Megami Tensei Persona - Be your true mind
                      Revelations series - Persona

                                A faq by
         
                             Henry LaPierre            
                          freeza@ix.netcom.com
                           
            
                               Version  4
                           February 28th, 1997
                    Updated for the American release

    Revelations Persona is an RPG that takes place in current times. A 
large corporation is dabbling in the art of mind manipulation, through 
which they open a dimensional portal. You gather a team of characters, 
who happen to be students from the local high school, and try to solve 
the mystery of what's going on. A large barrier has encased the city of
Lunarvale, where you live. Demons are walking the streets, your friends
and loved ones are missing or being killed. It's up to you and your 
friends to bring the city back from the dark reaches. Armed with only 
your wits and fists, you start out on a long and perilous journey. 
Soon you will aquire better weapons, such as axes, bows, spears, and 
swords, not to mention each character will unlock their "persona". Later,
you will be able to purchase automatic weapons like, pistols, pump 
shotguns, uzis, and rifles.  A whole city is open for you to explore, 
will you go to the police station to try and enlist help from the police?
Or will you go shopping at the mall for new weapons? It's up to you, but
you better think fast, life as you know it is depending on you.

Note:
This faq was originally written for the Japanese version of this game. 
Some of the controls mentioned during the explanations may be for that
version, please refer to the American controls section for a listing of
the control changes made when translated for the American market.

Starting up:
  After turning the power on to your Playstation, hit the start button.
  After the title comes up, press any button, this will bring up two 
  choices:
    1. Load a game
    2. Start a new game
  To load a game, press the "X" button("X" is the accept button throughout
  the game, The "Triangle" button will cancel your selections and return 
  to the previous screen) while load game is highlighted. 
  This will bring up two choices:
    1. Slot 1
    2. Slot 2
    This is which memory card slot on your Playstation you want scanned
    for game saves. 
  Press the "X" button when the slot you want scanned is highlighted.
  After a few seconds all the Persona save files on the card will be shown 
  on screen in the saved data menu. Choose the save file you would like to
  load(highlighted in red), after making your choice you will be asked if 
  this file is OK to load:
    1. Yes
    2. No
  Press the "X" button to load the saved game. You will appear at the last
  Augustus tree or bush you saved at.

  To start a new game, choose New game from the startup menu. The game will
  scan for a memory card so that you may save when you need to. It will
  notify you if there isn't one present. After this the game will begin.

Japanese version controls:
Controls(all are using Type 1 controller configure): 
  Here are the main controls for the game, if other uses for the buttons 
  arise, see the individual instructions sections, as extra controls may 
  be listed among them.
  "Circle" button: This is the Accept/Inspect button(choosing selections)
  "X" button: This will cancel your decision, and return you to the 
              previous screen. Holding down this button while walking on 
              the city map makes your character/party travel faster.
  Triangle button: This brings up a descriptive text box in the battle 
                   menus, rotates the city to a 45 degree angle when 
                   walking on the city map.
  Square button: This brings up the menu screen in non battle screens, or 
                 cancels directly out of it.
  L1 button: Sidestep left
  L2 button: Calls up the automap/city map
  R1 button: Sidestep right
  R2 button: Calls up the enemy diary(list, see various enemies)
  Select button: Holding down this button in a dungeon causes the small
                 corner map and phase of the moon chart to disappear.
  Start button: Holding down this button causes a text box to appear with
                your current location while in a dungeon.
  Directional pad: Moves your party, picks choices, it will also scroll text 
                   so be careful of holding it down during text.

American version controls:
  "X" button: This is the Accept/Inspect button(choosing selections)
  "Triangle" button: This will cancel your decision, and return you to the 
             previous screen. Holding down this button while walking on 
             the city map makes your character/party travel faster.
   "Square" button: This brings up a descriptive text box in the battle 
                    menus, rotates the city to a 45 degree angle when 
                    walking on the city map. Holding down this button 
                    while in a dungeon causes a text box to appear with 
                    your current location.
  "Circle" button: This brings up the menu screen in non battle screens, 
                   or cancels directly out of it.
  L1 button: Sidestep left
  L2 button: Calls up the automap/city map
  R1 button: Sidestep right
  R2 button: Calls up the enemy diary(list, see various enemies)
  Select button: Not used
  Start button: Not used
  Directional pad: Moves your party, picks choices, it will also scroll text 
                   so be careful of holding it down during text.

Options screens:
  Hitting the Square button outside of battle will cause the options menu
  to appear, it contains these sub menus and their uses:
    1. Item:
      1a. Use: Choose an item to use, only highlighted items can be used.
      1b. Equip: Equip/Remove items or weapons from characters. Can be done
                 individually(itemwise) or choose maximum/all maximum to 
                 equip the best possible items on your characters. Arrows 
                 to the right, show the values of the equipped items.
      1c. Sort: Yes(sort)/No(don't sort) is asked upon choosing this. When
                sorting, choose an item you wish to move, it will then 
                highlight in yellow. Now choose a location you want that 
                item to go to(helpful for grouping like items, or items you
                are familiar with) and press the accept button. This 
                feature only works properly if you don't leave any spaces
                between your items, and have the two columns even.
    2. Magic:
      2a. Cast: Choose the character who you'd like to cast a spell with. 
                Now choose the persona you'd like that character to cast a 
                spell by, then choose the spell itself(only spells listed
                in white are available). Finally, choose the recipient of
                the spell. Remember, casting still takes spell points.
                Spell points are slowly recouporated by walking through
                dungeons, at a rate of 1 spell point for every 2 steps
                walked.
      2b. Persona: Same as Changing personas in the Velvet room, except 
                   for a few differences. Choose the character whose 
                   persona you would like to view/inspect, then highlight
                   the appropriate selection, Change/Status. Change is
                   accomplished the same way as in the Velvet room(see 
                   Velvet room) accept that you don't have access to the 
                   spare persona bank, it is all done using the 3 personas
                   equipped on the current character, you're just shuffling
                   the Main(equipped) and sub personas. Choosing status 
                   will allow you to view the persona's statistics. If you
                   press the accept button while viewing the personas 
                   statistics, the persona's card will be shown.
      2c. Card: View the inventory of all enemy contact cards in your 
                possession.
    3. System:
      3a. Map: View auto map or city map, depending on location.
      3b. Analyze: View the enemy diary(all monsters battled so far)
      3c. Config: 
        3c,1. Auto map: Choose between Free(rotates with you), or 
                        Fixed(stationary). This refers to the small corner
                        map.
        3c,2. Sound: Choose between Monoaural or Stereo
        3c,3. Controller configure: Choose between Type 1 or Type 2
        3c,4. Window type: Choose from 8 different styles
                           1. Solid receeding color
                           2. Plaid
                           3. Checkered
                           4. Brick
                           5. Sand
                           6. Snowman
                           7. Metallic
                           8. Pipe
        3c,5. Battle settings: Options available during battle only
          3c,5a. Command confirm: On/Off (the OK after all decisions)
          3c,5b. Message speed: Normal/Fast/Off(no messages, spell names)
          3c,5c. Window anime: On/Off(windows just pop up if off)
          3c,5d. Auto battle pre-set options: 
                 Character 1: Hand weapon only/Gun only/Free
                 Character 2: Hand weapon only/Gun only/Free
                 Character 3: Hand weapon only/Gun only/Free
                 Character 4: Hand weapon only/Gun only/Free
                 Character 5: Hand weapon only/Gun only/Free
                   These are the pre-set attack commands for battles, that
                   will be used if you choose the third type of auto battle
                   from the battle menu in combat. Free setting shuts auto
                   battle off on the selected character, allowing you to 
                   still select their attacks. 
    4. Form:
      4a. Manual: Manually place each party member in a desired location. 
                  There are 25 possible locations on the character grid to
                  choose from. By moving the directional pad, pick a 
                  character to move(represented by number), then choose a
                  location on the grid to place him/her(represented by a
                  yellow diamond). When all the characters have been placed
                  it will ask you if it's "OK" Yes/No. If you choose Yes,
                  it will ask you if you'd like to save the formation to 
                  memory, Yes/No. If you choose to save the formation, you
                  will then need to pick a slot from among 8(labeled A-H)
                  to save it in. Press the accept button when the correct
                  slot has been highlighted. It will ask you if it's "OK"
                  Yes/No once again, choose yes to save the formation.
      4b. Load: Use this to load a previously saved character formation. 
                To do this, choose one of the saves from the 8 slots to
                choose from. Moving left or right on the directional pad
                at this time, will show you the party's current formation.
                After answering "Load OK" Yes/No, your saved character 
                formation will be loaded.
    5. Status:
      Use this to show you a character's current statistics. Select the 
      character you wish to view and you will be able to see the following
      attributes:
        5a. Name of character
        5b. Level of character
        5c. Experience accumulated
        5d. Amount of experience needed for raising to the next level
        5e. Persona level
        5f. Persona experience points accumulated
        5g. Amount of persona experience needed to raise to the next level
        5h. Strength(orange is character, yellow is amount added by persona)
        5i. Vitality(orange is character, yellow is amount added by persona)
        5j. Technique(orange is character, yellow added by persona)
        5k. Agility(orange is character, yellow added by persona)
        5l. Luck(orange is character, yellow added by persona)
        5m. All equipped weapons and armor
        5n. Strength of all equipped weapons and armor(from top: sword
            attack, accuracy, gun attack, accuracy, defense, dodging 
            ability, magic attack ability, magic defense ability
        5o. Personas equipped, main and sub
        5p. Hit points, current/maximum
        5q. Spell points, current/maximum
        The bar graph of your character's current statistics in the 
        following 5 areas mean the following:
          1. Strength(attack power)
          2. Vitality(maximum HP, defending)
          3. Technique(accuracy)
          4. Agility(dodging ability/speed)
          5. Luck(after battle item percentages)
          The bar graph will be filled in with colors. The orange is what 
          you have raised your characters level in that attribute to(base 
          level). The yellow is what the currently equipped persona has 
          raised your levels in the attributes to. The blue is what any 
          currently equipped special weapons or armor has raised your
          levels in the attributes to. Each persona is different and as
          such will raise attributes differently.

Battle screens:
  There are 6 choices you can make from the first battle screen menu:
    1. Fight: gives you 6 more options
      1a. Sword(SWD): Use hand weapon to attack enemy, choose target(s)
      1b. Gun(GUN): Use gun to attack enemy, choose target(s)
      1c. Persona(PRS): Use characters persona to cast a spell, choose spell
                   to perform, choose target(s)
      1d. Persona change(CHG): Switch to one of the selected character's 
                          sub personas(now=currently equipped), spells 
                          for the currently highlighted persona are shown
                          to the right.
      1e. Item(ITM): Use an item from your inventory, select target(s)
      1f. Defend(DEF): Your selected character will assume a defensive 
                  position upon start of the battle.
      After all the characters attack selections have been made, you will
      be asked if these choices are OK, Yes/No. After selecting Yes, the 
      battle turn will commence.
    2. Escape: Choosing this will allow your party an attempt to escape
    3. Contact: Attempt to gain the enemy's interest, or use an already
                accumulated contact card to force an enemy type to leave
                the battle. Highlight the enemy type you wish to contact
                and hit the accept button, this will begin the contact.
    4. Form: Re-align your characters battle formation, takes one full 
             turn(characters not moved will not be penalized). See Form 
             in Options menu for instructions.
    5. Auto: Let the computer take over the battle for you, there are 3 
             choices of attack strategies to choose from:
               5a. Normal: hand weapons only
               5b. Replay: same as last "entered" attack commands
               2c. Personal: your characters will perform their pre-set 
                            attack selections(see System/Battle settings/
                            auto battle pre-set options in Options menu)
               In all 3 choices, defense is chosen if character is out of
               range for the auto attack. Pressing "Triangle, cancel" at 
               any time during an auto battle will stop the combat at the
               end of the current full turn, bringing back up the first
               battle menu.
    6. Analyze: Check the status of any enemy, highlight target. From this
                you can view the following:
                  1.  Enemy's level
                  2.  Enemy's type/name
                  3.  Hit points, current/maximum
                  4.  Spell points, current/maximum
                  5.  Strength
                  6.  Vitality
                  7.  Technique
                  8.  Agility
                  9.  Luck
                  10. Main spell magic types
                  11. Magic strengths/weaknesses
                  12. Current condition of enemy
                  13. All spells known to the enemy
  While in the first battle menu, pressing any of the top 4 buttons
  (L1,L2,R1,R2) will bring up one of 4 different options/statistics 
  screens(depending on the button pressed).
    L1: All character status screen
    L2: Settings(configurable)
      Hitting L2, to bring up the settings selection here, will give you
      access to the following:
        1. Command confirm: On/Off
        2. Battle message speed: Normal/Fast/None
        3. Battle windows anime: On/Off 
        4. Pre-set auto battle choices: brings up the following:
          Change the pre-set auto battle selection for each individual
          character to(defense is chosen if out of striking range):
          1. Sword only
          2. Gun only
          3. Free: choose the attack you'd like this character to perform
    R1: Enemy listing for current battle(type, name, amount)
    R2: Current controller configuration description

