This document Copyright © 2000-01 Nemesis. All rights reserved.
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T H E C R Y S T A L C O M E S B A C K
~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~
Final Fantasy IX
{Part I}
Platform: PlayStation
Version: Final
Brett "Nemesis" Franklin
E-Mail: nemesis@flipmode.com
My website: http://nemmysresource.cjb.net
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T A B L E O F C O N T E N T S
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========================================
You are reading this --> P A R T I:
========================================
01......................... Introduction
02.......................... Legal Stuff
03........... Updates / Revision History
04.......................... Game Basics
000: Characters
001: Status Effects
05.......................... Walkthrough
002: Disc 01 Walkthrough
Alexandria
Alexandria Castle
Evil Forest
Ice Cavern
Village of Dali
Lindblum Grand Castle
Qu's Marsh
Gizamaluke's Grotto
Grand Citadel South Gate
Burmecia
003: Disc 02 Walkthrough
Summit Station
Treno
Gargan Roo
Cleyra's Trunk
Cleyra Settlement
Pinnacle Rocks
Chocobo Forest
Fossil Roo
Outer Continent
Conde Petie
Black Mage Village
Return to Conde Petie
Mountain Path
Madain Sari (Part I)
Iifa Tree (Part I)
Madain Sari (Part II)
Iifa Tree (Part II)
004: Disc 03 Walkthrough
Alexandria
Return to Treno
Return to Alexandria
Return to Lindblum
Return to Black Mage Village
Forgotten Continent
Oeilvert
Desert Palace
Esto Gaza
Mount Gulug
Missing Princess
Daguerreo
Ipsen's Castle
Four Shrines
Earth Shrine
Terra
Bran Bal
Pandemonium
005: Disc 04 Walkthrough
Memoria
The Final Showdown
06.................... Shops Information
07.................... Tips & Strategies
08.............................. Credits
09......................... Contact Info
========================================
P A R T II:
========================================
01......................... Introduction
02.......................... Legal Stuff
03........... Updates / Revision History
04............................ Item List
05....................... Equipment List
06......................... Ability List
07....................... Mognet Letters
08..................... Moogle Locations
09............ Active Time Events (ATEs)
10............. Mini-Games / Side-Quests
Catchin' Frogs
Festival of the Hunt
Chocobo Hot & Cold
Leveling Up Quickly
The Excalibur 2
Stellazzios
Blackjack
Hidden FF3 Soundtrack
Mr. Morrid's Coffee
Figurines
Friendly Monsters
The Ragtime Mouse
11........................ Bestiary List
Bosses
12.......................... Song Lyrics
13.............................. Credits
14......................... Contact Info
01. Introduction
Hello, and welcome to my Final Fantasy IX unofficial strategy
guide/FAQ. Final Fantasy IX is one of the greatest RPGs EVER, in my
humble opinion. It combines classic RPG gameplay from yesteryear, and
combines it with lovable characters who are memorable and
unforgettable, state-of-the-art graphics and CG (computer
graphics...aka FMV), and a stunning score which makes the game feel so
great to play. The battle system is classic Final Fantasy, with
Squaresoft's touch that can never be duplicated. Final Fantasy IX is
better then Chrono Cross, but just barely. They both have awesome
gameplay, great graphics, and a terrific score, as well as memorable
characters, but Final Fantasy IX just has that "old school" feel to
it, with all of the dragons, castles, princesses, Moogles, and even
flying airships. If you liked the old Final Fantasy games like Final
Fantasy IV or Final Fantasy VI, then I strongly recommend Final
Fantasy IX. Hell, there are even some parts of Final Fantasy IX that
closely resemble Final Fantasy I! Oh, and there are some references to
the other PlayStation Final Fantasy games, like one to Final Fantasy
VII, when you can find a "flower girl" in a certain area of the
game...
The Part which you are reading right now (Part I), contains everything
that someone might need to play the game. It has the complete
walkthrough for the game, all of the shop information, as well as
character information and some tips & tricks for your game. If you just
wanted to beat the game straight through, then this is the document
that you would want to read. However, if you would like to see all of
the little details of the game, and even all of the smaller things in
the game, then read Part II of this FAQ.
+---------------------------------------------------------------------+
| N O T I C E: |
| If you have any questions about Final Fantasy IX, check the |
| Walkthrough first (use Crtl + F to help you...), and then please |
| check the FAQ Section, because maybe your question can be answered |
| there. If then you STILL cannot find the answer to your question, |
| then e-mail me. But a word of warning: If your question CAN be found|
| somewhere in this document, then I will NOT respond to you. Please |
| try to help yourself before you come to me. I get over 50 e-mails a |
| day, and I do not have time to respond to e-mails asking me |
| questions that can be found in this FAQ. Thank you. |
+---------------------------------------------------------------------+
02. Legal Stuff
This FAQ can only appear on the following sites (w/out having to ask me):
GameFAQS <www.gamefaqs.com>
Cheat Code Central <www.cheatcc.com>
GameSages <www.gamesages.com>
Vgstrategies.com <http://vgstrategies.about.com>
GameShark.com <www.gameshark.com>
FAQ Domain <http://faqdomain.cjb.net>
Happy Puppy <http://www.happypuppy.com>
_____________________________NOT WWW.MEGAGAMES.COM_____________________________
If anyone finds it on any other site or MegaGames.com, please inform me ASAP.
E-Mail Address: nemesis@flipmode.com
Copyright:
© Copyright 2000-01 Brett "Nemesis" Franklin. This FAQ and everything
included within this file cannot be reproduced in any way, shape or
form (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and unaltered format. This FAQ cannot be used for profitable purposes
(even if no money would be made from selling it) or promotional
purposes. It cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.
Furthermore, this FAQ cannot be used by the publishers, editors,
employees or associates, etc. of any company, group, business, or
association, etc., nor can it be used by game sites and the like. It
cannot be used in magazines, guides, books, etc. or in any other form
of printed or electronic media (including mediums not specifically
mentioned) in ANY way, shape, or form (including reprinting, reference
or inclusion), without the express written permission of the author,
myself. This FAQ was created and is owned by me, Brett Franklin. All
copyrights and trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.
This FAQ was written for GameFAQs (www.gamefaqs.com) only. I don't
want it to be put up on any other web site and am not above explaining
this to your ad banner guys or whoever else I can get ahold of if you
decide to violate this disclaimer.
To continue, this FAQ and everything included herein is protected by
the Berne Copyright Convention of 1976, not to mention International
Copyright Law. Remember that plagiarism is a crime, and that this is a
copyrighted work--stealing from this guide is putting yourself at risk,
plain and simple, because the law is on my side. If you would like to
contribute to this FAQ (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.
03. Updates / Revision History
-----------------------------------------------------------------------------
Version: Final (08/18/01)
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Updated the format a bit, and changed the Table of Contents for Part 2 of
this FAQ accordingly.
-315 KB
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Version: Final (07/02/01)
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Updated the format a bit, fixed some errors, and changed the site at the
top of the FAQ. It's done!
-315 KB
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Version 1.03 (12/15/00)
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Fixed up the format of the FAQ.
-315KB
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Version 1.02 (12/13/00)
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Added the Tips & Strategies section.
-310KB
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Version 1.01 (12/12/00)
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Added some more Boss Information in the Walkthrough.
Updated the Shops section a bit.
Updated the Table of Contents for Part II of the guide.
-302KB
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Version 1.00 (12/11/00)
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Finished up the Disc 4 walkthrough, and therefore, completing the ENTIRE
walkthrough for Final Fantasy IX (On another side note: Yay!!!).
Finished up the Shops section.
Updated the Characters section.
- 301KB
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Version 0.80 (12/10/00)
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Finished up the Disc 3 walkthrough (On a side note: Yay!!!).
Updated the Shops section.
- 273KB
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Version 0.60 (12/07/00)
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Updated the walkthrough up through Desert Palace, and right to Esto Gaza.
Updated the Shops section.
- 231KB
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Version 0.59 (12/05/00)
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Okay, I give up. I created two parts for this FAQ. It was just too much
of a hassle to type up some walkthrough, then scroll down to the Shops
section and add some info there, then scroll wayyy down to the bottom
of the document to update the Mognet Letters section or ATEs section,
and so on, so I decided to split the guide up into two parts. One
focusing on the main things you want to know while playing the game
(walkthrough, shops info., status effects), while the second part
contains "everything else" that is not necessary to beat the game,
but is very good to know (items/weapons/armor, abilities, 'extras' like
Mognet Letters, ATEs, Mini-Games, and Moogle Locations).
Updated the walkthrough up through Oeilvert on Disc 3.
Updated the Shops Info. section.
- 216KB
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Version 0.57 (12/04/00)
-------------------------------------------------------------------------------
Updated the walkthrough up through Black Mage Village on Disc 3.
Updated the Moogle Locations section.
Updated the Shops Info. section.
Updated the Mognet Letters section.
Updated the ATE(s) section.
- 330KB
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Version 0.55 (12/03/00)
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Updated the walkthrough up to Lindblum on Disc 3.
Updated the Moogle Locations section.
Updated the Shops Info. section.
Updated the Mognet Letters section.
Updated the ATE(s) section.
- 317KB
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Version 0.50 (12/01/00)
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Updated the walkthrough through Disc 2.
Updated the Moogle Locations section.
Updated the Shops Info. section.
Updated the Mognet Letters section.
Updated the Abilities List (Added Zidane's, Steiners, and Dagger's Abilities,
as well as updated the other character ones)
- 300KB
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Version 0.40 (11/28/00)
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Updated the walkthrough up to, and somewhat through Madain Seri on Disc 2.
Updated the Moogle Locations section.
Updated the Shops Info. section.
Updated the Mognet Letters section.
Updated the ATE(s) section.
- 280KB
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Version 0.35 (11/26/00)
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Updated the walkthrough through Outer Continent, and up to Conde Petie on
Disc 2.
Updated the Moogle Locations section.
Updated the Shops Info. section.
Updated the Mognet Letters section.
Updated the ATE(s) section.
Added the Mini-Games / Side-Quests section.
- 260 KB
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Version 0.30 (11/23/00)
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Phew! Finally got to the second disc, and in a good amount of time (It's a
good thing I had Wednesday and today off from school, or I would have never
gone through it this fast). Updated the walkthrough through Disc 2.
- 218KB
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Version 0.25 (11/22/00)
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Completed the game for the first time. Got down most of the Equipment and
Ability Lists information.
Began a new game today, and am basically rushing through the first disc,
since I already have the first disc documented.
- 175KB
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Version 0.20 (11/20/00)
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Completed the Disc 01 Walkthrough
- 100KB
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Version 0.012 (11/16/00)
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Began this FAQ in beta-version. Made up the basic format for the document.
- 08KB
04. Game Basics
"Here" Icon: This icon is in the shape of a hand (in a white glove), and will
guide your character on the Field Screen. This helps to show
the position of your character on the Field Screen. This feature
can be manually shut on or off on the Configure Menu.
Saving your game: There are two ways that you can save your game in Final
Fantasy IX: Either save your game on the World Map anytime
by summoning a Moogle, or locating a Moogle on the Field
Map. Moogles are those tiny, cat-like animals that are
usually in key-areas in the game, where it's a good idea
to save your game before moving on. When you talk to the
Moogle, you have a few choices on what to do:
Save: Saves your game.
Tent: Allows you to heal the HP and MP of your current
party, if you have a Tent item.
Mognet: Allows Moogles to communicate, and will let
your character deliver letters between
Moogles.
Cancel: Lets you leave the Moogle.
"!" Icon: This icon appears above an area where there is an Item that can be
picked up on the Field Screen. If you happen to come across an
important item, a "!" will pop-up, indicating there is an item at
that spot. This is awesome, because it makes finding extra stuff
like Gil and healing items easier to find than in previous games.
