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========================================================================
F I N A L F A N T A S Y V I I I
========================================================================
Final Fantasy VIII (Japanese/Import)
Version 1.15 (Final)
Part II
For Sony Playstation
By Scott Ong
E-Mail: vaynard_x11x@yahoo.com
Online version: http://www.risland.org
------------------------------------------------------------------------
<<< Disclaimer >>> - please read this!
This FAQ is meant for personal usage only. It cannot be altered and
it can only be reproduced in electronic form only. It cannot be
published in magazines, articles and any other form of reproduction.
The FAQ is not meant for sale. Any offenders will be severly dealt with
This FAQ is made by me, Scott Ong (vaynard_x11x@yahoo.com) This is an
unpublished work of Scott Ong 1999-2000. If you want to use this FAQ for
your website or webpage, please seek the author's permission and link it
to my site. You are allowed to print the FAQ out, but make sure that
you did not sell it for cash! All my FAQs are not meant for sale!
This is Part II of Final Fantasy VIII FAQ for the Japanese version.
Final Fantasy VIII Logo, characters are copyright of Squaresoft. If you
want to find information regarding complete walkthrough and Gameshark
codes, please look up at Final Fantasy VIII FAQ Part I which is also
available at GameFAQs. This is meant for the Japanese/Import version.
For the English version, refer to GameFAQs for them.
<<< References >>>
Official Final Fantasy VIII Website - http://www.ff8.com
Official Squaresoft Website - http://www.squaresoft.com
<<< Note to Webmasters >>>
If you want to use this FAQ for your site, make sure that you keep on
checking GameFAQs for latest revisions. Otherwise, I will have to answer
questions that already answered in the latest editions.
___
/ I \___________________________________________________________________
========================================================================
Revision History
========================================================================
Version 1.0
Initial release of the FAQ. Only partially completed. Most catergories
are incomplete.
Version 1.1
Added more information on Weapon Upgrade and added more monsters to
monster list. A major update of GF's abilities.
Version 1.2
Added more information on the remainding GFs. Added list of weapons
(contributed by Steven Bruck). Ways to meet the Omega Weapon by
ChaRle5! Added information regarding on gaining money.
Version 1.3
Updated the list of GFs Ability. Make some brush-up on the Item List.
I have also added some cheats (contributed by ChaRle5!). Make some
general corrections to the FAQ.
Version 1.4
I have added the list of Items [partially] and added new codes.
Added the ways/methods of gaining GF Chocobo, Odin, Gilgamesh and
the Phoenix. Added three ways to get Admantine, which is a key
ingredient for Squall's Lion Heart.
Version 1.5
Added the locations of Weapon Mon Magazines (for weapon upgrading) and
Pet Pals Vol. Issues (contributed by Lynn Tse.) Edit some of the
information on the cards, thanks to Jesus Zhu. I have added information
regaridng the fake Timber Magazine! I have added information on the Card
Queen. A section named "Materials for Weapon Upgradng" has been added
and is currently incomplete.
Version 1.6
I have added the complete list of Combat King Vol. Issues. I have
completed a portion of the Junk List. I have also added the methods of
gaining the Characters' /GFs' cards and the list of CC Group members.
I made changes the layout of my e-mail. I have also added the method to
battle against the Card Queen, thanks to Eugene See. [I have seek his
permission to take the information from his FAQ. Thanks]
A complete list of items for Weapon Upgrading has been created with
exclusion of Magic Stones [M-Stone Piece, Magic Stone, Wizard Stone]
Version 1.7
I have added more Junk Items [mostly GF compatibility items] I had also
added alternate ways of getting Magazines. More information regarding
the GFs' abilities has been added. Found all abilities usage except for
the usage of Cover. Thanks to Steven Bruck for his information on a
hidden ability Damage Return and the Ribbon (special abilities which can
be only gotten if you have the Pocketstation.) I have expanded Magic
Section, added new spells and thanks to Sung Kato for his explaination on
Meltdown. Thanks to Steven Bruck for list of Ammo. I have added partial
stats of the monsters [Card Page 1 to 2]
Version 1.8
A Major Update! I have finally completed Monster Catalog! I have
corrected most of errors in the GF's section. I have also added more
information on Cards. More items information has been added to the item
list [this includes their costs!] Thanks to Sung Kato for the
corrections on the spells.
Version 1.9
Make an effort to make changes on the gramatical errors. I have added
information on Gilgamesh. I have added more information on Items [at
last I have finally completed it] Corrected some information regarding
Rinoa's Limit Breaks, which includes methods on gaining it and also
added descriptions. I have also added information on getting Occult
Fans. More information regarding the Guardian Forces have been added.
Descriptions of Quistis' Limit Breaks have been added. Created a magic
junction chart [it's a bit tiring..] The "Strategies" Section makes its
first appearance in the FAQ.
Version 1.10
Added more strategies to the Strategies section. I have added the
elemental and status junction effect chart. Plus a major update on
Limit Breaks. I have also added more information about the characters'
weapons. Added more secrets such as unlocking Selphie's Limit Breaks
easily. Make changes to the GFs section.
Version 1.11
Once again, more strategies have been added to the list. Finally, I
have managed to locate the stones for the Obel Lake Mystery. More
corrections have been made to most parts of the FAQ. I have added some
information about Ragnarok's Auto Pilot. More information regarding
Limit Breaks have been added. A few secrets have been added to the
list. More information about the Cards have been added.
Version 1.12
Few more strategies have been added. I reformat the way to use the
Junction Bug. Finally found the answers to a poriton of the Obel Lake
Mystery. Added more information regarding Zell's Limit Breaks
(contributed by Qiao2324)
Version 1.13
Added the answers for the Obel Lake Mystery (thanks to Stephanus
Rudiyanto for the answer) Few more strategies have been added to the
list. Expanded the Junction Bug theory, allows you to junction a
magic spell to all abilities (contributed by Chris). Added the
description for the Wishing Star (courtesy of Kasuga Kyousuke of
Rinoa Heartilly's Shrine, http://rinoashrine.ffnet.net). I have made
a couple of changes regarding the magic translations
Version 1.14
Reformat the FAQ layout similar to the North American FAQs. Correct
most gramatical errors. (PS: I am trying my best without using an
editor, so you might see a couple of fatal errors.). Correct all the
doubts with reference to the NA FAQ. Added a translations list (just
to see the closest of the translations done by our friends, Heero Yuy
and Steven Bruck).
Version 1.15
Ergh... I forget to add the Card list ^_^; Anyway the card list is
back and I have made some corrections to the typos and grammar. Plus
I have added more miscellaneous bits of information.
------------------------------------------------------------------------
*IMPORTANT* This FAQ isn't complete without Part I
This is part II of my Final Fantasy VIII FAQ for the Japanese. This
part consists of GF information, Magic Information, the Card Game and
everything you need to know about the game (hopefully, I did not miss
out anything). Part I of this FAQ can be found in the following
websites too. Part I of the FAQ consists of the walkthrough and the
gameshark codes.
------------------------------------------------------------------------
This FAQ can be found at the following address:
GameFAQs http://www.gamefaqs.com/
Scott's FAQ page http://members.xoom.com/scottong/
This FAQ is protected under copyright law and any unauthorized copying
or production will lead to severe punishment.
------------------------------------------------------------------------
____
/ II \__________________________________________________________________
========================================================================
Table of Contents
========================================================================
I Revision History
II Table of Contents
1. List of Guardian Forces
2. List of Magic
3. The Card Game
4. List of Items
5. List of Monsters
6. Weapon Remodelling/ Limit Breaks
7. Strategies
8. Secrets
9. Credits
========================================================================
_____
/ 1.0 \_________________________________________________________________
========================================================================
List of Guardian Forces
========================================================================
Acknowledgements
______________________________________________________________
| |
| A very Special Thanks to Steven Bruck for his FAQ on the GFs |
| and their abilities. If you want to view Japanese encoding, |
| refer to his FAQs. They are very good as it allows you to |
| make comparisons. This section is not possible without his |
| help. |
|______________________________________________________________|
------------------------------------------------------------------------
About the Guardian Force
Guardian Forces are very important in the game as they can done
devastating damage to your enemies. They are similar to the summons of
FF7 and FFT. Summoning a GF will resulting a blue ATB covering the
character's ATB (ATB stands for Active Time Bar). Also, the stats of the
GF will be overlapping the character's stats. Guardian Forces' HP can be
recovered while staying in Hotels (such as Balamb Hotel)/Dormitory. You
can also make use of GF recovering items such as G-Returner and Pet
Houses, which can be bought from GF Pet Shops.
However, in FF8, Guardians Forces do not only allows you to have an edge
in combat, they also help in boosting up your characters' ability
through the Junction Menu. Your characters can become stronger through
the Junction by junction magic to boost up their abilities/attributes.
Each GFs has 22 Abilities and some of them need to be learn. There are
six classes of abilities: Command, GF, Character, Party, Menu and
Junction. Learning this abilities requires AP which can be gained by
winning battles against BOSSES/monsters. GFs have levels unlike Summons
in FF7. You can treat GFs like a character. The higher level the GF is,
the more powerful it becomes. To level up, GFs need to gain EXP points.
Why GFs is that important?
There are a total of 16 GFs (with abilities) and 6 hidden GFs. Without
them, your characters have low statistics and HP. They will only possess
the Attack ability. You need to junction a GFs to a character in order
to have commands. GFs can be gain by using an items, defeating them or
drawing them via the Draw command from BOSSES. [refer to Part I, Basic
Tutorial for more information]
_____
/ 1.1 \_________________________________________________________________
------------------------------------------------------------------------
About GF Abilities
------------------------------------------------------------------------
This has been tested and proven by me. If your GF has mastered the
previous ability such as SumMag +10% (Or it stands for Summon Magic
+10%), you will find its prequesite, SumMag +20%, covering an empty
slot. Prequesites needed mastered in order to unlock its advance
ability. Below is a mini-diagram illustrating about this:
{key: "---m--->" stands for "mastered and gain"]}
Examples:
GF HP +10% ---m---> GF HP +20% ---m--> GF HP +30%
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
Med Data ---m--> Med LV Up
Card ---m--> Card Mod-RF
F-Mag-RF ---m--> Ammo-RF
But sometimes the advanced ability does not appear in the GF
abilities list. The reason is that an empty slot has been occupied
with another ability [you can add an ability by using GF items such
as Steel Pipe [which allows GFs to learn SumMag +10%]. In the GF
abilities list (which will be discussed in further details below), you
will find the 22 actual abilities without any modification. Quite
confusing, huh?
