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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻŻŻŻŻŻŻ\ŻŻŻŻŻŻŻŻŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TABLE OF CONTENTS |
DISC ONE                                                   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

  01. Post-fight, Infirmary, Classroom, Main Gate ...................... WK01
  02. Fire Cavern ...................................................... WK02
  03. Balamb Garden & pre-SeeD-Mission Banter .......................... WK03
  04. The SeeD Mission ................................................. WK04
  05. Balamb Garden, SeeD Inauguration, Training Center ................ WK05
  06. The Train to Timber .............................................. WK06
  07. Laguna Sequence I ................................................ WK07
  08. Timber & The Owls ................................................ WK08
  09. The TV Studio and the Ticket Out ................................. WK09
  10. The Forest & Laguna Sequence II .................................. WK10
  11. Galbadia Garden and Irvine Kinneas ............................... WK11
  12. Far East Station & a Meeting with General Caraway ................ WK12
  13. The SeeDs, The Sniper, The Sewers, and the Sorceress ............. WK13

DISC TWO

  14. Laguna Sequence III .............................................. WK14
  15. D-District Prison ................................................ WK15
  16. Galbadian Missile Base ........................................... WK16
  17. Balamb Garden .................................................... WK17
  18. Drifting at Sea .................................................. WK18
  19. Fishermans Horizon ............................................... WK19
  20. Balamb Town ...................................................... WK20
  21. Trabia Garden .................................................... WK21
  22. Attack on Galbadia Garden ........................................ WK22
  23. Galbadian Garden Infiltration .................................... WK23

DISC THREE

  24. Balamb Garden Opening & Edea's House ............................. WK24
  25. Laguna Sequence IV ............................................... WK25
  26. Return to the Orphanage and the White SeeD Ship .................. WK26
  27. Bridge to Esthar & Great Salt Lake ............................... WK27
  28. Laguna Sequence V ................................................ WK28
  29. Esthar -- Presidential Palace .................................... WK29
  30. Lunar Gate & The Lunatic Pandora Over Esthar ..................... WK30
  31. Lunar Base & The Ragnarok ........................................ WK31
  32. Sorceress Memorial ............................................... WK32
  33. Edea's House ..................................................... WK33
  34. Esthar Presidential Palace ....................................... WK34
  35. Lunatic Pandora .................................................. WK35

DISC FOUR

  36. Lunatic Pandora, Pt. II .......................................... WK36
  37. Ultimecia Castle ................................................. WK37

  MISCELLANY & CLOSING

  38. Help Shotty! ..................................................... WK38
  39. Legality ......................................................... WK39
  40. Updates .......................................................... WK40
  41. Contributors ..................................................... WK41

       .-----------------------------------------------------------.
       | NOTATION                                                  |
       |                                                           |
       | [-]              Denotes speech that can be said by a     |
       |                  party member, but depends on the party's |
       |                  lineup. Although there may be many who   |
       |                  can say a line here, only one actually   |
       |                  will.                                    |
       |                                                           |
       | [*]              Denotes speech that will always be said  |
       |                  if the character is in the party.        |
       '-----------------------------------------------------------'

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01. Post-fight, Infirmary, Classroom, Main Gate                          [WK01]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[After the opening FMV, the teen who tasted the blade first lies
on his back on a bed in the infirmary. A motherly doctor stands
over him, having just patched him up.]

Dr. Kadowaki: "How are you feeling?"
               R1 --> (Ok, I guess)
               R2 --> (My forehead hurts)

               R1 (Teen): "......Ok."

                  Dr. Kadowaki: "Take it easy next time, you hear?"

               R2 (Teen): "...My forehead hurts."

                  Dr. Kadowaki: "No kidding."

Dr. Kadowaki: "Looks like your eyes are focusing. You should be
              fine. Say your name for me."

[The player names the teenager, with the default being Squall.]

Dr. Kadowaki: "Why don't you take it easy in training? Next time
              you might not be so lucky."

Squall: "Tell that to Seifer."

Dr. Kadowaki: "That Seifer...Won't listen to anyone. Why don't you
              ignore him?"

Squall: "I can't just run away."

Dr. Kadowaki: "You wanna be cool, huh?  Well, don't get hurt in the
              process. Let's see, your instructor is...Quistis! I'll
              call her now. Just wait here a minute."

[The doc walks out of sight and Squall can hear her talking in the
other room.]

Dr. Kadowaki: "Quistis? Come get your student. Yes, yes...His
              injury's not serious. It'll probably leave a scar.
              ......Right. Now please come by."

[A girl walks into view in one of the windows and looks down at
the injured fighter.]

Girl: "Squall...so we meet again."

[Squall looks over and the girl walks away without saying another
word. Squall's instructor, Quistis, then walks into the infirmary.]

Quistis: "I knew it'd either be you or Seifer! Come on, let's go.
         Today's the field exam."

[Quistis and Squall start down the hallway.]

Quistis: "Squall. Is there something on your mind?"

Squall: "Not really."

Quistis: "Not really. Hahaha!"

Squall: "What's so funny?"

Quistis: "Funny? No, no, it's not that! I'm just happy. I feel like
         I'm finally beginning to understand my student a little.
         That's all."

Squall: "I'm more complex than you think."

Quistis: "Then tell me. Tell me more about yourself."

Squall: "It's none of your..."

Quistis: "...Business!"

[The two walk through the massive structure, and it shows other
students walking around. The two finally arrive in one of the
classrooms and the students lounging before the bell walk to their
seats.]

Quistis: "Good morning, class. Let's start with today's schedule.
         There seems to have been some rumors flying around since
         yesterday...Yes, the field exam for SeeD candidates will
         begin later this afternoon. Those not participating and
         those who failed last week's test are to remain here in
         study hall. Field exam participants will have free time
         until the exam. Just be sure you're in top condition.
         Meet in the hall at 1600 hours. I'll announce the team
         assignments there. Any questions? Oh, and Seifer! Do NOT
         injure your partner while training. Be careful from now
         on."

[Seifer looks over at Squall and slams his hand on his desk.]

Quistis: "Field exam participants. I will see you all later."

[Everyone starts to leave.]

Quistis: "And Squall. I need to talk to you."

[Squall walks over to Quistis.]

Quistis: "You haven't been to the [Fire Cavern] yet, have you? You
         won't be able to take part in today's SeeD exam if you don't
         pass this prerequisite."

Squall: (...I was gonna go this morning, but Seifer...)

Quistis: "Hm? Do you have a good excuse?"

Squall: "...Not really."

Quistis: "Then let's get going. If you're not too confident yet, you
         can review your studies at the [study panel]. I'll be waiting
         at the [front gate], so come down when you're ready. You can
         access the [study panel] from [your seat]."

[Squall walks out into the large hallway outside. He hears someone
yelling from down the way:]

Voice: "I'm late, I'm late, I'm LATE!!!"

[A girl in uniform runs down the hallway and bumps into Squall,
knocking her to the ground.]

Girl: "Waaah!"

Squall: R1 --> Are you ok?
        R2 --> ......

        R1: "Are you ok?"

          Girl: "There. Tee-hee, I'm fine. Sorry. I was kinda in a 
                hurry. Oh yeah! Hey, did you just come from that 
                class? Is......homeroom over?"

        R2: "......"

          Girl: "There. Sorry. I was kinda in a hurry. Oh yeah! Hey,
                did you just come from that class? Is......homeroom
                over?"

[Squall nods.]

Girl: "Woo...Oh, nooo...This place is soooo much bigger than my last
      Garden! Oh, hey, hey. I just transferred here. Do you think you
      could give me a quick tour of this Garden?"

Squall: R1 --> Sure
        R2 --> Don't have the time

        R1: "Sure."

            Girl: "Whoo-hoo! Alright, let's go!"

            Squall: "We'll take the elevator to the 1F lobby and I'll
                    show you the [directory]."

        R2: "Don't have the time."

            Girl: "Oh, bummer. That's too bad. Well, see ya."

[If Squall doesn't have the time, the girl will walk into the
classroom he just left; if he finds the time, he'll take her down to
the lobby directory via the elevator.]

Squall: "That's the directory."

[They walk over.]

Squall: "Well, this is it. Balamb Garden is pretty big. It's a good
        idea to check where you want to go, and select it here."

Girl: "I have a question! How do you use this?"

Squall: "Move the cursor and press (X) to select. Next, I'll give a
        quick explanation of the various facilities."

Girl: "Yes, sir!"

Squall: "You'll find a dormitory to the north. A majority of the
        students live in the dorms. There aren't too many students
        who commute."

Girl: "Yeah, I'm in the dorms, too!"

Squall: "You can rest and change in there. West of the North Block
        is the cafeteria. There's always a big rush for the hot
        dogs. You better get used to waiting in line."

Girl: "Got it!"

Squall: "East of the North Block is the parking lot. We usually take
        the Garden car when a mission comes up. The front gate is
        located to the south..." (That's right...I have to go meet
        Instructor Trepe at the front gate.)

Girl: "Hm? What's the matter?"

Squall: "Nothing...Next, we have the quad, located in the West Block.
        There's an event being planned there..."

Girl: "I know! I know! It's the Garden Festival! It's going to be
      great! I'm planning to be on the committee. You wanna help
      out, too!?"

Squall: "Let's just continue. South of the West Block is the
        infirmary. This is where you get treated for your injuries,
        but a lot of students just come here for advice."

Girl: "What's the doctor's name?"

Squall: "Doctor Kadowaki. Now the East Block. This is the training
        center. It's the only facility open during the night. It's
        used for training, and they have real monsters running loose
        here. If you don't take it seriously, you may end up dead.
        Just be careful."

Girl: "(gulp)...Okay."

Squall: "South of the East Block is the library. There's a lot of
        material you can look up here, but the terminals in the
        classroom are a lot more efficient. And you already know
        about the classroom on the 2F, right?"

Girl: "Yep, I remember that one."

Squall: "By the way, the headmaster's office is located on the 3F.
        You need permission to get in."

Girl: "Another question. What's the headmaster's name?"

Squall: "Headmaster Cid. That's about it. Anything else?"

Girl: "Got it! Heeey, um...are you taking today's SeeD exam?"

Squall: "Yeah."

Girl: "Then maybe I'll see you again, later. I've already finished
      my training at my previous Garden. I'm taking the Seed exam
      today, too. Good luck to both of us, huh! Thanks a lot!"
      [She walks off.]

[Squall arrives at the front gate. If he hasn't checked his desk at
all and gotten his GFs, Quistis'll say:]

Quistis: "Squall, you're forgetting something...your GF."

[Squall can name the two, default Quezacotl and Shiva, respectfully.
If Squalls already collected his two Guardian Forces, she'll skip
right to:]

Quistis: "I have a few things to explain before we head off. GF gives
         us strength. The stronger the GF, the stronger we become.
         ...So, here's a brief explanation of junctioning a GF.

[The tutorial screen opens up.]

Narrative: Junction enables characters to power up and use abilities.
           This means a GF must be junctioned in order to power up and
           use abilities. Let's begin by junctioning a GF. Right now,
           no GF is junctioned. All other commands in gray cannot be
           selected yet. Once Junction is selected, the GF and Magic
           commands appear. Since no GF is junctioned, Magic is
           displayed in gray. Let's junction a GF. By selecting GF,
           a GF list appears. Press ([]) to see abilities possessed by
           a GF. The abilities are HP Junction, Vitality Junction,
           etc. Let's choose a GF. When GF Quezacotl is selected, its
           abilities, HP-J and Vit-J make the stats HP and Vit appear
           in white. Magic can now be junctioned to HP and Vit. But,
           since there is currently no magic, we will move onto
           setting abilities. There are 3 command abilities and 2
           non-command abilities for characters and party. A total of
           5 abilities can be set. Depending on the GF's abilities,
           the maximum is 4 non-command abilities. This means that up
           to 7 abilities can be set. Let's set some abilities. First,
           select a slot. The top window is for Command abilities used
           during battle. The bottom window is for character and party
           abilities. Selecting the top window displays command
           abilities, and selecting the bottom window displays
           character and party abilities. Since there is currently no
           magic, let's set the command ability, Draw, to get some
           magic. When an empty slot is chosen, the cursor moves to
           the right. Select Draw to set the command, Draw. This is
           how command abilities used during battle are set. Let's add
           GF and Item to the list of command abilities. Now GF and
           Item are set. Let's set a non-command ability. By moving
           the cursor down, a character ability is displayed. Now, to
           set Mag+20%, select an empty slot, and select Mag+20%.
           Mag+20% is now set. Abilities have now been set. This 
           concludes the tutorial. Thank you, and good luck.

Quistis: "Everything ok up till now? You can always check back by
         accessing [Tutorial] from the [Menu]. Once we get to the
         [Fire Cavern], I'll explain how to junction magic. Use the
         command 'Draw' during battle and stock magic from your
         enemies. Be sure to have some stocked! Ready to go? The
         [Fire Cavern] used for the test is located [east of here]."

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
02. Fire Cavern                                                          [WK02]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[During the party's first battle:]

Quistis: "Squall, you still remember? The R1 is the trigger. Pull it
         just as you strike. Same for the Renzokuken!"

