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                       PARASITE EVE II 100% KILLS GUIDE
                     Written by Rebecca Skinner (Karpah)
                       Version 1.1   28th November 2007

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                                   WARNING!
        This document contains spoilers. Don't say I didn't warn you.
       Also note: this guide was written using the PAL version of PE2. 


           As with most guides, this is always a work in progress.
                      Minor mistakes are to be expected.




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                         [ToC]     TABLE OF CONTENTS

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              Fast Navigation! To skip to a particular section of
              the guide, press Ctrl-F (or select Find from the 
              Edit menu) and input the section number in square 
              brackets. Press Find and you'll find it! Thank you!


                   - 1.0 -     INTRODUCTION
                     1.1       About the Author
                     1.2       Revision History

                   - 2.0 -     TRIGGER POINTS
                     2.1       Akropolis Tower
                     2.2       Dryfield
                     2.3       The Mines/The Shelter
                     2.4       Neo Ark
                     2.5       After Neo Ark....

                   - 3.0 -     NORMAL/REPLAY/SCAVENGER MODE
                     3.1       Akropolis Tower
                     3.2       Dryfield (Day)
                     3.3       Dryfield (Night)
                     3.4       The Mines
                     3.5       The Shelter
                     3.6       Dryfield II
                     3.7       The Shelter II
                     3.8       Neo Ark
                     3.9       The Shelter III
                     3.10      Dryfield III
                     3.11      The Shelter IV
                     3.12      Neo Ark II
                     3.13      The Shelter V

                   - 4.0 -     BOUNTY/NIGHTMARE MODE
                     4.1       Akropolis Tower
                     4.2       Dryfield (Day)
                     4.3       Dryfield (Night)
                     4.4       The Mines
                     4.5       The Shelter
                     4.6       Dryfield II
                     4.7       The Shelter II
                     4.8       Neo Ark
                     4.9       The Shelter III
                     4.10      Dryfield III
                     4.11      The Shelter IV
                     4.12      Neo Ark II
                     4.13      The Shelter V

                   - 5.0 -     CLOSING




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                            [1.0]     INTRODUCTION

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Welcome to my Parasite Eve II 100% Kills Guide. Within these pages you will 
find everything you ever need to know about getting 100% kills, therefore 
getting the maximum amount of EXP and BP possible.

In this guide I have included: 
a) Where the NMCs/ANMCs are found (as you travel around)
b) What special items they may give you after a battle

This is not a walkthrough. This guide is purely designed for those who want to
maximise their kill rate, for whatever reason. Following this guide will get 
you the 100% on your status screen before the final battle.

If you're looking for a walkthrough, I have one of those out too. Wherever 
you found this file, you will also find that one.


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                          [1.1]     About the Author
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This guide is (c) 2003-2007 Rebecca Skinner, AKA Karpah. It took a LOT of hard 
work on my part to write it, and I don't want anyone stealing on it on me! I'm 
flexible enough when it comes to people using it; you can download it, print 
it for your own personal use, hell, even e-mail it to your friends unaltered, 
I don't care. But if you want to post it on your own website, or submit it to 
another website, you sure as shootin' better e-mail me and ask permission to 
do so, or you will be in trouble. My e-mail address is:

                      =-----= faqs(@)karpie.net =-----=

I think it goes without saying that trying to make a profit off this guide, by
selling it, or other such means, is very illegal. I don't get any money for 
it, and I wrote the thing, so why should you?

If you've downloaded this guide from anywhere other than:
* http://www.gamefaqs.com (and affiliates)
* http://www.neoseeker.com
* http://www.honestgamers.com 
* http://faqs.ign.com
* http://www.karpie.net
Then this is an *unauthorized* copy.

Parasite Eve II is (c) Squaresoft. I am not part of, know anybody who is part 
of, or have anything to do with Squaresoft. If I did, I wouldn't be writing 
this guide, I'd be working on PE Rebirth. =)


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                          [1.2]     Revision History
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                     =-----= Version 1.1 Rebirth =-----=

- After a computer hardware malfunction, I'm starting on version 1.1 AGAIN.
- A much needed reformat was given to the guide... cleaner format and better 
  presentation of information
- Half of Bounty Mode battles corrected... lost the other half (Dryfield Night 
  to Shelter III). They will be corrected when I play through on Nightmare.

                         =-----= Version 1.0 =-----=

- You might have previously known this guide as the Battle/NMC/Item Pickup 
  FAQ. Well it's got a new name, a new perspective, and as such, I've sent it 
  back to version 1.0.
- Trigger points completed
- The battle guides themselves are a bit iffy. They're basically correct, 
  with only minor errors, and I'm working to fix up those minor errors as I 
  type this.




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                           [2.0]     TRIGGER GUIDE

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At certain points in the game, all previously NMC-free areas will become NMC-
infested once more. Performing certain tasks or seeing certain scenes triggers
these regenerations. If you want the highest possible kill rate (therefore BP 
and EXP score), you should make sure you have killed all NMC's on the map 
(make sure your map is COMPLETELY clear) before doing these tasks.


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                          [2.1]     Akropolis Tower
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1.  Fighting the mutated woman (Giant Stranger) in the Cafeteria.
2.  Calling MIST after mutated woman (Giant Stranger) battle.
3.  Meeting the unknown man (no. 9) in the Sanctuary
4.  Using the Red Key to drain the Fountain.
    Then kill all before battling no.9 on the Heliport Corridor.


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                              [2.2]     Dryfield
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5.  Meeting Gary Douglas for the first time
6.  Meeting Kyle Madigan for the first time
7.  Asking Gary Douglas about the Shelter
8.  Defeating no. 9 in the Dilapidated House
9.  Receiving the Lobby Key from Douglas
10. Getting the Bronco Masterkey from the Lobby
11. Giving the full Jerry Can to Gary Douglas.
12. Going to sleep.
    Then kill all before leaving for the Shelter.


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                            [2.3]     The Shelter
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13. Fighting the giant Chasers.
14. Meeting the Giant Bowman ANMC in the B2 North Maintenance Walkway. Don't 
    forget the Speakers in the EVE Access Tunnel.
15. Fighting the Trash-monster. After this fight, collect the Medicine Wheel, 
    and kill all before exiting the Incinerator.
    Then kill all in B3 and B4 before returning to Dryfield.

    Kill everything in Dryfield.

16. Cracking the computer password.
17. Entering the Pod Service Gantry to speak with Pierce/Kyle
18. Entering Neo Ark.


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                              [2.4]     Neo Ark
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19. Killing the Alpha Generator.
20. Stepping on the plates to access the Island.
21. Reading the stone stela outside Power Plant 2 (do this separately from 20)
22. Stepping on the plates to access Power Plant 2.
23. Killing the Beta Generator.
    Then kill all before returning to the Shelter.


