NOTE : PLEASE READ THIS GUIDE IN ONLY COURIER NEW FONT SIZE 10.


WELCOME TO CHANDOOG's COMPLETE GUIDE FOR....



          T A C T I C A L     E S P I O N A G E       A C T I O N           
                 __             ___       ____                             
 /'\_/`\        /\ \__         /\_ \     /\  _`\                           
/\      \     __\ \ ,_\    __  \//\ \    \ \ \L\_\     __     __     _ __  
\ \ \__\ \  /'__`\ \ \/  /'__`\  \ \ \    \ \ \L_L   /'__`\ /'__`\  /\`'__\
 \ \ \_/\ \/\  __/\ \ \_/\ \L\.\_ \_\ \_   \ \ \/, \/\  __//\ \L\.\_\ \ \/ 
  \ \_\\ \_\ \____\\ \__\ \__/.\_\/\____\   \ \____/\ \____\ \__/.\_\\ \_\ 
   \/_/ \/_/\/____/ \/__/\/__/\/_/\/____/    \/___/  \/____/\/__/\/_/ \/_/ 
                                                                           
                       ____            ___            __     
                      /\  _`\         /\_ \    __    /\ \    
                      \ \,\L\_\    ___\//\ \  /\_\   \_\ \   
                       \/_\__ \   / __`\\ \ \ \/\ \  /'_` \  
                         /\ \L\ \/\ \L\ \\_\ \_\ \ \/\ \L\ \ 
                         \ `\____\ \____//\____\\ \_\ \___,_\
                          \/_____/\/___/ \/____/ \/_/\/__,_ /
 
                                     A Hideo Kojima masterpiece...







--
                                                                     
Welcome to my walkthrough of Metal Gear Solid for the Sony PlayStation
console. This walkthrough will be useable with the original version of
MGS, as well as the Integral version, and the PC version of the game.

This walkthrough is brought to you by Adnan Javed,  better  known  as 
ChandooG on the GameFAQ's message boards and as A-J among his friends 
and many many forums.

This walkthrough is complete in all means and unless i feel like doing
some more work to it or some one tells me something important that i
forgot to mention then this is probably going to be the first and the
final version of this walkthrough.

ENJOY !

 

Overview  :


                              Metal Gear Solid
                            F.A.Q / Walkthrough
                               By Adnan Javed
                                  Alias AJ
                   ChandooG on gamefaqs.com message boards
                        Returnofthemaniac(AT)hotmail.com
                              adnanj(AT)gmail.com
                          Original ver Jul/18/2005

                   www.planetdreamcast.com/residentevil
                                                                          
                                                                          
                                                                 
                    /)  /)          /)                              
           _/_ _   (/_ //  _    ___//   _  _____  _/_  _ __  _/_ _  
           (__(_(_/_) (/__(/_  (_)/(_  (__(_) / (_(___(/_/ (_(__/_)_
                                 /)                                 
                                (/                                  
                                                                    
      If you haven't already figured it out, the code is a sort of  quick
      jump from section to section rather then skimming through the whole 
      thing, just hold CTRL+F and enter the code of the section you  want
      to go to in the box, and presto. Your there.


      ____ ________________ ____________________________________________
     |    |                |                                     |      |
     |S no|  TITLE         | DESCRIPTION                         |CODE  |
     |___ |________________|_____________________________________|_____ |
     |   |                 |                                     |      |
     |0. | VERSION HIST.   | History of the walkthrough.         |mgs000|
     |   |                 |includes list of people i gotta thank|      |
     |   |                 |                                     |      |
     |1. | INFORMATION     | The most basic information anyone   |mgs001|
     |   |                 | would wanna know before playing.    |      |
     |   |                 |                                     |      |
     |2. | INTRODUCTION    | An introduction to Metal Gear Solid |mgs002|
     |   |                 | for those not aware with its history|      |
     |   |                 |                                     |      |
     |3. | STORY           | A small look at the events leading  |mgs003|
     |   |                 | up to Metal Gear Solid.             |      |
     |   |                 |                                     |      |
     |4. | CONTROLS        | The controls of the game,           |mgs004|
     |   |                 | and the advanced control features.  |      |
     |   |                 |                                     |      |  
     |5. | GAMEPLAY        | A brief look at the gameplay of MGS |mgs005|  
     |   |                 |                                     |      | 
     |   |                 |                                     |      |
     |6 .| WALKTHROUGH     | The heart of the mass, complete     |mgs006|
     |   |                 | start to finish walkthrough.        |      |
     |   |                 |                                     |      |
     |7. | ITEM LIST       | All the items in the game listed.   |mgs007|
     |   |                 |                                     |      |
     |   |                 |                                     |      |
     |8. | CHARACTERS      | A look at the charactrs you'll see  |mgs008|
     |   |                 | in the game.                        |      |
     |   |                 |                                     |      |
     |9. | WEAPONS         | A look at the weapons you'll have   |mgs009|
     |   |                 |                                     |      |
     |   |                 |                                     |      |
     |10.| MGS EXTRAS      | Contains following MGS extra's.     |mgs010|     
     |   |                 |         - Metal Gear Solid Trivia   |mgs110|
     |   |                 |         - Metal Gear Solid Glossary |mgs210|
     |   |                 |         - Previous Game summaries   |mgs310| 
     |   |                 |         - Briefing transcript       |mgs410|
     |   |                 |         - Ghost pictures in MGS     |mgs510|
     |   |                 |         - Ranking guide             |mgs610|
     |   |                 |                                     |      |
     |   |                 |                                     |      |
     |11.| CHEATS          | Various IN game cheats and a few    |mgs011|
     |   |                 | gameshark codes and tips            |      |
     |   |                 |                                     |      |
     |   |                 |                                     |      |
     |12.| REVIEW          | Read what I thought of MGS          |mgs012|
     |   |                 |                                     |      |
     |   |                 |                                     |      |
     |13.| LEGAL INFO.     | All the lagal/contacting mumbo jumbo|mgs013|
     |___|_________________|_____________________________________|______|



To ask me any question about this walkthrough or the game,  or just 
for your general feedback, which is always appreciated.  just  send 
me a mail at the following addresses

adnanj(AT)gmail.com
returnofthemaniac(AT)hotmail.com



0.
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
                       _            _    _    _                
       __ _____ _ _ __(_)___ _ _   | |_ (_)__| |_ ___ _ _ _  _ 
       \ V / -_) '_(_-< / _ \ ' \  | ' \| (_-<  _/ _ \ '_| || |
        \_/\___|_| /__/_\___/_||_| |_||_|_/__/\__\___/_|  \_, |
                                                           |__/ 

!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
mgs000


This is the first and most argueably the final version of  this  guide
so im just going to list what i did in what date, just so this section
has a little meaning to it. You know, all guide guys add this heheh


VERSION 1.0                                                            
-----------                                                             

I completed the entire walkthrough, it took me like two days, after
that i did all the other sections in  the  next  day, still being
lazy i did what should have taken 2 days in 5 days :p




                        THANK YOU FOLLOWING PEOPLE
                        --------------------------


Also, from the top of my head I would like to thank the following people
for all sorts of reasons from letting me use something from their guides
on my guide or just for baring with me lol..


PSYCHO PENGUIN
--------------
For baring me over MSN messenger, and also for letting me use the ASCII
for the PlayStation controlled in the controls section.
                                                                      
                                                                      
AUrbina
-------
The author of the HUGE text dump FAQ for Metal Gear Solid for letting
me use the briefing text dump from his walkthrough. Kudo's man.
                                                                      
                                                                      
EL GRECO / PURPLE HAZE
----------------------
For letting me use his proper transcript of the Briefing text via his
game script FAQ. Thanks a lot dude.
                                                                      
                                                                      

END SECTION.




1.
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
                _       __                    _   _          
               (_)_ _  / _|___ _ _ _ __  __ _| |_(_)___ _ _  
               | | ' \|  _/ _ \ '_| '  \/ _` |  _| / _ \ ' \ 
               |_|_||_|_| \___/_| |_|_|_\__,_|\__|_\___/_||_|
                                             
                                                                          
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
mgs001


Game : Metal Gear Solid / Metal Gear Solid Intregral version
                                                                        
Platform : Sony PlayStation
           PC {Dos/Windows}
                                                                        
Release dates :  (NA) 09/30/98
                 (EU) 02/26/99
                 (JP) 09/03/98
                                                                        
                                                                        
Developer :  KCEJ , Konami Tokyo
                                                                        
Publisher : KCEJ, Konami.
                                                                        
Director : Hideo Kojima
                                                                        
Producer : Motoyuki Yoshioka / Hideo Kojima
                                                                        
Game Genre : Third person tactical espionage action.
                                                                        
ESRB Rating : Mature, 18+
                                                                        
Playable characters : One, excluding VR missions.
                                                                        
Scenario's : 2, main game and VR missions.
                                                                        
Number of Endings : Two possible outcomes
                                                                        
Boss Fights : 10 or something like that.

                                                                        
-----

Personal Information

Author name : Adnan Javed

Alias : A-J , ChandooG

Author age : 18

Contact : Returnofthemaniac(AT)hotmail.com
          Or Adnanj(AT)gmail.com

Comments : Metal Gear Solid is without a doubt one of the best,
           if not the best ever, game created and every one who
           owns a video game system should go out and get this
           game. Its just that damn good. Cinematic representation
           at its very best.


END SECTION.




2.
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
              _     _               _         _   _          
             (_)_ _| |_ _ _ ___  __| |_  _ __| |_(_)___ _ _  
             | | ' \  _| '_/ _ \/ _` | || / _|  _| / _ \ ' \ 
             |_|_||_\__|_| \___/\__,_|\_,_\__|\__|_\___/_||_|
                                                
      
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
mgs002


This is it. Argueably one of the greatest games ever made by any company.
Metal Gear Solid had been heard of by press and video game people  alike
since the early days of the PlayStation.  Hideo  Kojima  had  reportedly 
been working on this game for around three years,  they would often tell
a little bit about how the game is progressing and thats about it. 

GamePro magazine was the first one to receive a full  japanese  trial
edition of the game and they previewed it  in their 1998  edition.  I
still have that magazine with me. They said that  the  game  is great
at its core and if done right it could be one of the best  games ever
and thats exactly what Konami did. They released Metal  Gear Solid in
the same year and boy was it a gem of a game. 

Metal Gear Solid quickly became the 'it' game and just about everyone
had heard of it or played it. That was because the game was different
from the other games at that time in a sense that the game doesn't 
involve you blasting enemies or mindless zombies. The game was a good
smart adventure in which you must sneak around and avoid confliction
more then firing your guns around and killing people.

The game had an excellent storyline and the best graphics seen on the
playstation at that time. Also, it was one of the earliest games to
do all the cinematics in real time which meant that no heavy CG's were
used in the game. Thanks to this konami was able to add a crap load of
scenes in the game, which is why it feels more like a movie.

Besides that the game had the best voice acting of its time. The voice
actor for Solid Snake, David Hayter, then went on to write scripts for
movies such as The X men, its sequel and the Scorpion king. 

After its original release, the game was re released around the world
in a new package titled Metal Gear Solid : Intergral, this version of
the game came along with another disc in which you could play Virtual
Reality like missions, controlling Snake through artificial area's.
This is just meant to be for practice's sake though and adds nothing
more to the already so elaborate plot of the game.

The game was also released on the PC after two  years, but sadly the
PC version added nothing more and was just a direct  port of the MGS
Integral version, including the VR missions. There were  rumors that
Konami were planning to use higher rez character models  for  the PC 
version of the game, but they decided not to go through with that to
release the game as early as possible.

Having multiple endings and a crap load of extra's to unlock or find
Metal Gear Solid is one of those games that you'll want to keep on
playing over and over again, raising the difficulty each time to get
more of a kick out of your gaming experience.





END SECTION.




