-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-===-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                            SPLIT INFINITY PRESENTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitInfinity
                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
-------------------------------------------------------------------------------
Name of game:   Final Fantasy VIII / [PAL]
Type of guide:  Complete Walkthrough / FAQ
Platform:       Playstation
Version:        Hawt Edea, released on 16th February 2008
Author:         Damir Kolar (Split Infinity) <lifearmor(at)gmail(dot)com>
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
Triple Triad:   db.gamefaqs.com/console/psx/file/final_fantasy_viii_cards_d.txt
-------------------------------------------------------------------------------
If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
===============================================================================
===============================================================================
01.)                         LATEST UPDATES - G0100
===============================================================================
===============================================================================

- Version Hawt Edea (16th February 2008)
# Polishing the guide.



===============================================================================
===============================================================================
02.)                       LEGAL INFORMATION - G0200
===============================================================================
===============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.ign.com
- www.neoseeker.com



===============================================================================
===============================================================================
03.)                       TABLE OF CONTENTS - G0300
===============================================================================
===============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-------------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Latest Updates       | G0100  | Read what was added in last update.
02.) Legal Information    | G0200  | Copyright protection and legal info.
03.) Table of Contents    | G0300  | Sections of this guide.
04.) Introduction         | G0400  | A bit about myself and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Chart Explanation    | G0600  | Understanding the charts' sections.
07.) Status Effects       | G0700  | Bits and pieces on status effects.
08.) Walkthrough          | G0800  | Guide from start to finish.
         Seed Mission #01 | SM#01  | SeeD exam, Fire Cavern portion
         Seed Mission #02 | SM#02  | SeeD exam, Dollet portion
         Seed Mission #03 | SM#03  | Officially become SeeD
         Seed Mission #04 | SM#04  | Attend the inauguration party
         Seed Mission #05 | SM#05  | Squall's first mission as official SeeD
         Seed Mission #06 | SM#06  | Announce Timber's independence
         Seed Mission #07 | SM#07  | Reach Galbadia Garden
         Seed Mission #08 | SM#08  | Assassination attempt
         Seed Mission #09 | SM#09  | Escape from captivity
         Seed Mission #10 | SM#10  | Prevent the missile launch
         Seed Mission #11 | SM#11  | Save Balamb Garden
         Seed Mission #12 | SM#12  | Explore Fishermans Horizon
         Seed Mission #13 | SM#13  | Return to Balamb
         Seed Mission #14 | SM#14  | Examine Trabia Garden's situation
         Seed Mission #15 | SM#15  | Battle of the Gardens
         Seed Mission #16 | SM#16  | Travel to Edea's House
         Seed Mission #17 | SM#17  | Find White SeeD ship
         Seed Mission #18 | SM#18  | Make way to Esthar
         Seed Mission #19 | SM#19A | Find Ellone
         Seed Mission #20 | SM#20  | Board Loony Panda
         Seed Mission #19 | SM#19B | Find Ellone, continued
         Seed Mission #21 | SM#21  | Help for Rinoa
         Seed Mission #22 | SM#22  | Rescue Rinoa
         Seed Mission #23 | SM#23  | "Defeat" Loony Panda
         Seed Mission #24 | SM#24  | Defeat the "Mastermind"
-------------------------------------------------------------------------------
09.) Bestiary             | G0900  | Meet the bunch known as monsters.
10.) Junction Effects     | G1000  | Effects of junctioning magic.
11.) Cards Information    | G1100  | Info on cards values, items gained, etc.
12.) Character Analysis   | G1200  | Evaluation of playable characters.
13.) Limit Breaks         | G1300  | Details on limit breaks.
14.) Guardian Forces      | G1400  | Stuff about GFs, and more.
15.) Abilities            | G1500  | Details on GF, menu, etc. abilities.
16.) Magic                | G1600  | Information on magic spells.
17.) Refinement Charts    | G1700  | What refines into what? Wonder no more.
18.) Items                | G1800  | Crapload of items, handful of Edea.
19.) SeeD Test Answers    | G1900  | Get the next rank fast and painless.
20.) Shops                | G2000  | Items and their prices.
21.) Weapon Remodeling    | G2100  | How and what is needed to upgrade weapons.
22.) Stat Maxing          | G2200  | Beef up Str, HP, Spr... to maximum values.
23.) Information          | G2300  | Brief contents of Information submenus.
24.) Past Revisions       | G2400  | History of this guide resides here...
25.) Credits              | G2500  | All who contributed... Thank you.
26.) Contact Info         | G2600  | Find out how to reach me.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
04.)                          INTRODUCTION - G0400
===============================================================================
===============================================================================

Hello! I am Damir Kolar and I welcome you to my new project. Final Fantasy VIII
was one of my favorite games back in the ye-olde-PSX time, and I've played it a
lot, probably even more than FFX. Anyway, after some pondering I decided to
finally give in and make a guide for this game.

First, I'll address some things:

- Spoiler issue - I'm the player of the game, just like you (who is reading
  this guide) are. First time I've played through the game was completely by
  myself - therefore nothing was spoiled for me. All the story elements
  that were supposed to surprise me had such effect, hence why I do not want
  include any spoilers (except names of cities, dungeons and NPCs you must
  address to continue the storyline). Exception is made for names of bosses.

- Usage of abbreviations. If you've glanced over some of my other guides, you
  see that long ago I've grown accustomed to using abbreviations for certain
  words. Old habits die hard...

Are you ready? Power up your PSX, open the disc tray, pop in FFVIII CD, close
the disc tray, wait for some logos to appear, hit Start or Action button, and
then select New Game.



===============================================================================
===============================================================================
05.)                         ABBREVIATIONS - G0500
===============================================================================
===============================================================================

I will be using some abbreviations.

-------------------------------------------------------------------------------
AC -------------- attack class (magic)
AP -------------------- Ability Points
AUR ----------------------------- Aura
BER -------------------------- Berserk
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
CON -------------------------- Confuse
cross --------------------- crossroads
DAR ------------------------- Darkness
DGN ---------------------- Degenerator
DOO ----------------------------- Doom
DOU --------------------------- Double
DRA ---------------------------- Drain
E ------------------------------- east
esp ----------------------- especially
EVA --------------------- Evasion stat
EXP ---------------- Experience points
FLO ---------------------------- Float
GF -------------------- Guardian Force
HAS ---------------------------- Haste
HIT --------- hit (accuracy) statistic
HP ------------------------ Hit Points
INV ----------------------- Invincible
KO ----------------------------- Death
LB ----------------------- Limit Break
LUCK ------------------ luck statistic
MAG ------------------ magic statistic
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
PET ----------------------- Petrifying
POI --------------------------- Poison
PRO -------------------------- Protect
PTR -------------------------- Petrify
REF -------------------------- Reflect
REG ---------------------------- Regen
rephy -------- regular physical attack
S ------------------------------ south
SE ------------------------- southeast
SHE ---------------------------- Shell
SIL -------------------------- Silence
SLE ---------------------------- Sleep
SLO ----------------------------- Slow
SPD ------------------ speed statistic
SPN ----------------------- Save Point
SPR ----------------- spirit statistic
STO ----------------------------- Stop
STR -------------------- strength stat
SW ------------------------- southwest
TRI --------------------------- Triple
VI0 ------------------------ itality 0
VIT --------------- vitality statistic
VS ---------------------------- versus
W ------------------------------- west
ZOM --------------------------- Zombie
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
06.)                       CHART EXPLANATION - G0600
===============================================================================
===============================================================================

Here's an explanation of various parts of foe's entry.

-------------------------------------------------------------------------------
#01 First it's the name of the foe.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#02 "LV RANGE" - Tells you at which possible levels can this foe be
    encountered. Lowest level is 1, and highest is 100.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#03 "HP RANGE" - Tells you about lowest and highest amount of HP enemy can have
    at lv1 (or its lowest level) and lv100 (or its highest level). Exceptions
    apply - for example Ifrit, who will always be lv6 with 1068 HP.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#04 "AP" - Tells you amount of AP you gain when foe is defeated.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#05 "Common card:" tells you about a card for which you have 15/16 chance to
                   obtain, if a foe can be carded. Generally, boss foes cannot
                   be carded.
    "Rare card:"   tells you about a card for which you have 15/16 chance to
                   obtain, if a foe can be carded. Generally, boss foes cannot
                   be carded.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#06 "LV-UD" stands for "Level Up/Down" (Tonberry's ability command).
    "yes"   means that the foe can be leveled up/down*1
    "no"    means that the foe cannot be leveled up or leveled down*1
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#07 "ELEMENTAL AFFINITIES" deals with foe's vulnerabilities to 9 elements.
                           Those are: fire, ice, thunder, earth, poison, wind,
                           water, holy, and gravity.

    "immune"          means that foe is immune to damage from this element
    "mag-miss"        means that attacks with earth element will miss
    "yes"             means that foe is susceptible to gravity damage
    "no"              means that foe is immune to gravity damage
    "x 0,1"~"x 0,9"   means that foe takes reduced damage from this element
    "x 1"             means that foe takes normal damage from this element
    "x 1,1"~"x 7"     means that foe takes increased damage from this element
    "x(-0,1)"~"x(-1)" means that foe takes absorbs damage from this element as
                      HP recovery
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#08 "BASIC STATISTICS" eals with info on foe's primary stats (HP, STR, etc.)
    "EXP"      - stands for "Experience Points"
    "HP"       - stands for "Hit Points"
    "Strength" - self-explanatory
    "Vitality" - self-explanatory
    "Magic"    - self-explanatory
    "Spirit"   - self-explanatory
    "Speed"    - self-explanatory
    "Evasion"  - self-explanatory
    "---"      - no value for statistic is provided
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#09 "STATUS AFFINITIES" deal with foe's vulnerabilities to status changes.
    "KO" - Death         | "POI" - Poison          | "PTR" - Petrify
    "DAR" - Darkness     | "SIL" - Silence         | "BER" - Berserk
    "ZOM" - Zombie       | "SLE" - Sleep           | "HAS" - Haste
    "SLO" - Slow         | "STO" - Stop            | "REG" - Regen
    "REF" - Reflect      | "DOO" - Doom            | "PET" - Petrifying
    "FLO" - Float        | "CON" - Confuse         | "DRA" - Drain
    "DGN" - Degenerator  | "PRO" - Protect         | "SHE" - Shell
    "AUR" - Aura         | "INV" - Invincible      | "DOU" - Double
    "TRI" - Triple       | "VI0" - Vitality 0      | "The End" - The End*2

    "-"        means that foe is immune and cannot be affected
    "0" ~ "90" means that foe is susceptible, but it has some resistance (the
               lower the number is, the higher foe's resistance is)
    "100"      means that foe is always susceptible
    "yes"      means that foe is susceptible to "The End"
    "no"       means that foe is immune to "The End"
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#10 "DRAWABLE MAGIC" tells you info on which magics can be drawn from a foe at
                     any of its levels.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#11 "DEVOUR TASTE" tells you info about effects of successful "Devour"
                   performed on the enemy at any of its levels. Generally, boss
                   foes and human/humanoid foes cannot be devoured.*3
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#12 "MUGGED ITEMS" tells you info about items you can obtain from a foe at any
                   of its levels using "Mug" command.

    At any foe's given level, you can steal one of four available items from
    the foe. Your base chance for successfully mugging a foe can be as low as
    [0/256] (nothing to steal) or as high as [255/256].

    This is also very important to know: you must add [Spd/2] to the difficulty
    number for the mug column (Spd = the mugger's Spd, not the target's!).

    Let's divide these four available items into four slots: A, B, C, D. Upon
    considering base chance for successfully mugging a foe, you have...
    - [178/256] chance to mug an item from slot A
    - [51/256]  chance to mug an item from slot B
    - [15/256]  chance to mug an item from slot C
    - [12/256]  chance to mug an item from slot D

    The order of items listed in foe's "Mugged Items" section reflects the
    order of the slots, that is first item listed is from slot A, and so on.

    Remember, you can only steal once from the foe! And if you successfully mug
    a foe, then the foe will not drop any items post-battle.

    If you're using Rare Item ability, it changes the chances of successfully
    mugging an item into the following...
    - [128/256] chance to mug an item from slot A
    - [114/256] chance to mug an item from slot B
    - [14/256]  chance to mug an item from slot C
    - [0/256]   chance to mug an item from slot D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#13 "DROPPED ITEMS" tells you info about items you can obtain from a foe at any
                    of its levels after the battle is finished.
    "Card drop:"    tells you about possible card you can receive after
                    defeating a foe. Foe's levels don't matter in this case.

    At any foe's given level, you have a chance to obtain one of four available
    items from the foe. Your base chance to successfully get an item from a foe
    can be as low as [0/256] (nothing to drop) or as high as [255/256].

    Let's divide these four available items into four slots: A, B, C, D. Upon
    considering base chance for an item to be dropped, you have...
    - [178/256] chance to obtain an item from slot A
    - [51/256]  chance to obtain an item from slot B
    - [15/256]  chance to obtain an item from slot C
    - [12/256]  chance to obtain an item from slot D

    The order of items listed in foe's "Dropped Items" section reflects the
    order of the slots, that is first item listed is from slot A, and so on.

    Remember, you can only get one item from one foe! And if you successfully
    mugged a foe, then the foe will not drop any items post-battle.

    Regarding card drops, unless the drop is 100% fixed, you have [1/16] chance
    of obtaining the card as post-battle spoils.

    If you're using Rare Item ability, it changes the chances of successfully
    obtaining an item into the following...
    - [128/256] chance to obtain an item from slot A
    - [114/256] chance to obtain an item from slot B
    - [14/256]  chance to obtain an item from slot C
    - [0/256]   chance to obtain an item from slot D
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#14 "SCAN" tells you about info on the foe which appears when foe is scanned
           with "Scan" magic.

    "[Fly Monster]"    denotes a flying foe; as such it is immune to attacks
                       aligned with earth element.
    "[Undead Monster]" denotes an undead foe; as such it is vulnerable to
                       healing items and spells, and can be insta-defeated with
                       Life magics or Phoenix Downs.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#15 "ATTACK LIST" tells you about all the skills the foe can use in some way.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#16 "NOTES" tells you about interesting info, which doesn't fit anywhere else.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#17 *1 Generally, boss foes cannot be leveled up/down in such manner.

    *2 "The End" is a special status, available only thru Selphie's Slots. When
       cast, The End instantly defeats any and all foes, except those
       classified as undead. In case foe has multiple forms, "The End" reduces
       the HP of current form to 0 (zero), taking you straight to the next
       form.

    *3 When you perform "Devour" command, several things can happen:
       - "Couldn't Devour!"
         -> foe cannot be devoured
       - "Delicious!"
         -> restores MAX HP
       - "Refreshing!"
         -> restores MAX HP, heals status abnormalities
       - "Tastes awful!!!"
         -> 12,5% of MAX HP lost, inflicts Poison
       - "Shouldn't have...eaten...it"
          -> 75% of MAX HP lost, inflicts Poison, Darkness, Silence, Sleep,
             Slow and Curse
       - "Can't see anything"
         -> 6,25% of MAX HP lost, inflicts Darkness
       - "Tastes okay..."
         -> restores 50% MAX HP
       - "No good!"
         -> nothing is changed
       - "It's rotten..."
         -> 6,25% of MAX HP lost, inflicts Zombie
       - "Tastes funny..."
         -> inflicts Stone
       - "Barf...bwahhh!!!"
         -> 50% of MAX HP lost, inflicts Poison
       - "Increased morale"
         -> restores MAX HP, heals status abnormalities, raises Spr by 1
       - "Light on my feet!"
         -> restores MAX HP, heals status abnormalities, raises Spd by 1
       - "All systems go!"
         -> restores MAX HP, heals status abnormalities, raises MAX HP by 10
       - "Gained strength"
         -> restores MAX HP, heals status abnormalities, raises Str by 1
       - "Feel healthier"
         -> restores MAX HP, heals status abnormalities, raises Vit by 1
       - "Clear head!"
         -> restores MAX HP, heals status abnormalities, raises Mag by 1
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
07.)                        STATUS EFFECTS - G0700
===============================================================================
===============================================================================

The game is full of fun status effects you can play around with.

Harmful status effects: KO, Death, Poison, Petrify, Darkness, Silence, Zombie,
                        Sleep, Berserk, Slow, Stop, Curse, Doom, Petrifying,
                        Confuse, Vit 0, Drain, Zantetsuken, Rapture, The End,
                        Degenerator

Good status effects:    Haste, Regen, Protect, Shell, Reflect, Aura,
                        Invincible, Float, Double, Triple, Defend, Angel Wing

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MEANINGS OF ABBREVIATIONS IN STATUS CHARTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS - name of status
EFF    - effects of status
DUR    - duration of status
CUR    - how can the status be cured/removed
LOS    - is status gone if target gets KOed or turned to Stone
PRE    - how to prevent the status
INF    - magic and equipment that inflicts the status
VIS    - visual notification of the status
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HARMFUL STATUS EFFECTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Poison
       EFF | 5%~9% of target's MAX HP is lost for each action target makes.
       DUR | Permanent. It also persists after battle.
       CUR | Antidote, Elixir, Megalixir, Remedy, Remedy+, Tent, Cottage,
           | Esuna, Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, Bio, or Pain] on SDJ, Ribbon, Invincible.
       INF | Bio, Pain, Runaway Train, Acid, Bad Breath, Dark Shot, certain
           | Devour effects.
       VIS | Green bubbles appear above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Petrifying
       EFF | If target's counter gets all the way down to zero (0), target
           | becomes Petrified.
           | If every party member is Petrified, you will get Game Over.
       DUR | Time lapse, battle end.
       CUR | Soft, Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment,
           | certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, or Break] on SDJ, Ribbon, Invincible.
       INF | Runaway Train, Bad Breath.
       VIS | White counter appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Petrify (Stone)
       EFF | After Petrifying counter gets all the way down to zero (0), target
           | becomes petrified.
           | Control of target is lost.
           | Magic attacks miss, and physical attacks cause zero (0) damage.
           | If every party member is Petrified, you will get Game Over.
           | Petrified chrs don't gain EXP.
       DUR | Permanent. It also persists after battle.
       CUR | Soft, Elixir, Megalixir, Remedy, Remedy+, Tent, Cottage, Esuna,
           | Treatment.
       LOS | -
       PRE | [Esuna, Reflect, or Break] on SDJ, Ribbon, Invincible.
       INF | Break, Acid, Bad Breath, certain Devour effects.
       VIS | Target's body turns white, ATB bar becomes whitish, target's
           | movement stops.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Darkness
       EFF | Target becomes blind, and tends to miss with physical attacks more
           | often.
       DUR | Permanent. It also persists after battle.
       CUR | Esuna, Eye Drops, Elixir, Megalixir, Remedy, Remedy+, Tent,
           | Cottage, Esuna, Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, Blind, or Pain] on SDJ, Ribbon, Invincible.
       INF | Blind, Pain, Runaway Train, Acid, Bad Breath, Dark Shot, certain
           | Devour effects.
       VIS | Dark cloud appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Silence
       EFF | Target cannot execute Magic, GF and Draw commands.
       DUR | Permanent. It also persists after battle.
       CUR | Echo Screen, Elixir, Megalixir, Remedy, Remedy+, Tent, Cottage,
           | Esuna, Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, Silence, or Pain] on SDJ, Ribbon, Invincible,
           | Angel Wing.
       INF | Silence, Pain, Silent Voice, Runaway Train, Acid, Bad Breath, Dark
           | Shot, certain Devour effects.
       VIS | A speech bubble with "..." appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Berserk
       EFF | Target's physical attacks become 50% stronger. Target will be
           | using physical attacks only against foes.
           | Control of target is lost.
       DUR | Battle end.
       CUR | Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, or Berserk] on SDJ, Ribbon, Invincible,
           | Angel Wing.
       INF | Berserk, Runaway Train, Bad Breath, Mad Rush.
       VIS | Target's body becomes red, and puffs of smoke appear above
           | target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zombie
       EFF | Target's attack power increases, but recovery items and recovery
           | magic cause damage.
           | Target takes increased damage from Holy element attacks by [x 2]
           | modifier.
           | Target becomes immune to insta-KO attacks (like Death), but can be
           | killed with Life-type magic and Phoenix Down-type items.
       DUR | Permanent. It also persists after battle.
       CUR | Holy Water, Remedy, Remedy+, Tent, Cottage, Esuna, Treatment,
           | certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Holy, or Zombie] on SDJ, Ribbon, Invincible.
       INF | Zombie, Bad Breath, certain Devour effects.
       VIS | Target's body turns greenish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Sleep
       EFF | Targets becomes asleep, and cannot act for the moment.
           | Control of target is lost.
           | Eva rating of the target becomes 0%.
       DUR | Time lapse, battle end, receive a physical attack.
       CUR | Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, or Sleep] on SDJ, Ribbon, Invincible.
       INF | Sleep, Runaway Train, Bad Breath, Dark Shot, certain Devour
           | effects.
       VIS | A speech bubble with "ZZZ" appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Slow
       EFF | Target's ATB bar takes longer to fill up, thus making the target
           | act slower than usual.
           | Active statuses also currently in effect take longer to expire.
       DUR | Time lapse, battle end.
       CUR | Elixir, Megalixir, Remedy+, Esuna, Stop, Haste, Treatment, certain
           | Devour effects.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, Slow] on SDJ, Ribbon, Invincible, Auto-Haste.
       INF | Slow, Runaway Train, Bad Breath, Dark Shot, certain Devour
           | effects.
       VIS | Target's movement is slower, ATB bar turns purplish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Stop
       EFF | Target's ATB bar is stopped, no commands are possible.
           | Control of target is lost.
           | Expiration of active statuses also currently in effect is stopped.
           | Eva rating of the target becomes 0%.
       DUR | Time lapse, battle end.
       CUR | Elixir, Megalixir, Remedy+, Esuna, Slow, Haste, Treatment.
       LOS | KO, Petrify.
       PRE | [Esuna, Reflect, or Stop] on SDJ, Ribbon, Invincible, Auto-Haste.
       INF | Stop, Runaway Train, Bad Breath.
       VIS | Target's movement stops, ATB bar turns whitish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Curse
       EFF | Target cannot execute limit breaks.
           | This status can only be applied to your chrs.
       DUR | Time lapse, battle end.
       CUR | Holy Water, Elixir, Megalixir, Remedy, Remedy+, Esuna, Aura,
           | Treatment, certain Devour effects.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Aura, or Pain] on SDJ, Ribbon, Invincible.
       INF | Certain Devour effects.
       VIS | Target's body turns blackish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Confuse
       EFF | Target becomes confused and will attack allies and foes alike. Any
           | type of attack is possible to be used, as well as items.
           | Control of target is lost.
       DUR | Time lapse, battle end, receive a physical attack.
       CUR | Elixir, Megalixir, Remedy, Remedy+, Esuna, Treatment.
       LOS | KO, Petrify.
       PRE | [Holy, Esuna, Reflect, or Confuse] on SDJ, Ribbon, Invincible,
           | Angel Wing.
       INF | Confuse, Runaway Train, Bad Breath.
       VIS | Target is spinning around.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Vitality 0
       EFF | Target's Vit and Spr stats are reduced to zero, resulting in
           | maximum damage taken from physical as well as magic attacks.
       DUR | Battle end.
       CUR | Elixir, Megalixir, Remedy+, Esuna, Treatment, certain Devour
           | effects.
       LOS | KO, Petrify.
       PRE | Ribbon, Invincible.
       INF | Meltdown, Runaway Train, Acid, Bad Breath.
       VIS | Target's body turns yellowish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Doom
       EFF | Target becomes KOed when red timer reaches zero (0).
       DUR | Time lapse, battle end.
       CUR | Elixir, Megalixir, Remedy+, Zombie, Treatment, certain Devour
           | effects.
       LOS | KO, Petrify.
       PRE | Zombie status, Ribbon, Invincible.
       INF | Runaway Train, Bad Breath, Doom.
       VIS | Red timer appears above target's head.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Death
       EFF | Target's HP is instantly reduced to zero (0), causing KO status.
           | Control of target is lost.
       DUR | -
       CUR | -
       LOS | -
       PRE | [Life, Full-life, Holy, or Death] on SDJ, Zombie status, Ribbon,
           | Invincible.
       INF | Death, Bad Breath, Lv?Death, Death Stone.
       VIS | -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
KO
       EFF | If target takes damage, which is greater than target's current HP,
           | target becomes KOed.
           | Control of target is lost.
           | If every party member is KOed, you will get Game Over.
           | KOed chrs don't gain EXP.
       DUR | Permanent. It also persists after battle.
       CUR | Phoenix Down, Mega Phoenix, Phoenix Pinion, Tent, Cottage, Life,
           | Full-life, Revive.
       LOS | -
       PRE | -
       INF | -
       VIS | Target is lying on the ground, unable to act. ATB bar is empty.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Drain
       EFF | Drains HP from target, adding it to caster's HP pool.
           | Be careful when draining Undead foes, or foes under Zombie status,
           | as you'll lose HP instead.
       DUR | -
       CUR | -
       LOS | -
       PRE | [Holy, Dispel, or Drain] on SDJ, Invincible.
       INF | Drain, Absorb.
       VIS | -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Zantetsuken
       EFF | Instantly defeats all targets.
           | Exceptions are boss foes, Tonberry, Grat, Cactuar, Vysage, Lefty,
           | Righty, PuPu, UFO?, and E-Soldier (cyborg).
           | If Gilgamesh appears in battles against one of those foes and
           | attempts to use Zantetsuken, status will miss.
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | Zantetsuken.
       VIS | Target gets sliced in half, then battle ends.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Rapture
       EFF | Instantly defeats all enemies.
           | Exceptions are boss foes, Tonberry, Grat, Cactuar, Vysage, Lefty,
           | Righty, PuPu, UFO?, and E-Soldier (cyborg).
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | Rapture.
       VIS | A pair of wings appears behind enemy, and carries enemy away.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Degenerator
       EFF | Instantly defeats target.
           | Exceptions are boss foes, Tonberry, Grat, Cactuar, Vysage, Lefty,
           | Righty, PuPu, UFO?, and E-Soldier (cyborg).
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | Degenerator.
       VIS | After some flashy fireworks target is carried into nothingness.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
The End
       EFF | Instantly defeats all enemies.
           | Exceptions are undead foes, and targets under Zombie status.
           | If you're facing a foe with more than one form, then The End
           | reduces the HP of current form to zero (0), causing the foe to
           | enter next form immediately.
       DUR | -
       CUR | -
       LOS | -
       PRE | -
       INF | The End.
       VIS | After some flashy fireworks (flowers & co.) enemy is defeated.
-------------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
BENEFICIAL STATUS EFFECTS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Haste
       EFF | Target's ATB bar takes less time to fill up, thus making the
           | target act faster than usual.
           | Active statuses also currently in effect expire faster.
       DUR | Time lapse, battle end.
       CUR | Dispel, Slow, Stop.
       LOS | KO, Petrify.
       PRE | -
       INF | Haste, Mighty Guard, Auto-Haste, Mad Rush.
       VIS | Target's movement is faster than normal, ATB bar turns reddish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Protect
       EFF | All physical attacks against the target cause 50% less damage.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Protect, Mighty Guard, Wall, Auto-Protect, Protect Stone, Mad
           | Rush.
       VIS | Each time target is hit with a physical attack, a bluish barrier
           | appears making distinct sound effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Shell
       EFF | All magic attacks against the target cause 50% less damage.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Shell, Mighty Guard, Wall, Auto-Shell, Shell Stone.
       VIS | Each time target is hit with a physical attack, a purplish barrier
           | appears making distinct sound effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Reflect
       EFF | Target reflects majority of magic spells back to caster.
           | Exceptions are: Tornado, Dispel, Drain, Quake, Meteor, Ultima,
           | Scan, and Apocalypse.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Reflect, Auto-Reflect, Ruby Light.
       VIS | Each time target is hit with a reflectable magic, a greenish
           | barrier appears making distinct sound effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Float
       EFF | Target evades all earth-based attacks (causing them to miss).
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Float, Mighty Guard.
       VIS | Target is floating above ground.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Regen
       EFF | Target regenerates 5% of MAX HP in regular intervals.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Regen, Mighty Guard.
       VIS | Up to four-digit number will appear above target's head in regular
           | intervals.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Double
       EFF | Target can cast same magic spell two times in single turn.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Double, Counter Rockets.
       VIS | When you go in chr's magic menu, hand pointer will have small
           | number "2" tacked on, denoting the status in effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Triple
       EFF | Target can cast same magic spell three times in single turn.
       DUR | Time lapse, battle end.
       CUR | Dispel.
       LOS | KO, Petrify.
       PRE | -
       INF | Triple, Counter Rockets.
       VIS | When you go in chr's magic menu, hand pointer will have small
           | number "3" tacked on, denoting the status in effect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Aura
       EFF | Target is able to activate limit breaks more easily.
       DUR | Time lapse, battle end.
       CUR | Dispel, Curse.
       LOS | KO, Petrify.
       PRE | -
       INF | Aura, Mighty Guard, Aura Stone.
       VIS | Target's body turns goldish.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Defend
       EFF | Chr becomes immune to damage from physical attacks, and takes 50%
           | less damage from magic attacks.
       DUR | Until next chr's turn, battle end.
       CUR | -
       LOS | KO, Petrify, chr executes a command.
       PRE | -
       INF | Defend.
       VIS | Chr assumes defensive stance.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Invincible
       EFF | Chr becomes immune to all status changes, and all types of attacks
           | against the chr will cause zero (0) damage.
           | Also negates all bad status changes (except Petrify, and KO) at
           | the time when invincibility is applied.
       DUR | Time lapse, battle end.
       CUR | -
       LOS | KO, Petrify.
       PRE | -
       INF | Hero-trial, Hero, Holy War-trial, Holy War, Invincible Moon.
       VIS | Chr's body turns transparent.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Angel Wing
       EFF | Exclusive to Rinoa only. During Angel Wing mode, control of Rinoa
           | is lost; she will be casting offensive magic from her magic stock.
           | Amount of available magic does *not* decrease, and damage caused
           | is five times greater than usual. If she has no stocked magic, she
           | will use physical attacks against her foes. During Angel Wing
           | mode, Rinoa is immune to Silence, Berserk and Confuse.
       DUR | Time lapse, battle end.
       CUR | -
       LOS | KO, Petrify.
       PRE | -
       INF | Angel Wing.
       VIS | Pair of wings appear on Rinoa's back, and then it's party time.
-------------------------------------------------------------------------------

And for the end, some useful things to know...
- Chr with Auto-Reflect ability is impossible to revive with Life magic. You
  must use Phoenix Down or Revive ability.
- Rinoa in Angel Wing status is immune to Berserk, Silence and Confuse
  statuses.
- Slow status slows down expiration rate of all statuses currently active on
  target.
- On the other hand, Haste status speeds up expiration rate of all statuses
  currently active on target.
- While chr is under Stop or Sleep status, chr's Eva rating is zero (0).
- Berserk and Zombie statuses increase attack power of chr affected.
- Zombified chr is immune to Death spells, and is not afraid of Doom.
- Zombied chr receives double damage from attacks aligned with holy element.
- Haste, Slow and Stop cannot co-exist at the same time. For example, if you
  cast Haste on target under Slow, Slow status is replaced by Haste.
- Aura and Curse cannot co-exist at the same time.
- If an attack carries Berserk, Confuse and/or Sleep statuses, then Confuse
  "takes precedense" over Berserk; and Sleep "takes precedence" over Confuse
  and Berserk
- Despite its name, Vit 0 status reduces both Vitality and Spirit to zero (0),
  thus making Meltdown magic an excellent opening move in any prolonged
  confrontation. As added bonus there's no enemy in the game that's immune to
  the status.
- Draining undead or zombified foes will cause you damage instead.
- Think that you're invincible when Hero talks? Use Darkside command and you'll
  be sleeping with the fishies sooner than you thought. Kamikaze!
- Zantetsuken, Rapture and Degenerator will fail against: boss class foes,
  Tonberry, Grat, Cactuar, Vysage, Lefty, Righty, PuPu, UFO?, and E-Soldier
  (cyborg).
- The End instantly defeats any enemy in the game, except undead or zombified
  foes. If the boss has multiple forms, The End reduces HP of current form to
  zero (0), triggering the battle with next form immediately.
- If you're suffering from bad status, toss a Hero or Holy War to remove them.
  Hey, who needs invincibility for tough bosses...
- Auto-Haste ability makes you immune to Slow and Stop.
- Using Drain on St-Atk-J is great when coupled with Darkside.
- Ribbon is the only way of protecting yourself against Vit 0 status.
- Petrifying and Doom counters can be "fiddled with" by setting the slider for
  Battle Speed under config. The faster the setting, the smaller the counter
  when it begins ticking.
- Zombifying a chr with Doom counter removes Doom.
- Protect, Shell, Aura, Double, Triple, and Vit 0 status can be applied to
  anything in the game.



===============================================================================
===============================================================================
08.)                          WALKTHROUGH - G0800
===============================================================================
===============================================================================

================================== FOREWORD ===================================
The primary aim of this guide is to get you thru the game from beginning till
grand finale in the most comfortable way possible. Some of the suggestions I
make throughout the guide will require you to spend some quality gaming time
with enemies or such, but trust me when I say that it'll pay off big time in
the end.

And now... enjoy Final Fantasy VIII!
                                                                    Yours truly
                                                                    Damir Kolar
================================== FOREWORD ===================================

HINT: Some people take great pride in obtaining a high SeeD rank at start of
      game by completing the SeeD field exam. Don't worry about that stuff, as
      there's plenty chances to obtain money in other means.

HINT: You'll encounter lots of draw points in the course of game. Except in
      three cases (Ultima draw point, Island Closest to Hell, Island Closest to
      Heaven), drawing magics from them is useless, as it's far better to draw
      magic from enemies or getting it by refining.

HINT: Regarding EXP and AP it is wise to know the following:
      - If *you* are dead, petrified, or level 100, you will not gain EXP. Your
        GFs will still gain EXP (unless they're dead or level 100) and AP
        (unless they're dead or are not currently working on an ability).
      - If you run away, you gain no AP, and you gain a percentage of the EXP
        you would've gotten from the enemy, equal to the percentage of its
        health that you've taken away (for example, fight something that gives
        200 EXP and has 1000 HP, knock it down to 800 HP and run, and you get
        20% of 200 = 40 EXP for taking off 20% of its health).
      - If you petrify an enemy, it's just like running away from it: no AP,
        percentage of EXP based on damage done.
      - If you card an enemy, you get AP, and do not get EXP.
      - If you devour an enemy, you get AP, and do not get EXP.
      - If the enemy doesn't give EXP in the first place (Tonberry, most
        bosses), then you won't get EXP from it, but will still get AP.

===============================================================================
BALAMB GARDEN
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #01 - SEED EXAM, FIRE CAVERN PORTION - SM#01
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- After introductory sequence, you'll find the main protagonist lying in bed.
When Kadowaki asks you a question, answer however you like.

- Then you get the choice of naming Squall. Enter da-super-sexy-bombshell-that-
is-Quistisss! Yahoo! When you appear in a corridor with Quistis, hold down on
analog stick.

[B-Garden - Classroom]

- Squall begins at lv7, with Revolver weapon, and your current funds are 5000
gil. You have 6x Potion, 4x Phoenix Down, 2x Remedy, and 5x Tent.

-------------------------------------------------------------------------------
New Guardian Force - Quezacotl!
-------------------------------------------------------------------------------
New Guardian Force - Shiva!
-------------------------------------------------------------------------------

- After Quisty finishes talking, have Squall examine the desk in front of him.
Choose "Turn on the power and...", then select Tutorial and you will obtain two
GFs: QUEZACOTL (1/16) and SHIVA (2/16). You can now select Tutorial from the
main menu, brought up with Circle.

- If you're a new player, then make sure you read everything in the console
(especially since this game is quite different in some terms of gameplay);
anything else of rules-value is available in the Info section of game's main
menu.

- When you viewed everything you wanted, back out with Triangle and choose "I'm
done.".

- Go right and talk to Quisty - she tells you a bit about Fire Cavern, advises
you to examine study panel (which we already did), and sets you up for a date
with her... no, wait. She just says she'll be waiting at the front gate. Eh,
close enough, and with that she's gone.

[B-Garden - 2F Hallway]

- Walk down until someone bumps into you. Pick "Are you ok?", then "Sure." to
give her a tour of the garden. I advise you to agree to it to get around a bit
quicker and also to familiarize yourself with the layout. Walk right into the
elevator screen.

-------------------------------------------------------------------------------
Triple Triad - your first cards
-------------------------------------------------------------------------------

- Talk to the guy in front of the elevator - he'll give you 7 cards (Geezard,
Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F, and Caterchipillar).

-------------------------------------------------------------------------------
Quisty the Bombshell - Degenerator
-------------------------------------------------------------------------------

- One of them is Gesper card. Once Quezo knows Card Mod, mod the card into
Black Hole and use it on Quistis to learn one of most used Blue Magics thru the
game - Degenerator.

- You can challenge other people to card games by standing next to them and
pressing Square to bring up a prompt about playing Triple Triad. Not everyone
is a player, though.

- Enter the elevator now.

[B-Garden - Hall]

- Walk to the left to find garden's directory, and Squall will explain where
everything is, and what's the function of that part of garden.
N section - dorms
NE section - parking lot
E section - training center
SE section - library
S section - front gate
SW section - infirmary
W section - quad
NW section - cafeteria

-------------------------------------------------------------------------------
Triple Triad - Beginner's tips
-------------------------------------------------------------------------------
Triple Triad - How rare cards work
-------------------------------------------------------------------------------
Triple Triad - MiniMog card
-------------------------------------------------------------------------------

- Definitely check out the excellent Triple Triad walkthru by Sister:
  db.gamefaqs.com/console/psx/file/final_fantasy_viii_cards_d.txt

- If you're a new player, but would still like to try your mettle in Triple
Triad, I advise you wait a bit until you gain some stronger cards. You probably
don't know yet how this minigame is played and your card deck isn't that great.
While Triple Triad is very rewarding in the long run, it would be bothersome if
you gave up on it due to early minigame experience, should you lose often.

- A good chance for first-time Triple Triad players to actively engage in card
playing is after Fire Cavern. Your hand will become stronger by having a couple
of Bomb cards and Ifrit card.

- But just for later reference - challenge the small boy running around in the
garden, as he holds a Minimog card.

- You should never mod Minimog card. It is a rare card which also acts a
prerequisite for obtaining other rare card later in the game (Card Queen quest,
to be specific). If you ever mod Minimog card before starting Card Queen quest,
than the whole quest will be closed off.

- All of lv8, lv9, and lv10 cards can be obtained on disc 4. You just need to
fulfill specific condition - completing CCGroup quest by the end of disc 3.

- The only card which is truly unique is PuPu card - although it's lv5 card, it
counts as rare card.

- Card Queen quest, CCGroup quest, and details on PuPu are all explained later
in the walkthru.

[B-Garden - Cafeteria]

-------------------------------------------------------------------------------
Sidequest - Cafeteria Lady
-------------------------------------------------------------------------------

- Talk to the left lady behind the counter, pick "I'll lend an ear...", then
pick "I'll lend an ear...".

- Walk to upper right of the screen to enter another section.

-------------------------------------------------------------------------------
Triple Triad - Quistis card
-------------------------------------------------------------------------------

- Challenge Trepie #1 and after some card battles walk away with Quistis card.

-------------------------------------------------------------------------------
Quisty the Bombshell - Bad Breath
-------------------------------------------------------------------------------

- From Trepie #1 in Cafeteria get 4x Malboro card. Mod them into Malboro
Tentacle and later use this item on Quistis for her to learn Bad Breath.

-------------------------------------------------------------------------------
Triple Triad - Advice on getting strong cards
-------------------------------------------------------------------------------

- If you need some quick strong cards, go to Fire cave and Card some Bombs.

- Most of regular enemies will give up two different cards when defeated by
using Card command in battle. In our Bomb example - Bomb usually turns into
Bomb card, but rarely you may receive Krysta card.

[B-Garden - Library]

-------------------------------------------------------------------------------
Magazines - Occult Fan I
-------------------------------------------------------------------------------

- Upon entering examine the shelves to find OCCULT FAN I (1/4). That's it for
now, so now take a hike to front gate.

[B-Garden - Front Gate]

- Keep walking S until you bump into Quisty. If you didn't get the two GFs from
your study desk, she'll give them to you now. Exit to world map.


===============================================================================
WORLD MAP
===============================================================================

-------------------------------------------------------------------------------
Advice - How leveling up affects you and your enemies
-------------------------------------------------------------------------------

- First thing that I need to clear up: You don't have to strictly follow my
advise of leveling when I say so throughout the guide. Decide to do so on your
own discretion.

- Your fighting party's average level directly affects enemies' levels. It's
probably best to say that enemies comes in three levels of toughness.

- Calculated level is randomly either 4/5 or 6/5 of the average level of your
active (usually 3) party members. If the calculated level is greater than the
enemy's max level - which is 100 for all random enemies and most optional
bosses, but usually significantly less for plot bosses - then the max level is
used instead.

- Exceptions to this rule are as follows:
  -> Fire Cavern is lv5
  -> Loony Panda on second visit is lv1
  -> Island Closest to Hell is lv100
  -> Island Closest to Heaven is lv100
  -> Deep Sea adds 15 to calculated level before applying the max
  -> final dungeon is entirely random
  -> Omega Weapon in PS version is always lv100
  -> Omega Weapon in PC version has normal calc

- Lv1~19 enemy is usually the wimpiest version - it has low stats, some
mediocre magic to draw, and usually doesn't give any good items.

- Lv20~29 enemy is better - it has higher stats, better magic to draw, and it's
holding better items as well. However, some of its attacks may change and as
such it becomes tougher to defeat. Tread with caution.

- Lv30~100 enemy is best of its kin. It has the highest stats, best magic to
draw and often times best items to boot. Be careful of such enemy - again some
of its attacks may change and it is usually quite tough to defeat.

- Quistis joins at lv8, with weapon Chain Whip. Rawr!

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Have Quezo learn all junction abilities it currently has, then move onto
Card, Card Mod, El.Att.J, El.Def.J, El.Def.Jx2. I think that Med Mag-RF is
useless.

- Have Shiva learn all junction abilities she currently has, then move onto
Doom (Shiva must reach Lv10), El.Att.J, El.Def.J, El.Def.Jx2.

TIP: For quick AP fight Fastitocalon-Fs on Rinaul coast, you're guaranteed to
     receive 6 AP from every fight with them.

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Some good magic can be obtained from the enemies which stand at your
disposal now but to able to do so, you must gain a few levels for enemies to
start having better magic in their draw list.
-> Grat - Silence, Berserk, Confuse, Sleep
-> T-Rexaur - Quake, Firaga
-> Fastitocalon-F - Water
-> Caterchipillar - Curaga, Slow, Stop, Thundaga
-> Glacial Eye - Blizzaga

- You can already have Tornado spell as well, but you must get Abyss Worm card
first. If you don't want this spell now, move on - but Tornado is a great spell
for now to junction to Str or Mag.

-------------------------------------------------------------------------------
Squall the Lionheart - Dragon Fangs for Lion Heart gunblade
-------------------------------------------------------------------------------

- Get first ingredient for this weapon by defeating Lv20 - Lv30 T-Rexaur.
Dragon Fangs are a rare drop, but it's worth it.

- Fire Cavern is E from Balamb.


===============================================================================
FIRE CAVERN
===============================================================================

[Fire Cavern]

- Proceed N for two tutorials (one on junctioning magic and one on using the
gunblade) and talk to one of Garden Faculties, then pick "Yes.".

- Tutorials can be skipped with Triangle button, and then re-seen in the Info
menu. While it's good for you to read them, it doesn't hurt to know that you
can skip 'em and read 'em later.

- Choose whatever times you desire, it doesn't matter for me. So what if your
SeeD rank will hurt? You can raise it later thru other means.

- The cave itself is straightforward. Proceed to the end for first boss battle
of the game.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                      IFRIT
------------------------ HERE COMES A NEW CHALLENGER! -------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
6        | 1068            | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x(-1)   | x 2    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
6   | 1068    | 37       | 44       | 9        | 183      | 3        | 0
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 6    | Fire, Cure, Scan                          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 6    | has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: Ifrit
L 6    | 3x G-Returner, 4x G-Returner, 5x G-Returner, 6x G-Returner
------------------------------------ SCAN -------------------------------------
Fire GF; uses fire magic. It's a strong opponent, but as it is a part of
Garden's exam, not impossible to defeat.
--------------------------------- ATTACK LIST ---------------------------------
01. Fire - SE Fire class MA
    CM - Higher Spr, Fire class magic on EDJ
02. (Jump and punch) - SE no-name PA
    CM - Higher Vit
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Shiva
Quistis - Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo
      - Healing class
2. Str - Shiva
       - Any AC (best Quake or Tornado)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo
       - Any AC (best Quake or Tornado)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva
            - Ice class
7. El.Def.J - Quezo, Shiva
            - Fire class
8. El.Def.Jx2 - Quezo, Shiva
              - Fire class

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item - Any
Slot 4 - Draw - Any

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item - Any
Slot 4 - Draw - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+??% - Shiva
Slot 2 - Spr+??% - Shiva

Quistis
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

---------------------------------- STRATEGY -----------------------------------
Ifrit only knows two attacks - either casting Fire or jumping in the air and
then punching one member (high probability of succeeding in landing a critical
strike). Eliminate Fire threat by junctioning Fire / Fira / Firaga to El.Def.J.
As far as Ifrit's PA goes, have something on Vit-J to reduce the damage.

You may choose to toy around with him a bit. Try various Blue magic to be used
on him - Ultra Waves, Bad Breath, Fire Breath. Too bad no status can be
inflicted on Ifrit - I'd like to see him smack himself.

