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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ŻŻŻŻŻŻŻŻ\ŻŻŻŻŻŻŻŻŻŻ/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ/
ŻŻ\ \ŻŻ _ ŻŻ/ /| |Ż| |Ż| |ŻŻ
\ \ .' ~-. / / | | | | | |
FF8 GAME SCRIPT (PSX) by \ \ ) / / | | | | | |
Shotgunnova / P. Summers \ \ ,-~' / / | | | | | |
Finished: 07/26/06 \ \- / / | | | | | |
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| TABLE OF CONTENTS |
DISC ONE ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01. Post-fight, Infirmary, Classroom, Main Gate ...................... WK01
02. Fire Cavern ...................................................... WK02
03. Balamb Garden & pre-SeeD-Mission Banter .......................... WK03
04. The SeeD Mission ................................................. WK04
05. Balamb Garden, SeeD Inauguration, Training Center ................ WK05
06. The Train to Timber .............................................. WK06
07. Laguna Sequence I ................................................ WK07
08. Timber & The Owls ................................................ WK08
09. The TV Studio and the Ticket Out ................................. WK09
10. The Forest & Laguna Sequence II .................................. WK10
11. Galbadia Garden and Irvine Kinneas ............................... WK11
12. Far East Station & a Meeting with General Caraway ................ WK12
13. The SeeDs, The Sniper, The Sewers, and the Sorceress ............. WK13
DISC TWO
14. Laguna Sequence III .............................................. WK14
15. D-District Prison ................................................ WK15
16. Galbadian Missile Base ........................................... WK16
17. Balamb Garden .................................................... WK17
18. Drifting at Sea .................................................. WK18
19. Fishermans Horizon ............................................... WK19
20. Balamb Town ...................................................... WK20
21. Trabia Garden .................................................... WK21
22. Attack on Galbadia Garden ........................................ WK22
23. Galbadian Garden Infiltration .................................... WK23
DISC THREE
24. Balamb Garden Opening & Edea's House ............................. WK24
25. Laguna Sequence IV ............................................... WK25
26. Return to the Orphanage and the White SeeD Ship .................. WK26
27. Bridge to Esthar & Great Salt Lake ............................... WK27
28. Laguna Sequence V ................................................ WK28
29. Esthar -- Presidential Palace .................................... WK29
30. Lunar Gate & The Lunatic Pandora Over Esthar ..................... WK30
31. Lunar Base & The Ragnarok ........................................ WK31
32. Sorceress Memorial ............................................... WK32
33. Edea's House ..................................................... WK33
34. Esthar Presidential Palace ....................................... WK34
35. Lunatic Pandora .................................................. WK35
DISC FOUR
36. Lunatic Pandora, Pt. II .......................................... WK36
37. Ultimecia Castle ................................................. WK37
MISCELLANY & CLOSING
38. Help Shotty! ..................................................... WK38
39. Legality ......................................................... WK39
40. Updates .......................................................... WK40
41. Contributors ..................................................... WK41
.-----------------------------------------------------------.
| NOTATION |
| |
| [-] Denotes speech that can be said by a |
| party member, but depends on the party's |
| lineup. Although there may be many who |
| can say a line here, only one actually |
| will. |
| |
| [*] Denotes speech that will always be said |
| if the character is in the party. |
'-----------------------------------------------------------'
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01. Post-fight, Infirmary, Classroom, Main Gate [WK01]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[After the opening FMV, the teen who tasted the blade first lies
on his back on a bed in the infirmary. A motherly doctor stands
over him, having just patched him up.]
Dr. Kadowaki: "How are you feeling?"
R1 --> (Ok, I guess)
R2 --> (My forehead hurts)
R1 (Teen): "......Ok."
Dr. Kadowaki: "Take it easy next time, you hear?"
R2 (Teen): "...My forehead hurts."
Dr. Kadowaki: "No kidding."
Dr. Kadowaki: "Looks like your eyes are focusing. You should be
fine. Say your name for me."
[The player names the teenager, with the default being Squall.]
Dr. Kadowaki: "Why don't you take it easy in training? Next time
you might not be so lucky."
Squall: "Tell that to Seifer."
Dr. Kadowaki: "That Seifer...Won't listen to anyone. Why don't you
ignore him?"
Squall: "I can't just run away."
Dr. Kadowaki: "You wanna be cool, huh? Well, don't get hurt in the
process. Let's see, your instructor is...Quistis! I'll
call her now. Just wait here a minute."
[The doc walks out of sight and Squall can hear her talking in the
other room.]
Dr. Kadowaki: "Quistis? Come get your student. Yes, yes...His
injury's not serious. It'll probably leave a scar.
......Right. Now please come by."
[A girl walks into view in one of the windows and looks down at
the injured fighter.]
Girl: "Squall...so we meet again."
[Squall looks over and the girl walks away without saying another
word. Squall's instructor, Quistis, then walks into the infirmary.]
Quistis: "I knew it'd either be you or Seifer! Come on, let's go.
Today's the field exam."
[Quistis and Squall start down the hallway.]
Quistis: "Squall. Is there something on your mind?"
Squall: "Not really."
Quistis: "Not really. Hahaha!"
Squall: "What's so funny?"
Quistis: "Funny? No, no, it's not that! I'm just happy. I feel like
I'm finally beginning to understand my student a little.
That's all."
Squall: "I'm more complex than you think."
Quistis: "Then tell me. Tell me more about yourself."
Squall: "It's none of your..."
Quistis: "...Business!"
[The two walk through the massive structure, and it shows other
students walking around. The two finally arrive in one of the
classrooms and the students lounging before the bell walk to their
seats.]
Quistis: "Good morning, class. Let's start with today's schedule.
There seems to have been some rumors flying around since
yesterday...Yes, the field exam for SeeD candidates will
begin later this afternoon. Those not participating and
those who failed last week's test are to remain here in
study hall. Field exam participants will have free time
until the exam. Just be sure you're in top condition.
Meet in the hall at 1600 hours. I'll announce the team
assignments there. Any questions? Oh, and Seifer! Do NOT
injure your partner while training. Be careful from now
on."
[Seifer looks over at Squall and slams his hand on his desk.]
Quistis: "Field exam participants. I will see you all later."
[Everyone starts to leave.]
Quistis: "And Squall. I need to talk to you."
[Squall walks over to Quistis.]
Quistis: "You haven't been to the [Fire Cavern] yet, have you? You
won't be able to take part in today's SeeD exam if you don't
pass this prerequisite."
Squall: (...I was gonna go this morning, but Seifer...)
Quistis: "Hm? Do you have a good excuse?"
Squall: "...Not really."
Quistis: "Then let's get going. If you're not too confident yet, you
can review your studies at the [study panel]. I'll be waiting
at the [front gate], so come down when you're ready. You can
access the [study panel] from [your seat]."
[Squall walks out into the large hallway outside. He hears someone
yelling from down the way:]
Voice: "I'm late, I'm late, I'm LATE!!!"
[A girl in uniform runs down the hallway and bumps into Squall,
knocking her to the ground.]
Girl: "Waaah!"
Squall: R1 --> Are you ok?
R2 --> ......
R1: "Are you ok?"
Girl: "There. Tee-hee, I'm fine. Sorry. I was kinda in a
hurry. Oh yeah! Hey, did you just come from that
class? Is......homeroom over?"
R2: "......"
Girl: "There. Sorry. I was kinda in a hurry. Oh yeah! Hey,
did you just come from that class? Is......homeroom
over?"
[Squall nods.]
Girl: "Woo...Oh, nooo...This place is soooo much bigger than my last
Garden! Oh, hey, hey. I just transferred here. Do you think you
could give me a quick tour of this Garden?"
Squall: R1 --> Sure
R2 --> Don't have the time
R1: "Sure."
Girl: "Whoo-hoo! Alright, let's go!"
Squall: "We'll take the elevator to the 1F lobby and I'll
show you the [directory]."
R2: "Don't have the time."
Girl: "Oh, bummer. That's too bad. Well, see ya."
[If Squall doesn't have the time, the girl will walk into the
classroom he just left; if he finds the time, he'll take her down to
the lobby directory via the elevator.]
Squall: "That's the directory."
[They walk over.]
Squall: "Well, this is it. Balamb Garden is pretty big. It's a good
idea to check where you want to go, and select it here."
Girl: "I have a question! How do you use this?"
Squall: "Move the cursor and press (X) to select. Next, I'll give a
quick explanation of the various facilities."
Girl: "Yes, sir!"
Squall: "You'll find a dormitory to the north. A majority of the
students live in the dorms. There aren't too many students
who commute."
Girl: "Yeah, I'm in the dorms, too!"
Squall: "You can rest and change in there. West of the North Block
is the cafeteria. There's always a big rush for the hot
dogs. You better get used to waiting in line."
Girl: "Got it!"
Squall: "East of the North Block is the parking lot. We usually take
the Garden car when a mission comes up. The front gate is
located to the south..." (That's right...I have to go meet
Instructor Trepe at the front gate.)
Girl: "Hm? What's the matter?"
Squall: "Nothing...Next, we have the quad, located in the West Block.
There's an event being planned there..."
Girl: "I know! I know! It's the Garden Festival! It's going to be
great! I'm planning to be on the committee. You wanna help
out, too!?"
Squall: "Let's just continue. South of the West Block is the
infirmary. This is where you get treated for your injuries,
but a lot of students just come here for advice."
Girl: "What's the doctor's name?"
Squall: "Doctor Kadowaki. Now the East Block. This is the training
center. It's the only facility open during the night. It's
used for training, and they have real monsters running loose
here. If you don't take it seriously, you may end up dead.
Just be careful."
Girl: "(gulp)...Okay."
Squall: "South of the East Block is the library. There's a lot of
material you can look up here, but the terminals in the
classroom are a lot more efficient. And you already know
about the classroom on the 2F, right?"
Girl: "Yep, I remember that one."
Squall: "By the way, the headmaster's office is located on the 3F.
You need permission to get in."
Girl: "Another question. What's the headmaster's name?"
Squall: "Headmaster Cid. That's about it. Anything else?"
Girl: "Got it! Heeey, um...are you taking today's SeeD exam?"
Squall: "Yeah."
Girl: "Then maybe I'll see you again, later. I've already finished
my training at my previous Garden. I'm taking the Seed exam
today, too. Good luck to both of us, huh! Thanks a lot!"
[She walks off.]
[Squall arrives at the front gate. If he hasn't checked his desk at
all and gotten his GFs, Quistis'll say:]
Quistis: "Squall, you're forgetting something...your GF."
[Squall can name the two, default Quezacotl and Shiva, respectfully.
If Squalls already collected his two Guardian Forces, she'll skip
right to:]
Quistis: "I have a few things to explain before we head off. GF gives
us strength. The stronger the GF, the stronger we become.
...So, here's a brief explanation of junctioning a GF.
[The tutorial screen opens up.]
Narrative: Junction enables characters to power up and use abilities.
This means a GF must be junctioned in order to power up and
use abilities. Let's begin by junctioning a GF. Right now,
no GF is junctioned. All other commands in gray cannot be
selected yet. Once Junction is selected, the GF and Magic
commands appear. Since no GF is junctioned, Magic is
displayed in gray. Let's junction a GF. By selecting GF,
a GF list appears. Press ([]) to see abilities possessed by
a GF. The abilities are HP Junction, Vitality Junction,
etc. Let's choose a GF. When GF Quezacotl is selected, its
abilities, HP-J and Vit-J make the stats HP and Vit appear
in white. Magic can now be junctioned to HP and Vit. But,
since there is currently no magic, we will move onto
setting abilities. There are 3 command abilities and 2
non-command abilities for characters and party. A total of
5 abilities can be set. Depending on the GF's abilities,
the maximum is 4 non-command abilities. This means that up
to 7 abilities can be set. Let's set some abilities. First,
select a slot. The top window is for Command abilities used
during battle. The bottom window is for character and party
abilities. Selecting the top window displays command
abilities, and selecting the bottom window displays
character and party abilities. Since there is currently no
magic, let's set the command ability, Draw, to get some
magic. When an empty slot is chosen, the cursor moves to
the right. Select Draw to set the command, Draw. This is
how command abilities used during battle are set. Let's add
GF and Item to the list of command abilities. Now GF and
Item are set. Let's set a non-command ability. By moving
the cursor down, a character ability is displayed. Now, to
set Mag+20%, select an empty slot, and select Mag+20%.
Mag+20% is now set. Abilities have now been set. This
concludes the tutorial. Thank you, and good luck.
Quistis: "Everything ok up till now? You can always check back by
accessing [Tutorial] from the [Menu]. Once we get to the
[Fire Cavern], I'll explain how to junction magic. Use the
command 'Draw' during battle and stock magic from your
enemies. Be sure to have some stocked! Ready to go? The
[Fire Cavern] used for the test is located [east of here]."
