/ŻŻŻŻ/ \ŻŻŻŻ\
                            /    /   \    \
               /\          /    /     \    \          /\
              /  \        /    /       \    \        /  \ 
             /    \      /    /         \    \      /    \
             \     \    /    /           \    \    /     /
              \     \  /    /             \    \  /     /
               \    / /    /               \    \/     /
         _____ _\  / /    /  _   _____      \   _     /
        |  ___(_)\/ /    /  | | |  ___|      \ | |   / 
        | |_   _ _ {_   {_ _| | | |_ __ _ _ __}| |_ /_ _ ___ _   _
        |  _| | | '_ \ / _` | | |  _/ _` | '_ \| __/ _` / __| | | |
        | |   | | | | | (_| | | | || (_| | | | | || (_| \__ \ |_| |
        \ |   |_|_| |_|\__,_|_| \ | \__,_|_|/|_|\__\__,_|___/\__  |
         \|    _____  \    \     \|        /    /\    \      ___| |
              /    /   \    \             /    /  \    \     \___/
             /    /     \    \           /    /    \    \
            /    /       \    \         /    /      \    \
           /____/         \    \       /    /        \____\
                           \    \     /    /
 Latest Updates Always At:  \    \   /    /   Spoiler-free FAQ & Walkthrough
             gamefaqs.com!   \____\ /____/    İ Shotgunnova / Patrick Summers
                                              shotgunnova [@] gmail [d0t] com
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
TABLE OF CONTENTS
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

    I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
   II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

       Characters.........................................................CHRC
       Trance.............................................................TRNC
       Elements...........................................................LMNT
       Status Abnormalities...............................................STTB
       AP System..........................................................APSS
       Synthesis Shops....................................................SNTH
       Tips and Tricks....................................................TPST

  III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

       01) Prima Vista....................................................PRV1
       02) Alexandria.....................................................ALX1
       03) Alexandria Castle..............................................AXC1
       04) Evil Forest....................................................VLF1
       05) Ice Cavern.....................................................ICC1
       06) Village of Dali................................................VLD1
       07) Cargo Ship.....................................................CRG1
       08) Lindblum.......................................................LND1
           '-Festival of the Hunt.........................................FSTV
       09) Gizamaluke's Grotto............................................GZK1
           '-South Gate...................................................STG1
       10) Burmecia.......................................................BRC1
       11) South Gate.....................................................STG2
       12) Treno..........................................................TRN1
       13) Gargan Roo.....................................................GRR1
       14) Cleyra Trunk...................................................CLY1
       15) Cleyra Settlement..............................................CLY2
       16) Alexandria Castle..............................................AXC2
       17) Pinnacle Rocks.................................................PNC1
       18) Lindblum.......................................................LND2
       19) Fossil Roo.....................................................FSR1
       20) Conde Petie....................................................CND1
       21) Black Mage Village.............................................BMV1
       22) Conde Petie....................................................CND2
       23) Conde Petie Mountain Path......................................CPM1
       24) Madain Sari....................................................MDS1
       25) Iifa Tree......................................................FTR1
       26) Madain Sari....................................................MDS2
       27) Iifa Tree......................................................FTR2
       28) Alexandria.....................................................ALX2
       29) Treno..........................................................TRN2
       30) Alexandria.....................................................ALX3
       31) Lindblum.......................................................LND3
           '-The Open Seas................................................THPS
       32) Black Mage Village.............................................BMV2
       33) Oeilvert.......................................................VRT1
       34) Desert Palace..................................................DPL1
       35) Mt. Gulug......................................................MTG1
       36) Lindblum.......................................................LND4
           '-Daguerreo....................................................DGR1
       37) Ipsen's Castle.................................................PSC1
           '-Four Shrines.................................................FRS1
       38) Terra..........................................................TRR1
       39) Bran Bal.......................................................BRB1
       40) Pandemonium....................................................PND1
       41) Black Mage Village.............................................BMV3
       42) Memoria........................................................MMR1
       43) Crystal World..................................................CST1

   IV. SIDEQUESTS AND MINIGAMES . . . . . . . . . . . . . . . . . . . . . SDQS
    V. ATE LIST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ATL1
   VI. SHOP LIST  . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHP1
  VII. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . QPMT
       '-Weapons..........................................................WPNS
       '-Armors...........................................................RMRS
       '-Accessories......................................................ACSS
       '-Equipment Abilities..............................................ABLT
   IX. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
    X. UPDATES AND THANKS . . . . . . . . . . . . . . . . . . . . . . . . UPDT
   XI. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  |_|   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                /            ____        ____            \
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 Straight from the manual:

 [BATTLE SCREEN]

  * Start --------> Un/pause game
  * D-Pad --------> Cursor movement
  * Circle -------> Cancel
  * Square -------> Hold down to remove windows from view (temporary)
  * Select -------> Show/collapse 'Help' window
  * X-Button -----> Confirmation
  * Triangle -----> Cycle to different character with full ATB gauge 
  * L1 Button ----> View previous page/select target(s)/Escape battle (w/ R1)
  * L2 Button ----> Display/cancel Target window
  * R1 Button ----> View next page/select target(s)/Escape battle (w/ L1)
  * Left Analog --> Cursor movement

 [MENU SCREEN]

  * Start --------> Confirm (only on Custom Controller screen)
  * D-Pad --------> Cursor movement/select target(s) when using field skills
  * Circle -------> Cancel
  * Square -------> Switch between Ability and Equipment menus
  * Select -------> Display/collapse 'Help' window
  * X-Button -----> Confirm/Display ability list (on Status Screen)
  * L1 Button ----> Change characters/View next page/Select field skill trgt(s)
  * R1 Button ----> Change characters/View previous page/Pick field skll tgt(s)
  * Left Analog --> Cursor movement

 [FIELD SCREEN]

  * Start --------> Un/pause game
  * D-Pad --------> Character movement
  * Circle -------> Cancel / Hold to walk (if configured in such a manner)
  * Square -------> Challenge NPCs to card game
  * Select -------> Display 'HERE' icon / View 'ATE' if applicable
  * X-Button -----> 'Action' button (confirm, inspect, look at, talk, etc.)
  * Triangle -----> Open main menu
  * Left Analog --> Character movement

 [WORLD MAP]

  * Start --------> Un/pause game
  * D-Pad --------> Character movement / change airship altitude, direction
  * Circle -------> Exit transportation (when applicable)
  * Square -------> Call moogle / reverse in transportation (when applicable)
  * Select -------> Toggle navigation map
  * X-Button -----> Enter locations, cities / Enter vehicle / drive vehicle
  * Triangle -----> Open main menu / Wander around inside vehicle
  * L1 Button ----> Rotate map clockwise
  * L2 Button ----> Un/lock camera POV
  * R1 Button ----> Rotate map counterclockwise
  * R2 Button ----> Switch camera perspective
  * Left Analog --> Character movement / change airship altitude, direction

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
TH' BASICS                                                               [THBS]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 This section's for learning the game's basic points and lookin' at info on
 characters, their skills, etcetera.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     i. CHARACTERS                                                  [CHRC]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 ZIDANE TRIBAL

  The main character of the game, he's a womanizing thief but is a softie at
  the same time. He's in the Tantalus band of performers, hailing from the
  metropolis of Lindblum. He's pretty well-rounded in most stats, and has a
  'Steal' and 'Skill', the latter in which he uses various thieving abilities
  to pester the enemy.

  .----------------.-----.---------------------------------------------------.
  | ACTION ABILITY |  AP | WHAT IT DOES...                                   |
  '----------------+-----+---------------------------------------------------|
  | Flee           |  40 | Flees battle                                      |
  | Detect         |  40 | Shows party an enemy's stealable items            |
  | What's That!?  |  40 | Lets the party have a back attack in battle       |
  | Soul Blade     |  35 | Inflicts a thief sword's 'Add ST' status on a foe |
  | Annoy          |  50 | Inflicts 'Trouble' status on one enemy            |
  | Sacrifice      |  55 | KO's self to replenish some of allies' HP/MP      |
  | Lucky Seven    |  85 | Deals random physical damage if last HP digit's 7 |
  | Thievery       | 100 | Deals physical damage based on successful steals  |
  '----------------'-----'---------------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Ability Up        |  95 |  03 | Doubles after-battle AP for character    |
  | Accuracy+         |  30 |  02 | Raises physical attack accuracy          |
  | Add Status        |  35 |  03 | Can inflict weapons' Add ST (w/ daggers) |
  | Alert             |  40 |  04 | Prevents back attacks on the party       |
  | Antibody          |  20 |  04 | Prevents Poison and Venom statuses       |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Life         | 130 |  12 | Revives character (once) if s/he is KO'd |
  | Auto-Potion       |  30 |  03 | Automatically uses 'Potion' when damaged |
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Regen        |  25 |  10 | Un-Dispel-able Regen erected in battle   |
  | Bandit            |  40 |  05 | Raises success rate of 'Steal' command   |
  | Beast Killer      |  30 |  04 | 150% physical damage to Beast types      |
  | Bird Killer       |  25 |  03 | 150% physical damage to Aerial types     |
  | Body Temp         |  25 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Bright Eyes       |  35 |  04 | Prevents' Darkness' status               |
  | Bug Killer        |  35 |  02 | 150% physical damage to Insect types     |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  | Counter           |  70 |  08 | May 'Attack' when physically damaged     |
  | Devil Killer      |  25 |  02 | 150% physical damage to Demon types      |
  | Distract          |  30 |  05 | Lowers enemies' physical attack accuracy |
  | Eye 4 Eye         |  60 |  05 | Raises trigger rate of 'Counter' ability |
  | Flee-Gil          |  45 |  03 | Receive gil even when fleeing a battle   |
  | Gamble Defense    |  20 |  01 | Ups 'Defense' stat in battle sometimes   |
  | High Tide         |  35 |  08 | Character's Trance comes quicker         |
  | HP +20%           |  40 |  08 | Augments HP by 120%                      |
  | Insomniac         |  30 |  05 | Prevents 'Sleep' status                  |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Locomotion        |  30 |  04 | Prevents 'Stop' status                   |
  | Long Reach        | 170 |  16 | Same physical attack pwr even in backrow |
  | Man Eater         |  25 |  02 | 150% physical damage to Human types      |
  | Master Thief      |  50 |  05 | Steal better items easier                |
  | MP Attack         |  45 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Protect Girls     |  35 |  04 | Sometimes takes damage for female ally   |
  | Restore HP        |  85 |  08 | Sometimes fills HP when in critical HP   |
  | Steal Gil         |  40 |  05 | Steal gil as well, when items are stolen |
  | Stone Killer      |  35 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  45 |  02 | 150% physical damage to Undead types     |
  '-------------------'-----'-----'------------------------------------------'

