-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- http://www.gamefaqs.com ----------------------------------- Version 0.74 =-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
;"
;@@ ,,
"@##' @
;@@@@ @
, @@ ;" @
;O; ;"" @@
"@@ @@@ ;#;;
F I N A L @@@@o. @@@@@ ;O F A N T A S Y
@@""@@@@ @@@@@o
,O# @@@@@@,@@@@#" ______ ___
Live the experience 0## @@@@@@@@###@" || \\ //
'@ @@##,@@ || \\ //
@ @; @ || \\//
@ @ || //\\
@ ;# @ || // \\
@,,# @ _||_//_ _\\_
@@@@
"@#
(Logo by Adrenaline SL)
=======================================================================
Final Fantasy IX
=======================================================================
Final Fantasy IX FAQ/Walkthrough v0.74
By: "Psycho Penguin" Steve McFadden
Original Date: 11/23/00
Last Updated: 07/12/02
http://www.angelfire.com/mac/psychopenguin
Legal Disclaimer: You may reproduce this guide for NON PROFIT ONLY. I don't
care who you are. If I am not making money with the guide, then you shouldn't
either, especially since I worked so darn hard on it. If you decide you want to
reproduce this guide for non profit uses, and I don't know about it, I will
Rodney King your ass! All you have to do is email me at mcfaddendaman@aol.com
and tell me exactly what you wanna do with my guide. You want to put it on your
site, go for it, as long as you keep it EXACTLY the same. Otherwise, there will
be a fight, and I know there's gonna be a fight, cuz I am gonna start it! You
can turn this guide into HTML if you want, I don't care, just make sure none of
this info is deleted or changed. If you want to print this guide out, go for
it. I wrote this guide to help people with this incredible game! Just make sure
to use this for your own use, and not go around putting it on eBay. As long as
you keep this guide the way it is, I don't care if you post it on your site.
Just KEEP IT THE WAY IT IS. Thank you.
E-mail Rules: I am a very flexible guy when it comes to emailing me. You can
email me at mcfaddendaman@aol.com if you want to chat with me, since I like
talking with people. If you have a gameplay issue or question, email me at
psychopenguin24@aol.com. One last note: Only email me about the game at
psychopenguin24@aol.com , all emails about Final Fantasy 9 sent to my other
e-mail adresses will be deleted and/or ignored. Thanks to all those that have
emailed me so far, I appreciate it! Check my email backlog. If it's filled up,
you may have to wait a while before you get a response. I check my email once
in a while. Please wait for a response, because I will respond to all emails.
Please read my guide before asking questions, thats why I have a FAQ and Reader
Tips section. I will only post your question/tip in my guide if it is good, and
has not been answered in this guide. Thanks.
Instant Message Rules: Unlike a lot of authors I know, I love getting IM's from
fans and for people with questions. My AIM names are HeShootsHeGores and
MeganIzMyAngel, and I go on both a lot. Just remember this. If you contact me
on one of the instant messengers, and I do not respond, it probably means I am
busy. I am always talking with my girl, and friends, so sometimes I just ignore
some instant messages from people I do not know. Be nice, and I will talk to
you, just don't come out and ask the question and be all rude if I do not
respond in five seconds, otherwise I probably will just block you. I will
answer all e-mails about the game, however.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- Table of Contents -----------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1.0 Introduction ***FINISHED***
2.0 Revision History ***FINISHED***
3.0 Character Information ***FINISHED***
4.0 Game Basics ***FINISHED***
4.1 Controls ***FINISHED***
4.2 Basics ***FINISHED***
5.0 Walkthrough ***FINISHED***
5.1 Disc 1 ***FINISHED***
1. Alexandria Town
2. Alexandria Castle
3. The Evil Forest
4. Gunitas Basin
5. Ice Cavern
6. Norlich Heights
7. Village of Dali
8. Cargo Airship
9. Lindblum Grand Castle
10. Eunorus Plains
11. Qu's Marsh
12. Gizamaluke's Grotto
13. Grand Citadel: South Gate
14. Burmecian Plains
15. Burmecia Realm
5.2 Disc 2 ***FINISHED***
1. Summit Station
2. South Gate, North Station
3. The Dark City of Treno
4. Gargan Roo
5. Cleyra Trunk
6. Cleyra Settlement
7. Alexandria Town/Castle
8. Pinnacle Rocks
9. Lindblum
10. Qu's Marsh
11. Fossil Roo
12. Conde Petie
13. Black Mage Village
14. Conde Petie
15. Mountain Path
16. Madain Sari
17. Iifa Tree
18. Madain Sari
19. Iifa Tree
5.3 Disc 3 ***FINISHED***
1. Alexandria
2. Treno
3. Alexandria
4. Lindblum
5. Black Mage Village
6. Desert Palace
7. Oeilvert
8. Desert Palace
9. Esto Gaza
10. Mount Gulug
11. Lindblum
12. Alexandria
13. Daguerreo
14. Ipsen's Castle
15. The Four Shrines
16. Terra
17. Bran Bal
18. Pandemonium
5.4 Disc 4 ***FINISHED***
1. Final Preparations
2. Memoria
6.0 Secrets and Side Quests ***FINISHED***
7.0 Frequently Asked Questions ***FINISHED***
8.0 Boss Guide ***FINISHED***
9.0 Lists ***FINISHED***
9.1 Add Ons ***FINISHED***
9.2 Weapons ***FINISHED***
9.3 Armor ***FINISHED***
9.4 Helmets ***FINISHED***
9.5 Arm Gear ***FINISHED***
9.6 Items ***FINISHED***
9.7 Abilities ***FINISHED***
9.8 Enemies ***FINISHED***
10.0 That Damn Card Game (Tetra Master) ***FINISHED***
11.0 Shop Guide ***FINISHED**
12.0 Other Information ***FINISHED**
13.0 Conclusion ***FINISHED**
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 1.0 Introduction ------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hello everyone, and welcome to my Final Fantasy IX guide! I got the game
on Monday, November 23rd, 2000 and needless to say I love it to death! It is
one of my favorite role-playing games of all time already, and it is
definitely a great playing experience. I loved the Japanese version, as
well, so I hope I will be able to provide you, the reader, with a lot of
quality information about this game!
Final Fantasy IX is definitely one of my favorite PSX role-playing
games, and it definitely does the series justice following the rather
stupid and boring (in my opinion, of course) Final Fantasy VIII. Sure,
FF8 was okay, but it had a LOT, and I mean a LOT, of bad points. Final
Fantasy IX has corrected on most of those, although I still prefer VII
over either FFVIII or FFIX.
Also, you can use this guide on your site just so long as nothing is
altered, credit is given when due, and you do not make any monetary gain
off of the guide. No you may not use the lists...I don't care who you
are, NO means NO. If you violate any of the guidelines, I can take legal
and civil action. There, now you know.
Note: I have submitted a very early version of this guide to GameFAQs to
be posted to ensure I have a spot. This guide will slowly be filled up,
and I apologize greatly for the lack of information found here right
now. I will try my best to update this as much as possible, though, to
make this one of the best FF9 walkthroughs out there!
It will be tough though, with all of the great writers that have done
guides already. Just look at Dingo Jellybean and ATadeo's guides, they
are already so much better than mine. But hey, I have a reputation as a
great writer here, so I will definitely not be outdone. It will just
take me a few weeks to get the lists up, but once they are all up, this
will be a great guide!
-"DaLadiesMan" Steve Saunders
webmaster@wrestlingcolumns2000.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 2.0 Revision History --------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
NEXT PLANNED UPDATE ------------------------------ / ?????? / ---------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Corrections made.
-Reader tips/questions added.
-New boss strategies.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.74 (July 12, 2002) - 562.9K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I finally got off my lazy ass and finished this guide! Yay me! Enjoy.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.73 (July 11, 2002) - 488.1K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sorry for yet another delay. I did get a lot of sections completed today.
Secrets, game basics, bestiary, and FAQ's were all completed. I also started
working on the abilities list. This guide should be done by the 14th or 15th as
long as I keep working on it.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.72 (July 8, 2002) - 461.0K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sorry for the delay, but I am back now. I finished the Disc 3 walkthrough,
added some more secrets, updated the bestiary, and finished the FAQ's. It's
almost done... slowly...
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
July 4, 2002
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I'm really sorry for the total lack of updating lately, I have been busy and
sick and have just not felt like doing any guide work, but in the next few days
I will be back with a major update, I promise.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.71 (June 30, 2002) - 445.8K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-My family emergency is over, but now I am feeling under the weather, so
updates may be scarce for the next few days. I was really hoping to finish this
guide soon, too. Damn. Oh well, hopefully I'll get better soon. I can't stay
focused and sitting down for more than 10 minutes straight, I need to lay down,
hence the small update today.
-Walkthrough updated through Bran Bal.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.70 (June 28, 2002) - 440.6K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-A family emergency has come up, so I have to cut this update short, but I
still got mostly everything done I wanted to. Hopefully I can update tomorrow,
but I am not sure.
-New ASCII art was added.
-Walkthrough was updated through The Four Shrines.
-Boss guide was updated accordingly.
-The characters section was finished.
-Secrets list was started and 7 secrets were added.
-FAQ section was started and 6 FAQ's were added.
-Enemy list update continued through the letter M.
-Game basics section was started and 2 game basics were added.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.69 (June 27, 2002) - 417.1K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-I got a lot more done today than I expected.
-Some new credits and reformatting was done.
-Walkthrough updated through Daguerreo.
-Boss guide was updated accordingly.
-Weapons list and armor list were finished.
-Enemy list update continued through letter J.
-Characters section: added 3 more characters.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.68 (June 26, 2002) - 340.1K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Walkthrough updated through Oeilvert.
-Boss guide updated accordingly.
-Lists were reformatted to add section dividers, and were put in ABC order.
-Abilities lists moved to proper place in guide.
-Enemies list update began, ended through letter A.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.67 (June 24, 2002) - 265.4K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Walkthrough updated through the end of the 2nd disc.
-Boss guide updated through Scarlet Hair.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.66 (June 22, 2002) - 252.4K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Walkthrough updated through the 2nd visit to Conde Petie.
-Boss guide updated through Lani.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.65 (June 21, 2002) - 236.9K
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Man, never thought I'd be working on this again, but in my "finish all my
incomplete guides" phase, this happened to be one of them.
-I updated the walkthrough through Pinnacle Rocks, and the boss guide has been
updated as well.
-New sections added and deleted as part of major reformat, which began today
and hopefully continues, although the guide looks decent right now.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.6 (December 27, 2000)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Since CJayC is not updating until the 26th, I have decided to just go ahead
and put all my revision history for the last three days into one big update and
send it in on the 26th.
December 27, 2000
-I am back for another update. Sorry I have not updated in a while but I was
busy with the holidays and my Smackdown 2 guide.
-This guide is important for me to finish, so I will try to work a lot on it
later on down the line.
-I added the Arm Gear list.
-I used section dividers to separate each item in the lists, they now look a
whole lot better.
-This guide is currently at 237.1K according to my word processor.
December 22, 2000
-I rearranged the lists section.
-I added the Head Gear list.
-I added the Add Ons list.
-I finally decided to add the **finished** and **updated** tags in the table of
contents.
-I updated the format of the enemies list.
-I took away all unnecessary basic information, including a list of my previous
works.
-I decided to split the secrets and side quests guide into two sections, as I
have given the chocobo hot and cold mini game its own section, as I will
describe a lot in depth about it.
-This guide was not updated in terms of K as much as I would expect, but I
definitely made this guide a better one today than it was yesterday.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.5 (November 29, 2000)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-This was a pretty major update.
-I added the character information for Vivi.
-I fixed some errors in every section.
-I updated the walkthrough, through Cleyra Trunk.
-I added the shop guide and updated the walkthrough to fit with the shop guides
for certain towns.
-It turns out my plan to fix every problem with this FAQ in terms of appearance
errors worked. Let's hope it stays that way.
-I added the bestiary.
-This guide is currently at 218.0K according to my word processor.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.4 (November 28, 2000)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-I added the character information for Zidane. Boy, that was a lot of
work!
-I figured out how to fix the annoying line break and character errors for real
this time, I hope it works!
-This guide is currently at 115.0K according to my word processor.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.3 (November 27, 2000)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Sorry for the recent lack of updates, but my computer bombed on me, it is
finally working again, though.
