The Legend of Dragoon
Spoiler-free Walkthrough
By: Sovios Falchion Romantic (AKA Da_Great_SoFaRo)
When the clash of swords echo
The journey chasing the past ends and
The journey to know today begins.
----+---- | | +----- | +----- +------ +----- + | -+-----+
| | | | | | | | |\ | | |
| +----+ +--- | +--- | ---+ +--- | \ | | |
| | | | | | | | | | \| | |
| | | +----- +------ +----- +-----+ +----- | + -+-----+
+-----+ +----- -+----+ +----+ +-----+ +------ +-----+ +-----+ + |
| | | | | | | | | | | | | | |\ |
| | +--- | | +----+ +-----+ | ---+ | | | | | \ |
| | | | | | \ | | | | | | | | | \|
+-----+ | -+----+ | | | | +-----+ +-----+ +-----+ | +
One soul seeks another and
Pledges their sworn friendship to another.
One mystery begets the next and
The doors of fate are opened.
"You are free to sever the chains of fate that bind you..."
(ASCII "art" by ME, Sovios Falchion Romantic... I think. Actually, anyone can
do it.)
TABLE OF CONTENTS: To use this, use your browser/word processor's Find feature
(Ctrl-F in MSIE, MS Word, and Semware's QEdit) and type in the number of the
section you want, such as 0-00.
Chapter Zero: Stuff
0-01: Getting Started
0-02: Legal Crap
0-03: Contacting Me
0-04: Glossary
0-05: Frequently Asked Questions
0-06: Tips and Tricks
Chapter One: Serdian War
1-01: Hellena Waite is our Credit Manager
1-02: More fun than a Bale of monkeys!
1-03: Insert Title Here!
1-04: Not my Knighthood!
1-05: Feelin' Hot Hot Hot...
1-06: Into the Dragon's Nest
1-07: Shirley there's some other way!
1-08: The Hero's Cup: Dart vs. the Jackasses part I
1-09: To Hellena and Back
1-10: Albert and Dart go to Black Castle
Chapter Two: Platinum Shadow
2-01: Bad Jokes and Circus Freaks
2-02: I come from down in the valley...
2-03: Gehrich or Die Trying
2-04: The Pimpin' Miracle Stone!!!
2-05: Wingly chicks are HOT!
2-06: Commodore LXIV, Codename: Puler
2-07: What is it with RPGs and ghost ships?
2-08: Dart and Rose...?
2-09: Danger is my middle name
2-10: Dart and Shana
Chapter Three: Fate & Soul
3-01: Furni: City of No Exits!
3-02: The Forest of CRAP!
3-03: Deningrad, City on the Go!
3-04: Is it technically the Forbidden Land if we're allowed to go?
3-05: We're off to see the Dragon, the wonderful Dragon Divine
3-06: Moon Mirror Power!
3-07: Off to the Death Frontier
3-08: -Sidequest- Noisy Sword
3-09: -Sidequest- Tower of Terror: Dart vs. the Jackasses part II
3-10: -Sidequest- Magician Faust, Moron on a Mission
Chapter Four: Moon and Fate
4-01: In the desert, you can't remember your name...
4-02: The city of Roses
4-03: We're back HERE?!
4-04: Welcome to Rouge; you are now leaving Rouge.
4-05: Miranda, you are still annoying, uck.
4-06: Wingly Code Article SHUT THE **** UP!!!!
4-07: Welcome to Mayfil, here's your accordion
4-08: Divine Tree: The Orkin Man cometh
4-09: The Moon That Never Sets
4-10: The Battle for All Creation
Chapter Five: Miscellaneous stuff
5-01: Additions and Subtractions
5-02: Dragoon Spells
5-03: So you wanna be a dragoon master...
5-04: I thought it was the real dust of stars...
5-05: Equipment Listing
5-06: Rare Enemies
5-07: The Bestial Bestiary
5-08: GameShark Codes
5-09: Version History
5-10: Final Words
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter Zero: Stuff ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ This is the chapter with miscellaneous stuff you'll need to know to get ~~~~~~
~ started. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a chapter that needs no introduction!
============================ 0-01: Getting Started =============================
Yep.
================================================================================
Hello, ladies, gentlemen, and undecided! I am Sovios Falchion Romantic, and
I'll be your guide through the long and wonderful trip that is The Legend of
Dragoon! And I dare you to find a more comprehensive spoiler-free walkthrough
once this is finished!
A'ight, here's some stuff to get started with. First off, this guide is best
viewed in Word or Wordpad in a 10-pt. Courier New font, but if you're a DOS
user, QEdit or the like will work too. Next, to use the table of contents,
simply hit Ctrl-F and enter the section number of the section you seek. For
example, if you wanted to see chapter 6, section 10 (which doesn't exist), you
would type in "6-10" and hit enter. Voila! Sadly, I'm not the one who came up
with this clever system, but I give kudos to whoever did.
Also, these are the controls for the Legend of Dragoon:
D-pad: If you have to ask...
X: Select/confirm/examine/perform action
O: Cancel/run
Triangle: Open menu
Square: Go amidships (when piloting the Queen Fury)/call Coolon (from world map)
=============================== 0-02: Legal Crap ===============================
So crappy it takes THREE paragraphs to contain it!
================================================================================
Disclaimer: I do not own Legend of Dragoon, but Sony Computer Entertainment
does. I also do not own any of the other games to which I make references.
Oh, and I don't own the song "Happy", by Mudvayne, nor do I own any other songs.
However, this guide is (C)2005 SoFaRo Enterprises, all rights reserved. You
may reproduce this guide for your own personal use, or e-mail it to your
friends, but you may NOT, under ANY circumstances, profit from it or pass it
off as your own. After all, MY digital equivalent of blood, sweat, and tears
went into most of this guide, not yours, and if I can't make any money off of
it, neither should you.
If you wish to post this guide on your site, e-mail me with the URL and I'll
probably give you permission, as long as you're not with one of the sites that
have been known to steal other people's FAQ's and guides without permission.
I'll have a list up eventually; meanwhile, if you see my guide on any of the
sites known to perpetrate such heinous and onerous acts, let me know and I'll
deal with them personally (brandishes arm-blade). Currently, the only sites that
may host this guide are as follows:
1Up - http://www.1up.com/
Antisocialite Fanworks, Inc. - http://www.s-falchion-romantic.150m.com/
GameFAQs - http://www.gamefaqs.com/
HonestGamers - http://www.honestgamers.com/
MyCheats - http://www.mycheats.com/
Neoseeker - http://www.neoseeker.com/
SuperCheats - http://www.supercheats.com/
============================= 0-03: Contacting Me ==============================
I don't see why you'd wanna, but...
================================================================================
My e-mail address is:
s_falchion_romantic AT yahoo DOT com
If you have anything you wish to send me, such as criticism, tips, or whatever
else floats your boat, feel free to e-mail me with the subject "LoD guide" or
something similar. However, there are some rules:
1) All criticism must be CONSTRUCTIVE! In other words, if you feel my guide
sucks, tell me why and how I can improve it. Okay?
2) Use proper English. If I get an e-mail that is full of Ebonics and/or AOL-
speak, I will delete it, block your address, and if I'm in a particularly
bad mood that day I'll send you whatever virus my computer is currently
infected with. You have been warned! But, 1337 is OK, because I can sort of
understand it. Just don't go overboard.
3) Don't try to convert me to Christ. I'm a devout agnostic, and proud of it.
It's never happened before, but I just wanna get it out on the table now
before those damn evangelists (AKA "the Louies") come along and try to
convert me. If you do try to convert me I will send you a computer virus
that forces your computer to play nothing but Slipknot's "The Heretic
Anthem" and the Marilyn Manson version of "Personal Jesus." Again, YOU HAVE
BEEN WARNED!
4) This sort of goes along with "use proper English", but not really. While I
can sort of speak Spanish, I only know words that pertain to stuff like
windsurfing, train stations, medical emergencies, etc., so please please
PLEASE use English. Okay? You won't be penalized for using other languages,
but I won't be able to answer your question. (El wind surf no esta bien!)
5) Don't try to sell me anything, date me, etc. If you do I will block your
address. Yes, I know I'm too sexy to ignore, but... :)
6) Be polite. Telling someone "Help me out or I'll track you down and kill
you" isn't gonna make you any friends, and it won't make me any more likely
to help you. I will answer all e-mails in time, as I don't get that many
anyway.
7) If you wish to debate politics with me, be polite and concise, and make
every effort to use actual, objective facts. This means no quoting Rush
Limbaugh, Sean Hannity, Ann Coulter, Michael Savage, Bill O'Reilly, etc.,
as they generally just blame liberals instead of using facts. Also, it means
no quoting, say, the Tobacco Institute on whether or not smoking causes
cancer, nicotine is addictive, etc. Those statements are financially
motivated, and thus are most likely untrue.
By the way, I don't use AIM or message boards, so e-mailing me is probably
your best bet. But be sure to read the FAQ (once I get some content for it) so
that you don't ask me something already answered in the guide. If I get your e-
mail, and it's something not already covered, I will definitely reply, so if you
don't get a reply and I've never covered your question, blame it on my
stepmother and her thrice damned parental controls.
================================ 0-04: Glossary ================================
For those of you who don't know, a glossary is a list of possibly unfamiliar
terms used in a reference work and their definitions.
================================================================================
Marry: Shakespearean English for "Indeed"
'Tis: Shakespearean contraction of "It is"
Thrice: Not only a band's name, it also means "three times"
Padawan: In Star Wars, an apprentice Jedi.
RPG: Role-Playing Game. Any game in which combat is turn-based and characters
get stronger as you progress through the game.
Cheap: An easy way to win, often involving cheating. Many people consider using
Kongol in battle to be cheap, but they neglect to account for the fact
that enemy power skyrockets on Disc 3.
N00b: 1337-speak for "noob", which means "newbie", which in turn means "novice"
or "beginner". (The "00" in the middle is two zeroes, but you can't tell
in Courier New font)
That's about all; if you have any questions on any other terms, I'll be sure to
add them.
======================= 0-05: Frequently Asked Questions =======================
Coming Soon!
================================================================================
Well, I haven't really gotten any yet, but I can imagine a few that people
might ask.
Q: What's the connection between Dart and Haschel?
A: Think about it; the clues are all there, even if the game says nothing
explicitly. Just put two and two together, and... wait, why am I even telling
you to do that? You obviously can't, if you're asking me.
Q: Hey, (name of boss) didn't give me the items you said he would! What gives?
A: As far as I can tell, some bosses only give items either randomly or based
upon fulfilling certain conditions that I don't know. If you really want the
item(s), save before you fight the boss, and keep resetting and fighting
him/her/it until you win them.
Q: Why isn't (name of non-random enemy) listed as a boss?
A: Because, frankly, they just aren't strong enough or hard enough.
Q: Why don't you give a real strategy for the final boss?
A: Well, that would ruin the fun of figuring it out for yourself, now wouldn't
it? Besides, revealing the name would be a spoiler; although I could censor
it with underscores, I don't want to.
Q: How do you pronounce the character's names?
A: As far as I can guess, Dart rhymes with heart, Lavitz rhymes with habits
(but the B is changed to a V), Shana rhymes with fauna, Rose rhymes with
nose, Haschel sort of rhymes with fossil, Albert sounds like AL-bert, Meru
sounds like MARE-oo, Kongol rhymes with Mongol, and Miranda sounds like
Mer-AND-uh.
============================ 0-06: Tips and Tricks =============================
More coming soon! ...maybe...
================================================================================
+ Always complete your Additions! This goes without saying, but some people
need to have the obvious stated for them. Not only will it allow you to do
the maximum damage and get the maximum SP possible, but it will also keep
you from getting hit by counterattacks. Remember, when the box turns pink,
press O, but when it's blue, press X. It's sort of like doing critical hits
in FFVIII with Squall and Seifer's gunblades, but requires a little bit more
precise timing.
+ By the end of the game, you should try to have everyone's best equipment:
Weapon/Accessory: Varies with character | Armor: Armor of Legend
Helmet: Legend Casque | Boots: Magical Greaves
The main character's best weapon is the Soul Eater, but you need to have the
Therapy Ring equipped to use it effectively (HP decreases by 10% of max. for
each turn you have the Soul Eater equipped. Therapy Ring restores HP by 10%
of max. each turn you have it equipped. Together, they cancel each other out.
Get it?) The White Silver Dragoon's best weapon is the Detonate Arrow, which
hits all enemies. Her best accessory is probably the Giganto Ring, since
she's physically weak. The Jade Dragoon's best weapon is the Halberd, but his
best accessory would probably be either the Magical or Spiritual Ring, as
he's a bit weak in the areas of M-At and M-Def. The Darkness Dragoon's best
weapon is the Dragon Buster. Her best accessory is either the Phantom Shield,
which reduces the damage from all attacks by half, or the Guard Badge, which
increases DEF and M-DEF by (I think) 20 points. If you don't get it, I'm
saying that the Darkness Dragoon has crappy defensive capabilities. The
Violet Dragoon's best weapon is the Destroyer Mace, which works best when
he's at low HP. His best accessory would be the Holy Ankh, to revive him if
he gets KO'd. The Blue Sea Dragoon's best weapon is the Basher, and her best
accessory is the Physical Ring, because her HP is CRAP. The Golden Dragoon's
best weapon is Indora's Axe. But, since he's so slow, his best accessory is
the Bandit's Ring. Also, since he has crappy M-Def, I always give him the
Armor of Yore instead of the Armor of Legend. That's about all of them... Oh,
but be warned: The best equipment es muy caro (that's Spanish for "is very
expensive"), with the Legend Casque, Phantom Shield, and Armor of Legend
costing 10000G per item. They can be bought in the weapon shop of Lohan,
except the Armor of Legend, which can only be bought in Deningrad.