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
02. Fire Cavern [WK02]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[During the party's first battle:]
Quistis: "Squall, you still remember? The R1 is the trigger. Pull it
just as you strike. Same for the Renzokuken!"
[Quistis and her student walk to the cavern in question, past a forest
and to the west of the Garden. They arrive on a dirt road which leads
to the entrance.]
Quistis: "Ok...Junctioning magic. Now pay attention. I'll be
explaining how to utilize the magic you've stocked.
[The 'Junctioning Magic' tutorial begins.]
Narrative: By junctioning magic, you can raise the character's stats.
If the GF has learned the ability to junction onto stats,
that particular stat will be displayed in white. By
selecting Junction here, the GF and Magic commands will
appear. You are able to junction magic by selecting Magic.
When Magic is selected, a list of magic appears. Use the
cursor to select which stat to junction. When Str is
selected, choose a magic with the cursor. You can see how
the stat value changes with each magic. When a magic is
selected, the magic will be displayed next to the stat and
the value will change. Only one magic can be assigned to
each stat. However, there is no need to junction magic
manually, one by one. Select Auto after junctioning. 'Auto'
junctions magic automatically. There are 3 commands to
choose from. Atk favors Strength, Mag favors magic, and Def
favors raising HP. Thus, magic can be junctioned easily by
using Auto. For example, let's select the Atk junction.
Magic has been junctioned to favor Strength. This concludes
the Magic Junction tutorial.
Quistis: "When you draw a new magic, try experimenting with it when
you junction. This is how you become stronger. Ok, ready to
go? Oh! You know how to use your gunblade...?"
R1 --> (...I guess I'll review it)
R2 --> (...I already know)
R1: "It's better to go over it." The Status Screen displays
each character's basic data. The first status screen
shows stats such as HP, Str, etc. The second screen shows
all the status and elemental-related information. The
third status screen shows GF-related information. The
fourth status screen shows Limit Break information.
Squall's gunblade settings can be changed in the Limit
Break screen. There are two settings: Gunblade Auto,
Renzokuken Indicator. If you select Gunblade Auto to ON,
Renzokuken hits automatically without having to press
[R1]. However, a 'Perfect' may not be possible with this
option. You must select OFF and press [R1] manually at
the right time. If the Renzokuken Indicator is turned
OFF, the indicator will not be displayed during
Renzokuken. If the Gunblade Auto option is turned ON,
the Renzokuken Indicator is turned OFF automatically.
That's all for Squall's Limit Break. "Alright, let's go!"
R2: "Oh, ok. I was just concerned, that's all. Alright, let's
go!"
[The two walk to the entrance. It's guarded by two men in red robes
and yellow caps.]
Robed Man: "Objective: To obtain a low-level GF. A SeeD member must
support. Are you ready?"
Squall: R1 --> (Yes)
R2 --> (Still need to prepare...)
R1: "I'm ready."
R2: [Dialogue cancelled; cannot enter Fire Cavern]
[After picking R1:]
Quistis: "I'm his support. Instructor No. 14, Quistis Trepe."
Robed Man: "Select a time limit. Choose one suited to your abilities.
Challenging yet reasonable."
R1 --> 10 min
R2 --> 20 min
R3 --> 30 min
R4 --> 40 min
[After picking the time setting:]
Robed Man: "Very well. Good luck."
[The two enter, racing against the clock to defeat the Fire Cavern
boss.]
Quistis: "My job is to support you in battle. Everything else is up
to you."
Squall: "Fine."
Quistis: "You now, the boys often choke on this test when I come
with them. I guess my charm makes them nervous."
Squall: (...Whatever.)
Quistis: "I'm just kidding! Trying to keep you relaxed, that's all."
[Soon, the party's run into a Bomb monster.]
Quistis: "Bomb...An elemental monster. Use an ice attack for these.
Check the monster's weakness with Scan."
[They defeat the monsters and run towards the center of the cavern.]
Quistis: "I guess I was right. You and Seifer are in a class of your
own. You both have amazing strength and potential."
[They finally reach the destination, a fiery hole in the back of
the cave.]
Quistis: "Ok, this is it. Are you ready?"
[Squall waves her off.]
Quistis: "You seem confident enough."
[A large demonic creature rises out of the hole and attacks the two.
If Shiva should be used on the creature (Ifrit):]
Ifrit: "They have Shiva!?"
[After awhile, Ifrit winds up for a punch.]
Ifrit: "Impudent humans!"
[Soon, the party's laid waste to the boss.]
Ifrit: "For me to lose to a human...Very well, I will join you."
[Squall completes the trial by getting the Ifrit GF.]
Quistis: "There isn't much time, but let me go over this real quick.
Good, you got yourself a GF. If you junction that GF, you'll
be able to use the Elem-J ability. Here's an explanation on
Elements."
[The tutorial screen comes up again.]
Narrative: Junction can change basic parameters such as Strength and
Magic, as well as elemental parameters. By junctioning a
GF with elemental junction ability, as magic is junctioned,
the El-A/D slot above HP turns white, indicating an
elemental junction. When (D-pad left) is selected, the
elemental junction screen apears. Elemental junction works
like any other junctions. First, select a stat to junction,
then choose a magic to finish the junction. However,
non-elemental magic like Cure cannot be junctioned.
Elemental junction affects attack and defense differently.
Junctioning to Elem-Atk links that element to a character's
Attack. The % indicates how much of the attack's damage is
linked to that element. At the maximum value of 100%, the
Attack becomes entirely elemental. In the example, Ice is
at 50%; this means that damage only increases by 50%. When
junctioned to Elem-Def, the damage from that element is
reduced. Reduction of damage is shown in %. At 100%, damage
is reduced to 0. In the example, fire damage is reduced to
20%, because Elem-Def is at 80%. (Star) is displayed when
the value goes over 100%, indicating that damage is
absorbed. In this state, you can absorb the amount of
damage indicated in %. In the example, 50% of fire damage
is absorbed. Multiple magic types can be junctioned to
Elem-Def, depending on the GF's ability. Junction multiple
magic types with the same elemental for a cumulative
effect. Try junctioning different magic to check the
effect. You can also select Auto to automatically junction
the most effective elemental magic. This concludes the
Elemental Junction tutorial.
Quistis: "There's a lot of Fire elemental monsters here, so junction
Blizzard to your Elem-Atk. You'll have an easier time with
Fire elemental enemies."
[The party heads back to Balamb Garden once the task's completed.]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
03. Balamb Garden & pre-SeeD-Mission Banter [WK03]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[At the main gate:]
Quistis: "Well done. Let's see...I thought there was something else
I needed to go over with you before you take the SeeD exam...
Oh yes! Taking care of your GF. This is something you have to
watch out for."
[Yet another tutorial opens.]
Narrative: A GF will level up as it gains experience (EXP), and learn
new abilities by gaining AP (Ability Points). From EXP to
AP: EXP gained from battles automatically levels up the GF,
while AP gained during battle can be distributed, to learn
different abilities. Decide how to distribute the points.
Let's go over how a GF can learn different abilities.
Select GF from the menu to display the GF acquired. When
Shiva is selected, Shiva's stats are shown. This displays
its EXP, LV, and compatibility between characters, etc.,
but by selecting Learn, Shiva's ability list is displayed.
Abilities in white, such as Str-J are abilities already
learned, while abilities in gray have not been learned yet.
The first number in gray shows the AP spent towards
learning, and the second number shows the AP required to
complete. Vit-J shows that 50 AP are required, of which 0
AP has been spent. In order to learn the ability
Elem-Atk-J, move the cursor to Elem-Atk-J and confirm.
Elem-Atk-J wil then be displayed to the left, under
Learning. From here on, all AP gained will be used for
Elem-Atk-J. When all 160 AP are gained, Elem-Atk-J is
learned. Once an ability is learned, AP will automatically
move on to an ability not yet learned. With each learned
ability comes a different set of abilities to learn. The
order of learning affects the GF's powers. Therefore, it is
recommended to return to this screen to set the next
ability. This concludes the tutorial. Thank you, and good
luck.
Quistis: "Now change into your uniform and assemble at the
[1F Lobby]."
[Squall goes to his room and returns to the lobby, dressed in his
SeeD attire. Quistis is waiting for him.]
Quistis: "Squall! Over here! I'll be announcing the squad assignments
for the exam now. Let's see...You'll be with...Zell Dincht.
Quite a lively fellow."
Squall: "Lively? He's just loud. Can't I switch members?"
Quistis: "I'm afraid that's not possible. Over here, Zell!"
[The flamboyant Zell comes over to the two after a quick demonstration
of his martial arts skills.]
Zell: "Whoa! I'm with you!?"
[He sticks his hand out, but Squall doesn' take up the offer. A
tutorial for Zell starts up.]
Narrative: Zell's Limit Break can also be changed in the Status
screen. If Duel-Auto is turned ON, the Limit Break Duel
will execute automatically. The Limit Break moves listed on
the screen are selected randomly. That's all for Zell's
Limit Break."
Zell: "You don't get along with Seifer, do you? Heard he whooped you
pretty bad this morning."
Squall: "We weren't fighting. We were training."
Zell: "I bet you he doesn't think so. Look, Seifer's just being a pain
in the ass. All you have to do is ignore him."
Squall: "That's none of your business."
Quistis: "That's none of your business. Ahem...Excuse me, but...That
Seifer you're talking about...He's your squad leader."
Zell: "SAY WHAT!?"
Quistis: "It can't be changed. Seifer! Are you here?"
[Seifer and two other people walk over.]
Squall: (Fujin and Raijin tagging along as usual...Guess that makes
up the whole disciplinary committee.)
Quistis: "You're the squad leader. Good luck to you."
Seifer: "...Instructor. I hate it when people wish me luck. Save those
words for a bad student that needs them, eh?"
Quistis: "Ok then. Good luck, Seifer."
[Seifer beckons to Fujin and Raijin.]
Seifer: "Add Instructor Trepe to the list!"
Squall: (The list...? What is it?)
Quistis: "Well then. You're all assigned to Squad B. I'll be the
instructor in charge. Teamwork is of the utmost importance.
Let's get through this exam, everyone!"
Seifer: "Listen up! Teamwork means staying out of my way. It's a
Squad B rule. Don't you forget it!"
Headmaster Cid: "Everyone here?"
[The headmaster walks into the screen.]
Headmaster Cid: "It's been a while, everyone. How's everyone doing?
This exam will involve 12 members from Squads A
through D...You will be proceeding to a real
battlefield. Obviously, the battles are for real. Life
and death, victory and defeat, honor and disgrace...
Each of these go hand in hand. There's only one way or
the other. How 'bout it? Are you still up for it? You
will be accompanied by 9 SeeD members. Should you
fail, these members shall get the job done. They
always do. Well, that's one less worry on your mind.
The pride of Balamb Garden! The elite mercenary force,
SeeD! Learn from them, obey their commands and
accomplish the mission. Prove yourselves worth of
becoming a member of SeeD. Best of luck."
[Squad D heads to the parking lot, where they all hop in a Garden
vehicle. Inside:]
Zell: "Yo, Squall. Show me your gunblade, will ya?"
Squall: "........."
Zell: "C'mon, man!"
Squall: "........."
Zell: "Just a peek!"
Squall: "........."
Zell: "Tch, fine...Yeah, yeah...Why you bein' so selfish!?
Scrooooge!"
Squall: "........."
Zell: "Say somethin', will ya!? W-What's on your mind?"
Squall: "...Nothing."
Quistis: "...Nothing."
Zell: "........."
[Zell stands up and starts punching the air.]
Seifer: "Stop that...It's annoying. ...Chicken-wuss."
Zell: "WHAT DID YOU CALL ME!?"
Seifer: "Heheheh..."
Quistis: "Knock it off!"
[Everyone calms down in their seats.]
Squall: "...Instructor...Who was that girl in the infirmary this
morning?"
Quistis: "Was someone there? I didn't notice anybody. Is there a
problem?"
Squall: "No...not really..."
Seifer: "This is great...I have a Chicken-wuss and a guy who just
reached puberty in my squad..."
[The car heads to the Balamb docks, where there are numerous ships
stationed for departure. Everyone hops out and heads to the pier.]
Squall: "So that's the vessel...?"
Seifer: "Ain't no turning back now. Huh? You scared, too?"
[A man yells from the pier.]
Garden Staff: "Hey! You guys are the last! Hurry up and get in!"
Seifer: "Don't disappoint me now."
Quistis: "Come on, move it!"
[They all go to the docks.]
Quistis: "Hurry, Squall!"
[Everyone piles into the ship and it speeds across the ocean, with a
tiny town on the horizon: the destination. Inside, everyone sits.
Quistis stands when another woman walks in.]
Xu: "Hi, Quistis."
Quistis: "Well, these are the members of Squad B."
