You mustnt allowed yourself to be chained to fate...
______________________________________________________________________________
__ __ _ _ _____ _____ _ _ _
| \/ | | | | | / ____| / ____| | (_) | |
| \ / | ___| |_ __ _| | | | __ ___ __ _ _ __ | (___ ___ | |_ __| |
| |\/| |/ _ \ __/ _` | | | | |_ |/ _ \/ _` | '__| \___ \ / _ \| | |/ _` |
| | | | __/ || (_| | | | |__| | __/ (_| | | ____) | (_) | | | (_| |
|_| |_|\___|\__\__,_|_| \_____|\___|\__,_|_| |_____/ \___/|_|_|\__,_|
For the PlayStation
______________________________________________________________________________
==============================================================================
A H I D E O K O J I M A G A M E
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Written by : El Greco
Created : July 6, 2003
Version : 2.00
Updated : October 22, 2004
E-mail : REMOVED
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Metal Gear Solid is rated "M" for "Mature". This game contains animated
violence, blood, and suggestive language. If you are in any way offended by
these things then this game may not be for you.
* Have a contribution? Don't hesitate to send it in. I will accept most
submissions sent in to me as long as I can understand what you are
saying. To make sure I get it right explain it in full-detail before
sending it my way.
* I regularly scan the game board for any information that I may find
useful. Chances are that if it was posted on the board then I have most
likely seen it. I will post a message in any topic that I take
information from so if you find some information that you think I don't
have then send me an e-mail.
* I normally don't say this but I have been getting quite a few e-mails
regarding topics already discussed in the guide. I understand that you
need help but the answers can be found in the guide. PLEASE look through
the guide before contacting me. I put my e-mail in so that you can
contact me if you don't find the answer. It should be used only for
contributions and a last resort for help.
-----------------------------------------
--- WHAT'S NEW? (Version History) ----
-----------------------------------------
Version 2.00 | 1/19/05 | 192 kb
I gave the FAQ a pretty extensiive overhaul. Looks much cleaner, a little
more detailed and I added in some new sections here and there. In all
likelyhood this will be the FINAL update of the guide.
Version 1.40 | 10/22/04 | 151 kb
I got a big correction to my translation of "The Best is Yet to Come". Thanks
to Dan Craggs for that. Looks like that wasn't the final version of the guide!
Version 1.30 | 2/2/04 | 154 kb
I tampered with some parts of the guide and finalized a few parts. This will
be one of the last versions of this guide. If I find anything else that
should be in this guide I will be sure to add it in but otherwise this is most
likely the last version of this guide.
Version 1.20 | 10/6/03 | 165 kb
Added some stuff to the 'Useless Information Section' and added the
'Frequently Asked Questions' section. Added in the inventory upgrades too.
Version 1.10 | 9/28/03 | 145 kb
Added the lyrics from "The Best is Yet to Come".
Version 1.06 | 9/26/03 | 143 kb
Added in a new site to use my guides.
Version 1.05 | 9/20/03 | 143 kb
I added some stuff to the legal section of the FAQ and added a paragraph into
the introduction.
Version 1.00 | 8/25/03 | 142 kb
Finished Weapons/Items descriptions, VR Training, and Conclusion.
Spellchecked guide for the first time First complete version of the guide.
Version 0.75 | 8/24/03 | 132 kb
Finished Disc Two.
Version 0.38 | 8/21/03 | 101 kb
Completed walkthrough through the end of Disc One. Finished up the Weapons/
Item Placement section. Changed some of the section headers to make the guide
a little neater.
Version 0.25 | 7/9/03 | 74.5 kb
Added the weapon/item placement section and part descriptions for the
walkthrough. Finished the walkthrough up to the end of the torture.
Version 0.15 | 7/8/03 | 48.4 kb
Completed walkthrough up to the Lab. Added some basic stuff here and there.
Version 0.10 | 7/7/03 | 15.3 kb
Did all the basic stuff, made the table of contents, section headings, ASCII
art, legal information, contact information, did a bunch of stuff in the
game overview section.
==============================================================================
01) Table of Contents
==============================================================================
01) Table of Contents
02) Introduction
03) Game Overview
3.1 Basic Contols and Actions
3.2 Previous Story
3.3 Infiltration Manual
3.4 Other Stuff
3.5 Weapons
3.6 Items
04) Walkthrough
4.1 Disc One
4.1.1 Disc One - Part One
4.1.2 Disc One - Part Two
4.1.3 Disc One - Part Three
4.1.4 Disc One - Part Four
4.1.5 Disc One - Part Five
4.2 Disc Two
4.2.6 Disc Two - Part Six
4.2.7 Disc Two - Part Seven
4.2.8 Disc Two - Part Eight
05) Weapon/Item Placement
06) Useless Information
07) VR Training
7.1 Training Mode
7.2 Time Attack Mode
7.3 Gun Shooting Mode
08) Song Lyrics
09) Frequently Asked Questions
10) Contact Information
11) Credits
12) Conclusion
13) Legal Information
- Navigating the Guide -
The entire guide is broken up into sections, sub-sections and so on. There
is one general idea or section and then the section within it are more and
more specific to that particular subject.
You can easily access any of the parts in the guide; all you have to do is
highlight the search code for the section copy it, open the Find function in
your browser and enter it in. Or you could just highlight, press CTRL+C,
CTRL+F, CTRL+V, ENTER. That should immediately take you to the desired
section.
The main walkthrough is divided into separate parts to help you find your
place more easily. Just refer to the listing above and find the place that
you are at in the game. Then copy the code next to it and paste it into the
search function (CTRL+F). After you press ENTER or click on "Find Next" you
will be taken to the appropriate section of the walkthrough.
PART DESCRIPTIONS
------------------------------------------------------------------------------
Disc One - Part One : Covers gameplay from the begining of the game to the end
of the battle with the M1 Tank.
Disc One - Part Two : Covers gameplay from the first entrance of the Nuclear
Warhead Storage Building to the first exit from the
Cave, going to the Underground Passage.
Disc One - Part Three : Covers gameplay that takes place during Snake's search
for a PSG1.
Disc One - Part Four : Covers from the battle with Sniper Wolf to Snake's
entrance of Communications Tower A.
Disc One - Part Five : Covers gameplay from the guard chase in the tower to
the end of the gameplay on disc one.
Disc Two - Part Six : Covers gameplay from the Blast furnace to Liquid and
Ocelot's conversation inthe underground maintainance
base.
Disc Two - Part Seven : Covers gameplay from the search for the PAL key to the
end of the PAL entry.
Disc Two - Part Eight : Covers the last three boss fights of the game.
==============================================================================
02) Introduction
==============================================================================
Metal Gear Solid was released in 1998 to much anticipation and hype. It set
the standards for graphics, story, and quality of the gameplay. The game was
the revolutionary game of its time and has since been surpassed by games on
more advanced game systems but it still lives on as one of the greatest games
ever created. Metal Gear Solid picks up the story from the second Metal Gear
game, Snake has since retired after the Zanzibar Uprising and moved to the
serene and peaceful landscape of Alaska. He has become a heavy drinker and has
been holed up in his home for some time. Snake is taken from his home by armed
military personnel and taken to the US Navy's submarine Discovery where he is
briefed on his new assignment by his old FOXHOUND commander Roy Campbell.
The first question you may ask is, "Why are you writing a guide for Metal Gear
Solid when there are already about 20+ walkthroughs for it?" Well, I was bored
one day so I started looking around for another FAQ project. I went to the
MGS page and I noticed that most of them were below 50 kb. So, I looked into
a bunch of them and saw that they were mostly just basic lists of things to do
in each area. Not really much in-depth information about the game, or gameplay
for that matter. I decided to make a detailed guide that outlines precisely
the steps that must be taken in each area. Including bios on most characters,
a description of the storyline throughout the guide, locations for equipment,
basically all the info related to the game of Metal Gear Solid.
You do not always have to go by the guide that I have written. If you prefer
to go another route or do a little exploring then by all means, do so. However,
be careful, if you are caught, you will have to fight your way out. So, tread
softly.
Feel free to contact me if you have questions about the game, want to suggest
some strategies for a part in the game, or wish to point out any errors that I
have made in the FAQ. If you submit a strategy I will be glad to put in my
guide and I will give you credit. I hope this is helpful.
==============================================================================
03) Game Overview
==============================================================================
S T E A L T H G A M E
infiltrate and avoid detection
STEAL
vt.{stole stolen} to perform an action in a silent, secretive manner.
vi. to proceed secretively, to sneak to move silently.
n. stealth the act of moving silently and secretly.
Metal Gear Solid is a 3D action-adventure game that lets you experience the
thrill of sneaking past the enemy without being seen. You play the role of
Snake, who must infiltrate enemy territory and carry out a top-secret mission.
If the enemy sees you, they'll call for reinforcements and things are bound to
get rough. You'll want to avoid battle whenever possible.
The game is a work of fiction. Any resemblance to actual persons or groups,
living or dead, is purely coincidental.
------------------------------------------------------------------------------
3.1 Basic Controls and Actions
-------------------------------------------------------------------------------
___________________
/ Basic Controls /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
X.............................Crouch
Square........................Shoot
Circle........................Punch / Action Button
Triangle......................First Person View
R1............................Quick Un-equip
R2............................Bring up weapons menu
L1............................Quick Un-equip
L2............................Bring up Item Menu
Start.........................Pause game
Select........................Activate Codec
______________________
/ Extended Controls /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
| - crouch
X | - crawl
| - fire while running
--------------------|-------------------------------------------
| - fire weapons
SQUARE | - choking guards
| - quick slowdown
--------------------|-------------------------------------------
| - hand to hand combat
CIRCLE | - knock on wall
| - confirmation button/action button
--------------------|-------------------------------------------
| - First Person View mode
TRIANGLE | - fire while in FPV (jeep fight only)
|
--------------------|-------------------------------------------
| - unequip/equip weapon
R1 | - tactical reload
|
--------------------|-------------------------------------------
|
R2 | - activate weapons menu
|
--------------------|-------------------------------------------
|
L1 | - unequip/equip item
|
--------------------|-------------------------------------------
|
L2 | - activate items menu
|
--------------------|-------------------------------------------
|
START | - pause game
|
--------------------|-------------------------------------------
| - activate codec
SELECT | - deactivate codec
|
__________________
/ Basic Actions /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Throw
-----
When you are rushing through an area or running through a group of guards and
you have run out of ammo you can flip a guard by pressing the weapon button
while moving and without a weapon equipped. This will cause your character to
grab the guard around the waist and toss him over his shoulder. On the easier
difficulties this will knock out a guard.
Corner View
-----------
Flatten yourself against the wall near a corner to enter Corner View. This
will allow you to see things that are behind the corner without exposing
yourself to the enemy.
Dragging Enemies
----------------
To grab an enemy around the neck walk up to him and stop. Then unequip your
weapon if you have one equipped and press the weapon button. While he is in
this chokehold he will squirm to try and get out of your grip. You can make
him stop for a moment if you quickly tap the weapon button again.
Cardboard Box
-------------
Ah, yes. The famous Metal Gear Solid cardboard box gag. You can equip any
box in your inventory and your character will duck inside it. This will fool
enemy sentries unless they see you move or they see you get into it. You can
also alert their suspicion by using the box near boxes that are not of the
same type for example using the box used for storing oranges in a pile of
boxes that house electronic supplies.
You can also move around in a cardboard box. This is useful for dodging enemy
fire, is is a kind of ducked run.
Chokehold
---------
Without yor weapon equipped come up behind a guard and press the weapon button.
Your character will now grab him around the neck to temporarily immbilize him.
Once he is in the choke hold you can either snap his neck, knock him out, or
leave him. To snap his neck rapidly press the weapon button to snap his neck,
you will hear a quite distinct, and disturbingly pleasing, "SNAP!" If you
prefer not to take his life you can press the weapon button about 9 or ten
times to cause him to lose conciousness.