One last thing - I know that defeating Ifrit is a major part of SeeD exam, but
IMO you shouldn't really be bothered with that. Just kill him with whatever
timer is there on the clock and don't pay any attention as to what your grades
are going to be.

Summon Shiva to attack Ifrit...
Ifrit: 'They have Shiva!?'

Just before Ifrit does his first physical attack...
Ifrit: 'Impudent humans!'

In middle of the battle...
Ifrit: 'Hm! Not bad for a human.'

Waste Ifrit by yourself...
Ifrit: 'For me to lose to a human...'
'Very well, I will join you.'

Waste Ifrit by Shiva...
Ifrit: 'Ugh, I underestimated Shiva.'
'Very well, I will join you.'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Ifrit!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You've obtained IFRIT (3/16).

- Absolutely have Ifrit learn Str+??% abilities and Str Bonus ability ASAP!!!
Then move onto El.Att.J, El.Def.J, El.Def.Jx2, Fire Mag-RF, Ammo RF. Finally,
screw Mad Rush, it's useless.

-------------------------------------------------------------------------------
Triple Triad - Ifrit card
-------------------------------------------------------------------------------

- In addition to item goodies you also bagged Ifrit card. By the way, since
Ifrit card is a prerequisite for obtaining other rare card later in the game, I
advise you don't mod it.

- Backtrack out of Fire Cavern and return to Balamb Garden.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #02 - SEED EXAM, DOLLET PORTION - SM#02
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Front Gate]

- Quistis will give you a tutorial on GF, and request that you assemble in 1F
Lobby later.

[B-Garden - Hall]

- Examine the directory and choose Dormitory to be warped there.

[B-Garden - Dormitory Double]

- Go into your room, examine the bed and choose "Get changed." to change the
uniforms, then return to the front of directory.

- Zell's limit breaks will be explained in a tutorial.

[B-Garden - Hall]

- After the scenes have finished, move anywhere to advance.


===============================================================================
WORLD MAP
===============================================================================

- Get to Balamb (W from Balamb Garden) with the car.


===============================================================================
BALAMB
===============================================================================

[Balamb Harbor]

- Balamb has item shop, junk shop, car rental, hotel facility.

- There's no point in getting to the town earlier in the game, since there's
not much you can do here. And there's nothing much you can do at this point as
well, so go to the boat and board it.

- You can listen to mission explanation or ignore it completely, up to you.
When prompted, you can talk to Quisty, Seifer or Zell. After you adress Zell,
choose "......Ok.", then walk outside.


===============================================================================
DOLLET
===============================================================================

[Dollet - Lapin Beach]

- We are to secure Central Square. Chaaarge!

- Lv8 Zell, equipped with Metal Knuckle, and lv9 Seifer, equipped with
Hyperion, join your party.

- WARNING - Seifer is temporary party member.

- If you need to take magic from Quisty, use "All" command in Magic submenu to
withdraw all of her acquired magic at once and give it to target member.

[Dollet - Town Square]

- Walk up the stairs for event battle, save your game at SPN, then walk under
the arch into next section.

- Screen with lots of hoses - walk N.

- Screen with a bridge above the road - walk N for another event battle, then
further N still.

- Screen with Nautilus shop - walk N yet again.

- Screen with a fountain - event battle issues, then examine the area for any
remaining opposition (there's some more soldiers in NE part of the screen
behind some cars). After you kill everybody, go talk to Seifer, wait for about
half a minute and you'll hear ruckus in the background. When screen changes
POV, talk to Seifer and then follow him.

- Screen with a bridge - random battles can now be fought, so be aware!

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- This is a wonderful opportunity to stock up on some good spells!
  -> Anacondaur - Bio
  -> Elite Soldier - Dispel, Fire / Thunder / Ice class spells
  -> G-Soldier - Cure / Cura / Curaga

[Dollet - Mountain Hideout]

- Proceed up for event battle, then keep going until Seifer leaves. Don't jump
down the cliff, instead walk around for a chance at some more battles.

- If Seifer drew any magic and had anything junctioned, all of that stuff
transfers unto Selphie.

- When you make it so Selphie, choose "Yeah, I guess so.", then lv8 Selphie
with Flail joins your party. Enter the comms tower.


===============================================================================
DOLLET - COMM TOWER
===============================================================================

- After Seifer scares off few bastards, enter thru the door. There's a SPN near
the elevator so use the chance to save.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                        GUARDIAN FORCE SIREN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
Junctioning - Advice on getting lots of AP
-------------------------------------------------------------------------------

- Next bosses ahead are an excellent chance to gain over 500 AP - yep, you
heard me right, over five hundred (!) AP. So it would be in your best interest
to gain a few levels while you're around this area to be able to draw highest
class spells (Firaga, Thundaga, Blizzaga, Curaga etc.).

- There are at least four reasons why it's a good idea that you do so:
a) Likeliness of you receiving better items increases (used for refining,
getting magic, weapons upgrading etc. etc.)
b) Bosses do level up as you do, but they have a level block, ie they cannot
exceed a certain level, for example Ifrit - he can't exceed Lv 6 when you fight
him (this doesn't apply for some boss battles, tho' - you'll be warned of such
battles)
c) Higher and better spells for you to draw, thus improving your junctions
d) Having more GF abilities learned, furthermore making your gameplay easier

- When you think you're ready, board the lift and pick "Go up.".


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                            ROUND 1: BIGGS & WEDGE
                               ROUND 2: ELVORET
------------------------- HERE COME NEW CHALLENGERS! --------------------------

BIGGS -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 10   | 467 ~ 705       | 4   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 467     | 6        | 31       | 8        | 45       | 6        | 2
10  | 705     | 18       | 37       | 17       | 49       | 7        | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~10 | Fire, Thunder, Blizzard, Esuna            | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~10 | 3x Elixir, 3x Elixir, 3x Elixir, 3x Elixir
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~10 | 2x Elixir, 2x Elixir, 2x Elixir, 2x Elixir
------------------------------------ SCAN -------------------------------------
A Galbadian Major. Activated the Dollet Communication Tower. Very
short-tempered.
--------------------------------- ATTACK LIST ---------------------------------
01. (Machine Gun fire) - SE no-name PA
    CM - Higher Vit, Protect
02. (Arm charge) - SE no-name PA, counter
    SP - used sometimes if Biggs is physically or magically attacked
    CM - Higher Vit, Protect, don't attack Biggs
03. Cure - SA Healing class magic
    CM - Kill Biggs first before Wedge
04. Thunder - SE Thunder class MA
    CM - Higher Spr, Shell, Reflect, Thunder class magic on EDJ
-------------------------------------------------------------------------------

WEDGE -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 10   | 416 ~ 640       | 4   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    |immune*1| x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 416     | 7        | 23       | 3        | 33       | 5        | 1
10  | 640     | 14       | 29       | 11       | 37       | 6        | 2
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~10 | Fire, Thunder, Blizzard, Cure             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~10 | 3x Cottage, 3x Cottage, 3x Cottage, 3x Cottage
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~10 | 2x Cottage, 2x Cottage, 2x Cottage, 2x Cottage
------------------------------------ SCAN -------------------------------------
A Galbadian soldier assigned to Dollet Communication tower. Always picked on by
his superior, Major Biggs.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect
02. Fire - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Fire class magic on EDJ
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Wedge takes normal damage from
     attacks with poison element.
-------------------------------------------------------------------------------

ELVORET -----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 11   | 1563 ~ 3523     | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    |mag-miss| immune | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1563    | 17       | 2        | 10       | 127      | 8        | 0
10  | 3300    | 27       | 4        | 27       | 130      | 10       | 1
11  | 3523    | 28       | 4        | 28       | 130      | 10       | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 60  | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~11 | Thunder, Cure, Double, Siren              | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~11 | 6x G-Returner, 6x G-Returner, 6x G-Returner, 6x G-Returner
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~11 | 3x G-Returner, 4x G-Returner, 5x G-Returner, 6x G-Returner*1
------------------------------------ SCAN -------------------------------------
A monster that lives in the abandoned Dollet Communication Tower. No one knows
where it came from. [Fly Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Arm swipe) - SE no-name PA
    CM - Higher Vit, Protect
02. Fire - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Fire class magic on EDJ
03. Thunder - SE Thunder class MA
    CM - Higher Spr, Shell, Reflect, Thunder class magic on EDJ
04. Storm Breath - AE No-element class MA
    AP - used every three turns
    CM - Higher Spr, Shell
------------------------------------ NOTES ------------------------------------
*1 - Fixed drop: Weapons Mon Mar (Weapons Monthly, March Issue)
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Selphie - Shiva
Zell - Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake or Tornado)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo
       - Any AC (best Quake or Tornado)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - *no* Poison class
7. El.Def.J - Quezo, Shiva, Ifrit
            - Fire class OR Thunder class
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - Fire class AND Thunder class

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Str+20% - Ifrit
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Vit+40% - Shiva
Slot 2 - Spr+40% - Shiva

Zell
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

---------------------------------- STRATEGY -----------------------------------
Biggs: 'Prepare for the worst, you brats!'

Start by drawing Esunas. DO NOT attack Biggs yet! His attacks are weak and his
magic will heal you (did you remember to put correct magic on El.Def.J?). If by
any chance you get seriously hurt, heal yourself. After a few turns Wedge will
join in the fun.

Wedge: 'Major Biggs...'
'Have you finished the repairs, sir?'
'What is the enemy doing here!?'
Biggs: 'WEDGE! Where were you!?'
'No pay for you this month!'
Wedge: '...Should've stayed home!'

Now that they're two enemies to deal with, what should you do? Continue drawing
Esunas until each member has 100x Esuna stocked (no more need for stupid
Remedies). Then kick their asses into oblivion by physical attacks (Biggs may
counterattack). If you decide to plaster Wedge first...

Wedge: 'Major! We're doomed!'
Biggs: 'Stop your whining!'

Biggs will now start using Cure either on himself or Wedge. Ok, enough fun,
deplete either one's HP to 0 to meet the real boss...

Biggs: 'What the...!?'
Wedge: 'Ahhhhhh!'

And depending on what members are alive, they say the following...

Zell: 'What the hell is it?'
Squall: 'What the...!?'
Selphie: 'Huh? What is it?'

Elvoret enters the scene. First start by drawing Siren! 50% of the battle is
now past you. Other important spell to get hold of is Double (for you magic
users), but you physical users can safely skip it.

Elvoret is a boring boss... his attack pattern is always the same - for two
turns he will either physically attack somebody or cast one of two spells
(Fire, Thunder). Every third turn Elvoret will use Storm Breath. Despite it's
name this attack is not Thunder based, it is non-elemental, therefore only way
to decrease the damage is by having higher Spr or by Shell status. Don't have
any members in double digit HP and you will be fine.

Use this opportunity for Selphie's Slots limit! Try to get her use Full-Cure,
Wall, Rapture. The End is highly improbable to show up, but it can be done.

Elvoret's HP is somewhat of a medium size. A couple of good strong physical
attacks (Str-J by Shiva and Ifrit) will take him down.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Siren!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You've obtained SIREN (4/16).

- If you still haven't had Quezo, Shiva and Ifrit learn their important
junction abilities (ie HP-J, Str-J etc.), now is the good time to do so.
  -> Quezo - Card, Card Mod, El.Att.J, El.Def.J, El.Def.Jx2 (screw Med Mag-RF,
     it's useless)
  -> Shiva - Doom (Shiva must reach Lv10), El.Att.J, El.Def.J, El.Def.Jx2
  -> Ifrit - Str+??%, Str Bonus, Fire RF, Ammo RF
  -> Siren - First have her learn St.Def.Jx2, then L Mag-RF, then ST Mag-RF,
     then Tool-RF, then Mag+??%, then Mag Bonus, then Move-Find, then Treatment
     (gained at level 12)

-------------------------------------------------------------------------------
Magazines - Weapons Monthly March
-------------------------------------------------------------------------------

- You've received WEAPONS MONTHLY, MARCH ISSUE (1/7), a magazine which
discusses about items you need in order to upgrade chrs' weapons.

- You won't get much time to slack off, since 30-minutes time limit will begin
counting down.

- Go down the elevator by choosing "Go down.", and save at the nearby save
point. Killing next boss is hard and tedious, but not impossible. There are two
huge rewards if you do kill this boss - boss drops a very useful item and huge
amount of AP.

- When you think you're ready, exit the tower. There's a nasty surprise waiting
for you...


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                   X-ATM092
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

X-ATM092 ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 11*1 | 5072 ~ 5872*2   | 50*3| Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1,5  | x 1    | immune | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 5072    | 13       | 50       | 2        | 12       | 8        | 0
10  | 5770    | 22       | 51       | 9        | 15       | 9        | 0
11  | 5872    | ---      | ---      | ---      | ---      | ---      | ---
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~11 | Fire, Blizzard, Cure, Protect             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~11 | 2x Elixir, 2x Elixir, 2x Elixir, 2x Elixir
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~11 | Orihalcon OR Power Wrist OR Hypno Crown OR Force Armlet*4
------------------------------------ SCAN -------------------------------------
Galbadia's mobile attack weapon, AKA 'Black Widow'. Doesn't stop until it kills
all enemies in its path.
--------------------------------- ATTACK LIST ---------------------------------
01. (Leg punch) - SE no-name PA
    CM - Higher Vit, Protect
02. Arm Crush - SE PA
    CM - Higher Vit, Protect
03. Clash - AE PA
    CM - Higher Vit, Protect
04. Ray Bomb - AE No-element class MA
    AP - used every five turns
    CM - Higher Spr, Shell

Special 'moves':
01. (Knocked down) - no-name boss move
    SP - used when boss loses 20% of HP; boss will drop to the floor, unable to
         attack any longer
02. Repairing 20%, 40%, 60%, 80%
    SP - you will see these percentages pop up once you strike down X-ATM092 -
         once it is 100% complete, X-ATM092's HP is restored to full and you
         have to knock it down again
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version X-ATM092's highest level is
     lv10.
*2 - According to Ultimania, in Japanese version X-ATM092'S HP range is
     5072 ~ 5770 HP.
*3 - If you escape from battle after knocking it down by depleting 20% of boss'
     HP, you will receive 0 (zero) AP. You have to deplete all of boss' HP at
     least once in order to gain 50 AP.
*4 - One of these items is awarded when boss blows up.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Selphie - Shiva, Siren
Zell - Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake or Tornado)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo, Siren
       - Any AC (best Quake or Tornado)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - Thunder class, *no* Poison class
7. El.Def.J - Quezo, Shiva, Ifrit
            - No magic needed
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - No magic needed
9. St.Att.J - Siren
            - No magic needed
10. St.Def.J - Siren
             - No magic needed
11. St.Def.Jx2 - Siren
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Str+20% - Ifrit
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Vit+40% - Shiva
Slot 2 - Spr+40% - Shiva

Zell
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

---------------------------------- STRATEGY -----------------------------------
BATTLE PROCEDURE WITH NO AP
If you still don't have relevant junction abilities, you're gonna have to fight
a bit longer. It really helps if you put Thunder class magic on El.Att.J of at
least one member. Being able to inflict higher damage on the boss will prove as
a major advantage to your members in this and in upcoming fights, so why not
try to exploit these advantages right now as well? X-ATM092 is a good test
bunny to do so.:)

(Knock down) Black Widow before it is able to attack for the fifth time. If you
don't succeed, you'll get Ray Bomb-ed. Keep your HP above 300. Black's (leg
punch) and Arm Crush are launched against single ally and they don't deal
obscene amounts of damage, if you have decent Vit-J. Clash attacks all members,
so keep your HP above 300 anyway. You can Draw and cast Protect on your members
(Black Widow carries Protect (stock some if you wish) - good spell for Vit-J,
but you should have better spells already). Right, so you've got him (knocked
down)?

Zell: 'Let's get the hell outta here!'
Squall: 'Alright, withdraw!'
Selphie: 'Hurry to the rendezvous!'
*Press L2 and R2 to escape.*

Do so and you're out of harms way for now. But if you fail to escape...
Zell: 'Huh? Is it repairing itself?'
Squall: 'A self-repair mechanism...?'
Selphie: 'No more!'

Oh well, you'll have to take it down again. But this time, DO hold down escape
buttons! On next screen after the conversaton ends, run down. On next screen
HOLD left! X-ATM092 will just barely miss you. On next screen WALK down the
path, don't run! If you do, you'll have to fight Black Widow again. Next screen
run to the lower right. On the bridge there is a possibility for X-ATM092 not
to catch you by having to do various turns left and right until you get lost.;)
Oh well, just fight him again, I say. Now we're near the fountain. Save the
damn dog or not... Run past the car. Do NOT hide in the pub. One more screen
and we're out of harms way. Gooo, Quistis!

BATTLE PROCEDURE WITH MANY AP
You'll need Squall with mucho high Str-J and Thundaga on El.Att.J in critical
status (just so that he's able to pull off Renzokuken). Thundaga is for the
event if you decide not to use Renzos.

Strike 1 - When Black Widow catches you down there in the dumps, strike it down
           down with your powered Squall. I manage to drain away all X-ATM092's
           HP in a single Renzokuken. Then just attack him physically once more
           to (knock down) and then escape. 50 AP!

Strike 2 - When Zell comments 'I thought we already busted that thing up.',
           bust it up again for another 50 AP --> St.Def.Jx2 is now learned.
           Switch to L Mag-RF!

Strike 3 - On the screen where Selphie jumped down the cliff, bust up the
           stupid robot for third time. New 50 AP. Switch to ST Med-RF!

Strike 4 - RUN down the path for fourth busting up the annoying robot. Another
           50 AP! Switch to Tool RF!

Strike 5 - On the screen where you fought first Anacondaur, meet up with robot
           for the fifth time for another 50 AP! Switch to Mag+20%!

Strike 6 and onward - Fight the robot on the bridge over and over. Please note
           that you can't access the menu for the time that you spend running
           around on the bridge. BUT you can 'kill' the robot as many times as
           you wish on the bridge (each defeat will bring 50 AP - defeat Black
           Widow for twelve times and Siren will learn all her GFHP+??% and
           SumMag+??% abilities before moving on). In case you don't want to do
           that, run to the fountain screen and switch to Mag+40%! Then defeat
           the spider for another 50 AP here to learn at least a bit of AP
           needed for that particular ability. Last time you can fight the
           thing is in front of the pub, which is also when you should kill it
           permanently! Deplete its HP to 0 for 6 or so times in that
           particular fight to finally see that damn annoyance blow up! Last 50
           AP for you and a very good item.

Result: Almost every ability of your four GFs so far has been learned!
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #03 - OFFICIALLY BECOME SEED - SM#03
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB
===============================================================================

[Balamb Harbor]

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Still don't have El.Att.J and El.Def.J abilities learned? Now it's the second
to last time to do you whilst the enemies are still easy. Try to beef yourself
up for the upcoming battles. There's an optional boss coming up, that has two
great magics for you. I'll mention him later. For now, concentrate on gaining a
few levels and collecting whatever loose magic you may have missed.

- Again, info on what order I'd recommend you to have your GFs learn their
abilities. This is the last time I'll be mentioning these four. From next
strategy section onward only newly acquired GFs will be mentioned.
  -> Quezo - Card, Card Mod, El.Att.J, El.Def.J, El.Def.Jx2 (screw Med Mag-RF,
     it's useless)
  -> Shiva - Doom (Shiva must reach Lv10), El.Att.J, El.Def.J, El.Def.Jx2
  -> Ifrit - Str+??%, Str Bonus, Fire RF, Ammo RF
  -> Siren - First have her learn St.Def.Jx2, L Mag-RF, ST Mag-RF, Tool-RF,
     Mag+??%, Mag Bonus, Move-Find, Treatment (gained at level 12)

- Seifer takes the car, so you have to walk to B-Garden. Oh well.

[Balamb - Town Square]

- Enter the hotel.

[Balamb Hotel]

- Walk upstairs into one of hotel's rooms.

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Examine the table to the right of SPN to find an issue of TIMBER MANIACS
(1/12). By reading this issue the copy of Timber Maniacs at train station
disappears (or in case you'd read station's copy first, then hotel's copy would
disappear).

- Get out of the hotel and enter Zell's house (it's on the screen with Thunder
draw point).

[Balamb - The Dincht's]

-------------------------------------------------------------------------------
Triple Triad - Zell card
-------------------------------------------------------------------------------

- Get Zell's card from Ma Dincht. This will add a valuable asset to your card
playing hand (Ifrit, MiniMog, Quistis). If you'll attempt to get it later in
the game, know that Zell has to be your party, otherwise Ma Dincht won't play
Zell's card.

- That's it for sightseeing, return to B-Garden.


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Front Gate]

- After the scene walk N to garden's directory.

[B-Garden - Hall]

- After debrief talk to Xu, Quisty and Cid. Choose "Felt good." when prompted,
then exit the screen towards the library for a scene with Seifer. Up yours,
bastard... Afterwards try exiting anywhere for an announcement to assemble on
2F Hallway.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                BATTLE METER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - 2F Hallway]

- Talk to Raijin, Fujin, Zell, and one guy in the background, then patiently
wait for Garden Faculty to show up.

[B-Garden - Headmaster's Office]

- When you're dismissed, make sure to talk to Cid to receive BATTLE METER. If
you don't collect it now, bye bye Battle Meter.

[B-Garden - 2F Hallway]

- Walk to the left for more scenes.

- You'll receive your SeeD report and your initial rank will be announced. You
are paid a salary at regular intervals, and salary is determined by SeeD rank.
Your rank goes up according to your actions in battle, but some actions cause
it to go down as well.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #04 - ATTEND THE INAUGURATION PARTY - SM#04
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Dormitory Double]

- Enter your room and examine the bed, then pick "Get changed.", go back
outside and talk to Selphie for a rather lengthy scene.

- Choose "Yeah, I guess so." at the prompt (hey, who says it's going to happen
anyway?)... hey, who-da-bombshell?

[B-Garden - Ballroom]

- Oh, Quisty has arrived to whip me. That dirty girl... Leave the screen.

[B-Garden - Dormitory Double]

- Enter your room and examine the bed, then pick "Get changed.", go back
outside and head for training center.

[B-Garden - Hallway]

- You'll bump into Quisty, who'll give a tutorial on status junctions. Continue
onward to training center.

[B-Garden - Training Center]

- Take left or right path, it doesn't matter. When you reach a screen with SPN,
take the nearby exit for more scenes. Afterwards attempt to leave the training
grounds, but not before solving someone's trouble.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                              GRANALDO, 3x RALDO
------------------------- HERE COME NEW CHALLENGERS! --------------------------

GRANALDO ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*1| 1314 ~ 9700*2   | 5   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    |mag-miss| x 1    | x 2    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 40 (+10)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1314    | 2        | 3        | 2        | 3        | 10       | 0
10  | 1510    | 14       | 26       | 20       | 22       | 11       | 2
20  | 1860    | 26       | 51       | 40       | 43       | 13       | 3
30  | 2350    | 39       | 76       | 60       | 64       | 14       | 5
40  | 2980    | 51       | 101      | 79       | 86       | 15       | 7
50  | 3750    | 63       | 126      | 98       | 107      | 16       | 8
60  | 4660    | 74       | 151      | 117      | 128      | 18       | 10
70  | 5710    | 86       | 176      | 135      | 149      | 19       | 12
80  | 6900    | 97       | 201      | 153      | 171      | 20       | 13
90  | 8230    | 108      | 226      | 170      | 192      | 21       | 15
100 | 9700    | 118      | 251      | 188      | 213      | 23       | 17
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
10  | 40  | -   | -   | -   | -   | -   | 40  | 100 | 90  | 10  | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
40  | -   | -   | -   | 100 | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Sleep, Blind, Shell                       | Couldn't Devour!
L20~29 | Sleep, Blind, Shell                       | Couldn't Devour!
L30~100| Sleep, Confuse, Shell, Pain               | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L20~29 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L30~100| 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L20~29 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L30~100| 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
------------------------------------ SCAN -------------------------------------
A large insect-type monster that is a survivor of some ancient race. Uses its
large spikes and tail to attack. [Fly Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Raldo bowling ball) - SE no-name PA
    CM - Higher Vit, Protect
02. (Raldo air raid) - SE no-name PA
    CM - Higher Vit, Protect
03. (Claw swipe) - SE no-name PA
    SP - used when no Raldos are left
    CM - Higher Vit, Protect
------------------------------------ NOTES ------------------------------------
*1 - Granaldo's highest LV when fought in Training Center is lv11.
*2 - Granaldo's highest HP when fought in Training Center is 1538 HP.
-------------------------------------------------------------------------------

RALDO -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*1| 111 ~ 6700*2    | 3   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 40 (+10)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 111     | 2        | 32       | 2        | 57       | 30       | 0
10  | 265     | 8        | 54       | 22       | 74       | 32       | 0
20  | 540     | 16       | 78       | 43       | 94       | 33       | 1
30  | 925     | 23       | 102      | 65       | 113      | 35       | 1
40  | 1420    | 30       | 12       | 86       | 132      | 37       | 1
50  | 2025    | 37       | 149      | 107      | 151      | 38       | 2
60  | 2740    | 44       | 173      | 128      | 171      | 40       | 2
70  | 3565    | 51       | 197      | 149      | 190      | 42       | 2
80  | 4500    | 58       | 220      | 170      | 209      | 43       | 3
90  | 5545    | 65       | 244      | 191      | 228      | 45       | 3
100 | 6700    | 72       | 268      | 212      | 248      | 47       | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
20  | 40  | -   | 60  | -   | -   | -   | -   | 100 | 90  | 10  | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
40  | -   | -   | -   | 100 | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Thunder, Protect                    | Couldn't Devour!
L20~29 | Fira, Thundara, Protect                   | Couldn't Devour!
L30~100| Firaga, Thundaga, Protect                 | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L20~29 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L30~100| 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L20~29 | 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
L30~100| 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone, 4x Wizard Stone
------------------------------------ SCAN -------------------------------------
May look slow due to its stone-like body, but it is actually quite fast. May
appear in numbers.
--------------------------------- ATTACK LIST ---------------------------------
01. (Claw swipe) - SE no-name PA
    SP - used when Granaldo is killed
    CM - Higher Vit, Protect
------------------------------------ NOTES ------------------------------------
*1 - Raldo's highest LV when fought in B-Garden' Training Center is lv11.
*2 - Raldo's highest LV when fought in B-Garden' Training Center is 287 HP.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Siren
Quistis - Shiva, Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo, Siren
       - Any AC (best Quake)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - Wind class
7. El.Def.J - Quezo, Shiva, Ifrit
            - No magic needed
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - No magic needed
9. St.Att.J - Siren
            - Sleep
10. St.Def.J - Siren
             - No magic needed
11. St.Def.Jx2 - Siren
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Mag+??% - Siren
Slot 2 - Str+??% - Ifrit

Quistis
Slot 1 - Mag+40% - Quezo
Slot 2 - Vit+40% - Shiva

---------------------------------- STRATEGY -----------------------------------
What a relief. An easy battle. After getting annoyed to death by running into
X-ATM092 over and over this is something to ease off your mind. Start by
Drawing and casting Sleep on Granaldo (member with high Mag-J) or attacking
Granaldo with member that has Sleep on St.Att.J. This eliminates any and all
attacks.

So Draw the desired spells, putting Granaldo to sleep as necessary. To further
add insult to the boss/es, they can all be Degenerated and inflicted with
various statuses.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Return to your dorm.

[B-Garden - Hall]

- You'll bump into Zell on the way, who mentions getting the new room. Continue
N for a scene.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #05 - SQUALL'S FIRST MISSION AS OFFICIAL SEED - SM#05
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Dormitory Single]

- Save your progress at SPN.

-------------------------------------------------------------------------------
Magazines - Weapons Monthly April
-------------------------------------------------------------------------------

- Examine the table in your room to collect WEAPONS MONTHLY, APRIL ISSUE (2/7).
Now leave for Front Gate.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                MAGICAL LAMP
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                      GUARDIAN FORCE DIABLOS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Front Gate]

- During the briefing remember the answer you need to give - "But the owls are
still around."

- Make sure to talk to Cid before leaving the screen, and you get MAGICAL LAMP.
You need to save your game before using this item, else you may receive Game
Over. Even if you forget to talk to Cid, he'll give you the lamp once you
attempt to leave the screen downwards. However, if you leave the screen by
going upwards towards Balamb Garden, Cid will disappear from this screen and
you can wave Diablos goodbye.

- Never sell Magical Lamp! If you do, you can kiss Diablos goodbye.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Still don't have El.Att.J and El.Def.J abilities learned? Now it's the last
time to do it whilst the enemies are still easy. Next boss fight is an optional
one and you can safely skip it, but there are goodies hidden there if you do
fight this boss...
- a chance to get 300x Holies and 300x Flares
- a new powerful card to be added to your inventory
- 4x Hero item awaits your victory

-------------------------------------------------------------------------------
Optional Boss - Diablos
-------------------------------------------------------------------------------

- When your game is saved, use Magical Lamp and go bananas.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                    DIABLOS
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

DIABLOS -----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 1600 ~ 80800    | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    |mag-miss| x 1    | x 1,5  | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1600    | 17       | 51       | 5        | 77       | 15       | 0
10  | 8800    | 57       | 56       | 28       | 90       | 20       | 1
20  | 16800   | 102      | 62       | 52       | 105      | 25       | 2
30  | 24800   | 146      | 68       | 76       | 120      | 30       | 2
40  | 32800   | 190      | 75       | 100      | 135      | 34       | 4
50  | 40800   | 234      | 81       | 122      | 150      | 39       | 4
60  | 48800   | 255      | 87       | 144      | 165      | 44       | 5
70  | 56800   | 255      | 93       | 166      | 180      | 48       | 6
80  | 64800   | 255      | 100      | 187      | 195      | 53       | 7
90  | 72800   | 255      | 106      | 207      | 210      | 58       | 8
100 | 80800   | 255      | 112      | 226      | 225      | 62       | 7
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 50  | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 50  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Cure, Demi                                | Couldn't Devour!
L20~29 | Cura, Demi                                | Couldn't Devour!
L30~100| Curaga, Demi, Holy, Flare                 | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | has nothing
L20~29 | has nothing
L30~100| has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: Diablos
L 1~19 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L20~29 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L30~100| 4x Hero, 4x Hero, 4x Hero, 4x Hero
------------------------------------ SCAN -------------------------------------
A mysterious GF living in another dimension. Uses a powerful gravity attack
called Gravija. [Fly Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Charge) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Demi - SE Gravity class MA
    EF - tears off 25% of current HP
    CM - Shell, Reflect, Defend
03. Gravija - AE Gravity class MA
    EF - tears off 75% of current HP
    CM - Shell, Defend
04. Curaga - SE Healing class magic, counter
    SP - used if chr casts Demi on Diablos from that chr's magic stock
    CM - None
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Selphie - Shiva, Quezo
Zell - Siren

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit
      - Healing class
2. Str - Shiva, Ifrit
       - Any AC (best Quake)
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo, Siren
       - Any AC (best Quake)
5. Spr - Shiva
       - Healing class
6. El.Att.J - Quezo, Shiva, Ifrit
            - Wind class
7. El.Def.J - Quezo, Shiva, Ifrit
            - No magic needed
8. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - No magic needed
9. St.Att.J - Siren
            - Blind
10. St.Def.J - Siren
             - No magic needed
11. St.Def.Jx2 - Siren
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Mag+20% - Ifrit
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

Zell
Slot 1 - Mag+20% - Siren
Slot 2 - Mag+40% - Siren

---------------------------------- STRATEGY -----------------------------------
Diablos: 'Who dares disturb my sleep?'

Let's see here. Diablos has only one attack that can kill you and that is his
physical attack. How can we fix that? Use Zell (or whoever you put Siren on) to
attack Diablos until he's blinded. Diablos blinded + none of his other attacks
can kill you = victory!

But first start Drawing Holies and Flares! Remember to beef up Mag-J before the
battle with Diablos commences or else you'll be Drawing 4 or less Flares per
turn... or none at all, if Mag-J is too low.

If a member gets KOed (rare chance, but it can happen), revive him/her with
Phoenix Down. Once again, Demi and Gravija attacks *cannot* kill you in any way
possible. Screw Demi spell - we can get it thru refining later easier.

Once each member of the party has 100x Holy and 100x Flare, unleash your limit
breaks which have been aching to be used for quite some time now.

Diablos: 'Too much sleep... Too weak...'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Diablos!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Triple Triad - Diablos card
-------------------------------------------------------------------------------

- You've obtained DIABLOS (5/16).

- Here's the advised order of learning Diablos's abilities - Time Mag RF, ST
Mag-RF, HP-J, Mug, Darkside, Enc-Half, Enc-None, Hit-J, HP+20%, HP+40%, HP+80%.

- Defeating the boss also nabbed you Diablos card. Congrats.

-------------------------------------------------------------------------------
Triple Triad - Seifer card
-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Go back into Balamb Garden and enter Headmaster's Office. Challenge Cid to a
card game and try to win Seifer card from him.

- Card Mod Quistis card into 3x Samantha Soul. Refine 1x Samantha Soul into
60x Triple with Diablos' Time Mag-RF. Triples are excellent boosters for Str
and Mag.

- If you already have Siren's L Mag-RF, check your items a bit. 1x Saw Blade
refines into 10x Death, 1x Chef's Knife refines into 30x Death, 1x Tent refines
into 10x Curaga, 1x Mesmerize Blade refines into 20x Regen and so on... Where
did I get all these items from? Card playing, of course. One more reason why
you should devote some time to card playing.

- If by a chance you've acquired some Curse Spikes from Tri-Face cards - 1x
Curse Spike refines into 10x Pain. Pain is a great magic to junction to
St.Def.J.

- Have any Gayla cards? Card Mod them into 1x Mystery Fluid per 1x Gayla card.
1x Mystery Fluid refines into 10x Meltdown, best magic for Vit-J.

- OK, from B-Garden make it to Balamb.


===============================================================================
BALAMB
===============================================================================

[Balamb - Town Square]

- Head for train station. Next to the entrance you'll find Card Queen, which
will be of importance later in the game. You'll need 3000 gil to buy a train
ticket.

[Balamb - Station Yard]

- Enter the train and we're departing.


===============================================================================
TRAIN FROM BALAMB TO TIMBER
===============================================================================

[Train]

- Enter the side door, then waltz into SeeD cabin. Approach Zell for a lengthy
scene.

-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 1
-------------------------------------------------------------------------------

- During the scene you auto-obtain PET PALS VOL.1 (1/6).

- When prompted, choose "Not too much.".

- Stuff happens...


===============================================================================
TIMBER FOREST
===============================================================================

[Timber Forest]

- My my, who are the unusual party members? Laguna has Squall's stats, Ward has
Selphie's stats, and Kiros has Zell's stats (same applies for junctions).

- 1st screen - walk N.

- 2nd screen - keep walking N.

- 3rd screen - still go N.

- 4th screen - scene, then you auto-advance forward.

- 5th screen - hop into the van and we're outta here.


===============================================================================
DELING CITY
===============================================================================

[Deling City - City Square]

- Go N.

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

[Deling City - Gateway]

- Proceed N under the gateway until screen shifts. Your path further will be
blocked by a car, but there's a hard-to-see door nearby.

- Once inside the arch, use the ladded near the door to descend into the
sewers.

[Deling City - Sewer]

- Fight Red Bats there and Draw Drains from them (will prove useful for future
fights). There is also a very small area in the sewers where you can run into
Creeps. Draw Lifes from this monster (will prove useful for future fights).

- Once you're satisfied with the amount of magic you drew, return to the first
screen where Laguna and company got out of their military car.

[Deling City - City Square]

- Walk E now into next screen.

- A military car will pass by, continue on.

- On this screen you'll find Galbadia hotel - enter it.

[Deling City - Hotel]

- Take the stairs leading down (near reception) to enter club section.

[Deling City - Club]

- Talk to the waitress and pick third option when prompted for some hilarious
responses. Finally choose "Let's take a load off." to advance the story.

- When in control, walk up to the piano for more scenes, then return to your
table, and finish by going upstairs.

[Deling City - Hotel]

- Talk to woman at reception and ask "Which is Julia's room?".

- While in Julia's room, every so often you'll have to move Laguna close to
Julia in order to strike a conversation.


===============================================================================
TRAIN FROM BALAMB TO TIMBER
===============================================================================

[Train]

- Aaand we're back in the skins of familiar chrs.


===============================================================================
TIMBER
===============================================================================

[Timber - City Square]

- Timber has Pet Shop, Junk Shop, hotel facility.

- Unfortunately there isn't much we'll be able to do at the moment. As soon as
you take the stairs, someone will talk to you. Respond with "But the Owls are
still around.", then leave the screen at the bottom to progress the story.

[Timber - Forest Owl's Base]

- After the introduction Squall has to fetch somebody.

-------------------------------------------------------------------------------
Triple Triad - Angelo card
-------------------------------------------------------------------------------

- Challenge Watts to a card game and make sure you win his Angelo card! This
card mods into 100x Elixir.

- Find 'the princess' by going N all the way to the 3rd train car. Enter the
room to find that somebody sleeping on a bed. Nice...

- Lv11 Rinoa with weapon Pinwheel will join your party, and Rinoa's limit
breaks will also be explained in a tutorial.

- Walk to the front of the train car, then follow Zell.

- Watch the long explanation of kidnapping plan, and fall asleep. Don't worry
about small details, just leave everything to me.

- Go to 2nd train car to save your game at SPN.

-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 2
-------------------------------------------------------------------------------

- Return to 3rd train car (where you got Rinoa) and examine the folded bed to
recover PET PALS VOL.2 (2/6).

- Back to front of the train, talk to Watts and choose "Yeah." to begin the
kidnapping attempt.

[Timber - Train]

- 1st screen - walk left over to Rinoa. Once she finishes talking, 5-minutes
  time limit will start counting down. Get to the edge of train car and press X
  to jump.

- 2nd screen - walk left over to the others. Don't worry about sensors below,
  they're busted.

- 3rd screen - walk left over to Rinoa.

- 4th screen - you'll have to uncouple this car. "1" is represented as
  "Circle", "2" as "X", "3" as "Square" and "4" as "Triangle" on your gamepad.
  So if Rinoa relays a code "1433", you'll have to press "Circle", "Triangle",
  "Square", and "Square" buttons, in that order. Understood? L1 is used to look
  to your left to check up on guards' positions. Choose "Yeah." to proceed with
  uncoupling - enter three codes and you're done with this part. Don't try to
  enter all codes one after another, since you may be spotted by a guard - if a
  guard is approaching Squall's position, press Up on d-pad to avoid being
  spotted. When all codes are entered, Squall climbs back up automatically -
  head a bit right to the others.

- 5th screen - almost same thing as on 4th screen, but this time R1 is now used
  to look to your right (and Zell and Selphie aren't around to help you as
  well), and you have to enter five codes. Choose "Yeah." at the prompt to
  proceed - enter five codes and you're done with this part. Don't try to enter
  all codes one after another, since you may be spotted by a guard - if a guard
  is approaching Squall's position, press Up on d-pad to avoid being spotted.
  After five codes are entered successfully, Squall climbs to the roof - head a
  bit left over to Rinoa.

[Timber - Forest Owl's Base]

- Go save your game, then address Rinoa and choose "Yeah." to confront the
person you kidnapped.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                            ROUND 1: FAKE PRESIDENT
                               ROUND 2: GEROGERO
------------------------- HERE COME NEW CHALLENGERS! --------------------------

FAKE PRESIDENT ----------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 12   | 52 ~ 778        | 0   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 52      | 5        | 46       | 26       | 51       | 6        | 0
10  | 610     | 23       | 50       | 37       | 55       | 8        | 1
12  | 778     | 27       | 51       | 40       | 57       | 8        | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | 100 | 90  | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~12 | Cure                                      | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~12 | has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~12 | none
------------------------------------ SCAN -------------------------------------
President Deling's double. Attacks in a strange way, but not very strong.
However...
--------------------------------- ATTACK LIST ---------------------------------
01. (Head bash) - SE no-name PA
    CM - Higher Vit, Protect
-------------------------------------------------------------------------------

GEROGERO ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 12   | 350 ~ 3650      | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 2     | x 1    | x 1    | x 2    | immune | x 1    | x 1    | x 3    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 350     | 35       | 17       | 61       | 36       | 9        | 5
10  | 3050    | 41       | 35       | 75       | 40       | 19       | 6
12  | 3650    | 43       | 39       | 78       | 41       | 21       | 6
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
100 | -   | -   | -   | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: no  - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
80  | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~12 | Esuna, Double, Berserk, Zombie            | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~12 | 2x Phoenix Down, 2x Phoenix Down, 2x Phoenix Down, 2x Phoenix Down
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~12 | 8x Zombie Powder, 8x Zombie Powder, 8x Zombie Powder, 8x Zombie Powder
------------------------------------ SCAN -------------------------------------
A monster that posed as President Deling. Attacks with its deformed arms and
status attacks. [Undead Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Arm smash) - SE no-name PA
    CM - Higher Vit, Protect
02. Silence - SE Status class MA
    EF - adds Silence
    CM - Higher Spr, Reflect, Silence OR Pain on SDJ
03. Berserk - SE Status class MA
    EF - adds Berserk
    CM - Higher Spr, Reflect, Berserk on SDJ
04. 'Brrawghh!' - SE No-element and Status class MA
    EF - adds Slow, Curse and Blind + No-element class magic damage
    CM - Higher Spr, Shell, Slow AND Pain on SDJ
05. Dispel - SE Status class MA
    EF - removes any helpful statuses
    CM - None
06. Sleep - SE Status class MA
    EF - adds Sleep
    CM - Higher Spr, Reflect, Sleep on SDJ
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Selphie - Shiva, Quezo
Zell - Siren, Diablos

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos
      - Healing class
2. Str - Shiva, Ifrit
       - Triple, Flare or Tornado, any AC
3. Vit - Quezo, Shiva
       - Healing class
4. Mag - Quezo, Siren, Diablos
       - Triple, Flare or Tornado, any AC
5. Spr - Shiva
       - Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit
            - Holy, Fire class, Earth class, *no* Poison class
8. El.Def.J - Quezo, Shiva, Ifrit
            - No magic needed
9. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - No magic needed
10. St.Att.J - Siren
             - No magic needed
11. St.Def.J - Siren
             - Silence OR Berserk OR Pain
12. St.Def.Jx2 - Siren
               - Berserk AND Pain, Berserk AND Silence

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Treatment / Draw - Siren / Any
Slot 4 - Darkside / Whatever - Diablos / Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Str+20% - Ifrit
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Mag+20% - Quezo
Slot 2 - Mag+40% - Quezo

Zell
Slot 1 - Mug - Diablos
Slot 2 - Mag+40% - Siren
Slot 3 - HP+??% - Diablos

---------------------------------- STRATEGY -----------------------------------
Fake President: 'YOu...fEll...FOr...iT'
'kiLL...thE...REsisTanCE...'
'aMusINg... tHIs iS AmuSinG!'

Our fake friend only knows a simple physical attack. Dispose of him in any way
you wish. Now the real boss will pop up - Gerogero. Depending on what
characters are alive...

Squall: 'What the...?'
Selphie: 'Ewww! Nasty!'
Zell: '... The hell is this!?'

Easy way out is to use a Phoenix Down on Gerogero to kill him instantly. Other
items that work wonders on him: X-Potion, Elixir. Bam! Quick vistory.

Well, if you choose to fight him fair and square, here's what to do... Have a
member with Siren junctioned (in my case Zell) and put Silence (OR Pain) and
Berserk on St.Def.J. If Squall gets berserked, even better. Selphie is kinda
useless in this fight.

Good junctioned spells (Holy class, Fire class, Earth class) will do the job
done way better than in case if you'd bother summoning GFs or casting magic.

Gerogero is an annoying boss. Often he'll use 'Brrawghh!', a move that does
damage and causes Slow, Curse and Darkness statuses. Silence and Berserk are
his other two annoying attacks. If someone gets berserked, have Zell use
Treatment on that member (Zell can't be affected by Berserk, cos he has it
junctioned on St.Def.J). If you don't have Treatment yet, Draw and cast Esuna
on affected members. Gerogero conveniently has this magic to Draw.

Gerogero also knows Dispel - I wonder why? I can rarely have Reflect now
(Slots) and casting Shell and Protect on members is kinda useless cos these
statuses may be dispeled.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Eh, no special or interesting rewards from this guy. When in control, talk to
Rinoa to advance the story.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #06 - ANNOUNCE TIMBER'S INDEPENDENCE - SM#06
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You'll have to form a party, where Rinoa and Squall are mandatory. Doesn't
matter who is third chr you'll take along. Walk outside and talk to Watts, then
choose "Yeah." to land in Timber.

[Timber - City Square]

- Careful, random battles are fought within the city for the moment. Pet Shop
is now open.

-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 3
-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 4
-------------------------------------------------------------------------------

- Among other things you can buy PET PALS VOL.3 (3/6), and PET PALS VOL.4
(4/6). Don't forget few Amnesia Greens in order to have GF forget useless
abilities (which are those that increase GF's HP and summon damage).

- Exit the Pet Shop screen at the bottom, then take bottom exit again to appear
on a bridge that overlooks some train tracks. Head right to end up at Timber
Hotel.

[Timber Hotel]

- You can't use the facility at the moment, but you can save your game at SPN.

[Timber - City Square]

- From hotel's entrance go right again to find Timber's exit. Approach the
soldiers for event battle, then return to the screen where your party boarded
Timber Owls' train when you went on a mission, and take right exit to appear in
front of Timber Maniacs building.

[Timber - Editorial Department]

- There are stacks of magazines to the left of reception.

-------------------------------------------------------------------------------
Sidequest - Girl Next Door magazine
-------------------------------------------------------------------------------

- Examine the stacks and in one of them you'll find GIRL NEXT DOOR. Now enter
the far back door.

