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F I N A L F A N T A S Y I X
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Final Fantasy IX Walkthrough and FAQ
(Final Version)
(Part 1 of 2)
For Playstation(tm) (US version)
By: “A” Tadeo
Created: November 12, 2000
Date last Updated: July 9, 2001
Mail me at: ff9@edsamail.com.ph
Home Page: http://surf.to/aaronph
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T H A N K Y O U E V E R Y O N E ! ! !
Thank you to everyone who read my guide. Thanks for your support and all of
your compliments. You don’t know how happy I am. But, most especially to our
big boss, Mr. Jeff Veasey (CjayC). Without him and GameFAQs, I wouldn’t be
able to bring you this guide. He gave me (as well as all the other authors at
GameFAQs) the chance to help you out in your time of need and curiosity. =)
During the past few months, I tried my best to give everyone what they need
about this fabulous game. I’m happy that my efforts aren’t put in vain and
that I’m able to help a lot of gamers out there. Sorry for those who e-mailed
me and received no response. I have a tight schedule and I’m following my e-
mail policy (rarely, I answer some of them).
Now, that I have a PS2, I’ll bring you even more of what I can do with one of
the most anticipated games ever. The next Final Fantasy In-line for release.
I’ll definitely go along with you once more through Final Fantasy X. That’s
all for now. Again, thank you very much. Have a nice day.
-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=*-=
NOTE: As this will be the final version of the guide, I won’t accept any e-
mails regarding contributions and suggestions anymore. But I’m welcoming
questions if you have any. Thank you. And please read the E-mail policy.
Now, for the walkthrough, if you want a walkthrough which will guide you
directly in finishing the game only, use Elranzer’s quick walkthrough at
GameFAQs. A lot of people just wants to finish the game and doesn’t care
about other things. So, I’ll refer you to Elranzer’s Guide. His walkthrough
will surely help you. It’s one of the best guides and it’s easy to follow.
I also want to commend 2 nice persons for their perseverance and dedication
to their sites. Jeff (CjayC) for GameFAQs.com and Al Amaloo of VGStrategies.
They are very responsible and I admire their efforts. Keep up the good work
guys!
I would also like to commend the great Kao Megura for his excellent guides!
As a matter of fact, he is the one who inspired me to create guides. Thanks a
lot. :) BTW, I really hate those thieves who stole his works.
Very Special thanks also to another one of the best guide writers ever to
appear in gaming history. None other than, Dingo Jellybean. His guides are
fantastic, you’ll definitely get what you need and that’s an example of how a
true guide writer should be. Thanks Dingo!
One more note. I’d like to thank YSF (Yee Seng Fu) for coordinating with me
for our guides. It’s so nice to see 2 guide writers for the same game
exchange information. We did this so that each of us can have a more complete
guide. My guide will walk you through the game and give you the lists for
everything. But if you want the more in-depth secrets and side-quests, I
really recommend that you check out his Chocobo Hot and Cold and Side
Quests/Secrets guides. They’re the most in-depth I’ve ever seen. Thanks again
YSF!
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DISCLAIMER
=-=-=-=-=-=-=-=-=-=-=-
This Walkthrough/FAQ is created for personal use only. You must not use it
for anything that gains profit. Specifically Magazines, Game Guides,
Commercial Web Sites. You’re also not allowed to rip off part/s of this
Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is
guilty of “plagiarism”, the act of stealing and passing off of ideas and
words of another as one’s own without crediting the source.
You also cannot use this Walkthrough/FAQ as a guide for you to make your own
Walkthrough/FAQ, you must do everything there is to do in the game yourself
or have others give info about your game and give them proper credit. You can
copy the layout though.
You can put this Walkthrough/FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed and you
MUST have permission from me in order to do so. You can also, print a copy of
the entire walkthrough or a part of it, provided you only use it for personal
purposes. Remember “You don’t have to steal, just ask.” - B.O.F.III
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INTRODUCTION
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Hello everyone! To those of you who know me, welcome back! :) This is my
fourth project at GameFAQs. Seeing that this game will be the last among the
Final Fantasy series that will grace the Sony Playstation console, I decided
to create one too :) As with the objectives of other guides, I too would like
to help out gamers out there who wants to know various infos about the game.
I’m not finished with my guides, but I’m sure that I can manage. I’m a die
hard RPG fan and I’ll do my best to make this guide as helpful as possible.
Now, let’s talk about the game itself. The 9th installment in the Final
Fantasy series is really, IMHO, the best Final Fantasy ever! (It’s second
best RPG to me because I like Chrono Cross more). Final Fantasy IX is a whole
new world and is not a sequel of any of the previous Final Fantasies. The
hero in the game is Zidane, a member of a band of bandits called Tantalus. It
was then that fate led them to meet the princess of Alexandria, Garnet.
Princess Garnet is really not happy about everything around her inside the
castle at Alexandria. She then decided to leave the castle for good and that
led her to meet Zidane. I won’t spoil you anymore so let’s start the guide!
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CONTENTS
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----- Part I -----
i. E-Mail Policy
I. Updates/Revisions
II. Game Information
A. Game Controls
B. Game Menus
C. Game Basics
- Moving About
- Attacking and Battle system
- The elements
- Active Time Events
- Trance System
- Abilities
- Leveling Up
- Moogle Info
- Game Over
D. Character Stats
E. Good/Bad Status Effects
III. Character Information
A. Main Characters
B. Supporting Characters
C. Arch-Enemies
IV. Walkthrough
A. Disk 1 Walkthrough
B. Disk 2 Walkthrough
C. Disk 3 Walkthrough
D. Disk 4 Walkthrough
Side Quests and Secrets
1. Chocobo Mini-Guide and Paradise Treasures
2. Madain Sari
3. Mognet Central
4. Quan’s Dwelling
5. Treno
a. The Stellazzios
b. Treno Knight’s House
c. Card Stadium
d. Auction House
e. Excalibur
6. Excalibur 2
7. Qu’s Marshes
8. Ozma
9. Ragtime Mouse (Pop Quiz)
10. Special Battles
11. Character Renaming
12. Gaining EXP, AP, and Money
13. The 4-armed Man at Daguerreo
14. Mr. Morrid’s Coffee
15. Carbuncle’s Secrets
16. Final Fantasy III OST
17. Beating the Yans
18. Special Abilities
V. Tetra Master
A. Rules
B. Card List
C. Friendly Monsters/Weapon/
Rare Cards Location
D. Card Game Strategies
VI. All about Chocobos
A. Chocobos
B. Chocobo Forest
C. Chocobo Lagoon
D. Chocobo Air Garden
E. Chocobo’s Paradise
F. Chocobo Treasure Hunting
G. Abilities Guide
1. Ability List
2. Dead Pepper Abilities
H. Chocograph Pieces
----- Part II -----
ii. E-mail Policy
VII. Ability List
VIII. Summon Magic
IX. Blue Magic
X. Items
XI. Key Items
XII. Maps
XIII. Active Time Events (ATE) List
XIV. Moogle Locations
XV. Equipments
A. Weapons
B. Helmets
C. Armor
D. Wrist Band
E. Accessories
XVI. Shops
XVII. FAQs
XVIII. Enemy List
XIX. Gameplay Tips
XX. Fantasy Trivia
XXI. Melodies of Life
XXII. Soundtrack Song List
XXIII. Other Stuff
A. Words of Wisdom
B. Scenes of Humor
C. Sad Moments
D. Screw Ups
XXIV. Guide Translations
XXV. Credits
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E-MAIL POLICY
=-=-=-=-=-=-=
For the past few months, I’ve been receiving such a great number e-mails and
some of them are quite annoying (just 2 of them though). So, I decided to put
up this e-mail policy as a guide for you if you want to send an e-mail to me.
Here are the things that you must do/must not do in sending an e-mail
regarding this guide and any of my other guides:
Do’s
----
1. Send me a question, which cannot be found on my guide. I will be more that
happy to help you.
2. Try to be specific in order for me to understand what you’re trying to ask
me.
3. You can send in your questions/other e-mails in text or HTML format. No
executables.
4. Check first the latest version of the guide before sending questions,
contributions, etc. If you use later versions, the answer/s to your
questions might have been answered already and will be most likely to be
ignored. Check GameFAQs.com or vgstrategies.about.com for the latest updates.
5. If I happen to forget you, just e-mail me nicely and I’ll respond to you
ASAP.
Don’ts
------
1. Don’t send any questions that can be answered from my guide. And don’t be
persistent in doing so.
2. Don’t send nonsense e-mails like “I want to marry you!” “Can you buy me
this or that?” etc.
3. Don’t say bad words. F$#k Y%u! and the likes.
4. And, don’t send Chain letters! Please!
5. Don’t send executable files (.exe, .com) as an attachment. I don’t want
any Trojans wandering around.
6. No spamming (repeated messages).
If you do any one of the “Don’ts”, your e-mail will be ignored then deleted.
Period.
Virus Info
----------
There are still some people who are infected with the Snow White virus. You
may receive an e-mail that is from hahaha@sexyfun.net that’s all about Snow
White and the seven dwarves. Here’s what you can do to check if you are
infected or not. Now, send a mail to yourself. This may sound crazy, but it
works. If you receive another e-mail, which has the snow White virus, at the
same time or a little later than the ones you send to yourself, it means that
you are probably infected with the virus. To confirm this, check the IP
Address and the STMP server indicated in the virus e-mail. Don’t worry about
infection, as long as you DON’T open the attachment, you’re safe. But, if the
IP Address and the STMP server in the virus e-mail is the same as the ones in
your e-mail, you are 100% infected. So, run a virus scanner.
To prevent any virus from infiltrating, DO NOT open executable file such as
(*.exe, *.com, *.scr, *.pif, *.bat) even if they’re from a trusted friend or
a family member. They may not know that they are infected. JPEGs and TXT
files are safe. :)
-=-=-=-=-=-=-=-=-=-=-=-=-
UPDATES/REVISIONS
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Game/Guide Progress:
--------------------
I just thought some of you may want to know my progress for the guide and the
game itself so, here it is. Note that I played 4 games already.
Game1: 43:04:34
Game2: 85:40:26
Game3: 44:53:19
Game4: 20:57:17
Total play time: -194:35:36-
Guide: 100% complete
File Sizes:
Part 1 (496 KB - 507,421 bytes)
Part 2 (417 KB - 427,428 bytes)
Total e-mails: 3,130 since November 2000
(about FF9 only)
Final Version Update (Started: July 9, 2001)
--------------------------------------------
I polished the guide and found some mistakes and a few things to add.
Hopefully, this will be the final update for the guide. Thanks again
everyone. Thanks to YSF for the information exchange.
- Treno Knight’s House Update
- Short Update on Quale
- New Tetra Master Strategy
- Friendly Monsters Update (Yan)
- Special Abilities
Final Version (Started: April 22, 2001)
---------------------------------------
This is it, the final version of the guide. What a momentous occasion for my
21st birthday. I’ll make sure every list is complete and all needed infos are
in. Sad to say but I might not update this guide anymore as I think it’s
enough to help you out. Thanks again for reading the guide. Hope you enjoyed
the game as much as I did!
- Various Walkthrough spelling/grammar corrections
- Lich Strategy
- Tetra Master Section Updates
- Removal of some irrelevant infos
- Final addition to Ozma Strategy (check these out!)
Version 1.43 (Started: April 7, 2001)
--------------------------------------
Greetings everyone! This is just a short update. Hopefully, I’ll be able to
release the final version anytime in April.
- Leveling up Steiner early in the game (when you visit Treno for
the first time. Check the walkthrough)
- Jump Rope update
- New Ending Info (spoilers)
- Side Quests and Secrets Update
- Treno Auction House
- Tips on beating the Yans (new)
- Chocobo’s Paradise Treasures correction
Version 1.42 (Started: January 31, 2001)
----------------------------------------
This update took a lot of work. I fixed some text that resembles previous
versions like, “I haven’t found this or that yet” but actually, I already did
in the latest version. FYI, I re-read the entire guide to fix this. Also, I
decided that I won’t be doing any new FAQs for now. However, I’ll do FAQs
once I get my hands on my own PS2. So, the first game in line would be FF10.
=) Just as some of you requested.
- Level Up Update
- Alexandria (Disc 3) Items
- New Ozma Strategy
- Tips on Beating the Yans (check Side Quest #12)
- Progress Info Update
Version 1.41 (Started: January 16, 2001)
----------------------------------------
The limelight to the completion of the guide is already in sight! :)
- Walkthrough Update:
- Cat in Alexandria
- Alexandria items (Disc 1 and Disc 3)
- Things to do before Shimmering Island
- Stiltzkin’s offer at Alexandria (Disc 3)
- New Necron Strategy
- Level Up information Update
- Characters Section Update
- Tetra Master Rules Update
- Card List Update
- New Ozma Strategies
- Beach Hunt update
- Encountering Ragtime Mouse SEQUENTIALLY!
- Ragtime Mouse’s exact questions!
