
have beat the technologies of the past and such, not very rewarding, but you 
did kick some major ass right?

=============================================================================
SHINRYU
Items: Dragon Seal, Ranarok
Party: Bartz, Reina, Cara, Faris
Party's level: 80
=============================================================================

You will find Shinryuu on the fourth floor of the last floors of the N-Zone. 
He is hidden inside a treasure chest, open it and a fight will ensue.
-----------------------------------------------------------------------------
SUPER TOUGH BATTLE: Shinryu      HP: 59,051
-----------------------------------------------------------------------------
This battle will be tough as you can expect. I will use John Riciardi's 
method from his walkthrough since that seems the be the best alternative.
First steal 8 DRAGON LANCES from the CRYSTALDRAGON on the same floor and then 
equip two on all your party members. Make each a Bare and then make sure you 
have four CORAL RINGs to absorb the 7000 HP Tidal Wave. Then keep jumping 
him, you should deal massive damage towards him. Heck even after the first 
round you should kill him off in the second round.

Another way to defeat him is quite tedious, master MIME for 3 characters and 
for your main character master the Red Mage and have X-MAGIC and have Summon 
and Time in your ability(use a Bare). Then in battle summon BAHAMUT with X-
MAGIC first, and then use QUICK and summon BAHAMUT again, repeat this and 
keep your HP up using the QUICK and X-MAGIC spell or ELIXIRs if possible. Its 
a tougher way to defeat him, but at least you have two options to do so.

=============================================================================
---------------------------- [ Side Areas(JP) ] -----------------------------
=============================================================================

                      ------------------------------
                      Side Areas for Final Fantasy V
                      ------------------------------

NOTE: The bottom are the side areas for the Japanese version and please
      read the 'NOTE' initions....for further info on some of the side
      areas.

     Welcome to the Side Area section! This section in the FAQ is 
     dedicated to all of the other things not neccessary to beating
     the game. So after you have beaten the game you might want to
     stop by this section and see the things about the game you
     might have missed!

=============================================================================
MEMORIES OF AN OLD PAST
=============================================================================

In this area land your ship near the Town of Lix, its Butz's hometown and it
explains a lot of detail about Butz's past so just incase you are interested
stop by here! Also note that you can only do this side area if you are on 
the first world.

  Here in this town everybody recognizes Butz. Talk to the man in the item
  shop and he will make the prices really cheap for you as eveything is
  50% off, so buy away! Now head to Butz's house which is loacted on the
  left side of town. Here play the melody box at the top and Butz will go
  through a flashback. The scene takes place when he was younger, Dorgan
  and Stella are talking over each other and Dorgan decides to stay with
  the family. As Stella leaves Dorgan wants to tell Butz one more thing and
  he tells a secret to Butz to keep from his mother. Then suddenly Stella
  collapses and Dorgan rushes over. The scene ends, but talk to the man 
  living in the house and he will teach you the CHARM SONG in memory of 
  Butz's father.now go to the inn and take a free rest on the house. In the 
  middle of the night Butz is near is mother's grave looking depressed as 
  Faris comes over to see what is wrong with Butz. His mother had died when
  he was very young and Butz had left on a journey with his father and three 
  years ago his father became ill and passed away. The tomb reads "DORGAN 
  AND HIS BELOVED WIFE STELLA REST HERE" Butz's father had asked him to bury
  him with his mother, Butz realizes that his father was a strong man. Faris
  asks if a father is a nice thing to have because she never had a father. 
  Then the two hurry back off to the inn. Also if you talk to one of the 
  people in town you will know why Butz became so afraid of heights. When 
  Butz was playing around with a friend he hid off on top of a building and
  he nearly fell as he hung onto the ledge of the house and for quite a 
  long time.

=============================================================================
AQUIRING RAMUH AND THE TOWN OF ISTORY
=============================================================================

NOTE: This must be done in the first World, and you cannot acquire him
      in any other world.

  Here in this town you will find a sheep in the top left corner of the 
  barn, talk to it from behind and it will kick you. Then you will have
  the chance to talk to the man and he asks if you are the protectors
  of the crystal and if you answer yes he will teach you the LOVE SONG.
  Now go to the flower bed at the top left corner of town and check the
  bottom left flower and a frog will pop out and it will leave something
  behind which is the TOAD spell and can automatically be found on your
  Black Magic listing. Also in this town when you talk to the people
  they will tell you of a monster that looks like an old man that hits
  you with Thunder. So exit the town and make your way east to the
  Istory Forest and wander around in the forest and you should eventually
  find a man named Ramuh.
-----------------------------------------------------------------------------
BOSS BATTLE: Ramuh    HP: 4000
-----------------------------------------------------------------------------
  This battle is pretty tough, but its also pretty easy depending on when
  you fight him. You can fight him when your first aquire your airship
  or when you are on the Third World. Have the party constantly attack
  and having a few Dragoons is nice as well. Avoid using water attacks
  because you will heal him and also Thunder attacks as well. Hit him
  with spells like METEO or BAHAMUT and one blast should finish him off.
  Also note that the later you fight him, the more of a chance you have
  of defeating him, so early on you may want to avoid him.

  Congratulations! Ramuh sees your strength and will lend you his power
  and you can summon him whenever you want!

IMPORTANT NOTE: I've recieved an email concerning Ramuh. Apparently you can
                acquire him in the Cleft of Dimension before Twin Tania.
                Its a random encounter, and after you defeat Ramuh you
                can go on and keep Ramuh's summon, thanks SuperGotenks5555.

=============================================================================
THE POWER OF ICE LIES IN WORUS!
=============================================================================

NOTE: You must do this in the first world otherwise you will never be
      able to acquire Shiva.

  Once you have aquired Ifrit and are around level 13 or above you can pay
  Shiva a visit in Worus Castle. You can do this in the Third World as well
  but by that time you will be way too strong, but you are still strong
  enough now to take her on. Enter inside and go to the back of the castle
  of Worus and into the Waterfall and make your way around to fight Shiva.
  You will see a green orb shine in the middle, talk to it and a fight
  will start.
-----------------------------------------------------------------------------
BOSS BATTLE: Shiva & Commander    HP: 1500(Shiva) Commander(200?)
-----------------------------------------------------------------------------
  Just use Ifrit and Fire2 all the way through while attack regularly and
  the fight will end rather quick in your favor. Once you win the battle
  you will recieve an ICE ROD and a LONG SWORD.

  Now you will have the Esper of Shiva and you are welcomed to summon her
  in battle as many times as you wish as long as you have the appropriate
  amount of MP obviously.

=============================================================================
SLYDRA COME BACK!
=============================================================================

  Take a look at your map, do you see a flashing chocobo? Go there and to 
  the east is the pirate cave from way early in the game. Enter the pirate
  cave, and inside Faris will hear Syldra's voice, she thinks Faris is alive
  but the other party members just don't see it. Cara can also see Slydra
  and it appears that Syldra's soul wants to help Faris, afterwards Slydra
  lends Faris his power as the party recieves the Esper summon Syldra, one
  of the most powerful summons in the game that ranks up with Leviathan and
  Bahamut I might add.

=============================================================================
THE KING OF DRAGONS AWAIT YOUR CHALLENGE
=============================================================================

NOTE: You will need a black chocobo to land in the forest on the east
      side of the the large desert, the large desert is on the northeast
      part of the world map.

  Well this part of the game is completely optional, on the third world
  you can have the chance to fight off against the King of Dragons, Bahamut
  but be fore warned though, he is extremely tough and lies with Leviathan
  as one of the toughest bosses/espers in the game. On the third world go
  to North Mountain like he told you after your quest in the Desert Palace
  and he will be waiting for you on top. Don't worry, in North Mountain the
  monsters are the same so you should be able to literally BREEZE by through
  until you meet up with Bahamut. You will however have to walk across a
  long desert, but once you aquire him its well worth it.
-----------------------------------------------------------------------------
BOSS BATTLE: Bahamut    HP: 40,000
-----------------------------------------------------------------------------
NOTE: For a quick win, use Reflect on your party and the Mega Flare will
      bounce right backa t him delaing 9,999 DMG, just like it did in FF4.
      However you cna only Reflect it once, and if you don't have the
      Reflect spell, follow the steps below.

  As you can expect this guy is no joke. He will use his MegaFlare attack
  whick causes I don't know say just a few thousand points of damage, not
  much really. Having four Time Wizards can make this battle a little more
  even out considering the fact that you have already acquired METEO. That
  way you can just keep casting METEO until he is gone. Or have four
  Dragoons and keep jumping him constantly. Basically use every strong 
  spell that you have like METEO, LEVIATHAN, something. I do remember
  killing him with one hit of my EXCALIBUR, but it was with the use of
  the Game Genie Code creator, sorry!

  After the battle Bahamut will join you and you will be on par or above
  LEVIATHAN as the strongest summon in the game so use it well!

=============================================================================
KATOBLEPAS AWAITS YOUR CHALLENGE
=============================================================================

  I think you can ONLY acquire this summon in the second world, otherwise
  your lost. When your first acquire your submarine on the second world dive
  underwater and head for the blinking white dot at the top left corner of
  your map. Go through the cave and outside wander around the forest area
  and you should encounter Katoblepas.
-----------------------------------------------------------------------------
BOSS BATTLE: Katoblepas     HP: 5000
-----------------------------------------------------------------------------
  This boss is pretty difficult, bot not overwhelmingly difficult. Watch
  for him to use his Devil Eye attack, it will stone your party members so
  make sure you have a SOFT available if he does. Use all of your powerful
  spells and wipe him out. Having four Dragoons in this battle is a sure
  victory since there's less of a chance that one of your party member's
  will be affected by the Devil's Eye attack.

  After the battle he will be yours to summon anytime you want during battle!

=============================================================================
A JOURNEY TO THE SKIES AND A BRAVE SACRIFICE
=============================================================================

  Far south of North Mountain is the Pheonix Tower. You will need to use
  your black chocobo from the Mirage Town to get in here, and becareful
  when walking on the desert, a powerful enemy might encounter the party
  so watch out. Inside the Pheonix Tower you will see a block in the middle
  and yet there are no doors. Remember what the guy in Mirage Town said?
  He said they hid the stairways in here, so check the wall in the middle,
  but becareful about which sides you check, otherwise you will encounter
  an enemy. I've composed a map of the place just for you! The beginning of
  the tower is at the bottom.

