.  ......
 Oo=-*=-*=-*=-*=-*=-*=-*oO                                      ..:ivc:..i:..,i
 ||  © Absolute Steve   ||                    .....         ..i;;:.     .,,i;i
 ||  Version: Ultimate  ||                    .  .i.     .:v;i.       tIUnYi
 || faq@shillatime.org  ||                   .,iv17i. :77v..        BbMU;.
 Oo=-*=-*=-*=-*=-*=-*=-*oO            ..,.i:,iYcY;..SAv,         ::SWz,
                                   .i;i;..i.ii.. .ici         .7@MQn:
                              ..i;ci.    .     .,.          YMM$1:.
                          ..i;;,..                        ,EMA:
                ....,:,,,i;i.                           .bMEi
          ..........:;;iv,                            ,XQWc.
         ......,i::.     .                        .:;C#Bt.
        .....   .t@Q                             ,t80E7.
    ......    .:ci                             itE8nc.
   ...,i.   ...                              ,SzZXi.      To the ones I love.
  .;: ,C.  :  .                             v9Yv7;.       Especially my brother.
 .;:  SU. .: iz;  ;MMt                       .X2i.
.:i   @n. .,YY. 7MM7                        #Mo.
.;i_____._ ,, cB0.    n_MM@_____           _M1.                __     __ _  _ 
 :|  ___(_)_ __ , __ _| |$|  ___|_ _ _ __ | |_ __ _ ___ _   _  \ \   / /| || |
 .| |_. | | '_ \ / _` | |W| |_ / _` | '_ \| __/ _` / __| | | |  \ \ / / | || |
  |  _| | | | | | (_| | | |  _| (_| | | | | || (_| \__ \ |_| |   \ ' /  | || |
  |_|   |_|_| |_|\__,_|_| |_|  \__,_|_| |_|\__\__,_|___/\__, |©   \_/   |_||_|
========================================================|___/===================
              ..       i#.                vMv.
              .cU    ...              .; .@n.
               .b6;C, ci.          ::   .MU.         The Ultimate Guide
      .,:;;;;;;7c:nX  ,           2MX   @b.          ------------------
    .... ....                    iM:  ZM2.       All rights reserved © 2007
    i:        S                 nM.  $#;.    Final Fantasy VII 10th Anniversary
    .Yz.                      7MM. X$S.
     .vIUQMMi                 ,  i6S:.
        ..iUA.                .SBz:
            inZZXi        UAtQ@9:
             .iCUU1tC7zQ@@@0zc.
                  .,:i:.

             My dreamproject. For one of the best games ever created.
          07/07/07 - FF7 is fiction, but we should save the planet too.

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                     Foreword: Introduction to the FAQ                      ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

This was written for you, so I'm glad you're here. If you liked this Guide, 
please recommend it (at the top) to help other users. If you can drop me an 
email about this guide, feel free to: I always read those.

This guide offers and delivers:
===============================
o | A Walkthrough with a bit of humor mixed in, and checklists
o | A lay-out with style (not just a lap of text) and maps
o | Easy to use tables and efficient use of space
o | No difficult abbreviations, no 'engrish', and no-nonsense talk
o | No need to cross-reference to other FAQs
o | Doing everything ASAP (Players choice)
o | 'Perfect Game' completion (Optional: Only if you want to)
o | Unique information not found in other guides
o | 100% coverage, and FREE of use

I wish you pleasure reading this guide and playing the game. - Absolute Steve

Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                           Donation (Experimental)                          ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Please take a minute to read this. You can greatly support me, maybe for free.

I  hope you'll like this Guide. It takes a lot of time to write Guides, (about
300+  hours  for a full guide,  which is  7.5 weeks  full-time work..), and to
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Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                             Table of Contents                              ||
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 Use Ctrl+F to find what you're looking for, and copy/paste the brackets {}.

I) Walkthrough: {WAL}
=====================
   {0} Default Controls and general tips
   {1} The Reactor #1 raid
   {2} Sector 7: At the hideout
   {3} The second raid: Reactor #5
   {4} Meeting Aeris the flower girl
   {5} Cross dressing at Wall Market
   {6} Sewers, Train Graveyard, and Pillar Assault
   {7} Back in the slums
   {8} Raiding Shinra HQ!
   {9} Flashback at Kalm Town
   {10} Chocobo Ranch, the Marshes, and the Mythril Mines
   {11} Harbor, Junon Harbor.
   {12} To sunny places!
   {13} Mount Corel
   {14} The Gold Saucer, and the prison
   {15} Optional: Fun with the Buggy
   {16} Gongaga Village
   {17} Cosmo Canyon & Cave of the Gi
   {18} Nibelheim & Shinra Mansion
   {19} Mount Nibel
   {20} Rocket Town
   {21} Optional things with the Tiny Bronco
   {OPT-2} Wutai
   {OPT-3} The Wutai Pagoda
   {22} The Keystone and the Date
   {23} The Temple of the Ancients
   {24} Bone Village, The Sleeping Forest & City of the Ancients
   {25} Coral Valley Cave & Icicle Inn
   {26} The Great Glacier
   {27} Gaea's Cliffs
   {28} Whirlwind Maze
   {29} Escape from Junon
   {30} Flying High: Optional things with the Highwind
   {31} Mideel
   {32} The Huge Materia: Corel and Fort Condor
   {33} Cloud at Mideel + More optional things
   {34} The Underwater Reactor
   {35} The Gelnika and other optional things
   {36} A Space Odyssey 1997
   {37} The Key to the Ancients + Diamond Weapon
   {38} Stopping Midgar's Cannon!
   {39} The Northern Crater
   {40} Doing the last optional things
   {41} The Final Fights of this Fantasy
   
II) Characters and Storyline [Contains SPOILERS!] {C}
=====================================================
    {C1} Playable Characters
     {C1.1} Cloud Strife
     {C1.2} Barret Wallace
     {C1.3} Tifa Lockheart
     {C1.4} Aeris Gainsborough
     {C1.5} RedXIII (Nanaki)
     {C1.6} Cait Sith
     {C1.7} Cid Highwind
     {C1.8} Yuffie Kisaragi
     {C1.9} Vincent Valentine

III) Minigames: {M}
===================
     {M1} Gold Saucer
      {M1.1} Wonder Square     
      {M1.2} Speed Square
      {M1.3} Battle Square
      {M1.4} Chocobo Square
      {M1.5} Round, Event, Ghost, Station Square, & GP Dude
      {M1.6} The Gold Saucer Date Scene & Date Mechanics
     {M2} Chocobo Breeding 
      {M2.1} Quick Guide to breed a Gold Chocobo
      {M2.2} Chocobo Breeding Mechanics
     {M3} Fort Condor
     {M4} Bone Village
     {M5} Storyline Minigames
      {M5.1}  Gym Squats in Wall Market
      {M5.2}  Mayor Domino's Password
      {M5.3}  G-Bike
      {M5.4}  Tifa's Piano
      {M5.5}  CPR on Priscilla
      {M5.6}  Jumping with Mr. Dolphin
      {M5.7}  Parading
      {M5.8}  The Send-off for Rufus
      {M5.9}  Snowboarding in real life
      {M5.10} Submarine battle

IV)  Optional Quests & Areas: {OPT}
===================================
     {OPT-1} Getting Yuffie
     {OPT-2} Wutai (see Walkthrough)
     {OPT-3} The Wutai Pagoda (see Walkthrough)
     {OPT-4} Wutai Da-chao Fire Cave
     {OPT-5} Getting Vincent/Shinra Mansion
     {OPT-6} Ancient Forest
     {OPT-7} Minor optional quests
      {OPT-7.1} Lucretia's Cave
      {OPT-7.2} The backroom
      {OPT-7.3} Treasure at Rocket Town
      {OPT-7.4} Chocobo Sage
      {OPT-7.5} Cactus Island
      {OPT-7.6} Villa Costa Del Sol
      {OPT-7.7} The Sunken Gelnika (see Walkthrough)
      {OPT-7.8} Revisiting Midgar Slums
      {OPT-7.9} Cave with Sleeping Man
      {OPT-7.10} The Weapon Seller
      {OPT-7.11} The Turtle's Paradise Flyers
      {OPT-7.12} Hidden Scene in Shinra Mansion
      {OPT-7.13} Creating Master Materia from Huge Materia
      {OPT-7.14} The Old beat-up key in Mideel
      {OPT-7.15} The Kalm Traveller
      {OPT-7.16} The 4 Secret Materia Caves

V)    The optional WEAPONs: {WEA}
=================================
      {WEA-1} Ultimate Weapon
      {WEA-2} Emerald Weapon
      {WEA-3} Ruby Weapon
 
VI)   Ultimate Weapons & (Ultimate) L4 Limit Break Manuals: {ULT}
=================================================================
      {ULT-1} Ultimate Weapon & L4 Limit Break List
      {ULT-2} Ultimate Weapons at Max Power

VII)  General Useful Information: {INF}
=======================================
      {INF-1.1} Character Stats Information
      {INF-1.2} Character's Min/Max Natural Stats
      {INF-2} Battle Types & Front/Backrow
      {INF-3} Gaining Experience
      {INF-4} Elemental Information
      {INF-5} Status Effects
      {INF-6} Limit Breaks
      {INF-7} Useful Wins, Steals & Morphs
      {INF-8} Shopping List
      {INF-9} Overflow

VIII)  Lists: Equipment, Materia & Spells: {LIS}
================================================
      {LIS-1} Items
      {LIS-2} Key Items
      {LIS-3} Weapons
      {LIS-4} Armor
      {LIS-5} Accessories
      {LIS-6} Materia & Spells/Commands
       {LIS-6.1} Magic Green Materia & Magic Spells
       {LIS-6.2} Summon Red Materia & Summon Spells
       {LIS-6.3} Support Blue Materia
       {LIS-6.4} Independent Purple Materia
       {LIS-6.5} Command Yellow Materia
       {LIS-6.6} Enemy Skills
      {LIS-7} Materia Combinations 
      {LIS-8} Reflection

IX) The Perfection Challenge {PER}
==================================
      {PER-1} Introduction
      {PER-2} Stat Maxing
      {PER-3} Item Maxing
      {PER-4} Un-mastered Materia Maxing
      {PER-5} 100% Treasure
      {PER-6} Lost Forever Items and things to watch
      {PER-7} Max Natural HP/MP

X)    Enemy Encyclopedia {ENC}
==============================
      {ENC-1} Explanations
      {ENC-2} Enemy Encyclopedia
      {ENC-3} World Map Encounters
      {ENC-4} Chocobo Encounters
      {ENC-5} Field Map Encounters

XI)    Appendix:
================
        {AP-1} Music Guide: FFVII's Official Soundtrack
        {AP-2} One-Winged Angel Lyrics & Translation
        {AP-3} Memory Card Slot Pictures
        {AP-4} Tricks
        {AP-5} 'Best of' 
         {AP-5.1} The Best Team
         {AP-5.2} The Best Armor and Accessory
        {AP-6} Interesting facts: Did you know that..?
        {AP-7} Bradygames Guide Error: List & Appendix
        
XII)    I need help: Wanted List
================================
        
XIII)   Version History
=======================

XIV)    Credits
===============

XV)     Copyright
=================


Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
||                           I) Walkthrough {WAL}                             ||
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*=-*oO
                 ||  {0} Default Controls and general tips  ||
                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-=-*=-*=-*=-*=-oO
                
WARNING: CHANGING THE CONTROLS FROM THE DEFAULT IN CUSTOM CONTROLS WILL CAUSE
         PROBLEMS WITH FOR EXAMPLE CHOCOBO BREEDING OR CLIMBING SOME LADDERS!

Area Controls (In towns, etc):
------------------------------
D-pad    = Moving around
X        = (Hold + D-pad) to run
Square   = Nothing
O        = 'Ok button', talking, grabbing treasure
Triangle = Open menu
L1       = (Hold + D-pad) to move diagonally
R1       = (Hold + D-pad) to move diagonally
L2/R2    = Nothing
Start    = Nothing
Select   = Displays ladders(green), exits(red), and a 'hand' cursor
L1+R1+L2+R2+Start+Select = Soft Reset

Battle Controls:
----------------
D-pad    = Moving in the menu
X        = Cancel button
Square   = (Hold to) hide menu(to see HP/MP stats)
O        = Select command
Triangle = Switch to other available character(no turn loss)
L1+R1    = (Hold to) escape from battle
L1       = Scroll through menu quickly
R1       = Scroll through menu quickly
L2       = Toggles display of available 'Targets'
R2       = Nothing
Start    = Pause
Select   = Displays extra bar with additional help info(including enemy names)

Useful Menu Controls:
---------------------
Triangle = Unequip Materia/Accessory
L1/R1    = Swap between characters in submenus

o In Materia Menu: Move cursor to Arrange and select Arrange for arranging
  Materia by sort/color, Exchange allows moving materia from/to any character
o In Status Menu: Press O multiple times for Elemental/Status Ailments info
o In PHS Menu: Press O on character twice to view additional info
o In Config Menu: Many options available, ATB at Wait is useful for starters, 
  that will allow you to scroll through menus without being attacked. Memory 
  will put the cursor where you left it the previous time in battle.

