===============================================================================
F I N A L F A N T A S Y T A C T I C S
===============================================================================
A Warrior takes sword in hand, clasping a gem to heart.
Engraving vanishing memories into the Sword,
He places finely honed skills into the stone,
Spoken from the sword, Handed down from the Stone.
Now the story can be told...
Square presents...
.
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===============================================================================
C H A R A C T E R S E T U P S A N D P A R T Y S T R A T E G I E S
===============================================================================
FINAL FANTASY TACTICS - CHARACTER SETUPS AND PARTY STRATEGIES
Playstation - North American Version
Last Updated on: the 18th of November 2001
Version 8.00
by: Jeff Chan [Atom Edge]
lazysilverwolf@about.com
Webpage: FINAL FANTASY REVELATION
http://ffrevelation.virtualave.net/
===============================================================================
---------------------------[ LEGAL INFORMATION ]---------------------------
Copyright 2000-2001 Atom Edge
All rights reserved
This document was created and maintained by Atom Edge, it's author. It is
the sole property of its author, whom bears the copyright and reserves all
rights. It is protected by "United States Code: Title 17 - Copyrights",
the "Berne Convention for the Protection of Literacy and Artistic Works
(Paris Text 1971)", any and all copyright and patent laws applicable and
International Treaties.
This document can only appear in one of two forms: electronic and a
personal printed file for private use. The ONLY website that can post
this document is:
- GameFAQs <http://www.gamefaqs.com/>
This document may not be reproduced or retransmitted (the above listed
websites are the only sites exempted from this) in any way, shape, form, or
medium.
You may not alter, edit, format, remove or add materials to any part of
this document. It may not be offered for money and/or compensation (even
if profit attempt fails) or offered as a bonus or gift for accessing a web
page or purchasing an item. It may not be added to an archive of any type.
It must always remain in the English Language. It will not be translated
to any language for any reason whatsoever. It will not appear in any
publication. This document was in no way intended for commerical,
promotional and/or profitable uses. This guide is limited to personal and
private use only. Any other uses MUST be priorly approved by the author,
Atom Edge <lazysilverwolf@about.com>.
If this copyright is trangressed, the violators will face immediate civil
and/or criminal penalties to the fullest extent possible. Any breach of
copyright (which includes acts of stealing, plagerism, pirating, uses not
private and personal, posting without permission, etc.) is considered a
felony, and will be punished accordingly.
By accessing, reading, viewing, or using this document in any way, you
automatically agree to abide by this copyright. This copyright supercedes
any conversation, verbal exchange and written statements that have any
affiliation with this guide. The latest version of this document contains
the copyright information that is valid for the latest version, and all
prior versions. There's no reason for not checking the latest version,
their locations are listed above. Ignorance to this, the copyright, or
the law is no excuse. Also, any part of this copyright may change at
anytime, withour prior warning.
The FINAL FANTASY series, all characters and associated materials are
copyright SQUARE CO., LTD. No breach of copyright intended. This guide,
its author, and persons otherwise associated (through contributions, hosting,
etc.) make no claims to the above stated articles. All trademarks and
copyrights not acknowledged in this document are respected.
Information in this document is provided "as is," without warranty or
guarantee of any kind, either express or implied.
Under no circumstances will this guide, its author, and persons otherwise
associated with this guide, be held responsible by any party for any
direct, indirect, consequential, or special damages incurred through use of
this document, including without limitation, lost profits, and loss of
computer data.
If for any reason you do not agree with parts or the entire copyright, your
only remedy shall be to not use this guide.
-------------------------[ END LEGAL INFORMATION ]-------------------------
===============================================================================
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
T A B L E O F C O N T E N T S
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
1 - INTRODUCTION
1.1 Author's Note
1.2 Contact Info
1.3 Revision History
1.4 Prelude
2 - MAIN CHARACTERS
2.01 Ramza Beoulve
2.02 Mustadio Bunanza
2.03 Agrias Oaks
2.04 Rafa Galthana
2.05 Malak Galthana
2.06 Cidolfas Orlandu
2.07 Meliadoul Tingel
2.08 Beowulf Kadmus
2.09 Worker 8
2.10 Reis Dular
2.11 Cloud Strife
2.12 Byblos
3 - GENERIC CHARACTERS
3.01 Squire
3.02 Chemist
3.03 Knight
3.04 Archer
3.05 Priest
3.06 Wizard
3.07 Monk
3.08 Thief
3.09 Time Mage
3.10 Oracle
3.11 Lancer
3.12 Geomancer
3.13 Summoner
3.14 Mediator
3.15 Samurai
3.16 Ninja
3.17 Calculator
3.18 Bard
3.19 Dancer
3.20 Mime
4 - PARTY STRATEGIES
4.01 Final Fantasy IV
4.02 Final Fantasy VI
4.03 Final Fantasy VII
4.04 Final Fantasy VIII
4.05 Final Fantasy IX
4.06 Chrono Trigger [ from Danyal Herder]
4.07 Saga Frontier
4.08 Xenogears
4.09 Suikoden
4.10 Suikoden II
4.11 Vandal Hearts
4.12 Breath of Fire III [ from Tetragenian ]
4.13 Breath of Fire III [ from Billy Lee ]
4.14 Lunar: Silver Star Story Complete [ from Tetragenian ]
4.15 Lunar II: Eternal Blue Complete
4.16 Star Ocean II: Second Story [ from Tetragenian ]
4.17 Shining Force II
4.18 Wild Arms [ from Biggles ]
4.19 Ronin Warriors: Dark Warlords [ from Tengu Man ]
4.20 X-Men [ from Tetragenian ]
5 - MISCELLANEOUS HINTS
5.1 General Equip Strategies
5.2 Hints and Tips
5.3 Tricks Galore
6 - FREQUENTLY ASKED QUESTIONS
6.1 General Questions
6.2 The Best
7 - CLOSING
7.1 Credits and Special Thanks
7.2 Final Words
111 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
11 --------------------------[ INTRODUCTION ]---------------------------
11 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
1111
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1.1 Author's Note
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Undoubtedly, Final Fantasy Tactics is the greatest game I've ever played. The
depth of this game is unparalleled, and the story easily rivals any traditional
styled Final Fantasy.
This file is an advanced guide to the game. It takes in an aspect of the game
that is quite often discussed, but goes into extensive detail. This aspect is
how to equip characters. Please take special note that I assume a great deal
if you plan to use any of these set ups. Basically I assume:
~ You are at endgame (basically before you go into Orbonne Monastery for the
final time).
~ You have all characters
~ You have access to all the rare weapons
~ You have plenty of free time you wouldn't mind wasting
Now then, the purpose of this guide is to give advanced players a guiding hand
of sorts as to how to make characters massively powerful. As for players who
haven't quite gotten to the point where their characters are ready to become
god-like, it serves as a base guide to let them understand which characters or
classes are more useful on particular situations. In the event that you care
for neither of the above two uses, you could always use this guide to help
build the various "theme" teams.
As a minor disclaimer, I would like to state right now that anything here is my
opinion (or contributors) alone. I am not trying to force upon you anything.
Don't take what I say for facts, as they are not. Also, this guide completely
spoils the game for you. I included character bios which go in quite a lot of
depth so read them at your own risk.
Also as a note, I apologize to all those who sent in emails and didn't get a
reply. I'm not very great in keeping track of my emails and at one point they
all got deleted. Sorry.
Anyway, enjoy the guide...
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1.2 Contact Info
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My e-mail is <lazysilverwolf@about.com>. Be forewarned, though, as I will
delete any worthless e-mail immediately without hesitation and filter your
address at the sight of worthless e-mail. Do not abuse this contact address;
it's for use only when neccessary.
The following are the messages I will answer.
~ Criticism either positive or negative
~ Contributions or corrections
~ Anything I might find helpful
~ If you find this guide on any site aside from GameWinners or GameFAQs
Not only will I not answer the following, but I'll delete them on sight and add
your email to my filter.
~ Questions already answered or questions regarding how to play the game
~ Questions on how to beat a part of the game (try reading the guide, eh?)
~ Question not related to something in this FAQ
~ Death Threats - I will take the appropriate legal action
~ Viruses and Trojans - I will have your ISP terminated
~ SPAM - I don't care for your half assed money making schemes
~ Chain Letters - what would compel you to think I would want these?
~ Anything Rude - this is obvious
~ No Subject - not worth my time if you can't even write a subject line
+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+=-~-=+
1.3 Revision History
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Version 1.0 - February 27, 2000
---------------------------------
- First started making this guide
Version 1.5 - February 29, 2000
---------------------------------
- Added a completely new section
- Updated the Wanted list
Version 2.0 - March 3, 2000
-----------------------------
- Added a new team
- few minor adjustments
Version 2.5 - March 4, 2000
-----------------------------
- Added my Final Fantasy VIII team
- The Chrono Trigger Team was contributed by Danyal Herder
- minor spelling errors corrected
Version 3.0 - March 5, 2000
-----------------------------
- Added my Suikoden team
- Added my Vandal Hearts team
Version 3.1 - March 7, 2000
-----------------------------
- Added a Suikoden II team
Version 3.2 - March 9, 2000
-----------------------------
- Added my team
Version 4.0 - March 11, 2000
------------------------------
- Added the Saga Frontier team
- Added a reccomended equip for all normal classes
Version 4.1 - March 14, 2000
------------------------------
- Added my Review
Version 4.2 - March 16, 2000
------------------------------
- Added a few contributions
- Fixed a word wrapping problem
Version 4.5 - April 1, 2000
-----------------------------
- Added Black Mage's contributions
- Added my Xenogears team
- Fixed a few grammar problems
Version 4.51 - April 24, 2000
-------------------------------
- Added a tip, one that I've been getting e-mail over since who knows when.
Version 4.52 - June 13, 2000
------------------------------
- Due to certain circumstances, I've decided to delete a line out of an
evaluation of my Xenogears team.
Version 4.7 - June 21, 2000
-----------------------------
- Added Tengu Man's Ronin Warrior Team
Version 5.25 - July 10, 2000
------------------------------
- Added Tetragenian's 4 teams.