-My game progress: I just started the third disc, got to the card game
tournament, so I am going around playing cards trying to better my collection.
-I started the character information (got character descriptions done) and Game
basics (got controls and status effects done).
-I updated the walkthrough through the Dark City of Treno.
-I updated the boss guide, as well, it now has another boss strategy added.
-I also updated some of the non-gameplay information.
-This guide is currently at 108.6K according to my word processor.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.2 (November 24, 2000)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-I really hope this will be posted, as I want to save my spot so I can
update this guide without worry of whether or not this guide will be
posted.
-I decided to move the FF9 review to section 1.3, Character Information to
section 2.0, and Game Basics got a new section at 3.0
-I added my name and email address at the end of the Introduction.
-Added the introduction to the complete walkthrough.
-I got the walkthrough done until the end of Disc 1.
-I got the boss guide done somewhat, it is up past the first General Beatrix
fight.
-After a hard day's work, this guide is currently at 85.7K according to
my word processor.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v0.1 (November 23, 2000)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-I really hope this will be posted, as I want to save my spot so I can
update this guide without worry of whether or not this guide will be
posted.
-I got the walkthrough done until beating the Plant Cage Boss in the Evil
Forest
-I got all of the non-game play information done.
-I got the boss guide done somewhat, it is up past the Plant Cage boss.
-After a hard day's work, this guide is currently at 46.6K according to
my word processor.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 3.0 Character Guide ---------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
===============================================================================
Zidane Tribal
===============================================================================
Character Description: You don't need a reason to help people.
Zidane is a thief and a member of the Tantalus performing theater troupe. All
of the other actors/thieves seem to look up to Zidane as a kind of older
brother. He is also the favorite of his boss, Baku. Zidane equips two daggers
to attack, or he can wield a dual-bladed polearm. Zidane can also use his MP to
perform powerful, non-physical Thief's Skills. He is also the first of the party
members to discover the powerful Trance ability, which causes his learned
Thief's skills to become powerful, over-the-top "Dyne" attacks.
------------------------------------------------------------------------
SPECIAL ABILITY: STEALING ITEMS
------------------------------------------------------------------------
Zidane can steal items from enemies, and you can improve and refine this skill
by learning certain abilities. He can eventually steal better items (Master
Thief) and inflict damage while stealing (Mug). Until you learn such abilities,
use the 'Detect' skill to spot any items the enemies may possess.
===============================================================================
Vivi Ornitier
===============================================================================
Character Description: How do you prove that you exist? Maybe we don't exist...
Vivi is a young Black Mage who is asked by Zidane to join the party. Although
his past is a mystery even to himself, Vivi struggles to learn about the nature
of the world and his destiny. Vivi can learn Black Magic attack spells by
equipping items, but the staves that he wields are extremely low in physical
attack power. This means that Vivi depends on having a hefty amount of MP at
the beginning of all battles.
------------------------------------------------------------------------
SPECIAL ABILITY: BLACK MAGIC
------------------------------------------------------------------------
The very nature of Black Magic is to destroy or attack. Vivi learns most of his
spells from wooden staves that you can find or purchase as the game progresses.
Vivi should start each battle by using his first couple of turns to "Focus" his
magical powers. This is a command on his battle menu, and it can increase the
power of his spells.
Vivi learns some incredibly powerful magical attacks, but because his physical
strikes are so weak, he depends on spell-casting to an extreme. Thus, Vivi¶s
abilities are practically negated if the enemy casts a Reflect spell. To
counter this, a White Mage (like Dagger or Eiko) must cast Reflect on herself,
and then Vivi can bounce spells off of her at the enemy.
Arguably, Vivi's most powerful spell is the Doomsday spell, which inflicts
Shadow damage upon everything on-screen. Prepare your party accordingly when
Doomsday is cast, and learn how to use it effectively against enemies. Your
party must be equipped with armor and accessories that nullify or absorb Shadow
damage; otherwise, the spell will inflict massive damage on everyone. To use
Doomsday most effectively, have Vivi and Steiner collaborate to cast Doomsday
Sword, which enables Steiner to focus Vivi's magic onto a single enemy instead
of everyone.
===============================================================================
Adelbert Steiner
===============================================================================
Character Description: Having sworn fealty, must I spend my life in servitude?
There's not too much to be said about Steiner that you can't figure out on your
own. Being the knight of the party, he can be equipped with heavy weapons and
armor, but this also decreases his speed. His sworn duty is to protect Princess
Garnet/Dagger, and sometimes he lets that get in the way too much. When Vivi is
in the party, Steiner can do awesome magic sword attacks.
===============================================================================
Garnet Til Alexandros 17th
===============================================================================
Character Description: Someday I will be queen, but I will always be myself.
Princess Garnet of the Royal House of Alexandria is the heir to the throne, and
the daughter of Queen Brahne. She is pretty weak when it comes to physical
attacks and defense, but her white magic will be quite useful as the game
progresses.
------------------------------------------------------------------------
SPECIAL ABILITY: SUMMONING
------------------------------------------------------------------------
In addition to her white magic, Garnet can do some awesome summoning. Using
Eidolon spirits, she can use summoned monsters to attack enemies or protect the
party. Sometimes, an Eidolon will appear and do twice as much damage, but this
is random. It increases in chance as she reaches Trance, however.
===============================================================================
Amarant Coral
===============================================================================
Character Description: The only dependable thing about the future is
uncertainty.
He's an odd character, but he'll end up being one of your most useful, as his
Throw ability is awesome, and he has some strong physical attack and defense
ratings. He doesn't talk very much, and not known is much about his past. He's
definitely the loner of the group, although his strong capabilities in battle
more then makes up for it.
------------------------------------------------------------------------
SPECIAL ABILITY: THROW
------------------------------------------------------------------------
For those of you familiar with previous Final Fantasy games, the Throw command
is a useful command which allows you to throw strong weapons and items at
enemies for a surpeme amount of damage. Later on in the game, stocking up on
weapons using all the extra money you have, and having Amarant throw these
powerful weapons at enemies, makes the battles a lot easier.
===============================================================================
Quina Quen
===============================================================================
Character Description: I do what I want! You a have a problem!?
Quina may just be the oddest character to ever come out of a Final Fantasy
game. You don't know much about it, you don't even know what gender it is. It
loves food, and is a member of the Qu Clan. (Is it just me, or does that sound
an AWFUL lot like the Ku Klux Klan?). It has some strong powers in battles and
will prove to be quite useful as the game progresses.
------------------------------------------------------------------------
SPECIAL ABILITY: EAT/BLUE MAGIC
------------------------------------------------------------------------
Quina can eat certain enemies during battles, killing them, and taking their
magic power. He can then use the Blue Magic he learns from enemies during
battle. Note that it sometimes takes a while to learn a magic, as some enemies
just don't want to be eaten right away.
===============================================================================
Eiko Carol
===============================================================================
Character Description: I don't wanna be alone anymore...
Eiko is one of the two characters in your party who can summon Eidolons. She
has a very interesting rason to join the party. She has a crush on Zidane!
That's really the only reason she joins the party, besides the fact she is
interested in learning more about summoning. Oh, and she's like six years old.
=)
------------------------------------------------------------------------
SPECIAL ABILITY: SUMMONING
------------------------------------------------------------------------
In addition to her white magic, EIko can do some awesome summoning. Using
Eidolon spirits, she can use summoned monsters to attack enemies or protect the
party. Sometimes, an Eidolon will appear and do twice as much damage, but this
is random. It increases in chance as she reaches Trance, however.
===============================================================================
Freya Crescent
===============================================================================
Character Description: To be forgotten is worse than death.
Freya is a member of the Royal Dragon Knights of Burmecia who left to search
for her long lost love. She has awesome Dragon Knight skills, including the
Lancer attacks, like Jump, which have become a trademark for the Final Fantasy
series. She's definitely a useful character.
------------------------------------------------------------------------
SPECIAL ABILITY: DRAGON KNIGHT
------------------------------------------------------------------------
Despite the fact she has a low attack power, Freya will still prove to be more
than useful to your party, due to her Dragon Knight skills. She can jump, which
means she'll jump in the air, being immune to physical attacks since a enemy
won't be able to hit her, and then she'll land on the enemy for twice as much
damage. Of course, this means she can't be healed, but oh well. Casting Regen
on her before she jumps is awesome, as she'll regain HP while in the air! She
also can learn other Dragon Knight abilities which come in handy.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 4.0 Game Basics -------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
If you're looking for just the basics of the game, you've come to the right
place. Some of this information comes from the manual itself, as you may
expect. Also, I usually am not too good at this kind of thing, so I hope it
turns out okay.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 4.1 Controls ----------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------
(Menu Screen)
------------------------------------
Directional Keys: move cursor/switch between one or whole when using abilities
Left Stick: move cursor
Right Stick: move cursor
Circle Button: decide/ability list display (status menu)
X Button: cancel
Triangle Button: not used
Square Button: change to ability and equipment screen
L1 Button: change character/change display page/switch between one or all when
using abilities
L2 Button: not used
R1 Button: change character/change display page/switch between one or all when
using abilities
R2 Button: not used
Select Button: help display
Start Button: decide (when on controller config screen)
------------------------------------
(Battle Screen)
------------------------------------
Directional Keys: move cursor
Left Stick: move cursor
Right Stick: move cursor
Circle Button: decide
X Button: cancel
Triangle Button: change character you're entering command for
Square Button: not display window (only while pressed)
L1 Button: change display window/switch between one or all target/escape from
battle if continuously pressed with R1 button
L2 Button: display or not display target window
R1 Button: change display window/switch between one or all target/escape from
battle if continuously pressed with R1 button
R2 Button:
Select Button: help display
Start Button: pause
------------------------------------
(Movement Screen: Field)
------------------------------------
Directional Keys: move controlled character
Left Stick: move controlled character
Right Stick: move controlled character
Circle Button: investigate/speak/decide
X Button: change speed of movement (while pressing X and directional
keys)/cancel
Triangle Button: open menu window
Square Button: investigate/speak/decide/challenge to card game
L1 Button: camera
L2 Button: camera
R1 Button: camera
R2 Button: camera
Select Button: display HERE icon/see ATE
Start Button: pause
------------------------------------
(Movement Screen: World Map)
------------------------------------
Directional Keys: move controlled character/change direction and altitude of
airship
Left Stick: move controlled character/change direction and altitude of airship
Right Stick: make your vehicle move forward/backward
Circle Button: enter building/ride vehicle/make vehicle move forward
X Button: disembark vehicle
Triangle Button: open menu screen/move to inside the vehicle
Square Button: call out Moguri/make vehicle move backward
L1 Button: rotate view to left
L2 Button: set direction of view
R1 Button: rotate view to right
R2 Button: change view
Select Button: change Navi Map display
Start Button: pause
-You can soft reset if you press L1, L2, R1, R2, select, and start all at the
same time.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 4.2 Game Basics -------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
------------------------------------------------------------------------
STATUS EFFECTS
------------------------------------------------------------------------
Status effects occur when a character's status is changed by a spell, item, or
attack. Certain status effects are beneficial, while others are harmful. When
you use items or spells that cancel (or invoke) status effects, you can view
your party members' status effects in the Status Window. Some status effects
will expire after a short while, others will be cancelled at the end of the
battle, and some will continue to affect the character even after the battle.
Learn which status effects damage your characters, and treat them accordingly
with spells or items.
BEWARE OF THESE STATUS EFFECTS!
1) Status effects that disable the entire party: if all allies are afflicted
with KO, Stop, Petrify, or Venom, the game ends.
2) Status effects that stop growth: if a character is afflicted by KO, Petrify,
Virus, or Zombie, he or she stops receiving AP and EXP, halting growth.
-------------------------------------------------------------------------------
Harmful Status Effects:
-------------------------------------------------------------------------------
NAME: Confuse
CANCELLATION METHOD: Ensuna, physical attack.
EFFECT: Target cannot be controlled and randomly attacks enemies
or allies.
NAME: Berserk
CANCELLATION METHOD: Gysahl Greens.
EFFECT: Target's attack power increases, but they cannot be
controlled and attack enemies continuously.
NAME: Stop
CANCELLATION METHOD: Dispel. Remedy.
EFFECT: Target stops and cannot be controlled.