+ Always, always, ALWAYS, keep the Note option under the Config submenu on
"Stay", and pay close attention to the arrows that will appear onscreen; the
big blue/yellow/red triangle over Dart's head indicates where Dart is as well
as how close to battle you are; Blue means "no worries", yellow means "be
careful", and red means "Battle is imminent. Use Charm Potion NOW." Also, the
smaller arrows indicate various other things: the green arrows simply point
out the route to another screen, while the yellow arrows indicate an inn or
clinic. Blue arrows indicate some sort of shop. Okay? If you ever
accidentally hit R1 while playing, the markers will switch off; simply hit R1
again to reactivate them. You'll have to hit it twice, though, as hitting it
the first time simply switches the marker to "Half", meaning it will
disappear after a short while. It's kinda like FFVII's "Finger" system, but a
lot more useful.
+ Be sure to save your attack items for bosses! Usually, you can buy attack
items a while before you'll need them, but you usually can't go back and get
more, so... it's common sense, really.
+ Any time you meet up with a merchant in the middle of a dungeon, take the
opportunity to use your healing potions to restore all your characters' HP to
full. After all, it would be a waste not to, as you can just buy more. The
same goes for Sun Rhapsodies and MP when said merchant carries said items.
+ Be sure, before you go off somewhere after Lohan, that you carry at least one
Healing Rain with you at all times. NEVER USE IT, except in the event of an
emergency (such as when all your characters have dangerously low HP and
you're out of Healing Breezes) or during the final boss fight when you run
out of MP and items.
+ Never sell a character's elemental weapon unless you get a weapon that is at
least twice as powerful. The logic behind this should be immediately obvious.
+ When traveling through a dungeon after getting four or more characters other
than Dart, I recommend you do this: As most dungeons have a source of healing
nearby, go through with one party configuration for battle (such as Dart,
Shana, Rose) and heal at the healing point, then go through up to the boss
area and switch out the other party (such as Dart, Haschel, and Albert). In
battles between the healing and the boss fight, simply have Dart guard every
turn and let the other two finish the enemies. It's not a very good strategy
for leveling up Dart's Additions, but that's what taking time out is for.
Plus, this strategy saves on item usage!
+ Be aware of your characters' D'Lv at all times! By the time you fight Lenus
on disc 2, those who have Dragoon Spirits should already be at D'Lv 3, and by
the start of Disc 4, they should all be at least at D'Lv 4. And at the end of
the game, there's no excuse for not having all your characters at D'Lv 5. The
same applies to Additions; by the end of the game, you should have mastered
all of your characters' Additions for maximum damage against the final boss.
+ Conserve MP! This means, don't bother using the Dragon spells, which are
usually 4x-8x as expensive as the characters' starting spells and only do
about 2x as much damage.
+ To make the game easier, take some time and level Dart up a good bit in the
very beginning of the game. As far as I can tell, the other characters'
levels vary based on Dart's level when they join; the higher Dart's level is,
the higher the other characters' levels are when they join.
+ You may be able to raise a character's D'LV more easily by equipping him/her
with the Spirit Ring while training. Of course, the Wargod's Sash is still
more effective, but this works well for when you don't have it available.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter One: Serdian War ~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ All right!!! Let's get this show on the road!!! You meet the first six ~~~~~~~
~ characters here, and get their Dragoon Spirits. But things are not always as ~
~ they seem... or are they? I don't care, let's just get a move on!!!! ~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
================== 1-01: Hellena Waite is our Credit Manager ===================
If you want credit, go to Hellena Waite!
================================================================================
All right, after watching the kick-ass opening FMVs, you'll see a chick in black
talking about a Dragon. She'll then jump off a cliff. You'll then be introduced
to the first character you'll meet in the game:
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Dart Feld
Age: 23
Weapon: Broadsword
Additions: 7
Element: Fire
Init.Gear: Broadsword, Bandana, Leather Armor, Leather Boots, Bracelet
Quote: "I can grill a thick piece of meat. It's the best!"
Desc.: Dart is your typical RPG hero: he's blond, he has average stats, he
uses a sword, and he's Fire-elemental. He apparently has the "soul
of a Dragoon" according to the manual. He's not exactly in the game
for comic relief, but he does have his moments; quite frequently,
actually. He's the one who's always in your party, no matter what,
and thus he's always gonna be a few levels ahead of everybody else.
All in all, though, he's a pretty good character to have around.
++++++++++++++++++
End Profile
++++++++++++++++++
After the scene, head down to the broken fence and notice the <!> that appears
over Dart's head. I'm not sure if Square stole this for FFIX, or if SCEA stole
it from FFIX, or if there was even any stealing whatsoever, but in any case, it
indicates that an action can be taken by pressing the X button in both games.
So, press X when it appears. You'll have to fight two Knights of Sandora.
They're super-easy, though; one Double Slash kills one soldier, even though it
only does 5 damage apiece. After killing them, Dart will talk to the dying man
and you will learn about a girl named Shana. No, it's not time for another
character profile just yet. Anyway, grab the Burn Out from the treasure chest,
and save at the save point (the pillar of light, if you're dumb). Then,
continue to the next screen. You'll encounter a man named Plos. Then, the
commander will attack. For more experience, kill both his men first, then kill
him. Sometimes, though, the men will run off screaming before you've even done
anything :) Anyway, once the men are gone, the commander will say "That's
awfully cheeky of you!" and power up. Then, he'll start ripping off Dart's
Double Slash attack, so show him how it's done and he'll die easily. You'll get
enough experience after the battle to get to Lv. 2 and learn Dart's Volcano
Addition (24 Exp., 26G). But don't equip it just yet; you've still got Double
Slash to master. Why am I telling you to master Double Slash? Because, once all
of a character's Additions are mastered, they gain the ability to use a
special, hidden Addition. In Dart's case it's the ultra-stylish Blazing Dynamo.
For more on Additions, consult Chapter 5, Section 1.
Anyway, the commander and his crew are now dead. Dart will talk to Plos some
more and find out his next destination: Hellena Prison. Once the scene is over
and you have control, head into the house. Watch the mini-scene. Then, head
over to the graveyard and examine the graves to get your first Stardust. What
is Stardust, you ask? Sorry, I suck at explaining things, but don't worry,
you'll find out later, in Bale. No, not in a bale of hay... Anyway, if this is
your first time playing, or you just need a little practice, talk to Master
Tasman, who's standing by the exit talking to a purple-clothed woman. He'll
offer to train you, so choose "Yes Master, please." if you want to practice
your Additions. This is your only chance to practice them without fear of
death, so I advise that you take it. At any rate, once you're ready, head out
of the village.
Woo-hoo! You're now on the World Map! The nice thing about LoD's World Map is
that you can't get lost. The bad thing is that you can't take any shortcuts or
run around in circles to find an enemy. But, like in most RPGs, you can save
whenever you want on this map. Anyway, head to the next place on the map, the
Forest.
In the Forest, you will find a merchant selling many things, including Healing
Potions. I recommend carrying at least four at all times once you can buy
better healing items, but buy until you have six to eight right now. Also, be
sure to have at least three Mind Purifiers and three Body Purifiers at all
times, and if you ever come across merchants selling Depetrifiers, be sure to
buy at least three, because you'll probably need them. He'll also show you how
to use the Multi-Attack items, which are also called Human magic in this guide.
However, it's really easy. Once the attack is selected, simply mash X (or use a
turbo controller). It's easier than boosting GFs in FFVIII, because you don't
even have to worry about stopping. Just constantly mash X. If you use a turbo
controller, you should easily get the spell up to around 268%, depending on the
brand of controller you use. Anyway, once you're done with him grab the chest
behind the tree on the right and head out. There's only one way you can go most
of the time, and all you need to do is go straight the whole time, so just go.
Eventually you'll come to a spot with many paths. Take every path EXCEPT the
one just to the left of where you entered the screen to get all the chests
(It's worth it, trust me), and then head down the path I told you not to take
to get to the path leading to the next screen. Now the path becomes linear
again, so just keep going. If you get a message that says "Hellena is not this
way," go the other way. Eventually, you'll come out on the World Map again. So,
head south to Hellena. But, before you go in, I strongly advise you to take the
time and all but master Double Slash, getting its uses up to about 74 or so.
(You can check the number of uses in the Addition submenu.) You'll master it in
the prison. Save before you enter.
Now, enter Hellena and follow the cart. Hit X when you see the <!> and you're
in. Save if you want, then go up and through the door at the top of the screen
and open the chest for a Burn Out. Now, talk to the merchant to fight some
whimpy Hellena Wardens. They suck, so just kill them. Be sure to keep a
careful count in your head of how many Double Slashes you use per soldier; it
should only take two or three per guy. If you reach 80 uses and you want to
keep it at exactly 80, but there's still a guy left, use Burn Outs or Pellets.
I recommend Pellets, as the Wardens are Fire-based, just like the Burn Outs.
You can win Pellets from Trents in the Forest and on the World Map. (Yes, I
know most people aren't anal and obsessive like that, but I am, and I'm sure
there are people like me out there somewhere.) Anyway, talk to the merchant
again to buy items if you need them. I would recommend buying a few Spark Nets
(not to be confused with SparkNotes), maybe two or three. Now, run through the
door, being VERY careful to avoid the guard, and head up the steps. In here
there will be a guard. Get as close to him as possible without being seen, then
wait until he turns his back to run up to the ladder and press X when you see
the <!> (this is henceforth known as "climbing ladders"). Now, if you wanna
have some "fun", head out, across the bridge, past the save point, and through
the door. In here will be three guards. Your mission, should you choose to
accept it, is to get all the items in here without being caught by the guards.
Sure, it's pointless, and damn near impossible, but it's fun to try! Besides,
you get tolerably good items; 50G, an Angel's Prayer, and a Leather Jacket. Of
course, nobody can equip the jacket just yet, but eh. If you're worried about
getting caught, you can wait to try it until you get your first new character.
To get him simply head up the "elevator" (it looks like a thing made from two
barrels and a sail) and go through the door. After a scene and a battle, you'll
get...
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Lavitz Slambert
Age: I'm gonna guess 37
Weapon: Polearm
Additions: 5
Element: Wind
Init.Gear: Spear, Sallet, Scale Armor, Leather Boots, Bracelet
Quote: "I, I will not be mothered! I am a knight of Basil and we are at
war!"
"Hey Dart. Here is the plan. Why don't you go around the arena just
with Shana? Then, I can go out with Rose."
Desc.: Dart and Lavitz meet under less-than-ideal circumstances, but they
become fast friends. They share pretty similar characteristics, too;
both are good attackers, though Lavitz is slightly stronger, and
both have good physical defense, though, again, Lavitz is stronger.
Despite the fact that he has fewer Additions, Lavitz's Ultimate
Addition has a higher DAM% when mastered; thus, it does more damage.
He's really weak metaphysically (magically), though, so just keep
him away from those damn PIXIES and you should be fine. Take care of
Lavitz in battle and he'll take care of you.
++++++++++++++++++
End Profile
++++++++++++++++++
After getting him, I advise you to spend some time exploring the cells for
treasure chests. You'll get a Spark Net and 20G. A'ight, now go back out and
head up the elevator (after killing the morons who attack you). Checking out
the cell on the right, Dart will say "God, it's locked", which is sort of like
Selphie saying "It's LOCKED!" in FFVIII (for which I'm also writing a guide).
So, head through the left door. Gasp! A room full of guards! So, sneak around
to the stairs that go up and across two little catwalks. You'll see a sparkly
thing, just like in Resident Evil. Dart will pick it up: It's the Prison Key!
So, head over to the locked door and open it up. Head inside, but be sure to
explore all the cells in here for 20G and another 20G. You'll see one cell
surrounded by guards. Guess whose cell this is :) So, just kill the guards, and
Dart will be reunited with Shana. As they try to escape, however, you'll have
to fight three more guards. Goddammit! After the battle, you'll get...
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Shana
Age: 18
Weapon: Bow
Additions: None
Element: Light
Init.Gear: Short Bow, Felt Hat, Clothes, Leather Shoes, Bracelet.
Quotes: "It's too early..."
"I wish I could fly like you guys.. But it doesn't take me
anywhere."
Desc.: Behind every great man is a woman rolling her eyes. Thus, if Dart is
that great man, Shana is that woman. She's kind and gentle, yet
tough and determined at times... the stereotypical RPG heroine in
almost every way. She is like a baby sister to Dart. In terms of
fighting, though, she, like most RPG females, is useless at
attacking, though like most of them, she makes up for it by being an
awesome mage; marry, the strongest one in the game. She makes a good
counterbalance to Lavitz's physical attack specialization; so, as
with Lavitz, take care of Shana and she'll take care of you.
++++++++++++++++++
End Profile
++++++++++++++++++
Now, go back out of the area and down the elevators. Save at the save point and
go through the door. Hey look, it's our old friend, Poncho the Merchant! Well,
okay, his name's not really Poncho, but eh. He wears a poncho, anyway. At any
rate, buy some more items from him. Then, head downstairs. After some weird
trash-talk ("So, you are the red one acting like a prince!!"? The hell's that
mean?) you'll fight...