                                   Top(Floor 30)
                                    |
                                    2(Floor 29)
                                    |
                                 2-----1(Floor 28)
                                    |
                                 1-----2(Floor 27)
                                    |
                              MP----3---- 25000 GP(Floor 26)
                                    |
                                 2-----1(Floor 25)
                                    |
                                 1-----2(Floor 24)
                                    |                                 
                                 2-----1(Floor 23)
                                    |
                                    3(Floor 22)
                                    |
                        20000 GP----3----MP(Floor 21)
                                    |
                                 2-----1(Floor 20)
                                    |
                                 1-----2(Floor 19)
                                    |
                                 1-----2(Floor 18)
                                    |
                                    3(Floor 17)
                                    |
                              MP----3---- 15000 GP(Floor 16)
                                    |
                                 2-----1(Floor 14)
                                    |
                                 1-----2(Floor 13)
                                    |
                                 1-----2(Floor 12)
                                    |
                                    3Floor 11)
                                    |
                        10000 GP----3----MP(Floor 10)
                                    |
                                 2-----1(Floor 9)
                                    |
                                 1-----2(Floor 8)
                                    |
                                 1-----2(Floor 7)
                                    |
                                    3(Floor 6)
                                    |
                         5000 GP----3----MP(FD)(Floor 5)
                                    |
                                 2-----1(Floor 4)
                                    |
                                 1-----2(Floor 3)      
                                    | 
                                    3(Floor 2)
                                    |
                                 1-----2(Floor 1)


  NOTE: I Seem to be missing a floor, it be nice if someone can tell me about
        this since I'm too lazy to fix it myself!
  NOTE2: On the PSX version all of these doors are random, so even if you
         follow this path, you can still encounter the bosses in this tower.

    Legend:
       1= No monster, normal stairway.
       2= Monster, normal stairway.
       3= Visible stairway.
      MP= These are magic pots, talk to them and you will engage in 
          somewhat of a fight. Actually its not even a fight, but a chance 
          for you to gain a TON of ability points. Giving the Magic Pot
          and elixir means gaining 100 ability points after the battle! But
          be warned, you might have to give up as many as 1-10 ELIXIRs
          for this!
      FD= Means Fenixdown, left after the Magic Pot escaped.
 5000 GP= Thtat's exactly what it means, 5000 GP!

  NOTE: You will have to fight souped up versions of previous bosses in
        this game. Here are the bosses that you will have to fight and
        they come at a random basis and each time you go back down to the
        bottom floor you will have to select the stairway again.

        LiquiFlame: 9000 HP
        SolCannon: 10000 HP
        Kuzar:     10000 HP
        Bandelkuar: 8000 HP

  At the top of the tower lies Hiryuu, its not Cara's hiryuu but Lenna's.
  The hiryuu wants to help Lenna as it jumps off the tower. The hiryuu knew
  it didn't have much left and used the last of its power to come to the
  top of the tower to help Lenna. The scene flashes back to Lenna's past,
  and its near the death of her mother. The doctors have done all they can
  to help Lenna's mother but only the tongue of the Hiryuu can cure the 
  disease and that means you can only cure the disease by cutting off the
  tongue of a hiryuu. Lenna takes a knife and takes matters into her own
  hands, along the scenario you will be given a yes and no question. It
  doesn't matter which one you pick because if you pick Yes King Tycoon
  will come rushing in and quickly knock Lenna away, if you pick No Lenna
  will realize how much her mother loved that hiryuu. The scene shifts back
  to the party on the Pheonix Tower and the hiryuu has sacrificed itself and
  entrusted Lenna with its power and spirit. So from now on you have the
  very powerful and immensely useful Pheonix summon, use it on a swoon
  party member in battle to find out why.

=============================================================================
AN UNBOUND SPIRIT LIES IN BAL
=============================================================================

  Remember the the castle of Bal? Well go down to the castle's basement
  and you will also notice that there was a save point in the basement as
  well. But you cannot access the room from Bal Castle. From outside of Bal
  castle head to the cave to left, it should look familiar. Check back at
  World One section if you forgot the place, and inside is a SHURIKEN, TENT,
  and a BLITZ WHIP that is if you did not pick them up earlier, otherwise
  they would be empty obviously. Now crawl up the north wall and you should
  be inside the Bal Basement room, unlock the door first and save your game
  and heal your wounds if neccessary and then make your way back in and to
  the center of the room and talk to Odin. He will give you one minute to
  defeat him, otherwise he will slain your party, if you are not ready choose
  NO and make your preparations before hand, otherwise select YES and the
  battle will begin.
-----------------------------------------------------------------------------
BOSS BATTLE: Odin     HP: 17000
-----------------------------------------------------------------------------
  Is that, yes its Odin from Final Fantasy IV and he basically looks the
  same with little artwork redone, but yep its him the King of Baron but
  only this time since its Final Fantasy V and he has no knowledge of Cecil,
  Rosa, Kain, or any other members of Final Fantasy IV or other events from
  FFIV. Just thought you wanted to know.
  This battle will be very difficult since due to the fact that you must
  do a ot of damage in under a minute and yes, the time does move in REAL
  TIME and its like a real life clock. Hit him with everything you've got
  but AVOID USING HOLY WEAPONS AND MAGIC! It will heal him obviously, but
  you must really fast and use only powerful magic like LEVIATHAN, METEO,
  HOLY, or FLARE. X-Fight comes in handy in this battle and equipping
  two spears(besides the HOLY spear) and JUMP works nicely as well. Throw
  any unnessary weapons if you want as well, but rely on magic and strong
  attacks to win you through.

  After the battle you will have gained the Esper Odin and are free to use
  him anytime during battle considering that you have the MP for it. Also
  congratulations!

=============================================================================
SING THE SONG OF THE HERO!
=============================================================================

  This is only useful if you are a bard as you can acquire the Hero Song
  but the way to do this is that you must play every piano in every single
  town you visit. So remember all of those times I told you to play that
  piano? So after playing all of the pianos in each town talk to the man
  in Cresent Town, the same man that taught you the Life Song and this
  time he will teach you the Hero Song, which is quite a powerful song to
  learn!

=============================================================================
THE MAN WHO KNOWS ALL
=============================================================================

  This can only be done in the third world and when you have your Airship/
  seaship/submarine with you. In the town of Karnak use to lie an old
  steamship, land your ship there and use your submarine and go under
  the ocean. Just to the southeast from the shore of Karnak is a small cave
  and when you enter it you will meet an old man who will tell you the stats
  of your game. Being how many times you ran from battle, how many monsters
  you may have killed, how many times you have saved your game and so on. 
  It's completely optional as you can expect as this is the first and ONLY
  Final Fantasy game to be so detailed about your adventure and no I am not
  talking about the lousy old man in Final Fantasy VII.

=============================================================================
HERO OR ZERO?
=============================================================================

  Remember the town of Mua? Its the town that was isolated from the outside
  world due to its mountain ranges and the only way you can get through was
  that you needed a submarine and you had to use a map to help you. While in
  World three you can just simply land your airship near the town. Anyways
  there was this small house isolated inside the town and was locked when
  you had first approached it. Then before your trip to the Cleft of 
  Dimension the door is now unlocked for you. Inspect the house and a man
  will offer you two choices, Chicken Sword or the Brave Sword. So this
  dates back to every battle you had in the game, and if you had ran from
  battle about 70 times prior to meeting up with this man you can pick up
  the Chicken Knife as its attack power will be pretty high. 

  But be warned that sometimes when you select "Fight" with the Chicken Knife 
  equipped you will run away from battle. The Brave Sword's power is 
  determined by how many battles you may have previously won and how many 
  monsters you may have slayed. Heck try slaying about 15,000 monsters and 
  winning 2200 battles and watch the attack power on the Brave Sword! As you 
  can expect the attack power on both of these weapons are basically endless, 
  but once you pick up either the Chicken Knife or Brave Sword you will no 
  longer be able to increase the attack power on the weapon, so try to fight 
  as many battles or run away from as many battles as you can prior to 
  selecting the weapon so that you may get the full effect of the weapon and 
  decide when is the best time to select the weapon. Also I forgot to mention
  earlier that your run percentage is much higher if you have the Chicken
  Knife equipped but you still can not run from bosses obviously.

=============================================================================
BIG GUARD
=============================================================================

  As you might of expected, Genji equipment is both rare and very durable
  and offers the party a high sense of armro protection. But what if you
  couldn't aquire the Genji armor and Exdeath was still pounding you like you
  were Team Rocket, what then? Well why not try aquiring a very powerful 
  Blue Magic spell called Mighty Guard? For those of you who have played
  Final Fantasy VII, you might have acquired an Enemy Skill magic called
  BIG GUARD from the Beach Plugs near Costa Del Sol. Well the Mighty Guard
  works the exact same way except this one came first! Acquiring Mighty
  Guard is basically the same as acquiring BIG GUARD. Remember the tower
  of Worus? It was sunk below in World one, but forget about that and land
  your airship/seaship/submarine near the ocean of Worus. Randomly move your
  seaship about around the water and you should eventually encounter an
  enemy named StingRay. Use your Trainer(he/she must be at a Level 2 Trainer
  status) and use Control and have him use the Mighty Guard on your
  party and voila! The strongest magic defense in the game at your disposal!

=============================================================================
MIMIC THE MIMIC
=============================================================================

  Well now that you may think that you have every single ability in the game
  you might as well sit back and relax right? Well yeah you can relax, but
  remember WAY EARLY in the game when the Shrine of Worus sunk? You were
  caught in the middle of it sinking and there was that last piece of crystal
  you could not retrieve. It sunk along with the Shrine before you had any
  chance to get the last piece of the crystal remember? I know you most 
  likely have forgotten about that, but don't worry I stumbled upon this
  thing when it hit me just before I went off to face Bahamut in World Three.

  So during World Three, take your submarine and take a look at your map 
  look for the flashing plus sign at the top right corner and it go to it
  and you should see the Water Shrine that sunk way back earlier in world
  one. This time the party can only hold their breath for seven minute so
  make your decisions quick and run from battle if you have to as well 
  because time runs in REALTIME. You should find it at the ocean floor, and
  when you enter it you will be given a limited amount of time because its
  obviously that you can not breath under water forever. I also suggest you
  have the EXIT spell available, which I KNOW you will, this way incase
  you might be a little short on time you can use the spell to get out
  obviously. The tower is the exact same way that you remembered it and
  you must start from the top of the tower to the bottom of the tower.