Knock On Wall
-------------
While leaning up against a wall push Circle to knock on the wall with your fist
or your gun. This will alert the guard and cause him to come and investigate.
This will provide you with an open opportunity to sneak past him if you have
utilized this correctly.
Quick Change
------------
To quickly unequip a weapon or quickly equip it press the R1 button for the
weapons and the L1 button for the items. Quickly unequiping and then equiping
will automatically reload your gun.
Aim and Move
------------
Press down X to shoot while moving. Useful for escaping attacking guards
while at the same time killing them.
Quick Slowdown
--------------
This I only include because there is no way to walk in this game. When running
over a noisy surface such as in the tank hangar, you may need to walk slowly
so that nearby guards are not alerted. While running press the weapon button,
SQUARE, to make Snake reach out as if he were to grab someone. When he does
this he will slow down and thus he will not make any noise when running.
____________________
/ Special Actions /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Fire While in FPV
-----------------
This feature is only available during the jeep fight against Liquid at the end
of the game. This allows you to fire your weapon, in this case the machine gun
mounted on the back of the jeep. It is much, much easier to aim in this mode.
Rappelling
----------
At one point in this game you will have to rapel down a wall. The X button
serves as the jump button, you will push away from the wall. While Snake is
away from the wall you can use the Directional Pad to move in any direction.
So, to go down press X and then press down. The CIRCLE button will keep Snake
against the wall so that you can walk across the wall. So to walk to the left,
press and hold CIRCLE and press the left button on the directional pad.
Torture Event
-------------
At a point in the game Snake will be tortured by one of the FOXHOUND members.
An electrical current will be sent rhough his body, severely bringing down his
health. To regain your health you must press CIRCLE rapidly to gaim it back as
it is depleted. Once the life guage reaches zero Snake will die. You can
avoid the torture by pushing the SELECT button, but you many not want to do
this, there will be consequences. If you die during this torture event you
will have to start over from the last time you saved. "There are no continues
my friend."
-------------------------------------------------------------------------------
3.2 Previous Story
-------------------------------------------------------------------------------
--------------------------------------
Metal Gear - The Outer Heaven Uprising
--------------------------------------
The year is 1995. Deep in South Africa, 200km north of Garzburg, Outer Heaven-
an armed fortress nation, established by the legendary mercenary. He was
feared in combat by both his friends and foes as a hero and a lunatic. The
"Western" nations have found that a weapon of mass destruction capable of
rewriting war history is under development at Outer Heaven. They have called
upon the high-tech special forces unit FOX-HOUND to take care of the
situation. In response to this order, Big Boss, the commander-in-chief of
FOX-HOUND, sent Gray Fox, the man with the code name "Fox" which is given to
the best member of the unit "Operation intrude N313"
After a few days, his last message being "Metal Gear..." Gray Fox was missing
in action. Taking the situation seriously, the top men of the "West" again
called for FOX-HOUND. Big Boss selected Solid Snake, who had recently joined
FOX-HOUND, as the agent and entrusted everything to him.
Successfully making a solo infiltration to Outer Heaven, Snake got in touch
with local resistance members Schneider, Diane and Jennifer. With their
co-operation, Snake succeeded in rescuing Gray Fox. Gray Fox laid out the
terrifying facts about "Metal Gear" Metal Gear was the development name of a
nuclear warhead-equipped two-legged walking tank. It can walk through over the
toughest terrains that would stop normal tanks. It can conduct local warfare
by itself with unique weapons like its Vulcan-cannon and anti-tank missiles.
It was indeed a new type of weapon that can conduct a nuclear attack against
any place on the face of the Earth from any l and surface...
With Metal Gear, Outer Heaven was trying to establish its military superiority
over the entire world. In order to destroy Metal Gear, Snake rescued Metal
Gear's chief engineer Dr. Pettrovich and his daughter, Elen, who was taken
hostage to force her father to continue with his development. Snake hears from
Dr. Pettrovich how to destroy Metal Gear.
However, as Snake approached the heart of Outer Heaven and Metal Gear, well
designed traps are set all around Snake- as if his actions are being leaked
to the enemy...
In the midst of the escalating battle, the leader of the resistance,
Schneider, fell into the hands of the enemy, and Snake himself was injured
through the deadly battles with Outer Heaven's best mercenaries. But Snakes
indomitable spirit lead him to the 100th floor basement of the secret base
where Metal Gear was developed. Evading the powerful defense system that wipes
out all intruders, Snake ultimately succeeded in destroying Metal Gear.
Snake tried to escape from Outer Heaven upon completing the mission. However,
during the escape he was confronted by one man- FOX-HOUND's commander-in-chief
Big Boss. Big Boss laughed at the astounded Snake and told him the truth
behind his mission. While serving as commander-in-chief of FOX-HOUND Big Boss
also ran a mercenary dispatch company utilizing his connections and capitals
from his own years as a merc. He was planning on to build this company a
larger military establishment, and he built Outer Heaven as its base. His
purpose for sending the rookie Snake was to cause information confusion
amongst the west. However, Big Boss miscalculated. He never thought Solid
Snake would make it this far...
Having lost Metal Gear, Big Boss activated the self-destruct system of the
underground base. While the countdown to destruction continued, his screamed
echoed in the emptiness
"YOU HAVE GONE TO FAR. TOO FAR!!!"
On the 100th floor basement, the battle between the 2 men commenced- free of
ideology and politics. The armed fortress nation Outer Heaven collapsed. The
impenetrable fortress made from the best military technology and occupied by
the toughest mercenaries burned in flames. Behind him, the flames reached
skyward, as Outer Heaven fell leaving Solid Snake all alone...
---------------------------------------------------------
Metal Gear 2: Solid Snake - The Zanzibar Land Disturbance
---------------------------------------------------------
1999, the world was facing an energy crisis. It was obvious that the petroleum
would run out faster than what was expected. However, the development of an
alternative energy resource is far from completion. The price of petroleum has
skyrocketed and the world economy in confusion. The 21st century was expected
to be one of chaos. One mans invention changed the entire situation. A Czech
genius and biologist, Dr. Kio Marv, invented OILIX, a microorganism that
refines petroleum to product a highly purified form of petroleum. The world
was filled with hope upon the discovery of this messiah to solve the energy
crisis, but at the same time the world entered a time of tension regarding
this new algae.
Just when the whole worlds attention was drawn to OILIX and Dr. Marv, he was
abducted by someone and disappeared. Nations begun investigations immediately
and a name soon appeared...'Zanzibar Land'...
Zanzibar Land was a democratic military regime that suddenly appeared in
central Asia in 1997. When their uprising took place, the CIS Army, formed
around Russia, sent in a suppressive unit immediately. Zanzibar Land resisted
by gathering a band of Mercenaries from nations around the world and
fortifying most of its land. As a result, the CIS Army was repeatedly
defeated, and Zanzibar Land declared its independence. Due to the active role
mercenaries played, this war was called the 'Mercenaries War' and Zanzibar
Land was referred to as an armed fortress nation. A military nation with a
group of strong mercenaries, surrounded by a tough fortress.
According to the latest information, Zanzibar supposedly was armed
with Nuclear Weapons. The whole scenario was crystal clear. By obtaining OILIX
in addition to nuclear weapons, Zanzibar Land was trying to establish its
economic and military superiority over the entire world. Concerned about the
situation, the United States of America ordered Roy Campbell,
Commander-in-Chief of high tech special forces unit FOX-HOUND, to rescue Dr.
Marv. Campbell was a former member of FOX-HOUND. He brought back Solid Snake,
the man who single handedly brought down the armed fortress nation of Outer
Heaven 4 years ago, and asked Snake to bring back Dr. Marv and OILIX.
Successfully infiltrating Zanzibar Land and with help from CIA
agent Horry and others, Snake was able to go deep into the fortress and meet
again with Dr. Pettrovich, the chief engineer of Metal Gear from Outer Heaven.
He too was abducted to Zanzibar Land and forced to develop another Metal Gear.
He told to surprised Snake an even more shocking fact. Big Boss, the man Snake
had defeated at Outer Heaven, turned out to be the General Commander of
Zanzibar Land.
Snake rescued Dr. Pettrovich in co-operation with Natasha, Dr. Marv's guard
and former Czech International Secret Police agent, and then headed for the
confinement facility deep in the fortress to save Dr. Marv. When Pettrovich
and Natasha crossed the narrow suspension bridge over the deep valley, a
missile blew the bridge away. Natasha flew into the air because of the
explosion. While unable to do anything to save Natasha, Snake started hearing
a well-known voice "Hey Snake, we're good buddies. I can let you go. Just
leave this place at once!" Gray Fox. Snake saw Gray Fox controlling Metal
Gear. The best soldier in FOX-HOUND who, after the fall of Outer Heaven,
disappeared as if he followed Big Boss. Losing Natasha in front of his eyes and
letting Pettrovich get taken away, Snake screamed "Fox! I will not give up!"
After a series of deadly battles with mercenaries, Snake finally made it to
Dr. Marv's confinement facility. However, he arrived to late. He saw Dr.
Marv's corpse and Pettrovich, who could do nothing but just stand there.
Pettrovich told Snake that Dr. Marv could not withstand the repeated tortures
because of heart problems. Snake then received an emergency call from Horry.
The information she supplied was very shocking. Pettrovich had been
voluntarily visiting Zanzibar Land to develop Metal Gear. The abduction of Dr.
Marv was conducted under the directions of Pettrovich himself. After the
truth came out, Pettrovich attacked Snake, but Snake easily put an end to him
and obtained the structural plan of OILIX.
While trying to escape, Snake was confronted by Metal Gear again, controlled
by Gray Fox. The tremendous battle took place in the underground base. Snake
finally succeeded in destroying Metal Gear. However, Gray Fox did not submit
and challenged Snake to the final battle. In the midst of a minefield, Snake
and Fox fought without any weapons. A fist-to-fist duel involving no hatred or
murderous intent. During that moment of purity the 2 were bound by forces
transcending words and emotions. Snake won the tough but pure battle against
Gray Fox. However, there was still someone else. Snake had to fight Big Boss.
Just like 4 years ago at Outer Heaven Big Boss was waiting for Snake. "One
who has experienced the tension of battle can never leave the battlefield.
I'm the one giving you something to live for, and that is war" Snake was
infuriated at the arrogant Big Boss "There is only one battle I have to fight.
To free myself from you, to shatter the nightmare...Big Boss, I will kill
you!"
With the structural plan of Oilix, Snake and Horry escaped from Zanzibar Land
on a rescue helicopter. Snake once again saved the world. However, there was
no smile on his face. Big Boss's last words kept ringing in his head "Whoever
wins, out battle does not end. There loser is freed from the battlefield, the
winner must remain there and the survivor must live his life as the warrior
until he dies" Snake then disappeared into the whitelands of Alaska...alone...
-------------------------------------------------------------------------------
3.3 Infiltration Manual
-------------------------------------------------------------------------------
_____________________
/ State of the Enemy /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Several marks will apear over a soldiers head to help you know what their
current state is.
Sleeping - Sometimes you will come across a guard that has been dozing off on
duty. You will see blue Z's circling over his head.
Unconscious - When you have knocked out an enmy with your fists he will lie on
the ground with yellow start circling around his head.
Suspicious- When a guard has heard or seen something that has alerted his
suspicion a big "?" will appear over his head. This appears when he has seen
something just out of his vision cone or heard a noise you knocking on the wall.
Discovery- When a guard has discovered your character a big "!" will appear
over their head.
________________
/ Game Screen /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Life Gauge- Appears in top-left. If the life gauge drops to zero the game ends.
Radar- Appears in top-right. Displays the position of enemy soldiers and their
FOV, and the players surroundings.
