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THE LEGEND OF DRAGOON
WALKTHROUGH - VERSION 0.6
HAPPY MATT - happy_matt@msn.com
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CONTENTS:
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-Revision history
-Introduction
-Chapter 1 (Disc 1) - The War in Seldio
-1.0 Area Flow Chart
-1.1 Home's Burning
-1.2 Rescue
-1.3 Escape
-1.4 Shana's Mystery
-1.5 Ravits' Home
-1.6 Dragoon Rosé
-1.7 The 7th Stronghold
-1.8 A Trip through a Volcano
-1.9 Graham and the Green Dragon
-1.10 Dragony Grass
-1.11 Sharlie the Silver Dragoon
-1.12 Hero Contest
-1.13 An Untimely Death
-1.14 Doyle the Emperor
-Chapter 2 (Disc 2) - The Silver Conspiracy
-2.0 Area Flow Chart
-2.1 Where Is Lloyd?
-2.2 Thief Gang
-2.3 The Number One Dancer
-2.4 Emil and Lisa
-2.5 Zero Gravity
-2.6 Giant's City
-2.7 Who's Princess Emil?
-2.8 Queen Philly
-2.9 Ghost Ship
-2.10 Dart and Rosé
-2.11 Reunion
-2.12 Leenus
-2.13 Dart and Shana
-Chapter 3 (Disc 3) - Fate and Spirit
-3.0 Area Flow Chart
-3.1 Water City
-3.2 Wolf Hunting
-3.3 Denningrad
-3.4 Meru's Secret
-3.5 Staff of Dragon Seal
-3.6 Destruction
-3.7 The Divine Dragon King
-3.8 Captured
-3.9 The Last Moon Artefact
-3.10 Lloyd's Intention
-3.11 Emperor Deus and the Secret of the Dark Demon
-Chapter 4 (Disc 4) - The Setting Moon and the Final Fate
-4.0 Area Flow Chart
-4.1 Death Frontier
-4.2 Cities of the Winged
-4.3 Hatchel's Home
-4.4 Psychedelic Bomb
-4.5 Forbidden by Law
-4.6 Spirit of the Dead
-4.7 The Divine Tree
-4.8 The Setting Moon
-4.9 Final Confrontation
-Appendix A - Optional Areas
-A.1 Magician Elder Fausta (Fulanbel Tower)
-A.2 The Stronghold of Magrad (Snow Field)
-A.3 The Dragoon Towers (Capital City of Belweb)
-Appendix B - List of Equipment and Items
-B.1 Weapon
-B.2 Helmet
-B.3 Armour
-B.4 Footwear
-B.5 Accessory
-B.6 Item
-Credits
-Legal Note
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REVISION HISTORY:
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Version 0.00 - 25 February 2000
- Completed walkthrough on Chapter One.
Version 0.05 - 12 March 2000
- Continued on Chapter 2 walkthrough.
Version 0.10 - 20 March 2000
- Completed walkthrough on Chapter Two.
Version 0.15 - 24 March 2000
- Continued on Chapter 3 walkthrough.
Version 0.20 - 25 March 2000
- Completed walkthrough on Chapter Three.
- A new section is added for the optional areas.
Version 0.25 - 28 March 2000
- Continued walkthrough on Chapter Four.
- Completed appendix section for Optional Areas.
- Also added a short paragraph on the opening CG.
Version 0.30 - 30 March 2000
- Walkthrough completed.
Version 0.40 - 31 March 2000
- Added list of equipment.
- Checked consistency of equipment names.
Version 0.50 - 15 April 2000
- Added list of items.
Version 0.60 - 27 April 2000
- Change in formatting.
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INTRODUCTION:
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I have never intended to write anything long for this game. But since I
have received many emails asking me various questions about the game, I
think it may just be easier if I simply write a short walkthrough for the
whole game. This guide will not contain everything. Please refer to my
other guides if you want more information about the characters, the
Additional skills, the Dragoons and the Star Dust Mini-game. The most
updated versions of these guides are posted to GameFAQs at
http://www.gamefaqs.com.
The Legend of Dragoon is a Japanese styled console RPG developed by
Sony Computer Entertainment Japan. It is a large development with the
size of 4 CD-ROM. It is compatible with the DUALSHOCK analogue
controller and the PocketStation. It requires 1 block of memory for
saving the game, and 9 blocks if you want to play the PocketStation
mini-game, Moguuru Dabas.
*Note* This guide is written based on the original version of the game.
This version was released in Japan on 2 December 1999. Some of the
features may change when the game is translated. Also, I have tried my
best to translate the names. It may not be totally correct. I put [square
brackets] around names I am not too confident with. (I do not speak
Japanese, but I can understand much of the scripts based on experience of
playing Japanese titles. I also have a Japanese-English dictionary with
me most of the time for doing the translations.)*
In addition, I shall warn you that this document contains major SPOILERS.
Do not read on unless you are prepared, as I'll have the major plot
revealed in this walkthrough. (Hopefully, this will facilitate people who
do not understand the story.)
I do make mistakes. If you spot any errors in this document, please send
me an email. Any POSITIVE suggestions are also welcomed.
Please DO NOT send me advertisements. I NEVER read them.
:-) Matt - April 2000
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CHAPTER ONE (DISC ONE) - THE WAR IN SELDIO
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- 1.0 - Area Flow Chart -
Opening Sequence -> The Village of [Celes] -> Forest -> [Helraina] Prison
-> Grassland -> Limestone Cave -> The Capital City of [Bel], [Inderus]
Castle -> The Village of [Hocus] -> Humid Terrain -> Wild Volcano
-> Dragon's Lair -> The Commercial City of [Loan] -> Dragon's Lair ->
Sharlie's Temple -> The Commercial City of [Loan] -> [Helraina] Prison
-> The Village of [Celes] -> The Capital City of [Cathas], Black Castle
-> End of Disc 1
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- 1.1 - Home's Burning -
Treasures: [Bannauto], Heal Potion x2 (Boss) and [Bannauto] (Boss).
Star Dust: x 1
The opening sequence shows an army raiding a small town at night. They
will find an unconscious girl lying in the ruin. The commander of the
army will produce a device in his hand. He will have the device placed
on the girl's forehead. A strange glow will appear under the moon light.
It seems like they have been looking for this mysterious yound lady for
some time already. They will then take her with them.
After watching the nice CG opening, you will get a sequence where a
mysterious woman will spot a "green tooth dragon" in the forest. (Well,
The game says it is a dragon, but I think it looked more like a giant
grasshopper.) Our hero, while returning home, will meet the same
soldiers who attacked the village during the opening movie. They will
confront Dart, but will run away when they see the "dragon". Dart will
try to run away from the "dragon" as well, but it looks pretty hungry.
Just when he is about to get eaten, the mysterious woman will jump down
and help Dart. The woman will tell Dart that she is a Dragoon and she
will tell him that a nearby village has been attacked. Dart is alarmed
because Celes is his home and destination. So he will excuse himself and
run into the village.
Once you are in control, go down and across the fence, and you will see
2 soldiers kicking a villager. You will enter your first fight in the
game.
They are pretty easy and you will get 2 Heal Potion if you kill both of
them. Talk to the villager who was kicked and he will tell you to rescue
Shana and before he die. There is a save point in here. Next to it is a
chest containing a [Bannauto]. Go left to the next screen. It seems that
the mayor is hurt but it is not life threatening. He will also tell you
to help Shana. An enemy sergeant will spot you. He will tell you that
Shana has been sent to Helraina, a high security prison. He will then
attack with two other soldiers:
-> Boss: Sergeant (Dark) and Sandra Empire Soldier (Fire) x2
The sergeant can cause some damage but nothing serious. Kill the soldiers
first. Guard when you are low on HP. You will get two Heal Potions and
a [Bannauto] if you kill all of them.
Proceed to the left and talk to the guy near the exit. He is Master
Tasman who will show you how the Additional system works. Also check the
third grave from the left for a Star Dust. Exit the village through the
North.
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- 1.2 - Rescue -
Treasures (Forest): Heal Potion, Dispel Evil Perfume, [Bannauto] and 20G.
Treasures (Prison): [Bannauto], Angel's Prayer, Leather Jacket, 50G,
20G x 3, Spark Net, Key to Shana's Cell (Key),
Heal Potion x 4 (Boss) and Knight Shield (Boss).
Item Shop (Forest): Heal Potion, Body Clear, [Bannauto] and
Dispel Evil Perfume.
Item Shop (Prison): Heal Potion, Angel's Prayer and Spark Net.
Once you are in control, you will be on the world map. Your location is
South Seldio. Follow the guide and you will arrive in a Forest. Enter the
Forest and you will see a merchant who sells items (Item Shop).
The merchant will also show you how to use items during battle. There is
a chest on the right above the exit. It contains a Heal Potion. Proceed
left and get a Dispel Evil Perfume in the chest above the bridge. You
will be in a forest maze in the next screen. The exit is at the bottom
left. The chest on the left contains a [Bannauto] and the one on the
right contains 20G. Continue down the path and you will exit the area
into the world map.
Proceed to Helraina Prison. The prison is a fortress located at the
seaside. Follow the merchant cart into the prison. Jump into the cart
when it is going through the gate. When you are in control, go to the
top left exit and grab a [Bannauto] in the chest. Come back to the first
room. When you try to exit / talk to the merchant, he will call a guard
and you will be engaged in a fight automatically. After the easy fight,
the merchant will "help" you and he will sell you items if you talk to
him again (Item Shop).
*Note: you cannot get all the chests in this area yet. The chests will
be available when you come back in a later event.*
There is no random encounters in the prison. You will engage in fights
only if you are touched by prison guards. Once engaged in a fight, you
will not be able to escape. The prison guard can do some damage, and so
you should remember that you can recover HP by Guarding. There are three
exits in the next screen. The top exit is back to the front gate, which
is blocked. The left exit leads you to an elevator which is out of order.
The right exit up the stairs is where you want to go.
Go across the bridge to a save point. Go into a dormitory next to the
save point. Take care of the guards if you want. Grab the items in the
chests next to the bed on the left. One of them contains an Angel's
Prayer and the other contains a Leather Jacket (for Shana). The chest
near the centre fireplace contains 50G. Go back outside and take the
lift upstairs. Exit to the left and you will be in a prison tower.
Once in the tower, you will get a sequence automatically. After the
battle with 3 prison guards, Ravits (Level 3) will join you. The prison
tower is circular, and it cycles around if you exit through the left or
the right. You can collect items in the cells. There is nothing in the
cell in the first screen. If you go clockwise, the second screen is the
exit and there are two cells in the third screen. The chest in the left
cell contains 20G and the one in the right contains a [Spark Net].
Exits through the second screen and a guard will come down from above.
After the fight, take the elevator up. Go left and enter a room with lots
of guards. Don't worry because they won't see you. Go up the ram and you
will find a key to the right hand tower, where Shana is held. Go into the
right tower. If you go clockwise again, you will find 20G in the cell in
the next screen. In the next screen, you will find 3 guards blocking the
entrance to Shana's cell. Fight them and go inside. Shana is very happy
to see Dart again. After much talk, Ravits will tell you to hurry and you
will be attacked by 3 more guards. Shana will join the party after the
fight. You can also get 20G in the chest in the cell to the right.
Time to escape. Go all the way back to the entrance. Save if you want.
You will meet the merchant again and he will sell you the same items.
At the entrance, you will be greeted by [Furyugel] the prison chief.
You will have to fight him. You will have to fight two normal prison
guards first. When these are killed. He will summon two more powerful
guards.
-> Boss: [Furyugel] (Earth), Prison Guards (Fire) x2 and Advanced Prison
Guards (Fire) x2
The first two prison guards are easy, but the advanced prison guards are
more powerful. They can cast Power Up to increase their physical defence
and they have a final attack that damages all your party members.
Furyugel has some strong attacks, but all of them can only damage one
character. The strategy is basically the same. Guard when your character
is low on HP. Keep attacking with you Additional skills and you will soon
be able to defeat all of them. You will get 4 Heal Potions and a Knight
Shield for defeating these guys. After the fight, your characters will
escape by stealing the nearby horses, and you will be back in the world
map automatically.
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- 1.3 - Escape -
Treasures: Axe (Key) and Angel's Prayer.
The way back home through the forest will be blocked. So, go the other
way and you will arrive in the Grassland. Apparently, the guards are
still chasing you. Ravits will got shot by an arrow, but nothing too
serious. Your characters will hide behind a tree in the next screen.
After you have control again, exit left to find a hut. Enter the hut and
you will get a sequence about Dart's past.
When Dart was young, his place of birth was destroyed by a "Dark Devil".
Both his parents perished during this attack, but Dart was saved because
he was hidden by his parents. So it seems that everyone were dead except
himself. When he came back to the ruin the next day, he found a shiny
object that he believed to have belonged to his father. It is the only
thing left from his father, and to this day Dart still has that in
possession. Apparently, he was adopted by the good people in Celes, but
he could not forget about his past. He set out for a journey five years
ago in search of the Dark Devil. When he could not find anything, he
came back to his "new" home at the beginning of the game, only to find
that it is also destroyed.