- Mognet Central update
- Carbuncle and Fenrir Secret (update)
- Card List Update
Version 1.40 (Started: January 13, 2001)
----------------------------------------
- Contact Info Update
- More Detailed Table of Contents
- Level Up info update
- Card List Update (Town Cards’ alternate location *important*)
- Card Collector Level Update
- The Stellazzio Story (included in Stellazzio Section)
- Battle at Treno Knight’s House
- Qu Marshes Update
- Carbuncle’s Secrets
- Final Fantasy II OST Secret
- Chocobo’s Abilities Update (Dead Peppers, etc.)
Version 1.39 (Started: January 11, 2001)
----------------------------------------
- Walkthrough Update:
- Black Mage Village Directions (fixed)
- Info in Entering Desert Palace
- Status Effects Update
- Level up Information Update
- Card List Update
Version 1.38 (Started: January 8, 2001)
---------------------------------------
Here’s another batch of updates. More to come. :)
- *Important*
- How to get the chests that you can’t access at Cleyra’s Trunk
- Walkthrough Update:
- Multina Racket at South Gate
- Phoenix Pinion at Cleyra Settlement
- Zuu and Nymph Card at Cleyra
- 1,800 Gil at Conde Petie
- Ether and Elixir at Black Mage Village
- Ether at Conde Petie Mountain Path
- Phoenix Down at Madain Sari
- Elixir and a Cachusha from Mr. Morrid’s Side Quest
- Elixir and a Remedy at Lindblum in Disc 3 (Card Freak Gon)
- Tent inside Hilda Garde 3
- Game and Guide Progress
- Blackjack Mini-Game (after ending)
- Virus Info Update
Version 1.37 (Started: January 5, 2001)
---------------------------------------
Here are just a FEW of the contributions. There are TONS more to come. :)
Thanks for your support everyone. Check out the Virus Information in the e-
mail policy. This might help you too.
- Walkthrough Update:
- Beginning of the game update
- Baku steal information
- Extra Gil at Alexandria
- Ether at Lindblum Grand Castle
- Items at Dali
- Silver Gloves at Lindblum synth shop
- Gil outside Lindblum Inn
- Festival of the Hunt fixed
- more Tantarian Strategy
- Meltigemini Attack Update
- info at Oeilvert
- new Strategies for the 4 Chaos guardians at Memoria
- small Special Battles correction
- Ragtime Mouse Update
- E-mail Policy Update
Version 1.36 (Started: January 4, 2001)
---------------------------------------
- Walkthrough Update:
- 4-armed man in Daguerreo
- the Burman Coffee
- Ozma Strategy
- New Side Quests
- Level Up information
Version 1.35 (Started: January 2, 2001)
---------------------------------------
- Level Up information
- Card List Update
Version 1.34 (Started: December 31, 2000)
-----------------------------------------
- Walkthrough Update:
- more items at Mt. Gulug
- Finally, maps for Chocographs and Paradise Treasures
- small Chocobo Hot and Cold Update
Version 1.33 (Started: December 29, 2000)
-----------------------------------------
I’ll now be working on finishing the abilities list! Also, I’ll include more
reader contributions on the next update. And please read the E-mail Policy
first if you want to send in an e-mail. Thank you for understanding.
- Walkthrough Update:
- Racing with Hippaul
- After getting the Blue Narciss (Alexandria Card)
- The use of the Aloha Equipments!
- included in Side Quest #12
- Level Up Information
Version 1.32 (Started: December 24, 2000)
-----------------------------------------
- Walkthrough Update:
- Alexandria Castle Elixir (Disc 1)
- Chest at South Gate
- Ralvuimago Strategy
- Cleyra Settlement Additions
- Tantarian in Alexandria
- Armodullahan at Fossil Roo
- Black Belt at Black Mage Village
- New Soulcage Strategy
- Zorn’s Steal info
- Info on Kuja (end of Disc 3)
- Earth Guardian Strategy
- Beach Sub-Quest (see Chocobo’s Paradise Side-Quest)
- info about the use of the beaches around the world
- Excalibur 2 Info
- Card List Update
Version 1.31 (Started: December 19, 2000)
-----------------------------------------
I’ll be taking a Christmas break and the date when I’ll be returning is still
tentative. But, I’ll be back with more. Thank you for your support!
- Important Ending information!
- Walkthrough Update:
- More items at theater ship at the beginning of the game
- Fixed Qu’s Marsh
- Getting the Ancient Aroma more efficiently
- small fix at Fossil Roo
- New Item at Lindblum
- New Item at Iifa Tree
- Desert Palace Info
- Small update at Daguerreo
- Correction at Stellazzio List
- Finally, I beat Ozma. Check Ozma’s Side Quest.
Lots of Strategies!
- Card List Update
- Chocobo Hot & Cold Update
- Corrected some major spelling errors
Version 1.30 (Started: December 18, 2000)
-----------------------------------------
- Walkthrough Update:
- Steal info for Steiner at Theater Ship
- New item at Conde Petie
- New cards at Alexandria (Disc 3)
- Battle at Treno Knight’s House
- Character Renaming
- Where to gain EXPs and APs (I included this for your convenience)
- Small Update on Excalibur II
- Level Up Information (leveling up section in game information)
Version 1.29 (Started: December 15, 2000)
-----------------------------------------
Well, I just started another game. :) I reached 35:59:20 in my first game
where I didn’t finish it. For the second game, I reached 84:01:09. For a
total of 120 hours! And for the contributors, please hold on. I have all your
contributions in another file and they will be added soon. Don’t worry, your
credit will be yours only. :)
- Walkthrough Update:
- Phoenix Pinion at the very beginning of the game
- Hippauls Cards at Alexandria Church/Steeple
- Fixed Mognet Central
- Character Specific Abilities transferred to Part 2
- Stellazzio information fixed (Cancer)
- Qu Marshes Update
- E-mail policy revised (quit sending those executable please!)
Version 1.28 (Started: December 14, 2000)
-----------------------------------------
- Chocograph Pieces (extra info) included at Chocobo Section.
Version 1.27 (Started: December 13, 2000)
-----------------------------------------
- Transferred special Battles and Pop Quiz to this part of the guide
- Walkthrough Update:
- Potion at the very beginning of the game
- Getting Quina early in the game
- gil at Treno Auction House
- Brigandine Vest inside Iifa Tree
- Extra Equipment at Pandemonium
- Card List Update
- Pop Quiz Update
- Special Battles Update
Version 1.26 (Started: December 11, 2000)
-----------------------------------------
- Walkthrough Update:
- Equipment Shop in Daguerreo
- new item at Memoria
- Side Quest Overhaul! (check Table of Contents)
- includes the Excalibur (check Treno Side Quest)
- New Card Collector Levels
- Card List Update
Version 1.25 (Started: December 10, 2000)
-----------------------------------------
- Walkthrough Update:
- Prizes from Brahne after fighting scene of Zidane and Blank
- Modified the Side Quests (new)
- Treno (Stellazzio, Card Stadium, Behemoth, Auction House)
- Excalibur 2
- Chocobo Mini-Guide
- Modified Chocobo’s Paradise Treasure Locations
- Madain Sari Sub-Quest Update
- Card List Update
Version 1.24 (Started: December 9, 2000)
----------------------------------------
- Walkthrough Update:
- Card Phantoms
- Amarant’s Rune Claws
- Zidane’s Dyne Abilities
Version 1.23 (Started: December 7, 2000)
----------------------------------------
The walkthrough is finished! Yippee! What an ending! Don’t go to the ending
yet if you haven’t finished the game yet or it’ll spoil the story for you.
For the contributors, I have a whole lot of them. I’ll do my best to include
everything. Thanks again everyone!
- Walkthrough Updates:
- Getting the chest behind the falling floor at Burmecia
- Locations of some of the Ghost Card Masters at Memoria
- Save point before entering Space
- Walkthrough finished! (at long last)
- Card List Update
Happy Birthday to my favorite singer! Ms. Olivia Lufkin from Japan.
Omedetou Gozaimasu!
Version 1.22 (Started: December 6, 2000)
----------------------------------------
- Walkthrough Updates:
- Complete Boss Information
- Moogle Suit and Autograph at Lindblum in Disc 1
- Gil at South Gate (before Treno)
- Gysahl Greens at Cleyra Settlement
- Steal info for Beatrix
- Steal information for Black Waltz #3 2nd encounter
- Maiden’s Prayer at Ipsen’s Castle
- The Tower for Zidane at Memoria
- Card Collector Title
- Few Spelling Corrections
Version 1.21 (Started: December 5, 2000)
----------------------------------------
Dear me, this is the thing that I hate most. I received some e-mails that are
corrupted (i.e. weird characters and incomplete). I got more than 20 e-mails
like these. It may have something to do with the Mail Server. So, I’d like to
tell you that I will reply to your message if it is sent successfully to me.
If I didn’t reply for about 3-4 days, that means your e-mail might not be
sent successfully. Now, back to work... :)
- Chocobo’s Paradise Treasures and Locations
- Card List Update
Version 1.20 (Started: December 4, 2000)
----------------------------------------
- Walkthrough Update:
- Side Quests
- Stellazzio
- Chocobo’s Paradise
- Fix at last boss (it isn’t Hades, sorry it’s a typo)
- Various Boss Steal Info
- Desert Palace (Bloodstones)
- Complete Chocograph Locations
- Card List Update
- New Card Collector level
Version 1.19 (Started: December 3, 2000)
----------------------------------------
I’m already at the end, and gosh Necron’s tough. :) Check out the other
updates too. Note to contributors, if I ever forgot your contribution or your
credits please send me an e-mail and inform me. I sincerely apologize if that
happens. I have a flooded mailbox so I might miss some e-mails. Please
understand.
- Walkthrough Update:
- finished up to Necron
- the legendary synthesist! :)
- Side Quests (near the beginning of Disc 4)
- Card List Update.
Version 1.18 (Started: December 3, 2000)
----------------------------------------
- Walkthrough Update:
- New Jump Rope prize
- The Real Card Rules! Check Tetra Master.
- Card List Update
- More Chocograph Locations
Version 1.17a (Started: December 2, 2000)
----------------------------------------
From here on, I decided to update both parts at the same time. I got confused
when I tried to update one part only. This also to the benefit of the
Webmasters who have my guide and also to everyone.
- Walkthrough Update:
- Antlion steal information
- Info at Ipsen’s Castle
- Card Collector title
Version 1.17 (Started: December 1, 2000)
----------------------------------------
- Chocobo Information
- Complete Chocograph List
- Chocobo Air Garden
- Chocobo’s Paradise
- Card List Update
Version 1.16 (Started: December 1, 2000)
----------------------------------------
Ok. It seems that the file will be a lot bigger than I thought. So, I decided
to split the guide into 2. This is for consideration to those who have Dial-
Up Connections (like me). People are starting to e-mail me about the size of
the file. So, here it is. For any suggestions/comments/contributions, just e-
mail me at my address at the top of this document. Thank you.
Note: I’ll be separating the Revision histories from now on.
Version 1.15 (Started: November 30, 2000)
-----------------------------------------
Well, I’m having fun discovering those Chocographs. Gosh, they’re really hard
to find. Anyway, I’ll continue on until I complete all Chocographs and their
locations and discover what’s in store afterwards. C’ya!
- Ability List Update
- Special Battles Update
- More Cards! (w/ locations)
- New Chocographs (and locations)
- Chocobo Lagoon section
- Stellazzio Update
- Equipments Update (Zidane’s Weapons)
- Enemy List Sample
Version 1.14 (Started: November 28, 2000)
-----------------------------------------
Woohoo! The walkthrough is at Disc 4 already. :) Just a little bit more and
it’s the end of the walkthrough! I’ll be concentrating in the Card game and
the Chocobo from now own. For the contributors, I’ll be including the last
message in the reply. I’m getting at least 50 e-mails at day all about FF9.
As you can see also, there are 2 news sections to this guide :) More work!
Thanks a lot for all of your support. Now, back to work!
- Walkthrough Update:
- steal info for Black Waltz #1
- Finished right before going to Iifa Tree at Disc 4
- Blue Magic Section (new)
- Card List update! (Card locations included)
- Card Collector Level update
- Summons Update
- Ability List Update
- Character Section Update
- Stellazzio Update
- ATE List Update
- Moogle Locations Update
- Shop List Update
- Fantasy Trivia Update
- New FAQs
- FAQ #1 updated (new sites)
- Credits Section Update
Version 1.13 (Started: November 25, 2000)
-----------------------------------------
I blew it. I hope everybody will understand. I’m on my way to finishing Disc
3 already. But, I really have to update now for 2 reasons: First, there are a
lot of people who sent in the same info and some are mad at me for not
updating. Second, it’s your right to know the progress of the guide. :) So,
here is the current progress of the guide. I’ll continue working now, bye!
- Walkthrough updates:
- Fixed equipments at Iifa Tree
- Strategy vs. Soulcage at Iifa tree
- On the way to Ipsen’s Castle
- Ability List update
- Status Effects minor correction
- Weapon/F. Monster/Rare Card Locations (new section)
- Mognet and Moogle Locations update
- Summon Magic minor correction
- ATE List Update (a lot!)