 VIVI ORNITIER

  Vivi's the game's li'l black mage, who tags along with the party after he
  ends up "hitching a ride" accidentally with the Tantalus band. He's got low
  HP and defense, naturally, but his later equipment and magick abilities 
  blow enemies out of the water. Definitely a good character to use when the
  need to play on elemental weaknesses arises.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----'---------------------------------------------|
  | Fire           |  25 |  06 | Low fire-element damage to target(s)        |
  | Fira           |  50 |  12 | Mid fire-element damage to target(s)        |
  | Firaga         |  75 |  24 | High fire-element damage to target(s)       |
  | Sleep          |  20 |  10 | Inflicts 'Sleep' status on target(s)        |
  | Blizzard       |  25 |  06 | Low ice-element damage to target(s)         |
  | Blizzara       |  50 |  12 | Mid ice-element damage to target(s)         |
  | Blizzaga       |  85 |  24 | High ice-element damage to target(s)        |
  | Slow           |  20 |  06 | Inflicts 'Slow' status on a target          |
  | Thunder        |  25 |  06 | Low thunder-element damage to target(s)     |
  | Thundara       |  50 |  12 | Mid thunder-element damage to target(s)     |
  | Thundaga       |  80 |  24 | High thunder-element damage to target(s)    |
  | Stop           |  25 |  08 | Inflicts 'Stop' status on a target          |
  | Poison         |  35 |  08 | Inflicts 'Poison' status to target(s)       |
  | Bio            |  40 |  18 | Non-element damage + % Poison to target(s)  |
  | Osmose         |  70 |  02 | Drains MP from a target to refill own       |
  | Drain          |  60 |  14 | Drains HP from a target to refill own       |
  | Demi           |  30 |  18 | Reduces target's HP by one-fourth           |
  | Comet          |  55 |  16 | Non-element damage to target                |
  | Death          |  45 |  20 | Inflicts 'Death' on a target                |
  | Break          |  30 |  18 | Inflicts 'Petrify' on a target              |
  | Water          |  55 |  22 | Water-element damage to target(s)           |
  | Meteor         |  95 |  42 | Non-element damage to all enemies           |
  | Flare          |  95 |  40 | Non-element damage to a target              |
  | Doomsday       | 150 |  72 | Shadow-element damage to all enemies/allies |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Ability Up        |  55 |  03 | Doubles after-battle AP for character    |
  | Add Status        |  25 |  03 | Physical atks can inflict weapon status  |
  | Antibody          |  30 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Life         |  70 |  12 | Revives character (once) upon being KO'd |
  | Auto-Potion       |  10 |  03 | Automatically uses 'Potion' when damaged |
  | Auto-Reflect      |  70 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Regen        |  30 |  10 | Un-Dispel-able Regen erected in battle   |
  | Body Temp         |  15 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Clear Headed      |  15 |  05 | Prevents 'Confusion' status              |
  | Half MP           | 140 |  11 | All magic MP costs are cut in half       |
  | Healer            |  20 |  02 | Physical attacks heal rather than damage |
  | High Tide         |  25 |  08 | Character reaches Trance faster          |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Jelly             |  25 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Locomotion        |  35 |  04 | Prevents 'Stop' status                   |
  | Loudmouth         |  40 |  04 | Prevents 'Silence' status                |
  | Mag Elem Null     |  85 |  13 | Elemental magic becomes 'non-elemental'  |
  | MP +20%           |  30 |  08 | Augments current MP by 120%              |
  | Reflect-Null      |  30 |  07 | Magic pierces through 'Reflect' status   |
  | Reflectx2         | 110 |  17 | Magic bounced off Reflect does 200% dmg  |
  | Return Magic      |  90 |  09 | Counters magic attacks with same spell   |
  '-------------------'-----'-----'------------------------------------------'

 ADELBERT STEINER

  Steiner's the captain of Alexandria's "Knights of Pluto" brigade, and though
  his head appears to be full of rocks, his unwavering devotion to his kingdom
  and the princess shows how easy he passes through indignation of all sorts.
  He's a knight and uses sword skills, as well as elemental sword abilities if
  Vivi's in the party. Later on, his Shock attack is a guaranteed 9999-dmg
  attack, making him one of the prime damage dealers. He never gets a lot of
  MP, though...

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----+---------------------------------------------|
  | Darkside       |  30 |  -- | Lowers HP to deal shadow damage at a target |
  | Minus Strike   |  35 |  08 | Damage done to Steiner inflictd at a target |
  | Iai Strike     |  40 |  16 | Sometimes deals 'Death' to a target         |
  | Power Break    |  40 |  08 | Lowers 'Strength' value of a target         |
  | Armor Break    |  30 |  04 | Lowers 'Defense' value of a target          |
  | Mental Break   |  45 |  08 | Lowers 'Magic Def' value of a target        |
  | Magic Break    |  25 |  04 | Lowers 'Magic' value of a target            |
  | Charge!        |  30 |  10 | All critically injured allies will 'Attack' |
  | Thunder Slash  |  30 |  24 | Deals thunder-element damage to one target  |
  | Stock Break    |  35 |  26 | Deals physical damage to all enemies        |
  | Climhazzard    |  70 |  32 | Deals physical damage to all enemies        |
  | Shock          |  60 |  46 | Deals high physical damage to one target    |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  65 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  75 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 155 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  20 |  04 | Augments HP by 110%                      |
  | HP +20%           |  60 |  08 | Augments HP by 120%                      |
  | Accuracy+         |  40 |  02 | Raises physical attack accuracy          |
  | Distract          |  30 |  05 | Lowers enemies' physical attack accuracy |
  | Long Reach        | 200 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  50 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Bird Killer       |  25 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  50 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  20 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  30 |  02 | 150% physical damage to Undead types     |
  | Devil Killer      |  30 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  55 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  20 |  02 | 150% physical damage to Human types      |
  | Add Status        |  50 |  03 | Physical atks can inflict weapon status  |
  | Chemist           |  20 |  04 | Doubles potency of medicinal items       |
  | High Tide         |  35 |  08 | Character achieves Trance faster         |
  | Counter           |  65 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  20 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  35 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  35 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Alert             |  50 |  04 | Prevents back attacks in battle          |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  70 |  03 | Double AP awarded after winning battle   |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  35 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Bright Eyes       |  25 |  04 | Prevents 'Darkness' status               |
  | Restore HP        | 100 |  08 | May refill HP when in critical condition |
  | Jelly             |  30 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  20 |  03 | Automatically uses 'Potion' when damaged |
  | Locomotion        |  35 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  30 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 PRINCESS GARNET TIL ALEXANDROS XVII

  Known more affectionately as 'Garnet' and, later on, 'Dagger,' she is the
  heir apparent to Alexandria Kingdom's throne. But, trouble seems to be afoot
  and she asks Tantalus to help her escape to the neighboring regency of
  Lindblum. Things go wrong, and long story short, she ends up staying for a
  lot longer than planned. She's mostly an offensive summoner, but moonlights
  as a (mediocre) white mage as well -- both can be pulled off, though. She
  uses rods as a weapon, but can also use Rackets like Eiko.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  '----------------+-----+-----+---------------------------------------------|
  | Shiva          |  20 |  24 | Ice-elemental damage to all enemies         |
  | Ifrit          |  20 |  26 | Fire-elemental damage to all enemies        |
  | Ramuh          |  30 |  22 | Thunder-elemental damage to all enemies     |
  | Atomos         |  25 |  32 | Percentage-based damage to all enemies      |
  | Odin           |  30 |  28 | Attempts to deal 'Death' to all enemies     |
  | Leviathan      |  40 |  42 | Water-elemental damage to all enemies       |
  | Bahamut        |  80 |  56 | Non-elemental damage to all enemies         |
  | Ark            | 100 |  70 | Shadow-elemental damage to all enemies      |
  | Cure           |  30 |  06 | Refills HP in small amount to target(s)     |
  | Cura           |  50 |  10 | Refills HP in medium amount to target(s)    |
  | Curaga         | 155 |  22 | Refills HP in large amount to target(s)     |
  | Life           |  30 |  08 | Revives fallen character from KO status     |
  | Scan           |  25 |  04 | Allows party to see monster's battle stats  |
  | Panacea        |  15 |  04 | Removes Poison/Venom statuses from an ally  |
  | Stona          |  25 |  08 | Removes Petrify/Gradual Petrify from 1 ally |
  | Shell          |  35 |  06 | Casts magic-reduction barrier on an ally    |
  | Protect        |  30 |  06 | Casts physical-reduction barrier on an ally |
  | Silence        |  30 |  08 | Inflicts 'Silence' status on target(s)      |
  | Mini           |  40 |  08 | Inflicts 'Mini' status on targets(s)        |
  | Reflect        |  20 |  06 | Casts 'Reflect' status on one target        |
  | Confuse        |  35 |  08 | Inflicts 'Confuse' status on target(s)      |
  | Berserk        |  30 |  06 | Inflicts 'Berserk' status on target(s)      |
  | Blind          |  40 |  06 | Inflicts 'Darkness' status on target(s)     |
  | Float          |  20 |  06 | Casts 'Float' status on target(s)           |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  75 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  55 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 105 |  12 | Revives character (once) upon being KO'd |
  | MP +20%           |  45 |  08 | Augments current MP by 120%              |
  | Healer            |  30 |  02 | Physical attacks heal rather than damage |
  | Chemist           |  15 |  04 | Doubles potency of medicinal items       |
  | Reflect-Null      |  45 |  07 | Magic attacks pierce through 'Reflect'   |
  | Concentrate       |  55 |  10 | Raises the strength of magic spells      |
  | Half MP           | 125 |  11 | All magic MP costs are halved            |
  | High Tide         |  30 |  08 | Character reaches Trance faster          |
  | Body Temp         |  25 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  60 |  03 | Double AP awarded after winning battle   |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  15 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  20 |  04 | Prevents 'Silence' status                |
  | Jelly             |  40 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  20 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  30 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  | Boost             | 190 |  12 | Raises the strength of eidolon attacks   |
  | Odin's Sword      |  50 |  05 | If Odin misses, inflicts non-elem damage |
  '-------------------'-----'-----'------------------------------------------'

 FREYA CRESCENT

  A wandering dragon knight from the kingdom of Burmecia, she's been searching
  for her lost love Sir Fratley for years. She re-encounters Zidane during the
  Festival of the Hunt events in Lindblum, and joins thereafter. She uses a
  lance/polearm and can 'Jump' like dragoons in past FFs, dealing more damage
  than normal. She's also the only other character who can equip heavy armor
  and gauntlets.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Lancer         |  20 |  10 | Physical damage reduces MP values as well   |
  | Reis's Wind    |  25 |  12 | Casts Regen on all allies                   |
  | Dragon Breath  | 205 |  78 | Physical damage to all enemies              |
  | White Draw     |  65 |  36 | Replenishes some of allies' MP              |
  | Luna           |  30 |  12 | Casts Berserk on all allies, enemies        |
  | Six Dragons    |  25 |  28 | Fully cures/decreases/nothing to ally HP/MP |
  | Cherry Blossom |  40 |  46 | Physical damage to all enemies              |
  | Dragon's Crest |  45 |  16 | Damage dealt depends on # of dragons slain  |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  95 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  20 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  75 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  25 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 125 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  30 |  04 | Augments current HP by 110%              |
  | HP +20%           |  75 |  08 | Augments current HP by 120%              |
  | MP +10%           |  35 |  04 | Augments current MP by 110%              |
  | Accuracy+         |  30 |  02 | Raises the accuracy of physical attacks  |
  | Distract          |  25 |  05 | Lowers enemies' physical attack accuracy |
  | Long Reach        | 210 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  20 |  05 | Drains MP in battle to raise Attack Pwr  |
  | Bird Killer       |  30 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  25 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  20 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  20 |  02 | 150% physical damage to Undead types     |
  | Dragon Killer     |  70 |  03 | 150% physical damage to Dragon types     |
  | Devil Killer      |  30 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  25 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  20 |  02 | 150% physical damage to Human types      |
  | High Jump         |  75 |  04 | Freya jumps higher to raise Jump damage  |
  | Add Status        |  25 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  25 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Chemist           |  35 |  04 | Doubles potency of medicinal items       |
  | High Tide         |  20 |  08 | Character achieves Trance faster         |
  | Counter           |  85 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  30 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  35 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Initiative        |  95 |  05 | Chance of first-strike battles increases |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  65 |  03 | Double AP received after winning battle  |
  | Insomniac         |  30 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  15 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Bright Eyes       |  10 |  04 | Prevents 'Darkness' statuses             |
  | Restore HP        |  85 |  08 | May refill HP when in critical condition |
  | Jelly             |  30 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  25 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  35 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 QUINA QUEN

  Quina is...uh, a bit weird. S/he has no known gender, and hails from a swamp
  by Lindblum, so it's quite possible s/he developed from frogs... Either way,
  s/he is a gourmand who's got an insatiable hunger for food, and can eat foes
  and learn their abilities in blue mage fashion. His/her weapon deals random
  damage for the most part, but his/her weapons are invaluable in some cases.
  Just don't get between Quina and a plate of munchies...