NAME: Poison
CANCELLATION METHOD: Antidote, Esuna, Panacea, Remedy, effect expires.
EFFECT: Target's HP gradually decreases.
NAME: Sleep
CANCELLATION METHOD: Ensuna, physical attack, effect expires.
EFFECT: Target falls asleep and cannot be controlled.
NAME: Slow
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target's ATB Gauge fills more slowly.
NAME: Heat
CANCELLATION METHOD: Ensuna, effect expires.
EFFECT: Target is KO'd if action is taken.
NAME: Freeze
CANCELLATION METHOD: Ensuna, effect expires.
EFFECT: Target freezes and cannot be controlled. Target is KO'd if
attacked physically.
NAME: Mini
CANCELLATION METHOD: Mini, Ensuna, Remedy.
EFFECT: Target shrinks. Attack and defense powers decrease.
NAME: Death Sentence
CANCELLATION METHOD: None (end the battle before the counter reaches 0).
EFFECT: Target is KO'd when counter reaches 0.
NAME: Gradual Petrify
CANCELLATION METHOD: Stona, Esuna (end battle beofre counter reaches 0).
EFFECT: Target becomes petrified when counter reaches 0.
NAME: Petrify
CANCELLATION METHOD: Stona, Remedy, Soft.
EFFECT: Target turns to stone, and cannot be controlled.
NAME: Venom
CANCELLATION METHOD: Remedy.
EFFECT: Target cannot be controlled due to strong poison. HP and
MP gradually decrease.
NAME: Silence
CANCELLATION METHOD: Ensuna, Echo Screen, Remedy.
EFFECT: Target cannot use magic.
NAME: Darkness
CANCELLATION METHOD: Ensuna, Eye Drops, Remedy.
EFFECT: Target is blinded; accuracy of physical attacks decreases.
NAME: Trouble
CANCELLATION METHOD: Annoyntment.
EFFECT: All of the Target's allies receive 1/2 the damage the
target receives from an enemy attack.
NAME: Zombie
CANCELLATION METHOD: Magic Tag.
EFFECT: Reverses effects of recovery items and spells.
NAME: KO
CANCELLATION METHOD: Life, Auto-Life, Phoenix Down, Phoenix Pinion.
EFFECT: Target cannot participate in battle until recovered.
-------------------------------------------------------------------------------
Helpful Status Effects:
-------------------------------------------------------------------------------
NAME: Auto-Life
CANCELLATION METHOD: Dispel, target recovers from KO.
EFFECT: Target recovers from KO.
NAME: Regen
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target's HP gradually recover.
NAME: Haste
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Speeds up the ATB Gauge.
NAME: Float
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target floats in the air. Avoids Earth attacks.
NAME: Shell
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reduces target's damage from magic attacks.
NAME: Protect
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reduces target's damage from physical attacks.
NAME: Vanish
CANCELLATION METHOD: Dispel, target hit with magic, effect expires.
EFFECT: Target avoids physical attacks.
NAME: Reflect
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reflects magic (some magic cannot be reflected).
------------------------------------------------------------------------
ATE - ACTIVE TIME EVENTS
------------------------------------------------------------------------
When your group splits up, sometimes you can see what they're doing by watching
an ATE of them. What's an ATE? Whenever a "Active Time Event" logo flashes in
the lower left hand corner of the screen, you can push SELECT to see a scene
which involves a character that is currently not with you. While you are not
forced to watch them, it's definitely a good idea, as it enables you to learn
more about the story and also to watch some of the characters develop. Also, if
you have more than one ATE to choose from, the ATE you choose may determine
which ATE you see next.
------------------------------------------------------------------------
BATTLE SYSTEM
------------------------------------------------------------------------
READING THE BATTLE SCREEN
--------------------------
Cursor: Displayed over the character selecting the command.
Commands: Every character has "Attack" and "Item" commands.
HP/MP: Keeps track of your HP and MP totals.
ATB Gauge: When it is filled, it's that character's turn.
Trance Gauge: Keeps track of how much damage you have recived since last
Trance. When it is done, you can Trance.
When you win a battle, you get experience and AP. The experience is split among
active party members, but AP is not.
You don't have to have a character have a turn, just press the Triangle button
and a character will switch turns with somneone else.
You can run from battle by holding down L1 and R1 at the same time.
You can select the target by name by pushing L2 during a battle.
Press the SELECT button during a battle to open the help window.
------------------------------------------------------------------------
ABILITIES
------------------------------------------------------------------------
After every battle, in addition to gaining experience points and gold, you can
also gain AP. What is AP? Basically, when you equip a new weapon or armor, you
can equip certain abilities that you have not learned yet that show up on your
list.
For instance, let's say you equip a Coral Sword and it has the Insomniac
ability. It takes 2 crystals to equip, and 30 ability points to learn
Insomniac. Therefore, if you have 12 max crystals, you have 10 remaining, and
you need 30 ability points to be able to use Insomniac without having the
weapon equipped.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 5.0 Complete Walkthrough ----------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hello, all, and welcome to my Final Fantasy 9 walkthrough! Sometimes I decided
to add spoilers, sometimes I just put "watch the scene". It all depended on my
mood, I guess. =) Enjoy the guide!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 5.1 Disc 1 Walkthrough ------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
========================================================================
1. ALEXANDRIA KINGDOM
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Ticket
Items: Remedy, Tent, Eye Drops, Potion(7), Phoenix Pinion, Ether
Cards: Fang(3), Bomb, Ironite, Goblin(3), Flan, Skeleton, Lizard Man,
Zombie, Sahagin
Monsters: Baku
==============
WALKTHROUGH
==============
Watch the FMV scene, and when you are done, you can start the game. You
start off in a rather dark area, so light the candle and then head up.
Eventually you and three of your friends will be facing off against the
enemy named Baku. He is pretty simple to beat, so do not worry too much
about him. You also encounter the beginning of the story line when you
discover that your main objective here is to kidnap the Princess of
Alexandria, Garnet.
The meeting will take the agenda about the abduction of Princess Garnet.
Cinna will tell you about the plan. You'll be in a play and you'll act
accordingly. After telling you the plan, Baku will then ask you. Choose
"To Kidnap Princess Garnet". If you choose to kidnap Queen Brahne, you
see a funny dialogue of Baku but you'll be asked again. After choosing,
the screen will fade and you'll see an FMV of the theater ship arriving
at Alexandria.
After doing all of this, you now take control of Vivi. You only have to
do a few things here, so I am not going to drag it out too much. All you
really have to do is head up until you reach the theater, and the two
soldiers will tell you something like "talk to the ticket master to
redeem your ticket". So that is what you should do.
Get all the cards here, first. In the first alley, there are 2 Potions
at different locations. Search the outside of the house to the left for
a Potion. You can find Grandma through the bottom-right door, hard at
work on a dress for tonight's play. Search around this small abode to
find Grandma's measly savings (9 Gil), a Potion, and a Fang Card. Upon
leaving Grandma's hut, travel back the way Vivi came into Memorial
Square. The front of the central statue bears an inscription, and behind
it is a Potion. Search around the outer perimeter to find a Zombie Card,
a Lizard Man Card, and a Sahagin Card. Now that you have a nice little
collection going, return to Vivi's path and continue upward through the
streets.
Head down and talk to the ticket master (he is in that little hut) and
he will tell you that your ticket is actually a fake, as it is for the
wrong play (if you check your key items, you will know exactly what he
means). So, he asks you to talk to Alleyway Jack. He also gives you 3
more cards, you are on a roll! Head to the left and help steal Dante's
ladder. You are to become his slave in exchange for finding a way into
the play. After stealing his ladder, he will run off and a guy will come
in. Guess who that is? Talk to him, watch the scene, then head down.
Talk to Dante, and he tells you he wants to head up the bell tower with
the ladder, but he wants you to stand in the way. Inside the bell tower,
Puck and Vivi bump into the friendly moogles named Kupo and Stiltzkin.
The moogles found throughout the game enable you to save your game or
use Tents to rest up and restore your HP and MP. Kupo also has a letter
that needs to be delivered to Monty. Offer to deliver letters for the
Mognet, and purchase items from Stiltzkin whenever he appears. After
getting to know the moogles, search the bushes to the left and right for
a Tent and a Potion. Afterward, join Puck at the top of the tower.
Puck will lead you around the rooftops of Alexandria, stop along the way
to get the items. At first, head to the left and get an item, and at the
end do not head up right away, head down and get the item. The cool
thing in this game is a field icon appears whenever an item is there, so
it is a lot easier to get them.
The Tantalus performing troupe puts on quite a show, eh? During the
scene where Zidane and the gang fight Baku and the others, everyone is
equipped with Special FX (SFX) to liven up the event. These amazing
pyrotechnics make it look like spells are being cast, but no damage is
inflicted. Eliminate the two guards immediately with one blow each. Baku
proves to be a bit tougher, though.
Next, you go through the play. Make sure to impress the Queen and her
nobles, it is pretty easy and here is what you get.
HOW TO IMPRESS QUEEN AND NOBLES: Press the button Blank tells you to
press. You have to do it flawlessly to get anything good.
==================================================
NUMBER OF NOBLES IMPRESSED ITEM RECEIVED
==================================================
1-49 Ether
50-79 Elixir
80-99 Silk Shirt
100 Moonstone
When I went through the game, I got a Elixir for impressing 76 nobles. I
gave up after that. You can get a lot of Gil here, too.
========================================================================
2. ALEXANDRIA KINGDOM
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: none
Items: Phoenix Down x3, Elixir
Cards: none
Monsters: Steiner
==============
WALKTHROUGH
==============
Kidnapping Princess Garnet is the goal of the next segment, but the
little lady is more than a handful! As Zidane, run straight up the steps
to find Garnet. Looking in any other place may result in capture by the
palace guards! When word of Garnet's disappearance reaches the Queen,
Captain Steiner of the Knights of Pluto is ordered to find the Princess.
As Steiner, the objective is to rally the guards under him and search
for Garnet. However, the Knights of Pluto aren't exactly a tip-top
outfit, so as Steiner you must be forceful to get things going!
Follow the two guys into the room, where Zidane and Blank stole their
clothes. Order them to get out, then get the Phoenix Down from near the
door. There is a moogle nearby (I believe this one is Mosh) to save your
game if you want/need to.
==================================================
Knights | Traits
==================================================
Blutzen and Kohel | Super Sleuths
Laudo | Inspirational Writer
Weimar | Ladies' Man
Haagen | Navigator
Mullenkedheim | Cannon Ball Race Champion
Dojebon | Artillerist
=================================================
Make sure to remember this list for later on in the game. The comical
group under Steiner's command is actually a rag-tag bunch of sloppy
soldiers. In spite of this, you should commit to memory the personality
traits of each soldier as listed off by Breireicht. An event much later
in the game will yield a rare item if you know your soldiers well!
You will have to chase Garnet around for a while and eventually she will
give in. She will take off her hood and reveal her true identity after a
while. It is not like it is a true shock that it is Garnet (you have had
your suspicions for a while) but it is an important plot twist of the
game. Now it is time for three battles, they are really easy though.
=======================================================================
STEINER BOSS FIGHT
HP: 169, 167, 162
AP: N/A
Weak Vs.: N/A
Steal Items: Leather Hat, Silk Shirt
Spoils: None
=======================================================================
In the first battle, just have Zidane and Blank attack every round,
while Cinna steals. You should not have to worry about healing or
anything.
In the second battle, Steiner is accompanied by two people. It does not
matter though, because you have Marcus and Vivi in your party now to
compensate. Have Marcus and Zidane attack every round, while Vivi uses
fire magic. The two guards should not be worried about, just focus on
Steiner.
In the third battle, just keep on attacking him until he realizes that
there really is a Bomb behind him. The idiot cannot figure it out for a
while!
========================================================================
3. EVIL FOREST
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Ticket
Items: Phoenix Down, Bronze Gloves, Ether (x2), Leather Hat, Rubber
Helm, Potion, Ether, Wrist
Cards: none
Monsters: Fang, Goblin, Prison Cage, Dendrobium, Plant Brain (Boss),
Plant Spider
==============
WALKTHROUGH
==============
The Prima Vista crashes in the middle of the Evil Woods, and no one can
seem to locate Princess Garnet. And where is Vivi? Talk to the moogle
and he will teach you a whole bunch of stuff about the ATB, which is
also found in some of the other Final Fantasy games, like FF6. Save your
game with the moogle and head down and out to the actual forest.