[Quistis and her student walk to the cavern in question, past a forest
and to the west of the Garden. They arrive on a dirt road which leads
to the entrance.]

Quistis: "Ok...Junctioning magic. Now pay attention. I'll be
         explaining how to utilize the magic you've stocked.

[The 'Junctioning Magic' tutorial begins.]

Narrative: By junctioning magic, you can raise the character's stats.
           If the GF has learned the ability to junction onto stats,
           that particular stat will be displayed in white. By
           selecting Junction here, the GF and Magic commands will
           appear. You are able to junction magic by selecting Magic.
           When Magic is selected, a list of magic appears. Use the
           cursor to select which stat to junction. When Str is 
           selected, choose a magic with the cursor. You can see how
           the stat value changes with each magic. When a magic is
           selected, the magic will be displayed next to the stat and
           the value will change. Only one magic can be assigned to
           each stat. However, there is no need to junction magic
           manually, one by one. Select Auto after junctioning. 'Auto'
           junctions magic automatically. There are 3 commands to 
           choose from. Atk favors Strength, Mag favors magic, and Def
           favors raising HP. Thus, magic can be junctioned easily by
           using Auto. For example, let's select the Atk junction.
           Magic has been junctioned to favor Strength. This concludes
           the Magic Junction tutorial.

Quistis: "When you draw a new magic, try experimenting with it when
         you junction. This is how you become stronger. Ok, ready to
         go? Oh! You know how to use your gunblade...?"
         R1 --> (...I guess I'll review it)
         R2 --> (...I already know)

         R1: "It's better to go over it." The Status Screen displays
             each character's basic data. The first status screen
             shows stats such as HP, Str, etc. The second screen shows
             all the status and elemental-related information. The
             third status screen shows GF-related information. The
             fourth status screen shows Limit Break information.
             Squall's gunblade settings can be changed in the Limit
             Break screen. There are two settings: Gunblade Auto,
             Renzokuken Indicator. If you select Gunblade Auto to ON,
             Renzokuken hits automatically without having to press
             [R1]. However, a 'Perfect' may not be possible with this
             option. You must select OFF and press [R1] manually at
             the right time. If the Renzokuken Indicator is turned
             OFF, the indicator will not be displayed during
             Renzokuken. If the Gunblade Auto option is turned ON,
             the Renzokuken Indicator is turned OFF automatically.
             That's all for Squall's Limit Break. "Alright, let's go!"

         R2: "Oh, ok. I was just concerned, that's all. Alright, let's
             go!"

[The two walk to the entrance. It's guarded by two men in red robes
and yellow caps.]

Robed Man: "Objective: To obtain a low-level GF. A SeeD member must
           support. Are you ready?"

Squall: R1 --> (Yes)
        R2 --> (Still need to prepare...)

        R1: "I'm ready."

        R2: [Dialogue cancelled; cannot enter Fire Cavern]

[After picking R1:]

Quistis: "I'm his support. Instructor No. 14, Quistis Trepe."

Robed Man: "Select a time limit. Choose one suited to your abilities.
           Challenging yet reasonable."
           R1 --> 10 min
           R2 --> 20 min
           R3 --> 30 min
           R4 --> 40 min

[After picking the time setting:]

Robed Man: "Very well. Good luck."

[The two enter, racing against the clock to defeat the Fire Cavern
boss.]

Quistis: "My job is to support you in battle. Everything else is up
         to you."

Squall: "Fine."

Quistis: "You now, the boys often choke on this test when I come 
         with them. I guess my charm makes them nervous."

Squall: (...Whatever.)

Quistis: "I'm just kidding! Trying to keep you relaxed, that's all."

[Soon, the party's run into a Bomb monster.]

Quistis: "Bomb...An elemental monster. Use an ice attack for these.
         Check the monster's weakness with Scan."


[They defeat the monsters and run towards the center of the cavern.]

Quistis: "I guess I was right. You and Seifer are in a class of your
         own. You both have amazing strength and potential."

[They finally reach the destination, a fiery hole in the back of
the cave.]

Quistis: "Ok, this is it. Are you ready?"

[Squall waves her off.]

Quistis: "You seem confident enough."

[A large demonic creature rises out of the hole and attacks the two.
If Shiva should be used on the creature (Ifrit):]

Ifrit: "They have Shiva!?"

[After awhile, Ifrit winds up for a punch.]

Ifrit: "Impudent humans!"

[Soon, the party's laid waste to the boss.]

Ifrit: "For me to lose to a human...Very well, I will join you."

[Squall completes the trial by getting the Ifrit GF.]

Quistis: "There isn't much time, but let me go over this real quick.
         Good, you got yourself a GF. If you junction that GF, you'll
         be able to use the Elem-J ability. Here's an explanation on
         Elements."

[The tutorial screen comes up again.]

Narrative: Junction can change basic parameters such as Strength and
           Magic, as well as elemental parameters. By junctioning a
           GF with elemental junction ability, as magic is junctioned,
           the El-A/D slot above HP turns white, indicating an
           elemental junction. When (D-pad left) is selected, the
           elemental junction screen apears. Elemental junction works
           like any other junctions. First, select a stat to junction,
           then choose a magic to finish the junction. However,
           non-elemental magic like Cure cannot be junctioned.
           Elemental junction affects attack and defense differently.
           Junctioning to Elem-Atk links that element to a character's
           Attack. The % indicates how much of the attack's damage is
           linked to that element. At the maximum value of 100%, the
           Attack becomes entirely elemental. In the example, Ice is
           at 50%; this means that damage only increases by 50%. When
           junctioned to Elem-Def, the damage from that element is
           reduced. Reduction of damage is shown in %. At 100%, damage
           is reduced to 0. In the example, fire damage is reduced to
           20%, because Elem-Def is at 80%. (Star) is displayed when
           the value goes over 100%, indicating that damage is
           absorbed. In this state, you can absorb the amount of
           damage indicated in %. In the example, 50% of fire damage
           is absorbed. Multiple magic types can be junctioned to
           Elem-Def, depending on the GF's ability. Junction multiple
           magic types with the same elemental for a cumulative
           effect. Try junctioning different magic to check the 
           effect. You can also select Auto to automatically junction
           the most effective elemental magic. This concludes the
           Elemental Junction tutorial.

Quistis: "There's a lot of Fire elemental monsters here, so junction
         Blizzard to your Elem-Atk. You'll have an easier time with
         Fire elemental enemies."

[The party heads back to Balamb Garden once the task's completed.]

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
03. Balamb Garden & pre-SeeD-Mission Banter                              [WK03]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[At the main gate:]

Quistis: "Well done. Let's see...I thought there was something else
         I needed to go over with you before you take the SeeD exam...
         Oh yes! Taking care of your GF. This is something you have to
         watch out for."

[Yet another tutorial opens.]

Narrative: A GF will level up as it gains experience (EXP), and learn
           new abilities by gaining AP (Ability Points). From EXP to
           AP: EXP gained from battles automatically levels up the GF,
           while AP gained during battle can be distributed, to learn
           different abilities. Decide how to distribute the points.
           Let's go over how a GF can learn different abilities.
           Select GF from the menu to display the GF acquired. When
           Shiva is selected, Shiva's stats are shown. This displays
           its EXP, LV, and compatibility between characters, etc.,
           but by selecting Learn, Shiva's ability list is displayed.
           Abilities in white, such as Str-J are abilities already
           learned, while abilities in gray have not been learned yet.
           The first number in gray shows the AP spent towards 
           learning, and the second number shows the AP required to
           complete. Vit-J shows that 50 AP are required, of which 0
           AP has been spent. In order to learn the ability
           Elem-Atk-J, move the cursor to Elem-Atk-J and confirm.
           Elem-Atk-J wil then be displayed to the left, under
           Learning. From here on, all AP gained will be used for
           Elem-Atk-J. When all 160 AP are gained, Elem-Atk-J is 
           learned. Once an ability is learned, AP will automatically
           move on to an ability not yet learned. With each learned
           ability comes a different set of abilities to learn. The
           order of learning affects the GF's powers. Therefore, it is
           recommended to return to this screen to set the next
           ability. This concludes the tutorial. Thank you, and good
           luck.

Quistis: "Now change into your uniform and assemble at the 
         [1F Lobby]."

[Squall goes to his room and returns to the lobby, dressed in his
SeeD attire. Quistis is waiting for him.]

Quistis: "Squall! Over here! I'll be announcing the squad assignments
         for the exam now. Let's see...You'll be with...Zell Dincht.
         Quite a lively fellow."

Squall: "Lively? He's just loud. Can't I switch members?"

Quistis: "I'm afraid that's not possible. Over here, Zell!"

[The flamboyant Zell comes over to the two after a quick demonstration
of his martial arts skills.]

Zell: "Whoa! I'm with you!?"

[He sticks his hand out, but Squall doesn' take up the offer. A
tutorial for Zell starts up.]

Narrative: Zell's Limit Break can also be changed in the Status
           screen. If Duel-Auto is turned ON, the Limit Break Duel
           will execute automatically. The Limit Break moves listed on
           the screen are selected randomly. That's all for Zell's
           Limit Break."

Zell: "You don't get along with Seifer, do you? Heard he whooped you
      pretty bad this morning."

Squall: "We weren't fighting. We were training."

Zell: "I bet you he doesn't think so. Look, Seifer's just being a pain
      in the ass. All you have to do is ignore him."

Squall: "That's none of your business."

Quistis: "That's none of your business. Ahem...Excuse me, but...That
         Seifer you're talking about...He's your squad leader."

Zell: "SAY WHAT!?"

Quistis: "It can't be changed. Seifer! Are you here?"

[Seifer and two other people walk over.]

Squall: (Fujin and Raijin tagging along as usual...Guess that makes
        up the whole disciplinary committee.)

Quistis: "You're the squad leader. Good luck to you."

Seifer: "...Instructor. I hate it when people wish me luck. Save those
        words for a bad student that needs them, eh?"

Quistis: "Ok then. Good luck, Seifer."

[Seifer beckons to Fujin and Raijin.]

Seifer: "Add Instructor Trepe to the list!"

Squall: (The list...? What is it?)

Quistis: "Well then. You're all assigned to Squad B. I'll be the
         instructor in charge. Teamwork is of the utmost importance.
         Let's get through this exam, everyone!"

Seifer: "Listen up! Teamwork means staying out of my way. It's a
        Squad B rule. Don't you forget it!"

Headmaster Cid: "Everyone here?"

[The headmaster walks into the screen.]

Headmaster Cid: "It's been a while, everyone. How's everyone doing?
                This exam will involve 12 members from Squads A 
                through D...You will be proceeding to a real
                battlefield. Obviously, the battles are for real. Life
                and death, victory and defeat, honor and disgrace...
                Each of these go hand in hand. There's only one way or
                the other. How 'bout it? Are you still up for it? You
                will be accompanied by 9 SeeD members. Should you
                fail, these members shall get the job done. They
                always do. Well, that's one less worry on your mind.
                The pride of Balamb Garden! The elite mercenary force,
                SeeD! Learn from them, obey their commands and
                accomplish the mission. Prove yourselves worth of
                becoming a member of SeeD. Best of luck."

[Squad D heads to the parking lot, where they all hop in a Garden
vehicle. Inside:]

Zell: "Yo, Squall. Show me your gunblade, will ya?"

Squall: "........."

Zell: "C'mon, man!"

Squall: "........."

Zell: "Just a peek!"

Squall: "........."

Zell: "Tch, fine...Yeah, yeah...Why you bein' so selfish!?
      Scrooooge!"

Squall: "........."

Zell: "Say somethin', will ya!? W-What's on your mind?"

Squall: "...Nothing."

Quistis: "...Nothing."

Zell: "........."

[Zell stands up and starts punching the air.]

Seifer: "Stop that...It's annoying. ...Chicken-wuss."

Zell: "WHAT DID YOU CALL ME!?"

Seifer: "Heheheh..."

Quistis: "Knock it off!"

[Everyone calms down in their seats.]

Squall: "...Instructor...Who was that girl in the infirmary this
        morning?"

Quistis: "Was someone there? I didn't notice anybody. Is there a
         problem?"

Squall: "No...not really..."

Seifer: "This is great...I have a Chicken-wuss and a guy who just
        reached puberty in my squad..."

[The car heads to the Balamb docks, where there are numerous ships
stationed for departure. Everyone hops out and heads to the pier.]

Squall: "So that's the vessel...?"

Seifer: "Ain't no turning back now. Huh? You scared, too?"

[A man yells from the pier.]

Garden Staff: "Hey! You guys are the last! Hurry up and get in!"

Seifer: "Don't disappoint me now."

Quistis: "Come on, move it!"

[They all go to the docks.]

Quistis: "Hurry, Squall!"

[Everyone piles into the ship and it speeds across the ocean, with a
tiny town on the horizon: the destination. Inside, everyone sits.
Quistis stands when another woman walks in.]

Xu: "Hi, Quistis."

Quistis: "Well, these are the members of Squad B."

Zell: "Nice to meet ya!"

Squall: "Pleased to meet you..."

Xu: "Seifer, how many times has it been now?"

Seifer: "Oh, I just love these exams..."

