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F I N A L F A N T A S Y I X
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Final Fantasy IX
for the Playstation
FAQ/Walkthrough
Last Updated 4/24/04
Version .95
Written & Compiled by "TestaALT"
Email address TestaALT@aol.com
This file is Copyright (c) 2004 Andrew "TestaALT" Testa. All rights reserved.
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Table of Contents:
==================
1. Author's Forward
1.1 - Version History
1.2 - Introduction
1.3 - Dedication
2. Basics
2.1 - Controls
2.2 - Statistics
2.3 - Ability System
2.4 - Trance
2.5 - Status Effects
2.6 - Elements
2.7 - Characters
3. Disc One Walkthrough
3.1 - Theater Ship
3.2 - Alexandria
3.3 - Evil Forest
3.4 - Ice Cavern
3.5 - Dali
3.6 - Lindblum
3.7 - Gizamaluke's Grotto
3.8 - Burmecia
4. Disc Two Walkthrough
4.1 - Summit Station
4.2 - Treno
4.3 - Gargan Roo
4.4 - Cleyra
4.5 - Red Rose
4.6 - Alexandria Castle
4.7 - Pinnacle Rocks
4.8 - Fossil Roo
4.9 - Conde Petie
4.10 - Black Mage Village
4.11 - Conde Petie
4.12 - Madain Sari
4.13 - Iifa Tree
4.14 - Madain Sari
4.15 - Iifa Tree
5. Disc Three Walkthrough
5.1 - Alexandria
5.2 - Treno
5.3 - Alexandria
5.4 - Lindblum
5.5 - Black Mage Village
5.6 - Oeilvert
5.7 - Desert Palace
5.8 - Esto Gaza
5.9 - Mount Gulug
5.10 - Lindblum
5.11 - Alexandria
5.12 - Daguerreo
5.13 - Ipsen's Castle
5.14 - Earth Shrine
5.15 - Terra
5.16 - Bran Bal
5.17 - Pandemonium
6. Disc Four Walkthrough
6.1 - Black Mage Village
6.2 - Memoria
6.3 - Crystal World
7. Side Quests (In contruction)
7.1 - Tetra Master (Card Game)
7.2 - Jump Rope
7.3 - Sword Fight
7.4 - Nine Lost Knights
7.5 - Friendly Monsters
7.6 - Coffee
7.7 - Stellazios
7.8 - Frog Catching
7.9 - Chocobos
7.10 - Quotes
7.11 - Ragtime Mouse
7.12 - Gambling Game (Neros)
7.13 - Hippaul's Racing Game
7.14 - Treno Equipment Shop Monsters
7.15 - Four Figures
7.16 - S Class
7.17 - Blackjack
7.18 - Excaliburs
8. Equipment
8.1 - Weapons
8.2 - Armor
8.3 - Helmets
8.4 - Armgear
8.5 - Add ons
9. Bestiary
9.1 - Bosses
9.2 - Optional Bosses
9.3 - Enemies
9.4 - Level Up Spots
10. Abilities
10.1 - Zidane
10.2 - Vivi
10.3 - Steiner
10.4 - Dagger
10.5 - Freya
10.6 - Quina
10.7 - Eiko
10.8 - Amarant
11. Shops
12. Items
13. Footer
13.1 - Credits
13.2 - Version History (Before Released Versions)
13.3 - Legal Disclaimer
13.4 - Contact Information
Quick Navigation
----------------
Five easy steps to jumping to the section you want.
1. Highlight the section name and letter (as seen above).
2. Press Control and C.
3. Press Control and F.
4. Press Control and V.
5. Press Enter.
You should now be at the beginning of the appropriate section.
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1. Author's Forward
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You should definitely read this!
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1.1 - Version History
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Version .95 -- 04/23/04 -- I did some Side Quests today.
Version .93 -- 04/22/04 -- First released version of guide.
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1.2 - Introduction
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Final Fantasy, being one of the best series in video game history, created their
last installment for the Playstation, Final Fantasy IX. The style of the game is
that of the earlier Final Fantasy's, which is nothing to fret about. FF9 is
chock full of the famous FMV, and boy is it beautiful this time around! It's not
the graphics that make this game epic, but the storyline. Watch out as events
masterfully unfold between the four great nations. After the story you will find
out that Chocobo's are back, and better then before. This time it's more about
how you play Chocobo Hot and Cold then how you wrangle Chocobo's and make'em
breed. You will find yourself playing H&C for around 20 hours (if you're not
using my Chocobo guide, of course) and that's just one side quest! Their are
many other complex side quests that will keep you playing. Overall, Final
Fantasy IX looks to have snagged the title as the final fantasy on the
Playstation.
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1.3 - Dedication
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This guide is dedicated to Jeff "CJayC" Veasey (or whoever posted it). Bless
s/he's heart for posting yet another guide for Final Fantasy IX, especially one
as borderline as this. Oh, and to ATadeo, Elranzer, Gbness. GheddonLN,
LMaggnuz, Nemesis, Psycho Penguin, SeanKelson, TwistidSoul, Super Nova,
BabyRyoga, DJellybean/Dallas, Haunter120, JL Lee, Treon, and HJerng and for
making better guides then me.
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2. Basics
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Basics of Final Fantasy IX.
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2.1 - Controls
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Battle Screen
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| D Pad | Cursor Movement. |
|-----------------------------------------------------------------------------|
| Left Stick | Cursor Movement. |
|-----------------------------------------------------------------------------|
| O Button | Cancel. |
|-----------------------------------------------------------------------------|
| X Button | Confirm. |
|-----------------------------------------------------------------------------|
| Triangle Button | Cycle to a different ready character. |
|-----------------------------------------------------------------------------|
| Square Button | Hold down to clear all windows. |
|-----------------------------------------------------------------------------|
| L1 Button | View previous page / Select single or mutliple |
| | targets / Escape from battle. (When held down with R1 |
| | button.) |
|-----------------------------------------------------------------------------|
| L2 Button | Display/cancel Target Window. |
|-----------------------------------------------------------------------------|
| R1 Button | View next page / Select single or mutliple targets / |
| | Escape from battle. (When held down with L1 button.) |
|-----------------------------------------------------------------------------|
| R2 Button | None. |
|-----------------------------------------------------------------------------|
| Select Button | Display Help / Cancel Help. |
|-----------------------------------------------------------------------------|
| Start Button | Pause. |
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Menu Screen
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| D Pad | Cursor Movement / Select single or multiple party |
| | members when using abilities. |
|-----------------------------------------------------------------------------|
| Left Stick | Cursor Movement. |
|-----------------------------------------------------------------------------|
| O Button | Cancel. |
|-----------------------------------------------------------------------------|
| X Button | Confirm. |
|-----------------------------------------------------------------------------|
| Triangle Button | None. |
|-----------------------------------------------------------------------------|
| Square Button | Switch between Ability and Equipment menus. |
|-----------------------------------------------------------------------------|
| L1 Button | Change characters / View next page / Select single or |
| | multiple party members when using abilities. |
|-----------------------------------------------------------------------------|
| L2 Button | None. |
|-----------------------------------------------------------------------------|
| R1 Button | Change characters / View previous page / Select single |
| | or multiple party members when using abilities. |
|-----------------------------------------------------------------------------|
| R2 Button | None. |
|-----------------------------------------------------------------------------|
| Select Button | Display Help/Cancel Help. |
|-----------------------------------------------------------------------------|
| Start Button | Confirm button selection. |
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Field Screen
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| D Pad | Character Movement. |
|-----------------------------------------------------------------------------|
| Left Stick | Character Movement. |
|-----------------------------------------------------------------------------|
| O Button | Hold down to walk (or run, if set in Config Menu) when |
| | pressed with directional button / Cancel. |
|-----------------------------------------------------------------------------|
| X Button | Examine / Talk / Confirm. |
|-----------------------------------------------------------------------------|
| Triangle Button | Open Main Menu. |
|-----------------------------------------------------------------------------|
| Square Button | Examine / Talk / Confirm/Challenge a card player. |
|-----------------------------------------------------------------------------|
| L1 Button | None. |
|-----------------------------------------------------------------------------|
| L2 Button | None. |
|-----------------------------------------------------------------------------|
| R1 Button | None. |
|-----------------------------------------------------------------------------|
| R2 Button | None. |
|-----------------------------------------------------------------------------|
| Select Button | Display HERE Icon / View ATE. |
|-----------------------------------------------------------------------------|
| Start Button | Pause. |
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World Map Screen
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| D Pad | Character movement / Change direction and altitude of |
| | airship. |
|-----------------------------------------------------------------------------|
| Left Stick | Character movement / Change direction and altitude of |
| | airship. |
|-----------------------------------------------------------------------------|
| Right Stick | Move vehicle forward / backward. |
|-----------------------------------------------------------------------------|
| O Button | Exit vehicle. |
|-----------------------------------------------------------------------------|
| X Button | Enter vehicle / Ride vehicle / Move vehicle forward. |
|-----------------------------------------------------------------------------|
| Triangle Button | Open Main Menu / Move inside the vehicle. |
|-----------------------------------------------------------------------------|
| Square Button | Call moogle / Move vehicle backwards. |
|-----------------------------------------------------------------------------|
| L1 Button | Rotate map clockwise. |
|-----------------------------------------------------------------------------|
| L2 Button | Lock/unlock camera rotation. |
|-----------------------------------------------------------------------------|
| R1 Button | Rotate map counterclockwise. |
|-----------------------------------------------------------------------------|
| R2 Button | Switch perspective. |
|-----------------------------------------------------------------------------|
| Select Button | Toggle navigation map. |
|-----------------------------------------------------------------------------|
| Start Button | Pause. |
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2.2 - Statistics
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When characters level up, the value of their stats increase. These values will
also change when you equip different items.
HP: Health Points determines how much damage a character can take
before they are KO'ed.
MP: Magic Points determines how much magic a character can use.
Speed: Speed determines how fast the character's ATB Gauge fills up
(The higher the value, the faster the character can act.)
Strength: Strength determines the severity of a physical attack,
Magic: Magic determines the amount of damage caused by magic and summon
attacks.
Spirit: Spirit affects the character's attack and defense. High values
enhance your ability to Steal, Counter, and deal critical
damage. Also, the character's Spirit determines how long status
effects remain and how quickly the Trance Gauge fills.
Attack: Attack determines the amount of damage the character deals using
physical attacks.
Defense: Defense reduces the amount of damage the character receives from
physical attacks.
Evade: Evade determines the character's ability to dodge physical
attacks.
Magic Defense: Magic Defense reduces the amount of damage the character
receives from magic attacks.
Magic Evasion: Magic Evasion determines the character's ability to dodge magic
attacks.
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2.3 - Ability System
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Using your abilities wisely is the ket to victory.
To use an ability
-----------------
Equipping certain items bring out the characters' dormant abilities, which they
can then use. Until the character learns the ability, he or she can only use it
while the item is equipped. You can select items according to what ability you
want your character to learn, or equip them only when you need to use a certain
ability.
--ABILITY------------ --ABILITY------------
| Gladius | | Gladius |
|_____________________| |_____________________|
| | | |
| Annoy ---40/50--- | | Annoy ---* * *--- |
| Flee ---10/20--- | | Flee ---* * *--- |
| | | |
--------------------- ---------------------
When an item is equipped... When an ability is learned...
An ability is embedded in the The character can use the
equipped item can be used. learned ability even when the
If the item is unequipped, the item has been unequipped.
ability can no longer be used.
It Depends on the Character: #1
-------------------------------
If the same item is equipped on a different character, each
character will extract different abilities from that item. Characters
can only extract abilities that match their dormant abilities.
Learning Abilities
------------------
To learn abilities, you must earn the necessary AP (Ability Points) for each
ability. Every time a battle is won with the appropiate item equipped, AP are
added to each ability being learned. You can check the acquired AP in the
Ability Menu (see below), or by pressing the X button in the status menu.
1. Equip Item: When you equip an item, you can see the amount of AP required to
learn the new abilities.
2. Acquire AP through Battles: The acquired AP are awarded to all the abilities
being learned.
3. Acquired the Required AP: When the gauge for an ability turns red and the
* * * mark appears, you have learned that ability.
How to read the Ability Menu
----------------------------
AP: Represents the amount of AP acquired (left), and the amount of AP necessary
to learn the ability (right). The AP acquired remain even if you unequip the
item, allowing you to go back and finish learning the ability later.
