Megami Tensei Persona - Be your true mind
Revelations series - Persona
A faq by
Henry LaPierre
freeza@ix.netcom.com
Version 4
February 28th, 1997
Updated for the American release
Revelations Persona is an RPG that takes place in current times. A
large corporation is dabbling in the art of mind manipulation, through
which they open a dimensional portal. You gather a team of characters,
who happen to be students from the local high school, and try to solve
the mystery of what's going on. A large barrier has encased the city of
Lunarvale, where you live. Demons are walking the streets, your friends
and loved ones are missing or being killed. It's up to you and your
friends to bring the city back from the dark reaches. Armed with only
your wits and fists, you start out on a long and perilous journey.
Soon you will aquire better weapons, such as axes, bows, spears, and
swords, not to mention each character will unlock their "persona". Later,
you will be able to purchase automatic weapons like, pistols, pump
shotguns, uzis, and rifles. A whole city is open for you to explore,
will you go to the police station to try and enlist help from the police?
Or will you go shopping at the mall for new weapons? It's up to you, but
you better think fast, life as you know it is depending on you.
Note:
This faq was originally written for the Japanese version of this game.
Some of the controls mentioned during the explanations may be for that
version, please refer to the American controls section for a listing of
the control changes made when translated for the American market.
Starting up:
After turning the power on to your Playstation, hit the start button.
After the title comes up, press any button, this will bring up two
choices:
1. Load a game
2. Start a new game
To load a game, press the "X" button("X" is the accept button throughout
the game, The "Triangle" button will cancel your selections and return
to the previous screen) while load game is highlighted.
This will bring up two choices:
1. Slot 1
2. Slot 2
This is which memory card slot on your Playstation you want scanned
for game saves.
Press the "X" button when the slot you want scanned is highlighted.
After a few seconds all the Persona save files on the card will be shown
on screen in the saved data menu. Choose the save file you would like to
load(highlighted in red), after making your choice you will be asked if
this file is OK to load:
1. Yes
2. No
Press the "X" button to load the saved game. You will appear at the last
Augustus tree or bush you saved at.
To start a new game, choose New game from the startup menu. The game will
scan for a memory card so that you may save when you need to. It will
notify you if there isn't one present. After this the game will begin.
Japanese version controls:
Controls(all are using Type 1 controller configure):
Here are the main controls for the game, if other uses for the buttons
arise, see the individual instructions sections, as extra controls may
be listed among them.
"Circle" button: This is the Accept/Inspect button(choosing selections)
"X" button: This will cancel your decision, and return you to the
previous screen. Holding down this button while walking on
the city map makes your character/party travel faster.
Triangle button: This brings up a descriptive text box in the battle
menus, rotates the city to a 45 degree angle when
walking on the city map.
Square button: This brings up the menu screen in non battle screens, or
cancels directly out of it.
L1 button: Sidestep left
L2 button: Calls up the automap/city map
R1 button: Sidestep right
R2 button: Calls up the enemy diary(list, see various enemies)
Select button: Holding down this button in a dungeon causes the small
corner map and phase of the moon chart to disappear.
Start button: Holding down this button causes a text box to appear with
your current location while in a dungeon.
Directional pad: Moves your party, picks choices, it will also scroll text
so be careful of holding it down during text.
American version controls:
"X" button: This is the Accept/Inspect button(choosing selections)
"Triangle" button: This will cancel your decision, and return you to the
previous screen. Holding down this button while walking on
the city map makes your character/party travel faster.
"Square" button: This brings up a descriptive text box in the battle
menus, rotates the city to a 45 degree angle when
walking on the city map. Holding down this button
while in a dungeon causes a text box to appear with
your current location.
"Circle" button: This brings up the menu screen in non battle screens,
or cancels directly out of it.
L1 button: Sidestep left
L2 button: Calls up the automap/city map
R1 button: Sidestep right
R2 button: Calls up the enemy diary(list, see various enemies)
Select button: Not used
Start button: Not used
Directional pad: Moves your party, picks choices, it will also scroll text
so be careful of holding it down during text.
Options screens:
Hitting the Square button outside of battle will cause the options menu
to appear, it contains these sub menus and their uses:
1. Item:
1a. Use: Choose an item to use, only highlighted items can be used.
1b. Equip: Equip/Remove items or weapons from characters. Can be done
individually(itemwise) or choose maximum/all maximum to
equip the best possible items on your characters. Arrows
to the right, show the values of the equipped items.
1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When
sorting, choose an item you wish to move, it will then
highlight in yellow. Now choose a location you want that
item to go to(helpful for grouping like items, or items you
are familiar with) and press the accept button. This
feature only works properly if you don't leave any spaces
between your items, and have the two columns even.
2. Magic:
2a. Cast: Choose the character who you'd like to cast a spell with.
Now choose the persona you'd like that character to cast a
spell by, then choose the spell itself(only spells listed
in white are available). Finally, choose the recipient of
the spell. Remember, casting still takes spell points.
Spell points are slowly recouporated by walking through
dungeons, at a rate of 1 spell point for every 2 steps
walked.
2b. Persona: Same as Changing personas in the Velvet room, except
for a few differences. Choose the character whose
persona you would like to view/inspect, then highlight
the appropriate selection, Change/Status. Change is
accomplished the same way as in the Velvet room(see
Velvet room) accept that you don't have access to the
spare persona bank, it is all done using the 3 personas
equipped on the current character, you're just shuffling
the Main(equipped) and sub personas. Choosing status
will allow you to view the persona's statistics. If you
press the accept button while viewing the personas
statistics, the persona's card will be shown.
2c. Card: View the inventory of all enemy contact cards in your
possession.
3. System:
3a. Map: View auto map or city map, depending on location.
3b. Analyze: View the enemy diary(all monsters battled so far)
3c. Config:
3c,1. Auto map: Choose between Free(rotates with you), or
Fixed(stationary). This refers to the small corner
map.
3c,2. Sound: Choose between Monoaural or Stereo
3c,3. Controller configure: Choose between Type 1 or Type 2
3c,4. Window type: Choose from 8 different styles
1. Solid receeding color
2. Plaid
3. Checkered
4. Brick
5. Sand
6. Snowman
7. Metallic
8. Pipe
3c,5. Battle settings: Options available during battle only
3c,5a. Command confirm: On/Off (the OK after all decisions)
3c,5b. Message speed: Normal/Fast/Off(no messages, spell names)
3c,5c. Window anime: On/Off(windows just pop up if off)
3c,5d. Auto battle pre-set options:
Character 1: Hand weapon only/Gun only/Free
Character 2: Hand weapon only/Gun only/Free
Character 3: Hand weapon only/Gun only/Free
Character 4: Hand weapon only/Gun only/Free
Character 5: Hand weapon only/Gun only/Free
These are the pre-set attack commands for battles, that
will be used if you choose the third type of auto battle
from the battle menu in combat. Free setting shuts auto
battle off on the selected character, allowing you to
still select their attacks.
4. Form:
4a. Manual: Manually place each party member in a desired location.
There are 25 possible locations on the character grid to
choose from. By moving the directional pad, pick a
character to move(represented by number), then choose a
location on the grid to place him/her(represented by a
yellow diamond). When all the characters have been placed
it will ask you if it's "OK" Yes/No. If you choose Yes,
it will ask you if you'd like to save the formation to
memory, Yes/No. If you choose to save the formation, you
will then need to pick a slot from among 8(labeled A-H)
to save it in. Press the accept button when the correct
slot has been highlighted. It will ask you if it's "OK"
Yes/No once again, choose yes to save the formation.
4b. Load: Use this to load a previously saved character formation.
To do this, choose one of the saves from the 8 slots to
choose from. Moving left or right on the directional pad
at this time, will show you the party's current formation.
After answering "Load OK" Yes/No, your saved character
formation will be loaded.
5. Status:
Use this to show you a character's current statistics. Select the
character you wish to view and you will be able to see the following
attributes:
5a. Name of character
5b. Level of character
5c. Experience accumulated
5d. Amount of experience needed for raising to the next level
5e. Persona level
5f. Persona experience points accumulated
5g. Amount of persona experience needed to raise to the next level
5h. Strength(orange is character, yellow is amount added by persona)
5i. Vitality(orange is character, yellow is amount added by persona)
5j. Technique(orange is character, yellow added by persona)
5k. Agility(orange is character, yellow added by persona)
5l. Luck(orange is character, yellow added by persona)
5m. All equipped weapons and armor
5n. Strength of all equipped weapons and armor(from top: sword
attack, accuracy, gun attack, accuracy, defense, dodging
ability, magic attack ability, magic defense ability
5o. Personas equipped, main and sub
5p. Hit points, current/maximum
5q. Spell points, current/maximum
The bar graph of your character's current statistics in the
following 5 areas mean the following:
1. Strength(attack power)
2. Vitality(maximum HP, defending)
3. Technique(accuracy)
4. Agility(dodging ability/speed)
5. Luck(after battle item percentages)
The bar graph will be filled in with colors. The orange is what
you have raised your characters level in that attribute to(base
level). The yellow is what the currently equipped persona has
raised your levels in the attributes to. The blue is what any
currently equipped special weapons or armor has raised your
levels in the attributes to. Each persona is different and as
such will raise attributes differently.
Battle screens:
There are 6 choices you can make from the first battle screen menu:
1. Fight: gives you 6 more options
1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s)
1b. Gun(GUN): Use gun to attack enemy, choose target(s)
1c. Persona(PRS): Use characters persona to cast a spell, choose spell
to perform, choose target(s)
1d. Persona change(CHG): Switch to one of the selected character's
sub personas(now=currently equipped), spells
for the currently highlighted persona are shown
to the right.
1e. Item(ITM): Use an item from your inventory, select target(s)
1f. Defend(DEF): Your selected character will assume a defensive
position upon start of the battle.
After all the characters attack selections have been made, you will
be asked if these choices are OK, Yes/No. After selecting Yes, the
battle turn will commence.
2. Escape: Choosing this will allow your party an attempt to escape
3. Contact: Attempt to gain the enemy's interest, or use an already
accumulated contact card to force an enemy type to leave
the battle. Highlight the enemy type you wish to contact
and hit the accept button, this will begin the contact.
4. Form: Re-align your characters battle formation, takes one full
turn(characters not moved will not be penalized). See Form
in Options menu for instructions.
5. Auto: Let the computer take over the battle for you, there are 3
choices of attack strategies to choose from:
5a. Normal: hand weapons only
5b. Replay: same as last "entered" attack commands
2c. Personal: your characters will perform their pre-set
attack selections(see System/Battle settings/
auto battle pre-set options in Options menu)
In all 3 choices, defense is chosen if character is out of
range for the auto attack. Pressing "Triangle, cancel" at
any time during an auto battle will stop the combat at the
end of the current full turn, bringing back up the first
battle menu.
6. Analyze: Check the status of any enemy, highlight target. From this
you can view the following:
1. Enemy's level
2. Enemy's type/name
3. Hit points, current/maximum
4. Spell points, current/maximum
5. Strength
6. Vitality
7. Technique
8. Agility
9. Luck
10. Main spell magic types
11. Magic strengths/weaknesses
12. Current condition of enemy
13. All spells known to the enemy
While in the first battle menu, pressing any of the top 4 buttons
(L1,L2,R1,R2) will bring up one of 4 different options/statistics
screens(depending on the button pressed).
