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      99999999   99999   999999  999         9         999
      999  999    999     999999  99        9 9        999
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      999         999     999   9999    9999   9999    999      9
      999         999     999    999    9999   9999    999     999
      999        99999   99999   999   999999 999999   99999999999


99999999   9      99999  999 999 999 999    9        9999  9         9
999  999  9 9     999999  99 99  999  99   9 9     999  999 9       9
999       999     999999  99 9   999   9  99999    999  999  99   99
999      99 99    999 999 99             99   99   999    9   99 99
999999  999 999   999 999 99     999     99   99   999
999 99  99   99   9999 99999            99     99     999      999
999  9  9999999   999  99999     999    999999999      999     999
999    999   999  999   9999     999    999    999  9    999   999
999   9999   9999 999   9999           9999    9999 99    99   999
999   9999   9999 999    999     999   9999    9999 999 999    999
999  999999 99999 999    999     999  999999  999999 99999     999

                     999         99999999999999999999
                       999        999  999  999  999
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                            9999       999  999  999
                             9999    99999999999999999


Presented By SquareSoft
1999 to 2000 Copyright Protected

The Final Fantasy Logo above was created by ysf@pacific.net.sg.
Copyright Protected. Please do not use this logo above without the
author's permission. All right reserved. No part of the Logo can be
modified, copied or re-edited without the author's permission.
Thank You for your Cooperation. The logo was created using number
'9', in chinese means 'everlasting'. Let's hope we will see more
and more Final Fantasies besides Final Fantasy VIII.
_______________________________________________________________________
Final Fantasy VIII Actual Japanese Version Basics Tutorial Guides
Yee Seng Fu(Yu Shenfu)
Singapore
http://www.geocities.com/TimesSquare/Portal/7933/
ICQ:25076522
ysf@pacific.net.sg
Version 10.0
Please check for the latest update everytime at www.gameFAQ.com.
30th June 2000
_______________________________________________________________________
Note:This FAQ is best viewed using wordpad, wrapped to window.
_______________________________________________________________________
Hello, welcome to my third Faq. I wrote a Faq on Brave Fencer Musashi
and Final Fantasy VIII demo and this time, i am doing a basic guide
for the actual Final Fantasy VIII, based on the Japanese version.
Maybe, check out my other two FAQ. So, enjoy reading.
_______________________________________________________________________
Please bear clearly in mind that this FAQ is written to provide all the
basics things like G.F, Special Arts, Draw etc that you should know and
not the walkthrough. I don't have time for walkthroughs but there are
already some walkthroughs, half-complete at www.gameFAQ.com,so check it
out. If you want a decent walkthrough, i suggest you refer to Heero Yuy
or Scott Ong's FAq. This FAQ is specially written to help people who
has difficulty in understanding the Japanese language. However, I
myself don't really know much about Japanese so I won't bear any
changes made to the US version, but i hope everyone will give me
support. And if you really need help on Japanese language, you are
gonna need some of the info here. This FAQ will be a great help to
those who are new to Final Fantasies. And even if you are very
experienced in FF, you might need some help on the Japanese
translation. Though the complicated materia system has been replaced
by the Draw system, it does not sound as easy as you think, in
fact there are much more complex options available.
_______________________________________________________________________
This Faq is best viewed using wordpad and with text wrapped to window.
_______________________________________________________________________
After recieving several e-mails, Kaze Yagami and I have decided
to use Steel Breaker as the attack for Odin, instead of Iron
Cutting Sword. The US version uses Zantetsuken for Odin's attack.
_______________________________________________________________________
Updates
Version 1.0
-Added new information on characters bestiary
-Added new information on Miscellanous Tips
-Added new information on control buttons.
-Added new information on main menu
-Added new information on battle combat
-Added new information on miscellanous battle tips
-Based on the Japanese version.
Version 2.0
-Added in GameShark Codes section.
-Added information on Kiros Seagill, Ward Zabac, Fuujin and Raijin
 in the character's section.
-Added information on vehicles configuration, based on the
 Japanese version.
-Added in a frequently-asked-question section.
-Added new information on Balamb Garden
-Added some information on Special Arts
-Added new information on fighting ability.
-Based on the Japanese version.
Version 3.0
-Added information about cards,as well as basic rules of playing.
-Change my presentation of content, similar to my Brave Fencer
 Musashi FAQ.
-Added Special Arts for the advanced tutorial guide.
-Added some information on general tip.
-Added in an Acknowledgement section.
-Based on the Japanese version.
Version 4.0
-Added information on tune up weapon shop or junk shop.
-Added information on control configuration for Ragnarok for
 the Japanese version.
-Added some more informations on cards.
-Added more info on gameshark.
-Added more info on characters.
-Added 'Eyes On Me' lyrics.
-Based on the Japanese version.
Version 5.0
-Added some more information on Special Arts.
-Added a list of G.F.
-Added in a secret section.
-Added info on Rinoa's Special Arts.
-Added G.F Strategy, except Edea and the others like Odin.
-Based on the Japanese version.
Version 6.0
-Added more information on the characters' section, including
 Raine Loire.
-Added in a complete menu diagram, and new junction info. More new
 diagrams to illustrate understandings.
-Corrected the wrong info of Sabotender. The damage caused depends on
 the LV of the G.F, not the character.
-Corrected wrong information from the tutorial. Thank to Kaze Yagami.
-Remove the story section.
-Corrected mistakes, plus spellings and grammars.
-Changes 'desperation move' to 'special arts'.
-Added a whole lot of informations for special arts,G.Fs etc.
-Added the lyrics + translation of Liberi Fatali, taken from extreme.
-Added exclusive specifications of ragnarok, provided by Kaze Yagami.
-Added chart list for warship island for those who need help to fight
 ultimate,provided by Kaze Yagami.
-Added new information on PocketStation, including G.F, provided by
 Kaze Yagami.
-Corrected the place of the name for Balamb Map.
-Based on the Japanese version.
Version 7.0
-Added new information on Omega Weapon, plus STRATEGIES.
-Added ways to get LionHeart, Squall's Ultimate Weapon.
-Added new secrets like infinite Phoenix Summon, Gisal Greens, Junction
 Bug cheat, list of timber magazines, finding Ragnarok in disc 4, UFO
 sighting, Max Gil cheat, and fragments of the pot.
-Added ways of getting crusade drink and hero drink.
-Added more information on Zell's special arts and so on.
-Added in more diagrams on the basic tutorial guide.Design a table
 form layout for elemental, status list, abilities, thus making
 reading more easier.
-Added new information on Gilgamesh's attack in the G.F strategy.
-Added new information on tutorial in the main menu.
-Shifted test answer to the additional guide.
-Added more gameshark codes.
-Added more information on Ragnarok Specifications.
-Added information on Balamb Train Specifications.
-Added more general tips.
-Added a list of positive status change-by Kaze Yagami
-Added some information on Special Arts section.
-Added information on configurations on chocobos, Balamb Garden,
 based on the Japanese version.
-Added new information, plus diagrams to enhance basic tutorial
 section.
-Redo the G.F and Omega strategy section. [About 70% reedited].
-Re-organise my FAQ and present it in a more friendly-user manner.
 Change the fonts of my entire document and wrapped it to ruler,
 instead of window,so there should be no more complaints about
 viewing.
-Based on the Japanese version.
Version 8.0
-Reedited the strategy section.
-Enhanced Tutorial.
-Added information on the fake water stone.
-Added more information, and a few descriptions on the special arts.
 [The descriptions are not spoilers!!!]
-Updated and change some of the translation and use the US names.
-Based on the Japanese version plus some US version.
Version 9.0
-Added a card list.
-Updated the frequently-asked-question section.
-Updated information on the Timber Maniacs in the secret section.
-Corrected some spelling mistakes.
-Corrected the test answer on question #18.
-Corrected and sorted out most of the alignment problems.
-Added history/overview for Ultima Weapon.
-Added history/overview for Omega Weapon.
-Added history/overview for Gilgamesh.
-Added information on the locations of four Occult Fan Magazines.
-Added Final Fantasy VIII OST List.
-Added a little bit of informations on the characters' special
 arts or limit breaks.
-Added information about the CC members.
-Added information about the Card Queen in disc 4.
-Added information on a whole list of compatibility items.
-Added a quick listing of Guardian Force based on the US version.
-Added information on a Junction magics chart.
-Changes some translations and use the US version names
 [About 60% of the entire faq already!]
-Based on the Japanese version plus some US version.
Version 10.0
-Updated the card list section in the advanced tutorial.
-Added information on card command.
-Added information on getting Chicobo card quest in the secret
 section.
-Added information on the hidden save point located just
 before fighting Ultima weapon in the secret section.
-Added information on redrawing of Guardian Force in Ultimecia
 Castle in disc four in the additional guide.
-Added information on organ found in Ultimecia Castle in the
 secret section.
-Added information on solving Obel Lake mystery in the secret
 section.
-Added information on how to defeat Gerogero more easily in the
 secret section.
-Added information about Report Cards.
-Added some new information in the limit break section.
-Added information about entering the underground basement,
 without having Zell as a compulsory character and that the
 plus point of this method is that you need not fight any
 enemies on your way back.
-Added information about how to boost G.Fs to 250, without
 using a Turbo controller.
-Corrected the names of Gilgamesh's attacks.
-Changes some translation and use the US version names.
-Corrected some spelling mistakes.
-Updated the frequently-asked-question section.
-Based on the Japanese version plus some US version.
Next Update
I finally have some time to update some secrets. Take a look. Also,
look at my newly-designed presentation. That should make reading more
easier. Comments are welcomed. Also, i have solved some of the
alignment problems. If you still have any problems of viewing this
faq, please view it by changing the font size to 9 instead.
_______________________________________________________________________
Version 9.0 has updated strategies and several changes has been made
and corrected. And special thanks to Kaze Yagami, who all this while
has been helping me, providing me with the informations and doing all
the translation. Without him, this Faq would still be a mess. I have
already changed the fonts and wrapped the entire text by ruler
measurement. There shouldn't be no more displaying of text problem.
The translation is based on the Japanese version as this faq is
specially written for the Japanese version. Expect to see the
difference in control, names and so on. On the other hand, i have
started to change some of the names for the US version. Hopefully,
this will not confuse some US gamers. Also, the frequently-asked-
question section has just been updated! Feel free to comment!
_______________________________________________________________________
=======================================================================
TABLE OF CONTENT
=======================================================================
1)Introduction
2)Character
    i)Squall's Party
   ii)Laguna's Party
  iii)Other Character
3)Basic Tutorial Guide
    i)Miscellanous Information
   ii)Main Button Configuration
  iii)Vehicle Configuration
   iv)Chocobo Configuration
    v)Balamb Garden Configuration
   vi)Ragnarok Configuration
4)Main Menu Presentation
    i)Junction
   ii)Item
  iii)Magic
   iv)Status
    v)G.F
   vi)Ability
  vii)Switch
 viii)Card
   ix)Configuration
    x)Tutorial
   xi)Save
5)Battle Combat
    i)Active Time Battle
   ii)Encounter
  iii)Guardian Force
   iv)Draw and Magic Command
    v)Battle Help Tip
   vi)Secret R1 Gunblade Button
6)Advanced Tutorial Guide
    i)Special Art
   ii)Weapon Upgrading
  iii)List of G.F
   iv)G.F Strategy
    v)Card List
   vi)Card Command
  vii)Report Cards
7)General Tips
    i)Field
   ii)World Map
  iii)Item
   iv)Magic
    v)Draw
   vi)Battle
  vii)Junction
 viii)Guardian Force
   ix)Card
    x)Other
8)Additional Guide
    i)Balamb Garden(Map)
   ii)Test Answer
  iii)Chart of Underground WarShip Island
   iv)Getting Lion Heart
    v)Toughest Boss:Omega Weapon
   vi)Way to make Hero/Holy Wars Drink
  vii)Redrawing of Guardian Force
9)Secret
    i)Easy AP
   ii)Soft Reset
  iii)Easy Special Art
   iv)Easy Gil
    v)250 Ouen/Boost
   vi)Gilgamesh
  vii)Island Closest to Hell/Heaven
 viii)Finding Omega Weapon
   ix)Infinite Phoenix Summon
    x)Infinite Gysahl Greens
   xi)Max Gil
  xii)Junction Bug-Both magic together
 xiii)Auto-Pilot Ragnarok
  xiv)Timber Magazine
   xv)Finding Ragnarok In Disc 4
  xvi)UFO Sighting
 xvii)Fragments Of the Pot
xviii)Occult Fan Magazines
  xix)Location of CC members
   xx)Card Queen in Disc 4
  xxi)Getting Chicobo Card
 xxii)Hidden Save Point
xxiii)Organ
 xxiv)Easy Gergero.
  xxv)Obel Lake Mystery
 xxvi)GameShark Codes
10)Song Lyrics
    i)Eyes On Me    [Lyric]
   ii)Liberi Fatali [Lyrics + Translation]
11)Final Fantasy OST List
12)Frequently Asked Question
-Acknowledgement
-Feedback
-About the Author
-CopyRight Protected