Zell: "Nice to meet ya!"
Squall: "Pleased to meet you..."
Xu: "Seifer, how many times has it been now?"
Seifer: "Oh, I just love these exams..."
Xu: "I'll explain the current situation and the mission. Be seated!
Our client for this mission is the Dollet Dukedom Parliament. A
request for SeeD was made 18 hours ago. Dollet has been under
attack by the G-Army since about 72 hours ago. 49 hours into the
battle, Dollet abandoned their position in the inner city.
Currently, they have retreated into the nearby mountains and are
reorganizing their troops. That's the current status. Now onto the
mission objective. According to our reports, the G-Army is mopping
up the Dollet troops in the mountain region. We're to make a
landing at Lapin Beach. We're to eliminate the remaining G-Army
within the city and liberate it A.S.A.P. Afterwards, SeeD members
will intercept any G-Army forces trying to make their way into the
city from the mountain region."
Seifer: "So, what are WE supposed to do?"
Xu: "SeeD candidates are to eliminate the G-Army inside the city."
Zell: "Sounds important!"
Seifer: "Sounds boring. So what you're saying is, we do all the
little, dirty work..."
Xu: "......... Oh, it hardly needs to be said, but...The order to
withdraw takes priority. Do not forget. We're almost there. We
anticipate a battle as soon as we disembark. Just be prepared.
That's all. Any questions, talk to Quistis."
[Xu walks out.]
Squall: (Hmmm...)
R1 --> Talk to Quistis
R2 --> Talk to Seifer
R3 --> Talk to Zell
R4 --> Do nothing
R1 (Quistis): "What is it Squall?"
R5 --> Explain that again
R6 --> It's nothing
R2 (Seifer): "Listen up. Our goal for this mission is to
mop up all the Galbadian soldiers still left
in Dollet. All you boys have to do is take
orders from me, the captain."
R3 (Zell): "My first real battle...I'm gettin' pretty
nervous."
Seifer: "Better not piss in your pants."
Zell: "Hah!? You talkin' to me?"
Seifer: "Heh heh..."
Zell: "...Bastard."
Quistis: "Ok, enough talk. We'll be landing pretty soon.
Get ready."
Zell: "Roger."
Squall: "Alright."
Seifer: "Yeah, yeah...Well then, Squall. Go see what's
going on outside."
Squall: "........."
R7 --> ......Ok
R8 --> No
R4: "We'll be landing pretty soon. Get ready."
Squall: "Alright."
Zell: "Roger."
Seifer: "Yeah, yeah...Well then, Squall. Go see what's
going on outside."
Squall: "........."
R7 --> ......Ok
R8 --> No
R5: "Here's a quick explanation. The goal for this mission is
to eliminate the Galbadian forces that have entered
Dollet. The order to withdraw takes priority. Be sure to
make your way back to the shore when you get this order."
R6: "We'll be there soon. Be ready for anything, Squall."
R7: "......Ok."
Seifer: "Good. Because it's MY order."
R8: "......No."
Seifer: "This is an order from your captain, Squall. Now
go outside."
Squall: "......Ok."
[Squall goes outside and takes out a map in an FMV. The boats sail
across the gleam of the moon on the sea's surface, and he looks at
the areas where the attack is going to take place. Explosions are
already detonating on the beach as the ships arrive for the rescue
operation.]
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04. The SeeD Mission [WK04]
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[Everyone piles out of the ship as its back end opens.]
Quistis: "Ok, you are to secure the [Central Square]! Be sure to equip
your GF before you head into battle!"
Seifer: "Let's move out."
[The party runs up the nearby steps and are attacked by G-Army
footmen.]
Soldier: "They're Dollet reinforcements?"
[They cut the two men down and continue on until some more G-Army
members jump off a branching walkway between streets and attack.]
Soldier: "Look out, it's Seed!"
[They fell the soldiers and continue on into the next section.]
Seifer: "The [Central Square] is up ahead. Hey! All you Galbadian
cowards out there! Come out'n show your faces! Don't leave
me hangin' now!"
[Seifer runs off ahead.]
Zell: "...What an idiot."
[They run to catch up with Seifer, and are quickly attacked by
a stray soldier, who they deal with promptly.]
Squall: "There may be more..."
Seifer: "All right, I want you guys to scout the area for enemies."
[Near a vehicle blockade, the party finds some more soldiers. They
lay them to rest in a quick battle.]
Squall: "I think that's all of them."
Seifer: "Well then, we're on standby 'til the enemy comes.
Standby... How boring..."
[The party hears a loud noise.]
Squall: "Sounds like it's starting."
Seifer: "Bring it on."
[A dog starts nipping at Seifer's heel.]
Seifer: "Get outta here! Scram!"
[Seifer runs to the other side of the fountain that sits abandoned
in the town square.]
Seifer: "Hey! Galbadian Soldiers! What are you waiting for!? Come
show me what you got!
Squall: "...Nothing."
Seifer: "Still keeping us waiting...? That's it...! I can't take
it anymore! What is this, some kind of dog training!?"
[The dog that was annoying Seifer previously runs off and howls.
The party ducks down as a Galbadian scout checks around and leads
some troops out of town.]
Squall: "It's the enemy..."
Zell: "Where the hell they goin'?"
[Zell looks at the top of the mountain.]
Zell: "Hey? What is that up there?"
Seifer: "Our next destination."
Zell: "But that's against orders!"
Seifer: "Weren't you just saying how bored you were?"
Zell: "Squall!"
Squall: "I stand by the captain's decision."
Seifer: "...Captain's decision? You want to wreak some havoc too,
don't you?"
Squall: "It's a good opportunity to test out my training. Thanks to
you, I feel like I can take on anyone. Even if they do fight
dirty, like you."
Seifer: "You'll thank me when the time comes."
Zell: "What the hell...I thought you guys didn't get along? You're
like, all buddy-buddy now. Listen. This ain't no ordinary
battle. It's an exam, an important one. I'm tellin' ya, we
have to stick to orders."
Seifer: "Then you stay here. I don't need any boy scouts."
Zell: "What was that!!!?"
Squall: "Don't take him seriously, Zell. Seifer, if we're gonna
go, let's hurry."
Seifer: "The enemy is headed for the [facility]. We, Squad B,
are to secure the summit. Move out!"
Squall: "Alright."
Zell: "Tch...Fine."
[Seifer's crew heads across the nearby bridge that links to the
mountaintop. As they head up one of the stairways, a Dollet soldier
crawls into sight out of a bush.]
Dollet Soldier: "Ahhh! W-W-Who are you!?"
Squall: "Don't worry. We're SeeD candidates. We've been dispatched
by Garden."
Seifer: "So what's going on up there?"
Dollet Soldier: "The Galbadian soldiers have entered the
[Communication Tower]. On top of that...that place has
always been a nesting ground for monsters. If you guys
are goin' up, be caref...H-HELP!!!"
[An Anaconduer attacks from in its hiding place, and the party starts
battle with it.]
Seifer: "Listen up! The finishing blow determines the EXP. Save it
for me!"
[The party fends off the snake.]
Squall: "Monsters, huh?"
Zell: "That sucks."
Seifer: "More fun for us. Come on...."
Zell: "...Fun? Pu-lease..."
[They follow Seifer up the mountain, finding him lying on his stomach
watching some soldiers from an outlook above. A soldier runs out of
the Communications Tower to the guards near the door.]
Galbadian Soldier: "The generator is up and running!"
Galbadian Soldier 2: "No problem with the boosters!"
Seifer: "...the hell they doing?"
Galbadian Soldier: "Cable disconnection confirmed! Beginning exchange
process!"
Galbadian Soldier 2: "Roger."
Squall: "Repairs...?"
[The soldiers run inside.]
Seifer: "Who cares. This must be your first real battle. You scared?"
Squall: "...I don't know. I try not to think about it."
Seifer: "I love battles. I fear nothing. The way I look at it, as long
as you make it out of a battle alive, you're one step closer
to fulfilling your dream."
Squall: "What!? Your dream?"
Seifer: "You have one too, don't you?"
Squall: "...Sorry, but I'm gonna pass on the subject."
Zell: "Yo! Let me in on it, too!"
Seifer: "Mind your own business."
[Zell starts punching air at Seifer again.]
Zell: "Frickin' hell..."
Seifer: "What's the matter, Zell? Swatting flies?"
[Seifer walks away.]
Zell: "Damn you...!"
Voice: "There you are!"
[A girl stands nearby, coming to talk to the party. She tumbles and
lands near everyone. This is also the girl that Squall talked to when
she ran into him earlier.]
Girl: "Are you...Squad B? Wait a minute...You're the guy who showed
me around, right!? Thanks! I don't so lost anymore. Oh yeah, I
haven't told you my name yet. I'm...a messenger. Name's Selphie,
from Squad A. The squad captain's Seifer, right? Where is he?"
[NOTE: If you didn't show her around, she begins at "I'm...a
messenger," obviously not recognizing Squall.]
[They see Seifer down at the entrance, and he stops to look up at
everyone.]
Seifer: "One of these days, I'm gonna tell ya 'bout my ROMANTIC
dream!"
Selphie: "(sigh) This sure is tough... Captain! Wait up...!!!"
[Selphie jumps down the cliffside and walks to where Seifer just was
before he entered the Comm Tower.]
Selphie: "What are you waiting for!? Come on! Come on!"
[If Squall takes the winding road down to where Selphie is:]
Selphie: "What took you so long? It would've been much quicker if
you'd just jumped."
Zell: "...Much quicker? Pu-lease... ...You wouldn't normally jump
off a cliff, OK!? Ain't that right, Squall?"
R1 --> Yeah, I guess so
R2 --> I don't know about that...
R1 (Squall): "...Yeah, I guess so. You wouldn't normally jump
that."
Selphie: "Hmm...I don't know... Well, anyway. Well, let's
get goin'. Has everyone equipped a GF? You haven't
forgotten... Have you...?"
R2 (Squall): "...I don't know about that. Perhaps anyone but
the Chicken-wuss can make it."
Zell: "WHAT DID YOU SAYYYYY!!!?"
Selphie: "...Hm? Since you're so angry, I guess you're the
Chicken-wuss."
Zell: "What the...!!! WHY IS EVERYONE...? I am not a
CHICKEN!!!"
Selphie: "Well... If you don't like CHICKEN, how 'bout...
a PIG! Oh, but you look more like a CHICKEN,
anyway."
Zell: "Chicken, pig, whatever... Call me what you want!!!
I don't care anymore!!!"
Squall: "Don't take it so personally, Zell."
Zell: "Tch..."
Selphie: "Well, let's get goin'. Has everyone equipped a GF?
You haven't forgotten... Have you...?"
[If Squall walks to the cliff to jump off:]
Zell: "Squall...You're not gonna...It's a cliff, man...You're not
gonna jump off...?"
R1 --> That's the plan
R2 --> No way...
R1: [Squall jumps off.]
Zell: "Are you serious...!? Geronimoooooo!!!"
Selphie: "Well, let's get goin'. Has everyone equipped a GF?
You haven't forgotten... Have you...?"
R2: "I didn't think so..." [No one jumps off.]
[Once Selphie's finished speaking, they head towards the Communication
Tower. Its many layers tower above everyone.]
Zell: "So this is the [Communication Tower]...?"
Selphie: "Sure is big..."
Galbadian Soldier: "Ah...AHHH!"
[Two soldiers flee from the tower with Seifer swinging his Hyperion
right behind them.]
Seifer: "Cowards."
Selphie: "HEEEY!"
[Seifer walks back inside.]
Selphie: "The captain's getting away!"
[Inside, the elevator is just coming down and Seifer's nowhere to
be seen.]
Squall: "...Did he go up?"
Selphie: "Heeey! Squad B captain!!!"
Squall: "I think we can take this lift up..."
Selphie: "Wanna go up?"
R1 --> Go up
R2 --> Stay
R1: [They all get on.]
Selphie: "Wow, this lift is pretty cool!"
Zell: "Don't get too excited, or you'll fall!"
Selphie: "Like I'm really going to!"
R2: [They don't take the lift.]
[Once they take the lift, a cutscene takes place where two Galbadian
soldiers are up on the top of the tower. The red one is repairing some
circuitry and a normal soldier walks over to him.]
Wedge: "Major Biggs! There has been a report of a monster-shaped
shadow on top of the tower. Major Biggs!"
Biggs: "Be quiet! I'm busy! This goes like this...and...Geez, what's
with these crappy old tools? And...and...Why do I have to make
all the repairs!? AHHH!!!"
Wedge: "Sir, I'll check around while the repairs are being done."
Biggs: "Let's see...Hmmm...Put this here...and...This goes here...
and...There, it's complete!"