3.
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
                              _                
                           __| |_ ___ _ _ _  _ 
                          (_-<  _/ _ \ '_| || |
                          /__/\__\___/_|  \_, |
                                          |__/ 

!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
mgs003



                     OUTER HEAVEN REVOLT {1995}
                     --------------------------
A small, but powerfully armed nation called "Outer Heaven" emerges from
deep within South Africa. NATO learns that they are designing a nuclear
equipped walking battle tank called "Metal Gear", and they send in  one
of their best agents, "Grey Fox". But, he is taken hostage and they are
forced to send in the newest agent of Fox Hound, Solid Snake. He  rescues
Grey Fox and forces the surrender of Outer heaven. As Solid Snake escapes
he is confronted by one man, its Fox Hound's commander Big  Boss!!. It
seems that Outer Heaven was mercenary company and Big Boss  was the master
mind behind it. Big Boss had intentionally chosen his  most  inexperienced 
agent, Solid Snake, thinking he would fail, but he seriously miscalculated.
After a fierce battle Snake defeats Big Boss as Outer Heaven burns around
him.



                     ZANZIBAR RIOT {1999}
                     --------------------
In 1999, Dr. Kio Marv, inventor of the oil  refining microbe OILIX, was
taken hostage by Zanzibar, a heavily armed nation in central Asia ruled
by a minority Ethnic group. Zanzibar was planning  to get political and
military hegemony over a world  suffering  under  the cruel weight of a
world wide energy crisis. Roy Campbell,  commander of Fox Hound, called
Solid Snake, now in retirement, back  to  active duty to infiltrate the
Zanzibar land and rescue Dr. Marv.

Solid Snake made it past the impressive Zanzibar steel wall and penetrated
deep into its  interior.  Once  i nside he destroyed Metal Gear, which had
been completed after being transported  from  Outer  Heaven,  and defeated
Grey Fox, former member of Fox hound and now the leader  of  the merc corp
in Zanzibar. He was also successful in  retreiving the OILIX manufacturing
process. Finally, he would  meet  his  destiny once again with the man who
was  pulling  the  strings  in  Zanzibar, Big Boss!. He had survived Outer
Heaven  and  made Zanzibar in order to make a world rife with conflict and
war, a world where  soldiers  such  as  himself  will  always have a place.
After defeating Big  Boss second  and  final  time,  Snake  gave up on war
and retired to the peaceful Alaskan wilderness.


                     THE TURN OF THE CENTURY
                     -----------------------
The story starts off a couple of years after the events of the first two
Metal Gear games, the year is 2005. Solid Snake is living a productive
life in Alaska but one day he is chased by armed guards and captured. He
is brought back to the base and briefed on the current situation by his
long friend, Colonel Roy Campbell. 

The Nuclear weapons disposal facility on Shadow moses Island, an island
in the Alaska's Fox archipelago was recently attacked and  captured  by
some next generation special forces. The shocking part is that they are
being led by members of unit FOX HOUND. Solid Snake's  former unit, and
the one that Roy Campbell was incharge of before this.

The terrorists have secured the entire high tech facility and they have
taken  over the nuclear warheads in it as well. They are demanding that
the government turn up the remains of Big Boss, an alite soldier of the
past century  and  also the father of Solid Snake. If their demands are
not met, the terrorists are threatning to launch Nuke's at the world.

Solid  Snake has been called back to infiltrate the Alaskan base using
a special  Submarine system and gather information. First he must find
two important people on the island and he must determine wether or not
the terrorists  have  the ability to launch a nuclear warhead. If they
do then he has to stop them single handedly.

During  the  briefing Snake is introduced to a civilian doctor working
on this mission. Dr.Naomi Hunter informs Snake about his sneaking suit
and the shots they  gave  him to make his body dureable. Snake is also
briefed about the members of Fox Hound. One of them looks surprisingly
like Solid Snake, Snake is shocked  to  see  him  too but no one knows
wether he is Snake's  real  life brother  or not. His name  is  Liquid
snake and he is the leader of Fox hound.

After being briefed about the mission, snake preps for insertion  and
infiltration of the heavily guarded Alaskan base. Snake will have two
mission objectives on the island. First, he  is  to  rescue the DARPA
chief and the president  of  ArmsTech,  Kenneth Baker, both are being
held hostage on  the island. Secondly, he's to investigate wether the
terrorists have the ability to launch a Nuclear weapon, and stop them
if they do. 





END SECTION.


4.
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
                                _           _    
                     __ ___ _ _| |_ _ _ ___| |___
                    / _/ _ \ ' \  _| '_/ _ \ (_-<
                    \__\___/_||_\__|_| \___/_/__/


!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
mgs004

Here is a basic layout of what each button does on the controller.
This is, hopefully, what your standard dual shock PS controller is
going to look like. If not, that aint my fault :p.


                        _____                 ______                     
                       | L1,2|               | R1,2 |                    
                       -------               --------                    
                      /   _    \____________/        \                   
                     |  _| |_    ___    ___     /\  _ |                  
                     | |_   _|  |sel|  |str| []    (_)|                  
                     |   |_|    __   __   __          |                  
                     |         /  \ |  | /  \   ><    |                  
                      \       | AL |----| AR |       /                   
                       \     / \__/      \__/ \     /                    
                        \___/                  \___/                     


    ______________________    ____________________________________________
   /                      \  /                                            \
   |       BUTTON          ||                    FUNCTION                  |
   \______________________/  \____________________________________________/
   |                       ||                                             || 
   |                       ||                                             ||
   |      START            ||      Pauses the game.                       ||
   |                       ||                                             ||
   |                       ||                                             ||
   |      SELECT           ||      Brings up the codec menu.              ||
   |                       ||      Used to receive Codec calls            ||
   |                       ||                                             ||
   |      TRIANGLE         ||      Enters First person view mode          ||
   |                       ||                                             ||
   |      CIRCLE           ||      Normal : Punch, kick or action         ||
   |                       ||      Back against wall : Tap on wall        ||
   |                       ||                                             ||
   |      SQUARE           ||      Equipped with a weapon : Fire weapon   ||
   |                       ||      Bare hand : Throw enemy down           ||
   |                       ||      From behind : Choke enemy              ||
   |                       ||                                             ||
   |      CROSS {X}        ||      Press once to enter crawl mode         ||
   |                       ||      Cancels out of menu's or options       ||
   |                       ||                                             ||
   |      L2               ||      Bring up the item inventory            ||
   |                       ||                                             ||
   |      R2               ||      Bring up the weapon inventory          ||
   |                       ||                                             ||
   |      L1               ||      Equip/Unequip current item             ||
   |                       ||                                             ||
   |      R1               ||      Equip/Unequip current weapon           ||
   |                       ||                                             ||
   |      LEFT STICK       ||      Normal view : Run                      ||
   |                       ||      First person view : Change camera      ||
   |                       ||                                             ||
   |                       ||                                             ||
   | _____________________ || ____________________________________________||



                          ADVANCED CONTROL FEATURES
                          -------------------------

THE BASIC THROW
---------------
When you run up to an enemy and press the square button with any direction
button when you don't have any weapon equipped, Snake will throw the enemy
down to the ground. Two throws like this will knock a soldier out cold. Do
not attemp this on bosses and only try to do this with the enemies back on
you, since you'll get shot from the front.


STRANGLE AN ENEMY
-----------------
This only applies for when you are unequipped with any weapon at that time.
Run right up to an enemy but stop just before pressing  the  square button
since you'll throw the enemy down if you have  the  directional button and
the square button pressed at  the  same  time.  While choking you can drag
the enemy around with you, or you  can  repeatedly  tap  the square button
quickly to snap the enemies neck for a quick and effective kill.

This does not work on bosses though.


QUICK EQUIP/UNEQUIP WEAPONS AND ITEMS
-------------------------------------
Once you have equipped a weapon or an item from the inventory buttons, you
can choose to quickly remove those items and re equip them by pressing the
L1 and R1 keys, this comes in handy when you have a  Stinger  Launcher  in
your hands and you want  to  run  away  without  having to change weaponry.
Just tap R1 and the stinger will be unequipped. Tap it again and its back.


SHOOTING WHILE RUNNING
----------------------
This can only be done with the FA MAS or Socom so dont attempt to shoot
missiles while running. While you have the square  key  pressed,  press
the X key along it and start  running  in  directions and you'll notice
Snake  runs  while  shooting.  For reloading just  let go of the square 
button temporarily and  keep  the X  button  tapped.  Snake will reload
while running now.


QUICK RELOAD
------------
When your in the middle of a battle and your gun is about to run out of
ammo, then rather then waiting for it to run out and watching Snake 
reload his gun, quickly tap the R1 key twice to unequip then re equip
the gun, it will be full now.


STICKING TO WALLS
-----------------
When next to a wall, tap the direction button in the direction of the
wall and Snake will stand with his back to the wall, and  the  camera
will pan around showing you the area behind him. This is really
helpful when your in a corner and want to know whats ahead.


DISTRACTING ENEMIES
-------------------
You'll notice that most of the guards in MGS have a set partol area
and they will keep patrolling it on the same path. But if you want to
go past them you can lure the enemies to you by making some noise, to
do that stick to the wall and press the action button once or twice,
Snake wil tap his hand on the wall to make a sound.  This feature also
comes in handy to find hollow walls as they make a different sound
then normal walls.





END SECTION.


5.
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
                                          _           
                 __ _ __ _ _ __  ___ _ __| |__ _ _  _ 
                / _` / _` | '  \/ -_) '_ \ / _` | || |
                \__, \__,_|_|_|_\___| .__/_\__,_|\_, |
                |___/               |_|          |__/ 

!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
mgs005



Metal Gear Solid is a very complex game when taken down to its basics
and it has a very interesting gameplay, here are some of  the  common
gameplay elements that you should be aware of at all times.



                         THE CODEC SYSTEM 
                         ---------------- 

The codec system is something used in the previous Metal Gear games
as well, the purpose of the Codec is basically  to  give the player
support and tips by the game itself. You will have a team of allies
who will tell you what to do and where to go  next on the coded, or
if you just want a break and listen to some friendly talking.

When you receive a call from some one, a bright red CALL button
will start to flash on top of the screen, and you have to press
the select button to take the call.

Where  as  the  previous  Metal Gear games had text only, Metal Gear
Solid nas a full voice cast  andthe  text in coded messages has been
replaced by  Audio.  The  biggest  advantage of the Codec however is
that its the only  method  in  which you can save your game. Each of
your individual codec buddies is  useful  for  something.  Here's  a 
brief look at who's good for what.

Colonel Roy Campbell   : Provides info on mission
Dr Naomi Hunter        : Provides info on members of Fox hound
Mei Ling               : saves your game
Nastasha Romanenko     : Provides info on weapons
Meryl Silverburgh      : Provides info on base operations
Master Miller          : Provides info on Alaskan lands.
Otacon                 : Provides base info, useful in times.
Deep Throat            : Often pops up to help you

To use the Codec, press the select key, select the frequency you
want to transmit to and press the action key. Almost all of your
Codec buddies will contact you yourself but some are a exception
Once you call some one, their name and frequency is saved.



                         THE RADAR SYSTEM
                         ---------------- 

Thankfully the crew back at HQ provided Snake with an awesome radar
system which tells him everything around him. The radar can be used
to track enemy movememnts and their field of visions and plot  your
move from there on. On the radar you'll see several different dots.

The  green dot in the middle are you, the red dots are your enemies
and the blue cone in front of them represents their field of vision
which means  you'll be safe as long as your away from it. You'll be
able to see any  big  objects in the radar as well, so you can plan
ahead where your going to hide next.

The radar is very sensitive though and easily gets jammed, if your
spotted  the  sirens of the base come alive, these sirens distract
your radar signal and you won't be able to see anything as long as
you've got enemies  searching  for you. Also, the radar won't work 
in area's with strong harmonic resistance. 

Note that the radar is disabled in hard and extreme difficulties.



                         THE ALERT MODES
                         --------------- 

First of all, when ever your in an alert mode your radar will go
off and you won't be able to use that. That being said here are
the different 'modes' of alertness.

FINE MODE :
           This means that all is well and no one is looking for
you, your free to do whatever you want, but just dont  get  seen
by any enemies or camera's. Hide yourself as required.