=======================================================================
1)INTRODUCTION:FINAL FANTASY VIII
=======================================================================
The long, awaited, most anticipated RPGs of 1999 is almost here-the
best and latest masterpiece from the most,respected companies in the
gaming industry, that is Square. No other companies can ever come as
close as Square, it's RPG set track records in the Japanese market,
and established Sony as the King of the console market leader, putting
all the other consoles to a shame. Dreamcast will never be able to take
over PlayStation, especially with Final Fantasy 8 coming along this
year, and known to be another rumor, FF9 will come next year early in
Japan and is somehow to be believed to be related to 8.After releasing
so many quality RPG games like Xenogears(a very cool sprite-based
anime, cool combats and one of the best storyline that an RPG could
have.), Brave Fencer Musashiden(Square's answer to N64's Zelda, though
unfair to say this, BFM has got some really cool idea that Zelda don't
have.), Parasite Eve (the horror RPG game to show Capcom what Square
could do.) ,Final Fantasy Tactics(the first Square's strategy-RPG
game like the Ogre Battle format, yet more impressive and some cool
features like Jobs.), Saga Frontier(Square's second flapship after
Final Fantasy 7). Besides, Square is getting more and more ambitious,
creating mega non-RPG hits, specifically 3-D fighting like Tobal No.2,
Bushido Blade 2,and the recent fighting game called Ehrgeiz, that even
the best 3-D fighting game maker behind the Tekken and Soul Calibur,
Namco keeps praising Square. To one's knowledge, Square's only rival
for RPG in the Japanese Market was only Enix's DragonQuest series, but
surprisingly, Enix has been keeping quiet for long and Enix hasn't
been releasing an US DQ for almost five years. What happened to Enix's
DragonQuest 7? Nobody knows much about this game and let's just hope
Enix will release more info about DQ7. Enix, take up the challenge
and rival Square. Let the Japanese market booms! Square has managed
to sell over 2 millions copies of Final Fantasy 8 during the first
few days of release in Japan. The question is will Final Fantasy 8 set
a new height for all RPGs and will Final Fantasy 8 able to defeat
Final Fantasy 7? Recent release of sales target that Final Fantasy 8
has sold over 3.6 millions in Japan, about 0.6 million more than Final
Fantasy 7 in Japan. With such overwhelming response in Japan, I am
sure Final Fantasy 8 will be another mega-hit game just like Final
Fantasy 7. SquareSoft, what happened to Chrono Trigger 2 and a new
Seiken Densetsu - Secret of Mana? And what about sequels to Brave
Fencer Musashi and Xenogears? Hope Square will continue producing
top-quality games.

=======================================================================
2)CHARACTER:Friend or Foe?
=======================================================================
These are the list of the characters that you will encounter during
your adventure, plus a general informations about them.
-----------------------------------------------------------------------
2.I)Squall's Party
-----------------------------------------------------------------------
Name       :Squall Leonhart
Age        :17
Sex        :Male
Height     :177cm
Blood Type :AB
Birth      :23th August
Weapon     :GunBlade
Description:Candidate of the special elite force SeeD, belonging to
            Balamb Garden. A top student who has overcame all the
            training and exercises with ease,possessing great battle
            ability potentials, with a special weapon called the
            GunBlade.A very unsociable and often depressed student.
            Still, he possesses a very great charm,and often attracts
            attention from others though he tries to be alone.

Name       :Rinoa Heartilly
Age        :17
Sex        :Female
Height     :163cm
Blood Type : ?
Birth      :3rd March
Weapon     :Blaster Edge
Description:A very cheerful energetic girl belonging to a resistance
            organisation, "Forest Owl". A girl that does everything
            with enthusiasm. She has a straightforward character, and
            sensitive to others. She is not someone who restricts
            herself. She's honest about her feelings and speaks up
            her mind, in contrast to Squall.
		
Name       :Quistis Trepe
Age        :18
Sex        :Female
Height     :172cm
Blood Type :A
Birth      :4th'October
Weapon     :Chain Whip
Description:A SeeD member of Balamb Garden, and an instructor of
            Squall. Entering Garden at the age of 10 and getting
            into SeeD at the age of 15, she became the youngest
            SeeD, and qualified as an instructor at the age of 17.
            An elite of elites. Having both talent and beauty, she
            even has a fan club established by her fans, mainly from
            students. Still, there are also some instructors, also
            her colleague who thinks that she lacks of experiences
            because of her age and has not experience many setbacks.

Name       :Zell Dincht
Age        :17
Sex        :Male
Height     :168cm
Blood Type :B
Birth      :17th March
Weapon     :Gloves
Description:Another SeeD candidate in Balamb Garden like Squall. Known
            as 'Wild Zell' in his town Balamb, he is kind and
            righteous. However, he speaks without thinking, often
            giving others a bad impression. He knows how to adapt to
            changes. As a frequent rule-breaker, he is often marked by
            the discipline committee.

Name       :Selphie Tilmitt
Age        :17
Sex        :Female
Height     :157cm
Blood Type :B
Birth      :16th July
Weapon     :Nunchaku
Description:A SeeD canditate transferred from Trabia to Balamb garden.
            Carefree and energetic, she took over the position of
            Garden Feast Comittee when she arrived at Balamb. Her
            mobility often drags others into action, without a chance
            for them to protest. Her slow talking is actually a cover
            to many sharp opinions inside, and this can show in urgent
            situations. Because of her personalities, she may appear
            to be a natural simpleton, but is a type of girl that does
            things very carefully.

Name       :Irvine Kinneas
Age        :18
Sex        :Male
Height     :185cm
Blood Type :A
Birth      :24th'November
Weapon     :Gun
Description:A sniper belonging to Galbadia Garden, joins the party on
            a mission order. While he has great markmanship, his self-
            confidence allows him to flirt with other girls, often
            dislikes by other guys, out of jealousy. But the truth is,
            this is just his way of overcoming pressure on his delicate
            , glass-brittle sense. Totally opposite of what he appears
            to be, a deep lonely sniper...This is the true man who
            protects himself with a false loose front. In addition, he
            hides a big secret in his heart. The key to Squall and
            gangs' long-forgotten past...
		
-----------------------------------------------------------------------
2.II)Laguna Party
-----------------------------------------------------------------------
Name       :Laguna Loire
Age        :27
Sex        :Male
Height     :181cm
Blood Type :B
Birth      :3rd'Jan
Weapon     :Machine Gun
Description:A soldier belonging to Galbadia army. A very careless guy
            who often lost his way in missions, brings the wrong maps
            etc...totally not cut out to be a soldier. His dream is to
            be a journalist, so he travels around the world with his
            partners. A very determinded character. Connected to Squall
            in a weird dream...

Name       :Kiros Seagill
Age        :23
Sex        :Male
Height     :191cm
Blood Type :O
Birth      :6th'July
Weapon     :Cutter
Description:Laguna's comrade Galbadia soldier.An advisor for Laguna.
            His slim figure and brown skin gives him exotic atmosphere,
            but he has a private dress sense that others often cannot
            understand.

Name       :Ward Zabac
Age        :25
Sex        :Male
Height     :217cm
Blood Type :25th'Feb
Birth      :A
Weapon     :Harpoon
Description:He's also one of Laguna's pal and comrade, just like Kiros.
            Beneath that rough appearance he is a very nice person.

-----------------------------------------------------------------------
2.III)Other Character
-----------------------------------------------------------------------
Name       :Seifer Almasy
Age        :18
Sex        :Male
Height     :188cm
Blood Type :A
Birth      :22nd'December
Weapon     :GunBlade
Description:Another candidate of SeeD in Balamb Garden who is one year
            older than Squall. Possesses great potentials and high
            fighting abilities with an automatic GunBlade.Having a
            personalities with a passion to fight, he sometimes dis-
            obeyed his orders. A very self-centred person,and the urge
            to defeat Squall.

Name       :Edea
Age        :???
Sex        :Female
Height     :???
Blood Type :???
Birth      :???
Weapon     :None(Astral Punch)
Description:In ancient times, witches has been regarded as the object
            of fear and terror. The world was at peace since the last
            witch disappeared....But as the next witch, Edea, breaking
            the silence, appeared in Galbadia,and declared war on the
            world...
		
Name       :Raijin
Age        :18
Sex        :Male
Height     :???
Blood Type :???
Birth      :???
Weapon     :???
Description:A very faithful loyal follower and friend of Seifer...
            Often bullied by Seifer and Fuujin. Despite his rough and
            tough appearance, he is one who is more of a weakling and
            coward.

Name       :Fujin
Age        :17
Sex        :Female
Height     :???
Blood Type :???
Birth      :???
Weapon     :???
Description:A beautiful silvery-haired girl who is an unbelievable
            fanatic follower of Seifer. Quiet person. Perhaps she
            have been secretly in love with Seifer...? Who knows?

Name       :Cid Kramer
Age        :40
Sex        :Male
Height     :???
Blood Type :???
Birth      :???
Weapon     :None
Description:Cid, founder of SeeD and Garden, aimed to cultivate the
            best soldiers in the world. But what is the real intention
            of establishing SeeD?....

Name       :Raine Loire
Age        :???
Sex        :Female
Height     :???
Blood Type :???
Birth      :???
Weapon     :None
Description:The owner of a pub in winhill village. She takes care of
            Laguna, who was heavily injure then, for half a year.
            Laguna, Ellione and her stayed together like a family,
            but knowing that Laguna is a wanderer, and because of her
            shyness, she does not express her affections for Laguna.

Name       :Ellone
Age        :???
Sex        :Female
Height     :???
Blood Type :???
Birth      :???
Weapon     :None
Description:A girl who stays in the village of Winhill and have lost
            her parents since young when a group of soldiers attacked
            the village. She was then taken care of by her neighbour,
            Raine since then.

Name       :Sant' Angelo de Roma
Age        :2
Sex        :Female
Height     :55cm
Birth      :13th'Dec
Blood Type :??? What type of blood type do dogs have?
Weapon     :None
Favourite  :White Chocolate, Sushi, Apple, Yogurt, Peanut Butter
Dislike    :Dog Food, Spicy Food
Description:Rinoa's pet dog. Being very protective towards her master.

Name       :Chocobo
Age        :???
Sex        :???
Height     :???
Blood Type :??? Do chocobos like dogs have blood type?
Birth      :???
Weapon     :None
Favourite  :Green
Dislike    :Fighting
Description:You should know what a chocobo is...

=======================================================================
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
3)BASIC TUTORIAL GUIDE:FINAL FANTASY VIII
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
=======================================================================
Welcome to the basic tutorial section. You will find many valuable tips
and hints that you are going to need to master Final Fantasy VIII.
Enjoy reading this faq!!!

=======================================================================
-----------------------------------------------------------------------
3.I)Miscellanous Information
-----------------------------------------------------------------------

~~~Playing the Game~~~
----------------------

Point the cursor at the first Option [NEW GAME] and enter your decision
with the Circle button. By clicking on the option below the [New Game],
you will be able to reload your save data. Each slot of the game allows
you to save up to 15 game saves. Press the directional buttons to view
different saves data.

Note:Saving your game on different memory locations will show different
     icons in your PlayStation memory card menu.


~~~Changing of Disc Warning~~~
------------------------------

Do NOT turn off your Playstation Console. Just open the Playstation
cover and pop in the next disc when the screen shows up and the game
will automatically resume itself.

Note:Each time before the changing of Disc,you will be prompted to
     save.

Note:If your PlayStation has a mod chip, when you change disc, a sign
     will show up saying that your machine has been modified, and
     further playing will be stopped.

Note:The mod chip protection is only for the Japanese version, not
     the US version.

~~~Saving the game~~~
---------------------

You can only save the game when you are at the world map, or at a save
point or during the changing of discs. To save when you are at the
world map or at the save point, just click the last option, which is
save. Some save points might be hidden, and can only be revealed with
the Move/Find command.

~~~Draw Point~~~
----------------

Don't bother looking for treasure chests since you won't be able to
find one. But do lookout for magazines lying around the place, for
most of them are of importance. There are only three ways to collect
magics, draw from enemies, use G.F abilities to make magics and the
last one is of course, collect from draw points. Now, i shall explain
what draw point means. You will be able to collect magic along the way
in the form of pink colour clouds, known as Draw Points. Like the Save
Point, some of these Draw Points might be hidden too. Draw Points can
exist in certain parts of the world map also. To draw the magic, the
character must have a G.F and the Draw command equipped. Press circle
and you will be able to choose the character to draw the magic. The
magic picked up will be stocked by the character. Draw Points have
fixed positions and turns white when the magic has been picked up.
Wait for some time and you will be able to draw up the magic from the
same spot again, mainly a few times after fighting some enemies or
clearing some events, or simply moving around to another place. Some
Draw Points recover faster, whereas some are more slower. On the other
hand, there are some draw points that never seems to recover.