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- On the right of the screen there's a copy of TIMBER MANIACS (2/12) lying on
the ground - with this exit the building.

[Timber - City Square]

- Enter the building to the right of Timber Maniacs.

[Timber - Residence]

- Talk with the old woman for few hints - so we need to find the pub to get to
the back alley. Go back outside.

[Timber - City Square]

- Head right to the screen with a spinning sign, and right again into the
walkway. You'll appear next to train tracks. Ascend the nearby stairs and enter
the house.

[Timber - Residence]

- Talk to the old guy and answer "Yeah, kind of.", then drink from the tap to
recover your HP. You can also check the cupboard four times in a row to obtain
some gil, which is exactly what you should do. Return outside.

[Timber - City Square]

- Return to a screen with the spinning sign, and take the nearby stairs.

- Win an event battle, and you'll receive Buel card. There's item shop nearby,
and when you're done buying, enter the pub.

[Timber Pub]

- Approach the drunkard and pick "Talk to him.", then "Tell him about the
card." to receive Tonberry card. You may wish to opt for other way, which is
buying him a drink (the type of drink he wants varies from game to game) - if
you make a correct decision on which drink he desires, you'll receive Forbidden
card. Whichever you choose, he's now outta the way.

[Timber - City Square]

- You're now in back alley, make use of SPN and go left. Climb the stairs until
you find a big TV screen... choose any answer you desire when prompted, doesn't
matter. Rinoa leaves for the moment and Selphie joins. I will help you anytime
you want, Quisty!

[Timber TV Station]

- Just go to the far end of the catwalk, then follow Quisty. After the scenes
go downstairs to advance the story.

[Timber - City Square]

- Keep going downstairs until your group decides what to do next.

[Timber Pub]

- Follow the others outside, then hike it to old woman'd residence.

[Timber - Residence]

- In upstairs room talk to everyone, and Quisty twice to get things moving,
then go downstairs, and attempt to leave. You'll get POTION, PHOENIX DOWN,
SOFT, ANTIDOTE, and REMEDY from old hag. Now you can really leave.

[Timber - City Square]

- Talk to the G-Soldier on this screen to move things along. Luckily the last
train is heading in direction you want it to - East Academy. Pick "Ok (I have
my orders).", then head right to next screen.

- Zone will appear and give you tickets for the train. Follow your other party
members.

- Ascend nearby stairs, cross the bridge and board the train by choosing "Get
on.".


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #07 - REACH GALBADIA GARDEN - SM#07
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
TRAIN FROM TIMBER TO EAST ACADEMY, THEN DOLLET STATION
===============================================================================

[Train]

- Talk to Zell and choose "Leave him alone." to advance.

- Don't disembark on East Academy, instead choose to continue and get off on
Dollet Station. Dollet is close by, so make a beeline for the town.


===============================================================================
DOLLET
===============================================================================

[Dollet - Town Square]

- Dollet has car rental, item shop, junk shop, hotel facility.

- You'll start on the screen with car rental. Take the stairs on bottom to
enter the screen with Dollet hotel.

[Dollet - Hotel]

- Pay 100 gil to stay the night.

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Check the table on the right for TIMBER MANIACS (3/12).

[Dollet - Town Square]

- Approach Dollet Soldier guarding left path twice, then pick "Force your way
in.".

- Cross the bridge.

[Dollet - Mountain Hideout]

- Keep going until you run into G-Soldier for some hilarious scenes by choosing
"Yeah...and we're gonna take you on.". Return across the bridge afterwards.

[Dollet - Town Square]

- Enter Shining Bomber pub.

[Dollet Pub]

- Go upstairs.

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Collect TIMBER MANIACS (4/12) from the table.

-------------------------------------------------------------------------------
Triple Triad - Siren card
-------------------------------------------------------------------------------

- Challenge the guy next to the table and win this card battle! Then you'll be
invited into this guy's private room. Keep challenging him and win your next
prize: Siren card.

- You'll also receive these cards from the guy: 5x Geezard card, 4x Red Bat
card, 3x Buel card, 2x Anacondaur card, and Cactuar card.

-------------------------------------------------------------------------------
Magazines - Occult Fan II
-------------------------------------------------------------------------------

- In the guy's private room you'll find several stacks of magazines. You can
only obtain items from the stack closest to the door, and you can find up to
three items. Once three items are obtained, exit and reenter, then check that
stack again. Keep examining it until it yields OCCULT FAN II (2/4). Exit the
pub.

- Here's info on what can you pull from those book stashes:
  -> Book stash closest to exit
     - Nothing of interest - 16/32 chance
     - OK Shop - 1 rental discount ticket - 2/32 chance
     - Aphrora Pub - 1 drink discount ticket - 2/32 chance
     - Mother's day - 1 day massage ticket - 2/32 chance
     - Potion - 2/32 chance
     - Antidote - 2/32 chance
     - Soft - 2/32 chance
     - Phoenix Down - 2/32 chance
     - Geezard Card - 1/32 chance
     - Occult Fan II - 1/32 chance (one time only)

   -> Rightmost book stash
     - Note about "Fermenting Anacondaurs"
     - Note about "Winning card game with Laguna"
     - Note about "New owner for the pub"
     - Note about "Goofy magazine BOO! Monthly"

   -> Topmost book stash
      Two entries from somebody's journal...

[Dollet - Town Square]

-------------------------------------------------------------------------------
Sidequest - Bone quest
-------------------------------------------------------------------------------

- If the quest is done in 3rd disc, rewards are better, but nothing you
wouldn't be able to obtain elsewhere.

- In the screen with Spice shop there's a boy standing next to the door. Talk
to him and enter artist's house. Examine the painting and talk to the kid.

- Go back outside and head for fountain area. Find the dog on the right side of
the screen and "talk" to it, then choose "Look." to receive POTION (disc 3
reward is X-POTION).

- Return to artist's house, examine the painting and talk to the kid.

- Go back outside and head for Shining Bomber area. Find the dog under the
bridge and "talk" to it, then choose "Look." to receive PHOENIX DOWN (disc 3
reward is MEGA-POTION).

- Return to artist's house, examine the painting and talk to the kid.

- Go back outside and there's the dog. "Talk" to it, then choose "Look." to
receive SOFT (disc 3 reward is ELIXIR).

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Siren card is the greatest card so far in terms of usefulness. Card Mod it
into 3x St.Att. item, which teaches a GF St.Att.J ability. Use them wisely on
selective few GFs you have so far - but spare a single St.Att. item for now
just in case. All three battle members now are able to junction magic to
St.Att.J, one of most important junction abilities in the game.

- Exit to world map.


===============================================================================
WORLD MAP
===============================================================================

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Quisty the Bombshell - White Wind
-------------------------------------------------------------------------------
Squall the Lionheart - Adamantines for Lion Heart gunblade
-------------------------------------------------------------------------------

- Go to the beach near Dollet and fight Lv30 and above Adamantoises. They have
Reflect for you to Draw. Also mug them for Whispers and use this item on
Quistis for her to learn White Wind, excellent Blue Magic. Other items of
importance are Orihalcons (mug them), which teach a GF Vit+40% ability and
Adamantines (drop items - DO NOT mug Adamantoise), which teach a GF Vit+60%
ability and are used for some of character's strongest weapons.

- Enter Roshfall forest (near Timber) and fight Ochu there. Draw and stock
Pains from Lv30 and above Ochus. Mug some Ochu Tentacles from them as well for
Quistis' weapons.

- Fight some Wendigos and Mug Steel Pipes from them. Steel Pipes refine into
Aura Stones with help of Siren's Tool-RF. Aura Stones will help you immensely.

- Card Mod Quistis card into 3x Samantha Soul. Refine 1x Samantha Soul into 60x
Triple with Diablos' Time Mag-RF. Triples are excellent boosters for Str and
Mag.

- If you have Siren's L Mag-RF, check your items a bit. 1x Saw Blade refines
into 10x Death, 1x Chef's Knife refines into 30x Death, 1x Tent refines into
10x Curaga, 1x Mesmerize Blade refines into 20x Regen and so on. Where did I
get all these items from? Card playing, of course.

-------------------------------------------------------------------------------
Sidequest - Obel Lake
-------------------------------------------------------------------------------

- Close to Roshfall Forest is a body of water, known as Obel Lake. And there's
a piece of land jutting into it - stand on the piece of land and press action,
then choose "Try humming.", and "Try humming again." for a black shadow to
rise. Again choose "Try humming.", then "What is it?".

- Mr. Monkey is in the forest near Dollet, so let's go back there. When you
enter the forest, keep pressing action until a prompt appears. Choose "Throw a
rock.", then return to Obel Lake.

- Choose "Try humming." and relay the position of stupid monkey. If, from now
on, you choose "Try humming.", the black shadow will give you various clues.
I've paraphrased them a bit.

- CLUE 1: Take a break at the railroad bridge.
          - Break draw point (utterly useless)
- CLUE 2: You'll find something on an island east of Timber, too.
          - one of four rocks for Obel Lake
- CLUE 3: At the beach in Balamb, something special washes ashore at times.
          - one of four rocks for Obel Lake
- CLUE 4: Take time off at Eldbeak Peninsula.
          - hint for obtaining Luck-J Scroll on Minde Isle
- CLUE 5: There's something on top of a mountain with a lake and cavern.
          - one of four rocks for Obel Lake (event battle VS 2x Thrustaevis)
- CLUE 6: South of here, there used to be a village surrounded by forests.
          - forests N from Orphanage, press action on world map to find sth

- You're still not done. Choose "Throw a rock." and keep doing it until you get
a message that says "The rock skipped many many times." - now go back to forest
near Dollet and toss another rock at the monkey. Keep doing it until monkey
tosses a rock at you.

- OBEL LAKE CLUE (1/4) - U R H A E O

- That is it for now, drop by Timber.


===============================================================================
TIMBER
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                 PET NAMETAG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Timber - City Square]

-------------------------------------------------------------------------------
Sidequest - Would-be-Journalist
-------------------------------------------------------------------------------

- Go to the screen with Timber Maniacs building and talk to the guy next to the
entrance to the building. Choose "No way!" to give him some moral support.
That's for receiving Pet Nametag later in the game.

- Now go to Timber Hotel.

[Timber Hotel]

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Choose to pay 100 gil for staying the night, then examine the table to find
another issue of TIMBER MANIACS (5/12).

- This covers the optional stuffing, so back to world map.


===============================================================================
WORLD MAP
===============================================================================

- Head for East Academy station, then rotate your camera a bit. See the opening
between the mountains? That's where you have to go - as soon as you step into
the forest, bad karma comes and bites you in the ass.


===============================================================================
CENTRA RUINS
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THINGS COMING UP!                       ITEMS IN LOONY PANDA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- You'll understand the reference later in the game. For now, follow my
instructions exactly and you'll be able to obtain everything later in the game
on next dungeon visit.

[Centra - Excavation Site]

- Laguna has Squall's stats, Ward has Selphie's stats, and Kiros has Quisty's
stats (same applies for junctions). What? You Kiros bastard! So what are
Quisty's body measurements??? TELL MEEEEEE!

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------
Squall the Lionheart - Pulse Ammo for Lion Heart gunblade
-------------------------------------------------------------------------------
Quisty the Bombshell - Homing Laser
-------------------------------------------------------------------------------

- Be sure to fight Lv30+ Elastoids. Draw Meltdown from them, greatest magic to
be put on Vit-J. Also mug a few Laser Cannons. Use one to teach Quistis Homing
Laser Blue Magic. Refine 3 of them with Ifrit's Ammo-RF into 15x Pulse ammo.
Last ingredient for Squall's Lion Heart!

- Choose "Nah, just my imagination.", then press on to next screen.

- Walk along for two event battles against some E-Soldiers, then take right
path and climb the ladder down to next screen.

- Walk up towards next screen.

- Take a left to next screen.

- You'll appear in a rocky area, and right next to you is some stuff on the
ground. Walk near it and choose "Pick it up." to obtain OLD KEY, which will be
promptly lost immediately. Now walk left two screens.

- You'll find three hatches in the ground - fiddle with middle one and choose
"Tamper with it.", than leave to the right. Minus one battle!

- Now backtrack to the screen where you had two event battles and take left
path to next screen.

- Take the ladder down to next screen.

- Some weird green tunnel... tightly hug and walk near left wall, then choose
"Pick it up." to find another OLD KEY, which will be promptly lost immediately.
Walk S to next screen.

- Oh look, three hatches again - fiddle with left one and choose "Tamper with
it.", than leave to the left.

- Backtrack your steps around the ruins so that you enter three-hatches-screen
again from the right side. Now fiddle with right hatch and choose "Tamper with
it.", than leave to the right.

- Go right to next screen.

- Go up to next screen.

- At the cross go up to next screen.

- You'll find two bomb detonators - examine it and choose "Press red switch
(Furthest boulder)." to send one rock flying. Minus one battle! Doing this also
opens the left of three hatches. Then choose "Press blue switch (Nearest
boulder)." to send the other rock flying. Minus two battles! Doing this also
opens the right of three hatches. Go up to next screen.

- There's another rock on left side of the screen, which you can examine. Minus
one battle! Go up to next screen.

- SPN for saving your game, then go up to next screen.

- Here you'll face a series of up to six event battles, or less. Less depends
on amount of E-Soldiers you removed earlier by doing wacky stuff. Last battle
is against two E-Soldiers (cyborg version). Dispose of them, then you're home
free.


===============================================================================
WORLD MAP
===============================================================================

- You're very close to G-Garden now.


===============================================================================
GALBADIA GARDEN
===============================================================================

[Galbadia Garden - Front Gate]

- Walk up two screens, then up another screen.

[G-Garden - Hall]

- Take NW exit to next screen, go up to next screen.

[G-Garden - Hallway]

- Go upstairs to next screen.

- Reception room is right thru the door next to the guy on bottom of screen.

[G-Garden - Reception Room]

- Talk to Zell, then Rinoa, then Quisty, Zell, Selphie, Squall will make some
thoughts, and then run off.

[G-Garden - Hallway]

- Go downstairs, and then leave to the S.

[G-Garden - Hall]

- Leave to the S, and Fujin and Raijin will come blabbering about something.
Leave for front gate.

[G-Garden - Front Gate]

- Talk to Quisty, then leave to the S.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #08 - ASSASSINATION ATTEMPT - SM#08
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Talk to Rinoa at the entrance to get things moving.

- Lv13 Irvine with weapon Valiant joins your party.

- Talk to Quisty now for details of your mission, and a tutorial on how to
switch party members. Leave for world map and head for nearby train station.

[G-Garden - Station]

- Pay 3000 gil to get on the train.


===============================================================================
TRAIN FROM G-GARDEN TO DELING CITY
===============================================================================

[Train]

- Attempt to leave to get things moving, then follow Irvine, and follow him
again.


===============================================================================
DELING CITY
===============================================================================

[Deling City - Station Yard]

- Deling City has car rental, item shop, junk shop, and hotel facility.

- Leave to the S, and leave to the S again. When you see Batman-signal, talk to
Quisty and leave to the N.

[Deling City - City Square]

- Wait for the bus to stop, and then talk to conductor to board the bus. It'll
take you to front of Caraway's Mansion.

- Talk to Caraway's Guard on the right of the screen to find out that you need
to retrieve code number from some dude who was spineless enought to go into the
Tomb of the Unknown King. You'll receive the map of the tomb, then you can
choose various things - "Ready to answer." won't bear fruit yet, "Buy a hint
for 3000 gil." to get a clue on GF within the tomb, "Buy a location displayer
for 5000 gil." to find out your position on the map of the tomb, "Talk." to be
told details of your current situation again, and "Have him escort us out of
town." to do just that.

-------------------------------------------------------------------------------
Squall the Lionheart - Lion Heart gunblade obtained!
-------------------------------------------------------------------------------

- Board the bus and go past Presidential Residence and get off at Shopping
Arcade. There's Junk Shop in lower right of the screen, so pay the price and
obtain Squall's Lion Heart gunblade!

- Now exit N to find Galbadia Hotel.

[Deling City - Hotel]

- Pay 100 gil to spend the night.

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Check between the beds for another issue of TIMBER MANIACS (6/12). Go back
outside.

[Deling City - City Square]

- Board the bus and travel two stations, then get off at Caraway's Mansion.
Talk to the guard and have him escort you close to the exit of the city. Leave
for world map.


===============================================================================
WORLD MAP
===============================================================================

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Fight Vysage and Co. in Lallapalloza Canyon near Dingo Desert. They also have
some good magics to draw, for example Haste. They rarely drop Regen Ring item.
1x Regen Ring refines into 20x Full-life with Siren's L Mag-RF. Full-life is
the best spell to put on Spr.

- Draw Tornados from high level Thrustaevises found on Galbadia continent.

- It is very advisable that you finally learn Mug character ability by Diablos
before the end of disc 1!

- Tomb of the Unknown King is NE from Deling City.


===============================================================================
TOMB OF THE UNKNOWN KING
===============================================================================

[Tomb of the Unknown King]

- Please follow directions exactly to be done with this in no time.

- At the entrance use SPN for saving the game, then enter the tomb.

-------------------------------------------------------------------------------
Optional Boss - ROUND 1: Sacred; ROUND 2: Sacred & Minotaur
-------------------------------------------------------------------------------

- Go up, NESC, examine the gunblade and write down the number that appears, go
right, NESC, go left, NESC, go right, NESC, go left, NESC, go right, NESC, go
up, NESC, examine the statue and beat up Sacred in event battle. It'll either
escape after few rounds or you defeat it - I recommend defeating it for few
items.

- That was just a warm-up, it'll now escape.

- Go down, NESC (POV from player's perspective will now change, mind you), go
up, NESC, go right, NESC, go left, NESC, go right, NESC, go left, NESC, go
right, NESC, go up, NESC, pull the lever on right side of screen to start the
water flow.

- Go down, NESC (POV from player's perspective will now change, mind you), go
up, NESC, go right, NESC, go left, NESC, go right, NESC, go left, NESC, go
right, NESC, go up, NESC, examine the machinery on left side to form a bridge
in middle of the tomb.

- Go down, NESC (POV from player's perspective will now change, mind you), go
up, NESC, go right, NESC, go left, NESC, go right, NESC, go left, NESC, go
right, NESC, go up, NESC, use SPN, then return to the tomb.

- Go up, NESC, go up, NESC, go up, NESC, go up, NESC, approach Sacred in the
middle.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                ROUND 1: SACRED
                          ROUND 2: SACRED & MINOTAUR
------------------------- HERE COME NEW CHALLENGERS! --------------------------

SACRED ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 75   | 578 ~ 27218     | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | immune | x 2    | x 2    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 578     | 9        | 40       | 26       | 31       | 10       | 0
10  | 1625    | 28       | 40       | 38       | 35       | 15       | 1
20  | 3500    | 48       | 41       | 51       | 41       | 19       | 2
30  | 6125    | 68       | 41       | 64       | 46       | 24       | 2
40  | 9500    | 87       | 42       | 76       | 52       | 28       | 3
50  | 13625   | 107      | 42       | 89       | 57       | 32       | 4
60  | 18500   | 126      | 43       | 101      | 63       | 37       | 4
70  | 24125   | 145      | 43       | 114      | 68       | 41       | 5
75  | 27218   | 154      | 43       | 120      | 71       | 43       | 6
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | 70  | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Shell, Protect, Berserk, Life             | Couldn't Devour!
L20~29 | Shell, Protect, Berserk, Life             | Couldn't Devour!
L30~75 | Shell, Protect, Berserk, Life             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | has nothing
L20~29 | has nothing
L30~100| has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 8x G-Hi-Potion, 8x G-Hi-Potion, 8x G-Hi-Potion, 8x G-Hi-Potion
L20~29 | 8x G-Hi-Potion, 8x G-Hi-Potion, 8x G-Hi-Potion, 8x G-Hi-Potion
L30~75 | 8x G-Hi-Potion, 8x G-Hi-Potion, 8x G-Hi-Potion, 8x G-Hi-Potion
------------------------------------ SCAN -------------------------------------
Earth GF in Tomb of the Unknown King. Recovers by the power of the earth.
Attacks with a large steel orb.
--------------------------------- ATTACK LIST ---------------------------------
01. (Steel orb smash) - SE no-name PA
    CM - Higher Vit, Protect
02. Mad Cow Special - AE Earth class MA
    SP - used only if Sacred and Minotaur are both alive
    CM - Higher Spr, Shell, Float, Earth class magic on EDJ

Special 'moves':
01. (Earth regeneration) - no-name boss move
    AP - used at regular intervals, as long as boss' is standing on the ground
    EF - minor HP recovery
    CM - Cast Float on Sacred
-------------------------------------------------------------------------------

MINOTAUR ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 75   | 855 ~ 36375     | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x(-1)  | x 2    | x 2    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 855     | 12       | 60       | 36       | 31       | 10       | 0
10  | 2250    | 35       | 61       | 48       | 40       | 15       | 1
20  | 4750    | 60       | 62       | 61       | 51       | 19       | 2
30  | 8250    | 85       | 63       | 74       | 61       | 24       | 2
40  | 12750   | 110      | 65       | 86       | 72       | 28       | 4
50  | 18250   | 134      | 66       | 99       | 82       | 32       | 4
60  | 24750   | 158      | 67       | 111      | 93       | 37       | 5
70  | 32250   | 182      | 68       | 124      | 103      | 41       | 6
75  | 36375   | 194      | 69       | 130      | 108      | 43       | 6
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | 50  | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Shell, Protect, Berserk, Double           | Couldn't Devour!
L20~29 | Shell, Protect, Berserk, Double           | Couldn't Devour!
L30~75 | Shell, Protect, Berserk, Double           | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | has nothing
L20~29 | has nothing
L30~75 | has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: Sacred
L 1~19 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L20~29 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L30~75 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
------------------------------------ SCAN -------------------------------------
Sacred's older brother. This Earth GF has healing ability, as long as his feet
are on the ground.
--------------------------------- ATTACK LIST ---------------------------------
01. (Steel orb smash) - SE no-name PA
    CM - Higher Vit, Protect
02. Mad Cow Special - AE Earth class MA
    SP - used only if Sacred and Minotaur are both alive
    CM - Higher Spr, Shell, Float, Earth class magic on EDJ
03. Mower - AE PA
    CM - Higher Vit, Protect

Special 'moves':
01. (Earth regeneration) - no-name boss move
    AP - used at regular intervals, as long as boss' is standing on the ground
    EF - minor HP recovery
    CM - Cast Float on Minotaur
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit
Quistis / Irvine - Siren, Quezo
Zell - Shiva, Diablos

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos
      - Holy, Healing class
2. Str - Shiva, Ifrit
       - Triple or Flare, any AC
3. Vit - Quezo, Shiva
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos
       - Triple or Flare, any AC
5. Spr - Shiva
       - Full-life, Reflect, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit
            - Wind class OR Poison class, *no* Earth class
8. El.Def.J - Quezo, Shiva, Ifrit
            - Earth class OR Float
9. El.Def.Jx2 - Quezo, Shiva, Ifrit
              - Earth class AND Float
10. St.Att.J - Siren, any GF you used St.Att. on
             - Drain, no magic needed
11. St.Def.J - Siren
             - No magic needed
12. St.Def.Jx2 - Siren
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Quistis / Irvine
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Treatment / Draw - Siren / Any
Slot 4 - Item - Any

Zell
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit

Selphie
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Mag+40% - Quezo

Zell
Slot 1 - Mug - Diablos
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - HP+??% - Diablos

---------------------------------- STRATEGY -----------------------------------
There are two boss fights ahead of you before you can claim your next GF. First
you'll have to deal with Sacred alone.

A) SACRED BOSS FIGHT

Sacred only knows one puny physical attack, but it is a powerful one - have
high Vit-J. You have two options now...
- either you let Sacred keep attacking you and he'll escape after a few rounds
- or you deplete his HP as quickly as you can before he escapes for 20 AP and
8x G-Hi-Potion (this option sounds more promising)

'THEY'RE PRETTY STRONG...'

B) SACRED AND MINOTAUR BOSS FIGHT

A bit tougher fight, but not by much. This time you're off against two enemies,
each one can regenerate HP at regular intervals. Casting Float on them is a
totally pointless idea, cos it wastes turns and it doesn't work that long.

Start the battle by Drawing and casting Protect on your members, then cast
Meltdown on Minotaur - he's your primary target. Why? Although it may seem to
be a good idea to go after Sacred first as he has less HP, it's better to get
rid of Minotaur first as he has Mower move, which attacks all members (have
high Vit or be under Protect to lessen the damage done by Mower), and also his
single-target physical attack is almost twice as powerful as Sacred's.

Have the member with Diablos attacking by using Darkside command (if same
member has Drain on St.Att.J, his/her HP will be restored). This is useful cos
it deals 3x greater physical damage than by using simple physical attack.

Sometimes during the fight if both Sacred and Minotaur are still alive, they
can use Mad Cow Special attack. Pretty powerful Earth class attack, but easy to
evade. How? Junction Float and/or Quake to El.Def.J and damage will be
nullified or even absorbed. Now that you've plastered Minotaur, go after
Sacred, the puny one. Beat him and you'll receive some items as well as two
excellent cards.

If you plaster Sacred first...
Sacred: 'BRO, I LOST...'
Minotaur: 'the brothers, defeated...'
'mighty ones...'
'may we join you?'

If you plaster Minotaur first...
Minotaur: 'the rest is up to you, brother...'
Sacred: 'THE BROTHERS, DEFEATED...'
'I GUESS WE'LL JOIN YA.'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Brothers!
-------------------------------------------------------------------------------
Triple Triad - Sacred card
-------------------------------------------------------------------------------
Triple Triad - Minotaur card
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You've collected another GF - BROTHERS (6/16).

- Your card collection has now increased with Sacred card, and Minotaur card.

- Recommended list of how should Brothers GF learn their abilities is: Spr-J,
Str-J, Defend, Cover, HP+20%, HP+40%, HP+80%, HP Bonus.

- Go down, NESC, go down, NESC, (POV from player's perspective will now change,
mind you), go up, NESC, go up, NESC, go up, NESC, leave for world map and
return to Deling.


===============================================================================
DELING CITY
===============================================================================

[Deling City - City Square]

- Walk NE past the car rental, then take NW exit to pop up in front of
Caraway's. Again talk to the guard and choose "Ready to answer.". Number
changes from playthru to playthru, so you'll have to go to the tomb to note it
down.

- First you'll have to enter ones, then tens, and then hundreds. So if your
number was 145... first you enter "5", then "4", and finally "1".

- Note that if your number was less than 100, then hundreds will equal "0"
(zero).

- After you give the correct answer to the guard, go right.

[Deling City - Caraway's Mansion]

- Make a save at SPN, then enter the mansion. Talk to Rinoa, pick "...Is that
an order?", and Caraway will enter the scene. Follow Caraway as he is walking
around Deling to get info on how the mission will be proceeding. When you end
up under the gateway, talk to Caraway.

- When he's gone, return to his mansion and let's get things underway!

- I'm temporarily in charge of Quisty. Yay! Try to leave thru the door and
Rinoa bumps into you.

- Screw you, Squall. Again follow Caraway thru the city until you end up under
the gateway, then talk to Caraway to "deposit" gateway team, and follow Caraway
again.

- Control is returned to Quisty. Retrace your steps to Caraway's Mansion, only
to find yourself locked it. That's just great...

[Deling City - Presidential Residence]

- Control is in Rinoa's hands. Walk around the car and go down the manhole, by
chooseing "Maybe I should check?".

[Deling City - Sewer]

- Walk W, NESC, W, NESC, W...

-------------------------------------------------------------------------------
Magazines - Weapons Monthly May
-------------------------------------------------------------------------------

- When screen shifts, nab WEAPONS MONTHLY, MAY ISSUE (3/7) on the ground. Go E
to the ladder and climb back outside.

[Deling City - Presidential Residence]

- Climb the boxes near the car, then car itself and keep going onto next
screen.

- Climb the ladder, and then climb onto the roof. Approach somebody sitting on
the chair and press action to move things along.

[Deling City - Caraway's Mansion]

- As Quisty examine the glasses case near the locked door and Quisty will take
one into her hands. Then poke around NW corner of the room and screen shifts to
show a statue. With glass in hands examine the statue and a secret passage will
open.

[Deling City - Sewer]

- Go downstairs and take the ladder.

- Examine the water wheel and ride it, then check the grated door to enter
NESC.

- Go N for a scene.

[Deling City - Presidential Residence]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                    GUARDIAN FORCE CARBUNCLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- As Squall run to the right, and keep going. Then climb the boxes on the car
and onto the roof - basically take the same path as Rinoa. You'll find a dead
body of someone - take nearby stairs into red-carpet corridor. Pay attention to
the hatch on the right. Go S to next screen for a boss battle.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                   2x IGUION
------------------------- HERE COME NEW CHALLENGERS! --------------------------

IGUION ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 19   | 127 ~ 1747      | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
immune  | x 1    | x 1    | x 2    | immune | x 1    | x 1    | x 2,5  | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 127     | 14       | 52       | 10       | 10       | 3        | 0
10  | 755     | 21       | 70       | 17       | 15       | 6        | 0
19  | 1747    | 28       | 88       | 23       | 19       | 8        | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -*1
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Cure, Esuna, Break, Carbuncle             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 6x G-Returner, 6x G-Returner, 6x G-Returner, 6x G-Returner
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 4x G-Returner, 4x G-Returner, 4x G-Returner, 4x G-Returner
------------------------------------ SCAN -------------------------------------
A mutation of the gateway decoration. Uses Petrify attacks. Someone has given
it the Reflect power.
--------------------------------- ATTACK LIST ---------------------------------
01. (Claw swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Resonance - AE No-element class MA
    SP - used only if both Iguions are alive
    CM - Higher Spr, Shell, Defend
03. Magma Breath - SE Fire class and Status class MA
    EF - Petrifying status + Fire class magic damage
    CM - Higher Spr, Shell, Defend, Fire class magic on EDJ + Break on SDJ
------------------------------------ NOTES ------------------------------------
*1 - For as long as you don't Draw Carbuncle from one of Iguions, they have
     Reflect status on.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Shiva, Diablos
Irvine - Siren, Bros, Quezo

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros
      - Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple, Tornado or Flare, any AC
3. Vit - Quezo, Shiva
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos
       - Triple, Tornado or Flare, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - Earth class OR Holy class, *no* Fire class OR Poison class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Fire class
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - Fire class
10. St.Att.J - Siren, any GF you used St.Att. on
             - Drain, no magic needed
11. St.Def.J - Siren
             - Break
12. St.Def.Jx2 - Siren
               - Break

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside / Item - Diablos / Any

Irvine
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Treatment / Draw - Siren / Any
Slot 4 - Item - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - Mug / Whatever - Diablos / Any

Irvine
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Irvine: 'Oh, I forgot to tell you...'
'For my Limit Break, Shot,'
'pull the trigger with R1.'
'Got it?'

If you followed the preparations above, Irvine is the untouchable one here. He
can't be petrified nor is he able to take fire damage (instead he'll absorb
it).

Have Irvine designated as the healer of Petrifying status in this battle,
should Squall fall victim of that status. Quickly plaster one Iguion and send
him meet his maker before concentrating your efforts on second Iguion.

Absolutely make sure to draw Carbuncle (until you do so, Iguions are under
reflect status). You simply can't allow yourself to miss her - she is the
second GF with St.Def.J ability so far and you need this ability badly for the
upcoming fights. Drain on St.Att.J should take care of your healing. This is
especially useful with Irvine when you have him use Darkside command.

You don't have any of the stuff above, ie Treatment, Darkside, Mug, etc.? Well,
in that case it will be tougher a bit, but not much.

You can Draw Cure from Iguions --> healing your members is guaranteed.
You can Draw Esuna from Iguions --> healing Petrifying status has been taken
care of.
You can Draw Break from Iguions --> if by any chance you still don't have any
Breaks, now is a good time to do so.

Apart from these tips, quickly kill one Iguion to eliminate annoying Resonance.
Then toy around with the other Iguion, but be careful of him toying around with
you, ie not forgetting to heal Petrifying status when it occurs! When you're
satisfied with the amount of magic you drew, kill the remaining Iguion.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Carbuncle!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- It is very advisable that you finally learn Mug character ability by Diablos
before the end of disc 1!

- Finally you have three GFs with Vit-J - Quezo, Shiva and Carbuncle.

- Carbuncle's list of recommended order for her abilities to be learnt - Recov
Med-RF, St.Att.J, St.Def.J, St.Def.Jx2, Vit+20%, Vit+40%, Vit Bonus, HP+20%,
HP+40%, Counter, Auto-Reflect

- One of the last calls for you to go and fight Diablos, if you haven't done
so yet. Flares and Holies you can draw from Lv 30+ Diablos will prove very
useful in the next boss battle.

- Exit S to red-carpet screen and examine the hatch.

- There's sniper rifle on bottom of the screen, so collect it and things move
along.

[Deling City - Sewer]

- As Quisty, move N to next screen.

- Examine right portion of W grating, exit W.

- Trip the ladder over, exit W.

- Examine right portion of N grating, exit N.

- Exit N.

- Examine right portion of S grating, exit E.

- Exit E.

- Examine left water wheel, then examine right water wheel, check right side of
S grating, exit S.

- Exit S.

- Check right side of N grating, examine right water wheel, check right side of
S grating, exit S.

- Check right side of N grating, examine right water wheel, check right side of
S grating, exit S.

- Exit S.

- Check right side of N grating, trip the ladder over, check left side of E
grating, exit E.

- Exit E.

- Examine the water wheel, exit N.

- Exit N.

- Use SPN to save your game, then climb the ladder.

[Deling City - Gateway]

- Climb the ladder further up, then poke the switch on left side of screen to
get things moving.

- As Squall you'll be given the opportunity to check your junctions.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                ROUND 1: SEIFER
                                 ROUND 2: EDEA
------------------------- HERE COME NEW CHALLENGERS! --------------------------

SEIFER ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 20   | 176 ~ 1150      | 0   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 176     | 18       | 82       | 14       | 121      | 5        | 2
10  | 525     | 23       | 97       | 35       | 129      | 8        | 3
20  | 1150    | 28       | 114      | 57       | 139      | 10       | 4
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | 20  | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Cure, Life                          | Couldn't Devour!
L20    | Fira, Cura, Life                          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Hero, Hero, Hero, Hero
L20    | Hero, Hero, Hero, Hero
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | none
L20    | none
------------------------------------ SCAN -------------------------------------
Decided to become a Sorceress' Knight under Edea. Uses fire magic in
conjunction with sword attacks.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Fira - SE Fire class MA
    CM - Higher Spr, Shell, Defend, Reflect, Fire class magic on EDJ
-------------------------------------------------------------------------------

EDEA --------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 20   | 1300 ~ 7000     | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1300    | 3        | 16       | 45       | 76       | 6        | 1
10  | 4000    | 11       | 25       | 50       | 84       | 15       | 2
20  | 7000    | 19       | 35       | 55       | 94       | 24       | 2
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | 100 | -   | -   | 100 | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Cura, Dispel, Life, Double                | Couldn't Devour!
L20    | Cura, Dispel, Life, Double                | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Elixir, Elixir, Elixir, Elixir
L20    | Elixir, Elixir, Elixir, Elixir
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | none
L20    | none
------------------------------------ SCAN -------------------------------------
A powerful sorceress and ruler of Galbadia. Her sorceress powers may be the
most powerful in the world.
--------------------------------- ATTACK LIST ---------------------------------
01. Astral Punch - SE PA
    CM - Higher Vit, Protect, Defend
02. Firaga - SE Fire class MA
    CM - Higher Spr, Shell, Defend, Reflect, Fire class magic on EDJ
03. Blizzaga - SE Ice class MA
    CM - Higher Spr, Shell, Defend, Reflect, Ice class magic on EDJ
04. Thundaga - SE Thunder class MA
    CM - Higher Spr, Shell, Defend, Reflect, Thunder class magic on EDJ
05. Dispel - SE Status class MA
    EF - removes any helpful statuses
    CM - None
06. Protect - SA Support class magic
    EF - adds Protect
    CM - Dispel
07. Shell - SA Support class magic
    EF - adds Shell
    CM - Dispel
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle
Irvine - Siren, Shiva, Diablos
Rinoa - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple, Quake or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle
       - Triple, Quake or Tornado, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - Poison class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Flare OR Shell OR Fire class
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - Flare AND Shell; Flare AND either Fire class OR Thunder class
                OR Ice class
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - Drain, no magic needed
11. St.Def.J - Siren, Carbuncle
             - No magic needed
12. St.Def.Jx2 - Siren, Carbuncle
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Rinoa
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - Whatever - Any

Irvine
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - Mug - Diablos

Rinoa
Slot 1 - Whatever (advised is HP+??%) - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
First it's Squall VS Seifer!

Seifer: 'Squall, you're mine!'

Seifer is no match for Squall, if you chose to follow my advice. Seifer's sword
swipe will cause puny damage to you and Fira move will be absorbed. Don't kill
Seifer too fast - Mug him for 1x Hero.

As the battle goes on...

Seifer: 'Thought I was dead, eh?'
'Not until I fulfill my dream!'
'Ugh, not bad...'
'Squall, this is it!'

If there's a chance that you're not junctioned properly or are missing
anything, take a look at Seifer's Draw list - Cura! This will help you heal
yourself without wasting Healing class magic from your stock and thus making
your junctions less effective.

And when defeated...

Seifer: 'I...lost...!?'

OK, we took care of Seify boy. Now who's next...?

Rinoa: 'I can fight if I'm with you!'
'That's why I'm here!'
Irvine: 'I have to redeem myself.'
Edea: '...The accursed SeeD.'

Edea's main weapon is (not-so)-vast array of magic spells - Blizzaga, Thundaga
and Firaga. Now think... We drew Flares before from Diablos and we put Flares
onto El.Def.J along with Protect magic. No damage to your members if you spread
out GFs with relevant abilities correctly.

You don't have that? Here's what you do in these cases...
a) Have Squall junction Drain on St.Att.J (you have either no GFs with such
ability yet or you have four GFs with this ability so far). Each attack Squall
makes will deal damage to enemy and restore the same amount of HP to Squall's
HP. Or even better - have Squall use Darkside command for killer damage. This
strategy is suitable for both Seifer and Edea.
b) If you don't have Drain, you'll have to rely on magic again. Edea's Draw
list has Cura (heal HP of members in need) as well as Life (revive KOed
members) for you to draw.
c) Have one member continuously cast Reflect on somebody and Edea will be
wasting her turns casting Dispel on member under Reflect.

If Edea manages to kill one member...

Edea: 'SeeD! Is that all you've got?'
'How boring...'

And when you finally defeat her...

Edea: 'Impudent SeeDs!'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- And so Squall is no more... good riddance.

- Save your game, then pop in disc 2.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #09 - ESCAPE FROM CAPTIVITY - SM#09
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
WINHILL
===============================================================================

[Winhill - Vacant House]

- Well, that's a relief for now. Laguna and company have arrived to keep you
laughing for a while. Laguna takes Squall's spells and junctions, and Kiros
nicks Irvine's.

- After the scene go downstairs and talk to Ellone, then exit the house.

[Winhill Village]

- Go into the house just below Laguna's, then enter the pub.

[Winhill Pub]

- Talk to Kiros, choose "What's Ward up to?", "...Tell me about Julia.",
"...Where am I?", and finish with "Let's talk later...", then go outside.

[Winhill Village]

- Exit S (village square).

- Exit S (florist house).

- Exit S (chocobo trail).

- You're now at village's front. Walk all the way S until Laguna comments about
turning back.

- Now return to the pub by trekking N.

[Winhill Pub]

- Go upstairs, talk to Raine, then return to Laguna's.

[Winhill - Vacant House]

- Go upstairs and choose to go to sleep by selecting "Rest.".


===============================================================================
GALBADIA D-DISTRICT PRISON
===============================================================================

[Galbadia D-District Prison, Floor 7]

- As Zell talk to everyone, then waltz around a bit for more scenes. Choose
"I'll stop him!" when prompted, then "...Just let me die."

- As Zell talk to Selphie, then Quisty, and we're out for busting the prison to
pieces.

- Here's the info on layout of the prison.
FLOOR 01: Left cell - hidden SPN
          Right cell - Combat King 001
FLOOR 02: Left cell - box with Pet Nametag
          Right cell - box with Str Up
FLOOR 03: Left cell - zip
          Right cell - box with Pet House
FLOOR 04: Left cell - box with Tent
          Right cell - zip
FLOOR 05: Left cell - nada
          Right cell - card player, need 500 gil per play*1
FLOOR 06: Left cell - nada
          Right cell - nada
FLOOR 07: Left cell - your cell
          Right cell - nada
FLOOR 08: Left cell - item shop
          Right cell - nada
FLOOR 09: Left cell - nada
          Right cell - draw point with Berserk
FLOOR 10: Left cell - SPN
          Right cell - card player, need 300 gil per play
FLOOR 11: Left cell - card player, need 200 gil per play*2
          Right cell - hidden draw point with Thundaga
FLOOR 12: Left cell - nada
          Right cell - nada
FLOOR 13: torture room
FLOOR 14: hidden SPN
FLOOR 15: exit

*1 - Information on items you can obtain from 500 gil player
- Potion
- Eye Drops
- Remedy
- Gysahl Greens
- Flare Stone
- Mega-Phoenix
- Phoenix Pinion
- Luck Up

*2 - Information on items you can obtain from 200 gil player
- Potion
- Eye Drops
- Remedy
- Hi-Potion+
- Holy Stone
- Mega-Potion
- Rosetta Stone
- HP Up

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- If you don't have any Silences, Blinds and such, it would be a good idea
before the next boss battle to check that GF abilities you've learned so far.
Many useful magics can be gotten from items, you just have to check it.

- Go to Floor 8 and approach the two guards, then overwhelm them in event
battle. When given a chance, arrange your junctions and familiar faces emerge
on the scene.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                 BIGGS & WEDGE
------------------------- HERE COME NEW CHALLENGERS! --------------------------

BIGGS -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 22   | 1467 ~ 2235     | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1467    | 6        | 31       | 9        | 45       | 6        | 2
10  | 1705    | 22       | 37       | 24       | 49       | 7        | 3
20  | 2130    | 38       | 44       | 41       | 54       | 7        | 4
22  | 2235    | 41       | 45       | 44       | 55       | 8        | 4
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | 80  | -   | 80  | 80  | -   | 70  | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | 100 | 60  | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Cure, Haste, Slow, Regen                  | Couldn't Devour!
L20~22 | Cure, Haste, Slow, Regen                  | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Regen Ring, Regen Ring, Regen Ring, Regen Ring
L20~22 | Regen Ring, Regen Ring, Regen Ring, Regen Ring
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 3x Elixir, 3x Elixir, 3x Elixir, 3x Elixir
L20~22 | 3x Elixir, 3x Elixir, 3x Elixir, 3x Elixir
------------------------------------ SCAN -------------------------------------
He was a major during the Dollet communication tower operation, but was demoted
after the operation failed. Hates SeeD.
--------------------------------- ATTACK LIST ---------------------------------
01. (Machine Gun fire) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on Biggs
02. (Arm charge) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on Biggs
03. Cure - SA Healing class magic
    EF - minor HP recovery
    CM - Silence Biggs, cast Reflect on Biggs and Wedge
04. Thundara - SE Thunder class MA
    CM - Silence Biggs, higher Spr, Shell, Defend, Reflect, Thunder class magic
         on EDJ
05. Haste - SA Support class magic
    EF - adds Haste
    CM - Silence Biggs, cast Reflect on Biggs and Wedge, Dispel
06. Slow - SE Status class magic
    EF - adds Slow
    CM - Silence Biggs, higher Spr, Reflect, Slow on SDJ
07. Regen - SA Support class magic
    EF - adds Regen
    CM - Silence Biggs, cast Reflect on Biggs and Wedge, Dispel
-------------------------------------------------------------------------------

WEDGE -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 22   | 1416 ~ 2139     | 0   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1416    | 7        | 23       | 4        | 33       | 5        | 1
10  | 1640    | 18       | 29       | 14       | 37       | 6        | 2
20  | 2040    | 30       | 36       | 26       | 42       | 6        | 2
22  | 2139    | 32       | 37       | 28       | 43       | 7        | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | 80  | -   | 80  | 80  | -   | 70  | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | 100 | 60  | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Shell, Protect, Reflect             | Couldn't Devour!
L20~22 | Fira, Shell, Protect, Reflect             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Strength Love, Strength Love, Strength Love, Strength Love
L20~22 | Strength Love, Strength Love, Strength Love, Strength Love
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 8x Remedy, 8x Remedy, 8x Remedy, 8x Remedy
L20~22 | 8x Remedy, 8x Remedy, 8x Remedy, 8x Remedy
------------------------------------ SCAN -------------------------------------
Demoted along with Biggs for his part in the Dollet communication tower
operation. Unfortunately, still works under Biggs.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on Wedge
02. Fire - SE Fire class MA
    CM - Higher Spr, Shell, Defend, Reflect, Silence Wedge, Fire class magic on
         EDJ

Special 'moves':
01. 'Wedge is pissed off!'
    SP - remove 75% of Wedge's HP
    EF - increase Wedge's stats
    CM - defeat him quickly
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Zell - Ifrit, Carbuncle
Selphie - Siren, Shiva, Diablos
Quistis - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple, Flare, Quake or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle
       - Triple, Flare, Quake or Tornado, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - No magic needed
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Thunder class OR Fire class
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - Thunder class AND Fire class
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - Drain OR Pain, no magic needed
11. St.Def.J - Siren, Carbuncle
             - Slow
12. St.Def.Jx2 - Siren, Carbuncle
               - Slow

III. RECOMMENDED COMMAND ABILITIES

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Selphie
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Zell
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - Whatever - Any

Selphie
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - Mug - Diablos

Quistis
Slot 1 - Whatever (advised is HP+??%) - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Biggs: 'I was demoted because of you!'
'I'm only a liutenant now!'
'I'll get my revenge!'