- Bit of polishing to the guide
Version 5.5 - August 20, 2000
-------------------------------
- Changed format a little bit
- Polishing
- Changed ASCII art title
- Updated Copyright Info
- Took away Wanted Section
- Changed Intro to Contact Info
Version 5.6 - September 4, 2000
---------------------------------
- Added Billy Lee's Breath of Fire III team
Version 5.61 - September 6, 2000
----------------------------------
- Minor fixes
- Check Annoucement
Version 6.0 - September 6, 2000
---------------------------------
- Changed Format
- Revised the Table of Contents
- Changed Major Characters section
- Changed Job Characters section
- Updated Legal Information
- Updated Contact Information
- Added the Prelude section
- Removed the Review
- Major Polishing Up
- Still to come: Level Up/Level Down Trick
Frequently Asked Questions
Change the format of the Party Strategies
More Equip Strategies
Version 6.1 - September 22, 2000
----------------------------------
- Few grammar mistakes
- Copyright slightly changed
- Added Frequently Asked Questions
- Added a few Equip Strategies
- Added the Level Up/Level Down Trick
- Still to come: Change format of the Party Strategies
Any other things that would help the guide
Version 7.0 - October 10, 2000
--------------------------------
- Small adjustments to the Character section
- Party Strategies Section redone completely
- Adjustments to FAQ and Section 5
- Minor changes to format and content all over the guide
- Copyright and Contact Info slightly edited
- Changed the Final Words section [Read it]
- ASCII Title Change
- Still to come: Edit Section 5
Version 8.0 - November 18, 2001
---------------------------------
- Added to the Author's Note
- Revised all character bios
- Revised all character set-ups
- Rewrote most of the character bios
- Revised all job classes
- Revised all party strategies
- Added the Final Fantasy IX team
- Added the Lunar II: Eternal Blue Complete team
- Added the Shining Force II team
- Rewrote all of section 5
- Revised the entire FAQ section
- Edited Final Words
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1.4 Prelude
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I am Alazlam, a scholar of ancient Ivalice history...
Have you ever heard of the "Lion War"?
It divided Ivalice in two over who would be the successor to the throne.
It ended with the appearance of a young hero named Delita.
Everybody living here knows this hero's tale...
But we also know that what we see with our eyes alone...
isn't necessarily the truth.
Here stands a young man, the youngest Beoulve in the order of knighthood.
There's no record of his playing an active part in history but...
According to the "Durai Report" released last year
(concealed for many years by the church),
this unknown man is the true hero...
The church claims he was a blasphemer and anarchist -- the root of all evil...
But is this the "truth?"
Won't you join us on a journey for the "truth?"
2222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
22 ------------------------[ MAIN CHARACTERS ]--------------------------
222 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
2222
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2.01 Ramza Beoulve
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OTHER ALIAS: Ramza Ruglia POSITION: Heredic
ZODIAC SIGN: (your descision) CLASS: Squire
SEX: Male ABILITY: Guts
BLOODLINES:
Balbanes - Father
Dycedarg - Eldest Half-Brother
Zalbag - Older Half-Brother
Alma - Younger Sister
WEAPONS: Dagger, Sword, Knight Sword, Hammer
ARMOR: Shield, Hat, Helmet, Clothes, Armor
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Ivalice was brought to peace under the rule of Delita Hyral, the hero of
the Lion War, who was born a peasant. The history books have labeled him a
savior.
The truth, though, is far different. In Gallione, Ivalice, there was a
powerful family, the Beoulves. Serving under Prince Larg, the family was
one of the strongest influences of Ivalice. During the Fifty Years' War,
the head of the family, Balbanes Beoulve, was hailed to be the one who
ended the war. His skills were so fearful that his might alone forced
consideration of a peace treaty.
Balbanes later died of poison, and was survived by his four children.
Dycedarg was the eldest, whom became a Duke and resumed his father's
position as Prince Larg's right hand man. Zalbag, Balbanes' second son,
became the general of the fearsome Hokuten Knights when Dycedarg (on
Balbanes' request) stepped down. Zalbag was recognized to be so strong
that he only had two equals in all of history, his father, and the Thunder
God Cid. Balbanes' third son was named Ramza. His only daughter was his
youngest child, Alma. Both Alma and Ramza were illegitimate children.
Ramza befriended a peasent whose family worked in caring for the Beoulve's
chocobos. This peasent was Delita Hyral. Soon the two became best friends,
and with Balbanes' influence, Teta, Delita's sister, was sent to a school
along with Alma. Ramza and Delita attended Gariland's prestigious school
of war.
At this point, Balbanes passes away. Soon, a group called the Death Corps
form. The Death Corps were formerly the Death Knights that fought in the
Fifty Years' War. However, they consisted of mainly peasants and got poor
treatment at the end of the war. Because of this, they became disgruntled
with the rank of fuedal Ivalice. They began to terroize Ivalice under
their leader, Weigraf Folles, claiming they would not stop until they got
what was owed to them.
Ivalice is still recovering from the Fifty Years' War so they started to
deploy cadets to aid in the supression of the Death Corps and other riots.
When the Death Corps reach Gariland, Ramza and Delita help in defending
the city. When returning to Igras Castle from their first victory they
encounter an injured cadet whose about to be killed by some scattered
Death Corps. This is Algus Sadalfas.
Algus' family was once noble, but his family lost their rank and pride.
Algus would stop at nothing to regain the rank his family once held. The
young cadet was part of a team that protected Marquis Elmdor of Limberry.
They were attacked and the Death Corps kidnapped the Marquis. Algus, joins
Ramza and Delita and the three eventually rescue the Marquis. Later, Algus
and Delita get on bad terms and Algus leaves the party. Teta is later
captured by the Death Corps who thinks she is a Beoulve. In an attempt by
Ramza and Delita to save Teta, she is killed by Algus. Delita in turn
kills Algus. The fort they were at is blown up, and Delita is caught in it.
Ramza runs. He runs away from his life, his name and everything he knew.
Little did Ramza know that this would eventually lead him to who who really
was. He takes the name "Ramza Ruglia" and joins a mercenary Gaff Gafgarion.
Gafgarion was hired by the Hokuton Knights to escort Princess Ovelia. When
the Nanten, attack Orbonne Monastory, a battle ensues. Ovelia is kidnapped
by Delita int eh confusion.
Eventually, Ramza's journey has him witness his two brothers murdering each
other, his sister kidnapped and a hell-consumed Ivalice. During all his
valor he will get nothing, while Delita marrys Ovelia to become King.
Ramza's story is irony in it's purest form. The hero fought and battled
with evil gods and only wanted to save his sister. Instead he saves the
very world. Delita became obsessed with power, the thing he needed most to
save Teta. He used everyone but went down in the history books as the
world's savior. In the very end, Delita asked why Ramza fought when he
didn't gain any power or fame. Delita was once the only person who
understood Ramza and through his choice of roads in life, he fell blind to
what he once fought for too.
He fell blind to the fact that Ramza fought his battle through a land where
conspiracies and betrayal were a way of life, through a kingdom where his
brothers killed each other, through a world where people only cared for
nothing but power. He fell blind because he changed his life to achieve
power, when Ramza fought against that very power that had made men evil.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Out of all the special characters, Ramza is the most underrated. People
keep complianing that his skill sucks compared to T.G. Cid. My answer to
this is 'no crap'. You're comparing Guts to Holy Swordskill. That's real
fair. On the other hand, if you compare the character, they aren't too
far apart in actuality.
As far as base stats go, Ramza is like every other main character of every
other game on the planet. He's well rounded. Decent HP, attack, magic,
speed and dodging ability.
Ramza is basically a normal character that is pumped up. It's hard to
notice it early on, but he really is.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Scream -
Very potent as with one casting, you raise Brave, PA, MA, and
speed
- Cheer Up -
Great for permanently raising brave
- Yell -
Good for long battle where it'll take awhile to get to the enemy,
or for searching the Deep Dungeon
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Variety
Fa ~ 97 - Power
- Speed
Right Hand ~ Excalibur - Blade Grasp
Left Hand ~ Chaos Blade - Range
Helmet ~ Thief Hat
Armor ~ Power Sleeve WEAKNESSES:
Accessory ~ Bracer - No decent multi hitting attacks
- Focuses on power, leaving some
Primary Ability ~ Guts defense gone (no shield, strong
Secondary Ability ~ Throw armor, ect.
Reaction ~ Blade Grasp
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
Basically a quick killing machine. The Excalibur and Thief Hat provide
plenty of speed, while the Bracer and Chaos Blade provide tremendous power.
Move + 3 makes Ramza like a jeep, he can get anywhere. Blade Grasp
provides some protection, and he has Guts' variety. With Move + 3, high
speed Ramza can utilize Throw very well.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Squire STRENGTHS:
Br ~ 97 - Power
Fa ~ 97 - Different types of attacks
- Abilities provide ranged attacks
Right Hand ~ Excalibur - Great defense
Left Hand ~ Aegis Shield - Strong balance
Helmet ~ Thief Hat
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Genji Gauntlet - Have to be close to do large
amounts of damage
Primary Ability ~ Guts
Secondary Ability ~ Draw Out
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Another well balanced Ramza. Draw Out should be very powerful with all the
magic uppers from the shield, robe and gauntlet. Add in the Magic Attack
Up and it should be your main offensive weapon. It also provides utilities
like Protect, Shell, Regen and Haste. The Aegis Shield and Blade Grasp
will provide quite a bit of staying power, and when needed, you can use
Murasame to cure yourself. The Guts is always useful.
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2.02 Mustadio Bunanza
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OTHER ALIAS: --- POSITION: Mechanic
ZODIAC SIGN: Taurus CLASS: Engineer
SEX: Male ABILITY: Snipe
BLOODLINES:
Besrodio Bunanza - Father
WEAPONS: Gun
ARMOR: Hat, Clothes
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Before Ivalice took on it's medieval roots, there was a civilization
where 'technology' existed. The civilization was far more advanced than
any Ivalice had ever known. But something caused the civilization to
become buried and forgotten.
Now in Goug Machine City, ancient relics of the past have appeared. And
thus mechanics, people who uncovered the ancient technology and restored
it, come about. Among these mechanics are a father and his son.
Mustadio grew up an engineer working alongside his father Besrodio.
Together they uncovered something that would shake the world and very
nearly destroy it. They uncovered a Holy Zodiac Stone...
The Zodiac Stone would give life to some of the relics they uncovered.
However, it could also bring about the demons of hell as well. When they
uncovered the stone, they were immediately pursued. A group using the
front of "Bart Company," an importer, immediately attacked Mustadio's home
and Besrodio sent him away with the stone, as he could not follow with his
bad leg.
Cornered and about to be captured, he has a chance encounter with Ramza
Beoulve. With Ramza's help he fights off his enemies, and eventually
joins Ramza in a struggle for the world's very existance.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Mustadio is a very unique character. He's basically the first NPC you get,
and usually will last you to the end. His skills are immensly helpful if
they connect, and he's got range with his gun. Also, Mustadio is a very
good character to turn into a chemist.
Though he isn't powerful, he's a nice utility. With only three abilities,
he is still potent enough to cripple even the strongest opponents and stay
safely out of harms way.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Arm Aim -
Extremely useful since it's the simplest wat to make a character
not be able to act. Useful early on.
- Leg Aim -
Later in the game this overshadows Arm Aim. The reason being is
since powerful spells take so long to cast, people just move away.