I would seriously consider walking around here and raising your level
until you get to level 5. I did this, it does not take that long to do,
just head back and forth in this screen, do not go into this next screen
whatever you do. Go back and save your game when you get to Level 5 and
you will go back, and walk right into a boss battle!
=======================================================================
PRISON CAGE BOSS FIGHT
HP: 513, 533
AP: 3
Weak Vs.: Fire
Steal Items: Leather Wrist, Broadsword
Spoils: Phoenix Down, Eye Drops, Goblin Card (random)
=======================================================================
I had a lot of problems with this battle until I figured out what to do.
Here is what you do: see how Zidane goes into Trance? Have him use his
strongest attack, while Vivi uses fire. This makes the battle go by
quicker, and you should knock him out before Garnet dies. The second
time around, Vivi is trapped. Vivi will attack the monster with Fire
magic, so just do attacks and heal Vivi with potions and you should do
fine.
Back onboard the wrecked Prima Vista, Zidane decides to go looking for
the Princess. However, Baku won't let Zidane go that easily. After the
captain is finished lecturing, open the treasure chest on the ship's
bridge to find Bronze Gloves.
=======================================================================
BAKU BOSS FIGHT
HP: 202
AP: N/A
Weak Vs.: N/A
Steal Items: Hi-Potion, Iron Sword
Spoils: None
=======================================================================
Baku is not intent on killing Zidane, but the game will end if you don't
watch your HP and take Potions when needed. Baku will trip and fall
during half of his attacks. But don't think him a fool, because Baku is
really trying to get Zidane to steal some helpful items from him. If you
can steal the Iron Sword for Steiner to use, your party will have it
much easier in the Boss fight to come! So alternate attacks with
attempts at thievery. After obtaining the Iron Sword, continue to attack
until Baku calls it quits.
Head over to talk to Adelbert and he will join your party. This is the
beginning of the "Unholy Alliance", as I like to call it. Zidane and
Adelbert will go through a lot, and they do not seem to like each other.
How is that for innovation in role playing game story lines? Vivi is in
the bed on the left side of the ship, talk to him and he will join your
party. This is the first time you officially have more than two
characters in your party, by the way.
When Vivi joins, equip the mage with a Leather Wrist and a Silk Shirt if
you have them. By doing so, Vivi can use Blizzard and Thunder magic in
addition to Fire. On your way out of the hold, Blank will stop Zidane
with some harsh words. But ultimately, he gives Zidane Blank's Medicine
to use on the Princess when you rescue her. After the dialogue, return
to the room in which Blank is standing and search for a Leather Hat.
Eventually, the party enters a small clearing where a crystal-clear pond
will fully restore HP and MP. It's important to drink from small ponds
like this all throughout the game so that the party can continue without
using too many Tents. Monty the moogle is hiding in a hollow tree stump
nearby, so give him the letter from Kupo and save your game if desired.
A little bit farther, you will realize that Garnet is being held captive
by yet another monster. It's battle time!
=======================================================================
PLANT BRAIN BOSS FIGHT
HP: 916
AP: 5
Weak Vs.: Fire
Steal Items: Iron Helm
Spoils: Phoenix Down, Potion
=======================================================================
This guy is actually pretty simple, as Blank can take out a good chunk
of HP each round. Just have Blank and Zidane attack and Vivi heal with
potions as needed (or attack with Fire magic, Plant Brain is weak
against that) and you should do okay. You should worry about the Pollen
attack, which causes darkness, use Eyedrops to cure this if you need to,
but you should kill the sucka before he gets to know too much. =)
This is a cool FMV scene where you are escaping the Evil Forest and all
of these little critters are chasing after you. Sadly, you all escape,
but Blank does not. You have to leave without him, but rest assured you
will be back!
========================================================================
4. GUNITAS BASIN
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: none
Items: Potion, Eye Drops
Cards: None
Monsters: Goblin, Python, Mu
==============
WALKTHROUGH
==============
You are supposed to go directly to the Ice Cavern once you exit Alexandria.
However, rather than proceeding directly to the Ice Cavern, your party will
benefit greatly if you do a little exploring around the basin. As you explore,
you'll randomly encounter monsters. When this occurs, Zidane should steal, Vivi
should cast spells, Steiner should perform normal attacks and Garnet should
cast Cure when needed. This will help you improve your inventory, learn
Abilities, and level up your party members so that they can handle the
creatures in the Ice Cavern. How much time should you spend doing this?
Basically, until your party gets low on HP and MP. Then you should return to
the Ice Cavern and call a moogle. Use a Tent to restore your party's strength,
and save your game before you enter.
Before going to the Ice Cavern, head all the way to the west until you hit the
North Gate. Here you can buy Potions from this one chick. I would buy a few
potions, as even though you have Garnet's healing magic she still can run out
of MP fairly easily. There are some items here as well, I believe you can get
Potion and Eye Drops here.
After doing all of this, save your game outside the Ice Cavern and enter it.
========================================================================
5. ICE CAVERN
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: none
Items: Potion x2, Tent, Ether, Elixir, Leather Wrist, Phoenix Down, Mage Masher
Cards: None
Monsters: Fang, Wyerd, Cave Imp, Flan, Black Waltz No. 1 (Boss), Sealion (Boss)
==============
WALKTHROUGH
==============
When you enter the Ice Cavern, watch the scene where the party says they are
impressed by the icy interiors of the cavern. They do call this the Ice Cavern,
so I do not see what the big deal is here. Once you can move, hop onto the area
to the left and open the treasure chest to find a tent. Continue north until
you reach an area where there is a fork in the path.
This is where you first find out Vivi can use his Fire magic to melt some ice
walls. Collect the Ether from the treasure chest where the ice wall used to be,
then cross under the embankment to get a Potion from the chest you can see. In
this next area, move along the wall on the left-hand side until you get to the
top, here is another ice wall that can be melted. Walk up to it and press X and
Vivi will blast it, search the treasure chest to get an Elixir.
Then head to the bottom of the area and up to the fallen icicle and press X.
Vivi will blast this too, head down the path and up to get the Mage Masher (it
took me a little while to realize you can blast the icicle with Fire magic, I
was always up on the ledge below trying to figure out how to get the treasure
chest below). Equip this weapon on Zidane, even if you have not learned the
abilities from his previous equipped weapon.
Follow this path to the next area, where Vivi will encounter yet another path
in which he can melt with Fire magic. He will melt it with his magic (god bless
the little black mage) and quickly run down to the chest on the ledge to get
the Leather Wrist, on the other side of the chamber is a Phoenix Down if you
want it, which I am sure you do, so make sure to get that one, too.
At the next fork, make sure to head left. You can save your game at the moogle
(Mois) here after Vivi un-melts him via Fire magic. The moogle is a little mad
at first but then he calms down, asking you to deliver a letter to Gumo for
him. Watch the tutorial about Status Effects, Card Game, and Elemental
Properties, then save your game and use a Tent if you need to, because the boss
is coming up.
Here is where the group encounters winds which knocks out Steiner first, then
Vivi, then Garnet. Zidane is then knocked out, but he wakes up before the other
party members do. Have him head north through the path and he will be stopped
by the evil Black Waltz. Apparently Brahne has sent three Black Waltzes after
Zidane so she can recover Garnet, but you better believe she is not trying to
help Garnet! It's a one on one battle time, until the Sealion comes in!
=======================================================================
BLACK WALTZ #1 AND SEALION BOSS FIGHT
HP: Black Waltz #1: 229, Sealion: 472
AP: 5
Weak Vs.: Fire (both), Ice (Black Waltz #1)
Steal Items: Black Waltz #1: Silk Shirt, Remedy, Sealion: Ether, Mythril Dagger
Spoils: Hi-Potion, Phoenix Down, Fang Card, Skeleton Card
=======================================================================
I really did not have too much problems with this boss at all. Just make sure
to use Potions whenever you get down to around 100 HP or so, because a Blizzard
spell could very well take off 100 HP from you, and then you will have to start
this over again. I would kill the Black Waltz first, as he does not have as
much HP as the Sea Lion. I think you can take out the Black Waltz with 4 or 5
hits of your sword if you have the Mage Masher equipped, so make sure to have
it equipped before entering this battle, as I told you before. If Zidane goes
into trance during this battle, it is pretty much over because he can use Tidal
Flame which kills both bosses pretty much instantly. Like I said, this isn't
that tough, just heal and keep your HP up and you should do fine.
After the battle, Zidane will head back and gather the party members, then
return to the spot where you fought the boss and climb that long, winding path
until you reach the exit. Here you can rename Garnet into whatever you want, I
do not think you can call her Garnet any more, I have not tried to call her
Garnet though, so I wouldn't know.
========================================================================
6. NORLICH HIGHTS
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Mini-Prima Vista
Items: Hi-Potion
Cards: None
Monsters: Cave Spider, Potion
==============
WALKTHROUGH
==============
Here you should do two things: raise your experience levels and abilities if
needed, and visit South Gate. There is nothing much to do at South Gate at this
time, but oh well. You can at least rest there for now until you are ready to
continue your adventure, it makes a nice healing point for when you are low on
HP while leveling up. I would say to go to Dali Village next but check this out
real quick.
Before heading into the village, check out the strange mountain close to the
edge of the plain. Here you'll find an old fellow named Morrid, who purchased
the Mini-Prima Vista from the Treno Auction. He offers Zidane a trade of the
figure for some rare coffees, namely Burman, Kirman and Moccha. Keep this in
mind as you continue the game. (NOTE: You must bring all three coffees back to
Morrid before the end of Disc 3.) You can also find some shipping instructions
in his hut. Outside, search near the cart for a Hi-Potion, and check near the
fence by the cliff for 135 Gil. There's a device at the top of the mountain
that defies explanation.
After doing this, head to the Village of Dali, it is simple enough to go to.
========================================================================
7. VILLAGE OF DALI
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Aries Stellazzio
Items: Potion x4, Antidote, Eye Drops, Ether, Iron Helm, Leather Wrist, Phoenix
Down, Phoenix Pinion
Cards: None
Monsters: Ghost, Vice, Black Waltz No. 2 (Boss)
--------------------------------------------------
Dali
--------------------------------------------------
EVE¶S ITEM SHOP
Dagger 320
Mage Masher 500
Broadsword 330
Iron Sword 660
Rod 260
Mage Staff 320
Wrist 130
Leather Wrist 200
Bronze Gloves 480
Leather Hat 150
Feather Hat 200
Rubber Helm 250
Bronze Helm 330
Leather Shirt 270
Silk Shirt 400
Bronze Armor 650
TAVERN MEDICINE SHOP
Potion 50
Phoenix Down 150
Antidote 50
Eye Drops 50
Tent 800
==============
WALKTHROUGH
==============
Boy, there is a lot to do in this town. You are going to have to do everything
from trying to stop the mist from entering the town, to discovering why there
are Black Mages being created, and why they are being shipped to Alexandria. It
is definitely a fun part of the game, and there is a lot of stuff to do, I will
just give you the quick, basic rundown of what to do, though.
When entering the town, the party decides they need to rest, so head to the
Dali Inn real quick, and rest. Zidane wakes up and everyone has disappeared, so
watch the ATEs that pop up, then head north. Vivi is near the base of the town's
windmill. Approach the Black Mage to engage in some friendly conversation, but
then something weird occurs. Regardless, search inside the windmill to find an
Aries Stellazzio. There are two more chests up top, but you can't open them
unless the windmill shuts down. Also, notice the kid named Yaff, who maybe says
too much.
When you leave, Vivi is kidnapped by two punk kids. Head to the shop to find
Dagger, who is looking around at the various items. Zidane decides to return to
the Inn, so go there now to wait for the others. Steiner comes back, and the
party decides to find Vivi. However, he is not where he was before. Zidane is
befuddled so he decides to find out how to get in the hole below, where Vivi is
trapped.
It is actually kind of simple: head to the first house on the left, which is
the windmill. You see that thing all the way down on the bottom left hand side?
That is the latch, so open it and head down the chute. Jump off the ladder and
take the lift down. Below the lift is a chest containing 156 Gil, look for the
Field Icon. Keep on going until you see the two men talking about Vivi, he
leaves with them.