General Tips:
-------------
o Save often, and keep multiple files. You can never have enough save files!
o Hold a stock Potions (or Hi-Potions/X-Potions later on) and Phoenix Downs
o Explore and talk to everyone multiple times, you may get interesting info
o DOUBLE growth equipment can often be a better choice than a stronger piece of
  equipment, as your materia will gain better spells at a much faster rate
o Long range characters should be in the back row, as they'll take less damage
  this way. There's only a few weapons for them that are not long ranged
o If you get a back attack, quickly tap L1+R1 and you'll be facing the enemies
o Most enemies have their own unique weakness. Humans can often be poisoned and
  mechanical enemies are weak against lightning
o Enemies can also have immunities. Don't use Earth spells on floating enemies
  for example, and don't use Fire if you suspect the creature is aligned
o Focus on a single enemy until it dies. This is a better method than to damage
  all enemies only a little, since they'll all attack back at some point
o Once you can get Hypers, it may be useful to give them to your characters
  which gives them the status 'Fury'. Under this status, your Limit Break will
  fill up TWICE as fast (the limit bar will be red). The only downside is that
  your characters will miss more often, but this is still a great way to learn
  new limit breaks!
o Alternatively, you can put your characters in Sadness by giving them 
  Tranquilizers. This will halve the speed of the limit bar (colors it blue), 
  but the plus side is that your characters will receive ~30% less damage!
o Stick with the general controls, or you may experience some glitches

<OPTIONAL! Perfect Game Notes:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you see these notes, you DON'T NEED to do them to finish the game. They're
just there for PLAYERS who want to get *EVERYTHING* FF7 has to offer. If you
want to get a Perfect Save file, follow the instructions of these notes.

Like I said, THIS IS *HIGHLY* OPTIONAL. You can just ignore these notes if you
don't care. You'll still be perfectly able to do everything else. The reason
these notes are in the Walkthrough is because for people who do care, this is
the best way to remind them of what to do.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||      {1} The Reactor #1 raid      ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Potion(x2), Phoenix Down, Potion, Restore Materia,              ||
||          | Assault Gun(Boss Reward), Potion.                               ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

After the intro movie, you can control our spikey main character. Search the
body of the first guard twice to find two Potions. I assume you know the
controls, which can also be found in the booklet. First-timers would do well to
press the select button, which will place cursors all over the screen, that will
tell you which way to go, and where you are. Exits are marked with red
triangles. If you are a first-timer, I suggest you read section {0}, which
covers the controls and some basic hints.

Run forward and you'll come across two more guards that you'll have to fight.
Using your regular attack will do them in easily. Head to the next screen, and
talk to your teammates to the north. You'll get to rename Cloud, the main
character, if you wish to. You can never undo this, so choose wisely or stick
with his default name. You'll also get to name Barret.

After the dialog, head to the north and follow your team members. From here on
you can get random encounters. On the next screen, head into the Reactor to the
north and talk to Barret. He'll join you from now on. Head into the Menu with
triangle, and select 'Order'. Select Barret twice to put him in the back row.
Barret has a big-ass gun on his arm, which means he can damage enemies for the
same damage in the back, while the enemies will only get halve damage on him
with physical attacks. Talk to Biggs and Jessie and they'll open up the doors
for you. Head down the screen a bit to find a chest with a Phoenix Down in it.
Talk to Jessie again to open up the elevator, and step inside. Do as she says
and push the button. After the dialog, exit the elevator and follow Jessie
downstairs, and walk through the door. Walk (and jump over) to Jessie, who'll
explain how to climb ladders (which are marked with green triangles, if you use
select button). Climb down, and walk down. The blue Potion is, well, a Potion.
Talk to Jessie if you want to, then climb down the second ladder. Walk over the
pipes and head down a third ladder. The question mark is a save point. They
usually appear before bosses.. Head down to the next screen, and pick up the
green orb, which is actually a Restore Materia. Head to the valve and Cloud will
set the bomb. It's time for your first boss fight.

.------------------------------------------------------------------------------.
|Name: Guard Scorpion (Level: 12)          |Weakness: Lightning                |
|HP: 800                                   |Nullifies: Poison, Gravity         |
|Exp: 100                                  |-----------------------------------|
|AP: 10                                    |Status Effects Weaknesses:         |
|Gil: 100                                  |Slow, Stop                         |
|Drops: Assault Gun(100%)                  '-----------------------------------|
|Attacks: Search Scope [1 Enemy, Selects target for next attack]; Rifle [1     |
|Enemy, Phys Atk, 41 Base Damage]; Scorpion's Tail [1 Enemy, Phys Atk, 71.75   |
|Base Damage]; Tail Laser [All Enemies, Phys Atk, 123 Base Damage]             |
|------------------------------------------------------------------------------|
|Strategy: Have Cloud use Bolt all the time, while Barret keeps on using       |
|regular physical attacks and healing Potions whenever their HP drops below    |
|100. Use your Limit Breaks when you get them. When Guard Scorpion puts his    |
|tail up, don't attack him. Instead wait until he drops his tail again, and    |
|continue the fight. If you do attack him, his counter attack Tail Laser will  |
|inflict around 75 damage normally. If Barret's in the back, it will be half   |
|damage for him. This being the first boss, you shouldn't have any problems    |
|beating it at all.                                                            |
'------------------------------------------------------------------------------'

After the Battle, you'll have 10 minutes to escape from the Reactor, cause it's
going to blow! Quickly go into the menu and equip Barret with the Assault Gun,
which is a much better weapon. On a side note, the timer does NOT stop while in
the menu. It only stops when you pause the game during a battle. Exit the
screen, walk past the save point, up the ladder, over the pipes, and up the
other ladder again. Talk to Jessie below, who's leg got stuck. Cloud will help
free her. Head up the last ladder, jump over the gap and exit the screen. Head
up the stairs again and enter the elevator. Push the button and head up. Talk to
Jessie and Biggs to open the doors and get out of there!

After the cutscene and dialog, head up the stairs. You'll come across the Flower
Girl we saw in the Intro. You can tell her different things, but I'm not going
to make the choices for you. (If you however, wish to follow the date guide,
refer to section {M1.6} in this walkthrough!) Exit the screen. In the next
screen, don't let the electricity freak you out. Instead, pick up the shiny
Potion that's near the exit below, and then exit the place. Shinra Guards will
attack you, but you can select whether to fight them, or to run. Be quick with
deciding though, or else you will automatically do the choice that the cursor
was on when the guards reach you. A cutscene and dialog will follow.

After the dialog, follow Jessie and jump over the crates. In the next screen,
talk to Jessie again and she'll show you some things on the monitor. Walk to
Barret after this, and more dialog and a cutscene will follow. After exiting the
train, walk to Barret again for more dialog. After that, you're finally given
the first bit of freedom in the game. You can talk to the Train Man, or even
more interesting, head to the right to fight monsters in the train graveyard.
That's not necessary at all though, so head to the left like the rest did.

<Perfect Game Note 1:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head to the train graveyard to the right so you can save up money to buy 99 Iron
Bangles. This can take a very long time, however there *is* a way to slightly
speed it up. Mono Drives (the small floating robots) sometimes drop an Ether.
You can sell this for a whopping of 750 gil! Just pray they drop it, because
it's a rather rare drop. I wouldn't sell any other items. You must get 15840 gil
to buy 99 Iron Bangles..however you'll get 1500 gil from Barret, and you can
also find an Ether. You may also want to set the Battle Speed to the maximum in
the menu. This will cut off a few more minutes per hour. Still, expect it to
take a while.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||   {2} Sector 7: At the hideout    ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| 1500 Gil, All Materia, Ether.                                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

In the next screen, just head left like everyone else. Here are several houses,
but it's pretty clear which one the hideout is. Talk to Barret and he'll let you
pass. We'll get to the other houses later. In the hideout, you get to meet (and
name) Tifa. After the dialog, attempt to go outside and Barret will storm
inside. After the dialog, talk to Tifa, and then head down. After the dialog and
getting up again, another scene will take place. You'll receive your payment
from Barret, 1500 Gil!

You'll wake up downstairs so head up and talk to Tifa and Barret. You can choose
to take a Materia Tutorial (by explaining it to Barret). If you're not familiar
with it, I suggest you do it. After this, exit the building. Head to the
building on the lower right. There's a Weapon Shop here that sells Iron Bangles.
Buy 3 of them, and equip them on all three your party members. Don't bother with
the Assault Gun (which you have), or the Grenade (weak damage item). If you rest
somehow, talk to the kid and give him 10 gold. You can use his room  upstairs.
Go up, and into the room known as 'The Beginner's Hall'. This place can really
teach you alot about the controls of the game. Talk to the dog for general info,
and to the man to get a list of things you can choose from. Pick the blue All
Materia on the right, along with the Ether in the chest that drops down. You can
also talk to the guys on the crates about anything battle related. There's alot
to learn here!

When you're done, head outside. If you want to rest in the boy's room (that
costs 10 gil) head up the ladder. Otherwise, head to the building on the lower
right. There, I suggest you buy one Fire Materia. You've got the rest already,
and you don't need copies right now. One more Phoenix Down never hurts, and it
also doesn't hurt to buy an Antidote or two. If you've got any Ether's, I
suggest you sell them. They're worth 750 gil, which is a lot of money at this
stage of the game.

As for Materia, I suggest you pair the Lightning Materia with All Materia on
Cloud, and give Tifa and Barret the Restore, Fire and Ice Materia's. After this
you can talk to the people outside, but all you need to do story wise is hop
onto the train..

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||  {3} The second raid: Reactor #5  ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Phoenix Down, Hi-Potion, Ether, Potion, Tent, Ether,            ||
||          | Titan Bangle (Boss Reward).                                     ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Once inside the train, talk to Tifa after the dialog. The alarm goes off.. and
you'll only have 15 seconds to get to the next part. The man in the right back
will give you a Phoenix Down when you talk to him during the alarm. Be fast
though. In the second car, you'll get another 15 seconds. The man on the lower
left will give you a Hi-potion if you talk to him and tell him 'Yeah'. Again, be
quick! In the third wagon, a pickpocket guy will sometimes steal something from
you..like a small sum of money, or an item like a Potion or Phoenix Down. If he
does, you'll hear a tingling sound. If you want it back, you have to run back to
him and talk to him and answer 'That's Right!'. That's the bottom answer, so
don't just button tap through it! Be quick during this whole thing. In the last
few wagons, there are no items. Get to the end as quick as possible, and then
jump out.

You are now in a Winding Tunnel. The right way is to go up, but if you want you
can go down 5 screens and find a heavily guarded door where you can battle
Special Combatants who will keep coming. It's not really worth it though. If you
really want to train, you'd best do it in the tunnel. The Grashstrike enemy (The
green bug-like creatures that use Silk often) sometimes drop an interesting item
called Spider Web. This item casts Slow on all enemies, and it's interesting
because Slow works on many bosses. If you can (and want to), try and get a few,
because you won't be able to for a really long time. The chance it's dropped is
about 4.7% for one creature. Since they tend to come in large groups, the chance
per battle is higher.

When you come to the green laser beams, check the ventilation shaft to the left
and crawl in. You won't be able to get back in the tunnels though. Grab the
Ether and head down. Here, climb down another ladder. In the next area, that
looks huge, just head to the long ladder that's nearby on the left, and climb
up. Crawl through the shaft, and talk to Jessie. A Potion is slightly concealed
on the left. Head to the lower left, and climb down. In the next area, talk to
Biggs, grab the Tent item, and Save if you wish. Climb the small ladder to get
to the reactor. Here, things should look familiar. Walk a little bit to the
lower right and Cloud will slide down. Walk to the door on the left, and in the
next screen go down the ladders again. Walk across the pipes, and to the end of
the hall, just like last time. Save if you want to. When you approach, a scene
will happen. Set the bomb, and backtrack all the way until you're at the
elevator. Ride it up by pushing the button. The chest in the next area holds an
Ether (hmm, money). The device on the upper left opens the door, but all three
the buttons must be pressed at the same time. Timing is everything.. if you get
this on the first try I will give you a... a..chocolate cookie! Head further,
now would be a good time to use the save point. If you want to, you can take
your time to build up limit breaks for the next boss battle. Exit the area to
the top, and walk all the way until you get a scene .. and a boss fight.