[Squall's team comes up right as Biggs says its complete. From deep
within the bowels of the tower, a large piece of machinery shifts
upwards: a gigantic satellite dish. It quickly starts sending out
a signal to...somewhere]
Squall: "What do you think you're doing!?"
Biggs: "Huhhhh? Likewise, MISTER! What do you think you're doing!?
H-HEY! What happened to all the soldiers down below!? WEDGE!
Take care of these twerps!!! W...Wedge?"
[Wedge is out of sight, still patrolling.]
Biggs: "I...ah...Well...ah...I seem to be done here, so I'll just
be on my...I-I'm leaving...Move! Move! Move!
[Seifer arrives and bats Biggs' gun out of his hand.]
Seifer: "Sorry to crash the party."
Biggs: "Ah...AHH...AHHHHH! Are you CRAZY!!!"
Seifer: "Just shut UP!"
[Biggs attacks everyone.]
Biggs: "Prepare for the worst, you brats!"
[Soon, Wedge appears in battle, too.]
Wedge: "Major Biggs...Have you finished the repairs, sir? What
is the enemy doing here!?"
Biggs: "WEDGE! Where were you!? No pay for you this month!"
Wedge: "...Should've stayed home!"
[After awhile, the two Galbadian soldiers take a beating.]
Wedge: "Major! We're doomed!"
Biggs: "Stop your whining!
[Biggs uses Cure on Wedge. After awhile, a breezy tornado comes
down from above and starts whipping the two off the side of the
tower.]
Biggs: "What the...!?"
Wedge: "Ahhhhh!"
[A large monster sinks down from above and takes the place of Biggs
and Wedge in battle.]
Zell: "What the hell is it?"
[The party defeats 'it', an Elvoret.]
Selphie: "Squad B Captain? S'cuse me! I have new orders! All SeeD
members and SeeD candidates are to withdraw at 1900 hours.
Assemble at the [shore]!"
Seifer: "Withdraw!? There are still enemies around!"
Selphie: "I know, but I'm just a messenger."
Squall: "An order to withdraw takes priority. I don't want to miss
the vessel."
Seifer: "What time d'you say?"
Selphie: "Like I said...! All SeeD members and SeeD candidates are
to withdraw at 1900 hours. Assemble at the [shore]!"
Seifer: "1900 hours...We only have 30 minutes! You got 30 minutes
to get down to the [shore]! Better run!"
[Seifer takes the elevator down.]
Selphie: "Heeey! Wait for us!"
Zell: "Who the hell does he think he is!"
Squall: "Why don't you ask him. Let's go."
[They take the elevator back down (Selphie asks same options as when
you take the elevator up, minus the extra dialogue like before.) As
the party exits, the defeated Biggs crawls to a control panel and
gives directions to "something".]
Biggs: "Those little twerps are the targets. Now GO!!! Go and DESTROY
them!!!"
[As they leave the tower, a giant spider drops down from the top of
the tower. This is the "something" Biggs had sent after them. The
party defeats the X-ATM092.]
Zell: "Let's get the hell outta here!"
Narrative: [L2], [R2] buttons to escape.
[The run from battle and into the next screen. Unfortunately, the
spider is following them after a minor defeat.]
Zell: "I thought we already busted that thing up!?"
Squall: "Forget it! Let's go!"
[The party leads the spider towards the beach in their haste. By the
cafe, two SeeD hopefuls run out from their position.]
Squad C Leader: "Squad C, withdraw!"
SeeD Candidate: "Roger!"
[FMV. On the beach, Squall runs towards the departing SeeD ship
that everyone's already hopped on. As the spider draws into a close,
Quistis mans the machine gun atop the boat and dismantles the spider
with her quick firing. The ship departs with Squall safely aboard,
and the last thing he sees is the spider blowing up on the beach.
Back at the Balamb docks, Seifer climbs out and the rest of the
'disciplinary committee' comes to meet him.]
Raijin: "SEIFER! How'd it go?"
Seifer: "Man...All they did was get in my way. Being a leader ain't
easy."
Fujin: "SAFE?"
[The three walk off together.]
Quistis: "Good job!"
[She looks around.]
Quistis: "Where's Seifer? Just be back at Garden by sundown. You're
free 'til then. Ok, dismissed!"
[The party heads back to the car, but Seifer and his crew have
commandeered it and drive off without them.]
Zell: "H-Hey!!! Not again, man! There goes Mr. Ego..."
Squall: "Might as well walk it."
[The party heads back to Balamb Garden without Seifer.]
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05. Balamb Garden, SeeD Inauguration, Training Center [WK05]
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[Zell immediately stretches when he comes to the gate.]
Zell: "Huuuwahaah! Finally made it back..."
Selphie: "Seriously..."
Zell: "Well, I guess we just wait for the test results. 'Til then.
See ya, Squall."
Selphie: "See ya!"
[Selphie and Zell depart. At the Directory, Squall sees the headmaster
talking with Quistis and Xu.]
Xu: "Mission complete! I think we did a pretty good job. The
candidates are back safely, right?"
Quistis: "Although we didn't realize the Galbadian Army was after the
abandoned communication tower..."
Headmaster Cid: "We've just received word from the Dollet Dukedom. The
Galbadian Army has agreed to withdraw as long as the
communication army is repaired and the uplink remains
operational."
Xu: "Well, in any case, Galbadia is out of there. We could've made
more money if they'd stayed and caused more ruckus."
[Squall heads towards the dormitories when he sees Seifer.]
Seifer: "Squall! D'you hear about the communication tower in Dollet?
We would've been heroes if it weren't for that withdraw
order."
[Xu and Quistis walk over.]
Quistis: "You were only looking for a fight."
Seifer: "My dear instructor, I'm hurt. Those are rather cruel words
for an aspiring student. A mediocre instructor like you will
never understand."
Xu: "Seifer, don't be so stuck on yourself. You'll take all
responsibility for leaving the designated area."
Seifer: "Isn't it the captain's duty to take the best possible
action?"
Xu: "Seifer, you'll never be a SeeD. Calling yourself a captain is a
joke."
[Xu leaves and the headmaster comes over to talk to Quistis, who then
leaves also.]
Headmaster Cid: "Seifer. You will be disciplined for your
irresponsible behavior. You must follow orders exactly
during combat. But I'm not entirely without sympathy
for you. I don't want you all to become machines. I
want you all to be able to think and act for
yourselves. I am..."
[A man in a red robe, like at the Fire Cavern entrance, walks over.]
Garden Faculty: "Headmaster Cid, you have some business in your
office..."
Headmaster Cid: "There are so many issues at hand here."
[As Squall leaves towards his dorms once more, a loudspeaker clicks
on.]
Loudspeaker: "All students who participated in today's field exam,
report to the [2nd floor hallway]. I repeat: All
students who took the field exam, report to the [2nd
floor hallway]."
[Squall detours to the second floor. There, everyone who took the
test is lounging and waiting around for the test results. Soon a
faculty member with a list comes.]
Garden Faculty: "Dincht...Zell Dincht."
Zell: "OHHHHH YEAHHHHHH!!! See ya!!!
[Zell runs off quickly.]
Garden Faculty: "Squall...Squall from Squad B. Please step forward."
[Squall walks off.]
Garden Faculty: "That is all. Dismissed."
[Up in the headmaster's office, the students who completed the exam
stand rank and file in front of Cid.]
Garden Faculty: "These are the 4 stuents that passed today's exam."
Headmaster Cid: "First of all, congratulations. However...From now on,
as a member of SeeD, you will be dispatched all over
the world. We are proud to introduce SeeD, Balamb
Garden's mercenary soldiers. SeeD soldiers are combat
specialists. BUT...That is only one aspect of SeeD.
When the time comes..."
Garden Faculty: "Headmaster...It's almost time for the meeting. Please
make this short."
[The faculty turns to the new SeeD recruits.]
Garden Faculty: "SeeD is a valuable asset to Garden. It's reputation
is solely dependant on each one of you. Handle your
mission with care. Is that what you wanted to say,
sir? Here is your SeeD rank report!"
[The headmaster takes the reports and goes to Selphie, handing her
SeeD rank.]
Headmaster Cid: "Psst...Psst... (I'm looking forward to the Garden
Festival.)"
[He goes down the line to a yet-unnamed person.]
Headmaster Cid: "Psst...Psst... (Do your best, even if you don't stand
out.)"
[He goes over to Zell.]
Headmaster Cid: "Psst...Psst... (Try to control your emotions a
little.)"
[He goes over to Squall last.]
Headmaster Cid: "Psst...Psst... (Finally...A gunblade specialist.)"
Garden Faculty: "This ends the SeeD inauguration. Dismissed!"
[Squall walks back to the hallway he was just at. Seifer approaches...
and starts clapping. Embarrassed, the new SeeDs just stand and scratch
their heads. At this time, the player sees his/her SeeD "report card,"
which tells their actions and how good they did in their exam."
Narrative: As a SeeD member, you will be paid a salary at regular
intervals. The salary is determined by SeeD rank. SeeD rank
goes up according to your actions in battle. Some actions
will cause your rank to go down.
[Later on, Squall walks back to his dorm. Selphie is there already,
and dressed in a new uniform.]
Selphie: "HAH! Found you! Well, well!? What do you think? My SeeD
uniform!
[Squall gets changed.]
Selphie: "Heeey! Lookin' good! Alright! Let's hit that PAAH-TAY!"
[They go to the inauguration ball. Playing to his loner persona,
Squall stands at the back of the ceremony and drinks champagne by
himself. Zell walks over.]
Zell: "Yo! S'up, Squall? Heh-heh, I guess we're both SeeDs now, huh?
Put it there, man."
[Again, he doesn't shake his hand.]
Zell: "Hah, even as a SeeD, you're still the same. Well, that's
typical of you. See ya."
[Zell walks away. Off-screen, Selphie talks to Zell.]
Selphie: "Oh...hey, Zell. Wanna join the Garden Festival committee
and..."
Zell: "Sorry, I...ahh...Just remembered something! G-Gotta go. See
ya!"
Selphie: "Hmmmm...Squall! Hi!"
[Selphie runs over.]
Selphie: "Wanna join the Garden Festival committee? You can help out
whenever you have time. Please?"
Squall: R1 --> Yeah, I guess so
R2 --> .........
R1: "Sure. You seem to be putting a lot of effort into this."
Selphie: "REALLY!? Whoo-hoo! I know we'll be busy with a
lot of SeeD stuff, but let's work hard on the
Garden Festival, too. Bye!"
R2: [Selphie runs away to someone else.] "S'cuse me! You,
right there!"
[Cue FMV. Squall and a girl meet eyes from across the room. The girl
holds off the conversation she was having and walks over.]
Girl: "You're the best looking guy here. Dance with me? Let me
guess...You'll only dance with someone you like. Ok then...
Look into my eyes...You're-going-to-like-me...You're-going-to-
like-me...Did it work?"
Squall: "...I can't dance."
Girl: "You'll be fine. Come on. I'm looking for someon. I can't be
on the dance floor alone."
[FMV again. She drags him to the dance floor and he stumbles around
like a third-grader. He gets the hang of it after a sec and at the
end, the two share a skyline look at some fireworks. She pardons
herself afterwards to go talk to someone else. Later on, Squall is
standing on the balcony. Quistis walks over.]
Quistis: "You really are an excellent student. Even that dance was
perfect."
Squall: "Thank you."
[Quistis just stands there.]
Squall: "Yes?"
Quistis: "So you'll dance with someone you don't even know, but you
can't even stand being around me?"
Squall: "...Whatever. You're an instructor, and I'm your student. It's
kind of awkward when you don't say anything."
Quistis: "That's true. I was like that myself. ...Oh, I completely
forgot. I wonder what's to be come of me? I've come to give
you an order. You and I are to go to the 'secret area'. It's
where students secretly meet up and talk after curfew. It's
inside the [training center]."
Squall: "What do you want to do there? Are we going to tell everyone
they're violating curfew? If that's the case, forget it. Leave
that for the disciplinary committee."
Quistis: "Go get changed and meet me in front of the [training
center]. This will be my last order."
[Squall walks off to get changed.]
Squall: (Get changed and meet at the training center? What's this all
about...?)
[Squall finally meets up with Quistis in the hallway to the Garden
training center.]
Quistis: "Squall, I was just wondering...Have you fought T-Rexaur in
the training center?"
Squall: "I'm not sure..."
Quistis: "You can defeat it quite easily by using [Status-J]. Let's
go over the Status changes in the Tutorial!"
[Cue the Status Junction Explanation tutorial.]
Narrative: By junctioning a GF with status junction ability, as magic
is junctioned, the ST-A/D slot above HP turns white,
indicating a status junction. Press (D-pad left) here twice
to see the Status Junction screen. Status junction works
the same way as elemental junction. First, select a stat to
junction, then select a magic to complete the junction.