Battle notes:
  When a character's hit points drop below a certain percentage, they will
    kneel on the ground, as if hurt. Their current hit points will also be 
    highlighted in red when this happens.
  Characters that are killed during a battle are brought back to the
    character grid after the battle is over(as long as one character
    survives the battle). They will only have one hit point upon return.
    You will have to manually place the returning character(s) on the grid.
    You are not restricted to choosing the location they were in prior to
    being killed.
  If all of your characters are killed during a battle, the game will end
    and you will have to re-load from your saved game files.
  Pressing the triangle button while on a battle screen will bring up a 
    text box with a description of the current choices in Japanese.
  A white number after an attack/spell represents amount of damage, a 
    green number is amount healed.
  After each full turn(all characters) you are given the first battle menu
    to choose from again.
  The tile next to the characters name shows that characters position on
    the character grid, type of attack prepared, or condition of character
    if they are affected by a hold type spell(the word Bad, will appear).
  Sometimes a group of enemies will sneak up on you. When this happens,
    your character formation is reversed, the front is now the back row 
    and vice versa. You can choose to re-form your characters(see Form),
    or leave them how they are. On the dungeon screen this is shown by 
    your view turning 180 degrees by itself directly before a battle. In
    these instances, the enemy will get first attack. You need to re-form
    after the battle(if you didn't during) as it stays in the reversed
    formation.
  If the enemies in the front row are all destroyed, the back row moves 
    forward.
  Some attacks will riccochet off an enemy and strike your character, take
    note of the attacks that some enemies use, try to avoid using like 
    spells on them.
  If a hold type spell is successful, a marker icon will appear over 
    the affected character(see spell markers).

Spell(hold type) markers:
  Icons, these go for both your party and the enemy. These are shown above
  the affected characters head, and last various amounts of time. The 
  number next to the icon represents the level of the spell.
    Name      Icon             Result of hold spell
    ----      ----             --------------------
    Unlucky:  Stairs down,     luck down
    Happy:    Sunrise,         may skip turn
    Poison:   Skull,           damage to you after each turn
    Charm:    Heart,           you attack your teammates instead
    Shock:    Lightning bolt,  skip turn
    Panic:    ?!,              skip turn, or other random act
    Freeze:   Blue drop,       skip turn
    Bind:     Shield emblem,   skip turn
    Close:    Red X,           only able to use close range attacks
    Sleep:    ZZZ,             skip turn
    Sick:     Face asleep,     lose hit points every full battle turn
    Terror:   Sad mask,        character may try to escape the battle
    Paralyze: 2 jagged lines,  skip turn
    Guilt:    Rosary,          cannot use hand weapons or gun
    Blind:    Eye with X thru, decreases accuracy
    Stone:    Stone,           skip turn

Raising levels:
  When your character goes up an experience level you are given 3 points
  to add to his statistics in any way you see fit. To add the points to
  his statistics in any catagory or combination of catagories just move
  the directional pad to the right the desired amount of times over the 
  selected statistic or statistics. After placing all 3 points you will
  be asked if you are sure that is how you want them, Yes/No.

Saving:
  See Augustus tree, under Room descriptions.

Ranges:
  Various weapons and persona spells have ranges that they will be 
  effective in. If you are not allowed to use a weapon/spell, you most
  likely are out of range. Most(not all) hand weapons are close range. 

The phase of the moon:
  This shows the passage of time. It also has to do with the way certain
  enemies behave, which is why sometimes you cannot get a contact card
  the same way twice from the same enemy. The Incense shop also works in
  conjunction with this feature.

Room descriptions:

  The Velvet room:
    This is where you make new personas. The object is to combine 2 enemy
    contact cards plus an item from your inventory, the result is a new 
    persona. 
    Upon entering you are given four choices:
      1. Fusion
      2. Quit
      3. Deliver/Erase
      4. Instructions 
    1. Choosing fusion gives you four more options:
    note: you will not be able to access this choice if you have a full
    inventory of personas until you delete some unneccessary ones):
      1a. Self-service(Crosschart on new personas available to you)
        From this you choose a contact card, shown by number, type, level
        and name from the list to the left, and align the crossbar with 
        another(shown by number only at the top, 1-12) you would like to 
        combine it with. If the two cards can be combined into a persona,
        the results will be shown in the box at the bottom of the screen.
        The various symbols on this crosschart tell you things about the 
        strengths and weaknesses of the various contact card combinations.
        Red: Uncompatible, may screw up
        White: Normal
        Blue: Compatible(same alignment), good chance of extra 
              abilities/attributes
        Circle: Normal
        Arrow up: Good chance of extra abilities/attributes
        Arrow side: Normal
        Arrow down: Good chance of mishap occuring, persona may weaken 
        Some mishaps can produce entirely different personas than expected,
          these can be "Fools(enhanced persona) or Jellyman(dead persona)"
          These mishappen(Jellyman) personas still appear the same but 
          will gain or lose spells/attributes depending on which way the
          mishap swayed. A Fool(entirely different family, only available
          through creation mishap) persona will occur approximately one 
          in 64 irregularities, if the circumstances are correct. Fusing 
          spell cards that show a blue symbol will increase your odds of
          creating a "Fool" persona, this is due to blue indicating same
          alignment of the chosen spell cards(IE: Holylight/Holylight or
          Physical/Physical). Some personas may even develop spells after
          attaining stage 8(the stage will not rise above 8), or perform
          special spells without you even summoning it(I call these Freaks)
          if your equipped character is in grave danger(Hit points are
          highlighted in red). You can tell a mishap has occured because 
          Igor will mention that the resulting persona "seems irregular".
      1b. Full-service
        In this menu you can see a list of all the various personas that
        your current enemy contact cards will create. Highlight the persona
        you would like to create(in red) and select it. A list of all the
        possible card combinations that will create this persona will be
        shown. Choose the combination of contact cards you'd like to use
        to create the persona. You will then be asked if you are sure of 
        this decision, Yes/No. After choosing yes, you may now choose 
        one item from your inventory to add to the persona in it's creation.
        An item will possibly boost a personas attributes/abilities, or
        even allow for an entirely different persona to be formed, usually
        higher or lower within the same family of the chosen persona. After 
        picking the item(if you wished to add one) to add, you will be 
        shown the persona's card(scroll down to see it's attributes). 
        Press the accept button to see if you are able to complete the 
        merger of contact cards for this particular persona(if the 
        persona's level is far too high for any of your characters, or you
        already have it, you will be denied). If you are able to create 
        the persona, you will be asked if all the choices you made are 
        "OK" Yes/No. As soon as you answer yes to this final question, you
        will be brought to the persona creation room. You will witness your
        two enemy contact cards brought to life and merged into the persona
        you have chosen.
      1c. See cards
        From this selection you can view all the enemy contact cards
        currently in your inventory. You can also delete unwanted contact
        cards here.
      1d. Quit to previous menu
    3. Choosing Deliver/Erase allows you to view or change any character's
      persona. To do this, highlight a party member whose persona you'd
      like to change. You can have up to three personas equipped on each 
      character, one main(usable) and two sub(must equip them before use).
      The character you'd like to equip the new persona on must have a
      P-level(persona) equal to or higher than the persona you would like 
      to equip. The characters main(usable) persona is listed in red, the
      sub personas(if any) are listed in white. Bring the flashing red bar
      to the persona(or empty space) you wish to replace and press the 
      accept button, the flashing selection bar will move to the extra
      persona bank. All currently not in use personas you've created are
      kept in the extra persona bank. Now highlight the new persona you 
      wish to equip the character with(must be listed in white, personas 
      listed in grey are not available to that character) and press the 
      accept button. The new and old personas will change places, 
      equipping the new one, while putting the old into the extra persona
      bank. You can store up to 16 personas in the extra persona bank. 
      The extra persona bank is only available from this selection in the 
      Velvet room, you cannot access these personas out in the field. You
      can also delete personas from this selection that are obsolete.
      Any persona that has reached stage eight before deletion will give
      you an item in return when deleted. These items vary depending on
      the persona deleted. Another feature available from this selection
      is being able to view the persona's statistic card. To do this, 
      simply press the square button while a persona(any you choose) is 
      highlighted. The persona's statistic card will show you:
        A portriat of the persona entity
        The name of the persona
        The level of the persona
        The amount of spell points it takes to cast one of it's spells
        All spells currently available to the persona(more may be aquired)
        Amount the persona would enhance the users statistics
        The main types of persona magic it uses
        Strengths/weaknesses of persona
      Pressing left or right on the directional pad while a persona status
      card is up will allow you to view the other personas the character 
      is equipped with. Not all characters can use all personas, try them
      in battle to find out which personas fit each character best.
    4. Choosing Instructions on the Velvet rooms' use will get you four 
      more options(begginer, amateur, instructions(basic) and professional,
      all of which are various instructions on room use. After viewing any
      of the instruction choices you are sent back to the main menu for 
      the Velvet room.

  Judgement 1999:
    This is a casino. You can purchase coins from the teller next to the 
    door. The coins are used to play the various gambling machines in the
    room. The object here is to win enough coins to buy goods from the 
    teller to the left, mainly powerful weapons or items to use during 
    fusion. Upon inspecting the machines you get four choices:
      1. Start game
      2. Quit(leave without playing)
      3. Coins (total amount of coins you have left)
      4. Instructions(different per machine, this gives 4 more options)
        1. Rules
        2. Controls of the game
        3. Game advice
        4. Exit to previous menu
    Here is a list of the games available to play:
      1. Dice game(craps)
      2. Poker
      3. Blackjack
      4. Code breaker
      5. Slots(slot machine)
    Upon winning at various gambling machines, you will be asked if you 
    would like to risk your winnings in a double or nothing game. These
    double or nothing games vary from machine to machine.

  Rosa Candida shop:
    This is the armor shop. You can purchase different types of armor here.
    Talking to the shopkeeper gives you the option of buying, selling or
    equipping items.

  Yin Yan shop:
    This is where you buy weapons. You can buy, sell and equip here by 
    talking to the shopkeeper. At various points in the game, new weapons
    and items will become available in the shops. Just because you've 
    already bought all the items in one shop, don't neglect to shop there 
    again, as you may miss something good.

  Give and take fountain(fountain of life): 
    The give and take fountains are fountains of regeneration run by 
    fairies. When entering one, you are asked whether you'd like to use the
    fountain of give and take. The top choice is Yes, while the bottom is 
    No. If you choose yes, you will be given a dollar/yen amount to throw 
    into the fountain for the regeneration, along with two choices... 
    Yes on top, No on bottom. If you choose to accept the cost of the 
    regeneration your entire party's Hit points and Spell points will be 
    refilled to maximum.

  The Gem/Incense shop(Essensce shop, wooden bamboo storefront):
    This shop gives you the option of raising your statistics, buy, sell,
    equip, or use items. There are two shopkeepers in this shop, a male
    (red robe) and a female(white robe). By talking to the male shopkeeper
    you are able to buy, sell or equip items. He sells mainly various
    potions. By talking to the female shopkeeper you are able to use the
    Item and Essense selections from her shops menu. First go into the 
    Item selection menu, here you choose to trade gems from your inventory
    for various items. In the Essence selection you can chose to trade 
    your gems for various essences that you can use to raise your 
    character's statistics. It costs two gems for every essence you want.
    Each essence will also cost different combinations of gems depending
    on the phase of the moon. Essences highlighted in white are available
    for trade(you have the neccessary gems for trading in your inventory).
    After choosing one, you will be asked to choose the character that you
    would like to have that statistic raised on. Below is a chart on the 
    various gems you need for trading at the different phases of the moon:
      Strength:  New-2/8  Alexandria & Garnet
                 3/8-5/8  Diamond & Amethyst
                 6/8-Full Aqua stone & Pearl
      Vitality:  New-2/8  Alexandria & Topaz
                 3/8-5/8  Sapphire & Garnet
                 6/8-Full Aqua stone & Ruby
      Technique: New-2/8  Alexandria & Magmastone
                 3/8-5/8  Emerald & Topaz
                 6/8-Full Aqua stone & Emerald
      Agility:   New-2/8  Alexandria & Onyx
                 3/8-5/8  Ruby & Magamastone
                 6/8-Full Aqua stone & Sapphire
      Luck:      New-2/8  Alexandria & Turquoise
                 3/8-5/8  Pearl & Onyx
                 6/8-Full Aqua stone & Diamond
      HP:        New-2/8  Alexandria & Opal
                 3/8-5/8  Amethyst & Alexandria
                 6/8-Full Moon stone & Aqua stone
      SP:        New-2/8  Alexandria & Crystal
                 3/8-5/8  Amethyst & Aqua stone
                 6/8-Full Moon stone & Alexandria
      Note: This shop will be a regular shop up until a certain point in
      the game.