  When you make your way to the bottom the party notices the last piece
  of the Water Crystal, but before the party and jollfully pick it up and
  walk away with it, you will encounter one of the fiends from the Cleft
  of Dimension.
-----------------------------------------------------------------------------
BOSS BATTLE: Gogo    HP: N/A
-----------------------------------------------------------------------------
  This boss is both the hardest boss in the game and also the easiest boss
  in the game. It all depends on how you fight him, heck I'm not even sure
  if I should use the word "fight" here. If you were paying attention to
  what he was saying, then do exactly what he says. If you attack him while
  he does not attack you, he will counter with some powerful spells like
  METEO, FLARE, or HOLY. If he attacks you, attack back, if he doesn't
  attack you then don't attack him. Don't bother hitting him with your
  strongest spells because as far as I can tell he has an infinite amount
  of HP, unless you use either a Game Genie Code Creator or the use of your
  Gameshark Pro, its much easier to do EXACTLY what he does. In fact I won
  the battle without even making a single command! That's how easy this
  battle is! But also note that it can take a couple of minutes before you
  can win.

  If you ask me, he really doesn't seem like a fiend from the Cleft of
  Dimension because he's honorable and he keeps his word. Oh well, but
  now you have the MIMIC ability at your disposal and thats exactly
  what it does, its also the MOST POWERFUL command in the game believe it
  or not.

=============================================================================
A MYSTERIOUS TOWN LIES AN EVEN GREATER MYSTERY
=============================================================================

  Remember the location the Dwarf showed you when you were at the bottom of
  the ocean floor? Its a small forest southwest of the town of Cresent. Its
  a town, but its not exactly a town that you can see. Its in a small block
  of forest and you will have to walk around it until it you finally reached
  the town, which shouldn't take long and it will sound like the party is
  about to engage in a battle. Here this town is called the Town of Mirage.
  Meaning that not everything is as it seems to be, the magic shop once you
  enter inside sells all level 1 magic, but that's not the real entrance.

  Outside to the left side of the magic shop is a hidden door which leads
  to a man that sells real magic and all spells are 10000 GP each. Inside 
  the armor shop it sells the lastest weapons, but check the crate inside
  and the counter behind the armor dealer will open up and lead to an old
  sage that will tell you about the rings and a merchant at the bottom will
  sell you special rings at a very hefty price. The weapons shop sells the
  lastest weapons, but there appears to be another merchant in the back, so
  how do you get to him? For now just go to the pub, talk to the people 
  inside if you want, but outside behind the pub is a hidden entrance to
  behind the counter of the pub and check the crates behind the counter to
  recieve a THIEF daggar. 

  In the next room to the left there is a man who will give you a gift, but 
  its not free and he tells you to take the chocobo around the world and you 
  can have it. Continue onto until you are in a room with a door in the 
  middle, when the party tries to open the door they can't seem to get in 
  because it shuts everytime. To the left side of this room is a hidden 
  passage which contains a paino, play it and continue onto the far right of 
  the room, that is if you need to new weapons or something, then after that 
  head outside and onto the chocobo field and talk to the black chocobo and 
  you will be able to fly it now.

  But since you have an airship what do you need a black chocobo for? Well
  remember that giant desert with North Mountain at the tip of it and
  Pheonix Tower at the bottom of it? Your airship can't land there, but
  since there is a small forest at the east of the large desert a black
  chocobo can land there. So now that you have the black chocobo you
  can go ahead and complete two other side quests with it. Once you ride the
  Black Chocobo around the world going clockwise, talk to the guy again to
  recieve a Mirage Vest.

============================================================================
OBTAINING THE FOURTH RIBBON
=============================================================================

  Remember the girl in between the armor and weapon shop at the town of
  Rugor? She was looking for a RIBBON, so after you have acquired a RIBBON
  she notices that you are the ones fighting against Exdeath so she gives
  you the thrid RIBBON. The town of Rugor is located north-northwest
  of the entrance to the Void on the third world. And I have yet to find
  the fourth RIBBON if there is one. The Fourth Ribbon was located when
  you had escaped Karnak castle, check on of the treasure chests.

============================================================================
OMEGA AND SHINRYUU
=============================================================================

  Okay remember Emerald Weapon and Ruby Weapon from Final Fantasy VII? They
  were incredibly tough and you needed to have some serious levels and
  Mastered MAteria to AT LEAST stand a minor chance against them. But that
  was only the second game that had featured ULTRA TOUGH bosses. They can
  only be found in the Cleft of Dimension, and during your trip to the
  Final Showdown with Exdeath you might have spotted a walking robot
  on the Waterfall part of the Cleft of Dimension. Luckily there was a save
  point right before you encountered him, so save your game and simply walk
  up to the robot to start the fight. But before you do I have a few
  recommendations as you can expect:

    Party's level: 90 or above(you heard me!)
    4 FLAMERINGs(equipped)
    4 MASTERED RED WIZARDs
    1 MASTERED CALLER
    1 WIZARD ROD(equipped on Mastered Caller)
    2 MASTERED WHITE WIZARDs(optional)
    4 MASTERED MIMICs

  NOTE: Have the Mastered Caller with the X-Magic ability of the Red Wizard
        and have him/her equip the WIZARD ROD, which will increase your
        magic power. And have everyone else be a MIMIC.
-----------------------------------------------------------------------------
SUPER TOUGH BATTLE: Omega    HP: 55530
-----------------------------------------------------------------------------
  Have one Knight attack with the X-Fight ability and a Giant's Axe and a
  Rune Axe in one hand and have him X-Fight, you will do some powerful
  damage with the X-Fight alone. Then have a Dragoon equipped with the
  Murasame blade and have him or her Jump Omega and it will cause about
  3,000-5,000 HP of damage on him! If you have your Flame Ring you can
  absorb its Atomic Ray attack. If you have a Caller, cast constant Bahamut
  summons, and have a Mimic, mime that as well. Keep your HP up at max if
  possible.

NOTE: For tactics against the Shinryu, look above to the American 
      Walkthrough.

=============================================================================
=============================================================================

                             --------------
                             Ability System
                             --------------

  The main advancement in this game was obviously the Ability System. And no
  it is not called the Job System, that's what Final Fantasy Tactics system
  is called. Somehow, some idiot who is obviously not a Final Fantasy fan
  got this all confused and it spreaded like a contagious disease so 
  everybody started calling this system the Job System. So for the last time
  its the "Ability System" the Job System is reserved for Final Fantasy
  Tactics. This ability system was based upon and also built upon the 
  first and official "Job System" in Final Fantasy III for the Famicom,
  which obviously was not released here. This Ability System allowed Knights
  to cast magic or Blue Wizard to wield a weapon in both hands. Not to
  mention giving the Dancer the ability to jump. Each job has several
  abilities in each besides the Mimic and Suppin. Abilities are acquired
  through battles as at the end of each battle you will recieve Ability
  Points, while the ability points might seem minute at the beginning of the
  game, at the Cleft of Dimension on the last floors however enemies will
  give you about 30 ability points each!

NOTE: Ability points must be earned again after you have advanced in a level.
      What I mean by this is that say your at level 1 for an Archer. The
      next ability is Animals and you must earn 15 ability points for it.
      When you earn the Animals ability the next ability is Aim and you will
      need to earn 45 ability points instead of 30 ability points. See what
      I mean?

=============================================================================

------
Suppin
------

Abilities: None

NOTE: Suppins can quite possibly be the strongest class in the game. Its the
      class that the party starts with. Each time you acquire an ability
      or master a job, those abilities and yes even stats gets transferred
      over to the Suppin. However the Suppin cannot use all commands,
      however it can use all abilities like Pitfalls, Dash, Passages, etc.
      But it cannot use all commands at the same time, you can pick any
      two commands(optional) and put them in your command box. For a further
      explanation, go to the town of Tule in World 3, and talk to the lady
      in the beginner's house and answer "No" and she will give you a
      detailed explanation of how Suppins actually work. Also note that 
      a Suppin can equip any weapon, armor, or accessory depending on which
      class that you have mastered. However a Suppin cannot earn ability
      points, nor can other classes earn ability points when you are in
      a Suppin status.

=============================================================================

-------------
Archer/Hunter
-------------

Abilities: 

1. Animals/Critt(AP: 15)
   This allows you to call upon the animals of the forest that has a random
   effect. The animals will either attack the opponents or heal your party
   members. The higher your levels the more effective and powerful this
   command becomes.

2. Aim(AP: 45)
   This will aloow the Archer or anybody else with the ability to equip a
   bow to always have a 100% hit ratio against opponents, possibly even
   against Ninjas. Also it raises the damage of your attack as well. 
   Basically there are no disadvantages to using this.

3. Equip Bow/EqBow(AP: 135)
   This is pretty self explanatory. Use this if you wish on any other class
   that cannot equip a Bow.

4. X-Fight/SShot(AP: 405)
   Very powerful. Even though your attacks are half strengthed, if you have
   the 2-Handed abiltiy from the Ninja you can attack for a total of 8 times!


=============================================================================

----
Bard
----

Abilities:

1. Hide(AP: 25)
   Remember Edward(Gilbert)? Well this command allows you to hide during
   battle, avoiding all attacks no matter what. However you cannot attack
   as well and you can also Show yourself, but this is pretty much useless
   unless you are really weak and wounded.

2. Equip Harp/EqHarp(AP: 50)
   This is basically pretty self explanatory. Use this if you wish on any
   other classes that cannot equip a Harp.

3. Sing(AP: 100)
   This will allow the person in another class to use Sing a random song
   which either paralyzes, puts to sleep, or even kill an opponent.

=============================================================================

---------
Berserker
---------

Abilities:

1. Berserk(AP: 100)
   This allows you to always be ready to attack and you will always be on
   Wolverine(r) fury, but as you can expect you cannot control the party
   member with the Berserker ability.

2. Equip Axe/EqAxe(AP: 400)
   This is basically pretty self explanatory. Use this if you wish on any
   other classes that cannot equip an Axe.