Boss: Hellena Warden(2), Fruegel, Senior Warden(2)
Element: Fire, Earth, Fire
Really easy. Just attack the Hellena Wardens mercilessly, don't even waste
magic items on them. Then, attack the Senior Wardens just as mercilessly, but
watch out, because when you defeat one, he'll cast Gushing Magma on you. But,
it's weak, so heal only if absolutely necessary. Watch out for Fruegel's
frozen ham attack, as well as the attack in which he throws a big rock at a
character. Don't use the Spark Nets on him; I recommend saving those and
using the Burn Outs on him if you must use magic. Also, be sure Shana and
possibly Dart are the ones using the magic; Lavitz sucks at magic like a
typical knight. Dart's not especially great at magic either, but he's okay,
and may get a bonus for casting a spell of the same element as himself, just
like in Pokemon. (Unconfirmed, but it seems to work.) Anyway, Fruegel should
fall quickly. After the battle, you get 50G, 300 Exp., a bunch of Healing
Potions, and a Knight Shield.
After the battle, you'll be forced to haul ass out of there. If you try to go
back to Seles through the Forest, you'll be stopped by the soldiers of Imperial
Sandora, so just head to the new place on the Map, the Prairie. By the way, you
can check the names of the nearby places on the Map by holding the Start button
and you can check your next destination by pressing R2 a few times. Once you've
confirmed its location, you can press L2 to go back to the normal map view.
Okay, in the Prairie, just follow the path and Lavitz will be shot. Of course,
it's not fatal, as you've only just gotten him, but he does get shot. After a
narrow escape from the guards, you'll regain control. Head north to a river and
examine it. Then, head back and down the other path. Head around the corral and
up the other path and examine the tree. Then, head back to the shack. Dart will
tell his story inside. Now, examine the axe in the shack to get it. Oh, and, if
necessary, you can rest in the chair. Anyway, now that you have the axe, go use
it on that tree. It will fall, but Dart and Lavitz won't be able to catch it.
So, head back to the river. What, ho! You can now cross! Dart must have the
devil's own luck. So, just head across. Grab the chest on the next screen, and
then talk to the kid or his family. You'll see a scene showing what a fine,
upstanding citizen Lavitz is. (I mean that sincerely.) Anyway, just head north,
and you're now out of the Prairie. Also, you're now North of Serdio. Huzzah!
Save first, then head to the Limestone Cave, thus ending this section.
==================== 1-02: More fun than a Bale of monkeys! ====================
Do. Not. Ask.
================================================================================
A'ight, first of all let me just say I HATE the Limestone Cave with a passion.
This is because of the Ugly Balloons, which can poison you if you let them.
Don't let them. Anyway, on your way in, be sure to grab the Detonate Rock. It
sucks, but it lets you hit all enemies. Too bad it can't be boosted. Anyway,
head south and to the next screen. Head down the watery path and don't hold any
buttons to get 20G, then go back up and go down while holding Right, then Down,
on the D-pad to get the Bastard Sword. All right! New weapon for Dart, anyone?
Equip it on him, and head to the next screen. Also, if you got a Knight Shield
from the Fruegel battle, give it to Shana. Anyway, there will be several
stepping stones in this room. Jump on them, being sure to take the side paths
for a Total Vanishing (kills an enemy instantly, but never works on Rares) and
a useful Body Purifier. You'll be needing plenty of these, believe you me.
Then, just head toward the next screen. From here, head to the back of the
screen and behind the thing. You'll come to a screen with a mutated Patamon on
it. There's nothing you can do to it just yet, though, so just grab the 100G
from the chest and head back. Now, go past the strange glowing specks and grab
the Angel's Prayer, then head up to get the chest with a Burn Out inside.
Anytime you need healing, examine the strange glowing specks. Turns out they're
called Rock Fireflies, and they can be found in a variety of places (hint
hint). They heal you, obviously, and also restore (I think) MP. For some weird
reason, they don't restore your status (lazy-ass programmers...), but they're
still useful. Now, head to the bottom of the screen and onto the next screen.
In here, head to the back to reach the screen with that mutated Patamon on it.
If you can catch him, he'll turn into a treasure chest containing the very
useful Poison Guard, which you should equip on Dart or Lavitz immediately.
While doing that, though, don't forget to grab the other chest in here, which
contains a Spark Net. Go back to the last screen and grab the chest, which
contains a somewhat useful Charm Potion. Then, go the way you haven't yet gone
and through the next screen to reach a screen with a save point. Save, and
listen up: I'm now going to teach you a useful trick to avoid encounters right
before a boss. If there is a save point near the boss fight's location and your
marker is red, save, reset the PlayStation, and when you get back to the place
where you left off, your marker will be blue again. Anyway, do that if
necessary, then head to the back of the screen, getting the chests on the way
for a Bandana and a Body Purifier, to fight...
Boss: Urobolus
Element: Earth
This guy's pretty easy if you have the Poison Guard equipped on one of the
characters and lots of Body Purifiers for the others. As with most fights,
have Shana be the healer, unless Urobolus goes into the higher hole. Then,
have her attack or use magic while Dart and Lavitz guard. If anyone gets
poisoned, heal them. When you kill him, watch Dart's stylish deathblow and
the uber-cool scene. Don't use any Spark Nets here!!!!! You get 50G, 400
Exp., and a Wargod's Amulet.
After the battle, there will still be a short little section of cave left to go
through. Be sure to open the somewhat hard-to-see boxes to get a Healing Potion
and 50G. Now, just head out to return to the World Map. From here, just follow
the path to Bale. Watch out for Yellow Birds, though, which only seem to exist
to waste time, as they are nearly impossible to hit and just run away at the
first chance they get. If you, by some miracle, manage to kill one, however, I
believe they give you 300G. You'll want to use Sachets for this. See the Rare
Enemies section (chapter 5, section 6) for more information.
Now, what you wanna do is head into the first house on the left. Grab the chest
for 50G, and talk to the Portraitist Girl to get Lavitz's Portrait. You can
head upstairs, but there's nothing else here, so leave immediately. All right,
now head to the building behind it (ignore the stairs to the right for now) and
buy some Good Spirits from the bartender. You'll need this later. Now, the bar
connects to the inn, so rest and save. Head out and to the right, to the item
shop if you need items. I recommend selling all your Burn Outs and picking up
some Spear Frosts, as you'll need them down the line. Buy a few Meteor Falls,
too, if you want, for the same reason. Don't sell your Spark Nets! You need
them. Not for a boss that you'll encounter soon, but you will be needing them.
Once you're done shopping, leave. Ignore everything else for now and head left,
over the bridge. From here, head north to the castle. Go in through the bottom
door. Grab the chest for a free Sparkle Arrow, which you should equip on Shana.
Then, examine the fireplace to get a Stardust. Now, head up the stairs. On this
screen, go down the nearby ladder. Go down the next ladder. Examine the wheel.
Now, head back up. Head to the area on the left with the beds and examine the
chest for 50G. Now, head up the central stairs. Search around in the top-left
corner of the room for another Stardust. After that, head to the right and open
the chest for 100G. Now, head to the bottom-left corner and out onto the
balcony. Go across. Head down the ladder. Open the chest for an Active Ring.
Now, head back and go up the second-floor stairs. Watch the scene explaining
the Dragon Campaign. Notice the guy in the cloak. Look familiar? Anyway, head
out onto the balcony once you have control. Watch the scene, and listen to
Dart's kick-ass theme. Once you're done, head back into the throne room and
through the door on the right. Talk to the guy in black, then climb down the
ladder. Whee!! Shortcut! Now, head back one screen and enter the weapon shop.
Examine the bucket of spears to get a Stardust. Now, buy some armors and
accessories, as you already have all the weapons they're selling. Strange that
they should have a bucket of spears, and yet sell no spears. Ahh, whatever. If
you want a little information on stuff, head into the alley and go into the
door in the back of the screen. Check out the bookshelves for a little
information on Dragons, Winglies, magical power, and how to be a knight. The
woman in red knows a little about Stardust, and she tells you where to go to
find someone who knows more, so keep that in the back of your mind. Also in the
alley is the entrance to the Clinic, where you can have your characters treated
for poison, fear, and dispiriting. It costs more than a simple Body Purifier,
though probably no more than a Mind Purifier. Anyway, head back to the first
screen of the town and go down the stairs I told you to ignore earlier. Talk to
the drunk, and give him the Spirits. Now, head around him, up the other stairs,
through the next screen, grab the hard-to-see chest for 20G, and go up the
stairs on the left, then go up the ladder and grab the chest for another 20G.
Go back down and jack the boat. When you get a chance, get off the boat and go
in the door. Check the wine barrels in the back of the room to get a Stardust,
then go back out and hop back into your boat. Go all the way back to the first
screen of the town and go north, through the alley to Slambert Plaza. Check the
well for a Stardust, then head into the house on the left (it has a door). Head
forward, then talk to Lavitz after the scene. Choose the other options for
funny scenes, but to move on, choose "Show me around your house." Walk into all
the rooms, but go into the library to move on. (It's the room with all the
books, in case you're dumb.) Watch the scene, then go left and open the box for
20G. Talk to Lavitz's mother and say you're ready to leave. Then, head back
inside and check around in the kitchen for a Stardust. You should now have 7.
Now, head onto Lavitz's roof and go across to the barn. Walk across the rafters
by holding the D-pad and pressing X whenever the <!> appears. The easiest way
is to use a turbo controller and just hold X while moving. Grab the box for...
a Healing Breeze?! After all that work?! Ahh, well, I guess it's not SO bad.
Jump down from the platform and head out of the barn. Now, try to leave town
and you'll be attacked by Martel. She'll bitch awhile, then leave. Head back to
Slambert Plaza and go left. You'll meet up with the person who knows about
Stardust. Ask him about it and then talk to Martel. Every time you talk to her,
Dart will give her all the Stardust that's been collected since the last time
you talked to her. For every ten Stardust you give her, she'll give you a rare
item. One of these items is necessary for completing the hardest sidequest in
the game; see Chapter 3, Section 9 and chapter 5, section 4 for details. But,
to get it, you must have given her all 50 Stardust. Anyway, the point is, LOOK
FOR STARDUST!!!! I'll help you along the way, of course.
At any rate, you're now done here. So, leave town, save, and head west, to the
Town of Hoax and section...
=========================== 1-03: Insert Title Here! ===========================
I couldn't think of anything funny, sorry.
================================================================================
All right, once you're here, you'll have to head to where Kaiser is. I trust
you'll be able to find it yourself. You're not a little kid anymore... are you?
But first, head to the inn and grab the Angel's Prayer from the box. Anyway, at
the HQ, try and grab the Stardust from the box in the corner if you can. Then,
Dart and Shana will have to explore the town. So, first of all, head out of
there and go up the stairs and into the house on the left. In here, check the
fireplace for a Stardust. Then, head out, across the rooftops, and in through
the window. Open the chest in here for 20G, and head downstairs to meet
Midwife Gilda. Watch the scene, then head out and down the stairs. Go into the
doorway and grab the chest for a Healing Potion. Gee, thanks. Now go back to
where Kaiser was and say you're done. Dart and Lavitz will be put on watch
while Shana makes meals for the knights. That's odd, I thought they were trying
to win the war. An army travels on its stomach, you know. Anyway, head down the
stairs. You'll be attacked and eventually have to fight...
Boss: Sandora Elite
Element: Darkness
This guy's not too hard later in the game, but right now he's hardly a
pushover. He has this nasty ability to split into three forms when his HP is
low, which he can't use when he becomes a regular enemy later. Of course, as
long as you have Dart and Lavitz attack different forms, you have a 2/3
chance of hitting him. I'm not sure, but I think the real one is either the
one who uses a different attack than the others or the one who attacks last.
But, don't quote me on that. According to Rebecca Dukett, the shadow for the
real one is bigger, but I'm not sure about that either. Attack and heal. Don't
use A attack items, though; not because he'll counterattack, but because you
need them later. After the battle, you'll get 50G, 200 Exp., and a Healing
Breeze. Also, if you still have any Spark Nets, don't use them either, as
you'll need them later. And, although it's tempting, don't use them against...
Boss: Kongol
Element: Earth
This guy is hard. Attack and heal, but be SURE to finish your Additions when
he puts his axe away. Otherwise, he'll teach you the true meaning of pain.
You'll probably be healing more than attacking, though. Other than that, he's
not too tough. After the battle, you get 50G, 300 Exp., a Power Wrist, and
guess what? Dart's a Dragoon! YEAH, BABY! Oh, and you get a new character,
who is also a Dragoon. Say hello to...
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Rose
Age: 26, give or take
Weapon: Smallsword
Additions: 4
Element: Darkness
Init.Gear: Rapier, Felt Hat, Leather Jacket, Leather Shoes, Bracelet
Quotes: "I won't either. I don't like the word, 'dude'. Besides, it'll spoil
the competition if I participate. I'm too good."
"I'm sorry but you don't have time to be in love anymore. Because
you will die here."
"Those who flaunt their power disappear when the truly powerful
appear."
Desc.: Rose. Is. Hot. She's also dark, bitter, and harsh, but that just
adds to her mystique. A mysterious Dragoon warrior, her spells are
among the coolest in the game, though not always the most useful
against bosses. She's quite versatile, though, having one HP-
draining attack spell, two purely attack spells, and an instant-
death spell. Like many Darkness-affiliated RPG characters (such as
Magus from Chrono Trigger), she's awesome when you get her, but
loses much of her usefulness by the end of the game. In addition,
like many other mysterious RPG characters (such as most Ninjas),
she's defensively weak, though strong in both physical and magical
offense. All in all, though, she's not a bad character to use.
