========================================================================
       88888888888  8888888888   8888     8888  88888888888888
       88888        88888         8888  8888       88 88 888
       8888888      8888888        88888888        88 88 888
       88888        88888           888888         88 88 888
       88888        88888            8888          88 88 888
       88888        88888             88        88888888888888

========================================================================
                F I N A L   F A N T A S Y   V I I I
========================================================================
                     Final Fantasy VIII (Japanese/Import)
                             Version 1.16 (Final)
                                Part I
                         For Sony Playstation
                            By Scott Ong
   E-Mail:              vaynard_x11x@yahoo.com
   Online version:      http://www.risland.org
------------------------------------------------------------------------

<<< Disclaimer >>> - please read this!
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com) This is an
unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part I of Final Fantasy VIII FAQ for the Japanese version. Final
Fantasy VIII Logo, characters are copyright of Squaresoft. If you want
to find information regarding item list, weapon list, monster list or
any other besitary data, please look up at Final Fantasy VIII FAQ Part
II which is available at GameFAQs. This is meant for the Japanese
version.

<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website         - http://www.squaresoft.com

<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
 ___
/ I \___________________________________________________________________
------------------------------------------------------------------------
Introduction
------------------------------------------------------------------------
<<< Demo >>>
That's right, the eagerly-awaited FF8 finally hits the stores. The game
is much better and more realistic. You will take the role of the super
cool Squall whom is led by Seifer, his rival to recapture the city of
Dollet. The city has fallen into the hands of the evil President
Deling, the dictator of the warlike nation, Galbadia....

<<< Final Fantasy VIII >>>
The hero Squall, trained as a mercenary at a military academy, meets a
girl named Rinoa at a party. Gradually influenced by her bohemian
lifestyle, Squall rejects family and friends for people as yet...
strangers. Meanwhile, at that while, the continent of Galbadia
suddenly turns against the whole world and declares...war. Standing
beside the President as he delivers this speech, is the figure of a
witch who disappears from the memories of the people...
 ____
/ II \__________________________________________________________________
------------------------------------------------------------------------
Revision History
------------------------------------------------------------------------

Version 1.0
Contains the main document.

Version 1.1
I have finished Disc 1 Walkthrough. I have make the Disc 1 walkthrough
more detailed and correct some errors. Completed the Controls section.

Version 1.2
Added a partial Disc 2 walkthrough. Also added the BOSS Diablos'
facts.

Version 1.3
Completed Disc 2 walkthrough and make some corrections. Start working on
Part II. Added information on Chocobo Riding. Make more corrections on
Disc 1 walkthrough.

Version 1.4
Added Disc 3 walkthrough [partial] and make more corrections. Make some
spelling corrections on the Leviathan, Quezacotl and Cerberus. I have
added information on getting Phoenix and Odin.

Version 1.5
Completed Disc 3 walkthrough including information on GFs Tonberry,
Bahamut and Cactuar, plus the last GF Eden, thanks to Steven Bruck!
Add more corrections in spelling and errors.

Version 1.6
Added and complete Disc 4 walkthrough except for the ending FMV, don't
want to spoil the fun ^_^; Added corrections/logo to the FAQ. Complete
the list of gameshark codes.

Version 1.7
Make mystical corrections. Miscellaneous information on Omega Weapon
and the draw list from Tonberry, thanks to Hahaha Hahaha. I have added
more information getting fragments of the pot and attaining full marks
for the Dollet's SeeD examinations. Thanks to ChaRle5! I have added
more information on getting GF Doomtrain. I have added information on
Ward and Kiros. Correct most gramatical errors.

Version 1.8
Edit some of the data and correct more errors. Added the correct way to
get the Phoenix Pinion from Shumi Village's Subquest, thanks to Jerry
Ng!

Version 1.9
I have correct some of the previous errors. I had added ways to get the
Pet Pals and Combat King Issues, with the courtesy of Lynn Tse. More
information on the D-District Prison have been added, including a move
that could save your life! Thanks to Markweb Jimenez. The list of items
that can been obtained in Balamb Garden during Disc 2. The basic
controls section have been expanded and ASCII maps have been added on
it. More information regarding the Pocketstation have been added, thanks
to Zane Merritt. Thanks to Crystal Power for that outstanding
strategies to fight against the Ruby Dragons and the Bahamut. Thanks to
Ciovo for telling me the usefulness of the Tonberry's Level Down. Draw
an ASCII image of the Pocketstation! Thanks to Crystal Power for the
correction on the lyrics "Eyes on me".

Version 1.10
Some corrections have been made for the Esthar Shopping List. I have
made corrections to lyrics "Eyes on Me", thanks to Hahaha Hahaha/Yee
Seng Fu/ Franksiskus Febrainto ^0^. More information has been added
regarding the Chocobo Mini-Game, thanks to Zane Merritt. I have made
some magic spell corrections between Flare and Aero. I have made more
corrections at certain areas. I have expanded the methods on getting
GFs. I have been trying to correct gramatic errors and sentence
structures. I have also find a way to get back lost cards. I have added
more battle strategies against BOSS: Brothers, Jumbo Cactuar, Diablos
and the final battle. A new strategy against the Omega Weapon have been
added.

Version 1.11
I have added the lyrics for the opening song. Thanks to Marco "vegeta"
Colombo for the lyrics. Changes have been made to most parts of the FAQ.
I had also added more information on the Controls section. I had added
the list of items which can be won from BOSS fights [partially]. I had
also added more miscellaneous information such as getting Occult Fan
Part I, Pet Pals Vol. 2nd Issue and much more. Battle Tips are included
to most parts of the walkthrough. I have added the type of spells, which
you can draw from the Draw Points. [partially complete]

Version 1.12
The remaining of Draw Points have been added (until Disc 3). I had also
added list of items that you can won from BOSS fights, applies until
Disc 3. (partially) I have added more battle tips until Disc 3
(partially). I made some corrections to the Basics section. I had also
added informatiom about solving the Clock Puzzle. Thanks to Stephanus
Rudiyanto Natari for his solutions. I have also added information about
trading the Girl Next Door with Zone in the White SeeD Ship. Thanks to
Marbweb Jimenez for the valuable information. I have added more
information on hacking gameshark codes.

Version 1.13
I have added information about the Chocobuckle. I have also added the
remainding Draw Points (excluding those that are found at the World Map)
[until fighting the Ultima Weapon.] I have also added more battle tips.
[until Disc 3] I have also added the list of items which can be won from
BOSS fights. [until Disc 3]. The list of monsters that are found at Deep
Sea Research Center have been added, including how to tackle them. I
have found another secret FMV, refer to Section 5.10 for more details.
It's regarding Adel.

Version 1.14
I have added the remainding Draw Points and BOSS stats thanks to Markweb
Jimenez. The Japanese FF8 Debug Code has been added, thanks to Alex M.
I have also added some strategies about the BOSSES in the final dungeon.
I have also make some changes to the Magic translations according to
Final Fantasy VII magic.
.  Heal (restore HP) -> Cure
.  Cure (fixed status ailments) -> Esuna
.  Life 2 (restore life and HP to full) -> Raise
I have also correct some errors regarding the spelling with Cactuar
and Pandemona. I have change all "Magic Stones" to "Draw Points".

Version 1.15
I have managed to correct some of faulty errors such as translation
problems and game errors. I have also ammend the layout and make it
similar to the North American Version. I have also added the Sub-Quests
that are excluded previously. A translation list has been added to
provide help if you haven't gotten the FAQ.

Version 1.16
For this update, I replay the Japanese version of FF8. [well, can't let
the game to collect dust ^_^;]. I have made some corrections to the
errors and adding stuff, which I have previously left out. Plus a mini-
guide on clearing the area before I begin the walkthrough [i.e. which
areas need to focus on]. I had also included an exclusive junctioning
guide in the FAQ! (refer to Junction section for more information). The
Areas-To-Focus-On section has been added to highlight key points for
section. [It is been completed!]

------------------------------------------------------------------------
This FAQ can be found at the following addresses:
GameFAQs                 http://www.gamefaqs.com/

------------------------------------------------------------------------
* Check the above sites for latest revisions of this FAQ.
 _____
/ III \_________________________________________________________________
------------------------------------------------------------------------
Author's Note
------------------------------------------------------------------------
After receiving a lot of e-mails regarding translation errors.. Hey!
I thought I have also added another walkthrough! It is labelled with a
NA [North Amercian Version] and that's meant for the English version.
Err.. Japanese users stick to this one as it has provided descriptions
about the places compared to NA version. If you want to use this
walkthrough for the NA version, make sure you refer to the "Changes"
Section found at the bottom of the FAQ. I have added the list of
translations. BTW, please note that both FAQs can be found at GameFAQs.

Version 1.16
For this update, I had made an attempt from a point of view for someone
who completely do not know Japanese. I have make some errors to the
gramatical corrections [of course, spelling errors]. I have added a new
section to the walkthrough called ATFO [it means "Areas to Focus On"],
which will highlight some of key events. Hopefully, this could really
help those who trouble in playing the Japanese version of FF8. Check out
the Junction guide found in the Junction Section. I have also expanded
the characters bestiary portion. Plus, a lot of corrections have been
made. [well, it was like a moment of hell for me ^_^;]

 ____
/ IV \__________________________________________________________________
------------------------------------------------------------------------
Table of Contents
------------------------------------------------------------------------
1.  Characters Bestiary
2.  Controls and Basic Tutorial
3.  Walkthrough for Disc 1
4.  Walkthrough for Disc 2
5.  Walkthrough for Disc 3
6.  Walkthrough for Disc 4
7.  Gameshark codes
8.  Translations Differences
9.  Credits
________________________________________________________________________

Begin with the show!
 _____
/ 1.0 \_________________________________________________________________
========================================================================
Characters Bestiary
========================================================================
In this section, I would give you a brief preview of the game's crew,
including the limit breaks they own and the general method in gaining
them. For certain characters, I had even briefly describes what the
Limit Break does. If you want to know more about weapon upgrading and
limit breaks, please refer to Part II, which is a separate FAQ from this
FAQ.

* those marked with asterik are initially gain limit breaks.

These are the characters who will depart on your strange adventure...

------------------------------------------------------------------------
The Main Crew
------------------------------------------------------------------------
In FF8, you will get the chance to use this crew of people and of
course, you are entitled to play as the bonus characters. These
characters will join Squall [the main character], through the course of
this epic RPG.


>>>>>
Name:        Squall Leonhart
Age:         17
Sex:         Male
Height:      5'10" [177 cm]
Birthdate:   August 23
Blood Type:  AB
Weapon:      Gunblade
Description: The story's hero unsociable and expressionless. The hero
             of the game, a cadet in the SeeD special forces attached
             to Balamb Garden. Antisocial and stone-faced. Besides his
             aloof personality, he is very self centered and a person
             who hates influenced deeply by strangers.

List of Limit Breaks:
Name              Type
Rough Divide*     Single
Fated Circle      Area
Blasting Zone     Area
Lion Heart        Single

Note: Typically, Squall's Limit Breaks are attacking Limit Breaks and
      carries no elemental.

How to gain Limit Breaks/ Notes:
You need to upgrade Squall's gunblade through gaining items requirements
for his gunblade. The better the gunblade, more of the new limit breaks
will be gained. To tune up his gunblade, refer to weapon upgrading guide
in my Part II FAQ.

In FF7, you can control the type of Limit Breaks that you want by
selecting the Limit level. But for Squall, his limit breaks occur
randomnly based on his statistics opposed his enemy. The more HP of
enemy to his HP ratio is the higher chances that he will execute the
advanced Limit Breaks. It may not worked as it is based on my
assumption. In other words, you can execute the Lion Heart Limit Break
with his Lion Heart gunblade every time. For more details regarding
Limit Break execution, please refer to Part II for more details.

ATFO:
. Tune up his gunblade to the Lion Heart.
. How to execute his Limit Breaks

>>>>>
Name:        Rinoa Heartilly
Age:         17
Sex:         Female
Height:      5'4" [163 cm]
Birthdate:   March 3rd [thanks to Rinoa Heartilly's Shrine]
Weapon:      Blaster Edge
Description: A beautiful and enigmatic woman, kind-hearted and driven
             to succeed. A cheerful girl who possesses a "mood-making"
             liveliness and gentleness that touches people without
             discrimination. She's honest about her feelings and
             readily speaks what she thinks. However, in time, she ends
             up becoming warped... By the way, Rinoa has a pet dog
             called Angelo.

