Legend of Dragoon
Strategy Guide/FAQ
By
Amanda Bauer
Aka
Univenon


======================================= - - - - - - - - - - - - - -  =========
><><><><>< Table of Contents ><><><><><-----------------------------| [Yaay!] |
======================================= - - - - - - - - - - - - - -  =========


  I. Copywrite...............................[Cpyrt]
 II. Introduction............................[Intro]
    a)Personal Information...................[StffA]
III. Version Information.....................[Versn]
 IV. Before we really get started............[Pre-0]
    a)Basic Controls.........................[Pre-1]
    b)Battle System..........................[Pre-2]
    c)Using Items............................[Pre-3]
    d)Status Effects.........................[Pre-4]
    e)Additions..............................[Pre-5]
      1 - Dart...............................[Add-1]
      2 - Lavitz/Albert......................[Add-2]
      3 - Rose...............................[Add-3]
      4 - Haschel............................[Add-4]
      5 - Meru...............................[Add-5]
      6 - Kongol.............................[Add-6]
    f)Elements...............................[Pre-6]
    g)Dragoons...............................[Pre-7]
      7 - Red Eye Dragoon....................[Dra-1]
      8 - Dark Dragoon.......................[Dra-2]
      9 - Jade Dragoon.......................[Dra-3]
     10 - White Silver Dragoon...............[Dra-4]
     11 - Thunder Dragoon....................[Dra-5]
     12 - Blue Sea Dragoon...................[Dra-6]
     13 - Golden Dragoon.....................[Dra-7]
     14 - Divine Dragoon.....................[Dra-8]
  V. Walkthrough.............................[Ch0-0]
    a) Chapter 1 - Serdian War...............[Ch1-0]
      1 - Seles and Fayrbrand................[Ch1-1]
      2 - Hellena, Shana and Lavitz..........[Ch1-2]
      3 - Chase to the Limestone Cave........[Ch1-3]
      4 - Royal capital: Bale................[Ch1-4]
      5 - A Dragoon's Awakening..............[Ch1-5]
      6 - The Marshland and Dragon's Poison..[Ch1-6]
      7 - Assault on the Dragon's Nest.......[Ch1-7]
      8 - Lohan and Dragoni Plant............[Ch1-8]
      9 - The Quest to Save the King.........[Ch1-9]
     10 - The Seige of Kazas.................[Ch1-A]
    b) Chapter 2 - Platinum Shadow...........[Ch2-0]
     11 - Fletz: City on the Sea.............[Ch2-1]
     12 - Thieves in the Desert..............[Ch2-2]
     13 - Meru and Donou's Troubles..........[Ch2-3]
     14 - Off to See the King................[Ch2-4]
     15 - The Search for the Gehrich Gang....[Ch2-5]
     16 - Protect the Moon Dagger............[Ch2-6]
     17 - Ghosts of the Ocean................[Ch2-7]
     18 - Dart and Rose......................[Ch2-8]
     19 - Dragons in the Sea.................[Ch2-9]
    c) Chapter 3 - Fate and Soul.............[Ch3-0]
     20 - Furni and Forest Wolves............[Ch3-1]
     21 - Crystal Palace of Deningrad........[Ch3-2]
     22 - The Forest of Winglys..............[Ch3-3]
     23 - Confront the Divine Dragon.........[Ch3-4]
     24 - The Last Moon Object...............[Ch3-5]
     25 - Secrets of Vellweb.................[Ch3-6]
    d) Chapter 4 - Moon and Fate.............[Ch4-0]
     26 - The Death Frontier.................[Ch4-1]
     27 - Spring Breath Town, Ulara..........[Ch4-2]
     28 - Magical City, Aglis................[Ch4-3]
     29 - Law City, Zenebatos................[Ch4-4]
     30 - Side-Quest Time!...................[Ch4-5]
     31 - Death City, Mayfil.................[Ch4-6]
     32 - The Divine Tree....................[Ch4-7]
     33 - The Moon that Never Sets...........[Ch4-8]
 VI. Reference Section.......................[Ref-0]
    a) Character Summaries...................[Ref1X]
VII. Random End Stuff........................[Stoof]



================================== - - - - - - - - - - - - - - - - - =========
><><><><>< I. Copywrite ><><><><><----------------------------------| [Cpyrt] |
================================== - - - - - - - - - - - - - - - - - =========


All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. See? I did it. As for the guide
itself...

This guide is a copywrite of me, Amanda Jane Bauer. (Aka Univenon) This guide
is for personal use only and is not to be posted or printed in any public form
(this includes personal websites) except when my personal permision is
involved, which I would be happy to give you. You just have to ask first or I
may have to poke you. If you have any questions or comments, please e-mail me.
My address is posted below. Also, if you have any additional information or
strategies, please feel free to send them to me.

Thank God that's over with... -.-;


====================================== - - - - - - - - - - - - - - - =========
><><><><>< II. Introduction ><><><><><------------------------------| [Intro] |
====================================== - - - - - - - - - - - - - - - =========


Hello there! ^.^ I'm glad to know that someone out there is reading this. It's
my first guide so please go easy on me. I always thought that writing a guide
would be fun and I decided to make one for a game that I happen to be very good
at. Legend of Dragoon is one of my favorite games and I think it is one of the
better made games for the PS1.

This game is long. Very long. I hope that I can include as many aspects of the
game as possible. This guide is meant for those of us RPG players who go for
the big shinny 100% that makes us feel all warm and fuzzy. Unlike some other
guides, I plan to include the little side quests and things within the actual
walkthrough of the game. I just like it that way. I think it makes getting 100%
a little less intimidating. 

In addition I at least find it throughly irritating to have constantly flip to
the end of the guide to find side quest stuff. I personally like the kind of
guide that minimizes backtracking and says happy little phrases such as "since
you're here you may as well do this so you don't have to come back later." If I
ever see this, then that guide gets onto my "happy 100% guides" list and I find
myself much less irritated when I get to that little spot right before the
final boss.


===================================== - - - - - - - - - - - - - - -  =========
><><>< a) Personal Information ><><><-------------------------------| [StffA] |
===================================== - - - - - - - - - - - - - - -  =========


    Name: Amanda Jane Bauer
    User Name: Univenon
    E-Mail: Univenon@Gmail.com
    Version: 1.1
    Last Update: 5/15/2007

Okay, time to get on with it.


============================================== - - - - - - - - - - - =========
><><><><>< III. Version Information ><><><><><----------------------| [Versn] |
============================================== - - - - - - - - - - - =========

Version 1.2 - Added some things that I forgot to the Pre-Section. Added
              character summaries. Did some Spell-check-y things.

Version 1.1 - Last Bits of Pre-section complete. Getting reference section
              started and organized.

Version 1.0 - Walkthrough finished. Addition tables too.

Version 0.75 - Disk 3 added to walkthrough. Addition tables about 80% complete.

Version 0.5 - Disk 2 added to walkthough.

Version 0.3 - Disk 1 walkthrough complete. Most of Pre-section complete.


====================================================== - - - - - - - =========
><><><><>< IV. Before we really get started ><><><><><--------------| [Pre-0] |
====================================================== - - - - - - - =========


These are just a few things about the game that you may want to know before you
start using my guide. Keep in mind that I will assume you know this stuff, (or
at least most of it,) when going through the walkthrough. I will however,
mention any turtorials that are available within the game itself. Check the
additions section for a complete list of every addition for every character.

Please forgive me if some of my explanations are a little awkward as I am
writing all of them in my own words as my copy of the game is without a manual.


============================== - - - - - - - - - - - - - - - - - - - =========
><><>< a)Basic Controls ><><><--------------------------------------| [Pre-1] |
============================== - - - - - - - - - - - - - - - - - - - =========


   City/Dungeon Screen

  D-Pad - Walk/Move
  X - Talk/Examine/Perform action (when "!" appears)
  Circle - Hold down while moving to run
  Triangle - Menu
  R1/L1 - Turn entry indicators on and off (see walkthrough)

    Map Screen

  D-Pad - Move
  X - Nothing*
  Circle - Hold down while moving to run
  Square - Nothing**
  Triangle - Menu
  Start - Hold down to lable places you can see on the map
  R1/L1 - Change camera view
  R2/L2 - Zoom in and out

    Menu Screen

  D-Pad - Select
  X - Comfirm
  Circle - Cancle

    Battle Screen

  D-Pad - Select
  X - Confirm/Additions (see additions section below)
  Circle - Cancle
  L2 - Change camera angle

  * When you touch a location on the map, you can choose to enter or not, this
    confirms your choice

  ** When you can choose whether to enter or not, holding this down will show
     what services are in the location. (Hotels, Clinics, Shops, ect.)


============================= - - - - - - - - - - - - - - - - - - -  =========
><><>< b)Battle System ><><><---------------------------------------| [Pre-2] |
============================= - - - - - - - - - - - - - - - - - - -  =========


One of the most innovative aspects of Legend of Dragoon is the battle system.
Due to the fact that it is so different, it does take some getting used to. Yes
you still have to deal with the random battles, but they are hard enough to
prevent you from doing them in your sleep.

Though the battles are turn-based like most RPGs, each attack requires good
timing and concentration. Attacks are based on "additions" which are basicly
combos that characters earn as they grow in level. I'll go into better detail
later.

In addition to attacking, you may chose to guard, use items, flee and later,
transform into a dragoon.

Guard is actually a very useful command here. Not only does it cut all damage
in half, but it also heals 1/10 of your HP. The healing part comes in handy,
especially in some of the longer dungeons.


=========================== - - - - - - - - - - - - - - - - - - - -  =========
><><>< c)Using Items ><><><-----------------------------------------| [Pre-3] |
=========================== - - - - - - - - - - - - - - - - - - - -  =========


Items can be used by selecting Items -> Use on the menu. You can also use them
by selecting the Iten command on the battle screen.


     Attack Items and Multi-Items

Many items in the game have the same effect as various elemental spells. Their
effectiveness is calculated using the magic attack stat. So in other words,

    High Magic Attack = More Damage

Some items have the phrase "Multi" in the description. When one of these items
is used, you can greatly increace it's damage by rapidly tapping the X button.
Using an auto-fire controler could allow you to easily reach 2 and a half times
normal damage.

Some attack items, (the Down Burst for example) are stronger then others so
they don't have the Multi effect.


     Repeat Items

Some rare items have the phrase "Repeat" in their description. (Example: The
Psyche Bomb X.) These items will re-appear in your inventory after every battle
so you can use them over and over again. Don't be afraid to use them as they
will continue to reappear until you either sell the item, or throw it away. You
may only use each repeat item once per battle.


============================== - - - - - - - - - - - - - - - - - - - =========
><><>< d)Status Effects ><><><--------------------------------------| [Pre-4] |
============================== - - - - - - - - - - - - - - - - - - - =========


This game has some strange ones... Here they are. This details what they do,
and more importantly, how to get rid of them.

  ___________________________________________________________________________
 | Name          | Effect                  | Cure           | Prevention     |
  ===========================================================================
 | Poison        | Gradually Reduce HP     | Body Purifier  | Poison Guard   |
  ===========================================================================
 | Stunning      | Can't Act               | Body Purifier  | Stun Guard     |
 |               |                         | Any Attack     |                |
  ===========================================================================
 | Arm Blocking  | Can't use attack        | Body Purifier  | Protector      |
 |               | command                 |                |                |
  ===========================================================================
 | Dispirit      | Can't turn into Dragoon | Mind Purifier  | Active Ring    |
 |               | Can't gain SP           |                |                |
  ===========================================================================
 | Confusion     | Use random actions      | Mind Purifier  | Panic Guard    |
  ===========================================================================
 | Bewitchment   | Attack allies           | Mind Purifier  | Magic Ego Bell |
  ===========================================================================
 | Fear          | Halves attack and       | Mind Purifier  | Bravery Amulet |
 |               | defense                 |                |                |
  ===========================================================================
 | Petrification | Can't act               | Depetrifier    | Destone Amulet |
  ===========================================================================
 | Instant Death | Drops HP to 0 instantly | Angel's Prayer | Talisman       |
  ===========================================================================

All status effects other than Dispirit, Instant Death and Petrification can be 
removed by turning into a Dragoon or using the special command.


========================= - - - - - - - - - - - - - - - - - - - - -  =========
><><>< e)Additions ><><><-------------------------------------------| [Pre-5] |
========================= - - - - - - - - - - - - - - - - - - - - -  =========


Additions are the key to attacking in Legend of Dragoon. They are required
to do any decent amount of damage. They appear whenever you use a regular
attack on something. Additions allow you to get multiple hits on an enemy. You
can hit anywhere between 2 and 8 times per attack, depending on the addition
you are using. You can switch between additions on the menu screen.