Xu: "I'll explain the current situation and the mission. Be seated!
    Our client for this mission is the Dollet Dukedom Parliament. A
    request for SeeD was made 18 hours ago. Dollet has been under
    attack by the G-Army since about 72 hours ago. 49 hours into the
    battle, Dollet abandoned their position in the inner city.
    Currently, they have retreated into the nearby mountains and are
    reorganizing their troops. That's the current status. Now onto the
    mission objective. According to our reports, the G-Army is mopping
    up the Dollet troops in the mountain region. We're to make a
    landing at Lapin Beach. We're to eliminate the remaining G-Army
    within the city and liberate it A.S.A.P. Afterwards, SeeD members
    will intercept any G-Army forces trying to make their way into the
    city from the mountain region."

Seifer: "So, what are WE supposed to do?"

Xu: "SeeD candidates are to eliminate the G-Army inside the city."

Zell: "Sounds important!"

Seifer: "Sounds boring. So what you're saying is, we do all the
        little, dirty work..."

Xu: "......... Oh, it hardly needs to be said, but...The order to
    withdraw takes priority. Do not forget. We're almost there. We
    anticipate a battle as soon as we disembark. Just be prepared.
    That's all. Any questions, talk to Quistis."

[Xu walks out.]

Squall: (Hmmm...)
        R1 --> Talk to Quistis
        R2 --> Talk to Seifer
        R3 --> Talk to Zell
        R4 --> Do nothing

        R1 (Quistis): "What is it Squall?"
                      R5 --> Explain that again
                      R6 --> It's nothing

        R2 (Seifer): "Listen up. Our goal for this mission is to
                     mop up all the Galbadian soldiers still left
                     in Dollet. All you boys have to do is take
                     orders from me, the captain."

        R3 (Zell): "My first real battle...I'm gettin' pretty
                   nervous."

           Seifer: "Better not piss in your pants."

            Zell: "Hah!? You talkin' to me?"

           Seifer: "Heh heh..."

            Zell: "...Bastard."

           Quistis: "Ok, enough talk. We'll be landing pretty soon.
                    Get ready."
       
            Zell: "Roger."

           Squall: "Alright."

           Seifer: "Yeah, yeah...Well then, Squall. Go see what's
                   going on outside."

           Squall: "........."
                   R7 --> ......Ok
                   R8 --> No

        R4: "We'll be landing pretty soon. Get ready."
   
            Squall: "Alright."

              Zell: "Roger."

            Seifer: "Yeah, yeah...Well then, Squall. Go see what's
                    going on outside."
           
            Squall: "........."
                    R7 --> ......Ok
                    R8 --> No

        R5: "Here's a quick explanation. The goal for this mission is
            to eliminate the Galbadian forces that have entered 
            Dollet. The order to withdraw takes priority. Be sure to
            make your way back to the shore when you get this order."

        R6: "We'll be there soon. Be ready for anything, Squall."

        R7: "......Ok."

            Seifer: "Good. Because it's MY order."

        R8: "......No."

            Seifer: "This is an order from your captain, Squall. Now
                    go outside."

            Squall: "......Ok."

[Squall goes outside and takes out a map in an FMV. The boats sail
across the gleam of the moon on the sea's surface, and he looks at
the areas where the attack is going to take place. Explosions are
already detonating on the beach as the ships arrive for the rescue
operation.]

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04. The SeeD Mission                                                     [WK04]
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[Everyone piles out of the ship as its back end opens.]

Quistis: "Ok, you are to secure the [Central Square]! Be sure to equip
         your GF before you head into battle!"

Seifer: "Let's move out."

[The party runs up the nearby steps and are attacked by G-Army 
footmen.]

Soldier: "They're Dollet reinforcements?"

[They cut the two men down and continue on until some more G-Army
members jump off a branching walkway between streets and attack.]

Soldier: "Look out, it's Seed!"

[They fell the soldiers and continue on into the next section.]

Seifer: "The [Central Square] is up ahead. Hey! All you Galbadian
        cowards out there! Come out'n show your faces! Don't leave
        me hangin' now!"

[Seifer runs off ahead.]

Zell: "...What an idiot."

[They run to catch up with Seifer, and are quickly attacked by
a stray soldier, who they deal with promptly.]

Squall: "There may be more..."

Seifer: "All right, I want you guys to scout the area for enemies."

[Near a vehicle blockade, the party finds some more soldiers. They
lay them to rest in a quick battle.]

Squall: "I think that's all of them."

Seifer: "Well then, we're on standby 'til the enemy comes. 
        Standby... How boring..."

[The party hears a loud noise.]

Squall: "Sounds like it's starting."

Seifer: "Bring it on."

[A dog starts nipping at Seifer's heel.]

Seifer: "Get outta here! Scram!"

[Seifer runs to the other side of the fountain that sits abandoned
in the town square.]

Seifer: "Hey! Galbadian Soldiers! What are you waiting for!? Come
        show me what you got!

Squall: "...Nothing."

Seifer: "Still keeping us waiting...? That's it...! I can't take
        it anymore! What is this, some kind of dog training!?"

[The dog that was annoying Seifer previously runs off and howls.
The party ducks down as a Galbadian scout checks around and leads
some troops out of town.]

Squall: "It's the enemy..."

Zell: "Where the hell they goin'?"

[Zell looks at the top of the mountain.]

Zell: "Hey? What is that up there?"

Seifer: "Our next destination."

Zell: "But that's against orders!"

Seifer: "Weren't you just saying how bored you were?"

Zell: "Squall!"

Squall: "I stand by the captain's decision."

Seifer: "...Captain's decision? You want to wreak some havoc too,
        don't you?"

Squall: "It's a good opportunity to test out my training. Thanks to
        you, I feel like I can take on anyone. Even if they do fight
        dirty, like you."

Seifer: "You'll thank me when the time comes."

Zell: "What the hell...I thought you guys didn't get along? You're
      like, all buddy-buddy now. Listen. This ain't no ordinary
      battle. It's an exam, an important one. I'm tellin' ya, we
      have to stick to orders."

Seifer: "Then you stay here. I don't need any boy scouts."

Zell: "What was that!!!?"

Squall: "Don't take him seriously, Zell. Seifer, if we're gonna
        go, let's hurry."

Seifer: "The enemy is headed for the [facility]. We, Squad B,
        are to secure the summit. Move out!"

Squall: "Alright."

Zell: "Tch...Fine."

[Seifer's crew heads across the nearby bridge that links to the
mountaintop. As they head up one of the stairways, a Dollet soldier
crawls into sight out of a bush.]

Dollet Soldier: "Ahhh! W-W-Who are you!?"

Squall: "Don't worry. We're SeeD candidates. We've been dispatched
        by Garden."

Seifer: "So what's going on up there?"

Dollet Soldier: "The Galbadian soldiers have entered the
                [Communication Tower]. On top of that...that place has
                always been a nesting ground for monsters. If you guys
                are goin' up, be caref...H-HELP!!!"

[An Anaconduer attacks from in its hiding place, and the party starts
battle with it.]

Seifer: "Listen up! The finishing blow determines the EXP. Save it
        for me!"

[The party fends off the snake.]

Squall: "Monsters, huh?"

Zell: "That sucks."

Seifer: "More fun for us. Come on...."

Zell: "...Fun? Pu-lease..."

[They follow Seifer up the mountain, finding him lying on his stomach
watching some soldiers from an outlook above. A soldier runs out of
the Communications Tower to the guards near the door.]

Galbadian Soldier: "The generator is up and running!"

Galbadian Soldier 2: "No problem with the boosters!"

Seifer: "...the hell they doing?"

Galbadian Soldier: "Cable disconnection confirmed! Beginning exchange
                   process!"

Galbadian Soldier 2: "Roger."

Squall: "Repairs...?"

[The soldiers run inside.]

Seifer: "Who cares. This must be your first real battle. You scared?"

Squall: "...I don't know. I try not to think about it."

Seifer: "I love battles. I fear nothing. The way I look at it, as long
        as you make it out of a battle alive, you're one step closer
        to fulfilling your dream."

Squall: "What!? Your dream?"

Seifer: "You have one too, don't you?"

Squall: "...Sorry, but I'm gonna pass on the subject."

Zell: "Yo! Let me in on it, too!"

Seifer: "Mind your own business."

[Zell starts punching air at Seifer again.]

Zell: "Frickin' hell..."

Seifer: "What's the matter, Zell? Swatting flies?"

[Seifer walks away.]

Zell: "Damn you...!"

Voice: "There you are!"

[A girl stands nearby, coming to talk to the party. She tumbles and
lands near everyone. This is also the girl that Squall talked to when
she ran into him earlier.]

Girl: "Are you...Squad B? Wait a minute...You're the guy who showed
      me around, right!? Thanks! I don't so lost anymore. Oh yeah, I
      haven't told you my name yet. I'm...a messenger. Name's Selphie,
      from Squad A. The squad captain's Seifer, right? Where is he?"
      [NOTE: If you didn't show her around, she begins at "I'm...a
      messenger," obviously not recognizing Squall.]

[They see Seifer down at the entrance, and he stops to look up at
everyone.]

Seifer: "One of these days, I'm gonna tell ya 'bout my ROMANTIC
        dream!"

Selphie: "(sigh) This sure is tough... Captain! Wait up...!!!"

[Selphie jumps down the cliffside and walks to where Seifer just was
before he entered the Comm Tower.]

Selphie: "What are you waiting for!? Come on! Come on!"

[If Squall takes the winding road down to where Selphie is:]

Selphie: "What took you so long? It would've been much quicker if
         you'd just jumped."

Zell: "...Much quicker? Pu-lease... ...You wouldn't normally jump
      off a cliff, OK!? Ain't that right, Squall?"
      R1 --> Yeah, I guess so
      R2 --> I don't know about that...

      R1 (Squall): "...Yeah, I guess so. You wouldn't normally jump
                   that."

          Selphie: "Hmm...I don't know... Well, anyway. Well, let's
                   get goin'. Has everyone equipped a GF? You haven't
                   forgotten... Have you...?"

      R2 (Squall): "...I don't know about that. Perhaps anyone but
                   the Chicken-wuss can make it."

             Zell: "WHAT DID YOU SAYYYYY!!!?"

          Selphie: "...Hm? Since you're so angry, I guess you're the
                   Chicken-wuss."

             Zell: "What the...!!! WHY IS EVERYONE...? I am not a
                   CHICKEN!!!"

          Selphie: "Well... If you don't like CHICKEN, how 'bout...
                   a PIG! Oh, but you look more like a CHICKEN,
                   anyway."

             Zell: "Chicken, pig, whatever... Call me what you want!!!
                   I don't care anymore!!!"

           Squall: "Don't take it so personally, Zell."

             Zell: "Tch..."

          Selphie: "Well, let's get goin'. Has everyone equipped a GF?
                   You haven't forgotten... Have you...?"

[If Squall walks to the cliff to jump off:]

Zell: "Squall...You're not gonna...It's a cliff, man...You're not
      gonna jump off...?"
      R1 --> That's the plan
      R2 --> No way...

      R1: [Squall jumps off.]

          Zell: "Are you serious...!? Geronimoooooo!!!"

         Selphie: "Well, let's get goin'. Has everyone equipped a GF?
                  You haven't forgotten... Have you...?"

      R2: "I didn't think so..." [No one jumps off.]

[Once Selphie's finished speaking, they head towards the Communication
Tower. Its many layers tower above everyone.]

Zell: "So this is the [Communication Tower]...?"

Selphie: "Sure is big..."

Galbadian Soldier: "Ah...AHHH!"

[Two soldiers flee from the tower with Seifer swinging his Hyperion
right behind them.]

Seifer: "Cowards."

Selphie: "HEEEY!"

[Seifer walks back inside.]

Selphie: "The captain's getting away!"

[Inside, the elevator is just coming down and Seifer's nowhere to
be seen.]

Squall: "...Did he go up?"

Selphie: "Heeey! Squad B captain!!!"

Squall: "I think we can take this lift up..."

Selphie: "Wanna go up?"
         R1 --> Go up
         R2 --> Stay

         R1: [They all get on.]

             Selphie: "Wow, this lift is pretty cool!"

                Zell: "Don't get too excited, or you'll fall!"

             Selphie: "Like I'm really going to!"

         R2: [They don't take the lift.]

[Once they take the lift, a cutscene takes place where two Galbadian
soldiers are up on the top of the tower. The red one is repairing some
circuitry and a normal soldier walks over to him.]

Wedge: "Major Biggs! There has been a report of a monster-shaped
       shadow on top of the tower. Major Biggs!"

Biggs: "Be quiet! I'm busy! This goes like this...and...Geez, what's
       with these crappy old tools? And...and...Why do I have to make
       all the repairs!? AHHH!!!"

Wedge: "Sir, I'll check around while the repairs are being done."

Biggs: "Let's see...Hmmm...Put this here...and...This goes here...
       and...There, it's complete!"

[Squall's team comes up right as Biggs says its complete. From deep
within the bowels of the tower, a large piece of machinery shifts
upwards: a gigantic satellite dish. It quickly starts sending out
a signal to...somewhere]

Squall: "What do you think you're doing!?"