Limit Breaks:
Name              Type         What it does?
Angelo Rush*      Single       Min. Damage
Angelo Search     n/a          Search for items
Angelo Recover*   n/a          Restore lost HP
Angelo Reverse    n/a          Revives one dead ally
Invisible Moon    Allies       Cast "Invinsible" on all allies
Angelo Cannon*    Area         Max. Damage against all enemies
Angelo Strike     Single       Max. Damage against one enemy
Wishing Star      Area         Max. Damage against all enemies
Angel Wing        'depends'    Cast a random spell**

** This Limit Break is special. But there are several tradeoffs. Rinoa
   can cast a spell once when she get to her turn. The spell is not
   necessary from her inventory. She can even cast Apocalypse except for
   the remaining six hidden spells: The End, Catastrophe, Prasento,
   Wall, Rapture and Full-Cure. But you will lose control of Rinoa,
   until she was killed/ KO'd in the battle.

How to gain her Limit Breaks/ Notes:
To gain her Limit Breaks, you need to obtain a book item called "Pet
Pals" series. Upgrading her weapon does not give her the chance to learn
new Limit Breaks, instead it increase her hit rate and attack power [but
in FF8, you depends on Junctioning for those two factors]. These item
can be gotten via your quests while playing FF8 or you can buy them from
Shops.

But that's not all! You can only officially use them if the guage is
full. Rinoa needs to take Angelo for a walk. I.e. walking on the field.
To do this on the world, equipped Enc-None [an ability from GF Diablos].
Once the gauge is full, Angelo learnt the Limit Breaks.

A special Limit Break called Angel Wing, can only be obtained in Disc 3.
[You don't need to do any extra stuff to get that.]

Once again, her Limit Breaks execution is based on luck and chance. Her
Limit Breaks occur very randomnly. It is more hard to predict compared
to Squall's Limit Breaks.

ATFO:
. Getting her Pet Pals Volume to learn Limit Breaks.
. How to build up Angelo's learning gauge?

>>>>>
Name:        Zell Dincht
Age:         17
Sex:         Male
Height:      5'6" [167cm]
Birthdate:   March 17th
Blood Type:  B
Weapon:      Glove
Description: A master of comprehensive wrestling skills whom was
             admitted to the Garden. He has entered the Garden when he
             was only 13 years old out of admiration of his grandfather,
             who was an excellent soldier. He is the type who does
             everything with enthusiasm, but the reason is his weak
             point. However, at heart he is gentle and has a serious
             personality.

Limit Breaks:
Name               Type     What it does?
Punch Rush*        Single   Minimum damage
Booya*             Single   Minimum damage
Heel Drop*         Single   Minimum damage
Mach Kick*         Single   Medium damage
Dolphin Blow       Single   Medium damage
Meteor Strike      Single   Medium damage, gravity effect

Deathblows
Burning Rave*      Area     Medium damage
Meteor Barret      Single   Maximum damage
Different Beat     Single   Maximum damage
My Final Heaven    Area     Maximum damage

How to gain Limit Breaks?
The method of gaining Zell's Limit Breaks is similar to Rinoa's except
you need to get Combat King instead of Pet Pals. Combat King will only
make its first appearance in Disc 2. You can execute them by keying in
the button configurations while executing his Limit Breaks. They can
chain during the given time [the length of time depends on Zell's crisis
level, the more HP that enemy against Zell's HP.]. For more about his
Limit Breaks, please refer to Part II.

Armageddon Fist is not a Limit Break, in fact it is named by someone,
who has start off with this combo. [heck, it is just a switch between
Rush Punch and Booya.]. This move is invented by Kaze Yagami.

ATFO:
. Getting his Limit Breaks, i.e. location of Combat Kings
. Executing his Deathblow Limit Breaks
. What's Armageddon Fist?

>>>>>
Name:        Selphie Tilmitt
Age:         17
Sex:         Female
Height:      5'1" [157cm]
Birthdate:   July 16
Blood Type:  B
Weapon:      Nunchaku
Description: A naive girl with flightily nature and capable character.
             A girl with skilled personality to the extent that you
             can't believe that she's a student at the military academy.
             Usually she has a carefree way of speaking and is
             frequently disturbed by the pace of her surroundings.

Limit Breaks
Name           Effect      What it does?
Full-cure      All         Fully restores all HP for all allies
Wall           All         Cast Protect and Shell on all allies
Rapture        Single      Cast Float on one foe and remove it from
                           battlefield [may not work all times]
The End        Single      Instantly kill the enemy. Works on any
                           enemies, BOSSES [even Omega Weapon] except
                           for undeads.

How to gain her Limit Breaks/Notes
Selphie has typically the ability to cast any spells that the game has,
except for those two spells that are locked [Prasento and Catastrophe,
only available if you unlock using gameshark.] The four spells are the
spells that only she can use it.

To gain them, you need to get into her Slots Limit Break. Keep on
chosing the top option [Do over] until you had find the spell. Next
choose Use [2nd option] and Selphie will automatically learn the
spell! But remember that these spells occur randomnly and it is based
on luck and critical status [the more endanger Selphie is, the higher
the rate of getting these spells.].

The End is the most damaging spell that you can find in the game.

AFTO: Getting her Limit Breaks.

>>>>>
Name:        Irvine Kinneas
Age:         18
Sex:         Male
Height:      6'0" [185cm]
Birthdate:   November 24th
Blood Type:  O
Weapon:      Shotgun
Description: A young man, well-liked by women whose strongest point is
             his marksmanship. A cadet at the Galbadia Garden, he self-
             styles himself as the "No. 1 gunslinger in the Garden" His
             shooting arm seems sure and he is the girls' favorite
             because he is full of confidence. He seems callous to
             simple men, but in truth, he is unexpectedly sensitive and
             seems to have a serious personality.

Limit Breaks
Name            Effect
Normal Shot     Single, requires Normal Ammo
Scattered Shot  All, requires Shotgun Ammo
Dark Shot       Single, requires Dark Ammo, causes Blind/Sleep/Poison
Fire Shot       All, requires Fire Ammo, causes Fire elemental damage
Canister Shot   Single, requires Demolition Ammo
Quick Shot      Single, requires Fast Ammo
Armor Shot      Single, requires AP Ammo
Hyper Shot      Single, requires Pulse Ammo

How to get his Limit Breaks/ Notes
Irvine's Limit Breaks is relatively easy to get. To get them, you need
to get the Ammo. [refer to the list above]. Different Ammo gives Irvine
different types of attacks. Ammo is relatively easy to get as you can
buy most of them from item shops. But please remember that you need to
get Ammo-RF before you can refine items into ammo. That ability is a
menu ability. To get it, refer to the GF section in Part II.

ATFO: How to use the Ammo-RF to refine into Ammo
      Getting Pulse Ammo

>>>>>
Name:        Quistis Trepe
Age:         18
Sex:         Female
Height:      5'6" [172cm]
Birthdate:   October 4
Blood Type:  A
Weapon:      Chain Whip
Description: An Elite who serves as Squall's advisor. She has joined
             SeeD at the age of 15 and is now the guidance instructor
             of Squall and his friends. In opposition to her cool
             spirit and strong facade, she gets depressed easily about
             trivial matters since she is unused to setbacks.

Limit Breaks
Name             Effect  What it does?                 Item
Laser Eye*       Single  Minimum damage                n/a
Ultra Waves      All     Minimum damage, causes Slow   Spider Web
Electrocoute     All     Average electric damage       Corel Fragment
LV? Death        All     Causes instant Death          Curse Spike
Degenerator      Single  Removes foe from battlefield  Black Hole
Aqua Breath      All     Average water damage          Water Crystal
Micro Missile    All     Average damage + gravity      Missile
Acid             Single  Average damage + Meltdown     Mystery Liquid
Gatling Gun      Single  Strong damage                 Running Fire
Fire Breath      All     Strong Fire damage            Inferno Fang
Bad Breath       All     Causes status ailments        Malboro Tentacle
Mighty Guard     All     Support magic on allies       Barrier
White Wind       All     Restores HP based Quistis' HP Whisper
Homing Laser     Single  Strong damage                 Laser Cannon
Shockwave Pulsar All     Devastating damage            Dark Matter
Ray-Bomb         All     Strong damage                 Power Generator

How to gain her Limit Breaks/ Notes
As you observed from the above list, most of Quistis' Limit Breaks are
locked. You can unlocked them by using the items [they are known as
Blue Magic items] through the item menu. But remember that these items
are pretty hard to get [most of them can be obtained through your course
of playing the game, but some of them requires a harder process.] Her
Limit Breaks works actually like the Enemy Skills system in FF7. But the
method of gaining is different. To gain them, refer to Limit Breaks
section in Part II for more information.

ATFO: Getting Dark Matter
      Getting Power Generator
      Getting Malboro Tentacle
      Getting Laser Cannon

------------------------------------------------------------------------
LAGUNA'S PARTY
------------------------------------------------------------------------
In this game, you will get a switch sequence between the past and
present. In the past, you will get to control of an ex-Galbadia Soldier
called Laguna Loire and his friends [Kiros and Ward.] They appears only
in certain parts of game. They have only one Limit Breaks each. BTW,
they are pretty strong as they have same statistics as the current
party.

>>>>>
Name:        Laguna Loire
Age:         27
Sex:         Male
Height:      5'11" [181 cm]
Birthdate:   January 3rd
Blood Type:  B
Weapon:      Machine Gun
Description: A hot-blooded man who fights with a pen instead a sword.
             Kind out of compassion for humanity, he's a man full of
             courage who helps the faint-hearted and crushes the
             arrogant. A journalist of military origins, he swapped
             his sword for a pen and fights boldly against the evils of
             the world. Laguna has rather a sad story, as he lost
             his wife in saving the world and has become the President
             of Esthar. By the way the mystery has been solved, it was
             actually Ellone whom causes Squall to meet Laguna in his
             dream. His intelligence and leadership were unmatched.

ATFO: n/a

>>>>>
Name:        Ward Zaback
Age:         25
Sex:         Male
Height:      217 cm
Birthdate:   February 25th
Blood Type:  A
Weapon:      Harpoon
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
             You can only use him in battles during Laguna's Scenario.
             Don't look down on him, as he looks huge and scary. Ward
             is actually one of the most strongest guys in FF8, have
             high strength stats. Now Ward has become a minister for
             the President of Esthar.

>>>>>
Name:        Kiros Seagul
Age:         23
Sex:         Male
Height:      191 cm
Birthdate:   July 6th
Blood Type:  O
Weapons:     Daggers
Description: Ex-Galbadian 08 soldier. He is one of Laguna's best pals.
             You can only use him in battles during Laguna's Scenario.
             He is rather a helpful lad in Laguna's friend. He is
             rather agile and swift in his movement. He has very cool
             weapons. Kiros had also became one of Laguna's right hand
             man.

------------------------------------------------------------------------
Other Characters
------------------------------------------------------------------------
Here, you will find the list of other characters that are in the game
and possess great importance to the game.

Name:        Seifer Almasy
Age:         18
Sex:         Male
Height:      6'1" (188 cm)
Birthdate:   December 22nd
Blood Type:  A
Weapon:      Gunblade
Description: A troublemaker who views Squall as his rival. A SeeD cadet
             who is treated as a problem child because he lacks
             composure and the ability to follow orders, even though he
             has the disposition to excel. On the other hand, he
             appreciates Squall's abilities highly and adamantly
             considers him a rival.

Notes
Seifer is only usable for a short period of them and you can only use
the first edition of his Cross Sword Limit Breaks: No Mercy. This Limit
Break does damage to all enemies and can be executed once Seifer's HP
is low or received consecutive hits. He has only one limit break.

ATFO:
. The secret R1 Trigger

------------------------------------------------------------------------
There are a lot more characters in the game, but I decided not to add
them as it may lead to serious spoilers.
 _____
/ 2.0 \_________________________________________________________________
========================================================================
Controls and Basic Tutorial
========================================================================
This section is created for begineers for FF8 and those who have
experienced problems with the Junction System. The game system is pretty
hard to understand and it may takes a while before you fully understand
the meaning of it. Therefore, please:

*Read this section before you proceed to the main walkthrough.*

 _____
/ 2.1 \_________________________________________________________________
------------------------------------------------------------------------
Stuff That You Should Know....
------------------------------------------------------------------------
This is the stuff that you should know when playing FF8. These can also
be found in your manual.

* Playing the Game from the Beginning
  Point the cursor at the first Option [NEW GAME] and enter your
  decision with the Circle button.

* Continue from Save Data
  When you want to play using SAVE DATA to continue from the previous
  point, select the 2nd option and press Circle and you can now select
  the slot with the Circle Button. BTW, you can save up to the
  maximum data of 15 game saves.

* Changing Disc Warnings
  As you proceed through the adventure. Do NOT turn off your
  Playstation Console. Just open the Playstation Lid and pop in the next
  disc and the game will automatically resumes itself.