L1: All character status screen
L2: Settings(configurable)
Hitting L2, to bring up the settings selection here, will give you
access to the following:
1. Command confirm: On/Off
2. Battle message speed: Normal/Fast/None
3. Battle windows anime: On/Off
4. Pre-set auto battle choices: brings up the following:
Change the pre-set auto battle selection for each individual
character to(defense is chosen if out of striking range):
1. Sword only
2. Gun only
3. Free: choose the attack you'd like this character to perform
R1: Enemy listing for current battle(type, name, amount)
R2: Current controller configuration description
Battle notes:
When a character's hit points drop below a certain percentage, they will
kneel on the ground, as if hurt. Their current hit points will also be
highlighted in red when this happens.
Characters that are killed during a battle are brought back to the
character grid after the battle is over(as long as one character
survives the battle). They will only have one hit point upon return.
You will have to manually place the returning character(s) on the grid.
You are not restricted to choosing the location they were in prior to
being killed.
If all of your characters are killed during a battle, the game will end
and you will have to re-load from your saved game files.
Pressing the triangle button while on a battle screen will bring up a
text box with a description of the current choices in Japanese.
A white number after an attack/spell represents amount of damage, a
green number is amount healed.
After each full turn(all characters) you are given the first battle menu
to choose from again.
The tile next to the characters name shows that characters position on
the character grid, type of attack prepared, or condition of character
if they are affected by a hold type spell(the word Bad, will appear).
Sometimes a group of enemies will sneak up on you. When this happens,
your character formation is reversed, the front is now the back row
and vice versa. You can choose to re-form your characters(see Form),
or leave them how they are. On the dungeon screen this is shown by
your view turning 180 degrees by itself directly before a battle. In
these instances, the enemy will get first attack. You need to re-form
after the battle(if you didn't during) as it stays in the reversed
formation.
If the enemies in the front row are all destroyed, the back row moves
forward.
Some attacks will riccochet off an enemy and strike your character, take
note of the attacks that some enemies use, try to avoid using like
spells on them.
If a hold type spell is successful, a marker icon will appear over
the affected character(see spell markers).
Spell(hold type) markers:
Icons, these go for both your party and the enemy. These are shown above
the affected characters head, and last various amounts of time. The
number next to the icon represents the level of the spell.
Name Icon Result of hold spell
---- ---- --------------------
Unlucky: Stairs down, luck down
Happy: Sunrise, may skip turn
Poison: Skull, damage to you after each turn
Charm: Heart, you attack your teammates instead
Shock: Lightning bolt, skip turn
Panic: ?!, skip turn, or other random act
Freeze: Blue drop, skip turn
Bind: Shield emblem, skip turn
Close: Red X, only able to use close range attacks
Sleep: ZZZ, skip turn
Sick: Face asleep, lose hit points every full battle turn
Terror: Sad mask, character may try to escape the battle
Paralyze: 2 jagged lines, skip turn
Guilt: Rosary, cannot use hand weapons or gun
Blind: Eye with X thru, decreases accuracy
Stone: Stone, skip turn
Raising levels:
When your character goes up an experience level you are given 3 points
to add to his statistics in any way you see fit. To add the points to
his statistics in any catagory or combination of catagories just move
the directional pad to the right the desired amount of times over the
selected statistic or statistics. After placing all 3 points you will
be asked if you are sure that is how you want them, Yes/No.
Saving:
See Augustus tree, under Room descriptions.
Ranges:
Various weapons and persona spells have ranges that they will be
effective in. If you are not allowed to use a weapon/spell, you most
likely are out of range. Most(not all) hand weapons are close range.
The phase of the moon:
This shows the passage of time. It also has to do with the way certain
enemies behave, which is why sometimes you cannot get a contact card
the same way twice from the same enemy. The Incense shop also works in
conjunction with this feature.
Room descriptions:
The Velvet room:
This is where you make new personas. The object is to combine 2 enemy
contact cards plus an item from your inventory, the result is a new
persona.
Upon entering you are given four choices:
1. Fusion
2. Quit
3. Deliver/Erase
4. Instructions
1. Choosing fusion gives you four more options:
note: you will not be able to access this choice if you have a full
inventory of personas until you delete some unneccessary ones):
1a. Self-service(Crosschart on new personas available to you)
From this you choose a contact card, shown by number, type, level
and name from the list to the left, and align the crossbar with
another(shown by number only at the top, 1-12) you would like to
combine it with. If the two cards can be combined into a persona,
the results will be shown in the box at the bottom of the screen.
The various symbols on this crosschart tell you things about the
strengths and weaknesses of the various contact card combinations.
Red: Uncompatible, may screw up
White: Normal
Blue: Compatible(same alignment), good chance of extra
abilities/attributes
Circle: Normal
Arrow up: Good chance of extra abilities/attributes
Arrow side: Normal
Arrow down: Good chance of mishap occuring, persona may weaken
Some mishaps can produce entirely different personas than expected,
these can be "Fools(enhanced persona) or Jellyman(dead persona)"
These mishappen(Jellyman) personas still appear the same but
will gain or lose spells/attributes depending on which way the
mishap swayed. A Fool(entirely different family, only available
through creation mishap) persona will occur approximately one
in 64 irregularities, if the circumstances are correct. Fusing
spell cards that show a blue symbol will increase your odds of
creating a "Fool" persona, this is due to blue indicating same
alignment of the chosen spell cards(IE: Holylight/Holylight or
Physical/Physical). Some personas may even develop spells after
attaining stage 8(the stage will not rise above 8), or perform
special spells without you even summoning it(I call these Freaks)
if your equipped character is in grave danger(Hit points are
highlighted in red). You can tell a mishap has occured because
Igor will mention that the resulting persona "seems irregular".
1b. Full-service
In this menu you can see a list of all the various personas that
your current enemy contact cards will create. Highlight the persona
you would like to create(in red) and select it. A list of all the
possible card combinations that will create this persona will be
shown. Choose the combination of contact cards you'd like to use
to create the persona. You will then be asked if you are sure of
this decision, Yes/No. After choosing yes, you may now choose
one item from your inventory to add to the persona in it's creation.
An item will possibly boost a personas attributes/abilities, or
even allow for an entirely different persona to be formed, usually
higher or lower within the same family of the chosen persona. After
picking the item(if you wished to add one) to add, you will be
shown the persona's card(scroll down to see it's attributes).
Press the accept button to see if you are able to complete the
merger of contact cards for this particular persona(if the
persona's level is far too high for any of your characters, or you
already have it, you will be denied). If you are able to create
the persona, you will be asked if all the choices you made are
"OK" Yes/No. As soon as you answer yes to this final question, you
will be brought to the persona creation room. You will witness your
two enemy contact cards brought to life and merged into the persona
you have chosen.
1c. See cards
From this selection you can view all the enemy contact cards
currently in your inventory. You can also delete unwanted contact
cards here.
1d. Quit to previous menu
3. Choosing Deliver/Erase allows you to view or change any character's
persona. To do this, highlight a party member whose persona you'd
like to change. You can have up to three personas equipped on each
character, one main(usable) and two sub(must equip them before use).
The character you'd like to equip the new persona on must have a
P-level(persona) equal to or higher than the persona you would like
to equip. The characters main(usable) persona is listed in red, the
sub personas(if any) are listed in white. Bring the flashing red bar
to the persona(or empty space) you wish to replace and press the
accept button, the flashing selection bar will move to the extra
persona bank. All currently not in use personas you've created are
kept in the extra persona bank. Now highlight the new persona you
wish to equip the character with(must be listed in white, personas
listed in grey are not available to that character) and press the
accept button. The new and old personas will change places,
equipping the new one, while putting the old into the extra persona
bank. You can store up to 16 personas in the extra persona bank.
The extra persona bank is only available from this selection in the
Velvet room, you cannot access these personas out in the field. You
can also delete personas from this selection that are obsolete.
Any persona that has reached stage eight before deletion will give
you an item in return when deleted. These items vary depending on
the persona deleted. Another feature available from this selection
is being able to view the persona's statistic card. To do this,
simply press the square button while a persona(any you choose) is
highlighted. The persona's statistic card will show you:
A portriat of the persona entity
The name of the persona
The level of the persona
The amount of spell points it takes to cast one of it's spells
All spells currently available to the persona(more may be aquired)
Amount the persona would enhance the users statistics
The main types of persona magic it uses
Strengths/weaknesses of persona
Pressing left or right on the directional pad while a persona status
card is up will allow you to view the other personas the character
is equipped with. Not all characters can use all personas, try them
in battle to find out which personas fit each character best.
4. Choosing Instructions on the Velvet rooms' use will get you four
more options(begginer, amateur, instructions(basic) and professional,
all of which are various instructions on room use. After viewing any
of the instruction choices you are sent back to the main menu for
the Velvet room.
Judgement 1999:
This is a casino. You can purchase coins from the teller next to the
door. The coins are used to play the various gambling machines in the
room. The object here is to win enough coins to buy goods from the
teller to the left, mainly powerful weapons or items to use during
fusion. Upon inspecting the machines you get four choices:
1. Start game
2. Quit(leave without playing)
3. Coins (total amount of coins you have left)
4. Instructions(different per machine, this gives 4 more options)
1. Rules
2. Controls of the game
3. Game advice
4. Exit to previous menu
Here is a list of the games available to play:
1. Dice game(craps)
2. Poker
3. Blackjack
4. Code breaker
5. Slots(slot machine)
Upon winning at various gambling machines, you will be asked if you
would like to risk your winnings in a double or nothing game. These
double or nothing games vary from machine to machine.
Rosa Candida shop:
This is the armor shop. You can purchase different types of armor here.
Talking to the shopkeeper gives you the option of buying, selling or
equipping items.
Yin Yan shop:
This is where you buy weapons. You can buy, sell and equip here by
talking to the shopkeeper. At various points in the game, new weapons
and items will become available in the shops. Just because you've
already bought all the items in one shop, don't neglect to shop there
again, as you may miss something good.
Give and take fountain(fountain of life):
The give and take fountains are fountains of regeneration run by
fairies. When entering one, you are asked whether you'd like to use the
fountain of give and take. The top choice is Yes, while the bottom is
No. If you choose yes, you will be given a dollar/yen amount to throw
into the fountain for the regeneration, along with two choices...
Yes on top, No on bottom. If you choose to accept the cost of the
regeneration your entire party's Hit points and Spell points will be
refilled to maximum.
The Gem/Incense shop(Essensce shop, wooden bamboo storefront):
This shop gives you the option of raising your statistics, buy, sell,
equip, or use items. There are two shopkeepers in this shop, a male
(red robe) and a female(white robe). By talking to the male shopkeeper
you are able to buy, sell or equip items. He sells mainly various
potions. By talking to the female shopkeeper you are able to use the
Item and Essense selections from her shops menu. First go into the
Item selection menu, here you choose to trade gems from your inventory
for various items. In the Essence selection you can chose to trade
your gems for various essences that you can use to raise your
character's statistics. It costs two gems for every essence you want.
Each essence will also cost different combinations of gems depending
on the phase of the moon. Essences highlighted in white are available
for trade(you have the neccessary gems for trading in your inventory).