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                          [2.5]     After Neo Ark...
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Kill the Giant Bowman boss. You must also destroy the Speakers.
Kill all in Neo Ark.
Kill all in Shelter.
Kill all in Dryfield.
    
After meeting the military, kill all in the Shelter past the Sterilization 
room point. (i.e. B2/B3/B4).
Then kill all in Neo Ark before battling Eve.



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                    [3.0]     NORMAL/REPLAY/SCAVENGER MODE

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The meat-and-potatoes section of the guide. All 311 battles you fight. I've 
included items Aya picks up after battles too. Trigger points are also marked
in the guide. Battles in between trigger points may be done in any order, 
this is just the order I did them in.

A typical entry goes like this:

- Room battle takes place in - Enemies you encounter - Items received (if any)

So an example of a battle entry is:

- Promenade - 1 purple ghost golem - 50x 9mm Spartan, P08, Protein Capsule

Got it? Good. Read on for battle information...

                             =-----= Note =-----=

All room names, and most NMC names have been taken from the game itself.
At the moment, the battles are correct for all three modes, but the items 
received after battles are correct for Normal/Replay mode ONLY.


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                          [3.1]     Akropolis Tower
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- Patio - 1 stranger
- Cafeteria - 1 giant stranger (Mutated Woman BOSS) - Recovery 2

Trigger Point: Mutated Woman (Giant Stranger) Battle

- Patio - 2 strangers - Pepper Spray
- Forked Road - 1 stranger

Trigger Point: Calling MIST after Mutated Woman (Giant Stranger) battle

- Patio - 3 rats, 3 butterflies
- Kitchen - 1 stranger
- Hallway - 8 rats
- Observatory - 2 strangers
- Promenade - 2 fatties - Recovery 1

Trigger Point: Meeting no. 9

- Roof Garden - 4 green worms - MP Boost 1
- Promenade - 4 rats, 3 butterflies
- Bridge - 3 fish
- Fire Escape - 1 stranger - Recovery 2
- Observatory - 2 fatties - 50x 9mm Hydra
- Forked Road - 1 stranger, 3 rats - Penicillin
- Hallway - 1 stranger, 4 rats
- Kitchen - 2 strangers
- Patio - 2 strangers, 2 butterflies - 50x 9mm Hydra

Trigger Point: Using the red key to stop the fountain

- Fountain - 2 fatties - 4x Grenade
* Forked Road - 4 green worms - Recovery 1
* Observatory - 9 bats - 50x 9mm Hydra
- Promenade - 6 butterflies, 4 green worms
- Roof Garden - 3 butterflies, 4 green worms

- Heliport Corridor - No. 9

                           =-----= Summary =-----=
 
                             Battles:       24
                             Kill %:        7.36


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                           [3.2]     Dryfield (Day)
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- Main Street - 1 chaser - 50x 9mm Hydra
- Room 2 - 2 strangers
- Toilet - 1 stranger - MP Boost1
- Driveway (well) - 25 bats - Combat Light

Trigger Point: Meeting Gary Douglas

- Main Street - 6 scorpions - Penicillin
- Room 1 - 2 bonesucklers - Flare
- Parking - 2 chasers
- Balcony - 3 strangers
- Water Tower - 8 chasers - Recovery 2

Trigger Point: Meeting Kyle Madigan

- Water Tower - 5 scorpions
- G&R Storeroom - 3 mindsucklers - Combat Light
- G&R Saloon - 5 mindsucklers
- Parking - 1 chaser, 6 scorpions - 50x 9mm Hydra
- Main Street - 2 chasers
- Balcony - 6 scorpions
- Breezeway - 1 chaser - MP Boost1
- Garage - 5 mindsucklers

Trigger Point: Asking Douglas about the shelter

- Junk Yard - 4 scorpions
- Garage - 3 mindsucklers
- Water Hole - 8 bats
- Underpass - 1 giant spider (Spidey) - Protein Capsule, 10x R. Slug
- Cellar - 8 bats, 2 rats
- General Store - 5 bonesucklers - Flare
- Back Street - 2 chasers
- Souvenir Shop - 2 bonesucklers, 1 mindsuckler
- Room 1 - 4 bonesucklers, 1 stranger
- Room 2 - 2 mindsucklers, 4 bonesucklers
- Toilet - 7 bonesucklers
- G&R Storeroom - 2 mindsucklers, 5 rats
- Water Tower - 7 scorpions
- Breezeway - 7 scorpions
- Dilapidated House - No. 9

Trigger Point: Defeating No. 9


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                          [3.3]     Dryfield (Night)
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- Back Street - 6 scorpions
- Warehouse - 2 scorpions
- Souvenir shop - 4 butterflies
- General Store - 4 butterflies
- Gas Station - 12 scavengers
- Underpass - 5 scavengers
- Cellar - 5 scavengers
- Water Hole - 1 stalker
- Driveway - 13 bats
- Breezeway - 12 bats
- Water Tower - 6 butterflies, 3 scavengers
- Balcony - 5 scavengers
- G&R Storeroom - 2 scavengers, 5 rats
- G&R Saloon2 bonesucklers - MP Boost2
- Parking - 4 scavengers - Combat Light
- Toilet - 6 bonesucklers
- Main Street - 1 chaser, 6 butterflies
- Room 1 - 2 bonesucklers, 3 scavengers
- Room 2 - 6 bonesucklers
- Garage - 4 scavengers
- Junk Yard - 2 stalkers - 10x Firefly

Trigger Point: Getting Lobby Key

- Garage - 3 stalkers

Trigger Point: Getting Bronco Masterkey

- Balcony - 2 stalkers
- Room 5 - 2 strangers, 3 butterflies
- Loft - 3 stalkers - Recovery3
- Gas Station - 2 stalkers
- General Store - 3 scavengers
- Back Street - 2 chasers, 5 butterflies
- Dilapidated House - 2 bonesucklers, 4 scavengers
- Room 3 - 4 bonesucklers, 1 stranger
- Room 4 - 2 strangers
- Junk Yard - 3 stalkers

Trigger Point: Giving the full jerry can to Douglas

- Driveway - 12 bats
- Water Hole - 2 fatties - 50x 9mm Hydra
- Underpass - 3 fatties - Recovery2
- Cellar - 5 rats, 6 bats
- Warehouse - 6 bonesucklers
- Souvenir Shop - 4 scavengers
- Gas Station - 2 chasers
- Parking - 4 butterflies, 2 chasers
- Toilet - 6 rats, 5 butterflies
- G&R Saloon - 1 bonesuckler, 2 butterflies, 7 rats
- Water Tower - 3 stalkers
- Breezeway - 1 chaser, 11 butterflies - Recovery2
- Loft - 1 stalker, 4 scavengers