Note:If a character is not junctioned with the Draw command, he or she
     cannot pick up the magic.

~~~Money~~~
-----------

Firstly, you won't be able to earn money, even from defeating bosses
or enemies. The only ways are to sit for tests, earn your ranks to get
your salary. You get your 'salary' after a certain length of walking
and how much you get each time depends on your SeeD ranking. The higher
he ranking, you get a higher 'salary'. You can also earn your ranks
through special events, such as performing well in a mission etc.
Taking tests are a quick way to raise your SeeD levels, but note that
if you degraded your performance, your SeeD ranking can also drop.
Under certain important events, depending on what you do, it can
also adjusts your SeeD ranking up or down.

~~~Exp,AP~~~
------------

The next thing about Exp is that no matter how, you won't be able to
earn your exp through fighting bosses, only through enemies.Each time
you earned a new Lv, you will need another 1000 exp to advance through
the next level. AP is the exp needed for a Guardian Force to learn a
new ability. For example, if an ability needs 40AP,then you will need
40AP to complete the ability.

Note:If you escape during a battle, you can gain a portion of exp,
     provided you have done some damage to your enemies. However, no
     AP will be gain.

Note:The character (or G.F.) who delivers the finishing attack will get
     an exp bonus.

Note:For more information, please read the test.

Note:For more information, please read the Guardian Force and
     the Junction.

Note:Unlike FF7, if your character is not inside the main party, he or
     she will not be able to earn any experiences.

~~~Boarding a bus,train,or even rent a car!~~~
----------------------------------------------

Riding a car requires 3500Gil. Though expensive and quite worthless as
the car might run out of fuel and stop moving,it is sometimes useful
for long trips, especially if you want to avoid enemies. If you drive
a car into the town, it is considered returning back. And remember, you
are renting the car, it may run out of fuel anytime and won't be able
to move, end up more slower than walking. Though the renting of cars
may be a cool feature, it may end up as a wastage of gils.

There are lots of train stations stationed around the world map.
Sometimes, you will see trains coming in and out of these railways.
To board a train, it will stop at one of these stations. Immediately,
press circle and you will be asked if you would like to board the
train for 3500gil to these destinations, if yes, you will sit on the
train. Cool, isn't it?

While in Deling City, Galbadia, you will see buses driving in and out.
When the bus stops,simply talk to the guy near the station and you
will be able to board the bus for free to tour round the place. And
besides, boarding the bus is free, so you don't have to spent a single
gil. The buses will stop at different bus stations in the city.Press X
if you want to get off the bus. And what's even more cooler is that
the buses are two-way.

Note:A train can be ride only in the Balamb and the Galbadia continent
     only.

Note:Buses is only availiable in Deling City, Galbadia.

Note:Cars can be rented in almost all towns, except for a few.

~~~Balamb Train Specifications Exclusive Information!!!~~~
----------------------------------------------------------
Trains are used to move from city to city. It is a gray train with
curvaceousness. You can see railways in Balamb and Galbadia Continent
One of the trains is double-decked while another one looks very old
shaped like a steam locomotive. There is even a special train for SeeD
cadet's exclusive use.

DATA
-----
Name         :TEMPEST    (TTS-II with turbo shaft engine)
Length       :144 metres (Estimated the length of 6 cars)
Width        :4.3 metres
Height       :6.1 metres
Maximum speed:260 kilometres per hour (km/h)
Weight       :313 tonnes
Capacity     :360 passenger

~~~Dual Shock Support~~~
------------------------

All Dual shock owners will be very pleased to here that Final Fantasy
VIII supports Dual Shock. You will be able to feel every single blow
that your inflict on your enemies, even the summoning of Guardian
Force or using Squall's R1 add-on extra hit during normal attacks.

~~~PocketStation(PDA)~~~
------------------------

Final Fantasy 8 will be the first game in Japan to support Sony's
latest portable PDA, PocketStation. You can play the "Odekake Chocobo
RPG" on the PDA, finding rare items that you cannot find in the game
itself.

Sorry! I hasn't seen nor played the PDA before, but i have seen an
image of this portable system in the internet. Looks cool!.

For more information on PDA, please read the frequently-asked-question.

A bad New!
I heard that Sony might not release PDA to the states. What does that
mean? That means that there must be a possibity that the US version of
Final Fantasy VIII might not have "Odekate Chocobo RPG", and that means
that compare to the Japanese version, the US version will have one less
mini-game. Will Square will do something to replace the PDA? Please
pray for the release of PDA in the United States. We want "Odekate
Chocobo RPG"! But, luckily, the US version has PocketStation
compatibility but the problem is when will the PocketStation reach
the States.

~~~Shop~~~
----------

Unlike the tradition FFs, there won't be anymore magic shop. In FF8,
you can only find item and weapon shops (known as Junk Shops), a few
other shops such as Pet Shop, Gift Shop, Book Shop etc. I don't need
to talk more about item shop. Okay, Junk Shop allows you to tune up
your weapon. Also note that there aren't any armour shop. Please
refer to the advanced tutorial section.

~~~Parallel Level~~~
--------------------

In FF VIII, like Romancing SaGa and SaGa Frontier, all enemies and
bosses rises in levels as your party's average level rises.

Higher levels for enemies doesn't just affect their physical fighting
abilities, but it also affects the magic you can draw from them, the
items you can steal from them, the items they would drop after a
battle etc. So, by using the Level Up/Down command from Tonberry King
carefully...

Because of this Parallel Level system, it is possible to clear the
game even at low levels,if you can effectively make use of your
junctioning.In fact, it provides more challenging gameplay in a sense,
if you go for low-level clearing.

Dengeki PlayStation (a Japanese PlayStation magazine) shows this stats
at the end of disc 3:Squall at level 7, Zell level 8, Irvine level 13,
Quistis level 8, Rinoa level 11, Selphie level 8.

It might look unbelievable, but anyone will be able to do it.

------------------------------------------------------------------------
3.II)Main Button Configuration
------------------------------------------------------------------------
The configurations shown below applies to the Japanese version only!
The US version has a different default controller configuration.

-Directional Button
Field Screen      1)Moves around the Field.
World Map Screen  2)Moves around the world map.
Menu Screen       3)Moves the cursor and select the options in the
                    menu.
Battle Screen     4)Moves the cursor to select the commands during
                    battle.

-Start Button
Field Screen      1)Pause the game and provides the Help Function
                    to turn on/off the vibration.
World Map Screen  2)Pause the game and provides the Help Function
                    to turn on/off the vibration.
Menu Screen       3)No uses.
Battle Screen     4)Pause the game and provides the Help Function
                    to turn on/off the vibration.

-Select Button
Field Screen      1)No uses.
World Map Screen  2)Turn ON/OFF and changes the view of the world map.
                    (Globe View,Flat Map,Enlarged Full Screen Map)
Menu Screen       3)No uses.
Battle Screen     4)When hold, make the window disappear.

-Circle Button
Field Screen      1)Talk to people.
                  2)Draw magic from Draw Point.
                  3)Use to examine items, examine a ladder etc.
(When in Shop)    4)Confirm the selected commands.
                  5)Confirm the selected items to buy, sell.
World Map Screen  6)No uses.
Main Menu Screen  7)Confirm selected command.
Battle Screen     8)Confirm selected command.

-X Button
Field Screen      1)No uses.
World Map         2)No uses.
Menu Screen       3)Cancel the commands.
Battle Screen     4)Cancel the commands.

-Square Button
Field Screen      1)Challenge opponents to play the Card Game.
                    Available after receiving the cards from the man
                    near the elevator of 2nd Floor of Garden Accademy.
World Map Screen  2)Lock your screen rotation in the world map.
Menu Screen       3)Discard Magic.
Battle Screen     4)To do extra damage for the G.F while holding select
                    and tap Square rapidly.Available once the 'Ouen'
                    ability is learn for that particular G.F.

-Triangle Button
Field Screen      1)Activates the Menu Screen.
World Map Screen  2)Activates the Menu Screen.
Menu Screen       3)No uses.
Battle Screen     4)Switch parties members.

-L1 Button
Field Screen      1)No uses.
World Map Screen  2)Rotates the camera view.
Menu Screen       3)Switches target character/G.F. (Right Direction)
                  4)Switches language from Katakana, Hiragana, English
                    during input your character's name. (toward left)
Battle Screen     5)Uses to turn on/off the help target command.

-L2 Button
Field Screen      1)No uses.
World map Screen  2)Rotates the camera view.
Menu Screen       3)No uses.
Battle Screen     4)Escape from battles. (Hold together with R2 button)

-R1 Button
Field Screen      1)No uses.
World Map Screen  2)Rotates the camera view.
Menu Screen       3)Switches target character/G.F. (left direction)
                  4)Switches language from Katakana, Hiragana, English
                    during input your character's name. (Toward right)
Battle Screen     5)Triggers Squall's and Seifer's gunblade power.

-R2 Button
Field Screen      1)No uses.
World map Screen  2)Rotates the camera view.
Menu Screen       3)No uses.
Battle Screen     4)Escape from battles. (Hold together with L2 button)

-----------------------------------------------------------------------
3.III)Vehicle Configuration
-----------------------------------------------------------------------
Cars are your basic vehicle in FFVIII and these are the configurations.

Square :Moves your vehicle forward.
X      :Moves your vehicle backward.
Circle :Get in/ Get Out of vehicle.
R1     :Changes the camera view.
Select :Turn ON/OFF and changes the view of the world map.
        (Globe View, Flat Map, Enlarged Full Screen Map)

Note:Rented cars have limited fuel and fuels will run out after
     travelling for sometime, and your car will be unable to move
     once fuel is run out.

Note:Cars are able to go through forests, deserts, but not rivers or
     seas. Going through uneven terrain like forests, deserts will
     cause your car to go more slower than when on usual flat land.

Note:You won't encounter any enemies while in a car.

-----------------------------------------------------------------------
3.IV)Chocobo Configuration
-----------------------------------------------------------------------
Finally, our main star is back. In FFVIII, you can also ride on this
tiny yellow bird.

L-Analog:Moves the chocobo.
R-Analog:No uses.
D-pad   :Moves the chocobo.
Circle  :Unboard the Chocobo.
R1      :Changes the camera view.
Select  :Turn ON/OFF and changes the view of the world map.
         (Globe View, Flat Map, Enlarged Full Screen Map)

Note:Unlike special chocobos in FFVII, there is no chocobo breeding
     in FFVIII, and the chocobos you catch on the chocobo forest
     only allows you to run on land and cross shallow waters. There's
     no gold chocobos so don't expect a chocobo that can climb hill,
     cross oceans.

Note:Everytime, you ride on the mother chocobo, a small chocobo will
     be there behind you.

Note:Once you unboard your chocobo, your chocobo will run away.

Note:You won't encounter any enemies while riding a chocobo.

-----------------------------------------------------------------------
3.V)Balamb Garden Configuration
-----------------------------------------------------------------------
It looks really strange that the whole Balamb Garden could fly, but...
never mind. Here's the configuration.

L-Analog:Turn the direction(in full 360 degrees).
R-Analog:Moves forward/backward on land/sea.
Square  :Moves forward on land/sea.
X       :Moves backward on land/sea.
Circle  :Board/Unboard on land/shore only.
Triangle:Go inside Balamb Garden. Talking to the driver in the control
         room and select the first option to reorganize your party.
R1      :Changes camera view.
Select  :Turn ON/OFF and changes the view of the world map.
         (Globe View, Flat Map, Enlarged Full Screen Map)

Note:As Balamb Garden has very poor mobility, it is impossible to
     cross high terrains like cliffs, hills. Neither can it cross the
     oceans, except on shallow water.

------------------------------------------------------------------------
3.VI)Ragnarok Configuration
------------------------------------------------------------------------
L-Analog     :Raise/Descend(Altitude).
R-Analog     :Move foward/backward.
Up/Down      :Raise/Descend(Altitude).
Right/Left   :Changes the direction of the Ragnarok is facing.
R2           :Changes camera view.
Square       :Move Forward
X            :Move Backward
Circle       :Get In/Out the Ragnarok.
Select       :Opens World Map (Globe View,Flat View,Full View)
Triangle     :Enter Ragnarok.
Auto-Pilot   :When you are flying a Ragnarok, press select to go to the
              full view of the world map, then select any destination,
              for example, point the cursor over to Galbadia, you will
              see two options available. Choose the first option by
              pressing circle and Ragnarok will travel automatically
              without any manual control.

Note:Auto-Pilot only work in areas that are labelled in the world map.
     Examples of area that does not work are WarShip Island, Centra
     Ruin, Cave of Fire, Timber Lake and all Chocobo Forests etc.

Note:Ragnarok will stop when it reach the desired destination.