  Peace diner:
    In the sun mall this is a fast food type restaraunt, yet in the 
    Black market/Joy street this is a bar. You don't seem able to 
    purchase anything in either Peace diner, just talk to the employees
    and patrons. The Miller and Budweiser beer logos on the front window
    of this shop were removed from the American version.

  The Frog shop(pharmacy):
    This is the drugstore/pharmacy. In this shop you can buy, sell or equip
    various items by talking to the shopkeeper. The items are mainly healing 
    remedies and things of that nature. There is a back door to this shop, 
    but every time you try to use it the shopkeeper tells you that you 
    can't. Nice music ;)
  
  Medical office(clinic, has a red cross on the storefront):
    In this shop/dwelling, you can be treated by a doctor. To do this,
    talk to the doctor, he will ask you whether you would like to be 
    treated or not, Treat/Do not treat. If you choose to be treated, the
    doctor will then tell you what the cost of the treatment wll be. You
    will then be asked whether you will pay this amount or not, Yes/No.
    If you answer yes to this, the amount will be deducted from your total
    money, and all your party member's hit points and spell points will
    be returned to their maximum level. Note: Talking to certain characters
    throughout the game will also raise these attributes, the school nurse
    is one of them.

  Agastya trees(Augustus):
    Agastya trees/bushes are the games save spots. To use an Agastya tree
    enter it on the map(if it's in bush form, inspect it). Scroll through
    the text until you come to a set of two choices, it is asking you 
    whether you want to use the tree or not. Yes(top) or No(bottom) are 
    your choices. After choosing yes, you are taken to another selection 
    screen, this time asking whether you'd like to: Save or Game end.
    Choosing game end brings up a box asking if it's OK to choose this 
    option, Yes/No. Choosing save from the selection screen brings up the
    file selection screen. Choose a slot to save your game in by 
    highlighting it in red and pressing the accept button(takes 2 blocks 
    on a memory card per save file). At this point you are asked if the 
    slot you chose is "OK"(are you sure about this slot) Yes/No. If you 
    already have a save in the slot you wish to use, you will then be asked
    if you wish to save over the old save file, Yes/No. After choosing yes,
    the game will save to the memory card. You can have up to 7 save slots
    per memory card. After saving is completed, use the cancel button to 
    cancel out of the Agastya tree.

Using shops:
  When using a shop, you are presented with a buying menu. It includes a 
  list of all products for sale(items you can afford are listed in white,
  ones you can't are grey) and their prices. A description of the 
  currently highlighted(by red bar) item is shown in a text box at the top
  of the screen, while the total of your current purchase and the total 
  amount of money you have left is shown in the lower right corner. Also,
  the amount of the currently highlighted(by red bar) item you have in your
  inventory is shown at the bottom left. After choosing a particular item 
  to buy, you will be asked the amount(how many you want) of the item you 
  wish to purchase(shown after the "X" sign), use the directional pad to
  increase or decrease the number of units desired. The limit on each item
  is 99 units. There may be some abbreviations used in the descriptions
  of certain items, some are:
    P=Player P1=Player 1(one player character) PAll=Player all
    E=Enemy  E1=Enemy 1(one enemy) EAll=Enemy all
 
The map:
  There are 3 maps in the game, the small corner travel map, the automap,
  and the city map. When viewing the automap screen, hitting any of the 
  top 4 buttons(L1, L2, R1, R2) will cause the map to rotate 90 degrees. 
  Using the directional pad while the automap is up allows the map to be 
  scrolled. In the city map, hitting the R1 or L1 buttons will cause
  the map to turn clockwise or counterclockwise, respectively. L2 will
  cancel or call up the city map from a street location. The directional
  pad rotates the city map in all directions. While walking in the city,
  pressing the Square button causes the viewing angle to rotate 45
  degrees. To open a door or enter something, just push towards it with 
  the directional pad. Unless it is locked or sealed, you will go through.

Personas:
  These are the demon entitys that each character summons to cast spells
  for them. Each persona is different, depending on which 2 enemy contact
  cards you create it from. Each persona has eight stages of growth, after
  which it will not aquire any new spells. A persona gains spells from 
  experience, and can have a total of up to seven spells at it's disposal.
  Not all personas will have seven spells though, and some can get odd(not
  common to particular persona type) spells by adding certain items during
  the initial fusion process. Certain items added during the fusion process
  will create "hidden" personas within certain families. Those items are
  listed beneath each persona where applicable. For more information on 
  personas see "the Velvet room". Below is a listing of all one hundred
  personas and their abilities(listed spells are available at stage 8, 
  statistics listed are at stage one, they will get stronger as the 
  persona reaches stage 8, note: Fool statistics fluxuate as they are 
  only obtained by irregularity):
 
    Lv: Name:         Type:      SP: Spells:      Strengths/Weaknesses:
    
    4   Trickster     Heirophant 3   Duel sword   Strong against magic
                                     DEF up       STR:15   OMP:55
            Item "Hell book"         Spirit norm  VIT:17   DMP:55
                                     Holyer       TEC:12
                                     STR up       AGL:15   Holylight
                                                  LUK:7    Exorcism

    5   Pixie         Lovers     2   Cure         Reflect wind
                                     Wind         Weak to physical
                                     Happy dance  STR:5    OMP:42
                                     Flash        VIT:10   DMP:63
                                     Star punch   TEC:7
                                     Bolt         AGL:16   Elemental
                                                  LUK:18   Air

    5   Shaman        Chariot    4   Tackle       Relect gravity
                                     Rapid fall   Weak against spirit
                                     Gravity      STR:13   OMP:47
                                     Gravity all  VIT:10   DMP:37
                                     Flash all    TEC:8
                                                  AGL:5    Physical
                                                  LUK:9    Graviton

    5   Starion       Emporer    4   Wind         Reflect wind
                                     Blind light  Weak against physical
                                     Magic seal   STR:12   OMP:65
                                     Confuse      VIT:8    DMP:46
                                     Wind all     TEC:5
                                     Spin kick    AGL:11   Elemental
                                                  LUK:9    Sign

    5   Maria         Priestess  4   Chill        Absorb chill
                                     Cure         Weak against fire
                                     Poison cure  STR:8    OMP:67
                                     Multi bow    VIT:10   DMP:68
                                     Trap cure    TEC:12
                                     Freezer      AGL:9    Holylight
                                                  LUK:11   Aqua

    6   Vesta         Empress    4   Blast        Absorb fire
                                     Cure         Weak against spirit
                                     Flash        STR:11   OMP:54
                                     Red fire     VIT:11   DMP:54
                                     Blast more   TEC:10
                                                  AGL:7    Physical
                                                  LUK:8    Ignis

    6   Voodoo        Heirophant 4   Holy         Strong against magic
                                     Candy voice  Weak against attack
                                     ACU up       STR:10   OMP:39
                                     Iron punch   VIT:12   DMP:69
                                     Mag up       TEC:9
                                     Holy white   AGL:5    Holylight
                                                  LUK:7    Awake

    7   Nike          Judgement  4   Light        No effect against magic
                                     Cure         Weak against attack
                                     DEF up       STR:10   OMP:56
                                     Icy          VIT:6    DMP:68
                                     Sonar        TEC:5
                                                  AGL:13   Holylight
                                                  LUK:9    Bless

    8   Fury          Magician   8   Blaze        Reflect fire
                                     Sleep song   Weak against physical
                                     Fire all     STR:7    OMP:60
                                     Love whip    VIT:7    DMP:48
                                     Red whip     TEC:11
                                                  AGL:12   Elemental
                                                  LUK:6    Ignis

    8   Talon         Justice    7   Ray          Absorb wind
                                     Para pin     Weak against spirit
                                     Ray all      STR:7    OMP:53
                                     Twister      VIT:9    DMP:43
                                                  TEC:15
                                                  AGL:13   Physical
                                                  LUK:12   Air

    10  Jack frost    Lovers     7   Chill        Reflect chill
                                     Joy          Weak against physical
                                     Tango        STR:7    OMP:57
                                     Chill all    VIT:12   DMP:82
                                     Sweet trap   TEC:9
                                     Ice breath   AGL:14   Elemental
                                                  LUK:26   Aqua

    10  Guni          Devil      9   Twin slash   Strong against everything
                                     Berserk      STR:15   OMP:114
                                     Curse        VIT:20   DMP:99
                                     Attack back  TEC:13
                                     Magic seal   AGL:18   Evildark
                                     Sonar        LUK:24   Awake

    10  Ven           Sun        6   Beak         No effect against wind
                                     Fire all     Weak against gun
                                     Wind all     STR:14   OMP:57
                                     Blaze        VIT:7    DMP:52
                                     Fire breath  TEC:9
                                                  AGL:31   Elemental
                                                  LUK:16   Ignis

    11  Virgo         Priestess  5   Cure all     Strong against magic
                                     Happy dance  STR:11   OMP:75
                                     Fire         VIT:13   DMP:75
                                     Para cure    TEC:14
                                     Heal         AGL:6    Holylight
                                     Sexy dance   LUK:7    Bless

    12  Pawn          Emporer    6   Tremor       Reflect tremor
                                     Paralyze     Weak against physical
                                     Slumber      STR:18   OMP:75
                                     Quake all    VIT:9    DMP:57
                                     Dual sword   TEC:7
                                                  AGL:16   Elemental
                                                  LUK:12   Terra

    14  Lx1           Magician   12  Ice          Reflect chill
                                     Chill all    Weak against physical
                                     Sexy dance   STR:13   OMP:75
                                     Ice all      VIT:9    DMP:51
                                     Multi pin    TEC:15
                                                  AGL:21   Elemental
                                                  LUK:9    Aqua

    15  Rain          Empress    6   Gravity      Absorb tremor
                                     Flash        Weak against spirit
                                     Ray          STR:17   OMP:78
                                     Richter      VIT:16   DMP:73
                                     Fastball     TEC:15
                                                  AGL:9    Physical
                                                  LUK:16   Terra

    16  Hellcat       Hermit     7   Ice          No effect against tackle
                                     Wind         Weak against whip
                                     Panic voice  STR:15   OMP:72
                                     Petri nail   VIT:22   DMP:65
                                     Icy          TEC:27
                                                  AGL:18   Elemental
                                                  LUK:9    Aqua

    17  Hive          World      7   Para bite    Strong against attack
                                     Blast        Weak against magic
                                     Red fire     STR:16   OMP:72
                                     Wave all     VIT:27   DMP:80
                                                  TEC:11
                                                  AGL:10   Physical
                                                  LUK:14   Grewon

    17  Shogi         Heirophant 7   STR drop     Strong against magic 
                                     Holy bound   STR:15   OMP:57
                                     Para eyes    VIT:20   DMP:82
                                     DEF drop     TEC:17
                                                  AGL:10   Holylight
                                                  LUK:16   Exorcism

    18  Vortek        Chariot    8   Squash       Reflect blast
                                     Poison pin   Weak against spirit
                                     Nuke         STR:21   OMP:79
                                     Light kick   VIT:18   DMP:54
                                     Nuke more    TEC:20
                                                  AGL:11   Physical
                                                  LUK:16   Grewon

    18  Halo          Judgement  7   Twin slash   No effect against magic
                                     STR drop     Weak against attack
                                     Heal all     STR:16   OMP:84
                                     Magi shield  VIT:11   DMP:84
                                     Red fire     TEC:7
                                                  AGL:22   Holylight
                                                  LUK:17   Ignis

    18  Crosscut      Priestess  6   Fire wall    Absorb fire
                                     Cure         Weak against chill
                                     Heal         STR:16   OMP:84
                                     Revive       VIT:17   DMP:89
                                     Blue fire    TEC:17
                                                  AGL:8    Holylight
                                                  LUK:11   Ignis

    19  Dark rider    Justice    12  Dual stab    Reflect ray
                                     Flash        Weak against spirit
                                     Flash all    STR:12   OMP:81
                                     Destruct     VIT:17   DMP:56
                                     Ray all      TEC:25
                                                  AGL:21   Physical
                                                  LUK:17   Photon

    20  Jack O'       Lovers     13  Fire         Reflect fire
                                     Sweet trap   Weak against physical
                                     Fire all     STR:13   OMP:83
                                     Hula dance   VIT:15   DMP:103
                                     Blaze        TEC:17
                                     Fire breath  AGL:22   Elemental
                                                  LUK:34   Ignis