Hence, here is a word of advice, don't use GF items on a GF until the
GFs have mastered the "actual" 22 abilities naturally. Once it has
mastered all the abilities, you can use Amnesia Greens [an item which
can be bought from Pet Shops] to delete an ability (but be careful as
once an ability has been deleted, you can't bring it back!). Certain
items can't be used for certain cases:
If you have a HP-J Scroll [which allows a GF to learn HP-J], you
intend to use it on a GF Quezacotl. You can't use it as GF Quezacotl
has that ability in its ability list. Get it?
_____
/ 1.2 \_________________________________________________________________
------------------------------------------------------------------------
GF Management
------------------------------------------------------------------------
1. Always get ALL GFs into battles [It's not necessary to summon them,
but make sure that they are along with your characters through
Junction to gain EXP]. They can gain HP bonuses and they will inflict
more damage when they are at higher levels.
2. Always go after rare skills such as Diablos' Mug [as this ability is
pretty handy if you need to get the rare items such as Steel Pipes.]
3. Distribute the GFs evenly to all characters. Make sure everyone
has spells junction to basic factors:
<> Str-J [affects your character's attacking power]
<> Mag-J [affects your character's magic attacking power]
<> HP-J [This is basically your character's stats as once it hits
zero, your character will be KO'ed]
<> Vit-J [This similar to defense, the higher the stats is, the
lower damage done by physical attacks. Physical attacks also
includes non-magic attacks. Example, Ruby Dragon's Breath and
Malboro's Eerie Sound Wave]
4. For those GFs with Boost ability, always get them beforehand of all
other GF abilities. It is cheap and can does about 30% ~ 50% more
damage.
5. Always check what abilities that you are learning before get into
battles. Always pick those high AP skills that require to master
before fighting against BOSSES, making full use of it.
6. Use GF recovering items such as G-Potions, G-Mega-Potions to
recover lost HP of your GFs.
7. Summon GFs regulary with one specific character. Summoning a GF
many times by a character will improve the GF's compatibility with
the character. Boost will work at its best in this case. GF
compatibility affects the speed of the ATB bar of GF. [The higher
the GF compatibility, the faster the GF will be summoned!]
8. For better results of improving GF relationship, use LuvLuv G
and GF compatibility items such as Bomb Fragments [improves
compability with Ifrit by 1]
9. Don't ever use Amnesia Greens on GF's abilities such as T Mag-RF
which cannot be retrieve by using items to learn it again. Don't
use GF learning items before the GFs have mastered all the actual
22 GF abilities, otherwise you can't unlock some of the abilities.
_____
/ 1.3 \_________________________________________________________________
------------------------------------------------------------------------
Explanation on the GF Screen
------------------------------------------------------------------------
Select the GF option under the main menu and you should see a screen
similar to the one stated below in ASCII format.
Fig 1.3a The GF Main Screen
No. Name of GF
__________________________________________ 1. Quezacotl
| Name of GFs | 2. Shiva
| ___ ___ ___ ___ ___ ___ ___ ___ | 3. Ifrit
| | || || || || || || || | | 4. Siren
| | 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 | | 5. Brothers
| |___||___||___||___||___||___||___||___| | 6. Diablos
| ___ ___ ___ ___ ___ ___ ___ ___ | 7. Carbuncle
| | || || || || || || || | | 8. Leviathan
| | 9 ||10 ||11 ||12 ||13 ||14 ||15 ||16 | | 9. Pandemona
| |___||___||___||___||___||___||___||___| | 10. Cerberus
|__________________________________________| 11. Alexander
12. Doomtrain
13. Bahamut
14. Cactaur
15. Tonberry
16. Eden
Of course at the beginning of the game, the screen will not be as
occupied as compared to the ASCII. You will get the 16 GFs along your
journey, refer to the walkthrough on how to get them.
Fig 1.3b The Status Screen of a GF
_______ _______________________________________
| Photo | Quezacotl |Status P1|
| of | LV. 1 | HP-J Complete! |
| GF | HP 300 / 300 ||> Vit-J 0 / 50 AP |
|_______| | Mag-J 0 / 50 AP |
| Magic Complete! |
Total EXP: 5,000 P | GF Complete! |
EXP needed: 250 P | Draw Complete! |
| Card 0 / 40 AP |
| Mag +20% 0 / 60 AP |
| GF HP +10% 0 / 40 AP |
Present Skill | SumMag +10% 0 / 40 AP |
Body Strength J | Boost 0 / 10 AP |
AP 10 / 50 AP | T-Mag RF 0 / 30 AP |
|_______________________________________|
------------------------------------------------------------------------
For the above example, I had used GF Quezacotl as an example, note that
the names of abilities under the abilities screen is not the same for
all the 16 GFs. You will see a word "Complete!" once the required AP
has been met. You can move your cursor to select the ability with the
one that you want to learn.
Okay, let's start off with the explanation. After you have chosen [GF]
sub-menu, you will see the screen when there are the pictures of your
GFs. Now select the picture and you will see a screen similar to the
one illustrated above. This screen is known as the "Learn" Screen. Now
you will be able to choose the GF ability that you want to master first.
Note that if the GF had mastered SumMag +10% (it will unlock its
advanced ability) and the GF will now be learning SumMag +20%. Certain
abilities such as Card Mod-RF will be available after you have mastered
the Card Command. Computer always picks the SumMag +10%. Hence, it will
be better if you choose to master Boost ability (which is better, refer
to GF Abilities Bestiary for more details) first. Hence, some of your
choices may work much better as compared to the computer's choice.
Note: All GFs have two slots for character/party abilities except for
GFs with Ability x3 or Ability x4. How to equip commands? refer
to "Basic Tutorial" section in Part I. You can also find a basic
guide typed by Yee Seng Fu (ysf@pacific.net.sg) and it is also
found at gamefaqs. You can get more information regarding about
the basics of playing FF8.
Abilities that are being marked with a "*", are the initial abilities
that are unlocked. If you have any doubts which ability will unlock
the desired ability, refer to the Ability Learning Tree for more
details. [it is just below the list]. Names of GFs or attacks that are
marked in brackets and a T are the names that are used for the Japanese
version.
_____
/ 1.4 \_________________________________________________________________
========================================================================
GFs and Their Locations
========================================================================
Name of GF: Quezacotl [T: Queztacoatl]
Summon Attack: Thunder Storm
Elemental: Thunder elemental damage against all enemies
Getting It: This GF can be gotten in Disc 1. Just proceed to Balamb
Garden and go to Squall's desk. You will be able to
retrieve this GF by selecting [Tutorial] from the
Balamb Garden's Network.
Disc: 1 ~ 3
Starting Status: Level 1 HP: 300
Quezacotl's Actual List of Abilities
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ======================= | ====================== |
|* Magic [Complete!] |* Vit-J [50] |
|* Draw [Complete!] |* Mag-J [Complete!]|
|* Item [Complete!] | Elem-Atk-J [160] |
|* GF [Complete!] | Elem-Def-J [100] |
|* Card [40] | Elem-Def-J x2 [130] |
| |* HP-J [50] |
|___________________________________|_________________________________|
| | |
| Guardian Force (GF) | Character [C] |
| ========================= | ======================== |
|* SumMag +10% [40] |* Mag +20% [60] |
| SumMag +20% [70] | Mag +40% [120] |
| SumMag +30% [140] | |
|* Boost [10] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu (M) | Party (P) |
| ========================= | ========================= |
|* T Mag-RF [30] | |
| Mid Mag-RF [60] | NIL |
| Card Mod-RF [80] | |
|___________________________________|_________________________________|
Ability Learning Tree
Vit-J, Mag-J and HP-J ---m--> Elem-Atk-J
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40%
T Mag-RF ---m--> Mid Mag-RF
Card ---m--> Card Mod-RF
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Shiva
Summon Attack: Diamond Dust
Elemental: Ice elemental damage against all enemies
Getting it: Also obtained from the Tutorial Menu in Balamb
Garden Network, the same method as the Quezacotl.
Disc: 1 ~ 3
Starting Status: Level 1 HP: 298
Shiva's Actual List of Abilities
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ====================== | ======================== |
|* Magic [Complete!] |* Str-J [50] |
|* GF [Complete!] |* Vit-J [50] |
|* Item [Complete!] |* Spr-J [Complete!]|
|* Draw [Complete!] | Elem-Atk-J [160] |
|* Doom [60] | Elem-Def-J [100] |
| | Elem-Def-J x2 [130] |
|___________________________________|_________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| =========================== | ======================== |
|* SumMag +10% [40] |* Vit +20% [60] |
| SumMag +20% [70] | Vit +40% [120] |
| SumMag +30% [140] |* Spr +20% [60] |
|* Boost [10] | Spr +40% [120] |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu [M] | Party (P) |
| ========================== | =========================== |
|* I Mag-RF [30] | |
| | NIL |
|___________________________________|_________________________________|
Ability Learning Tree
Str-J, Vit-J and Spr-J ---m--> Elem-Atk-J and
Elem-Def-J ---m--> Elem-Def-J
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Vit +20% ---m--> Vit +40%
Spr +20% ---m--> Spr +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Ifrit
Summon Attack: Hell Fire
Elemental: Fire elemental damage against all enemies
Getting It: At the Fire Cavern, you will have to fight in him
during Disc 1 as a part of SeeD test. Refer to Part I
for details on how to defeat him.