++++++++++++++++++
End Profile
++++++++++++++++++
All right, on your way out of town, Dart and Rose will hear two soldiers
talking about Dart being a "messiah". Choose "Then tell me, Rose" to practice.
I recommend that even seasoned LoD players do this, as it really helps. If
you're a n00b, you'll definitely need the practice. The tutorial covers all
aspects of being a Dragoon, including raising D'Lv, gaining SP, performing
D-Attacks, and using Magic. Once you feel you've mastered the art of the
D-Attack, leave the tutorial and continue on your journey. Next stop: the
Marshlands! But, before you go there, I suggest you go back to Bale and buy
some Spear Frosts if you don't have plenty already. At least three is good.
Once you feel adequately prepared, head to the Marshlands.
+ 1-04: Not my Knighthood! +
-- What was I on when I named this section?
All right, head up once you get here and you'll have to fight seven battles in
a row by choosing the defiant answer each time. If you choose to retreat,
you'll have to start over. However, the battles are easy, so... Anyway, go
forth bravely, making sure to grab the treasure chest on the way for a Sun
Rhapsody. In here, check the fireplace for Stardust. Then, grab all the chests
in here for a Sun Rhapsody, a Healing Potion, and a Spirit Potion and head
around the back way to the previous screen for another chest, this time with a
Lance. Then, go back to the first screen and take the other path. Be sure to
grab all the chests and explore all the paths with the boat. From what I've
heard, if one of those fish lands on you, you'll have to fight, but it's never
happened to me before. Anyway, be sure to get the Magic Stone of Signet,
henceforth known as the Magic Sig Stone. It's not very useful, except against a
rare enemy like the Yellow Bird, but get it anyway. Anyway, once you're done
collecting all the treasure, head back to the main path. Watch the scene, and
go through the path to the World Map. Next stop: Volcano Villude!
+ 1-05: Feelin' Hot Hot Hot... +
-- Don't you just HATE that song?
All righty, from the first screen, go forth, and you'll run to the next screen
automatically. Gee, if only getting around was always this easy :) Anyway,
keep going, making sure to grab the Spear Frost in the chest. On this screen,
grab the chest for a Mind Purifier. Go right at the fork and get the chest for
a Panic Guard, then go back. Go left at the fork to save and see that...
there's someone else here?! Who in their right mind would go all the way to a
****ing VOLCANO during a CIVIL WAR?! You'll find out eventually. Anyway, head
left from the save point and follow the path. Shana will freak out and run off,
so follow her to fight...
Boss: Virage(head), Virage(Body), Virage(Arm)
Element: N/a
Well, there are many ways to defeat this guy, but the easiest is to just kill
the head and ignore the other parts. Remember all those Spark Nets I told you
to hang onto since Hellena? Well, now's the time for Rose (and possibly Shana
and Dart) to use 'em (but if you have any left over after the battle, feel
free to discard them). It only took me five Spark Nets and a few attacks to
defeat him; curiously, Rose was doing twice as much damage with the Spark
Nets as Shana was. Maybe it's because Shana sucks at level 6? Anyway, if the
arm's bothering you, feel free to kill it; it'll just revive after a few
turns, though... After the battle, you get 100G, 600 Exp., a Mind Purifier,
and two Healing Potions.
Oh, hey, I just thought of something cool! The characters are in a Volcano,
and, right now, Dart's current Addition is called Volcano! Hee. Anyway, after
the Virage fight, head right. You'll meet the jackass who was walking around in
the background earlier. He'll give you an item that you're better off selling;
it's called a Sapphire Pin, and it allows you to recover MP when damaged by
magic. Unfortunately, it doesn't work like Celes' Runic in FFVI. Well, 'tis the
thought that counts, I guess. Anyway, head forward and go around the rim to
fight...
Boss: Fire Bird, Volcano Ball(4)*
Element: Fire, Fire
This guy is pretty easy, just have Rose use the Spear Frosts on him while
Dart and Lavitz attack. If he dives into the lava and summons Volcano Balls,
just ignore them and kill him before he can send them to attack you. It's not
hard. After the battle, you get the coveted Red-Eye Stone. It's the "Burning
Gem" of which Dabas spoke. That's it. Oh, and you get 800 Exp. and 100G.
Now, simply head forward. Grab the 50G, and talk to Dabas. Sell any remaining
Spark Nets and Spear Frosts you have, but be sure to buy some Pellets; this is
your last chance to get any, unless you go all the way back to the Marshlands
to win them from Crocodiles. Now, sally forth onto the World Map. Time for the
next section!
+ 1-06: Into the Dragon's Nest +
-- Umm... I can't think of anything funny to say here, sorry.
Just head forward, and watch the scene on the next screen. Take the other path,
and jump across the stream when you get the chance. Backtrack awhile to get the
chest, which contains the VERY useful Chain Mail. Give it to Lavitz, as his
M-Def is LOUSY. Afterwards, go back and step in the middle of the giant
spider web. Examine the spring to heal, and then climb up the beanstalk thingy.
now, the path you want to take will be blocked by what Dart calls a "spooky
plant", so just go down the path that's open. Head to the left and through the
hole for a Mind Purifier, then go back and go down and through the hole on the
right. Go through the next hole and up the beanstalk. Go through the hole up
here , touch the palm tree thingy, and climb down the next hole to get a
Bravery Amulet. Go back to the hole on the right and go up the nearby beanstalk
to get to where you need to be. Examine the first palm tree thingy to unblock
a chest with a Spirit Potion, and touch the next one to open the path to the
boss room. Then, go down the next hole to get a Body Purifier. Now, head back
to the spring and run around until you encounter a battle. Then, examine the
spring to heal, and go up the beanstalk to the save point. Remember that trick
I taught you before we fought Urobolus? Save and reset the game if need be,
then head forward to fight...
Boss: Greham, Feyrbrand
Element: Wind, Wind
Surprisingly easy for a Dragoon and a Dragon, they are. (Yes, talk like Yoda
I do.) Anyway, just have Rose or Shana use all the Meteor Falls you've got on
them, and then use Pellets once one of them dies. I recommend taking out
Feyrbrand first, as he charges his power when you hit him, making his attacks
stronger. Have Lavitz and Dart attack Greham. Be sure to save some Pellets,
though, to make the next boss battle easier. After the battle you get a Down
Burst, a Plate Mail, 1200 Exp., and 100G. I'm now gonna try typing the next
paragraph with my tongue, because YUA and Aerena inspired me to do so!
After the battle, Lavitz will be a Dragoon, but Shana will be comatose. (THIS IS
EASY! Of courrse, I am holdingb down Shiftwith my oth er hand, but at least iI',
not us9ing backspace this time.) Climb up the webbing and head norh to theworld
map. (Okay, I'm done tongue-typing. It's too easy to make typos with my big
nose.)
Note: While you ARE basically done here, remember that this is a good place to
raise your characters' D'Lv because of the Lizard Men, who have the
ability to use a Physical Attack Barrier, which prevents all damage from
physical attacks and thus, Additions. However, it does not prevent your
characters from gaining SP.
+ 1-07: Shirley there's some other way! +
-- Yes, I know, it's a cliche. Boo-hoo.
All right, watch the scene, then go into the house on the right. Hang a left
and go through the door to find a chest with 200G. Then, head to the middle
door on the left. If I'm right, you should be in the bookstore. Climb the
ladder and examine the shelf. Now, climb down and examine the furnace for a
Stardust. Now, head to the front part of the upper level and search around near
the blue door on the right for a chest with an Angel Robe inside. Hit the
weapon shop nearby for your first chance to buy the legendary... Legend Casque!
Unfortunately, unless you're a cheater or a demented otaku, you probably don't
have enough gold to buy it just yet. So, buy Rose a Cape for now, and keep
another one in the bag for when you get Shana back. (No it's not a spoiler.
What kind of game did you think this would be, killing off the hero's
girlfriend? Sure, it worked for FFVII and Phantasy Star IV, but I doubt it
would work here.) Anyway, now head back to that blue door on the right and go
on in. Guess who? Welcome to Dabas' Antique Shop! Watch the scene, then haul
your ass back in there and climb up the ladders, then examine the suit of armor
to find a Stardust. Now, head down the stairs to the next screen. A druggie
will accost you and ask you to buy some pot. Well, he's not really a druggie,
and it's more of a jar than a pot, but eh. Keep talking him down and he'll give
you the thing for free! Ha-ha!
A'ight, now head back a screen and to the right. Examine the box here to get
100G, then examine the baskets on the left for a Stardust. Head back to the
entrance of town and examine the jug for another Stardust, then leave and head
back to the Dragon's Nest. Also, while you're here, be sure to get everybody's
D'Lv up to at least 2. Anyway, head back down the hole and go to the spring.
Heal while you're there. After that, head back out of the hole. Here's a
quandary: How to get across the hole? Well, as it turns out, you don't need to.
Over by the sign is a place where you can jump to the other side of the brook.
Do so, and then just cross back over and go to the place with the freaky plant.
Examine it, and Dart will pour water on it. You're off to the Shrine of
Shirley!
Here, just ignore all the treasure chests (unless you enjoy being verbally
abused). Head to the next screen. Proceed to a screen with many signs posted
everywhere. Head all the way to the right. There will be a statue out here, so
examine it and note its position (facing left, etc.). There will also be a
sculpture that you can hop across stones to reach, and it will heal you if you
need it. Anyway, go back to the screen with many signs and go to the left. Turn
the wheel to open the wall, then go back. Go through the hole where the
sculpture was, and you'll find a golden statue. Examine it and note its
position (facing front, etc.) and then go back to the room with the signs and
go north. Ignore the little round plate thingy for now and go up the stairs at
the top of the screen. It's now time to break with tradition and examine the
treasure chest. While you are falling, take note of the numbers (usually 3, 5,
and 2) that appear. Now, go all the way back to the little round plate thingy
and examine it. "Yeah, I ordered the combination plate." Input the numbers in
the order in which you read them, then go up the ladder that just fell down.
Here you'll see a golden statue and a silver statue. Have them face the way
each of their counterparts was facing (if the other silver statue was facing
left, face this one left, etc.) and then go up the stairs; if you don't, the
stairs will give way as you climb them. Now, save here, and head forth to
fight...
Boss: Drake the Bandit, Wire*, Bursting Ball(3)*
Element: Wind, N/a, N/a
This guy is NOT EASY. He may look like a pimp, but he's a tough boss. I
really hope you saved some Pellets from the battle with Feyrbrand and Greham
because this guy's weak against Earth too. Have Rose use them if you have any
while Dart and Lavitz attack. If he uses his Bursting Balls, just ignore them
and guard when they get close. They'll roll forward three times and then
explode. When he gets low on HP, he'll use his Wire. This must be destroyed
before you can attack him, as it blocks all Additions, even D-Attacks. If you
get really low on HP and run out of Healing Potions, have Rose do Special and
use Astral Drain. This will do over 250 damage to him! But, only do so after
he's already used his healing potion to restore 360 HP. All in all, he's a
very obnoxious boss. After the battle, you get 100G and 1500 Exp., as well as
a Bandit's Ring if you beat him fast enough.
Afterwards, you'll have to "fight"...
"Boss": Shirley
Element: Light
Okay, whatever you do, DON'T ATTACK! This is the time where you can get your
HP back up after the last fight for free, so JUST GUARD! Eventually, she will
present you with a choice. Choose "To protect those we love" to take Dart's
trial first, or "For pride and honor" to take Lavitz's trial first. For
Dart's trial, choose "To pursue the Black Monster.", "Of course, get
revenge!", and "Shana." Trial complete! Now, for Lavitz's trial, choose
"That's not like you!" and "Shana needs me!" Now, for the final trial, choose
"No matter what, I will go.", "Mother.", and "I've never thought about it."
After the "battle," you get 100G, 1500 Exp., and the Silver Stone.
Now, I bet you were pissed that there weren't any treasures to be gotten here,
right? Well, have no fear! Go through the doorway behind where you fought
Drake, and you'll come to the treasure room! That's right, every chest in here
is REAL! (Except possibly Rose's... just kidding.) From the chests in here,
you'll get 120G, a Healing Breeze, and a Demon Stiletto for Rose. Oh, happy
day! Now, if you wanna make a quick getaway, head back to the screen with the
combination plate (round plate thingy) and go up the stairs. Yep, its time for
another mine-cart ride!! Now, head back to the clinic in Lohan and talk to
Sanator. Shana is now a Dragoon! Damn, I guess that means I have to start using
her now, huh... Okay, let's move on.
+ 1-08: The Hero's Cup: Dart vs. the Jackasses part I +
-- That pretty much speaks for itself.
Now, go to the arena (It's through the doorway where you got the Stardust from
the basket), but on the way, talk to the Minintos (weird little green and pink
dude) if you want. Anyway, I recommend you head around the arena
counterclockwise, as it gives you a chance to save. All right, talk to the
receptionist on the screen with stairs leading down and say "I'll participate."
Watch the scene (what does not liking the word "dude" have to do with it?) and
then be sure to equip Dart with a Poison Guard first chance you get once you
enter the waiting room. Talk to the attendant when you're ready to fight...
Boss: Gorgaga
Element: N/a
The reason I told you to equip a Poison Guard was because he uses a Poison
Needle on you right off the bat, and it saves you from wasting a turn by
healing. He's really easy, just attack. He also sometimes uses Pellets, but
like all enemies is too dumb to boost it. Just put him out of his misery. 3
or 4 Burning Rushes at level 1 will do it. After the battle, you get NOTHING!