    21  Remy          Moon       21  Poison       Absorb magic
                                     Bad luck     Weak against attack
                                     Poison pin   STR:13   OMP:105
                                     Dead         VIT:18   DMP:104
                                     Candy voice  TEC:18
                                     Sickness     AGL:17   Evildark
                                                  LUK:23   Nerve

    22  Sumi          Star       24  Tremor       Absorb tremor
                                     Spirit norm  Weak against ray
                                     Spin kick    STR:20   OMP:88
                                     Holy white   VIT:19   DMP:102
                                     Eternity     TEC:20
                                     Gust all     AGL:26   Elemental
                                     Blaze all    LUK:18   Terra

    23  Brax          Emporer    10  Ice          Absorb attack
                                     Trap cure    STR:27   OMP:95
            Item "Pentagon"          Ice all      VIT:13   DMP:80
                                     Death        TEC:10
                                     Mystery hit  AGL:22   Elemental
                                                  LUK:18   Exorcism

    24  Gasious       Sun        13  Chill        No effect against wind
                                     Chill all    Weak against gun
                                     Spike claw   STR:21   OMP:113
                                     Gust all     VIT:13   DMP:103
                                     Holy word    TEC:19
                                                  AGL:43   Elemental
                                                  LUK:28   Bless

    25  Omah          Heirophant 9   Heat wave    Absorb chill
                                     ACU drop     Weak against fire
                                     Restore pow  STR:18   OMP:79
                                     Red fire     VIT:34   DMP:99
                                                  TEC:24
                                                  AGL:13   Holylight
                                                  LUK:20   Aqua

    25  Stalios       Hermit     13  Fire all     No effect against tackle
                                     Spirit norm  Weak against whip
                                     Quake        STR:20   OMP:97
                                     Sonar        VIT:29   DMP:84
                                     Viri nail    TEC:44
                                                  AGL:23   Elemental
                                                  LUK:13   Ignis

    27  Iron bride    Empress    17  Ray all      Reflect ray
                                     Bolt         Weak against spirit
                                     Twin slash   STR:26   OMP:98
                                     Wave         VIT:25   DMP:98
                                                  TEC:21
                                                  AGL:11   Physical
                                                  LUK:26   Weak boson

    28  Lance         Magician   18  Dual stab    Reflect tremor
                                     Blind light  Weak against physical
                                     Quake        STR:21   OMP:115
                                     Tremor all   VIT:15   DMP:80
                                     Intimi mag   TEC:27
                                     Drago spear  AGL:32   Elemental
                                                  LUK:12   Terra

    28  Mach          Justice    14  Wave         Absorb wind
                                     Poison pin   Weak against spirit
                                     Gale wind    STR:15   OMP:105
                                     Wave all     VIT:20   DMP:75
                                     Sonic        TEC:37
                                                  AGL:32   Physical
                                                  LUK:21   Air

    29  Deva          Priestess  10  Bless        Strong against magic
                                     Ill cure     STR:20   OMP:112
                                     Love whip    VIT:22   DMP:112
                                     Spirit norm  TEC:28
                                     Heal all     AGL:10   Holylight
                                     Hell eyes    LUK:15   Exorcism

    29  Leviathan     World      11  Poison air   Strong against attack
                                     Magnet       Weak against magic
                                     Viri bite    STR:28   OMP:102
                                     Bone crush   VIT:48   DMP:105
                                     Nuke more    TEC:17
                                                  AGL:15   Physical
                                                  LUK:20   Air

    30  Tenji         Fool       7   Sweet trap   Strong against everything
                                     Attack back  STR:25   OMP:145
                                     Quake all    VIT:34   DMP:95
                                     MAG up       TEC:29
                                     Revive more  AGL:31   Physical
                                     Fire breath  LUK:37   Normal
                                              
    32  Anuvis        Temperance 11  Drum punch   No effect against tackle
                                     Spirit norm  Weak against whip
                                     Judgement    STR:36   OMP:99
                                     Life         VIT:23   DMP:109
                                                  TEC:51
                                                  AGL:26   Physical
                                                  LUK:17   Sign

    33  Mordo         Chariot    12  Iron punch   Reflect flash
                                     Bolt         Weak against spirit
                                     Magnet all   STR:41   OMP:116
                                     Viper smash  VIT:28   DMP:86
                                                  TEC:36
                                                  AGL:18   Physical
                                                  LUK:23   Photon

    34  Hera          Death      16  Curse        No effect against spirit
                                     Mezmerize    STR:19   OMP:113
            Item "Niple"             Trap cure    VIT:15   DMP:98
                                     Bad luck     TEC:36
                                     Hell eyes    AGL:31   Evildark
                                                  LUK:41   Necromancy

    34  Ug            Emporer    23  Blaze        Absorb ray
                                     Berserk      Weak against physical
                                     Blaze all    STR:40   OMP:118
                                     Heat wave    VIT:19   DMP:103
                                     Physi wall   TEC:14
                                                  AGL:31   Elemental
                                                  LUK:24   Weak boson

    35  Helion        Magician   23  Wind all     Strong against magic
                                     Gust         Weak against attacks
                                     Gust all     STR:26   OMP:135
                                     Tackle       VIT:19   DMP:100
                                     Dead whip    TEC:32
                                                  AGL:38   Elemental
                                                  LUK:15   Necromancy

    36  Brigit        Empress    19  Blast        Reflect flash
                                     Heal         Weak against spirit
                                     Blast more   STR:30   OMP:117
                                     Blast most   VIT:29   DMP:117
                                     Blue fire    TEC:25
                                                  AGL:14   Physical
                                                  LUK:33   Photon

    36  Azreal        Judgement  19  Wing flap    No effect against magic
                                     Lighter      Weak against attack
                                     Fear song    STR:24   OMP:133
                                     Life         VIT:19   DMP:128
                                     STR up       TEC:14
                                     Judgement    AGL:43   Holylight
                                                  LUK:27   Wonder

    37  Wals          Priestess  15  Bless all    Strong against magic
                                     Heal         STR:25   OMP:129
            Item "Death ring"        Petri cure   VIT:27   DMP:129
                                     Eternity     TEC:34
                                                  AGL:15   Holylight
                                                  LUK:20   Sign
 
    37  Region        Justice    18  Magnet       Reflect gravity
                                     Light kick   Weak against spirit
                                     Flash all    STR:20   OMP:124
                                     Gravity all  VIT:25   DMP:94
                                     Holy white   TEC:44
                                                  AGL:39   Physical
                                                  LUK:27   Graviton

    39  Mephisto      Heirophant 17  Electro      Absorb flash
                                     Pow return   Weak against blast
                                     Holyer       STR:26   OMP:108
                                     Air slice    VIT:45   DMP:128
                                                  TEC:35
                                                  AGL:21   Holylight
                                                  LUK:28   Photon

    39  Frost         Hermit     18  Poison nail  No effect against tackle
                                     Gust         Weak against whip
            Item "W-Tablet"          Bind voice   STR:28   OMP:126
                                     Gust all     VIT:40   DMP:113
                                     Petri bite   TEC:55
                                                  AGL:30   Elemental
                                                  LUK:21   Air

    40  Cerebus       Fortune    15  Poison bite  No effect against tackle
                                     Wolf         Weak against whip
                                     Magi shield  STR:31   OMP:123
                                     Tackle       VIT:29   DMP:125
                                     Revive       TEC:55
                                     Viri nail    AGL:30   Holylight
                                                  LUK:21   Curse

    41  Crow          Sun        22  Beak         No effect against wind
                                     Quake        Weak against gun
                                     Quake all    STR:30   OMP:135
                                     Dive bomb    VIT:22   DMP:120
                                     Gishin all   TEC:99
                                                  AGL:56   Elemental
                                                  LUK:41   Wonder

    43  Odin          Emporer    24  Petri eyes   Strong against magic
                                     Quake        Weak against attacks
                                     Petrify      STR:53   OMP:142
                                     Drago spear  VIT:23   DMP:122
                                     Gishin       TEC:18
                                                  AGL:38   Elemental
                                                  LUK:28   Curse

    44  Inferno       Death      18  Curse more   No effect against spirit
                                     Cease heal   STR:23   OMP:139
                                     Cyber        VIT:18   DMP:119
                                     Death        TEC:44
                                     Axe bomb     AGL:39   Evildark
                                                  LUK:49   Curse

    44  Celes         Empress    21  Wave         Reflect ray
                                     Spirit norm  Weak against spirit
            Item "War tablet"        Blast more   STR:34   OMP:139
                                     Grounder     VIT:33   DMP:134
                                     Sonic wave   TEC:29
                                                  AGL:18   Physical
                                                  LUK:39   Weak boson

    45  Gemb          Temperance 25  Ice breath   No effect against tackle
                                     Quake        Weak against whip
            Item "Black tablet"      Freezer      STR:45   OMP:141
                                     Mag up       VIT:32   DMP:129
                                     Quake all    TEC:60
                                                  AGL:33   Physical
                                                  LUK:23   Aqua

    46  Vixen         Priestess  18  Multi pin    Strong against magic
                                     Intimi mag   STR:28   OMP:153
                                     Heal all     VIT:33   DMP:148
                                     Para cure    TEC:41
                                     Heat wave    AGL:18   Holylight
                                     Revive more  LUK:23   Exorcism

    46  Morie         Justice    21  Wing flap    Absorb wind
                                     Sonic        Weak against spirit
                                     Sonic all    STR:23   OMP:147
                                     Magma heat   VIT:28   DMP:113
                                                  TEC:51
                                                  AGL:46   Physical
                                                  LUK:33   Air

    47  Vora          Magician   32  Ice          Reflect chill
                                     Ice all      Weak against physical
            Item "Monk charm"        Glacier all  STR:33   OMP:165
                                     Aqua wall    VIT:23   DMP:125
                                     Icy          TEC:42
                                                  AGL:47   Elemental
                                                  LUK:18   Aqua

    47  Nari          Fool       16  Freezer      Strong against everything
                                     Glacier all  STR:43   OMP:176
                                     Holyest      VIT:40   DMP:131
                                     Extinct      TEC:39
                                     Lightning    AGL:38   Physical
                                     Viper smash  LUK:50   Normal

    48  Shaolin       Chariot    20  Tackle more  Absorb tremor
                                     Gravity all  Weak against spirit
                                     Nuke more    STR:53   OMP:152
                                     Giant pin    VIT:35   DMP:117
                                                  TEC:48
                                                  AGL:23   Physical
                                                  LUK:28   Terra

    49  St. Dragon    World      23  Ice breath   Strong against attack
                                     Wave         Weak against magic
            Item "B-Tablet"          Para nail    STR:33   OMP:149
                                     Discharge    VIT:63   DMP:147
                                     Gale wind    TEC:28
                                     Glacier all  AGL:24   Physical
                                                  LUK:30   Aqua

    50  Viper         Strength   29  Candy voice  Strong against attack
                                     Ill cure     Weak against magic
                                     Aqua wall    STR:48   OMP:154
                                     STR up       VIT:63   DMP:136
                                     Freezer      TEC:32
                                                  AGL:25   Holylight
                                                  LUK:33   Aqua
                    
    51  Loki          Devil      31  Curse more   Strong against everything
                                     Wolf         STR:20   OMP:174
                                     Mezmerize    VIT:33   DMP:154
                                     Bind voice   TEC:25
                                     Wildman      AGL:30   Evildark
                                     Iron punch   LUK:44   Nerve

    52  Thor          Heirophant 36  Bolt all     Absorb flash
                                     Magi shield  Weak against blast
                                     Discharge    STR:30   OMP:131
                                     Axe bomb     VIT:55   DMP:156
                                                  TEC:45
                                                  AGL:25   Holylight
                                                  LUK:33   Photon

    53  Chatz         Priestess  22  Poison cure  Absorb fire
                                     Bless        Weak against chill
                                     Sad attack   STR:31   OMP:168
                                     Elixer       VIT:34   DMP:163
                                     Red fire     TEC:46
                                                  AGL:21   Holylight
                                                  LUK:26   Ignis

    53  Succubus      Moon       27  Lunar trap   Absorb magic
                                     Slumber      Weak against attack
            Item "Monk tablet"       Mezmerize    STR:26   OMP:177
                                     More dead    VIT:31   DMP:170
                                     Magic wall   TEC:34
                                     Moon whip    AGL:33   Evildark
                                                  LUK:39   Nerve

    54  Darkside      Justice    20  Death kick   Reflect ray
                                     Sonic wave   Weak against spirit
            Item "Lunar piece"       Sonic        STR:27   OMP:165
            For Brad                 Gravity all  VIT:32   DMP:130
                                     BiStrike     TEC:57
                                                  AGL:52   Physical
                                                  LUK:35   Weakboson

