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| www.neoseeker.com | www.gamefaqs.com | www.ign.com | www.honestgamers.com |
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
_____ _ _
| ___| (_) _ __ __ _ | |
| |_ | | | '_ \ / _` | | |
| _| | | | | | | | (_| | | |
|_| |_| |_| |_| \__,_| |_|
_____ _
| ___| __ _ _ __ | |_ __ _ ___ _ _
| |_ / _` | | '_ \ | __| / _` | / __| | | | |
| _| | (_| | | | | | | |_ | (_| | \__ \ | |_| |
|_| \__,_| |_| |_| \__| \__,_| |___/ \__, |
|___/
__ __ ___ ___ ___
\ \ / / |_ _| |_ _| |_ _|
\ \ / / | | | | | |
\ V / | | | | | |
\_/ |___| |___| |___|
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
FINAL FANTASY VIII (PSX) FULL FAQ/WALKTHROUGH v1.02
By Psycho Penguin (penguin_faqs@yahoo.com)
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
FIRST STARTED: May 4, 2005
FINISHED ON: May 21, 2005
LAST UPDATED: December 2, 2005
NUMBER OF UPDATES: 11
FILE SIZE: 881.3K
NOTE: The side quests that I think are awesome to go through are listed right
in the walkthrough. I designated them with special search features so you can
find them easily. They are the following:
- Tomb of the Unknown King (Getting the GF Brothers) - SQ001
- Centra Ruins (Getting the GF Odin) - SQ002
- Centra Ruins (Getting the GF Tonberry King) - SQ003
- Cactuar Island (Getting the GF Jumbo Cactuar) - SQ004
- Islands Closest to Heaven and Hell - SQ005
- Deep Sea Research Center (Getting the GF Bahamut) - SQ006
- UFO - SQ007
Please email me if you have any questions about:
- Obel Lake
- Chocobo Forest
- CC Group
Or read the great side quests FAQ found here at GameFAQs.
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
CONTENTS
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
< 1.0 > INTRODUCTION
1.1 Guide Introduction
1.2 Game Introduction
1.3 Author Introduction
< 2.0 > STORYLINE
2.1 Storyline
2.2 Characters
< 3.0 > GAME BASICS
3.1 Controls
3.2 Menu
3.3 Battle
3.4 Magic/Junction
3.5 Other Basics
< 4.0 > WALKTHROUGH
4.1 Disc One
4.2 Disc Two
4.3 Disc Three
4.4 Disc Four
< 5.0 > GUIDES
5.1 Bosses
5.2 GF's
5.3 GS Codes
< 6.0 > LISTS
6.1 Items
6.2 Weapons
6.3 Magic
6.4 Enemies
6.5 Cards
< 7.0 > OTHER INFORMATION
7.1 Revision History
7.2 My Other Guides
7.3 Contact Information
< 8.0 > CONCLUSION
8.1 Conclusion
8.2 Copyright Information
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| 1.0 INTRODUCTION 1.0 |
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
This is where I introduce you to the game, the guide, and my wonderful self.
Just read this to make me feel all warm inside! Thank you!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 1.1 --- Guide Introduction ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This guide is for Final Fantasy 8, which was originally supposed to be a no
side-quests guide, but I decided that since the game is a little bit easier at
the end with all the cool GF's, and the side quests are kind of fun and easy
to write for, that I would include them. I originally had less sections
planned, but as I went into the guide, I decided to add more and more into it
in order to make it as good as I possibly could.
Even though this guide was done solely so I could say I wrote for all of the
Final Fantasies, and I really didn't like the game much at all, I decided to
make it pretty in-depth and good. If you find any problems with it, don't
hestiate to email me with any questions or comments, etc. I wanted to go in-
depth but I did skip on some side quests I didn't like, and I hate doing game
basics. Otherwise, you should find everything you need.
One more thing.. you won't find any spoilers here really. In the walkthrough,
I completely ignored most of the storyline, as I hate it and you'll be seeing
the story anyways. If you don't understand what's going on in the story..
don't worry. I don't think it's possible.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 1.2 --- Game Introduction ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I cannot stand Final Fantasy 8 really. It has its good points, but overall
it's one of the weaker entires into the series in my opinion. For some reason,
Square decided to try to "innovate" a lot, as you'll see below in the game
basics section. They completely redid magic system, battle system, leveling
up, etc. A lot of people love this game, but I really couldn't get into it at
all. I gave it numerous chances, and while it's a decent game, it's not one to
really go wild about, unlike the other 2 games in the PSX series (which were
just awesome).
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 1.3 --- Author Introduction ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My name is Steve McFadden, and I'm a 21 year old male currently residing in
Greenacres, FL, near West Palm Beach, until January 2007 more than likely, as
I have to go to college here before moving to North Carolina to be with my
girlfriend. That has its bad side, but the good news is that I can pursue my
main hobby: writing video game guides. It really is a blast for me to do and I
can't think of anything I'd rather do when I am motivated to write.
In addition to being a big fan of writing, I am a huge fan of the Final
Fantasy series, as you may expect. Final Fantasies 7 and 6 are probably tied
for my favorite game ever, while FF9 and FFX are in my top 10. With FFT and
FF5 being so excellent with their job systems, FF4 being great, FFTA and FFMQ
being sold entries, and the NES series being mostly good with a rare
exception, there's a lot to like!
If you wish to contact me, you may do so by reading the contact information at
the bottom of the page, and then emailing me or AIMing me with your questions
or if you just wish to talk. However, please be respectful and understand that
I do have some sort of a life, and I've written for dozens of games and can't
be expected to remember everything about every one of them. Thanks in advance.
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
| 2.0 STORYLINE 2.0 |
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
This is a section where I try to explain the really asinine and boring plot of
this game, followed by a rundown of all the angsty, emo kids you get to
control during the game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 2.1 --- Storyline ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
* Thanks to the instruction manual for the decent summary of the storyline. *
At the forefront of a rising tide of violence brought on by Galbadia's
war declaration is a SeeD cadet named Squall Leonhart. Serious to a
fault, Squall has earned himself the reputation of being a lone wolf.
A chance encounter with the free-spirited Rinoa Heartilly, however,
turns his universe upside down. Having thrived on discipline, Squall
finds Rinoa's carefree attitude fascinating. Yet there is no time to
ponder these thoughts, for the job of dealing with the sorceress
behind Galbadia's irrational hostility has fallen to SeeD and Squall.
In Final Fantasy VIII, the player will assume the roles of Squall and
Laguna to advance the story.
At times, Squall is known to fall into a "dreamlike" state. It is
during these periods that he encounters Laguna.
What destiny awaits these two characters?
At what point does the story between the two cross?
Who is Laguna...?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 2.2 --- Characters ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
As usual for a post-NES Final Fantasy, Final Fantasy 8 has a variety of
characters that have different emotions, styles, and ways of living, but are
joined by one thing: a common goal to save the world.
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Squall Lionheart
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Age: 17
Height: 5'8
Date of Birth: August 23
Blood Type: AB
Weapon: Gunblade
Squall's weapon of choice is the Gunblade. It's a very unique sword that also
doubles as a gun. He is one of only two Gunblade users in Balamb Garden, so
Squall is a very valuable asset to the people there. Personality wise, he is
an introvert. He keeps to himself, but he knows what he wants and is willing
to do what it takes to accomplish it. Squall is a complex person with a cool
sword, and he will prove to be another great Final Fantasy hero soon enough.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL BY LEVEL RUNDOWN OF SQUALL'S STATISTICS |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 1 | 223 | 1 | 1 | 2 | 1 | 20 | 15 |
------------------------------------------------------------------------------
| 10 | 616 | 8 | 8 | 8 | 7 | 22 | 16 |
------------------------------------------------------------------------------
| 20 | 1,044 | 15 | 14 | 15 | 13 | 24 | 16 |
------------------------------------------------------------------------------
| 30 | 1,464 | 21 | 19 | 21 | 18 | 25 | 17 |
------------------------------------------------------------------------------
| 40 | 1,877 | 27 | 24 | 27 | 22 | 27 | 18 |
------------------------------------------------------------------------------
| 50 | 2,281 | 32 | 28 | 31 | 26 | 29 | 19 |
------------------------------------------------------------------------------
| 60 | 2,678 | 36 | 32 | 35 | 32 | 30 | 19 |
------------------------------------------------------------------------------
| 70 | 3,067 | 40 | 35 | 39 | 32 | 32 | 20 |
------------------------------------------------------------------------------
| 80 | 3,449 | 43 | 37 | 42 | 33 | 34 | 21 |
------------------------------------------------------------------------------
| 90 | 3,822 | 46 | 39 | 44 | 35 | 35 | 21 |
------------------------------------------------------------------------------
| 100 | 4,187 | 47 | 41 | 45 | 36 | 37 | 22 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
--------------
LIMIT BREAKS
--------------
Squall uses the Renzokuken limit breaks. These limit breaks require you to
push R1 when the light hits the small box towards the end. If you do this,
successfully, the attack will be much stronger than if you miss the box
entirely. He also randomly gets to add a limit break towards the end of this
limit break, depending on the weapon.
Rough Divide - Revolver, Shear Trigger, Cutting Trigger, Flame Saber, Twin
Lance, Punishment, Lion Heart
Fated Circle - Shear Trigger, Cutting Trigger, Flame Saber, Twin Lance,
Punishment, Lion Heart
Blasting Zone - Flame Saber, Twin Lance, Punishment, Lion Heart
Lion Heart - Lion Heart
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Rinoa Heartilly
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Age: 17
Height: 5' 3'1/2"
Date of Birth: March 3
Blood Type: ??
Weapon: Blaster Edge
Rinoa comes handy in battle due to her unique Blaster Edge weapon, which acts
sort of like a handheld flail. She also has the ability to summon her dog when
she is in trouble during battle. She is important to the game, not only
because she happens to be Squall's main love interest, but because she is a
member of the Timber Resistance group "Forest Owls", who is fighting against
the president of Galbadia due to the suffering in her hometown. She acts based
on her first instinct, and shows much more emotion than her male counterpart.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL BY LEVEL RUNDOWN OF RINOA'S STATISTICS |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 1 | 217 | 1 | 0 | 8 | 3 | 20 | 16 |
------------------------------------------------------------------------------
| 10 | 610 | 10 | 5 | 15 | 8 | 22 | 17 |
------------------------------------------------------------------------------
| 20 | 1,038 | 19 | 10 | 22 | 14 | 24 | 17 |
------------------------------------------------------------------------------
| 30 | 1,458 | 27 | 14 | 29 | 19 | 25 | 18 |
------------------------------------------------------------------------------
| 40 | 1,871 | 35 | 18 | 35 | 24 | 27 | 19 |
------------------------------------------------------------------------------
| 50 | 2,275 | 42 | 21 | 42 | 28 | 28 | 19 |
------------------------------------------------------------------------------
| 60 | 2,672 | 48 | 24 | 46 | 31 | 30 | 20 |
------------------------------------------------------------------------------
| 70 | 3,061 | 52 | 26 | 51 | 34 | 32 | 20 |
------------------------------------------------------------------------------
| 80 | 3,443 | 59 | 28 | 55 | 36 | 33 | 21 |
------------------------------------------------------------------------------
| 90 | 3,816 | 64 | 30 | 59 | 38 | 35 | 22 |
------------------------------------------------------------------------------
| 100 | 4,181 | 67 | 31 | 63 | 39 | 36 | 22 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
--------------
LIMIT BREAKS
--------------
Rinoa uses the Combine limit break, as she has multiple limit breaks. Her main
limit break for most of the game is Angelo. You learn new tricks for Angelo by
getting the various Pet Pals issues of magazines found throughout the world.
