FRONT MISSION 2
COLOSSEUM FAQ
VERSION 1.00
By Angelo Pineda(rpger77@yahoo.ca)

VERSION HISTORY
---------------

26-2-2008 - All data entries complete. Will make updates in the future for
grammar and guide corrections.

TABLE OF CONTENTS
------------------

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Sections							Search Codes
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1. INTRODUCTION							[INTR]
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2. BASICS							[BASE]
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Colosseum Rewards						[CREW]
Frequently Asked Questions(FAQ)					[TFAQ]
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3. RIVAL TEAMS							[RIVA]
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4. CREDITS							[CRED]
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To quickly find the section you want, press Ctrl + F at the same time to 
access the Find options. If you want to access something, type in the word
in [] and the [] themselves. If you want to find the Credits, type in [CRED].

AUTHOR'S NOTE
-------------

Front Mission 2 is arguably the one main Front Mission installment that 
receives the smallest bit of attention outside of Japan. And with good reason
since it's the only one, outside of Front Mission 5: Scars of the War, that
hasn't been sent overseas. Regardless, I'm sure there's someone out there who
has the game and needs help. So, I've decided to make a guide collection that
details everything in Front Mission 2. This one particularly for the game's
Colosseum feature and what you can do with it. Enjoy!

Sites allowed to post this guide:

http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.1up.com

I will consider allowing other sites to post this guide if I get an email on
the address shown above. I'm usually open to allowing other sites to post my
guides provided that I am credited for my work. I assume anyone reading this
is aware of the guide's purpose so I don't think I need to explain that. 
Also, don't try and pass this work of as your own. I've created this guide in
a certain way that allows me to identify if someone has plagiarized from my 
guide. Respect those who spend a great deal of time making guides to help out
other people. We don't do it just because guide writing is fun, you know!

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1. INTRODUCTION							[INTR]
------------------------------------------------------------------------------

This is a Colosseum guide for Front Mission 2 for the Playstation, released 
only in Japan. This guide details the basics of the Colosseum usage as well 
as all notable Colosseum combatants in the game. Go to GameFAQs if you are 
looking for walkthroughs of the game. With that said, let's move onto the
main attraction!

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2. BASICS							[BASE]
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A feature introduced in the first Front Mission, the Colosseum is the place
to go when you need additional funds. Basically, you select one pilot from
your squad and choose a combatant to fight. You select the actions for your
pilot and let the AI do the rest. The objective is to destroy the enemy's 
wanzer and not to let them destroy you. The other means of winning is to 
disable all of a wanzer's weapons, like depleting their ammo reserves. 

In Front Mission 2, the Colosseum has changed some of the rules. In addition 
to solo battles, you can opt to do team battles with up to five combatants. 
The solo battles now use a five turn rule, in which you select five actions 
you want the AI to do. The actions will commence no matter what happens so 
plan wisely or suffer the consequences. If five turns have passed, you will 
get a chance to select the next five actions for your wanzer. The battle will 
end in a draw if neither combatant is destroyed after 15 turns. AP and 
movement are disabled for solo battles.

In team battles, AP and movement are enabled as it plays out like a normal
mission. The five turn rule does not apply so you have full control over all 
of your combatants. Winning requires destroying all units of the rival team 
or your team being destroyed. Unless you have the History or Ultimate Hits 
version of Front Mission 2, team battles should not be done for money 
purposes. You can, but since solo battles are played out directly onto the 
battlefield, you can earn more money in a shorter amount of time. If you 
prefer to have full control over your pilots, team battles are for you.

Another factor in solo battles is that each character will not necessarily
face the same combatants. Depending on the character's proficiency in the Job 
classes and whatnot, changes will take place to ensure that character does 
not overpower the combatants. In team battles, the rival teams are fixed and 
do not change. You must also select from one of 3 placement types before 
beginning the battle. It's up to you whether or not to partake in the solo or 
team battles, but going solo is a wiser choice.

Colosseum interface:

----------------
|   Location   |
----------------
|    Entry     |
|    Talk      |
|    Setup     |
|    Ranking   |
|    Exit      |
----------------



	    ----------------------
	    | Money |   xxxxxxx ||
	    ----------------------

------------------------------------------------------------------------------
|Help Text								     |
|									     |
|									     |
------------------------------------------------------------------------------

Guide:

Location - current location.
Entry - enter a Colosseum battle.
Talk - talk with the Colosseum manager. Explanations of solo and team battles
are given here.
Setup - goes into Wanzer Setup.
Ranking - displays records for solo and team battles. 
Exit - exit the Colosseum.
Money - the current amount of money in possession.
Help Text - text that details information about the selected option. Changes
when a new option is selected.