Trigger Point: Going to sleep

- Balcony - Cannon-Mouth - Protein Capsule, 4x Airburst
- Loft - 7 scavengers - 10x Firefly
- G&R Saloon - 1 bonesuckler, 4 scavengers
- Parking - 1 chaser, 5 scorpions - Flare
- Room 1 - 3 butterflies, 5 scorpions
- Room 5 - 5 scavengers - 4x Riot
- Room 2 - 4 bonesucklers, 3 scorpions
- Room 3 - 3 bonesucklers, 3 scavengers - 50x 9mm Hydra
- Room 4 - 4 bonesucklers, 3 butterflies
- General Store - 4 butterflies, 4 scorpions
- Back Street - 1 chaser, 5 mindsucklers - 50x 9mm Hydra
- Dilapidated House - 2 bonesucklers, 5 scorpions
- Junk Yard - 2 mindsucklers, 2 chasers - Flare


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                             [3.4]     The Mines 
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- Mesa - 11 chasers - Recovery3, 50x 9mm Hydra, 80x 5.56mm Rifle
- Tunnel Entrance - 2 chasers, 5 butterflies
- Tunnel - 5 scavengers - 10x Firefly
- Gorge - 12 bats - MP Boost1
- Cavern - 2 giant chasers - Recovery2, 4x Grenade

Trigger Point: Giant Chaser battles

- Gorge - 12 bats
- Tunnel - 4 mindsucklers, 3 scorpions
- Tunnel Entrance - 6 butterflies, 6 scorpions
- Mesa - 4 scavengers
- Forked Tunnel - 4 scavengers


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                            [3.5]     The Shelter
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- Secret Passage - 1 giant stalker - 50x 9mm Spartan, Belt Pouch
- B1 Sth Walkway - 6 rats, 2 turrets
- Storeroom - 3 rats, 2 strangers
- B1 Nth Walkway - 3 blue jelly blobs, 2 turrets - Stim
- Sleeping Quarters - 4 rats, 1 stranger
- B1 Main Corridor - 2 fatties, 3 gun turrets
- Control Access Tunnel - 2 turrets, 2 blue jelly blobs
- Control Room - 4 turrets, 3 blue jelly blobs
- B2 Pod Access Tunnel - 1 fatty, 4 gun turrets
- Septic Tank - 2 divers - 10x Firefly
- B2 Main Corridor - 3 divers
- EVE Access Tunnel - 4 turrets
- Breeding Room - 4 brown worms - MP Boost2

Trigger Point: Meeting Bowman

- Breeding Room - 3 brown worms, 2 blue jelly blobs - Penicillin
- B2 Main Corridor - 3 divers - 80x 5.56mm Rifle
- Septic Tank - 2 divers - Recovery2
- Dumping Heap - Trash monster - Recovery3, 80x 5.56mm Rifle, 4x Grenade
- Incinerator - Trash monster - Recovery3

Trigger Point: Trash Monster battles

                             =-----= Note =-----=

It is assumed that from now on you have the Medicine Wheel attached at all 
times.

- Dumping Heap - Mad dash (assorted NMC's) - Protein Capsule, 80x 5.56mm
  Rifle, 4x Airburst
- Incinerator - Mad dash (assorted NMC's) - 50x 9mm Spartan, 10x Firefly, Belt 
  Pouch
- Lower Sewer - 2 baby chasers
- Upper Sewer - 2 floor swipers, 1 moaning NMC head
- Reservoir - 1 diver
- Water Supply - 1 diver
- Upper Sewer - 1 diver
- Lower Sewer - 1 diver


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                            [3.6]     Dryfield II
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- Water Tower - 1 baby chaser - Eau de Toilette, Belt Pouch
- Balcony - 5 mindsucklers
- Loft - 6 scavengers
- Water Tank - 3 mindsucklers - 50x 9mm Hydra, 50x 9mm Spartan
- G&R Storeroom - 3 bonesucklers, 5 scavengers
- Toilet - 5 scavengers
- Room 5 - 2 strangers, 3 butterflies
- Main Street - 1 chaser, 6 butterflies
- Room 3 - 4 bonesucklers, 1 stranger
- Garage - 3 stalkers
- Underpass - 7 mindsucklers
- Cellar - 2 scavengers, 8 bats
- Souvenir Shop - 3 scorpions, 7 butterflies
- Warehouse - 1 scavengers, 5 scorpions
- Gas Station - 3 mindsucklers, 1 stalkers


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                           [3.7]     The Shelter II
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- Upper Sewer - 2 divers, 1 fatty - 10x Firefly
- B3 Elevator Hall - 2 baby chasers
- B2 Elevator Hall - 7 brown worms
- B2 Main Corridor - 1 fatty, 1 diver - 10x Firefly
- Breeding Room - 2 baby chasers, 1 floor swiper, 2 moaning NMC heads
- B2 Nth Walkway - 3 moaning NMC's, 2 floor swipers
- Septic Tank - 1 fatty, 1 diver
- B2 Pod Access Tunnel - 1 fatty, 3 brown worms - 10x Firefly
- B1 Pod Access Tunnel - 2 fatties
- B1 Main Corridor - 3 stalkers
- Sleeping Quarters - 2 red jelly blobs, 6 blue jelly blobs
- Control Access Tunnel - 1 fatty, 2 turrets
- Storeroom - 1 red jelly blob, 6 blue jelly blobs
- B1 Sth Walkway - 2 fatties, 3 blue jelly blobs
- B1 Elevator Hall - 3 stalkers
- Cavern - 3 stalkers
- Gorge - 6 mindsucklers
- Tunnel - 3 scorpions, 7 bats
- Forked Tunnel - 2 scorpions, 8 butterflies
- Tunnel Entrance - 3 stalkers
- Mesa - 4 mindsucklers, 2 scorpions
- B1 Nth Walkway - 1 Bowman - Bowman's Card
- B2 Sth Walkway - 4 blue jelly blobs, 4 turrets
- Operating Room - 1 moaning NMC head, 3 moaning NMC's, 2 floor swipers

Trigger Point: Cracking the computer password

- Secret Passage - 2 Bowmen
- B1 Nth Walkway - 5 moaning NMC heads, 2 floor swipers
- B2 Elevator Hall - 3 fatties - 10x Firefly, 10x R.Slug