After choosing one, you will be asked to choose the character that you
would like to have that statistic raised on. Below is a chart on the
various gems you need for trading at the different phases of the moon:
Strength: New-2/8 Alexandria & Garnet
3/8-5/8 Diamond & Amethyst
6/8-Full Aqua stone & Pearl
Vitality: New-2/8 Alexandria & Topaz
3/8-5/8 Sapphire & Garnet
6/8-Full Aqua stone & Ruby
Technique: New-2/8 Alexandria & Magmastone
3/8-5/8 Emerald & Topaz
6/8-Full Aqua stone & Emerald
Agility: New-2/8 Alexandria & Onyx
3/8-5/8 Ruby & Magamastone
6/8-Full Aqua stone & Sapphire
Luck: New-2/8 Alexandria & Turquoise
3/8-5/8 Pearl & Onyx
6/8-Full Aqua stone & Diamond
HP: New-2/8 Alexandria & Opal
3/8-5/8 Amethyst & Alexandria
6/8-Full Moon stone & Aqua stone
SP: New-2/8 Alexandria & Crystal
3/8-5/8 Amethyst & Aqua stone
6/8-Full Moon stone & Alexandria
Note: This shop will be a regular shop up until a certain point in
the game.
Peace diner:
In the sun mall this is a fast food type restaraunt, yet in the
Black market/Joy street this is a bar. You don't seem able to
purchase anything in either Peace diner, just talk to the employees
and patrons. The Miller and Budweiser beer logos on the front window
of this shop were removed from the American version.
The Frog shop(pharmacy):
This is the drugstore/pharmacy. In this shop you can buy, sell or equip
various items by talking to the shopkeeper. The items are mainly healing
remedies and things of that nature. There is a back door to this shop,
but every time you try to use it the shopkeeper tells you that you
can't. Nice music ;)
Medical office(clinic, has a red cross on the storefront):
In this shop/dwelling, you can be treated by a doctor. To do this,
talk to the doctor, he will ask you whether you would like to be
treated or not, Treat/Do not treat. If you choose to be treated, the
doctor will then tell you what the cost of the treatment wll be. You
will then be asked whether you will pay this amount or not, Yes/No.
If you answer yes to this, the amount will be deducted from your total
money, and all your party member's hit points and spell points will
be returned to their maximum level. Note: Talking to certain characters
throughout the game will also raise these attributes, the school nurse
is one of them.
Agastya trees(Augustus):
Agastya trees/bushes are the games save spots. To use an Agastya tree
enter it on the map(if it's in bush form, inspect it). Scroll through
the text until you come to a set of two choices, it is asking you
whether you want to use the tree or not. Yes(top) or No(bottom) are
your choices. After choosing yes, you are taken to another selection
screen, this time asking whether you'd like to: Save or Game end.
Choosing game end brings up a box asking if it's OK to choose this
option, Yes/No. Choosing save from the selection screen brings up the
file selection screen. Choose a slot to save your game in by
highlighting it in red and pressing the accept button(takes 2 blocks
on a memory card per save file). At this point you are asked if the
slot you chose is "OK"(are you sure about this slot) Yes/No. If you
already have a save in the slot you wish to use, you will then be asked
if you wish to save over the old save file, Yes/No. After choosing yes,
the game will save to the memory card. You can have up to 7 save slots
per memory card. After saving is completed, use the cancel button to
cancel out of the Agastya tree.
Using shops:
When using a shop, you are presented with a buying menu. It includes a
list of all products for sale(items you can afford are listed in white,
ones you can't are grey) and their prices. A description of the
currently highlighted(by red bar) item is shown in a text box at the top
of the screen, while the total of your current purchase and the total
amount of money you have left is shown in the lower right corner. Also,
the amount of the currently highlighted(by red bar) item you have in your
inventory is shown at the bottom left. After choosing a particular item
to buy, you will be asked the amount(how many you want) of the item you
wish to purchase(shown after the "X" sign), use the directional pad to
increase or decrease the number of units desired. The limit on each item
is 99 units. There may be some abbreviations used in the descriptions
of certain items, some are:
P=Player P1=Player 1(one player character) PAll=Player all
E=Enemy E1=Enemy 1(one enemy) EAll=Enemy all
The map:
There are 3 maps in the game, the small corner travel map, the automap,
and the city map. When viewing the automap screen, hitting any of the
top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees.
Using the directional pad while the automap is up allows the map to be
scrolled. In the city map, hitting the R1 or L1 buttons will cause
the map to turn clockwise or counterclockwise, respectively. L2 will
cancel or call up the city map from a street location. The directional
pad rotates the city map in all directions. While walking in the city,
pressing the Square button causes the viewing angle to rotate 45
degrees. To open a door or enter something, just push towards it with
the directional pad. Unless it is locked or sealed, you will go through.
Personas:
These are the demon entitys that each character summons to cast spells
for them. Each persona is different, depending on which 2 enemy contact
cards you create it from. Each persona has eight stages of growth, after
which it will not aquire any new spells. A persona gains spells from
experience, and can have a total of up to seven spells at it's disposal.
Not all personas will have seven spells though, and some can get odd(not
common to particular persona type) spells by adding certain items during
the initial fusion process. Certain items added during the fusion process
will create "hidden" personas within certain families. Those items are
listed beneath each persona where applicable. For more information on
personas see "the Velvet room". Below is a listing of all one hundred
personas and their abilities(listed spells are available at stage 8,
statistics listed are at stage one, they will get stronger as the
persona reaches stage 8, note: Fool statistics fluxuate as they are
only obtained by irregularity):
Lv: Name: Type: SP: Spells: Strengths/Weaknesses:
4 Trickster Heirophant 3 Duel sword Strong against magic
DEF up STR:15 OMP:55
Item "Hell book" Spirit norm VIT:17 DMP:55
Holyer TEC:12
STR up AGL:15 Holylight
LUK:7 Exorcism
5 Pixie Lovers 2 Cure Reflect wind
Wind Weak to physical
Happy dance STR:5 OMP:42
Flash VIT:10 DMP:63
Star punch TEC:7
Bolt AGL:16 Elemental
LUK:18 Air
5 Shaman Chariot 4 Tackle Relect gravity
Rapid fall Weak against spirit
Gravity STR:13 OMP:47
Gravity all VIT:10 DMP:37
Flash all TEC:8
AGL:5 Physical
LUK:9 Graviton
5 Starion Emporer 4 Wind Reflect wind
Blind light Weak against physical
Magic seal STR:12 OMP:65
Confuse VIT:8 DMP:46
Wind all TEC:5
Spin kick AGL:11 Elemental
LUK:9 Sign
5 Maria Priestess 4 Chill Absorb chill
Cure Weak against fire
Poison cure STR:8 OMP:67
Multi bow VIT:10 DMP:68
Trap cure TEC:12
Freezer AGL:9 Holylight
LUK:11 Aqua
6 Vesta Empress 4 Blast Absorb fire
Cure Weak against spirit
Flash STR:11 OMP:54
Red fire VIT:11 DMP:54
Blast more TEC:10
AGL:7 Physical
LUK:8 Ignis
6 Voodoo Heirophant 4 Holy Strong against magic
Candy voice Weak against attack
ACU up STR:10 OMP:39
Iron punch VIT:12 DMP:69
Mag up TEC:9
Holy white AGL:5 Holylight
LUK:7 Awake
7 Nike Judgement 4 Light No effect against magic
Cure Weak against attack
DEF up STR:10 OMP:56
Icy VIT:6 DMP:68
Sonar TEC:5
AGL:13 Holylight
LUK:9 Bless
8 Fury Magician 8 Blaze Reflect fire
Sleep song Weak against physical
Fire all STR:7 OMP:60
Love whip VIT:7 DMP:48
Red whip TEC:11
AGL:12 Elemental
LUK:6 Ignis
8 Talon Justice 7 Ray Absorb wind
Para pin Weak against spirit
Ray all STR:7 OMP:53
Twister VIT:9 DMP:43
TEC:15
AGL:13 Physical
LUK:12 Air
10 Jack frost Lovers 7 Chill Reflect chill
Joy Weak against physical
Tango STR:7 OMP:57
Chill all VIT:12 DMP:82
Sweet trap TEC:9
Ice breath AGL:14 Elemental
LUK:26 Aqua
10 Guni Devil 9 Twin slash Strong against everything
Berserk STR:15 OMP:114
Curse VIT:20 DMP:99
Attack back TEC:13
Magic seal AGL:18 Evildark
Sonar LUK:24 Awake
10 Ven Sun 6 Beak No effect against wind
Fire all Weak against gun