Colosseum Battle interface:

CHARACTER SELECTION

							----------------------
							| Wanzer Name        |
                                                        ----------------------
                           ---------------------               | Total    xxx|
                           |PicturePicturePictu|               | Fight    xxx|
------------------------   |PicturePicturePictu|               | Short    xxx|
| Total   Lv.  xx      |   |PicturePicturePictu|               | Long     xxx|
| Fight   Lv.  xx      |   |PicturePicturePictu|               | MV        xx|
|  Exp. xxxx [*******] |   |PicturePicturePictu|               | Mob       xx|
| Short   Lv.  xx      |   |PicturePicturePictu|               | R.C     xxxx|
|  Exp. xxxx [*******] |   |PicturePicturePictu|               | HP       xxx|
| Long    Lv.  xx      |   |PicturePicturePictu|               |-------------|
|  Exp. xxxx [*******] |   |PicturePicturePictu|               |    | | |    |
| Honor       xxx      |   |PicturePicturePictu|               |-------------|
| Act Point    xx      |   |PicturePicturePictu|               | W/P         |
------------------------   ---------------------	       |   xxx / xxx |
			   |      Character    |	       |-------------|
			   ---------------------	       ||||||||      |
------------------------   ---------------------   ---------------------------
| Rate  |         xxx ||   |   <-- L1|R1 -->   |   | Money  |       xxxxxxx ||
------------------------   ---------------------   ---------------------------

------------------------------------------------------------------------------
|Help Text								     |
|									     |
|									     |
------------------------------------------------------------------------------

Guide:

Total - the character's proficiency in all classes.
Fight - the character's proficiency in the Fight class.
Short - the character's proficiency in the Short class.
Long - the character's proficiency in the Long class.
Exp - the amount of experience the character currently has in all classes.
Honor - the amount of Honor that the character has.
Act Point - the amount of AP that the character has.
Rate - the character's Rate value. Increases with stronger equipment.
Picture - the character's picture.
Character - the name of the character.
Wanzer Name - the name of the wanzer.
Total - the total value of the wanzer's Fight/Short/Long specialties. The
higher it is, the wanzer's overall performance improves.
Fight - the value of the wanzer's Fight specialty. The higher it is, the 
wanzer's Fight performance improves.
Short - the value of the wanzer's Short specialty. The higher it is, the 
wanzer's Short performance improves.
Long - the value of the wanzer's Long specialty. The higher it is, the 
wanzer's Long performance improves.
MV - the wanzer's Move value. The higher it is, the more spaces a wanzer can
move.
Mob - the wanzer's Mobility value. The higher it is, the more likely a wanzer
will evade attacks. 
R.C - the wanzer's Running Cost value. The higher it is, more money is needed
to account for its usage in missions. 
HP - the wanzer's overall HP value. This includes all part HP and the small
bar below shows the HP differences between each part.
W/P - the wanzer's Weight/Power difference, depicted by the small bar below.
The Weight of a wanzer must not exceed its Power value at all times.
Money - the current amount of money in possession.
Help Text - text that details information about the selected character. 
Changes when other characters are selected.

COMBATANT SELECTION

(Solo Battle)

							----------------------
							| Wanzer Name        |
                                                        ----------------------
                           ---------------------               | Total    xxx|
                           |PicturePicturePictu|               | Fight    xxx|
                           |PicturePicturePictu|               | Short    xxx|
-------------------        |PicturePicturePictu|               | Long     xxx|
| Total   Lv.  xx |        |PicturePicturePictu|               | MV        xx|
| Fight   Lv.  xx |        |PicturePicturePictu|               | Mob       xx|
| Short   Lv.  xx |        |PicturePicturePictu|               | R.C     xxxx|
| Long    Lv.  xx |        |PicturePicturePictu|               | HP       xxx|
| Honor       xxx |        |PicturePicturePictu|               |-------------|
| Act Point    xx |        |PicturePicturePictu|               |    | | |    |
-------------------        |PicturePicturePictu|               |-------------|
                           |PicturePicturePictu|               | W/P         |
                           ---------------------	       |   xxx / xxx |
			   |     Combatant     |	       |-------------|
			   ---------------------	       ||||||||      |
------------------------   ---------------------   ---------------------------
| Prize  |       xxxx ||   |   <-- L1|R1 -->   |   | Money  |       xxxxxxx ||
------------------------   ---------------------   ---------------------------

------------------------------------------------------------------------------
|Help Text								     |
|									     |
|									     |
------------------------------------------------------------------------------

Guide:

Total - the combatant's proficiency in all classes.
Fight - the combatant's proficiency in the Fight class.
Short - the combatant's proficiency in the Short class.
Long - the combatant's proficiency in the Long class.
Honor - the amount of Honor that the combatant has.
Act Point - the amount of AP that the combatant has.
Prize - the prize awarded for beating the combatant.
Picture - the combatant's picture.
Combatant - the name of the combatant.
Wanzer Name - the name of the wanzer.
Total - the total value of the wanzer's Fight/Short/Long specialties. The
higher it is, the wanzer's overall performance improves.
Fight - the value of the wanzer's Fight specialty. The higher it is, the 
wanzer's Fight performance improves.
Short - the value of the wanzer's Short specialty. The higher it is, the 
wanzer's Short performance improves.
Long - the value of the wanzer's Long specialty. The higher it is, the 
wanzer's Long performance improves.
MV - the wanzer's Move value. The higher it is, the more spaces a wanzer can
move.
Mob - the wanzer's Mobility value. The higher it is, the more likely a wanzer
will evade attacks. 
R.C - the wanzer's Running Cost value. The higher it is, more money is needed
to account for its usage in missions. 
HP - the wanzer's overall HP value. This includes all part HP and the small
bar below shows the HP differences between each part.
W/P - the wanzer's Weight/Power difference, depicted by the small bar below.
The Weight of a wanzer must not exceed its Power value at all times.
Money - the current amount of money in possession.
Help Text - text that details information about the selected combatant. 
Changes when other combatants are selected.

(Team Battle)

-------------------
|      CORPS      |					----------------------
------------------- 					| Wanzer Name        |
| Team Name       |                                     ----------------------
| Team Name       |        ---------------------               | Total    xxx|
| Team Name       |        |PicturePicturePictu|               | Fight    xxx|
-------------------        |PicturePicturePictu|               | Short    xxx|
-------------------        |PicturePicturePictu|               | Long     xxx|
| Total   Lv.  xx |        |PicturePicturePictu|               | MV        xx|
| Fight   Lv.  xx |        |PicturePicturePictu|               | Mob       xx|
| Short   Lv.  xx |        |PicturePicturePictu|               | R.C     xxxx|
| Long    Lv.  xx |        |PicturePicturePictu|               | HP       xxx|
| Honor       xxx |        |PicturePicturePictu|               |-------------|
| Act Point    xx |        |PicturePicturePictu|               |    | | |    |
-------------------        |PicturePicturePictu|               |-------------|
                           |PicturePicturePictu|               | W/P         |
------------------------   ---------------------	       |   xxx / xxx |
| Prize |        xxxx ||   |     Combatant     |	       |-------------|
------------------------   ---------------------	       ||||||||      |
------------------------   ---------------------   ---------------------------
| Total  |      xxxxx ||   |   <-- L1|R1 -->   |   | Money  |       xxxxxxx ||
------------------------   ---------------------   ---------------------------

------------------------------------------------------------------------------
|Help Text								     |
|									     |
|									     |
------------------------------------------------------------------------------

Guide:

Team Name - the name of the team currently selected.
Total - the combatant's proficiency in all classes.
Fight - the combatant's proficiency in the Fight class.
Short - the combatant's proficiency in the Short class.
Long - the combatant's proficiency in the Long class.
Honor - the amount of Honor that the combatant has.
Act Point - the amount of AP that the combatant has.
Prize - the prize(money/weapon) awarded for beating the combatant.
Total - the total amount of money awarded for beating the team.
Picture - the combatant's picture.
Combatant - the name of the combatant.
Wanzer Name - the name of the wanzer.
Total - the total value of the wanzer's Fight/Short/Long specialties. The
higher it is, the wanzer's overall performance improves.
Fight - the value of the wanzer's Fight specialty. The higher it is, the 
wanzer's Fight performance improves.
Short - the value of the wanzer's Short specialty. The higher it is, the 
wanzer's Short performance improves.
Long - the value of the wanzer's Long specialty. The higher it is, the 
wanzer's Long performance improves.
MV - the wanzer's Move value. The higher it is, the more spaces a wanzer can
move.
Mob - the wanzer's Mobility value. The higher it is, the more likely a wanzer
will evade attacks. 
R.C - the wanzer's Running Cost value. The higher it is, more money is needed
to account for its usage in missions. 
HP - the wanzer's overall HP value. This includes all part HP and the small
bar below shows the HP differences between each part.
W/P - the wanzer's Weight/Power difference, depicted by the small bar below.
The Weight of a wanzer must not exceed its Power value at all times.
Money - the current amount of money in possession.
Help Text - text that details information about the selected combatant. 
Changes when other combatants are selected.

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COLOSSEUM REWARDS						[CREW]
------------------------------------------------------------------------------

Funds are awarded differently for this Front Mission. Instead of selecting a 
set amount of money and winning while the Odds rate is high, Front Mission 2 
does this differently. Rate, which is basically Odds under a different name, 
determines the quality of opponents you fight. As stated above, each character 
is likely to face different combatants based on their pilot levels. Likewise,
each character's current equipment influences their Rate value. Thus, prize 
money awarded is based on each character's current equipment and the strength
of the combatant chosen.

During any Colosseum match, additional money can be won by performing well 
against the selected combatant. This can be done in both the solo matches and
the team matches. The conditions for receiving money bonuses are rather easy
to understand: destroy the combatant quickly without taking too much damage.
In team battles the bonuses are specific towards one of the five combatants 
on the team.