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Goblin Punch   |  -- |  04 | Non-elemental damage to a target            |
  | LV5 Death      |  -- |  20 | Kills any enemy with a level divisible by 5 |
  | LV4 Holy       |  -- |  22 | Holy dmg to enemies w/ a lvl divisible by 4 |
  | LV3 Def-less   |  -- |  12 | Lowers Defense of enemies w/ lvl dvsbl by 3 |
  | Doom           |  -- |  12 | Inflicts 'Doom' status on an enemy          |
  | Roulette       |  -- |  18 | Randomly kills one enemy or ally            |
  | Aqua Breath    |  -- |  14 | Water-elemental damage to all enemies       |
  | Mighty Guard   |  -- |  64 | Casts Protect and Shell on all allies       |
  | Matra Magic    |  -- |  08 | Reduces one enemy's HP to 1 (may not work)  |
  | Bad Breath     |  -- |  16 | Confuse/Darkness/Poison/Slow/Mini to a foe  |
  | Limit Glove    |  -- |  10 | Deals 9999 damage to target if own HP is 1  |
  | 1,000 Needles  |  -- |  08 | Reduces target's HP by 1000 (ignores Def.)  |
  | Pumpkin Head   |  -- |  12 | Damage dealt to Quina is dealt to a target  |
  | Night          |  -- |  14 | Inflicts 'Sleep' on all enemies and allies  |
  | Twister        |  -- |  22 | Wind-elemental damage to all enemies        |
  | Earth Shake    |  -- |  20 | Earth-elemental damage to all enemies       |
  | Angel's Snack  |  -- |  04 | Uses four remedies on all allies            |
  | Frog Drop      |  -- |  10 | Deals dmg based on frog # caught in Qu's M. |
  | White Wind     |  -- |  14 | Refills some HP to all allies               |
  | Vanish         |  -- |  08 | Makes a character immune to physical attks  |
  | Frost          |  -- |  08 | Inflicts 'Freeze' on a target               |
  | Mustard Bomb   |  -- |  10 | Inflicts 'Heat' on a target                 |
  | Magic Hammer   |  -- |  02 | Drains MP from a target                     |
  | Auto-Life      |  -- |  14 | Once cast, will revive a character upon KO  |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  75 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  40 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  70 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  30 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 165 |  12 | Revives character (once) upon being KO'd |
  | MP +10%           |  50 |  04 | Augments current MP by 110%              |
  | Healer            |  60 |  02 | Physical attacks heal instead of damage  |
  | Add Status        |  35 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  40 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Half MP           |  90 |  11 | All magic MP costs are halved            |
  | High Tide         | 250 |  08 | Character receives Trance faster         |
  | Counter           |  55 |  08 | May 'Attack' when physically damaged     |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  75 |  07 | Receive 150% EXP for victorious battles  |
  | Ability Up        |  40 |  03 | Double Ap received after winning battle  |
  | Millionaire       | 100 |  05 | Double (?) Gil received after a battle   |
  | Insomniac         |  40 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  20 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  30 |  20 | Prevents 'Silence' status                |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Absorb MP         |  80 |  06 | Fills MP based on enemy's spell MP cost  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  20 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  25 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

 EIKO CAROL

  Eiko's a little girl living alone in a deserted village, with only moogles
  as her friends. When the party stumbles across her near Conde Petie, they
  form a bond and she ends up joining. Unlike other little girls, she's fiery
  and not quite as dull as some party members. Plus, she can use white magic
  like Dagger (with more potency) and defensive-type summons. Her Carbuncle
  and Fenrir summons can change their effect depending on her accessory, and
  that gives her a versatile edge. She uses flutes as her main weapon, but
  can also equip rackets.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Carbuncle      |  35 |  24 | Reflect/Protect/Vanish/Haste on all allies  |
  | Fenrir         |  30 |  30 | Earth/Wind-elemental damage to all enemies  |
  | Phoenix        |  40 |  32 | Fire damage to enemies; revives any KO ally |
  | Madeen         | 120 |  54 | Holy-elemental damage to all enemies        |
  | Cure           |  20 |  06 | Refills small amount of HP to target(s)     |
  | Cura           |  40 |  10 | Refills medium amount of HP to target(s)    |
  | Curaga         |  80 |  22 | Refills large amount of HP to target(s)     |
  | Regen          |  25 |  14 | Gradually refills HP at set time intervals  |
  | Life           |  35 |  08 | Revives KO'd ally                           |
  | Full-Life      |  90 |  24 | Revives KO'd ally to max HP                 |
  | Panacea        |  15 |  04 | Alleviates 'Poison' and 'Venom' statuses    |
  | Stona          |  25 |  08 | Alleviates Petrify/Gradual Petrify statuses |
  | Esuna          |  40 |  20 | Alleviates almost all abnormalities; 1 ally |
  | Shell          |  20 |  06 | Erects magic-reduction barrier on a target  |
  | Protect        |  20 |  06 | Erects phys-reduction barrier on one target |
  | Haste          |  30 |  08 | Speeds up an ally's ATB gauge               |
  | Silence        |  25 |  08 | Inflicts 'Silence' on target(s)             |
  | Mini           |  35 |  08 | Inflicts 'Mini' on target(s); cures 'Mini'  |
  | Reflect        |  25 |  06 | Gives 'Reflect' status to a target          |
  | Float          |  25 |  06 | Gives 'Float' status to target(s)           |
  | Dispel         |  35 |  16 | Dispels an enemy's positive statuses        |
  | Might          |  20 |  14 | Raises a target's physical attack power     |
  | Jewel          |  50 |  04 | Extracts an 'Ore' item out of a target      |
  | Holy           | 110 |  36 | Inflicts holy-elemental damage to a target  |
  '----------------'-----'-----'---------------------------------------------'

   NOTE: To make Carbuncle use different effects, learn the skill and equip
         a...

             Diamond ---> 'Dia Light' -----> Vanish to all
             Emerald ---> 'Emerald Light' -> Haste to all
             Moonstone -> 'Pearl Light' ---> Shell to all

   NOTE: To make Fenrir change to 'Millennial Decay,' learn the summon and
         equip a Maiden's Prayer item. Fenrir'll do wind-elem damage, now.
         Anytime Carbuncle is shown at full animation, it gains the ability
         to add Protect to whatever status it's normally supposed to.

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  70 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  25 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  65 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 100 |  12 | Revives character (once) upon being KO'd |
  | MP +10%           |  15 |  04 | Augments current MP amount by 110%       |
  | MP +20%           |  50 |  08 | Augments current MP amount by 120%       |
  | Healer            |  20 |  02 | Physical attacks heal instead of damage  |
  | Reflect-Null      |  55 |  07 | Magic spells pierce 'Reflect' status     |
  | Concentrate       |  35 |  10 | Raises strength of magic spells          |
  | Half MP           | 120 |  11 | All magic MP costs are halved            |
  | High Tide         |  30 |  08 | Character achieves Trance faster         |
  | Body Temp         |  20 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Level Up          |  65 |  07 | Double EXP received upon winning battle  |
  | Ability Up        |  55 |  03 | Double AP received upon winning battle   |
  | Guardian Mog      |  30 |  03 | Removes all statuses before EXP/AP given |
  | Insomniac         |  25 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  20 |  04 | Prevents 'Poison' and 'Venom' statuses   |
  | Loudmouth         |  15 |  04 | Prevents 'Silence' status                |
  | Jelly             |  35 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Auto-Potion       |  30 |  03 | Automatically use 'Potion' when damaged  |
  | Locomotion        |  15 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  15 |  05 | Prevents 'Confusion' status              |
  | Boost             | 150 |  12 | Raises strength of eidolon attacks       |
  '-------------------'-----'-----'------------------------------------------'

 AMARANT CORAL

  A wanted man in Treno, this outlaw's been searching for the man who framed
  him long ago with only revenge in mind. He eventually joins up to see if he
  can wrap his mind around Zidane's principles. Mr. Coral uses his claws to
  inflict great damage, and has skills reminiscent of monks, such as Chakra,
  and ninja (see Throw command). Many of his skills are very, very worthwhile.

  .----------------.-----.-----.---------------------------------------------.
  | ACTION ABILITY |  AP |  MP | WHAT IT DOES...                             |
  |----------------+-----+-----+---------------------------------------------|
  | Chakra         |  30 |  04 | Replenishes some HP/MP on an ally           |
  | Spare Change   |  40 |  -- | Throws gil at enemy to deal damage          |
  | No Mercy       |  25 |  12 | Deals physical damage to a target           |
  | Aura           |  25 |  12 | Gives Auto-Life/Regen on one ally           |
  | Curse          |  20 |  12 | Gives a random elemental weakness to foe    |
  | Revive         |  35 |  20 | Revives a KO'd character                    |
  | Demi Shock     |  50 |  20 | Reduces an enemy's HP by one-fourth         |
  | Countdown      |  40 |  16 | Inflicts 'Doom' status on one enemy         |
  '----------------'-----'-----'---------------------------------------------'

  .-------------------.-----.------------------------------------------------.
  | PASSIVE ABILITIES |  AP | AMT |      WHAT IT DOES...                     |
  '-------------------+-----+-----+------------------------------------------'
  | Auto-Reflect      |  85 |  15 | Un-Dispel-able Reflect erected in battle |
  | Auto-Float        |  35 |  06 | Un-Dispel-able Float erected in battle   |
  | Auto-Haste        |  70 |  09 | Un-Dispel-able Haste erected in battle   |
  | Auto-Regen        |  35 |  10 | Un-Dispel-able Regen erected in battle   |
  | Auto-Life         | 140 |  12 | Revives character (once) upon being KO'd |
  | HP +10%           |  10 |  04 | Augments current HP by 110%              |
  | HP +20%           |  40 |  08 | Augments current HP by 120%              |
  | Accuracy+         |  30 |  02 | Raises physical attack accuracy          |
  | Long Reach        | 210 |  16 | Same physical attack pwr even in backrow |
  | MP Attack         |  60 |  05 | Reduces MP in battle to raise Attack Pwr |
  | Bird Killer       |  10 |  03 | 150% physical damage to Aerial types     |
  | Bug Killer        |  10 |  02 | 150% physical damage to Insect types     |
  | Stone Killer      |  10 |  04 | 150% physical damage to Stone types      |
  | Undead Killer     |  10 |  02 | 150% physical damage to Undead types     |
  | Devil Killer      |  10 |  02 | 150% physical damage to Demon types      |
  | Beast Killer      |  10 |  04 | 150% physical damage to Beast types      |
  | Man Eater         |  10 |  02 | 150% physical damage to Human types      |
  | Healer            |  40 |  02 | Physical attacks heal rather than damage |
  | Add Status        |  20 |  03 | Physical atks can inflict weapon status  |
  | Gamble Defense    |  35 |  01 | Ups 'Defense' stat in battle sometimes   |
  | Power Throw       |  50 |  19 | Raises the 'Throw' command's strength    |
  | Power Up          |  30 |  03 | Raises strength of Chakra to 40%         |
  | High Tide         |  60 |  08 | Character achieves Trance faster         |
  | Counter           | 240 |  08 | May 'Attack' when physically damaged     |
  | Cover             |  90 |  06 | May take physical damage in ally's place |
  | Eye 4 Eye         |  50 |  05 | Raises trigger rate of 'Counter' ability |
  | Body Temp         |  30 |  04 | Prevents 'Freeze' and 'Heat' statuses    |
  | Alert             |  30 |  04 | Prevents back attacks in battle          |
  | Level Up          |  50 |  07 | Double EXP received after winning battle |
  | Ability Up        |  80 |  03 | Double AP received after winning battle  |
  | Flee-Gil          |  30 |  03 | Recieve gil when fleeing battle          |
  | Insomniac         |  20 |  05 | Prevents 'Sleep' status                  |
  | Antibody          |  25 |  04 | Prevents 'Poison' and 'Venom' ability    |
  | Bright Eyes       |  25 |  04 | Prevents 'Darkness' ability              |
  | Restore HP        |  75 |  08 | May refill HP when in critical condition |
  | Jelly             |  15 |  04 | Prevents Petrify/Gradual Petrify status  |
  | Return Magic      | 170 |  09 | Counters magic attacks with same spell   |
  | Auto-Potion       |  30 |  03 | Automatically uses 'Potion' when damaged |
  | Locomotion        |  20 |  04 | Prevents 'Stop' status                   |
  | Clear Headed      |  30 |  05 | Prevents 'Confusion' status              |
  '-------------------'-----'-----'------------------------------------------'

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ii. TRANCE                                                     [TRNC]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Trance is FFIX's answer to the limit breaks in past FFs. To achieve Trance,
 one must let the little red bar under the ATB gauge fill up by taking damage
 (High Tide skill helps fill faster). When the bar reaches the end, that ally
 will be able to use their "super ability," whatever that may be. There are a
 few things you should know, though.