Biggs: "Huhhhh? Likewise, MISTER! What do you think you're doing!?
       H-HEY! What happened to all the soldiers down below!? WEDGE!
       Take care of these twerps!!! W...Wedge?"

[Wedge is out of sight, still patrolling.]

Biggs: "I...ah...Well...ah...I seem to be done here, so I'll just
       be on my...I-I'm leaving...Move! Move! Move!

[Seifer arrives and bats Biggs' gun out of his hand.]

Seifer: "Sorry to crash the party."

Biggs: "Ah...AHH...AHHHHH! Are you CRAZY!!!"

Seifer: "Just shut UP!"

[Biggs attacks everyone.]

Biggs: "Prepare for the worst, you brats!"

[Soon, Wedge appears in battle, too.]

Wedge: "Major Biggs...Have you finished the repairs, sir? What
       is the enemy doing here!?"

Biggs: "WEDGE! Where were you!? No pay for you this month!"

Wedge: "...Should've stayed home!"

[After awhile, the two Galbadian soldiers take a beating.]

Wedge: "Major! We're doomed!"

Biggs: "Stop your whining!

[Biggs uses Cure on Wedge. After awhile, a breezy tornado comes
down from above and starts whipping the two off the side of the
tower.]

Biggs: "What the...!?"

Wedge: "Ahhhhh!"

[A large monster sinks down from above and takes the place of Biggs
and Wedge in battle.]

Zell: "What the hell is it?"

[The party defeats 'it', an Elvoret.]

Selphie: "Squad B Captain? S'cuse me! I have new orders! All SeeD
         members and SeeD candidates are to withdraw at 1900 hours.
         Assemble at the [shore]!"

Seifer: "Withdraw!? There are still enemies around!"

Selphie: "I know, but I'm just a messenger."

Squall: "An order to withdraw takes priority. I don't want to miss
        the vessel."

Seifer: "What time d'you say?"

Selphie: "Like I said...! All SeeD members and SeeD candidates are
         to withdraw at 1900 hours. Assemble at the [shore]!"

Seifer: "1900 hours...We only have 30 minutes! You got 30 minutes
        to get down to the [shore]! Better run!"

[Seifer takes the elevator down.]

Selphie: "Heeey! Wait for us!"

Zell: "Who the hell does he think he is!"

Squall: "Why don't you ask him. Let's go."

[They take the elevator back down (Selphie asks same options as when
you take the elevator up, minus the extra dialogue like before.) As
the party exits, the defeated Biggs crawls to a control panel and
gives directions to "something".]

Biggs: "Those little twerps are the targets. Now GO!!! Go and DESTROY
       them!!!"

[As they leave the tower, a giant spider drops down from the top of
the tower. This is the "something" Biggs had sent after them. The
party defeats the X-ATM092.]

Zell: "Let's get the hell outta here!"

Narrative: [L2], [R2] buttons to escape.

[The run from battle and into the next screen. Unfortunately, the
spider is following them after a minor defeat.]

Zell: "I thought we already busted that thing up!?"

Squall: "Forget it! Let's go!"

[The party leads the spider towards the beach in their haste. By the
cafe, two SeeD hopefuls run out from their position.]

Squad C Leader: "Squad C, withdraw!"

SeeD Candidate: "Roger!"

[FMV. On the beach, Squall runs towards the departing SeeD ship 
that everyone's already hopped on. As the spider draws into a close,
Quistis mans the machine gun atop the boat and dismantles the spider
with her quick firing. The ship departs with Squall safely aboard,
and the last thing he sees is the spider blowing up on the beach.
Back at the Balamb docks, Seifer climbs out and the rest of the
'disciplinary committee' comes to meet him.]

Raijin: "SEIFER! How'd it go?"

Seifer: "Man...All they did was get in my way. Being a leader ain't
        easy."

Fujin: "SAFE?"

[The three walk off together.]

Quistis: "Good job!"

[She looks around.]

Quistis: "Where's Seifer? Just be back at Garden by sundown. You're
         free 'til then. Ok, dismissed!"

[The party heads back to the car, but Seifer and his crew have
commandeered it and drive off without them.]

Zell: "H-Hey!!! Not again, man! There goes Mr. Ego..."

Squall: "Might as well walk it."

[The party heads back to Balamb Garden without Seifer.]

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05. Balamb Garden, SeeD Inauguration, Training Center                    [WK05]
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[Zell immediately stretches when he comes to the gate.]

Zell: "Huuuwahaah! Finally made it back..."

Selphie: "Seriously..."

Zell: "Well, I guess we just wait for the test results. 'Til then.
      See ya, Squall."

Selphie: "See ya!"

[Selphie and Zell depart. At the Directory, Squall sees the headmaster
talking with Quistis and Xu.]

Xu: "Mission complete! I think we did a pretty good job. The 
    candidates are back safely, right?"

Quistis: "Although we didn't realize the Galbadian Army was after the
         abandoned communication tower..."

Headmaster Cid: "We've just received word from the Dollet Dukedom. The
                Galbadian Army has agreed to withdraw as long as the
                communication army is repaired and the uplink remains
                operational."

Xu: "Well, in any case, Galbadia is out of there. We could've made
    more money if they'd stayed and caused more ruckus."

[Squall heads towards the dormitories when he sees Seifer.]

Seifer: "Squall! D'you hear about the communication tower in Dollet?
        We would've been heroes if it weren't for that withdraw
        order."

[Xu and Quistis walk over.]

Quistis: "You were only looking for a fight."

Seifer: "My dear instructor, I'm hurt. Those are rather cruel words
        for an aspiring student. A mediocre instructor like you will
        never understand."

Xu: "Seifer, don't be so stuck on yourself. You'll take all
    responsibility for leaving the designated area."

Seifer: "Isn't it the captain's duty to take the best possible
        action?"

Xu: "Seifer, you'll never be a SeeD. Calling yourself a captain is a
    joke."

[Xu leaves and the headmaster comes over to talk to Quistis, who then
leaves also.]

Headmaster Cid: "Seifer. You will be disciplined for your
                irresponsible behavior. You must follow orders exactly
                during combat. But I'm not entirely without sympathy
                for you. I don't want you all to become machines. I
                want you all to be able to think and act for
                yourselves. I am..."

[A man in a red robe, like at the Fire Cavern entrance, walks over.]

Garden Faculty: "Headmaster Cid, you have some business in your
                office..."

Headmaster Cid: "There are so many issues at hand here."

[As Squall leaves towards his dorms once more, a loudspeaker clicks
on.]

Loudspeaker: "All students who participated in today's field exam,
             report to the [2nd floor hallway]. I repeat: All 
             students who took the field exam, report to the [2nd 
             floor hallway]."

[Squall detours to the second floor. There, everyone who took the
test is lounging and waiting around for the test results. Soon a
faculty member with a list comes.]

Garden Faculty: "Dincht...Zell Dincht."

Zell: "OHHHHH YEAHHHHHH!!! See ya!!!

[Zell runs off quickly.]

Garden Faculty: "Squall...Squall from Squad B. Please step forward."

[Squall walks off.]

Garden Faculty: "That is all. Dismissed."

[Up in the headmaster's office, the students who completed the exam
stand rank and file in front of Cid.]

Garden Faculty: "These are the 4 stuents that passed today's exam."

Headmaster Cid: "First of all, congratulations. However...From now on,
                as a member of SeeD, you will be dispatched all over
                the world. We are proud to introduce SeeD, Balamb
                Garden's mercenary soldiers. SeeD soldiers are combat
                specialists. BUT...That is only one aspect of SeeD.
                When the time comes..."

Garden Faculty: "Headmaster...It's almost time for the meeting. Please
                make this short."

[The faculty turns to the new SeeD recruits.]

Garden Faculty: "SeeD is a valuable asset to Garden. It's reputation
                is solely dependant on each one of you. Handle your
                mission with care. Is that what you wanted to say, 
                sir? Here is your SeeD rank report!"

[The headmaster takes the reports and goes to Selphie, handing her
SeeD rank.]

Headmaster Cid: "Psst...Psst... (I'm looking forward to the Garden
                Festival.)"

[He goes down the line to a yet-unnamed person.]

Headmaster Cid: "Psst...Psst... (Do your best, even if you don't stand
                out.)"

[He goes over to Zell.]

Headmaster Cid: "Psst...Psst... (Try to control your emotions a
                little.)"

[He goes over to Squall last.]

Headmaster Cid: "Psst...Psst... (Finally...A gunblade specialist.)"

Garden Faculty: "This ends the SeeD inauguration. Dismissed!"

[Squall walks back to the hallway he was just at. Seifer approaches...
and starts clapping. Embarrassed, the new SeeDs just stand and scratch
their heads. At this time, the player sees his/her SeeD "report card,"
which tells their actions and how good they did in their exam."

Narrative: As a SeeD member, you will be paid a salary at regular
           intervals. The salary is determined by SeeD rank. SeeD rank
           goes up according to your actions in battle. Some actions
           will cause your rank to go down.

[Later on, Squall walks back to his dorm. Selphie is there already,
and dressed in a new uniform.]

Selphie: "HAH! Found you! Well, well!? What do you think? My SeeD
         uniform!

[Squall gets changed.]

Selphie: "Heeey! Lookin' good! Alright! Let's hit that PAAH-TAY!"

[They go to the inauguration ball. Playing to his loner persona, 
Squall stands at the back of the ceremony and drinks champagne by 
himself. Zell walks over.]

Zell: "Yo! S'up, Squall? Heh-heh, I guess we're both SeeDs now, huh?
      Put it there, man."

[Again, he doesn't shake his hand.]

Zell: "Hah, even as a SeeD, you're still the same. Well, that's
      typical of you. See ya."

[Zell walks away. Off-screen, Selphie talks to Zell.]

Selphie: "Oh...hey, Zell. Wanna join the Garden Festival committee
         and..."

Zell: "Sorry, I...ahh...Just remembered something! G-Gotta go. See
      ya!"

Selphie: "Hmmmm...Squall! Hi!"

[Selphie runs over.]

Selphie: "Wanna join the Garden Festival committee? You can help out
         whenever you have time. Please?"

Squall: R1 --> Yeah, I guess so
        R2 --> .........

        R1: "Sure. You seem to be putting a lot of effort into this."

            Selphie: "REALLY!? Whoo-hoo! I know we'll be busy with a
                     lot of SeeD stuff, but let's work hard on the
                     Garden Festival, too. Bye!"

        R2: [Selphie runs away to someone else.] "S'cuse me! You,
            right there!"

[Cue FMV. Squall and a girl meet eyes from across the room. The girl
holds off the conversation she was having and walks over.]

Girl: "You're the best looking guy here. Dance with me? Let me 
      guess...You'll only dance with someone you like. Ok then...
      Look into my eyes...You're-going-to-like-me...You're-going-to-
      like-me...Did it work?"

Squall: "...I can't dance."

Girl: "You'll be fine. Come on. I'm looking for someon. I can't be
      on the dance floor alone."

[FMV again. She drags him to the dance floor and he stumbles around
like a third-grader. He gets the hang of it after a sec and at the
end, the two share a skyline look at some fireworks. She pardons 
herself afterwards to go talk to someone else. Later on, Squall is
standing on the balcony. Quistis walks over.]

Quistis: "You really are an excellent student. Even that dance was
         perfect."

Squall: "Thank you."

[Quistis just stands there.]

Squall: "Yes?"

Quistis: "So you'll dance with someone you don't even know, but you
         can't even stand being around me?"

Squall: "...Whatever. You're an instructor, and I'm your student. It's
        kind of awkward when you don't say anything."

Quistis: "That's true. I was like that myself. ...Oh, I completely
         forgot. I wonder what's to be come of me? I've come to give
         you an order. You and I are to go to the 'secret area'. It's
         where students secretly meet up and talk after curfew. It's
         inside the [training center]."

Squall: "What do you want to do there? Are we going to tell everyone
        they're violating curfew? If that's the case, forget it. Leave
        that for the disciplinary committee."

Quistis: "Go get changed and meet me in front of the [training
         center]. This will be my last order."

[Squall walks off to get changed.]

Squall: (Get changed and meet at the training center? What's this all
        about...?)

[Squall finally meets up with Quistis in the hallway to the Garden
training center.]

Quistis: "Squall, I was just wondering...Have you fought T-Rexaur in
         the training center?"

Squall: "I'm not sure..."

Quistis: "You can defeat it quite easily by using [Status-J]. Let's
         go over the Status changes in the Tutorial!"

[Cue the Status Junction Explanation tutorial.]

Narrative: By junctioning a GF with status junction ability, as magic
           is junctioned, the ST-A/D slot above HP turns white, 
           indicating a status junction. Press (D-pad left) here twice
           to see the Status Junction screen. Status junction works 
           the same way as elemental junction. First, select a stat to
           junction, then select a magic to complete the junction.
           However, magic with no status change, like Fire, cannot be
           junctioned. Status junction affects attack and defense
           differently. Junctioning to ST-Atk gives that status change
           to Attack. The status change probability is indicated in %.
           In the example, there is a 90% chance of afflicting an
           enemy with Darkness. 100% is the maximum value, but there
           are enemies who may not be affected, even with 100% ST-Atk.
           Junctioning to ST-Def reduces the probability of a status
           change. Probability is displayed in %. No status change
           will occur at 100%. In the example, the effect of Sleep
           attack is reduced by 80%. However, depending on the enemy
           attack, status change may still occur at 100%. You can
           junction multiple magic types to ST-Def, depending on the
           GF's ability. Some magic, like Esuna, will defend against
           multiple status changes. Try junctioning different magic to
           check the effect. Select Auto to junction the most
           effective status magic automatically.