.------------------------------------------------------------------------------.
|Name: Air Buster (Level: 15)              |Weakness: Lightning                |
|HP: 1200                                  |Halves: Fire                       |
|Exp: 180                                  |Nullifies: Earth, Gravity          |
|AP: 16                                    |-----------------------------------|
|Gil: 150                                  |Status Effect Weaknesses:          |
|Drops: Titan Bangle(100%)                 |Slow, Stop                         |
|                                          '-----------------------------------|
|Attacks: Big Bomber [1 Enemy, Phys Atk, 109.375 Base Damage]; Energy Ball [1  |
|Enemy, Phys Atk, 65.625 Base Damage]; Rear Gun [1 Enemy, Phys Atk, 43.75      |
|Base Damage]; Bodyblow [1 Enemy, Phys Atk, 87.5 Base Damage]                  |
|------------------------------------------------------------------------------|
|Strategy: This is the only boss battle where you have a side attack. This     |
|gives you a big advantage over Air Buster, who takes 5 times the regular      |
|damage when attacked in the back. Time your Limit Breaks well and they can do |
|enormous amounts of damage. You can skip a character's turn with the Triangle |
|button. Use Bolt alot, and try to keep up everyone's HP to at least 150+.. The|
|most devastating attack that Air Buster has is Big Bomber, which can easily   |
|inflict 100 points of damage. Fortunately, he'll run out of ammo for that,    |
|making this battle even easier than it was.                                   |
'------------------------------------------------------------------------------'

A scene will take place. Afterwards, you'll wake up...

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     || {4} Meeting Aeris the flower girl ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| (5 gil - Don't pick it up!), Ether, Cover Materia, Potion,      ||
||----------| Phoenix Down.                                                   ||
|| Other:   | Turtles Paradise Flyer No. 1.                                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Talk to her again and you get to name her (Aeris). After more dialog, you'll be
able to control Cloud again, so keep on talking to her, and some people from
Shinra show up. You'll get to another screen eventually. Note that Aeris is in
the back row. This will halve all her physical attacks. You can put her in the
front row for now, and give her the newly acquired Titan Bangle to compensate
the loss of defense. Also give her the Restore Materia and whatever remains. You
could also choose to keep her in the back and just use magic to attack. Head to
the right, jump over to the stairs and walk up. A scene will happen and Aeris
falls off. You can tell her to fight, to run, or to hold on. The latter will
allow you to push one of the barrels upstairs to kill off the Shinra soldier(s).
All you need to do is push the right order..This is the right order: The
leftmost one first, the upper one second, and the rightmost one last. Just don't
wait too long with pushing a barrel, or Aeris has to fight. After Aeris is
upstairs, walk out and some dialog follows. Now just run all the way to the left
for more dialog. When you gain control again, you're in the slums.

There is a save point here, should you need it. There are creatures here called
Vice, which can steal your equipment. Kill them off the first, so they won't get
a chance to. Head to the left. Here, you must go up, since the path is blocked
to the left. Now you're in an area with some houses and shops. Check out the
nearby tube for a scene and a famous mistranslation. The big house in the middle
with two doors is where two shops are. The door on the left leads to the Materia
Shop, but it doesn't sell anything new. The door to the right leads to the Item
Shop, which also doesn't sell anything new. Should you need any Potions, Phoenix
Downs, Antidotes or Tents, you can buy them there.

Then there's the door on the far right. Enter, and head upstairs. Read the paper
on the wall, which is 'Turtles Paradise Flyer No. 1'. It's part of a quest much
later on. Talk to the sleeping kid and then check out the locker. Open the
hidden drawer, but do NOT get the 5 gil. Later on, you'll get something better
in return, in case you were wondering. Exit, and enter the broken bus to the
north. This is the weapon shop. Just buy 3 Titan Bangles if you have the money.
Now exit and head to the area to the right. Here, check out the garden first to
find an Ether and the Cover Materia. Save if you wish, then enter the house,
which is Aeris'.

After meeting Elmyra, head upstairs to rest. After you've slept, grab the Potion
and Phoenix down near the bed. Now WALK near the ledge of the stairs, down. If
you run, Aeris will discover you're awake, and she won't let you walk away. Once
downstairs, exit the area, and backtrack to spot that was blocked..where you'll
meet up with Aeris anyhow.

In this screen, just walk up and over several junk, under the small tunnel, and
up the small plank, until you've reached the next area. After the dialog head
after Aeris, and then head up to get to ..Wall Market. This is a big place, with
a lot to do.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     || {5} Crossdressing at Wall Market  ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Ether, Phoenix Down, Hyper.                                    ||
||-----------|                                                                ||
|| Key Items:| (Cotton/Satin/Silk Dress), (Blonde Wig/Dyed Wig/Wig),          ||
||           | (Disinfectant/Deodorant/Digestive),                            ||
||           | (Sexy Cologne/Flower Cologne/Cologne),                         ||
||           | (Diamond Tiara/Ruby Tiara/Glass Tiara),                        ||
||           | (Bikini Briefs/Lingerie), Pharmacy Coupon, Member's Card.      ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Alright. You're here to find Tifa. This place is pretty big though. Anyway, this
first place on your left is the Inn. Head to the right, into a new screen.
You're now in front of the Honey Bee Inn, a bordel. Talk to the guys blocking
the entrance, and ask about Tifa. Sounds like someone called Don Corneo knows
where Tifa is. Head back to the previous screen. Head up a bit. The building
with the Cat next to it is the actual Item Shop. It sells several new items,
although it's not really necessary to get them. An Echo Screen and Eye drop or
two will probably do. And remember, you can always sell your Ethers for money.
Exit. A bit more up is a save point, and a restaurant on the left side of it. To
the north of the save point is the Materia Shop, and the last 'shop' is actually
a dress shop. Exit the whole area on the north.

Walk past the first building, which is the gym. The building on the right is the
Weapon Shop, which sells some things you haven't seen yet. A Mythril Rod, a
Metal Knuckle and some (4) Mythril Armlets would be a good buy. Don't forget to
equip what you can. The building on the left is the bar. Head to the most
northern building and talk to the guy. After the dialog .. it's made clear that
the only way to rescue Tifa is to dress up .. like a girl!

Therefore, exit this area and head to the previous, and into the dress shop on
the left. Talk to the person behind the counter. You must find the father, who
can be found at the bar, which is located in the northern area. Talk to the guy
on the right, near the entrance. Now you must make a choice. Depending on what
you choose, you will receive a different dress.

Clean = Cotton Dress (Don will always choose Tifa) Soft + Shiny = Satin Dress
(Don will always choose Tifa) Soft + Shimmers = Silk Dress (Best Dress)

In the date sequence that will soon come, you can have either Tifa, Aeris, or
Cloud being picked. Tifa is pretty much the initial choice, and thus the
easiest, but by getting several things for Cloud to dress up, you can affect who
gets chosen.

It's now time to get a Wig. Save your game, and then head back to the dress
store. Talk to the man, and a scene will occur. Head over to the Gym. Talk to
one of the persons here and you'll be challenged to do squats. It's controls are
explained in the game. Don't tap it too fast, but also not too slow. Tap the
next button when Cloud is done with moving, otherwise he'll scratch his head
wasting precious time. Your opponent usually has around 17 squats, so try and
beat that.

Winning will get you: Blonde Wig. (Best Wig)
A Tie will get you: Dyed Wig.
Losing will get you: Wig.

Now you can basically go to the dress shop and change clothes. However, if you
want Cloud (or Aeris) to be picked, there's a bunch more Key Items to be
gotten. If not, skip ahead to Don Corneo's Mansion.

<Perfect Game Note 2:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Of course you can never get all the Key Items. Therefore, go for the best ones
when you can, which are Silk Dress, Blonde Wig, Sexy Cologne, Diamond Tiara. Get
the Member's Card, and get either Lingerie or Bikini Briefs. Also have Cloud put
up some make-up, just to make it perfect, even though it's not an item. The
Phoenix Down in the lackeys room can still be gotten, just at a later time.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After getting the Wig, it's time to get a Cologne of some sorts. Head to the bar
and talk to the woman in the toilet. Looks like she could use some medicine.
Head over to the restaurant (left of the Save Point) and order a menu. Either
Korean B.B.Q. Plate, Sushi Plate, or Today's Special. They all cost 70 gil. Be
sure to answer with "It was alright", or you won't get the Key Item 'Pharmacy
Coupon' that you'll want.

Head over to the Item Shop. You can select Disinfectant, Deodorant, or Digestive
here for the Coupon. Choose Digestive and give it to the woman on the toilet in
the bar. Depending on what you gave her, she'll give you this in return:

Digestive = Sexy Cologne (Best Cologne)
Deodorant = Flower Cologne
Disinfectant = Cologne

Now it's time to get another extra, a Tiara. Head over to the Materia Shop,
which is north from the Save Point. Help him out, and head to the Inn, near the
south entrance. Stay at the Inn (costs 10 Gil), and buy something for either
200, 100 or 50 gil. The one for 200 is, of course, the best. Head back to the
Materia Shop owner and show him what you got.

200 gil = Diamond Tiara (Best Tiara) 100 gil = Ruby Tiara 50 gil  = Glass Tiara

Now you're really almost done. Promise. Head all the way south and talk to the
guy on the lower right. He'll give you his 'Member's Card' for the Honeybee Inn,
just like that! Now head right, and ..into the Honeybee Inn.

Talk to the girl, and choose a room.. The Lover's Room (upper right) and the
Queen's Room (lower right) are both occupied, but you can take a peek or listen
to see a scene. Move your view through the Keyhole slightly.. what the ... Okay,
let's move on. The &$#% Room (Upper Left) will give you Lingerie, and the Group
Room (Lower Left) will give you Bikini Briefs. After either room/scene, head to
the upper room, and have the left girl put some make-up on Cloud. Now everything
should be perfect..right?

Head out, make your way to the dress shop, and change by walking to the change
room. Now you can finally enter Don Corneo's Mansion to the north. Once inside,
head upstairs and head to the left, down into the basement. You'll find Tifa
(and an Ether) here. After the dialog and getting the Ether just head upstairs
again, and through the middle door.

Without making a ridiculous long list, the below list summarizes who's chosen:

Cotton Dress + Anything            = Tifa
Satin Dress + Anything             = Tifa
Silk Dress + Wig + Anything        = Tifa
Silk Dress + Dyed Wig + Anything   = Tifa
Silk Dress + Blonde Wig + Anything = Aeris
(with the exceptions below)
Silk Dress + Blonde Wig + Sexy Cologne + Ruby Tiara + Bikini Briefs = Cloud
Silk Dress + Blonde Wig + Sexy Cologne + Diamond Tiara + Anything   = Cloud

Now, depending on who's chosen, you're either with Cloud in the room with
Corneo's lackeys, or Cloud is in the Don's bedroom. If you're with the lackeys,
just talk to all of them and get the Phoenix Down. Cloud will reveal he's a guy
.. and battle the lackeys. After this, head through the middle door and into the
Don's bedroom.

In the Don's bedroom, some dialog will happen, but be sure to get the well
hidden Hyper behind the bed. If Cloud got chosen, you'll be able to get the
Phoenix Down from the other room, some other time. After the dialog, when you
attempt to leave, you're given three options to choose from, but all three will
lead you to the same fate..falling down in the sewers.

            Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO
            || {6} Sewers, Train Graveyard, and Pillar Assault ||      CHECKLIST
Oo*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO*=-*=-*=-*=-*oO
|| Treasure:| Potion, Phoenix Down(Boss Reward), Steal Materia, Hi-Potion,    ||
||          | Hi-Potion, Echo Screen, Potion, Potion, Potion, Ether,          ||
||          | Hi-Potion, Ether(Boss Reward).                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

After a scene from the Shinra Building, pick up a Potion before talking to Aeris
and Tifa. Also, head into your menu and equip Tifa with the Metal Knuckle and
Mythril Armlet if you bought it. Also, give Aeris the Fire Materia, as she
probably has the highest Magic stat. Now talk to Tifa and Aeris, and Don
Corneo's pet, Aps, will show up for a boss fight..

.------------------------------------------------------------------------------.
|Name: Aps (Level: 18)                     |Weakness: Fire                     |
|HP: 1800                                  |Nullifies: Gravity                 |
|Exp: 240                                  |-----------------------------------|
|AP: 22                                    |Status Effect Weaknesses:          |
|Gil: 250                                  |Sleep, Poison, Slow, Stop,         |
|Drops: Phoenix Down(100%)                 |Paralyzed, Darkness                |
|                                          '-----------------------------------|
|Attacks: Sewer Tsunami 1 [All Targets, Phys Atk, 77.5 Base Damage, Note: comes|
|from front, Aps will take between 180-192 damage himself]; Sewer Tsunami 2    |
|[All Targets, Phys Atk, 77.5 Base Damage, Note: comes from back, Aps will take|
|between 45-48 damage himself]; Lick [1 Enemy, Phys Atk, 15.5 Base Damage];    |
|Tail Attack; [1 Enemy, Phys Atk, 77.5 Base Damage]                            |
|------------------------------------------------------------------------------|
|Strategy: Aps may seem like a tough boss, but he's not all that tough due to  |
|his many weaknesses. Always use Fire on him, and unless you have to heal, also|
|Ice and Bolt, which will probably do more damage than your physical attacks,  |
|if only a little more. If you have Aeris' Seal Evil Limit Break, you can use  |
|it to paralyze Aps, but it doesn't give you more than just a few extra turns. |
|Cloud's Limit Break Cross-Slash, can also paralyze Aps, should you have it.   |
|Aps can inflict a bunch of damage with his Sewer Tsunami attack, but also to  |
|himself. If the attack comes from his back, he is hurt for around 185 damage, |
|and if it comes from the front he is hurt for around 45 damage. The party can |
|suffer alot of damage if it comes from the back for them. Having Aeris use her|
|Healing Wind Limit Break can quickly heal your party back up, but so does     |
|using Cure and a few Potions. You could even poison Aps if you really wanted  |
|to, but you might want to save your 'Deadly Waste' item for a future boss,    |
|just in case.                                                                 |
'------------------------------------------------------------------------------'

After beating Aps, head up the small ladder, down the other, up the small steps,
and grab the yellow Steal Materia. Equip it immediately, and preferably on the
character with the highest level to improve your stealing rates slightly. Jump
down the hole and head over to the other side. Climb the ladder up to the Train
Graveyard.

