-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            SPLIT INFINITY PRESENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitInfinity
                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
-------------------------------------------------------------------------------
Name of game:   Final Fantasy VIII / [PAL]
Type of guide:  Complete Walkthrough / FAQ
Platform:       Playstation
Version:        Hawt Edea, released on 16th February 2008
Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
Triple Triad:   db.gamefaqs.com/console/psx/file/final_fantasy_viii_cards_d.txt
-------------------------------------------------------------------------------
If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
===============================================================================
===============================================================================
01.)                         LATEST UPDATES - G0100
===============================================================================
===============================================================================

- Version Hawt Edea (16th February 2008)
# Polishing the guide.



===============================================================================
===============================================================================
02.)                       LEGAL INFORMATION - G0200
===============================================================================
===============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.ign.com
- www.neoseeker.com



===============================================================================
===============================================================================
03.)                       TABLE OF CONTENTS - G0300
===============================================================================
===============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-------------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Latest Updates       | G0100  | Read what was added in last update.
02.) Legal Information    | G0200  | Copyright protection and legal info.
03.) Table of Contents    | G0300  | Sections of this guide.
04.) Introduction         | G0400  | A bit about myself and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Chart Explanation    | G0600  | Understanding the charts' sections.
07.) Status Effects       | G0700  | Bits and pieces on status effects.
08.) Walkthrough          | G0800  | Guide from start to finish.
         Seed Mission #01 | SM#01  | SeeD exam, Fire Cavern portion
         Seed Mission #02 | SM#02  | SeeD exam, Dollet portion
         Seed Mission #03 | SM#03  | Officially become SeeD
         Seed Mission #04 | SM#04  | Attend the inauguration party
         Seed Mission #05 | SM#05  | Squall's first mission as official SeeD
         Seed Mission #06 | SM#06  | Announce Timber's independence
         Seed Mission #07 | SM#07  | Reach Galbadia Garden
         Seed Mission #08 | SM#08  | Assassination attempt
         Seed Mission #09 | SM#09  | Escape from captivity
         Seed Mission #10 | SM#10  | Prevent the missile launch
         Seed Mission #11 | SM#11  | Save Balamb Garden
         Seed Mission #12 | SM#12  | Explore Fishermans Horizon
         Seed Mission #13 | SM#13  | Return to Balamb
         Seed Mission #14 | SM#14  | Examine Trabia Garden's situation
         Seed Mission #15 | SM#15  | Battle of the Gardens
         Seed Mission #16 | SM#16  | Travel to Edea's House
         Seed Mission #17 | SM#17  | Find White SeeD ship
         Seed Mission #18 | SM#18  | Make way to Esthar
         Seed Mission #19 | SM#19A | Find Ellone
         Seed Mission #20 | SM#20  | Board Loony Panda
         Seed Mission #19 | SM#19B | Find Ellone, continued
         Seed Mission #21 | SM#21  | Help for Rinoa
         Seed Mission #22 | SM#22  | Rescue Rinoa
         Seed Mission #23 | SM#23  | "Defeat" Loony Panda
         Seed Mission #24 | SM#24  | Defeat the "Mastermind"
-------------------------------------------------------------------------------
09.) Bestiary             | G0900  | Meet the bunch known as monsters.
10.) Junction Effects     | G1000  | Effects of junctioning magic.
11.) Cards Information    | G1100  | Info on cards values, items gained, etc.
12.) Character Analysis   | G1200  | Evaluation of playable characters.
13.) Limit Breaks         | G1300  | Details on limit breaks.
14.) Guardian Forces      | G1400  | Stuff about GFs, and more.
15.) Abilities            | G1500  | Details on GF, menu, etc. abilities.
16.) Magic                | G1600  | Information on magic spells.
17.) Refinement Charts    | G1700  | What refines into what? Wonder no more.
18.) Items                | G1800  | Crapload of items, handful of Edea.
19.) SeeD Test Answers    | G1900  | Get the next rank fast and painless.
20.) Shops                | G2000  | Items and their prices.
21.) Weapon Remodeling    | G2100  | How and what is needed to upgrade weapons.
22.) Stat Maxing          | G2200  | Beef up Str, HP, Spr... to maximum values.
23.) Information          | G2300  | Brief contents of Information submenus.
24.) Past Revisions       | G2400  | History of this guide resides here...
25.) Credits              | G2500  | All who contributed... Thank you.
26.) Contact Info         | G2600  | Find out how to reach me.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
04.)                          INTRODUCTION - G0400
===============================================================================
===============================================================================

Hello! I am Damir Kolar and I welcome you to my new project. Final Fantasy VIII
was one of my favorite games back in the ye-olde-PSX time, and I've played it a
lot, probably even more than FFX. Anyway, after some pondering I decided to
finally give in and make a guide for this game.

First, I'll address some things:

- Spoiler issue - I'm the player of the game, just like you (who is reading
  this guide) are. First time I've played through the game was completely by
  myself - therefore nothing was spoiled for me. All the story elements
  that were supposed to surprise me had such effect, hence why I do not want
  include any spoilers (except names of cities, dungeons and NPCs you must
  address to continue the storyline). Exception is made for names of bosses.

- Usage of abbreviations. If you've glanced over some of my other guides, you
  see that long ago I've grown accustomed to using abbreviations for certain
  words. Old habits die hard...

Are you ready? Power up your PSX, open the disc tray, pop in FFVIII CD, close
the disc tray, wait for some logos to appear, hit Start or Action button, and
then select New Game.



===============================================================================
===============================================================================
05.)                         ABBREVIATIONS - G0500
===============================================================================
===============================================================================

I will be using some abbreviations.

-------------------------------------------------------------------------------
AC -------------- attack class (magic)
AP -------------------- Ability Points
AUR ----------------------------- Aura
BER -------------------------- Berserk
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
CON -------------------------- Confuse
cross --------------------- crossroads
DAR ------------------------- Darkness
DGN ---------------------- Degenerator
DOO ----------------------------- Doom
DOU --------------------------- Double
DRA ---------------------------- Drain
E ------------------------------- east
esp ----------------------- especially
EVA --------------------- Evasion stat
EXP ---------------- Experience points
FLO ---------------------------- Float
GF -------------------- Guardian Force
HAS ---------------------------- Haste
HIT --------- hit (accuracy) statistic
HP ------------------------ Hit Points
INV ----------------------- Invincible
KO ----------------------------- Death
LB ----------------------- Limit Break
LUCK ------------------ luck statistic
MAG ------------------ magic statistic
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
PET ----------------------- Petrifying
POI --------------------------- Poison
PRO -------------------------- Protect
PTR -------------------------- Petrify
REF -------------------------- Reflect
REG ---------------------------- Regen
rephy -------- regular physical attack
S ------------------------------ south
SE ------------------------- southeast
SHE ---------------------------- Shell
SIL -------------------------- Silence
SLE ---------------------------- Sleep
SLO ----------------------------- Slow
SPD ------------------ speed statistic
SPN ----------------------- Save Point
SPR ----------------- spirit statistic
STO ----------------------------- Stop
STR -------------------- strength stat
SW ------------------------- southwest
TRI --------------------------- Triple
VI0 ------------------------ itality 0
VIT --------------- vitality statistic
VS ---------------------------- versus
W ------------------------------- west
ZOM --------------------------- Zombie
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
06.)                       CHART EXPLANATION - G0600
===============================================================================
===============================================================================

Here's an explanation of various parts of foe's entry.

-------------------------------------------------------------------------------
#01 First it's the name of the foe.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#02 "LV RANGE" - Tells you at which possible levels can this foe be
    encountered. Lowest level is 1, and highest is 100.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#03 "HP RANGE" - Tells you about lowest and highest amount of HP enemy can have
    at lv1 (or its lowest level) and lv100 (or its highest level). Exceptions
    apply - for example Ifrit, who will always be lv6 with 1068 HP.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#04 "AP" - Tells you amount of AP you gain when foe is defeated.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#05 "Common card:" tells you about a card for which you have 15/16 chance to
                   obtain, if a foe can be carded. Generally, boss foes cannot
                   be carded.
    "Rare card:"   tells you about a card for which you have 15/16 chance to
                   obtain, if a foe can be carded. Generally, boss foes cannot
                   be carded.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#06 "LV-UD" stands for "Level Up/Down" (Tonberry's ability command).
    "yes"   means that the foe can be leveled up/down*1
    "no"    means that the foe cannot be leveled up or leveled down*1
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#07 "ELEMENTAL AFFINITIES" deals with foe's vulnerabilities to 9 elements.
                           Those are: fire, ice, thunder, earth, poison, wind,
                           water, holy, and gravity.

    "immune"          means that foe is immune to damage from this element
    "mag-miss"        means that attacks with earth element will miss
    "yes"             means that foe is susceptible to gravity damage
    "no"              means that foe is immune to gravity damage
    "x 0,1"~"x 0,9"   means that foe takes reduced damage from this element
    "x 1"             means that foe takes normal damage from this element
    "x 1,1"~"x 7"     means that foe takes increased damage from this element
    "x(-0,1)"~"x(-1)" means that foe takes absorbs damage from this element as
                      HP recovery
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#08 "BASIC STATISTICS" eals with info on foe's primary stats (HP, STR, etc.)
    "EXP"      - stands for "Experience Points"
    "HP"       - stands for "Hit Points"
    "Strength" - self-explanatory
    "Vitality" - self-explanatory
    "Magic"    - self-explanatory
    "Spirit"   - self-explanatory
    "Speed"    - self-explanatory
    "Evasion"  - self-explanatory
    "---"      - no value for statistic is provided
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#09 "STATUS AFFINITIES" deal with foe's vulnerabilities to status changes.
    "KO" - Death         | "POI" - Poison          | "PTR" - Petrify
    "DAR" - Darkness     | "SIL" - Silence         | "BER" - Berserk
    "ZOM" - Zombie       | "SLE" - Sleep           | "HAS" - Haste
    "SLO" - Slow         | "STO" - Stop            | "REG" - Regen
    "REF" - Reflect      | "DOO" - Doom            | "PET" - Petrifying
    "FLO" - Float        | "CON" - Confuse         | "DRA" - Drain
    "DGN" - Degenerator  | "PRO" - Protect         | "SHE" - Shell
    "AUR" - Aura         | "INV" - Invincible      | "DOU" - Double
    "TRI" - Triple       | "VI0" - Vitality 0      | "The End" - The End*2

    "-"        means that foe is immune and cannot be affected
    "0" ~ "90" means that foe is susceptible, but it has some resistance (the
               lower the number is, the higher foe's resistance is)
    "100"      means that foe is always susceptible
    "yes"      means that foe is susceptible to "The End"
    "no"       means that foe is immune to "The End"
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#10 "DRAWABLE MAGIC" tells you info on which magics can be drawn from a foe at
                     any of its levels.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#11 "DEVOUR TASTE" tells you info about effects of successful "Devour"
                   performed on the enemy at any of its levels. Generally, boss
                   foes and human/humanoid foes cannot be devoured.*3
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#12 "MUGGED ITEMS" tells you info about items you can obtain from a foe at any
                   of its levels using "Mug" command.