As you use additions, they grow in level, just like the character does. Once
you have used an addition 80 times (not in a row nessicarally) it becomes
mastered and at it's full strength. I would recommend doing this as soon as you
can for two reasons. One, an addition is always more useful at full strength
and two, in order to obtain each character's final and most powerful addition,
you must master all of the other ones for that character first. Getting the
final addition early makes the game much easier. Each addition gains a level
evey time you use it 20 times. ( 0 Times = Level 1, 20 Times = Level 2, 40
Times = Level 3, ect.)

When you attack in battle, a little blue square appears on the screen. Another
square zooms in on the one in the center. To complete an addition, you have to
push X when the squares match up. It requires good timing skills, but I found 
it easy to get used to. That's how they work.

Occasionally, the square will be orange instead of blue. When this occurs, it's
the same drill except that you need to press the circle button rather then the
X button. If you miss it, then not only does your addition end before it's
completed, but you also get blown back and take some damage yourself. This is
called a counter and you should watch out for them. The good thing is that
bosses barely ever use them.

Below are a list of additions for each character:


========================== - - - - - - - - - - - - - - - - - - - - - =========
><>< Dart's Additions ><><------------------------------------------| [Add-1] |
========================== - - - - - - - - - - - - - - - - - - - - - =========

   ______________________________________________________________________
  | Addition            | When Obtained    | Number of Hits | Difficulty | 
   ======================================================================
  | Double Slash        | Starts with      | 2              | Easy       |
   ======================================================================
  | Volcano             | At Level 2       | 4              | Easy       |
   ======================================================================
  | Burning Rush        | At Level 8       | 3              | Easy       |
   ======================================================================
  | Crush Dance         | At Level 15      | 5              | Easy       |
   ======================================================================
  | Madness Hero        | At Level 22      | 6              | Medium     |
   ======================================================================
  | Moon Strike         | At Level 29      | 7              | Hard       |
   ======================================================================
  | Blazimg Dynamo      | Master Additions | 8              | Hard       |
   ======================================================================


   Addition Stats: Double Slash 
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 35        |
   =================================
  | 2        | 157      | 35        |
   =================================
  | 3        | 165      | 35        |
   =================================
  | 4        | 180      | 35        |
   =================================
  | 5        | 202      | 35        |
   =================================

   Addition Stats: Volcano
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 200      | 20        |
   =================================
  | 2        | 210      | 24        |
   =================================
  | 3        | 220      | 28        |
   =================================
  | 4        | 230      | 32        |
   =================================
  | 5        | 250      | 36        |
   =================================

   Additon Stats: Burning Rush
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 30        |
   =================================
  | 2        | 150      | 45        |
   =================================
  | 3        | 150      | 60        |
   =================================
  | 4        | 150      | 75        |
   =================================
  | 5        | 150      | 102       |
   =================================

   Addition Stats: Crush Dance
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 50        |
   =================================
  | 2        | 172      | 60        |
   =================================
  | 3        | 195      | 75        |
   =================================
  | 4        | 217      | 85        |
   =================================
  | 5        | 250      | 100       |
   =================================

   Addition Stats: Madness Hero
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 60        |
   =================================
  | 2        | 100      | 90        |
   =================================
  | 3        | 100      | 120       |
   =================================
  | 4        | 100      | 150       |
   =================================
  | 5        | 100      | 204       |
   =================================

   Addition Stats: Moon Strike
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 200      | 20        |
   =================================
  | 2        | 240      | 20        |
   =================================
  | 3        | 280      | 20        |
   =================================
  | 4        | 320      | 20        |
   =================================
  | 5        | 350      | 20        |
   =================================

   Addition Stats: Blazing Dynamo
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 250      | 100       |
   =================================
  | 2        | 300      | 110       |
   =================================
  | 3        | 350      | 120       |
   =================================
  | 4        | 400      | 130       |
   =================================
  | 5        | 450      | 150       |
   =================================



=================================== - - - - - - - - - - - - - - - -  =========
><>< Lavitz/Albert's Additions ><><---------------------------------| [Add-2] |
=================================== - - - - - - - - - - - - - - - -  =========


A Note about Albert's additions:
Even though the additons are the same, the timing is different and Al's
additions are faster and thus, more difficult.
   _____________________________________________________________________
  | Addition           | When Obtained    | Number of Hits | Difficulty |
   =====================================================================
  | Harpoon            | Starts with      | 2              | Easy       |
   =====================================================================
  | Spinning Cane      | At Level 5       | 3              | Easy       |
   =====================================================================
  | Rod Typhoon        | At Level 7       | 5              | Medium     |
   =====================================================================
  | Gust of Wind Dance | At Level 11      | 7              | Hard       |
   =====================================================================
  | Flower Storm       | Master Additions | 8              | Hard       |
   =====================================================================


   Addition Stats: Harpoon
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 35        |
   =================================
  | 2        | 110      | 38        |
   =================================
  | 3        | 120      | 42        |
   =================================
  | 4        | 130      | 45        |
   =================================
  | 5        | 150      | 50        |
   =================================

   Addition Stats: Spinning Cane
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 35        |
   =================================
  | 2        | 125      | 35        |
   =================================
  | 3        | 150      | 35        |
   =================================
  | 4        | 175      | 35        |
   =================================
  | 5        | 200      | 35        |
   =================================

   Addition Stats: Rod Typhoon
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 30        |
   =================================
  | 2        | 162      | 45        |
   =================================
  | 3        | 174      | 60        |
   =================================
  | 4        | 186      | 75        |
   =================================
  | 5        | 202      | 100       |
   =================================

   Addition Stats: Gust of Wind Dance
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 200      | 35        |
   =================================
  | 2        | 240      | 35        |
   =================================
  | 3        | 280      | 35        |
   =================================
  | 4        | 320      | 35        |
   =================================
  | 5        | 350      | 35        |
   =================================

   Addition Stats: Flower Storm
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 300      | 60        |
   =================================
  | 2        | 324      | 90        |
   =================================
  | 3        | 348      | 120       |
   =================================
  | 4        | 372      | 150       |
   =================================
  | 5        | 405      | 202       |
   =================================


========================== - - - - - - - - - - - - - - - - - - - - - =========
><>< Rose's Additions ><><------------------------------------------| [Add-3] |
========================== - - - - - - - - - - - - - - - - - - - - - =========

   _____________________________________________________________________
  | Addition           | When Obtained    | Number of Hits | Difficulty |
   =====================================================================
  | Whip Smack         | Starts With      | 2              | Easy       |
   =====================================================================
  | More and More      | At Level 14      | 4              | Easy       |
   =====================================================================
  | Hard Blade         | At Level 19      | 6              | Medium     |
   =====================================================================
  | Demon's Dance      | Master Additions | 8              | Hard       |
   =====================================================================


   Addition Stats: Whip Smack
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 35        |
   =================================
  | 2        | 125      | 35        |
   =================================
  | 3        | 150      | 35        |
   =================================
  | 4        | 175      | 35        |
   =================================
  | 5        | 200      | 35        |
   =================================

   Addition Stats: More and More
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 30        |
   =================================
  | 2        | 150      | 45        |
   =================================
  | 3        | 150      | 60        |
   =================================
  | 4        | 150      | 75        |
   =================================
  | 5        | 150      | 102       |
   =================================

   Addition Stats: Hard Blade
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 35        |
   =================================
  | 2        | 150      | 35        |
   =================================
  | 3        | 200      | 35        |
   =================================
  | 4        | 250      | 35        |
   =================================
  | 5        | 300      | 35        |
   =================================

   Addition Stats: Demon's Dance
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 200      | 100       |
   =================================
  | 2        | 280      | 100       |
   =================================
  | 3        | 360      | 100       |
   =================================
  | 4        | 440      | 100       |
   =================================
  | 5        | 500      | 100       |
   =================================


============================= - - - - - - - - - - - - - - - - - - -  =========
><>< Haschel's Additions ><><---------------------------------------| [Add-4] |
============================= - - - - - - - - - - - - - - - - - - -  =========

   _____________________________________________________________________
  | Addition           | When Obtained    | Number of Hits | Difficulty |
   =====================================================================
  | Double Punch       | Starts With      | 2              | Easy       |
   =====================================================================
  | Flurry of Styx     | At Level 14      | 3              | Easy       |
   =====================================================================
  | Summon 4 Gods      | At level 18      | 4              | Easy       |
   =====================================================================
  | 5 Ring Shattering  | At level 22      | 5              | Medium     |
   =====================================================================
  | Hex Hammer         | At level 26      | 7              | Hard       |
   =====================================================================
  | Omni-Sweep         | Master Additions | 8              | Hard       |
   =====================================================================


   Addition Stats: Double Punch
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 35        |
   =================================
  | 2        | 110      | 38        |
   =================================
  | 3        | 120      | 42        |
   =================================
  | 4        | 130      | 45        |
   =================================
  | 5        | 150      | 50        |
   =================================

   Addition Stats: Flurry of Styx
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 20        |
   =================================
  | 2        | 162      | 20        |
   =================================
  | 3        | 174      | 20        |
   =================================
  | 4        | 186      | 20        |
   =================================
  | 5        | 202      | 20        |
   =================================

   Addition Stats: Summon 4 Gods
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 50        |
   =================================
  | 2        | 100      | 61        |
   =================================
  | 3        | 100      | 75        |
   =================================
  | 4        | 100      | 86        |
   =================================
  | 5        | 100      | 100       |
   =================================

   Addition Stats: 5 Ring Shattering
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 35        |
   =================================
  | 2        | 187      | 35        |
   =================================
  | 3        | 225      | 40        |
   =================================
  | 4        | 262      | 45        |
   =================================
  | 5        | 300      | 50        |
   =================================

   Addition Stats: Hex Hammer
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 200      | 15        |
   =================================
  | 2        | 205      | 15        |
   =================================
  | 3        | 300      | 15        |
   =================================
  | 4        | 350      | 15        |
   =================================
  | 5        | 400      | 15        |
   =================================


   Addition Stats: Omni-Sweep
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 300      | 50        |
   =================================
  | 2        | 345      | 75        |
   =================================
  | 3        | 390      | 100       |
   =================================
  | 4        | 435      | 125       |
   =================================
  | 5        | 501      | 150       |
   =================================


========================== - - - - - - - - - - - - - - - - - - - - - =========
><>< Meru's Additions ><><------------------------------------------| [Add-5] |
========================== - - - - - - - - - - - - - - - - - - - - - =========

   _____________________________________________________________________
  | Addition           | When Obtained    | Number of Hits | Difficulty |
   =====================================================================
  | Double Smack       | Starts With      | 2              | Easy       |
   =====================================================================
  | Hammer Spin        | At Level 21      | 4              | Medium     |
   =====================================================================
  | Cool Boogie        | At Level 26      | 5              | Medium     |
   =====================================================================
  | Cat's Cradle       | At level 30      | 7              | Hard       |
   =====================================================================
  | Perky Step         | Master Additions | 8              | Hard       |
   =====================================================================

   Addition Stats: Double Smack
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 10        |
   =================================
  | 2        | 110      | 24        |
   =================================
  | 3        | 120      | 28        |
   =================================
  | 4        | 130      | 32        |
   =================================
  | 5        | 150      | 34        |
   =================================

   Addition Stats: Hammer Spin
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 35        |
   =================================
  | 2        | 162      | 42        |
   =================================
  | 3        | 174      | 51        |
   =================================
  | 4        | 186      | 59        |
   =================================
  | 5        | 202      | 70        |
   =================================

   Addition Stats: Cool Boogie
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 60        |
   =================================
  | 2        | 100      | 90        |
   =================================
  | 3        | 100      | 120       |
   =================================
  | 4        | 100      | 150       |
   =================================
  | 5        | 100      | 200       |
   =================================

   Addition Stats: Cat's Cradle
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 150      | 20        |
   =================================
  | 2        | 195      | 20        |
   =================================
  | 3        | 240      | 20        |
   =================================
  | 4        | 285      | 20        |
   =================================
  | 5        | 351      | 20        |
   =================================

   Addition Stats: Perky Step
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 200      | 100       |
   =================================
  | 2        | 300      | 100       |
   =================================
  | 3        | 400      | 100       |
   =================================
  | 4        | 500      | 100       |
   =================================
  | 5        | 600      | 100       |
   =================================


