(-----)
\ /
| | (-----) (-----)(-----)(-----) /-\ ---------.
| | \ / \ / \ \ \ / / \ \ |---) \
| | | | | | | |\ \ | | / / \ \ | |__/ /
| | | | | | | | \ \| | | /___\ | | /
| | /|| \ / | | | \ \ | | _____ | | , \
/ \____/ | \ --- / / \ \ | / \ / \ / \ \ \
(___________) \_____/ (_____) \_| (____) (____)(___) \ \
===========================================================\ \
S I L V E R S T A R S T O R Y \___\
===========================================================
FAQ / WALKTHROUGH Version 0.98 Written by cnick
Last Updated: March 15th, 2005 (seamanci@yahoo.com)
WRITTEN EXCLUSIVELY FOR GAMEFAQS.COM
Copyright (c) 2003-2005 cnick
Okay, I admit it. I'm writing this FAQ just so I have a reason to go back
and play this game... for like the tenth time.
I can't say I was expecting to write a guide for this glorious game.
Done with my latest project, that huge, fatty box Working Designs created
caught my eye; it's about time I got my Lunar fix, and contrary to the
begging and moaning of millions of fans, Game Arts refuses to do Lunar 3.
Instead, they want to remake this game over and over again until you get
stuff like Lunar Legend. But, that's a story for another day. So why not
go through the best Lunar has to offer and I'll show you how much I 0wNz
at it, k?
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* t a b l e o f c o n t e n t s *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
1. updates
2. game overview
3. story
4. characters
5. controls
6. walkthrough (disc one)
7. walkthrough (disc two)
8. secrets
- bromides
- forbidden forest
- gale ring
- ghaleon's tear
- hell ring
- red chests
- rememberizer
9. appendix
10. thanks and disclaimer
=========================================================================
1) UPDATES
=========================================================================
Version 0.98 (March 15, 2005)
- Corrections made.
Version 0.97 (June 26, 2003)
- Walkthrough 100% done. Appendices are 95% done, and will remain
there unless someone contributes it. The information not listed is
simply too irrelevant to the actual "game" that I'm perfectly
satisfied with the guide if I don't include it.
- May add a new section.
- Probably a ton of errors in here. Next revisions will fix those.
Version 0.0 (April 20, 2003)
=========================================================================
2) GAME OVERVIEW
=========================================================================
This section dwelves into aspects of the Lunar: Silver Star Story.
These aspects include the general gameplay, as well as some details
on the stats that drive the game.
[ Game Analysis ] -------------------------------------------------------
This is not a review. Rather, the follow paragraphs are my thoughts
on how the game presents itself to the player. RPGs in general suffer
from the same old formula (boy loves girl, boy saves girl, boy saves
world), used since the dawn of man. Lunar, however, is guilty of
following it more than others. Even it's dungeons are roughly the same
thing over again.
Let's get on with the dungeon design first. It's probably the most
important part of this little section, as it should be able to prepare
anyone new to Lunar to go through the game's dungeons with relative
ease. Dungeons are all fairly short; but they always include a good
amount of baddies to fight. However, the game's designers have set up
each dungeon so that fighting them in never a problem (just as long as
you don't get tired of fighting the same crap for hours on end).
Kill 90% of monsters in each dungeon, and you'll be strong enough to
go through the entire game with no problems. And no, there's no
pain-in-the-ass boss to fight in this game. Fight a majority of the
enemies in each dungeon, and you will be rewarded with an easy game
(assuming you want that). Of course, since I bring up the subject, I'd
be interested in people's experience by skipping most enemies. Despite
the fact that enemies are on-screen in this version, it's hard to dodge
a lot of them. But, I'm sure it's possible to skip half of them; I
guess this would be Lunar's version of a no-materia game in Final
Fantasy VII. Well, sort of.
Moving along, each dungeon holds a number of chests that usually consist
of crap. Towards the end of the game, the ratio of good:bad gets better
(better good items), and it's more worthwhile to grab all the chests
you see. I personally have mixed feelings about taking my time to find
chests; considering most carry a fricking Healing Nut, it's usually
a waste a time. But the powergamer in me wants to collect everything.
I suggest you take a look at the 'Items found in area:' I've included
in every section of the walkthrough. If you see something interesting,
get it! If you don't skip it!
Finishing up my analysis, let's talk about boss fights. Despite other
guides I've looked at, boss fights in this game are extremely easy.
Yes, you heard me right. Easy. Even the last boss in the game. Why?
Because you use the same boss strategy throughout the whole entire
game. Your party may be somewhat different at particular parts, but
the strategy ultimately stays the same. The heavy-hitters (Alex, Kyle)
use their respective Power Up magic, then use their skilled attack.
The healer in the party (Luna or Jessica) simply heal when needed, and
attack or defend when no healin is necessary. Having anyone else attack
only speeds up the process ;)
Done with that, it's funny who simple this game is. Well... most
traditional RPGs are, but Lunar tends to be bit more easier as long as
you level. Ah well, the game still kicks ass.
[ Character Stats ] -----------------------------------------------------
While I'm not going to go on and on about simple things like accessing
menus, and understanding the battle screen, I do want to talk about
character stats. For the most part, this isn't very useful to you, as
most will simply go through the game without even looking at character
stats. However, those who want to pwn through Lunar, they'll definitely
want to know what exactly Magic Endurance is.
Character stats are accessed through the menu under 'Status.' Once here,
(press R1 or L1 to cycle through each character), you're bombarded with
loads of information. The key information listed here is what's on the
right column. Character stats! Let me list each one and explain what
how each affect a character's attack/defense/etc.
HP : Hit Points. Amount of life a character has before they fall
unconscious.
MP : Magic points. Amount of magic a character has to use magic.
Attack : Character's attack power. The higher the number, the more
damaging attack one has.
Defense : Character's defense power. The higher the number, the less
the amount of damage a character will take (from physical
attacks.
Agility : Character's reaction speed during battle. With a higher
value, a character will be able to perform an action faster
than others (including enemies) with a lower value.
Wisdom : Affects magic. A higher value makes magic more effective
(eg. Nash's Thunder Bomb does more damage; Jessica's Heal
Litany heals more).
Magic En: Short for Magic Endurance (also abbreviated ME). Higher the
value, the more resistant a character is to magic attacks.
You want this value to be high! Especially for character's
with naturally low Magic Endurance values (such as Kyle).
# Attack: Number of attacks. Value determines the amount of normal
attacks a character has per round. Only one item (Gale Ring)
increases a character's number of attacks.
Range : Distance a character can move in one attack.
Luck : Luck factors in a couple of aspects in the game. A higher
value means more damage per attack, plus raises the success
rate of critical hits.
Obviously, these are all important. However, with only two slots for
accessories, you're only able to raise a couple of these. So which ones?
Look at a character's stats, and compare with other individuals. Is
their agility lower than others? Then maybe you should boost that up.
Or maybe their Magic En is awfully low compared to everyone else. Then
boost that. The opposite is true as well; if their attack is much higher
than everyone else, then maybe adding another accessory to increase
attack isn't the best thing to do.
[ Magic Abbreviations ] -------------------------------------------------
There's a number of abbreviations that are used to signify the effect
magic has on allys and enemies. I'm going to quickly list each one,
and explain what it means. Now, you shouldn't have any problems casting
the wrong spell because you thought it attacked multiple enemies. For
the most part, this is all copied down from the manual. And since it
words concisely, I figured I should use it.
1A: One Ally. Only affects the selected ally. (eg. Jessica's Heal
Litany, Luna's Healing Song)
AA: All Allies. Affects all of the allies in the party. (eg. Jessica's
Calm Litany)
AZ: Ally Zone. Affects only the allies that are in selected area.
(eg. enemy attacks)
OS: One's Self. Only benefits the person casting the spell. (eg.
Alex's Vigor, Kyle's Power Up)
1E: One Enemy. Affects only the selected foe. (eg. Alex's Sword Dance,
Nash's Thunderbolt)
AE: All Enemies. Affects every single enemy on the screen. (eg. Alex's
Flash Cut, Jessica's Calm Litany)
EZ: Enemy Zone. Enemies located in a selected area will be affected.
(eg. Mia's Flame Circle, Ice Wall)
SL: Single Line. Affects only the enemies that are in the line of
attack. (eg. Kyle's Sonic Riser)
=========================================================================
3) STORY
=========================================================================
Lunar is a spectacular world filled with magic. Once, long ago, it was
threatended with extinction by an evil force. At that time, four heroes
arose and saved the world. The legend of these four heroes inspires
many boys and girls, even today.
Enter Dyne-obsessed Alex, who is no different than any other kind is
age... or not. He is a popular guy, with three friends!: Ramus, the
short fat guy. Nall, Alex's high-pitched companion. And sweet, sweet
Luna, the hot orphan that Alex's parents took in. Lucky guy.
Alex dreams of taking his friends on fanatastic adventures like his
hero, Dragonmaster Dyne. Dyne, one of the four heroes, is said to have
perished under mysterious circumstances while safeguarding the Goddess
Althena. A monument in his honor is erected just outside of Alex's
village of Burg.
Alex visits Dyne's memorial nearly every day and dreams of the day he,
too, will be able to go on an exciting adventure. Just once, he longs to
know how it feels to have that rush of adrenaline when facing off
against life-threatening danger that is easily taken out by "leveling
up." Soon, much sooner (as in, now) than he can imagine, Alex will have
the chance to find out...
=========================================================================
4) CHARACTERS
=========================================================================
-------------------------------------------------------------------------
Playable Characters
-------------------------------------------------------------------------
Background information, magic, and an evaluation for each of the main
playable characters (excluding Laike and Ghaleon). The evaluation may
seem a bit unnecessary (considering there's only five characters to use
for most of the game), so I also dropped some information on the kinds
of attacks you should be using for that certain character.
For the magic chart, lv ? means the level the character gains that
magic.
Alex
====
-- Background Information --
Alex dreams of one day becoming a Dragonmaster like his hero, Dyne. But
to fulfill his dream, he must leave behind all that he holds dear. Much
more is in store for this young Padawan than he realizes, like saving
the world for one thing (oh, please, like it isn't obvious already)
Hopefully, he'll live long enough to tell about it!
-- Magic --
Sword Dance | Lv 1 | 6 MP | 1E | Multi-Hit Attack
Explosion Staff | lv 10 | 9 MP | EZ | Pressure Attack
Vigor | lv 12 | 10 MP | SO | Increase Attack Power
Flash Cut | lv 18 | 18 MP | AE | Slices up Enemies
Dragon Protect | N / A | 60 MP | AA | Defend magic attack
Dragon Anger | N / A | 35 MP | AE | Searing firestorm
Dragon Healing | N / A | 40 MP | AA | Heals everyone
Dragon Grief | N / A | 15 MP | AE | Dimension attack
-- Evaluation --
Alex owns. To be more specific, Alex pWNs hard. Lunar came from a
generation of RPGs that made the central character more powerful than
he probably should be. Hell, his best weapon is given to him at the
start of the game, and by level 12, Alex is usually the only one doing
any kind of damage until late in the game. As the main character in the
game, Alex is always in the party; and that ain't a bad thing!
Luna
====
-- Background Information --
Luna is an orphan raised by Alex's parents for 15 years. She has a great
singing voice, and is able to do magic with it. In reality, she's
the mortal form of Althena, who lost her Goddess powers 15 years ago
to spread her power to everyone on the planet. However, Althena's
power still remains in her body, dormant until Ghaleon takes control of
her.
-- Magic --
Healing Song | lv 1 | 4 MP | 1A | Heals ally
Purity Song | lv 4 | 4 MP | 1A | Cures ally
Temptation Song | lv 7 | 8 MP | AE | Puts enemies to sleep
Cascade Song | lv 9 | 10 MP | 1A | Boosts stats
Tranquil Song | lv 10 | 15 MP | AA | Heals everyone
Escape Song | lv 12 | 10 MP | AA | Scares away monsters
-- Evaluation --
For the short amount of time Luna is available to you as a Playable
Character, she's used mainly for healing. By the time you reach Meribia,
she's about as useless as possible offensively. Fortunately, as the
only healer available at the time, she's a necessity throughout the time
you use her. After Ghaleon kidnaps her, Jessica takes her place as the
healer of the party.
Ramus
=====
-- Background Information --
Alex's childhood friend from Burg. He yearns for his chance to prove
his father that he isn't a wussy boy. Very eager to find treasure, he
pushes Alex to find a Dragon Diamond, which starts the game's adventure.
He's also really greedy, and wants to be filthy rich. My kind of man!
-- Magic --
None.
-- Evaluation --
Ramus has an okay attack and that's about it. In the very short time you
use him, he's actually fairly good. His attack is comparable to Alex's
until about Meribia. Once you reach there, he's simply the "use item if
needed" guy since his damage pares in comparison to Alex's two attacks
per round power-up at Level 9. But for what its worth, this slow guy
ain't too bad.
Nash
====
-- Background Information --
This extremely overconfident magicians's apprentice is an understudy
to Ghaleon, the most powerful magician in Vane. If he isn't studying
for his latest exam at the Magic Guild, or combing his stylish, but
retro hair, he can be found trying to impress the woman of his dreams,
Mia. Although, how someone as cool and cocky as Nash could have the hots
for someone as conservative and boring as Mia is beyond all of us. It's
too bad Nash isn't as successful at trying to win Mia's heart as he is
with magic.