    At any foe's given level, you can steal one of four available items from
    the foe. Your base chance for successfully mugging a foe can be as low as
    [0/256] (nothing to steal) or as high as [255/256].

    This is also very important to know: you must add [Spd/2] to the difficulty
    number for the mug column (Spd = the mugger's Spd, not the target's!).

    Let's divide these four available items into four slots: A, B, C, D. Upon
    considering base chance for successfully mugging a foe, you have...
    - [178/256] chance to mug an item from slot A
    - [51/256]  chance to mug an item from slot B
    - [15/256]  chance to mug an item from slot C
    - [12/256]  chance to mug an item from slot D

    The order of items listed in foe's "Mugged Items" section reflects the
    order of the slots, that is first item listed is from slot A, and so on.

    Remember, you can only steal once from the foe! And if you successfully mug
    a foe, then the foe will not drop any items post-battle.

    If you're using Rare Item ability, it changes the chances of successfully
    mugging an item into the following...
    - [128/256] chance to mug an item from slot A
    - [114/256] chance to mug an item from slot B
    - [14/256]  chance to mug an item from slot C
    - [0/256]   chance to mug an item from slot D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#13 "DROPPED ITEMS" tells you info about items you can obtain from a foe at any
                    of its levels after the battle is finished.
    "Card drop:"    tells you about possible card you can receive after
                    defeating a foe. Foe's levels don't matter in this case.

    At any foe's given level, you have a chance to obtain one of four available
    items from the foe. Your base chance to successfully get an item from a foe
    can be as low as [0/256] (nothing to drop) or as high as [255/256].

    Let's divide these four available items into four slots: A, B, C, D. Upon
    considering base chance for an item to be dropped, you have...
    - [178/256] chance to obtain an item from slot A
    - [51/256]  chance to obtain an item from slot B
    - [15/256]  chance to obtain an item from slot C
    - [12/256]  chance to obtain an item from slot D

    The order of items listed in foe's "Dropped Items" section reflects the
    order of the slots, that is first item listed is from slot A, and so on.

    Remember, you can only get one item from one foe! And if you successfully
    mugged a foe, then the foe will not drop any items post-battle.

    Regarding card drops, unless the drop is 100% fixed, you have [1/16] chance
    of obtaining the card as post-battle spoils.

    If you're using Rare Item ability, it changes the chances of successfully
    obtaining an item into the following...
    - [128/256] chance to obtain an item from slot A
    - [114/256] chance to obtain an item from slot B
    - [14/256]  chance to obtain an item from slot C
    - [0/256]   chance to obtain an item from slot D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#14 "SCAN" tells you about info on the foe which appears when foe is scanned
           with "Scan" magic.

    "[Fly Monster]"    denotes a flying foe; as such it is immune to attacks
                       aligned with earth element.
    "[Undead Monster]" denotes an undead foe; as such it is vulnerable to
                       healing items and spells, and can be insta-defeated with
                       Life magics or Phoenix Downs.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#15 "ATTACK LIST" tells you about all the skills the foe can use in some way.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#16 "NOTES" tells you about interesting info, which doesn't fit anywhere else.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#17 *1 Generally, boss foes cannot be leveled up/down in such manner.

    *2 "The End" is a special status, available only thru Selphie's Slots. When
       cast, The End instantly defeats any and all foes, except those
       classified as undead. In case foe has multiple forms, "The End" reduces
       the HP of current form to 0 (zero), taking you straight to the next
       form.

    *3 When you perform "Devour" command, several things can happen:
       - "Couldn't Devour!"
         -> foe cannot be devoured
       - "Delicious!"
         -> restores MAX HP
       - "Refreshing!"
         -> restores MAX HP, heals status abnormalities
       - "Tastes awful!!!"
         -> 12,5% of MAX HP lost, inflicts Poison
       - "Shouldn't have...eaten...it"
          -> 75% of MAX HP lost, inflicts Poison, Darkness, Silence, Sleep,
             Slow and Curse
       - "Can't see anything"
         -> 6,25% of MAX HP lost, inflicts Darkness
       - "Tastes okay..."
         -> restores 50% MAX HP
       - "No good!"
         -> nothing is changed
       - "It's rotten..."
         -> 6,25% of MAX HP lost, inflicts Zombie
       - "Tastes funny..."
         -> inflicts Stone
       - "Barf...bwahhh!!!"
         -> 50% of MAX HP lost, inflicts Poison
       - "Increased morale"
         -> restores MAX HP, heals status abnormalities, raises Spr by 1
       - "Light on my feet!"
         -> restores MAX HP, heals status abnormalities, raises Spd by 1
       - "All systems go!"
         -> restores MAX HP, heals status abnormalities, raises MAX HP by 10
       - "Gained strength"
         -> restores MAX HP, heals status abnormalities, raises Str by 1
       - "Feel healthier"
         -> restores MAX HP, heals status abnormalities, raises Vit by 1
       - "Clear head!"
         -> restores MAX HP, heals status abnormalities, raises Mag by 1
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
07.)                        STATUS EFFECTS - G0700
===============================================================================
===============================================================================

The game is full of fun status effects you can play around with.

Harmful status effects: KO, Death, Poison, Petrify, Darkness, Silence, Zombie,
                        Sleep, Berserk, Slow, Stop, Curse, Doom, Petrifying,
                        Confuse, Vit 0, Drain, Zantetsuken, Rapture, The End,
                        Degenerator

Good status effects:    Haste, Regen, Protect, Shell, Reflect, Aura,
                        Invincible, Float, Double, Triple, Defend, Angel Wing

