_ T H E ___ ______________________________
| |___ ____ ___ __ _| \ | |
| | _| _ | _| \| | |\ \ | FAQ/WALKTHROUGH |
| |_ _| |_\| _| | |/ / | İ Shotgunnova (P. Summers) |
|___|_|__ ||___|_|\__|___/ |______________________________|
| _ | __\/ \ ___ ___ _______ ___ _ _
|| || _| | |\ \[] |[] | /\_\_ | _ | \| | __
||_|| | | |/ / (| ||__||_|||_|| | |_ \
|___|_| |___/|_|_\_|_|__ |___|___|_|\_| ) \
_______________________\|_____________________ / /______
/----------------------------------------------\ ////////|
\______________________________________________/ \_______|
\ \
_) /
--- TABLE OF CONTENTS --- |__/
I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
Story........................................................... STRY
Characters...................................................... CHRC
Icons........................................................... ICNS
Additions....................................................... ADDT
Status Abnormalities............................................ STTS
Stat Overview................................................... STTV
III. CHAPTER 1 - SERDIAN WAR . . . . . . . . . . . . . . . . . . . . CHP1
01) Seles....................................................... WK01
02) Forest...................................................... WK02
03) Hellena Prison.............................................. WK03
04) Prairie..................................................... WK04
05) Limestone Cave.............................................. WK05
06) Indels Castle Capital Bale.................................. WK06
07) Town of Hoax................................................ WK07
08) Marshland................................................... WK08
09) Volcano Villude............................................. WK09
10) Nest of Dragon.............................................. WK10
11) Commercial Town of Lohan.................................... WK11
12) Shrine of Shirley........................................... WK12
13) Commercial Town of Lohan.................................... WK13
14) Hellena Prison.............................................. WK14
15) Black Castle at Kazas....................................... WK15
16) Black Castle at Kazas Pt. II................................ WK16
IV. CHAPTER 2 - PLATINUM SHADOW . . . . . . . . . . . . . . . . . . CHP2
17) Twin Castle at Fletz........................................ WK17
18) The Barrens................................................. WK18
19) Donau the Flower City....................................... WK19
20) Twin Castle at Fletz II..................................... WK20
21) Valley of Corrupted Gravity................................. WK21
22) Home of Giganto............................................. WK22
23) Twin Castle at Fletz III.................................... WK23
24) The Queen Fury.............................................. WK24
25) Phantom Ship................................................ WK25
26) Village of Lidiera.......................................... WK26
27) City of Feuno............................................... WK27
28) Undersea Cavern............................................. WK28
29) Twin Castle at Fletz IV..................................... WK29
V. CHAPTER 3 - FATE & SOUL . . . . . . . . . . . . . . . . . . . . CHP3
30) Furni the Water City........................................ WK30
31) Evergreen Forest............................................ WK31
32) Crystal Palace at Deningrad................................. WK32
33) Forest of Winglies.......................................... WK33
34) Royal Capital Kadessa....................................... WK34
35) Crystal Palace at Deningrad II.............................. WK35
36) Mountain of Mortal Dragon................................... WK36
37) Kashua Glacier.............................................. WK37
38) Tower of Flanvel............................................ WK38
39) Snowfield................................................... WK39
40) Fort Magrad ................................[OPTIONAL]...... WK40
41) Capital Vellweb............................................. WK41
VI. CHAPTER 4 - MOON & FATE . . . . . . . . . . . . . . . . . . . . CHP4
42) Death Frontier.............................................. WK42
43) Spring Breath Town Ulara.................................... WK43
44) Outland Village Rouge....................................... WK44
45) Magical City Aglis.......................................... WK45
46) Law City Zenebatos.......................................... WK46
47) Death City Mayfil........................................... WK47
48) TDT......................................................... WK48
49) TMTNS....................................................... WK49
VII. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . PPN1
Shop List....................................................... SHPL
Additions....................................................... ADTS
Dragoon Magic................................................... DRGM
Equipment List.................................................. EQPL
Star Dust Finder................................................ STDF
Repeatable Items................................................ RPTB
Dragoon Tower Sidequest......................................... DTSD
VIII. THANKS & CONTRIBUTIONS . . . . . . . . . . . . . . . . . . . . . THXS
IX. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . FAQZ
X. UPDATES & LEGALITY . . . . . . . . . . . . . . . . . . . . . . . LGLT
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
I. CONTROLS [CNTR]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
____ | | ____
L2 BUTTON --> /____/\ | | /\____\ <-- R2 BUTTON
L1 BUTTON --> /____/\ \_______| |_______/ /\____\ <-- R1 BUTTON
/ _ \________|__|________/ _ \
/ _| |_ _ /_\ _\ <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_ _| [SELECT] [START] [_] (_)| <-- CIRCLE BUTTON
PAD | |_| [ANALOG] (X) | <-- X BUTTON
/ ____ ____ \
/ / \ __ / \ \
\ /\ \____/ / \ \____/ /\ /
\ / \______/ \______/ \ /
\_____/ LEFT ANALOG RIGHT ANALOG\_____/
(L3) (R3)
NOTE: Omitted buttons are not used.
.-----------.---------------------------------------------------------------.
| BUTTON | USES [F]ield, [O]ther, [W]orld Map, [B]attle, [M]enus |
|-----------+---------------------------------------------------------------|
| Start | [W] - Display city/dungeon names when held down |
| Analog | [O] - Toggles Analog mode on/off for DualShock controllers |
| D. Pad | [M] - Controls menu movement |
| | [B] - Select enemy target |
| Circle | [M] - Close menu/cancel |
| | [B] - Guards against counterattack during additions |
| Triangle | [M] - Opens menu |
| X Button | [M] - Confirms prompt options / proceed through dialogue box |
| | [B] - Initiate character's current addition (if applicable) |
| | [B] - Power up thrown attack items |
| L1 Button | [F] - Turns off exit/entrance/enemy encounter icons |
| | [W] - Rotates map POV |
| L2 Button | [W] - Changes map view, from down close to bird's-eye view |
| L. Analog | [M] - Controls menu movement |
| | [B] - Select enemy target |
| R1 Button | [W] - Rotates map POV |
| R2 Button | [W] - Changes map view, from bird's-eye view to down close |
'-----------'---------------------------------------------------------------'
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
II. TH' BASICS [THBS]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
This section is dedicated to fleshing out some of the essential aspects of
the game...a reference tool, pretty much.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
STORY [STRY]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
[This can be found in the instruction manual verbatim:]
The Legend was born 10,000 years ago...and began with the Divine Tree. Nothing
could compare to its mystical powers. It is said that this massive, yet grace-
-ful entity gave birth to all living things. One after another, races of
plants, animals and unique beings fell from its branches and life spilled
forth over the land.
The 105th race born of the Tree was the powerful Dragons. These towering
winged destroyers would strike terror into anyone who beheld them. In time,
their Dragon Spirit would be revered and worshipped.
The 106th race was the Human race. These peaceful beings lived a quiet
agrarian existence in harmony with the world.
The 107th race was the formidable Winglies. These flying conquerors set out to
build great floating cities and gain domination over all living things. In
time, their aggression enslaved the passive Human race with little resistance.
The spirit of the Divine Tree coursed through all its offspring. The races
took their place on earth, filling the desolation with lushness and activity.
But the beauty of the tree could not hide an ugly blemish in the land of
floating ciites. The Winglies reigned supreme. The humans were enslaved.
Divided by hatred, a battle for freedom would ensue. Both thought their very
survival depended on victory over the other. According to legend, the Humans
enlisted the help of Dragons. Drawing on magical forces, the Humans became
Dragoon warriors harnessing the savage power and soul of the Dragons.
Dragoons were supernatural warriors who attacked with fierce combat skills
and deadly magic. They overpowered the Winglies in a bloody confrontation.
The humans prevailed. And they learned to co-exist in peaceful harmony. But
beneath the tranquility, lurks a mysterious prophecy. Love. Revenge. Death
and destruction. A Black Monster. The emergence of another race. No one
knows what its presence will bring. Eternal peace or happiness for all? Or
the darkest evil imaginable? The past and the future are about to collide.
Behold your destiny...
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
CHARACTERS [CHRC]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Slight spoilers here, although not much more than what you would learn in
the instruction booklet.
DART
----
A swordsman originally from the village of Neet, which was destroyed by
The Black Monster. Ever since, he's been on the lookout to get even for
the deaths of his parents and the loss of his hometown. His sweetie-pie
is Shana, who he's known since they were children.
HP : Average
AT : Average
DF : Average
MAT: Average
MDF: Average
SPD: Average
ELM: Fire
WEP: Longswords
ROSE
----
Dart's savior at the beginning, teacher later on, and very knowledgeable
in the Dragoons and history. She's cloaked in a mysterious aura and does
not talk much about herself. But, as she travels with Dart's group, this
will all change little by little...
HP : Low
AT : Average
DF : Average
MAT: Average
MDF: Average-high
SPD: Average
ELM: Dark
WEP: Short Swords
SHANA
-----
Although she's mild-mannered and kind, she's chased by unknown pursuers,
prison wardens, and a motley crew of those with evil intent. She's known
Dart since childhood, and wants to kick the relationship up to the next
level, although she'll have to break Dart's image of her being the 'li'l
sister' in his life.
HP : Low
AT : Low
DF : Low
MAT: High
MDF: High
SPD: Average-high
ELM: Light
WEP: Bow & Arrow
LAVITZ
------
A knight from Bale, and also King Albert's most trusted subordinate. The
allegience to his country is put above all else, and he would stop those
who seek to harm to his lord or innocents. His father and grandfather
were also Serdian knights, and he proudly stands among their ranks.
HP : High
AT : High
DF : High
MAT: Average-low
MDF: Average-low
SPD: Average-low
ELM: Wind
WEP: Spear
ALBERT
------
The kind King of Serdio, and also Lavitz' childhood friend. For the last
20 years, his nemesis Emperor Doel has engaged him in war over who will
control the continent, and has tipped the forces in his favor by taking
the power of Dragons on his side. Albert wants nothing more than to keep
his people safe, which is why he takes up arms.
HP : High
AT : High
DF : High
MAT: Average-low
MDF: Average-low
SPD: Average-low
ELM: Wind
WEP: Spear
HASCHEL
-------
A 60-year-old martial arts master on what seems to be a never-ending
quest to find his runaway daughter, Claire. It's been 20 years and it's
not made any ground. His often joking personality attracts him many good
friends, including Dart.
HP : Average-high
AT : High
DF : Average-low
MAT: Average-low
MDF: Average-low
SPD: Average-high
ELM: Thunder
WEP: Knuckles
MERU
----
A spry girl from the Flower City of Donau, she's like any other portrait
of a teenage girl: hyperactive, often cheerful, a little uncouth. She
initially joins the party as a tour guide, but still manages to keep a
gigantic secret under wraps.
HP : Average-low
AT : Low
DF : Low
MAT: High
MDF: High
SPD: High
ELM: Water
WEP: Hammer/Mace
KONGOL
------
The last of the powerful race of Gigantos, he serves Emperor Doel and is
bent on doing his lord's will. Not much is known about him besides this.
HP : High
AT : High
DF : High
MAT: Low
MDF: Low
SPD: Low
ELM: Earth
WEP: Axe
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ICONS [ICNS]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Here's a rundown on icons that are shown in menus and the like.
~~~ FIELD ~~~
The field is the place where the characters walk in dungeons/towns (the
worldmap is not included in this). When walking, certain icons are shown
by using the L1/R1 Buttons, and are indicators for a variety of things.
In a town setting, there are a few triangular markers that mean different
things.