Disc: 1
Starting Status: Level 1 HP: 305
Ifrit's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| =========================== | ============================= |
|* Magic [Complete!] |* Str-J [Complete!]|
|* GF [Complete!] |* Elem-Atk-J [Complete!]|
|* Draw [Complete!] |* Elem-Def-J [100] |
|* Item [Complete!] | Elem-Def-J x2 [130] |
|* Mad Rush [60] |* HP-J [50] |
|___________________________________|_________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| =============================== | ========================== |
|* SumMag +10% [40] |* Str +20% [60] |
| SumMag +20% [70] | Str +40% [120] |
| SumMag +30% [140] | Str Bonus [100] |
|* Boost [10] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu (M) | Party (P) |
| ========================= | =========================== |
|* F Mag-RF [30] | |
| Ammo-RF [30] | NIL |
| | |
|___________________________________|_________________________________|
Abilities Learning Tree
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Str +20% ---m--> Str +40% ---m--> Str Bonus
F Mag-RF ---m--> Ammo-RF
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Siren
Summon Attack: Silent Voice
Elemental: Non-elemental + Silence status-based attacks against
all enemies
Getting It: Draw from the Elvoret at the Dollet Communications
Tower. Refer to Part I on how to defeat the Elvoret.
Disc: 1
Starting Status: Level 3 HP: 391
Siren's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ========================= | ========================== |
|* Magic [Complete!] |* Mag-J [Complete!] |
|* GF [Complete!] |* ST-Atk-J [160] |
|* Item [Complete!] |* ST-Def-J [Complete!] |
|* Draw [Complete!] |* ST-Def-J x2 [130] |
|* Treatment [100] | |
|___________________________________|_________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================== | ============================ |
|* SumMag +10% [40] |* Mag +20% [60] |
| SumMag +20% [70] | Mag +40% [120] |
| SumMag +30% [140] | Mag Bonus [100] |
|* Boost [10] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
|___________________________________|_________________________________|
| | |
| Menu (M) | Party (P) |
| ============================ | ============================ |
|* L Mag-RF [30] |* Move-Find [40] |
|* ST Med-RF [30] | |
|* Tool-RF [30] | |
|___________________________________|_________________________________|
Abilities Learning Tree
ST-Def-J ---m--> ST-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20%
Mag +20% ---m--> Mag +40% ---m--> Mag Bonus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Diablos
Summon Attack: Dark Messanger (T: Soul of Darkness)
Elemental: Non-elemental damage + Demi against all enemies.
Getting it: You will be given a Magical Lamp from Cid before
your depature to Balamb Town. Use it through the
item menu and you will have to fight it! [From Disc
1 onwards]. Refer to Part I for how to defeat it.
Disc: 1 ~ 4
Starting Status: Level 9, HP: 730
Diablos' Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ========================== | =========================== |
|* Magic [Complete!] |* Mag-J [Complete!] |
|* GF [Complete!] |* Hit-J [120] |
|* Draw [Complete!] |* HP-J [50] |
|* Item [Complete!] |* Ability x3 [Complete!] |
|* Darkside [100] | |
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ========================= | ============================ |
|* GF HP +10% [40] |* Mag +20% [60] |
| GF HP +20% [70] | Mag +40% [120] |
| GF HP +30% [140] |* Mug [200] |
| |* HP +20% [60] |
| | HP +40% [120] |
| | HP +80% [240] |
|__________________________________|__________________________________|
| | |
| Menu Abilities (M) | Party Abilities (P) |
| =========================== | ============================ |
|* Time Mag-RF [30] |* Enc-Half [30] |
|* ST Mag-RF [30] | Enc-None [100] |
|__________________________________|__________________________________|
Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Mag +20% ---m--> Mag +40%
HP +20% ---m--> HP +40% ---m--> HP +80%
Enc-Half ---m--> Enc-None
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Brothers (Sacred and Minotaur)
Summon Attack: Brotherly Love [T: Sibling Justice /Brotherhood]
Elemental: Earth elemental damage against all enemies. It is
useless against flying creatures.
Getting them: Defeat them at the Tomb of Unknown King [Disc 1].
Refer to Part I on how to defeat them.
Disc: 1 ~ 4
Starting Status: Level 7 , HP: 650
Brothers' Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================ | ============================ |
|* Magic [Complete!] |* HP-J [Complete!]|
|* GF [Complete!] |* Str-J [50] |
|* Draw [Complete!] |* Spr-J [50] |
|* Item [Complete!] | Elem-Atk-J [160] |
|* Defend [100] | Elem-Def-J [100] |
| | Elem-Def-J x2 [130] |
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================ | ============================ |
|* SumMag +10% [40] |* HP +20% [Complete!] |
| SumMag +20% [70] | HP +40% [120] |
| SumMag +30% [140] | HP +80% [240] |
|* Boost [10] |* Cover [100] |
|* GF HP +10% [40] | HP Bonus [100] |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================ | ============================= |
| NIL | NIL |
|__________________________________|__________________________________|
Ability Learning Tree
HP-J, Str-J and Spr-J ---m--> Elem-Atk-J and
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP+30%
HP +20% ---m--> HP +40% ---m--> HP +80% ---m--> HP Bonus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Carbuncle [T: Carbunkle]
Summon Attack: Ruby Light
Elemental: Relfect magic being cast over your entire party.
Getting It: Draw from Iguions at the President's Mansion when you
have to save Rinoa. [You can only control Squall and
Irvine for that battle]
Disc: 1
Starting Status: Level 16 , HP: 1,220
Carbuncle's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================== |
|* Magic [Complete!] |* HP-J [50] |
|* GF [Complete!] |* Vit-J [Complete!] |
|* Draw [Complete!] |* Mag-J [50] |
|* Item [Complete!] | ST-Atk-J [160] |
| | ST-Def-J [100] |
| | ST-Def-J x2 [130] |
| |* Ability x3 [Complete!] |
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================= | ============================== |
|* GF HP +10% [40] |* Vit +20% [60] |
| GF HP +20% [70] | Vit +40% [120] |
| GF HP +30% [140] | Vit Bonus [100] |
| |* Counter [200] |
| |* Auto Reflect [150] |
| |* HP +20% [60] |
| | HP +40% [120] |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================== | ============================== |
|* Recov Med-RF [30] | NIL |
|__________________________________|__________________________________|
Learning Abilities Tree
Mag-J, Vit-J and HP-J ---m--> ST-Atk-J and
ST-Def-J ---m--> ST-Def-J x2
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Vit +20% ---m--> Vit +40% ---m--> Vit Bonus
HP +20% ---m--> HP +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Leviathan
Summon Attack: Tsunami [T: Tidal Wave]
Elemental: Water-elemental damage against all enemies
Getting it: Draw it from NORG, Master of Garden after you have
succeeded in operating MD system and was called to the
basement. Refer to Part I for more details.
Disc: 2
Starting Status: Level 17 , HP: 1,349
Leviathan's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================ |
|* Magic [Complete!] |* Mag-J [50] |
|* GF [Complete!] |* Spr-J [Complete!]|
|* Item [Complete!] |* Elem-Def-J [Complete!]|
|* Draw [Complete!] |* Elem-Def-J x2 [Complete!]|
|* Recover [200] |* Elem-Atk-J [160] |
|__________________________________|__________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| ============================= | ============================ |
|* SumMag +10% [40] |* Spr +20% [60] |
| SumMag +20% [70] | Spr +40% [120] |
| SumMag +30% [140] | Spr Bonus [100] |
|* GF HP +10% [40] |* Auto Potion [150] |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
|* Boost [10] | |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================ |
|* Supt Mag-RF [30] | |
|* GF Recov Med-RF [60] | NIL |
|__________________________________|__________________________________|
Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spr +20% ---m--> Spr +40% ---m--> Spr Bonus
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Pandemona [T: Pandemonium]
Summon Attack: Tornado Zone [T: Whirlwind Thrust]
Elemental: Wind elemental damage against all opponents
Getting It: Draw from Fujin when you battle against her at Balamb
Town in Disc 2.
Disc: 2
Starting Status: Level 20 , HP: 1,506
Pandemona's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================= |
|* Magic [Complete!] |* Str-J [Complete!]|
|* GF [Complete!] |* Spd-J [120] |
|* Draw [Complete!] | Elem-Atk-J [160] |
|* Item [Complete!] | Elem-Def-J [100] |
|* Absorb [Complete!] | Elem-Def-J x2 [130] |
|__________________________________|__________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| ============================= | ============================= |
|* SumMag +10% [40] |* Str +20% [60] |
| SumMag +20% [70] |* Spd +20% [60] |
| SumMag +30% [140] | Spd +40% [120] |
|* GF HP +10% [40] |* Initiative [160] |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
|* Boost [10] | |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================= |
| | |
| NIL | NIL |
|__________________________________|__________________________________|
Abilities Learning Tree
Spd-J ---m--> Elem-Atk-J
Elem-Def-J ---m--> Elem-Def-J x2
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +20% ---m--> GF HP +20% ---m--> GF HP +30%
Spd + 20% ---m--> Spd +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Cerberus
Summon Attack: Counter Rockets [T: Counterattack of the Smoky Wolf]
Elemental: Double and Triple is being cast over the entire party
Getting It: You will meet this guy at the main hall of Galbadian
Garden and have to fight him, he's a tough cookie.