This screws them. Also, if they cant hit you from far away, you
can use this and make them completely ineffective.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Chemist STRENGTHS:
Br ~ 97 - Range
Fa ~ 84 - Quick healing
- Ability to immobilize enemies
Right Hand ~ Blast Gun
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - Can't take hits too well
Armor ~ Rubber Costume - No offense
Accessory ~ Angel Ring
Primary Ability ~ Items
Secondary Ability ~ Snipe
Reaction ~ Blade Grasp
Support ~ Magic Defense Up
Movement ~ Move + 3
EVALUATION:
This set up is ideal for ever battle. Mustadio can wear enemies down from
long range and heal any injured. Snipe is useful on a great deal of
occassions. The Angel Ring and Blade Grasp along with Magic Defense Up
will keep him alive long enough for him to run away with Move + 3.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Engineer STRENGTHS:
Br ~ 97 - Range
Fa ~ 84 - Speed
- Hard to kill
Right Hand ~ Blast Gun - Crippling abilities
Left Hand ~ Gold Escutcheon
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Secret Clothes - No healing
Accessory ~ Feather mantle - Weak offense
Primary Ability ~ Snipe
Secondary Ability ~ Battle Skill
Reaction ~ Abandon
Support ~ Equip Shield
Movement ~ Move + 3
EVALUATION:
Great support character. Can either cripple enemies with Snipe, or can
lower their performance with Battle Skill. Speed is an asset as if you
miss, you can try again. With Gold Escutcheon, Feather Mantle and
Abandon, he'll last quite awhile.
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2.03 Agrias Oaks
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OTHER ALIAS: --- POSITION: Bodyguard of Ovelia
ZODIAC SIGN: Cancer CLASS: Holy Knight
SEX: Female ABILITY: Holy Sword
WEAPONS: Sword, Knight Sword, Bag
ARMOR: Shield, Helmet, Armor, Robe, Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Agrias is a knight whose sworn duty is to protect Princess Ovelia at the
Orbonne Monastery. Her devotion to the knight's honor is strong.
When the Nanten came to abduct the princess, Agrias had to protect Ovelia
with the help of Ramza and, reluctantly, Gafgarion. During this skirmish,
Delita kidnapped Ovelia.
On her honor she set out to rescue the princess. Having witnessed his
friend, whom he believed dead, kidnap the princess, Ramza volunteered his
services in aiding Agrias.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Agrias is the first character available to you who can easily rip people
up. She has ranged multi-panel hitting attacks, strong AT and is female.
The only problem lies in her inherent bad movement range and speed.
Later in the game she gets supremely handicapped by this. You can remedy
it somewhat with the Excalibur and move uppers, but why wouldn't you just
spend those on someone who is already better?
In the late game, her only saving grace is that she is a female. Females
own in Final Fantasy Tactics. The only downside is that using perfumes
means you can't use boots that increase movement.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Stasis Sword -
It has infinite vertical attack range, and can span as much as five
effect panels. Add in the Stop effect that comes randomly, and you
have a very powerful attack.
- Lightning Stab -
Very good range, coupled with good power, and multiple enemies
being hit, and you got a great ability. You'll be using this like
crazy when you get it. Outshadows Stasis Sword in every way except
the Silence replaces the much more useful Stop.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Holy Knight STRENGTHS:
Br ~ 97 - Immortal
Fa ~ 84 - Immune to status effects
- Strong abilities
Right Hand ~ Chaos Blade
Left Hand ~ Excalibur WEAKNESSES:
Helmet ~ Ribbon - Teleport can backfire
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Holy Sword
Secondary Ability ~ Item
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Teleport
EVALUATION:
This is actually a pretty good set up for her. Normally she's crippled by
speed and movement. However, since she doesn't have a shield she should
get hit quite often enough for Speed Save to help. On top of that, the
Chantage can keep her from permanently dying so that she can act as a medic
with Item. Chaos Blade is used so that her Holy Sword is still strong even
though she lacks something like the Bracer.
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2.04 Rafa Galthana
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OTHER ALIAS: --- POSITION: Assassin for Barinten
ZODIAC SIGN: Pisces CLASS: Heaven Knight
SEX: Female ABILITY: Truth
BLOODLINES:
Malak Galthana - Younger brother
WEAPONS: Staff, Stick, Bag
ARMOR: Hat, Clothes, Robe, Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
The Galthana Clan was a family whom had a power unique to their bloodline.
Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make
into as human weapon, an assassin. The clan flat out refused, enraging
Barinten. If he couldn't turn them into his weapons, he would make sure
they didn't exist. Barinten had the clan's village set on fire. Strangely,
the only survivers were Rafa and her brother Malak.
Acting as a savior, he took them under his wing and raised them to become
his weapons. Neither knew the truth, but after Barinten raped Rafa, she
began to understand it all and was no longer oblivious Barinten.
When Malak attacks the heretic Ramza, Rafa asks him for help. Malak
retreats during the skirmish, and while Rafa and Ramza were hiding, he
gives them an ultimatum. If Rafa doesn't accompany Ramza to Riovanes,
Alma would die.
When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears
Barinten's confession. Barinten kills Malak who attempts to save his
sister. Afterwords, the Holy Stone revives his life and together, they
join Ramza.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
At first, I saw that Rafa was a Heaven Knight and figured she'd be pretty
good. Her class is a 'Heaven Knight' and up until that point of the game,
all characters in a special knight class had proven to be quite good (e.i.
Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White
Knight). However, after seeing her abilities my hopes sunk to a new low
that only Rafa and Malak could bring about.
Of all the special characters in the game, the Galthana siblings have got
to be the two worst. Their classes don't possess good stat multipliers,
and don't have special equipment capabilities. If these two reasons alone
didn't prove to be bad enough, I tried out their abilities and grew
steadily more disgusted.
Their abilities are magic attacks that are random. Meaning if they target
five panels, there will be up to six random shots on any one given panel.
Truthfully this doesn't sound quite too bad, but when you add in the fact
that it is up to six and not just six, it's pretty bad. More often then
not, I've seen them target three or four panels with one enemy on them.
They cast, one random shot that doesn't hit the correct panel, and that is
it.
It's pitiful. Not only that, with abilities that are so hard to use
correctly, you'd expect it to payoff big when it does actually hit. Of
course, that's not the case.
Let's take Rafa's strongest ability, Sky Demon. If Rafa has 20 MA her Sky
Demon will do 400 to any panel it hits. Now take Agrias' Lightning Stab
at 20 PA using a Rune Blade. This will do 336 to all panels. Of course,
it may seem like the Sky Demon will do more, but the Lightning Stab is
guaranteed to hit all squares it targets. Now let's use the same attack,
but figure in an Excalibur, and the attack does 504 to all panels. Sky
Demon does have the nice addition of being able to hit an opponent more
than once, however, they also have the chance to not hit anyone at all.
Also, you can compare the move to a Draw Out, like the Murasama. At the
same MA (20) a Muramasa will deal 360 to a greater effect range than Sky
Demon. One could argue that Muramasas can break meaning it costs more
than using a Truth skill. On the other hand, it only breaks in (from my
experiences) 1 out of 5 times, but Draw Outs does't have a charge time
either. Also, some say Truth is good because they also come with an
elemental attribute which can make them stronger. What they fail to
mention though, is that this can also hurt them. Another flaw to the
Truth skill is that it has a charge time. If you want to use Short
Charge, you cannot use a different support ability.
In all honesty, these Rafa and Malak both can serve only one purpose:
a mage who is magic resistant. This may sound good, but this restricts
them to only their own magic, which in my opinion, is seriously under-
powered. They are essentially a weaker, customizable Hydra. However,
if you leave them in there original class, the customization is still
quite limited. They have a poor choice of weapons, can't equip heavy
armor, nor shields (some Knight, eh?). Their secondary skill is going
to restricted if you want to make them magic resistent (low faith), and
their support ability is negated due to a much needed Short Charge. Not
to mention the fact that they can't attack physically at all.
Rafa and Malak may have their uses, but they aren't practical. They can be
very powerful, yes. They can take out multiple enemies at the same time,
yes. But so can anyone else. Others have attacks that are guaranteed a
hit, and since it's not too hard to take an enemy out in one blow, the
multiple hits aren't neccessary. Even when they are, however, from my
experiece, Rafa and Malak will not hit the enemy twice (or even once
sometimes).
They're like a casino. Everytime you use them, you may hit the jackpot and
get a huge payoff. Ordinarily, though, you crap out.
Rafa's only true saving grace is that she is female and can equip bags,
ribbons, and perfumes.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Sky Demon -
Considering this is her strongest ability, I guess it would take
the prize as her best. Still not saying much though.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Heaven Knight STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 03
WEAKNESSES:
Right Hand ~ C Bag - Slow
Left Hand ~ --- - Teleport may backfire
Helmet ~ Flash Hat - Truth's randomness
Armor ~ Wizard Robe
Accessory ~ Setiesmon
Primary Ability ~ Talk Skill
Secondary Ability ~ Truth
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Teleport
EVALUATION:
Not much to say about this character. Rafa can survive almost anything due
to high Brave Blade Grasp and her low Faith. Since she doesn't need high
HPs, she can make use of all her equipment to boost her MA. When using
Magic Attack Up, she can't use Short Charge which further handicaps Truth.
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2.05 Malak Galthana
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OTHER ALIAS: --- POSITION: Assassin for Barinten
ZODIAC SIGN: Gemini CLASS: Hell Knight
SEX: Male ABILITY: Un-Truth
BLOODLINES:
Rafa Galthana - Older sister
WEAPONS: Staff, Stick
ARMOR: Hat, Clothes, Robe
* * * * * * * * * * * * * * *
BACKGROUND INFO:
The Galthana Clan was a family whom had a power unique to their bloodline.
Duke Barinten, "the Weapon Lord" of Riovanes, wanted their power to make
into as human weapon, an assassin. The clan flat out refused, enraging
Barinten. If he couldn't turn them into his weapons, he would make sure
they didn't exist. Barinten had the clan's village set on fire. Strangely,
the only survivers were Malak and his sister Rafa.
Acting as a savior, he took them under his wing and raised them to become
his weapons. Neither knew the truth, but after Barinten raped Rafa, she
began to understand it all and was no longer oblivious Barinten. Rafa
pleaded with Malak to run away together, but Malak was loyal to Barinten
because he was the one who had 'saved' them.
When Malak attacks the heretic Ramza, Rafa asks him for help. Malak
retreats during the skirmish, and while Rafa and Ramza were hiding, he
gives them an ultimatum. If Rafa doesn't accompany Ramza to Riovanes,
Alma would die.
When Ramza reached Riovanes, Rafa confronts Barinten and Malak overhears
Barinten's confession. Barinten kills Malak who attempts to save his
sister. Afterwords, the Holy Stone revives his life and together, they
join Ramza.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
At first, I saw that Malak was a Hell Knight and figured he'd be pretty
good. His class is a 'Hell Knight' and up until that point of the game,
all characters in a special knight class had proven to be quite good (e.i.