 * If you end the battle without using your Trance, the bar depletes ALL the
 | way. Thus, if you're close to achieving one, let the enemies attack you
 | before inputting your commands; this way you don't accidentally waste it
 | like the millions of people before you. <raises hand>
 |
 * Trance can be used multiple times during battle, and as it's used (for any
 | command, not just the one that appears during the state), the bar will go
 | down. When it depletes, the Trance ends.
 |
 * Getting hit with 'Zombie' status fully depletes your bar, and does not go
   start to go up until alleviated.

 Here are the character overviews in this department.

  Zidane gets the 'Dyne' command when in Trance. What skills he can use are
  dependant on his abilities he knows (they're all non-elemental). This may
  be a little off, but it's something like:
   
    .------------------.-----.-----.-----------------------------------------.
    | ABILITY          | TGT |  MP | LEARN PERMANENTLY BY MASTERING...       |
    |------------------+-----+-----|-----------------------------------------|
    | Free Energy      | One |  10 | Flee                                    |
    | Tidal Flame      | All |  12 | Detect                                  |
    | Scoop Art        | One |  14 | What's That!?                           |
    | Shift Break      | All |  16 | Soul Blade                              |
    | Stellar Circle 5 | One |  24 | Annoy                                   |
    | Meo Twister      | All |  32 | Sacrifice                               |
    | Solution 9       | One |  48 | Lucky Seven                             |
    | Grand Lethal     | All |  60 | Thievery                                |
    '------------------'-----'-----'-----------------------------------------'

                              For everyone else:

   .---------.----------.-----------------------------------------------------.
   | ALLY    | TRANCE   | TRANCE EFFECT...                                    |
   |---------+----------+-----------------------------------------------------|
   | Vivi    | Dbl Blk  | Can cast two spells consecutively each turn         |
   | Eiko    | Dbl Wht  | Can cast two spells consecutively each turn         |
   | Quina   | Cook     | Can 'Eat' enemies with 1/2 HP instead of norm 1/4th |
   | Dagger  | Eidolon  | Summoned eidolons can return on their own for no MP |
   | Amarant | Elan     | The 'Flair' abilities now affect all allies/enemies |
   | Freya   | -------- | Stays in 'Jump' mode and 'Spear' affects all foes   |
   | Steiner | -------- | His physical damage rises by 300% (I think...)      |
   '---------'----------'-----------------------------------------------------'

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     iii. ELEMENTS                                                  [LMNT]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Some skills and weapons are imbued with certain 'elements,' which give them a
 special property. Likewise, some enemies are weak to 'elements' and preying
 on those weaknesses allows extra damage to be done. Here's is the equilibrium
 in a sense:


                              Fire <-> Ice
                             Earth <-> Wind
                              Holy <-> Shadow
                           Thunder <-> Water

 So, fire does way more damage to ice, and vice versa; earth does way more
 damage to wind, and vice versa...you get the picture. Using the 'Scan' 
 ability can reveal elemental weaknesses so you can strike the achilles' heel
 easily...if you're prepared.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     iv. STATUS ABNORMALITIES                                       [STTB]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Status abnormalities are 'effects' that change one's status from normal to
 good...or bad. With the exception of Zombie, KO, Doom, and Virus, all of the
 ones you don't want to face can be cured with Remedies or the Esuna ability.
 Being in Trance also cancels all harmful effects, besides Virus, Petrify, and
 Zombie.

.-----------------.-------------------------------------------.---------------.
| ABNORMALITY     | EFFECT                                    | SPECIFIC CURE |
|-----------------|-------------------------------------------|---------------|
| KO              | Can't participate in battle               | Phoenix Down  |
| Heat            | If command is input, character is KO'd    | ------------- |
| Mini            | Attack/Defense decrease                   | ------------- |
| Slow            | ATB Gauge fills slower                    | ------------- |
| Stop            | ATB Gauge does not fill                   | ------------- |
| Sleep           | Character cannot act for a short time     | ------------- |
| Virus           | Cannot recieve after-battle EXP/AP        | Vaccine       |
| Venom           | Stop + HP/MP drain effect                 | Antidote      |
| Freeze          | Can't act; physical attacks instantly KO  | ------------- |
| Poison          | HP gradually decreases                    | Antidote      |
| Zombie          | Curative items damage HP                  | Magic Tag     |
| Berserk         | Attack enemy blindly                      | Gysahl Greens |
| Confuse         | Randomly attacks enemies and allies alike | ------------- |
| Petrify         | Can't participate in battle               | Soft          |
| Silence         | Cannot use magic commands                 | Echo Screen   |
| Trouble         | Target's allies receive 1/2 damage done   | Annoyntment   |
| Darkness        | Physical attack accuracy decreased        | Eye Drops     |
| Death Sentence  | When timer ends, Death is inflicted       | ------------- |
| Gradual Petrify | When timer ends, Petrify is inflicted     | Soft          |
'-----------------'-------------------------------------------'---------------'

 NOTES:

  * Phoenix Pinions can also be used to cure KO
  * Auto-Haste will permanently guard against Slow
  * Those in Zombie status also get empty Trance gauges
  * Those in Zombie status do not receive any EXP/AP after battle
  * Those in Zombie status are refilled to full when Death/Doom is used
  * Enemies who are in Stop/Petrify status only drop AP, not EXP/Items/Gil.

 Now for the good statuses you WANT to be 'inflicted' with:

.-----------------.-----------------------------------------------------------.
| ABNORMALITY     | EFFECT                                                    |
|-----------------|-----------------------------------------------------------|
| Haste           | Character's ATB gauge fills up much quicker than normal   |
| Regen           | Character's HP refills gradually at set time intervals    |
| Float           | Characters in this status evade earth-elemental attacks   |
| Shell           | Character takes reduced damage from magickal attacks      |
| Vanish          | Character cannot be hit with physical/weapon attacks      |
| Protect         | Character takes reduced damage from physical attacks      |
| Reflect         | Magic used on character bounce back onto their executor   |
| Auto-Life       | Character is automatically revived (once) upon being KO'd |
'-----------------'-----------------------------------------------------------'

 NOTES:

  * All effects wear off besides Auto-Life; you need to die to remove it.
  * Float status makes the character(s) more susceptible to wind-type damage.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     v. AP SYSTEM                                                   [APSS]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 AP (Ability Points) are obtained from defeating enemies, and are used to make
 characters' dormant abilities come out of equipment. A bit about this:

 * AP is obtained no matter how you win a battle
 * Characters in Zombie, Virus, KO, and Petrify status do not receive AP
 * A character with the  'Ability Up' skill doubles the AP earned for him/her

 Here's how one of Zidane's would look without AP earned for it:

    __________________________
   |                          |  "The Tower" is the name of the thief sword,
   | [THE TOWER]              |  with the two skills that can be learned on
   |                          |  the list under it. The "<>" will change by
   |  <> Lucky Seven  [0/85]  |  two different means:
   |  <> Thievery     [0/100] |
   |                          |  01) It will be "A" or "S", which stand for
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ       action or support abilities, respectfully.
                                     Action abilities are used in battle, while
                                     the other are 'passive' and augment or
                                     enhance the character superficially in
                                     some way.

 02) It will be red/blue/gray. If it's red, it means the action ability is
     learned fully and can be used at any time in battle; if it's blue, it
     means the ability has been learned AND is equipped on the character. If
     either is gray, it means the ability has not been learned fully yet.

 ---

 The [0/85] part, for instance, tells how many AP have been earned (0) and the
 maximum (85) needed to learn. The equipment with the ability 'inside' it is
 'teaching' the ability, we'll say. If you unequip the sword or armor before
 the ability is learned, you can't use it -- you haven't been taught it all
 the way. When it's learned, and three stars show in place of the AP gauge,
 you've mastered the skill and it may be used whenever.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     vi. SYNTHESIS SHOPS                                            [SNTH]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 This is fairly easy to understand, but I figure I'll go over it anyway...

 When you reach Lindblum, and then later on, synthesis shops will show up from
 time to time. These allow you to make new equipment from two pieces of older
 stuff. A few notes on this:

 * To create a new weapon you must have the gil needed and the two pieces of
   equipment IN your inventory, i.e. not equipped on anyone.

 * Once the item is synthesized, the two items used to make it are gone from
   the inventory...you've used them up, and will have to buy new ones to make
   more.

 * Some components, like the Zorlin Shape, quit being sold later on in the
   game; thus, if you use 'em up, you may lose out on an ability. Keep track
   of the unlearned abilities so that you don't miss out.

     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     vii. TIPS AND TRICKS                                           [TPST]
     _____________________________________________________________________
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Here are some tips that I wrote, and some submitted by my buddies at the
 GameTalk FF9 boards. Hope they'll prove useful in your hour of darkness.

 <> Some black/white magic can be spread around a group of targets, making
    it easier to inflict statuses or heal more than one target. The effect
    usually weakens a bit (or may decrease probability of success in some
    cases, I think) but is invaluable nonetheless. Toggle the settings in
    battle by using L1/R1.

 <> The "Cotton Robe Trick" is an easy way to make money later on, since it
    uses 2 cheap components to make a 610g profit. To do this, when in Dali,
    buy up a whole bunch of 'Wrist' items for 130g apiece. Then, in Lindblum,
    buy a whole bunch of Steepled Hats for 260g. At the first synthesis shop,
    slap 'em together for 1000g combination fee and then sell the product for
    a cool 2000g -- profit!

 <> The "tent trick" mentioned throughout the guide involves...well, a regular
    old Tent. While these can heal in-battle, a lot of the time they inflict
    the target with Poison/Darkness/Silence in addition. The cool thing is
    this applies to the enemy as well, and can make some bosses (Gizamaluke,
    for instance) ten times easier.