Money Bonus Guide:

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Bonus   Conditions
------------------------------------------------------------------------------
x 1.2   Body destroyed with moderate damage. Other parts cannot be hit.
x 1.2   Both Arms destroyed with moderate damage. Other parts cannot be hit.
x 1.3   Body destroyed with no damage. Other parts can be hit.
x 1.3   Both Arms destroyed with minor damage. Body cannot be destroyed.
x 1.5   Entire wanzer destroyed with minor damage.
x 1.6   Body destroyed with no damage. Other parts cannot be hit.
x 1.6   Both Arms destroyed with no damage. Other parts cannot be hit.
x 2.5   Entire wanzer destroyed with no damage.

In the event that one of your pilots is on a winning streak, there is a 
chance that a weapon may appear as the prize. The weapons awarded are always
stronger than the ones used by your pilot so hold onto them. In the event 
that you lose the fight, the part will remain as a reward until you get it. 
This is also the only way to get the game's most powerful weapons except for
the Machine Gun, Rod, and Shield weapon types. See the Secrets section on my
main guide at GameFAQs for more specific information on the aforementioned
weapon types.

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FREQUENTLY ASKED QUESTIONS(FAQ)					[TFAQ]
------------------------------------------------------------------------------

Q: What is the highest Rate that can be attained in the Colosseum?

A: The highest Rate that can be attained normally is 445. On rare occasions,
Rate is set to 840 depending on your pilot's setup. In this case, you will 
only fight a specific wanzer that cannot be fought normally.

Q: What is the highest Prize that can be attained in the Colosseum?

A: The highest Prize that can be attained normally is around the 3000-3500
range. On rare occasions, if Rate is set to 840, the highest Prize that can
be attained is in the 4500-5000 range.

Q: When you say rare occasions, what do you mean?

A: Rare occasions as in having your wanzers set up in certain ways that your
opposing combatant will use a completely different wanzer. This wanzer is a
Gust 505C with Adler G and Wild GR for its Shoulder weapons. The actual 
criterion needed to see this is unknown, but it is indeed possible to fight
it in the Colosseum.

Q: I destroyed my opponent's Arms, but I haven't won the match! What gives?

A: Your opponent's wanzer has a built-in weapon mounted on the Body part. In
this case, you must destroy the Body part in order to win the match. This 
also works in reverse; you do not lose the match if you have a built-in Body
weapon equipped if your Arms are destroyed.

Q: What happens if I run out of ammo? Do I automatically lose?

A: Yes, you lose if you run out of ammo. Unless you are using Long weapons,
you should never have to worry about this. When fighting opposing combatants,
on the other hand, you should take advantage of any that use Long weapons.

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3. RIVAL TEAMS							[RIVA]
------------------------------------------------------------------------------

* Wanzers will change depending on the total Rate value for all combatants 
participating *

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SPECIAL COMBATANTS
------------------------------------------------------------------------------

This section details special combatants that only appear at certain time
periods in the game. All of them are fought through solo battles only.

1. Champion in Zenith V/Durabler
Skills - None
Loadout - Press Needle x 2
Location - Daukandei after Mission 5
Prize - 1550

2. Roid in Giza 4C/Shrike
Skills - None
Loadout - Hard Blow x 2, SP06-N
Location - Diaraba after Mission 10
Prize - 860(Ash), 660(Amia), 660(Joyce), 525(Pike)

3. Roid in Giza 4C/Shrike
Skills - None
Loadout - Hard Blow x 2, SP06-N
Location - Diaraba after Mission 15
Prize - 715(Lisa), 810(Sayuri), 810(Griff), 810(Cordy), 895(Maylan)

4. MINE
Skills - Varies
Loadout - Varies
Location - Diaraba after Mission 10
Prize - PALAIS Network Address(PAPEL)

5. DINE
Skills - Varies
Loadout - Varies
Location - Diaraba after Mission 15
Prize - IGNOBLE Network Address(IGUCHI)

6. PINE
Skills - Varies
Loadout - Varies
Location - Dhaka after Mission 22
Prize - Isthmus

7. MAN in Zeal A1
Skills - None
Loadout - Soul Buster x 2, Firewall x 2
Location - Dhaka after Mission 24
Prize - Raven

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SOLO AND TEAM COMBATANTS
------------------------------------------------------------------------------

This section details all of the rival teams that can be fought in the 
Colosseum. While all team members appear during team matches, they can also
be fought in solo matches.