Quistis: "Well? Use a Sleep attack against T-Rexaur. Just junction
         'Sleep' onto your ST-Atk-J and attack. Come on, let's go to
         the 'secret area'. It's just inside the training center."

[Together, the two go to the after-hours meeting spot and find a few
people there.]

Quistis: "I haven't been here for a while."

[They both go stand by the ledge.]

Quistis: "What time is it?"

Squall: "It's after midnight."

Quistis: "Oh well... I, Quistis Trepe, am no longer an instructor as
         of now! I'm a member of SeeD now, just like you. Who knows,
         maybe we'll end up working together."

Squall: "...Oh really?"

Quistis: "Is that all you're going to say?"

Squall: "If that's how it was decided, you have to abide by it."

Quistis: "They told me that I failed as an instructor. Basically,
         that I lacked leadership qualities. I was a SeeD by the age
         of 15, got my instructor license at 17...It's only been a 
         year since I got it... I wonder where I went wrong... I did
         my best... Are you listening?"

Squall: "Are you done yet...? I don't wanna talk about it. What am I
        supposed to say about other people's problems?"

Quistis: "I'm not asking you to say anything. I just want you listen."

Squall: "Then go talk to a wall."

Quistis: "Aren't there times when you want to share your feelings with
         someone?"

Squall: "Everyone has to take care of themselves. I don't want to
        carry anyone's burden."

[Squall walks away.]

Quistis: "...No leadership qualities... Failed instructor... Perhaps
         they're right..."

[The two start heading back until:]

Voice: "Somebody help!!"

Quistis: "Come on, Squall!"

[The two run to the aid of a woman, the same one who visited Squall
that morning in the infirmary, who's being attacked by a rather large
insect.]

Girl: "Squall!!! Squall! Quisty?"

[Quistis and Squall kill the insect and its cohorts. The girl
falls to her knees after the battle's over, just as two men in 
white jump into the screen.]

Man in White: "It is not safe here. Please, let's go."

Girl: "...Alright."

[The two men lead her off.]

Quistis: "Who was that...?"

[Squall and Quistis walk to the hallway where they met.]

Quistis: "Squall. It's not like everyone can get by on their own,
         you know?"

[Quistis departs.]

Squall: "...Says who?"

[Squall walks back to his dorm. Zell finds him in en route.]

Zell: "Finally! There you are! Where the hell were you? I was lookin'
      all over the place. We're both now members of SeeD, right? Well,
      guess what!? We got our own rooms, baby! Your new room's right
      across the hall from your old one. That's what I was asked to
      tell you. Man, it took me forever!"

[Squall walks to his new room.]

Squall: "I'll just go to sleep..."

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06. The Train to Timber                                                  [WK06]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[When Squall wakes up, he can hear Selphie outside.]

Selphie: "Squall, it's our first SeeD mission! Looks like we're going
         to [Timber]. Meet [by the front gate]. Hurry!"

[Squall goes to the gate. Selphie, Cid, and a faculty member are both
there, but...not Zell...]

Garden Faculty: "...One more minute..."

[Zell bounds over the turnstiles on a hoverboard-type craft and 
comes to a stop near everyone.]

Zell: "Made it!"

Garden Faculty: "T-Boards are prohibited within Garden. Have you
                forgotten?"

Zell: "Oops, sorry! But this is really cool. It may come in handy on
      a SeeD mission, someday."

Garden Faculty: "We'll be the judges of that. Confiscate it."

[Another faculty member comes over, takes the t-board, and leaves.]

Garden Faculty: "All of you are members of SeeD, but...nevertheless,
                you're still students at this Garden. Furthermore,
                because you are SeeDs, you must set an example to all
                others and abide by the Garden's rules. Understood!?"

[Cid steps forward.]

Headmaster Cid: "Well, about your first mission...You are to go to
                Timber. There, you will be supporting a resistance
                faction. That is your mission. A member of the faction
                will contact you at Timber Station."

Garden Faculty: "This person will talk to you and say, 'The forests
                of Timber sure have changed'. At this time, you must
                reply, 'But the owls are still around'. That is the
                password."

Headmaster Cid: "Just follow the faction's orders."

Zell: "Uh...Just us 3?"

Garden Faculty: "Correct. We have agreed to do this mission for very
                little money. Normally, we would never accept such
                requests, but..."

Headmaster Cid: "Enough talk about that. Well then, Squall, you are 
                the squad leader. Use your best judgement based on the
                situation. Zell and Selphie, you are to support Squall
                and give your all to carry out the faction's plans."

[The three SeeDs go into Balamb and buy their train tickets. Once
onboard, the train heads into the underground tunnel connecting the
island to the mainland.]

Selphie: "This train is awesome!"

Zell: "An intercontinental railroad, baby! It even runs through an
      underwater tunnel to get to Timber. Pretty cool, huh?"

Squall: "Sure is..."

Zell: "Guess you're not interested... By the way, Squall... You have
      to use the ticket to get inside."

[Squall walks over to the monitor on the wall and uses the ticket.]

Squall: "Ok, we can go inside now."

ID Check: "Confirming... Access granted..."

Selphie: "I'm gonna go check out the front. Tee-hee! Thanks!"

[Selphie runs into the towards the train cabins.]

Zell: "Let's go check it out, Squall.

[The two men walk after Selphie.]

Zell: "Yo, check it out! So this is SeeD's private cabin...!"

[Zell walks in.]

Zell: "WHOA! OHHH YEAHHH! AWESOME!"

[Squall walks in, finding Zell bouncing around on the couch.]

Zell: "Heh-heh. This is sooo cool!"

Squall: "...I'm glad you're so excited."

Zell: "They even have magazines here." [He gives Squall a 'Pet
      Pals Vol. 1' magazine.] "This is pretty damn amazing. It
      pays to be a member of SeeD! Squall, y'know anything about
      Timber?"
      R1 --> I don't care
      R2 --> Not too much
  
      R1: "C'mon, Squall. Don't be like that... I wanna tell you!"
          R3 --> Nah, it's ok
          R4 --> All right...

      R2: "Thought so. Well, let me fill you in. Timber used to be
          a country surrounded by deep forests. But 18 years ago,
          Galbadia invaded. Timber fell quite easily to Galbadia.
          So now Timber is under Galbadian occupation. It's said
          there's a whole bunch of resistance factions, big and
          small."

          Squall: "...And?"

          Zell: "Nope, that's it."

          Squall: "......... ...Thank you, Mr. Know-It-All-Zell."

          Zell: "Hey, no prob!"

          [Selphie enters.]

      R3: "C'MON! I wanna tell you what I know!"
          R5 --> Just be quiet
          R6 --> Fine... Talk

      R4: "Yep, that's what I wanted to hear. Allow me to explain
          briefly." [Insert R2 here.]

      R5: [Zell suppresses his frustration and Selphie walks in.]

      R6: [Same as R4.]

[Selphie enters whether or not Zell gets to tell the history of
Timber.]

Selphie: "I'm not...feeling well..."

Squall: "You should get some rest if you're tired."

Selphie: "I'm really sleepy..."

Squall: "You ok?"

Zell: "Hey...? Huh? What the...!? Somethin's wrong with me, 
      too... I...feel...sleepy..."

[Selphie goes to the couch and instantly passes out. Zell falls back
in his seat, sleeping like a baby (or chicken-wuss ;p).]

Squall: "What's going on? Ugh!? ...What is this?"

[Squall clutches his head as he, too, passes out on the floor.]

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
07. Laguna Sequence I                                                    [WK07]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

SeeD: (Hmmm...?)

[Off in the jungle, three men dressed in Galbadian uniforms run
down a path. This sudden appearance elicits odd responses from
the three SeeD members who are nowhere to be seen (they'll be
denoted as 'SeeD' because they have no labels in this state of
being).]

SeeD: (What the...!?)

SeeD: (Huh?)

Man: "Uhh, Laguna, are you sure this is the right way?"

[The three soldiers run into the next screen, a bunch of burning
grass lighting the battle-ready mood.]

SeeD: (Where am I?)

SeeD: (Dream?)

SeeD: (?)

[The large man with a harpoon, Ward, speaks up.]

Ward: "Hoo-boy, not again..."

[In the next screen:]

SeeD: (?) [This comes up seven times, so it's probably not the same
          person thinking it.]

[In the next screen:]

Ward: "Hey, aren't we here to fight a war? You know, against the
      almighty Timber army?"

Kiros: "Yeah, so why are we wasting our time messin' with these
       animals?"

Laguna: "Well, you see... It's just that, uhh..."

Kiros: "Don't tell me we're lost again."

Laguna: "Anyway... We're goin' home. Deling City, here we come!"

Ward: "W-Wait! Laguna!"

[The three men rush to the truck nearby and drive out of the
Timber area. They don't stop 'til they come to a large city
setting. Laguna parks in the middle of the street.]

Ward: "H-Hey! You can't park in the middle of the street!"

Laguna: "Chill man, it's cool. Alright then! How's about a drink!?"

Kiros: "Whatever! Like you drink... We already know you're not in
       it for the drinking. Just admit it already!"

Ward: "Yeah, just drink some juice like a weenie. And then gawk
      at the piano lady."

Laguna: "DON'T CALL HER THE 'PIANO LADY'! That's it, forget it!
        I'm not going!"

Kiros: "We know you will..."

[The men head down to the Galbadia Hotel bar and find a waitress
nearby.]

Waitress: "Welcome! Your usual table is ready."
          R1 --> (I'll walk around a bit first.)
          R2 --> (Alright, I'm there!)
          R3 --> (Huh? Excuse me?)

NOTE: For R3, it's one of the confused SeeDs controlling the men
      thinking it, not Laguna, Kiros, or Ward.

          R1 (Laguna): "I'm gonna walk around."

          R2 (Laguna): "Thanks."
    
          R3 (Laguna): "What?"

                Kiros: "What's wrong?"

               Laguna: "I... I dunno."

[After picking R2, the soldiers walk to their table.]

SeeD: (Is this a dream...?)

SeeD: (Laguna's pretty cute!)

SeeD: (What's goin' on!? W-What's happening to me!?)

Laguna: "At ease, men."

[They all sit down.]

Laguna: "We're goin' all out tonight, right boys!?"

Waitress: "May I take your order?"

Laguna: "The usual!"

Kiros: "Me, too."

Ward: "Keep 'em coming!"

[The waitress leaves and a girl in a red dress walks down the
stairs and takes her seat at the piano.]

Ward: "So, Laguna... Julia should be making her appearance soon.
      You goin' for it tonight?"

Kiros: "Yeah, go for it!"

Laguna: "What-ever, man! Can't you see she's working?"

Kiros: "Don't go back on your word. C'mon, go wave to her."

Laguna: "Give me a break..."

Ward: "So you say, but we know you'll do it."

[Laguna approaches the piano where Julia is set to play.]

Laguna: (Ah... To be this close to Julia...)

SeeD: (Is this guy serious...?)

Laguna: (...Uh-oh... My leg's cramping up...! Argh...)

SeeD: (Sad...)

[Laguna limps back to the table with a fairly pitiful wave to Julia.]

Kiros: "Good work, Laguna."

Ward: "Mission succesful!"

Kiros: "Here, have a seat."

Ward: "I didn't think you'd actually do it. Our popularity rating's
      gone up a point."

Kiros: "Yeah, but you cut a pretty pitiful figure up there. I'd say
       you're about a -3 on the manliness scale."

Laguna: "Say what you want! (sigh...) Julia sure is pretty..."

[Ward looks behind Laguna.]

Kiros: "Aaa..."

[Ward looks, too.]

Ward: "Hunhhh...? Laguna, we're takin' off."

Laguna: "H-Hey! What's the rush?"

Ward: "It's on us tonight. Relax and stay awhile, Laguna."

[They leave because they saw Julia approaching. So, they bolt and
leave Laguna to fend for himself in unfamiliar waters.]

Julia: "May I?"

Laguna: "Aaaaa..."

[Laguna limps over and opens the way for her.]

Julia: "Did I interrupt anything?"

Laguna: "N-N-N-Not at all. P-Please, s-sit down." (Oh man, oh man,
        it's really HER! What do I do!? Kiros? Ward? HELP! What do
        I say!? But man, she is pretty...)

SeeD: "What's this guy thinking...?"

Julia: "You ok now?"

Laguna: "Kind of..."

Julia: "How's your leg?"

Laguna: "L-Leg? Oh, this!? Y-Yeah, it's fine. Happens all the time
        when I get nervous. (cough)"

Julia: "Were you nervous?"

Laguna: "Oh, yeah. I'm still kinda..."

Julia: "You can relax. You don't have to get nervous around me."