Follow Vivi and his captors through a corridor, and then search the barrel to
speak with Kumop the moogle. He has a letter for Mogki, and this is a good
point to save your game, because things are going to get a little tricky ahead!
Just beyond Kumop, kick the wheel to drop a chest containing a Potion, and then
climb the crates to reach the chest with the Ether. Head down and rescue Vivi,
who is trapped in a box. You will see all sorts of cool stuff, head through the
door to the north to get some stuff, then head to the east door and head all the
way up.
Get on the airship, and after some story scenes, the Black Waltz attacks,
threatening to destroy the crew and "take back" the Princess!
=======================================================================
BLACK WALTZ #2 BOSS FIGHT
HP: 1030
AP: 5
Weak Vs.: Wind
Steal Items: Steepled Hat, Leather Plate
Spoils: Ether, Zaghnol Card (random)
=======================================================================
This battle is not that tough as long as you know what you are doing. Do not
use magic on him unless you want him to attack back with magic. Here is what I
would do: Have dagger cast Protect on all 4 members, if possible, while Steiner
uses the Thunder sword magic attack, and Zidane steals and attacks. You can
steal a Steepled Hat and Leather Plate from this boss, which is actually pretty
good. Have Vivi be the healer of the party with Potions and stuff, although I
just went ahead and used magic, his counter-magic attack is not that horrible.
His goal is to kidnap the princess, so I assume that he will not kill her,
instead he tries to kill the other guys in the party, and then kidnap her when
they are dead. I do not know though since I did not have much problems with
this boss, at all.
========================================================================
8. CARGO AIRSHIP
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: none
Items: none
Cards: None
Monsters: Black Waltz No. 3 (Boss)
==============
WALKTHROUGH
==============
This is a pretty cool scene, just watch it and follow along with everything,
eventually a group of Black Mages will attack, led by the Black Waltz 3. Did
someone say ANOTHER BOSS FIGHT?
=======================================================================
BLACK WALTZ #3 BOSS FIGHT
HP: 1128
AP: N/A
Weak Vs.: Wind
Steal Items: Steepled Hat, Linen Cuirass, Silver Gloves
Spoils: None
=======================================================================
This battle is actually quite easy. Vivi goes into trance automatically to
start the battle, which means he can now cast two magic spells in a row. And
this one does not have a strong counter attack, which means you can cast two
Fire spells in a row without having to worry too much. Have Steiner use Sword
Magic spells frequently. Waltz No.3's one main defense seems to be its ability
to float in the air. Once it rises off the deck, regular physical attacks miss
every time. This puts Zidane at something of a disadvantage throughout the
entire battle. Therefore, have him steal and cure the others with Potions when
needed. I have him steal automatically, because you can get three good items
from this boss, and at the end of the fight the boss just runs away and breaks
down, so you do not win anything for defeating him.
========================================================================
9. LINDBLUM GRAND CASTLE
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Kupo Nut, Mini-Burmecia, Autograph, Moogle Suit
Items: Glass Armlet, Ether, Hi-Potion, Echo Screen, Tent x2, Leather Plate,
Silver Gloves, Ore, Leather Wrist, Bronze Vest, Steepled Hat
Cards: Mimic, Wyerd
Monsters: Fang, Mu, Zaghnol
ALICE'S ITEM SHOP
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Tent 800
DRAGOOS' ARMORY
Dagger 320
Mage Masher 500
Mythril Dagger 950
Iron Sword 660
Javelin 880
Rod 260
Fork 1100
Leather Wrist 200
Glass Armlet 250
Bronze Gloves 480
Silver Gloves 720
Steepled Hat 260
Headgear 330
Iron Helm 450
Leather Plate 530
Linen Cuirass 800
TORRES' SYNTHESIS SHOP
Butterfly Sword 300 Dagger, Mage Masher
The Ogre 700 Mage Masher, Mage Masher
Cotton Robe 1000 Wrist, Steepled Hat
Desert Boots 300 Leather Hat, Leather Shirt
Yellow Scarf 400 Feather Hat, Steepled Hat
Glass Buckle 500 Glass Armlet, Leather Wrist
==============
WALKTHROUGH
==============
When you get off the Airship, follow the Minister through the lobby into the
Castle. After watching some scenes, you will talk to Regent Cid, who apparently
got turned into an Octopod or whatever after some weird dude came in the middle
of the night and put a spell on him. Of course, that is not really the truth,
but they want you to think it is. You will find out the real reason soon
enough.
Zidane heads into the Industrial District, make sure to head out into the Pub.
Talk to Freya, name her, and catch up on old times. Zidane wakes up the next
day at the Business District Inn. After another tutorial about Synthesis, head
into the next room to speak to the moogle Moodon, who has a letter from Ruby.
In the lobby of the inn, there's a guestbook and a bust of a Bobo Bird. Search
in the corner next to the bust (closest to the exit) for 163 Gil. Next, go to
the synthesis shop and synthesize some weapons. Check in at the Tantalus theater
and join Lowell's fan club.
Now head to the Industrial District. Directly beside the entrance to the
terminal is a chest containing a Leather Wrist. Behind the statue of Cid VIII,
you might find a man named Marolo, who loves to debate. Take his side in the
debate for now, because you'll meet this person again in another town later and
it's good to take his side. For now, agree that putting the engine in the back
results in more power to make him happy.
Head up the stairs into the next section, where you'll come across Bobo's
familiar dive. Search next to the pub to receive a Bronze Vest. There's a house
in the back of this neighborhood, wherein Ludruff the engineer is working on a
prototype steam engine. Search in the upstairs loft to find a Mimic Card and a
Steepled Hat. There's not much else to do in the Industrial District; it's
really just a cozy neighborhood. Head back to the air cab and ride to the
Theater District now.
Head to the playhouse and after watching the ATE, some kids will come in and
harass you (somewhat) about Dagger. They advise you to go back to the castle to
speak with Dagger, so do that. Leave the Tantalus playhouse and head down the
steps. Down here you'll find a ravenous crowd of fans waiting for their
heartthrob, Lowell. The actor makes a brief appearance, but then leaves.
Meanwhile, a man in a moogle suit emerges and makes his way up the stairs.
Follow him back to the area outside the air cab terminal. There's an artist
living in a cellar across from the terminal. Visit there now, and you'll find
Lowell, who's hiding from his fans. You can receive his Autograph, and then
search the area directly across from his position for the Moogle Suit. Also,
pick up the Ore from the nearby chest.
Now take an air cab to Lindblum Castle. In the lobby, take the stairs which are
draped in red carpet up to the right, and then go through the doorway to get to
the room where Dagger was, previously. Zidane meets up with Steiner here again,
and he throws another fit about the princess, of course. Leave, but not before
getting the two treasure chests in here. Also, you'll encounter Mogki the
moogle, to whom you can give a letter. She will also ask you to deliver a
letter to Atla; keep that Mognet going!
This is a cool part of the game right here. Zidane leaves the room and hears
Garnet singing. However, you cannot get by the guard. Zidane thinks of a great
idea though, he will steal a uniform so he can look like a guard, so go up the
stairs and down the next set of stairs, talk to the sleeping guard to steal his
clothes. Go by the guard, up the lift, and talk to Dagger. There is a telescope
here, so use it to mark off some spots on the map, it really comes in handy for
later on.
Here is the time to do the Festival of the Hunt. It is fairly straightforward,
just kill enemies as you find them, you can go back and forth between
districts. Make sure to help Freya fight off the boss. In the end, you get a
reward for whoever wins, Freya won in the Japanese version and the American
version when I played, so who knows if you can even win?
When your crew is ready to resume the adventure, take the Lindblum Castle lift
to the lower level. The left trolley goes only to the Dragon's Gate, from which
you need to depart, but the right trolley takes you to the Serpent's Gate
first, where you can find a Wyerd Card. Then you can go straight from there to
the Dragon's Gate. At this exit, you'll meet Moonte the moogle, who just
received a letter from Stiltzkin. It's recommended that you save your game
before leaving. There's also a Merchant nearby, who sells items for decent
prices.
========================================================================
10. EUNORUS PLAINS
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Mocha Coffee
Items: Ether
Cards: none
Monsters: Serpion, Ladybug, Ironite, Vice, Hedgehog Pie
==============
WALKTHROUGH
==============
There are three places you should go, in a nutshell. I will point out where you
should go now.
1. The South Gate: Optional, located above the Chocobo Forest, you can get free
HP/MP refilled, as well as the key item Mocha Coffee.
2. Chocobo Forest: Optional, Here you can get a chocobo to ride to the Grotto.
3. Qu's Marsh: Optional, you can get Quina here.
========================================================================
11. QU'S MARSH
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: None
Cards: None
Monsters: Axolotl, Gigan Toad, Clipper
==============
WALKTHROUGH
==============
There is not really much to do here, at all. I ran around and built up my
levels for a little bit. If you do not feel like doing that, head right and go
through the grass until you reach the pond. Help Quina catch some frogs, and it
will join your party after a few scenes. Practice catching the frogs, it is
pretty easy and you can get some neat items here. Make sure to keep one male
frog and one female frog in the pond, though. This way the pond can repopulate
much quicker.
========================================================================
12. GIZAMALUKE'S GROTTO
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Gizamaluke Bell, Holy Bell
Items: Bronze Vest, Mythril Gloves, Magus Hat
Cards: None
Monsters: Black Mage, Hornet, Skeleton, Lamia, Gizamaluke (Boss)
==============
WALKTHROUGH
==============
Enter this place and head to the soldier, and he will give you a Gizamaluke
Bell. Search his body and you will find another one. Go to the door in the back
to unlock the door, and the bell will shatter. This happens a lot, it means you
have to find another bell in order to open the next door. Let the fun
adventures and puzzles begin...
Inside the next large cavern, Thorn and Zorn unleash a set of Black Mages on
your party. These creatures use powerful magic, mostly aimed at Vivi. Protect
the little fellow by having a character such as Quina use Potions on him. After
the first battle, cross under the bridge and attack the next Black Mage. Upon
completion of this fight, you receive another Gizamaluke Bell. Run up the steps
at the rear, and use the bell on the left door. This path leads around to
another wounded soldier. Pick up a Bronze Vest along the way, and then tend to
the wounded man to get another bell.
Return to the main area and use the bell on the lower-right door. A staircase
encircles the next area. You may encounter a tough monster called a Lamia that
casts Might every round to increase its attack power. Dispose of these things
quickly, and have Quina eat it if possible to learn the LV3 Def-less ability.
As you ascend the stairs, make sure you pick up the Mythril Gloves dropped
wastefully on the path.
In this next section, give the moogle the Kupo Nut and the other moogle will
knock the bell over. They thank you and leave, get the treasure chest from the
bell, and it is another Gizamaluke Bell. Then follow the moogles inside, and
save your game and/or use a Tent. Equip the Ogre weapon on Zidane. Run back
around the overturned bell and unlock the other bell door in the room. Beyond
here, the group enters the actual grotto chamber, where a fallen Burmecian
soldier warns that something is wrong with Master Gizamaluke. The warning comes
too late, however, as a large and terrifying shape slithers out of an aqueduct
and challenges the party to a tough battle.
=======================================================================
GIZAMALUKE BOSS FIGHT
HP: 3175
AP: 5
Weak Vs.: Thunder, Wind
Steal Items: Ice Staff, Magus Hat, Elixir
Spoils: Tent, Mythril Sword Card (Random)
=======================================================================
I found out a nice little trick in order to beat this guy more quickly. The
move I hate most that he uses is Crash, but I found a way to counter it. I
found a way to make the dude Blind, all you have to do is hit him with Zidane's
Soul Blade ability, which is learned via the Ogre. Of course, you can learn it
and then equip another weapon. This dude can also silence Vivi, which is a pain
in the neck. Just have Vivi use magic when he can, while Steiner uses Sword
Magic or Sword Tech if Vivi is silenced, and have Zidane steal some stuff then
attack. Have Quina use blue magic, I just have it end up being the healer
though, feeding the party potions as they need it. It is not that tough to beat
once you have blinded it. If you do not blind it, it is a bit tougher to beat.