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SNOW BLIND

Leader: David

1. David: Total 2/Fight 1/Short 3/Long 1/AP 8
Skills - Best Position

2. Maurice: Total 2/Fight 1/Short 1/Long 3/AP 8
Skills - None

3. Timo: Total 1/Fight 2/Short 1/Long 2/AP 8
Skills - Critical

4. Hammer: Total 3/Fight 3/Short 3/Long 3/AP 8
Skills - Critical, Feint

5. Aria: Total 2/Fight 1/Short 3.Long 2/AP 8
Skills - Best Position
------------------------------------------------------------------------------
BATTLE STAR

Leader: Sullivan

1. Sullivan: Total 2/Fight 3/Short 2/Long 1/AP 8
Skills - Critical, Feint

2. Cheryl: Total 2/Fight 3/Short 2/Long 2/AP 8
Skills - Feint

3. Jari: Total 2/Fight 2/Short 3/Long 2/AP 8
Skills - Best Position, Feint

4. Jeanne: Total 2/Fight 2/Short 2/Long 3/AP 8
Skills - Critical

5. Ken: Total 2/Fight 2/Short 3/Long 3/AP 8
Skills - Feint

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THE KILLERS

Leader: Reggie

1. Reggie: Total 3/Fight 2/Short 5/Long 2/AP 8
Skills - Critical, Feint, Best Position

2. Ascot: Total 3/Fight 2/Short 2/Long 5/AP 8
Skills - Feint, Best Position

3. Dennis: Total 4/Fight 5/Short 2/Long 3/AP 8
Skills - Critical, Feint, Heat Blow

4. Schultze: Total 4/Fight 4/Short 4/Long 4/AP 8
Skills - Critical, Feint, Best Position

5. Pam: Total 4/Fight 2/Short 3/Long 5/AP 8
Skills - Critical, Best Position
------------------------------------------------------------------------------
RUIN CORP

Leader: Ben

1. Ben: Total 4/Fight 5/Short 4/Long 3/AP 8
Skills - Critical, Feint, Best Position, Heat Blow

2. Diana: Total 4/Fight 5/Short 3/Long 3/AP 8
Skills - Critical, Feint, Best Position

3. Bonham: Total 4/Fight 5/Short 4/Long 3/AP 8
Skills - Critical, Feint, Heat Blow

4. Erick: Total 4/Fight 4/Short 3/Long 5/AP 8
Skills - Critical, Feint, Best Position

5. Don: Total 4/Fight 3/Short 4/Long 5/AP 8
Skills - Critical, Best Position
------------------------------------------------------------------------------
GIGA FORCE

Leader: Sheldon

1. Sheldon: Total 5/Fight 3/Short 7/Long 3/AP 8
Skills - Critical, Leg First, Dash

2. Glay: Total 5/Fight 3/Short 3/Long 7/AP 9
Skills - Feint, Best Position, Critical

3. Claudia: Total 5/Fight 4/Short 3/Long 7/AP 8 
Skills - Feint, Best Position

4. Jenny: Total 5/Fight 5/Short 5/Long 5/AP 9 
Skills - Critical, Feint, Best Position, Heat Blow

5. Brown: Total 5/Fight 3/Short 7/Long 4/AP 8 
Skills - Critical, Feint, Best Position, Leg First
------------------------------------------------------------------------------
BLOODSTAIN

Leader: Cristina

1. Cristina: Total 5/Fight 4/Short 7/Long 4/AP 9
Skills - Feint, Leg First

2. Jorg: Total 5/Fight 7/Short 4/Long 4,/AP 9 
Skills - First, Feint, Critical, Heat Blow

3. Joe: Total 6/Fight 7/Short 5/Long 4/AP 9 
Skills - Critical, First, Best Position

4. Carlisle: Total 6/Fight 5/Short 4/Long 7/AP 8 
Skills - Critical, Best Position, Heat Blow

5. Donnel: Total 6/Fight 4/Short 7/Long 5/AP 9 
Skills - Critical, Feint, First, Leg First
------------------------------------------------------------------------------
YELLBIRD

Leader: Andreas

1. Andreas: Total 7/Fight 4/Short 9/Long 4/AP 8
Skills - First, Leg First, Lucky

2. Fritz: Total 7/Fight 4/Short 4/Long 9/AP 9 
Skills - Feint, Lucky, Best Position

3. Yago: Total 7/Fight 9/Short 4/Long 6/AP 10 
Skills - First, Dash, Heat Blow, Lucky

4. Wagner: Total 8/Fight 8/Short 8/Long 8/AP 9 
Skills - First, Lucky, Critical, Feint

5. Savage: Total 7/Fight 4/Short 6/Long 9/AP 8 
Skills - Critical, Lucky, Best Position, Leg First
------------------------------------------------------------------------------
LOAD OF HANT

Leader: Hans

1. Hans: Total 8/Fight 9/Short 8/Long 4/AP 9 
Skills - Feint, Lucky, Dash, Heat Blow

2. Barmbek: Total 7/Fight 10/Short 4/Long 4/AP 10 
Skills - Critical, First, Feint, Heat Blow

3. Anderson: Total 8/Fight 8/Short 9/Long 4/AP 9 
Skills - Lucky, Dash, First, Leg First

4. Bias: Total 8/Fight 8/Short 4/Long 9/AP 10 
Skills - First, Best Position

5. Ralph: Total 8/Fight 4/Short 8/Long 10/AP 9 
Skills - Critical, Lucky, Best Position
------------------------------------------------------------------------------
FIERCE GODS