Wind all STR:14 OMP:57
Blaze VIT:7 DMP:52
Fire breath TEC:9
AGL:31 Elemental
LUK:16 Ignis
11 Virgo Priestess 5 Cure all Strong against magic
Happy dance STR:11 OMP:75
Fire VIT:13 DMP:75
Para cure TEC:14
Heal AGL:6 Holylight
Sexy dance LUK:7 Bless
12 Pawn Emporer 6 Tremor Reflect tremor
Paralyze Weak against physical
Slumber STR:18 OMP:75
Quake all VIT:9 DMP:57
Dual sword TEC:7
AGL:16 Elemental
LUK:12 Terra
14 Lx1 Magician 12 Ice Reflect chill
Chill all Weak against physical
Sexy dance STR:13 OMP:75
Ice all VIT:9 DMP:51
Multi pin TEC:15
AGL:21 Elemental
LUK:9 Aqua
15 Rain Empress 6 Gravity Absorb tremor
Flash Weak against spirit
Ray STR:17 OMP:78
Richter VIT:16 DMP:73
Fastball TEC:15
AGL:9 Physical
LUK:16 Terra
16 Hellcat Hermit 7 Ice No effect against tackle
Wind Weak against whip
Panic voice STR:15 OMP:72
Petri nail VIT:22 DMP:65
Icy TEC:27
AGL:18 Elemental
LUK:9 Aqua
17 Hive World 7 Para bite Strong against attack
Blast Weak against magic
Red fire STR:16 OMP:72
Wave all VIT:27 DMP:80
TEC:11
AGL:10 Physical
LUK:14 Grewon
17 Shogi Heirophant 7 STR drop Strong against magic
Holy bound STR:15 OMP:57
Para eyes VIT:20 DMP:82
DEF drop TEC:17
AGL:10 Holylight
LUK:16 Exorcism
18 Vortek Chariot 8 Squash Reflect blast
Poison pin Weak against spirit
Nuke STR:21 OMP:79
Light kick VIT:18 DMP:54
Nuke more TEC:20
AGL:11 Physical
LUK:16 Grewon
18 Halo Judgement 7 Twin slash No effect against magic
STR drop Weak against attack
Heal all STR:16 OMP:84
Magi shield VIT:11 DMP:84
Red fire TEC:7
AGL:22 Holylight
LUK:17 Ignis
18 Crosscut Priestess 6 Fire wall Absorb fire
Cure Weak against chill
Heal STR:16 OMP:84
Revive VIT:17 DMP:89
Blue fire TEC:17
AGL:8 Holylight
LUK:11 Ignis
19 Dark rider Justice 12 Dual stab Reflect ray
Flash Weak against spirit
Flash all STR:12 OMP:81
Destruct VIT:17 DMP:56
Ray all TEC:25
AGL:21 Physical
LUK:17 Photon
20 Jack O' Lovers 13 Fire Reflect fire
Sweet trap Weak against physical
Fire all STR:13 OMP:83
Hula dance VIT:15 DMP:103
Blaze TEC:17
Fire breath AGL:22 Elemental
LUK:34 Ignis
21 Remy Moon 21 Poison Absorb magic
Bad luck Weak against attack
Poison pin STR:13 OMP:105
Dead VIT:18 DMP:104
Candy voice TEC:18
Sickness AGL:17 Evildark
LUK:23 Nerve
22 Sumi Star 24 Tremor Absorb tremor
Spirit norm Weak against ray
Spin kick STR:20 OMP:88
Holy white VIT:19 DMP:102
Eternity TEC:20
Gust all AGL:26 Elemental
Blaze all LUK:18 Terra
23 Brax Emporer 10 Ice Absorb attack
Trap cure STR:27 OMP:95
Item "Pentagon" Ice all VIT:13 DMP:80
Death TEC:10
Mystery hit AGL:22 Elemental
LUK:18 Exorcism
24 Gasious Sun 13 Chill No effect against wind
Chill all Weak against gun
Spike claw STR:21 OMP:113
Gust all VIT:13 DMP:103
Holy word TEC:19
AGL:43 Elemental
LUK:28 Bless
25 Omah Heirophant 9 Heat wave Absorb chill
ACU drop Weak against fire
Restore pow STR:18 OMP:79
Red fire VIT:34 DMP:99
TEC:24
AGL:13 Holylight
LUK:20 Aqua
25 Stalios Hermit 13 Fire all No effect against tackle
Spirit norm Weak against whip
Quake STR:20 OMP:97
Sonar VIT:29 DMP:84
Viri nail TEC:44
AGL:23 Elemental
LUK:13 Ignis
27 Iron bride Empress 17 Ray all Reflect ray
Bolt Weak against spirit
Twin slash STR:26 OMP:98
Wave VIT:25 DMP:98
TEC:21
AGL:11 Physical
LUK:26 Weak boson
28 Lance Magician 18 Dual stab Reflect tremor
Blind light Weak against physical
Quake STR:21 OMP:115
Tremor all VIT:15 DMP:80
Intimi mag TEC:27
Drago spear AGL:32 Elemental
LUK:12 Terra
28 Mach Justice 14 Wave Absorb wind
Poison pin Weak against spirit
Gale wind STR:15 OMP:105
Wave all VIT:20 DMP:75
Sonic TEC:37
AGL:32 Physical
LUK:21 Air
29 Deva Priestess 10 Bless Strong against magic
Ill cure STR:20 OMP:112
Love whip VIT:22 DMP:112
Spirit norm TEC:28
Heal all AGL:10 Holylight
Hell eyes LUK:15 Exorcism
29 Leviathan World 11 Poison air Strong against attack
Magnet Weak against magic
Viri bite STR:28 OMP:102
Bone crush VIT:48 DMP:105
Nuke more TEC:17
AGL:15 Physical
LUK:20 Air
30 Tenji Fool 7 Sweet trap Strong against everything
Attack back STR:25 OMP:145
Quake all VIT:34 DMP:95
MAG up TEC:29
Revive more AGL:31 Physical
Fire breath LUK:37 Normal
32 Anuvis Temperance 11 Drum punch No effect against tackle
Spirit norm Weak against whip
Judgement STR:36 OMP:99
Life VIT:23 DMP:109
TEC:51
AGL:26 Physical
LUK:17 Sign
33 Mordo Chariot 12 Iron punch Reflect flash
Bolt Weak against spirit
Magnet all STR:41 OMP:116
Viper smash VIT:28 DMP:86
TEC:36
AGL:18 Physical
LUK:23 Photon
34 Hera Death 16 Curse No effect against spirit
Mezmerize STR:19 OMP:113
Item "Niple" Trap cure VIT:15 DMP:98
Bad luck TEC:36
Hell eyes AGL:31 Evildark
LUK:41 Necromancy
34 Ug Emporer 23 Blaze Absorb ray
Berserk Weak against physical
Blaze all STR:40 OMP:118
Heat wave VIT:19 DMP:103
Physi wall TEC:14
AGL:31 Elemental
LUK:24 Weak boson
35 Helion Magician 23 Wind all Strong against magic
Gust Weak against attacks
Gust all STR:26 OMP:135
Tackle VIT:19 DMP:100
Dead whip TEC:32
AGL:38 Elemental
LUK:15 Necromancy
36 Brigit Empress 19 Blast Reflect flash
Heal Weak against spirit
Blast more STR:30 OMP:117
Blast most VIT:29 DMP:117
Blue fire TEC:25
AGL:14 Physical
LUK:33 Photon
36 Azreal Judgement 19 Wing flap No effect against magic
Lighter Weak against attack
Fear song STR:24 OMP:133
Life VIT:19 DMP:128
STR up TEC:14
Judgement AGL:43 Holylight
LUK:27 Wonder
37 Wals Priestess 15 Bless all Strong against magic
Heal STR:25 OMP:129
Item "Death ring" Petri cure VIT:27 DMP:129
Eternity TEC:34
AGL:15 Holylight
LUK:20 Sign
37 Region Justice 18 Magnet Reflect gravity
Light kick Weak against spirit
Flash all STR:20 OMP:124
Gravity all VIT:25 DMP:94
Holy white TEC:44
AGL:39 Physical
LUK:27 Graviton
39 Mephisto Heirophant 17 Electro Absorb flash
Pow return Weak against blast
Holyer STR:26 OMP:108
Air slice VIT:45 DMP:128
TEC:35
AGL:21 Holylight
LUK:28 Photon
39 Frost Hermit 18 Poison nail No effect against tackle
Gust Weak against whip
Item "W-Tablet" Bind voice STR:28 OMP:126
Gust all VIT:40 DMP:113
Petri bite TEC:55
AGL:30 Elemental
LUK:21 Air
40 Cerebus Fortune 15 Poison bite No effect against tackle
Wolf Weak against whip
Magi shield STR:31 OMP:123
Tackle VIT:29 DMP:125
Revive TEC:55
Viri nail AGL:30 Holylight
LUK:21 Curse
41 Crow Sun 22 Beak No effect against wind
Quake Weak against gun
Quake all STR:30 OMP:135
Dive bomb VIT:22 DMP:120
Gishin all TEC:99
AGL:56 Elemental
LUK:41 Wonder
43 Odin Emporer 24 Petri eyes Strong against magic
Quake Weak against attacks
Petrify STR:53 OMP:142
Drago spear VIT:23 DMP:122
Gishin TEC:18
AGL:38 Elemental
LUK:28 Curse
44 Inferno Death 18 Curse more No effect against spirit
Cease heal STR:23 OMP:139
Cyber VIT:18 DMP:119
Death TEC:44
Axe bomb AGL:39 Evildark
LUK:49 Curse
44 Celes Empress 21 Wave Reflect ray
Spirit norm Weak against spirit
Item "War tablet" Blast more STR:34 OMP:139
Grounder VIT:33 DMP:134
Sonic wave TEC:29
AGL:18 Physical
LUK:39 Weak boson
45 Gemb Temperance 25 Ice breath No effect against tackle
Quake Weak against whip
Item "Black tablet" Freezer STR:45 OMP:141
Mag up VIT:32 DMP:129
Quake all TEC:60
AGL:33 Physical
LUK:23 Aqua
46 Vixen Priestess 18 Multi pin Strong against magic
Intimi mag STR:28 OMP:153
Heal all VIT:33 DMP:148
Para cure TEC:41
Heat wave AGL:18 Holylight
Revive more LUK:23 Exorcism
46 Morie Justice 21 Wing flap Absorb wind
Sonic Weak against spirit
Sonic all STR:23 OMP:147
Magma heat VIT:28 DMP:113
TEC:51
AGL:46 Physical
LUK:33 Air
47 Vora Magician 32 Ice Reflect chill
Ice all Weak against physical
Item "Monk charm" Glacier all STR:33 OMP:165
Aqua wall VIT:23 DMP:125
Icy TEC:42
AGL:47 Elemental
LUK:18 Aqua
47 Nari Fool 16 Freezer Strong against everything
Glacier all STR:43 OMP:176
Holyest VIT:40 DMP:131
Extinct TEC:39
Lightning AGL:38 Physical
Viper smash LUK:50 Normal
48 Shaolin Chariot 20 Tackle more Absorb tremor
Gravity all Weak against spirit
Nuke more STR:53 OMP:152
Giant pin VIT:35 DMP:117
TEC:48
AGL:23 Physical
LUK:28 Terra
49 St. Dragon World 23 Ice breath Strong against attack
Wave Weak against magic
Item "B-Tablet" Para nail STR:33 OMP:149
Discharge VIT:63 DMP:147
Gale wind TEC:28
Glacier all AGL:24 Physical
LUK:30 Aqua
50 Viper Strength 29 Candy voice Strong against attack
Ill cure Weak against magic
Aqua wall STR:48 OMP:154
STR up VIT:63 DMP:136
Freezer TEC:32
AGL:25 Holylight
LUK:33 Aqua
51 Loki Devil 31 Curse more Strong against everything
Wolf STR:20 OMP:174
Mezmerize VIT:33 DMP:154