 _____
/ 2.2 \_________________________________________________________________
------------------------------------------------------------------------
The Main Menu
------------------------------------------------------------------------
The Main Menu is a very important section as it allows you to use
items, view stats of your characters and GFs, thus saving your game,
adjust game settings, etc. Remember to read this if you have any
enquires/doubts about the gameplay.

========================================================================
NOTE: All the settings are use in default settings.
========================================================================

MAIN MENU
------------------------------------------------------------------------
Junction:      Allows you to set up your Guardian Forces and abilities
Item:          Allows you to use items or rearranged your items
Magic:         Allows you to use and trade magic with other characters
Status:        Allows you to view the stats of your characters.
GF:            Allows you to view the Guardian Force levels, and to
               develop your GFs' abilities.
Ability:       Allows you to use the abilities learned by the GF
Switch:        Allows you to change your party at the World Map or at
               the Save Point.
Cards:         Allows you to view the cards that you have.
Config:        Allows you to adjust your game settings.
Tutorial:      A very precise learning guide on how to play FF8.
               However, it is in Japanese ^_^;
Save:          Allows you to save your game. This option will only be
               selectable if you have approached a Save Point and at
               the World Map.
------------------------------------------------------------------------

Here is an ASCII art of the Main Menu [for those whom does not know
Japanese].

A brief Diagram of Menu Screen
 ____________________________________________________________________
|Help                                              |                 |
|__________________________________________________| Junction        |
|STATUS                                            |                 |
| Zell       LV 22    HP: 2411 / 1922              | Item            |
|--------------------------------------------------|                 |
|STATUS                                            | Magic           |
| Squall     LV 31    HP: 2415 / 2551              |                 |
|--------------------------------------------------| Status          |
|STATUS                                            |                 |
| Rinoa      LV 20    HP: 1100 / 1930              | GF              |
|--------------------------------------------------|                 |
|  Irvine                 Quistis                  | Ability         |
| LV 20 HP 977         LV 22 HP 1059               |                 |
|       ---------            ---------             | Switch          |
|                                                  |                 |
|  Selphie                                         | Cards           |
| LV 17 HP 824                                     |                 |
|       ---------                                  | Config          |
|                                                  |                 |
|                                                  | Tutorial        |
|                                                  |                 |
|                                                  | Save            |
|__________________________________________________|_________________|
 _________________________________________________ | PLAY 24:15      |
|                                                 || S.LV   30       |
|  B-Garden - Training Center                     ||    446470 G     |
|_________________________________________________||_________________|

 _______
/ 2.2.1 \_______________________________________________________________
========================================================================
Junction Menu
========================================================================
Therefore, after you had activated the menu, select [Junction] sub-
heading and you will see the following menu.

** JUNCTION MENU **
    _______________________________________________________________
   |  [Junction]   [Remove]   [Auto]       [Ability]  |   Junction |
   |__________________________________________________|____________|
 _________                                               __________
| Photo   |     Squall                                  |  COMMAND |
|  OF     |                                             |  Attack  |
| SQUALL  |     Lv 31 |^|                               |  Magic   |
|         |                                             |  GF      |
|_________|     HP 2415 / 2551                          |  Item    |
 _______________________________________________________|__________|
| [   HP   ] Blizzaga      2551 [ST ATK] [ST DEF]  [E ATK] [E DEF] |
| [  STR   ] -------------  78  [ SPD  ] ---------------   25      |
| [  VIT   ] -------------  20  [ EVA  ] ---------------   2 %     |
| [  MAG   ] -------------  45  [ HIT  ] ---------------   225     |
| [  SPR   ] -------------  35  [ LUCK ] ---------------   17      |
|__________________________________________________________________|

LIST OF ABBREVIATIONS
Squaresoft has used a lot of abbreviations in the game and below is
the list of abbreviations. [BTW, these are the abbreviations used for
the English version of FF8]
 _________________________________________________________________
|        |                     |        |                         |
| STR    |   Strength          | Hit    | Hit %                   |
| VIT    |   Vitality          | LUCK   | Luck                    |
| MAG    |   Magic             | ST ATK | Status Attack           |
| SPR    |   Spirit            | ST DEF | Status Defense          |
| SPD    |   Speed             | E ATK  | Elemental Attack        |
| EVA    |   Evade             | E DEF  | Elemental Defense       |
|________|_____________________|________|_________________________|

What is their purpose?

** Strength **
This factor affects the attacking power of your character. The higher
the stats, the more damage your character will inflict with the Attack
Command.

** Vitality **
This factor effects the defensive power of your character. The higher
the defensive stats, the lesser the amount of damage inflicted by your
opponent.

** Magic **
This factor effects the magic attacking power of your character. The
higher the stats, the more damage your character will inflict when
using magic.

** Spirit **
This factor effects the magic defensive power of your character. The
higher the stats, the lesser the amount of damage inflicted by your
opponent when it uses magic.

** Speed **
This factor effect the speed of your time bar or ATB (also known
Active Time Bar]. The higher the stats, the faster the ATB is.

** Evade **
This factor effect the rate whether your character will escape from an
enemy's attack [causing a MISS in the opponent's attack]. The higher
the stats, the more chance your character will dodge from an attack.

** Hit **
This factor effect the rate whether your character will hit your
opponent with the Attack Command. The higher the stats, the lesser
chance that your character will miss an attack [great against
Cactuars]

** Luck **
For this one, I'm not quite sure. But I think that it will effect the
rate whether the Odin will appear. It also effect the rate whether your
character could escape from status ailments such as Death. If you have
the luck stats of 100+, you will be able to see the Gilgamesh in
between battles! It also affects the rate of criticals while using the
Attack Command. [Critcials are high damaging normal attacks.]

** Status Attack **
This is similar to FF7's Elemental combo on your character's weapon
Your character will inflict damage and also causes status ailments
on your opponent. For example if you want to cause sleep with your
character by attacking, junctioned Sleep to your Status Attack.

** Status Defense **
I myself prefered this than status attack. This works like FF7's
Elemental combo on your character's armor. Your character will
receive protection against the elemental that you have junctioned.
For example if you want your character to be protected against
Confusion, junction Confuse to your status defense. It would be better
if you have acquired the Ribbon [prevents any status disorder, it's
a secret GF ability which only available through the Pocketstation.]

** Elemental Attack **
This will cause more harm if you misuse it.. If you want to do more
damage against Fire-based monsters such as the Bomb, junction Blizzard
to your junction as Blizzard works well against Fire. However,
ice-based monsters will absorbs the attack, thus you are helping them to
restore lost HP!

** Elemental Defense **
This is much preferred against Elemental Attack. As you can recieved no
damage from elementals or absorbs it and hence restores HP. This ability
could make your life easier. If you junction Ultima to your Elemental
defense, you will be able to nullify any kind of magic. For example, if
you want your character to protect well against Fire, junction Fire to
the character's Elemental defense.

------------------------------------------------------------------------
JUNCTION
------------------------------------------------------------------------
Once you have chosen Junction, you will have this menu. Press Circle and
choose the "JUNCTION" tap. The top tool bar will have the following
options:
 ___________________________________________________
|             |
| JUNCTION    |  <  GF  >      <  Magic >
|_____________|_____________________________________

< GF >
This allows you to set the GF monsters that you would like the
character to use and this will lead to the Optimize and Ability Menu.
After selecting this command you will have the following screen:

I think perhaps due to space constraint, the name for the following GFs
were shortened for the English version:

Quezacotl - Quezalcoatl
Pandemona - Pandemonium
______________________________________________
                                              | Well, let's get started.
G.F Page No. 1       G.F Page No. 2           | Here is the layout of
 _________________    __________________      | all the GFs. []
|Quezacotl     [] |  |Brothers          |     | represents a character
|Shiva            |  |Diablos           |     | has already picked the
|Ifrit         [] |  |Carbuncle         |     | GF. If you point the
|Siren            |  |Leviathan         |     | cursor next to it, you
|_________________|  |__________________|     | will see the name of
                                              | the character that the
G.F Page No. 3       G.F Page No. 4           | GF is currently
 _________________    __________________      | equipped with. Press
|Pandemona        |  |Bahamut           |     | D-Pad right or left
|Cerberus         |  |Cactuar           |     | to change pages.
|Alexander        |  |Tonberry          |     | Press Circle to select
|Doomtrain        |  |Eden              |     | the GF. Press X after
|_________________|  |__________________|     | you have finished
                                              | equipping your GFs.
______________________________________________| --> Optimize Menu.

< Magic >
If you have acquired junction abilities [icons with "J"], you will
find out that you can junction magic to bolster your character's stats.
This is rather difficult and here is a part of it. Press Circle and
you will see the Magic Page on the right of character's photo

 ________    __________________
|        |  |MAGIC P1     NUM  |  I have "cut" the screen to a small
|  PHOTO |  |Fire         100  |  part as what I am saying will be
|   OF   |  |Blizzard     100  |  focusing on within this area. For
| SQUALL |  |Thunder      100  |  example if you want to junction 100x
|________|  |Blizzaga     100  |  Fire to your Strength [provided that
    ________|__________________|  you have acquired Str-J]. Select
   | <-- A ATK/DEF             |  [ STR ]and select the magic from the
   |___________________________|  character's magic pages [1~8]. Press
                                  Left and you will see the following
                                  screen [below]

ELEMENTAL ATTACK/DEFENSE JUNCTION WINDOW
------------------------------------------

    ___________________________    Tip: Press Right to change back to
   |<-- ST ATK/DEF    ABILITY >|        Status chart.
   |___________________________|_______________________
                  |  Fire    --- 30%    Poison --- 0 % |
    E  ATK -----  |  Ice     --- 0 %    Wind   --- 0 % |
  |>E  DEF Fire   |  Thunder --- 0 %    Water  --- 0 % |
    E  DEF -----  |  Earth   --- 0 %    Holy   --- 0%  |
                  |____________________________________|

STATUS ATTACK /DEFENSE JUNCTION WINDOW
------------------------------------------
    ___________________________     Tip: Press Right to change back to
   |              AT ATK/DEF-->|         Elemental chart.
   |___________________________|__________________________________
                  | Death         --- 0%     Zombie     --- 0%    |
   ST ATK -----   | Poison        --- 0%     Sleep      --- 0%    |
   ST DEF -----   | Petrify       --- 0%     Slow       --- 0%    |
   ST DEF -----   | Darkness      --- 0%     Stop       --- 0%    |
                  | Silence       --- 0%     Confuse    --- 0%    |
                  | Berserk       --- 0%     Absorption --- 0%    |
                  |_______________________________________________|

I have missed out one of them and I am rather tired in redrawing the
table. That one is Curse [I could counter that 100% when I junctioned
Aura to it]. That applies to Status Defense only.

Ocassionally, if you junction 100x of a spell to the characters'
elemental defense, you will see a green-colour star. This marks that
the spell being cast on the equipped character will be absorbed. A green
star marks 100% protection against the spell [which means it does 0 HP
damage.] Over 100% will instantly absorbs the spell.

* Thanks to fuuie for his precise guide on magic junctioning. If you
  need more help on junctioning, refer to his FAQ for more details.

------------------------------------------------------------------------
REMOVE
------------------------------------------------------------------------

<Magic>
Removes all the spells are set using the Junction Menu. Your character
stats will change back to it's original. The numbers of the stats also
decreases. You will be given a message box, if you have junctioned
magic to the character's maximum HP through HP-J [HP Junction].

<Everything>
Removes all equipped Commands [GF command, Magic command, Item command,
Draw command, GFs command such as Recover that is by junctioned through
Junction Option. And of course the magic spells that are junction to
your character's stats. It removes the equipped GF. This option works
well when you want to transport all GFs to another character.

------------------------------------------------------------------------
AUTO
------------------------------------------------------------------------

<Attack>
Optimizes the spells by configuring according to the attacking power.
The character's attacking stats are the highest.

<Magic>
Optimizes spells for the highest magic attack and defense. Junction
better magic [also giving you better results] to the magic.

<Defense>
Optimizes spells for highest defensive power. Junction the better magic
[also giving you better results] to the character's Vitality.

------------------------------------------------------------------------
ABILITY
------------------------------------------------------------------------

This option is the only way to configure what other actions, that your
character could perform besides the normal attacks and special attacks.
Once you have equipped a GF, you will have 4 four commands being set.
Here is the list of "BASIC" commands [all GFs have it!]. For information
regarding the remainding commands, refer to Part II [JP]

< Magic >
Allows your characters to cast the spells that you have drawn from
opponents or Draw Points. Must have the draw command in order to
draw magic!