    55  Allmighty     Judgement  30  Destruct     Reflect magic
                                     Elixer all   Weak against spear
                                     Restore pow  STR:32   OMP:172
                                     Light all    VIT:27   DMP:162
                                     Petri eyes   TEC:22
                                                  AGL:58   Holylight
                                                  LUK:36   Bless

    55  Pheonix       Sun        34  Blaze        No effect against wind
                                     Wing flap    Weak against gun
            Item "C-Tablet"          Fire breath  STR:37   OMP:162
                                     Trap cure    VIT:27   DMP:147
                                     Inferno all  TEC:36
                                                  AGL:68   Elemental
                                                  LUK:53   Ignis

    55  Bard          Emporer    26  Ice          Reflect tremor
                                     Magic seal   Weak against physical
                                     Freezer      STR:63   OMP:167
                                     Glacier      VIT:27   DMP:147
                                     Holy word    TEC:22
                                                  AGL:48   Elemental
                                                  LUK:32   Terra

    57  Dorga         Empress    20  Magnet       Reflect flash
                                     Eternity     Weak against spirit
            Item "Dark tablet"       Air slice    STR:41   OMP:166
            For Yuki                 Destruct     VIT:40   DMP:131
                                     Lightning    TEC:36
                                                  AGL:23   Physical
                                                  LUK:49   Photon

    58  Mondo         Death      20  Curse all    No effect against spirit
                                     Wolf         STR:29   OMP:168
            Item "Coffen"            Magic seal   VIT:24   DMP:148
            For Chris                Petri eyes   TEC:55
                                     Kill punch   AGL:50   Evildark
                                                  LUK:60   Curse

    59  Jester        Hanged man 24  Para eyes    Reflect magic
                                     Lunar trap   Weak against spear
                                     Star punch   STR:24   OMP:178
                                     Confuse      VIT:39   DMP:155
                                     Invisible    TEC:34
                                     Curse all    AGL:60   Evildark
                                                  LUK:55   Awake

    59  Flare         Magician   20  Quake        Reflect tremor
                                     Quake all    Weak against physical
                                     Gishin all   STR:     OMP:
            Item "Gold pen"          Mystery hit  VIT:     DMP:
            For Alana                Freezer      TEC:
                                     Holy bound   AGL:     Elemental
                                                  LUK:     Terra

    59  Demo          Chariot    20  Bone crush   Reflect ray
                                     Eternity     Weak against spirit
            Item "Pure water"        Gale wind    STR:66   OMP:197
            For Mark                 Kill punch   VIT:45   DMP:157
                                     Sonic        TEC:61
                                                  AGL:32   Physical
                                                  LUK:37   Weak boson

    60  Alfred        Judgement  20  Sleep song   Reflect magic
                                     Love whip    Weak against spear
                                     Elixer all   STR:50   OMP:202
            Item "Trifocals"         Magic wall   VIT:29   DMP:172
            For Nate                 Light all    TEC:24
                                     Kill punch   AGL:61   Holylight
                                                  LUK:75   Wonder

    61  Valzante      Priestess  20  Cure all     Strong against magic
                                     Revive       STR:35   OMP:190
                                     Heal         VIT:41   DMP:180
            Item "Mud flower"        Blue fire    TEC:52
            For Mary                 Holy white   AGL:25   Holylight
                                     Elixer all   LUK:30   Sign

    61  Karma         Fool       22  Drum punch   Strong against everything
                                     Inferno all  STR:56   OMP:211
                                     Floater      VIT:49   DMP:161
                                     Curse all    TEC:47
                                     Light all    AGL:48   Physical
                                     Nuke most    LUK:48   Normal

    62  Michael       Judgement  20  Deathbound   Reflect magic
                                     STR up       Weak against spear
                                     Light all    STR:51   OMP:206
            Item "Buster"            Para eyes    VIT:31   DMP:181
            For Ellen                POW return   TEC:33
                                     Physi wall   AGL:65   Holylight   
                                                  LUK:43   Exorcism

    62  Ra            Emporer    20  Blaze        Absorb blast
                                     Inferno      Weak against physical
                                     Bind         STR:68   OMP:187
            Item "Lava charm"        Lighten      VIT:31   DMP:162
            For Main                 Blue fire    TEC:26
                                     Boss damage  AGL:53   Elemental
                                                  LUK:36   Grewon

    65  Ishtal        Empress    44  Bolt all     Reflect blast
                                     Ice arrow    Weak against spirit
                                     Revive       STR:45   OMP:188
                                     Discharge    VIT:44   DMP:178
                                     Blast most   TEC:40
                                                  AGL:26   Physical
                                                  LUK:55   Grewon

    66  Massacre      Tower      29  Bad luck     Strong against attack
                                     More dead    STR:65   OMP:190
            Item "Black mask"        Cease heal   VIT:60   DMP:155
                                     Bind         TEC:36
                                     Intimi mag   AGL:31   Evildark
                                     Light kick   LUK:52   Necromancy

    66  Bushido       Justice    33  Force        Reflect gravity
                                     Force all    Weak against spirit
            Item "Chess piece"       Triple hit   STR:31   OMP:195
                                     Discharge    VIT:36   DMP:155
                                                  TEC:65
                                                  AGL:60   Physical
                                                  LUK:45   Graviton

    68  Hannu         Magician   51  Gust         Reflect wind
                                     Death kick   Weak against physical
                                     Gust all     STR:45   OMP:216
                                     Gale all     VIT:33   DMP:169
                                     Twister      TEC:57
                                     Triple hit   AGL:63   Elemental
                                                  LUK:28   Air

    70  Racsha        Priestess  35  Happy dance  Strong against magic
                                     Ill cure     STR:38   OMP:208
                                     Aqua wall    VIT:47   DMP:198
                                     Revive more  TEC:59
                                     Fire wall    AGL:28   Holylight
                                     Life         LUK:33   Bless

    74  Bucho         Heirophant 41  Lighten      Absorb flash
                                     DEF drop     Weak against blast
            Item "Thunderbox"        Ice arrow    STR:40   OMP:192
                                     Magic wall   VIT:71   DMP:202
                                                  TEC:61
                                                  AGL:35   Holylight
                                                  LUK:49   Photon

    76  Borax         World      57  Bolt         Strong against attack
                                     Blast most   Weak against magic
                                     Glass wall   STR:51   OMP:211
                                     Holy word    VIT:83   DMP:204
                                     Force all    TEC:40
                                                  AGL:35   Physical
                                                  LUK:43   Sign

    77  Beezlebum     Devil      66  Giant pin    Strong against everything
                                     Extinct      STR:31   OMP:233
            Item "Pagan king"        Glass wall   VIT:51   DMP:208
                                     Sickness     TEC:36
                                     Death        AGL:41   Evildark
                                     Moon whip    LUK:64   Necromancy

    79  Garuda        Sun        58  Gust all     No effect against wind 
                                     Spike claw   Weak against gun
            Item "Big statue"        Gale wind    STR:49   OMP:217
            Card "EM Maui"           Gale         VIT:37   DMP:197
            Card "WD Yaksha"         Death claw   TEC:52
                                     Gale all     AGL:86   Elemental
                                                  LUK:71   Air

    79  Dark angel    Judgement  58  Holy word    Reflect magic
                                     Judgement    Weak against spear
            Item "Dark ash"          Nuke most    STR:36   OMP:227
                                     Revive more  VIT:37   DMP:217
                                                  TEC:32
                                                  AGL:76   Holylight
                                                  LUK:52   Awake

    80  Leuda         Magician   61  Inferno      Absorb blast
                                     Death bound  Weak against physical
            Item "Sun seed"          Blaze all    STR:53   OMP:249
            Card "ED Weirdo"         Inferno all  VIT:37   DMP:194
            Card "WM Babe"           Holy word    TEC:67
                                     Magma heat   AGL:72   Elemental
                                                  LUK:32   Grewon

    85  Kari          Empress    55               Reflect gravity
                                                  Weak against spirit
            Item "Dark gift"         Force        STR:44   OMP:240
            Card "DW Warchild"       Triple hit   VIT:85   DMP:220
            Card "MA Leo"            Elixer       TEC:39
                                     Force all    AGL:34   Physical
                                     Eternity     LUK:70   Graviton

    86  Ashura        Emporer    53  Gust         No effect against wind
                                     Gale         Weak against gun
            Item "Glass doll"        Mezmerize    STR:86   OMP:247
            Card "WD Valkyrie"       Gishin       VIT:39   DMP:212
            Card "SD Cyrus"          Glacier      TEC:34
                                     Axe bomb     AGL:71   Elemental
                                                  LUK:44   Wonder

    88  Shaa          Tower      70  Slumber      Strong against attack
                                     Extinct      STR:83   OMP:246
                                     Bind light   VIT:78   DMP:201
                                     Magic seal   TEC:43
                                     Cease heal   AGL:39   Evildark
                                     Death kick   LUK:68   Nerve

    88  Scrag         Priestess  45  Elixer all   Reflect attack
                                     Eternity     STR:44   OMP:256
            Item "Fate pin"          Revive more  VIT:57   DMP:236
            Card "ED Faefnel"        Elixer       TEC:73
            Card "DN Shin"           Boss damage  AGL:34   Holylight
                                                  LUK:39   Wonder

    89  Endora        Heirophant 62               Absorb flash
                                                  Weak against blast
            Item "Tiger belt"        Holyest      STR:45   OMP:233
            Card "WD Hanya"          Magmaheat    VIT:83   DMP:233
            Card "EM Durahan"        Electro      TEC:73
                                     POW return   AGL:40   Holylight
                                     Lightning    LUK:58   Photon

    90  Athena        Justice    71  Death bound  Reflect attack
                                     Steel wall   Weak against magic
            Item "Olive ring"        Discharge    STR:41   OMP:255
            Card "DW Rantula"        STR up       VIT:46   DMP:205
            Card "WM Sucula"         Sonic all    TEC:83
                                                  AGL:78   Physical
                                                  LUK:59   Photon

    94  Abracab       Judgement  73               Reflect magic
                                                  Weak against spear
            Item "Silver dish"       Light all    STR:48   OMP:269
            Card "SD Zin"            Bi strike    VIT:43   DMP:249
            Card "AL Kelpi"          Holyest      TEC:38
                                     Boss damage  AGL:87   Holylight 
                                     Elixer all   LUK:61   Exorcism

    96  Shiva         Chariot    62  Mega raid    Absorb wind
                                     Wave         Weak against spirit
            Item "Sun Tablet"        Triple hit   STR:89   OMP:274
            Card "SD Ganesha"        Gale         VIT:59   DMP:224
            Card "DD Karak"          Nuke most    TEC:84
                                                  AGL:43   Physical
                                                  LUK:48   Air    

    97  Zuma          World      63  Bright air   Strong against attack
                                     Fire breath  Weak against magic
            Item "D-Scales"          Ice breath   STR:63   OMP:265
            Card "DN Naga"           Destruct     VIT:99   DMP:248
            Card "BD Owl"            Poison air   TEC:51
                                     Nuke most    AGL:44   Physical
                                                  LUK:54   Graviton   


    99  Lucifer       Devil      100 Curse all    Strong against everything
                                     Richter      STR:40   OMP:279
            Item "David star"        Extinct      VIT:64   DMP:264
            Card "DW Dance"          Hell eyes    TEC:45
            Card "WD Dead chef"      Judgement    AGL:50   Evildark
                                                  LUK:82   Wonder

Important items note:
  Here is how you recieve certain items necessary for some of the higher 
  personas

    D-Scales          Found in Well of mind and souls, level B6
    Glass doll        Recieved after getting one of each spell card
    Sun tablet        Recieved for defeating WM Fenril
    Silver dish       Recieved for defeating FA Rainchild
    Olive ring        Recieved for defeating ED Faefnel
    Tiger belt        Recieved for defeating DN Shin
    Dark gift         Recieved for defeating GT Chow
    Pagan king        Recieved for defeating DM Alice

    The other items necessary for certain persona creations are found
    in the Judgement 1999s, through various events in the game, or by
    a stage eight deletion of a specific persona. 

Persona compatibility:
  Here is a chart that will let you know which characters can use which
  personas. The empty spaces are just ones I haven't tried on that 
  character yet.