Tips:To regain control of Ragnarok,press X.

~~~Ragnarok Specifications Exclusive Information!!!~~~
------------------------------------------------------
~Super High Mobility Flying Ship "RAGNAROK"~
Made of red body, with the word 'ESTHAR' visible on the body,
Ragnarok was made more than twenty years ago. It was highly regarded
as one of the strongest flying ships. It was reportedly made secretly
in an unknown country. There are at least 2 or more such flying ships
of the same kind, with different markings.

DATA
----
Highest Output:3450t
Lowest  Output:2850t
Total   Length:108m
Total   Height:54m (Landing)
		   65m (Cruising)
Total   Weight:2,850 ton (Without Propellant, Charge and Occupants)
               3,134 ton (1/3 Propellant, Full Charge and Occupant)
               3,450 ton (Full Propellant, Full Charge and Occupant)
Total Wingspan:77m
Main  Weapon  :609mm Electron Particle Beam x 1
Sub   Weapon  :152mm multi-barrel Laser x 2
Main  Engine  :Reaction-Type 12-Level Compressor Turbine
               (Power output 22500kg) x 2
Sub   Engine  :Reaction-Type 6-Level Compressor Turbine
               (Power output 24800kg) x 4
Occupant      :4 crews
               (Navigator, wireless operator, cannoneer, and a cox)
             =>Able to carry more than 10 occupants.
Top Speed     :11.8km/s, 708km/min, 42480km/h
             =>Second cosmic velocity;can launch a rocket into space.

=======================================================================
4)MAIN MENU PRESENTATION:FINAL FANTASY VIII
=======================================================================
These options are arranged according to the main menu.
 ______________________________________________________________________
|Junction:    |Allows you to junction G.Fs.,magics,commands,and        |
|             |abilities.                                              |
|_____________|________________________________________________________|
|Magic        |Allows you to view your stocked magics,arranged magics  |
|             |for your characters.                                    |
|_____________|________________________________________________________|
|Item         |Allows you to view,use,arrange items.                   |
|_____________|________________________________________________________|
|Status       |Allows you to view your characters' statistics,Special  |
|             |arts,affection rating etc.                              |
|_____________|________________________________________________________|
|G.F.         |Allows you to view your G.F statistics,choose and learn |
|             |new abilities,affection rating etc.                     |
|_____________|________________________________________________________|
|Ability      |Allows you to use G.F menu abilities like make magics,  |
|             |change card etc.                                        |
|_____________|________________________________________________________|
|Switch       |Allows you to change your party members.                |
|_____________|________________________________________________________|
|Card         |Allows you to view the statistics of your card library. |
|_____________|________________________________________________________|
|Configuration|Allows you to adjust the game setting.                  |
|_____________|________________________________________________________|
|Tutorial     |Allows you to sit for tests and has a very precise guide|
|             |that talks about the basic rules of FFVIII.             |
|_____________|________________________________________________________|
|Save         |Allows you to save your game.                           |
|_____________|________________________________________________________|

Once noticeably look of FF8 is the overall presentation of the main
menu. And I have to say it is much more presentable than FF7. Not only
are the battle window smaller and the magic trading, more user-friendly,
but the main menu has undergone some changes, giving you a new look.
I will talk about the main menu. Have you ever getting tired of using
the PHS too often in FF7 and switching party all the time, just to give
the type of materia you want for your character?Are you fustrated by
having to rearrange all the materia again,specifically when Yuffie
returns you all your materia?

 _________________________________________________________________
|HELP                                              |              |
|Item window                                       | Junction     |
|__________________________________________________|              |
   ______________________________________________  |>Item         |
  |STATUS                                        | |              |
  | Zell       LV 100    HP:9999 / 9999          | | Magic        |
  |----------------------------------------------| |              |
  |STATUS                                        | | Status       |
  | Squall     LV 100    HP:9999 / 9999          | |              |
  |----------------------------------------------| | G.F.         |
  |STATUS                                        | |              |
  | Rinoa      LV 100    HP:9999 / 9999          | | Ability      |
  |----------------------------------------------| |              |
  |  Irvine                 Quistis              | | Switch       |
  | LV 43 HP1863         LV 45 HP 1941           | |              |
  |                                              | | Card         |
  |                                              | |              |
  |  Selphie                                     | | Configuration|
  | LV 48 HP1954                                 | |              |
  |                                              | | Tutorial     |
  |                                              | |              |
  |                                              | | Save         |
  |______________________________________________| |______________|
                                                    ______________
 _________________________________________________ |PLay71:12     |
|                                                 ||S.LV.      23 |
|  Island Closest to Hell                         ||  303107    G |
|_________________________________________________||______________|

You have seen the main menu.So,what do you think?Is it more easier or
complex than the other Final Fantasies?Now,you can arrange your
equipments,without using the switch menu,even if the other three
members are not in the main party.Confused???

------------------------------------------------------------------------
4.I)Junction Menu
------------------------------------------------------------------------
                                                       ____________
    __________________________________________________| Junction   |
   |Notice >Junction   Remove   Priority  Ability     |  Window    |
   |__________________________________________________|____________|
    |Help Junction Option                                         |
    |_____________________________________________________________|
 _________                                               __________
| PHOTO   |     SQUALL                                  |Command   |
|  OF     |                                             |Attack    |
| SQUALL  |     Lv 100                                  |Magic     |
|         |                                             |Draw      |
|_________|     HP 9999/9999                            |G.F.      |
                                                        |__________|
Total  EXP:   99000P
Next Level:       0P
 ___________________________________________________________________
| HP         Ultima       9999   S ATK     S DEF   E ATK   E DEF    |
| Strength   Aura          255   Dexterity Triple            57     |
| Stamina    Life 2        121   Evasion   Water             13%    |
| Magic      Gravity       136   Hit Rate  Double           225%    |
| Spirit     Cure 3         92   Luck      ---------------   22     |
|___________________________________________________________________|

  List of Abbreviation
  _______________________
 |S ATK:Status Attack    |    Does the screen 'stun' you?
 |S DEF:Status Defense   |    Is it complex?
 |E ATK:Elemental Attack |    Never mind!
 |E Def:Elemental Defense|    I will explain everything very detailed
 |_______________________|    below.

 ______________________________________________________________________
|Name            |         What it mean?                               |
|________________|_____________________________________________________|
|HP              |It shows the max HP of your character.               |
|________________|_____________________________________________________|
|Strength        |It shows the strength of your physical attack.       |
|________________|_____________________________________________________|
|Stamina         |It shows the defense power against physical attacks. |
|________________|_____________________________________________________|
|Magic           |It shows the magic power of the character.The higher |
|                |it is,you will cause more damage when using a magic, |
|                |as well as drawing more magic from an enemy at one   |
|		     |time.	Also determines recovery magic.                |
|________________|_____________________________________________________|
|Spirit          |It shows the defense power against status attacks    |
|                |and magic attacks.                                   |
|________________|_____________________________________________________|
|Dexterity       |The higher your speed value, the faster the          |
|                |character's ATB charges.                             |
|________________|_____________________________________________________|
|Evasion         |The % chance of dodging physical attacks.            |
|________________|_____________________________________________________|
|Hit Rate        |The chance of hitting your enemy using physical      |
|                |attacks.The type of weapon you carried also affect   |
|                |the hit rate.Refer to advanced tutorial on weapon    |
|                |upgrading.Also known as accuracy in some guides.     |
|________________|_____________________________________________________|
|Luck            |The luck of your character.Affect the chances of     |
|                |enemies dropping an item,as well as the chances of   |
|                |stealing an item.                                    |
|________________|_____________________________________________________|
|Status Attack   |Ability to cause status disorder to your enemy,      |
|                |depending on the type of magic junctioned.           |
|________________|_____________________________________________________|
|Status Defense  |Ability to be protected from a certain status dis-   |
|                |order,depending on the type of magic junctioned.     |
|________________|_____________________________________________________|
|Elemental ATK   |Add certain elemental,like fire to your attack.      |
|________________|_____________________________________________________|
|Elemental DEF   |Add certain elemental,like fire to your defence.     |
|                |Recieve as min damage from such elemental attacks    |
|                |from your enemy,regardless it is physical or magics. |
|                |Able to nulify the elemental attack to gain some HP, |
|                |if elemental def is very high.                       |
|________________|_____________________________________________________|

Junction Magics Chart-Contributed By Scott Ong
====================
The chart is taken from Scott Ong<kangning@mbox5.singnet.com.sg>'s
faq. The statistics below are based on 100x magic. For example,
100x Aero will increase a character's HP by 300 if you junction Aero
to his or her HP. Now, everything is Mathematics again! So, what if
you junction 50x Aero to HP? Simple enough, HP will rise by 150
instead. And, if you just junction 1x Aero to HP, HP will rise by only
3. Get the idea?
 ______________________________________________________________________
| Name       | HP  | Str | Vit  | Mag  | Spr | Spd | Eva | Hit  | Luck |
|____________|_____|_____|______|______|_____|_____|_____|______|______|
| Aero       | 300 |  17 |  10  |  16  | 10  | 20  |  8  |  22  |  15  |
| Apocalypse |4200 |  80 |  80  |  80  | 90  | 30  | 12  |  30  |  30  |
| Aura       |3400 |  70 |  22  |  24  | 24  | 10  |  2  |  50  |  40  |
| Berserk    | 300 |  13 |   8  |  14  |  8  |  5  |  2  |   4  |   3  |
| Bio        | 700 |  24 |  15  |  24  | 15  |  5  |  2  |   4  |   4  |
| Blind      | 100 |   6 |   5  |  12  | 10  |  3  |  2  |  30  |   2  |
| Blizzard   | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
| Blizzara   | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
| Blizzaga   |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
| Break      |1000 |  20 |  20  |  34  | 35  | 10  |  4  |  10  |  12  |
| Cure       | 200 |   4 |  15  |   4  | 15  |  3  |  2  |   2  |   2  |
| Cura       | 500 |   8 |  28  |   8  | 28  |  4  |  2  |   3  |   3  |
| Curaga     |2200 |  20 |  65  |  20  | 65  | 10  |  4  |  10  |  10  |
| Confuse    | 700 |  22 |  18  |  28  | 18  | 18  |  4  |   8  |   8  |
| Death      |1800 |  22 |  22  |  38  | 58  | 10  |  4  |  10  |  38  |
| Demi       |1600 |  34 |  18  |  36  | 18  | 12  |  4  |  14  |  10  |
| Dispel     |1000 |  12 |  36  |  16  | 60  |  8  |  4  |   8  |  14  |
| Double     | 200 |  15 |   6  |  18  |  6  | 10  |  4  |  40  |   2  |
| Drain      | 400 |  13 |  30  |  20  | 24  |  6  |  2  |   5  |   4  |
| Esuna      | 500 |   6 |  36  |  12  | 36  |  3  |  2  |   3  |  10  |
| Fire       | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
| Fira       | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
| Firaga     |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
| Flare      |3200 |  56 |  26  |  44  | 26  | 12  |  4  |  26  |  12  |
| Float      | 200 |   8 |  15  |   8  | 15  | 16  |  4  |  12  |  20  |
| Full-Life  |4800 |  20 |  80  |  20  | 85  |  8  |  4  |   8  |  20  |
| Haste      | 500 |  12 |  16  |  20  | 20  | 50  |  8  |  10  |  10  |
| Holy       |3800 |  55 |  28  |  45  | 48  | 10  |  8  |  24  |  14  |
| Life       |1200 |   8 |  50  |  10  | 50  |  4  |  2  |   3  |   4  |
| Meltdown   |1500 |  24 |  80  |  20  | 20  |  3  |  2  |  12  |   8  |
| Meteor     |4600 |  75 |  34  |  52  | 34  | 30  | 12  |  40  |  22  |
| Pain       |2800 |  42 |  36  |  60  | 45  |  4  |  2  |   4  |  40  |
| Protect    | 400 |   6 |  40  |  10  | 18  |  3  |  2  |   3  |  14  |
| Quake      |2600 |  40 |  20  |  40  | 20  |  7  |  3  |  30  |  12  |
| Reflect    |2000 |  14 |  46  |  20  | 72  | 10  |  4  |   8  |  16  |
| Regen      |2600 |  18 |  70  |  18  | 60  |  8  |  4  |  12  |   8  |
| Scan       | 100 |   5 |   5  |   5  |  5  |  3  |  2  |   3  |   3  |
| Shell      | 400 |   6 |  18  |  10  | 40  |  3  |  2  |   3  |  14  |
| Sleep      | 100 |   6 |   5  |   8  | 10  |  4  |  4  |   3  |   2  |
| Slow       | 500 |  12 |  16  |  20  | 20  | 40  |  8  |  10  |  10  |
| Stop       | 800 |  18 |  20  |  30  | 24  | 48  | 10  |  20  |  10  |
| Thunder    | 100 |  10 |   4  |  10  |  4  |  8  |  3  |  10  |   8  |
| Thundara   | 200 |  15 |   8  |  15  |  8  | 12  |  4  |  16  |  12  |
| Thundaga   |1400 |  30 |  16  |  30  | 16  | 14  |  4  |  20  |  14  |
| Triple     |2400 |  70 |  10  |  70  | 10  | 70  | 16  | 150  |  30  |
| Tornado    |3000 |  48 |  24  |  42  | 24  | 33  | 13  |  38  |  14  |
| Ultima     |6000 | 100 |  82  | 100  | 95  | 60  | 24  |  60  |  64  |
| Water      | 300 |  20 |  14  |  18  | 14  | 12  |  4  |  18  |  13  |
| Zombie     | 800 |  15 |  24  |  15  | 12  |  2  |  1  |   2  |   2  |
|____________|_____|_____|______|______|_____|_____|_____|______|______|

Credit:Refer to <fuuie@oldcrows.net> junction FAQ also. His faq has a
       table value of all junction magics and he has made a very clear
       and detailed explanation on junctioning.

------------------------------------------------------------------------
4.I.I)Junction Menu
------------------------------------------------------------------------
<Junction>   <Remove>   <Priority>   <Ability>

By clicking on these options will lead to another sub-menu.

~~Junction~~
-------------

<G.F.>  <Magic>

G.F. :Allows junctioning/dejunctioning of your character with G.F.s.
Magic:Allows junctioning/dejunctioning of your character magics to
      boost your character stats.

Pressing the Square button while you junction your GF will allow you to
view the abilities of what the G.F. has completed.

Here is what you will see when you are selecting G.Fs.
 ______________________________
|G.F Page 1    |G.F Page 2     | Here's the layout of the G.Fs.Press
|______________|_______________| Circle to select the G.Fs and X to
|Queztalcoatl  |Brothers       | return.If the character has been
|Shiva         |Diablo         | equipped,you will see a symbol next
|Ifrit         |Carbunkle      | to the name of the G.F,indicating
|Siren         |Leviathan      | that you cannot equip the G.F another
|______________|_______________| time.Each G.F can only be equipped to
|G.F Page 3    |G.F Page 4     | a single person only,not more than one.
|______________|_______________| Make full use of the direction pad,
|Pandamonium   |Bahamut        | left and right to switch pages.Once
|Cerberos      |Sabotender     | a G.F is being equipped,you can now
|Alexander     |Master Tonberry| junction magics,equipped commands.For
|Grasharboras  |Eden           | more informations,please read below.
|______________|_______________|

~~Remove~~
-----------

<Magic>  <All>

Magic:Remove all the magics that are junctioned.
All  :Remove all G.Fs,junctioned abilities, and magics.

Note:In both cases,your character stats will decrease and revert back to
     the characters' current base value.

~~Priority~~
------------

Note:This option is almost identical to the <Magic> in the first option,
     except instead of choosing your own magic,the CPU will arrange for
     you,according to the three types of priority you want.Use these
     settings wisely.

<Attack>  <Magic>  <Defence>

Attack:Maximises Strength,Dexterity,and Evasion.
Magic :Maximises Magic,Dexterity,and HP.
HP    :Maximises HP,Stamina,and Spirit.

Note:To select the character you want,press L1 or R1.

Note:The three options after G.F won't be accessible unless your
     character is equipped with at least 1 G.F.

------------------------------------------------------------------------
4.I.II)Junction Menu
------------------------------------------------------------------------