Trigger Point: Entering the Pod Service Gantry

- B1 Pod Access - 2 fatties - 80x 5.56mm Rifle
- B1 Main Corridor - 2 Bowmen
- Sleeping Quarters - 2 baby chasers, 2 moaning NMC's
- Storeroom - 2 Bowmen
- B1 Sth Walkway - 3 blue jelly blobs, 3 brown worms, 1 red jelly blob
- B1 Elevator Hall - 2 Bowmen
- B3 Elevator Hall - 1 fatty, 2 blue jelly blobs
- Lower Sewer - 2 moaning NMC heads, 1 moaning NMC, 2 divers
- Upper Sewer - 2 red jelly blobs, 2 divers - Eau de Toilette
- B2 Sth Walkway - 2 fatties, 1 moaning NMC - Protein Capsule
- Operating Room - 7 brown worms
- B2 Nth Walkway - 3 floor swipers, 1 fatty
- Breeding Room - 2 baby chasers, 1 moaning NMC, 1 moaning NMC head
- Septic Tank - 1 diver
- B2 Pod Access Tunnel - 1 Bowman
- Transfer Tunnel - 1 Bowman


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                              [3.8]     Neo Ark
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- Savannah - 2 chasers, 5 scorpions
- Shrine - 3 beetles - Recovery2, MP Boost2
- Power Plant 1 - Alpha Generator - Recovery3, MP Boost2

Trigger Point: Defeating the Alpha Generator

- Savannah - 7 beetles
- Forest Zone - 1 raptor - Recovery3, MP Boost2
- Pavilion - 3 divers
- Bridge - 3 divers
- Garden - 10 beetles
- Woodland Path - 3 raptors (individual)
- Pyramid - 9 beetles

Trigger Point: Moving the bridge

- Savannah - 1 chaser, 5 brown worms
- Power Plant 1 - 8 beetles
- Island - 3 divers
- Submarine Gallery - 5 divers, Tlaloc - MP Boost2, Protein Capsule

Trigger Point: Reading the stone outside Power Plant 2

- Bridge - 3 beetles, 2 divers
- Forest Zone - 1 raptor

Trigger Point: Unlocking Power Plant 2

- Pyramid - 6 brown worms
- Woodland Path - 2 raptors
- Forest Zone - 4 raptors
- Pavilion - 3 divers
- Bridge - 1 fatty, 1 diver
- Garden - 1 fatty, 8 beetles
- Power Plant 2 - Beta Generator - MP Boost2, Ringer's Solution

Trigger Point: Defeating the Beta Generator

- Pavilion - 1 fatty, 1 diver
- Submarine Tunnel - 2 red jelly blobs - Eau de Toilette
- Forest Zone - 10 beetles
- Woodland Path - 4 raptors
- Pyramid - 3 brown worms, 5 beetles
- Island - 2 fatties
- Submarine Gallery - 3 divers - Ringer's Solution
- Shrine - 4 beetles, 4 scorpions
- EVE Access Tunnel - 2 speakers, 5 turrets
- B6 Corridor - 3 speakers, 1 fatty - Recovery3, MP Boost2
- Training Room - 2 speakers, Giant Bowman - MP Boost2, Ringer's Solution, 
  Eau de Toilette

Trigger Point: Defeating the Giant Bowman

- Bridge - 3 divers
- Pavilion - 4 divers
- Forest Zone - 2 raptors, 1 unarmoured slasher golem - 50x 9mm Spartan
- Nth Promenade - 3 unarmoured slasher golems - 50x 9mm Spartan, 80x 5.56mm 
  Rifle
- Sth Promenade - 2 unarmoured shooter golems - 4x Grenade, 4x Riot
- Savannah - 1 unarmoured shooter golem, 1 unarmoured slasher golem - 50x 9mm 
  Spartan, 4x Riot
- Shrine - 2 unarmoured slasher golems - 50x 9mm Spartan, 80x 5.56mm Rifle
- Power Plant 1 - 5 beetles, 4 scorpions
- Woodland Path - 4 raptors
- Pyramid - 1 raptor, 2 unarmoured slasher golems - 50x 9mm Spartan, 80x 
  5.56mm Rifle
- Island - 3 divers
- Submarine Gallery - 1 diver


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                          [3.9]     The Shelter III
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- B2 Main Corridor - 2 turrets, 1 armoured slasher golem - 80x 5.56mm Rifle
- B2 Elevator Hall - 1 armoured shooter golem, 4 turrets - 4x Airburst
- B1 Elevator Hall - 1 armoured slasher golem, 1 unarmoured shooter golem - 
  80x 5.56mm Rifle, 4x Riot
- Secret Passage - 3 stalkers
- Cavern - 2 Bowmen
- Gorge - 12 bats
- B1 Sth Walkway - 2 gun turrets, 1 unarmoured slasher golem - 50x 9mm Spartan
- Storeroom - 1 unarmoured shooter golem, 1 unarmoured slasher golem - 50x 9mm
  Spartan, 4x Riot
- B1 Nth Walkway - 4 turrets, 1 armoured shooter golem - 4x Airburst
- Sleeping Quarters - 1 purple ghost golem - MP Boost2, Penicillin
- B1 Main Corridor - 1 unarmoured shooter golem, 1 armoured shooter golem - 
  4x Airburst, 4x Riot
- B1 Pod Access Tunnel - 1 armoured shooter golem, 3 turrets - 80x 5.56mm 
  Rifle
- Control Access Tunnel - 1 unarmoured slasher golem, 2 turrets - 50x 9mm 
  Spartan
- Control Room - 6 turrets
- Parking Access Tunnel - 1 purple golem - MP Boost2, Penicillin
- Transfer Tunnel - 1 armoured slasher golem, 6 turrets - 80x 5.56mm Rifle
- B2 Sth Walkway - 1 red jelly blob, 4 green worms - Belt Pouch
- Operating Room - 1 moaning NMC head, 3 floor swipers, 4 blue jelly blobs
- B2 Nth Walkway - 2 moaning NMC's, 2 baby chasers, 1 moaning NMC head
- Breeding Room - 2 brown worms, 4 beetles
- Septic Tank - 2 raptors, 2 turrets
- B2 Pod Access Tunnel - 2 turrets, 1 armoured slasher golem - 80x 5.56mm 
  Rifle
- B3 Elevator Hall - 2 Bowmen
- Lower Sewer - 1 fatty, 2 divers
- Upper Sewer - 1 Bowman, 1 diver
- Water Supply - 2 divers
- Reservoir - 2 divers


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                           [3.10]     Dryfield III
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- Water Hole - 3 stalkers
- Driveway - 3 scorpions, 5 mindsucklers
- Junk Yard - 1 stalker, 4 mindsucklers
- Breezeway - 3 scorpions, 6 mindsucklers - 4x Airburst
- Water Tower - 2 stalkers
- Parking - 11 bats
- Room 2 - 4 butterflies, 2 scavengers
- Room 1 - 3 scavengers
- General Store - 2 scavengers, 3 rats
- Back Street - 14 bats
- Dilapidated House - 5 scavengers