The characters will then decide to go to the Capital City of Bel,
Inderus Castle to see King Albert. In the hut, you can recover by
examining the chair again. Go out of the hut and go north. Examine the
tree trunk there and go back to the hut to grab an axe. After the event,
go back to where your characters hid and go north. The tree trunk will
float there and you will be able to get across the river. In the next
screen, there is a chest above the exit with an Angel's Prayer. Talk to
the family to the left. They are from [Cathas], and so they think that
you are enemy. But being the nice guy, Ravits gave the hungry kid some
food, and the family is very grateful. There doesn't seem to be anything
special in this area, so exit through the left.
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- 1.4 - Shana's Mystery -
Treasures: Explosion Stone, 20G, Bastard Sword, Fog Dispel, Body Clear,
100G, Angel's Prayer, [Bannauto], Dispel Evil Perfume,
Poison Guard, Spark Net, Body Clear, Bandana,
Fighter's Charm (Boss), Heal Potion and 50G.
So you are back on the world map. Follow the guide and enter the
Limestone Cave. Open the chest above the cliff for an Explosive Stone.
Fall into the first stream for a chest that contains 20G. Fall into the
same stream again, but hold right, then hold down, and you will get
access to the chest that contains a bastard sword (for Dart). Exit the
room and you will be in an area where you will have to jump across some
rocks. Ravits will fall towards the end, but Dart will save his life.
Grab the items in the chests as well. The one on the left contains a
Body Clear and the one on the right contains a Fog Dispel.
In the next area, go through the top right exit first to get 100G from
the chest. Go back to the centre area and you will discover a recovery
point. The chest there contains an Angel's Prayer and the one at the top
contains a [Bannauto]. You can take advantage of the recovery point here
to gain some good levels for your Additional skills. Exit to the bottom
right when you are done. Get a Dispel Evil Perfume from the chest there
and go north. You will have to play hide and seek with a little creature
there. Once you manage to catch it, it will drop you a chest that
contains a Poison Guard. The chest at the top left contains a Spark Net.
Go back to the previous screen and exit to the right, and you will be
inside a large cave with a save point. The chest on the left contains a
Body Clear and the one on the right contains a Bandana (which is
useless). Save here if you want. If you have been training your
characters, you should have more than one Poison Guards. Equip them to
the most powerful characters. Now try and exit through the top and you
will be attacked by a giant snake which is obviously the guardian of the
cave:
-> Boss: Uroboros (Earth)
The Uroboros is not very difficult if you are fighting with the correct
strategy. Nearly all the attacks from this guy can cause the Poison
status. But you will be OK if your characters have the Poison Guards
equipped. Attack only with the characters who have Poison Guards equipped
and the other characters should defend. (Your characters are immune to
negative statuses while defending.) You will get a Fighter's Charm for
defeating this guy.
The apparently dead snake will try to attack Shana again, but just before
she gets eaten, a mysterious force will try and protect her and the snake
will be destroyed. May be that's why the enemies wanted her so badly.
Exit left after the event. Get the items in the two chests in this area.
The first chest contains a Heal Potion and the second contains 50G. Exit
to the world map and head to the Capital City of Bel.
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- 1.5 - Ravits' Home -
Treasures : Portrait of Ravits (Key), 50G x 2, 20G x 2, Shiny Bow,
Spear Frost, Active Ring and Heal Blitz.
Star Dust : x 6
Item Shop : Heal Potion, Angel's Prayer, Mind Clear, Body Clear,
Spear Frost, Meteor Fall and Dispel Evil Perfume.
Weapon Shop: Bastard Sword, Shiny Bow, Scale Armour, Leather Jacket,
[Saret], Poison Guard, Panic Guard, Faint Guard,
Courage Charm and Knight Shield.
Bel is the first proper town in the game. So before you go and see King
Albert, you should explore the town first. In the first screen, go to the
left house and talk to the painting girl and she will paint a portrait of
Ravits. Get 50G from the chest in there. Next go underneath the fountain.
Unfortunately, a drunk is blocking the way here and he seems to want more
alcohol. Head back above. There is an Item Shop in the far right.
Next to the item shop is an inn. You can rest there for 10G. There is a
pub in front of the inn. The bartender will sell you a bottle if you talk
to him. Go through the exit between the item shop and the inn. Examine
the well to get a Star Dust. Talk to man in the left house and he will
tell you about Star Dust. There is a stable on the right, but there is
nothing there yet. Ravits' house is at the top, but Ravits wants to see
the king first. Go back to the first screen and go left. Go down the
basement of the left house and you will find a secret chamber, but you
cannot get through to it yet. There is a Weapon Shop near the top.
There is a Star Dust at the bottom part of the weapon shop. The exits to
the right and the far right will both go to the same area. There is a
library and a hospital here. You can cure bad statuses in the hospital
for a price and you can read some information in the library if you know
Japanese. When you are done, continue north to Castle Inderus.
Time to explore the castle. Everyone seem glad to see Ravits again. On
the ground floor, you will find a Shiny Bow for Shana. The fireplace also
contains a Star Dust. Go upstairs to first floor. Go down the ladder near
the exit and continue down to the underground area. Turn the wheel there.
Come back up and get 50G from the left chest. Go upstairs to second
floor. Get a Star Dust at the top left platform. Open the right chest for
a Spear Frost. Go round the bottom and down the ladder and you will find
an Active Ring in the chest. Go upstairs and you will be greeted by King
Albert. It seems Albert is a Ravits' personal friend. He will introduce
Dart and Shana to Albert and they will begin to talk about the history of
the world. You will get a sequence about the War of Dragoon 11,000 years
ago. If you look carefully, you will notice the man in dark mantle at the
right hand side of Albert. What's he doing here. Isn't he supposed to be
on the other side?
Anyway, Shana will walk over to the balcony after the talk. Follow her
there and Ravits will join. The characters will then decide to go to
Hocus to relieve the situation in there. But Ravits will invite you to
his house first. Time for more exploration. Go back to the first screen.
Head to the exit beneath the fountain. If you have got the drink from
the pub, the drunk will move away and you will be able to go through.
Make you way down the hidden corridor. Watch out for a hidden chest that
contains 20G. At the end of the corridor, you will find a boat. You can
now go for a tour around town. When you stop in front of a door, choose
the second option to get off. Check the north wall for a Star Dust. Go
all the way back and head to Ravits' house.
Ravits' mom is glad to have him back. She will also think the Shana is
going to be her future daughter-in-law. You have the choice to either
agree or disagree in here. Watch for Shana's reaction! After that, mom
will make you dinner and Shana will go and help. (Shana is never very
good in battles anyway...) Talk to Ravits and choose the 4th option and
he will agree to show you around his house. Go upstairs and check out the
bottom room. You will get to see a sequence where Ravits will talk about
himself. After dinner, you can grab 20G from the left chest, but mom
will be blocking the way to the kitchen that contains a Star Dust. Say
goodbye to her, but remember to come back later for the Star Dust. Go
upstairs to the roof and jump across to the stable. Walk across the beam
carefully, pressing the action button promptly whenever you get an
exclamation mark. Get a Heal Blitz there. Time to go to Hocus.
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- 1.6 - Dragoon Rosé -
Treasures: 20G, Heal Potion, Angel's Prayer, Heal Blitz (Boss) and
Power Wrist (Boss).
Star Dust: x 2
D. Spirit: (Red Eye Dragon) and Dark Dragon.
Follow the guide on the world map and head to Hocus. The town is built
like a fortress for the war. Ravits tells you to go to the war council,
but obviously you can explore the town first. Go to the left house and
down the basement, and you will find a Star Dust in the fireplace. Go
round the city wall at the bottom of the screen and enter the right. You
will find 20G in the chest. There is an old midwife downstairs. She will
tell you about the relationship between King Albert and his enemy,
Emperor Doyle. It seems Doyle is a brother of Albert's dad and it seems
that they have actually started the war for some really personally
reasons. After listen to the lady, you can go down to the sleeping area
beneath the city wall at the bottom of the screen. You will find a Heal
Potion in the chest. At the top of the town is a broken church. There is
nothing special in here. Check the inn next and you will find an Angel's
Prayer. When you are done, head to the war council at the centre of the
town. A guy called Kaiser is in charge here. After discussing your
defence strategy. Come back in and you will find a Star Dust at the
bottom left of the room. Talk to Ravits and choose the second option
when you are ready.
Go up to the city wall near the front gate to relieve the soldier on duty
there. The screen will then switch to the night time. As expected, the
enemies will attack at night. You will fight your battles with Dart and
Ravits here. You will begin by fighting two normal soldiers. Be sure to
use Guard to heal up when you are low on HP. Next you will have to fight
a special force from Sandra:
-> Boss: Sandra special soldier (Dark)
This guy is pretty tough. He has a magic attack the can damage both of
your characters and his normal physical attacks are also quite strong.
After you have drained away half of his HP, he will begin to cast a spell
that divides himself into 3 "shadows". The illusion will collapse when
you manage to hit the true body. Guard when it does that. The true body
is the one that uses magic attacks. You will get a Heal Blitz for
defeating this guy. After the fight, you will see their commander. He is
a giant named Kongol. He is the last of the Giganto race and you will
have to fight him.
-> Boss: Kongol (Earth)
Kongol has very high physical attack and defence. He will begin attacking
with his axe but he would later throw it away in favour of his charge
attacks. It can also grab both of your characters at the same time and
do some serious damage. He will counter attack automatically if you miss
any timing input of your Additional combo. Try to use the simplest
Additional skill if you are not very good at Timing Inputs. When you have
"defeated" him, Dart will charge up for a normal killing stroke, as
always. But Kongol will have it defected this time. Dart fell and Kongol
will try to chop him in pieces with his axe. Guess what? The dark
mysterious woman in the beginning of the game will fly down and save
Dart. She will then awaken the power inside Dart and he will transform
into a Dragoon. Kongol fell but escaped. You will receive a Power Wrist
for defeating him. Dart will then collapse through exhaustion.
When you are awake, you will be introduced to Rosé, the Dragoon woman who
saved your life more than once. Be grateful and tell Shana the truth! She
will then tell you something about Dragoon. After the event, you will be
told to go to the humid terrain to help the soldiers in the stronghold in
there. It seems that they have found some strange creatures including a
dragon in those areas. When you try and exit the town, Rosé will show you
how to fight as a Dragoon. When you are done, head back to the world map
again. From this moment on, you will be able to change your fighting
party at any time you want. Now, it is a good time to head back to Bel to
get the Star Dust in the kitchen of Ravits' house. Head to the Humid
Terrain afterwards.
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- 1.7 - The 7th Stronghold -
Treasures: San Rhapsody x 2, Heal Potion, Fighter's Char,
Spirit Potion x 2, Lance, [Bannauto], Body Clear,
Sealing Stone and Faint Guard.
Star Dust: x 1
The Humid Terrain is a swampy area. Head north to the 7th Stronghold and
help the fight in there. You will have to fight six battles in here
before you can get into the Stronghold. A sergeant will fight you at the
last battle. It seems that the Stronghold is wiped out after the fight.
Get the chest at the branch outside the Stronghold for a San Rhapsody.
Go into the Stronghold. Get another San Rhapsody at the right hand side
of the entrance. The left chest contains a Heal Potion. There is also a
Star Dust at the fireplace. Talk to the dying soldier at the bottom and
you will receive a Fighter's Charm. The chest at the far right contains a
Spirit Potion. Go out through the left exit and you can get a Lance for
Ravits. Head back to the first screen when you are done.
Travel left by walking on the branches to a second screen. Get on the
boat. The first stop will take you to a chest that contains a Spirit
Potion. The second stop will take you to another chest that contains a
[Bannauto] and you will get a Body Clear in the third stop. Continue the
boat trip and it will take you to the final stop on the next screen.
There are two chests. One contains a Sealing Stone and the other contains
a Faint Guard. Go back and travel north and you will get a sequence with
Shana on Dart's back. She is the source of trouble, isn't she? Continue
north and you will be back on the world map.
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- 1.8 - A Trip Through a Volcano -
Treasures: Spear Frost, Mind Clear, Panic Guard, Mind Clear (Boss),
Heal Potion x 2 (Boss), Pika Pika Bag (Key),
Red Eye Stone (Boss) and 50G
Item Shop: Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
Body Clear, Dancing Ray and Stone Grain.
Follow the guide and you will end up in the Wild Volcano. At the first
screen, you will see a giant bird coming up from the magma. A bad sign...
Your character will try and run away to the second screen. You can get
a Spear Frost in this next screen. Continue on and you will find a Mind
Clear in the chest at the left. At the top of the screen, you can either
go left or right. Go right first and get a Panic Guard there. Go left
and you will find a save point, a very bad sign indeed. In the next area,
you will find some rocks floating on magma. Follow the way across and
Shana will run out to the left. Something is bothering her. At the next
screen, you will notice a statue. Rosé tells you that it is a creature of
the Winged that are left over from the Dragoon War 11,000 years ago. As
you are talking, it comes to life and attacks.
-> Boss: Varaz (Void) - Head, Body and Arm
This guy has three parts. Killing the head will kill it. The Arm has very
little HP, but will regenerate every now and then. It does only physical
attacks. The body has more HP, and it does not seem to regenerate. It can
attack all with the status effect Fear. Try and get rid of the body
first. The head has a very strong beam attack that can do up to 100
points of damage. Guard when low on HP. Use Rosé's Astral Drain to do
some serious damage to this monster. After the fight, you will get a Mind
Clear and 2 Heal Potions.
Proceed to the right exit and you will notice a guy trapped at the top of
a cliff. Let's go and help him! He is called Dabas, an antique merchant
in Loan. He will give you a Pika Pika Bag. Continue your journey round
a pool of magma and the giant bird you saw at the entrance will attack.