< GF >
Allows you to summon the GF monsters. There you will see the HP of
the GF replacing the HP of the commanding character. There is a time
bar in blue. The monster will automatically being summoned as all the
blue bar has been used up. This can be cancel if the monster's HP
reaches zero, being cast a Confuse spell or Silence spell.

<Draw>
|One of the most important commands used in the game. With this command,
|you can "draw" magic such as Fire, Thunder and much more from enemies.
|NOTE: You must have this command in order to draw magic from the Draw
|      Points [purple translucent bubbles].
|
|----[Stock]
|Saves the magic for later use. Up to the maximum number of 9 spells
|that can be drawn, this will depend on the level of your opponent, the
|level of your character and your luck and not forgeting the Magic
|attributes of the character.
|
|----[Cast]
|One charge can be drawn in this way, but the spell will immediately
|expelled. The spell is being used at half of the damage. But this
|situation is good for if you want to cast a spell that you have not
|drawn before. There is a high possibility for you to draw question
|marks from enemies. [as the spell haven't been uncovered.]

<Item>
Allows you to use items such as Potions, Phoenix Downs when engaged in
combat. This are pretty handy when your character is unable to use
magic [e.g. being silenced]. Also allows you to summon some special
monsters such as the Phoenix.

You can remove Magic by choosing the spell that you wished to remove
by pressing Square instead of Circle to use it. Note that you will
remove the entire pile of magic.

For the usage of other commands, refer to Part II for more details.

------------------------------------------------------------------------
Getting Started on Junctioning
------------------------------------------------------------------------
Oh boy... I had missed this importance section of explaining on how
to use the Junction system. Here is a step-by-step mini guide on how
to enfuse magic into the statistics through Junction. But there may be
some questions in your mind... IMO, the Junction is pretty hard to
understand.

Why there is a need to junction?
Depending on the character's growth (in other words, levelling up),
the attributes bonus aren't that great. In fact, only a bonus of +1 ~
+3 as compared to other FF series. That explains why the attacking
power does not does that much damage as compared to other characters
in other FF series. The only way to boost up the statistics is by
junctioning.

What is needed for junctioning?
First of all, you need to have the following requirements before you
can start a junction:

1. GF
Without them, the Junction screen will be unaccessible. If you don't
believe me, try to activate the menu before you start to claim GF
Quezacotl and Shiva. The menu will be greyed out. Therefore, it is
necessary to assign a GF to each battling character. [i.e. party
members that are currently available in that the party that is
currently used.]

2. Junction Abilities
Almost every GFs, starts off with at least one Junction abilities.
These words are marked with "-J" and a J icon. But before you can use
them, you need to have them mastered by going into battles. Once it
is mastered, then they are usable. You can modify your GFs by using GF
items that gives Junction ability. More of these will be discussed in
Part II.

3. Magic
Yep. Without them, there will be no "junction" effect on the character.
You need to get magic by drawing from enemies, draw points or through
magic refinement menus. You can only do these if you have already start
junctioning ^_^;

Magic boost up statistics differently. [see junctioning chart in Part
II for some interesting statistics]. Some magic can only work for
certain junctions. For example, Fire can be used for Elem Def-J but
can't be used for ST Def-J. The effect of junction is based on the
following factors:

Number - the more spells you have, the better the junction will be.
Type - the stronger the type of spell, the better the junction will be.

Now I guessed you should have a brief idea about junction. Now here are
steps to get a quick junction.

--- A Quick Junction Walkthrough --- (by Scott Ong)
After you have gotten GF Quezacotl and Shiva from the Balamb Garden
Student Network, do the following:

Starting a Junction
Step 1:  Activate the Menu [press Triangle]
Step 2:  Select the Junction header and then select Squall
Step 3:  Select Junction command in the Junction Menu.
Step 4:  Select GF(s) to junction with Squall. Press X after you are
         done with the selection. Note that you can have up to 16
         GFs junctioned to one character. Junction both Quezacotl and
         Shiva.
Step 5:  Now you will be brought to Optimize Menu [if you have magic] or
         Ability Menu. Next select the empty slots in the Command box
         and choose the command abilities from the Ability List. Make
         sure Draw is in the Command list. If you move down the cursor,
         you can add any character/party abilities to the characters.
         Press X once you are done.
Step 6:  Exit from Junction Menu [press X] and press X again to exit
         from the main menu.

Now you will have other command besides the Attack command. Proceed to
1F and move towards south past the Save Point in the main area. Go out
the gates and proceed to the fountain. Press Circle at the Draw Point
and choose Squall to draw Cure for Squall. Now you have the magic and
it's time to enfuse magic to Squall's statistics via junctioning.

* Assumption: Assume that you have only gotten 1x quantity of spell
  from the draw point.

Enfuse Magic using Junction
Step 7:  Activate the menu [press Triangle] and select [Junction]
Step 8:  First of all, please note that some of the attributes [Spd-J]
         are being greyed out as there is no Junction Abilities for that
         catergory. Therefore, select a junction ability [HP-J] by
         pressing Circle button
Step 9:  Select "Cure" from the magic menu. Next you will find out that
         Squall's HP has been raised by +2. [Let's says that Squall's HP
         stats is 102 (after junction)]
Step 10: Exit from the menus.

Now you should have understand that the effect of Junction. Okay, let's
go for another example. Proceed back inside Balamb Garden and proceed
to the Library. Next move between the shelves until you get a camera
change. You should find a draw point. You can draw Esuna magic from it.

Replace Magic on an ability through Junction
Step 11: Activate the main menu and select [Junction]
Step 12: Select HP-J which is currently junctioned with Cure.
Step 13: Select Esuna from the magic menu and you will find out that
         Squall's HP-J has been raised by +5 instead of +2. [Now
         the strength stats should be 105]
Step 14: Exit from the menu.

See the effect of stronger magic? The more powerful the magic, leads
to the better effect of the junction.

Well, there is nothing much for you do besides going out to the
battlefield and start drawing magic like crazy. Keep on stocking up
magic, Cure from Caterchipillar [caterpillar that you can find in the
forests] until you have 100x Cure in Squall's magic inventory.

Next, try to doing the following:

Effect having more Magic
Step 15: Activate the menu and select [Junction]
Step 16: Select HP-J which is currently junctioned with Esuna.
Step 17: Select Cure from the magic menu and use it to replace it
         with Esuna. Note that Squall's HP has been raised by +200
         instead of +5]
Step 18: Exit from the menu.

This time, the examples illustrates on the effect of having more quanity
of magic. In short, this phrase comes handy "the more, the better".

Now go and start drawing 100x Fire from Bite Bugs (blue flies found at
the grasslands of Balamb continent.) or 100x Thunder from
Caterchipillar.

Now, the basics of normal junctions have been taught. But do you want to
repeated the above steps to junction Fire into another ability? But is
this a bit too tiring for repeating the steps for other attributes such
as Str-J and Mag-J?

Function of Auto
Here comes the function of the Auto Command in Junction Menu. If you
select Auto, it will junction better magic to the category you will
prefered most [there are three categories and they are Attack, Magic
and Defense]. But in this way, the computer will do it for you. It will
only works if you have at least one magic spells.

Okay folks, that's the end of the mini-Junction walkthrough.

--- End of Quick Junction Walkthrough ---

For more information about elemental/status junction effects, please
refer to the sections above.

------------------------------------------------------------------------
More Stuff that you need to know about Junctions
------------------------------------------------------------------------
*Gasps* That's a lot more for me to cover!

Here I have added the catergories of Junctions, including on how to use
them [generally].

--- Character (C) Abilties Information Guide ---

A short introduction to...
Character Abilities: These abilities are abilities that boosts up the
character's attributes by percentages [differently as compared to
Junction, which boost up statistics by quantity of magic, e.g. gain
20% more strength stats by equipping Str +20%] or give characters
special bonuses [eg 1: Auto Potion - ability that allows the character
to use Potion when he/she is being attacked, eg 2: Mug - ability which
allows the character to steal an item while attacking a character.]

How to equip them?
Here are the steps:
Step 1:  Activate the menu Command. [press Triangle]
Step 2:  Select [Junction], choose character, then to proceed to
         Junction Menu
Step 3:  Select the Junction command in the Junction Menu.
Step 4:  Select a GF(s) to junction, press X once you are done.
Step 5:  If you have magic, you will be brought to the Auto menu, pick
         any one that you preferred and press X and you will be brought
         to the Ability menu [i.e. if you don't have any magic, you will
         be brought automatically to Ability menu]
Step 6:  At the Ability menu, select the type of commands that you want
         to equipped for the character.
Step 7:  Next the cursor will point to the ability slots [the number
         of slots differ based on the GF. (i.e. certain GFs have Ability
         x3 and Ability x4, whereas a default GF allows you to equip
         2 abilities.). Choose the ability you want to use and you will
         can enjoyed the effect!
Step 8:  Exit the menu.

For more information about Character Abilities, please kindly refer to
the GF Ability List: Character Abilities found in Part II FAQ.

--- Party (P) Abilities Information Guide ---

A short introduction to...
Party Abilities are abilities that have the effect on the field. [i.e.
the effect takes on the World Map, field terrain (the cities, the
houses, etc are considered as field terrains). There are only a few
abilties. Abilities like Enc-Half are pretty useful as it reduces
enemy encounter rate by 50%.

The steps to equip a Party Ability is similar to Character Ability.

For more information about Party Abilities, please kindly refer to GF
Ability List: Party Abilities in Part II FAQ.

--- Guardian Force (GF) Abilities Information Guide ---

A short introduction to...
GF Abilities are abilities that gives bonus attributes such as more
hit points and more damage done by their Summon Attack. These abilities
does not needed to be equipped in order to take effect. Once they are
mastered, they take immediate effect for that GF that owns the ability.
There is a special ability called "Boost" that takes effect during
battles.

For more information about GF Abilities, please kindly refer to GF
Ability List: GF Abilities in Part II FAQ.

--- Menu (M) Abilities Information Guide ---

A short introduction to...
Menu Abilities are abilities that allows you to refine items [or cards]
into magic and other items. All menu abilities end with a "-RF" are
refinement menus. There are four menu abilities that gives you special
bonuses for shopping [yup! that's right] It allows you to access to
shops, even you are not in town!

You don't need to equip these abilities for it to take effect. Once a
menu ability is learnt/mastered, it will be added to the Ability Menu
in the main menu. Below are the steps to use a menu ability:

Step 1:  Activate the main menu and select [Ability]
Step 2:  Select the menu that you want to use.
Step 3:  You will be brought to three different paths [based on the
         type of menu ability]
         - Items inventory
           if it refines items into magic or better items. You can
           even refine items to magic.
         - Magic inventory
           Menu abilities [Hi Mag-RF and Mid Mag-RF] will direct you
           to the magic inventory. But you need to select the character
           who you want to upgrade the menu.]
         - Cards inventory
           Use the cards that you have won from other card players to
           be refined into items inventory.
Step 4:  Select the item/magic/card and you will be able to refine it
         into the item/magic that is being listed in the refinement
         lists.
Step 5:  Press X to exit from menu and again to exit from the menu.

Please to refer to the Menu refinement list found in Part II FAQ for the
list of conversion rates.

--- End of Junction Section ---
 _______
/ 2.2.2 \_______________________________________________________________
========================================================================
Item Menu
========================================================================
Items apparently are one of the most important factors in Final
Fantasies. They will help you to restore HP, cure status disorder and
helps in battles. I have classified them in six key groups/categories:

--- Catergories of Items ---
MEDICINE : Restorative items such as Potions, Phoenix Downs and Elixirs.
           Also includes status-effect restorative items such as Remedy.
JUNK     : Items such as M-Stone Piece, Magic Stone and Screws
           These items can not be use through the item command, however
           some of them provides some special desperation moves for
           Quistis and Weapon Upgrading. They can also be converted in
           materials for making Magic through Abilities Menu
GF       : Item used in restoring GF's lost HP or Life and allows GFs
           to learn new abilities. Provide that you have enough slots...
BATTLE   : Items that are only useable through the item command. One
           good example is the Phoenix Pinion. However, there are some
           exceptions...
FIELD    : Items that are group-based type, and only useable at Save
           Points, examples are Tents, Pet Houses and Cottages.
MAGAZINE : Useful booklets which tells you requirements on Weapon
           Upgrading, new moves for Rinoa and new moves for Zell.
BULLETS  : This item are battle-type items and are used through
           Irvine's Limit Breaks.