Weapon Equipped- Appears in bottom-right. Displays the weapon that is currently
equipped. Not displayed if there is no weapon equipped.
Item Equipped- Appears in the lower-left. Displays the current item equipped.
Not displayed if there is no weapon equipped.
Visual representation of game screen
______________________________________________________________
/ \
| Life Bar Radar |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| Item Weapon |
| |
| Equipped Equipped |
| |
\______________________________________________________________/
___________________
/ Dots and Cones /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NORMAL MODE
Central dot- Player character.
Green cone- character's FOV while in FPV.
Dots and Cones- Represents enemy units and their FOV, includes: soldiers,
cameras.
Normal- Blue
Suspicious- Red
After being attacked or while being attacked- Red
Yellow Cones-Surveillance cameras/gun cameras
WHEN THE MINE DETECTOR IS EQUIPPED
Yellow Dots and Cones- Yellow dots indicate the positions of mines. Entering
the yellow cone-shaped area while standing will cause the mine to explode.
________________
/ Radar Modes /
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Normal Mode : This is the default state, when the player has not been
discovered by enemy soldiers or surveillance cameras. While in
normal mode, enemy soldiers will follow set patrol routes.
While on patrol enemies will use their eyes and ears to check
for anything unusual on their patrol route. Some soldiers
might stand guard in a single spot, while others might fall
asleep on duty. When a soldier in normal mode hears a noise or
spot something suspicious, such as footprints a lound clash,
he will leave his patrol route and search the surrounding area.
If he finds nothing out of the ordinary he will return to his
patrol route. Creating a noise to distract an enemy is an
essential technique to master.
Alert Mode : The radar cannot be displayed. Occurs when the player is
discovered by an enemy soldier or camera. The enemy will
actively seek you out until they find you. if you are caught,
good luck. If you can evade them until the end of Alert Mode
then you'll go back into the normal state.
Radar Jammed : Radar cannot be displayed when the radar signal is being
jammed. Also, any equipment containing electronic components
such as surveillance camera's and remote operated missiles will
not function properly.
-------------------------------------------------------------------------------
3.4 Other Stuff
-------------------------------------------------------------------------------
___________
/ Rankings /
ŻŻŻŻŻŻŻŻŻŻŻ
When you completre the game you will get a ranking based upong several
statistics,
- Difficulty level
- time
- enemies killed
- alerts
- continues
- rations used
Here are the rankings you can get for each level, there are twelve for each.
Easy Normal Hard Extreme
_______________________________________________________________
1 Hound Doberman Fox Big Boss(best rank)
2 Pigeon Falcon Hawk Eagle
3 Piranha Shark Jaws Orca
4 Pig Elephant Mammoth Whale
5 Cat Deer Zebra Hippopotamus
6 Koala Capibara Sloth Giant Panda
7 Chicken Mouse Rabbit Ostrich
8 Puma Leopard Panther Jaguar
9 Komodo Dragon Iguana Crocodile
10 Mongoose Hyena Jackal Tasmanian Devil
11 Spider Tarantula Centipede Scorpion
12 Squirrel Bat Flying Fox Night Fox
-------------------------------------------------------------------------------
3.4 Weapons
-------------------------------------------------------------------------------
SOCOM
-----
Harosho...good! You found a SOCOM. That's a Special Operations Command
Pistol. It's a .45 caliber pistol with plenty of stopping power. It's also
equipped with a LAM(Laser Aiming Module) for night time combat. If you hold
down the weapon button you can train the laser sight on the enemy to help you
aim. If you find a SOCOM suppresser you can equip that too. That pistol was
designed specifically for use by special forces, so I think it might be
useful. Some people find it a little heavy to use, but it shouldn't be a
problem for you.
FA-MAS
------
That is a FA-MAS. It is a bullpup style assualt rifle. It is durable and
easy to use. Very resistant to overheating, it is a reliable waepon with
smooth action. It can fire bup to 1,000 rounds per minute. On full auto, you
will empty a 25 round magazine in a few seconds.
Stun Grenade
------------
Those are Stun Grenades. They are often used in sensitive operations such as
freeing hotages and that sort of thing. Sometimes they are called "flash
bangs" or "sound and flash grenades". They will make a big flash and lots of
noise which will disorient and disable your opponents temporarily. You have
to understand that they won't kill the bad guys, but just stun them for a few
seconds. Use them wisely.
Chaff Grenade
-------------
That's a chaff grenade. It's a special grenade that disperses thin-narrow
metallic strips of various lengths and frequency responses. It can confuse
electronic equipment. It will be useful against machines which depend upon
electronic sensors. Naturally, for it to be effective you must use it before
you are attacked. If you are expecting an attack, spread it before hand.
Grenade
-------
You found some grenades. Just pull the pin and it explodes after five
seconds. You can get a lot donje in those five seconds, Snake. How you use
them is up to you.
Stinger
-------
This weapon is useful for shooting some annoyances such as Metal gear REX and
the Hind D, and occasional security camera. The Launcher automatically finds
the weak points on your target and locks onto them when it is aimed there. The
game will automatically swich to FPV when it is equipped.
Nikita
------
Those are remote-controlled miniature reconaissance missiles, sometimes called
Nikita missiles. They've got CCD cameras in their nose cones. If you fire
them, they'll transmit data to your monitor. You can control their flight
freely in all directions. But the missiles have a limited amount of fuel.
Watch the guage carefully. Pres the First Person View button to see the
missile's viual data. Use them wisely.
PSG1
----
A sniper rifle for shooting targets from afar. This is used mainly in the two
battles against Sniper Wolf. You can use this to kill guards in one shot, even
if they are shot in the foot, strangely enough they will die. When it is
equipped Snake will lie down and the view will switch to that of the rifles
scope. The rifle is semi-automatic too so there is no bolt action single round
shoot off nonsense, you can fire off a barrage of 5 bullets one after another,
just about as fast as you can push the weapon button.
C4
--
That is C4 explosive A plastic explosive with a texture similar to clay, so
you can shape it in almost any way you want. Although it has 1.4 times the
destructive power of dynamite, it is highly stable and won't explode without a
detonating device, even if it is shot, burned, or beaten. You are using a
wireless detonator, yes? The detector is equipped with a scrambler so you
don't have to worry about interference from any other radio source. Make sure
you are sufficiently far enough away when it goes off. Also, as you know, the
sound of the explosive will alert your enemies, so be careful.
Claymore
--------
Those are Claymore mines. Unlike other mines which are planted underground,
claymore's are set up above ground and are designed to produce maximum damage
in a wide-fan shaped area. When they go off, they spray seven hundred 1.2
millimeter steel pellets in a 60 degree pattern much like an oversized shotgun.
Traditionally, claymore's use a tripwire to set them off, but these are a new
type. They are camouflaged using the new stealth technology and are equipped
with sophisticated motion detectors.
-------------------------------------------------------------------------------
3.5 Items
-------------------------------------------------------------------------------
Cigarettes
----------
Snake's lucky charm. They have a calming effect on the muscles and can be used
when sniping to stop trembling of the muscles. Since the Surgeon General's
warning applies in video games too when smoking Snake's health will decrease
steadily. The smoke given off by cigarettes can also reveal any laser
tripwires that may be around.
Diazepam
--------
A tranquilizer, yes. I heard that Sniper Wolf uses them to prevent her hands
from quivering. Maybe you should try the same thing.
Ration
------
Er...this is just some food. When Snake's health bar is down very low, eat a
ration to recover some of his health. Press the CIRCLE button whoile it is
highlighted in the Items menu to eat. If Rations are equipped when Snake's
life bar reaches zero a Ration will be used to recover health.
Gasmask
-------
You got a Gas Mask. Good. That is a double eyepiece type. Be careful.
Unlike the transparent shield type, it will restict your field of vision. It
is equipped with a voice emitter so do not worry about not being heard. It is
made of reinforced plastic and the inside is made from an acetate weave. Also t
the eyepieces are specuially treated so they won't fog up. You will be able to
stay in gas filled rooms for a long-time with that mask. Use it wisely.
PAL Key
-------
The nuclear safety override device that the DARPA Chief talked about. This is
the device that you use to either deactivate or activate the nuclear warhead.
Insert the keys when the warhead is active and you will deactivate it and vice
versa. Be careful you can only use the keys once.
PAN Card
--------
You will get seven of these little things during the course of the game. This
device is a security card that will allow Snake to open doors of that security
level or higher. For example, the level 4 card will opebn doors of level 4
clearance and higher. The PAN Card must be equipped in order for it to work.
The card uses the salts in your blood to transmit data from the card to the
door to allow you to pass through. PAN-Personal Area Network.
Mine Detector
-------------
That is a mine detector. It works by searching for metal objects. It will
even find claymores that are hidden with optic stealth technology. It is set
up so that the position of the land mines will show up on your radar. All you
have to do is equip the mine detector and keep your eye on the radar. Use it
carefully.
Cardboard Box
-------------
A cardboard box. A cardboard box usually consists of a thin pasteboard with a
thin corrugated peper center. They are usually made of recycled paper. It was
invented in Europe over a hundred years ago. It was originally used to absorb
one's sweat while wearing hats. With the same amount of wood to make one
wooden box you can make six or seven carboard boxes. And, since it is
recyclable, it's highly economical. In addition, it is strong and easy to
store. That's why it's widely used for packing. But to avoid damaging weapons
and other delicate instruments when shipping them, they should be packed in
stronger boxes like...wood or something. Also, the crevices are filled with
styrofoam to prevent them from moving around....So anyway, what's with the box?
Snake-Oh nothing...no big deal.
NVG
---
Those are night vision goggles. They do not use special lenses. They
electonically amplify the light by transforming it into electronic signals in
which they then boost to create an image. They amplify the light 100,000
times. You would be able to see 500 meters in starlight just as if it were
day. But, it won't work in complete darkness since there is no light to
amplify. Those night vision goggles will hurt your eyes after a while. Do not
use them for too long a period of time.
Thermal Goggles
---------------
Thermal Goggles work by thermal imaging instead of by amplifying light like
the Night-Vision Goggles. They'll work just as well in complete darkness. Not
only that, they can also penetrate optic stealth systems. You will be able to
spot claymores too. But they will tire your eyes out, so do not use them too
much.
==============================================================================
04) Walkthrough
==============================================================================
*******************************************************************************
4.1 Disc One
*******************************************************************************
Disc One - this section of the guide covers gameplay from the beginning of
Disc One to the end, so obviously, if you are looking for part of the game
that is on disc two then this is not the place to look.
------------------------------------------------------------------------------
4.1.1 Disc One-Part One
------------------------------------------------------------------------------
Covers gameplay from the begining of the game to the end of the battle with
the M1 Tank.
Solid Snake has been pulled out of retirementby his former commander Roy
Campbell. Apparently, a group of FOXHOUND members, with the aid of
Next-Generation Special Forces, have violently taken control of a small nuclear
weapons dispoasl facility on Shadow Moses Island, in the Fox Archipelago of
Alsaka. They are demanding that the government turn over the remains of the
20th centuries greatest soldier Big Boss, which are being held in a government
storage facility. They also demand that the government pay them the sum of
$1 billion. If the government does not accede to their demands they will launch
a nuclear weapon. Snake reluctantly agrees to carry out this mission. He is
taken near the disposal facility by sub, where he then is launched in an SDV
(Swimmer Delivery Vehicle) to get in undetected through the base's radar system
from there on he has to swim through the frigid Alaskan waters to the
underground dock in the facility.
------------------------------------------------------------------------------
Dock
------------------------------------------------------------------------------
Go immediatly into the water and grab the ration to the left of the base of the
stairs. Go to the left and crawl under the pipe. Now there are two guards in
this area. Both travel on rtaher predictable routes so they are not your
biggest worry. Now, wait here for the guard patrolling north/south to come
down and turn to the right. When he does go north to the elevator. When you
get there the codec will beep. Campbell will tell you that you need to wait
for it to come down. Grab the ration behind the forklift to the right and wait
here for the elevator. After about 1 minute the elevator will descend from
above. Wait for the guard to leave and get on. The elevator will
automatically ascend.