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEANINGS OF ABBREVIATIONS IN STATUS CHARTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS - name of status
EFF    - effects of status
DUR    - duration of status
CUR    - how can the status be cured/removed
LOS    - is status gone if target gets KOed or turned to Stone
PRE    - how to prevent the status
INF    - magic and equipment that inflicts the status
VIS    - visual notification of the status
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HARMFUL STATUS EFFECTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Poison
       EFF | 5%~9% of target's MAX HP is lost for each action target makes.
       DUR | Permanent. It also persists after battle.
       CUR | Antidote, Elixir, Megalixir, Remedy, Remedy+, Tent, Cottage,
           | Esuna, Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, Bio, or Pain] on SDJ, Ribbon, Invincible.
       INF | Bio, Pain, Runaway Train, Acid, Bad Breath, Dark Shot, certain
           | Devour effects.
       VIS | Green bubbles appear above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Petrifying
       EFF | If target's counter gets all the way down to zero (0), target
           | becomes Petrified.
           | If every party member is Petrified, you will get Game Over.
       DUR | Time lapse, battle end.
       CUR | Soft, Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment,
           | certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, or Break] on SDJ, Ribbon, Invincible.
       INF | Runaway Train, Bad Breath.
       VIS | White counter appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Petrify (Stone)
       EFF | After Petrifying counter gets all the way down to zero (0), target
           | becomes petrified.
           | Control of target is lost.
           | Magic attacks miss, and physical attacks cause zero (0) damage.
           | If every party member is Petrified, you will get Game Over.
           | Petrified chrs don't gain EXP.
       DUR | Permanent. It also persists after battle.
       CUR | Soft, Elixir, Megalixir, Remedy, Remedy+, Tent, Cottage, Esuna,
           | Treatment.
       LOS | -
       PRE | [Esuna, Reflect, or Break] on SDJ, Ribbon, Invincible.
       INF | Break, Acid, Bad Breath, certain Devour effects.
       VIS | Target's body turns white, ATB bar becomes whitish, target's
           | movement stops.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Darkness
       EFF | Target becomes blind, and tends to miss with physical attacks more
           | often.
       DUR | Permanent. It also persists after battle.
       CUR | Esuna, Eye Drops, Elixir, Megalixir, Remedy, Remedy+, Tent,
           | Cottage, Esuna, Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, Blind, or Pain] on SDJ, Ribbon, Invincible.
       INF | Blind, Pain, Runaway Train, Acid, Bad Breath, Dark Shot, certain
           | Devour effects.
       VIS | Dark cloud appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silence
       EFF | Target cannot execute Magic, GF and Draw commands.
       DUR | Permanent. It also persists after battle.
       CUR | Echo Screen, Elixir, Megalixir, Remedy, Remedy+, Tent, Cottage,
           | Esuna, Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, Silence, or Pain] on SDJ, Ribbon, Invincible,
           | Angel Wing.
       INF | Silence, Pain, Silent Voice, Runaway Train, Acid, Bad Breath, Dark
           | Shot, certain Devour effects.
       VIS | A speech bubble with "..." appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserk
       EFF | Target's physical attacks become 50% stronger. Target will be
           | using physical attacks only against foes.
           | Control of target is lost.
       DUR | Battle end.
       CUR | Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, or Berserk] on SDJ, Ribbon, Invincible,
           | Angel Wing.
       INF | Berserk, Runaway Train, Bad Breath, Mad Rush.
       VIS | Target's body becomes red, and puffs of smoke appear above
           | target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zombie
       EFF | Target's attack power increases, but recovery items and recovery
           | magic cause damage.
           | Target takes increased damage from Holy element attacks by [x 2]
           | modifier.
           | Target becomes immune to insta-KO attacks (like Death), but can be
           | killed with Life-type magic and Phoenix Down-type items.
       DUR | Permanent. It also persists after battle.
       CUR | Holy Water, Remedy, Remedy+, Tent, Cottage, Esuna, Treatment,
           | certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Holy, or Zombie] on SDJ, Ribbon, Invincible.
       INF | Zombie, Bad Breath, certain Devour effects.
       VIS | Target's body turns greenish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sleep
       EFF | Targets becomes asleep, and cannot act for the moment.
           | Control of target is lost.
           | Eva rating of the target becomes 0%.
       DUR | Time lapse, battle end, receive a physical attack.
       CUR | Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, or Sleep] on SDJ, Ribbon, Invincible.
       INF | Sleep, Runaway Train, Bad Breath, Dark Shot, certain Devour
           | effects.
       VIS | A speech bubble with "ZZZ" appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slow
       EFF | Target's ATB bar takes longer to fill up, thus making the target
           | act slower than usual.
           | Active statuses also currently in effect take longer to expire.
       DUR | Time lapse, battle end.
       CUR | Elixir, Megalixir, Remedy+, Esuna, Stop, Haste, Treatment, certain
           | Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, Slow] on SDJ, Ribbon, Invincible, Auto-Haste.
       INF | Slow, Runaway Train, Bad Breath, Dark Shot, certain Devour
           | effects.
       VIS | Target's movement is slower, ATB bar turns purplish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stop
       EFF | Target's ATB bar is stopped, no commands are possible.
           | Control of target is lost.
           | Expiration of active statuses also currently in effect is stopped.
           | Eva rating of the target becomes 0%.
       DUR | Time lapse, battle end.
       CUR | Elixir, Megalixir, Remedy+, Esuna, Slow, Haste, Treatment.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, or Stop] on SDJ, Ribbon, Invincible, Auto-Haste.
       INF | Stop, Runaway Train, Bad Breath.
       VIS | Target's movement stops, ATB bar turns whitish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Curse
       EFF | Target cannot execute limit breaks.
           | This status can only be applied to your chrs.
       DUR | Time lapse, battle end.
       CUR | Holy Water, Elixir, Megalixir, Remedy, Remedy+, Esuna, Aura,
           | Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Aura, or Pain] on SDJ, Ribbon, Invincible.
       INF | Certain Devour effects.
       VIS | Target's body turns blackish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Confuse
       EFF | Target becomes confused and will attack allies and foes alike. Any
           | type of attack is possible to be used, as well as items.
           | Control of target is lost.
       DUR | Time lapse, battle end, receive a physical attack.
       CUR | Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, or Confuse] on SDJ, Ribbon, Invincible,
           | Angel Wing.
       INF | Confuse, Runaway Train, Bad Breath.
       VIS | Target is spinning around.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vitality 0
       EFF | Target's Vit and Spr stats are reduced to zero, resulting in
           | maximum damage taken from physical as well as magic attacks.
       DUR | Battle end.
       CUR | Elixir, Megalixir, Remedy+, Esuna, Treatment, certain Devour
           | effects.
       LOS | KO, Petrify.
       PRE | Ribbon, Invincible.
       INF | Meltdown, Runaway Train, Acid, Bad Breath.
       VIS | Target's body turns yellowish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom
       EFF | Target becomes KOed when red timer reaches zero (0).
       DUR | Time lapse, battle end.
       CUR | Elixir, Megalixir, Remedy+, Zombie, Treatment, certain Devour
           | effects.
       LOS | KO, Petrify.
       PRE | Zombie status, Ribbon, Invincible.
       INF | Runaway Train, Bad Breath, Doom.
       VIS | Red timer appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Death
       EFF | Target's HP is instantly reduced to zero (0), causing KO status.
           | Control of target is lost.
       DUR | -
       CUR | -
       LOS | -
       PRE | [Life, Full-life, Holy, or Death] on SDJ, Zombie status, Ribbon,
           | Invincible.
       INF | Death, Bad Breath, Lv?Death, Death Stone.
       VIS | -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KO
       EFF | If target takes damage, which is greater than target's current HP,
           | target becomes KOed.
           | Control of target is lost.
           | If every party member is KOed, you will get Game Over.
           | KOed chrs don't gain EXP.
       DUR | Permanent. It also persists after battle.
       CUR | Phoenix Down, Mega Phoenix, Phoenix Pinion, Tent, Cottage, Life,
           | Full-life, Revive.
       LOS | -
       PRE | -
       INF | -
       VIS | Target is lying on the ground, unable to act. ATB bar is empty.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Drain
       EFF | Drains HP from target, adding it to caster's HP pool.
           | Be careful when draining Undead foes, or foes under Zombie status,
           | as you'll lose HP instead.
       DUR | -
       CUR | -
       LOS | -
       PRE | [Holy, Dispel, or Drain] on SDJ, Invincible.
       INF | Drain, Absorb.
       VIS | -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zantetsuken
       EFF | Instantly defeats all targets.
           | Exceptions are boss foes, Tonberry, Grat, Cactuar, Vysage, Lefty,
           | Righty, PuPu, UFO?, and E-Soldier (cyborg).
           | If Gilgamesh appears in battles against one of those foes and
           | attempts to use Zantetsuken, status will miss.
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | Zantetsuken.
       VIS | Target gets sliced in half, then battle ends.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rapture
       EFF | Instantly defeats all enemies.
           | Exceptions are boss foes, Tonberry, Grat, Cactuar, Vysage, Lefty,
           | Righty, PuPu, UFO?, and E-Soldier (cyborg).
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | Rapture.
       VIS | A pair of wings appears behind enemy, and carries enemy away.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Degenerator
       EFF | Instantly defeats target.
           | Exceptions are boss foes, Tonberry, Grat, Cactuar, Vysage, Lefty,
           | Righty, PuPu, UFO?, and E-Soldier (cyborg).
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | Degenerator.
       VIS | After some flashy fireworks target is carried into nothingness.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The End
       EFF | Instantly defeats all enemies.
           | Exceptions are undead foes, and targets under Zombie status.
           | If you're facing a foe with more than one form, then The End
           | reduces the HP of current form to zero (0), causing the foe to
           | enter next form immediately.
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | The End.
       VIS | After some flashy fireworks (flowers & co.) enemy is defeated.
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BENEFICIAL STATUS EFFECTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Haste
       EFF | Target's ATB bar takes less time to fill up, thus making the
           | target act faster than usual.
           | Active statuses also currently in effect expire faster.
       DUR | Time lapse, battle end.
       CUR | Dispel, Slow, Stop.
       LOS | KO, Petrify.
       PRE | -
       INF | Haste, Mighty Guard, Auto-Haste, Mad Rush.
       VIS | Target's movement is faster than normal, ATB bar turns reddish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Protect
       EFF | All physical attacks against the target cause 50% less damage.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Protect, Mighty Guard, Wall, Auto-Protect, Protect Stone, Mad
           | Rush.
       VIS | Each time target is hit with a physical attack, a bluish barrier
           | appears making distinct sound effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shell
       EFF | All magic attacks against the target cause 50% less damage.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Shell, Mighty Guard, Wall, Auto-Shell, Shell Stone.
       VIS | Each time target is hit with a physical attack, a purplish barrier
           | appears making distinct sound effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflect
       EFF | Target reflects majority of magic spells back to caster.
           | Exceptions are: Tornado, Dispel, Drain, Quake, Meteor, Ultima,
           | Scan, and Apocalypse.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Reflect, Auto-Reflect, Ruby Light.
       VIS | Each time target is hit with a reflectable magic, a greenish
           | barrier appears making distinct sound effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float
       EFF | Target evades all earth-based attacks (causing them to miss).
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Float, Mighty Guard.
       VIS | Target is floating above ground.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Regen
       EFF | Target regenerates 5% of MAX HP in regular intervals.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Regen, Mighty Guard.
       VIS | Up to four-digit number will appear above target's head in regular
           | intervals.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double
       EFF | Target can cast same magic spell two times in single turn.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Double, Counter Rockets.
       VIS | When you go in chr's magic menu, hand pointer will have small
           | number "2" tacked on, denoting the status in effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Triple
       EFF | Target can cast same magic spell three times in single turn.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Triple, Counter Rockets.
       VIS | When you go in chr's magic menu, hand pointer will have small
           | number "3" tacked on, denoting the status in effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aura
       EFF | Target is able to activate limit breaks more easily.
       DUR | Time lapse, battle end.
       CUR | Dispel, Curse.
       LOS | KO, Petrify.
       PRE | -
       INF | Aura, Mighty Guard, Aura Stone.
       VIS | Target's body turns goldish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Defend
       EFF | Chr becomes immune to damage from physical attacks, and takes 50%
           | less damage from magic attacks.
       DUR | Until next chr's turn, battle end.
       CUR | -
       LOS | KO, Petrify, chr executes a command.
       PRE | -
       INF | Defend.
       VIS | Chr assumes defensive stance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Invincible
       EFF | Chr becomes immune to all status changes, and all types of attacks
           | against the chr will cause zero (0) damage.
           | Also negates all bad status changes (except Petrify, and KO) at
           | the time when invincibility is applied.
       DUR | Time lapse, battle end.
       CUR | -
       LOS | KO, Petrify.
       PRE | -
       INF | Hero-trial, Hero, Holy War-trial, Holy War, Invincible Moon.
       VIS | Chr's body turns transparent.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Angel Wing
       EFF | Exclusive to Rinoa only. During Angel Wing mode, control of Rinoa
           | is lost; she will be casting offensive magic from her magic stock.
           | Amount of available magic does *not* decrease, and damage caused
           | is five times greater than usual. If she has no stocked magic, she
           | will use physical attacks against her foes. During Angel Wing
           | mode, Rinoa is immune to Silence, Berserk and Confuse.
       DUR | Time lapse, battle end.
       CUR | -
       LOS | KO, Petrify.
       PRE | -
       INF | Angel Wing.
       VIS | Pair of wings appear on Rinoa's back, and then it's party time.
-------------------------------------------------------------------------------

And for the end, some useful things to know...
- Chr with Auto-Reflect ability is impossible to revive with Life magic. You
  must use Phoenix Down or Revive ability.
- Rinoa in Angel Wing status is immune to Berserk, Silence and Confuse
  statuses.
- Slow status slows down expiration rate of all statuses currently active on
  target.
- On the other hand, Haste status speeds up expiration rate of all statuses
  currently active on target.
- While chr is under Stop or Sleep status, chr's Eva rating is zero (0).
- Berserk and Zombie statuses increase attack power of chr affected.
- Zombified chr is immune to Death spells, and is not afraid of Doom.
- Zombied chr receives double damage from attacks aligned with holy element.
- Haste, Slow and Stop cannot co-exist at the same time. For example, if you
  cast Haste on target under Slow, Slow status is replaced by Haste.
- Aura and Curse cannot co-exist at the same time.
- If an attack carries Berserk, Confuse and/or Sleep statuses, then Confuse
  "takes precedense" over Berserk; and Sleep "takes precedence" over Confuse
  and Berserk
- Despite its name, Vit 0 status reduces both Vitality and Spirit to zero (0),
  thus making Meltdown magic an excellent opening move in any prolonged
  confrontation. As added bonus there's no enemy in the game that's immune to
  the status.
- Draining undead or zombified foes will cause you damage instead.
- Think that you're invincible when Hero talks? Use Darkside command and you'll
  be sleeping with the fishies sooner than you thought. Kamikaze!
- Zantetsuken, Rapture and Degenerator will fail against: boss class foes,
  Tonberry, Grat, Cactuar, Vysage, Lefty, Righty, PuPu, UFO?, and E-Soldier
  (cyborg).
- The End instantly defeats any enemy in the game, except undead or zombified
  foes. If the boss has multiple forms, The End reduces HP of current form to
  zero (0), triggering the battle with next form immediately.
- If you're suffering from bad status, toss a Hero or Holy War to remove them.
  Hey, who needs invincibility for tough bosses...
- Auto-Haste ability makes you immune to Slow and Stop.
- Using Drain on St-Atk-J is great when coupled with Darkside.
- Ribbon is the only way of protecting yourself against Vit 0 status.
- Petrifying and Doom counters can be "fiddled with" by setting the slider for
  Battle Speed under config. The faster the setting, the smaller the counter
  when it begins ticking.
- Zombifying a chr with Doom counter removes Doom.
- Protect, Shell, Aura, Double, Triple, and Vit 0 status can be applied to
  anything in the game.