============================ - - - - - - - - - - - - - - - - - - - - =========
><>< Kongol's Additions ><><----------------------------------------| [Add-6] |
============================ - - - - - - - - - - - - - - - - - - - - =========

   _____________________________________________________________________
  | Addition           | When Obtained    | Number of Hits | Difficulty |
   =====================================================================
  | Pursuit            | Starts With      | 2              | Easy       |
   =====================================================================
  | Inferno            | At Level 23      | 3              | Easy       |
   =====================================================================
  | Bone Crush         | Master Additions | 6              | Easy       |
   =====================================================================

   Addition Stats: Pursuit
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 35        |
   =================================
  | 2        | 110      | 38        |
   =================================
  | 3        | 120      | 42        |
   =================================
  | 4        | 130      | 45        |
   =================================
  | 5        | 150      | 50        |
   =================================

   Addition Stats: Inferno
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 100      | 20        |
   =================================
  | 2        | 125      | 20        |
   =================================
  | 3        | 150      | 20        |
   =================================
  | 4        | 175      | 20        |
   =================================
  | 5        | 200      | 20        |
   =================================

   Addition Stats: Bone Crush
   _________________________________
  | At Level | Damage % | SP Gained |
   =================================
  | 1        | 200      | 100       |
   =================================
  | 2        | 220      | 100       |
   =================================
  | 3        | 240      | 100       |
   =================================
  | 4        | 260      | 100       |
   =================================
  | 5        | 300      | 100       |
   =================================


======================== - - - - - - - - - - - - - - - - - - - - - - =========
><><>< f)Elements ><><><--------------------------------------------| [Pre-6] |
======================== - - - - - - - - - - - - - - - - - - - - - - =========


Yes. There are elements in this game. Lucky for you, they don't seem to have
too much of an impact. Though it is a good idea to become familiar with them
anyway. There are eight elements in Legend of Dragoon. Here they are and they
are paired with their opposites.

 - Fire <-> Water
 - Wind <-> Earth
 - Light <-> Darkness
 - Thunder
 - Non-elemental

As you may have noticed, neither Non-Elemental nor Thunder are paired with
anything. That's because neither of them have an opposite. The way the element
thing works is just like most other RPGs. (Except when it comes to the special
command, but I'll talk about that in the Dragoons section.) Elements are weak
against their opposites, so they take more damage. (Ex: Fire elements take 2x
damage when hit with a water attack.) They only take 1/2 when hit with the same
element. (Ex: Fire elements take 1/2 damage when hit with another fire
elemental attack.)

Most of the time, this doesn't matter because regular attacks don't have an
element. (The one exception to this is when a character is using a weapon with
an element attached to it such as Dart's Heat Blade.) It is good to know if you
want to use elemental attack items such as the Spark Net or the Burn Out.
(Check "Using Items" for more info.)

You can find out the element of any enemy by looking at it's name on the top of
the screen. The background color tells what element they are.

 - Fire = Red
 - Water = Blue
 - Wind = Green
 - Earth = Gold
 - Light = White
 - Darkness = Dark Purple/Blue
 - Thunder = Purple
 - Non-Elemental = Grey

It's simple enough. You should keep an eye on the element when using specials.
(Check the "Dragoons" section for more info on specials.)


======================== - - - - - - - - - - - - - - - - - - - - - - =========
><><>< g)Dragoons ><><><--------------------------------------------| [Pre-7] |
======================== - - - - - - - - - - - - - - - - - - - - - - =========


A Dragoon is a special form that a character takes. It gives them a boost in
all stats and the ablitly to cast spells. Unfourtunatly, it also restricts 
their actions. But those actions that are lost are never needed. I only use
dragoons for boss fights, but it's up to you.

Dragoons run on Spirit Points (SP). SP is gained by using additions outside of
dragoon form. Each Dragoon can grow stronger, starting at level 1 and maxing at
level 5. Growing levels gives you additional spells and allows you to collect
more SP and thus, stay in Dragoon form longer. You grow levels by collecting
SP. There's no way to tell exactly how much total SP you have gained, so you
never know when you'll grow a D-Level.

Each turn a character is in Dragoon form uses up 100 SP. Each character starts
at D-level 1 and can only collect 100 SP and can only stay as a Dragoon for one
turn. Any SP you gain after you fill your SP guage will be added to your total
and used for raising your D-level. Every D-level will also add another 20 MP
to your total, maxing out at 100 unless you use an item to boost that.


  >>>>>Specials<<<<<

Once you get at least three dragoon spirits, you have the ability to perform
specials. There are two requirements you have to fulfill before the special
command will appear. One, all the characters in you party must have a Dragoon
Spirit and two, all of them must have max SP. Neither of these are hard of
course.

What a special does is transform all of your characters into Dragoons at the
same time. It also activates a kind of elemental aura that strengthens one
element and weakens it's opposite.

For example, if you were to select the special command when it is Dart's turn,
the aura would be fire and Dart would get a nice strength boost. On the other
hand, if you're fighting a water type boss, (like Lenus on disk 2,) they would
be weakened.

There is one problem with this bonus. That is, it also effects your other party
members. Example: if you were, again, to use Dart's special command, then Meru
would be weakened by the fire aura. Also, if you happen to be fighting a fire
enemy, then they also would gain the strength boost from the fire aura. Be
careful when choosing who's special to use.

In addition to the special auras, there is another bonus from a special. All
D-Attacks performed the the character who's special you selected will be
maxed out at perfect automatically. In other words, you don't have to deal with
the charge ring for that character. Spiffy, yes?


========================= - - - - - - - - - - - - - - - - - - - - -  =========
><>< Red Eye Dragoon ><><-------------------------------------------| [Dra-1] |
========================= - - - - - - - - - - - - - - - - - - - - -  =========


  >>Special<<
   Strengthens: Fire
   Weakens: Water


Best for use in boss fights. Uses a lot of focused attacks spells. His level
3 spell is the best spell for taking out bosses. This is one of the first two
dragoon spirits you'll get and it helps a lot, espcially in disc one.


  Spells:


Level: 1
Name: Flame Shot
MP Cost: 10
Targets: Single
Description: Fire strength 50%

Considering it's a level one spell, it's handy, but only until you get Final
Burst later.


Level: 2
Name: Explosion
MP Cost: 20
Tagets: All
Description: Fire Strength 25%

It's only use is one particular boss battle. Other then that, stick with Flame
Shot unless you're having trouble fighing off a group of basic enemies.


Level: 3
Name: Final Burst
MP Cost: 30
Targets: Single
Description: Fire Strength 75%

This spell is very cheap when you think about how much damage it can do,
especially later in the game. I use this spell more then any other dragoon
spell. Unlike it's slightly stronger couterpart, the dragon summoning, it's
worth the MP needed to cast it.


Level: 5
Name: Red Eye Dragon
MP Cost: 80
Targets: All
Description: Fire Strength 175%

I know what you're thinking... 175%! OMG! Well, it looks impressive, but it
really isn't. It does about as much as Final Burst does to all enemies. That's
good if you're fighting a lot of enemies, but most bosses consist of a single
target, so stick with Final Burst. You'll get more damage for your MP overall.


====================== - - - - - - - - - - - - - - - - - - - - - - - =========
><>< Dark Dragoon ><><----------------------------------------------| [Dra-2] |
====================== - - - - - - - - - - - - - - - - - - - - - - - =========


  >>Special<<
   Strengthens: Darkness
   Weakens: Light

You'll get the Dark Dragoon early on in the game. It's not a spirit you want
to use in boss fights in the later parts of the game. Its spells can cause
some nice status effects, like instant death, but they can't really pack that
much of a punch later in the game.


   Spells:


Level: 1
Name: Astral Drain
MP Cost: 10
Targets: Single
Description: Dark Strength 25% and HP for All Allies

This spell is very handy at the beginning of the game. Durring the bosses
before you get a healing spell, this could very well save you. It helps to
keep you alive when you can't use items. Unfortunatly, it's too weak to do
much good later on.


Level: 2
Name: Death Dimention
MP Cost: 20
Targets: All
Description: Dark Strength 25% and Chance of Casting Fear on All Enemies

Not all that useful against bosses because most of them are immune to fear, but
it can come in handy against basic enemies, but it becomes less and less useful
as the game goes on.


Level: 3
Name: Demon's Gate
MP Cost: 30
Targets: All
Description: Instantly kills all enemies

I'm sorry to say that this doesn't work on bosses. That and it is very
disturbing to watch. O.o Anyway, there is one boss where it helps a great deal,
but other then that stick to basic enemies.


Level: 5
Name: Dark Dragon
MP Cost: 80
Targets: One
Description: Dark Strength 100%

If you still want to use this Dragoon at the end of the game, then this is
the spell you'll be using. All of it's other spells are... Well, pretty weak
by the end. Then again, this character's final addition does more then this
ever could. I would stick to that.


====================== - - - - - - - - - - - - - - - - - - - - - - - =========
><>< Jade Dragoon ><><----------------------------------------------| [Dra-3] |
====================== - - - - - - - - - - - - - - - - - - - - - - - =========


  >>Special<<
   Strengthens: Wind
   Weakens: Earth

This spirit focuses on hitting all enemies, and that causes it to suck up MP
much faster then a lot of the other Dragoons. This can be a pain in the first
few levels, but some of its later supportive spells help a great deal in boss
battles. Its level 2 spell is likely to save you at least once.


   Spells:


Level: 1
Name: Wing Blaster
MP Cost: 20
Targets: All
Description: Wind Strength 25%

Like I said, this makes you suck up MP really fast for the first few levels
and it can be hard to see the use for this Dragoon. The real attack spell for
this character is its level 3 spell, Gaspless. Use D-Attacks for the first 2
D-Levels.


Level: 2
Name: Rose Storm
MP Cost: 20
Targets: All Allies
Description: Reduce Damage to 1/2 for 3 turns

This is the spell that is going to save you when you go up against some of the
harder-hitting bosses. Considering how much pain it can save you, I think this
spell is very very cheap. I would use this character if this spell was all he
had going for him. Yeah, I like it that much... But luckily, it's not.


Level: 3
Name: Gaspless
MP Cost: 30
Targets: Single
Description: Wind Strength 75%

This attack is similar to the Red Eye Dragoon's Final Burst, but not quite as
strong. Like Final Burst, it's very handy against bosses. If the character is
properly equiped, this can pack quite a punch.


Level: 5
Name: Jade Dragon
MP Cost: 80
Targets: All
Description: Wind Strength 75%

It's a pumped up Wing Blaster really. It's rarely worth the 80 MP. You could do
more damage if you used Wing Blaster 4 times, but I guess you may do this if
you're in a hurry.


============================== - - - - - - - - - - - - - - - - - - - =========
><>< White Silver Dragoon ><><--------------------------------------| [Dra-4] |
============================== - - - - - - - - - - - - - - - - - - - =========


  >>Special<<
   Strengthens: Light
   Weakens: Darkness
   

This Dragoon is almost pure support magic. It has no attack power either. Its
healing spells might save you, but I prefer a more balanced Dragoon, like the
Blue Sea Dragoon. If you plan on killing things quickly, this isn't a good
pick. Pick this Dragoon for battles that are likely to last.


   Spells:


Level: 1
Name: Moon Light
MP Cost: 10
Targets: One Ally
Description: 100% HP Recovery for One Ally

This spell can save your neck. It completely heals one character. That's pretty
good for a level one spell. It also removes status effects and can revive
fallen party members. If you revive a character, it only heals half their HP
though.


Level: 2
Name: Star Children
MP Cost: 20
Targets: All
Description: Light Strength 25%

The only attack spell for this dragoon. It hits all enemies so it comes in
handy early. The character with this Dragoon Spirit has a high Magic Attack,
so this can pack a bit of a punch. For a while anyway.


Level: 3
Name: Gates of Heaven
MP Cost: 30
Targets: All Allies
Description: 100% HP recovery to All Allies

This spell can save your neck too, but that's about all this Dragoon is good
for. Depending on your play style, that could make it worth using. For me, it
doesn't. Use this spell if you're going up against someone who uses a lot of
powerful target-all attacks. Make sure all your characters are in pretty bad
shape before you use it, or you could waste MP because you could have used
Moon Light instead.


Level: 5
Name: White Silver Dragon
MP Cost: 80
Targets: All Enemies and All Allies
Description: Light Strength 100%

This is a really pumped up version of the Dark Dragoon's Astal Drain. It does
100% damage to the enemies, then adds that damage to your party's HP. This is
the only Dragon Summon that's worth the 80 MP needed to use it.