=============================================================================

-------------------------
Black Wizard/Black Wizard
-------------------------

Abilities:

1. Black! Lvl 1(AP: 10)
   Allows another class to use level 1 Black magic.

2. Black! Lvl 2(AP: 20)
   Allows another class to use level 2 Black magic.

3. Black! Lvl 3(AP: 30)
   Allows another class to use level 3 Black magic.

4. Black! Lvl 4(AP: 50)
   Allows another class to use level 4 Black magic.

5. Black! Lvl 5(AP: 70)
   Allows another class to use level 5 Black magic.

6. Black! Lvl 6(AP: 100)
   Allows another class to use level 6 Black magic.

7. MP 30% UP/MP +30%(AP: 400)
   Max MP is boosted up 30% overall, can also be used in the Black Wizard
   class also.

=============================================================================

---------------------
Blue Wizard/Blue Mage
---------------------

Abilities:

1. Peep/Check(AP: 10)
   This allows you to check an opponent's HP/MP, this is pretty useful just
   incase you don't know what your dealing with. Unlike in FFIV, this will
   work basically everytime you use it.

2. Learning(AP: 20)
   With this ability you can learn the attacks enemies put on you, not the
   party. You must actually be hit with the enemies' attack once and you
   will learn it.

3. Blue!(AP: 70)
   Allows another class to use Blue Magic.

4. Scan/View(AP: 250)
   This is a more advanced version of Peep. You will able to see not only 
   the opponent's HP/MP but also their weakness and level as well. But the
   downside is that this rarely works as most of the the party member using
   it will just waste a turn, so stick with Peep instead.

=============================================================================

---------------
Caller/Summoner
---------------

Abilities:

1. Call! Lvl 1/Summn Lvl 1(AP:15)
   Allows another class to use level 1 Summon magic.

2. Call! Lvl 2/Summn Lvl 2(AP:30)
   Allows another class to use level 2 Summon magic.

3. Call! Lvl 3/Summn Lvl 3(AP:45)
   Allows another class to use level 3 Summon magic.

4. Call! Lvl 4/Summn Lvl 4(AP:60)
   Allows another class to use level 4 Summon magic.

5. Call! Lvl 5/Summn Lvl 5(AP:100)
   Allows another class to use level 5 Summon magic.

6. Summon/Call(AP: 500)
   Allows another Class to use a random summon without using MP.

=============================================================================

-------
Chemist
-------

Abilities:

1. Medecine(AP: 15)
   Doubles the effectiveness of potions like HIOPOTIONs, ETHERs, etc.

2. Mix(AP: 30)
   Allows Chemist or another class to mix ingredients, mainly the DRKMATTER,
   DRGNFANG, and others along with HIOPTIONs, FENIXDOWNs, etc.

3. Drink(AP: 45)
   Allows Chemist or another class to drink potions during battle like
   GIANT POTION, SPEED POTION, etc.

4. Health/Recvr(AP: 135)
   Allows Chemist or another class to heal any negative status effect besides
   Zombie. Note that this does not waste anything at all! No magic or items
   whatsoever!

5. Revive/Rvive(AP: 405)
   Revives all swoon party members. Even if three members are down they are
   still revived! Note that this does not waste anything at all! No magic
   or items whatsoever!

=============================================================================

------
Dancer
------

Abilities:

1. Flirt(AP: 25)
   Will either confuse enemy or make them very angry!

2. Dance(AP: 50)
   Perform any random dance that each dance has a random effect of confusion,
   death, drain, etc.

3. Equip Ribbon/EqRibbon(AP: 325)
   Gain and allow other classes to equip and wear the strongest helmet in
   the game.

=============================================================================

--------------
Dragoon/Lancer
--------------

Abilities:

1. Jump(AP:50)
   Allows another class to Jump. You do not neccessarily have to have a Spear
   equipped to Jump either.

2. Drgnswd/Lance(AP: 150)
   Summons dragon to absorb both HP and MP from opponents. Results may vary.

3. Equip Spear/EqSpear(AP: 400)
   Have another class the ability to equip spears that normally cannot.

=============================================================================

----------------------
Elementalist/Geomancer
----------------------

Abilities:

1. Terrain/Earth(AP: 25)
   Perform a varying elemental attack, this does not cause an MP drain in the
   character.

2. Pitfalls/Findhole(AP: 50)
   When stepping over a pitfall, the party quickly jumps out of the way and
   the pitfall remains there.

3. DmgFloor/AntiTrap(AP: 100)
   Take no damage from spikes, magma, hiryuusou, etc.

=============================================================================

------
Knight
------

Abilities:

1. Cover(AP: 10)
   Cover any party member near swoon condition.

2. Protect/Guard(AP: 30)
   Block physical attacks completely. Which means take absolutely no damage
   from physical attacks at all!

3. BothHand/2-Handed(AP: 50)
   Equip one weapon with both hands, allowing double the attack power but
   inability to equip shields.

4. Equip Shields/EqShield(AP: 100)
   Allow another class the ability to equip shields.

5. Equip Armor/EqArmor(AP: 150)
   Allow another class the ability to equip armor.

6. Equip Swords/EqSword(AP: 350)
   Allow another class the ability to equip swords.

=============================================================================

-----
Mimic
-----

Abilities:

1. Mimic(AP: 999)
   Directly copies any last attack performed by a party member. This includes
   magic, X-Fight, Jump, and ANY other ability. This does not cost magic
   nor does it cost any itmes to do so. By far the strongest command!

=============================================================================

----
Monk
----

Abilities:

1. BuildUp/Store(AP: 15)
   Takes two turns to double attack power. (Pretty dumb if you ask me since
   you hit twice in those two turns anyways!)

2. Brawl/Barefist(AP: 30)
   Attack as well as an empty-handed(karate) monk.

3. Chakra/Chkra(AP: 45)
   Restore partially loss HP and cure posion and darkness without the use
   of items or magic.

4. Counter(AP: 60)
   Counter attack when you are attacked.

5. HP: 10%UP/HP +10%(AP: 100)
   Maximum HP is up by 10%.

6. HP: 20%UP/HP +20%(AP: 150)
   Maximum HP is up by 20%.

7. HP: 30%UP/HP +30%(AP: 300)
   Maximum HP is up by 30%.

=============================================================================

----------------------
Mystic Knight/Sorcerer
----------------------

Abilities:

1. Barrier/MagiWall(AP: 10)
   When another class is in near swoon condition, a magic barrier will 
   automatically be set up.

2. Magic Sword lvl 1/Sword Lvl 1(AP: 20)

3. Magic Sword lvl 2/Sword Lvl 2(AP: 30)

4. Magic Sword lvl 4/Sword Lvl 3(AP: 50)

5. Magic Sword lvl 4/Sword Lvl 4(AP: 70)

6. Magic Sword lvl 5/Sword Lvl 5(AP: 100)

7. Magic Sword lvl 6/Sword Lvl 6(AP: 400)

=============================================================================

-----
Ninja
-----

Abilities:

1. Smoke/Dustb(AP: 10)
   Run away with ease, but you still cannot run away from bosses.

2. Image/Twin(AP: 30)
   Create a double image of yourself and avoid physical attacks. Gone after
   one hit.

3. 1stAttack/Firstatk(AP: 50)
   Pre-emptive attack/post-emptive attack ratio up and favors party. You
   still can be attacked by the opponent first or backed attack though.

4. Throw(AP: 150)
   Gain the Ninja's abiltiy to Throw weapons or items in another class.

5. 2-Handed/2-Swords(AP: 450)
   Allows both hands to be equipped with a weapon. So one hand can be 
   equipped with an IceBrand sword while the other a Flame sword.

=============================================================================

-------------------
Red Wizard/Red Mage
-------------------

Abilities:

1. Wht/Blk lvl 1/Red Lvl 1(AP: 20)
   Allows another class to cast both level 1 black and white magics.

2. Wht/Blk lvl 2/Red Lvl 2(AP: 40)
   Allows another class to cast both level 2 black and white magics.

3. Wht/Blk lvl 3/Red Lvl 3(AP: 100)
   Allows another class to cast both level 3 black and white magics.

4. X-Magic/Redx2(AP: 999)
   Allows either the Red Wizard or another class to cast two of the same or
   different spells in one round.
   NOTE: If you are a Caller that means you will only be able to cast either
         Time lvl 1-3, Black lvl 1-3, or White lvl 1-3 magics. If you are
         a Suppin or Mimic and you have X-Magic as your ability and Call
         as the other, that goes the same as well. So if your a Time Wizard
         you will be able to cast any Jikuu magic but any other magic
         you will only be able to cast lvls 1-3 of any other magic. Get it?

=============================================================================

-------
Samurai
-------

Abilities:

1. SwdSlap/SSlap(AP: 10)
   With a successful attack an opponent is paralyzed except for any other
   opponent immune to it like most bosses.

2. GP Toss/$Toss(AP: 30)
   Very powerful money attack that hits all opponents. The damage done will
   determine how much GP you loss with the attack. So the more powerful it
   is the more GP you will lose.

3. EvadeSwrdGrab(AP: 60)
   Evade attacks more easily and at a higher ratio, this will last throughout
   the battle.

4. Equip Katanas/EqKatana(AP: 180)
   Allows another class the ability to equip katanas.

5. Slash/Fdraw(AP: 540)
   Destroy one target with a single swipe.

============================================================================

-----
Thief
-----

Abilities:

1. Passages/Secret(AP: 10)
   See hidden passages that normally are not visible.

2. Escape/Flee(AP: 20)
   Just like the Ninja's Smoke ability, this allows you to escape more easily
   except for bosses of course.

3. Dash(AP: 30)
   While holding down the "B" button("X" button for PSX) this allows you to
   travel twice as fast through towns and dungeons and caves and so on. This
   will not work on the World Map.

4. Steal(AP: 50)
   Allows another class other than the Thief to steal items or weapons from
   enemies during battle.

5. Caution(AP: 75)
   Prevent back attacks prior to random battles.

6. Capture/Mug(AP: 150)
   Allows the Thief or another class to attack and steal at the same time.

7. Restless/Footwork(AP: 300)
   Become as agile as a thief, meaning your agility points are equal to
   those of a theif.