Item: The icon for the item from which you are extracting the ability. When the
ability is learned, the icon is no longer displayed.
It Depends on the Character: #2
-------------------------------
The amount of AP necessary to learn an ability is different for each character.
Even with the same ability, some characters can learn faster then others.
Action Abilities
----------------
Abilities that provide a character with additional commands are called "Action
Abilities." With some exceptions, Action Abilities require MP to use. The ab-
ilities available are different for each character. Some abilities change during
Trance. Action Abilities can be reorganized by a red diamond-shaped slot with
the letter "A". Listed below are some Action Abilities.
Zidane (Skill)
--------------
Zidane uses special bandit techniques, many of which can be used to aid other
party members. His Action Abilities require less MP compared to those of other
characters.
Flee: Higher probability of escaping from battle quickly.
Vivi (Black Magic)
------------------
Vivi uses the magic of the black mages. Black magic cause physical harm or
invokes status effects.
Fire: Causes fire damage.
Steiner (Sword Skill)
---------------------
Steiner uses the special sword techniques of expert knights. Many of these
abilities lower the enemy's attack and defense power.
Minus Strike: Reduces the enemy's HP by the difference between your max HP and
current HP.
Support Abilities
-----------------
Abilities that only function during battles are called "Support Abilities."
Support Abilities are equipped by distributing the magic stones that the
character earns. The stronger the ability, the more magic stones required to
equip it. Support Abilities can be recognized by a green diamond-shaped slot
with the letter "S". Whether learning or fully learned, a Support Ability cannot
be used unless a magic stone is equipped in its slot. Try to customize your
Support Abilities by analyzing the situation at hand.
Main Functions of Support Abilities
-----------------------------------
Prevent Status Effects: Support abilities render certain status effects
ineffective. There are abilities that prevent Poison and Sleep, for example.
Increase Damage: Increase Damage whne attacking certain creature types.
About Magic Stones
------------------
Like MP, the maximum number of magic stones increases as the characters level
up. Equipping Support Abilities decreases the number of available stones while
unequipping them increases the number.
Examples of Combing Support Abilities
-------------------------------------
Protect + Counter + Eye 4 Eye = Increased number of attacks.
Counter allows you to attack the enemy when physically attacked. With Protect
you receive attacks in place of an ally, which then triggers Counter. Eye 4 Eye
increases the chances that you will Counter the attack.
Auto-Potion + Chemist + Auto-Regen = Battle in Safety
With Auto-Potion, you automatically use a Potion when you are damaged. Chemist
doubles the effectiveness of medicine. Combined, they reduce the possibility of
HP reaching 0. Auto-Regen gives you 1/16 of your HP back every turn even when
you are using Auto-Potion.
How you use Abilities is up to you
----------------------------------
If you only need to use abilities temporarily, you only need to equip items that
correspond to those abilities. However, to use abilities freely, without having
to worry about equipping items, you must learn them. The ability management
system is one of Final Fantasy IX's most enjoyable features. Based on the
description below, try finding a method that matches your playing style.
Situation Method (Quick): Only equip items with skills appropiate to the
situation. You don't have to fight many battles, because you don't need to worry
about AP. The downside is that you must carry a large stock of items in order to
use the desired abilities when you need to.
Hint: Change equipment to match your enemy's strengths and weaknesses.
Basic Method (Standard): Learn useful abilities such as Life, Loudmouth, and
Alert, and use other abilities by switching items. You will need to consider
carefully which abilities to learn, but this is the most basic way to move
forward.
Hint: Carefully study which abilities you need to learn.
Diligent Method (Thorough): Learn all abilities from every item you obtain. You
must fight more battles in order to gain the required AP. However, once you
master your abilities, you should be able to proceed towards the end without too
much trouble.
Hint: Fight many battles, and be patient.
Advice on using Abilities
-------------------------
Advice 1: Use Scan
Use Scan to examin the enemy's weaknesses. Your attack will be more effective if
you use abilities that target its weak points. If you have not mastered any
appropiate abilities, you can equip items that extract those abilities.
Advice 2: Consider the Combination of Items You Equip
For example, if an Add-on and a weapon that can extract the same ability are
equipped at the ame time, the amount of AP distributed to that ability is
doubled, so it takes less time to learn that particular ability. On the other
hand, if there is no need to learn that ability, equip an item that extracts a
different ability, and increase the number of abilities you can use.
Advice 3: Use Shops and Synthesis Shops
You can obtain powerful items by combining stocked items in synthesis shops or
buying items in shops. Check all items thoroughly before selling or synthesizing
items, since they may still have abilities that have not been learned. Also,
consider the current acquired AP of abilities being learned before equipping new
items.
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2.4 - Trance
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When a characters' Trance Gauge reaches full after an enemy attack, that
character will go into Trance. In addition to increased attack power, the
character will have special attack commands during Trance (see below). You may
want to fill up the Trance Gauge as much as possible before fighting strong
enemies to ensure a Trance during that battle.
Zidane's Trance Vivi's Trance
--------------- -------------
+-COMMAND-+ +-TRANCE--+ +-COMMAND-+ +-TRANCE--+
| Attack | | Attack | | Attack | | Attack |
| Steal | --> | Steal | | Blk Mag | --> | Dbl Blk |
| Skill | --> | Dyne | | Focus | --> | Focus |
| Item | | Item | | Item | | Item |
+---------+ +---------+ +---------+ +---------+
The Skill command changes to Dyne. The Blk Mag command changes to Dbl Blk.
Zidane can use special attacks Vivi can use magic twice in a row during
Trance. during Trance.
How does the Trance Gauge decrease to 0?
Trance Power decreases every time the character in Trance takes an action.
Trance ends when the gauge reaches 0. The Trance Gauge will also drop to 0 if:
1. The character is inflicted with the Zombie status, or
2. The battle ends while the character is in Trance.
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2.5 - Status Effects
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Status effects occur when a character's status is changed by a spell, item, or
attack. Certain status effects are beneficial, while others are harmful. When
you use items that cancel (or invoke) status effects, you can view your party
members' status effects in the Status Window. Some status effects will expire
after a short while, others will be cancelled at the end of a battle, and some
will continue to affect the character even after battle. Learn which status
effects damage your characters, and treat them accordingly with spells or items.
Beware of these status effects
------------------------------
1. Status effects that disable the entire party: If all allies are afflicted
with KO, Stop, Petrify, or Venom, the game ends.
2. Status effects that stop growth: If a character is affected by KO, Petrify,
Virus, or Zombie, he or she stops receiving EXP and AP, halting growth.
Name: Name of Status Effect.
Effect: What effect it does.
Cancel: Cancellation method.
Harmful Status Effects
----------------------
Name: Confuse
Effect: Target cannot be controlled and randomly attacks enemies and allies.
Cancel: Esuna, physical attack.
Name: Berserk
Effect: Target's attack power increases, but they cannot be controlled and
attack enemies continuosly.
Cancel: Gysahl Greens,
Name: Stop
Effect: Target stops and cannot be controlled.
Cancel: Dispel, Remedy,
Name: Poison
Effect: Target's HP gradually decreases.
Cancel: Antidote, Esuna, Panacea, Remedy, effect expires.
Name: Sleep
Effect: Target falls asleep and cannot be controlled.
Cancel: Esuna, physical attack, effect expires.
Name: Slow
Effect: Target's ATB Gauge fills more slowly.
Cancel: Dispel, effect expires.
Name: Heat
Effect: Target is KO'd if an action is taken.
Cancel: Esuna, effect expires.
Name: Freeze
Effect: Target freezes and cannot be controlled. Target is KO'd if attacked
physically.
Cancel: Esuna, effect expires.
Name: Mini
Effect: Target shrinks. Attack and defense powers decrease dramatically.
Cancel: Mini, Esuna, Remedy.
Name: Death Sentence
Effect: Target is KO'd when counter reaches 0.
Cancel: None (end the battle before counter reaches 0).
Name: Gradual Petrify
Effect: Target becomes petrified when counter reaches 0.
Cancel: Stona, Esuna (end battle before counter reaches 0.
Name: Petrify
Effect: Target turns to stone and cannot be controlled.
Cancel: Stona, Remedy, Soft.
Name: Venom
Effect: Target cannot be controlled due to stron poison, HP and MP gradually
decrease.
Cancel: Remedy.
Name: Virus
Effect: Target stops receiving EXP and AP.
Cancel: Vaccine.
Name: Silence
Effect: Target cannot use magic.
Cancel: Esuna, Echo Screen, Remedy.
Name: Darkness
Effect: Target is blinded; accuracy of physical attacks decreases.
Cancel: Esuna, Eye Drops, Remedy.
Name: Trouble
Effect: All of the target's allies receive 1/2 of the damage the target
receives from an enemy attack.
Cancel: Annoyntment.
Name: Zombie
Effect: Reverse effect of recovery items and spells.
Cancel: Magic Tag.
Name: KO
Effect: Target cannot participate in battle until recovered.
Cancel: Life, Auto-Life, Phoenix Down, Phoenix Pinion.
Beneficial Status Effects
-------------------------
Name: Auto-Life
Effect: Target recovers from KO.
Cancel: Dispel, target recovers from KO.
Name: Regen
Effect: Target's HP gradually recovers.
Cancel: Dispel, effect expires.
Name: Haste
Effect: Speeds up the ATB Gauge.
Cancel: Dispel, effect expires.
Name: Float
Effect: Target floats in the air. Avoid Earth attacks.
Cancel: Dispel, effect expires.
Name: Shell
Effect: Reduces target's damage from magic attacks by half.
Cancel: Dispel, effect expires.
Name: Protect
Effect: Reduces target's damage from physical attacks by half.
Cancel: Dispel, effect expires.
Name: Vanish
Effect: Target avoids physical attacks.
Cancel: Dispel, target hit with magic, effect expires.
Name: Reflect
Effect: Reflect magic. (Some magic cannot be reflected.)
Cancel: Dispel, effect expires.
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2.6 - Elements
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--------------------
Element | Weakness
---------+----------
Fire | Ice
Ice | Fire
Thunder | Water
Water | Thunder
Wind | Earth
Earth | Wind
Shadow | Holy
Holy | Shadow
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2.7 - Characters
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3. Disc One Walkthrough
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This is the meat of this document; the walkthrough. So, like, start walking...
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3.1 - Theater Ship
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Enemies:
--------
Masked Man (Boss)
After the FMV, you will have control of a boy with a tail. Walk past the
candles and to the upper right corner of the screen to pick up a Potion. Walk
to the upper left (opposite side) to receive 47 Gil. Then light the candle in
the middle of the room. Someone will yell "Who's there!?" and you get to
select a name for yourself. Choose any name you want, but in this guide I
will refer to him as "Zidane", his default name. Three people will come in the
candle room and chat with Zidane for a little bit. Then a person in a mask will
jump out of the other side of the room and attack you.
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Boss Name: Masked Man
HP: 160
Steal: Mage Masher, Wrist, Potion
Party: Zidane (1), Cinna (1), Marcus (1), Blank (1)
Difficulty: Very Easy
This is one of the easiest boss fights in the game. The Masked Man only
attacks for around 20 damage to one character. Sometimes he trips up when he
is attacking and doesn't hit anyone for any damage at all! He tries to bounce
around when hitting, and doesn't go after any one character. This is good,
because no one (including the main character) should get even close to dying.
Your part has a pretty basic role in this battle. Since he does such little
damage, have everyone steal until you get all three items. There is no threat in
this battle, besides Cinna getting knocked out, but we can live with that. After
you get the items, start attacking him. You might notice that Zidane, Blank, and
Marcus do around 40 damage each, so he should be history in just a couple hits.
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After the fight, everyone will look very tired. The Masked Man, whose name is
Baku, will call a meeting in the next room. Everyone will automatically run
inside and Baku will tell you the plan. It is your job, along with Blank, to
kidnap the most babe-ilicious beauty in all of Alexandria, Princess Garnet!
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3.2 - Alexandria
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Enemies:
--------
King Leo (Boss)
Steiner (Boss)
Pluto Knights (50 HP)
Leo's Henchmen (50 HP)
After another beautiful FMV, we will see a pointy-hat kid walking along the
street with a ticket. A little girl will bump into him, and his ticket will
fall on the ground. She will pick it up, and give it back to you. Then you have
control of pointy-hat kid. It is advisable to go south to the statue area and
pick up the three cards and the Potion there. Just go around the perimeter,
hugging the houses, and looking to see if you get a "!" icon (field icon). If
so, then press X and you will pick up a item. You can find three cards on the
perimeter, and a Potion on the left side of the statue.