~~~Junctioning Status or Elemental ATK/DEF~~~
---------------------------------------------

When you are in the junction menu,click on magic option.You will see the
screen below.
                                                       ____________
    __________________________________________________| Junction   |
   |Notice >Junction|        G.F           >Magic     |  Window    |
   |________________|_________________________________|____________|
    |Help Choose the type of magic you want to junction           |
    |_____________________________________________________________|
 _________  _______________                              __________
| PHOTO   ||Magic P1    Num|                            |Command   |
|  OF     ||Cure        100|                            |Attack    |
| SQUALL  ||Cure 2      100|                            |Magic     |
|         ||Cure 3      100|                            |Draw      |
|_________||Ultima      100|                            |G.F.      |
 __________|_______________|                            |__________|
|<<S ATK/DEF <E Atk/DEF    |
|__________________________|
 __________________________________________________________________
|>HP         Ultima       9999   S ATK    S DEF   E ATK   E DEF    |
| Strength   Aura          255   Speed    Triple            57     |
| Stamina    Life 2        121   Evasion  Water             13%    |
| Magic      Gravity       136   Hit Rate Double           225%    |
| Spirit     Cure 3         92   Luck     ---------------   22     |
|__________________________________________________________________|

By selecting any junction option from the left, eg. HP and all the way
down to Spirit, press Left once. To return back, press right. You will
see a small portion of the screen like this on the bottom left.
   ___________________________
  |<S ATK/DEF  >Value         |
  |___________________________|______________________
  | E ATK  Earth  |ELEMENTAL DEFENSE                 |
  |>E DEF  Fire 3 |  Fire *---50 %    Poison --- 0 % |
  | E DEF  Ice    |  Ice   ---50 %    Wind   --- 0 % |
  |               |  Bolt  --- 0 %    Water  --- 0 % |
  |               |  Earth --- 0 %    Holy   --- 0%  |
  |_______________|__________________________________|
 ______________________________________________________________________
|Question|What if I want to view my elemental attack?                  |
|________|_____________________________________________________________|
|Answer  |Click on the first option, E ATK. You should see the same    |
|        |screen, except the title is now changed to elemental attack. |
|        |The % tells you the strength of E ATK/DEF.                   |
|________|_____________________________________________________________|
 ______________________________________________________________________
|Note|By clicking on the second and third option, you should see the % |
|    |defense against a particular elemental attack. If a green star,  |
|    |as indicated by * appears, this means that you have reached the  |
|    |ability to absorb the elemental attack, in this case, Fire.      |
|____|_________________________________________________________________|

 ___________________________
|>E ATK/DEF >>Value         |
|___________________________|____________________________________
|>S ATK Silence  |Status Attack                                  |
| S DEF -------- | Instant Death --- 0%     Zombie     --- 0%    |
| S DEF -------- | Poison        --- 0%     Sleep      --- 0%    |
|                | Petrify       --- 0%     Slow       --- 0%    |
|                | Blind         --- 0%     Stop       --- 0%    |
|                | Silence          55%     Confusion  --- 0%    |
|                | Berserk       --- 0%     Absorption --- 0%    |
|________________|_______________________________________________|

As for status def, the right-hand side screen is a bit different.
    _______________________________________________
   |                          Zombie     --- 0%    |
   | Instant Death --- 0%     Sleep      --- 0%    |
   | Poison        --- 0%     Slow       --- 0%    |
   | Petrify       --- 0%     Stop       --- 0%    |
   | Blind         --- 0%     Curse      --- 0%    |
   | Silent        --- 0%     Confusion  --- 0%    |
   | Berserk       --- 0%     Absorption --- 0%    |
   |_______________________________________________|

Tips:Notice the small arrow beside the E/S ATK/DEF. By pressing the
     direction, you will go the screen. Two arrows mean two times.

Tips:Some magics give you one elemental attack/def, whereas
     non-elemental magics like Ultima, Flare give you an all-rounded
     ATK/DEF to various elemental attacks.

Tips:You can unjunction a slot by pressing the Square button.

Note:How many slots of E/S ATK/DEF you can have, depends on what type
     of G.F you equip, to be specific, your G.F ability. For example,
     if you equip a G.F with the ability, elemental defense Jx4
     learned, it will give you four slots to junction any more magics
     to your elemental defense. The same rule applies to status
     ATK/DEF as well.

For all elemental/status, please read below.