It seems there is no escape.
-> Boss: Roc Raken (Fire)
This guy is quite fast and it has an annoying attack that attacks all the
whole party. It can also summon 4 fireball buddies from the magma to give
you some good amount of damage every now and then. Have Rosé use Astral
Drain several times and it should be dead very quickly. You will get a
Red Eye Stone when you defeat it. Continue up and grab 50G from a chest
there. Talk to Dabas again and he will sell you some items (Item Shop).
When you are done, exit north to the world map and continue your journey
to Dragon's Lair.
*************************************************************************
- 1.9 - Graham and the Green Dragon -
Treasures: Spirit Potion, Body Clear, Courage Charm, Mind Clear,
Down Bust (Boss), Plate Mail (Boss) and Chain Mail.
D. Spirit: Jade Green Dragon.
Go north and you will get a sequence. Rosé thinks that the forest is
"poisoned" and Shana feels pretty uncomfortable. After a short rest, you
will be able to continue. You will fall to an underground terrain in the
third screen. At the bottom of the cave is a recovery pond. Make good use
to it. There are two sections in this area. You are supposed to touch the
mushrooms in the upper area to kill the plant that are blocking the
paths. There is a few chests here. The one in the upper level contains a
Sprit Potion. The one at the lower left contains a Body Clear. The one at
the centre right has a Courage Charm and the top chest has a Mind Clear.
When you are done, head north pass the save point and you will be greeted
by an old friend of Ravits. Graham will begin an argument with Ravits
about honours and stuffs, and then you will have to fight him and his
green dragon. He has the Dragon Spirit of the Jade Green Dragon and he
will transform into a Dragoon. He will also mention a name, Emperor Dues,
a name known only in the legend of the Dragoon War 11,000 years ago.
-> Boss: Graham (Wind) and Green Dragon Ferubrand (Wind)
Finally, you get to fight the monster you saw at the beginning of the
game. It turns out that this Green Dragon is not that difficult. What
more can I say? Have Rosé use Astral Drain again! These guys will be
defeated pretty quickly. You will get a Down Bust and a Plate Mail for
chopping up these guys.
After the battle, Ravits will inherit the Jade Green Dragon Spirit. Rosé
will mention something about "fate" again. Shana will fall afterwards. It
seems that Dart should have left her in the prison after all... She got
herself poisoned and Ravits suggests going to Loan to find the famous
physician there. Go back above ground and head south first. Get a
chain mail in the chest at the far end. Go all the way back and exit
north. You will be back on the world map.
*************************************************************************
- 1.10 - Dragony Grass -
Treasures : 200G, Dabas's Bag (Key), Water Jar (Key) and 100G
Star Dust : x 4
Item Shop : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
Body Clear, Spin Gale, Gas Magma, Dispel Evil Perfume.
Weapon Shop: Lance, Cap, Legendary Helm, Active Ring, Protector,
Panic Guard, Power Wrist and Fighter's Guidance.
Follow the guide and enter Loan. You will automatically go to the
hospital. The physician Sanatol will tell you that he has never, in his
long life, seen such poison before. He thinks he cannot do anything
unless you can find the legendary Dragony Grass. But its existence is
only a legend. You can do anything yet, so forget about Shana and explore
the Commercial City of Loan.
The city is arranged in an inverted "U" shape. Let's start from the
hospital and going kind of semi-clockwise. In the room opposite the
hospital, you will find a chest with 200G. Above that room is a pub. You
can go up to the roof in here, but there is nothing special. The inn is
at the top. Then you will get into a room with a big bird outside the
window. The next room has a secret panel. You can get in by using the
action button. Go below and you will find a Star Dust at the fireplace.
The next room is the merchant guild. Then you will go to the Item Shop.
Above the item shop is the Weapon Shop. It sells an Legendary Helm at
an outrageous price of 10,000 G! But trust me, it will be worth the while
if you can afford it later in the game.
Head to the far right and visit Dabas in his shop. He will mention about
the Dragony Grass and the way to get through the plant in Dragon's Lair.
Talk to him again and he will give you a special bag. You will now be
able to play the PocketStation Mini-game Moguuru Dabas. Don't forget to
get a Star Dust in an ancient suit of Armour in his shop.
Go down to the city below using the stairs in the centre of the town. A
street merchant will try and sell you a jar for 100 million G. Well, this
is the commercial city after all, and it seems you can bargain your price
down. I think you can buy the jar for as low as 100G. Go right and get
100G in the chest next to a cage. Search the box opposite the chest and
you will find a Star Dust. Go back to the entrance of the city. Search
the bottle on the right for another Star Dust. When you are done, exit
to the world map and head back to Dragon's Lair.
Go back underground to the recovery pond. Get some water in there and
go south to the second screen. Try and exit north and Dart will pour
some recovery water on the strange plant in there. You will be able to
exit to the world map from there. Follow the guide and you will reach
Sharlie's Temple.
*************************************************************************
- 1.11 - Sharlie the Silver Dragoon -
Treasures: 20G x 7, Heal Blitz and Demon's Tiltat.
D. Spirit: Silver Dragon.
All chests are empty in this place and you will also find notes around
the place. It seems that someone has explored this place already. At the
entrance, Rosé will tell you to bring out your Dragon Spirits and it
seems they resonant with this place. Continue through. You will find a
recovery point if you exit to the right. If you go left, you will be able
to turn a wheel to reveal another exit but there really is nothing in
here. Continue north and you will find a 3 digit password dial. Since you
don't know the password yet, you should continue on. Climb the stairs up
and you will find yet another box. If you open it however, you will fall
into a little cart that will take you around the temple. You will get the
password 3, 5, and 2 during the journey. Go back to the password dial and
enter the password. A new exit will open up. Climb the stair and you will
see two statues. Turn to golden one to face front and the silver one to
face left and you will be able to proceed. At the top area, you will find
a save point. If you continue on, a guy named Drake will attack.
-> Boss: Drake (Wind)
He can throw knives at you for some decent damage. Every now and then he
will throw out three bombs. The bombs will roll toward your characters.
They will do a massive amount of damage if you don't manage to stop them
before they explode. Drake can also cast a protective web in front of
him. If he does that, you will not be able to get to him until you
manage to destroy the web. Concentrate your attacks on Drake (because he
can heal himself). A few Astral Drains and he should be dead very soon.
Sharlie will come out when Drake is defeated. Apparently, Drake was only
trying to "protect" Sharlie from intruders. Well, maybe. She will
recognise Rosé, isn't that odd? She tells you that there is no Dragony
Grass, but she can help Shana by giving you her Silver Dragon Spirit.
This Dragon Spirit is special because it possesses a magical healing
power. But before you walk off with it, she will test your personalities
first. Just use Guard during this fight. You will get a Q and A session.
Don't worry about giving the wrong answer. She will ask again if she is
not satisfied.
First she will ask you why you are fighting. You should answer with the
second option that it is because you are trying to protect your love
ones. Then Sharlie will morph into Shana. She will ask you why you went
away for your journey. You will answer with the second option that you
are looking for the Dark Devil. Then she will ask you what you want to
do afterwards and you will answer with the first option that you are
going to take your revenge. Then she will ask you what you will do after
all these and you will answer with the first option that you are going
to protect Shana.
She will then morph into Albert and he will ask Ravits these questions.
His majesty will ask you why you are not following order. You should have
returned to him after the fight and not come here. You will answer with
the second option that Ravits will tell Albert that it is not what he
thought. He will tell you that as a soldier, you will have to follow
orders and think of the country as a whole. So you will answer with the
first option telling Albert that you cannot see a friend dying.
Then Sharlie will be back to herself and she will ask your each of your
characters a question. Answer whatever you like and you will have her
"defeated". You will win a Silver Stone after the battle.
Sharlie will then give you her Silver Dragon Spirit. She will ask you to
heal Drake with it. Dart will trigger its power by using his own Dragon
Spirit. When Drake is back to life, Sharlie disappears. Go get the
treasure inside the building. There are 9 chests. Seven of them contain
20G each. The other ones contain a Heal Blitz and a Demon's Tiltat for
Rosé. Head back to Loan when you are done.
Once you are in Loan, go to the hospital and you will trigger a sequence.
Dart will lay the Silver Dragon Spirit on Shana. But before he took out
his to trigger it, it triggers on its own and Shana is restored to full
health. The physician thinks it is a miracle and so he will not charge
you anything for the "care" he has given. He will then tell you about the
Hero Contest, currently being held in the Arena in Loan. So head down to
the arena.
*************************************************************************
- 1.12 - Hero Contest -
Dart will decide to participate in the contest when you talk to the
register at the right screen and choose the second option. You will have
to fight a series of battles in here. None of them are difficult - all
except the last battle. The final battle against Lloyd is impossible to
win. (It reminds me of Star Ocean 2...) You will also meet a familiar
face in the waiting room. Hatchel is a friend of Dart. They met several
years ago while Dart was on his journey looking for the Dark Devil.
Hatchel fights with martial arts, a style called "Dragon and Tree". If
all goes well, Lloyd will be the Champion, and Dart and Hatchel will be
the runner-ups of the contest.
1st Battle: Golgaga (Void) - he cheats by using poison on you in the
first round but you can easily beat him.
2nd Battle: Serfis (Fire) - this guy in heavy armour is pretty easy.
3rd Battle: Dadon (Earth) - another heavy armour guy. He has a reduce-
to-1-HP attack, otherwise, he is pretty easy.
4th Battle: Atlow (Dark) - this guy fights with bows and arrows. He will
attack your pressure points. When you are attacked 5 times,
it will trigger a special attack that does more damage.
Other then that he will be defeated if you just keep hitting.
5th Battle: Lloyd (Void) - All attacks from Dart will miss. You will
"finish" each other at the end and Dart will admit that Lloyd
is much stronger.
Ravits will come into the waiting room after the fight. Dart will
introduce him to Hatchel. Ravits will tell you to find Shana. Shana is at
the entrance. Watch the comical sequence when Hatchel is introduced to
the "girls". Ravits will give you some tickets and you can use them to
have a go at the mini-games. When you are done, talk to Ravits. He will
ask Dart why he is not holding Shana's hand. Dart will tell him that he
treats Shana as a sister... Try and exit the city after the sequence. You
will get a sequence with a dying cavalry. You will be told that King
Albert has been captured by the enemies. He is now being kept in Helraina
Prison and they are planning to have him executed very soon. Ravits will
be agitated and Hatchel will come out and have him "calmed" down. After
the sequence, your party will decide to go to Helraina Prison to save
Albert. Hatchel will join at this point.
*************************************************************************
- 1.13 - An Untimely Death -
Treasures (Old): [Bannauto], Angel's Prayer, Leather Jacket, 50G,
20G x 3, Spark Net.
Treasures (New): Leather Armour, Field Hat, Survival Ring, Thunder Ball,
Silver Vest, [100 Ghost At Night], Short Bow, Smell Bag,
Smell Bag (Boss), Heal Potion, Board Sword, Spear, 20G
and Gravity Grabber.
Item Shop : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
Midnight Terror and Thunder Ball.
Go Southeast from Loan and you will get to Helraina Prison. Instead of
hiding in a merchant cart, Ravits will jump the gate, kill the guards and
have the gate opened for you. As before, you will not get any random
encounters in here. All encounters are touch based. You will get a
sequence of Furyugel the prison chief and he is going to execute Albert
at sunrise.
There are a few guards in the prison, and the merchant is still there. He
will sell you some new items (Item Shop).
Go to where the broken elevator was. It seems that it is working now. Go
up using the elevator and stop at the "first floor". Go up the ladder and
get a Leather Armour. Come back and walk into the exit and you will come
out below. There is an exit to the right and two on the left. Go right
and continue on and you be back in some familiar areas. Get a Field Hat
in the first chest and a Survival Ring in the second. (Survival Ring is
one of the most useful accessories. You will recover 10% HP per battle
turn.) Go all the way back and enter the first exit to the left and up
another elevator. Get a Thunder Ball at the right chest. Go down the
broken ladder and get a Silver Vest for the ladies. Go to the far right.
Get a [100 Ghost At Night] in the chest there. When you are done, take
the main elevator up. Get a Short Bow in the chest in the next area and
continue on.
You will be back in a familiar screen with many guards. Here they will
trigger a trap and your characters will fall down in an underground
cavern. Open the chest in there for a Smell Bag. Search the right hand
wall to reveal an exit and a monster will attack.
-> Boss: Jango (Earth)
Kill it quickly. Have Rosé use Astral Drain several times and it should
be dead very soon. You will get another Smell Bag for winning this
battle. The exit will also opens up after the fight and your party will
run off, leaving Shana and Hatchel. Shana was pretty jealous of the type
of friendship that can develop between the boys (Dart and Ravits), but
Hatchel will tell her that these things take time and she will have
Dart's heart eventually. Continue up and you will be blocked by a few
guards. Fight them and open the chest there with a Heal Potion. Fight
your way up and you will be back on familiar ground. Fight more guards
again and follow the guard that ran off. You will find yet more guards
in the next screen. Fight your way through and you will be up in an open
area. There is a save point there with 3 chests. Open them to get a broad
sword, a spear and 20G.
It seems the sun is just going to rise at this point and Furyugel is
going to have our king executed. But of course, our party will arrive
just on time for the show. Now see who die first! Time to fight.