However, magic with no status change, like Fire, cannot be
junctioned. Status junction affects attack and defense
differently. Junctioning to ST-Atk gives that status change
to Attack. The status change probability is indicated in %.
In the example, there is a 90% chance of afflicting an
enemy with Darkness. 100% is the maximum value, but there
are enemies who may not be affected, even with 100% ST-Atk.
Junctioning to ST-Def reduces the probability of a status
change. Probability is displayed in %. No status change
will occur at 100%. In the example, the effect of Sleep
attack is reduced by 80%. However, depending on the enemy
attack, status change may still occur at 100%. You can
junction multiple magic types to ST-Def, depending on the
GF's ability. Some magic, like Esuna, will defend against
multiple status changes. Try junctioning different magic to
check the effect. Select Auto to junction the most
effective status magic automatically.
Quistis: "Well? Use a Sleep attack against T-Rexaur. Just junction
'Sleep' onto your ST-Atk-J and attack. Come on, let's go to
the 'secret area'. It's just inside the training center."
[Together, the two go to the after-hours meeting spot and find a few
people there.]
Quistis: "I haven't been here for a while."
[They both go stand by the ledge.]
Quistis: "What time is it?"
Squall: "It's after midnight."
Quistis: "Oh well... I, Quistis Trepe, am no longer an instructor as
of now! I'm a member of SeeD now, just like you. Who knows,
maybe we'll end up working together."
Squall: "...Oh really?"
Quistis: "Is that all you're going to say?"
Squall: "If that's how it was decided, you have to abide by it."
Quistis: "They told me that I failed as an instructor. Basically,
that I lacked leadership qualities. I was a SeeD by the age
of 15, got my instructor license at 17...It's only been a
year since I got it... I wonder where I went wrong... I did
my best... Are you listening?"
Squall: "Are you done yet...? I don't wanna talk about it. What am I
supposed to say about other people's problems?"
Quistis: "I'm not asking you to say anything. I just want you listen."
Squall: "Then go talk to a wall."
Quistis: "Aren't there times when you want to share your feelings with
someone?"
Squall: "Everyone has to take care of themselves. I don't want to
carry anyone's burden."
[Squall walks away.]
Quistis: "...No leadership qualities... Failed instructor... Perhaps
they're right..."
[The two start heading back until:]
Voice: "Somebody help!!"
Quistis: "Come on, Squall!"
[The two run to the aid of a woman, the same one who visited Squall
that morning in the infirmary, who's being attacked by a rather large
insect.]
Girl: "Squall!!! Squall! Quisty?"
[Quistis and Squall kill the insect and its cohorts. The girl
falls to her knees after the battle's over, just as two men in
white jump into the screen.]
Man in White: "It is not safe here. Please, let's go."
Girl: "...Alright."
[The two men lead her off.]
Quistis: "Who was that...?"
[Squall and Quistis walk to the hallway where they met.]
Quistis: "Squall. It's not like everyone can get by on their own,
you know?"
[Quistis departs.]
Squall: "...Says who?"
[Squall walks back to his dorm. Zell finds him in en route.]
Zell: "Finally! There you are! Where the hell were you? I was lookin'
all over the place. We're both now members of SeeD, right? Well,
guess what!? We got our own rooms, baby! Your new room's right
across the hall from your old one. That's what I was asked to
tell you. Man, it took me forever!"
[Squall walks to his new room.]
Squall: "I'll just go to sleep..."
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06. The Train to Timber [WK06]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[When Squall wakes up, he can hear Selphie outside.]
Selphie: "Squall, it's our first SeeD mission! Looks like we're going
to [Timber]. Meet [by the front gate]. Hurry!"
[Squall goes to the gate. Selphie, Cid, and a faculty member are both
there, but...not Zell...]
Garden Faculty: "...One more minute..."
[Zell bounds over the turnstiles on a hoverboard-type craft and
comes to a stop near everyone.]
Zell: "Made it!"
Garden Faculty: "T-Boards are prohibited within Garden. Have you
forgotten?"
Zell: "Oops, sorry! But this is really cool. It may come in handy on
a SeeD mission, someday."
Garden Faculty: "We'll be the judges of that. Confiscate it."
[Another faculty member comes over, takes the t-board, and leaves.]
Garden Faculty: "All of you are members of SeeD, but...nevertheless,
you're still students at this Garden. Furthermore,
because you are SeeDs, you must set an example to all
others and abide by the Garden's rules. Understood!?"
[Cid steps forward.]
Headmaster Cid: "Well, about your first mission...You are to go to
Timber. There, you will be supporting a resistance
faction. That is your mission. A member of the faction
will contact you at Timber Station."
Garden Faculty: "This person will talk to you and say, 'The forests
of Timber sure have changed'. At this time, you must
reply, 'But the owls are still around'. That is the
password."
Headmaster Cid: "Just follow the faction's orders."
Zell: "Uh...Just us 3?"
Garden Faculty: "Correct. We have agreed to do this mission for very
little money. Normally, we would never accept such
requests, but..."
Headmaster Cid: "Enough talk about that. Well then, Squall, you are
the squad leader. Use your best judgement based on the
situation. Zell and Selphie, you are to support Squall
and give your all to carry out the faction's plans."
[The three SeeDs go into Balamb and buy their train tickets. Once
onboard, the train heads into the underground tunnel connecting the
island to the mainland.]
Selphie: "This train is awesome!"
Zell: "An intercontinental railroad, baby! It even runs through an
underwater tunnel to get to Timber. Pretty cool, huh?"
Squall: "Sure is..."
Zell: "Guess you're not interested... By the way, Squall... You have
to use the ticket to get inside."
[Squall walks over to the monitor on the wall and uses the ticket.]
Squall: "Ok, we can go inside now."
ID Check: "Confirming... Access granted..."
Selphie: "I'm gonna go check out the front. Tee-hee! Thanks!"
[Selphie runs into the towards the train cabins.]
Zell: "Let's go check it out, Squall.
[The two men walk after Selphie.]
Zell: "Yo, check it out! So this is SeeD's private cabin...!"
[Zell walks in.]
Zell: "WHOA! OHHH YEAHHH! AWESOME!"
[Squall walks in, finding Zell bouncing around on the couch.]
Zell: "Heh-heh. This is sooo cool!"
Squall: "...I'm glad you're so excited."
Zell: "They even have magazines here." [He gives Squall a 'Pet
Pals Vol. 1' magazine.] "This is pretty damn amazing. It
pays to be a member of SeeD! Squall, y'know anything about
Timber?"
R1 --> I don't care
R2 --> Not too much
R1: "C'mon, Squall. Don't be like that... I wanna tell you!"
R3 --> Nah, it's ok
R4 --> All right...
R2: "Thought so. Well, let me fill you in. Timber used to be
a country surrounded by deep forests. But 18 years ago,
Galbadia invaded. Timber fell quite easily to Galbadia.
So now Timber is under Galbadian occupation. It's said
there's a whole bunch of resistance factions, big and
small."
Squall: "...And?"
Zell: "Nope, that's it."
Squall: "......... ...Thank you, Mr. Know-It-All-Zell."
Zell: "Hey, no prob!"
[Selphie enters.]
R3: "C'MON! I wanna tell you what I know!"
R5 --> Just be quiet
R6 --> Fine... Talk
R4: "Yep, that's what I wanted to hear. Allow me to explain
briefly." [Insert R2 here.]
R5: [Zell suppresses his frustration and Selphie walks in.]
R6: [Same as R4.]
[Selphie enters whether or not Zell gets to tell the history of
Timber.]
Selphie: "I'm not...feeling well..."
Squall: "You should get some rest if you're tired."
Selphie: "I'm really sleepy..."
Squall: "You ok?"
Zell: "Hey...? Huh? What the...!? Somethin's wrong with me,
too... I...feel...sleepy..."
[Selphie goes to the couch and instantly passes out. Zell falls back
in his seat, sleeping like a baby (or chicken-wuss ;p).]
Squall: "What's going on? Ugh!? ...What is this?"
[Squall clutches his head as he, too, passes out on the floor.]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
07. Laguna Sequence I [WK07]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
SeeD: (Hmmm...?)
[Off in the jungle, three men dressed in Galbadian uniforms run
down a path. This sudden appearance elicits odd responses from
the three SeeD members who are nowhere to be seen (they'll be
denoted as 'SeeD' because they have no labels in this state of
being).]
SeeD: (What the...!?)
SeeD: (Huh?)
Man: "Uhh, Laguna, are you sure this is the right way?"
[The three soldiers run into the next screen, a bunch of burning
grass lighting the battle-ready mood.]
SeeD: (Where am I?)
SeeD: (Dream?)
SeeD: (?)
[The large man with a harpoon, Ward, speaks up.]
Ward: "Hoo-boy, not again..."
[In the next screen:]
SeeD: (?) [This comes up seven times, so it's probably not the same
person thinking it.]
[In the next screen:]
Ward: "Hey, aren't we here to fight a war? You know, against the
almighty Timber army?"
Kiros: "Yeah, so why are we wasting our time messin' with these
animals?"
Laguna: "Well, you see... It's just that, uhh..."
Kiros: "Don't tell me we're lost again."
Laguna: "Anyway... We're goin' home. Deling City, here we come!"
Ward: "W-Wait! Laguna!"
[The three men rush to the truck nearby and drive out of the
Timber area. They don't stop 'til they come to a large city
setting. Laguna parks in the middle of the street.]
Ward: "H-Hey! You can't park in the middle of the street!"
Laguna: "Chill man, it's cool. Alright then! How's about a drink!?"
Kiros: "Whatever! Like you drink... We already know you're not in
it for the drinking. Just admit it already!"
Ward: "Yeah, just drink some juice like a weenie. And then gawk
at the piano lady."
Laguna: "DON'T CALL HER THE 'PIANO LADY'! That's it, forget it!
I'm not going!"
Kiros: "We know you will..."
[The men head down to the Galbadia Hotel bar and find a waitress
nearby.]
Waitress: "Welcome! Your usual table is ready."
R1 --> (I'll walk around a bit first.)
R2 --> (Alright, I'm there!)
R3 --> (Huh? Excuse me?)
NOTE: For R3, it's one of the confused SeeDs controlling the men
thinking it, not Laguna, Kiros, or Ward.
R1 (Laguna): "I'm gonna walk around."
R2 (Laguna): "Thanks."
R3 (Laguna): "What?"
Kiros: "What's wrong?"
Laguna: "I... I dunno."
[After picking R2, the soldiers walk to their table.]
SeeD: (Is this a dream...?)
SeeD: (Laguna's pretty cute!)
SeeD: (What's goin' on!? W-What's happening to me!?)
Laguna: "At ease, men."
[They all sit down.]
Laguna: "We're goin' all out tonight, right boys!?"
Waitress: "May I take your order?"
Laguna: "The usual!"
Kiros: "Me, too."
Ward: "Keep 'em coming!"
[The waitress leaves and a girl in a red dress walks down the
stairs and takes her seat at the piano.]
Ward: "So, Laguna... Julia should be making her appearance soon.
You goin' for it tonight?"
Kiros: "Yeah, go for it!"
Laguna: "What-ever, man! Can't you see she's working?"
Kiros: "Don't go back on your word. C'mon, go wave to her."
Laguna: "Give me a break..."
Ward: "So you say, but we know you'll do it."
[Laguna approaches the piano where Julia is set to play.]
Laguna: (Ah... To be this close to Julia...)
SeeD: (Is this guy serious...?)
Laguna: (...Uh-oh... My leg's cramping up...! Argh...)
SeeD: (Sad...)
[Laguna limps back to the table with a fairly pitiful wave to Julia.]
Kiros: "Good work, Laguna."
Ward: "Mission succesful!"
Kiros: "Here, have a seat."
Ward: "I didn't think you'd actually do it. Our popularity rating's
gone up a point."
Kiros: "Yeah, but you cut a pretty pitiful figure up there. I'd say
you're about a -3 on the manliness scale."
Laguna: "Say what you want! (sigh...) Julia sure is pretty..."
[Ward looks behind Laguna.]
Kiros: "Aaa..."
[Ward looks, too.]
Ward: "Hunhhh...? Laguna, we're takin' off."
Laguna: "H-Hey! What's the rush?"
Ward: "It's on us tonight. Relax and stay awhile, Laguna."
[They leave because they saw Julia approaching. So, they bolt and
leave Laguna to fend for himself in unfamiliar waters.]
Julia: "May I?"
Laguna: "Aaaaa..."
[Laguna limps over and opens the way for her.]
Julia: "Did I interrupt anything?"
Laguna: "N-N-N-Not at all. P-Please, s-sit down." (Oh man, oh man,
it's really HER! What do I do!? Kiros? Ward? HELP! What do
I say!? But man, she is pretty...)
SeeD: "What's this guy thinking...?"
Julia: "You ok now?"
Laguna: "Kind of..."