Agrias the Holy Knight, Gafgarion the Dark Knight, and Wiegraf the White
Knight). However, after seeing his abilities my hopes sunk to a new low
that only Rafa and Malak could bring about.
Of all the special characters in the game, the Galthana siblings have got
to be the two worst. Their classes don't possess good stat multipliers,
and don't have special equipment capabilities. If these two reasons alone
didn't prove to be bad enough, I tried out their abilities and grew
steadily more disgusted.
Their abilities are magic attacks that are random. Meaning if they target
five panels, there will be up to six random shots on any one given panel.
Truthfully this doesn't sound quite too bad, but when you add in the fact
that it is up to six and not just six, it's pretty bad. More often then
not, I've seen them target three or four panels with one enemy on them.
They cast, one random shot that doesn't hit the correct panel, and that is
it.
It's pitiful. Not only that, with abilities that are so hard to use
correctly, you'd expect it to payoff big when it does actually hit. Of
course, that's not the case.
Let's take Malak's strongest ability, Sky Demon Back. If Malak has 20 MA,
a Faith Rod, and the enemy has 50 Faith, his Sky Demon Back will do 388 to
any panel it hits. Now take Agrias' Lightning Stab at 20 PA using a Rune
Blade. This will do 336 to all panels. Of course, it may seem like the
Sky Demon Back will do more, but the Lightning Stab is guaranteed to hit
all squares it targets. Now let's use the same attack, but figure in an
Excalibur, and the attack does 504 to all panels. Sky Demon does have the
nice addition of being able to hit an opponent more than once, however,
they also have the chance to not hit anyone at all.
Also, you can compare the move to a Draw Out, like the Murasama. At the
same MA (20) a Muramasa will deal 360 to a greater effect range than Sky
Demon Back. One could argue that Muramasas can break meaning it costs
more than using a Un-truth skill. On the other hand, it only breaks in
(from my experiences) 1 out of 5 times, but Draw Outs does't have a
charge time either. Also, some say Truth is good because they also come
with an elemental attribute which can make them stronger. What they fail
to mention though, is that this can also hurt them. Another flaw to the
Un-truth skill is that it has a charge time. If you want to use Short
Charge, you cannot use a different support ability.
In all honesty, these Rafa and Malak both can serve only one purpose:
a mage who is magic resistant. This may sound good, but this restricts
them to only their own magic, which in my opinion, is seriously under-
powered. They are essentially a weaker, customizable Hydra. However,
if you leave them in there original class, the customization is still
quite limited. They have a poor choice of weapons, can't equip heavy
armor, nor shields (some Knight, eh?). Their secondary skill is going
to restricted if you want to make them magic resistent (low faith), and
their support ability is negated due to a much needed Short Charge. Not
to mention the fact that they can't attack physically at all.
Rafa and Malak may have their uses, but they aren't practical. They can be
very powerful, yes. They can take out multiple enemies at the same time,
yes. But so can anyone else. Others have attacks that are guaranteed a
hit, and since it's not too hard to take an enemy out in one blow, the
multiple hits aren't neccessary. Even when they are, however, from my
experiece, Rafa and Malak will not hit the enemy twice (or even once
sometimes).
They're like a casino. Everytime you use them, you may hit the jackpot and
get a huge payoff. Ordinarily, though, you crap out.
Malak's only true saving grace is that he can do a huge amount of
damage if he has a Faith Rod on, and the targeted enemy is under the
innocent status. If these conditions are met, Malak can do a huge 800
damage per hit with Sky Demon Back. However, these conditions require
you to cast Innocent on an enemy, and then attack them. This takes
two turns, in which you could do 800 damage with any character anyway.
Also, with this setup, Malak loses his magic resistence, which is his
only real purpose. If you go for 03 Faith he will still be magic
resistant, and can do 776, however, he still has the chance of missing
blindly. Malak's all about chance, and the chances are always against
him.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Sky Demon Back -
Considering this is his strongest ability, I guess it would take
the prize as his best. Still not saying much though.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Hell Knight STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 03 - Quick healing
- Diverse, ranged and multi
Right Hand ~ Whale Whisker targeting attacks
Left Hand ~ ---
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Low HP
Accessory ~ Magic Gauntlet - Un-truth is circumstantial
and does not have Short
Primary Ability ~ Un-truth Charge here
Secondary Ability ~ Draw out
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move + 3
EVALUATION:
Not half bad for such a terrible character. The combination of Blade Grasp
and low Faith will protect him pretty well. He has diverse attacks with
Draw Out and Un-truth _can_ be useful when the right situation presents
itself. However, the Low HP can be a killer when fighting enemies with
attacks that are unblockable (e.i. Choco Meteor).
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2.06 Cidolfas Orlandu
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OTHER ALIAS: Thunder God Cid POSITION: Holy Knight of Nanten
ZODIAC SIGN: Libra CLASS: Holy Swordsman
SEX: Male ABILITY: All Swordskill
BLOODLINES:
Olan Durai - Foster Son
WEAPONS: Sword, Knight Sword, Katana, Ninja Knife
ARMOR: Shield, Hat, Helemt, Clothes, Armor, Robe
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Orlandu is the leader of the Nanten Knights, the equals of the Hokuten.
Much like Balbanes served Larg, Orlandu serves Goltana. Though they serve
opposing lords, the two were good friends. In the Fifty Years' War, they
both led undefeated armies and have always been considered equals.
Of all of Ivalice's history, Orlandu is only equaled by Balbanes and Zalbag
Beoulve. During the Lion War, Orlandu knew the truth from the beginning.
When he tried to convince Goltana to end the war, Goltana began to unjustly
question Orlandu's loyalty.
The Church then framed Orlandu of treason, and Goltana sentenced him to
death. He was held at Bethla Garrison to await his execution. Olan and
Ramza freed him.
At this point, Delita, who had since gianed Goltana's trust and taken over
the Nanten, killed Goltana. He then framed Orlandu for the death, and
killed a man dressed as Orlandu to make the world believe the Thunder God
had died.
Orlandu now hides with Ramza and aids him with his unparalleled techniques.
Orlandu is also the one who bears the Libra Holy Zodiac Stone.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The term "Thunder God" is an understatement. No other character in the
game has such raw power as Orlandu does. He is the most unbalancing
character in the game.
His class offers a huge bonus to most all stats, especially PA and HP.
Also, he is a decently fast character. The Holy Swordsman class can also
equip any type of armor and headgear (minus female related items) as well
as a wide range of weapons.
That however, is not the reason he's the most unbalancing character in
Final Fantasy history. The All Swordskill ability is the equivalent of
Agrias, Gafgarion and Meliadoul's skills put together. Factor in the
fact that Orlandu has a naturally high PA as well as the Haste-giving
Excalibur he comes with, and he'll easily be doing twice the amount of
damage your characters are doing currently.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Stasis Sword -
His first multiple hitting move. Not the best of range, but on
Orlandu, it doesn't matter since he'll decimate enemies anyway.
- Lightning Stab -
Best ranged multiple hitting attack. Strong as hell. Use this,
and there won't be any enemies left.
- Hellcry Punch -
Make any physical attacker completely harmless (considering they
will have no weapon if they aren't already dead).
- Night Sword -
Gafgarion's move. Orlandu's much better with it. He hits enough
to kill almost any character in one hit and he gets all the HP
back. Just don't use it on the undead.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Holy Swordsman STRENGTHS:
Br ~ 97 - He's Orlandu
Fa ~ 84 - Immense attack power
- Healing
Right Hand ~ Excalibur - Fast as hell
Left Hand ~ Gold Escutcheon - Nearly unkillable
Helmet ~ Thief Hat - Range
Armor ~ Robe of Lords
Accessory ~ Bracer WEAKNESSES:
- makes the game too easy
Primary Ability ~ All Swordskill
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
This Orlandu will kill anything it sees. Anything at all. All Swordskill
rips. Punch Art is there as support and backup. The Thief Hat and Robe
of Lords add a lot of support. Damage Spilt is there in case something
gets past the Gold Escutcheon. Since Orlandu can take damage, might as
well make the other person take damage too.
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2.07 Meliadoul Tingel
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OTHER ALIAS: --- POSITION: Shrine Knight
ZODIAC SIGN: Sagittarius CLASS: Divine Knight
SEX: Female ABILITY: Mighty Sword
BLOODLINES:
Vormav Tingel - Father
Izlude Tingel - Younger Brother
WEAPONS: Sword, Knight Sword, Crossbow, Spear, Bag
ARMOR: Shield, Helmet, Armor, Robe, Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Meliadoul is the daughter of Vormav, leader of the Murond Shrine Knights,
who is attempting the revivial of Lucavi. Meliadoul and her brother
Izlude were aiding their father. What they didn't know was that he had
already become possessed by the demon Hashmalum.
At Riovanes, Vormav transformed into Hashmalum, and attacked the guards.
Izlude, who had accompanied him, witnessed that the demon was no longer his
father, and attacked. He was killed in the fight.
At Bervenia Free City, Ramza encountered Meliadoul. She had assumed that
the heretic was the killer of her brother and attacked. She retreated when
she was overpowered by Razma, and swore she would fight him another day,
and avenge Izlude.
In an attempt to find his sister, Ramza travelled to Limberry Castle, home
of the now possessed Marquis Elmdor. In a battle against Zalera, the demon
whom had possessed Elmdor, Meliadoul walked in. Realizing that Ramza had
not lied about her father on the previous encounter, she aided him in the
defeat of Zalera. Afterwards, she joined sides with him to avenge her
brother.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Meliadoul is a decent character. She's decently well rounded in terms of
attributes and can equip a wide range of items. Her skills are also very
powerful and cripple nearly all human characters.
There's just a few problems. Her skills only work on characters that are
human and have something equipped. The Mighty Sword is worthless on
monsters. Also, by the time you get her, Orlandu has already been on the
team, and he's better ten times over.
If you like her, there's no penalty to using her, especially since she a
female, but I never really bothered.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Hellcry Punch -
Make any human physical fighters completely ineffective. Never
misses, packs a punch and has nice range.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Divine Knight STRENGTHS:
Br ~ 97 - Strong
Fa ~ 84 - Fast
- Immortal
Right Hand ~ Chaos Blade - Immune to statii
Left Hand ~ Excalibur - Ranged attacks
Helmet ~ Ribbon
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Chantage - Mighty Sword ineffective against
monsters
Primary Ability ~ Mighty Sword
Secondary Ability ~ Throw
Reaction ~ Speed Save
Support ~ Two Swords
Movement ~ Move + 2
EVALUATION:
Since Meliadoul's skills are worthless to monsters, she needs the extra
boost from the Chaos Blade. The Chantage and Ribbon make her immortal,
and the Speed Save will make her extremely fast. Also the Ribbon will
keep her from being affected by negative statii while her equipment gives
her inherent Regen, Haste, Reraise, Shell and Protect. Throw will only
increase in power as she gets hit, and makes it so that even if she isn't
in range to physically attack a monster, she can still cause damage.