<Perfect Game Note 3:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Depending on what type of perfect game you're doing, you might be here for a
while, stealing 99 Ghost Hand's from Ghosts. That is, if you're not planning on
using the W-Item trick later on, because if you do, you can just get 1 and make
sure you never use it, then copy it later on. Also, on a side note, it is still
possible to get Ghost Hand's in the Battle Square of the Gold Saucer. Only on
Disc 1, and a part of Disc 2. After you get the Highwind, it can never be gotten
again, since by then all enemies that can possibly have it (Ghosts, Sneaky Step,
Gi Spector) will be gone from the Battle Square. Get some now!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Train Graveyard holds many items, and not only while exploring. The battles
you fight here can turn out to be quite rewarding.. You can steal Ethers from
Deenglows (the flying pink-winged creatures), and as you know, they sell for
alot of money (750 a piece). You might want to stock up on them, and never kill
a Deenglow before stealing the Ether. Then there's the Ghosts, from which you
can steal a Ghost Hand. It's an item that drains MP out of your opponent and
gives it to you. Not that great, but it's a pretty rare item. Why not steal one
and keep it safe? The last item is the Graviball, which can be won from
Deenglows. It casts Demi 2, which halves an enemy's HP, if it works. Note: You
can only win an item from creatures if you didn't successfully steal from them.
In this case, if you steal Ethers, you won't win a Graviball. Then there's the
Striking Staff, but more about that soon.

Here's a save point, should you want to save. Head into the first train, and
walk out of it and check out the barrel to find an Hi-Potion. Walk back, and
this time climb up the train by the ladder of some sorts. Pick up the Hi-Potion
and walk to the end. Walk off the train by the left, and check the barrel to
receive an Echo Screen. Now walk a bit to the right and down between the trains.
Go inside and grab the Potion, after which you can exit the train again on the
lower right side. Climb the ladder almost in front of you, and go down the other
one up ahead. Walk through the last train, and get the Potion before exiting the
screen.

In this next screen, it should be noted that you keep an eye out for a creature
called 'Eligor'. It appears alone, and it looks like half cyborg, half horse.
It's stronger than the regular enemies, and you can steal the Striking Staff
from it, a GREAT weapon for Aeris. It's got at least 16 more attack than the
weapon she's got now, so I suggest you get it. Usually, this will take many
steal attempts (like 30). It's worth it, though. The chance you encounter Eligor
when you get into a battle (Northern part of the Train Graveyard only), is
roughly 23.4%

On this screen, first grab the Potion that's visible on the lower left of the
screen. After this, head more to the left and check out the barrel for an Ether.
Now head over to the right of the screen, and hop into the brown-ish train to
move the other train on the left. Finish the job by also hopping in the upper
brown-ish train. Now climb the ladder and grab the Hi-Potion there. Walk over
the train you moved, and exit the place by the left. Walk all the way to the
left to find that a battle is going on at the Pillar.

After the dialogue, use the save point if you want, then climb the stairs. It's
a fairly long climb, but you'll manage. At the top, talk to Barret, and access
the menu for some last 'modifications' before the next boss battle. Have Barret
in the back row as always, and don't forget to give him some Materia, like Fire.
Give restore to Tifa, who probably has the least strength stat. Also equip
Barret with a better armor, like Mythril Armlet. Now you're ready to rock!

.------------------------------------------------------------------------------.
|Name: Reno (Level: 17)                    |Halves: Lightning                  |
|HP: 1000                                  |Nullifies: Gravity                 |
|Exp: 290                                  |-----------------------------------|
|AP: 22                                    |Status Effect Weaknesses:          |
|Gil: 500                                  |Sleep, Poison, Stop, Slow,         |
|Drops: Ether(100%)                        |Darkness                           |
|Steal: ---                                '-----------------------------------|
|Attacks: Short Staff [1 Enemy, Phys Atk, 61.25 Base Damage]; Pyramid [1 Enemy,|
|Causes 100% Imprisoned]; Electro-mag Rod [1 Enemy, Phys Atk, 73.5 Base Damage,|
|Can inflict Paralyzed];                                                       |
|------------------------------------------------------------------------------|
|Strategy: Reno has an attack called Pyramid. This special attack will keep the|
|character it's used against imprisoned in a pyramid, and he/she will not be   |
|able to fight for as long as they're in that status. The only way to cure this|
|is to attack that character with a physical attack. The pyramid will then     |
|vanish. His Electro-mag Rod attack can sometimes paralyze a character, but    |
|this status doesn't last very long. Pound away with Fire and Ice spells, but  |
|avoid Bolt spells. Use Limit Breaks when you can, and you won't be having any |
|problems with Reno.                                                           |
'------------------------------------------------------------------------------'

After the battle, a bunch of scenes will occur. Eventually, you'll be back in 
Sector 6.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||       {7} Back in the slums       ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Sense Materia, Turbo Ether, (Ether).                            ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Run down a bit so Barret and Tifa will come and join up. Then head back to the
playground, and pick up the yellow Sense Materia. With this you can check out
enemy stats, though it's not very in-depth. Go back south, and walk out of the
whole area. When you meet the 'Vice' enemy again, you can attempt to steal
something from THEM instead. You can steal a Speed Drink from them, which casts
Haste. Just be sure they don't steal your items and take a run for it. Still,
this is a good item nonetheless as it'll be a very long time before you can cast
the spell Haste yourself through Materia. Head north and visit the right house
that used to have a sleeping kid in it. He's now awake, and if you didn't steal
his 5-gil before, he'll now give you a Turbo Ether. Now head over to Aeris'
House on the right and watch the scene. Head upstairs afterwards and go to
Barret. You can also rest in the bed to the left. Go outside..looks like you're
headed to Wall Market, so go there. You should know where it is.

At the Wall Market, you can check out the Materia Shop that is open now, though
he doesn't sell anything new. No, you better head over to the Weapon Shop and
talk to the guy on the left. He sells Batteries, three of them, and you must buy
these in order to proceed with the game. It'll cost you 300 gil. Head to the
Don's Mansion and you'll see some kids running to the right. Before you head
there, go inside the Mansion and through the door on the right. If Cloud was
chosen, you hadn't gotten the Phoenix Down yet, so get it now. Also check out
the basement, where Kotch, one of the Don's Henchmen is tied up. Free him and
he'll give you a bit of info on what happened. You can also get the Hyper from
behind the bed, should you have missed it the first time around. Exit the
Mansion and head to the right.

You must climb that wire to save Aeris..so climb up. In the next screen, climb
as far as you can, then walk to the left and in a circle until you reach the
spot where you can put a battery in. The propeller will make a way for you. Jump
on it, then continue until you need another Battery for making you another path.

<Perfect Game Note 4:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a dilemma of some sorts. You can choose to keep the Battery, but that
also means you're missing up a treasure, and you will not actually get a 100%
treasure file. Then again, if you're going for the Ether, you lose the Battery,
which is a much rarer item, which you can better keep in your inventory, since
Ethers can easily be gotten later on. I suggest you keep the Battery, using the
following logic: You were missing this treasure on purpose, saving the Battery
for having a fuller inventory in the end. Therefore, I wouldn't count the Ether
as a missed treasure. In the end, no one's going to notice.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Climb up, and up some more before you jump. Use the Battery to be able to reach
an Ether. Head down and then time your jump. When it's near, go for it. Climb
all the way up, and you'll be at the Shinra Headquarters. *Battle pose*

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||      {8} Raiding Shinra HQ!       ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure: | Elixir, (Elemental Materia, or Elixir, or Ether, or Potion),   ||
||           | Star Pendant, Four Slots, All Materia, Phoenix Down, Ether,    ||
||           | Poison Materia, Enemy Skill Materia, Potion (x4),              ||
||           | Talisman(Boss Reward), Protect Vest(Boss Reward),              ||
||           | Guard Source(Boss Reward), Star Pendant(Boss Reward).          ||
||-----------|                                                                ||
|| Other:    | Turtle's Paradise Flyer No. 2.                                 ||
||-----------|                                                                ||
|| Key Items:| Keycard 60, Keycard 62, A Coupon, B Coupon, C Coupon,          ||
||           | Keycard 65, Keycard 66, Midgar Parts (x5), Keycard 68.         ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

You'll be given the choice to fight your way in through the main entrance, or
take a sneak route to the left, which means walking up 60 stairs. If you take
the stairs, just head to the left and walk all the way up. You can pick up an
Elixir on the way up. Breaking in through the front is what I suggest you do,
as you can get the Elixir by walking a bit down later on. Besides, busting in
through the main entrance is more rewarding.

You'll have to fight some Shinra Soldiers right away. Head all the way to the
back, not heading up the stairs yet. Check out the news bulletin on the right
(and also the right part) to read Turtle's Paradise Flyer No. 2. This is the
first of the only two chances you'll get to read this particular flyer. I
suggest you read it. Now climb up the stairs to the second floor. You can go
through the doors (with green light) at the top to find a shop and two locked
chests. Buy something if you really need to. Go back and take the elevator up.
You'll have to fight through around five battles (sometimes an employee shows
up) when the alarm sounds. Press the elevator button to start a battle. When
you're up, walk down to fight more Shinra Soldiers. Cloud will pick up the
Keycard 60, which means free access to all floors up to floor 60. If you want
the Elixir from the stairs, walk left and ignore Barret and Tifa. You'll have to
walk down 5 screens, the blue flask is the Elixir. Note: The Elixir is always 5
screens walking, either up or down. This is probably done so you can't get it
easily. Walk back up and head right into the elevator on the right, and go up to
the 60th floor.

After the scene, walk up. Guess you'll have to sneak past, so go in the room on
the left. You have to get to the right. To do this, have Cloud hide behind the
golden statues and make a run to the next one when the guards are moving. You
can move Barret and Tifa with the circle button. The second part is slightly
harder because the guards run. If you get caught, just try again.

Head up to the 61th floor. Here, talk to one of the guys walking around the
lower part of the screen and answer with "....." and guess what? You'll get the
Keycard 62, no questions asked! There's nothing else to do on this floor except
to talk to some other people.

Walk up to the 62th floor. This is the library, and also the floor where the
'Mayor' Domino resides. He's in the room on the left, so pay him a visit. You
must guess the password correctly, and he'll give you his Keycard. If you get it
right on the first try, he'll also give you the Elemental Materia. If you don't
get that, you won't be able to get it for quite a long time.

You can figure out the password though, although I can't hand it to you as it's
different every playthrough. You can also pay Hart 500, 1000, 2000, 5000, and
even 15000 gil for hints, but I urge you not to, as he won't say anything that
isn't already written here. There are three methods of getting the password. The
first involves you puzzling it out on your own, with tables to help you on your
way. The second and third methods are tricks to get the password quickly.

Note: Method 1
--------------
There are 4 different sections of the library. The lower left is the 'Urban
Dev. Research Library'. In this section, the following files are the ones that
this section normally has to have:
                .-------------------------------------------.
                |Names of the files:                        |
                |-------------------------------------------|
                |Midgar City map: Sectors 5-8               |
                |Reactor Construction Chart                 |
                |Problems with Plate construction in Midgar |
                |New plans for Urban Planning               |
                |An illustrated guide to City Planning      |
                |Midgar City Map: Sectors 0-4               |
                '-------------------------------------------'

The lower right section is the 'Scientific Research Library', and the following
files are the ones that the section should normally have:
              .------------------------------------------------.
              |Names of the files:                             |
              |------------------------------------------------|
              |Final evolutionary stages in land dwelling life |
              |Report on high Mako levels in living beings     |
              |The Ancients in History                         |
              |Mako energy and the rise in life forms          |
              |File on Dr. Gast, Biologist                     |
              |Data on experimental animals living near Midgar |
              '------------------------------------------------'

The upper left section is the 'Peace Preservation/Weapon Dev. Research Library'
and the following files are the ones that the section should normally have:
                 .-----------------------------------------.
                 |Names of the files:                      |
                 |-----------------------------------------|
                 |Materia production and its military uses |
                 |Heidegger's Shinra peace keeping law     |
                 |Breakdown of SOLDIER members by class    |
                 |Plan for new land weapons                |
                 |Economic report: anti-Shinra activities  |
                 |Ranks and extended use of Mako weaponry  |
                 '-----------------------------------------'

Last, the upper right section is the 'Space Dev. Research Library' and the
following files are the ones that the section should normally have:
              .-----------------------------------------------.
              |Names of the files:                            |
              |-----------------------------------------------|
              |Modern history of Midgar space program vol. 1  |
              |Modern history of Midgar space program vol. 2  |
              |Diminishing Mako energy and Planet movements   |
              |Results of the failed space mission "YA-79"    |
              |Economic report: Space Dev Program             |
              |Shinra rocket space travel                     |
              '-----------------------------------------------'

You'll notice that there is one file in each section that doesn't belong there.
You can simply check the above tables to see if something doesn't belong in a
section. That file, that doesn't belong in the section, has a number in front of
it, which you must check. This number indicates which letter of the file is used
in the password. For example, with the file 'Shinra rocket space travel' with
the number 15, the letter A is used in the password. Spaces don't count, just
letters/characters. Check all four the sections, and you'll get four letters.
These letters should form one of the words the Mayor lets you pick out of: 
BEST, KING, ORBS, BOMB, MAKO, HOJO. The answer is NEVER: ORBS or HOJO.