ALERT MODE : 
            As soon as you are spotted by an enemy, the game goes
into Alart mode, the radar is distracted and a red bar forms over
it. As long as your in the field of vision of the enemy or camera
the alert mode counter will not budge. As soon as  your out of it,
the counter will start to count down until it becomes  zero. Then
it will enter into Evasion mode. Note that if your spotted   once  
the counter starts to go down, it will fill up again and you will
have to dodge enemies all over again. The quickest  method to get
rid of Alart mode is to exit the area and enter it again. 

EVASION MODE :
              Once the alert mode counter becomes zero, it  turns
Yellow and enters Evasion mode counter, the radar is still jammed
and the guards are still twitchy. Although they will stop chasing
after you furiously, they will roam the area where you  were last
seen more cautiously then normal and if your accidenatlly spotted
during this mode, the game goes back into Alert mode. Exit an area
to finish Evasion mode. When it goes zero,  the  game  returns to 
normal mode.

ELECTRONIC JAMMING :
                    You will run into some area's where the game
shows electronic jamming  on the radar, your  radar  and  nikita 
missile launcher is unuseable in this area.


                         ENEMY BEHAVIOUR
                         --------------- 

The enemies in Metal Gear Solid are a bit complex then most games
of its time, and they dont just stand there while you pump bullet
after bullet in them. These enemies have specific patrolling area's
to partol, they have their viewpoint and if you get in it they'll
spot you and alert every one.

In normal mode, the enemies will continue walking around on the
fixed patrol path. Some enemies will be napping. If an enemy in
normal mode spots a footprint or hears a noise then he'll inves-
tigate it but no alert will go off until Snake is spotted.

In Alert mode, the guards will run right in your direction and
shoot the hell out of you, they dont care how far you are, as
long as the game is in alert mode they'll keep chasing you where
ever you lead them. Except for inside vents and into new area's.

In Evasion mode, the guards will walk around searching for you
in the area you were last seen. They'll ignore their patrol
routes even now. But atleast in this mode you can lure the
guards by footprints or noises.



                         ON SCREEN DISPLAYS
                         ------------------

During the game, you'll see several gauges and displays on the
screen, here's a brief description of what each represents.

LIFE bar : The life bar is in the top left hand corner, it shows
Snake's current health, it increases after every boss battle.
                                                                
Item display : Bottom left hand, shows the item thats currently
in your hands, for immediate useage.
                                                                
Weapon display : Bottom right hand, shows the currently equipped
weapon, amount of ammo you have for it and total ammo with it.
                                                                
O2 gauge : Appears only when your underwater, shows the amount
of oxygen Snake has left, once this finishes your health starts
go do down.
                                                                
Boss life bar : Appears below Snake's life bar during battles
with members of Fox hound, represents their health.
                                                                
Hostage life bar : Appears only when you have a third person
with you like Meryl or Kenneth Baker in Ocelot fight. You can
not let them die or its game over.
                                                                
Ocelot ammo : Appears only during the fight with Revolver Ocelot
it represents the ammount of ammo in his six shooter.


                         CAMERA MODES
                         ------------

Metal Gear Solid takes advantage of its full 3D graphics using
the camera like no game before it. The default camera mode is
a top down one but depending on the situation at hand, it can
be changed by the game, or you can change it yourself.

The first person key brings the camera into Snake's  view,  ie
a first person view. At this time you can look around  to  get
a better look at things, your field of vision  can  be seen in
the radar as a green cone. 

If  you  stick to certain walls or corners the camera will go
around and  reveal  a movie style around the corner shot with
which you'll be able to  determine  whats  coming  around the
corner. This looks good too.

When your  in  air  vents or ducts the camera goes into first
person view mode again for the duration your in the duct.



                         SPECIAL EVENTS
                         --------------

At certain points in the game, you will run into special events
in which you will have to use special techniques for escaping
or surviving. Here's a brief look at what you'll encounter.

Torture stage : At one point in the game, Snake will get  caught
and he will have to endure some  sadistic  torture  by  Revolver
Ocelot, in order to survive this  torture,  you must rapidly tap
the Action button repeatedly, the faster  you  tap  the  quicker
your health will rise back up. If you are unable to tap  it fast
enough then Snake will die. If you want to  submit  to  Ocelot's 
torture then press the Select key. Keep in mind  that this could
have dire effects on your game outcome.

Rapelling stage : At another point in the game, you will use an
item, a rope, to travel down the side of a building while dodging
gun fire from a chopper and trying not to land on jets of steam
being let out by pipes. You will have to press the X button to
jump away from the building, and at that same time press the down
button to make Snake go down the harness. Its that simple.


END SECTION.







6.
!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
                        _ _   _   _                      _    
           __ __ ____ _| | |_| |_| |_  _ _ ___ _  _ __ _| |_  
           \ V  V / _` | | / /  _| ' \| '_/ _ \ || / _` | ' \ 
            \_/\_/\__,_|_|_\_\\__|_||_|_| \___/\_,_\__, |_||_|
                                                   |___/      

!*!*!*!*!*!*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!*******
mgs006


This is it, this is the start of Solid Snake's mission. So lets get on with
it now. Start the game, select any difficulty level and watch the opening.


 
                                  THE DOCKS
                                  ---------

You will start the game by seeing a small scene of snake emerging out of 
the water and taking some of his scuba gear off. You will immediately be
contacted by the Colonel after the scene is over, listen to the  lengthy
conversation in which he will actually explain to you some of the  basic
functions of the game like how to operate the codec and what not. Listen
to him and when he's done, get ready.

From the start, immediately head down back into the water via the stairs
going down and find the ration underwater, now surprisingly Snake   runs 
underwater as well. After taking this head back up and crouch under that
pipe blocking your way. You will be in an area with containers and  just
two guards patroling. For now we dont want to kill or alert anything  as
we have a very small health bar.

So, ignore those two guards, and sneak past them and head to  the  right
hand side of this area. Avoid those water puddles as the noise you  make
on them will attract the guards attention. After reaching the right hand
side head all the way up and take the ration behind the fork lift. After
that go near the elevator shaft and you'll be contacted by  the  Colonel
who tells you to wait for the elevator.

Now, go and hide behind the fork lift again to avoid the guards and wait
for the elevator to arrive. The elevator will arrive shortly but dont go
to it yet as a guard will come out of it. Wait for this new guard to  go
away from the elevator then quickly head inside to trigger the next scene.

Now you will watch snake take the rest of his scuba gear off, and finally
the title of the game will appear on the screen. "METAL GEAR SOLID"



                                  THE HELIPORT
                                  ------------

Now begins a series of lengthy scenes, in which Snake will first  see  a
Hind D flying off, afterwards your contacted by the Colonel, and you also
meet Mei Ling for the first time, if you want to save the game she's the
person to call. Her frequency is 140.96. Dont forget it.

Afterwards, Snake will look for possible ways to enter the facility, the
main gate is out of question but there are two ducts which he can use to
enter the area. You'll also be briefed on how your radar system works. 
Also, snake tells Naomi that he managed to smuggle out his Cig's, how it
will help him is yet unknown.

------------------------------------------------------------------------
  --------------------|  NIFTY TRICK WITH MEI LING |------------------
------------------------------------------------------------------------
| Here's a neat trick, if you want to see a funny scene and piss off Mei|
| Ling then continue to call her without saving the game, she'll tell   |
| you to stop it but if you call her about a dozen or so times then she |
| will stick her tongue out at you. There's nothing more to it but its  |
| just fun to watch this.                                               |
-------------------------------------------------------------------------

After the series of scenes is finished and your finally back in  control
of Snake. If you want another ration {you can only carry 2 for now} then
run to the left and check the area to find another ration. Afterwards go
right on the snowy area, there's a guard patrolling here, avoid him  and 
go around the air conditioning unit. There's a set of stairs going up to
the second floor on the top right hand corner but there's a surveillance
camera here. If you want to go past it then stick to the wall right udner
it and sneak past quietly.

Before that, head to the area right above the heli pad and you'll find a
truck parked here. Head in the back and check in the back of this  truck 
to find your first fire arm. The Socom pistol. Equip it. Afterwards  get
out of the truck and choose which floor your going to enter the facility
from. Here's your options...

------------------------------------------------------------------------
 ------------------| ENTERING AREA 1 : FIRST FLOOR |-------------------
------------------------------------------------------------------------
| The first floor area is easy and a takes less time to complete since  |
| you'll have a shorter time in the vents. From the main gate head left |
| and Snake will find a guard napping with a Camera over his head, kill |
| the guard quickly by either using the gun or choking him, or just get | 
| rid of him by throwing him quickly, then enter the duct that was just |
| behind the guard. Enter the duct quickly since you most likely have   |
| been spotted by now. After entering the duct, move forward, the duct  |
| is linear so there's no chance of you getting lost. After a litte     |
| while you will get a Codec call from one of Snake's friends, Master   |
| Miller. He will tell you to follow the rats you see in the duct as    |
| they will lead you to the exit. Do that and you'll emerge out of the  |
| ducts in the first floor of the Tank Hanger. Your in now.             |
-------------------------------------------------------------------------

NOTE : The master's frequency is 141.80

If you'd rather go by the second floor and watch one extra scene for the
sake of story, then here's what you do.

------------------------------------------------------------------------
 ------------------| ENTERING AREA 2 : SECOND FLOOR |------------------
------------------------------------------------------------------------
| The second floor area isnt that hard either, from the truck or the    |
| main gate go right to the stairs where we saw the first camera. Avoid |
| the camera by sneaking on the wall right under it. After passing the  |
| camera zone take the stairs up to the second floor balcony area. A    |
| guard is roaming the area so you might want to be careful. Or if your | 
| just in a hurry, pop one in the guards ass and head left afterwards.  |
| You will spot a duct in one of the pillary area's soon. Enter it as   |
| you've probably already been seen by the guards. The duct itself is   |
| straight forward so you can't get lost. Move straight on and shortly  |
| little while you'll come to a grating under you and another scene     | 
| begins. Snake will over hear some guards talking about the DARPA chief|
| and some one who's already killed a couple of guards. Not snake. Once |
| the rather long scene is over, head to the end of the duct where you  |
| will see an open area at the bottom. You will get a call from the     |
| Colonel who'll tell you to press the action button to go down. Do it  |
| and we're in the Tank Hanger, second floor balcony area now.          |
|                                                                       |
| Oh, and you'll also be contacted by the Master, Snake's old buddy.    |
-------------------------------------------------------------------------

NOTE : The master's frequency is 141.80



                                  THE TANK HANGER
                                  ---------------

You'll enter the Tank Hanger either from the first or second floor, I will
prefer the second floor since it will bring you  easier  to  an  important 
item that we will take before proceeding. Shortly after  entering from any
floor you will get a call from the Colonel who will  tell  you  about  the 
elevator. The elevator is on the first floor, but ignore that for now. If
your on the first floor then avoid the guards by hiding around the tank in
the center and make your way to the left hand side. Take the stairs you'll
see here to the second floor balcony. There's a camera right on the top of
the stairs, wait for it to move the other way, then run and stick  to  the
wall right under it. Wait for it to clear the area ahead the run past  its
field of vision.

Afterwards, proceed across the catwalk which for some reason makes  a  lot
of noise, keep heading right until the path heads up north, dont go up yet
but enter the room on the right wall, careful here as there is a camera on
the far right wall of this room. Avoid the camera and take the  item  from
the far corner of this room, its the very  important  Thermal Goggles.  We 
can live without them but they will make the coming area's very easy.

After taking the Thermal Goggles, proceed back across the catwalk, go back
down to the main floor once again, and this time head for the elevator, be
careful as the two guards are still here, press the call button next to the
elevator and wait for it to come up. Once its up, enter the elevator and 
choose the floor B1.

------------------------------------------------------------------------
  -----------------|  NIFTY TRICK FOR THE ELEVATOR |-----------------
------------------------------------------------------------------------
| Here's a neat trick, if your tired of waiting for the elevator to come|
| up then quickly press the elevator call button two times, quickly tap |
| the action key and the elevator door will open at once. This is useful|
| for saving time and especially if guards are close by.                | 
-------------------------------------------------------------------------



                                  HANGER FLOOR B1 : CELL BLOCK
                                  ----------------------------

As soon as you arrive at this floor, you will get a call from  Mei  Ling
who informs you that the DARPA chief is really close to you and  showing
up on your radar, check it and you'll see his dot on it. If you want  to 
take a sneak peak at him then cling to the right side wall,  the  camera
will pan further showing him sitting in his cell.