ATB (Active Time Battle): Time during battle is managed by the ATB system.
There are 2 ATB modes: Active and Wait. You can
select them in the Configure Menu:
-ATB Mode-
Active Always real-time (time never stops during
battle).
Wait Time stops while you are selecting Magic and
items.
Wait is better suited for beginners (novices), while
Active is more for advanced players.
Damage Points: Numbers and details pop up during battle whenever your HP and
MP change. Numbers appear in 2 different colors:
-Damage Points-
9999 HP Change:
White numbers indicate damage.
Green numbers indicate HP recovery.
9999 MP Change:
White numbers indicate loss.
Green numbers indicate MP recovery.
-Damage Details-
Miss When an attack misses.
Critical When you deal greater damage than usual.
Death When you get KO'd.
Guard When status attacks and elemental attacks have no
effect.
Order Option: The Order Option involves not only the lineup but also the battle
position. There are 2 battle positions: Front row and back row.
-Front Row and Back Row-
Front Row You can deal big damage with Attack, but you can also
receive big damage.
Back Row You can only deal small damage with Attack, but you
receive less damage from attacks.
You can change this setting in the Option (Config Menu). You can
also switch between the front and back row during battle, by
selecting Change. If you use magic or long-range weapons, you
can deal just as much damage from the back row as you can from
the front row. In tough battles, adjusting battle posistions
appropriately might save your life.
Trance: When Trance occurs, the character transforms. Your power increases
while under Trance. In addition to greater attacking power, you
receive new battle commands. It's really amazing how much you can
change. Some facts about Trance:
-About Trance-
1. The Trance Gauge increases as you take hits from the enemy.
2. The Trance Gauge does not increase if you get hit by other party
members.
3. If you get afflicted by Zombie, the Trance Gauge goes down
completely.
4. When the Trance Gauge fills up completely, it's party time!
-Conditions that Stop/Prevent Trance-
1. End of a battle: Trance Gauge goes back down to zero.
2. During battle: Trance Gauge decreases to zero as you take actions
during battle.
The origin of Trance is hostility. The hostile energy of the enemy's
attacks induces Trance. That's why being attacked by your allies
can't cause Trance. There is also an ability that help you achieve
Trance faster. The Trance Gauge appears both in battle and in the
Status Menu, which is under the Main Menu. Unfortunately, not everyone
can achieve Trance.
Abilities: Abilities are special powers that all characters possess. Using them
wisely is the key to victory. There are tons of different abilites,
but gererally, they fall into 2 categories:
-Types of Abilites-
Action Abilites:
Magic and special moves you can use in battle; consume MP.
Support Abilities:
Special abilities that support you in battle (must equip magic
stones to use them).
You need MP to use magic and special moves. Maximum MP increases
as you level up. Support abilities must be equipped with magic
stones to be functional. Like MP, the maximum number of these
stones increases as you level up. The Main Menu shows 2 numbers
for magic stones: the remaining number and the maximum number.
-Magic Stones-
Remaining Number (Decreases as you Equip Support Abilites.)
|
@99/99
|
Maximum number (Increases as you level up.)
To set magic stones on support abilities, select Ability in the
Main Menu and select Equip. There are round slots next to each
support ability. The ability is equipped if a magic stone appears
inside the slot. The menu shows which support abilities have bee
equipped.
-Ability Status-
Shaded "O" Ability Name: Not Equipped.
Blue "0" Ability Name: Equipped.
In general, you have to equip items to learn abilities. Most items
hold special powers that help draw out your inborn abilities. You
could say the items work to free your latent abilities. Select
Equip in the Main Menu to check which abilities you can learn from
items. The abilities you cannot learn are grayed out.
-Which Abilities Can Be Learned?-
Red "0"-A (Ability Name): Ability that can be learned.
Blue "0"-S (Ability Name): Ability that can be learned.
Gray "0"-A (Ability Name): Ability that cannot be learned.
Gray "0"-S (Ability Name): Ability that cannot be learned.
Abilities can be used as soon as you equip them. However, they
cannot be used once you remove the item. To use abilities without
equipping items, you must learn them by gaining enough AP for
each ability. You can gain AP through battle.
-AP Gauge-
____________
Red "0"-A (Ability Name): |_______*_*_*|
____________
Blue "0"-S (Ability Name): |_______*_*_*|
The character has gained enough AP to use the ability
without equipping an item.
____________
Red "0"-A (Ability Name): |__50/100____|
____________
Blue "0"-S (Ability Name): |__50/100____|
The character must equip the item to use the ability until
more AP is gained.
Press "X" in the Status Menu to view all the learned abilities.
Each ability requires different amounts of AP to learn.
Character Stats: The character stats are displayed in the Battle Menu, and
show specific strengths/weaknesses of your characters
(party members). Here are what they mean:
Speed- Speed determines how fast the character's ATB Guage fills up (the
higher the value, the faster the character can act).
Strength- Strength determines the severity of a physical attack.
Magic- Magic determines the amount of damage caused by magic and summon
attacks.
Spirit- Spirit affects the character's attack and defense. Higher values
enhance your ability to Steal, Counter, and deal critical damage.
Also, the character's Spirit determines how long status effects
remain and how quickly the Trance Gauge fills.
Attack- Attack determines the amount of damage the character deals using
physical attacks.
Defense- Defense reduces the amount of damage the character receives from
physical attacks.
Evade- Evade determines the character's ability to dodge physical attacks.
Magic Defense- Magic Defense reduces the amount of damage the character
receives from magic attacks.
Magic Evade- Magic Evade determines the character's ability to dodge magic
attacks.
Synthesizing: In addition to regular shops where you can buy and sell items,
there are synthesis shops, where you can synthesize items to
create new items. All you need are 2 items to serve as the base
and a few Gil to cover labor. The items you need and the amount
of money you pay vary for each synthesized item.
- Synthesis Example-
The Ogre
(Required item 1) Mage Master
(Required item 2) Mage Master
(Cost) 700 Gil
Desert Boots
(Required item 1) Leather Hat
(Required item 2) Leather Shirt
(Cost) 300 Gil
Long ago, there were rumors saying there's a Legendary Synthesist
who can create the best items...
Elemental Properties: There are a total of 8 Elemental Properties: Fire, Ice,
Thunder, Earth, Water, Wind, Holy, and Shadow. Applying
these Elemental Properties to your attacks and defense
makes battles a lot easier. But your enemies can take
advantage of them as well, so watch out. To apply them,
you'll have to understand their natures.
-Elemental Properties-
Fire Effective against ice and undead monsters.
Ice Effective against insects, large enemies, and
fire and dragon-type monsters.
Thunder Effective against enemies near water.
Earth Ineffective against flying monsters.
Water Effective against fire monsters.
Wind Effective against flying monsters.
Holy Effective against shadow monsters.
Shadow Effective against holy monsters.
There is also a Non-elemental Property, which is not
affected by any elemental property.
Tetra Master Card Game: Tetra Master is a game played world-wide, but the only
way to see if someone plays is to challenge them. Tetra
Masters never back down from a Challenge. To challenge
people, walk up to them and press SQUARE.
-Tetra Master Rules 1-
Select 5 cards in your possession to play.
-Tetra Master Rules 2-
1. Put down a card by your opponet's card.
2. If an arrow on your card points to your opponet's
card, you can win his/her card.
-Tetra Master Rules 3-
If an arrow on your card faces the arrow on your
opponet's card, a card battle begins. If your card
wins the card battle, you win the opponet's card. If
your card loses the card battle, the opponent wins
your card.
-Tetra Master Rules 4-
If you have to battle 2 or more cards, you can choose
the opponent's card that you want to battle.
-Tetra Master Rules 5-
The game ends once all the cards are played, and the
person with the most cards is the winner.
-Tetra Master Rules 6-
The winner gets to take the loser's card(s).
===============================================================================
000: Characters
===============================================================================
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Zidane Tribal:
-------------------------------------------------------------------------------
You don't need a reason to help people.
SKILLS:
Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon
Detect: Mage Masher, Orichalcon
What's That!?: Butterfly Sword
Soul Blade: The Ogre
Annoy: Gladius, Sargatanas
Sacrifice: Exploda, Masamune
Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat
Thievery: The Tower, Angel Bless
ABILITIES:
Ability Up: Brigandine, Green Beret, Lapis Lazuli
Accuracy: Lapis Lazuli, Power Wrist
Add Status: Bracer, Bone Wrist, Chimera Armlet, Glass Buckle
Alert: Germinas Boots, Ninja Gear
Annoy: Gladius, Sargatanas
Antibody: Glass Armlet, Glass Buckle, Mantra Band, Survival Vest
Auto-Float: Feather Boots
Auto-Haste: Running Shoes
Auto-Life: Rebirth Ring
Auto-Potion: Demon's Vest, Gold Choker, Mythril Vest, Running Shoes
Auto-Reflect: Reflect Ring
Auto-Regen: Brave Suit
Bandit: N-Kai Armlet, Mythril Dagger
Bird Killer: Adaman Vest, Yellow Scarf
Body Temp: Diamond, Jade Armlet, Fairy Earrings, Madain's Ring
Bright Eyes: Feather Hat, Ritual Hat
Bug Killer: Mythril Armlet
Clear Headed: Circlet, Dark Gear, Green Armlet, Magician Shoes
Counter: Avenger, Anklet, Cat's Claws, Dragon's Claws, Duel Claws
Detect: Mage Masher, Orichalcon
Devil Killer: Chain Plate, Demon's Vest
Distract: Diamond, Judo Uniform, Reflect Ring
Eye 4 Eye: Flash Hat, Ninja Gear
Flee: Dagger, Mage Masher, Germinas Boots, Ultima Weapon
Flee-Gil: Desert Boots, Gold Choker, Wrist
Gamble Defense: Adaman Hat, Twist Headband, Power Vest
High Tide: Dark Hat, Gaia Gear, Jade Armlet, Sapphire
Insomniac: Bandana, Holy Miter, Magician Cloak, Gaia Gear, Coral Ring
Jelly: Bronze Vest, Circlet, Dragon Wrist, Dark Gear, Dark Hat
Level Up: Fairy Earrings, Rosetta Ring
Locomotion: Anklet, Demon's Vest, Golden Skullcap, Ninja Gear
Long Reach: Protect Ring
Lucky Seven: Gladius, The Tower, Rune Tooth, Exploda, Thief Hat
Man Eater: Bandana, Coral Ring, Coronet
Master Thief: Thief Gloves
MP Attack: Battle Belts, Power Belt, Red Hat
Mug: Chimera Armlet, Survival Vest, Thief Hat
Protect Girls: Butterfly Sword, Leather Shirt
Restore HP: Brave Suit, Promist Ring
Sacrifice: Exploda, Masamune
Soul Blade: The Ogre
Steal Gil: Glass Armlet, Yellow Scarf
Stone Killer: Adaman Vest, Power Vest
Thievery: The Tower, Angel Bless
Undead Killer: Headgear, N-Kai Armlet, Ritual Hat
What's That!?: Butterfly Sword
-------------------------------------------------------------------------------
Vivi Ornitier:
-------------------------------------------------------------------------------
How do you prove that you exist? Maybe we don't exist...
BLACK MAGIC:
Fire: Mage Staff, Leather Hat
Fira: Flame Staff, Mage's Hat, Topaz
Firaga: Octagon Rod
Sleep: Flame Staff
Blizzard: Leather Wrist
Blizzara: Ice Staff, Opal
Blizzaga: Octagon Rod
Slow: Ice Staff, Magus Hat
Thunder: Glass Buckle, Silk Shirt
Thundara: Lightning Staff, Peridot
Thundaga: Octagon Rod
Stop: Oak Staff
Poison: Lightning Staff
Bio: Oak Staff
Osmose: Gaia Gear, High Mage Staff
Drain: Oak Staff
Demi: Black Belt, Amethyst, Cypress Pile
Comet: Cypress Pile
Death: Black Hood
Break: Cypress Pile
Water: N-Kai Armlet
Meteor: High Mage Staff
Flare: Black Robe
Doomsday: Mage of Zeus
-------------------------------------------------------------------------------
Adelbert Steiner:
-------------------------------------------------------------------------------
Having sworn fealty, must I spend my life in servitude?