Now go back to the previous screen, and go up and down the street on both
sides, looking for the field icon along the way. You should get bumped into
by a rat kid, but that's no big deal. There are two Potions on the left side,
and on the right side you will find a house with a open door. Go inside to
see a woman sewing something. Look by the bed (bottom floor) in the upper left
corner to get 9 Gil. Look on the opposite side, by the desk and chair, to
receive a Potion. Then go up the ladder and look in the drawer to get another
card. After that, slide down the ladder and go back to the street. Then run
north to the next area.
You'll see nobles from Treno getting escorted to the play. After that, look
on the bottom right and left sides of the screen to receive a card and 33 Gil.
Then run into the bar, its entrance should be in the middle of the screen. You
should find a Potion by the table to the bottom right, a card in the opposite
side, and 33 Gil by the stairs. Then go back outside and west to the next
screen. Go inside and inspect the Item Shop (to the right) to find some gil.
Then run north and to the town square.
You can do a lot of nothing in the town square at the current time. If you go
in to the Weapon/Synthesis Shop to your right, you will find out that they are
closed. (They're going to the play.) If you go to the left, you can find some
girls jump roping. If you feel up for the challenge, you can jump rope tediously
for a while. Go to the side quests section to find out what you will get for
doing "X amount of jumps." Boring, eh?
Now onto items in this area... If you go north you will see two Alexandrian
soldiers guarding the castle doors. If you look near the wagon to the right,
just a little below the two guards, you will find a Phoenix Pinion. If you talk
to Hippaul on the opposite side, he will tell you that he hid his "three
precious cards" somewhere in Alexandria. Don't worry, we will get to that...
There is one more place you might want to see, and that's the inn to the left
of the ticket booth. You won't find any items in here, but you will get to
see a small shade of the characters personality. Then go over to the middle of
the square and peek inside the ticket booth. You will find out some bad news. It
seems that your ticket for "I Want to Be Your Crow" is a fake ticket. The
ticketmaster will give you three cards in an attempt to compensate your fake
ticket.
After this, go down the alley in the bottom left of the screen. Halfway down
you will trip, and the signmaker will blame you for missing a nail. No matter,
he jumps up two seconds later and finishes the job. Then he decides
to walk up the alley and leave his ladder. Then the rat kid that you
ran into earlier will have a little chat with you. Tell him that you had a
fake ticket, and he will say that if you agree to being his slave, he will
get you into the show. (Not "I Want to Be Your Crow", mind you.)
Tell him no, and he will run off. From here, run down the alley and to the
next screen, which seems to be a residence of houses. Walk down to the bell
tower (or steeple) about halfway down, and go inside. Go around the outer wall
of the steeple to find a Tent and Potion. Then go up the ladder and to the top
of the steeple. Pull the rope and three cards will drop from the bell. This is
Hippaul's secret stash.
After this run back to the alley and to the townsquare, then back to the
alley again. You will see the rat kid again. Tell him "Alright" this time and
he will ask you to keep watch on one side. Tell him it's all clear and he
will take the ladder and go south. Before you go with him, you might want to
talk to the four armed man going down the alley. This is Alleyway Jack, he
will teach you all the basics about Tetra Master. (The card game.)
Follow the rat kid back into the steeple and he will tell you to go up first.
(You slave, you!) Attempt to and a moogle will drop on you. Kupo will then
chat a little with you, telling you how to save your game and such. After
that, the rat kid will go up with the ladder and yell at you some more. Then
Stiltzkin will come in and talk with Kupo. You will find out that he wants to
travel. After this, talk to Kupo about "Mognet" and he will tell you how the
mail system works. Agree to delivering mail for Kupo, then save your game
and climb the ladder.
On the rooftop, the pointy-hat kid will have to cross a couple wood planks.
Since he is scared of heights he will go very slowly. Follow the rat kid to the
next set of planks, which will almost be the pointy-hat kid's last step! After
that, the rat kid starts running faster to get to the play. You have an infinite
amount of time to get there though, so you can look for Gil around here. For
some strange reason, it seems that the people of Alexandria love to leave their
money on the rooftops. Get the Gil stash on this rooftop, it should be on the
southwestern part of the roof. Then go up and the rat kid will ask for your
name. His default name is Vivi, but you can choose whatever you want. (Choose
Puck for a laugh, but don't email me because you didn't like the name!)
After this, look in every single nook and cranny on the rooftop to find more
Gil. There should be two more stashes, and you can see them easily because they
are in bags. After this, make your way to the northeastern rooftop. You will
find out why Puck needed the ladder, even though he could have just as easily
used one of the planks in the previous rooftops. Oh well. They will both run
inside and the play will then start up.
"I Want To Be Your Canary" is indeed a love story, and somewhat predictable.
Watch as events unfold in the story. Then there will be another easy boss
fight...
-------------------------------------------------------------------------------
Boss Name: King Leo
HP: 200
Steal: N/A
Party: Zidane (1), Cinna (1), Marcus (1), Blank (1)
Difficulty: Very Easy
And you thought the first boss fight was easy! This fight is even easier! Steal
is replaced with SFX, which is stage magic that doesn't do any damage. Don't use
it unless you really want to see it. You don't need to take out King Leo's two
henchmen; they are insignificant in this battle. Just hack away on King Leo's
200 health, it should go down quiet fast. Don't worry if Cinna dies, that's the
only character that they can hit for more then 10 damage. This fight should only
last around 5 hits. King Leo and his two men often just use magic, so you might
find yourself unscratched at the end of this duel.
-------------------------------------------------------------------------------
After the fight, King Leo will run off and Blank and Zidane will get into an
argument. This will tell you a little about how this world really is. Then they
will have a sword fight. Look at the Side Quests section for more details on
this sword fight. Keep trying until you get around 90 out of 100, the crowd will
give you more money that way. If you don't get what you want the first time, say
"Yes" when the crowd asks for an encore performance. After you are happy with
what you got, the screen will change.
You come back with Zidane and Blank in Alexandrian armor, and two guards
"sleeping" on the floor. (As so to speak.) They will have some funny
conversation, and you will find out how you two plan to capture Princess Garnet.
Then you will both walk into a middle corridor. Before you go up the stairs,
equip the Mage Masher. Then, go up the stairs and you will see a hooded girl.
Zidane will converse, and then you have the option of letting her pass or
examining her; Either one will do. In the end, we will find out that she is
Princess Garnet!
Then the comic relief will finally arrive, Zorn and Thorn! Walk to the Queen's
lookout, they will! Oh great, now I am talking like Thorn... At any rate, Zorn
and Thorn will report that Princess Garnet has run off, only after the Captain
of the Knights of Pluto gets "One upped" by Beatrix. Then Queen Brahne will
summon the Captain of the Knights of Pluto, whose default name is Steiner. She
will ask for you to find Princess Garnet.
Steiner will ask for the Knights of Pluto to assemble but it's to no avail., the
only two that are in the castle are in their... err... Anyway, it ends up in
Steiner yelling at the two Knights. (You already hate his personality, right?)
Then you will have control of Steiner. Go back up the stairs, right at the fork,
and back into the Queen's lookout. Talk to the Queen, and she will give you a
Silk Shirt. However, this is only if you got a good rating in the sword fight.
Then backtrack down to where the two Pluto Knights "assembled," and save you're
game in the room to the east.
After this, we have another small quest to do. If you find all nine Knights of
Pluto, Garnet will give you an Elixir. (Very useful item later in the game.)
Look in the Side Quests section for more detail on this. Elixir's are VERY
useful at the end of the game, and it is highly advisable that you do this.
After you find them it is time to find the Princess.
Go north from the corridor with the stairs and it will bring us to a very square
room with the Queen's (ugly) painting in the middle. Go over to it, down the
stairs, and south to reach the outside of this castle. Walk down the next screen
and we will see a small water fountain. Go west from here and Steiner will
comment on the play almost being over. In the next screen, follow the path west
to the tower. Then go down the dungeon-like hall and all the way up the spiral
stairs.
Steiner will talk to himself some more (he loves doing that) and we see the
Princess being chased by a thief. Then we have another beautiful and funny FMV.
After this, the Princess will fall on you and go through a door. Follow her and
she will bump into Ruby. They will talk a little bit, and you will have control
of Zidane again. Talk to Ruby and she will start lecturing you about something.
Garnet then goes by Ruby and down the stairs. Follow her.
You might remember this next room. This is the room where you fought the Masked
Man (Baku). Watch as events unfold; Princess Garnet WANTS you to capture her.
Then Cinna will come in, and Steiner will finally find out which room Garnet is
in. Cinna will then show you an escape hatch that leads down to engine room. The
three will jump in, and then Steiner and one of his "Knights" will come in. The
Knight, who is really Blank in disguise, will get "stuck" in the escape hatch.
Haha. Steiner will find another way to get down there, I can promise you that!
Then we go back to Zidane, Garnet, and that ugly guy with a hammer. What was his
name again? Oh, Cinna! Zidane and Garnet will have an idle conversation, which
ends in Zidane truthfully telling her that he is falling for her. Now it is time
to get some items before we proceed to the next room. Go a little forward from
where you are to the engine with a wheel. You will get a "?" icon. (Or rather
known as a choices icon.) Press X and you will have two choices to either move
the wheel to the right, or to the left. Move it to the right, and Cinna will
yell at you and tell you to turn it back. You will automatically do so. Then,
move it to the left, and yet again Cinna will yell at you, and you will turn it
back. Two treasure chests will drop this time, however. The first is in plain
view south next to the engine on the bottom floor. You should be able to see it.
Walk around and down the stairs, then collect the Phoenix Down over there.
Afterwards, go back over to the stairs and go right of them to be behind the
engine. You should find a field icon. Collect the Phoenix Pinion, and finally
proceed to the next room.
You will find Steiner in the next room and his "Knight" on the other side of the
room. Steiner will think it is one of his Pluto Knights, but it really is Blank!
Then, with Hammer Man and Blank, you will fight Steiner, Captain of the Pluto
Knights. (Oh great... the epic play rubbed off on me!)
-------------------------------------------------------------------------------
Boss Name: Steiner I
HP: 175
Steal: Leather Hat, Silk Shirt
Party: Zidane (1), Cinna (1), Blank (1)
Difficulty: Easy
Another (very) easy boss! He is almost as easy as Baku. His attacks do around
the twenties in damage. He might focus on one character, but for the most part
he attacks everyone evenly. Have all three of them steal from Steiner until you
get the Silk Shirt and Leather Hat. They can be used a little further in the
game, and sold after that. Once you have both of the items, hack away on
Steiner. If Zidane's life gets low (20 HP left), have Cinna throw a potion his
way to heal him. Blank and Cinna are not permanent characters, so we don't care
as much about them. They both can die for all we care! After you have taken 175
damage off of him, he will use Armor Break (you actually get to use this useless
sword art later in the game) and breaks Blank's armor. Oglop's will fly out and
on to the ground.
-------------------------------------------------------------------------------
In another comical scene, everyone hates Oglops! The exception to everyone is
Zidane and Garnet, who manage to narrowly escape. Then the screen goes back to
the play and we see that King Leo is going to kill Marcus. Meanwhile, we go back
to Zidane and Garnet. They say that this is a dead end, but Cinna points them to
a lift. Afterwards, Steiner runs in and takes another one. Then we see that they
both ended up in the play! They improvise and we see a hilarious scene. The
Queen is still at her lookout, and it seems she cannot connect the dots that
Garnet is on stage!
Then we go back to Vivi and Puck. Two Knights of Pluto, or should I say Dumb and
Dumber (?), finally see that Vivi and Puck snuck in and go running after them.
It all ends in them going on stage, and Vivi using his black magic. He
accidentally hits Garnet's hood instead of the Knights, and Garnet throws her
hood off. I just hope that the Queen can recognize her now! Afterwards, Steiner
will finally get over her fake death (he thought it was real?) and more yelling
will occur. Lastly, Steiner will not comply with Garnet's wishes to stop
following her. Or should I say stalking her? Another battle is coming your way.