===============================================================================
===============================================================================
08.)                          WALKTHROUGH - G0800
===============================================================================
===============================================================================

================================== FOREWORD ===================================
The primary aim of this guide is to get you thru the game from beginning till
grand finale in the most comfortable way possible. Some of the suggestions I
make throughout the guide will require you to spend some quality gaming time
with enemies or such, but trust me when I say that it'll pay off big time in
the end.

And now... enjoy Final Fantasy VIII!
                                                                    Yours truly
                                                                    Damir Kolar
================================== FOREWORD ===================================

HINT: Some people take great pride in obtaining a high SeeD rank at start of
      game by completing the SeeD field exam. Don't worry about that stuff, as
      there's plenty chances to obtain money in other means.

HINT: You'll encounter lots of draw points in the course of game. Except in
      three cases (Ultima draw point, Island Closest to Hell, Island Closest to
      Heaven), drawing magics from them is useless, as it's far better to draw
      magic from enemies or getting it by refining.

HINT: Regarding EXP and AP it is wise to know the following:
      - If *you* are dead, petrified, or level 100, you will not gain EXP. Your
        GFs will still gain EXP (unless they're dead or level 100) and AP
        (unless they're dead or are not currently working on an ability).
      - If you run away, you gain no AP, and you gain a percentage of the EXP
        you would've gotten from the enemy, equal to the percentage of its
        health that you've taken away (for example, fight something that gives
        200 EXP and has 1000 HP, knock it down to 800 HP and run, and you get
        20% of 200 = 40 EXP for taking off 20% of its health).
      - If you petrify an enemy, it's just like running away from it: no AP,
        percentage of EXP based on damage done.
      - If you card an enemy, you get AP, and do not get EXP.
      - If you devour an enemy, you get AP, and do not get EXP.
      - If the enemy doesn't give EXP in the first place (Tonberry, most
        bosses), then you won't get EXP from it, but will still get AP.

===============================================================================
BALAMB GARDEN
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #01 - SEED EXAM, FIRE CAVERN PORTION - SM#01
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- After introductory sequence, you'll find the main protagonist lying in bed.
When Kadowaki asks you a question, answer however you like.

- Then you get the choice of naming Squall. Enter da-super-sexy-bombshell-that-
is-Quistisss! Yahoo! When you appear in a corridor with Quistis, hold down on
analog stick.

[B-Garden - Classroom]

- Squall begins at lv7, with Revolver weapon, and your current funds are 5000
gil. You have 6x Potion, 4x Phoenix Down, 2x Remedy, and 5x Tent.

-------------------------------------------------------------------------------
New Guardian Force - Quezacotl!
-------------------------------------------------------------------------------
New Guardian Force - Shiva!
-------------------------------------------------------------------------------

- After Quisty finishes talking, have Squall examine the desk in front of him.
Choose "Turn on the power and...", then select Tutorial and you will obtain two
GFs: QUEZACOTL (1/16) and SHIVA (2/16). You can now select Tutorial from the
main menu, brought up with Circle.

- If you're a new player, then make sure you read everything in the console
(especially since this game is quite different in some terms of gameplay);
anything else of rules-value is available in the Info section of game's main
menu.

- When you viewed everything you wanted, back out with Triangle and choose "I'm
done.".

- Go right and talk to Quisty - she tells you a bit about Fire Cavern, advises
you to examine study panel (which we already did), and sets you up for a date
with her... no, wait. She just says she'll be waiting at the front gate. Eh,
close enough, and with that she's gone.

[B-Garden - 2F Hallway]

- Walk down until someone bumps into you. Pick "Are you ok?", then "Sure." to
give her a tour of the garden. I advise you to agree to it to get around a bit
quicker and also to familiarize yourself with the layout. Walk right into the
elevator screen.

-------------------------------------------------------------------------------
Triple Triad - your first cards
-------------------------------------------------------------------------------

- Talk to the guy in front of the elevator - he'll give you 7 cards (Geezard,
Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F, and Caterchipillar).

-------------------------------------------------------------------------------
Quisty the Bombshell - Degenerator
-------------------------------------------------------------------------------

- One of them is Gesper card. Once Quezo knows Card Mod, mod the card into
Black Hole and use it on Quistis to learn one of most used Blue Magics thru the
game - Degenerator.

- You can challenge other people to card games by standing next to them and
pressing Square to bring up a prompt about playing Triple Triad. Not everyone
is a player, though.

- Enter the elevator now.

[B-Garden - Hall]

- Walk to the left to find garden's directory, and Squall will explain where
everything is, and what's the function of that part of garden.
N section - dorms
NE section - parking lot
E section - training center
SE section - library
S section - front gate
SW section - infirmary
W section - quad
NW section - cafeteria

-------------------------------------------------------------------------------
Triple Triad - Beginner's tips
-------------------------------------------------------------------------------
Triple Triad - How rare cards work
-------------------------------------------------------------------------------
Triple Triad - MiniMog card
-------------------------------------------------------------------------------

- Definitely check out the excellent Triple Triad walkthru by Sister:
  db.gamefaqs.com/console/psx/file/final_fantasy_viii_cards_d.txt

- If you're a new player, but would still like to try your mettle in Triple
Triad, I advise you wait a bit until you gain some stronger cards. You probably
don't know yet how this minigame is played and your card deck isn't that great.
While Triple Triad is very rewarding in the long run, it would be bothersome if
you gave up on it due to early minigame experience, should you lose often.

- A good chance for first-time Triple Triad players to actively engage in card
playing is after Fire Cavern. Your hand will become stronger by having a couple
of Bomb cards and Ifrit card.

- But just for later reference - challenge the small boy running around in the
garden, as he holds a Minimog card.

- You should never mod Minimog card. It is a rare card which also acts a
prerequisite for obtaining other rare card later in the game (Card Queen quest,
to be specific). If you ever mod Minimog card before starting Card Queen quest,
than the whole quest will be closed off.

- All of lv8, lv9, and lv10 cards can be obtained on disc 4. You just need to
fulfill specific condition - completing CCGroup quest by the end of disc 3.

- The only card which is truly unique is PuPu card - although it's lv5 card, it
counts as rare card.

- Card Queen quest, CCGroup quest, and details on PuPu are all explained later
in the walkthru.

[B-Garden - Cafeteria]

-------------------------------------------------------------------------------
Sidequest - Cafeteria Lady
-------------------------------------------------------------------------------

- Talk to the left lady behind the counter, pick "I'll lend an ear...", then
pick "I'll lend an ear...".

- Walk to upper right of the screen to enter another section.

-------------------------------------------------------------------------------
Triple Triad - Quistis card
-------------------------------------------------------------------------------

- Challenge Trepie #1 and after some card battles walk away with Quistis card.

-------------------------------------------------------------------------------
Quisty the Bombshell - Bad Breath
-------------------------------------------------------------------------------

- From Trepie #1 in Cafeteria get 4x Malboro card. Mod them into Malboro
Tentacle and later use this item on Quistis for her to learn Bad Breath.

-------------------------------------------------------------------------------
Triple Triad - Advice on getting strong cards
-------------------------------------------------------------------------------

- If you need some quick strong cards, go to Fire cave and Card some Bombs.

- Most of regular enemies will give up two different cards when defeated by
using Card command in battle. In our Bomb example - Bomb usually turns into
Bomb card, but rarely you may receive Krysta card.

[B-Garden - Library]

-------------------------------------------------------------------------------
Magazines - Occult Fan I
-------------------------------------------------------------------------------

- Upon entering examine the shelves to find OCCULT FAN I (1/4). That's it for
now, so now take a hike to front gate.

[B-Garden - Front Gate]

- Keep walking S until you bump into Quisty. If you didn't get the two GFs from
your study desk, she'll give them to you now. Exit to world map.


===============================================================================
WORLD MAP
===============================================================================

-------------------------------------------------------------------------------
Advice - How leveling up affects you and your enemies
-------------------------------------------------------------------------------

- First thing that I need to clear up: You don't have to strictly follow my
advise of leveling when I say so throughout the guide. Decide to do so on your
own discretion.

- Your fighting party's average level directly affects enemies' levels. It's
probably best to say that enemies comes in three levels of toughness.

- Calculated level is randomly either 4/5 or 6/5 of the average level of your
active (usually 3) party members. If the calculated level is greater than the
enemy's max level - which is 100 for all random enemies and most optional
bosses, but usually significantly less for plot bosses - then the max level is
used instead.

- Exceptions to this rule are as follows:
  -> Fire Cavern is lv5
  -> Loony Panda on second visit is lv1
  -> Island Closest to Hell is lv100
  -> Island Closest to Heaven is lv100
  -> Deep Sea adds 15 to calculated level before applying the max
  -> final dungeon is entirely random
  -> Omega Weapon in PS version is always lv100
  -> Omega Weapon in PC version has normal calc

- Lv1~19 enemy is usually the wimpiest version - it has low stats, some
mediocre magic to draw, and usually doesn't give any good items.

- Lv20~29 enemy is better - it has higher stats, better magic to draw, and it's
holding better items as well. However, some of its attacks may change and as
such it becomes tougher to defeat. Tread with caution.

- Lv30~100 enemy is best of its kin. It has the highest stats, best magic to
draw and often times best items to boot. Be careful of such enemy - again some
of its attacks may change and it is usually quite tough to defeat.

- Quistis joins at lv8, with weapon Chain Whip. Rawr!

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Have Quezo learn all junction abilities it currently has, then move onto
Card, Card Mod, El.Att.J, El.Def.J, El.Def.Jx2. I think that Med Mag-RF is
useless.

- Have Shiva learn all junction abilities she currently has, then move onto
Doom (Shiva must reach Lv10), El.Att.J, El.Def.J, El.Def.Jx2.

TIP: For quick AP fight Fastitocalon-Fs on Rinaul coast, you're guaranteed to
     receive 6 AP from every fight with them.

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Some good magic can be obtained from the enemies which stand at your
disposal now but to able to do so, you must gain a few levels for enemies to
start having better magic in their draw list.
-> Grat - Silence, Berserk, Confuse, Sleep
-> T-Rexaur - Quake, Firaga
-> Fastitocalon-F - Water
-> Caterchipillar - Curaga, Slow, Stop, Thundaga
-> Glacial Eye - Blizzaga

- You can already have Tornado spell as well, but you must get Abyss Worm card
first. If you don't want this spell now, move on - but Tornado is a great spell
for now to junction to Str or Mag.