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2.08 Beowulf Kadmus
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OTHER ALIAS: --- POSITION: Former Holy Knight of Lionel
ZODIAC SIGN: Libra CLASS: Temple Knight
SEX: Male ABILITY: Magic Sword
WEAPONS: Dagger, Sword, Knight Sword
ARMOR: Shield, Helmet, Armor, Robe
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Beowulf was once the Leader of Lionel's Knights. One of Lionel's priests,
Count Buremonda was envious of Reis' love for Beowulf. Unable to win Reis'
love, he would attempt to seperate Beowulf from her by casting a powerful
spell on Reis, which caused her to transform into a Holy Dragon. She would
eventually end up in the Coal Mines of Goland.
Buremonda also went to the trouble of branding Beowulf a heretic and had
him exiled. Beowulf then began his search for his beloved Reis. His
journey took him to Lesalia where he heard a rumor that a Holy Dragon was
within Goland Coal City.
Here he encounters Ramza Beoulve, another unjustly branded heredic. With
Ramza's aid, he rescues Reis. Later after the defeat of Worker 7 *New* at
the Nelveska Temple, Ramza received a holy stone. With the power of this
holy stone, Reis was returned to her human form and the two were finally
reunited.
Beowulf joins Ramza's quest not only to repay his debt for the aid in
rescueing Reis, but also to get revenge on the Church that betrayed him.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Beowulf is one of the strongest characters in Final Fantasy Tactics. He
has a job class that possesses phenomenal stats with a huge PA as well
as PA boost. Add that in with his inherent class' ability to equip heavy
armors, robes and Knight Swords, and you have a charater who can be made
into a fighter and mage at the same time.
Beowulf's skill set Magic Sword is essentially a variation of the Oracle's
Yin-Yang Magic. Sacrificing multi-hitting for no charge time, Beowulf can
completely immbolizing an enemy in several different fashions. This can't
be truly appreciated until you've used him in the Deep Dungeon where his
ability to delay an opponent is crucial to your treasure hunting.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Chicken -
This move lowers brave by 50 points. When an opponent currently has
less than 10 brave points, they become a chicken. The beauty of this
particular ability is quite obvious. A chicken isn't exactly an enemy
to be feared.
- Don't Act -
Instantly casts Don't Act on an opponent.
- Sleep -
Put's opponent to sleep.
- Break -
Instantly petrifys an opponent. If you're in a tight spot, this
can be a life-saver, especially against enemies with high HP.
- Shock! -
A specialty move. In the right instance, it can be deadly. Add
in a huge range (his only ability that has a different range) and
a 100% accuracy and you've got a great attack.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Temple Knight STRENGTHS:
Br ~ 97 - Plenty of negative status attacks
Fa ~ 84 - Can double over as a fighter
- Huge range
Right Hand ~ Excalibur - Very defensive
Left Hand ~ Aegis Shield
Helmet ~ Grand Helmet
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Genji Gauntlet - Mainly a support character with
no true great damaging attack
Primary Ability ~ Magic Sword
Secondary Ability ~ Elemental
Reaction ~ Blade Grasp
Support ~ Magic Defense Up
Movement ~ Move MP Up
EVALUATION:
A very strong Beowulf. With the combination of Blade Grasp, Magic Defense
Up, and the Aegis Shield, he'll be pretty safe from most attacks. Even the
few attacks that can get past his defenses won't do too greatly against the
HP from his equipment and the positive statii from the Robe of Lords. Due
to his ranged attacks he can get by without a movement upper which gives
you the opportunity to use Move MP Up, which is more than enough to fuel
Magic Sword. His only true weakness is that with enemies who are immune to
a great deal of statii, his only offensive will be the Excalibur.
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2.09 Worker 8
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OTHER ALIAS: --- POSITION: Worker Robot
ZODIAC SIGN: Gemini CLASS: Steel Giant
SEX: --- ABILITY: Work
BLOODLINES:
Worker 7 *New* - Brother ^_^
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Before Ivalice took on it's medieval roots, there was a civilization
where 'technology' existed. The civilization was far more advanced than
any Ivalice had ever known. Among the greatest of innovations were giants
born of steel to serve as manual labor. But something caused the
civilization to become buried and forgotten.
Now in Goug Machine City, ancient relics of the past have appeared. And
thus mechanics, people who uncovered the ancient technology and restored
it, come about. Among these mechanics are Besrodio and his son Mustadio.
After Mustadio joins Ramza in his quest, Besrodio discovers an oddly
shaped sphere. When Ramza stops by to inspect it, a reaction occurs
between the odd sphere and Ramza's holy stones.
After ramza helps a hunter by the name of Beowulf in his quest to find the
Holy Dragon, Beowulf returns the favor by aiding Ramza in his quest and
giving him the fabled Aquarius Stone. Upon returning it to the strage
sphere, it transformed into a Steel Giant of the past.
Believing Ramza is its master, Worker 8 joins Ramza's entourage.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
As far as a character goes, Worker 8 isn't the top of the line. He's very
strong, yes, but all his abilities take away his HP. He's permanently
innocent meaning he can't be hurt by magic, and also can't be healing.
All in all, there are a lot more characters that serve more use. You get
much more bang with Worker 8, but in the end it's not worth it. He can't
utilize good equipment either.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Dispose -
Immense range. Strong has hell. Takes away HP.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Hmmmm... can't really help you here.
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2.10 Reis Dular
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OTHER ALIAS: --- POSITION: ---
ZODIAC SIGN: Pisces CLASS: Dragoner
SEX: Female ABILITY: Dragon
WEAPONS: Bag
ARMOR: Ribbon, Perfume
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Reis is the sweetheart of Lionel's Former Head of Knights, Beowulf Kadmus.
Her beauty caught the eye of not only Beowulf, though, it also caught the
eye of a powerful priest, Count Buremonda. When he finally gave in to the
fact that he would never have Reis' love, he became enraged.
Deciding to seperate the two lovers, Buremonda uses a powerful speel to
transform Reis into a Holy Dragon. She would eventually end up in Goland
Coal Mines.
Buremonda also went to the trouble of branding Beowulf a heretic and had
him exiled. Beowulf then began his search for his beloved Reis. His
journey took him to Lesalia where he heard a rumor that a Holy Dragon was
within Goland Coal City.
Here he encounters Ramza Beoulve, another unjustly branded heredic. With
Ramza's aid, he rescues Reis. Later after the defeat of Worker 7 *New* at
the Nelveska Temple, Ramza received a holy stone. With the power of this
holy stone, Reis was returned to her human form and the two were finally
reunited.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Reis is the one true best character in Final Fantasy Tactics available to
join your party. Most people see Orlandu as the best, but that's a matter
of playing style. When you first get them, there is no comparison, Reis
is actually one of the worst characters you can have when you first get
her human form. However, if you are the type of person who enjoys building
your party up to level 99, then you'll find that Reis will become your
greatest weapon.
Her generic class is one that does not allow you to equip any equipment,
save for female-exclusive items. Normally this would pose a problem, but
Reis has such an inherently large HP pool, that even without equipment,
she will most likely have more HP than any member of your party, anyway.
She is probably the only character in your party who'll be able to reach
the 999 HP limit, without the Level Up/Down Trick (unless you've been
training a character exclusively as a Mime). Not only that, the equipment
isn't a handicap at all considering you'll most likely want to make use of
the female-exclusive items.
The Dragoner class also comes with the inherent abilities of Two Swords,
Train, Monster Skill, and Monster Talk. No other human class in this
game who is allowed to join your party has inherent support abilties.
Reis is one of the fastest characters there are. Her base speed alone
is amazing, but she also happens to be female and able to equip the
Setiesmon.
Her PA and MA are very high, making her capable of doubling over as a
physical fighter, a magical attacker, or both. I prefer a magical
attacker, as she has poor movement range, but very nice speed.
Truth be told, the only reason some don't see her comparing to Orlandu is
because of her skill set, which I'll admit is pretty poor. However,
because of her immense stats she is the best at what I use her for: wiping
out an entire battlefield with Math Skill. Even Orlandu at his best can't
do this better than Reis can (due to the speed and MA difference).
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Ice Bracelet -
Decently Strong attack. Not entirely bad range. Ice Damage.
- Fire Bracelet -
Decently Strong attack. Not entirely bad range. Thunder Damage.
- Thunder Bracelet -
Decently Strong attack. Not entirely bad range. Fire Damage.
- Dragon Tame -
After a certain point in the game, not very many enemies pose much
of a threat. However, Dragons, Hydras and Tiamats are still powerful
enough to take down characters. This is the great equalizer. Not
only does it remove a tough monster to deal with, but it makes it
permanently fight for you. Very useful in the right situation.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Dragoner STRENGTHS:
Br ~ 97 - Has healing, attacking and statii
Fa ~ 84 attacks
- Longevity
Right Hand ~ H Bag - High HP, MP, PA, MA, and Speed
Left Hand ~ ---
Helmet ~ Ribbon WEAKNESSES:
Armor ~ --- - Can accidentally kill your entire
Accessory ~ Setiesmon party if not careful
Primary Ability ~ Dragon
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Cheapness personified. Reis will most likely start the battle for you.
Math Skill, if used right, can completely wipe out the other team. It can
also inflict positive statii on your party or negative statii on the enemy.
Factor in the ability to cure all allies or even revive dead ones and you
effectively have a character who can do it all with no charge time, or MP.
Magic Attack Up is there for a reason. Her natural HP and the MP Switch
and Move MP Up combo will keep her alive. Utterly powerful.
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2.11 Cloud Strife
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OTHER ALIAS: --- POSITION: Mercenary
ZODIAC SIGN: Leo CLASS: Soldier
SEX: Male ABILITY: Limit
WEAPONS: Sword
ARMOR: Hat, Clothes, Ribbon
* * * * * * * * * * * * * * *
BACKGROUND INFO:
Cloud is Final Fantasy Tactics' resident time/reality traveller. Having
been brought into the world of FFT through the use of Besrodio's "heavenly
globe" powered by the Cancer Zodiac Stone aquired from the Steel Giant
Worker 7 *New*, Cloud continued his quest to find the Promised Land, still
hell bend on considering himself a SOLDIER.
To Ramza, he was a strange person with weird clothes who suffers from a
constant migraine. Having left Ramza when he first came into Ivalice, the
two met up again when Ramza finds Cloud defending a girl he finds oddly
familiar. After Ramza helps him out, Cloud decides to tag along. Thinking
he's just a simple foreigner, Ramza has no idea of the truth that surrounds
Cloud Strife...
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Aside from Reis and Malak, Cloud is probably the most underrated person in
Final Fantasy Tactics. He starts at level 1, and his skills have a charge
time on par with summons. Despite all of this though, Cloud has some of
the best potential in the game.