SWORD ARTS:
Armor Break: Mythril Sword
Charge!: Aegis Gloves, Coral Sword
Climhazzard: Excalibur, Excalibur 2
Darkside: Blood Sword
Iai Strike: Rune Blade
Magic Break: Flame Saber
Mental Break: Gold Helm, Ice Brand
Minus Strike: Excalibur 2, Rubber Helm, Iron Sword
Power Strike: Diamond Sword
Shock: Ragnarok
Stock Break: Excalibur 2, Ultima Sword
Thunder Slash: Defender, Ragnarok
SWORD MAGIC:
Bio: Vivi
Blizzara: Vivi
Blizzard: Vivi
Blizzarga: Vivi
Doomsday: Vivi
Fira: Vivi
Firaga: Vivi
Fire: Vivi
Flare: Vivi
Thundara: Vivi
Thunder: Vivi
Water: Vivi
-------------------------------------------------------------------------------
Garnet Til Alexandros 17th (AKA, Dagger):
-------------------------------------------------------------------------------
Someday I will be queen, but I will always be myself.
Ark: Pumice
Atomos: Amethyst
Bahamut: Garnet
Ifrit: Topaz
Leviathan: Aquamarine
Odin: Dark Matter
Ramuh: Peridot
Shiva: Opal
WHITE MAGIC:
Berserk: Magic Racket
Blind: Magician Shoes, Multina Racket
Confuse: Asura's Rod, Lamia's Tiara
Cura: Barette, Healing Rod
Curaga: Wizard Robe, Whale Whisker
Cure: Rod, Silk Shirt, Magic Racket
Float: Feather Boots, Stardust Rod
Life: Cachusha, Rebirth Ring, Whale Whisker, Healing Rod
Mini: Asura's Rod, Feather Boots, Magic Racket
Panacea: Rod, Air Racket
Protect: Desert Boots, Mythril Rod, Steepled Hat
Reflect: Ruby, Reflect Ring, Stardust Rod, Mythril Racket
Scan: Air Racket, Desert Boots
Shell: Cotton Robe, Gold Choker, Moonstone, Mythril Rod
Silence: Asura's Rod, Magic Armlet, Mythril Rod, Priest's Racket
Stona: Multina Racket
-------------------------------------------------------------------------------
Amarant Coral:
-------------------------------------------------------------------------------
The only dependable thing about the future is uncertainty.
FLAIR:
Aura: Duel Claws, Scissor Fangs
Chakra: Cat's Claws, Leather Plate
Countdown: Kaiser Knuckles
Curse: Kaiser Knuckles, Mythril Claws
Demi Shock: Avenger, Rune Claws
No Mercy: Dragon's Claws, Duel Claws
Revive: Rebirth Ring, Rune Claws, Tiger Fangs
Spare Change: Poison Knuckles, Rune Claws
-------------------------------------------------------------------------------
Quina Quen:
-------------------------------------------------------------------------------
I do what I want! You a have a problem!?
1000 Needles: Cactuar
Angel's Snack: Ephitaph, Behemoth, Ironite
Aqua Breath: Axolotl, Vepal, Clipper
Auto-Life: Reflect Ring
Bad Breath: Malboro, Worm Hydra, Anemone
Doom: Vetern, Ash
Earth Shake: Adamantoise, Earth Guardian, Shell Dragon
Frog Drop: Gigan Toad
Frost: Chimera, Wraith, Kraken
Goblin Punch: Goblin, Goblin Mage
Limit Glove: Axe Break, Mu, Blazer Beetle, Jabberwock
Lv Defense-Less:Sand Scorpion, Carve Spider, Grand Dragon
Lv4 Holy: Amdusias, Feather Circle
Lv5 Death: Lich, Stroper, Dracozombie
Magic Hammer: Ring Leader, Magic Vice
Matra Magic: Trick Sparrow, Ogre, Zagnohl, Land Worm
Mighty Guard: Gargoyle, Serpion, Gigan Octopus
Mustard Bomb: Bomb, Wraith, Maliris, Red Vepal
Night: Nymph, Abomination, Grimlock, Seeker Bat
Pumpkin Head: Hedgehog Pie, Ladybug, Yeti, Basilisk, Bandersnatch
Roulette: Zombie, Ghost
Twister: Adadon, Tiamat, Red Dragon
Vanish: Hornet, Gnoll, Troll, Vice
White Wind: Griffin, Zuu, Garuda
-------------------------------------------------------------------------------
Eiko Carol:
-------------------------------------------------------------------------------
I don't wanna be alone anymore...
SUMMONS:
Carbuncle: Emerald, Moonstone, Diamond
Fenrir: Maiden Prayer
Phoenix: N/A
Madeen: Ribbon
WHITE MAGIC:
Cure: Magic Racket, Silk Shirt
Cura: Golem's Flute, Barette
Curaga: Angel Flute, Hamelin
Regen: Fairy Flute, Fairy Earrings
Life: Rebirth Ring, Fairy Flute
Full-Life: N/A
Panacea: Air Racket
Stona: Lamia's Flute, Multina Racket
Ensuna: Angel Flute, Rubber Suit, Fairy Flute
Shell: Multina Racket, Mythril Racket, Gold Choker, Moonstone
Protect: Mythril Racket, Desert Boots, Steepled Hat
Haste: Emerald, Fairy Flute, Running Shoes
Silence: Lamia's Flute, Magic Armlet, Priest's Racket
Mini: Feather Boots, Lamia's Flute
Reflect: Ruby, Reflect Ring, Mythril Racket
Float: Feather Boots, Lamia's Flute
Dispel: Tiger Racket, Siren's Flute
Might: Hamelin, Priest's Racket
Jewel: Hamelin
Holy: Angel Flute, White Robe
-------------------------------------------------------------------------------
Freya Crescent:
-------------------------------------------------------------------------------
To be forgotten is worse than death.
DRAGON SKILLS:
Lancer: Partisan, Coral Ring, Dragon Wrist
Reis's Wind: Angel Earrings, Holy Lance, Gold Helm, Mythril Spear
Dragon Breath: Dragon's Hair
White Draw: Emerald, Kain's Lance, Ice Lance
Luna: Trident
Six Dragons: Heavy Lance
Cherry Blossom: Kain's Lance, Obelisk
Dragon Crest: Holy Lance, Kain's Lance
===============================================================================
001: Status Effects:
===============================================================================
Status Effects: Status effects occur during battle when a certain spell or
an item, or even an attack. These status effects change
the "status" of a party member, or even the entire party
itself.
-------------------------------------------------------------------------------
Harmful Status Effects:
-------------------------------------------------------------------------------
NAME: Confuse
CANCELLATION METHOD: Ensuna, physical attack.
EFFECT: Target cannot be controlled and randomly attacks enemies
or allies.
NAME: Berserk
CANCELLATION METHOD: Gysahl Greens.
EFFECT: Target's attack power increases, but they cannot be
controlled and attack enemies continuously.
NAME: Stop
CANCELLATION METHOD: Dispel. Remedy.
EFFECT: Target stops and cannot be controlled.
NAME: Poison
CANCELLATION METHOD: Antidote, Esuna, Panacea, Remedy, effect expires.
EFFECT: Target's HP gradually decreases.
NAME: Sleep
CANCELLATION METHOD: Ensuna, physical attack, effect expires.
EFFECT: Target falls asleep and cannot be controlled.
NAME: Slow
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target's ATB Gauge fills more slowly.
NAME: Heat
CANCELLATION METHOD: Ensuna, effect expires.
EFFECT: Target is KO'd if action is taken.
NAME: Freeze
CANCELLATION METHOD: Ensuna, effect expires.
EFFECT: Target freezes and cannot be controlled. Target is KO'd if
attacked physically.
NAME: Mini
CANCELLATION METHOD: Mini, Ensuna, Remedy.
EFFECT: Target shrinks. Attack and defense powers decrease.
NAME: Death Sentence
CANCELLATION METHOD: None (end the battle before the counter reaches 0).
EFFECT: Target is KO'd when counter reaches 0.
NAME: Gradual Petrify
CANCELLATION METHOD: Stona, Esuna (end battle beofre counter reaches 0).
EFFECT: Target becomes petrified when counter reaches 0.
NAME: Petrify
CANCELLATION METHOD: Stona, Remedy, Soft.
EFFECT: Target turns to stone, and cannot be controlled.
NAME: Venom
CANCELLATION METHOD: Remedy.
EFFECT: Target cannot be controlled due to strong poison. HP and
MP gradually decrease.
NAME: Silence
CANCELLATION METHOD: Ensuna, Echo Screen, Remedy.
EFFECT: Target cannot use magic.
NAME: Darkness
CANCELLATION METHOD: Ensuna, Eye Drops, Remedy.
EFFECT: Target is blinded; accuracy of physical attacks decreases.
NAME: Trouble
CANCELLATION METHOD: Annoyntment.
EFFECT: All of the Target's allies receive 1/2 the damage the
target receives from an enemy attack.
NAME: Zombie
CANCELLATION METHOD: Magic Tag.
EFFECT: Reverses effects of recovery items and spells.
NAME: KO
CANCELLATION METHOD: Life, Auto-Life, Phoenix Down, Phoenix Pinion.
EFFECT: Target cannot participate in battle until recovered.
-------------------------------------------------------------------------------
Helpful Status Effects:
-------------------------------------------------------------------------------
NAME: Auto-Life
CANCELLATION METHOD: Dispel, target recovers from KO.
EFFECT: Target recovers from KO.
NAME: Regen
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target's HP gradually recover.
NAME: Haste
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Speeds up the ATB Gauge.
NAME: Float
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Target floats in the air. Avoids Earth attacks.
NAME: Shell
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reduces target's damage from magic attacks.
NAME: Protect
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reduces target's damage from physical attacks.
NAME: Vanish
CANCELLATION METHOD: Dispel, target hit with magic, effect expires.
EFFECT: Target avoids physical attacks.
NAME: Reflect
CANCELLATION METHOD: Dispel, effect expires.
EFFECT: Reflects magic (some magic cannot be reflected).
05. Walkthrough
Here is the walkthrough for Final Fantasy IX. If you need to find somethin'
fast without searching through this entire section, just head up to the
Table of Contents, find the semi-section in the walkthrough, find what number
it is, then hit "Ctrl + F" on your keyboard, and enter the number of the
section you are looking for, and ka-ching! You've found your section.
EXAMPLE: Let's say you want to find "Disc 04 Walkthrough" section in the
walkthrough. The number for this section is "005", as seen in the
Table of Contents at the top of this document. So, all you have to
do is press "Ctrl + F", then enter "005" into the box on what to
find, and there ya go!
===============================================================================
002: Disc 01 Walkthrough
===============================================================================
You will begin the game by watching a spectacular (yet somewhat short)
FMV. Once it all ends, you take control of Zidane Tribal, in a dark
place. You'll be carrying around a candle, and your objective is to
light the bigger candle in the center of the room. But before doing so,
check the northwest corner of the room to find 47 Gil. Now search the
area across from it (the northeast corner), to find a Potion! Check
below where you got the Potion to see a sign that reads:
= M.S. Prima Vista, Theater Ship =
Class: Luxery liner with theater
Tonnage: 8235 tonnes
Guest Capacity: 288
Propulsion: Veil energy
Shipwright: Zebolt Shipyards
Port of Registry: Lindbulm
Now head to the center of the room and light the candle. A large
"thing" will enter the room, and you'll begin a mini-boss fight. This
fight is really easy, since it's basically a tutorial fight. Before
killing off the guy, though, steal all of his items, which include Mage
Master and Potion. After the fight, watch the cut-scenes.