Blue -> Entrance leads to a weapon/item shop area
Green -> Entrance leads to a regular old house
Yellow -> Entrance leads to an inn/clinic area
The town indicators do not often apply in a dungeon setting, although some
times they can be found anyway. A different icon appears here, over Dart's
head, and indicates the likelihood of a monster attack. As Dart walks thru
the enemy-infested area, it changes colors to reflect the impending fight.
BLUE ------------------> YELLOW ---------------> RED
(Relatively safe) (Enemies are near) (Attack is at hand)
After an attack, or if the party flees battle, the icon resets to blue &
starts all over again. When leaving a dungeon area, the icon also resets
to blue. The enemy attack indicator does NOT appear on the world map!
~~~ BATTLE ~~~
During battle, a few special icons appear that can only be accessed then.
Some circumstances do not allow all these to be used, however.
ATTACK - Initiates the character's addition on enemy, if applicable.
GUARD - Heals 10% of max HP and halves ALL damage until next turn. An
attack that inflicts a status abnormality during this state
will not be able to inflict that effect (instant death does
not apply).
ITEMS - Allows the player to search through his battle-item inventory
and select one to be used.
RUN - The allies try to flee from the fight. Doesn't always work...
DRAGOON - Allows a character to transform into a Dragoon. Collect SP by
doing additions [etc.] to get this ability. As D'LV rises, the
maximum 'charges' that can be stored rises also (max: 5).
SPECIAL - Changes all characters into Dragoons, but can only be used if
all have full SP bars (blinking). The character who initiates
the Special will have automatically completed D-Additions.
Using the 'Dragoon' option changes the character into a Dragoon for a li'l
while. A few options appear at this time. Note that using either option
will deplete a 'charge' from the SP gauge, and once transformed, it's not
possible to return to normal Human forum until the SP gauge is depleted.
D-ATTACK - Initiates a dragoon attack (d-addition) on a target with the
equipped weapon. Damage dealt depends on number of rotations
character does on icon beforehand.
MAGIC - Uses dragoon magic on enemies, allies, or both. This can be
either offensive or defensive, but always uses a set number
of MP. Gain SP through additions to learn new magic skills.
And, also like the enemy attack indicator on the field, those triangular
markers are reused, appearing over all enemy/ally heads. This tells how
good of fighting shape they are in, based on HP lost.
BLUE ------------------> YELLOW ---------------> RED
100%-51% HP 50%-26% 25%-Below
Although not really 'icons' per se, there are a couple of meters to keep
an eye on during battle. It could mean victory!
HP GAUGE - Displays current & max HP. The higher it is, the better. A
character cannot fight if at 0 HP.
MP GAUGE - Displays current & max MP. The higher it is, the more magic
skills can be used with the Dragoon command. If at 0 MP, no
Dragoon skills can be used.
SP GAUGE - Displays number of Dragoon 'charges' gained so far via SP.
The gauge will change colors depending on how many charges
are stored:
LV 1 - Blue
LV 2 - Green
LV 3 - Yellow
LV 4 - Orange
LV 5 - Red
~~~ MAIN MENU ~~~
When you press Triangle on the field, the main menu pops up.
Status - Character stat, equipment, and D-magic overview
Item - Use, Discard, List items, or view Key Items (Loot)
Armed - Change equipment on all characters
Addition - Overview of learned Additions; change ally Additions
Replace - Switch main party lineup (Dart cannot be removed)
Config - Change miscellaneous options.
Vibrate --> On/Off
Sound ----> Stereo/Mono
Morph ----> Normal/Short
Note -----> Off/Half/Stay
Save - Save the game, only available at world map / savepoints
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
ADDITIONS [ADDT]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Additions are weapon skills that every player, except Shana & Miranda, can
do when choosing the 'Attack' option in-battle. When selected, a square will
be shown on the screen while another square spins in towards it. When they've
superimposed (or close to it), press the x-button to continue the chain of
attacks. Completing the addition earns the most SP and, for every twenty of
the additions completed, the SP and/or DMG% may increase.
But, it's not all fun and games. Enemies can 'counterattack' during additions
which will stop the completion and deal damage to the user. You'll know when
a counterattack is coming because the squares will turn red, and the icon at
the screen's right side calls for the O-button to be used. There's not much
of a change-up besides pressing the O-button instead of the X-button; this
allows the chain to keep going.
For statistical information on Additions, check the appendices.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
STATUS ABNORMALITIES [STTS]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
All status abnormalities can be cured by transforming into Dragoon status,
except for "Can't Combat" which should be obvious.
.---------------.------.----------------------------------------------------.
| STATUS | TYPE | SYMPTOMS |
|---------------+------+----------------------------------------------------|
| FEAR | Mind | Attack & Defense power is halved |
| POISON | Body | Ally loses 10% of max HP per turn |
| STUNNED | Body | Character is incapacitated. Phys. damage removes. |
| CONFUSED | Mind | Character attacks enemies/allies indiscriminately |
| BEWITCHED | Mind | Character attacks allies only |
| DISPIRITED | Mind | Character cannot gain SP through any means |
| CAN'T COMBAT | ---- | Character is KO'd, and cannot fight at all |
| PETRIFICATION | Body | Character is completely incapacitated but not KO'd |
| COMMAND BLOCK | Body | A command(s) are temporarily unusuable in battle |
'---------------'------'----------------------------------------------------'
As far as 'types' go, Mind types are cured with Mind Purifiers, and Body ones
are cured with Body Purifiers. Simple, eh? The only statuses that do not wear
off after three turns are Poison, Dispirited, Fear -- these last after battle
and must be cured with items or the attendant at a clinic.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
STAT OVERVIEW [STTV]
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
.-------.-----------------------------------------------------------.
| HP | Hit Points, which is the sustenance of the characters |
| MP | Magic Points, used as 'currency' in Dragoon magic |
| AT | Attack power |
| DF | Physical defense power |
| LV | The character's level |
| EXP | Experience, the total gained and the needed for next LV |
| MAT | Magic & item attack power |
| MDF | Magic & item defense power |
| D'LV | Character's Dragoon Level |
| M-AV | Magical evasion power |
| P-AV | Physical evasion power |
| SPEED | Character's agility rating, determining # of battle turns |
| A-HIT | Physical attack evasion rating |
| M-HIT | Magical & item attack evasion rating |
'-------'-----------------------------------------------------------'
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III. CHAPTER ONE - SERDIAN WAR [CHP1]|_________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
01) Seles [WK01]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * War Bulletin * Burn Out | * Knight of Sandora | 1 (1/50) |
| * Father's Stone |----------------------'----------'
'-----------------------------------------'
In the forest outside of town, the red-armored Dart reads a [WAR BULLETIN]
before the tusked dragon Feyrbrand attacks. He returns to his village, and
finds it smoldering from the some Imperial Sandora soldiers' attack. There
is a brief fight between a couple stragglers, which is no problem with one
dose of the 'Addition' system. Time the Square button press as the Dart
nears the enemy and perform a 'Double Slash' attack. They have pitiful HP,
so it's not much of a trial... Apparently someone named 'Shana' has been
taken into the soldiers' custody, though.
Afterwards, claim a [BURN OUT] in the chest near the (ironically) burnt-out
house and save the game. Check out the southern part of town to find more
grim tidings and smoke. An officer rides up, and it's the first...uh, boss
you fight. He spits out that the captive's been escored to the fine place
of Hellena Prison. Oh noes!
.-----------------.--------.---------------.---------------------------------.
| BOSS: Commander | HP: 20 | ELEMENT: ---- | DROP: Burn Out/2 Healing Potion |
'-----------------'--------'---------------'---------------------------------'
He's accompanied by two 'Knight of Sandora' enemies, but this isn't much of
an upgrade battle-wise. A solitary Double Slash will take out the minions to
be sure, and even if you mess up, two attacks'll suffice. The Commander then
only takes four full additions, but to Dart's advantage, he's also faster. A
few 'Guard' options will help refill our hero's health a bit without costing
him anything from the inventory, as well as guarding against physical damage
on the next attack. The commander will heal himself a pitiful amount of 4 HP
and using a fire-elemental 'Burn Out', but neither should prove to be fatal.
If you're forced to, use a Healing Potion; otherwise, save 'em for later. A
win nets Dart 26G and 24 EXP.
After defeating them, head towards the graveyard and find the 1st [STARDUST]
item on one of the gravestones. This will be important for a sidequest later
on, so we're collecting 'em now. There's also a knight named Master Tasman
who can teach Dart -- and any new player -- the basics of fighting. Nothin'
else here but rubble. Leave town and enter the world map, towards the Forest
area. It's called 'Forest' too...no name trickery there...
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
02) Forest [WK02]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Healing Potion * Charm Potion | * Assassin Cock | 0 (1/50) |
| * Burn Out * 20G | * Goblin |----------'
'-----------------------------------------| * Trent |
| * Berserk Mouse |
'----------------------'
There's a merchant right nearby here [SH01]. If you're the type of person
who absolutely hates lots of encounters, buy a few Charm Potions to lower
the risk of 'em. Also, I highly suggest you ditch Double Slash and start
leveling up the 'Volcano' addition. Select it from 'Addition' tab in the
status screen.
___
|2 \
/ /Ż\ \
/_/ \ \
/ / \_|
___( (_ _| |_ __
[LEGEND] | 3 | | _ \/1/
| | [ | \__/
|_ 4___| \ \
1 - Healing Potion |_| \_\
2 - Charm Potion | | '- ENTER
3 - Burn Out | |
4 - 20G | |
|_| ___ ___
\ \_/ _ \/ _ \_
\___/ \_ / \__|-> EXIT
//
Ż/Ż
'- To 'Prairie' (Blocked)
Anyway, near the merchant, look for a crate containing a [HEALING POTION].
In the second screen's cliff-and-log setup, get a [CHARM POTION] before the
bluff gets traversed. This leads to a third screen with lots of foliage and
lots of exits...a maze, in essence. There's a [BURN OUT] and [20G] to be
had here. To reach the exit, take the path on the right side of where the
Burn Out chest is in the NW part of here.
Truck south to see a small flashback scene and follow the zig-zag path back
to the world map. Hi-ho! I suggest fighting monsters until you're about LV4,
preferably in the Forest since they appear in pairs more often. Attempt to
get Volcano up to LV2 by performing it in battle (correctly) twenty times.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
03) Hellena Prison [WK03]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * 50G * Angel's Prayer | * Hellena Warden | 0 (1/50) |
| * Leather Jacket * 20G | * Senior Warden |----------'
| * Spark Net * Key/Shana's Cell |----------------------'
'-----------------------------------------'
Dart will sneak into the prison when a peddler's wagon cart approaches, and
then it's go time! You can talk to the hawker after defeating the enemy he
summons to get a menu of his wares [SH02]. You can buy Angel's Prayers and
Spark Nets if you need them, but you probably won't. Also, there aren't any
random enemy encounters in this place, but you can see wardens walking the
floor -- they supply enemies if you need to level up and such. (NOTE: Map
is shown straight instead of at an angle, so adjust your thinkin'...)
____ ____
[LEGEND] / ___|___ \
______/ /___|__ \ \
1 - 50G | 5 / // __|__ \\ \
2 - Angel's Prayer ŻŻŻŻ/ // / \ \\ \ _____
3 - Leather Jacket ___( _ ( ) Ż ) |
4 - 20G | 4 \ \\ \ / // /ŻŻŻŻŻŻ
5 - Spark Net ŻŻŻŻŻ\_\\_| |_//_/
6 - Key to Shana's Cell \ \\ \_/ // / DOTTED LINES DENOTE
7 - 20G \ \\ // / PATH OF ELEVATORS
8 - 20G \ \| |/ /
____ \_ _/
|1 2 | |_| ___
|_ 3_| | | | 6 |
Save ___ _|| | | |_|
'--| _|__| _| | _| |
| _|----------|___|-------|_ |
| | |_|
|Ż| /Ż Ż\
\ \ / /| |\ \
\ \ __ / // \\ \
\ \ \8\/_//_/Ż\_\\_\
\ \ \/ // / \ \\ \
______ _\ \ _______/ // / \ \\ \ ____
| SHOP | |Ż|-EXIT | _| | SHANA( Ż | | Ż ) 7 |
| SAVE | | | |_| ŻŻŻŻŻŻŻ\ \\ \ / // /ŻŻŻŻŻ
Ż|__|Ż | |______| | \ \\ \___/ // /
/ ŻŻŻŻŻŻ | \ \\__|__// /
/ /ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ \ \_____/ /
/_/ '- BOSS: Freugel \___|___/
/ /
/ /
/ /
/ / NOTE: Layout will not look the same as in
/_/ the game due to different camera angles.