-------------------------------------------------------------------------------
Boss Name: Steiner II
HP: 160
Steal: N/A
Party: Zidane (1), Vivi (1), Garnet (1), Marcus (1)
Difficulty: Easy
This is another very easy boss fight. This time Steiner has a little less HP,
but he has two of his Knights with him. Take the Knights out first. They have
around 50 HP, so they should be one hit kills for Zidane, since he should be
doing around 80 damage now. (With the Mage Masher, of course.) Marcus, on the
other hand, might need Garnet to give the other Knight a "love tap" to finish
him off. After that, have Vivi cast fire on Steiner. This will severely weaken
him, as Vivi does around 100 damage. Then have Zidane, or Marcus, or whoever you
can first finish off Steiner.
-------------------------------------------------------------------------------
After the fight, you might here your Playstation make weird noises, as it always
does when a FMV comes up. Boy is this one good, like all the others! Now we go
to battling against Steiner for a third time. I know this is getting boring as
hell, these fights are so easy. Just... watch.
-------------------------------------------------------------------------------
Boss Name: Steiner III
HP: N/A
Steal: N/A
Party: Zidane (1), Vivi (1), Garnet (1), Marcus (1)
Difficulty: N/A
You might be wondering "Why doesn't Steiner have any HP?" Simple answer: In this
boss fight, all you have to do is survive three turns of the bomb growing. After
that the fight will end. Everyone will tell Steiner that there is a bomb right
behind him, but Steiner just thinks it's a trick. He's very right, that is
something that Zidane would do. (You'll see later in the game...) Just have
everyone do physical attacks on Steiner. You can't steal because SFX is still
there (Why!?) and there is no point in doing fancy magic or anything. After it
grows three times, this "fight" is over.
-------------------------------------------------------------------------------
Finally, after it grows three times, and is bigger then Brahne, Steiner will
notice it and the battle will be over. It will explode, and from the Queen's
view it looks like the bomb completely obliberated the ship. It looks bad for
you at that moment... you could be playing the role at the obese Brahne.
However, the ship comes out of the smoke, fastly falling. It's going to crash!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
3.3 - Evil Forest
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemies:
--------
Goblin (35 HP)
Fang (70 HP)
Dendobrium (175 HP)
Plant Spiders (50 HP)
Baku (Boss)
Prison Cage (Boss)
Plant Brain (Boss)
You see that Zidane fell off the ship, but he seems to be all right. Next we go
inside the wrecked ship and it seems that everyone (at least all the main
characters) are okay, but Vivi and Garnet our missing. While they are getting
the wounded out, have Zidane go over and talk to Cinna for information. After he
finds out that Garnet and Vivi are missing, the moogle tells you about ATEs.
Press select to see Garnet and Vivi running from some monster. The monster will
make a shadow over Garnet's head. Oo... spooky.
You cannot go inside the ship currently, one of the 'enero's tells you to look
outside for Garnet. So, save at the moogle then enter the forest by going
through the log on the bottom left hand corner of the screen. You will be in a
swamp-like place. It is advisable that at this screen you get to at least level
3. The simple reason for this is because the next boss will be hard, and you
develop a lot in those 3 levels, even though it doesn't take a while to get the
experience. Also, you need to know how random battles work, and how the battle
systems works. Those first bosses were suppose to teach you, but you can sharpen
your skills more by leveling up.
When you are ready, go around the swamp screen and you will see Steiner trying
to take on the plant alone. Then we have another boss battle...
-------------------------------------------------------------------------------
Boss Name: Prison Cage
HP: 500
Steal: N/A
Party: Zidane (3), Steiner (1)
Difficulty: Semi-Medium
Prison Cage can be a rather annoying boss if you let him be. He absorbs HP from
Garnet to heal himself. If he absorbs all of her HP then it's Game Over. So you
have to keep Garnet alive throughout the entire fight. He also uses Right and
Left Stem, but that damage is minimal on Zidane and Steiner. Now, you might
notice that Zidane has Tranced. This is very good because he can use Free Energy
on the Prison Cage for massive damage. So Zidane's role in this battle is to use
Free Energy until he loses Trance. At that time, he will assume the role of
hitting the Prison Cage and giving Garnet Potions when she has one third (1/3)
life left. Steiner's role in this battle is to attack and throw potions to
Garnet when needed. Once Zidane gets out of Trance, all Steiner needs to do is
hack away. Use Potions and Phoenix Downs as needed, but Right and Left Stem are
so pathetic you most likely won't even have to.
-------------------------------------------------------------------------------
The Prison Cage will then swing up and out so he doesn't get killed. Steiner
starts mourning over Garnet again. Vivi says that he just froze, and got scared.
Then, after the Prison Cage stashes Garnet, he comes back for more. This time,
however, he has Vivi in his cage.
-------------------------------------------------------------------------------
Boss Name: Prison Cage II
HP: 500
Steal: Broadsword, Leather Wrist
Party: Zidane (3), Steiner (1)
Difficulty: Semi-Medium
Now he has Vivi in his cage! You might think this fight will be harder, because
Zidane is not in Trance, but it isn't. Vivi uses Fire on the Prison Cage for
around 75 damage per hit every turn. This more then makes up for not being in
Trance. Have both Steiner and Zidane hack away with attacks. You also must
remember, though, that the Prison Cage can kill Vivi and give you a Game Over!
You have to keep him alive, just like Garnet. Throw potions with Zidane when
needed. The reason not to have Steiner do it is because Steiner does more damage
then Zidane.
-------------------------------------------------------------------------------
After the second fight, the Prison Cage will die and Vivi will be free. Before
he dies, though, he leaves a going away present. He sprays everyone with venom!
Now that they are sick, Zidane figures he has to bring them back to the ship to
cure them.
Blank takes care of Vivi's venom. Then they converse about how Zidane saved him.
Vivi is then free of the venom and healthy. After this, Zenero imprisons Steiner
in a room and gives him poison to drink. Oh... that's just how Steiner saw it
as. What really happened was Zenero gave him a Remedy. However... the first part
might be true. Anyway, Steiner decides to drink the Remedy, still thinking that
it is poison.
Then the screen goes back to Zidane. He will be talking to Baku about Garnet. He
says that he wants to find her but Baku protests, saying that we need to wait
for everyone to be healed before looking for her. They argue some more, and then
you have control of Zidane. Open the chest on the bridge to the right to receive
the Bronze Gloves. Then go down the stairs and talk to Blank. He'll tell you
that Vivi is doing better, and that Vivi wants to talk to you. Go into the room
to the right.
Vivi and Zidane will talk a little. Zidane will try to the play the "father
role," and promises Vivi that he will find Garnet. This makes Vivi better,
because it was partially his fault the Prison Cage got away the first time. I am
sure between Vivi's Fire power, Zidane's Free Energies, and Steiner's hits, the
plant would of died of shock. Blah... I'm deviating off topic...
Get the chest in the northern part of the room, then walk outside the room.
Zidane will think that he should of never made that promise to Vivi, as finding
Garnet in this forest is seriously like trying to find a needle in a hay stack.
He'll then ogle on her beauty some more, and decides that since he needs to
stick to his promise, and maybe get a hero kiss, he might as well go out and
find her.
Talk to Blank about this, and he will advise you to talk to Baku before leaving.
Go west to a new room. You will see Benero and Zenero guarding Steiner's prison,
or room. They won't allow you talk to Steiner at this current time, so go down
the stairs. Then go east and to the next room. Baku will be there, and they will
talk a little while. Then he will tell Zidane that he is going to really do "a
number on him." He will then tell you to go to the cargo room. (I'm just saying
what he said politely.) This is the room you were just in. Once there, you will
engage Baku in a boss battle.
-------------------------------------------------------------------------------
Boss Name: Baku
HP: 200
Steal: Iron Sword, Hi-Potion
Party: Zidane (3)
Difficulty: Easy
Baku is almost as easy as Steiner, and that's saying a lot! His attacks do
around 25 damage on Zidane. This is next to nothing. On top of that, he trips up
sometimes and doesn't do any damage on Zidane! You want to start off by stealing
until you get both the Iron Sword and Hi-Potion. The Iron Sword is better then
the Broadsword Steiner has equipped and the Hi-Potion can be sold or used when
you get to higher levels. Overall, both items are more then worth a little
punishment with Baku. After you get both items, hack away with Zidane. He only
has 200 HP, so it won't take very long.
-------------------------------------------------------------------------------
Baku will then let Zidane leave, so go south of this room and you will meet
Blank. Converse (talk) with Blank and he will tell you that the storage room is
unlocked to go pick up Steiner. He will also tell you that Baku was laughing
when he was talking to Blank. Go back to the room that the 'enero's were
guarding and you will be able to go inside. Talk to Steiner, and he will agree
(sort of) to go with you. He then tells you that "Master" Vivi should come along
too, his Black Magic might prove rather helpful.
Go back into the storage room once more and pick up the ether, then go back to
Vivi's bedroom and converse with him. He will also join the party. Now we have a
threesome... all we need is Garnet and we... err... Anyway, Steiner asks Vivi
about something to do with a magic sword. Now go back to the cargo room (where
you fought Baku) and go south this time to another room. You will find Blank,
and you two will talk a little. He will give you a note from Baku about
abilities, then we have a tutorial on them. After that, it's time to leave for
Evil Forest.
Once you are outside, talk to Cinna if you need any supplies (You shouldn't) and
talk to the moogle to save. Then, go back to where the Prison Cage was. This
time, go past it and follow the path until you get to a spring. This will
completely restore your HP and MP if you drink it. Very useful, because you
won't have to use tents here. You will also meet up with Monty. Save again, and
then go to the following screen.
You will almost exclusively fight Dendodrium here. This is a flower type
creature. It can use Pollen and such on you, but it is pretty easy to defeat.
You can steal tents from it, and I advise you do so. Tents can sell for a lot,
and they can be used later in the game. Try to level up maybe to at least 3 for
everyone. Have Steiner and Vivi use spell, because you can walk back to the
spring and completely restore your HP and MP anytime you want. Obviously have
Zidane steal tents. This is a fantastic spot to level up at.
When you are ready, go to the following screen and you will see a small FMV
about the deadly looking plants that lurk here. Follow the screens until you
reach the boss. There is a spawn point right before you reach the boss' screen,
so you will always get attacked by a Dendodrium. It doesn't matter much, but you
do want to be in your very best shape before you fight the upcoming boss. It
doesn't matter if he uses Pollen on you, just make sure Zidane doesn't have
darkness or his physical attacks will be useless. Once ready, go to the next
area. You will see that the Plant Brain is there, and s/he is guarding Princess
Garnet. Garnet is badly poisoned, so she won't be able to move. Looks like the
only way is to defeat the brain of the most feared forest in the entire mist
continent!
-------------------------------------------------------------------------------
Boss Name: Plant Brain
HP: 900
Steal: Iron Helm, Eye Drops
Party: Zidane (4), Steiner (3), Vivi (3), Blank (3)
Difficulty: Semi-Medium
The Plant Brain is a pretty easy boss battle if you use your skills correctly.
All his HP makes him seem like he will be very hard, but he isn't because of
that. He is because he is the first enemy you will fight that does "party"
damage. His Thunder will attack everyone. His physical attacks aren't too
shabby, either. However, Plant Brain has a weakness to fire. Vivi can cast Fire
and Steiner can do his Fire Sword for massive damage. You will get around 400
damage with Steiner, and 120 damage with Vivi. So why even give it a Semi-
medium? The reason for this is because you will want to steal the Iron Helm from
him, so you might have to survive a lot of attacks. Blank will come in after a
lot of his HP is gone and help out. From here, Plant Brain is almost dead. Have
both Zidane and Blank steal if you haven't gotten the Iron Helm already. If you
have, or when you do, give Steiner and Vivi the green light to finish the Plant
Brain off. A big note here is that Plant Brain will often put darkness on you.
This blinds you when you attack. I would like to say that this is only when you
attack him PHYSICALLY, not MAGICALLY. Magic is not affected by darkness. So,
have Steiner and Vivi weaken the Plant Brain for Blank to come. Then Blank and
Zidane steal until they get the Iron Helm, while Steiner and Vivi defend (press
left) or heal. After that, have Vivi or Steiner finish him off. Pretty easy,
huh?
-------------------------------------------------------------------------------
After the fight, Steiner will pick up Garnet and give her Blank's medicine. Then
all of the Plant Spiders in the forest will arrive. The party will obviously
run. Then you have control, the first two Plant Spiders you will have to defeat.
They are pretty easy, just use your magic and attacks respectively. They give
out pretty good XP, too. You might want to fight a couple more before you leave.
After the battles, Blank and Zidane will get a couple words in with each other.