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                          [3.11]     The Shelter IV
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- Pedestrian Airlock - 1 purple ghost golem  Ringers Solution, 10x R.Slug
- Vehicular Airlock - 1 unarmoured slasher golem, 1 armoured shooter golem - 
  50x 9mm Spartan, 4x Airburst
- Bulwark - 1 armoured shooter golem, 1 armoured slasher golem - 80x 5.56mm 
  Rifle, 4x Airburst

Trigger Point: Meeting the military

- B1 Pod Access Tunnel - 6 turrets
- B2 Pod Access Tunnel - 3 turrets, 1 unarmoured shooter golem - 4x Riot
- Septic Tank - 2 turrets, 1 unarmoured slasher golem - 50x 9mm Spartans
- B2 Main Corridor -  2 turrets, 1 armoured shooter golem - 4x Airburst
- B2 Elevator Hall - 2 armoured shooter golems, 2 turrets - 4x Grenade, 4x 
  Airburst
- B2 Sth Walkway - 1 armoured slasher golem, 4 turrets - Javelin, 80x 5.56mm 
  Rifle
- B2 Nth Walkway - 2 unarmoured slashers, 2 turrets - 50x 9mm Spartan, 80x 
  5.56mm Rifle
- Breeding Room - 1 red ghost golem - Protein Capsule


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                            [3.12]     Neo Ark II
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- Nth Promenade - 2 unarmoured shooter golems - 4x Grenade, 4x Riot
- Forest Zone - 1 unarmoured slasher golem, 1 unarmoured shooter golem - 50x 
  9mm Spartan, 4x Riot
- Pavilion - 1 armoured shooter golem - 4x Airburst
- Island - 1 armoured shooter golem - 4x Airburst
- Submarine Gallery - 1 diver
- Pyramid - 1 armoured shooter golem, 1 armoured slasher golem - 80x 5.56mm 
  Rifle, 4x Airburst
- Bridge - 2 armoured slasher golems - 50x 9mm Spartan, 80x 5.56mm Rifle
- Power Plant 2 - 4 turrets, 1 armoured shooter golem - 4x Airburst
- Sth Promenade - 2 unarmoured slasher golems, 1 armoured slasher golem - 50x 
  9mm Spartan, 80x 5.56mm Rifle
- Savannah - 1 armoured shooter golem, 1 unarmoured shooter golem - 4x 
  Airburst, 4x Riot
- Shrine - 1 red ghost golem - Protein Capsule
- Power Plant 1 - 6 beetles


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                           [3.13]     The Shelter V
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- B2 Pod Access Tunnel - 1 red ghost golem - Ringer's Solution
- Pod Bottom - Ultimate Being - Ringers Solution, 4x Airburst, 10x R.Slug, 50x
  9mm Spartan
- Pod Bottom - Parasite Eve




=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

                       [4.0]     BOUNTY/NIGHTMARE MODE

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

The meat-and-potatoes section of the guide. All 311 battles you fight. I've 
included items Aya picks up after battles too. Trigger points are also marked
in the guide. Battles in between trigger points may be done in any order, 
this is just the order I did them in.

A typical entry goes like this:

- Room battle takes place in - Enemies you encounter - Items received (if any)

So an example of a battle entry is:

- Promenade - 1 purple ghost golem - 50x 9mm Spartan, P08, Protein Capsule

Got it? Good. Read on for battle information...

                             =-----= Note =-----=

All room names, and most NMC names have been taken from the game itself.
At the moment, the battles are correct for both modes, but the items received 
after battles are correct for Bounty mode ONLY.


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                          [4.1]     Akropolis Tower
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- Patio - 1 stranger
- Cafeteria - 1 giant stranger (Mutated Woman BOSS) - Pepper Spray

Trigger Point: Mutated Woman (Giant Stranger) Battle

- Patio - 2 strangers
- Forked Road - 1 stranger

Trigger Point: Calling MIST after Mutated Woman (Giant Stranger) battle

- Patio - 3 rats, 3 butterflies
- Kitchen - 1 stranger
- Hallway - 8 rats
- Observatory - 2 strangers
- Promenade - 2 fatties

Trigger Point: Meeting no. 9

- Roof Garden - 4 brown worms
- Promenade - 1 purple ghost golem - 50x 9mm Spartan, P08, Protein Capsule
- Bridge - 3 fish
- Fire Escape - 1 stranger
- Observatory - 2 fatties - MP Boost1
- Forked Road - 1 armoured slasher golem, 3 rats - 50x 9mm Spartan, Combat 
  Light, Flare
- Patio - 2 butterflies, 2 strangers
- Kitchen - 2 strangers
- Hallway - 1 stranger, 4 rats

Trigger Point: Using the red key to stop the fountain

- Fountain - 2 fatties - 4x Riot
- Forked Road - 4 brown worms
- Observatory - 9 bats
- Promenade - 4 brown worms, 6 butterflies
- Roof Garden - 4 brown worms, 3 butterflies

- Heliport Corridor - No. 9

                           =-----= Summary =-----=
 
                             Battles:       24
                             Kill %:        7.36


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                           [4.2]     Dryfield (Day)
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- Main Street - 1 chaser
- Room 2 - 2 strangers (type 1)
- Toilet - 1 stranger (type 1)
- Driveway (well) - 25 bats

Trigger Point: Meeting Gary Douglas

- Main Street - 6 scorpions
- Room 1 - 2 bonesucklers
- Parking - 2 chasers
- Balcony - 2 Bowmen - 10x Buckshot
- Water Tower - 8 chasers

Trigger Point: Meeting Kyle Madigan

- Water Tower - 5 scorpions
- Balcony - 1 armoured shooter golem, 1 unarmoured shooter golem - Recovery 
  3, 50x 9mm Spartan, 4x Airburst
- G&R Storeroom - 3 mindsucklers
- G&R Saloon - 6 mindsucklers
- Parking - 1 purple ghost golem - 50x 9mm Spartan, 10x Firefly, Hammer
- Main Street - 1 unarmoured slasher golem, 1 armoured slasher golem - 
  Protein Capsule, Penicillin, Flare
- Breezeway - 1 chaser
- Garage - 5 mindsucklers