To get things heated up, for starters do the following - put Silence and
Darkness on both Biggs and Wedge to make them completely harmless.

First time Wedge is attacked...
Wedge: 'O-Ouch!'
'They're always trouble...'

This fight is also last easy chance for your members to stock up on good spells
and here they are... Biggs: Regen and Haste! Wedge: Shell, Protect and Reflect!
Did you remember to put Draw onto your battle Command box? You can Mug 1x Regen
Ring from Biggs and 1x Strength Love from Wedge. Or don't Mug them at all and
choose to receive 3x Elixir and 8x Remedy.

For fun cast Confuse on Wedge and he'll attack Biggs.:)
Biggs: 'You idiot! What are you doing!'
Wedge: 'Yikes! What was I doing!?'

Cast Confuse on Biggs...
Wedge: 'Stop pickin' on us!'

As Biggs' HP is depleted...
Biggs: 'We're just getting started.'

Now he'll start using Cure, Thundara, Slow, Haste and Regen. Pretty formiddable
foe at once - Too bad he's under Silence and can't pull any of the stuff of.

Defeat Biggs...
Biggs: 'What's the rank below liutenant...?'

As Wedge's HP is depleted...
Wedge: 'I don't wanna be demoted!'

Defeat Wedge...
Wedge: 'W-Why?'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Crap. Biggsmeister sounded the alarm... oh well.

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- If you don't have any Silences, Blinds and such, it would be a good idea
before the next boss battle to check that GF abilities you've learned so far.
Many useful magics can be gotten from items, you just have to check it.

-------------------------------------------------------------------------------
Quisty the Bombshell - Micro Missiles
-------------------------------------------------------------------------------

- Try to fight GIM52A and Mug few Missiles from him. Use 1x Missile on Quistis
to have her learn Micro Missiles Blue Magic.

-------------------------------------------------------------------------------
Magazines - Combat King No. 001
-------------------------------------------------------------------------------

- All the way down in Desert Prison on Floor 1 there is COMBAT KING 001.

-------------------------------------------------------------------------------
Guardian Forces - Infinite Rosetta Stones
-------------------------------------------------------------------------------

- Are you a patient card player that *doesn't give up easily*? Challenge the
card player on 11th floor (pay 200 Gil per card game).

- Why should you do that, cos it seems that all he gives you are crappy
Potions? Very rarely it can happen that you may receive ROSETTA STONE, very
useful item that teaches a GF Abilityx4. Cool! Having four character abilities
already at start of disc 2? Tres cool!!! Of course, you have to persevere in
playing this guy. If you want, try to nab 3x Rosetta Stone before you move on.

- Remember that this is totally optional stuff to be done! If you don't wanna
be bothered, then move on. I'll do my best in providing you with info that will
help you get thru bosses victoriously.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                            CHARACTER REPORT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                 PET NAMETAG
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Get CHARACTER REPORT from card player on Floor 10. If you didn't get Battle
Meter from Cid way back on disc 1, then you also won't be able to receive
Character Report.

- You can find PET NAMETAG on Floor 02 in left cell.

- With valuable stuff collected make it to Floor 13 and enter the torture room
to find Squall. After he rejoins your party, talk to Moombas and have them make
the shortcut on one of the three floors they offer (just means you won't have
to go around the whole perimeter), then leave the room.

- Press the red button in front of Squall as instructed, then go right when you
land. Check the door at end of corridor, then return to the crane.

- Floor 8 - as Zell quickly run around the perimeter as you run from pursuers.

- Floor 9 - as Squall keep going up until you hit Floor 12.

- Floor 8 - as Irvine keep going down until you hit Floor 3.

- Floor 13 - as Squall talk to Moombas to receive COTTAGE and RENAME CARD, then
take the stairs to Floor 14, then another stairs to Floor 15, and up there exit
E to get out... kind of.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                           ELITE SOLDIER & 2x GIM52A
------------------------- HERE COME NEW CHALLENGERS! --------------------------

-------------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*1| 45 ~ 4940*2     | 2   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 30 (+5)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 148     | 3        | 36       | 6        | 38       | 6        | 2
10  | 260     | 15       | 37       | 17       | 38       | 7        | 3
20  | 460     | 28       | 38       | 29       | 38       | 8        | 4
30  | 740     | 41       | 39       | 42       | 38       | 9        | 5
40  | 1100    | 54       | 41       | 54       | 39       | 9        | 5
50  | 1540    | 67       | 42       | 66       | 39       | 10       | 6
60  | 2060    | 79       | 43       | 77       | 39       | 11       | 7
70  | 2660    | 91       | 44       | 89       | 40       | 12       | 8
80  | 3340    | 103      | 46       | 101      | 40       | 13       | 9
90  | 4100    | 115      | 47       | 112      | 40       | 14       | 10
100 | 4940    | 127      | 48       | 123      | 41       | 14       | 10
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
60  | 60  | 70  | 80  | 35  | 35  | 35  | 35  | 35  | 35  | 35  | 35  | 35
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
35  | 70  | 35  | 20  | 35  | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Thunder, Blizzard, Scan             | Couldn't Devour!
L20~29 | Fira, Thundara, Blizzara, Scan            | Couldn't Devour!
L30~100| Firaga, Thundaga, Blizzaga, Dispel        | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Tent, Tent, Cottage, Cottage
L20~29 | Tent, Cottage, Cottage, Cottage
L30~100| Cottage, Cottage, Cottage, Cottage
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 2x Potion, Phoenix Down, 8x Shotgun Ammo, Cottage
L20~29 | Potion, Phoenix Down, Hi-Potion, Cottage
L30~100| 3x Potion, Hi-Potion, Cottage, Cottage
------------------------------------ SCAN -------------------------------------
An officer acting together with Galbadian soldiers. Defeat him first, before he
uses recovery magic on the other soldiers.
--------------------------------- ATTACK LIST ---------------------------------
01. (Machine Gun fire) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. (Arm charge) - SE no-name PA
    CM - Higher Vit, Protect, Defend
03. Cure - SA Healing class magic
    EF - small HP recovery
    CM - Reflect on Elite Soldier, kill Elite Soldier ASAP
04. Cura - SA Healing class magic
    EF - medium HP recovery
    CM - Reflect on Elite Soldier, kill Elite Soldier ASAP
05. Curaga - SA Healing class magic
    EF - major HP recovery
    CM - Reflect on Elite Soldier, kill Elite Soldier ASAP
06. Meltdown - SE No-element class and Status class MA
    EF - adds Vit 0 (lowers Vit and Spr to 0) + No-element class magic damage
    CM - Higher Spr, Shell, Defend, Reflect; to remove Vit 0, cast Esuna or
         use Treatment
07. Shell - SA Support class magic
    EF - adds Shell
    CM - Reflect on all enemies, kill Elite Soldier ASAP, Dispel
08. Protect - SA Support class magic
    EF - adds Protect
    CM - Reflect on all enemies, kill Elite Soldier ASAP, Dispel
09. Aura - SA Support class magic
    SP - used strictly on GIM52A
    EF - GIM52A under Aura causes higher physical damage
    CM - Kill Elite Soldier ASAP, Dispel
10. Reflect - SA Support class magic
    EF - adds Reflect
    CM - Kill Elite Soldier ASAP, Dispel
------------------------------------ NOTES ------------------------------------
*1 - E-Soldier's highest LV when fought in D-Prison is lv70.
*2 - E-Soldier's highest HP when fought in D-Prison is 2260 HP.
-------------------------------------------------------------------------------

GIM52A ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*1| 1431 ~ 19400    | 3   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1,5  | x 1,5  | immune | x 1    | x 1,5  | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 30 (+8)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1431    | 13       | 3        | 5        | 120      | 5        | 0
10  | 1850    | 26       | 12       | 15       | 121      | 6        | 1
20  | 2600    | 39       | 22       | 26       | 122      | 8        | 1
30  | 3650    | 53       | 32       | 37       | 123      | 9        | 2
40  | 5000    | 66       | 43       | 47       | 125      | 10       | 2
50  | 6650    | 79       | 53       | 57       | 126      | 11       | 3
60  | 8600    | 91       | 63       | 67       | 127      | 13       | 3
70  | 10850   | 104      | 73       | 77       | 128      | 14       | 4
80  | 13400   | 116      | 84       | 86       | 130      | 15       | 4
90  | 16250   | 128      | 94       | 95       | 131      | 16       | 5
100 | 19400   | 140      | 104      | 104      | 132      | 18       | 5
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | 100 | 90  | 50  | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Haste, Slow                               | No good!
L20~29 | Haste, Slow, Dispel                       | No good!
L30~100| Haste, Slow, Esuna, Dispel                | Tastes awful!!!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Missile, Missile, Missile, Missile
L20~29 | Missile, Missile, Missile, Missile
L30~100| 2x Missile, 2x Missile, 2x Missile, 2x Missile
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 4x Screw, Missile, Windmill, 2x Fuel
L20~29 | 8x Screw, Missile, Windmill, 6x Fuel
L30~100| 2x Missile, 3x Fuel, 2x Windmill, 6x Fuel
------------------------------------ SCAN -------------------------------------
A Galbadian machine that attacks with magic and missiles. The more advanced
models use high-powered beams.
--------------------------------- ATTACK LIST ---------------------------------
01. (Dash punch) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Thundara - SE Thunder class MA
    CM - Higher Spr, Shell, Defend, Reflect, Thunder class magic on EDJ
03. Thundaga - SE Thunder class MA
    CM - Higher Spr, Shell, Defend, Reflect, Thunder class magic on EDJ
04. Micro Missiles - SE Gravity-class PA
    EF - tears off 50% of current HP, doesn't ignore Protect
    CM - Protect (halves), Defend (nullifies)
05. Ray Bomb - AE No-element class MA
    CM - Higher Spr, Shell, Defend
------------------------------------ NOTES ------------------------------------
*1 - GIM52A's highest LV when fought in D-Prison is lv70.
*2 - GIM52A's highest HP when fought in D-Prison is 10850 HP.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle
Quistis - Siren, Shiva, Diablos
Rinoa - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple, Flare or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle
       - Triple, Flare or Tornado, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - Earth class OR Water class, *no* Poison class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Thunder class
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - Thunder class
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - no magic needed
11. St.Def.J - Siren, Carbuncle
             - no magic needed
12. St.Def.Jx2 - Siren, Carbuncle
               - no magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Quistis
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Rinoa
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - Whatever - Any

Quistis
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - Mug - Diablos

Rinoa
Slot 1 - Whatever (advised is HP+??%) - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Elite Soldier: 'You're not goin' anywhere!'

Elite Soldier suddenly knows a lot of moves. Aura, Shell, Protect, Curaga,
Meltdown... Absolutely go after Elite Soldier first to eliminate his attempts
of casting positive statuses on GIM52As. He has the lowest HP of the trio.

If either GIM52A gets Aura status (it'll cause him to deal higher physical
damage), Dispel it. If you don't have any Dispels, check the Draw list of any
enemy. Dispel! So Draw and cast it on affected GIM52A. Don't be a hero in this
fight. GIM52A has a dangerous Micro Missiles move, knocking off 50% of targeted
member's HP (25% if under Protect and 0% if under Defend). If your HP gets too
low, heal immediately. If you brought Quistis, then lower HP is not necessarily
a bad thing. Degenerator, anyone?

Ray Bomb move by GIM52A is very rarely used, as well as Thundaga (have Thunder
class magic on El.Def.J to deal with this). Put Quake or Water on El.Att.J to
waste GIM52As faster.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After the scene walk back outside and try to cross the bridge. When Rinoa
alerts you to go to her position, hold RIGHT on your D-pad!


===============================================================================
WORLD MAP
===============================================================================

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #10 - PREVENT THE MISSILE LAUNCH - SM#10
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Desert]

- Things don't look good. As Squall talk to Selphie, and Selphie again.

- Suggested party to send to Missile Base would be Selphie, Rinoa and Irvine,
which is then confirmed by "Go with it." and the parties separate.

- As Squall drives into some desert outpost, he suggests taking the train. Exit
W to next screen and then steal the train.

- Control is transferred to Selphie. Drive to Deling City.


===============================================================================
DELING CITY
===============================================================================

[Deling City - Caraway's Mansion]

-------------------------------------------------------------------------------
Triple Triad - Rinoa card
-------------------------------------------------------------------------------

- Go into Caraway's mansion and challenge him to a card game. Lose Ifrit's card
to him. In his next hands it is possible that Rinoa's card may pop up. Grab it!
BTW, you'll reobtain Ifrit card later in the game from Martine, G-Garden's
headmaster (he'll be found in FH, on the screen to the right of mayor's house).

- Visit Deling's Junk Shop to upgrade your weapons if you haven't done so
already. Afterwards leave for world map.


===============================================================================
WORLD MAP
===============================================================================

- Your target is Galbadia's Missile Base, SW from Deling City. You need to be
in the military car that you stole in the prison.


===============================================================================
GALBADIA MISSILE BASE
===============================================================================

[Galbadia Missile Base]

- In parking lot walk left and enter the door.

- Save your game at SPN and take the left door to find that it's locked.
There's a glowing light next to this door - examine it and left door is now
unlocked.

- Choose "Walk by quietly." when prompted (the door here leads to circuit
room), and exit E.

- Go along the catwalk and exit NE.

- Another SPN, exit SW (there is a path to the left of stairs you just came
down that leads to another part of Missile Base).

- You'll find two Maintenance Soldiers here, and they'll ask you to deliver a
message to the guys by the missile launcher - exit N.

- Exit N into missile launcher room.

- Talk to the Maintenance Soldier standing near the red light and tell him
"...To go on ahead.". In return he asks you to deliver a message to the first
two Maintenance Soldiers about how he cannot go just yet.

- Return to those two Maintenance Soldiers and talk to them again. Now they'll
ask you to go and check out the circuit room.

- Backtrack to the soldier guarding the door leading into circuit room and talk
to him. His shift is over and you have free will to do whatever you want inside
that soon-to-be-extinct room.

- Approach the panels and pick "Ahh, just hit whatever!", then "Just press
whatever!", then leave the room.

- Pick "...Try to talk my way out.", then "We were just about to go call on
you." and your team will take care of maintenance for good.

- Head for the entrance to missile launcher room - G-Soldiers need additional
manpower, so help them out by choosing "Play it cool.", then "Help out.".

- In the room talk to Maintenance Soldier, then stand on left side of the
launcher and press action to get into position. Keep pressing Square until the
launcher is pushed all the way to the right. Talk to Maintenance Soldier again
and he'll ask you to confirm the target coordinates on control panel just
outside the missile launcher room.

- Walk outside and examine the panel nearby. Choose "Target", then "Set Error
Ratio" - set it all the way right to maximum value, then press X to exit. Now
choose "Data Upload" and select "Yes". Now choose "Exit" twice and you're set.

- Go save your game, and finally talk to the soldier guarding the E stairs.
You'll be let thru at last.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                         BASE LEADER & 2x BASE SOLDIER
------------------------- HERE COME NEW CHALLENGERS! --------------------------

BASE LEADER -------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 806 ~ 4400      | 2   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 30 (+5)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 806     | 6        | 31       | 9        | 45       | 6        | 2
10  | 890     | 22       | 37       | 24       | 49       | 7        | 3
20  | 1040    | 38       | 44       | 41       | 54       | 7        | 4
30  | 1250    | 54       | 51       | 57       | 60       | 8        | 5
40  | 1520    | 70       | 58       | 74       | 65       | 9        | 5
50  | 1850    | 86       | 65       | 90       | 70       | 10       | 6
60  | 2240    | 102      | 72       | 106      | 76       | 140      | 7
70  | 2690    | 118      | 79       | 122      | 81       | 11       | 8
80  | 3200    | 133      | 86       | 138      | 86       | 12       | 9
90  | 3770    | 148      | 93       | 154      | 92       | 12       | 10
100 | 4400    | 163      | 100      | 170      | 97       | 13       | 10
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 80  | 100 | -   | -   | 80  | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | 100 | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Thunder, Confuse, Slow, Reflect           | Couldn't Devour!
L20~29 | Thundara, Confuse, Slow, Reflect          | Couldn't Devour!
L30~100| Thundaga, Confuse, Slow, Reflect          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Tent, Tent, Cottage, Cottage
L20~29 | Tent, Tent, Cottage, Cottage
L30~100| Tent, Tent, Cottage, Cottage
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 2x Potion, Phoenix Down, 8x Shotgun Ammo, Cottage
L20~29 | Potion, Phoenix Down, Hi-Potion, Cottage
L30~100| 3x Potion, Hi-Potion, Cottage, Cottage
------------------------------------ SCAN -------------------------------------
Galbadia Missile Base security leader. Stronger than regular Galbadian
soldiers.
--------------------------------- ATTACK LIST ---------------------------------
01. (Machine Gun fire) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on Base Leader
02. (Arm charge) - SE no-name PA, counter
    SP - used if either Base Soldier is killed before killing Base Leader
    CM - Higher Vit, Protect, Defend, Darkness on Base Leader
03. Cura - SA Healing class magic
    SP - used when one of Base Soldiers is low on HP
    EF - medium HP recovery
    CM - Reflect on Base Leader / Base Soldiers, kill Base Leader ASAP, Silence
         on Base Leader
04. Thundara - SE Thunder class MA
    CM - Higher Spr, Shell, Defend, Reflect, Thunder class magic on EDJ,
         Silence on Base Leader
05. Confuse - SE Status class MA
    EF - adds Confuse
    CM - Higher Spr, Reflect, Confuse on SDJ, Silence Base Leader
06. Remedy - SA Item class move
    EF - removes negative statuses
    CM - Sleep on Base Leader
07. Protect - SA Support class magic
    EF - adds Protect
    CM - Reflect on Base Leader / Base Soldiers, kill Base Leader ASAP, Silence
         on Base Leader, Dispel
08. Shell - SA Support class magic
    EF - adds Shell
    CM - Reflect on Base Leader / Base Soldiers, kill Base Leader ASAP, Silence
         on Base Leader, Dispel

Special 'moves':
01. 'Go for the weak one!' - NEA 'move'
    EF - when this message pops out, Base Leader and Base Soldiers will start
         attacking a member whose current HP is the lowest
    CM - Kill Base Leader ASAP, higher Vit, Protect, Defend
02. 'Attack with magic!' - NEA 'move'
    EF - when this message pops out, Base Leader and Base Soldiers will start
         using magical attacks against your members
    CM - Kill Base Leader ASAP, higher Spr, Shell, Defend, Reflect, Thunder
         class and Ice class magic on EDJ
-------------------------------------------------------------------------------

BASE SOLDIER ------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 217 ~ 10400     | 1   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 30 (+5)
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 217     | 7        | 12       | 4        | 32       | 4        | 0
10  | 455     | 18       | 29       | 13       | 32       | 5        | 1
20  | 880     | 30       | 36       | 23       | 32       | 5        | 2
30  | 1475    | 41       | 43       | 34       | 33       | 6        | 3
40  | 2240    | 52       | 50       | 44       | 33       | 7        | 3
50  | 3175    | 63       | 57       | 54       | 33       | 8        | 4
60  | 4280    | 74       | 64       | 63       | 34       | 8        | 5
70  | 5555    | 84       | 71       | 73       | 34       | 9        | 6
80  | 7000    | 94       | 78       | 83       | 34       | 10       | 7
90  | 8615    | 104      | 85       | 92       | 35       | 10       | 8
100 | 10400   | 114      | 92       | 101      | 35       | 11       | 8
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | 80  | -   | 80  | 80  | -   | -   | 80  | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | 100 | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Blizzard, Silence, Confuse                | Couldn't Devour!
L20~29 | Blizzara, Silence, Confuse                | Couldn't Devour!
L30~100| Blizzaga, Silence, Confuse                | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Hi-Potion, Hi-Potion, 8x Hi-Potion, Hi-Potion
L20~29 | Hi-Potion, Hi-Potion, 8x Hi-Potion, Hi-Potion
L30~100| Hi-Potion, Hi-Potion, 8x Hi-Potion, Hi-Potion
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Potion, Potion, 8x Normal Ammo, Phoenix Down
L20~29 | Potion, Potion, 8x Normal Ammo, Phoenix Down
L30~100| Potion, Potion, 8x Normal Ammo, Phoenix Down
------------------------------------ SCAN -------------------------------------
Galbadia Missile Base security soldiers. Paid a little better than regular
Galbadian soldiers.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Blizzara - SE Ice class MA
    CM - Higher Spr, Shell, Defend, Reflect, Ice class magic on EDJ, Silence on
         Base Soldier
03. Remedy - SA Item class move
    EF - removes negative statuses
    CM - Sleep on Base Soldier
04. Potion - SA Item class move, counter
    SP - used sometimes if Base Soldier is attacked in any way
    EF - 200 HP recovery
    CM - none
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Selphie - Ifrit, Carbuncle
Irvine - Siren, Shiva, Diablos
Rinoa - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple, Flare, Quake or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle
       - Triple, Flare, Quake or Tornado, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - Poison class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Ice class OR Thunder class
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - Ice class AND Thunder class
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - Drain, Silence, Blind or Pain
11. St.Def.J - Siren, Carbuncle
             - Confuse
12. St.Def.Jx2 - Siren, Carbuncle
               - Confuse

III. RECOMMENDED COMMAND ABILITIES

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Rinoa
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Selphie
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - Whatever - Any

Irvine
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - Mug - Diablos

Rinoa
Slot 1 - Whatever (advised is HP+??%) - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Base Leader: 'Time for us to get serious!'

Haven't I heard that sometime before? Luckily for you the bozos in this battle
can be inflicted with various status abnormalities - you should especially
concentrate on Silencing Base Leader, or else he might throw Confuse at you
(did you put Confuse on St.Def.J?).

Base Leader: 'Are they from Garden?'

It's a good idea to waste Base Leader first, as he knows Cura and also has the
lowest HP of the bunch. On the other note, these guys tend to waste their turns
a lot by using Remedies if they're inflicted with various status abnormalities.
Use statuses to your advantage.

Base Soldier: 'Captain, they're too strong!'
Base Leader will start using Cura now.

Plaster left Base Soldier...
Base Soldier: 'C-Captain...'
Base Leader: 'My men! How dare you?'

Kill right Base Soldier...
Base Soldier: 'Ughhh...'
Base Leader: 'My men! How dare you?'

These guys don't have any smart spells to Draw - maybe Reflect and Confuse can
spark your interest. Otherwise just kill them.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Poke around the control room until one of your party members finds the
controls for missiles. Next you'll have to find self-kablammo device - again
poke around the control room, and if nothing's found, walk thru the door into
other control room.

- Check the panels until you find self-kablammo device. Choose 10 or 20 minutes
time limit to unseal the door to your right, which acts as a shortcut to base's
exit. Choosing 30 or 40 minutes time limit means you'll have to walk all the
way around.

- Check your junctions, then walk outside...


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                               ROUND 1: BGH251F2
                     ROUND 2: ELITE SOLDIER & 2x G-SOLDIER
------------------------- HERE COME NEW CHALLENGERS! --------------------------

BGH251F2 ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 22   | 4200 ~ 8400     | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1,5  | x 1,5  | immune | x 1    | x 1,5  | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 4200    | 40       | 52       | 65       | 130      | 7        | 0
10  | 6000    | 62       | 65       | 82       | 131      | 7        | 1
20  | 8000    | 87       | 80       | 101      | 132      | 7        | 3
22  | 8400    | 91       | 83       | 105      | 132      | 7        | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 50  | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Shell, Protect, Stop                      | Couldn't Devour!
L20~22 | Shell, Protect, Stop                      | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | has nothing
L20~22 | has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | none*1
L20~22 | none*1
------------------------------------ SCAN -------------------------------------
Named Iron Clad for its defensive capabilities. Main cannon is more powerful
than X-ATM092's Ray Bomb.
--------------------------------- ATTACK LIST ---------------------------------
01. (Chaingun fire) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on BGH251F2
02. Beam Cannon - SE No-element class MA
    AP - used every four turns
    IG - ignores Shell
    CM - Higher Spr, Defend (halves)

Special 'moves':
01. 'Standby for beam cannon!' - NEA 'move'
    SP - when this (or other messages) pops up, this is a warning that boss'
         next move will be Beam Cannon
    CM - none
------------------------------------ NOTES ------------------------------------
*1 - Fixed drop: Weapons Mon June (Weapons Monthly, June Issue)
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Selphie - Ifrit, Carbuncle
Irvine - Siren, Shiva, Diablos
Rinoa - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Flare or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle
       - Flare or Tornado, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - Quake, Water or Thunder class, *no* Poison class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Fire class
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - Fire class
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - Blind
11. St.Def.J - Siren, Carbuncle
             - No magic needed
12. St.Def.Jx2 - Siren, Carbuncle
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Selphie
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Rinoa
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Selphie
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - HP+??% - Carbuncle

Irvine
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - HP+??% - Diablos

Rinoa
Slot 1 - HP+??% - Bros
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Well, it's time to show this behemoth who's the meaner guy. Start the battle by
physically attacking the boss until it gets blinded. Voila, that takes care of
that annoying (Chaingun fire). If you want to be on the safe side, Draw and
Cast Protect on your party members. Don't bother casting Shell, as it's useless
in this fight

After boss takes three turns in doing (Chaingun fire) move, you will see one of
the following messages appear on the screen...

Quote 1 -- Captain: 'Stand by for beam cannon!'
Private 1: 'Yes, sir!'
Quote 2 -- Private 2: 'Setting target!'
Quote 3 -- Captain: 'Shoot 'em again!'

This is a 'warning' move, ie next move the boss will use is Beam Cannon. The
only way to lower the damage done by it is by Defend command (cuts the damage
by 50%). Also, when you see this message appear and if by any chance any of
your members is on low HP, heal that member immediately.

Okay, so you're healed and ready to take the punishment. BAM! One Beam Cannon
less. Remember, Beam Cannon ignores Shell status! Now boss will again use 3x
(Chaingun fire) move in a row before using Beam Cannon again. This goes on and
on and on...

If you successfully blind the boss, the only move you should be worried about
is Beam Cannon. So use the freebies during the time boss is busy (Chaingun
fire)-ing you to inflict severe damage on the boss.

Note: Remember not to forget to heal if needed if by chance you can't defeat
the boss fast enough before he uses Beam Cannon for the second time and
onwards...

Boss nears its defeat by the number of turrets that keep blowing up as you
deplete its HP. You know so by the following quotes:
Destroy 1st turret -- Private 2: 'AHHH! Captain!'
Captain: 'It's only one, don't worry!'
Destroy 3rd turret -- Private 2: 'Let's just get outta here!'
Captain: 'Can't let them seize this MRV!'
Destroy 4th turret -- Private 1: 'I can't control it!'
Captain: 'What!!!?'

Congrats, you just wasted BGH251F2. The fight is not over yet... You will be
greeted by Elite Soldier and 2x G-Soldier, which pose no real threat really.

Captain: 'AWWW HOT HOT HOT!'
Private 2: 'What now, Captain?'
Private 1: 'It needs repairs, sir!'
Captain: 'We'll kill 'em first!'

Just kill them fast and painless.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
Magazines - Weapons Monthly June
-------------------------------------------------------------------------------

- After the battle you collect WEAPONS MONTHLY, JUNE ISSUE (4/7).

- Waltz around a while until story moves forward.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #11 - SAVE BALAMB GARDEN - SM#11
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Front Gate]

- Squall and company enter the scene - time is not of the essence. You can take
however long you desire in completing next storyline events. First step back
out to world map and head for Rinaul Coast.


===============================================================================
WORLD MAP
===============================================================================

-------------------------------------------------------------------------------
Sidequest - Obel Lake
-------------------------------------------------------------------------------

- Rinaul Coast is the beach just S from B-Garden. Assuming you talked to the
shadow at Obel Lake, keep pressing action until prompt comes up saying "You
found a piece of rock by your foot...". Most of the time you'll find a rock
that is of no value, but eventually "It looks man-made and has some carving on
it...".

- OBEL LAKE CLUE (2/4) - S T S L R M

- OK, now back to B-Garden.


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Front Gate]

- Keep going N until Garden Faculty approaches you - respond "...I don't get
it." for event battle against Caterchipillar and Grat; go N still. You can now
return to very first Garden Faculty you saw and bunch up on him for event
battle against 2x Bomb.

[B-Garden - Hall]

- Talk to wounded guy twice to receive MEGA-POTION. Advance N more to get an
update on situation from Raijin and Fujin. Time to begin sweeping the side
rooms, so let's start with library.

[B-Garden - Library]

- Bunch up on Garden Faculty for event battle against Grat. Then talk to peeps
in library to get MEGA PHOENIX.

[B-Garden - Training Center]

- Choose "Help them" and bunch up on Garden Faculty for event battle against
T-Rexaur. Then talk to peeps nearby to get REMEDY.

[B-Garden - Parking Lot]

- Bunch up on Garden Faculty for event battle against Grendel. Then talk to
peeps in the lot to get TENT.

[B-Garden - Dormitory]

- Bunch up on Garden Faculty for event battle against Caterchipillar. There's
no items to obtain, but you can rest and recover in Squall's room.

[B-Garden - Cafeteria]

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Unjunctionable Guardian Force - Chocobo!
-------------------------------------------------------------------------------

- Bunch up on Garden Faculty for event battle against Bomb. Then talk to peeps
in library to get GYSAHL GREENS.

- When you visit any of choco-forests in the future, catch the mama choco.
Chocoboy will forcefully give you a small chocobo as a token of appreciation.
After naming the small chocobo you will be able to summon it in battle by using
Gysahl Greens. Its summon attack is called "ChocoFire" and it does weak fire
damage to all opponents. You can level up the bird and thus allowing it to use
progressively stronger summon by using PocketStation, an accessory for PSX
which cannot be obtained easily outside Japan.

- If Bomb's level is 30+, there's a slight chance that you might Mug it for
Bomb Spirit - use it to teach a GF of your choice Kamikaze command, an
excellent desperation choice. Damage done to the enemy when using Kamikaze is
MAX HP of Kamikaze pilot x 5 (ie multiplied by five) and it can deal critical
damage as well. Example: Squall has 5000 MAX HP. Use Kamikaze and you can
expect either 25000 HP or 50000 HP of damage (max damage done can be 60000).

[B-Garden - Quad]

- Bunch up on Garden Faculty for event battle against Glacial Eye and Bomb.
When you enter the quad, choose "I'm with the headmaster faction.", then talk
to peeps to get X-POTION.

[B-Garden - Training Center]

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Choose "Help them" and bunch up on Garden Faculty for event battle against
Granaldo. Then talk to Kadowaki to get ELIXIR.

- If Granaldo is lv30+, you can Draw Pains from it.

- With all corridors examined, head for the elevator to find Xu, then enter the
elevator.

[B-Garden - 2F Hallway]

- Go to the end of the hallway and then follow Xu to the elevator.

[B-Garden - Headmaster's Office]

- Talk to Cid when he keels over, and he'll give you a key for MD level. Return
to the elevator and Squall will use the key...

[B-Garden - MD Level]

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------
Quisty the Bombshell - Shockwave Pulsar
-------------------------------------------------------------------------------

- Draw Flares from lv30+ Tri-Faces (Put Sleep on St.Att.J). You can also Mug
them for either 6x Curse Spike or in rare case 8x Curse Spike. Nab 100x Curse
Spike and use Siren's Tool-RF to convert them into 1x Dark Matter (Siren HAS to
be Lv 100 prior being able to do that). Dark Matter teaches Quistis Shockwave
Pulsar, the strongest Blue Magic - damage done by it can exceed 9999 HP limit
as well.

- When the elevator stops, check the elevator's panel so that you get "...It's
not responding." bubble. Then you can examine the floor hatch next to Squall's
feet and it'll open.

- Climb down the ladder into a corridor - the fallen elevator blocks your
return point. Open another hatch in the foreground.

- When everyone lands in a pipe, a tutorial on junctioning element magic to
El.Att.J will follow. Head for the exit on right side of screen.

- Take the ladder down to next area, then take SW exit.

- Examine the valve and keep pressing Square for 10 seconds. There's no need to
rush or exert yourself too much - once it's turned, the floor on previous
screen is gone and you can take another ladder down.

- Walk down the catwalk into next area with giant pillar in the middle.

- Exit W so that Squall comments "...A dead end?", but here's another ladder.
Choose "I'll go check it out.", then climb the ladder.

- Once you break the glass, check the panels on E side of the room and you'll
remove the floor around giant pillar. Afterwards use the ladder you broke the
glass with and pick "Climb down now.", then "No.".

- Notice the glowing green lamp? Examine it to remove a portion of the steel
fence, then climb down the ladder.

- Aha, a SPN - save your game, then pull the nearby lever and approach the
door.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                  2x OILBOYLE
------------------------- HERE COME NEW CHALLENGERS! --------------------------

OILBOYLE ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*1| 2136 ~ 15360*2  | 10  | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 2     | x 1    | x 1    | x 1    | x 1    | x 1    | immune | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 40 (+10)*3
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 2136    | 37       | 47       | 26       | 76       | 6        | 0
10  | 3120    | 55       | 60       | 38       | 80       | 6        | 1
20  | 4270    | 75       | 76       | 51       | 86       | 6        | 1
30  | 5480    | 95       | 91       | 64       | 91       | 6        | 2
40  | 6750    | 115      | 107      | 76       | 97       | 6        | 3
50  | 8080    | 135      | 122      | 89       | 102      | 6        | 4
60  | 9470    | 155      | 138      | 101      | 108      | 6        | 4
70  | 10920   | 174      | 153      | 113      | 113      | 6        | 5
80  | 12430   | 194      | 169      | 125      | 119      | 6        | 6
90  | 14000   | 213      | 184      | 137      | 124      | 6        | 6
100 | 15630   | 232      | 200      | 149      | 130      | 6        | 7
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | 50  | -   | -   | 80  | -   | -   | 80  | -   | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Esuna, Blind, Cure, Confuse               | Couldn't Devour!
L20~29 | Esuna, Blind, Cura, Confuse               | Couldn't Devour!
L30~100| Esuna, Curaga, Confuse, Dispel            | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 4x Fuel, 4x Fuel, 4x Fuel, 4x Fuel
L20~29 | 4x Fuel, 4x Fuel, 4x Fuel, 4x Fuel
L30~100| 8x Fuel, 8x Fuel, 2x Orihalcon, 2x Orihalcon
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L20~29 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L30~100| 8x Wizard Stone, 8x Wizard Stone, Orihalcon, Orihalcon
------------------------------------ SCAN -------------------------------------
This creature lives underground. Its slimy body is full of oil. Attacks by
spitting oil.
--------------------------------- ATTACK LIST ---------------------------------
01. (Suck) - SE no-name PA
    CM - Higher Vit, higher Eva, Protect, Defend, Invincible
02. Oil Shot - SE Status class PA
    EF - adds Darkness + some physical damage
    CM - Higher Vit, higher Eva, Protect, Defend, Invincible
03. Oil Blast - SE Gravity & Special class PA, counter
    SP - when Oilboyle loses 66,6% of its HP and is then atacked in any way,
         chances are it may use Oil Blast
    EF - rips off 62,5% of current HP - always hits
    CM - Protect, Defend, Invincible
04. Sonic Wave - AE No-element & Status class MA
    EF - adds Curse + some No-element class magic damage
    CM - Higher Spr, Shell, Defend, Invincible, Aura or Pain on SDJ
------------------------------------ NOTES ------------------------------------
*1 - Oilboyle's highest LV when fought in MD Level is lv26.
*2 - Oilboyle's highest HP when fought in MD Level is 4988 HP.
*3 - Oilboyle doesn't drop any EXP in this battle.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GF

Squall - Ifrit, Carbuncle
Zell - Siren, Shiva, Diablos
Quistis - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple, Flare, Quake or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle
       - Triple, Flare, Quake or Tornado, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - Fire class, *no* Water class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - No magic needed
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - No magic needed
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - Sleep OR Bio OR Drain
11. St.Def.J - Siren, Carbuncle
             - Blind OR Pain
12. St.Def.Jx2 - Siren, Carbuncle
               - Blind AND Pain

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Treatment - Siren
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - HP+??% - Carbuncle

Zell
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - HP+??% - Diablos

Quistis
Slot 1 - HP+??% - Bros
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Time for the showdown. I expected these guys to have a joined move like Iguions
did, but luckily they don't have it. Oilboyles are dangerous in other fields
tho'! They can blind you and bestow Curse upon you, thus disabling your limit
breaks.

Cheese way No. 1: If you have Quistis in your party, simply cripple her into
yellow and use her Degenerator to subdue the bosses.
Cheese way No. 2: Attack them physically with Sleep junctioned to St.Att.J.
They're very vulnerable to Sleep status.
Cheese way No. 3: Shockwave Pulsar.
Cheese way No. 4: Kamikaze.

Well, in case you can't do any of the above cheese ways, you're in for a
challenging fight (remember to put Fire class spells on El.Att.J!). First cast
Protect on your members, if you wish. You may also cast Shell, but you'd just
be wasting turns. Instead keep on attacking - a word of warning: Oilboyles are
somewhat fast.

If you don't have any St.Def.J (but you really should have, as Status abilities
are really important) and you get Blinded, Draw and cast Esuna on affected
member - it just so happens that Oilboyles have Esuna. Oilboyles also have Cura
for you to draw.

Occassionaly one of them may use Sonic Wave, extremely annoying magical attack,
which deals damage to all targets and can inflict Curse. Counter this by
Drawing and casting Esuna on affected member/s... or rather go all out with
physical attacks. You don't really need Limit Breaks for this fight.

Oilboyles tend to start using Oil Blast counter more as they near their death
if they get physically or magically attacked. So once an Oilboyle's HP is at
about 1/3 of it remaining, use something powerful to take down that Oilboyle
with a single attack - Shockwave Pulsar, Kamikaze, anything.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Head for the NE door now to find yet another ladder.

- On next screen head left, then approach the console. Examine the weird thing
in the middle twice and...

[B-Garden - Headmaster's Office]

- Talk to Cid twice and respond with "Yes." to take the bridge elevator, then
take the other elevator.

[B-Garden - 2F Hallway]

- Proceed down the hall and take the far exit (marked with red light above it)
out to the balcony.

[B-Garden - Deck]

- Head back inside, and you'll auto-go to the bridge.

[B-Garden - Dormitory Single]

- Save your game at SPN, and then head for the directory panel.

[B-Garden - Hall]

- Garden Faculty will tell you to go to Master's Room, which is on B1 of the
elevator. Hold onto that for later, there's a quest we need to start.

-------------------------------------------------------------------------------
Sidequest - CCGroup quest
-------------------------------------------------------------------------------

- This is the first point in the game when you can start CCGroup quest.

- Primary thing to be done is to win at least 20 (or more, I think) card
battles within B-Garden.

- Go to B-Garden lobby and talk to the guy, who keeps mentioning CCGroup to
you. He'll reveal himself as Jack of CCGroup and challenge you to a card game.
Defeat him.

- Then go to screen with paths leading to cafeteria, dormitory and garage. Look
for the guy that goes '.....' when you try talking to him. This is Club of
CCGroup. Challenge him and beat him.

- Head for B-garden lobby again. Wait for two girls that like to talk one after
another to stop at the B-Garden directory. It appears they're Diamond duo of
CCGroup. Beat them.

- Head for infirmary and challenge Kadowaki (former CCGroup King) to a card
game and beat her.

- These are all CCGroup members you can beat so far.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                    GUARDIAN FORCE LEVIATHAN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- When you're done, take the elevator down to B1.

[B-Garden - Master Room]

- Try going down small set of stairs, then talk to Cid. Make sure you're
junctioned properly, then exit W.


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                    ROUND 1: NORG POD, LEFT ORB, RIGHT ORB
                      ROUND 2: NORG, LEFT ORB, RIGHT ORB
------------------------- HERE COME NEW CHALLENGERS! --------------------------

NORG POD ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 27   | 2000            | 0   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 0,5  | x 1    | immune | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 2000    | 1        | 150      | 1        | 171      | 56       | 1
10  | 2000    | 3        | 152      | 7        | 178      | 64       | 1
20  | 2000    | 4        | 155      | 13       | 186      | 73       | 1
27  | 2000    | 6        | 156      | 17       | 192      | 80       | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Cure                                      | Couldn't Devour!
L20~27 | Cura                                      | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | has nothing
L20~27 | has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | none
L20~27 | none
------------------------------------ SCAN -------------------------------------
A defense shelter protecting Master NORG. The shelter must be destroyed in
order to attack NORG, who is inside the shelter.
--------------------------------- ATTACK LIST ---------------------------------
none
-------------------------------------------------------------------------------

LEFT ORB ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 27   | 57 ~ 2865       | 0   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
immune  | immune | immune | immune | immune | immune | immune | immune | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 57      | 11       | 255      | 4        | 255      | 41       | 0
10  | 685     | 27       | 255      | 22       | 255      | 49       | 0
20  | 1810    | 43       | 255      | 42       | 255      | 58       | 1
27  | 2865    | 55       | 255      | 56       | 255      | 65       | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: no  - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Thunder, Life                             | Couldn't Devour!
L20~27 | Thundara, Life, Bio                       | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Mag Up, 2x Mag Up, 3x Mag Up, 4x Mag Up
L20~27 | Mag Up, 2x Mag Up, 3x Mag Up, 4x Mag Up
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | none
L20~27 | none
------------------------------------ SCAN -------------------------------------
NORG's support system with auto-recover functions that restore any damage. Uses
attack magic.
--------------------------------- ATTACK LIST ---------------------------------
01. Fira - SE Fire class MA
    CM - Higher Spr, Shell, Defend, Reflect, Fire class magic on EDJ
02. Thundara - SE Thunder class MA
    CM - Higher Spr, Shell, Defend, Reflect, Thunder class magic on EDJ
03. Bio - SE Poison class and Status class MA
    EF - adds Poison + Poison class magic damage
    CM - Higher Spr, Shell, Defend, Reflect, Poison class magic on EDJ, Bio or
         Pain on SDJ
04. Tornado - AE Wind class MA
    CM - Higher Spr, Shell, Defend, Wind class magic on EDJ
-------------------------------------------------------------------------------

RIGHT ORB ---------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 27   | 57 ~ 2865       | 0   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
immune  | immune | immune | immune | immune | immune | immune | immune | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 57      | 11       | 255      | 4        | 255      | 21       | 0
10  | 685     | 27       | 255      | 22       | 255      | 29       | 0
20  | 1810    | 43       | 255      | 42       | 255      | 38       | 1
27  | 2865    | 55       | 255      | 56       | 255      | 45       | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: no  - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Dispel, Confuse, Slow                     | Couldn't Devour!
L20~27 | Dispel, Confuse, Slow                     | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Spr Up, 2x Spr Up, 3x Spr Up, 4x Spr Up
L20~27 | Spr Up, 2x Spr Up, 3x Spr Up, 4x Spr Up
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | none
L20~27 | none
------------------------------------ SCAN -------------------------------------
NORG's support system with auto-recover functions that restore any damage. Uses
status-changing attacks.
--------------------------------- ATTACK LIST ---------------------------------
01. Slow - SE Status class MA
    EF - adds Slow
    CM - Higher Spr, Reflect, Auto-Haste, Slow on SDJ
02. Silence - SE Status class MA
    EF - adds Silence
    CM - Higher Spr, Reflect, Silence or Pain on SDJ
03. Dispel - SE Status class MA
    EF - removes any helpful statuses
    CM - None
-------------------------------------------------------------------------------

NORG --------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 27   | 4400 ~ 12200    | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | immune | x 2    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 4400    | 17       | 4        | 52       | 11       | 5        | 0
10  | 7100    | 40       | 5        | 70       | 18       | 10       | 1
20  | 10100   | 66       | 7        | 91       | 25       | 14       | 3
27  | 12200   | 83       | 8        | 105      | 31       | 17       | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | 90  | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Shell, Protect, Esuna, Leviathan          | Couldn't Devour!
L20~27 | Shell, Protect, Esuna, Leviathan          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Circlet, Circlet, Circlet, Circlet
L20~27 | Circlet, Circlet, Circlet, Circlet
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
L20~27 | 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone, 8x Wizard Stone
------------------------------------ SCAN -------------------------------------
Master of Balamb Garden. Opposes Headmaster Cid in trying to control Balamb
Garden.
--------------------------------- ATTACK LIST ---------------------------------
01. Water - SE Water class MA
    SP - NORG can't use this anymore once you Draw Leviathan
    CM - Higher Spr, Shell, Defend, Reflect, Water class magic on EDJ
02. Blizzara - SE Ice class MA
    CM - Higher Spr, Shell, Defend, Reflect, Ice class magic on EDJ
03. Slow - SE Status class MA
    EF - adds Slow
    CM - Higher Spr, Reflect, Auto-Haste, Slow on SDJ
04. Silence - SE Status class MA
    EF - adds Silence
    CM - Higher Spr, Reflect, Silence or Pain on SDJ
05. Protect - SA Support class magic
    EF - adds Protect
    CM - Dispel
06. Shell - SA Support class magic
    EF - adds Shell
    CM - Dispel
07. Psycho Blast - SE PA
    CM - Higher Vit, Protect, Defend
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF WHICH AVAILABLE GF

Squall - Ifrit, Carbuncle
Zell - Siren, Shiva, Diablos
Quistis - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple or Quake, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle
       - Triple or Quake, any AC
5. Spr - Shiva, Bros
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros
            - Aero, *no* Poison class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Flare OR Water class OR Ice class OR Thunder class OR Fire class
              OR Poison class OR Tornado
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros
              - Flare AND Ice class OR Full-life AND Shell
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - Drain or Slow, no magic needed
11. St.Def.J - Siren, Carbuncle
             - Slow OR Pain
12. St.Def.Jx2 - Siren, Carbuncle
               - Slow AND Pain

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell
Slot 1 - Mug - N/A
Slot 2 - Magic - Any
Slot 3 - Treatment - Siren
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Auto-Reflect / Whatever - Carbuncle / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - HP+??% - Carbuncle

Zell
Slot 1 - Whatever - Any
Slot 2 - Spr+40% / Whatever - Shiva / Any
Slot 3 - HP+??% - Diablos

Quistis
Slot 1 - HP+??% - Bros
Slot 2 - Whatever - Any

---------------------------------- STRATEGY -----------------------------------
NORG: 'BLUE-YELLOW-RED.'
'LOTS-OF-MAGIC-WHEN-RED!'
'AS-LONG-AS-COLOR-STAYS,'
'I-WILL-ATTACK-SeeD-WITH-MAGIC.'