'- Broken Elevator
To start, enter from the starting point out into the hallway. There'll be 2
wardens here and three paths to take. All are dead-ends except for the right
staircase, which you should take. Two screens later, you'll be on scaffolding
near a save point and a cargo lift. Inside the doorway nearby there are a few
wardens patrolling, but a LV2 Volcano can take 'em out instantly. Steal the
[ANGEL'S PRAYER], [50G], and [LEATHER JACKET] from the chests nearby. You can
also re-enter this room to find the wardens back, if you like power-leveling
(LOL-worthy in this game). Save and take the lift up and enter the new tower.
Inside, there will be a knight skewering some wardens. The name's Lavitz, and
he teams up with Dart after the two tag-team some dopey guards (x3). Double
back one screen to find the exit (blueish glow) and start from here. Go one
screen clockwise (to the right) and enter a celldoor to find a chest and a
woman. Use the crates to get the [20G] in there. In the next-door cell, there
is a [SPARK NET] item. Return to the entrance (this tower is only 3 screens)
and head towards the next lift, after fighting a warden. Save down below, if
you want, also.
Take the left exit first to find a tight-security checkpoint. Take the catwalk
up to a resting area, and Dart will find a [KEY TO SHANA'S CELL] laying there.
Return back to the elevator area and enter the second tower with the new key.
Take a left to find some guards in front of a cell; defeat them and Shana'll
be rescued at long last! Defeat a couple more guards and the former captive
will be able to battle with the men. Shana can learn no Additions, though,
but she can do everything else. Give her that Leather Jacket for a few extra
defense points. Make sure to get that [20G] in the third screen's cell, too!
Backtrack to the entrance (save when possible) and we'll fight a boss.
.---------------.--------.----------------.--------------------------------.
| BOSS: Fruegel | HP: 90 | ELEMENT: Earth | Knight Shield, HealingPotion x?|
'---------------'--------'----------------'--------------------------------'
At first Freugel appears with two Hellena Wardens who have about 12 HP (the
others have about 8-9). Volcano can take these guys out in one go, however.
I highly suggest that Shana simply defends during this time, as she'll be a
lightning rod of damage (beating up girls = no-no). When the two grunts are
dead, two more show up, being Senior Wardens w/ 25 HP. They're a little more
tough and have a penchant for counterattacking during additions, so watch
your bacon. When they're killed, they throw a magic attack that hits about
all allies for 20 damage. Take out the senior wardens before they Power Up
and get even better attack and defense. Make sure that Lavitz isn't in
bad shape, as his magic defense blows and he'll take ~40 per fiery attack.
When the second wave of grunts has ended, Fruegel himself will be the only
target. Keep Shana as an item healer while the men attack; not much else to
this. Unlike his grunts, he's got no death-counter. 50G + 300 EXP awarded
for winning.
Everyone escapes out of the prison automatically, and onto the world map. The
previous path back to Seles is now closed, and all that lies now is the realm
of Mordor...err, the Prairie.
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
04) Prairie [WK04]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Ax from Shack * Angel's Prayer | * Mantis | 0 (1/50) |
'-----------------------------------------| * Crescent Bee |----------'
| * Vampire Kiwi |
| * Mole |
'----------------------'
Enter
_/
_____| |
To Forest / ______|
\_ / /______
\ \ |________ \
\ \_ __________\ \
| _|____________/
River / \
[LEGEND] \ /_/\ \
Cliff '--|_| \_\
1 - Angel's Prayer \ _ |1| \ \
| | |_| | |
| |_ ______| |
|___|______ |
|____|
/
Axe
Upon entering, Lavitz' leg will be stuck with an arrow, so everyone hides to
evade the pursuing wardens. After emerging, go down the SW road and take some
refuge in a small farmhouse. When the flashback ends, our Basil knight thinks
everyone should head to the capital and inform His Majesty Albert about the
advancing Dragon. You can sit in a chair in this shack to recover your health,
if you need to.
Outside, inspect the cliffside tree near the farmhouse, and the untraversable
river at the NW fork. Return to the shack and Dart'll get an [AX FROM SHACK].
Chop down the tree and go back to the river, to find the log brooks a passage
to the next side.
In the last screen, open a [ANGEL'S PRAYER] box and speak with some civilians
on the road. The exit's down the dusty trail, and there's only one place to
go...
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
05) Limestone Cave [WK05]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Detonate Rock * 20G | * Evil Spider | 0 (1/50) |
| * Bastard Sword * Total Vanishing | * Slime |----------'
| * Angel's Prayer * Body Purifier | * Ugly Balloon |
| * Burn Out * 100G | * Orc |
| * Charm Potion * Spark Net | * Screaming Bat |
| * Poison Guard * Body Purifier |----------------------'
| * Bandana * Healing Potion |
| * 50G |
'-----------------------------------------'
Just inside, pick up a [DETONATE ROCK] and turn SW into a room with two paths,
one being a waterslide. It's possible to get [20G] and a [BASTARD SWORD] for
Dart by navigating this place. Just make sure to use the d-pad/analog stick
to steer Dart into the branching slides; there's only two turns for the best
prize.
_
| |--.
_| | Enter
|1 |
Ż| |
___| |
| |
|_|Ż\_|
| |
| ŻŻŻŻ|
| |Ż|2 |
| | |3 |
[LEGEND] | Ż /
|_|ŻŻŻ
1 - Detonate Rock | |
2 - 20G |ŻŻŻ ŻŻŻ|
3 - Bastard Sword |5 4|
4 - Total Vanishing | _______|
5 - Body Purifier |_|
6 - Angel's Prayer | | /ŻŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
7 - Burn Out \ \/ /ŻŻŻ ŻŻ|8 10|
8 - 100G \ / \Ż\ |______|-11 Exit
9 - Charm Potion | Ż\ _\7\ /|\ _|_
10 - Spark Net | |\ \/ / | | |_
11 - Poison Guard | | \ 6/Ż'--Rock | | 15|
12 - Body Purifier ( \ ŻŻ F'flies | | |Ż
13 - Bandana \ \|ŻŻŻ|__ | _| |_
14 - Healing Potion \_/9 |-----' | 14|
15 - 50G | |Ż \ \ŻŻ
ŻŻ|_| ___ | |
| |_ _| 12|_ _____|Ż|
|___|_ _| BOSS |
| 13| ŻŻŻŻŻŻŻ
ŻŻŻ
In the next stepping stone room, get a [TOTAL VANISHING] and [BODY PURIFIER],
the latter especially since this place will have poisonous baddies. After the
minor slipup by Lavitz, enter the dark room beyond. There will be some glowing
fireflies here (Rock Fireflies) that can heal all characters and remove their
statuses. An [ANGEL'S PURIFIER] and a [BURN OUT] are also located here. There
is also a [100G] chest near the NE exit (on tv). In the firefly room, take
the southernmost exit to continue.
This room has two exits as well. Raid the [CHARM POTION] and route straight
ahead, not the one that wraps around the entrance. There will be a weird thing
here that flees when you try to chase it. The object is to catch it, which is
done by occupying the same space as the creature. It leaves a [POISON GUARD]
accessory after being caught, which prevents that status. Don't leave this
place without it! A [SPARK NET] can also be found in this area. Return to the
area where the Charm Potion was and opt for the other road this time.
It leads to a save point with a couple of crates lying around. One's a [BODY
PURIFIER] and the other, a [BANDANA] helm...pretty crappy. Save and enter the
final screen to find the giant boss. He'd make a good wall mount...
.----------------.---------.----------------.-------------------------------.
| BOSS: Urobolus | HP: 270 | ELEMENT: Earth | DROP: Wargod's Amulet |
'----------------'---------'----------------'-------------------------------'
The main thing to remember here is that using Defend not only halves damage
but it prevents any statuses from working. In this case, the foe's poisonous
spew attack will simply do nothing. Dart should be able to do 30+ with his
Volcano attack (at least at Lv. 4) while Lavitz' Spinning Cane won't be too
bad either. Have Shana be the item healer...meaning have her defend when she
isn't doing anything. Eventually, Urobolus will climb a worm-eaten wall and
wait for an attack. Use this time to Defend/heal since it likes to use its
attack-all move for about 20dmg. After three turns, it's pattern returns to
normal. 50G + 400 EXP awarded upon death.
Leave through the cave nearby, into a small maze. There's a [HEALING POTION]
to steal, as well as a [50G] jackpot by the actual exit. On the world map, do
beeline for Indels Castle at Bale!
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ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
06) Indels Castle Capital Bale [WK06]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Portrait of Lavitz * 50G | There ain't any! | 6 (7/50) |
| * 20G * Good Spirits |----------------------'----------'
| * 20G * 20G |
| * Healing Breeze * Sparkle Arrow | Lavitz'
| * 50G * Active Ring | House Barn
| * 100G | \__ _/
'-----------------------------------------' |3 |_| |
Clinic-. | |_ |
[LEGEND] | |__|_| |
Library | |__|_ |
1 ~ Portrait of Lavitz ____\__|_ _____| |
2 ~ 50G Indels ____ |WPNS| | |BAR 4|Ż|_____
3 ~ 20G Castle |5 | |__ _|____| Ż|_|Ż| |ITEMS|
4 ~ Good Spirits '--|8 9|____ _| | || |_ _| |_| |Ż|Ż|Ż
5 ~ 20G |10 |____|_ _|_____ Ż Ż|
6 ~ 20G |11 | |__ _ _| |1 2| |ŻŻŻŻŻ
7 ~ Healing Breeze |____| |_| Ż|Ż| |__
8 ~ Sparkle Arrow |_ __|--> To Sewers
9 ~ 50G |_| (6)
10 ~ Active Ring Enter --'
11 ~ 100G
As you come into town, enter the first house you see and talk to the girl to
have her make a [PORTAIT OF LAVITZ] key item, and a [50G] crate. Make for
the castle past the market square when done, and head up every stairwell you
find to reach the throne room. King Albert says that the Knights of Basil're
holding the line at Hoax in the south, but Sandora's encroaching. When the
party disbands for a while, talk to Shana out on the balcony and everyone'll
decide to accompany Lavitz to Hoax.
But, it's gettin' late, so return to Lavitz' house north of the city's entry
point. When Lavitz asks what him and Dart should do before lunch, pick the
fourth option of a home tour. Go upstairs into the library and some dialogue
on the roof'll play; once lunch is over, leaving town's possible. There's
still some stuff to do, however! Get the [20G] in Lavitz' house, remember...
---
'Kay, first let's round up some Stardust around. There are six here, and
their locations are:
In Lavitz' house's kitchen (post-tour)
On the street near Lavitz' house, in the well
In the weapon shop's polearm bin
At Indels Castle, in the blacksmith's kiln (located on ground floor)
At Indels Castle, NW corner of the area (by where the musician stands)
This one's a little tougher. In Indels Castle, use the ladders on the
ground floor to reach the basement level. Turn a crank-wheel there to undo
a locked door by a boat. Now, at the town bar, buy some [GOOD SPIRITS] for
the drunkard in the sewers; he'll clear the way for you to enter further
inside, which leads to the boat you saw before -- take it for a ride! When
prompted by a doorway, choose to get off the boat and enter inside. Search
the floor in the north to find a cobweb'D Stardust! Use the boat to leave
again.
