===============================================================================
The Legend of Dragoon FAQ/Walkthrough
Version 1.1
Copyright 2003 Gbness and Cyril
E-Mail: Gbness@aol.com and ffantasyxgears@msn.com

Table of Contents:
------------------
1. Version History
2. Introduction
3. E-Mail Rules
4. IM Rules
5. Game Basics
6. Characters
7. Dragoons
8. Additions
9. Walkthrough: Chapter 1
10. Walkthrough: Chapter 2
11. Walkthrough: Chapter 3
12. Walkthrough: Chapter 4
13. Equipment
14. Enemies
15. Bosses
16. Stardust
17. Items
18. Song Lyrics
19. Outro
20. Credits

==========================
----1. Version History----
==========================

Version 1.1: Rose's Whip Smack addition was added to the guide, and some
weapons were done.

Version 1.0: The guide was started. We need to do Accessories,and Rose's Whip
Smack Addition.  Thats it for now.


===========================
------2. Introduction------
===========================

-----------------------
|Gbness's Introduction|
-----------------------

Hello! This is my 17th guide, and the second guide that I am doing as a
co-author. My first was done with Aaron Baker, who was also a very skilled
writer. This time, I am writing with Stephanie Nutter aka Cyril. We were just
in a chat at one time, and then she noted that she was planning a co-author for
her Legend of Dragoon guide. I felt that I was a good writer enough to do this,
so I agreed to co-author the guide with her, since I was going to buy Legend of
Dragoon. $10 at Blockbuster for a pretty good game, not bad.

I must say that I am fortunate to be able to write with such a great author.
Legend of Dragoon is a great RPG for the PlayStation, even though it can't
really match up to a big number of the Final Fantasy games. I definitely
recommend you buy it if you don't already have it. Anyway... I will do the
first and second chapters, while Cyril does Chapter 3 and Chapter 4. Anyway,
that's a wrap for me.


----------------------
|Cyril's Introduction|
----------------------

Hello once again to another FAQ by Cyril.  Once again, I write for RPGs.  I
am surprised by myself, actually.  I havent written for anything else.  Legend
ofDragoon has always held a special place in my heart.  Some call it the 'Final
Fantasy VIII killer' well, I am not too sure thats true, but without a doubt,
it's an amazing game.

My guide is on Chapters 3 and 4, or Disk 3 and 4.  They are probably the
hardest chapters in the game, but 3 is one of the easiest to write for.  I had
a lot of fun writing this guide, even though it took me quite a while.  I
wouldnt say this is my best guide to date, but its still pretty damn good. 
So...once again. Without further adeu, Cyril's (and Gbness's) Legend of Dragoon
Guide.


=====================
---3. E-Mail Rules---
=====================

This is for Gbness, by the way.

I love getting good emails, so you're free to email me with a question any
time, but I will not answer questions already answered in this FAQ. I prefer
e-mails with good grammar, and subjects with LoD <insert whatever here> or I
will delete them, sorry. Also, don't send me e-mails about other games with a
Legend of Dragoon subject, please. And don't bother sending things like:

"You friggin' idiot. Your guides suck, you suck, and everything about you
sucks. DIE DIE DIE!"

"BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"

"What the hell did you think you were doing writing all that garbage, you piece
of crap?

"I hope you fall down the stairs and break every bone in your body!"

"u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"

I will laugh at e-mails like that and delete them.

=================
---4. IM Rules---
=================

This is for Gbness, by the way.

I recently closed my AIM list, so you can't IM me without me adding you. It's
Gbness, just the same as my contributor name, so e-mail me to be added. If you
are added, please remember the following things: I am on often, but I tend to
be on in the evenings and occasionally the afternoon the most, except on
holidays, when I am on usually in the morning.

I am usually quite busy (I have guides to write and tons of things to do
simultaneously), so don't IM me a lot, please. Also, I won't work for your
site. Ever. There are very few people I will trust to work for a site, and I
just plain have better things to do. So bottom line: be polite, don't ask me to
work for your site or harass me with annoying questions, and it's all good.

====================
---5. Game Basics---
====================

This section will run over the basics of the game "The Legend of Dragoon"  This
section will go over the areas like this:

Controls
Field (Encounters, items)
Menus (Commands, Saving)
Battle (Status effects, turns, Additions, Dragoon transformation)


===========================
Controls
===========================

--------------------
X
--------------------

Your god.  This button is the main command button.  This is basically "yes".
When you press the X button, you are selecting a command.

Field: Talks to people, Searche's location directly in front of you
Menu: Select, go onto sub-menu
Battle: Select, Addition, Boosts Multi items

--------------------
O
--------------------

O is basically the contrast of X.  It is no, or 'deselect'.

Field: Nothing
Menu: Cancel your choice
Battle: Cancel the choice, Counter in Addition


--------------------
Triangle
--------------------

This brings up the menu screen.

Field: Brings up the menu screen
Menu: Only works on the items and weapons screen.  Sorts your items by type.
Battle: None

--------------------
Square
--------------------

None.  Square has no use in Legend of Dragoon.

--------------------
L1 and R1
--------------------

Only works on the field screens.  In dungeons, press this to make the icon
above darts head and exits to the screen disappear.  Press it again and they
will reappear.

--------------------
L2 and R2
--------------------

These only work in battle.  Pressing these buttons in battle makes doing
additions easier.  it changes the screen position.  The easiest screen position
to do additions by is from behind the characters.  You can change the screen
position at the beginning over every characters turn, if needed.

===========================
The Field
===========================

--------------------
Towns
--------------------

Towns are encounter free locations in which have shops.  They also have NPC's
(Non Player characters, or non playable characters)   Types of Shops include:

Inns: These restore the Hp and MP to the entire group, not only the current
party.

Clinic: This restores the status of all members in the group.  Unless more then
two of your characters have status effects (or they have multiple status
effects on them) then this is a rip-off and should be avoided.

Item Shop: Sells you Items which will help you on your journey.  These may be
healing or attacking items.

Weapon Shops:  These sell you weapons, and accessories.

Inns and Clinics are marked with a "Yellow" entrance, while shops have a 'Blue'
entrance.

In certain towns, you can find a woman named 'Martel'.  She will take any of
the Stardust that you have found.  Look in the Stardust section for more
details.

--------------------
Dungeons
--------------------

Dungeons are locations where you will fight random encounters with enemies.
You can find items in dungeons, as well as bosses.  In dungeons, there is a
revolving arrow that changes color as Dart walks.  This arrow signifies how
close Dart is to an encounter.

Blue: Clear, not near an encounter

Yellow: An encounter is going to happen soon

Red: You are only a few steps away from an encounter!

-------------------
Action Icons
-------------------

Every once in a while, when Dart goes near something, a little yellow icon
appears.  This icon is called an action icon.  By pressing X at an Action icon,
Dart will do an action he normally would not perform just through the normal
area of gameplay.  Some actions include Jumping, and using teleporters.

===========================
Menu Screen
===========================

The Menu screen is the screen that you will see quite often in Legend of
Dragoon.  You must press the Triangle button to view it.

------------------
Status
------------------

The Status screen shows the characters' stats, as well as their skills.  If
they have Dragoon skills, then those will be shown as well.

On the top left is the characters portrait.  This works as a guide to tell you
which character it is, and you will learn these quite quickly. The stats by him
are:

Name: The characters' name.  This only effects you storywise.

Level: The current level of the character.  This rises as you fight and gain
EXP through battles.

D'Lvl: This is the characters' Dragoon level.  The maximum is level 5, and can
only be obtained if you have the appropriate Dragoon Spirit for each character.
You start at level 1.

HP: The total health the character has, and the maximum.  If you had 90/100 HP
hee, you would have a maximum of 100 health, though you have 90 left.

MP: This will only rise if you have a Dragoon Spirit.  It starts off at 20 once
you get a Dragoon Spirit, but as you progress through battles gaining SP, it
rises.  At Dragoon Level 2, it goes to 40, at level 3 it goes to 60...At level
4 it goes to 80, and at level 5 it is at 100.  There is items that allow your
MP to go higher then 100, though the maximum MP for a character is 250 (which
can be obtained by equipping an Amulet and a Magical Hat on the same character).

EXP: The Current EXP of the character, and the EP to the next level.  If the
number was 100/250, you would have 100 EXP, and would need 150 more to get to
the next level.
-------------------

The lower part of the status area is the Stat and Dragoon area.

Directly below the character pictures are the stats and  Dragoon section.  This
section shows the spells of your Dragoon form, the characters stats, and the
strength of each Dragoon Stat.

On the far left is the stats of the basic character.  The far left stats are
the characters stats without their equipment.  The stats in the center line are
the equipment bonus's the equipment gives to the character.  The stats on the
right of this section are the total stats.  So if Dart had a base attack stats
of 40, and his weapon gave him 15 attack, his total stat would be 55.

The Spells are on the far right, and depends on each character.  These spells
and their costs can be found in the Dragoon section of the guide.  The
percentage to the side on each stat means how much stronger the character is in
Dragoon form.  If the attack stat is at 170%, then a normal Dragoon attack will
do 70% more damage then the physical attack of the character out of Dragoon
form.  If Defense is at 220%, then the character will take less then half
damage from physical attacks.

Each stat means:

AT-Attack: This stat represents the strength of the characters physical attacks
on an enemy.

DF-Defense: The higher this stat is, the less damage a physical attack from an
enemy will do to the character.

MAT-Magic Attack: This stat shows the strength of a characters' magical
attacks. The higher this point, the more damage the character will do with
magical attacks.

MDF-Magical Defense: This stat shows how muchor little damage you take from
magical attacks.  The higher the number, the less damage you will take from
magical attacks.

Speed: This stat is not improved as you gain levels.  The higher this stats is,
the faster you will go in battle, and the more turns you will take.

A-HIT-Attack Hit: The higher this stat is, the higher chance your character
will hit with a physical attack.  This stat does not increasewhen you gain a
level, only through the equipment.

M-Hit-Magical Hit: The higher this stat is, the higher chance your character
will hit with a magical attack.  This stat does not increase when you gain a
level, only through equipment.

A-AV-Attack Evasion: The higher this stat is, the lower the chance is of a
physical attack hitting you.  This stat does not increase as you gain levels,
only through equipment.

M-AV: The higher this stat is, the lower the chance is of a magical attack
hitting you.  This stat does not increase as you gain levels, only through
equipment.


------------------
Item
------------------

There are three commans from the items menu. Each have different uses.  You can
only have a maximum of 32 items in your inventory at a time.

Use: this selection allows you to use items in your inventory.  Out of battle,
you can only use restorative or healing items.  Such items include, but are not
limited to: Body Purifiers, Healing Breeze's, and Sun Rhapsodies.

Discard:  Because of the maximum item limit for your inventory, you will need
to discard items at times.  This selection allows you to do such.  Select the
item you wish to discard, and then select 'yes'.  This will permanently discard
the item.  Once you discard an item it is impossible to get it back.

List: this section shows the list of items that you have in your inventory.
You can not use or discard items from this area. If you press the Triangle
Button on this screen, you can sort through your items.

------------------
Armed
------------------

This command lets you change the equipment of the character of choice.  Here,
you will see the characters current equipment at the top of the screen, and
there is a list in which you can scroll down on the bottom right.  Not all
charachters can use all weapons and armor.

The stats on the far left are the base stats, the stats in the center are the
stats your current equipment gives you.  The stats closet to the equipment list
are the stats after improvements from the equipment.

Some weapons, while weak, have special status effects that they cause that may
be more beinificial then just the sheer strength of a single weapon.  Make sure
to check things before equipping them, as stats do not mean everything.

Note that only one person can equip said item.  If you only have one of each
item in your inventory, only a single character can equip it.


------------------
Additions
------------------

This command allows you to select the additions for your party members.  Not
all members have additions, though most do.  The list is at the bottom of the
screen, as is the power.  The strongest additions are not always the best, as
you may need more SP.   Your goal is to have a mix of the best SP and physical
attack percentage.

Each addition has five levels, in which each time it levels up, the stats and
the SP rise.  the level rises after 20 complete uses of the said addition.  To
Select an addition for a character, bring the cursor over it, and press X.  You
can only have one addition equipped at a time.


------------------
Replace
------------------

You can only have three members in your battle party at a time.  Every other
character is 'waiting'.  These members can be accessed at any time by pressing
this button. Select the character you wish to leave your battle party, and then
click on the character that you wish to join it.  You can not switch Dart out
of the party other then at select times.


------------------
Config
------------------

This command allows you to configure the way the game is played.

Vibrate:  Dual Shock controllers have a vibration feature.  if you want this
option on or off, you should change this.  Selecting 'yes' means it is on, and
selecting 'no' turns the feature off.

Sound: Some televisions only have a MONO feature, while others have both Stereo
and MONO.  Stero changes the sound between both speakers, while MONO keeps it
equal through both.  Stereo is usualy preferred.

Morph: This will allow you to shorten Dragoon Transformations.  If you are sick
of seeing the transformations, choose 'short' and the transformations will be
much faster.  Normal is what you see normally.