Snake will take off his diving gear and stand up as the title flashes on screen.
------------------------------------------------------------------------------
Heliport
------------------------------------------------------------------------------
Snake will exit the elevator and take cover behind a crate. Looking beyond the
edge of the box he sees a Hind D, a Russian gunship on the heliport. It takes
off and flies away into the night. Snake calls the Colonel and they have a
brief exchange. Then Snake meets Mei Ling, his mission data analysis
specialist. She explains about the Soliton Radar, listen to this it contains
good information. Then Snake will search for an entrance into the disposal
facility. He spots an air vent on the lower level but there is a guard
standing in front of it. He the looks up towards the top level but he cannot
see the vent there.
Go east around the raised platforms but stick close to the wall. Go into the
truck and grab the SOCOM pistol. Go up the stairs on the right, staying
directly below the surveillance camera. Hide behind the box at the tp of the
stairs. When the guard turns around to go west trail him and when you get in
front of the air duct the Colonel will call you. Duck under the vent opening
and crawl.
-------------------------------------------------------------------------------
Tank Hangar
-------------------------------------------------------------------------------
Crawl through the vents and you will get a codec call. It is Master Miller,
Snake's instructor. He will talk about how you can call him if you have
questions about the plants or animals in Alaska. Crawl forward and there will
be another cut scene eventually. Two guards are talking, the first one gives
the other one instructions, to shut the vent covers as soon as the rat spraying
is done, and keep close watch on the woman in the cell. The first one also
informs the otherthat there is an intruder in the facility (not Snake), he
killed three people and is using stealth.
Keep on crawling and you will come to an opening in the vent, press CIRCLE to
drop down. If you need a ration keep crawling further, it is just ahead. Once
down on the walkway you will get another codeccall, the Colonel tells you to
find an elevator that will take you down into the lower floors of the building.
Be careful on this walkway, it is covered with a metal grating that makes a lot
of noise when you walk on it. The open room contains the thermal goggles. If
you have chaff grenades then you can throw one to knock out the camera and get
them. Now go all the way around the walkway, when the camera turns to the
right you can quickly run down the stairs.
Run around the first tank and the guard that was standing by the elevator
entrance should have moved on by now. Press CIRCLE in front of the control
panel and the elevator will open.
-------------------------------------------------------------------------------
Cell
-------------------------------------------------------------------------------
When you exit the elevator Mei Ling will call. The DARPA Chief is nearby. Go
south and to the right, climb up the ladder. Crawl through the shaft and you
will come to an intersection go left and you will see a short cut scene and
you can get some SOCOM ammo. Otherwise, you can just go straight forward, the
first opening in the shaft that you come to, look down in FPV and you will see
a short cut scene with a woman exercising. Go to the next opening and look down
That's the DARPA Chief.
The DARPA Chief will tell Snake about the new Metal Gear project, codenamed
REX. He will also give him his ID card so that Snake can now access doors up
up to level 1 security clearance. Also, he will confirm that the terrorists
have the ability to launch a nuclear strike. Then suddenly the chief dies of
something that looks like a heart attack. Snake contacts the Colonel and Naomi
to find out what happened, Snake is suspicious of the Colonel now, he feels
that he is hiding something.
After the codec call ends wait around for the door to open, you will hear
someone getting beat up and knocked out. When it opens exit the cell.
The guard that was patrolling the area has been knocked out and stripped of his
clothes. As Snake exits the cell he is held-up by a woman (the woman from the
cell) in a Next-Generation Special Forces uniform. She accuses Snake of
killing the DARPA Chief and he slowly turns around to face her. He pulls out
his SOCOM and points it straight at her forehead. He then tries to intimidat
her by calling her a rookie, he points out all the things that give it away,
"That nervous glance, that scared look in your eyes. They're rookies eyes if I
ever saw them." The room is then stormed by soldiers.
When the game resumes you will have to fight your way out of the room. Grab
the SOCOM ammo and fire at the guards. When they are dead, the woman will take
over for a moment and waste the next three gaurds that come in. Go into the
upper right hand corner and kick all the guards into the other corner so that
the woman can take care of them.
The woman runs away towards the elevator. She turns around and fires at Snake,
who quickly jumps out of the way. The scene changes, three figures are
standing around someone on a figure on a metal platform, he looks dead. The
first person is saying, "You idiot, you've killed him!" The next man replies,
"I didn't expect a pencil pushe like him to be so tough." Another person who
is speaking in a ragged whisper agrees, "His mental sheilding was very strong."
The first man then complains, "Now we'll never get that detonation code!" The
man with the ragged whisper then assures the first man, "Boss, I have a good
idea." Once again the scene changes and we see the woman in the elevator. The
doors close and Snake starts to hallucinate, he sees a man floating in the air
before the elevator. It's the man with the ragged voice. He dissapears and
Snake calls Naomi to ask her what happened, sh explains that it was Phsyco
Mantis, FOXHOUND's phsycic.
Get in the elevator and go to B2.
-------------------------------------------------------------------------------
Armory
-------------------------------------------------------------------------------
Equip your PAN card and go south. There are trap doors on this floor if you
fall in one you will die. When you hear a clicking sound that means that you
have triggered it. Grab the SOCOM ammo in the south center room. The C4 that
you need is in the center room in the north, and you can get a handful of
grenades in the south-left room. There are also two rooms on either side of
the elevator that you have to blast into, they are marked by the dark grey
spots on the wall. The one on the right has two trap doors, so watch it in
there. Now, the wall that you have to blast throgh is in the south, in the
very left corner, take a look in FPV. Set the C4 on the wall on the dark grey
area and move away from the area, set the C4 off using the punch button,
CIRCLE. Go in once the C4 has done its work.
-------------------------------------------------------------------------------
Armory South
-------------------------------------------------------------------------------
Now you must blast through another wall, look for the dark grey area about 3/4
of the way down the hall. Set the C4 on the wall and blast after you have
moved away. Now, once more you must blast. The area is about 3/4 of the way
down the hall once more, blast after you have cleared the area.
Snake will walk into the chamber. A man is tied to a small concrete post with
strings all around him, Snake reaches out to touch the wires. The man suddenly
cries out and Snake withdraw his hand. A man fires a shot at Snake, Snake
jumps out of the way. The man reveals himself as Revolver Ocelot. Then Ocelot
challenges Snake to a gun duel.
This fight is very simple, Ocelot will run around in circles and fire bullets
at you. When he runs out of bullets he will pause to reload. When he does pop
off a shot at him. Press and hold the SQUARE button to lock on to get a shot.
He only has six shots in his gun. When his life bar is down to zero the fight
will end.
Ocelot will take cover while he reloads his gun. Suddenly a cloaked figure
swoops down from above and slices off Ocelot's hand. Then he cuts the wires
binding the ArmsTech President to the post. The trip wires are triggered and
the C4 explodes as the president falls to the ground. Ocelot runs away and
exits the room, leaving Snake with the figure. Snake confronts the figure, who
has now disabled his stealth camouflage, he resembles a cyborg ninja. The man
claims, "I'm like you, I have no name." The president seems to recognize him.
The man suddenly convulses and screams in pain. He exits the room as swiftly
as he came. Snake then interrogates the president. He tells Snake that he
gave up his code to the terrorists. He gains severeal other trivial peices of
information and then suddenly he dies in a similar way as the DARPA Chief did.
Snake calls the Colonel and Naomi because his suspicions that they are hiding
something are now hightened.
If you don't already know this then I'll tell it to you now. Whenever you
complete a boss battle your health bar will increase in length and all of your
ammunition and item carrying capaities will increase. So after the fight with
Revolover Ocelot the following items will increase, if an item is not
mentioned it doesn't increase.
SOCOM Bullet - 25 -> 49
Grenade - 8 -> 12
Stun Grenade - 3 -> 6
Chaff Grenade - 3 -> 6
C4 bomb - 4 -> 6
When the game resumes, proceed out of the room, into where all of the small
storage rooms are.
-------------------------------------------------------------------------------
Armory
-------------------------------------------------------------------------------
Now get out the CD case and look on the back of it. Meryl's frequency is on
the back. Tune your codec to her frequency and call. Snake will get some
information from her. Eventually she will agree to opening the cargo door, so
that Snake can get to the Nuclear Warhead Storage Building.
Now there are guards in this area. First collect any ammo that you can from
the rooms. There are grenades in the room in the south all the way to the
left. The FA-MAS assault rifle is in the room in th south all the way to the
right. There is SOCOM ammo in the room in the south, in the center. Be
careful in the FA-MAS room because there are trip wires in it. See the red
dotted lines? That is where they are. To bypass the wires crawl under them.
You can see them if you equip the cigarettes. Anyway once you have all that
you can go north and get on the elevator. Go back to the tank hangar on 1.
-------------------------------------------------------------------------------
Tank Hangar
-------------------------------------------------------------------------------
While you wait for Meryl to call you can collect some items from the rooms on
the top floor. Wait for the camera at the top of the stairs to pan all the
way to the right so that you can run up quickly. Go into the level 1 door on
the left to get the Carboard Box A and 3 chaff grenades. Go all the way to the
right side of the catwalk and wait by the level 4 door. When the guard passes
kick him off the railing to kill him. Now, enter the level 2 door on the
right, when the camera pans all the way to the left. Grab the Mine Detector
and the ration. Now wait for the camera to pan back to the left so that you
can exit the room without getting caught. Go back to the top of the stairs
on the left. Wait for the camera to pan to the right and quickly get down
the stairs, watch out for guards at the bottom. Now go into the large door at
the east side of this room. The guard in here is patrolling back and forth,
but he never looks back in your direction. Wait until he stops in the south
part of his walk and quickly run up behind him and snap his neck. Grab the
supresser and head out before he awakens.
When Meryl calls she will inform you that she is about to unlock the cargo
door. She will also tell you that there are infrared sensors in the cargo
area, if you break the beams the doors will close and the room will fill with
toxic gas.
When you get inside the cargo door stop before you get to the dark line in the
floor. That is where the first infrared beam is. Meryl will also call you, but
she will basically inform you of much that she already told you before. Equip
your cigarettes, this will enable you to see the infrared beam, and wait for
the beam to reach the floor, it will come back up about 1/2 of a second later
so it is best to wait until it has gone back up to cross the line where the
beam was. Continue doing this until you get to the end of the end of the room.
Equip your PAN card and the other cargo door will open. Go out once it is open.
-------------------------------------------------------------------------------
Canyon
-------------------------------------------------------------------------------
Go forward a bit and you will get a codec call, be sure to answer it. A
mysterious person named Deepthroat will contact you. He will inform you that
there are claymore mines in the area and that you should use a mine detector.
He will also call your attention to the fact that there is a tank in the area
waiting to ambush you. The call will end soon after that.
Equip the mine detector or the thermal goggles to locate the mines. Crawl over
each of them to collect them. Go forward near the dark area and a cut scene
will take place. The tank that Deepthroat informed you about has come out.
A tattood man will come up out of the tank and mock you while he fires at you.
Eventually the battle will start.
This is relatively easy. At the start throw a single chaff grenade to impede
the tank slightly while you get closer to it. Now equip your grenades and when
you are close to him throw a grenade at the tank, if you aimed right it should
go into the gunners hole and he will die with one grenade blast. If it lands
on top of the tank, near him it will take two. Once he is dead he will be
replaced by another gunner from within the tank and you will have to repeat
the process. Be sure not to let the tank run you over or you will lose a big
chunk of health. When the gunner fires run as close as you can to the tank
and run in the direction the gun is swinging. He will eventually stop. The
only time he can get you with the tank's cannon is when you are first
approaching it. When the last gunner is defeated the battle will end.