To teach Angelo a trick, go to the Angelo status screen and select a trick
with an empty or partially filled bar to learn the trick. When the trick is
learned, you'll hear a whistle, and then you can learn a new trick.
Here are the tricks that Angelo can learn during the game, how he learns them,
and what the trick does.
------------------------------------------------------------------------------
/ ANGELO RUSH /
------------------------------------------------------------------------------
Learned Via: Automatically learned.
Description: Damages one enemy, randomly does a counterattack as well.
------------------------------------------------------------------------------
/ ANGELO CANNON /
------------------------------------------------------------------------------
Learned Via: Automatically learned.
Description: Damages all enemies.
------------------------------------------------------------------------------
/ ANGELO STRIKE /
------------------------------------------------------------------------------
Learned Via: Pet Pals Vol. 1
Description: Damages one enemy.
------------------------------------------------------------------------------
/ ANGELO RECOVER /
------------------------------------------------------------------------------
Learned Via: Pet Pals Vol. 2
Description: Restores hit points to a party member that has low hit points.
------------------------------------------------------------------------------
/ INVINCIBLE MOON /
------------------------------------------------------------------------------
Learned Via: Pet Pals Vol. 3
Description: Make all party members invincible.
------------------------------------------------------------------------------
/ ANGELO REVERSE /
------------------------------------------------------------------------------
Learned Via: Pet Pals Vol. 4
Description: Revives a party member from death.
------------------------------------------------------------------------------
/ ANGELO SEARCH /
------------------------------------------------------------------------------
Learned Via: Pet Pals Vol. 5
Description: Finds items on the battlefield.
------------------------------------------------------------------------------
/ WISHING STAR /
------------------------------------------------------------------------------
Learned Via: Pet Pals Vol. 6
Description: Damages all enemies severely.
In Disc 3, Rinoa will learn the Angel Wing limit break. This limit break works
kind of like the berserk status effect, only she'll use magic instead of
physical attacks. The magic will be stronger than normal, and will be
completely random. She must have some of the spells in her possession to cast
them, but the spells she casts will not come out of her stock.
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Quistis Trepe
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Age: 18
Height: 5'6"
Date of Birth: October 4
Blood Type: A
Weapon: Chain Whip
Quistis is a great member of the party to have around during battle if you can
find the items that allow her to learn her various limit break abilities. Some
of them, like Degenerator, work quite well throughout the game. She also has
decent attacks with her whip and junctioning makes her quite a powerhouse if
you like her limit breaks enough. She is much admired in Balamb Garden, and
she is known as a child prodigy due to her being able to instruct students at
the young age of 18. Her intelligence and poise come in handy throughout the
game.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL BY LEVEL RUNDOWN OF QUISTIS'S STATISTICS |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 1 | 26 | 1 | 1 | 1 | 2 | 19 | 14 |
------------------------------------------------------------------------------
| 10 | 582 | 8 | 6 | 8 | 8 | 21 | 15 |
------------------------------------------------------------------------------
| 20 | 980 | 15 | 11 | 14 | 13 | 22 | 15 |
------------------------------------------------------------------------------
| 30 | 1,370 | 21 | 16 | 20 | 18 | 24 | 16 |
------------------------------------------------------------------------------
| 40 | 1,753 | 26 | 20 | 25 | 22 | 25 | 17 |
------------------------------------------------------------------------------
| 50 | 2,127 | 31 | 23 | 29 | 26 | 27 | 18 |
------------------------------------------------------------------------------
| 60 | 2,494 | 36 | 26 | 33 | 29 | 28 | 18 |
------------------------------------------------------------------------------
| 70 | 2,853 | 39 | 28 | 36 | 31 | 30 | 19 |
------------------------------------------------------------------------------
| 80 | 3,205 | 42 | 29 | 39 | 33 | 31 | 20 |
------------------------------------------------------------------------------
| 90 | 3,548 | 45 | 30 | 41 | 34 | 33 | 20 |
------------------------------------------------------------------------------
| 100 | 3,883 | 46 | 30 | 42 | 34 | 34 | 21 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
--------------
LIMIT BREAKS
--------------
Quistis has the Blue Magic limit break. Basically, you can find items across
the world, and use them to have her learn the enemy's skill. Below, I will
list the various limit breaks you can learn in alphabetical order, as well as
ways to get the item you need to learn the blue magic.. from
dropping/stealing, to refining items, to card modding.
------------------------------------------------------------------------------
/ ACID /
------------------------------------------------------------------------------
Item Needed: Mystery Fluid
Drop/Stolen: Gayla
Card Mod Ab: Gayla
Refine Item: N/A
------------------------------------------------------------------------------
/ AQUA BREATH /
------------------------------------------------------------------------------
Item Needed: Water Crystal
Drop/Stolen: Chimera, Fastitocalon-F, Fastitocalon, Grand Mantis, Chimera
Card Mod Ab: Fastitocalon-F, Fastitocalon
Refine Item: None
------------------------------------------------------------------------------
/ BAD BREATH /
------------------------------------------------------------------------------
Item Needed: Malboro Tentacle
Drop/Stolen: Malboro
Card Mod Ab: Malboro
Refine Item: None
------------------------------------------------------------------------------
/ DEGENERATOR /
------------------------------------------------------------------------------
Item Needed: Black Hole
Drop/Stolen: Gesper, Wendigo
Card Mod Ab: Diablos, Gesper
Refine Item: N/A
------------------------------------------------------------------------------
/ ELECTROCUTE /
------------------------------------------------------------------------------
Item Needed: Coral Fragment
Drop/Stolen: Cockatrice, Creeps, Blitz
Card Mod Ab: Creeps
Refine Item: None
------------------------------------------------------------------------------
/ FIRE BREATH /
------------------------------------------------------------------------------
Item Needed: Inferno Fang
Drop/Stolen: Hexadragon, Ruby Dragon
Card Mod Ab: Ruby Dragon
Refine Item: None
------------------------------------------------------------------------------
/ GATLING GUN /
------------------------------------------------------------------------------
Item Needed: Running Fire
Drop/Stolen: BGH251F2, Iron Giant, SAM08G
Card Mod Ab: SAM08G
Refine Item: None
------------------------------------------------------------------------------
/ HOMING LASER /
------------------------------------------------------------------------------
Item Needed: Laser Cannon
Drop/Stolen: Belhelmel, Elastoid, Mobile Type 8
Card Mod Ab: None
Refine Item: None
------------------------------------------------------------------------------
/ LV ? DEATH /
------------------------------------------------------------------------------
Item Needed: Curse Spike
Drop/Stolen: Forbidden, Imp, Malboro, Tri-Face
Card Mod Ab: Tri-Face
Refine Item: None
------------------------------------------------------------------------------
/ MICRO MISSILE /
------------------------------------------------------------------------------
Item Needed: Missile
Drop/Stolen: Death Claw, GIM52A
Card Mod Ab: None
Refine Item: None
------------------------------------------------------------------------------
/ MIGHTY GUARD /
------------------------------------------------------------------------------
Item Needed: Barrier
Drop/Stolen: Behemoth
Card Mod Ab: Behemoth
Refine Item: None
------------------------------------------------------------------------------
/ RAY BOMB /
------------------------------------------------------------------------------
Item Needed: Power Generator
Drop/Stolen: Blitz
Card Mod Ab: None
Refine Item: None
------------------------------------------------------------------------------
/ SHOCKWAVE PULSAR /
------------------------------------------------------------------------------
Item Needed: Dark Matter
Drop/Stolen: None
Card Mod Ab: None
Refine Item: 100x Curse Spike = 1x Dark Matter
------------------------------------------------------------------------------
/ ULTRA WAVES /
------------------------------------------------------------------------------
Item Needed: Spider Web
Drop/Stolen: Caterchipiller
Card Mod Ab: Caterchipiller
Refine Item: None
------------------------------------------------------------------------------
/ WHITE WIND /
------------------------------------------------------------------------------
Item Needed: Whisper
Drop/Stolen: Adamantoise
Card Mod Ab: None
Refine Item: None
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Zell Dincht
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Age: 17
Height: 5'5"
Date of Birth: March 17
Blood Type: B
Weapon: Glove
Zell is gay. Literally. I figured I'd get that out of the way now before
continuing with the biography. He's not "gay", like in uncool, but gay as in
GAY. He has a crush on Squall and wants to have butt sex with Seifer. He also
has an unholy obsession with hot dogs. That being said, he's also a kick ass
character to have along thanks to his powerful limit breaks, if you can
remember how to perform them. Outside of battle, he is known as a klutz due to
how clumsy he is, but everyone seems to get along with him okay.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL BY LEVEL RUNDOWN OF ZELL'S STATISTICS |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 1 | 252 | 2 | 1 | 1 | 0 | 20 | 14 |
------------------------------------------------------------------------------
| 10 | 627 | 9 | 7 | 7 | 5 | 22 | 15 |
------------------------------------------------------------------------------
| 20 | 1,035 | 16 | 12 | 14 | 9 | 23 | 15 |
------------------------------------------------------------------------------
| 30 | 1,435 | 22 | 17 | 19 | 14 | 25 | 16 |
------------------------------------------------------------------------------
| 40 | 1,828 | 27 | 21 | 24 | 17 | 26 | 17 |
------------------------------------------------------------------------------
| 50 | 2,212 | 32 | 25 | 29 | 20 | 28 | 17 |
------------------------------------------------------------------------------
| 60 | 2,589 | 36 | 28 | 33 | 22 | 29 | 18 |
------------------------------------------------------------------------------
| 70 | 2,958 | 40 | 30 | 36 | 24 | 31 | 18 |
------------------------------------------------------------------------------
| 80 | 3,320 | 43 | 32 | 38 | 26 | 32 | 19 |
------------------------------------------------------------------------------
| 90 | 3,673 | 45 | 33 | 40 | 26 | 34 | 20 |
------------------------------------------------------------------------------
| 100 | 4,018 | 47 | 33 | 42 | 27 | 35 | 20 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
--------------
LIMIT BREAKS
--------------
Zell's limit break, Duel, is a lot like Sabin's blitz attacks, for those of
you familiar with Final Fantasy 6. At the start of the game, Zell knows a few
basic commands. You can input various keys into the controller during the
limit breaks, to perform different moves. For instance, pushing circle and X
will let you perform the Punch Rush attack. You can learn different moves by
finding the Combat King magazines throughout the world. Here is the listing of
where you can find them:
------------------------------------------------------------------------------
| NAME | LOCATION |
------------------------------------------------------------------------------
| Combat King 001 | Cell in first floor of the D-District Prison. |
| Combat King 002 | Defeat Raijin and Fujin in Balamb Garden. |
| Combat King 003 | Get from Zell's girlfriend in Balamb Garden. |
| Combat King 004 | Get from an Esthar Soldier in Esthar. |
| Combat King 005 | Found in Lunatic Pandora during disc 3. |
------------------------------------------------------------------------------
When it comes time to perform the limit break, a window appears at the bottom
of a screen showing your available attacks. Once you perform those, you can
perform multiple if you have enough time. You also get to perform finishing
moves. Below, I listed the various finishing moves, as well as where you can
learn them, and any combos you can perform to get to the finishing maneuver.