- - - - - - - - - - - - - - - - - - - -
ALEXANDRIA
- - - - - - - - - - - - - - - - - - - -
You'll begin this segment of the game as Vivi. After the little girl
helps you out, you will take control of him. Search to your left to
find a Potion, then enter the house to the right. Inside, speak with
Grandma, then search the bed to find grandma's savings of 9 Gil. Now
search to the right of the ladder to find a Potion, then climb the
ladder. Up here, you'll find a Fang Card, then leave the house. Back
out here, head north, and you'll find a Potion to the northwest part of
the street, and continue north, to where all of the little kids are
running to. Once in this part of town, enter the Tavern, and search the
southwest part of the room to find a Flan Card, then 27 Gil on the
floor near a table. Check the southeast portion of the tavern to find a
Potion, and speak to everyone here while you're at it.
Exit the Tavern, and check the grass across from it to find the Goblin
Card. Continue into the next part of town (follow the kids), and enter
the Shop here. Search it to find 38 Gil on the floor, then speak to the
shop owner if you'd like:
Potion................050 Gil
Phoenix Down..........150 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Tent..................800 Gil
Leave the shop, and continue north into the Square, and check out the
center ticketbooth, and show the ticketmaster your ticket, and he'll
tell you it's a fake, and he'll give you these to cheer you up: Goblin
Card, Fang Card, and the Skeleton Card. Check out the sign north of the
ticketbooth to see that it reads:
= The Three Heroic Knights of Pluto =
This statue was built to commermorate the three knights who fought bravely
in the 15th Lindblum War, in 1601.
Now enter the house to the right of this sign, and search the floor to
find some Ether. Enter the second room of this shop/house, and read the
sign near the guy looking for swords:
= Recuiting New Knights of Pluto Members =
We are always looking for recuits
for the Knights of Pluto in Alexandria Castle!
Come, all you brave young men!
Let us protect the queen, and our
beautiful country, together!
Captain, Knights of Pluto
Exit this shop, and head into the alleyway to the west, near the
jumproping girls. By the way, you can jump-rope with them if you wish,
as a small mini-game. In the alleyway, watch the little mis-hap, then
you will encounter Rat Kid. Speak to him, and tell him your ticket was
a fake. He'll then offer to let you see the show if you become his
slave. Agree, then watch out for him. Say the coast is clear, and he'll
steal the ladder. He runs off, but after he does, Alleyway Jack comes.
Speak to him to return to the Tavern, and to learn the card game. When
you are finished, return to the alleyway, and head the way the Rat Kid
run off earlier with the ladder.
Continue to follow him into the next area, and try to climb the ladder.
As you do, a moogle named Kupo falls down on you. Climb up the ladder
when told to, then follow Rat Kid along the roof-tops. Along the way,
he'll ask you your name, so name Vivi. After the road across the roofs
is over, you'll both enter the castle to watch the play. Enjoy the
awesome cut-scenes. ^_^
After it all ends, you'll pick up play as Zidane and the others in a
fight on stage. You can't steal, so just take out the two outer goons
first, then attack King Leo in the center. After enough damage, he'll
retreat. Watch some more cut-scenes, until you engage in a swordfight
with someone (Blank) near the audience. He'll give you random commands
(like Square, or Up), and you'll need to follow them as accurately as
possible. The more accurate you do them, the more audience members (out
of 100, plus the Queen herself) will be pleased and impressed with your
performance. The higher the number of audience members impressed and
the Queen, the more Gil they will shower you with. The highest I've
gotten was: 97/100 members impressed, plus the Queen was quite
impressed, and they showered me with 873 Gil.
- - - - - - - - - - - - - - - - - - - -
ALEXANDRIA CASTLE
- - - - - - - - - - - - - - - - - - - -
You'll regain control of Zidane in the Castle after the play has ended.
Climb the stairs, and watch the cut-scene as the Princess runs away.
After all of the cut-scenes have ended, you'll take control of Steiner,
the soldier. Head north of the stairway, and enter the balcony. Speak
to the soldiers, then head downstairs, then run right of the screen to
enter the library. Check out the bookshelf which reads:
§ Ice Cavern, Alexandria §
A natural cavern overrun
with everlasting ice.
Exit the library, then enter the room to the right of the stairs, and
into the next library, and check out the northern bookshelf which
reads:
§ Village of Dali, Alexandria §
A farming village near
the Lindbulm border.
Return to where you began as Steiner, and head through the door that is
across from the stairway, and into the dressing room of the Knights.
Tell the two Knights to get going, then save your game with the Moogle
in here. Now check out the list near the door that reads:
Knights of Pluto Register
I. Captain Steiner (or whatever you named Steiner)
II. Blutzen
III. Kohel
IV. Laudo
V. Dojebon
VI. Breireicht
VII. Weimar
VIII. Haagen
IX. Mullenkedheim
Sorta ironic who it only lists "IX" soldiers eh? ;) Return to the Queen
on the outer balcony, and get the Silk Shirt from her. Re-enter the
castle, and go downstairs to the room that leads to the library, but
instead of heading left or right, run TOWARDS the screen, and exit the
castle. Run forward, and speak to the knights here, then head south and
speak to the knight near the water. Tell him to go search for the
princess, then head west of the fountains to find two conversating
Knights. Speak to them, then enter the castle here, and run up the
stairs, past the guard, and onto the balcony.
Watch the funny FMV, then you'll take over as Zigane. Follow the
Princess, speak to her in the next room, then follow her again down the
stairs. Watch the cut-scenes, then once you are in the lower-part of
the ship, enter the door near the Princess to meet up with Steiner, and
engage in battle with him. Begin by stealing his Leather Hat, and Silk
Shirt. Now just beat him down until the fight ends. Continue to watch
the cut-scenes, and fight Steiner once more. After it all ends, you'll
end up crashed-up in a forest, and the Princess is missing. It's up to
you to find her.
Watch the A.T.E. that the Moogle points out to you to see both Vivi and
the Princess somewhere else in the forest. Save your game with the
Moogle, then check near the ship to find a Phoenix Down. Now run south
of the Moogle, and enter the Evil Forest.
- - - - - - - - - - - - - - - - - - - -
EVIL FOREST
- - - - - - - - - - - - - - - - - - - -
Enter the forest, and head east to the next screen to find Vivi, and a
monster who has taken the Princess hostage. You'll begin a fight with
the Prison Cage enemy.
-------------------------------------------------------------------------------
PRISON CAGE
-------------------------------------------------------------------------------
Level: 06 HP: 513 Weak against: Fire Spoils: Phoenix Downs, Potion
AP: 03 Steal: Leather Wrist, Broadsword
This mini-boss battle isn't too hard, but it's up to you to keep the
Princess alive by healing her every so often with a Potion. Why?
Because the Prison Cage holds her hostage, and it'll use Absorb, which
takes HP from her, and uses it to heal itself. Try to heal her whenever
her HP drops below 20 HP. After enough damage, the Prison Cage will run
away, taking the Princess with it.
Watch the cut-scene, then fight another Prison Cage that holds Vivi
hostage. Use the same tactics as before, but this time, you shouldn't
have to heal Vivi, since he'll cast Fire on the Prison Cage, which will
make this fight a snap. The Prison Cage will poison Vivi and Steiner
before it dies, and you'll end up back in the Ship. When you regain
control of Zidane, check out the hidden chest near the globe for some
Bronze Gloves. Now head south of the Globe to activate a few A.T.E's:
The Escape: Steiner is trapped in a room (still), and he wishes to escape. He
tries to think of a way to get out, but alas, it doesn't work.
He still doesn't feel too good, so he sits down. As he does this,
he finds a ragged doll that says 'Princess Garnet, age 15', and
he freaks out, saying how could someone put her name on such a
ragged doll, and that the Princess is 16, not 15.
The Girl Who was Left Behind: This one shows a girl by the name of Ruby, who
is all alone way back at the Tavern in Alexandria.
She's wondering where "everybuddy" went, and she
doesn't know what to do now that nobody is around.
My Little Baby: This one shows Cinna outside of the crashed ship, and he's
looking for something. He curses a few times, and keeps looking
for his Garnet doll. He wonders how in the world he's supposed
to sleep now, and thinks that it probably caught fire in the
crash.
After watching these ATEs, you'll take control of Zidane once more. Run
down the stairs, and talk to the two people down here to learn about
Vivi, and the Evil Forest. Before checking up on Vivi, search the chest
to the left of the stairs to find a Wrist. Now run right, and enter the
door, and into the room where Vivi is sleeping. In here, check the
chest near the door for some Ether, then speak with Vivi. Now climb the
ladder of the bunk-bed, and you'll find 116 Gil at the top! Leave the
room.
Out here, watch the short flashback, then choose to save the Princess.
Speak with the person in red, then head through the door behind
him/her. In here, search the chest to find some more Ether, then head
down the stairs, and into the room with the 2 people. Search the
northwest part of the room to find a Rubber Helm. Now enter the eastern
door to speak with Baku, the boss. After speaking with him, search the
chest to find a Potion, then go back the way Baku left. Ignore him
momentarily, then head south and into the next room. Go right and
search the chest for a Leather Hat, then return to Baku, and fight him.
-------------------------------------------------------------------------------
BAKU
-------------------------------------------------------------------------------
Level: N/A HP: 500+ Weak against: N/A Spoils: N/A
AP: N/A Steal: Iron Helm
This is another mini-boss fight, and it isn't all that hard. Start off
by stealing an item from him (I got a Hi-Potion), then go off and begin
to actually attack him. Every few of his turns he'll trip, and give you
an extra attack. You shouldn't have to heal yourself in this fight,
since it's so easy.
After the fight, speak with the people around you, then head back up
the stairs, and enter the chamber where Steiner is. Talk to him, and
after you exit the room, re-enter it, and search the chest for an
Ether. Now head back to the room where Vivi lies. After the
conversation, return to where you fought Baku, then head south, and
into the room where you got the Leather Hat earlier. You will receive
Blank's Medicine after you meet up with Blank in this room, and he'll
give you this tip:
Don't forget to
set your _abilities_.
Leaving the band is your business,
but you better keep training!
Learning more abilities is
gonna make you even stronger.
Good luck,
Baku
You'll end up back outside, where you can shop with Cinna:
Potion................050 Gil
Phoenix Down..........150 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Tent..................800 Gil
Now head south, and run to where you met up with Vivi in the Evil
Forest (where you first fought the Prison Cage enemy). This will
activate an A.T.E:
Orchestra in the Forest: This shows what is going on back at the Ship, with
the band and a conductor. They all want to liven the
place up, and make their music do the fighting against
the monsters. As they begin, Baku comes downstairs,
and says that he's gonna go take a look around, and
he'll be right back...
When the ATE ends, head north, and into the hole and run downwards. Now
run forward, and go east up the ramp, and into the next area with a
Moogle, and a spring. This will bring up an automatic ATE:
Do as I say, Not as I do: This one shows Blank and Baku talking to each other
on the ship. He gives Blank a map, and says it's
gonna be a long trip back to Lindblum.
Drink out of the spring if you wish, to restore your HP and MP of your
entire party, and use the Moogle to save if you want. Now head east,
and onto the next screen. Now run north across a few screens, until you
reach the Princess, who is being held hostage by a giant, redish plant.
-------------------------------------------------------------------------------
PLANT BRAIN:
-------------------------------------------------------------------------------
Level: 07 HP: 533 Weak against: Fire Spoils: Phoenix Downs, Potion
AP: 05 Steal: Eye Drops, Iron Helm
Plant Brain isn't all that hard, but he can become tiresome eventually.