The gunner will fly out of the tank and will land on the ground, dead. Snake
will walk over to him and take his security card. In the background we can
hear Raven talking to someone on the radio. He makes a few comments to both
people on the other end and then the game resumes.
------------------------------------------------------------------------------
4.1.2 Disc One-Part Two
------------------------------------------------------------------------------
Covers gameplay from the first entrance of the Nuclear Warhead Storage Building
to the first exit from the Cave, going to the Underground Passage.
------------------------------------------------------------------------------
Nuclear Warhead Storage Building 1
------------------------------------------------------------------------------
Right mow Snake will recieve his capacity/life boost,
SOCOM Bullet - 49 -> 73
Grenade - 12 -> 16
Stun Grenade - 6 -> 9
Chaff Grenade - 6 -> 9
C4 bomb - 6 -> 8
FA-MAS Bullet - 101 -> 151
Claymore - 6 -> 8
Ration - 2 -> 3
If you go on the walkway to the left you can get a ration, which you will most
likely need. Do not enter the room on the other side of the door until the
guard passes. You will have to wait a moment until he appears on your radar.
Otherwise he would spot you once you entered the room. You will get a codec
call from the Colonel, you must not use your weapons in this area, but you
can't anyway because Naomi programmed your nanomachines so that you can't. If
you don't beleive them then you can take a look yourself. They all have the
words "No Use" written over them in big red letters.
The area between the boxes, right by the surveilance camera has some FA-MAS
ammo in it. You can go right underneath the surveillance camera to the area
around the parked truck. Get the FA-MAS ammo underneath the stairs and the
SOCOM ammo to the left of the truck. Watch for the guard that is patrolling
around the truck. Now when you walk west towards the stairs you can get some
chaff grenades from beneath the walkway and some grenades right in front of the
base of the stairs. Go up and go to the B1 level.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building 1, B1
-------------------------------------------------------------------------------
Go into the room to the south. The guard in here patrols north/south on the
right side of the room. What you need to get is conveniently located in the
path the guard is patrolling. Go to the left side of the room and wait for the
guard to go all the way north. Go into the level 3 room that is all the way
in the north on the right side of the room. Pick up the Nikita missile
launcher and wait in here. There was a guard in the bathroom, he has returned
to the room here, the guard that ws previously patrolling here has now decided
to take a whiz too. The new guard will now patrol on the left side of the
room. So wait for the guards to change and if you want there are some stun
grenades in the very northeast part of this room, then get back on the
elevator. Go down a level, to B2.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building 1, B2
-------------------------------------------------------------------------------
Go into the small room to the south. You need your PAN card equipped. Hmmm...
this doesn't look good. You will get another call from Deepthroat and he will
inform you of the obvious, the floor is electrified and the room is filled with
gas. You will need to destroy the high voltage switch in the northwest. Now,
since you have the Nikita you can get to work. Equip your Nikita and fire it
straight down the hall. Turn left at the intersection if you are not using it
in FPV or if you are then turn right. Turn north and straighten your missile
out (ummm...), accelerate down the hall past the gun sentry cameras and go into
the opening on the left. Go right and push it into the high voltage power
switch. It should be destroyed now.
Get outside the room so that Snake can refill his lungs. Walk down the
corridor and go int he two level three doors to get a ration, some chaff, and
the gasmask. The gasmask room has a gun camera so throw a chaff grenade and
grab it while the electronics are jammed. Now go to the right. Throw a chaff
grenade to get by the security camera. Enter the door.
Looks like trouble's amiss. Enter the second door and a small cut scene will
start. "It looks like they were cut by some type of blade." Really?! Nice
observation Snake! Anyway, proceed a little further a another small cut
scene will start. It's that Cyborg Ninja again! Looks like he's got some
skill with that sword. After he enters the door you can do the same.
/!\/!\/!\/!\/!\/!\/!\/!\/!\Useless Information/!\/!\/!\/!\/!\/!\/!\/!\/!\/!\
Want to know what the Ninja was saying during that part before he enters the
door? Well, here it is.
"Kawanishi-Noseguchi, Kinunobebashi, Takiyama, Uguisunomori, Tsuzumigataki,
Tada, Hirano, Ichinotorii, Uneno, Yamashita, Sasabe, Kofudai, Tokiwadai,
Myoukenguchi."
Apparently that is a list of some Japanese railroad stations.
/!\/!\/!\/!\/!\/!\/!\/!\End Useless Information/!\/!\/!\/!\/!\/!\/!\/!\/!\
-------------------------------------------------------------------------------
Lab
-------------------------------------------------------------------------------
The ninja will confront a wiry, nerdish guy. He will piss his pants. Then the
ninja will turn around to see Snake. They will have a brief exchange in which
we find out that all the ninja wants is a battle with Snake.
"Neither enemy nor friend, I am back from a world where such words are
meaningless."
This is probably one of the most difficult boss battles in the game. But once
you know the technique it is rather simple. When you first start off the ninja
will attempt to slice you with his blade, jump down on top of you which will
take away a significant portion of your health, or he will try to knock you
over by kicking you while he flips over you. This is easily avoided by
continuos movement. When he pauses breifly before he does this you can get in
a punch-punch-kick combo. Do this twice and he will put his sword away.
Now he will try to punch you or kick you. Just avoid this by moving out of the
way, or just stay moving until you see an opening. When he punches you, right
before he does, he will pause momentarily. That is your attack opening. When
he cloaks himself equip the thermal goggles and then you can track him easily.
Now he will stay cloaked most of the time, only taking it off when he attacks.
So, equip your thermal goggles and watch him move, when he pauses move towards
him and punch him. He will rarely attack in this part of the battle so it is
a little easier. A little later he will wait for you to attack and then he
will cloak and go behind you to attack you. He might move two times depending
on where you are. So the best way to avoid this is to throw a single punch at
him and move forward or to the side while he tries to punch you. When he
punches he will leave himself open to attack. This is when you attack him.
When his life bar reaches zero he will begin to convulse and send off powerful
electronic bursts. Stay far away from him and equip your FA-MAS. Fire some
shots at him and when he is shot he will move to another location and will do
the same. This will happen three times and then a cut scene will start.
The ninja will confront him and Snake will eventually realize who the ninja is.
The ninja will then begin to bang his head on the floor, he is dependent on
medicine to survive. He will then exit the room frantically. Snake will call
the Colonel and he will reveal that the identity of the ninja is Grey Fox.
The Colonel will call Snake's revelation preposterous but then Naomi informs
both of them that a soldier recovered after the fall of Zanzibar for gene
therapy experiments.
Snake will interrogate the man who hid in the locker. He will give Snake a lot
of information about the new Metal Gear prototype and some family history.
Eventually Snake will begin to feel nervous and he asks Hal how he is feeling.
Hal will get suspicious and then he tells Snake to call him Otacon. They will
then discuss Meryl and how to get into contact with her.
SOCOM Bullet - 73 -> 97
Grenade - 16 -> 20
Stun Grenade - 9 -> 12
Chaff Grenade - 9 -> 12
C4 bomb - 8 -> 10
FA-MAS Bullet - 151 -> 201
Claymore - 8 -> 10
After Otacon leaves you can exit the room and go back to the gas filled
hallway.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building 1, B2
-------------------------------------------------------------------------------
Throw a chaff grenade to get by the camera. Now you can go into the rooms that
are level 4 clearance and lower. So, get out your gasmask and go east. This
area contains a bunch of rooms that all contain one or more useful items. You
can get C4, Grenades, nikita missiles, and stun grenades in the middle hallway.
When you are done collecting exit the gas filled room and get on the elevator.
Go to level B1.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building 1, B1
-------------------------------------------------------------------------------
Now when you get out of the elevator wait for the guard to go back to the south,
away from the door. Now go to the room and go to the little space in the east.
Duck behind the waist high box and wait for the guard to show up behind you.
If the guard is making a lot of noise when walking then that is Meryl. Stand
up and let Meryl see you, she will make a noise confirming that she is Meryl
and then she will run to the women's room in the northeast. Follow her there.
Run all the way into the stall in the north and a cut scene will start. Meryl
will stick up Snake and taunt him a bit. They will discuss their plans on how
to either destroy Metal Gear or override the PAL. Meryl will also give Snake
one of the PAL keys. They decide to go to the underground maintenance base in
the north by going through the commander's room, which is security level 5 so
Meryl hands over her PAN card.
Now follow Meryl out of the bathroom and a small cutscene will start, "What
happened to the music?" Now go into the hallway in the middle and Meryl will
follow you. Go in through the door.
-------------------------------------------------------------------------------
Commander's Room
-------------------------------------------------------------------------------
Go halfway to the door and Meryl will run up to the door in the north. Follow
her and a short cut scene will start. Hmmm...that voice sounds familier. Take
a look in FPV, wierd, no? Now go through the door into the center of the room.
Uh oh! Meryl getting horney! Well, answer the codec call, you need to knock
Meryl out now. Punch her about 4 times and she will get knocked out. Now the
person who was controlling her, Phsyco Mantis, will reveal himself. Follow his
instructions, some of the stuff he does is kind of cool. He can tell how many
times you have saved, how good your stealth skills are, your battle skills, and
how careful you are in the game. Also, if you have some Konami games saved on
your memory card then he will read off some of their names. Eventually the
battle will start.
When the screen goes black and says Hideo up in the upper right hand corner of
the screen switch your controller to port two. That will be so that Mantis
cannot read your mind. Now the main basis of Mantis's attacks are controlling
different objects in the room, making them fly at you to hurt you. But, he can
only attack on one plane. So when he does do that just crouch and they will
miss, the only time this will not happen is when he gets the three lounge
chairs and flings them around in a circle. For this you will need to lie down.
He will also throw some type of invisible energy ball at you, which packs a lot
of punch. When he puts on his stealth camouflage equip the thermal goggles
and track him. When he pauses before and after he attacks or moves that is
when you can attack.
Eventually he will wake up Meryl and have her attack you. Just knock her out
like before. Then Mantis will have her try to blow her brains out. She won't
fire immediately so quickly run up to her and knock her out, one punch combo
should do it. Once she is out he will now resume attacking you. He will get
most of the hings that he can control and fling them all at you. This will
cause quite a bit of damage. He will still do the chair thing. When his
life bar reaches zero the battle will end.
Snake will have a conversation with Mantis in which he reveals things about his
past and about both of them, the trauma that they have in common. He will also
give Snake and Meryl directions to the underground maintenance base. Mantis
will reveal a hidden door that leads to the communications towers. Mantis
dies shortly after that.
SOCOM Bullet - 97 -> 121
Grenade - 20 -> 24
Stun Grenade - 12 -> 15
Chaff Grenade - 12 -> 15
C4 bomb - 10 -> 12
FA-MAS Bullet - 201 -> 251
Claymore - 10 -> 12
Nikita - 12 -> 16
Ration - 3 -> 4
After Mantis finally dies Meryl will try to dig out some information from Snake.
He will answer all of her questions so that they do reveal a little bit about
himself. Meryl will realize that Snake is not interested. The game will
resume. Gather any ammo that you can from the room and go down the stairs,
then get the FA-MAS and SOCOM ammo that is partly hidden by the stairs. There
is also a ration in the area. Go out of the door.
------------------------------------------------------------------------------
Cave
------------------------------------------------------------------------------
Meryl will go ahead and get through the cave by herself, leaving you behind.