-> Boss: Furyugel (Earth), Gafdas (Dark) and Lodrigas (Wind)
This time, you will have to fight the prison chief and his pets. Kill
Gafdas the doggie first because it has an attack that causes confusion
to the whole party. Handle Lodrigas the birdie next. Both of them are
quite easy. Just keep hitting them with normal attacks will do. (Have a
character use Special to turn everyone into Dragoon if any one of your
characters is confused.) Have Rosé use Astral Drain to heal up and have
Ravits use Flower Storm (if you have already got it) to reduce the
damage. The fight should not last too long if you are careful. Ravits
will charge up and finish Furyugel when you have done enough damage.
That's not the end. The Dark Mantle Man will come and he is doing
something to Albert. He will take the Moon Jade, an artefact of some
sort, from him. Ravits will charge up to defend his king. Turning into a
Dragoon, Ravits will try to attack the Dark Mantle Man. The Dark Mantle
Man is faster though and a strange looking sword will appear and it will
pierce through Ravits' heart.
Surprise, surprise! Ravits is dead and the Dark Mantle Man is Lloyd! He
will escape with the Moon Jade, but the Jade Green Dragon Spirit will
float from Ravits to Albert. You will also get a Gravity Grabber after
this scene. From this on, Albert will replace Ravits and he will have all
of Ravits' statistics.
Your characters will be back in Celes automatically where they will
recover from the event. Albert will tell you that Ravits is more than a
subject of his. He was his personal friend as well. Rosé will mention
that the name of Lloyd's sword is called Dragon Buster, an ancient
artefact for slaying dragons. Even the most powerful Dragoon will not be
able to stand against its might - hence the death of Ravits. Talk to
everyone when you are back in control. Albert will tell you that the Moon
Jade is an artefact that was left over from the Dragoon War 11,000 years
ago. Nobody knows its use now, only that it is an important artefact. It
seems there are more than one Moon artefact and they are currently held
by the other royal households around the world.
After the talk, the party will decide to go to the Black Castle and take
on Emperor Doyle. You will then get a short sequence in Black Castle
where Doyle will be talking to Lloyd. Go back to the world map after
that. Go through the Forest and go south west. The Capital City of
Cathas, Black Castle is just south of Loan.
*************************************************************************
- 1.14 - Doyle The Emperor -
Treasures : 100G, Attack Jade, Twister Grab, 20G, Spark Net,
Magic Oil (Key), Trance Light, Dark Mist,
Red Stone (Key), Blue Stone (Key), Beast Fang,
Yellow Stone (Key), Spirit Ring, Spear Frost,
Spin Gale and Fighter's Guidance (Boss).
Star Dust : x 6
D. Spirit : Purple Electric Dragon.
Item Shop : Heal Potion, San Rhapsody, Angel's Prayer,
Dark Mist and Fatal Blizzard.
Weapon Shop (Town) : Heat Blade, Long Bow, [Armet] and Iron Boots.
Weapon Shop (Secret): Fake Power Wrist and Fake Knight Shield.
There is much to explore in Cathas. Enter the first room on the left by
the entrance and search a barrel near the doorway and you will find a
Star Dust. Enter the opposite room and talk to the guy at the counter.
He will ask you whether you want to register as a soldier as well.
Answer yes and talk to the person in the counter for 100G. Go upstairs
and search the pile and you will get another Star Dust. Also get an
Attack Jade from the chest there. Back to the street. The second exit to
the left is an inn. The one on the right is a room with a chest that
contains a Twister Grab for Albert. There is not much in the third exit
to the left, except some people practising their speeches. The door to
the right is a Weapon Shop (Town). A customer will get arrested just when
you come in. Search the pile at the left hand side of the counter for
another Star Dust.
Go north. The guards in the front gate of Black Castle won't let you
pass, so you should go to the shanty town to see if you can get some
help. Go down into the first door. There is a Star Dust there if you
search the bookshelf above the entrance. Go down on the left. In the
next area, go to the left door first and you will find a "shopping"
area. There are two Star Dusts here if you search the barrels to the
bottom left and the barrels just below the stairs to the left. At the
right hand side is an Item Shop. At the top is a healing platform and a
"Secret" Weapon Shop.
Exit and try the left door. A kid will block the way and he will ask you
some question. The first question is on who you think will win the war
and you will answer with the third option that you think it will be
neither side. Then he will ask you what you should be fighting for and
you will give the third option telling him that you should fight for your
family. The third question is what you will be fighting for. You will
answer with the second option that you will be fighting to protect.
He will then introduce himself as Bobo, a representative in the New
Seldio Party. He will be surprised when Albert introduces himself. He
will then tell you that he knows of a way into the Black Castle. You can
save at a save point at the right. Talk to Bobo at the top when you are
done. He will open a way for you to go into the basement of the Black
Castle.
You will be inside some underground tunnels with ropes to go up and down.
Climb down the first rope at the top and get 20G from the chest. Go to
the far right and climb down that rope. You will be able to go down and
enter the Black Castle from the basement. Climb the ladder up and you
will be inside a room with a few guards. Like Helraina Prison, you don't
any random fights in the Black Castle. All encounters are touched based.
Fight your way through and get a Spark Net in the chest. Exit and you
will be inside the front entrance to the Castle. Fight the guards there
and make your way into the entrance hall. Ignore the guards posted at the
north. Exit right and into a room with a strange looking column at the
centre. This is a research facility occupied by two researchers. One is
in a green robe and the other is in a white robe. You will get a sequence
with them and they will tell you that that centre column, the purple
flame, is the power source in the Black Castle. It contains Magic Oil
that can be used to drive the elevators. Get some and you will be able
to use it on the slots next to the elevators. You can also use the
recovery point developed by the white robed researcher.
Continue right and put examine the slot next to the elevator, Dart will
put some Magic Oil in it and you can now go down using the elevator.
There are more researchers in the next room. Continue down and you will
reach a disposal area for magical waste. Get across the platform and try
to avoid the falling rocks. You can get a Red Stone from the chest there.
Go back to the other side and go down the ladder. (If you fell from the
platform, you will end up here as well.) You will be down at a disgusting
looking screen. Get a Trance Light and a Dark Mist from the chests in
there.
Back at the entrance hall, go left and use the elevator to go up. Go
round the gallery. Fight the guard in there and continue on. You will
get into another research area. A guy in there will show you, the
intruders, some of his most powerful magic but he will turn himself into
a puppy instead. You can get a Blue Stone from the chest in there.
Now, it is time to fight the guards that are posted in front of the north
elevator at the entrance hall. Use the elevator to go up after the fight.
You will be at the second floor of the castle. You can go round in this
area. If you go anti-clockwise, you will go to a screen with a kitchen
and a storeroom. There is a Beast Fang in the chest there. Continue and
you will find a lift up. (If you continue going left, you will end up
back on the first screen.) Take the elevator up to the third floor.
Three guards are practising in here. They will challenge you to a fight,
in turn. Fight them and continue on. Take the lift there and you will be
inside a room with a captain. Talk to him and he will recognise Shana.
Apparently, he is the guy at the opening CG. He was the one who captured
Shana in the beginning of the game! But he will tell you that he was only
trying to follow order and he does not want to fight you now. He thinks
his emperor has gone mad because of Lloyd. He will help you by giving you
a Yellow Stone. He tells you that these Stones are keys in the Black
Castle.
Back down and continue on. The lift there will take you down, but you
will want to continue going right. Fight the guard there to go up. In the
upper hall, there is a special guard on duty there and you will have to
fight him as well. Go to the far right after the fight and take the tram
car there. You will be taken to a construction site. Get the items in the
chests there. They contain a Spirit Ring and a Spear Frost. Go back and
take the lift there and you will get a Spin Gale in the chest in that
room.
Make your way back to where you fought the three practising guards in
turn and you will be able to take the lift up. You will be inside a large
hall with a large statue of some goddess. There is also a save point
there. Talk to the priest at the foot of the statue and then examine the
triangle next to the save points. Put your Red, Blue and Yellow Stones in
the slots and an exit will open up at the bottom of the statue. Get in
there and take the lift up the inside of the goddess... Exit to the
right. You will meet Kongol again when you are in the next area. He is in
full armour this time and you will have to fight him again.
-> Boss: Kongol (Earth)
He doesn't have any group attacks this time, but he is very fast and he
is very powerful. He has an attack where he will summon a wall behind
your character, stick your character onto it and hit the character until
the wall breaks. This attack can do serious damage. He will create a
magic barrier if you try and attack him with spells. Not much to say
here, you should keep hitting him with Additional skills, Guard when your
character is low on HP. It is just a matter of time when he will be
defeated. You will get a Fighter's Guidance for winning the battle.
Continue on if you think your party is still pretty strong after
fighting Kongol. But I recommend going all the way back to the room with
the two researchers and use the recovery point next to the white robed
researcher to heal. You will probably want to save at the save point at
the hall with the Goddess statue as well. Go into the hall of audience
when you are done.
Doyle is alone in the hall of audience. Albert will greet him as Uncle
Doyle, but will challenge him on his past for killing his father and
splitting the kingdom. He will mention the name Deus, the holy emperor
again and it seems Lloyd is working for this Deus fellow and they are
trying to obtain all the Moon Artefacts from around the world. In any
case, he will challenge you to a fight.
-> Boss: Emperor Doyle (Thunder)
He attacks with two big swords. They can do some damage, but nothing
serious because all attacks are targeted on single characters. Kill
attacking him. Guard when your characters are low on HP. Try and keep
your HP up at this fight. Once you have managed to do enough damage, he
will use the power of his Dragon Spirit and turn into a Dragoon!
-> Boss: Purple Electric Dragoon Doyle (Thunder)
Now, he is the final boss of Chapter One, so don't expect the fight to be
easy. He has around 3000HP and has some nasty all-effect attacks. Have
Rosé use Astral Drain a few times if you have her in the party. If you
have Albert, you should cast Flower Storm to reduce the damage done to
your characters. If you have got Dart's Final Bust, use it. When you have
reduced his HP to about half, he will cast a magic shield on himself. It
will block all your attacks. Just Guard at this point and wait for the
shield to disappear. When you have done enough damage, Dart will charge
up and finish him. He will collapse. Before he dies, he will tell you to
chase after Lloyd to stop his mission to destroy the world. He will tell
you that Lloyd has gone to the kingdom of Tiberoa. You will get nothing
for winning this fight.
Your party will then decide to go the Tiberoa, but Hatchel wants to back
away. He was promptly stopped by the Purple Electric Dragon Spirit.
Hatchel will inherit the Dragon Spirit and he will decide to come with
you. This concludes Chapter One.
-------------------------------------------------------------------------
*************************************************************************
CHAPTER TWO (DISC TWO) - THE SILVER CONSPIRACY
*************************************************************************
- 2.0 - Area Flow Chart -
The Capital City of [Fletch], Twin Castle -> Deserted Land -> The Flower
Capital of [Donau] -> Deserted Land -> The Capital City of [Fletch], Twin
Castle -> Deserted Land -> Gravity Breakdown Valley -> [Giant's City] ->
The Flower Capital of [Donau] -> The Capital City of [Fletch], Twin
Castle -> The Flower Capital of [Donau] -> The Queen Philly -> Ghost Ship
-> The Village of [Ridiela] -> Underwater Cave -> The Town of [Phino] ->
The Village of [Ridiela] -> Underwater Cave -> The Capital City of
[Fletch], Twin Castle -> End of Disc 2
*************************************************************************
- 2.1 - Where's Lloyd? -
Star Dust : x 5 (Town)
Item Shop : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer,
Mind Clear, Body Clear, Trance Light, Black Rain and
Dispel Evil Perfume.
Jewel Shop : Ruby Ring, Sapphire Brooch, Emerald Pierce and
[Brachina] Necklace.
Weapon Shop: Shadow Name, Chain Mail, Soft Boot, Poison Guard,
Active Ring, Protector, Panic Guard, Faint Guard,
Self Magic Bell, Power Wrist, Knight Shield and
Fighter's Guidance.
You will be in the Capital City of Fletch at the beginning of Chapter 2.
You will begin by seeing a little flash of Lloyd going into the city.
Then your party will arrive. You will enter a beautiful city with rather
odd looking buildings. If you try to cross the bridge in the first
screen, you will get to see a sequence between Dart and Hatchel. Dart
will notice a little mark on the bridge with the word "Claire". He will
tell everyone that his mother is also called Claire. Hatchel will also be
surprise, because his runaway daughter is also called Claire. It seems
Hatchel has been searching for his daughter for 20 years now. Is he by
any chance related to Dart? Should Dart call him grand-dad? The other
party members think it must be a coincidence since the name Claire is
pretty common in this part of the world. Let's forget about Claire and
explore the town.
First have a look at the right hand side of the first screen. The first
house belongs to a normal folk and there is nothing special with it. next
door, up the stairs, is a bar. You can get a Star Dust if you examine the
wine cask just outside it. Talk to the barmaid Caffie and she will tell
you to come back later because they have not opened yet. Next to the bar
is an inn. The last door is locked.
At the other side of town, all the houses are locked. The first house
belongs to the guy who is working on some plants at the far left. It
seems he is working on some project to on environmental protections. If
you examine the stairs in a block above this house, you will find another
Star Dust. At the top left of the screen is a Weapon Shop.