Not even gold! I know, what the ****?!! And it's like this for ALL of these
battles!
All right, after the battle equip Dart with whatever accessory you want, then
talk to the attendant to fight...
Boss: Serfius
Element: Fire
This guy's easy too, despite his speed. Just attack him with whatever you've
got and he'll die. 7 Burning Rushes should do the trick.
All righty then, talk to the attendant to fight...
Boss: Danton
Element: Earth
With this guy, you may have a problem. The easy way to defeat him is just to
use a Spinning Gale and boost it up to 268%, then attack. That's it. No muss,
no fuss. Of course, he may choose to reduce your HP to 1, but eh. You get
healed after every battle anyway. IF you wanna do it the hard way, just keep
attacking, but Guard when he assumes a different stance, because he'll
automatically hit you if you attack at that point. And, of course, watch out
when his HP gets red because he might do his little 1 HP attack. Still, he's
not THAT tough...
After that battle, equip Dart with a Bravery Amulet and talk to the attendant
to fight...
Boss: Atlow
Element: Darkness
He's not too tough if you have a Bravery Amulet on; his 5-sense-blocker
causes Fear. Just attack him, healing if necessary. It shouldn't be, though.
You know the drill. It doesn't matter what accessory you give Dart, now, so
just talk to the attendant to fight...
Boss: Lloyd
Element: N/a
YOU CANNOT WIN THIS BATTLE! Just guard and eventually Lloyd will say "It's
about time" and slash the living hell out of Dart. That's that.
Afterwards, go to the entrance of the arena to meet up with the others. Rose
will smack Lavitz around a bit, and then Dart will have to take Shana around
the arena. So go, play mini-games to your heart's content. I'm not going to
explain them, but they're all fairly simple. All you get from beating them is
tickets, though, as far as I can tell. However, tickets are good for one thing:
buying Healing Rains. Yeah, you heard me. But, there's an easier way to get
tickets: simply BUY THEM! Buy ten tickets at once to save money; even in
Endiness, the benefit of buying in bulk is apparent. Hee. Anyway, remember this
place when you need Healing Rains, and be sure to come back and stock up on
some before you head to Mayfil at the end of chapter 4. Oh, and be sure to read
the Tips and Tricks section regarding Healing Rains. Anyway, head to the
entrance of town and, after a scene, you'll get...
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Haschel
Age: 60
Weapon: Gloves
Additions: 6
Element: Thunder
Init.Gear: Iron Knuckle, Armet, Disciple Vest, Iron Kneepiece, Bracelet
Quotes: "It feels good to be called by my first name by a young girl."
"Oops! Oops! I have become too mushy!"
"I don't like stubborn old guys because I want to be an adorable old
guy."
Desc.: Haschel is one of those "old martial arts master"-type characters.
Unlike most of them, though (at least, the anime ones), he's still
perfectly capable of doing acrobatic moves (and still hasn't got
grey hair), and he demonstrates this capacity very well through his
Additions. Unfortunately, like most male characters in this game, as
a Dragoon he's useless for anything but attacking; however, he's
made even more so by the fact that no enemy is weak against Thunder.
I mean, what's the point of an element if nothing's weak against it?
Sure, there are enemies that are STRONG against Thunder, but none
that are weak against it. Of course, most enemies aren't strong
against Thunder, so it works fairly well against most enemies; still
for the time it takes to get his D'Lv up, you'd think he'd be more
useful as a Dragoon. Hey, I just thought of something: He's almost
exactly like Master Roshi from DBZ, only a lot more useful. His
"Perfect!!" D-Attack even does a sort of Kamehameha blast!
++++++++++++++++++
End Profile
++++++++++++++++++
All right, before you head out, you might wanna head back to the Nest of Dragon
and begin getting Rose up to D'Lv 3, as well as mastering Haschel's Double
Punch. You won't be needing to use him until he gets his Dragoon Spirit, so...
Now, guess where you get to go! Just head southeast from Lohan, and...
+ 1-09: To Hellena and Back +
-- Just keep reading...
All righty then! Didja miss being here? I sure didn't. A'ight, remember the
first room you came to, the one with the save point? Go in there and buy
whatever you need from the merchant, making sure to heal and save. Grab the
chest to the north if you neglected to do so last time. Then, leave the room
and head left. If you went here during your last visit, you found the elevator
to be out of service. However, it's working now, so take it, get off, and go
through the doorway. Hop across the gap and go through the doorway there.
Follow the path to reach a chest with a Therapy Ring inside, as well as
grabbing the chest on the way for a useless Felt Hat. Now, backtrack to the
room with the four doorways and take the one furthest to the left. Go up the
elevator for a chest with a Pandemonium. Get it anyway, then discard it if you
wish; it's about as useful as the Magic Sig Stone now, but pretty good when
used in conjunction with the Material and Magic Shields. Now, go back and take
the doorway next to the one you just took. Go up the elevator. The chest here
contains a semi-useful Thunderbolt. Now, go back to the elevator you took to
get here and go up the ladder. Never mind the chest between the fingers,
there's no way to get to it. Actually, Brian Sellers knows how to get it. He
says:
I just wanted to point out one thing: in your second trip to Hellena, when
rescuing Albert, there is a chest in the area with four doors that your guide
claims it is impossible to reach. Well, it's actually quite reachable. You
simply go through the second of the four doors from the left, and ride the
elevator up to where the "semi-useful Thunderbolt" can be found. Next to that
platform, there's a rope you can climb down, which leads to the chest. In the
chest is a Silver Vest, an armor that is pretty darn good for the ladies at
this point in the game. To get down, you simply take another rope that leads
down to the first door. Hope this helps! ~Brian
Now, the chest here contains a Leather Armor. What is with this place and
useless equipment?! Just hang onto it for now, as you can sell it later. Now,
go back to the first elevator and go upstairs. Grab the hard-to-see chest on
the left for a Healing Potion, and then go forth. You'll be trapped. Grab the
Sachet and then talk to Shana. Examine the big rock she's standing next to, and
you'll have to fight...
Boss: Jiango
Element: Earth
Have Rose use A FEW Spinning Gales on him (no more than half your supply)
after using the Sachet to put him to sleep. Have Lavitz use Wing Blaster (or
Gaspless if you've got it), and have Dart use Flameshot (or Final Burst). If
he wakes up, just cut loose and attack, but be sure to heal. After the battle
you get about 200 gold and 2000 Exp., as well as a Sachet. Save it for a rare
enemy. If you can beat this guy without using a Sachet, more power to ya.
Now, head out, fighting all the stupid Wardens on the way. Grab the chest for a
Healing Potion, and keep going. Fight the wardens, and follow the third one up
the stairs. Fight some more, and on the screen with the save point, grab the
chests for a Broad Sword, a Spear, and 20G. Heal and save, then go forth to
fight...
Boss: Fruegel, Rodriguez, Guftas
Element: Earth, Wind, Darkness
If you have Rose at D'Lv 3, just have her use Demon's Gate. From what I hear,
it'll suck in Rodriguez and Guftas. Then, just have her unload your supply of
Spinning Gales on Fruegel and he should die quickly. "That's it?" That's it.
If you kill Fruegel before Rodriguez and Guftas, they will run away.
Regardless, after the battle you get 200G, 2000 Exp., and a Gravity Grabber.
After the battle, Lavitz will be replaced by...
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Albert of Serdio
Age: 26
Weapon: Polearm
Additions: 5
Element: Wind
Init.Gear: [Whatever Lavitz had equipped]
Quote: "Our journey is a dangerous one. We will not be able to succeed, if
we take a lackadaisical attitude towards it."
Desc.: He's like Lavitz, but with faster Additions. Oh, and he's a lot
more... uh, wordy. Like Lavitz, he's not very good at Dragoon magic,
but he gets some good spells. His Dragon spell sucks, though; 75%
Wind damage to all enemies?! Tch, it's not worth it. However, he's a
good attacker, despite being a sucky mage. His stats are about the
same as Lavitz's, as previously implied. If you liked Lavitz, you'll
love Albert.
++++++++++++++++++
End Profile
++++++++++++++++++
Anyway, after the sad scene, you'll be in Seles. Talk to everyone, and you'll
receive some information necessary to the plot. Anyway, it is now time for the
next section!
+ 1-10: Albert and Dart go to Black Castle +
-- That was supposed to be a spoof on "Harold and Kumar go to White Castle",
but somehow it just didn't work out.
All righty then, head through the forest and go south of Lohan to Kazas. Save
before you enter, though. Okay, in the first building on the right, head up the
ladder and open the chest for an Attack Ball, then search the junk pile for a
Stardust. Go back down and talk to the bald-headed idiot. Say "Yeah." and
you'll get 100G. Go across the street to the building on the left and examine
the barrels for another Stardust. Now, enter the second building on the right
for a chest containing Albert's shiny new elemental weapon, the Twister Glaive.
Equip it on him immediately. Head across the street to the inn if you like,
then head to the third building on the right, the weapon shop. In here, some
dealer will accost you and ask you to buy drugs. And no, I'm not kidding.
Luckily, he'll be arrested. Buy a Heat Blade for Dart and a Long Bow for Shana,
among other things, then check the floor to the left of the counter to get a
Stardust. Now, head across the street to the third building on the left. Go
around the back and examine the walls of the two rooms to hear about the New
Serdio party, and to hear their motto. Just for future reference, it's "Most
importantly, end the war!! The powerless should protect their house!! Protect
by fighting!!". Remember that. Anyway, head to the next screen. You can't go in
through the front gate, of course. So, just head to the next screen. Walk down
the questionably safe roof, and go in through the doorway. Check the bookcase
in this room for a Stardust, then head down the ladder to the left. Head in
through the door on the right. Check out the barrels on the left of the
entrance for a Stardust. Then, check out the barrels above and a little to the
left of the last one for another Stardust. Now, buy some items if you need 'em,
then leave and go through the next door. Talk to the kid. Remember the motto of
the New Serdio party? Choose 3, 3, and 2. Save at the save point, then follow
him and choose "Yeah. I'm ready." Underground, there is a chest containing 20G.
Go through and fight all the ass-brained fools, and grab the chest for a Spark
Net, then keep going and head north. Go through the door on the right. Examine
the purple column of light for a scene. If you ever need healing, talk to the
White Flame Researcher. Now, go right and down the lift. (To go up or down
lifts, examine the things nearby to light them.) Go down the next lift, and
head across the garbage bridge. If you get hit by garbage, you'll get dropped
and have to start over. (Get dropped once or head down the ladder for some
treasure.) Once across, open the treasure chest for the Red Stone. Then, head
back to the research room. Heal if necessary, then go out and up the lift on
the left. Go around, fighting the jackass that attacks you, and through the
doorway. Climb down the ladder and talk to the researcher. Open the treasure
chest for the Blue Stone, and make a note of the beakers on the shelf: Red,
Blue, Yellow. Now, go back and fight the jackasses, then go up the north lift.
Go right and buy whatever items you need, then go into the door and grab the
Beast Fang for Haschel. Go around to the right again and go up the lift to
fight some more jackasses. Anyway, head right on this level to reach the level
with the lift on it again, but now it's at the second tier of this floor. Go up
the nearby stairs, and you'll have to fight your old friend, the Sandora Elite.
Kill his sorry ass, and go through the room to the next screen. In here is a
lift and a gondola, so take the lift down and get the Spinning Gale out of the
treasure chest. Then, go back up and take the gondola. On this screen, grab the
chests for a Spirit Ring and a Spear Frost. Go back to where the jackasses were
training and go up the lift. Talk to the commander here (whom I will not call a
jackass because he is like the Lavitz of Sandora) to receive the third stone.
Go back down the lift and go to the other lift on this screen. Choose "Move to
fourth floor" and go on. Talk to the jackass in here if you like, then go up
to the platform with the save point and examine the pedestal. Put the stones
in, and the door at the bottom of the statue will be unlocked. Save, then head
up the lift in the statue to fight...
Boss: Kongol
Element: Earth
I hope you have Albert at D'Lv 3 by now. If so, just have him use Gaspless a
few times and Kongol should fall. If you never got Albert up to D'Lv 3, this
battle and the next will just be that much more difficult. I know it's a
little late, but if you're reading ahead, the easiest way to get Albert up to
D'Lv 3 here is to go back down the elevator, talk to the White Flame
Researcher, go back out and fight the three Knights of Sandora on the screen,
go back and heal again, lather, rinse, and repeat, until Albert and whomever
else you want are at D'Lv 3. Anyway, it's not a hard fight, just watch out
for a few of his attacks and heal when necessary. After the battle you get
200G, 2000 Exp., and sometimes a Wargod Calling.
After the battle, go back downstairs, heal, and save, then go forth to fight...
Boss: Emperor Doel => Dragoon Doel
Element: Thunder, Thunder
He's strong and fast: a deadly combination. Don't get mad if you die the
first time you fight him... or the second time, or the third time. He's not
easy. At least, you shouldn't have too much trouble with his first form, but
as a Dragoon... damn! If he decides to put up a barrier, don't bother
attacking, as "It's a waste." Instead, start Guarding. Have Rose use all your
S attack items on his Dragoon form, especially Dark Mists. As a Dragoon, he
uses EVERY thunder-based human spell, and he's not too dumb to boost, either.
His versions of Flash Hall and Thunderbolt are especially damaging. As a side
note, it is possible (and recommended) to beat him without turning into
Dragoons. After the battle you get 200G and 3000 Exp. By the way, later in
the game you'll notice that your Violet Dragoon's transformation isn't as
cool as Doel's, and that Dragoon Doel looks a LOT like an anthro watermelon.