Go all the way to the east and get the ration to the north and the SOCOM ammo
to the south. Go into the center opening and crawl into the little hole in the
wall. get out your thermal goggles and stun grenades. Throw one once you are
out and when it explodes move to the north west. Pause here and throw another,
this time duck into the small room in the south, you'll have to crawl. Get
the diazipam and the FA-MAS ammo and ration if you need them. Go back out and
go a bit northeast inot the other opening. You'll see Meryl surrounded by
dogs. Now go up to her and equip one of your cardboard boxes, unequip it and
punch Meryl, quickly equip the box and she'll summon a small dog to piss on
it. Now you'll smell like the dogs when you have this on, which will make
traversing this room much easier in the future. Get the ammo and go out the
door.
------------------------------------------------------------------------------
4.1.3 Disc One-Part Three
------------------------------------------------------------------------------
Covers gameplay that takes place during Snake's search for a PSG1.
------------------------------------------------------------------------------
Underground Passage
------------------------------------------------------------------------------
Meryl will walk in between the mines and will leave footprints so that you can
follow. But you can just crawl straight to her since you can crawl over mines.
A cut scene will start once you have reached her.
A sniper will come out of hiding and momentarily aim at Snake. Then slowly
the crosshairs center squarely on Meryl. She turns around. Snake warns Meryl
but it is too late she is shot in the thigh and she falls to the ground, she
tries to get up but she is quickly subdued by another bullet to the leg. Then
she futily reaches for her gun but the sniper is too quick, she is shot once
more and finally she gives up. She begs Snake to shoot her but he refuses. He
must save Meryl. The Colonel calls and warns Snake that the sniper is just
trying ot lure him out for an easy shot.
Once the game resumes go back into the cave, through the doors to the south.
-------------------------------------------------------------------------------
Cave
-------------------------------------------------------------------------------
Call Otacon at 141.12 on your codec and Snake will ask him to give him the
location of a sniper rifle. Otacon tells Snake to look in the Armory, on the
second floor basement of the Tank Hangar.
Well you have a long way to go to get the sniper rifle so get moving. Equip
your cardboard box that the dog pissed on and go out into the cave. You'll see
that the dogs now think that you are one of them and will follow you around
with little hearts around their heads. Be careful however, you will need to
unequip your box to crawl through the holes in the walls of the cave. The dogs
will not instantly attack you though, it will take about two seconds for them
to notice. So use this time to get through the holes. Now go back into the
commander's room where you fought Mantis.
-------------------------------------------------------------------------------
Commander's Room
-------------------------------------------------------------------------------
Go up the stairs and through the level 5 door. Hmmm...Mantis's body is gone.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building 1, B1
-------------------------------------------------------------------------------
The guards will not change for about 45 seconds so head into the office to the
south, you can get the Cardboard Box B, NVG, Diazipam, FA-MAS, SOCOM, and
Nikita ammo. Otherwise just get on the elevator and go up to level 1.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building 1
-------------------------------------------------------------------------------
The guard to the right, who is looking out over the edge of the railing will
not move for a while so that will give you a chance to move down the stairs.
Get the grenades from the corner by the foor of the stairs and go to the right.
In order to conserve ammo and keep you out of trouble I will recommend you to
another route. Go under the security camera in the north and get on the truck,
be careful of the guard circling the truck though. Climb in and equip
Cardboard Box A. Eventually a guard will come towards the truck and a small
cut scene will start. The guard will take you to the heliport.
-------------------------------------------------------------------------------
Heliport
-------------------------------------------------------------------------------
Now it is daylight outside the disposal facility. The guard positions have
moved a bit but not too much. Remember the first air duct that Snake looked at
in the beginning of the game? Well, now the guard has woekn up and moved to
his patrol route. So enter that and crawl forward.
-------------------------------------------------------------------------------
Tank Hangar
-------------------------------------------------------------------------------
Equip your NVG or your thermal goggles and crawl through the vent. You will
ave to crawl through some water so keep moving. Now when you get to the end
of the duct you will hear footsteps, wait a little bt and the guard who was
making them will have moved into a room off to the right. Run to the elevator
and press the button to bring it up. A guard may come and you will have to
move around the parked tank to the opposite side. Eventually, he will move and
now you can get on the elevator. Go to B2.
-------------------------------------------------------------------------------
Armory
-------------------------------------------------------------------------------
Remember, there are trapdoors in this room.
When the guard passes in front of the elevator sneak up behind him and snap his
neck. Then go south and wait for the guard to move to the east, now you can
enter the room in the northwest where the PSG1 is. You'll need your PAN card
equipped. Equip the thermal goggles so that you can see the trip lasers.
Carefully crawl betwem them and get the PSG1 and its ammo. The Colonel will
call with some obvious information. Crawl between the trip lasers and wait by
the door. Wait for the guard to head east and then go north via the westmost
passage. Wait at the corner in the north and when the guard comes north and
pauses at the corner snap his neck and go to the elevator. Push the button to
bring it down and when it comes, go to level 1.
-------------------------------------------------------------------------------
Tank Hangar
-------------------------------------------------------------------------------
Now you can either go back to the Heliport or go through the canyon. I'll take
you through the canyon since the Heliport's strategy is the same as last time.
Go through the cargo doors and since the trip lasers have been deativated, you
can go straight through.
-------------------------------------------------------------------------------
Canyon
-------------------------------------------------------------------------------
Now you'll see why I told you to take the truck. This place has claymore mines
all over the place. And in addition there are four gun cameras watching this
area. Equip your thermal goggles and you'll see all the claymores. Hug the
left side of the canyon and crawl when you get to the mine. Follow the left
side and get underneath the camera. Stay on the left side and when you get
near the door, where the last two cameras are throw a chaff grenade and equip
the PAN card. Go in through the door.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building, 1
-------------------------------------------------------------------------------
Get the ration from the end of the walkway on the left if you need it.
Otherwise, head down the ramp and stand by the door, wait for about 20 seconds
until the guard passes and then crawl under the door. Go all the way west and
go up the stairs. The guard on the walkway will not turn to face for a few
seconds so quickly get by the control panel by the elevator and bring it up.
Wait for the guard to pass, staying in the corner by the control panel, and
then go inside the elevator and go to B1.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building, B1
-------------------------------------------------------------------------------
There's nothing to get here so go into the commander's room in the north, via
the middle hallway. Go out through the secret door and down the stairs. The
ammo is available again so if you need it you can get it.
-------------------------------------------------------------------------------
Cave
-------------------------------------------------------------------------------
Go through the hole in the wall and equip the box that the dog pissed on. Run
through the cave and when you get to the other end unequip the box and crawl
through the other hole in the wall. Now there is a ration in this area so if
you need it get it. Or if you are low on life and you have full rations eat
one and get this one to max out your inventory.
-------------------------------------------------------------------------------
4.1.4 Disc One-Part Four
-------------------------------------------------------------------------------
Covers from the battle with Sniper Wolf to Snake's entrance of Communications
Tower A.
-------------------------------------------------------------------------------
Underground Passage
-------------------------------------------------------------------------------
You will walk right into the boss battle when you come through the door.
Quickly, hide behind one of the walls. Now equip the Diazipam and the PSG1,
then unequip the PSG1 so that it is on your quick equip button. Now for this
particular battle you need to be fast with both shooting and getting ready to
shoot, which involves exposing yourself to the sniper, equipping your weapon
and tracking her when she moves.
So get into corner view and carefully watch her laser sight, when it
dissapears that is your signal to get out and shoot. Move around the corner
and equip the PSG1, make sure you are facing towards her when you equip or else
you will have to pan the scope in her direction which will give her plenty of
time to shoot you. So when you have the sniper rifle equipped take a Diazipam
to steady your aim. When she comes out of hiding quickly shoot her. You can
stay out the entire battle if you give her no opportunities to shoot.
If she manages to get a shot on you then you must unequip your rifle and move
back behind cover or else she will keep shooting you. Do this until her life
bar reaches zero and the battle will end.
SOCOM - 121 -> 145
Grenade - 24 -> 28
Stun Grenade - 15 -> 18
Chaff Grenade - 15 -> 18
C4 bomb - 12 -> 14
FA-MAS Bullet - 251 -> 301
Claymore - 12 -> 14
Nikita - 16 -> 20
Diazepam - 6 -> 8
When the battle ends SAVE YOUR GAME, you'll see why later. Go forward and
collect the ammo from all around. FA-MAS under the stairs, SOCOM all the way
in the west, and PSG1 up on top where Wolf was. There is also a ration near
the SOCOM ammo. Go towards the door in the east.
Two guards will see Snake and Sniper Wolf will confront Snake, she'll taunt
him a bit and he'll eventually retort, "I'll die after I kill you!". Then the
guards will knock him out, Snake is dragged away barely concious.
-------------------------------------------------------------------------------
Medical Room
-------------------------------------------------------------------------------
Snake wakes up and hears some voices talking, they'll give some information to
you about different things and then one man will start talking. He'll accuse
Snake that he "stole what was rightfully mine." and "stole my birthright."
He'll conclude with saying, "the brother of light, and the brother of dark."
We then hear Ocelot inform the "Boss" that Snake is awake. We eventually find
out why Ocelot is a specialist in interrogation. He'll torture Snake by
running a high voltage electric current through Snake's body.
An electrical current will be sent through his body, severely bringing down his
health. To regain your health you must press CIRCLE rapidly to gaim it back as
it is depleted. Once the life guage reaches zero Snake will die. You can
avoid the torture by pushing the SELECT button, but you many not want to do
this, there will be consequences. If you die during this torture event you
will have to start over from the last time you saved. "There are no continues
my friend."
When Snake is dragged into the cell he'll find the DARPA Chief along side him,
who looks and smells like he has been dead for days. The Colonel will call and
either talk about how Snake did or didn't endure the torture, depending on
which decision you made.
This is how you bust out of the cell,
1. Call Otacon and he'll bring you a hamburger, some ketchup, and a PAN Card
(LV6). When the guard is coming back from the bathroom lie down on the floor
and equip the ketchup. Press circle to break the bottle and have its contents
spill out. The guard will think that you commited suicide and will rush into
the cell. Get up and knock out the guard when he comes inside the cell.
2. Call Otacon and he'll bring you a hamburger, some ketchup, and a PAN Card
(LV6). When the guard is coming back from the bathroom lie down under the bed.
The guard will have lost sight of you and will rush into the cell. Get up and
knock out the guard when he comes inside the cell.
3. Endure three, yes three, rounds of torture and the ninja will come and
rescue you.
Once the guard has been disposed of run into the torture chamber and grab your
equipment box from the side of it, Snake will run behind the machine and get
dressed. Now scroll through your items list and check for any item that says
"Time Bomb". Ocelot may have planted that there as a lovely surprise gift.
If it is there press circle while you have it selected in the menu and then
exit the menu. Snake will throw the bomb away and it will eventually explode.
Once that has been taken care of throw a chaff grenade and exit the cell, going
underneath the surveillance camera.
-------------------------------------------------------------------------------
Cell
-------------------------------------------------------------------------------
Throw another grenade and go to the elevator, call it up and when it comes get
in and go to the Tank Hangar on level 1.
-------------------------------------------------------------------------------
Tank Hangar
-------------------------------------------------------------------------------
Go through the cargo doors and go straight through since the trip wires are
still deativated. Equip the PAN card when you get to the other end to open the
cargo door.
-------------------------------------------------------------------------------
Canyon
-------------------------------------------------------------------------------
Remember that this place is mined so equip the Thermal Goggles or the mine
detector and crawl over the places where there are mines. Once you get to the
area where the two large FOV cameras are watching throw a chaff grenade and run
past, if you run fast enough you can get through the cargo doors without having
to throw another Chaff for the cameras monitoring the door area. There are
mines on the way though, so equip the Thermal Goggles if you don't have them
already equipped to see the mines.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building, 1
-------------------------------------------------------------------------------
Get the ration from the end of the walkway on the left if you need it.
Otherwise, head down the ramp and stand by the door, wait for about 20 seconds
until the guard passes and then crawl under the door. Go all the way west and
go up the stairs. The guard on the walkway will not turn to face for a few
seconds so quickly get by the control panel by the elevator and bring it up.