Search the left box for a Star Dust. At the centre of the town is a
church. It seems they worship the stars in this city. At the top right
hand room, you can eavesdrop on a conversation between a couple. I think
the male is trying propose to the female or something. They will chase
you out when they saw you. At the left hand room, you can see a peaceful
star field simulation. Not much to do here, so go north to the next area
of the city.
The first left hand shop is a Jewel Shop. You can get a Star Dust at the
bottom left of the screen.
Try and go north and you will get into a sequence with Princess Emil of
the Twin Castle. She seems to be a nasty person. A pregnant woman will
try and ask her to name her new baby, but Emil will refuse and walk off.
After the sequence, go to the Item Shop just north of the jewel shop.
There is a Star Dust if you search the telescope.
Opposite these stores is a hospital complex, but nothing special. The way
to the Twin Castle is blocked by a guard and you won't be able to get in
yet. You can climb the ladder on the side to have a look at it though!
When you are finished looking at the Twin Castle, head back to the bar
and it is now opened. You will get a sequence with Caffie the barmaid and
she will tell you something about the history of this area. It seems they
are pretty advanced in astronomy in this city and they worship the
constellations. Talk to her again and Dart will ask whether she has seen
Lloyd. She does not seem to have, but she will tell you to find Festa
at night, who knows much about astrology and stuffs. It is night time
when you come out of the bar. You can check the previously locked houses
on the left, but there is nothing special about them. Check the house
next to the inn. It is Festa's house. Dart will ring the bell but nobody
will answer. Shana will try again with a shout and Festa will come out
and greet you. He will invite you into his house. He will tell you
something about the Moon and the legend of the Dark Devil. Unfortunately,
he has to rush off after that because he has to see princess Lisa. You
can have a look at the Moon using his telescope.
Head to the first house at the left hand side and you will be introduced
to Nero, the guy who was working on the plants outside her house and he
will tell you about his environmental project. However, it seems all
except Albert are bored by this conversation and they will all drift to
sleep after some time. The next morning, you will at the entrance area
automatically. It does not seem Lloyd has been in this area at all. As
usual, Rosé is completely uninterested in this conversation. Your
characters will decide to continue your journey to Donau, the Flower
Capital. But before you go, head back to the bar and you will get a
sequence with Mattel. It seems she is looking for some Star Dusts and she
promise to exchange give you some nice items if you can find some Star
Dusts for her. At this stage, you should have found 25 Star Dusts, so you
be able to get a Physical Ring and an Amulet from her.
*************************************************************************
- 2.2 - Thief Gang -
Treasures: Fighter's Costume, Fog Dispel (Boss), Recovery Jade and 50G.
D. Spirit: (Loses Red Eye Dragon).
Head north and enter the Deserted Land. At the first screen, you will
find a Fighter's Costume for Hatchel at the right hand chest. Go north
and you will bump into three thieves from a gang called Gerihhi and you
will be engaged in a fight:
-> Boss: Mappi (Dark) and 2x Crafty Thieves (Dark)
They are quite fast and their attacks hit quite hard. But you should have
no trouble defeating these guys with Additional skills alone. Dart will
try and finish Mappi off as usual, but he will pretend to beg for
forgiveness. When Dart came close, he will try and attack and the Red Eye
Dragon Spirit will fall from Dart. Dart tried to grab it but Mappi was
faster. Rosé tried to attacked him as well, but he was very fast for a
thief and will escape with your Dragon Spirit. You will get a Fog Dispel
for winning this battle. Without the Dragon Spirit, Dart will no longer
be able to use Dragoon Skills. Your party will decide to continue on to
Donau anyway to collect more information about this thief gang.
Go north. Go through the first exit and up the ram, and you will get a
Recover Jade in the chest. Continue north and there is another chest.
This one contains 50G. Exit to the world map at top left. Continue north
and you will be in the Flower Capital of Donau.
*************************************************************************
- 2.3 - The Number One Dancer -
Star Dust : x 2
Item Shop : Heal Potion, San Rhapsody, Angel's Prayer, Mind Clear,
Body Clear and Rainbow Twister.
Weapon Shop: Silver Vest and Tiara.
Donau is a beautiful city with flowers all over the place. However, you
will also find member of the thief gang all over the city. You will get
a sequence when you enter the town. It seems that a few days ago, some
thieves were trying to do something to a woman. While she was cornered,
Lloyd came out from behind the thieves and saved the day. The thieves ran
off. It seems that this woman is someone important. She is the third holy
lady of Mir Sezo. Her name is Wink.
Time to explore the town. You can find a Star Dust in a water pond near
the entrance of the town. Go to the first house on the right and you will
get a sequence with a woman named Kate. It seems her fiancé Lyn has been
abducted by the thief gang. She will tell you that Lyn is the mayor's son
and the thieves have forced him to send a letter to her. She don't know
what to do, but she will give you the letter to deliver to the mayor.
Go right and you will find the area where Wink was attacked. There is a
hospital on the left and a shop on the right. If you go into the shop,
you will find a few thieves in there. It seems they were having an
argument with the keeper of the weapon shop. The Weapon Shop is on the
left. The Item Shop is on the right.
Back to the first screen and you will find a church at the top and an inn
next to it. Exit to the left. Go forward and there is a bar on the left.
If you continue on, you will be in the harbour area overlooking the Elisa
Bay. Come back and go up the stairs to the mayor's house. Talk to the
butler and he will be alarmed by the letter. Your party will agree to
help because of your own reason. The mayor will tell you that the hideout
of the thieves is somewhere beyond the Gravity Breakdown Valley. After
the sequence, you can search the top left in the mayor's house for a Star
Dust. Come back down the stairs and you will see an event.
It seems a girl is confronting the thieves you saw in the weapon shop.
The girl will chase them away. (Or did they just see your party?) This
girl looks a lot like Lloyd because she also has silvery hair. She is
excited to see you guys and she wants to come with you. Meet Meru, the
self-proclaimed number one dancer in Donau. She claims to know about the
Gravity Breakdown Valley and she will tell you that you will need a
permit from the king in the Twin Castle to enter that area. She insists
joining you, but your characters will be sceptical because of her
appearance. After some persuasion, Dart will give in and she will join
the party. Head back to Fletch through the Deserted Land.
*************************************************************************
- 2.4 - Emil and Lisa -
Treasures: Permit to Gravity Breakdown Valley (Key).
Star Dust: x 2 (Castle)
Now how are you supposed to get the permit from the king when you cannot
even go into the castle? It seems Albert knows the king, but he'd rather
have his identity kept secret. Go to the entrance to the Twin Castle. The
guard will still block you. Meru will try to charge him to knock him down
but it doesn't work - of course. You will then be given an option to
either break in or to re-consider a better strategy. Whatever you choose,
the guard won't give in and you will have to find someone to introduce
you to the king. Perhaps Nero, Caffie or Festa can help? Go see Nero, but
it seems he is quite busy at the moment. The same goes to Caffie. Go and
see Festa and it seems he has gone out. Look around town for him.
It seems Festa is in the item shop looking at the giant telescope. It
seems he can help you. Go outside and walk north to talk to him again.
He will take you to his home and you will discuss your plan with him
there. It seems he is a minister in there. Follow him and he will bring
you to the audience chamber of King Zioll. He thinks that you are some
youngsters looking for adventure, but he will grant you a permit anyway.
Back at the entrance hall, you can search the right armour for a Star
Dust. When you try to leave, a maid called Libria will call out Albert's
name and you will be summoned to see princess Lisa in her room. It seems
that Lisa knew about Albert through her skills in astrology. She will
tell you about Emil. Apparently, Emil fell from a horse about half a year
ago and her personality has changed ever since. It will be Emil's 20th
birthday soon. As the heir to the throne, she will be presented with the
royal artefact, the Moon Dagger, as custom requires. Lisa is very worried
because it will probably be a bad idea to have the dagger presented to a
princess-gone-insane. After some talk, you will be invited to a royal
banquet. Hatchel and Meru were overjoyed when food is mentioned.
Talk to Libria and you will be brought into the royal dining room. It
seems Emil is behaving rather badly - she keeps making noise with her
cutlery and she is not too interested in the conversations. You will be
back in Lisa's balcony after dinner. Meru thinks she can help Emil - with
her hammer... The characters are pretty suspicious on Emil's condition
because falling from horseback should not trigger such personality
change. Enough worry, you will also be invited to stay in the a guest
room in the castle. Everyone will be very tired. Hatchel will ask Rosé
why she never smiles. She will tell you that she has forgotten how to and
went to bed. Shana and Albert are next to say good night. You can talk to
Hatchel or Meru afterwards. Meru will ask what's Hatchel's daughter
Claire was like. Hatchel thinks her daughter was a nice lady before she
went away. Hatchel thinks Meru is a complete opposite. You will be given
an option. Whatever you choose, Meru will go to sleep and Hatchel will
walk off. Time for bed yourself.
In the morning, you are free to explore the castle. Go upstairs and
examine the altar in the room at the basement of the right tower and you
will get another Star Dust. When you are done, head to the Gravity
Breakdown valley through the left exit of the Deserted Land.
*************************************************************************
- 2.5 - Zero Gravity -
Treasures: Smell Bag, Meteor Fall, Talisman, Knight Helm and
Moon Selenide (Boss).
Once you are in the valley, talk to the first guard. He will open the
door when he sees your permit. Go into the valley and get a sequence. It
seems this valley gets its property through the magic of the Winged. Meru
will kick a rock down its path. It will come back up and hit her right on
the head! Go left and down the steps for a Spirit Up in the chest. At the
top left is a recovery point. The chest on the right contains a smell
bag. When you are done with the recovery point, continue north.
Get up the branch and work your way through the maze. You can get a
Meteor Fall in the right hand chest. Continue North. The maze is getting
more complicated here. There are 3 ways to lead you to the screen above.
The first one will lead you to a chest that contains a Talisman. The
other one will lead you to a chest containing a Knight Helm. The last one
is the true exit and you will get a sequence. There is a save point here.
When you are done, try and exit to the north and you will be attacked by
the giant monster there. It is another [Varaz].
-> Boss: Varaz (Void)
Like the previous Varaz, this guy has multiple parts. This time, it has
a head, a body and two arms. You have to kill its head to kill it. Its
left arm can grab a character for an instant death attack. The right arm
can perform an all effect magical attack that hits quite hard. The arms
has very little HP but can regenerate. Try to get rid of the left arm all
the time to prevent the instant death attack. The body has a normal
physical attack and a magic attack that can inflict fear to all
characters. You can try to get rid of the body as well to prevent this
attack. Once you have got rid of the body, concentrate on the head. The
head has a magical attack that can hit pretty hard. If you have Albert,
use Flower Storm to reduce the damage. If you have Rosé, use Astral Drain
to do some good damage and to heal. Dart will charge forward to "kill" it
when you have done enough damage.
The Varaz will try to attack Shana, but the mysterious power within Shana
is released again and the Varaz will fall into the valley. You will get a
Moon Selenide for killing the Varaz. After the fight, talk to everyone
and exit to the north. You will be back on the world map. Make your way
to the Giant's City.
*************************************************************************
- 2.6 - Giant's City -
Treasures: Fake Knight Shield, 20G, Thief's Ring, Angel's Prayer and
Spirit Hat (Boss).
Star Dust: x 1
D. Spirit: (Regains Red Eye Dragon). Golden Dragon (Loan).
When you enter the city, you will be attacked by some trap arrows. Run
around to prevent getting attacked. Open the left chest for a Fake Knight
Shield. Exit to the left and examine the shiny point on the left. Trigger
it to stop the trap arrow outside (by choosing the 2nd option). The chest
at the bottom contains 20G. Exit to the bottom right to get a Thief's
Ring in the chest there. Continue north and you will get a sequence. The
thieves upstairs will try to shoot you with lots of arrows. You can avoid
the arrows by running around. When you try to exit to the north, you will
be blocked by a large gate. The south exit will also be blocked by two
guys. Run around a few times and you will have to fight a higher ranking
thief. It seems he is fighting with the same Dragon and Tree style as
Hatchel.
-> Boss: Gangster (Earth) and Crafty Thieves (Dark) x2
These guys are not really bosses and they are relatively easy. The
Gangster may be quite difficult but none of them are challenging. After
the fight, the gangster will tell Hatchel that he learnt his fighting
style from their chief. When all of them have run off, Hatchel will break
the block to the north exit using his fighting art. At the next screen,
you characters will decide to explore the right doorway, but Hatchel will
be too tired to continue. They set Meru to looking after Hatchel. But
Hatchel will hit Meru on her head and he will go off on his own.
You will lose Hatchel temporarily here and you will be prompted to choose
a party if you have Hatchel in the party previously. The right doorway is
now a recovery point. The chest on the right contains an Angel's Prayer.
There is also a save point at the top. Exit to the top to proceed and you
will see Kongol entering the screen at the bottom.
You will get a sequence of Gerihhi and Mappi at their hideout. Hatchel
will come in and it seems Gerihhi was one of Hatchel's apprentices. It
does not seem a happy reunion, however and you will have to fight Gerihhi
and Mappi. (You must have Dart and Hatchel in the party in this fight.)