Ha. I funny.
Guess what? It's the end of disc 1! Save, and pop in Disc 2!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter Two: Platinum Shadow ~~~~~~~~~~~~~~~~~~~~~~~~~
~ <Titler> Well, I guess that's good enough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A little bit happens here, but this chapter's really mostly connective tissue,
AKA filler. It keeps the plot together, and includes a little foreshadowing,
but does little else. You do get two new characters, though, and their Dragoon
Spirits. Let's dive right in, shall we?
====================== 2-01: Bad Jokes and Circus Freaks =======================
Not ONE WORD!!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll see a scene in which the party enters Tiberoa's capital city, Fletz.
Head to the top of a nearby building, and search around for a Stardust. Go to
the shop. It turns out this is the Weapon Shop. Examine the box of maces for a
Stardust, and buy some stuff. Then, go out and to the next screen. Go into the
first shop. This is the jewelry shop. Buy something if you want it, and check
out the multicolored gems for a Stardust. I recommend the Ruby Ring and the
Emerald Earring to help raise your characters' D'Lv. They're 1000G apiece,
though... -_-
Anyway, head next door to the Item Shop and watch the scene, then go in. Check
the telescope for a Stardust. Afterwards, head back to the entrance of town.
Walk across the nearby bridge for another scene, then enter the bar (up the
stairs). Examine the box in the corner for a Stardust, then go inside the room
with the people. Talk to the woman in yellow. She'll accost Dart and insist
upon talking about stars. I'm predicting this woman would be a huge Powerman
5000 fan... and a Hum fan, for that matter. "You'd Prefer an Astronaut". Choose
either option. Talk to her again if you chose "Yes, we are." and she'll tell
you she never heard of Lloyd. But, she'll tell you about Fester. No, not Fester
Addams... Anyway, go past the inn and to the house next to it. You'll hear
about the Moon That Never Sets, and about the Black Monster. Go up the ladder
and look through the telescope, then go to the south part of town and into the
house there. Choose "Yes, we do." Once the scene ends, it will be morning.
Leave town and head north to the Barrens. Equip Rose with her Demon Stiletto
again, as one of the enemies you will fight here is Darkness-based. All righty
then, put Haschel in the party, and go down the side path to reach a ledge with
a Warrior Dress on it. Equip this on Haschel. Then, go back to the main path
and follow it to the next screen. On this screen, you'll have to fight...
Boss: Mappi, Crafty Thief(2)
Element: Darkness, Darkness
Easy. Very easy. Much like my biological mother, actually... Kill the Crafty
Thieves first so Mappi can't disappear. Then, just attack him until he dies.
After the battle, you get 150G, 2000 Exp., and a Total Vanishing. But this
doesn't make up for the fact that Dart's Dragoon Spirit is stolen!!!
After the battle, take the right path. Head through the cave and grab the
Recovery Ball. Then, follow the path, go behind the rock, and open the chest
for 50G. This doesn't make up for it either, Mappi!!! Anyway, just follow the
path again and you'll be in Donau. Examine the pool of water by the entrance
for a Stardust. Then, head into the house by the entrance to get a letter.
After that, head back to the entrance of town and go up the stairs. Go into the
shop, and buy anything you need. Hang on to the Angel Robe, though. Anyway,
don't buy any attack items, and sell any that you have. Hang on to the Total
Vanishing and the Recovery Ball, though. After that, head back to the entrance
of town and go left. Head up the stairs. Inside, talk to the butler. Then,
check the sink for a Stardust. After that, head out. To make things faster, say
"Oh well, you can come." <AOL guy> You've got Meru!
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Meru
Age: Around 16
Weapon: Hammer
Additions: 5
Element: Water
Init.Gear: Mace, Tiara, Silver Vest, Soft Boots, Bracelet
Quotes: "Hey you, alky! How dare you touch my butt!"
"Of course! Without me, the strongest of all, you cannot save the
world!"
Desc.: Meru is one of the characters put in for comic relief, but that
doesn't mean she can't kick her share of ass too. No, that which
indicates that she can't kick ass is her stats; the only thing she
really has going for her is speed, which is the highest of anyone in
the game. She's the second-best magic user, with the lowest HP, and
lowest defense. She even has lower strength than Shana! Of course
SCEA WOULD have to make all the non-human characters damn near
useless... uh, I mean, but they could have stopped there, they
didn't have to do it to Meru! Of course, she does have the strongest
Addition in the game (in terms of percentage), but she's so weak
that it only allows her to barely keep up with the other characters.
++++++++++++++++++
End Profile
++++++++++++++++++
I'm gonna end the section now, so as to lengthen the next one.
=================== 2-02: I come from down in the valley... ====================
That's the first line of a Springsteen song, kids.
================================================================================
Afterwards, head back through the Barrens to Fletz. While you're here, stop by
Kaffi's bar and drop off your Stardust with Martel. Head to the castle. Meru
will try to charge the guard. Choose "(Let's retreat now.)" Okay, you could ask
around town until you find someone with connections to the royal family, but
remember what Fester told you? He works for Princess Lisa! So, just head to the
item shop. Head back to the castle to meet up with Fester again. He'll drag you
all the way back to his house, and then you'll have to walk all the way back to
the castle. Luckily, you're already off the first screen by the time you regain
control, so just head north. Head up the stairs on the left (it won't let you
go up the right ones, for some reason...) and then go north. Once you regain
control, head back to where the save point was and examine the right statue for
a Stardust. Then, attempt to leave. You'll be asked by Libria to talk with
Princess Lisa. Choose "We will." Then, talk to Libria and choose "Yes, we are
ready." Watch the scene. Follow Libria to the room on the right. Talk to
Haschel. Choose either option. Afterwards, head into the lower room (it has
blue carpet leading into it) and grab the Moon Serenade and the Sun Rhapsody.
Moon Serenades should be used like Healing Rains: only in times of extreme
emergency. Then, head back out. Go out from the balcony on either side (it has
a guard next to it) and go into the room under the right tower. Examine the
thing for yet another Stardust. Now, head back to the entrance. Save if you
like, then head back to the Barrens and go left at the fork. Follow the
unnecessarily long path to reach the Valley of Corrupted Gravity.
Welcome to the Valley of Hell. While you're here, master Meru's Double Smack,
as you won't be using her for quite a while yet. But, before you can enter,
show the guard at the bottom of the gate your pass. From the first screen (not
the entrance) go left, across the floating rock, and down to find the ever-
useful Speed Up item. Never sell this, as you'll be needing it. Then, go up to
find the Rock Fireflies. (Man, every time I think of it, that sounds more and
more like a really crappy band's name...) Anyway, head back across the rock and
go across the rock directly opposite it to pick up a Sachet. Head down and
you'll be back at the beginning of the first screen, so head north, to the
second screen. Take the first rock you come to, then the second rock, then the
third rock, but stay on the fourth rock until it comes to a stop by the
platform that's roughly in the middle of the screen. Jump off then, and take
the rock there to reach a chest containing a Meteor Fall. Then, take the other
rock back to the platform where the first rock stops, and then continue on your
merry way. You're now on the third screen. Right about now you should start
running into Spider Urchins. These bastards can take quite a bit of punishment
due to their Physical Attack Barrier, but it makes this a great place to raise
your characters' D'Lv, as well as a good place to master some Additions. Keep
that in mind. Anyway, head up and get on the rock. Ignore the white spot and
take the next rock up to its first stop. Get on the rock at the other end of
the U to reach a chest with a Talisman. This handy little item prevents instant
death, and YES, YOU WILL BE NEEDING IT! Trust me. Equip it on Dart. Now, head
back to the U and take the first rock to the next stop. Examine the white spot
here to be turned upside-down. Ride the nearby rock down to a platform, then
examine the spot there to be put right side up. Hop on the nearby rock to reach
a chest with a Knight Helm. Then, go back and examine the other white spot to
be upside-down again. Go to a third white spot to be put right side up again.
Now, head up the rock on the right to reach the next area. Shana will freak out
again, because of the upcoming boss fight. So, save and head forth to fight...
Boss: Virage(Head), Virage(Body), Virage(Arm), Virage(Arm)
Element: N/a, N/a, N/a, N/a
He's not too bad, just be sure to kill his left arm every time he revives it
so that he can't use his instant death attack. Actually, I guess it'd be the
right arm from our POV. After that, just attack the head until it dies. It
shouldn't take too long. I recommend a party of Dart, Albert, and Haschel
against this guy. After the battle, you get 200G, 4500 Exp., and a Moon
Serenade.
After the scene, talk to everybody and you'll be on your way to the next
section, cleverly named...
========================= 2-03: Gehrich or Die Trying ==========================
50 Cent's gonna be pissed at me... not that I know him.
================================================================================
Alright, from the world map simply head west to the Home of Giganto. Save
before entering, though. Grab the hard-to-see chest on your way in; it's in a
niche in the middle of the screen. Then, go into the nearby building through
one of its doors. Examine the sparkly doodad, and "Try pushing" it to make the
arrows stop. Grab 20G from the chest, then go out the largest doorway to reach
a chest with the Bandit's Ring inside. After that, head back to the entrance
and go north. Try to go to the next screen. Then, try to leave the screen.
After that, just dodge arrows until they decide to fight you. They're easy,
though, so I won't list them as bosses. After that, head forth, and heal in the
Rock Fireflies' cave, then grab the treasure chest for an Angel's Prayer. After
that, head up to the save point, save, and go forth. After setting your party
(I recommend putting Albert as your third character), you'll fight...
Boss: Gehrich, Mappi
Element: Earth, Darkness
Not too tough, just pummel Mappi with Haschel and Dart while Albert attacks
or uses Gaspless on Gehrich. Once Mappi dies, pummel Gehrich with everything
you've got, and he should go down. After the battle, you get 200G, 5000 Exp.,
and the satisfaction of seeing the party saved by the most unlikely... um,
savior. Actually, it's probably better to kill Gehrich off first, so Mappi
can't disappear and do his throat-cut attack.
After the scene, head down the stairs and examine the shiny thing. Dart's a
Dragoon again!!!! WOOOOOOOOOOO!!! Now, head back up. While you're here, be sure
to get the Stardust under the right torch. Oh, and you've got a new character!
Say hello to...
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: Kongol
Age: I guess 40-some
Weapon: Axe
Additions: 3
Element: Earth
Init.Gear: Axe, Armet, Lion Fur, Iron Kneepiece, Bracelet
Quote: "You defeat Emperor Doel. Strong Strong power. Stronger than Emperor
Doel. Kongol wants to see where the power goes."
"Kongol feels dizzy. Gigantos lose to books."
Desc.: I like Kongol, despite SCEA's attempt to make him less useful than
the other characters. For one thing, he's not "supposed" to get his
DS (no, not the Nintendo DS) until you reach the Moon that Never
Sets; however, SCEA was kind enough to allow you to get it around
the time everyone else was getting his or hers. In Addition, he only
gets 3. And, he only gets three Dragoon spells, all of which are
weak! Of course, he's a good D-attacker, even though his perfects
only have 4 hits. Still, I like to use him and Shana, as they oppose
each other perfectly; one rocks at magic, the other rocks at
attacking.
++++++++++++++++++
End Profile
++++++++++++++++++
====================== 2-04: The Pimpin' Miracle Stone!!! ======================
Please tell me I did not just say that.
================================================================================
A'ight, head back through the Valley of Corrupted Gravity and go through the
Barrens to Donau. Talk to somebody, then press X when the <!> appears to get
Kate's Bouquet. For a clue on what to do next, head to the bar and talk to the
Minintos. Now, head back to Lohan via the Barrier Station (Lohan's in the South
of Serdio). Go to where you got the jar for free. The guy will stop you and ask
you to buy a stone. Kongol will touch it, causing it to glow and revealing it
to be the "Shining Miracle Stone"!! Can you say Dragoon Spirit?! Unfortunately,
the guy will want 1000G for it; pay up anyway, as Kongol's usefulness as a
Dragoon far outweighs the usefulness of having lots of money. Greedy bastard...
Note: Sorry, but you can't haggle with the guy this time. I tried.
Now, after getting everyone up to at least D'Lv 3, except maybe Kongol, head
back to the Twin Castle in Fletz to end this section and begin section...
========================= 2-05: Wingly chicks are HOT! =========================
It's funny because it's true!
================================================================================
First off, get any and all Stardust that you haven't already gotten in this
town, and drop them off with Martel. Then, head on into the castle. The place
is swarming with bandits! The **** are they doing here? Anyway, head out to the
balcony. A'ight, what you wanna do is get Princess Lisa out of her room and to
Princess Emille's room. The only problem is, the place is swarming with guards!
Looks like you're gonna have to do this Solid Snake style... Anyway, it's
really easy in theory. Simply wait until the guards aren't looking, then run
past them. For the guard walking back and forth, wait until he goes the other
way, run behind him, into the room where you got the Stardust earlier, and wait
for him to go past you. Then, run up the stairs. Wait until this guard's not
looking, then continue up the stairs. Once you reach the top, you'll find Lisa.
Now, the trick is to get her to the top of the left tower. The easy way to do
this is to go down the right steps, go across to the left steps, and then just
repeat the process. It's pretty easy. Also, sometimes the guard in the middle
of the landing past the first stairs disappears or stays looking the other way;
I'm not sure if this is a glitch, but it happened once after I had been failing
for a half-hour straight to get to Lisa's room. Anyway, in Emille's room, talk
to anyone you want, then examine the painting to be warped to a magical space.