As for extra items to find...
[20G] can be found in the castle's ground floor room, accessible via a
sewer ladder (give Dran the Good Spirits to enter).
[20G] can be found in the sewer system, in the screen where the path forks
A [HEALING BREEZE] can be found in the barn next to Lavitz' house, up in
the loft. Get on Lavitz' house's roof via the 2nd-floor library room and
roof-hop to the barn window. Dart will have to walk across a beam to get
the item. If he starts to loose his balance, mash the action button when
the (!) icon appears to maintain composure.
In Indels Castle (ground floor) there is a [SPARKLE ARROW] near the stable
area. At the 2nd floor is [50G] and an [ACTIVE RING], the latter accessible
from a third-floor ladder. Speaking of which, on the third floor, there is
a [100G] container
After outfitting your party, try to leave town and you'll run into Martel.
This person's who you'll end up collecting all those piddly Stardust for in
exchange for rare items, so make sure you're gettin' 'em! She'll stay in Bale
for awhile, at the house near Lavitz' joint. You need 10 for the first prize,
so we'll have to wait awhile (note: if you talk to her now, you'll give over
all the 'dust you've collected so far).
Leave for Hoax when ready. Remember to buy items in Bale; the destination has
no shops.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
07) Town of Hoax [WK07]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻ|Ż
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Angel's Prayer * Healing Potion | --- | 2 (9/50) |
'-----------------------------------------'----------------------'----------'
This fortified town serves as the frontline for the war against Sandora, and
doesn't have much in the way of luxuries. Kaiser, the head of the Eighth
Knighthood, is waiting for everyone's arrival, so let's not keep him waiting
too long. First, let's loot the town before it gets too hectic.
Stardust #08 - The house just left of the inn, downstairs (in fireplace)
[ANGEL'S PRAYER] - in the resting area above Kaiser's station
[HEALING POTION] - House along southern city wall, under the stairs.
When ready, talk to Kaiser in the room under the hotel. Lavitz and Dart'll
pull nightwatchman duty. One more item to get:
Stardust #09 - Near the lantern SW of where Kaiser's standing
Talk to Kaiser when you're ready and he'll accompany Dart to the wall-side
position. After relieving the guard, move our protagonist down the stairs
to where the enemy's surprisingly surprising attack occurs!
.-----------------.---------.----------------.------------------------------.
| Sandora Soldier | HP: ~40 | ELEMENT: Fire | DROP: Healing Potion |
'-----------------'---------'----------------'------------------------------'
These guys are smallfry, but can do some minor damage just the same. Their
down-slash attack can do about 30 damage, and their projectile can do a bit
over 10. Defend a little to restore some health for the upcoming battle. And
they may counterattack now and then, so be on guard. 60G + 50 EXP on defeat.
Move up the stairway to victim #2...
.----------------.----------.---------------.-------------------------------.
| Sandora Elite | HP: ~250 | ELEMENT: Dark | DROP: Healing Breeze |
'----------------'----------'---------------'-------------------------------'
He's got a few tricks up his sleeve. Foremost, a green flame skill that'll
inflict about 40dmg on both allies. Secondly, a chain-capture throwdown; it
does less than 20dmg, normally. When his HP is halved, he makes two copies
of himself that are full-fledged attackers; hit the wrong one and the damage
is nullified. The copies disappear when a hit's landed on the real Elite, so
the opening for further attack lies there. 50G + 200 EXP upon the kill.
Immediately following, it's Giganto-guttin' time!
.----------------.----------.----------------.------------------------------.
| Kongol | HP: ~275 | ELEMENT: Earth | DROP: Power Wrist |
'----------------'----------'----------------'------------------------------'
His physical attack is alright, but nothing to write home about. He can,
however, get consecutive attacks off on occasion, so don't let your HP go
into critical at any time. When he puts his weapon away, he can do a harder-
-hitting attack on both allies that's sure to give a headache -- it can do
about 40damage to each. A weaker clothesline move is also found during this
time. Note that after his HP is halved, if you don't complete an Addition
properly, he'll rebuff the ally and counter with his head-knocker combo! It
can hurt if you're not paying attention. 50G + 300 EXP for winning...
After finishing off Kongol, the tables seem to be reversed. A flying girl w/
black wings will awaken the "Red-Eye Dragoon" within Dart's stone and he'll
become a Dragoon as well! The Sandoras leave in fear at this new development,
also.
The person who unleashed Dart's power is Rose, the holder of the Dark Dragoon
Spirit. News that the 7th Knighthood is under attack reaches the place, and
it's off to assist them in the Marshland. Our new friend Rose can give Dart a
tutorial on how to use the Dragoon powers he's got, if you need it. Those new
to the game should definitely check it out. [NOTE: Dart's Additions now grant
SP, which is another incentive to complete them each time.]
On the world map between Hoax & Bale, a path now branches to the Marshland. I
switched out Shana for Rose at this point, but I know some people keep Shana
around as an offensive item-thrower. Doesn't matter too much at this point...
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
08) MARSHLAND [WK08]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Sun Rhapsody * Sun Rhapsody | * Merman | 1 (10/50) |
| * Wargod's Amulet * Spirit Potion | * Myconido |-----------'
| * Healing Potion * Lance | * Sea Dragon |
| * Spirit Potion * Burn Out | * Crocodile |
| * Body Purifier * Stun Guard |----------------------'
| * Magic Sig Stone |
'-----------------------------------------'
________ _
|2 3 4 _| |
[LEGEND] |__5 _| |6|
|Ż|____Ż
1 - Sun Rhapsody | |
2 - Sun Rhapsody ŻŻ/Ż |
3 - Wargod's Amulet /1/| |
4 - Spirit Potion ŻŻ |Ż|
5 - Healing Potion EXIT ______ ____ [ ]
6 - Lance '-|______|___ \ | |
7 - Spirit Potion _\ \ __ |Ż|
8 - Burn Out ______ |7 _|_ \__| )
9 - Body Purifier |10 11 |_|89| \____ (
10 - Stun Guard |______|____| \_\
11 - Magic Sig Stone '--ENTER
At the beginning, the path splits to the north (7th Basil Fort) and west (the
marsh). Make for the fort to find the Imperial Sandora raid still in progress,
with Dart smack dab in the middle. Give affirmative answers about fighting the
soldiers as they appear; if you choose to retreat, they'll have to be done all
over.
.-----------------.----------.----------------.-----------------------------.
| Sandora Soldier | HP: ~40 | ELEMENT: Fire | DROP: --- |
| Sandora Soldier | HP: ~60 | ELEMENT: Water | DROP: --- |
'-----------------'----------'----------------'-----------------------------'
Soldiers have a weak projectile attack (~10) and a sword slash (~30) used w/
equal favor. They can be taken down in two attacks each, so it's thoughtless
battle, mostly. Just watch out for the low-level Spear Frost items they toss
that can do about 50 dmg to Dart. 21G + 25 EXP for wins. [Battle is done five
times minimum.]
The Commander emerges when his five soldiers are stains on the walkway...
.-----------------.----------.----------------.-----------------------------.
| Commander | HP: | ELEMENT: Dark | DROP: Attack Ball |
| Sandora Soldier | HP: ~40 | ELEMENT: Fire | DROP: --- |
'-----------------'----------'----------------'-----------------------------'
Smallfry through and through -- Dart and Rose can easily rack up some kills
with their Dragoon forms. The Commander's sword slash only does 'bout 20dmg,
but in the latter half of the fight, can do ~40dmg and inflict Stunned on a
single target (guard to make it ineffectual). Use Astral Drain for cleanup.
27G + 45 EXP for winning.
Get the [SUN RHAPSODY] on the plansk before movin' inside the monster-less
fort. Bounty inside:
Stardust #10 (located by the bed)
[SUN RHAPSODY]
[SUN RHAPSODY]
[SPIRIT POTION]
[HEALING POTION]
Talk to the head of the 7th Knighthood to receive a [WARGOD'S AMULET], then
duck behind the fort (using the entrance nearby) to get a [LANCE] for Lavitz.
That's all there is to do here, so backtrack to the fork that leads into the
marshland...
---
By walking along the warped & knotted tree branch, a small canoe can be used
to maneuver in the waters and get the items lodged in the boughs. Items that
can be found 'round this neck of the woods are:
[SPIRIT POTION]
[BURN OUT]
[BODY PURIFIER]
[STUN GUARD]
[MAGIC SIG STONE]
Out of all of these normal items, one special items is found: the Magic Stone
of Signet. For better or worse, this item does not deplete -- it can be used
once per battle on a single enemy, and blocks them from taking action for 3
turns. It's definitely something you'll want to keep around (some enemies'll
flee ASAP and drop $$/items), although it'll take up one of your item slots
for a long while...
But, that's up to you. Swing the canoe back around to where you found it and
use hoof it along dry earth, leading back onto the world map. Next stop on
this gravy train is...
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
09) VOLCANO VILLUDE [WK09]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Spear Frost * Mind Purifier | * Magma Fish | 0 (10/50) |
| * Panic Guard * Sapphire Pin | * Salamander |-----------'
| * 50G | * Fire Spirit |
'-----------------------------------------'----------------------'
____ _______ _____ _ _
___ | _|_______|_ _| \____/3|
| |_ _| |_ _ __ | | \______/
|BOSS_|______|4|_ \ |Ż | [LEGEND]
|___| ____ Ż__) ) |2| |
| 5 [BOSS/ Ż| |
/ŻŻŻŻ ŻŻŻŻ | | 1 - Spear Frost
Exit |ŻŻŻŻŻ| |Ż| 2 - Mind Purifier
| |Ż|1|_| | 3 - Panic Guard
| | |_____| 4 - Sapphire Pin
|Ż| |ŻŻŻŻŻ| 5 - 50G
| |_| |Ż| |
|_____| |_|
'--ENTER
As everyone enters this lava-infested locale, a Fire Bird appears from the
hot stuff and chases everyone into screen two. Pick up the [SPEAR FROST] and
continue into screen three, where a [MIND PURIFIER] awaits. At the fork, go
east to a [PANIC GUARD]; west leads to a save point. Heal up there and trek
into a lavapool area, where, towards the end, Shana runs off by herself and
leaves everyone to follow. Equip a Stun Guard before you go into the adjacent
area. THAT AIN'T A STATUE, SON!
.----------------.----------.----------------.------------------------------.
| Virage (Arm) | HP: ~50 | ELEMENT: ----- | DROP: Healing Potion |
| Virage (Head) | HP: ~350 | ELEMENT: ----- | DROP: Mind Purifier |
| Virage (Body) | HP: ~400 | ELEMENT: ----- | DROP: Healing Potion |
'----------------'----------'----------------'------------------------------'
The Arm is the weakest body part and killing it eliminates one extra attack
(~40-50dmg) from the Virage's repertoire, so take it out first. It will
regenerate a few times throughout the battle, but is an easy target just the
same. The Head contains the deadliest attacks of all, though, and can slap
everyone with 'Stunned' status or deal ~60dmg to a single target. Luckily,
it happens to be rather slow -- this allows nonstop wailing. Astral Drain'll
help out here, as well as any Dragoon Additions you choose to do...not that
they're necessary. One thing to note is that you're unlikely to suffer any
counterattacks when fighting any part! When both Body & Head are kaput, so
is this battle. 100G + 600 EXP for the victorious.
Now's a good time to heal up and save. Either way, east out of the lavapool
area leads to Dabas, a guy hanging from a cliff by his suspenders. He bestows
a [SAPPHIRE PIN] for rescuing him, then splits...what a nice guy. Down in the
arc-shaped room, the next boss drops in...