Then all of the Plant Spider's start to get to them. We then see another
beautiful FMV where Blank gets behind, throws a map to Zidane, and becomes
stone. Their is a real wonder to how he got behind, and how Steiner, who has to
be one of the slowest characters in the game, not to mention him holding Garnet,
is ahead of him. Movie magic... they say.
There will be a lot of dialogue in the next couple of minutes. Most of it being
funny. Sir Rusta-- err... Steiner will start to argue with Zidane. Then Garnet
will wake up and thank everyone. Finally, everyone gets sleep besides the
Captain of the Pluto Knights, who stands guard the whole knigh-- night!
World Map
---------
You are now on the classic Final Fantasy world map. This time you have to call a
moogle via square to save and rest. You want to go to the Ice Cavern next. It is
to the south. Once there, go right, facing the Ice Cavern, until you reach a
gate. This will be South Gate. Inside you can find a lady that will sell you
potions. It is highly advisable that you get Zidane's level to 7 before you go
into the Ice Cavern. Just Zidane, though, not everyone else. Killing all the
enemies around here can easily do this. Use and buy potions as needed. Then go
back to the Ice Cavern.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
3.4 - Ice Cavern
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemies:
--------
Fang (70 HP)
Flan (75 HP)
Cave Imp (75 HP)
Wyerd (125 HP)
Black Waltz #1 (Boss)
Sealion (Boss)
When you first enter, everyone will start chatting about the cave. Vivi will
talk about it and then say that his grandpa told him everything about it.
Steiner will say that they will have to thank him when they get out of this
cave, but that is a touchy subject as Vivi says that he is dead. Leave it to
Steiner to say that. Anyway, Garnet will run inside and look at a crystal,
saying that it is absolutely beautiful. Meanwhile, Rusty-- err... Steiner will
yell at her not too. Then we have control of Zidane.
In the first room, Go up around the crystal and above the treasure chest, then
press X on the field icon and jump down to the chest. Collect the tent then go
further into the cavern. The enemies here are pretty easy, besides the Wyerds.
The Wyerds are tough, but you only get them when you run into the winds in this
area. Try to go around or quickly go through the winds, as a couple of these
battles might very well be your last. Use magic, as the upcoming boss fight will
only be Zidane.
Once you are in the next room, go east and run up to the ice wall. You will see
a "?" icon. Press X and Vivi will burn it with his magic (at no cost to his MP).
Get the ether in the chest, then go down and around and get a potion in the
other chest. Then go north more and to the next room. Dodge the wind as you go
by, the Wyerds can kill.
In this area, go east and open the treasure chest in plain view, then examine
the icicle after you get it. Vivi will use his fire and the icicle will move to
the other chest. Get the Mage Masher in it, then go left and to the upper middle
of the room. Look at the ice wall there and have Vivi burn it. Take the Elixir
in it, then go to the upper right of the room to proceed to the next area.
This room looks even wyeirder! Go northeastern and check the ice wall. After
Vivi does his thing, go down the path and pick up the Leather Wrist there, then
go all the way back to where you were. I advise healing before you go down,
because there are a couple winds in the path going down and up. After this, get
the other treasure chest in the room for a Phoenix Down. Then, go up and we will
find a fork in the road.
Go left and you will find a moogle frozen in ice. Have Vivi burn it, and the
moogle will be very mad that you burned him, but at the same time relieved
because he is free of his cold entrapment. You can save here, and look at the
ATE for all the basics on everything this game has to offer. After this, go back
to the fork and head right this time. On this path everyone will fall asleep.
Zidane will be the first to wake up. Heal up with potions and then head up the
path for another boss fight.
-------------------------------------------------------------------------------
Boss Name: Black Waltz #1 & Sealion
HP: 250 (Black Waltz #1), 500 (Sealion)
Steal: Silk Shirt, (Black Waltz #1), Ether, Mythril Dagger (Sealion)
Party: Zidane (7)
Difficulty: Semi-Medium
At first, this seems like a hell of a battle, because you are only controlling
Zidane, but it really isn't. Zidane will trance in this battle; his gauge goes
bonkers when he gets hit by an attack. When he does, this battle will be easy.
But first, let me explain the enemy. Black Waltz #1 heals the Sealion with his
Blizzard spell when you try to attack it. He also fires Blizzard at you for
around 75 damage. The Sealion uses Tsunami, which does around 75 damage also.
This may seem like too much, but it really isn't. When the battle starts, just
have Zidane steal from the Sealion. The Ether and Mythril Dagger are very
valuable to your party. Heal when you get low on health. When he trances, it is
finally time to kill. If you haven't gotten the Mythril Dagger yet, then reset.
Have Zidane use Free Energy on the SEALION. It will do around 350 damage. Now
you might be asking "What? It will get healed with Blizzard!" Simple answer is
that the Black Waltz will only be able to heal 150 HP back. This means that you
make 200 HP in the process. And how much HP does the Sealion have? Just 500 HP.
Three Free Energies and he is toast (or frozen). Black Waltz is really easy to
defeat with him out of the picture. Just use regular attacks. Now, if you hadn't
done that little trick and ended up killing Black Walts first, Sealion will go
bonkers and do crazy attacks on you. So, the only real easy way to make this
battle cake is to take out Sealion first.
-------------------------------------------------------------------------------
Zorn and Thorn, our favorite comic relief, will tell you, in one order or the
other, that you have defeated Black Waltz #1 but more are on the way. So, this
was the plan Queen Brahne had. After this, Zidane gets back to the party and
they wake up. Steiner accuses Zidane of doing... stuff to the princess. I'll
just leave it at that. Hate this Steiner, we do. Zidane will hide the fight with
the Black Waltz, for some strange reason.
Now it is time to get out of this Popsicle. Go back to where you fought Black
Waltz #1 and Sealion, then go all the way up and out. The party will get to
talking again, and Zidane will teach Garnet how to talk like a regular. Then
Zidane decides that we need a new name for Princess Garnet so no one is
suspicious. The default name for her is Dagger, because of Zidane's big blade.
(That didn't come out right.) At any rate, you will see a town in the distance.
The party decides to go there.
World Map
---------
We have a couple things we can do before we go to the city. The first one is to
find Mu, a friendly monster. He will ask you for one ore, which you should most
likely have. Give it to him, and he will give you 10 AP. That is 10 AP towards
your Bandit ability, which is a nice support ability that will make stealing
items a lot easier. The Mu can be found in the center of the forest that is
right next to Dali, not the one next to the Ice Cavern. It might take a while to
get him.
In the mean time it is highly advisable that you get around 14,000 Gil. Why? You
need to buy 99 wrists. So take this opportunity to level up until you get that
amount of money. I know it might seem outrageous but if you want to make this
game a lot easier then do it. We can synthesis Cotton Robes for 1,000 Gil, and
you have to synthesis both Wrists and Steepled Hats. If you look at the numbers,
it costs 130 Gil per Wrist and 260 Gil per Steepled Hat. That means that, in
total, it costs 1,390 Gil to make a Cotton Robe. You can sell these for 2,000
Gil! That means you make 610 Gil in the process. If you do this 99 times, that's
just over 60,000 Gil. This money will make your life a lot easier at Treno. By
the by, you can synthesis these at Lindblum, and get Steepled Hats, but not
wrists, there.
It's only optional, though, but it will make everything a lot easier in the end.
Another thing that you should do now is go talk to the man in observatory. He is
right next to Dali and his house is on the bottom of the hill. Look at the small
figure of an air ship and he will tell you that he will give it to you if you
give him three rare coffee types. I will update you on where these are as we
progress in the game. (And you can find it in the side quests section.)
Now that you have all the optional stuff done, enter Dali!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
3.5 - Dali
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemies:
--------
Ghost (120 HP)
Vice (130 HP)
Black Waltz #2 (Boss)
Black Waltz #3 (Boss)
-----------------------------
EVE'S ITEM SHOP
-----------------------------
Dagger 320
Mage Masher 500
Broadsword 330
Iron Sword 660
Rod 260
Mage Staff 320
Wrist 130
Leather Wrist 200
Bronze Gloves 480
Leather Hat 150
Feather Hat 200
Rubber Helm 250
Bronze Helm 330
Leather Shirt 270
Silk Shirt 400
Bronze Armor 650
-----------------------------
TAVERN MEDICINE SHOP
-----------------------------
Potion 50
Phoenix Down 150
Antidote 50
Eye Drops 50
Tent 800
When you enter the small town of Dali, you will notice that it is quite
peaceful. At any rate, it has been a long day for our party (didn't they all
pass out a little while ago?) and they decide to go to the inn to sleep. When
they get inside, they will see that the innkeeper is asleep. Zidane will wake
him up, and he will stare at Vivi. No big deal. He will point to the rooms.
Everyone will go inside, and Zidane and Steiner will have another argument. By
the time they even look to see how Vivi is doing, he is asleep. They finally
decide to do the same.
When Zidane wakes up, he hears a pretty voice singing a melody. Go around the
room and open the chests, then look at the handful of ATEs. One is Dagger trying
to talk regular and the other is the kids being scared of Vivi. Go outside and
go on over to Vivi. He will be right next to the windmill. After they talk,
you'll get another ATE of Dagger trying to talk normally. Run on over to the
shop, which is opposite the inn at the entrance, and Zidane will give her a
couple tips to talking normally.
Now, check the shop. Buy all the new equipment that you want. Also, if you
decided to synthesis Cotton Robes, buy as many Wrists as you can (99). Then,
walk back to the inn and to the bedroom. Talk to Dagger for a bit. Then the
screen will change to Steiner. He want's to get information on where he can find
a ship that will take him to Alexandria. He will do all the chores for the lady,
just to him to find out that all he needs to do is talk to Mr. Morrid, who owns
a air ship.
You then come back to Dagger and Zidane. They are starting to get worried
because Vivi has not come back. Go outside to the main entrance and you will
here a Chocobo. Go over to where Vivi was. You will hear crying. Zidane will
check the hole and Vivi will tell him that he was grabbed down there. Zidane
will then reassure Vivi and tell him that they will a way down there. Go inside
the windmill now. Go behind it in the room and you should find Aries. A field
icon should pop up if you run around behind it. Then, check the south of the
room to find a manhole. Zidane will open it, and you will go down underground
via the ladder.
Climb down the ladder and go over to the elevator. It may not look like one, it
is just a platform that will go down. Go down, and get the 155 Gil around there.
Then follow the tunnel to the next screen. You will see two men talking about
how they found Vivi. Then they will carry Vivi away. Zidane will make some
racket, but it seems that they didn't care. Dagger will pull him back. She will
then tell him that they shouldn't cause trouble yet. She then recognizes the
markings on the barrels. Go inside the little booth, where to men where, and
take the treasure.
In the next room, go on top of the crates to get the treasures. Then go onto the
next room. Save at the moogle if you wish, then look at the wheel. A potion will
fall from it. Collect it then climb the crates all the way up to the other
treasure. Collect the ether then hop back down. Go further and you will hear a
muffled cry by some boxes. You will find out that Vivi is in one of them! How...
weird...
At the northern part in this room, there is a double door. When you open it,
mist will come in and you will fight some ghosts. No big deal. Don't use magic,
and focus on one at a time. Go inside the room where the mist came from to find
three chests. Collect them and go back to the room below. Then follow the
corridor down.
You will see a ton of mages in this next room. They look almost identical to
Vivi, only they are much bigger. At first, we think that they are merely dolls.
Poor Vivi. Someone will come up from behind the threesome. Zidane will run into
one of the machines and the three of them will get boxed up. Then we hit it back
to Steiner. He is talking to Morrid, which is the coffee guy. He despises
Steiner for some reason that we should all know... Any enemy of my enemy is my
friend. =)
Mr. Morrid will go back to his house. You now have control of Steiner. Run back
inside and you will see the two arguing, almost like when Steiner argues with
Zidane. After some arguing, Mr. Morrid will tell Steiner that there is a ship
getting loaded now. Then go back to Dali. Steiner will be running towards the
loaders. They will freak out, thinking Steiner is some weirdo with his rusty
armor, and run away from him. Steiner will then see a barrel. You now have two
choices of what to do. You can observe the barrel or poke in it with your sword.
Either option is funny if you hate Steiner. After this Black Waltz #2 will
arrive, ready to take Dagger.