------------------------------------------------------------------------
4.I.III)Junction Menu
------------------------------------------------------------------------

~~~Ability~~~
-------------

Abilities are essential for your battles and it's best to make full use
of your abilities. There are various types of abilities: Junction,
Command, Character, Party, G.F., Menu.You can junction up to three
Command abilities (upper), and 2-4 Character/Party abilities (lower),
depending on your GF. I will explain them one by one here.

 ______________________________________________________________________
|Name Of Abilities|  Symbol |              Description                 |
|_________________|_________|__________________________________________|
|Command          |   (!)   |It allows the character to use special    |
|                 |         |commands during battle. For example,      |
|                 |         |"Recover", "Revive", etc. Each command    |
|                 |         |ability requires one command ability slot.|
|_________________|_________|__________________________________________|
|Junction         |   (J)   |It allows you to junction magics to the   |
|                 |         |respective attributes. For example, "HPJ",|
|                 |         |"Str J", etc.Junction abilities do not    |
|                 |         |require any ability slots.                |
|_________________|_________|__________________________________________|
|Guardian Force   |  (G.F)  |It enhances a G.F.s power. For example,   |
|                 |         |"GF HP+20%", "Support". Note that such    |
|                 |         |abilites are cumalative, i.e. if you have |
|                 |         |GF HP+20% and GF HP+40% you will get the  |
|                 |         |effect of GF HP+60%.G.F. abilities do not |
|                 |         |require any ability slots.                |
|_________________|_________|__________________________________________|
|Character        |   (C)   |It allows your character to use special   |
|                 |         |commands such as Steal, or boast your     |
|                 |         |characters statistics. For example, "Mug" |
|                 |         |, "HP+20%", "HP Bonus". Each character    |
|                 |         |ability requires one Character/Party      |
|                 |         |ability slot. Note that such abilites are |
|                 |         |cumalative, eg. If you junction HP+20% and|
|                 |         |HP+40%, you will get the effect of HP+60%.|
|_________________|_________|__________________________________________|
|Menu             |   (M)   |It appears with a "P" beside the ability  |
|                 |         |name. It can allow you to perform various |
|                 |         |commands from the main menu,just below the|
|                 |         |G.F menu in the main menu. For example,   |
|                 |         |"Create Fire Magic", "Call Junk Shop",    |
|                 |         |"Card Change". Menu Abilities does not    |
|                 |         |need any ability slots.                   |
|_________________|_________|__________________________________________|
|Party            |   (P)   |It allows special conditions to work for  |
|                 |         |the entire party. For example, "Move/Find"|
|                 |         |, "Encounter Nothing" etc. Each party     |
|                 |         |ability requires one Character/Party      |
|                 |         |ability slot.                             |
|_________________|_________|__________________________________________|


I will cover the junctioning of abilities below.

Command   Selection

Attack     |Magic    By clicking the cursor on the right window,you
>          |Draw     able to equip the commands over to the left window.
>          |G.F      For your informations,all G.Fs will always have
>          |Item     these four basic commands,magic,draw,item,and G.Fs
  >        |Recover  when you first get them.
  >        |
  >        |
Table 1.

Here's a brief description for the basic commands:

Attack:Do physical attacks.This is a compulsory command.
Magic :Allows you to use your stocked magics.
Draw  :Allows you to draw magics from enemies,draw points.
G.Fs  :Allows you to summon Guardian Force to battle.
Item  :Allows you to use items.

Now,look at the character(C) ability.You may wonder what are the options
below the commands.These are called character(C) ability from the G.F.
These do not give new commands during the battle,but instead aid you and
improve your stats.For example,when your G.F learns abilities like HP+20%,
Magic+20%,you will be able to equip it.

Commands    Choice
Attack     |Magic+20%
>Magic     |Status Defense+20%
>Draw      |
>G.F       |           By clicking on the cursor to the right,you will
  >HP+20%  |           be able to equip to the left window.
  >        |           Notice that the user equip HP+20%.What do you
  >        |           think will happened to his HP?
Table 2.

Note:The number of character(C) abilities depend on your G.F.Most G.Fs
     can only offer two character(C) ability,while some has Ability x3
     or Ability x4.For example,Bahamut has 4x ability.

Hint:You can actually use Amnesia Grass,and then use 4x ability on your
     G.F.

Tips:Use your creativity to make ability combos, such as Drain at ST
     Attack with Dark Attack, or Cover with Parry,for example,Zombie to
     ST Attack and Recover/Revive is a deadly combo,too.

For more info,pls read battle,draw,G.Fs section etc.

------------------------------------------------------------------------
4.II.I)Item Menu
------------------------------------------------------------------------
                                                              ______
 ___________________________________________________________ |      |
|Notice Use   Arrange   Auto-Arrange  Battle Arrangement    ||Item  |
|___________________________________________________________||______|

Use			:Allows the using of items.
Arrange		:Arrange your item yourself.
Auto-Arrange	:Auto arrange of items by your CPU.
Battle Arrangement:Allows you to arrange your item inventory of what it
                   is going to appear during battle.

If you click on auto-arrange,the items will be arranged as follows:
(Medicine)-(G.F)-(Battle)-(Field)-(Bullet)-(Junk)-(Magazine)

For more info on the various groups of items, please read below.

Here is what is going to be like if you click on Battle Arrangement.
                                                             ______
 ___________________________________________________________|      |
|Notice Use   Arrange   Auto-Arrange >Battle Arrangement    |Item  |
|___________________________________________________________|______|
   |Help  HP recover by 200                                       |
   |______________________________________________________________|
           ____________________
 Show     |ITEM P1         Num |
 the      | Potion          61 |
selected=>|>Hero's Drink     2 |
 item,    | Elixir          10 |
Eg item A |<Phoenix Down   100>|<=Press Left or Right to view pages.
          |____________________|
                                     ____________________
                                    |ITEM P1         Num |
By clicking on Potion, Eg call it =>|>Potion          61 |
item B. Item A will then switch     | Hero's Drink     2 |
position with item B. In this case, | Elixir          10 |
hero's drink will switch position   |<Phoenix Down   100>|
with Potion.                        |____________________|

This arrangement shows what the item menu will be liked during battle.

The item pages will look similar to your magic pages.
 ________________________
|ITEM P1            NUM. |   To arrange the items,simply point the
|Elixir              10  |   cursor on the top-left screen to the
|Phoenix Down       100  |   bottom-right screen. This will switch
|Hero's Drink         2  |   the positions of the items. Like magic
|Potion             100  |   page, there are a total of 8 pages, each
|________________________|   page can contain only four items.

------------------------------------------------------------------------
4.II.II)Classification Of Item
------------------------------------------------------------------------
In Final Fantasy VIII, there are a whole, wide range of items for you
to buy, find etc and all these items can be classified into six
different groups, depending on their uses. Here are the six groups.

 ______________________________________________________________________
|Medicine|Recovery items like Phoenix Downs,Potions,Elixirs etc.       |
|________|_____________________________________________________________|
|G.F     |G.F recovery items and items that allows G.Fs to learn new   |
|        |abilities.                                                   |
|________|_____________________________________________________________|
|Battle  |Items that are used in the battlefield.Example,Phoenix Tail. |
|________|_____________________________________________________________|
|Field   |Items that are used in the field,and can only be used at a   |
|        |save point like tents.                                       |
|________|_____________________________________________________________|
|Bullet  |Bullets are only used by Irvine's special arts.              |
|________|_____________________________________________________________|
|Junk    |These items cannot be used during battles,but they are a     |
|        |good source of raw materials for weapon tuning up,source of  |
|        |using G.Fs ability to make magics,or some even provides a    |
|        |source of blue magics for Quistis to learn special arts.     |
|        |Examples of such items are magic stones like Sage's stone,or |
|        |items like screws.                                           |
|________|_____________________________________________________________|
|Magazine|Useful martial arts guides for Zell,teaching Rinoa and Angelo|
|        |new special arts moves,and a guidebook for the list of items |
|        |needed for tuning up weapons.                                |
|________|_____________________________________________________________|

------------------------------------------------------------------------
4.III)Magic Menu
------------------------------------------------------------------------
                                                ______
 ______________________________________________|      |
|Notice   Use    Exchange    Get    Arrange    |Magic |
|______________________________________________|______|


Note:To switch characters,press L1 or R1.

<Use>:Use your stocked magic.

~~Exchange~~
Allows you to exchange and trade magics between your characters.

<Hand All> <Get All> <Distribute>

Hand All   :Hand all the magics for that particular type from the top
            row character to the bottom row character.
Get All    :Receive all the magics for that particular type from the
            bottom row to the top row.
Distribute :Distribute the number of magics you want to give or get for
            that particular type of magic.

Below is a diagram to help you out.
                                                ______
 ______________________________________________|      |
|Notice   Use   >Exchange    Get    Arrange    |Magic |
|______________________________________________|______|
  |Help Use Magic                                    |
  |__________________________________________________|
    _______                          _______________
   | Photo |  SQUALL                |MAGIC P1    NUM|
   |  of   |  Lv. 100               | Cure       100|
   |Squall |  HP 9999/9999          | Cure 2     100|
   |_______|           ___________  | Ice         55|
                      | Hand All  | |>Fire        89|
                      | Get All   | |_______________|
    _______           |>Distribute|  _______________
  >| Photo |  Rinoa   |___________| | MAGIC P1   NUM|
   |  of   |  Lv. 100               | Cure 2      50|
   |Rinoa  |  HP 9999/9999          | Cure 3     100|
   |_______|                        |>Fire        70|
                                    | Ice 2       80|
                                    |_______________|
If you choose Distribute,another sub-menu will appear.Sorry,
i couldn't display too many things at one go together.

This is the sub-menu.

Pressing these directions will do the following distributions:
 _____________
|CHOICE       |
|Fire         |  UP   :Upper Row Character gets 10 magic.
|  Squall  89 |  Down :Bottom Row Character gets 10 magic.
|  Rinoa   70 |  Left :Upper Row Character gets 1 magic.
|_____________|  Right:Bottom Row Character gets 1 magic.

Notice any differences between hand and get???Are you able to see?

Note:While choosing magic,you can press the directional button left or
     right to view the next page.Each page can contain only four magics,
     up to 100 units of each type.
 ______________
|MAGIC P1   NUM|
|Cure       100| P1 indicates the page number,1.There are a total of 8
|Cure 2     100| pages,each page can contain 4 magics,which means to say
|Ice         50| each character can carry only 24 magics.\
|Lightning   69|
|______________|

~~Recieve~~
------------

Recieve:Allows the above character in the top row to recieve all the
        magics from the bottom row.

Note:If the top row character has a magic of 100,he won't be able to
     carry any more from the bottom row.

~~Arrange~~
------------

Arrange:Allows the arranging of the magics for that character and not
        trade.

Tips:You can discard your magic by pressing the Square button.

Hint:The arranging of magic works similarly to battle arrangement of
     items.So,if you know that,i guess you don't know a diagram for
     this.

------------------------------------------------------------------------
4.IV)Status Menu
------------------------------------------------------------------------
It allows you to view your character stats.

Note:You can switch your characters with L1 or R1 buttons

By pressing circle,you will open sub-menu.

<Sub-Menu 1>

View your character's name,level,HP,experience etc.

<Sub-Menu 2>

View your character's % elemental defense,as well as status defense.
The elemental attack is at the top,and the status defense is at the
bottom.

<Sub-Menu 3>

View junctioned G.Fs,as well as the affection rating.

<Sub-Menu 4>

View your character's Special Art.

------------------------------------------------------------------------
4.IV.I)Status Menu:Elemental List
------------------------------------------------------------------------
Here is a table of a list of description of different elemental attacks.

            __________________________________________________
           |Fire     |Resistance against Fire-type attacks.   |
           |Ice      |Resistance against Ice-type attacks.    |
           |Thunder  |Resistance against Thunder-type attacks.|
           |Earth    |Resistance against Earth-type attacks.  |
           |Poison   |Resistance against Poison-type attacks. |
           |Wind     |Resistance against Wind-type attacks.   |
           |Water    |Resistance against Water-type attacks.  |
           |Holy     |Resistance against Holy-type attacks.   |
           |_________|________________________________________|

Note:Flying enemies are usually weak against Wind attacks and strong
     against Earth attacks(usually unable to harm them),while Undeads
     are weak against Fire/Holy/Cure/Revive and strong against
     Poison/Death.

------------------------------------------------------------------------
4.IV.II)Status Menu:Status Disorder List
------------------------------------------------------------------------
Here is a brief descriptions for each status disorder.You might want to
read it as a reference.
 ______________________________________________________________________
|Instant Death|Your character will be killed instantly,HP drops to     |
|             |zero.                                                   |
|_____________|________________________________________________________|
|Poison       |A green cloud appears above your head.HP drops each     |
|             |turn.                                                   |
|_____________|________________________________________________________|
|Petrify      |Turns into a statue,and ATB stops moving.No difference  |
|             |from death.It is a permanent disorder,unless you use a  |
|             |remedy or heal.                                         |
|_____________|________________________________________________________|
|Blind        |A black cloud surrounds the forehead of your character. |
|             |Hit rate drop signifiantly,often misses the attack.A    |
|             |permanent disorder.                                     |
|_____________|________________________________________________________|
|Silence      |A tiny bubble speech that says "..." Your character     |
|             |cannot use the Magic, GF, or Draw commands.A permanment |
|             |status disorder.                                        |
|_____________|________________________________________________________|
|Berserk      |Steam rushes out from the fury-hot character. You will  |
|             |lose control of the affected character as the character |
|             |just performed the attack command randomly on any enemy.|
|             |Attack strength is increased.                           |
|_____________|________________________________________________________|
|Zombie       |Character turns green in colour.Attacking power is      |
|             |slighly increased,but attempts to recover HP would cause|
|             |damage instead on the character itself.                 |
|_____________|________________________________________________________|
|Sleep        |The character's ATB will stop and "zzzz" appears from   |
|             |the character.The character will only awake when under  |
|             |attack or a Remedy/Heal is used on him/her.It is a      |
|             |temporary status disorder,which means the character will|
|             |still wake up,after some time.                          |
|_____________|________________________________________________________|
|Slow         |The Active Time Bar moves slower,turning purple in      |
|             |colour.                                                 |
|_____________|________________________________________________________|
|Stop         |The ATB guage freezes as the effected character stopped |
|             |moving.                                                 |
|_____________|________________________________________________________|
|Curse        |The character will not be able to activate his/her      |
|             |Special Art.                                            |