-- Magic --
Thunder Bomb | lv 1 | 6 MP | EZ | Thunder attack
Confusion | lv 6 | 7 MP | EZ | Confuse
Magic Box | lv 15 | 8 MP | EZ | Suppress magic
Spark Ball | lv 18 | 10 MP | EZ | Paralyze enemies
Sleep | lv 20 | 9 MP | EZ | Hypnotize
Thunder Thrust | lv 23 | 18 MP | AE | Fierce lightning
Thunderbolt | lv ?? | 15 MP | 1E | Lightning
-- Evaluation --
The black sheep of the main party. While they are times when Nash's
thunder magic is useful, its when it isn't that brings Nash down. With
Thunder doing nothing, Nash is far too weak to become a fighter like
Alex or Kyle (heck, even Jessica), and his Status spells suck (as in
every single RPG known to man). Still, the man is faster than heck, so
if you need to get that one item off before a boss fights, Nash is the
one to hold that position. And when his thunder magic is worthwhile to
use, it's a great spell to have. Unfortunately, it's his only thing
worth having. The upside to all of this criticism is that Nash is almost
as funny as Kyle. So who cares if he sucks.
Mia
===
-- Background Information --
Mia is the daughter of Lemia, one of the Four Heroes, and the leader of
Vane. Lemia has overprotected Mia from the outside workd for so long
that she is oblivious to the joys and hardships found in the world
below. Despite her mild nature, she is actually a very powerful
magician. If she could learn one new magic trick, it would be making
Nash disappear.
-- Magic --
Ice Lance | lv ?? | 5 MP | 1E | Ice daggers
Flame Circle | lv ?? | 7 MP | EZ | Fire Pillars
Ice Shell | lv ?? | 11 MP | 1A | Increase defense
Blizzard | lv ?? | 10 MP | AE | Raging blizzard
Ice Wall | lv 21 | 15 MP | EZ | Cold air
Flame Bomb | lv 24 | 13 MP | 1E | Throw fireball
Power Drive | lv 27 | 11 MP | 1A | Increase attack
Flameria | lv 35 | 30 MP | AA | Fire storm
-- Evaluation --
Mia's damn similar to Nash. In fact, they're usually both either really,
really effective, or absolutely useless. Until late in the game (around
where Alex becomes the Dragonmaster), Mia is usually hit and miss in
a dungeon. She's somewhat effective to useless. Afterwards, she's fine
as she hits her more powerful spells. Despite Nash's willingness to
be amazing in certain situations to horribly ineffective, Mia tends to
simply be enough. The damage she causes is minute to the amount of
damage everyone else does, but it's some more damage that usually hits
everyone. In the long run, that ain't bad. Plus, Mia has Power Drive,
which means Alex can do more damage with his Sword Dance. And in the
long run, that's the only thing we need to finish off this game ;)
Kyle
====
-- Background Information --
After winning the approval of Master Mel of Meribia, Kyle was put in
charge of protecting the Nanza Barrier. Despite his youth, he is a
master swordsman, and well-respected by his loyal followers. He can't
help but find himself attracted to Jessica, even though she can't
stand his chauvinistic ways. He has a couple of flaws: his ego, beer,
and woman... and did I mention beer? Arguably the coolest guy on the
face of the planet.
-- Magic --
Power Slash | lv ?? | 6 MP | 1E | Skilled attack
Power Sweep | lv ?? | 9 MP | EZ | Sword Swipe
Sonic Riser | lv ?? | 14 MP | SL | Release weasel
Power Up | lv ?? | 8 MP | OS | Increase attack
-- Evaluation --
Despite the magic-users in the game, Kyle is a power-house. Until Alex
becomes Dragonmaster late in the game, Kyle is the most powerful person
in the game. His regular attacks do far more damage than Alex, and his
Power Slash is comparable to Alex's Sword Dance. Even with the uber-
powerful Dragonmaster at this side, Kyle remains just as powerful, and
a great secondary attacker. Unlike most RPGs who only give one character
all the power in the game, Kyle stands next to Alex as a HP-eating
machine. Plus, he's the funniest character in the game, so he could
suck donkey balls and I could really careless.
Jessica
=======
-- Background Information --
Jessica is the daughter of Master Mel, one of the Four Heroes, and the
governor of Meribia. As an apprentice priest at Althena's Shrine, she
is a master of healing spells. Don't let the sweetness she displays
around her father fool you; Jessica is a very brave and independent
woman. She is at constant odds with Kyle (thank goodness for comedy
relief), hoping that one day he will treat all woman as equals.
-- Magic --
Heal Litany | lv 1 | 4 MP | 1A | Recover HP
Cleanse Litany | lv 6 | 4 MP | 1A | Cure condition
Escape Litany | lv 12 | 20 MP | AA | Escape from dungeon
Calm Litany | lv 16 | 15 MP | AA | Recover HP
Saint Litany | lv 25 | 12 MP | AA | Recover HP each turn
Althena Litany | lv 31 | 10 MP | 1A | Recover all HP
Miracle Litany | lv 35 | 20 MP | 1A | Resurrect
-- Evaluation --
As the only healing magic-user in the game after roughly 5 hours,
Jessica would be a necessary character no matter what. Fortunately, she
also kicks some booty with her mace, and can do comparable damage to
both Alex and Kyle until fairly late in the game. Even then, she still
does a good amount of damage, especially compared to Mia or Nash. But
she is the healer in the group, and that's what she will be doing most
of the time. However, she's a nice addition to a party that sometimes
relys too much on Alex and Kyle.
-------------------------------------------------------------------------
Non-Playable Characters
-------------------------------------------------------------------------
(major spoilers...)
Althena: Goddess of Lunar. 500 years ago, she banished the Vile Tribe
to the Frontier, a vastland of waste, untouched by Althena's power.
During Dyne's time as Dragonmaster, she decided to become mortal as
people were relying on her power as Goddess too much. By doing this
transformation, her power is spread out among every human being. She
does this in hopes that the people of Lunar will solve their own
problems, instead of relying on her to do it.
Dyne: The last Dragonmaster, and the hero Alex looks up to the most.
To save the world 15 years prior to the events of Lunar, Dyne sacrifices
his Dragonmaster power to help Althena to transform her energy to
everyone human being on the planent. After losing his power, Dyne,
technically dies, and transforms to Laike. This action was not
understood by Ghaleon, and this starts his trip to the Dark side of the
Force. Late in the game, Laike tells Alex that he only now regrets
doing what he did when Ghaleon turned into the Magic Emperor.
Fresca: The implied girlfriend of Tempest. Like Tempest, she's a strong
warrior from the Prairie Tribe in Pao. After he people become inflicted
by some sort of disease from the Evil Songstress, she travels with
Tempest to find a cure.
Ghaleon: Another one of the four heroes, Ghaleon turned evil after he
couldn't comprehend how Dyne could give up the power of the Dragonmaster
for the sake of helping Althena's crazy transformation. He hid his
evilness from everyone, waiting until the perfect time to take over the
world as Magic Emperor. Conspired with the Vile Tribe to take over the
Shrine of Althena and the magical city of Vane.
Laike: A mysterious character that saves your party in the Weird Woods.
One of the strongest characters in the game, its unfortunately that
we're able to control him for just a short period. Still Laike owns big
time, mostly because he's the previous Dragonmaster, Dyne, in disguise.
Heck, even Alex as a Dragonmaster has nothing on this guy.
Lemia: Head of the Magic Guild in Vane. One of the Four Heroes, who
conquered evil. Although she has fought for the side of good, she now
acts without the cares she used to. No longer does she seem like the
mother Mia remembers. When Mia helps Alex break out of jail, they also
free a prisoner with a mind-controlling mask on. When the Mirror of
Althena is used, it breaks the mask, revealing that the REAL Lemia has
been locked up for quite some time. The imposter Lemia is none other
than Xenobia, leader of the Vile Tribe!
Magic Emperor: Evil guy. Hell-bent on destroying the world (or ruling
it, I can't seem to remember if he ever tells you). Any person can
be the Magic Emperor apparently, as Dyne defeated one during his time,
and we defeat one in Silver Star Story. Or, am I missing something.
Mel: One of the Four Heroes. Before as a fierce pirate called Hell Mel,
who challenged Dyne after he left Burg. After neither could defeat the
other, they came to a Truce. Later, Mel decided to join Dyne to defeat
the evils of the world. Currently, he is the governor of Meribia, and
has one daughter, Jessica.
Myght: A smelly, rude inventor that steals Victor Ireland's quotes.
Once Dyne convinces him that his work is needed, he builds an airship
for the party to head to the Frontier. Afterwards, he successfully
uses Shira's balloon engine in the airship after a certain incident...
Nall: Alex's high-pitched companion. Besides the fact that he talks
a lot, he's also the new White Dragon, as Quark is killed by Ghaleon.
He doesn't know this, however, until at the very end of the game.
While his voice is damn annoying, he sometimes is funny, so it's worth
it to read most of his conversations.
Phacia: Conspired with Ghaleon to use a mind-controlling spell to take
over the Shrine of Althena. A member of the Vile Tribe, and sister to
Royce and Xenobia, Phacia decides to do the work of good late in the
game. As an villian, she's pretty weak sauce; but that's fairly obvious
to anyone who plays the game. You KNOW she's going to join your side
in the near future when you find out she's evil.
Royce: An evil fortune-teller, and sister to Xenobia and Phacia. Like
any evil subordinate, we don't get much detail and background with
Royce, but she is a tough boss at the end of the game, so at the very
least she gets mention here.
Taben: Evil inventor that creates the Mobile Magic Masher (or Triple M),
as well as the huge Grindery. I suppose he's the opposite of Myght in
some ways (like, considering it's bloody EVIL!!!). But he's similar
to Myght in other ways, such as both characters tend to speak like
their important in this game, when they're actually not ;).
Tempest: Leader of the Prairie Tribe in Pao, Tempest joins the party
to save the afflicted members of his tribe by the Dark Songstress' evil
song. Alex and company join him as the Evil Songstress uses the Black
Dragon Fortress as her hideout, and because Mia and Jessica fall under
her wicked spell. He respects the power Alex holds as the Dragonmaster,
and becomes good friends with Alex. He also is a good friends with
Laike, who trained him to become the best warrior in the tribe.
Xenobia: Leader of the evil Vile Tribe. Crazy biatch that turns Mel
into stone in front of Jessica, and possible lover of Ghaleon >_>
There's not to say much about her, other than she's Ghaleon's lackey,
and deserves to get her ass whooped.
=========================================================================
5) CONTROLS
=========================================================================
Directional Buttons / - * Moves characters.
Left Stick * Moves cursor in menus.
Select Button - * Opens and closes the normal menu.
Triangle Button - * Returns to the previous menu screen.
Circle Button - * Shortcut to save screen
* Press once to exit to the top of the menu, twice to
exit
X Button - * Talk to people
* Examine objects to find hidden items
* Confirm commands
Square Button - * Opens Normal menu
L1 / R1 Button - * Change characters on the menu screen
* Displays current status (move D-pad to cancel)
* Selects which Memory Card to save or load from
L2 Button - * Turns on or off the display for the spell names during
combat
R2 Button - * Turns off vibration if you are using Dual Shock controller
=========================================================================
6) WALKTHROUGH (DISC ONE)
=========================================================================
A little note before I begin. Follow the guide, and you'll be fine
throughout the game. It's set up with recommended levels, and includes
how to get any worthwhile item that may help you on your journey. Which
means boss fights should be a breeze. If you have trouble at any point
in the game, level up! In an era that has taken away the leveling-up
process, n00bs are unfamiliar with the mundane concept of fighting
monsters over and over again... and over again.
-------------------------------------------------------------------------
The Beginning: Burg
-------------------------------------------------------------------------
Items found in area: Dagger, Sling, Flame Ring, Angel's Tear,
Star Light, Herb, Dragonfly Wing
Take control of Alex and attempt to exit the bluff. The screen shakes,
foreshadowing the inevitable conclusion that this is the cause of one
giant, fat guy: Ramus! The man's got a plan; go to the White Dragon's
cave and get filthy rich by selling Dragon Diamonds. You agree to go,
but Nall remind everyone that this isn't an RPG without the love
interest.
As you enter town, note the house to your immediate right. We'll be
going here soon, so I'd like to point it out now. Make your way east
towards the center of town. The Goddess Althena has a statue in the
center, which you can use to heal you fully. Note the weapons and item
shop north and south respectively. Although the weapons shop has some
nice upgrades, we don't have the funds yet. Perhaps they offer zero
financing? But since we're here, let me list what's available from thw
two shops. For the sake of fitting my chart, I've labeled the shop that
sells both weapons and armor a WEAPONS shop.
SHOP: SILVER:
===============================
WEAPONS -----------------------
Short Sword 200
Poison Darts 180
Heavy Clothes 140
Iron Armlet 60
Wooden Shield 100
ITEMS -------------------------
Herb 40
Antidote 20
Cleaning Water 60
===============================
Move towards the northeast corner, across a bridge and into a forest.