Trigger Point: Asking Douglas about the Shelter

- Junk Yard - 4 scorpions
- Garage - 3 mindsucklers
- Breezeway - 7 scorpions
- Water Tower - 7 scorpions
- G&R Kitchen - 3 mindsucklers, 6 rats
- Toilet - 3 red jelly blobs
- Room 1 - 1 stranger, 3 bonesucklers
- Room 2 - 4 bonesucklers, 2 mindsucklers
- Water Hole - 8 bats
- Underpass - 1 giant stalker (Spidey) - 10x R. Slug
- Cellar - 8 bats, 2 rats
- General Store - 5 bonesucklers
- Back Street - 1 unarmoured shooter golem, 1 unarmoured slasher golem - 
  Recovery 2, MP Boost 1, 50x 9mm Spartan
- Souvenir Shop - 2 bonesucklers, 1 mindsuckler
- Dilapidated House - No. 9

Trigger Point: Defeating No. 9


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                          [4.3]     Dryfield (Night)
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- Back Street - 1 armoured shooter golem - 4x Airburst
- Warehouse - 2 scorpions
- Souvenir Shop - 4 butterflies
- General Store - 4 butterflies
- Gas Station - 12 scavengers
- Main Street - 2 Bowmen - 10x Firefly
- Balcony - 5 scavengers
- Water Tower - 3 scavengers, 6 butterflies
- Breezeway - 12 bats
- G&R Kitchen - 5 rats, 2 scavengers
- G&R Saloon - 2 bonesucklers
- Toilet - 6 bonesucklers
- Parking - 4 scavengers
- Room 1 - 3 scavengers, 2 bonesucklers
- Room 2 - 6 bonesucklers
- Underpass - 1 purple ghost golem - Recovery 2, Flare, Hunter Goggles
- Cellar - 5 scavengers
- Water Hole - 1 stalker
- Driveway - 13 bats
- Garage - 4 scavengers
- Junk Yard - 2 stalkers

Trigger Point: Getting Lobby Key

- Garage - 3 stalkers

Trigger Point: Getting Bronco Masterkey

- Balcony - 2 stalkers
- Room 5 - 2 strangers (type 1), 4 butterflies
- Loft - 3 stalkers
- Room 3 - 4 bonesucklers, 1 stranger (type 1)
- Room 4 - 2 strangers (type 1)
- Gas Station - 2 stalkers
- General Store - 3 scavengers
- Back Street - 2 chasers, 5 butterflies
- Dilapidated House - 4 scavengers, 2 bonesucklers
- Junk Yard - 1 unarmoured shooter golem, 1 armoured slasher golem - MP 
  Boost2, Protein Capsule, 10x Firefly

Trigger Point: Giving the full jerry can to Douglas

- Driveway - 12 bats
- Parking - 1 red ghost golem - Recovery2, Belt Pouch, Lipstick
- Toilet - 4 rats, 5 butterflies
- G&R Kitchen - 1 bonesuckler, 6 rats, 4 butterflies
- Water Tower - 3 stalkers
- Breezeway - 1 chaser, 11 butterflies
- Loft - 1 stalker, 4 scavengers
- Gas Station - 1 armoured shooter golem, 1 armoured slasher golem - MP 
  Boost2, Protein Capsule, 4x Airburst
- Souvenir Shop - 4 scavengers
- Warehouse - 6 bonesucklers
- Underpass - 3 fatties
- Cellar - 6 bats, 5 rats
- Water Hole - 2 fatties

Trigger Point: Going to sleep

- Balcony - Cannon-Mouth - Ringers Solution, 4x Airburst
- Loft - 7 scavengers
- G&R Saloon - 1 bonesuckler, 4 scavengers
- Parking - 1 chaser, 5 scorpions
- Room 5 - 5 scavengers
- Room 1 - 4 butterflies, 4 scorpions
- General Store - 5 scorpions, 3 butterflies
- Back Street - 1 chaser, 5 mindsucklers
- Dilapidated House - 2 bonesucklers, 5 scorpions
- Room 2 - 4 bonesucklers, 3 scorpions
- Room 3 - 3 bonesucklers, 3 scavengers
- Room 4 - 4 bonesucklers, 3 butterflies
- Junk Yard - 2 chasers, 2 butterflies

                           =-----= Summary =-----=
 
                             Battles:       114
                             Kill %:        34.96


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                             [4.4]     The Mines
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- Mesa - 11 chasers
- Tunnel Entrance - 2 chasers, 5 butterflies
- Tunnel - 5 scavengers
- Gorge - 12 bats
- Cavern - 2 giant chasers - P229, Jumper Plug, 50x 9mm Spartan

Trigger Point: Giant chaser battles

- Gorge - 12 bats
- Tunnel - 4 scorpions, 7 mindsucklers
- Tunnel Entrance - 6 scorpions, 6 butterflies
- Mesa - 4 scavengers
- Forked Tunnel - 4 scavengers

                           =-----= Summary =-----=
 
                             Battles:       125
                             Kill %:        38.34


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                            [4.5]     The Shelter
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- Secret Passage - 1 giant stalker - 10x R. Slug
- B1 Sth Walkway - 6 rats, 2 turrets
- Storeroom - 1 unarmoured slasher golem, 1 unarmoured shooter golem
- B1 Nth Walkway - 3 blue jelly blobs, 2 turrets
- Sleeping Quarters - 1 stranger (type 1), 4 rats
- B1 Main Corridor - 1 unarmoured shooter golem, 1 armoured shooter golem
- Control Access Tunnel - 2 blue jelly blobs, 2 turrets
- Control Room - 4 blue jelly blobs, 4 turrets
- B2 Pod Access Tunnel - 1 fatty, 3 turrets
- Septic Tank - 2 divers
- B2 Main Corridor - 3 divers
- EVE Access Tunnel - 3 turrets
- Breeding Room - 4 worms (brown)

Trigger Point: Meeting Bowman

- Breeding Room - 1 purple ghost golem - Pyke, 80x 5.56mm Rifle
- B2 Main Corridor - 1 armoured shooter golem, 2 turrets
- Septic Tank - 1 unarmoured slasher golem, 2 turrets
- Dumping Heap - Trash monster - 4x Grenade
- Incinerator - Trash monster

Trigger Point: Trash monster battle

                             =----= Note =-----=

It is assumed that from now on you have the Medicine Wheel attached at all 
times.