-------------------------------------------------------------------------------
Boss Name: Black Waltz #2
HP: 1,000
Steal: Leather Plate, Steepled Hat
Party: Zidane (7), Vivi (7), Dagger (7), Steiner (7)
Difficulty: Semi-Medium
The second Black Waltz is a lot more powerful then the first, but not as smart.
He doesn't summon anything and make life miserable for you. All he does is
attack. But boy does he attack! He does three spells, them obviously being Fire,
Thunder, and Blizzard. After you take enough of his HP away they will turn into
the 'ra forms, Fira, Thundara, and Blizzara. He also uses Osmoses to drain MP
from someone at this time. The good thing about this fight is that, unlike the
previous battle, you have a full party with you. He has some good stuff to
steal, so have Zidane steal until he has at least the Leather Plate. Then he can
start hacking away. Steiner should use Fire Sword until the Black Waltz says
uncle, or until he runs out of MP. At which case, he should just hack away with
Zidane. Dagger will take the role of a healer, since she is suppose to be a
healer, and has Cure. Use Cure as needed. Lastly, Vivi needs to attack and heal.
But DO NOT use magic on him. Why? If he does, the Black Waltz will counterattack
with the same magic on the entire party. This is very bad and not worth it. So,
Vivi is a healer and attacker. With Zidane and Steiner hacking away, and Dagger
Curing, this battle should be pretty easy.
-------------------------------------------------------------------------------
After this battle, you have the option of resting in the inn or boarding the
cargo ship. I highly advise that heal and save before you board. Once you decide
to board, Zidane will offer to go ask the men if they can take a ride. Steiner
will say that he should go, and Zidane already knows that the plane 'ain't going
to Lindblum. Steiner will make a lame excuse for going. Then they will talk a
little more, and Zidane says that the ship should be heading towards Alexandria
but to trust him. The ship then boots up so they decide to board the ship. Vivi
goes first. Then Dagger hesitantly goes second. Zidane goes third and
"accidentally" grabs Dagger's butt and says "Ooo... soft."
We then see a nice FMV of the ship leaving. Then we go back to the one-perverted
mice. He explains that he didn't do it on purpose. Then we see that Vivi is
getting sick and they decide to go inside. Then Dagger says "I trust you,
Zidane" and Zidane says to himself "I get the feeling she doesn't trust me." I
wonder why...
Then they see that the ship is being run by mindless black mages. Vivi tries to
converse with them but it's to no avail. Vivi starts to cry, and then Zidane
gets on one knee like he is proposing to Dagger and tells Vivi that it is all
right. After that, we find out that Zidane's plan is to take control of the ship
and ride it to Lindblum. You will then take control. Walk down the hall to the
ladder and go on up.
We will see Steiner mourning over taking off without Dagger. Walk a little
closer and Zidane will give him a reality check. It seems that the scary man
made the loaders fly in a hurry. Then Steiner says that Zidane will be hanged
for his actions, and guards the hatch leading down to the engine room. Walk over
to the piloting room to the east. Then Steiner will talk a little about his
"duty as a knight."
Zidane finally jerks the ship and at the same time jerks Steiner imagination
back to reality. Then we see the FMV of another Black Waltz. I promise this is
the last one! More yelling will occur back in the piloting room. Steiner will
try to grab Zidane but he is as swift as a monkey! Then all the black mages come
to the piloting room, they all look blankly pissed off. Then they all go to the
bow (front) of the ship. Then we see the Black Waltz swoop down and slightly
electrocute Vivi. Then all the black mages come, protecting Vivi for some
astounding reason. Then a gorgeous FMV will come in, and we will see the Black
Waltz destroy all the Black Mages but Vivi. This is almost as sad as that
play... Speaking of play, it's time to wrestle the final Black Waltz! Before you
run out EQUIP THE BANDIT ABILITY!
-------------------------------------------------------------------------------
Boss Name: Black Waltz #3
HP: 1,150
Steal: Linen Cuirass, Silver Gloves, Steepled Hat
Party: Zidane (7), Vivi (7), Steiner (7)
Difficulty: Easy
There's only three, so there won't be another one of these things. The last one
is always the most powerful. Doesn't matter much, as Vivi will trance. Now he
has double black magic, he will throw out two spells in one turn! Oh right, back
to the boss. This Black Waltz uses Fira, Blizzara, and Thundara at while, unlike
the other two. He also does physical attacks sometimes. Overall though, they do
around 100-150 damage each. Back to the fighters. You will see that the Black
Waltz has some pretty good stuff to steal. Have Zidane stick to stealing and
healing (as needed). Steiner should use Fire Sword, not Blizzard Sword, as the
first does more damage to him. Vivi should stick with Fire all the way. Steiner
will do around 280 damage and Vivi should do around 115 damage. Add up those
numbers to the total, and you will see that he should be toast in no time. I got
both the Linen Cuirass and Silver Gloves, but that was just a combination of
luck and my bandit skill, the latter being less useful.
-------------------------------------------------------------------------------
We then see Black Waltz #3 basically surrender and fly off the ship. Then Zidane
says to himself that Dagger is going to South Gate, so she is going for
Lindblum! After this, Zidane comforts Vivi and we get back to our famous comic
relief, Zorn and Thorn! They talk some nonsense and then jump off when they see
the Black Waltz going right for them. Not fret, though, they will survive!
Meanwhile the Black Waltz will be malfunctioning and takes control of Zorn and
Thorns ship. Then we see Zidane talk to Dagger about South Gate, and how it
might close on them. Then Sir Rustalot will run in and tell them the obvious,
that the Black Waltz is heading straight for them! Steiner punches the speed up
and we see another beautiful FMV where things happen opposite to what Zidane had
predicted. Vivi fends the Black Waltz off as he is about to destroy him. The
gate closes and they are both through. As the Black Waltz is about to destroy
them, he sets fire to his own ship and blows up! We then see the ship fly to
Lindblum. They chat for a little while about everything that has happened, and
then we see a beautiful FMV of Lindblum.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
3.6 - Lindblum
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Enemies:
--------
Mu (80 HP)
Trick Sparrow (200 HP)
Fang (200 HP)
Zaghnol (Semi-Boss)
-----------------------------
ALICE'S ITEM SHOP
-----------------------------
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Tent 800
-----------------------------
DRAGOOS' ARMORY
-----------------------------
Dagger 320
Mage Masher 500
Mythril Dagger 950
Iron Sword 660
Javelin 880
Rod 260
Fork 1100
Leather Wrist 200
Glass Armlet 250
Bronze Gloves 480
Silver Gloves 720
Steepled Hat 260
Headgear 330
Iron Helm 450
Leather Plate 530
Linen Cuirass 800
-----------------------------
TORRES' SYNTHESIS SHOP
-----------------------------
Butterfly Sword 300 Dagger, Mage Masher
The Ogre 700 Mage Masher, Mage Masher
Cotton Robe 1000 Wrist, Steepled Hat
Desert Boots 300 Leather Hat, Leather Shirt
Yellow Scarf 400 Feather Hat, Steepled Hat
Glass Buckle 500 Glass Armlet, Leather Wrist
When you enter, the castle looks so big! Not, that's only what they say. The
only thing "big" about this place is the town. Anyway, after some more idle chat
two guards walk over to the party. Dagger says that she is Princess Garnet, but
the guards don't believe her. Shows how much they know! Anyway, Dagger shows
them proof that she is the princess by showing them a artifact that looks
identical to the "falcon claw." The guards call a minister to come, while Zidane
and Steiner argue about which one looks scruffier. The minister comes, and
Dagger address's him as "Uncle" for some reason that I do not know. Then he
tells them that the Regent is waiting for them.
In the next screen, follow the minister to the lift. Then you will go to the
upper level as they talk about Lindblum a little. Then they will finally meet
the regent. He is an oglop! He will go down to meet Dagger, but Steiner will
punch him right back to the throne! We then find out that someone took Hilda,
Regent Cid's wife, and their ship, then turned the Regent into a oglop! That
sounds suspicious. This entire meeting will end in the Regent telling everyone
to get some rest. The Minister then offers food.
Zidane, who doesn't like the finer things in life, goes over to a bar. It seems
he has been there before, as Bobo and him converse in idle conversation. Then
Zidane starts hitting on a waiter. The rat-faced women will tell him that he is
ruining everyone's appetite and they will start arguing. It seems that they are
past friends, but Zidane can't remember because he has been out (or saw) to many
girls. He finally remembers that it is Freya (Or any other name you could think
of) and Zidane starts talking vaguely with her about things. I really like this
Freya... Now if she would only focus her anger on Freya that would be splendid!
We find out that there is a festival hunt being held here tomorrow. Then he gets
some shut-eye.
We then kick it back to the Regent and Dagger. They talk about how Queen Brahne
has been acting strange, and how she decided to go aboard the Lindblum Theater
ship. We then find out that Regent Cid asked Baku and his band to capture the
Princess! It seems that it is the Regent's job to protect the Princess. He then
talks about how Baku and him go "way back" and how the play was a "perfect
cover."
Then Dagger tells the Regent about what they saw in Dali. The Regent, being
somewhat cocky, says that their air fleet could obliterate anything that Brahne
could think up. Then we move to the construction site for the Regent's ships. We
then find out the real truth of how he came to be an oglop, and how he lost the
ship. Pretty Zidane-like, eh? They will talk more. It will end with the Regent
saying, "I just wonder why the ship crashed. Baku has good men under him."
The screen pulls up with one of those good men, Zidane. Zidane and Vivi will
talk for a bit. Just look at all the blue letters. This game really thinks you
are completely ignorant and gives you all the important directions in blue.
Zidane ends the conversation with "Go get a girl" which is all he seems to be
thinking about...
We then get one of those all-important ATEs that we cannot ignore. This one is
pretty informative, though. You can find a lot of things you didn't know about.
Look at all of them, and you will be glad you did so. At least look at the
Synthesis one, it is very important. Then select "nothing" and we will go back
to Zidane.
Walk over to the next room and talk to the moogle about mognet. You will get
some nice mail from Ruby. Then it is time to save. Go downstairs and check the
lower right corner of the screen to find 167 Gil on the floor. Then walk
outside. You will see another ATE which you might find quite funny. Then we go
back to Zidane.
Go north and to the next screen. Then go northeast and under the bridge to a
nice fountain circle. You will find an equipment shop here, a item shop, and a
synthesis shop. Go to the equipment shop first, it should be on the eastern part
of the screen, and have a sword over its entrance. Buy all the new and better
equipment the shop has to offer. Buy another Mage Masher, then go northeast and
to the synthesis shop. Make an Ogre; this weapon will help you severely when you
fight the upcoming bosses. You do not need to buy equipment for Dagger and
Steiner if you are low on cash, but I do advise that you get a cotton robe for
Dagger because it has the Shell and Chemist abilities in it.
If you got 99 wrists like I optionally suggested if you have more then 1,260 Gil
now (if you don't go south outside Lindblum) then go to the equipment shop and
buy a Steepled Hat. Then run over to the northwestern part of the area and you
will find a synthesis shop. Make one Cotton Robe, then run back over to the
equipment shop and sell it for 2,000 Gil. Then, buy another Steepled Hat and
repeat the process, picking up more Steepled Hats when you get more money. This
is a sure fire way to getting around 60,000 Gil! Leave 3 cotton robes left in
your inventory for people to equip. Now, you might be wondering what to do with
all this money? You'll see when disc two rolls around. You can do this trick
again at the beginning of disc two! Buy 99 Steepled Hats from the equipment
shop!
After you are done shopping, try to look all around the districts thoroughly.
The air cab in the district you are in is opposite to the inn that you slept in.
When you enter to fly the cab, you will have an ATE of Vivi getting a Kupo Nut
for free. You will also find out more about a "festival with animals." Now you
can go exploring districts if you like. Explore the Theater District last. When
you arrive at the Theater District, go to the bottom of the screen and to the
next area. You should get a ATE of Steiner talking to a man that looks familiar
to Mr. Morrid. They will talk about steam powered engines.
After the ATE, run to the west part of the screen and down the stairs in the
northern part. Then run passed the door with the clock (it is the Tantalus
Hideout) and go down the stairs to Zidane's left. You will see that four woman
are pushed up against some barrels and are waiting for someone to come. Talk to
them to find out more. When you talk to one of them, Zidane will introduce
himself as "the greatest bandit in the world." Nobody cares, and finally Lowell
comes out. The girls yell things like "I love you" and "I want to be a slave for
you." Then he runs back inside and an extra large moogle (it has to be a
costume) walks out.