------------------------------------------------------------------------------
/ PUNCH RUSH /
------------------------------------------------------------------------------
Movement: Circle, X
Location: Initially learned.
Combos: None
------------------------------------------------------------------------------
/ BOOYA /
------------------------------------------------------------------------------
Movement: Left, Right
Location: Initially learned.
Combos: None
------------------------------------------------------------------------------
/ HEEL DROP /
------------------------------------------------------------------------------
Movement: Up, Down
Location: Initially learned.
Combos: None
------------------------------------------------------------------------------
/ MACH KICK /
------------------------------------------------------------------------------
Movement: Left, Left, Circle
Location: Initially learned.
Combos: None
------------------------------------------------------------------------------
/ DOLPHIN BLOW /
------------------------------------------------------------------------------
Movement: L1, R1, L1, R1
Location: Combat King 001
Combos: None
------------------------------------------------------------------------------
/ METEOR STRIKE /
------------------------------------------------------------------------------
Movement: Down, Circle, Up, Circle
Location: Combat King 002
Combos: Punch Rush (Circle, X) -> Booyah (Left, Right) -> Meteor Strike
------------------------------------------------------------------------------
/ BURNING RAVE /
------------------------------------------------------------------------------
Movement: Down, Down, Down, Down, Circle
Location: Initially learned.
Combos: Punch Rush (Circle, X) -> Mach Kick (Left, Left, Circle) -> Punch
Kick (Circle, X) -> Meteor Strike (Down, Circle, Up, Circle) ->
Burning Rave
------------------------------------------------------------------------------
/ METEOR BARRET /
------------------------------------------------------------------------------
Movement: Up, X, Down, Triangle, Circle
Location: Combat King 003
Combos: Punch Rush (Circle, X) -> Dolphin Blow (L1, R1, L1, R1) -> Meteor
Barret
------------------------------------------------------------------------------
/ DIFFERENT BEAT /
------------------------------------------------------------------------------
Movement: Triangle, Square, X, Circle, Up
Location: Combat King 004
Combos: Punch Rush (Circle, X) -> Booyah (Right, Left) -> Meteor Strike
(Down, Circle, Up, Circle) -> Different Beat
------------------------------------------------------------------------------
/ MY FINAL HEAVEN /
------------------------------------------------------------------------------
Movement: Up, Right, Down, Left, Triangle
Location: Combat King 005
Combos: Punch Rush (Circle, X) -> Booyah (Right, Left) -> Heel Drop (Up,
Down) -> Meteor Strike (Down, Circle, Up, Circle) -> My Final
Heaven
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Selphie Tilmit
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Age: 17
Height: 5'1 1/2"
Date of Birth: July 16
Blood Type: B
Weapon: Nunchaku
Selphie is one of them annoying types of women, like Yuffie in FF7, but unlike
Rinoa, she was INTENTIONALLY annoying. So, I didn't mind her too bad. She was
a recent transfer student to Balamb Garden, and she is fighting to help the
Garden Celebration between training sessions. She is a skilled fighter who is
very capable with her nunchaku, and her slot limit breaks are pretty unique. I
never used her too much, however, as Squall/Irvine/Zell was my favorite party,
but she is not a bad supporting character if you choose to use her.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL BY LEVEL RUNDOWN OF SELPHIE'S STATISTICS |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 1 | 211 | 1 | 1 | 5 | 2 | 15 | 18 |
------------------------------------------------------------------------------
| 10 | 559 | 7 | 6 | 11 | 8 | 17 | 19 |
------------------------------------------------------------------------------
| 20 | 937 | 14 | 10 | 17 | 13 | 20 | 20 |
------------------------------------------------------------------------------
| 30 | 1,307 | 20 | 15 | 22 | 18 | 21 | 21 |
------------------------------------------------------------------------------
| 40 | 1,670 | 25 | 18 | 27 | 23 | 24 | 21 |
------------------------------------------------------------------------------
| 50 | 2,024 | 30 | 21 | 32 | 27 | 26 | 22 |
------------------------------------------------------------------------------
| 60 | 2,371 | 34 | 24 | 36 | 30 | 28 | 23 |
------------------------------------------------------------------------------
| 70 | 2,710 | 38 | 26 | 40 | 33 | 30 | 24 |
------------------------------------------------------------------------------
| 80 | 3,042 | 41 | 27 | 43 | 35 | 33 | 25 |
------------------------------------------------------------------------------
| 90 | 3,365 | 43 | 28 | 46 | 37 | 34 | 26 |
------------------------------------------------------------------------------
| 100 | 3,680 | 45 | 28 | 49 | 38 | 37 | 26 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
--------------
LIMIT BREAKS
--------------
Selphie uses the Slot limit break, which is basically what it sounds like,
sort of. Basically, the game randomly selects a spell, and how many times it
will be cast. You can select "do it over" to change this, if you wish. This
limit break is useful due to the spells you can cast with it. There are four
spells in all, here they are.
-> A quick tip to getting Wall/Rapture/The End: Have Selphie on a high level
with VERY little HP remaining. Thanks to Richard Beast for the tip!
------------------------------------------------------------------------------
/ FULL CURE /
------------------------------------------------------------------------------
Heals all of a character's hit points. I cannot stress how invaluable this is
early on in the game, and even late if you have these spells junctioned to
your statistics and don't want to use them.
------------------------------------------------------------------------------
/ WALL /
------------------------------------------------------------------------------
I used this limit break over 100 times and only ended up with Wall 4 or 5
times, so I guess it's a little rare. However, it's a great spell that casts
Protect and Shell on all party members. Definitely useful.
------------------------------------------------------------------------------
/ RAPTURE /
------------------------------------------------------------------------------
This spell is also pretty rare, as it causes an enemy to fly away from the
battle, eliminating them from the battle. It doesn't work on bosses, however.
------------------------------------------------------------------------------
/ THE END /
------------------------------------------------------------------------------
By far the hardest spell to get on her limit break, but incredibly useful as
it eliminates an enemy completely, and IT WORKS ON ALL BOSSES TOO, except the
last one, meaning some tough boss fights can become incredibly easy if you get
lucky and land on this limit break during the slot.
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Irvine Kinneas
-*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*--*-
Age: 17
Height: 6'0"
Date of Birth: November 24
Blood Type: A
Weapon: Gun
Irvine is an expert shooter who is very capable with a gun in his hand. He
thinks of himself as a lady's man, as he is always trying to score with the
latest hot chick. However, appearances can be deceiving, as he has been known
to lose his cool during pressure situations. He is a great character to have
on your team due to his great statistics, that can be added on by junctioning.
In addition to this, his long range attacks definitely come in handy, as well.
He is a good character, in my opinion.
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL BY LEVEL RUNDOWN OF IRVINE'S STATISTICS |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| LEVEL | HP | STR | VIT | MAG | SPR | SPD | LUCK |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| 1 | 213 | 1 | 1 | 1 | 0 | 19 | 13 |
------------------------------------------------------------------------------
| 10 | 579 | 8 | 6 | 8 | 6 | 21 | 14 |
------------------------------------------------------------------------------
| 20 | 977 | 14 | 12 | 14 | 11 | 23 | 15 |
------------------------------------------------------------------------------
| 30 | 1,367 | 20 | 16 | 20 | 15 | 25 | 15 |
------------------------------------------------------------------------------
| 40 | 1,750 | 25 | 20 | 25 | 19 | 27 | 17 |
------------------------------------------------------------------------------
| 50 | 2,124 | 30 | 23 | 30 | 22 | 29 | 17 |
------------------------------------------------------------------------------
| 60 | 2,491 | 34 | 26 | 33 | 25 | 31 | 18 |
------------------------------------------------------------------------------
| 70 | 2,850 | 37 | 28 | 36 | 27 | 33 | 19 |
------------------------------------------------------------------------------
| 80 | 3,202 | 40 | 30 | 39 | 28 | 35 | 20 |
------------------------------------------------------------------------------
| 90 | 3,545 | 43 | 31 | 41 | 28 | 37 | 21 |
------------------------------------------------------------------------------
| 100 | 3,880 | 45 | 31 | 42 | 28 | 39 | 21 |
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
--------------
LIMIT BREAKS
--------------
When Irvine gets to use his Shot limit break, he gets to select the type of
ammunition he wishes to use. This is very important and actually requires some
strategy, as you don't want to waste your strong ammunition on weaker enemies.
First, here is how you can refine ammunition using the Ammo-RF ability.
------------------------------------------------------------------------------
-------------------| REFINING AMMO USING AMM0-RF ABILITY |--------------------
------------------------------------------------------------------------------
| 1 Screw = 8 Pulse Ammo | 1 Normal Ammo = 1 Fast Ammo |
------------------------------------------------------------------------------
| 1 Shotgun Ammo = 2 Fast Ammo | 1 Bomb Fragment = 20 Fire Ammo |
------------------------------------------------------------------------------
| 1 Red Fang = 40 Fire Ammo | 1 Fuel = 10 Fire Ammo |
------------------------------------------------------------------------------
| 1 Poison Powder = 10 Dark Ammo | 1 Venom Fang = 20 Dark Ammo |
------------------------------------------------------------------------------
| 1 Missile = 20 Demolition Ammo | 1 Running Fire = 40 Demolition Ammo |
------------------------------------------------------------------------------
| 1 Cactus Thorn = 40 Demolition Ammo | 1 Sharp Spike = 10 AP Ammo |
------------------------------------------------------------------------------
| 1 Chef's Knife = 20 AP Ammo | 1 Laser Cannon = 5 Pulse Ammo |
------------------------------------------------------------------------------
| 1 Energy Crystal = 10 Pulse Ammo | 1 Power Generator = 20 Pulse Ammo |
------------------------------------------------------------------------------
A thing to keep in mind is that you can stop shooting by pushing triangle if
the ammo stops causing damage, because that means the enemy is dead. Now,
there are eight different types of ammo, and each causes different damage
values and types. Below, I will list the eight types and explain what each do.
------------------------------------------------------------------------------
/ NORMAL AMMO /
------------------------------------------------------------------------------
Also known as Normal Shot. You can aim at different enemies while shooting
this ammo, but it only targets one at a time. It causes a decent amount of
damage and has a solid, but not really great, reloading speed.
------------------------------------------------------------------------------
/ SHOTGUN AMMO /
------------------------------------------------------------------------------
Also known as Scatter Shot. This ammunition is a lot like the Normal Ammo,
only it attacks every enemy on the screen instead of just one.
------------------------------------------------------------------------------
/ DARK AMMO /
------------------------------------------------------------------------------
Also known as Dark Shot. This ammunition is a lot like the Normal Ammo, but
you also have a decent chance of causing a status effect, ranging from Silence
to Darkness, on the enemy.
------------------------------------------------------------------------------
/ FIRE AMMO /
------------------------------------------------------------------------------
Also known as Flame Shot. It causes fire damage to all enemies on the screen,
and has a decent reloading speed. Make sure to focus it on enemies that don't
absorb fire magic, otherwise this ammo will heal those enemies and you will
have effectively wasted the ammo.
------------------------------------------------------------------------------
/ DEMOLITION AMMO /
------------------------------------------------------------------------------
Also known as Canister Shot. It is a more powerful version of the Normal Ammo,
but the reloading time is much slower, so you might be better off with the
Normal Ammo, especially if you have an excess of it to use up.