- Dumping Heap/Incinerator - Mad dash (assorted NMC's)
- Lower Sewer (Bottom) - 1 unarmoured slasher golem
- Upper Sewer (Bottom) - 1 armoured slasher golem
- Reservoir - 1 diver
- Water Supply - 1 diver
- Upper Sewer - 1 armoured shooter golem
- Lower Sewer - 1 armoured shooter golem

                           =-----= Summary =-----=
 
                             Battles:       151
                             Kill %:        46.31


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                            [4.6]     Dryfield II
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- Garage - 3 stalkers
- Water Tower - 1 baby chaser
- Water Tank - 3 mindsucklers
- Balcony - 5 mindsucklers
- Loft - 6 scavengers
- G&R Kitchen - 3 scavengers, 4 bonesucklers
- Toilet - 5 scavengers
- Main Street - 1 chaser, 6 butterflies
- Room 3 - 1 stranger (type 1), 4 bonesucklers
- Gas Station - 1 stalker, 3 mindsucklers
- Souvenir Shop - 3 scorpions, 4 butterflies
- Warehouse - 3 scorpions, 2 scavengers
- Underpass - 1 giant spider - 10x Firefly, 10x R. Slug
- Cellar - 2 scavengers, 8 rats

                           =-----= Summary =-----=
 
                             Battles:       166
                             Kill %:        50.92


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                           [4.7]     The Shelter II
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- Upper Sewer - 1 fatty, 3 divers
- B3 Elevator Hall - 1 floor swiper, 1 baby chaser
- B1 Elevator Hall - 3 stalkers
- B1 Main Corridor - 3 stalkers
- Cavern - 2 stalkers
- Gorge - 6 mindsucklers
- Tunnel - 3 scorpions, 4 bats
- Tunnel Entrance - 3 stalkers
- Mesa - 1 armoured shooter golem, 1 unarmoured slasher golem - MP Boost1, 
  Protein Capsule, MD Player
- Forked Tunnel - 2 scorpions, 8 butterflies
- B1 Sth Walkway - 2 fatties, 3 blue jelly blobs
- Storeroom - 2 red jelly blobs, 4 blue jelly blobs
- B1 Nth Walkway - 1 Bowman - Bowman's Card
- B1 Pod Access Tunnel - 2 fatties
- Sleeping Quarters - 2 red jelly blobs, 8 blue jelly blobs
- Control Access Tunnel - 1 fatty, 2 turrets
- B2 Pod Access Tunnel - 1 fatty, 2 worms (brown)
- Septic Tank - 1 fatty, 1 diver
- B2 Main Corridor - 1 fatty, 1 diver
- Breeding Room - 1 worm (brown), 2 baby chasers, 1 floor swiper
- B2 Nth Walkway - 2 floor swipers, 3 moaning NMC's
- B2 Elevator Hall - 7 worms (brown)
- B2 Sth Walkway - 4 turrets, 3 blue jelly blobs
- Operating Room - 2 floor swipers, 2 moaning NMC's

Trigger Point: Cracking the computer password

- B2 Elevator Hall - 2 fatties
- Secret Passage - 2 Bowmen
- B1 Nth Walkway - 2 floor swipers, 3 crying NMC's, 3 worms (brown)

Trigger Point: Entering the Pod Service Gantry

- B1 Pod Access Tunnel - 1 armoured slasher golem
- B1 Main Corridor - 1 purple ghost golem - Penicillin, Stim, Mongoose
- Transfer Tunnel - 6 turrets, 1 Bowman
- Parking Access Tunnel - 1 purple golem - 50x .44 Magnum, 50x 9mm Spartan, 
  Stim
- Storeroom - 2 Bowmen
- B1 Sth Walkway - 3 blue jelly blobs, 3 worms
- B1 Elevator Hall - 2 Bowmen
- Sleeping Quarters - 2 moaning NMC's, 2 baby chasers
- B2 Sth Walkway - 2 fatties, 1 moaning NMC
- Operating Room - 7 worms (brown)
- B2 Nth Walkway - 3 floor swipers, 1 fatty
- Breeding Room - 2 baby chasers, 2 moaning NMC's
- Septic Tank - 1 diver
- B2 Pod Access Tunnel - 1 armoured slasher golem
- B3 Elevator Hall - 2 blue jelly blobs, 1 fatty
- Lower Sewer - 2 divers, 1 moaning NMC, 2 moaning NMC heads
- Upper Sewer - 2 red jelly blobs, 2 divers


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                              [4.8]     Neo Ark
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- Savannah - 2 chasers, 5 scorpions
- Shrine - 3 beetles
- Power Plant 1 - Alpha generator, 6 turrets

Trigger Point: Defeating Alpha Generator

- Savannah - 7 beetles
- Forest Zone - 1 raptor
- Pavilion - 3 divers
- Bridge - 3 divers
- Garden - 10 beetles
- Woodland Path - 3 raptors (individual)
- Pyramid - 9 beetles

Trigger Point: Moving the bridge

- Savannah - 1 chaser, 5 worms (brown)
- Power Plant 1 - 8 beetles
- Island - 3 divers
- Submarine Gallery - 5 divers, Tlaloc - 10x Firefly, 10x R. Slug

Trigger Point: Reading the stone outside Power Plant 2

- Bridge - 2 divers, 3 beetles
- Forest Zone - 3 raptors

Trigger Point: Unlocking Power Plant 2

- Pyramid - 1 armoured shooter golem, 1 armoured slasher golem
- Woodland Path - 2 raptors
- Forest Zone - 2 raptors
- Pavilion - 3 divers
- Bridge - 2 armoured slasher golems
- Garden - 1 fatty, 8 beetles
- Power Plant 2 - Beta generator, 6 turrets 

Trigger Point: Defeating Beta Generator

- Pavilion - 1 fatty, 1 diver
- Submarine Tunnel - 2 red jelly blobs
- Forest Zone - 10 beetles
- Woodland Path - 4 raptors
- Pyramid - 5 beetles, 3 worms
- Island - 2 divers
- Submarine Gallery - 3 divers
- Shrine - 1 purple golem - Recovery3, Javelin, 8x 5.56mm Rifle
- EVE Access Tunnel - 5 turrets, 2 speakers
- B6 Corridor - 1 fatty, 3 speakers
- B6 Training Room - 2 speakers, Giant Bowman - Recovery1, Eau de Toilette

Trigger Point - Defeating the Giant Bowman

- Bridge - 3 divers
- Pavilion - 4 divers
- Forest Zone - 2 raptors, 1 unarmoured slasher golem
- North Promenade - 3 unarmoured slasher golems
- Woodland Path - 4 raptors
- Pyramid - 1 raptor, 2 unarmoured slasher golems
- Island - 3 divers
- Submarine Gallery - 1 diver
- South Promenade - 2 unarmoured shooter golems
- Savannah - 1 unarmoured shooter golem, 1 unarmoured slasher golem
- Shrine - 2 unarmoured slasher golems
- Power Plant 1 - 4 scorpions, 5 beetles

                           =-----= Summary =-----=
 
                             Battles:       251
                             Kill %:        81.59
                 (includes B2 Main Corridor from Shelter III)


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                          [4.9]     The Shelter III
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                             =-----= Note =-----=

At this point, the Golems will have turned the security turrets back on 
again... turn them off as soon as you get the chance.