- Stellazzio Correction
- Treno Auction House update
- Shop List Update
- Fantasy Trivia update (tons)
- FAQ #1 update (new site)
- Credits Section update
Version 1.12 (Started: November 24, 2000)
-----------------------------------------
Ok. When I update this guide the next time, I’ll make sure that the
walkthrough will be finished for good. It will take longer than my previous
updates but I’ll do my best to complete it ASAP. As for the contributors, I’d
like to make a request. I’ll be concentrating on the walkthrough so, if you
have contributions, you can send it after I finish the walkthrough. As for
questions, you can send them in and I’ll be more than happy to answer them.
Thank you.
- Walkthrough Update:
- Finished up to the beginning of Disc 3
- Ability List Update
- Items/Key Items Update
- ATE List Update
- Moogle locations Update
- Pop Quiz Update
- Shop List Update
Version 1.11 (Started: November 23, 2000)
-----------------------------------------
Webmasters:
Please inform me if you want to put my guide on your website. I’ve found some
already that I didn’t know of. I won’t eat you or anything :). All I ask is
for you to tell me, so that I can also put your site in the guide.
- Walkthrough Updates:
- Prize if you pleased all 100 audiences in the fighting sequence
in the beginning at Alexandria
- new items stolen from Baku in the very beginning of the game
- Finished up to Conde Petie in Disc 2
- minor Status Effects correction
- Beatrix’ Abilities
- Ability List Updated
- Chocobo Hot & Cold update
- Chocograph (1 new, 1 discovered)
- Special Battles Updated
- ATE list updated
- Moogle locations updated
- Shop List updated
- Credits Section Updated [ for the Webmasters also :) ]
- FAQ #1 update (new sites)
Version 1.10 (Started: November 22, 2000)
-----------------------------------------
whew! At last I finished that HUGE update. Enjoy! :)
- Walkthrough Update:
- Correction at Festival of the Hunt
- Finished up to Red Rose
- E-mail Policy (new)
- Characters Section Update
- Ability List Update
- Items/Key Items List Update
- ATE List update
- Special Battles Update
- Stellazzio Update
- Chocobo Hot & Cold info (see Bonus Points)
- Summons Update/Correction
- Treno Auction House (new section)
- Moogle Locations Update
- Fantasy Trivia corrected
- Shop List update
- New FAQs (a lot)
- FAQ #1 update (new sites)
- New Gameplay Tips
- Credits Section Update
Version 1.09 (Started: November 21, 2000)
-----------------------------------------
I decided to continue updating the Ability List because if I update it after
the game, I’ll miss the AP requirements of some of them because I might have
learned it already. The equipments will be updated after the walkthrough.
- Walkthrough Update:
- Beginning of Treno in disc 2
- Ability List Update
- Items/Key Items Update
- Shop List Update
- Moogle Location Update
- Info on Stiltzkin
- FAQ Section update
Version 1.08 (Started: November 20, 2000)
-----------------------------------------
As for now, I’ll be halting my updates for the equipments/abilities list. It
takes a lot of time and prevents me from complete the Walkthrough fast
enough. As for the rest of the guide, update will continue. PS: In my first
game, I moved on to Memoria. I don’t plan to finish the FFIX using my first
save. I’ll be finishing it now in my second game. Again, please don’t send
contributions yet. Let me finish the walkthrough first.
- Walkthrough Update:
- Trance Abilities of some Characters.
- ATE List Update
- Equipment List Update
- Moogle locations Update
- Shop List Update
Version 1.07 (Started: November 19, 2000)
-----------------------------------------
- Walkthrough Update:
- Up to beginning of Cargo Ship (after Dali)
- Character information update (Trance and Skill abilities)
- New Arch-Enemy
- Status Abilities (see Abilities Section)
- elemental properties
- Ability List Updated
- Equipments List updated
- Items and Key Items Update
- ATE list updated
- New Stellazzio
- Shop list updated
- New Moogle Locations
- New FAQs
- FAQ #1 update (new site)
Version 1.06 (Started: November 18, 2000)
-----------------------------------------
- Walkthrough Update:
- After leaving Tantalus to save Garnet
- Status Effect revised again
- Ability List Updated
- Equipments update
- Items and Key Items Updated
- Moogle Locations update
- ATE List update
- New Fantasy Trivia
- Credits Section Updated
Version 1.05 (Started: November 17, 2000)
-----------------------------------------
(I finally reached Disc 4. Now, my New Game is still ongoing and I’m writing
everything in plain paper. This will be slow but will surely be completed in
time. Meanwhile, enjoy the BIG update)
- Cures for Status Effects revised
- Modes of Transportation (new)
Check ‘Moving About’ Section
- New Supporting characters and Arch-enemies
- New Chocobo info (abilities)
- New Chocobo Hot & Cold Items
- Chocobo Hot & Cold Bonus points!
- New Chocograph w/ actual location in world map
- Special Battles (New Section)
- Summon Magic Update
- New Stellazzio
- Tetra Master (revised rules, new title)
- Equipments Section Update! (weapons, armor, etc.)
- Shop List Updated!
- Partial Card List
- FAQ #1 update (new sites!)
- Credits Section Updated
Version 1.04 (Started: November 16, 2000)
-----------------------------------------
I’m now on a new game and I’m doing the walkthrough itself. I’ll also revise
the Card Game Rules as I find it incorrect. I discovered the REAL rules and
I’ll do it again and again to verify it.
- all about Chocobos (new section)
Chocobo info, Chocobo Forest and Chocobo Hunting Guide
- Card Game Strategies (new)
- FAQ #1 update (new site)
- Fantasy Trivia Updated
- Credits Section Updated
Version 1.03 (Started: November 15, 2000)
-----------------------------------------
(I’m already at Disc 3 and I’ll be finishing it soon. It’s hard to keep
spoilers at bay. Especially what happened to Brahne.)
- Characters Section Update
- Summon Magic Section (new)
- New Card Game Info
- Card collector level update (New Titles and Scoring System)
- Stellazzio Update
Version 1.02 (Started: November 14, 2000)
-----------------------------------------
- New Characters!
- The Elements Section (new)
- Pop Quiz Section (new)
- Tetra Master Rules Finished
- Card Collector Level update (Titles)
- Stellazzio update
- Status Effects List
- Fantasy Trivia Update
- FAQ #1 (new website)
Version 1.01 (Started: November 13, 2000)
-----------------------------------------
- Walkthrough Update:
Small update at Alexandria
- Random Battle Information
- Abilities Info Updated
- New Contact Information
- Stellazzio Info
- Started the Tetra Master Section
- New Sections! (Fantasy Trivia, Moogle Locations and ATE List)
-=-=-=-=-=-=-=-=-=-=-=-=
GAME INFORMATION
=-=-=-=-=-=-=-=-=-=-=-=-
----------------
A. GAME CONTROLS
----------------
_____ _____
| L1,2| | R1,2|
-------- ---------
/ _ \____________/ \
| _| |_ ___ ___ Tr |
| |_ _| |sel| |str| Sq Ci |
| |_| __ __ X |
| / \ / \ |
\ | AL |----| AR | /
\ / \__/ \__/ \ /
\___/ \___/
Here’s a not so perfect but efficient image of the Analog Controller of the
Sony Playstation console. Here are the descriptions of the different uses of
each of the buttons.
D-Pad : Control the motion of your characters in the field, Select menu
items.
Select : Activate Active time Events
Start : Pause the Game
Triangle : Open up menu, switch to another character during battles
Circle : Cancel Button
Square : Used to challenge others in a card game
X : Examine/Confirm Button
Analog : More efficient control for you characters
L1,R1 : Rotate Screen in World Map, Push together to escape battles
R2 : Change Perspective (bird’s eyeview or character’s eyeview)
-------------
B. GAME MENUS
-------------
Here are the different menus in the game. I’ll only give a brief explanation
on these as it is easy to learn how to use them.
1. Main Menu
------------
--------- ----------
| C1 | Item |
--------- Ability |
| C2 | Equip |
--------- Status |
| C3 | Order |
--------- Card |
| C4 | Config |
--------- ----------
| I1 |
----------
| I2 |
----------
C1, etc. are the characters in your party. You’ll see the character’s
HP/MP/Level and the Magic Stones He/She currently have. To the right are the
different sub-menus.
I1, contains information about the total time elapsed in the current game.
I2, on the other hand, shows your current location.
2. Item Sub-Menu
----------------
------------------------- ---------
| Use Arrange Key | Item |
------------------------- ---------
| Potion 5 Ether 3 |
| |
| |
| |
| |
| |
-----------------------------------
The item menu contains information about your Item and Key Items Inventory.
It lists all of the items and their respective quantities. You can arrange
them if you want so that you can browse through it quickly.
For the Key Items, it lists every Key Item that you acquired. You can then
use the Examine button (X) to view that Key Item’s Description.
3. Ability Sub-Menu
-------------------
------------------ ---------
| Use Equip | Ability |
------------------ ---------
| | |
| | |
--------------- ------------
Here, you can use Abilities that can be used out of battles such as Cure,
etc. You can also equip the abilities of your chacaters here. Abilities are
explained on the abilities section of this guide.
4. Equip Sub-Menu
-----------------
------------------------- -------
| Equip Optimize Off | Equip |
------------------------- -------
| | Weapon: |
| | Helmet: |
| C. STATUS | Wrist Band: |
| | Armor: |
| | Accessory: |
| |------------------|
| | I1 |
| |------------------|
| | I2 |
---------------------------------
In this menu, you can equip your characters with the equipments that you
found/bought during the game. You can use the OPTIMIZE Option to
automatically equip the current character with the best equipments that
he/she can have.
For the menu, C.STATUS shows the current stats of your character. I1, shows
the ability of the current equipment highlighted. I2, shows the different
abilities you can learn from that specific equipment and it’s AP
requirements. (More info on AP can be found in the abilities section)
5. Status Sub-Menu
------------------
---------------- ----
| CS | C1 |
---------------- ----
| Speed | I1 |
| Strength |-------|
| Magic | |
| Spirit | |
| Attack | |
| Defense | WI |
| Evade | |
| Magic Def | |
| Magic Evade | |
------------- -------
The character status screen shows you the stats of your characters and more.
CS contains info about the HP/MP/Level/Magic Stones of that character.
C1 contains the commands that can be used by the character during battles.
I1 contains the current experience points and the experience points needed to
level up.
WI contains info about the equipped weapon, helmet, wrist band, armor,
accessory of the character.
Note: The character stats on the left are explained at the Character Stats
Section of this guide.
6. Card Sub-Menu
----------------
This will show you your collection of cards and info about your collector
level.
-------- -----
| | I2 |
| |-----|
| I1 | I3 |
| |-----|
| | I4 |
| |-----
| |
--------
I1 contains all the cards that you’ve collected so far. This also included
info on the quantity of the current card and its type.
I2 contains info about collector level. It’s tells you what kind of card game
player you are. I.e. beginner. It also tells you your card game points and
your current level.
I3 shows you the number of wins,losses,draws in card games
I4 contains info about the current card that is selected, it’s name,
quantity, and arrows.
Card Game or Tetra Master, is explained in the Tetra Master Section of this
guide.
7. Config Sub-Menu
------------------
You can set various parameters of the game in this sub-menu.
-------------------- --------- ---------
| Sound | Stereo | Mono |
| Control | Normal | Custom |
| Cursor | Initial | Memory |
| ATB | Active | Wait |
| Battle Camera | Auto | Fixed |
| Battle Control | Normal | Custom |
| Movement | Walk | Run |
| Battle Speed | S ============= F |
| Field Message | S ============= F |
| Here Icon | On | Off |
| Window Color | Normal | Classic |
| Target Window | Auto | Always |
| Vibration | On | Off |
------------------- --------- ---------
Here’s a brief explanation of each:
Sound = Stereo for surround sound, Mono for one speaker TVs only
Control = Default controls or set your own controls to suit your needs
Cursor = Let the game memorize your moves and then use it on the next battle
ATB = Active Time Battle.
Active = your opponent will not wait for you to finish your move
Wait = your opponent will not attack you while you’re selecting from
The command menu during battles.
Battle Camera = Auto: computer will change viewpoints of the camera
Fixed: you’ll have a somewhat like a bird’s eye view of the
Battle field
Battle Control = Default battle controls or change controls according to your
needs
Movement = Either walk/run when the D-pad/analog is used
Battle Speed = Slows down or speeds up battles
Field Message = Slows down or speeds up text displayed in pop-up windows.
Very useful.
Here Icon = display or hide the Here Icon in the field (the hand pointing at
Your character)
Window Color = change from default or classic background color & vice versa
Target Window = auto display or always display
Vibration = On for Analog controllers only. Turn this off if you’re using
normal controllers.
--------------
C. GAME BASICS
--------------
The following sections will guide you through the basic in playing the game.
1. Moving About
---------------
Just as the previous Final Fantasies, you just have to press the D-Pad or use
the Analog Stick in order to move around. You can also choose to Run/Walk
when you press the D-pad or use the Analog Stick. You can configure it at the
config sub-menu.
Here Icon
---------
The ‘Here’ Icon will tell you where you are. There are some times that your
character is covered by some objects. You can use this Icon to determine your
exact location. This is especially helpful if you’re stuck.