First off, starting at level 1 isn't too much of a handicap considering he
gets a ton of experience from simply attacking one of your higher level
characters. He's easy to build up. Also, he is the only male in the game
who can wear ribbon-like equipment (it'd make sense considering he's also
a cross-dresser, but let's not get into that). Too bad he couldn't wear
perfumes though (although I guess that's for the best).
What really makes Cloud shine is his amazing set of Limits. Cross-slash is
a pretty decent attack for the small charge time it has. Blade Beam and
Climmhazard are specialty attacks that can be used to tremendous effect.
Lastly there's Finishing Touch. It has a short charge time and a (usually)
100% chance of success of inflicting either the Stop, Petrify, or Dead
effect.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Blade Beam -
Can become a powerful asset if Cloud is in critical condition.
- Climhazzard-
If an enemy currently has less than half his max HP, this is an
instant kill. The only two exceptions are Elidibs and the final
form of Altima.
- Finishing Touch -
Adds Dead, Petrify, or Stop to enemies. This is the single
greatest reason to use Cloud.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Job ~ Soldier STRENGTHS:
Br ~ 97 - Variety of ranged attacks
Fa ~ 84 - Speed
- Quick healing to large area
Right Hand ~ Materia Blade - Longevity
Left Hand ~ --- - Treasure hunting
Helmet ~ Thief Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Sprint Shoes - Low HP
Primary Ability ~ Limit
Secondary Ability ~ Steal
Reaction ~ MP Switch
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
This character is very potent. He's basically a high risk, high reward
character. His equips make him extremely fast and with the Short Charge,
he'll rip people up with Finishing Touch. Steal is useful with so much
speed. Also, though Cloud has extremely low HP with this set up, MP Switch
and Move MP Up is put to good use.
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2.12 Byblos
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OTHER ALIAS: (random name given) POSITION: Byblos
ZODIAC SIGN: ??? CLASS: Byblos
SEX: (your guess is as good as mine) ABILITY: Byblos
* * * * * * * * * * * * * * *
BACKGROUND INFO:
An ally that supported Ramza against Elidibs. Apparently a variation of a
normal Apanda.
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The Byblos is one of those so close, yet can't quite cut it characters. It
has only four abilities, yet all four are very good in their own right.
The Byblos possesses an ability similar to Wish, yet it is ranged. It also
has one of the best status causing attacks in the game. Both Shock and
Difference are extremely useful in the right situation. It also comes with
an inherent Secret Hunt and Ignore Height.
However, in the end, the Byblos is still a monster. It can't use equipment
or set any skills. The most severe problem, though, is its inability to
enter water and the poor move radius of 3. The terrible speed doesn't help
either.
If you like it, there's no problem with using it. Even with the problems,
the Byblos is a very good character, but still doesn't seem to cut it for
me.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Energy -
What Wish should have been.
- Parasite -
Perhaps the best statii causing attack in the game. It is a bit
misleading as the chances are a static 25%, but that's per statii,
meaning all eight possible effects have a 25% chance. As the
statistics imply, each casting should normally inflict around two
statii on an enemy. It's not uncommon to see only one or even
three, but I've never seen it completely miss.
- Shock -
A good move to use in certain cases. Considering the Byblos has
a max HP pool of around 700+, a critical Byblos will be doing an
explosive amount of damage.
- Difference -
Useful mainly against the remaining three Zodiac Demons left in
the game after aquiring the Byblos. Also very good against human
mages, especially summoners.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Hmmmm... can't really help you here.
3333 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
_33 -----------------------[ GENERIC CHARACTERS ]------------------------
33 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
3333
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3.01 Squire
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REQUIREMENTS: ---
ABILITY: Basic Skill
WEAPONS: Sword, Dagger, Hammer, Axe
ARMOR: Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The squire is the bottom of the barrel. At the beginning of the game, it's
useful for the simple style of using it. Just go up and attack someone.
Later on, it's obsolete. The basic class for warriors. It's an all around
character.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Accumulate -
This is actually a very good move. It's main use is in those JP
gaining schemes. If not, it doesn't serve that much purpose as
it's not needed, but it still is decent. Raises PA by one.
- Gained JP Up - {support skill}
One of the most used support skills in the game. Shortcut to new
skills.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Turning enemies into frogs
Fa ~ 84 - Speed
- Ranged attacks
Right Hand ~ Nagrarock
Left Hand ~ Nagrarock WEAKNESSES:
Helmet ~ Thief Hat - It's a Squire
Armor ~ Secret Clothes - Low HP
Accessory ~ Sprint Shoes - No means of healing
Primary Ability ~ Basic Skill
Secondary Ability ~ Throw
Reaction ~ Blade Grasp
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
A very interesting set up. The Move + 3 not only adds to mobilization, but
the range of Throw as well. With the Speed bonus from equipment, Throw
should be pretty strong, but the real nice thing about this is the sword,
Nagrarock. Turning enemies into frogs is really nice. Blade Grasp should
be more than enough to keep this character alive.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Healing
Fa ~ 84 - Strong Draw Out
- Range
Right Hand ~ Rune Blade
Left Hand ~ Rune Blade WEAKNESSES:
Helmet ~ Flash Hat - It's a Squire
Armor ~ Power Sleeve - Low HP
Accessory ~ Genji Gauntlet - other classes can manipulate this
better
Primary Ability ~ Basic Skill
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Two Swords
Movement ~ Move MP Up
EVALUATION:
This set up is made to revolve around the Draw Out skill. The dual Rune
Blades' main purpose is to give tons of MA. With the blades, Flash Hat,
and Genji Gauntlet, you get a decent MA to work with and pump up the Draw
Out skills. Also, the combination of dual Rune Blades, Genji Gauntlet,
and Power Sleeve create a powerful warrior. Throw in Accumulate whenever
you can for extra power. Low HP is taken care of by MP Switch and Move MP
Up.
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3.02 Chemist
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REQUIREMENTS: ---
ABILITY: Item
WEAPONS: Dagger, Gun
ARMOR: Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The chemist is the first character that can heal your party, and in
actuality, the most useful and reliable until you can get a good
calculator which is after you're already strong enough to beat the game.
As a character, the chemist isn't too good, but the Item is a fast and
efficient way to heal. Magic takes too long to charge. Punch Art relys
too heavily on terrain and Draw Out doesn't include reviving.
Don't get me wrong, the Chemist isn't that good a class, it's just the
Items are quite useful.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Potion, Hi-Potion, X-Potion -
Simplist way to heal.
- Phoenix Down -
Simplist way to revive and most reliable.
- Auto Potion - {Reaction}
Auto Potion. Automatically healing yourself if hit without wasting
a turn. How can this be bad?
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Fast
Fa ~ 84 - Longevity
- Easy Healing
Right Hand ~ Blast Gun - Inviting
Left Hand ~ ---
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Secret Clothes - Low HP
Accessory ~ Speed Shoes - No strong offense
- It's a chemist
Primary Ability ~ Item
Secondary Ability ~ Talk Skill
Reaction ~ MP Switch
Support ~ Monster Talk
Movement ~ Move MP Up
EVALUATION:
Fast healer. You gotta love that. Lack of HP is countered by MP Switch
and Move MP Up. Talk Skill is quite effective.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Fast
Fa ~ 84 - Immortal
- Easy Healing
Right Hand ~ H Bag - Inviting
Left Hand ~ ---
Helmet ~ Ribbon WEAKNESSES:
Armor ~ Secret Clothes - Low HP
Accessory ~ Chantage - No offense
- It's a chemist
Primary Ability ~ Items
Secondary Ability ~ Talk Skill
Reaction ~ Speed Save
Support ~ Monster Talk
Movement ~ Move + 2
EVALUATION:
Immortal healer. Quite good actually. If you don't need to heal,
invite.
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3.03 Knight
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REQUIREMENTS: Squire lvl. 2
ABILITY: Battle Skill
WEAPONS: Sword, Knight Sword
ARMOR: Shield, Helmet, Armor, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
The Knight is one of the earliest class you get (aside from Squire and
Chemist) and still is useful at the end of the game. It is good defense
wise and is extremely strong. The Knight is a medieval tank.
Offensive wise, Knights have amazing PA. All you basically need to know
about a Knight is the "attack" command, and you'll be fine. Also, Knights
are the ONLY normal class that can equip a Knight Sword. *evil grin*
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Speed Break -
If you can hit this, it's a great advantage. It's needed to steal
some of the best items.
- Weapon Break -
Cripples the enemy. Simple.
- Equip Sword - {Support}
Swords are about the best weapon for a good part of the game. Also
this helps people like Agrias and Orlandu they when switch classes.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Haste
- Healing
Right Hand ~ Chaos Blade - Range
Left Hand ~ Excalibur
Helmet ~ Grand Helmet WEAKNESSES:
Armor ~ Robe of Lords - Needs to be close to do high
Accessory ~ Bracer damage.
Primary Ability ~ Battle Skill
Secondary Ability ~ Punch Art
Reaction ~ Counter
Support ~ Two Swords
Movement ~ Move + 3
EVALUATION:
This character can kill most anything in one turn. The combined strength
if a Chaos Blade and Excalibur with Bracer and Robe of Lords as added
bonus, you have raw power. Counter will deal with a few opponents as well.
The Punch Art is a good means to heal and for general support.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Lots of power
- Haste
Right Hand ~ Chaos Blade - Plenty of positive statii
Left Hand ~ Chaos Blade
Helmet ~ Grand Helmet WEAKNESSES:
Armor ~ Robe of Lords - The ranged attacks aren't
Accessory ~ Setiesmon instant
Primary Ability ~ Battle Skill
Secondary Ability ~ Jump
Reaction ~ Counter
Support ~ Two Swords
Movement ~ Move + 2
EVALUATION:
This character is way too powerful. No normal enemy will survive too long
against this Knight. Altogether, she has Regen, Haste, Protect and Shell.
With her speed and Move + 2 she should be able to close the gap on any
enemy so that she can put her dual Chaos Blades to good use. Otherwise,
Jump should be able to do the trick.
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3.04 Archer
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REQUIREMENTS: Squire lvl. 2
ABILITY: Charge
WEAPONS: Bow, Crossbow
ARMOR: Shield, Hat, Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
This character really isn't good at all. They are generally really weak,
die easy, and ineffective. Their abilities aren't at all useful, and they
don't really have too good of attributes.
Archers are nice for the fact that they are a ranged fighter and can do
decent enough damage. They're no Knight, but they are effective. When
they put their Concentrate support skill to good use they are an excellent
way to pick off damaged foes. They are, however, extremely limited in
effectiveness when they don't have the proper terrain.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Speed Save - {Reaction}
This reaction goes really nicely with the Chantage and Ribbon.
Don't use it otherwise though, as if you get knocked out, the
counter goes out real fast and you might have a crystal as an
ally.