-> Boss: Gerihhi (Earth) and Mappi (Dark)
All their attacks are singly targeted physical, but all of them hit quite
hard, so you should avoid having Shana or Meru in the party. Get rid of
Mappi first because it has an annoying instant death attack. Gerihhi has
larger amount of HP, but he is not really that difficult. If you have
Rosé, you should use Astral Drain frequently to deal large amount of
damage to Gerihhi. When you have done enough damage, Hatchel will hit
Gerihhi into a statue. The hit was slightly too hard, and the arm of the
statue will fall done on the party. At the last instant, Kongol will come
and save the day. You will get a Spirit Hat for winning the fight.
It seems Kongol helped because he does not want to have the robbers in
this city, which is a sacred place to their race. He will decide to join
the party after some talk. Gerihhi will die and Hatchel will have him
taken out. When you are back in control, examine the right candle light
for a Star Dust before going down to the basement.
At the basement, Meru will try to kick the door to the prison cell open,
but Albert will help her by using the catch on the left. Lyn will be
released and he will thank you for your help. After saving Lyn, your
party will try to find the Red Eye Dragon Spirit. It is located at the
bottom right. You will be back above automatically. If you go down to the
basement with Kongol again, he will tell you about his brother, the chief
of their race, if you examine the right statue. Head back when you are
done.
When you arrive in the Deserted Land, you will get a sequence with Lyn.
He will invite you to his wedding in Donau. Although your party will want
to get back to Fletch, there is no harm in going to the wedding first.
Also, now that you have Kongol, you can obtain his Dragon Spirit in Loan
for 1000G. Head back to Fletch when you think you are ready.
*************************************************************************
- 2.7 - Who's Princess Emil? -
When you arrive in Fletch, you will get a sequence. It seems the ceremony
that marks Princess Emil's birthday is to begin soon. At the ceremony,
the Moon Dagger will be transferred to Emil. Thinking that something bad
may happen, the party will decide to go into Twin Castle.
Before you go, stop by the bar first. You should be able to claim another
prize from Mattel for having collected your 30th Star Dust. Visit the
shops and stock up if you are low on supplies - because you are about to
face one of the most difficult bosses in the game. Head to the castle
when you are done.
The gate to the castle is not guarded this time, so you can just walk in.
Once inside, you will be greeted by the front guard. He will tell you
that all the guards on duty in the castle have been replaced by Princess
Emil and all of them are up to no good. Too bad. These new guards all
look like criminals. The front guard will now post himself on the front
door and you won't be able to leave the castle. So, the only way to go is
to investigate what exactly is going on. But before doing that, you can
go to the training room (first exit at the centre). There are two chests
in there. One contains a Moon Selenide and the other one contains a San
Rhapsody.
Try to go up the stairs and the criminal guards will challenge you. But
when you mention that you are here for Princess Lisa, they will let you
go. Continue up and you will be at the base of the twin towers. Princess
Emil's tower is not accessible yet, so go to the right to Lisa's tower.
Here you will have to avoid being seen by the guards, or else they will
take you back to where you started.
Lisa will greet you when you enter her room. She will tell you that the
Princess Emil who is going to receive the Moon Dagger is an impostor. The
real princess has gone missing. It seems that this impostor is working
together with the thief Gerihhi thief gang. Lisa will also try to locate
Emil with her skills in astrology, but she will not be able to locate her
sister. So your party decide to go and search her room on top of the left
tower.
With Lisa in your party, you will still have to avoid the criminal
guards. Or you will be sent be the where you started - because Lisa is
supposed to be "ill". There are two guards posted in front of Emil's
room. Your party will fool the guards saying that you have heard Emil's
scream downstairs. Seeing Lisa's serious face, they ran off leaving your
party to explore Emil's room. Kongol, Meru and Hatchel will stay outside
as rear guards while the rest of the party will search the room.
The portrait painting at the right looks strange, doesn't it? Examine it
and you will be sent to a magical dimension. There is an unconscious Emil
on the other side of the dimension, but you will not be able to get
across to wake her yet. Talk to everyone and then examine the top shiny
ball. A bridge will open up at the centre and you will be able to get
across. Albert will wake Emil and your party will tell her the whole
story. Whatever it is, Emil decided to hurry back to the Chamber of the
Sun where her birthday ceremony will be held.
With the real Emil in your party, the guards will no longer be able to
stop you. Go to the Chamber of the Sun (the audience chamber where you
met the king to get the permit to the Gravity Breakdown Valley). It seems
the birthday ceremony is being held with the impostor. As tradition
requires, the princess will be presented the Moon Dagger on her 20th
birthday. Your party will come in at just the right time, but the
impostor is faster. She has managed to steal the artefact from the king
already. Your party has her cornered in the balcony. She will reveal
herself as Leenus, in her most indecent costume. Time for a fight.
-> Boss: Leenus (Water)
At the beginning of the fight, you will notice wings attached at Leenus'
back. Guess who she is...
Whatever she is, this woman can kill. She is very strong in magic. Making
matter worse, she seems to be able to attack many times in a row.
Typically, she will have about 3 - 6 attacks. Rosé and Albert are good
choices for party member. Make sure you have the right accessory
equipped. (Hint: something to increase Rosé's HP and something to
increase Albert's speed.) Have Dart turn on a Special. He should attack
continuously with Final Bust. When he runs out of MP, he should switch to
physical attacks. Albert should use Flower Storm on the first round. Rosé
should cast Astral Drain, as usual. Leenus has around 5000 HP. Hopefully,
you will be able to kill her before she kills you!
When you have her defeated, she will jump out of the balcony and fly
away. It seems Leenus is a Winged. After the fight, you will get a short
sequence with the king. You will be charged with the mission to recover
the royal artefact, the Moon Dagger. Emil will tell you that Leenus has
escaped towards Elisa Bay. She will tell you to go and find Captain Pyura
who is on board the iron warship Queen Philly. It is currently docked in
Donau. Let's go!
*************************************************************************
- 2.8 - Queen Philly -
Star Dust: x 2
It seems everyone in Donau are in good mood. Go to the dock and you will
be greeted by Tim. He will call for the Captain. Captain Pyura will allow
you on board his ship. Talk to Tim and choose the second option to set
sail. You will be outside at Elisa Bay. The ship will move automatically.
Half way through, you will get a sequence with Shana on the deck. She will
decide to talk to Dart. You will be in control of Shana.
Here are the location of your party members:
Dart is at the bridge.
Shana is on the front deck.
Rosé is at the top of the mast.
Hatchel is at the upper deck, below the bridge.
Albert in the first cabin directly north of the exit to the front deck.
Meru is in the next cabin, behind the kitchen.
Kongol is in the engine room below deck.
There is a Star Dust at a box next to Kongol. There is another Star Dust
at a pipe next to the exit to the front deck. You can play a chopping
game with the chef in the kitchen at left hand side of Albert's cabin. If
you examine the opened locker in Meru's cabin, you will get different
reactions from different characters. I wonder what's in there.
Locate Dart and Shana will run off. You will be in control of Dart. He
is thinking of the Dark Demon. He will decide to find Rosé to see if she
knows anything. Go to Rosé but she is not telling you much. Dart will
walk off leaving you in control of Rosé. She will decide to go for a
walk. She will find Hatchel napping at the upper deck. Talk to him and
Rosé will walk off. You will then witness a sequence about Hatchel's
past. It is about his daughter Claire 25 years ago. Hatchel thinks that
Claire might have run off because he has trained her too hard. He will
decide to talk to Kongol to see what he is up to. Talk to Kongol and he
will want to know more about human, especially about human royalty.
Hatchel tells him to talk to Albert. Now you are in control of Kongol.
After the talk with Albert, Kongol will walk off leaving you in control
of Albert. He is bored and decides to talk a walk. At Meru's room, he
will be a perfect target for Meru's little game. Talk to her and Albert
will walk off. Meru decides to get Dart to play with her.
At the bridge, Meru will sneak behind Dart and covers his eyes. Dart will
have to "guess" who it is... Very funny... Anyway, Meru will join you in
search of the other party members. If you go to Rosé, you will get a
CG sequence of the ghost ship. It will hit the Queen Philly. The crews are
pretty afraid and everyone will come on the deck. The captain will restore
the order, but it seems the engine is damaged. But worse of all, Hatchel
will report Shana's missing. He thinks she has gone to the ghost ship.
(Yeah, once again, Shana is to be the source of trouble.)
*************************************************************************
- 2.9 - Ghost Ship -
Treasures : 50G, 100G, 200G, Courage Charm, Night Raid (Boss),
Dancing Dagger (and various items in special chest).
Item Shop : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer,
Mind Clear, Body Clear, Trance Light and Dancing Ray.
Weapon Shop: Grab, Beast Fang, Fighter's Costume, Faint Guard and
Self Magic Bell.
The ghost ship was once a royal boat that carries the royalty in the land
of Mir Sezo. Your party will go across to "rescue" Shana. She is
surrounded by a host of demons, but the demons will get chased away by
some unknown warrior spirits. Shana will rejoin the party.
Here in the ghost ship, you will not get any random fights. All
encounters are touched based.
In the same screen where Shana was attacked, you will find a staircase
that leads to below deck. There is a door to the right that leads to the
captain's quarter. The door near the left exit is locked. If you head
left, you will find another door that leads to a chest with a combination
lock. You can't open it yet though. You can go back to Queen Philly and
you will find a recovery point and a shop (Weapon Shop and Item Shop).
Head back to the ghost ship. Go the captain's quarter and you will get a
short sequence. The door to the captain's cabin is locked and you are
told to find the key to the captain's quarter. Go downstairs and you will
find a little demon going into the first doorway. Follow the demon into
the cabin. Open the chest and the demon will come out. It will wake the
three skeletons on the floor and you will have to fight them. The demon
will escape. Head back out and try the second door on the left. There is
a chest here again, and the demon will come out again. This time, it will
fight you with two skeletons. It seems the demon is called Magician Bogy.
Once again, it will escape after the fight, so head back outside. The
chest at the end of the corridor contains 50G. Go to the door at the end.
Examine the chest on the left. Guess what? The Magician Bogy again. This
time, you will have to fight all three together. After the fight, the
spirit of the captain will be released. The captain will invite you to
his cabin.
Before leaving the cabin, check the shiny object at the top right hand.
Four spirits will appear. Each will give a number. This is the clue to
open the combo-locked chest, so note the numbers down. Before heading to
the captain's quarter, you can go and open the locked chest. You are
required to input three correct numbers in the correct sequence to open
the chest. The correct combination is random each time, and the correct
numbers are 3 of the 4 numbers given by the spirit at the end room below
deck. You have ten attempts to get it right. If you fail to open the
chest after the 10th times, you will have to fight 3 skeletons, and the
combination will change. In that case, you will have to head back to the
end room to get a new clue. If you manage to open the chest, you will be
able to get a Faint Guard. After getting the item, exit and the chest
will close on its own. Perhaps there is more?
Indeed, you can open the chest again and again, but the number of
attempts you are allowed will decrease. Here is what you will get:
1 - Faint Guard - 10 attempts allowed
2 - Panic Guard - 8 attempts allowed
3 - Self Magic Bell - 6 attempts allowed
4 - Talisman - 4 attempts allowed
5 - Fighter's Ultimate - 2 attempts allowed
6+ - 100G - 2 attempts allowed
You will find that it is almost impossible to get the combination correct
once you have opened the box a few times. The best way to try the
combination is to have your game saved first - at the save point on Queen
Philly before trying the combination. This will save a lot of time -
because every time you screw up, you will have to fight and the
combination will change. You will have to fight your way down to the end
room again. But if you have had your game saved, you will be able to
reload if you screw up - and then you will be able to try another
combinations with the same set of numbers.
Once you are done playing with the box, head to the captain's cabin.
There is a painting up on the wall. It is a Queen of Mir Sezo, and she
looks like someone you know. The captain will appear. It seems that
before he died, he was trying to protect their princess Lufia from the
Dark Demon. Is it the same Dark Demon that killed Dart's parents?
The left chest at the captain's cabin contains 100G and the right one
contains 200G. Examine the shiny object on the floor where the captain
was and you will find a key. Go back on the deck. Try and exit. You will
get a sequence where the dead warriors are trying to attack Rosé.
Now that you have the key, you will be able to unlock the previously
locked door. Go in. You will find a Courage Charm in the chest. Try and
exit through the left and you will get a sequence with the dead warriors.
They are trying to protect Shana (Princess Lufia) from the Dark Demon
(Rosé). Very strange indeed. They will think that you are in league with
the Dark Demon and you will have to fight them.
-> Boss: Dead Captain (Dark) and Dead Knights (Dark) x4
The dead knights will regenerate, so you should concentrate your attacks
on the captain. These knights are pretty strong in magic. They have
attacks that can reduce your HP by half. Just concentrate your attacks
on the captain. Have Dart turn on a Special once you have done
considerable amount of damage. If you have the summons, use them. You
should be able to finish the battle in 2 - 3 rounds. If you are low on
Dragoon level, use the normal spells to do some more damage to the
captain. He should not last long. You will get a Night Raid for winning
the battle.
After the fight, Shana will tell the dead warrior to rest in peace and
she will tell them not to fight again. They will disappear and the door
to the left will unlock. Go in the room when you think you have finished
everything in the ship. You will not be able to come back here again.
The chest in the next room contains a Dancing Dagger. Examine the baby
bed at the bottom left and you will get a sequence with the spirit of the
nanny. She will also recognise Shana as Princess Lufia, and she will be
surprised to see her still alive.