Disc: 2
Starting Status: Level 24, HP: 1,545
Cerberus' Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================= |
| Magic [Complete!]* |* Str-J [Complete!]|
| GF [Complete!]* |* Mag-J [50] |
| Draw [Complete!]* |* Spr-J [50] |
| Item [Complete!]* |* Spd-J [120] |
| |* Vit-J [Complete!]|
| |* ST-Atk-J [160] |
| |* ST-Def-J [Complete!]|
| |* ST-Def-J x2 [130] |
| |* ST-Def-J x4 [180] |
| |* Ability x3 [Complete!]|
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================= | ============================= |
|* GF HP +10% [40] |* Spd +20% [60] |
| GF HP +20% [70] | Spd +40% [120] |
| GF HP +30% [140] |* Auto Haste [150] |
| |* Expendx 2-1 [250] |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================= |
| NIL |* Awarness [200] |
| | |
|__________________________________|__________________________________|
Abilities Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Spd +20% ---m--> Spd +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Alexander
Summon Attack: Holy Judgement
Elemental: Holy elemental damage against all opponents.
Getting It: You must draw it from Edea at the last battle of
Disc 2.
Disc: 2
Starting Status: Level 25 , HP: 1,925
Alexander's Actual Abilities List
_____________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================ |
|* Magic [Complete!] |* Spr-J [Complete!]|
|* GF [Complete!] |* Elem-Atk-J [160] |
|* Draw [Complete!] |* Elem-Def-J [Complete!]|
|* Item [Complete!] |* Elem-Def-J x2 [Complete!]|
|* Revive [200] |* Elem-Def-J x4 [180] |
| |* Ability x3 [Complete!]|
|__________________________________|__________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| ============================== | ============================ |
|* SumMag +10% [40] |* Spr +20% [60] |
| SumMag +20% [70] |* Med Data [200] |
| SumMag +30% [140] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
|* Boost [10] | |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================== | ============================ |
|* Hi Mag-RF [60] | |
| Med LV Up [120] | NIL |
|__________________________________|__________________________________|
Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Med Data ---m--> Med LV Up
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Doomtrain [T: Grasharaboras]
Summon Attack: Completely Wild
Elemental: Poison elemental + status ailments against all
opponents.
Getting It: This is rather tough GF to get and it is EXPENSIVE.
Firstly you must have the following:
: 6x Malboro Tentacle [steal from Malboro, get Mug
from Diablos. Malboros are found outside the Tears'
Point]. Malboros can also be found at the Island
closest to Hell/Heaven, applies after receiving
Ragnarok. [refer to the World Map at my homepage]
: 6x Steel Pipe [steal these from those yellow and
green Gorillas [Wendigo] outside Deling City].
They can be found at deserts only. Use Mug to do
this.
: 6x Remedy + [have aleast 60 Remedies (purchased
from any item shops for 60,000 gil), and change
them to Remedy+, Alexander's Med LV Up Menu.]
You must get Alexander's Med Data before you can
learn and use Alexander's Med LV Up.
: 1x Solomon's Ring: found at Tears' Point [located
south-east from Esthar Captial, refer to Part I for
more details.
Have getting the above requirements, use Solomon's
Ring and you will get the GF!
Disc: 3 [must get the Solomon's Ring from Tears' Point
before your trip to outerspace and Alexander is a
compulsory GF in order to get Doomtrain]. You can
get this on Disc 4 too.
Starting Status: Level 28 HP: 2,521
Doomtrain's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================== |
|* Magic [Complete!] |* Elem-Atk-J [Complete!] |
|* GF [Complete!] |* ST-Atk-J [Complete!] |
|* Draw [Complete!] |* Elem-Def-J x4 [180] |
|* Item [Complete!] |* ST-Def-J x4 [180] |
|* Darkside [100] | |
|* Absorb [80] | |
|__________________________________|___________________________________|
| | |
| Guardian Forces (GF) | Character (C) |
| ============================== | ============================== |
|* SumMag +10% [40] |* Auto Shell [250] |
| SumMag +20% [70] | |
| SumMag +30% [140] | |
| SumMag +40% [200] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
| GF HP +40% [200] | |
|* Boost [10] | |
|__________________________________|___________________________________|
| | |
| Menu (M) | Party (P) |
| ============================== | ================================ |
|* Call Junk Shop [Complete!] | |
|* Forbid Med-RF [200] | NIL |
|__________________________________|___________________________________|
Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Bahamut
Summon Attack: Mega-Flare
Elemental: Non elemental damage against all opponents.
Getting It: Go to Deep Sea Research Center, after you have
gotten Ragnarok, it's is located in southwest region
of the World Map and it's on the west of Edea's
House.
Once you enter, you will encounter a light column, do
NOT walk while the light is on, you will encounter
battles, next talk to the column and choose 1st
option for 1st question [fight vs. Ruby Dragon], 2nd
option for 2nd question [fight vs. another Ruby
Dragon but with a back attack status. Lastly, pick
the third option [hidden] for the last question and
you will have to fight it.
Disc: 3 ~ 4
Starting Status: Level 35 HP: 3,274
Bahamut's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================== | ================================ |
|* Magic [Complete!] |* Ability x4 [Complete!] |
|* GF [Complete!] | |
|* Draw [Complete!] | |
|* Item [Complete!] | |
|__________________________________|___________________________________|
| | |
| Guardian Forces (GF) | Character (C) |
| ============================= | =============================== |
|* SumMag +10% [40] |* Str +60% [Complete!] |
| SumMag +20% [70] |* Mag +60% [Complete!] |
| SumMag +30% [140] |* Mug [200] |
| SumMag +40% [200] |* Auto Protect [250] |
|* GF HP +10% [40] |* Expend x2-1 [250] |
| GF HP +20% [70] |* Walk and Recover [250] |
| GF HP +30% [140] | |
| GF HP +40% [200] | |
|* Boost [10] | |
|__________________________________|___________________________________|
| | |
| Menu (M) | Party (P) |
| ============================== | =============================== |
|* Forbid Mag-RF [Complete!]|* Rare Item [250] |
| | |
|__________________________________|___________________________________|
Abilities Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Cactuar [T: Sabotander]
Summon Attack: 1,000 Needles [T: 1,000 Iron Needles]
Elemental: Non elemental against all opponents.
Getting It: Head for the Cactuar Island, it's located on the south
east area of Centra Area. [there is a green Cactuar
there (actually it's the Jumbo Cactuar)] Make contact
with it and it's very tough. [Refer to Part I on
information on how to defeat it]. Note that it is a
huge and massive Cactuar and its about 4 times bigger
than an ordinary Cactuar. Defeat it to get this GF.
How it works: The GF Cactuar works like this. Let's says the
Cactuar's Level is between x0 to x9 then the damage
that the Cactuar inflict will be x000. Let's says
if the Cactuar's Level is 73, the damage inflict
will be 7000 exactly. Quite a good GF. Thanks to
Yee Seng Fu and Stephanus Rudiyanto Natari for this.
Disc: 3 ~ 4
Starting Status: Level 23 HP: 2,594
Cactuar's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | =============================== |
|* Magic [Complete!] |* Eva-J [200] |
|* GF [Complete!] |* Luck-J [200] |
|* Draw [Complete!] | |
|* Item [Complete!] | |
|* Defend [100] | |
|* Kamikaze [100] | |
|__________________________________|__________________________________|
| | |
| Guardian Force (G.F.) | Character (C) |
| ============================== | ============================== |
|* GF HP +10% [40] |* Eva +30% [200] |
| GF HP +20% [70] |* Luck +50% [200] |
| GF HP +30% [140] |* Initiative [160] |
| |* Walk and Recover [200] |
| |* HP Bonus [Complete!]|
| |* Str Bonus [Complete!]|
| |* Mag Bonus [Complete!]|
| |* Spr Bonus [Complete!]|
| |* Auto Potion [150] |
| |* Expend x2-1 [250] |
|__________________________________|__________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================= |
| | |
| NIL | NIL |
|__________________________________|__________________________________|
Ability Learning Tree
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Tonberry [T: Tonberi]
Summon Attack: Chef's Knife [T: Kitchen Knife]
Elemental: Non elemental damage against all opponents.
Getting It: Head to Centra Ruins in the Centra Region. Head to
the main compound where you find a Gargoyle and the
Y-shaped ladder. Kill 20 Tonberry and one of them
will transform into the King Tonberty. Defeat it and
you will get it. That battle is continuous. You have
to get Odin before you can get this. Not necessary to
battle all 20 Tonberries at one go. You can go out to
the World Map and saved your game. Thanks to Pericval
Estacion for testing this.
Disc: 2 ~ 4 [must get Odin before you can get this GF]
Starting Status: Level 30 HP: 2,596
Tonberry's Actual Abilities List
______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================= | ============================== |
|* Magic [Complete!] | |
|* GF [Complete!] | NIL |
|* Draw [Complete!] | |
|* Item [Complete!] | |
|* LV Down [Complete!] | |
|* LV Up [Complete!] | |
|__________________________________|___________________________________|
| | |
| Guardian Force (GF) | Character (C) |
| ============================== | =============================== |
|* SumMag +10% [40] |* Eva +30% [Complete!] |
| SumMag +20% [70] |* Luck +50% [Complete!] |
| SumMag +30% [140] |* Initiative [160] |
|* GF HP +10% [40] |* Walk and Recover [200] |
| GF HP +20% [70] |* Auto Potion [150] |
| GF HP +30% [140] | |
|* Boost [10] | |
|__________________________________|___________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ============================== |
|* Haggle [150] | |
|* Familiar [150] | NIL |
| Sell High [200] | |
| Call Shop [200] | |
|__________________________________|___________________________________|
Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30%
Haggle ---m--> Sell High
Familiar ---m--> Call Shop
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name of GF: Eden
Summon Attack: Eternal Breath
Elemental: Non elemental damage against all opponents.
Getting It: After getting GF Bahamut, back to Ragnarok and talk
to everyone. Now re-enter the Deep Sea Research
Center. Now head down the hole of the damaged light
system. Now head use the RSP in this order, 2-2-1-1
and have Zell operate that huge machine [2nd option]
and head down to the basement and examine the machine.
A huge monster [Ultima Weapon] will appear and draw
Eden from it. It's going to be a tough battle! [Refer
to Part I for more details] This piece of information
is being contributed by Steven Bruck.