------------------
Save
------------------

This option allows you to save your game.  You can only save your game at said
save points.  These include:

The end of each chapter
The world map
At light objects found in dungeons in which this guide refers to as a 'save
point'.

You need one block of free space to save. Each save takes and additional block.
 This game only examines the Memory Card in Slot 1.


===========================
Battle
===========================

This section is to help with the battles in Legend of Dragoon.  I am mainly
here to give you the basics, ao here we go.

--------------------
Elements
--------------------

Each living creature in the world of Endiness (the world in which the
characters of Legend of Dragoon live) has been born with an element.  This
element can be one of eight, and the element you were born with gives you a
natural skill when inside of it.

There are eight elements:

Fire
Water
Wind
Earth
Light
Darkness
Thunder
Non-Elemental

Each character in the game is born with one of these elements.  And these
effect the way the character acts in battle.  A character who is Water
elemental will take more damage from his opposng element, Fire, and vice-versa.

An Earth elemental character will have more skill and power (so it does more
damage) with an earth elemental attack item or spell then one with Wind. If the
Earth elemental character used a Wind object, the item would have less power
then it would normally if used on another character with a different element.

If a Light elemental character attacked a Darkness elemental monster, they
would (udually) do more damage then a Water elemental character attacking the
same monster.  The Darkness elemental monster would also do more damage back to
the light elemental character.

Note that Thunder and Non-Elemental monsters and party members do not have this
same problem, but nor do they have any strengths or weaknesses to exploit on
enemies.

Elemental forces are as follows:

Element         Opposite
Fire              Water
Earth             Wind
Light           Darkness
Water             Fire
Wind              Earth
Darkness          Light


Each element also has a specific color attached to it.  To tell each Monsters
element, you just need to put the cursor on him as if to attack him.  The color
of the bar where his name is will tell you his element.  The colors are as
shown:

Element:         Color:
Fire              Red
Water            Blue
Earth           Brown
Wind            Green
Light          Yellow
Darkness      Dark Blue/Black
Thunder        Purple
Non-Elemental    Grey

You must learn to use elements to your advantage in battle, or you will never
master this game.


--------------------
Stats
--------------------

Character levels and stats have a large effect on the battle.  You can see a
specific characters stats by going to their status screen on the Menu.  Stats
do a variety of things.  On each stat, the higher the better.

AT-Attack: This stat represents the strength of the characters physical attacks
on an enemy.

DF-Defense: The higher this stat is, the less damage a physical attack from an
enemy will do to the character.

MAT-Magic Attack: This stat shows the strength of a characters' magical
attacks. The higher this point, the more damage the character will do with
magical attacks.

MDF-Magical Defense: This stat shows how muchor little damage you take from
magical attacks.  The higher the number, the less damage you will take from
magical attacks.

Speed: This stat is not improved as you gain levels.  The higher this stats is,
the faster you will go in battle, and the more turns you will take.

A-HIT-Attack Hit: The higher this stat is, the higher chance your character
will hit with a physical attack.  This stat does not increasewhen you gain a
level, only through the equipment.

M-Hit-Magical Hit: The higher this stat is, the higher chance your character
will hit with a magical attack.  This stat does not increase when you gain a
level, only through equipment.

A-AV-Attack Evasion: The higher this stat is, the lower the chance is of a
physical attack hitting you.  This stat does not increase as you gain levels,
only through equipment.

M-AV: The higher this stat is, the lower the chance is of a magical attack
hitting you.  This stat does not increase as you gain levels, only through
equipment.


--------------------
The Flow of Battle
--------------------

This section is going to descrive the flow of battle.  The Legend of Dragoon
uses a Turn Based battle system.


There are always three characters in your battle party.  These characters are
selected either by you, or the game, depending on the location you are at.
Each character comes with a base set of stats that helps them damage enemies in
whatever ways they can.

When a battle starts, the character or enemy with the highest speed will go
first.  Let us say the character and enemy parry looks like this:


Enemy A      40 Speed
Enemy B      50 Speed
Character A  30 Speed
Character B  70 Speed
Character C  50 Speed

This is what the turns will look like:

Character B
Enemy B/Character C
Enemy B/Character C (whichever did not go before)
Enemy A
Character B
Character A

As you can see, Character B does what I call "lapping" of enemies and allies.
With speed that high, character B takes two turns for each one turn an enemy
does, and depending on the speed, maybe even three. It is possible for
character with over 100 speed to have two turns in a row.

Also note, that is not how a battle always starts.  sometimes the slower
characters will go first, but even so, the character with the highest speed
will always have more turns then the character with the lowest speed.
Therefore, in legend of Dragoon, speed is a valuable asset that you will wish
to heighten with whatever you can.

--------------------
Damage
--------------------

The damage you recieve and deal depends on two things.  Your attack (both
physical and magical) and your defense (also both physical and magical). The
higher HP (Hit Points) you have, the more damage you can recieve without
falling into a state of KO.  When all three members of your party are KO'd, the
game ends, and you must restart it.

With a party of two enemies that looked like this:

(Key)
P Attack: Physical attack strength
M Attack: Magical attack strength
P Defense: Physical defense
M Defense: Magical Defense

Enemy A     100/100 HP   5 P Attack, 7 M Attack 4 M and P Defense
Enemy B     150/150 HP   6 P and M Attack, 3 P and M Defense
Character A 200/200 HP   8 P Attack, 3 M Attack, 7 P Defense, 2 M Defense
Character B  90/90  HP   2 P Attack, 10 M Attack, 4 P Defense, 9 M Defense


This enemy party is well balanced, while your party has strengths and
weaknesses.  As you can see, character A has stronger physical atacks, and
stronger physical defense.  He would be best at attacking Enemy B with his
normal physical attacks, since they would do MUCh more damage then his normal
magical attacks.  Character B obviiusly would work better at attacking Enemy A
with his or her strongest Magical attacks, since his or her physical attacks
are not up to par.

So lets say we did that that would bring the enemy party down to around...

Enemy A   70/100 HP
Enemy B   50/100 HP

But then, they get to attack you back.  Enemy B would be best attacking
Character B, since he has great skill in physical attacks, and would be much
better at damaging him.  Enemy A would be better at using a Magical attack on
Character A because of Character A's lower magical defense.

After this happens...

Enemy A       70/100 HP
Enemy B       50/100 HP
Character A  120/200 HP
Character B   40/90  HP

You notice, that with Character A, the damage is higher.  This is because Enemy
A, which attacked Character A, had an extremely high magical attack while
Character A has extremely low Magical defense.  If Enemy A had chosen to use a
physical attack on Character A, then Character A would have taken much less
damage.  More around 20 or 30 at most.


In other, simple terms:  Each enemy and character has Strengths, and
weaknesses.  Always try to exploit them with your attacks.  If an enemy seems
to be stong against magical attacks, use physical attacks on him.  If an enemy
seems to be stronger versus physical attacks, use magical attacks on him.
Also, depending on the characters and enemies' element, you can do more, or
less damage to an enemy in battle.  Always try to target the enemy with the
opposite element of the character so you can do more damage to the enemies.


--------------------
Additions
--------------------

Additions are attacks in which do damage to the enemy.  if you complete an
addition, you will do the maximum damage you can to the enemy with the attack.
if the addition is incomplete, the damage will be less then what you could have
done.

A normal addition is done by pressing the 'X' button when you see a little
white flash in the center of the screen.  You have to learn how to time your
buttn presses, since some members have faster attacks then others.

Sometimes, in battle, the normal blue of an addition turns to Orange.  This
means a Counter attack is coming.  At this point, when you would normally press
the 'X' button, press the 'O' Button.  If done correctly, the Addition will
continue as normal.  If not, the addition will end there, and your party member
will be flicked backwards, having damage done to him or her.

You also gain Sp from additions.  The amount of Sp you get depends on the
addition of which you have selected.  For more information on Additions, see
the Section devoted to them.


--------------------
Guard
--------------------

Guarding is a very useful command which you may find yourself using quite
often.  Guard allows your character (which guarded) to talk half damage from
both physical and agical attacks, as well as restore 10% of their maximum HP.
So in other words, if you guard enough, you can bring a character in critical
health back to maximum health just by guarding.


--------------------
Items
--------------------

You can use items in battle.  Items have a multitude of effects from attacking
an enemy to healing the entire party at once.  Make sure to heal often, and use
attack items (which are basically magical attacks) on the enemy when needed in
battle.

Items that say 'Multi' on them mean you can multiply there power.  Press the
'X' button as rapidly as possible when you see the little X at the bottom right
corner of the screen on Multi items.  This will allow you to up the percentage
of damage that these items do.  It is very hard to get over 200% (double
damage) but it is possible.


--------------------
Escape
--------------------

This command allows your entire party to escape from battle.  This command does
not always work, and will never work on bosses.  Only use this command if you
are close to death and need to reach a asave point.


--------------------
Dragoon
--------------------

The Dragoon ability is the ability to transform into a winged fighter in
battle.  You need 100 SP for one turn of Dragoon usage.  Once you have 100 SP,
you can Transform into a Dragoon.

As a Dragoon, you have two commands: Attack and Magic.  You can not use items,
which limits the Dragoon's usefulness later in the game.  Dragoon Magic is
talked about in the section devoted to Dragoons.

Dragoon Additions, which are their attacks are different then the normal
character additions. There is a little circle at the top of the screen with the
Dragoon addition start.  Press X to start the addition, and when ther little
light comes up to the top (12:00) of the circle, press X.  If done correctly,
then your addition will continue.  You need to do this multiple times to get a
'perfect' which is the most damage you can do with a Dragoon attack.

After you spend 100 SP, you will turn back to human form.  Unless you have more
then 100 SP, you will not spend more then a turn in Dragoon Form.  having more
then 100 SP ups your defense and allows you to take less damage, which is
almost imperative at some points in the game.

Dragoons are somtimes limited in story battles, so do not completely rely on
them.   Also note that at the end of the game, with the mastered additions,
Dragoon attacks wont do as much damage as those additions do.  At that point,
only rransform into a Dragoon to attack magically, or reduce the damage given
to you.


===============================
---------6. Characters---------
===============================

Note: This was all done by Cyril.

This is a list of playable characters in Legend of Dragoon.  This gives you
players a list of the characters Elements, Strengths, Weaknesses, and a Bio of
the characters.

Character:  The name of the character
Element: The characters base element.  All their attacks, and spells are based
off this element.  Also, they are better with attack items of the same element
as themselves.
Bio:  Some background information about the character.
Stengths:  The strengths of the Character.
Weaknesses:  The weaknesses of the Character.

~-~-~-~-~-~-~-~-~-~-~
  ----- Dart -----
~-~-~-~-~-~-~-~-~-~-~

Element: Fire

Bio:
Dart is the main character in The Legend of Dragoon.  He lives in the town of
Seles, but is on a quest to slay the "Black Monster" who destroyed his
hometown when he was a child. He is very close to Shana, but he sees her as a
baby sister, instead of a lover.  Dart is heroic, and stubborn. He won't stop
until he finished what he started.

Strengths:
Dart is one of the most balanced characters in the game.  He is good at just
about anything, but doesn't excel at anything.  He is strong physically;
stronger then most characters.  He has decent HP, again, higher then most.
His magic is about average though.  He doesn't excel at it, and you will
probably want to use his physical attacks more then his magical attacks as it
is.  With his later weapons his additions can go up past 1,000 damage.  And he
has some very powerful Dragoon Spells as well.  His first few additions are
easy.  He has the most diverse range of equipment in the entire game.

Weaknesses:
Like I said before, Dart is an all around good character.  That leaves little
room for weaknesses.  If he has any weaknesses, it's the fact that his later
additions may be difficult for some players.  He also has the most additions
to master before he gets his last addition. He has a decent magic attribute,
but he probably won't be using it as much as he would physical attacks.


~-~-~-~-~-~-~-~-~-~-~
  ----- Rose -----
~-~-~-~-~-~-~-~-~-~-~


Element: Darkness

Bio:
Rose is the mysterious woman that saves Dart quite a few times throughout the
story.  She hides everything about her past, and is cold to everyone.  She is
excessively arrogant, and believes she is better then the humans because she
is a Dragoon.  She is far more then what you would normally make her out to
be.

Strengths:
Rose is a strong character, but she is basically like Dart.  She is well
balanced, but doesn't really excel at anything.  She has moderate HP, slightly
lower then Dart's, has a good attack, but again, a little lower then Dart's.
Now if we are going to continue comparing her to Dart (which is who she
compares to best), you will notice a lot of similarities.  First, while Dart
excels more physically, Rose is stronger magically, with a decent magical
attack.  She has good speed as well.  Lastly, all her additions are rather easy
to learn, and master, even for the uber-beginner.  She has some great Magical
defense, and some of the best equipment in the game.