------------------------------------------------------------------------------
/ FAST AMMO /
------------------------------------------------------------------------------
Also known as Quick Shot. As you may have guessed by looking at the name of
the ammunition and the name of the shot, Fast Ammo has an extremely quick
reloading speed, which works out well due to the limited attack power. You'll
need a lot of ammo, though, as it quickly runs out due to the speed of firing.
------------------------------------------------------------------------------
/ AP AMMO /
------------------------------------------------------------------------------
Also known as Armor Shot. This is a stronger version of the Demolition Ammo,
as its attack power and reloading speed are much higher. In addition, this
ammo ignores enemy defenses, causing lots of damage even if the enemy has
armor or protect status.
------------------------------------------------------------------------------
/ PULSE AMMO /
------------------------------------------------------------------------------
Also known as Hyper Shot. It is by far the best ammunition in the game, as it
causes a ton of damage to one enemy, and can be aimed between different
enemies. However, it is rare to find, as you need to refine Laser Cannons,
Power Generators, or Energy Crystals to get some.
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
| 3.0 GAME BASICS 3.0 |
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
Here is where you can go to get all the information on Final Fantasy 8 before
you play the game. Well, you can actually use it at any time. This is
basically just a list of general basics, tips, and strategies I put together
to help you out on your quest.
Tutorial: The tutorial in Final Fantasy 8 is an excellent way to get questions
to any answers you may have that weren't answered here, since this is just an
overview of the basics of the game, and not an in-depth look into them.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 3.1 --- Controls ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The controls are taken from the instruction manual, as you may expect.
------------------
| BASIC CONTROLS |
------------------
- The Analog Joysticks may used only when the LED light is ON.
- The Vibration Function may be used even if the LED display is OFF.
MENU SCREEN
-----------
directional button/left stick - Move Cursor / Switch screens between
Status Attack & Defense and Elemental
Attack & Defense while in the Magic
Junction Menu.
right stick - Not Applicable
START button - Not Applicable
<C> button - Not Applicable
<X> button - Execute / Open Status Windows in the Status Menu.
<S> button - Open Limit Break Screen (Applies only in Status Screen).
Open Learned Abilities Screen (Applies only in Junction>
GF Screen).
<T> button - Cancel
L1 or R1 button - Switch between corresponding character / GF
L2 button - Not Applicable
R2 button - Not Applicable
FIELD SCREEN
------------
directional button/left stick - Move
right stick - Not Applicable
START button - Turn Vibration Function ON/OFF
SELECT button - Not Applicable
<C> button - Open Menu Screen
<X> button - Talk / Execute Commands
<S> button - Talk / Challenge to a Card Game
<T> button - Cancel, Walk (when used with directional button or left
stick)
L1 button - Not Applicable
R1 button - Not Applicable
L2 button - Not Applicable
R2 button - Not Applicable
BATTLE SCREEN
-------------
directional button/left stick - Move Cursor / Select Commands
right stick - Not Applicable
START button - Display help / Pause - Turn Vibration Function ON/OFF*
SELECT button - Hold down to hide battle info
<C> button - Change to another active character
<X> button - Execute
<S> button - Scroll status window when affected by status abnormal-
ities / Increase GF's attack power while the SELECT
button is held down
<T> button - Cancel
L1 button - Turn ON/OFF Target window
R1 button - Trigger Squall's Gunblade
L2 button + R2 button - Escape (Press L2 + R2 buttons simultaneously)
WORLD MAP
---------
directional button/left stick - Move
right stick - Move Vehicles forward/backward
START button - Turn Vibration Function ON/OFF
SELECT button - Toggle World Map Display
<C> button - Open Menu
<X> button - Get ON/OFF Vehicles**
<S> button - Move Vehicles forward
<T> button - Move Vehicles backward
L1 button - Turn camera angle counterclockwise
R1 button - Turn camera angle clockwise
L2 button - Not Applicable
R2 button - Change Point of View (POV)
* Turning the Vibration Function ON/OFF can be done through the
"Vibration Mode" setting in the Configuration Screen (see page
19).
** Refer to page 12 on how to operate vehicles.
- To restart the game without turning off the power, press the START
button to pause the game, then press the L1, L2, R1, R2, SELECT and
START buttons simultaneously.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 3.2 --- Menu System ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The menu system is one of the most important aspects of Final Fantasy 8, as it
allows players to do a variety of things. To get to the menu, push the circle
button. Here, you will see a listing of your characters on the left hand side,
along with their current HP and MP and levels. On the right side, you will see
some commands, then the play time, gold, location, etc. As I said, this is an
important place to go to, as it tells you a LOT about your file.
I am going to run down each menu command now, starting at the top and working
my way down towards the bottom. Some of these commands are not that
complicated, so I might not go into great detail about them, but I will try my
best.
Item: The item command is pretty simple. Here, you will have access to the
various items that you have acquired during the game. You can rearrange items
by going to rearrange and manually rearranging them, or by going to Sort and
having them grouped by battle items, healing items, etc. A nice feature not
seen in too many RPGs is the Battle selection, which lets you sort how you
want the items to be arranged during battles. Finally, you can use a healing
or other item here by going to the Use command and selecting the item you wish
to use.
Magic/Junction: I will have a more in-depth analysis of these commands below
in section 3.4, but a quick rundown of what you can do in the menu. For magic,
use lets you use a magic spell, exchange lets you trade magic spells between
party members, All lets you remove all of one character's magic spells, and
rearrange helps you to arrange the magic spells in the order you like them to
appear in.
Status: This screen is basically a screen which allows you to check the
current statistics of the character. Name is their name, LV is their level, HP
is their current hit points/maximum hit points, Current EXP is how any
experience points that character has, Next Level indicates how many more
experience points the character needs to go up to the next level, Strength
indicates how fast their physical attacks are, while Vitality indicates their
defense. Magic and Spirit are magic attack/magic defense, while Speed shows
how quickly the character can act during battle. Luck affects the evasion
rate, hit rate, and chance to strike first during battle. Evasion and hit rate
indicate how likely you are to dodge enemy attacks or hit an enemy with an
attack. Command is the command junctioned for battle, weapon is the
character's current weapon, and ability is the ability junctioned for battle.
The second screen shows you your elemental defense, status defense,
elemental attack, and status attack. This basically indicates what elements
you are protected against, which elements you have equipped on your weapon,
and what statuses you attack with/are protected against. For instance, if you
have the Blind status attack equipped, you will randomly cause an enemy to go
blind during a battle with a physical attack.
The third screen shows the statuses of the GFs. First, you will see
the character's current compatibility with the GF's. If there is a little
white square with a line through it next to the name of the GF, it means that
character currently has that GF junctioned.
The final screen shows the character's limit breaks, and you can
select if you want them to be done automatically or manual. I always prefer
manual as it's more fun that way, but it's really up to you either way.
Ability: This screen allows you to use abilities on the menu screen. You can
only use menu abilities here, and the GF must learn the menu ability before
you can use it.
Switch: This screen is fairly simple. You can switch party members around,
either on the status screen or for battles. Junction exchange allows you to
switch character junctions around as well, which is helpful when you want to
change people around for battles.
Card: On this screen, you can view your obtained cards. You can see the card,
its statistics, and how many of the selected card you have. There are ten
pages to represent the ten levels of cards. Push left or right to go across
the pages.
Configuration: This screen will allow you to change the game settings. You can
switch the sound between stereo and mono, you can customize the controls, and
you can switch how the cursor works during battle. You can set it to memory,
which memorizes your last command, or you can set it to initial, which takes
you back to attack each time. ATB indicates whether you want a Wait one or an
Active one. A Wait one will stop as you select things. Scan will allow you to
always see the stats of a scanned enemy, if you change it to Always. Camera
movement indicates how much the camera angle will change, battle speed changes
the battle speed, battle message changes the speed of battle messages, and
field messages changes the speed of world map and field messages. Analog Input
changes the reaction rate of the analog stick, and vibration function lets you
turn the vibration on or off.
Tutorial: Just a quick breakdown of all the different stuff you can learn in
Final Fantasy 8, it's a really excellent source for newbies to the game.
Save: Allows you to save your game. Only can be used when on a save point or
world map.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 3.3 --- Battle System ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The battle system works a lot like Final Fantasy 7's in that battles are not
turn based. Instead, the game runs off an ATB system. Your HP and ATB bar are
shown in the lower right hand corner, while enemies have an ATB Bar but you'll
never see it. Instead, you'll just see them on the other side of the screen.
When it's your turn to battle, you can do one of a few options, depending on
what abilities you have equipped (when you equip a GF, you can equip abilities
like Item, Magic, etc.)
Most of the abilities are the same old as always, with a few exceptions. Draw
is Final Fantasy 8's most unique innovation (and the game has a lot of crazy,
nonsensical ideas, so that's saying something!). When you choose the Draw
option, a list of spells the enemy carries appears. Choose the spell you want,
and whether you want to stock it for later use, or use it on the enemy. You
sometimes miss drawing, and the amount of magic you draw is random most of the
time. You can also draw as much as you want, so I like making an enemy weak
and then firing away with drawing magic over and over.
GF is the summon magic of the game. They work differently than normal, though.
The GF has its own set of hit points and replace your character in battle when
summoned. You can either tell them to go away, or keep them around and use
them as a damage machine during tough boss battles. You can also heal GFs or
bring them back to life with special items, which is explained in the Items
section below.
Card helps you to card an enemy. This works good in 2 ways. One, you don't
gain any experience, and 2, you can get a Card that you can use for the
awesome Triple Triad card game. How cool is that?
Limit Breaks work a LOT differently in Final Fantasy 8 than they did in its
predecessor. In this game, being in low health is actually the best way to
bring limit breaks up. Repeatedly push triangle when in yellow until you hear
a sound, then push right at the attack command to bring up limit break. Each
limit break is performed differently and usually requires different button
commands. In addition, you can use Aura magic to go into limit break status
without risking an easy death.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 3.4 --- Magic and Junction System ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Understanding the magic and junction systems is one of the keys to doing well
in Final Fantasy 8. The game pretty much relies on the junction system, so
please follow this so you know what you are doing.
First things first. There's no more MP in this game. Instead, you "stock"
spells, and you can get up to 100 of each kind. Each time you use a spell, you
reduce the stock of them by 1. Each character goes by their own stock, as
well. How do you gain magic? There's one of two ways. The new and innovative
draw system was explained in section 3.3 Battle System, and the 2nd way is by
refining items. A complete guide on that is available in the items section.
Once you have a few spells to work with, you can learn how to junction magic.
This really isn't as challenging as it looks. Go to the junction menu, then
junction a GF to a character. Each GF lets you junction a different kind of
statistic. Some let you add onto speed, while others lets you add onto magic.
Know what your characters need and plan accordingly.
Choose the junction option, and select one of the available junctions. Find a
magic spell, and at the bottom it'll show how your statistic will be affected.
If you like how it looks, choose that junction and your statistic will go up.
It's that simple! You can even do it on auto depending on how
bored/uncomfortable you are. The game makes some odd decisions, though.
Finally, if you junction a spell to your statistic, and then use the spell
during battle, your statistic WILL be affected depending on how often you use
the spell. The more stocked spells you have, the higher increase statistics
will be, so keep that in mind when you're going to use magic during battle.
That's about all you need to know about the magic and junction system in FF8.
Told you it wasn't that bad! You can do it! Nicorette can help! Whoops, wrong
thing...
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 3.5 --- Other Basics ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Now that I gave you a pretty in-depth look at the menu system, battle system,
and the weird magic/junction hogwash, I'll just run you through some things
you may need to know to have a successful time playing FF8.