Field Icons (!)(?)
------------------
You can see these icons if there are some interesting objects around you.
Once you see it pop out, use the Examine/Confirm button to check it out. You
can get items, gain information, open doors, and much more. You’ll never know
what surprise comes in your way.
Transportation
--------------
You’ll also encounter different modes of transportation in the game.
a. Blue Narciss = It is a ship created by Regent Cid and can only navigate
through deep waters. Here are the controls:
Square = Move backward, Circle = Leave the ship, Triangle = go inside the
deck, X = Move forward.
Note: you can only leave the ship in beaches.
b. Hilda Garde 1 & 3 = It is the airship of Regent Cid named after his wife.
This transportation is very fast and can only land in level ground (flat
ground). Its controls is almost the same as the Blue Narciss except that when
you use the Circle button, the airship will land.
c. Chocobo = You can ride on the back of the cute Chocobos (cuter than
Pikachu). You can also search for treasure while riding it. For more info
about Chocobos, check the section about Chocobos in this guide.
2. Attacking and Battle System
------------------------------
Battle System
-------------
The battle system is just almost the same at the previous final fantasies.
There is the ‘ATB’ or the Active Time Battle which will tell you if that
character can turn now. If it’s full, you can now issue commands to that
character to do an attack, defend, etc.
The battles also depends in the HP (Hit Points) System. HP is the total
amount of damage your character can endure. If it reaches 0, that character
is KO’d (knocked out). You can revive him/her using Phoenix Downs.
If ALL of your party members’ HP are 0 the game will be over. You now have to
restart again to where you last saved your game.
Now, there are different types of attacks. They are the Physical Attacks,
which your character uses the weapon he/she has and uses it at your opponent.
There are also special attacks which only this certain character can do. Like
Sword Tech which only Steiner can use. There’s also the Abilities which your
character can learn and use at opponents (more to this at the Abilities
Section).
You can also do various things during battles. You can ‘Change’ the position
or order of your character in battle (you can also do this in the config sub-
menu). There are 2 rows. The front and back row and each have advantages and
disadvantages. In the front row, the characters’ physical attacks will be
normal but you’ll also receive normal damage from the enemies. In the back
row, you characters will receive less damage as they are farther from the
opponent but their attacks will be weaker also. But, take note also that
front/back row doesn’t matter if you use projectiles such as Magic. Even if
you’re at the back row, if that character uses magic, the damage will still
be the same even if he/she moves into the front row.
You can also use the Defend Option. This way, your character will defend for
the rest of his/her turn (not the entire battle) and he/she will only receive
half the total damage.
Sometimes, you’ll inflict damage to your opponents which is greater than your
normal attacks. It is called critical attack. It really depends on luck.
Random Battles
--------------
Just as in the previous final fantasies, you’ll be encountering enemies
randomly. I’ve seen 3 types of Random Battles as of now.
Back Attack – Your party will be facing away from the enemy. Your ATB will be
empty and it will start to fill up only when the enemy hits you for the first
time. You’re physical attacks will be halved as well as your defense.
Pre-emptive Attack – Your party has the initiative in the battle. Your enemy
will be facing away from you and you’ll have the chance to attack first. Your
damage to it will be doubled while your enemy’s back is turned. Your enemies
physicals attacks, on the other hand, will be halved.
Normal Battle – You face off with your enemy. Your ATB will be randomly
filled and you receive/inflict normal amount of damage using physical
attacks.
Take note that Projectile damage will not be affected whether you’re back
attacked.
Also, Escaping a battle is easy but not all characters can issue an Escape
command to the party. That character must have the Flee Ability to be able to
issue the command to escape.
Attacking
---------
In a battle, one must attack in order to survive and win. In Final Fantasy
IX, there are a lot of ways to attack.
First, is the normal attack or the physical attack. With this attack, your
character will use his/her weapon to physically assault your opponent. This
is the most basic yet most effective way to attack. You have to be careful
though as some opponents have high physical defense and some are nearly
impervious.
Second, each of your characters has his/her own skills which the other
characters don’t have. There are exceptions though, like the Steal Skill. For
the skills of each character, check the Character Information Section of this
guide.
Third, abilities. These are abilities that you can use to attack your
opponents. Most of them can be learned by equipping a certain weapon and
completing the required # of APs.
3. The Elements
---------------
Just as in the previous Final Fantasies, there is what we call the Elements
System. There are 8 elements in the game. Elements will affect the outcome of
a battle so you must study your enemies first and learn what element is it
affiliated with. Elements is also related to where the character/enemy lives.
The 8 elements are Fire, Ice, Thunder, Earth, Water, Wind, Holy, Shadow.
Fire = Effective against Undead and Ice monsters
Ice = Effective against insects, Large enemies, Fire and Dragon-type enemies
Thunder = Effective against enemies near waters
Earth = Ineffective against flying monsters
Water = Effective against Fire-type monsters
Wind = Effective against Flying monsters
Holy = Effective against Shadow Monsters
Shadow = Effective against Holy enemies
4. Active Time Events (ATE)
---------------------------
In Final Fantasy IX, there’s what we call the Active Time Events. These are
events that happens at the same time but in different location. I.e. You can
see what happens to other characters in other places while you’re controlling
Zidane.
If the world Active Time Event flashes in the lower left corner of the
screen, it means that you can now view an ATE. To view the events, press the
Select Button. Now, if there are many events at a particular time, you can
select which you want to view.
That’s all there is to it. I think it’s included to add to the excitement in
the game. Example, you see your other party members in trouble and you
control Zidane so that he could help. It’s very exciting.
5. Trance System
----------------
The word is unfamiliar but the concept is almost the same as the signature
moves of Final Fantasy VII and VIII characters, the Limit Breaks! It is
defined in the game as a sudden surge of emotion which gives you more power
and abilities. During this time, your character will glow and he/she can use
special Trance Attacks. Take note that these decreases your MPs as well. But
mind you, they are very powerful!
To use trance, your trance bar should be filled up first. You can see it just
below the ATB of your character. If you get hit by an enemy, your Trance Bar
will fill up. The amount depends on the amount of damage you get. If you get
a big damage, the faster the trance bar will fill up. If the trance bar is
full, you’ll see your character glow and he/she can use a Trance Attack. Once
you’re in Trance Mode, your every turn will decrease it and if it empties up,
your character will stop glowing and you can’t use Trance anymore. You just
have to wait again until your trance bar fills up.
Note: If you are afflicted with the Zombie condition, your Trance bar will go
down to empty.
6. Abilities
------------
‘Abilities’ are the different abilities that your character can use during or
outside of battles. They also decrease your MP if you use them, except some
of the Support Abilities. Abilities can be learned from the equipments that
the character is equipped with. Each of these abilities requires a certain
number of AP or Ability Points in order to be learned.
Learning abilities maybe quite confusing and tedious. Once you’ve equipped a
new weapon, armor, etc., you can actually use the ability/ies that the
equipment have. But, if you remove the equipment while the learning process
is still incomplete, you can’t use the ability anymore. But, if you completed
the learning process (completed the required AP), you can still use that
ability if you remove the equipment.
APs or Ability points can be acquired by fighting enemies. You won’t receive
any if you run away though. Now, to be able to make the ability acquire APs,
you must equip it first in the ability sub-menu. Equipping Abilities also
need Magic Stones which can be seen in the character frame (character’s
picture and his/her information). It presented in a fraction. I.e. 8/10 you
can use 8 magic stones and you can have a maximum of 10. As you level up your
character, the number of Magic Stones will be increased so don’t worry.
Now, if an ability needs 40 AP, you must acquire a total of 40 AP from
battles. After accomplishing these, you can now use that ability. Take note
also that NOT all abilities can be learn by a character. There are certain
abilities that can only be learned by a certain character. It will be grayed-
out if it cannot be learned (another clue is that it has no AP requirement).
There are also 2 types of Abilities, the Support and the Attack abilities.
The attack abilities are those that you can use during battles against your
opponents or cure your characters. Support abilities, on the other hand,
helps your characters by boosting your fighting ability (+Strength, +speed,
etc.).
If you’re familiar with the Junction system in FF8, you’ll notice that the
Abilities (especially the support abilities) in FF9 has a resemblance to each
other.
Status Abilities:
-----------------
Some weapons contain additional status abilities such as Silence. You’ll need
to equip the Add Status Ability. Example, let’s say you have a sword with the
Silence added ability. If you equip the Add Status Ability, when you attack
monsters using the weapon, it will induce the Silence condition on the enemy.
7. Leveling Up
--------------
Leveling up is the same as it’s predecessors. You acquire certain amount of
EXPs from enemies and once it reaches a certain number, your character will
level up. During level ups, your character’s stats will increase, the HP/MP
strength, etc. To see how much Experience Points are needed to level-up,
check the status sub-menu.
Also take note that Bosses don’t give off EXPs. They only give APs. It’s the
same as FF8.
8. Moogle
---------
Moogles are those cute cat-like creatures. You can talk to them to save the
game. Talking to them, also enables you to use your Tent and heal your
characters. In the world map, you can call a moogle by pressing the Square
Button. You’ll then automatically use the Moogle flute to call a Moogle so
you can save your game. Note: The moogle flute will be given to you before
you enter the world map for the first time.
There’s also the Mognet which is the Mail Delivery Sub System of the Moogles.
You can help them deliver letters to other moogles as they are very far
apart. You can also receive letters from different people and know what’s
happening in that place. I don’t see any rewards yet but I’ll try to discover
if there are any. And also remember that you can only carry 3 letters at a
time. If you have more than 3 you have to discard the excess letters.
9. Game Over
------------
In Final Fantasy IX, there are instances wherein your party is incapable of
fighting. These instances will cause your game to be over. If this happens,
all you can do is to Load the game and start again where you last saved.
I’ll tell you the ways wherein your game will be over. First, if all your
party member’s HP drops to 0 and no one is able to revive anymore. Second, if
all your characters are petrified or the remaining party members that are
alive are petrified. Third, if your party members who are alive are inflicted
with the “Stop” Status. These are all that I know as of now.
------------------
D. CHARACTER STATS
------------------
I’ll explain the different character stats and how they affect gameplay.
Speed – this determines how fast the ATB (Active Time Battle) of that
fills up.
Strength – this determines how much damage your character can inflict on
the enemy.
Magic – this determine how strong your magic attacks are. The higher this
stat is, the bigger the damage you do.
Attack – this determines the Percentage or probability that you will hit
your opponent.
Defense – this determines how strong your defense against physical attacks
is. The higher it is the lesser the damage you get from enemies.
Evade – this determines the probabilty that you can evade a physical attack
of an enemy.
Magic Defense – this determines your endurance against Magic Attacks. The
higher this stat is, the lesser the damage you receive from
magic attacks of enemies.
Magic Evade – just like Evade, it is the probability that you can evade a
Magic Attack by an opponent.
-----------------
E. STATUS EFFECTS
-----------------
There are 3 types of Status Effects. First, the Bad status effects. This will
cause ailments to your characters but will be removed after the battle. The
Very Bad status effects on the other hand will still remain even after the
battle. You can see them in the small status window of your character. Now,
the good status effects are those that increases your fighting ability,
whether increase your speed or power. Here’s the list of the status effects
and their description.
Bad Status Effects
==================
-----------------------------------------------------------------------------
BERSERK
Your character will be uncontrollable. It will attack on its own and the
damage will be greater! Don’t worry, it won’t attack your party though.
Cure/Prevention
Use the Remedy Item: Use Gysahl Greens
-----------------------------------------------------------------------------
CONFUSE
You’ll lose control of the confused character. He / she will attack anyone.
It will be randomly selected though, it may be your party or your opponent.
Cure/Prevention:
Use the Remedy Item: Prevent it by equipping the Clear Headed ability
-----------------------------------------------------------------------------
FREEZE
When your character is Frozen, hope that an enemy won’t attack him/her. Just
as like real ice, once it is physically attacked, it will break into pieces.
So, if your frozen character is physically attacked, he/she will KO’d
immediately.
Cure/Prevention:
Attack your character with Fire Magic
-----------------------------------------------------------------------------
HEAT
When your character is in Heat, he/she will be KO’d if he/she makes a single
move.
Cure/Prevention:
Attack your character with Ice or Water magic: Prevent it by equipping the
Body Heat ability.
-----------------------------------------------------------------------------
MINI
Your character’s body will shrink. During this time, you can only do 1 Damage
using your physical attacks. But, you can still use your Items and Skills.
Cure/Prevention:
Use the Remedy Item
-----------------------------------------------------------------------------
POISON
During this time, the poisoned character’s HP will gradually drop during the
battle.
Cure/Prevention:
Use the Remedy or Antidote Item: Use Dagger’s Panacea Ability: Prevent it by
equipping the Antibody Ability
-----------------------------------------------------------------------------
SLEEP
Your character will literally sleep during battle. You cannot control the
character and his/her ATB will stop.
Cure/Prevention:
Use the Remedy Item: Prevent it by equipping the Insomniac Ability
-----------------------------------------------------------------------------
SLOW
When SLOWed, your character’s ATB will fill up slower than normal. You’ll
miss a couple of turns if your inflicted with this condition.