- B2 Main Corridor - 1 armoured slasher golem, 2 red turrets
- B2 Elevator Hall - 4 yellow turrets, 1 armoured shooter golem
- B1 Elevator Hall - 1 armoured slasher golem, 1 unarmoured shooter golem
- B1 Sth Walkway - 2 gun turrets, 1 unarmoured slasher golem
- Storeroom - 1 unarmoured slasher golem, 1 unarmoured shooter golem
- B1 Main Corridor - 1 armoured shooter golem, 1 unarmoured shooter golem
- B1 Pod Access Tunnel - 3 red turrets, 1 armoured slasher golem
- Sleeping Quarters - 1 red ghost golem - Protein Capsule
- B1 Nth Walkway - 4 turrets, 1 armoured shooter golem
- Transfer Tunnel - 6 turrets, 1 armoured slasher golem
- Parking Access Tunnel - 1 red golem - Stim, 4x Airburst
- Control Room - 6 turrets
- Control Room Access Tunnel - 2 turrets, 1 unarmoured slasher golem
- Secret Passage - 3 stalkers
- Cavern - 2 Bowmen
- Gorge - 12 bats
- Operating Room - 2 floor swipers, 4 blue jelly blobs, 1 moaning NMC heads
- B2 Nth Walkway - 2 baby chasers, 2 moaning NMC's, 1 moaning NMC head
- Breeding Room - 2 worms, 4 beetles
- Septic Tank - 2 turrets, 2 divers
- B2 Pod Access Tunnel - 2 turrets, 1 armoured slasher golem
- B2 Sth Walkway - 1 red jelly blob, 3 green worms, 1 brown worm
- B3 Elevator Hall - 2 Bowmen
- Lower Sewer - 1 fatty, 2 divers
- Upper Sewer - 1 diver, 1 Bowman
- Reservoir - 2 divers
- Water Supply - 2 divers

                           =-----= Summary =-----=
 
                             Battles:       277
                             Kill %:        89.57


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                           [4.10]     Dryfield III
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- Water Hole - 3 stalkers
- Driveway - 4 scorpions, 4 mindsucklers
- Junk Yard - 4 mindsucklers, 1 stalker
- Breezeway - 5 mindsucklers, 5 scorpions
- Water Tower - 4 scorpions, 2 stalkers
- Parking - 11 bats
- Room 1 - 3 scavengers
- Room 2 - 4 butterflies, 2 scavengers
- General Store - 2 scavengers, 3 rats
- Back Street - 14 bats
- Dilapidated House - 5 scavengers

                           =-----= Summary =-----=
 
                             Battles:       288
                             Kill %:        92.94


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                          [4.11]     The Shelter IV
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- Pedestrian Airlock - 1 red ghost golem - Protein Capsule
- Vehicular Airlock - 1 armoured shooter golem, 1 unarmoured slasher golem
- Bulwark - 1 armoured shooter golem, 1 unarmoured slasher golem

Trigger Point: Meeting the military

- B2 Pod Access Tunnel - 1 unarmoured shooter golem, 3 turrets
- Septic Tank - 1 unarmoured slasher golem, 2 turrets
- B2 Main Corridor - 1 armoured shooter golem, 2 turrets
- B2 Elevator Hall - 2 armoured shooter golems, 2 turrets
- B2 Sth Walkway - 1 armoured slasher golem, 4 turrets
- B2 Nth Walkway - 2 unarmoured slasher golems, 1 turret
- Breeding Room - 1 red ghost golem
- B1 Pod Access Tunnel - 6 turrets

                           =-----= Summary =-----=
 
                             Battles:       299
                             Kill %:        96.31


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                            [4.12]     Neo Ark II
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

- Nth Promenade - 2 unarmoured shooter golems
- Forest Zone - 1 unarmoured shooter golem, 1 unarmoured slasher golem
- Pavilion - 1 armoured shooter golem
- Island - 1 armoured shooter golem
- Submarine Gallery - 1 diver
- Pyramid - 1 armoured shooter golem, 1 armoured slasher golem
- Bridge - 2 armoured slasher golems
- Power Plant 2 - 1 red ghost golem - 25x .44 Maeda SP, M249, 80x 5.56mm 
  Rifle, Lipstick
- Sth Promenade - 2 unarmoured slasher golems, 1 armoured slasher golem
- Savannah - 1 armoured shooter golem, 1 unarmoured shooter golem
- Shrine - 1 red ghost golem
- Power Plant 1 - 6 beetles

                           =-----= Summary =-----=
 
                             Battles:       311
                             Kill %:        100.00 (yay!)


---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--
                           [4.13]     The Shelter V
---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=---=---=*=--

- B2 Pod Access Tunnel - 1 red golem - Recovery2
- Pod Bottom - Ultimate Being - Recovery3, MPBoost2
- Pod Bottom - Parasite Eve




=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

                              [5.0]     CLOSING

=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-=-=+=-

This is going to sound a wee bit repetitive, but my Parasite Eve II guide is 
a labour of love and I don't want anyone stealing it. If you want to use it 
for your site, or whatever, please e-mail me. My e-mail address is at the 
bottom of the page.

A special shout-out goes to:

- Everyone at the GameFAQs PE2 board
  http://boards.gamefaqs.com/gfaqs/gentopic.php?board=198266
  For helping me through this game. I remember back in the days when I was a 
  struggling newbie... they helped me out when things got tough. If it wasn't
  for these guys, I would've packed this game up and thrown it away when I 
  got to Neo Ark in my first game.

- Stephen Dobson
  For giving me this game, and starting my whole game-obsession. You know you 
  started it, Dobbo, and I know you think it's the funniest thing ever!

- Prism Weapon
  For informing me that the battle guide I had collated for my own purpose 
  might actually be useful to other people.

- darkentity and themaelstrom
  For motivating me to get working on this guide again. One missing battle 
  on Replay mode, grrr...

- insert name
  For correcting a whole lot of my typos that the spell check didn't pick up, 
  telling me that the Mongoose works on jelly-blobs, and basically helping 
  me out lots. If all goes well, you might actually see this guy's name as 
  co-writer in the near future.

- CJayC
  For creating the best video games site on the internet, bar none. GameFAQs 
  is my home away from home, I swear.

- Squaresoft
  For creating the best video games ever, in both the Final Fantasy series, 
  and the Parasite Eve series. May there be many more in each series to come 
  ^_^

                           =-----= Feedback =-----=

To send me feedback, e-mail the address at the bottom of the page and make
sure you include "Parasite Eve II" in the subject line.

Feel free to check out some of my other guides:
http://www.gamefaqs.com/features/recognition/22431.html

                =-----=  Rebecca Skinner AKA Karpah   =-----=
                =-----=       faqs(@)karpie.net       =-----=