========================= - - - - - - - - - - - - - - - - - - - - -  =========
><>< Thunder Dragoon ><><-------------------------------------------| [Dra-5] |
========================= - - - - - - - - - - - - - - - - - - - - -  =========


  >>Special<<
   Strengthens: Thunder
   Weakens: None

This Dragoon is good for focusing on a single target, but its damage is not as
high as, say, the Red Eye Dragoon. If you're fighting a boss with multiple
targets, this dragoon is not a good choice. Considering that it focuses on
single targets this much, you'd think that he could do more damage. This
Dragoon is fast and it has no elemental weaknesses. It's better with physical
attacks anyway.


   Spells:


Level: 1
Name: Atomic Mind
MP Cost: 10
Targets: Single
Description: Thunder Strength 50%

It's pretty strong for a level 1 spell. Handy in the beginning at least.


Level: 2
Name: Thunder Kid
MP Cost: 20
Targets: Single
Description: Thunder Strength 65%

Umm... I would stick with Atomic Mind at this point. The difference in power is
just not worth the extra 10 MP needed to use it when it's just so much more
painful to the bad guy if you use Atomic Mind twice.


Level: 3
Name: Thunder God
MP Cost: 30
Targets: Single
Description: Thunder Strength 75%

Remember Gaspless? It's just like that.


Level: 5
Name: Violet Dragon
MP Cost: 80
Targets: Single
Description: Thunder Strength 100%

Three words: Not Worth Using


========================== - - - - - - - - - - - - - - - - - - - - - =========
><>< Blue Sea Dragoon ><><------------------------------------------| [Dra-6] |
========================== - - - - - - - - - - - - - - - - - - - - - =========


  >>Special<<
   Strengthens: Water
   Weakens: Fire

This is a very balanced Dragoon. It has one attack all, one healing and two
single attack spells. It's good for most situations. Its main problem is that 
it is so fast, the form doesn't last as long as the others. The healing spell 
will likely save you at least once. If used right, it's one of the best
Dragoons in the game.


   Spells:


Level: 1
Name: Freezing Ring
MP Cost: 10
Targets: Single
Description: Water Strength 50%

This is the attack that I would recommend you use most. Because of the
character's high Magic Attack stat, it can do really good damage, even later
in the game.


Level: 2
Name: Rainbow Breath
MP Cost: 20
Targets: All Allies
Description: HP recovery and Staus Cure for All Allies

I love this spell... It has saved me more times then I can count. It's a lot
like Gates of Heaven, but it only heals half your HP and won't revive
characters, but I'm rarely below half health when in dragoon form anyway.


Level: 3
Name: Diamond Dust
MP Cost: 30
Targets: All
Description: Water Strength 50%

Not worth the MP unless you're fighting more then 3 enemies. Otherwise, just
use Freezing Ring instead. You may even be able to do it in a row. Yeah, it's
that fast...


Level: 5
Name: Blue Sea Dragon
MP Cost: 80
Targets: Single
Description: Water Strength 100%

...Do I really have to say it? Use Freezing Ring twice... Please...?


======================== - - - - - - - - - - - - - - - - - - - - - - =========
><>< Golden Dragoon ><><--------------------------------------------| [Dra-7] |
======================== - - - - - - - - - - - - - - - - - - - - - - =========


  >>Special<<
   Strengthens: Earth
   Weakens: Wind

This Dragoon only has three spells. They all hit all targets. It's the opposite
of the Thunder Dragoon in that way. It sucks up MP so fast you'll wonder where
it all went. It's magic stat is very low, so if you plan on using it, use D-
Attacks as most of its spells arent worth the MP.


   Spells:


Level: 1
Name: Grand Stream
MP Cost: 20
Targets: All
Description: Earth Strength 25%

A basic Attack all spell. Low Magic stat = Low damage. Use D-Attacks.


Level: 3
Name: Meteor Strike
MP Cost: 30
Targets: All
Description: Earth Strength 50%

Doubling the strength of a spell makes it worth 10 more MP. If you insist on
using Magic, use this. It's pretty cheap for the damage it does.


Level: 5
Name: Golden Dragon
MP Cost: 80
Targets: All
Description: Earth Strength 100%

It might be worth using as it's the only spell this Dragoon has that can do
a good amount of damage at the end of the game. Follow it up with some strong
D-Attcks and you could have a good run.


======================== - - - - - - - - - - - - - - - - - - - - - - =========
><>< Divine Dragoon ><><--------------------------------------------| [Dra-8] |
======================== - - - - - - - - - - - - - - - - - - - - - - =========


  >>Special<<
   Strengthens: Non-Elementals
   Weakens: None

Umm... BEST DRAGOON EVER! Its stats are pumped up to insane levels and it can
do crazy amounts of damage with both spells and D-Attacks. It's a shame that
it only has two spells and both of which cost 50 MP, but it's worth it. Very
much so. Plus with his high attack and easily charged D-Attacks, it doesn't
make all that much difference.


   Spells:


Level: ?
Name: Divine DG Ball
MP Cost: 50
Targets: All
Description: Non-Elemental Damage 50%

Considering that you only use this Dragoon for ONE battle, and that battle
only has ONE target, use the other spell. The best thing this spell does is
make you go "Oooohhh... Sparkly..." It's extreemly powerful, but the second
spell just works better in this situation.



Level: ?
Name: Divine DG Cannon
MP Cost: 50
Targets: Single
Description: Non-Elemental Damage 100%

The thing that caused so much pain when you fought the Divine Dragon is now
your's to use. Most stuff this strong costs more like 80 MP So... Time to blow
some stuff to oblivion. Have a ball.


==================================== - - - - - - - - - - - - - - - - =========
><><><><>< V. Walkthrough ><><><><><--------------------------------| [Ch0-0] |
==================================== - - - - - - - - - - - - - - - - =========


This is the walktrough of ubber complete-ness. May it help you complete your
quest for the big shinny 100%. I will talk about the characters as they become
playable. Also, when I say "Important Items" I mean equipment and rare items.
There are other items, but they are less important.


======================================== - - - - - - - - - - - - - - =========
><><>< a) Chapter 1 - Serdian War ><><><----------------------------| [Ch1-0] |
======================================== - - - - - - - - - - - - - - =========


=============================== - - - - - - - - - - - - - - - - - -  =========
><>< 1)Seles and Fayrbrand ><><-------------------------------------| [Ch1-1] |
=============================== - - - - - - - - - - - - - - - - - -  =========


This game starts out with a long series of cut-scenes. Just make sure you pay
attention as they are important and they introduce quite a few characters. At
the end, you find yourself in the village of Seles.

At this point, you can finally do something. There isn't much before you hit
another short cut-scene, but I will use this break to explain about your first
character, Dart.
____________________________

Dart:

Number of Additions: 7

Element: Fire

Weapon: Sword

Pros: -Well balanced (No great weaknesses)
      -Most additions are easy to complete
      -Gets Dragoon Spirit early

Cons: -Can't remove him from your party (Though I have no problem with this...)
      -No particular strengths
      -Most powerful weapon requires a Therapy ring to be of any use
____________________________

I also believe that his Dragoon spirit is one of the stronger ones, but that's
just me.

Now that that's over with, on with the walkthrough. Really, the only thing you
do here is run forward. Once you find yourself at a fence, a little "!" icon
should appear above Dart's head. Whenever you see this, push X and Dart (or
whoever you happen to be controling at the time) will perform some action like
jump over something or press a button. In this case, Dart will jump the fence.
Then, another cut-scene starts.

After that, you enter your first battle. Yaay! This battle is easy even if you 
can't do additions yet so don't worry about it. It's still a good idea to try
and get the hang of it before you really need to be able to do them. If you can
do additions, you can kill each guy with one shot. Double Slash is an easy
addition anyway.

After that little battle, you can once again move. See the little glowing spot?
That's a save point. Walk into it and go to the menu and you will see a save
option at the bottom. If you want to save, then do it. Before you leave the
screen, make sure to pick up the treasure chest next to the spot where you
jumped the fence. There's a Burn Out in there which is a Fire Elemental Multi-
item. (If you don't know what that means, then read the "Using Items" section
above.) After picking that up, go west. (Note the little green arrow.)

A short note about the arrows:
The arrows on the screen indicate doors and ways to exit the current area.

Green = General Exit
Yellow = Hotels and Clinics
Blue = Shops

(You can turn them on and off with the R1 or L1 button)

Again, you have a cut-scene, but it's another short one. Then you go right into
a fight.

>>>>> Commander <<<<<

Minions: 2 Knights of Sandora

Suggested Party: -Dart

You don't really need a strategy to kill this boss. If you kill one of his
knights, then the other one runs away. It makes things easier so do it. Once
you do, Commander powers up, but he's still not something you have to worry
about. Now and then, he may use a Burn Out on you which can do some good
damage. If you do get low, use a Healing Potion or two that you got in your
last battle. He may also use a healing item on himself, but it doesn't heal him
too much and he rarely uses them. Just hack away until he's dead.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Once that's done with, Dart always grows a level and he get his first new
addition, Volcano. Yaay! Dart then decides to go after Shana. Before you leave,
there are a few things you should pick up.


 >>Seles<<


Facilities: Save Point

Stardust: 1


On the north side of town, there's a man talking to a woman in a purple dress.
Talk to him if you want some good addition practice and he will also talk
about counters and things like that.

In the north-west corner of town, there is a graveyard. Walk over to it and
press X to examine the gravestones there. Once you examine the right one, you
get your first Stardust. There are a total of 50 of these in the game and I
will tell you where to find time all. If you DO get them all, you get some good
items. Plus, it allows you to do another, much shorter sidequest that gets you
even MORE good items. Trust me, it's worth doing.

After you get it, go north and leave Seles. Time to head for Hellena.


===================================== - - - - - - - - - - - - - - -  =========
><>< 2)Hellena, Shana and Lavitz ><><-------------------------------| [Ch1-2] |
===================================== - - - - - - - - - - - - - - -  =========


IMPORTANT NOTE!:
Save your money! If you do it effectivly, you can get a few things that make
this game 50 times easier to beat.

There's a cut-scene. Well... A couple of them really. It's one of those
"Meanwhile" type scenes. Just pay attention.

After that, you're back in control and on the map screen for the first time.
Head west along the dotted path and enter the forest there. This is your first
dungeon.

  >The Forest<

Dungeon Length: Short

Enemys: Trent
        Assassin Cock
        Goblin
        Berserk Mouse

Facilities: Merchant (He's only there before you get through Hellena)

Important Items: None

Overall Dificulty: Easy

On the first screen, there's a merchant. Talk to him if you want to buy Healing
Potions and other items. He will also give you a turtorial on how to use them.
(Including Multi items.) As you wander around, you will notice that the arrow
over Dart's head (if you have the arrows on that is) will turn from green, to
yellow, to red as you walk. The red arrow is a warning that you could run into
a random battle at any moment.

As you go past the merchant, there is a split in the path. To the right is a
dead end with a crate containing a Healing Potion. Pick it up if you wish, then
take the left path to the next screen. If you're still low on health from the
fight in Seles, then get into a random battle and Guard until you have full
health again and save the Healing Potions for boss battles.

Before I go any further, I'll give you an extra tip. Max out your Double Slash
addition now. Not only does it make sure that you don't have to do it later,
but it is also a good way to make sure you're strong enough to take Hellena.

On the next screen, there's a gorge. Cross it by running up the log there. At
the top, pick up the crate. It conatains a Charm Potion, which wards off random
battles for a limited amount of time. Head south-west to the next screen.

The next screen is a maze. Follow the path  east to the next exit point and you
are warped to the path just south of where you left the screen. If you exit on
one of the two paths that go east, you can get to a crate with 20 gold in it.
Then head west. Take the south-west path to get to another crate with a Burn
Out and then head back and take the north-west path. Follow that trail to leave
the screen.

Follow the log down in the next screen. The the bottom, you get a brief
cut-scene which is a flashback about Dart and Shana. On to the next screen.

This is the last screen here so if you haven't maxed out Double Slash yet, then
get into a few random battles until you do. Then, follow the trail and leave
the forest.

Now that you're on the map screen again, follow the path south-west to Hellena
Prison.