Julia: "How's your leg?"
Laguna: "L-Leg? Oh, this!? Y-Yeah, it's fine. Happens all the time
when I get nervous. (cough)"
Julia: "Were you nervous?"
Laguna: "Oh, yeah. I'm still kinda..."
Julia: "You can relax. You don't have to get nervous around me."
Laguna; "Oh, sorry."
Julia: "Say... (Would you like to talk somewhere private? I have
a room here...)"
[Laguna bolts upright.]
Laguna: "I-In your room!?"
Julia: "Well... (It's pretty hard to talk freely here. Everyone's
listening in.)"
[Everyone, including Ward and Kiros, are standing right near the
two's table, picking up every word.]
Julia: "If you'd like to, please come by. I've been wanting to talk
to you. You don't want to?"
Laguna: "Of course I do!"
Julia: "Then I'll go ahead and wait for you. Ask for my room at the
front desk, ok?"
[Julia leaves.]
Laguna: (Am I dreaming?)
SeeD: (...This is a dream...This is a dream...)
Laguna: (No, this can't be a dream!)
SeeD: (This is too weird to be a dream...)
Laguna: (Julia...? Wants to talk to me...?)
SeeD: (...He talks to himself too much...)
Laguna: (And just the two of us! Get it together Laguna...)
SeeD: (Whatever.)
Laguna: (I always screw up by talking about myself too much. It's
always been like that. But not tonight! I'm all ears for
Julia! Ahh, time to use my manly charm, and help Julia with
her problem.)
[Laguna goes to the receptionist's booth.]
Receptionist: "Welcome! Checking in?"
R1 --> Which is Julia's room?
R2 --> Ahh...nothing
R1 (Laguna): "Whi-Whi-Which..."
SeeD: (Is he really going?)
Receptionist: "...Aah, Mr. Laguna Loire? I've
been expecting you. Let me show you
to Ms. Julia's room."
R2 (Laguna): "Aah...Umm...Err...Well...Umm, it's not
that..."
Receptionist: "?"
[After picking R1, the receptionist drops Laguna off in Julia's
room. She's waiting for him at the door.]
Julia: "Thanks for coming."
Laguna: "No... Not at all, uh... Thank you for inviting me."
Julia: "Have a seat."
[Laguna takes a seat around the room, not finding a comfortable
place. He walks back over to Julia when he meets this dilemma.]
Julia: "Going so soon? We haven't even talked yet."
Laguna: "No, it's not that. It's just that I'm a big fan of yours,
so I'm really kinda nervous, y'know?"
Julia: "So that's why you come to hear me play so often."
Laguna: "You... You saw me?"
[Laguna starts pacing.]
Julia: "You were always smiling while listening, right? You have
beautiful eyes. Though they look a bit scared now. Don't
worry, I'm not going to pluck 'em and eat 'em. I just want
to talk, gazing into those eyes. Would you like a drink?
Wine perhaps?"
Laguna: "I must be dreamin'..."
[Fade out and fade in. Laguna's got his composure this time, which
has to be the wine talking.]
Laguna: "Yeah, I don't like fightin' too much, but you get to travel,
y'know? Seeing new places n' stuff. And it's fun, 'cause Kiros
and Ward are always with me. Hey, we should all go out
drinkin' sometime! Whaddya say? And, uh... What was I talkin'
about? Oh yeah, so I want to quit the army and become a
journalist! So I can tell people 'bout all the things I've
seen on my travels."
SeeD: (He's already loosened up...)
Laguna: "So, like, the other day, one of my articles made the
reader's column. Pretty cool, huh? Yeah, that was way cool..."
Julia: "I'm happy for you."
Laguna: "Oh yeah, and then..."
[Fade out, fade in. Laguna's snoozing on one of Julia's bed as she
just watches him.]
Julia: "I'm sorry. I didn't know wine made you sleepy. You look
adorable when you're asleep."
Laguna: "Argh... How'd I fall asleep?"
[Laguna walks over to Julia.]
Julia: "Yes?"
Laguna: "I...I must have fallen asleep, talking on like that... Tell
me about yourself. Like...you dreams for the future."
Julia: "I...I want to sing. Not just play the piano, but sing, too."
Laguna: "Oh, I'd really love to hear it."
Julia: "But I can't. I'm no good at writing lyrics..."
Laguna: "Hmm... That must be tough."
Julia: "But, thanks to you, I think I can come up with something."
Laguna: "Thanks to me...?"
Julia: "Yes... The many faces you've shown me. Times when you were
hurt, worried... Or felt pain deep inside you... Your smile,
your face, your eyes... You've shown me something... I think
I can come up with a song."
Laguna: "Wow... I must be dreamin'..."
[Julia takes his hand.]
Julia: "It's not a dream, is it?"
[Laguna turns to the door as he hears someone outside.]
Kiros: "Laguna! New orders! Meet by the Presidential Residence,
on the double!"
Julia: "Can we meet again?"
Laguna: "Of course! I have to come hear you sing!"
[Fade out, end the entire dream sequence. Selphie and Zell wake
up, but Squall still snoozes on the floor.]
Train Announcement: "Next stop, Timber... Timber... Next stop.
Timber... Timber..."
[Squall picks himself up.]
Squall: "Were we...all asleep?"
Zell: "Maybe someone released some sleeping gas? There's lots
of people who resent SeeD."
Squall: (...Maybe. Better be careful.)
Selphie: "Am I missing anything? Anyone hurt?"
Squall: "...I don't think so."
Selphie: "What a relief! Everything's cool with me! Hee! I had such
a nice dream!"
Squall: (I had a dream, too. It wasn't nice though... I dreamt I
was a moron...)
Train Announcement: "We will be arriving in Timber shortly. For those
getting off, please be sure to have all your
belongings."
Selphie: "But seriously, Sir Laguna was sooo cool!"
Zell: "Hey! There was a Laguna in my dream, too! He's a Galbadian
soldier, right!?"
Squall: "Laguna, Kiros, and Ward..."
Zell: "Huh!? That's it!"
Squall: "That's what...?"
Selphie: "There's no way we can understand this... Let's just
concentrate on our first mission!"
Squall: (...I guess you're right.) "We'll put this incident on hold.
I'll report it to the headmaster once we get back to Garden."
Zell: "We should be there soon, eh? Here we go...Psyche yourself up,
baby!"
[Zell walks out.]
Selphie: "Whew...Still sleepy."
[Selphie walks out, too.]
Squall: "........."
[Squall follows his subordinates out. The train comes to a halt in
the Timber Station, after a lengthy ride underneath the ocean's
surface.]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
08. Timber & The Owls [WK08]
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[The party descends the stairs from the station when a man yells
out:]
Man: "Oh, the forests of Timber sure have changed!"
R1 --> But the Moogles are still here
R2 --> But the Chocobos are still here
R3 --> But the Owls are still around
R1: "What are you talking about, sir? In the forest there are
Ow... Nothing, yeah, it's nothing, sir."
[The man runs away and stops near the railroad tracks,
beckoning the train on.]
Man: "OK, keep comin', keep comin'."
[The train screeches to a halt a foot from the man,
and he falls to the ground.]
Man: "Ahhhhhh! Look outtttt!!!"
[A guy runs around the corner to the Man.]
Guy: "What are you DOING? How many times do I have to
tell ya not to stand in front of the train!? Hah!
(Hey, so...that them?)
Man: (Hmmmmm... They... said the wrong... password...
sir...)
Guy: (Arhhh! Just call 'em over! We're payin 'em a fortune,
we can't hav'em leave now!)
Man: (......) "Welcome to Timber...sir. Please follow me,
sir."
Squall: "......"
Selphie: "......"
Zell: "......"
Guy: "Don't be so rude! C'mon, get up! Please excuse
us... Come on, this way."
Man: "Aaaaahhhh, sir... Give me a break..."
[The SeeDs get on the train that the Man was calling.
It takes off before the Man can get on, and he yells
before running after it:]
Man: "Hey...!!?" Don't leave me, sirrr!!!"
R2: [Same as R1]
R3: "Welcome to Timber, sir. Come with me, sir. Please,
please, this way, sir!"
[A train comes over and everyone piles aboard.]
[Inside the train:]
Zone: "So, you guys are SeeDs?"
Squall: "I'm the squad leader, Squall. This is Zell, and Selphie."
Zone: "Nice to meet ya. I'm the leader of the Forest Owls."
[He sticks out his hand to shake it, but Squall only nods. He
shakes Selphie's hand, but leaves Zell hanging (laughably).]
Squall: "So, let's get on with it. What do we do?"
Zone: "Just take it easy. Here, let me introduce you. Looks like
you already met Watts. I guess it's just our princess then."
Watts: "It's the princess' nap time, sir."
Zone: "Ahh, man... Hey Squall, sorry, but could you go get the
princess? She's in the [last room], up those stairs. Some of
our other guys are in the room on the way. Ask 'em if you
get lost."
Squall: "...Were we hired to run errands? Well?"
Zone: "A-Are you angry!?"
Squall: (We're not gophers... We're SeeD...special forces.) "This
is the last time for this kinda thing."
[Zone gets a stomach ache and crouches in the corner.]
Zone: "OwOwOuccchhh."
[Squall goes to get "the princess" and finds her in the last room.
It's the girl from the inauguration ball.]
Girl: "Hey... You're...! You know, from the party... So...does that
mean... You're a SeeD!?"
Squall: "I'm Squall, the squad leader. There's 2 others with me."
Girl: "YEEESSSS! SeeD is here!"
[She jumps up and hugs him.]
Squall: "Take it easy."
Girl: "It's just that, I'm so happy! I've been sending requests to
Garden forever, but nothing... I'm so glad I spoke to Cid
directly!"
Squall: "Oh... So you were looking for the headmaster at the party?"
Girl: "You know Seifer?"
Squall: "...Yeah."
Girl: "Well, he's the one who introduced me to Cid. Cid is such a
nice man. I really didn't think SeeD would come out to help
a measly little group like us. But after explaining our
situation to him, Cid gave the go ahead right away! Now that
you guys are here, we'll be able to carry out all kinds of
plans!"
[Squall walks over to her when she finishes talking.]
Girl: "Yes?"
Squall: "I'm goin' back to the others."
Girl: "Ok, let's go! Umm, Squall. Is 'he' here?"
Squall: ('He'?)
Girl: "Seifer."
Squall: "...... No, he's not a SeeD."
Girl: "...Oh. Oh yeah, my name's..."
[You can name her at this point. Default: Rinoa.]
Rinoa: "Very pleased to meet you, Squall. SeeD members dance quite
well, don't they?"
Squall: "Approach your target inconspicuously at a dance party...
There may be missions requiring this sort of subterfuge. It's
expected of SeeD to learn various skills."
Rinoa: "Ohhh... So it's work related. That's too bad..."
[A dog walks into the room.]
Squall: (......)
Rinoa: "Here, let me introduce you. This is my partner..."
[You can name the dog, too. Default: Angelo.]
Rinoa: "Angelo is really smart! Here, let me tell you..."
[A tutorial opens up.]
Narrative: Rinoa's Limit Break uses Angelo. The tricks Angelo can
learn are listed on the Status screen. The fourth status
screen lists all the tricks that Angelo can learn. The
gauge on the right indicates how much has been learned.
When the gauge is full, the trick has been learned. If the
gauge is not full, the trick has yet to be learned. To
learn a new trick, move the cursor to the trick name and
press (X). Now as Rinoa walks around, the gauge will fill
up, and Angelo will learn the trick. If you select a trick
that has already been learned, there will be a message
before you close this screen. If there is still a trick to
learn, be sure to select it. You can learn new tricks by
reading a magazine called Pet Pals. After reading Pet Pals,
access this screen to change the settings. That's all for
Rinoa's Limit Breaks.
Rinoa: "Smart, huh? I have some important work to do now. Be good,
Angelo. Ok, I'll meet you there."
[Rinoa runs off ahead. Squall lets Angelo be in the room and follows
her out. They both walk to the car where they were before.]
Squall: "This is Zell... ...And Selphie."
Rinoa: "Hi everyone! This way."
[They all head into another room.]
Zone: "Just stand anywhere you want. This is a full-scale operation.
Our resistance, 'The Forest Owls', will be forever known in the
pages of Timber's independance! Exciting, huh? It all started
when we got a hold of top-secret info from Galbadia."
Watts: "I got the info, sir!"
Zone: "There's a VIP from Galbadia coming to Timber."
Watts: "Super V-I-P!!!"
Zone: "The guy's name is Vinzer Deling! Our archenemy, and the
President of Galbadia."
Watts: "Vinzer Deling is a scoundrel!!! He's a dictator, not a
president. Not even popular in Galbadia, sir!"
Rinoa: "President Deling is taking a private train from the Galbadian
capital."
Zone: "Our plan is to..."