Drawing a full ASCII Art of the Item menu requires, time so I only draw
out the Tool Bar.
  __________________________________________________________________
 |  < Use >   < CUSTOMIZE>    <AUTO ARRANGE>   <COMMAND> | ITEM     |
 |_______________________________________________________|__________|

<Use>
This will enable you to use the items directly from the item menu.
Only healing items such as Potions can be used from here. You can also
view books, activate the item to fight the Diablos from here! To summon
GF Doomtrain, use the Solomon's Ring through this command. [make
sure you have met the requirements. You can also use items to let
Quistis to learn special moves, improve GF affection by using GF
affections items, upgrade character's stats with sources and allows
you to read magazines.

<Customize>
Allows you to arrange the items in your preferred way. Doing this
will be much easier while in searching for the items that you
wished to use. You can arranged the items by switching places and
placing them in a blank space. There are about 25 item pages.

<Auto Arrange>
This will cause the computer to arrange the items. Useable and
important ones will be the top at the menu, while those unusable ones
will be arranged at the lower section. Practically it is arranged in
this order:

[MEDICINE]-[GF]-[BATTLE]-[FIELD]-[AMMO]-[JUNK]-[MAGAZINES]

< Command >
This section allows you to arrange what you want to appear at the
item pages [through item commands] Allows you to arrange the items
in your own peference. Well look something like this:
 ________________________
|ITEM P1            NUM. |   To change it's position, just simply
|Potion             100  |   the item on the top left screen and select
|Phoenix Down       20   |   another item [the spot where you want to
|Remedy             6    |   place the first item] There are about 10
|Gyshal Greens      1    |   pages for items. You can use stones such
|________________________|   as Holy Stone as you are casting Holy!

Refer to Part II FAQ for items bestiary. I have also included their
translations and what they does.
 _______
/ 2.2.3 \_______________________________________________________________
========================================================================
Magic Menu
========================================================================
Magic apparently is an important factor in battles. Magic does decent
amount of damage and some does massive amount of damage to a group of
enemies, e.g. the Ultima Magic. Well here is the ASCII Toolbar of the
Magic Menu.
 ______________________________________________________________________
|  < Use >   <Exchange>  <Receive Everything>   <Arrange>   | MAGIC    |
|___________________________________________________________|__________|

<Use>
Allows you to use magic from the menu directly. NOTE: You can't use
attacking magic such as Thunder, Fire, Blizzard, etc. You can only use
all healing magic except for Regen. Usable magic will have white-color
Japanese fonts.

<Exchange>
|Allows you to trade magic even a particular member is not currently in
|your present party. There are a total of 3 commands from this section
|
|----[Hand over all]
|Gives all the amount of a particular magic from an existing character
|to the selected character in the lower row. Firstly select your
|character and then select the magic spell you want to trade and then
|select the character you want to give to and select the space where
|you want to put the magic [All the amount of the current magic will be
|given to the other character, e.g. If Squall has 3 Cure magic and you
|trade Cure with Quistis, Quistis will have all the 3 Cure magic]
|
|----[Receive All]
|Gives the top character to receive the amount of a particular spell
|from the character at the bottom row. E.g. Squall is the top character,
|and Quistis is the lower character. Select Quistis and the spell you
|want to trade to Squall. Squall will have all the selected spell that
|Quistis originally has.
|
|----[Divide]
 A better command. This option allows you to specify the number of magic
 that each of the character will recieve. The character must already
 has that spell in his/her own inventory.

<Receive Everything>
Allows the above character to receive all the magic from the bottom
character. Very useful if you want to transfer all the spells from a
character whom isn't in your party to the other character.

<Arrange>
A very common command used in arranging placing your magic in order for
easy access during combat. Each character has 8 magic pages for Magic.
To remove magic, just select the chunk of spells and press Square.
 ___________________
|MAGIC P1      NUM  |
|Ultima        45   | The ASCII art diagram on the left illustrates how
|Thundaga      100  | the magic inventory box looks like.
|Aura          100  |
|Triple        100  |
|___________________|

 _______
/ 2.2.5 \_______________________________________________________________
========================================================================
Characters' Status Window
========================================================================
This menu allows you to view the various abilities of your characters.
Press the Circle button to open the Status Window. You can switch your
characters with L1 or R1 buttons. Press Square to skip between status
windows.

--- Status 1st Window ---

This allows you to get to know your character's basic abilities points
like your character's name, level, current HP vs. its Maximum HP, the
amount of EXP your character has gained, the experience points needed
to reach the next level, attributes, the weapon that they are
currently equipped with and the ability that they have acquired.

--- Status 2nd Window ---
This allows you to view the character's resistance against elements
such as Poison and Fire. It also allows you to view their resistance
against magic that causes status disorder such as Sleep and Darkness.
Occasionally you will see a star at your character's attributes
defense stats and status defense stats. That means that your character
can absorbs that kind of elemental damage or protect from the status
ailment 100%!

========================================================================
Elemental Chart
========================================================================
Elemental Resistence
This tells how well the character is able to guard against the enemies'
attack based on elemental. The higher the percentage, the lower the
damage that the character will receive from the enemy.

 ______________________________________________
|                      |                       |
|       FIRE           |       POISON          |
|       BLIZZARD       |       WIND            |
|       THUNDER        |       WATER           |
|       EARTH          |       HOLY            |
|______________________|_______________________|

Here is a breakdown of the eight key elements..

FIRE          :   Fire magic is weak against Fire-based monsters,
                  but is good against Cold/Ice/Water-based monsters.
BLIZZARD      :   Blizzard magic is weak against Cold/Ice/Water-based
                  monsters, but is pretty good against Fire-based
                  monsters.
THUNDER       :   Thunder elemental is weak against Thunder-based
                  monsters, but great against mechnical beasts.
EARTH         :   Earth elemental is useless against flying creatures
                  but great against standing opponents except for
                  Earth-based monsters.
POISON        :   Poison elemental is useless against mechnical beast
                  but great against humans except for Poison-based
                  monsters.
WIND          :   Wind elemental is great against flying creatures,
                  but weak against wind-based monsters. Sometimes,
                  Wind does not work well against flying creatures.
WATER         :   Water elemental is great against monsters located
                  at desert and mechnical beasts. Water works well
                  against Fire-based monster.
HOLY          :   Holy elemental works well against the undead ["false
                  HP"]. Heal is an example of Life/Holy Magic. If you
                  junction this to your character's Elemental attack..
                  you will make full use of it!

========================================================================
Status Disorder Chart
========================================================================
Status Disorder Resistence: If it is 100%, the character will be
                            completely guarded against the status
                            effect (i.e. the status disorder has no
                            effect)
 ________________________________________________
|                        |       ZOMBIE          |
|       SUDDEN DEATH     |       SLEEP           |
|       POISON           |       SLOW            |
|       PETRIFY          |       CURSE           |
|       DARKNESS         |       STOP            |
|       SILENCE          |       CONFUSION       |
|       BERSERK          |       ABSORPTION      |
|________________________|_______________________|

Here is a breakdown of the status disorder (It should be quite familiar
for those who have played Final Fantasies before. Unfortunately, they
have remove the minature and frog status from FF7)

SUDDEN DEATH:  Your character will be killed instantly, HP drops to
               zero. This is very damaging and it's advisible to guard
               against it.
POISON:        A green cloud appears on head of your character. HP
               drops in chunks as the character reaches his turn. This
               status aliment WILL remain even while on the field.
PETRIFY:       The character becomes a solid stone and ATB stops [which
               means that you can't used that character.
DARKNESS:      A black cloud surrounds the forehead of your character.
               Your character will misses his/her attacks frequently.
SILENCE:       A tiny bubble speech that says "..." Your character can
               only use Attack Command and the GF's Abilities Command.
BERSERK:       Steam rushes out from the red-hot character. You will
               lost the control of the effected character as the
               character just attacked with the ATTACK COMMAND.
ZOMBIE:        The character becomes dull green in colour. Becomes an
               undead where vulunerable against Cure* and Life*.
SLEEP:         The character's ATB will stop and "zzzz" appears from
               the character. The character will only awake when under
               attack or a Remedy or Cure is used on him/her.
CURSE:         The colour of the character darkens and thus ATB bar
               slows down. [There isn't any magic that you can junction
               to your Elemental attack, that's reason why this status
               is being left out initially. Cast Aura to remove the
               status ailment. It also prevents your character from
               using his/her Limit Breaks.
SLOW:          The ATB guage [or known as the Active Time Bar] moves
               slower, thus changes to purple in color.
STOP:          The ATB guage freezes as the effected character stopped
               moving [even the super hyperactive Zell stops shaking!]
CONFUSE:       Your character turns around in circles and will attack
               your party on himself/herself!
ABSORPTION:    Finally found the usage. This depends on character's
               defense against life drain attacks, such as Drain.


--- Status 3rd Window ---
Allows you to glance through the GF that the characters have currently
possessed. Also allows you to view the GF's affection towards the
equipped character. The GF affection ratings can be improved by using GF
affection items such as Dynamo Stone, refer to Part II for more details.
GF affection could also be improved by summonining a couple of times.
Regular summoning of a particular GF will improves affection with the
character.

--- Status 4th Window ---
This allows you to view/set the characters' Limit Breaks to auto-
function.

1. Limit Break [specials]
   For the case of Squall, you have trigger into the box, you will
   receive the amount of hits from 0 to perfect. If Squall has more
   than one hit, he will then perform his special move. For Zell, you
   have to input keys to inflict more damage to your enemy. If you
   want the input to be done automatically, move the cursor to ON,
   and decide with the Circle button. Refer to Part II for more
   details.

 _______
/ 2.2.5 \_______________________________________________________________
========================================================================
GF Menu
========================================================================
GF. stands for Guardian Forces. Guardians are just the summoned monsters
from FF7 and FFT [Final Fantasy Tactics]. They possesses very powerful
strength and devastating magic. Use them wisely. There is a difference
between FF7 and FF8. That's the number of times you can summon a GF.
Summoning a guardian will requires time and you will find the blue ATB
bar will overleap the character's ATB and the HP of the Guardian will be
covering the character's HP. Last of all, summoning a monster does not
required to use MP anymore! However, the GF menu has other functions.
GFs can learn new skills which are similar to Final Fantasy Tactics or
AP learning system of FF7's Materia System. Skills includes Str +20%,
SumMag +20%, etc.

<Learn>
|As you battles, you will gain AP which is mentioned in Part II. AP is
|similar to FFT's job points which allows you gain when the job is
|being completed. Guardians also gain EXP to level up and AP to gain
|new abilities. In this screen, you will be given a list, which
|includes the list of skills and how much AP is required.
|
|--- [Junction]{J}
|    Allows spells to be selected through the Junction and Magic menu.
|    This will increases you character's statistics. The more amount of
|    magic you have, the greater your character's stats will increase.
|    Note: NOT all characters can be boosted by the same spell. Auto
|    effect when a GF is being junctioned to the character.
|    E.g. HP-J and Str-J
|
|----[Command]{!}*
|    This can be selected through the Junction and Abilities sub-menu
|    for the use in combat. More commands in other words. A character
|    can have up the maximum 4 commands [including Attack command]
|    E.g. Draw and Mug
|
|----[Character]{C}*
|    This can be selected through the Junction and Abilities mainly
|    but these are selected on the bottoms abilities window. Your
|    character's ability will automatically in effect when selected.
|    You can get better results, such as equip Str +40% and Str +20%.
|    This will result that the character's strength increases by 60%.
|    E.g. Mag +20%, Spr +20%
|
|----[Guardian Force]{GF}
|    No need to be equipped. In fact, it will take effect once they
|    were learnt. GF skills takes effect immediately. Once you have
|    learnt SumMag +10%, the GF's summon attack does 10% more damage.
|    E.g. Boost and GF HP +10%
|
|----[Menu] {M}
|    Menu abilities can be selected directly from the main menu.
|    Different Guardian Forces will serve different functions. Menu
|    Abilities are being classified two types and they are:
|
|    Select-to-Use: Examples includes refinement abilities such as
|    GF Siren's Tool-RF and Alexander's Med LV Up. It also includes
|    Call Item Shop and Call Junk Shop which will bring up the
|    shopping menu. Select these through the Ability menu.
|
|    Auto-Effect: Examples includes Discount, Sell High, Familiar.
|    Discount allows you to buy items at a discount of 25% and Familiar
|    allows you to buy rare items from shops.
|
|----[Party]{P}*
|    For the previous update, it seems to me that I forget to add this.
|    Party ability brings effect to the current party. If you have a
|    character equipped a party-type ability, you will have the effect
|    while on the field.

* To put these into effect, they needed to be equipped and each
  character can equipped 2 to 4 abilities, whether the GF has
  Ability x3 [equipped 3] or Ability x4 [equipped 4]

The symbols will be seen in the icon next to the ability. Details
about these abilities will be described in detail in FF8 FAQ Part II.