Note: Left and Right Orb can't be destroyed no matter what you do.

When some turns take place...
NORG: 'Bujurururu...'

For starters Mug Left Orb for few Mag Up-s and Right Orb for few Spr Up-s. Also
be careful of either orb turning red. If it does, it's no biggie... if you're
junctioned properly, you can take the pain. It's funny when Right Orb tries to
Dispel Auto-Reflect status, but it'll miss.

Always make sure that the member who has Treatment on is protected against
statuses that boss can use against you. Well, once you steal those items from
Orbs, destroy NORG Pod. Since it doesn't attack, it's easy. Once the Pod is
history, NORG himself steps onto the field.

NORG: 'DAMN-THOSE-SeeDS!'
'THIS-IS-MY-GARDEN!'
'YOU-CAN'T-DO-AS-YOU-PLEASE!'

First thing to do is to Draw Leviathan. You just can't miss him... you can't
afford to miss him. Doing this will take away NORG's ability to cast Water -
instead he'll now start using Blizzara, Slow, Silence and Protect... hmmm,
nothing majorly dangerous. Mug NORG for 1x Circlet.

If you're tired with NORG, you can just use Kamikaze on him and he'll die.
Truthfully, NORG is not hard. With right junctions (heck, even if one member is
junctioned properly, you can win any battle!) the victory is yours guaranteed.

NORG: 'I'M-DONE-FOR!'
'I'M-AFRAID-OF-YOU!'
'ME-WHY-ME...?'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Leviathan!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You've acquired another GF - LEVIATHAN (8/16).

- Here's the recommended order for Leviathan's abilities: Spr-J (absolutely
learn this first, as it offers 3rd Spr-J junction so far and you need it
badly), Spr+20%, Spr+40%, Spr Bonus, Supt Mag-RF, Recover, El.Att.J,
Auto-Potion, GFRecov Med-RF.

- Take the elevator up and head for infirmary.

[B-Garden - Infirmary]

- Talk to Kadowaki, respond with "Yes, now.", then talk to Cid by choosing "I
want to make a report.", "The real meaning of SeeD.", "About Sorceress Edea.",
"About Master NORG.", "About what to do next.". When done questioning Cid, head
for garden's directory to find Xu. Head for 2F deck now.

[B-Garden - 2F Deck]

- Cid tasks you with finding Ellone. She's in the library (so that I spare you
from searching).

[B-Garden - Library]

- Walk all the way to the right...

[B-Garden - Dormitory Single]

- Zell comes in, respond with "Sounds good." and follow him...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #12 - EXPLORE FISHERMANS HORIZON - SM#12
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Headmaster's Office]

- Take the bridge elevator down, then make it to 2F Deck.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                              OCCULT FAN III
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[B-Garden - Deck]

- Walk E over the crane and you'll enter...


===============================================================================
FISHERMANS HORIZON
===============================================================================

[FH - Factory]

- FH has item shop, junk shop, hotel facility.

- Pass the old geezer and go to next screen.

-------------------------------------------------------------------------------
Magazines - Occult Fan III
-------------------------------------------------------------------------------

- As you walk along the catwalk, pay attention to the background. There's a
very hard-to-see ladder along the wall - climb it down. Once you're at the
bottom, walk left and climb two small ladders.

- You'll find Master Fisherman - talk to him, pick "I'm sorry... It's our
fault." and you'll obtain OCCULT FAN III (3/4).

-------------------------------------------------------------------------------
Sidequest - Master Fisherman
-------------------------------------------------------------------------------

- Talk to MF again and he'll request a favor from Squall - talk to MF's pupil
at the docks (we'll go there anyway).

- Go to climbing that three ladders again, and make it to far E. Talk to
Familiar Face and choose "Yes." to descend into FH.

[Fishermans Horizon]

- Set of N stairs leads to mayor's house, but leave it for later - exit E to a
screen with SPN, then E again.

[FH - Residential Area]

- Exit E to find the docks. There's a small kid in a boat - talk to him and
choose "Sort of.", talk to him again and choose "I saw him.", then "I was sort
of...impressed.", and talk to him yet again. Return to the screen with stairs
leading to mayor's, and take those stairs.

[FH - Sun Panel]

- Exit E.

[FH - Mayor's Residence]

- Enter mayor's, and go upstairs for a scene, then depart for B-Garden.

[FH - Sun Panel]

- Galbadians? They just don't give up... head for residential area.

[FH - Residential Area]

- Enter the house on the left (entrance is next to the drunkard).

[FH - Hotel]

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Go upstairs and examine the closet next to the bed for another issue of
TIMBER MANIACS (7/12). Now go back outside.

[FH - Residential Area]

- Exit N.

[FH - Residential Area]

- Choose "Go help.", and assaaault! Win event battle against Elite Soldier and
2x G-Soldier, then get ready for a rematch with something from before.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                   BGH251F2
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

BGH251F2 ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 28   | 5100 ~ 7800     | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1,5  | x 1,5  | immune | x 1    | x 2    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 5100    | 27       | 52       | 13       | 130      | 20       | 0
10  | 6000    | 47       | 65       | 35       | 131      | 21       | 1
20  | 7000    | 69       | 80       | 57       | 132      | 22       | 3
28  | 7800    | 87       | 93       | 74       | 133      | 23       | 4
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 50  | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Shell, Protect, Stop                      | Couldn't Devour!
L20~28 | Shell, Protect, Stop                      | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Adamantine, Adamantine, Adamantine, Adamantine
L20~28 | Adamantine, Adamantine, Adamantine, Adamantine
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 8x Running Fire, 8x Missile, 8x Missile, 8x Missile
L20~28 | 8x Running Fire, 8x Missile, 8x Missile, 8x Missile
------------------------------------ SCAN -------------------------------------
Out of control after being destroyed at the Missile Base. Can only fight for a
short amount of time.
--------------------------------- ATTACK LIST ---------------------------------
01. (Chaingun fire) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on BGH251F2
02. Beam Cannon - SE No-element class MA
    CM - Higher Spr, Shell, Defend
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan
Zell - Siren, Shiva, Diablos
Quistis - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Triple, Flare or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan
       - Triple, Flare or Tornado, any AC
5. Spr - Shiva, Bros, Leviathan
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan
            - Quake, Water or Thunder class, *no* Poison class
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - No magic needed
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan
              - No magic needed
10. St.Att.J - Siren, Carbuncle, any GF you used St.Att. on
             - Blind
11. St.Def.J - Siren, Carbuncle
             - No magic needed
12. St.Def.Jx2 - Siren, Carbuncle
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 2 - Str+40% - Ifrit
Slot 3 - HP+??% - Carbuncle

Zell
Slot 1 - Whatever - Any
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any
Slot 3 - HP+??% - Diablos

Quistis
Slot 1 - HP+??% - Bros
Slot 2 - Vit+60% / Whatever - Any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Zell: 'We got a big one on our hands!'
Quistis: 'Galbadia's latest weapon.'
Squall: 'Let's destroy this thing!'

Start the battle by physically attacking the boss until it gets blinded.
Furthermore, Beam Cannon now cannot ignore Shell - even more, you don't even
have to bother Shelling your members, as Beam Cannon does crap damage to
targetted member. Further insult brings the fact that BGH251F2 has even less HP
than when you fought it in Missile Base. Don't forget to Mug the boss for 1x
Adamantine (in case you don't have a big supply of those already).

Boss on Darkness, Beam Cannon's crap damage, less HP - victory!
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- After the battle enter the house on the right of the screen.

[FH - Residence]

- This is Grease Monkey's house. Remember it well, because it'll be part of a
subquest later in the game.

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- To SW of where Grease Monkey is standing is another issue of TIMBER MANIACS
(8/12), lying on the ground. Now go back outside.

[FH - Residential Area]

- Talk to Rinoa and answer any way you like. Then talk to Dobe, choose "I want
him to understand us." and "Try to continue.". Then leave this screen and come
back immediately.

-------------------------------------------------------------------------------
Sidequest - Cafeteria Lady
-------------------------------------------------------------------------------

- Talk to Young Man walking around and talk to him twice, then choose "Isn't he
the cafeteria lady's son?" and with that he's off. Now go to the docks.

-------------------------------------------------------------------------------
Sidequest - Master Fisherman
-------------------------------------------------------------------------------

- Talk to Fisherkid again for his strike number four. Return to B-Garden and
you'll bump into Irvine on the way. Go see MF and he'll ask you to meet at the
hotel.

[FH - Hotel]

- Go to the hotel's room, and choose "Why not...?", and follow MF outside to
the docks. Talk to Shopkeeper, choose "I think you're right.", and "I think
so.", you'll obtain MEGALIXIR and be back at Factory.

[FH - Factory]

- Return to B-Garden... Selphie is feeling down in the quad, which is your next
destination.


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Quad]

- Talk to Selphie, choose "Cheer her up." and things get moving. BTW, you can
now view "Sir Laguna's diary" on Squall's desk in the classroom.


===============================================================================
FISHERMANS HORIZON
===============================================================================

[FH - Festival Grounds]

- You'll need to pick four instruments.
  -> choice A: flute, violin, guitar, tap
  -> choice B: electric guitar, sax, piano, bass guitar

- While Zell is busy playing whichever instrument you gave him, as Irvine leave
this screen and go to Grease Monkey's.

[FH - Residence]

- Talk to G-Soldier, step outside and then return to the house. Talk to Grease
to obtain PHOENIX DOWN, and check the soldier's body to obtain 15x FAST AMMO,
10x AP AMMO, & 5x PULSE AMMO. Return to music rehearsal place (BTW, you can
explore the rest of B-Garden as Irvine, but there's nothing significant to be
done).

[FH - Festival Grounds]

- Make the selections as outlined above for victory fanfare to play, and to
move things along.


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Dormitory Single]

- As Squall get outta the room to meet Rinoa, answer "...I don't know."


===============================================================================
FISHERMANS HORIZON
===============================================================================

[Fishermans Horizon]

- Talk to Irvine twice, then walk over to mayor's.

[FH - Festival Grounds]

- Exit E.

[FH - Sun Panel]

- Check the dirty magazine on the ground.


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Dormitory Single]

- Get to the bridge.

[B-Garden - Headmaster's Office]

- After getting info on B-Garden's status Xu suggests going back to Balamb.
Talk to Nida and choose "Yes." to launch the garden.

- B-Garden is now mobile - it can travel over solid ground and water, but you
cannot have it travel thru forests.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #13 - RETURN TO BALAMB - SM#13
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Right now there is a crapload of subquesting that can be done.


===============================================================================
WORLD MAP
===============================================================================

-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Meteor and Flare - go to Centra continent and visit the forests on Cape of
Good Hope. Rarely you may run into Ruby Dragons there. If they're Lv 45+, you
can Draw Meteor from them (put Sleep on St.Att.J).
- Pain - lv30+ Ochus have this magic.
- Full-life - from optional boss Tonberry King.
- Meltdown - visit Trabia continent and encounter Gaylas. If at lv30+, you will
be able to Draw Meltdown from them.
- Triple - from optional boss Odin.
- Death - visit Centra Ruins and Draw Death magic from Tonberries.
- Haste - refine this magic from Lightweights (dropped by Vysage & co.)
- Quake - Draw from lv30+ T-Rex.
- Tornado - Draw from lv30+ Thrustaevis.
- Ultima - 5 grans Draw Point at Shumi Village will let you stock up on these.
- Aura - defeat Blue Dragon (Bika Snowfield, Trabia Crater) for Fury Fragments.
1x Fury Fragment refines into 5x Aura with Leviathan's Supt Mag-RF.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                   GF REPORT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
Sidequest - CCGroup
-------------------------------------------------------------------------------
Triple Triad - Carbuncle card
-------------------------------------------------------------------------------
Triple Triad - Gilgamesh card
-------------------------------------------------------------------------------
Triple Triad - Leviathan card
-------------------------------------------------------------------------------
Triple Triad - Quezacotl card
-------------------------------------------------------------------------------
Triple Triad - Ifrit card (obtain again)
-------------------------------------------------------------------------------
Triple Triad - Odin card
-------------------------------------------------------------------------------

- Read previous entry for this quest to learn how to start it. Now is your
chance to finish it for good...

- CCGroup Queen: Do you wonder who the queen is? Talk to Xu - whoa! Challenge
her to a card game and win! She also has Carbuncle card.

- CCGroup King: OK, now you have to be patient a bit. Go to Squall's room,
stand next to the bed and choose any two of upper options. Wait until screen
goes dark. If it becomes bright again, try again. Keep trying and eventually
King will show up... WHAAAT? King will challenge you. Win! But wait! King also
has Gilgamesh card - THE card you should be looking for. King will play you
from now on only in Garden's Cockpit. So go there and challenge the King for so
long until you get Gilgamesh card.

- CCGroup Joker: He's found in Training Center. He randomly appears at the
pier. Challenge him and win - he will upgrade Battle Meter with GF report (if
you have it, that is). He also has Leviathan card.

- Mayor Dobe should hold Quezacotl card.

- Martine (on the screen to the right of mayor's house) has Ifrit card, which
you can now try getting back.

- Defeat Odin at Centra Ruins to receive Odin card (getting Odin is
counter-productive in the long run, so I suggest you don't obtain him).

- IMPORTANT - Only cards you should keep for further playing are: Minotaur,
Ifrit, Seifer and Diablos and some random Lv6 or Lv7 boss card (we'll waste
Sacred and MiniMog for other purpose).

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You already have a bunch of powerful cards, which means it'd be a good time
to mod some of these into items, that will make your progress easier...

- Zell: 3x Hyper Wrist (Str+60%)
- Quistis: 3x Samantha Soul (Triples)
- Leviathan: 3x Doc's Code (Med Data)
- Carbuncle: 3x Glow-Curtain (Auto-Reflect)
- Gilgamesh: 10x Holy War
- Angelo: 100x Elixir
- Rinoa: 3x Magic Armlet (Spr+60%)
- Siren: 3x St. Atk. (St.Att.J) --> Use 1x St. Atk. item on Quezo (in case
you've gotten Siren card now - in my case I've taught Quezo, Shiva and Ifrit
St.Att.J cos I got Siren card way earlier)

-------------------------------------------------------------------------------
Unjunctionable Guardian Force - Phoenix!
-------------------------------------------------------------------------------

- Obtain Phoenix Pinion - and Phoenix may come to your rescue sometimes.

- Phoenix Pinion can be found in Winhill (the village is S from Desert Prison
and is already marked on your map) by kicking small chocobo on a screen with
"Warning! Chocobos!" a few times. Last item you collect will say that you got
Phoenix Down, but check your inventory and you'll see that you receieved
Phoenix Pinion).

- One Phoenix Pinion may be gotten by temporarily completing Shumi Village
quest. Shumi Village is on N-most continent and is also already marked on your
map.

- Do you have 3x Mega Phoenix? Use Siren's Tool-RF and refine 3x Mega Phoenix
into 1x Phoenix Pinion.

- Now that you have Phoenix Pinion in your possession, use it in any battle.
From now on, when all of your membere are defeated, ie KOed, there is a small
probability that you can be revived by Rebirth Flame.

-------------------------------------------------------------------------------
Quisty the Bombshell - Complete Blue Magic list
-------------------------------------------------------------------------------
Quisty the Bombshell - Ray Bomb
-------------------------------------------------------------------------------

- By now the only thing missing on Quistis' Blue magic list is Ray Bomb. Hmmm,
where can you get a Power Generator? Head for Centra continent and engage
Blitzes there. At high levels there is a rare possibility that you may Mug
Blitz for 1x Power Generator.

- Here's the info on where can you get the remaining Blue Magics in case you
missed some and you don't want to be bothered by cards...

- Ultra Waves - Spider Web - Caterchipillar
- Electrocute - Coral Fragment - Creeps, Cockatrice
- Lv?Death - Curse Spike - Forbidden, Malboro
- Degenerator - Black Hole - Gesper (I suggest modding its card into 1x Black
Hole or Diablos card into 100x Black Hole), Wendigo
- Aqua Breath - Water Crystal - Fastitocalon-F, Fastitocalon
- Micro-Missiles - Missile - GIM52A (you have to wait a bit), Death Claw
- Acid - Mystery Fluid - Gayla
- Gatling Gun - Running Fire - SAM08G (but you have to wait a bit)
- Fire Breath - Inferno Fang - Ruby Dragon, Hexadragon
- Bad Breath - Malboro Tentacle - Malboro (Grandidi Forest!)
- White Wind - Whisper - Adamantoise
- Homing Laser - Laser Cannon - Elastoid, Belhelmel
- Mighty Guard - Barrier - Behemoth (I'd suggest going after 10 of its cards!)
- Shockwave Pulsar - Dark Matter (need 100x Curse Spike and Lv100 Siren) - get
Curse Spikes from Malboro, Forbidden

-------------------------------------------------------------------------------
Guardian Forces - Super Fast AP Gain
-------------------------------------------------------------------------------

- Have some GFs whose abilities take forever to learn and you don't want to
wait for so long? Fear not, for there is an enemy that will make your life way
faster.

- With your mobile B-Garden head for Centra and go as close as you can to
desert area (Kashkabald Desert). Get off, go thru the canyon too small for
Garden to pass thru and make your way as close as you can to a small island on
which a funny green thing keeps popping out of the ground. In your menu it will
now read Esthar - Cactuar Island.

- Have Squall and Selphie (have her Strange Vision) on your team with a third
one that has Diablos junctioned (high Hit-J!). Also junction Water to El.Att.J
and Sleep to St.Att.J.

- Everything you'll fight there is Cactuars and more Cactuars.

- Cactuars have very high Evade stat, but they can't escape 255% Hit rate. And
if Str-J of your members is high (recall magic tips from this section), one
Cactuar will go down with one hit.

- Each defeated Cactuar nets you 20 AP, so go on a killing spree!

- Watch those AP come together in no time. Also make sure that you drop by
this area often when you obtain new GFs in the future.

-------------------------------------------------------------------------------
Sidequest - UFO Sightings
-------------------------------------------------------------------------------

- Go to Mandy Beach as this is the first area where UFO will appear.

- Enter Kash Desert as this is the second area where UFO will appear.

- Enter Winhill Bluffs as this is the third area where UFO will appear.

- This is as much as you can do for UFO quest.

-------------------------------------------------------------------------------
Sidequest - Doomtrain GF
-------------------------------------------------------------------------------

- For this GF you need specific items, which are:

- 6x Malboro Tentacle: Mug or defeat Malboro for a few of them.

- 6x Steel Pipe: Wendigos are your best friends.

- 6x Remedy+: Just nab together 60x Remedy. Why? Wait until disc 3.

- Mystery item: What is it? You'll have to wait until disc 3.

-------------------------------------------------------------------------------
Characters - "Bonus-type" Character Abilities
-------------------------------------------------------------------------------

- Ifrit's Str Bonus, Brothers' HP Bonus, Carbuncle's Vit Bonus, Leviathan's Spr
Bonus - what is so special about those? Choose three members to level up - I'd
go with Irvine, Zell and Squall for now. Then KO Zell and Squall and go for
Lallapalloza Canyon where Vysages lurk - these are greatest EXP givers so far.
Junction Ifrit, Bros, Carbuncle and Leviathan to Irvine and let the games
begin. Kill Vysage trios easy, fast and painless with Irvine's Flame Shot limit
break.

- For each level up Irvine gains he will also gain:
  -> additional +30 HP at each level up
  -> additional +1 Str at each level up
  -> additional +1 Vit at each level up
  -> additional +1 Spr at each level up

- And when he reaches Lv 100, you'll have your jaw drop on the floor when you
take a look at statistic values without anything junctioned to them. Then
complete the same sequence with Zell, Squall and Quistis.

- If you don't want to be bothered by leveling up too much, I guess that about
30 or so levels for every of these four members will be okay - have each member
reach *at least* Lv 55.

-------------------------------------------------------------------------------
Junctioning - Advice on great character set-up
-------------------------------------------------------------------------------

- Here you will find much needed info on what abilities should your GFs learn
by now. Enjoy this step by step guide.

- Go to Timber and visit Pet Shop there. Buy 100x Amnesia Greens. Waste all the
money on those if you have to.

- Use Amnesia Greens on your GFs and make them forget all GF HP+??% abilities
as well as all SumMag+??% abilities to make much needed space for new
abilities.

- We'll deal with following three GFs a bit closer: Quezo, Shiva, Ifrit.

- Make the three of them forget Magic, Draw, GF and Item abilities, cos you'll
use the slots for learning other more useful abilities. I'd get rid of Boost
and El.Def.J as well.

- STRENGTH
  -> Card Mod Zell card in 3x Hyper Wrist
  -> Hyper Wrist teaches GF Str+60% character ability
  -> Use 1x Hyper Wrist on Quezo, 1x Hyper Wrist on Shiva, 1x Hyper Wrist on
     Ifrit

- VITALITY
  -> Go fight Adamantoises at Long Horn island beaches or on the beaches on
     Dollet continent. Do NOT Mug them or else you won't get Adamantines.
  -> Adamantine teaches GF Vit+60% character ability
  -> The least amount of Adamantines you'll need is three, but it is advised
     that you get at least 10 (some member's best weapons require Adamantine)
  -> Use 1x Adamantine on Quezo, 1x Adamantine on Shiva, 1x Adamantine on Ifrit

- MAGIC
  -> Personally I think this is a really useless stat, but anyway... you should
     Be looking for Royal Crowns
  -> Right now (or better yet, in the near future) you can only get one measly
     Royal Crown
  -> Royal Crown teaches GF Mag+60% character ability
  -> Defeat Tonberry King and it'll drop 1x Royal Crown
  -> Use 1x Royal Crown on Quezo (as Quezo is junctioned to Quistis and she is
     more of a magic user than the physical attacker)

- SPIRIT
  -> Card Mod Rinoa card into 3x Magic Armlet
  -> Magic Armlet teaches GF Spr+60% character ability
  -> Use 1x Force Armlet on Quezo, 1x Force Armlet on Shiva, 1x Force Armlet on
     Ifrit

- AUTO-REFLECT
  -> Card Mod Carbucle card into 3x Glow Curtain
  -> Glow Curtain teaches GF Auto-Reflect character ability
  -> Use 1x Glow Curtain, 1x Glow Curtain on Shiva, 1x Glow Curtain on Ifrit

- FINAL SETUP OF QUEZO'S, SHIVA'S AND IFRIT'S ABILITIES
  -> This is a short recap of what abilities would these three GFs be advised
     to have so far. I've taken the liberty of putting it down by numbers from
     1 to 22 (22 is max number of abilities a single GF can learn). The
     abilities for all three are the same, except their special abilities.

A) QUEZACOTL
1. HP-J
2. Vit-J
3. Mag-J
4. El.Att.J
5. El.Def.Jx2
6. Card
7. Card Mod
8. T Mag-RF
9. Mid Mag-RF
10. Mag+20%
11. Mag+40%
12. Str+60%
13. Vit+60%
14. Mag+60%
15. Spr+60%
16. Auto-Reflect
17. St.Att.J
18. Whatever
19. Whatever
20. Whatever
21. Whatever
22. Whatever

B) SHIVA
1. Str-J
2. Vit-J
3. Spr-J
4. El.Att.J
5. El.Def.Jx2
6. Doom
7. Vit+20%
8. Vit+40%
9. Spr+20%
10. Spr+40%
11. Doom
12. I Mag-RF
13. Str+60%
14. Vit+60%
15. Spr+60%
16. Auto-Reflect
17. St.Att.J
18. Whatever
19. Whatever
20. Whatever
21. Whatever
22. Whatever

C) IFRIT
1. HP-J
2. Str-J
3. El.Att.J
4. El.Def.Jx2
5. Mad Rush
6. Str+20%
7. Str+40%
8. Str Bonus
9. F Mag-RF
10. Ammo-RF
11. Str+60%
12. Vit+60%
13. Spr+60%
14. Auto-Reflect
15. St.Att.J
16. Whatever
17. Whatever
18. Whatever
19. Whatever
20. Whatever
21. Whatever
22. Whatever

Note: From next boss fight onward I'll be writing specifically which GF holds
which ability that I'll be mentioning in one of boss' sections.

-------------------------------------------------------------------------------
Optional area - Centra Ruins
-------------------------------------------------------------------------------
Optional boss - Tonberry King
-------------------------------------------------------------------------------
Optional boss - Odin
-------------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                         GUARDIAN FORCE ODIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


===============================================================================
CENTRA RUINS
===============================================================================

- Centra ruins are found on Centra continent, which is S from FH. Structure
itself isn't hard to locate.

[Centra Ruins]

- There are two purposes of this visit: optional bosses Tonberry King and Odin.
Both join you as GF (Odin isn't junctionable, though) if you defeat them.

- Odin is more of a nuisance then help. I can't count the amount of times Odin
has appeared for me when I didn't want him to (trying to Draw Meteors from Ruby
Dragon). I strongly advise against getting Odin.

- To be able to fight Odin, you have to make to his hiding place in less than
20 minutes. If you don't succeed, you're ejected from the dungeon and have to
try again. If timer runs out while you're battling him, he'll use Zantetsuken
for 100% game over, and you won't be able to retry.

- To find Tonberry King, you have to defeat approximately 20 Tonberries (do not
Card them). When one of the Tonberries keels over and dies, T-King appears
immediately in the battle. You can exit Centra Ruins and save your game, then
go do something else if you wish - your kill counter will not reset.

- Let's begin by exiting N to NESC, then climb the stairs to NESC, and another
set of stairs to NESC.

- Enter the structure, then step on the elevator block to be carried higher.

- Climb left ladder, and climb up another ladder until you reach a doorway. Go
inside and examine the panel for blue orb to appear and start some machinery.

- Go back outside, and climb down the two ladders. Examine the blue orb on the
altar and a set of stairs shall appear around the pillar - exit E and climb the
stairs.

- You'll enter a small section with ladder on the left and stairs on the right.
Let's name this point of impact (POI). Climb the ladder, examine the statue and
remove the left eye. Then take the stairs to reach the top.

- Take another ladder to climb on the roof. Examine the statue and insert the
left eye. You'll receive a code, which you should write down, because it
changes from game to game. Afterwards remove both eyes, then climb back down
and return to POI screen.

- Climb the ladder, examine the statue and insert both eyes. A cloud of smoke
will appear on the right - use directional buttons to enter the code you were
given at the top.

- Leftmost cipher is the number on top, and rightmost cipher is the number on
bottom. When you enter the correct numbers, press Triangle and "Code
Accepted." message will appear.

- The door below you will open - once you enter, you will confront Odin.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                     ODIN
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

ODIN --------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 1300 ~ 31000    | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1300    | 4        | 121      | 26       | 151      | 1        | 0
10  | 4000    | 18       | 130      | 45       | 158      | 6        | 2
20  | 7000    | 33       | 140      | 64       | 166      | 10       | 4
30  | 10000   | 47       | 150      | 84       | 174      | 15       | 6
40  | 13000   | 61       | 159      | 103      | 182      | 19       | 8
50  | 16000   | 75       | 169      | 122      | 191      | 23       | 10
60  | 19000   | 89       | 179      | 140      | 198      | 28       | 12
70  | 22000   | 103      | 189      | 159      | 207      | 32       | 14
80  | 25000   | 117      | 199      | 177      | 215      | 36       | 16
90  | 28000   | 130      | 209      | 195      | 223      | 41       | 18
100 | 31000   | 143      | 218      | 212      | 231      | 45       | 20
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Stop, Death, Double, Triple               | Couldn't Devour!
L20~29 | Stop, Death, Double, Triple               | Couldn't Devour!
L30~100| Stop, Death, Double, Triple               | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Luck-J Scroll, Luck-J Scroll, Luck-J Scroll, Luck-J Scroll
L20~29 | Luck-J Scroll, Luck-J Scroll, Luck-J Scroll, Luck-J Scroll
L30~100| Luck-J Scroll, Luck-J Scroll, Luck-J Scroll, Luck-J Scroll
-------------------------------- DROPPED ITEMS ---- Card drop: Odin
L 1~19 | 8x G-Mega-Potion, 8x G-Mega-Potion, 8x G-Mega-Potion, 8x G-Mega-Potion
L20~29 | 8x G-Mega-Potion, 8x G-Mega-Potion, 8x G-Mega-Potion, 8x G-Mega-Potion
L30~100| 8x G-Mega-Potion, 8x G-Mega-Potion, 8x G-Mega-Potion, 8x G-Mega-Potion
------------------------------------ SCAN -------------------------------------
A legendary GF that sleeps in a dungeon. Zantetsuken cuts anything that stands
in its way.
--------------------------------- ATTACK LIST ---------------------------------
01. Zantetsuken - AE Instant-death class PA
    SP - used if the timer runs out while your members are fighting Odin
    EF - 100% guaranteed Death
    CM - None
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan
Zell / Irvine - Siren, Shiva, Diablos
Quistis - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Ultima, Meteor, Triple, Flare, Aura, Quake or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan
       - Ultima, Meteor, Triple, Flare, Quake or Tornado, any AC
5. Spr - Shiva, Bros, Leviathan
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan
            - No magic needed
8. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - No magic needed
9. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan
              - No magic needed
10. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit
             - No magic needed
11. St.Def.J - Siren, Carbuncle
             - No magic needed
12. St.Def.Jx2 - Siren, Carbuncle
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell / Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - HP+??% - Carbuncle

Zell / Irvine
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug / HP+??% - Diablos / Diablos

Quistis
Slot 1 - Str+60% / HP+??% - Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Odin doesn't attack you at all during battle. Use the time you have left to
Draw Triples from Odin. Also stock up on Death if you haven't done so already.
Mug Odin for 1x Luck-J Scroll (this item teaches GF Luck-J ability). But be
careful not to dawdle for too long, otherwise you'll get Game Over.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- If you obtain Odin now, you will be "missing" him at the end of disc 3.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Use Luck-J Scroll on Ifrit in order for him to learn Luck-J (as he's
junctioned to Squall in my game). You're totally free to use that item on
whatever GF you desire.

- With Odin out of the picture there is no more time limit, so you can now
focus on wasting Tonberries in peace.

- Likewise, if you choose not to get Odin, do the following - enter the ruins,
kill five Tonberries, exit to world map, save and repeat. When T-King finally
appears, you'll be having around 10~12 minutes left on your timer to waste it.

- Tonberries appear en-masse on third screen of Centra Ruins.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                 TONBERRY KING
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

TONBERRY KING -----------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 2500 ~ 250000   | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 2500    | 7        | 81       | 21       | 20       | 2        | 0
10  | 25000   | 27       | 87       | 41       | 22       | 5        | 0
20  | 50000   | 49       | 95       | 62       | 25       | 7        | 1
30  | 75000   | 71       | 102      | 84       | 27       | 10       | 1
40  | 100000  | 93       | 110      | 104      | 30       | 12       | 1
50  | 125000  | 114      | 117      | 124      | 32       | 15       | 2
60  | 150000  | 135      | 125      | 143      | 35       | 17       | 2
70  | 175000  | 156      | 132      | 162      | 37       | 20       | 2
80  | 200000  | 177      | 140      | 180      | 40       | 22       | 3
90  | 225000  | 197      | 147      | 197      | 42       | 25       | 3
100 | 250000  | 217      | 155      | 214      | 45       | 27       | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Death, Cure, Life                         | Couldn't Devour!
L20~29 | Death, Cura, Life                         | Couldn't Devour!
L30~100| Death, Curaga, Full-life                  | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | has nothing
L20~29 | has nothing
L30~100| has nothing
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Royal Crown, Royal Crown, Royal Crown, Royal Crown
L20~29 | Royal Crown, Royal Crown, Royal Crown, Royal Crown
L30~100| Royal Crown, Royal Crown, Royal Crown, Royal Crown
------------------------------------ SCAN -------------------------------------
The king of the Tonberries. Appears to seek revenge for all defeated
Tonberries.
--------------------------------- ATTACK LIST ---------------------------------
01. (Knife stab) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. It's Sharp! - SE Special class PA
    IG - ignores Vitality
    SP - does damage which equals [(number of killed enemies) x 30]
    CM - Protect, Defend
03. Junk - AE PA, counter
    SP - used whenever boss has been hit for 5th, 10th, 15th and so on time
    CM - Higher Vit, Protect, Defend
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan
Zell - Siren, Shiva, Diablos
Quistis - Quezo, Bros

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Ultima, Meteor, Triple, Flare, Aura, Quake or Tornado, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan
       - Ultima, Meteor, Triple, Flare, Quake or Tornado, any AC
5. Spr - Shiva, Bros, Leviathan
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. Luck - Ifrit OR any GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
8. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan
            - No magic needed
9. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - No magic needed
10. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan
               - No magic needed
11. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit
             - No magic needed
12. St.Def.J - Siren, Carbuncle
             - No magic needed
13. St.Def.Jx2 - Siren, Carbuncle
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell / Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - HP+??% - Carbuncle

Zell / Irvine
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug / HP+??% - Diablos / Diablos

Quistis
Slot 1 - Str+60% / HP+??% - Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Absolutely cast Meltdown on it first. This guy has highest HP amount you ever
saw so far - whopping 250000 HP at Lv100. The lower its level, the lower HP
amount you'll have to deal with.

Squall and Zell (or Irvine) should be the attackers for this round. Squall
Renzokuken-ing, Zell Punch Rush-ing and Booya-ing, Irvine Armor Shot-ing (use
Aura Stones or Auras).

Have Quistis as the medic for this fight - have her use Defend and all Tonberry
King's attacks against her are now useless (as they're all physical attacks).
When Tonberry King knocks out either one of two members, have Quistis Draw and
cast Full-life on KOed member, then use Defend again.

It's Sharp! will usually kill targetted member unless under Protect / Defend
status. However, if targeted member has killed less than 334 enemies, then
he'll still survive (providing he has 9999 HP of course).

Junk is less (or more) powerful than It's Sharp!, and is used after Tonberry
King has been target of five actions and targets all members. Be under Protect
to halve the damage. By the way, gravity based attacks do not work on Tonberry
King and you're not able to Drain Tonberry King.

So basically - have the male members doing their limits, while Quistis is on a
stand-by (by Defend command) to heal KOed members when necessary and then
putting her under Defend again. If by a weird chance Quistis gets KOed, revive
her immediately.

Tonberry: 'I... I'm sorry.'
Tonberry joined your party!

Note: If it looks bad for you, you can escape the battle.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
Unjunctionable Guardian Force - Odin!
-------------------------------------------------------------------------------
New Guardian Force - Tonberry!
-------------------------------------------------------------------------------

- You got one new GF - Tonberry (9/16).

- You got one more GF - Odin. Like Phoenix, Odin cannot be junctioned and will
appear at whim at start of battle. Once he does, all of your enemies will be
defeated.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Here's the recommended order for Tonberry's abilities: Initiative, Haggle,
Sell-High, Familiar, Call Shop. Screw Move-HP Up and Auto-Potion, as they're
useless.


===============================================================================
SHUMI VILLAGE
===============================================================================

- Shumi Village has hotel facility.

[Mystery Dome]

- Enter the structure.

[Shumi Village - Deserted Village]

- There's 5000 gil Ultima draw point (not really worth it) - enter the
elevator.

[Shumi Village - Elevator]

- Exit the elevator.

[Shumi Village - Village]

- Enter the first house.

[Shumi Village - Hotel]

- Does the music sound familiar? Walk back outside.

[Shumi Village - Village]

- Exit W to second part of village. This screen has elder's house, which you
can't enter at the moment, so exit W again for third part of the village, then
enter the far W house.

[Shumi Village - Residence]

- Walk to the back side to find Laguna's statue, then answer "Ok." to be
granted access to elder's. Back out and enter the other house on this screen.

[Shumi Village - Residence]

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- This is the Artisan's house. Examine the book on the bed for another issue of
TIMBER MANIACS (9/12); visit elder's now.

[Shumi Village - Residence]

- After elder is done talking, try to leave - elder will ask you to assist the
sculptor.

-------------------------------------------------------------------------------
Sidequest - Laguna's Statue
-------------------------------------------------------------------------------

- Talk to sculptor and he'll ask you to find five stones - choose "Alright."
You need shadow stone, wind stone, life stone, water stone and blue stone.

- BLUE STONE - It's on this very screen, just to the left of Laguna's statue.

- WIND STONE - It's the big bluish rock between the first two houses you saw
upon entering the village when exiting the elevator.

- LIFE STONE - It's on the screen where elder's is. Look for tree's roots and
keep pressing action until Squall climbs up and retrieves the stone.

- SHADOW STONE - It's on the screen with Ultima draw point. When you step outta
the elevator, walk along lower-right of the stairs and Squall will comment
"What's this?". Press action around this spot and you'll retrieve the stone.

- WATER STONE - Enter artisan's and examine the kitchen sink to retrieve this
stone.

- Now visit elder's and after the scene attempt to leave. You'll get
PHOENIX PINION, and then choose "Explain what it all meant.". You can now leave
for world map.


===============================================================================
WINHILL
===============================================================================

- Winhill has hotel facility, item shop.

[Winhill Village]

- Go N once for a choco-music to start playing. Kick small chocobo once to
obtain VASE PIECE, then kick it again for GYSAHL GREENS, and again for PHOENIX
PINION (note that the game will say Phoenix Down).

- Exit N, then enter the florist's house.

[Winhill - Residence]

- Talk to the woman inside, then examine the flowers in the foreground, and
pick "Yes.", then examine the flowers again to obtain VASE PIECE. Back outside
and exit N, then enter the pub.

[Winhill Pub]

- Go upstairs and talk to the woman three times, then go downstairs for another
apparition - approach it and examine it to have it turn into a cat, then
examine the cat for VASE PIECE. Back outside and enter N-most house.

[Winhill - Mansion]

- Talk to the guy on the stairs to find out he's missing a vase. Note that
Quisty must be in your party. On this screen on left side approach a suit of
armor and examine it - assuming Quisty is in your party, walk away from it
afterwards and then collect the green feather to obtain VASE PIECE. Give all
pieces to the man to obtain HOLY STONE. Back to world map.

-------------------------------------------------------------------------------
Sidequest - Obel Lake
-------------------------------------------------------------------------------

- Mandy Beach is the island just E from Timber. You can get on it with your
mobile B-Garden now. Assuming you talked to the shadow at Obel Lake, keep
pressing action until prompt comes up saying "You found a piece of rock by your
foot...". Most of the time you'll find a rock that is of no value, but
eventually "It looks man-made and has some carving on it...".

- OBEL LAKE CLUE (3/4) - R E A I D R

- OK, now back to B-Garden and floor it for Balamb.


===============================================================================
BALAMB
===============================================================================

[Balamb - Town Square]

- It's a wise idea to bring Zell along. Talk to him, then talk to G-Soldier
near gas pump, then talk to two people on this screen and again try approaching
the G-Soldier, and finally enter the town to deliver a message to the
commander, who is residing in the hotel.

- Go to the hotel and try to enter it - go find the captain. Before that enter
Zell's.

[Balamb - The Dincht's]

- Enter right room to find Zell's mom, then try going upstairs to enter Zell's
room. You can now rest when you examine the bed (since you can't stay in
hotel). Go back outside and to the harbor.

[Balamb Harbor]

- Have a talk with the soldier near the dog in the harbor to find out that he
just caught some fish and is going to eat them right away.

- BTW, if you check behind the cars on the right, you'll find Tabloid Guy, who
has three clues for you regarding captain's location (gold for 30k gil, silver
for 15k gil, and bronze for 5k gil). Now worth it, by a longshot - return to
Zell's.

[Balamb - The Dincht's]

- The captain was using their kitchen to cook the fish... now where could he
be? Return to the harbor.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                    GUARDIAN FORCE PANDEMONA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Balamb Harbor]

- Examine the dog and it'll run off - follow it to the train station.

[Balamb - Station Yard]

- There's the captain, but he ran off.

[Balamb - Town Square]

- He went to front of the hotel...


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                            RAIJIN*1 & 2x G-SOLDIER
------------------------- HERE COME NEW CHALLENGERS! --------------------------

RAIJIN ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 400 ~ 40000     | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x(-1)  | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 400     | 32       | 42       | 3        | 1        | 10       | 2
10  | 4000    | 50       | 57       | 13       | 3        | 12       | 3
20  | 8000    | 70       | 75       | 24       | 6        | 13       | 3
29  | 11600   | 88       | 91       | 34       | 8        | 15       | 3
30  | 12000   | ---      | ---      | ---      | ---      | ---      | ---
40  | 16000   | ---      | ---      | ---      | ---      | ---      | ---
50  | 20000   | ---      | ---      | ---      | ---      | ---      | ---
60  | 24000   | ---      | ---      | ---      | ---      | ---      | ---
70  | 28000   | ---      | ---      | ---      | ---      | ---      | ---
80  | 32000   | ---      | ---      | ---      | ---      | ---      | ---
90  | 36000   | ---      | ---      | ---      | ---      | ---      | ---
100 | 40000   | ---      | ---      | ---      | ---      | ---      | ---
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 60  | 20  | -   | -   | 60  | 100 | 60  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 40  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Thunder, Thundara, Shell, Protect         | Couldn't Devour!
L20~29 | Thunder, Thundara, Shell, Protect         | Couldn't Devour!
L30~100| Thunder, Thundara, Shell, Protect         | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 2x Str Up, 2x Str Up, 2x Str Up, 2x Str Up
L20~29 | 2x Str Up, 2x Str Up, 2x Str Up, 2x Str Up
L30~100| 2x Str Up, 2x Str Up, 2x Str Up, 2x Str Up
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Str Up, Str Up, Str Up, Str Up
L20~29 | Str Up, Str Up, Str Up, Str Up
L30~100| Str Up, Str Up, Str Up, Str Up
------------------------------------ SCAN -------------------------------------
Looking for Ellone with Fujin. Good at physical attacks. Tries to act cool
around other people.
--------------------------------- ATTACK LIST ---------------------------------
01. (Pole strike) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on Raijin
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Raijin's highest level in
     first battle against him is lv29.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan
Zell - Siren, Shiva, Diablos
Quistis - Quezo, Bros, Tonberry

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Ultima, Meteor, Triple, Flare, Aura or Quake, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan
       - Ultima, Meteor, Triple, Flare or Quake, any AC
5. Spr - Shiva, Bros, Leviathan
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. Luck - Ifrit OR whatever GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
8. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan
            - Poison class, *no* Thunder class or Wind class
9. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Wind class
10. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan
               - Wind class
11. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit
             - Blind, Pain, Drain or Sleep
12. St.Def.J - Siren, Carbuncle
             - No magic needed
13. St.Def.Jx2 - Siren, Carbuncle
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle

Zell
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug / Spr+60% / HP+??% - Diablos / Shiva / Diablos

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Zell: 'You'll pay for this, Raijin!'

Easiest thing to do is to bestow Darkness upon all bosses and Silence upon
G-Soldiers. Cast Meltdown on Raijin to nullify his Vitality or else it'll take
forever to waste him. Be sure to Mug Raijin for 2x Str Up. Or if you choose not
to, you will still receive 1x Str Up once the fight ends (along with some
crappy items that G-Soldiers drop).

You can bypass healing needs by junctioning Drain to St.Att.J. Each time you
attack, you'll be healed. Add Darkside to the mix and you will deal 3x greater
physical damage.

Raijin: 'Ughhh, you got me, ya know...'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

You immediately fall into next boss battle!