|_____________|________________________________________________________|
|Confusion    |Your character turns around in circles and will attack  |
|             |enemies,or your party or himself/herself!A huge chocobo |
|             |appears above the character,confusing the character.It  |
|             |is again a temporary disorder,and can be recover either |
|             |by recieving an attack or using heal/remedy.            |
|_____________|________________________________________________________|
|Absorption   |Affect how much HP you will absorb using the HP absorb  |
|             |and also reduce your HP absorb by the enemies on you to |
|             |the minimum.Note that trying to absorb/drain from a     |
|             |undead will result in HP lost instead.                  |
|_____________|________________________________________________________|
|Defense 0    |It is not shown on the Junction menu,but defense 0 is   |
|             |extremely lethal,in a way such that it reduces your     |
|             |characters' defense against both physical and magics    |
|             |attack.Melten is the only spell that has this effect.   |
|             |It is best that you immediately use heal/remedy.        |
|_____________|________________________________________________________|

Note:In Zombie state,the character/enemy will be immune to death,but
     will be weak against any holy attacks.
________________________________________________________________________
The elemental and status list is taken from Scott Ong's FAQ walkthrough
Part 1 <kangning@mbox5.singnet.com>. Sorry, Scott Ong, I cut out some
portions just to save space, and add a few information. Hope you don't
blame me. Anyway, the original meaning is remained intact.

------------------------------------------------------------------------
4.IV.III)Status Menu:Positive Status Condition List-By Kaze Yagami
------------------------------------------------------------------------
Besides the negative status conditions above,there are other positive
status conditions that you might encounter in a battle.

 ______________________________________________________________________
|Haste        |Active Time Battle moves faster, which means speed      |
|             |increases as well.                                      |
|_____________|________________________________________________________|
|Protection   |Physical damage reduced by half.                        |
|_____________|________________________________________________________|
|Shell        |Magical damage reduced by half.                         |
|_____________|________________________________________________________|
|Reflect      |Turns magic casted onto subject onto another target on  |
|             |the other side.                                         |
|_____________|________________________________________________________|
|Levitate     |Nullify earth-based attacks. Allows you to float.       |
|_____________|________________________________________________________|
|Regen        |Regenerates HP every turn.                              |
|_____________|________________________________________________________|
|Double       |Cast two magics in one turn.                            |
|_____________|________________________________________________________|
|Triple       |Cast three magics in one turn.                          |
|_____________|________________________________________________________|
|Aura         |Affects your crisis levels and increases your chance of |
|             |activating special arts.                                |
|_____________|________________________________________________________|
|Defend       |Reduces magical damage by half and physical damage to 0.|
|_____________|________________________________________________________|
|Invincible   |Making you temporary invulnerable to all attacks,magics,|
|             |status changes etc.To get this status,use Hero/Crusade  |
|             |drink or when Rinoa performs her special art,Angelo     |
|             |Invisible Moon.                                         |
|_____________|________________________________________________________|

------------------------------------------------------------------------
4.V.I)Guardian Force Menu
------------------------------------------------------------------------
Guardian Force (G.F. in short) are like your character's second persona.
You get all your abilities, stats boost etc from the GFs.GFs themselves
also works like summons in the past FF series.There are a total of 16
G.Fs that you need to find.However,finding G.F is not as easy as you will
have think. Some of the G.F. requires you to fight with them, whereas
some requires you to draw them out from bosses.Be careful when you are
fighting bosses. Always start the combat by drawing.Once you draw the
G.F and defeat the boss,you will be able to enter name for your G.F.
However, if you forget to draw the G.F and defeat the boss,then say
goodbye to them.You won't be able to get them anymore through other
ways,besides using a cheat hacker like gameshark.

There are another group of special G.F.s which you cannot junction, and
you can summon them under special conditions such as the use of an item.

Note:For more information, please read <Stevenbruck@bigfoot.com>
     Guardian Force FAQ that can be found at www.gameFAQ.com

By clicking on the G.F. you want, you will see a whole list of abilities
that your G.F can learn.Just like your characters,your G.F can earn LVs,
have HP and even AP for learning new abilities.The first menu gives you
your G.F experience and other stats.The left lower corner shows the
current ability under training.And to the right shows your affection
rating for every character.

Here is a diagram to show you.
                                                         _________
 _______________________________________________________|         |
|NOTICE >Ability List                                   |G.F.     |
|_______________________________________________________|_________|
 |HELP View your G.F ability list                                |
 |_______________________________________________________________|
    _______
   | Photo | BAHAMUT                Affection Rating      ________
   |  For  | Lv. 64                      SQUALL          |________|
   |  G.F  | HP 9999/9999                ZELL            |________|
   |_______|                             IRVINE          |________|
                                         QUISTIS         |________|
Total  EXP:   31770p                     RINOA           |________|
Next Level:     230p                     SELPHIE         |________|

Present Training Skill
(C)Steal
150/250AP

Sorry,i couldn't mapped out the whole affection rating bar as it looked
very small.You will notice a red bar a number below.If the bar is filled
with red,that means the affection rating has reached the maximum,
and the numbers below indicate the affection rating,with 1000,as the
maximum rating.The higher the rating,it takes shorter time for the G.Fs
to summon.Well,this is the a small diagram to illustrate affection
rating.Also,this is what the bar will look like in one of the sub-menu
of status screen too.If there is a symbol on the left of the name,that
means the G.F is equipped to the character in the G.F menu,or vice
versa in on of the sub-menu for the status screen.
                                    __________________
          The bar gauge when     =>|___________|______|
          completely red,shows the                  658<=the affection
          max affection rating.                          rating  number.

For more information, please read the Guardian Force section on
affection rating.

When you press circle,another new sub-menu will appear,giving you a
whole chunk of abilities that you can learn or have learnt. From there,
you can choose the next ability you wish to train.New abilites that can
be learnt sometimes appears upon completing of certain abilities.Note
that each G.F. can only complete up to 22 abilities, so sometimes you
need to "forget" certain abilities which you don't need, with the help
of Amnesia Grass, so as to make space for other abilities.

Here is a diagram to show you.
                                                         _________
 _______________________________________________________|         |
|NOTICE >Ability List                                   |G.F.     |
|_______________________________________________________|_________|
 |HELP Enables you to use Draw command                           |
 |_______________________________________________________________|
   _______                ________________________________________
  | Photo | BAHAMUT      |ABILITY P1                              |
  |  for  | Lv. 64       |  (J)Ability  x4            Complete!   |
  |  G.F  | HP 9999/9999 |  (!)Magic Command          Complete!   |
  |_______|              |  (!)G.F.                   Complete!   |
                         | >(!)Draw Command           Complete!   |
Total  EXP:     31770p   |  (!)Item Command           Complete!   |
Next Level:       230p   |  (C)Strength + 60%         Complete!   |
                         |  (C)Magic Strength +60%    Complete!   |
                         ||>(C)Steal                  150/200AP   |
                         |  (C)Walk and Recover         0/250AP   |
 Present Training Skill  |  (C)Auto Protection          0/250AP   |
 (C)Steal Command        |  (C)Double Consumption       0/250AP > |
 150/250 AP              |________________________________________|

The arrow on the bottom right,indicate the next page.Like the magic,
item page,G.F. ability is divided into two pages,each page containing
11 abilities ,making a total of 22 abilities that you can learn.The
middle-left arrow points to the ability that you are learning now,for
example,in the picture shown above,it is steal.In this case,steal has
only gained 150AP,and you need to earn an additional 100AP to fully
master Steal.The bottom-right hand side also tells you the skill and
AP. For skills that you have learnt,you will see a complete! there.To
gain AP,you need to battle monsters/bosses.Any AP you gained will only
go to the selected ability,in this case,only steal.The smaller arrow,
that is pointing to the draw command,enables you to view other
abilities,and an explanation is shown above at the HELP.The smaller
arrow also allows you to choose other selected ability that you want
to learn.For example,you are now learning steal ability,if you point
the smaller arrow to,let say,auto protection,and press circle,the
bigger arrow,that is point to the steal right now,will then switch
over to auto protection.

Things to take note of:
1)Stats change will automatically take effect like the adjustment of
  HP etc.
2)When command abilities like Death Sentence above is learned,you can
  junction it in the first option of the menu.
3)If your G.F learns elemental def,let's say Ifrit,when you junction
  fire to your elemental defense,you will be more protected from fire
  attacks.
4)Different G.F have different abilities.Some arise to new abilities
  like cure,status recovery, barrier and so on.

For more information, please read the G.F on the battle section.

------------------------------------------------------------------------
4.V.II)Guardian Force Diagram
------------------------------------------------------------------------
Guardian Force Menu
===================

Here's a diagram of what your the menu will be like.
 _______________________________
|   |   |   |   |   |   |   |   |          No.      Name of G.F
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |          01.      Quezacotl
|___|___|___|___|___|___|___|___|          02.      Shiva
|   |   |   |   |   |   |   |   |          03.      Ifrit
| 9 |10 |11 |12 |13 |14 |15 |16 |          04.      Siren
|___|___|___|___|___|___|___|___|          05.      Brothers
                                           06.      Diablos
By clicking Circle, you will be able to    07.      Carbuncle
view the G.F's ability list, as well as    08.      Leviathan
the G.F's experience, compatibility and    09.      Pandemona
HP. Pressing X will return you back to     10.      Cerberus
the previous screen. When viewing the      11.      Alexander
Guardian Force status screen, press        12.      Doomtrain
L1 and R1, to switch to other G.Fs.        13.      Cactuar
Also, the ability list allows you to       14.      Bahamut
select the ability you want to learn,as    15.      Tonberry
well showing you the AP needed.            16.      Eden

Note:The controls are for the Japanese version only. For US version,
     press X to confirm instead of Circle and Triangle to cancel
     instead of X.

------------------------------------------------------------------------
4.VI)Ability
------------------------------------------------------------------------
Some Menu Abilities are of very much use, like converting items to
certain magics,items to bullets,and cards to rare items etc.Each G.F
has different set of new ability and will help you a lot during the
game.More information will be provided in the next update.

------------------------------------------------------------------------
4.VII.I)Switch Menu
------------------------------------------------------------------------
This option allows you to change your active party members.Please
remember that member switching can only be done only on the world map or
at a save point,or special occasions.

------------------------------------------------------------------------
4.VII.II)Switch Menu:Laguna
------------------------------------------------------------------------
Laguna Scenarios
----------------
In Final Fantasy VIII,there are two main characters,Squall and Laguna.
Occasionally,the scene will switch to Laguna's party.You will see an
arrow.For example,an arrow is point from Laguna to squall.That means
Laguna will take all the magics from Squall,and follow Squall's levels,
equipments.Once the scene ends,everything will return back to Squall.
For example,if Laguna earns a level,Squall will also earn a level.

------------------------------------------------------------------------
4.VIII)Card Menu
------------------------------------------------------------------------
It allows you to view the cards that you have in your hand.Cards can be
won by defeating GFs, changing monsters or by defeating other card
players in towns across the world, or after winning a battle.Try to hang
onto these cards, as they are difficult to win back if you should lose
some of your powerful cards.Also,to play with other players,remember to
talk to them by pressing Square,and not circle.

Each card has four numbers representing four directions: up, down, left
and right.The game is played on a board of nine squares or 3 X 3 square.
Though the game may seem simple to you,it is a very addictive,yet
involving a lot of strategy thinking.

So,what's the advantage of collecting cards?
By using Quetzalcoatl ability (Card change),you can change your cards
into items,including rare items that are hard to get from certain
enemies.

Basic Rule:First,Each card has four numbers,let's say Up,Down,Left,
           Right.By putting on a grid,you can actually gain one point if
           your number facing to his card number is greater than his.He,
           in turn will lose one point.However,the same can applies to
           the CPU.He can also gain one point too, and makes you lose a
           point.If you PUT a card next to it,with your card number
           face-to-face,lesser than him,you nor CPU will neither gain
           nor lose a point.The same is true for the CPU as well.

           The battle will first began by throwing a dice.Depending on
           the dice,the player or you may start first or randomly.
           Players will be able to put his card one at a turn.The (left)
           shows the CPU card and the(Right)shows your card.You will
           first began with five points.Your cards will be blue while
           your opponent's colour cards will be pink.

           By winning,you will be able to choose a card you like from
           the deck of card he has.Similarly,if you lose,the CPU will be
           able to choose a card from you,and you in turn will lose the
           card.If it's a draw,neither of you will lose a card.

          Eg1. You      His       Eg2. You     His
                5        4              3       6
               3 4>    <5 3            2 7>   <9 5
                1        1              5       3
                You Lose!                     You Win!

                 Notice the pattern for both examples!
          Eg3.
                6   It may not neccessary be side-side.It can also be
         His   2 4  top-to-bottom.Can you tell who is the winner?
                9

         You    5   Answer:You because 9 is greater than 5.
               5 3
                2

Creating chain
Assume that you start off first.
Let Y be your card and C be the CPU
C-Y shows the score.
Yn or Cn shows which card is placed first.


    _______________________   Procedure:
   |  1    |   2   |   3   | 1)6-4,when C1 put beside Y1.
   |2 Y1 5 |7  C1 8|9 Y2 3 | 2)5-5,when Y2 put beside C1.
   |  6    |   8   |   3   | 3)6-4,when C2 put below Y2.
   |_______|_______|_______| 4)5-5,when Y3 put below C2.
   |   3   |       |   4   | 5)6-4,when C3 put beside Y3.
   |8 C4 5 |       |8 C2 1 | 6)5-5,when Y4 put beside C3.
   |   2   |       |   3   | 7)6-4,when C4 put above Y4.
   |_______|_______|_______|
   |   1   |  8    |  5    | Guess what will the result be if i place...
   |8 Y4 4 |2 C3 4 |5 Y3 2 | in the middle?
   |  1    |  5    |  3    | a)    7     b)   9     C)    9
   |_______|______ |______ |    8 Y5 5     5 Y5 9      7 Y5 9
                                   9          5           9
Can you figure it out?
Ans:a)6-4,lose       Part C is a good example of chains.This is the type
    b)5-5,Draw       of strategy that will turn the situation over.
    c)2-8,Win        Notice that you increase by four points.This is
                     because all your numbers is greater than the
                     numbers facing you.Of course, it may not neccessary
                     be the centre.It's up to you.But beware that,such
                     situations happen all the time,may win or lose 2-4
                     points at one go.If both numbers are equal,then no
                     change in score.

More Information:
1)There are rare cards that only have 1 existing in the world, such as
  Boss cards, GF Cards, and Character Cards.
2)Card strength ranges from 1,being the weakest and A,being the
  strongest.
3)It's possible to earn four points at one go,only if you put your card
  properly in the middle.The above is an example.
4)If you have less than 5 cards,you will not be able to play cards