Cut to some animation.
Since Luna wants to come with you, you're ready to go. But first, we
need to make sure its okay for Alex to stay up late. Talk to his father
inside his house, and he gives you some items: a Dagger, Sling, and
the Flame Ring. Immediately equip the Dagger and Flame Ring to Alex,
and the Sling to Luna. Go downstairs, and open up the four chests,
which have some decent items inside. particularly the Star Light.
When you're ready, exit the house and find Ramus waiting outside the
exit (on the west side of town, south of your house). Exit the town.
As per the instructions given by your dad, move north, then south
on the other side of the mountain range, then northwest into the cave.
-------------------------------------------------------------------------
White Dragon Cave
-------------------------------------------------------------------------
Items found in area: 4x Herb, Star Light, 1250 Silver, Dragon Ring
Recommend Level: 1
Before we begin, a word of caution. It's too hard to get through the
cave on one go. You simply don't have the capacity to heal too long.
Which is a good thing, as you can return back to town, and buy some of
that new equipment. I suggest grabbing the Heavy Clothes for everyone
as your main priority. If you have that, the rest of the dungeon should
be okay. Also, just rely on Luna to heal after battles; if she runs out
of MP, head back to Burg to heal at the statue.
The cave is as straight-forward as they can be. The slimes and mutant
flies are easy distractions, but the Albino Baboons are one tough mamas,
and the main reason why you're forced back to town to heal HP/MP and
buy some armor.
The chests all contain herbs; if you care for that, go for them. But if
you don't, stay down on the lower level at the beginning of the cave
(don't go back up stairs). You'll skip some Albino Baboons, and it will
get you through the cave faster.
When you reach the area with all the ice blocks, have one of the baboons
destroy the ice block blocking a shortcut to the entrance. This will
save lots of time in the near future. Eventually, you'll run into a
an opening. Go in it, and you'll be introduced to Quark... the magic
dragon. He offers the Dragon Diamond, but he forces you to endure his
trial. Darn. Fortunately, he heals you fully, which means Luna can
heal more ;)
Exit his cavern, and head to the west, which was originally blocked.
Past some baboons, go up some stairs into a new area of the cave. The
next three rooms consist of the Dragon trial. The first room is easy;
simply let the baboon charge at you, run out of the way, and he'll run
into the ice block breaking it, and allowing you to get through.
If you do accidentally run into him, leaving the room fixes it. Whew.
In the following room, use the same method. I recommend getting the
chest, as it contains a precious Star Lights; I'll say it now for the
first time, and repeat myself many times more, but these are very nice
items to have. When I say get them, GET THEM! The tough thing about this
one is that its an awkward shaped room. To get the baboob to break the
block, have him first break the block on the very right. This sets him
up in relatively good position to break the two blocks guarding the
chest.
In the final room, two chests await. The one on the right is the Dragon
Ring, the item you've been looking for. The one in the southeast corner
has 250 Silver in it. Get that. When you have the Dragon Ring, go back
to Quark, who tells you about his brothers: Red, Blue, and Black, and
that you should seek them out. With that, leave the cave via the
shortcut.
Return back to Burg, and go to the Althena Statue. Next, go into the
weapons shop, and buy the best equipment for everyone. You should have
plenty for this; if you don't, its okay, we got some money coming soon.
Go inside the Item shop, where the shopkeeper tells you Alex and
company will have to go to Meribia to sell the Diamond. Next, return to
your house. After your "man-to-man" with Ramus, leave town and journey
a little west to the Weird Woods. Continue along the path, and
eventually Ramus will wuss out.
Back at Burg, go inside your house. Talk to Luna, then to your mom and
dad, then back to Luna, then back to your mom and dad (yikes!). Your
mom rewards you with 1000 Silver, which you should use if you didn't
fight much in the Dragon cave.
After you wake up, talk to Ramus at his hang-out spot: the town's exit!
With completely upgraded weapons and armor, head into the Weird Woods.
-------------------------------------------------------------------------
Weird Woods
-------------------------------------------------------------------------
Items found in area: 5x Antidote, 4x Herb
Recommend Level: 6
After Luna's singing, go deeper into the woods. I won't go into too
much detail for this area of the game. It's all rather linear, and each
branching path is either the only way to go, a chest, or a dead-end.
To get out, keep a northern path to your movement. You'll want to be
towards the northeast corner, where you'll continue on with the story.
But, you have to get there to go on ;) Let me describe the monsters
you'll face, which is far more usefull here. First off, I'll have to be
the one to give the bad news. All these guys can put poison on you!
Luckily, half of the monsters here are very easy. The Flytrapper and
Scythe should be no problem for you, assuming you're at the recommend
level. The majority of your problems are going to come from the Gorgon,
and sometimes the Goblin. The goblin is nothing special, but his regular
attack automatically puts poison you. Which means every time you face
this guy, all three of your party members will get poisoned. Combined
this with the hard hitting, tough defense Gorgon, and there may be
trouble. Speaking of which, the Gorgon's are tough. You won't face a
group that's too overwhelming, but if you aren't paying attention, they
might get you.
So, gone through the forest, and you're now in an open space. First,
heal up with Luna's magic, and save. If you want try a challenge,
make sure everyone is at level 9. Approach the northwest corner of this
area, and you'll get swarmed by monsters. A mysterious man approaches,
and offers his help. Say yes if you want to see someone kick ass like
nobody's business; say no if you want the challenge of your life.
Assuming you said no, good luck. The best road to take is Alex Sword
Dancing, starting with the Gorgons. Have Luna cast Cascade Song on him,
and if she survives round two, put it on her or Ramus. I suggest Ramus,
as the extra defense won't help Luna much. At this point, you'll want
to get the Gorgons first, as they're the toughest guys out there. Ramus
should concentrate on killing a Goblin every two rounds. Hopefully Nall
will revive Luna, so that she can heal someone, then die again. When
there's just a monster left, wait for Nall to revive her again, so that
she can earn the experience.
Assuming you said yes, watch the master at work. He owns.
After the battle, you'll stay here for the night; When you wake, Laike'
is unfortunately gone. Go back to where you were first swarmed by
monsters, and follow the path to the exit.
On the world map, take the southern route to Saith (on the coast).
-------------------------------------------------------------------------
Saith, Ships, and Gambling
-------------------------------------------------------------------------
Items found in area: Fortune Cane
Recommended Level: 9
At the entrance, head south a little and enter the shop. You should have
plenty of money to upgrade everyone. If not, shame on you. You can live
without doing this, but I recommend going back to the Woods to get some
money. Remember, sell your old equipment to get some money back. Here's
what the shop is selling. Grab as much as you can; these are all
upgrades from the equipment in Burg.
SHOP: SILVER:
===============================
GENERAL STORE -----------------
Long Sword 360
Small bow 320
Leather Clothes 200
Leather Armor 260
Herb 40
Antidote 20
===============================
With upgrades done, move south a bit more to the Althena Statue. Heal,
then enter the Boat House on the water. Talk to the Captain at the end
of the room, then to the man behind the counter. It appears the Captain
lost the Sea Chart to a gambler named Brett. And we need the chart to
get to Meribia. Exit, and enter the bar (just east of the statue).
Brett awaits in the back of the room.
As if you didn't see this coming, we gotta beat Brett at his own game.
No, not golf, gambling. Choose whatever when he asks heads or tails.
It doesn't matter. After the second time, Ramus figures out that Brett
is cheating. Talk to Brett again, and try to beat him on your third
attempt. This time, Ramus catches Brett cheating; that sucker. As he
confesses his crimes, he gives back your 200 Silver, the Dragon Diamond,
and gives the Fortune Cane as a little something special. Unfortunately,
he doesn't have the Sea Chart with him. He traded it to the Old Hag that
lives north of Saith.
Exit the bar, and leave Saith. Follow the northwest path (west of the
mountain range) until you enter another forest area.
-------------------------------------------------------------------------
The Old Hag and the Voyage on
-------------------------------------------------------------------------
Items found in area: 3x Herb, Star Light, 400 Silver
Recommended Level: 9
A similar area to the Weird Woods. You want to keep a northerly path
to exit, but theres a bunch of branching pathways you can take. There
are numerous chests here, but most simply attract Killer Flys, which you
may or may not want to fight. So I suggest skipping chests to begin
with. The ones with actual treasure are merely herbs. So I suggest just
skipping the chests unless you want to fight the flies you'll be forced
to fight.
The Killer Flies and the Mantle Rappers are all fairly easy stuff to
kill. At level 9, Alex should have two attacks; so he can pretty much
kill anything in one round. Ramus and Luna should team up to take
another enemy out. If you run into a bunch of Killer Flies, be careful!
They do a decent amount of damage, and if you add five flies into the
mix. The Mutant Ants and Killer Wasps are tough because even Alex can't
kill them in one round. While the Ants don't do much damage, the the
Wasps can take around 15 HP off, plus automatic poison.
The monsters here aren't tough, but are definitely the toughest so far.
Just don't lay back thinking each battle is an easy shot.
As you go further into the forest, you'll enter a new screen. Walk
north, and you'll meet with Nash, who joins your party. When you get
back control of Alex, go inside the Old Hag's house. Go upstairs, and
talk with her. Have Luna seduce Nash so that he hands his Water Cane to
the old lady. I don't know what happens when you have Ramus tough talk
Nash, but I assume the outcome is the same.
Make sure you equip the Fortune Cane on Nash, so that he has a weapon.
Return back to Saith, heal, and go inside the Boat House. Make sure you
save, then talk with the Captain. Tell him you're ready to fight the
monsters destroying the ship. He will lead you towards the boss; save
if you haven't, and walk up with the Slime.
_________________________________________________________________________
Saline Slimer Recommended Level: at least 11
The Slimer is a fairly easy boss if you're leveled up properly. If
you're at level 12 with Alex, have him cast Vigor, then Sword Dance over
and over again until the damn thing is dead. Nash should constantly do
Thunder Bomb. It does around 60 HP of damage, which adds to the 170+HP
Sword Dance does. Have Luna cast Cascade Song on at least Alex to
increase his attack for Sword Dance; you could use it for the other
characters to increase their defense, but it isn't necessary. If she
has nothing better to do, go for it, but it's likely she'll need to
heal anyway. Ramus should simply attack or heal if Luna needs help.
If the Slimer casts Mucus on something, Luna's Purity Song should get
rid of it. In all likelihood, unless Alex gets hit by it, it's really
not worth getting it off; since Alex does all the damage, he only needs
to be attacking.
________________________________________________________________________
After some scenes, talk to Luna on the pier. It appears she is having
second doubts about leaving for Meribia. After she decides not to go,
the rest of the party boards the ship. As it leaves the port, Alex
convinces Luna to join them. Once you have control of Alex, go
downstairs (below deck), and walk to the very north part of the ship.
There is a shop just before the room with Luna (next to Ramus and Nash)
that sells Soap. I think this is the only time to get this, so I
suggest buying it.
When you're ready to continue with the story, talk with Luna a couple
of times to go to sleep. When you wake up, go back on deck. Luna sings
while Alex and Nall watches. When she's done, Alex and Nall return back
to sleep. When Luna wakes you up, go back on the deck (again) and do
your "King of the World" impression on the bow.
-------------------------------------------------------------------------
Meribia
-------------------------------------------------------------------------
Items found in area: 4x Star Light, 2x Herb, 2x Antidote, 750 Silver,
Fortune Ring
Recommended Level: 11
Once in Meribia, you have a couple things you can do. First, head to
the Armor Shop at the very west end of the main portion of town.
SHOP: SILVER:
===============================
WEAPONS (north) ---------------
Short Sword 200
Long Sword 360
Broad Sword 600
Poison Darts 180
Small bow 320
Battle Bow 640
WEAPONS (middle) --------------
Long Sword 360
Small Bow 320
Fire Cane 1400
ARMOR -------------------------
Leather Armor 260
Iron Armor 480
Wooden Shield 100
Iron Shield 360
Headband 100
===============================
Buy whatever new equipment Alex and Luna can equip. Next, it's time to
meet Hell Mel. Enter his castle in the norhteast corner of town. Take
the first right, then into the first door; Mel introduces himself, and
demands to fight Alex, to test if he could be the next Dragonmaster.
_________________________________________________________________________
Mel Recommend Level: 12
While you don't have to beat Mel, it is possible for Alex to do it.
For a reward of 300 exp (RPG Dominator), I'm sure there's gamers who
want to beat the snot out of Mel just for the heck of it. The reward is
pretty small, but he isn't too tough. Do your standard Vigor/Sword Dance
attack, and heal with herbs when necessary. Mel will go down eventually.
Thanks for the numerous people who corrected me on this.
_________________________________________________________________________
After Mel whoops on you, leave and heal at the Althena Statue in the
northend of town (just south of the exit). Return back to the Armor
Shop, and exit to the west, entering into Black Rose Street. There's
another set of Weapons and Armor shop here. The weapons are the same,
but the Armor Shop has specific armor for magic-users, particularly
for Luna, who definitely needs the upgrade.