After the talking is done, head south in this linear hall,  a  door will
be on the right wall but we  can't  enter  it since   its electronically 
locked off and we'll need a Level 1 card or higher. Ignore it  and  keep
heading south, turn right at the turn and head to the end to see a ladder
going up, the Colonel will call you and tell you how to climb up. Do so.

You'll enter another duct, move forward, at the first right intersection
you'll find Socom bullets, take them, if you look down  via  the grating
you'll see a guard sitting on the toilet talking about some 'well built'
woman. Head back to the main duct area and proceed  down.  Its  straight 
forward so you can't get lost. At the final parts of the duct you'll see
two gratings. Look down the first one to spot a woman working out in her
cell, ignore that and proceed to the second  grating. Before  you  reach
it you'll be called by the Colonel who tells you how to look down into a
grating. As if we didn't know already.

Look down and you'll find the DARPA Chief and another long set of scenes
will begin. How interesting.

------------------------------------------------------------------------
  -----------------|  MERYL WORKING OUT IN HER UNDIES |-----------------
------------------------------------------------------------------------
| This is one for all you preverted video gamers out there hehe, when   |
| you see Meryl working out in her cell, go back out of the duct and    |
| climb back up into it, see Meryl again and she'll be doing different  |
| exercises each time, do this six times and you'll see her working out |
| with her pants off. Ohh my ..                                         | 
-------------------------------------------------------------------------

Once you check the DARPA chief's cell, Snake drops down into his cell and
a long series of scenes begins. The DARPA chief acts sort  of  weird  and
asks Snake a couple of questions. Then tells Snake of the secret  project
being worked on, on this island. A prototype Nuclear walking battle  tank
code named Metal Gear Rex. Snake immediately recognizes that name.  After
a series of scenes , and giving Snake his level 1 security card the DARPA 
chief suddenly has a heart attack and dies in front of Snake in a matter 
of seconds. The woman in  the  cell,  who  was listening to this conversa
-tion from her cell the whole time, starts to shout out to the guard. 

After the series of scenes and the following Codec talking is over you'll
be in the DARPA chief's locked cell with his body. Check under the bed to
find another ration. Then all you have to do is wait.

You'll hear noises from outside and if you see the radar you'll see  that
the girl got out of her cell, and knocked out the guard. After a few more
seconds the DARPA chief cell will open. Walk outside  and  Snake  noticed 
the knocked out guard, the girl points her gun at Snake, dressed  in  the
guards uniform. Some more talking later you'll be ambushed by soldiers in
this room and its fighting time.

In the first round of fights, you should take your socom out and shoot the
three guards, after the first wave goes out Snake orders the girl to shoot
as well, if you didn't take the Socom early on in the truck then you  will
find it next to you as soon as the guards attack. 

Once the initial wave of guards is out head on to the top right corner of
the screen, to the right of the door the guards are coming from and  wait
for the next wave of guards to arrive, shoot them quickly, the girl  will
help you in shooting from now on as well. Keep shooting waves after waves
of guards. At one point three grenades will be thrown into the room, you
should quickly head to the top of the screen if your not already there to
avoid getting killed. After that the final wave of guards will enter the
room, take them out quickly and its over.

Afterwards, another set of scenes begins, Snake tries to stop  the  girl, 
she runs off and tries to shoot at snake, and in some further away place
you see the members of FOX HOUND talking  among  themselves.  Afterwards, 
the girl escapes in the elevator, and snake catches a glimpse of one of 
the members of FOX HOUND, Psycho Mantis, as told by Naomi on the codec.

Afterwards. you'll be back in control of Snake.

------------------------------------------------------------------------
  -----------------|  HOW TO USE THE PAN KEYCARDS |-------------------
------------------------------------------------------------------------
| If you want to enter the doors locked by the cardkey system, then put |
| the card on you from the item menu and walk right up to the door, it  |
| will open as soon as you come near it automatically.                  |
-------------------------------------------------------------------------

Control Snake back into the room we just came out of, inside you can see
the guard still out, head for the south part of this room and  near  the 
door to the bathroom you'll find a pack of Socom ammo, take it. Now exit
back to the hallway and head for the elevator. We're done with this part.
Take the elevator and choose to go to floor B2, the armory.



                                  HANGER FLOOR B2 : ARMORY
                                  ------------------------

You will come out in the armory, this area is a large area which has small
sub rooms containing various ammo and weapons in them, unfortunately  we
only have a level one card right now. You can only open two of these sub
rooms, one in the middle row which contains two packs of C4 Explosives.
The other is in the bottom row which contains more Socom ammo. Take both
of these doors. Now its time for you to look hard.

------------------------------------------------------------------------
  -----------------|  ADVANTAGES OF THERMAL GOGGLE |-------------------
------------------------------------------------------------------------
| Equip the Thermal Goggles that we picked up in the hanger after you   |
| enter this area, you'll see some trap doors on the floor which you    |
| should avoid since falling in them gives you an instant game over.    |
------------------------------------------------------------------------

Dont forget, there's a couple of guards roaming around here as well, so
watch out for them too. Once you've taken all available items, look  on
some of the corner walls and you'll find dried paint chips on them. The
C4 we just found will be used to get rid of these. Over all there are 3
walls you can blow, one on the right side of the elevator, one  on  the
left side of the elevator and one at the bottom left hand corner of the
area. The first two contain ammo and more C4, the bottom one is the one
that we need to proceed on to.

Remember to get a good distance away from the planted C4 before you  go
ahead and detonate it since the damage radius is high. Also,  you   can  
plant multiple C4's and detonate them at once using the action button.

Enter the south side area once you've detonated the bomb there. In this
new area just proceed south and check the right side wall and plant the
explosive where the wall is dry to make another hole. Enter  this  hole 
and go right. You'll see two more dried walls. One on the north and one
on the right side. Ignore the right wall for now and plant the bomb  on
the upper wall. Detonate it and enter this new area.

In this new area you will meet Kenneth Baker, the other guy we were  to
rescue, but he's all tied up. You'll also meet Revolver Ocelot, the gun
slinger of the group. The scene will end up with your first boss fight.
A true fight of the pistols among two good gun slingers.

------------------------------------------------------------------------
  -----------------|  BOSS BATTLE : REVOLVER OCELOT |-----------------
------------------------------------------------------------------------
| This is the first boss battle in the game, this boss fight can be     | 
| really easy or really difficult depending on how good your gunning    |
| is so far in the game. As soon as the battle starts, you'll notice    |
| a couple of extra meter's on the screen. First is Ocelot's health     |
| meter which is WAY bigger then yours, then Kenneth's health meter     |
| and you'll also see Ocelot's ammo count, he's got a six shooter.      |
|                                                                       |
| Here's the basic DONT's of this boss battle.                          |  
|                                                                       |
| 1/ DON'T shoot Kenneth                                                | 
| 2/ DON't run into the wires near Kenneth as they'll detonate          |
|    the entire area and bye bye Kenneth.                               | 
| 3/ Also, DON't die heh.                                               |
|                                                                       |
| This boss fight is easy and all you have to do for the most part      |
| is dodge Ocelot's bullets, and shoot him with your own. If you        |
| are out of ammo there's a pack or two that you can find in the        |
| corners of this very room. Basically you have to run around and       |
| follow Ocelot and avoid his bullets, when you have a clear shot       |
| fire him once and wait, you can not hit him multiple times in a       |
| row so dont bother wasting ammo.                                      |
|                                                                       |
| Also, dont bother trying to hide behind the pillars as Ocelot is      |
| able to ricochette his bullet's on walls and hit you. When he is      | 
| out of ammo he will take a long time to reload his gun completely     |
| and will be very vulnerable to you so thats the prime time to hunt    |
| him down and put a bullet or two in his ass. You'll have to shoot     |
| him a good amount of time before his health runs out and the boss     |
| fight finally ends.                                                   |
------------------------------------------------------------------------

After the boss fight is over Ocelot will continue to taunt Snake but  a
weird ninja type person comes in and chops off his gun hand and also he
cuts the wires around Baker letting him out. After that Ocelot  escapes,
soon the ninja escapes too. Snake and Kenneth are left.  Another series 
of long scenes begins in which Kenneth tells Snake some  more about the
Metal Gear and dies with a similar heart attack to the DARPA chief.

Fortunately you got his Level 2 card before he died. After he's died a
long codec conversation begins. Once it ends you'll be back in control.

Some more  ammo packs would have regenerated in this room, take them as
your about to leave, the lv 5 locked door at the top of this area isn't
our concern for  now  so head back the way we originally came into this
place and go back into the main armory area.

Now that we have  a  new  card, we can open a couple more of new doors. 
But before that head back to the same rooms that we opened with our Lv
1 card and all the items in them will have regenerated,  take  all  of
them. Especially the C4 since we're going to need them shortly.

Also, check the middle room in the bottom row to find some hand grenade
which we'll need in the next boss fight. After that  enter  the  bottom
right door and you'll find a box with two laser wires blocking it.  You
will not be able to see these wires unless you have the Thermal Goggles 
equipped. To find out more about stuff like this you can contact an ally
of yours named Nastasha and her frequency is 141.52 .

Anyway, you can just crouch down to avoid the lasers and take whats on
the other side, its a FAMAS and some ammo for it. The FAMAs is an auto
rifle which shoots bullets at a very fast rate.

While we're here lets contact the girl that kenneth talked about  when
we were talking to him. He asked you to check the back of your  CD  to 
find the frequency of her radio. Also, you can find it in the official
game manual as well. But I'll just tell you. Her frequency is 140.15

Contact Meryl right now and sit back to listen to the very long  codec
conversation. After the banter Meryl will inform you on the ware about
of the scientist Hal Emmerich and tell you that she has the key to get
to his building. So Snake has to work with her. 

After the talking is done head to the elevator and take it to the  1st 
floor of the hanger. As soon as your on  the first  floor  Meryl  will 
contact you again and open the big gate at the north of the tank hanger.



                                  THE TANK HANGER
                                  ---------------

We're back in the Tankk Hanger now, you can go directly to the big gate
tha Meryl just opened up for you but we'll take a little time to get  a 
couple of necessery items.

From the elevator go straight to the right, you'll run past the gate we
just saw opening. But ignore that and enter the big door on  the  right
wall. Inside you'll find a single guard sleeping, kill him and take the
box behind him. Inside it is the Socom Supressor which is just  a fancy 
word for Silencer. Take it and head back to the main hanger area.

Now proceed to the right while avoiding the guards, test out  your  new
silenced Socom and take one or two out. Take the stairs up to the second
floor. Avoid the camera here like before and enter the door near it  on
the right wall. In this room take the item which is BOX A.

Afterwards, go across the catwalk as if we were going to the room  with
the thermal goggles. But run north past that door. Avoid the camera here
and enter the door next to the camera, its a level 2 door. Inside it you
will see a guard, kill him and take the Mine Detector item. Another one
that we'll need in a little while. Take it. Head back all  the  way  to 
the main hanger floor. NOW enter the big door Meryl just unlocked.

Once your in Meryl will contact you again and tell you that  there's  a
bunch of laser beams in this area and if you touch one the entire  area
will be gassed and you'll die. So equip the Thermal Goggles to be  able
to see those laser wires. Now carefully dodge the wires and cross  this
area, remember if your touched by a wire then its game over for you.

If for some freakish reason you didn't have the thermal goggle with you
then equip the cig's from Snake's inventory, now stand next to a  laser
and the smoke from the cig will make the laser visible. Keep in mind if
you equip the cig's Snake's health will slowly begin to fall down.

Sheehs, what kind of cig's are these.

One way or another you should make it to the north end of this room, so
equip the card key to pass through and out of the Tank Hanger completely.