Cure/Prevention:
Use the Remedy Item
-----------------------------------------------------------------------------
STOP
You character’s ATB will be stopped temporarily. During this time, you cannot
use that character but your enemy can damage the stopped character. If
everyone in the party is stopped, the Game will be Over.
Cure/Prevention:
Use the Remedy Item: Prevent it by equipping the Locomotion Ability
-----------------------------------------------------------------------------
Very Bad Status Effects
=======================
-----------------------------------------------------------------------------
DARKNESS
This is the same as blind. Your character’s chance of hitting the enemy will
be greatly decreased. Therefore, that character will most likely miss.
Cure/Prevention:
Use the EyeDrop or Remedy Item: Prevent it by equipping the Bright Eyes
ability
-----------------------------------------------------------------------------
PETRIFY
Your characters will be stiff and you cannot control them. The petrified
character/s will be literally out of battle.
Cure/Prevention:
Use the Soft Item: Use Dagger’s Stona Ability: Prevent it by equipping the
Jelly Ability
-----------------------------------------------------------------------------
SILENCE
When silenced, your character cannot use Magic.
Cure/Prevention:
Use the Echo Screen or Remedy Item: Prevent t by equipping the LoudMouth
Ability
-----------------------------------------------------------------------------
TROUBLE
If an enemy hits the troubled character, the rest of the party will receive
more or less half the damage receive by the troubled character.
Cure/Prevention:
Use the Annoyntment Item
-----------------------------------------------------------------------------
VENOM
When your character is inflicted with Venom, his/her HP and MP will gradually
decrease. But, unlike Poison, your character cannot move. If all of your
party member’s are inflicted, the Game will be Over.
Cure/Prevention:
Use the Antidote Item: Use Dagger’s Panacea Ability
-----------------------------------------------------------------------------
VIRUS
When your character has a virus, he/she will not gain any EXP or AP after the
battle.
Cure/Prevention:
Use the Vaccine Item
-----------------------------------------------------------------------------
ZOMBIE
This status effect will turn you into an undead character. Healing
magic/items and other magic attacks will damage that character greatly.
Cure/Prevention:
Use Magic Tag Item
-----------------------------------------------------------------------------
Good Status Effects
===================
-----------------------------------------------------------------------------
AUTO LIFE
This is very helpful. Once the character with Auto Life, is killed, he/she
will be automatically be revived once.
-----------------------------------------------------------------------------
FLOAT
That character will literally float in the air during the battle. He/she will
not receive any damage at all from Earth Based attacks.
-----------------------------------------------------------------------------
HASTE
With the Haste Status, that character’s ATB will fill up faster. Therefore,
you can have more turns.
-----------------------------------------------------------------------------
PROTECT
When PROTECTed, that character will receive less damage from physical
attacks.
-----------------------------------------------------------------------------
REFLECT
As the name implies, it will reflect Magic Attacks back at the caster. Note
that some Magic attacks cannot be reflected.
-----------------------------------------------------------------------------
REGEN
That character will slowly recover HPs.
-----------------------------------------------------------------------------
SHELL
With shell, your character will receive minimal damage from Magic Attacks.
-----------------------------------------------------------------------------
VANISH
The VANISHed character will be invisible and cannot be harmed by physical
attacks. But, he/she will come back again if he/she is hit with any magic.
-----------------------------------------------------------------------------
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHARACTER INFORMATION
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
A. Main Characters
------------------
======
ZIDANE
======
Special Skill: Steal, Skill
- member of the group of thieves, the Tantalus. Once included in the plot in
the abduction of the Princess of Alexandria, he now protects her highness in
an adventure they’ll never forget.
=============
GARNET/DAGGER
=============
Special Skills: Summon, White Magic
- The Princess of Alexandria. She’s the prettiest girl in the history of
Alexandria. Although having a title and adored by many, she does not seem
very happy at the way she is living in the castle. So, she decided to head
out into the world. And then and there, she met Zidane. Was it coincidence?
Also, she will change her name into Dagger so as other’s won’t recognize her
while she is outside of Alexandria.
Trance Ability:
---------------
When in Trance, Dagger will be able to use the Eidolon Command. When an
Eidolon is summoned, it will stay in the background. I.e. Dagger used Bahamut
as Eidolon. Bahamut will attack right? Now, on the next turn of Dagger,
Bahamut will attack again without having to summon him again.
====
VIVI
====
Special Skills: Black Magic, Focus
- A young Black Mage, but very pure of heart. An accident in a play led him
to meet Zidane and company, and from then on, he aids Zidane and Garnet in
their adventure by using his powerful Black Magic. No one knows his true
self, even he doesn’t know it.
Trance Ability:
---------------
When in Trance, Vivi will have the Dbl Blk (Double Black Magic) command. This
will enable Vivi to cast 2 Black Magic spells consecutively without
interruption from the enemy. (Vivi’s steeple hat will be pointed)
=======
STEINER
=======
Special Skill: Sword Tech, Sword Magic
- the Captain of the Knights of Pluto. His sword duty is to protect the
Princess even if it costs him, his own life. Although he and Zidane don’t
quite go well with each other they have the same duty to protect Garnet.
Trance Ability:
---------------
When in Trance, Steiner’s attacks will do much more damage then usual.
(Steiner’s armor will become a full-armor which includes his face)
=====
FREYA
=====
Special Skill: Jump
A warrior from Burmecia. She left home in search for her long lost love one,
Sir Fratley. She’ll meet with Zidane at Lindblum and will join you
afterwards.
Trance Ability: Power Jump
--------------------------
Freya’s Jump ability does more damage and it affects all enemies.
=======
BEATRIX
=======
Special Skills: Seiken, White Magic
The best Alexandrian knight ever. Her strength can even beat your entire
party in a flash. Blinded by the true intention of the Queen, she’ll do her
best to pay for what she did to Burmecia by helping you in your quest.
Seiken Abilities:
-----------------
Thunder Slash 24 MP
- Attack single enemy with a powerful slash with the Thunder Element
Stock Break 26 MP
- Unleash a non-elemental attack at the enemy
Climhazzard 32 MP
- Unleashes a massive non-elemental attack that will bring your opponent’s HP
to 1
Shock 46 MP
- A very powerful single enemy Thunder Attack. Most likely to kill an enemy
with one blow
White Magic Abilities:
----------------------
Cura 10 Silence 8
Life 8 Reflect 6
Full-Life 24 Blind 6
Esuna 20 Holy 36
=====
QUINA
=====
Special Skill: Eat, Blue Magic
Quina lives in the Qu Marsh with her master. Her master want Quina to view
the world so that she’ll learn that there’s a lot more to Frogs. Her master
then urged Quina to join your party to discover the world.
Trance Ability: Cook
--------------------
Quina will cook the monster and will learn ability/ies that the enemy has, if
there are. (Quina turns into somewhat like a Black Mage except he’s color
blue)
====
EIKO
====
Special Skills: White Magic, Summon
Eiko is a small girl living in Madain Sari, the lost village of the
summoners. She has a liking to our main character but Zidane’s heart is
solely for Garnet. Little does she know that there is a bond/relationship
between her and Garnet.
Trance Ability:
---------------
When in Trance, just like Vivi will have the Dbl Wht (Double White Magic)
command. This will enable Eiko to cast 2 White Magic spells consecutively
without interruption from the enemy.
=======
AMARANT
=======
Special Skills: Flair, Throw
Amarant is one of the most wanted bandits in Treno. Slowly, his life will
turn around when he meets Zidane. Although cocky and arrogant, he still has a
principle in life.
Trance Ability:
---------------
When in Trance, Amarant’s Flair abilities will affect multiple targets rather
than single ones.
======
MARCUS
======
Special Skill: Steal
He is one of the members of the Tantalus. He’ll be joining Dagger and Steiner
on their journey back to Alexandria. NOTE: Marcus doesn’t have a Trance
Ability.
B. Supporting Characters
------------------------
QUEEN BRAHNE
============
The mother of Garnet and the Queen of Alexandria. She was so obsessed with
power so she used Garnet’s Eidolons to conquer other major cities. In the
end, she’ll realize the mistakes she did and felt really sorry for it.
TANTALUS
========
Tantalus, the group of bandits led by Baku. They’re from the Kingdom of
Lindblum this is the group where Zidane is from. The other members of
Tantalus are Marcus, Blank, Cinna, and those two creatures whose names I
don’t know.
REGENT CID
==========
He is the present ruler of Lindblum. He’s turned into an Oglop by his wife
because of womanizing. He is also a technology expert and is fond of creating
new Airships.
DOCTOR TOT
==========
A learned Doctor from Alexandria. By reading books he is able to give
information about different places, events and people.
MINISTER ARTANIA
================
The minister of Lindblum and assistant to Regent Cid. He will aid you by
helping you to plan your next move.
KING OF BURMECIA
================
The King of Burmecia who escaped to Cleyra when Burmecia was infiltrated by
Brahne and company.
SIR FRATLEY
===========
The long lost love of Freya. He went out into a journey and didn’t come back.
But when he suddenly appeared in Cleyra, he doesn’t remember anything except
a slight memory about him being a Dragon Knight.
PUCK
====
The prince of Burmecia. He traveled around the world and was able to see
Fratley on the way. Puck is responsible in bringing a little memory back to
Fratley.
C. Arch-Enemies
---------------
KUJA
====
Little is known about this young girl, uh.. I mean man. He is also obsessed
with power and will do everything to get what he wants. Somehow, he knows the
real identity of Zidane, where he came from and what he is. Just move on in
the story and you’ll know what it is.
GARLAND
=======
He is the only one among the people of Terra who is awake. His job is to
someday bring fort Terra through the destruction of Gaia.
NECRON
======
The ultimate being. He is the one who controls the destiny of the entire
universe. But then, he is underestimating the power of the human spirit and
the will to live.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WALKTHROUGH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
D I S K # 1
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-
=============
THE BEGINNING
=============
Item:
Potion
Equipments:
Wrist
After loading the game, you’ll see a short FMV. Now start a New Game and
let’s begin the adventure. You’ll see another FMV. After the FMV, you’ll see
a man enter a dark room. Now, move forward and you’ll see an exclamation
point above the man’s head.
This is the ‘HERE’ icon. It will tell you if there is something important or
if there are some infos at your present location. So make sure to always use
the examine button (the default is X) to check it out. You’ll never know what
you’ll see/know/get. By the way, you can turn it of in the config menu.
Now, search around for some Gil and a Potion then examine the candle. Choose
to light up the candle. The room will be lit and you can see clearly now.
After that, some people will ask who you are. Now’s the time to name our
hero. For the sake of the guide, let’s call our hero Zidane (default). Now,
the people will recognize you and they’ll come out. But suddenly, a small
dragon-like creature will emerge and will engage you into battle.
The battle is pretty simple. It’s almost the same as the previous Final
Fantasies. Just select a command that you want your character to do. Each
character also has the ATB or Active Time Bar which will tell you that its
the characters turn. He/she can now be commanded. Now, as for your first
battle, all you have to do is to attack! That’s all. The creature is very
easy. You can also steal a Wrist, Mage Masher and Potion from him.
During the fight, if you managed to deal a certain amount of damage to it,
the dragon’s head will break and you’ll now know that it is actually Baku,
one of your friends. After that, Baku will now call all of you into the room
for a meeting.
The meeting will take the agenda about the abduction of Princess Garnet.
Cinna will tell you about the plan. You’ll be in a play and you’ll act
accordingly. After telling you the plan, Baku will then ask you. Choose “To
Kidnap Princess Garnet”. If you choose to kidnap Queen Brahne, you see a
funny dialogue of Baku but you’ll be asked again. If you choose Brahne 70
times, Ruby will come in and tells you how stubborn Zidane is. After
choosing, the screen will fade and you’ll see an FMV of the theater ship
arriving at Alexandria.
==========
ALEXANDRIA
==========
Items/s:
Potion x4 Phoenix Pinion
Ether Eye Drop
Gil:
198 (Accumulated)
Card/s:
Lizard Man Goblin x2 Skeleton
Fang x2 Flan Ironite
Bomb
Now, you’ll see a short scene with the Black Mage. Right after you regain
control of him, go left right away and search there until you see the Field
icon (!) then press the Examine button (X) button. You’ll receive a Potion.
After getting that potion, go down and move on until you reach the next area.
In here, there are a lot of people and a statue in the middle. There’s not
much to do here. But, go behind the statue and search there for another Field
Icon. Once you see one, press the X button for a Lizard Man Card. Next,
search to the left of the statue and you’ll be able to get a Potion. After
getting the card and the potion, go left and move on to the next screen.
You’ll be back to where you started. Now, go to the house to right (it is
directly to the right of where you go the Potion earlier).
In this house, you can examine the carpet to the bottom right. It will make
the Black Mage dizzy. If you check the dining table, you’ll get another
Potion. If you search the chest to the left of the dining table, you’ll get
the 9 Gil savings of Grandma. Then, go to the north part of this house and
climb up the ladder. Search the drawers until you see a Field Icon and you’ll
get a Fang Card when you examine it.
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**** Notice ****
This will be my last reminder. If I say “search” this means to find a Field
Icon, either (!) or (?) unless otherwise stated.