Everyone is a hater towards the moogle, and he goes right through the "four
person crowd." Just as Zidane is about to identify him, the costume-guy yells
"No I'm not!" and runs off. Zidane then says it's tough being popular... how
should he know? Anyway, go back up the two flights of stairs and go to the house
that is opposite of the air cab station. Go down the stairs and talk to the blue
haired man. He is Lowell and will give you his autograph. Then Lowell and
Michael will argue with each other. Now, look in the chest to receive an ore.
Then, look on the ground by the red chair to get a moogle suit.
Now go back down the stairs and inside Tantalus's hideout this time. If you
forgot, it is the big door with the clock over it. Zidane will go inside rather
leisurely and start talking to himself about what to do. Then we get an ATE of
Dagger being trapped in the guestroom. It really is for her safety, though, as
the hunt will get bloody. Then we go back to Zidane. Bunce and Lucella, some of
Baku's nephews and nieces, will come in the room and start talking to Zidane.
They talk about a few things, namely going to ask Dagger out. Before you go
back, however, you need to open all the chests in this room. There are four
chests on the ground, and a Mini-Burmecia in the bed up the ladder.
Now it is time to go see how Dagger is doing. Go back to the air cab and over to
Lindblum Castle. You will see an ATE about Tantalus making it out of the forest,
and talk about getting Blank's petrification status off without curing the whole
forest. Before we continue, I would like to point out that when you get a ATE
that is optional by pressing select, often times they are just for comic relief.
When you get a ATE automatically, one that you have to see, it is apart of the
story. And no, I'm trying my hardest not to give away anything here!
Anyway, once you get to Lindblum Castle's air cab go south and you will be in
the castle. Then go up the stairs and follow the red carpet to the room with the
fountain and lift. From here, go up the stairs to Zidane's left and take the
first left into the guestroom. Walk inside and you will see Steiner. He will
tell you that the Princess is missing, and of course he blames it on you. Then
he runs off and leaves you alone in the guestroom.
Open the chest by the two blue single beds to get a Glass Armlet. Then, go up to
the moogle and collect the ether in the chest near there. Then give Mogki the
letter from Kumop. After reading it, select mognet again and you will get
another letter. Then, save your game and head back to the statue/lift room. You
will hear someone singing (the only time you hear a characters voice in this
game!). Dagger is singing, and this is the same song she sung in Dali. Try to go
on the lift but the guard will prevent you.
Now it is time for Zidane's skills to kick in. Run back up the stairs that are
going to Dagger's room, but this time go down the stairs to the right. Then take
a right and try to talk to the guard. He is asleep, and Zidane will wake him up.
Then he will make up a story about someone being in the guestroom. Finally,
Zidane will beat him up and take his armor.
Now it is time to get on the lift. Once you are in it, Zidane will automatically
go to the upper level. Then, take a left before the big archway and go up the
stairs. Go around the engine and up circular stairs. You will now be at the top
of the castle. Go up the steps to the south and you will see another beautiful
FMV. Then the two will talk a little and Zidane runs over to the telescope. Look
at the Ceebell River, Chocobo Forest, South Gate, Qu's Marsh, and the two Aerbs
Mountains. Then Dagger will take a look.
Dagger and Zidane then talk about everything that has happened so far. Dagger
then realizes all the ruckus she caused. Then she says that she has not been
getting good sleep and Zidane, being himself, will ask her if she "needs
company." We then find out that Dagger does not know what her song is, she just
sings it when she feels lonely. Then we go back to Steiner, who has seemed too
given up on Dagger and is looking in an armorshop. Steiner seems to still be in
denial about Brahne being bad. We then see most of the major characters
struggling to find out things.
Going back to Zidane, he seemed to have mixed up all the woman he has hit on in
this game. Then Zidane says that if he wins the hunt tomorrow, they will go out
on a date. Dagger hesitantly agrees and Zidane runs off. We then see all the
vicious beasts that will be in the festival. Don't worry, however, if you are at
level 8 or higher, and have The Ogre, most of the monsters won't even be able to
touch you.
Then the screen changes back to the guestroom, where we find out that Vivi,
Freya, and Zidane will all be competing in the festival hunt! Vivi is because
Zidane "persuaded" him to. Then we find out that they all will start off at
different districts. We find out that if Zidane wins he will get Gil, if Vivi
wins he will get a card and if Freya wins she will get a add on. Zidane will get
5,000 Gil, Freya will get a Coral Ring, and Vivi will get some rare card (Hey, I
would never let him win!). Obviously the Coral Ring is the best item, Gil is the
middle, and the card is the worst. You will, however, be able to control the
outcome of who wins!
Save at the moogle, just in case you don't get what you wanted. Go to the air
cab, and it will automatically take you the Theater District. Then we see Dagger
and Steiner watching the competition. Zidane then gets out of the air cab, and
the time starts ticking. Go outside and you will see that a Mu is attacking a
man. Kill it then continue. You are going to want to kill every animal in this
district, so look in every nook and cranny. It's only optional, though.
Why is it optional, you might ask? Because when there is less then 4 minutes
left on the clock, a Zaghnol will attack Baku's niece and nephew in the Business
District. The beast will be in the Fountain circle, where the Synthesis,
Equipment shop, and Item shop are. Remember, though, that you have 8 minutes to
kill before you can fight it. So, if you want, you can go on a killing spree in
the other districts. Just remember to go to the Zaghnol when they're around 4
minutes left. He is worth a towering 200 points, so even if you haven't killed
any monsters, you will still win.
Now you might be asking "So how do I get <insert name here> to win?" Well, when
you start to fight the Zaghnol Freya will jump in and attack with you. You will
then have control of both her and Zidane. The Zaghnol has around 1,500 HP. Use
this number to your advantage. Have both Freya and Zidane attack. When he gets
low on HP, if you want Freya to win have Zidane steal while Freya attacks. If
you want Zidane to win have Freya defend and Zidane attack. If you want Vivi to
win then have Freya kill Zidane, and have Freya defend while the Zaghnol attacks
her.
Again, I HIGHLY ADVISE that you have Freya win, unless you are really low on Gil
or are obsessed with the card game (I hope not). Get there with around 5 minutes
left so you have a little extra time to get to the Zaghnol. I highly advise that
you have Zidane steal even if you want him to win, the Zaghnol has both a
Mythril Glove and a Needle Fork. Both of these items are very good to have
equipped at this point in the game, and can sell for something. Remember to
STEAL both items, even if you take some abuse and have to use up some potions,
it will be well worth it.
You will then get rewarded with the appropriate item to whoever won, and a Hunt
Master title. Afterwards, however, something very unexpected happens. A
Burmecian soldier will come and ask for reinforcements, it seems that a group of
Black Mages is terrorizing Burmecia! The Regent and Minister will talk a bit
about the situation, and they finally decide that there are no troops to bring
over, they are all scattered about the region looking over Brahne! Freya, Vivi,
and Zidane decide to go as reinforcements. Dagger is told that she cannot go.
They all decide to have a feast before they go, for some strange reason. Another
weird part is why the Regent doesn't give them a ship. It would take them ten
seconds to get to Burmecia in an air ship! Anyway, in the feast Dagger uses
Zidane's sleeping weed to knock everyone out besides her and Steiner. Steiner
feels... how can I say, left out that he wasn't poisoned? Anyway, they both
leave for somewhere that we do not know.
The rest of the party wakes up, and you are told to go to Gizamaluke's Grotto.
Then the three of you, Zidane, Vivi, and Freya will team up. Equip them with all
the new items you bought and stole. Then, if you have anything else you want to
do in Lindblum, like get some more equipment or play the card game, do it now.
Also buy one more set of equipment that Vivi wears. This will be a Silk Shirt
(or Cotton Robe), Steepled Hat, and Glass Armlet. When you are ready to go, take
the castle lift to the base level. Be wary that you will not be able to come
back for a while once you leave. So, get everything you want to done before you
leave.
When you reach the base level, take the west trolley to Dragon's Gate. Read
Stiltzkin's letter and save your game at the moogle. Buy items (medical) at the
other man in this room if you ever need to. Then walk through the northern
archway to the world map.
World Map
---------
You can do a total of two things at this present time. You can go to Chocobo's
forest and dig up some Chocograph's if you like. It's completely optional, and I
don't expect you to do it, but you can get some good items from the
Chocograph's. See the Side Quest section for more detail on how to play Chocobo
Hot and Cold.
Qu's Marsh
----------
After you have optionally done that, run north from Dragon's Gate and you will
see a flat forest. This is Qu's Marsh! Go inside, and you should remember this
place from the ATE of Mogster. Follow the planks to the next area and you will
see Mogster there. Talk to him if you are having any trouble figuring out stuff
still. Then, go in the opening in the grass right behind him. Go up and through
the grass and you will be at a small pond with a weird looking... thing
wandering around the pond trying to get frogs. Catch a frog and talk to s/he.
You will come to naming s/he. The default name is "Quina." Quina will ask for
the frog Zidane has. Zidane will give it to s/he and then Quale will come out
and yell at Quina for taking the frog. Then we will go inside Quale's house.
They will talk a little about their being more to life (or food) then frogs.
Agree to take Quina with you. On the way out Vivi will say that Quale looks
exactly like his grandpa. He then runs in and talks to Quale about this. Quale
says that he vaguely knows him, but does not want to talk about him (Or at least
that it was I pieced together).
Anyway, now you have four party members! Equip Quina the extra set that you
bought for him while in Lindblum. Give him the Needle Fork you stole, also.
Then, I highly suggest that you catch all the frogs in the pond, leaving only
one male and one female. This will give them time to reproduce, so when you
finally go back to Lindblum you will be able to go frog catching again. When you
are ready, leave Qu's Marsh.
World Map
---------
Now that you are on the world map, it is time to level up! You should have all
the optional stuff done by now (if you decided to do it). I recommend that all
party members be at level 10 before we go inside the Grotto. This means that
when you fight the boss you should all be at level 11. At any rate, level
everyone up on the world map. By potions if needed in Dragon Gates shop. Have
Freya equip an Iron Helm and have the Level Up ability on.
While you are leveling up, their is a creature called the hedgehog pie. I want
you to lower its health and then have Quina eat it. This will give you pretty
powerful blue magic, Pumpkin Head. This attack will do Quina's maximum number of
HP minus the HP s/he has currently. So if you have 100/450 HP it will do 350
damage in that turn. It's very useful for some of the bosses coming up! When you
are at level 10, and have Pumpkin Head, you will find Gizamaluke's Grotto if you
follow the roots on the ground that start at Qu's Marsh.
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3.7 - Gizamaluke's Grotto
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Enemies:
--------
Hornet (300 HP)
Skeleton (400 HP)
Lamia (1000 HP)
Black Mage Type A (400 HP)
Gizamaluke (Boss)
Upon entering, Freya will see two dead Burmecian soldiers. Then she will think
that the king is in danger, and everyone will run inside. If you go north, you
will find yourself at a wall that won't even budge. Go east and talk to a
soldier. He will give you a bell and tell you to go to Burmecia. Run over to the
door and ring the bell. The door will open and the bell will shatter. Go inside.
At this time I would like to talk about the enemies. The Skeletons and Hornets
are pretty easy to defeat. The skeletons usually come in ones, so they are
really easy to defeat. They do around 80 damage. The Hornets come in threes, so
they are harder. There is one enemy that I would like to discuss. That is the
Lamia. This... pink worm is deadly. It does around 100 damage with slash, can
cure itself 180 HP, and can confuse a character into attacking an ally. These
are pretty hard to defeat, but if you are awake during the battle, and use
magic, they shouldn't be very hard. You only get to kill a handful of Black Mage
Type A's here, as they are not random spawns. They aren't very tough because
they only do around 100 damage per spell and are slow.
You will see two Black Mages obliterate a soldier, then Zorn and Thorn will
arrive and tell the 'Mages to attack you. They are fairly easy to defeat. Use
magic, because you can just use a tent later in this place. Zorn and Thorn will
then run off. Follow the path, and kill the two Black Mages in the center of the
room. You will get a bell for defeating them. Run up the stairs to the north and
use the bell on the middle door. Yet again the door will open and the bell will
break.
You will see a moogle in trouble. It seems that two imposters in clown costumes
have put a huge bell over the moogles husband! Who would have ever done that!?
Anyway, the moogle ends up asking for Vivi's Kupo Nut. Give it to her, and she
will tell her husband that she has a Kupo Nut waiting for him. He suddenly gets
a major boost in strength and pushes the bell over. Then the two run to the next
room.