He uses attacks like Pollen, and Thunder which can cause damage to
either one individual, or the entire party. It's best to steal some Eye
Drops with Zidane first, then attack, and to use Sword Magic as Steiner
repeatily. Also, Black Magic (Fire) as Vivi works very well, but not
quite as well as Steiner's Sword Magic (Fire Sword) attacks. Beware
though, your chances of connecting with a physical attack is slim to
none, and slim just skipped town. ;) After enough damage, Blank will
enter the fight, and help you out, and finish off the Plant Brain.
When the fight ends, you'll find that the entire forest is chasing
after you. Along the way out, you'll be forced to fight off a few
plants, but it's not hard at all. Continue running forward until the
game takes over, and a kick-ass FMV starts. After the cut-scenes end, a
Moogle will enter, and start an automatic ATE:
"Teach me, Mogster!" Lesson 1: This ATE shows two Moogles near a swamp, and
the older brother (Mogster) will teach him
several neat things including:
Help Menu
Battles
Abilities
Trance
Icon that appears over the head
Save Moogles
Nothing
Learn all that you can (or need to learn), then return to the game.
Monty the Moogle will give you the Moogle's Flute. You'll exit out onto
the Mist Continent world map. Run forward, and head north (according to
your map), until you reach the Ice Cavern (the blue wall of ice near
the side of the cave). Enter it.
- - - - - - - - - - - - - - - - - - - -
ICE CAVERN
- - - - - - - - - - - - - - - - - - - -
Upon entering the Cavern, check the first chest for a Tent, then run
north, and onto the next screen. Take the northwestern path first, and
run north to the odd wall at the top of the screen. Vivi will break it
with his magic, revealing a chest containing Elixir. Take it, then run
down to the chest in the southeast corner of this room and get the
Potion inside. Now examine the icicle near this chest, and Vivi will
make it crash down, allowing you to access the chest below. Take the
Mage Masher from inside, then run to the next screen to the northeast.
Take the Phoenix Down from the chest here, then run to the west to find
another wall that Vivi can break through. Take the new path south to
the chest containing Leather Wrist, then go back north, and follow the
path out of the northern doorway.
On the next screen, take the left-hand path, and un-freeze the Moogle
in the next room. He'll scream at you, and even call you some
bastards!!! Geez. This will activate another automatic ATE:
"Teach me, Mogster!" Lesson 2: You'll return to the swamp with Moggy and
Mogster, the two brother Moogles. This time,
here is what he'll teach you:
Help Menu
Battles
Abilities
Trance
Icon that appears over your head
Save Moogles
Status Effects (NEW!)
Elemental Properties (NEW!)
Card Game (NEW!)
Save your game with the Moogle if you wish, then return to the previous
screen, and take the right-hand path this time. Watch the cut-scene,
then walk towards the ringing-sound you just heard to meet Black Waltz
No. 1.
-------------------------------------------------------------------------------
BLACK WALTZ NO. 1 & SEALION
-------------------------------------------------------------------------------
Level: 02 HP: 229 Weak against: Fire Spoils: Hi-Potion, Phx. Down
AP: 05 Steal: Remedy, Silk Shirt
Level: 02 HP: 472 Weak against: Fire Spoils: Hi-Potion, Phx. Down
AP: 05 Steal: Ether, Mythril Dagger
This is the first semi-difficult boss battle so far in the game. You
have to fight 2 enemies: Black Waltz No. 1, and Sealion, the enemy he
summoned. Waltz will attack you and heal Sealion at the same time (he
attacks mainly with Blizzard and Fire), so it's a very good idea to
defeat him first, that way, Sealion won't be healed. Sealion has a
colored ball on his chest; it starts out as blue, but as you damage
him, it changes to yellow, then red. He attacks with various methods of
attack, like Fire, Thunder, Blizzard, Tsunami, and others. Keep up your
HP, because it's just you against him. Eventually, Trance SHOULD take
over Zidane, so the rest of the battle should be a sinch.
After the battle, you hear that Black Waltz No. 2 and 3 will reclaim
the Princess...hmmm...odd. Anyways, watch the cut-scenes, then run
north, and into the room where you fought Black Waltz No. 1, and climb
the snowy ramp. Now head all the way to the top, through the doorway,
and back outside to exit the Mist. From the Ice Cavern, simply run
straight ahead until you reach the town of Dali.
- - - - - - - - - - - - - - - - - - - -
VILLAGE OF DALI
- - - - - - - - - - - - - - - - - - - -
As you enter the Village of Dali, Vivi wants to see the Windmill, but
Zidane insists that they all rest up first. There will be a cut-scene
that comes in and the party will all get some rest. As you awaken, you
will hear someone singing, and a few ATEs will start:
Vivi, Confused: In this ATE, Vivi explores the Village by himself, only to
be confronted by a few snot-nosed kids, who upon seeing him,
run away, and avoid him. Vivi becomes saddened by this, since
whenever he attempts to walk towards them, they run away.
Garnet Tries: See below...
After the ATE ends, you'll regain control of Zidane. Search the chest
in the room to find an Antidote. Now read the bookshelf to see:
Dali Inn Library
* For your reading pleasure *
How to Save One Million Gil
Earn Money the Easy Way
Makin' Crazy Money! Vol. 2
Zidane says these books suck...heh. Check the west side of the room to
find a Color Fortune, and pay 10 Gil to get your Omen:
Good Omen
-------------------------------------
A good day filled with
many of life's simple pleasures.
*
A nice breeze will greet you
as you step out.
You will make new friends
and replace a lost item
with a new one.
*
Be yourself and let
good fortune come to you.
Your lucky color for today is "green"!
Want to buy a gem in your lucky color?
We have all colors!
@ @ @ @
Come visit our store in Lindblum's
Theater District! We're located near
the air cab terminal. Look for the
big clock!
Check the hidden chest near the Color Fortune machine to get a Potion,
then head out of the room, and into the lobby to activate the second
ATE that you could not see earlier:
Garnet Tries: This ATE shows Garnet the Princess (who now has a new name,
thanks to you, who changed it) in a small garden with some
pumpkins and a scarecrow. She's wondering about the state
of the Castle, and if it's okay, since there was quite a
ruckus there earlier. She starts to sob, and says that
her mother went too far (the Queen), and that she didn't
have to fire at the ship, even if it was to rescue her.
She also wonders how many people got hurt in the whole
ordeal, then she meets up with an Old Lady. The Old Lady
begins to kill the bugs on the crops, and as Garnet watches
her, an oglop pops out of the crops, and the Old Lady
notices that she likes oglops, when most girls hate them.
So, in an attempt to blend in, she acts like she hates them,
and screams.
Check out the table in the lobby to see what the menu says for the
breakfast service is...
* Dali Inn's Breakfast Service! *
A delicious breakfast for 20 Gil!
- Cold Water, fresh from the well
- Fresh scrambled eggs
- Vegetables, fresh from the farm
* This is a sample menu. *
Leave the Inn, and outside, you'll activate yet another ATE:
Cat's Eye: This ATE shows a cat as he hops off the fireplace, and onto the
desk of the receptionist inside of the Inn. The Innkeeper is
stumped on what he should do. He says that he doesn't wanna
give in to his brother, but everyone else is makin' money
'cept him. He then finds out who that "traveling customer"
was, and says that he won't have to give hin if he tells
him about them, as the cat watches.
Once the ATE ends, head into the shop across from the Inn, and do a bit
of shopping with Shopkeeper Eve:
Dagger................320 Gil
Mage Masher...........500 Gil
Broadsword............330 Gil
Iron Sword............660 Gil
Rod...................260 Gil
Mage Staff............320 Gil
Wrist.................130 Gil
Leather Wrist.........200 Gil
Bronze Gloves.........480 Gil
Leather Hat...........150 Gil
Feather Hat...........200 Gil
Rubber Helm...........250 Gil
Bronze Helm...........330 Gil
Leather Shirt.........270 Gil
Silk Shirt............400 Gil
Bronze Armor..........650 Gil
I strongly suggest picking up anything here that you DO NOT already
have (the only thing here that you shouldn't already have is the Iron
Sword, so be sure to pick one up). Read the paper on the table near the
door here for some useful information:
- Useful Information -
Think before equipping your new weapon
and armor!
Check to see if you are about to
learn a new ability.
It's up to you whether you equip the
new item right away or wait until
you've learned the abilities, but if
you are short of money, please remember
that we also buy items!
- Product Information -
Press SELECT to see detailed
information on our products.
For example, you'll see that our famous
Mage Masher has an
added silence effect.
You need an 'Add Status' ability
to use added status effects.
- Hobby Info -
Do you play cards?
My theory is that the first number
written on the card represents the
card's attack power.
The third number and fourth number are
probably defense power. I still don't
know what the second character means.
Please Press [Square] to play a game with me.
by Eve Subboard
With this done, head back outside, and run north a bit, and check the
wall near the Shop to find 120 Gil on the ground. Keep running a bit
north to notice a wheel large enough for an airship...hmmm. Cool.
Anyways, enter the house above the shop, and meet Mayor Kapu. He tells
you off right away, and that he's busy. Whatever. Feh. Anyways, leave,
and run north to find Vivi staring at the windmill, and listen to
Zidane show off how much of a ladies' man he is in Lindblum. You two
will both hear the sound of chocobos, but Vivi has no idea what they
are...then someone kidnaps him! Great, just great. Anywho, two more
ATEs begin:
Cat's Eye 2: This one shows the Innkeeper again, but this time, he's happy
about something. He laughs, and he says that he "sent someone
to pick it up right away". He also says that he'll have to
keep quiet until the guests leave, and pretend that he's
asleep.
Garnet Tries Harder: This one shows Garnet in the Weapons Shop with Eve, and
she's there to speak with Eve, and learn how common
folk speak, but then some kid comes in and interrupts
her.
Head to the Weapons Shop now that you know Garnet is there, and speak
with her. Agree with her when you have choices to make in dialoge (or
at least say the stuff that is the nicest). Return to the Inn, and talk
to Garnet in the room to activate an automatic ATE:
Queen Brahne's Steiner: This one shows Steiner inside of some place in the
village, helping out Dutiful Daughter Slai. He's
helping her so she'll introduce him to some of
the adults in the village, but she tells him that
the adults don't come there during the day. He then
asks her what the main port of transportation is
in the village, because there is someone he must
escort to the castle. She tells Steiner to go to
the observatory at the top of a mountain along the
outskirts of village, and that an old man named
Morrid lives there. He apparently takes care of
the cargo ship.
Head to the Pub in the north part of town, and talk Slai. Next, check
out the menu for future reference (it's to the left of her):
*Menu*
1. Pickles: 8 Gil
2. Vegetable stir-fry: Out of Stock
3. Pumpkin Salad: Out of Stock
4. Dried potatoes: 4 Gil
5. Kabobs: 10 Gil
6. Lindblum pickles: 8 Gil
CASH ONLY
*We sell Medicine
Medicine Menu:
Potion................050 Gil
Phoenix Down..........150 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Tent..................800 Gil
Also read her Drink Menu:
*Menu*
1. Black Ale: 5 Gil
2. White Ale: 8 Gil
3. Red wine: 7 Gil
4. White wine: 9 Gil
5. Water: 1 Gil
6. Gysahl liqueur: 11 Gil
NO UNDERAGE DRINKING ALLOWED!
CASH ONLY
*We sell Medicine
Exit the Pub, and return to the left where you first found Vivi, and
you'll hear a sound of a Chocobo. You'll then see that Vivi is trapped
underground, and that "they told him to stay there". You must find a
way to get to him. Head into the windmill to the left of where Vivi
lies, and check the back of the room for Aries. Check the door to see
that you need Mayor's Key to open it. Examine the steel hole that is in
the southern part of the room, and open it. Go down the ladder.