------------------------------------------------------------------------
  -----------------|  FOR THOSE PLAYING SECOND GAMES |----------------
------------------------------------------------------------------------
| First timers won't know what I'm talking about in this area, if you   |
| finished the game with the Otacon ending then you would've gotten the |
| Optic camoflauge device from him. In the new game from the save made  |
| at the end, you should start with it. Equip the device and just pass  |
| this area as the laser's won't be able to detect you at all. This     |
| applies to all the laser's in the game. Not just these one's.         |
------------------------------------------------------------------------



                                  OPEN CANYON AREA
                                  ----------------

In this area, run a few steps forward and you'll be contacted by a new
person on the Codec, some one calling himself Deep Throat. This person
is weird in the sense that you cannot contact him, he's the one calling
you to inform you about various threats approaching. He'll tell you to
watch out for the mines in the area.

Equip either the Thermal goggles or the mine detector we found a little
while ago, with the thermal goggles you'll be able to see exactly where
the mines are but you won't know which side they're facing so its a bit
dangerous. With the mine detector you'll know which sides the mines are
facing and where to pass them by. But only on the radar. So equip either
one and pass the area. A good tip is to pass from the very left or right
side of the canyon.

------------------------------------------------------------------------
  ---------------------|  DONT WASTE THE MINES |----------------------
------------------------------------------------------------------------
| Although they are almost completely useless and you'll probably not   | 
| use them ever in the game, you can still take those mines laying on   |
| the ground, just crouch down and crawl over them, when you pass over  |
| a mine Snake will take it. Thats stealing.                            |
------------------------------------------------------------------------

After the mine area, proceed further into the canyon and another scene
starts, you'll be introduced to another member of the Fox hound group,
this is the Shaman of the group. Vulcan Raven. Its boss fight time and
your up against a huge cannon firing Tank.

------------------------------------------------------------------------
  -----------------|  BOSS BATTLE : VULCAN RAVEN TANK |---------------
------------------------------------------------------------------------
| This is the second boss fight in the game, though its an easy fight   |
| but if you didn't pick up any chaff grenades from your trips in the   |
| armory then you'll be very annoyed with the Tank cannon which can     |
| kill you very quickly. So I hope to god you didn't forget the chaff's |
|                                                                       |
| Here are the basic dont's of this battle.                             |
|                                                                       |
| 1/ Don't forget to bring some Chaff grenades                          |
| 2/ Don't get too far from the Tank as it'll fire the cannon if you    |
|    get a little too away from him.                                    |
| 3/ Don't stand still when your close to it either since the machine   |
|    gun on the cannon can shoot you reguardless of your distance.      |
| 4/ Don't get in the tank's path, it can run you over for a very       |
|    annoyingly long time wasted and health wasted.                     |
|                                                                       |
| Okey, so as soon as the battle begins, quickly throw a Chaff gren.    |
| to distract the senosrs of the tank so you can run right up to it     |
| without the hell blown out of you. After your a little close to it    |
| equip the hand grenade's. Now you'll notice a guard on the top of     |
| the tank firing at you with the machine gun. You can easily outrun    |
| the machine gun fire by running left or right so do that to avoid     |
| the getting hurt part. Once you see a clear shot and the tank is      | 
| not moving that fast, throw a grenade right at the machine gunner.    |
| If your lucky enough the grenade can some times go right into the     |
| tank and kill the guard in a single blow. This will immediately       |
| take half of the Tank's energy bar. If the guard doesn't die in a     |
| single grenade then throw another one.                                |
|                                                                       |
| Once the first guard is dead, another will take his place, and if     |
| your close to the tank at this time, the tank will try to run you     |
| over a lot, so stay a bit away from the tank from now on. Like the    |
| first guard, throw a couple of hand grenades to take out this one     |
| as well and ths boss fight will be over. We didn't get to face        |
| Vulcan raven at all.                                                  |
------------------------------------------------------------------------

After this boss fight is over, Snake will automaticaly take the Level 3
PAN card from one of the dead guard and enter the  Nuke  building.  But
Vulcan Raven is still alive and well. He talks to Liquid Snake  on  his
radio and tells him about Snake. Ocelot also joins in the  conversation
but he's still angry at loosing his hand.


                                  NUKE BUILDING
                                  -------------

As soon as your back in control of Snake after entering this  building, 
go back outside. To where we just had the boss fight. Now explore this
open area and you'll find a ration on the right hand side of the canyon
and some ammo and grenades on the left hand side. Take all of them and
enter the building once again.

You'll see a catwalk heading up the left, run right up to it and  take
the ration at the end of it. Head back to the main  area  and  proceed
north and crawl under the slightly open door.

As soon as you enter here you'll be contacted by the Colonel and  told
not to use guns in there since thats the place where  they  store  the
dismantled Nuclear Warheads. Contact Nastasha for more information  on
this subject. Anyway, you can't use guns in this area even if you want
to since you won't be able to select weaponry from your inventory.  So
we'll just have to be sneaky in this area. You'll notice the guards in
here are wearing gas masks. That is because if your spotted  then  the
alarm goes off and gas is released in this area, meaning  your  almost
certainly killed if your spotted.

So avoid being spotted at all. From the entrance  of this  area,  head
left past the containers, there's a guard partolling this side  of the 
floor so watch out for him, there's a set of stairs at the  very  left
side wall, take it up to the above balcony area. Sometimes  there's  a
guard right in front of the stairs on the 2F, if that happens then wait
at the center of the stairs for the guard to go back. Once the area is
cleared, go to the balcony area and enter the elevator. Quickly  press
the call button twice to open the gate at once.

Take the elevator down to floor B1.

------------------------------------------------------------------------
  ------------------|  NEAT TRICK FOR THE PC VERSION|----------------
------------------------------------------------------------------------
| If your playing the PC version of Metal Gear solid then there is a    |
| way to use weaponry even on the forbidden floor. You will notice      |
| that in the PC version you can change weaponry also by pressing the   |
| numeric keys on the keyboard. So, keep the numeric key of the weapon  |
| you want pressed, you'll see the display going on and off but the gun | 
| will remain in your hands as long as you hold the key. Be advised as  |
| any noise which attracts anyone will cause gas to be released in the  |
| area and you'll get killed. So its better NOT to use weaponry at all. |
------------------------------------------------------------------------



                                  NUKE BUILDING B1 : THE OFFICES
                                  ------------------------------

Our stay in this part of the building is very small as we're here only 
to take a certain item. So, as soon as you get off  the  elevator  run
straight forward and enter the door right in front of you. Ignore  all
other directions and paths for now. You'll enter a square room with  a
couple of doors on either side and one guard roaming the area. I'd ask
you to kill the guard to make roaming this place easier. 

Once free, check the top right corner of this area and you'll find  a
box with stun grenades. Then back to the center area, check the middle
room in the right hand side and inside you'll find a box with the uber
cool Nikita missile launcher in it and a couple of ammo for it.

The Nikita is a remote controlled missile system and  we're  going  to
need it in a little while. With this in hand, go back outside and take
the elevator again. This time go to the floor B2.



                                  NUKE BUILDING B2 : THE LABS
                                  ---------------------------

Once outside, for a little sneak peak at where we're about to go,  go
to the left wall and lean against it. The camera will pan to the right
and you'll see a guy in  a white coat on the other side. Could that be
Hal Emmerich. Anyway, now proceed down the only door here and another
scene will begin.

Snake noticed  that the floor ahead of him is electrified, the camera
will then move and show you where the electricity box is, now we have
to get rid of it somehow. You'll get a call  from Deep  Throat  again 
who tells you that you'll need a remote controlled missile to get rid
of the box. Luckily for us, we just found one. Also, the area is full
of gas so your slowly loosing Oxygen.

Equip the Nikita launcher and fire a round straight down, you'll see
that the game puts you in control of the launcher and you'll  decide
where it goes. You can control the missile in first  person as  well
by pressing the look button, but i find its easier to  control it in
third person since you just have to press left or  right  to  change
its direction. 

So anyway, control the missile down, then turn left  at  the  bottom, 
then turn up as soon as possible since there are automated  guns  in
the next area which will shoot the missile down. Go straight up  and
turn left again, go up through the door, turn right and  crash  into 
the electricity control box. It'll blow into bits and the  floor  in
front of you will become safe.

But i'd advice you to go back near the elevator and regain some  air
then go back in and pass the now safe floor. Run  down. You'll  pass
three doors on the right wall, enter the first door to find a ration
you can't enter the second one yet, enter the third one  to  find  a
very helpful item, the gas mask. This will slow down the oxygen depl
-etion level. After taking all the items,  head all the way down and
turn right. Head all the way right and enter  the door at the end of
the hall while avoiding the camera.

In this new area, run forward and  you'll  hear  some screaming  and 
slashing sounds. Run forward, enter the next room and enter the door
directly north of you to see a very gruesome scene.

Dozens of guards bodies have been layed out in this long hallway and
they  have huge gashes on their chets. When your in control of Snake
run fo rward, you'll run into one living guard but he's not going to
make it a long time.  Run to the end of the hall and turn the corner.
You'll see a pretty awesome scene.

Something,  partially invisible is holding a guard  up  in mid  air, 
suddenly, the   thing decloks, its the ninja who took Ocelot's hand.
He's holding a guard  up by his sword. He throws the guard down and
enters through the door leading  to Hal Emmerich's personal lab. We
gotta save him.

Enter  after  the Ninja, another series of scenes will now begin in
which Snake confronts  the ninja and Hal Emmerich, the ninja offers
to fight Snake one on one while  Hal goes and  hides  in  a  locker 
after peeing his pants. Now, one of  the  most exciting boss fights
in all of video game history begins.

------------------------------------------------------------------------
  ---------------------|  BOSS BATTLE : NINJA |-----------------------
------------------------------------------------------------------------
| I really love this boss fight since this is one of the purest bosses  | 
| in the entire game, he will offer you to throw down your guns and be  |
| a man, use your fists to battle with him. That's exactly what we're   |
| going to do since thats the only way we can fight this ninja. Contact |
| Nastasha to hear a little rambling about the ninja's skeleton.        |
|                                                                       |
| Here are the basic don't of this battle.                              |
|                                                                       | 
| 1/ Don't bother to use weapons in this battle, since if you try to    | 
|    he'll just dodge all your attacks with his sword.                  |
| 2/ Dont stand in one place at all since it has a very damaging        | 
|    stomp from air attack.                                             |
| 3/ Dont waste your Chaff grenades.                                    |
|                                                                       |
| As soon as the battle begins, run right up to the boss and smack a    |
| good combination of punches in him. He'll be using his sword for the  |
| first bit of the fight so right after you hit him run away to avoid   |
| being sliced. Once you've landed a couple of combo's he'll land in    |
| the middle of the room and start talking again. He'll throw down the  | 
| sword and battle you hand to hand.                                    |
|                                                                       |
| Use the same strategies as before, run up to him and smack a combo    |
| of punches and kicks into him, making sure to get away after one      |
| combo since bosses are invulnerable to repetetive attacks. Once you   |
| have hit him a couple of times and drained his health bar a good d    |
| deal then he'll land in the middle again and start talking. Now he    | 
| will ask you to hurry up and find him.                                |
|                                                                       |
| In this phase of the fight he will use his cloaking device and go     |
| in one of the corner's of the area and ask you to find him. For       |
| this part equip the thermal goggles since he'll appear on them. But   |
| also note that if you fail to hit him in a little time then he'll     |
| run right up to you and hit you really hard. After every time you     |
| hit him he'll jump to a different place to hide. Hit him a couple     |
| of times and he'll land in the middle and start talking again. The    |
| fight should be nearing its conclusion now.                           |
|                                                                       |
| In this phase, he'll walk right up to you but quickly teleport to     |
| your side and SMACK you really hard. His punches in this phase take   |
| out a lot of your health so avoid them. The best way is to wait for   |
| the ninja to come up to you and when he teleports quickly run ahead   |
| to dodge him and hit him with your own combo of punches. After you    |
| hit him a couple of times and his health bar reaches zero he will     |
| start glowing and form a large circle of electricity around him.      |
|                                                                       |   
| Now take out any gun and shoot him once, he'll teleport to the mid    | 
| area of the room, shoot him once more and the fight is over.          |
------------------------------------------------------------------------


------------------------------------------------------------------------
  ---------------|  TIP TO MAKE NINJA FIGHT EASIER |-----------------
------------------------------------------------------------------------
| Though it can be done regularly, but this trick comes into action at  |
| the fullest if you have he Bandana from completing the game once with |
| the Meryl ending. Take out the Chaff grenades and throw one, they     | 
| will distract the Ninja and he'll be defenceless, go kick his ass     |
| throw another chaff, kick some more ass, repeat the process until     |
| his health bar is empty.                                              |
------------------------------------------------------------------------


Now begins, argueably, the longest series of scenes in the game. This is
boring. To summarize. Snake meets Hal Emmerich, Hal asks Snake  to  call 
him Otacon. Otacon knows where Meryl is. Snake contacts Meryl but she is
found by some guards and her radio breaks up. Otacaon mentions he heard
some music in the background. Otacon claims he didn't join the team  to 
make weapons of mass descruction. Also, Otacon hands you the level 4 key
card which we'll loose very quickly, then Otacon reveals he has another
cloaking device like the ninja and runs off using it.