========================================================================
13. GRAND CITADEL SOUTH GATE
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Gate Pass
Items: Multina Racket, Potion
Cards: None
Monsters: None
==============
WALKTHROUGH
==============
Here is a nice little scene where Steiner gets into the Gate by putting Garnet
inside of a bag filled with pickles. I bet she is not going to smell very nice
after getting out of that. The guards let you by since they are idiots. Steiner
mentions that he wants to hide in the alley, but he needs to move the two
people out of the way first. That is simple enough, console the lady and she
will run off, then talk to the guy on the left side, then talk to the one near
the alley. He will run off, and now you can hide in the alley. Garnet changes,
its funny if you say Steiner should switch sides to look the other way. =)
Search around here and you will come across some stuff. Make sure to get the
Multina Racket around here. When you are ready, board the cable car and head to
Treno. It is not that complicated so I am not going to bore you with a long ass
walkthrough.
========================================================================
14. BURMECIAN PLAINS
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Hi-Potion, Tent
Cards: None
Monsters: Lizard Man, Yeti, Skeleton, Nymph
==============
WALKTHROUGH
==============
In the world map, go a bit to the northeast and enter the location marked
with X. It's the North Gate. Watch the scene here, then go to the gate and get
the chests for a Potion and a Tent. After getting the items, exit to the World
Map. Outside, just head north and enter Burmecia.
========================================================================
15. BURMECIA REALM
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Cancer Stellazio, Protection Bell, Kupo Nut
Items: Potion, Soft (x2), Germinas Boots, Ether, Tent, Phoenix Down, Mythril
Spear, Lightning Staff
Cards: None
Monsters: Magic Vice, Black Mage, Ironite, Mimic, Basilisk, Beatrix (Boss)
ATLA'S MOGSHOP
Needle Fork 3100
Glass Armlet 250
Mythril Gloves 980
Steepled Hat 260
Headgear 330
Magus Hat 400
Linen Cuirass 800
Barbut 600
Bronze Vest 670
Linen Cuirass 800
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Tent 800
==============
WALKTHROUGH
==============
When you first enter this place, you will see some dialogue, and you will see
Zorn and Thorn again. They send two Black Mages to attack you, so do the Bruce
Lee thing and go medieval on them! After you defeat them, Zorn and Thorn
chicken out and leave. Go left and enter the door. Get the Potion and Soft from
the treasure chests, then go outside and go all the way to the right. Climb up
the stairs and enter the door on top.
Go to the north and search for the chest behind the stairs to get a Soft, then
go up the stairs and go around. The chest is an enemy, if you fight it, it will
call on an enemy, usually a Goblin, so you can get Quina to learn Magic Hammer
from it if it has not learned the magic already, it is a very valuable skill to
have. In the next area, you will need a bell in order to open that door. How do
you get the bell? Go left and the floor will break. Now you can bridge the gap.
Head all the way back to where you started off, and head left now. Go in the
door and collect all the chests, then get the bell. Go back and open the door
with the bell.
How do you get the bell? Simple. Just go in that room and run around until you
get to the balcony, jump between balconies and search underneath the top right
bed to get the bell.
Go up the stairs, watch the scene where Freya grows some.. ovaries, then climb
up the stairs again. Go through the middle door and watch the scene. Go right
and head up the stairs, then head left (you could not do this before if you did
not watch the scene, by the way), get the chests here, then go through the
door. Here, head to the left house and Freya will get the Mythril Spear.
In here, go behind the moogle first and search for a Lightning Staff. Then,
Stiltzkin will enter. Talk to him and he will offer you a set of Soft, Hi-
Potion, and Ether for 333 Gil. I suggest you buy it. After that, talk to the
moogle, use a Tent and then save your game. You can also use the Mogshop. You
can buy items and equipments here. I suggest also that you upgrade your weapons
as you'll be facing a tough opponent ahead. After preparing and saving, leave
this house and go to the center towards the Burmecia Palace.
On the outside of the castle walls, Zidane has some choices about approaching
Freya. Choose to leave her alone. The Dragon Knight then leaps up to the top of
the castle walls, and leads the heroes inside. There, Zidane and Freya overhear
a conversation between the Queen and a mysterious new villain. When a Burmecian
soldier foolishly risks his life, Freya and Zidane intervene. As the Queen
escapes, the superhuman General Beatrix threatens to end the adventures of our
heroes. You will then attack Beatrix and it is battle time!
=======================================================================
GENERAL BEATRIX BOSS FIGHT
HP: 3630
AP: ???
Weak Vs.: Nothing
Steal Items: Chain Plate, Mythril Sword, Phoenix Down
Spoils: N/A
=======================================================================
Despite what other people may say, this is not that tough of a battle if you
know what you are doing. You have Zidane, Freya, Quina, and Vivi in your party.
Have Quina be the healer of the party, have Zidane attack and/or steal, have
Freya jump or use Lancer every round, and have Vivi cast Thundara, Fira, or
Blizarra every round, that causes a lot of damage. I would have Vivi heal party
with potions as needed, Quina can actually attack on occasion, and make sure
you keep the party healed at all times, and you should do fine. I had a lot of
potions, and kept on loading everyone with potions, she barely even touched me
after that. After doing enough damage, she says something like "You will never
defeat me!" then casts Shock Break on the party, ending the battle with
everyone is at 1 HP.
After this, you watch a scene and Kuja mentions that Zidane will be a big
problem to them. This should be your first hint that Kuja is indeed the main
villain of the game. After the FMV with him flying away on his Silver Dragon is
completed, the game asks you to switch to Disc 2.
------------------------------------------------------------------------
END DISC 1
------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
----- 5.2 Disc 2 Walkthrough ------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
========================================================================
1. SUMMIT STATION
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Phoenix Down
Cards: None
Monsters: Black Waltz No. 3 (Boss)
SUMMIT STATION SHOP
Air Racket 400
Mythril Rod 560
Glass Armlet 250
Silver Gloves 720
Mythril Gloves 980
Steepled Hat 260
Headgear 330
Magus Hat 400
Rubber Helm 250
Iron Helm 450
Barbut 600
Bronze Vest 670
Linen Cuirass 800
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Tent 800
==============
WALKTHROUGH
==============
The rest area is full of people, so make sure you talk to them. Learn from the
Chef about the famous South Gate Bundt Cake, and a moogle named Nazna waits
nearby to help you save your game. You may have a letter for Nazna from Grimo.
There's a Shopkeeper who sells weapons and armor, and his inventory is detailed
at the end of this section. Check the treasure chest near the lower entrance
for a Phoenix Down, and speak to the Attendant to get the game rolling again.
Two voices heard from outside should coax you into peeking out to see what's
going on.
It's Marcus and Cinna! They chat and run up north into the building, so head
through the way they went. Steiner goes off the deep end, so talk to him and
make sure to calm him down. Now talk to the soldiers and Marcus will go into
the air cab, follow him into it. Along the way you encounter trouble, in the
form of the Black Waltz No. 3
=======================================================================
BLACK WALTZ NO. 3 BOSS FIGHT
HP: 3000
AP: ???
Weak Vs.: Nothing
Steal Items: Nothing
Spoils: N/A
=======================================================================
The biggest problem I had with this battle was the fact that Vivi was not
present for the battle. Not only does this mean that you do not get his
valuable magic attacks, but it also means that Steiner must go ahead and use
whatever attacks he has learned, without using Sword Magic. However, this
battle was pretty easy for me. Have Marcus attack (or steal if you want, I have
not had him steal yet, though), Dagger should either cure or attack (if she has
the Multina Racket equipped, she can probably do more damage then Marcus can),
and Steiner should either attack or use his strongest sword attack. This battle
is not that tough.
========================================================================
2. SOUTH GATE, NORTH STATION
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Elixir
Cards: None
Monsters: None
==============
WALKTHROUGH
==============
Part time worker Mary will open up her item shop, so stock up on some supplies
if you want to. Proceed upward to a fork in the path, where the right direction
continues onward toward your current destination of Treno. The left path takes
you back to Dali. Don't miss the large engraving at the fork in the path,
extolling the benevolence between the two nations of Lindblum and Alexandria.
While on the path to the gate facing Treno, you'll cross a rotting old bridge.
Slip briefly down the side path, where a chest holds 1,610 Gil. Then show the
guards your Gate Pass and head across the Bentini Heights toward Treno, the
city of never-ending night.
========================================================================
3. THE DARK CITY OF TRENO
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: Gemini, Taurus, Supersoft
Items: Mythril Dagger, Power Belt, Ether
Cards: Yeti Card
Monsters: Griffin (Disc 2), Catoblepas (Disc 3), Amdusias (Disc 3), Behemoth
(Disc 4)
TRENO WEAPONS & ARMOR SHOP
Dagger 320
Mage Masher 500
Mythril Dagger 950
Mythril Sword 1300
Mythril Spear 1100
Air Racket 400
Mythril Rod 560
Flame Staff 1100
Ice Staff 980
Lightning Staff 1200
Fork 1100
Needle Fork 3100
Leather Wrist 200
Glass Armlet 250
Bone Wrist 330
Mythril Gloves 980
Bandana 500
Barbut 600
Silk Shirt 400
Leather Plate 530
Bronze Vest 670
Chain Plate 810
Linen Cuirass 800
Chain Mail 1200
TRENO ITEM SHOP
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Tent 800
TRENO SYNTHESIS SHOP
Butterfly Sword 300 Dagger, Mage Masher
The Ogre 700 Mage Masher, Mage Masher
Cotton Robe 1000 Wrist, Steepled Hat
Desert Boots 300 Leather Hat, Leather Shirt
Yellow Scarf 400 Feather Hat, Steepled Hat
Glass Buckle 500 Glass Armlet, Leather Wrist
Germinas Boots 900 Desert Boots, Fork
Cachusha 1000 Magus Hat, Rubber Helm
Coral Ring 1200 Lightning Staff, Rod
Gold Choker 1300 Linen Cuirass, Soft
==============
WALKTHROUGH
==============
When you enter this town, watch the scene. Marcus wants to steal the Supersoft,
but Steiner, being the pansy that he is, refuses to go along with the plan.
Marcus and Dagger leave, so Steiner is left alone. Watch the ATE (you can
choose which one you want to view), then go left to the pond. Throw in 10 Gil
10 times, the 11th time you do it you will get the Gemini Stellazzio, which is
very valuable for later on. After you get the Gemini, head to the upper left
corner, towards the next area.
There are six ATEs to view in Treno at this time: Treno Tradition, Ambition,
Confusion, Pursuit, Unexpected Visitor, and Meeting Place. As soon as you
control Steiner, choose Treno Tradition. Then go left and in the new screen,
choose Pursuit. After that, go up and choose Confusion. Then go down by the
card stadium and choose Unexpected Visitor. Proceed to the right and choose
Ambition. Finally, move toward the drunkard on the right and head down and
choose Meeting Place. Steiner must be alone to view these ATEs.
Watch yet another ATE then go a bit to the left and head down the ladders, and
this will lead to a tower to the north (the tower to the left is locked, so do
not even bother to go in it). You will see an ATE then an intersection. Go up
first and head to the upper left mansion. Remember the ATE with Dagger you saw
where the thief took 1000 Gil from her? That thief is here, and it will give
you the Power Belt. Move to the left, where you will see a Synthesis Shop.
Check this out, do what you wanna do, then leave the mansion and head up to the
next screen.
Hand Stella all your Stellazios, and the guy will reward you. Then head out of
her house and search to the left of her house to find an Ether. Now head south
to the next screen. Here, just go all the way to the south until you reach the
next area. You'll see another ATE again. After the ATE, if you go to the right,
you'll see the Card Stadium. You can do some stuff here but it is probably not
worth your trouble. You can buy some weak cards and find out some more
information about the card game, however. After doing this, head right and go
to the next area.
Move north a little and head to the intersection. Head north and go inside the
big door to the right. Buy some equipment, then head out and go left to the
next screen. In the next screen, you will see the auction house. Go to the
right and into the next screen. Here, go south past the weapons shop and climb
the ladders going up to the drunk man. While heading up these ladders, you will
see a moogle fly by. Talk to him, save your game, and do the Mognet thing. After
you save, go south again and go up the right stairs and talk to the drunk man.
Go southeast to the next area,
Head down past the Weapons Shop, where you'll find the poorer part of Treno.
Descend the ladder on the right-hand side of the screen and open the chests to
the left and right of the Item Shop for a Yeti Card and 1 Gil. Is that all?