 >Hellena Prison Part 1<

Dungeon Length: Short

Enemies: Hellena Warden

Facilities: Save Point
            Merchant

Improtant Items: Leather Jacket

Overall Dificulty: Easy

A quick note on additions:
Now that you're using Volcano instead of Double slash, you have to start
preparing yourself to deal with counters. The enemy cannot counter on the first
or last Hit. (For example: Double Slash had only two hits so it was impossible
to use a counter on it.) Now that you're using Volcano you have one in the
middle and they will start using counters so look out.

As you enter Hellena, you find yourself on the road leading to the prison.
Follow the road and you get to the front gate. Drat runs up behind the cart you
saw earlier and hides there. The guard says he will check the load. As soon as
he says this, the little "!" sign will appear again. Push X and Dart will hide
around the other side of the cart. The gate is then lowered and Dart climbs
into the back of the cart.

You made it inside. Very good. You've probly notcied by now that the arrow over
Dart's head has been red this whole time. In this dungeon, there are no random
battles. It's a stealth level. If a guard sees you, he will run at you. If you
get out of the screen before he catches you, then you don't have to fight him.
Even if you do get caught, it isn't really a big deal as they are all weaklings
anyway. Just kill them and there's no harm done.

The first room contains a save point so save. The driver of the cart is the
merchant. He's at the south-west corner of this room. Don't talk to him yet.
Instead, go to the north-west corner of the room and exit there. This leads to
a small room with a chest containing a Burn Out. Now go talk to the merchant.
He'll call a guard and you will have to fight him. It's one of the few battles
you have to fight in here.

Just hack at him until he dies, which should be one or two hits, depending on
your skill with additions and your level. Now that he's dead, you can talk to
the merchant and he can sell you some items. He'll be here as long as you are.

Leave by the exit next to where you found the merchant. In the next room,
there's a guard. If you want to avoid fighting, wait until his back it to you,
then run south-east around the corner. There's another guard here, but if you
stay close to the railing, he won't see you. Go up the stairs.

It may look impossible to get through this room without fighting the guard, but
it isn't. Wait until the guard truns his back, then run up and press X by the
ladder. Tadah! No fight. Follow the path at the top of the stairs to the exit.

Now you're outside again. Cross the bridge and there's a save point. Guards
will appear from the exits on either side so move quickly. The entrance next to
the save point leads to a dead end room with some useful items. However, it is
almost impossible to avoid fighting is such a cramped space with three guards.

I would just kill all the guards and then loot the place. There are a total of
3 chests in here. Next to the beds, there are two. One contains an Angel's
Prayer, which revives a dead character in battle and the other contains a
Leather Jacket, which is a piece of armor for Shana once you get her. Down the
steps is the last one. It holds 50 gold.

After you finish here, go back outside. To the right is a small elevator. Press
X to ride it up to the next floor. Go inside. There's a cut-scene here. It's
also the place where you get your first new party member, Lavits.

You now have to fight off three of the wardens with Lavitz in your party. The
addition he is using is called Harpoon and it's exactly like Dart's Double
Slash. Lavitz isn't as strong as Dart, (yet) but he can still easilly kill the
wardens in one or two hits.

After the battle, you can now use Lavitz all the time. He's at level 3 when you
get him. Yaay! I usually have Dart at about level 5 or higher by now.
_________________________________________________

Lavitz:

Number of Additions: 5

Element: Wind

Weapon: Spear

Pros: -High HP, Attack and Defense
      -All additons are obtained at low levels
      -Useful Dragoon Spells

Cons: -Low Speed and Magic Defense
      -Most additions are difficult to complete
      -Most additions don't give much SP
__________________________________________________

Before you leave the tower where you met Lavitz, wander around and enter some
of the cells here. There are a few chests to find. They contain a Spark Net,
(Thunder Elemental Multi Item) and 20 gold, (this chest is on top of a pile of
crates. To get to it, walk up the crates next to the shivering man and jump
from crate to crate). Now, you can leave.

When you do leave, another elevator will come down. You have to fight the guard
in it, but once you kill him, you can use his elevator. Yaay! Take the elevator
up and take a left.

Once inside again, you're in a diamond shaped room. Take the stairs at the
north point and cross the two bridges. Once at the top, Lavitz notices that the
room seems to have especially tight guard. Dart finds a key. Now you can get to
Shana. Go back out the way you came in.

Now you can enter the door to the right of the elevator. Walk up to the door
and push X to unlock it. Then go through it. Now you're in Shana's tower and
there are a lot of guards. You're fighting three wardens at a time now. You
should be able to easily fight them off by now.

This tower is just like Lavitz's tower. There is a cell with a chest that
you may want to pick up. It holds 20 Gold. Once you find Shana's cell, you have
to fight off three wardens again. Nothing new, right?

Once you finish them off, you get to rescue Shana. Then you leave the cell and
have to fight more guards. You can't use Shana yet.

After the fight, there are yet more scenes and then, you can use Shana.
_________________________________________________

Shana:

Number of Additions: 0

Element: Light

Weapon: Arrows

Pros: -High Magic Attack and Defense
      -Highest HP of the girls
      -Has the only Dragon Summoning Spell that's worth the 80 MP to use it

Cons: -Really low Attack and Defense
      -Dragoon attacks are weak
      -No additions
__________________________________________________

Now would be a good time to pause and start mastering your current additions.
You should be getting some new ones soon so you may as well make it easier on
youself. It's also a good idea to have Lavitz and Shana grow a few levels.
There's also another cell next to Shana's. There's a chest in there with
another 20 gold in it.

Once you feel comfortable with your levels and additions, make your way back to
the bottom floor. Out of the tower, down the two elevators, (I recommend saving
at the save point here). Once back inside, you see the merchant there. Buy
something from him if you need it.

After you leave, you meet up with Fruegel. You get to hear a little more about
why Seles was blown to bits. Now you get to beat the crap out of him.

>>>>> Fruegel 1 <<<<<

Minions: 2 Hellena Wardens
         2 Senior Wardens

Suggested Party: -Dart
                 -Lavitz
                 -Shana

This is another easy boss. Kill the two wardens first. They like to use Burn
Outs on you. As Shana has such a weak attack, I would just have her Guard for
most of this battle. She can't really do much damage unless she uses magic
items and I would save those for later. Keep in mind that the wardens on this
battle are a bit stronger then the normal ones you always run into here.

Once you take them out, the two senior wardens come in. These guys can take a
few shots to kill. When they run out of health, they use an item that does fire
damage on all of your guys and then they die. In other words, don't finish them
off if you are low on health. They also use a power up item which increaces all
of their stats. Try to kill them before they can do so.

Once you finish off all his minions, it's time to hack away at Fruegel until he
dies. Keep an eye on your health and this should be an easy win.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

After you finish him off, Dart and friends make a daring escape out the from
gate. There's a scene.


======================================= - - - - - - - - - - - - - -  =========
><>< 3)Chase to the Limestone Cave ><><-----------------------------| [Ch1-3] |
======================================= - - - - - - - - - - - - - -  =========


Now you're on the map screen again. Head north this time to the Prarie.

  >The Prarie<

Dungeon Length: Short

Enemies: Mole
         Crescent Bee
         Mantis
         Vampire Kiwi

Facilities: Rest (Place the recovers HP/MP)

Improtant Items: None

Overall Difficulty: Easy

Now you're in the Prarie. You move to the next screen automaticly. They manage
to throw off the wardens.

Be careful when fighting the Crescent Bees here. Kill them first or you may get
yourself poisoned. Also, the Mantises can use a power up spell like the Senior
Wardens so be warned.

Now that you have control again, head to the exit in the north-west corner of
the screen. There's a river there and Dart notes that it is to wide to jump
across. Next, go back to the last screen and take the south-west trail.

On the next screen is a cabin. Go into the cabin to trigger a scene and a long
story/flashback scene. You will be seeing this a LOT. After it's all over, you
get another goal. Get to Bale, capital of Basil.

Now that that's done, you can come back to the shack at any time and push X
next to the chair to replenish your HP. Time to Max out your additions again.
From now on, whenever you get a new addition, make sure your old addition is
mastered. Got it? Okay.

Go back outside and leave the screen by the exit in the north-west corner.
There's a tree by a waterfall and Dart will say that they could bridge the
river with it but they need something to cut it down with. Time to go back to
the shack.

Back inside the shack, there's an axe laying on the floor. Walk over to it and
press X to pick it up. then go back to the tree. Dart cuts down the tree and it
falls over the edge of the cliff.

Go back past the shack and back to the second screen again. Exit through the
north-west exit again and you're back at the river. The tree you just chopped
down floats by and gets caught right where you need it to be. Lucky you. Cross
it and then it's on to the next screen.

Right off there's a split in the path. Take the north fork and get the Angel's
Prayer, then go back and take the west fork. If you talk to the family on this
road, then you get to see Lavitz act all knightly. The family has no place to
go since they left the capital of Sandora, Kazas. Lavitz invites them to stay
at his house in Bale. See? He's such a nice guy.

You can leave now. Follow the path north and you're out of the Prarie. Now that
you're back on the map screen, follow the dots to the Limestone Cave.

 >The Limestone Cave<

Dungeon Length: Medium-Short

Enemies: Evil Spider
         Screaming Bat
         Orc
         Slime
         Ugly Balloon

Facilities: Rock Fireflies (Rest)
            Save Point

Improtant Items: Bastard Sword
                 Poison Guard
                 Bandana

Overall Difficulty: Medium-Easy

Welcome to Limestone Cave. This is your longest Dungeon so far, but the enemies
are weak for the most part. First thing you see is a chest off to your left. Go
open it and receive a Detonate Rock, which is an attack item that attacks all
enemies. Yaay! Follow the path into the cave.

The next room has a little slide puzzle in it. The top is right next to the
entrance to the room. Taking certain forks in the slide can get you some good
items.

Push nothing and the slide will take you to a platform with a crate containing
20 gold. If you press up by the first fork and down by the sencond, the slide
will put you in another platform that holds a Bastard Sword, which is a better
weapon for Dart. Equip him with it, then leave by the southern exit.

The next room has a series of stepping stones for you to cross. The chest on
the right contains a Total Vanishing which kills all minor enemies. Sweet...
The chest on the left contains a Body Purifier which removes certain status
ailments.

Once you reach the end of the stepping stones, Lavitz slips and Dart saves him.
A minor little cut-scene. You automaticaly leave afterwards. In the next room,
the path branches, one part going south and the other going east. The east path
leads to another chest with 100 gold. The south path branches again and the
east part leads to some little glowing things. These are the rock fireflies.
Walk up to them and press X to have them replenish your HP. Handy huh?

There's also a chest further down the path that has an Angel's Prayer in it.
You can also jump up onto the rock above and get to another chest with a Burn
Out. Head back to the fork and follow the other path to the exit.

If you go out the north exit in the next room, you end up in a kind of
mini-game in which you try to catch the little creature that is hopping around.
If you do it, he will go over to the north-east corner of the screen. Aproach
him again and he will leave a chest containing a Poison Guard. There's another
chest on the screen that has a Spark Net.

Back in the other room, take the path with the chest on it, (the chest has a
Charm Potion By the way,) and exit the room. In the next room, just follow the
path.

There's a Save Point here and a couple of chests. The one of the left has a
Body Purifier. The one on the right has a Bandana which is head armor for the
guys. Dart already has one and Lavitz has something better so don't bother
equiping someone with it. You can just sell it later. Head on to the next area.

In the next area, Dart hears something amd wonders what it is. It's your next
boss.

>>>>> Urobolus <<<<<

Minions: None

Suggested Party: -Dart
                 -Lavitz
                 -Shana

This is the first battle in which there is any strategy involved. At first, all
you need to do is hack away at him with Dart and Lavitz. When Urobolus moves
into the rock, he's to high to reach. Remember how I told you to save all those
attack items for later? Now is the time to use them. Have Shana hit him with a
few and he'll die. That's it. Dart will finish him off.

%%%%%%%%%%%%%%%%%%%%%%%%%

Once he's dead, you will get a cut-scene which helps to develope the overall
story of the game. Ooooo... Mysterious.

After that's over, leave via the back exit. There is one more area. There are 2
chests here. One with a Healing Potion, the other has 50 gold.

On to Bale.


=============================== - - - - - - - - - - - - - - - - - -  =========
><>< 4)Royal Capital: Bale ><><-------------------------------------| [Ch1-4] |
=============================== - - - - - - - - - - - - - - - - - -  =========


 >>Bale<<


Facilities: Hotel
            Clinic
            Weapon Shop
            Item Shop

Stardust: 6

Welcome to Bale, capital of Basil. This is the first real city you've been to
yet. There are quite a few Stardust here as well. Talk to people if you wish.
Let's go to the Hotel first. Walk past the fountain and enter through the door
marked with a yellow arrow. Talk to the man behind the counter to stay the
night and replenish HP. Then save and go over to the left. Talk ot the man
behind the counter here and buy the spirits. You'll need them later.