Leader: Ingber

1. Ingber: Total 8/Fight 5/Short 11/Long 5/AP 10 
Skills - Dash, Speed, Lucky, Leg First

2. Coleman: Total 8/Fight 5/Short 5/Long 11/AP 10 
Skills - First, Speed, Lucky

3. Loretta: Total 9/Fight 10/Short 5/Long 10/AP 9 
Skills - First, Lucky, Best Position, Heat Blow

4. Johnson: Total 9/Fight 9/Short 9/Long 9/AP 9 
Skills - Feint, Best Position, Lucky, Critical

5. Larry: Total 9/Fight 5/Short 10/Long 9/AP 10 
Skills - First, Dash, Leg First
------------------------------------------------------------------------------
ROCK MAKER

Leader: Bob

1. Bob: Total 8/Fight 9/Short 5/Long 9/AP 9
Skills - Critical, Lucky

2. Bryan: Total 9/Fight 12/Short 5/Long 5/AP 10 
Skills - Feint, LV Damage

3. Peavy: Total 9/Fight 9/Short 11/Long 5/AP 9 
Skills - Feint, Lucky, Speed

4. Ellen: Total 9/Fight 9/Short 5/Long 11/AP 10 
Skills - First, Lucky, Best Position

5. Chris: Total 10/Fight 5/Short 10/Long 11/AP 9 
Skills - Critical, Lucky
------------------------------------------------------------------------------
LET BLOOD

Leader: Jeff

1. Jeff: Total 10/Fight 13/Short 6/Long 6/AP 10
Skills - First, Sting Blow
 
2. Jimmy: Total 10/Fight 6/Short 6/Long 13/AP 10
Skills - First, Lucky, Shield Wall

3. Alec: Total 10/Fight 10/Short 6/Long 12/AP 9 
Skills - First, Critical, Shield Wall

4. Marcus: Total 12/Fight 12/Short 12/Long 12/AP 10 
Skills - Critical, Lucky, Best Position, Feint

5. Scott: Total 11/Fight 6/Short 12/Long 13/AP 10 
Skills - Lucky, Speed, Dash
------------------------------------------------------------------------------
CROSS STORM

Leader: Louis

1. Louis: Total 12/Fight 14/Short 12/Long 6/AP 10
Skills - First, Lucky, Charge
 
2. Billy: Total 11/Fight 6/Short 14/Long 6/AP 10 
Skills - First, Speed, Terror Shot, Target

3. Meyer: Total 14/Fight 15/Short 12/Long 14/AP 11 
Skills - Lucky, Speed, Shield Wall

4. Iris: Total 12/Fight 12/Short 6/Long 14/AP 10 
Skills - Feint, Heat Blow, LV Damage, Sting Blow

5. Herman: Total 12/Fight 6/Short 13/Long 14/AP 11 
Skills - Feint, Speed, Terror Shot
------------------------------------------------------------------------------
ABYSS WALL

Leader: Lion

1. Lion: Total 16/Fight 9/Short 15/Long 18/AP 10
Skills - Lucky, Critical, All or Nothing, Shield Wall
 
2. Mark: Total 13/Fight 7/Short 11/Long 15/AP 11 
Skills - First, Shield Wall

3. Dick: Total 14/Fight 16/Short 8/Long 2/AP 10 
Skills - First, Feint, Charge, Heat Blow

4. Heinz: Total 14/Fight 12/Short 14/Long 15/AP 11 
Skills - Critical, Target

5. Matthias: Total 14/Fight 5/Short 12/Long 17/AP 10 
Skills - Critical, First, Shield Wall, All or Nothing
------------------------------------------------------------------------------
ROYAL FORCE

Leader: Ellis

1. Ellis: Total 14/Fight 12/Short 16/Long 10/AP 10
Skills - First, Speed, Target, Hit & Away

2. Steve: Total 14/Fight 17/Short 8/Long 10/AP 11 
Skills - Lucky, Target, LV Damage, Heat Blow

3. Frank: Total 14/Fight 14/Short 16/Long 9/AP 11 
Skills - Speed, Hit & Away, Terror Shot, Arm First

4. Holger: Total 15/Fight 16/Short 8/Long 16/AP 10 
Skills - First, Feint, Sting Blow

5. Martin: Total 15/Fight 11/Short 16/Long 16/AP 10 
Skills - First, Lucky, All or Nothing, Shield Wall
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SACROSANCT

Leader: Mitchell

1. Mitchell: Total 14/Fight 13/Short 16/Long 10/AP 11 
Skills - Target, Best Position, All or Nothing

2. Palmer: Total 14/Fight 10/Short 13/Long 16/AP 12 
Skills - Lucky, First, Best Position, All or Nothing

3. Angela: Total 14/Fight 17/Short 10/Long 12/AP 11 
Skills - First, Stun Punch

4. Goldberg: Total 16/Fight 16/Short 16/Long 16/AP 11 
Skills - First, All or Nothing

5. Ulli: Total 18/Fight 12/Short 20/Long 18/AP 12 
Skills - Target, Switch, Side Attack
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BRAVE RUSH