Weaknesses:
While well balanced, Rose has quite a few weaknesses.  For one, it takes
forever to get new weapons/Armor for her.  You usually only get 1-2 a disk,
and sometimes those weapons/armor aren't as powerful as you would expect them
to be.  She has lower HP then a lot of the other characters, making her easy
to kill.  Rose's physical defense is a bit on the low side, but it's not
exceedingly low. Lastly, she has some of the worst Dragoon spells in the
game.  While one or two of them are good, late in the game, they will become
practically useless. The worst fact about Rose is her total lack of new
additions early, and late in the game. Early on it takes forever to get her
new additions, and she won't have any new ones through Disk 3 and 4.


~-~-~-~-~-~-~-~-~-~-~
  ----- Shana -----
~-~-~-~-~-~-~-~-~-~-~

Element: Light

Bio:
Shana lives in the town of Seles, and is a close friend to Dart, whom she grew
up with. She is pure, and is used to being babied.  She hasn't seen Dart in 4
years, since he left on his journey to pursue the "Black Monster".  She is not
experienced with battle and warfare, and so she is arther nervous about
fighting with Dart.  She is quite the determined young lady, and will do
anything to get the man she wants; even if that man refuses to take any hint
whatsoever.

Strengths:
Shana is a pure magic user.  That's the first thing you have to get through
your head when using her. She has a high magic attribute, and is very fast.
She is good with just about any type of attack item.  She is mainly a healer,
but does her job very well. Almost all her Dragoon powers are healing, so when
you use the Special command you will be able to heal your characters better.
She has good magical defense.

Weaknesses:
Shana has almost no physical attack power.  At all.  it is very hard for her
to gain SP, since she can't do Additions, and gets a set amount of SP per
attack.  She has low physical defense as well, making it easy to kill her,
especially when you add the fact that she has low HP. Her armors aren't well
at protecting her as well. Make sure to enter battle with her at high HP,
especially at low levels, and when facing stronger enemies.


~-~-~-~-~-~-~-~-~-~-~
 ----- Lavitz -----
~-~-~-~-~-~-~-~-~-~-~

Element: Wind

Bio:
Lavitz is in charge of the First Knighthood of Vale, captial of Basil.  He is
good friends with King Albert himself, and grew up with him.  Lavitz's father
was also once in charge of the First Knighthood, and is Lavitz's idol. As a
knight, Lavitz is noble, and cares more for the people then his own safety.
He is kind in heart and spirit.

Strengths:
Lavitz is mainly for physical attacks.  All of his additions, even his last
one, are rather slow, and easy to do.  They are also very powerful, especially
early in the game.  He has very good physical defense, so he doesn't take as
much damage that way.  Early on, it is rather easy for him to gain SP, since
he learns his Additions at low levels.  Some people consider Blossom Storm the
best skill in the game.

Weaknesses:
Lavitz's main weakness is the fact that he is slow.  If you can overlook that,
you have to see that his magic is only average, and that his Dragoon magics
are way overpriced.  Most of them are 20 MP.  There is no 10 MP, meaning he
goes through his MP a lot faster then a normal character would.  His magical
defense is only average as well.  His main problem is his lack of magical
power.  But if you can look past that, then you can easily find him awesome.


~-~-~-~-~-~-~-~-~-~-~
 ----- Albert -----
~-~-~-~-~-~-~-~-~-~-~

Element: Wind

Bio:
Albert is the King of Basil, and and the nephew of Emperor Doel, who he is at
war with.  He is good friends with Lavitz, who is in charge of his First
Knighthood.  He may be young, but he is quite competant with his rule.
Recently, since the level of war has escalated, his tensions have risen, and
he has been hiring mysterious help.  His father was murdered by Doel, and he
was put on the throne at a young age.

Albert replaces Lavitz.  Look at the Strengths and Weaknesses for Lavitz when
looking for Albert's.

One small note though, Lavitz's Blossom Storm changes to Rose Storm with
Albert.  And also, Albert's Additons are MUCH harder to pull off then Lavitz's
are.  They are faster, and unrelentless.

Other then that, he is basically the same as Lavitz.  He even gets Lavitz's
stats and levels.


~-~-~-~-~-~-~-~-~-~-~
 ----- Haschel -----
~-~-~-~-~-~-~-~-~-~-~

Element: Thunder

Bio:
Haschel is an older man, but that doesn't stop him from being a deadly martial
artist.  He is a master of his arts, which are only taught in his home town
of Rogue.  He left his town a long time ago to search for his daughter, who
disappeared. He met Dart on the way, and they became friends.  Since Haschel
and Dart have parted ways, they have lost touch, but never forget each others
mission.  Haschel is a dedicated man, with a fist powerful enough to shatter
even the thickest stone.

Strengths:
While Haschel is a naturally more balanced character, he is definitely better
at physical attacking then magical attacking. His attack strength is quite
high, and very good for normal enemies. He also has good physical and magical
defense. Another good thing about Haschel is his wide array of weapons.
Second only to Dart, Haschel has many options with his wide variety of
weapons.  He also has a lot of Additions, for variety there as well.  He has
good speed.

Weaknesses:
Haschel has slightly lower then average magical attack power.  One of his main
problems is the fact that Haschel has incredibly hard additions.  While the
first two start off easy, they become harder from there one out.  It's very
hard to memorize, since they are so fast.  He doesn't have a lot of weaknesses,
but he doesn't have a whole lot of strengths, either.


~-~-~-~-~-~-~-~-~-~-~
  ----- Meru -----
~-~-~-~-~-~-~-~-~-~-~

Element: Water

Bio:
Meru is a spunk young woman, who lusts for adventure and a wild ride.  She is
brash, and definately does things before she thinks them through.  She looks
young, and acts it, but she is more then she is cut out to be.  She will do
anything for a party, even risk her life travelling with people she doesn't
know.

Strengths:
Meru is BY FAR the most underrated character in the entire game.  She is the
fastest character in the entire game, and she has the second highest magic, or
highest, depending on what you have equipped.  She is one of the best healers
in the game, as her second Dragoon Spell will be used more than any of her
other spells, especially late in the game.  She is great at using items
magical items, and often has 3 turns to 1 of Dart's.  Almost all of her Dragoon
spells will be useful throughout the entire game.  She also doesn't take too
much damage from magic.

Weaknesses:
Meru is only decent at physical attacking.  While her additions (especially
the last one) are extremely powerful, they can be difficult because of the
continuous change of speed within them.  It also seems that 100 MP is not
nearly enough for her.  She has some of the worst (if not the worst) physical
defense in the entire game, and by far the lowest HP of all characters (yes,
lower then Shana's).  She is rather easy to kill if you don't have HP raising
items equipped, and most likely will die quite a bit.


~-~-~-~-~-~-~-~-~-~-~
 ----- Kongol -----
~-~-~-~-~-~-~-~-~-~-~

Element: Earth

Bio:
Kongol is one of the last of his people, the Gigantos.  While he is not the
smartest of the bunch, he is loyal and devoted to those who show they have
more power then he, and to those who have done good things for him.  He is
currently working for Emperor Doel, as he saved him back when he was a child.

Strengths:
Kingol is the exact opposite of Meru.  He is a PURE physical attacker, and so
he has the highest attack in the entire game.  And not just a bit higher then
everyone else, we are talking MUCH higher.  He also has the highest HP, and
physical defense.  He doesn't have a whole lot of Additions, and all of them
are easy.  VERY easy, as they don't hit too much.

Weaknesses:
Kongol's magic stat is almost non-existant.  He literally does only a few
hundred damage with even the strongest magical attacks he has.  His Dragoon
form is near useless as well, because of the fact that he only gets 3 attacks,
instead of the normal 5.  He is also the slowest character in the entire
game.  I have seen Meru get 4 attack off with 1 of his, and she had no stat-
boosting items.  And even when you have a Speed Up item on Kongol, he will
only be as fast as Dart.  Lastly, his magical defense is one of the lowest, if
not the lowest, in the game.


~-~-~-~-~-~-~-~-~-~-~
 ----- Miranda -----
~-~-~-~-~-~-~-~-~-~-~

Element: Light

Bio: Miranda works for Queen Theresa in Deningrad.  She is one of the queen's 4
maidens, and the "Maiden of Arms".  Theresa "adopted" Miranda as a child, and
Miranda has lived within the Crystal palace ever since.  She is stubborn and
brash, but she wants what is good for the world.  She is completely devoted to
Theresa, and would easily lay her life down for her.  She has a troubled past,
but she refuses to admit it.

Miranda replaces Shana in battle.  She has the same strengths and weaknesses,
and also equips a bow.

When replacing Shana, Miranda gets Shana's weapons, armor, stats, and
levels.

A special note, I have found that Shana can equip some different things then
Miranda can. Miranda can equip a bit heavier of items then Shana, and can't
equip the weaker robes and dresses.

===============
--7. Dragoons--
===============

Dragoons are what battle is based around in The Legend of Dragoon.  They are
not like the Dragoons you are probablty used to, with Lances and helments.
These Dragoons are people (humans and otherwise) aided by the power of
Dragons.

Dragoons are capable of using magic, unlike the normal character forms.  They
are stronger in all stats by a certain percentage as well.

This setion is dedicated to the strengths and weaknesses of each and every
Dragoon form your party has control of in the entire game.  I will tell you
their strengths and weaknesses, and their spells.

I have tried to keep spoilers out of this section by only naming the name of
the Dragoon, not the character that is the Dragoon.

A * by the spell represents that it will probably be the most used spell by
that character.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Red Eye Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Red Eye Dragoon is the Fire elemental, and is all about attacks.  He has a
good mix of Attack-all spells, and single person atacks.  And some of his
spells will be invaluable during the harder bosses of the game.

Spells:

Level 1:
FlameShot
MP: 10
Number of enemies: One
Description: Fire strength 50%.

The first spell is decently strong, but nothing extrodinary.  Just an attack
spell.

Level 2:
Explosion
MP: 20
Number of enemies: All
Description: Fire strength 25%

This is very useful in one of the boss fights in the middle of the
game...*hint*.  It will save your ass there.  But other then that it works
best for a large party of enemies.

Level 3:
Final Burst*
MP: 30
Number of enemies: One
Description: Fire strength 75%.

By far the Red-Eyed Dragoon's best attack, it does a good amount of damage to
a single enemy, and is a LOT cheaper then the Dragon summon.  Also the most
frequently used Dragoon attack in earlier stages of the game.

Level 5:
Red-Eyed Dragon
MP: 80
Number of Enemies: All
Description: Fire strength 175%

When you look at the strength of this attack, it would seem to be extremely
powerful to all enemies.  But it is not.  It seems to be about the same
strength as Final Burst to all enemies.  While it is cheap if all the enemies
in battle are strong, but normally it won't be worth it.  Stick with Final
Burst.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Dark Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Dark Dragoon does not specialize in damage itself, but more about
instantly killing opponents.  The attacks from this Dragoon are not the
strongest, but with a high magical attack the attacks can be powerful.  The
Dark Dragoon is about as well balanced as the Red Eyed Dragoon, except that
her attacks don't seem to be as powerful.

Spells:

Level 1:
Astral Drain*
MP: 10
Number of Enemies: One
Description: Dark Strength 25% and HP for all allies.

By FAR the Dark Dragoons most used attack.  It attacks a single enemy, and
drains their HP>  Each character in your party gets 1/3 of the total HP damage
caused to the enemy.  So if Rose did 1,000 damage to a single enemy, then each
of your party members would be healed by 333 HP.  It only works on living
characters.

Level 2:
Death Dimension
MP: 20
Number of Enemies: All
Description: Dark Strength 25% And a chance of casting Fear on all enemies

This spell is useful throughout Disk 1 and 2, but loses a LOT of its use when
you get to the stronger enemies on Disk 3.  Fear isn't the most useful status
effect, but against some enemies, it will make battles shorter.

Level 3:
Demon's Gate
MP: 30
Number or Enemies: All
Description: Instantly kills all enemies except bosses

Far more useful then the last spell, this spell will kill all enemies.  It
doesn't work all the time, of course,  just like in other VGs.  This does have
a rather high probability for working, though.  Use it when your party needs
to finish a battle fast.

Level 5:
Dark Dragon
MP: 80
Number of Enemies: One
Description: Dark Strength 100%

The strongest of the Dark Dragoons attacks, this will be the main magical
attack you will use at the end of the game, when Astral Drain becomes too weak
to really work.  By the time you are required to use this though, the Dark
Dragoons last mastered addition will be about 3 times stronger then any other
attack you may use.  I find this works best in the Final battle.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Jade Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Jade Dragoon is a Dragoon based mainly for attacking all enemies or
assisting all allies.  The Dragoon's defensive spells can save your ass, and
some even consider it the best spell/skill in the game.  This Dragoon easily
runs out of MP though, as there is no 10 MP attacks.  This Dragoon also has a
stronger magic boost then normal, a 220% boost, because of the characters'
weaker base magic strength.

Spells:

Level 1:
Wing Blaster
MP: 20
Number of Enemies: All
Description: Wind Strength 25%

This is one of the first attacks your party will get that attacks all enemies.
That is, if you don't level a hell of a lot before.  It does as much direct
damage as the other characters' normal attacks, but will be wasted if used on
less then 2 enemies.