After the sequence, the ship will begin to shake. It seems that it is
going to sink. Head back and the screen will switch automatically back
to the front. Your party will try to jump back to Queen Philly. Rosé and
Dart will go last. When the ships break apart, Dart will get thrown off
board. Rosé will try to save him, but both of them will end up getting
thrown into the sea.
*************************************************************************
- 2.10 - Dart and Rosé -
Treasures: Heal Potion.
Star Dust: x 1
You will get a sequence of Rosé and Dart in a cave. Dart is unconscious.
Rosé has set up a fire and is looking after him. You will then get to
know more about Rosé's past. You will get a nice CG sequence of the last
battle of the Dragoon War 11,000 years ago. It will show a sequence of
Jiku, the former Red Eye Dragoon fighting the Emperor of the Winged.
While he managed to inflict a mortal wound on the emperor, he was
petrified by the last spell cast by the Emperor. With the Emperor
defeated, the floating structure also collapsed. Rosé tried to save Jiku,
but was too late.
It seems Jiku was Rosé's lover. For some reason, Rosé has managed to stay
alive for another 11,000 years until now. So, she is the only one who has
full knowledge of the Dragoon war. Rosé thinks Dart looks a lot like
Jiku. And eventually she falls asleep with Dart's head on her lap.
In the morning, they were spotted by a village boy and his dog. The boy
Pete will take you to his village. The village name is Ridiela. It is a
small village in an island of Elisa Bay.
Pete thinks that Dart and Rosé are lovers. They will deny, of course, and
Rosé will wonder what Pete has seen in the morning. Anyway, it seems that
Pete's mom is ill, and he tells you that they are heading to the hospital
at the nearest town, Phino. Since this is exactly where Queen Philly was
heading before the "accident", you will decide to travel to Phino
together. But before going to Phino, you can explore the small village of
Ridiela first.
You can take the boat outside Pete's tent. It can either go to the
platform in the middle of the sea or it can take you to shore. There is
nothing special at the platform at the moment, so go to the shore. There
is a chest next to the exit to the world map. It contains a Heal Potion.
There is a talkative woman at the large tent. There is a cage in the
middle. You can enter by going outside, up the ladder and down the one on
top of the tent. There is a Star Dust at the cupboard next to the ladder.
When you are done, try and exit the town and Pete will join you with his
mother. Go outside to the world map and head to the Under Water Cave.
There is nothing special in here at the moment, so just go through the
cave and head back on the world map. Enter Phino on the other side.
*************************************************************************
- 2.11 - Reunion -
Star Dust : x 2
Item Shop : Heal Potion, Heal Blitz, San Rhapsody, Angel's Prayer,
Mind Clear, Dispel Evil Perfume, [Bannauto] and Gust Magma.
Weapon Shop: Farsion, Confusion Bow, Morning Star, Plate Mail,
Shiny Dress and Knight Helm.
Once you are in Phino, Pete and mom will thank you for the company and
they will go to the hospital. Pete will tease Rosé again for what he saw
at the cave. Rosé does not seem too happy about it...
There is an Item Shop next to the exit. The same keeper also runs a
weapon shop. Watch him runs backward and forward. It is rather comical.
The hospital is on the right. You can visit Pete and his mom there. There
is a Star Dust at the painting just below the staircase. There is a save
point outside the hospital. There is a hot spring bath house underneath
the hospital. There is a male and a female section. Try going into the
female section and see what happens! The inn is opposite the hospital.
The keeper will tell you that all the rooms are booked. There is a Star
Dust at the barrels underneath the staircase.
Go down to the harbour area and you will find Queen Philly docked there.
Tim is there and he is glad / surprised to see you alive. He tells you
that your party has gone into town. Head back and you will bump into
Meru. She tells you that your party is staying at the inn and Shana is
worried about you. Head to the inn and you will have Meru sneak up on
you, again. You party is relieved to see you alive. They tell you that
Shana is alone upstairs.
Go upstairs. Shana is at the bottom left room. She is praying in front of
the bed. She is REALLY glad to see you alive. While you were trying to
talk, there are some noise outside. It seems Meru, Albert and Hatchel are
all there, eavesdropping. They will run off when you have discovered
them. Once you are alone again, the screen will turn black. What happens
next is only known to the developers...
Your party will decide to continue their quest, but they will be nosy
enough to ask what happened when Dart and Rosé were alone in a cave. Head
back to the Queen Philly and speak to the captain. He will tell you about
an incidence in the Prison Dragon Island about half a year ago. This place
is a little island inside a ring island called Sancrist. You need to go
through the Under Water Cave to get there. It may be the right way to go,
because the incidence occurs the same time when Princess Emil got
"swapped". Head to the Under Water Cave.
*************************************************************************
- 2.12 - Leenus -
Treasures (Ridiela): Heal Fog and Heal Rain.
Treasures (Cave) : Attack Jade x 2, Jewel Crown, Gust Magma,
Recovery Jade x 2, [Bannauto] and Frozen Jet (Boss).
D. Spirit : Sea Dragon
When you try to go through the cave, you will get a sequence. Meru thinks
that she is hearing sounds of a dragon in the north. The way is blocked.
It seems to be blocked artificially though, so your party decides to head
to Ridiela to ask if the mayor there can help.
Go to the sea platform and you will automatically get a sequence with the
mayor. After some talk, he will have his assistant open up a gate for
you. Head to where Pete's house is and go round it to reach a cave. There
are two chests inside. One contains a Heal Fog, and the other contains a
Heal Rain. Go down and examine the wheel and the water gate will be
opened. Time to head back to the Under Water Cave.
The water inside the cave will be drained and you will be able to go
north. The chest near the exit contains an Attack Jade. Proceed to the
next screen. The chest just above the exit contains a Jewel Crown. The
chest on the left contains a Gust Magma. Exit left first and make your
way up the twisting path. Open the chest at the top for a Recovery Jade.
Go back to the previous screen and take the exit north. You will be in an
area with a staircase at the centre. Proceed to the left first and get
another Recovery Jade. Proceed up the central staircase. Jump across the
platform to get a [Bannauto]. Proceed up. The chest on the way contains
another Attack Jade. There is a save point at the top. Exit at the top
and proceed. You will get a sequence of Lloyd and Leenus.
Leenus will pass her prize, the Moon Dagger to Lloyd. It seems Leenus
works for Lloyd for her affection towards him. Of course, the party will
turn up just at the wrong moment. Lloyd will tell you that he works
according to Emperor Deus. He will then fly off. It seems both Lloyd and
Leenus belong to the race of the Winged. Lloyd will tell you that he is
heading for Mir Sezo for another Moon Artefact. Leenus will stay and
fight you. She will transform to the Sea Wave Dragoon. You will have to
fight her and her dragon.
-> Boss: Leenus (Water) and Sea Wave Dragon Regal (Water)
Leenus does not have her multiple attacks any more, so this fight is
actually easier than the previous. Watch out for the dragon though,
because it has a very strong magical attack that can deal very serious
damages to all your characters. Do some damage to the dragon first and
have Dart turns on a Special. Final Bust the dragon a few times and it
should be a goner. Continue to use normal attacks on Leenus and she will
die very soon. Dart will charge up to do the killing blow as usual.
Leenus will try to use her last strength to do Dart some more damage, but
all her attacks will be blocked by Shana and Dart. Leenus dies. You get a
Frozen Jet for this battle.
After the battle, the Sea Wave Dragon Spirit will call to Meru and she
will inherit the Dragon Spirit. She is overjoyed by the fact, but
everyone will just ignore her. Your party will decide to head back to
Fletch to report to the king.
Head back to Phino. You can visit Pete at the hospital. You will be given
some option in the conversation. Whatever you choose, you will get into
trouble with one of the ladies. Talk to the captain of Queen Philly and
then to Tim and you will set sail back to Donau. (You will encounter
enemies during the journey. It is so unrealistic. Queen Philly is a large
ship. It should have enough weapons on board to stop any encounters that
can be handled by three guys...)
*************************************************************************
- 2.13 - Dart and Shana -
From Donau, head back to Fletch. Once you are there, head to the castle.
Outside the castle, you will get a sequence of Princess Emil giving a
speech to a crowd. She apologises for all the misshapen caused by her six
month absence. It seems Emil is well loved by the crowd. The real
princess will name the baby for the pregnant woman. (Not much for a name
though. It will be called Al if it is a boy and Ai if it is a girl.)
After the sequence, talk to the guard and you will be allowed in the Twin
Castle. Once you are in, you will automatically get invited to the
Chamber of the Sun. Your party will report to king. Although you failed
to get the Moon Dagger back, the king will be overjoyed to hear the news.
You will be named heroes for defeating the thief gang and the sea dragon.
The king has also arranged a party for you. Meru seems overly excited by
the idea of having a party.
Outside the Chamber of the Sun, your party will leave to prepare
themselves for the party. Dart will be left alone with Shana and they
decide to have a private talk up in the balcony below the twin towers.
Just as they were about to kiss, Festa came and he decides to call you
the New Hero. Try again and you will be disturbed again by the
chambermaid Libria. She tells you that it will soon be ready for the
party and she wants you to gather your party members. Find your friends
inside the castle. Here are their locations:
Rosé is in the guest room.
Albert is at Emil's room on top of her tower, telling her stories.
Hatchel and Meru are in the dinning room, stealing food.
Kongol is in the training area underneath the Chamber of the Sun.
Once you have the whole party, go to the dressing room behind the
training area. Libria will be there to measure the dresses for the
ladies. Rosé and Meru did not want to dress up, however. You will be sent
to the guest room where you will be called to the party.
At the banquet, you can talk to your party members. Albert is still
talking to Emil. If you talk to Hatchel, you will get two ladies trying
to dance with you. Hatchel will come to your rescue. (It seems he is
still a charming man at his age.) If you talk to Meru, you will be able
to dance with her. Try to go to the right to the balcony when you are
done. A maid will call, telling you that Rosé is calling for you. Rosé is
out at the balcony and she will point you towards Shana. Shana is in her
newly made, beautiful dress. Finally Dart will be alone with her and
their kiss concludes the second chapter.
-------------------------------------------------------------------------
*************************************************************************
CHAPTER THREE (DISC THREE) - FATE AND SPIRIT
*************************************************************************
- 3.0 - Area Flow Chart -
The Water Capital of [Farni] -> Coniferous Forest -> The Capital City of
[Denningrad], Crystal Castle -> The Forest of the Winged, Forbidden Land
-> The Capital City of [Denningrad], Crystal Castle -> Coniferous Forest
-> Mt. Dead Dragon -> The Capital City of [Denningrad], Crystal Castle ->
[Cashua] Glacier -> [Fulanbel] Tower -> [Cashua] Glacier -> Snow Ground
-> The Capital City of [Belweb] -> End of Disc 3
*************************************************************************
- 3.1 - Water City -
Star Dust : x 2
Item Shop : Heal Fog, San Rhapsody, Angel's Prayer, Petrify Clear and
Thunder Bolt.
Weapon Shop: Dancing Dagger, Giant Helm, Fighting Boots,
Petrify Protector, Attack Medallion and Body Mantle.
At the beginning of the chapter, you will be in Queen Phili
automatically, heading for Mir Sezo, Dart's birth place. When you are
docked at a port, you are in the Water Capital of Farni. Rosé will feel
uneasy because she can feel violence. Let forget about it first and
explore the area.
You can go back to the Queen Phili if you talk to Tim. On your left is an
item shop, but the keeper won't sell you anything yet. On your right is a
house. You can find a Star Dust at the junk pile near the entrance. When
you are done, proceed north to the next screen.
You will get a sequence with the captain of the security guard in the
town talking to a group of hunters and mercenaries. It seems there is
problem of a monster in this town. The monster is called Kamui and it is
a wolf. A boy in this town is also with it. Captain Harris will then tell
everyone that there will be an award of 100G for slaying the monster and
you will get 5 times the award if you manage to rescue the boy, Teo, as
well. One of the mercenaries will try to challenge you, but Harris will
tell him to slap out of it, because this is supposed to be a team
mission. Captain Harris' house is at the north, but there is not much to
do here, so go left to the inn.
At the inn, talk to the keeper and she will think that you are also one
of the hunters. Hunters get free accommodations at the inn. But being a
good fellow, you will tell them the truth that you are only travellers
and you have just get off your ship. When you tell them that you are from
the Queen Phili, the keeper will recognise you as the heroes who slay
the dragon and defeat the thief gangs. It seems like news is spreading
fast. The keeper will give you a permit to use the boats in town and she
will ask you to go and see the mayor. Get on the boat and it is time to
explore.
You can go back to the Item Shop and the keeper will sell you items this
time. There is a weapon shop just left of the inn.
Proceed north. On the next screen, there is a hospital at the north. The
way to the right is blocked. So, there is only one choice and it is going
to the mayor's house. You will get a sequence with the mayor and his
daughter. It seems that his daughter Fa has not been talking since Teo
was missing. So, he will ask you people to go help the hunting and have
Teo rescued. You people will agree, of course. The mayor will let you stay
in his house for the night. It seems like Fa likes Shana a lot. Talk to
the mayor again when you are ready.
At night, Shana will get Fa in bed by singing to her. Hatchel will notice
the tune and you will get a sequence about Hatchel and Claire 25 years
ago. It seems that the tune was composed by Claire and she wrote the song
so that she would be able to sing to her future children before they
would go to bed. Hatchel will ask where Shana has learnt the song. Shana
will tell Hatchel that she learnt the song from Dart. It is a song that
was sung by Dart's mother when he was small. Hatchel thinks it may still
a coincidence.