Status Effects: Status effects are a true nightmare for most RPG'ers. The
amount of negative status effects that can afflict your character is a true
nightmare. Here is a list of the various status effects that can affect your
characters during the game.
KO - Character has zero HP.
Poison - HP decreases with each action.
Petrify - Turns target into stone, disabling the target's commands.
Darkness - Target becomes blind, decreasing their Hit Rate.
Silence - Magic, GF, and Draw commands become disabled.
Berserk - Target's strength increases but commands become disabled.
Zombie - Applying recovery magic and items will cause damage.
Sleep - Puts target to sleep.
Slow - Slows down target.
Stop - Stops target and disables commands.
Confuse - Disables target's commands, they perform unintended commands.
Drain - Drains and absorbs HP from target that was attacked.
Curse - Disables Limit Breaks.
As you can see, that's a lot of negativity. Fortunately, there are items and
magic spells (especially Esuna) that will help you heal all these negative
status effects during the game.
Leveling up: Leveling up in Final Fantasy 8 is different from every other game
in the series. You only need 1,000 experience points to level up, no matter
what level you are on. It is not even a good thing to level up in this game,
because enemies get stronger as you do, and without good junctions, you will
probably be screwed. So, keep that in mind as you do your random battling.
-> A good way to get AP without actually leveling up is to use the Card
ability to card enemies. You won't get experience points, but you will get AP.
Some enemies cannot be carded, however.
-> Also a first for the series: You can gain experience without killing an
enemy. Just harm them a few times and run away, and you will get some
experience points for the damage that you caused.
Weapons: You no longer simply can buy weapons. Instead, you have to get items
from enemies and then combine them to make the weapon. You can combine items
at any combination weapon shop in the world.
Finally,, some basic tips.
-> If you need money, run around in town for a while until you eventually gain
money. Money is not won via battles in this game.
-> Use Encounter None a lot if you need to, as leveling up really doesn't do
you any good in this game.
-> Stay in yellow HP a lot so you can gain easier access to the limit breaks.
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
| 4.0 WALKTHROUGH 4.0 |
!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-!-
Finally, the heart and soul of this guide is underway. Here, I attempt to run
you through the entire game, finding everything there is to find. I really
disliked this game, as you may have figured out by now, but I'm still going to
try my hardest to bring you all of the necessary information to help your trip
through FF8 to be an easy one. Just a couple of things to point out before we
get started.
-> Leveling up is probably not a good thing. That's one of the only times
you'll ever hear me say that. That's because enemies level up with you, so try
not to focus on that too much.
-> I'm not going to waste my time going through the storyline and writing what
happened in each scene. I have far too many unfinished guides to devote THAT
much time to this guide. Maybe if I liked the game more...
-> I won't write much about side quests, but you can find them in this
walkthrough by hitting SQ followed by 001 through 007. More information on
that is available at the top of the guide.
Good luck! The game isn't really challenging, but some parts are a little
tricky, and one of the secret bosses sure is a PAIN!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 4,1 --- Disc One ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This takes you from Balamb Garden to the parade.
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
BALAMB GARDEN
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The opening FMV is totally kick ass, isn't it? One of the finer points of the
game. It only gets worse from here. ;) After the kick ass FMV, you'll awaken
in the medical room, and you'll get to name Squall. I personally name him
Jackass to best describe his personality, but the choice is really up to you.
After the scenes, Quistis will tell Squall that it's time to go to the Fire
Cave, but first you may want to check out the study seat.
Here at the study seat, you can read about the various basics of the game, if
my wonderfully written game basics section just wasn't good enough. ;) Make
sure to select the Tutorial even if you know what you're doing, because you'll
get 2 Guardian Forces as a result, Shiva and Quezacotl. I believe this is the
only spot to get those two, so make sure to do it.
Now, what abilities are you going to want to learn right now? The big key is
to have Quezacotl learn the Card ability right away. It's a particularly
effective ability that lets you turn enemies into cards! Follow that up by
learning Boost and Card Mod. For Shiva, learn Doom right away.
Leave the study room when you're done, and ask if the girl is okay, then reply
with sure. Go to the elevator and talk to the guy right besides it. He'll hook
you up with some cards and ask you if you want to battle. It's up to you, I
personally never found the game to be that fun but playing it online was
certainly addictive for a while. Take the elevator down to the first floor
now.
Head to the library, which is to the right of where you end up. In here, you
can find the first draw point: Esuna magic, which helps cure status effect
issues. Also, you can get an issue of the magazine Occult Fans by searching
the 2nd bookshelf from the left. When you're done exploring the floor, go to
the front gates and Quistis will meet up with you.
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BALAMB REGION: OVERWORLD
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Wow, the music sure is nice here, isn't it? I like FF7's overworld theme a bit
better, but I have to admit that I am fairly impressed. The battle theme in
FF8 kind of sucks, though. It's solid, but gets annoying and isn't anywhere
near the classic theme of FF7. Anyways, the enemies you meet out here are Bite
Bugs, Glacial Eye, Caterchipillar, T-Rexaur, and Fastitcalon-F. The good news
here is that any enemy here is beatable. I'd advise just sticking to the
grassy area for now to avoid tough enemies, however. Make sure to fight
battles here to gain AP for your newly acquired GF's.
Before entering the Fire Cave, make sure to draw some Blizzard spells from the
Glacial Eyes in this area. Ice spells will definitely come in handy, as you
may have figured out. ;) I also advise drawing spells from the enemies here so
you can junction them to your statistics. The boosts won't be numerous yet,
but every little bit counts, so take a few minutes to get magic. Also, get the
Spider Web from a Caterchipillar to give to Quistis. It gives her the "Ultra
Waves" blue magic. Make sure to pick a few extra up so you can upgrade your
weapons later.
Where is the Fire Cave at, anyways? Just go straight north, it's really hard
to miss.
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FIRE CAVE
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The first dungeon of the game, but don't expect great difficulty here. Choose
yes when you enter, then when the game asks you how long you want in the cave,
just choose 10 minutes. You'll have plenty of time, I assure you. Don't waste
any time in here, just go straight to the boss. You can come back in after
you're done to get the items, draw spells, and random battles in here. Get
random battles done quickly by summoning Shiva or by using the Blizzard magic
I told you to draw via the Glacial Eyes. Go right at both intersections to
eventually get to the boss of the cave, Ifrit.
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---- BOSS FIGHT! ---- IFRIT ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Ice
STRONG VS: Fire
AP GAINED: 20
DRAW LIST: Fire, Cure, Scan
Ifrit's not really a tough boss at all. Junction Fire to your magic-defense
before the battle, if you found the fire draw point in the cave and had an
extra minute or two to prepare yourself. He attacks with physical attacks, as
well as flame-based attacks, so the extra defense goes a long way. I had
Squall summon Shiva over and over while Quistis used ice magic. Wasn't that
challenging of a fight, and I won with over 2:30 of timer left to go.
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You now have Ifrit as a Guardian Force. Learn Boost right away, then learn the
HP and Strength bonuses, as those come in handy. You have plenty of time to
leave the cave, so search around the cave. Make sure to get at least one Bomb
Fragment and Card from the Bombs in here, as they'll come in handy later on.
Red Bats and Buels don't provide any bonuses except for the usual EXP/AP
advantages.
Return to Balamb Garden when you're done here. Note that the Fastichilion-F
enemies in the overworld give 3 AP per battle, so you may want to level up
Ifrit for a while by fighting them. They're usually found on beaches.
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BACK TO BALAMB GARDEN
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Back in Balamb Garden, you'll be offered a spot in SeeD. Return to Squall's
room, then go back to the Lobby. You'll meet Seifer and Zell, and then you'll
have to follow them. Follow them to the parking lot, and you'll get a car to
drive around in. On the overworld, just go southwest to Balamb City, then
board the naval ship. That's all you're really allowed to do right now. :(
You'll get to watch a scene on the ship, then select okay when you're ready.
You'll now get to go to the place that the demo starts you off in. :)
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DOLLET
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Reminds you of the kick ass demo, doesn't it? BUT AARGH, they changed the
music! It used to be so cool on the demo, and while it's still pretty kick ass
on its own right, the demo music was far superior. Anyways, the ship crashes,
the landing doors open, and out comes your party. Seifer and Zell join you.
Tranfer magic from Quistis to Zell, and give each one one of your GF's,
leaving one on Squall.
You'll soon get into a battle. Just spend some time drawing cure magic from
the soldiers before killing them with physical attacks. Keep going into the
town and you'll be attacked by more soldiers. After this, you'll go into the
center of the town and Seifer will order Squall and Zell to take out any
remaining soldiers, so go up to the upper right hand part of the alley and
kill the soldiers here.
Follow Seifer after the scene, and cross the bridge to watch another scene.
This will lead to a battle with an Anacondaur, which is weak against Ice
magic, so use that. You'll randomly fight them here, as well as Geezards (who
drop Screws, so make sure to get a few if you can) and Elite Soldiers. After
completing the area, Seifer runs off and Selphie joins up. I hate when that
happens in Final Fantasy games, seems a little too convenient. Anyways, say
you don't want to jump off the cliff, then go right and say I guess so.
Selphie's now in the party.
Here at the elevator, draw some Blind magic from the draw point, then save
your game. Make sure at least one of your party members can draw magic before
going up the elevator. A scene will ensue and you'll be fighting two bosses
now.
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---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Biggs - Poison, Wedge - Poison
STRONG VS: Biggs - N/A, Wedge - N/A
AP GAINED: 8 total
DRAW LIST: Biggs - Fire, Thunder, Blizzard, Esuna
Wedge - Fire, Thunder, Blizzard, Cure
Draw some Esuna/Thunder/Blizzard spells if you want from these two guys, then
when you're done having fun, use physical attacks to kill them. They're really
not all that tough, you'll have to save your magic, because the next boss is
much tougher.
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This boss will make an appearance after you kill off Biggs and Wedge.
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---- BOSS FIGHT! ---- ELVORET ---- BOSS FIGHT! ----
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WEAK VS: Wind
STRONG VS: Poison
AP GAINED: 10
DRAW LIST: Thunder, Cure, Double, Siren
Score! This is your first opportunity to get the useful Double spells, which
allow you to cast a spell twice in one turn. Draw a LOT of those, as many as
you can for each character, then have one person draw Siren, your next GF.
After drawing magic, it's time to get the battle underway.
Just summon GF's over and over again, using Boost if you have it to really
help out. Have someone in hand with cure spells just in case, because the
Elvoret has a nasty breath attack which does some decent damage to all of the
party members.
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Siren is a pretty awesome GF, learn Boost and then Move-Find as soon as you
can. It allows you to find hidden save and draw points. You now have 30
minutes to escape this area. Go down the elevator again, then save. Run back
through the area and you'll soon meet up with an unfortunate enemy.
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---- BOSS FIGHT! ---- X-ATM092 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Thunder
STRONG VS: Poison
AP GAINED: 0
DRAW LIST: Fire, Blizzard, Cure, Protect
You only have to do 1,100 damage to it to make it go down, but it won't kill
it. You probably can kill this sucker right now, but I don't recommend it.
Keep casting Thunder spells (hope you drew a bunch like I told you to) until
he goes down, then you can escape the battle by holding down R2 and L2.