Once down there, hop off the ladder, take the tiny elevator, and open
the chest to find 156 Gil. Now run north to find a Chocobo, Vivi, and
his captors. Enter the small shed near the chocobo to find some Potion
inside of the chest, then open the chest outside of it for some Eye
Drops. Go through the next door, and speak to the Moogle in the barrel,
and save your game. Hop up the crates in the back of this room, and
open the first chest for some Ether. Hop back down, and check out the
rope near the next door, and Kick It to lower another chest. Open it
for some Potion, then head through the next door.
In here, climb up the small steps, and make your way across the crates
to a chest containing an Iron Helm. Check out the chest on the floor
for a Leather Wrist, then head through the northern door. You'll find a
large machine, and Vivi inside of a large box. Before checking out the
large machine, open the chest near it for 95 Gil. Now use the path next
to the machine making eggs, enter the next room, then enter the room
after that to learn something shocking! Watch the cut-scenes, then
you'll take over as Steiner.
Run down the mountain and follow Morrid down the mountain, and into his
hut. After finding out when the Cargo ship gets there, run out of the
house, and onto the field where the Cargo ship is. Once you are near
the large barrel, poke it with your sword to draw out Zidane, Vivi, and
Garnet. They are about to board the ship, but as they do, Black Waltz
No. 2 appears.
-------------------------------------------------------------------------------
BLACK WALTZ NO. 2
-------------------------------------------------------------------------------
Level: 06 HP: 1028 Weak against: Fire Spoils: Ether, Zagnohl Card
AP: 05 Steal: Steepled Hat, Leather Plate
This guy's mission is to take the Princess back to the castle, and he
won't stop at anything to accomplish it, either. He is tougher to
defeat than Black Waltz No. 1 was, but this time, he's alone. The fact
that most of his attacks attack the entire party really hurts you
overall. You'll need to use a few Phoenix Downs, as well as a few
potions on your party members. He casts things like Teleport, Fire, and
Thunder, so watch out. Revive anyone that becomes KO'd, because you
need all of the power you can get.
Now at this time, you can either choose to Depart, or to rest at the
Inn. Choose to rest, that way, you can further explore the Village
before you head off. Explore what you want to in the Village, and when
you are ready, go back to the ship, and depart. Once on the ship, head
up the ladder, and talk to Steiner. Afterwards, enter the western
cabin, and you'll turn the ship around, towards Lindblum. In the midst
of the confusion, Black Waltz No. 3 appears, and kills off many of the
Mage dolls. Enjoy the awesome FMV that shows. When you are ready, head
out onto the deck to fight Black Waltz No. 3.
-------------------------------------------------------------------------------
BLACK WALTZ NO. 3
-------------------------------------------------------------------------------
Level: 07 HP: 1028 Weak against: Thunder Spoils: None
AP: 05 Steal: Linen Cuirass, Steepled Hat, Silver Gloves
For some strange reason, Black Waltz No. 3 is somewhat easier to defeat
than his previous counterpart was. I'm not sure why, but he doesn't
attack you very often, and even when he does attack, it's not all that
potent. Anywho, by this time, Vivi should have reached Trance-state, so
be sure to cast Fire x 2 on Waltz, and use Steiner's Fire Sword and
Blizzard Sword. You shouldn't have to use any Potions, Ethers, or
Phoenix Downs in this fight if you rested up back in the Village Inn
earlier. Repeat the process of casting spells on him to cause him to
run off.
After he runs off, a series of in-game cut-scenes begin, as well as a
few FMVs that pretty much blew me away, and made me cheer for
Vivi...er...well, you'll know what I mean when you see it for yourself.
;)
- - - - - - - - - - - - - - - - - - - -
LINDBLUM GRAND CASTLE
- - - - - - - - - - - - - - - - - - - -
When you first enter the Castle, all of your party members are marveled
at it's sheer size! A few soldiers enter, and give you the run-around,
but when the Princess shows them tha Falcon Claw emblem, they call in
Minister Artania, who is the Princess's uncle! Follow him through the
first room, past the 2 guards, and onto the lift. He explains the
levels of Lindblum to you, and where you can go, and where you cannot.
Apparently you are going off to meet Regent Cid, who is very wise, and
always thinks ahead. When you meet him, you'll find that he's been
turned into an oglop, and his wife was abducted.
Soon after, you'll enter a pub as Zidane, and meet up with Freya, a new
party member (since you are naming her...). Eventually, after many cut-
scenes, an ATE will begin:
Teach me, Mogster! (My first synthesis lesson): Back we go to the swamp
with Mogster, and this time,
the new thing he'll teach
you about is the Synthesis
Shops. You can also read up
on the previous lessons as
well.
Once that ends, save your game with the Moogle, then head downstairs,
and into the lobby. Read the sign on the bird statue near the stairs:
= Bobo Bird Statue =
Bobo Birds are symbols of good
fortune, according to an Olgan myth.
The founder of this inn bought
the statue, and it has been passed
down for generations.
Leave the Inn, and an ATE will begin:
Small-Town Knight in a Big City: In this ATE, it shows Steiner in the middle
of Lindblum, saying how large it is, and that
he's completely lost. He speaks to a Female
Red Mage, and asks how to return back to the
castle, and she just laughs at him. She also
tells him how he should get rid of his armor,
because of how disgusting it is. He then
speaks to an old lady, and she shows him
some pickles, he falls over, yells, but
then states that they are rather good.
After the ATE, run across the street, and attempt to enter the shop, and another
ATE will begin:
Vivi's Shopping: It shows Vivi inside of a shop, stating how "good a nut
smells". Wow. Ahem, anyways, he begins to look around
the shop, saying all kinds of stuff about the food, and
reads this sign:
= Alice's Item Shop =
Festival of the Hunt Sale ends today!
When Vivi tries to check out, Alice asks him if he is friends
with the Moogles, since he's buying a Kupo Nut, which are
the Moogles' favorite food. She lets him have it for free,
and Viv receives the Kupo Nut. She tells him that the up-
coming festival has animals in it, and Vivi gets excited
and runs off. After he leaves, Alice says something
about "what's so fun about fighting savage beasts...?"
After the ATE, Zidane will be in the Aircab area, so read the schedule
on the wall:
= Provisional Air Cab Scedule =
For the next 3 days, air cabs
will operate on the Festival
of the Hunt schedule.
Air Cab Management
Head back out onto the street, and run north, and into the area where
the lady sells Gysha Pickles. Enter the house to the north of her, and
speak to the Card Game Freak, and read the note on the bookshelf:
= Card Collector No. 7 =
Feature Article: Regarding Rare Cards
Rare cards are priceless!
The cards you're carrying
could become rare cards...
Fabool Publications
There are also two chests in here: One with a Hi-Potion, and the other
contain- ing an Echo Screen. Now leave the house, and take the
northeastern path, and to the part of town with a fountain. Enter the
Weapons Shop to the northeast of the fountain:
Dagger................320 Gil
Mage Masher...........500 Gil
Mythril Dagger........950 Gil
Iron Sword............660 Gil
Javelin...............880 Gil
Rod...................260 Gil
Fork.................1100 Gil
Mage Staff............320 Gil
Wrist.................130 Gil
Leather Wrist.........200 Gil
Glass Armlet..........250 Gil
Bronze Gloves.........480 Gil
Silver Gloves.........720 Gil
Steepled Hat..........260 Gil
Headgear..............330 Gil
Iron Helm.............450 Gil
Linen Cuirass.........800 Gil
Now leave, and enter the Medicine Shop to the left of the Weapons Shop:
Potion................050 Gil
Phoenix Down..........150 Gil
Echo Screen...........050 Gil
Soft..................100 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Tent..................800 Gil
Head to the left of the Medicine Shop, and enter the Synthesist shop:
Butterfly Sword (Requires Dagger, Mage Masher)........300 Gil
The Ogre (Requires Mage Masher).......................700 Gil
Cotton Robe (Requires Wrist, Steepled Hat)...........1000 Gil
Desert Boots (Requires Leather Hat, Leather Shirt.....300 Gil
Yellow Scarf (Requires Feather Hat, Steepled Hat).....400 Gil
Glass Buckle (Requires Glass Armlet, Leather Wrist)...500 Gil
I suggest forging either a Butterfly Sword and/or The Ogre when you are
here. Return to the part of town where the Pickle lady is, and this
time, take the northwestern path instead. Run north, and enter the
churh. Speak with everyone here, then climb the ladder to find a
Leather Plate on the catwalk above. Leave the church, and veer right
near the trees to find a hidden Tent. Return to the Air Cab Station
(it's across from the Inn), and ride the Air Cab to [Theater
Disctrict]. Exit the air cab area in the Theater District to activate
an ATE:
Steam Engine: This one shows Steiner lost once again, looking for the
Princess. He whines about the size of the City, then asks
someone where he is, and the old man tells him that he
is on the bridge that links the castle and the docks.
He points out the Hilde Garde 2, which is an airship that
can run without Mist, since it has a steam engine.
Exit the air cab station after the ATE, and run south, and check out
the bushes to find 127 Gil. Enter the house near the Gil, and open the
chest here to find some Ore. Leave the house, and run southwest, down
the ramp. Head into the clocktower to your left, and watch a small
cut-scene, and an ATE:
What can I do?: This one shows Garnet in a bedroom, hearing the bell sound.
As she tries to leave to go look around, the Elite Guard
won't allow her to do so. Because of the Festival of the
Hunt, the town is chaotic, making securtiy rather difficult.
He tells her it's for her safety...
Afterwards, Bunce and Lucella enter the scene, and talk to Zidane. They
tell you to go see the Princess at the Castle. Before leaving, open up
the various chests in here to get: 68 Gil, 282 Gil, and 97 Gil! Climb
the ladder, and take the Mini-Burmecia from the bed. Leave the clock
area, and an ATE will start:
Baku and His Crew: This ATE shows Baku and the others as they found a way
out of the Evil Forest before it got petrified. They
did this because Blank showed them a river before he
gave the map to Zidane. Marcus wants to save his brother,
Blank from the Evil Forest, but Baku thinks it's a
better idea to let the Evil Forest stay petrified. They
begin to find a way to get the forest un-petrified.
Run down the stairs, and talk to the Fan Club Chairmen to watch some
short cut-scene, then read the info on the wall about this theater:
= Fuegert Memorial Theater =
We proudly present 'Moogle Wannabe 2':
performed by Zalwicks Company,
the company that gave a stellar
rendition of 'I Wish I Were a Chocobo.'
Lowell Bridges plays Ubobo
A Giant Moogle will run off (Moogle Man), so follow him back to the Air
Cab Station, but instead of going there, enter the house across from
the Station to find Lowell. He'll give you an Autograph if you speak to
him. Go to the station, and fly to the [Industrial District].
Head up the stairs in the back of the area when you exit the station,
and enter the Doom Pub. Read the notice in the back of the pub:
= Airship Engineer Daily Report =
Hilde Garde 2 construction postponed!
The prototype steam engine on board
the Hilde Garde 2 is inoperative.
The engine problem stems from errors
during the manufacturing period.
Exit the pub, and run north to the house where Lindruff is building a
prototype steam engine. Run up the stairs, and check the two chests to
find a Mimic Card, and a Steepled Hat. Okay, nothing else to do here,
so return to the Air Cab station, and fly to the [Lindblum Castle].
Exit the station, climb the red stairs, then go south down the red
carpet. In the room with the fountain, enter the northeastern doorway,
and enter the bedroom with Steiner, where you'll find out that the
Princess is missing. After he runs off, take this time to search the
chests in the room for the following items: Glass Armlet, Ether, and a
Moogle save point.