.----------------.----------.---------------.-------------------------------.
| Fire Bird | HP: ~600 | ELEMENT: Fire | DROPS: Red-Eye Stone |
'----------------'----------'---------------'-------------------------------'
Powerful additions like Rod Typhoon can still do 60+ to this dork, and Spear
Frosts are welcome projectiles for this goon (200%+ = 175dmg!). It's best
technique involves diving into all party members for about 40dmg for fire-
-type dmg. Second-best: summoning four Volcano Balls into battle. Destroy 'em
before the boss throws them at an ally for damage -- quite simple really,
although it's doubtful you'll destroy all four without an attack-all item.
Either way, Fire Bird has crappy defense and is a blunt-weapon magnet. 100G
and 800 EXP upon defeat.
In the last screen, collect the [50G] and talk to Dabas to learn he's set up
shop for awhile. Nothing special really, although if you like Pellets/Dancing
Rays, buy some now 'cause they ain't available in the upcoming town. Also, a
boss ahead is earth-type so Pellets will be of some use...
Off to destroy a nest, now...
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
10) NEST OF DRAGON [WK10]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Spirit Potion * Body Purifier | * Mandrake | 0 (10/50) |
| * Bravery Amulet * Mind Purifier | * Lizard Man |-----------'
| * Jade Dragon DS * Chain Mail | * Run Fast |
'-----------------------------------------| * Tricky Bat |
| * Man Eating Bud |
'----------------------'
Hopefully the map isn't too confusing, because it's really a tangle to sort
out.
.-------------.
| __|_
| |BOSS|
| ŻŻ|Ż
| |Ż|__/Ż/ <- SAVE
| |__ /
| ___| |_____ [LEGEND]
| .-------| X<| |< |-.
| | ŻŻŻ| |ŻŻŻŻŻ | 1 - Spirit Potion
| | | ŻŻŻ|---+---. 2 - Body Purifier
Exit | | _ | |ŻŻŻ .--+---+--. 3 - Bravery Amulet
\ | | _| | |_| |Ż| | | | 4 - Mind Purifier
Can't |Ż| | | .--|_ X| ^ | | | | | 5 - Chain Mail
Pass Hole| |<---' | | | \ ^ | | | | |
\ \_|_ ŻŻŻ| | | \1ŻŻŻ^ŻŻŻŻ | | | |
|Ż|__ | |Ż| | | | ŻŻŻŻ^ŻŻŻŻŻŻ_/ | |
|__ | | _| | | '-|----------^-. / .-. | |
__| | | | | | | _ ^|Ż|/Ż/Ż/ / /Ż/ |
| __| | | |_| | .--|4| ^|3/___/ / / / |
| |__ _|Ż| | | | | Ż ^|Ż _|--' / / |
|____|_ | | | | | ___|Ż|_|_____/ / |
| | |_| |__ '-|___| |______ | |Ż|
|Ż| | | | _ | | |_ | | | |
| | |5| |Ż| |2| | |___|~~| |~~~.| |
|_| |_| | |_| | | |____ | Ż|-'| |
ENTER |_____| | START| | |Ż | |
ŻŻŻŻŻŻ | ŻŻŻŻ |
ŻŻŻŻŻŻŻŻ
Enter a few screens to learn that there are dragon-poison spores floating in
the air. Shana becomes ill almost immediately, but eventually gets used to
the woody atmosphere. Continue along the cobwebbed ground until Dart's team
falls through into an underground maze of sorts -- the dragon's nest.
---
There is some spring water right by the landing spot, which heals everyone
completely. To be quick about this, there are paths blocked by vines; to get
past, you need to destroy the appropriate mushroom around the maze. It's not
so hard as it seems, really. Here goes:
---
Okay, so you're down by the pool. Climb the vine nearby to reach the upper
floor. In front is a path blocked by vines, so you'll have to take the east
vine down. There are three new exits here; ride the easternmost vine to get
back on the upper floor. A [SPIRIT POTION] is accessible here, and by hitting
the west mushroom, the vines leading to the savepoint area are released. But,
that's not over yet -- we still need to get the vines blocking the exit. Get
the [BODY PURIFIER] down the western purple-colored hole before backtracking
to the lower room.
---
Whew...! Return to the lower floor the way you came and enter that small
little room right at the base of the vine you used. Follow it through a bunch
of small passages until it leads to the upper room. There's a mushroom here
that lowers the exit-blocking vines. Snag a [BRAVERY AMULET] down the western
purple-colored hole, too.
Backtrack to the lower room, get the [MIND PURIFIER] from the westernmost of
the exits, and climb back to the top floor. The save point's accessible now!
You may want to heal at the spring and hotfoot it upstairs so you're rearing
to go. Give Rose the Sapphire Pin so her MP comes back for Astral Drain!
.----------------.-----------.----------------.-----------------------------.
| Greham | HP: ~350 | ELEMENT: Earth | DROPS: Down Burst |
| Feyrbrand | HP: ~500 | ELEMENT: Earth | DROPS: --- |
'----------------'-----------'----------------'-----------------------------'
It's a twofer, boss-style. As far as targetting goes, Greham's got the more
annoying attacks, including a wind magic that affects everyone. His weapon
attacks aren't that strong, but since Feybrand can inflict Poison/Stunned on
single targets, it can make for a rather annoying tag-team. The best attack
in Greham's arsenal is used when his HP's about half gone -- it involves
a rather nasty impaling for ~80dmg. As for Feyrbrand, his attacks typically
do in the ~50dmg area, which is rather easy to swallow most of the time.
Rod Typhoon can do 50+ to Greham, which shouldn't be too hard to complete as
there are, again, no counterattacks this entire time. Use Astral Drain on
Feybrand and ciphon over 100 HPs from our dragon foe. His attack powers up
if he's the only one left, but by a series of defending to regain HP & full
additions, it's not a lot of strife. Unless you've got a stockpile of attack
items, don't bother bringing Shana into this fight. 100G + 1200 EXP for the
nice wind.
Now that Greham's goin' to meet Servi, Lavitz is recognized as a Dragoon and
gains the [JADE DRAGON DS]. Shana gets a bit sicker, however, so it's time to
visit Lohan. Before going, make sure to get the [CHAIN MAIL] in the box where
you first entered the forest. After climbing up the hole from the boss room,
skirt along the side of the river (there's a part to cross on some cobwebs)
until you can get it. [NOTE: On your way back, you'll have to cross the brook
and backtrack through the maze to leave again.]
After that, get the heck outta this forest via the way you climbed up.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
11) Commercial Town of Lohan [WK11]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Water Bottle * 100G | There ain't any! | 4 (14/50) |
| * 200G * Angel Robe |----------------------'-----------'
'-----------------------------------------'
Dart takes Shana to Sanator's hospital and learns the poison is closing off
her mind. "Dragoni Plant" may help her convalesce, but its existence is up
for question. So, time to scour the town for information. On the city street,
head south into the next screen, then enter the easternmost house (has a blue
door) to find Dabas' shop.
There's nothing for sale here, really, but Dabas reads some notes to recall
sighting some north of the dragon's nest in a shrine. A plant blocks the way
to the shrine, and needs to be purified...with Spring Water! Try to leave
town and merchant will try to sell Dart a [WATER BOTTLE] for an exorbitant
price. However, if you continually haggle his price down, he eventually gives
it away for free!
Before leaving, let's rob this place blind:
Stardust #11 - Screen by entrance, jar by Basil soldier
Stardust #12 - In Dabas' Shop, suit of armor on top floor
Stardust #13 - Screen before arena, by guinea pig
Stardust #14 - In screen with inn entrance, enter (left) door by bridge
and examine a bookcase to find secret passage. Find the
prize by a lower furnace.
[100G] - Screen before arena, crate
[200G] - Enter green door opposite from Sanator's and get into the
lower area of inn; crate.
[ANGEL ROBE] - Crate in front of Dabas' antique shop
There's nothing else to do right now except return to the Nest of Dragon. Be
sure to buy items and new equipment, the latter which should entail a Lance
and/or Cape for Rose. Skidaddle!
---
Okay, now we're back at Feybrand's old stomping ground. Fall back in the hole
to get some [LIFE WATER], climb out where Greham was (way simpler this time),
and skip across the brook using some stepping stones. The sidepath with the
odd plant will be opened after it gets a taste of some pure spring water...
The destination's on the map.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
12) Shrine of Shirley [WK12]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Silver Dragon DS * Healing Breeze | * Crystal Golem | 0 (14/50) |
| * Demon Stiletto * 20G | * Gargoyle |-----------'
| * 20G * 20G | * Strong Man |
| * 20G * 20G | * Plague Rat |
| * 20G * 20G |----------------------'
'-----------------------------------------'
A couple of things to remember: (1) all treasure chests you find before the
boss are EMPTY (2) as such, you don't have to do much exploring and wasting
time (3) use the Magic Sig Stone on Crystal Golems to avoid Stunned status
and annoying light-element attacks.
_______
|1234567|
| 8 9 |
|__ _ __|
_| |_
|BOSS |
| |
|_ _|-SAVE
.-------------------. |_|
| __|__| |
| | | | [LEGEND]
| |_ _| |
| |Ż| | | 1 - 20G
| | |_|Ż|_ 2 - 20G
| |_____ | 3 - 20G
| ___| | 4 - 20G
| | | 5 - 20G
| AREA -> |_ _| 6 - 20G
| WITH | |_ 7 - 20G
| STAIRWAYS |_ _| 8 - Healing Breeze
| | | 9 - Demon Stiletto
| _ _| | X - Free Healing
| |S|_ | _ _
| |_|_| |___ _| |_ |X|
| | |X ___|>| | |_|S|
| |_|Ż| ( Ż|_______|
| |_|
| ____ |_|
| |__ | | |
| __| |____| | <-.
| ENTER|___________| |
| |
'------------------------------'
Continue on into the third largest screen. There's free healing on the left-
-wall mural, but if you turn a crank on the left-wall door, you'll lose it
permanently (although you won't be able to 'find' out the statue tip if you
do not open it). Either way, continue north into an open-aired series of
stairways that leads to a high-up part of forestry.
Attempt to get the chest and Dart will fall into a mine cart trap that puts
him back at the entrance. However -- and pay attention to this -- the key to
proceeding is shown during this sequence! Memorize the three numbers shown at
this time (they're randomized) and enter the area with a bunch of stairways
once again. Find the tri-rotary plate contraption and input the three numbers
(in order found) to unlock a new exit on the wall.
The last puzzle involves a slippery staircase that can't be accessed without
changing the direction two statues face. The gold one turns to the front, and
the silver to the left. Up a screen is a save point -- save and heal here.
Try to proceed into the large building to be faced with a boss.
.------------------.-----------.----------------.---------------------------.
| Drake the Bandit | HP: ~1200 | ELEMENT: Wind | DROP: Bandit's Ring |
| Bursting Ball | HP: ~70 | ELEMENT: ----- |---------------------------'
| Wire | HP: ~150 | ELEMENT: ----- |
'------------------'-----------'----------------'
This battle is annoying, but not really in the first half. Conserve Dragoon
forms while you build up SP and wail on Drake normally. He does about 50 w/
his dagger-throwing attack, but when he throws out three Bursting Balls,
they will eventually roll toward the ally they're lined up. Death Dimension
can OHKO all the minor enemies, however. The last attack up his sleeve is to
make a huge wire cobweb that shields him from being attacked until it's been
destroyed. If you're using Rod Typhoon, the Wire won't last too long. He'll
cure himself about ~360 HP at some point, but if you're using D-Additions to
up the ante, it's easily re-erased. When his HP is redlining, Drake starts a
hectic wire/bomb frenzy, so you'll have to waste some Spirit Potions to keep
up with the attack-all dragoon magic. If you can't, it's precious time and
HP wasted dealing with the bombs (which have decent DEF, actually). Other
things of note: (1) nothing in this battle can refill MP, so the Sapphire
Pin is useless (2) attacking Drake while the Wire is up makes the attacker
lose 25 HP (3) Drake does NOT drop Bandit's Shoes, EVER. 100G + 1500 EXP is
awarded for winning. [NOTE: Drake does a Bandit's Ring on occasion.]