Head back outside and go west to the next area. Here, you can see a blue arrow.
That's the weapon shop. The clinic is in the alley just east of the shop. Right
now, we want to take the path to the west of the shop.

Welcome to Indels Castle. Don't go up the stairs just yet. Instead, enter
through the door on the bottom floor. As soon as you enter, go to the right and
open the chest there. It holds a Sparkle Arrow which is a weapon for Shana.
Then go north. past the crates and up the stairs. Go left and go down the
ladder. Go down the next ladder. Walk over to the wheel next to you and push X.
This will open the gate below on the dock. Go back up the ladders and back down
the stairs.

Go to the circular area with a red floor and then head north. Examine the fire-
place and you get another Stardust. Yaay! Turn around and go up the stairs you
used a moment ago. Go right, then south, then left. Go past the beds and open
the chest in here. Another 50 gold for you. Go back to the big green line and
follow it up the stairs.

Take a left and go up the short staircase against the outer wall. Examine the
back of the little area to find another stardust. Go to the right of the stairs
and enter the small room there. There's a chest with another 100 Gold. Follow
the outer wall until you get to a small green room. Take the stairs on the
right side. Follow them down and in the next room, go down the ladder. Open the
crate in this room to get an Active Ring. Now go back up. Now that you're back
in the green room, go up the stairs and meet with King Albert.

You're in for a long cut-scene. Lots of talking and lots of story developement.
Then, there is a cut-scene explaining the Dragon Compaign. Random FMV movie!
Yaay! Again, you will be seeing many versions of this.

Turn around and walk outside of the railing beside the stairs to go outside to
a balconey and talk with Shana. This triggers another scene and you get yet
another goal. Go help Lavitz defend Hoax, but first, we get to go meet Lavitz's
mother.

Head back to the room where you met Albert, the go down the stairs. Make your
way back out of the castle and back to town. Once there, head to the weapon
shop. In the forefront of the screen is a barrel of spears. Examine it to get
yet another stardust. Yaay! Go into the menu and make sure that everyone has
the strongest equipment on. THen talk to the weapon seller. By anything
stronger then what you have, which should include some armor for Dart. After
you buy stuff, it's time to sell stuff. Sell anything you don't think you'll
use, including the weaker weapons and armor. 

Go back to the first area in town. Go down the stairs that lead to a path that
goes under the fountain. Talk to the man in your way. You give him the spirits
that you bought earlier and he moves out of the way. Now go up the stairs on
the other side of his house. Just follow the path. When you hear the castle
music again, you're in a room with a chest in it. One that has 20 gold. There
are two exits here. Take the first one you get to.

You should recodnize this place. head up the tall ladder first. There's a chest
with another 20 gold here. Go back down and get on the boat. It will take you
through Bale. You will eventually get an option to go strait or get off the
boat. Get off. Go through the door and examine the pile of stuff in the back of
the room. Another stardust! Get back on the boat. It will take you back to
where you started. Go back to town. To the right of the Hotal is a path. On the
other side of the path is the item shop. Go and guy anything you may need
there. Then head up the path. Check out the well here for another stardust. Go
to the entrance on the north wall of this area.

Welcome to Lavitz's house. You get watch a very amusing cut-scene in which
Lavitz's mother thinks that Shana is his bride. It get very awkward. Once it's
over, talk to Lavitz again and he'll ask what they should do. Ask to have him
show you around. The others have some funny responses, but this is what you
want to pick in order to progress. Head up the stairs and go to the room on
the left.

There's a nice little cut-scene and Lavitz and Dart talk about a few things.
Then you get called down for lunch. Leave the room and go back in so Lavitz's
mother moves and you can get into the kitchen. Examine the north wall to get
the last stardust in Bale. Yaay! You should have a total of 7. Go back to the
library and up the ladder again. Once outside, follow the roof to the east
point and jump down. Enter the barn and start walking. Tap X as you go so you
don't fall off the beam. Open the chest for a Healing Breeze. It's much like a
Healing Potion except that it heals all of your party members at once.

Now it's time to go. Head for the exit of Bale. As you try to leave, a woman
named Martel bumps into you. She's the reason we're collecting stardust. If you
want to talk to her, go back to the area where Lavitz's house is and enter the
house in the upper-left corner. If you do talk to her, then she tells you what
stardust actually do. Cool. Talk to her if you wish, save in the hotel, then
leave Bale.

Time to defend Hoax.


================================= - - - - - - - - - - - - - - - - -  =========
><>< 5)A Dragoon's Awakening ><><-----------------------------------| [Ch1-5] |
================================= - - - - - - - - - - - - - - - - -  =========


Take the new path to the west to find Hoax.


 >>Hoax<<


Facilities: Hotel

Stardust: 2

When you enter, Shana makes a comment that Hoax looks more like a fortress then
a town. There's a crate containing a Angel's Prayer in the hotel. Go through
the entrance to the right of the hotal to meet up with Kaiser. Then you get an
oppourtunity to really explore hoax.

Turn left and go up the stairs. Enter the forst house there and go down the
stairs inside. Check the fireplace for a stardust. Here's a little something
optional, from the top floor of the house where you get the stardust, exit
through the door on the south-west wall. Walk along the wall until you can see
a window you can go through. It's an attic. There's a crate here with 20 gold.
Go down the ladder. Talk to the old lady for an amusing cut-scene. It really
has nothing to do with the story line, but I laugh whenever I see Shana kick
Dart in the... *cough cough* Nevermind...

Once back outside the window, head down the stone steps and enter there. Go
down and behind the stairs here for a Healing Potion. (Examine the fire for an
amusing comment too.) Head back to Kaiser's headquarters, but don't talk to him
yet. Look around in the lower left corner of the room for a stardust. You
should have 9 now. Then talk to kaiser, but before you do that, equip additions
that you know you can finish at least 90% of the time. Trust me.

Head up to where the knight is standing. Once it's night, head down the stairs.
As you do, the Sandoras attack. Wah! The first thing you have to fight are two
Sandora Soldiers. Easy enough. Just hack at them and they should be dead in one
or two hits. Then things get tricky.

>>>>> Sandora Elite <<<<<

Minions: None

Suggested Party: -Dart
                 -Lavitz

To start off, while on the guy until he starts using magic. Watch out when he
starts hitting you with the green fire. It can lower your health fast. Then, he
starts using that trick where he multiplys himself. I find that he usually
follows a pattern. The first time the real one is the onlt on the left, then
the right, then the center. Also take note the that the real one os the only
one who uses magic.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Then there's more trouble.

>>>>> Kongol <<<<<

Minions: None

Suggested Party: -Dart
                 -Lavitz

Kongol is semi-hard to kill. He has a lot of health and his moves are strong
enough to make you watch your HP when your fighting him. Remember what I said
about additions before? This is why. If you fail to complete an addition, then
it's just like he used a counter on you and you take some damage. Be careful.
Heal when you need to, complete your additions and wail on him until he dies.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Now there's a cool cut-scene. After the first one, there's another long
cut-scene that explains exactly what happened. You also get Rose in your party. 

Before you leave Hoax, you should save at the new Save Point at the top of the
stairs. As you walk towards the exit, Rose offers a little turtorial on
Dragoons. Take it if you want practice or have not read the section on Dragoons
that I put in the first part of the guide.

It's off to the Marshland!


============================================= - - - - - - - - - - -  =========
><>< 6)The Marshland and Dragon's Poison ><><-----------------------| [Ch1-6] |
============================================= - - - - - - - - - - -  =========


First thing's first, a character summary of Rose.
______________________________________

Rose:

Number of Additions: 4

Element: Darkness

Weapon: Rapier

Pros: -Highest attack of all characters
      -Comes with Dragoon Spirit
      -Dragoon Spells highly useful at start

Cons: -Very low defense stats
      -Low HP stat
      -Slowest of the girls
___________________________


Go back towards Bale, but then take the new path that goes south.

  >Marshland<

Dungeon Length: Short

Enemies: Merman
         Crocodile
         Myconido
         Sea Dragon

Facilities: None

Important Items: Wargod Amulet
                 Lance
                 Stun Guard
                 Magic Stone of Signet

Overall Dificulty: Easy

Head strait to get to the fort. Just keep following the path you will get
there. Now you have a series of battles with Sandora Soldiers. Easy enough.
Just keep challenging them until you kill them all. In the last battle, there's
a Commander you have to fight, but just treat him as if he's another soldier. I
would make sure to kill his soldier minions first.

Then, head into the fort itself. Enter the first room on the right for a chest
containing a Sun Rhapsody. This item refills all of your MP. (Sweet.) Go across
the hall and check the fireplace for a stardust. 10 now. There's also a chest
in here with a Healing Potion. Now head down the the hurt knights for a sad
little cut-scene. Jump along the rocks just past them to get to another chest.
This one with a Spirit Potion. This gives you 100 SP. 

Turn around and go under the series of arches that lead outside. There's a
chest with a Lance. That's a better weapon for Lavitz. Head back into the fort
and exit through the door you entered first. Walk up onto the tree root and
grab the Sun Rhapsody then head back to the entrance to the Marshland.

Walk along the tree on your left. Follow it along until you get to the next
area. Get on the boat you see here. Get off at the first stop to find a Spirit
Potion. Back to the boat and select "Move Down". Get off here to find a Burn
Out. Select "Move down" again. Get off here for a Body Purifier. Go left and
exit the area. Here, you can pick up two things. One is a Stun Guard. The other
is the Magic Stone of Signet. This is a handy little repeat (meaning it
reappears after every battle in which you use it) item that freezes minor
enemies for three turns. Handy right? Now go all the way back to the main path.

Now that you're off the boat, head north and follow that path. Then there's a
short cut-scene in which Shana twists her ankle and Dart carries her for a
while. That takes you to the next area. Head north from here and exit the
Marshland.


======================================== - - - - - - - - - - - - - - =========
><>< 7)Assault on the Dragon's Nest ><><----------------------------| [Ch1-7] |
======================================== - - - - - - - - - - - - - - =========


Head south and enter the Volcano Villude.

  >Volcano Villude<

Dungeon Length: Medium-Short

Enemies: Salamander
         Fire Spirit
         Magma Fish
         Red Hot

Facilities: Save Point
            Merchant (First time through only)

Important Items: Panic Guard
                 Sapphire Pin

Overall Dificulty: Medium

There are two reasons why this is the hardest dungeon yet. 1) You haven't been
able to heal for a while and the merchant is at the end of the dungeon, and 2)
there are two bosses you have to fight here.

First off, follow the path here until you get to the cut-scene about the fire
bird. This take you to the next area. The chest next to the path here holds a
Spear Frost. (Water Elemental Multi Item)

Just keep going through the next area. There's a point where the gap narrows
and you can jump it to get a chest with a Mind Purifier. At the end is a fork
in the path. The right path leads to a Panic Guard. Take the left path to the
next area and once there, you can see the save point across the gap. Jump it
and save. Then exit.

In the next room, Magma Fish jump at you so move quickly. Once you get to a
certain point, there's a cut-scene in which Shana runs off somewhere. Follow
her, but make sure all of your guys are at least mostly healed before you do.

In the next place, you get your first look at a Virage. Then it wakes up and
you have to kill it. 

>>>>> Incomplete Virage <<<<<

Minions: None

Suggested Party: -Dart
                 -Lavitz
                 -Rose

In this fight, you have the option to attack the arm, body and head of the
Virage. I suggest you whail on it's head until it dies because everything else
just regenerates. This guy does good damage so keep a close eye on your HP,
especially Rose.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

You will end up in the previous area. Follow the south edge of teh screen to
exit this area. You find a man hanging from a cliff. Dart saves him and he
gives you a sapphire pin as a reward. Yaay! The man says his name is Dabas and
he's from Lohan. He's also the merchant that you meet up with at the end of
the dungeon.

The next area is where you fight your second boss so heal everyone with items.
Walk around the edge and you will be confronted by the Fire Bird.

>>>>> Fire Bird <<<<<

Suggested Party: -Dart
                 -Lavitz
                 -Rose

Just keep hitting it. Keep an eye on your HP. This guy has some powerful
attacks that hit everyone in your party. You can attack his fireballs and kill
them before they hit you. Save some health by doing so.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

There's a chest with 50 gold in the next screen. Dabas is here too. Buy stuff
from him. You won't get another chance to buy things before you fight the
Dragon. Now, on to the Dragon's Nest.