Laguna; "Oh, sorry."

Julia: "Say... (Would you like to talk somewhere private? I have
       a room here...)"

[Laguna bolts upright.]

Laguna: "I-In your room!?"

Julia: "Well... (It's pretty hard to talk freely here. Everyone's
       listening in.)"

[Everyone, including Ward and Kiros, are standing right near the
two's table, picking up every word.]

Julia: "If you'd like to, please come by. I've been wanting to talk
       to you. You don't want to?"

Laguna: "Of course I do!"

Julia: "Then I'll go ahead and wait for you. Ask for my room at the
       front desk, ok?"

[Julia leaves.]

Laguna: (Am I dreaming?)

SeeD: (...This is a dream...This is a dream...)

Laguna: (No, this can't be a dream!)

SeeD: (This is too weird to be a dream...)

Laguna: (Julia...? Wants to talk to me...?)

SeeD: (...He talks to himself too much...)

Laguna: (And just the two of us! Get it together Laguna...)

SeeD: (Whatever.)

Laguna: (I always screw up by talking about myself too much. It's
        always been like that. But not tonight! I'm all ears for
        Julia! Ahh, time to use my manly charm, and help Julia with
        her problem.)

[Laguna goes to the receptionist's booth.]

Receptionist: "Welcome! Checking in?"
              R1 --> Which is Julia's room?
              R2 --> Ahh...nothing

              R1 (Laguna): "Whi-Whi-Which..."

                     SeeD: (Is he really going?)

                 Receptionist: "...Aah, Mr. Laguna Loire? I've 
                               been expecting you. Let me show you
                               to Ms. Julia's room."
     
              R2 (Laguna): "Aah...Umm...Err...Well...Umm, it's not
                           that..."

                 Receptionist: "?"

[After picking R1, the receptionist drops Laguna off in Julia's
room. She's waiting for him at the door.]

Julia: "Thanks for coming."

Laguna: "No... Not at all, uh... Thank you for inviting me."

Julia: "Have a seat."

[Laguna takes a seat around the room, not finding a comfortable
place. He walks back over to Julia when he meets this dilemma.]

Julia: "Going so soon? We haven't even talked yet."

Laguna: "No, it's not that. It's just that I'm a big fan of yours,
        so I'm really kinda nervous, y'know?"

Julia: "So that's why you come to hear me play so often."

Laguna: "You... You saw me?"

[Laguna starts pacing.]

Julia: "You were always smiling while listening, right? You have
       beautiful eyes. Though they look a bit scared now. Don't
       worry, I'm not going to pluck 'em and eat 'em. I just want
       to talk, gazing into those eyes. Would you like a drink?
       Wine perhaps?"

Laguna: "I must be dreamin'..."

[Fade out and fade in. Laguna's got his composure this time, which
has to be the wine talking.]

Laguna: "Yeah, I don't like fightin' too much, but you get to travel,
        y'know? Seeing new places n' stuff. And it's fun, 'cause Kiros
        and Ward are always with me. Hey, we should all go out 
        drinkin' sometime! Whaddya say? And, uh... What was I talkin'
        about? Oh yeah, so I want to quit the army and become a
        journalist! So I can tell people 'bout all the things I've
        seen on my travels."

SeeD: (He's already loosened up...)

Laguna: "So, like, the other day, one of my articles made the
        reader's column. Pretty cool, huh? Yeah, that was way cool..."

Julia: "I'm happy for you."

Laguna: "Oh yeah, and then..."

[Fade out, fade in. Laguna's snoozing on one of Julia's bed as she
just watches him.]

Julia: "I'm sorry. I didn't know wine made you sleepy. You look
       adorable when you're asleep."

Laguna: "Argh... How'd I fall asleep?"

[Laguna walks over to Julia.]

Julia: "Yes?"

Laguna: "I...I must have fallen asleep, talking on like that... Tell
        me about yourself. Like...you dreams for the future."

Julia: "I...I want to sing. Not just play the piano, but sing, too."

Laguna: "Oh, I'd really love to hear it."

Julia: "But I can't. I'm no good at writing lyrics..."

Laguna: "Hmm... That must be tough."

Julia: "But, thanks to you, I think I can come up with something."

Laguna: "Thanks to me...?"

Julia: "Yes... The many faces you've shown me. Times when you were
       hurt, worried... Or felt pain deep inside you... Your smile,
       your face, your eyes... You've shown me something... I think
       I can come up with a song."

Laguna: "Wow... I must be dreamin'..."

[Julia takes his hand.]

Julia: "It's not a dream, is it?"

[Laguna turns to the door as he hears someone outside.]

Kiros: "Laguna! New orders! Meet by the Presidential Residence,
       on the double!"

Julia: "Can we meet again?"

Laguna: "Of course! I have to come hear you sing!"

[Fade out, end the entire dream sequence. Selphie and Zell wake
up, but Squall still snoozes on the floor.]

Train Announcement: "Next stop, Timber... Timber... Next stop. 
                    Timber... Timber..."

[Squall picks himself up.]

Squall: "Were we...all asleep?"

Zell: "Maybe someone released some sleeping gas? There's lots
      of people who resent SeeD."

Squall: (...Maybe. Better be careful.)

Selphie: "Am I missing anything? Anyone hurt?"

Squall: "...I don't think so."

Selphie: "What a relief! Everything's cool with me! Hee! I had such
         a nice dream!"

Squall: (I had a dream, too. It wasn't nice though... I dreamt I
        was a moron...)

Train Announcement: "We will be arriving in Timber shortly. For those
                    getting off, please be sure to have all your
                    belongings."

Selphie: "But seriously, Sir Laguna was sooo cool!"

Zell: "Hey! There was a Laguna in my dream, too! He's a Galbadian
      soldier, right!?"

Squall: "Laguna, Kiros, and Ward..."

Zell: "Huh!? That's it!"

Squall: "That's what...?"

Selphie: "There's no way we can understand this... Let's just
         concentrate on our first mission!"

Squall: (...I guess you're right.) "We'll put this incident on hold.
        I'll report it to the headmaster once we get back to Garden."

Zell: "We should be there soon, eh? Here we go...Psyche yourself up,
      baby!"

[Zell walks out.]

Selphie: "Whew...Still sleepy."

[Selphie walks out, too.]

Squall: "........."

[Squall follows his subordinates out. The train comes to a halt in
the Timber Station, after a lengthy ride underneath the ocean's
surface.]

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08. Timber & The Owls                                                    [WK08]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[The party descends the stairs from the station when a man yells
out:]

Man: "Oh, the forests of Timber sure have changed!"
     R1 --> But the Moogles are still here
     R2 --> But the Chocobos are still here
     R3 --> But the Owls are still around

     R1: "What are you talking about, sir? In the forest there are
         Ow... Nothing, yeah, it's nothing, sir."

         [The man runs away and stops near the railroad tracks, 
         beckoning the train on.]

         Man: "OK, keep comin', keep comin'."

         [The train screeches to a halt a foot from the man, 
         and he falls to the ground.]

         Man: "Ahhhhhh! Look outtttt!!!"

         [A guy runs around the corner to the Man.]

         Guy: "What are you DOING? How many times do I have to 
              tell ya not to stand in front of the train!? Hah! 
              (Hey, so...that them?)

         Man: (Hmmmmm... They... said the wrong... password...
              sir...)

         Guy: (Arhhh! Just call 'em over! We're payin 'em a fortune,
              we can't hav'em leave now!)

         Man: (......) "Welcome to Timber...sir. Please follow me,
              sir."

         Squall: "......"
         Selphie: "......"
         Zell: "......"

         Guy: "Don't be so rude! C'mon, get up! Please excuse
              us... Come on, this way."

         Man: "Aaaaahhhh, sir... Give me a break..." 

         [The SeeDs get on the train that the Man was calling.
         It takes off before the Man can get on, and he yells
         before running after it:]

         Man: "Hey...!!?" Don't leave me, sirrr!!!"
               
     R2: [Same as R1]

     R3: "Welcome to Timber, sir. Come with me, sir. Please, 
         please, this way, sir!"

         [A train comes over and everyone piles aboard.]

[Inside the train:]

Zone: "So, you guys are SeeDs?"

Squall: "I'm the squad leader, Squall. This is Zell, and Selphie."

Zone: "Nice to meet ya. I'm the leader of the Forest Owls."

[He sticks out his hand to shake it, but Squall only nods. He
shakes Selphie's hand, but leaves Zell hanging (laughably).]

Squall: "So, let's get on with it. What do we do?"

Zone: "Just take it easy. Here, let me introduce you. Looks like
      you already met Watts. I guess it's just our princess then."

Watts: "It's the princess' nap time, sir."

Zone: "Ahh, man... Hey Squall, sorry, but could you go get the
      princess? She's in the [last room], up those stairs. Some of
      our other guys are in the room on the way. Ask 'em if you
      get lost."

Squall: "...Were we hired to run errands? Well?"

Zone: "A-Are you angry!?"

Squall: (We're not gophers... We're SeeD...special forces.) "This
        is the last time for this kinda thing."

[Zone gets a stomach ache and crouches in the corner.]

Zone: "OwOwOuccchhh."

[Squall goes to get "the princess" and finds her in the last room.
It's the girl from the inauguration ball.]

Girl: "Hey... You're...! You know, from the party... So...does that
      mean... You're a SeeD!?"

Squall: "I'm Squall, the squad leader. There's 2 others with me."

Girl: "YEEESSSS! SeeD is here!"

[She jumps up and hugs him.]

Squall: "Take it easy."

Girl: "It's just that, I'm so happy! I've been sending requests to
      Garden forever, but nothing... I'm so glad I spoke to Cid
      directly!"

Squall: "Oh... So you were looking for the headmaster at the party?"

Girl: "You know Seifer?"

Squall: "...Yeah."

Girl: "Well, he's the one who introduced me to Cid. Cid is such a
      nice man. I really didn't think SeeD would come out to help
      a measly little group like us. But after explaining our
      situation to him, Cid gave the go ahead right away! Now that
      you guys are here, we'll be able to carry out all kinds of
      plans!"

[Squall walks over to her when she finishes talking.]

Girl: "Yes?"

Squall: "I'm goin' back to the others."

Girl: "Ok, let's go! Umm, Squall. Is 'he' here?"

Squall: ('He'?)

Girl: "Seifer."

Squall: "...... No, he's not a SeeD."

Girl: "...Oh. Oh yeah, my name's..."

[You can name her at this point. Default: Rinoa.]

Rinoa: "Very pleased to meet you, Squall. SeeD members dance quite
       well, don't they?"

Squall: "Approach your target inconspicuously at a dance party...
        There may be missions requiring this sort of subterfuge. It's
        expected of SeeD to learn various skills."

Rinoa: "Ohhh... So it's work related. That's too bad..."

[A dog walks into the room.]

Squall: (......)

Rinoa: "Here, let me introduce you. This is my partner..."

[You can name the dog, too. Default: Angelo.]

Rinoa: "Angelo is really smart! Here, let me tell you..."

[A tutorial opens up.]

Narrative: Rinoa's Limit Break uses Angelo. The tricks Angelo can
           learn are listed on the Status screen. The fourth status
           screen lists all the tricks that Angelo can learn. The
           gauge on the right indicates how much has been learned.
           When the gauge is full, the trick has been learned. If the
           gauge is not full, the trick has yet to be learned. To 
           learn a new trick, move the cursor to the trick name and
           press (X). Now as Rinoa walks around, the gauge will fill
           up, and Angelo will learn the trick. If you select a trick
           that has already been learned, there will be a message
           before you close this screen. If there is still a trick to
           learn, be sure to select it. You can learn new tricks by
           reading a magazine called Pet Pals. After reading Pet Pals,
           access this screen to change the settings. That's all for
           Rinoa's Limit Breaks.

Rinoa: "Smart, huh? I have some important work to do now. Be good,
       Angelo. Ok, I'll meet you there."

[Rinoa runs off ahead. Squall lets Angelo be in the room and follows
her out. They both walk to the car where they were before.]

Squall: "This is Zell... ...And Selphie."

Rinoa: "Hi everyone! This way."

[They all head into another room.]

Zone: "Just stand anywhere you want. This is a full-scale operation.
      Our resistance, 'The Forest Owls', will be forever known in the
      pages of Timber's independance! Exciting, huh? It all started
      when we got a hold of top-secret info from Galbadia."

Watts: "I got the info, sir!"

Zone: "There's a VIP from Galbadia coming to Timber."

Watts: "Super V-I-P!!!"

Zone: "The guy's name is Vinzer Deling! Our archenemy, and the 
      President of Galbadia."

Watts: "Vinzer Deling is a scoundrel!!! He's a dictator, not a 
       president. Not even popular in Galbadia, sir!"

Rinoa: "President Deling is taking a private train from the Galbadian
       capital."

Zone: "Our plan is to..."

Selphie: "...Blow it to smithereens with a rocket launcher!?"

Zone: "Ahh...not quite..."

Zell: "So get to the point! Just tell us what to do!"

Rinoa: "Shall we begin?"

[Everyone looks at a small train model on a table nearby.]