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                RAIJIN & FUJIN
------------------------- HERE COME NEW CHALLENGERS! --------------------------

RAIJIN ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 29   | 400 ~ 11600     | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x(-1)  | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 400     | 32       | 42       | 3        | 1        | 10       | 2
10  | 4000    | 50       | 57       | 13       | 3        | 12       | 3
20  | 8000    | 70       | 75       | 24       | 6        | 13       | 3
29  | 11600   | 88       | 91       | 34       | 8        | 15       | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 60  | 20  | -   | -   | 60  | 100 | 60  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 40  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Thunder, Thundara, Shell, Protect         | Couldn't Devour!
L20~29 | Thunder, Thundara, Shell, Protect         | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 2x Str Up, 2x Str Up, 2x Str Up, 2x Str Up
L20~29 | 2x Str Up, 2x Str Up, 2x Str Up, 2x Str Up
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Str Up, Str Up, Str Up, Str Up*1
L20~29 | Str Up, Str Up, Str Up, Str Up*1
------------------------------------ SCAN -------------------------------------
Looking for Ellone with Fujin. Good at physical attacks. Tries to act cool
around other people.
--------------------------------- ATTACK LIST ---------------------------------
01. (Pole strike) - SE no-name PA
    CM - Higher Vit, Protect, Defend, Darkness on Raijin
02. Hi-Potion - SA Item class move, counter
    SP - used sometimes when Raijin has low HP
    EF - 1000 HP recovery
    CM - Sleep on Raijin
03. Raijin Special - SE PA
    SP - used when Raijin has low HP, 100% critical, 100% hit rate
    CM - Higher Vit, Protect, Defend
------------------------------------ NOTES ------------------------------------
*1 - Fixed drop: Combat King 002
-------------------------------------------------------------------------------

FUJIN -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 29   | 300 ~ 8700      | 10  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1,5  | x(-1)  | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 300     | 23       | 6        | 8        | 121      | 15       | 10
10  | 3000    | 39       | 10       | 27       | 128      | 18       | 11
20  | 6000    | 57       | 15       | 48       | 136      | 20       | 12
29  | 8700    | 72       | 20       | 67       | 144      | 22       | 13
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 60  | -   | -   | -   | 60  | 100 | 60  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 40  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Aero, Cura, Life, Pandemona               | Couldn't Devour!
L20~29 | Aero, Cura, Life, Pandemona               | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Megalixir, Megalixir, Hero, Hero
L20~29 | Megalixir, Megalixir, Hero, Hero
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Megalixir, Megalixir, Megalixir, Megalixir
L20~29 | Megalixir, Megalixir, Megalixir, Megalixir
------------------------------------ SCAN -------------------------------------
Looking for Ellone under Seifer's command. Uses wind magic and attacks with
Pinwheel.
--------------------------------- ATTACK LIST ---------------------------------
01. Tornado - AE Wind class MA
    SP - after you Draw Pandemona, Fujin can't use Tornado anymore
    CM - Higher Spr, Shell, Defend, Wind class magic on EDJ
02. Aero - SE Wind class MA
    CM - Higher Spr, Shell, Reflect, Defend, Wind class magic on EDJ
03. Zan - SE PA
    CM - Higher Vit, Protect, Defend
04. Sai - SE Special class PA
    IG - ignores Vitality
    EF - lowers HP to 1, 100% hit rate
    CM - None
05. Remedy - SA Item class move
    EF - removes negative statuses
    CM - Sleep on Fujin
06. Hi-Potion - SA Item class move, counter
    SP - used sometimes when Fujin has low HP
    EF - 1000 HP recovery
    CM - Sleep on Fujin
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan
Zell - Siren, Shiva, Diablos
Quistis - Quezo, Bros, Tonberry

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros
       - Ultima, Meteor, Triple, Flare, Aura or Quake, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan
       - Ultima, Meteor, Triple, Flare or Quake, any AC
5. Spr - Shiva, Bros, Leviathan
       - Full-life, Reflect or Dispel, Healing class
6. Hit - Diablos
       - Double
7. Luck - Ifrit OR whatever GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
8. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan
            - Poison class, *no* Thunder class or Wind class
9. El.Def.J - Quezo, Shiva, Ifrit, Bros
            - Wind class
10. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan
               - Wind class
11. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit
             - Blind, Pain, Drain, Sleep
12. St.Def.J - Siren, Carbuncle
             - No magic needed
13. St.Def.Jx2 - Siren, Carbuncle
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle

Zell / Irvine
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug / Spr+60% / HP+??% - Diablos / Shiva / Diablos

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Raijin: 'Time to get serious, ya know!?'

Easiest thing to do is to bestow Darkness upon both of them (it's harder to
Darkness Fujin, but it's possible) and thus nullifying their annoying physical
attacks (however, her Zan move seems to always hit). Fujin may use Remedy to
counter the negative statuses you've put on her or Raijin.

The fight usually starts by Fujin casting Tornado (take care of it and Aero by
junctioning Wind magic to El.Def.J). From then on she'll continuously cast Aero
or Tornado. Stop her from doing so by Drawing Pandemona. Now she'll start using
physical attacks - Zan and Sai. Be wary of her Sai, which lowers targeted
member's HP to 1 regardless of junctions. She'll start using Sai once her HP is
seriously low.

Most importantly, DRAW PANDEMONA! Also Mug Fujin for 1x Megalixir. To bypass
her Sai, pummel on her until her HP is very low. She'll still be casting Aero
cos you haven't drawn Pandemona yet. So, when her HP is in double or single
digits, Draw Pandemona and finish her off.

Cast Meltdown on both Fujin and Raijin to nullify their Vitality. Be sure to
Mug Raijin for 2x Str Up. Otherwise you will receive 1x Str Up once the fight
ends.

Once Raijin's HP is about 2/3 depleted...
Raijin: 'Ouuuch! Not bad, ya know...'
... he'll use Hi-Potion on himself. But that just happens once, so it's no
biggie. Do not bother with summoning GFs nor casting magic - except if trying
to put a negative status upon boss/es or healing yourself.

You can bypass healing needs by junctioning Drain to St.Att.J. Each time you
attack, you'll be healed. Couple this with Darkside command for triple physical
damage output.

Defeat Raijin first...
Raijin: 'Sorry, Fujin... they got me, ya...'
Fujin: 'I... DEFEATED...'

Defeat Fujin first...
Fujin: 'I... WITHDRAW. RAIJIN, GO.'
Raijin: 'Fujin, I lost too, ya know...'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Pandemona!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Magazines - Combat King No. 002
-------------------------------------------------------------------------------

- You've acquired a new GF - Pandemona (10/16).

- Here's the recommended order for Pandemona's abilities: Spd-J, Initiative,
Spd+20%, Spd+40%, Str+20%, Str+40%, El.Def.Jx2. Screw Absorb as it's useless.

- You also obtained COMBAT KING NO. 002 (2/5).

-------------------------------------------------------------------------------
Sidequest - Card Queen
-------------------------------------------------------------------------------
Triple Triad - Kiros card
-------------------------------------------------------------------------------
Triple Triad - Irvine card
-------------------------------------------------------------------------------
Triple Triad - Pandemona card
-------------------------------------------------------------------------------

- Now it would be a good time to tackle this quest (since Galbadians have
retreated from Balamb). Go to Balamb's Train station and challenge the Card
Queen to card battle.

- Make sure she uses All or Diff trading rule. If she doesn't, just say no when
prompted and retry.

- Make sure you include Sacred and MiniMog in your playing hand along with
three other crappy cards.

- Make sure you LOSE!!! I know you don't like giving away your powerful cards,
but it'll be well worth it in the end.

- Card Queen will take both Sacred (creates Irvine card) and MiniMog (creates
Kiros card).

- She will now say something about moving to a new area. If she says Dollet,
yes! If anywhere else, reset and try again.

- Card Queen can appear in one of eight places:
-> Balamb (train station)
-> Deling City (hotel)
-> Dollet (pub)
-> Shumi Village (hotel)
-> Winhill (hotel)
-> FH (screen with save point; you can see Sun Panel in the background)
-> Esthar (presidential palace)
-> Lunar Gate (look closely, she's there)

- In disc 4 she can be found in Crash Site on Esthar continent. How the heck
did she survive certain event on disc 4? Guess her love for cards is really
strong.

- If you play Triple Triad with her and lose/win Lv8 or above card to her, then
she moves to these destinations (based on following percentages):
-> Balamb - 37,5% to Dollet; 62,5% to Deling
-> Deling City - 12,5% to Balamb; 12,5% to Dollet; 12,5% to Winhill; 62,5% to
   FH
-> Dollet - 37,5% to Balamb; 62,5% to Deling
-> Shumi Village - 25% to Balamb; 50% to Dollet; 25% to Lunar Gate
-> Winhill - 37,5% to Deling; 37,5% to Dollet; 25% to FH
-> FH - 12,5% to Dollet; 25% to Winhill; 62,5% to Esthar
-> Esthar - 12,5% to Dollet; 25% to Shumi Village; 12,5% to FH; 62,5% to Lunar
   Gate
-> Lunar Gate - no specifics here, I'm afraid

- Go to Dollet and enter the pub. Enter second floor. Looksie! Card Queen. Chat
with her and she'll mention that two new cards have been created - Kiros and
Irvine. Your new primary targets!

- Kiros card: Go to Deling and enter Shopping Arcade. There's a man in black
whom you should challenge to a card game as he's holding Kiros card. Win it!

- Irvine card: Go to FH. Enter Mayor's house and challenge Flo to a card game
as she's holding Irvine card.

- Little brat known as Card Queen's son (he's the boy that kept screwing up
artist's pictures in the bone quest) now holds Sacred and MiniMog cards
for you to obtain back.

- Currently this wraps up Card Queen quest.

- Balamb Hotel's owner now holds Pandemona card. Challenge him to a card game
and be sure to squeeze it from him.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #14 - EXAMINE TRABIA GARDEN'S SITUATION - SM#14
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Now go and visit Trabia Garden on Trabia continent (it's marked on your map).


===============================================================================
TRABIA GARDEN
===============================================================================

[Trabia Garden - Front Gate]

- Examine the green net to get inside, then exit N.

-------------------------------------------------------------------------------
Magazines - Weapons Monthly August
-------------------------------------------------------------------------------

- As soon as you enter the screen, look to your right. In foreground you can
collect WEAPONS MONTHLY, AUGUST ISSUE (5/7).

- Talk to Selphie's Friend, and answer "Just play along with it.", then exit E
to the graveyard.

[Trabia Garden - Cemetery]

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- To the left of the draw point you'll find an issue of TIMBER MANIACS (10/12).
Now exit W two screen.

[Trabia Garden - Garage]

- Exit E.

[Trabia Garden - Classroom]

- There's a console with info on Selphie here, otherwise exit W.

[Trabia Garden - Garage]

- See the scene with Selphie, hike to the cemetery.

[Trabia Garden - Cemetery]

- See the scene with Selphie, hike to the garage.

[Trabia Garden - Garage]

- Exit W.

[Trabia Garden - Festival Stage]

- Exit W.

[Trabia Garden - Athletic Ground]

- Attempt to leave - few scenes will roll. As Squall follow Irvine, then talk
to small kid outside (there's more of these small kids, but you don't have to
talk to them all), again as Squall approach the five kids, and then follow
Irvine. Then talk to Irvine, then to Quisty, then to Selphie, then to Rinoa.
You'll be back at world map.

[Trabia Garden - Front Gate]

-------------------------------------------------------------------------------
Triple Triad - Selphie card
-------------------------------------------------------------------------------

- Challenge Selphie's friend to a card game after the long story sequence at
basketball yard is finished, as she holds Selphie card. Return to Shumo Village
now.


===============================================================================
SHUMI VILLAGE
===============================================================================

-------------------------------------------------------------------------------
Sidequest - Laguna's Statue
-------------------------------------------------------------------------------

[Shumi Village - Residence]

- Visit sculptor's house and talk to elder's attendant (he was ordered to help
with the statue before). Go see the elder and talk to him, which is followed by
talking to the Moomba outside elder's house.

- Hike back to sculptor's and talk to attendant, then return to the elder and
talk to him. Waltz to sculptor's once more to talk to attendant... enough with
walking already! Go see artisan and talk to him, but he kinda doesn't want to
help. Guess who's next - the elder...

- Now you have to go to FH and visit Grease Monkey - upon entering his house
the small Moomba doll will run to you, and Monkey will give it to you. With
this return to artisan's in Shumi Village and artisan will finally cave in. Go
to sculptor's again to watch the statue being finished.

- Finally one more visit to the elder and you will receive STATUS GUARD.

-------------------------------------------------------------------------------
Sidequest - Chocobo Forests
-------------------------------------------------------------------------------
Triple Triad - Chicobo card
-------------------------------------------------------------------------------

- There are seven chocobo forests.
  -> Trabia - Winter Island (near Shumi Village)
     The Beginner's Forest
  -> Trabia - Sorbald Snowfield
     The Basics Forest
  -> Centra - Nectar Peninsula (NE corner of Centra continent)
     Forest of Solitude
  -> Trabia - Bika Snowfield (near Trabia Garden)
     The Roaming Forest
  -> Centra - Lenown Plains (near Edea's House)
     Forest of Fun
  -> Esthar - Talle Mountains (SW end of Esthat continent)
     The Enclosed Forest
  -> Esthar - Grandidi Forest (only accessible by a chocobo)
     Chocobo Sanctuary

- When you enter a choco-forest for the first time, it would be a wise idea to
listen to kid's explanation. Basically, you have to use ChocoSonar and
ChocoZiner until there's only one chicobo left. Then talk to it by pressing X,
and mama chocobo will appear.

- After mama-choco pops up, use ChocoZiner at correct spot to call her over and
she'll dig up some items for you. Wow, they all suck!
  -> The Beginner's Forest: Aura Stone
  -> The Basics Forest: Flare Stone
  -> Forest of Solitude: Protect Stone, Meteor Stone
     Note: To find the spot for stones, you have to challenge chocokid to a
           game of cards, then decline and he'll move to a different spot. The
           bastard was standing on the damn spot!
  -> The Roaming Forest: Shell Stone, Holy Stone
  -> Forest of Fun: Meteor Stone, Flare Stone, Ultima Stone
  -> The Enclosed Forest: Meteor Stone, Holy Stone, Ultima Stone

- By having mama-choco dig out the stones you'll be considered a chocowhiz!
Complete this exercise in all six forests, and then you're granted entrance to
Chocobo Sanctuary.

- To reach the sanctuary, hoppalongcassidy to choco-forest on Bika Snowfield,
and hop on your choco, than take her for a ride towards Grandidi Forest. You'll
have to cross some shallow waters on your way. Once you enter Chocobo
Sanctuary, view the scene and Chicobo card is yours. DO NOT mod it further, cos
we'll use it later on disc 3.

- If you're running low on Gysahl Greens, you can buy more from Chicobo. Or
rather, it'll steal gil from you. 600 per greens, I'm afraid.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Junctioning - Advice on getting some good magic
-------------------------------------------------------------------------------

- Only cards you should keep for further playing are: Minotaur, Sacred, Ifrit,
Seifer and Chicobo. Mod all of the rest:

- MiniMog - 100x Pet House

- Quezacotl - 100x Dynamo Stone

- Selphie - 3x Elem. Guard (El.Def.Jx4)

- Kiros - 3x Accelerator (Auto-Haste)

- Irvine - 3x Rocket Engine (Spd+40%)

- Odin (if you wasted him) - 100x Dead Spirit

- Pandemona - 100x Windmill

-------------------------------------------------------------------------------
Junctioning - Advice on great character set-up
-------------------------------------------------------------------------------

- Here you will find some more needed info on what abilities should your GFs
learn by now.

- For starters use some Amnesia Greens and make Quezo forget El.Def.Jx2 - same
goes for Shiva and Ifrit.

- It's time to specialize in various helpful character abilities that increase
statistics.

- SPEED
  -> Card Mod Irvine card into 3x Rocket Engine
  -> Rocket Engine teaches GF Spd+40% character ability
  -> Use 1x Rocket Engine on Quezo, 1x Rocket Engine on Shiva, 1x Rocket Engine
     on Ifrit

- It's time to specialize in various helpful character abilities that increase
your odds against your adversaries.

- AUTO-HASTE
  -> Card Mod Kiros card into 3x Accelerator
  -> Accelerator teaches GF Auto-Haste character ability
  -> Use 1x Accelerator on Quezo, 1x Accelerator on Shiva, 1x Accelerator on
     Ifrit

- It's time to specialize in various helpful junction abilities that will allow
you to improve your magic junctions.

- ELEMENTAL DEFENSE JUNCTION X 4
  -> Card Mod Selphie card into 3x Element Guard
  -> Element Guard teaches GF El.Def.Jx4 junction ability
  -> Use 1x Element Guard on Quezo, 1x Element Guard on Shiva, 1x Element Guard
     on Ifrit

- STATUS DEFENSE JUNCTION X 4
  -> You have one Status Guard so far
  -> Status Guard teaches GF St.Def.Jx4 junction ability
  -> Use 1x Status Guard on any GF except Siren or Carbuncle - I recommend
     Quezo, as it is junctioned to Quistis in my game (and she doesn't have any
     St.Def.J)

- FINAL SETUP OF QUEZO'S, SHIVA'S AND IFRIT'S ABILITIES
  -> This is a short recap of what abilities would these three GFs be advised
     to have so far. I've taken the liberty of putting it down by numbers from
     1 to 22 (22 is max number of abilities a single GF can learn). The
     abilities for all three are the same, except their special abilities.

A) QUEZACOTL
1. HP-J
2. Vit-J
3. Mag-J
4. El.Att.J
5. El.Def.Jx4
6. Card
7. Card Mod
8. T Mag-RF
9. Mid Mag-RF
10. Mag+20%
11. Mag+40%
12. Str+60%
13. Vit+60%
14. Mag+60%
15. Spr+60%
16. Spd+40%
17. Auto-Haste
18. Auto-Reflect
19. St.Att.J
20. St.Def.Jx4
21. Whatever
22. Whatever

B) SHIVA
1. Str-J
2. Vit-J
3. Spr-J
4. El.Att.J
5. El.Def.Jx4
6. Doom
7. Vit+20%
8. Vit+40%
9. Spr+20%
10. Spr+40%
11. Doom
12. I Mag-RF
13. Str+60%
14. Vit+60%
15. Spr+60%
16. Spd+40%
17. Auto-Haste
18. Auto-Reflect
19. St.Att.J
20. Whatever
21. Whatever
22. Whatever

C) IFRIT
1. HP-J
2. Str-J
3. El.Att.J
4. El.Def.Jx4
5. Mad Rush
6. Str+20%
7. Str+40%
8. Str Bonus
9. F Mag-RF
10. Ammo-RF
11. Str+60%
12. Vit+60%
13. Spr+60%
14. Spd+40%
15. Auto-Haste
16. Auto-Reflect
17. St.Att.J
18. Whatever
19. Whatever
20. Whatever
21. Whatever
22. Whatever


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #15 - BATTLE OF THE GARDENS - SM#15
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
WORLD MAP
===============================================================================

- With all this now taken care of, depart for Edea's House (it's on SW end of
Centra continent).

- Be careful that you don't bump into the other floating garden just yet.
Doublecheck your junctions, that have B-Garden get close to G-Garden and let
the battle begin!


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Headmaster's Office]

- Choose "Prepare for the attack.", "Prepare our defense.", and "Take care of
the junior classmen.", then "No orders/End.".

- Take the bridge elevator by choosing "Go down.", talk to Quisty, then pick
two members to go with you to the quad.

[B-Garden - 2F Hallway]

- Talk to six people here to get them moving, then talk to junior classman to
receive COTTAGE. Back to the elevator and go to F1 - head for the quad (on the
way make use of SPN).

[B-Garden - Quad]

- Talk to Zell, then Rinoa, then try to leave the screen.

- As Zell go to the left, and then lower left for a scene - bye Rinoa, it was
nice knowing you. Try to leave, then head for the front gate.

[B-Garden - Front Gate]

- As Squall decide who's gonna come with you. It doesn't matter, though be sure
that you're properly junctioned. Get to the elevator and head for 2F classroom.

[B-Garden - Classroom]

- Win the event battle against 4x Paratrooper, then talk to SeeD girl on the
right. You're needed on the bridge, so hoppalongcassidy to elevator and to F3.

[B-Garden - Headmaster's Office]

- After the scenes you gain control of Squall, so hop back into the elevator.

[B-Garden - 2F Hallway]

- Get to the end of the hall, talk to the kid and you'll have an unusual battle
on your hands. DO NOT MOVE! Press action, then choose "Look around for another
option." DO NOT MOVE! Press action, then choose "Press the button for the
emergency exit." Press Triangle to punch, Square to block opponent's attacks,
and X to kick; if you take considerable amount of damage, Deathblow option will
appear under Circle. Even if you happen to be defeated, you will be able to
retry.


===============================================================================
GALBADIA GARDEN
===============================================================================

[G-Garden - Back Entrance]

- Choose "Rinoa, let's go.", then enter thru the door to find the rest of your
team.

[G-Garden - Hallway]

- Use SPN to save your game, then exit E to NESC, exit E to NESC, climb the
stairs to 2F, talk to Raijin and Fujin, exit W to NESC, then exit E to the
dormitory.

[G-Garden - Dormitory]

- Talk to the student to receive CARD KEY [1], then back into the hallway.

[G-Garden - Hallway]

- Exit S to NESC, go downstairs to 1F, exit S to NESC, exit S to NESC, save
your game at SPN, exit W to NESC, unlock the W door into skating rink.

[G-Garden - Gymnasium]

- Head N, take the right opening near the goal-post, then walk thru the door in
the background.

[G-Garden - Hallway]

- Take the E door into the classroom.

[G-Garden - Classroom]

- Talk to the dude to get CARD KEY [2], then back into the hallway.

[G-Garden - Hallway]

- Exit S to NESC by unlocking the door, exit S to NESC, save your game at SPN,
exit E to NESC, exit E to NESC, climb the stairs to 2F, climb the stairs to 3F,
unlock the door on end of stairs and go thru it.

[G-Garden - Stand]

- Go downstairs.

[G-Garden - Athletic Track]

- Get to the edge and Squall will jump down, exit W to NESC.

[G-Garden - Hallway]

- Exit S to NESC, exit S to NESC.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                     GUARDIAN FORCE CERBERUS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
Optional Boss - Cerberus
-------------------------------------------------------------------------------

[G-Garden - Hall]

- Exit S to NESC, AVOID the enemy in the middle and save your game at SPN
first, then check your junctions and assault the foe.

- HINT: In the screen where Cerberis is (or was, when you plaster it) collect
Curse Spikes from Tri-Faces. There's a fixed encounter with Tri-Faces if you
run around on the stairs (where Cerberus' tail waves). Even after you defeat
it, you can stull encounter Tri-Faces, tail is just used as reference.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                   CERBERUS
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

CERBERUS ----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 30   | 7100 ~ 10000    | 30  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x(-1)  | x 1    | x 1    | immune | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 7100    | 27       | 11       | 55       | 101      | 11       | 5
10  | 8000    | 50       | 20       | 101      | 113      | 20       | 6
20  | 9000    | 75       | 30       | 152      | 125      | 29       | 7
30  | 10000   | 99       | 40       | 202      | 138      | 38       | 7
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 80  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Quake, Double                             | Couldn't Devour!
L20~29 | Quake, Double, Triple                     | Couldn't Devour!
L30    | Quake, Double, Triple                     | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Spd-J Scroll, Spd-J Scroll, Spd-J Scroll, Spd-J Scroll
L20~29 | Spd-J Scroll, Spd-J Scroll, Spd-J Scroll, Spd-J Scroll
L30    | Spd-J Scroll, Spd-J Scroll, Spd-J Scroll, Spd-J Scroll
-------------------------------- DROPPED ITEMS ---- Card drop: Cerberus
L 1~19 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L20~29 | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
L30    | 8x G-Returner, 8x G-Returner, 8x G-Returner, 8x G-Returner
------------------------------------ SCAN -------------------------------------
A 3-headed demon-dog of hell. In Triple, each of the 3 heads uses different
magic. The tail is also powerful.
--------------------------------- ATTACK LIST ---------------------------------
01. Tornado - AE Wind class MA
    CM - Higher Spr, Shell, Defend, Wind class magic on EDJ
02. Quake - AE Earth class MA
    CM - Higher Spr, Shell, Defend, Earth class magic on EDJ
03. Thundaga - SE Thunder class MA
    SP - only used if Cerberus is under Triple
    CM - Higher Spr, Shell, Reflect, Defend, Thunder class magic on EDJ
04. (Tail whip) - SE no-name PA
    SP - under Triple (Tail whip) deals critical damage
    CM - Higher Vit, Protect, Defend
05. Triple - SA Support class magic
    SP - under Triple boss casts Thundaga, Silence, Blind and Dispel; in
         addition to this (Tail whip) deals critical damage
    EF - adds Triple
    CM - Dispel
06. Berserk - SE Status class MA
    EF - adds Berserk
    CM - Higher Spr, Reflect, Berserk on SDJ
07. Silence - SE Status class MA
    SP - only used if Cerberus is under Triple
    EF - adds Silence
    CM - Higher Spr, Reflect, Silence or Pain on SDJ
08. Blind - SE Status class MA
    SP - only used if Cerberus is under Triple
    EF - adds Darkness
    CM - Higher Spr, Reflect, Blind or Pain on SDJ
09. Dispel - SE Status class MA
    SP - only used if Cerberus is under Triple
    EF - removes any helpful statuses
    CM - None
10. Aero - SE Wind class MA
    CM - Higher Spr, Shell, Defend, Wind class magic on EDJ
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona
Zell - Siren, Shiva, Diablos
Quistis - Quezo, Bros, Tonberry

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros, Pandemona
       - Ultima, Meteor, Triple or Aura, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan
       - Ultima, Meteor or Triple, any AC
5. Spr - Shiva, Bros, Leviathan
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona
       - Haste
7. Hit - Diablos
       - Double
8. Luck - Ifrit OR whatever GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
9. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona
            - *no* Thunder class or Wind class
10. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - Wind class OR Earth class OR Thunder class OR Flare OR Meteor OR
               Ultima
11. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona
               - Wind class and Earth class OR Wind class and Thunder class OR
                 Thunder class and Earth class OR Ultima
12. El.Def.Jx4 - Quezo, Shiva, Ifrit OR any GF you used Elem Guard on
               - Flare, Protect, Quake, Tornado OR Thunder class, Quake,
                 Tornado OR Ultima
13. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit
             - Drain
14. St.Def.J - Siren, Carbuncle
             - Berserk or Silence or Blind or Pain
15. St.Def.Jx2 - Siren, Carbuncle
               - Berserk, Pain
16. St.Def.Jx4 - Quezo
               - Berserk, Pain and whatever else you wish

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell / Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle

Zell / Irvine
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug / Spr+60% / HP+??% - Diablos / Shiva / Diablos

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Quistis: 'I don't think G Garden uses GF.'
Zell: 'Do people here know GF?'
Irvine: 'Never knew about this one.'
Rinoa: 'Mr. GF, give us your power!'
Selphie: 'Is this a GF!?'
Squall: 'Ahh... let's just take it.'
Cerberus: '... PRETTY CONFIDENT.'
'LET'S SEE HOW YOU DO.'

Cerberus has a wide array of moves at his disposal. Do not be afraid of him, he
is not that tough. Always have a member on standby (in my case Quistis) and
watch what Cerberus is using. If he casts Triple on himself, have Quistis (or
whoever else) cast Dispel on Cerberus. Under Triple Cerberus will be using
Thundaga, Dispel, Silence and Blind and critical (Tail whip).

If not under Triple, you're looking at Berserk, Quake, Tornado and (Tail whip).
As you can see, all of his moves can be rendered useless by junctioning
correctly - I covered most aspects of what to junction so that the only damage
you'll take is that of (Tail whip). Put Drain on St.Att.J (combine this by
using Darkside command!) and healing your characters is taken care of.

Mug Cerberus for Spd-J Scroll, and Draw Triples from Cerberus. If you're
junctioned correctly, he can't even touch you - well, he can, but only by (Tail
whip).

Quake and Tornado can be absorbed (by Quake and Tornado on El.Def.J). To
nullify Berserk, have Berserk on St.Def.J. Have Drain on St.Att.J. Have one
member with Dispel on standby. Draw Triples like no tomorrow. Mug Spd-J Scroll.
Cast Dispel whenever Cerberus uses Triple on himself. Then most moves Cerberus
will use will be trying to cast Triple on himself. When satisfied, defeat him.

When you knock off about half of his HP...
Cerberus: 'SHOW ME WHAT YOU GOT!'

Well, fulfill his wish and kick his ass.

Cerberus: 'NOT BAD... MORTALS.'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Cerberus!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Triple Triad - Cerberus card
-------------------------------------------------------------------------------

- Another GF is yours - CERBERUS (11/16).

- Here's the recommended order to learn Cerberus' abilities: Spr-J, Spd-J,
St.Def.J, St.Def.Jx2, St.Def.Jx4, Mag-J, St.Att.J, Spd+20%, Spd+40%,
Auto-Haste, Alert. Screw Expend2x-1, as it's useless.

- Banging the last boss also netted you Cerberus card.

-------------------------------------------------------------------------------
Junctioning - Advice on great character set-up
-------------------------------------------------------------------------------

- One more section on info for which abilities should your GFs learn by now.

- It's time to specialize in various helpful junction abilities that will
allow you to improve your magic junctions.

- SPEED
  -> I really advise that you Mug Cerberus for 1x Spd-J Scroll
  -> Spd-J Scroll teaches GF Spd-J junction ability
  -> Use Spd-J Scroll on any GF except Pandemona or Cerberus

- You now have 2 GFs with Spd-J junction ability and 1x Spd-J Scroll. I advise
to put Pandemona on Squall, Cerberus on Zell, and use Spd-J Scroll on Quezo as
it is junctioned to Quistis in my game

- Now you finally have three characters that have:
  -> HP-J
  -> Str-J
  -> Vit-J
  -> Mag-J
  -> Spr-J
  -> Spd-J
  -> Hit-J (Squall doesn't need it, and I know that Diablos and Cerberus are
     both junctioned to Zell, who doesn't need double Hit-J and double
     Abilityx3, but soon you get another GF, so just bare with me for a while)
  -> El.Att.J
  -> El.Def.Jx4
  -> St.Att.J
  -> St.Def.Jx4 (you only have two so far, one on Quezo - junctioned to
     Quistis, and one on Cerberus - junctioned to Zell --> only Squall still
     needs St.Def.Jx4, but St.Def.Jx2 will suffice so far)

- FINAL SETUP OF QUEZO'S, SHIVA'S AND IFRIT'S ABILITIES
  -> This is a short recap of what abilities would these three GFs be advised
     to have so far. I've taken the liberty of putting it down by numbers from
     1 to 22 (22 is max number of abilities a single GF can learn). The
     abilities for all three are the same, except their special abilities.

A) QUEZACOTL
1. HP-J
2. Vit-J
3. Mag-J
4. El.Att.J
5. El.Def.Jx4
6. Card
7. Card Mod
8. T Mag-RF
9. Mid Mag-RF
10. Mag+20%
11. Mag+40%
12. Str+60%
13. Vit+60%
14. Mag+60%
15. Spr+60%
16. Spd+40%
17. Auto-Haste
18. Auto-Reflect
19. St.Att.J
20. St.Def.Jx4
21. Spd-J
22. Whatever

B) SHIVA
1. Str-J
2. Vit-J
3. Spr-J
4. El.Att.J
5. El.Def.Jx4
6. Doom
7. Vit+20%
8. Vit+40%
9. Spr+20%
10. Spr+40%
11. Doom
12. I Mag-RF
13. Str+60%
14. Vit+60%
15. Spr+60%
16. Spd+40%
17. Auto-Haste
18. Auto-Reflect
19. St.Att.J
20. Whatever
21. Whatever
22. Whatever

C) IFRIT
1. HP-J
2. Str-J
3. El.Att.J
4. El.Def.Jx4
5. Mad Rush
6. Str+20%
7. Str+40%
8. Str Bonus
9. F Mag-RF
10. Ammo-RF
11. Str+60%
12. Vit+60%
13. Spr+60%
14. Spd+40%
15. Auto-Haste
16. Auto-Reflect
17. St.Att.J
18. Whatever
19. Whatever
20. Whatever
21. Whatever
22. Whatever

- With Cerberus removed exit SW to NESC, exit W to enter a classroom.

[G-Garden - Classroom]

- Talk to the girl to receive CARD KEY [3], then back into the hallway.

[G-Garden - Hallway]

- Exit N to NESC.

[G-Garden - Hall]

- Exit NW to NESC, exit N to NESC.

[G-Garden - Hallway]

- Take the stairs to 2F, then exit W to NESC.

[G-Garden - Elevator Hall]

- Unlock the elevator.

[G-Garden - Master Room]

- Make use of SPN, then approach Seifer...


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                    SEIFER
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

SEIFER ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 31   | 1300 ~ 10300    | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1300    | 31       | 14       | 27       | 136      | 31       | 2
10  | 4000    | 48       | 32       | 46       | 145      | 39       | 3
20  | 7000    | 66       | 52       | 67       | 154      | 48       | 4
30  | 10000   | 84       | 72       | 88       | 164      | 57       | 4
31  | 10300   | 85       | 74       | 90       | 165      | 58       | 4
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 80  | 80  | -   | -   | 70  | -   | -   | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Thunder, Dispel, Haste              | Couldn't Devour!
L20~29 | Fira, Thundara, Dispel, Haste             | Couldn't Devour!
L30~31 | Firaga, Thundaga, Dispel, Haste           | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 8x Mega-Phoenix, 8x Mega-Phoenix, 8x Mega-Phoenix, 8x Mega-Phoenix
L20~29 | 8x Mega-Phoenix, 8x Mega-Phoenix, 8x Mega-Phoenix, 8x Mega-Phoenix
L30~31 | 8x Mega-Phoenix, 8x Mega-Phoenix, 8x Mega-Phoenix, 8x Mega-Phoenix
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 8x Mega-Potion, 8x Mega-Potion, 8x Mega-Potion, 8x Mega-Potion
L20~29 | 8x Mega-Potion, 8x Mega-Potion, 8x Mega-Potion, 8x Mega-Potion
L30~31 | 8x Mega-Potion, 8x Mega-Potion, 8x Mega-Potion, 8x Mega-Potion
------------------------------------ SCAN -------------------------------------
Attacks with Edea to destroy SeeD. His sword skills have been refined, and he
has gained more skills.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Demon Slice - SE PA
    CM - Higher Vit, Protect, Defend
03. Fira - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Defend, Fire class magic on EDJ
04. Firaga - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Defend, Fire class magic on EDJ
05. Hi-Potion - SA Item class move
    SP - Seifer uses it when low on HP
    EF - 1000 HP recovery
    CM - Defeat Seifer
06. Remedy - SA Item class move
    EF - removes negative statuses
    CM - Sleep on Seifer
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona
Zell - Siren, Shiva, Diablos, Cerberus
Quistis - Quezo, Bros, Tonberry

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros, Pandemona, Cerberus
       - Ultima, Meteor, Flare, Quake, Tornado, Triple or Aura, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan, Cerberus
       - Ultima, Meteor, Flare, Quake, Tornado or Triple, any AC
5. Spr - Shiva, Bros, Leviathan, Cerberus
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo
       - Haste
7. Hit - Diablos, Cerberus
       - Double
8. Luck - Ifrit OR whatever GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
9. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona
            - Poison class
10. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - Fire class
11. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona
               - Fire class
12. El.Def.Jx4 - Quezo, Shiva, Ifrit OR any GF you used Elem Guard on
               - Fire class
13. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus
             - Drain
14. St.Def.J - Siren, Carbuncle, Cerberus
             - No magic needed
15. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - No magic needed
16. St.Def.Jx4 - Quezo, Cerberus
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell / Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item / Draw - Any / Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle

Zell / Irvine
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug  / Spr+60% / HP+??% - Diablos / Shiva / Diablos

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Seifer: 'Let's go after them monsters!'

He has some new moves, but nothing breath-taking. Take care of Fira and Firaga
by having Fire class magic on El.Def.J. Take care of Demon Slice by having high
Vit-J. Otherwise all he has left are (Sword swipe) and Hi-Potion. This time
around Seifer has crap items. Mugging gets you 8x Mega-Phoenix and dropping
gets you 8x Mega-Potion... yawn.

Strike Seifer a few times...
Seifer: 'Show me what you got.'
'I'll show you who's the better man!'

After about half of his HP is gone...
Seifer: 'Ready to die, Squall?'
'Kneel before me!'

He will say this before using Demon Slice. This move can target any single
member. Damage can be halved by Protect or even nullified by Defend.

After about 3/4 of his HP is gone...
Seifer: 'Is that all you got!?'
'I can't be beaten.'

He will start using Hi-Potion on himself. Oh well, no biggie... you can choose
toying around with him for a little longer.

After about all of his HP is gone...
Seifer: 'This can't be! Why!?'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Save your game at SPN, then hop into the elevator to return to F2.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                    GUARDIAN FORCE ALEXANDER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                    GUARDIAN FORCE DOOMTRAIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- If you miss getting Alex, then you also won't ever obtain Doomtrain.

[G-Garden - Elevator Hall]

- Exit SE to NESC.

[G-Garden - Hallway]

- Exit E to NESC.

[G-Garden - Hall]

- Walk around the perimeter, exit SE to NESC.

[G-Garden - Auditorium]

- Step towards the center of the room...


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                ROUND 1: SEIFER
                                 ROUND 2: EDEA
------------------------- HERE COME NEW CHALLENGERS! --------------------------

SEIFER ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 32   | 1200 ~ 7400     | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1200    | 16       | 81       | 27       | 131      | 9        | 4
10  | 3000    | 34       | 90       | 47       | 139      | 18       | 5
20  | 5000    | 52       | 101      | 68       | 148      | 28       | 6
30  | 7000    | 70       | 111      | 90       | 158      | 37       | 8
32  | 7400    | 73       | 113      | 94       | 159      | 39       | 8
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | 20  | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Thunder, Dispel, Haste              | Couldn't Devour!
L20~29 | Fira, Thundara, Dispel, Haste             | Couldn't Devour!
L30~32 | Firaga, Thundaga, Dispel, Haste           | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Hero, Hero, Holy War, Holy War
L20~29 | Hero, Hero, Holy War, Holy War
L30~32 | Hero, Hero, Holy War, Holy War
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Hero, Hero, Holy War, Holy War
L20~29 | Hero, Hero, Holy War, Holy War
L30~32 | Hero, Hero, Holy War, Holy War
------------------------------------ SCAN -------------------------------------
Defeated once, and still trying to fight to save his pride. HP is lower due to
the defeat, but skills are higher.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Fira - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Defend, Fire class magic on EDJ
-------------------------------------------------------------------------------

EDEA --------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 32   | 500 ~ 16000     | 30  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 500     | 5        | 41       | 64       | 151      | 20       | 0
10  | 5000    | 8        | 48       | 80       | 157      | 21       | 3
20  | 10000   | 10       | 56       | 98       | 165      | 23       | 5
30  | 15000   | 13       | 65       | 115      | 172      | 24       | 8
32  | 16000   | 13       | 66       | 118      | 174      | 24       | 8
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 80  | -   | -   | -   | 80  | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 100 | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Blizzard, Demi, Esuna, Alexander          | Couldn't Devour!
L20~29 | Blizzara, Demi, Esuna, Alexander          | Couldn't Devour!
L30~32 | Blizzaga, Demi, Esuna, Alexander          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Royal Crown, Royal Crown, Royal Crown, Royal Crown
L20~29 | Royal Crown, Royal Crown, Royal Crown, Royal Crown
L30~32 | Royal Crown, Royal Crown, Royal Crown, Royal Crown
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Force Armlet, Force Armlet, Force Armlet, Force Armlet
L20~29 | Force Armlet, Force Armlet, Force Armlet, Force Armlet
L30~32 | Force Armlet, Force Armlet, Force Armlet, Force Armlet
------------------------------------ SCAN -------------------------------------
A sorceress bent on conquering the world. Hired Galbadia Garden forces to
destroy SeeD, which stands in her way.
--------------------------------- ATTACK LIST ---------------------------------
01. Blizzaga - SE Ice class MA
    CM - Higher Spr, Shell, Reflect, Defend, Ice class magic on EDJ
02. Death - SE Status class & Instant death class MA
    EF - adds KO
    CM - Higher Spr, Reflect, Death on SDJ, Zombie
03. Fira - SE Fire class MA
    CM - Higher Spr, Shell, Reflect, Defend, Fire class magic on EDJ
04. Thundara - SE Thunder class MA
    CM - Higher Spr, Shell, Reflect, Defend, Thunder class magic on EDJ
05. Silence - SE Status class MA
    EF - adds Silence
    CM - Higher Spr, Reflect, Silence or Pain on SDJ
06. Slow - SE Status class MA
    EF - adds Slow
    CM - Higher Spr, Reflect, Slow on SDJ, Auto-Haste
07. Reflect - SA Support class magic
    EF - adds Reflect
    CM - Dispel
08. Dispel - SE Status class MA
    EF - removes any helpful statuses
    CM - None
09. Maelstrom - AE Gravity class & Status class MA
    EF - tears off 50% current HP + adds Curse
    CM - Shell, Defend, Aura or Pain on SDJ
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona
Zell - Siren, Shiva, Diablos, Cerberus
Quistis - Quezo, Bros, Tonberry

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Holy, Healing class
2. Str - Shiva, Ifrit, Bros, Pandemona, Cerberus
       - Ultima, Meteor, Flare, Quake, Tornado, Triple or Aura, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan, Cerberus
       - Ultima, Meteor, Flare, Quake, Tornado or Triple, any AC
5. Spr - Shiva, Bros, Leviathan, Cerberus
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo
       - Haste
7. Hit - Diablos, Cerberus
       - Double
8. Luck - Ifrit OR whatever GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
9. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona
            - Poison class
10. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - Fire class OR Ice class
11. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona
               - Fire class and Ice class
12. El.Def.Jx4 - Quezo, Shiva, Ifrit OR any GF you used Elem Guard on
               - Fire class and Ice class
13. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus
             - Drain, Sleep
14. St.Def.J - Siren, Carbuncle, Cerberus
             - Pain or Silence or Death
15. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - Pain and Death OR Silence and Death
16. St.Def.Jx4 - Quezo, Cerberus
               - Pain, Death, Slow

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell / Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item / Draw - Any / Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle

Zell / Irvine
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug / Spr+60% / HP+??% - Diablos / Shiva / Diablos

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any

---------------------------------- STRATEGY -----------------------------------
Seifer: 'I'm the sorceress' knight.'
'You'll never...get past me.'

First you have to waste Seifer again. He is no threat, as he can only do Fira
and his poor (Sword swipe). But before you knock him out, Mug him for Hero or
possibly Holy War.

Seifer: 'I can't afford to lose.'

Defeat Seifer...
Seifer: 'Ughaah!'
'... Damn, I'm disgraced.'

Now it's time to take care of Edea. She on the other hand has improved her
array of moves tremendously, but... she can't kill you actually. As long as
you're junctioned properly, you cannot die once you face off against Edea.

Edea: 'Defeated... useless fool.'
'Enough play. SeeDs must die!'

She'll start the battle by casting Maelstrom, annoying gravity based magical
attack. Be sure that you have Aura or Pain on St.Def.J, otherwise your members
will get Curse status. Most importantly, Maelstrom cannot kill you no matter
how many times is it used.

Edea's Death magic can be rendered useless by Death on St.Def.J. Pain on
St.Def.J will take care of Edea's Silence magic. If you don't have Pain,
Silence will suffice.

Blizzaga magic? Fira magic? Ice class magic / Fire class magic on El.Def.J
respectively. Dispel magic? Don't bother casting support class magic on you or
use this to your advantage - have one or two members junction Auto-Reflect
character ability. Edea will waste many turns casting Dispel on such member/s.
Slow magic? No biggie. Slow on St.Def.J or junction Auto-Haste. Reflect magic?
Don't bother Dispeling it...

Oh yeah, Edea is vulnerable to Sleep status. While you're fighting her, do not
forget to Draw Alexander. Then you play basketball with Edea as much as you
want. Edea can be Mugged for Royal Crown, but why bother? Magic sucks... well,
anyway, if you don't mug it, you receive Force Armlet after battle is over.
Spr+40%? We already have Spr+60%.

However if you don't have any of this, then you're in for a tough fight... I
suggest having at least one member with Drain on St.Att.J and have that member
attack, attack, attack (preferably have him using Darkside - true, member'll
lose some HP, but they will be restored by Drain).

When Edea is defeated...
Edea: 'A...Ahhh...'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Save your game, then pop in disc 3.

-------------------------------------------------------------------------------
New Guardian Force - Alexander!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Here's the recommended order to learn Alexander's abilities: Revive, High
Mag-RF, Med Data, Med LV Up, Spr-J, El.Att.J, El.Def.Jx4. Spr+??% are kinda
useless now.

- If you haven't done so already, now is a good time to have Leviathan learn
his Recover ability which will be handy in next boss fight.

- If you need fast AP, head for Kashkabald Desert and fight Cactuars there.
Watch those AP roll in really fast.

- Now three of your characters are able to hold 3 character abilities at once.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #16 - TRAVEL TO EDEA'S HOUSE - SM#16
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Infirmary]

- Get to the bridge, or exit the garden via Front Gate to world map. Edea's
House is just SW of your position (it's also now marked on your map).


===============================================================================
EDEA'S HOUSE
===============================================================================

[Edea's House]

- Enter the house.

[Edea's House - Bedroom]

-------------------------------------------------------------------------------
Magazines - Timber Maniacs
-------------------------------------------------------------------------------

- Collect another issue of TIMBER MANIACS (11/12) from the ground, then talk to
Cid and exit E.

[Edea's House - Backyard]

- Talk to Edea four times, then try leaving...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #17 - FIND WHITE SEED SHIP - SM#17
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Headmaster's Office]

- After the scene launch B-Garden.

-------------------------------------------------------------------------------
Triple Triad - Edea card
-------------------------------------------------------------------------------

- Challenge Edea at Edea's House to a card game. She holds Edea card, a
powerful card that must be in your inventory.

-------------------------------------------------------------------------------
Sidequest - Would-be-Journalist
-------------------------------------------------------------------------------

- Go to the screen with Timber Maniacs building and talk to the guy next to the
entrance to the building. For moral support given earlier you get PET NAMETAG,
and then return to B-Garden.

-------------------------------------------------------------------------------
Magazines - Weapons Monthly July
-------------------------------------------------------------------------------

[B-Garden - Training Center]

- On the cross take left path and look for a magazine on the ground near some
logs. That is WEAPONS MONTHLY, JULY ISSUE (6/7). Head for the infirmary.

[B-Garden - Infirmary]

- Check up on Rinoa and it's off to Laguna time.


===============================================================================
TRABIA CANYON
===============================================================================

[Trabia Canyon]

- Laguna will have Squall's stats and junctions, for Kiros you can choose
anyone, and for Ward you can choose anyone. If you read Timber Maniacs issue in
Shumi Village, Ward will not be part of the team.

- Press Square to defend, and Triangle to attack. When your foe's recovery
animation is faster than usual, it'll attack you, so defend! It takes ten
strikes for your opponent to go down.

- Choose "H-Hold on a sec..." to retreat to previous screen with SPN. Check
your junctions, then let your foe have it.


===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Infirmary]

- Get back to world map and visit Edea's House.