=============================================================================

---------------------
Time Wizard/Time Mage
---------------------

Abilities:

1. Jikuu magic lvl 1/Time lvl 1(AP: 10)
   Allows another class to use level 1 Time magic.

2. Jikuu magic lvl 2/Time lvl 2(AP: 20)
   Allows another class to use level 2 Time magic.

3. Jikuu magic lvl 3/Time lvl 3(AP: 30)
   Allows another class to use level 3 Time magic.

4. Jikuu magic lvl 4/Time lvl 4(AP: 50)
   Allows another class to use level 4 Time magic.

5. Jikuu magic lvl 5/Time lvl 5(AP: 70)
   Allows another class to use level 5 Time magic.

6. Jikuu magic lvl 6/Time lvl 6(AP: 100)
   Allows another class to use level 5 Time magic.

7. Equip Rods/EqRod(AP: 250)
   Allows another class to equip Rods.

=============================================================================

-------
Trainer
-------

Abilities:

1. Tame(AP: 10)
   Allows another class to Tame demon and beast type animals. Mainly 
   paralyzing them.

2. Control/Cntrl (AP: 50)
   Allows either the Trainer or another class to control a monster's body.

3. Equip Whips/EqWhip(AP: 100)
   Allows another class to equip Whips.

4. Catch(AP: 300)
   Capture weaken enemies. Mainly drop them down to a low enough HP so you
   can catch them.

4b. Release(afer Catch)
    After capturing release the monster you caught against the opponent.
    Each captured monster will use a random attack against the opposition.

============================================================================

-----------------------
White Wizard/White Mage
-----------------------

Abilities:

1. White magic lvl 1/White lvl 1(AP: 10)
   Allows another class to cast level 1 White magic.

2. White magic lvl 2/White lvl 2(AP: 20)
   Allows another class to cast level 2 White magic.

3. White magic lvl 3/White lvl 3(AP: 30)
   Allows another class to cast level 3 White magic.

4. White magic lvl 4/White Lvl 4(AP: 50)
   Allows another class to cast level 4 White magic.

5. White Magic lvl 5/White Lvl 5(AP: 70)
   Allows another class to cast level 5 White magic.

6. White magic lvl 6/White Lvl 6(AP: 100)
   Allows another class to cast level 6 White magic.

7. MP 10%UP/MP +10%(AP: 300)
   Raises maximum HP by 10%.

============================================================================
============================================================================

                                  ------
                                  Magics
                                  ------

  Magics in this game are divided into 6 different levels, as you progress
  with your class, the more levels become available to you for another
  class. However even if you are a White Wizard who is on level 1, you can
  use level 6 magic without gaining any levels for that class, and that goes
  the same for all other magic classes as well. There are 5 different types
  of magic in this game, Black, White, Jikuu, Blue, and Summon. They are
  classified into their respective categories for obvious reasons. Black
  magic is often used to attack, White magic is often used to heal and 
  protect the party, Jikuu Magic is like Status effect magic which can make
  the party member faster, slower, stop all completely, deplete HP by half
  or three quarters and so on, this also works against enemies as well but
  not all enemies as you can expect. Blue Magic is magic and attacks learned
  from monsters that put those attacks on you, allowing you to use them for
  future battles. Blue magic however is a mix between Black, White, and
  Jikuu but also a few other spells that are very powerful(ala Mighty Guard)
  and some others that are not seen in the three main magic groups. Then
  finally you have the Summon magic, which in my opinion is the best of
  all five magic groups because they cannot be weakened by barriers and also
  you cannot protect against them with a WALL. The Golem is especially me
  favorite at times(not to say Leviathan and Bahamut aren't cool) because
  this is the only summon in any Final Fantasy game that protects against
  physical attacks. Well that's basically what magic is, but enough talk and
  onto the magic lists including the Song List!

  NOTE: For both Black and White magic you can spread them, just move the
        cursor to the enemy on the last row and hit back again and the
        cursor will flash to all opponents. You can also do this with your
        party members as well by moving forward the cursor on your party.
        However since the magic is spread, it has no direct effect and the
        magic is weakened, but if you add up the entire effectiveness of 
        the magic you spread it actually accumulates more than using it on
        a single target!

============================================================================
============================================================================

                           -------------------
                           White Magic Listing
                           -------------------

=======
Level 1
=======

-------------
Cure    MP: 4
-------------
  Cures about 140-250 of loss HP. This magic works well against undead
  monsters, but its not quite as effective as Fire on undead monsters.

------------------
Libra/Scan   MP: 5
------------------
  This is basically Peep, use this to check out the opponent's stats, mainly
  the MP/HP. However there will be times when you cannot scan the opponent's
  HP, but seldom.

-------------------
Pure/Antdot   MP: 2
-------------------
  This works just like an antidote, but if you so happen to run out of
  antidotes in your inventory then you should use this to cure any Poison
  status effect.


=======
Level 2
=======

-----------------
Quiet/Mute  MP: 2
-----------------
  This is a very useful magic, especially against heavy magic users. While
  this may not work on everyone, this will Mute that target in which you
  have selected. This causes your opponent or ally the ability to not use
  magic.

--------------------
Safe/Protes    MP: 3
--------------------
  This is a very useful magic, even though it might not seem so since the MP
  for casting it is so low, but this will but all physical attacks down in
  half, after a couple of physical attacks the barrier will go away. However
  this does not protect against magic attacks though.

-------------
Mini    MP: 5
-------------
  This will either change an opponent or a party member into a smaller 
  version of themselves causing their stats to cataclysmically drop including
  severe loss of attack power, defense, lack of magic use, as well as losing
  some other abilities like Cover. This does not however drop the magic
  defense of the character, but any armor that was previously protecting
  the party member from certain magics and attacks(E.G. RIBBON) will become
  obsolete. You can also use this as a cure against the Mini condition just
  by casting it on the effected party member.


=======
Level 3
=======


-------------
Cure2   MP: 9
-------------
  This is a stronger version of Cure, it will heal about 400-800 of loss HP
  and does greater damage on undead monsters than the regularly cure does.

-------------
Raise  MP: 29
-------------
  Think of this as Life1, this will heal your party back from the wounded
  (but I prefer to call it "swoon" from FFIV) status but to only a small
  portion of your total MAX HP, mainly just 8% of it. So heal your party
  member after using it.

-------------------
Charm/Muddle  MP: 4
-------------------
  This has the same effect as confusion basically, but the small change is
  that your party member will always attack his or her own party members
  instead of just hitting anybody randomly. Hit the party member with a
  physical attack to knock some sense back into them.


=======
Level 4
=======

-------------
Blink   MP: 6
-------------
  This is just like the Image ability of the Ninja. This allows any party
  member to dodge a physical attack for a certain number of times before it
  wears off.

-------------
Shell   MP: 5
-------------
  This magic allows for greater defense against magic attacks, it will cut
  the damage of basically any magic attack down by 50% or more. However
  there are some magic attacks that you cannot guard against, mainly DISPL.

-------------
Esna   MP: 10
-------------
  This is one of the must have spells in the game. This will cure any 
  negative status effect a party member may have all except for the Zombie
  status.


=======
Level 5
=======

-------------
Cure3  MP: 27
-------------
  This is the strongest form of Cure, it will heal anywhere from 1100-3000
  of loss HP. This will deal a lot of damage against the undead, but should
  mainly be used to heal the party.

-------------------
Wall/Rflect  MP: 15
-------------------
  This is another form of a barrier to protect your party against magic
  attacks, however instead of supressing the attack it reflects back any
  magic attack back at the opponent causing no damage to the character with
  the Wall. Its gone after a certain amount of uses however.

--------------------
Berserk/Bersrk MP: 8
--------------------
  This will berserk any opponent or party member, causing them unable to
  control themselves. This has some advantages though, it causes the attack
  power and defense power to rise and the character will always be ready
  to attack making the Time guage obsolete or idle.


=======
Level 6
=======

-------------
Arise  MP: 50
-------------
  Like Raise, but this will completely heal the party member back to full
  HP instead of partial HP. Another must have spell.

-------------
Holy   MP: 20
-------------
  I can't believe a magic attack this powerful costs so little! Its the
  ultimate White Magic as it unleashes Holy power from above and casts a
  giant cascade of White light blasting the opponent resulting in heavy
  damage. Too cool!

-------------
Displ  MP: 12
-------------
  This magic attack is one of those must have magics. This will dicipate
  abrogate any barrier caused by any magic. So Shell, Safe, and Wall will
  not protect against this. However this will not rescind a Golem summon
  though.

============================================================================
============================================================================

                            -------------------
                            Black Magic Listing
                            -------------------


=======
Level 1
=======

-------------
Fire    MP: 4
-------------
  Weak fire attack. Effective against undead monsters or ice based monsters
  or any monster with a weakness towards fire. This will heal any party
  member equipped with an Fire based armor or shield or anyone equipped with
  a Flame accessory.

-------------
Ice     MP: 4
-------------
  Weak ice attack. Effective against fire monsters or fire based monsters
  or any monster with a weakness towards ice. This will heal any party
  member equipped with an Ice based armor or shield.

-------------
Bolt    MP: 4
-------------
  Weak lightning attack. Effective against water monsters or water based
  monsters or any monster witha  weakness towards lightning. This will heal
  any party member equipped with a lightning based armor or shield.


=======
Level 2
=======

-------------
Poisn   MP: 2
-------------
  This magic will cause a poison like effect towards the opposition or party
  member. Once the poison is casted upon the party member or opposition 
  every once in a while the target's HP drops down bit by bit after every
  few rounds.

-------------
Sleep   MP: 3
-------------
  This magic will cause any party member or opposition(except for those 
  immune against it or wearing a RIBBON) to become unremunerative during
  battle. Use magic to wake your party member up!

-------------
Toad    MP: 8
-------------
  This magic will cause any party member or opposition to be turned into
  a frog. However if the opposition is turned into a frog then the opposition
  will automatically be in swoon status and unable to come back to battle
  unless brought back by another opposition. This can also be used to cure
  the effects of Toad simply by casting it on the party member affected.
  Syptoms of Toad include Quiet, vast decrease of defense, significant 
  decrease in attack power, and any armor that was worn that previously
  protected against any status effect or certain magic will become
  obsolete.


=======
Level 3
=======

-------------
Fire2  MP: 10
-------------
  Medium based fire attack. This works well against ice monsters, undead
  monsters, or anybody with a weakness towards fire. This will heal anybody
  that is strong against fire or anybody wearing a fire based armor or
  shield or anybody wearing the Flame accessory.