Afterwards, Shirley, the ghost of a former Dragoon, demands to know what is
going on. She says she'll give her Dragoon Spirit to save Shana if they can
defeat her in battle.
.----------------.-----------.----------------.-----------------------------.
| Shirley | HP: ????? | ELEMENT: Light | DROP: Silver Stone |
'----------------'-----------'----------------'-----------------------------'
First off, don't attack Shirley -- this isn't an offensive battle. She will
ask questions about the characters' lives and they have to answer truthfully
in order to proceed. So, it's pretty easy. Choose these options (if you do
not, you start over):
Either "To protect those we love." or "For pride and honor."
[DART'S SECTION]
To pursue the Black Monster.
Of course, get revenge!
Shana.
[LAVITZ' SECTION]
That's not like you!
Shana needs me!
The single questions she asks Dart, Rose, and Lavitz thereafter have no real
correct answer. 100G + 1500 EXP awarded for winning.
That ends the Shirley saga -- the [SILVER DRAGON DS] is received! Raid the
room behind Drake for a massive amount of treasure: [20G], [20G], [20G], a
[HEALING BREEZE], [DEMON STILETTO], [20G], [20G], [20G], and...[20G].
Time to leave...and, no, the treasure chests don't magically become full or
anything. C'mon Riders of Rohan...err, Lohan!
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
13) Commercial Town of Lohan (II) [WK13]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| There ain't any! | There ain't any! | 0 (14/50) |
'-----------------------------------------'----------------------'-----------'
Return to Sanator's hospital and the dragoon spirit will heal Shana. And, it
also appears that Shana is the...White Silver Dragoon! She still cannot use
regular additions, however. Seeing such a miracle, Sanator suggests going to
enter the town's Hero Competition that's held in the arena. This must be done
even if you don't want to. =p
Make for the arena and register at the tourney signup booth. Lavitz tells him
to stay away from Dragoon form, so that option won't be eligible in any of
the ensuing fights. Anyway, Dart finds an old (...really OLD) acquaintance of
his -- Haschel the martial arts expert -- here before the match begins. 'Fore
you enter, change your addition to the one with the highest damage%, because
SP gains don't matter from here on in, naturally... Equip a Poison Guard for
this first round, also. A few notes about the fights:
No EXP/$$ awarded
Magic Sig Stone doesn't work
It's possible to save after each victory
Talk with the attendant to get a move-on...
.----------------.-----------.----------------.-----------------------------.
| Gorgaga | HP: ~200 | ELEMENT: ----- | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
Cheapskate Gorgaga uses a poisonous attack on Dart before the battle even
starts, but the Poison Guard blocks it you 'anticipated' it. Anyway, this
axe-wielder deals ~30dmg a hit, and sometimes throws a Pellet (earth-elem)
for ~40dmg. Either way, simple going -- a LV 12 Dart can Guard and smooth
over the damage done, and it should only take 3 Volcanos to put this one
in the history books.
For Round #2, make sure to switch the Poison Guard for
.----------------.-----------.----------------.-----------------------------.
| Serfius | HP: ~250 | ELEMENT: Fire | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
This guy does about ~40dmg per sword slash, but when placed in critical HP
or thereabouts, starts doing ~60dmg per regular attack and gets a defensive
boost. If you're having problems, try throwing some Spear Frosts which will
maul this guy like a starved grizzly bear. Red-Eye Stone doesn't do anything
damage-reduction-wise.
Round #3! No special setups, really.
.----------------.-----------.----------------.-----------------------------.
| Danton | HP: ~250 | ELEMENT: Earth | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
This fatty uses a hammer and is very susceptible to any wind-element items
you can throw at it. His regular attack does a little under 60dmg, while he
can be taking that from a fully-levelled Volcano. When his HP is critically
low, he does an "All-Out Attack" to make Dart's HP -> 1. Heal immediately
after and commence the smackdown as you've been doing. One other thing to
note is that he tries to counterattack during additions (you know, making
them mess up with the red squares).
Penultimate round...! Equip a Bravery Amulet if you have one.
.----------------.-----------.----------------.-----------------------------.
| Atlow | HP: ~250 | ELEMENT: Dark | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
Atlow's attacks are pretty crappy (~30dmg); however, he shoots parts of the
body instead of simply attacking scattershot. Every five turns he will use
his "technique blocker" attack which inflicts Fear on Dart. So, either do
the above advice and equip a Bravery Amulet or guard before his 4th turn as
the 5th comes without prep time. Said attack does about 75dmg, but nothing
else makes this fight out of the ordinary. Any light-element attack items
you've got will break Atlow like a watermelon. He tries to mess up Dart's
additions every so often, also.
Final fight is with...
.----------------.-----------.----------------.-----------------------------.
| Lloyd | HP: ????? | ELEMENT: ----- | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
This battle is unwinnable, as Lloyd evades all attacks and any attack items
will miss. Keep attempting to land hits and eventually he'll end the entire
battle with some great attacks. Don't bother using items or guarding as it
only prolongs the inevitable. Instead, listen to his soundbytes of "Missed!"
and "Too slow!" which make you want to wring his neck...
Although Dart couldn't pull this one out, runner-up ain't too bad. Lavitz'll
make him and Shana "date" for awhile around the arena, and gives them three
tickets to play some games with. This part is boring -- see the minigame
section if you want to know the details about the games -- so play a random
game and tell Lavitz you're ready to scoot.
Try to leave town and a wounded Basil knight tells Lavitz that King Albert's
been kidnapped and taken to Hellena. Oh no.....ROAD TRIP TIME! The prison is
now accessible from the world map. Oh, and Haschel will join the party! Wow,
quite a little crew we've got now.
---
The last boss of this disc will be pretty hard to go through, and Shana will
can have better healing magic by then. Using her is optional, naturally, but
if you want to prepare, step up and begin around now.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
14) Hellena Prison (II) [WK14]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Burn Out * Felt Hat | * Senior Warden | 0 (14/50) |
| * Therapy Ring * Pandemonium | * Hellena Warden |-----------'
| * Thunderbolt * Leather Armor | * Fowl Fighter |
| * Silver Vest * Healing Potion |----------------------'
| * Sachet * Healing Potion |
'-----------------------------------------'
Well, here we are again... Dart and crew infiltrate via the same method as
before. Lavitz and Dart cannot be taken out of the party at this point, so
pick your third member wisely (I'm going with Rose).
One other thing of note: enemies walking around the field do not reappear.
A good tip is to use the Magic Sig Stone on Senior Wardens because they will
throw a fire-elemental item when in near-critical status.
---
In the shop/save room, the adjacent room leads to a [BURN OUT]. Then, in the
hallway outside (where the horse is), enter west (south on map) to the lift
that was broken previously. It now functions!
____ ____
[NEW ITEM LEGEND] / ___|___ \
______/ /___|__ \ \
1 - Burn Out | / // __|__ \\ \
2 - Felt Hat ŻŻŻŻ/ // / \ \\ \ _____
3 - Therapy Ring ___( _ ( ) Ż ) |
4 - Pandemonium | \ \\ \ / // /ŻŻŻŻŻŻ
5 - Thunderbolt ŻŻŻŻŻ\_\\_| |_//_/
6 - Leather Armor \ \\ \_/ // / DOTTED LINES DENOTE
7 - Silver Embroidered Vest \ \\ // / PATH OF ELEVATORS
8 - Healing Potion \ \| |/ /
9 - Sachet ____ \_ _/
10 - Healing Potion | | |_|
11 - Broad Sword |_ _| | |
12 - Spear Save ___ _|| | |
13 - 20G '--| _|__| _| |
| _|----------|___|--BROKEN
| | ELEVATOR
|Ż|
\ \
\ \ _______
\ \ | BOSS |
__ ENTER \ \ |__ _ __|
\1\______ | _\ \ ____| |__
\| SHOP | |Ż|-' | _| |11 12 13 |
| SAVE | | | |_| |____ __| <- SAVE
Ż|__|Ż | |______| | | |
/ ŻŻŻŻŻŻ | |ŻŻŻ|_|Ż|
/ /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |>| |___|
/_/ Ż| |
/ / | | .---------------.
/_/ _|Ż|_|Ż| |
| | _____| _ |
| | |________ __|8| |
| |T'DOOR____|__ | |
| |_____| __| | | ____
| TO PRISON TOWER <----' |____| |Ż|_| 10 |
| ___ | |___| |< |
| | 5| __________ __________| |_|ŻŻ
| |ŻŻŻ| |6 | | ____| |
| | | ŻŻŻŻŻŻŻŻ| | | |JIANGO|
| | [7] | | | | 9 |
| | .-------. __|Ż| | /ŻŻŻ| ŻŻŻŻŻŻ
| _ | | .---+---. | __|-' /2/| |_____ ____ ___
| |4| | | | | | | | | / / |_|_____|____| 3 |
| |Ż| | |Ż| |Ż| |Ż|_|Ż|_|Ż| | |Ż| ŻŻŻ
| |_| | |_| |_| |_________|-+->|_|
| '--+--' | |
| '------' |
'-----------------------------'
In this new area, there is a bunch of doorways and small elevators that taxi
the player around a bit. As long as you don't take the one that lets you "go
upstairs," Dart remains in this screen. Easy-to-find chest are the [SILVER
VEST], [PANDEMONIUM], [LEATHER ARMOR], and [THUNDERBOLT]. One doorway on the
lower level that looks separated from the rest can actually be jumped to quite
easily, leading to a [FELT HAT] and the awesome [THERAPY RING] which recovers
HP each turn. The one chest that might be hard to find is the [SILVER VEST].
Take the elevator up towards the [THUNDERBOLT] chest and look for a thin black
rope along the wall that lowers Dart near a chest on a large fossil. Ride the
main elevator upwards when ready. There's a [HEALING POTION] in a chest by a
lantern; exit south when ready. A warden ambush takes place and they drop the
party into a lair... Collect the [SACHET], inspect the wall Shana is peering
at, and the boss fight begins.
.----------------.-----------.----------------.-----------------------------.
| Jiango | HP: ~1200 | ELEMENT: Earth | DROPS: Sachet |
'----------------'-----------'----------------'-----------------------------'
If you visited the prison cells, a man would have said a Sachet can help in
defeating Jiango (strangely, Dart already knows this). Use it at once and
get in some free attacks before it awakens. His normal physical attack does
about ~55, but the most powerful stalagmite drop tech does about ~90 to all
allies. Keep your HP above 150 at all times, thus. The last attack in the
arsenal involves inflicting Confusion on a single target. Cure it with a
Mind Purifier or by transforming into a Dragoon. Given the consistancy of
that stalagmite attack, try to have one or two people defending on and off
so everyone doesn't get caught up in it. Astral Drain will help somewhat in
keeping HP up, but don't be afraid to use a Healing Breeze if you have some
(I was doing 200+ with the skill, which equals 72+ to each character). And,
last but not least, BLOSSOM STORM! It reduces damage taken for three turns,
and is probably one of, if not the most, useful non-offensive d-magic. 100G
+ 2000 EXP awarded for the win.
Continue up the stairs until you have to fight two wardens. It's a bunch of
minor enemies, so it's just like any other random battle. Continue north up
the way that's been inaccessible thus far and eventually get to an open-aired
save point area with [20G], a [BROAD SWORD], and [SPEAR]. Further in, watch a
few scenes and it's time for the rescue. God save the King!