- Concentrate - {Support}
Ignores evade rates. Helps when using attacks, Break Skill, Steal
and anything else you don't want to miss.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Speed
- Breaking stuff
Right Hand ~ Perseus Bow
Left Hand ~ --- WEAKNESSES:
Helmet ~ Thief Hat - Low HP
Armor ~ Secret Clothes - Still kind of weak
Accessory ~ Sprint Shoes - Needs to have high ledge
Primary Ability ~ Charge
Secondary Ability ~ Battle Skill
Reaction ~ Auto Potion
Support ~ Concentrate
Movement ~ Teleport
EVALUATION:
This only works in battles where there is a high ledge. Find it, and get
on it before doing an action, so you can keep Invisibility. When up high,
you'll be out of harm's reach and can safely snipe people. Battle Skill
works long range too. Concentrate will help both attacks, as well as
Battle Skill. Since this strategy basically works around a high ledge,
only a few attacks will be able to hit you. For those few, Auto Potion
should be sufficient enough to handle keeping this character alive.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - Speed
- Break ability
Right Hand ~ Perseus Bow - Immortal
Left Hand ~ ---
Helmet ~ Ribbon WEAKNESSES:
Armor ~ Secret Clothes - Still kind of weak
Accessory ~ Chantage
Primary Ability ~ Charge
Secondary Ability ~ Battle Skill
Reaction ~ Speed Save
Support ~ Concentrate
Movement ~ Teleport
EVALUATION:
Basically the same as the male, except a bit more flexible due to the
immortality bestowed by the Chantage. She'll be quite weaker until the
Speed Save is put to good use, but during this time, you could have her
attempt to break equipment or stats.
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3.05 Priest
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REQUIREMENTS: Chemist lvl. 2
ABILITY: White Magic
WEAPONS: Staff
ARMOR: Robe, Hat, Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
White Magic isn't too good. They offer the first multi-healing spell in
the game, as well as the ability to bestow positive statii to your team,
but they always fall short. Healing is easier to provide through potions
and spells like Protect and Shell aren't worth the charge time. Raise
isn't always accurate and it can be the breaking point in a battle when
you miss one Raise.
On the positive side, though, is that Priest's are a very fast unit for
a mage. Not only that, Holy is one of the best offensive spells in the
game. White Magic really shines when used in Math Skill, though.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Raise 2 -
With Math Skill, this one spell can completely tip the tide of a
battle to your favor.
- Esuna -
This spell can cure some conditions even Remedy can't.
- Holy -
Powerful. Normally it's still pretty good when you have to Charge,
but when you have Math Skill, there's nothing that can match the
ease in wiping out an entire enemy force.
- Magic Defense Up - {Support}
Cuts down on damage done by magic attacks. Works with Shell to
create a magic resistant character.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84 - Holy
- Healing
Right Hand ~ Mace of Zeus - Longevity
Left Hand ~ ---
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Low HP
Accessory ~ 108 Gems
Primary Ability ~ White Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Just send Holy's all over the place. Very effective. You won't be doing
much else with this Priest, but that isn't neccesarily a bad thing.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Math Skill
Fa ~ 84 - Holy
- Healing
Right Hand ~ Mace of Zeus - Longevity
Left Hand ~ --- - Speed
Helmet ~ Flash hat
Armor ~ Wizard Robe WEAKNESSES:
Accessory ~ Setiesmon - Low HP
Primary Ability ~ White Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Just send Holy's all over the place. Very effective. You won't be doing
much else with this Priest, but that isn't neccesarily a bad thing.
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3.06 Wizard
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REQUIREMENTS: Chemist lvl. 2
ABILITY: Black Magic
WEAPONS: Rod
ARMOR: Robe, Hat, Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Wizard's are great. Unlike Priests they serve well in any situation.
Black Magic is pretty useful since it provides long range attacks that do
a substantial amount of damage.
Wizard's have great MA. It's got the strongest base in the game for normal
characters. This is very potent with the Math Skill and Draw Out
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Flare -
Not particularly the best move, but it's just fun to fry people
with extremely strong attacks.
- Frog -
One thing to say: Calculate this.
- Magic Attack Up - {support}
Pump up magic power. Extremely useful.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84
WEAKNESSES:
Right Hand ~ Wizard Rod - Slow
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat
Armor ~ Black Robe
Accessory ~ 108 Gems
Primary Ability ~ Black Magic
Secondary Ability ~ Math Skill
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
Just let the magic rip people apart. Since everthing is revolved around
MA and elemental boosting, it leaves little HP from equipment, so MP
Switch and Move MP Up is needed.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84 - Speed
- Longevity
Right Hand ~ Wizard Rod - Variety of attacks
Left Hand ~ ---
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Poor movement range
Accessory ~ Setiesmon
Primary Ability ~ Black Magic
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
The strong MA is very powerful with Draw Out. This wizard is also fast.
The poor movement is a handicap, but Draw Out is well ranged and the speed
should help compensate somewhat.
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3.07 Monk
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REQUIREMENTS: Knight lvl. 2
ABILITY: Punch Art
WEAPONS: Bare Hands
ARMOR: Clothes
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Monks are among the best class in the game. Very good Speed and HP. There
biggest selling point stat-wise, though is their huge PA. This is one of
best classes in the game.
Not only are their stats great, they have the single most versatile skill
set in the game (Math Skill depends entirely on other skill sets to be
effective, while Punch Art does not). They have a medium range attack that
is quite powerful and doesn't cause a counter-attack (Wave Fist), a multi
hitting long range attack (Earth Slash), a HP and MP healing attack
(Chakra), a statii removal attack (Stigma Magic), and a reviving attack
(Revive). All of which are instant, and require no MP at all.
They do have negative aspects though. Firstly, they cannot equip any
headgear or shields. The armor they can wear is restricted to Clothes
(though not neccessarily a bad thing). Also, their abilities are very
dependent on the terrain.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Wave Fist -
Decent attack that can be used to damage the enemy without them
counter-attacking you.
- Earth Slash -
Good to hit multiple enemies or at a long range.
- Chakra -
One of the best healing spells in the game, as it is the only one
that can recover both HP and MP at the same time. Also, among the
few abilities in the game that can even heal MP.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - High PA
Fa ~ 84 - Healing
- Power
Right Hand ~ --- - Ranged attack
Left Hand ~ --- - Longevity
Helmet ~ --- - Throw Rock!
Armor ~ Power Sleeve
Accessory ~ Bracer WEAKNESSES:
- Low HP
Primary Ability ~ Punch Art - Bad range
Secondary Ability ~ Basic Skill
Reaction ~ MP Switch
Support ~ Attack Up
Movement ~ Move MP Up
EVALUATION:
One strong badass. Due to low HP from equipment, Move MP Up with MP
Switch is helpful. The Attack Up is used instead of Two Swords because
it improves both physical attacks and Punch Art skills, which will be
more often used due to bad range and mediocre speed. If you can't reach
any enemies, just Accumulate.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Speed
Fa ~ 84 - Healing
- Power
Right Hand ~ --- - Ranged attacks
Left Hand ~ --- - Immortality
Helmet ~ Ribbon - Throw Rock!
Armor ~ Power Sleeve
Accessory ~ Chantage WEAKNESSES:
- Low HP
Primary Ability ~ Punch Art
Secondary Ability ~ Throw
Reaction ~ Speed Save
Support ~ Concentrate
Movement ~ Move + 2
EVALUATION:
This Monk is very versatile and powerful. Though it is less powerful than
the male version, the female is immortal, and with each hit will get, she
will get increasingly faster. Throw will get stronger as she gets faster.
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3.08 Thief
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REQUIREMENTS: Archer lvl. 2
ABILITY: Steal
WEAPONS: Dagger
ARMOR: Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Thieves are great. They have great attributes and their abilities allow
you to get some of the best equipment in the game.
As an attacker, they suck. Seriously, they reak of a terrible odor.
But they make some of the better support characters in the game, and
support characters are always great.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Steal Heart -
Charming enemies can completely turn around a fight.
- Steal Weapon -
Basically like Weapon Break, but infinitely more useful. There
are some very good equipment to get from this skill.
- Catch - {Reaction}
As a reaction, it's crap. Pure and utter crap. But... it is the
only way to get duplicates of one-of-a-kind weapons legitimately.
- Secret Hunt - {Support}
Poaching yeilds some of the best equipment in the game, especially
female items.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 84 - Speed
- Stealing
Right Hand ~ Zorlin Shape - Ranged attacks
Left Hand ~ ---
Helmet ~ Thief Hat WEAKNESSES:
Armor ~ Secret Clothes - Low HP
Accessory ~ Sprint Shoes
Primary Ability ~ Steal
Secondary Ability ~ Throw
Reaction ~ Damage Split
Support ~ Concentrate
Movement ~ Move HP Up
EVALUATION:
One of the most specialized characters in the game. Extreme speed. This
helps both Steal rate, and Throw damage, as does Concentrate. The low HP
factor shouldn't be too big of a hassle as Damage Split and Move HP Up
should be adequate to keep him alive. But discretion should be used, as
when he dies, the counter doesn't take long before you have a crystal as
an ally.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Longevity
Fa ~ 84 - Speed
- Stealing
Right Hand ~ C Bag - Variety of attacks
Left Hand ~ Aegis Shield - Charming
Helmet ~ Flash Hat
Armor ~ Secret Clothes WEAKNESSES:
Accessory ~ Setiesmon - No strong offense
- Low HP
Primary Ability ~ Steal
Secondary Ability ~ Draw Out
Reaction ~ Blade Grasp
Support ~ Equip Shield
Movement ~ Move + 2
EVALUATION:
This version of the Thief, I find, is more useful. She can charm like
nobody's business. Since Steal Heart differs from the other steal skills,
using MA as a base instead of speed, for the chances of success, it's
better to boost her MA with the C Bag, Aegis Shield, Flash Hat and
Setiesmon. The Setiesmon also allows more speed. Low HP should be too
dangerous, as Blade Grasp with Aegis Shield make for some nice protection.
Draw Out won't be exceptionally strong, but useful.
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3.09 Time Mage
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REQUIREMENTS: Wizard lvl. 2
ABILITY: Time Magic
WEAPONS: Staff
ARMOR: Robe, Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
I personally see no use for this class. As a class, they are terrible.
They can't match the speed of the Priest, or the MA of a Wizard. Also,
Time Magic is useful, but hardly practical. It misses quite often, has a
charge time, and small radius. Haste and Slow are good, but miss often.
Stop and Don't Move don't last long enough for the amount of time and
effort in getting them to work. Meteor takes a long time to charge and
you'd expect it to do a little more damage for the time.
The nice thing about this class is that they have among the best Reaction,
Support, and Movement abilities in the game. They are generally useful
for a lot of purposes as well.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- MP Switch - {Reaction}
If you've read a couple of previous movesets, you'll recognize
this. I love the MP Switch and Move MP Up combo simply because it
let's anybody have the privilage of longevity. For more details,
read the section, '5.1 General Equip Strategies'
- Short Charge - {Support}
Cutting down the charge time by half is very good. This works
especially well when using Cloud's Limit or a Summoner's Summon
Magic.