Return to the room with the fountain, and you'll hear Garnet singing
from upstairs. You must find a way to disguise yourself as a guard to
get to the lift, and to find her. Go back to the room that leads to the
Princess' room (where you met Steiner), and head down the stairs, and
speak to the sleeping guard to wake him up. Zidane will lure him into
her room, and will beat him up, and take his disguise. Return to the
fountian room, and run past the guard who is near the lift. He'll let
you pass, so enter the lift.
At the top of the lift, go left, and up the stairs to enter the gear
room. Talk to the Worker to find out that the Princess just went
upstairs, so head up there. Continue up the next few sets of stairs
until a FMV kicks in, and you find her. Watch the series of cut-scenes,
until the Festival of the Hunt starts:
= Festival of the Hunt =
Hunters, on your mark! Ferocious beasts
swarm about the castle town!
The bigger the catch,
the higer the score!
= Festival of the Hunt =
The time limit is 12 minutes.
Use air cabs to go to other districts.
Once you lose in a battle,
you will be forced to retire.
The winner will be crowned Master Hunter
and receive the hunter's reward.
Who will come out on top!?
The point of the Festival of the Hunt is to kill as many of the roaming
monsters that you can in under 12 minutes. Here are some approximate
point values:
TRICK SPARROW: 4-10 Points
FANG: 15-23 Points
SQUIRREL: 10-20 Points
If you want to guarentee yourself a victory, simply find as many Fangs
as you can, be sure to have The Ogre weapon equipped, then head to the
Business Disctrict, then take the northeast path to find the largest
monster:
ZAGNHOL (Worth over 200 Points)- You'll fight this monster alongside with
Freya. Simply attack it until it dies. It
has a few attacks that can do over 100 HP
of damage, but your Ogre weapon, and physical
attack can do well over 500 HP of damage to
him. If you kill him, you get all of the
points, and Freya gets none. :P
By the way, my highest score so far has been: 215 Hunting Points. If
you win as Zidane, you'll receive the Master Hunter, and 5000 Gil as a
reward. As you receive your reward, a Burmecian Soldier enters, and
tells of something terrible happening to the city of Burmecia. After
everything ends, and you take control of Zidane, exit the room, go
downstairs, and take the lift to [Base Level], then take the left-hand
car to [Dragon's Gate]. Speak with the Moogle, and you'll find a new
letter. Save your game, then speak with the shop-man near the Moogle
before you go:
Potion................050 Gil
Phoenix Down..........150 Gil
Echo Screen...........050 Gil
Soft..................100 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Tent..................800 Gil
He also has a letter that you can read. Head out the Dragon Gate, and
onto the World Map. Head north, and you will eventually find Qu's
Marsh. Enter it.
- - - - - - - - - - - - - - - - - - - -
QU'S MARSH
- - - - - - - - - - - - - - - - - - - -
Once here, run north, and you'll find the two Moogles whom you've
learned much about the game from a few ATEs earlier. Speak to them to
learn where the Grotto is (they say it's further north), and you can
also re-learn the stuff they taught you earlier. After speaking with
them, continue north, through the tall grass, and into the area where a
Qu is trying to catch a frog. Catch a frog yourself by standing near
one, then pressing "X" to catch it. Now speak with Qu, and name "it".
Watch the cut-scene, and agree to let him join you and your party.
Watch the rest of the cut-scenes to advance the story, then you can
play a small, frog-catching mini-game here. Simply catch as many frogs
as you can, and try to get the Gold Frog too. Soon, someone will enter,
and give you some Ore for catching 2 Frogs. If you catch 5 Frogs, Quale
will enter and give you some Ether. The basic rundown in as follows:
2 Frogs: Ore
5 Frogs: Ether
9 Frogs: Silk Robe
When you're all done, exit the Marsh, and back onto the World Map. Head
north some more, and you'll find Gizamaluke's Grotto to your left, in
the side of a mountain.
- - - - - - - - - - - - - - - - - - - -
GIZAMALUKE'S GROTTO
- - - - - - - - - - - - - - - - - - - -
Enter the Grotto, and turn right and speak with the downed soldier.
He'll give you the Gizamaluke Bell. Take it, then go and take the
right-hand path, and Ring the Bell on the door to open it. Enter the
door. When you enter, you'll be forced to fight against two black
mages, but the fight is fairly easy. Each time you fight a pair of
Black Mages, you'll get a Gizamaluke's Bell, which is used to open up
the doors with bells on them. Now enter the large, northern door with a
Bell, and help the Moogle by giving her the Kupo Nut. When they run
off, open the chest to get a Gizamaluke Bell.
If you enter the door in this room, you'll find the Moogles, and you
can save if you want to here. If you tell one of the Moogles that you
like Kupo Nuts, then when you try to leave, she'll give you the Holy
Bell! Leave the save room, and take the stairway to the southeast of
where you saved the Moogles, and follow the path to the north. Along
the way, take the Magus Hat from underneath the stairs. Now go back to
the opened chest, and use the bell to open the door to the left of the
chest, and be sure your party is healed up, and you have plenty of
potions, elixers, and Phoenix Downs upon entering this room.
-------------------------------------------------------------------------------
GIZAMALUKE
-------------------------------------------------------------------------------
Level: 16 HP: 3175 Weak against: Thunder Spoils: Tent(s)
AP: 05 Steal: Elixer, Ice Staff, Magus Hat
This boss is probably the toughest boss in the game so far, because he
has at least over 2000 HP of health, and his attacks can do some
serious damage. He uses magical attacks like Fire, as well as Water,
which can hurt your party badly. If you have the Ogre as Zidane, use it
to cast Soul Blade, and blind him. You should also use Vivi's Thunder
attacks against him, and Freya's Jumping Spear attack too. You WILL
need to use plenty of Potions, and Phoenix Downs in this fight, so be
ready for it.
After the fight ends, you take over as Steiner in Grand Citadel South
Gate.
- - - - - - - - - - - - - - - - - - - -
GRAND CITADEL SOUTH GATE
- - - - - - - - - - - - - - - - - - - -
Run up the stairs as Steiner, and talk to the guards. Enter the area,
and talk to the woman to your right, and choose to Console her to get
her out of your way. Now speak to the man to the south of that woman,
and get him to move. When the coast is clear, attempt to head into the
alleyway, but as you do, the short guard gives you the Gate Pass. Enter
the alley, let her change, then enter the next part of the city, and
talk to the old lady ahead of you to shop:
Potion................050 Gil
Phoenix Down..........150 Gil
Echo Screen...........050 Gil
Soft..................100 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Tent..................800 Gil
Open up the chest to the west of the small shop to get a Potion, then
save your game with the Moogle near it. Now head up the northern
stairs, and show the man your Gate Pass, and depart onto the train.
Choose a seat on the train to depart. Watch the cut-scenes, and when
you take over as Zidane on the World Map, run north to enter Bermecia.
- - - - - - - - - - - - - - - - - - - -
BURMECIA: REALM OF ETERNAL RAIN
- - - - - - - - - - - - - - - - - - - -
Run forward to the north, and onto the next screen. Fight the two Black
Mages that are sent upon you, then enter the door to your left. Open
the two chests to find Soft and a Potion. Now leave the room, and run
east, and into the door there. In here, check the chest in the rear
(near the stairs) to find a Soft, then run up the stairs. Now IGNORE
the chest by the doorway, because it's a fake chest, and it'll start a
fight if you touch it. Enter the doorway at the top of the stairs, and
attempt to run to the next chest. The floor will fall down, so exit
back outside, enter the room where you found the two chests, and climb
the stairs. Now run across the floor that just fell down, and IGNORE
the chest near the doorway, and enter it.
Check around the room, and exit out onto the balcony. Talk to the
Bermecian Soldier in the bedroom, then open the hidden chest in the
back of the room to get some Ether. Now search under the bed to get the
Protection Bell, then leave the room, go back outside, east and up the
stairs, back inside, up the stairs again, and through the western
doorway to get back outside again. Ring the bell in front of this door
to shatter it, then enter it.
Run up the large stairs, and enter the northern doorway. Watch the
cut-scene, then climb the right-hand stairs, and enter the doorway to
your left. Search the two chests for a Tent and a Phoenix Down, then
run around the path, to the other side, and enter the northern door.
Now enter the lefthand brown door, and Freya will take the Mythril
Spear from the statue. Exit, and enter the right-hand door. Talk to the
Moogle to use a Tent and to save your game, or Shop if you wish:
Needle Fork.............3100 Gil
Glass Armlet.............250 Gil
Mythril Gloves...........980 Gil
Steepled Hat.............260 Gil
Headgear.................330 Gil
Magus Hat................400 Gil
Barbut...................600 Gil
Bronze Vest..............670 Gil
Linen Cuirass............800 Gil
Potion...................050 Gil
Phoenix Down.............150 Gil
Echo Screen..............050 Gil
Soft.....................100 Gil
Antidote.................050 Gil
Eye Drops................050 Gil
Tent.....................800 Gil
Run forward, and open the chest to find a Lightning Staff. You can also
buy these items from the next Moogle that comes in: Soft, Hi-Potion,
and Ether, all for the super-low price of 333 Gil. Exit the room, and
head north, up the stairs. On the next screen, choose all three
options, but do the "Leave Her alone" one last. Watch the cinemas, end
eventually, you'll reach a boss fight.
-------------------------------------------------------------------------------
BEATRIX
-------------------------------------------------------------------------------
Level: 14 HP: 3630 Weak against: None Spoils: None
AP: N/A Steal: Chain Plate, Phx. Down, Mythril Sword
This fight starts off slow and easy, but after a few turns of battle,
it completely changes pace, since Beatrix begins to pummel your party
with physical and magic attacks that can cause over 500 HP of damage,
and that's not the maximum amount she can dish out. Be sure you have
Vivi equipped with the Lightning Staff, and have Freya equipped with
the Mythril Spear you just found earlier, and be sure that Zidane has
The Ogre sword, or something very strong. Use plenty of magic against
her, like Blizzara, Spear, Reis's Wind, and so on. Use plenty of
healing items, but don't worry, you can't die in this fight. Instead,
Beatrix will give mercy to your party and leave your last members with
1 HP of health left before ending the fight.
Watch the cinemas and the FMV, then save your game, and switch discs.
= My Disc One Game Time: [15:58:03] =
===============================================================================
003: Disc 02 Walkthrough
===============================================================================
When Disc 02 begins, you'll start off by watching two guards (Tall
Guard and Short Guard) talk about Burmecia and some "pointy hat"
fellows.
- - - - - - - - - - - - - - - - - - - -
SUMMIT STATION
- - - - - - - - - - - - - - - - - - - -
When you take over as Dagger, head up the first set of stairs nearest
to you, and enter the rest area. Speak with everyone here for details,
then shop with the ShopKeeper here:
Air Racket...........400 Gil
Mythril Rod..........560 Gil
Glass Armlet.........250 Gil
Silver Gloves........720 Gil
Mythril Gloves.......980 Gil
Steepled Hat.........260 Gil
Headgear.............330 Gil
Magus Hat............400 Gil
Rubber Helm..........250 Gil
Iron Helm............450 Gil
Barbut...............600 Gil
Bronze Vest..........670 Gil
Linen Cuirass........800 Gil
Potion...............050 Gil
Phoenix Down.........150 Gil
Echo Screen..........050 Gil
Soft.................100 Gil
Antidote.............050 Gil
Eye Drops............050 Gil
Tent.................800 Gil
Check out the chest near the Moogle (you can save here too if you
wish), and take the Phoenix Down. Talk to the main near the chest, and
he'll tell you the train will be departing soon, but then you'll hear
the Lindblum car leave, and hear a familiar voice. Head outside to see
Cinna and Marcus. Now re-enter the rest area, and speak with Cinna,
Marcus, then to Steiner last. Now go outside, and enter the car that is
heading for Alexandria.