SHOP: SILVER:
===============================
WEAPONS -----------------------
Long Sword 360
Small Bow 320
Fire Cane 1400
ARMOR -------------------------
Robe 400
Steel Armlet 220
Headband 160
===============================
When you're set, enter inside the most western house on the street.
You'll be introduced to Royce, and reintroduced to Nash. After you talk
awhile, Nash suggests you go find Ramus; good idea. Go back to the main
part of town, and enter the shop with the pink sign (right next to the
Armor Shop). Walk up to Ramus, and you'll find out that there's no way
he can sell the Dragon Diamond for what its really worth; there's no
way to prove its the real deal. Say Ramus should settle for 20,000
Silver.
Dross agrees to the deal, and says he will get your money in the back.
After taking the Dragon Diamond, you wait for awhile until Nall makes
the assumption that you guys got screwed! Although the game suggests
going to Mel to deal with this, don't bother. He says nothing but
suggest adventurers like you could do this on your own.
Go into the back room of the store, and enter the sewers. The sewers
are a pretty straight-forward place, so I'll keep this short. The first
half is all simple run into monster, continue on. Eventually, you'll
run into a set of seven small bridges. From left to right, lets number
them one to seven.
*NOTE* You can enter the sewers from Mel's gym. While it isn't another
route to capture the thief, it does lead to two more chests; one has a
star light in it, and the other has a Fortune Ring. There's also a red
chest there as well *END NOTE*
First, take bridge number seven, which leads to a chest for 250 Silver.
Next, take bridge two to a switch, that drops a nearby bridge. Go across
it, and hit another switch that lowers a second bridge. Yeah, I know a
lot of bridges. Return back to the start of the seven small bridges, and
take the fifth one. This leads to the bridge previously up; so now you
can cross it. The rest of the sewers are all linear, but they are all
loaded with some tough monsters (and more fights then I care to fight).
All four types of monsters here are tough. If you're around Level 12,
you should be okay, but you'll likely be healing with Luna after every
round. That's fine; she has plenty of MP to do this. Of all the
enemies here, the Fatal Hoppers are probably the toughest, mainly
because you they are in groups of 5 or 7. If you face 7, I suggest just
running; that's one tough fight, even if you're leveled up.
Eventually, you'll enter through a doorway, and catch up with Dross.
Pick up the three chest in the area, and SAVE. Make sure Alex has full
MP, and Luna has at least half of hers left. Use Star Lights if you need
to, as a big bad is coming up. Talk to Dross when you're ready.
_________________________________________________________________________
Water Dragon 250 EXP Recommended Level: 13
This guy is surprisingly hard, mainly because he has so much HP. Alex
should Vigor, then Sword Dance until he runs out of MP. Luna should
immediately cast Cascade Song, and defend until she needs to heal
somebody. Ramus should defend; it ups his defense so that he can survive
longer without healing. Remember, Alex is doing all the damage.
Sword Dance may not be enough, as Alex will run out of MP. You can
either use a Star Light on him, and Sword Dance some more, or you can
just attack normally. This is a bit slower, and the Water Dragon needs
to be close to enough to do a normal attack. If he's too far away,
simply defend and move to the very right. They will cause the dragon
to move quicker.
_________________________________________________________________________
When the Dragon dies, you'll win back the Dragon Diamond, Dross' store,
as well as his employment, plus 500 Silver. Nice job Ramus. Use a
Dragonfly Wing to quickly return back to the store (unless you want to
walk back).
Nash is back at the store, and asks if Alex wants to come with him to
the Magic City Vane. Obviously, you want to say yes. Ramus speaks up,
and tells Alex that he wants to stay at Meribia, so that he can earn
millions at his newly formed business. Ah, okay. Tears. ;(
As Ramus leaves and Nash rejoins, its time to leave. Exit north of the
Goddess Althena Statue, and following the southern road to Vane.
-------------------------------------------------------------------------
Onwards, to Vane
-------------------------------------------------------------------------
Enter the Spring of Transmission. Talk with the man outside the circle,
and he explains why Alex and company (minus Nash) can't go to Vane.
Apparently, the rumors of the Magic Emperor have scared the authorities
in Vane to not allow nonmembers in the city. But, the man suggests, we
can talk to Phacia at the Althena Shrine just west of here.
Leave, and make the short distance west to the Shrine. Enter, and walk
north into the game takes control. Nash goes ahead to talk to Phacia,
and eventually she approaches you. She attempts to change your mind
about becoming the Dragonmaster, and offers an application to the
Magic Guild in Vane. Head back to the Spring of Transmission, and talk
to the old man. It appears Nash was slow to mention that we have to
go through a Cave of Trial to even get to the city. Damn that fine-
looking man, why does he play us like that ;) Walk into the center of
the transporter to get in.
-------------------------------------------------------------------------
Cave of Trial
-------------------------------------------------------------------------
Items found in area: 750 Silver, Healing Ring
Recommended Level: 14
To begin with, lets describe the enemies you'll be facing here.
Slumber Moth's are as easy as they come. Alex can kill one in one hit,
so he can kill two every round. Ice Mongrels run away at the beginning
of each fight; I don't know if there's any way to kill them, unless
you're at some uber-level. The Death Shrooms hurt, but Alex should be
close to killing them in one hit. They have 25 HP; if you're at level
14, you should be able to kill two of them per round. The hardest guys
to fight here are the Gunfoots. They have an attack that damages both
Alex and Luna for around 20 HP, and a close-ranged attack that does
30+ off. In a group, I recommend taking out whatever is left, then
kill the Gunfoot last. They take at least two rounds to kill, so that
time should be used to kill off the minor annoyances hurting you ;)
Don't fret about not being able to use items; there's hardly a need to
use them to begin with.
Although the man calls this a labyrinth, its fairly straight-forward,
at least initially. Eventually, you'll run into the man again, where he
offers to heal you. Remember, enemies won't come back until you leave
the cave, so don't use his healing until you Luna is running out of
MP. Also, having Alex at Level 14 helps so much. It puts his attack
power just high enough to kill most enemies in one hit.
After passing him, you'll go up some stairs into a new area. Go either
left or right; both paths lead to the same thing.
On the fourth floor, you'll run into a whole area with other people
attempting to get into the guild. Except for the Austin Powers imitater,
the rest are boring. In the northeast corner, the old man waits next to
the stairs. Unless you absolutely need it, skip the healing; you don't
want to get to the end of the dungeon and not have any MP left. The
monsters do not regenerate.
The fifth floor consists of more of the same. Some chest are in the
northwest corner; pick them up. To get the second chest, however, you
will have to face the Truffle Troubler. SAVE when you first see him.
Although many may consider him easy, the bosses of Lunar should not be
underestimated.
_________________________________________________________________________
Truffle Troubler (1200 HP/300EXP) Recommend Level: 14
As usual, cast Vigor and Cascade Song to power up Alex to full strength.
Sword Dance eats up this guy, just as much as the last bosses you've
fought. Once Cascade Song is cast, Luna should be reserved for healing
purposes only. With Sword Dance doing 250 HP off, and Luna healing, this
guy will go down easily.
Try not to resort on having Luna cast Tranquil Song. While it does heal
both of you, it costs so much its simply not worth it unless you
absolutely have to save both characters.
Truffle's attacks are pretty plain. One does aboout 30 damage on both
Alex and Luna, which can be healed by the Healing Song in two rounds.
His Flash Bolt does around 40, but it can paralyze. Ideally, you want
Truffle to constantly do Flash Bolt on Alex so that Luna can just heal
the damage back.
_________________________________________________________________________
Make sure you pick up the Healing Ring after you kill Truffle. The
stairs he was blocking lead to the exit.
-------------------------------------------------------------------------
Magical City of Vane
-------------------------------------------------------------------------
Before we meet with Nash, use all that money you collected in the Cave
of Trial to upgrade. All four shops are lined up together, so if you
find one, you'll find the others.
SHOP: SILVER:
===============================
WEAPONS -----------------------
Saber 1000
Fire Cane 1400
Dream Cane 1600
ARMOR -------------------------
Chain Mail 1200
Magic Robe 1280
Silver Shield 900
Silver Bracelet 480
Steel Armlet 220
Fruity Bandanna 240
ITEM --------------------------
Healing Nut 200
Antidote 20
Cleaning Water 60
MAGIC -------------------------
Crystal Pendant 12000
Devil Pendant 12000
Star Light 1000
Holy Water 100
Angel's Tear 600
Dragonfly Wing 100
===============================
When you're ready, enter the largest house in the city (in the north).
Immediately, Nash takes over, and explains the situation. The game
continues along with Luna, where she hears a song similar to what Alex
plays. Without going into too much detail, Ghaleon is such a bad ass.
After the chilling scene, we return back to Alex. Take a left, and go
up the stair next to the classroom. Enter the room (the guard lets you),
and introduce yourself to Mia. After Nash interrupts your special
moment, its time to meet with Ghaleon. From the stairs leading to Mia's
room, go east until you run into another set of stairs. Go upstairs,
and talk with Luna. The conversation leads up to the introduction of
Ghaleon. With the hellos said, Ghaleon asks (orders?) you to go to Lann,
where rumor has it the next Dragonmaster is already there. How can that
be? Well, it's our job to find out the validity of this mess.
Leave the manor, and remember to equip Nash with the latest armor. If
you have the money, give him the Fire Cane. If you don't it's okay.
Exit through the Spring of Transmission. On the world map, follow the
yellow brick road southwest, into the mountain path heading to the
Nanza Barrier.
-------------------------------------------------------------------------
Beers and Nanza
-------------------------------------------------------------------------
Items found in area: 100 Silver, 2x Herb. Star Light
Recommended Level: 14
The Nanza path is fairly unique dungeon; there's really no brancing
pathways. There is simply, the main path, or a dead end. And that's it.
When you approach the first chest, skip it; not only does it confuse
the entire party, but you're forced into battle with four Giga Wisps.
Because the Wisps are so dangerous, skip the battle!
The enemies inside here are rather tough. Everything is made easy by
Nash's Thunder Bomb, which should be able to attack every single enemy
in each battle. The Antorions, Giga Wisps, and Death Mutts all should
go down the same way; Thunder Bomb by Nash, Alex kills the weakened
enemies. Since Nash has a limited amount of MP, I suggest you don't go
crazy with it; that means you'll get beaten up in most fights, and
require Luna's healing, but if you were to get stuck halfway through
the path with no MP left, you could be in trouble. The Giga Wisps aren't
too tough, but if they get your party sleeping, they can kill off Luna
and Nash in one hit! Lastly, the Mud Cyclops are fairly simple, but are
rather resistance to physical attacks. Normally, I suggest just using
Thunder Bomb twice, but because of Nash's limited MP, use it once, and
whack them with Alex, Luna, and Nash. They'll go down eventually.
It should be warned that all the enemies here pack a decent punch. You
will be using Luna's magic to heal afte EVERY battle.
As you go through the pass, you'll come to another confusion chest.
It's in the southeast corner of the map; try if you want to, but make
sure you save. It's definitely not worth the risk.
Like any good adventurer, you'll come up another sign signifying ;)
that the Nanza Barrier is just west of you. Although you're entering a
new town, there's nothing you can do here now unfortunately. Don't
worry! as Ahnold once said, we WILL be back. As you attempt to exit out
of the west gate, the man stops you; only Kyle can give you permission
to leave; apparently, he's a drunken bastard. Unfortunately, he's the
drunken bastard we need to find.
Go back into town, and enter the tower. Go upstairs, onto the 2nd floor
of town. Talk to the person walking around on the northern section of
the area. He says he saw Kyle heading towards the east Tower. Go south,
and enter the tower. Go up to the top floor, and talk with the girl.
She thinks Kyle went to the basement to get some food. Go all the way
downstairs, into the basement.
The people inside the cafeteria say Kyle was really drunk, and he went
towards his room (north of the cafeteria). The man inside tells you that
Kyle locks himself in a jail cell to control his drunken behavior.
Yes! This guy is soooo cool. The prison is in the west part of the
basement. Examine the cell, and we'll be introduced to the great Kyle.
Talk with the guard at the west gate again, and he'll let you go.
In the second part of the pass, continue going west until you exit out.
There are two chests in this small area. One is a confusion box, while
the other one (which you'll run into no matter what) has a Star Light!
On the world map, follow the road right into Lann.
-------------------------------------------------------------------------
Lann's Dragonmaster
-------------------------------------------------------------------------
Items found in area: 900 Silver, Fresh Ring
Recommended Level: 15 (except for Nash)
Secret: Jessica's Bromide 2
Enter Lann, and go inside the largest building in the center of town.
You'll run into Jessica, so happens to explain the situation nicely,
and give a cheap shot at Kyle. See, its funny because she's making fun
of someone that we know! Hilarious!
Have Jessica join you, and exit the house. Before we leave, let me
mention the lone shop in town.
SHOP: SILVER:
===============================
ITEM --------------------------
Healing Nut 200
Antidote 20
Cleaning Water 60
Dragonfly Wing 100
===============================
Go onto the pier, and walk towards the west end. Talk with the guy
standing next to a boat, and Jessica will charm him to letting you
"borrow" the boat. I use charm and borrow loosely, of course. Once
you're on the Island, return back to Lann, and talk with the owner of
the boat again. He'll say something to the effect of "You can use the
boat again." This triggers the bromide, so that you can get it later
in the game.