 _______
/ 2.2.6 \_______________________________________________________________
========================================================================
Ability Menu
========================================================================
During the begining of the game, the option is being greyed out. To
use this menu, learn GF's Menu abilities and you will be able to use
it. This menu allows you to make items such as ammo for Irvine and
magic and item refinement. It also allows you to change card into items.
Refer to Part II for more details. Once you have mastered a menu
ability, you will see the option to be selectable.

Example:

Card Mod-RF - This ability allows you to modify the card into the item.
              RF stands for refinement.

------------------------------------------------------------------------
So how do the ability works?
------------------------------------------------------------------------
Typically in the game, there are six categories of abilities and they
are the following:

Type 1 (Equip to Character's command/ability)
----------------------------------------------

. Command (!) --> These abilities takes effect if you have equipped them
  to the command list [but it is quite bad as you can have only a max.
  of 4 commands which include the attack command.]. These commands take
  effect once they are being used in battle. Examples include Devour,
  Draw, Doom and Card.

. Character (C) --> These abilities are rather easy to get and they take
  effect for that equipped character after they have equipped. They can
  be easily classified into few groups/and here are some of abilities to
  take note of:
  . In-battle effect abilities - For example, Mug causes the Attack
    command to be changed to Mug. i.e the character can steal an item
    from an enemy once he/she uses an attack command. Counter allows the
    character to counter with Attack command when attacked. Others
    include Damage Return, Ribbon, Med Data, etc.
  . Auto- x (replace x with either Reflect/Protect/Shell/Haste/Potion)
    - these abilities take effect once the battle starts.
  . x + 20%/40%/60% - these abilities enhance the character's statistics
    by boosting through percentages unlike magic which boost statistics
    based on the quantity and power of magic.
  . Field-effect abilities - these abilities take effect on the field [
    Heck, there is only one ability that have this effect (that's Walk
    and Recover)] for the equipped character.
  . Ability slots - there are character abilities that give your
    characters bonuses ability slots and they are Ability x3 and Ability
    x4.
  Character abilities work like Accessories in previous Final Fantasies
  and they give terrific bonuses.

. Party (P) - Equipping them gives the party a field effect. For
  example, if you equipped Enc-None for Squall, the entire party [as
  long Squall is in the party] will experience no random battles.
  Examples also included Rare Item menu ability.

Type 2 (Equip GF to take effect)
. Junction (J) --> enables your character to junction magic for that
  catergory. These abilities allows you to boost up character
  statistiscs. Example includes HP-J,

Type 3 (No need equip to have effect)
. These abilities generally refer to the GF abilities. They will
  automatically take effect once the GF learns that GF ability. It
  only applies to the GF that own the skill.

Type 4 (Activate from the Ability Menu)
. These abilities are also known as Menu abilities. Once they are
  mastered, they will be placed with the Ability list. Most of them are
  ended with "-RF" which stands for refinement. These abilities are
  really useful. Others [those that does not end with "-RF"] includes
  Med LV Up, Item Shop, Junk Shop, Haggle, Discount, Familiar, etc.

That's all you need to know about Abilities.

 _______
/ 2.2.7 \_______________________________________________________________
========================================================================
Switch Menu
========================================================================
Exchanging of party members can only be done at a Save Point or at the
World Map. This option is available after Rinoa has joined you. Just
select a party member at the stock and choose the character that you
want to replace with. Sometimes the character are compulsory, the
picture of the character will grey out [which means that you can't have
that character's misplaced.]

Note:
There are special sequences called Laguna Dream Sequence, where you
will be transported to the past and you will sometime sees an arrow like
which present character [part of Squall's team] is replacing who's in
the past [part of Laguna's team, Kiros and Ward]

Use the Junction Exchange effectively. It allows you to transfer the GFs
and magic to another character.

 _______
/ 2.2.8 \_______________________________________________________________
========================================================================
Cards Menu
========================================================================
This section allows you to view the cards that you have in your hand.
Cards can be won by defeating BOSS, draw from monsters or by defeating
other card players. There is more information included in Part II of
the FAQ. For help in completing your collection, refer to Steven
Bruck's Card FAQ [of course do not missed out his awesome Guardian
Force FAQ]. Refer to Eugene See's Rare Card FAQ on getting the rare
cards. [they provide useful and "hard-to-get" items when you have
convert them through the Quezacotl's Card Mod-RF]

More information about cards:
- There are also rare cards found in FF8 [i.e. cards of your GFs,
  characters and even BOSSES] and they certainly requires a harder time
  to get them otherwise they will have no practical value ^_^;) Below
  is a short summary of Character cards and GF cards. The BOSS cards
  are not quite rare as you can obtained by using the Card command.

  For the rare cards, you can get additional copies of them until
  Disc 4 but not during your gameplay in Disc 1 to 3. Refer to the
  walkthrough for more details. Of course, there are exceptions. BTW,
  all cards listed here are RECOVERABLE at Disc 4. Watch for it in Disc
  4 walkthrough.

  Cards of Guardian Forces
  Name of Card      Where to Get it?                      Notes
  MiniMog           Defeat boy in Balamb Garden           Disc 1 onwards
  Chicobo           Solve Chocobo Forests Puzzle          Disc 2 onwards
  Angelo            Defeat Watts at Train/ SeeD ship      Disc 1 & 3
  Chubby Chocobo    Card Queen Quest (1)                  Disc 2 onwards
  Gilgamesh         Defeat CC Group King*                 Disc 2 onwards
  Quezacotl         Defeat Mayor Dobe at Station          Disc 2 onwards
  Shiva             Exchange Girl Next Door with Zone     Disc 3
  Ifrit             Won during battle against Ifrit       Disc 1
  Siren             Defeat Card Master at Dollet          Disc 2 onwards
  Sacred            Won during battle against Brothers    Any disc
  Minotaur          After battle, receive from dead king  Any disc
  Carbuncle         Defeat CC Group Heart [Xu]*           Disc 2 onwards
  Leviathan         Defeat CC Group Joker*                Disc 2 onwards
  Pandemona         Defeat man outside Balamb Hotel       Disc 2 onwards
  Cerberus          Won during battle against Cerberus    Disc 2
  Odin              Won during battle against Odin        Disc 2
  Alexander         Defeat Piet at Lunar Base/Crash Site  Disc 3 onwards
  Doomtrain         Card Queen Quest (1)                  Disc 2 onwards
  Phoenix           Card Queen Quest (1)                  Disc 2 onwards
  Bahamut           Won during battle against Bahamut     Disc 3 onwards
  Eden              Won during battle against U. Weapon   Disc 3 onwards

  Cards of Characters
  Name of Card      Where to get it?                      Notes
  Ward              Defeat Odine in Esthar City           Disc 3 onwards
  Kiros             Card Queen Quest (1)                  Disc 2 onwards
  Laguna            Defeat Ellone at Lunar Base           Disc 3
  Quistis           Defeat Trepe Groupie #2 in B-Garden   Disc 1 onwards
  Selphie           Defeat friend @ fountain in T-Garden  Disc 2 onwards
  Irvine            Card Queen Quest (1)                  Disc 2 onwards
  Zell              Defeat Ma Dincht in Balamb            Disc 1 onwards
  Rinoa             Defeat Caraway at Deling City* (2)    Disc 2 onwards
  Seifer            Defeat Cid at Balamb Garden (3)       Disc 2 /Disc 3
  Edea              Defeat Edea at Edea's House           Disc 3
  Squall            Defeat Laguna at Esthar City          Disc 3

*   The CC Group is not associated with the Card Queen! You can find
    them once you got at least 5 rare cards. You can find all of them at
    Balamb Garden. For information about the CC Group, please refer to
    Part II.

(1) The Card Queen Quest is very tiring and tough. (*recommended for FF8
    expert card players*) You need to chase and run after the Card Queen
    all over the continent and even space! Refer to Part II FAQ for more
    information about the quest.

(2) You need to deliberately loses the Ifrit's Card, so Caraway can uses
    his Rinoa's Card. Defeat him again to get that. To retrieve the
    Ifrit's Card, proceed to FH station and go right from the door, you
    should find Martine fishing at the bay. Defeat him to get Ifrit's
    Card.

(3) You can get this card at two point of time. One is during the first
    Fisherman's Horizon visit, i.e. before Squall talks to the Mayor.
    The one is at Disc 3 while at Edea's House.

 Points to Note about Cards:
 - To gain cards, you can do the following (does not apply to rare cards)
   : by using the Card Command on the monster in battle
   : by defeating other card players
   : by defeat monsters [rarely]
   : by questing [does not applies to all quests]
 - To convert/refine the cards into items, make sure you have the cards
   and Card Mod-RF [requires prequesite Card Command to appear]
   Go to Main Menu -> Abilities -> Card Mod-RF
 - The cards have four status:
   White - represents that you have it currently on hand.
   Grey  - represents that you haven't gotten any one on hand / (never
           meet the card in card game before and this applies to rare
           cards only.]
   Blue  - Indicates current rare card is not in hand.
   Yellow - Indicates that you have gotten the rare card once, but lost
            it during a card game.
 _______
/ 2.2.9 \_______________________________________________________________
========================================================================
Config Menu
========================================================================
You can now change your settings during the game, but NOT during
battles, except for ON/OFF the vibration if you have a Dual Shock
controller. Here is the section down the list:

1.  SOUND :         You can switch between Stereo or Monaural.
2.  CONTROLLER:     You can set the settings on Normal [default] or
                    Customize [assign the buttons by yourself]
3.  CURSOR:         Cursor will automatically being placed at the last
                    command.
4.  ATB:            Switch between [ACTIVE] where they flows normally
                    or [WAIT] where the time stops automatically while
                    selecting a command.
5.  LABELER:        Choosing the second option, the labeler will
                    appear for those monsters/enemies that have been
                    labeled once.
6.  CAMERA:         Allows you to regulate from 0 % to 100 %. Higher
                    percentage, the better the camera view is.
7.  BATTLE SPEED:   Regulates the speed of the battle.
8.  BATTLE MESSAGE: Regulates the speed of messages during battle.
9.  FIELD MESSAGE:  Regulates the speed of messages during on the field.
10. ANALOG INPUT:   Regulates the reaction speed of the stick input
11. VIBRATION:      Turns the vibration ON/OFF (applies to only Dual
                    Shock controllers.) The controllers vibrates when
                    you are summon GFs.
 ________
/ 2.2.10 \______________________________________________________________
========================================================================
Tutorial Menu
========================================================================
A precise guide in playing FF8. Teaches you to play FF8, explain on
how play the card games. The TEST will only be selectable after you
have received the first progress sheet [the time when Squall is
officially an SeeD member.] Unfortunately, it is Japanese ^_^;) The test
answers are listed below for your reference:

There is a SeeD test at the TEST menu and here are the answers:
________________________________________________________________________

ANSWER TO THE SeeD TESTS
(contributed by Qingxiong and Benedict)
________________________________________________________________________

Level 1:    Y, N, Y, Y, Y, N, N, Y, N, N    HOW TO DO THE TESTS?
Level 2:    Y, N, Y, Y, Y, N, Y, Y, N, N
Level 3:    N, N, Y, N, Y, Y, Y, N, Y, N    Just select "TEST after
Level 4:    N, Y, Y, Y, N, N, Y, Y, N, N    Squall has become a SeeD
Level 5:    N, N, N, Y, Y, N, N, Y, Y, Y    member [completed the Dollet
Level 6:    Y, N, Y, Y, N, N, Y, Y, N, Y    mission] from the TUTORIAL
Level 7:    Y, Y, Y, Y, Y, Y, N, Y, Y, N    menu. There you will be
Level 8:    N, Y, N, N, Y, Y, N, N, Y, N    receiving a question whether
Level 9:    N, Y, N, N, N, N, N, N, Y, Y    you are doing the test or
Level 10:   Y, N, N, N, N, N, N, N, Y, N    not? Pick the option on the
Level 11:   Y, Y, N, Y, Y, N, Y, N, N, Y    left and you will be able
Level 12:   N, Y, N, N, Y, N, Y, N, Y, N    to take the test.
Level 13:   Y, N, N, N, Y, N, N, N, N, N     __________________________
Level 14:   Y, Y, Y, Y, N, Y, Y, N, Y, N    |SeeD Test No. 4           |
Level 15:   Y, Y, N, N, N, N, N, Y, N, Y    | Q.2 xxxxxxxxxxxxxxxxxxx  |
Level 16:   Y, N, N, Y, N, Y, N, N, Y, N    |     xxxxxxxxxxxxxxxxxx   |
Level 17:   Y, N, N, N, Y, N, N, Y, N, N    |                          |
Level 18:   Y, N, N, N, Y, N, N, N, N, N    |     [YES]     [NO]       |
Level 19:   Y, N, N, Y, N, N, N, N, N, Y    |__________________________|
Level 20:   Y, Y, N, Y, N, Y, Y, Y, N, N
Level 21:   Y, Y, Y, Y, N, N, Y, Y, Y, N    Above is an ASCII art on how
Level 22:   N, N, N, Y, N, N, N, Y, Y, N    the screen should look like.
Level 23:   Y, N, N, N, N, Y, Y, Y, Y, Y
Level 24:   Y, Y, N, N, Y, Y, N, N, N, Y    NOTES:
Level 25:   Y, N, Y, Y, Y, N, N, Y, N, N    Once you input the wrong
Level 26:   Y, Y, N, Y, N, Y, N, Y, N, N    answers, you will not be
Level 27:   N, Y, N, N, N, N, Y, N, Y, N    able to enter the answers
Level 28:   Y, N, N, Y, Y, Y, N, Y, N, N    for that question. You have
Level 29:   N, N, N, Y, Y, N, N, N, Y, N    to reset the test again.
Level 30:   N, Y, N, N, N, N, Y, N, N, N
________________________________________________________________________

KEY: Y stands for Yes, and N stands for No.