===============================================================================
EDEA'S HOUSE
===============================================================================

[Edea's House - Backyard]

- Talk to Edea to receive a hint on White SeeD's ship whereabouts "by an inlet
somewhere on the Centra continent". You'll also get SORCERESS' LETTER, then
return to world map and board B-Garden.

- With B-Garden head into the sea N from Edea's House and carefully start
scouring the inlets for the ship. Once you find it, get B-Garden close to it.


===============================================================================
WHITE SEED SHIP
===============================================================================

[White SeeD Ship]

- After the scene go NE to find Watts and Zone. Follow Zone upstairs...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                  SEED SHIP'S TIMBER MANIACS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
Triple Triad - Shiva card
-------------------------------------------------------------------------------

- Examine the book on the ground for another issue of TIMBER MANIACS (12/12).

- After talking to Zone three times, give 'Girl Next Door' magazine to him for
free and you'll receive Shiva card, in addition to RENAME CARD (or you could
sell him the magazine for 25500 gil...).

- Enter ship's interior to talk to the leader twice...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #18 - MAKE WAY TO ESTHAR - SM#18
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
BALAMB GARDEN
===============================================================================

[B-Garden - Headmaster's Office]

- After the scene launch B-Garden and go to Balamb.


===============================================================================
BALAMB
===============================================================================

-------------------------------------------------------------------------------
Magazines - Combat King No. 003
-------------------------------------------------------------------------------

- NOTE: With Zell in your party visit B-Garden's library at least once at talk
to pony-tail girl.

- Have Zell in your party and chat with a girl near the entrance to Balamb,
then enter Zell's and talk to his mom. Go to Balamb's hotel and stay the night.
Go downstairs next morning to obtain COMBAT KING 003 (3/5).

- Return to B-Garden and head for FH...


===============================================================================
WORLD MAP
===============================================================================

- As Squall head right...

[Horizon Bridge]

- When Squall is done talking, examine Rinoa...

[Seaside Station]

- Talk to Edea, choose "Yeah, I remember.", then try moving anywhere. Hawtness
Factor that is Edea now joins your party. She's a temporary party member, is
lv26 and she doesn't wield a weapon. Exit N to world map.

- Head a slight bit E to enter Salt Lake.


===============================================================================
GREAT SALT LAKE
===============================================================================

[Great Salt Lake]

- Exit N to NESC, exit N to NESC, exit E to NESC, exit N to NESC, exit W to
NESC, try going N... it's picnic time.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                    ABADON
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

ABADON ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 34   | 510 ~ 17010     | 40  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 2     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 2    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength |Vitality*1| Magic    | Spirit*1 | Speed    | Luck
1   | 510     | 39       | 2/141    | 61       | 2/41     | 16       | 8
10  | 5010    | 52       | 6/145    | 69       | 6/45     | 18       | 9
20  | 10010   | 66       | 12/150   | 79       | 12/50    | 20       | 11
30  | 15010   | 80       | 17/155   | 87       | 14/55    | 22       | 12
34  | 17010   | 85       | 19/157   | 91       | 19/57    | 22       | 12
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 40  | -   | -   | -   | -   | -   | -   | -   | 50  | -
- - - - - - - - - - - - - - - -  The End: no  - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Cure, Esuna, Dispel                       | Couldn't Devour!
L20~29 | Cura, Esuna, Dispel                       | Couldn't Devour!
L30~34 | Curaga, Esuna, Dispel, Flare              | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Power Wrist, Power Wrist, Power Wrist, Power Wrist
L20~29 | Power Wrist, Power Wrist, Power Wrist, Power Wrist
L30~34 | Power Wrist, Power Wrist, Power Wrist, Power Wrist
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 10x Flare Stone, 10x Flare Stone, 10x Flare Stone, 10x Flare Stone
L20~29 | 10x Flare Stone, 10x Flare Stone, 10x Flare Stone, 10x Flare Stone
L30~34 | 10x Flare Stone, 10x Flare Stone, 10x Flare Stone, 10x Flare Stone
------------------------------------ SCAN -------------------------------------
A monster born of ancient bones deep in Great Salt Lake. It's assumed that it
came to life after the Great Salt Lake has dried up. [Undead Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Double hand-strike) - SE no-name PA
    SP - always deals critical damage
    CM - Higher Vit, Protect, Defend
02. (Lick) - SE no-name & Status class PA
    EF - adds Curse + some physical damage
    CM - Higher Vit, Protect, Defend, Curse on SDJ
03. (Stand up) - NEA no-name move
    AP - is used after about three or four turns of boss (Sitting down)
    EF - boss' Vit and Spr become immense in this form
    CM - None
04. (Sit down) - NEA no-name move
    AP - is used after about three or four turns of boss (Standing up)
    EF - boss' Vit and Spr return to normal
    CM - None
05. Esuna - SA Support class magic
    EF - removes negative statuses
    CM - None
06. Silence - SE Status class MA
    EF - adds Silence
    CM - Higher Spr, Reflect, Silence or Pain on SDJ
07. Blind - SE Status class MA
    EF - adds Darkness
    CM - Higher Spr, Reflect, Blind or Pain on SDJ
08. Confuse - SE Status class MA
    EF - adds Confuse on targetted member
    CM - Higher Spr, Reflect, Confuse on SDJ
09. Dispel - SE Status class MA
    EF - removes any helpful statuses
    CM - None
------------------------------------ NOTES ------------------------------------
*1 - Digits before [/] denote boss' stats while it's sitting down. When it
     stands up, refer to digits after [/].
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona
Zell - Siren, Shiva, Diablos, Cerberus
Quistis - Quezo, Bros, Tonberry, Alexander

II. RECOMMENDED JUNCTION ABILITIES

1. HP - Quezo, Ifrit, Diablos, Bros, Carbuncle
      - Regen, Healing class
2. Str - Shiva, Ifrit, Bros, Pandemona, Cerberus
       - Ultima, Meteor, Flare, Quake, Tornado, Triple or Aura, any AC
3. Vit - Quezo, Shiva, Carbuncle
       - Meltdown, Healing class
4. Mag - Quezo, Siren, Diablos, Carbuncle, Leviathan, Cerberus
       - Ultima, Meteor, Flare, Quake, Tornado or Triple, any AC
5. Spr - Shiva, Bros, Leviathan, Cerberus, Alexander
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo
       - Haste
7. Hit - Diablos, Cerberus
       - Double
8. Luck - Ifrit OR any GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
9. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alexander
            - Holy class or Fire class
10. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - No magic needed
11. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alexander
               - No magic needed
12. El.Def.Jx4 - Quezo, Shiva, Ifrit OR any GF you used Elem Guard on, Alex
               - No magic needed
13. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus
             - Blind
14. St.Def.J - Siren, Carbuncle, Cerberus
             - Confuse
15. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - Confuse and Pain
16. St.Def.Jx4 - Quezo, Cerberus
               - Confuse and Pain

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Zell / Irvine
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Item / Draw - Any / Any
Slot 4 - Defend - Bros

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle

Zell / Irvine
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug / Spr+60% / HP+??% - Diablos / Shiva / Diablos

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Whatever - Quezo / Bros

---------------------------------- STRATEGY -----------------------------------
Squall: 'An undead monster...'
'Use recovery-related magic and items.'

This boss battle is a piece of cake - use Elixir, Megalixir or X-Potion on
Abadon (9999 HP of damage). Recover command will also do 9999 HP of damage.
Repeat any suggested action twice and boss goes the way of the stone.

If you don't have any of this, it'll be a bit harder. One thing tho': Have
Confuse at St.Def.J as Abadon loves to use it on your party when (Standing up).

Boss can be bestowed with Darkness. And also... what's this? Curaga to Draw?
How about casting it instead on Abadon? See, the game actually allows you to
play dirty. If you get Curse, Darkness, Silence, Blind of Confuse, there's
Esuna for you to draw.

Boss has set attack pattern. Three or four rounds of physical attacks, (Stand
up), three or four rounds of magical attacks, (Sit down), the pattern repeats
itself. Please note that Abadon's Vit and Spr are extremely high when (Standing
up). It's better not to even bother attacking him.

I think I covered everything... oh yeah, Mug Power Wrist from Abadon.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Exit E to NESC.

- Observe the background and you'll see a hexagonal shape along with crackles.
Examine what appears to be a ladder and climb up.

[Mystery Building]

- Exit N to NESC, you can examine the green monitor for some fun, then exit N
to NESC, exit N to NESC, and you're home free. Talk to party members and wait
patiently for elevator to stop, exit N to NESC...


===============================================================================
LOONY PANDA
===============================================================================

[Loony Panda Laboratory]

- Laguna will have Squall's stats and junctions, for Kiros you can choose
anyone, and for Ward you can choose anyone.

- Approach E-Soldier by the elevator and talk to him, then talk to E-Soldier by
N exit, examine Moomba by the fence twice, talk to green-shirt guy, examine
Moomba by the fence, win event battle against E-Soldier.

- When Kiros and Ward enter the picture, choose "Better check..." to set up
your junctions, then "Perfect...!" to engage event battle against Gesper,
E-Soldier and cyborg E-Soldier. Hop on the elevator.

- Walk next to Odine so he says stuff four times, then Laguna escapes E to
outside (you'll find SPN here). After the scene walk back inside...

-------------------------------------------------------------------------------
Magazines - Weapons Monthly First Issue
-------------------------------------------------------------------------------

- On the ground in lower left corner you can nab WEAPONS MONTHLY, FIRST ISSUE
(7/7).

- Take the elevator down to find Odine and face another event battle against
Elastoid, E-Soldier and cyborg E-Soldier. Take the elevator up and follow
Odine.

[Dr. Odine's Laboratory - Lobby]

- Event battle against 2x E-Soldier is up. Save your game at SPN, examine the
round-couch in middle and pick "Sit down.", then exit N.

[Dr. Odine's Laboratory - Lab]

- Even battle against 2x cyborg E-Soldier is up. Afterwards examine the blue
light panel to receive an error, then examine the panel just a bit right to get
"Unlocked" notice, exit S.

[Dr. Odine's Laboratory - Lobby]

- Take the couch-elevator down, then exit N...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #19 - FIND ELLONE - SM#19A
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
ESTHAR
===============================================================================

- Esthar has item shop, junk shop, pet shop, car rental, hotel facility, book
shop.

[Presidential Palace - Hall]

-------------------------------------------------------------------------------
Triple Triad - Ward card
-------------------------------------------------------------------------------

- Challenge Odine to a card game. He holds Ward card, a powerful card that must
be in your inventory.

- As Squall, follow Edea outside, exit E to NESC, take couch-elevator.

[Esthar - Presidential Palace]

- Exit S.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                               OCCULT FAN IV
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Esthar - City]

- Exit W, exit W, exit SW. You'll find two people, one of which is Presidential
Aide. Talk to him to find out he's on a break - now return to palace.

-------------------------------------------------------------------------------
Magazines - Occult Fan IV
-------------------------------------------------------------------------------

[Presidential Palace - Hall]

- In front of the entrance to where you left Rinoa you'll bump into
Presidential Secretary. After she leaves, examine the book stack to obtain
OCCULT FAN IV (4/4). Return to front of the palace.

[Esthar - Presidential Palace]

- Exit S.

[Esthar - City]

-------------------------------------------------------------------------------
Magazines - Combat King No. 004, prerequisite
-------------------------------------------------------------------------------

- Exit W, exit W, exit E, exit E. Up here look for E-Soldier and talk to him so
he responds with "Oh yeah. That's right.". This is important if you want to
obtain Combat King 004.

- Exit E, exit E, exit SE, exit E to find shopping arcade.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Continuously try to enter Cheryl's Shop. Eventually you'll get ROSETTA STONE.

- At the same place continuously try to enter Esthar Shop!!!. After 20 or so
tries you'll get in. It holds some good items for you to buy. You're interested
in 5x Elixir (assuming you have Tonberry's Familiar skill learned). Buy them,
but do not use them.

- I'd say use Rosetta Stone on one of Squall's GFs. After all, Squall is the
character that will waste most bosses, so it'd be really helpful to make space
for one extra character ability, therefore use Rosetta Stone on Ifrit.

-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 5
-------------------------------------------------------------------------------
Magazines - Pet Pals Vol. 6
-------------------------------------------------------------------------------

- Check the pet shop and buy PET PALS VOL.5 (5/6), and PET PALS VOL.6 (6/6).

- Exit S, exit S, and be sure to rent a car, as it's a long walk.


===============================================================================
WORLD MAP
===============================================================================

- Before going to Lunar Gate, drop by Tears' Point. Both, in addition to Loony
Panda lab, Esthar Sorceress Memorial and Esthar/Airstation, are already marked
on your map.


===============================================================================
TEARS' POINT
===============================================================================

[Tears' Point]

- Walk N two areas, then check the ground near the feet of giant statue to
collect SOLOMON'S RING.

-------------------------------------------------------------------------------
New Guardian Force - Doomtrain!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- If you have 6x Steel Pipe, 6x Remedy+ (refine 10x Remedy into one (1) Remedy+
with Alex' Med LV Up ability) and 6x Malboro Tentacle, use Solomon's Ring and
you will obtain GF DOOMTRAIN (13/16).

- Here's the recommended order to learn Doomtrain's abilities: St.Def.Jx4,
El.Def.Jx4, Darkside, Forbid Med-RF, Auto-Shell. Screw Absorb, as it's useless.

- Return to world map.

-------------------------------------------------------------------------------
GMFS - Get Money Fast Scheme
-------------------------------------------------------------------------------

- You'll need Leviathan and its Recov Med-RF menu ability, and Tonberry
(recommended, but not necessary) and its Haggle, Sell-High and Call Shop menu
abilities.

- You need at least 300000 Gil before you start.

- Enter the shop / Call Shop (with Tonberry's Call Shop!).

- Buy 100x Tent (will cost you 100000 Gil) and 100x Cottage (will cost you
180000 Gil) - total of 280000 Gil. If you have Tonberry's Haggle, you'll spit
out 75000 Gil for 100x Tent and 135000 Gil for 100x Cottage - total of 210000
Gil.

- Refine 100x Tent and 100x Cottage into 75x Mega Potions using Leviathan's
Recov Med-RF.

- You'll end up with 75x Mega Potions.

- Sell them back for 5000 Gil a piece. In the end you'll get 75x 5000 Gil =
375000 Gil - you get 95000 Gil profit - which kinda sucks. By having Tonberry's
Sell-High you'll sell Mega Potions back by 7500 Gil a piece, in the end getting
562000 Gil - a hefty sum of 352000 free Gil (almost 12 SeeD A class pays!).

-------------------------------------------------------------------------------
Junctioning - Advice on great character set-up
-------------------------------------------------------------------------------

- The time has come to provide the best junctions for three main party members
- Zell (or Irvine), Squall and Quistis.

- For starters, change your GF setup into following one:
  -> Squall: Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain
  -> Zell: Siren, Shiva, Alexander, Cerberus
  -> Quistis: Quezo, Bros, Tonberry, Diablos

- Zell doesn't have HP-J at the moment, but we'll fix that in a jiffy.

- Head for Esthar's Shopping mall and enter Pet Shop there. If you have
Tonberry's Familiar, it's party time. Buy as much Amnesia Greens as you can and
also buy 3x HP-J, 3x Str-J, 3x Vit-J, 3x Mag-J, 3x Spr-J.

- Right now we'll again tamper with Quezo's, Shiva's and Ifrit's abilities...
  -> Have Quezo forget HP-J, Vit-J and Mag-J
  -> Have Shiva forget Str-J, Vit-J and Spr-J
  -> Have Ifrit forget HP-J and Str-J

- Now let's concentrate on three other GFs... in my case Leviathan, Siren and
Brothers
 -> Have Leviathan learn HP-J, Str-J and Spr-J
 -> Have Siren learn HP-J, Str-J, Vit-J and Spr-J
 -> Have Brothers learn Vit-J and Mag-J

- Squall's overview
  -> Leviathan will now have all five basic stat junctions
  -> Carbuncle or Doomtrain take care of St.Att.J
  -> Doomtrain takes care of St.Def.Jx4
  -> Ifrit takes care of El.Att.J
  -> Ifrit or Doomtrain take care of El.Def.Jx4
  -> Pandemona has Spd-J

- Zell's/Irvine's overview
  -> Siren will now have all five basic stat junctions
  -> Siren takes care of St.Att.J
  -> Cerberus takes care of St.Def.Jx4
  -> Shiva takes care of El.Att.J
  -> Shiva takea care of El.Def.Jx4
  -> Cerberus has Spd-J
  -> Cerberus has Hit-J

- Quisty's overview
  -> Brothers will now have all five basic stat junctions
  -> Quezo takes care of St.Att.J
  -> Quezo takes care of St.Def.Jx4
  -> Quezo takes care of El.Att.J
  -> Quezo takes care of El.Def.Jx4
  -> Quezo has Spd-J
  -> Diablos has Hit-J

- With the above done, hear for Lunar Gate.


===============================================================================
LUNAR GATE
===============================================================================

[Lunar Gate]

- Walk into the big structure.

[Lunar Gate - Concourse]

- Exit W.

[Lunar Gate - Deep Freeze]

- Walk to the left, pick "...I'll do whatever it takes.", "...Trust Zell.",
choose whoever you want along, confirm with "...Yeah.", enter the capsule,
blast off.

[Lunar Gate - Concourse]

- As Zell, attempt to leave, then go outside and leave for world map. Return to
Esthar City.


===============================================================================
ESTHAR
===============================================================================

[Esthar - City]

- Exit W, exit W, exit W, exit SW to find Odine's lab.

[Esthar - Odine's Laboratory]

- Talk to the assistant and choose "Yes."

[Dr. Odine's Laboratory - Lobby]

- Ride the couch-elevator, exit N.

[Dr. Odine's Laboratory - Lab]

- Talk to Odine to be briefed about your next mission.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #20 - BOARD LOONY PANDA - SM#20
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- Loony Panda will be rampaging thru Esthar for about 20 minutes, and you'll be
able to "fight it" on three contact points:
  -> CP1 - center of the city, while the timer is between 12~15 minutes left
  -> CP2 - unknown CP (possible where the skyways cross), while the timer is
           between 5~10 minutes left
  -> CP3 - N from shopping mall, while the timer has less than 3 minutes left

- When he's done, you can talk to him to be briefed on contact points again, or
to get some background info on Loony Panda and the dangerous beast it is.

- When you're ready, get back to the city. As soon as you're outta Odine's,
20-minutes timer begins ticking.

-------------------------------------------------------------------------------
Magazines - Combat King No. 004
-------------------------------------------------------------------------------

- From when the timer appears, walk like this... exit E.

[Esthar - City]

- Exit W, exit N, exit N, exit E, exit E. You'll be on the highest blue road -
talk to stationary E-Soldier here twice to obtain COMBAT KING 004 (4/5).

- Now exit E - this is where CP1 shall happen.

- If you miss CP1, then you'll have to go like this from current position: exit
E, exit SE, exit W, exit W, exit N (do not take the tube!), walk E.

- On this screen one blue pathway crosses the other blue pathway. You need to
be on *lower* blue pathway in order to successfully board Loony Panda on CP2.

- If you miss CP2, then you'll have to go like this from current position: exit
E, exit SE, and voila.

- If you also miss CP3, your chances are void. There is no Game Over, just a
missed experience, so don't be too upset about it.

- If you make it in time to any of CP, an event battle against Elite Soldier
and G-Soldier must be won before party makes it inside.


===============================================================================
LOONY PANDA
===============================================================================

[Loony Panda]

- Exit N, take the elevator no.3, exit SE (hard-to-see stairs), climb down the
ladder, check the E dead end for LUVLUV G, exit W, exit W.

- Check the right door to obtain POWER GENERATOR, middle door has Silence draw
point, left door leads to PHOENIX PINION, exit W.

-------------------------------------------------------------------------------
Magazines - Combat King No. 005
-------------------------------------------------------------------------------

- Check the ground near right wall to obtain COMBAT KING 005 (5/5).

- Exit S, exit E, exit E, climb up the ladder, exit N, take the elevator no.3,
take the elevator no.1.

- As you're walking N, examine the hole in left wall to find SPD-J SCROLL. Exit
N, exit N, and bye bye Panda...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #19 - FIND ELLONE, CONTINUED - SM#19B
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
LUNAR BASE
===============================================================================

[Lunar Base - Dock]

- Talk to Piet, then talk to the other guy to grab Rinoa.

[Lunar Base - Passageway]

- Take left door.

[Lunar Base - Medical Room]

- Take the green door, exit S, exit E.

[Lunar Base - Passageway]

- Exit N, exit N.

[Lunar Base - Control Room]

- Stand next to Quisty and check the monitor.

-------------------------------------------------------------------------------
Triple Triad - Alexander card
-------------------------------------------------------------------------------

- Challenge Piet to a card game. He holds Alexander card, an important part
of Card Queen quest. DO NOT mod it yet, you need this card badly - exit S.

[Lunar Base - Passageway]

- Go upstairs, then exit S (hold down on analog).

[Lunar Base - Residential Zone]

-------------------------------------------------------------------------------
Triple Triad - Laguna card
-------------------------------------------------------------------------------

- Challenge Ellone to a card game. She holds Laguna card. It allows you to get
100x Hero when modded.

- When you have the card, talk to Ellone, then leave for medical room until
things go horribly wrong.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #21 - HELP FOR RINOA - SM#21
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[Lunar Base - Passageway]

- Approach the door into medical room, only to see Rinoa bash you away - go to
control room.

[Lunar Base - Control Room]

- Examine Rinoa, then check the monitor, exit S.

[Lunar Base - Passageway]

- Go upstairs, exit NE (there's a door near knocked-out guy).

[Lunar Base - Locker]

- Try to enter the chamber on the left, examine the space-suit cabinets near
top of screen, enter the aforementioned chamber, exit E.

[Lunar Base - Dock]

- Hold up on analog to float to background. Wait until the three guys are done
talking and they disappear off the screen, and eventually Squall says "I can't
get out. Looks like I'll have to go back.". Hold down on analog to float into
foreground and return to passageway.

[Lunar Base - Passageway]

- Exit N, exit N.

[Lunar Base - Control Room]

- Talk to Piet, then Ellone, exit E, board the elevator.

[Lunar Base - Pod]

- Save your game at SPN, exit E, talk to Ellone, step inside the capsule to be
launched off of Lunar Base, talk to Ellone.

- When a timer appears, quickly fixate your view so that Rinoa is in middle of
the screen. Hold Triangle to move your view a bit quicker.


===============================================================================
RAGNAROK
===============================================================================

-------------------------------------------------------------------------------
Angel Wing
-------------------------------------------------------------------------------

- Rinoa gained a new Limit Break called Angel Wing. When she enters this state,
you cannot control her anymore. Depending on types of magics she has in her
magic list, she'll be casting offensive spells which are five times as strong.
Now imagine giving her Meteor spell only - pure enemy barrage. The best thing
is that such spellcasting doesn't decrease her magic stock!

[Ragnarok - Air Room]

- Make use of SPN, then examine the panel to the left of the door to close the
hatch, exit N twice.

[Ragnarok - Aisle]

- It appears we have company of eight aliens to take care of. You need to
defeat colored pairs, otherwise they'll keep reviving each other. In other
words, if you kill one red Prop, then next Prop you have to kill is other red
one. If you kill orange one by mistake, first red Prop will be revived.
  -> Air Room - orange Prop
  -> Aisle (above the Hangar) - red Prop
  -> Hangar - purple Prop
  -> Aisle (N from Hangar) - red Prop
  -> Hangar (with SPN) - green Prop
  -> Entrance - purple Prop
  -> Aisle (with elevator to cockpit) - green Prop
  -> Passenger Seat - yellow Prop

- Begin by taking the stairs down.

[Ragnarok - Hangar]

- Bash up purple Prop, take left N exit.

[Ragnarok - Aisle]

- Quickly run for W exit before red Prop nabs you.

[Ragnarok - Entrance]

- Bash up purple Prop, take W exit.

[Ragnarok - Aisle]

- Take S exit to unseal the door.

[Ragnarok - Aisle]

- Bash up red Prop, then go down to hangar and take left N exit.

[Ragnarok - Aisle]

- Bash up red Prop, then return to hangar and take right N exit.

[Ragnarok - Hangar]

- Bash up green Prop, then back to hangar, take the stairs up, and then take
the door you unsealed short while ago.

[Ragnarok - Aisle]

- Bash up green Prop, then exit S two screens.

[Ragnarok - Air Room]

- Bash up yellow Prop, exit N two screens, take NW exit.

[Ragnarok - Passenger Seat]

- Bash up yellow Prop (that takes care of everyone...


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                 PROPAGATOR*1
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

PROPAGATOR --------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100*2| 1100 ~ 11000*3  | 5   | Rare card  : Can't turn into a card! | yes
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 1100    | 42       | 36       | 1        | 38       | 76       | 0
10  | 2000    | 60       | 37       | 8        | 38       | 77       | 1
20  | 3000    | 81       | 38       | 16       | 38       | 78       | 2
30  | 4000    | 101      | 39       | 24       | 38       | 79       | 3
40  | 5000    | 122      | 41       | 31       | 39       | 79       | 3
42  | 5200    | 126      | 41       | 33       | 39       | 80       | 4
50  | 6000    | ---      | ---      | ---      | ---      | ---      | ---
60  | 7000    | ---      | ---      | ---      | ---      | ---      | ---
70  | 8000    | ---      | ---      | ---      | ---      | ---      | ---
80  | 9000    | ---      | ---      | ---      | ---      | ---      | ---
90  | 10000   | ---      | ---      | ---      | ---      | ---      | ---
100 | 11000   | ---      | ---      | ---      | ---      | ---      | ---
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
70  | 80  | 70  | 80  | 80  | 60  | 70  | 80  | 100 | 90  | 50  | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
80  | 70  | 100 | -   | 100 | 80  | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Thunder, Cure, Esuna, Life                | Couldn't Devour!
L20~29 | Thundara, Cura, Esuna, Life               | Couldn't Devour!
L30~100| Thundaga, Curaga, Esuna, Life             | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 6x Wizard Stone, 8x Wizard Stone, 10x Wizard Stone, 12x Wizard Stone
L20~29 | 6x Wizard Stone, 8x Wizard Stone, 10x Wizard Stone, 12x Wizard Stone
L30~100| 6x Wizard Stone, 8x Wizard Stone, 10x Wizard Stone, 12x Wizard Stone
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | SS, DS, FS, AS; PS, HS, MS, DS; AS, US, US, US; DS, US, US, US*4
L20~29 | SS, DS, FS, AS; PS, HS, MS, DS; AS, US, US, US; DS, US, US, US*4
L30~100| SS, DS, FS, AS; PS, HS, MS, DS; AS, US, US, US; DS, US, US, US*4
------------------------------------ SCAN -------------------------------------
A monster living in the spaceship Ragnarok. Very violent in nature, it attacks
anything that moves within the ship.
--------------------------------- ATTACK LIST ---------------------------------
01. BiteBite - SE PA
    SP - always deals critical damage
    CM - Higher Vit, Protect, Defend
02. Thundaga - SE Thunder class MA
    CM - Higher Spr, Shell, Reflect, Defend, Thunder class magic on EDJ
03. (Punch) - SE no-name PA
    CM - Higher Vit, Protect, Defend
04. Silence - SE Status class MA
    EF - adds Silence
    CM - Higher Spr, Reflect, Silence or Pain on SDJ
05. Blind - SE Status class MA
    EF - adds Darkness
    CM - Higher Spr, Reflect, Blind or Pain on SDJ
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Propagator's highest level is
     lv42. Based on that, I also assume it also cannot be leveled up or leveled
     down.
*2 - Propagator's highest LV when fought in Ragnarok is lv42.
*3 - Propagator's highest HP when fought in Ragnarok is 5200 HP.
*4 - SS - Shell Stone, DS - Death Stone, FS - Flare Stone, AS - Aura Stone,
     PS - Protect Stone, HS - Holy Stone, MS - Meteor Stone, US - Ultima Stone
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain
Rinoa - Siren, Shiva, Alexander, Cerberus

OR

Squall - Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain
Rinoa - Quezo, Bros, Tonberry, Diablos

II. RECOMMENDED JUNCTION ABILITIES

GFs boxed like this [Shiva] means that they have forgotten that ability.
GFs boxed like this <Siren> means that they have learned that ability.

1. HP - [Quezo], [Ifrit], Diablos, Bros, Carbuncle, <Leviathan>, <Siren>
      - Holy, Healing class
2. Str - [Shiva], [Ifrit], Bros, Pandemona, Cerberus, <Leviathan>, <Siren>
       - Ultima, Meteor, Flare, Quake, Tornado, Triple or Aura, any AC
3. Vit - [Quezo], [Shiva], Carbuncle, <Siren>, <Bros>
       - Meltdown, Healing class
4. Mag - [Quezo], Siren, Diablos, Carbuncle, Leviathan, Cerberus, <Bros>
       - Ultima, Meteor, Flare, Quake, Tornado or Triple, any AC
5. Spr - [Shiva], Bros, Leviathan, Cerberus, Alexander, <Leviathan>, <Siren>
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo
       - Haste
7. Hit - Diablos, Cerberus
       - Double
8. Luck - Ifrit OR any GF you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
9. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alex, Doomtrain
            - No magic needed
10. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - Thunder class
11. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alexander
               - Thunder class
12. El.Def.Jx4 - Quezo,Shiva,Ifrit OR any GF you used Elem Guard on,Alex,Doom
               - Thunder class
13. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus, Doomtrain
             - Sleep
14. St.Def.J - Siren, Carbuncle, Cerberus
             - Silence or Blind or Pain
15. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - Silence and Blind OR Pain
16. St.Def.Jx4 - Quezo, Cerberus, Doomtrain
               - Silence and Blind OR Pain

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Recover / Item - Leviathan / Any

Rinoa
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside - Diablos

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle
Slot 4 - Auto-Haste - Ifrit OR any GF you used Accelerator on

Rinoa
Slot 1 - Str+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Mug  / Spr+60% / HP+??% - Diablos / Shiva / Diablos

---------------------------------- STRATEGY -----------------------------------
These guys are more of a nuisance than a real threat... if you're not
junctioned correctly, then they'll be more of a threat. Thundaga can be
absorbed by Thunder class magic on El.Def.J. Silence and Blind can be easily
countered by Pain on St.Def.J. Render BiteBite and (Punch) useless by putting
Darkness on boss or putting it to Sleep (Propagators are very vulnerable
against these statuses).

Heck, they're even vulnerable to instant death, as Odin can actually slice and
dice a few Propagators up. Or how about Lv Down-ing these annoying guys?
Tonberry's commands work wonders.

Items for mugging and dropped items are worth crap, so safely skip 'em.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- Now you can take the elevator up to the cockpit.

[Spaceship Landing Zone]

- Bye Rinoa, it was nice knowing you. Return to Ragnarok and go to passengers'
cabin.

[Ragnarok - Passenger Seat]

- Attempt to leave the room, then go to the cockpit.

[Ragnarok - Cockpit]

- You've obtained an airship, at last. Fly over to Sorceress Memorial structure
on Esthar continent. Ragnarok also has auto-pilot function.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #22 - RESCUE RINOA - SM#22
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
ESTHAR SORCERESS MEMORIAL
===============================================================================

[Esthar Sorceress Memorial]

- Go upstairs, approach two guards, enter the structure, exit W, get close to
Rinoa, exit S. Your next destination is Edea's House.


===============================================================================
EDEA'S HOUSE
===============================================================================

[Edea's House]

- Exit W.

[Edea's House - Flower Field]

- Examine Angelo, talk to Rinoa, attempt to leave to world map, return to world
map and board Ragnarok, then fly to Esthar's Airstation.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SEED MISSION #23 - "DEFEAT" LOONY PANDA - SM#23
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
ESTHAR
===============================================================================

[Esthar - City]

- Exit S, exit N, exit N, exit E, exit N, then enter the palace.

[Presidential Palace - Hall]

- Walk W three screens, then exit N.

[Presidential Palace - Office]

- Get closer to Laguna's desk to trigger a scene, then talk to Laguna and ask
"Where's Ellone?", "Tell me about Raine.", "What are you doing here?" (followed
by "Let's hear it."), "Explain the mission to defeat Ultimecia.". Once you ask
about anything, a new choice appears "Let me out of this room.". You can't
leave until you hear the mission briefing - while listening to it, choose
"Yes.", and "Yes." again.


===============================================================================
RAGNAROK
===============================================================================

-------------------------------------------------------------------------------
Triple Triad - Squall card
-------------------------------------------------------------------------------

- Enter Ragnarok and go to passenger's cabin. Challenge Laguna to a card game
and win Squall card from him.

- Time for subquest subterfuge.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                                   PUPU CARD
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------------------------------------------------------------------------------
Sidequest - UFO Sightings
-------------------------------------------------------------------------------
Triple Triad - PuPu card
-------------------------------------------------------------------------------

- Fly to Heath Peninsula island for fourth UFO encounter.

- Then fly to Grandidi Forest and park Ragnarok above the Chocobo Holy Forest.
Run around a bit and you'll finally be able to fight UFO. AEGIS AMULET is yours
once it croaks.

- Fly to the area where B-Garden was originally. Run around the crater and
you'll encounter PuPu. Give him 5x Elixir and you'll receive 1x PuPu card. This
does it for sidequest. Do NOT defeat or Devour it, otherwise you won't be able
to obtain its card.

- Use 1x Aegis Amulet on Shiva (as I did in my game) or whatever GF you desire.

-------------------------------------------------------------------------------
Sidequest - Card Queen
-------------------------------------------------------------------------------
Triple Triad - Chubby Chocobo card
-------------------------------------------------------------------------------
Triple Triad - Phoenix card
-------------------------------------------------------------------------------
Triple Triad - Doomtrain card
-------------------------------------------------------------------------------

- Well, just visit Card Queen again wherever she is. By now you should have
Alexander card and Chicobo card, next two cards that you should LOSE to Card
Queen. Chicobo card will be used to creade Chubby Chocobo card, and Alexander
card is used to create Doomtrain card.

- Return to Dollet to get Alexander and Chicobo cards back from Card Queen's
son.

- Pay a visit to B-Garden. On the bench in front of the library there is
sometimes a person sitting - he now holds Chubby Chocobo card. Challenge him to
a card game and win that card.

- Pub owner in Timber now holds Doomtrain card. Be warned tho'. He is not that
strong of a player, but it may take forever for Doomtrain card to appear in his
hand. Just be persistent and eventually you'll get it.

- Lose Doomtrain card to Card Queen (doing so will created Phoenix card). Get
Doomtrain card back from Card Queen's son in Dollet.

- Presidential Aide in Esthar's Presidential Palace now holds Phoenix card. A
card game (victorious one, of course) will nab you this card. El finito!

-------------------------------------------------------------------------------
Sidequest - Obel Lake
-------------------------------------------------------------------------------

- Fourth stone is located at Galbadia continent on Monterosa Plateau (somewhere
above the waterfall). Keep pressing action and once you find "A bird is warming
an egg.", defeat 2x Thrustaevis and last rock is yours.

- OBEL LAKE CLUE (4/4) - E A S N P D

- Visit Obel Lake again and talk to the shadow who will 'decipher' (in a way)
the rock for you. If you read it from right to left, starting at top, it says:
"Mordred Plains has treasure".

- Visit Mordred Plains at Esthar continent and toy around with color-faced
rocks.
  -> Blue-faced rock says "Some of us just talk nonsense.".
  -> Blue-faced rock says "Some of us just say the opposite of what we mean.".
  -> Blue-faced rock says "Some of us just repeat the same thing.".
  -> Blue-faced rock says "I don't know where the treasure is.".

- So in a nutshell:
  -> Blue rocks are telling the truth.
  -> Red rocks say the opposite of what they mean.
  -> Black rocks repeat the same thing.
  -> White rocks talk nonsense.

- You need to follow what red rocks are saying. Once you're at *the* spot, red
rock will say "The treasure's not here.". Examine the very same spot again and
THREE STARS is yours - that's one of the quests done.

- Get the shadow to tell you 'Take some time off at Eldbeak Peninsula.'

- Visit the place (it's on Trabia continent) and you'll find a stone pillar
there - keep pressing action to find it. Yet again a puzzle which reads
"TRETIMEASUREATMINOFFISLE". If you take out "TIME OFF", the message then reads
"TREASUREATMINDEISLE" - or "Treasure at Minde Isle.".

- Get LUCK-J SCROLL on Minde Isle by pressing action when roaming around - it's
somewhere in the middle.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Use 1x Luck-J Scroll on Shiva (as I did in my game) or whatever GF you
desire.

-------------------------------------------------------------------------------
Sidequest - Island Closest to Hell & Island Closest to Heaven
-------------------------------------------------------------------------------

- All monsters fought here are at Lv100. A single member's level up per one
battle is a common thing here.

- ICTHell is the western-most island on the world map.

- ICTHeaven is the most northeastern island on the world map (a bit north of
Grandidi Forest)

- Also, equip Enc-None party ability. ICTH islands are rich with invisible draw
points containing Ultima, Triple, Meteor, Full-life and Flare. So stock 'em up
like no tomorrow.

-------------------------------------------------------------------------------
Junctioning - Advice on great character set-up
-------------------------------------------------------------------------------

- The time has come to provide the best junctions now for three main members:
- Zell (or Irvine), Squall and Quistis.

- If you haven't done so already, get Tonberry now from Centra Ruins (quick
strategy: defeat around 20 Tonberries and then kill King Tonberry that will
show up thereafter).

- Change the junctioned GFs like this...
  -> Squall: Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain
  -> Zell: Siren, Shiva, Alexander, Cerberus
  -> Quistis: Quezo, Bros, Tonberry, Diablos

- Zell doesn't have HP-J now, but he will soon.

- Head for Esthar's Shopping mall and enter Pet Shop there. If you have
Tonberry's Familiar, it's party time. Buy as much Amnesia Greens as you can and
also buy 3x HP-J, 3x Str-J, 3x Vit-J, 3x Mag-J, 3x Spr-J.

- Right now we'll again tamper with Quezo's, Shiva's and Ifrit's abilities...
  -> Have Quezo forget HP-J, Vit-J and Mag-J
  -> Have Shiva forget Str-J, Vit-J and Spr-J
  -> Have Ifrit forget HP-J and Str-J

- Now let's concentrate on three other GFs... in my case Leviathan, Siren and
Brothers
  -> Have Leviathan learn HP-J, Str-J and Spr-J
  -> Have Siren learn HP-J, Str-J, Vit-J and Spr-J
  -> Have Brothers learn Vit-J and Mag-J

- Squall's overview
  -> Leviathan will now have all five basic stat junctions
  -> Carbuncle or Doomtrain take care of St.Att.J
  -> Doomtrain takes care of St.Def.Jx4
  -> Ifrit takes care of El.Att.J
  -> Ifrit or Doomtrain take care of El.Def.Jx4
  -> Pandemona has Spd-J

- Zell's / Irvine's overview
  -> Siren will now have all five basic stat junctions
  -> Siren takes care of St.Att.J
  -> Cerberus takes care of St.Def.Jx4
  -> Shiva takes care of El.Att.J
  -> Shiva takea care of El.Def.Jx4
  -> Cerberus has Spd-J
  -> Cerberus has Hit-J

- Quisty's overvie
  -> Brothers will now have all five basic stat junctions
  -> Quezo takes care of St.Att.J
  -> Quezo takes care of St.Def.Jx4
  -> Quezo takes care of El.Att.J
  -> Quezo takes care of El.Def.Jx4
  -> Quezo has Spd-J
  -> Diablos has Hit-J

- I'll deal with Luck-J and Eva-J on disc 4. Why? Cos I have a better solution
for your junctioning needs...

- HP-J
  -> Drop Holy here.
  -> It boosts your HP by 3800 HP.
  -> Draw Holy from lv40+ Elnoyle or refine Holy from Holy Stone or Moon Stone.

- Str-J
  -> Drop Meteor here.
  -> It boosts your Str by 75 points.
  -> Draw Meteor from Lv45+ Ruby Dragons.

- Vit-J
  -> Drop Meltdown here.
  -> It boosts your Vit by 80 points.
  -> Draw Meltdown from Lv30+ Gaylas.

- Mag-J
  -> Drop Whatever you wish here. I don't consider this stat that important.
  -> Ultima raises Mag by 100, Triple by 70, Pain by 60, Meteor by 52 and Flare
     by 44 points.
  -> For Ultima refer below. Draw Pain from lv30+ Ochu or Elnoyle.

- Spr-J
  -> Drop Reflect here.
  -> It boosts Spr by 70 points.
  -> Draw Reflect from lv30+ Adamantoise.

- Spd-J
  -> Drop Haste here.
  -> It boosts Spd by 50 points.
  -> Draw Haste from Cactuars (put them to sleep first). Refine Haste from
     Lightweight.

- Eva-J
  -> Drop Triple here.
  -> Boost value is dependant a bit on what is junctioned to Spd-J.
  -> Draw Triple from Odin. Refine Triple from Samantha Soul, Rocket Engine or
     Three Stars.

- Hit-J
  -> Drop Double here
  -> It boosts Hit by 40 points.
  -> Draw Double from Grendels.

- Luck-J
  -> Drop Aura here.
  -> It boosts Luck by 40 points.
  -> Refine Aura from Fury Fragments.

- El.Att.J
  -> Depends on type of enemy you're figthing.

- El.Def.Jx4
  -> Put Flare in Slot 1.
  -> Put Life in Slot 2.
  -> Put Shell in Slot 3
  -> Put Full-life in Slot 4.
  -> This will get you 70% absorbtion of Fire, Ice and Thunder elements and 90%
     protection against other elements.

- St.Att.J
  -> Have one member put Sleep, second Silence and third Blind.

- St.Def.Jx4
  -> Put Pain in Slot 1.
  -> Put Confuse in Slot 2.
  -> Put Berserk in Slot 3.
  -> Put Death (if not going to fight Malboro) or Sleep (if going to fight a
     Malboro) in Slot 4.

-------------------------------------------------------------------------------
Optional boss - Jumbo Cactuar
-------------------------------------------------------------------------------

- Head for Cactuar Island and examine the green thingey popping out of the sand
to enter a boss battle.


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                 JUMBO CACTUAR
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

JUMBO CACTUAR -----------------------------------------------------------------
LV RANGE | HP RANGE*1      | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 33000 ~ 330000  | 20  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 2,9  | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 33000   | 21       | 26       | 13       | 13       | 5        | 0
10  | 60000   | 35       | 30       | 23       | 25       | 6        | 0
20  | 90000   | 50       | 36       | 35       | 38       | 8        | 1
30  | 120000  | 65       | 42       | 46       | 51       | 9        | 1
40  | 150000  | 80       | 47       | 57       | 64       | 10       | 1
50  | 180000  | 94       | 53       | 69       | 77       | 11       | 2
60  | 210000  | 108      | 59       | 80       | 90       | 13       | 2
70  | 240000  | 121      | 64       | 91       | 103      | 14       | 2
80  | 270000  | 135      | 70       | 102      | 116      | 15       | 3
90  | 300000  | 148      | 76       | 113      | 129      | 16       | 3
100 | 330000  | 160      | 81       | 123      | 142      | 18       | 3
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | 50  | 50  | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Meltdown, Demi, Tornado                   | Couldn't Devour!
L20~29 | Meltdown, Demi, Tornado                   | Couldn't Devour!
L30~100| Meltdown, Demi, Tornado                   | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 3x Cactus Thorn, 3x Cactus Thorn, 4x Cactus Thorn, 4x Cactus Thorn
L20~29 | 3x Cactus Thorn, 3x Cactus Thorn, 4x Cactus Thorn, 4x Cactus Thorn
L30~100| 3x Cactus Thorn, 3x Cactus Thorn, 4x Cactus Thorn, 4x Cactus Thorn
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Gaea's Ring, Gaea's Ring, Gaea's Ring, Gaea's Ring
L20~29 | Gaea's Ring, Gaea's Ring, Gaea's Ring, Gaea's Ring
L30~100| Gaea's Ring, Gaea's Ring, Gaea's Ring, Gaea's Ring
------------------------------------ SCAN -------------------------------------
Some Cactuars live long lives and grow huge. This Jumbo Cactuar is one of
those.
--------------------------------- ATTACK LIST ---------------------------------
01. (Leg stomp) - SE no-name PA
    SP - always deals critical damage
    CM - Higher Vit, Protect, Defend
02. Ker Plunk - AE PA
    CM - Higher Vit, Protect, Defend
03. 10000 Needles - SE PA, counter
    SP - after Jumbo takes damage for 5th time (10th, 15th and-so-on), Jumbo
         will counter by using 10000 Needles on member who dealt fifth strike
    CM - None, except Invincible
04. 'Jumbo Cactuar is hesitating...' - NEA no-class 'move'
    SP - Jumbo Cactuar is close to being defeated with 5% or less HP remaining
    CM - None
05. (Run away) - NEA no-class 'move'*2
    SP - Jumbo will run away when it has less than 2% HP remaining
    CM - When 'Jumbo C. is hesitating' pops on the screen, you have to take him
         down with multiple hit Limit Break or execute something that deals
         significant amount of damage - Kamikaze, Shockwave Pulsar
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Jumbo Cactuar's HP range is
     6000 ~ 600000 HP.
*2 - If Jumbo Cactuar runs away from battle, you'll have to encounter it again
     and begin working from scratch.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain
Zell / Irvine - Siren, Shiva, Alexander, Cerberus
Quistis - Quezo, Bros, Tonberry, Diablos

II. RECOMMENDED JUNCTION ABILITIES

GFs boxed like this [Shiva] means that they have forgotten that ability.
GFs boxed like this <Siren> means that they have learned that ability.