Leader: Burton

1. Burton: Total 16/Fight 17/Short 15/Long 16/AP 11 
Skills - Feint, Charge, LV Damage

2. Belinda: Total 18/Fight 12/Short 20/Long 18/AP 11 
Skills - Speed, Duel, Hit & Away

3. Frankie: Total 18/Fight 17/Short 21/Long 10/AP 12 
Skills - Lucky, Terror Shot, Leg First, Side Attack

4. Susie: Total 18/Fight 17/Short 10/Long 21/AP 11 
Skills - Lucky, All or Nothing

5. Fred: Total 20/Fight 14/Short 22/Long 18/AP 11 
Skills - Critical, Switch, Duel, Counter Shot
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IRON SAVIOR

Leader: Stefhane

1. Stefhane: Total 16/Fight 19/Short 12/Long 13/AP 12 
Skills - First, Feint, Charge, Final Break

2. Greg: Total 16/Fight 12/Short 14/Long 19/AP 11 
Skills - First

3. Denny: Total 17/Fight 19/Short 14/Long 16/AP 12 
Skills - First, Feint, LV Damage, Stun Punch

4. Skoff: Total 18/Fight 18/Short 18/Long 18/AP 11 
Skills - Lucky, All or Nothing

5. Anne: Total 18/Fight 12/Short 17/Long 20/AP 11 
Skills - Hold Attack, Shield Wall
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SEVENTH ONE

Leader: Journey

1. Journey: Total 18/Fight 20/Short 17/Long 14/AP 11 
Skills - All or Nothing, Double Punch, Feint, Critical

2. Hill: Total 19/Fight 22/Short 15/Long 12/AP 12 
Skills - Charge, Final Break

3. Paula: Total 20/Fight 20/Short 22/Long 12/AP 12 
Skills - Speed, Terror Shot, Duel, Counter Shot

4. Gundi: Total 20/Fight 19/Short 12/Long 23/AP 12 
Skills - Shield Wall, Hold Attack, First

5. Steward: Total 21/Fight 13/Short 20/Long 23/AP 12 
Skills - All or Nothing, Speed, Terror, Shot, Duel
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FAHRENHEIT

Leader: Alan

1. Alan: Total 18/Fight 21/Short 13/Long 14/AP 12 
Skills - Lucky, Heat Blow, Final Break

2. Salvato: Total 18/Fight 14/Short 16/Long 21/AP 13 
Skills - Shield Wall, First

3. Larsen: Total 19/Fight 20/Short 14/Long 20/AP 12 
Skills - Feint, Best Position, Double Punch

4. Sallivan: Total 21/Fight 20/Short 19/Long 22/AP 12 
Skills - Lucky, All or Nothing

5. Luke: Total 20/Fight 16/Short 19/Long 22/AP 12 
Skills - All or Nothing, Speed, Arm First, Back Attack
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BLITZ CRAB

Leader: Bobby

1. Bobby: Total 20/Fight 22/Short 18/Long 14/AP 12 
Skills - Heat Blow, Final Break

2. Paul: Total 19/Fight 23/Short 15/Long 12/AP 13 
Skills - First, Feint, LV Damage, Sting Blow

3. Marity: Total 21/Fight 21/Short 23/Long 14/AP 12 
Skills - Critical, Feint, Lucky, All or Nothing

4. Susan: Total 21/Fight 20/Short 17/Long 23/AP 13 
Skills - Shield Wall, Escape

5. Garris: Total 21/Fight 16/Short 21/Long 23/AP 12 
Skills - First, Switch, Terror Shot, Arm First
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RAY STAR

Leader: Sielmann

1. Sielmann: Total 20/Fight 23/Short 14/Long 16/AP 12
Skills - Lucky, Sting Blow, MG Blow

2. Glen: Total 20/Fight 15/Short 17/Long 23/AP 12 
Skills - Lucky, All or Nothing, Feint, Best Position

3. Jackson: Total 20/Fight 21/Short 15/Long 22/AP 12 
Skills - First, Feint, Charge

4. Amy: Total 22/Fight 21/Short 20/Long 23/AP 12 
Skills - All or Nothing, Full Bullet(L)

5. Taylor: Total 21/Fight 18/Short 21/Long 23/AP 12 
Skills - Side Attack, Full Bullet(L)
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HEVENS GATE(HEAVEN'S GATE)

Leader: Bunyan

1. Bunyan: Total 22/Fight 24/Short 21/Long 18/AP 12
Skills - Heat Blow, Charge, Final Break

2. Mike: Total 22/Fight 25/Short 19/Long 16/AP 13 
Skills - Hold Attack, Immortal, Shield Wall, Escape

3. Freeman: Total 22/Fight 24/Short 23/Long 14/AP 13 
Skills - First, Double Punch, Feint, Final Break

4. Vicki: Total 23/Fight 22/Short 17/Long 25/AP 12 
Skills - Shooting Star

5. Gibson: Total 23/Fight 14/Short 23/Long 25/AP 12 
Skills - Critical, Counter Shot, Destruct
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BURN BLOOD