Level 2:
Rose Storm
MP: 20
Number of Enemies:  All allies
Description: Reduce Damage to 1/2 for 3 turns

A lot of people claim that this is the best skill in the game.  They also
claim that it makes the game a lot easier.  I can understand how, but I don't
use the Jade Dragoon after Disk one.  I was able to beat the final boss
without this spell, with the weakest HP characters, and with no one dying.  So
the basics of this is: It's useful, but not required.

Level 3:
Gaspless
MP: 30
Number of Enemies: One
Description: Wind Strength 75%

This is the Jade Dragoons ONLY single party attack.  Obviously, it isn't going
to be as strong as normal, since the Wind Dragoon isn't exactly the best at
magic, but it is still good.

Level 5:
Jade Dragon
MP: 80
Number of Enemies: All
Description: Wind Strength 75%

This is a stronger version of Wind Blaster.  It is not usually worth the cost,
but it is a lot faster then casting Wing Blaster 4 times in a row, if not as
powerful.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
  ----- White Silver Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

Thw White Silver Dragoon is all about healing your party.  The Dragoon DOES
have some attacks, but 75% of the spells heal your party.  Also, since the
White Silver Dragoon is a very strong magic user, the magical attacks do quite
a bit of damage.  Since this Dragoons physical attacks are normally weaker,
the percentage of boost is up to 220%, instead of the normal 170%.

Level 1:
Moonlight
MP: 10
Number of Enemies: One Ally
Decription: 100% HP recovery for 1 ally

This skill is a lifesaver.  It allows the complete healing of a single
character.  It will also revive a character if they are dead.  If the
character is dead, then they will only be revived at half HP, sadly.  Useful,
especially if the enemies are teaming up against a single character.  This
spell also removes status effects.

Level 2:
Star Children
MP: 20
Number of Enemies: All
Description:  Light strength 25%

This is the only spell from the White Silver Dragoon that has NOTHING to do
with healing.  This is for attack purposed only.  It does some good damage,
because of the White Silver Dragoon's naturally high magic attribute.  It won't
be good at the end of the game, but through the beginning and the middle, it is
really good.

Level 3:
Gates of Heaven
MP: 30
Number of Enemies: All Allies
Description: 100% HP recovery and restores fallen allies

This is one of the more useful spells in the game, and should be used when
fighting an enemy with strong multi-target attacks.  I can think of a LOTof
battles where this is a lifesaver.  But like Rose Storm, it isn't required.  It
heals all allies, so make sure all of your allies are urting before using this
spell in place of Moonlight.  Don't waste unneeded MP using this when you can
use Moonlight.

Level 5:
White Silver Dragon
MP: 80
Number of Enemies: All Enemies, and all allies
Description: Light Strength 100%

This is BY FAR the best Dragon summon in the game.  Basically, it does 100%
damage to all enemies, and then puts the damage done from the enemies, to your
allies' HP.  AKA: It drains HP from your enemies and gives it to all of your
allies.  And, unlike Rose's Astral Drain, this thing usually does WAY over
1,000 damage, making it useful throughout the game.  I LOVELOVELOVELOVE this
spell.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Thunder Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Thunder Dragoon is all about single target attacks.  All of his attacks
attack one enemy, making him less complex.  He is more of a physical attacker
then a magic user, but his magic is halfway decent as well.  The Thunder
Dragoon is fast, and furious.  He doesn't have any elemental weaknesses, or
strengths.  Depending on the player, they may find this a blessing, or a
curse.  Play the spells as you will.

The basic rule of the thumb:  The more powerful the attack, the more MP it
costs.  Since all the attacks do the same thing, it really doesn't matter.

Level 1:
Atomic Mind
MP: 10
Number of Enemies: One
Description: Thunder Strength 50%

A decently strong magical attack.  Not the strongest, but it works well early
on.

Level 2:
Thunder Kid
MP: 20
Number of Enemies: One
Description: Thunder Strength 65%

A stronger attack then the last one.  Enough said.

Level 3:
Thunder God
MP: 30
Number of Enemies: One
Description: Thunder strength 75%

The most used of the Thunder Dragoon's attacks, this is quite powerful, but
costs more MP.

Level 5:
Violet Dragon
MP: 80
Number of Enemies: One
Description: Thunder strength 100%

The strongest of the thunder Dragoon's magical attacks, but the one that will
probably get the least use.  I would MUCH rather cast Thunder God 3 times for
the price of this one, even if it takes longer.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
  ----- Golden Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-

The Golden Dragoon is all about physical attacks.  While he can only do 3
attacks, in all, they are very powerful.  But the limited number of attacks
limits his usefulness.  The Golden Dragoon's magical attacks attack all
enemies, making him a complete opposite of the Thunder Dragoon.  Of course,
since the character has a lower natural magical ability, the magical boost
will be higher on this Dragoon form.

This Dragoon also uses more MP.  But, since there are less spells, it doesn't
really matter as much.

Level 1:
Grand Stream
MP: 20
Number of Enemies: All
Description: Earth Strength 25%

A basic attack all spell.  Not extremely powerful because the magic of the
Golden Dragoon is not as high, but it works nonetheless.

Level 3:
Meteor Strike
MP: 30
Number of Enemies: All
Description: Earth strength 50%

Probably the most used of the Golden Dragoon's spells.  It is quite powerful
for one of the Golden Dragoons' magical attacks, and is rather cheap.

Level 5:
Golden Dragon
MP: 80
Number of Enemies: All
Description: Earth strength 100%

The only other spell other then the last White Silver Dragon spell in the game
to attack all enemies with a magical strength of 100%.  Obviously, it won't be
nearly as strong as the White Silver Dragoon's spell, but its strong
nonetheless.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
  ----- Blue Sea Dragoon -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

The Blue Sea Dragoon has the most balanced set of skills in the game.  One
healing spell, one attack all spell, and two single attack spells.  And the
healing spell has saved my ass more times then any other spell in the entire
game. Plus, since the base magic of the Blue Sea Dragoon is high, the spells
do quite a bit of damage.  The physical attack damage percentage is raised a
lot in this Dragoon, since the main character isn't exactly the strongest
attacker.  Basically if you learn to use this Dragoon right, you can see her
worth.

The worst thing about this Dragoon is her incredible speed. Since she is so
fast, the Dragon form will last about half the time as other characters'
Dragoon forms.

Level 1:
Freezing Ring
MP: 10
Number of Enemies: One
Description: Water strength 50%

A decently strong attack that only begins to loose its worth at the end of the
game.  Quite strong, and at times will be stronger then a perfect physical
attack set from the Dragoon.

Level 2:
Rainbow Breath
MP: 20
Number of Enemies: All allies
Description: HP recovery and status cure for all allies

This is basically a souped up Gates of Heaven. While it will only heal HALF of
your entire parties HP, (Gates of Heaven does a full) and it won't revive your
characters, it is less MP, and on a faster character, so it can be used when
you desparately need it.  And the status recovery can save your ass in certain
battles.  One of my most used spells in the entire game.

Level 3:
Diamond Dust
MP: 30
Number of Enemies: All
Decription: Water Strength 50%

This is basically an attack all version of the Freezing Ring.  Its a waste of
MP if there are less then 3 targets though, because you could just cast
Freezing Ring that many times (maybe even in a row, the Blue Sea Dragoon is
usually that fast) .

Level 5:
Blue Sea Dragon
MP: 80
Number of Enemies: One
Description: Water Strength 100%

Basically a more powerful version of the Freezing Ring.  If you don't have
something like a Magical Hat one to double the Blue Sea Dragoon's MP, then you
may not want to use this.  Especially if you are using the Dragoon as a
healer. But if you can risk the usage of this, then go for it, its very strong.


~-~-~-~-~-~-~-
Divine Dragoon
~-~-~-~-~-~-~-

The Divine Dragoon is the ultimate Dragoon.  He is the most powerful, as he
draws the power of the King of Dragons, the Divine Dragon.  He is well rounded
and powerful in every attribute. He is also very easy to addition with, making
him a very strong physical attacker. Sadly, he only has two spells, and they
are VERY expensive.  The Divine Dragoon has no element.

Level ??????
Divine DG Ball
MP: 50
Number of Enemies: All
Description:  Unbased strength 50%

Whiole this attack may seem very expensive for the description, it is actually
a LOT more powerful then the normal attacks that do 50% damage to all.  Sadly,
you probably won't use this attack more then once, as the second attack is FAR,
FAR better.

Level ??????
Divine DG Cannon
MP: 50
Number of Enemies: One
Description: Unbased strength 100%

Now this is an awesome spell.  usually attacks this strong cost around 80 MP.
Even better, is the fact that this is unaturally strong, just like the Divine
Dragon himself.  No enemies can withstand the force of this deadly attack for
long, as no enemy can fully block the damage of a non-elemental attack.  This
is the only spell you should do with the Divine Dragoon.

================
--8. Additions--
================

Additions are the base of any battle.  Additions allow extra damage with
attacks, and help your party, later on, gain SP.  And with SP, you get Dragoon
levels.  So all in all, additions are probably the mosu useful thing you can
do.

Sadly, some Additions are very difficult, namely, the strongest ones.  But the
hardest ones are usually the most powerful.

There are usually two to three types of Additions a character has.  Usually
there are the uber powerful ones that do around a LOT of damage.  But these
uber powerful ones usually dont give much SP at all.  Then there are the
weaker attacks, but they give the most SP (one of them gives over 200).  And
then there are balanced.  The balanced are probably the best, but it all
depends on your play style.

Additions are done by pressing the "X" button when the attack strikes.  There
is usually a little blue area around the center of the attack, and when the
blue gets to the center, which is a white box, you press X.  Sometimes, the
attack slows down for a second, and the boxes turn Orange.  This means an
enemy is going to counter you.  When this happens, you need to press the "O"
button instead of the "X" button.  If you get it of correctly, then the
addition goes on as normal, if you don't do it correctly, the enemy will end
the addition by attacking you, and you take damage.After the counter (as the
yellow is called) and you do it correctly, you will need to finish the
Addition with the X buttons, as normal.

Each character has a different type of attack style, and you need to elarn
those before you can truly master additions.  Take Rose and Dart.  Since Rose
attacks with a smaller, faster blade then Dart does, Rose's attacks and
additions are naturally going to a lot faster then Darts, who must hold his
blade with both hands.  Rose also will have some odd timings since she can
jump around in her additions.

Dart, Lavitz, and Kongol have the slowest additons.  Meru, Rose and Haschel
have the fastest additions.  But of course, not all of the fastest characters
have fast additions, and not all of the slower characters have slow
additions.  This is a base for you to work with.  Shana and Miranda have no
additions.

To get each characters final addition (usually 7 strikes, but Kongol's is 5),
you have to have gotten 80+ on every other one of the characters' additions.
Once you do that, then you will learn the characters' final addition, and
usually their hardest, and best one.

This area is for all of the addtions of every character in the game.

Addition:  The name of the addition
Number of attacks:  the number of times you need to time the button presses
right
Attained:  When you get the addition
Level: The level the addition is at, ranging from 1-5.  You can see this on
the Addions screen on the menu
Strength: The percentage of damage the attack does
SP: the number of SP the addition gives you, if completed


~-~-~-~-~-~-~-~-~-~-
  ----- Dart -----
~-~-~-~-~-~-~-~-~-~-

----------------------
Addition: Double Slash
Number of Attacks: 1
Attained: Initiative
----------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 157%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 165%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 180%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 35
---------------------------------------


--------------------
Addition: Volcano
Number of Attacks: 3
Attained: 2
--------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 210%   |  SP: 24
---------------------------------------
Level 3   |   Damage: 220%   |  SP: 28
---------------------------------------
Level 4   |   Damage: 230%   |  SP: 32
---------------------------------------
Level 5   |   Damage: 240%   |  SP: 36
---------------------------------------

----------------------
Addition: Burning Rush
Number of Attacks: 2
Attained: 8
----------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 30
---------------------------------------
Level 2   |   Damage: 150%   |  SP: 45
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 60
---------------------------------------
Level 4   |   Damage: 150%   |  SP: 75
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 102
---------------------------------------

---------------------
Addition: Crush Dance
Number of Attacks: 4
Attained: 15
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 50
---------------------------------------
Level 2   |   Damage: 172%   |  SP: 60
---------------------------------------
Level 3   |   Damage: 195%   |  SP: 75
---------------------------------------
Level 4   |   Damage: 217%   |  SP: 85
---------------------------------------
Level 5   |   Damage: 250%   |  SP: 100
---------------------------------------


----------------------
Addition: Madness Hero
Number of Attacks: 5
Attained: 22
----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 60
---------------------------------------
Level 2   |   Damage: 100%   |  SP: 90
---------------------------------------
Level 3   |   Damage: 100%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 100%   |  SP: 150
---------------------------------------
Level 5   |   Damage: 100%   |  SP: 204
---------------------------------------