<Stevenbruck@bigfoot.com> Note that Eden can do up to
40,000+ if you have accquired it to high levels along
with Boost ability!
Disc: 3 ~ 4 [after getting Bahamut]
Starting Status: Level 30, 4,786
_______________________________________________________________________
| | |
| Command (!) | Junction (J) |
| ============================ | ============================== |
|* Magic [Complete!] |* Spd-J [Complete!] |
|* GF [Complete!] |* Eva-J [Complete!] |
|* Draw [Complete!] |* Hit-J [Complete!] |
|* Item [Complete!] | |
|* Mad Rush [60] | |
|* Darkside [100] | |
|* Devour [Complete!] | |
|__________________________________|___________________________________|
| | |
| Guardian Force (G.F) | Character (C) |
| ============================ | =============================== |
|* SumMag +10% [40] |* Luck +50% [200] |
| SumMag +20% [70] |* Expend x3-1 [250] |
| SumMag +30% [140] | |
| SumMag +40% [200] | |
|* GF HP +10% [40] | |
| GF HP +20% [70] | |
| GF HP +30% [140] | |
| GF HP +40% [200] | |
|* Boost [10] | |
|__________________________________|___________________________________|
| | |
| Menu (M) | Party (P) |
| ============================= | ================================ |
|* GF Abil Med-RF [30] | |
| | NIL |
|__________________________________|___________________________________|
Ability Learning Tree
SumMag +10% ---m--> SumMag +20% ---m--> SumMag +30% ---m--> SumMag +40%
GF HP +10% ---m--> GF HP +20% ---m--> GF HP +30% ---m--> GF HP +40%
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
_____
/ 1.5 \________________________________________________________________
=======================================================================
Non-Abilities GFs
=======================================================================
These are GFs but they don't have any GFs' Abilities like Command,
Junction, GF, Character, Menu and Party. I'm listed them down here as
they have "summoning" animation same as the first sixteen GFs [green
bubbles appears from the character's body]. You can summon this GF
using GF command but they can be summoned using the following methods:
- Appears in between or at the beginning of the battles.
- Using an item to summon it through the item command.
- Use as a command
Name: Phoenix
Summon Attack: Rebirth Flame [T: Phoenix Flame]
Elemental: Fire elemental damage to all opponents and cast Life
on all allies.
Getting It: You need to get Phoenix Pinions [an item which summons
the Phoenix, and can only be use during battles.]. To
get Phoenix Pinions, you must get Tool-RF, by refining
Mega Phoenix to Phoenix Pinion in a 3:1 ratio. You can
also get one from Shumi Village quest part I and the
other one while during Missing Vase Quests. Refer to
Part I for more information
Disc: 2 ~ 3
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Name: Odin
Summon Attack: Zantetsuken [T: Iron Cutting Sword]
Elemental: Non elemental attack against all enemies (instant dead
attack) Odin does not appear during BOSS Fights!
Getting It: First of all, you need to locate the Centra Ruins. Enter
the Centra Ruins and take left stairs. Move upwards and
proceed the elevator. Once take the left ladder and move
up to activate the power source. Next move back down and
activate the power source that's located at the lower
level. You will find a spiral-stairway and use it. Next
you will find a Gargoyle with a Eye Ruby. Take the Eye
Ruby and move up the stairs. Place the "eyes" and you
will get a five digit password [which is random]. Now
take down both the "eyes" and move back to the previous
Gargoyle. Place both and enter the password [the torch
on the right reveals a column of zeros. Using D-Pad to
switch between numbers and press Circle once you are
done. Now you will be able to unlock the secret chamber.
Enter the chamber and you will find the Odin. Defeat it
and get this GF!
Note: You need to do all this in a time interval.
Disc: 2 ~ 4
Notes: There is an official bug in Disc 3 if you attempt
to get Odin. The bug occurs if you failed to get the GF
in given time and you choose to continue, the game will
just freezes. Hence do it in Disc 2 is a better option.
NOTES: The appearance of the Odin appears randomly in battles
and appears at the beginning of battles. The Odin's
Zantetsuken is an instant death attack against all
opponents. It does not have any effect against BOSSES.
The appearance of Odin is based on the number of Death
Spirits and Luck status.
Name: Gilgamesh
Summon Attack: Zantetsuken/Excalibur/Excalipur/Masamune
Elemental: Non elemental attack against all opponents.
Getting It: You will get this if you have gotten Odin before the
battle against the Seifer at Lunatic Pandora
Disc: 3
NOTES: The Gilgamesh can even appears in between battles. The
Gilgamesh have four cool attacks [all the swords except
for Zantetsuken] are based on Final Fantasy V. Thanks
to Heero Yuy for the valuable information. It can also
appears in BOSSES Fight. [even between battles!]
Name: Chicobo
Summon Attack: Choco Fire /Choco Flare / Choco Meteor
Elemental: Non elemental attack against all foes.
Getting It: To get this, you need to find the Gyshal Greens.
One of them can through the Missing Vase Pieces quest.
To get more of these, refer to Quests Section. The summon
effect will improve if you have accquired certain levels
at your Pockestation. You can summon this through
the item command [during battles only!] Make sure that
you have at least summoned once the Mother Chocobo from
the Chocobo Forest.
Disc: 2 ~ 4
Notes: Refer to Chocobo Forests Guide in Quest section.
------------------------------------------------------------------------
Pocketstation GFs
------------------------------------------------------------------------
Name: MiniMog [T: Ko-Mogri]
Summon Attack: Mog's Dance
Elemental: n/a. Restore 1500 HP for all in-battle participating GFs.
Getting It: You need a Pocketstation to do so. Get a Mog's Amulet
item and use it on a GF [use Amnesia Green and replace it
on an empty slot] Equip the command "MiniMog". Just use
it while the character has reaches his/her turn.
Disc: Disc 2 onwards
Notes: Go to GameFAQs (http://www.gamefaqs.com) and get the
Pocketstation FAQs. I can't give you that much help as I
myself do not own the Pocketstation.
Name: Moomba [T: Mumba]
Summon Attack: Moomba Moomba Moomba
Elemental: Non elemental damage against one opponent.
Getting It: You need a Pocketstation to do so. Get a Friendship item.
Next give the character the item command. Select the item
from the menu and use it. It is the same method that you
use to summon the Phoenix. The Moomba can does over the
5-digit mark surprisingly...
Notes: See above.
------------------------------------------------------------------------
Not-your-GFs
------------------------------------------------------------------------
Name: Giever [T: Gievra]
Summon Attack: Shockwave Pulsar [T: Shockwave Phaser]
Elemental: Non elemental damage against all opponents.
Getting It: You can't get this GF! It is with the final boss. Hmm..
it is just like the Super Nova summon used by Sephiroth
of FF7
Notes: Although you can't get the GF, you can get the GF's
Summon Attack. To be more acurate, it is actually one of
Quistis' Limit Breaks.
_____
/ 2.0 \_________________________________________________________________
========================================================================
List of Abilities
========================================================================
______________________________________________________________________
| | | | |
| No. | Name of Abilities | Symbol | Functions |
|______|_______________________|__________|___________________________|
| | | | |
| 2.1 | Command | (!) | Enable your character to |
| | | | use commands such as GF. |
|______|_______________________|__________|___________________________|
| | | | |
| 2.2 | Junction | (J) | Enables you to junction |
| | | | magic together with the |
| | | | character's stats, thus |
| | | | boosting up the stats. |
|______|_______________________|__________|___________________________|
| | | | |
| 2.3 | Guardian Forces | (GF) | Enables you to improve GF |
| | | | stats such as GF HP +20% |
|______|_______________________|__________|___________________________|
| | | | |
| 2.4 | Character | (C) | Allows your characters to |
| | | | have enhanced abilities. |
| | | | Examples include Mug, Str |
| | | | +20% and much more. |
|______|_______________________|__________|___________________________|
| | | | |
| 2.5 | Menu | (M) | Allows you to make magic/ |
| | | | tools which can be chosen |
| | | | Abilities sub-menu. E.g. |
| | | | Med LV Up, Card Mod-RF. |
|______|_______________________|__________|___________________________|
| | | | |
| 2.6 | Party | (P) | Allows you to have special|
| | | | benefits to the party such|
| | | | as Enc-None and Move-Find |
|______|_______________________|__________|___________________________|
_____
/ 2.1 \_________________________________________________________________
========================================================================
Command Abilities (!)
========================================================================
Command Abilities are basically the abilities that appears in your
character's command menu during the game. Each character can have the
maximum of 4 commands.
Certain commands also you to do different things. However the ATTACK
command is a must. But it can be replaced if you have gotten Mug. [an
ability which allows your character to steal an item and at the same
time dealts damage.] All GFs (except for Phoenix, Chicobo, Moomba,
MiniMog and Odin) will have mastered the Magic, GF, Item and Draw
commands.
2.1.1. Magic Command
______________________________________________________________________
| |
| GFs : All except for Odin, Phoenix, Chicobo |
| Functions : Allows the equipped character to cast magic during|
| battles. When your character has the status |
| disorder of Silence, your character will be unable|
| use the command. |
| AP needed : n/a |
|_____________________________________________________________________|
Importance:
This is one of the best commands in the game. It serves as great
importance as the command does not only provides offense, but also
helps in defense by restoring lost HP. You can cast two/three magics
in a single turn only after a Double/Triple spell is being cast on you.