-------------------------------------------------------------------------------
BLACK WALTZ NO. 3 (His Return)
-------------------------------------------------------------------------------
Level: 09 HP: 1292 Weak against: None Spoils: None
AP: 05 Steal: Steepled Hats, Lightning Staff
This final form of Black Waltz No. 3 is much easier to defeat than his
first form, since this one has basically gone insane, and is much
weaker than earlier. He uses attacks like Thunder, Blizzara, Hit,
Freeze and whatnot, but they're not very potent. Use Marcus's steal
option to steal a Phoenix Down, and a Lightning Staff if possible, then
attack with his physical attacks. Use Dagger to Cure your party, and
use mainly physical attacks against him.
After the fight, you'll end up at South Gate/Alexandrian Station. Head
past the train and do some shopping with Part-Time Worker Mary before
heading to Treno. Exit off the screen, and to the fork in the road.
Take the right-hand path and head to Treno. Cross the bridge, then run
south to find a chest containing 1610 Gil inside. Continue eastward,
onto the next screen, show the guards your Gate Pass, then exit out
onto the World Map. Now just head forward, then to your right to find
the city of Treno, but if you wish to level up quickly, then head over
to the forested area, and wander around. There are plenty of
Mandragora's that come in packs of 2-3 each battle, and you can get
tons of EXP and Gil from each fight, which allows you to level up your
party pretty fast.
- - - - - - - - - - - - - - - - - - - -
DARK CITY TRENO
- - - - - - - - - - - - - - - - - - - -
Right as you enter the city, you'll watch a cut-scene, followed by two
ATEs:
Treno Tradition
Ambition
Watch an ATE, then head up the northeastern stairs. Once on the next
screen, you will find an Inn to your left. Use it if you need to, then
head north, and to the next screen. Run forward to find a Moogle. Head
right and into the large wooden doors to go shoppin':
Dagger.............320 Gil
Mage Masher........500 Gil
Mythril Dagger.....950 Gil
Mythril Sword.....1300 Gil
Mythril Spear.....1100 Gil
Air Racket.........400 Gil
Mythril Rod........560 Gil
Flame Staff.......1100 Gil
Ice Staff..........980 Gil
Lightning Staff...1200 Gil
Fork..............1100 Gil
Needle Fork.......3100 Gil
Leather Wrist......200 Gil
Glass Armlet.......250 Gil
Bone Wrist.........330 Gil
Mythril Gloves.....980 Gil
Magus Hat..........400 Gil
Bandana............500 Gil
Barbut.............600 Gil
Silk Shirt.........400 Gil
Leather Plate......530 Gil
Bronze Vest........670 Gil
Chain Plate........810 Gil
Linen Cuirass......800 Gil
Chain Mail........1200 Gil
Shop a bit, then ask the lady about the monster below you. Exit, and
continue north a bit, and up the stairs to find the Auction site. Enter
the large door. You'll find Dagger here, then take over control as
Dagger. You can return to the auction and bid on items if you'd like,
then return back outside, run past the moogle, and head south. Once on
the next screen, go west, and then south, and onto the next screen. Now
run to the west to find a chest with a Mythril Dagger. Now return to
the previous screen, and then head north a bit, then go left into the
mansion to find a Synth Shop:
Butterfly Sword (Requires Dagger, Mage Masher)........300 Gil
The Ogre (Requires 2 Mage Mashers)....................700 Gil
Cotton Robe (Requires Wrist, Steepled Hat)...........1000 Gil
Desert Boots (Requires Leather Hat, Leather Shirt.....300 Gil
Yellow Scarf (Requires Feather Hat, Steepled Hat).....400 Gil
Glass Buckle (Requires Glass Armlet, Leather Wrist)...500 Gil
Germinas Boots (Requires Desert Boots, Fork)..........900 Gil
Cachusha (Requires Magus Hat, Rubber Helm)...........1000 Gil
Coral Ring (Requires Lightning Staff, Rod)...........1200 Gil
Gold Choker (Requires Linen Cuirass, Soft)...........1300 Gil
Synth a few things, most notably the last 3 add-ons. Leave the mansion,
and continue north, to the next screen, then enter the doors to meet
the queen. Give her Aeires if you have it to get 1000 Gil. Now return
all the way back to where the Inn is located, then head east of it, and
down the ladder. Open the chest here to get a Yeti Card, then speak to
the Shopkeeper:
Potion................050 Gil
Phoenix Down..........150 Gil
Echo Screen...........050 Gil
Soft..................100 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Tent..................800 Gil
Stock up on plenty of medicine, then open the next chest to get a
measly 1 Gil. Head north of the shop, and explore behind it to get
Taurus. Now return to the Inn, and you'll find Marcus. Say that you're
ready to go with Marcus, then head down to the dock to meet Baku. Watch
the cut-scenes, then meet Doctor Tot, who will unlock the large tower
near the Treno Entrance.
Go to the entrance, and go left from there, and head up the tower. At
the top, you'll get the SuperSoft from the Doctor. Talk to him again to
activate a cut-scene. Watch it, then follow the doctor up the ladder,
then into the hole.
- - - - - - - - - - - - - - - - - - - -
GARGAN ROO
- - - - - - - - - - - - - - - - - - - -
Begin this mini-dungeon by saving your game with the Moogle near the
entrance, then heading to the southwest. On the first screen, open the
chest to your right to get a Chain Plate. Now head to the west of this
chest, and go to the end of the hallway to find a chest containing a
Phoenix Down, and the lever you're supposed to pull. Pull it, then
return to the Doctor, and head down the southeast path now. Head north
on the next screen, and the Doctor will meet with you, and tell you to
pull the nearby lever. Do it, and a gargan will come around, pulling a
trolley. Now you must halt it. Go back a screen, run past the Doctor,
down the small steps, and pull the lever here. The gargan will stop,
and your party will step aboard the trolley.
-------------------------------------------------------------------------------
RALVURAHVA
-------------------------------------------------------------------------------
Level: 13 HP: 2296 Weak against: None Spoils: None
AP: 00 Steal: Bone Wrist, Mythril Fork
This guy is the one blocking your path in the trolley, so you'll have
to deal with him. Start off by having Dagger cast Protect on everyone,
then have Steiner and Marcus attack most of the time. If you try to
steal, do it fast, because after enough damage, he'll escape (the
Ralvurahva). If you do happen to steal anything, it'll be a Bone Wrist,
but remember that it's hard to steal anything from this guy. If he
casts Devil's Kiss on anyone, heal them fast, because their HP will
drop gradually. After enough damage, he'll run off.
After the cut-scenes, you'll take over control with Zidane, Vivi,
Freya, and Quina. Your goal is to head off to Clerya, west of Burmecia.
Head west, and into that large, swirling sandstorm.
- - - - - - - - - - - - - - - - - - - -
CLERYA's TRUNK
- - - - - - - - - - - - - - - - - - - -
Once you are inside of the tree, run northeast, and pull the lever at
the top of the steps to open the nearby door, then enter it. In the
next room, open up the chest to the northeast to get a Phoenix Down.
Run north, and through the next doorway. Out here, head east, and avoid
the sandtraps, and check out the hidden chest to the south to get some
Magician's Shoes. Take them from the chest before leaving, then out the
next doorway. Run north up the side of the tree, through the doorway,
and back inside of the tree. Open the chest to get an Ether, then run
south to the hole in the tree. Put your hand inside to raise the sand
level of the tree. Now exit this room, and climb the vines and enter
the hole on the side of the tree.
Run through this room, and enter the doorway to the west. Open the
chest in the next area for the Needle Fork. Now head up the ramps, and
you can find a Moogle here, so save your game and use a Tent if
necessary. Check out the chest across from the Moogle to get a Tent,
then continue up the sandy ramps and onto the next screen. Now take the
left-hand stairs to find a chest with a Flame Staff inside, so take it,
then head up the other set of stairs. Cross the bridge, and enter the
next area.
Run to the center of the room to find a hidden chest with some Desert
Boots inside. Now head out the tunnel behind this chest, and out here,
open the chest to get some Mythril Gloves. Head north, and pull the
lever at the top. Now return to the cave where you got the Desert
Boots, and head to the left of the center cave (where you just were),
to find a hidden chest containing a Mythril Vest! Head through the cave
to the far left of you.
Open the first chest to your right to get a Potion, then take the
right-hand path that leads to a chest with an Elixer inside. Go back a
screen, and take the left-hand path instead. Run around the sandtraps,
and open the first chest to get a Hi-Potion, and open the second chest
to get 900 Gil! If you happen to fall into one of the sandtraps, mash
the X button to get out. Take the western path, and follow it to the
ladder. But before climbing up it, check the chest behind it to get
some Gysahl Greens. Now climb up the ladder, and follow the short path
to...
- - - - - - - - - - - - - - - - - - - -
CLEYRA SETTLEMENT
- - - - - - - - - - - - - - - - - - - -
Right when you enter the Settlement, Freya runs off to meet the King.
So, after she leaves, the Forest Oracle Kildea offers to give you the
tour of the settlement, so agree to go. He'll show you stuff like the
market, the waterwheel, the observatory, and the cathedral. After the
tour concludes, you take over as Zidane. Head up the first set of
stairs, and turn right to find a hidden area with a Phoenix Pinion.
Take it, then head up the next set of stairs, and to the right to
activate an ATE (No Yummy-Yummies!).
When the ATE ends, head to the right, and search the ground to get some
Ore. Take it, then go left, and across the small bridge to the
southwest, and an ATE will begin (Don't Hate Me). Watch it, then search
the ground near the steps to get some Thunder Gloves. Return to the
market area of town, and where the "Don't Hate Me" ATE just took place,
and speak with Dan to buy some weapons:
Partisan...................1600 Gil
Multina Racket..............750 Gil
Mythril Rod.................560 Gil
Flame Staff................1100 Gil
Ice Staff...................980 Gil
Needle Fork................3100 Gil
Bone Wrist..................330 Gil
Mythril Armlet..............500 Gil
Mythril Gloves..............980 Gil
Thunder Gloves.............1200 Gil
Magus Hat...................400 Gil
Bandana.....................500 Gil
Mage's Hat..................600 Gil
Mythril Helm...............1000 Gil
Chain Plate.................810 Gil
Mythril Vest...............1180 Gil
Chain Mail.................1200 Gil
Mythril Armor..............1830 Gil
Be sure to stock up on any of the more powerful weapons you have yet to
get (Ice Staff, Fire Staff, Needle Fork), as well as lots of Defensive
armor (Bandana, Chain Plate, Chain Mail, Mythril anything...), because
you'll need it. Enter the Inn right above Dan, and check the ground to
the right of the Innkeeper to get 1250 Gil. Now check the corner to the
left of the Innkeeper to get an Echo Screen. Climb the stairs, and
check the dresser near the bed to get some Ether. Now you can also find
a Moogle here, near the window. Check for mail, and you should have a
letter for Zidane. Read it, then save your game. Also rest up if you
need to.
Leave the Inn, and run up the right-hand stairs, and along the way,
you'll find a Remedy on the ground. Continue up the steps, and a few
ATEs will pop up ("I-I Haven't Hurt Anyone", and "There's a
Mushroom!"). Head to the observatory, and speak with the girls, then
head east across the bridge. On the next screen, you will find a
Phoenix Pinion on the ground near some mushrooms, and a few people,
like Star Maiden Nina:
Potion................050 Gil
Phoenix Down..........150 Gil
Echo Screen...........050 Gil
Soft..................100 Gil
Antidote..............050 Gil
Eye Drops.............050 Gil
Annoyntment...........150 Gil
Tent..................800 Gil
Head north, to the area outside of the cathedral, and search the grass
to the south to find some Gysahl Greens, and search the area in front
of the cathdedral to find an Echo Screen. Enter the cathedral, and get
the message from Freya, saying for you to wait for her at the Inn.
Return back to the Inn. As you get near the Inn, someone re