Examine the shiny thingy, and a bridge will form. You'll now have Emille, so
head out of the tower. Now, if you get caught with Emille, the guards will flee
in terror. Head to the Chamber of the Sun after saving and preparing to
fight...
Boss: Lenus
Element: Water
She is tough. Unless you have Shana with you, avoid using the Special
command, as even Dragoons will take lots of damage against her onslaught. I
recommend a party of Albert, Dart, and Kongol, though, as Albert has a good
damage-reducing spell that halves all damage taken and Kongol is just strong.
Lenus, like most females in RPGs, is resistant to magic. If you have that
party, and you're feeling daring, feel free to use Dart's Special. She'll
fall eventually. Actually, that strategy never seems to work for me anymore.
Try killing her with Dart, Albert, and Rose instead, using Dart's Special
with Final Burst, Albert's Rose Storm, and Rose's D-Attack (or Astral Drain
for healing). After the battle, you get 200G and 6000 Exp. And so ends this
section.
==================== 2-06: Commodore LXIV, Codename: Puler =====================
<Weird Al> You think your Commodore 64 is so neato,
What kinda chip you got in there, a Dorito?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the scene, head to the item shop to replenish your stash, then to the inn
to heal and save, then head through the Barrens to Donau. Here, head past the
bar to the screen with the dock and head down to the ship. After the scene, and
after making any necessary preparations, talk to Kayla and select "Yes." You're
on your way now!
On the ship, you'll have control of Shana. Yes, Shana. Yes, I know she's a
pointlessly weak attacker, but she's integral to the story. Now, what you're
supposed to be doing is finding Dart, so head north through the doorway (any
doorway is fine), examine the pipe for a Stardust, and head up the stairs. But,
if you ever want to play a semi-fun mini-game, head left instead, to the
kitchen, and talk to the guy. It's a really easy game; just mash X until the
vegetable disappears, then stop so the guy can put another one on, and continue
mashing. You'll get 1G for playing.
Anyway, head up the stairs and you'll eventually reach the bridge, where Dart
is lurking. If you want to see a semi-humorous mini-conversation between Shana
and Rose, go up the ladder in the back and talk to her. Anyway, when you're
done, head back down and talk to Dart. You'll now have control of him. So, head
around to where I said Rose was and talk to her. She'll want to talk to
Haschel, so go back to where you saw him and talk to him. Hint: He's on the
screen before the bridge. Anyway, HE'LL want to talk to Kongol, so head to the
screen with the save point, save, and go down the stairs. Examine the
wheelbarrow in here for a Stardust (it's in the lower part of the screen) and
talk to the big man. Then, go talk to Albert in the room under the stairs (not
the room with stairs coming out of it) and he'll hear Meru yelling. So, go into
the room with stairs coming out of it to find her. Then, go back to the bridge
and talk to Dart, then go talk to Rose to finally end this crappy little
section and move on to section...
================= 2-07: What is it with RPGs and ghost ships? ==================
This is the second thing Square stole from LoD to make their suckfest Chrono
Cross (the first being the elemental opposite system). Actually, I think
it's been a cliche since the before the first video game ever came out.
================================================================================
A'ight, here we are aboard the Phantom Ship. First and foremost, head left one
screen and back to the Queen Fury and buy at least two Magic Ego Bells if you
don't already have them. Also, rest and save, and buy a Glaive for Albert and a
few Light spells. Equip the Magic Ego Bells on Dart and whomever else you want
to have in your party. Now, spend some time getting everyone who is not already
there up to at least D'Lv. 3. Oh, by the way, to run into enemies on the ghost
ship, you have to touch the blue "flames", which are spirits. However, you can
simply stand in the same spot and let the spirit reappear over and over again
to fight (in most cases) if you like.
Anyway, on the first screen there is a door, and through that door is a
treasure chest. Examine it to find a dial with three number positions. Your
mission, should you choose to accept it, is to find the correct combination of
the given numbers within a set number of tries. I usually get this done in at
least three tries. Where do you get the numbers? Follow me. (Walks to the
screen where Shana was found, down the stairs, through the hall, and through
the door at the end.) Examine the sparkly thing and four ghosts will appear,
each one giving you a randomly generated number. The number changes every time
you load the game, by the way, so that even when you have the number you can't
cheat. For this puzzle, here's a table of the prizes, the number of tries, and
the turn for each.
Time Tries Prize
First time 10 Tries Stun Guard
Second time 8 Tries Panic Guard
Third time 6 Tries Magic Ego Bell
Fourth time 4 Tries Talisman
Fifth time 2 Tries Ultimate Wargod
Sixth Time 2 Tries 500G
Anyway, once you're done with this, head around the stairs through the door,
then go back down the stairs and into the room you saw the pink ghost enter.
While you are in here, open the chest to fight three of the Magician Bogy's
Skeleton cronies. Then, head into the next room and open the chest to fight
that Bogy and two more Skeletons. After the battle, it will run away, so go to
the room with the sparkly thing and open the chest. (You should have already
opened the other two chests for a total of 70G.) You'll have to fight not one,
not two, but THREE Magician Bogies, so I hope you've got those Magic Ego Bells
equipped. Anyway, after that the captain's spirit will rise up out of the box.
He'll ask you to come to his cabin. So, head back to where you saw the ghost
say "Captain, please open here." and go through the door. It IS possible to
dodge the spirits, but it's REALLY hard, so don't worry about it. In here, grab
the chests for a total of 300G, then check the sparkly thing for the Key of
Phantom Ship. Now, run back to that door on the second screen. You know, the
one we couldn't open. O pen it, and go on in. You might wanna go back to the
first screen and rest first, though, as (after grabbing the chest for a Bravery
Amulet) when you try to go through the door, you'll have to fight...
Boss: Ghost Commander, Ghost Knight(4)
Element: Darkness, Darkness
Pretty easy fight, especially if you went the extra mile and got Shana up to
D'Lv 5 for her W Silver Dragon spell. Just use it to kill off everyone. If
you didn't bother (you didn't have to, by the way) getting it yet, just use
Star Children to kill off the Knights, then quickly kill the Commander before
he revives them. It's not THAT hard. After the battle, you get 200G, 6000
Exp., and a Night Raid. Oh, by the way, watch out for the Ghost Commander's
demi-attack (removes 1/2 of one character's current HP) and the Ghost
Knights' stun-attack.
Now, go through the door. In here, grab the chest for Rose's Dancing Dagger.
Then, examine the cradle. You'll see a scene, and the ship will begin to sink.
Now, you'll have to do what every normal person does when the ship they're on
begins to sink. No, not **** everything that moves, ABANDON SHIP!!!!! Haul ass
to the Queen Fury to begin the next section.
=========================== 2-08: Dart and Rose...? ============================
<Rose> You are a good boy and didn't see anything, okay?
<Me> * Gulp * Uh, sure...
================================================================================
Rose will reveal her true age in the scene (hey, I said "give or take"!) among
other things. Who is Zieg, you ask? All will be explained in the FMV. After the
FMV, Dart and Rose will be found by RuPaul. Well, actually it's Sisqo. No, I'm
just joshing with you, his name's Pete. They'll wind up at Pete's house in
Lidiera. Now, hop in the boat and go to the pier. Climb up the nearby ladder,
go around the building, and climb down the other ladder. Inspect the shelf in
here for a Stardust. Now, leave town and head to the Undersea Cavern. It's
completely linear for now, but it's set up in such a way that it's impossible
to go through from here to Fueno without fighting at least one monster (unless
you use some Charm Potions). Anyway, just go. On the larger island, you can run
into a Treasure Jar once in a while; see Chapter 5, Section 6 for details on
fighting these rare enemies. They like to run away, and they're fast as hell,
but you can win the rare Ruby Ring items from them.
Anyway, in Fueno, buy a Falchion (Woo-hoo!!) for Dart on the second floor of
the stand, but leave him equipped with his Heat Blade for now. Buy a Sparkle
Dress for Rose, too, but I wouldn't bother with the Knight Helm or Plate Mail
just yet; buy them, but keep what you've got on for now. We'll be fighting a
big-time magic user pretty soon. Now, head down to the docks. Hint: They're
down the stairs in the back of town. You'll see the Queen Fury! Head down the
stairs in the back of the screen to reach it. Then, head back upstairs and
you'll run into Meru... literally. She'll lead Dart to the inn. Go into the
leftmost room. After the scene, you should go back into the main room of the
inn. In here, check the barrels under the stairs for a Stardust, then head to
the clinic (it has a save point in front of it). Examine the painting for a
Stardust, then go talk to Pete. Choose either choice for a humorous scene. Go
back to the weapon shop and equip everybody else if you didn't buy stuff for
them in advance, and be sure to sell all your Trans Lights and Dancing Rays to
make room for Burn Outs and Gushing Magmas, then talk to the drunk to learn
your next objective. And that's the end of this section!
======================== 2-09: Danger is my middle name ========================
This is just a short little filler chapter on getting the last Dragoon Spirit.
================================================================================
A'ight, head back through the Undersea Cavern to Lidiera, and take the boat to
the ocean terrace. Talk to the mayor, and DO NOT tell him this section's title.
Instead, tell him "We need to see the monster." He'll let you go, so head to
Pete's house and jump across the rocks next to it. Go into the cave, and grab
the chests for a Healing Rain and a Healing Fog. Then, go down and turn the
valve. Go back to the Undersea Cavern and take the path that was previously
flooded. On the way, grab the chest for an Attack Ball.
On this screen, grab the chest for a Jeweled Crown. This is gonna make raising
Shana and Meru's D'Lv easier. Too bad Rose can't use it. Go all the way left
from here to the next screen. Follow the path to reach a hidden treasure chest
containing a Recovery Ball. Go back to the fork in the path on the last screen.
Now, go left to get a chest with a Gushing Magma. Then, go right to the next
screen. Go left and open the chest for a Recovery Ball. Then, go back and go
right, around, and jump to the treasure chest for a Burn Out. Continue upwards
to reach a chest with an Attack Ball inside. Now, go around to the save point.
Save, and go forth to fight...
Boss: Lenus, Regole
Element: Water, Water
Not TOO hard, just have Shana and Meru use Gushing Magmas until one boss dies
or you run out, and then have them use Burn Outs on the remaining one. Dart
should use Special and Final Burst on whomever survives, although they're
easy enough to beat without going Dragoon. After the battle, you get 250G,
7000 Exp., a Frozen Jet, and a Jeweled Crown. Not bad, considering the easy
nature of the fight.
After the scene, guess what? Meru's a Dragoon!!! Now, on to the next section!
Tally-ho!!!
============================= 2-10: Dart and Shana =============================
Ah, young love. Makes me wanna puke. (Just kidding. On the square.)
================================================================================
A'ight, go back to the save point, save (you don't wanna fight that battle over
again, do you?), and backtrack to the entrance of the cave, then go to Fueno.
But first, spend some time getting Meru up to D'Lv 3 (and Kongol, too, if
necessary) in the cave. The Screw Shells have Physical Attack Barrier.
Actually, since this disc is basically over, start getting everyone up to D'Lv
4, then head to Fueno when your characters are all at least D'Lv 3. Go to where
the Queen Fury is (making sure to sell all your remaining Fire-based attack
items and restock your potion supply) and talk to Commodore Puler. Say "A man
of the sea, not bad." to get 100G. Then, talk to Kayla and say "Yes." You're
gonna have to drive the ship back to Donau yourself, but it's easy. Press
Square if you need to go amidships for some reason. There's really nothing to
do there but get the Stardust if you missed them earlier, but eh. The save
point's still on-board, though. By the way, this is your last chance to get all
the Stardust in Tiberoa and Serdio for quite a while, so do that if necessary.
Anyway, once you're back in Donau, head out, through the Barrens, back to
Fletz... did I really need to say it? Go to the castle and talk to the king in
the Chamber of the Sun. After MANY interruptions of their "special moment,"
Dart and Shana will have to find everybody else. Albert's in Emille's room (at
the top of the left tower, in case you forgot), Haschel and Meru are in the
kitchen, Rose is in the bedroom, and Kongol is in the training area (below the
Chamber of the Sun). After collecting them, you'll have to go to the back of
the training area and talk to Libria. Then, you'll be at the dance. Talk to
everybody, and Dart and Shana will finally get their special moment together.
And so ends Disc 2, with Dart becoming a man... sort of. Maybe not...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~ Chapter Three: Fate & Soul ~~~~~~~~~~~~~~~~~~~~~~~~~~
~ This chapter brings closure to Dart and Albert's journey... or does it? It ~~~
~ also reveals the true villain of the story, in a way. If you like plot ~~~~~~~
~ twists, this chapter's got plenty of 'em. Read on, ladies and gentlemen! ~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
======================== 3-01: Furni: City of No Exits! ========================
Seriously, that's almost how bad it is.
================================================================================
Dart and Co. will arrive in Furni. Enter the house on the right. Check the
fishing rod for a Stardust. After that, leave and go north to the next screen.
Go into the building on the left (it's a hotel). Talk to the man on the bottom
floor and say "No, we are not." to get your boat. Hop in and head to the left
to reach the weapon shop. Once you're done buying things (I STRONGLY advise you
to buy at least one Destone Amulet, but no more than two), move to the front
and go to the item shop. Sell all your healing potions, and buy some Healing
Fogs. Buy some Depetrifiers too, if you couldn't afford two Destone Amulets.