Be careful when exploring around here; when you touch the water ;),
you'll lose some HP. Nothing significant, but it can't hurt knowing.
Also, make sure you set your formation quickly; Nash and Luna in the
back, and Alex and Jessica in the front. We want our hands-on
characters to be closer to the action.
The enemies here are fairly easy. Nightmares and the Deep should go down
fairly easy. Barrel Snakes and Monocrops are another story. Alone they
are a piece of cake. But when you add the huge amount of HP the Monocrop
has, with five or six Barrel Snakes, and we've got a problem. On all
of these monsters, you definitely want to start off with Nash's Thunder
Ball. Because Jessica is such a babe, she and Alex can do a decent job
of cleaning up the mess; killing any enemy in one hit. Even Luna should
be able to join in the fun. But remember, these guys hurt hard; over
30 HP usually; add three or four hits on one person, and that means
certain death. Although this may be the easiest area we've faced in
awhile, it definitely isn't a cake walk.
Some notes: the first chest you find in the middle of the map casts a
spell on you. No, its not love, but a form of confusion. Up means right,
down means left, and so on. It's not a big problem, but its likely
you'll go in the swamp when you first get hit by it. Counting this one,
there are six of these chests here. It's up to you whether or not to
just sit around and wait for it to wear off.
The Dragonmaster is in the northwest portion of the swamp. You can't
head north, then west, so keep on the western side of the area to get
to him fast. When you're ready (SAVE), talk to him. Nall will piss him
off, and he'll summon his evil creature. Is everyone able to summon
evil water creatures?
_________________________________________________________________________
D Master Zoc 2000 HP 600 EXP Recommended Level: 15
With Jessica in your party, you know have two capable healers. This
means we can play it a bit more risky as we know two girls are ready
to back us up. As usual, Cascade Song and Vigor Alex to full strength,
and Sword Dance away. Luna should also cast Cascade on Jessica, as she
has a decent whack that will benefit from the attack power increase.
Nash should Thunder Bomb and bomb like there's no tomorrow. Keep your
eyes on everyone's HP. This guy can attack three times per round,
or stomp on everyone for a good amount of damage. Keep everyone spaced
apart, so that the stomp only hits one or two people. If he nails all
four, you may be up a creek. Keep HP above 50, though, and you should
be perfectly okay.
_________________________________________________________________________
After knocking back some senses in Zoc, you forgive his actions. Use
a Dragonfly Wing to return to the entrance. Let's head back to Lann.
Back at Lann, Phacia shows up. Jessica mentions that she had no idea
who that is. But she assures the company that she'll find out for
herself. Unfortunately, before Nash can take out his comb, she leaves
before you have a chance to ask her questions. Leave Lann and head back
to Nanza pass.
And yes, you DO have to go all the way back to Vane. Although it's
not as bad as it seems. The path is fairly open, so it doesn't take an
expert with mad skillz to dodge enemies here. Also, they are
significantly easier with the extra level or two you gained in Lann.
-------------------------------------------------------------------------
Lies and Deceit
-------------------------------------------------------------------------
Items found in area: 1500 Silver, Star Light, Angel Ring
Recommended Level: 16 (Nash 15)
Secrets: Phacia's Bromide
Since you've already looked around in the Magic City, just enter the
Guild. Nash is waiting for you at the entrance.
Talk with Mia and Ghaleon. You may need to talk to Mia twice, but
eventually Lemia will show up. As she enters, she accuses you of being
evil and has you arrested. Mia shows up and rescues you. She gives
Althena's Mirror; which can see into people's souls, and see who they
truly are. Before, Mia was scared to use it on her mother, but this is
the last straw. She is ready to find out.
After talking with the crazy prisoner, Mia thinks that Lemia and Ghaleon
took Luna to the Star Chamber. Exit the prison, and enter blue door to
the east of the main hall. Nash comes and joins the party.
The Crystal Tower is protected by a magical spell, and only the
Dragonmaster himself is allowed to use weapons in here. Unequip Alex's
sword, and Mia's and Nash's canes. When you're done, continue on.
You can leave the tower and use the Althena Statue in town.
Unfortunately, enemies DO come back if you leave the Magic Guild. So if
you return to heal HP/MP, you're going to have to dodge enemies on your
way back up.
The enemies in here range from downright easy to a real pain in the
butt. The Reflectors are easy; simply have Mia cast Flame Circle (or if
Nash reaches level 17, Thunder Bomb works) to kill them all in one shot.
The Plasma Fiends aren't too tough, but they are fairly resistant to
magic, so you'll have to pound on them for awhile. Your biggest threats
are the Blood Lords. A Thunder Bomb / Flame Circle combo can kill both
of them, but Mia's too slow to attack, and the two Blood Lords will
separate. This means at least one of them attacks, and takes off well
over 50 HP. The final enemy here, the Nuetronitors are in the very last
part of the tower. I recommend skipping them, to save on MP.
Both stairs lead to the same place; choose whatever one you want. Since
there is no healer in your party, you're going to need to use herbs.
Fortunately, the enemies here all drop herbs, so don't worry if you have
none.
On the fourth floor, you'll run into Blood Lords. The stairs on the
right lead to a chest. Stairs on the left continue through the tower.
The following floor has two staircases on the bottom; but the one on the
left leads to a deadend. So skip this for now. Heck, I'm going to sound
like a robot here, but even the next floor has two staircases. Take the
one on the left first, it leads to a chest. The right one, of course,
continues up the tower.
Eventually you'll run into Luna's voice (not literally...). This is
obviously a clue on what's up ahead. Go up stairs and we'll catch up
with the evil-doers. After the trio of evil introduce themselves, they
drop a nasty surprise for you to fight. My only questions is why can't
Ghaleon join us ;)
_________________________________________________________________________
Ultragoyle x4 120 EXP Recommended Level: 17
While not much of a boss, if you are low on MP you'll be in trouble.
Luna should use Tranquil Song every round. Each Ultragoyle can attack
twice, and they do decent damage at that. So you'll be pretty much
beaten up every round. Alex should Vigor, with support from Cascade
Song to Sword Dance (yes, swords...). Mia should blizzard every round,
and Nash should Thunder Bomb as usual. While they do have a decent
amount of HP, they go down eventually, especially considering the
amount of damage Blizzard does. As long as you keep healing, you'll
be fine
_________________________________________________________________________
After the death of the Ultragoyles, everyone discusses what they should
do next. Because of Lemia's current state, Ghaleon suggests Mia stays
as head of the Guild. She agrees and wants Nash to stay with her for
support. He obviously agrees. Next, Ghaleon wishes to see Quark to learn
more about what the Vile Tribe and the Magic Emperor are planning. He
asks Alex to lead him. To keep with the theme, you agree, and Ghaleon
tells you to meet him at Meribia.
While you're at it, return to Althena's Shrine to pick up Phacia's
Bromide. Refer to the SECRETS section for an exact explanation.
-------------------------------------------------------------------------
Back to Burg and the Attack on Meribia
-------------------------------------------------------------------------
Items found in area: Dragon Wings
Secrets: Luna's Bromide 2, Royce's Bromide
Leave Vane and head back to Meribia. Go into Mel's office, and talk with
Jessica, Mel, and Ghaleon. To continue, talk to Ghaleon twice. Jessica
will lead you to her room. Talk to her a couple of times, and Alex
explains the situation. Talk with her some more and she'll say its time
for bed.
In the morning, Mel will tell you that Ghaleon is waiting at the harbor.
Leave the mansion, and enter the harbor through the east side of town.
Ghaleon is located near the boat on the east side of the harbor. Talk
to him, and you'll leave for Saith. On the boat, he asks some serious
questions that Alex should think about if he is to become the next
Dragonmaster.
Once you arrive at Saith, head to Burg through the Weird Woods.
Unfortunately, you DO have to fight here, but Ghaleon is such a badass
its definitely worth seeing him fight. Once you get to the exit, bypass
Burg for now and head straight to Quark's cave. There's nothing at Burg
at the moment.
When you reach Quark, Ghaleon asks if Luna is the 'one.' Quark replies
yes, which is the information Ghaleon was looking for. He transforms
into Magic Emperor Ghaleon, and enslaves Quark into a little ball of
light. He captures Luna to become his new queen, and shoots some magic
at Alex and Nall that knocks him cold.
You awaken in your home; your dad says that Laike rescued you before you
froze to death. Before you do anything, go down to your basement and
examine the bookshelves to pick up Luna's Bromide 2.
When you're done, go to Dyne's Monument, and talk with Laike. Answer
whichever when he asks what you want to do next (I don't think there's
much difference in this conversation for each answer), and he gives
you the Dragon Wings. Use these bad boys to transport yourself to
Meribia. You should also notice that you have Dragon Protect, a spell
given by Quark.
Immediately, you notice trouble. Monsters everywhere! Jessica is shocked
how you suddenly appeared out of nowhere, but quickly recovers and asks
you to help you. You are immediately brought into a fight.
While its not a boss fight, go all out on this. Vigor and Sword Dance
for Alex, and just have Jessica attack. Remember, you're right next to
an Althena Statue, so you can heal up immediately. After the battle,
Alex explains what happened with Ghaleon, and Jessica immediately
becomes pissed off, and wants blood to be spilled (preferably from
Ghaleon).
Since the statue is so close to you, I recommend killing most of the
monsters here. It shouldn't take long since you don't have to worry
about conserving MP, and they give a decent amount of experience. But
your ultimate goal is to go to Mel's Mansion. Most of the town is
barracaded, so there's really just one path to get to the mansion (and
its probably the longest route possible).
The enemies here are surprisingly strong. While the guardians are the
shoe-in for easiest enemy evar, the Shadow Lords and Rooks are
unbelievably hard to kill with just Alex and Jessica. There's simply
not enough meat to take all that damage. So whats the best thing to do?
Play it safe and save often, and take advantage of the statue nearby.
It is fairly easy to run past most monsters, so if you get tired of
these tough fights, go ahead and skip'em. If you're at Level 17, you're
doing okay anyway.
Once inside the mansion, run past Mel's room upstairs to where Jessica
took you earlier. Althought its tough to see, the door to the gym is in
the southeast corner. Go inside, and walk towards the white square to
your right. We'll run into Mel and Xenobia. Xenobia fires off a stone
spell towards Jessica, but Mel gets in the way to save his daughter.
ah...
After the fight, Jessica decides to join. She suggests going to Vane
to talk with Lemia Ausa. That's a damn good plan.
Before heading off to Vane, go to Black Rose Street, and pick up
Royce's Bromide. Refer to the SECRETS section for an exact explanation.
Then head off to Vane.
Save before you enter Vane through the Spring Transmission. Trust me ^_^
-------------------------------------------------------------------------
To Vane with Beer
-------------------------------------------------------------------------
Items found in area: Angel's Tear
Recommended Level: 17
Secrets: Jessica's Bromide 4
As you enter Vane, Alex and Jessica joins up with Mia and Nash to fight
a boss.
_________________________________________________________________________
Vile Crustacean 1200 EXP Recommended Level: 17
Since Vile is strong against magic, Mia and Nash are rather worthless.
Have Mia do Ice Lance; it does the most amount of damage of her spells.
Nash should do Thunder Bomb, or heal if he has any items. Jessica
is strictly the healer in this fight. You need to keep Alex alive,
because his Sword Dance/Vigor combo owns like nobody's business. But
you already know that because we've been doing this since the first
boss.
If you can, keep everyone away from each other, and not in front/behind
each other, as Vile can hit multiple people with his attacks. He
also has one attack that can take well over 70 HP. Needless to say,
this guy sucks big time. You'll definitely need a Star Light so that
Alex can Sword Dance more. Unfortunately, since we don't get a chance to
equip Mia or Nash, we're left with only Alex or Jessica to have the
Star Light. Since Jessica pretty much needs to heal every round, Alex
needs to waste a turn using it. Did I mention that this guy sucks.
To go into more strategy, you'll likely die more than once. The key is
to have Vile not use the brown glob move he has that is certain death
to everyone except for Alex and maybe Jessica at full HP. If he simply
relies on his normal attack, he's easy. Mia's Ice Shell works nicely
on Alex and Jessica (you're two key characters) that Vile's attack
takes off less than 10 on Alex, and less than 15 on Jessica.
_________________________________________________________________________
When the Vile Crustacean is dead, you chat with your old friends,
explaining the situation with Ghaleon and the Vile Tribe. You're
immediately warped with a meeting with Lemia. When you can, talk with
Mia and Nash until both join you. Ask Lemia about the location of the
Dragons are, and she seems to recall the Red Dragon being located in
a Volcano south of Nanza. Nanza you say? Perhaps we can have a talk with
our old drunken friend Kyle to help out.
Make your way back to Nanza Barrier through the path. At level 18, these
guys are darn right easy, especially with Kyle in your party. I don't
think you can use your Dragon Wings here, but it's worth checking it
anyway. Can anyone confirm? I think you can, but I didn't check it
myself.