- Teleport - {Movement}
Very useful when it doesn't fail. Doesn't every Ignore Height
Fly can do, but also has the possibity to extend your movement
range infinitely (if you're lucky).
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Nice support character
Right Hand ~ Mace of Zeus WEAKNESSES:
Left Hand ~ --- - Can run out of MP
Helmet ~ Flash Hat
Armor ~ Robe of Lords
Accessory ~ Magic Gauntlet
Primary Ability ~ Time Magic
Secondary Ability ~ Summon Magic
Reaction ~ Damage Split
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
Use the Time Magic as support, casting Haste, and the occasional Don't Move
or Stop. If you see a weak enemy, pick it off with a summon. Also, the
combo of Time Magic and Summon can produce lethal effects, like a enemy who
can't move caught in a Bahamut or Zodiac.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Nice support character
- Immortal
Right Hand ~ H Bag
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Low HP
Armor ~ Wizard Robe - Runs out of MP really fast
Accessory ~ Chantage
Primary Ability ~ Time Magic
Secondary Ability ~ Summon Magic
Reaction ~ Speed Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
Essentially the same as the male, but the Chantage makes her infinitely
more useful. Speed Save will make her quite fast and Time Magic can make
her even faster.
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3.10 Oracle
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REQUIREMENTS: Priest lvl. 2
ABILITY: Yin Yang Magic
WEAPONS: Staff, Dictionary, Rod, Stick
ARMOR: Robe, Clothes, Hats
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Oracles are a very good class indeed. They possess the ability to inflict
a large amount of negative status effects on the enemy that will almost
always completely remove their threat to you party.
The problem, though, lies in the fact that they are not very practical at
all. Statii attacks are very useful, true, but you don't need too many
characters to inflict them upon enemies, and other characters are better
at it (namely Mustadio, Beowulf, Byblos or someone who has Yin Yang Magic
in Math Skill).
They are useful in the fact that they are Zodiac Beast killers, though.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Life Drain -
Takes away 25% of a target's max HP. Four of these attacks can
kill anyone, including Zodiac Beasts.
- Defense Up - {Support}
Cuts down damage received by physical attacks. Works with Protect
to create a physical resistant powerhouse.
- Move MP Up - {Movement}
If you've read a couple of previous movesets, you'll recognize
this. I love the MP Switch and Move MP Up combo simply because it
let's anybody have the privilage of longevity. For more details,
read the section, '5.1 General Equip Strategies'
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Strong Draw Out
Fa ~ 84 - Longevity
Right Hand ~ Wizard Rod WEAKNESSES:
Left Hand ~ --- - Low HP
Helmet ~ Flash Hat - Bad speed
Armor ~ Wizard Robe - Bad range
Accessory ~ Magic Gauntlet
Primary Ability ~ Yin Yang Magic
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
This set up focuses on Draw Out. Since everything is based on bumping up
MA, HP is quite low, MP Switch and Move MP is quite useful. If you want,
use a few Yin Yang Magic abilities to cripple people and waste 'em with
Draw Out.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Strong Draw Out
Fa ~ 84 - Longevity
- Speed
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Bad Range
Armor ~ Wizard Robe - Low HP
Accessory ~ Setiesmon
Primary Ability ~ Yin Yang Magic
Secondary Ability ~ Draw Out
Reaction ~ MP Switch
Support ~ Magic Attack Up
Movement ~ Move MP Up
EVALUATION:
This character has nice balance of Speed and Magic Strength from Draw Out.
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3.11 Lancer
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REQUIREMENTS: Thief lvl. 2
ABILITY: Jump
WEAPONS: Spear
ARMOR: Shield, Helmet, Armor, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Lancers are one of the best normal classes you can get. Hell, it's one of
the best classes, period. They are basically a variation of the Knight.
Jump is one of the best abilities there are. Great range, temporary
invunerability, and a powerful attack. Those add up to something that
should be feared.
As far as stats go, Lancers have great stability, as they are a knight
type class. Their speed isn't something to shout about, nor is their
range, but their power is quite a force. They always have weapons that
are top of the line and can access the Ultimate Javelin, which is second
in power only to the Chaos Blade.
Keeping one on your team at all times can never hurt.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Level Jump 8 -
Very nice range.
- Vertical Jump 8 -
YeVery nice range.
- Dragon Spirit - {Reaction}
Reraise is always good. This triggers easily and has some nice irony
to it. Getting hit will actually make you last longer in battle.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Defense
- Range
Right Hand ~ Ultimate Javelin - Longevity
Left Hand ~ Gold Escutcheon - Healing
Helmet ~ Grand Helmet
Armor ~ Robe of Lords WEAKNESSES:
Accessory ~ Bracer - A bit slow
Primary Ability ~ Jump
Secondary Ability ~ Punch Art
Reaction ~ Damage Split
Support ~ Attack Up
Movement ~ Move + 3
EVALUATION:
This thing is a tank. Utter annihilation follows anywhere this character
goes. It's power is amazing, especially with Jump. Move + 3 helps out its
range. Punch Art will help out in terms of support and healing. Not only
does this character have tons of HP, but it also has Protect and Shell on,
with the Gold Escutcheon to back it up. Also, Damage Split is very useful
for attacks that are guaranteed to hit.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Power
Fa ~ 84 - Immortal
- Range
Right Hand ~ Ultimate Javelin
Left Hand ~ --- WEAKNESSES:
Helmet ~ Ribbon - Ranged attack requires delay
Armor ~ Robe of Lords
Accessory ~ Chantage
Primary Ability ~ Jump
Secondary Ability ~ Basic Skill
Reaction ~ Speed Save
Support ~ Two Hands
Movement ~ Move + 2
EVALUATION:
This character has a high potential on the battlefield. She should use the
Accumulate skill until she is in range to attack an enemy. Along with the
Speed Save, she can get to be real fast and real strong.
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3.12 Geomancer
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REQUIREMENTS: Monk lvl. 2
ABILITY: Elemental
WEAPONS: Sword, Axe
ARMOR: Shield, Hat, Clothes, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
Geomancers are very good. The class is one of the best generic classes
there is. Very well-rounded and can equip a good set of equipment.
The only problem is that, though, the class is good, their abilities are
only mediocre. They all have a 20% chance of causing a status effect and
have a very good range. The damage is terrible.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Attack Up - {Support}
Very potent on a strong character.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Ranged attacks
Fa ~ 84 - High MA and PA
- Strong Draw Out
Right Hand ~ Rune Blade - Healing
Left Hand ~ Aegis Shield - Power
Helmet ~ Flash Hat - Longevity
Armor ~ Robe of Lords
Accessory ~ Genji Gauntlet WEAKNESSES:
- Low HP
Primary Ability ~ Elemental
Secondary Ability ~ Draw Out
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move HP Up
EVALUATION:
Well balanced character. The combination of the Aegis Shield, Blade Grasp
and Move HP Up will keep this character alive. He has a variety of attacks
as the Elemental skill set gives statii while Draw Out offers powerful
attacks, healing ability, and positive statii. Magic Attack Up helps both
Draw Out and Elemental.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - High MA
Fa ~ 84 - Extremely fast
- Longevity
Right Hand ~ Rune Blade - Variety of attacks
Left Hand ~ Aegis Shield
Helmet ~ Flash Hat WEAKNESSES:
Armor ~ Wizard Robe - Low HP
Accessory ~ Setiesmon
Primary Ability ~ Elemental
Secondary Ability ~ Math Skill
Reaction ~ Blade Grasp
Support ~ Magic Attack Up
Movement ~ Move HP Up
EVALUATION:
This character is made for decimating the enemies. With the MA boosts from
the equipment, Math Skill is awe-inspiring. Also, this character is really
fast. Blade Grasp, Aegis Shield, and Move HP Up should be enough to keep
her alive.
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3.13 Summoner
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REQUIREMENTS: Time Mage lvl. 2
ABILITY: Summon Magic
WEAPONS: Rod, Staff
ARMOR: Hat, Clothes, Robe
* * * * * * * * * * * * * * *
CHARACTER ANALYSIS:
This is where powerful spells lie. Summon Magic packs in power, variety,
support and healing spells. Not only that, it targets a large area and it
can distinguish between ally and enemy so you don't have to worry about
harming friendly units.
Summoners themselves aren't too great. Like most mages, they tend to be
defensively crappy. Still, since Summons have range it's not a problem.
Also, Summoners tend to have a large MP pool to help (somewhat) with their
MP problems.
* * * * * * * * * * * * * * *
BEST ABILITIES:
- Ramuh -
Nice to pick off groups of enemies.
- Shiva -
See above.
- Ifrit -
Again, see above.
- Golem -
This move almost always works, and it rules. It makes it so that
no physical attacks get to your allies for as much HP as the
caster has.
- Fairy -
Great healing spell. Substantial healing with good area range.
- Zodiac -
Obscenely powerful. Can completely crush any unit within its
enormous area of effect.
- Half of MP - {Support}
This ability is commonly overlooked. People don't realize how
costly magic can really be. This is a nice alternative.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Male STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Fast casts
- Healing
Right Hand ~ Wizard Rod
Left Hand ~ --- WEAKNESSES:
Helmet ~ Flash Hat - Easy to kill
Armor ~ Robe of Lords
Accessory ~ Magic Gauntlet
Primary Ability ~ Summon Magic
Secondary Ability ~ Item
Reaction ~ MA Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
If this character can survive, which it should since it can attack from
far away, then it'll be extremely useful. Golem should come out really
quickly, and after that, you can pick off enemies from far away. Item is
there for quick refills.
* * * * * * * * * * * * * * *
PREFERRED EQUIPS:
================
Sex ~ Female STRENGTHS:
Br ~ 97 - Powerful spells
Fa ~ 84 - Fast casts
- Healing
Right Hand ~ Wizard Rod - Immortaily
Left Hand ~ --- - Speed Save makes her fast
Helmet ~ Flash Hat
Armor ~ Wizard Robe WEAKNESSES:
Accessory ~ Chantage - Runs out of MP really fast
Primary Ability ~ Summon Magic
Secondary Ability ~ Item
Reaction ~ Speed Save
Support ~ Short Charge
Movement ~ Move MP Up
EVALUATION:
This is one powerful mage. Summon Magic will completely annihilate enemies
very quickly.
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3.14 Mediator
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REQUIREMENTS: Oracle lvl. 2
ABILITY: Talk Skill
WEAPONS: Knife, Gun
ARMOR: Hat, Clothes, Robe
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CHARACTER ANALYSIS:
Mediators are another set of support characters. Their skill set has the
abiltiy to alter elements of the battle. They aren't particularly needed,
but their skills are quite helpful. They have the ability to invite, lower
and raise both faith and brave, as well as the skill of using a gun, which
can be brought over to another c