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You have to make your way back to the city now, avoiding X-ATM092 along the
way. When you get to the mountain where you met Selphie, keep the d-pad
pressed all the way to the left. On the next screen, hold down the triangle
button to walk slowly through the area. At the bridge, run to the 4th lamp
post, and the machine will jump over you. Stand still for 5 seconds, then move
to the lamp post to your left. He'll jump over you again. Now, go all the way
right to leave this screen.
Run towards the dog and push X over and over to make the dog run away. After
this, you'll get to watch a cool CGI movie where the party members escape from
the X-ATM092! I liked it, it was pretty badass.
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BALAMB CITY
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You will finally be allowed to explore Balamb City now. Go into the train
station and get the Timber Maniacs magazine, first edition from the signpost
to the left. There's one at Zell's house as well, but it's a fake. You can
meet up with his mother here and challenge her to a game of cards if you want.
She's pretty good at it, however. You can also find the Queen of Cards in this
city. She is a great player and always explains the current rules and stuff,
definitely a helpful woman. When you're done here, go back to Balamb Garden to
get the results of your exam.
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RETURN TO BALAMB GARDEN
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Cid will ask you how the battle went, so say it felt good. After the scene, go
right, and you will hear on the intercom that the participants of the exam
should gather on the 2nd floor. Talk to everyone, and as you'll leave, the
results will be announced. After finding out your results, talk to Cid again
to get the "Battle Report" item from him. This badass item tells you the
amount of steps taken, battles fought, and battles escaped from.
Here is how the rankings work. For conduct, get to the shore at Dollet with 25
minutes or more left to score 100 points. For judgment, defeat Ifrit with 7 or
LESS seconds left to score 100 points. For attack, defeat 75 enemies with
physical attacks to score 100 points. For spirit, don't escape from any
battles to score 100 points. And finally, for attitude, you have to ignore
everyone in Balamb City before the Dollet mission, ignore Squad A and C
members in Dollet, leave Biggs alone, follow all of Seifer's orders, ignore
the short cut in Dollet cliff area, and save the dog from the X-ATM092.
I got a ranking of 8, which nets some decent change. Your level should be
around there, too. You'll now get access to the SeeD exams, but wait until
later to do those. You have to have Squall at level 30 to be able to complete
all of them. The higher your SeeD ranking is, the more money you get, so it's
fairly important.
Watch all the scenes at the inauguration ceremony that night, and when
promoted, choose "Yeah, I guess so.". After this scene, you have to go to the
Training Center, which is north of the library.
The Training Center is a fairly challenging dungeon. There's two types of
powerful enemies in here: Grat and the dangerous T-Rexaur. Grats contain some
nice status ailment spells, but they cast them as well, so be careful. To
defeat the T-Rexaur, cast Blind on it, followed by Ice spells. Both enemies
are worth decent EXP and AP but I don't recommend leveling up in here.
Instead, just go through the dungeon and then save your game. Go to the door,
then go back and save your game. Going back to the beginning of the Training
Center lands you in a boss fight.
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---- BOSS FIGHT! ---- GRANALDO/RALDO X3 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Granaldo: Wind, Raldo: N/A
STRONG VS: Both: N/A
AP GAINED: 8 total
DRAW LIST: Granaldo: Sleep, Shell, Blind Raldo: Fire, Thunder, Protect
Use Shiva or Ifrit at the beginning of the battle to eliminate the Raldos (or
draw some Protect magic from them first), then wipe the Shell magic from
Granaldo before easily finishing him off. Not a tough boss at all.
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Return to the dormitory, and Squall will get his own private room. In the
morning, you have to meet Selphie in the main entrance. Get the issue of
Weapons Monthly from Squall's desk first, then watch the scene where you're
briefed on Squall's 1st SeeD mission. You'll also get the Magical Lamp item,
which allows you to go get another GF, so let's do so! First, you can
challenge Cid to a game of cards if you want. He has the valuable Seifer card,
but he's tricky to beat. When you're ready, go to the overworld map and save,
then get your three highest magic attack power users into battle by selecting
the Magical Lamp item from the menu!
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---- BOSS FIGHT! ---- DIABLOS ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Wind
STRONG VS: N/A
AP GAINED: 20
DRAW LIST: Cure, Demi
By far the toughest boss in the game up to this point, and don't be
discouraged if you get a game over once or twice before finally beating him.
First, get some Demi magic from him, then start casting it on him. After one
or two times, the damage will be sufficient enough that you can go to work by
physical attacks, as well as magic and GF attacks.
He attacks with a physical attack, as well as a simple Demi spell to one
character. Since he only focuses on one character at a time, it's not that
challenging. If he does the multi-character attack, attack him with a limit
break, then cure. You should have him defeated fairly soon if you keep healing
and getting some attacks in.
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Before going to Balamb City, take a moment to set up Diablos. Learn Boost
first, then Mug, Encounter Half, and Encounter None. Mug lets you steal items
from enemies while attacking, Encounter Half reduces random enemies by half,
and Encounter None completely eliminates them, making it less harder to avoid
leveling up your characters later on in the game! So, make sure to learn those
as you progress through disc 1. Onto Balamb City!
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RETURN TO BALAMB CITY
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Go to the train station and buy a ticket for 3,000 Gil. Board the train and
follow Zell into his room. Respond with "Not too much." and then you'll be
teleported into a weird dream sequence.
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FIRST DREAM SEQUENCE
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You'll have control of three new characters: Ward, Kiros, and Laguna. Follow
the path along the way, checking out the kick ass battle theme song along the
way. It's so much better than the regular battle theme, don't you think? When
you get to park the vehicle, go to the lower right, and go to the Galbadia
Hotel. Save, then go right to talk to the waitress. Say "Alright, I'm there!".
Go upstairs to the reception counter to ask where Julia's room is, and the
dream sequence will be over.
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HIJACKING A TRAIN
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I hate this part. All three characters will wake up in the morning and will
discover that they all had the same dream. Freaky. Talk to the man and tell
him that the owls are still around, that is the password. You'll be allowed on
board the train now. Watch the interesting scene, then walk through the train
into the pink room. You can now name Rinoa and her cool dog. She's way more
uncool than her dog. Your objective now is to hijack the train that the fake
president of Galbadia will be riding on.
The game gives you a fairly detailed objective on what to do, but here's some
tips. You start off at the base, and you have to jump up to the 2nd Escort.
Run to detach the 1st Escort (left) from the President's Car (which is to the
right of the 1st Escort). Then, detach the 2nd Escort. The dummy car will now
be in place of the President's Car. That's the objective, so save when you're
ready and let's do this!
You have a five minute timer. Start by jumping across to the 2nd Escort when
the car is close to the base. The guards sensors will be broken, so run across
really quickly. You'll now have to detach the car while avoiding the guards.
Enter two passwords, then grapple up to avoid the guard, then back down again
to enter more passwords. You'll need to enter three passwords to detach this
car.
When you're done, enter two passwords, push R1 to see if a guard is coming,
grapple up, enter in one more, push R1, grapple up, then enter two more. The
car will now be detached. Junction all your members, then return to Rinoa's
room to get the second volume of Pet Pals. Tell Rinoa you're ready, and the
fake president will not be happy, so he challenges you to a fight!
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---- BOSS FIGHT! ---- FAKE PRESIDENT ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: N/A
STRONG VS: N/A
AP GAINED: N/A
DRAW LIST: Cure
The easiest boss in the game up to this point, honestly. Just stock up on cure
spells if you want, then hit him with a few physical attacks. Don't waste any
magic or anything, because a much more challenging boss is coming up.
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After the battle, Gerogero will appear.
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---- BOSS FIGHT! ---- GEROGERO ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Holy, Fire, Earth, Cure
STRONG VS: Poison
AP GAINED: 20
DRAW LIST: Esuna, Double, Berserk, Zombie
Okay I lied, he's not really that challenging. He likes to cast status
ailments on your characters, but since he has Esuna spells in his arsenal, you
can draw Esuna directly from him to heal your characters. Now you see why a
lot of people don't like this game. Use a lot of fire-based attacks to quickly
defeat him, after drawing all the spells you want from him of course.
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Watch the scene, then for the first time you get to choose your own party. I
used Squall/Zell/Selphie, but whatever you want is okay. Talk to Watts and
you'll be off to Timber!
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TIMBER
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This place has a lot of battles with Galbadian soldiers, which seems like a
bad thing, but it can be a good thing if you want it to be. Use the Mid-Mag RF
ability to change the Fire/Blizzard/Thunder spells you can draw from them into
Fira/Thundara/Blizzara. Excellent for junctioning or casting magic.. although
at this point I think magic is becoming more and more useful as an attack
form.
There's also a few magazines to pick up in this town, as well. Go to the pet
store and get the Pet Pals Volume 3 and 4 from the shop, they cost money but
they are worth the price. In addition to these, go to the Timber Maniac
Building and head into the office. You will find a copy of the latest edition
of Timber Maniacs. Make sure to check the magazine heap as well, you'll end up
with a copy of Girls Next Door. Someone at Square is definitely perverted,
there's no denying that!
There's no hotel you can stay at in town, so go to the small house next to the
Dollet Train Station. Here, an old man will let you drink the Owl's Tears,
which work just like an inn, only it doesn't cost any money. You can find the
Owl's Tears by drinking from the faucet on the left side of the room.
Now, enter the pub, and you will come across a man that is blocking your
access. There are two ways to get him to move. One, you can hook him up with a
monster card that you can find in a battle outside of the pub. He'll move out
of the way and give you an additional card, to boot. Or, you can play a little
mini game. Ask the waitress what his favorite drink is, then see the color of
the drink he has. Match the two together to find out what he likes.
RED GREEN YELLOW
SWEET Mimett Tantal Curiel
BITTER Krakka Reagan Sylkis
When you are finally outside, save your game and then follow the path towards
the television station. When Rinoa asks, say "Yeah, I'll tell you..." then
"Well, I'll just leave it at that." Man, I really hate this Rinoa/Squall lack
of chemistry thing so far. Listen to the President's speech, then when you can
move, follow Quistis. Your objective now is to get to the train station to
board a train heading for Dollet.
Say that you have your orders, and then meet up with the old man (Zone dressed
up!) to get the tickets. Head right to get on the train. Leave Zell alone in
the train carriage, then head for your first optional part of the game,
Dollet, just to pick up some cool stuff first.
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DOLLET/TIMBER REVISITED
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You don't have to go here, and you can skip to the East Academy part instead
if you wish. This is just here so you can pick up some items.
Go into the hotel room to pick up a second issue of the Timber Maniacs
magazine. Then, head out of the hotel and go to the Pub. On the 2nd floor, you
can get another issue of the Timber Maniacs magazine. Search the pile of
magazines on the floor to get the Occult Fans Volume 2. Now, we're done in
Dollet, so go back to Timber and you can now enter the hotel for another issue
of the Timber Maniacs magazine.
Time to go to East Academy!
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EAST ACADEMY
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You just have to be dropped off here. Check your junctions so Quistis,
Selphie, and Rinoa all have good junctions. The game's going to start getting
a little tougher, so just be prepared. Leave the academy and head west to get
to the eastern forest.
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ANOTHER LAGUNA DREAM SEQUENCE
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Well, the game is now interrupted as we get another Laguna dream sequence.
Wouldn't it have been cool if the game was about Laguna and we got Squall
flashbacks instead? The battle song for Laguna's battles is literally a
million times better than the decent but unspectacular regular battle theme,
as I said before.