Now, back in control of Snake. Take the various items like the box  of
chaff grenades, Socom ammo and a ration from this room and  head  back
out the way we came. Make your way back all the way to  the   elevator 
and take the elevator to floor B1.


                                  NUKE BUILDING B1 : THE OFFICES
                                  ------------------------------

Now that we're back here, head in the door across the elevator door one
more time, in here you'll notice a single soldier walking on  the  left
hand side who makes a squishing sound while walking.  Don't  kill  this
guard as its actually Meryl and you'll get a game over very quickly for
doing so. Let her see you, she'll run off into the women's toilet. 

Follow her and check the corner cabin to trigger another  scene.  Snake
will finally meet Meryl in all her feminine glory. Meryl seems to  know
how to handle guns pretty easily and she despises weak women. After the
scene is over head outside the bathroom. Meryl  will comment  that  the
guards have disappeared and Snake will comment on the  mysterious music
that was playing here before. That has stopped too.

------------------------------------------------------------------------
  ---------------|  SEE MERYL IN HER UNDIES PART II|-----------------
------------------------------------------------------------------------
| If your one of those preverted gamers who were willing to see Meryl   | 
| in her panties the last time, you'll want to read this part as well.  |
| As soon as Meryl spots you, quickly go after her and make sure that   | 
| you trigger the scene within Five seconds after entering the female   |
| toilet. Then through out the first half of the next scene Meryl will  |
| be without her pants. Thast what I call caught with your pants down.  |
------------------------------------------------------------------------

Now since there are no more guards in this area your free to roam around
this floor and check all the doors to find various items that we couldn't
get before, also since Meryl gave you a level 5 card you can open various
new doors as well. So head back into the door  across  the one  from  the 
elevator. There are a total of 6 rooms left and right combined, check all
of them. You should be able to open all of them. You'll find various ammo
and a box B in one room, also I think you won't be able to open the door
at the bottom right hand corner right now since its locked with Level 6.

One of the room contains the Night vision goggles, they're useless in my
opinion as you'll only really need them in one area in a little while.

------------------------------------------------------------------------
  ---------------|  MAKE MERYL BLUSH ON SCREEN |----------------------
------------------------------------------------------------------------
| Once Meryl is with you stand right in front of her and start looking  |
| at her directly in first person mode, after a little while Meryl will |
| turn slightly red and ask Snake what he's looking at. Continue that   |  
| and after a little while she'll get more red and ask snake to stop    |
| looking her. Continue looking at her and she'll keep getting redder   |
| and redder making comments at Snake.                                  |
------------------------------------------------------------------------

Once you've taken all the items from the various rooms its time for us 
to proceed. From the elevator door proceed left and you'll see a  hall
going north on the screen. Go there and pass through the door  at  the
end of the hall to reach the next area.


                                  THE BASE COMMANDER's ROOM
                                  -------------------------

In this new area, proceed forward and Meryl will run ahead of you  and
stand next to the big door leading into the Commandor's room. When you
get near her a scene will begin and Meryl will begin to feel a terrible
head ache. Suddenly she gets all fine but her voice becomes mono  tone
and she starts acting weird.

------------------------------------------------------------------------
  -------------------|  MERYL'S POINT OF VIEW|----------------------
------------------------------------------------------------------------
| After this scene happens if you press the first person view button    |
| you'll notice that you'll be seeing from Meryl's eyes rather then     |
| snake. So stand right up to Meryl and press the FPS view button to    |
| see Snake's ugly face close by.                                       |
------------------------------------------------------------------------

Afterwards, head into the room ahead and you'll notice that its empty and
the base commandor is no where to be seen. But Meryl is still being weird
and following you around. After a little while in this room Meryl will go
to the center of the screen and raise her gun at Snake. Cue another scene.

Meryl will start asking Snake weird questions and waving  her gun  at him, 
but Snake notices some distortion behind Meryl and realizes that some one
is doing this to her. Suddenly Meryl gets ready to shoot at Snake and its
back to Snake. You will be contacted by the Colonel who will beg you  not
to shoot Meryl and that she's being controlled by some one via the music.

At this time, you must quickly knock Meryl out by punching her, DON'T you
shoot her at all. Just keep punching her until she falls unconscious. Now
finally the person controlling Meryl reveals himself. Its Psycho  Mantis,
the psychic of the Fox hound group.

He challanged Snake to a battle and warns him that he can read every one
of his moves. He also demonstrates by reading a part of  Snake's  memory
and scanning through your memory card to see if you have any other saves
from a Konami game. If you do then he'll comment on those games too.

After some more talking its boss fight time.

------------------------------------------------------------------------
  -----------------|  BOSS BATTLE : PSYCHO MANTIS |-------------------
------------------------------------------------------------------------
| This is one helluva interesting boss fights. Its one of those fights  |
| where if you don't know EXACTLY what to do then you won't have a god  |
| damn chance in the world of surviving. Right from the start  of  the  |
| fight if your playing the PSX version of the game then take  out the  |
| control pad from the player 1 slot and plug it into the player 2 slot |
|                                                                       |
| Here are the Dont's of this fight..                                   |
|                                                                       |
| 1/ DON't forget to switch the controller slots.                       |
| 2/ DON't forget to equip the thermal goggles at all times.            |
| 3/ DON't bother trying to shoot Mantis when he swings the items       |
|    around the room like a hurricane, wait for it subside.             |
| 4/ DON't let Meryl die                                                |
|                                                                       |
| As soon as the boss battle begins you should take out the controller  |
| from the first player  slot  and put it in the second player slot if  |
| you  haven't  done that already, after that a second or two into the  |
| boss battle the  screen  will  go black and the word HIDEO will come  |
| on the screen for a brief while. Then it will disappear. If the word  |
| appears that means  your  doing  it just right. Now you will be able  |
| to face the boss without him avoiding your every move.                |
|                                                                       |
| Otherwise if you fight him normally then he will dodge your every     |
| single  move and you'll become frustrated very quickly. With this     | 
| trick though, you'll have an easier time. Also you should equip the   | 
| thermal goggles  for  this boss fight since you will be able to see   | 
| Mantis even when he becomes invisible. Now onto the fighting.         |
|                                                                       |
| Basically,  I use the Socom for this battle, fire a round into him    |
| a nd wait until  he stops blinking and fire another round into him.   |
| You should keep track of him thanks to the thermal goggles. But if    |
| for some reason you dont have them then you can still track him if    |
| he goes invisible.  Just  press the first person view mode and you    |  
| will switch over to Mantis's vision, which should help you to some    | 
| extent in finding out where's he at. Then aim and fire at him.        | 
|                                                                       |
| During  the  fight he will often hurl objects at you using his mind   | 
| power, which shouldn't  be too hard to avoid. It gets a little more   |
| annoying when he calls too  little things and makes them attack you   |
| repeatedly, in that case all you can do is run away from them. Make   |
| sure you pop one into Mantis every other time causing his health bar  |
| to go down rapidly.                                                   |
|                                                                       |
| When you've caused him a substancial amount of damage Mantis will     |
| wonder why he couldn't read your mind, but then  he realizes what     |
| Snake's weakness is and summons Meryl. He then forces Meryl to try    |
| and shoot herself. At this time you must quickly  punch  Meryl to     |
| knock her out like before. If you dont do that  she will blow her     |
| brains out and its game over. Once you've knocked   her out again     |
| Mantis will damn near lose his mind and quickens the attacks.         |
|                                                                       |  
| Now continue like before and Mantis should be dead pretty soon.       |
|                                                                       |
| If your playing the PC version of the game and also have a gamepad    |
| connected then the game will detect that and will do the same thing   |
| as the PSX version and you will have to switch to the keyboard in     |
| order to make the Mantis fight easier. But on the other hand if you   |
| don't have any gamepads installed and are playing the game using      |
| just the keyboard then the battle will be easy to begin with and the  |
| game will not require any sort of control changes.                    |
------------------------------------------------------------------------  

After the fight is over you will see another lengthy scene in which Mantis
shows his better side and ends up helping Snake and Meryl by telling  them
what they have to do after this part of the game, and he also reveals  the
hidden exit out of the Commander's room.

Once the talking is done take the secret exit that Mantis revealed for you
and head in it. Climb down the little stairs but before heading through the
door check the area on the side of the stairs for some more ammo  and  one
ration. Take all these and exit through the door on the north.

You will come out to the open.



                                  THE CANYONS
                                  -----------

Once you reach the new area Snake and Meryl will comment on the wolf dog
voices they're hearing in this area. Then Meryl runs off and you have to
continue yourself. From the start of this area go up and crawl under the
grating. You'll come to an open area with wolves in it. These wolves are
going to attack you so you have to avoid them or throw a stun grenade to
momentarily stun them giving you the time to get out of the area.  Since 
its a dark place you might want to equip either the Thermal  goggles  or
the Night vision goggles to see better.

After crawling under the ledge, run up north and stick to the right side,
and go right when you can, after that go down when you can. Throw a stun
grenade or two to distract the dogs. Once you've reached the south  part
of this side you'll see two further crawling spaces, one  in  the  south
corner and one heading off to the right. The south one has a  couple  of 
stun grenades in it. Ignore that one and take the one to the right.  You
will come to an open area.

Run a bit forward and you will meet up with Meryl again who  is  waiting 
for you by the gate leading to the next area. She'll comment on  Snake's
attitute towards the dogs. When your in control take the ration next  to 
the gate heading further and head through it when your ready.

------------------------------------------------------------------------
  -----------------|  MAKE FRIENDS WITH THE WOLVES |-----------------
------------------------------------------------------------------------
| This following trick can come in really handy for you at times. If    |
| your a bastard then go ahead and punch Meryl, she will blow a whistle |
| and the wolves will attack you draining a small part of your health,  | 
| but we being sneaky and all figured a way around it. Punch Meryl once |
| then quickly hide inside either one of the boxes from your item menu. |
| She will blow the whistle but the dog won't be able to attack you,    | 
| instead it will take a piss on your box. From now on when ever your   |
| in this area equip the pissed on box and the wolves will consider you |
| as one of their own and not attack.                                   | 
------------------------------------------------------------------------


                                  UNDERGROUND PASSAGE
                                  -------------------

Now you will come out in another big wide open area. But before you can go
any further Meryl will stop you and tell you that the place is mined. When
Psycho Mantis tapped into her mind she was able to see where the mines are
placed. Meryl will then walk across the area leaving behind footsteps  for
Snake to follow. She will clear the field successfully.

But its much easier to just crawl across the area to avoid the mines. Once
you reach Meryl another scene begins. Some one is aiming at her with  what
looks like a sniper rifle and suddenly Meryl is shot three times  by  this
unseen sniper. But none of the shots is critical and hits her in her  legs
and arms. This person is an excellent sniper. Snake realizes that he can't
face the sniper unless he has a rifle himself so he has to leave a  bloody
and injured Meryl and escape the area to find a Sniper rifle. Luckily Otacon
tells him that there is a sniper rifle in the Armory way back in the hanger.