1. HP - [Quezo], [Ifrit], Diablos, Bros, Carbuncle, <Leviathan>, <Siren>
      - Holy, Healing class
2. Str - [Shiva], [Ifrit], Bros, Pandemona, Cerberus, <Leviathan>, <Siren>
       - Ultima, Meteor, Flare, Quake, Tornado, Triple or Aura, any AC
3. Vit - [Quezo], [Shiva], Carbuncle, <Siren>, <Bros>
       - Meltdown, Healing class
4. Mag - [Quezo], Siren, Diablos, Carbuncle, Leviathan, Cerberus, <Bros>
       - Ultima, Meteor, Flare, Quake, Tornado or Triple, any AC
5. Spr - [Shiva], Bros, Leviathan, Cerberus, Alexander, <Leviathan>, <Siren>
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo
       - Haste
7. Eva - Shiva OR any GF you used Aegis Amulet on
       - Triple, Ultima or Tornado
8. Hit - Diablos, Cerberus
       - Double
9. Luck - Shiva OR any GF you used Luck-J Scroll on, Ifrit OR any GF you used
          Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
10. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alex, Doom
             - Water class
11. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - No magic needed
12. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alexander
               - No magic needed
13. El.Def.Jx4 - Quezo,Shiva,Ifrit OR any GF you used Elem Guard on,Alex,Doom
               - No magic needed
14. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus, Doomtrain
             - No magic needed
15. St.Def.J - Siren, Carbuncle, Cerberus
             - No magic needed
16. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - No magic needed
17. St.Def.Jx4 - Quezo, Cerberus, Doomtrain
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Darkside / Item - Doomtrain / Any

Zell / Irvine
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Revive - Alexander
Slot 4 - Whatever - Any

Quistis
Slot 1 - Mug - Diablos
Slot 2 - Magic - Any
Slot 3 - Item / Draw - Any / Any
Slot 4 - Darkside - Diablos

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle
Slot 4 - Auto-Haste - Ifrit OR any GF you used Accelerator on

Zell / Irvine
Slot 1 - Vit+40% - Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Vit+20% - Shiva

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Whatever - Quezo / Bros

---------------------------------- STRATEGY -----------------------------------
First off, Draw and cast Meltdown on Jumbo. Repeat if needed until it turns
into some other color (which means he's under Vit 0 status). Now, whoever has
Revive command, should never ever attack Jumbo in any way (read 'why not'
below). In my case Zell was such person - also make sure you beef up that
member's Vitality!

Have the member with Aura magic (or Aura Stones, doesn't matter) cast Aura on
Squall, who will be our main attacker for this boss. Keep using Renzokukens.

Now pay attention... after Jumbo takes damage from five attacks (be it magical
or physical), it'll counterattack by 10000 Needles against the member who
executed fifth attack - in this case it'll most surely be Squall who's gonna
croak. So have the member with Revive command revive Squall. Then cast Aura on
Squall again and repeat the process.

Of course Jumbo will not just stand there and let you pummel on him endlessly.
It knows Ker Plunk - multiple-target physical attack - and (Leg stomp) - single
target physical attack. But both can be rendered pretty much useless by having
high Vit-J.

After Jumbo's HP is only at 5% or so remaining, it will 'start hesitating'.
You'll know so by a message box that'll pop up. Now either kill Jumbo with
another Renzokuken, or Duel, or Armor Shot. Heck, even Kamikaze will take it
down - just make sure it's a single attack that takes it down. If you'll
attack it regularly, it may (Run away) and you'll have to fight it from the
beginning.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Cactuar!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- You've bagged another GF - CACTUAR (14/16).

- Here's the recommended order to learn Cactuar's abilities: Eva-J, Luck-J,
Initiative, Defend, Kamikaze, Eva+30%, Luck+50%. Screw Move HP-Up, Expend2x-1
and Auto-Potion, since they're useless.

-------------------------------------------------------------------------------
Characters - "Bonus-type" Character Abilities
-------------------------------------------------------------------------------

- Cactuar holds all five Bonus abilities. So junction following Bonus
abilities: HP (Cactuar, Bros), Str (Cactuar, Ifrit), Vit (Cactuar, Carbuncle)
and Spr (Cactuar, Leviathan).

- Cactuar on one member + (Ifrit + Bros + Carbucle + Leviathan on other member)
+ fighting Lv 100 monsters on ICTHell/Heaven = strong characters.

- Leveling up to Lv 100 with Bonus abilities junctioned is recommended a lot.
The end result will be a single character with HP stat of at least 6000 HP
(without anything junctioned to HP-J) and Str, Vit and Spr moving somewhere
around 120 for each respective junction ability.

-------------------------------------------------------------------------------
Optional dungeon - Deep Sea Research Center
-------------------------------------------------------------------------------
Optional boss - Bahamut
-------------------------------------------------------------------------------
Optional boss - Ultima Weapon
-------------------------------------------------------------------------------

3. Now head for the lower left corner of the world map and you'll see a
mysterious island with strange structure on it. Get above it and press Action
button...


===============================================================================
DEEP SEA RESEARCH CENTER
===============================================================================

[Deep Sea Research Center]

- Bring Zell along, then pick "Let's hear it.", afterwards enter the structure.

[Deep Sea Research Center - Lb]

- "The blue light leads all to death. Turn back..." - this is a clue NOT TO
MOVE while blue light is emanating from the core. Only move when the core is
not shining, otherwise you enter a battle.

- Make sure you approach from the S! As you're getting closer "You have
perceived the resonance...", "So you wish to challenge me...". Answer "It's not
our will to fight." to enter event battle against Ruby Dragon.

- To "Begging me for mercy?" answer "Never." for event battle against Ruby
Dragon with back attack disadvantage.

- "Damned imbeciles. Why do you wish to fight?" - now choose third, HIDDEN
option to answer "(It's our nature...)".


------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                    BAHAMUT
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

BAHAMUT -----------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 10800 ~ 90000   | 40  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | immune |mag-miss| x 0,5  | immune | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 10800   | 59       | 71       | 62       | 16       | 10       | 0
10  | 18000   | 100      | 80       | 83       | 25       | 14       | 2
20  | 26000   | 146      | 90       | 105      | 36       | 18       | 4
30  | 34000   | 191      | 100      | 126      | 46       | 22       | 5
40  | 42000   | 236      | 110      | 146      | 57       | 26       | 7
50  | 50000   | 255      | 120      | 166      | 67       | 30       | 8
60  | 58000   | 255      | 130      | 185      | 78       | 34       | 10
70  | 66000   | 255      | 140      | 203      | 88       | 38       | 12
80  | 74000   | 255      | 150      | 220      | 99       | 42       | 14
90  | 82000   | 255      | 160      | 236      | 110      | 46       | 15
100 | 90000   | 255      | 170      | 251      | 120      | 50       | 17
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 50  | -   | -   | -   | -   | 100 | 90  | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Flare, Curaga, Full-life, Dispel          | Couldn't Devour!
L20~29 | Flare, Curaga, Full-life, Dispel          | Couldn't Devour!
L30~100| Flare, Curaga, Full-life, Dispel          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Hyper Wrist, Hyper Wrist, Hyper Wrist, Hyper Wrist
L20~29 | Hyper Wrist, Hyper Wrist, Hyper Wrist, Hyper Wrist
L30~100| Hyper Wrist, Hyper Wrist, Hyper Wrist, Hyper Wrist
-------------------------------- DROPPED ITEMS ---- Card drop: Bahamut
L 1~19 | Hyper Wrist, Hyper Wrist, Hyper Wrist, Hyper Wrist
L20~29 | Hyper Wrist, Hyper Wrist, Hyper Wrist, Hyper Wrist
L30~100| Hyper Wrist, Hyper Wrist, Hyper Wrist, Hyper Wrist
------------------------------------ SCAN -------------------------------------
Called the King of GF; its Mega Flare ignores all defense, giving a powerful
blo Gives assistance freely to those who show their power.*1 [Fly Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Claw swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Thundaga - SE Thunder class MA
    CM - Higher Spr, Shell, Reflect, Defend, Thunder class magic on EDJ
03. Tornado - AE Wind class MA
    CM - Higher Spr, Shell, Defend, Wind class magic on EDJ
04. Stop - ST Status class MA
    EF - adds Stop
    CM - Higher Spr, Reflect, Stop on SDJ, Auto-Haste
05. Mega Flare - AT Special class MA
    IG - ignores Spr
    CM - Shell, Defend
------------------------------------ NOTES ------------------------------------
*1 - There's info missing in its scan screen.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain
Zell / Irvine - Siren, Shiva, Alexander, Cerberus
Quistis - Quezo, Bros, Tonberry, Diablos, Cactuar

II. RECOMMENDED JUNCTION ABILITIES

GFs boxed like this [Shiva] means that they have forgotten that ability.
GFs boxed like this <Siren> means that they have learned that ability.

1. HP - [Quezo], [Ifrit], Diablos, Bros, Carbuncle, <Leviathan>, <Siren>
      - Holy, Healing class
2. Str - [Shiva], [Ifrit], Bros, Pandemona, Cerberus, <Leviathan>, <Siren>
       - Ultima, Meteor, Flare, Quake, Triple or Aura, any AC
3. Vit - [Quezo], [Shiva], Carbuncle, <Siren>, <Bros>
       - Meltdown, Healing class
4. Mag - [Quezo], Siren, Diablos, Carbuncle, Leviathan, Cerberus, <Bros>
       - Ultima, Meteor, Flare, Quake or Triple, any AC
5. Spr - [Shiva], Bros, Leviathan, Cerberus, Alexander, <Leviathan>, <Siren>
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo
       - Haste
7. Eva - Cactuar, Shiva OR any GF you used Aegis Amulet on
       - Triple, Ultima or Tornado
8. Hit - Diablos, Cerberus
       - Double
9. Luck - Cactuar, Shiva OR any GF you used Luck-J Scroll on, Ifrit OR any GF
          you used Luck-J Scroll item on
        - Ultima, Pain, Death, Triple or Aura
10. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alex, Doom
             - *no* Poison, Thunder or Wind class
11. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - Thunder class OR Wind class
12. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alexander
               - Thunder class and Wind class
13. El.Def.Jx4 - Quezo,Shiva,Ifrit OR any GF you used Elem Guard on,Alex,Doom
               - Thunder class and Wind class
14. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus, Doomtrain
             - Blind
15. St.Def.J - Siren, Carbuncle, Cerberus
             - Stop
16. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - Stop
17. St.Def.Jx4 - Quezo, Cerberus, Doomtrain
               - Stop

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Recover / Magic - Leviathan / Any
Slot 3 - Draw - Any
Slot 4 - Darkside / Item - Doomtrain / Any

Zell / Irvine
Slot 1 - Attack - N/A
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Revive - Alexander

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic / Defend - Any / Cactuar OR Bros
Slot 3 - Item / Draw - Any / Any
Slot 4 - Darkside - Diablos

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle
Slot 4 - Auto-Haste - Ifrit OR any GF you used Accelerator on

Zell / Irvine
Slot 1 - Spr+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Str+??% - Shiva / Shiva

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Whatever - Quezo / Bros

---------------------------------- STRATEGY -----------------------------------
Bahamut: 'I am...Bahamut.'
Squall: 'The Great GF...Bahamut.'
Bahamut: '...GF? I...?'
'Using my powers...'
'...it is you humans...I fear...'

To get rid of his (Claw swipe), put Darkness on Bahamut. Thundaga and Tornado
can be absorbed by having Thunder class magic and Wind class magic junctioned
to El.Def.J. Stop can be rendered useless by having Stop on St.Def.J.

Mega Flare packs a punch against your members. Therefore it is advised you cast
Shell upon your members to halve the damage done by Mega Flare (Shell lasts
roughly enough time for you to waste Bahamut).

So basically... Put Darkness on Bahamut, Shell on all members, cast Meltdown on
Bahamut, Aura on Squall, proceed with Renzokukens, heal immediately after Mega
Flare is used. Word of warning: do not forget to heal after you've been struck
with Mega Flare - Bahamut is capable if using it two times in a row.

For an optional boss Bahamut doesn't have that much HP - three decent Renzos
(of course, put Vit 0 on Bahamut first!) and we got ourselves 15th GF.

Defeat Bahamut...
Bahamut: 'Have you seen the light...?'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Bahamut!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Triple Triad - Bahamut card
-------------------------------------------------------------------------------

- You've bagged another GF - BAHAMUT (15/16).

- Here's the recommended order to learn Bahamut's abilities: Mug, Rare Item,
Auto Protect. Screw Move HP-Up and Expendx2-1, as they're useless.

- Defeating this boss also netted you Bahamut Card, which can be modded into
100x Megalixir.

- You may be itching to tackle next optional boss, but I really strongly advise
against it. Here's why...
  -> Curse Spikes from Tri-Faces will provide Luck-J for every member.
  -> Curse Spikes from Tri-Faces will provide Abilityx4 for every member.
  -> Curse Spikes from Tri-Faces will provide Ultimas for every member.
  -> Ruby Dragons will provide raising member's MAX HP.
  -> Barriers from Behemoths will provide Eva-J for every member.
  -> Behemoths will provide raising member's Mag statistic.

- Once Ultima Weapon is R.I.P., all these enemies are gone and you have to find
them randomly (especially Behemoth is rare). Still wanna waste such a great
power source?

- Eden GF? No problem, you can get her in final dungeon.

- Before getting to Ultima Weapon, I'd advise you to at least collect 100x
Curse Spike. Siren must be at Lv 100. Then use Tool-RF to refine 100x Curse
Spike into 1x Dark Matter. With same ability refine 1x Dark Matter into 1x
Shaman Stone. Now wait until you get Eden.

- The core blew up, and there's now a hole in middle of the room. Return to
Ragnarok, press Circle to enter the cockpit, chat with all party members and
return to this room.

- Strangely enough, you can now climb down with help of some vines, and there's
also a SPN here.

[Deep Sea Research Center - Lv]

- Talk to party members until Squall finds a terminal, choose "Yes." to get an
explanation of how things work.

- Lv1: You begin with 20 RSP, and 4 are expended to unlock path to Lv2.

- Lv2: Enter with 16 RSP, examine the terminal to expend 2 RSP to unlock path
to lv3.

- Lv3: Enter with 14 RSP, examine the *left* terminal to expend 4 RSP to unlock
steam room.

- Steam room: Enter with 10 RSP, examine the terminal to recover 7 RSP.

- Lv3: Enter with 17 RSP, examine the right terminal to expend 1 RSP to unlock
path to lv4.

- Lv4: Enter with 16 RSP, examine the terminal to expend 1 RSP to unlock path
to lv5.

- Lv5: Enter with 15 RSP, examine the terminal to expend 1 RSP to unlock path
to lv6.

- Lv6: Enter with 14 RSP, examine the terminal to expend 4 RSP to unlock path
to deposit area.

- "Zell as a mechanic" - if you come to Lv6 of DSRC with 13 or less RSP, and
Zell is in your party, upon examing the terminal, you'll be asked if you want
Zell to be the one to fix the machine. If you comply, he'll punch the door
open, thus saving you 4 RSP. However, this has other "benefits" for you as
well.

[Deep Sea Deposit]

- There's SPN on this screen, and all you do is just make your way to the
bottom thru five screens.

- If you had Zell punch out the entrance to Deep Sea Deposit, you'll face three
fixed event battles on your way down to Ultima Weapon. Not even Enc-None party
ability can prevent these battles.
  -> 1st screen: Tri-Face
  -> 2nd screen: Grendel & Imp
  -> 3rd screen: Behemoth
  -> 4th screen: Ruby Dragon
  -> 5th screen: 2x Iron Giant

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                         GUARDIAN FORCE EDEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- At the bottom is another terminal. Before expending last 10 RSP, equip
Siren's Move-Find ability to spawn hidden SPN on the left - save your game,
then expend last 10 RSP to trigger a fight with Ultima Weapon.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
                                 ULTIMA WEAPON
------------------------ HERE COMES A NEW CHALLENGER! -------------------------

ULTIMA WEAPON -----------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 100  | 51100 ~ 160000  | 100 | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 51100   | 40       | 12       | 8        | 127      | 27       | 0
10  | 61000   | 62       | 28       | 27       | 130      | 38       | 1
20  | 72000   | 87       | 45       | 48       | 133      | 50       | 1
30  | 83000   | 110      | 64       | 69       | 137      | 62       | 2
40  | 94000   | 133      | 81       | 90       | 140      | 74       | 2
50  | 105000  | 155      | 99       | 111      | 143      | 85       | 3
60  | 116000  | 177      | 117      | 132      | 147      | 98       | 3
70  | 127000  | 197      | 135      | 152      | 150      | 109      | 4
80  | 138000  | 217      | 152      | 173      | 153      | 121      | 4
90  | 149000  | 236      | 171      | 193      | 157      | 133      | 5
100 | 160000  | 254      | 188      | 213      | 160      | 145      | 5
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Regen, Dispel, Ultima, Eden               | Couldn't Devour!
L20~29 | Regen, Dispel, Ultima, Eden               | Couldn't Devour!
L30~100| Regen, Dispel, Ultima, Eden               | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Three Stars, Three Stars, Three Stars, Three Stars
L20~29 | Three Stars, Three Stars, Three Stars, Three Stars
L30~100| Three Stars, Three Stars, Three Stars, Three Stars
-------------------------------- DROPPED ITEMS ---- Card drop: Eden
L 1~19 |100x Ultima Stone,100x Ultima Stone,100x Ultima Stone,100x Ultima Stone
L20~29 |100x Ultima Stone,100x Ultima Stone,100x Ultima Stone,100x Ultima Stone
L30~100|100x Ultima Stone,100x Ultima Stone,100x Ultima Stone,100x Ultima Stone
------------------------------------ SCAN -------------------------------------
The strongest, ultimate monster. It's said to be impossible to defeat.
--------------------------------- ATTACK LIST ---------------------------------
01. (Sword swipe) - SE no-name PA
    CM - Higher Vit, Protect, Defend
02. Quake - AE Earth class MA
    CM - Higher Spr, Shell, Float, Defend, Earth class magic on EDJ
03. Meteor - AE No-element class MA
    CM - Higher Spr, Shell, Defend
04. Gravija - AE Gravity class MA
    EF - tears off 75% current HP
    CM - Shell, Defend
05. Light Pillar - SE PA
    IG - ignores Vit
    EF - deals 9999 HP of damage
    CM - None, except Invincible
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain
Zell / Irvine - Siren, Shiva, Alexander, Cerberus, Bahamut
Quistis - Quezo, Bros, Tonberry, Diablos, Cactuar

II. RECOMMENDED JUNCTION ABILITIES

GFs boxed like this [Shiva] means that they have forgotten that ability.
GFs boxed like this <Siren> means that they have learned that ability.

1. HP - [Quezo], [Ifrit], Diablos, Bros, Carbuncle, <Leviathan>, <Siren>
      - Holy, Healing class
2. Str - [Shiva], [Ifrit], Bros, Pandemona, Cerberus, <Leviathan>, <Siren>
       - Ultima, Meteor, Flare, Quake, Tornado, Triple or Aura, any AC
3. Vit - [Quezo], [Shiva], Carbuncle, <Siren>, <Bros>
       - Meltdown, Healing class
4. Mag - [Quezo], Siren, Diablos, Carbuncle, Leviathan, Cerberus, <Bros>
       - Ultima, Meteor, Flare, Quake, Tornado or Triple, any AC
5. Spr - [Shiva], Bros, Leviathan, Cerberus, Alexander, <Leviathan>, <Siren>
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo
       - Haste
7. Eva - Cactuar, Shiva OR any GF you used Aegis Amulet on
       - Triple, Ultima or Tornado
8. Hit - Diablos, Cerberus
       - Double
9. Luck - Cactuar, Shiva OR any GF you used Luck-J Scroll on, Ifrit OR any GF
          you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
10. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alex, Doom
             - No magic needed
11. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - Earth class
12. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alexander
               - Earth class
13. El.Def.Jx4 - Quezo,Shiva,Ifrit OR any GF you used Elem Guard on,Alex,Doom
               - Earth class
14. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus, Doomtrain
             - No magic needed
15. St.Def.J - Siren, Carbuncle, Cerberus
             - No magic needed
16. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - No magic needed
17. St.Def.Jx4 - Quezo, Cerberus, Doomtrain
               - No magic needed

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Recover / Magic - Leviathan / Any
Slot 3 - Draw - Any
Slot 4 - Item - Any

Zell / Irvine
Slot 1 - Mug - Bahamut
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Revive - Alexander

Quistis
Slot 1 - Attack - N/A
Slot 2 - Magic / Defend - Any / Cactuar OR Bros
Slot 3 - Item - Any
Slot 4 - Draw - Any

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle
Slot 4 - Auto-Haste / Spr+??% - Ifrit OR any GF you used Accelerator on / Levi

Zell / Irvine
Slot 1 - Spr+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Str+??% - Shiva / Shiva
Slot 4 - Auto-Haste / Spr+??% - Cerberus, Shiva OR any GF you used Accelerator
                                on / Shiva

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Whatever - Quezo / Bros

---------------------------------- STRATEGY -----------------------------------
Ultima Weapon's main offensive lies in its speed - therefore, for you to keep
up with him (or even outrun it), it is advised that you have Spd-J on all three
members with that are going to fight Ultima Weapon - Pandemona has Spd-J,
Cerberus has Spd-J. You also have 1x Spd-J which you Mugged from Cerberus.
Don't have any of those? Then you either have two options...

- Either you return here later on disc 4 when you'll have three members with
Spd-J and kick Ultima Weapon's ass.
- You kick his ass now, but it's going to be a bit harder, since Ultima Weapon
likes to go wacky a bit.

First off, make absolutely sure that all of your members have Item or Revive
Command ability junctioned. They must be able to revive KOed members at any
given time. Also junction Quake to El.Def.J to absorb Earth damage.

The battle has started. Note that Ultima Weapon is extremely fast and if you
have poor Spd-J (or none at all), you may get your early The End. Ultima Weapon
is known to be able to use his Light Pillar twice in a succession (maybe more,
but that has yet to happen to me) and if you're left without means to revive
your members, then it's The End of the line for you. Don't rely on Phoenix to
come and rescue you often. Rebirth Flame may kick in once or twice, but third
time is highly unlikely.

Once you initiate the battle with Ultima Weapon, cast Shell on all members.
Then cast Meltdown on Ultima Weapon. (Sword swipe) can be rendered useless by
having high Vit-J (refer above for what to junction). Quake should not touch
you at all since you have Quake on El.Def.J.

High Spr will take care of Meteor a bit - in tandem with Shell damage will be
greatly reduced. Gravija's damage will be halved by Shell on your members - and
hopefully bring them into yellow status when you can unleash Limit Breaks -
have Squall Renzokuken-ing, Zell Punch Rush-ing and Booya-ing, Irvine Armor
Shot-ing - the usual way of wasting any boss.

As soon as Light Pillar is used on any of your members, revive that member
immediately. Don't bother casting Curaga on your members, heal with help of
Megalixirs instead when needed.

If you want to play extra bit safe (that is, Ultima Weapon can use Meteor right
after Gravija was casted and Meteor can potentially KO a member or two), defeat
Ultima Weapon with casting Aura on Squall when he's not in critical and have
only him Renzokuken-ing, whilst other two members are on a standby and act as
supporters / medics - they will heal / revive Squall or themselves when needed
and provide Aura status for Squall.

Don't forget to consider three things:
- DRAW EDEN! You can't afford to miss this GF.
- Draw Ultima magic if you feel daring (or if you're under Invincible status).
- Do not Mug Ultima Weapon, cos you only get crappy 1x Three Stars (I'm not
that much of a magic user). Instead it's better for you to receive 100x Ultima
Stone Ultima Weapon drops when defeated.

So in a nutshell...
Quake on El.Def.J, Shell on all members, Meltdown on Ultima Weapon, Aura on
Squall, Renzokuken, Renzokuken, Renzokuken, immediate revival of KOed members
takes priority, heal with items (Megalixirs from Bahamut card) after Gravija is
used.

Ultima Weapon is suddenly not 'the strongest, ultimate monster'... But you
haven't faced greatest foe yet.
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

-------------------------------------------------------------------------------
New Guardian Force - Eden!
-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------
Triple Triad - Eden card
-------------------------------------------------------------------------------

- You've bagged final GF - EDEN (16/16).

1. Here's the recommended order to learn Eden's abilities: GFAbl Med-RF,
Darkside, Luck+50%, Eva+30%. Screw Mad Rush and Expendx3-1, they're useless.

- Defeating this boss also netted you Eden Card.

- Well, so you really did waste Ultima Weapon? Now all those wonderful fixed
encounters are gone - many good things could be found in those fixed battles.

-------------------------------------------------------------------------------
Guardian Forces - Advice on learning abilities
-------------------------------------------------------------------------------

- Now that you have GFAbl Med-RF, refine Shaman Stone from before into Rosetta
Stone. Use this item on Quezo (or any other GF you wish - just make sure that
the third member learns Abilityx4) to have all battling members be able to
junction up to four character abilities.

- This can be used as a reference on how to find easy source of Rosetta Stones.

- I'll take it that you didn't waste Ultima Weapon and you want to get Eden in
final dungeon... But in case you got her anyway, junction her to Squall. For
now I'll mark Eden like this [*Eden*], which means that I did not get her, but
you did and I include her info anyway.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
WARNING - MISSABLE THING COMING UP!                               CCGROUP QUEST
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

- DEFEAT CCGROUP IN BALAMB GARDEN IF YOU WANT AN EASY GAME.

- Your card count should now hold all Lv8, Lv9 and Lv10 cards plus Pupu card.

- Or in my recommended case, then you're only missing *Odin* and *Eden* card.
Have no fret, we can get them on disc 4. It's modding time! Now I'll include
all info on which rare cards to mod and what they mod into...

- PuPu --> 1x Hungry Cookpot
- Chicobo --> 100x Gysahl Greens
- Angelo --> 100x Elixir
- Gilgamesh --> 10x Holy War
- MiniMog --> 100x Pet House
- Chubby Chocobo --> 100x LuvLuv G
- Quezacotl --> 100x Dynamo Stone
- Shiva --> 100x North Wind
- Ifrit --> 3x Elem Atk
- Siren --> 3x Status Atk
- Carbuncle --> 3x Glow Curtain
- Diablos --> 100x Black Hole
- Leviathan --> 3x Doc's Code
- *Odin* --> 100x Dead Spirit
- Pandemona --> 100x Windmill
- Cerberus --> 100x Lightweight
- Alexander --> 3x Moon Curtain
- Phoenix --> 3x Phoenix Spirit
- Bahamut --> 100x Megalixir
- Doomtrain --> 3x Status Guard
- *Eden* --> 3x Monk's Code
- Ward --> 3x Gaea's Ring
- Kiros --> 3x Accelerator
- Laguna --> 100x Hero
- Selphie --> 3x Elem Guard
- Quistis --> 3x Samantha Soul
- Irvine --> 3x Rocket Engine
- Zell --> 3x Hyper Wrist
- Rinoa --> 3x Magic Armlet
- Edea --> 3x Royal Crown

- The cards remaining in your hand are Sacred, Minotaur, Seifer and Squall and
a random Lv6 or Lv7 boss card. Of course, feel free to include any other rare
card in your hand if you don't feel like modding it.

- Now return to world map, board Ragnarok and depart for Tears' Point, then
bump into Loony Panda.


===============================================================================
LOONY PANDA
===============================================================================

[Ragnarok - Cockpit]

- Yes, surely I am in Abadan Plains...

- When in control, you can talk to pilot of Ragnarok to get back to world map.
Otherwise, if you're ready, take the cockpit elevator, exit NE.

[Ragnarok - Entrance]

- Exit N to appear inside Loony Panda.

[Loony Panda]

- As soon as you move bit closer...


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                                RAIJIN & FUJIN
------------------------- HERE COME NEW CHALLENGERS! --------------------------

RAIJIN ------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 43*1 | 5400 ~ 22200*2  | 12  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x(-1)  | x 1    | x 1,5  | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 5400    | 32       | 52       | 3        | 1        | 30       | 2
10  | 9000    | 53       | 69       | 13       | 3        | 32       | 3
20  | 13000   | 75       | 88       | 24       | 6        | 33       | 3
30  | 17000   | 98       | 106      | 36       | 8        | 35       | 4
40  | 21000   | 120      | 125      | 47       | 11       | 37       | 4
43  | 22200   | ---      | ---      | ---      | ---      | ---      | ---
44  | 22600   | 129      | 132      | 51       | 12       | 37       | 4
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 40  | -   | -   | -   | 50  | 100 | 40  | -   | 100 | 10
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 70  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Thunder, Protect, Shell                   | Couldn't Devour!
L20~29 | Thunder, Thundara, Protect, Shell         | Couldn't Devour!
L30~43 | Thundara, Thundaga, Protect, Shell        | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | Power Wrist, Power Wrist, Power Wrist, Power Wrist
L20~29 | Power Wrist, Power Wrist, Power Wrist, Power Wrist
L30~43 | Power Wrist, Power Wrist, Power Wrist, Power Wrist
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | 3x Str Up, 4x Str Up, 5x Str Up, 6x Str Up
L20~29 | 3x Str Up, 4x Str Up, 5x Str Up, 6x Str Up
L30~100| 3x Str Up, 4x Str Up, 5x Str Up, 6x Str Up
------------------------------------ SCAN -------------------------------------
Works with Fujin and Seifer. Still relies on his strength, but can now use
support magic as well.
--------------------------------- ATTACK LIST ---------------------------------
01. (Pole strike) - SE no-name PA
    CM - Higher Vit, Protect, Defend, put Darkness on Raijin
02. (Powered-up fist blow) - SE no-name PA
    CM - Higher Vit, Protect, Defend
03. Aura - SA Support class magic
    SP - under Aura Raijin's Str is doubled
    EF - adds Aura
    CM - Dispel, Reflect on Raijin
04. Raijin Special - SE PA
    SP - always deals critical damage and always hits
    CM - Higher Vit, Protect, Defend
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Raijin's highest level is
     lv44.
*2 - According to Ultimania, in Japanese version Raijin's highest HP is 22600
     HP.
-------------------------------------------------------------------------------

FUJIN -------------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 43*1 | 5300 ~ 17900*2  | 8   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    | x 1    | x 1,5  | x(-1)  | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 5300    | 24       | 31       | 8        | 121      | 30       | 10
10  | 8000    | 43       | 37       | 27       | 128      | 33       | 11
20  | 11000   | 63       | 44       | 48       | 136      | 35       | 12
30  | 14000   | 83       | 50       | 69       | 145      | 38       | 14
40  | 17000   | 103      | 58       | 90       | 153      | 40       | 14
43  | 17900   | ---      | ---      | ---      | ---      | ---      | ---
44  | 18200   | 110      | 61       | 99       | 156      | 41       | 15
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | 40  | -   | -   | -   | 50  | 100 | 40  | -   | 100 | 10
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | 70  | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Aero, Cure, Life                          | Couldn't Devour!
L20~29 | Aero, Cura, Life                          | Couldn't Devour!
L30~43 | Aero, Curaga, Full-life, Tornado          | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 2x Megalixir, 2x Megalixir, 2x Megalixir, 2x Megalixir
L20~29 | 2x Megalixir, 2x Megalixir, 2x Megalixir, 2x Megalixir
L30~43 | 2x Megalixir, 2x Megalixir, 2x Megalixir, 2x Megalixir
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Megalixir, Megalixir, Megalixir, Megalixir
L20~29 | Megalixir, Megalixir, Megalixir, Megalixir
L30~43 | Megalixir, Megalixir, Megalixir, Megalixir
------------------------------------ SCAN -------------------------------------
Assisting Seifer inside Lunatic Pandora. Uses support magic, as well as attack
magic.
--------------------------------- ATTACK LIST ---------------------------------
01. Tornado - AE Wind class MA
    CM - Higher Spr, Shell, Defend, Wind class magic on EDJ
02. Meteor - AE No-element class MA
    CM - Higher Spr, Shell, Defend
03. Pain - SE Status class MA
    EF - adds Darkness, Silence and Poison
    CM - Higher Spr, Reflect, Blind on SDJ, Silence on SDJ, Bio on SDJ, Pain on
         SDJ
04. Sai - SE Special class PA
    IG - ignores Vit and always hits
    EF - lowers HP to 1
    CM - None, except defeating Fujin
05. Zan - SE PA
    SP - always hits
    CM - Higher Vit, Protect, Defend
06. Metsu - AE PA
    SP - always hits
    CM - Higher Vit, Protect, Defend
07. Regen - SA Support class magic
    EF - adds Regen
    CM - Dispel, Reflect on Fujin and/or Raijin
08. Haste - SA Support class magic
    EF - adds Haste
    CM - Dispel, Reflect on Fujin and/or Raijin
09. Confuse - SE Status class MA
    EF - adds Confuse
    CM - Higher Spr, Reflect, Confuse on SDJ
10. Slow - SE Status class MA
    EF - adds Slow
    CM - Higher Spr, Reflect, Slow on SDJ, Auto-Haste
11. Blind - SE Status class MA
    EF - adds Darkness
    CM - Higher Spr, Reflect, Blind or Pain on SDJ
12. Esuna - SA Support class magic
    EF - removes negative statuses
    CM - None
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Fujin's highest level is lv44.
*2 - According to Ultimania, in Japanese version Fujin's highest HP is 18200
     HP.
--------------------------------- PREPARATION ---------------------------------

I. RECOMMENDED JUNCTIONING OF AVAILABLE GFS

Squall - Ifrit, Carbuncle, Leviathan, Pandemona, Doomtrain, *Eden*
Zell / Irvine - Siren, Shiva, Alexander, Cerberus, Bahamut
Quistis - Quezo, Bros, Tonberry, Diablos, Cactuar

II. RECOMMENDED JUNCTION ABILITIES

GFs boxed like this [Shiva] means that they have forgotten that ability.
GFs boxed like this <Siren> means that they have learned that ability.

1. HP - [Quezo], [Ifrit], Diablos, Bros, Carbuncle, <Leviathan>, <Siren>
      - Holy, Healing class
2. Str - [Shiva], [Ifrit], Bros, Pandemona, Cerberus, <Leviathan>, <Siren>
       - Ultima, Meteor, Flare, Quake, Triple or Aura, any AC
3. Vit - [Quezo], [Shiva], Carbuncle, <Siren>, <Bros>
       - Meltdown, Healing class
4. Mag - [Quezo], Siren, Diablos, Carbuncle, Leviathan, Cerberus, <Bros>
       - Ultima, Meteor, Flare, Quake or Triple, any AC
5. Spr - [Shiva], Bros, Leviathan, Cerberus, Alexander, <Leviathan>, <Siren>
       - Full-life, Reflect or Dispel, Healing class
6. Spd - Pandemona, Cerberus, Quezo, *Eden*
       - Haste
7. Eva - Cactuar, *Eden*, Shiva OR any GF you used Aegis Amulet on
       - Triple, Ultima or Tornado
8. Hit - Diablos, Cerberus, *Eden*
       - Double
9. Luck - Cactuar, Shiva OR any GF you used Luck-J Scroll on, Ifrit OR any GF
          you used Luck-J Scroll on
        - Ultima, Pain, Death, Triple or Aura
10. El.Att.J - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alex, Doom
             - Poison class, *no* Thunder class or Wind class
11. El.Def.J - Quezo, Shiva, Ifrit, Bros, Pandemona
             - Wind class
12. El.Def.Jx2 - Quezo, Shiva, Ifrit, Bros, Leviathan, Pandemona, Alexander
               - Wind class
13. El.Def.Jx4 - Quezo,Shiva,Ifrit OR any GF you used Elem Guard on,Alex,Doom
               - Wind class
14. St.Att.J - Siren, Carbuncle, Quezo, Shiva, Ifrit, Cerberus, Doomtrain
             - Sleep
15. St.Def.J - Siren, Carbuncle, Cerberus
             - Confuse OR Pain
16. St.Def.Jx2 - Siren, Carbuncle, Cerberus
               - Confuse and Pain
17. St.Def.Jx4 - Quezo, Cerberus, Doomtrain
               - Confuse and Pain

III. RECOMMENDED COMMAND ABILITIES

Squall
Slot 1 - Attack - N/A
Slot 2 - Recover / Magic - Leviathan / Any
Slot 3 - Darkside / Draw - Doomtrain / Any
Slot 4 - Item - Any

Zell / Irvine
Slot 1 - Mug - Bahamut
Slot 2 - Magic - Any
Slot 3 - Draw - Any
Slot 4 - Revive - Alexander

Quistis
Slot 1 - Mug / Attack - Diablos / N/A
Slot 2 - Magic / Defend - Any / Cactuar OR Bros
Slot 3 - Item - Any
Slot 4 - Darkside - Diablos

IV. RECOMMENDED CHARACTER ABILITIES

Squall
Slot 1 - Vit+60% / Whatever - Ifrit OR any GF you used Adamantine on / Any
Slot 2 - Str+60% / Str+??% - Ifrit / Ifrit
Slot 3 - Spr+60% / HP+??% - Ifrit / Carbuncle
Slot 4 - Auto-Haste / Spr+??% - Ifrit OR any GF you used Accelerator on / Levi

Zell / Irvine
Slot 1 - Spr+60% / Vit+40% - Shiva / Shiva
Slot 2 - Vit+60% / Whatever - Shiva OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Str+??% - Shiva / Shiva
Slot 4 - Auto-Haste / Spr+??% - Cerberus, Shiva OR any GF you used Accelerator
                                on / Shiva

Quistis
Slot 1 - Spr+60% / Str+60% / HP+??% - Quezo / Bros
Slot 2 - Vit+60% / Whatever - Quezo OR any GF you used Adamantine on / Any
Slot 3 - Str+60% / Whatever - Quezo / Bros
Slot 4 - Auto-Haste / Mag+60% - Quezo OR any GF you used Accelerator on / Quezo

---------------------------------- STRATEGY -----------------------------------
Raijin: 'See, just like I said, ya know?'
Fujin: '......'

Fujin's arsenal of attacks has vastly improved since last encounter - Pain
(Pain on St.Def.J), Confuse (Confuse on St.Def.J), Meteor (high Sor), Metsu
(high Vit), Regen, Haste... whoa! My kind of tough woman.

Raijin's attacks haven't vastly improved - he lost Hi-Potion, but now knows
Aura. He also gains a new physical attack - an animation shows Raijin powering
up his fist and then jumping to target member punching him/her and at same time
releasing the energy gathered in his fist in a big explosion.

As usual, cast Meltdown on Fujin and Raijin first.

When Fujin wastes a few turns...
Fujin: 'DECISION.'
'DESTROY. HELP, SEIFER.'
She will now use Meteor. This is the only time in entire fight she uses it.

When Raijin 'wastes' a few turns...
Raijin: 'Time to get serious, ya know!?'
He will now cast Aura on himself...
Raijin: 'Prepare yourself for defeat!'
And immediately afterward he'll execute Raijin Special. From now on he is able
to Raijin Special you any time he wishes - he doesn't have to be under Aura
status. Be vary, tho' - for the duration of Aura Raijin Special is twice as
powerful.

So take care that your HP is high (high Spr, high Vit) when Fujin uses Meteor.
To prevent Raijin from Raijin Special-izing into you five much, throw Reflect
at him before he Aura-s himself.

Raijin and Fujin are extremely vulnerable to Sleep, so use this to your
advantage. It's a good thing to assign one member as a medic for this fight -
have this member on a standby. If Fujin uses Sai, you will immediately have a
member available to do the necessary healing. Zan and Metsu (beefed up version
of Zan) aren't that dangerous - or at least nothing that high Vit couldn't take
care of.

Beat Raijin at about 50% of his HP remaining...
Raijin: 'Not bad, Squall!'
'I can see why you're Seifer's rival!'

Beat Raijin at about 25% of his HP remaining...
Raijin: 'Whoa... Wow!'
'No wonder Seifer fears ya!'

Mug Fujin for 2x Megalixir - otherwise she drops Megalixir. If you Mug Raijin,
you'll get Power Wrist - otherwise he drops few Str Up items, which is a better
bounty to look for.

Send final greetings to Raijin...
Raijin: 'I... I lost again, ya know...'

Send final greetings to Fujin...
Fujin: 'CALLOUS...'
-------------------- CONGRATULATIONS! YOU ARE VICTORIOUS! ---------------------

- By the way, I already collected everything here with Zell, and in case you
want to do it now with Squall, refer to earlier Loony Panda excursion entry.

- All monsters inside Loony Panda are lv1.

- Exit SW, then exit N, talk to Biggs and Wedge, save at SPN, exit W, exit SW,
board elevator no.2, board elevator no.1, exit N, save at SPN, exit N...


------------------------- HERE COME NEW CHALLENGERS! --------------------------
                    MOBILE TYPE 8, LEFT PROBE & RIGHT PROBE
------------------------- HERE COME NEW CHALLENGERS! --------------------------

MOBILE TYPE 8 -----------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 41   | 30300 ~ 42300*1 | 40  | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 2    |mag-miss| x 1    | x 1    | x 1    | x 1    | yes
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 30300   | 23       | 10       | 64       | 10       | 50       | 0
10  | 33000   | 40       | 10       | 80       | 10       | 52       | 0
20  | 36000   | 58       | 11       | 97       | 10       | 53       | 1
30  | 39000   | 76       | 11       | 114      | 10       | 55       | 1
40  | 42000   | 94       | 12       | 131      | 10       | 57       | 1
41  | 42300   | 96       | 12       | 133      | 10       | 57       | 1
------------------------------ STATUS AFFINITIES ------------------------------
KO  | POI | PTR | DAR | SIL | BER | ZOM | SLE | HAS | SLO | STO | REG | REF
-   | -   | -   | -   | -   | -   | -   | -   | -   | -   | -   | 100 | 100
- - - - - - - - - - - - - - - -  The End: yes - - - - - - - - - - - - - - - - -
DOO | PET | FLO | CON | DRA | DGN | PRO | SHE | AUR | INV | DOU | TRI | VI0
-   | -   | -   | -   | -   | -   | 100 | 100 | 100 | -   | 100 | 100 | 100
----------------- DRAWABLE MAGIC ------------------|------- DEVOUR TASTE ------
L 1~19 | Fire, Blizzard, Thunder, Flare            | Couldn't Devour!
L20~29 | Fira, Blizzara, Thundara, Flare           | Couldn't Devour!
L30~41 | Firaga, Blizzaga, Thundaga, Flare         | Couldn't Devour!
-------------------------------- MUGGED ITEMS ---------------------------------
L 1~19 | 2x Laser Cannon, 2x Laser Cannon, 3x Laser Cannon, 4x Laser Cannon
L20~29 | Laser Cannon, 2x Laser Cannon, 3x Laser Cannon, 4x Laser Cannon
L30~41 | Laser Cannon, 2x Laser Cannon, 3x Laser Cannon, 4x Laser Cannon
-------------------------------- DROPPED ITEMS ---- Card drop: none
L 1~19 | Laser Cannon, 2x Laser Cannon, 3x Laser Cannon, 4x Laser Cannon
L20~29 | Laser Cannon, 2x Laser Cannon, 3x Laser Cannon, 4x Laser Cannon
L30~41 | Laser Cannon, 2x Laser Cannon, 3x Laser Cannon, 4x Laser Cannon
------------------------------------ SCAN -------------------------------------
Its beam and laser attacks go far beyond the damage of any modern weapons. [Fly
Monster]
--------------------------------- ATTACK LIST ---------------------------------
01. (Laser whip) - SE no-name PA
    SP - used in *MOBILE ON, SUPPORT OFF*
    CM - Higher Vit, Protect, Defend
02. Corona - AE Special class PA
    IG - ignores Vit
    SP - first move used when boss changes into *MOBILE OFF, SUPPORT ON*
    EF - reduces HP to 1
    CM - None, except Invincible
03. Megido Flame - AE Special class & No-element MA
    IG - ignores Spr
    SP - last move used before boss returns to *MOBILE ON, SUPPORT OFF*
    CM - Shell, Defend

Special 'moves':
01. 'Mobile Weaponry attack mode ON' & 'Support Weaponry attack mode OFF'
    SP - Mobile Type 8 will be the one doing the attacks for a few turns.
         Attacking MT8 will result in MT8 countering with Twin Homing Laser.
02. 'Mobile Weaponry attack mode OFF' & 'Support Weaponry attack mode ON'
    SP - MT8 will discontinue the attacks for a while. First attack used will
         be Corona which drops everybody's HP to 1 - heal immediately or Probes
         will strike you down. Last attack used before modes change again will
         be Megido Flame. Attacking any Probe in this mode will result in that
         Probe countering by Homing Laser.
------------------------------------ NOTES ------------------------------------
*1 - According to Ultimania, in Japanese version Type 8's HP range is
     30400 ~ 46400 HP.
-------------------------------------------------------------------------------

LEFT PROBE --------------------------------------------------------------------
LV RANGE | HP RANGE        | AP  | Common card: Can't turn into a card! | LV-UD
1 ~ 41   | 5100 ~ 9100     | 0   | Rare card  : Can't turn into a card! | no
---------------------------- ELEMENTAL AFFINITIES -----------------------------
FIRE    | ICE    | THNDR  | EARTH  | POISN  | WIND   | WATER  | HOLY   | GRVTY
x 1     | x 1    | x 1    |mag-miss| x 1    | x 1    | x 1    | x 1    | no
------------------------------ BASIC STATISTICS -------------- EXP: 0
LV  | HP      | Strength | Vitality | Magic    | Spirit   | Speed    | Evasion
1   | 5100    | 12       | 255      | 9        | 255      | 50       | 15
10  | 6000    | 24       | 255      | 31       | 255      | 52       | 17
20  | 7000    | 37       | 255      | 54       | 255      | 53       | 19
30  | 8000    | 50       | 255      | 77       | 255      | 55       | 20
40  | 9000    | 62       | 255      | 100      | 255      | 57       | 22
41