LOL, Laguna brought the wrong map. Oh well. Say it's just your imagination,
then take a right at the intersection. At the following intersection, go left
this time. When you get to the three hatches in the floor, check the switch in
the center one and tamper with it. Go back one screen, and the soldiers will
fall for the trap that you just pulled. LOL, I really enjoy these dream
sequences.
Anyways, after the idiots fall for that, go back to the hatches and try to
pull the switch on the right. It won't let you, however, so go all the way
back to near the beginning and go left at the intersection this time. Take the
ladder down, and you'll get to the hatches section again. Check the left one,
and Laguna decides not to tamper with it. Go all the way back to the
intersection where you went left to get to the hatches, and go up this time.
Go up at the intersection and pick up the bomb detonator.
Choose to push the red switch, then the blue one. The soldiers will now die.
Watch out for a boulder that is a few screens north of here, make sure to
detonate it before it hits you. Eventually, you'll get to a save point, so
gave your game now. Go north again and you will have a few battles, then the
dream sequence will sadly be over. They end too soon. :(
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EASTERN FOREST
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Back here with the losers, you just have to head over to Galbadia Garden. Not
too challenging, eh? ;)
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GALBADIA GARDEN
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Quistis will announce upon your entrance that the Reception Room is where the
party must meet, so go toi the northwestern exit in the main lobby and climb
the stairs. Talk to everyone, then go over to the main lobby, where a couple
of buddies of yours show up. ;) WHERE THE HELL IS SEIFER BLAH BLAH WHO CARES.
Sorry. At the main entrance, the Headmaster of the Garden will give the party
their new orders. You'll meet Irvine, and select that's no good when you get a
choice. I'd put him in the main party right now if I were you. Anyways, after
that's done, go to the train station in the south-west, and board the train to
get to Deling City.
A quick note on Irvine, real quick. He doesn't need special ammo for his
weapon, but for his limit breaks, he does need the special ammo. Right now,
you'll have two types of ammo: normal and shotgun. You need a lot of each
type, as his limit break typically goes through 8-12 rounds of ammo, as you
can push R1 a lot to pump out ammo like there's no tomorrow. You can buy ammo
from the shop here or in Deling City.
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DELING CITY
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
This isn't a terribly exciting or interesting place right now. Wait at the
first bus station until a bus comes, then board it. Exit at the next stop,
then talk to the guard to the far right. Choose to buy a location displayer
for 5,000 Gil, since you need it for the next mission. Make sure to pick up
the Timber Maniacs issue from the 2nd floor of the hotel before you leave this
city.
The city itself is just a bunch of little areas connected by the various buses
that run throughout the town. The buses go in various directions, so just wait
for the bus that you want to take. When you're done, leave the city and head
northeast to the peninsula there. At the end of this, you will be at the Tomb
of the Unknown King.
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TOMB OF THE UNKNOWN KING (SQ001)
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
The first objective here is to get the GF that's hidden in the tomb. At the
first intersection, you'll find a sword laying on the ground. This is all you
really needed to get in here, believe it or not, as it gives you a code
number. However, we are going to get that GF, so let's do that now.
This is a pretty tricky task, as the camera angle makes it hard to see where
you are going. Plus, you have to beat the boss basically twice to get the GF
to join you. Keep heading right a few screens and you will run into Sacred for
the first time. Make sure to junction Aero to your attacks before the battle
for an easier time.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- SACRED ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Poison/Wind
STRONG VS: Earth
AP GAINED: 20
DRAW LIST: Shell, Protect, Berserk, Life
Not a hard fight at all. Draw Protect from him and cast it on your party, then
pound away on him using your wind-junctioned attacks. He's weak against wind
so your attacks will do plenty of damage. Also, he does regenerate HP thanks
to his regen spell, but casting Float on him will take care of that issue.
See, he's not that challenging at all.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
After beating him, he'll run away, and two more rooms will open up. Go to the
northern part of the tomb and flip the switch, then go to the western chamber
and turn the water wheel to change the direction that the water is throwing.
Leave and save, then come back in and head straight into the center of the
tomb to fight the boss again.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- SACRED/MINOTAUR ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Both - Poison/Wind
STRONG VS: Both - Earth
AP GAINED: Total - 40
DRAW LIST: Sacred - Shell, Protect, Berserk, Life
Minotaur - Shell, Protect, Berserk, Double
Now, the battle is a little bit trickier, but it's still not too bad. You'll
need to cast Float again as both of them, regenerate their magic with regen.
It makes the battle much more drawn out and longer if you don't cast float on
them. Also, cast Float on your own party, as they combine for a devastating
earth attack that won't phase you if you are floating. Focus on Minotaur
first, as he usually has less HP but stronger attacks, then use the same
strategy as before to defeat Sacred once and for all.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
Hooray, you win the GF Brothers, and the Sacred/Minotaur cards. Excellent.
Brothers have a lot of HP and strength boost abilities, so make sure to learn
them to get a kick ass character going.
There's a few rare enemies in here that are worth checking out. The Armadodo
has Turtle Shells that you can steal. Steal 2 of them. Also, Card the
Forbidden enemy in here to get a Betrayal Sword, it'll come in handy for
remodeling weapons later.
Now, it's time to do some weapon remodeling. Leave the Tomb and fight Wendigos
on the overworld. Steal a Steel Pipe. With a Steal Pipe, Bomb Fragment, and 2
Screws, you can upgrade Irvine's weapon. To upgrade Squall's weapon, fight
Geezards and steal some Screws from them. With the Betrayal Sword I told you
to get in the Tomb, the 2 Turtle Shells I also advised to get, and the 4
Screws, you can upgrade Squall's weapon to the Flame Saber.
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DELING CITY REVISITED
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Tell the guard the password, then enter the mansion. The group will have to
split into two groups. One group will be Squall/Irvine, and the other will be
Quistis/Zell/Selphie. Each group is then given their orders, which I will go
over more in the paragraphs ahead. Head to the mansion again when you're
ready, then follow Caraway. He will end up at the Arch of Triumph. Here, he
will question if he is being too mean, and then you will have to return to the
mansion AGAIN. Sigh.
Back there, save your game and then jump into the sewer on the right. Go left
to get the Weapons Monthly issue, then go to the save point again and climb
the crates to get to the top, then follow the path. It's now time to control
Quistis, so have her examine the painting, then pick up a glass cup from the
shelf on the left. Go left and set the cup on the statue. Then, go into the
sewers again. Ride the waterwheel on the left side, then go north for a while
and the scene will switch to Squall.
Follow Irvine, then junction your GFs and magic (making sure you have at least
one person with the Draw command, as a GF is coming up soon), and save your
game. Go to Edea's room to meet up with Rinoa. You'll encounter a boss here.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- IGUION X2 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Earth, Holy
STRONG VS: Fire, Poison
AP GAINED: 10
DRAW LIST: Esuna, Cure, Break, Carbuncle
The most important thing to do in this battle is to draw the Carbuncle GF from
them. Otherwise, this battle isn't that hard, despite the fact that there's 2
of them and only 2 of you. Have Squall in critical condition and unleash a
limit break if you want, otherwise summon the GF Brothers while Irvine does
physical attacks or heals. Make sure to eliminate one of them ASAP as they can
do a powerful combination attack.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
Carbuncle is a solid but unspectacular GF that offers mostly defensive
abilities and bonuses. The good news is that you can attach Status Attacks and
Defenses now. It's up to you what you want to junction, but I always liked to
junction Death to Attack and Sleep to Defense.
Once you're done with the junctioning, go back to the previous screen and open
the hatch in the floor to the right. Go down and get the rifle. Yay, time for
a sewers dungeon. I LOVE SEWERS DUNGEONS! :( This one isn't so bad,
thankfully. I'll get you through this one really quickly. While you're in
here, you can have Quistis learn a new limit break. Fight the Creeps, and
they'll randomly drop Curse Spikes or Coral Fragments, depending on what level
they're on.
Follow the path until you reach a ladder. You can cross it, but I wouldn't
bother, as you'll have to make your way around again and the draw point is
just Esuna. Soon, you'll come across a waterwheel that can't be used. Go left
first to get Bio and Zombie draw points, then ride the waterwheel to the other
side. Jump onto the next waterwheel, then go south to get to two more
waterwheels. Let the ladder fall down first, then go right to another wheel.
Ride it, then follow the path and save your game. Go up the ladder and you'll
be at the arch of triumph again.
When Zell says to, control Quistis and hit the control panel to the left. Time
for a boss battle!
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- SEIFER ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Poison
STRONG VS: N/A
AP GAINED: 0
DRAW LIST: Fire, Cure, Life
He only has a few hundred HP, so you really won't have too many problems here.
Maybe you should try stealing from him first, he has a Hero or Hero's War
usually which definitely comes in handy. When you're done being bored (Life
magic can be a good draw too if you need to pick up some), finish him off with
a few physical attacks.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
Edea will come in now, and she's pissed. You get Irvine and Rinoa now,
however, which makes the battle a little bit easier.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- EDEA ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: N/A
STRONG VS: N/A
AP GAINED: 20
DRAW LIST: Cura, Dispel, Life, Double
She is one of the tougher bosses in disc 1, although with a little bit of
planning, you can win. Plus, you can always use Cura to draw from her and cast
it on your own characters to make the battle easier. Start off by casting
Carbuncle to protect against her powerful attacks. Then, cast other GFs or use
strong physical attacks to whittle away at her HP. Keep Summoning Carbuncle
over and over, while drawing the powerful spells if you wish, as they come in
handy. Edea can't match the power of Carbuncle, as her once strong spells will
do less damage than before, so don't worry too much.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
After this battle, it will be the end of discs one. Yay, we're doing good so
far, but disc 2's going to be a little bit trickier! I'll get you through it,
though, I promise!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
--- 4.2 --- Disc Two ---
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here we are in disc two. Now's the time to really start worrying about weapon
remodeling, and junctioning is going to become more important now as well!
Sadly, the game will continue for another two discs after this, but at least
it starts off with a dream sequence! Whoo hoo!
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LAGUNA DREAM SEQUENCE: WINHILL
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Head on over to Raine's pub when you get control, and then choose "What's Ward
up to?" to find out. When you're all ready to leave, junction everyone up and
then go to the southern tip of the village. The two will have a discussion,
and then return to the pub. You will discover more story stuff here, then go
to Laguna's house when you're done. That's all there is to this dream sequence
sadly.
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D-DISTRICT PRISON
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Zell will wake up in the same cell as the three female characters. Talk to all
three of them, then watch a long scene. When it's done, you'll be back in
control of Zell. Say you'll stop him. Back to Squall, he will have a little
conversation with Seifer, and when you have to choose, choose to die. Back
with Zell, junction everyone up, and then go up to the next floor. You'll get
your weapons, but you'll have to fight a boss to get to them!
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- BIGGS/WEDGE ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Both: Poison
STRONG VS: Both: N/A
AP GAINED: Total: 10
DRAW LIST: Biggs - Cura, Haste, Slow, Regen
Wedge - Fira, Shell, Protect, Reflect
This is a very easy battle. Spend a lot of the time here drawing regen and
reflect magic, as they definitely come in handy. In addition, you can steal
some good items from them as well. Finish them off with physical attacks or
GF's, either one will work fine really.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
Once you're done with this battle, go down to the next floor, then go down to
the next floor. Save your game before going down to the next floor. Nothing to
do here except play cards, so go down to the next floor and pick up a Tent
from the prison cell. Down on the next floor, you can get a Pet House,
followed by a Pet Name Tag and Str UP on the next floor down. Finally, the
bottom floor has a Combat King 001. If you get into a random battle with a
GIM47N along the way, mug them for Steel Orbs, as this can help Quistis learn
the Micro Missile limit break.