 <> When in Ipsen's Castle, there is a monster called 'Agares' who appears w/
    a petrified Gargoyle. Remember how it's recommended that you equip crappy
    weapons here so they do more damage? In this case, don't bother -- equip a
    Sargatanas. When you get in battle, use Soul Blade on Agares to end the
    battle...and the Gargoyle will instantly die, giving you EXP/AP. Who said
    ya don't get EXP/AP from petrify? =p

 <> "If you equip your entire with Auto-Reflect and have Vivi do either
    Firaga, Blizzaga, or Thundaga on ALL four of YOUR party members, it
    bounces back with 4x the effectiveness and hits for 9,999 HP EVERY time
    EXCEPT against Ozma. The only time it didn't work with me was against
    Ozma." -- FF9Freak

 <> "If you can, equip Auto-Regen to every ally and Boost to Eiko and Garnet.
    When in protracted boss fights, where chances to heal are iffy, have Eiko
    or Garnet summon whichever eidolon they currently have learned (and has
    the longest animation). During the full animation, your party will
    continuously regain HP, and may even be restored to full health by the
    time the animation ends." - Mel's Cross Hinder

 <> "Anytime you reach a new area (town, etc) scour the place for the Traveler
    Moogle (Stiltzkin), and buy whatever he's selling at the moment. If you
    succeed in buying all of his wares throughout the game, in Disk 4 you can
    find him in Alexandria, and he'll reward you with a free Ribbon." -- Mel's
    Cross Hinder

 <> If you equip two items that teach the same ability, that ability will gain
    AP twice as fast. This doesn't work for all 100+ AP skills, but it helps
    for some like Half MP or Reflectx2.

 <> "Just thought I'd mention a great place to AP-farm on Disc 3 (at the
    earliest) that seems like it would be overlooked by most. You know the
    Qu's Marsh on the island to the west of the Forgotten Continent? Well,
    the island may have Grand Dragons on it, but it's the Adamantoises
    (EXP:1274 when divvied up between all four party members/AP: 3/Gil:4433).
    The only things to watch for are, of course, the island's other monsters,
    Gimme Cats & Grand Dragons on the plains and Whale Zombies on the beach."
    - Sypher_Kyaeon

 <> "Stats acquired from Marcus transfer to Eiko, so training Marcus to 99 when
    you have him in Treno is very important. If you have collected Stellazzios
    (to get the Blood Sword) and own a turbo controller, this is easy. Oh,
    you'll also need two rubber bands.

    First, purchase some potions or other healing items. Then, open the hatch
    in Tot's place to the Gargan Roo. Equip the Blood Sword to Marcus and
    whatever equipment you want him to level up with (for stats that will
    transfer to Eiko, so go with stuff for magic). Save.

    When that is done, enter a battle down there. Kill off Garnet and Steiner
    and win the battle. You should get an incredible amount of EXP if you
    encounter the red enemies. Heal if necessary and repeat the process until
    Marcus is at a strong enough level to survive solely on his Blood Sword,
    even when two of the big red enemies are present. When this level of
    strength is obtained, save your game.

    Now you need to prepare for your auto training. Head down and left from the
    moogle into the other screen. Head to the right side of the screen and part
    of the stone doorway (that you passed through upon entering the screen)
    should jut out. Head behind this (so only part of Garnet will be showing)
    and then turn the analog stick left. Garnet should run continually into the
    wall without going anywhere. Believe it or not, running in place starts
    battles."

    When this is achieved, then set rapid fire on the X button and then use a
    rubber band to hold the X button down. Then use the other rubber band to
    hold the analog stick to the left. This should do it. Garnet will run into
    the wall and when a battle starts, Marcus will attack, and heal himself.
    This process will repeat and you'll gain EXP, gil, and items. Every once in
    a while, come back and stop, so that you can sell all 99 of whatever item
    you've acquired and to save. Then repeat until Marcus is 99. You can
    continue even longer for money, but you'll be rich enough by then, I think.
    In the end, you'll have a really strong Marcus, tons of money, and later
    on, an Eiko who will have about 10-15 more in each of her stat attributes,
    depending on what equipment you had." -- Everyone's Grudge
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01) Prima Vista                                                          [PRV1]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 | ITEMS:                                                                    |
 |     _                        _                                            |
 |    |_| 47 Gil               |_| Potion                                    |
 |___________________________________________________________________________|

 Once the opening credits have passed, a character aboard a huge ship sailing
 a sea of mist will go belowdecks and into a dark room. When you can move him
 around, search the northern confines of the room for a [47 GIL] + [POTION].
 Light the candle after the looting's done to name the prehensile-tailed man
 -- default: Zidane. A small boss fight ensues when Zidane's colleagues emerge
 from behind a door.

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Masked Man ~HP: 180 ~ AP: --- ~ GIL: ---                        ||
  ||              '-STEAL: Potion, Wrist, Mage Masher                      ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||  Oww! ------> falls over (does nothing)                               ||
  ||  Gwahaha! --> weak physical damage (single)                           ||
  ||  Get some! -> weak physical damage (single)                           ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    Zidane's friends (Cinna, Marcus, Blank) join him for this joke battle,
    and all have the 'Steal' command, which allows them a chance at swiping
    one of the guy's items. The only one you'll want to get here is the
    Mage Masher, which is a weapon for Zidane (and better than his current
    one). Four regular physical attacks from anyone sans Cinna, who does
    pitiful damage, should take him out...but get that Mage Masher! Cinna
    may die, but don't waste a phoenix down on him. Oh, and the battle
    system is set on 'WAIT' so while you're accessing a menu, battle action
    stops until you've chosen. Not that you need to choose carefully or
    anything...

 Afterwards, everyone rushes into the next room while the un-Masked Man Baku,
 who is the ringleader for the thieves, goes over the plan. Answer "That's
 when I kidnap Princess Garnet, right?" to change the view over to a new
 character, only addressed as "??????" at the moment...

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
02) Alexandria                                                           [ALX1]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Zombie Card         |_| Potion              |_| Lizard Man Card    |
 |    |_| Sahagin Card        |_| Potion              |_| Potion             |
 |    |_| Fang Card           |_| Potion              |_| 33 Gil             |
 |    |_| Goblin Card         |_| Potion              |_| 27 Gil             |
 |    |_| 38 Gil              |_| Ether               |_| Phoenix Pinion     |
 |    |_| Eye Drops           |_| 3 Gil               |_| Potion             |
 |    |_| Tent                |_| Ironite Card        |_| Fang Card          |
 |    |_| Bomb Card           |_| Goblin Card         |_| Skeleton Card      |
 |    |_| Fang Card           |_| 29 Gil              |_| 63 Gil             |
 |    |_| 92 Gil                                                             |
 |___________________________________________________________________________|

                      _               .--can't access at this point
                     / \           __/
                    /INN\      ___|  |___
                    '    /    /17        \
                     \   \  _/            \_      ___
                      \/\/\/                \__ _|   |
                .-Save   \                    _|_ 29 | <- WEAPON (closed)
                |    __ _/     [TICKETS]     |_ _|---|
                |   |  |_      26 27 28       _|_    | <- SYNTH (closed)
    TO ROOFTOPS/    | |  |                   |   |16 |
      ___||___/     | |  |________   ________|    ŻŻŻ
  __ |22/23/24|____ | |           |_|
 |25|| CHRCH |ILIA ||_|           | |  ____    [LEGEND]
 |  ||21 _ 20|18_19|| |   N       | |_|ITEM|     1 - Potion
 |  | ŻŻ| |Ż| Ż| |Ż | |   |       |  _|SHOP|     2 - Potion
|    ŻŻŻ   Ż ŻŻ   ŻŻ  | W + E    _| | | 15 |     3 - Zombie Card
 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ    |     |_  |  ŻŻŻŻ      4 - Potion
                          S       |_|  _____     5 - Lizard Man Card
                                  | | |  14 |    6 - Sahagin Card
                                 /11|_|13   |    7 - Potion
                                |    _|  BAR|    8 - Fang Card
                                |   | |     |    9 - 9 Gil
                                 \10| |12   |   10 - 33 Gil
                                  |_| |_____|   11 - Goblin Card
                                  |2|    ___    12 - Potion
                                  | |_ _| 8 |   13 - Flan Card
                                  |1 _|_7  9|   14 - 27 Gil
                          START-> |_|   |___|   15 - 38 Gil
                                 _| |_          16 - Ether
                                /    6\         17 - Phoenix Pinion
                               /   4   \        18 - Eye Drops
                              |3  []  5|        19 - 3 Gil
                               \       /        20 - Potion
                                \_   _/         21 - Tent
                                  |_|           22 - Ironite Card
                               [-EXIT-]         23 - Goblin Card
                                                24 - Fang Card
                                                25 - Bomb Card
                                                26 - Skeleton Card
                                                27 - Goblin Card
                                                28 - Fang Card
                                                29 - Remedy

 Right off the bat, there's a ton of items to search out. Skip to the hyphen
 line below if you don't want to climb this wall of text.

 ---

 After the mysterious "??????" kid is given his ticket back, head south from
 the side-street into a statue's screen. Move the kid towars you (the player)
 and look by the green object in the SW corner -- it's a [ZOMBIE CARD]. Take
 a look behind the statue as well, to find a [POTION]. Now, head as far away
 from you (the player) so that the mysterious boy is obscured by the statue.
 There's a [LIZARD MAN CARD] to find on some doorstep. Find the [SAHAGIN CARD]
 by another doorstep nearby. You can't leave town, so return to the previous
 street.

 Get the [POTION] left of where you enter, under the house's eaves, and enter
 the house on the right where an old woman is using a spindle. Check the
 ground floor for another [POTION]; then, climb up the ladder. A [FANG CARD]
 can be found in the bureau up there, and [9 GIL] near the bed on the ground
 floor. Exit onto the street again.

 A "Rat Kid" will bump into you and leave again -- follow him north, getting
 another [POTION] by a barrel of apples. Watch the nobles advance down the
 street and check the foreground's grass for [33 GIL] and a [GOBLIN CARD].
 Enter the bar when done. Check around the stools for another [POTION], [FLAN
 CARD], and [27 GIL]. Down the street, there's a shop still open if you want
 to check it out [LINK: SH01]. Even if you don't want to buy anything, there's
 a [38 GIL] deposit on the floor. Back on the street, enter the main square.

 To the east is two doors, where the synthesis shop is (closed now) -- there's
 a nice [ETHER] on the floorboards, and a [REMEDY] next door in the weapons
 shop (also closed) counter-side. Exit back outside, and go to the top of
 the screen (north) and find the [PHOENIX PINION] by the wagon wheel. You can
 do a jump-rope mini-game here as well [LINK: JMPR], as well. Talk to Hippaul
 in the square to learn he's hid his three "precious" cards somewhere -- go
 to the church and get the [IRONITE CARD], [FANG CARD], and [GOBLIN CARD]
 (poor hippo-face ;-;). While you're here, raid Ilia's house next door where
 there is [EYE DROPS] and [3 GIL] -- she can't be in the house for the latter
 one, though.

 Also, in the church, there is a [TENT] and [POTION] by the fence, so be sure
 to get those, too. Talk to the NPC Tom by the church to learn his cat's gone
 missing; you can find it in the statue entrance to town. Return to him and
 he'll fork over a [BOMB CARD] for your altruism.

 ---

 Finally, when you're done walking around, go to the ticketmaster booth in
 the town square. Show him your ticket and he'll give you a [GOBLIN CARD], as
 well as a [FANG CARD] and [SKELETON CARD]. Enter the alleyway by the church
 to find the rat kid again; agree to be his slave to see the night's play. He
 will ask "??????" to stand guard -- say it's all clear and Ratty'll steal the
 signmaker's ladder. A four-armed man walks into the alley at this point and
 will steal gil from you he bumps into the kid; if you talk to him, however,
 ask him if he's Alleyway Jack; you can then learn the Tetra Master tutorial
 from him in the bar. When done, follow the rat kid to the church.