Bind voice TEC:25
Wildman AGL:30 Evildark
Iron punch LUK:44 Nerve
52 Thor Heirophant 36 Bolt all Absorb flash
Magi shield Weak against blast
Discharge STR:30 OMP:131
Axe bomb VIT:55 DMP:156
TEC:45
AGL:25 Holylight
LUK:33 Photon
53 Chatz Priestess 22 Poison cure Absorb fire
Bless Weak against chill
Sad attack STR:31 OMP:168
Elixer VIT:34 DMP:163
Red fire TEC:46
AGL:21 Holylight
LUK:26 Ignis
53 Succubus Moon 27 Lunar trap Absorb magic
Slumber Weak against attack
Item "Monk tablet" Mezmerize STR:26 OMP:177
More dead VIT:31 DMP:170
Magic wall TEC:34
Moon whip AGL:33 Evildark
LUK:39 Nerve
54 Darkside Justice 20 Death kick Reflect ray
Sonic wave Weak against spirit
Item "Lunar piece" Sonic STR:27 OMP:165
For Brad Gravity all VIT:32 DMP:130
BiStrike TEC:57
AGL:52 Physical
LUK:35 Weakboson
55 Allmighty Judgement 30 Destruct Reflect magic
Elixer all Weak against spear
Restore pow STR:32 OMP:172
Light all VIT:27 DMP:162
Petri eyes TEC:22
AGL:58 Holylight
LUK:36 Bless
55 Pheonix Sun 34 Blaze No effect against wind
Wing flap Weak against gun
Item "C-Tablet" Fire breath STR:37 OMP:162
Trap cure VIT:27 DMP:147
Inferno all TEC:36
AGL:68 Elemental
LUK:53 Ignis
55 Bard Emporer 26 Ice Reflect tremor
Magic seal Weak against physical
Freezer STR:63 OMP:167
Glacier VIT:27 DMP:147
Holy word TEC:22
AGL:48 Elemental
LUK:32 Terra
57 Dorga Empress 20 Magnet Reflect flash
Eternity Weak against spirit
Item "Dark tablet" Air slice STR:41 OMP:166
For Yuki Destruct VIT:40 DMP:131
Lightning TEC:36
AGL:23 Physical
LUK:49 Photon
58 Mondo Death 20 Curse all No effect against spirit
Wolf STR:29 OMP:168
Item "Coffen" Magic seal VIT:24 DMP:148
For Chris Petri eyes TEC:55
Kill punch AGL:50 Evildark
LUK:60 Curse
59 Jester Hanged man 24 Para eyes Reflect magic
Lunar trap Weak against spear
Star punch STR:24 OMP:178
Confuse VIT:39 DMP:155
Invisible TEC:34
Curse all AGL:60 Evildark
LUK:55 Awake
59 Flare Magician 20 Quake Reflect tremor
Quake all Weak against physical
Gishin all STR: OMP:
Item "Gold pen" Mystery hit VIT: DMP:
For Alana Freezer TEC:
Holy bound AGL: Elemental
LUK: Terra
59 Demo Chariot 20 Bone crush Reflect ray
Eternity Weak against spirit
Item "Pure water" Gale wind STR:66 OMP:197
For Mark Kill punch VIT:45 DMP:157
Sonic TEC:61
AGL:32 Physical
LUK:37 Weak boson
60 Alfred Judgement 20 Sleep song Reflect magic
Love whip Weak against spear
Elixer all STR:50 OMP:202
Item "Trifocals" Magic wall VIT:29 DMP:172
For Nate Light all TEC:24
Kill punch AGL:61 Holylight
LUK:75 Wonder
61 Valzante Priestess 20 Cure all Strong against magic
Revive STR:35 OMP:190
Heal VIT:41 DMP:180
Item "Mud flower" Blue fire TEC:52
For Mary Holy white AGL:25 Holylight
Elixer all LUK:30 Sign
61 Karma Fool 22 Drum punch Strong against everything
Inferno all STR:56 OMP:211
Floater VIT:49 DMP:161
Curse all TEC:47
Light all AGL:48 Physical
Nuke most LUK:48 Normal
62 Michael Judgement 20 Deathbound Reflect magic
STR up Weak against spear
Light all STR:51 OMP:206
Item "Buster" Para eyes VIT:31 DMP:181
For Ellen POW return TEC:33
Physi wall AGL:65 Holylight
LUK:43 Exorcism
62 Ra Emporer 20 Blaze Absorb blast
Inferno Weak against physical
Bind STR:68 OMP:187
Item "Lava charm" Lighten VIT:31 DMP:162
For Main Blue fire TEC:26
Boss damage AGL:53 Elemental
LUK:36 Grewon
65 Ishtal Empress 44 Bolt all Reflect blast
Ice arrow Weak against spirit
Revive STR:45 OMP:188
Discharge VIT:44 DMP:178
Blast most TEC:40
AGL:26 Physical
LUK:55 Grewon
66 Massacre Tower 29 Bad luck Strong against attack
More dead STR:65 OMP:190
Item "Black mask" Cease heal VIT:60 DMP:155
Bind TEC:36
Intimi mag AGL:31 Evildark
Light kick LUK:52 Necromancy
66 Bushido Justice 33 Force Reflect gravity
Force all Weak against spirit
Item "Chess piece" Triple hit STR:31 OMP:195
Discharge VIT:36 DMP:155
TEC:65
AGL:60 Physical
LUK:45 Graviton
68 Hannu Magician 51 Gust Reflect wind
Death kick Weak against physical
Gust all STR:45 OMP:216
Gale all VIT:33 DMP:169
Twister TEC:57
Triple hit AGL:63 Elemental
LUK:28 Air
70 Racsha Priestess 35 Happy dance Strong against magic
Ill cure STR:38 OMP:208
Aqua wall VIT:47 DMP:198
Revive more TEC:59
Fire wall AGL:28 Holylight
Life LUK:33 Bless
74 Bucho Heirophant 41 Lighten Absorb flash
DEF drop Weak against blast
Item "Thunderbox" Ice arrow STR:40 OMP:192
Magic wall VIT:71 DMP:202
TEC:61
AGL:35 Holylight
LUK:49 Photon
76 Borax World 57 Bolt Strong against attack
Blast most Weak against magic
Glass wall STR:51 OMP:211
Holy word VIT:83 DMP:204
Force all TEC:40
AGL:35 Physical
LUK:43 Sign
77 Beezlebum Devil 66 Giant pin Strong against everything
Extinct STR:31 OMP:233
Item "Pagan king" Glass wall VIT:51 DMP:208
Sickness TEC:36
Death AGL:41 Evildark
Moon whip LUK:64 Necromancy
79 Garuda Sun 58 Gust all No effect against wind
Spike claw Weak against gun
Item "Big statue" Gale wind STR:49 OMP:217
Card "EM Maui" Gale VIT:37 DMP:197
Card "WD Yaksha" Death claw TEC:52
Gale all AGL:86 Elemental
LUK:71 Air
79 Dark angel Judgement 58 Holy word Reflect magic
Judgement Weak against spear
Item "Dark ash" Nuke most STR:36 OMP:227
Revive more VIT:37 DMP:217
TEC:32
AGL:76 Holylight
LUK:52 Awake
80 Leuda Magician 61 Inferno Absorb blast
Death bound Weak against physical
Item "Sun seed" Blaze all STR:53 OMP:249
Card "ED Weirdo" Inferno all VIT:37 DMP:194
Card "WM Babe" Holy word TEC:67
Magma heat AGL:72 Elemental
LUK:32 Grewon
85 Kari Empress 55 Reflect gravity
Weak against spirit
Item "Dark gift" Force STR:44 OMP:240
Card "DW Warchild" Triple hit VIT:85 DMP:220
Card "MA Leo" Elixer TEC:39
Force all AGL:34 Physical
Eternity LUK:70 Graviton
86 Ashura Emporer 53 Gust No effect against wind
Gale Weak against gun
Item "Glass doll" Mezmerize STR:86 OMP:247
Card "WD Valkyrie" Gishin VIT:39 DMP:212
Card "SD Cyrus" Glacier TEC:34
Axe bomb AGL:71 Elemental
LUK:44 Wonder
88 Shaa Tower 70 Slumber Strong against attack
Extinct STR:83 OMP:246
Bind light VIT:78 DMP:201
Magic seal TEC:43
Cease heal AGL:39 Evildark
Death kick LUK:68 Nerve
88 Scrag Priestess 45 Elixer all Reflect attack
Eternity STR:44 OMP:256
Item "Fate pin" Revive more VIT:57 DMP:236
Card "ED Faefnel" Elixer TEC:73
Card "DN Shin" Boss damage AGL:34 Holylight
LUK:39 Wonder
89 Endora Heirophant 62 Absorb flash
Weak against blast
Item "Tiger belt" Holyest STR:45 OMP:233
Card "WD Hanya" Magmaheat VIT:83 DMP:233
Card "EM Durahan" Electro TEC:73
POW return AGL:40 Holylight
Lightning LUK:58 Photon
90 Athena Justice 71 Death bound Reflect attack
Steel wall Weak against magic
Item "Olive ring" Discharge STR:41 OMP:255
Card "DW Rantula" STR up VIT:46 DMP:205
Card "WM Sucula" Sonic all TEC:83
AGL:78 Physical
LUK:59 Photon
94 Abracab Judgement 73 Reflect magic
Weak against spear
Item "Silver dish" Light all STR:48 OMP:269
Card "SD Zin" Bi strike VIT:43 DMP:249
Card "AL Kelpi" Holyest TEC:38
Boss damage AGL:87 Holylight
Elixer all LUK:61 Exorcism
96 Shiva Chariot 62 Mega raid Absorb wind
Wave Weak against spirit
Item "Sun Tablet" Triple hit STR:89 OMP:274
Card "SD Ganesha" Gale VIT:59 DMP:224
Card "DD Karak" Nuke most TEC:84
AGL:43 Physical
LUK:48 Air
97 Zuma World 63 Bright air Strong against attack
Fire breath Weak against magic
Item "D-Scales" Ice breath STR:63 OMP:265
Card "DN Naga" Destruct VIT:99 DMP:248
Card "BD Owl" Poison air TEC:51
Nuke most AGL:44 Physical
LUK:54 Graviton
99 Lucifer Devil 100 Curse all Strong against everything
Richter STR:40 OMP:279
Item "David star" Extinct VIT:64 DMP:264
Card "DW Dance" Hell eyes TEC:45
Card "WD Dead chef" Judgement AGL:50 Evildark
LUK:82 Wonder
Important items note:
Here is how you recieve certain items necessary for some of the higher
personas
D-Scales Found in Well of mind and souls, level B6
Glass doll Recieved after getting one of each spell card
Sun tablet Recieved for defeating WM Fenril
Silver dish Recieved for defeating FA Rainchild
Olive ring Recieved for defeating ED Faefnel
Tiger belt Recieved for defeating DN Shin
Dark gift Recieved for defeating GT Chow
Pagan king Recieved for defeating DM Alice
The other items necessary for certain persona creations are found
in the Judgement 1999s, through various events in the game, or by
a stage eight deletion of a specific persona.
Persona compatibility:
Here is a chart that will let you know which characters can use which
personas. The empty spaces are just ones I haven't tried on that
character yet.