-------------------------------------------------------------------------------
Squall the Lionheart - Dragon Fangs for Lion Heart gunblade
-------------------------------------------------------------------------------

- Get first ingredient for this weapon by defeating Lv20 - Lv30 T-Rexaur.
Dragon Fangs are a rare drop, but it's worth it.

- Fire Cavern is E from Balamb.


===============================================================================
FIRE CAVERN
===============================================================================

[Fire Cavern]

- Proceed N for two tutorials (one on junctioning magic and one on using the
gunblade) and talk to one of Garden Faculties, then pick "Yes.".

- Tutorials can be skipped with Triangle button, and then re-seen in the Info
menu. While it's good for you to read them, it doesn't hurt to know that you
can skip 'em and read 'em later.

- Choose whatever times you desire, it doesn't matter for me. So what if your
SeeD rank will hurt? You can raise it later thru other means.

- The cave itself is straightforward. Proceed to the end for first boss battle
of the game.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                      IFRIT
------------------------ HERE COMES A NEW CHALLENGER! -------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
6        | 1068            | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x(-1)   | x 2    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
6   | 1068    | 37       | 44       | 9        | 183      | 3        | 0
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 6    | Fire, Cure, Scan                          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 6    | has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: Ifrit
L 6    | 3x G-Returner, 4x G-Returner, 5x G-Returner, 6x G-Returner
------------------------------------ SCAN -------------------------------------
Fire GF; uses fire magic. It's a strong opponent, but as it is a part of
Garden's exam, not impossible to defeat.
--------------------------------- ATTACK LIST ---------------------------------
01. Fire - SE Fire class MA
    CM - Higher Spr, Fire class magic on EDJ
02. (Jump and punch) - SE no-name PA
    CM - Higher Vit
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Shiva
Quistis - Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo
      - Healing class
2. Str - Shiva
       - Any AC (best Quake or Tornado)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo
       - Any AC (best Quake or Tornado)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva
            - Ice class
7. El.Def.J - Quezo, Shiva
            - Fire class
8. El.Def.Jx2 - Quezo, Shiva
              - Fire class

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item - Any
Slot 4 - Draw - Any

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item - Any
Slot 4 - Draw - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+??% - Shiva
Slot 2 - Spr+??% - Shiva

Quistis
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

---------------------------------- STRATEGY -----------------------------------
Ifrit only knows two attacks - either casting Fire or jumping in the air and
then punching one member (high probability of succeeding in landing a critical
strike). Eliminate Fire threat by junctioning Fire / Fira / Firaga to El.Def.J.
As far as Ifrit's PA goes, have something on Vit-J to reduce the damage.

You may choose to toy around with him a bit. Try various Blue magic to be used
on him - Ultra Waves, Bad Breath, Fire Breath. Too bad no status can be
inflicted on Ifrit - I'd like to see him smack himself.

One last thing - I know that defeating Ifrit is a major part of SeeD exam, but
IMO you shouldn't really be bothered with that. Just kill him with whatever
timer is there on the clock and don't pay any attention as to what your grades
are going to be.

Summon Shiva to attack Ifrit...
Ifrit: 'They have Shiva!?'

Just before Ifrit does his first physical attack...
Ifrit: 'Impudent humans!'

In middle of the battle...
Ifrit: 'Hm! Not bad for a human.'

Waste Ifrit by yourself...
Ifrit: 'For me to lose to a human...'
'Very well, I will join you.'

Waste Ifrit by Shiva...
Ifrit: 'Ugh, I underestimated Shiva.'
'Very well, I will join you.'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Ifrit!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You've obtained IFRIT (3/16).

- Absolutely have Ifrit learn Str+??% abilities and Str Bonus ability ASAP!!!
Then move onto El.Att.J, El.Def.J, El.Def.Jx2, Fire Mag-RF, Ammo RF. Finally,
screw Mad Rush, it's useless.

-------------------------------------------------------------------------------
Triple Triad - Ifrit card
-------------------------------------------------------------------------------

- In addition to item goodies you also bagged Ifrit card. By the way, since
Ifrit card is a prerequisite for obtaining other rare card later in the game, I
advise you don't mod it.

- Backtrack out of Fire Cavern and return to Balamb Garden.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #02 - SEED EXAM, DOLLET PORTION - SM#02
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Front Gate]

- Quistis will give you a tutorial on GF, and request that you assemble in 1F
Lobby later.

[B-Garden - Hall]

- Examine the directory and choose Dormitory to be warped there.

[B-Garden - Dormitory Double]

- Go into your room, examine the bed and choose "Get changed." to change the
uniforms, then return to the front of directory.

- Zell's limit breaks will be explained in a tutorial.

[B-Garden - Hall]

- After the scenes have finished, move anywhere to advance.


===============================================================================
WORLD MAP
===============================================================================

- Get to Balamb (W from Balamb Garden) with the car.


===============================================================================
BALAMB
===============================================================================

[Balamb Harbor]

- Balamb has item shop, junk shop, car rental, hotel facility.

- There's no point in getting to the town earlier in the game, since there's
not much you can do here. And there's nothing much you can do at this point as
well, so go to the boat and board it.

- You can listen to mission explanation or ignore it completely, up to you.
When prompted, you can talk to Quisty, Seifer or Zell. After you adress Zell,
choose "......Ok.", then walk outside.


===============================================================================
DOLLET
===============================================================================

[Dollet - Lapin Beach]

- We are to secure Central Square. Chaaarge!

- Lv8 Zell, equipped with Metal Knuckle, and lv9 Seifer, equipped with
Hyperion, join your party.

- WARNING - Seifer is temporary party member.

- If you need to take magic from Quisty, use "All" command in Magic submenu to
withdraw all of her acquired magic at once and give it to target member.

[Dollet - Town Square]

- Walk up the stairs for event battle, save your game at SPN, then walk under
the arch into next section.

- Screen with lots of hoses - walk N.

- Screen with a bridge above the road - walk N for another event battle, then
further N still.

- Screen with Nautilus shop - walk N yet again.

- Screen with a fountain - event battle issues, then examine the area for any
remaining opposition (there's some more soldiers in NE part of the screen
behind some cars). After you kill everybody, go talk to Seifer, wait for about
half a minute and you'll hear ruckus in the background. When screen changes
POV, talk to Seifer and then follow him.

- Screen with a bridge - random battles can now be fought, so be aware!

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- This is a wonderful opportunity to stock up on some good spells!
  -> Anacondaur - Bio
  -> Elite Soldier - Dispel, Fire / Thunder / Ice class spells
  -> G-Soldier - Cure / Cura / Curaga

[Dollet - Mountain Hideout]

- Proceed up for event battle, then keep going until Seifer leaves. Don't jump
down the cliff, instead walk around for a chance at some more battles.

- If Seifer drew any magic and had anything junctioned, all of that stuff
transfers unto Selphie.

- When you make it so Selphie, choose "Yeah, I guess so.", then lv8 Selphie
with Flail joins your party. Enter the comms tower.


===============================================================================
DOLLET - COMM TOWER
===============================================================================

- After Seifer scares off few bastards, enter thru the door. There's a SPN near
the elevator so use the chance to save.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                        GUARDIAN FORCE SIREN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
Junctioning - Advice on getting lots of AP
-------------------------------------------------------------------------------

- Next bosses ahead are an excellent chance to gain over 500 AP - yep, you
heard me right, over five hundred (!) AP. So it would be in your best interest
to gain a few levels while you're around this area to be able to draw highest
class spells (Firaga, Thundaga, Blizzaga, Curaga etc.).

- There are at least four reasons why it's a good idea that you do so:
a) Likeliness of you receiving better items increases (used for refining,
getting magic, weapons upgrading etc. etc.)
b) Bosses do level up as you do, but they have a level block, ie they cannot
exceed a certain level, for example Ifrit - he can't exceed Lv 6 when you fight
him (this doesn't apply for some boss battles, tho' - you'll be warned of such
battles)
c) Higher and better spells for you to draw, thus improving your junctions
d) Having more GF abilities learned, furthermore making your gameplay easier

- When you think you're ready, board the lift and pick "Go up.".


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                            ROUND 1: BIGGS & WEDGE
                               ROUND 2: ELVORET
------------------------- HERE COME NEW CHALLENGERS! --------------------------

BIGGS -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 10   | 467 ~ 705       | 4   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 467     | 6        | 31       | 8        | 45       | 6        | 2
10  | 705     | 18       | 37       | 17       | 49       | 7        | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~10 | Fire, Thunder, Blizzard, Esuna            | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~10 | 3x Elixir, 3x Elixir, 3x Elixir, 3x Elixir
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~10 | 2x Elixir, 2x Elixir, 2x Elixir, 2x Elixir
------------------------------------ SCAN -------------------------------------
A Galbadian Major. Activated the Dollet Communication Tower. Very
short-tempered.
--------------------------------- ATTACK LIST ---------------------------------
01. (Machine Gun fire) - SE no-name PA
    CM - Higher Vit, Protect
02. (Arm charge) - SE no-name PA, counter
    SP - used sometimes if Biggs is physically or magically attacked
    CM - Higher Vit, Protect, don't attack Biggs
03. Cure - SA Healing class magic
    CM - Kill Biggs first before Wedge
04. Thunder - SE Thunder class MA
    CM - Higher Spr, Shell, Reflect, Thunder class magic on EDJ
-------------------------------------------------------------------------------

WEDGE -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 10   | 416 ~ 640       | 4   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    |immune*1| x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 416     | 7        | 23       | 3        | 33       | 5        | 1
10  | 640     | 14       | 29       | 11       | 37       | 6        | 2
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~10 | Fire, Thunder, Blizzard, Cure             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~10 | 3x Cottage, 3x Cottage, 3x Cottage, 3x Cottage
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~10 | 2x Cottage, 2x Cottage, 2x Cottage, 2x Cottage
------------------------------------ SCAN -------------------------------------
A Galbadian soldier assigned to Dollet Communication tower. Always picked on by
his superior, Major Biggs.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect
02. Fire - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Fire class magic on EDJ
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Wedge takes normal damage from
     attacks with poison element.
-------------------------------------------------------------------------------

ELVORET -----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 11   | 1563 ~ 3523     | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    |mag-miss| immune | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1563    | 17       | 2        | 10       | 127      | 8        | 0
10  | 3300    | 27       | 4        | 27       | 130      | 10       | 1
11  | 3523    | 28       | 4        | 28       | 130      | 10       | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 60  | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~11 | Thunder, Cure, Double, Siren              | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~11 | 6x G-Returner, 6x G-Returner, 6x G-Returner, 6x G-Returner
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~11 | 3x G-Returner, 4x G-Returner, 5x G-Returner, 6x G-Returner*1
------------------------------------ SCAN -------------------------------------
A monster that lives in the abandoned Dollet Communication Tower. No one knows
where it came from. [Fly Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Arm swipe) - SE no-name PA
    CM - Higher Vit, Protect
02. Fire - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Fire class magic on EDJ
03. Thunder - SE Thunder class MA
    CM - Higher Spr, Shell, Reflect, Thunder class magic on EDJ
04. Storm Breath - AE No-element class MA
    AP - used every three turns
    CM - Higher Spr, Shell
------------------------------------ NOTES ------------------------------------
*1 - Fixed drop: Weapons Mon Mar (Weapons Monthly, March Issue)
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Selphie - Shiva
Zell - Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake or Tornado)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo
       - Any AC (best Quake or Tornado)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - *no* Poison class
7. El.Def.J - Quezo, Shiva, Ifrit
            - Fire class OR Thunder class
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - Fire class AND Thunder class

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Str+20% - Ifrit
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Vit+40% - Shiva
Slot 2 - Spr+40% - Shiva

Zell
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

---------------------------------- STRATEGY -----------------------------------
Biggs: 'Prepare for the worst, you brats!'