 Try to climb up to the belltower and a moogle named Kupo will fall on the
 mysterious kid. Moogles can save the game and will ask you to deliver mail
 if you inquire about the 'Mognet' option, which you should do. Accept to
 deliver the [LETTER: KUPO -> MONTY] and climb up the ladder, giving access
 to the Alexandrian rooftops.

 ---

 After crossing the second rooftop, get the [29 GIL] in the chimney nearby
 and follow north to where ratso is. He'll ask the kid's name, and you can dub
 this character at last [Default: Vivi]; he'll also give his own name, which
 is Puck.

 Once Puck scoots out of the way, enter the open-roofed house and follow the
 walkways to another chimney with [63 GIL] within. North of that open-roofed
 house is a [92 GIL]-stuffed chimney. Follow to Puck and the view will change
 to the play.

 Whew, that long stretch is out of the way.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
03) Alexandria Castle                                                    [AXC1]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Ether*              |_| Elixir*             |_| Silk Shirt*        |
 |    |_| Moonstone*          |_| ??? Gil             |_| Elixir             |
 |    |_| Phoenix Down        |_| Phoenix Pinion      |_| Phoenix Down       |
 |---------------------------------------------------------------------------|
 | * - only one asterisked item can be obtained here                         |
 '---------------------------------------------------------------------------'

 A fakey stage battle occurs when you enter. Give 'em a good show!
   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: King Leo ~ HP: 200                                              ||
  ||       Benero ~~~ HP: 40                                               ||
  ||       Zenero ~~~ HP: 40                                               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Clamp Pinch --> Weak physical attack (single)                       ||
  ||   Taste Steel! -> Weak physical attack (single)                       ||
  ||   Poly ---------> Zero-damage stage magic (single)                    ||
  ||   Pyro ---------> Zero-damage stage magic (single)                    ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  You've got the same four thieves as last time, except the 'Steal' command
  has been changed to SFX, where stage magic is used to dazzle the crowd...
  meaning it does no damage. Benero/Zenoro will go down in one hit, and the
  incognito Baku doesn't take much either. Funny how Cinna is still such an
  easy target...but then again, he's better at dying than fighting, right?
  King Leo "dies" in about five regular hits from the _real_ warmongers.

  ---

 As the dramatic play rolls on, a swordfight scene will occur in which the
 player can do button combinations and impress nobles for cash and items (the
 latter which you get in awhile).

.------------.------------.  There are one hundred (100) nobles in attendance
| # TO AMUSE | REWARD     |  and you get varying rewards after ending, which
|------------'------------|  is based on how fast you press the corresponding
| * 00 -> 49 = Ether      |  buttons and if those buttons are correct. The
| * 50 -> 79 = Elixir     |  best reward, of course, is the Moonstone, which
| * 80 -> 99 = Silk Shirt |  is a rare accessory (finite in number) that you
| * 100 ---> = Moonstone  |  will want to try and get. If you don't get it the
'-------------------------'  first time, you can always take the audience up
                             on their 'encore,' which lets you have another
 shot at doing the fight. There are fifty commands to put in, so this can be
 a bit of a trial. You can get another Moonstone at a later time, so don't 
 beat yourself up over not getting the best reward. You can try saying each
 button out loud, which may help with the coordination (does for me). Whatever
 amount you get, the crowd throws [??? GIL] at you, where the '???' is the
 random number. Blank and Zidane walk off-stage, into the castle proper...

 ---

 Once the two have put the incompetent on-duty knights into sleepy-by land,
 go up the stairs (only way to go) to encounter a girl in white. Talk to her
 and she'll run away; the view then switches to Queen Brahne and her two
 bodyguards, one of which you can name [Default: Steiner]. After some hilarious
 scenes, Steiner can do a little "game" where he rounds up his AWOL squad.
 The object is to send everyone out searching for the errant princess. However,
 before you do anything, go talk to Queen Brahne and she'll give you the reward
 that was dependant on Blank/Zidane's performance, and search the guardhouse
 Blank/Zidane were in for a [PHOENIX DOWN].

 Save in the guardhouse and send Blutzen/Kohel out to look (there's a squad
 list in here on the wall), then head to the twin-stairway hall. Steiner'll
 see a person running, but every time he gets close, that person runs the
 opposite way. That's Dojebon, and to talk to him, wait near the middle of
 the balcony until his path is clear and bum rush him. The east wing dining
 room nearby has another Pluto Knight, Mullenkedheim, waiting for food. Talk
 to him, and go downstairs.

 At the stairbottom, go into the library to find Laudo. Send him out searching
 and then re-enter the library. Laudo will be hiding behind a bookcase, out of
 view (so mash the action button to find him). This will send him out looking
 permanently. Outside, head towards the lakeside and talk to Haagen, to get
 him all worked up over the disappearance. Then, go west to the tower's base.

 Weimar is flirting with a knight here and leaves after Steiner yells at him.
 Then, enter the tower's spiral stairs to find the last knight, Breireicht.
 Talk to him twice and, if you've found everyone, he'll give an [ELIXIR] to
 his captain. Climb to the top of the stairs to get see another funny scene,
 bringing everyone to the Prima Vista once again.

 --------------+-----------------------------------------------------------.
 PLUTO KNIGHT  | LOCATION                                                  |
 --------------+-----------------------------------------------------------.
 Laudo         | In library; talk to him, then find him hiding there again |
 Kohel         | In guardhouse with the moogle                             |
 Haagen        | Sitting by the lakeside                                   |
 Weimar        | Talking to knight by west tower                           |
 Blutzen       | In guardhouse with the moogle                             |
 Dojebon       | In twin-stairway balcony                                  |
 Breireicht    | West tower's stairway                                     |
 Mullenkedheim | In east wing dining room                                  |
 --------------'-----------------------------------------------------------'

 Talk to Ruby and pursue Garnet downstairs. After Cinna gets ridiculed, he'll
 lead everyone to an escape hatch in the adjacent room. Down amongst the
 engines, move the turncrank to the left and right; this lets a [PHOENIX DOWN]
 and [PHOENIX PINION] chest drop to the ground floor. Equip Zidane with that
 Mage Masher if you want and enter the adjacent room. A...uh, boss fight will
 take place.

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||            '-STEAL: Silk Shirt, Leather Hat                           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   It's Cinna/Blank/Zidane vs. Rusty! No skills to speak of, which gives you
   a lot of time to steal his equipment. It's generally very easy -- can't
   even kill ol' meat-shield Cinna in one hit!

 After some auto-scenes, it's time for a rematch!

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||       Haagen  ~ HP: 40                                                ||
  ||       Weimar  ~ HP: 40                                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Slash --> Weak physical attack (single)                             ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   Vivi, Marcus, Zidane, and Garnet are fighting this joke battle. If you
   select Cure/Fire, you can use the L1/R1 button to spread it out among all
   the enemies. This diludes the attack a bit, but it's a good way to take
   out any crappy foes (you can cure everyone in this way, too). The thief
   characters are penalized here, still having the SFX command for no real
   reason, but it doesn't affect the outcome.

 Time for the last waltz...

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Steiner ~ HP: 200                                               ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Attack -> Weak physical attack (single)                             ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   The battle ends once the Bomb "Grow"s big enough, so stall 'til then.

 Everyone ends up getting away, luckily, but at what cost?

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
04) Evil Forest                                                          [VLF1]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ
 | ITEMS:                                        | ENEMY:                |
 |     _                     _                   |                       |
 |    |_| Phoenix Down      |_| Bronze Gloves    | • Fang                |
 |    |_| Wrist             |_| Ether            | • Goblin              |
 |    |_| 116 Gil           |_| Ether            | • Dendrobium          |
 |    |_| Rubber Helm       |_| Leather Hat      | • Plant Spider        |
 |    |_| Potion            |_| Ether            |_______________________|
 |    |_| Blank's Medicine  |_| Moogle's Flute   |
 |_______________________________________________|

 A moogle here introduces the "ATE" system, standing for Active Time Events.
 It allows one to see (w/ Select) events happening elsewhere at that exact
 time. Watch "The Forest Keeper" to see Garnet and Vivi's fates, then search
 by the recovered commodities for a [PHOENIX DOWN] before saving. Head south
 through the wooden log; two screens later, another boss fight comes your way.
 I know, we just can't get enough!!

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Prison Cage ~ HP: 500                                           ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Stem --> Weak physical attack (Zidane)                         ||
  ||   Right Stem -> Weak physical attack (Steiner)                        ||
  ||   Absorb -----> Drains HP to heal self (Garnet)                       ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   It's just Zidane and Steiner for this, with the former getting 'Trance'
   at the start -- this game's equivalent of a limit break. You can use Free
   Energy twice on the monster to kill it (if you have Tidal Flame, DO NOT
   use it or you will kill Garnet). Throw Garnet a potion after its second
   Absorb, or that's another way to get a game over. Don't bother wasting
   the Trance to steal, 'cause it ain't got anything.

 Immediately after, there is...another...boss fight. ^____^

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Prison Cage ~ HP: 500 ~ AP: 03                                  ||
  ||            '-WEAK : Fire                                              ||
  ||            '-DROP : Eye Drops, Goblin Card, 436g                      ||
  ||            '-STEAL: Leather Wrist, Broadsword                         ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Stem --> Weak physical attack (Zidane)                         ||
  ||   Absorb -----> Drains HP to heal self (Vivi)                         ||
  ||   Right Stem -> Weak physical attack (Steiner)                        ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Vivi will be trapped in the fleshy cage this time, but unlike Garnet, he
    will fight back, using 'Fire' to do around eighty damage to the thing.
    Like before, be wary of Vivi's HP and use a Potion after the 2nd Absorb.
    Try to steal its equipment before Vivi broils this piece of broccoli.

 Everyone ends up back at the Prima Vista...

 ---

 When you regain control of Zidane on the bridge, open the [BRONZE GLOVES]
 chest by Baku and go downstairs. View the ATEs if you want and open the
 [WRIST], then enter the room Blank came out of. Open the [ETHER] chest and
 get the [116 GIL] cache on top of the bunk bed. Talk to Vivi and go Blank'll
 suggest talking to the Boss about leaving with the knight and black mage.
 Enter the side passage where Marcus guards Steiner's door and get an [ETHER]
 by the door; then, go downstairs.

 All the musicians are here. Search the northern confines for a [RUBBER HELM]
 and enter the southern door, towards the ship's new exit. A [LEATHER HAT] is
 among the rubble. Backtrack a room and enter the room where the Tantalus
 thieves went over the kidnap plan awhile back -- Baku's there. He says he's
 going to bust Zidane up for breaking the rules...boss fight coming! Get the
 [POTION] before returning to the cargo room. Agree to fight, get the show on
 the road (equip Mage Masher first)!

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Baku ~ HP: 200 ~ AP:                                            ||
  ||         '-STEAL: Hi-Potion, Iron Sword                                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   YEOWWW! ------> Falls over (wastes the turn)                        ||
  ||   Gwahaha! -----> Weak physical damage (Zidane)                       ||
  ||   Rrrragh! -----> Weak physical damage (Zidane)                       ||
  ||   Bring it on! -> Weak physical damage (Zidane)                       ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   That Iron Sword will be useful for Steiner, so don't finish this battle
   without getting it. His attacks all do about 25-35 dmg, except for the
   one where he falls and idles. Pretty easy, 'specially with the Mage
   Masher which can hit for 80+ dmg.