Wait for the guard to pass, staying in the corner by the control panel, and
then go inside the elevator and go to B1.
-------------------------------------------------------------------------------
Nuclear Warhead Storage Building, B1
-------------------------------------------------------------------------------
There's nothing to get here so go into the commander's room in the north, via
the middle hallway. Go out through the secret door and down the stairs. The
ammo is available again so if you need it you can get it.
-------------------------------------------------------------------------------
Cave
-------------------------------------------------------------------------------
Go through the hole in the wall and equip the box that the dog pissed on or
Sniper Wolf's hankerchief. Run through the cave and when you get to the other
end unequip the box if it is equipped and crawl through the other hole in the
wall. Now there is a ration in this area so if you need it get it. Or if you
are low on life and you have full rations eat one and get this one to max out
your inventory.
-------------------------------------------------------------------------------
Underground Passage
-------------------------------------------------------------------------------
Run forward a little bit to where Meryl was shot and Snake will stop and he
reminisce a little on what happened there earilier. Once game resumes again,
run forward and go into the level six door that you were going to go in before
you were captured.
-------------------------------------------------------------------------------
4.1.5 Disc One-Part Five
-------------------------------------------------------------------------------
Covers gameplay from the guard chase in the tower to the end of the gameplay
on disc one.
-------------------------------------------------------------------------------
Communications Tower A
-------------------------------------------------------------------------------
This part is pretty fun if you know what you are doing since all you really
have to do is mow down guards. Run forward through trhe hallway and you will
be spotted by a camera, this is unavoidable. Snake will turn around and see
two guards charging at him from the hallway in which you came through. The
game will resume, equip the FA-MAS and shoot the two guards that are coming
down the hallway. Now run out the other door, grabbing the two items in the
room there. Make sure you grab them as they will save you loads of time. Run
up the stairs and throw a stun grenade, if you have one. Then equip the FA-MAS
and shoot the guards that are coming down the stairs at you. If you run out of
ammo or don't feel like wasting it then you can just use the stun grenades and
flip the guiards as they come down, occasionally breaking out the FA-MAS to
shoot down some large attack groups. You will come to a door halfway up but
unfortunately it is locked, so continue up the stairs until you reach the top
doing the above strategy. The top is a small U-shaped area and on the far side
of the 'U' is a ladder that you need to climb up. Grab the ammo and items on
your way up and then quickly climb up the ladder since there will be guards on
your ass in a few seconds.
-------------------------------------------------------------------------------
Communications Tower A, Roof
-------------------------------------------------------------------------------
Go out the door and there will be a short cut-scene, you need to make it to
that door that was pointed out in the movie. Maybe not. Liquid has destroyed
the bridge linking the two Comm towers, now he wants you to 'Die!', is it just
me or does he say that a lot? Snake will say, "It's a long way down, if only
I had a rope. I should be able to use that rope I got!" Bit odd, eh? Equip
the rope and go forward to the rail that Snake was looking over. Snake will
tie the rope to the rail and jump over the side. Snake will start to descend
and then the Colonel will call telling you how to rapell. Follow his
instructions and descend the wall, when Liquid comes in shooting at you jump
in the direction he is coming from to dodge the gunfire. Avoid the steampipes
and once you are down at the bottom Snake will detach from the rope and fall to
the bridge below.
-------------------------------------------------------------------------------
Walkway
-------------------------------------------------------------------------------
Now, do NOT cross the bridge just yet. Equip your Nikita and fire a shot down
the bridge to the other side. There are three guards at the end there waiting
for you. Aim for the middle guard and it should take a total of four shots to
take down the guards. Now, if you need some ammo plant some C4 on the door of
Tower A and detonate it, go inside, grab whatever you want and then come back
out. Head across the bridge and go across to the door. Liquid will come up in
his Hind and start shooting at you while laughing maniacally. You can still
move during this cutscene so make use of this and go in through the door.
Grab the Stinger Missile launcher and its ammo and go through the door to the
south.
-------------------------------------------------------------------------------
Communications Tower B
-------------------------------------------------------------------------------
You need to get to the bottom of the tower now so go south and go to the
elevator and push the button. Hm...the elevator isn't working. Lean against
the elevator doors and you can see it stalled in the middle of the tower. Now,
you will have to take the stairs to get to the bottom of the tower. So, run
down the stairs and when you get to the bottom you will be quite shocked to
find that the stairs are out too! Well, you have to go all the way to the
bottom of the stairs to activate the next cutscene in the game so you can
progress. Run back up and head for the elevator, Snake will hear a noise by
the elevator and draw his gun. It's Otacon. Otacon will call Snake a hero and
Snake will say that he isn't since he couldn't protect Meryl. Then Otacon will
start to ask Snake some questions such as, "Have you ever loved someone?", "Do
you think love can bloom on a battlefield?" Looks like Otacon bends the other
way! Actually, not really you'll find out later. Snake will quickly change
the subject after he answers all of Otacon's questions and ask Otacon to fix
the elevator. Otacon agrees and then the game resumes.
Otacon was moving the boxes that were blocking the staircase, that was the
noise Snake heard. Run up the stairs and wait! There is a gun camera
monitoring the staircase. Throw a chaff grenade and go past it, there will be
three more groups of cameras on the way up, one of two cameras, one of three,
and the last will have four. If you don't have enough chaff to make it all the
way up, you can either skip the first one or two groups and use it on the last
two or three, since they will inflict the most damage. Or you can shoot the
cameras with the Stinger missiles, wasting precious ammo that you will need
very soon. Once you are past all the cameras you will come to the top of the
tower and you will come out by a ladder. Use it after collecting all the ammo
scattered around here and Snake will climb up to the roof.
-------------------------------------------------------------------------------
Communications Tower B, Roof
-------------------------------------------------------------------------------
Go out of the small entrance way and there will be another short cut-scene.
Liquid will confront Snake while in his helicoptor and they will exchange a
few tense words.
Liquid - "Are you ready now? My brother."
Snake - "Why are you calling me brother?! Who the hell are you?!"
Liquid - "I'm you! I'm your shadow!"
Snake - "What!?"
Liquid - "Ask the father that you killed, I'll send you to hell to meet him!"
This is incredibly easy. All you have to do is shoot Stinger missiles at the
Hind until it comes down. There is a little bit more than that that you need
to know. Make note of the ration to the southwest and the large block shaped
structure in front of the door you came out of. This will serve as your cover
for the duration of the fight.
Liquid will immediately start spraying machine gun fire at you, run around to
the opposite side of the box and when he moves around move to the other side.
Whenever he uses the machine gun fire just use the block as a barreir between
him and you. Keep your eye on the radar so that you can know where he is at
all times. When he isn't shooting at you then you can use the Stinger to fire
a few shots towards his helicopter. Make good use of the lock-on function.
Keep doing this until he goes off into the distance and a small cut-scene
starts. He will fire a missile at you so use the block as cover once more and
the missile will impact without damaging you. Now Liquid will start going
below the level of the roof, so equip the Stinger and keep the Hind's dot on
the radar in line with your FOV cone, when he pops up you can now immediately
pump a shot at him. He will also use the machine gun fire more often so be
careful of it. Do this until he goes off once more into the distance, his
helicopter is aboout to crash yet he manages to fire off one more missile in
your direction. Once again hide behind the block and when the missile impacts
the game will cut to a small cut-scene. Liquids helicopter will crash and it
will blow up killing Liquid.
"See you in hell Liquid." That's exactly how I feel right about now. Otacon
will then call up and inform you that the elevator is working. So head back
down to the elevator.
SOCOM Bullet - 121 -> 168
Grenade - 24 -> 32
Stun Grenade - 15 -> 21
Chaff Grenade - 15 -> 21
C4 bomb - 12 -> 16
FA-MAS Bullet - 251 -> 351
Claymore - 12 -> 16
Nikita - 16 -> 24
Stinger Missiles - 20 -> 25
Ration - 4 -> 5
Diazepam - 6 -> 9
-------------------------------------------------------------------------------
Communications Tower B
-------------------------------------------------------------------------------
Well, you know how to deal with the cameras so I'll leave that to you. Press
the button on the elevator and Otacon wasn't BSing us so it will come up. Get
on and there will be a small cut-scene. Whay did the weight limit warning go
off? Anyway, go to the elevator controls and go to level 1. Otacon will call
you and eventually you will find out that some guards stole four of his stealth
prototypes. Otacon will then inform you of the obvious, there are four stealth
camouflaged guards in the elevator with you.
Equip the thermal goggles and shoot the guards. They will seem to never die
but after they get knocked over about four or five times they will die. Make
good use of your ability to shoot while running, just run around in circles
spraying bullets in all directions.
When the fight ends let out a sigh of relief along with Snake and then run
around the bottom area of this level gathering ammo. Once you have everything
go out the door to the southeast of the room, you will need the PAN card.
There is a camera here so throw a Chaff grenade and run by it quickly. The
hallway that you come to has two cameras watching it so throw another grenade
end exit to the Snowfield.
-------------------------------------------------------------------------------
Snowfield
-------------------------------------------------------------------------------
Go forward a little bit and there will be a short cut-scene where Snake is shot
by a sniper that is hiding off in the distance. Snake will call up Otacon via
the codec and they will discuss the possibilities of who it is, another
camouflaged guard? Then Otacon suddenly realizes that it is Sniper Wolf who is
shooting at him. Wolf interrupts their discussion and tells him that she will
send Snake a 'love letter', "Do you know what that is? It's a bullet,
straight from my gun to your heart." She informs Snake. Soon after that the
game will resume with Wolf shooting at you from afar.
Run east and hide behind the small rock ledge. Since the ledge is over your
head Wolf cannot shoot you when you are here. Equip the Nikita, yes the
Nikita, and fire a missile to the west. Take control of the missile in FPV and
guide it to the wall to the north, you may see Wolf hiding somewhere here, if
not then just follow the wall looking for her hiding from you behind the trees.
When you see her guide it into her. She will not see it or shoot it down so
don't worry about that, the only thing you have to worry about is running out
of fuel. Unfortunately the missile packs the same punch as a PSG1 bullet so
this will take a while. Rinse and repeat until her life bar reaches zero.
That's the easy way...
If you want a legitamite fight with Wolf then lean up against the rock face and
watch her laser pointer, look to see which direction it is coming from so that
you can get a rough sense of where she is. When it dissapears equip the NVG
and get out from behind the rock face, into the open, lay down in the direction
where you believe that wolf is and then equip the PSG1 and you may see her
moving to a new position. When she stops she will probably be hiding behind a
tree, so wait for her to step out from behind the tree and pump a round into
her chest. Remember to take a Pentazemin to stop trembling or equip the
Cigarettes for the same effect. if she does manage to get a shot off on you
immediately get up by unequipping the PSG1 and standing up, move to behind the
rock face and repeat from the beginning.
SOCOM Bullet - 168 -> 192
Grenade - 32 -> 36
Stun Grenade - 21 -> 24
Chaff Grenade - 21 -> 24
C4 bomb - 16 -> 16
FA-MAS Bullet - 351 -> 401
Claymore - 16 -> 16
Nikita - 24 -> 28
Stinger Missiles - 25 -> 30
When the game resumes after Snake receives his health boost run forward in the
Snowfield and there will be a long cut-scene. I'll let you watch this part by
yourself, brings a tear to the eye, doesn't it?
Now go into all the rooms around here and collect all the items and ammo in the
rooms. The level seven door has Stinger missiles, but you cannot open it now
so don't bother trying. Some of the rooms have claymores, some of the rooms in
the northeast and east side of the field. When you are done go into the door
in the north and there should be a camera monitoring the hallway. Throw a
chaff grenade and grab the ammo under it. Go through the hallway and into the
staircase. Congrat's you have completed the first disc.