-------------
Ice 2  MP: 10
-------------
  Medium based ice attack. This works well against fire monsters, or anybody    
  with a weakness towards ice. This will heal anybody that is strong against
  ice or anybody wearing a ice based armor or shield.

-------------
Bolt2  MP: 10
-------------
  Medium based lightning attack. This works well against water monsters, 
  sea creatures, or anybody with a weakness towards lightning. This will heal 
  anybody that is strong against lightning or anybody wearing a lightning 
  based armor or shield.


=======
Level 4
=======

-------------
Drain  MP: 13
-------------
  This magic will drain your opponent's HP, depending on how much HP you
  have will determine how much you will take from your opponent. If you are
  in despret need of HP you will absorb more. Don't use this on undead 
  monsters or Lamia type monsters otherwise you will lose a significant
  amount of HP.

-------------
Break  MP: 16
-------------
  This magic will petrify your opponent causing instant death towards
  the opposition. However if used on a party member they will become stone
  until you decide to use a Soft, ESNA, or after you have won the battle.

-------------
Bio    MP: 16
-------------
  Very powerful Poison attack. Once casted a significant amount of life is
  immediately loss followed by a rapid and constant drain of HP afterwards.


=======
Level 5
=======

-------------
Fire3  MP: 25
-------------
  The strongest fire attack. This will cause massive damage to ice based
  monsters, undead monsters, or anybody with a weakness towards fire. This
  will heal anybody strong against Fire attacks or anybody wearing a fire
  based shield or armor or the Flame accessory.

-------------
Ice 3  MP: 25
-------------
  The strongest ice attack. This will cause massive damage to fire based
  monsters, or anybody with a weakness towards ice. This will heal anybody 
  strong against Fire attacks or anybody wearing a fire based shield or 
  armor.

-------------
Bolt3  MP: 25
-------------
  The strongest lightning attack. This will cause massive damage to water    
  based monsters, sea creatures, or anybody with a weakness towards 
  lightning. This will heal anybody strong against Fire attacks or anybody 
  wearing a lightning based shield or armor.


=======
Level 6
=======

-------------
Flare  MP: 39
-------------
  The special effects for this magic is too sweet! Although the name
  might sound like its a fire based attack, however its not. In Final
  Fantasy IV this was actually Nuke, but the name has been given a more
  cooler approach and you can say that its a nuclear attack. This will
  cause immense damage to anybody, but like Holy this can be reflected
  so try to be careful when using it!

------------------
Death/Doom  MP: 29
------------------
  This magic will cause instant death towards the opposition or to a
  party member. This can be reflected and does not work towards anybody
  immune to it like most bosses and undead mosnters.

------------------
Aspil/Asper  MP: 1
------------------
  This magic will drain the magic points from the opposition. Depending
  on how much MP you have will determine the amount you absorb. If you
  are in despret need of MP then you will absorb more MP.


============================================================================
============================================================================

                         ------------------------
                         Jikuu/Time Magic Listing
                         ------------------------

=======
Level 1
=======

-------------
Speed   MP: 1
-------------
  This magic will slow down the battle speed, allowing the party more time
  to devise up attacks and strategies against the opposition.

-------------
Slow    MP: 3
-------------
  This magic will cause the opposition or party member to slow down,
  causing their Time guage to slow down and have more Wait time between
  each turn of commands. Cure it with Fast.

-------------
Regen   MP: 3
-------------
  This is another one of those must have spells. Once casted the party 
  member's HP will gradually replenish after a few rounds or so.


=======
Level 2
=======

------------------
Fast/Haste   MP: 5
------------------
  This magic will shorten the gap of the Time guage and the wait time is
  lessened allowing for more attacks and commands in a shorter amount of
  time.

-------------
Float  MP: 10
-------------
  This magic will cause the party member(s) to float. This allows the
  party members to avoid Earth based attacks and also avoid damage floors
  like magma or spikes. This can be countered with a Gravity spell.

-------------
Mute    MP: 3
-------------
  This magic has the same effect as Quiet as it will dis-allow either the
  opposition or party member to use magic.


=======
Level 3
=======

-------------------
Exit/Telepo  MP: 15
-------------------
  This magic will allow the party to leave a cave or dungeon at any time.
  However there are seldom occasions were this magic is invalid(ala the
  Void) and this magic cannot be used outside.

-------------
Demi    MP: 9
-------------
  This magic will drop either the opposition's HP or your party member's HP
  in half. This will not swoon anybody though but is a great way to lessen
  HP without much hassle but most enemies are immune against it especially
  bosses.

-------------
Stop    MP: 8
-------------
  This magic will make any character or opposition invalid for a fixed
  period of time during battle. Use magic or attacks to undo the effect.


=======
Level 4
=======

-------------
Comet   MP: 7
-------------
  This magic summons a single meteorite to crash land on the opponent
  causing critical damage as it cannot be blocked by a Wall.

-------------
Slow2   MP: 9
-------------
  This magic will cuase all targets of the opposition or all party member's
  to attain the effects of Slow. Doing so means that it will take longer time
  to input commands. Cure with Fast or Fast2.

-------------
Return  MP: 1
-------------
  This magic will cause the entire battle to reset, as if nothing has ever
  happened prior to it. So if you came in with 100 MP and used up 80 and
  came in with 400 HP and loss 320, cast this spell and your MP and HP
  will be exactly the same as it was when you first entered the battle,
  however that goes the same for your opponent. Use this when your HP and
  MPs are nearly exhausted or if you want to test out a new strategy(boy
  if only life was this way).


=======
Level 5
=======

------------------
Qrter/Demi2 MP: 18
------------------
  This magic is a more powerful version of Demi. This will take away 75%
  of your opponent's or party member's current HP, but you can never swoon
  anybody with it.

--------------------
Fast2/Haste2  MP: 15
--------------------
  This will allow you to cast Fast on every opposition target or to every 
  party member. Use Slow or Slow2 to cure(you'd be pretty dumb to though).

-------------
Old     MP: 4
-------------
  Causes one's aging ability to muliply extremely rapidly. Thus resulting
  in a significant drop in statistics including attack and defense power,
  and magic power. Use Esna to heal or wear the AngelRng accessory.


=======
Level 6
=======

-------------
Meteo  MP: 42
-------------
  Boy I just love this spell! Hands down the coolest and strongest spell
  in the game. Hordes of meteorites clash down against the opposition
  causing voluminous damage. This hits four times on any random target,
  but works most effectively against a single target. This magic has a
  default damage setting so as your increase in magic power will not 
  strengthen the overall damage of this magic. The damage ranges from
  0-3000 HP of damage each hit. (Hint: Combine this with X-Magic and
  Quick and you'll blow away opposition!)

-------------
Quick  MP: 77
-------------
  This magic allows the caster to use any command, attack, magic, or item
  two times in a row without interruption as all time in the Active Time
  Battle stops and will only continue after you have made two commands in
  a row, but once this is cast another Quick spell cannot be possible
  (basically the game will not allow you to do this, otherwise you would
  win battles way too easily with that METEO spell of yours!).

-------------
XZone  MP: 20
-------------
  This magic opens up a portal to a Black Hole in outer space and all
  those who get sucked in cannot return to battle. Very powerful indeed!


============================================================================
============================================================================

                           --------------------
                           Summon Magic Listing
                           --------------------

  Summon Magic in this game call upon Espers to damage the opponent or
  be beneficial for the caller. Summons cannot be blocked or damage
  lessened by any forms of magic nor can they be reflected. They also 
  cannot be used against the party.

=======
Level 1
=======

---------------------
Chocob/Chocobo  MP: 4
---------------------
  This cute little Chocobo delivers a "Chocobo Kick" towards the opposition
  causing heavy physical damage early on. As you can expect this cannot be
  blocked by any forms of magic.

-------------
Sylph   MP: 8
-------------
  Calls upon magical fairies to take away HP from the opponent and
  replenish it upon the party. Can be used against the undead.

-------------
Remora  MP: 2
-------------
  A special summon that latches onto the opponents making them unmobile
  and unremunerative. Cannot be cured unless the opposition is hit with
  an physical attack.


=======
Level 2
=======

-------------
Shiva  MP: 10
-------------
  A cold blast of Diamond Dust is blasted against the opposition making
  fire monsters cripple in fear of the dying cold. Use against fire
  based monsters or those weak against Ice.

-------------  
Ifrit  MP: 11
-------------
  The blazes from the underground are seared against the opposition
  melting ice and burning matter. Use this against ice monsters or those
  weak against fire.

-------------
Ramuh  MP: 12
-------------
  Judgement is determined by the power of lightning from the skies as
  powerful strokes of lightning are handled by the old Esper against
  the opposition that ripples water. Use against sea creatures or
  those weak against lightning.


=======
Level 3
=======

-------------
Titan  MP: 25
-------------
  The conquerer of the Earth and protector of nature shows his brute
  force as he delivers an earthquake off the rictor scale and his
  opponents tremble in utter fear. Don't use against flying opponent.

-------------
Golem  MP: 18
-------------
  An awkward Golem was founded by the party and was rescued, and in
  return the mysterious Golem decides to help. He protects the party
  of any physical attack that can absorb about 6,000 HP of damage
  making the opposition look worthless. Use in every boss battle.

-----------------------
Katoblepas/Shoat MP: 33
-----------------------
  The one that holds the devil's eye causes the opposition that stares
  into turns to stone in a quick and instant death. Do not use against
  undead, otherwise they will come back to life.


=======
Level 4
=======

---------------------
Garnet/Carbuncle  MP:
---------------------
  The legendary Garnet esper protects the party as he casts a spell
  to reflect all magics(with a few exceptions) and bounces it back
  towards the opposition.

-------------------
Syldra/Hydra MP: 32
-------------------
  Faris' best friend that seems like a brother gives up his power and
  entrusts it with Faris. Syldra delivers a shockingly powerful
  Thunderbolt against the opposition that is more feared than even
  Ramuh's. Use against sea creatures or those weak against water.

-------------
Odin   MP: 48
-------------
  The loss spirit in Bal, legend has it that he was the greatest
  warrior that has ever lived. With one clean cut of his frightenly
  powerful blade, the opposition is sliced in two regardless of the
  HP.