But first of all, you have to stock up some magic [by drawing from
enemies or Draw Points]
------------------------------------------------------------------------
In-depth Explanation of Magic
__________
|Attack | After you have select the [MAGIC] from the Command Menu
|Magic <|| you will be able to see the number of spells and types
|GF | of spells stocked up in the character's Magic Inventory.
|Draw | __________________
|__________| --> |Magic P1 NUM| TIP: Always arrange the spells
|Fire 100| such as Cure, Aura and
| |Fira 45 | Life on the first few
| |Blizzard 100| pages. [Each character has
| |Blizzaga 4 | a total number of 8 pages]
| |__________________|
|
| /_\
| ________ |
| | | _ _ _ _|
| |Normal | After Triple is being cast on your character, when
- -> |Double | you select the Magic Command, you will see a box
| | [which looks like the one on the left]. There you
|________| can select the option and you be brought to the
Magic Inventory [when you can select the spells]
OR Select Double, allows you to cast two spells of
________ the same kind in one turn. Selecting Triple will
| | allows you to cast three spells of the same kind
| Normal | in turn. You can switch targets unlike Selphie's
| Double | Limit Breaks. To cast more spells for a single
| Triple | cost, you must acquired Expend x2-1 or Expend x3-1
|________|
Notes:
* If the character is under Silence status, the command will be greyed
out.
* To know about each Magic spell, please refer to the Magic section for
more details.
* The effect of Magic depends on the character's Mag stats and the
damage done on an enemy based on the Spr stats.
------------------------------------------------------------------------
2.1.2. GF Command
______________________________________________________________________
| |
| GFs : All except for Odin, Phoenix, Chicobo |
| Functions : Allows the equipped character to summon a GF |
| during battles. Summoning a GF will causes the ATB|
| and the stats of GF to overlap the stats of your |
| character. Unable to use it when character is |
| Silence disorder. |
| AP needed : n/a |
|_____________________________________________________________________|
Importance of GF Command
In FF8, summoning a GF requires time [but you can now ignore the MP
cost] as compared to the previous FF series except for FFT. As you
summon a GF, the stats will overlap over the character's HP. There,
you will see blue ATB Bar [which will stops immediately when the GF
is killed or a Silence Spell is being cast on the character]
------------------------------------------------------------------------
In-Depth Explanation on GF Command
__________ ______________________
|Attack | |GF P1| Just simply select the
|Magic | |Quezacotl HP: 457 | command [GF] and choose
|GF <|| --> |Shiva HP: 359 | the GF that you wish to
|Item | |Ifrit HP: 409 | summon. There you will see
|__________| |______________________| a blue ATB bar start to
overlap the character's
stats.
Notes:
- The character can only summon the GF that he/she is currently junction
with. He/She can't summon a GF which is being junctioned with another
character.
- The ATB of GF [represented by blue colour] is the indication of the
amount of time left for the GF to be summoned. The speed of the ATB
depends on the compatibility with the equipped character.
- The GF's damage depends on the opposing elementals, level of GF and
Summon Attack bonus [SumMag +10% is one of them], and other external
factors [such as Boost]
------------------------------------------------------------------------
2.1.3. Draw Command
______________________________________________________________________
| |
| GFs : All except for Odin, Phoenix, Chicobo |
| Functions : Allows the equipped character to draw magic from a|
| foe during a battle. The character could draw up |
| to nine kind of that spell and could use it |
| immediately [2nd option] or store for later use [ |
| 1st option]. It also could draw hidden GFs such as|
| GF Siren. Unable to use the command when the |
| character is under the Silence status disorder. |
| AP needed : n/a |
|_____________________________________________________________________|
Importance of Draw
This is really an important command in FF8. It allows you to draw
spells where you can choose to stock them or cast them immediately.
You can draw up to 100 kind of a certain spell. The rate of drawing
magic depends solemnly on your Mag stats [Edea has strong Mag stats
that's why she could draw up to 9 kind of that spell, each time she
uses the Draw Command, but you can also improve the Mag stats by using
Junction]
------------------------------------------------------------------------
In-Depth Explanation of Draw Command
_________
|Attack | _________
|Magic | ---> |Fire | _________ TIP: Sometimes, you see
|GF | |Thunder<|| --> | Stock | that "Stock" has
|Draw <|| |Blizzard | | Cast | been greyed out,
|_________| |Cure | |_________| this means that
|_________| the character has
already 100 kind
of that spell.
Here is a brief explaination on how the [Draw] system works. First of
all you have to select the [DRAW] command and select the monster that
you wished to draw from [you can't draw spells from a death monster,
which results a miss. Certain characters such as Quistis have weak
ability in drawing magic at a weak rate too.]. There you will see the
list of spells that you can draw from. Select the spell and you will
see the third box.
Stock allows you to stock up magic in your inventory [you can only do
this if you have less 100 of that kind of spell and sufficient space
in the character's inventory].
Cast allows you to draw the spell and cast the spell immediately
[however only one quantity at one time.] Note that monsters such as
Ruby Dragon, what you have drawn from it, is pretty useless against
it.
Notes:
* You can draw more magic by tapping the Circle button repeatedly
while drawing magic. [This is still not confirmed, but it works
when you have low Mag stats]
* Draw is a vital command in the game and never ever go into a BOSS
fight without it as you can draw GFs from it. There are about 6 GFs
that can be obtained from this method. Hence take note. To avoid
much doubts, below is a short list of GFs
Elynole [at Communciation Towers] --> Siren Disc 1
Iguions [at the President's Mansion] --> Carbuncle Disc 1
NORG [basement of Balamb Garden] --> Leviathan Disc 2
Fujin [at Balamb Hotel] --> Pandemona Disc 2
Edea [At the Auditorium of Galbadia Garden] --> Alexander Disc 2
Ultima Weapon [at Deep Sea Deposit] --> Eden Disc 3-4
------------------------------------------------------------------------
2.1.4. Item Command
______________________________________________________________________
| |
| GFs : All except for Odin, Phoenix, Chicobo |
| Functions : Allows the equipped character to use items for |
| healing and restore lost Life. Also allows you to |
| summon the Phoenix, Moomba and Chicobo. It is |
| important and a bit useful in game or if the |
| character has been silenced during battles. |
| AP needed : n/a |
|_____________________________________________________________________|
Comments
One of the basic fundamentals in the FF series. This command allows
you to use items, which can help to restore status ailments, give
supporting aid, cast magic [via Stones] and most importantly, restore
HP. This command allows you to use MEDICINE and BATTLE ITEMS. This
command is still usable even if the character is being silenced. You
can have up to the maximum no. of 10 pages. The system of using item
is similar to the Magic command.
------------------------------------------------------------------------
2.1.5. Card Command
______________________________________________________________________
| |
| GFs : Quezacotl |
| Functions : Allows you to "card" a wounded monster. This |
| command happens to miss very often and it will |
| take quite a long time. Note that not all enemies |
| can be carded by the command [example: Fujin] |
| You can only do this when the HP of the monster is|
| running low. |
| AP needed : 40 AP |
|_____________________________________________________________________|
Importance:
It is rather a good command if you are running out of that particular
cards. For easy usage on carding monsters, cast Demi to reduces the HP
of the monster and then used the card command.
However, it practically takes ages for you to card a strong foe such as
the Ruby Dragon. This command is still usable even if the character is
silenced.
But it doesn't mean you can't get BOSS cards! You can also get BOSS
cards as stated in the card list, you will find names of the monsters,
along with some of the BOSS names. You can get two different types of
cards from some of the monsters. As for rare cards, you need to play
or quest to get them.
------------------------------------------------------------------------
2.1.6. Doom Command [T: Death Sentence Command]
______________________________________________________________________
| |
| GFs : Shiva |
| Functions : Allows you to cause the Instant Death status. You |
| see a counter on the top of the enemies. Once the |
| counter reachers zero, the monster will be killed |
| instantly, very ineffective against BOSSES. |
| Description : You will see a Devil appearing and spins its staff|
| and you will see a countdown of 24 seconds. When |
| the counter reaches zero, the spirit of the |
| monster leaves its body. |
| AP needed : 60 AP |
|_____________________________________________________________________|
Importance:
One great command against high HP foes such as the T-Rexaur. Just
simply use the command on the monster and you will see a counter
appears at the top of the monster. When the counter hits zero, the
monster will be instantly killed. To make the best out of it, cast
Blind or have the 100x Blind junctioned to ST-Atk-J so that monster
misses its attack. All you do is to wait. This command is still
usable even if the character is being silenced. But the downside of it,
is that it is a waste of time...
------------------------------------------------------------------------
2.1.7. Mad Rush [T: Rush Command]
______________________________________________________________________
| |
| GFs : Ifrit, Eden |
| Functions : Causes the character to have the Berserk, Haste |
| Shell and Protect status on ALL characters. You |
| will lose control your characters. |
| AP needed : 60 AP |
|_____________________________________________________________________|
Importance
Use this when the monster is low on HP. Your party will just keep on
attack until his/her HP drop to zero. [It is just like Lucky 7's
status of FF7, except it does not do 9999 HP damage each time..]
This command effects all characters. So it is inadvisble to use this
on high HP bosses such as the Ruby Dragons. ALL party members will be
affected even they have 100x Berserk junctioned to ST-Def-J.
------------------------------------------------------------------------
2.1.8. Treatment [T: Chiryou Command]
______________________________________________________________________
| |
| GFs : Siren |
| Functions : This command is pretty useful as it will remove |
| all status aliments from that character. I doubted|
| only the negative ones, such as Silence. You will |
| definitely need this for fighting monsters which |
| relies on status disorder such as Malboros and |
| Tri-Faces. |
| AP needed : 100 AP |
|_____________________________________________________________________|
Importance of Treatment Commnad
This command works like casting an Esuna spell or using a Remedy. This
command is great as it is STILL usable even the character is being
silenced. It will remove any forms of status ailments [negative ones
only]. However the character can't use this command if he/she is
under the following status ailments: Berserk, Sleep, Stop, Petrify
and Confuse. It is really a good ability. Try to get it, after you have
acquired Boost for GF Siren.
------------------------------------------------------------------------
2.1.9. Defend
______________________________________________________________________
| |
| GFs : Brothers, Cactuar |
| Functions : Allows the equipped character to defend attacks |
| thus reducing damage from offensive monsters such |
| as the T-Rexaur. |
| AP needed : 100 AP |
|_____________________________________________________________________|
Importance of Defend command
I guess it is really bad as Squaresoft does not allow characters to
have the Defend commnd without equip anything. This command will works
well against monsters that solemnly depends on physical damage [one
good example is the T-Rexaur]. This command is quite good as it works
like the Protect [however only for that particular turn only]. It is
much better if the character could escape than withstand attacks from
his/her opponents. The command could effect until the end of the
battle, unless you changes the command of that particular character.