                                  RETURN TRIP 
                                  -----------

Now we have to go back all the way to the Armory way back in the Hanger. At
the wolves area equip the box that they pissed on to avoid being attacked 
by them. In the Nuke Building B1 area quickly rush to the elevator  since 
you'll be able to make it without any one noticing you. In the 1st  floor 
of the Nuke Building avoid the guard and run down the left side, down the
stairs and head to the big gate.

In the open mine field, stick to the left or right side of the field, equip
the Thermal goggles or the mine detector for easier navigation and enter
the tank hanger again. Luckily no more wires here for now so quickly  go
over to the elevator and take it to B2, the armory of the hanger.

In the armory, check your radar, you will notice one guar patrolling out
near the door of the small room in the top left row. That is the room in
which the sniper rifle is. Quietly kill the guard using the Socom and go
inside the room. The sniper rifle is in the back but there are a  couple
of lasers here as well. So crouch down and take the sniper rifle without
alerting the guards or tripping the wires. Afterwards proceed  back  all 
the way to where Meryl was shot at.

There shouldn't be any significant changes on your trip back either but
once you return back to the place you'll notice that Meryl is no longer
there, but her blood is still there. The sniper is also still there and
you have to duel with her. Sniper Wolf.


------------------------------------------------------------------------
  -----------------|  BOSS BATTLE : SNIPER WOLF |-------------------
------------------------------------------------------------------------
| This is a very unique sniper vs sniper fight. Not an easy one if your | 
| not good with aiming and especially not good if you don't have any of |
| those Diazepan items. You should have found some Diazepan in  one  of |
| the rooms in the Office area of the nuke building. Anyway, before you |
| start the fight face the front side so you dont waste half an hour in |
| turning the sniper rifle and use a Diazepan on yourself and equip the |
| PSG 1 Sniper rifle.                                                   | 
|                                                                       |
| Here are the DONT's of this fight.                                    |
|                                                                       |
| 1/ Don't shoot unless you have a clear shot.                          |
| 2/ Don't waste your Diazepan too quickly.                             |
| 3/ Don't take a long time in aiming since Sniper Wolf doesn't.        |
| 4/ Don't try to shoot her multiple times. You can only shoot her      |
|    once at a time and wait for her to stop blinking before you can    | 
|    shoot her again.                                                   | 
|                                                                       |
| If your low on sniper rifle ammo then there's a pack on the left and  |
| right of the screen, and if you run out of ammo during the battle the |
| pack on the left keeps regenerating. So you can breath a sigh for now |
|                                                                       |
| As soon as the battle starts, use a Diazepan and aim steadily at her, |
| you should see her aiming at you or running and hiding behind pillars |
| the best time to shoot her is when she's aiming at you but don't take |
| a long time since she has pretty accruate shooting skills and she is  |
| not going to miss you.                                                |
|                                                                       |
| You can also get a shot in her if you catch her running. That is      |
| very hard to do since the sniper scope doesn't move that fast to      | 
| catch up to a person.                                                 |
|                                                                       |
| Overall this is one of the easier boss fights and you really should   |
| not have any problems with it. The only concern is that a shot from   |
| Sniper wolf takes a good chunk of your health out and it also moves   |
| your sniper scope so you have to re adjust your aiming again. Which   |
| totally sucks.                                                        |
------------------------------------------------------------------------

Even though she screams as if she's dead, believe me Sniper  wolf  is  not
even after this boss fight. So as soon as the fight is over, start running
to the north of this huge area. Once you reach the tower where Sniper wolf
was go to the second floor taking note of the blood spots and take the box
of PSG 1 ammo from there. Also check under the tower to find a ration. And
some more ammo on the area to the left of the tower.

To the right of the small tower is a door, run towards it but  before  you
can enter it a scene begins and Snake is ambushed by some  guards.  Sniper 
Wolf also makes an appearance and she leaves the mark of death on  Snake's
face before one of the guards knocks him out with his gun. Snake see's  in
a subconscious state that he's being dragged away from that area.


------------------------------------------------------------------------
  -------------------|  PISS OFF THE COLONEL |-----------------------
------------------------------------------------------------------------
| This is a very funny thing to do. When you've beaten Sniper Wolf stay | 
| there and aim at the tower where she was with the Sniper rifle, on    |
| the metal pipes of the tower you'll notice some rats going back and   |
| forth. Shoot the rats with the sniper rifle and after a couple of     |
| them the colonel will call you in and angrily tell you to stop doing  |
| that and proceed on with the mission.                                 |
------------------------------------------------------------------------


                                  SNAKE'S IN TROUBLE
                                  ------------------

Now begins another lengthy series of scenes. Snake will wake up on a bed, 
a torture bed actually and he will over hear some  of  the  conversation 
between Ocelot and Liquid Snake before they finally realize that he is up.
After that his bed is straightened and Snake finally comes face to  face
with Liquid Snake for the first time. He looks remarkably like the  hero
Snake besides the blonde hair.

Pretty soon Sniper wolf will enter the area too, and after some chatting
Liquid Snake and Sniper wolf will leave you with Ocelot and its time for
his interogation.  Which means a fun little mini game called Survive the
brutal torture. He will tell you a couple of the details, like press the
action button to survive, and if you die there is no continue. Its  game
over for you. He also warns you not to use a turbo controller  since  he
will know about it.

------------------------------------------------------------------------
  -------------------|  SURVIVING THE TORTURE |-----------------------
------------------------------------------------------------------------
| This is without a doubt the most important location in the game as    |
| what you do in this sequence will determine what ending you get at    |
| the end of the game. Surviving the torture succesfully will   give    | 
| you the good ending and giving up and submitting to Ocelot will be    |
| rewarded by the bad ending.                                           |
|                                                                       |
| Surviving the torture is simple enough, you just mash the action key  |
| as fast as you can to make sure your health bar doesn't finsish       | 
| before the time runs out. If you press the Select key then you will   |
| give up and Ocelot wins.                                              |
|                                                                       |
| Although Ocelot says he'll know if you use the turbo controller for   |
| cheating, i've read on many places that it doesn't do anything and    | 
| you can use a auto controller to cheat through this area easily.      |
|                                                                       |
| The torture will have three parts. Each time the time bar will be     |
| increased slightly and you'll have to press the buttons harder to     |
| keep Snake alive through it. After three shocks Ocelot will think     |
| its enough for now and you'll be sent to your cell.                   |
------------------------------------------------------------------------

When you reach the cell another scene begins, Snake will notice that there
is a corpse in his sell. Its the DARPA chief's  body  and  its decomposing 
already. Snake receives a call from the Colonel and a lengthy talk  begins
in which Snake talks about his past with Naomi.

Also, call Otacon and inform him of your situation, he'll  say  that  he's 
heading for your area now. But he won't be there quickly engouh as in some
time you will be called back for a second torture. Since  we're  hopefully
going for the good ending we'll have to endure this one as well.  Do  what
we did the last time and all should be fine.

Now its time to escape.

When you come  back  from  the  torture a second time, keep an eye on the 
guard patrolling outside your cell. Pretty soon he'll feel some  pain  in 
his stomach and will run off to the toilet. Soon after that  Otacon  will
arrive, still cloaked and decloak next to the cell door and call you. Run
towards the cell door to trigger the scene. Otacon can't free you bue  he
will give you a Level 6 card, some  ketchup  and  Sniper  wolf's  scented 
scarf to hold by. Then before the guard comes he bails off.

Now you can do one of the two things in order to  escape  the  cell.  The 
guard is coming back from the cell and you don't have much time to decide.
The first trick is simple, lay down on the ground and use the Ketchup that
Otacon just brought for you, Snake will squirt it around himself, when the
guard enter's he think Snake's dead and enter's the cell to check on him.
Quickly get up and kill him.

Note that if you move even a little bit during this time the guard will 
see you and you'll be busted.

The second method is a bit simpler, hide under the bed in the cell before
the guard arrives. He'll come and not find Snake in the  cell.  He  opens 
the cell door to check inside, quickly get out and kill the  guard before 
he gets out and closes the cell again. Either way you should be free now.

Exit the door which takes you back to the torture device room. Take the
box floating here to receive all of your items back. If you survived all
of Ocelot's tortures then check your item menu right now. There should be
a bomb in there placed by Ocelot, get rid of it by pressing the  action
button on it. Afterwards the colonel will contact you and Snake will vow
revenge on Ocelot.

------------------------------------------------------------------------
  -------------------|  HIDDEN ESCAPING METHOD |----------------------
------------------------------------------------------------------------
| Most people don't know about this method since they dont want to go   |
| through the torture sequence this many number of times. For this you  |
| will have to pass the torture sequence five times. Yes FIVE times.    |
| After you pass it the fifth time the ninja will come in and kill the  |
| guard and open the cell for you to escape.                            |
|                                                                       |  
| The plus side of this method is that once you take your items back    |
| all your ammo will be restored on full capacity. Cool.                |
------------------------------------------------------------------------

After collecting all your items again head outside via the  door  on  the 
right wall, watch out for the camera there as some times people don't see
it. Once out the door you'll realize that your in a familiar place.  This
is the hallway outside the elevator in floor B1 of the Tank Hanger.

Our Objective now is to make it all the way back to the  place  where  we 
fought Sniper wolf. Although there have been no  significant  changes  in
the path there are still two side trips that we can make to get two items
which we will benefit from a lot. 

------------------------------------------------------------------------
  ------------------|  SECRET ITEM : THE CAMERA  |------------------
------------------------------------------------------------------------
| Now that we have the level 6 card courtey of Otacon, we can open all  |
| the doors in this base and the Nuke Building. This is  one  of those  |
| fun to have in your inventory items. To get the camera, go  back  to  |
| the armory of the Tank Hanger, and go through the wall hole as if we  |
| were going to the place where we fought Revolver Ocelot. But remember |
| there was an additional place to put the C4 in on the right wall, it  |
| was right next to the place where we put the bomb to reveal the area  | 
| where Kenneth Baker was held. Blow that area up now with the C4.  If  |
| you don't have any then take it from the rooms in the armory itself.  |
|                                                                       |
| Now you will come out in a little hallway, there are two gun cams in  | 
| this place, one at the north end and one at the south end, and  also  | 
| two doors, both locked with level 6. Open those doors after using  a  | 
| chaff grenade to disrput the gun camera's. Each of the two doors has  |
| a gun camera inside it as well so you'll need to be quick. One  door  |
| woill have a bunch of stun and chaff grenades, and the other one has  |
| the Camera in it. Take it.                                            |
|                                                                       |
| NOTE : You can take pictures of anything from the camera using it as  | 
| if you were viewing through the Scope you have. Remember  that  each  | 
| picture takes one block on your memory card so dont waste it.         |
|                                                                       |
| NOTE FOR PC VERSION : All of you who have the PC version, dont  hold  |
| back on using the camera since it takes very little space on your PC  |
| hard drive and the pictures are neatly stacked. So get on.            |
|                                                                       |
| Also, the camera will be in your inventory in the next game too  but  |
| only if you found it once in the main game.                           |
------------------------------------------------------------------------

------------------------------------------------------------------------
  -----------------|  SECRET ITEM : THE BODY ARMOR  |------------------
------------------------------------------------------------------------
| This isn't really a secret item and you can find a body armor later   |
| in the game too but that is very late in the game and here you  are   |
| able to find one pretty early on. So, when your in the NUKE building  |
| take the elevator to floor B2 and go down the gassy hallway as if we  |
| were going to Otacon's lab. But turn left at the intersection to the  |
| hall where we moved as the Nikita Missile.                            |
|                                                                       |
| Go left till you reach an open area with a couple of gun cameras and  |
| a bunch of doors above you. One of the doors here will be locked  by  |
| a Level 6 pad. Go in it to find the Body armor. When equipped,  this  |
| baby will reduce the amount of damage that Snake sustains. Really is  |
| handy during boss fights.                                             |
|                                                                       |
| Also, check around the rest of this area as well to find the various  |
| ammo for different weaponry of yours.                                 |
-----------------------------------------------------------------------

Oh and just let me add one more thing. When your passing through the wolf
area equip Sniper Wolf's scarf and the wolves will go soft  on you,  they
wont hurt you even if you kill them or punch them. That's  because Sniper 
Wolf is the only person in FOX hound who takes  care of the  wolves,  and
they like her too.