Get the bell where the moogle was trapped, and then go to the southeastern part
of the circular room and you will see steps going down somewhere. Go down and
check the outer path to find a Magus Hat and Mythril Gloves. Equip the Magus Hat
on Vivi and the Mythril Gloves on Freya. Then go all the way back around to the
big bell, and open the door to your right with another bell.
You will be inside to where the two moogles went. DO NOT GO UP THE VINES UNLESS
YOU WANT TO DIE. There are Blue Dragon's and Garuda's out there, the first being
impossible to defeat at your current level and the other being a hard boss.
Anyway, talk to the wife and say that you like Kupo Nuts. She says she likes
you. Then talk to the husband, Mogmi, about Mognet. Save your game, and use a
tent. Then as you are walking back to the big bell room, the wife will turn a
statue and give you another bell. She will say that she is "Kupo for Kupo Nuts"
and will ask you to give her any if/when you get some. All right.
Walk back around the bell and open the door on the left with the bell. Make sure
everyone is in tiptop shape before the battle, this is going to be a tough one.
You will walk inside and see another wounded Burmecian soldier. He will tell us
that someone has made Gizamaluke go mad. Then the fish will jump into the water
and attack you.
-------------------------------------------------------------------------------
Boss Name: Gizamaluke
HP: 3,200
Steal: Ice Staff, Magus Hat, Elixir
Party: Zidane (11), Vivi (11), Freya (11), Quina (11)
Difficulty: Hard
This is the hardest boss fight on disc one! Gizamaluke has three deadly attacks.
Crash, which does around 100 damage to one character. Water, which will hit
Freya and Zidane in the area of 100 damage. It will hit Vivi and Quina for
around 200 damage! When he gets low on HP he will use water on the whole party
for the same damage! Like I said, he's tough. He also has Silent Voice, which
will make a character unable to use magic! Okay, now onto the fight. I really
hope that you did what I said and got The Ogre, or this is going to be a lot
tougher. If you did, which you should have done, have Zidane use Soul Blade on
the beast and he will be blind him. Now when he uses crash he will miss a
majority of the time! Now that we got one attack out of the way, let's get the
others. Have Vivi use Slow on Gizamaluke. If it doesn't stick the first time, do
it a couple times and it will. Now he attacks a lot slower! Okay, now onto
Freya. Freya should use Lancer on Gizamaluke until she runs out of MP, or until
he silences her. At which case, you will want to her to jump. Lastly, we have a
small role for Quina. If you stole the Needle Fork, then it has a chance to do a
lot of damage (around 600). Physically attack with Quina, and when Quina's HP
gets low have s/he use Pumpkin Head for a couple hundred damage! Vivi should use
Thunder on Gizamaluke until he silences him. This should happen after he first
time he does it. Then his role will be to heal everyone with potions. Back to
Zidane, after he casts Soul Blade on Gizamaluke he can either steal the Ice
Staff (which you will get a little further), an Elixir (which are valuable), or
he can attack him. Now we have to talk about the damage YOU will do to
Gizamaluke. He will be blinded and slow, so he will go a lot slower in his
attacks and he will use crash (stupidly) occasionally and miss. You will do
around 275 damage with Freya's Lancer every turn and the same amount of damage
with her Jump every other turn. Zidane will do around 400, but he might not even
get a chance if he is stealing. Quina is pretty random; her needle fork will do
anywhere from 120 to 600 damage. Vivi will only do 120 damage on Gizamaluke with
Thunder before he gets silenced, but we will need him to heal anyway. Overall,
this is one tough boss fight!
-------------------------------------------------------------------------------
After the battle Freya will wonder how Gizamaluke came to become crazy. She will
then worry about Burmecia's king and the screen will fade.
South Gate
----------
It seems that Dagger and Steiner decided to go to South Gate. This is good news,
because they didn't get killed at Gizamaluke's Grotto. The two guards will stop
Steiner, and inspect his bag. Steiner gets worried, but they buy that the bag is
full of gysahl pickles (at first, they think it is poison) and Steiner is
allowed inside.
Once you are inside, Steiner will say that they need to lure the people away
from that alley so Dagger can get out of the bag. Walk over to the woman in a
green dress. Console her just for fun. She will still end up walking away. Now
it is time for the man. Before you talk to him, go west to a gate that a man is
working on. Talk to him and you will find out that all he does is polish the
hinges on the gate. Select "Kill!" for another comical scene, but Steiner won't
actually kill anyone. (Besides Zidane.) Go over and talk to the man now. He
happens to be the Engineer Chef, and Steiner will tell him that the man at the
gate isn't doing anything to fix it. The chef will run over to him.
Now that the coast is clear, go over to the alley. A guard will tell you to hold
up, but all he wants to do is give you a Gate Pass. Run back over to the alley
and Steiner will guard the alley as Dagger dresses. You can choose to "Look at
the other side" and Steiner will almost peek at Dagger. If you think that this
is the last perverted thing in this game then you are gravely mistaken. This is
only the beginning. =)
Dagger will talk to Steiner about going to Treno. Then we are at the Summit
Station. Get the chest for a potion, then save at the moogle. Do a favor for
him, also, and agree to deliver a letter. Afterwards, stock up on supplies if
you need any. Equip items that you might have bought at Lindblum. If you bought
a cotton robe, then equip Dagger with the Chemist ability. Then run up the
stairs and talk to the conductor. You will board and the two of you will talk a
little bit. Then you will be off.
World Map
---------
After Freya talks to the wounded Burmecian soldier, you will be on the world
map. Now, if you have been playing Chocobo Hot and Cold avidly you might have
gotten the Healing Shore Chocograph. If you think you did, then go to the far
west of here, past the sandstorm, and to the Chocobo tracks. Call Choco and see
if you have it. If you do, look at the Side Quests section to find out where to
look for it (it is around here).
Afterwards, if you like Chocobo Hot and Cold or by happen to chance have the
Small Beach Chocograph, backtrack all the way back to Chocobo Forest (go through
the Grotto) and find that treasure! You can get an Oak Staff from it, a valuable
treasure for Vivi at this time. Please note that this is only optional, and if
you want to be a little ahead in the game and like Chocobo Hot and Cold, then I
highly suggest you do this. Then, whenever I say have Vivi do <insert spell
here>, have him cast Bio for more damage!
Okay, now, back to the guide. If you press select until you cycle to the big
map, and then look a little above where you are, you will see Burmecia north.
Walk north from the Grotto to it. It should start to rain about halfway through.
Don't worry. Enter the town of Burmecia.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------------------------------------------------------------------------------
3.8 - Burmecia
-------------------------------------------------------------------------------
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Enemies:
--------
Magic Vice (300 HP)
Mimic (350 HP)
Basilisk (350 HP)
Black Mage Type A (400 HP)
Ironite (900 HP)
Beatrix (Boss)
-----------------------------
ATLA'S MOGSHOP
-----------------------------
Needle Fork 3100
Glass Armlet 250
Mythril Gloves 980
Steepled Hat 260
Headgear 330
Magus Hat 400
Linen Cuirass 800
Barbut 600
Bronze Vest 670
Linen Cuirass 800
Potion 50
Phoenix Down 150
Echo Screen 50
Soft 100
Antidote 50
Eye Drops 50
Tent 800
Freya will talk a little bit about herself, then everyone will run inside
Burmecia. From here, walk about halfway up this area and you should see a fallen
cart. Check behind and get the Cancer Stellazio. Then, run up to the next
screen. Walk north more and Zorn and Thorn will come out on two balconies. After
a little bit of dialogue, they will sick two Black Mages on you. These are only
the Type A's you fought earlier, so they should be easy to defeat. Zorn and
Thorn will run inside and talk a little about the "General." Then you have
control of Zidane again.
Okay, let us talk about the enemies around here. Magic Vices normally steal from
you, but you usually get the item back as a spoil. They usually run away right
after they steal, though, so try to kill them as fast as possible. Black Mage
Type A's shouldn't be something new for you. They cast any of the three normal
spells, and usually go down in one hit by Zidane. Mimics call Magic Vices, so
they are no big deal. Basilisks also go down in one hit. The only tough enemy
here is the Ironite. He holds court here just as the Lamia did of the last area.
He can go down in a couple attacks, but I want you to keep facing them until you
can get Quina to eat one. You will learn Angel's Snack, which is very valuable
blue magic.
Anyway, back at the house. Go left to a door inside. Pick up the potion by the
statue and the soft opposite of it. You can't do much of anything else in this
room, as when you go up the stairs you will find out that the floor fell. So go
all the way back outside and take the right door this time. It should all the
way around and up the stairs. Tedious, I know. Once inside, go passed the stairs
and over to the wooden drawer. Open the chest next to it to receive another
soft. Now go up the stairs and to the door to the right. Do not open the going
down the platform, unless you want to fight a Mimic.
Once you go through the door, you will find yourself in an outer area. If you go
up to the door that looks similar to the doors in Gizamaluke's Grotto, you will
find out that you can't open (Big surprise). Now, walk to the west and you will
go to another room. Walk SLOWLY across the plank and grab the treasure for the
Germinas Boots. If you are using an analog stick, use the D pad for this. The D
pad will go slow enough. Once you collect the treasure, run back over the plank
and it will fall. You will jump over to the other side, and the plank will make
a passage for a room.
You remember that room to the right, right? Well, if you don't, go all the way
back over and around and down to the balconies (where Zorn and Thorn chatted
with you), then go to the door to the right. You will find out that you have a
plank to cross that you didn't have before. Go over and to the next room. Do not
open the chest over there unless you want to fight a Mimic. Now that you are in
the next room, follow the room to the balcony. Choose to go outside the balcony
and you will jump over to the other side.
Now, talk to the Burmecian soldier by the bed. He will tell you to look under
the bed for a bell. Looks like Burmecia made the Grotto, or how else would there
be bells here, too? Anyway, go around the bed and over to the side that you
can't see in view. Choose to look under the bed and you will find the Protection
Bell. Get the ether to the left of here. Now, it is time to backtrack all the
way back to the outer room with the door that "wouldn't budge." I know you might
hate this backtracking... but don't kill me, I'm just the messenger.
Once you finally get all the way back, ring the bell and you should know what
happens next! Go inside and the party will walk up the stairs. They will talk a
little and decide to go further. Then you will see Dan, another Burmecian
soldier, run down the stairs. You should be used to everyone blaming Vivi by
now. Dan will run off, more scared then a rat that got caught in a mousetrap.
The gang will talk a little more, and decide again that they want to go further.
Run all the way up the stairs. Then, go through the open doorway in the middle.
You will see two Burmecian's struggling to leave. Zidane will enter and tell
them that it will be safe in Lindblum. Then, right before a statue type
structure collapses, Zidane will pull the husband out of the way. If only he was
doing all this heroic crap in front of Dagger...
Anyway, they will thank him and another Burmecian will run over. He will gladly
help the two of them get out of here. Then we will automatically go back to the
last screen. Go up the stairs to the east (the stairs that are still intact) and
instead of taking the first door, go over the middle and take the other. Collect
the Tent and Phoenix Down, then take the path to the middle and go through the
door. You might have noticed a chest on the other side of that area. Do not open
it because it has another Mimic in it.
Now you will be outside again. In this area there will be two doors and a path
in the middle. Go inside the left door and Freya will take the Mythril Spear.
Equip this spear, it is a little stronger then the Javelin that you have
equipped, but it has Reis' Wind (It should be Reis' Wind) that will cast Regen
on the whole party. In short, it's good!
Go back outside and take the door to the right now. You will see a moogle.
Before you buy stuff goes to the end of the room and opens the chest to receive
a Lightning Staff. Then Stiltzkin will come in. Buy the Ether, Hi-Potion, and
Soft from him for 333 Gil. Then talk to Alta. Give him the letter, and he will
give you a Kupo Nut. Buy new equipment from Alta if you have the money, then
save your game. Then equip your new items. Finally, go back outside.
Keep fighting enemies until you fight an Ironite. These dragons are just like
the Lamia's of the Grotto, they have 900 HP and have an attack that will do 150
damage to the whole party! They are tough. You want to get its HP down to 1/8,
and then have Quina eat it. You will learn Angel's Snack! This is very valuable
blue magic that will cast Remedy on the whole party! Angel's Snack is the only
blue magic in this area worth getting. Also level everyone to at least 12. Now
that you have Angel's Snack and have every