*NOTE: After the following scene, go to the basement of Nanza, and
examine Kyle's bed to get Jessica's Bromide 4. If you talk to him, you
miss it! *END NOTE*
Inside, you will hear a woman scream for help as she is being beaten.
Strange enough, as the beasts come toward her, she's able to fight them
off. All of sudden, pow! It's Kyle in disguise! The apprentice is now
the master, and its beating time! Immediately a battle begins with just
Kyle and four Scythe Masters. The Plan? Use Power Sweep. Since Kyle is
slow, the Scythe Masters will all group up near him, and one sweep will
take each one out
After Xenobia disappears, Kyle decides to help Jessica out, as well as
Alex (yay). Use the Althena Statue, and exit the Nanza Barrier though
the south gate.
The following path is simply straight down. There's two chests. One
contains an Angel's Tear, the other is a Red Chest you've likely seen
already. These cannot be opened yet.
-------------------------------------------------------------------------
Path to the Red Dragon
-------------------------------------------------------------------------
Items found in area: 2000 Silver
Recommended Level: 18
In the Marius Zone, enter Reza, the desert thieves town. As you enter,
a thief runs into Nall and steals the Dragon Wings. Here's your
daily shopping list.
SHOP: SILVER:
===============================
WEAPONS -----------------------
Samuari Blade 2800
Flail 2600
Ethereal Cane 2400
ARMOR -------------------------
Chain Mail 1200
Purity Clothes 1400
Sorceror's Robe 2000
Silver Armlet 660
ITEM --------------------------
Healing Nut 200
Antidote 20
Cleaning Water 60
Dragonfly Wings 100
===============================
Buy new equipment in the Weapon and Armor stores (pass on canes for Mia
and Nash though), and enter the biggest building in the north when
you're done.
Laike is at the bar counter. He mentions that you'll need some sort of
machine to fly over the mountains. Thanks for the information, buddy.
Stay cool and calm as Kyle suggests, and wave off Laike's uselessness.
Talk with the barkeep. He tells you if you become a member of the
Theives' Guild, the thief will be forced to give the Wings back to you.
Apparently there's a no stealing clause to other members in the
How-to-be-a-Thief handbook. But to become a member, we got to head to
Meryod. Exit Reza, and head south, then east the first chance you get.
You'll run into a Spring located in the middle of nowhere. You DO have
a soap you bought on the ship to Meribia, right? Make sure you save
before using it, as this is only a one time thing. Remember: This is
Male-only, so you may want to skip it ^_^.
But back to the journey. Walk into the woods just north of the Bath.
The Meryod Woods is a fairly simple dungeon. There's tons of branching
paths that lead to chest and deadends, so it could take awhile, but with
the added strength to your party, the enemies should go down.
First off, all these enemies are strong against magic. Which instantly
makes Mia and Nash worthless. However, the area is rather short, so if
you don't feel like fighting, its over fast. But the enemies here are
damn strong, and give tons of experience and money. If you've been
slacking in the level department, this is an excellent place to get
those up. To begin with, the Brain Lickers, Graggens, and Chrono Gorgon
are all fairly easy to kill. While they're HP and attack is high, as
long as you concentrate all attacks on one to lower their numbers
quickly, they aren't much of a worry. They can still cause some serious
damage, but Alex and Kyle take off WAY too much damage for these guys
to be tough. The Killer Wasps on the other hand, are harder than hell.
Considering they can take off over 80 HP, I suggest unloading your
best stuff on these guys. When you face just three, they aren't too bad.
Forget using your strong stuff. But when you face over four, just use
Alex's Flast Cut, or one of Kyle's multiple hit attack like Power Smash
or Sonic Riser. Seriously, don't take these guys lightly. They are
harder than some bosses in my opinion.
After exiting the woods, head north into Meryod, a small dock town.
There is a Armor Shop with some new armor, especially for Alex. Since
the Meryod Woods gave ample Silver, you should have plenty to upgrade
everyone. The Wrath Ring isn't necessary, but its worth checking into;
+10 to attack ain't bad!
SHOP: SILVER:
===============================
ARMOR -------------------------
Steel Armor 2400
Steel Shield 1800
White Bracelet 1000
Steel Helmet 1360
Jade Hairpin 400
ITEM --------------------------
Wrath Ring 12000
Healing Nut 200
Antidote 20
Cleaning Water 60
Angel's Tear 600
===============================
From the entrance to town, keep going east until the bridge breaks and
everyone falls down into the water. You're going to have to find
everyone now. Nash is right next to you, so talk to him first. As you
do this, you'll see Jessica in front of the house next to the Armor
Shop. Grab her next, then save Mia from the drunken slob (no, not Kyle).
From Mia, head straight north into the Pub. Inside, Kyle became friends
with the man from the Theives' Guild. Fortunately, he told Kyle how to
become a guild member: Go south to Damon's Spire, and bring the
Guildmaster the jewel from ontop.
Leave Meryod and reenter the woods. Unfortunately you have to go back
through here, but the experience should be good, even at Level 21. Make
sure you keep away from using Kyle's magic. You'll need to be using them
soon.
Once you get to the southern exit, the party will run into the stone
Mel. He casts a spell that turns everyone except Jessica into stone. He
then asks her to lose her life for him; but Kyle breaks out of the
spell, and opens a can of whup ass for this stoned freak.
_________________________________________________________________________
Plaster Mel Recommended Level: 20
Since Kyle is the only person fighting, the battle is simply. First, use
Power Up, then follow that with five or six Power Slashes. At Level 20,
you don't need to worry about health or MP. At least I didn't have to.
_________________________________________________________________________
Before entering Damon's Spire, go to the Spring to heal (statue is
inside the building.
-------------------------------------------------------------------------
Damon's Spire
-------------------------------------------------------------------------
Items found in area: 4x Star Light, Sage's Clothes, Spirit Bandanna,
Ice Pendant, Soap
Recommended Level: 20
As you enter, you'll be asked to answer a question. Nall suggests using
the book the Thief from Meryod gave you, and Mia answers the question
successfully.
This six floor tower consists of five very similar rooms. They require
you to go over the red squares to unlock the many doors in the level.
It's nothing difficult, and its just a matter of time to go back and
forth to get to the stairs going up.
The first floor has no enemies, and the chests are all empty. Don't
bother opening them. Go back and forth between red squares; you want to
get into the southwest corner of the floor, where the stairs are. As
you reach the locked door blocking them, Damon comes and asks you a
question about power. Have Mia answer this one. It should be noted that
you can answer using the wrong person and nothing happens; the other
person will end up giving the correct answer (so if you chose Nash, Mia
ends up backing him up).
The second floor is your introduction to Mummies and Bat Knights. You
need to rely on Nash and Mia's magic to get you through this level.
Thunder Bomb and Flame Circle are good choices to kill the enemies in
one round. There are two Star Lights located in chests around this
floor. When you get to the stairs in the northeast corner, have Nash
answer the question correctly.
The third floor mixes things up a little. The Rufus monster can be
damaged only by physical skills. So have Alex do Sword Dance and Kyle
use Power Smash. You could use their more powerful 'all' attacks, but
those eat up MP way too fast. This floor contains one Star Light and
the Sage's Clothes for Jessica. The stairs are located just left of
the starting point on this level. When you get there, have Jessica heal
the man, despite her opinion on the matter.
Getting tired? Luckily the fourth floor is the last with enemies on it.
The Kill Rollers aren't immune to any attack; so have Mia and Nash use
their magic, and everyone else use normal attacls. A Star Light, the
Ice Pendant for Mia, and the Spirit Bandanna for Nash are in chests
here. Definitely pick up all three items. At the stairs, Damon will
demand that one person be left behind; the weakest! Have Alex choose
no one to leave, and Damon grants you access to the fifth floor.
Relax. No enemies. When you get past through this quick floor, you'll
be forced to create something out of clay to impress Damon. Have Alex
decide what to create, but the others can create what they think would
impress Damon. They're obviously wrong, but for hilarious reasons, I
recommend going through each person. Below are what they make.
Kyle - Crowbar (a jimmy)
Jess - necklace from mother
Mia - Gorgon Ghidra ^^;;
Nash - Vane
Alex - Luna
It's definitely worth it to go through all of them just to see what
each leader has to say about Kyle's work. ^_^ Go up the stairs when
you're done creating Althe....Luna.
Immediately, Damon gives you the Thieves' Guide. He recommends reading
the books throughout the library. It's some interesting reading, but
you'll also have to search out the bookcases through the tower, as well
as fight any monsters you didn't get to. Whenever your ready to go,
either Dragonfly Wing to the entrance, or walk down yourself.
Return to Reza, and back to the Tavern. Talk to the Barkeep and give
him the guide. In return, he gives you the Thieves' Crest, which unlocks
all of those red chests you've seen. Refer to the SECRETS section of
this guide to get a list of all their locations. Go into the back of the
bar to get to the Thieves' Bazaar. In the process, you'll run into a
girl named Lily. Talk with her three times and continue towards the
Bazaar.
The man who stole the Dragon Wings is in the northeast corner. Kyle
will make him recognize, and he'll hand back the Wings willingly. He
also gives you some soap as well! There's some nice equipment here for
everyone except for Kyle, so buy away.
SHOP: SILVER:
===============================
WEAPONS -----------------------
Ice Blade 4000
Ice Mace 4400
Stone Bow 4600
Ice Cane 3600
ARMOR -------------------------
Steel Armor 2400
Intelligent Robe 3600
Steel Shield 1800
Crystal Armlet 1200
Steel Helmet 1360
ITEM --------------------------
Healing Nut 200
Star Light 1000
Angel's Tear 600
===============================
You should have plenty of money to buy everything. But if you don't, I'd
skip out on buying weapons for either Nash or Mia.
Exit the Bazaar and return to the bar. But as you pass the room where
Lily is, you overhear a conversation with Royce attempting to convince
Lily to come with her. You intervene, but unfortunately, every bad guy
in this game seems to be able to teleport at any time. Lily's father,
the barkeep tells you to come downstairs after you explain the
situation. He leads you to a man with blueprints to a "flying machine"
capable of taking you to the Red Dragon. The Barkeep then tells you to
head to Iluk and see if the inventor can help you out. That's some good
advice.
-------------------------------------------------------------------------
Iluk's Inventor
-------------------------------------------------------------------------
Items found in area: Healing Ring, Crystal Bracelet, Spook Hairpin,
1500 Silver
Recommended Level: 21
From the world map, take a southern passage, then veer off to the west
to the shoreline. You should find Iluk there.
There's only a item shop in Iluk.
SHOP: SILVER:
===============================
ITEM --------------------------
White Bracelet 1000
Healing Nut 200
Antidote 20
Cleasing Water 60
Dragonfly Wings 100
===============================
Enter the house with all the weird contraptions on it. Talk with Shira,
and you'll give her the Ballon Blueprints. We need a fluffy bug to
complete the project, so exit the house and enter the stairs to the
west of you. Talk with the botanist, and he gives you permission to
enter the field.
The enemies here are really no fun. While not that hard, they all take
awhile to kill, and force you to heal after every round. You just skip
all the Puffy Bugs you see (the white clouds). They are just as hard as
the rest of the enemies here, but give you almost 50% less experience.
The Man Eaters and Fly Devils can be in groups giving you over 600
experience per person; the Puffy Bugs at most give less than 350
experience; you do the math.
The Man Eaters are damn simple. Have Mia and Nash cast spells, and
Jessica, Kyle, and Alex finish them off with their normal attacks. The
Fly Devils are no fun; they attack fast (not fast enough for Nash
though), and they can take off some serious HP. I recommend Nash's
Thunder Bomb and Alex's Flash Cut to get past them quick; there's no
reason to stick in a battle with these guys for very long.
First, go towards the right path. After a couple of fights with various
monsters, you'll run into a chest with a Healing Ring. The path becomes
a deadend shortly, so go back to town to heal. Since we don't have to
use that path again, the fact the monsters are back is no consequence
for us.
Although this is completely unnecessary, its an easy way to gain
experience, as you can go "all out" with magic without worrying about
conserving MP. But to get to the fluffy bug, you'll want to get yourself
on the northwest part of the area. Use the springs to your left (from
the entrance), and make your way north. You'll run acorss a Puffy Bug
that isn't moving. Walk into it, and win the battle (the fluffy bug runs
away at the beginning of the fight) to earn the fluffy bug. I
suggest keep fighting here until everyone is at Level 23. But whenever
you feel like you're done, Dragonfly Wing back to the entrance.
Give the fluffy bug to Shira, and she'll install it. Sleep for the
night, and talk with Shira to go on the balloon. Make sure you're well
equipped, and at a decent level. When you're ready, tell Shira.
-------------------------------------------------------------------------
Red Dragon Cave
-------------------------------------------------------------------------
Items found in area: 6x Star Light, Barrier Ring, Angel Ring,
6000 Silver, Rainbow Tiara
Recommended Level: 23
Walk north into the dungeon. With the ice weapons everyone has (except
for Kyle), enemies should go down fairly quick. They're definitely much
easier then the guys in Iluk.
The first area just has Blood Slimes for you to fight. Nash should use
Thunder Bomb when there's just four, but Thunder Thrust when there's
more than that. Mia should follow up with Blizzard. She does have Ice
Wall, but it costs more MP and doesn't affect the battle much; you
still need to go into a second round to finish off the slimes. Everyone
else should attack.