=======
Level 5
=======

-------------
Pheonix MP: 99
-------------
  It is said that in written legends that once a Hiryuu gives up its
  life atop a giant tower it becomes a pheonix, the giver of life to
  those who needs it. This completely restores life to the fullest
  and sends the opponents in flames more intense than those of Ifrit's.

----------------
Leviathan MP: 39
----------------
  The almight Sea King is without equal. His powerful Tidal Wave is
  a force to be reckoned with as rumor has it that its so powerful
  that it can wipe out an entire continent. Use this against Sand
  or Earth based monsters.

--------------
Bahamut MP: 66
--------------
  The King of all Dragons is also without equal. The chemical elements
  in his body cause a super powerful non-elemental attack against the
  opposition with a super heated Mega Flare.


============================================================================

                      ---------------------------------
                      Mystic Knight Sword Magic Listing
                      ---------------------------------

  NOTE: When your a Mystic Knight or have the Magic Swd ability you must
        first choose which magic you want to combine with your sword, and
        YES IT MUST BE A SWORD otherwise it will not work. Afterwards you
        will have to wait another round to fully execute your attack, so in
        reminiscence it takes two rounds to accomplish this attack. However
        if you have a Flame sword and you use an Ice 2 Swd Magic ability
        that will combine with your Flame Sword! However if your opponent
        is strong against Flame, you will heal the opponent even though
        you have combined your sword with Ice 2. Also note that you cannot
        but Sword Magic, it will automatically be in your Sword MAgic 
        listing as you buy and find magic like in a Town or acquire the
        Ultimate Magics.


=======
Level 1
=======

---------------
Fire      MP: 2
---------------
  Weak fire attack combined with your sword, combine with your Flame sword
  and effectiveness is doubled. Works well against undead and ice monsters.

---------------
Ice       MP: 2
---------------
  Weak ice attack combine with your sword, combine with your Ice Brand sword
  and effectiveness is doubled. Works well against fire monsters and sand
  creatures.

---------------
Bolt      MP: 2
---------------
  Weak lightning attack combined with your sword. Works well against water
  based monsters and sea creatures.


=======
Level 2
=======

---------------
Poisn     MP: 1
---------------
  With your successful attack the opposition becomes poisoned and later
  follows with drops in HP every other round. However this will not work
  when your using this against the opposition that is immune against 
  posion.

--------------------
Quiet/Mute     MP: 1
--------------------
  With your successful attack the opposition will not only take damage, but
  will bu in Mute status causing them unable to use magic. However this will
  not work when your using this against the opposition that is immune against
  mute.

---------------
Sleep     MP: 2
---------------
  With your successful attack the opposition MAY become unremunerative after
  the succession of your attack. However this will not work when your using
  this against the opposition that is immune against Sleep.


=======
Level 3
=======

---------------
Fire2     MP: 5
---------------
  Medium fire based magic combined with your sword attack. Works well 
  against undead or ice based creatures. Avoid use against anybody strong
  against fire.

---------------
Ice 2     MP: 5
---------------
  Medium ice based magic combined with your sword attack. Works well against
  fire based monsters or desert creatures. Avoid use against anybody strong
  against ice.

---------------
Bolt2     MP: 5
---------------
  Medium lightning based magic combined with your sword attack. Works well
  against water based monsters or sea creatures. Avoid use against anybody
  strong against lightning.


=======
Level 4
=======

---------------
Drain     MP: 6
---------------
  If combined with your sword, it will act like the Bloodswd, absorbing
  your opponent's HP and replenishing your own. Will not double 
  effectiveness if combined with Bloodswd. Do not use this against undead
  and Lamia monsters, otherwise they wil absorb your HP.

---------------
Break     MP: 3
---------------
  If successfully achieved target hit, your target will automatically be
  in swoon condition and unable to come back from battle. This will not
  work against the opposition immune to stone, like most bosses.

---------------
Bio       MP: 8
---------------
  Very powerful Poison attack that does immediate heavy damage followed by
  rapid and constant drain of HP afterwards. However this will not work 
  against the opposition immune to poison.


=======
Level 5
=======

---------------
Fire3    MP: 15
---------------
  Strongest fire magic combined with your sword. Doubles effectiveness if
  combined with Flame sword and works well against undead monsters and ice
  based monsters. This will not work against the opposition that is immune
  to fire based attacks.

---------------
Ice 3    MP: 15
---------------
  Strongest ice magic combined with your sword. Doubles effectiveness if
  combined with Ice Brand Sword and works well against fire monsters and
  desert creatures. This will not work against the opposition that is
  immune to ice based attacks.

---------------
Bolt3    MP: 15
---------------
  Strongest lightning magic combined with your sword. Works well against
  water monsters and sea creatures. This will not work against the
  opposition that is immune to lightning attacks.


=======
Level 6
=======

----------------
Holy      MP: 10
----------------
  The Ultimate white magic combined with your sword attack causes a giant
  pillar of light to cascade upon them and causes critical damage. 
  Use at will.

----------------
Flare     MP: 30
----------------
  The Ultimate Black magic combined with your sword attack causes giant
  nuclear fussion attack that causes a giant calamity upon your opponent.
  Powerful stuff.

----------------------
Aspil/Asper      MP: 1
----------------------
  Combined with your sword attack you will absorb your opposition's MP
  and replenish it into yours. The amount of MP you get determines how 
  much MP you need. If you are in a despret need of MP you will obviously
  then gain more MP.


============================================================================
============================================================================

                           ------------------
                           Blue Magic Listing
                           ------------------

-----------------------------
MoonFlute       Monsters: ???
-----------------------------
  Restores HP to all party members equal to caster's current HP.

-------------------------------
BlakShok        Monsters: ?????
-------------------------------
  Reduces down an opponent's HP by 50%.
  
--------------------------------------------------
Condemn         MOnsters: Exdeath, Form, Unknown 4
--------------------------------------------------
  Once casted the opposition has only seconds to live. The only way to
  cure this is to kill the caster before your sentence is up.

----------------------------
L2 Old          Monsters: ??
----------------------------
    Any opponent with a level 2 multiple in levels will suffer the affects
    of aging.

----------------------------
L4 Gravity      Monsters: ??
----------------------------
    Any opponent with a level 4 multiple in levels will suffer a demi
    attack.

----------------------------
L5 Doom         Monsters: ??
----------------------------
    Any opponent with a level 5 multiple in levels will suffer instant
    death.

--------------------------------
Magic HAmmer:       Monsters: ??
--------------------------------
    (not sure yet)

----------------------------------
Little Melody:       Monsters: ??
----------------------------------
    Puts all opponents to sleep.

---------------------------------
Flash:               Monsters: ??
---------------------------------
    Blinds all opponents.

---------------------------------
Blow Fish:           Monsters: ??
---------------------------------
    Causes 1000 HP of damage to an opponent.

-----------------------------------------------------
Aquabrth        Monsters: Chimera, Leviathan, Bahamut
-----------------------------------------------------
  This semi-Leviathan attack causes powerful water attacks in forms of
  bubbles that damages opponents, mainly sand enemies.

------------------------------------------
L3 Flare        Monsters: Exdeath, Lunenta
------------------------------------------
  If the opposition's levels are divisible by three( 3, 6, 9, etc.) then
  they are blasted with a powerful Flare that causes massive damage to
  the opponent. Will not work to those levels not divisible by three.

----------------------------------------------------
Flash           Monsters: Crew Dust, Neon, Gilgamesh
----------------------------------------------------
  One look into the flash of light causes the opposition to go blind
  and miss attacks that would normally attack. This does not however
  affect magic spells and attacks.

----------------------------------------------
Moonflut        Monsters: Gloom Widow, Page 32
----------------------------------------------
  Causes either all party members or the opposition to go into a
  berserk rage unable to control themselves and thus unable to use
  commands. However they will however have stronger defense and magic
  power along with more speed.

-------------------------------------------------------------------
DethClaw        Monsters: Gilgamesh, Iron Claw, Torrent, Rock Brain
-------------------------------------------------------------------
  One stroke from this claw will leave the opponent with their HP left in
  the single digits. Will not work all the time.

-------------------------------------
Goblin Punch:            Monsters: ??
-------------------------------------
    This will deal equal damage to that of your current HP.

----------------------------------
Time Slip:            Monsters: ??
----------------------------------
    This will cause the opponent's actions to slow down, resulting in less
    chance of attacks.

-----------------------------------
Emission:              Monsters: ??
-----------------------------------
    A fire attack against opponents.

---------------------------------------------------------
Aero            Monsters: Any opponent in the Wind Shrine
---------------------------------------------------------
  A small attack from the force of the wind, can be used against flying
  monsters for maximum damage.

--------------------------------------------
Aero2           Monsters: Djinn, Skull-Rings
--------------------------------------------
  A medium attack fromt he force of the wind, cane be used against flying
  monsters for maximum damage.

-------------------------------------------------
Aero3           Monsters: Elm Gigas, MAgic Dragon
-------------------------------------------------
  The strongest air attack that can be used against the oppositon. USe this
  mainly on flying opponents for maximum damage.

------------------------------------------------------------------------
Mndblast        Monsters: Stalker, (some guy on the Final Floors of CoD)
------------------------------------------------------------------------
  Takes away the opponent's sense of thought leaving them in a temporary
  state of paralysis. Can be cured through time or Esuna.

----------------------------------------------------------------------
????            Monsters: Wild Nack, Gogo, (heck you start with this!)
----------------------------------------------------------------------
  The damage done is equal to amount of your Maximum HP minus your current
  HP.

------------------------------------------------------------
Missile         Monster: MAchine Head, Gilgamesh, Sol Cannon
------------------------------------------------------------
  Casts Demi on the target, cutting current HP down to half.

-----------------------------
Red Feast       Monsters: ???
-----------------------------
  Has a REGEN like effect, except you drain the HP out of the opponent
 and it sends back to you.

===========================================================================

                               ---------
                               Song List
                               ---------

------------
Speedsong   
------------
  This song grants the party member unpresedented speed as the wait guage
  between attacks become faster allowing for more attacks in a shorter
  amount of time.

------------
Life Song
------------
  The song of life is sung to those who need it. Used to cure the swoon
  condition to partial HP, it can also be used against undead monsters as
  well.