                    Main  Nate  Mary  Mark  Brad  Alana  Ellen  Chris  Yuki
    Heirophant
      Trickster     No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Voodoo        No    Yes   No    No    No    No     No     No     No
      Shogi         No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Omah          No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Mephisto      No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Thor          No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Bucho         No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Endora        No    Yes   Yes   Yes   Yes   Yes    Yes    No     Yes

    Lovers
      Pixie         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Jack frost    Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     Yes
      Jack O'       Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     Yes

    Chariot
      Shaman        No    No    No    Yes   No    No     No     No     No
      Vortek        Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes
      Mordo         Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes
      Shaolin       Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes
      Demo          No    No    No    Yes   No    No     No     No     No
      Shiva         Yes   Yes   Yes   Yes   No    Yes    Yes    No     Yes

    Emporer
      Starion       Yes   No    No    No    No    No     No     No     No
      Pawn          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Brax          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Ug            Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Odin          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Bard          Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes
      Ra            Yes   No    No    No    No    No     No     No     No
      Ashura        Yes   No    Yes   Yes   Yes   Yes    Yes    No     Yes

    Priestess
      Maria         No    No    Yes   No    No    No     No     No     No
      Virgo         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Crosscut      Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Deva          Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Wals          Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No 
      Vixen         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Chatz         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Valzante      No    No    Yes   No    No    No     No     No     No
      Racsha        Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No
      Scrag         Yes   Yes   Yes   Yes   Yes   Yes    Yes    No     No

    Empress
      Vesta         No    No    No    No    No    No     No     No     Yes
      Rain          Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Iron bride    Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Bridget       Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Celes         Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Dorga         No    No    No    No    No    No     No     No     Yes
      Ishtal        Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes
      Kari          Yes   Yes   No    Yes   Yes   Yes    Yes    No     Yes

    Judgement
      Nike          No    No    No    No    No    No     Yes    No     No
      Halo          Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes
      Azreal        Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes
      Allmighty     Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes
      Alfred        No    Yes   No    No    No    No     No     No     No
      Michael       No    No    No    No    No    No     Yes    No     No
      Dark angel    Yes   Yes   Yes   Yes   Yes   No     Yes    Yes    Yes
      Abracab       Yes   Yes   Yes   Yes   Yes   No     Yes    No     Yes

    Magician
      Fury          No    No    No    No    No    Yes    No     No     No
      Lx1           Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Lance         Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Helion        Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Vora          Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Flare         No    No    No    No    No    Yes    No     No     No
      Hannu         Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes
      Leuda         Yes   Yes   Yes   Yes   Yes   Yes    No     No     Yes

    Justice
      Talon         No    No    No    No    Yes   No     No     No     No
      Darkrider     Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Mach          Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Region        Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Morie         Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Darkside      No    No    No    No    Yes   No     No     No     No
      Bushido       Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes
      Athena        Yes   Yes   Yes   No    Yes   Yes    Yes    No     Yes

    Devil
      Guni          No    No    No    No    No    No     No     Yes     No
      Loki          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Beezlebum     No    No    No    No    No    No     No     Yes     No
      Lucifer       No    No    No    No    No    No     No     Yes     No

    Sun
      Ven           Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Gasious       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Crow          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Pheonix       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Garuda        Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Hermit
      Hellcat       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Stallios      Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Frost         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    World
      Hive          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Leviathan     Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      St. Dragon    Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Borax         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Zuma          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Moon
      Remy          Yes   Yes   No    Yes   Yes   No     No     Yes     No
      Succubuss     Yes   Yes   No    Yes   Yes   No     No     Yes     No

    Star
      Sumi          No    No    Yes   No    No    Yes    Yes    No      Yes

    Temperance
      Anuvis        Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Gemb          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Death
      Hera          No    No    Yes   No    No    Yes    Yes    Yes     Yes
      Inferno       No    No    Yes   No    No    No     No     Yes     Yes
      Mondo         No    No    No    No    No    No     No     Yes     No  

    Fortune
      Cerebus       Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Strength
      Viper         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

    Hanged man
      Jester        Yes   No    Yes   Yes   Yes   Yes    Yes    Yes     No

    Tower
      Massacre      No    No    No    No    No    No     No     Yes     No
      Shaa          Yes   Yes   No    Yes   Yes   No     No     Yes     No

    Fool
      Tenji         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Nari          Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes
      Karma         Yes   Yes   Yes   Yes   Yes   Yes    Yes    Yes     Yes

Persona deletion Item chart:
  If you delete a persona that has attained stage eight, you will recieve
  an item upon the deletion. The following is a listing of the items that
  you are given when deleting each of the personas once they have reached
  stage eight. I have grouped them by Family.
  
    Heirophant
      Trickster      Paralyze stone
      Voodoo         Vitality essence
      Shogi          Mega glove
      Omah           Chess piece
      Mephisto       Panic dirk
      Thor           Spirit coat
      Bucho          Discharge stone
      Endora         Holy stone

    Lovers
      Pixie          Luck essence
      Jack frost     Luck essence
      Jack O'        Iron mask

    Chariot
      Shaman         HP essence
      Vortek         Force rock
      Mordo          Silver tip
      Shaolin        Mad dog
      Demo           Machete
      Shiva          Therm stone

    Emporer
      Starion        Strength essence
      Pawn           Iron blade
      Brax           Inferno rock
      Ug             Penta glove
      Odin           Energy bow
      Bard           Ceasar hand
      Ra             Inferno stone
      Ashura         Light stone

    Priestess
      Maria          Spell point essence
      Virgo          Petrify cure
      Crosscut       Revive rock
      Deva           Blast stone
      Wals           Fate pin
      Vixen          Holy vulcan
      Chatz          Peace maker
      Valzante       Holy comet
      Racsha         Elixer stone
      Scrag          Revive rock

    Empress
      Vesta          Zoma
      Rain           Paralyze cure
      Iron bride     Electric glove
      Bridget        Cobra axe
      Celes          Ceasar helmet
      Dorga          Infinity
      Ishtal         David star
      Kari           Force stone

    Judgement
      Nike           Tec essence
      Halo           Sonic rock
      Azreal         Discharge rock
      Allmighty      Whispers
      Alfred         Elixer rock
      Michael        Heaven gate
      Dark angel     Hell fire
      Abracab        Sun stone

    Magician
      Fury           Life orb
      Lx1            Ill cure
      Lance          Charm sword
      Helion         Core shoes
      Vora           Final axe
      Flare          Ceasar feet
      Hannu          Gishin stone
      Leuda          Laser blade

    Justice
      Talon          Agility essence
      Darkrider      Cobra stone
      Mach           Gale rock
      Region         Monk hood
      Morie          Star sword
      Darkside       Bind whip
      Bushido        Glacier stone
      Athena         Ceasar suit

    Devil
      Guni           Nuke stone
      Loki           Power glove
      Beezlebum      Curse rock
      Lucifer        Omega stone

    Sun
      Ven            Poison cure
      Gasious        Charm shot
      Crow           Exor sword
      Pheonix        Hydra cowl
      Garuda         Gale stone

    Hermit
      Hellcat        Glacier rock
      Stallios       Sun seed
      Frost          Tengu boots

    World
      Hive           Gishin rock
      Leviathan      Poniard
      St. Dragon     Muscle arm
      Borax          Angel knife
      Zuma           Sonic stone

    Moon
      Remy           Ill stone
      Succubuss      Petrify whip

    Star
      Sumi           Holy axe

    Temperance
      Anuvis         Dark ash
      Gemb           Mobile suit

    Death
      Hera           Petrify stone
      Inferno        Holy glove
      Mondo          Death cross

    Fortune
      Cerebus        Dead ends

    Strength
      Viper          Twin tower

    Hanged man
      Jester         Grim reaper

    Tower
      Massacre       Death stone
      Shaa           Exit n' stone

    Fool
      Tenji          Jingle whip
      Nari           Hell rain
      Karma          Musamune

Items recieved by defeating various demons:
  Here is a listing of the items you may recieve by defeating the various
  demons throughout the game. The higher your luck level is, the greater 
  your chance of recieving an item.

    ND
      Moonchild    : Ill stone
      Insibus      : Petrafy stone
      Succubus     : Opal
      Incubus      : Dark sword
      Hinos        : Blood orb
      Mermaid      : Metal card
      Remy         : Cobra stone
      Nightmare    : Paralyze stone
      Hermit       : Scalpel
    FY
      King fly     : Force rock
      Queen fly    : Ogre blade
      Princix      : Blaze stone
      Hellion      : Garnet
      Dark elf     : Ph-guard
      Water elf    : Turquoise
      Jack o'      : Fire stone
      Jack frost   : Chill stone
      Pixie        : Magic stone
    FA
      Rainchild    : Silver dish
      Abax         : Curse rock
      Jester       : Di-paralyze
      Palerider    : Exit n' stone
      Astral       : Metal card
      Blax knight  : Bind blade
      Arapachi     : Dis energy
      Dev chef     : Shiny candy
      Grub         : Toad candy
    ED 
      Faefnel      : Olive ring
      Weirdo       : Ruby
      Felios       : Bowie
      Snaketail    : Cloud sword
      Drac         : Amethest
      Wyvern       : Moon stone
      Cockatrice   : Di-stone
    CB 
      Light dove   : Bolt stone
      Alecto       : Blast stone
      Gargos       : Sonic rock
      Beezley      : Flash stone
      Kimono       : Ray stone
    WM
      Fenril       : Sun tablet
      Bufflax      : Baron glove
      Dragos       : Crystal
      Sucula       : Topaz
      Black widow  : Ph-guard
      Babe         : Ripobitan
      Nuea         : Herb
      Sharktooth   : Di-paralyze
    WD  
      Yaksha       : Holy stone
      Puru         : Light sword
      Valkyrie     : Plate axe
      Dead chef    : Close bow
      Ripper       : Paralyze cure
      Hanya        : Panic whip
      Fruman       : Mop
    EM
      Manimal      : Emerald
      Durahan      : Light bow
      Maui         : Moon stone
      Landshark    : Ice whip
      Fugly        : Ripobitan
      Ogre         : Onyx
      Gremlin      : Shiny candy
    EG
      Macabre      : Close whip
      Lips         : Di-paralyze
      Flower kid   : Magic stone
      Toilet kid   : Electric whip
      Dribbler     : Battle axe
      Ghost        : M-guard
      Static       : Core shield
      Wraith       : Magic stone
    OL 
      Grimy        : Discharge rock
      Shadow       : Metal card
      Clone        : Magma stone
      Anatomy      : Laser bow
      Flux         : Dirk
      Yakuza       : Shock sword
      Thug         : Blood orb
      Slime        : Dis-energy
    SM 
      Blackman     : Metal card
      Agent        : Metal card
      S.S.         : STR drink
    SD
      Ganesha      : Sapphire
      Moai         : Metal card
      Tengu        : Gale rock
      Cupid        : Gold axe
      Zin          : Hina stone
      Raksha       : Topaz
      Cyrus        : Gold sword
      Magic urn    : Herb
    AL
      Kelpi        : Magic rock
      Chronos      : Light stone
      Dominion     : Paralyze axe
      Virtue       : Zamba glove
      Power        : Turquoise
      Principal    : M-guard
      Arch angel   : Bind bow
      Angel        : Tanto
    DN 
      Shin         : Tiger belt
      Vixen        : Hina stone
      Viper        : Amethest
      Water asp    : Aqua stone
      Naga         : Onyx
      Shadow asp   : Metal card
      Leach        : Iron claw
    BD 
      Ramia        : Glacier rock
      Bumbo        : Gust stone 
      Ithl         : Ice stone
      Sith         : Aqua stone
      Owl          : Wind stone
      Firebird     : Metal card
    MA 
      Leo          : Blood orb
      Scorpio      : Garnet
      Otros        : Nuke rock
      Hemes        : Sleep sword
      Felicia      : Toad candy
      Kariee       : Metal card
      Muskat       : Shiny candy
    DW 
      Randa        : Nuke stone
      Warchild     : Life orb
      Dance        : Wave stone
      Rantula      : Pit stone
      Chomp        : Dis energy
      Siren        : Gravity stone
      Sacrifice    : Dis enegry
    DD 
      Golem        : Gishin rock
      Karak        : Inferno rock
      Dwarfen      : Quake stone
      Kobold       : Magic stone
      Goul         : Tremor stone
      Imp          : Gauntlet
    GT  
      Chow         : Dark gift
      Moroku       : Pearl
      Insectoid    : Ph-guard
      Shremlin     : Di-ill
      Karen        : Shiny candy
      Ifirit       : Magma stone
      Shpos        : Di-paralyze
      Goblin       : Di-poison
    ZE
      Painter      : Panic punch
      Psycho       : Lava sword
      Gleeb        : Di-stone
      Zombie cop   : Di-paralyze
      Dead nurse   : Herb
      Zombie girl  : M-guard
      Zombie boy   : Metal card
      Zombie       : Cloth hat
    SS
      Arrogance    : Alexandria
      Sloth        : Death stone
      Bellycasey   : Diamond
      Jealousy     : Zoma
      Greed        : Magic rock
      Obscene      : Zoma
    DM    
      Alice        : Pagan king 

Enemy contact cards(spell cards): 
  These are the spell cards that you receive upon successfully interesting
  an enemy, provided you choose this from your list of rewards afterwards.
  A contact(spell) card is set up very similiar to a persona card(see 
  example persona card) On the stationary bar at the bottom of the enemy's
  contact card, it lists the following:
    Class/Type(upper left)
    Name(bottom center)
  If you try to contact an enemy which you already have a contact card 
  for, all members of that particular group of enemy will leave the
  battle. This is helpful when you feel as though you may be outnumbered.
  Although you cannot re-contact(in same battle) an already contacted 
  enemy, you can attempt to contact more than one enemy type per battle.
  The battle is avoided if you make any type of interesting contact with 
  any one enemy(see Getting cards below).
 