This just shows how poor the Treno slums are. Search just behind the Item Shop
to find the Taurus Stellazzio. Then climb back up the ladder and enter the Inn
across the way. Talk to Marcus and tell him you are ready to steal it.
You will gain control of Dagger, talk to Baku and a short scene involving Kuja
will play. Watch the scene, in which Dagger blames Zidane, while Steiner
decides to go against his morals and help steal the Supersoft. Here is where
you meet Dr. Zot. You may have remembered earlier when you tried to go all the
way to the left hand tower of Treno and the door was locked, well now it is
unlocked, so head over there now. (Go left of the main entrance, head all the
way left, go up the stairs, and go right until you reach his tower.)
Watch the scenes in here, some of them are pretty neat, like the flashbacks Dr.
Zot has of when Dagger was a little girl and he tutored her. After that scene,
Doctor Tot will tell you that he can help you reach Alexandria. There's a
secret ancient Transportation that was used long ago that will enable you to
travel between Treno and Alexandria. Now, when you regain control of Dagger,
talk to Doctor Tot. He'll tell you go down the hole. Also, you can head back to
town first and buy some equipment, items or even save your game. After
preparing, go back to Doctor Tot's Tower and enter the hole.
========================================================================
4. GARGAN ROO
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Chain Plate, Phoenix Down
Cards: None
Monsters: Dragonfly, Crawler, Ralvurahva (Boss)
==============
WALKTHROUGH
==============
This is where you can see the ancient transportation device. Doctor Tot says
that the first thing to look for is a sequence activator. Head to the left from
the circular area. Mochos the moogle remains in the first area if you decide to
save your game. Also, you can pick up a Chain Plate inside the next area and a
Phoenix Down sits by the activator lever. Hit the lever and return to the
circular area. Go down the steps to the right this time.
The lever to the left in the next chamber is clearly marked "feed," but you
must call the gargant first. To do that, go to the right and Doctor Tot will
join Dagger to explain further. Pull the lever at the end, and the massive
gargant will run by. You may want to equip the Antibody ability on both Dagger
and Steiner at this point. Now return to the feed lever and use it. The trio
gets onboard the gargant's carriage and heads toward Alexandria. However, the
journey is only just beginning.
=======================================================================
RALVURAHVA BOSS FIGHT
HP: 2200
AP: 0
Weak Vs.: Nothing
Steal Items: Bone Wrist, Mythril Fork
Spoils: None
=======================================================================
Remember I told you that it would be a good idea to equip Steiner and Dagger
with the ability Antibody? Well, this is the reason why. If you have it
equipped, the battle will be easier. If you do not have it equipped, well good
luck. Here is what I did for a quick win. I had Steiner attack with his Sword
Art attacks, I had Marcus steal the two items then attack, and I had Dagger be
the curer in the party, while casting antidotes on Marcus if he gets poisoned.
The boss likes to cast a lot of Poison magic attacks, but since you have
Antibody equipped you should not have much trouble dealing with this. Just
attack it and heal as normal and it should be defeated rather easily, then it
just leaves without giving you anything. If you stole stuff with Marcus,
though, you have gained something from the boss. Otherwise, you got nothing! =)
========================================================================
5. CLEYRA TRUNK
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Phoenix Down, Ice Staff, Flame Staff, Magician Shoes, Ether, Tent,
Needle Fork, Kupo Nut, Desert Boots, Remedy, Mythril Vest, Mythril Gloves,
Potion, Elixir, Hi-Potion, Gysahl Greens
Cards: None
Monsters: Dragonfly, Sand Golem, Carrion Worm, Zuu
==============
WALKTHROUGH
==============
The story finally returns to Zidane's party, where they were last seen
languishing in Burmecia. Upon leaving the fallen kingdom, head west to the
whirling sandstorm protecting Cleyra. Most of the citizens from Burmecia have
fled the area, so you can visit there now. However, the trip won't be easy as
you attempt to climb up the massive trunk full of flooding sand, swirling
traps, and dangerous monsters. Reorganize your party so that everyone has the
best equipment possible.
Upon entering, you'll see a short scene with your characters. Then, you'll be
shown a FMV of Cleyra on top. When you regain control of your characters, go
north to the next screen. Here, pull the lever on top of the stairs to the
right. The door will now open. Go through it to reach the next screen.
Head north. Get the chest and move on to the next screen. There is a hidden
chest in here (on the bottom of the screen) which contains the Magician Shoes,
so make sure to get the chest. Head north and search for another hidden
treasure chest, this time you will net an Ice Staff. After you get all of this
stuff, go right towards the next screen. Follow the path until you get to the
next screen. Get the Ether from the chest, then go south a little bit and
choose examine to examine the small hole. Try to put the bit of sand in your
hand and the sand will suddenly shoot down from the left.
Now, go back to the previous screen. You'll see that you can¶t go south
anymore. So, climb up the vines until you reach the hole on top. Go in and
you'll reach the next screen. In here, go left and go inside the hole that
you'll. It will lead you to the next area. I will now like to point something
out about an enemy you will now encounter, the Sand Golem. This guy does not
die unless you attack its core, so make sure to move the pointer to the red
dot, otherwise he will keep on coming back up. It is tough, as it took me a
while to figure out.
Once you enter this area, go left and get the chest, which contains the Needle
Fork. Go up the slopes to the right. Get the chest here, which contains a Tent.
Talk to the Moogle on the left hand side. Rest with a tent, do the Mognet
thing, then save your game. After you do this, head up the upper left hand side
and you will enter the next screen. Go to the north path and get the Flame Staff
from the chest. Go down then left until you get to the next screen. This is
simple enough, just cross the bridge until you reach the next screen.
Get the hidden chest from behind the tree in the middle path for the Desert
Boots. You will see a small hole just a bit to the upper left of the middle
tree. Search it to get the Mythril Vest. There is a remedy in the right hand
side if you want it. Now press up and you will enter the next screen. Grab the
treasure chest, which contains the Mythril Gloves. Then, keep going north until
you can pull the lever. Go all the way back to the screen where you got the
Mythril Vest and stuff and go left then use the upper left path towards the
next screen.
In this area, get the chest for a Potion. You¶ll see 2 paths again! Go to the
right path first onto the next area. In here, get the chest for an elixir. Go
back to the previous screen and use the other path, which is to the upper
left onto the next screen. In here, you¶ll see whirlpools of sand and 2 chests
to the north. If you fall in the whirlpool, push the X button rapidly and
Zidane will then jump out. Get the 2 chests to the north first for 900 gil and
a Hi-Potion. I like to ride the whirlpools down to the bottom, as you fight
some pretty easy Scorpions, and they give good Experience, AP, and GP if you
beat them.
After being done with this, go left to the next screen. Move on to the next
screen, skip over the ladder, head underneath it and go up the path to get the
Gysahl Green. Now climb the ladder and head north, head up the stairs and you
will finally be in the Cleyra Settlement!
========================================================================
6. CLEYRA SETTLEMENT
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Phoenix Pinion x3, Remedy x2, Ether x2, Ore, Thunder Gloves, Mythril
Vest, Gyshal Greens, Echo Screen, Yellow Scarf, Elixir, Phoenix Down, Emerald
Cards: Nymph, Zuu
Monsters: Type B, Alexandrian Soldier
Bosses: Antlion, Beatrix
BURMECIAN SOLDIER DAN¶S WEAPONS & ARMOR SHOP
Partisan 1600
Air Racket 400
Mythril Rod 560
Flame Staff 1100
Ice Staff 980
Needle Fork 3100
Bone Wrist 330
Mythril Armlet 500
Mythril Gloves 980
Thunder Gloves 1200
Magus Hat 400
Bandana 500
Mage¶s Hat 600
Mythril Helm 1000
Chain Plate 810
Mythril Vest 1180
Chain Mail 1200
Mythril Armor 1830
STAR MAIDEN NINA¶S MEDICINE SHOP
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Annoynment 150
Tent 800
==============
WALKTHROUGH
==============
Freya will rush towards the catherdal as you enter the town, and then an oracle
will offer to take you on a tour. Take him up on the offer, where he will show
you a bunch of different places around the town, and then he will leave you off
at the entrance. Go up the stairs, and in the next screen, take the stairs up,
then keep following the path until you get to the guys that will sell you
items. Buy some if you need, then go to the Inn and check on Vivi, then get the
letter from Ruby from the moogle on the second floor.
Leave the Inn and go right, then up the stairs, getting the Remedy under the
broken lader, and go up until you reach the cathedral, which you should enter.
First, though, you should get some items. Go to the source of water of Cleyra
and check the signboard to get the Thunder Gloves. Also, after viewing Quina's
ATE, go to the entrance and go right, then Quina will fall down the hole, so
Zidane will chase after it. You'll get the Desert Boots and Silk Robe this way.
Go ahead and speak with the oracles, who will tell you that Freya is awaiting
you in the Inn. Go to the Inn, where someone will tell you that an antlion is
attacking a kid. Save your game here, head out of the inn, go all the way to
the entrance, and go right, and you will have to fight the Antlion. He has
Prince Puck!
=======================================================================
ANTLION BOSS FIGHT
HP: 3938
AP: 5
Weak Vs.: Wind
Steal Items: Mythril Vest, Annoyntment, Gold Helmet
Spoils: Ether, Annoyntment
=======================================================================
He's not that bad, but can prove to be a little annoying from time to time. His
Sandstorm attack is his most devastating attack and will do a lot of damage to
every character in your party, so prepare to heal quickly if he pulls it off.
Have Vivi be the healer of the group, but Blizzara works well against Antlion,
as does wind magic, so have Freya do wind attacks. Zidane should try to steal
some items from the Antlion before attacking.
Puck will now leave again. The High Priest will invite Freya to a ceremony, and
Freya will accept the invitation. Soon, after a FMV, you'll be in ALexandria
with Steiner and Marcus in the prison. Here's a scene that has Dagger in her
room, thinking to herself, and then she will be summoned by her mom. When asked
to choose an option, it doesn't matter which one you choose. Eventually, Thorn
and Zorn will extract the eidolons from Dagger.
You will now be with Zidane and others again. Choose any of the options, then
you will have control of Freya. Go to the Inn and save the game, then go to the
town entrance. Go down the Trunk, and fight the enemies as you go through the
path. Once you get to the bridge, Puck will inform you that the town is being
attacked, and then you'll be automatically back in Cleyra. Beatrix wanted to
trap the party in the Trunk so the city could be destroyed. The Black Mages
will be destroying the town as Zidane arrives at the entrance.
Fight the soldiers, then go right, and save your game with the moogle. Go back
to the entrance and up the stairs, then go right, then go up the ladders to the
north. Choose to go to the left, then fight the Black Mage. Go left, and choose
to go right, and cross the bridge. Fight the soldiers, and then Zidane will
send everyone off to the Cathedral. Fratley will kill all the Black Mages that
surround you here. Watch the scene, and then get the items from the people you
saved, and talk to the kids to get some cards. Now, save your game and be
prepared to face Beatrix.
=======================================================================
BEATRIX BOSS FIGHT
HP: 4736
AP: 3694
Weak Vs.: None
Steal Items: Phoenix Down, Thunder Gloves, Ice Brand
Spoils: None
=======================================================================
To begin, have Zidane steal the Ice Brand from her, as it's a pretty good
weapon. Then, have him attack her, and have Vivi be the healer or use his
strongest attack spells. Freya should use Rei's Wind and then have her jump.
Beatrix's most annoying attack, Shock, returns, as it can kill you in one hit.
Her new ability is Thunder Slash, which can be protected against by equipping
yourself with the Coral Ring. She can also do Stock Break, but she won't use
that until she runs out of HP, thankfully.
Beatrix will escape with the Black Mages, so you are going to follow her.
Eventually, you'll be in Alexandria.
========================================================================
7. ALEXANDRIA
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Ice Brand, Tent
Cards: None
Monsters: Alexandrian Soldier, Bandersnatch, Black Mage
Bosses: Beatrix, Ralvuimago, Zorn and Thorn
==============
WALKTHROUGH
==============
Marcus and Steiner will want to escape by swinging the cage to the second
floor. When you have control, have the cage move all the way left, then push
right, then when it moves all the way right, push left, and keep doing that
until they escape. When you have control of Steiner, go all the way left, then
climb up the ladder. Go left until you reach the next area.