/////////////////////////////////////////////////////////////////////////////
After getting the Card, go down the ladders and leave the house. In the
streets, walk/run north. You’ll be bumped by a boy. A girl will then help you
and will return the ticket that you dropped. When you regain control of the
Black Mage again, walk north until you reach the next screen. Just as you
enter the next screen, you’ll see some nobles walking along, heading towards
the place where the show will occur. When you regain control of the Black
Mage, don’t walk/run yet. You’ll see some tall grass in the bottom of the
screen. Search the grass and you’ll find 33 Gil. Now, go left a bit and
you’ll see another set of tall grass. Search it and you’ll get a Goblin Card.
After getting the card, go inside the bar which is the big establishment in
the center. In here, search the floors to the left for 23 Gil. Next, search
the leftmost table for a Flan Card. After that, search the rightmost table
and you’ll receive another potion. After getting the items and Gil, leave the
bar.
From the bar, go left to the next area. Here, go to the house to the right,
which is an Item Shop. You can buy items if you want. After buying, search
don’t leave the shop yet. Search around to the right portion of the item shop
for 38 Gil. After getting the money, leave the Item Shop. And then, go north
to the next area. In here, go to the ticket booth in the center. When you see
some options, you can ask about the play that will be shown in the Castle or
you can ask about Alexandria. After these, choose to show the Ticketmaster
your ticket. The Ticketmaster will notice that it is a fake! (If you check
your ticket in the Key Items menu, it’s a ticket for the “I want to be your
crow” play, and not “I want to be your canary”). But, the Ticketmaster will
give you 3 cards for compensation. You’ll receive a Fang, Goblin, and
Skeleton Cards. Then, the Ticketmaster will tell you about Alleyway Jack and
that if you want to know more about cards, you should talk to him. After
that, you’ll take control of the Pointy-headed Mage again.
Now, go to the rightmost house and enter. Just search the right portion of
this shop for an Ether. Note that you can’t buy equipments here. After
getting the ether, leave the house. Outside, go to the left of the Ticket
Booth. You’ll see some children playing jump rope. You can play with them.
When the field icon (!) appears, quickly press the X button to jump. You can
do this as many times as you want. You can win prizes from this mini-game if
you managed to jump a lot of times:
20 times = 10 Gil
50 times = Cactuar Card
100 times = Genji Card
200 times = Alexandria Card
300 times = Tiger Racket Card
1000 times = Item “King of Jump Ropes”
- thanks to Hikaru for this info -
Now, back to the walkthrough. After playing jump ropes, go north near the
game of Alexandria castle where there are 2 guards. Search to the left for a
Phoenix Pinion. Now, from the Ticket Booth, go left until you arrive in the
next area. In here, you’ll see a carpenter fixing a sign. Run/walk to him and
you’ll suddenly stumble to the ground. The carpenter will be distracted
because of what happened to you. Then, the carpenter will continue to fix the
sign. After fixing it, he’ll leave. And then, a Rat Kid’ll bump you. After a
short talk, choose to be his slave.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Side-Note:
If you didn’t choose to be his slave, continue to the church and go up the
ladder and ring the bell to get 3 cards. I’m sure one of them is an Ironite
Card. I forgot what the 2 exactly was. These 3 cards, by the way, belong to
Hippaul. The boy Hippo at the Inn.
/////////////////////////////////////////////////////////////////////////////
Then, Rat Kid will take the ladder and leave. Now, a man will come in from
the north. QUICKLY talk to him or else he’ll get away. Ask him if he is
Alleyway Jack. Indeed, he is Alleyway Jack. Now, you’ll be brought
automatically to the bar. Here, Alleyway Jack will teach you how to play
card. Then, you’ll be able to play with him if you fully understand how to
play (I have a section for the Card Game and you can refer to that for Card
related questions). After that, you’ll regain control of the mage again. Now,
leave the bar and head to the place where you first saw Rat Kid, Carpenter
and Alleyway Jack. From here, just run to the south until you meet Rat Kid.
Now, you’ll see houses in here. There’s a church-like structure at the end.
First, go inside the house beside that church-like structure. Search inside
for an Eye Drop. You can also get 3 gil under the bed. If there's a little
girl at the top of the steps, leave and wait until you hear a door slamming
(you may see a person coming out of the house depending how far away you
are)come back and the little girl should be gone. After that, leave this
house.
Now, you can pick up a bomb card from a kid at the top a wooden ramp on the
side of the church. He will ask you to find his cat, and it will be way back
at the beginning of town, just walking around. Try to take the cat and the
kid will come and say something like "thanks for finding my cat" and run off.
Go back to where he was and he'll give you a bomb card.
Enter the church-like structure. Once inside, Rat Kid will tell you to go up
first. So, go to the ladder in the middle and go up. Suddenly a Moogle will
come crashing down at you. Then, the moogle, Kupo, will explain to you about
moogles and how to save your game. Then, Rat Kid will go up the ladder.
Before going up, another moogle will show up. It’s Stlitzkin. He’ll say
goodbye to Kupo because he will begin to travel around the world. After
Stlitzkin leaves, go to Kupo and talk to him. You can now choose the Mognet
option and Kupo will explain to you the Mognet which is the Moogle Mail
Delivery system (there’s a section in this guide about Mognet, check it out).
After that you can now save your game. You can also get a Tent by the patch
of grass on the left side and a Potion on the upper-right patch.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
If you didn’t allow vivi to become Puck’s Slave, when you go up the bell,
you’ll receive 3 cards. Ironite, Goblin, and a Fang card.
/////////////////////////////////////////////////////////////////////////////
After saving your game, go up the ladder. You’ll now be on the roof. After a
short talk with Rat Kid, you’ll be able to control the mage again. Now, let’s
call this the first roof. From here, go left and cross the bridge. After that
short funny scene, you’ll be at the second roof. Here, search the white
thingy for 29 Gil. Then, go north a bit. Rat Kid will then ask for your name.
Let’s use the Default name of Vivi. Then, Rat Kid will tell you his name,
Puck. After that, continue crossing the wood. This is now the third roof.
Here, go north a bit and use the ladders and cross wood at the lower right.
Move on and search again to get 63 Gil. Now, get back to the third roof.
Here, there are 2 woods that go north. Use any of them and search this roof
for 92 Gil. After getting the money, use the right wood and you’ll now be in
the fourth roof. From here, just go right and move on until you meet with
Puck. You’ll now be able to sneak into the castle. You’ll now see a FMV of
the arrival of the theater ship. You’ll also see Princess Garnet, Queen
Brahne, Vivi and Puck. Then, a fireworks display will commence. After the
FMV, the Tantalus (Baku and co.) will now start the play, “I want to be your
canary”.
Just watch the play. After a while a battle will commence. You should use
physical attacks to damage the enemy. This is just a play though. The SFX
command are like pyrotechnics and can’t cause any damage. After beating King
Leo (Baku), he’ll take his cue and leave the stage. You’ll now see a duel
between Zidane and Blank. You’ll now go near the audiences. You’ll now have
to present a fighting sequence. Here, Blank will tell you what you should do
next. You’ll use the D-Pad (up,left,down,up) and the Square, Circle, X and
Triangle Buttons. Once Blank says what you should do next you should punch in
that button QUICKLY. After the fighting sequence, the audience will evaluate
your performance. There will be 100 audiences. At the end of the fight,
you’ll know how many among the 100 audiences are satisfied with what you did.
Here’s the scoring system. If you managed to punch in the button quickly,
you’ll get 2 points. If you pressed the button but it took you long enough,
you’ll only get 1 point. If you pressed the wrong button or didn’t press
anything at all, you’ll 0 point. There are 50 commands that you should do.
So, if you pressed all of the 50 commands quickly, you’ll get 2 points for
each and all 100 of the audience will be pleased. Queen Brahne will be
demanding. You should get 100 for her to be pleased. After that, the audience
will give you money depending on how you did. I don’t know how to compute the
amount of Gil given to you. But, if you were able to please all 100
audiences, they will shower you with 10,000 gil.
=================
ALEXANDRIA CASTLE
=================
Items:
Elixir x2 Phoenix Pinion
Potion Phoenix Down
Anyway, after that fighting scene, Zidane and Blank will put the knights into
sleep. They will know put on the armors of the knights as a disguise. Once
you regain control of Zidane, go left to the next screen. Here, go up the
stairs. On top, you’ll meet a hooded girl. If you are asked to choose from 2
options, choose to examine her face. She looks familiar to Zidane. Then,
Blank will come in. The hooded girl will then take the chance and run down
the stairs bumping Zidane and Blank. Zidane and Blank will now notice that
she is actually Princess Garnet so they’ll follow her.
Meanwhile, you’ll now see Zorn and Thorn worrying about the princess. They’ll
now go to where Queen Brahne is. You’ll see a short scene with the Knight
Captain and Beatrix. Then, Queen Brahne will order you to search. This will
now be the time to name the knight captain. Let’s use the default name,
Steiner. Then, Steiner will leave and in the next room, you’ll see a funny
scene between Steiner and his knights of Pluto. When you’re able to control
Steiner, go north through the large doorway to the next area.
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Note:
From here, talk to ALL Pluto Knights that you encounter. When you reach the
last Pluto night, he’ll give you an Elixir. Sent in by: Wee Kok Seong
/////////////////////////////////////////////////////////////////////////////
If you go to Queen Brahne she will give you an item which depends on your
performance in the fighting scene.
Impressed: Prize
-----------------------
1-49 Ether
50-79 Elixir
80-99 Silk Shirt
100 Moonstone
In here, just go all the way to the north and go down the stairs. Below, just
go south (towards your TV screen) and move on until you reach the fountain
outside. Here, go left (there’ll be a short talk with Steiner) to the next
screen. From here, just move forward until you reach a high spiral stairs. Go
all the way up. On top, Steiner will see Garnet being chased by Zidane in the
other tower. You’ll now see a FMV where Zidane and Garnet swung across to the
Theater ship. Steiner will follow and will swing too. But, he’ll smash
through a wall!
After that FMV, you’ll see Zidane and Garnet. Garnet will bump into the
musicians and the music will be very funny. Then, Garnet will go to right
into a room. When you regain control of Zidane, go right to that room too. In
the next room, you’ll see Garnet bump into Ruby. Then, Zidane will come in.
Go to Ruby and talk to her. Garnet will be able to escape once more. Now, go
down then stairs when you regain control of Zidane again. You’ll be in the
first room you saw in this game (the dark room). Here, Garnet and Zidane will
have a short talk. Garnet wants to leave the castle and wants Zidane to
kidnap her. Zidane humbly complies. Then, someone searching for the princess
will shout from the door. Now, Cinna will come in and will tell you to follow
him to the meeting room. When Zidane, Garnet and Cinna leaves, Steiner will
come in including one of his knights and will search for the princess. Next,
Cinna will help you escape through an escape hatch, Cinna created for such
purposes. After escaping, Steiner will come in with the Knight. The knight
will volunteer to go down first but he will be stuck. It seems that the
knight isn’t really a knight after all. Back to Zidane. When you regain
control of Zidane, go left and enter the room there. You can mess with some
gears in the engine room too. Slow it down and then Speed it up to receive an
Elixir and a Potion. There’s also a Phoenix Pinion on the top of the Engine
and a Phoenix Down in a chest at the bottom of it. To your surprise, you’ll
see Steiner. The knight will then come in. Steiner will now be alone as the
knight is with Zidane and co. You’ll now fight Steiner. Just use normal
physical attacks and he’ll surely lose to you. You can steal a leather hat
and a Silk Shirt if you want. After damaging Steiner about 150 HP, he will be
angry and starts to use his Armor Break. He’ll use it on the knight. The
knight’s armor will break revealing his true identity, Blank! Then, a group
of Oglops will scatter around. This will enable Zidane and co. to escape.
Later, you’ll see the play again. Now, Zidane and Garnet will go up to the
stage as well Steiner. Watch the amusing play (watch Steiner’s reaction when
Garnet is stabbed). Then, you’ll see Vivi and Puck being chased by knights.
Vivi will then run to the stage. He will use his fire magic and will
accidentally burn Garnet’s Hood. Everyone will now know that she is actually
Princess Garnet. Then, you’ll be attacked again by Steiner with 2 of his men.
It’s easy, just use physical attacks again. After the fight, you’ll see the
Theater ship fly off. Queen Brahne will then order her men to attack the
theater ship. The ship will be directly hit. Then, Queen Brahne uses a
powerful monster. The Bomb. You’ll now fight with Steiner and a Bomb.
This fight is easy, just attack Steiner. He’ll never notice that there really
is a bomb behind him. When the Bomb reached its limit. An FMV will be shown
again. The bomb will then explode damaging the ship greatly. Brahne will be
happy that the ship is destroyed. But, to her dismay, the ship still flies
and is able to escape. Then, you’ll see a scene with Brahne, Zorn, and Thorn.