Start by drawing Esunas. DO NOT attack Biggs yet! His attacks are weak and his
magic will heal you (did you remember to put correct magic on El.Def.J?). If by
any chance you get seriously hurt, heal yourself. After a few turns Wedge will
join in the fun.

Wedge: 'Major Biggs...'
'Have you finished the repairs, sir?'
'What is the enemy doing here!?'
Biggs: 'WEDGE! Where were you!?'
'No pay for you this month!'
Wedge: '...Should've stayed home!'

Now that they're two enemies to deal with, what should you do? Continue drawing
Esunas until each member has 100x Esuna stocked (no more need for stupid
Remedies). Then kick their asses into oblivion by physical attacks (Biggs may
counterattack). If you decide to plaster Wedge first...

Wedge: 'Major! We're doomed!'
Biggs: 'Stop your whining!'

Biggs will now start using Cure either on himself or Wedge. Ok, enough fun,
deplete either one's HP to 0 to meet the real boss...

Biggs: 'What the...!?'
Wedge: 'Ahhhhhh!'

And depending on what members are alive, they say the following...

Zell: 'What the hell is it?'
Squall: 'What the...!?'
Selphie: 'Huh? What is it?'

Elvoret enters the scene. First start by drawing Siren! 50% of the battle is
now past you. Other important spell to get hold of is Double (for you magic
users), but you physical users can safely skip it.

Elvoret is a boring boss... his attack pattern is always the same - for two
turns he will either physically attack somebody or cast one of two spells
(Fire, Thunder). Every third turn Elvoret will use Storm Breath. Despite it's
name this attack is not Thunder based, it is non-elemental, therefore only way
to decrease the damage is by having higher Spr or by Shell status. Don't have
any members in double digit HP and you will be fine.

Use this opportunity for Selphie's Slots limit! Try to get her use Full-Cure,
Wall, Rapture. The End is highly improbable to show up, but it can be done.

Elvoret's HP is somewhat of a medium size. A couple of good strong physical
attacks (Str-J by Shiva and Ifrit) will take him down.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Siren!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You've obtained SIREN (4/16).

- If you still haven't had Quezo, Shiva and Ifrit learn their important
junction abilities (ie HP-J, Str-J etc.), now is the good time to do so.
  -> Quezo - Card, Card Mod, El.Att.J, El.Def.J, El.Def.Jx2 (screw Med Mag-RF,
     it's useless)
  -> Shiva - Doom (Shiva must reach Lv10), El.Att.J, El.Def.J, El.Def.Jx2
  -> Ifrit - Str+??%, Str Bonus, Fire RF, Ammo RF
  -> Siren - First have her learn St.Def.Jx2, then L Mag-RF, then ST Mag-RF,
     then Tool-RF, then Mag+??%, then Mag Bonus, then Move-Find, then Treatment
     (gained at level 12)

-------------------------------------------------------------------------------
Magazines - Weapons Monthly March
-------------------------------------------------------------------------------

- You've received WEAPONS MONTHLY, MARCH ISSUE (1/7), a magazine which
discusses about items you need in order to upgrade chrs' weapons.

- You won't get much time to slack off, since 30-minutes time limit will begin
counting down.

- Go down the elevator by choosing "Go down.", and save at the nearby save
point. Killing next boss is hard and tedious, but not impossible. There are two
huge rewards if you do kill this boss - boss drops a very useful item and huge
amount of AP.

- When you think you're ready, exit the tower. There's a nasty surprise waiting
for you...


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                   X-ATM092
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

X-ATM092 ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 11*1 | 5072 ~ 5872*2   | 50*3| Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1,5  | x 1    | immune | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 5072    | 13       | 50       | 2        | 12       | 8        | 0
10  | 5770    | 22       | 51       | 9        | 15       | 9        | 0
11  | 5872    | ---      | ---      | ---      | ---      | ---      | ---
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~11 | Fire, Blizzard, Cure, Protect             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~11 | 2x Elixir, 2x Elixir, 2x Elixir, 2x Elixir
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~11 | Orihalcon OR Power Wrist OR Hypno Crown OR Force Armlet*4
------------------------------------ SCAN -------------------------------------
Galbadia's mobile attack weapon, AKA 'Black Widow'. Doesn't stop until it kills
all enemies in its path.
--------------------------------- ATTACK LIST ---------------------------------
01. (Leg punch) - SE no-name PA
    CM - Higher Vit, Protect
02. Arm Crush - SE PA
    CM - Higher Vit, Protect
03. Clash - AE PA
    CM - Higher Vit, Protect
04. Ray Bomb - AE No-element class MA
    AP - used every five turns
    CM - Higher Spr, Shell

Special 'moves':
01. (Knocked down) - no-name boss move
    SP - used when boss loses 20% of HP; boss will drop to the floor, unable to
         attack any longer
02. Repairing 20%, 40%, 60%, 80%
    SP - you will see these percentages pop up once you strike down X-ATM092 -
         once it is 100% complete, X-ATM092's HP is restored to full and you
         have to knock it down again
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version X-ATM092's highest level is
     lv10.
*2 - According to Ultimania, in Japanese version X-ATM092'S HP range is
     5072 ~ 5770 HP.
*3 - If you escape from battle after knocking it down by depleting 20% of boss'
     HP, you will receive 0 (zero) AP. You have to deplete all of boss' HP at
     least once in order to gain 50 AP.
*4 - One of these items is awarded when boss blows up.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Selphie - Shiva, Siren
Zell - Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake or Tornado)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo, Siren
       - Any AC (best Quake or Tornado)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - Thunder class, *no* Poison class
7. El.Def.J - Quezo, Shiva, Ifrit
            - No magic needed
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - No magic needed
9. St.Att.J - Siren
            - No magic needed
10. St.Def.J - Siren
             - No magic needed
11. St.Def.Jx2 - Siren
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Str+20% - Ifrit
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Vit+40% - Shiva
Slot 2 - Spr+40% - Shiva

Zell
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

---------------------------------- STRATEGY -----------------------------------
BATTLE PROCEDURE WITH NO AP
If you still don't have relevant junction abilities, you're gonna have to fight
a bit longer. It really helps if you put Thunder class magic on El.Att.J of at
least one member. Being able to inflict higher damage on the boss will prove as
a major advantage to your members in this and in upcoming fights, so why not
try to exploit these advantages right now as well? X-ATM092 is a good test
bunny to do so.:)

(Knock down) Black Widow before it is able to attack for the fifth time. If you
don't succeed, you'll get Ray Bomb-ed. Keep your HP above 300. Black's (leg
punch) and Arm Crush are launched against single ally and they don't deal
obscene amounts of damage, if you have decent Vit-J. Clash attacks all members,
so keep your HP above 300 anyway. You can Draw and cast Protect on your members
(Black Widow carries Protect (stock some if you wish) - good spell for Vit-J,
but you should have better spells already). Right, so you've got him (knocked
down)?

Zell: 'Let's get the hell outta here!'
Squall: 'Alright, withdraw!'
Selphie: 'Hurry to the rendezvous!'
*Press L2 and R2 to escape.*

Do so and you're out of harms way for now. But if you fail to escape...
Zell: 'Huh? Is it repairing itself?'
Squall: 'A self-repair mechanism...?'
Selphie: 'No more!'

Oh well, you'll have to take it down again. But this time, DO hold down escape
buttons! On next screen after the conversaton ends, run down. On next screen
HOLD left! X-ATM092 will just barely miss you. On next screen WALK down the
path, don't run! If you do, you'll have to fight Black Widow again. Next screen
run to the lower right. On the bridge there is a possibility for X-ATM092 not
to catch you by having to do various turns left and right until you get lost.;)
Oh well, just fight him again, I say. Now we're near the fountain. Save the
damn dog or not... Run past the car. Do NOT hide in the pub. One more screen
and we're out of harms way. Gooo, Quistis!

BATTLE PROCEDURE WITH MANY AP
You'll need Squall with mucho high Str-J and Thundaga on El.Att.J in critical
status (just so that he's able to pull off Renzokuken). Thundaga is for the
event if you decide not to use Renzos.

Strike 1 - When Black Widow catches you down there in the dumps, strike it down
           down with your powered Squall. I manage to drain away all X-ATM092's
           HP in a single Renzokuken. Then just attack him physically once more
           to (knock down) and then escape. 50 AP!

Strike 2 - When Zell comments 'I thought we already busted that thing up.',
           bust it up again for another 50 AP --> St.Def.Jx2 is now learned.
           Switch to L Mag-RF!

Strike 3 - On the screen where Selphie jumped down the cliff, bust up the
           stupid robot for third time. New 50 AP. Switch to ST Med-RF!

Strike 4 - RUN down the path for fourth busting up the annoying robot. Another
           50 AP! Switch to Tool RF!

Strike 5 - On the screen where you fought first Anacondaur, meet up with robot
           for the fifth time for another 50 AP! Switch to Mag+20%!

Strike 6 and onward - Fight the robot on the bridge over and over. Please note
           that you can't access the menu for the time that you spend running
           around on the bridge. BUT you can 'kill' the robot as many times as
           you wish on the bridge (each defeat will bring 50 AP - defeat Black
           Widow for twelve times and Siren will learn all her GFHP+??% and
           SumMag+??% abilities before moving on). In case you don't want to do
           that, run to the fountain screen and switch to Mag+40%! Then defeat
           the spider for another 50 AP here to learn at least a bit of AP
           needed for that particular ability. Last time you can fight the
           thing is in front of the pub, which is also when you should kill it
           permanently! Deplete its HP to 0 for 6 or so times in that
           particular fight to finally see that damn annoyance blow up! Last 50
           AP for you and a very good item.