---------------------
Addition: Moon Strike
Number of Attacks: 6
Attained: 29
---------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 240%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 280%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 320%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 250%   |  SP: 20
---------------------------------------

---------------------
Addition: Blazing Dynamo
Number of Attacks: 7
Attained: Master All Additions
---------------------

---------------------------------------
Level 1   |   Damage: 250%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 300%   |  SP: 110
---------------------------------------
Level 3   |   Damage: 350%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 400%   |  SP: 130
---------------------------------------
Level 5   |   Damage: 450%   |  SP: 150
---------------------------------------


~-~-~-~-~-~-~-~-~-~-
  ----- Rose -----
~-~-~-~-~-~-~-~-~-~-

--------------------
Addition: Whip Smack
Number of Attacks: 1
Attained: Initial
--------------------

---------------------------------------
Level 1   |   Damage: 100%   | SP:  35
---------------------------------------
Level 2   |   Damage: 125%   | SP:  35
---------------------------------------
Level 3   |   Damage: 150%   | SP:  35
---------------------------------------
Level 4   |   Damage: 175%   | SP:  35
---------------------------------------
Level 5   |   Damage: 200%   | SP:  35
---------------------------------------

-----------------------
Addition: More and More
Number of Attacks: 2
Attained: 14
-----------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 30
---------------------------------------
Level 2   |   Damage: 150%   |  SP: 45
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 60
---------------------------------------
Level 4   |   Damage: 150%   |  SP: 75
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 102
---------------------------------------


--------------------
Addition: Hard Blade
Number of Attacks: 5
Attained: 19
--------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 200%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 250%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 300%   |  SP: 35
---------------------------------------


------------------------------
Addition: Demons Dance
Number of Attacks: 7
Attained: Master all Additions
------------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 280%   |  SP: 100
---------------------------------------
Level 3   |   Damage: 360%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 440%   |  SP: 100
---------------------------------------
Level 5   |   Damage: 500%   |  SP: 100
---------------------------------------


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
  ----- Lavitz and Albert -----
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-


-----------------------
Addition: Spinning Cane
Number of Attacks: 2
Attained: 5
-----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 125%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 175%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 200%   |  SP: 35
---------------------------------------


---------------------
Addition: Rod Typhoon
Number of Attacks: 4
Attained: 7
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 30
---------------------------------------
Level 2   |   Damage: 162%   |  SP: 45
---------------------------------------
Level 3   |   Damage: 174%   |  SP: 60
---------------------------------------
Level 4   |   Damage: 186%   |  SP: 75
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 100
---------------------------------------


----------------------------
Addition: Gust of Wind Dance
Number of Attacks: 6
Attained: 11
----------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 240%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 280%   |  SP: 35
---------------------------------------
Level 4   |   Damage: 320%   |  SP: 35
---------------------------------------
Level 5   |   Damage: 350%   |  SP: 35
---------------------------------------


-------------------------------
Addition: Flower Storm
Number of Attacks: 7
Attained:  Master all Additions
-------------------------------

---------------------------------------
Level 1   |   Damage: 300%   |  SP: 60
---------------------------------------
Level 2   |   Damage: 324%   |  SP: 90
---------------------------------------
Level 3   |   Damage: 348%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 372%   |  SP: 150
---------------------------------------
Level 5   |   Damage: 405%   |  SP: 202
---------------------------------------


~-~-~-~-~-~-~-~-~-~-~-~
  ----- Haschel -----
~-~-~-~-~-~-~-~-~-~-~-~


----------------------
Addition: Double Punch
Number of Attacks: 1
Attained:  Initial
----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 110%   |  SP: 38
---------------------------------------
Level 3   |   Damage: 120%   |  SP: 42
---------------------------------------
Level 4   |   Damage: 130%   |  SP: 45
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 50
---------------------------------------


------------------------
Addition: Flurry of Styx
Number of Attacks: 2
Attained:  14
------------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 162%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 174%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 186%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 20
---------------------------------------


-----------------------
Addition: Summon 4 Gods
Number of Attacks: 3
Attained:  18
-----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 50
---------------------------------------
Level 2   |   Damage: 100%   |  SP: 60
---------------------------------------
Level 3   |   Damage: 100%   |  SP: 75
---------------------------------------
Level 4   |   Damage: 100%   |  SP: 86
---------------------------------------
Level 5   |   Damage: 100%   |  SP: 100
---------------------------------------


---------------------------
Addition: 5 Ring Shattering
Number of Attacks: 4
Attained:  22
---------------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 187%   |  SP: 35
---------------------------------------
Level 3   |   Damage: 225%   |  SP: 40
---------------------------------------
Level 4   |   Damage: 262%   |  SP: 45
---------------------------------------
Level 5   |   Damage: 300%   |  SP: 50
---------------------------------------


--------------------
Addition: Hex Hammer
Number of Attacks: 6
Attained:  27
--------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 15
---------------------------------------
Level 2   |   Damage: 250%   |  SP: 15
---------------------------------------
Level 3   |   Damage: 300%   |  SP: 15
---------------------------------------
Level 4   |   Damage: 250%   |  SP: 15
---------------------------------------
Level 5   |   Damage: 400%   |  SP: 15
---------------------------------------


------------------------------
Addition: Omni Sweep
Number of Attacks: 7
Attained: Master All Additions
------------------------------

---------------------------------------
Level 1   |   Damage: 300%   |  SP: 50
---------------------------------------
Level 2   |   Damage: 345%   |  SP: 75
---------------------------------------
Level 3   |   Damage: 390%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 435%   |  SP: 125
---------------------------------------
Level 5   |   Damage: 501%   |  SP: 150
---------------------------------------


~-~-~-~-~-~-~-~-~-~-
  ----- Meru -----
~-~-~-~-~-~-~-~-~-~-

-----------------------
Addition: Double Smack
Number of Attacks: 1
Attained:  Initial
-----------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 110%   |  SP: 24
---------------------------------------
Level 3   |   Damage: 120%   |  SP: 28
---------------------------------------
Level 4   |   Damage: 130%   |  SP: 32
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 34
---------------------------------------


---------------------
Addition: Hammer Spin
Number of Attacks: 3
Attained:  21
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 162%   |  SP: 43
---------------------------------------
Level 3   |   Damage: 174%   |  SP: 51
---------------------------------------
Level 4   |   Damage: 186%   |  SP: 59
---------------------------------------
Level 5   |   Damage: 202%   |  SP: 70
---------------------------------------


---------------------
Addition: Cool Boogie
Number of Attacks: 4
Attained:  26
---------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 60
---------------------------------------
Level 2   |   Damage: 100%   |  SP: 90
---------------------------------------
Level 3   |   Damage: 100%   |  SP: 120
---------------------------------------
Level 4   |   Damage: 100%   |  SP: 150
---------------------------------------
Level 5   |   Damage: 100%   |  SP: 200
---------------------------------------


---------------------
Addition: Cats Cradle
Number of Attacks: 4
Attained:  30
---------------------

---------------------------------------
Level 1   |   Damage: 150%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 195%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 240%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 285%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 351%   |  SP: 20
---------------------------------------


-------------------------------
Addition: Perky Step
Number of Attacks: 7
Attained: Master All Additions
-------------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 300%   |  SP: 100
---------------------------------------
Level 3   |   Damage: 400%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 500%   |  SP: 100
---------------------------------------
Level 5   |   Damage: 600%   |  SP: 100
---------------------------------------


~-~-~-~-~-~-~-~-~-~-~-
  ----- Kongol -----
~-~-~-~-~-~-~-~-~-~-~-


--------------------
Addition: Pursuit
Number of Attacks: 1
Attained: Initial
--------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 35
---------------------------------------
Level 2   |   Damage: 110%   |  SP: 38
---------------------------------------
Level 3   |   Damage: 120%   |  SP: 42
---------------------------------------
Level 4   |   Damage: 130%   |  SP: 45
---------------------------------------
Level 5   |   Damage: 150%   |  SP: 50
---------------------------------------

--------------------
Addition: Inferno
Number of Attacks: 3
Attained: 23
--------------------

---------------------------------------
Level 1   |   Damage: 100%   |  SP: 20
---------------------------------------
Level 2   |   Damage: 125%   |  SP: 20
---------------------------------------
Level 3   |   Damage: 150%   |  SP: 20
---------------------------------------
Level 4   |   Damage: 175%   |  SP: 20
---------------------------------------
Level 5   |   Damage: 200%   |  SP: 20
---------------------------------------


-------------------------------
Addition: Bone Crusher
Number of Attacks: 3
Attained: Master all Additions
------------------------------

---------------------------------------
Level 1   |   Damage: 200%   |  SP: 100
---------------------------------------
Level 2   |   Damage: 220%   |  SP: 100
---------------------------------------
Level 3   |   Damage: 240%   |  SP: 100
---------------------------------------
Level 4   |   Damage: 260%   |  SP: 100
---------------------------------------
Level 5   |   Damage: 300%   |  SP: 100
---------------------------------------


o                                                                             o
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--=-=|
| 9. Walkthrough: Chapter 1                                                   |
|--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-|
o                                                                             o

The walkthrough for Chapter 1 was done by Gbness.

===============================================================================
SELES
===============================================================================

Suggested Level: 1

This game will start out with a rather entertaining scene. A large army is just
totally eliminating a village. They then take a mysterious girl away... after
that cutscene, the game begins. A woman is looking at a forest below, and a
young man named Dart appears. Suddenly, the ground will begin to shake and
he'll then see some nasty looking soldiers riding on horses. Dart will then get
in the way of two of them, and give them a good little threat. A large, green
monster will appear, and believe me it doesn't look nice. Dart will run away
from them and some women will help him a little. The village of Seles is under
attack. Just your luck.

Anyway, you will soon gain control of Dart. Head down a little to the south and
then jump over the fence. You will soon see a treasure chest. Unfortunately,
before you can open it you are ambushed by two soldiers. They are also picking
on a villager, so Dart will fight them. Both of them have very little HP and
you should have no trouble defeating them. Anyway, a description for Additions
was already given, so have Dart use Double Slash on them if you can. Whether
you use it or not, the two soldiers will die in just a few regular physical
hits, but still it WOULD be nice to use Double Slash on them...

After that easy battle, open the treasure chest for a Recovery Potion, and then
save your game at the nearby save point. Continue further down, and you'll run
into the mayor and a few more battles. The battles are no harder than the last
few battles were. After a little conversation about Dart's childhood friend
Shana being kidnapped with the mayor, go a little further and you'll see a
nasty looking man. Dart demands answers about Shana, and we're told that
Shana's in the prison of Hellena. But we do have to fight the commander,
however.

---------------
Name: Commander
HP: 20
Party: Dart
Element: N/A
Difficulty: Easy

Well, what do you expect? This is the first boss of the game, so you can hardly
expect any ground-breaking difficulty.

The commander is a pushover, even though he does come accompanied with two
soldiers. Dart should have 30 HP so he could go down in a few hits. You should
really go for the two soldiers helping the commander. Remember, when doing
Double Slash, watch the X on the right, not the square. When the X goes down,
HIT X QUICKLY. This is a great tip if you aren't into using additions. The
soldiers should die in two hits at most. Doing this, you'll make the battle
much easier.

The commander's attacks are hardly any stronger than his two boys. After you
beat them down, he'll say a little stuff. Nothing of real importance. Anyway,
you should have a BurnOut at this point. If you do, use it on the Commander and
then mash X like a madman. You should do around 10 damage to the Commander,
sweet! After doing that, the Commander should be weakened severely. Just pound
on him with some more attacks. If you didn't beat the soldiers with him,
they'll just run away.
---------------

These soldiers are now goners. Around the exit of this town, you'll meet a
karate master who will teach you how to use your Additions, even though he is
pretty well wounded. There are also some kids around the exit too. After they
talk to Dart a little, go forward and leave this town, and we are on the world
map. It really isn't much of a world map, as it's a yellow straight line, but
it's the world map of Legend of Dragoon anyway! Just go straight on that line
to the forest ahead of you.

===============================================================================
FOREST
===============================================================================

Suggested Level: 2

Somewhere near the entrance, you will see a merchant. If you want, he can teach
you how to use items, but you should definitely already know how to use items.
There's also a treasure chest he lets you have right near him. Now just go to
the right and you'll be in a maze-like area. There are also a good deal of
treasure chests here, but it's pretty straight and obvious. The enemies, the
Assasin Cock, Berserk Mouse, Trent, and Goblin aren't hard, so there's no
problem. You'll eventually get to the bottom. Take either path down, it doesn't
matter.

You will then be on the world map again. Follow this long line and you will
shortly arrive at the Hellena Prison. Ah, this is tons of fun, this little part
is!

===============================================================================
HELLENA PRISON
===============================================================================

Suggested Level: 2

Pretty soon you will run into a merchant, and then you'll have to fight a
Hellena Warden. These guys are pussy-cats, just use Double Slash on them and
they'll die in no time. After defeating them, talk to the merchant and you can
buy some stuff from him if you wish. Once you're done with that, just go
forward to the upper-right. Cross the bridge right ahead, and you will find a
nice save point. After saving the game, go forward and you'll fight some
guards. They're absolutely no problem. Just take the lift up from there.