 >Nest of Dragon<

Dungeon Length: Short

Enemies: Mandrake
         Trickt Bat
         Run Fast
         Lizard Man
         Man Eating Bud

Facilities: Save Point
            Rest

Important Items: Bravery Amulet
                 
Overall Dificulty: Medium-Easy

First off, follow the path. In the next area, you stop and There's a scene
Shana gets a little light headed and runs off again. You follow her and she's
fine. So you bring her back. Now, continue on.

As you do, you find that you're standing on this spiderweb looking thing. As
you walk across it, you fall into the dragon's den. Once down there, Shana
notices that there is still pure water there. If you drink the water later,
then it replenishes your HP and MP. (Sweet...)

Climb up to the next level and go down the hole on the right. Take the left
path to get to a Mind Purifier. Go back and take the south path, enter through
the doorway and follow the path until you can get to the upper level again. Go
through the tunnel and examine the funky black plant. Then go down the hole
here. Grab the chest and get a Bravery Amulet. Go back to the split path.

Once outside the doorway, climb up to the next level here. There are two of the
funky black plants here. Examine them both. One will allow you to get a chest
with a Spirit Potion. Go down to the lower level via the other hole here. Grab
the Body purifier and head back to the split path again. Backtrack to the upper
level again and take the new path. Save. If you're low on health, take a quick
run back to the rest before you go on. In the next room, you face Fayrbrand.

Once you enter, you don't find Fayrbrand. Instead, you see Greham. If you were
good and took the time to talk to the people in Bale, then you already know who
this is. Don't worry if you're clueless though. You'll hear the story right
now. You then find out that Greham is a Dragoon. (Oh that's just dandy...) Then
Fayrbrand comes out. You have to fight both of them at once.

>>>>> Greham and Fayrbrand <<<<<

Suggested Party: -Dart
                 -Lavitz
                 -Rose

In this fight, take out Graham first. Once you do, Fayrbrand is easy. Transform
Dart and Rose into Dragoons and pelt him with spells. Use their level one
spells. Avoid using Death Dimension and Explosion as they just cost more MP and
do less damage to the one who really needs to be hit. If you have trained
enough to get Dart's D'lvl up to 3 then by all means use Final Burst on him.
Just kill him before he can kill you. The handy thing is that Rose's Astral
Drain restores some of you HP.

Once that's done, then you can kill Fayrbrand. He has more HP then Greham, but
his attacks do less damage. He's also a lot slower so you can get a lot of hits
on him. He also likes to put status ailments on your guys. I hope you have a
couple of Body Purifiers on you. If you want, you can use Dragoons on him too,
but I never saw the need.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

After that's done with, Greham dies and Lavitz gets his Dragoon Spirit. Yaay!
Now you have three Dragoons and you can use the special command. Then, there's
another scene. To get out of here, climb up the webing behind where you fought
Fayrbrand. You come out on the other side of the hole you fell through.
Continue along the path to leave. Don't worry about all the chests you are
leaving behind as you will be coming back here very soon.


=================================== - - - - - - - - - - - - - - - -  =========
><>< 8)Lohan and Dragoni Plant ><><---------------------------------| [Ch1-8] |
=================================== - - - - - - - - - - - - - - - -  =========


Time to go to Lohan. Once out of the Dragon's Nest, follow the path to Lohan.


 >>Lohan<<


Facilities: Hotel
            Clinic
            Weapon Shop
            Item Shop

Stardust: 4

Lohan is big. Really big. It's really easy to get lost, but never fear! I know
the place by heart. When you first enter, you're automaticly taken to the
clinic which is where you drop Shana off for the time being.

The doctor says he needs something called Dragoni Plant in order to stop the
poison. Unfortunatly, he doesn't know where you can find it. You're on your own
for that part.

Now that you're outside, you can see exactly how complex this city can be.
First off, you should go collect the four stardust that are here. For the first
one, go across the bridge and up the stairs that lead to the hotel. Go in there
to save, heal, whatever. Exit and take a left. Go into the last door before you
leave the area. There's a little book next to the door. Climb the ladder on the
right side of the room and examine the bookshelf against the wall in front of
you. Go right and climb down the ladder there. Go into the room on your left
and examine the furnace there. You'll find it. Head back outside.

Go down the stairs just south of you. Go south and cross the bridge. Enter
through the blue door. This is Dabas's shop. He'll talk to you right away. You
get a bonus for comming in here. Not only is there a stardust in his shop, but
he also knows where you can find Dragoni Plant. When the conversation ends, you
leave. Turn around and go right back in. Climb up in the shop until you find
the knight's armor in the corner. Examine it for another stardust. Now you can
leave.

Go back across the bridge. Both of the shops are here. Buy anything you may
need. (Weapons, armor, items, ect.) While looking through the items in the
weapon shop, you'll notice some extremely expensive items on sale. That is why
we are currently hoarding our money. The Legend Casque makes even the most
powerful magic spells do around 200 damage. This is at then end of the game
when most of your characters should have about an avarage of 3000 HP each. Not
too shaby. There's also something that you can buy in Deningrad called the
Armor of Legend that does the same thing for physical attacks. Yaay! The
Phantom Sheild is also here. It cuts all damage in half, but it's still not as
effective as the Legend Casque and Armor of Legend. You can get one of these
for free in a sidequest later anyway.

Once you're done here, go down the stairs next to the bridge. When the vendor
talks to you, you are able to buy a bottle to hold water. You need this. I've
found that if you just keep telling him to lower the price, he'll just give it
to you for free. Sucker...

This will put you in the gate area. Examine the big jars next to the gate to
get another stardust. Head back into town and go past the street vendors.
There's a really big tent here. On the right, there's a crate holding 100 gold.
Examine the baskets on the left side for the last stardust. That will bring you
up to 14 total. Now you go get the Dragoni Plant.

Head back to the Dragon's Nest. On the first screen, aproach the place where
the webing crosses the stream. You can jump across here. To get back across,
jump along the rock just south of there. You don't want to do that yet though.
Go south along this side of the stream first. Keep going and you'll find that
chest that you never picked up. It has a Chain Mail in it. Yaay! Good armor!
Now go back and jump along the rocks.

Turn around and jump into the hole to the Dragon's den. When you land, fill
your bottle with water then get back out. Get back on the other side of the
hole again. (Jump over the webbing then over the rocks.) Then head south.

Follow the path that Shana took when she took a rest. The funky plant is here.
Put the water on it and it will vanish. Head north to get to the shrine.

 >Shrine of Shirley<

Dungeon Length: Medium

Enemies: Crystal Golem
         Plague Rat
         Strong Man
         Gargoyal
         Living Statue

Facilities: Save Point
            Rest

Important Items: Demon Stiletto
                 
Overall Dificulty: Medium-Easy

Don't bother opening the chests here. None of them have anything in them. Just
ignore them when you see them. When you aproach the entrance, There's a scene.
Then you can enter.

First, go right. Examine the statue and remember which way the sign says it's
facing. (Example: Sign says "Statue facing left") Then go right and jump along
the rocks there. The Dragoon spirits will resonate again and you will be all
healed. That's the rest. Go back to the first room.

Exit through the left door. Take a right and acitvate the lever at the end of
the walkway. Go back to the first room again and exit via the new opening. Go
examine the gold statue and remember which way it is facing. Then go back to
the first room again.

Exit out the back this time. Climb up the first 2 staircases. Here, you can
examine a stone square. You enter in a code here later. The code is random so
I can't tell you what it is now. For now, go up the rest of the stairs and exit
the area. open the chest. It's a trap. As you go down, remember the numbers as
they pop up on the screen.

You end up at the bottom of the shrine again. Go back to the little stone
square that I mentioned and enter the numbers you saw on the way down. This
will open a new exit at the top of the stairs.

Once through the new exit, examine the statues and turn them to face the way
that their counterparts below were facing. Then it's up to the top of the
shrine. Now you're here, you should save. Then, just keep going. Now you have
to fight Drake the Bandit.

>>>>> Drake the Bandit <<<<<

Suggested Party: -Dart
                 -Lavitz
                 -Rose

Simple enough strategy for him. Hit him until he dies. The bombs he throws can
do some good damage, but you can kill them before they hit you. Keep an eye on
Rose's HP. When he throws up the wires, kill those so you can get to him. If he
throws up the wires, then throws the bombs out, just turn Dart or Lavitz into a
Dragoon and hit them with one of those attacks that hits everything. He dies
really quick this way.

If you feel really impatient with this guy, use a special (not Lavitz's for
elemental reasons) and whail on him with magic.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

There's a scene where you meet Shirley. You go into a battle screen, but it
isn't really a battle at all, more a challenge. You just have to answer her
questions right.

Just guard until she asks a question. For the First question, (Why do you
fight?) pick the first option. Then she turns into Shana. Keep Guarding. For
the first question she asks as Shana, pick the second option. Next, the first
option. For the last question, pick the first option again. Then she's back to
being Shirley.

Then, she turns into King Albert. 
Question 1) Second Option
Question 2) First Option

Then she asks questions to various people.
Question 1) First Option
Question 2) First Option
Question 3) Second Option

That's all. Now you get the Dragoon Spirit of the White Silver Dragon. Yaay!
Then, there's a short scene. Now you can leave. Just make your way back to
Lohan. Don't forget to go raid the back of the shrine first.  There's lots of
gold and a better weapon for Rose in there. That and a Healing Breeze. Just go
back past where you fought Drake.

The weapon is called the Demon Stiletto. The best thing about this weapon is
the fact that it occationally causes the fearful status effect. This cuts most
of an enemy's stats in half. Woo!

Here's something for you to think on. You should have Lavitz to at least level
11 by now. That means that you have the Gust of Wind Dance addition. This is
the last addition that he gets by leveling up. That means that you have the
ability to get his final addition now. If you have been good, then you should
have all of his other additions mastered and thus, getting the final addition
shouldn't take more then a half hour. If not... Well... I told you...

While we're on the subject, here's a quick training tip:
If you go back to the Nest of Dragon area, you can go fight the Lizard Men.
They have a move called Physical Attack Barrier. This automatically lowers the
damage from all regular attacks to 0. This may seem like a bad thing, but at
this point in the game, it comes in handy. While fighting one, guard until it
uses the move and then you can whail on him and he won't die. This makes it so
you can use an addition a bunch of times before the battle ends and it speeds
up the process.

Now head back to Lohan.


 >>Lohan<<


Once back in town, head back to the clinic. Dart is about to heal Shana with
the White Silver Dragoon Spirit when it starts glowing on it's own. It heals
Shana and everyone realizes that this means that Shana is a Dragoon too. Yaay!
She is semi-useful now. Most of her Dragoon Spells are healing spells which are
always nice. The doctor then tells you about a Hero Competition that is in
town. He encourages you to enter.

Now that that's over with, you get to have a little fun in Lohan. Time to go to
the competition. To get to the arena, go back down to the street where the
merchant sold you the water bottle. Take a right and you'll eventually end up
at the arena. This place is just one big circle so it doesn't matter which way
you go, you will still end up at the right place. It's a first screen on the
right. Talk to the woman behind the counter here and you can enter the
competition.

When you fight, you can use items, but you can't turn into a Dragoon. Don't
enter if you still want to go buy some items. The most you will need is a
couple Healing Potions and a Body Purifier. I strongly recommend having the
latter. You'll need it in the first battle. You may also want a mind purifier
as well. One guy can cast fear on you. If you have all this, then enter.

Only Dart fights in this. When you get registered, head down the stairs just
below the counter. Once down there, you see a fight between two people. One of
them looks just like a Hellena Warden. The guy in the purple outfit knocks him
out. This is Haschel. He is a future party member. He's also in the
competition.

At this point, you may go back up the stairs and take a left if you want to
save. You may also want to change Dart's addition to whichever one has the
highest attack %. (Which should be Volcano) If you're confident enough, then
talk to the man in the doorway and say "Yeah!" It's off to the first match.

>>>>> Gorgaga <<<<<

This is what you want the Body Purifier for. First thing he does is try to
poison you. It doesn't always work though. After that, he's dead in only 3 to 5
shots.

Save if you want, then talk to the man again and enter the second match.

>>>>> Serfius <<<<<

No real trick to this guy. He's a lot stronger then the last guy and he uses a
power up when his health gets low. Other then that, nothing to worry about.

Now, to the third match.