Main Nate Mary Mark Brad Alana Ellen Chris Yuki
Heirophant
Trickster No Yes Yes Yes Yes Yes Yes No Yes
Voodoo No Yes No No No No No No No
Shogi No Yes Yes Yes Yes Yes Yes No Yes
Omah No Yes Yes Yes Yes Yes Yes No Yes
Mephisto No Yes Yes Yes Yes Yes Yes No Yes
Thor No Yes Yes Yes Yes Yes Yes No Yes
Bucho No Yes Yes Yes Yes Yes Yes No Yes
Endora No Yes Yes Yes Yes Yes Yes No Yes
Lovers
Pixie Yes Yes Yes Yes Yes Yes Yes No Yes
Jack frost Yes Yes Yes Yes Yes Yes Yes No Yes
Jack O' Yes Yes Yes Yes Yes Yes Yes No Yes
Chariot
Shaman No No No Yes No No No No No
Vortek Yes Yes Yes Yes No Yes Yes No Yes
Mordo Yes Yes Yes Yes No Yes Yes No Yes
Shaolin Yes Yes Yes Yes No Yes Yes No Yes
Demo No No No Yes No No No No No
Shiva Yes Yes Yes Yes No Yes Yes No Yes
Emporer
Starion Yes No No No No No No No No
Pawn Yes No Yes Yes Yes Yes Yes No Yes
Brax Yes No Yes Yes Yes Yes Yes No Yes
Ug Yes No Yes Yes Yes Yes Yes No Yes
Odin Yes No Yes Yes Yes Yes Yes No Yes
Bard Yes No Yes Yes Yes Yes Yes No Yes
Ra Yes No No No No No No No No
Ashura Yes No Yes Yes Yes Yes Yes No Yes
Priestess
Maria No No Yes No No No No No No
Virgo Yes Yes Yes Yes Yes Yes Yes No No
Crosscut Yes Yes Yes Yes Yes Yes Yes No No
Deva Yes Yes Yes Yes Yes Yes Yes No No
Wals Yes Yes Yes Yes Yes Yes Yes No No
Vixen Yes Yes Yes Yes Yes Yes Yes No No
Chatz Yes Yes Yes Yes Yes Yes Yes No No
Valzante No No Yes No No No No No No
Racsha Yes Yes Yes Yes Yes Yes Yes No No
Scrag Yes Yes Yes Yes Yes Yes Yes No No
Empress
Vesta No No No No No No No No Yes
Rain Yes Yes No Yes Yes Yes Yes No Yes
Iron bride Yes Yes No Yes Yes Yes Yes No Yes
Bridget Yes Yes No Yes Yes Yes Yes No Yes
Celes Yes Yes No Yes Yes Yes Yes No Yes
Dorga No No No No No No No No Yes
Ishtal Yes Yes No Yes Yes Yes Yes No Yes
Kari Yes Yes No Yes Yes Yes Yes No Yes
Judgement
Nike No No No No No No Yes No No
Halo Yes Yes Yes Yes Yes No Yes No Yes
Azreal Yes Yes Yes Yes Yes No Yes No Yes
Allmighty Yes Yes Yes Yes Yes No Yes No Yes
Alfred No Yes No No No No No No No
Michael No No No No No No Yes No No
Dark angel Yes Yes Yes Yes Yes No Yes Yes Yes
Abracab Yes Yes Yes Yes Yes No Yes No Yes
Magician
Fury No No No No No Yes No No No
Lx1 Yes Yes Yes Yes Yes Yes No No Yes
Lance Yes Yes Yes Yes Yes Yes No No Yes
Helion Yes Yes Yes Yes Yes Yes No No Yes
Vora Yes Yes Yes Yes Yes Yes No No Yes
Flare No No No No No Yes No No No
Hannu Yes Yes Yes Yes Yes Yes No No Yes
Leuda Yes Yes Yes Yes Yes Yes No No Yes
Justice
Talon No No No No Yes No No No No
Darkrider Yes Yes Yes No Yes Yes Yes No Yes
Mach Yes Yes Yes No Yes Yes Yes No Yes
Region Yes Yes Yes No Yes Yes Yes No Yes
Morie Yes Yes Yes No Yes Yes Yes No Yes
Darkside No No No No Yes No No No No
Bushido Yes Yes Yes No Yes Yes Yes No Yes
Athena Yes Yes Yes No Yes Yes Yes No Yes
Devil
Guni No No No No No No No Yes No
Loki Yes Yes Yes Yes Yes Yes Yes Yes Yes
Beezlebum No No No No No No No Yes No
Lucifer No No No No No No No Yes No
Sun
Ven Yes Yes Yes Yes Yes Yes Yes Yes Yes
Gasious Yes Yes Yes Yes Yes Yes Yes Yes Yes
Crow Yes Yes Yes Yes Yes Yes Yes Yes Yes
Pheonix Yes Yes Yes Yes Yes Yes Yes Yes Yes
Garuda Yes Yes Yes Yes Yes Yes Yes Yes Yes
Hermit
Hellcat Yes Yes Yes Yes Yes Yes Yes Yes Yes
Stallios Yes Yes Yes Yes Yes Yes Yes Yes Yes
Frost Yes Yes Yes Yes Yes Yes Yes Yes Yes
World
Hive Yes Yes Yes Yes Yes Yes Yes Yes Yes
Leviathan Yes Yes Yes Yes Yes Yes Yes Yes Yes
St. Dragon Yes Yes Yes Yes Yes Yes Yes Yes Yes
Borax Yes Yes Yes Yes Yes Yes Yes Yes Yes
Zuma Yes Yes Yes Yes Yes Yes Yes Yes Yes
Moon
Remy Yes Yes No Yes Yes No No Yes No
Succubuss Yes Yes No Yes Yes No No Yes No
Star
Sumi No No Yes No No Yes Yes No Yes
Temperance
Anuvis Yes Yes Yes Yes Yes Yes Yes Yes Yes
Gemb Yes Yes Yes Yes Yes Yes Yes Yes Yes
Death
Hera No No Yes No No Yes Yes Yes Yes
Inferno No No Yes No No No No Yes Yes
Mondo No No No No No No No Yes No
Fortune
Cerebus Yes Yes Yes Yes Yes Yes Yes Yes Yes
Strength
Viper Yes Yes Yes Yes Yes Yes Yes Yes Yes
Hanged man
Jester Yes No Yes Yes Yes Yes Yes Yes No
Tower
Massacre No No No No No No No Yes No
Shaa Yes Yes No Yes Yes No No Yes No
Fool
Tenji Yes Yes Yes Yes Yes Yes Yes Yes Yes
Nari Yes Yes Yes Yes Yes Yes Yes Yes Yes
Karma Yes Yes Yes Yes Yes Yes Yes Yes Yes
Persona deletion Item chart:
If you delete a persona that has attained stage eight, you will recieve
an item upon the deletion. The following is a listing of the items that
you are given when deleting each of the personas once they have reached
stage eight. I have grouped them by Family.
Heirophant
Trickster Paralyze stone
Voodoo Vitality essence
Shogi Mega glove
Omah Chess piece
Mephisto Panic dirk
Thor Spirit coat
Bucho Discharge stone
Endora Holy stone
Lovers
Pixie Luck essence
Jack frost Luck essence
Jack O' Iron mask
Chariot
Shaman HP essence
Vortek Force rock
Mordo Silver tip
Shaolin Mad dog
Demo Machete
Shiva Therm stone
Emporer
Starion Strength essence
Pawn Iron blade
Brax Inferno rock
Ug Penta glove
Odin Energy bow
Bard Ceasar hand
Ra Inferno stone
Ashura Light stone
Priestess
Maria Spell point essence
Virgo Petrify cure
Crosscut Revive rock
Deva Blast stone
Wals Fate pin
Vixen Holy vulcan
Chatz Peace maker
Valzante Holy comet
Racsha Elixer stone
Scrag Revive rock
Empress
Vesta Zoma
Rain Paralyze cure
Iron bride Electric glove
Bridget Cobra axe
Celes Ceasar helmet
Dorga Infinity
Ishtal David star
Kari Force stone
Judgement
Nike Tec essence
Halo Sonic rock
Azreal Discharge rock
Allmighty Whispers
Alfred Elixer rock
Michael Heaven gate
Dark angel Hell fire
Abracab Sun stone
Magician
Fury Life orb
Lx1 Ill cure
Lance Charm sword
Helion Core shoes
Vora Final axe
Flare Ceasar feet
Hannu Gishin stone
Leuda Laser blade
Justice
Talon Agility essence
Darkrider Cobra stone
Mach Gale rock
Region Monk hood
Morie Star sword
Darkside Bind whip
Bushido Glacier stone
Athena Ceasar suit
Devil
Guni Nuke stone
Loki Power glove
Beezlebum Curse rock
Lucifer Omega stone
Sun
Ven Poison cure
Gasious Charm shot
Crow Exor sword
Pheonix Hydra cowl
Garuda Gale stone
Hermit
Hellcat Glacier rock
Stallios Sun seed
Frost Tengu boots
World
Hive Gishin rock
Leviathan Poniard
St. Dragon Muscle arm
Borax Angel knife
Zuma Sonic stone
Moon
Remy Ill stone
Succubuss Petrify whip
Star
Sumi Holy axe
Temperance
Anuvis Dark ash
Gemb Mobile suit
Death
Hera Petrify stone
Inferno Holy glove
Mondo Death cross
Fortune
Cerebus Dead ends
Strength
Viper Twin tower
Hanged man
Jester Grim reaper
Tower
Massacre Death stone
Shaa Exit n' stone
Fool
Tenji Jingle whip
Nari Hell rain
Karma Musamune
Items recieved by defeating various demons:
Here is a listing of the items you may recieve by defeating the various
demons throughout the game. The higher your luck level is, the greater
your chance of recieving an item.
ND
Moonchild : Ill stone
Insibus : Petrafy stone
Succubus : Opal
Incubus : Dark sword
Hinos : Blood orb
Mermaid : Metal card
Remy : Cobra stone
Nightmare : Paralyze stone
Hermit : Scalpel
FY
King fly : Force rock
Queen fly : Ogre blade
Princix : Blaze stone
Hellion : Garnet
Dark elf : Ph-guard
Water elf : Turquoise
Jack o' : Fire stone
Jack frost : Chill stone
Pixie : Magic stone
FA
Rainchild : Silver dish
Abax : Curse rock
Jester : Di-paralyze
Palerider : Exit n' stone
Astral : Metal card
Blax knight : Bind blade
Arapachi : Dis energy
Dev chef : Shiny candy
Grub : Toad candy
ED
Faefnel : Olive ring
Weirdo : Ruby
Felios : Bowie
Snaketail : Cloud sword
Drac : Amethest
Wyvern : Moon stone
Cockatrice : Di-stone
CB
Light dove : Bolt stone
Alecto : Blast stone
Gargos : Sonic rock
Beezley : Flash stone
Kimono : Ray stone
WM
Fenril : Sun tablet
Bufflax : Baron glove
Dragos : Crystal
Sucula : Topaz
Black widow : Ph-guard
Babe : Ripobitan
Nuea : Herb
Sharktooth : Di-paralyze
WD
Yaksha : Holy stone
Puru : Light sword
Valkyrie : Plate axe
Dead chef : Close bow
Ripper : Paralyze cure
Hanya : Panic whip
Fruman : Mop
EM
Manimal : Emerald
Durahan : Light bow
Maui : Moon stone
Landshark : Ice whip
Fugly : Ripobitan
Ogre : Onyx
Gremlin : Shiny candy
EG
Macabre : Close whip
Lips : Di-paralyze
Flower kid : Magic stone
Toilet kid : Electric whip
Dribbler : Battle axe
Ghost : M-guard
Static : Core shield
Wraith : Magic stone
OL
Grimy : Discharge rock
Shadow : Metal card
Clone : Magma stone
Anatomy : Laser bow
Flux : Dirk
Yakuza : Shock sword
Thug : Blood orb
Slime : Dis-energy
SM
Blackman : Metal card
Agent : Metal card
S.S. : STR drink
SD
Ganesha : Sapphire
Moai : Metal card
Tengu : Gale rock
Cupid : Gold axe
Zin : Hina stone
Raksha : Topaz
Cyrus : Gold sword
Magic urn : Herb
AL
Kelpi : Magic rock
Chronos : Light stone
Dominion : Paralyze axe
Virtue : Zamba glove
Power : Turquoise
Principal : M-guard
Arch angel : Bind bow
Angel : Tanto
DN
Shin : Tiger belt
Vixen : Hina stone
Viper : Amethest
Water asp : Aqua stone
Naga : Onyx
Shadow asp : Metal card
Leach : Iron claw
BD
Ramia : Glacier rock
Bumbo : Gust stone
Ithl : Ice stone
Sith : Aqua stone
Owl : Wind stone
Firebird : Metal card
MA
Leo : Blood orb
Scorpio : Garnet
Otros : Nuke rock
Hemes : Sleep sword
Felicia : Toad candy
Kariee : Metal card
Muskat : Shiny candy
DW
Randa : Nuke stone
Warchild : Life orb
Dance : Wave stone
Rantula : Pit stone
Chomp : Dis energy
Siren : Gravity stone
Sacrifice : Dis enegry
DD
Golem : Gishin rock
Karak : Inferno rock
Dwarfen : Quake stone
Kobold : Magic stone
Goul : Tremor stone
Imp : Gauntlet
GT
Chow : Dark gift
Moroku : Pearl
Insectoid : Ph-guard
Shremlin : Di-ill
Karen : Shiny candy
Ifirit : Magma stone
Shpos : Di-paralyze
Goblin : Di-poison
ZE
Painter : Panic punch
Psycho : Lava sword
Gleeb : Di-stone
Zombie cop : Di-paralyze
Dead nurse : Herb
Zombie girl : M-guard
Zombie boy : Metal card
Zombie : Cloth hat
SS
Arrogance : Alexandria
Sloth : Death stone
Bellycasey : Diamond
Jealousy : Zoma
Greed : Magic rock
Obscene : Zoma
DM
Alice : Pagan king
Enemy contact cards(spell cards):
These are the spell cards that you receive upon successfully interesting
an enemy, provided you choose this from your list of rewards afterwards.
A contact(spell) card is set up very similiar to a persona card(see
example persona card) On the stationary bar at the bottom of the enemy's
contact card, it lists the following:
Class/Type(upper left)
Name(bottom center)
If you try to contact an enemy which you already have a contact card
for, all members of that particular group of enemy will leave the
battle. This is helpful when you feel as though you may be outnumbered.