Result: Almost every ability of your four GFs so far has been learned!
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #03 - OFFICIALLY BECOME SEED - SM#03
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB
===============================================================================

[Balamb Harbor]

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Still don't have El.Att.J and El.Def.J abilities learned? Now it's the second
to last time to do you whilst the enemies are still easy. Try to beef yourself
up for the upcoming battles. There's an optional boss coming up, that has two
great magics for you. I'll mention him later. For now, concentrate on gaining a
few levels and collecting whatever loose magic you may have missed.

- Again, info on what order I'd recommend you to have your GFs learn their
abilities. This is the last time I'll be mentioning these four. From next
strategy section onward only newly acquired GFs will be mentioned.
  -> Quezo - Card, Card Mod, El.Att.J, El.Def.J, El.Def.Jx2 (screw Med Mag-RF,
     it's useless)
  -> Shiva - Doom (Shiva must reach Lv10), El.Att.J, El.Def.J, El.Def.Jx2
  -> Ifrit - Str+??%, Str Bonus, Fire RF, Ammo RF
  -> Siren - First have her learn St.Def.Jx2, L Mag-RF, ST Mag-RF, Tool-RF,
     Mag+??%, Mag Bonus, Move-Find, Treatment (gained at level 12)

- Seifer takes the car, so you have to walk to B-Garden. Oh well.

[Balamb - Town Square]

- Enter the hotel.

[Balamb Hotel]

- Walk upstairs into one of hotel's rooms.

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Examine the table to the right of SPN to find an issue of TIMBER MANIACS
(1/12). By reading this issue the copy of Timber Maniacs at train station
disappears (or in case you'd read station's copy first, then hotel's copy would
disappear).

- Get out of the hotel and enter Zell's house (it's on the screen with Thunder
draw point).

[Balamb - The Dincht's]

-------------------------------------------------------------------------------
Triple Triad - Zell card
-------------------------------------------------------------------------------

- Get Zell's card from Ma Dincht. This will add a valuable asset to your card
playing hand (Ifrit, MiniMog, Quistis). If you'll attempt to get it later in
the game, know that Zell has to be your party, otherwise Ma Dincht won't play
Zell's card.

- That's it for sightseeing, return to B-Garden.


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Front Gate]

- After the scene walk N to garden's directory.

[B-Garden - Hall]

- After debrief talk to Xu, Quisty and Cid. Choose "Felt good." when prompted,
then exit the screen towards the library for a scene with Seifer. Up yours,
bastard... Afterwards try exiting anywhere for an announcement to assemble on
2F Hallway.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                BATTLE METER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - 2F Hallway]

- Talk to Raijin, Fujin, Zell, and one guy in the background, then patiently
wait for Garden Faculty to show up.

[B-Garden - Headmaster's Office]

- When you're dismissed, make sure to talk to Cid to receive BATTLE METER. If
you don't collect it now, bye bye Battle Meter.

[B-Garden - 2F Hallway]

- Walk to the left for more scenes.

- You'll receive your SeeD report and your initial rank will be announced. You
are paid a salary at regular intervals, and salary is determined by SeeD rank.
Your rank goes up according to your actions in battle, but some actions cause
it to go down as well.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #04 - ATTEND THE INAUGURATION PARTY - SM#04
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Dormitory Double]

- Enter your room and examine the bed, then pick "Get changed.", go back
outside and talk to Selphie for a rather lengthy scene.

- Choose "Yeah, I guess so." at the prompt (hey, who says it's going to happen
anyway?)... hey, who-da-bombshell?

[B-Garden - Ballroom]

- Oh, Quisty has arrived to whip me. That dirty girl... Leave the screen.

[B-Garden - Dormitory Double]

- Enter your room and examine the bed, then pick "Get changed.", go back
outside and head for training center.

[B-Garden - Hallway]

- You'll bump into Quisty, who'll give a tutorial on status junctions. Continue
onward to training center.

[B-Garden - Training Center]

- Take left or right path, it doesn't matter. When you reach a screen with SPN,
take the nearby exit for more scenes. Afterwards attempt to leave the training
grounds, but not before solving someone's trouble.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                              GRANALDO, 3x RALDO
------------------------- HERE COME NEW CHALLENGERS! --------------------------

GRANALDO ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*1| 1314 ~ 9700*2   | 5   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    |mag-miss| x 1    | x 2    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 40 (+10)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1314    | 2        | 3        | 2        | 3        | 10       | 0
10  | 1510    | 14       | 26       | 20       | 22       | 11       | 2
20  | 1860    | 26       | 51       | 40       | 43       | 13       | 3
30  | 2350    | 39       | 76       | 60       | 64       | 14       | 5
40  | 2980    | 51       | 101      | 79       | 86       | 15       | 7
50  | 3750    | 63       | 126      | 98       | 107      | 16       | 8
60  | 4660    | 74       | 151      | 117      | 128      | 18       | 10
70  | 5710    | 86       | 176      | 135      | 149      | 19       | 12
80  | 6900    | 97       | 201      | 153      | 171      | 20       | 13
90  | 8230    | 108      | 226      | 170      | 192      | 21       | 15
100 | 9700    | 118      | 251      | 188      | 213      | 23       | 17
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
10  | 40  | -   | -   | -   | -   | -   | 40  | 100 | 90  | 10  | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
40  | -   | -   | -   | 100 | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Sleep, Blind, Shell                       | Couldn't Devour!
L20~29 | Sleep, Blind, Shell                       | Couldn't Devour!
L30~100| Sleep, Confuse, Shell, Pain               | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L20~29 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L30~100| 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L20~29 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L30~100| 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
------------------------------------ SCAN -------------------------------------
A large insect-type monster that is a survivor of some ancient race. Uses its
large spikes and tail to attack. [Fly Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Raldo bowling ball) - SE no-name PA
    CM - Higher Vit, Protect
02. (Raldo air raid) - SE no-name PA
    CM - Higher Vit, Protect
03. (Claw swipe) - SE no-name PA
    SP - used when no Raldos are left
    CM - Higher Vit, Protect
------------------------------------ NOTES ------------------------------------
*1 - Granaldo's highest LV when fought in Training Center is lv11.
*2 - Granaldo's highest HP when fought in Training Center is 1538 HP.
-------------------------------------------------------------------------------

RALDO -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*1| 111 ~ 6700*2    | 3   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 40 (+10)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 111     | 2        | 32       | 2        | 57       | 30       | 0
10  | 265     | 8        | 54       | 22       | 74       | 32       | 0
20  | 540     | 16       | 78       | 43       | 94       | 33       | 1
30  | 925     | 23       | 102      | 65       | 113      | 35       | 1
40  | 1420    | 30       | 12       | 86       | 132      | 37       | 1
50  | 2025    | 37       | 149      | 107      | 151      | 38       | 2
60  | 2740    | 44       | 173      | 128      | 171      | 40       | 2
70  | 3565    | 51       | 197      | 149      | 190      | 42       | 2
80  | 4500    | 58       | 220      | 170      | 209      | 43       | 3
90  | 5545    | 65       | 244      | 191      | 228      | 45       | 3
100 | 6700    | 72       | 268      | 212      | 248      | 47       | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
20  | 40  | -   | 60  | -   | -   | -   | -   | 100 | 90  | 10  | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
40  | -   | -   | -   | 100 | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Thunder, Protect                    | Couldn't Devour!
L20~29 | Fira, Thundara, Protect                   | Couldn't Devour!
L30~100| Firaga, Thundaga, Protect                 | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L20~29 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L30~100| 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L20~29 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L30~100| 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
------------------------------------ SCAN -------------------------------------
May look slow due to its stone-like body, but it is actually quite fast. May
appear in numbers.
--------------------------------- ATTACK LIST ---------------------------------
01. (Claw swipe) - SE no-name PA
    SP - used when Granaldo is killed
    CM - Higher Vit, Protect
------------------------------------ NOTES ------------------------------------
*1 - Raldo's highest LV when fought in B-Garden' Training Center is lv11.
*2 - Raldo's highest LV when fought in B-Garden' Training Center is 287 HP.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Siren
Quistis - Shiva, Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo, Siren
       - Any AC (best Quake)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - Wind class
7. El.Def.J - Quezo, Shiva, Ifrit
            - No magic needed
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - No magic needed
9. St.Att.J - Siren
            - Sleep
10. St.Def.J - Siren
             - No magic needed
11. St.Def.Jx2 - Siren
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Mag+??% - Siren
Slot 2 - Str+??% - Ifrit

Quistis
Slot 1 - Mag+40% - Quezo
Slot 2 - Vit+40% - Shiva

---------------------------------- STRATEGY -----------------------------------
What a relief. An easy battle. After getting annoyed to death by running into
X-ATM092 over and over this is something to ease off your mind. Start by
Drawing and casting Sleep on Granaldo (member with high Mag-J) or attacking
Granaldo with member that has Sleep on St.Att.J. This eliminates any and all
attacks.

So Draw the desired spells, putting Granaldo to sleep as necessary. To further
add insult to the boss/es, they can all be Degenerated and inflicted with
various statuses.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Return to your dorm.

[B-Garden - Hall]

- You'll bump into Zell on the way, who mentions getting the new room. Continue
N for a scene.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #05 - SQUALL'S FIRST MISSION AS OFFICIAL SEED - SM#05
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Dormitory Single]

- Save your progress at SPN.

-------------------------------------------------------------------------------
Magazines - Weapons Monthly April
-------------------------------------------------------------------------------

- Examine the table in your room to collect WEAPONS MONTHLY, APRIL ISSUE (2/7).
Now leave for Front Gate.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                MAGICAL LAMP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                      GUARDIAN FORCE DIABLOS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Front Gate]

- During the briefing remember the answer you need to give - "But the owls are
still around."

- Make sure to talk to Cid before leaving the screen, and you get MAGICAL LAMP.
You need to save your game before using this item, else you may receive Game
Over. Even if you forget to talk to Cid, he'll give you the lamp once you
attempt to leave the screen downwards. However, if you leave the screen by
going upwards towards Balamb Garden, Cid will disappear from this screen and
you can wave Diablos goodbye.