[This is taken from the site Final Fantasy 8 Source. Level 6 to 30 are
taken from Benedict's and Qingxiong's FAQ.] For any enquires on
getting the answers, mail them at narsh@letterbox.com Without them,
this section will not be possible!
________________________________________________________________________

These answers will help to promote Squall's SeeD Level by 1. Once
Squall is an officially SeeD member, you will be able to receive
money through walking around the field. The highest SeeD Level that
the test can give Squall is Level 30. To get SeeD Level 31 or A, you
can get this by defeating more monsters or proceed in completing the
game. The TEST option is only accessible after Squall has finished the
Dollet Mission.

------------------------------------------------------------------------
NOTES ABOUT SeeD RANKING...
------------------------------------------------------------------------

<> You can only do tests if you have acquired the certain levels [this
   depends on Squall's level.] For example, to do Test No. 19, Squall
   must acquired Level 19 and above.
<> The higher the SeeD ranking, the more money Squall will receive.
   SeeD Level 30 allows you to earn 20,000 gil each time. While SeeD
   Level A allows you to earn 30,000 gil each time. You will hear a
   ring each time, Squall recieves his salary.
<> The levels of the SeeD ranking is unstable. The level will
   automatically dropped if Squall wanders too much on the field. So
   it is better to do some than wandering around! To get back the
   level, get into battles and you will get back that level sooner or
   later.

========================================================================

 ________
/ 2.2.11 \______________________________________________________________
========================================================================
Save Option
========================================================================
Saves your game in a Memory Card or Pocket Station. Could only save your
game while on the WORLD MAP or at a SAVE POINT [a message will appear,
saying that you must select the last option to save your game]. The
Pocketstation option will be avalible after you will catch a Chocobo in
any of the Chocobo Forests. You have two slots and overwrite the
existing saved files, however it does not allow you to delete or manage
your memory card.

Below is based on my own assumption coz, I don't own the PC version.
For the PC version, to excess the Pocketstation doing the following:
(applies after you have gotten the Mother Chocobo in the Chocobo Forest
 Puzzle from Disc 2 onwards)
- Locate yourself at the Save Point or World Map and activate menu.
- Access the Save menu
- Choose Pocketstation and you can played the game in the Pockestation!
 _____
/ 2.3 \_________________________________________________________________
========================================================================
Default Button Configuration
========================================================================
Before I begin with the default button configuration, please note that
all button configurations used in this FAQ are used in default settings.
BTW, the settings are meant for the Playstation (c) version.

------------------------------------------------------------------------
**** Direction Pad ****
       [D-Pad]

Field Screen    1) Moves your character in the Field Screen or in the
                   World Map screen.
                2) Select your options / messages
                3) Select items while in a shop
Menu Screen:    1) Moves the cursor. It is used to switch attack,
                   defense status and Junction attribute attacks /
                   Defense menus when Junction Magic is present from
                   the Junction Menu
Battle Screen:  1) Use to move your cursor to select your commands
                   during combat.

------------------------------------------------------------------------

**** Start button ****

Field Screen    1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration
Menu Screen     1) N/A
Battle Screen   1) Use to pause the game and provides the Help Function
                   and use to turn on/off the vibration

------------------------------------------------------------------------

**** Select Button ****

Field Screen    1) Turns on the World Map when you have a vehicle.
Menu Screen     1) N/A
Battle Screen   1) Turn off the command menu display when being
                   pressed only.

------------------------------------------------------------------------

**** Circle Button ****

Field Screen    1) Use to talk to people
                2) Use to attempt to draw magic from Magic Stones
                3) Selecting your commands.
                4) Use to examine items, examine a ladder, press Up to
                   climb up the ladder and Down to climb down the
                   ladder
                5) Confirms the selection of the items that you want to
                   sell or buy in the shops.
                6) Allows your character to board the elevator.
Menu Screen     1) Use to confirmed selected command
Battle Screen   1) Use to confirmed selected command

------------------------------------------------------------------------

**** X Button ****

Field Screen    1) When holding X, it will cause Squall and party to
                   walk slowly, in a serious manner! [Walk]
Menu Screen     1) Cancels your commands
Battle Screen   1) Cancels your battle commands

------------------------------------------------------------------------

**** Square Button ****
Field Screen    1) Use to challenge opponents to play the Card Game
                   [available after receiving the cards from the man
                   near the elevator of 2nd Floor of Garden Academy.]
Menu Screen     1) Remove magic in stocks, not by single magic.
                2) Jumps to next option avaliable.
Battle Screen   1) Use to raise the GF's attacking strength when
                   pressed with a good timing, available after learnt
                   GF ability's "Boost" command

------------------------------------------------------------------------

**** Triangle Button ****
Field Screen    1) Activates the Menu Screen
Menu Screen     1) N/A
Battle Screen   1) Change to the character who is still be able to
                   accept commands.

------------------------------------------------------------------------

**** L1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/GF [right direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name. [towards left]
Battle Screen   1) Uses to turn on/off the Target window.

------------------------------------------------------------------------

**** R1 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) Switches target character/GF [left direction]
                2) Switches language from Katakana, Hiragana, English
                   during input your character's name [right direction]
Battle Screen   1) Trigger [in Squall's special move]

------------------------------------------------------------------------

**** L2 Button ****
Field Screen    1) Rotates the camera view
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with R2 button]

------------------------------------------------------------------------

**** R2 Button ****
Field Screen    1) Rotates the camera view.
Menu Screen     1) N/A
Battle Screen   1) Escape from battles [hold together with L2 button]

------------------------------------------------------------------------

An additional bonus for PC gamers and here is list of controls [extract
from

Now you are ready, let's begin with the walkthrough!
 _____
/ 3.0 \_________________________________________________________________
========================================================================
Walkthrough for Disc 1
========================================================================
I have added information on what kind of magic that you have drawn from
the Draw Point and the kind of items, which you can obtained by
defeating the BOSS. However, please note that the list of items obtained
from the battle will ONLY be available if you did not use the Mug
command. The statistics of the BOSS' HP and what kind of magic you will
be drawing is variable depends on the statistics of Squall's level. In
other words, it means if Squall had attained higher levels, the stats
of the BOSS will generally be much stronger.

Personally, I did not know much about Japanese. All the translations
are taken from a website [mentioned in credits section]. Thanks a lot
or this FAQ will not be possible. The CGI/FMVs are SPOILERS, don't read
too much about them. Thanks to Macro "Vegeta" Colombo for the lyrics:

(They are added for those who don't understand what's going on in the
 CGI.)
________________________________________________________________________

                  ******  Liberi Fatali ******

                Excitate vos e somno, liberi mei.
                        Cunae non sunt.
               Excitate vos e somno, liberi fatali.
                        Somnus non eat.

                            Surgite.
                   Invenite hortum veritatis.

                        Ardente veritate
                        Urite mala mundi.
                        Ardente veritate
                    Incendite tenebras mundi.

                        Valetem, liberi,
                        Diebus fatalibus

For the english translation of the song, head for the following website
http://www.geocities.com/Area51/Nova/9862/

This song is the song behind the opening duel...
________________________________________________________________________

** Starting FMV Sequence **
Squall's lover, Rinoa waiting eagerly for him, is surrounded by a
beautiful haze of cherry blossoms and followed by some cut scenes of
the battle between Squall and Seifer. Unfortunately, Squall got injured
by the powerful Seifer in the process [Seifer has used magic! which is
not being allowed during the battle], thus leaving a scar on his
forehead. Squall return fires...
 _____
/ 3.0 \_________________________________________________________________
========================================================================
Familizing with Balamb Garden
========================================================================
--- ATFO #1 ---
Well, here comes the first ever Area-to-Focus On section. In this
section, there is nothing much to do besides collecting items or save
your game. You can find three save points here, one is at the Dormitory,
the second one is at the main hall and the third one is found at the
Training Center. There are a total of three draw points and they are:
. Cure - located in front of the fountain before you reach the main
  gate.
. Esuna - located in between the shelves at the library, it can only be
  drawn once btw.
. Blizzard - located in the Training Center, beware of the danger there.

You can get 2 GFs [Quezacotl and Shiva] from the Balamb Garden Student
Network [which is located at Squall's desk]. You can get seven cards
from the man in the alleyway before the elevator. Don't bother to play
cards now as they are pretty weak cards. You can get an Occult Fan I in
the bookshelve [before the study area.]. Please follow the Junction
Walkthrough under the basic tutorial to get a headstart, otherwise you
will have only one command [that's the Attack command]. To save your
game, just approach the save point.

BTW, don't proceed to the Training Center as there is a fierce monster
that's too hard for Squall to handle. You can have a short scene of a
girl talking about the guy who she admires at the library study area.
To have better mobility, make use of the Directory.

Just exit the main hall and proceed to main gate where you will meet
Quistis. Exit the area and you will be at the World Map. Cross the
forest at the left side and you should find a cave, that's the Fire
Cavern.

Before proceeding there, make some general preparations and stock up
magic from the monsters in the region, using the Draw command.
----------

Squall will be lying unconscious at the Infirmary when he was inspected
by the doctor of Balamb Garden [Dr Kadowaki]. Dr Kadowaki will be
asking Squall whether he is alright or not, pick any one for Squall's
reply and you will be given a chance to name your character [SQUALL].
After a short conversation, Dr Kadowaki will phone Squall's instructor,
and you will have another FMV sequence..

------------------------------------------------------------------------
** FMV **
Squall sighs and will be lying back on the bed. A girl dressed in blue,
peeped into the Infirmary through the window and leaves as soon as
Squall turns his head. This followed a lady wearing a pair of
spectacles, dressed in the SeeD uniform, who is entering the Infirmary.
------------------------------------------------------------------------

That person is actually Quistis. Next she instructs Squall to follow
her to the classroom. Along the walkway, you will be able to talk to her
by pressing the Circle button. Next you will have another FMV sequence
about the students at Balamb Garden. Just followed her down the path.
Next, Squall will be entering the classroom. BTW, noticed how sloppy
Squall was! At the back row of the classroom, you will see Squall along
with his rival, Seifer. Quistis will talk to the class that they will
begin the SeeD final examinations. [The SeeD examinations is cruical
for those whom want to be fully-pledged SeeD mercenaries] After the
briefing, you will be regaining control of Squall. For this time, you
will be able to view your menu [pressing Triangle button] for the first
time. Now talk to Quistis who is surrounded by a group of students [they
are known as Trepe Groupies]. She will tell you go to the Fire Cavern
for the Field Test where you will battle against a Fire GF, Ifrit.
[GF stands for Guardian Force]. You can now go back to your seat and
watch the tutorial, and tried to get a slight idea on how to use the
Junction system. [Balamb Garden Network, Tutorial Menu]. Pay attention
to it or you can referred to the basic tutorial [section 2.0] for more
details.
 ______
/ 3.0i \________________________________________________________________
------------------------------------------------------------------------
Balamb Garden Network
------------------------------------------------------------------------
The network is user-friendly and easy to use. Just simply get back to
Squall's desk, pressing Circle on the study panel and you will be able
access the student's network. Next pick the first option [Tutorial],
and you will be able to take your first two Guardian Forces: GF
Quezacotl and GF Shiva. You will be asked to name the GF and thus being
brought to the screen where you name your characters. Next you can spend
your time browsing the other options. Here is an ASCII art of the
screen:
 ___________________________________________
| Balamb Garden Network         main index  |  NOTICE:
| ==========================================|
|                                           |  The School Festival
|    [   Tutorial    ]                      |  Commitee is only
|       [   The Basics   ]                  |  available after you
|          [   About Garden   ]             |  have gotten the first
|            [ A Message from Garden   ]    |  copy of the Timber
|  _____          [    Garden Square     ]  |  Magazines as soon as you
| |SeeD | _______________________________   |  have recruited Selphie
| |Logo | \ School Festival Commitee     \  |  Tilmitt. It got some
| |_____|  \------------------------------\ |  good stuffs! Applies to
|___________________________________________|  Disc 2 onwards.