Although you cannot re-contact(in same battle) an already contacted
enemy, you can attempt to contact more than one enemy type per battle.
The battle is avoided if you make any type of interesting contact with
any one enemy(see Getting cards below).
Getting cards:
The object of contacting the enemies is to try and invoke certain
emotions in them. Upon attempting to contact an enemy(some enemies may
try to contact you, if this happens you must Accept/Decline their
invite), a descriptive box will open on the bottom of the screen. This
box contains the contacted enemy's level, name, interests(highlighted)
and whether or not you have this particular enemy's contact card in your
current inventory(highlighted in yellow if you do). If you do not already
have the contacted enemy's card you may choose to continue with the
contact. Choose the party member you would like to attempt to gain the
enemy's interest with, then choose from the four topics of conversation
it gives you(all differ depending on which character you chose). Through
talking to the enemy you will fill the square in the upper left corner
of the screen with color. If you fill the square with a certain color,
you will get the emotional outcome it provides.
1. Anger: Red
2. Joy: Green
3. Fear: Blue
4. Interest: Yellow
If you invoke these emotions through your choices when contacting the
enemy here is a list of the consequences:
1. Anger: The enemy may get first attack on your party
2. Joy: The enemy may leave the battle, or become happy
3. Fear: The enemy may leave the battle, or become bound
4. Interest: You get the 3 choices full Interest brings(see below)
5. Anger/Joy: Enemy will leave the battle
6. Anger/Fear: The enemy is confused(does not attack right away)
7. Anger/Interest: You get the 3 choices as if Interested
8. Joy/Fear: Enemy will leave the battle, or become charmed
9. Joy/Interest: You get the 3 choices as if Interested
10. Fear/Interest: You get the three choices as if Interested
You get 2 emotions if 2 or more are full(pulsating) when you get one
to maximum power(filling the square). Even if 3 or more are full, you
still only get a combination of 2.
After gaining the enemies full interest you will be given 3 choices:
1. Take the enemies contact(spell) card, battle will be avoided
2. Enemy leaves the battle, you get experience, money or gems
3. Enemy leaves the battle
Gaining enemy contact cards allows you to create new personas.
You may only carry 12 enemy contact cards at a time. If you have a full
inventory of enemy cards, the next time you gain one, a screen will
appear with a listing of all the cards you currently have. You will then
be asked whether you would like to drop a card from your inventory to
make room for the new card. If yes, choose the one you'd like to discard
so the new card can be acquired. Some personas are directly linked to
some enemies. If you try and contact an enemy with a character equipped
with such a persona, you will be asked one question, then automatically
given a contact card(the persona orders the demon to give it to you if
your levels are high enough). One such instance of this is, Loki, at
6/8 moon, this persona will contact the demon Fenril(you have to contact
the demon with a character that has the particular persona equipped).
Below are some ways to gain interest from the demons(note that these
ways are not 100% accurate, as the phase of the moon and whether or not
the demon asks you for items may alter the outcome, but these should
work most of the time):
ND SD
Moonchild- Mark, stare Ganesha- Mark, stare
Insibus- Mary, shudder Moai- Nate, speech
Succubus- Mark, lie Tengu- Mary, ask
Incubus- Alana, threaten Cupid- Alana, tempt
Hinos- Alana, tempt Zin- Nate, speech
Mermaid- Nate, yell Raksha- Alana, threaten
Remy- Mary, shudder Cyrus- Mark, provoke
Nightmare- Mary, waste time Magic urn- Mary, waste time
Hermit- Nate, yell AL
FY Kelpi- Mark, stare
King fly- Mark, stare Chronos- Mark, stare
Queen fly- Main, recruit Dominion- Nate, speech/
Princix- Nate, speech Alana, threaten
Hellion- Nate, speech Virtue- Nate, speech/
Dark elf- Nate, sarcasm Mark, lie
Water elf- Main, recruit Power- Mary, shudder
Jack o'- Main, recruit Principal- Nate, speech
Jack frost- Main, recruit Arch angel- Mark, stare
Pixie- Mark, lie/ Angel- Mary, waste time/
Yuki, ignore Yuki, ignore
FA DN
Rainchild- Mark, stare Shin- Mark, stare
Abax- Mark, stare Vixen- Nate, speech
Jester- Main, persuade Viper- Mark, lie
Palerider- Brad, gossip Water asp- Nate, yell/
Astral- Nate, yell Mary, waste time
Blax knight- Mark, stare Naga- Mark, stare
Arapachi- Nate, speech Shadow asp- Mary, waste time
Dev chef- Main, persuade Leach- Mary, shudder
Grub- Mary, waste time BD
ED Ramia- Mark, stare/
Faefnel- Nate, sarcasm Alana, threaten
Weirdo- Mary, ask Bumbo- Mark, stare/
Felios- Nate, bribe/yell Brad, gossip
Snaketail- Brad, gossip Ithl- Mark, provoke
Drac- Nate, yell Sith- Mark, stare
Wyvern- Mary, shudder Owl- Alana, beg
Cockatrice- Mary, waste time/ Firebird- Nate, sarcasm
Chris, ignore MA
CB Leo- Main, persuade
Light dove- Alana, beg Scorpio- Alana, tempt
Alecto- Mary, shudder Otros- Main, persuade/
Gargos- Brad, pickup Nate, speech
Beezley- Nate, sarcasm Hemes- Brad, tell jokes
Kimono- Nate, sarcasm Felicia- Main, recruit
WM Kariee- Main, persuade
Fenril- Mary, ask Muskat- Mark, stare
Bufflax- Brad, gossip DW
Dragos- Mark, dance Randa- Nate, speech
Sucula- Mark, dance Warchild- Main, persuade
Black widow- Mark, stare Dance- Mark, stare
Babe- Mary, waste time Rantula- Nate, sarcasm
Nuea- Nate, bribe Chomp- Nate, sarcasm
Sharktooth- Nate, bribe Siren- Mark, stare
WD Sacrifice- Nate, bribe
Yaksha- Mark, stare DD
Puru- Main, recruit Golem- Mary, shudder
Valkyrie- Brad, surprise Karak- Main, persuade
Dead chef- Mary, shudder/ Dwarfen- Brad, gossip
Main, persuade Kobold- Mary, ask
Ripper- Nate, speech Goul- Mark, dance
Hanya- Nate, sarcasm Imp- Alana, put down
Fruman- Mark, dance GT
EM Chow- Nate, yell
Manimal- Nate, bribe Moroku- Mark, dance
Durahan- Brad, gossip Insectoid- Brad, gossip
Maui- Brad, gossip Shremlin- Mark, dance
Landshark- Nate, bribe Karen- Mark, dance
Fugly- Mark, stare Ifirit- Mark, dance
Ogre- Nate, yell Shpos- Nate, bribe
Gremlin- Mary, ask/ Goblin- Mark, dance
Alana, put down ZE
EG Painter- Alana, tempt
Macabre- Mark, dance Psycho- Nate, bribe
Lips- Unpredictable Gleeb- Main, persuade
Flower kid- Alana, beg Zombie cop- Mary, shudder/
Toilet kid- Mary, waste time Main, persuade
Dribbler- Alana, tempt/ Dead nurse- Main, provoke
Alana, threaten/ Zombie girl- Yuki, ignore/
Chris, Magic Main, persuade
Ghost- Mark, dance Zombie boy- Yuki, ignore
Static- Mark, dance Zombie- Yuki, ignore
Wraith- Mark, provoke/ SS
Nate, bribe Arrogance- Not contactable
OL Sloth- Not contactable
Grimy- Nate, speech Bellycasey- Not contactable
Shadow- Alana, threaten Jealousy- Not contactable
Clone- Brad, gossip/ Greed- Not contactable
Alana, threaten Obscene- Not contactable
Anatomy- Nate, speech SM
Flux- Alana, beg Blackman- Not contactable
Yakuza- Alana, tempt Agent- Not contactable
Thug- Ellen, tempt/ S.S.- Not contactable
Nate, bribe DM
Slime- Main, provoke Alice- Not contactable
Conversation guide:
These are the various topics of conversation that each character can
discuss.
Main(you) Nate Mark
Persuade Provoke Bribe Speech Dance Provoke
Recruit Sing Yell Sarcasm Stare Lie
Yuki Ellen Alana
Tease Preach Story Sing Put down Tempt
Scold Ignore Spoil Tempt Beg Threaten
Mary Brad Chris
Ask Flatter Pickup Tell jokes Ignore Threaten
Waste time Shudder Gossip Surprise Scream Magic
Using cards(ward off enemies):
Any enemy you currently have a contact card from, can be forced to leave
a battle by trying to contact them again. If you used a contact card in
a Velvet room you do not retain the ability to make that particular enemy
leave the battle, you need to get another contact card from the species.
You cannot have more than one of the same contact card per enemy at the
same time, as the second contacting would make them leave.
Spell card to Persona crosschart:
From this crosschart you can determine which combinations of spell
cards will produce each class(family) of persona. The numbers along
the top match the numbers given to the classes of the spell cards
running down the side of the chart. Use this crosschart to see what
persona class will result from the fusion of any two chosen spell
cards. Spell cards are represented by class only(individual demon
type has no bearing on the resulting persona class). See KEY below:
Class|1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
--------------------------------------------------------------
1. ND|X M1 D2 J1 J2 S3 S1 D1 H1 E1 X E1 L S3 M1 H3 P J2 L M1 X
2. FY|M1 X M1 M2 E2 H3 H2 C H3 H1 X M1 P H3 H3 P M1 T1 J1 M1 X
3. FA|D2 M1 X M2 W T2 D2 T1 M1 M2 X L J1 T1 J1 H3 M2 E2 M2 D2 X
4. ED|J1 M2 M2 X C T2 C H2 C H2 X E1 D2 P W J2 J2 S2 W W X
5. CB|J2 E2 W C X E1 F S3 M2 J1 X J2 S3 E2 S3 P E2 E1 S3 M2 X
6. WM|S3 H3 T2 T2 E1 X F S3 E1 T2 X T1 P C H1 C S3 S2 H3 J1 X
7. WD|S1 H2 D2 C F F X J2 M2 H2 X E1 F H2 E2 S2 E2 H2 D1 H3 X
8. EM|D1 C T1 H2 S3 S3 J2 X C F X E1 D1 J2 J2 H2 E2 S1 S3 W X
9. EG|H1 H3 M1 C M2 E1 M2 C X L X L H1 W L C E2 W D1 W X
10.OL|E1 H1 M2 H2 J1 T2 H2 F L X X T1 P W L M1 P S2 M2 S1 X
11.SM|X X X X X X X X X X X X X X X X X X X X X
12.SD|E1 M1 L E1 J2 T1 E1 E1 L T1 X X L E1 S3 E1 J2 L T1 L X
13.AL|L P J1 D2 S3 P F D1 H1 P X L X J1 M1 P H2 W H2 J1 X
14.DN|S3 H3 T1 P E2 C H2 J2 W W X E1 J1 X C W E2 H2 T2 S3 X
15.BD|M1 H3 J1 W S3 H1 E2 J2 L L X S3 M1 C X S1 H3 E2 J2 J1 X
16.MA|H3 P H3 J2 P C S2 H2 C M1 X E1 P W S1 X T1 C T1 T1 X
17.DW|P M1 M2 J2 E2 S3 E2 E2 E2 P X J2 H2 E2 H3 T1 X P M2 T1 X
18.DD|J2 T1 E2 S2 E1 S2 H2 S1 W S2 X L W H2 E2 C P X H3 S1 X
19.GT|L J1 M2 W S3 H3 D1 S3 D1 M2 X T1 H2 T2 J2 T1 M2 H3 X J1 X
20.ZE|M1 M1 D2 W M2 J1 H3 W W S1 X L J1 S3 J1 T1 T1 S1 J1 X X
21.SS|X X X X X X X X X X X X X X X X X X X X X
KEY:
C= Chariot H2=Heirophant P= Priestess X=None
D1=Death H3=Hermit S1=Star
D2=Devil J1=Judgement S2=Strength
E1=Emperor J2=Justice S3=Sun
E2=Empress L= Lovers T1=Temperance
F= Fortune M1=Magician T2=Tower
H1=Hanged man M2=Moon W= World
Equipping personas:
See Velvet room, under Room descriptions
Building up personas:
The more you use a persona, the more spells you will aquire with it.