Note: Method 2
--------------
This one's easy, and comes from BrutalAl. Walk to the upper right room, also
known as the 'Space Dev. Research Library', which has a blue floor and green
shelves. Check out the file on the LEFT of the MIDDLE shelf. 

       .-------------------------------------------------------------.
       |If the file is this:                      |Then password is: |
       |------------------------------------------|------------------|
       |2 Economic report: Space Dev Program      |       BEST       |
       |1 Results of failed space mission "YA-79" |       KING       |
       |1 Breakdown of SOLDIER members by class   |       BOMB       |
       |10 New plans for urban planning           |       MAKO       |
       '-------------------------------------------------------------'

Note: Method 3
--------------
There is also an easy trick that will also allow you to skip this whole puzzle.
Basically, talk to the Mayor, and when he asks you to choose a password, choose
'Wait a second'. Now take the elevator on the bottom of this screen to the first
floor. Head outside, and save the game. Go back up with the same elevator, to
the 62nd floor again. Try all the passwords until you got the right one. Now
reset the game, restart from your save, and go back up to the Mayor and answer
with the password you got from the previous time. Voila, the Elemental Materia
is yours!

Your reward varies on how good you do:
Get it right on your  1st try: Elemental Materia
Get it right on your  2nd try: Elixir
Get it right on your  3rd try: Ether
Get it right on your  4th try: Potion
Get it right on your 5th+ try: Nothing

With the Keycard 65, head up to the 63 floor. You can skip this, although there
are useful items to be gotten here. Walk to the computer on the lower right, and
it'll allow you to open three doors anywhere on this level. To get all items,
you must open up the right combination of doors. Walk all the way up from the
right, and then a bit to the left. The door that blocks the path to the left is
the first one you should open up. Walk more to the left, ignore the first door
below, but open the second door below. Grab the 'A Coupon' from the room to the
left, and enter the air-duct. Crawl to the end on the top of the screen, and
grab the 'B Coupon' from the room you land in. Now just walk out the room, to
the left, open the door, and grab the 'C Coupon' from the room. Crawl back in
the air-duct, and exit by the right.

<Perfect Game Note 5:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't exchange the Coupons for the items. You can get the items later on, but
the Coupons will be lost forever if you exchange them. This may sound as another
dilemma if you see the items as missed Treasure, but having the Coupons shows
you pretty much did do the puzzle, and thus could've gotten the treasure at any
wanted time. So don't count it as 'missed treasure'.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The computer can change the coupons you found for the following items:
A Coupon = Star Pendant
B Coupon = Four Slots
C Coupon = 'All' Materia

The Four Slots has, well, 4 materia slots, but it's defense sucks, so I advise
you not to equip it. The Star Pendant is your first accessory, and it protects
against Poison, so be sure to give it to someone.

Head up to floor 64. In the fitness room, there is a vending machine in the
upper left that sells 'Shinra Gym Special Drink' for 250 gil. Try it out and
bang on it. Later on, you'll be able to get a reward from this.. You can also
rest and save in the room on the left. Last but not least, you can grab a
Phoenix Down and an Ether from the lockers in the upper room. The megaphone
looks worthless now, so Cloud will leave it.. go to floor 65.

On this floor, you will occassionally have to fight random encounters. Another
puzzle. You must complete the scale model of Midgar here. The lower chest in the
upper left room holds the first parts. Place them in the model counterclockwise,
starting with the bottom right. Where you place the parts matters for what chest
opens. If you place them like this, the chests will open in the order I
describe. Every time that you place the parts in the model, another chest opens
up. The second parts are found in the lower chest in the lower left room. The
third parts are in the remaining chest in the upper left room. The fourth parts
are in the remaining chest in the lower left room. The last parts are in the
upper right room. After placing the parts, the chest near the stairs opens up
for you to take the Keycard 66. Go to floor 66.

On this floor, just go to the toilet on the upper left of the screen. Enter the
smaller toilet inside, and climb up. Flush if you like, too. Crawl to the end of
the duct to attend the Shinra meeting. After the scene, go back to the stairs to
follow Hojo to the next floor.

Here you will have to fight creatures as well, and you can steal some good
equipment from some of them. For example, the Moth Slasher (the robot on the
spiked spinning wheel) holds a Carbon Bangle which you can steal. It's a really
good armor with 28 defense, and 3 slots (two of them paired). Try to get 5 of
them, and equip your current party with it. Just run around to find enemies. You
may find the encounter rate low, but it's really worth it to seek these enemies
and steal these things.

Also take your time to steal an Hardedge from SOLDIER:3rd (blue pants). It's a
great weapon for Cloud, twice as good as the Buster Sword. Be sure to equip it!

When you're all done, head to the left part of the area for a scene. After that,
head up and grab the Poison Materia from the chest. Save at the save point. Give
Cloud the Star Pendant, and Barret the Materia Combination Poison- Elemental in
his ARMOR, with LINKED SLOTS. Also give Cloud the combination Fire-All, and
Barret Ice-All. Now ride the elevator to floor 68. After the scene, name Red
XIII, and fight the Boss! Send Tifa to look after Aeris.

.------------------------------------------------------------------------------.
|Name: Sample: H0512 (Level: 19)           |Halves: Lightning                  |
|HP: 1000                                  |Nullifies: Gravity                 |
|MP: 120                                   |Absorb: Poison                     |
|Exp: 300                                  |-----------------------------------|
|AP: 30                                    |Status Effect Weaknesses:          |
|Gil: 250                                  |Sleep, Stop, Slow, Darkness,       |
|Drops: Talisman(100%)                     |Paralyzed                          |
|Steal: ---                                '-----------------------------------|
|Attacks: Keyclaw [1 Enemy, Phys Atk, 63 Base Damage]; Shady Breath [All       |
|Enemies, Cost=4MP, Can inflict Poison]; Reanimagic [All Allies, Mag Atk,      |
|Cost=40MP, Revives all dead OPT-Samples]                                      |
|------------------------------------------------------------------------------|
|Strategy:This boss will be almost always in the back row because of his little|
|OPT-samples blocking the way. Only Barret can use regular attacks that will do|
|full damage to this boss. First of all, never use Poison in this battle. Red  |
|XIII comes with All-Fire, so use that Fire. Also use Fire with Cloud, and Ice |
|with Barret. The smaller side kicks should be (almost) dead after this. Focus |
|your attention mainly on H0512, with spells like Fire and Ice. Barret can     |
|attack normally too. Cloud's Limit Cross-Slash can paralyze him for a few     |
|turns. He should go down swiftly. If you do kill the little H0512-OPT's you'll|
|also receive Tranquilizers for them as battle prize.                          |
'------------------------------------------------------------------------------'

After the battle, form a party. I usually go with Barret and Red XIII. Grab the
yellow Enemy Skill Materia, then exit the screen. Go up the small steps and grab
two Potions. Talk to the Employee who'll give you the Keycard 68. Head right and
grab two more Potions along the way. Go down the stairs and walk to the elevator
on floor 66, step in and press the button. Looks like a trap indeed..

After the scenes, talk to Tifa, then walk toward the door and think about
everyone. Get some sleep after that...Huh?! The door opened when you were
asleep? Go outside, check out the guard, talk to Tifa, then free Barret and Red
XIII, and talk to them again. Talk to Tifa and Aeris, and you're ready to go.

Walk to the left area and talk to Red XIII. Go up the elevator, and follow the
trail of blood to the next floor. You can save here. Follow the trail up to
floor 70. After the scene, go up to the outside. Again, after all scenes, you
can choose to remove Cloud and Tifa's Materia. Do so, and place the materia on
Aeris, Barret and Red XIII. Give Aeris and Red at least one Lightning or
Fire/Ice Materia. Now go down, a bit to the left and in the elevator. Upon
pressing the button, a boss battle will begin.

.------------------------------------------------------------------------------.
|Name: Hundred Gunner (Level: 18)          |Note: Long-range enemy             |
|HP: 1600                                  |Weakness: Lightning                |
|MP: 0                                     |Halves: Gravity                    |
|Exp: ---                                  |-----------------------------------|
|AP: ---                                   |Status Effect Weaknesses:          |
|Gil: ---                                  |Slow                               |
|Drops: ---                                |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Aux Artillery [1 Enemy, Phys Atk, 110 Base Damage]; Hidden Artillery |
|[1 Enemy, Phys Atk, 137.5 Base Damage]; Main Artillery [All Enemies, Phys Atk,|
|123.75 Base Damage]; Wave Artillery [All Enemies, Phys Atk, 185.625 Base      |
|Damage]                                                                       |
|------------------------------------------------------------------------------|
|Name: Heli Gunner (Level: 19)             |Note: Long-range enemy             |
|HP: 1000                                  |Weakness: Lightning, Wind          |
|MP: 0                                     |Nullifies: Earth                   |
|Exp: 250                                  |-----------------------------------|
|AP: 25                                    |Status Effect Weaknesses:          |
|Gil: 200                                  |Slow                               |
|Drops: Mythril Armlet(100%)               |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: AB Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Sleep];   |
|C Cannon [1 Enemy, Phys Atk, 119 Base Damage, Can inflict Poison]; Firing Line|
|[All Enemies, Phys Atk, 141.3125 Base Damage, Can inflict Poison, Sleep];     |
|Spinning Bodyblow [1 Enemy, Phys Atk, 148.75 Base Damage]; Flying Drill [1    |
|Enemy, Phy Atk, 178.5 Base Damage]                                            |
|------------------------------------------------------------------------------|
|Strategy: This is probably the hardest boss fight so far, due to the fact that|
|you're facing two right after each other. The battles starts off with Hundred |
|Gunner, who has quite alot of damaging attacks. Keep your HP's above 250+ at  |
|all times and you should be fine. Use spells only, especially Bolt. When you  |
|get Limit Breaks, have Aeris heal the party, and Barret and Red XIII attack   |
|away. There's not much else you can do except to watch your HP. When you beat |
|him, Heli Gunner appears right away. Don't change your tactics, and keep using|
|spells. When someone falls asleep, try and wake them with a physical attack.  |
|Again, keep your HP's high with Cure and Potions. You should come out         |
|victorious.                                                                   |
'------------------------------------------------------------------------------'

After the fight, the scene flashes back to Cloud, who's about to battle Rufus,
the new president of Shinra. Remove the materia of the others. Be sure to give
Cloud the Poison Materia. The rest doesn't really matter much.

.------------------------------------------------------------------------------.
|Name: Rufus (Level: 21)                   |Nullifies: Gravity                 |
|HP: 500                                   |-----------------------------------|
|MP: 0                                     |Status Effect Weaknesses:          |
|Exp: 240                                  |Sleep, Poison, Slow, Paralyzed     |
|AP: 35                                    |                                   |
|Gil: 400                                  |                                   |
|Drops: Protect Vest(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Shotgun [1 Enemy, Phys Atk, 57 Base Damage]                          |
|------------------------------------------------------------------------------|
|Name: Dark Nation (Level: 15)             |                                   |
|HP: 140                                   |Status Effect Weaknesses:          |
|MP: 80                                    |Sleep, Poison, Silence, Slow,      |
|Exp: 70                                   |Stop, Paralyzed (possibly more)    |
|AP: 7                                     |                                   |
|Gil: 250                                  |                                   |
|Drops: Guard Source(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Bite [1 Enemy, Phys Atk, 63 Base Damage]; Barrier [1 Ally, Mag Atk,  |
|Cost=16MP, Inflicts 100% Barrier]; MBarrier [1 Ally, Mag Atk, Cost=24MP,      |
|Inflicts 100% MBarrier]; Bolt [1 Enemy, Mag Atk, Cost=4MP, 90 Base Damage]    |
|------------------------------------------------------------------------------|
|Strategy: You need to get rid of Dark Nation, Rufus' pet dog. Try to kill it  |
|immediately with Bio, or a Limit Break if you have it. It will cast Barrier   |
|and MBarrier on Rufus and itself, making the battle alot harder than it needs |
|to be. When it's out of the way, keep attacking Rufus with Bio. If you use    |
|Cross-Slash, you can paralyze him for a few turns. This is an easy battle if  |
|you keep your HP above 250.                                                   |
'------------------------------------------------------------------------------'

Head down after the battle, and save your game if you want to. Then, after
meeting up with Tifa, walk Aeris towards the entrance. After the cool scene,
form and equip your party first. Since the next Boss attacks you in the back,
make sure that everyone except Barret, is in the back row. That will switch to
the front row. Put Barret in the front row. Give Cloud the Elemental-Fire combo
in his armor, and the Lighting Materia. Have one other character hold the
Restore-All Materia's. The rest doesn't matter much, but you can always equip
extra Materia to level them up faster due to the high amounts of AP that bosses
give. You should however, equip the Protect Vest and Talisman accessories on
your characters, as they increase defense.