Getting cards: 
  The object of contacting the enemies is to try and invoke certain 
  emotions in them. Upon attempting to contact an enemy(some enemies may
  try to contact you, if this happens you must Accept/Decline their 
  invite), a descriptive box will open on the bottom of the screen. This
  box contains the contacted enemy's level, name, interests(highlighted) 
  and whether or not you have this particular enemy's contact card in your
  current inventory(highlighted in yellow if you do). If you do not already
  have the contacted enemy's card you may choose to continue with the 
  contact. Choose the party member you would like to attempt to gain the 
  enemy's interest with, then choose from the four topics of conversation
  it gives you(all differ depending on which character you chose). Through
  talking to the enemy you will fill the square in the upper left corner
  of the screen with color. If you fill the square with a certain color, 
  you will get the emotional outcome it provides.
    1. Anger: Red
    2. Joy: Green
    3. Fear: Blue
    4. Interest: Yellow
  If you invoke these emotions through your choices when contacting the 
  enemy here is a list of the consequences:
    1.  Anger: The enemy may get first attack on your party
    2.  Joy: The enemy may leave the battle, or become happy
    3.  Fear: The enemy may leave the battle, or become bound
    4.  Interest: You get the 3 choices full Interest brings(see below)
    5.  Anger/Joy: Enemy will leave the battle
    6.  Anger/Fear: The enemy is confused(does not attack right away)
    7.  Anger/Interest: You get the 3 choices as if Interested
    8.  Joy/Fear: Enemy will leave the battle, or become charmed
    9.  Joy/Interest: You get the 3 choices as if Interested
    10. Fear/Interest: You get the three choices as if Interested
      You get 2 emotions if 2 or more are full(pulsating) when you get one 
      to maximum power(filling the square). Even if 3 or more are full, you
      still only get a combination of 2.
  After gaining the enemies full interest you will be given 3 choices:
    1. Take the enemies contact(spell) card, battle will be avoided
    2. Enemy leaves the battle, you get experience, money or gems
    3. Enemy leaves the battle
  Gaining enemy contact cards allows you to create new personas.
  You may only carry 12 enemy contact cards at a time. If you have a full
  inventory of enemy cards, the next time you gain one, a screen will 
  appear with a listing of all the cards you currently have. You will then
  be asked whether you would like to drop a card from your inventory to 
  make room for the new card. If yes, choose the one you'd like to discard
  so the new card can be acquired. Some personas are directly linked to 
  some enemies. If you try and contact an enemy with a character equipped
  with such a persona, you will be asked one question, then automatically
  given a contact card(the persona orders the demon to give it to you if
  your levels are high enough). One such instance of this is, Loki, at
  6/8 moon, this persona will contact the demon Fenril(you have to contact
  the demon with a character that has the particular persona equipped). 
  Below are some ways to gain interest from the demons(note that these 
  ways are not 100% accurate, as the phase of the moon and whether or not
  the demon asks you for items may alter the outcome, but these should 
  work most of the time):            
    
    ND                                 SD
      Moonchild-   Mark, stare           Ganesha-      Mark, stare
      Insibus-     Mary, shudder         Moai-         Nate, speech
      Succubus-    Mark, lie             Tengu-        Mary, ask
      Incubus-     Alana, threaten       Cupid-        Alana, tempt
      Hinos-       Alana, tempt          Zin-          Nate, speech
      Mermaid-     Nate, yell            Raksha-       Alana, threaten
      Remy-        Mary, shudder         Cyrus-        Mark, provoke
      Nightmare-   Mary, waste time      Magic urn-    Mary, waste time
      Hermit-      Nate, yell          AL
    FY                                   Kelpi-        Mark, stare
      King fly-    Mark, stare           Chronos-      Mark, stare
      Queen fly-   Main, recruit         Dominion-     Nate, speech/
      Princix-     Nate, speech                        Alana, threaten
      Hellion-     Nate, speech          Virtue-       Nate, speech/
      Dark elf-    Nate, sarcasm                       Mark, lie
      Water elf-   Main, recruit         Power-        Mary, shudder
      Jack o'-     Main, recruit         Principal-    Nate, speech
      Jack frost-  Main, recruit         Arch angel-   Mark, stare
      Pixie-       Mark, lie/            Angel-        Mary, waste time/
                   Yuki, ignore                        Yuki, ignore
    FA                                 DN
      Rainchild-   Mark, stare           Shin-         Mark, stare
      Abax-        Mark, stare           Vixen-        Nate, speech
      Jester-      Main, persuade        Viper-        Mark, lie
      Palerider-   Brad, gossip          Water asp-    Nate, yell/
      Astral-      Nate, yell                          Mary, waste time
      Blax knight- Mark, stare           Naga-         Mark, stare
      Arapachi-    Nate, speech          Shadow asp-   Mary, waste time
      Dev chef-    Main, persuade        Leach-        Mary, shudder
      Grub-        Mary, waste time    BD
    ED                                   Ramia-        Mark, stare/
      Faefnel-     Nate, sarcasm                       Alana, threaten
      Weirdo-      Mary, ask             Bumbo-        Mark, stare/
      Felios-      Nate, bribe/yell                    Brad, gossip
      Snaketail-   Brad, gossip          Ithl-         Mark, provoke
      Drac-        Nate, yell            Sith-         Mark, stare
      Wyvern-      Mary, shudder         Owl-          Alana, beg
      Cockatrice-  Mary, waste time/     Firebird-     Nate, sarcasm
                   Chris, ignore       MA
    CB                                   Leo-          Main, persuade
      Light dove-  Alana, beg            Scorpio-      Alana, tempt
      Alecto-      Mary, shudder         Otros-        Main, persuade/
      Gargos-      Brad, pickup                        Nate, speech
      Beezley-     Nate, sarcasm         Hemes-        Brad, tell jokes
      Kimono-      Nate, sarcasm         Felicia-      Main, recruit
    WM                                   Kariee-       Main, persuade
      Fenril-      Mary, ask             Muskat-       Mark, stare
      Bufflax-     Brad, gossip        DW
      Dragos-      Mark, dance           Randa-        Nate, speech
      Sucula-      Mark, dance           Warchild-     Main, persuade
      Black widow- Mark, stare           Dance-        Mark, stare
      Babe-        Mary, waste time      Rantula-      Nate, sarcasm
      Nuea-        Nate, bribe           Chomp-        Nate, sarcasm
      Sharktooth-  Nate, bribe           Siren-        Mark, stare
    WD                                   Sacrifice-    Nate, bribe
      Yaksha-      Mark, stare         DD
      Puru-        Main, recruit         Golem-        Mary, shudder
      Valkyrie-    Brad, surprise        Karak-        Main, persuade
      Dead chef-   Mary, shudder/        Dwarfen-      Brad, gossip
                   Main, persuade        Kobold-       Mary, ask
      Ripper-      Nate, speech          Goul-         Mark, dance
      Hanya-       Nate, sarcasm         Imp-          Alana, put down
      Fruman-      Mark, dance        GT
    EM                                   Chow-         Nate, yell
      Manimal-     Nate, bribe           Moroku-       Mark, dance
      Durahan-     Brad, gossip          Insectoid-    Brad, gossip
      Maui-        Brad, gossip          Shremlin-     Mark, dance
      Landshark-   Nate, bribe           Karen-        Mark, dance
      Fugly-       Mark, stare           Ifirit-       Mark, dance
      Ogre-        Nate, yell            Shpos-        Nate, bribe
      Gremlin-     Mary, ask/            Goblin-       Mark, dance
                   Alana, put down     ZE
    EG                                   Painter-      Alana, tempt
      Macabre-     Mark, dance           Psycho-       Nate, bribe
      Lips-        Unpredictable         Gleeb-        Main, persuade
      Flower kid-  Alana, beg            Zombie cop-   Mary, shudder/
      Toilet kid-  Mary, waste time                    Main, persuade
      Dribbler-    Alana, tempt/         Dead nurse-   Main, provoke
                   Alana, threaten/      Zombie girl-  Yuki, ignore/
                   Chris, Magic                        Main, persuade
      Ghost-       Mark, dance           Zombie boy-   Yuki, ignore
      Static-      Mark, dance           Zombie-       Yuki, ignore
      Wraith-      Mark, provoke/      SS
                   Nate, bribe           Arrogance-    Not contactable
    OL                                   Sloth-        Not contactable
      Grimy-       Nate, speech          Bellycasey-   Not contactable
      Shadow-      Alana, threaten       Jealousy-     Not contactable
      Clone-       Brad, gossip/         Greed-        Not contactable
                   Alana, threaten       Obscene-      Not contactable
      Anatomy-     Nate, speech        SM
      Flux-        Alana, beg            Blackman-     Not contactable
      Yakuza-      Alana, tempt          Agent-        Not contactable
      Thug-        Ellen, tempt/         S.S.-         Not contactable
                   Nate, bribe         DM
      Slime-       Main, provoke         Alice-        Not contactable

Conversation guide:
  These are the various topics of conversation that each character can
  discuss.
    
    Main(you)                Nate                  Mark
      Persuade  Provoke        Bribe  Speech         Dance  Provoke
      Recruit   Sing           Yell   Sarcasm        Stare  Lie

    Yuki                     Ellen                 Alana
      Tease  Preach            Story  Sing           Put down  Tempt
      Scold  Ignore            Spoil  Tempt          Beg       Threaten

    Mary                     Brad                  Chris
      Ask         Flatter      Pickup  Tell jokes    Ignore    Threaten
      Waste time  Shudder      Gossip  Surprise      Scream    Magic

Using cards(ward off enemies): 
  Any enemy you currently have a contact card from, can be forced to leave
  a battle by trying to contact them again. If you used a contact card in 
  a Velvet room you do not retain the ability to make that particular enemy
  leave the battle, you need to get another contact card from the species.
  You cannot have more than one of the same contact card per enemy at the 
  same time, as the second contacting would make them leave.

Spell card to Persona crosschart:
  From this crosschart you can determine which combinations of spell 
  cards will produce each class(family) of persona. The numbers along 
  the top match the numbers given to the classes of the spell cards
  running down the side of the chart. Use this crosschart to see what
  persona class will result from the fusion of any two chosen spell 
  cards. Spell cards are represented by class only(individual demon 
  type has no bearing on the resulting persona class). See KEY below:

Class|1  2  3  4  5  6  7  8  9  10 11 12 13 14 15 16 17 18 19 20 21
      --------------------------------------------------------------
1. ND|X  M1 D2 J1 J2 S3 S1 D1 H1 E1 X  E1 L  S3 M1 H3 P  J2 L  M1 X
2. FY|M1 X  M1 M2 E2 H3 H2 C  H3 H1 X  M1 P  H3 H3 P  M1 T1 J1 M1 X
3. FA|D2 M1 X  M2 W  T2 D2 T1 M1 M2 X  L  J1 T1 J1 H3 M2 E2 M2 D2 X
4. ED|J1 M2 M2 X  C  T2 C  H2 C  H2 X  E1 D2 P  W  J2 J2 S2 W  W  X
5. CB|J2 E2 W  C  X  E1 F  S3 M2 J1 X  J2 S3 E2 S3 P  E2 E1 S3 M2 X
6. WM|S3 H3 T2 T2 E1 X  F  S3 E1 T2 X  T1 P  C  H1 C  S3 S2 H3 J1 X
7. WD|S1 H2 D2 C  F  F  X  J2 M2 H2 X  E1 F  H2 E2 S2 E2 H2 D1 H3 X
8. EM|D1 C  T1 H2 S3 S3 J2 X  C  F  X  E1 D1 J2 J2 H2 E2 S1 S3 W  X
9. EG|H1 H3 M1 C  M2 E1 M2 C  X  L  X  L  H1 W  L  C  E2 W  D1 W  X
10.OL|E1 H1 M2 H2 J1 T2 H2 F  L  X  X  T1 P  W  L  M1 P  S2 M2 S1 X
11.SM|X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X
12.SD|E1 M1 L  E1 J2 T1 E1 E1 L  T1 X  X  L  E1 S3 E1 J2 L  T1 L  X
13.AL|L  P  J1 D2 S3 P  F  D1 H1 P  X  L  X  J1 M1 P  H2 W  H2 J1 X
14.DN|S3 H3 T1 P  E2 C  H2 J2 W  W  X  E1 J1 X  C  W  E2 H2 T2 S3 X
15.BD|M1 H3 J1 W  S3 H1 E2 J2 L  L  X  S3 M1 C  X  S1 H3 E2 J2 J1 X
16.MA|H3 P  H3 J2 P  C  S2 H2 C  M1 X  E1 P  W  S1 X  T1 C  T1 T1 X
17.DW|P  M1 M2 J2 E2 S3 E2 E2 E2 P  X  J2 H2 E2 H3 T1 X  P  M2 T1 X
18.DD|J2 T1 E2 S2 E1 S2 H2 S1 W  S2 X  L  W  H2 E2 C  P  X  H3 S1 X
19.GT|L  J1 M2 W  S3 H3 D1 S3 D1 M2 X  T1 H2 T2 J2 T1 M2 H3 X  J1 X
20.ZE|M1 M1 D2 W  M2 J1 H3 W  W  S1 X  L  J1 S3 J1 T1 T1 S1 J1 X  X
21.SS|X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X  X

    KEY:
        C= Chariot      H2=Heirophant    P= Priestess     X=None
        D1=Death        H3=Hermit        S1=Star
        D2=Devil        J1=Judgement     S2=Strength
        E1=Emperor      J2=Justice       S3=Sun
        E2=Empress      L= Lovers        T1=Temperance
        F= Fortune      M1=Magician      T2=Tower
        H1=Hanged man   M2=Moon          W= World
  

Equipping personas: 
  See Velvet room, under Room descriptions

Building up personas:
  The more you use a persona, the more spells you will aquire with it.
  After a certain number of uses, new spells will appear in the persona's
  spell inventory. A maximum of seven spells can be accumulated by each 
  persona. Not all personas will gain seven spells. A persona will be
  at it's highest point at stage 8(this, current stage, is the # after 
  the + plus sign).
  