======================
PRIMA VISTA CRASH SITE
======================
Item/s:
Phoenix Down
You’ll see a scene with Baku and his crew. After that short scene, you’ll see
Zidane come in from the woods to meet Cinna. After a short talk with Cinna,
the moogle will come to you and will tell you about the A.T.E. or the Active
Time Events which are events that are happening at the same time but in a
different place. You’ll see the “Forest Keeper” ATE here. After viewing what
happened to Garnet and Vivi (they’re in danger), search around the body which
is to the left of Cinna. You’ll get a Phoenix Down there. After getting that
Phoenix Down, go and talk to the Moogle. Save your game then go south to
enter the Evil Forest.
===========
EVIL FOREST
===========
In the first area of the Evil Forest, try to level up Zidane to level 6 or
so. After reaching that level, go back and save your game. After saving, go
back to the Evil Forest. Move on until you reach the next screen. You’ll see
Vivi. It seems that the Princess is in trouble. When you regain control of
Zidane, move forward. You’ll see the monster that captured Garnet. You’ll
also see Steiner here. You’ll now fight the monster using Zidane and Steiner.
During the fight, Zidane will be in Trance Mode. You can use Zidane’s Dyne
ability. Now, try to beat the monster as fast as possible because from time
to time, the monster will steal HP’s from Garnet. If Garnet dies, it’s game
over. After saving Garnet, Vivi will be the next one to be captured. This
time, Vivi will use his Fire Magic on the monster. Zidane and Steiner will
support Vivi. So, defeat the monster now. After that, Vivi will be released
but the plant goes for one desperate move. It’ll spray Vivi and Steiner with
seeds that will grow in the body then boom! The host dies!
==========================
PRIMA VISTA (theater ship)
==========================
Item/s:
Potion
Ether
Equipment/s:
Bronze Gloves Iron Sword
Rubber Helmet Leather Hat
Wrist
Gil:
116 gil
After that incident, you’ll see a scene where Steiner is taken to a room
inside the Theater Ship. Next, you’ll see Zidane and Baku arguing about
Princess Garnet. Zidane decides to go after Garnet but Baku disagrees. When
you regain control of Zidane, search near the globe to the right for a Bronze
Glove. And then, go left towards the next screen. You’ll be on top of a
spiral stairs. You’ll see 3 A.T.E.s here. After viewing them, continue down
the stairs. Below, go left a little bit and examine the chest for another
Wrist. Now, go right and talk to Blank. He’ll tell you to go and meet Vivi.
So, go right and enter Vivi’s room. Now, talk to Vivi. Zidane will tell Vivi
that what he did was good. When you regain control of Zidane again, examine
the chest here for an Ether. Then, go up the double decker bed and examine
the pillows for 116 Gil. After getting the items, leave Vivi’s room. You’ll
then see a flashback of Zidane and Garnet’s first meeting at the palace where
Garnet tried to escape. After the flashback, you have to choose from 2
options, choose to “Go look for her”. Then, Blank will come in. He’ll tell
you that you should talk to Baku concerning your decision to leave Tantalus
and save Garnet.
From here, go left towards the next screen. In this area, examine the chest
to get another Ether. Then, go down the stairs. You’ll now be back in the
first room you saw in the game (Cargo Room). In this room, go north and
search for the Rubber Helmet. After getting the helmet, go right and enter
the Meeting Room. Inside, you’ll see Baku. He’ll bust you up because of your
decision to leave Tantalus. When you regain control of Zidane, examine the
chest here for a potion. And then, go outside and talk to Baku in the Cargo
room. You’ll have to fight him now. Just use physical attacks. You can also
steal an Iron Sword and a Hi-Potion from him. After the battle, go left to
the next screen and enter the room, which Marcus is guarding a while ago.
Talk to Steiner. At first he will not agree to go with you hoodlums. But,
you’ll still be able to convince Steiner to join you. Steiner will then
suggest that you also seek the help of ‘Master’ Vivi. So, leave the room and
go to Vivi. Talk to Vivi and he’ll agree to join your party. Now, go back to
the Cargo room. From here, go south to the next screen. You’ll meet with
Blank. He’ll give you his medicine that will help you cure the poison/seeds
from the plants in the forest. Now, get the chest in this room for a Leather
Hat and then go through the bottom right door. You’ll be back outside the
Ship. Out here, you can talk to Cinna and he will offer you items. But you
have to pay for it now as you’re no longer a member of the Tantalus. After
buying items, if necessary, talk to the moogle and save. After saving, go
south again and enter Evil Forest once more.
===========
EVIL FOREST
===========
Item/s:
Potion
Phoenix Down
Key Item/s:
Moogle’s Flute
Here, level up Steiner and Vivi to at least level 3. After leveling up, move
on until you reach the area where you fought the monster that captured
Garnet. On the way, you’ll see an ATE, “The Orchestra in the Forest”. You’ll
see the musicians here playing Rufus’ welcoming song! This is to boost their
morale. After viewing that ATE, move forward and enter the hole at the end.
Now, move on until you see a Moogle and a spring in the middle. Just as you
enter that area, an ATE will commence. “Do as I say, not as I do”. You’ll see
a scene with Baku and Blank here. After that ATE, go to the Moogle and save
if you want. Don’t use a tent. Examine the water gushing out of the spring.
It will restore your HP/MP completely. Now, after saving, go northwest
towards the next screen. From here, just move forward until you see a FMV of
a huge plant. When you regain control of Zidane, move forward and enter the
big tree at the end. You’ll now have to fight the first boss in the game.
-----------------------------------------------------------------------------
BOSS: Plant Brain
-----------------------------------------------------------------------------
Level: 7 Type: n/a
HP: 533 Gil: 486
MP: 1,186 Items: 1 Potion, 1 Phoenix Down
AP: 5
Stolen Item/s: Eye Drops, Iron Helm
Attacks: Pollen, Thunder, Left Tentacle, Right Tentacle
Weakness: Fire
Now, you should use Vivi’s Fire magic. For Steiner, have him use his Fire
Sword Magic. Have Zidane steal first for an Eye Drop or Iron Helm and have
him use physical attacks on the plant. If ever you need healing, just use
Potions. After you deal about 700+ HP damage or so, Blank will come in and
help. Now, continue on pummeling the big plant until it dies.
-----------------------------------------------------------------------------
After the battle, Zidane and co. will be able to rescue Garnet. Zidane will
use Blank’s Medicine to cure Garnet. Then, suddenly, small plant-like
creatures will come out. You party will leave through the upper right corner.
When you regain control of your characters, RUN QUICKLY! Once these small
monsters catch you, you’ll have to fight them. So, just run quickly as the
path is straightforward. At the end, Zidane will notice that the entire
forest seems to be after them. After that, you’ll see a FMV of the party
running away from lots and lots of those small creatures. You’ll see Blank
being left behind. He’ll throw the map to Zidane. Then, the forest slowly
petrifies, including Blank. After that FMV, you’ll see a Camp Scene.
As always, Steiner always disagrees to what Zidane says. Garnet will still be
weak now so your party will decide to call it a night. In the morning, Garnet
will be very well. Zidane is now worrying about Blank. Back at the camp, a
moogle will come flying in. It’s the moogle inside the Evil Forest. He’ll be
amazed that you were able to leave Evil forest alive. He’ll also tell you
that, from here on, you’ll be meeting stronger enemies. He’ll initiate an
ATE. “Teach me, Mogster!” Lesson 1. You’ll see Mogster teaching another mog
about the basics of the game. You’ll learn about battles, Trance, Field icon,
etc. After learning from Mogster, Monty (the Moogle) will give you the
Moogle’s Flute. This will enable you to call on Moguo, one of the moogles, in
the world map. You can call him when you want to save or use a Tent by
pressing the Square button anywhere on the world map. After giving the flute
to you, your party will now leave the forest (watch what will happen to
Steiner).
==========================
WORLD MAP (Mist Continent)
==========================
This will be your first time in the world map. You don’t have to worry about
the controls as it is the same as the previous Final Fantasies. Now, you
should go to a cavern to the south right? But before going there, go all the
way to the east and enter the gate-like structure.
=======================
NORTH GATE (Melda Arch)
=======================
In here, examine the large gate. Ask for someone inside. And then, you can
choose to buy potions from the girl behind the gate (It’s a girl, based on
the instinct and experience of Zidane). You can buy a maximum of 99 potions
here. In the right fence, you can get 2 chests with Eye Drops and a Potion.
After that, leave the North Gate.
=========
WORLD MAP
=========
Now, check your map by pressing the Select button. Go to the Ice Cavern,
which is a bit to the south of the Evil Forest. Save before entering, though.
==========
ICE CAVERN
==========
Items:
Tent Phoenix Down x2
Ether Hi Potion
Potion x2
Equipment/s:
Mage Masher
Leather Wrist
Upon entering, you’ll see a short talk between your characters. In the next
screen, when you regain control of Zidane, go up the ledge to the left and
get the chest for a Tent. Then, go down the ledge then move north until you
reach the next screen. In here, there are 2 paths. There are stairs to the
left and right. Go to the right stairs first. Examine the ice wall at the
end. Zidane will then ask Vivi if he could use his Fire Magic on the Ice
Wall. It will then melt revealing a chest. Get the chest for an Ether. Now,
go down the stairs. You’ll see the other ladder to the left right? You can go
around below it to get the other chest that contains a Potion. After getting
the potion, go up the left set of stairs and the keep on moving up until you
reach the next screen.
In here, although the path looks like a maze, it will lead to the upper right
corner. In this area, you can cross the icicle to the right to get the chest
with a potion. After that, cross the icicle again. Now, have Vivi use his
Fire magic on the icicle and it will fall. Cross the icicle again and you can
get a more powerful weapon for Zidane, the Mage Masher. Now, go to the NORTH
part of this area and examine the wall. Have Vivi use his fire magic again
and another chest will appear. It contains an Elixir. After getting the
items, go northeast until you reach the next screen.
This area is pretty straightforward too. You can get a Phoenix Down from a
chest in this area. There’s also an Ice wall to the left that will reveal a
new path that will lead you to the other chest. It contains a Leather Wrist.
After getting the equipment, go all the way to the north until you reach the
next area.
Here, you’ll see 2 paths. Go to the left path first. You’ll see a moogle in
here trapped in ice. Vivi will then use his Fire Magic on the ice and the
moogle will be free. Then, you’ll see another ATE, “Teach me, Mogster!”
Lesson 2. Now, you’ll learn about status effects, elemental properties and
the card game. After the ATE, talk to the moogle to save your game. Now,
south to the previous screen. Use the right path now. In the next screen, it
will be very cold. First Vivi passes out then, Steiner, then Garnet, then
finally Zidane. While unconscious, Zidane will be able to hear a bell. Zidane
will regain consciousness again. Now, prepare Zidane for a battle ahead. When
you’re ready, move forward to the right onto the next screen.
Here, you’ll see Black Waltz #1. He is the main reason why there is a very
cold breeze. He will then attack Zidane.
-----------------------------------------------------------------------------
BOSS: Black Waltz #1, Sealion
-----------------------------------------------------------------------------
Level: 2 Type: Human
Black Waltz HP: 229 Gil: 339
Black Waltz MP: 9,999 Items: 1 Hi Potion, 1 Phoenix Down
Weakness: Fire
Level: 3 Type: Flying
Sealion HP: 472
Sealion MP: 9,999
Weakness: Fire
AP: 5
Stolen Item/s: Black Waltz: Remedy, Silk Shirt;
Sealion: Ether, Mythril Dagger
Attacks: Black Waltz: Fire, Thunder, Blizzard
Sealion: Wing, Blizzard, Tsunami
This will be a tough battle so be patient. First, you must defeat the Black
Waltz first as he is able to heal the Sealion. He only has around 250 HP.
After he dies, concentrate your attack on the Sealion. You’ll probably
achieve Trance Mode. If so, you’ll be able to use Zidane’s Dyne ability and
kill the Sealion faster. If you can’t use Trance yet, just use normal
physical attacks. If Zidane’s HP gets below 150 HP, heal right away using a
potion.
-----------------------------------------------------------------------------
After you beat Black Waltz #1, you’ll see Zorn and Thorn above. Now, the
entire party regains consciousness. After a short talk, you’ll regain control
of your characters again. Now, go to where you fought Black Waltz. In this
area, run up the slopes to the right. From here, just move on until you reach
the top. On top, you’re now above the Mist. You’ll see a small town, not far
from your position. It will now be your next destination. Seeing as Garnet is
a Princess, Zidane suggests that she change her identity. You’ll now get to
name Garnet. The default name is Dagger (She got it from the weapon). Dagger
will also have to talk casual so she’ll practice a little bit. After that
practice, your party will now be in the world map again.
=========
WORLD MAP
=========
Save your game at once. You don’t want to repeat Black Waltz do you? Now, you
can go directly to the south and enter the X mark, which is the South Gate.
==========
SOUTH GATE
==========
Equipment:
Multina Racket
In here, you can talk to the guard. You can ask the guard questions or wait
for Mary from an item shop. So, just wait for a few moments and Part-Time
worker Mary will come in and will offer you to Buy items from her or Rest for
100 gil. After buying and resting, leave the South Gate. You can get a
Multina Racket on the lower-left side of the screen.