Next, Shana will go up to the roof to Dart. She will be followed by,
guess who... Meru. Shana will feel a strong headache looking up at the
Moon. She will faint and Dart will take her to rest downstairs. Shana is
fine the next morning and she will continue to travel with you. Head out
and you will find the way to the right is now unblocked. Teo's house is
there. You can get to the storage basement in the house by using the
slide. Go up the stairs and find a catch just in front of a painting. If
you have triggered the catch, you will be able to go down the basement.
A Star Dust can be located near a crystal ball. Once you are done here,
exit the town and head to the Coniferous Forest.
*************************************************************************
- 3.2 - Wolf Hunting -
Treasures: Body Clear, Petrify Protector, Petrify Clear,
Dark Stone (Boss) and 500G (Farni).
There are three ways to go from the first screen of the Coniferous
Forest. You can go left, right or up. Go left first and get a Body Clear
from the chest there. Return to the first screen. Head to the right and
you will find a chest with a Petrify Protector. Back to the first screen,
you can use the save point there if you like. Head north to the next
screen and you will find yourself inside a maze. There are exits at the
left, bottom right and at the top of the screen. The top exit leads to
nowhere, yet. The bottom right is blocked by a guard. The top right chest
contains a Petrify Clear. The left exit leads you to a third screen,
towards the Capital City of Denningrad. But before you go left, talk to
the boy at the centre of the screen. This is Teo. He will run off. It
seems the hunters have found Kamui the wolf already. Teo seems to have an
affection for the wolf and the two with stay together. They will escape
towards the left exit.
Head to the left and you will be in another screen with 3 ways to go. The
left is blocked by a guard. The will at the bottom of the screen leads
you to Denningrad. Don't go there yet, or you will lose Rosé and Meru.
The boy and the wolf have escaped towards the exit at the top. So go
there. You will get a sequence with them. If you go forward, you will
tell Teo about the muted mayor's daughter and he will consider. But just
when you think you have the situation under control, the mercenaries will
come in and spoil the party. The will think they have the wolf cornered,
but they are no match for it. The wolf will attack you as well. Time for
a boss fight.
-> Boss: Kamui (Void)
The wolf has pretty strong physical attacks. It also has a magic that can
do pretty much damages to all your characters. It also has an all effect
magic that can paralyse your party. The wolf has a considerable amount of
HP as well. You can use a similar strategy as the previous bosses, but I
find it easier to just concentrate on normal physical attacks. (By this
time, you should have mastered some powerful Additional skills already.)
You get a Dark Stone for defeating the wolf.
Teo is sad too see the death of his friend, the wolf. So Shana will use
the magic of the Silver Dragon Spirit to heal it. It seems the Silver
Dragon Spirit has cured its brutal nature as well. The wolf is now a
cute little cub! Now that you have "slay" the monster and have the boy
"rescued", you can go back to Farni to claim your prize. Talk to Captain
Harris in his house and he will give you 500G for your reward. When you
have finished with Farni, head back to the Coniferous Forest and head to
the way that leads to Denningrad.
*************************************************************************
- 3.3 - Denningrad -
Item Shop : Heal Fog, Heal Blitz, San Rhapsody, Angel's Prayer,
Petrify Clear, Mind Clear, Body Clear, Spark Net,
Thunder Bolt and Dispel Evil Perfume.
Weapon Shop: Tomahawk, Fear Lance, Diamond Glove, Iron Breast Plate,
Master's Costume, Spirit Hat, Jewel Crown,
Star Fragment Boot, Protector, Brave Charm,
Petrify Protector and Legendary Armour.
Near the exit of the Coniferous Forest, you will get a sequence. First it
will be Rosé and then it will be Meru. Both will leave the party for
their own reasons. Nothing you can do here, so head to Denningrad.
The Capital City of Denningrad with its Crystal Castle is located in the
north and it is a pretty cold place. Time to explore the town. At the
first screen, you will find a hospital on the left. The first right is a
civilian house. The second right is a shop (Item Shop and Weapon Shop).
The third right exit is a temple and the fourth right is another civilian
house. Go to the temple and you will get a sequence with the high priest
[Deiyu] about the Winged and the Divine Tree. Talk to the high priest
again and choose the second option. You will get to see a CG sequence of
the Divine Tree that created the different races in the world. The high
priest will then tell you to go to the library if you want to know more.
Talk to the librarian who is standing next to the alter and he will get
the key to open the library for you.
The library is located in the upper part of the town. Head there. There
is an inn in this part of the town. A save point is also there. The
entrance to the Crystal Castle is at the top, but you cannot enter yet.
The library is the second left. When you are in control, talk to each of
your friends and you will be told more history about the world. It also
seems that Lloyd has searched this library before. It seems that he was
interested in topics such as the Winged, the Moon Artefacts, dragons and
dragoons. It seems there are four Moon Artefacts in the world and they
are located in Seldio, Tiberoa, Mir Sezo and Death Frontier. Talk to the
librarian and you will get another CG sequence about the Moon.
The librarian will mention the Dark Demon and the Tragedy in Neat. He is
surprised to know that you are also a survivor in the town. It seems that
the Dark Demon has missed a few people. The second holy lady in Mir Sezo,
Loanne, is also a survivor. Talk to the librarian once more, and he will
tell you more about the Dark Demon and its mission to kill the Children
of the Moon.
When you have finished with the CG, the screen will switch to Rosé. She
is in the tragic town of Neat. It seems she has been here before. Go
forward and you will find the second holy lady Loanne in there with her
guards. It seems that she is visiting the grave of her parents. Then you
will get a sequence about 18 years ago when the Dark Demon attacked. The
Dark Demon was really after a Princess Lufia. (Remember the ghost ship?)
Loanne's mother will tell the demon the Princess Lufia has gone out to
the sea. The Dark Demon will talk about the birth of the Children of the
Moon. It seems that the Children of the Moon will mark the destruction of
the world and so Princess Lufia must die. Loanne will then see her mother
die, but the Dark Demon seems too busy to deal with her. After the
sequence Rosé will agree to accompany the holy lady back to Denningrad.
*************************************************************************
- 3.4 - Meru's Secret -
Treasures (Crystal Castle) : Holy Person's Anhk.
Star Dust (Neat) : x 1
Star Dust (Winged Forest) : x 2
Item Shop (Winged Forest) : Heal Fog, San Rhapsody, Heal Blitz,
Angel's Prayer, Mind Clear, Body Clear,
Dark Mist and Black Rain.
Weapon Shop (Winged Forest): War Hammer, Magic Ring, Spirit Ring and
Sprite Mantle.
The screen will then switch to Meru at the entrance of her home town, it
seems. She will get attacked by a fireball, but the attacker will turn
out to be a friend - and he is a Winged. It seems Garaha is Meru's
childhood friend. He will tell her that the village does not welcome her
any more, because she has "gone out" on her own. But Meru will insist on
talking to the chief herself. So, proceed into the village.
This is a village of the Winged, and it really seems that she is not
welcomed here. Most people run away seeing Meru and a few actually
challenge her. The chief will come out and have everyone calmed. But he
thinks that since Meru has decided to "go out", she should stay out
forever. Meru's mom will try to come out and greet her, but she will be
stopped promptly by Dad. There is nothing she can do and so Meru leaves
the village unhappily. She will meet Garaha at the entrance again. He
will mention the weakening of the seals that bounds the Divine Dragon
King in Mount Dead Dragon. Garaha feels uneasy about the situation, but
Meru thinks that it will be all right because the Winged have in their
possession two artefacts called the Dragon Slayer Sword and the Staff
of Dragon Seal. Despite Garaha's effort, she will leave the village
on her own.
You will then get a CG sequence of the Divine Dragon King. He will break
the chains that sealed him for aeons. You will then be back in control
with the main party. They will decide to wait for Rosé and Meru. Try exit
town and you will bump into Rosé, the second holy lady Loanne and the
fourth holy lady Ceti. Your party will decide to talk at the inn. You
will talk more about the Dark Demon with Loanne. But all in a sudden, the
ground will start shaking. It seems like the dragon is coming. It flies
pass and does some damage but it does not seem to be ready for the attack
yet. Meru will rejoin just after the sequence.
Loanne will suggest you to meet Teresa the Queen. Go into the Crystal
Castle. If you explore the living area in the castle, you will find a
Holy Person's Anhk in a chest. Go up to the top to meet the Queen. You
will see a rather violent woman in there. Meet Miranda, the first holy
lady of Mir Sezo. You will get a sequence where your characters will talk
about the Divine Dragon King. The dragon was sealed in Mount Dead Dragon
by the Winged aeons ago. It seems it has now broken the seal and it is now
going to take its revenge. You will then reveal yourself as Dragoons.
Since you know that the Dragon Slayer is with Lloyd, you decide to find
the Staff of Dragon Seal. Rosé will turn to Meru who will be rather
reluctant to give the answer. Meru will then tell you about the Forest of
the Winged and she will take you there. It is just north of the
Coniferous Forest.
While everyone are ready to depart, Shana seems to be missing. You will
find her back in the chamber next to the throne room. It is the chamber
of the seal. It seems the castle and this chamber was built long ago by
the Winged. Shana seems absorbed and unwell. At this point, the Silver
Dragon Spirit will flow out of Shana automatically and Miranda will
receive it. Shana will then faint. When she is awake in the bed room, you
guys will tell her to rest while you will travel to find the Staff. Shana
will leave the party permanently at this point. Miranda will inherit all
of Shana's abilities and statistics.
Head back to the Coniferous Forest and make your way back to where you
first met Teo. The top exit leads you to the Forest of the Winged. But
before you go there, you can now go through the bottom right exit. The
guard is no longer there. This exit will lead you back to the world map
and you will be able to reach Neat, Dart's tragic hometown. There is not
much to do in Neat except that there is a Star Dust at the lamp near the
entrance. Head back to the Coniferous Forest when you are done. Head to
the top exit and you will get a sequence.
Meru will open up a way and she will reveal to the party as a Winged.
Dart will decide to trust Meru for who, but not what, she is. Upon seeing
you, the Winged will appear quite hostile. They will report to the chief,
who will agree to give you an audience. You can proceed to the next
screen. There is a save point there. If you talk to the Winged next to
the save point, he will take you up to the building. Go in and you will
find a complex with weird looking rooms. Meru's parents are at the end
room and you can talk to them. Dart will explain to them that the war
between human and the Winged was over 11,000 years ago and there is no
reason for hating each other any more. Meru's parents will agree at last,
and they will want you to look after their daughter.
There are three transporters in this area. The left transporter will
take you back to the ground. The upper right transporter will lead you to
the shops and the lower right one will take you to a recreational area.
Go to the shops first. There is a Weapon Shop on one side and an Item
Shop on the other.
You can go to the exit at the top left from the shopping area. It leads
to Garaha's house. Garaha is glad to see Meru again, but is surprised to
see her friends. Meru will fall into an argument with Garaha who thinks
that Meru has changed. Meru will tell him that she has changed because
she has seen outside. Anyway, you can get another Star Dust if you search
the top right of this room. Go back to the shop. If you go up the top
right, Meru will open up a panel to reveal you a statue. It seems that it
is a protector of the Winged, called the Seventh Angel. When you are
done, head back to the area where Meru's parents are and try the lower
right teleporter. It will lead you to a recreational area. There is a
Star Dust in here if you search the right pillar next to the exit up.
Proceed up and you will get a sequence with the Badel brothers. It seems
that their sister has been influenced by Meru's "going out". She has gone
out as well, only that she was murdered by humans later. The brothers
blame Meru for their sister's death. The elder brother will try to
attack, but he will be blocked by Dart's Dragoon magic. He will then give
way to you and you will then be able to proceed. (If you go back to this
area again, it will become a recovery point.) Talk to the Winged outside
and he will get you to the top. Enter and you will find the chief there
waiting for you. The chief will let you get the Staff of Dragon Seal. But
it seems that the Staff is hidden somewhere else. He will then switch on
some device to take you to an area called Forbidden Land. The Staff is
stored there and is guarded by some guardians. Talk to the chief again
and choose the second option to proceed.
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- 3.5 - Staff of Dragon Seal -
Treasures: Mind Clear, Dancer's Boots, Power Up, Mind Clash,
Spectral Flash (Boss), Staff of Dragon Seal (Key).
The Forbidden Land was once a capital city of the Winged, but now it is
just a ruin. When it was in its glory, the city was named Kadessa.
Proceed north to enter. You will be inside an area with a zig-zag path.
The chest at the right contains a Mind Clear. Proceed north and you will
be in front of a building. The way may look complicated, but there is
actually only one way to go. So proceed and enter the building.
Once you are inside, you can either go to the top left teleporter or exit
to the right. Try the top left first and continue your way, you will end
up in a platform with a chest that contains a pair of Dancer's Boots. Try
the right exit next and you will be able to go round the front of the
building and you will end up in the bottom left exit. When you proceed,
you will be inside what has once been a coliseum. This place smells
strongly of blood, violence, death and decay. The arena was used in
ancient days by the Winged to watch the death match between "inferior"
races. Meru will be ashamed to have such brutal ancestors, but Dart will
tell her that she should not be taking responsibility for what her
ancestors did in aeons ago. Make your way up to the top exit.
You will end up in an area with a save point on the left and a recovery
point at the bottom. Use these good