.----------------.-----------.----------------.-----------------------------.
| Fruegel | HP: ~1000 | ELEMENT: Earth | DROPS: Gravity Grabber |
| Guftas | HP: ~400 | ELEMENT: Dark | DROPS: -------------------- |
| Rodriguez | HP: ~400 | ELEMENT: Wind | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
First things first: defeat the minions. This can be accomplished with a nice
Demon's Gate or a Total Vanishing; otherwise, you'll have to rely on attacks
and waste a bunch of time. Guftas/Rodriguez can inflict status effects, so
you'll want to get rid of them ASAP. Fruegel himself is rather bland, doing
a club-smash attack (~60) or a boulder throw (~120), all single targets. It
isn't that hard, but using Blossom Storm will help expedite the battle just
the same. [LOL @ Astral Drain's sword going right in Fruegel's eye!] 200G +
2000 EXP for the win.
---
After saving His Majesty, Lavitz retires and the Jade Dragon DS finds a new
owner in Albert. He'll have all the same skills and d-magics, so it's not a
huge step-down or anything. After gathering everyone in Seles, it's decided
that the last assault on Doel has to be done immediately. He's located in
Kazas, which is near Lohan and accessible now.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
15) Black Castle at Kazas [WK15]
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Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * 100G * Attack Ball | | 6 (20/50) |
| * Twister Glaive * 20G | * Knight of Sandora |-----------'
| * Spark Net | * Hell Hound |
'-----------------------------------------'----------------------'
This is the last area on Disc #1! Loot this place...
Stardust #15 - Mercenary guild attic; in a big pile of boxes
Stardust #16 - Room across from mercenary guild; in some barrels
Stardust #17 - Weapon shop; shelf by the counter
[100G] - In a house, try to signup to be a mercenary &
the guy will give you this after watching a scene.
[ATTACK BALL] - In attic above mercenary signup guild
[TWISTER GLAIVE] - In room on right side of street
---
Approach the front gate and it's decided another way is needed to infiltrate
the Black Castle. Go north along the start of the drawbridge into a crappy-
-looking slum of a fort. Start working your way down the houses' layers and
eventually a kid will stop and ask Dart three questions. Proceed by answering:
(1) "I cannot say which." (2) "Take care of home." (3) "To protect something."
The kid -- Popo, the New Serdio Party rep -- says that there is a secret path
into the Black Castle. Before taking the plunge, get:
Stardust #18 - In a bunch of pots in weapon shop/clinic/item store
Stardust #19 - In same clinic area, bunch of pots by leftmost path
Stardust #20 - In highest room of slum fort; bookcase
In the clinic area, the healer has a secret weapon shop and an item shop will
sell two new attack items: Fatal Blizzard & Dark Mist. Check 'em out if you've
got the room. When ready, save at the lowest part of the slum fort and follow
the top catwalk where Popo went. Accept the challenge when the prompt comes up
and follow the long hallway (get the [20G] there) to a small area with
Imperial patrols. A [SPARK NET] is within this portion, then the castle proper
emerges...
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
16) Black Castle at Kazas (II) [WK16]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Magic Oil * Dark Mist | * Knight of Sandora | 0 (20/50) |
| * Blue Stone * Trans Light | * Hell Hound |-----------'
| * Red Stone * Blue Stone | * Sandora Elite |
| * Beast Fang * Yellow Stone |----------------------'
| * Spinning Gale * Spirit Ring |
| * Spear Frost * Material Shield |
| * Pellet * Burn Out |
| * Violet Dragon DS |
'-----------------------------------------'
TIPS:
- If you have Albert along, kill Hell Hounds immediately. His magic defense
sucks and he can still take 100+ damage from its flame attack...even when
he's guarding!!!! Use the Magic Sig Stone for good effect here.
- Enemies don't appear randomly in this place, so if you want a good camp
spot, the guards by the 1st-floor elevator (near White Flame Researcher)
are good since they WILL come back. A few others come back, but that is
the best spot [NOTE: Returning to 1st floor is what makes some reappear
on floors above.]
- The Material Shield prevents physical attacks for 3 turns. It's _MISSABLE_
and half-hidden to boot, so make sure you get it before entering Doel's
chamber.
________
|EMPEROR |_ _______ _____
| DOEL |_KONGOL| |11 12|
ŻŻŻŻŻŻŻŻŻŻ |_ 13_| FOURTH FLOOR ŻŻŻ|Ż
_____|Ż| _____ _____|Ż|
|STATUE | |_____|_______|
|__ SAVE| | | __
|_|ŻŻ _ .---+--. '-|10|
|_| |9| | | | ŻŻ
| ___|Ż|_ _|Ż|_|Ż| |
.-------------------------. |--|_______|_______| |
| | | THIRD FLOOR |
| .------------+--------------------'
| | |
| ____ _|Ż|_ ______ _|Ż|_ 1 - Pellet
| / 3 \ .-|_____|SHOP 8|_____|-. 2 - Burn Out
_|Ż|_/ ____ \ | ŻŻŻŻŻŻ | 3 - Magic Oil
| _|/____\|--------. '----------------------' 4 - Trans Light
|>| |>| 7 | | SECOND FLOOR
Ż| |Ż ŻŻŻŻŻ _____ |
|Ż| .----|_____|-'
__| | |___________
ENTER|__ | |________ 6|
__|_|__ |________ŻŻŻ
| 1 2 | | 4 5 |
ŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ
When you emerge into the darkly-lit castle, enter south (foreground) to find
the drawbridge area. There is a [PELLET] chest level with Dart, and by taking
a small stairway, access to a [BURN OUT] becomes available.
From where you enter, take the ladder opposite the one Dart climbs down and
follow it towards the keep. There will be a small courtyard with elevators;
they're not able to be used yet, so exit east. There, some researchers let
slip that the purple flame they've made is used to power the castle lifts &
elevators. They bestow some [MAGIC OIL] to power the elevators before getting
back to work. Use that oil to power the east elevator in that room and make
your way down to the garbage dump area. A [RED STONE] can be obtained if Dart
can make it across the temporary rock-holding platform; in the dump area far
below, a [TRANS LIGHT] and [DARK MIST] are sitting around.
Back in the area before the Magic Oil researchers, take the left elevator to
where Mr. Magi is conducting his research. He'll accidentally transform into
a dog, however, so steal his [BLUE STONE] in the nearby chest. Backtrack to
the elevator room and enter the one two guards were keeping watch over. This
enters the real part of the castle.
---
As you enter, go east to find a shopkeeper and a room with a [BEAST FANG] for
Haschel. Go east once again, light the elevator, and go up to the 3rd Floor;
plow through the mandatory battle with three Knights of Sandora. You have to
fight 'em mano e mano for some reason. o_O Take the elevator just behind the
trio to find the Great Commander of Sandora's room. After a talk, he'll bestow
the [YELLOW STONE] in the hopes of ending the war. Descend the lift.
Go in an easterly direction, take the stairs upwards, and fight the Sandora
Elite. Just use a Magic Sig Stone on it and dismantle! Past there, a mini-lift
leads to a [SPINNING GALE]. Use the large, odd-shaped elevator to be carried
to another roof with two chests: a [SPIRIT RING] & [SPEAR FROST].
---
When ready to continue, make sure you have the Red, Yellow, and Blue Stones
from around the castle. Inspect the map if you can't remember where they are.
Travel back to where the three Knights were training and take the large lift
up to the fourth floor. This comes to a large statue where you insert the 3
stones into grooves to make a doorway unlock. Save before taking the interior
statue lift, because it eventually leads to a boss fight with...
.----------------.-----------.----------------.-----------------------------.
| Kongol | HP: ~1000 | ELEMENT: Earth | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
As a bit of leverage, Kongol now wears a huge suit of armor. His attacks're
able to do about 90dmg normally, and his bash-foe-against-wall special can
do ~175 to non-wind types. Be careful when attacking, because even though
Kongol does not counterattack during an addition, if you fail to complete
it, he'll send the ally back flying. It's not too hard for those who've been
decently levelled, so just remember that Astral Drain/Rose Storm will be of
some use if you get in a bind. Kongol can put up a magic barrier as well...
not of too much use, really -- physical attacks are enough to demolish our
least favorite Gigantos... 200G + 2000 EXP for winning.
Go back and save, then head past Kongol towards the door. There is a hidden
repeat item obscured by the pillar, a [MATERIAL SHIELD]. The final boss is
in the adjacent room, so you might want to backtrack all the way to White
Flame Researcher and get full HP/MP -- you'll need it for the road ahead!
As for final setups for my three characters, it was like this:
DART ROSE ALBERT
---- ---- ------
- Heat Blade - Demon Stiletto - Twister Glaive
- Armet - Cape - Armet
- Chain Mail - Silver Vest - Scale Armor
- Iron Kneepiece - Leather Shoes - Iron Kneepiece
- Spirit Ring - Therapy Ring - Sapphire Pin
You can switch the Sapphire Pin/Therapy Ring around depending on if you want
to use Astral Drain or Rose Storm the most, but it's up to you, ultimately.
Sun Rhapsodies (MP refills) are available at the 2nd-floor shop (denoted on
the map) if you need some extras. Anyway, the heat's on as the final boss of
this disc suits up... Be sure to put your additions are up to par!
.----------------.-----------.----------------.-----------------------------.
| Emperor Doel | HP: ~650 | ELEMENT: Thndr | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
This incarnation is pretty timid, doing about the same damage with physical
attacks as Kongol (80-95dmg). Don't bother using your best items or dragoon
forms here -- save it for the moment after. Anyway, Doel's defense is not a
big obstacle here...luckily part two is imminent! Have a few people defend
when his HP is in critical while one attacks.
.----------------.-----------.----------------.-----------------------------.
| Dragoon Doel | HP: ~1500 | ELEMENT: Thndr | DROPS: -------------------- |
'----------------'-----------'----------------'-----------------------------'
Doel is of the Thunder element which has no weaknesses (shucks!), so we'll
have to play it safe to get through. His best attack is an attack-all that
can do ~160 to all allies; his other single-hitters usually do single-digit
damage. Since it's never known when Doel unleashes his best attack, try to
(1) have one person defending at all times; doesn't have to be the same one
of course (2) Rose Storm! The reason he got the Therapy Ring (3) don't have
everyone transform into a Dragoon at once; layer out the usage. My LV 15
Dart was doing 110 with Volcano + Heat Blade, which helped the thing along
a bit; at least it's indicative of how Doel's defense isn't superb, really.
Rose Storm can really make or break this battle, so it helps if Albert can
pull of Rod Typhoons (+75 SP) and have someone feed Sun Rhapsodies if/when
he needs them. Astral Drain can do about 200+ dmg (70 heal for all), and w/
its low SP cost, it's a lifesaver. If Dart has Final Burst -- I'd gotten it
right after Kongol's battle -- pump that baby out! Almost 300dmg in one go.
When Doel's HP gets halved, he erects a shield that prevents damage, so use
this time to heal up; he'll also use Flash Hall (light-elem) attack items
that can do ~100 at best, even on Albert (LOL). The forcefield dispels on
its own, so continue the slaughter afterwards... 200G + 3000 EXP.
After defeating Doel, everyone learns Lloyd went to the neighboring country
of Tiberoa. Haschel plans on leaving to find his daughter, but decides to
stay instead, now that he's received the [VIOLET DRAGON DS] and become the
Violet Dragoon!