                                  UNDERGROUND PASSAGE
                                  --------------------

After you've taken the items and are ready to proceed on with the story.
Head back to where we fought Sniper Wolf. Once you reach the passageway
Snake will stop and have a flashback of Meryl, where she was shot. Also
your contacted by your Codec team and they try to make Snake feel good.

Once your ready, proceed on to the other side of this large area andg go
to the door we were trying to enter before we were caught. Now that  you
have the right card, enter that door. Now you'll enter another  straight
hallway. Go ahead and turn left. Run down the end of the hallway and  go
through the door. You will be spotted by a Camera's and Snake will  note
that there are guards coming from behind him.

Quickly take out the FA MAS and kill these first two guards  right  here
afterward, pick up the Rope item and the pack of stun grenades near  you
and run forward. This is one helluva sequence as you will now run up all
the stairs of this huge tower chased by guards who come from  ahead  and
behind of you.

Here's a few tips that you should find helpful.

1/ You should never stop and keep running at all times since the guards
   will close in from behind you and start shooting.
2/ Keep an eye out in front of you as well since there are guards   who
   will shoot at you from your front as well.
3/ A tip to make the run easier to remove all weaponry and run bare hand
   and when you come up to a solder in front of  you  press the fire key
   to make Snake throw that guy behind  you,  hopefully knocking out any
   approaching guards as well.
4/ If your one of those people who have finished the game once and are
   equipped with the Bandana, you can make this trip very easy, either
   just keep on throwing stun grenades to get yourself a clear path or
   equip the FAMAS and keep firing while running to mow down anyone in
   front of you.

Continue to run upwards in the tower with these tips, when  you  reach 
the middle part you will see a door, but it won't open from your side,
Otacon will call in and tell you that it gets jammed due to the ice so
you have to go all the way up to the tower. So go all the way up.

Once you reach  the final floor of the tower, the camera will go to  a
different  angel and you'll see the ladder you can take to the roof of
the  tower. But ignore that for now and run to the opposite end of the
top floor of the tower. Here you can find some missiles and a ration.

Now quickly run to the ladder and take it to the top, the guards  on
your tail are probably on your ass by now.



                                  COMMUNICATION TOWERS
                                  --------------------

Once your up the ladder, go up and through the only door in this small
room, Snake will notice that he is on the roof  of  the  communication
tower A and we need to go to the tower B, the two towers  are  luckily
joined by a bridge and you need to cross it to reach the other side.

So when your back in control head for the bridge but before you can go
over it a barrage of missiles comes in and blows the bridge, and a big
antena dish into bits. Its Liquid Snake, in a chopper and he's out  to
get rid of our hero Snake once and for all. Snake realizes that he  is
trapped and needs to find a way to get out of this area quickly.

As soon as your back in control take out the rope item from your  item
inventory and head straight up, to the corner of the roof of the tower.
Snake will harness the rope quickly and now you have to repel down the
side of the tower with it. When your back in control the Colonel  will
call you and give you a quick briefing on how to repel downards and go
sideways etc etc.

The important thing here is that Liquid will be shooting  at you  with
the hind D at times and there will be dangerous steam  coming  out  of 
some of the pipes, you have to avoid both of them and make it all  the
way down before your health runs out. In order to avoid  the gun  fire 
just simply repel further down, and make sure that there is  no  steam
where your about to land. If there is a steam  of gas  below you  then 
wait a second or two for the gas to subside then quickly jump to  that
area and jump further down before the gas starts up again.

You should be able to make it all the way down using this method.  You
will come on a narrow bridge, which is actually just on the other side
of the door we crossed when in the middle of our run to to top of  the
communication tower a little while earlier.

If you want to go back through the door then take out a C4 and put  it
on the door, get back a little and detonate it. This should un jam the
door and you will be able to pass through it at will now.

Now, to go ahead. First check where you landed and you will  find  one
ration and some missiles or ammo. Before you  think or  crossing  this
narrow bridge in front of you, you should know there are guards on the
other side who can shoot you from there, but you can't.  Meaning  that
you cannot pass ahead until you get rid of them.

So take out the Sniper rifle, and take some medicine to calm Snake and
kill those three guards from where you are. Each should take two  hits
from the rifle. Otherwise use the Nikita missile to get rid of them.

Once they're dead, run forward to where they were, but before you  get 
to the end of the bridge Liquid pops up again and shoots at you, avoid
him completely and turn left. Go to the end of the bridge and enter the
door at the end. In this small room do NOT forget to take the  STINGER
MISSILE LAUNCHER and some ammo for it.

Pass through the small door here to reach a new area.

Your in the middle  of communication tower B now. Before anything,  you
must turn right and go down  all the floors of  the tower  as  possible. 
But you will see that the stairs are broken in the middle  of a   floor
so this is out of the question.

Go back to the  floor  we started in this tower from, and go down  the
screen this time, you'll  notice  an elevator here but it  won't  work 
either. So now we have to go to the roof  of  this tower to finish the
battle with Liquid once and for all. By the way, did I forget to  tell
you that you'll run into Otacon here too :P .

From the elevator  go right and you'll see stairs leading up, but this
time there's no guards  following you. You will see some gun  camera's
mounted on the walls every few  floors and they increase in number  on
each location. In order to get past  them throw a chaff  grenade  just 
as your about to reach the gun's so they  are distracted and  you  can 
go past them safely.

Once you  reach the top of the stairs take the ladder up like tower  A
and enter the  door up top to reach the roof of this tower. Snake  and
Liquid come face to  face now, or rather face to chopper. After a chat
scene its time for the boss fight.

------------------------------------------------------------------------
  --------------|  BOSS BATTLE : LIQUID iN HIND D  |----------------
------------------------------------------------------------------------
| This, in my opinion is one of the easier fights if your a good hider  |
| and can quickly aim and fire at the chopper with the Stinger missile .|
| A little note that you can not fight this battle with anything other  |
| then the stinger missile. So you know exactly what to equip.          |
|                                                                       |
| Here are the basic DONT's of this battle.                             |
|                                                                       |
| 1/ DON't attempt to fight without the stinger, you'll fail.           |
| 2/ DON't stay in the open too long since he'll chop you up.           |
| 3/ DON't stay on the lower end of the roof, its better to             |
|    stay in the top area with the big block structure to hide behind.  |
| 4/ DON't fire the stinger unless the target box gets red. Fire any    |
|    other time and your missile is wasted.                             |
|                                                                       |
| Right from the start of the battle, if you picked up the body armor   |
| earlier then equip it. See that block like structure in the middle    |
| of the top part of the roof, thats what we're going to hide behind    |
| for the most part of this fight. The radar is very important in the   |
| battle since you'll be able to find out exactly where the chopper is. |
|                                                                       |
| When your ready to fire, get out of the covering, make sure your not  |
| too close to anything as your missile can damage you pretty badly if  |
| it miss fires. Then aim at the chopper until the target box gets red  |
| and fire the missile. Then quickly hide behind the box again since    |
| Liquid will most definetly start shooting at you once he's hit.       |
|                                                                       |
| The Hind has a couple of hit zones, so you shouldn't have a hard time |
| aiming at the chopper itself. The hard thing about this battle is the |
| gun on the chopper as it causes really quick multiple damage. If your |
| aiming at the hind and he starts shooting at you, forget the shot for |
| now and concentrate on hiding.                                        |
|                                                                       |
| If your short on missiles, then you can find another pack in the area |
| where the broken bridge should have joined this tower, lower right    | 
| hand corner of the area. There's a ration on the roof too.            |
|                                                                       |
| Once you hit him enough he will get back and you will see a little    |
| scene of Liqiud firing a missile from his chopper. When he does that  |
| you should definetly stay behind the box structure to be safe, the    |
| missile will hit the lower parts of the roof and it can cause quiet   |
| a lot of damage if your hit. After this scene continue like before.   |
|                                                                       |
| When the hind is almost finished Liquid will start hiding his hind in |
| the lower corners of the roof, you will be able to see it but you can |
| not do anything about it if its below you. You will know this part as |
| the boss music will also fade out. Then the chopper will suddenly     |
| emerge from the shadows and start shooting. At this time quickly hide |
| or shoot the chopper with your missile.                               |
|                                                                       |
| When the chopper health finishes, liquid will go back and fire one    |
| more missile at the roof, but this one can't damage you so stand      |
| where ever you like. After the missile is fired, the chopper starts   |
| to malfunction and falls down with Liquid in it. This battle is done. |
------------------------------------------------------------------------ 

Once the battle is finished you will get a call from Otacon who tells you
that the elevator in the tower has mysteriously started working again and
that Snake should use it now.

From the roof, if you didnt take it before, take the ration and make your
way back down to the floor with the elevator on it. Use Chaff grenades on
the turrets to make your path easier and once you get down to  the  floor
with the elevator use it.

Once in the elevator, first the weight limit bell will go off, then Snake
will get a call from Otacon who tells him that some one  stole  his  four
stealth prototype devices and those some one are in the elevator with our
hero at this time. Now a frantic battle begins. There are  four  soldiers 
in the elevator with you using the stealth device that Otacon uses and we
have to kill them.

Equip the thermal goggles to see them easier, but you'll be able to  spot
them easily enough without it since they move a lot. The  best method  to
take on them is the FA MAS. But you can also choke and break their  necks
for quicker more efficient kills.

Either way, once you kill the four soliders the elevator will come to the
bottom floor and you can proceed on with the story. Once off the elevator
head left and behind the stairs area to find some more ammo. Once taken go
back to the elevator area and enter the small door on the south wall  to
the right of the elevator. There are gun cams in this area so you  might 
want to throw a chaff grenade just in case.

In this room, run south and enter the door to the left, continue on this
path and enter the door at the very end of the passage to exit to a snow
field where the next boss battle awaits.

In the snow field, run forward and you'll see via the sniper scope  that
Sniper Wolf is aiming at Snake, now we have to finish her one more  time
in order to proceed. You will have a long codec chat with Otacon  during
which Wolf butts in as well. After the chat is finished the battle begins.

------------------------------------------------------------------------
  ----------------|  BOSS BATTLE : SNIPER WOLF II  |------------------
------------------------------------------------------------------------
| You have to fight Sniper wolf again, but this time the battle is much |
| harder as your in a big snow field and she can attack you from diff   |
| erent directions to make your life miserable. First off you can do    |
| this battle with either the PSG 1 Sniper rifle or the Nikita missiles |
| for some efficient fighting.                                          |
|                                                                       |
| Here are the basic DONT's of this battle.                             |
|                                                                       |
| 1/ DON't stay in the open, get to the corner ASAP.                    |
| 2/ DON't waste your Diazepan unless you know exactly where she is.    |
| 3/ DON't hesitate in using the nikita missiles.                       |
|                                                                       |
| Once the battle begins, you can either stand where you are and start  |
| aiming for her with the Sniper rifle or if you have a bunch of Nikita |
| missile's left then you can follow a very sneakier method.  From the  |
| start quickly go right and hide behind the elevator ledge in that end |
| of the room. You should find some ammo there as well.                 |
|                                                                       |
| Now, from there, Wolf will not be able to hit you as long as you are  |
| behind the elevated ledge. So, equip the Nikita missile and fire one  |
| shot, switch into first person view mode so you can see exactly where |
| Wolf is hiding, the detector on the missile will show Wolf as a box   |
| even if she's in the dark area {I-E too far to see normally} so you   |
| can easily steer the missile right into her.                          |
|                                                                       |
| Keep in mind that the missile cant magically go over elevated ledges  |
| so you need to find paths for the missile to go up. Also, dont hit    |
| anything else in the way and concetrate on hitting wolf directly.     |
| The missile also has its own fuel limit so be quick in your shooting. |
|                                                                       |
| With this method it really shouldn't take a long time to beat her and |
| you won't be loosing much of your health either. But if you want to   |
| save th