Zidane will be transported here as Marcus goes to save Blank, so the party is
reunited. You now have 30 minutes to rescue Dagger after Vivi convinces Steiner
that Dagger is going to be executed. Go right, tand then Marcus will close a
gate. Go down to the next area, then follow the path until you are in the
castle. Go left to the next area, then go up the stairs. Go up, through the big
door. Go to the north door in the next room to reach the Queen's Chamber, then
examine the mirror and a path will be revealed, so go down the path.
Go right, and press X when the field icon appears. Get the Tent and Ice Brand,
then go down the spiral stairs. Go down the path, and once you reach the big
circle, go up, and fight Zorn and Thorn.
=======================================================================
ZORN AND THORN BOSS FIGHT
ZORN HP: 4896 THORN HP: 2984
ZORN AP: 0 THORN AP: 0
Weak Vs.: Ice
Steal Items: ZORN: Partisan, Stardust Rod
THORN: Mythril Armor, Mythril Armlet
Spoils: None
=======================================================================
These guys can be a real pain if you let them take advantage of you, so just
concentrate on killing one at a time. If you kill one of them, then the other,
it will be a lot easier than trying to kill them both at the same time. The
reason for this is they like to give each other abilities, Zorn will give Thorn
the Flare attack and Thorn will hand over Meteorite to Zorn, but the quicker you
kill one of them, the less of a chance this has of happening. Have Steiner and
Vivi combine to do Ice Sword while Zidane tries to steal items from them, then
have him attack. Just remember to focus on one of them at a time.
Go to Dagger, and you will notice that she is not dead yet because she still
has a pulse. You will then watch an ATE with Marcus, and then Zidane will be
carrying Dagger. Go down, and save your game with the moogle. Go back to the
Queen's Chamber, and Zidane will let Dagger rest. Zorn and Thorn will come in
with Beatrix, who you will have to fight again!
=======================================================================
BEATRIX BOSS FIGHT
HP: 5709
AP: 0
Weak Vs.: None
Steal Items: Phoenix Down, Thunder Gloves, Ice Brand
Spoils: None
=======================================================================
You should already have two Ice Brands, so if you want another one, you can
always steal it from her again. This battle works similar to the others, have
Zidane attack or steal, Freya using Lancer attacks and Rei's Wind, and have
Vivi and Steiner combine to do Sword Magic, or have Steiner do his magic while
Vivi does black magic. She has the same two attacks as before, and Shock is
still annoying as ever, but she'll be defeated soon if you keep the attacks on
her going.
Zidane will then convine Beatrix that she's wrong for doing what she is doing,
and then she'll break the spell on Dagger. Brahne will come in and will be mad
as hell, and she'll make Zorn and Thorn throw Garnet in jail. Beatrix won't
allow it, so Zorn and Thorn will summon Bandersnatch to kill Beatrix. Freya and
Beatrix will beat the enemy though. When you have control, go down the stairs,
then when Steiner leaves, keep going until you get to the circle, then go down
to the next screen. You'll get to see what happened to Marcus and Blank in the
Evil Forest here. After opening the trap gate, Zidane and others will ride the
Gargan, but you'll have to face a boss here.
=======================================================================
RALVUIMAGO BOSS FIGHT
HP: 3352
AP: 0
Weak Vs.: Ice
Steal Items: Phoenix Down, Adaman Vest, Oak Staff
Spoils: Ether
=======================================================================
This is not the toughest battle in the world. Your party will be
Dagger/Vivi/Zidane. Have Vivi attack, then have Zidane steal, and repeat that 3
times to get all the items. Have Zidane attack, Vivi cast Blizzara, and Dagger
cure or attack. Simple as that.
After this, Brahne will get mad as hell again and offer a reward to anyone that
can kil Vivi.
========================================================================
8. PINNACLE ROCKS
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: The Ogre, Mythril Vest, Mythril Armlet, Peridot
Cards: None
Monsters: Sand Scorpion, Zaghnol, Seeker Bat
==============
WALKTHROUGH
==============
Here, you can pick up the useful Ramuh spell for Dagger if you choose. Ramuh
says he will help Dagger if she can find his five stories hidden throughout
Pinnacle Rocks. Each stories is a part of the hero's story. After hearing all
five parts of the story, you have to recite the story in the proper order. Go
north to hear the Hero's story. Go down, then talk to the moogle to save the
game. Go down the slope, and get the Mythril Vest. Go into the pond, and you
will see the Human's story. Go left and get the left chest to hear Cooperation.
Get the chest on the right for The Ogre, then go to the upper right. The next
screen has the Silence Story. Go down, then climb up the green slope. At the
fork, go up and jump to the platform to get the Mythril Armlet, then you will
fall. Go down amd climb up the green slope, then go down and you will hear the
Beginning story. Talk to the moogle to save your game, and go back to where you
got the chest, but go left instead of jumping to the platform. Put the stories
in this order: Beginning, Cooperation, Silence, Hero, and you will have the
Peridot.
After a long scene, you'll be in Lindblum.
========================================================================
9. LINDBLUM
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: World Map
Items: Ether, Phoenix Pinion, Ore, Bandana
Cards: Lindblum
Monsters: None
DRAGOOS' WEAPON SHOP
Dagger 320
Mage Masher 500
Mythril Dagger 950
Ice Brand 3780
Partisan 1600
Multina Racket 750
Stardust Rod 760
Flame Staff 1100
Ice Staff 980
Lightning Staff 1200
Leather Wrist 200
Glass Armlet 250
Bone Wrist 330
Mythril Armlet 500
Mythril Gloves 980
Thunder Gloves 1200
Headgear 330
Magus Hat 400
Bandana 500
Mage's Hat 600
Mythril Helm 1000
Silk Shirt 400
Leather Plate 530
Bronze Vest 670
Chain Plate 810
Linen Cuirass 800
Chain Mail 1200
Mythril Armor 1830
ALICE'S MEDICINE SHOP
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Annoynment 150
Tent 800
TORRES' SYNTHESIS SHOP
Butterfly Sword 300 Dagger, Mage Masher
The Ogre 700 Mage Masher, Mage Masher
Cotton Robe 1000 Wrist, Steepled Hat
Desert Boots 300 Leather Hat, Leather Shirt
Yellow Scarf 400 Feather Hat, Steepled Hat
Glass Buckle 500 Glass Armlet, Leather Wrist
Germinas Boots 900 Desert Boots, Fork
Cachusha 1000 Magus Hat, Rubber Helm
Coral Ring 1200 Lightning Staff, Rod
Gold Choker 1300 Linen Cuirass, Soft
Magician Shoes 1500 Germinas Boots, Bone Wrist
Barette 1800 Needle Fork, Barbut
Power Belt 2000 Glass Buckle, Chain Mail
==============
WALKTHROUGH
==============
Vivi will wander off, and you will have control of Zidane. Go to the inn, and
save your game, talk to the moogle who has a letter to Zidane from Ruby, then
go north to the next area. The pile of rubbish has a Lindblum card, so make
sure to pick it up, and then go right, and Minister Artania will haul you off
to the castle. Zidane is glad that Cid surrendered, because Lindblum would have
been history. As Vivi appears, some soldiers will try to take him to prison, but
they will have a change of heart and let him go. Cid tells you Kuja went north,
but the only way to get there is by passing through Fossil Roo.
Back in town, talk to the man to the right and enter the shop, and buy some
items. Get the Exploda and other weapons you need from the synthesis shop, then
go out and go down three screens, healing at the inn along the way. Talk to the
man.
Now, you will be in the basement of the Castle. Cid will give you the world
map, and now you will be at the Dragon's Gate. Save your game and head north to
Qu's Marsh.
========================================================================
10. QU'S MARSH
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: None
Cards: None
Monsters: Axolotl, Gigan Toad
=============
WALKTHROUGH
=============
You should have already gotten Quina, so go north to where Mogster is, then go
right, and head all the way up at the next screen. Talk to Quina, then go back
to where Mogster is, and go all the way right, then north, and you'll be in
Fossil Roo.
If you didn't get Quina, get him/her by going to where Mogster is and going up
to the pond where Quina is, then go north again and talk to the man in the
house, catch a frog for Quina in the pond, then give it to him. Now, go to
Fossil Roo.
========================================================================
11. FOSSIL ROO
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Elixir, Fairy Earrings, Ether, Lamia's Tiara, Survival Vest
Cards: None
Monsters: Armodullahan, Abomination, Griffin, Seeker Bat, Feather Circle, Lani
(Boss)
MOGKI'S AND KUPPO'S MOGSHOPS
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Annoynment 150
Tent 800
TREASURE HUNTER'S INVENTORY
Ice Brand 3780
Partisan 1600
Multina Racket 750
Stardust Rod 760
Mythril Armlet 500
Mythril Gloves 980
Thunder Gloves 1200
Bandana 500
Mage¶s Hat 600
Mythril Helm 1000
Chain Plate 810
Mythril Vest 1180
Adaman Vest 1600
Mythril Armor 1830
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Annoynment 150
Tent 800
=============
WALKTHROUGH
=============
Follow the path, and a monster will suddenly come roaring out of a cage. You'll
have to run away from it, but it won't be easy, as you have to avoid swinging
pendulums, and if you get hit by one of the pendulums, you'll have to fight the
Armodullahan, who you have to try to inflict 1,000 damage to. Which is quite
hard, since he can use Death to kill you in one hit, and has quite a lot of
attacks which do decent damage. Once you get rid of him, you'll have to face a
boss. Nice way to kick off Fossil Roo, eh? :)
=======================================================================
LANI BOSS FIGHT
HP: 5,708
AP: 0
Weak Vs.: None
Steal Items: Coral Sword, Gladius, Ether
Spoils: None
=======================================================================
The only main problem I had with this battle is the fact I had to use that
piece of crap Quina in it. Okay, maybe that's being a tad mean, but Quina
doesn't get a tad bit good until later on in the game, so they're basically
worthless here, unless you have some good Blue Magic, which I didn't. Anyways,
despite that problem, your other theee party members can be more than
sufficient. Have Vivi pound away with magic, Dagger be your healer, and have
Zidane steal, as she has two great weapons, the Coral Sword and Gladius. Try to
get them both before ending the battle.
After defeating her, go up, then down the stairs. Go to the left and get a
flower, then go near the big hole and the Gargant will give you a ride since
you have a flower. Go up to the next screen, and talk to the man. He'll inform
you that you need to push switches to move the Gargant's path in different
directions. Go to the upper right and head to the next area. Get a flower and
the Gargant will give you a ride to a different screen. Go right, then flip the
switch, then go back and ride the Gargant again.
You'll now be in a different area. Go up the stairs to the left, then go up,
and get the Ether. Go back south, then go down the stairs, and go up a few
screens to get to the next switch, which you should flip, then go back and ride
the Gargant again. Flip the first switch again, and then ride the Gargant again.
Go back to where the man was, and go down and talk to the moogle to save your
game. He also has a letter from Kuppo if you're interested in keeping the
Moogle Express going. Go down one screen and ride the Gargant. Talk to the man
and buy some items, then go up the stairs, and flip a switch. Go right one
screen, get the Lamia's Tiara, ride the Gargant in the previous screen, and
flip the switch again. Go right and ride the Gargant again.
Go right one screen, and climb up the vines, then go right, and you'll be
thrown down into a pond. Press the X button to jump out of the water, then go
up the path to the right, then climb up the vines to the northeast. Go along
the path to get to the Mining Excavation Site. Talk to the man, hand him a
potion, and he'll give you an axepick. Go to the right and use the pick to
clear the pile of rocks. The moogle here will save your game. You can also get
a Madain's Ring from here, which is a good item, so I advise picking it up. Once
you're done here, tell the man you're done, and go to the lower right corner to
the next screen. Go to the lower left to get a Survival Vest, then go back to
the mining site, and go left to the next area. Climb the vines, go left, and
flip the switch. Go down to the pond, and go to the lower right to the next
area. Ride the Gargant and you will be on the world map. Use a Tent, then walk
along the path until you see a bridge, go around the cliffs, and go inside the
bridge. Welcome to Condie Petie.
========================================================================
12. CONDE PETIE
========================================================================
==================
ITEM LISTS, ETC.
==================
Key Items: None
Items: Phoenix Pinion, Diamond
Cards: None
Monsters: None
GROCERY STORE MEDICINES
Potion