 Having lost, Baku gives his OK about letting Zidane go out and search. Return
 upstairs and get Steiner from the instrument closet. There's an unopened
 [ETHER] chest in there, too. Visit Vivi and he will join the party, too.
 After a secret 'conference,' Steiner will learn a new command (Sword Magic)
 which lets him use magically-imbued sword attacks...if Vivi is in the party
 and not KO'd. Equip Vivi with a Silk Shirt if you have one, and the Leather
 Wrist as well -- this'll let him learn Blizzard and Thunder magick. Steiner
 should get the Iron Sword/Bronze Gloves, which you should have. >=p

 Downstairs, Blank bestows the key item [BLANK'S MEDICINE] upon you, then say
 how to set abilities (Menu -> Ability -> Equip). Outside the wreckage Cinna
 has set up shop [LINK: SH02] and Mosco will have a letter for Zidane. Enter
 back into the forest proper.

 ---

 Fight some Fangs/Goblins to level everyone up a bit (level three is good).
 At the fourth screen through the rather straightforward forest, there's a
 spring (refresh HP/MP only) and another moogle. Save here and give Monty
 a letter if you've got one, then read Stiltzkin's. If you want a tent, you
 can steal one from Dendrobium enemies. Anywho, head out the other end of the
 spring to see an FMV; one more screen finds Garnet, in the clutches of the
 biggest weed you've ever seen. Equip Silk Shirts around, since they halve
 thunder damage.

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Plant Brain ~ HP: 1500 ~ AP: 05                                 ||
  ||            '-DROP : Potion, Phoenix Down, 468g                        ||
  ||            '-STEAL: Eye Drops, Iron Helm                              || 
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Left Tentacle --> Med. physical damage (Zidane)                     ||
  ||   Right Tentacle -> Med. physical damage (Steiner)                    ||
  ||   Thunder --------> Med. thunder-elem magic (one/all)                 ||
  ||   Pollen ---------> Weak physical damage + % Darkness (all)           ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

   Have Steiner use his Swd Mgc's "Fire Sword", which will hit 100% of the
   time, even with darkness put on everyone. After ~950dmg has been dealt,
   Blank will show up as the fourth party member. It shouldn't be too hard
   to do consistant damage, but if you want that Iron Helm steal, eating a
   bunch of damage from the affect-all Thunder attack will take awhile. Use
   Blank as the second stealer to get that helm, then spam Fire Sword to
   bring it down (does 440+dmg).

 Afterwards, there's havoc (!) and intrigue (!) as some spiders crawl outta
 the Plant Brain's husk. Everyone runs to the next passage. If you want a 3rd
 Silk Shirt, take Blank's. Continue down the path until you get to a pincer
 attack (mandatory) with some Plant Spiders. After, unequip Blank of anything
 you may want and go to the next screen. Everyone gets chased to the exit, and
 it's onto the overworld...almost.

 ---

 After a campout session, Monty the Moogle will give Zidane the key item
 [MOOGLE'S FLUTE], which allows him to summon a moogle on the world map for
 tent/save features (use square button). The ATE "Teach Me, Mogster!" Lesson
 1 also plays, but you don't have to view all the tutorials. Do so, though, if
 you're fuzzy on the game's properties.

 ---

 Here's a map of the Gunitas basin -- Zidane's party starts by the Evil Forest
 exit (can't re-enter) and can head towards the Ice Cavern (destination) or
 the North Gate far to the west. The South Gate is across the river and isn't
 accessible at the moment, nor will it be for awhile. Monsters in this region
 are just the Pythons, Goblins, and Mus. Equip Garnet with clothing articles
 because she won't have any (pervert!).

                            /\
                           /  \_                             N
                          /    _\EVIL FOREST                 |
             ____________/     \ \ŻŻŻŻŻŻŻŻŻŻ\                |
   NORTH  __/                   \ \     _____\        W -----+----- E
   GATE  /_                      \ \    \                    |
          /______________________ \ \    \_                  |
                              ICE\ \ \    _\ SOUTH GATE      S
                            CAVERN\_\ \___\

 o----------------------o--------o
 | OPTIONAL: North Gate | [NGT1] |
 o----------------------o--------o-------------------------------------------o
 | There isn't much to see at Melda Arch, although you can speculate on the  |
 | telltale signs of battle beyond the gate. Open the [EYE DROPS] chest just |
 | beyond the fence and get a [POTION] chest just near there, too, before y' |
 | inspect the door. On the other side's a woman who will sell items to you  |
 | [LINK: SH03]. Just potions, though. Leave after.                          |
 o---------------------------------------------------------------------------o

 Head to the southern cliff wall, southwest of Evil Forest, to find the icy
 entrance to a winter wonder--...well, it ain't that nice. As Baku said when
 Zidane left, don't forget about your abilities -- use up those Magic Stones
 before entering!

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
05) Ice Cavern                                                           [ICC1]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ
 | ITEMS:                                        | ENEMY:                |
 |     _                     _                   |                       |
 |    |_| Tent              |_| Ether            | • Cave Imp            |
 |    |_| Potion            |_| Elixir           | • Flan                |
 |    |_| Mage Masher       |_| Potion           | • Wyerd               |
 |    |_| Phoenix Down      |_| Leather Wrist    |_______________________|
 |_______________________________________________|

 Right off the bat, you'll notice that there are breezy spots where Mist will
 shoot out of the wall. Touching one of these is an automatic monster skirmish
 so if you're trying to avoid battle, wait for their presence to wane and pass
 by then.
                                  _
                              ___|_| <-- EXIT
                             |  ___|
                             |___| |
                              ___| |
                             |BOSS_|
                 _________    Ż|_|
                | MOOGLE  |   / /
                |___   ___|  / /
                    |_|     |_|
                     \ \___/ /
                      \_   _/
                 _____  |_|
                \  __ \ | |
                 \ \ \ \| |__
                  \8\ \_   _7|         [LEGEND]
                   Ż    | |/ /
                        |  _/            1 - Tent
               _______  |_|              2 - Ether
              |4 ____ |_/ /              3 - Potion
              | | __/  __/               4 - Elixir
              | |/ __ /_                 5 - Potion
              |  _/ /5 6/                6 - Mage Masher
              |_|   ŻŻŻŻ                 7 - Phoenix Down
              | |                        8 - Leather Wrist
              \ \_   _
              |\ \\_|2|
              |3|  ___|
               Ż|_|
                | |
                |1|
                |_| <-- START

 As you enter, get the [TENT] chest by jumping up the ledge. The second screen
 still has a bunch of mist jets, but can be avoided as before. Check the right
 side of the screen for a weird icy wall. Vivi'll melt it, letting you scoop
 up the [ETHER]. The other chest you see is a [POTION], obtained by walking
 'round the exit pathway.

 The next area (by "4") is a fakey wall, which can be revealed to show an
 [ELIXIR]. The other chest in the SW corner of the screen contains a regular
 old [POTION]; however, Vivi can hit the log with some magic, gaining access
 to the [MAGE MASHER] chest below. Equip it on Zidane if you didn't get the
 one at the start of the game.

 The next screen's got a [PHOENIX DOWN] chest at some intersecting paths, and
 there is a treasure chest isolated to the left side. Locate the fakey ice-wall
 on the left side, burn it, and go through a blindspot to the [LEATHER WRIST].
 It'll teach Vivi Blizzard, so equip it on him if you didn't get one earlier
 in Evil Forest.

 North from there is a twin fork; take the one that doesn't have a buncha mist
 spewing from it. Inspect the ice-encased figure to find that it's a moogle,
 which Vivi frees. The ATE "Teach Me Mogster" Lesson 2 plays and then you can
 use a Tent (can steal from Wyerd enemies). Take the misty fork, watch just
 what happens to everyone, and trek north alone as Zidane (EQUIP THE MAGE
 MASHER). There's double the fun this time...

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Sealion ~~~~~~~~ HP: 475 ~ AP: 05                               ||
  ||            '-WEAK : Fire                                              ||
  ||            '-STEAL: Ether, Mythril Dagger                             ||
  ||                                                                       ||
  || BOSS: Black Waltz #1 ~ HP: 250                                        ||
  ||            '-WEAK : Fire                                              ||
  ||            '-STEAL: Silk Shirt, Remedy                                ||
  ||                                                                       ||
  ||              DROP : Phoenix Down, Hi-Potion, Skeleton Card, 339g      ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Wing ------> Med. physical damage (Zidane)                          ||
  ||   Blizzara --> Med. ice-elem damage (Zidane)                          ||
  ||   Fire ------> Med. fire-elem damage (Zidane)                         ||
  ||   Blizzard --> Nrml ice-elem damage (Zidane/Sea Lion)                 ||
  ||   Tsunami ---> High water-elem damage (Zidane/Black Waltz #1)         ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   ZIDANE: Lv. 4

   Tidal Flame is such a nice source of genocide, ending the battle in two
   turns once you're in Trance. Besides that, it's mostly ice-elemental
   attacks and weak physical ones, on occasion. Tsunami hits everyone on the
   field, although the Sealion's immune to water. The Mythril Dagger Sealion
   carries can teach Zidane the 'Bandit' skill, which improves his stealing
   ability -- don't finish this battle without it! 'Sides that, drink a
   potion if Zidane's HP dips below the 80-100 range and you'll do fine.

 The strange mist stops afterwards, so return to the awakened party to hear
 some funny accusations from Steiner. Once everyone's regrouped, head up the
 steep cliffside by where the Black Waltz was and exit out into the sunshine.
 Garnet decides that she'll need a new name if she's to mask her identity,
 and chooses one [Default: Dagger], which is what this walkthrough'll continue
 to call her from now on. Exit into the Nolrich Heights, where the Pythons,
 Carve Spiders, and Mus roam.

                               _                                 N
                              / \         _                      |
 OBSERVATORY -> |\___________/ICE\_______/ | <- SOUTH GATE       |
   MOUNTAIN     |           CAVERN         |                W----+----E
                |DALI                      |                     |
                |__________________________|                     |
                                                                 S

 o----------------------------------------o
 | OPTIONAL: Ragtime Mouse True and False |
 o----------------------------------------o----------------------------------o
 | This can only happen in forests. Sometimes when a battle initiates, you   |
 | will hear cheesy carnival music and fight a 'friendly' monster who will   |
 | challenge you to guess the correct answer to a question that is grounded  |
 | in the game's 'facts.' This can happen in ANY forest from now 'til Disc   |
 | 4; it can only happen four times on the first disc, though, IIRC. See the |
 | 'RGTM' section for details on the questions/answers. One can only do four |
 | encounters this disc, however (thanks to Rebirth Flame for this).         |
 o---------------------------------------------------------------------------o

 o----------------------o--------o
 | OPTIONAL: South Gate | [STG1] |
 o----------------------o--------o-------------------------------------------o
 | One of the many 'directional' gates around the world, there's nothing to  |
 | really 'do' here at the moment. You can, however, choose to wait for one  |
 | of the shopgirls who'll arrive after you wait awhile [LINK: SH04]. She'll |
 | also let you 'rest' for 100 gil, which refills your HP/MP. Sadly, passing |
 | through the gate cannot be done because you've no 'Gate Pass' key item.   |
 o---------------------------------------------------------------------------o

 o--------------------------------o
 | OPTIONAL: Observatory Mountain |
 o--------------------------------o------------------------------------------o
 | You'll can come here later on, but for now, this place is yours to search |
 | around in. Find a [HI-POTION] by the entrance's wagon and [135 GIL] near  |
 | the tiny mount's base. Inside the hut, you can talk to Morrid and learn   |
 | of his love for rare coffee beans -- this is actually part of a sidequest |
 | you can do in order to earn his Mini Prima Vista model airship. Can't be  |
 | done for awhile, though. [LINK: RCFF]                                     |
 o---------------------------------------------------------------------------o

 o----------------------------------------o
 | OPTIONAL: Friendly Creatures Sidequest |
 o----------------------------------------o----------------------------------o
 | ...as this detour is affectionately called allows the player to get a leg |
 | up on the game's optional boss. Even if you don't want to fight it, these |
 | things give free AP! A friendly 'Mu' monster wants some Ore here. Select  |
 | some and target the Mu (don't attack!) to win 10 AP and a Potion.         |
 o---------------------------------------------------------------------------o

 Note that by running around the forest here (or any subsequent) that you may
 encounter a "friendly" bunch of enemies, known as the Ragtimer and his X/O
 true-false game. This can be done four times on the first disc, I believe,
 and you win gil for correct answers. This is part of a sidequest which gives
 a nice reward. [LINK: RGTM]. Can't finish it now, though, and there isn't a
 time constraint for doing it.