The next area contains two new enemies. The Burners are nothing special,
and should be treated very similarly to Blood Slimes. They do have a bit
more HP than the slimes do, but they're nothing special. The Fire
Elementals are real easy; Mia's Ice Wall should definitely be used,
as it takes a extroadinary amount of damage off; you should be able to
kill them in one round. Also, you should fight any Fire Elementals you
see. They fricking drop Star Lights! The Scorpions probably should be
skipped. They have an insane armor level, and the experience they give
is no higher than the easier enemies. Fight them if you wish, but its
an unneccessary risk. That Poison Tails hurts!
As you enter the third floor of the cave, the Red Dragon speaks and
heals your HP and MP. Well, that was unexpected. Run past west of you
and go up the stairs.
This next level is gigantic, with tons of chests. I recommend getting
all of them (of course), but look for fire guarding another set of
stairs to the west of where you appear. Save either before or just after
the fire, as a boss fight is coming up. Since you should be loaded with
Star Lights, don't feel reluctant to make sure everyone has a decent
amount of MP. Walk towards the Dog statues, and Royce will appear.
After threatening her, she summons two Bronze Dogs.
_________________________________________________________________________
Bronze Dog (x2) 4000 EXP Recommended Level: 25
You'll want to concentrate attacks on one dog first. Alex should use
Vigor, then Sword Dance until the end of the fight. Kyle should follow
this strategy as well, only use Power Up and Power Slash instead. For
once, Mia is actually really strong in this level. If you have her MP
at an insanely high level, Ice Wall the dogs. But if it isn't at a high
level, I suggest using her Ice Lance when the Dogs are separated, and
use Ice Wall when they're close together (since Ice Lance does
comparable to Ice Wall, unless you hit both with Wall, Ice Lance is a
far better spell to use MP-wise). Jessica should attack/heal; mostly
heal. Nash should use Thunder Thrust or Bomb, depending on the amount
of MP he has left.
Remember, concentrate on one dog! And pay attention. When they start
moving around to attack, you may lose who you were attacking. I know I
did.
_________________________________________________________________________
After the two dogs are dead, Royce drops a huge blow on you. The Red
Dragon is no longer there! Go forward until the Red Dragon's keep,
where you find nothing there. All of a sudden, the Red Dragon appears,
and explains that this isn't his real form, and that he will be gone
forever soon. He grants you his power, and gives the Dragon Shield,
as well as Dragon Anger.
Return back to the entrance of the cave, and go back to the Balloon.
-------------------------------------------------------------------------
Lyton's Troubles
-------------------------------------------------------------------------
Items found in area: Star Light, Wisdom Robe, 2500 Silver
Recommended Level: 25
As you fly back towards Meryod, the Balloon goes out of control, and
crashes in the middle of Reza. After some thieves' steal the balloon,
Laike comes to make sure you're okay. He congratulates you for
successfully passing the Red Dragon's trial then leaves.
Exit the town, and use your Dragon Wings to warp to Meryod. Keep going
east and cross the newly reconstructed bridge. At the eastern exit of
town, there's a Weapons shop with new weapons for everyone.
SHOP: SILVER:
===============================
ITEM --------------------------
White Bracelet 1000
Healing Nut 200
Antidote 20
Cleaning Water 60
Dragonfly Wing 100
===============================
Like any weapons shop, upgrade the heavy hitters - Jessica, Kyle, and
Alex. If you have money to spare (well over 10,000 as you'll need some
for armor soon), upgrade Nash and Mia.
Now in the Stadius Zone, follow the path north into Lyton. You can enter
the woods directly east of Meryod, but the enemies here are extremely
strong. We'll come back here later, so don't worry about it.
In Lyton, you'll notice that the background music (now finally defined;
wind from the valley through the mountain!) is completed messed up.
Hit the local Armor depot, which has new armor for Alex and Kyle.
SHOP: SILVER:
===============================
ARMOR -------------------------
Holy Armor 4800
Holy Shield 3600
Rainbow Armlet 2400
Holy Helmet 2600
Healing Nut 200
Angel's Tear 600
===============================
Enter the largest house in town (with the two weird signs on the roof).
Talk with the Elder, and he explains that the monsters inside the nearby
Shrine have blocked the wind "holes." He assures you that we need to do
this to see the Blue Dragon, as the song is the key. Damn.
Exit the house and walk towards the Shrine to the east. The cave is
about five different floors, with three of them containing enemies.
It involves going down a few floors, then back up some more. As you
go down the first half of the dungeon, there are cracks on the ground
that will break when you go over them. And you'll fall down to the next
level. If you want to get through this area fast, look for these and
fall down twice.
The enemies are all simple, and give off a decent amount of experience.
If there's one enemy to pick out as the toughest, its probably the
Electro Eyes. They usually use their Vicious Eye attack, which takes off
70 HP off any character. And they're strong against magic, so the only
way to kill them is to hack away. The rest is all pretty easy,
especially considering Nash and Mia's magic is actually worth it. I
never got a chance to see what the Brainpicker had in his arsenal
though. They are always in a large group with Giga Ants, and were killed
off before they had a chance to attack. I wasn't at a particularly high
level at the moment, so I'll assume most will kill them off too.
When you get to the last room in the cave, move the rock on the left,
left, and the rock on the right, right. This will block the correct
holes and the wind will now create the proper song. If you aren't Level
27 now, I suggest going back through the cave and fight some enemies. If
you have met that requirement, go ahead and use a Dragonfly Wing to get
back to the beginning of the Shrine.
Go back to the Elder, and he'll explain that two lovers will have to
sing to bring forth the Blue Dragon Shrine in the area north of town
(via through Lyton, not through the world map).
When you get there, talk with either Jessica or Nash to get each couple
of sing. This wretched scene unfortunately occurs twice before we get
some results. After the two couples are done, have Alex approach the
monument, and Nall suggests playing the ocarina. As you do this, Luna
suddenly starts singing. This is enough to beckon the shrine to appear.
Enter when you're ready.
-------------------------------------------------------------------------
Blue Dragon Shrine
-------------------------------------------------------------------------
Items found in area: Angel's Tear, Angel Ring, 5000 Silver,
Chira's Tail, Jewel Bracelet, Dragon Armlet
Recommended Level: 27
The Blue Dragon Shrine is consistantly called the 'pain in the butt'
dungeon in game by most gamers. I tend to diagree, and with my help,
it shouldn't be too tough for anyone. Unlike most of the dungeons in
this game, this one is a bit more complex, with the waterpools either
leading to a pathway to the next part of the dungeon, or an automatic
fight with some enemies. While this may not seem too bad to just have to
fight, add into the fact that this is one of the longer dungeons in
the game, and you'll see why we want to get into the correct pool
every single time. To make things simply, I'm going through room by
room so there's no confusion.
As you enter the dungeon, go through the only available waterpool in
the area. In here, you'll be introduced to a new kind of enemy: the
Gelatin. They're nothing special (is any enemy special ^_^?) and Nash's
Lightning Thrust and Mia's fire magic can take out a large groups of
Gelatins faster than you can say gelatin.
The following room has only one pool available so take it ;)
The third area of the dungeon introduces us to two new enemies: the
Water Elemental and Aqua Genie. The elementals should be taken like
their Gelatins; waste them with magic, and use Alex, Kyle, and Jessica
to clean them up. The genies are just as easy, but its hard to throw
your strongest magic at them because of MP consumption. They hit hard,
so I recommend using Thunder Thrust on them, but using Thunder Bomb on
everything else. Even then, it's lightly we'll use some Star Lights to
regain some MP. That's okay; you should have plenty of them, and they
should be getting rather worthless. From where waterpool you came from,
follow the path left and take the top pool (of the three available to
you).
Moving along, the next area is short and sweet. You'll run into the
Razor Wolf here. They're not weak against anything, so just pound them
until their dead. They do hurt like crap though, but its simply not
worth it to blow MP on your costly, but powerful magic. Just make sure
you concentrate all your attacks on one Wolf at a time, as they fricking
hurt.
The next area's correct pool is the one in the middle. Nothing special
here.
The sixth area is large with a couple of chests. Both of them are
definitely worth while to get; an Angel Ring is ultra-rare, and we can
never have enough money. The correct waterpool is located just north
of the chest containing the 5000 Silver.
Moving along, we reach the largest room in the dungeon. Make your way
through the room until you reach a large group of waterpools. Now to
avoid ruining the game for you, I leave you to guess which one's
correct...
... I'm kidding. Here's a little diagram to explain the situation.
| |
(|)
|
| | |
The | represent each waterpool; the (|) represents the correct waterpool
to take. Obviously, this looks like crap, and barely resembles the
actual thing in the game. However, I have a feeling you'll find out ;)
Okay, almost done. I know you're probably using Star Lights like
nobody's business. Skip most of the enemies you can now; if you've been
fighting enemies through here, missing a couple of enemies is not going
to screw up the game for you. Anyway, the correct waterpool leading to
the last area in the game is next to the chest with the Jewel Bracelet.
Ah, finally! We're nearly done. Grab the Dragon Armlet in the chest,
and follow through the opening towards the Blue Dragon.
When you first enter his Shrine, go take the right passage into a
small room. Then, return back to the main part of the shrine.
Because of our little detour, the Blue Dragon has been captured by
Ghaleon/Xenobia. Dang! Now why did we go to that room. Well, other than
the fact that the game forces you, I really can't think of a reason.
However, the Blue Dragon uses his special 'dragon' powers to come back
to life, if for only a short while. He explains the situation, goes
on about Alex being the Dragonmaster, etc. The Blue Dragon not only
gives you the Dragonmaster's Helmet, but also Dragon Protect, another
magic spell Alex can use. Leave the Shrine when you're ready to leave.
I should bring up that this is a great place to level; I recommend
getting rid of any MP Nash, Mia, and Jessica have to attack and heal.
-------------------------------------------------------------------------
Eastward, to Tamur!
-------------------------------------------------------------------------
Items found in area: Star Light, Healing Nut, Angel's Tear,
Shira's Tail, Wind Cane
Recommended Level: 28
Exit Lyton after you've healed at Althena's Statue. Follow the path
southeast until you run into Tamus Path.
Nothing is out of the ordinary in this small mountain path to Tamur.
I hate to be all vague at it, but there's not much to say. I mean,
the new enemies are just as easy as they were in the Shrine, and they
give off the same amount of experience. Now obviously I don't recommend
to run from everything, but it's really not necessary to describe
exactly how to get through here.
As you enter the path, you'll notice a bunch of signs that have
directions to Tamur. Unfortunately, the people who put them there don't
want you to get to Tamur. So they put false information on the signs,
in hope to get you lost. But that's not going to stop us. Make your
way towards the southeast corner of the area, and you'll run into the
end of the path.
Along the way, you'll face a couple of new enemies. The Shriekers and
Great Hornets go down with flame; use it. They can do their share of
damage, but its unlikely with Mia lighting them up with fire. On the
other hand, the Octoplants and Ice Pups are what I like to call 'Pains
in my ass.' Did I say ass? Yes. Yes I did.
Both are capable of some serious damage; the Octoplants use sleep magic
to weaken your defense, while the Pups just hurt. Obviously (and leaning
on downright outrageously obvious) the Ice Pups are weak against fire.
The Octoplants are weak against nothing unfortunately. Like any monster
we've fought along the journey, pound, pound, pound. Hold off on Alex
using MP (or at least, keep him at max when you reach the end of the
path).
When you reach the end of the path, Xenobia shows up and attacks.
_________________________________________________________________________
Xenobia's Evil Creatures Recommended Level: 28
Not really a boss, but unless I was drunk when playing/writing notes,
this scene does use boss music.
First off, 3x Carapace Knights and 1x Dark Sorceror. Have Nash use
Thunder Thrust (check this out) and follow up with Alex's Flast Cut.
With the baddies dead, Xenobia summons some more; this time,
3x Carapace Knights and 2x Dark Sorceror. Repeat exactly what you just
did (use Kyle's magic if you don't have any MP for Alex).
_________________________________________________________________________
After you defeat the first two groups, the scene leaves the battle
screen. Xenobia summons a bunch of 'easy-to-kill' enemies, and our
heroes are too stupid to realize Alex is their god, and he pwns.
Luckily, Tempest (well, we don't know his name... yet) shows up with
some big ass arrows, saving you from the clutches of death. Whew.
Exit immiedately east, into Tamur.
-------------------------------------------------------------------------
Alex + Laike = pwnage
-------------------------------------------------------------------------
Items found in area: Barring Ring, Silver Light, Healing Nut,
500 Silver, Crystal Sword
Recommended Level: 29
In town, I recommend spending your hard-earned money at the many shops
in Tamur.