>>>>> Danton <<<<<

This guy has more HP and a higher attack power then the last one. If he drops
the hammer and crosses his arms, then don't attack. He'll just throw you back
and do some damage. Just guard. That, or use a few magic items on him. This guy
likes to counter so be careful. He also has an all-out attack which leaves you
with 1 HP. Owch.

On to the fourth match.

>>>>> Atlow <<<<<

This guy has one attack which can cause you some problems. If it hits you, it
always causes fear on Dart. There is an easy way to avoid it though. Guard. It
is easy to guess when he is about to use it. He hits Dart four times, then he
uses it. Every time. He's fast so he can get two shots in before it's your turn
so be careful. Just guard when he uses it. It does very little damage and you
don't have fear. He only uses it once so just hit him like crazy after he uses
it. If you don't guard, I hope you have a Mind Purifier on you. He also uses a
healing item on himself, but it doesn't help much.

Now it's off to the finals. No, you don't fight Haschel. He lost in the semi-
finals so you have to fight a man named Lloyd instead.

>>>>> Lloyd <<<<<

This is the easiest strategy ever created. Lose. You have to lose this match so
swing away and just wait until he kills you. He automatically beats you after a
few turns anyway, even if you have full HP. (I did this once.) Just last until
he kills you. You can finish the match with full health if you just keep
guarding. You may as well do it, as you can't hit Lloyd at all.

After you get yourself owned by Lloyd, Lavitz comes down and has a short
conversation with Lloyd about hoping to fight him someday. Then it's back up
the stairs and mess with a few mini-games.

First, go back to the entrance and meet with Shana and Rose. You get a nice
little cut-scene.

At this point, you get to go on a "date" with Shana. All you really do is
wonder around and play the mini-games in the arena. I like the monster conquest
game most. Heh. You don't have to do anything. If you don't feel like playing
anything, just go talk to Lavitz at the entrance and say you're finished. Then,
on with the plotline.

Lavitz drags Dart oputside and gives him a little talking to. (Lavitz is so
smart. =^.^=)

Once that's all over with, you get a chance to pick who's in your party. I say
keep Rose in your party. Why you ask? Because you want her to be D'lvl 3 before
the next boss if you can. You should occationally fight with Shana so her D'lvl
goes up. Her spells can be useful. Put in Lavitz if you don't have his final
addition yet or if you just want to start mastering it.

Head to the shops if there is anything you need. You may want to save in the
arena before you leave. Then head to the gates out of Lohan.

There, there's a scene. Now you have something to do. It's time to go back to
Hellena.


====================================== - - - - - - - - - - - - - - - =========
><>< 9)The Quest to Save the King ><><------------------------------| [Ch1-9] |
====================================== - - - - - - - - - - - - - - - =========


First thing's first. Now that you have Haschel in your party, I should give a
summary.
____________________________

Haschel:

Number of Additions: 6

Element: Thunder

Weapon: Fists

Pros: -Highest speed stat of the guys
      -Semi-high Attack power
      -Thunder Element has no weakness (Yaay!)

Cons: -Ubber weak Dragoon Spells
      -Armor and Weapons can be hard to find
      -Lowest HP of the guys
___________________________

Since you already picked up all the items you need, just head out of Lohan. The
following is my recommended party members for the next part of the game.

World Map: -Rose (If you don't have her D'lvl up to 3 yet)
           -Shana (Just to start working on her D'lvl)

Hellena: -Lavitz (He's required so you may as well start mastering Flower
                  Storm)
         -Haschel (Start mastering his Double Punch Addition. Once you get that
                   done, go back to using Rose and work on her D'lvl some more)

Now head out of Lohan. Take to new path south and it will lead you to Hellena.

 >Hellena Prison Part 2<

Dungeon Length: Medium

Enemies: Hellena Warden
         Senior Warden
         Fowl Fighter

Facilities: Save Point
            Merchant

Important Items: Leather Armor
                 Felt Hat
                 Therapy Ring
                 Silver Embroidered Vest
                 Pandemonium
                 
Overall Dificulty: Medium-Easy

Remember, you can't come back to this place after you leave, so grab all the
items you can while you're here.

Lavitz jumps the bridge and lowers the gate for you. You then get to see how
King Albert is doing up in the tower. Appearently, not too good. Fruegel plans
to kill him at dawn. Crap.

You only explored half of this place last time so there are many good things to
find. Including a Therapy Ring, which is one of my favorite accesories. Also,
while fighting in here, you may be lucky enough to get a Morning Star from one
of the Hellena Wardens. This is a weapon for a character that you don't have
yet, but you should keep it for when you do.

The Hellena Wardens are much stronger then they used to be but they still
shouldn't be much of a problem. You also see Senior Wardens now. No worries. I
would recommend training with these guys for a bit so you can finish off some
additions and get Rose up to D'lvl 3. If she gets to that level by the time you
fight the boss here, then that boss is a lot easier.

First off, go south until you can go west. Follow the railing there. Go through
the first door you see and you can meet up with the merchant again. He can sell
you some useful items if you get low. The save point is also here. Go back out
and follow the railing again until you get to the elevator. This elevator was
broken last time, but it works fine now. Take it up.

Choose to get off at the first stop. Go up the ladder to the right. Follow that
path and you'll find a chest containing a Leather Armor. Head back down the
ladder again and go through the door there.

Take a right and jump the gap and go through the door. Grab the Felt Hat at the
bottom of the stairs and keep going. Eventually, you end up at a dead end with
a chest. This chest holds the Therapy Ring. Yaay! This accesory heals 1/10 of
your total HP every turn. I would equip it on someone right away. Now, go all
the way back to the area with the ledges.

Jump back over the gap and take the door to the left of the one you came
through first. This will take you to a platform and another elevator. Ride it.
Go through the door and grab the chest. There's a Thunderbolt inside. (Thunder
Elemental Multi Item for all enemies) Go back through the doorway and go to the
right side of the platform and climb down. There's a Silver Embroidered Vest in
the chest here. It's a handy armor for Rose or Shana. I would put it on Rose.

Go to the right and climb down again. Go through the doorway and trun left.
Take the second door. Ride the elevator. Go through the door and open the chest
to get the Pandemonium. It's a repeat item (Like the Signet Stone) that causes
minor enemies to attack one character for 3 turns.

Now you have to go all the way back to the very first elevator that you took to
get up here. Enter it and choose to go upstairs. Cross the bridge and exit the
room. Before you go anywhere, I would recommend changing your party to Dart,
Lavitz and Haschel. You're about to fight a boss and you want guys with a lot
of HP. Then go forward.

It's an ambush. You end up falling through a trapdoor into a pit. Crap. Open
the chest in the back of the room. It holds a Sachet. It's a really good thing
to have for the next battle. Then, go talk to Shana. Examine the wall in front
of her. You will find an exit, but before you can leave, you have to fight the
monster: Jiango

>>>>> Jiango <<<<<

Suggested Party: -Dart
                 -Lavitz
                 -Haschel

Yes, you can put this guy to sleep with the Sachet right away if you wish. I
wouldn't though. He'll just wake up and you will still have to deal with his
more powerful attacks. I would do it when he gets to below half health or so.
Then you will have enough time to kill him before he wakes up. You can also use
Dragoons on him but I would save my MP for the final boss later.

He has some strong attacks. He can cause rocks to fall on your characters and
that causes a good amount of damage to all three of them. Make sure to keep
you HP above 150 and hit him with items and physical attacks.

%%%%%%%%%%%%%%%%%%%%%%

The battle with Jiango opens the door for you. Head up. There are a lot of
battles that you have to fight here so make sure that you aren't mostly dead
from the fight. Fight your way up the stairs and grab the Healing Potion from
the chest. In the next room, you have another battle but it is really easy.
Just 2 Hellena Wardens. Head up the stairs on the left and out the door.

Fight your way through the next room. Next, your outside. Grap the three chests
(20g, Spear, Broad Sword) and save. This is your last chance to train so if you
don't have Rose's D'lvl to 3, then you can either go get it to that, or you can
fight the next boss the hard way. It's your choice. Once done with any training
that you still need to do, head north to face Fruegel.

Fruegel is bragging about how he gets to kill the king when everyone comes in.
It's time to kill this guy... Again...

>>>>> Fruegel 2 <<<<<

Minions: Guftas
         Rodriguez

Suggested Party: -Dart
                 -Lavitz
                 -Rose

Finally, you get to know why I said you should get Rose's D'lvl up to 3 before
you fought this battle. Rose's Lvl 3 spell is an instant death spell. It
doesn't work on bosses. Except for this one. Turn her (or all three of them if
you like) in a Dragoon and use it. Boom! Guftas and Rodriguez are dead. Now all
you have to worry about is Fruegel himself.

If you skiped getting Rose up to D'lvl 3 then just special and kill them with
Dragoon spells. Either way, this battle shouldn't be too hard. Use Rose's
Astral Drain Spell to help keep your HP up. Use Lavitz's Wing Blaster to help
get rid of the minions. Dart's Explosion will do a great deal of damage as
well. Fruegel Can do a great deal of damage, but just make sure to keep your HP
at reasonable levels and you'll be fine.

As a percaution, you can always use Lavitz's Rose Storm. It cuts all damage in
half for three turns.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

After the battle, there are a few scenes to watch and it's all very sad.
(LAVITZ! NOOO!!! T_T)


=============================== - - - - - - - - - - - - - - - - - -  =========
><>< 10)The Seige of Kazas ><><------------------------------------ | [Ch1-A] |
=============================== - - - - - - - - - - - - - - - - - -  =========


 >>Seles<<


After finding shelter in the village of Seles, Dart and company decide that
they should plan their next move, but first, some things need to be explained.

Once you have control, talk to everyone. Once you do, there are yet more scenes
and it's off to Kazas and the Black Castle.

You now have Albert in your party. He's exactly the same as Lavitz in every way
except for the timing on his additions are slightly different. You'll just have
to get used to it.

It's time to head for the black castle. We have to go through the forest again,
but the monsters there are no stronger then they were the first time. Just find
your way through and make your way the Kazas.


 >>Kazas<<


Facilities: Hotel
            Clinic
            Weapon Shop
            Item Shop

Stardust: 6

First, you should gather the 6 stardust in town. For stardust number 1, enter
the first house on the left. Examine the two barrels on the north wall to get
it. The positioning can take a little tweaking on this one. 

Stardust number 2. Go to the first house on the right. Climb up the ladder and
open the chest for an attack ball. Then examine the pile of junk there for
another Stardust.

Stardust number 3. Go to the third house on the right. This is the weapon shop.
As you go in, a man will talk to you and will claim that he killed the dragon.
(>.> Jerk...) After you talk for a bit, some soldiers will come in and arrest
him. When that's over with, examine the area to the left of the counter. Bing!
Stardust! Take some time and upgrade your equipment while your here. If you buy
a Heat Blade, make sure that you don't sell Dart's old sword. (Which should be
a Bastard Sword) Why? Because most of the guys that you have to fight in the
castle are Fire Element so if you use the Heat Blade on them, Dart does about
half of his usual damage. You'll be using the Bastard Sword for most of the
dungeon.

Stardust number 4. Before we go get this one, you should stay at the inn and
rest up. Now, follow the road towards the Black Castle. On the next screen,
head north and follow that path. Go down by walking along the roof here and go
through the first door. Go forward and examine the book case for the stardust.

Stardust number 5. Go west and exit by going down the ladder. Follow the roof
east and go down the steps at the end. Enter through the first door on the
left. This is the clinic.  Go left and examine the pile of barrels in the
corner for another stardust.

Stardust number 6. Go north-west and examine the three barrels at the foot of
the stairs for the last stardust. That should bring your total up to 20.

The counter on the east side of this room is the Item Shop. Buy whatever you
need so you don't have to do it later. Then go back outside and enter through
the next door to your left. Walk forward and talk to the kid there. He's a
member of the New Serdio Party.

In order to get him to trust you, you have to answer 3 questions correctly. For
the first question, pick answer number 3. For the second question, pick number
3 again. For the last one, pick number 2. He'll let you join now.

His name is Popo. He's kind of hyper over the fact that Albert is there. The
best thing about his is that he can sneak you into the castle. Save, then head
up to the secret path.

 >Black Castle<

Dungeon Length: Medium

Enemies: Knight of Sandora
         Hell Hound
         Sandora Elite

Facilities: Save Point
            Rest
            Merchant

Important Items: Beast Fang
                 Spirit Ring
                 
Overall Dificulty: Medium

Welcome to the final dungeon on disk one! There