Now to play a fun mini-game. You can use square and circle to attack left and
right respectively. Hit the bikers that want to attack the truck. The orange
bikers are easy targets, and you tend to wonder why Shinra ever hired them. No,
the red bikers are the better threat. They'll try and lure you away from the
truck so that other bikers can get past you and hit the truck. Use caution
around red bikers, and (try to) kill them ASAP. At the end you get ambushed by a
bad-ass robot called Motor Ball. Such balls!

.------------------------------------------------------------------------------.
|Name: Motor Ball (Level: 19)              |Weakness: Lightning                |
|HP: 2600                                  |Halves: Fire                       |
|MP: 120                                   |Nullifies: Gravity                 |
|Exp: 440                                  |-----------------------------------|
|AP: 45                                    |Status Effect Weaknesses:          |
|Gil: 350                                  |Slow                               |
|Drops: Star Pendant(100%)                 |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Highway Back Attack [All Enemies, Phys Atk, 70 Base Damage]; Deadly  |
|Wheel [1/All Enemies, Phys Atk, 70 Base Damage]; Twin Burner [1/All Enemies,  |
|Mag Atk, Cost=16MP, Fire Element, 135 Base Damage]; Rolling Fire [All Enemies,|
|Mag Atk, Cost=24MP, Fire Element, 216 Base Damage]; Arm Attack [1 Enemy, Phys |
|Atk, 87.5 Base Damage]                                                        |
|------------------------------------------------------------------------------|
|Strategy: Motor Ball will ambush you, but if you changed the order of your    |
|characters, this should mean nothing for the rest of the battle. Keep your    |
|party's HP above 250 and keep casting Bolt and Ice. Avoid Fire spells. If you |
|want to, you could slow him with the Spider Web item, or speed yourself up    |
|with the Speed Drink item (preferably on your Bolt caster) to make this battle|
|easier. You should be able to beat Motor Ball if you keep up your HP with Cure|
|(and if necessary Hi-potions).                                                |
'------------------------------------------------------------------------------'

After the scene make sure your party has the right order again, front/back row.
Leave, and form a party. You'll finally be on the World Map, where everything
is mini, except Cloud.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||    {9} Flashback at Kalm Town     ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Megalixir, Ether, Ether, Peacemaker, Guard Source, Ether.       ||
||----------|                                                                 ||
|| Other:   | Orthopedic Underwear (no real item).                            ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

On the World Map, you can save your game whenever you like, and thus also use
Tents. Before you head over to Kalm, which is slightly to the Northeast of
Midgar, take your time to find some Custom Sweepers on the dirt area around
Midgar. These robots have an attack called 'Matra Magic' which you can learn
with the Enemy Skill Materia if you equip it. The person who has it must get hit
by the attack. Learn this, and also steal a good weapon for Barret from them,
called Atomic Scissors. Although this weapon is MUCH better for Barret, it's not
a long range weapon, so put Barret in the front row as well if you use this
weapon. Watch out for Prowlers in this area, as they can steal your most
precious belongings. Kill them off ASAP. You can steal Ethers from them, but
also from Kalm Fangs (purple wolves) if you need money.

Note: It's not possible to skip Kalm. You get stopped at the Mythril Mines. Now
go to Kalm. Follow your party to the Inn, and head upstairs. A long scene will
start, where you can sometimes control Cloud. Talk to Sephiroth when you can,
then walk ahead. When you can explore the Town, do as you wish. Cloud's house is
the upper right, Tifa's house is below that one. Go inside, go up, go into her
room on the left.. and check the drawer! Nice.. some Orthopedic Underwear..of
course it's true! You can also play the piano, and you might want to remember
the tune..

<Perfect Game Note 6:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You must play the piano and say 'Yeah, I jammed on it'. Only by choosing this
option can you get the Elemental Materia from the Piano later on, when you're in
control of Tifa.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you're done exploring, head to the Inn Sephiroth went in. Head upstairs,
talk to him, and get some rest. Outside, talk to Sephiroth again. Walk over the
bridge at mount nibel, and after the scene, walk all the way up into a cave.
Here, walk all the way up again. Also, no need to worry about any monsters with
Sephiroth with you.. Walk into the reactor. Walk the pipes and climb down the
chains. Follow Sephiroth. Do what he says.. after the scenes you can save the
game if you want to.

In the Shinra Mansion, go up the stairs, and to the right. Talk to the Shinra
Soldier, head into the room, and walk near the stone wall to make it go open.
Now follow the linear path to Sephiroth. After the scenes go out the room. When
you awake, go to the right part again, and to the basement again like you just
did. After the scene, exit the mansion ...and.. what the hell? Sephiroth went
badass. Try to help the people and head into your own house, after which you'll
see the legendary scene with Sephiroth. After this go to the end of the reactor
again. Walk to Tifa first, then head after Sephiroth.

After the damn beautiful scenes, you'll be back at Kalm. Go back up the stairs
when you can, and check out the cabinet next to the stairs, on the left. Check
it five times and the Megalixir will drop. Go down and you'll get the 'PHS',
which allows you to change party members on the World Map or at any Save Point.
Many people have been pondering as much as Plato to figure out what this stands
for: It's actually Party Hensei (Editing) System. The fun thing is, in Japan,
cellphones are called Personal Handiphone System (PHS). In FF7, that's exactly
what the PHS is as well: A cellphone!

Go out the Inn, and into the left upper house nearby. Inside, open up the door
under the stairs to find an Ether. Upstairs are no items. Go in the middle house
now, next to this one. Go upstairs and check the cabinet to find another Ether.
The locked chest here serves no purpose at all, as it was used for a quest that
was cut out of the game. Exit the house and go in the last house, next to this
one. Head up the spiral stairs on the left and grab the Peacemaker from the
chest. You might get a use from it later.. You can also take a look out the
small window. Go downstairs and take the other stairs up. Check the cabinet left
of the girl to find a Guard Source.

Exit the house, and go all the way to the right side of the screen. Here, enter
the house. Check the door below the stairs to find yet another Ether. The people
around here sure love them...hmmm. Now go outside and up the stone stairs. The
Item shop's on the left, the Materia shop's in the middle and actually under one
roof with the Weapon shop on the right. Buy an Earth and Heal Materia. The
Weapon shop doesn't really have anything good if you got all the best equipment
so far, but if you see something better than you have, you can buy it. Tifa
could use the Mythril Claw, although you'll soon be able to steal a much better
weapon for her. When you've done you're business in this small quiet town, all
that's left for you to do is to go back to the World Map. The man with the green
shirt and black hair near the exit can tell you some controls about the World
Map. Back on the World Map, head east. Tip: The Matra Magic Enemy Skill can wipe
out most groups of enemies early on, but later on it becomes obsolete. Use it
while it's still got a good use!

         Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO
         || {10} Chocobo Ranch, the Marshes, and the Mythril Mines ||  CHECKLIST
Oo*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*oO
|| Treasure:  | Choco/Mog Materia, Chocobo Lure Materia, Long Range Materia,  ||
||------------| Ether, Tent, Mind Source, Elixir, Hi-Potion.                  ||
|| Fort Condor|                                                               ||
|| Treasure:  | Magic Comb.                                                   ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Head east until you see a Ranch, this is THE Chocobo Ranch. Enter. Talk to the
chocobo and answer 'Wark'. You'll get a little cute dance show that you'll
probably only enjoy if you're a girl (no offense ladies!), but what this is
really about is the Choco/Mog summon Materia you get! Head inside the house and
talk to the man, who apparently calls himself Choco Bill. He has some
information about the Marshes. You can also sleep here for 100 gil. Head outside
and to the right to enter the stables. Talk to Choco Billy here. He'll give you
all the information you need to catch a Chocobo..and because he's so nice, he'll
sell you the Chocobo Lure Materia for 2000 gil only, an exclusive offer! Also
buy a bunch of (cheap) greens. Exit the place and equip the chocobo lure on
someone. Keep walking near the chocobo tracks and you'll soon get a battle with
one. Feed it one of the greens and make sure it keeps eating while you kill off
the other creatures. When the creatures are defeated, the chocobo is yours. It's
also possible to do this without greens, it's just a little harder. Just don't
ever attack the chocobo! Now, with the chocobo, you can easily outrun the Midgar
Zolom and reach the Mythril Mines on the other side.

Note: You can also get to the other side of the Marshes by just walking in, then
save, and load. Every time you load the Zolom will be located somewhere else,
away from you, so you can walk a bit again, then save/load again. I suggest you
do this on a special/different save game, to ensure safety..

You can also outrun the Zolom by yourself, if the Zolom is going to the far
western part start running to the caves. It's possible to make it without him
catching you, but it may take a few tries. Furthermore, the Zolom never really
dies. They will just keep coming in the marshes.

<Perfect Game Note 7:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you get the L4 Suicide skill now it will save you alot of trouble later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

<Optional: Getting 3 extra Enemy Skills>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You don't have to do this, not at all. If you don't want to, skip ahead to the
Mythril Mines. The first Enemy Skill you can get is L4 Suicide, which is gotten
from the small mole-like creatures called Mu. They can be pretty uncommon. Be
careful that not all your character's levels can be divided by four (L.12, 16,
20, etc), or you might get yourself killed, since the skill causes critical
damage and Mini to everyone with a level dividable of 4. Note that it can take a
very long time before they actually use the attack..

You can now also get the Enemy Skill Chocobuckle, but this one's harder to get.
Buy at least one Mimett Greens, and save your game. Get into a battle with a
chocobo, and sense it to check if it's Level 16. If not, try and get another
battle until it's Level 16. When it is, use the Mimett Green on it, and then the
L4 Suicide skill. The Chocobo will counter with Chocobuckle.

Before you read on: Warning. This can frustrate you. It's absolutely not
neccessary to get this skill right now, and it'll probably leave no challenge
for the rest of the game, so do this at your own risk. It's also extremely
difficult to do it.

The last Enemy Skill you can get is Beta.. from the Midgar Zolom. This is by far
the hardest to get right now, and it takes alot of preparation and planning.

Strategy 1: Get Aeris into your party and give her an Enemy Skill Materia with
----------- Matra Magic. You may want to learn her 3-1 Limit Break, Planet 
Protector, which puts your party into the peerless status for a short while..
which is the same thing as invulnerability. In the Mythril Mines, you'll often
come across enemy groups of 4-5 in one battle. Have Aeris wipe them out with
Matra Magic. After approx 30 battles or-so, she should learn Planet Protector.

Save your game before attempting. During the battle with the Midgar Zolom, keep
track of his HP. Don't make it fall below 1500. Use Graviballs (or poison) to
whack his HP. When it's close to 1500, use Planet Protector with Aeris, and
pummel away. It should cast Beta, and in the peerless status you will survive.
Just cast Beta back at him to end the battle.

Strategy 2: You MUST have the Elemental Materia. Unequip all materia and
----------- accessories, and check in the status screen which character has the 
highest HP and Spirit. Give that character the Talisman accessory and your best
armor (should be the Carbon Bangle). Give that character the Elemental-Fire
combination in the ARMOR. Also give it the Enemy Skill materia, and Steal
Materia (for extra speed). Don't give it any other Materia as most of them will
lower the HP. Of the two remaining characters, give the one with the highest
Magic stat the Poison Materia and Choco/Mog. Give the last character at least
the Restore Materia. Put all your characters in the back row. Your other two
characters should also have the Carbon Bangle to increase some defense. Get into
a random encounter and get all three character's their Limit Breaks up. Also
give your characters Tranquilizers to put them into Sadness. While this will
halve their Limit Break Bar Speed (which doesn't matter since you just filled
them up), this also reduces the damage taken from many attacks by approx 30.86%.
That will definitely help. After saving your game, you're ready to fight.