Using personas:
  When using a powerful persona spell that hits multiple targets, choose
  the central target for the attack(highlighted in yellow), all the
  surrounding enemies(highlighted in white) will also be hit. Certain 
  persona spells will heal certain enemies, or do no damage at all. Also
  certain persona spells(or other attacks) may backfire and hit you instead
  if the enemy uses the same magic. Pay attention as to what types of 
  spells do what to the various enemy types(the same holds true for hand
  weapon and gun attacks).

Example persona card:
  Here is how a persona card is set up:
    Persona number                 Persona level
    Portrait of persona entity     Cost of casting spells in spell points
    Persona type
                                   Magic(spells available 1-7)
    Strength                       1.
    Vitality                       2.
    Technique                      3.
    Agility                        4.
    Luck                           5.
                                   6.
                                   7.
    Offensive magic power          Main persona magic
    Defensive magic power          Secondary persona magic
                     Strength
                     Weakness

Character descriptions:
  You: Dark haired guy
  Nate: Guy wearing scarf
  Mark: Guy wearing yellow hat
  Brad: Guy wearing sunglasses above his eyes
  Mary: Dark haired girl wearing red hair ribbon
  Ellen: Dark haired girl with neck kerchief
  Alana: Light haired girl with pigtails
  Chris: Long haired student with scarred face
  Yuki: Girl with very short black hair
  Philemon: Spirit who lives in the shrine of the butterfly
  Ms. Smith: Teacher
  Dr. Beverly: School nurse
  Bruce: Bandaged boy, Selina's boyfriend
  Selina: Long haired girl, resides in the black market
  Kain: Pale punk kid from high school library
  Guido Sardinia: Head of Sebek corporation
  Nancy: Thin woman, Mary's mother
  Mae: Little girl in white
  Maggie: Little girl in black
  
Various enemies:
  By pressing the R2 button while not in combat you can call up the Demon
  diary. In the diary enemy demons are catagorized 2 ways, by type and by
  name. After you select the type(family/class) you wish to view, the
  different enemies are shown by name and picture to the right. 
  They are:

    1st column

      Class/Name     Level  Health Spell  Strength/Weakness

      ND
        Moonchild    Lvl 64 HP 358 SP 768 Absorb magic,Weak against attack
        Insibus      Lvl 58 HP 324 SP 696 Absorb magic,Weak against attack
        Succubus     Lvl 51 HP 285 SP 612 Absorb magic,Weak against attack
        Incubus      Lvl 42 HP 235 SP 504 Absorb magic,Weak against attack
        Hinos        Lvl 34 HP 190 SP 408 Absorb magic,Weak against attack 
        Mermaid      Lvl 27 HP 151 SP 324 Absorb magic,Weak against attack
        Remy         Lvl 19 HP 106 SP 228 Absorb magic,Weak against attack
        Nightmare    Lvl 13 HP 72  SP 156 Absorb magic,Weak against attack
        Hermit       Lvl 7  HP 23  SP 84  Absorb magic,Weak against attack
      FY
        King fly     Lvl 57 HP 273 SP 741 Reflect fire,Weak to physical
        Queen fly    Lvl 49 HP 235 SP 637 Reflect tremor,Weak to physical
        Princix      Lvl 40 HP 192 SP 520 Reflect chill,Weak to physical
        Hellion      Lvl 31 HP 148 SP 403 Reflect tremor,Weak to physical
        Dark elf     Lvl 23 HP 110 SP 299 Reflect wind,Weak to physical
        Water elf    Lvl 18 HP 86  SP 234 Reflect chill,Weak to physical
        Jack o'      Lvl 15 HP 72  SP 195 Reflect fire,Weak to physical
        Jack frost   Lvl 8  HP 38  SP 104 Reflect chill,Weak to physical
        Pixie        Lvl 2  HP 9   SP 26  Reflect wind,Weak to physical
      FA
        Rainchild    Lvl 71 HP 568 SP 710 Reflect magic,Weak against spear
        Abax         Lvl 65 HP 520 SP 650 Reflect magic,Weak against spear
        Jester       Lvl 56 HP 448 SP 560 Reflect magic,Weak against spear
        Palerider    Lvl 48 HP 384 SP 480 Absorb fire,Weak against chill
        Astral       Lvl 41 HP 328 SP 410 No effect magic,Weak to attack
        Blax knight  Lvl 33 HP 264 SP 330 No effect magic,Weak to attack
        Arapachi     Lvl 26 HP 208 SP 260 No effect magic,Weak to attack
        Dev chef     Lvl 17 HP 136 SP 170 No effect magic,Weak to attack
        Grub         Lvl 9  HP 72  SP 90  Absorb fire,Weak against chill
      ED 
        Faefnel      Lvl 70 HP 799 SP 700 Strong to attack,Weak to magic
        Weirdo       Lvl 58 HP 696 SP 580 Strong to attack,Weak to magic
        Felios       Lvl 51 HP 612 SP 510 Reflect flash,Weak against spirit
        Snaketail    Lvl 43 HP 516 SP 430 Absorb fire,Weak against spirit
        Drac         Lvl 33 HP 396 SP 330 Absorb chill,Weak against spirit
        Wyvern       Lvl 23 HP 276 SP 230 Absorb wind,Weak against spirit
        Cockatrice   Lvl 15 HP 180 SP 150 Absorb wind,Weak against spirit
      CB 
        Light dove   Lvl 66 HP 528 SP 528 No effect ray,Weak against gun
        Alecto       Lvl 53 HP 320 SP 424 Absorb wind,Weak against spirit
        Gargos       Lvl 36 HP 176 SP 288 Absorb wind,Weak against spirit
        Beezley      Lvl 25 HP 136 SP 200 Absorb wind,Weak against spirit
        Kimono       Lvl 14 HP 80  SP 112 No effect ray,Weak against gun
      WM
        Fenril       Lvl 75 HP 660 SP 750 No effect tackle,Weak to whip
        Bufflax      Lvl 63 HP 554 SP 630 No effect tackle,Weak to whip
        Dragos       Lvl 52 HP 343 SP 520 No effect tackle,Weak to whip
        Sucula       Lvl 43 HP 283 SP 430 No effect tackle,Weak to whip
        Black widow  Lvl 31 HP 204 SP 310 No effect tackle,Weak to whip
        Babe         Lvl 22 HP 154 SP 220 No effect tackle,Weak to whip
        Nuea         Lvl 16 HP 105 SP 160 No effect tackle,Weak to whip
        Sharktooth   Lvl 9  HP 59  SP 90  No effect tackle,Weak to whip
      WD  
        Yaksha       Lvl 52 HP 416 SP 416 Strong against magic
        Puru         Lvl 44 HP 352 SP 352 Strong against magic
        Valkyrie     Lvl 37 HP 296 SP 296 Strong against magic
        Dead chef    Lvl 32 HP 256 SP 256 Strong against magic
        Ripper       Lvl 25 HP 200 SP 200 Strong against magic
        Hanya        Lvl 16 HP 128 SP 128 Strong against magic
        Fruman       Lvl 8  HP 64  SP 64  Strong against magic
      EM
        Manimal      Lvl 61 HP 488 SP 427 Strong to spirit,Weak to physical
        Durahan      Lvl 53 HP 424 SP 371 Reflect attack
        Maui         Lvl 42 HP 336 SP 294 Reflect wind,Weak to physical
        Landshark    Lvl 35 HP 280 SP 245 Reflect fire,Weak to physical
        Fugly        Lvl 27 HP 216 SP 189 Reflect fire,Weak to physical
        Ogre         Lvl 19 HP 152 SP 133 Strong to spirit,Weak to physical
        Gremlin      Lvl 13 HP 104 SP 91  Reflect chill,Weak to physical
      EG
        Macabre      Lvl 45 HP 360 SP 225 Strong against attack,Weak to fire  
        Lips         Lvl 34 HP 272 SP 130 Strong against attack,Weak to fire  
        Flower kid   Lvl 25 HP 200 SP 99  Strong against attack,Weak to fire  
        Toilet kid   Lvl 19 HP 136 SP 68  Strong against attack,Weak to fire  
        Dribbler     Lvl 15 HP 120 SP 57  Strong against attack,Weak to fire  
        Ghost        Lvl 8  HP 64  SP 29  Strong against attack,Weak to fire  
        Static       Lvl 5  HP 40  SP 20  Strong against attack,Weak to fire  
        Wraith       Lvl 2  HP 16  SP 10  Strong against attack,Weak to fire  
      OL 
        Grimy        Lvl 68 HP 598 SP 816 Weak against magic
        Shadow       Lvl 50 HP 440 SP 300 Absorb attack,Weak against magic
        Clone        Lvl 41 HP 343 SP 234 Absorb attack,Weak against magic
        Anatomy      Lvl 32 HP 274 SP 197 Absorb attack,Weak against magic
        Flux         Lvl 24 HP 211 SP 240 Absorb attack,Weak against magic
        Yakuza       Lvl 15 HP 132 SP 60  Absorb attack,Weak against magic
        Thug         Lvl 8  HP 70  SP 32  Absorb attack,Weak against magic
        Slime        Lvl 1  HP 14  SP 10  Absorb attack,Weak against magic
      SM 
        Blackman     Lvl 56 HP 393 SP 321 Nothing in particular
        Agent        Lvl 20 HP 177 SP 99  Nothing in particular
        S.S.         Lvl 14 HP 149 SP 67  Nothing in particular
    2nd column 
      SD
        Ganesha      Lvl 65 HP 364 SP 650 Reflect wind,Weak to physical
        Moai         Lvl 60 HP 336 SP 600 Reflect fire,Weak to physical
        Tengu        Lvl 51 HP 285 SP 510 Reflect wind,Weak to physical
        Cupid        Lvl 43 HP 240 SP 430 Strong to magic,Weak to attacks
        Zin          Lvl 35 HP 196 SP 350 Reflect fire,Weak to physical
        Raksha       Lvl 26 HP 145 SP 260 Reflect chill,Weak to physical
        Cyrus        Lvl 18 HP 100 SP 180 Absorb flash,Weak to physical
        Magic urn    Lvl 10 HP 56  SP 100 Reflect fire,Weak to physical
      AL
        Kelpi        Lvl 64 HP 512 SP 640 Reflect magic,Weak to spear
        Chronos      Lvl 57 HP 456 SP 570 Reflect magic,Weak to spear
        Dominion     Lvl 52 HP 416 SP 520 Reflect magic,Weak to spear
        Virtue       Lvl 44 HP 352 SP 440 No effect to magic,Weak to attack
        Power        Lvl 36 HP 288 SP 360 No effect to magic,Weak to attack
        Principal    Lvl 29 HP 232 SP 290 No effect to magic,Weak to attack
        Arch angel   Lvl 21 HP 168 SP 210 No effect to magic,Weak to attack
        Angel        Lvl 14 HP 112 SP 140 No effect to magic,Weak to attack
      DN 
        Shin         Lvl 67 HP 750 SP 670 Strong to attack,Weak to magic
        Vixen        Lvl 59 HP 660 SP 590 Strong to attack,Weak t