*******************************************************************************
4.2 Disc Two
*******************************************************************************
Disc Two-this section of the guide covers gameplay from the beginning of Disc
Two to the end, so obviously, if you are looking for part of the game that is
on disc one then this is not the place to look.
-------------------------------------------------------------------------------
4.2.6 Disc Two-Part Six
-------------------------------------------------------------------------------
Covers gameplay from the Blast furnace to Liquid and Ocelot's conversation in
the underground maintenance base.
-------------------------------------------------------------------------------
Blast Furnace
-------------------------------------------------------------------------------
Now you are in the Underground Base that Snake, Otacon, and Meryl have been
talking about all game.
Equip your SOCOM and shoot the guard that is at the end of the small walkway.
Use my quick-stop method to sneak up on him. Once he is dead, equip the Nikita
and fire a missile off to the west side of the room. Go into FPV and guide it
into the moving platform. It should be destroyed in two hits. There will also
be an alert for the guards when they hear the noise of the missile. Go south
and then west, flatten against the wall and shimmy to the north. Run down the
stairs and go south a little bit. Wait for the guard to come up the stairs and
pass you the run down where he came up. Run to the south and go in the small
doorway. You will come into a steam room, watch outfor the blasts coming out
of the pipes. In the west side of this room there is a crawlspace, go through
it and on the other side there are two cameras, throw a chaff grenade and that
will disable them long enough. Gather all the items in this area, the body
armor is half hidden behind the crate in the north, underneath the camera.
Once you have these items go back out and to the large door in the north.
-------------------------------------------------------------------------------
Cargo Elevator
-------------------------------------------------------------------------------
Run north and the cargo elevator will come up. Get onto it and go to the small
control panel on it. Press the circle button to get it going. A short
cutscene will start. Three heavily armed guards will jump onto the elevator
with Snake. Snake says it best, "Damn!" Well, now you have to fight them, use
the same strategy as before when you were in the elevator in Comm Tower B. If
one of them is standing right next to the railing you can also kick him off the
elevator, therefore saving ammo and health. Once the three guards are dead the
elevator will come to the bottom of the shaft.
Throw a chaff grenade and run to the elevator on the other side of the room.
Activate the elevator and it will start to descend. Master Miller will contact
Snake and give him some startling information about Naomi Hunter, her story
about her grandfather in the FBI was a lie. Looks like Naomi isn't who we
really though she was. Soon after the call ends the elevator will come to the
bottom.
Once the elevator is at the bottom run to the sides of the crates on either
side of the room. Once you have them go through the door. Snake will enter
a cold room and he will see a large figure atop a crate. It is Vulcan Raven,
the guy who accosted you in the M1 Tank. Raven jumps down from the crate
bearing a HUGE Vulcan Cannon. He and Snake will confront each other eventually
Raven will cut the converstaion and get on with their "glorious" battle.
-------------------------------------------------------------------------------
Warehouse
-------------------------------------------------------------------------------
This battle is relatively easy if you know what to do, just like the others.
Plant Claymores all over the ring, in between the boxes, so that when Raven is
running around he will run over them and lose about 1/10 of his health. Equip
the Mine Detector so that you can see where you planted the mines and you don't
run into them yourself. Use the Nikita to shoot him when he is around corners
and such. MAke sure you are on a straight path with the Nikita when
approaching Reven becuase if youy have to slow it down to turn it then he will
shoot it down before it gets too close to him. I prefer to stay as far away
from Raven as possible during this fight, just let my Claymores and the Nikita
do all the fighting. After his bar reaches zero the battle will end.
SOCOM Bullet - 192 -> 217
Stun Grenade - 24 -> 27
Chaff Grenade - 24 -> 27
FA-MAS Bullet - 401 -> 451
Nikita - 28 -> 32
Stinger Missiles - 30 -> 35
Raven admits defeat from Snake. He acknowledges that Snake must confront
Liquid after he leaves. Raven clues Snake in on a secret, the DARPA Chief was
actually Decoy Octopus, a member of FOXHOUND. He gives Snake almost no
information other than that and informs him that he must solve the rest of the
riddle himself. Snake walks away from Raven and Raven is devoured by his
Ravens, ewww! Master calls up and gives Snake some more information on Naomi
along with the Colonel. She apparently isn't Naomi Hunter at all, she somehow
obtained ID papers for the real Naomi Hunter to impersonate her.
Once the codec call ends go in the door to the north.
-------------------------------------------------------------------------------
Warehouse North
-------------------------------------------------------------------------------
Look ahead in the room with the FPV button. Excessive gun camera surveillance,
no? Well even with about two hundred cameras in the room you can sneak by with
no problem at all. Hug the left wall and shuffle north to the first cameras,
flatten against the south wall and shuffle to the right, flatten against the
railing and shuffle north and then flatten against the north wall and go to the
level seven door. Or you can just throw a chaff grenade, whatever you prefer.
Watch out though there is a trap door in the first hallway in the south of this
room.
-------------------------------------------------------------------------------
Underground Base, 1
-------------------------------------------------------------------------------
Run forward and the camera will chasnge to give you a better look of what is
ahead, Metal Gear REX. After the short cut-scene run to the northeast and head
for the ladder, Otacon will call and tell Snake that he is trying to access
Baker's files to find out how to use the PAL keys. Go up the ladder.
-------------------------------------------------------------------------------
Underground Base, 2
-------------------------------------------------------------------------------
Run to the northeast towards the ladder and Otacon will call again to inform
you that he got past Baker's third security level. Go up the ladder.
-------------------------------------------------------------------------------
Underground Base, 3
-------------------------------------------------------------------------------
Go up the ladder in front of you to get atop REX, Otacon will call to inform
you that he hacked into Baker's files. He will give you the specs on the new
nuclear warhead that ArmsTech developed. Go down the ladder on the other side
of REX. Go down the walkway and use my quick stop method to get down it
without making any noise. Go up the set of stairs in the south and a cut-scene
will start.
Snake goes up the stairs and sees two men talking in the room, quickly he takes
cover behind the doorframe and he listens in on their conversation. The two
men discuss their plans for the nuclear launch. They have changed the target
site from Chernoton, Russia to Lopnor, China. Snake realizes that one of the
men is Liquid! He survived the helicopter crash. Snake listens on as the two
men discuss various things that are related to their plans of world domination.
Liquid reveals that he is planning on creating his own "Outer Heaven", which
was Big Boss's dream, to create a world in which soldiers like him are
respected and needed as they once were. Otacon calls Snake and informs him of
the trick to using the PAL keys. Apparently Snake already has all three keys,
the PAL key is made of a shape memory alloy which changes shape at different
temperatures. Otacon gives Snake some more information regarding the keys,
such as correct entry order and stuff. Ocelot sees Snake's arm poking out from
behind the doorframe and fires a shot at him. Snake drops the PAL key that he
was holding and it falls into the drainage ditch.
-------------------------------------------------------------------------------
4.2.7 Disc Two-Part Seven
-------------------------------------------------------------------------------
Covers gameplay from the search for the PAL key to the end of the PAL entry.
-------------------------------------------------------------------------------
Underground Base, 3
-------------------------------------------------------------------------------
Well now you have to find the damned key or else the world is screwed, but
first you have to fight off the guards that are on your ass. Throw a Stun
Grenade and immediately run north and equip the FA-MAS, the Stun Grenade should
have put off the guards long enough for you to get away, but if not shoot the
bastards. Climb up the ladder and the guards will stop chasing you and the
alarm will cease. Climb down the ladder and then the other one to go down to
the second level.
-------------------------------------------------------------------------------
Underground Base, 2
-------------------------------------------------------------------------------
Climb down the ladder to go to the first level.
-------------------------------------------------------------------------------
Underground Base, 1
-------------------------------------------------------------------------------
This part can either be extremely irritating or quick depending on which random
situation the game chose for you. First off run down the stairs and run
through the drainage ditch to see if you pick up the key, you may pick up a
bomb so do the same that you did with Ocelot's bomb and toss it away
immediately. If you did not pick up the key then you have the irritating
scenario. A rat has gotten a hold of the PAL key and is running around with
it. Go north and you should see a small hole in the wall, plant some C4 there
and then go off to the right side of it. In a few minutes the rat should come
out, when he does detonate the C4 and grab the key. Or if you want you can use
the Stinger, but that is a bit much for a rat besides you'll need it later. Go
to the ladder and climb up to level two. Try using the mine detector to find
the PAL Key, it will appear as a red dot.
-------------------------------------------------------------------------------
Underground Base, 2
-------------------------------------------------------------------------------
Run to the northeast towards the ladder and climb up.
-------------------------------------------------------------------------------
Underground Base, 3
-------------------------------------------------------------------------------
Climb atop REX and go down the other side. There is still a guard here but
Ocelot and Liquid aren't plotting in the room there so you can go straight in,
just use my no-noise method.
-------------------------------------------------------------------------------
Command Room
-------------------------------------------------------------------------------
Throw a Chaff Grenade and then equip the PAL Key. Move towards the first
computer terminal and a short cut-scene will start.
"PAL code number one confirmed. Awaiting PAL code number two."
Throw another Chaff Grenade and exit the room.
-------------------------------------------------------------------------------
Underground Base, 3
-------------------------------------------------------------------------------
Run north and climb over the top of REX, go down to level two.
-------------------------------------------------------------------------------
Underground Base, 2
-------------------------------------------------------------------------------
Climb down to level one.
-------------------------------------------------------------------------------
Underground Base, 1
-------------------------------------------------------------------------------
Go south through the tunnel to the camera room.
-------------------------------------------------------------------------------
Warehouse North
-------------------------------------------------------------------------------
Throw a Chaff Grenade and go south to the warehouse.
-------------------------------------------------------------------------------
Warehouse
-------------------------------------------------------------------------------
Now you have to freeze the PAL Key. It will take about 1 minute for the key to
change shape so make use of the time and run around the room collecting ammo
and items. Once it has changed shape go out of the room through the north
door.
-------------------------------------------------------------------------------
Warehouse North
-------------------------------------------------------------------------------
Throw a Chaff Grenade and go through the door in the north.
-------------------------------------------------------------------------------
Underground Base, 1
-------------------------------------------------------------------------------
Climb up the ladder to level two. Wow, this section is getting rather
repetitive.
-------------------------------------------------------------------------------
Underground Base, 2
-------------------------------------------------------------------------------
Climb up the ladder.
-------------------------------------------------------------------------------
Underground Base, 3
-------------------------------------------------------------------------------
Climb atop REX and go down the other side. There is still a guard here but he
won't realy bother you if you are careful.
-------------------------------------------------------------------------------
Command Room
-------------------------------------------------------------------------------
Throw a Chaff Grenade and then equip the PAL Key. Move towards the first
computer terminal and a short cut-scene will start.
"PAL code number two confirmed. Awaiting PAL code number three."
Throw another Chaff Grenade and exit the room.
-------------------------------------------------------------------------------
Underground Base, 3
-------------------------------------------------------------------------------
Run north and climb over the top of REX, go down to level two.
-------------------------------------------------------------------------------
Underground Base, 2
-------------------------------------------------------------------------------
Climb down to level one.
-------------------------------------------------------------------------------
Underground Base, 1
-------------------------------------------------------------------------------
Go south through the tunnel to the camera room.
-------------------------------------------------------------------------------
Warehouse North
-------------------------------------------------------------------------------
Throw a Chaff Grenade and go south to the warehouse.
-------------------------------------------------------------------------------
Warehouse
-------------------------------------------------------------------------------
There are guards here now but they aren't too much of a problem, go left and
then south and exit the room. Simple, huh?
-------------------------------------------------------------------------------
Cargo Elevator
-------------------------------------------------------------------------------
Get on the elevator and go to the control panel, press the action button to go
up. There wil