- Never sell Magical Lamp! If you do, you can kiss Diablos goodbye.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Still don't have El.Att.J and El.Def.J abilities learned? Now it's the last
time to do it whilst the enemies are still easy. Next boss fight is an optional
one and you can safely skip it, but there are goodies hidden there if you do
fight this boss...
- a chance to get 300x Holies and 300x Flares
- a new powerful card to be added to your inventory
- 4x Hero item awaits your victory

-------------------------------------------------------------------------------
Optional Boss - Diablos
-------------------------------------------------------------------------------

- When your game is saved, use Magical Lamp and go bananas.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                    DIABLOS
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

DIABLOS -----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 1600 ~ 80800    | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    |mag-miss| x 1    | x 1,5  | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1600    | 17       | 51       | 5        | 77       | 15       | 0
10  | 8800    | 57       | 56       | 28       | 90       | 20       | 1
20  | 16800   | 102      | 62       | 52       | 105      | 25       | 2
30  | 24800   | 146      | 68       | 76       | 120      | 30       | 2
40  | 32800   | 190      | 75       | 100      | 135      | 34       | 4
50  | 40800   | 234      | 81       | 122      | 150      | 39       | 4
60  | 48800   | 255      | 87       | 144      | 165      | 44       | 5
70  | 56800   | 255      | 93       | 166      | 180      | 48       | 6
80  | 64800   | 255      | 100      | 187      | 195      | 53       | 7
90  | 72800   | 255      | 106      | 207      | 210      | 58       | 8
100 | 80800   | 255      | 112      | 226      | 225      | 62       | 7
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 50  | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 50  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Cure, Demi                                | Couldn't Devour!
L20~29 | Cura, Demi                                | Couldn't Devour!
L30~100| Curaga, Demi, Holy, Flare                 | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | has nothing
L20~29 | has nothing
L30~100| has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: Diablos
L 1~19 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L20~29 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L30~100| 4x Hero, 4x Hero, 4x Hero, 4x Hero
------------------------------------ SCAN -------------------------------------
A mysterious GF living in another dimension. Uses a powerful gravity attack
called Gravija. [Fly Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Charge) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Demi - SE Gravity class MA
    EF - tears off 25% of current HP
    CM - Shell, Reflect, Defend
03. Gravija - AE Gravity class MA
    EF - tears off 75% of current HP
    CM - Shell, Defend
04. Curaga - SE Healing class magic, counter
    SP - used if chr casts Demi on Diablos from that chr's magic stock
    CM - None
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Selphie - Shiva, Quezo
Zell - Siren

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo, Siren
       - Any AC (best Quake)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - Wind class
7. El.Def.J - Quezo, Shiva, Ifrit
            - No magic needed
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - No magic needed
9. St.Att.J - Siren
            - Blind
10. St.Def.J - Siren
             - No magic needed
11. St.Def.Jx2 - Siren
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Mag+20% - Ifrit
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

Zell
Slot 1 - Mag+20% - Siren
Slot 2 - Mag+40% - Siren

---------------------------------- STRATEGY -----------------------------------
Diablos: 'Who dares disturb my sleep?'

Let's see here. Diablos has only one attack that can kill you and that is his
physical attack. How can we fix that? Use Zell (or whoever you put Siren on) to
attack Diablos until he's blinded. Diablos blinded + none of his other attacks
can kill you = victory!

But first start Drawing Holies and Flares! Remember to beef up Mag-J before the
battle with Diablos commences or else you'll be Drawing 4 or less Flares per
turn... or none at all, if Mag-J is too low.

If a member gets KOed (rare chance, but it can happen), revive him/her with
Phoenix Down. Once again, Demi and Gravija attacks *cannot* kill you in any way
possible. Screw Demi spell - we can get it thru refining later easier.

Once each member of the party has 100x Holy and 100x Flare, unleash your limit
breaks which have been aching to be used for quite some time now.

Diablos: 'Too much sleep... Too weak...'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Diablos!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Triple Triad - Diablos card
-------------------------------------------------------------------------------

- You've obtained DIABLOS (5/16).

- Here's the advised order of learning Diablos's abilities - Time Mag RF, ST
Mag-RF, HP-J, Mug, Darkside, Enc-Half, Enc-None, Hit-J, HP+20%, HP+40%, HP+80%.

- Defeating the boss also nabbed you Diablos card. Congrats.

-------------------------------------------------------------------------------
Triple Triad - Seifer card
-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Go back into Balamb Garden and enter Headmaster's Office. Challenge Cid to a
card game and try to win Seifer card from him.

- Card Mod Quistis card into 3x Samantha Soul. Refine 1x Samantha Soul into
60x Triple with Diablos' Time Mag-RF. Triples are excellent boosters for Str
and Mag.

- If you already have Siren's L Mag-RF, check your items a bit. 1x Saw Blade
refines into 10x Death, 1x Chef's Knife refines into 30x Death, 1x Tent refines
into 10x Curaga, 1x Mesmerize Blade refines into 20x Regen and so on... Where
did I get all these items from? Card playing, of course. One more reason why
you should devote some time to card playing.

- If by a chance you've acquired some Curse Spikes from Tri-Face cards - 1x
Curse Spike refines into 10x Pain. Pain is a great magic to junction to
St.Def.J.

- Have any Gayla cards? Card Mod them into 1x Mystery Fluid per 1x Gayla card.
1x Mystery Fluid refines into 10x Meltdown, best magic for Vit-J.

- OK, from B-Garden make it to Balamb.


===============================================================================
BALAMB
===============================================================================

[Balamb - Town Square]

- Head for train station. Next to the entrance you'll find Card Queen, which
will be of importance later in the game. You'll need 3000 gil to buy a train
ticket.

[Balamb - Station Yard]

- Enter the train and we're departing.


===============================================================================
TRAIN FROM BALAMB TO TIMBER
===============================================================================

[Train]

- Enter the side door, then waltz into SeeD cabin. Approach Zell for a lengthy
scene.

-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 1
-------------------------------------------------------------------------------

- During the scene you auto-obtain PET PALS VOL.1 (1/6).

- When prompted, choose "Not too much.".

- Stuff happens...


===============================================================================
TIMBER FOREST
===============================================================================

[Timber Forest]

- My my, who are the unusual party members? Laguna has Squall's stats, Ward has
Selphie's stats, and Kiros has Zell's stats (same applies for junctions).

- 1st screen - walk N.

- 2nd screen - keep walking N.

- 3rd screen - still go N.

- 4th screen - scene, then you auto-advance forward.

- 5th screen - hop into the van and we're outta here.


===============================================================================
DELING CITY
===============================================================================

[Deling City - City Square]

- Go N.

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

[Deling City - Gateway]

- Proceed N under the gateway until screen shifts. Your path further will be
blocked by a car, but there's a hard-to-see door nearby.

- Once inside the arch, use the ladded near the door to descend into the
sewers.

[Deling City - Sewer]

- Fight Red Bats there and Draw Drains from them (will prove useful for future
fights). There is also a very small area in the sewers where you can run into
Creeps. Draw Lifes from this monster (will prove useful for future fights).

- Once you're satisfied with the amount of magic you drew, return to the first
screen where Laguna and company got out of their military car.

[Deling City - City Square]

- Walk E now into next screen.

- A military car will pass by, continue on.

- On this screen you'll find Galbadia hotel - enter it.

[Deling City - Hotel]

- Take the stairs leading down (near reception) to enter club section.

[Deling City - Club]

- Talk to the waitress and pick third option when prompted for some hilarious
responses. Finally choose "Let's take a load off." to advance the story.

- When in control, walk up to the piano for more scenes, then return to your
table, and finish by going upstairs.

[Deling City - Hotel]

- Talk to woman at reception and ask "Which is Julia's room?".

- While in Julia's room, every so often you'll have to move Laguna close to
Julia in order to strike a conversation.


===============================================================================
TRAIN FROM BALAMB TO TIMBER
===============================================================================

[Train]

- Aaand we're back in the skins of familiar chrs.


===============================================================================
TIMBER
===============================================================================

[Timber - City Square]

- Timber has Pet Shop, Junk Shop, hotel facility.

- Unfortunately there isn't much we'll be able to do at the moment. As soon as
you take the stairs, someone will talk to you. Respond with "But the Owls are
still around.", then leave the screen at the bottom to progress the story.

[Timber - Forest Owl's Base]

- After the introduction Squall has to fetch somebody.

-------------------------------------------------------------------------------
Triple Triad - Angelo card
-------------------------------------------------------------------------------

- Challenge Watts to a card game and make sure you win his Angelo card! This
card mods into 100x Elixir.

- Find 'the princess' by going N all the way to the 3rd train car. Enter the
room to find that somebody sleeping on a bed. Nice...

- Lv11 Rinoa with weapon Pinwheel will join your party, and Rinoa's limit
breaks will also be explained in a tutorial.

- Walk to the front of the train car, then follow Zell.

- Watch the long explanation of kidnapping plan, and fall asleep. Don't worry
about small details, just leave everything to me.

- Go to 2nd train car to save your game at SPN.

-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 2
-------------------------------------------------------------------------------

- Return to 3rd train car (where you got Rinoa) and examine the folded bed to
recover PET PALS VOL.2 (2/6).

- Back to front of the train, talk to Watts and choose "Yeah." to begin the
kidnapping attempt.

[Timber - Train]

- 1st screen - walk left over to Rinoa. Once she finishes talking, 5-minutes
  time limit will start counting down. Get to the edge of train car and press X
  to jump.

- 2nd screen - walk left over to the others. Don't worry about sensors below,
  they're busted.

- 3rd screen - walk left over to Rinoa.

- 4th screen - you'll have to uncouple this car. "1" is represented as
  "Circle", "2" as "X", "3" as "Square" and "4" as "Triangle" on your gamepad.
  So if Rinoa relays a code "1433", you'll have to press "Circle", "Triangle",
  "Square", and "Square" buttons, in that order. Understood? L1 is used to look
  to your left to check up on guards' positions. Choose "Yeah." to proceed with
  uncoupling - enter three codes and you're done with this part. Don't try to
  enter all codes one after another, since you may be spotted by a guard - if a
  guard is approaching Squall's position, press Up on d-pad to avoid being
  spotted. When all codes are entered, Squall climbs back up automatically -
  head a bit right to the others.

- 5th screen - almost same thing as on 4th screen, but this time R1 is now used
  to look to your right (and Zell and Selphie aren't around to help you as
  well), and you have to enter five codes. Choose "Yeah." at the prompt to
  proceed - enter five codes and you're done with this part. Don't try to enter
  all codes one after another, since you may be spotted by a guard - if a guard
  is approaching Squall's position, press Up on d-pad to avoid being spotted.
  After five codes are entered successfully, Squall climbs to the roof - head a
  bit left over to Rinoa.

[Timber - Forest Owl's Base]

- Go save your game, then address Rinoa and choose "Yeah." to confront the
person you kidnapped.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                            ROUND 1: FAKE PRESIDENT
                               ROUND 2: GEROGERO
------------------------- HERE COME NEW CHALLENGERS! --------------------------

FAKE PRESIDENT ----------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 12   | 52 ~ 7