Leader: Deyoung

1. Deyoung: Total 22/Fight 25/Short 17/Long 18/AP 13 
Skills - Switch, Sting Blow, Crusader

2. Norbert: Total 22/Fight 15/Short 19/Long 25/AP 13
Skills - All or Nothing, Full Bullet(L)
 
3. Argus: Total 24/Fight 23/Short 18/Long 26/AP 13 
Skills - Lucky, Guide, Best Position, Full Bullet(L)

4. Gary: Total 24/Fight 24/Short 25/Long 21/AP 13 
Skills - Dead Angle, Counter Shot

5. Marie: Total 24/Fight 19/Short 24/Long 26/AP 14 
Skills - Feint, Critical, Switch, Guide
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EAGLE BORDER

Leader: Miles

1. Miles: Total 24/Fight 25/Short 24/Long 19/AP 13
Skills - Sting Blow

2. Nancy: Total 23/Fight 27/Short 15/Long 18/AP 13 
Skills - Best Position, Counter Shot, Blast Blow

3. Gisela: Total 24/Fight 26/Short 24/Long 16/AP 13 
Skills - Feint, Charge, Final Break

4. Gail: Total 25/Fight 25/Short 18/Long 27/AP 14 
Skills - First, Full Bullet(L)

5. Laura: Total 25/Fight 19/Short 25/Long 27/AP 13 
Skills - Lucky, Terror Shot, Duel, Full Bullet(L)
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DARK BREAM

Leader: Sandy

1. Sandy: Total 24/Fight 27/Short 19/Long 21/AP 13 
Skills - Charge, LV Damage, Stun Punch, Sting Blow

2. Porcaro: Total 24/Fight 17/Short 23/Long 27/AP 13 
Skills - All or Nothing, Full Bullet(L)

3. Cliff: Total 26/Fight 28/Short 19/Long 25/AP 14 
Skills - Stun Punch, Shield Rush, MG Blow

4. Shelly: Total 27/Fight 28/Short 26/Long 25/AP 13 
Skills - Critical, Feint, Best Position, Full Bullet(L)

5. Page: Total 26/Fight 20/Short 26/Long 28/AP 13 
Skills - Shield Wall, First, Full Bullet(L)
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ASSAILANT

Leader: Cufraro

1. Cufraro: Total 26/Fight 28/Short 26/Long 22/AP 13
Skills - Charge, Lucky, All or Nothing, Counter Shot

2. Andy: Total 26/Fight 28/Short 22/Long 24/AP 14
Skills - Final Break

3. Marino: Total 27/Fight 29/Short 28/Long 17/AP 14 
Skills - Critical, Full Bullet(S)

4. Foster: Total 27/Fight 25/Short 16/Long 29/AP 13 
Skills - All or Nothing, Lethal Shot, Best Position

5. Carlos: Total 27/Fight 15/Short 27/Long 30/AP 13 
Skills - Lucky, Guide, LV Damage, Switch
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HOLY KNIGHT

Leader: Mujika

1. Mujika: Total 25/Fight 23/Short 29/Long 12/AP 14 
Skills - First, Lethal Shot, Target, Terror Shot

2. Bernard: Total 25/Fight 15/Short 23/Long 29/AP 14
Skills - Feint, Disarm Armor
 
3. John: Total 26/Fight 29/Short 14/Long 26/AP 14 
Skills - Charge, Shield Rush, 2LV Damage

4. Carl: Total 28/Fight 30/Short 26/Long 25/AP 14 
Skills - Side Attack, Counter Shot, Destruct

5. Danny: Total 27/Fight 20/Short 30/Long 26/AP 14 
Skills - Critical, Lethal Shot, Target, Body First
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EX GRATIA

Leader: Ronnie

1. Ronnie: Total 26/Fight 29/Short 27/Long 14/AP 15
Skills - Leg First, Final Break

2. Jan: Total 27/Fight 30/Short 22/Long 24/AP 15 
Skills - Best Position, Switch, All or Nothing

3. Sue: Total 27/Fight 30/Short 28/Long 17/AP 15 
Skills - Dead Angle, Speed, Body First, Full Bullet(S)

4. Carrie: Total 27/Fight 26/Short 19/Long 30/AP 15 
Skills - Best Position, Lethal Shot, Lucky, All or Nothing

5. Reynolds: Total 28/Fight 18/Short 28/Long 30/AP 15
Skills - All or Nothing, Lethal Shot, Disarm Armor, Best Position

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4. CREDITS							[CRED]
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Thanks to:

- GameFAQs obviously
- Front Mission: World Historica book for certain items and such
- Square Enix for the Front Mission series

This FAQ copyright 2007 to Angelo Pineda. Redistribution in any form,
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.