Immediately go to Items and use any Graviballs you have. The first does a
whopping of 1000, the second 750. Don't select a Limit Break before both
Graviballs have been thrown. Limit Breaks are done first otherwise. Graviball is
basically Demi, and causes 1/4 of the creature's current HP. If you don't have
Graviballs, use your Limit Breaks right away. Keep track of the Zolom's HP! It
starts with 4000. When it drops under 1500, it will counter attack with Beta
right away, so you must make sure that the character holding the Enemy Skill is
absolutely fully healed at that time. After the Limit Breaks, keep on casting
Bio and use the Choco/Mog Summon, but be careful: Don't attack it anymore with
the character holding the Enemy Skill when the Zolom falls (almost) under 2000
HP, or they might get blown out of battle. Poison it when it's got near, but
still over 1500 HP, and wait until it gets damaged over and over again. This
way, it can't counter with Beta. When it's got about 200 life left(keep track of
the HP yourself!), attack it. It will counter with Beta and die right after it
due to poison damage.  Oh, and don't think this is easy; Again, it's not. It's
in fact extremely hard. When you're done, don't forget to adjust your party
again (front/back row, Materia etc).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
<End of Optional part>

Now for the Mythril Mines. When you get near, you'll get to see another Midgar
Zolom..and I think you might enjoy the scene if you did the optional part..
Enter the cave. Head to the right part. Ark Dragons can be found here which use
Flame Thrower, yet another Enemy Skill. This one's easy though.. don't trust me
anymore after all the previous..? Anyway, you can climb the vines on the left
wall to reach the Long Range Materia. it's very useful, so equip it on someone.
The one who has it equipped can always attack from long ranges, doing the same
damage, and can even attack high floating enemies. Put that character in the
back. It's useless for Barret though (unless he has a non-long range weapon,
like the Atomic Scissors!). Climb the stone steps and grab the Ether on the
right and a Tent from the chest. Go back to the first area.

In this area, you can steal a Grand Glove from Madouge (the guys swinging a ball
above their head). This is by far the best weapon for Tifa at this point of the
game. Head down, and to the lower right, grab the Mind Source from the chest.

Now head all the way to the left to enter a new area, and watch the scene. After
the scene, head up first. Here, grab an Elixir from the chest, and a Hi- Potion
a bit more up. Go back, and exit the cave by the left.

Now you can go straight to Junon, or you can check out Fort Condor, and get
Yuffie, a new (optional) character. If you don't want to for some reason, skip
ahead to Junon.

<Perfect Game Note 8:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
From now on, Fort Condor Battle notes will be placed in the walkthrough too, so
you won't miss any. On another note, win them all. Losing one means losing a
treasure sooner or later. If you want a 100% Treasure Perfect Game, win ALL
battles, (except the very last one, but that's a different story). If you don't
care about 100% Treasure, but just want to go for all (max) items, lose the
first three battles so you can get a Vagyrisk Claw from Cmd. Grand Horn Every
time. You will fight him when you lose. Either way, Battle 1 can be done now.
The prize is a Magic Comb.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Fort Condor is the blue place with the huge golden bird on top, visible when you
exit the Mythril Mines. Go ahead and enter. Answer that you'll help them. Go
inside and climb your way up. Talk to the old man sitting at the table and hear
him out. Help them. You can sleep below for free, and buy items at the shops
above. They sell.. crap basically. Go to the left part and climb up. Here, talk
to the guy who will explain you just about everything about the Fort Condor
Battles. It's like a small strategy game. You can also fund them, but that's not
necessary. When you're ready, say so.

You can win any Fort Condor battle really quickly and easy. All you have to do
is place 1 soldier (as low as possible) before beginning the battle, then start
the battle. Move the battle speed up to the max by pressing R1, and place a
soldier below the other one. There's a red 'laser' line that will tell you where
you can place your soldiers. It's basically your territory. Every time you place
a soldier near that line, the line will drop again. Repeat until you're
basically at the enemies below, and place a bunch of other soldiers to quickly
kill them off, and secure both ways. You won't have to fight any other enemies
if you're fast enough, and you'll have won the battle. Of course, if you want to
play 'fair', you can also just make a real army. The more the better, really.
The prize for this first battle is a Magic Comb, a weapon for Red XIII, with
DOUBLE materia growth, and alot of attack power! Basically, a great weapon. Put
materia in it that you want to have leveled up quicker.

When you're done, go back to the World Map and head West/Northwest. If you want
to get Yuffie, walk around a long time in the forests here, until you come to
battle a Mystery Ninja. Beat her, and go though the dialog like this: NEVER
enter the menu, and NEVER use the save point. Talk to her. Answer:

"Not Interested"
"......petrified"
"Wait a second!"
"......That's right"
"......Let's hurry on"

Now you'll name her (Yuffie) and she'll be part of your party! Forever! Not sure
if you're going to like her personality though ..heh. ;) If you make a mistake
or enter the Menu, Yuffie will steal a sum of money from you, and vanish.

Yuffie comes with the Throw Materia, that allows you to throw stuff at enemies
to cause damage (and later throw money). You can give it to someone else if you
like, or start using Yuffie(she's also a long range character, which gives her a
pretty big advantage over others). Put her in the back row. You can steal a
Boomerang from the Formula (purple/pink birds) enemy. It's a good weapon for
Yuffie.

Now head all the way to the west until you reach something that looks like a
large cannon. That's Junon, which may be difficult to see when you need to find
it the first time around. Enter.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||     {11} Harbor, Junon Harbor.    ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:  | Shiva Materia, Power Wrist(Boss Reward),                      ||
||            | (Grenade or 6 Potions or 6 Ethers or 5000 gil), Enemy Skill   ||
||            | Materia, Luck Source, Mind Source, 1/35 soldier, Guard Source,||
||            | Power Source, Speed Source, 1/35 soldier,                     ||
||------------| (Silver glasses or HP Plus Materia or Force Stealer).         ||
|| Fort Condor|                                                               ||
|| Treasure:  | Peace Ring, 3 Ethers.                                         ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

When you get here there's really nothing to do. The weapon shop on the right
sells junk, so head to the beach on the lower left. Before you do, be sure to
equip your party well for an upcoming boss fight. Give one person the Long Range
Materia (except Yuffie or Barret). Actually, Yuffie is a good choice for the
fight. Also give the character with the Long Range Materia the combo Elemental-
Choco/Mog in their WEAPON. This will cause extra (wind) damage. After the scene,
the fight begins.

.------------------------------------------------------------------------------.
|Name: Bottomswell (Level: 23)             |Note: Long-range enemy             |
|HP: 2500                                  |Halves: Gravity                    |
|MP: 100                                   |Weakness: Wind                     |
|Exp: 550                                  |Halves: Gravity                    |
|AP: 52                                    |Nullifies: Earth                   |
|Gil: 1000                                 |-----------------------------------|
|Drops: Power Wrist(100%)                  |Status Effect Weaknesses:          |
|Steal: ---                                |Sleep, Poison, Slow, Darkness      |
|                                          '-----------------------------------|
|Attacks: Bodyblow [1 Enemy, Phys Atk, 255 Base Damage]; Big Wave [All Enemies,|
|Phys Atk, Water Element, 191.25 Base Damage]; Waterball [1 Enemy, Mag Atk,    |
|Inflicts 100% Imprisoned]; Moonstrike [1 Enemy, Phys Atk, 127.5 Base Damage]; |
|Tail Attack [1 Enemy, Phys Atk, 127.5 Base Damage]                            |
|------------------------------------------------------------------------------|
|Strategy: This can be a tough fight if you're not prepared. Remember Reno?    |
|Bottomswell has an attack similar to his Pyramid attack. Except this time, you|
|can only destroy it by using magical attacks, and you have to actually attack |
|the ball, and not the character. It also drains your HP pretty fast. Make sure|
|you free your characters from this ASAP. Bottomswell can be beaten by using   |
|Bio spells, enemy skills, Choco/Mog Summon (It's weak against it) and keeping |
|your HP's up. You can even damage him with the Graviball items, should you    |
|have them, but only use these at the start of the battle. You can poison him  |
|with Bio, which may help some. Pound him with Fire/Ice/Bolt if you want to,   |
|but avoid Earth. When he dies, he'll use Big Wave as a Final Attack, so be    |
|sure to survive it.                                                           |
'------------------------------------------------------------------------------'

Once the boss is beaten you will need to perform CPR on Priscilla. Just walk up
to her, hit square.  You will hear Cloud breathe.  On the 9th breath, hit square
again and you will release.  Repeat this four times.  On the fifth time you will
have put enough air into the girl to revive her.

After this, talk to the woman in front of the house on the right, and get some
rest inside.

<Fort Condor Note 2:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The second battle takes place right now, and if you wish to do it, don't go to
Priscilla, but straight to Fort Condor, with only Cloud. Beware as the
encounters will be more difficult. The prize (if you missed no other battle)
will be a Peace Ring, a decent accessory for this point of the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After going outside, head to your party and walk upstairs. You'll be given the
Shiva Summon Materia as a token of gratitude. Any guy would've wanted a
different thing *cough* but that's another story. Head to the beach with Cloud
and talk to Priscilla.

<Fort Condor Note 3:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yes, right after you get the whistle, just get out of Junon and head to Fort
Condor to do the third battle. This is an easy one to miss since it's in a very
small time/scene marge. The prize is 'three Tincture', which are actually three
Ethers. Tinctures are from Final Fantasy 6...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you're in the water, don't move at all. Just blow the whistle twice, and
you'll be on the top. Climb up, and after the scene, head down. Press the button
on the huge elevator, and walk down into the building. Hmm.. guess you have no
choice but to go into that room. Grab the Shinra uniform from the open locker
and change. You'll now get instructions on how to march. I'll explain it to you
too soon, but better ;) Now go out of the room and after the scene, save your
game if you want to, then head left. After the scene, head over to your captain
and into the alley.

Now, a mini game will start, and you have to parade along. The TV-ratings below
show how good you're doing. When you can finally gain control, do exactly like
the other soldier did. Move a bit to the right, walk behind the group, and
quickly run into the empty spot, while making sure you're absolutely in one line
with the other soldiers. Now tap the circle button as FAST as you can, while
keep pressing left to stay exactly in line. Your ratings should shoot up. If
not, you weren't completely in line. Here's what you get with what ratings:

<29% (?) = Grenade
30%-39% = 6 Potions
40%-49% = 6 Ethers
50%+ = 5000 gil

<Perfect Game Note 9:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For 100% Treasure, I think it's fair enough to include getting the best prizes
when possible. In this case, the 5000 gil.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the parade and the scenes you'll get another instruction for something
different. It's funny to see what Cloud's best move is.. his victory stance! Now
exit the room and save if you want. Head outside. You can visit many shops
here.. the first one is a Materia Shop, and I suggest you buy the Seal and
Revive materia here, as they're both new. They're 3000 each though, so if you
don't have enough money, sell some Ethers :) Down the alley is a weapon shop
that sells good weapons, although you will have everything or better if you did
every suggestion in the guide so far. Buy anything that's better. There's also a
bar below where Rude of the Turks is chilling out. The text on the floor says
'Shot Bar' in greek, in case you were wondering. The next shop is an item shop,
with the usual. It does sell Hi-Potions, and it can never hurt to buy a small
stock of those.

The last door in this area leads to some rooms. Before you head up the stairs,
check out the almost concealed soldier standing near the stairs. He'll lead you
to the Beginner's Hall, who have stayed around to teach you anything about the
basics that you didn't knew already. Of course, you can skip all that and just
grab the Enemy Skill Materia lying around. Go back, and up the stairs now. On
the second floor, grab the '1/35 Soldier', the Mind Source, and the Luck Source.
There are some pussies playing on the bed.. but you can't play with them ;) On
the third floor, grab the Power Source and Guard Source. Now exit the whole
area, and go down to the next.

Just walk through each area to the next until you get to the place where more
shops are. If you're quick, you'll see a group of people running to the other
end .. a group that looks familiar? Either way, the first door leads to a bar
where Tseng, Reno and Elena are chilling. The second door leads to an Inn (with
Save Point), a Materia Shop with nothing new on the second floor, and on the
third floor an accessory shop with two good accessories: Silver Glasses that
protect against Darkness, and Headband that protects from Sleep. If you have
money left to buy these things, buy one of each.

<Perfect Game Note 10:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Be sure to get at least one Headband. It will make life easier for you soon.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The third door leads to several rooms. This room has a Speed Source in it. Go
upstairs and grab the '1/35 Soldier'. In case you were wondering, yes, it's
absolutely good for nothing. Go outside, the last door leads to a weapon shop
that sells utter crap. Therefore, head to the end.

You must now do the pose mini-game, which is MUCH easier than the parade game.
Simply press the right button when the commander tells you to. You get 10 points
for each right move, except turning. You must face the same way as the others to
receive points, so turning is still important. Your victory pose will get you 30
points. There is no fixed maximum you can get, since the commands are random,
and the more turns, the less max points you can get. Here are the prizes you can
get:

0-50 Points = Silver Glasses
60-90 Points = HP Plus Materia
100+ Points = Force Stealer (Sword for Cloud with DOUBLE Growth, 3 Slots)

You can make Cloud move after the sendoff is already done by pressing the
buttons. He'll do things like scratch his back with his gun, shrug, or touch his
hip with his hands and pose.