=========
WORLD MAP
=========
From the South Gate, or from the Ice Cavern Exit, go northwest and you’ll see
the Village. Enter the Village of Dali.
===============
VILLAGE OF DALI
===============
Item/s:
Potion x3 Antidote
Ether Hi-Potion
Stellazzio:
Aries
Gil:
347 (Accumulated)
Upon entering, you’ll see a short dialogue between your characters. Then,
they’ll enter the inn. Inside, Zidane will wake the innkeeper up. Then, the
party will now go to the room and rest. The next morning, Zidane will hear
someone singing. He’ll notice that everyone’s awake now. When you regain
control of Zidane, get the chest to the right for an Antidote. Go to the left
part of the room and examine the hidden chest for a Potion. After getting the
items, leave the room. You’ll encounter another ATE. After viewing the ATE,
save your game then leave the Inn (note: if you enter your room inside the in
then come back out, you’ll see another ATE).
Outside the inn, you’ll see kids running around and you’ll see another ATE.
Now, go inside the house directly to the left of the Inn. It’s the equipment
shop. Inside, you’ll see Dagger looking at the things inside the shop. Zidane
tells Dagger that she’s doing fine and that she should go back to the Inn so
that you can talk about what to do next. Then, Zidane will decide to look for
Vivi and Steiner. After Dagger leaves, talk to the ShopKeeper and buy some of
the equipments that you don’t have yet. After buying, examine the things
Dagger was looking at a while ago. You’ll see some info about the abilities.
You’ll also see the explanation of Status Abilities. Then, you’ll also see
the shopkeeper’s idea about the numbers on the card. After buying equipments,
leave the shop.
Outside, go north. If you take a peek in one of the windows of the Inn,
you’ll see Dagger in the room practicing how to speak casually. After that,
go all the way to the north and talk to Vivi. Vivi is not feeling good as the
children of the village is avoiding him. Zidane tries to cheer him up. You’ll
also hear a Chocobo in the small hole. After the short talk, head back to the
inn and go inside the room. While on your way, Vivi will be kidnapped by
someone. After the abduction of Vivi you’ll see another ATE. After the ATE,
go north and go inside the house with a Bull’s head on top of the door. It’s
an item shop. After buying items, go to the inn and into the room and talk to
Dagger. After a short talk between Zidane and Dagger, you’ll see another ATE.
You’ll see Steiner help at the Item shop. The Girl will be pleased at what
Steiner did and will tell him about an observatory on top of a mountain and
that there is a man named Morrid whom he can talk to.
After that, Zidane and Dagger will look for Vivi as he hasn’t come back yet.
When you regain control of Zidane and Dagger, leave the inn. Outside, go
north to where you saw Vivi and Zidane will notice that Vivi’s not there
anymore. Go on to the north and you’ll hear a Chocobo and someone crying.
When you try to talk to the person who is crying, you’ll know that it is
Vivi. Zidane and Dagger will think of a way to save Vivi. When you regain
control of Zidane and Dagger, go to the house on the left (directly to the
left of the Item Shop). Here, if you examine the door at the upper right, it
will be locked. If you go to the left and behind the machine, you can get the
Aries Stellazzio. After getting Aries, go back near the entrance and examine
the circular metal thing that looks like a hatch. Indeed, it is a hatch. Go
down this hatch to reach the underground.
In here, just move on and use the small lift. Then, examine the chest here
for 156 gil. After getting the money, go north until you reach the next area.
In this area, you’ll see a Chocobo. You’ll also see some men talking inside a
small room. Meanwhile, Dagger notices the pattern on the barrel. Then, the
mean will go out with Vivi! They’ll drag Vivi along. After a short talk
between Zidane and Dagger, go inside the room where the men were talking a
while ago and get the chest in here for a potion. Next, there’s a hidden
chest here at the bottom of the screen. It contains Eye Drops. After getting
the items, continue to the right until you reach the next screen.
In here, you’ll see a coffin and a barrel. First, go behind the barrel and
climb the boxes to reach the chest on top for an Ether. Then, go down the
boxes and examine the wheel, where the rope is, and kick it. The chest will
drop down. Get it for a Potion. After getting the items, examine the barrel
in the middle and you’ll see a moogle. Save your game. After that, go north
to the next area.
Here, you can get two chests for an Iron Helm and a Leather Wrist. After
getting these 2 equipments, go to the upper right towards the next screen.
Here, you’ll hear someone crying inside a coffin. It’s Vivi! Zidane will help
Vivi out. After a short talk, you’ll notice the machine to the right. When
you regain control of your characters, get the chest here for 62 gil and then
go RIGHT to the next screen. You’ll see a Chocobo and a lot of eggs passing
through another machine. Now, continue north to the next screen. You’ll be
shocked at what you will see. Black Mages! They look a lot like Vivi! Dagger
and Vivi will be shocked. Someone will come in so Zidane takes both of them
and enters the machine.
Now, you’ll see a scene with Steiner on the observatory asking Morrid when
the cargo ship will arrive. Morrid will go down so follow him when you regain
control of Steiner. you can get a hidden Hi-Potion near the southern exit and
135 Gil near the northern end of the fence at Dali when you return there
before going to Morrid’s house. After that, return to the Observatory.
Below, go inside his house and talk to Morrid again. He’ll now tell Steiner
that the ship should have arrived by now. After that, leave Morrid’s house
and go south until you reach the next screen. Steiner will now see the cargo
ship. But, to his amazement, there are things coming out of the ground. Then,
you’ll see a very short scene among the workers. Steiner will now arrive at
the cargo ship and examines the barrel. You can either poke the barrel with
the sword or examine it. Either way, Zidane and co. will come out of the
barrel. After another argument with Steiner, something will come in and
teleports around. It’s Black Waltz #2. You’ll have to do battle once more.
-----------------------------------------------------------------------------
BOSS: Black Waltz #2
-----------------------------------------------------------------------------
Level: 6 Type: Human
HP: 1,030 Gil: 441
MP: 3,017 Items: Ether
AP: 5
Stolen Item/s: Leather Plate, Steepled Hat
Attacks: Fire, Fira, Thunder, Blizzard, Teleport
Weakness: none
This will be a rather average battle. Don’t use Vivi’s Black Magic as Black
Waltz will retaliate with a more powerful version of it. Have Steiner, on the
other hand, use his Sword Magic. Have Zidane steal the equipments then use
physical attacks afterwards. Let Dagger be the healer as her Cure magic is
very effective.
-----------------------------------------------------------------------------
After the battle with the Black Waltz, there’ll be a short dialogue between
your characters. Then, when an option appears, choose to rest in the Inn
first. So, from here, go to the Inn and your party will rest. After resting,
save your game then leave the Inn and go back to the Cargo Ship. When you
reach the end, choose to board the airship. You’ll see a short scene with
your characters boarding the cargo ship. Then, you’ll see an FMV of the
airship while taking off
==========
CARGO SHIP
==========
After climbing aboard, Vivi will talk to you about those Black Mages. After
that, Dagger invites Vivi inside the Airship. After Dagger and Vivi enter the
airship, Dagger will come out again and will call Zidane. Inside, Zidane will
see Vivi trying to talk to the Black Mages. They are not responding to Vivi.
After that scene, you’ll be able to control Zidane. Now, just go north and
climb up the stairs at the end. Then, you’ll see Steiner on the deck. He
thought Dagger wasn’t able to climb aboard. To his surprise, Zidane is just
behind him. As always, Steiner will threat Zidane again because he kidnapped
Garnet. When you regain control of Zidane, go left and enter the control room
there. Then, you’ll see a FMV of the ship turning around. You’ll also see
Black Waltz #3. After that, Steiner will go to Zidane and scolds him again
and asks Zidane why he turned around. After that, Black Waltz #3 will arrive
on the deck of the ship in front of Vivi.
To Vivi’s and Black Waltz’ surprise, the Black Mages try to protect Vivi.
Then you’ll see a FMV where Black Waltz defeats all Black Mages. All Black
Mages will fall from the airship. Vivi will be sad to what is happening.
After the FMV, you’ll see the party in the control room. Suddenly, Vivi goes
out and charges at Black Waltz. Steiner will follow. Zidane will tell Dagger
if she wants to continue to South Gate to Lindblum or head back to
Alexandria. Then, Zidane will go out and help Vivi and Steiner. You’ll now
have to fight Black Waltz #3.
-----------------------------------------------------------------------------
BOSS: Black Waltz #3
-----------------------------------------------------------------------------
Level: 7 Type: Human
HP: 1,128 Gil: 0
MP: 2,080 Items: none
AP: 0
Stolen Item/s: Linen Cuirass, Steepled Hat, Silver Gloves
Attacks: Fire, Fira, Thunder, Blizzard, Thundara, Blizzara
Weakness: none
Do as what you did against Black Waltz #2. Now, Vivi will begin in Trance
right away. So, use his Double Black Magic (Dbl Blk) and use Magic attacks 2
times in a row. Have Steiner use his Sword Magic and Have Zidane steal
everything then attack. If your HP is low, just use Potions.
-----------------------------------------------------------------------------
After you deal enough damage to him, he will escape. Steiner worries that
there are more Black Waltzes. But Zidane’s idea is good. Waltz has 3 beats
and Black Waltz #3 should be the last. Then, you’ll see Zorn and Thorn.
They’ll be pissed as you were able to beat all 3 Black Waltzes. Then, they’ll
notice something. Black Waltz is coming back to them! They’ll escape as Black
waltz #3 is already insane due to his loss against Zidane and co. Now, you’ll
see a nice FMV. You’ll see Vivi square off with Black Waltz. Vivi will be
able to pin down the aircraft of Black Waltz, but he is hit with Black Waltz’
Magic. The chase is on to the South Gate! Dagger desperately maneuvers the
airship into the closing South Gate. Fortunately, Zidane and co. made it out
to the other side of the Gate. As for Black Waltz, he did not make it. After
that, you’ll see the airship fly to Lindblum. When the airship reaches
Lindblum, you’ll see a FMV where your airship enters Lindblum’s Gate.
=====================
LINDBLUM GRAND CASTLE
=====================
Item:
Ether
Equipments:
Glass Armlet
Upon entering the Grand Castle of Lindblum, everyone will be amazed except
Dagger as she already saw this place a couple of times when she was still a
kid. A welcoming party of soldiers will go to you and demands proof that
Dagger is Princess Garnet. Dagger will show her pendant to the guards and
they will call Minister Artania. He and Dagger have met before and she even
calls him Uncle Artania. After the meeting with Artania, you’ll follow him.
When you regain control of your character, you’ll be in a place with a
fountain in the center, a stairs to the right and a path going south. I
suggest that you go up the right stairs first.
In the next area, just move on and enter the door that you’ll see (don’t go
down the ladder). You’ll now be in the guestroom of the Castle. If you go all
the way up and to the left, you’ll see a Moogle. So, save your game now.
After saving, get the chest near this moogle that contains an Ether. There’s
also another chest in the south part of this room, which contains a Glass
Armlet. After getting the items, return to the place with the fountain. From
here, go south until you reach the elevator. You see your characters talk in
the lift. Artania will explain to you the different levels of the Lindblum
Castle.
In the Base level, you can take the trolleys to reach the gates. In the Mid-
Level, you’ll be able to take the Aircab to enter the different districts of
the Lindblum Town (This is the level where the guestroom is). And the upper
level, where you’ll find the Royal Chamber and the Conference Room. Then your
party will talk about Cid. After that, you’ll arrive at the upper level.
Then, your party will be taken to the Royal Chamber. To your surprise, you’ll
see an Oglop! But it really is Regent Cid. Artania will tell you that someone
sneaked into the castle while the Regent was sleeping and it was too late and
he turned into an Oglop. After a short conversation, you will be invited to
eat and rest.
=============
LINDBLUM TOWN
=============
Items:
Hi-Potion
Echo Screen
Ore
Key Items:
Kupo Nut
Mini-Burmecia
Master Hunter
Gil:
610 (accumulated)
Equipments:
Leather Plate Steepled Hat
Leather Wrist Coral Ring
Bronze Vest Silver Gloves
Card:
Mimic Theater Ship
Here, you’ll see Zidane in a bar in the Industrial District of Lindblum.
/////////////////////////////////////////////////////////////////////////////
Always remember that there are 3 districts in Lindblum, the Theater, Business
and Industrial Districts and you can go back and forth between them and the
castle by using Aircabs.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Now, Zidane will order something special, the “Stupid Special” :) Afterwards,
Zidane will talk to the girl who is sitting in the bar. Watch Zidane as he
mistakenly took the girl for other women. Finally, Zidane will remember her
and you’ll get to name her. Let’s use the default name, Freya. Then, Freya
and Zidane will talk about the Festival of the Hunt. After that, you’ll see a
short scene with Dagger and Cid talking about Queen Brahne and that Regent
Cid will always be there to help Dagger. Dagger will also know that Regent
Cid is the one who order Tantalus to kidnap you. Regent Cid promised to
Dagger’s father that he would protect her. So, he decided to kidnap Dagger so
that she will be away from the troubled Alexandria. After that, Dagger and
Cid will go to Dock #1 of the castle where he is researching. He’ll talk
about the airship Hilda Gard