Now, when you get to the top via the lift, turn left and you will find a man
dressed in green, totally destroying a bunch of guards. He then turns to Dart,
but then he realizes that Dart is a friend. Then, Dart and the green man (his
name is Lavitz), have to face up with some more guards. Lavitz is slow, but
really strong. His Harpoon skill is easy to do, and powerful. After finishing
that easy fight, we'll have to wander around this prison to find out where
Shana is. Anyway, it's mostly a loop. Go to the left a few times and then head
to the upper-right the next time, and you'll find something sparkle up the
stairs.

Don't bother going upward in this room, because a lot of guards are there, and
running into them is something that you can not do. Collect this item, and it
turns out to be the key to Shana's cell! Lavitz and Dart will talk a little,
but after you finish that, get out of this room and then return to where you
went to the left to enter that room. Now instead, go to the right and you'll
find a locked door. This is the reason why we collected the key. Open it with
the key and enter to proceed. There are a lot of guards around here, so fight
them if you want. When ready, just head to the upper left...

You will find a door at the bottom, and several guards near it. This is Shana's
cell! Now, just beat up these guards. No harder than you'd think... go inside
the cell, and then Shana and Dart will greet each other. They haven't seen each
other for five years, you know. After this reunion, more guards attack. Bleh, I
think you know the strategy now, but do take note that you don't get Shana in
the party yet, bummer. After the fight, Shana really wants to join the party,
so Dart can't stop her. We now have Shana as a character, but little magic.
She's not as useful as Lavitz or Dart, sadly.

Now that we have Shana and we've done what we came for, our next goal is to get
the hell out of here. So just go all the way back to the entrance... and you'll
find out that a special someone was just waiting for you... Anyway, time for
another boss fight.

-------------
Name: Fruegel
HP: 90
Element: N/A

Name: Hellena Warden
HP: 12
Element: Fire

Name: Senior Warden
HP: 25
Element: Dark

Party: Dart, Lavitz, Shana
Difficulty: Easy

This is the first fight with Fruegel... and he's pathetic. The wardens guarding
him will do a little stuff though. They have some attacks that will hit the
entire party. This could be a little bit dangerous around Shana, because she
has so little HP, and her attacks are really weak, making her pretty much
useless in this fight.

I hope you have a few Healing Potions, because this is what Shana lives to do
in this fight. First of all, defeat the wardens. They will heal Fruegel if you
go for him first, so it is really not worth trying to fight Fruegel first. They
are both very easy, but I suggest defeating the Senior Warden first. He's a
little stronger, but neither of them should prove any difficulty. Don't bother
having Shana attack if anyone's below half of their HP though, because she does
about 5 damage per hit.

After these two guys are beaten, Fruegel should really be no threat. His
attacks can be a bit deadly, but that's why you have Healing Potions. First of
all, I found attacking items extremely useful in this fight. They should do
around 20 damage, so if you use these enough, you should really get Fruegel
defeated quickly. Just clobber on him with some attack items, Lavitz's Harpoon,
and Dart's Double Slash, and this fight will be over.
-------------

After that fight, everyone is out of the prison and Fruegel is gone... for now
anyway. Go to the world map, and just head to the Prairie right ahead. Also,
don't try to get out of the line and go to the villages, because you cannot.
Just head to the prairie.

===============================================================================
PRAIRIE
===============================================================================

Suggested Level: 4

Just our luck! When we enter, it seems normal. Just go ahead, and the party is
ambushed by Hellena Wardens! These guys start firing arrows, and one of them
hits Lavitz. Lavitz is then wounded severely, and can hardly go on. Just go on
a little bit forward and those bastards will be gone. Just proceed onward,
nothing more from them.

Before you start on this place, I thought I would speak about the enemies in
this place. Crescent Bee, Mantis, Vampire Kiwi, and Mole are the only enemies
in this place. None of them are even remotely tough except Mole, and Mole isn't
very difficult, but he's extremely annoying. The Mole can get underground and
it disappears too, making it a total pain in the neck. Defeat it as quickly as
possible when fighting it. Anyway, back to the walkthrough.

You will arrive at an intersection. Go to the northwest and you will find a
large river. Well, ignore that for now, and just go back and head to the
southwest. Around the upper-left side of this house, you'll find a totally dead
tree that's going to fall soon. Dart then thinks that he can use this to cross
the river, and he proceeds to cut it down, but he can't use a sword for this.
So now, just go back and down, and then head into the house at the bottom.

Inside the house, Dart and Lavitz will talk a little about Dart's past. We wil
now learn a little bit more about the Black Monster... anyway, after this rest,
check this room and you will find an axe. The perfect thing for cutting the
tree down! Go back to the fallen tree, and then Dart cuts it down, but he cuts
the entire tree down, and it falls. Shana then has a theory that it fell back
to the river...

Return to the river, and then the log will float to make a bridge to cross!
This is perfect. Just cross it and open the treasure chest around the exit.
There will also be some people there who don't have any place to go, and Lavitz
will offer them to stay at his huge house. Now just get out of here and go to
the world map. On the world map, go a little bit forward to reach the Limestone
Cave...

=============================================================================
LIMESTONE CAVE
=============================================================================

Suggested Level: 4

Limestone Cave isn't a particularly dangerous place in terms of enemies. It's
got Evil Spider, Slime, Screaming Bat, Ugly Balloon, and Orc. Orc, Evil Spider,
and Ugly Balloon aren't nasty at all. Screaming Bat and Slime are a bit
annoying, but they still shouldn't be extremely difficult enemies. On to the
walkthrough now.

This is a pretty big place, and the biggest thus far in the game (except for
maybe Hellena Prison). It's got a big boss not that far ahead, so you have to
be prepared for stuff. This place is full of river brooks near the entrance.
You can find a lot of nice treasure chests around here. Most of them are money
and weapons, which are both pretty worthwhile. To get the chests, slide on the
brooks and you will jump to them.

Go a bit forward, and Lavitz, Dart, and Shana will have to jump across a long
river brook by jumping the stones on it. This goes fine by just normal jumping
(it's automatically done), but at the end, Lavitz will almost slip, but Dart
will rescue him. That's the second time Dart has saved Lavitz's life. In case
you're running low on health, just go ahead a bit more and you will see some
creatures floating in the air. Shana will see that they are Rock Fireflies.
Talk to them and they will completely heal the party. Sweet!

After that, go to the right and you'll find some items. Also, just ignore that
rat, since it doesn't mean anything. Return to where the fireflies were and
just go down this time, and then get the items on the upper side in the next
screen. After getting them, go to the right and you'll see a Save Point and
some treasure chests. This is where the big part is coming! Save the game, and
then go forward to meet a large snake. Looks like we have to fight.

--------------
Boss: Urobolus
HP: 270
Element: Earth
Party: Dart, Lavitz, Shana
Difficulty: Medium

Urobolus is definitely a step up from Fruegel's or the Commander's difficulty.
He has quite powerful attacks, and he can even poison you. Hopefully, you've
got some Body Purifiers with you to cleanse the poison. Also, if you have a new
sword for Dart, that'd be pretty nice. Anyway, let's fight Urobolus now, shall
we?

Hopefully, you have had some good practice on using Additions by now, because
Dart's Volcano and Lavitz's Spinning Cane are a step up in difficulty from
Double Slash and Harpoon, and both of them will each do 20-30 damage on
Urobolus, quickly lowering his HP. Since Shana is so weak, she shouldn't be
fighting Urobolus if you don't have any magic items. Instead, just have her use
Healing Potions, for now anyway...

When Urobolus loses a great deal of his HP, he will go through a hole on the
right and appear at the top of the cave. Now only Shana can hit it, since she's
the only one with a projectile weapon. Now have Dart and Lavitz use Body
Purifiers and Healing Potions. Right now, all Urobolus will do is spit poison;
he won't do physical attacks at all. Anyway, just have Shana attack while Dart
and Lavitz use Healing Potions, attack items, and support.

When Urobolus gets back down, try to defeat it as quickly as possible. You
really don't want this mother to get back through that hole, since if it does
you'll be well pissed off. Anyway, you should beat it pretty soon if you have a
good grip on Additions and attacking items.
--------------

After that fight, Dart and Lavitz will walk away, but Shana starts to feel
something. Urobolus then gets up and tries to kill Shana... but then I won't
spoil what happens. You'll want to find that out for yourself. Anyway, you will
then be on the world map. Just go a bit forward and you'll end up in Capital
Bales.

===============================================================================
CAPITAL BALES
===============================================================================

Suggested Level: 6

Upon arriving in Bales, there may be some stuff you want to check out, as this
is a pretty big town! Anyway, I'll leave the shopping up to you. In case you
didn't know, a Green arrow is a normal path, a Blue arrow is a shop, and a
Yellow arrow is an Inn or a Clinic. You might want to stop at the clinic if
Urobolus put up a good fight, and you should definitely buy some weapons at an
equipment shop or some good attacking items/healing items at an item shop.
Anyway, that's that.

When you're ready to progress with the game, go to the left, and then head up a
long set of stairs and you'll arrive in Indel Castle. Anyway, it's pretty
straightforward from here... just go up all these stairs to reach the 3rd
floor, and you will reach the throne room. King Albert and Minister Noich are
here, and they will tell you a little about the Black Monster that killed
Dart's parents. Also, ignore the man in black. That's Lloyd, but he's not
important right now.

Anyway, right now we'll want to see Lavitz's parents. You might have already
seen a door that Lavitz doesn't go into because it's better to see King Albert
first. Now that you've seen King Albert, go to the right and you'll find a door
to his house. Enter and you will meet Lavitz's mother. Shana will then offer to
cook lunch with Lavitz's mother, and then Dart and Lavitz need something to do
while the two women are cooking. Dart will then offer four things to do with
Lavitz...

If you choose any of the options except a tour of the house, Lavitz will say
some hilarious stuff. Anyway, just choose a tour of the house, and Lavitz will
say that his house isn't anything special, but Dart still wants to see it.
Lavitz will show Dart some ordinary stuff, but then he shows Dart his
treasure... and that's just the town, not some gem or important thing. =)
Anyway, Shana and Lavitz's mom will finally be ready. Lavitz and Dart will
automatically go back.

Lavitz's mom will then be extremely worried about him and Shana. Anyway, after
that just leave. It is now time to go to Hoax. Leave this town and just go
straight forward to Hoax. This is where we'll finally meet a few tough enemies,
and meet up with a new friend. This is where the storyline really starts!

===============================================================================
HOAX
===============================================================================

Suggested Level: 6

When you finally reach Hoax, Shana will be confused about this place and think
it's a fortress, seeing as how big it is. Don't pay any attention to Shana,
just go up the stairs on the right and enter the small house. A woman will
await you there, and she'll talk a little about Emperor Doyle, King Albert's
uncle. Anyway, after talking with her, go back down the stairs and into the
house on the right, and you'll meet up with a guy named Kaiser. This also
happens to be a place for discussing war strategy.

Kaiser will speak a little bit about the defense, but nothing you really need
to pay attention to. Lavitz and Kaiser will then discuss the strategy and tell
you to come when you are ready. This is your time for preparation. Battles are
coming soon. Equip all the best stuff, and make sure you have some Healing
Potions and Angel Prayers, and you'd better also have a few attacking items.
When you're ready, talk to Kaiser, and it will then be the night.

Unfortunately, Shana cannot participate in these battles, because it's too
dangerous. Eventually, Sandora will start attacking. Some people will then be
killed, and Lavitz and Dart go down to engage the enemies. You'll fight some
regular Sandora soldiers. They're not very hard. At the top, trouble starts
brewing. A highly advanced soldier starts killing people, and then Dart says to
him that big talkers are usually cowards. Then, the fight with the Elite begins!

-------------------
Boss: Sandora Elite
HP: 250
Element: Dark
Party: Dart, Lavitz
Difficulty: Easy

Just as Dart said, big talkers are real cowards. The Sandora Elite is, but he's
got some nasty tricks up his sleeve. First of all, the Sandora Elite is a dark
enemy, as his attacks will show you. This calls for light energy attacks. The
elite can summon a ball of green energy and do some damage to the party with
it, and he has some projectile attacks, but right now that's all he'll do.
Don't be scared yet, hehe. =)

Use your light attacks and other magic spells, as well as Volcano and Spinning
Cane, and soon the Sandora Elite will be down to 1/2 of his HP. He'll now be
ready for all action. He now summons a dark blue ball of energy and turns into
three enemies. This is where things start to get a little tricky, because it's
just a random guess. You'll know when you hit the right one, because then they
become one again and it actually does damage. If it's on the wrong one, nothing
will happen, but it'll do no damage to it or the real Elite.