<Perfect Game Note 11:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For 100% Treasure, I think it's fair enough to include getting the best prizes
when possible. In this case, the Force Stealer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I tend to just stop getting points when I'm in the range for the HP Plus
Materia, as I think it's much better than the weapon. You can get both later on,
though. After the scene, hop onto the boat.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||       {12} To sunny places!       ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Ether, All Materia, Wind Slash, White Cape(Boss Reward),        ||
||          | Ifrit Materia.                                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

On the cargo boat, grab the Ether from the chest on your nearby left. The
character blocking the blue orb (which is an All Materia) is actually Yuffie who
suffers from motion sickness. You can give her a Tranquilizer, but she won't
move either way, until a bit later. Go upstairs, talking with whomever you like.
Up here, there's a sailor who can restore your HP/MP (say you're tired), or sell
things (say something's missing). His stock is, well, miniscule though. Talk to
Red XIII all the way on the left (should be rather obvious!), then head down
again, or talk to all others including Tifa, if you like. Downstairs, talk to
Aeris, who's dressed like Shinra Soldier, a bit on the left. When she asks where
Barret is, go back up, and all the way to the left. That's where he is, our big
little sailor boy! After the alarm sounds, head back and form a party. Now head
downstairs.

<Perfect Game Note 12:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is, like the Iron Bangles, one of the most time consuming things to get a
perfect game file. You must steal 99 Shinra Beta's from Marines, and yes, that
takes a LOT of time. There are some things that speed it up though: Use L4
Suicide on them at the beginning of the battle, as they'll become Mini and only
hurt you for 1 damage, saving you lots of healing time. Also equip Headband on
your stealing character (the one with the highest level), and Silver Glasses on
the other(s). That will protect against Sleep, so you can keep stealing, and
Darkness, so you can kill the ones off easily that you already have stolen from.
Again, setting the battle speed to max will cut off a few minutes for every
hour. It's not much, but it helps. Good luck!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head down, and make sure you get the All Materia that Yuffie was blocking
earlier on. Then head through the door on the left.  Climb up the ladder and
walk over to the right to get the Wind Slash from the chest, which is a good
weapon for Yuffie with DOUBLE growth, so I suggest you use it. Also take you
time to give summons to your characters, then head down and watch Sephiroth
appear..he'll leave Jenova Birth behind for you to play with.

.------------------------------------------------------------------------------.
|Name: Jenova*BIRTH (Level: 23)            |Nullifies: Gravity, Poison         |
|HP: 4000                                  |-----------------------------------|
|MP: 110                                   |Status Effect Weaknesses:          |
|Exp: 680                                  |Slow, Darkness                     |
|AP: 64                                    |                                   |
|Gil: 800                                  |                                   |
|Drops: White Cape(100%)                   |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Laser [1 Enemy, Phys Atk, 201 Base Damage]; Tail Laser [All Enemies, |
|Phys Atk, 201 Base Damage]; W-Laser [1 Enemy, Phys Atk, 201 Base Damage];     |
|Gas [1 Enemy, Phys Atk, 201 Base Damage]; Stop [1 Enemy, Mag Atk, Cost=34MP,  |
|Can inflict Stop]                                                             |
|------------------------------------------------------------------------------|
|Strategy: Jenova BIRTH has no weaknesses you can exploit, other than possibly |
|Slow (with Spider Web). Use your Summons, Limits, and Enemy Skills whenever   |
|you can. Flame Thrower does good damage, and other spells also help a bit when|
|you run out of supplies. Stay away from poison spells, use Red XIII's Lunatic |
|High if you have it (and use Red XIII), to put everyone in Haste. Jenova BIRTH|
|uses Stop, and it's Tail Laser can pack a punch when used twice in a row. Keep|
|your HP up at all times, and use Hi-Potions and Cure when you think you need  |
|to. Of course, if you have Beta, this battle is no challenge for you.         |
'------------------------------------------------------------------------------'

Make sure you grab the Ifrit Materia! After that, leave the boat. Watch the
scenes, and head up the steps on the lower right. Ahhh.. the sun! Again, watch
another scene. Go inside the first villa. Here, head into the basement and grab
a Fire Ring from the chest, and a Power Source and Motor Drive from the ground.
You can also buy the house for 300000 gil if you talk to the man lying on the
bed. Perhaps a good investment later in the game.. not now. Unless you're one of
those freaks who trains alot and gets 300000 gil right now ;)

You can go in the bar. The guy in the left corner sells armor.. the Platinum
Bangle may seem poor on defense, but it's the first (and one of the two) armor
in the game with DOUBLE Materia Growth. You can equip one of your characters
with it, if you wish to.

There are several events to check out in Costa Del Sol, depending on who you
have in your party. If Red XIII isn't in your party, you can kick the ball
against him. If Yuffie's not in your party, she'll have replaced the regular
Materia Shop owner Butch (doesn't sell anything new). Buy a few Softs if you
want to from the Item Shop on the right. If Barret's not in your party, you can
see him in the Inn doing .. stuff. Yeah. Go to the beach and talk to Hojo for a
scene. After this, exit the town.

On the World Map, head West/Northwest, and follow the path, over the bridge,
until you reach Mount Corel.

                     Oo=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                     ||         {13} Mount Corel          ||           CHECKLIST
Oo*=-*=-*=-*=-*=-*=-*Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*=-*oO
|| Treasure:| Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether,         ||
||          | Transform Materia, Phoenix Down(x10), Power Source, Mind Source,||
||          | Tent, Ether.                                                    ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

Note: In this whole area, Matra Magic can clear up most groups of enemies. Walk
up, and talk to the old man, who has seen Sephiroth pass. Walk up until you see
a Reactor (and hear the famous music that comes with it). Walk down the long
stairs, and exit by the bottom of the screen. Walk right over the tracks to the
next screen. Here, use the Save Point if necessary. Run further, and take the
upper track. When the track breaks down, DO NOT PRESS circle is you want to get
the treasure below! When falling, hold left, and tap circle as fast as you can.
If you do it fast enough, Cloud will climb up and is able to grab the Wizard
Staff. At the end of this upper track, grab the W Machine Gun from the chest.
Now walk the lower track. Again, when falling, try to get the treasure on the
right now, the Star Pendant. Walk until a four-way. Grab the Turbo Ether and
Transform Materia on the upper left track. You'll also get one last chance to
grab any items below, when falling.

Now go up the upper right track, since you must open up the bridge for the
others (and yourself, duh!). Flip the switch in the small cabin at the end to do
it. A bit lower of the cabin, you can climb the wall on the right. This leads to
a treasure (10 Phoenix Downs), but you'll have to destroy the cute nest of birds
to grab it.. :( The choice is up to you. You'll disappoint your party members if
you take it, and you'll have to fight the mother bird, a cockatrice. Now head
back and take the lower track. Go over the bridge, and then take the left track
leading down to the left, and go inside a hidden area here on the right. In this
area, grab the Tent, Mind Source and Power Source. Head back, and exit the
screen by the lower right. Here, walk to the end of the HUGE bridge. You can
battle Bomb enemies here, from which you can steal a Right Arm from. This is a
battle item that can cause around 1500-1600 damage to all enemies, which is alot
at this stage. Steal a few if you feel like it, then enter the destroyed town of
Corel.

Looks like Barret has a history with this town, as he gets face slapped and he
does nothing. Since there are no treasure in town (what'd you expect?) and the
shops sell junk. You can find an Ether in the 'House' on the right. You need to
wait until the woman in that house walks to the right. Then, stand next to her,
and wait for her to pass you. Now you can access the pot in the corner, which
holds the Ether. This is one of the more tricky treasures in FF7. *Claps for the
reader*

head to the lower left to access the Gold Saucer. First, some scenes will be
shown, after which you'll finally head off to the Gold Saucer.

                 Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-oO
                 ||   {14} The Gold Saucer, and the prison   ||        CHECKLIST
Oo*=-*=-*=-*=-*=-Oo-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=oO=-*=-*=-*=-*=-*oO
|| Treasure:| Silver Armlet(Boss Reward), Ramuh Materia.                      ||
||----------|                                                                 ||
|| Other:   | Turtle's Paradise Flyer No. 3.                                  ||
Oo*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*=-*oO

After the scene, you'll be in the Gold Saucer. There's something you should know
about the Save Point, and that is that it costs 5 GP(Gold Saucer money) to use
it. Talk to the lady near the entrance and you get to choose between a one time
pass (3000 gil) and a lifetime pass (30000 gil). Go with the first, you can get
the lifetime one later. Enter, and choose a party member you want to hang out
with after the scene. Now, you can have TONS of fun, or you can continue with
the game (you're really boring if you do that, so follow me).

There's nothing at the Event or Round Square, so skip those. At the Ghost
Square, you can enter the Hotel and read Turtle's Paradise Flyer No. 3. You can
also shop at the Item Shop, which has more items that ever.

At the Chocobo Square, you can bet on Chocobo's who race each other's ass off.
Basically, it's better not to bet right now, but race yourself later on in the
game, and get much better odds.. for free!

So..head over to the Wonder Square. Here you'll meet up with, well, you name
him, but I'll just call him Cait Sith. Some people adore him, and some more hate
him. He holds the Manipulate Materia, which will be of good use to you soon..
After the scene, head upstairs and to the end to enter the actual Wonder Square.
There are many mini games you can play to win GP here. The wrestling game is
about tapping the circle as fast as you can.. the basket game is all about
timing, the wonder catchers are all about luck, and in the next screen are the
motorbike game, a 3-D battler (all about luck), a Fortune Telling machine, and
Mog's House. Later on you can also Snowboard and use the submarine games. A
surefire way to get GP is to play the Mog's House. Give the Kupo nuts until he
makes a different sound, in other words, give him 5 the first time, and 3 the
second time. Talk to the man behind you and he'll give you a one- time-only 30
GP.

Of course, for much more in-depth descriptions of all the mini-games, check out
the Gold Saucer (Wonder Square) section. If you want to build up some serious GP
right away, I suggest you do Mog's House, the G Bike game, and the Super Dunk
game. You'll get 10 GP from the G Bike Every time you score above 10000 points,
so that's not impossible (and the first time you get 10000+ you'll also get a
Speed Source). The Super Dunk (basketball) game is all about timing, but it can
get you up to 300 GP a game! That's worth a Lifetime ticket to the Gold Saucer!
Seriously, if you can get the timing right, get your GP from this. The common
trick is to release the ball the moment it actually touches Cloud's biggest
spike of his hair. Then you should always get the hit. Otherwise, go play the G
Bike alot. If you play 30 times there (and win 30 times), you can also afford
the Gold Ticket, and it'll only have cost you 6000 gil instead of a whopping
30000...Oh, and never buy the questionmarks from the lady in Wonder Square. It's
a Carob Nut, which you can get later on.

Head over to Speed Square if you want to, with 10 GP at least. Here you'll meet
Dio, the owner of the Gold Saucer. Anyway, the Speed Square is about shooting
stuff with a laser, while on a rollercoaster. Easy, huh? The faster you tap
circle, the more power it will have in it's bar and the easier you get to
hit/destroy targets. You can try it if you want. When you're done, head over to
the Battle Square for a scene.

<Perfect Game Note 13:>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You don't have to do this right away, but make sure you get the Umbrella before
the disc ends. That means getting 5000+ points. It's lost forever otherwise. And
yes, you can only do this once anyway.. *phew*
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In the Battle Square, it looks like Barret has unleashed his anger. After the
scene, follow Barret down. You'll have to fight random encounters here, and
there are also Bandits who steal your items.. make sure you kill them first! You
can also learn the Enemy Skill 'Laser' from Death Claws. It's a decent one, so
get it on both the Enemy Skill Materia if you want. You can save your game if
you want to. Head down more, and go into the Shinra truck there. Talk to Mr.
Coates here and tell him you're going up. Exit, and go into the house on the
upper right. The one on the lower right is a shop/bar, but they sell junk. After
the scene, exit the house and go all the way up again. Before you do so, you
might want to remove the Silver Armlet and the Materia from Cait Sith, and give
the Silver Armlet to Barret. Finally, give Barret a long range gun, and put him
in the back row.

In the next screen up, the empty tube with the empty chest serves no purpose as
it was used for testing the game in it's early stages. Walk past the dead guy,
and in the next screen to the right. From here on, you can encounter Death
Claws, and learn the skill from them. Manipulate them to make it easy. From the
Bullmotors, the second Enemy Skill Materia can also learn Matra Magic. Walk past
the broken down buggies and you'll meet up with Dyne.. who will fight Barret.

.------------------------------------------------------------------------------.
|Name: Dyne (Level: 23)                    |Nullifies: Gravity                 |
|HP: 1200                                  |-----------------------------------|
|MP: 20                                    |Status Effect Weaknesses:          |
|Exp: 600                                  |Sleep, Poison, Stop, Slow,         |
|AP: 55                                    |Paralyze, Darkness                 |
|Gil: 750                                  |                                   |
|Drops: Silver Armlet(100%)                |                                   |
|Steal: ---                                '-----------------------------------|
|Attacks: Needle Gun [1 Enemy, Phys Atk, 165 Base Damage]; S-Mine [1 Enemy,    |
|Phys Atk, 171.875 Base Damage]; Molotov Cocktail [1 Enemy, Phys Atk, 178.75   |
|Base Damage]                                                                  |
|------------------------------------------------------------------------------|
|Strategy: You'll fight with Barret alone, so make sure to keep his HP