______ _________ _______ _______ __ _______ _ ______
( __ \ \__ __/( ____ \( ____ \ / \ ( ____ \( ( /|( __ \
| ( \ ) ) ( | ( \/| ( \/ \/) ) | ( \/| \ ( || ( \ )
| | ) | | | | (_____ | | | | | (__ | \ | || | ) |
| | | | | | (_____ )| | | | | __) | (\ \) || | | |
| | ) | | | ) || | | | | ( | | \ || | ) |
| (__/ )___) (___/\____) || (____/\ __) (_ | (____/\| ) \ || (__/ )
(______/ \_______/\_______)(_______/ \____/ (_______/|/ )_)(______/
Disc-switch time! Now showing: Chapter 2 - Platinum Shadow!
______________________________________
IV. CHAPTER 2 - PLATINUM SHADOW [CHP2]|________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
17) Twin Castle at Fletz [WK17]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| There ain't any! | There ain't any! | 5 (25/50) |
'-----------------------------------------'----------------------'-----------'
TO CASTLE
|
_____|Ż|_
| |
_____ _| |ŻŻŻŻŻ| |_ ______
|ITEMS|_ | | _|_ |
ŻŻŻŻŻ | | | | | |
_______ _| |_____| |_ _| |
|JEWELRY|_ _|CLINIC|
ŻŻŻŻŻŻŻ | |ŻŻŻŻŻ| | ŻŻŻŻŻŻ
_______ _|Ż| |Ż|_
|WEAPONS|_ | | _|-FESTER'S
ŻŻŻŻŻŻŻ | |_ _ | _|-INN/SAVE
|Ż| | _|_| | _|-BAR
|Ż|_| |_____| |_ _
| _ __ _| |
Nello's House |->_| / | | Ż
|_____ | |_|
\_\ |
'-----'--ENTER/EXIT
Disc 2 begins...now. First, let's loot this place for findables:
Stardust #21 - Weapon shop; crate with swords, maces, etc. inside
Stardust #22 - Bar hallway; by a bunch of wine barrels
Stardust #23 - Near church; top of small bldg with barrels at its base.
Stardust #24 - Jewelry Shop; check by the large yellow, pulsating orb
Stardust #25 - Item Shop; near the huge wooden object in the shop
In the area leading to the jewelry shop/clinic, a scene automatically plays
where Princess Emille comes down and 'terrorizes' a pregnant mother. Watch it
and return to the bar, which will now have been opened. The waitress Kaffi'll
spew overexcited questions as you -- they have to be answered in the following
manner or you'll eventually have to do them all over.
"Yes we are."
"I'm sorry, but...."
"Uh huh."
At this point, it will be nightfall and the man Kaffi wanted to introduce the
party to -- Fester, the astronomer next door -- will be home. He talks a bit
about the Black Monster before leaving to tutor Princess Lisa on astronomy.
Return towards the entrance at this time and enter the house with chairs on
it; it's the house of Nello, the representative of the Green Project. Tell her
you're interested in making the world green and she'll let you stay the night.
Come morning, return to the entrance to make The Barrens available on the map.
Be sure to stock up on items and equipment before leaving, now! Oh, and if you
return to the cafe, Martel -- the person you're collecting Star Dust for -- is
now present. You should now have (had) up to 25 Star Dust pass through your
hands at this point, redeemable for a [PHYSICAL RING] and [AMULET].
To the Barrens, you barons!
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
18) The Barrens [WK18]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Warrior Dress * Recovery Ball | * Scissorhands | 0 (25/50) |
| * 50G | * Frilled Lizard |-----------'
'-----------------------------------------| * Earth Shaker |
| * Arrow Shooter |
| * Stinger |
'----------------------'
TO DONAU
| _ NOTE: Arrow Shooters can drop 'Bemusing Arrow'
|Ż|_|3|_ weapons for Shana!
|____ |
____| |
| ____|
| |_
TO |_ |__ [LEGEND]
VALLEY OF _____ _| 2|
CORRUPTED <-|_ _|___|ŻŻ 1 - Warrior Dress
GRAVITY | |
_|_|_ 2 - Recovery Ball
|> _ |
| |^ | 3 - 50G
| |ŻŻŻ
| ŻŻŻ|
| | |
| _|1|
|_| Ż
ENTER
Get the [WARRIOR DRESS] for Haschel and continue into the second screen, to
be introduced to the Gehrich Gang and the hot-headed thief Mappi. Time for a
scuffle!
.-----------------.-----------.----------------.----------------------------.
| Mappi | HP: ~700 | ELEMENT: Dark | DROPS: Total Vanishing |
| Crafty Thief x2 | HP: ~300 | ELEMENT: Dark | DROPS: ------------------- |
'-----------------'-----------'----------------'----------------------------'
Their regular attacks do ~60 damage and they've got poor DEF -- recipe for
disaster! No special attacks, and by now, defending should be an easy way to
regain lost HP. 150G + 2000 EXP for winning.
Unfortunately, Mappi steals Dart's dragoon spirit, so he'll be unable to
use Dragoon Form or its additions/magic. Sucks for him. At the fork, take
the right path (the left path leads to the Valley of Corrupted Gravity which
is closed right now). Take the bottom-level cave entrance until it leads to
a [RECOVERY BALL] on top of a cliff. There's also a [50G] chest near the exit
to Donau, which is where we're going.......now.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
19) Donau the Flower City [WK19]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Letter from Lynn | There ain't any! | 2 (27/50) |
'-----------------------------------------'----------------------'-----------'
MAYOR HARBOR
| |
|Ż| ___|Ż|
| | |___| | ______
| |_____| | Inn |CLINIC|
|_______ | | | |ŻŻŻŻ
|_| _|Ż|Ż|_ _|Ż|_ _______
'-|__ __|_____|WEAPONS|
| |_ | ITEMS |
| _|-Kate ŻŻŻŻŻŻŻ
|_|
ENTER
After an odd welcome from a little girl, and a cutscene involving Wink, one
of the Sacred Sisters of Mille Seseau, enter Kate's House. She tells about
her fiance leaving to stop the Gehrichs, then gives a [LETTER FROM LYNN] to
show the mayor. Talk with him in his house and, after trying to leave town,
a "beautiful dancer" named Meru will ask to go with you. You can't refuse her
invitation even if you try, so that's that. Before leaving, stock up on the
weapon shop's female-only equipment and get:
Stardust #26 - Entrance screen; bird fountainesque pool
Stardust #27 - Mayor's house; in kitchen water basin
Since we need the King's permission, return to Fletz via The Barrens.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
20) Twin Castle at Fletz (II) [WK20]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Pass For Valley | There ain't any! | 2 (29/50) |
'-----------------------------------------'----------------------'-----------'
TO CASTLE Approach the gate guard near the
| castle and Meru will try to storm
_____|Ż|_ the place. When prompted, choose
| | to 'retreat for now'; this allows
_____ _| |ŻŻŻŻŻ| |_ ______ the guard to say he'll let them in
|ITEMS|_ | | _|_ | if someone vouches for their non-
ŻŻŻŻŻ | | | | | | -bandit status.
_______ _| |_____| |_ _| |
|JEWELRY|_ _|CLINIC| Talk to Fester at the item shop to
ŻŻŻŻŻŻŻ | |ŻŻŻŻŻ| | ŻŻŻŻŻŻ learn he'll be available later on
_______ _|Ż| |Ż|_ if Dart needs to talk with him. He
|WEAPONS|_ | | _|-FESTER'S moseys to the castle gate market,
ŻŻŻŻŻŻŻ | |_ _ | _|-INN/SAVE taking everyone back to his home
|Ż| | _|_| | _|-BAR afterwards.
|Ż|_| |_____| |_ _
| _ __ _| | Now that he knows the situation, a
Nello's House |->_| / | | Ż vouch-ee is found! Permission to
|_____ | |_| enter the Twin Castle is achieved,
\_\ | and Fester takes everyone inside...
'-----'--ENTER/EXIT
After acquiring the [PASS FOR VALLEY], Dart can wander around the castle (to
an extent). Time to get some more Stardust!
Stardust #28 - In main hall, check statue on the right
Try to leave and Libria, the princesses' maid, will stop everyone and ask they
see Princess Lisa. There, learn of her concerns for her sister and accept to
help investigate the relationship 'tween Emille and the Gehrichs. When ready
to have dinner, talk to Libria who's wandering around the castle lobby. This
evening culminates in going to the guest room to sleep.
At daybreak, exploring the entire castle is possible. Before leaving for the
Valley of Corrupted Gravity...
Stardust #29 - Enter the Moon Tower (leftmost) and look for a purple door
that leads to a star fantasia. It's inside there.
Stock up on Healing Breezes and better equipment before scooting to The
Barrens. In Screen #2, at the two-way fork, go left onto the world map. This
is the way to the Valley.
_______________________________________________________________________________
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
21) Valley of Corrupted Gravity [WK21]
_______________________________________________________________________________
Ż|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|
| ITEMS: | ENEMIES: | STARDUST |
| | | |
| * Speed Up * Sachet | * Erupting Chick | 0 (29/50) |
| * Meteor Fall * Talisman | * Dragonfly |-----------'
| * Knight Helm | * Spider Urchin |
'-----------------------------------------| * Roc |
| * Killer Bird |
'----------------------'
Show the guards the king's pass and they'll open the mammoth barricade...
EXIT
|
|Ż|______
|_ BOSS | .-----------------.
____ |____ | | LEGEND | Even in the first screen, you'll
|SAVE|------|_| | | get a lesson in moving rocks! They
ŻŻ|Ż _____ | 1 - Speed Up | act as stepping stones but may fall
| |4__ | | 2 - Sachet | or move away while on them. Claim a
| ___| | | 3 - Meteor Fall | [SPEED UP] 'infinite' item and the
_ |___ |_____| | 4 - Talisman | [SACHET] on the ledge from there;
|5||BSS|----|----. | 5 - Knight Helm | you'll need to go to the other side
|Ż ŻŻŻ | | '-----------------' of the rock to return to the main
| |ŻŻ| | | path, for the latter.
| |ŻŻ|___|_ |
| | |_____| | Screen #2! A [METEOR FALL] can be obtained on a small
| |ŻŻ| __ | | branch by taking a rock that floats higher than the
| ŻŻ| |__| | | rest; then, instead of jumping off at the peak, waiting
| | ||_|--|--' for it to go lower again. At its peak, however, it leads
| | | | to the exit.
'--|ŻŻ|-'|ŻŻŻŻŻ|
ŻŻ ŻŻ|ŻŻ Screen #3! The only option is to use the rock lifts to go
| up the right side of the screen into the 4th area. Reap a
|ŻŻŻ| [TALISMAN], an instadeath-protection accessory, from the
| |Ż chest and backtrack to Screen #3 again. The second-from-
_|Ż| -highest ledge has a weird white spot on it. This light
| _| pillar will make Dart walk on the underside of a rock, and
_| |_ access the rest of the floating liftrocks. Continue down
| 3| to where an inert rock stands; this leads back up to the
|_ _| 4th screen where a [KNIGHT HELM] awaits.
| |
|Ż| _ Backtrack to the 3rd screen again and take the other weird
Rock--|Ż| | |_|2| white light pillar by where the inert rock rests. This'll
Fire | |_| _ | lead upwards to where the boss is located. You can save
Flies | _ | |_| before approaching, though. Equip the Talisman on someone
|1| ) )<-' who's strong, preferably Dart who has no use for MP/SP-
Ż / / -increasing accessories at the moment. Give powerful
|Ż| additions to the rest of the crew -- More & More and Rod
|_|-ENTER Typhoon for me can do 100+ which is decent enough. C'mon!
.-----------------.-----------.----------------.----------------------------.
| Virage (head) | HP: ~1500 | ELEMENT: ----- | DROPS: Moon Serenade |
| Virage (arm) x2 | HP: ~350 | ELEMENT: ----- | DROPS: --- |
| Virage (body) | HP: ~900 | ELEMENT: ----- | DROPS: --- |
'-----------------'-----------'----------------'----------------------------'
The arms are the