 Enter the tiny farm village nearby when ready to proceed.

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06) Village of Dali                                                      [VLD1]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 | ITEMS:                                        | ENEMY:                    |
 |     _                     _                   |                           |
 |    |_| Potion            |_| Antidote         | • Ghost                   |
 |    |_| Aries Stellazzio  |_| 156 Gil          | • Vice                    |
 |    |_| Eye Drops         |_| Potion           |___________________________|
 |    |_| 120 Gil           |_| Potion           |
 |    |_| Ether             |_| Iron Helm        |
 |    |_| Leather Wrist     |_| 95 Gil           |
 |    |_| Phoenix Down      |_| Potion           |
 |    |_| Phoenix Pinion                         |
 |_______________________________________________|

 After automatically spending the night, Zidane wakes up alone. Rise and shine,
 then talk to Gumo and deliver his letter. View the 'Dagger Tries' ATE, then
 leave the inn to see the 'Cat's Eye' ATE. Thirdly, go into the pumpkin patch
 and see the 'Dagger Tries Harder' ATE -- Dagger will now be at the inn. Talk
 to Vivi by the windmill. Find Dagger at the inn and then go back to the guest
 room with her.

                                   _____
                                  | BAR |
                            ___   |_ _ _|  ____
     N          WINDMILL ->|   |____| |_ _|    |
     |                     |   |_   ____|_     | <- PUMPKIN PATCH
     |                     |---|_| |      |____|
W----+----E     MAYOR'S -> |   |_  |
     |                     |___| | |
     |                      ___  | |  ___
     S                     |SH |_| |_|   |
                           | OP|_   _|INN| <- GUMO THE MOOGLE
                           |___| |_| |___|

 After some fat's been chewed, Dagger'll worry about Vivi, who ain't back yet.
 With Garnet back in the party, you can search out some items around town.
 In that guest bedroom, get the [POTION] and [ANTIDOTE] on either side of the
 beds. Streetside, look for a [120 GIL] stash by the shop exterior and inspect
 where Vivi was standing near the inn -- this happens automatically when you
 waltz up the street.

 Enter the windmill and look behind the device's crankshaft spinning on the
 ground floor -- you can get the key item [ARIES], which is part of another
 sidequest [LINK: STZC]. Make sure you get this! Now, before inspecting that
 metal dome-shaped grate which leads downward, make sure you've bought three
 Feather Hats at Eve's shop. [LINK: SH05]

 The item shop [LINK: SH06] is found at the tavern, if you were wondering.

 ---

 Down the windmill's secret entrance, get the [156 GIL] below the tiny lift 
 and scoot down the simple dirt corridor. After Dagger stays Zidane's slayin'
 hand, enter the lit-up hut to find a [POTION]. There's an [EYE DROPS] chest
 half-hidden by the fence, too. The adjacent cargo facility's got a moogle
 cowering in a barrel (Kumop) with a [LETTER: Kumop -> Mogki] for you to take
 in your parcel. Kick the rusty pulley wheel nearby to drop a [POTION] into
 your grasp, and climb the crates for an [ETHER].

 In the storage area after, a [LEATHER WRIST] and [IRON HELM] can be found
 amongst the empty crates and junk. Vivi will rejoin the group in the next
 room, so equip him with that third Feather Hat. A [95 GIL] container sits
 by the large egg (?) machine, and you can open the door as well, although
 this will let you fight Ghost monsters; keeping it closed stops them from
 being available. However, you can steal Phoenix Pinions from them, so it's
 not a complete waste. Beyond the door is a [PHOENIX DOWN] and [POTION]
 duo, as well as a [PHOENIX PINION] obscured by the machine. Exit back into
 the previous room and continue down the way, following the assembly line
 (may find Vice monsters if you opened door) until...a huge secret is unveiled
 that will shock and awe (!). The POV then changes to our 'forgotten' fourth
 ally.

 ---

 Steiner is inquiring about the cargo ship at Observatory Mountain, currently.
 Search the base for [135 GIL] and a [HI-POTION] if you haven't done so before
 coming to Dali, and talk to Morrid in his hut. He'll eventually spit up some
 information -- exit the mountain to automatically head towards Dali. Poke or
 prod the barrel, doesn't matter -- this culminates in a surprise boss fight
 that shocks (!) and awes (!) again!

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Black Waltz #2 ~ HP: 1000 ~ AP: 05                              ||
  ||                   '-DROP : Ether, 441g                                ||
  ||                   '-STEAL: Steepled Hat, Leather Plate                ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Hypnotize ---> Inflicts sleep (Garnet)                              ||
  ||   Fire --------> Fire-elem damage (single)                            ||
  ||   Blizzard ----> Ice-elem damage (single)                             ||
  ||   Teleport ----> Med. physical damage (single)                        ||
  ||   Thunder -----> Thunder-element damage (single)                      ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   VIVI   : Lv. 5
   ZIDANE : Lv. 5
   STEINER: Lv. 5

   Since its mission is to return Dagger to the castle, he'll focus all his
   fire on the men in the party. Should they die, the game is over 'cause it
   will use Hypnotize and put Garnet to sleep. As such, have Garnet spread
   Cure spells around (Use L1/R1 to target all) to fully heal everyone each
   turn. It uses crappy single-target elemental spells until its HP is about
   halfway depleted -- it'll then use Fira, a second-level fire attack on
   all of the men. Cure gets the job done, though, same with Fire Sword and
   any Trances. DO NOT, however, attack it with Vivi's magic as it will 
   counter with the same spell applied to all male members -- this doesn't
   use up its turn either, meaning it can really cripple the party. Steal
   both of its items as well; Bandit helps for this.

 After the second waltz is pushing up daisies, you can rest back at the inn or
 depart on the cargoship immediately (choose the former). Rest for free back
 in town and take care of any preparations (items, equipment, mognet). I'll
 mention something that's become ubiquitous in FF9 circles -- the "Cotton Robe
 Trick."

 This involves buying many Wrists and Steepled Hats and combining them to make
 Cotton Robes, which sell for a bundle, at least compared to the cost of the
 two parts in making it. You can do this come Burmecia, but there aren't
 any Wrists in Lindblum -- you have to buy a bunch here if you're to do this.
 It's a good way to make money (profit: 610g) so multiply that by fifty or
 more and you can make a killing. Not necessary, but it's a nice thing to do.

 ---

 When you're ready, exit to the cargo ship from the pumpkin patch.

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06) Lindblum-bound Cargo Ship                                            [CRG1]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

 Equip Silk Shirts on the men, and that Leather Plate if you got it! One'll
 reduce thunder-elemental damage; the other halves ice-elemental damage. And
 there's a baddie comin' up who uses those types like a crutch.

 ---

 See the odd workers in the engine room and use the ladder to access the
 topdeck, where Steiner is. When he prevents passage back down, break for the
 bridge. A little while later, it's the last dance with...

   _________________________________________________________________________
  ||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ||
  || BOSS: Black Waltz #3 ~ HP: 1150 ~ AP: ---                             ||
  ||            '-DROP : ---                                               ||
  ||            '-STEAL: Silver Gloves, Linen Cuirass, Steepled Hat        ||
  ||                                                                       ||
  || ATTACKS:                                                              ||
  ||                                                                       ||
  ||   Hit --------> Weak physical damage (single)                         || 
  ||   Fira -------> Fire-element magic damage (single)                    ||
  ||   Blizzard ---> Ice-elemental magic damage (single)                   ||
  ||   Thundara ---> Thunder-elem magic damage (single/all)                ||
  ||_______________________________________________________________________||
   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
   VIVI   : Lv. 6
   ZIDANE : Lv. 6
   STEINER: Lv. 6

   Dagger won't be joining in this battle, but Vivi gets an automatic
   Trance to begin with. He can cast two consecutive black magics, so that
   is his role here. Zidane should be trying to steal those gloves and the
   cuirass, while Steiner puts his girth on a shelf and doles out potions
   (Vivi can fill this role after Trance). When its HP has been chipped off
   a bit, it'll take flight -- its magic will then start being spread out
   over all allies for the next two turns, so have some curative items on-
   -hand. [André Garfo writes that if you never attack the boss physically,
   it won't start to fly. Not sure about it myself, but it may be useful.]

 BW3 flees after getting the beating of its life, meaning no AP or spoils are
 thrown your way. Well, out of the frying pan and into Falcon's Gate...

_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
07) Lindblum                                                             [LND1]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|Ż
 | ITEMS:                                                                    |
 |     _                       _                       _                     |
 |    |_| Glass Armlet        |_| Ether               |_| 163 Gil            |
 |    |_| Hi-Potion           |_| Echo Screen         |_| Leather Plate      |
 |    |_| Tent                |_| Silver Gloves       |_| Leather Wrist      |
 |    |_| Mimic Card          |_| Steepled Hat        |_| 127 Gil            |
 |    |_| Ore                 |_| Autograph           |_| Moogle Suit        |
 |    |_| Mini-Burmecia       |_| 97 Gil              |_| 282 Gil            |
 |    |_| 282 Gil             |_| Master Hunter       |_| Theater Ship Card* |
 |    |_| Coral Ring*         |_| 5000 Gil*           |_| Wyerd Card         |
 |    |_| Tent                |_| Bronze Vest                                |
 |___________________________________________________________________________|
 | * - can only get one of these items                                       |
 '---------------------------------------------------------------------------'

 After Minister Artania cuts through the royal red tape, you'll be able to
 go see Regent Cid. Head into the fountain area, and go up the stairs. From
 there you can get to a guest bedroom. Open the [GLASS ARMLET] and [ETHER]
 chests, and save at Mogki. Drop off the letter you're carrying and pick up
 the new [LETTER: Mogki -> Atla] he's got in his fluffy li'l hand. Double
 back two rooms to that fountain area and enter the elevator.

 ---

 When Zidane goes to eat, he'll meet an acquaintance from his past. You can
 dub her whatever you like [Default: Freya] before the scene ends. She drops
 the hint that the Festival of the Hunt's brought her around town and hopes
 that Zidane'll be there, too...so she can whoop'im.

 ---

[BUSINESS DISTRICT]

 The next day, Zidane wakes up in the business district -- time to search
 the town for items! The actual destination is the theater district, so we'll
 do that one last. Downstairs, look in the SW corner (TV) for [163 GIL] to
 start this search off.
                     _____
           ______   |SYNTH|             [LEGEND]
          |CHURCH|  |_6_ _|
         /\___ 5 |   _| |_     ___        1 - 163 Gil
        |4/HSE|ŻŻ___|     |_ _|   |       2 - Hi-Potion
        | |2 3| |  _       _|_ITEM|       3 - Echo Screen
        |_|_ _| |_| |_   _|   |___|       4 - Tent
        | |_| |_| |  _|_|_                5 - Leather Plate
        |  _______| |WEAPN|               6 - Silver Gloves
        |_|          ŻŻŻŻŻ
        | |                   N
   _    | |                   |
  |I|_ _| |_ _______      W --+-- E
  |N 1|_   _|STATION|         |
  |N|Ż  |_|  ŻŻŻŻŻŻŻ          S
   Ż    | |
        |_| <-- HUNTER'S GATE EXIT

 Up the street, at the la