---------------------
Requiem/Strength Song
---------------------
  A Song that sings and gives the entire party the spell of Regen in
  which gradually refills loss HP.

NOTE: Note that the Japanese and American Requiem songs are COMPLETELY
      DIFFERENT.

------------
Love Song
------------
  A song that gives the gift of Love and thus enables the opposition to
  remain paralyzed.

---------------------
Charm Song/Tempt Song
---------------------
  A Song that is said to be so powerful that it can turn even the most
  sane minds into confusion causing them to attack either friend or foe.

------------------
Hero Song/LVL Song
------------------
  Raises party's stats during battle.

=============================================================================
=============================================================================

                                ---------------
                                Monster Listing
                                ---------------

  Thanks to Dallas for his MAJOR contributions to this FAQ! The Monster List
  is courtesy of Dallas! Thanks a lot!


.====================================================================.
|                                 A                                  |
.====================================================================.
______________________________________________________________


Name:  A Rage
HP:  1,050
MP:  100
Level:  34
Attack:  49
Defense:  5
Speed:  30
Evading:  10%
Money (Gil):  366
EXP:  750
Steal:  Tonic
Dropped:  Phoenix Down
______________________________________________________________


Name:  Acrophis
HP:  900
MP:  0
Level:  30
Attack:  36
Defense:  20
Speed:  25
Evading:  0%
Money (Gil):  267
EXP:  410
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________

  
Name:  Adamngolem
HP:  900
MP:  0
Level:  37
Attack:  62
Defense:  10
Speed:  35
Evading:  0%
Money (Gil):  378
EXP:  1,100
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________

Name:  Alcumia
HP:  4,500
MP:  3,900
Level:  47
Attack:  70
Defense:  10
Speed:  35
Evading:  50%
Money (Gil):  546
EXP:  1,000
Steal:  Maiden'sKiss
Dropped:  Elixir
_______________________________________________________________
  
Name:  Aquazone
HP:  800
MP:  100
Level:  31
Attack:  39
Defense:  0
Speed:  30
Evading:  0%
Money (Gil):  279
EXP:  490
Steal:  Tonic
Dropped:  Antidote
_______________________________________________________________
  
Name:  Aquagel
HP:  3,300
MP:  100
Level:  46
Attack:  67
Defense:  20
Speed:  22
Evading:  0%
Money (Gil):  540
EXP:  1,268
Steal:  Tonic
Dropped:  Speed Drink
_______________________________________________________________
  
Name:  Archeosaurus
HP:  9,960
MP:  1,000
Level:  35
Attack:  67
Defense:  20
Speed:  33
Evading:  0%
Money (Gil):  444
EXP:  1,800
Steal:  Nothing
Dropped:  Dragon Fang
_______________________________________________________________
  
Name:  Archeotoad
HP:  800
MP:  100
Level:  25
Attack:  34
Defense:  0
Speed:  25
Evading:  0%
Money (Gil):  213
EXP:  390
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________
  
Name:  Armon
HP:  1,500
MP:  300
Level:  25
Attack:  90
Defense:  35
Speed:  25
Evading:  0%
Money (Gil):  740
EXP:  0
Steal:  Antidote
Dropped:  Potion
_______________________________________________________________
  
Name:  Auspices
HP:  1,280
MP:  50
Level: 35 
Attack:  57
Defense:  20
Speed:  42
Evading:  10%
Money (Gil):  0
EXP:  800
Steal:  Antidote
Dropped:  Antidote
________________________________________________________________

.===================================================================.
|                                 B                                 |
.===================================================================.  
  
Name:  Bald Money
HP:  1,300
MP:  0
Level:  35
Attack:  43
Defense:  0
Speed:  30
Evading:  10%
Money (Gil):  339
EXP:  660
Steal:  Nothing
Dropped:  Holy Water
_______________________________________________________________
  
Name:  Baretta
HP:  1,000
MP:  0
Level:  41  
Attack:  61
Defense:  55
Speed:  21
Evading:  0%
Money (Gil):  429
EXP:  1,050
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________
  
Name:  Behemo King
HP:  18,000
MP:  300
Level:  82
Attack:  95
Defense:  15
Speed:  25
Evading:  0%
Money (Gil):  1,000
EXP:  0
Steal:  Phoenix Down
Dropped:  Double Lance
_______________________________________________________________
  
Name:  Belfagel
HP:  6,000
MP:  500
Level:  55
Attack:  73
Defense:  30
Speed:  40
Evading:  15%
Money (Gil):  950
EXP:  0
Steal:  Moonring
Dropped:  Ice Shield
_______________________________________________________________
  
Name:  Berserker
HP:  2,140
MP:  0
Level:  44
Attack:  77
Defense:  5
Speed:  20
Evading:  0%
Money (Gil):  495
EXP:  1,000
Steal:  Speed Drink
Dropped:  Death Sickle
_______________________________________________________________
  
Name:  Bewitchin
HP:  2,000
MP:  200
Level:  42
Attack:  65
Defense:  10
Speed:  25
Evading:  0%
Money (Gil):  459
EXP:  1,200
Steal:  Silk Robe
Dropped:  LuminousRobe
_______________________________________________________________

Name:  BigButrfly
HP:  9000
MP:  500
Level:  29
Attack:  75
Defense:  20
Speed:  55
Evading:  5%
Money (Gil):  5000
EXP:  0
Steal:  Potion
Dropped:  Giant Drink
_______________________________________________________________


Name:  Big Horn
HP:  90
MP:  0
Level:  8
Attack:  10
Defense:  0
Speed:  20
Evading:  0%
Money (Gil):  50
EXP:  40
Steal:  Nothing
Dropped:  Tonic
_______________________________________________________________


Name:  BioSoldier
HP:  540
MP:  500
Level:  18
Attack:  30
Defense:  0
Speed:  15
Evading:  10
Money (Gil):  168
EXP:  320
Steal:  Battle Ax
Dropped:  Antidote
_______________________________________________________________


Name:  BlackFlame
HP:  220
MP:  100
Level:  22
Attack:  28
Defense:  0
Speed:  20
Evading:  50
Money (Gil):  174
EXP:  290
Steal:  Nothing
Dropped:  Speed Drink
_______________________________________________________________


Name:  BlakGoblin
HP:  20
MP:  0
Level:  7
Attack:  5
Defense:  0
Speed:  10
Evading:  0
Money (Gil):  21
EXP:  20
Steal:  Tonic
Dropped:  LeatherShoes
_______________________________________________________________


Name:  BlakWarlok
HP:  1999
MP:  500
Level:  36
Attack:  50
Defense:  10
Speed:  30
Evading:  0
Money (Gil):  375
EXP:  950
Steal:  Poison Rod
Dropped:  Power Staff
_______________________________________________________________


Name:  Blind Wolf
HP:  900
MP:  0
Level:  33
Attack:  54
Defense:  5
Speed:  25
Evading:  20
Money (Gil):  363
EXP:  500
Steal:  Nothing
Dropped:  Eye Drop
_______________________________________________________________


Name:  Blizzard
HP:  2300
MP:  0
Level:  45
Attack:  77
Defense:  10
Speed:  20
Evading:  0
Money (Gil):  510
EXP:  1200
Steal:  Nothing
Dropped:  Potion
_______________________________________________________________


Name:  Blockhead
HP:  600
MP:  100
Level:  26
Attack:  37
Defense:  0
Speed:  30
Evading:  0
Money (Gil):  228
EXP:  330
Steal:  Nothing
Dropped:  Nothing
_______________________________________________________________


Name:  BloodSlime
HP:  600
MP:  100
Level:  29
Attack:  36
Defense:  39
Speed:  25
Evading:  0
Money (Gil):  264
EXP:  365
Steal:  Holy Water
Dropped:  Holy Water
_______________________________________________________________


Name:  BlueDragon
HP:  6900
MP:  1000
Level:  38
Attack:  64
Defense:  10
Speed:  35
Evading:  20
Money (Gil):  500
EXP:  2500
Steal:  Dragon Fang
Dropped:  Dragon Fang
_______________________________________________________________


Name:  Bluegeoner
HP:  6000
MP:  0
Level:  41
Attack:  70
Defense:  10
Speed:  43
Evading:  0
Money (Gil):  10
EXP:  3
Steal:  Potion
Dropped:  Crystalmail
_______________________________________________________________


Name:  Bndrsnatch
HP:  120
MP:  0
Level:  9
Attack:  14
Defense:  0
Speed:  15
Evading:  10
Money (Gil):  100
EXP:  60
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  Bomb
HP:  440
MP:  50
Level:  21
Attack:  29
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  162
EXP:  230
Steal:  Tonic
Dropped:  Tonic
_______________________________________________________________


Name:  BrandLamia
HP:  2100
MP:  60
Level:  40
Attack:  54
Defense:  10
Speed:  27
Evading:  0
Money (Gil):  435
EXP:  700
Steal:  Maiden'sKiss
Dropped:  Lamia'sTiara
_______________________________________________________________

.======================================================================.
|                                  C                                   |
.======================================================================.

Name:  Cactus
HP:  1000
MP:  50
Level:  29
Attack:  37
Defense:  0
Speed:  25
Evading:  0
Money (Gil):  255
EXP:  419
Steal:  Tonic
Dropped:  Nothing
_______________________________________________________________


Name:  Centipeelr
HP:  2780
MP:  100
Level:  48
Attack:  75
Defense:  10
Speed:  25
Evading:  0
Money (Gil):  570
EXP:  1250
Steal:  Tonic
Dropped:  Potion
_______________________________________________________________


Name:  Cockataur
HP:  100
MP:  0
Level:  12
Attack:  15
Defense:  0

Speed:  15
Evading:  30
Money (Gil):  75
EXP:  55
Steal:  Soft
Dropped:  Nothing
_______________________________________________________________


Name:  Cool Dust
HP:  240
MP:  100
Level:  17
Attack:  21
Defense:  0
Speed:  15
Evading:  0
Money (Gil):  120
EXP:  130
Steal:  Tonic
Dropped:  Dark Matter
_______________________________________________________________


Name:  Corbett
HP:  2800
MP:  0
Level:29  
Attack: 40 
Defense:  0
Speed:  35
Evading:  0
Money (Gil):  1000
EXP:  0
Steal:  Nothing
Dropped:  Potion
____________