Unleash all you have when the Sandora Elite becomes one again, because it's
really annoying to have to go through all that trouble again. Still, just smack
his ass, and then he'll be dead. He's not that hard, just annoying. But time
for the real challenge.
-------------------

After the Sandora Elite is defeated, most of Sandora will retreat. But there
seems to be another enemy terrorizing around here. Go down to the bottom, and
then you'll meet a giant, and the last member of the Gigantos. His name is
Kongol, and he is hella strong. No one has ever survived against him, and he
wants you dead!

------------
Boss: Kongol
HP: 250
Element: Earth
Party: Dart, Lavitz
Difficulty: Semi-Hard

Kongol is much harder than the Sandora Elite. If the Sandora Elite did any bad
damage to you, then use a Healing Breeze on both Dart and Lavitz. If not on
both, use a regular Healing Potion. Anyway, onto this fight! This fight is one
in which we really need to show off our Addition skills. If you don't have good
skill in them, you could be doomed in this battle.

If you do a successful Addition on Kongol, it'll be about 25 damage. This is
very good, but it's bad if you don't complete it. If you fail to do this,
Kongol will end this with very small damage to himself, and he'll pick up the
character who attacked and he'll slam him down. Overall, not nice. It's not
like Kongol's regular attacks are any better either. Kongol can do about 40
damage when he attacks, and at this point it could be deadly, especially to
Lavitz.

Supposing you aren't very skilled in Additions, you'll probably just want to
use attacking items in this fight, preferably wind items. Kongol's element is
Earth, making Wind especially effective. If you have Spear Frost, this should
also be very useful. If you know Additions well, just pummel away at Kongol
with physical attacks, until you reach the point where he throws his axe away
and fights with bare hands.

This is the real difficulty point in this battle. Now that Kongol doesn't have
his axe, he's much stronger. His physical attacks are stronger, he still slams
the characters, and he has a new attack where he picks both characters up and
throws them. This attack does about 50 damage to both Dart and Lavitz. The
Healing Potions should now be used, because Kongol will really wear you down.

Anyway, just use Spear Frost, and any wind magic that you have, and then Kongol
is defeated. A dark, mysterious woman appears (the woman that appeared at the
beginning of the game), and then a power awakens from within Dart and his
pendant. Dart then transforms into a Dragoon with super power, and then he hits
Kongol, severely wounding him and throwing him back. This will end this hard
fight.
------------

All of Sandora will retreat, saying that Dart and everyone are not humans. Dart
will then transform back into a human again, and then he will pass out. You
will be in one of Hoax's house, and then the dark woman will introduce herself
as Rose, and she will talk a little about the Dragoons. She tells everyone a
good deal of interesting stuff, and she even joins the party. Dart can now
transform into a Dragoon after he's been hit enough, and Rose also has this
power. Lavitz and Shana don't yet though.

Dart and everyone else will then leave this town, ready to go. Kaiser then
talks to Lavitz a little bit, and when you're almost out, some people will talk
about how strong Dart was to be able to defeat Kongol. Anyway, you might want
to talk to Rose, as she'll teach you all you need to know about Dragoons,
ranging from SP to Additions to magic. When you're ready, just go to the exit.
Rose will then consider Dart a mature Dragoon, and then the story will advance.
Just head a bit forward on the golden line to arrive at a marshland.

===============================================================================
MARSHLAND
===============================================================================

Suggested Level: 7
Suggested Party: Dart, Lavitz, Rose

There are two places to go in this Marshland, west to Volcano Villude or north
to the fortress of Basil. Go to the fortress of Basil FIRST. The enemies here
aren't any dangerous threat, although they can be a little annoying. Now is a
good chance to show off Rose's awesome strength with her Dragoon power/Whip
Smack Addition. Very nice. Keep going north until you reach a bridge where
several Sandora soldiers and Basil soldiers will be fighting.

We will now have to fight all of the Sandora soldiers. There will be five
battles, and each one is just two Sandora soldiers. Dart, Lavitz, and Rose can
easily beat them in a couple hits, since all they have is 60 HP. The only
powerful things they have to offer are usages of Spear Frost, which does about
50 damage. Besides that, all these fights are pushovers. After all of these
idiots are defeated, a Commander will come out of the Basil fortress to fight.

---------------
Boss: Commander
HP: 150
Element: Dark
Party: Dart, Lavitz, Rose
Difficulty: Easy

OH what a joke this fight is. Really, the Commander doesn't have anything even
mildly serious, although the Healing Potions could help out in this fight. He
comes accompanied with two Sandora soldiers, so just aim for them first.
They're more annoying and once they are defeated, this fight has absolutely
nothing within it to make it difficult. By now, you should have Dart and Rose
at 100 SP.

This should be the first opportunity to use the Dragoon abilities. Transform
both Dart and Rose into Dragoons if they are at 100 SP. Rose should use Astral
Drain if the party is low on HP, but if it isn't then she should just
concentrate on killing the smaller fry if they are still alive. Lavitz should
now have Rod Typoon, so he's not entirely useless either. Dart should just some
Dragoon fire spells on these enemies and they'll die very quickly.

Overall, you should whoop these punks in a very short amount of time. They're
very easy.
---------------

After beating them, just go inside the fortress, and you will see many people
inside, nearly dead. After Lavitz talks to them a little, go down and collect
some items, and then just get out of this place. You can also pray for the dead
soldiers, if you wish. When you are ready to go, return to around the entrance
of this place, and turn left on the tree branch. Cross to the other side, and a
little bit forward, Shana will have a little trouble in her leg. It doesn't
mean anything... now anyway. Go a bit further, and you'll be on the world map.
Go a little bit further to come to Volcano Villude.

===============================================================================
VOLCANO VILLUDE
===============================================================================

Suggested Level: 8
Suggested Party: Dart, Lavitz, Rose

Almost all of the enemies that are met in this place are fire-elemental, making
Dart fairly useless in this place. Rose and Lavitz will be handling out most of
the damage, so you should basically have Dart use magic items and/or support.
The enemies aren't that hard though. Fire Spirit and Red Hot aren't bad, and
even though Salamander is quick, it isn't anything to worry about. Still,
Lavitz and Rose should still be kept handy just in case you fall into trouble,
yanno?

Shortly after you come in, an angry Fire Bird appears. Shana recognizes it and
then the party runs away. We don't have to fight the Fire Bird yet... anyway,
on the right path you can find a treasure chest, although it really isn't worth
it. Just go left, and you'll be in a fairly large place, and then you'll see a
mysterious person. He doesn't mean anything now, so just ignore him. Just
continue a bit ahead.

There's a Save Point here and a tough boss fight coming up, so I recommend you
heal up and save. After you're ready, you'll find a lot of rocks in this huge
river of lava that you must jump across. This is similar to Limestone Cave, so
you should have the hang of this automatic jumping by now. When you get near
the end, Shana will feel something calling her. She then runs off. Go just a
little further to the left, and then you'll see a huge statue. Rose recognizes
it as a Virage. A battle now awaits.

-------------------
Boss: Virage - Head
HP: 350
Element: N/A

Boss: Virage - Body
HP: 350
Element: N/A

Boss: Virage - Arm
HP: 50
Element: N/A

Party: Dart, Lavitz, Rose
Difficulty: Medium

The Virage is a little bit harder than Kongol, mainly due to its overwhelming
amount of HP. It is also the first boss comprised of several parts. It has two
Arms, a body, and a head. To defeat it, the head and the body must both be
defeated. The Arms will just come back to life so it doesn't really matter if
you destroy them.

Anyway, you'd better have some healing items like Healing Potions and Body
Purifiers. The Virage has a fierce attack that Confuses, Stuns, and causes Fear
on a character. This is never good. It can also emit a red light that damages a
single character for about 80-100 damage, so that's not really anything to
worry about. The Arms can do about 40-50 damage an attack. They're not
particularly dangerous, so I definitely recommend that you take out the Body
first in this fight.

Lavitz and Rose should concentrate all they have on either the body or the
head, although I personally went for the body. As for Dart... I recommend you
go for the Arms with him, since their attacks are extremely annoying at times.
You should definitely try and get Rose in Dragoon status, so she can use Astral
Drain. This awesome attack not only does major damage, but it heals you too!
Not bad.

If you used Shana in this fight... then it will be much harder. If you have any
Spear Frosts, they will be especially useful against the Virage's Body, since
it does 50-60 damage or so. Don't even think about having her attack, because
she'll do about 4-5 damage. Instead of having Dart support, she should support
instead, while Dart goes ahead and pummels the Virage's Head and Body. Also,
you'll definitely know when the Head/Body die off.

As long as you can manage to avoid the status effects, then as soon as you take
out the Body and Head, Dart will rush at the Virage and perform the finishing
blow.
-------------------

After that fight, the party will chat a little, but when you regain control, go
back to the lake of lava, and jump to the right. When you get there, you'll
hear a man calling for help. Dart will then come in and save the life of a man
named Dabas. Dabas tells you to meet him in the commercial town of Lohan, and
he also opens up a shop. I recommend Healing Potions and attacking items right
now. He'll also give you a Sapphire Pin. Anyway, proceed even further and
you'll be in a large circular area. Then the Fire Bird comes and attacks!

---------------
Boss: Fire Bird
HP: 600
Element: Fire
Party: Dart, Lavitz, Rose
Difficulty: Easy

And THIS was something that the party had to avoid at the beginning of Volcano
Villude? No matter what you might think, the Fire Bird is a cakewalk. To start
out with, sometimes he summons Volcano Balls. These bombs will explode and do
quite a bit of damage after three turns, but they only have 50 HP and are
easily defeated.

You'll want to get Lavitz with Rod Typhoon, and successfully using it every
turn. This will do a good amount of damage. None of the Fire Bird's attacks are
that powerful, so don't worry about them. If Rose reaches her Dragoon form
though, it'd be nice to just use Astral Drain on the Fire Bird to absorb a good
deal of its HP. If Volcano Balls appear, have Rose use Death Dimension, if you
have it. If you don't, just have Dart and Lavitz kill them, while Rose attacks
the Fire Bird.

If you have Shana, then use Spear Frosts to no end. This will do amazing damage
to the Fire Bird. Dart might want to support if Shana is not here, because he
is the same element as the Fire Bird. Anyway, you shouldn't really have much
trouble.
---------------

After that fight, just go on a little bit and you'll find Dabas again. He'll
offer to sell you some more stuff, so if you're low on Spear Frosts, Angel's
Prayers, or Healing Potions, this is your chance to get them. Be warned that
tough fights are coming up, so get at least 10 Healing Potions, 6 Angel's
Prayers, and 4 Spear Frosts. You won't regret it. Anyway, get to the world map,
and then follow the line to the biggest place yet, the Nest of Dragon. This is
where we'll finally fight Feybrand.

===============================================================================
NEST OF DRAGON
===============================================================================

Suggested Level: 10
Suggested Party: Dart, Lavitz, Rose

Go on a little bit to collect a treasure chest, and then go on a little further
and Shana will start feeling something... it doesn't mean anything right now
and she'll feel better immediately, so worry not. You may see a curious looking
plant up ahead, but it's blocking the way and we can't deal with it yet. Ignore
it and take the other path, jumping across the rocks and collecting items. At
the other side, you will find yourself trapped, and you will drop. Bummer.

When you drop down, to the south you will find some healing water. This is good
because it completely heals you! Sweet. But there's one thing to take note of:
the enemies here are tough. The Run Fast is annoying, the Tricky Bat and Lizard
Man are easy, and the Mandrake and Man Eating Bud will just make you furious.
Don't bother with the Spear Frosts unless you fight something that puts a
Physical Barrier up, or you're in a battle with a Man Eating Bud, because it
has 120 HP.

Press X to climb the rock right above, and you'll find a lot of strange plants
around. Lavitz will then make a few comments on them. Now when you come to the
fork, turn to the left and examine the plant on the way, and the black stuff
below will then die away. That's good, we want as much of it to die as humanly
possible. The left and right paths here will then lead to treasure chests. Get
'em all!

Climb up the rock a high way above, and then kill all the green plants on the
way to destroy all the black ones. Go back to where you first entered this
place, and then drop down back to where the water was, and save the game. Then
go through the front hole right ahead, and then just go ahead and you'll meet a
dragoon that killed Lavitz's parents. His name is Greham, and we are now going
to fight Greham, and Feybrand!

------------
Name: Greham
HP: 350
Element: Wind

Name: Feybrand
HP: 450
Element: Wind

Difficulty: Hard
Party: Dart, Lavitz, Rose

This is the first boss fight where we'll have to make a huge choice of what
we'll want to kill first. Greham and Feybrand are both quite powerful, but
you'll likely not have many attacks that can hit both Feybrand and Greham.
Greham is very fast and has some annoying attacks/status effects, and Feybrand
does about 50-60 damage per hit, he can power himself up, and he can spit
poison. He's annoying, but I'd prefer to go for Greham first, mainly because
Greham has less HP.

First of all, don't underestimate attacks. Only not attack unless you have
Shana here, or you're at the maximum Dragoon level for SP. I really recommend
having Dragoon LV. 2 by now for Rose and perhaps Dart, but it's not necessary.
Concentrate all power on Greham, since he'll be a slightly bigger threat than
Feybrand. When you finally reach the Dragoon, have Dart use Explosion and have
Rose use Astral Drain. Astral Drain will be immensely useful in this fight.