After a certain number of uses, new spells will appear in the persona's
spell inventory. A maximum of seven spells can be accumulated by each
persona. Not all personas will gain seven spells. A persona will be
at it's highest point at stage 8(this, current stage, is the # after
the + plus sign).
Using personas:
When using a powerful persona spell that hits multiple targets, choose
the central target for the attack(highlighted in yellow), all the
surrounding enemies(highlighted in white) will also be hit. Certain
persona spells will heal certain enemies, or do no damage at all. Also
certain persona spells(or other attacks) may backfire and hit you instead
if the enemy uses the same magic. Pay attention as to what types of
spells do what to the various enemy types(the same holds true for hand
weapon and gun attacks).
Example persona card:
Here is how a persona card is set up:
Persona number Persona level
Portrait of persona entity Cost of casting spells in spell points
Persona type
Magic(spells available 1-7)
Strength 1.
Vitality 2.
Technique 3.
Agility 4.
Luck 5.
6.
7.
Offensive magic power Main persona magic
Defensive magic power Secondary persona magic
Strength
Weakness
Character descriptions:
You: Dark haired guy
Nate: Guy wearing scarf
Mark: Guy wearing yellow hat
Brad: Guy wearing sunglasses above his eyes
Mary: Dark haired girl wearing red hair ribbon
Ellen: Dark haired girl with neck kerchief
Alana: Light haired girl with pigtails
Chris: Long haired student with scarred face
Yuki: Girl with very short black hair
Philemon: Spirit who lives in the shrine of the butterfly
Ms. Smith: Teacher
Dr. Beverly: School nurse
Bruce: Bandaged boy, Selina's boyfriend
Selina: Long haired girl, resides in the black market
Kain: Pale punk kid from high school library
Guido Sardinia: Head of Sebek corporation
Nancy: Thin woman, Mary's mother
Mae: Little girl in white
Maggie: Little girl in black
Various enemies:
By pressing the R2 button while not in combat you can call up the Demon
diary. In the diary enemy demons are catagorized 2 ways, by type and by
name. After you select the type(family/class) you wish to view, the
different enemies are shown by name and picture to the right.
They are:
1st column
Class/Name Level Health Spell Strength/Weakness
ND
Moonchild Lvl 64 HP 358 SP 768 Absorb magic,Weak against attack
Insibus Lvl 58 HP 324 SP 696 Absorb magic,Weak against attack
Succubus Lvl 51 HP 285 SP 612 Absorb magic,Weak against attack
Incubus Lvl 42 HP 235 SP 504 Absorb magic,Weak against attack
Hinos Lvl 34 HP 190 SP 408 Absorb magic,Weak against attack
Mermaid Lvl 27 HP 151 SP 324 Absorb magic,Weak against attack
Remy Lvl 19 HP 106 SP 228 Absorb magic,Weak against attack
Nightmare Lvl 13 HP 72 SP 156 Absorb magic,Weak against attack
Hermit Lvl 7 HP 23 SP 84 Absorb magic,Weak against attack
FY
King fly Lvl 57 HP 273 SP 741 Reflect fire,Weak to physical
Queen fly Lvl 49 HP 235 SP 637 Reflect tremor,Weak to physical
Princix Lvl 40 HP 192 SP 520 Reflect chill,Weak to physical
Hellion Lvl 31 HP 148 SP 403 Reflect tremor,Weak to physical
Dark elf Lvl 23 HP 110 SP 299 Reflect wind,Weak to physical
Water elf Lvl 18 HP 86 SP 234 Reflect chill,Weak to physical
Jack o' Lvl 15 HP 72 SP 195 Reflect fire,Weak to physical
Jack frost Lvl 8 HP 38 SP 104 Reflect chill,Weak to physical
Pixie Lvl 2 HP 9 SP 26 Reflect wind,Weak to physical
FA
Rainchild Lvl 71 HP 568 SP 710 Reflect magic,Weak against spear
Abax Lvl 65 HP 520 SP 650 Reflect magic,Weak against spear
Jester Lvl 56 HP 448 SP 560 Reflect magic,Weak against spear
Palerider Lvl 48 HP 384 SP 480 Absorb fire,Weak against chill
Astral Lvl 41 HP 328 SP 410 No effect magic,Weak to attack
Blax knight Lvl 33 HP 264 SP 330 No effect magic,Weak to attack
Arapachi Lvl 26 HP 208 SP 260 No effect magic,Weak to attack
Dev chef Lvl 17 HP 136 SP 170 No effect magic,Weak to attack
Grub Lvl 9 HP 72 SP 90 Absorb fire,Weak against chill
ED
Faefnel Lvl 70 HP 799 SP 700 Strong to attack,Weak to magic
Weirdo Lvl 58 HP 696 SP 580 Strong to attack,Weak to magic
Felios Lvl 51 HP 612 SP 510 Reflect flash,Weak against spirit
Snaketail Lvl 43 HP 516 SP 430 Absorb fire,Weak against spirit
Drac Lvl 33 HP 396 SP 330 Absorb chill,Weak against spirit
Wyvern Lvl 23 HP 276 SP 230 Absorb wind,Weak against spirit
Cockatrice Lvl 15 HP 180 SP 150 Absorb wind,Weak against spirit
CB
Light dove Lvl 66 HP 528 SP 528 No effect ray,Weak against gun
Alecto Lvl 53 HP 320 SP 424 Absorb wind,Weak against spirit
Gargos Lvl 36 HP 176 SP 288 Absorb wind,Weak against spirit
Beezley Lvl 25 HP 136 SP 200 Absorb wind,Weak against spirit
Kimono Lvl 14 HP 80 SP 112 No effect ray,Weak against gun
WM
Fenril Lvl 75 HP 660 SP 750 No effect tackle,Weak to whip
Bufflax Lvl 63 HP 554 SP 630 No effect tackle,Weak to whip
Dragos Lvl 52 HP 343 SP 520 No effect tackle,Weak to whip
Sucula Lvl 43 HP 283 SP 430 No effect tackle,Weak to whip
Black widow Lvl 31 HP 204 SP 310 No effect tackle,Weak to whip
Babe Lvl 22 HP 154 SP 220 No effect tackle,Weak to whip
Nuea Lvl 16 HP 105 SP 160 No effect tackle,Weak to whip
Sharktooth Lvl 9 HP 59 SP 90 No effect tackle,Weak to whip
WD
Yaksha Lvl 52 HP 416 SP 416 Strong against magic
Puru Lvl 44 HP 352 SP 352 Strong against magic
Valkyrie Lvl 37 HP 296 SP 296 Strong against magic
Dead chef Lvl 32 HP 256 SP 256 Strong against magic
Ripper Lvl 25 HP 200 SP 200 Strong against magic
Hanya Lvl 16 HP 128 SP 128 Strong against magic
Fruman Lvl 8 HP 64 SP 64 Strong against magic
EM
Manimal Lvl 61 HP 488 SP 427 Strong to spirit,Weak to physical
Durahan Lvl 53 HP 424 SP 371 Reflect attack
Maui Lvl 42 HP 336 SP 294 Reflect wind,Weak to physical
Landshark Lvl 35 HP 280 SP 245 Reflect fire,Weak to physical
Fugly Lvl 27 HP 216 SP 189 Reflect fire,Weak to physical
Ogre Lvl 19 HP 152 SP 133 Strong to spirit,Weak to physical
Gremlin Lvl 13 HP 104 SP 91 Reflect chill,Weak to physical
EG
Macabre Lvl 45 HP 360 SP 225 Strong against attack,Weak to fire
Lips Lvl 34 HP 272 SP 130 Strong against attack,Weak to fire
Flower kid Lvl 25 HP 200 SP 99 Strong against attack,Weak to fire
Toilet kid Lvl 19 HP 136 SP 68 Strong against attack,Weak to fire
Dribbler Lvl 15 HP 120 SP 57 Strong against attack,Weak to fire
Ghost Lvl 8 HP 64 SP 29 Strong against attack,Weak to fire
Static Lvl 5 HP 40 SP 20 Strong against attack,Weak to fire
Wraith Lvl 2 HP 16 SP 10 Strong against attack,Weak to fire
OL
Grimy Lvl 68 HP 598 SP 816 Weak against magic
Shadow Lvl 50 HP 440 SP 300 Absorb attack,Weak against magic
Clone Lvl 41 HP 343 SP 234 Absorb attack,Weak against magic
Anatomy Lvl 32 HP 274 SP 197 Absorb attack,Weak against magic
Flux Lvl 24 HP 211 SP 240 Absorb attack,Weak against magic
Yakuza Lvl 15 HP 132 SP 60 Absorb attack,Weak against magic
Thug Lvl 8 HP 70 SP 32 Absorb attack,Weak against magic
Slime Lvl 1 HP 14 SP 10 Absorb attack,Weak against magic
SM
Blackman Lvl 56 HP 393 SP 321 Nothing in particular
Agent Lvl 20 HP 177 SP 99 Nothing in particular
S.S. Lvl 14 HP 149 SP 67 Nothing in particular
2nd column
SD
Ganesha Lvl 65 HP 364 SP 650 Reflect wind,Weak to physical
Moai Lvl 60 HP 336 SP 600 Reflect fire,Weak to physical
Tengu Lvl 51 HP 285 SP 510 Reflect wind,Weak to physical
Cupid Lvl 43 HP 240 SP 430 Strong to magic,Weak to attacks
Zin Lvl 35 HP 196 SP 350 Reflect fire,Weak to physical
Raksha Lvl 26 HP 145 SP 260 Reflect chill,Weak to physical
Cyrus Lvl 18 HP 100 SP 180 Absorb flash,Weak to physical
Magic urn Lvl 10 HP 56 SP 100 Reflect fire,Weak to physical
AL
Kelpi Lvl 64 HP 512 SP 640 Reflect magic,Weak to spear
Chronos Lvl 57 HP 456 SP 570 Reflect magic,Weak to spear
Dominion Lvl 52 HP 416 SP 520 Reflect magic,Weak to spear
Virtue Lvl 44 HP 352 SP 440 No effect to magic,Weak to attack
Power Lvl 36 HP 288 SP 360 No effect to magic,Weak to attack
Principal Lvl 29 HP 232 SP 290 No effect to magic,Weak to attack
Arch angel Lvl 21 HP 168 SP 210 No effect to magic,Weak to attack
Angel Lvl 14 HP 112 SP 140 No effect to magic,Weak to attack
DN
Shin Lvl 67 HP 750 SP 670 Strong to attack,Weak to magic
Vixen Lvl 59 HP 660 SP 590 Strong to attack,Weak t