NOTE:
After collecting the first two GFs, it is time to equip them. You must
equipped GFs before you can equip any of the basics commands besides
Attack.

To equip a GF:
1) First of all, select the character.
2) Select the Junction Menu.
3) Select GF Sub-menu
4) Select the GF that you will want to equip
5) Press X twice after you have finished junctioning the GFs. Note that
   you must junction at least one GF otherwise, you can't have other
   commands beside Attack.
6) Next you can equip command and abilities. GFs has acquired some of
   abilities at the beginning of the game. Hence, utilize it.

To exit the tutorial, simply press X and then choose the first option.
------------------------------------------------------------------------

Now exit the classroom. At the walkway, head south [towards the screen]
a bit... Squall will eventually knocked into a girl and you will given
two options. Pick the 1st one and after some chit-chat, you will given
another 2 options, pick the 1st one if you are not familiar with the
structure layout of Balamb Garden OR the 2nd option will result the
girl leaving you.

For those who have picked the 1st option:
Squall will show the girl around the school and thus head for left
where you can get to the elevator. There is a man dressed in yellow,
talk to him and you will given 7 cards and instructions. Now you can
play cards with your classmates, by going up to them and press the
Square button.

Now head inside the elevator. The elevator will take you to the 1st
floor of the building and there is a short sequence where Squall will
explain to the girl about the locations and their purpose. If you don't
understand what they are talking about, read the following:

------------------------------------------------------------------------
              SeeD Academy: 1st Floor of Balamb Garden
------------------------------------------------------------------------
This is the layout of the 1st floor of the school. It is arranged in a
hexagon-shaped structure with passages leading to different areas. There
are a couple of card players found in this main hall and their
appearance is random. Note that you can go to the Training Center [but
it will be a bit too risky..]. Those colour encoding marked in brackets
is actually the colour coding on the ground.

Here is the Legend:
------------------------------------------------------------------------
KEY         MEANING
------------------------------------------------------------------------
E           Stands for the elevator.
L           Stands for the lobby.
[n]         Stands for the Areas
/           Stands for paths

Okay, let's get started. Starting in clockwise direction:

1. Dormitory:          You can changed your clothes here or sleep
                       [to recover lost HP] when needed. There are
                       three players there after you have completed
                       the fight against the Ifrit [Grey]. There is a
                       Save Point in this area.

2. Parking Lot:        The place where you parked the vehicles [Yellow]
                       No significant purpose in the game.

3. Training Center:    It's a huge jungle with huge rocks and pipes.
                       The first time that you have entered, you will
                       find two doors. There is a Save Point found here.
                       [Green]. There is also a Draw Point found here.
                       (Blizzard), it is somewhere near the ledge.

4. Library:            The place for bookworms. There is a female
                       player whom has very powerful cards. There is
                       a Draw Point located in between the bookshelves
                       You have to examine the bookshelf to find the
                       Draw Point, the man looking at the bookshelf
                       is also another card player. [Blue]. There is
                       a note about the Draw Point, it will not be
                       useable after you have draw from it. This is
                       also the place, where you will find the person
                       whom Zell loves with secretly. You can get the
                       Occult Fan I from the second shelf, search the
                       shelf [no camera change!]. (Esuna) Check here if
                       you want to meet a girl whom secretly loves Zell.

5. Central Gate:       The entrance of SeeD school. It does not lead
                       to World Map directly! There is another player
                       at the main gate. A Draw Point is found near
                       the fountain. Found another player, standing
                       near the entrance. [Dark Blue]. (Cure)

6. Infirmary:          The place, where you will find the doctor and
                       the room where sick/injured people were
                       attended by Dr. Kadowaki. [Purple]

7. Quad:               The School Stage. You can play cards with
                       the girl near the stage [Pink].

8. Cafeteria:          The canteen of Garden. There is another player
                       sitting on the left of the table on the extreme
                       right [Red]. You will meet Seifer and his pals.
                       [Fujin and Raijin], the first time you have
                       been to there.

9. Elevator:           This will allow Squall to head for the second
                       floor, where you will find the classroom. You
                       can also access the Tutorial menu.

10. Lobby:             The place where you can find a map of Garden
                       1st Floor. There is a Save point near it. Press
                       Circle to view the map. L stands for Lobby.

------------------------------------------------------------------------
Tip:      Finding more around Garden is very tiring? Here's a way.
          Examine the map and pick the place that you want to go. Press
          Circle and your character will be on the path heading for the
          site that you want to go. This only works during early in the
          game. [for the entire of Disc 1.]
------------------------------------------------------------------------

                             [1]
                       [8]    |    [2]
                           \  |  /
                     [7]- - - E - - -[3]
                           /  L  \
                       [6]    |   [4]
                             [5]

------------------------------------------------------------------------

Familiarize yourself with the layout of the school. Here is a frequently
asked question about imported/japanese games.

  ____________________________________________________________________
 |                          Question No. 1                            |
 | Q: How do I save my game ?                                         |
 | A: Get to a Save Point and choose the bottom most option from your |
 |    menu. You can only save your game at a Save Point or at the     |
 |    World Map. At changing Disc intervals, you will be also         |
 |    prompted to save your game.                                     |
 |____________________________________________________________________|

There is a Save Point at the lobby, that's located in front of the
elevator [Please note that the design of the Save Point is different
from those in FF7]. Now just head for the Central Gate and just simply
hold forward at the red gate and Squall will knocked open the gate.
Now you will reach the garden that's located in front of the school.
There is another player somewhere around here. Now head outside the
school gate and you will meet a girl dressed in orange, that's Quistis
and she will join you. Now you exit out of Garden and now at the World
Map. Now at the World Map, there is a very obvious difference between
FF8 and FF7, that's the structures appeared much bigger that the marker
[Squall]. Make your way towards right, not following the path. Just cut
through the forest and you will find a cave located at the southeast
from Balamb Garden. Below is a map of Balamb Continent:

Legend
FC    Fire Cavern [Cave of Fire]
BG    Balamb Garden
==    Train tracks
..    Road tracks
++    Mountains
XX    Forests

  - - - - - - - - - - - - - - - - - - - - - _________
  _________________________________________|         |_____________
 /                                         | Balamb  |          ___\
|  FC                 . . . . . . . . . . .|_________|============ |
|      XXXXXXXXX   ___.__                         ================_|
|    XXXXXXXXXXX  /      \         XXXXXXXXXXX                   +
|  XXXXXXXX      |   BG   |     XXXXXXXXXXXXXXX                 +
|                 \______/        XXXXXXXXXXXX                +++
 \                                                   ++++++++++
  \+++++++++++++++++++++++++++++++++++++++++++++++++++


  ____________________________________________________________________
 |                            Question No. 2                          |
 | Q: How do I use Draw Points ?                                      |
 | A: This is really simple. Firstly you must have equipped GF and    |
 |    the command "Draw". Next approach a Draw Point, press Circle    |
 |    and you will given two to four options [the number depends on   |
 |    the number of members you have in the current party]. The first |
 |    option does not drain the Draw Point. Other options are the     |
 |    names of your characters. Simply select the person whom you want|
 |    and if you check at the Magic sub-menu, you will find the gained|
 |    spells there. Certain Draw Points can only be drawn once [one   |
 |    good example is the one at the Library]. Draw Points can        |
 |    regenerate, they will turn to purple translucent clouds. Note   |
 |    that you can't stock any type of magic more than 100 stock.     |
 |____________________________________________________________________|

  ___________________
 | I m p o r t a n t |________________________________________________
 |                                                                    |
 | For those whom have not played FF7, here is some information about |
 | the World Map [BTW, do you missed the Begineer's Hall of FF7?]     |
 |                                                                    |
 | 1. You WILL encounter random battles whether in forests or         |
 |    grasslands. Exceptions are while walking on the road and train  |
 |    tracks or within towns/cities.                                  |
 |                                                                    |
 | 2. You can enter structures such as caves, building by moving      |
 |    towards them. There are certain cases which allows you to enter |
 |    a structure in a vehicle.                                       |
 |                                                                    |
 | 3. You can save anywhere while on the World Map.                   |
 |                                                                    |
 | 4. You can find hidden draw points on the World Map.               |
 |____________________________________________________________________|

  _____________________________
 | Tutorial for Battles/Combat |______________________________________
 |--------------------------------------------------------------------|
 | 10 Battle Tips from Scott Ong (kangning@mbox5.singnet.com.sg)      |
 |--------------------------------------------------------------------|
 | 1. Always stock up your spells to its maximum [100 spells] as it   |
 |    could help in bolstering up your HP and stats through junction. |
 |    However, never ever doing this when you are given a time limit. |
 |                                                                    |
 | 2. Keep your eyes open on the surroundings. Make full use of       |
 |    elementals. You can stock up Thunder from the Caterchipillar,   |
 |    Fire from the Bite Bug and Blizzard from the Fastitocalon-F     |
 |    [refer to Part II of the FAQ for the descriptions.] You also    |
 |    stock up Cure from the Caterchipillar in the forests. Hope that |
 |    this section helps you to get basic elementals. It will be      |
 |    better you can find Glaccid Eye [found near the mountains of    |
 |    Balamb] as it has spells such as Blizzard and Cure.             |
 |                                                                    |
 | 3. Always check the stats of the monster when you first encountered|
 |    them. As this will benefit you from battles. Make full use of FF|
 |    elemental rules [stated in the Basics section above]            |
 |                                                                    |
 | 4. Always get important abilities first such as Boost, these       |
 |    abilities comes handy during BOSS fights. Get SumMag +10% and   |
 |    followed by Junction ability and then switches back to SumMag   |
 |    +20%.                                                           |
 |                                                                    |
 | 5. As you gained higher levels, monsters have DIFFERENT draw spells|
 |    and BOSSES has new spells. So stock them if there is no time    |
 |    refrain.                                                        |
 |                                                                    |
 | 6. Silenced monsters that uses magic! [you can get Silence from the|
 |    Grat at the Training Center.] For convinence, I have added the  |
 |    list of monsters that you can found in that particular area.    |
 |    [Part II only ^_^;]                                             |
 |                                                                    |
 | 7. Get Quezacotl's Mid Mag-RF to lend you a hand early in the game.|
 |    You can get better magic such as Cura, Fira and Blizzara.       |
 |                                                                    |
 | 8. This may sounds mad, but it is rather important. Draw special   |
 |    spells such as Double [from the Elvoret] and stock up to 100x of|
 |    them. They are good magic to boast up your character's stats    |
 |                                                                    |
 | 9. To gain more AP at the begining, fight Fastitocalon-F [found at |
 |    the shores of Balamb] as each will give 3 AP! Take this         |
 |    opporunity to master up menus such as Mid Magic-RF and Boost    |
 |                                                                    |
 |10. Last of all, good luck....                                      |
 |____________________________________________________________________|
 _____
/ 3.1 \_________________________________________________________________
========================================================================
The Fire Cavern
========================================================================
  ____________________________________
 | Get Blizzard from the Glaccid Eye  |
 | found in the snowfields of Balamb  |  Battle Tip
 | Garden. The monsters in the Fire   |      #1
 | Cavern are weak against Blizzard.  |
 | You can also draw Blizzard from the|
 | Fokaru Feiku. (shore fish found in |
 | the shores of Balamb Garden).      |
 |____________________________________|

--- ATFO #2 ---
This section is pretty straightforward section. Just take of the
following:
. The Bombs get enlarged once they are hit hard. If they become too big,
  they will explode [kamikaze will be a better word.] and dies off with
  either Quistis or Squall.
. The Buel are weak against physical attacks but strong against magic,
  hence take note.
. Conserve your limited supply of Potions as make use of Draw and Cast
  technique on the Caterchipillar (caterpillars that found in the
  forests of Balamb, outside the Fire Cavern.)

The Ifrit BOSS is pretty weak against Blizzard/Ice magic. Summon Shiva
and you can easily defeat the Ifrit. Take note of the time limit.

About Limit Breaks:
To execute your limit breaks, you need to get your characters into
critical status (i.e their HP must be low until the colouring of words
turned yellow or red). Once they are in that condition, tap Triangle
button repeatedly until you see a small arrow po