Rinoa: "First, I'll go over the model. The yellow train in the top
       right is our 'base'. We're riding in it right now. Right next
       to it is the 'dummy car'. We made it to look just like the
       president's car. Their train has three cars. First, there's the
       'locomotive' followed by the '1st escort'. The red car is the
       'president's car'. Deling should be inside. The last car is the
       '2nd escort'. Once we get on this one, we begin the operation.
       Our ultimate goal is to seize the president in his car using
       our 'base'. That means, we'll have to switch our 'dummy car'
       with their 'president's car'. We'll use the 2 switch points
       leading up to Timber to carry out this operation. Ok, now I'm
       going to explain the procedures in seven steps."

Narrative: 1) Sneak on board the '2nd escort'. 

Rinoa: "We'll get on the roof of the '2nd' escort' by jumping from 
       our 'dummy car'."

Narrative: 2) Proceed cautiously across the roof to the '2nd escort'.

Watts: "The '2nd escort' car is the only one that is equipped with
       sensors, sir."

Rinoa: "A high tech officer is onboard. I'll talk about the sensors
       later."

Narrative: 3) Proceed across the roof to the 'president's car'.

Rinoa: "We can move across the roof of the 'president's car' without
       worrying too much."

Zone: "Deling hates the company of his guards and being surrounded by
      sensors, and keeps them away from his car.

Narrative: 4) Uncouple the '1st escort' car.

Rinoa: "We'll have to complete the uncoupling before the 1st switch
       point. If we don't..."

Selphie: "BOOM! ...Game over, right?"

Rinoa: "...Yeah. So we'll have to move fast. I'll explain the
       uncoupling process later."

Narrative: 5) Have the 'dummy car' and our 'base' move in after
           uncoupling.

Rinoa: "After the car is uncoupled... We'll have the 'dummy car' and
       our 'base' move in. At this point, our train and their train
       will be linked and be moving together."

Narrative: 6) Uncouple the '2nd escort' car.

Rinoa: "This is the last uncoupling. The process will be similar to
       the first one.

Narrative: 7) Escape with the 'president's car' and our 'base'.

Rinoa: "If all goes well, we should be able to escape with the
       'president's car'. After that, we'll return to our base and
       prepare to confront Deling. We have exactly 5 minutes to
       complete the 7 procedures. If we fail, our train will collide
       with theirs at the switch point and it'll be all over. Don't
       forget that."

Narrative: 1) Get on the '2nd escort'.
           2) Proceed across the '2nd escort'.
           3) Proceed across the 'president's car'.
           4) Uncouple the '1st escort' car.
           5) The 'dummy car' and our 'base' move in.
           6) Uncouple the '2nd escort' car.
           7) Escape with the 'president's car'.

Zell: "5 minutes...? You sure that's enough?"

Zone: "According to the simulation that we ran, it should take only
      3 minutes to complete the operation. Piece of cake for SeeDs,
      right?"

Selphie: "Of course! Too easy!"

Squall: "......"

Rinoa: "Ok, now let's talk about how to avoid the sensors on the
       '2nd escort'. ......Go ahead Watts."

Watts: "The guards have a 'sound sensor' and a 'temperature sensor',
       sir. Any sound will trigger the 'sound sensor' so move across
       very quietly, sir! The blue guard is carrying this sensor. The
       'temperature sensor' will go off if you remain stationary, sir!
       The guard in red is carrying this one, sir. When a guard opens
       the blind, that means he is checking the sensor, so be careful!
       The range on these sensors is equal to the length of one
       window. So keep an eye on the window below, sir."

Zell: "...So exactly how do you avoid 'em?"

Watts: "Umm...basically, run or stop, depending on which guard is
       below you."

Narrative: STOP if there is a blue guard below you.
           RUN if there is a red guard below you.

Rinoa: "That's about it for the sensors. Next, let's talk about how
       to uncouple the escort cars."

Selphie: "Question...! How can you uncouple the cars from a moving
         train?"

Rinoa: "Umm...we can't uncouple the cars directly."

Zone: "Instead, we'll have to tamper with the control system that
      manages the coupling. If we temporarily disable the circuit for
      the connection, the car will uncouple automatically. To disable
      it, we have to enter several codes."

Watts: "...And we have the codes. Rinoa has them, sir!"

Rinoa: "I'll be in charge of relaying the codes to Squall. Squall,
       you'll slide down on the side of the train using a cable and
       enter the codes into the system. Now, I need you to listen
       carefully. Each code is made up of numbers between 1-4 and has
       4 digits: 2341 is an example. But the keypad won't have
       numbers. Instead, it'll have four buttons." (X) (/\) (O) ([])
       "For instance, if I relay the code 3124, you'll push ([]) (O)
       (X) (/\), in that order. You'll have to be quick and precise.
       You'll have about 5 seconds to enter each code. Otherwise, the
       code will change and the past entries will become invalid. So
       like we said, we have to enter all the codes to disable the
       connections. After we uncouple the cars, we'll wait for the
       others to operate the rail switch. Remember, we only have 5
       minutes to do everything, so make sure that you're prepared.
       Ok, let's try practicing entering the code. Enter 3 codes and
       you'll be finished. If you want to quit, hold down [L1].

[Squall does the code-entry test run.]

Rinoa: "You got it? In the real thing, there's a strict time limit
       leading up to the switch point. Don't forget that. Umm...that's
       all."

Selphie: "By the way...this model's nice but the president's car looks
         kinda shabby. ......Why is that?"

Watts: "Yeah, Rinoa made it. That's why. We bought everything else at
       the gift store."

Zell: "Oh... I thought some kid made it. The paint job sucks, too."

Squall: (......? Yeah...It kind of does.)

Rinoa: "Oh, shut up! I made it look like that on purpose. It
       represents my hatred towards Deling."

Zell: "Hatred, eh...? Yeah...right."

Selphie: "It's one of the...ugliest things that I've ever seen in
         my life. You must really hate him."

Squall: "......"

Rinoa: "Are you guys finished!? Enough about the model! Can we get on
       with it now!? Do you understand?"
       R1 --> Yes
       R2 --> Explain it again.

       R1: [See below.]

       R2: "Explain which part?"
           R3 --> About the order of events
           R4 --> About evading the sensor
           R5 --> About uncoupling the cars
           R6 --> Everything

       R3: [Rinoa repeats herself, from "First, I'll go over the
           model..." to where the narrative lists all seven steps
           in order.]

       R4: [Rinoa repeats the dialogue from "Ok, now let's talk..."
           to "That's about it for the sensors."]

       R5: [Rinoa repeats the dialogue from "Next, let's talk about
           how..." to "That about covers the uncoupling process."]

       R6: [Rinoa repeats R3, R4, and R5 in sequential order.]

[After choosing R1:]

Rinoa: "Let's decide on the party!"

Watts: "Gathering information is my specialty, sir!"

[Watts leaves.]

Zone: "OuuuucHHHHH......My stomach!"

[Zone crouches in a corner, holding his stomach...it's almost like
he's faking (he is). The train starts moving again at this point.]

Rinoa: "We're moving again...I'll go take a look. Talk to Watts when
       you're ready. The sooner the better."

[The SeeD team goes to talk to Watts.]

Watts: "Have you seen the dummy of the president, sir? If you haven't,
       please take a look-see! It's like a piece of art! I know the
       kidnapping plan must be tough, but best of luck to you, sir!
       Are you ready, sir!?"
       R1 --> Not yet
       R2 --> Yeah

       R1: [Cancels dialogue; Squall and co. can run around train.]

       R2: [Initiates the mission.]

[After picking R2, Squall and Rinoa run atop the president's dummy
car as the base speeds along the track.]

Rinoa: "Squall, over here!"

[Squall's crew runs over.]

Rinoa: "We'll catch up with the [2nd escort] soon. Let's get ready.
       We should time our jumps well after we catch up with them to
       save some time. From now on we have exactly......5 minutes to
       complete the operation. Let's try to use every second."

[They jump aboard the president's 2nd escort.]

Rinoa: "Squall, over here!"

[Squall runs over.]

Rinoa: "This is the president's car. After we get across, we'll
       proceed with the first uncoupling."

[They continue on. Inside the train car, Vinzer Deling sits in his
cabin, reading the paper. A guard comes in.]

Galbadian Soldier: "Sir, everything is in order, sir!"

President Deling: "You again... That's 27 times now. How many more
                  times do you plan to disturb me with that 
                  meaningless report?"

Galbadian Soldier: "Sir, I'm sorry sir. ...But it is my duty, sir!"

President Deling: "......It's hard to believe that anyone would put
                  up with this nonsense. I guess it's none of my
                  business. Dismissed."

Galbadian Soldier: "......! Sir, yes, sir!" (There goes next month's
                   paycheck. How am I gonna propose to her now? I'm
                   gonna have to put it off again...)

[Back on top, Squall and his party have made it to the 1st escort.]

Rinoa: "This is the [1st escort]. We're gonna uncouple this first.
       Like Watts said, there should be 2 guards on this car. Selphie
       and Zell, you guys keep an eye on the guards. Let us know
       early if you see them coming."

Zell: "Alright. I'll watch the blue guard."

Selphie: "I'll take red."

Rinoa: "The red guard is closer. Squall, you might want to keep an
       eye on him, too. Hold down [L1] to look to your left, and
       release it to go back. Ok, are you ready to enter the codes?
       You remember everything, right?"
       R1 --> Yeah
       R2 --> ...I forgot

       R1: "We'll have to enter 3 codes to disable the circuit for
           this uncoupling. Ok, Squall. Get the cable ready."

       R2: "Squall! Come on! Ok, let's go over it again one more time,
           fast. Each code is made up of numbers between 1-4 and has 4
           digits: 2341 for example. But the keypad won't have
           numbers. Instead, it'll have four buttons." (X) (/\) (O)
           ([]) "For example, if I relay the code 3124, you'll push
           ([]) (O) (X) (/\), in this order. You'll have to be quick
           and precise. You'll have about 5 seconds to enter each
           code. Otherwise, the code will change, and the past entries
           will become invalid. If that happens, you should stop right
           away. you can either wait for me to give you the next code,
           or come back up. We'll have to enter 3 codes to disable the
           circuit for this uncoupling. Ok, Squall. Get the cable
           ready."

[Squall fastens the cable.]

Rinoa: "The system to enter the code is down there. You can't miss it.
       Press [down] on the directional button to go down. To come back
       up, press [up]. You won't be able to come up while you're 
       entering the codes so be careful. Ok, let's do it. We have 4
       minutes left! Good luck Squall!"

[Squall puts in the three codes.]

Rinoa: "Squall, this way!"

[The disconnection happens again, and the Timber Owls base moves in
to catch the real Vinzer Deling's car. It scoots back up and hitches
the dummy car back up. Inside, the guard patrolling enters, unaware
that the president is only a dummy.]

Galbadian Soldier: (What should I do...? I know he's not gonna like
                   it. But it's my job.) "S-Sir......Everything is in
                   order, sir! (Huh...... He's not angry. Phew. That's
                   strange. Oh, he's reading the paper. I wonder where
                   he got it?)

[A red officer runs into the room.]

Galbadian Officer: "What!? Is there a problem!?"

Dummy President: "I'm in a bad mood right now! If there is nothing in
                 particular, I order you to leave immediately!"

Galbadian Officer: "S-S-Sir aye aye...YESSIR!"

[He turns to the petty soldier.]

Galbadian Officer: "YOU! Don't just stand there! Get back to your
                   station!"

Galbadian Soldier: "S-Sir, yessir!" (There goes another paycheck.
                   That's two in one day.)

[The officer runs off and immediately comes back in.]

Galbadian Officer: "W-W-What the HECK!? Is this the right train? (The
                   interior looks different. Looks shabbier. Maybe
                   not.)

Galbadian Soldier: (What am I gonna do? No ring, and now no more
                   candlelight dinner. I'm never gonna be able to get
                   married.)

[Back on top of the train, the sabotage party is back at the 2nd
escort.]

Rinoa: "This is the [2nd escort]. After this, we're home free. I think
       there are 2 guards on this car, too. Zell and Selphie are up
       ahead, working on uncoupling our train from theirs. So you're
       on your own this time. Watch your right side. To do this, hold
       down [R1]. Let's get this over with. You know how to enter the
       codes, right?"
       R1 --> Yeah
       R2 --> ...I forgot

       R1: [See below.]

       R2: [Same dialogue recital as last time.]

[After picking R1:]

Rinoa: "We'll have to enter 5 codes to disable the circuit for this
       connection. Are you ready, Squall? We have 3 minutes left! 
       Good luck, Squall!"

[Squall uncouples the car with the five codes, pulling himself back
up afterwards.]

Rinoa: "Squall, this way!"

[He shadows Rinoa as the FMV sequence shows the base swiping the
president's car out from under the Galbadians' noses, leaving the
dummy car in their hands instead. Back inside the base:]

Zone: "Finally...We've waited so long for this encounter with Vinzer."

Watts: "Was that perfect, sir!? Amazing, sir! You're the best, sir!"

[The SeeD rank may or may not go up at this time.]

Rinoa: "Well then..."

Watts: "Leave the intelligence up to me, sir!"

Zone: "OwOwOuccchhh."