But what about Lavitz? I can say that he should be the support character in
this fight. Since he, Feybrand, and Greham are all of the Wind Element, he
won't be that useful. He can help out by using Spear Frosts or Meteor Falls on
Greham, because both of them will be extremely useful. Only do this if you
don't have Shana in the party though. If you do, just have Lavitz use Rod
Typhoon constantly.

If you do indeed have Shana in the party, this fight will be a lot harder.
She'll be the definite one for using Spear Frosts and Meteor Falls. If you have
her substituting for Lavitz (which if you use Shana, will be a GOOD idea), then
just have Dart and Rose attack nonstop. If you have Dart, Shana, and Lavitz,
this fight will be much harder. In fact, I can only recommend it if Lavitz has
a great spear and is a heavy physical attack/magic user. If that's the case,
have him and Shana use magic on Greham to no end.

After killing Greham, defeating Feybrand should be no problem. He really isn't
that tough without his boss. Anyway, as long as you're well equipped and ready,
this fight shouldn't be too difficult.
------------

After that fight, Greham will then die. After he and Lavitz talk a little,
Lavitz inherits the Jade Dragoon Spirit. Congratulations, Lavitz is now a
Dragoon! But not all is well. Right then, Shana will fall down, sick. Dart will
then carry her out and up the web. The closest place to carry her would be the
commercial town of Lohan, and this is where our friend Dabas is. You'll be on
the world map shortly. Just head straight to Lohan. No tough bosses coming up
for a bit, so no need to worry.

=============================================================================
LOHAN
=============================================================================

Suggested Level: 11
Suggested Party: Dart, Lavitz, Rose

On entering, Dart will be holding Shana. Shana just cannot enjoy the huge town
that is Lohan right now... Shana is taken to the doctor, and to cure her, a
herb called Dragoni Plant is needed. They are extremely rare, making there
little hope left for Shana... anyway, head out of the doctor and you will see
that Lohan is giant as shit. Really, it is. Anyway, exit the house and go
south, then southeast to Dabas's shop. Dabas will play some friendly jokes and
tell you where to find the Dragoni Plant. It can be found beyond the Nest of
Dragon. Remember the plant there?

To take out the plant, we need to take the healing water that recovered our HP
and MP to it. Only problem is that we need something to carry it in. Go back to
the entrance of Lohan (down the stairs), and a man with funny clothes will
await you. He'll see you a bottle for 1,000,000,000 Gil. Of course, Lavitz and
Dart refuse this. Keep telling him to make it cheaper until he offers it for
free. Buy it then, and you've got the bottle for absolutely nothing, you cheap
bastard. =P Anyway, go back to the Dragon's Nest.

Jump down the hole to where you found the water, and then pick it up with the
bottle. Now go back around to the entrance, and then turn to the plant. Give it
some of that water and it'll go down, revealing another world map path. Take
this one and go to the left, and then you will reach Shirley's Shrine. This is
supposedly where the Dragoni Plant is. Too bad the Shrine is full of enemies
and it also happens to be a very big place. Together with beautiful music.

=============================================================================
SHRINE OF SHIRLEY
=============================================================================

Suggested Level: 11
Suggested Party: Dart, Lavitz, Rose

The enemies in Shirley's shrine are the hardest we have fought yet. The Plague
Rat isn't bad, the Strong Man has strong physical attacks, the Gargoyles are
pretty nasty, the Living Statues aren't that hard, and the Crystal Golems are
just totally deadly. You'll want to have pure power around here, so make sure
you're built up enough. On the right of the entrance, you can find some water
to drink to restore your HP/MP. Climb up right ahead, and then jump across to
the other side. Jump across the rocks and then you will be inside the shrine
itself.

Just a little bit forward, a treasure chest says: "You lost, okay?" In the
entrance hall, you'll also be greeted with: "Don't mess with Sir Drake, get
out! I am busy! Get out!" Bah, just ignore that crap and go to the right.
You'll find some healing water in here. A silver statue is also right here.
You'll see that it's on the left, so remember this. Some more trash will be
talked to you from the treasure chests. Now just return to the entrance hall
and go to the left. You'll find a steering wheel, so turn on it and a path will
open.

Take this path and you'll see a golden statue, pointing at the front. There
also some more treasure chest notes like "There's nothing in here. Don't you
get it? Welcome after coming all the way here. Good boy. Now get out!"
Whatever. Return to the hall and go north, to find you have to enter a code to
proceed onward. Unfortunately, we don't quite know it yet. Turn left and
upstairs, to find yet another annoying treasure chest. This one will say "Bye
bye" and take you to the river. But as you are going across it, parts of the
code will be heard! Hahaha.

When you finally get out of the water, you'll be in the entrance. Return to
where the code was supposed to be entered, and then give it the code. For
example, if you got the numbers "2", "4", then "8" in the water, enter "248"
here and then we can go even further. Now, head up the stairs and you'll be
faced with a really long other set of stairs, along with two statues, one
silver and one gold. To start out with, ignore the silver/gold statues and head
up the stairs. At the top, they will make you slide all the way down! So how to
fix this...

The statues nearby are the answer. Turn the silver statue to the left, and the
golden statue to the front, and now you can head up the stairs. That was simple
enough... anyway, head up all of them and you will find a large "throne" and a
save point. A boss fight is coming up, so I strongly recommend that you save.
When you reach the "throne", you will be met by a nasty bandit. He will attack
you, so you'll have to fight him before we can get to Shirley, unfortunately.

----------------------
Boss: Drake the Bandit
HP: 1150
Element: Wind
Party: Dart, Lavitz, Rose
Difficulty: Medium

Drake the Bandit is a fairly difficult boss. First of all, his attacks are not
that strong. He can throw some daggers at you, but that's all for now. First of
all, just beat up on him. Don't turn into Dragoons with ANYONE yet though. Make
everyone (except maybe Lavitz, who hasn't reached the point yet), get the point
LV. 2 Dragoon with 200 SP, but not to transform into it. Then beat up on Drake.

Eventually, Drake tosses out three Bursting Bombs. These are slightly
dangerous. After three turns, they explode on a character for 90-100 damage.
This is never nice. Have Rose turn into a Dragoon and use Death Dimension. This
should sort out the bombs in little time, and it'll do major damage to Drake.
If someone was hit by a bomb in its time, have her use Astral Drain on Drake.
Also, if you're sure that a bomb will hit you, be sure to guard. The bombs will
always hit the character in front of them, so you can predict it.

When Drake hits about 1/2 of his HP, he tosses out a wire, and to hit him, you
have to destroy the wire. Here's where Lavitz should turn into a Dragoon. Have
him use physical attacks on the Wire, and try to get the D.Attack to absolute
perfection. With that and maybe a couple attacks from Rose, the Wire should be
destroyed. Now DON'T turn into a Dragoon with Dart yet. Try and build Rose up
to a LV. 2 or at least LV. 1 Dragoon until Drake reaches 1/4 of his HP. Why are
we doing this?

If Drake hits 1/4 of his HP, there's a chance he will heal himself for 360 HP.
This will have tons of our work wasted, so that's why when Drake is at such low
HP, we should deal with him. Dart should use a physical attack (if you're good
with them) or just a spell if you're not. Have Rose use Astral Drain on Drake,
and if Lavitz is a Dragoon, use Wing Blaster. If not, just have him use Gust of
Wind Dance if you have it. Rod Typhoon will work if you don't.

Supposing you don't let Drake cure himself up, you should have little trouble
in this fight.
----------------------

After that fight, Shirley herself appears. She scolds Drake a little bit, and
then tells you that she has no Dragoni Plant. But, there is another way to cure
Shana. Shirley is the owner of the Silver Dragoon Spirit, and if this is given
to Shana, she will be healed. But Shirley decides to test you before giving it.

-------------
Boss: Shirley
HP: Infinite
Element: Light
Party: Dart, Lavitz, Rose
Difficulty: Very Easy

This battle is just a test to see what your party is really like. Don't bother
attacking Shirley, because it's just a waste of time. Shirley will transform
into Shana, and then Dart will have to talk to Shana. Don't worry about messing
up, because then Shirley will reset. Anyway, here is how the conversation
should be:

Shirley: Dart, Lavitz, why do you fight?

Dart: To protect those we love.

(Shirley transforms into Shana.)

Shana: Dart, I have been waiting. Why did you leave without saying a word?

Dart: To pursue the Black Monster.

Shana: What are you going to do after you find the Black Monster?

Dart: Of course, get revenge!

Shana: Please, forget about revenge and be with me. The Black Monster or me,
Dart?

Dart: Shana.

Shana: Really? Dart, I'm so happy!

(Shirley transforms into Albert.)

Albert: Lavitz! What are you doing here! Forget Shana and go back.

Lavitz: That's not like you.

Albert: Lavitz! Are you disobeying my order! Choosing one over many?

Lavitz: Shana needs me!

(Shirley transforms to herself.)

Shirley: Dart, advancing will bring truth as well as ordeals. And you still
want to go?

Dart: No matter what, I will go.

Shirley: Lavitz, I ask you. Who is the most important person for you to protect?

Lavitz: Mother.

Shirley: Lastly Rose, I ask you. What does life mean to you?

Rose: I've never thought about it.

If all these choices are entered correctly, the battle will end and you will
get the White Dragoon Spirit. Well, that little battle was quite fun, was it
not?
-------------

After the fight, Shirley grants you the White Dragoon Spirit. Now, all we have
to do is get out of this place and get back to Lohan. Save the game, get out of
the shrine, get to the world map, head to the Dragon's Nest, take the right
fork, go up and out, then you'll be on the world map again. Go to Lohan.

=============================================================================
LOHAN
=============================================================================

Suggested Level: 12
Suggested Party: Dart, Lavitz, Rose

You may be a little confused as to where to get to the inn but... go north
twice and then go to the right. A yellow arrow hangs over the door (depending
on your settings), so just enter. Inside, turn to the left and you'll find
Shana. Give the doctor the Silver Dragoon Spirit, and then Shana will be fully
healed. Not only that, but she becomes the owner of the Silver Dragoon Spirit,
so we now have four Dragoons! Very nice and sweet. The doctor will tell you
that right now, a big competition is also going on.

Get out of this inn and then head back to the entrance of Lohan. Then go to the
right and enter the Heroes Competition of Lohan. It's right up ahead... when
coming in, just go to the right and down, and you'll meet a woman. She'll let
you register, so by all means do so. She will then take you to the waiting
room. Inside, you'll meet all the competitors (Gorgaga, Serfius, Danton, Atlow,
Lloyd, and Haschel). Haschel is the only one we never have to fight though. As
you see, he's a friendly guy! Dart and Haschel have a little greeting since
they knew each other, years ago.

The competition will then begin. Talk to the Attendant, and we'll be ready. To
start this out, we need to fight Gorgaga. At the beginning of the fight, the
low ass will use Poison on Dart. That was extremely low, and even Dart says
this. Anyway, Gorgaga's a very easy enemy. He only has 200 HP, and his attacks
just do 30 damage or so. You should be able to beat him easily with just some
Additions. Unfortunately you can't turn into a Dragoon though. Also, don't
bother using any Body Purifiers in this fight, because the poison will be
healed afterwards and Healing Potions are good enough.

After that fight, you'll be taken to the waiting room again. Talk to the
Attendant to fight Serfius. He's pretty fast, but he's not actually hard at
all. He's also a fire elemental, so Dart's attacks won't be that useful. Just
have Dart use magic, or possibly some Spear Frosts if you have any. I just
cannot stress the usefulness of those Spear Frosts. Anyway, as long as you use
Healing Potions when needed (you might not, as you should have close to 500 HP
by now), you should have absolutely no problems whatsoever fighting him, though.

When you finish that, let me warn you right here that that's the last easy
battle we'll fight in the Heroes Competition. Sure, the next fights aren't that
difficult, but they're a big step up from those two pussycats. Even the
Attendant will you that. The next fight is against Danton, a small guy who uses
an Axe and has the Earth elemental. Here we can just beat him up with physical
attacks, but I recommend using some Wind attack items. Trust me, these will be
powerful. Also, Guard when he's ready to do an All-Out Attack, because it does
over 200 damage. Not exactly something you'll want to take to the face, I can
assure you.

The last real fight will be against Atlow. No matter what the Attendant says,
he's not very strong and he's easier than Danton was. He mainly attacks with
his bow, and each attack does around 30 damage. When he does his combo attack
though, it does a little more, but it's still not much to worry about. Atlow is
very annoying because his attacks take a long time to do. You shouldn't ever
have to worry about curing in this fight, so just use some Additions and
perhaps a Light spell, since Atlow is of the Dark element. Overall not a tough
fight.

Dart will now have to fight the final challenge - Lloyd. Yes, I know he looks
like a short-haired Sephiroth, but don't you complain to me about that. Anyway,
the fight with Lloyd is impossible. Whenever you have Dart use an Addit