  anymore.You have to find more cards.
5)Different areas have different rules, so be sure to check out what
  rules before you play.

------------------------------------------------------------------------
4.IX)Configuration Menu
------------------------------------------------------------------------

Here is the section down the list:

1.  Sound          :Switch between Stereo or Monaural.
2.  Controller     :Set the settings on Normal (Default) or Customize
                    (Assign the buttons by yourself)
3.  Cursor         :Cursor,automatically place at the last command.
4.  ATB            :Switch between (ACTIVE),when ATB flows normally
                    or (WAIT),when the time stops automatically while
                    selecting a command.
5.  Labeller       :Choose the second option, the labeller will appear
                    for those monsters/enemies that have been labelled
                    once.
6.  Camera         :Allow you to set from 0 % to 100 %.
7.  Battle Speed   :Adjust the speed during the battle.
8.  Battle Message :Adjust the speed of messages during battle.
9.  Field Message  :Adjust the speed of messages during the field.
10. Analog Input   :Adjust the reaction speed of the stick input.
11. Vibration      :Turn vibration ON/OFF(for only Dual Shock
                    controller).

You can now change your settings during the game, but NOT during
battles, except for ON/OFF the vibration if you have a Dual Shock
controller.

------------------------------------------------------------------------
4.X)Tutorial
------------------------------------------------------------------------
The basics things that you need to know,whether it is G.F,draw etc.
Besides,there is a test.Please try and figure out something,though
you may not understand the Japanese words.

Note:Please refer to TUTORIAL section.A very highly recommended option
     you should go whenever you are stuck with the game's new features.

Note:For test answers,please refer to the additional guide.

Here is a brief description of each and every option in the tutorial:

 ______________________________________________________________________
|Function      |Description                                            |
|______________|_______________________________________________________|
|Configuration |It refers to the configuration for your controller.    |
|______________|_______________________________________________________|
|Battle        |A tutorial guide with 8 pages that teaches you basic   |
|              |battling like the draw,magic,and active time battle,   |
|              |Guardian Force etc.                                    |
|______________|_______________________________________________________|
|Junction      |A mini-tutorial to illustrate what is junctioning and  |
|              |how to junction.                                       |
|______________|_______________________________________________________|
|Guardian Force|A mini-tutorial that explains about AP,ability in the  |
|              |G.F menu.                                              |
|______________|_______________________________________________________|
|Card          |A 14 pages tutorial that explains the basic rules of   |
|              |playing a card game.                                   |
|______________|_______________________________________________________|
|Test          |Sit for 30 tests to advance your ranks.                |
|______________|_______________________________________________________|
|Revision      |Do all the previous tests that you have done before;   |
|              |available only when the 1st test has been all correctly|
|              |answered.                                              |
|______________|_______________________________________________________|
|Information   |A brief summary of magics,places,battle combat,G.Fs,   |
|              |ability,affection rating,elementals,special arts etc.  |
|______________|_______________________________________________________|

------------------------------------------------------------------------
4.XI)Save
------------------------------------------------------------------------
To save,make sure you are at the world map,or using the save point,if
not,this option will be unuseable.The PocketStation save option will
only be available if you have caught a chocobo at the chocobo forest
from disc 2 onwards.When you have successfully catch a chocobo and have
entered a name for your new chocobo,the choco boy will prompt you to
play the 'Odekake Chocobo' or Chocobo RPG in PocketStation.From here
onward, you can play the PDA.

========================================================================
5)BATTLE COMBAT:FINAL FANTASY VIII
========================================================================
The main basic commands are attack,magic,draw,G.F and item that every
character will have in the beginning.But what makes Final Fantasies
combats different from other RPGs?It is the Active Time Battle,which
makes combat far more interesting and exciting than other RPGs.Coming
out with innovative, authentic ideas,we have been seeing new combats
coming out from Square.Innovative team-up techniques,agruably the next
best RPG besides FF3 in SNES,Xenogears's gear and party combat,along
with sophisticated buttons,Final Fantasy 7's Materia and Limit Break
are some of the best examples;though there are more to list like Secret
of Mana and even more.The active time bar is so highly successful that
this feature appeared in all Final Fantasies after it makes its debut
in FF IV.Now,immediately after the most grand release of FF7 for the
Playstation and amazed by the Materia and Limit systems,gamers have
been wondering along-what new things can Square offer the next time
in FF8?And Square has indeed has proven not to let everyone down,
introducing the new Draw and Junction system but it is better than 7?
What do you think?

------------------------------------------------------------------------
5.I)Active Time Battle
------------------------------------------------------------------------
Like the past Final Fantasy series,who goes first to attack depends on
this ATB.The faster the character,the faster the ATB move.People who has
played Final Fantasy IV and above before will be familiar with this.
Battles are still fought in real-time like the past.It seems the concept
of ATB will always remain in every Final Fantasy for now.

Note:Don't alway leave the game when you are in battle because the ATB
     will continue to move.

Note:If you want a more challenging gameplay, you can change the ATB
     from "WAIT" to "ACTIVE" in the Configurations.

Tips:You might not want the fastest character to move.Simply press
     triangle to switch over to the next character with the ATB full.

Tips:If your battle is put on "Wait", you can select the Magic command,
     and then try to escape, without the monsters bothering you.

------------------------------------------------------------------------
5.II)Encounter
------------------------------------------------------------------------
Encounters in FF VIII is variable in different areas. For example, The
encounter rate on plains and grassslands are much lower than that of
forests and deserts.

Note:You can equip encounter none to avoid any random enemies.

------------------------------------------------------------------------
5.III.I)Guardian Force
------------------------------------------------------------------------
In the past, you simply summon a creature and shortly after, it would
appear on the battlefield and create a havoc. Now, there's a chance
that the creature might not appear. In Final Fantasy VIII, guardian
force are actually the creatures that you summoned to aid you in
battlefield. If you have played the previous Final Fantasties before,
you should remember of the Esper systems in Final Fantasy VI, the
summon materia in Final Fantasy VII. However, there are obviously some
noticeable differences. Guardian force are now more involved in
battlefield than before. Each Guardian Force has HP and can gain
experience to increase their levels. The noticeable changes are the
Guardian Force's Active Time Bar and the newly-innovative feature call
Boost. I will explain the two in great in-depth in the later sections.
Also, unlike Espers in Final Fantasy VI, Guardian Forces in Final
Fantasy VIII let the characters gain AP, known as Ability Point,
but they do not let characters learn magics, instead characters can
learn new commands like Revive, or new abilities that can strengthen
a Guardian Force or characters like sumMag + 20%, Str + 20% and so on
Unlike the past, when a summoner summons a creature, his or her HP
and active time bar are being replaced by that of the summoned
creature. Only when the Guardian Force's Active Time Bar ends, the
Guardian Force will then appear and create havoc. Before i go into
the details, there are some points that i think you should take
note of:

a)While summoning a Guardian Force, the summoners' HP and ATB are
  being replaced by that of the creature's. The creature will only
  appear until the Guardian Force's Active Time Bar countdown ends.

b)While summoning a Guardian Force, the summoners' HP and ATB are
  being replaced by that of the creature's. Any attack on the summoner
  will go to the summoned creature, meaning that the summoned creature
  will recieve the damage, not the summoner. In simply, during the
  course of summoning, the summoned creature acts as a shield for
  the summoner.

c)Status attacks go to the summoner, not the Guardian Force during
  the course of summoning. For example, while summoning, when the
  summoner is being attacked by a silence spell or being silenced,
  the cancelling of summon will automatically be in effect.

d)During the time while summoning, when the Guardian Force's HP
  reaches zero, the cancelling of summon will automatically be in
  effect as your Guardian Force is now dead.

e)During the course of summoning, if you use a cure spell on the
  summoner, the cure spell will heal only the summoner, not the
  Guardian Force.

f)There are certain items that heal a Guardian Force outside battle.
  Examples are Pet House, G-Potion, G-Hi-Potion, G-Mega-Potion,
  G-Returner and so on. Items like Pet-House, G-Potion can be
  easily bought from most shops.

g)If you have a PocketStation, you can play the mini-game and use
  Mog's Amulet to learn Mini-Mog command. It is a Guardian Force
  command, meaning you need to use Amnesia Greens to make a Guardian
  Force forget an ability. Just equip Mini-Mog command and use it
  during battle to summon Mini-Mog, which will fully recover all
  of your Guardian Forces' HP. Note that Mog's Amulet can only
  be obtained from the PocketStation and thus Mini-Mog summon is
  exclusive to only those who has PocketStation. However, the draw
  back is that it will take you (100 x Party's Average level)gils
  per summon.

h)The maximum amount of HP damage all Guardian Force can cause is
  up to 9999HP, with the exception of Guardian Force, Eden, which
  can exceed the 9999HP limit and up to 20,000 to 50,000HP damage.

i)The damage caused by Cactuar depends on the Guardian Force,
  Cactuar's level. The higher the level Guardian Force, Cactuar is,
  the more damage it will cause. For example, if Guardian Force,
  Cactuar is at level between 50 to 59, it will cost 5000 HP of
  damage. If between 90 to 99, it will cost 9000 HP of damage.
  Max damage occurs at level 100. This is a sure-cause damage,
  regardless of how good your enemies' defense may be. You must
  train your Cactuar well to take advantage of it, if not it will
  be wasteful. Note that Cactuar doesn't have any Boost.

j)Doomtrain attacks enemies with status ailments like poison, berserk
  and so on. If you have played Final Fantasy VI before, you may
  realise that Doomtrain is indeed a resemblance to a boss in FFVI
  and that boss is of course, the Phantom Train.

k)There are certain special Guardian Forces which do not have HP,
  levels and experiences. Examples are Odin, Gilgamesh, Phoenix,
  Chocobo, Mini-Mog, and Moomba.

l)There are certain Guardian Forces which appear randomly. Examples
  are Odin, Gilgamesh and Phoenix. [Only when you have used Phoenix
  Pinion at least once]

m)There are certain Guardian Forces which you need items to summon.
  Examples are Chicobo [Gysahl Greens], Phoenix [Phoenix Pinion] and
  Moomba [Proof Of Friendship].

n)Moomba, Mini-Mog and chicobo's new attacks can only be obtained
  if you have PocketStation and you must play the chocobo world
  mini-game.

o)Mini-Mog summon can be learned if you have the Mini-Mog command by
  using Mog's Amulet.

p)It's better to equip a Guardian Force with a higher compatibility
  than one with a lower compatibility. You wouldn't want to take
  your time to summon a Guardian Force.

q)One way to let your Guardian Forces recover your HP outside battle
  is to walk around. It works like Regen and as you walk, the Guardian
  Forces' HP starts to recover. However, this doesn't apply to
  characters.

r)My advice to you is learn 'boost' ability first if that Guardian
  Force has it. It takes only 10AP and can be learned very fast.
  Once learned, you can do more damage with the 'boost' ability for
  every time you summon that creature. [Refer to the 'boost' section
  for more information.]

Basically, these are the main pointers that you should take note of.

Compatibility
=============
How fast or slow Guardian Force's Active Time Bar countdown ends
depends on the compatibility. Compatibility is known as affection
rating for the Japanese version. Honestly speaking, i prefer the
name, 'affection rating' more than the name, 'compatibility.'
'Affection rating' has the effect of how the Guardian Force feels
and reacts to a particular character. Anyway, the name,
'Compatibility' works pretty well as well.

Q1)What is Compatibility?
   Compatibility ranges from 0 to 1000. The higher the number, the
   fastest the Guardian Force's Active Time Bar countdown will be.
   1000, being the fastest and 0, being the slowest. It is meaningless
   to summon a Guardian Force with very low compatibility and you have
   to wait for a long time for it to appear. By the time, it appears,
   it may have been dead or recieved any damage. Who knows?

Q2)How do i know the characters' compatibility with other Guardian
   Force?
   You can view it in your status screen. You should see something
   like this below:

                             Red
                       |---------------|
    The bar gauge       ________________________
    when completely  =>|_______________|________|
    red, shows the                            658<=The compatibility
    maximum compatibility.                         number.

Q3)How do i raise compatibility?
   You can either use compatibility items or keep on summoning the
   Guardian Forces you want. Note that there are side effects too
   sometimes. Refer to the tables below for a clearer picture.

Difference in Compatibility-Contributed By Kaze Yagami
===========================
Below shows a table for the approximate values of time taken for
different compatibility.
 __________________________________________
|Compatibility (0 to 1000) |Time (Seconds) |
|__________________________|_______________|
|Compatibility 0           |About 16.8s    |
|__________________________|_______________|
|Compatibility 500         |About 10.2s    |
|__________________________|_______________|
|Compatibility 1000        |About  2.8s    |
|__________________________|_______________|

Raising Compatibility and Demerits-Contributed By Kaze Yagami
==================================
Below shows the table of how to increase and decrease your
compatibility.
 ___________________________________________________________________
|Method      |Compatibility Up  |Amount|Demerit                     |
|____________|__________________|______|____________________________|
|Summoning   |The Guardian      |      |Other Guardian Forces'      |
|a Guardian  |Force that is     |      |compatibility drop by 1~2.  |
|Force       |summoned raises   |      |____________________________|
|____________|compatibility     |      |Guardian Force of opposing  |
|Refer to    |with the summoner.|  20  |nature drops by 10.         |
|a) for a    |                  |      |____________________________|
|special     |                  |      |Refer to b) for a special   |
|condition.  |                  |      |condition.                  |
|____________|__________________|______|____________________________|
|Using       |The respective    |      |Guardian Force of opposing  |
|specific    |Guardian Force's  |      |nature drops by 1~2.        |
|magic.      |compatibility     | 1~3  |____________________________|
|Mainly      |raises with the   |      |Refer to c) for more details|
|elemental.  |spell caster.     |      |about it.                   |
|____________|__________________|______|____________________________|
|Using       |The respective    |      |Other Guardian Forces'      |
|specific    |Guardian Force's  |      |compatibility drop by 1~2.  |
|items.      |compatibility     | 1~3  |____________________________|
|Mainly com- |raises.           |      |Refer to the list of        |
|patibility  |                  |      |compatibility items for more|
|items.      |                  |      |details.                    |
|____________|__________________|______|____________________________|
|Using       |All Guardian      |      |                            |
|LuvLuvG     |Force's           |      |                            |
|            |compatibility     | 20   |------------NIL-------------|
|            |raises.           |      |                            |
|____________|__________________|______|____________________________|

a)If battle ends before Guardian Force is summoned or when a character
  is silenced while summoning, resulting the cancelling of summon to
  automatically be in effect, there will be no change in the
  compatibility for all Guardian Force.

b)Eden is a special case because when Guardian Force, Eden is summoned,
  compatibility with Eden raises by 2, while the remaining Guardian
  Force will be raise by 1. This is the only special case when there
  is no side effects, other than using LuvLuvG items.

c)If you use a fire spell, Ifrit, being a fire elemental Guardian
  Force will increase its compatibility, while on the other hand,
  Guardian Force are opposing nature like Shiva will decrease its
  compatibility. Note that the same concept applies to summoning
  Guardian Force as well. For example, if you summoned Ifrit, then
  Shiva's compatibility will drop by 10. The same concept is reverse
  if you summon Guardian Force, Shiva instead of Ifrit.

Compatibility List-Contributed by Dan Orner <Omegaonyx@geocities.com>
==================
Please refer to Dan Orn