[Zone runs off.]

Rinoa: "You 3! Tell me when you're ready to go. As soon as you're 
       ready, I'll begin 'serious negotiations' with the president!"

Squall: ('Serious negotiations'...Better make sure my GF's
        equipped...)

[When the SeeD squad is prepared:]

Rinoa: "...Ready?"
       R1 --> Not yet
       R2 --> Yeah

       R1: [Dialogue cancelled.]
       R2: [Rinoa enters Vinzer's cabin.]

[Inside the president's cabin:]

Rinoa: "...President Deling! As long as you...don't resist, you
       won't get hurt..."

President Deling: "And if I do resist... What would you do...? Young
                  lady?"

Rinoa: "!!!"

Squall: "What's wrong?"

President Deling: "Boo-hoo... Too bad... I'm not the president. I'm
                  what they call...a body double."

[The presiden gets up from his seat and approaches Rinoa.]

Fake President Deling: "All these rumors about the many resistance
                       groups in Timber...You pass along a little 
                       false information and they fall for it... How
                       pathetic... Seems like there are only amateurs
                       around here."

Rinoa: "Ama...teurs...!?"

[The fake president starts to move strangely.]

Fake President Deling: "Ahh... My butt hurts from all this sitting...
                       Young...LADY... Ahh... So what did you have in
                       stORE for me had I resiSTED...? Why doN'T you
                       teLL mE... QuiTE aMUsing thouGH... For beINg
                       such amAtEurs...!!! HoW daRe YOU InSUlt tHe
                       presIDent!!!"

[The fake president attacks.]

Fake President Deling: "YOu...fEll...FOr...iT"

[When enough damage has been dealt:]

Fake President Deling: "aMusINg... tHIs iS AmuSinG!"

[They swiftly defeat the body double, but it comes back with a second
wind as a Gerogero monster.]

Squall: "What the...?"

[The party defeats the undead monster with a little effort. Everyone
heads back to the cabin with the model train.]

Zone: "Man, I can't believe the president was a fake!"

Rinoa: "I can't believe we fell for it!"

Watts: "Info, sir! New info! It's big news! I found out the real
       reason why the president's here, sir! The president's going to
       the [TV Station]! Security's super tight, sir!"

Rinoa: "...The [TV Station]? Why in Timber? They can broadcast just
       as easily from Galbadia."

Selphie: "Do you think the Dollet communication tower has anything to
         do with this?"

Zone: "What's that?"

Squall: "Dollet has a communication tower that can transmit and
        receive radio waves. It had been abandoned for a long time,
        but the Galbadian Army got it up and running yesterday."

Zone: "Ohhhh...I get it... The only TV station that can handle
      broadcasts over the air is in Timber. Other stations ues HD
      cable, which only supports online broadcasting."

Rinoa: "So, what's that supposed to mean?"

Zone: "They're planning on using radio waves. This way, they can
      transmit images to regions without cable."

Rinoa: "I know that...! What I want to know is, what is the president
       going to broadcast!? Why use radio waves? There must be
       something they want to say to the whole world. What can it be?"

Selphie: "Everybody! Love! And Peace!"

[Everyone kind of looks at Selphie funny.]

Zone: "If I remember correctly, radio waves haven't been used in 17
      years."

Rinoa: "It's been that long? Wouldn't it be wonderful if the first
       broadcast could be the declaration of Timber's independance!?"

Zone: "Hey! That might be possible."

Rinoa: "Let's come up with a plan then!"

[The Owls huddle on the floor.]

Rinoa: "Can you guys give us a minute?"

[Squall walks over to Rinoa.]

Rinoa: "Oh, good timing! We've come up with a plan!"

Squall: "Before we get into that, can I see your contract with our
        Garden?"

Rinoa: "Oh, sure."

[She fishes out a piece of paper. Squall reads it.]

Zell: "What's it say?"

Squall: "...... 'Balamb Garden (hereafter referred to as 'Party A')
        acknowledges 'The Forest Owls' (hereafter referred to as 
        'Party B') as the hiring party. SeeD (hereafter referred to
        as 'Party C') shall be dispatched upon signing of this
        contract. Party C shall operate under the supervision......'"
 
Zell: "...The hell......?"

Selphie: "I don't get it."

Rinoa: "Oh yeah, that's one's pretty confusing. When I told him I
       didn't understand, he gave me a different one."

[She gives Squall another leaf of paper.]

Rinoa: "Cid is such a nice man."

Selphie: "What's it say this time?"

Squall: "......"

Narrative: To the Forest Owls,

           This SeeD deployment contract will last until Timber
           achieves independence. Please make good use of each SeeD
           member.

           I wish you the best with your objective. Please understand
           that this contract is an exception, and no replacement of
           any SeeD members can be made.

           Balamb Garden Headmaster Cid Kramer

Zell: "Until Timber's independence!?"

Selphie: "That is soooo vague!"

Rinoa: "Hey, you're paid professionals. No complaining! Ok, let's
       decide on the parties!"

Watts: "Gathering information is my specialty, sir!"

[Watts bolts out of the room. Zone looks around at everyone.]

Zone: "OuuuucHHHHH...... My stomach!"

Rinoa: "So, of the 4 of us, the ones who'll be heading to the [TV
       Station] will be..."

[Squall forms his party ranks and goes to talk to Watts.]

Watts: "The [TV Station], sir!? It's quite close if you take the local
       train... But the local and transcontinental tains have stopped
       running, sir... Nothing to worry about, sir! There must be
       someone in town who knows. Are you ready, sir!?"
       R1 --> Not yet
       R2 --> Yeah

       R1: [Dialogue cancelled.]
       R2: "Best of luck, sir! I'll be keeping watch here!"

[The train goes back to Timber. Meanwhile, somewhere in town, an
officer of the G-Army is lecturing some soldiers.]

Galbadian Soldier: "A guy dressed as a cadet... Gathering 
                   information?"

Galbadian Soldier 2: "He was asking about the president's stay! I
                     found it strange that a cadet would keep asking
                     about the president. He was very polite and kept
                     addressing me as 'sir'."

Galbadian Soldier 3: "I think I know who you're talkign about! He was
                     taking care of 3 suspicious looking characters
                     from Balamb! I'll go question every teenager in
                     the area!!!"

[The third soldier runs off.]

Galbadian Soldier: "No! We can't just go up to anybody and... Ahem.
                   These are citizens. We can't inflict any..."

Galbadian Soldier 2: "How dare they try to kidnap the president! Not
                     only is it disrespectful to the president, but
                     also to us Galbadian soldiers as well! I'll be
                     sure to find 'em and throw their sad be-hinds in
                     jail!!!"

[The other two soldiers run off to find their be-hinds.]

Galbadian Soldier: "...Please... Hear me out...to the very end..."

[Back at the train station, the train is just coming to a halt. The
SeeD members get off, as does Watts.]

Watts: "...Say! I remember now, sir! I think the [TV Station] is
       located behind a building called [Timber Maniacs]! Please head
       in that direction, sir! I hope you find it!"

[Zone yells from inside the train.]

Zone: "WaaaaaaTTTS!!! C'MON! The Galbadian soldiers are comin'!!!"

[The train takes off without Watts.]

Watts: "Lots of guards patrolling the city now! Please be careful,
       sir! Seems like the hotel's not available, either! Should you
       need to recover, use the [Owl's Tear], sir! Heard it works
       wonders! I believe you can find it at the old man's house...
       ...I guess you won't be needing it anyway. You're all SeeDs,
       you'll be fine, right, sir!?"

[Watts notices the train's left and starts running after it.]

Watts: "Hey...!!!? Don't leave me, sirrrr!"

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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
09. The TV Studio and the Ticket Out                                     [WK09]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ

[The party continues around Timber and comes to a stairway near the
other train tunnel. Two Galbadian soldiers walk around.]

Soldier: "That was too easy, man. Heh heh...for a country bumpkin he
         sure had some good stuff."

Soldier 2: "Yo, better ease off a little. These Timber hicks hate us
           enough as it is."

Soldier: "......!"

Soldier 2: "!!! Let's get 'em!"

[They attack Squall's party, but get laid out quick. Afterwards, they
find a Buel Card that the soldiers had stolen. They head inside the
bar nearby, and hear someone ranting.]

Drifter: "I've had enough of this city! I came from Dollet to have
         me a good time. And now... Trains are no longer running...
         Can't even stay in a hotel because of some stupid
         official...! Harrassed by Galbadian soldiers... Had my
         precious card stolen... This hasn't been my day... Those
         jerks... They think they can use brute force to get anything
         they want. Hell... This town's a good example... Yeah...
         Everything's jacked up because the resistance tried to kidnap
         the president. Thanks to them, the trains have stopped...
         There's Galbadian soldiers all over the place... ......All
         because of them!!! Don't they understand I'm the one 
         suffering from their reckless actions!? Stupid, boneheaded, 
         good-for-nothing, resistance! You can just kiss my..."

Rinoa: "Hey!"

[A person sitting at a table jumps up.]

Patron: "You don't understand anything! The resistance is fighting for
        Timber's future! They're all doing the best they can. It's the
        Galbadian soldiers and their leader who are at fault!"

Drifter: "Pshhh..."

[The party buys the drifter a drink, since it's the only way to
get his inebriated be-hind out from in front of the door.]

Drifter: "Hey, punk, you got good manners! I ain't the rude type,
         either. Here, take some o' this! Ha ha ha...(hic)"

[He gives Squall the Forbidden Card.]

Drifter: "Hey, owner. I can't stand up. Can ya help me?"

[The owner moves the drifter out of the way and the party heads out
through the back alley. The television monitor nearby is gigantic, and
before anyone continues past it, Zell/Selphie notices it.]

[-] Zell: "Whoa, an outdoor TV!"
[-] Selphie: "Heeey, an outdoor TV!"

Rinoa: "This is creepy...What is it?"

Squall: "This noise is broadcast over most of the frequencies.
        Something has to be done about this before they can broadcast
        it over the air."

[-] Zell: "Oh, really? Actually, I was wondering myself."
[-] Selphie: "Right on!"

[Watts runs up the stairs.]

Watts: "The president's in the studio now, sir. Too many guards now,
       so we won't be able to storm the place, sir!"

[Watts retreats.]

Rinoa: "So we can't just rush in... We've gotta come up with a new
       plan now! If the president leaves, maybe the guards will be
       gone, too? That's when we do OUR broadcast. It might not be
       as influental but it's better than nothing, right? We don't
       stand a chance if we take 'em head on, right?"

Squall: "Don't worry about us. We'll fight your enemies based on your
        decision. That's our duty."

[-] Zell: "You tell us to go, we go. Even if it is a losing battle."
[-] Selphie: "Heeey, I'm a SeeD, too. Just want you to know. I'm
             ready for anything.

Rinoa: "How sad... Act on my decision? That's your duty? Oh, what an
       easy life it must be, just to follow orders..."

Squall: "Call it what you want. All we want is for you to achieve 
        your goal using our help. I find it hard to believe that you
        can do it, though..."

Rinoa: "W-What did you say!? If you have something to say, just say
       it!"
       R1 --> Yeah, I'll tell you
       R2 --> Forget it

       R1 (Squall) : "How serious are you...? Really...? The 3 of you
                     plop down on the floor to discuss strategy? On 
                     top of that, you can't make a decision without 
                     our input, right? How do you think we feel, 
                     working for such an organization?"

           [-] Zell: "(You're being too hard, man.)"
           [-] Selphie: "(You're being a little too hard.)"
                        R3 --> ...Guess I'll follow up
                        R4 --> We'll just leave it at that

       R2: "You started it. The least you can do is finish it.
           Come on, what's on your mind?"

           Squall: "...Just forget it."

            Rinoa: "...Tell me. This is an order. An order from
                   your client!"

           Squall: "How serious are you...? Really...? The 3 of
                   you plop down on the floor to discuss 
                   strategy? On top of that, you can't make a
                   decision without our input, right? How do you
                   think we feel, working for such an 
                   organization?

           [-] Zell: "(You're being too hard, man.)"
           [-] Selphie: "(You're being a little too hard.)"
                        R3 --> ...Guess I'll follow up
                        R4 --> We'll just leave it at that

       R3: "...Sorry. Guess I got a little carried away."

           Rinoa: "You know...Maybe this was all a big mistake. I
                  thought everything would work out fine once SeeD
                  came to help us. But, I guess it's not that easy.
                  You were all hired. It's not like you're one of
                  us. Um, let's see... We'll cancel the plan, and
                  we'll disperse for now. We don't stand a chance
                  if we take 'em head on, right? So...you guys
                  probably think this is all a game to us. ...Well,
                  it's not! We're serious. So serious...it hurts."

                  [Rinoa flees. See below.]

       R4: [Squall doesn't say another word on the subject.]

           Rinoa: "You know...Maybe this was all just a big mistake.
                  I thought everything would work out fine once SeeD
                  came to help us. But, I guess it's not that easy.
                  You were all hired. It's not like you're one of us.
                  Um, let's see... We'll cancel the plan, and we'll
                  disperse for now. We don't stand a chance if we
                  take 'em head on, right? So...you guys probably
                  think thi