Now, return all the way up to the beginning floor you started at (saving your
game along the way again if you wish), then go up to the next floor to buy
some items if you wish. The following floor has a Berserk draw point, followed
by a save point on the next floor. Beat the man at cards here to get an
upgrade in the battle report system at the tutorial screen, then a Thundaga
draw point on the next floor. Go up two floors to meet up with Squall.
Here, you will have control of Squall. Ride the Arm to the bottom, hitting the
red switch when you are told to. Go to the end of the hallway on the bottom
level and search the door. Return to the Arm and you'll have to control Zell
again. Run in a clockwise direction to escape from the guards. You'll now have
your whole party back together now, but you'll have to split into two groups.
I advise putting your best junctioned characters with Squall's group, as
you'll have to fight a boss battle with them. Squall, Quistis, and Irvine was
my choice. When you're done selecting, have Squall's party go upstairs while
Irvine's goes downstairs. On the 15h floor as Squall's party, go into the
lower right corner to meet up with the bosses here.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- ELITE SOLDIER/GIM521 X2 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Elite Solider: Poison
GIM521: Thunder, Water, Earth
STRONG VS: Elite Solider: N/A
GIM521: Poison
AP GAINED: Total: 8
DRAW LIST: Elite Solider: Fire, Thunder, Blizzard, Scan
GIM521: Haste, Slow, Dispel
Yet another pretty easy battle overall. Start by casting Quezacoatl a few
times, that'll take care of the GIM521's. Use physical attacks to take out the
Elite Soldier, who doesn't have that much HP. The only thing to watch out for
is the Micro Missile attack of the GIM521, as it causes 50% HP damage to a
character.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
Go back to the previous screen and search the control panel in the upper
right. Go back down, then head up across the bridge to the lower right. Run
towards a safe spot when the bridge starts to fall, and when you have to,
quickly maneuver everyone out by holding down the right directional key on the
d-pad. The party will now leave.
The next place to go is the missile base. You'll have to split the party into
two groups again. Bring a weak character and a strong character with Squall,
so you can help the weak character out a little. When you're done planning,
sneak off into the train to the left. In Selphie's part, return to Deling City
to get some supplies and remodel some weapons.
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MISSILE BASE
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
The missile base is in the northwest of D-District Prison. Drive the car into
the base, then drive over to the building to the left. You'll see a save
point, so save your game here, then search the terminal between the two doors,
causing the left door to open. Enter that door now, then choose the 2nd option
to walk. There's a save point after this scene, so save your game and then
move to the lower left of the screen.
There's a couple of soldiers here, so talk to them, and then return to the
save point and head through the door to the right (Launcher Lift). There's
more soldiers in here, so talk to them to. Tell them to leave for the circuit
room, then get some Full-Life magic from the draw point. Return to where you
talked to the first two soldiers, and you'll now be allowed to go into the
Circuit Room. Go there, then choose the 1st option, then 2nd option, then push
square a lot. Power will now be cut off to the base.
Leave the circuit room, and choose to talk your way out. Then choose "We were
just about to call on you." The guards will believe you, so enter the room
with them and a battle will ensue. Hehe. Go back to the launcher lift door,
then choose the 1st option twice to get access into the launcher lift door. In
the next part, move Selphie in between the two soldiers, then keep pushing
square over and over. Go to the right of the launcher lift door and find the
control panels, located underneath the red light.
Verify the equipment, then Set Target. Then, shift the Error Ratio all the way
up as high as it can go, then Upload Data to the main terminal. Run a
Simulation Test, then exit the system. Save your game and head into the
controls room, which is southeast of the control panels. Talk to the guard,
and you'll get a pretty easy boss fight triggered.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- BASE LEADER/BASE SOLDIER X2 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Base Leader: Poison
Base Soldier: Poison
STRONG VS: Base Leader: N/A
Base Soldier: N/A
AP GAINED: Total: 4
DRAW LIST: Base Leader: Thunder, Confuse, Slow, Reflect
Base Soldier: Blizzard, Silence, Confuse
This is one of the easiest boss battles in the entire game. They don't have a
lot of hit points, and their statistics are pretty weak. With good
junctioning, you should have no issue taking these guys out with simple
physical atacks.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
Now, check the panels to the left, middle, then right to stop the launch. Go
through the door in the right, then check the upper-left hand corner's
terminal. Activate the self destruct sequence to 20 minutes. Before going
through this door, junction thundara magic to two of your characters'
elemental attack. Have the other be equipped with Quezcoatl. If you don't have
enough, use Quake or Water. The door to the lower-right corner should work, so
head out of it and soon you'll have to fight another boss!
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Thunder, Earth, Water
STRONG VS: Poison
AP GAINED: 20
DRAW LIST: Shell, Protect, Stop
Since you junctioned Thundara, Quake, or Water to two of your characters
elemental attacks before the battle, you should have no problems. First, draw
Protect from it to use on your characters, since his physical attacks are
surprisingly strong, especially when it uses Beam Cannon, an extremely strong
laser attack that can do some serious damage.
Use the two physical attackers to constantly use their element-based physical
attacks. BGH251F2 is weak against those magic spells, so the physical attacks
will do a great amount of damage. Have the third character summon Quezcoatl
and use Boost to pick up the damage. Shouldn't take more than 2 rounds of this
to take out this boss.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
You'll get an issue of Weapons Monthly, and your SeeD rank will increase by 2.
You'll now be sent over to Squall's sequence of events in Balamb Garden.
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BALAMB GARDEN
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
You'll take control of Squall's merry band of idiots now. Select the 2nd
option to get into a battle. After winning that battle, go into the Garden
some more and eventually you'll see another scene. You'll now have to go find
Cid, so start going in a clockwise direction. Each place has some tough
enemies, so keep healed and stuff. You have to complete all 7 battles. Make
sure to choose the 1st option each time, and sometimes kids leave behind
items, so talk to them.
If you talk to the student sitting in the screen right after you make your
first choice "can't you just tell me what's going on" twice he'll give you a
mega potion. Dr. Kadowaki (Infirmary) gives you an Elixir. The student in the
middle standing in the Quad gives you an X-Potion (You need to walk all the
way into the Quad until three students jump down in front of you, it doesn't
matter which answer you give them).
In the cafeteria there's four people. the second girl from the left gives you
a gysahl green. There's a save point in the dorms. There's a cid look-a-like
in the parking lot, also the student on the left gives you a tent. In the
Training Center the Seed helping the junior students gives you a remedy there
is still a save point in the back. In the library, past the initial two SeeD's
there are two more people, the girl on the right gives you a remedy.
Also There's a Demi Draw point in the Cafeteria.
Once you've completed all seven battles, go back to the Main Lobby and go up
to the 2nd floor, and talk to Xu. Now, go up to the 3rd floor and talk to Cid.
After he gives the speech, you can talk to him again and you can save at the
menu he opens. You'll get a key to the basement, so go down to the basement
via the elevator. Once the lift is done, check out the control panels, then
the floor plate in the upper left. Follow the path to get to a wheel, and
pound away at the square button to turn it in 10 seconds. Go back to the
previous screen.. and hey, that ladder wasn't there before! Climb it.
There's another Full-Life draw point here, so draw some of its magic and then
go left at the pillar. Choose to check it out, then go up the ladder and
activate the green controls panel to the right. Use the same ladder to get
out, and then choose "Kind of." when you get an option. Search the green light
near the railings to open a path, then go down the path and save. Hit the
switch to open a gate, then proceed to fight a boss.
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---- BOSS FIGHT! ---- OILBOYLE X2 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Fire
STRONG VS: Water
AP GAINED: 20
DRAW LIST: Esuna, Blind, Cura, Confuse
One Ifrit spell should be enough to take out both of them. Seriously. I guess
the previous bosses weren't easy enough, I guess.
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Go through the door, then down the ladder. Run left, and search the middle
panel to be done with this.
Back in Balamb Garden, go back to the end of the passageway on the second
floor to reach the deck, then go to the 3F Command Bridge. During the long
scene, select "No, I'm just showing her around." Eventually, the scene will be
over and you'll have to fight another boss.
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---- BOSS FIGHT! ---- NORG Pod/Right Orb/Left Orb/NORG ---- BOSS FIGHT! ---
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: NORG Pod: N/A
Right Orb: N/A
Left Orb: N/A
NORG: Wind
STRONG VS: NORG Pod: Thunder, Poison
Right Orb: All Elements
Left Orb: All Elements
NORG: Poison, Thunder
AP GAINED: 20
DRAW LIST: NORG Pod: Cura
Right Orb: Dispel, Confuse, Slow
Left Orb: Thundara, Life, Bio
NORG: Sheel, Protect, Esuna, Leviathan
This boss is a little bit trickier, just because you have to get used to the
idea of the battle. Have Squall focus his attacks on the NORG Pod, while the
other 2 take out the Orbs. You'll want the Orbs dead ASAP, as they can cast
some pretty serious magic spells. Once the NORG Pod is destroyed, NORG will
come out. Draw Leviathan from him, then keep up the physical attacks, mixed in
with some wind spells if you have them.
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After this battle, watch the scene and then go to the infirmary to find Cid.
Watch another scene, then return to the directory board. Go back to the 2nd
Floor Deck now, and watch the scene. You'll now have to go to Fisherman's
Horizon, so that's our next stop!
After defeating NORG you get your first change to begin facing the card club
members. You can beat everyone except Heart and King at this point. After you
find Cid you need to find Ellone before you can go to fishermans horizon. She
is in the back portion of the library.
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FISHERMAN'S HORIZON
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Let's get the Occult Fans volume first real quick. From the entrance, follow
the path until you spot a ladder that goes down. Take it down and follow this
path along to get to a man who will hand over the Occult Fans after you
apologize to him. Now, go up the ladder again and continue along the path.
Take the crane, then go right. Get the Timber Maniacs from the Repair Shop,
followed by another issue in the 2nd floor of the Hotel. Save your game, then
head over to the mayor's house, which is in the center of the solar panel.
There's a hidden draw point in his house which contains Ultima magic, so make
sure to pick that up before leaving here. Now, the entire place will be under
attack by the army. That's not good. Save your game, then make sure to Mug a
SAM08G around here to get a Running Fire. You can learn the Gatling Gun limit
break for Quistis from these items. When you're done, head over to the plaza
in front of the train station. Choose to help, then fight the boss.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
---- BOSS FIGHT! ---- BGH251F2 ---- BOSS FIGHT! ----
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
WEAK VS: Thunder, Earth, Water
STRONG VS: Poison
AP GAINED: 20
DRAW LIST: Shell, Protect, Stop
The problem with this game is that it gets way too easy when you start to have
a lot of GFs at your disposal. Bring out Leviathan and Quezacoatl. It
shouldn't survive more than 1 or 2 of their boosted attacks.
~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--~--!--
Finally, the party will be reunited with each other again. Choose that you
were really glad to see them. After the scene is done, talk to Mayor Dobe,
then go to the guy that gave you the Occult Fans. He'll ask to meet you at the
hotel, but first head to the repair shop, leave, then re-enter. Talk to Grease
Monkey to get a Mega Phoenix. Now, go to the hotel and choose to accompany the
fisherman when you get the option. Now, go to the docks and agree with his
opinions. Talk to him again and choose the second option to get a Megalixir!
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NOTE
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If you talk t