------------------------------------------------------------------------
2.1.10. Darkside [T: Ankoku Command]
______________________________________________________________________
| |
| GFs : Diablos, Doomtrain, Eden |
| Functions : This command is rather risky some HP and thus doing|
| more damage using physical attacks. Use this when |
| the enemy's HP is running low. It's rather risky. |
| AP needed : 100 AP |
|_____________________________________________________________________|
Importance of Darkside
Hmm.. this is a risky one. This command sacrifices some HP resulting
the character inflict 3 times more damage than an ordinary attack.
This is quite good when being used properly. Using this command on
dying monsters, could result easy victories. It is still usable even
if the character is being silenced. I myself quite like this command.
For character's whose Str is about 230+, the character could do 9999
HP damage with this command and loses about 1/20 of his/her HP!
------------------------------------------------------------------------
2.1.11. Recover [T: Recovery Command]
______________________________________________________________________
| |
| GFs : Leviathan |
| Functions : Restores all your HP during the battle. Very |
| useful when fighting against BOSS. It's rather |
| costly as it need high AP |
| AP needed : 200 AP. |
|_____________________________________________________________________|
Importance of Recover
A lot of FF8 players think that this is one of the best GF command
abilities. This results restoring HP fully to one character, and it
works like Full-cure except it only applies to a character. A great
command for killing undead. Does 9999 HP to undead creatures if the HP
of the monster exceeds 9999. Instant killer weapon against Zombies. Do
NOT use this when Zombie is being cast on the character. Serves well
for offense and support, by restoring lost HP.
------------------------------------------------------------------------
2.1.12. Absorb
______________________________________________________________________
| |
| GFs : Pandemona, Doomtrain |
| Functions : Drain off some HP from one foe. This ability isn't |
| that good against low HP monsters. But it drains a |
| massive amount of HP from high HP monsters such as |
| the T-Rexaur. |
| AP needed : 100 AP |
|_____________________________________________________________________|
Importance of Absorb
Your character will just drain some HP from the monster, and it is
based on Mag stats, does about 300+ to weak monsters and over 1000
against high HP monsters. Quite a good command if you are lack of
Potions and healing magic. Usable even if the character is under the
Silence status.
------------------------------------------------------------------------
2.1.13. Revive [T: Sosei Command]
______________________________________________________________________
| |
| GFs : Alexander |
| Functions : One of the best abilities, It revives a dead party |
| member and restores fully the KO'd character's HP. |
| This has same purpose of Full-life magic. |
| AP needed : 200 AP |
|_____________________________________________________________________|
Importance of Revive
This can also be an instant killing weapon against undeed. Generally,
this is much preferred over Item command in thus of remove KO. As you
just need to select the command and choose the character to revive and
saves trouble to search through the item pages for the Phoenix Down.
But it can be quite useless at sometime...
------------------------------------------------------------------------
2.1.14. Kamikaze [T: Self-Explosion]
______________________________________________________________________
| |
| GFs : Cactuar |
| Functions : At last, I have used this...but resulting a death |
| of a party member. The character, who uses the |
| command, will just rushes forward and followed by |
| an explosion! Doing 30,000+ HP damage! The |
| character will disappear and you can't use the |
| character anymore for that particular battle. If |
| you check the menu, you see that the character's |
| HP has dropped to zero! |
| AP needed : 100 AP |
|_____________________________________________________________________|
Importance/Downside of Kamikaze
This is a very risky move! It is extremely dangerous if you have
sacrifice your best character and have run out of stock for your Life
spells and Phoenix Down. But there is one good point, it can lead to a
deadly attack against strong HP monsters such as the T-Rexaur. But you
can't revive the "kamikaze" character. The body of that character is
gone...
2.1.15 LV Down [T: Level Down]
______________________________________________________________________
| |
| GFs : Tonberry |
| Functions : Level down your opponent's level, thus reducing |
| their attributes. You will also gain less EXP. If |
| you have succeeded, you see a status bar at the top |
| of the screen. |
| AP needed : n/a |
|_____________________________________________________________________|
Importance of LV Down
An ideal command if you want easy battles. Using the command on a
monster, not only results a decrease in the attributes such as HP,
Str and Mag, also weakens the monster's attacks. It is pretty good
against Ruby Dragons [as they have the highest HP at Level 100]. This
command is quite good as it matches well with the Bonus attributes
abilities such as HP Bonus. LV Down reduces the EXP gain and but
allows the same amount of AP gain. Yet, it will not lower down your
score, but it is time consuming.
2.1.16 LV Up [T: Level Up]
______________________________________________________________________
| |
| GFs : Tonberry |
| Functions : Level up your opponent's level, increasing the stats|
| causing you to gain more EXP. If you have succeeded,|
| you see the status bar at the top of screen. |
| AP needed : n/a |
|_____________________________________________________________________|
Importance of LV UP
This is an ideal command for building your characters. Note that the
stats also goes up but make the battle more difficult. The amount of
HP also increases. Good when use in conjuction with Absorb and the
bonuses attributes. You can gain a lot of EXP by fighting easier
enemies.
2.1.17 Devour [T: Eat]
______________________________________________________________________
| |
| GFs : Eden |
| Functions : A rare move. Sorry about the misleading information.|
| Not all the time that this move will cause bonuses |
| such HP. Sometimes it results to the character into |
| disorder. After all it is still a good attack, but |
| has a crappy rate. It is an INSTANT DEATH KILLING |
| MOVE. You view some scenes similar to the opening |
| FMV. [just pictures of grasslands and seasides.] |
| AP needed : n/a |
|_____________________________________________________________________|
Importance of LV Up
This is pretty unstable, yet sometimes bring in great results/bonuses.
It has a crappy hit rate, so it does not work most of the time [result
a waste of time]. It reaps in as it does an INSTANT death attack.
(Thanks to Steven Bruck for the corrections) I myself has used this
command on Geezards and received status disorder!
_____
/ 2.2 \_________________________________________________________________
========================================================================
Junction Abilities (J)
========================================================================
In FF8, there are a few more "game" words that you are required to know
and one of them is junction. This system is very hard to explain in a
few words, but it's worth it. This system allows your characters to
become stronger and more deadly. The system make of use of magic to
boost up the character's statistics. If you want to have better
attacking power, junction magic to the character's Str through Str-J.
Refer to Basic Tutorial in Part I for more information. Typically,
there are two types and they are:
Character's Stats Junction
------------------------------------------------------------------------
* PS: For the english version, Squaresoft has use a lot of
abbreviations/symbols to denote gameplay terms. E.g. "Str" is used
to denote Strength. I would use it as it saves a lot of space. But
if you have problems refer to the list of abbreviations under the
Appendix section.
It allows you to enfuse/junction magic to the character's Hit Points
[HP], Strength [Str], Vitality(it means defense)[Vit], Magic [Mag],
Spirit [Spr], Speed [Spd], Hit [Hit rate/Hit ratio] and Eva [Evade]
The effect of junction depends on the following factors:
1. Power of the spell : Firaga will work much better to Fira.
Devastating magic such as Ultima/Tornado will
generally have a better effect of junction
as compared to Fire.
2. Number of spells : 24x of Fire will work much better to 10x of
Fire magic.
Character's Elemental Attack and Defense
------------------------------------------------------------------------
Junctioning magic to elemental attack will causes the character to do
more damage to the opposing elemental. For example, junctioning Fire
magic to Zell's Elem-Atk-J, will cause Zell to do more damage to ice/
water based monsters such as Fastitocalon-F, Glaccid Eye, etc. Junction
Fire magic to Zell's Elem-Def-J, raises Zell's defense against Fire.
Elementals are crucial important in this game. A character with Fire
junctioned to Elem-Atk-J will do more damage to Ice/Water elemental
unit as compared to a character with no elementals junctioned. See the
effect?
For elemental defense only...
However, certain spells generally only reduces the damage whereas some
spells allows your characters to absorb the damage [and received HP
instead of damage]. This is generally based on the power of spell. For
example,
Fire gives your character 50% defense against fire elemental damage.
Fira gives your character 80% defense against fire elemental damage.
Firaga gives your character 120% defense against fire elemental damage.
[i.e. 100% of damage nullified and 20% of damage absorb as restoring HP]
Below is a mini-elemental chart
____________________________________________________
| Element | Strong against | Weak against |
|----------|----------------------|------------------|
| Fire | Ice/Water | -- |
| Ice | Fire | -- |
| Water | Fire | -- |
| Wind | Flying/Earth | -- |
| Earth | Ground | Flying |
| Thunder | mechanical | -- |
| Poison | Humans | mechanical |
| Holy | Undead | -- |
|__________|______________________|__________________|
------------------------------------------------------------------------
Characters' Status Attack/Defense
Abbreviations used: ST --> Status, Atk --> Attack, -J --> Junction
Junctioning a status magic to ST-Atk-J such as Poison will allow the
character to causes the status elemental as he/she attacks. For example,
if you junction Bio magic to Quistis' ST-Atk-J, she will cause Poison
status disorder as she attacks her enemies. Junctioning Poison magic to
Quistis' ST-Def-J will cause Quistis to be immune against Poison status
disorder.
Status disorder can be a hinderance against your own party [which I
myself previously thought so.] but you can also use it to attack your
opponenst ("Paying an enemy back its own coin") through ST-Atk-J. The
more magic you have use, the higher the percentage that your character
have causes the status disorder. E.g. If you have junctioned 23x Bio,
there is about 23% chance that your character will cause the status
disorder, Poison. Hence 100x status spell means instant status
disorder!