Selphie: "...Blow it to smithereens with a rocket launcher!?"
Zone: "Ahh...not quite..."
Zell: "So get to the point! Just tell us what to do!"
Rinoa: "Shall we begin?"
[Everyone looks at a small train model on a table nearby.]
Rinoa: "First, I'll go over the model. The yellow train in the top
right is our 'base'. We're riding in it right now. Right next
to it is the 'dummy car'. We made it to look just like the
president's car. Their train has three cars. First, there's the
'locomotive' followed by the '1st escort'. The red car is the
'president's car'. Deling should be inside. The last car is the
'2nd escort'. Once we get on this one, we begin the operation.
Our ultimate goal is to seize the president in his car using
our 'base'. That means, we'll have to switch our 'dummy car'
with their 'president's car'. We'll use the 2 switch points
leading up to Timber to carry out this operation. Ok, now I'm
going to explain the procedures in seven steps."
Narrative: 1) Sneak on board the '2nd escort'.
Rinoa: "We'll get on the roof of the '2nd' escort' by jumping from
our 'dummy car'."
Narrative: 2) Proceed cautiously across the roof to the '2nd escort'.
Watts: "The '2nd escort' car is the only one that is equipped with
sensors, sir."
Rinoa: "A high tech officer is onboard. I'll talk about the sensors
later."
Narrative: 3) Proceed across the roof to the 'president's car'.
Rinoa: "We can move across the roof of the 'president's car' without
worrying too much."
Zone: "Deling hates the company of his guards and being surrounded by
sensors, and keeps them away from his car.
Narrative: 4) Uncouple the '1st escort' car.
Rinoa: "We'll have to complete the uncoupling before the 1st switch
point. If we don't..."
Selphie: "BOOM! ...Game over, right?"
Rinoa: "...Yeah. So we'll have to move fast. I'll explain the
uncoupling process later."
Narrative: 5) Have the 'dummy car' and our 'base' move in after
uncoupling.
Rinoa: "After the car is uncoupled... We'll have the 'dummy car' and
our 'base' move in. At this point, our train and their train
will be linked and be moving together."
Narrative: 6) Uncouple the '2nd escort' car.
Rinoa: "This is the last uncoupling. The process will be similar to
the first one.
Narrative: 7) Escape with the 'president's car' and our 'base'.
Rinoa: "If all goes well, we should be able to escape with the
'president's car'. After that, we'll return to our base and
prepare to confront Deling. We have exactly 5 minutes to
complete the 7 procedures. If we fail, our train will collide
with theirs at the switch point and it'll be all over. Don't
forget that."
Narrative: 1) Get on the '2nd escort'.
2) Proceed across the '2nd escort'.
3) Proceed across the 'president's car'.
4) Uncouple the '1st escort' car.
5) The 'dummy car' and our 'base' move in.
6) Uncouple the '2nd escort' car.
7) Escape with the 'president's car'.
Zell: "5 minutes...? You sure that's enough?"
Zone: "According to the simulation that we ran, it should take only
3 minutes to complete the operation. Piece of cake for SeeDs,
right?"
Selphie: "Of course! Too easy!"
Squall: "......"
Rinoa: "Ok, now let's talk about how to avoid the sensors on the
'2nd escort'. ......Go ahead Watts."
Watts: "The guards have a 'sound sensor' and a 'temperature sensor',
sir. Any sound will trigger the 'sound sensor' so move across
very quietly, sir! The blue guard is carrying this sensor. The
'temperature sensor' will go off if you remain stationary, sir!
The guard in red is carrying this one, sir. When a guard opens
the blind, that means he is checking the sensor, so be careful!
The range on these sensors is equal to the length of one
window. So keep an eye on the window below, sir."
Zell: "...So exactly how do you avoid 'em?"
Watts: "Umm...basically, run or stop, depending on which guard is
below you."
Narrative: STOP if there is a blue guard below you.
RUN if there is a red guard below you.
Rinoa: "That's about it for the sensors. Next, let's talk about how
to uncouple the escort cars."
Selphie: "Question...! How can you uncouple the cars from a moving
train?"
Rinoa: "Umm...we can't uncouple the cars directly."
Zone: "Instead, we'll have to tamper with the control system that
manages the coupling. If we temporarily disable the circuit for
the connection, the car will uncouple automatically. To disable
it, we have to enter several codes."
Watts: "...And we have the codes. Rinoa has them, sir!"
Rinoa: "I'll be in charge of relaying the codes to Squall. Squall,
you'll slide down on the side of the train using a cable and
enter the codes into the system. Now, I need you to listen
carefully. Each code is made up of numbers between 1-4 and has
4 digits: 2341 is an example. But the keypad won't have
numbers. Instead, it'll have four buttons." (X) (/\) (O) ([])
"For instance, if I relay the code 3124, you'll push ([]) (O)
(X) (/\), in that order. You'll have to be quick and precise.
You'll have about 5 seconds to enter each code. Otherwise, the
code will change and the past entries will become invalid. So
like we said, we have to enter all the codes to disable the
connections. After we uncouple the cars, we'll wait for the
others to operate the rail switch. Remember, we only have 5
minutes to do everything, so make sure that you're prepared.
Ok, let's try practicing entering the code. Enter 3 codes and
you'll be finished. If you want to quit, hold down [L1].
[Squall does the code-entry test run.]
Rinoa: "You got it? In the real thing, there's a strict time limit
leading up to the switch point. Don't forget that. Umm...that's
all."
Selphie: "By the way...this model's nice but the president's car looks
kinda shabby. ......Why is that?"
Watts: "Yeah, Rinoa made it. That's why. We bought everything else at
the gift store."
Zell: "Oh... I thought some kid made it. The paint job sucks, too."
Squall: (......? Yeah...It kind of does.)
Rinoa: "Oh, shut up! I made it look like that on purpose. It
represents my hatred towards Deling."
Zell: "Hatred, eh...? Yeah...right."
Selphie: "It's one of the...ugliest things that I've ever seen in
my life. You must really hate him."
Squall: "......"
Rinoa: "Are you guys finished!? Enough about the model! Can we get on
with it now!? Do you understand?"
R1 --> Yes
R2 --> Explain it again.
R1: [See below.]
R2: "Explain which part?"
R3 --> About the order of events
R4 --> About evading the sensor
R5 --> About uncoupling the cars
R6 --> Everything
R3: [Rinoa repeats herself, from "First, I'll go over the
model..." to where the narrative lists all seven steps
in order.]
R4: [Rinoa repeats the dialogue from "Ok, now let's talk..."
to "That's about it for the sensors."]
R5: [Rinoa repeats the dialogue from "Next, let's talk about
how..." to "That about covers the uncoupling process."]
R6: [Rinoa repeats R3, R4, and R5 in sequential order.]
[After choosing R1:]
Rinoa: "Let's decide on the party!"
Watts: "Gathering information is my specialty, sir!"
[Watts leaves.]
Zone: "OuuuucHHHHH......My stomach!"
[Zone crouches in a corner, holding his stomach...it's almost like
he's faking (he is). The train starts moving again at this point.]
Rinoa: "We're moving again...I'll go take a look. Talk to Watts when
you're ready. The sooner the better."
[The SeeD team goes to talk to Watts.]
Watts: "Have you seen the dummy of the president, sir? If you haven't,
please take a look-see! It's like a piece of art! I know the
kidnapping plan must be tough, but best of luck to you, sir!
Are you ready, sir!?"
R1 --> Not yet
R2 --> Yeah
R1: [Cancels dialogue; Squall and co. can run around train.]
R2: [Initiates the mission.]
[After picking R2, Squall and Rinoa run atop the president's dummy
car as the base speeds along the track.]
Rinoa: "Squall, over here!"
[Squall's crew runs over.]
Rinoa: "We'll catch up with the [2nd escort] soon. Let's get ready.
We should time our jumps well after we catch up with them to
save some time. From now on we have exactly......5 minutes to
complete the operation. Let's try to use every second."
[They jump aboard the president's 2nd escort.]
Rinoa: "Squall, over here!"
[Squall runs over.]
Rinoa: "This is the president's car. After we get across, we'll
proceed with the first uncoupling."
[They continue on. Inside the train car, Vinzer Deling sits in his
cabin, reading the paper. A guard comes in.]
Galbadian Soldier: "Sir, everything is in order, sir!"
President Deling: "You again... That's 27 times now. How many more
times do you plan to disturb me with that
meaningless report?"
Galbadian Soldier: "Sir, I'm sorry sir. ...But it is my duty, sir!"
President Deling: "......It's hard to believe that anyone would put
up with this nonsense. I guess it's none of my
business. Dismissed."
Galbadian Soldier: "......! Sir, yes, sir!" (There goes next month's
paycheck. How am I gonna propose to her now? I'm
gonna have to put it off again...)
[Back on top, Squall and his party have made it to the 1st escort.]
Rinoa: "This is the [1st escort]. We're gonna uncouple this first.
Like Watts said, there should be 2 guards on this car. Selphie
and Zell, you guys keep an eye on the guards. Let us know
early if you see them coming."
Zell: "Alright. I'll watch the blue guard."
Selphie: "I'll take red."
Rinoa: "The red guard is closer. Squall, you might want to keep an
eye on him, too. Hold down [L1] to look to your left, and
release it to go back. Ok, are you ready to enter the codes?
You remember everything, right?"
R1 --> Yeah
R2 --> ...I forgot
R1: "We'll have to enter 3 codes to disable the circuit for
this uncoupling. Ok, Squall. Get the cable ready."
R2: "Squall! Come on! Ok, let's go over it again one more time,
fast. Each code is made up of numbers between 1-4 and has 4
digits: 2341 for example. But the keypad won't have
numbers. Instead, it'll have four buttons." (X) (/\) (O)
([]) "For example, if I relay the code 3124, you'll push
([]) (O) (X) (/\), in this order. You'll have to be quick
and precise. You'll have about 5 seconds to enter each
code. Otherwise, the code will change, and the past entries
will become invalid. If that happens, you should stop right
away. you can either wait for me to give you the next code,
or come back up. We'll have to enter 3 codes to disable the
circuit for this uncoupling. Ok, Squall. Get the cable
ready."
[Squall fastens the cable.]
Rinoa: "The system to enter the code is down there. You can't miss it.
Press [down] on the directional button to go down. To come back
up, press [up]. You won't be able to come up while you're
entering the codes so be careful. Ok, let's do it. We have 4
minutes left! Good luck Squall!"
[Squall puts in the three codes.]
Rinoa: "Squall, this way!"
[The disconnection happens again, and the Timber Owls base moves in
to catch the real Vinzer Deling's car. It scoots back up and hitches
the dummy car back up. Inside, the guard patrolling enters, unaware
that the president is only a dummy.]
Galbadian Soldier: (What should I do...? I know he's not gonna like
it. But it's my job.) "S-Sir......Everything is in
order, sir! (Huh...... He's not angry. Phew. That's
strange. Oh, he's reading the paper. I wonder where
he got it?)
[A red officer runs into the room.]
Galbadian Officer: "What!? Is there a problem!?"
Dummy President: "I'm in a bad mood right now! If there is nothing in
particular, I order you to leave immediately!"
Galbadian Officer: "S-S-Sir aye aye...YESSIR!"
[He turns to the petty soldier.]
Galbadian Officer: "YOU! Don't just stand there! Get back to your
station!"
Galbadian Soldier: "S-Sir, yessir!" (There goes another paycheck.
That's two in one day.)
[The officer runs off and immediately comes back in.]
Galbadian Officer: "W-W-What the HECK!? Is this the right train? (The
interior looks different. Looks shabbier. Maybe
not.)
Galbadian Soldier: (What am I gonna do? No ring, and now no more
candlelight dinner. I'm never gonna be able to get
married.)
[Back on top of the train, the sabotage party is back at the 2nd
escort.]
Rinoa: "This is the [2nd escort]. After this, we're home free. I think
there are 2 guards on this car, too. Zell and Selphie are up
ahead, working on uncoupling our train from theirs. So you're
on your own this time. Watch your right side. To do this, hold
down [R1]. Let's get this over with. You know how to enter the
codes, right?"
R1 --> Yeah
R2 --> ...I forgot
R1: [See below.]
R2: [Same dialogue recital as last time.]
[After picking R1:]
Rinoa: "We'll have to enter 5 codes to disable the circuit for this
connection. Are you ready, Squall? We have 3 minutes left!
Good luck, Squall!"
[Squall uncouples the car with the five codes, pulling himself back
up afterwards.]
Rinoa: "Squall, this way!"
[He shadows Rinoa as the FMV sequence shows the base swiping the
president's car out from under the Galbadians' noses, leaving the
dummy car in their hands instead. Back inside the base:]
Zone: "Finally...We've waited so long for this encounter with Vinzer."
Watts: "Was that perfect, sir!? Amazing, sir! You're the best, sir!"