After that, head back to the other screen and move to the upper right. From
there, go to the Mayor's house. Go in, and choose "Okay." Talk to the Mayor
again and choose "Yes we are." Once you regain control, take your boat out and
go to the right. Go into the house. Head up and go down the slide. CRASH!!!!
Hee. Anyway, go back to the slide entrance and pull the hard-to-find cord. Just
run around in the general area of the cord until you see the <!>, then press X
and go back down the slide. Whee!! Down here, examine the metal cup for a
Stardust, then examine the niche in the wall and go up the ladder to get back
out. Go back outside. I tell ya, it was a real bitch to get out of this town.
Guess where the exit is. No, jackass, it's not in your pants, it's next to the
house you just came out of! And that's it for this city. Leave town and go
north to...
========================== 3-02: The Forest of CRAP! ===========================
I hate this place with all possible hatred that I use for hating.
================================================================================
All righty, from the entrance go left, past the save point, and to the next
screen to reach a chest with a Body Purifier inside. After that, head back to
the save point, save, and go right. You'll find a treasure chest with a third
Destone Amulet inside. That's why I told you to buy no more than two. "Now wait
a minute," you might be saying, "if both paths lead to treasure chests in dead
ends, how the hell do I proceed?!" O simple! Simply head around behind the save
point to reach the proper path! Easy, ne? It was a bitch to find that path,
too. A'ight, here, you wanna first go all the way to the right (following the
winding path) to get a Depetrifier. Then, go stand in the middle of the highest
platform to have a close encounter with Kamuy. After that, head left and then
north. Proceed forward and choose "[Maybe we should advance.]" to fight...
Boss: Kamuy
Element: N/a
He, unlike my mother, is NOT EASY. (Did I use that joke already?) Watch out
for an attack in which he jumps up on his tree stump and howls; it does over
250 damage to all characters. Attack and heal, but don't be afraid to turn
into Dragoons either. He can also stun all your characters at once with a
different howl. After the battle, you get 8000 Exp. and the Darkness Stone.
Now, head back to Furni and talk to Harris in the building next to the hotel to
get the five times larger prize: 500G. Say "thank you." After that, head back
through the forest to the screen before the one on which you fought Kamuy. Head
up the stairs and go south. You'll reach a screen on which Meru and Rose
TEMPORARILY leave the party. After this screen, you'll be on the World Map.
So, go north to reach...
======================= 3-03: Deningrad, City on the Go! =======================
Yeah, as if.
================================================================================
A'ight, first off, head into the weapon-and-item shop and buy what you need.
Then, head up the stairs to the left of the shop. Watch the scene, then talk to
the guy in the back of the church. He'll reveal himself to be Librarian Ute!
Wow. I'm SO impressed. Anyway, head off to the library, which is on the screen
north of the entrance of town. Well, north-northwest, but eh. Anyway, the inn
is also here, as is a save point. There's nothing to do in the inn just yet,
however, unless you need healing. Go into the library (the second door on the
left). In here, talk to everyone. Then, talk to Ute. Talk to him again and say
"Yes please." Control will switch over to Rose. You'll be in Neet. There's one
Stardust here, but you can't get it yet, so just go forward. You'll see the
survivor mentioned by Ute, Sister Luanna. Now, control will switch over to
Meru. Walk up to where Guaraha was standing and press X when you see the <!> to
teleport. (This is hereafter known as "using a teleporter".) Then, just go
forward. Watch the scene. (Poor girl...) Use the teleporter to get back up.
Guaraha will talk to Meru, and you'll learn about a boss you'll soon be
fighting. Then, you'll see an FMV of the ugly bastard. Control will then switch
back to Dart & Co. Try to leave town, and Rose will return. The party will then
be talking to Luanna at the inn. Dart will freak out, and the Divine Dragon
will strafe (is that the right word?) Deningrad. Meru will then return, freaked
out by the occurrence. You'll now have to talk to the queen, so save and head
north, into the castle.
Go forward, then go left one screen the first chance you get. Open the chest
for a Holy Ankh. This useful little trinket randomly revives a character when
they are KO'd. Anyway, there's nothing else in here, so just head back out to
the previous screen and continue going forward. You'll see First Sacred Sister
Miranda chewing out the Commander of Holy Knights. Meru will then reveal the
location of your next objective. On your way out of the castle, Shana will be
missing. So, head back to the throne room and up the stairs to the right. Shana
will lose her Dragoon Spirit and collapse. But, guess who gets it! That's
right, here comes your ninth and final character:
++++++++++++++++++
Character Profile:
++++++++++++++++++
Name: First Sacred Sister Miranda
Age: Around 20
Weapon: Bow
Additions: None
Element: Light
Init.Gear: [Whatever Shana had equipped]
Quote: "[Roses] are just flashy. They don't have any kindness in them."
Desc.: She has the same stats as Shana, but is angrier in personality. She,
too, uses a bow, but also cannot do Additions. Her Dragoon armor is
red-and-white, unlike Shana's blue-and-white armor. I like Miranda a
little more than Shana. You probably will, too.
++++++++++++++++++
End Profile
++++++++++++++++++
A'ight, head out from Deningrad to the Evergreen Forest. Head north one screen,
then right one screen, to be back on the screen with the winding path. Now,
what you're SUPPOSED to do is take the north path. However, what you SHOULD do
is take the bottom-right path and go right to reach Neet. Here, examine the
lamp by the entrance for a Stardust. If you want, you can go to the back of the
ruins and examine the grave, but nothing happens. So, head back to the winding
path in the Evergreen Forest and go north, past the raised platform. You'll be
able to enter the Wingly Forest, so do it. All righty then, head to where you
saw the scene with Meru. Talk to the Wingly in the back and say "Yes, please."
He'll carry you to the next floor. Go inside, all the way to the back, and go
left to see a scene. Then, go back and take the top-right teleporter. You'll
find the Wingly armory and item shop. Talk to the Wingly on the right to buy
weapons, and the one on the left to buy items. Sell any Spark Nets you bought
and buy some Dark Mists; the next boss you'll be fighting is Light-based. Buy
some accessories, too, if you need them. Once you're done shopping, take the
right teleporter up and examine the closet to learn a little about a boss
you'll be fighting much later in the game. After that, go up the left
teleporter and through the next teleporter. Meru fanboys, it is now time for
your dreams to be shattered: Meru's engaged!!! Gasp!! Anyway, in here there is
a Stardust; check the shelf. After that, head back to the shop and go back down
the middle teleporter. Now, take the bottom-right teleporter. Examine the
column on the right side of the doorway for a Stardust, then take the only
other teleporter in the room up to the healing room. You'll be accosted by the
Elder Bardel. Dart will scare him off, though. Talk to the Wingly outside and
say "Yes, please." to reach the next floor. In here, you'll be healed. The
Ancestor, Blano, will appear, and say some things. You'll then be outside. Head
back down to Blano's room, and take the right teleporter. You'll be back in the
room where you met Meru's parents. Head through the left teleporter and save,
then have the Wingly take you back up and go back to Blano's room. Take the
brown pillar up and talk to Blano. Say "Yes we are." if you're ready to go to
the next section.
====== 3-04: Is it technically the Forbidden Land if we're allowed to go? ======
Food for thought at the very least.
================================================================================
Welcome to the Forbidden Land, the ruined Wingly capital Kadessa. Enjoy the
creepy music...
All righty then, head forward. On this screen, there's a chest down a branch of
the path containing a Mind Purifier. Continue to the next screen and use the
teleporter, then the next one, and go to the next screen. Use the teleporter in
the back, and keep teleporting to reach the Dancer's Shoes. Go back and go
right and out the other doorway to the previous screen. Use the teleporter, go
around, use the other teleporter, and go up to the next screen. Use the
teleporters until you reach the next screen. On the coliseum screen, keep
teleporting until you reach the next screen. Hit the pink "teleporter" to be
healed, and then go use the save point. Take the teleporter and go north.
You'll have to destroy all the pink spots by pressing X on them, but you'll
have to fight a bunch of Spinningheads to do so. It's pretty easy, though. Once
you've destroyed them all, head through the teleporter to the next area. This
place is tough to explain. What you wanna do is jump on the platforms. Take the
first platform all the way to the top to get the Power Up. Then, head back down
a level and jump to the next platform. Jump to the ledge, walk around, and jump
to the still platform. Jump on the next still platform. Now, jump from one
still platform to the next by mashing X as quickly as possible to reach a chest
with a Mind Crush inside. After that, head down to the bottom and jump on the
moving platform to reach a teleporter. Use it. There's no point in going up to
the top teleporter, as it's sealed. Instead, just use the middle one to reach
the room containing the Dragon Block Staff. But beware, you'll have to fight...
Boss: Grand Jewel
Element: Earth
He's no pushover. He knows how to boost his spells, and he can level your
characters down, making them weaker. Also, you can't turn characters into
Dragoons in this fight, as he can just use the Dragon Block Staff to weaken
your offense and defense severely. If you're lucky, however, he may level
your characters up, making him easier. Don't count on it, though. I think his
element changes from game to game; last time I fought him he was Light, and
used only Light spells. Oh well. Have Shana or Meru use those Dark Mists on
him anyway. By the way, as with all bosses, the Magic Sig Stone has no effect
on this guy, I tried. Damn. Oh, yeah, and the bastard can also restore up to
1350 HP when his HP is low. After this ridiculously hard battle you get 300G,
9000 Exp., and a Spectral Flash. Plus, since you probably did a bunch of
human Additions, your characters probably gained a D'Lv (unless they're
already at D'Lv 5).
Afterwards, head to the next teleporter to be warped back to the entrance. But
hey, we're not done here yet! Get your ass back to the screen with the save
point and the pink teleporter! Heal and save, then go forward. Go through the
rightmost teleporter, then the leftmost, then the middle-left one, followed by
the middle-right one, then the last one on the right side, and finally the last
one on the left side. Step into the new teleporter, then teleport down and
prepare to fight...
Boss: S Virage(Head), S Virage(Body), S Virage(Arm)
Element: N/a
He's pretty easy if you keep yourself well healed. Knowing when to attack and
when to guard is the key. Kill him like you would kill any other Virage, by
attacking the head. Start having your other characters guard while one
attacks whenever its "Lives remaining" counter starts to get low. You can go
Dragoon if you want, but you don't HAVE to. After killing this jackass, you
get 200G, 4000 Exp., and a Healing Rain.
After the grueling fight, go forward, through the teleporter, and down, and
through the central teleporter again. You're back here, so take the other
teleporter and go down and leave this accursed place forever!
The party arrives in Deningrad after it is destroyed, so run to the Crystal
Palace. Run north until you see Wink. Go up the short section of stairs on the
side and search to snatch a Stardust (God that's a lot of Ss!), then go up to
the throne room. After the scene, examine the junk blocking the stairs that led
to the Room of the Seal, then head back into the inn and go upstairs. Search
the gears in here for another Stardust. Also, you probably need healing after
the S Virage fight, so feel free to heal and save. Now, guess what we're off to
do! That's right...
======== 3-05: We're off to see the Dragon, the wonderful Dragon Divine ========
We ain't in Kansas anymore, Tito.
================================================================================
First off, stop by the item shop in Deningrad and buy a few Spark Nets. The
Divine Dragon, as you may have expected, is non-elemental. Then, head to the
Evergreen Forest. Go north, then left, and talk to the soldier. Grab the chest
for a Mind Purifier. Keep going left to reach the World Map. Then, just go
north to the Mountain of Mortal Dragon.
From the first screen, simply follow the path until you reach the third screen,
making sure to grab the Attack Ball on the second screen. From here, take the
right path to reach a chest containing a Mind Purifier. Now go back and take
the left path and run down the corridor. Go through the cave behind it and run
through the long corridor for a chest with a Healing Breeze. Go back and go
through the bottom cave (with a long corridor) to reach a chest with Kongol's
Giganto Armor. Now, go back and head north. Grab the chest outside for a Dragon
Helm, follow the path for a scene, and keep going. You'll reach a screen with a
hidden chest containing a Total Vanishing, as well as a save point, and I
highly recommend that you save, as on the screen after next (be sure to grab
the Body Purifier and Speed Down on the next screen) you'll fight...
Boss: Divine Dragon, Divine Ball, Divine Cannon
Element: N/a, N/a, N/a
Remember in past updates when I've said this was one of the harder bosses? I
lied. Just keep having Meru or Miranda use Spark Nets on the dragon while the
other characters heal, and it should die without even using its cannon. After
the battle, you get 300G, 10000 Exp., and a Dragon Shield! (Only 300G for
that?!) But, Lloyd gets something far more useful...
Now, just leave the mountain and go to Deningrad to end this section and
begin section...
=========================== 3-06: Moon Mirror Power! ===========================
What? Don't look at me like that!
================================================================================
You're here to heal and restock. Once you've done that, head to the castle. Go
to the throne room to see what happened. After that, leave and head west, to
Kashua Glacier. Save before entering.
Note: Because Kashua Glacier's battlefield is blue and white, it's really hard
to perform Additions there. If you're having trouble, try adjusting the camera
in battle with R2.
All righty then, as you may have suspected, almost all the enemies here are
Water-based. So, equip Dart with the Heat Blade. If you sold it, don't worry,
as you can get another one a little ways into the glacier. First off, though,
grab the chest for a Thunderbolt. Then, follow the curving path to reach the
chest containing a replacement Heat Blade. Get it even if you don't need it, as
you can sell it later. Then, go left to the next screen. Here, go up all the
way to get a Meteor Fall, then go up to the sign and down to reach a chest
holding a Heavy Mace for Meru. After that, go down the spiraling path. On this
screen, yo