------------------------------------------------------------------------
Further Breakdown on Junctions
As the junction system is rather complex, I had decided to break it down
in sections for easy explanation.
First of all, you need to get used to the abbreviations. It is
typically a combination of abbreviations. Plus, they are being
frequently used in the FAQ.
______________________________________________________________________
| Junctions | What it does? |
|---------------------|------------------------------------------------|
| HP-J | Affects the capacity of the character's HP. |
|---------------------|------------------------------------------------|
| Str-J | Affects the attacking power of your character |
| | using the Attack command and Limit Breaks. |
|---------------------|------------------------------------------------|
| Vit-J | Affects the defensive power of your character |
| | against physical damage and non-magic attacks.|
|---------------------|------------------------------------------------|
| Mag-J | Affects the amount of damage that your |
| | character will inflict when using magic. |
|---------------------|------------------------------------------------|
| Spr-J | Affects the defensive power of your character |
| | against magic-type attacks, e.g. Ultima. |
|---------------------|------------------------------------------------|
| Spd-J | Affects the speed of the charatcer's ATB bar. |
|---------------------|------------------------------------------------|
| Hit-J | Affects the hit rate of your character's |
| | when using the Attack command. |
|---------------------|------------------------------------------------|
| Eva-J | Affects the rate that your character could |
| | dodge from a physical-type based attack. |
|---------------------|------------------------------------------------|
| Luck-J | Affects the rate of criticals and the rate |
| | whether Odin will appear. |
|_____________________|________________________________________________|
------------------------------------------------------------------------
2.2.1. HP-J [T: HP Junction]
_____________________________________________________________________
| |
| GFs : Quezacotl, Ifrit, Brothers, Diablos, Carbuncle |
| Function : Allows you to enfuse magic with the character's HP|
| thus also raising the HP stats. This depends on |
| the power of the spell and the number of spells |
| that you have in that character's inventory. |
| AP needed : 50 AP |
|_____________________________________________________________________|
2.2.2. Str-J [T: Strength Junction]
_____________________________________________________________________
| |
| GFs : Shiva, Ifrit, Brothers, Pandemona, Cerberus |
| Functions : Allows you to enfuse magic with the character's |
| Strength thus raising the stats. This depends on |
| the power of the spell and the number of spells |
| that you have in that character's inventory. |
| AP needed : 50 AP |
|_____________________________________________________________________|
2.2.3. Vit-J [T: Body Strength Junction]
_____________________________________________________________________
| |
| GFs : Quezacotl, Shiva, Carbuncle |
| Function : Allows you to enfuse magic with the character's |
| Vitality, raising the stats. This depends on the |
| power of the spell and the number of spells that |
| you have in that character's inventory. |
| AP needed : 50 AP |
|_____________________________________________________________________|
2.2.4. Mag-J [T: Magic Strength Junction]
_____________________________________________________________________
| |
| GFs : Siren, Diablos, Carbuncle, Leviathan, Cerberus |
| Functions : Allows you to enfuse magic with the character's |
| Magic, raising the stats. This depends on the |
| power of the spell and the number of spells that |
| you have in that character's inventory. |
| AP needed : 50 AP |
|_____________________________________________________________________|
2.2.5. Spr-J [T: Spirit Junction]
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| |
| GFs : Shiva, Brothers, Leviathan, Cerberus, Alexander |
| Functions : Allows you to enfuse magic with the character's |
| Spirit, thus raising the stats. This depends on |
| the power of the spell and the number of spells |
| that you have in that character's inventory |
| AP needed : 50 AP |
|_____________________________________________________________________|
2.2.6. Spd-J [T: Dexrity Junction]
_____________________________________________________________________
| |
| GFs : Pandemona, Cerberus, Eden |
| Functions : Allows you to enfuse magic with the character's |
| Speed, thus raising the stats. This depends on the |
| power of the spell and the number of spells that |
| you have in that character's inventory. |
| AP needed : 120 AP |
|_____________________________________________________________________|
2.2.7. Hit-J [T: Hit Junction]
______________________________________________________________________
| |
| GFs : Diablos, Cerberus, Eden |
| Functions : Allows you to enfuse magic with the character's |
| Hit rate, thus raising the stats. This depends on |
| the power of the spell and the number of spells |
| that you have in that character's inventory. |
| AP needed : 120 AP |
|_____________________________________________________________________|
2.2.8. Eva-J [T: Evasion Junction]
______________________________________________________________________
| |
| GFs : Cactuar, Eden |
| Functions : Allows you to enfuse magic with the character's |
| Evasion, thus raising the stats. This depends on |
| the power of the spell and the number of spells |
| that you have in that character's inventory. |
| AP needed : 200 AP |
|_____________________________________________________________________|
2.2.9 Luck-J [T: Luck Junction]
_____________________________________________________________________
| |
| GFs : Cactuar |
| Functions : Allows you to enfuse magic with the character's |
| Luck, thus raising the stats. This depends on the |
| power of the spell and the number of spells that |
| you have in that character's inventory. |
| AP needed : 200 AP |
|_____________________________________________________________________|
2.2.10. Elem-Atk-J [T: Elemental Attack Junction]
_____________________________________________________________________
| |
| GFs : Quezacotl, Shiva, Ifrit, Brothers, Leviathan, |
| Pandemona, Alexander, Doomtrain |
| Functions : Gives your attacks with some magic. This is similar|
| FF7's Elemental. For example, if you want to do |
| more damage to Fire-based elemental, use Blizzard*.|
| However, if you attack against Ice-base monster, |
| the monster will absorb the attack! |
| AP needed : 160 AP |
|_____________________________________________________________________|
2.2.11. Elem-Def-J [T: Elemental Defense Junction]
_____________________________________________________________________
| |
| GFs : Quezacotl, Shiva, Ifrit, Brothers, Leviathan, |
| Pandemona, Alexander |
| Functions : Raises your defense against specific elementals. |
| Similar to FF7's Elemental Combo at the Armor. For |
| if you want defend well against Fire-based attacks,|
| use Fire. The character will absorb the elemental |
| and recover lost HP [provide 100 kind of that |
| spell] Ultima will protect your character from all |
| elementals. |
| AP needed : 100 AP |
|_____________________________________________________________________|
2.2.12. Elem-Def-J x2 [T: Elemental Defense x2 Junction]
_____________________________________________________________________
| |
| GFs : Quezacotl, Shiva, Ifrit, Leviathan, Pandemona, |
| Alexander. |
| Functions : Raises your defense against specific elementals. |
| You can now have an additional spell for other |
| elemental defense. The more powerful the spell, the|
| better the defense. Applies same as Elemental |
| Defense, the character can defend against 2 |
| elements instead of 1. |
| AP needed : 130 AP |
|_____________________________________________________________________|
2.2.13. Attribute Defense x4 Junction
_____________________________________________________________________
| |
| GFs : Doomtrain, Alexander |
| Functions : Raises the character against four specific types of |
| elementals. This ability is fantastic! |
| AP needed : 180 AP |
|_____________________________________________________________________|
2.2.14. ST-Atk-J [T: Status Attack Junction]
_____________________________________________________________________
| |
| GFs : Siren, Carbuncle, Cerberus, Doomtrain. |
| Functions : Rather similar to Elemental Attacks, just that it |
| uses status disorder instead of elements. Allows |
| the character to attack and causes status disorder |
| at the same time. For example if you want to cause |
| Sleep when the character attack the monster, so |
| junction Sleep to the ST-Atk-J to have the effect! |
| AP needed : 160 AP |
|_____________________________________________________________________|
2.2.15. ST-Def-J [T: Status Defense Junction]
______________________________________________________________________
| |
| GFs : Siren, Carbuncle, Cerberus |
| Functions : Works to those accessories in FF7 and FFT. You will|
| be able to defend against the status disorder. For |
| example, if you use Poison as your Status Defense, |
| your character will be not be poisoned. Esuna is |
| quite good as it protects the character from most |
| status disorder! |
| AP needed : 100 AP |
|_____________________________________________________________________|
2.2.15. ST-Def-J x2 [T: Status Defense x2 Junction]
_____________________________________________________________________
| |
| GFs : Siren, Carbuncle, Cerberus |
| Functions : Allows your character to defend against two status |
| disorder instead of one. For example, you can not |
| junction only Poison but you can also junction |
| Petrify. |
| AP needed : 130 AP |
|_____________________________________________________________________|
2.2.16. ST-Def-J x4 [T: Status Defense x4 Junction]
_____________________________________________________________________
| |
| GFs : Cerberus, Doomtrain. |
| Functions : Allows your character to defend against four status|
| disorder. For example, you can have 4 spells like |
| Death, Berserk, Silence, Bio. |
| AP needed : 180 AP |
|_____________________________________________________________________|
2.2.17. Ability x3 *
_____________________________________________________________________
| |
| GFs : Diablos, Carbuncle, Cerberus, Alexander |
| Functions : Enable your character to have 3 Abilities slots for|
| equiping the Character or Party abilities for that |
| character. Refer to Tutorial section in Part I for |
| more details. |
| AP needed : n/a |
|_____________________________________________________________________|
2.2.18 Ability x4 *
_____________________________________________________________________
| |
| GFs : Bahamut |
| Functions : Enable your charatcer to have 4 Abilities slots for|
| equiping the Character or Party ablities for that |
| character. Refer to Tutorial section in Part I for |
| more details. |
| AP needed : n/a |
|_____________________________________________________________________|
* All GFs have 2 abilities slot. By having these abilities, you can
have more than 2 slots. E.g. GF Diablos have 3 abilities slots due to
this ability. You can't get Ability x3 elsewhere, but you can get
more of Ability x4 by using Rosetta Stone.
_____
/ 2.3 \_________________________________________________________________
========================================================================
Guardian Forces Abilities
========================================================================
Not only characters can gain benefits from bonuses due to junction
abilities, GF can also have the benefits but the abilities that give
them this are the GF abilities. This abilities allows them to exceed
their maximum statistics. Not all G