[The SeeD rank may or may not go up at this time.]
Rinoa: "Well then..."
Watts: "Leave the intelligence up to me, sir!"
Zone: "OwOwOuccchhh."
[Zone runs off.]
Rinoa: "You 3! Tell me when you're ready to go. As soon as you're
ready, I'll begin 'serious negotiations' with the president!"
Squall: ('Serious negotiations'...Better make sure my GF's
equipped...)
[When the SeeD squad is prepared:]
Rinoa: "...Ready?"
R1 --> Not yet
R2 --> Yeah
R1: [Dialogue cancelled.]
R2: [Rinoa enters Vinzer's cabin.]
[Inside the president's cabin:]
Rinoa: "...President Deling! As long as you...don't resist, you
won't get hurt..."
President Deling: "And if I do resist... What would you do...? Young
lady?"
Rinoa: "!!!"
Squall: "What's wrong?"
President Deling: "Boo-hoo... Too bad... I'm not the president. I'm
what they call...a body double."
[The presiden gets up from his seat and approaches Rinoa.]
Fake President Deling: "All these rumors about the many resistance
groups in Timber...You pass along a little
false information and they fall for it... How
pathetic... Seems like there are only amateurs
around here."
Rinoa: "Ama...teurs...!?"
[The fake president starts to move strangely.]
Fake President Deling: "Ahh... My butt hurts from all this sitting...
Young...LADY... Ahh... So what did you have in
stORE for me had I resiSTED...? Why doN'T you
teLL mE... QuiTE aMUsing thouGH... For beINg
such amAtEurs...!!! HoW daRe YOU InSUlt tHe
presIDent!!!"
[The fake president attacks.]
Fake President Deling: "YOu...fEll...FOr...iT"
[When enough damage has been dealt:]
Fake President Deling: "aMusINg... tHIs iS AmuSinG!"
[They swiftly defeat the body double, but it comes back with a second
wind as a Gerogero monster.]
Squall: "What the...?"
[The party defeats the undead monster with a little effort. Everyone
heads back to the cabin with the model train.]
Zone: "Man, I can't believe the president was a fake!"
Rinoa: "I can't believe we fell for it!"
Watts: "Info, sir! New info! It's big news! I found out the real
reason why the president's here, sir! The president's going to
the [TV Station]! Security's super tight, sir!"
Rinoa: "...The [TV Station]? Why in Timber? They can broadcast just
as easily from Galbadia."
Selphie: "Do you think the Dollet communication tower has anything to
do with this?"
Zone: "What's that?"
Squall: "Dollet has a communication tower that can transmit and
receive radio waves. It had been abandoned for a long time,
but the Galbadian Army got it up and running yesterday."
Zone: "Ohhhh...I get it... The only TV station that can handle
broadcasts over the air is in Timber. Other stations ues HD
cable, which only supports online broadcasting."
Rinoa: "So, what's that supposed to mean?"
Zone: "They're planning on using radio waves. This way, they can
transmit images to regions without cable."
Rinoa: "I know that...! What I want to know is, what is the president
going to broadcast!? Why use radio waves? There must be
something they want to say to the whole world. What can it be?"
Selphie: "Everybody! Love! And Peace!"
[Everyone kind of looks at Selphie funny.]
Zone: "If I remember correctly, radio waves haven't been used in 17
years."
Rinoa: "It's been that long? Wouldn't it be wonderful if the first
broadcast could be the declaration of Timber's independance!?"
Zone: "Hey! That might be possible."
Rinoa: "Let's come up with a plan then!"
[The Owls huddle on the floor.]
Rinoa: "Can you guys give us a minute?"
[Squall walks over to Rinoa.]
Rinoa: "Oh, good timing! We've come up with a plan!"
Squall: "Before we get into that, can I see your contract with our
Garden?"
Rinoa: "Oh, sure."
[She fishes out a piece of paper. Squall reads it.]
Zell: "What's it say?"
Squall: "...... 'Balamb Garden (hereafter referred to as 'Party A')
acknowledges 'The Forest Owls' (hereafter referred to as
'Party B') as the hiring party. SeeD (hereafter referred to
as 'Party C') shall be dispatched upon signing of this
contract. Party C shall operate under the supervision......'"
Zell: "...The hell......?"
Selphie: "I don't get it."
Rinoa: "Oh yeah, that's one's pretty confusing. When I told him I
didn't understand, he gave me a different one."
[She gives Squall another leaf of paper.]
Rinoa: "Cid is such a nice man."
Selphie: "What's it say this time?"
Squall: "......"
Narrative: To the Forest Owls,
This SeeD deployment contract will last until Timber
achieves independence. Please make good use of each SeeD
member.
I wish you the best with your objective. Please understand
that this contract is an exception, and no replacement of
any SeeD members can be made.
Balamb Garden Headmaster Cid Kramer
Zell: "Until Timber's independence!?"
Selphie: "That is soooo vague!"
Rinoa: "Hey, you're paid professionals. No complaining! Ok, let's
decide on the parties!"
Watts: "Gathering information is my specialty, sir!"
[Watts bolts out of the room. Zone looks around at everyone.]
Zone: "OuuuucHHHHH...... My stomach!"
Rinoa: "So, of the 4 of us, the ones who'll be heading to the [TV
Station] will be..."
[Squall forms his party ranks and goes to talk to Watts.]
Watts: "The [TV Station], sir!? It's quite close if you take the local
train... But the local and transcontinental tains have stopped
running, sir... Nothing to worry about, sir! There must be
someone in town who knows. Are you ready, sir!?"
R1 --> Not yet
R2 --> Yeah
R1: [Dialogue cancelled.]
R2: "Best of luck, sir! I'll be keeping watch here!"
[The train goes back to Timber. Meanwhile, somewhere in town, an
officer of the G-Army is lecturing some soldiers.]
Galbadian Soldier: "A guy dressed as a cadet... Gathering
information?"
Galbadian Soldier 2: "He was asking about the president's stay! I
found it strange that a cadet would keep asking
about the president. He was very polite and kept
addressing me as 'sir'."
Galbadian Soldier 3: "I think I know who you're talkign about! He was
taking care of 3 suspicious looking characters
from Balamb! I'll go question every teenager in
the area!!!"
[The third soldier runs off.]
Galbadian Soldier: "No! We can't just go up to anybody and... Ahem.
These are citizens. We can't inflict any..."
Galbadian Soldier 2: "How dare they try to kidnap the president! Not
only is it disrespectful to the president, but
also to us Galbadian soldiers as well! I'll be
sure to find 'em and throw their sad be-hinds in
jail!!!"
[The other two soldiers run off to find their be-hinds.]
Galbadian Soldier: "...Please... Hear me out...to the very end..."
[Back at the train station, the train is just coming to a halt. The
SeeD members get off, as does Watts.]
Watts: "...Say! I remember now, sir! I think the [TV Station] is
located behind a building called [Timber Maniacs]! Please head
in that direction, sir! I hope you find it!"
[Zone yells from inside the train.]
Zone: "WaaaaaaTTTS!!! C'MON! The Galbadian soldiers are comin'!!!"
[The train takes off without Watts.]
Watts: "Lots of guards patrolling the city now! Please be careful,
sir! Seems like the hotel's not available, either! Should you
need to recover, use the [Owl's Tear], sir! Heard it works
wonders! I believe you can find it at the old man's house...
...I guess you won't be needing it anyway. You're all SeeDs,
you'll be fine, right, sir!?"
[Watts notices the train's left and starts running after it.]
Watts: "Hey...!!!? Don't leave me, sirrrr!"
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
09. The TV Studio and the Ticket Out [WK09]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[The party continues around Timber and comes to a stairway near the
other train tunnel. Two Galbadian soldiers walk around.]
Soldier: "That was too easy, man. Heh heh...for a country bumpkin he
sure had some good stuff."
Soldier 2: "Yo, better ease off a little. These Timber hicks hate us
enough as it is."
Soldier: "......!"
Soldier 2: "!!! Let's get 'em!"
[They attack Squall's party, but get laid out quick. Afterwards, they
find a Buel Card that the soldiers had stolen. They head inside the
bar nearby, and hear someone ranting.]
Drifter: "I've had enough of this city! I came from Dollet to have
me a good time. And now... Trains are no longer running...
Can't even stay in a hotel because of some stupid
official...! Harrassed by Galbadian soldiers... Had my
precious card stolen... This hasn't been my day... Those
jerks... They think they can use brute force to get anything
they want. Hell... This town's a good example... Yeah...
Everything's jacked up because the resistance tried to kidnap
the president. Thanks to them, the trains have stopped...
There's Galbadian soldiers all over the place... ......All
because of them!!! Don't they understand I'm the one
suffering from their reckless actions!? Stupid, boneheaded,
good-for-nothing, resistance! You can just kiss my..."
Rinoa: "Hey!"
[A person sitting at a table jumps up.]
Patron: "You don't understand anything! The resistance is fighting for
Timber's future! They're all doing the best they can. It's the
Galbadian soldiers and their leader who are at fault!"
Drifter: "Pshhh..."
[The party buys the drifter a drink, since it's the only way to
get his inebriated be-hind out from in front of the door.]
Drifter: "Hey, punk, you got good manners! I ain't the rude type,
either. Here, take some o' this! Ha ha ha...(hic)"
[He gives Squall the Forbidden Card.]
Drifter: "Hey, owner. I can't stand up. Can ya help me?"
[The owner moves the drifter out of the way and the party heads out
through the back alley. The television monitor nearby is gigantic, and
before anyone continues past it, Zell/Selphie notices it.]
[-] Zell: "Whoa, an outdoor TV!"
[-] Selphie: "Heeey, an outdoor TV!"
Rinoa: "This is creepy...What is it?"
Squall: "This noise is broadcast over most of the frequencies.
Something has to be done about this before they can broadcast
it over the air."
[-] Zell: "Oh, really? Actually, I was wondering myself."
[-] Selphie: "Right on!"
[Watts runs up the stairs.]
Watts: "The president's in the studio now, sir. Too many guards now,
so we won't be able to storm the place, sir!"
[Watts retreats.]
Rinoa: "So we can't just rush in... We've gotta come up with a new
plan now! If the president leaves, maybe the guards will be
gone, too? That's when we do OUR broadcast. It might not be
as influental but it's better than nothing, right? We don't
stand a chance if we take 'em head on, right?"
Squall: "Don't worry about us. We'll fight your enemies based on your
decision. That's our duty."
[-] Zell: "You tell us to go, we go. Even if it is a losing battle."
[-] Selphie: "Heeey, I'm a SeeD, too. Just want you to know. I'm
ready for anything.
Rinoa: "How sad... Act on my decision? That's your duty? Oh, what an
easy life it must be, just to follow orders..."
Squall: "Call it what you want. All we want is for you to achieve
your goal using our help. I find it hard to believe that you
can do it, though..."
Rinoa: "W-What did you say!? If you have something to say, just say
it!"
R1 --> Yeah, I'll tell you
R2 --> Forget it
R1 (Squall) : "How serious are you...? Really...? The 3 of you
plop down on the floor to discuss strategy? On
top of that, you can't make a decision without
our input, right? How do you think we feel,
working for such an organization?"
[-] Zell: "(You're being too hard, man.)"
[-] Selphie: "(You're being a little too hard.)"
R3 --> ...Guess I'll follow up
R4 --> We'll just leave it at that
R2: "You started it. The least you can do is finish it.
Come on, what's on your mind?"
Squall: "...Just forget it."
Rinoa: "...Tell me. This is an order. An order from
your client!"
Squall: "How serious are you...? Really...? The 3 of
you plop down on the floor to discuss
strategy? On top of that, you can't make a
decision without our input, right? How do you
think we feel, working for such an
organization?
[-] Zell: "(You're being too hard, man.)"
[-] Selphie: "(You're being a little too hard.)"
R3 --> ...Guess I'll follow up
R4 --> We'll just leave it at that
R3: "...Sorry. Guess I got a little carried away."
Rinoa: "You know...Maybe this was all a big mistake. I
thought everything would work out fine once SeeD
came to help us. But, I guess it's not that easy.
You were all hired. It's not like you're one of
us. Um, let's see... We'll cancel the plan, and
we'll disperse for now. We don't stand a chance
if we take 'em head on, right? So...you guys
probably think this is all a game to us. ...Well,
it's not! We're serious. So serious...it hurts."
[Rinoa flees. See below.]
R4: [Squall doesn't say another word on the subject.]
Rinoa: "You know...Maybe this was all just a big mistake.
I thought everything would work out fine once SeeD
came to help us. But, I guess it's not that easy.
You were all hired. It's not like you're one of us.
Um, let's see... We'll cancel the plan, and we'll
disperse for now. We don't stand a chance if we
take 'em head on, right? So...you guys probably
think thi