SHOP: SILVER:
===============================
WEAPONS -----------------------
Great Sword 9000
Wind Sword 14000
Judgement Mace 12400
Holy Bow 8400
ARMOR -------------------------
Silver Armor 9600
Radiance Clothes 5600
Saint's Robe 7200
Spirit Robe 12400
Dragon Armlet 3800
Lucky Bandanna 2800
ITEMS -------------------------
Protecting Ring 12000
Healing Nut 200
Antidote 20
Cleaning Water 60
Holy Water 100
Angel's Tear 600
===============================
New armor for everyone; new weapons for Alex and Kyle. When you're done
shopping, make your way to the north part of town. You'll run into
Laike. He congratulates on passing the Blue Dragon's test, and adds that
he may know a way to find the Black Dragon. He asks that Alex, and only
Alex, to accompany him to the tower north of town. Say yes, and leave
Tamur. Walk north to the huge tower.
Normally, this tower may be a pain in the butt, but with Laike, you pwn
everything (hence the title of this chapter).
Talk to the guy standing in front of the door (once inside), and he'll
recognize Laike, and move out of the way. Like I said, Laike pwns
everything.
Upon entering the tower, we immediately run into a puzzle (and quite
possibly the game's first). To solve, go through the planet doorway,
then star, sun, and finally moon. When you correctly finish the puzzle,
you end up in a more modern type area.
Take the elevator on the left to go up to the top floor. Work your way
through it to reach the second elevator to the right (which only goes
down). Go down on floor, and again, work your way through it.
Eventually, you'll run straight into Myght.
The enemies here are easy, and with Laike, they go down in two rounds.
Alex is officially worthless here, and it's likely enemies will
constantly attack him (instead of the uber-powerful Laike). A simple
note, the guys flying in hats do need to be taken out by some form
of magic (*cough* SWORD DANCE *cough*). They're annoying, and I highly
recommend skipping them. Heck, I recommend skipping as many guys as
possible. They all give crap experience and silver. Screw you guys,
I'm going home! Or something.
When you talk to Myght, Laike convinces him to build a airship for
Alex and company to get to the frontier. Since Myght reluctantly agrees,
you're free to find the Black Dragon. Laike mentions that he's heard
rumors of the Black Dragon in the prairie south of Tamur.
Return back to Tamur, and enter the tavern. Talk with Mia, Alex, and
finally Jessica. Nash returns, and mentions some sort of conflict
outside. With everyone back, head outside and make your way to the
northern section of town.
_________________________________________________________________________
Tempest Recommended Level: 29
Simple: Vigor + Sword Dance x 3. With a Healing Ring equipped on Alex,
Tempest should only be doing a couple points of damage per round.
_________________________________________________________________________
After the battle, Tempest gives you the Dragon Necklace.
Exit out of Tamur once Tempest leaves, and head south into another
forest.
-------------------------------------------------------------------------
The Lost Woods
-------------------------------------------------------------------------
Items found in area: Chira's Tail, Holy Hairpin, Healing Nut,
Silver Light, Dark Shield, a second Healing Nut
Recommended Level: Still 29
The Lost Woods (or, the Weird Woods part 2) is pretty damn standard for
a dungeon, and scarily similar to the Weird Woods. We finally got a
simple dungeon to go through, so I'll skip the details, and move onto
my analysis of the enemies.
Ambushes are simple. Mia's fire, combined with everyone's normal
attacks (with Nash's lightning; I prefer bomb, but you probably could
get away with using thrust here) will make short work of these guys.
They hurt; 80+ damage per Ambush, but you should be able to take out
3 per round. This strategy also works with the Killer Shrooms, who go
down easier than Ambushes, and aren't as bad attack-wise, as they use
Para-Spore a lot (which misses most of the time).
Monster Wasps are weak against Wind; Kyle should pwn these guys, taking
well over 100 damage with each attack. Everyone else should simply
pound on the Wasps. Make sure you concentrate on one at a time, so that
you kill as many per round as possible.
Yeti's are the run-of-the-mill tough monster. Beat'em up 'till he's
dead, and that's about it.
When you get to the very southern part of the forest, Kyle will notice
that there's something wrong nearby. The exit should be....here, right?
Walk a way from the "exit," and it will turn to nighttime. Being scared
of the dark, Jessica whines about not being able to get out of the
forest. Nash recommends going back to the campsite to rest for the
night. Good idea.
After the Pao Tribe members sneak up on you, follow them towards the
"exit" we previous visited. And for the record, you're only able to
get the first four items I've listed above so far. The Tribe members
will unlock the exit, and allow you passage towards the Pao Tribe.
There's a couple more items that can be found in this secondary area
of the forest. I recommend picking them up.
Exit the forest, and go south to the Pao, home of the Prairie Tribe.
-------------------------------------------------------------------------
The Dragonmaster Cometh
-------------------------------------------------------------------------
Items found in area: Dragon Bandanna, Dream Bow, Angel Ring,
2x Silver Light, Healing Nut, Dark Armor,
Dark Sword
Recommended Level: 31
Go inside the bottom tent with a blonde guy standing guard (towards the
east side of the camp), and talk with Tempest. As you talk, the Evil
Songstress does her 'thang,' and Jessica, Mia, and Fresca all get sick
and fall down. Before she became afflicted, Fresca was able to find the
Songstress; inside the fricking Black Dragon Fortress. Exit the tent,
and go northeast. Heal at the statue, and talk with the man guarding
the entrance to the Fortress. After he denies entry, go into the
Elder's hut (north of Tempest's house), and he reluctantly gives
permission for you to enter.
The dungeon itself is short, and relatively easy to navigate through.
Unfortunately, it's full of the toughest monsters you've faced yet!
Add to the fact that you're currently missing the girls, we're in a heap
of trouble.
To begin with the enemy analysis, use your fricking Star Lights. With no
healing magic, you'll have to rely on killing enemies fast, so that you
can cut on the number of attacks they get on you. Some monsters do
drop herbs (luckily), but you should have accumulated a decent amount
of Star Lights at this point in the game. Fortunately, Silver Lights
are starting to appear in the game (get Red Chests!), and these have
priority over Star Lights. Besides, Star Lights are now relatively
cheap at this point in the game.
Nipple Yankers are probably the easiest of the bunch to kill. Physical
attacks take'em out nicely. Nash should follow up with Thunder Thrust.
I wouldn't normally consume MP like this, but Flash Cut works wonders
against these guys.
Hell Raisers are weak against lightning. They should never get attack
off you, as they're usually the first to go when you face them (grouped
with the much weaper Nipple Yankers). I would just use Thunder Thrust
on them, but using Thunder Bomb if you're starting to get low on MP and
Star Lights. They are definitely the heavy-hitters of the Fortress
though. Don't let them attack!
On the second floor, the first chest (right next to you) includes an
Angel Ring. The following one "sucks" some MP from each character. Skip
it! After this chest, you'll catch up to Tempest, who joins your party.
After Tempest joins, you'll run into a new monster: Slice O' Dead.
Tempest should use Flash Arrow, and Nash should use Thunder Bomb to kill
them all! I take what I said back. These guys are the easiest in the
dungeon!
The next chest you meet after Tempest joins you is another MP sucker.
It's located at the very east of the tower/fortress, so make sure you
don't touch it! Eventually you'll reach the stairs to the third floor
of the Fortress. If you're not anywhere near my recommended level,
I suggest you go back to Pao and heal. You need to level up my friend!
The third floor also introduces us to a new enemy. The Chaos Fiend
has a decent amount of health and armor, but he doesn't really hurt.
Tempest's Flash Arrow is a great all-around magic attack, and it works
great against the Fiends. Don't waste a Thunder Thrust against them
though; Thunder Bomb does enough damage.
There's two chests on this floor. The one next to the stairs is a
Healing Nut. The other, is another sucky MP sucker. You know which one
to get.
When you reach the fourth floor, grab the Silver Light from the chest,
and move on until Nall stops you. The Black Dragon appears you, and
requests that you kill him before the Black Songstress is able to
fully control him. He offers you the Dragon Armor to help you in his
request. Yes, almost Dragonmaster! Now we just need to do the Black
Dragon's trial. Just to note, you also have a kick-ass spell called
Dragon Grief now. You'll need this for a side-quest.
When you go up to the fifth floor, save! Once you go up the next stairs,
you enter into the boss right with the Dragon. Forget about healing;
you'll automatically heal for some reason, and everyone will regain
their HP and MP. Still, make sure Nash and Kyle have some healing nuts
for Alex, who does most of the damage in the upcoming fight.
After Luna does her thang, you enter a boss fight with the Black Dragon.
Unfortunately, you're paralyzed at the fricking moment, and the Black
Dragon wails on your sorry ass. Alex plays his ocarina, and the
mind-controlling spell on Luna breaks for only a second. Ghaleon quickly
fixes that 'problem,' which a swift smack down of Luna. Fortunately,
Alex transform into the Dragonmaster to attempt to save Luna. Enter
boss music.
_________________________________________________________________________
Black Dragon Recommended Level: 32
Have Alex and Kyle using their respective power up in the first round.
Tempest should use Flash Arrow every single round until he runs out of
MP. Nash should use Thunder Bomb (Thrust does a little more damage for
three times the amount of MP). After the opening bell, have Nash, and
then Kyle heal whoever needs it. Alex and Kyle should use Sword Dance
and Power Slash as many times as possible.
The Black Dragon uses a number of elemental-based magics. They all
do roughly the same amount of damage (50). With no healer, he's sort of
a pain in the ass. Hopefully you have some healing nuts to counter. If
you're running out of healing nuts, make sure you keep Alex alive. He's
the one doing 450+ damage. He's the most important person to keep alive,
and that's final. External healing items like Healing Rings are great
items to have equipped for this fight. At the very least, have Alex
and Kyle have it equipped. This can really cut down on the number of
healing nuts you use.
_________________________________________________________________________
With the Black Dragon dead, Ghaleon gives a speech about how he's all
great and stuff. Then, he runs off with Luna, telling you can save Luna
by reaching the Grindery.
Exit out of this area, then use a Dragonfly Wing to return back to Pao.
-------------------------------------------------------------------------
I am the Dragonmaster (and assorted errands)
-------------------------------------------------------------------------
Items found in area: Too many to list ;)
Recommended Level: 33
Secrets: Jessica's Bromide, Jessica's Bromide 2, Mia's Bromide 4
Back in Pao, head to Tempest's hut to find the girls have already
recovered from the ordeal. Laike shows up, and tells you Myght is
probably done with the airship. Tempest hands Alex the Master Sword,
the sharpest blade in the tribe. Equip that sucker.
Now, to continue on. Use the Dragon Wings to return to Tamur, then head
towards Myght's Tower... OR NOT! If you're playing this game, I'll
assume you're very familiar with traditional Japanese RPGs. Meaning,
there's always a point-of-no-return where you miss a bunch of secret
items if you go too far in the game. Well, this is the point. Go to
Myght's Tower to the airship, and you miss some great stuff.
*NOTE* There's still a little more before the point-of-no-return, but
it's best not to test your skillz at stopping at the last second. Also,
there's is a second point-of-no-return later in the game.
If you don't want to do these side-quests, go ahead to Mr. Alex goes to
the Frontierland, the following section. You don't need any of these
items to finish the game, but for the perfectionist in you, you'll want
to grab all the secret items. I'll list the side-quests you can do.
1. Open up all the Red Chests. Check the SECRETS section for locations
of every single chest. Many of these have Silver Lights! Get them!
2. Go to the Forbidden Forest east of Meryod (see SECRETS section)
3. Get the Rememberizer from Ramus (see SECRETS section)
4. Grab any bromides that require you to get them just before you
leave.
5. Talk with the chief of Lann so that you can get Ghaleon's Tear
later in the game.
6. Talk with villagers. Everyone says something different now that
you're the Dragonmaster. w00t!
7. Pick up Jessica's Bromide, Jessica's Bromide 2, Mia's Bromide 4.
Refer to the SECRETS section for more help.
After you're done doing these (or just some of them), it's time to move
on to the Frontier. Use the Dragon Wings, and go to Myght's Tower.
-------------------------------------------------------------------------
Mr. Alex goes to Frontierland
-------------------------------------------------------------------------
Items found in area: none
Recommended Level: Around 33
When you're ready to leave for the Frontier, talk with Myght in this
tower. Using the Dragon Wings, you'll immediately teleport right in
front of him.
As Myght goes to work on the airship, talk to both couples. Each talk
about the future; will they defeat Ghaleon, will Kyle confess his love
to Jessica, will Nash lose it? After your done talking to the second
couple, you're forced to go to sleep.
When you wake up, use the stairs in the NE corner to reach the airship.
As you're about to enter the airship, Nash goes nuts and destroys the
engine. Royce appears, revealing that Nash has been secretly telling
Ghaleon the party's plans. How clandestine of him. He teleports off,
leaving Myght and the party hopeless. It will take him forever to
repair the engine. However, Kyle gets the idea; use Shira's balloon
engine for the airship.
Go to the Thieves' Bazaar and talk to the man next to your old balloon.
After some dialogue, you'll receive the engine. Use your Dragon Wings back
to Myght once you have the engine. He's impressed by Shira's work, and
goes off to install it. Laike comes and talks with you.
Once again, everyone moves to section of the room. Talk with each
person, and lend your ear on their opinion of Nash. When you talk with
the last person, Myght comes down and says he's ready.
With no Nash this time, airship launches with no problem. Laike reveals
his big secret (or did he..... ;)) and you're off to the Frontier.
With a force-field prot