____   __  ___  _  _   __  _    _  _____   ___  _    _  _  _      ____
|  _ \ | _|/ _/ | || \ | _|| \  | ||_   _| | __|| |  | || || |    |___ \
| |_|/ ||_ \_ \ | |||\|||_ |  \ | |  | |   ||__ | |  | || || |       _||
|  _ \ | _|  \ \| |||||| _|| |\\| |  | |   | __| \ \/ / | || |      |_ |
| | \ |||_  _/ /| |||/|||_ | | \  |  | |   ||__   \  /  | || |__   ___||
|_| |_||__||__/ |_||_/ |__||_|  \_|  |_|   |___|   \/   |_||____| |____/
-   N   E   M   E   S   I   S   -
BIOHAZARD 3: LAST ESCAPE (JAPAN NAME)

------------------------------------------------------------------------
========================================================================
             R E S I D E N T   E V I L   3  :  N E M E S I S
            B I O H A Z A R D   3   :   L A S T   E S C A P E
                  U L T I M A T E     G U I D E B O O K
========================================================================
------------------------------------------------------------------------

A complete FAQ/Walkthrough for:

Resident Evil 3: Nemesis (PlayStation)
Resident Evil 3: Nemesis (Dreamcast)
Resident Evil 3: Nemesis (PC)
BioHazard 3: Last Escape (JPN PlayStation)
BioHazard 3: Last Escape (JPN Dreamcast)

               |----------------------------------------|
               |========================================|
               |Written by: CVXFREAK                    |
               |E-mail:     FireEmblemPride@hotmail.com |
               |Date:       May 25, 2003                |
               |Version:    3.0                         |
               |========================================|
               |----------------------------------------|

- - - -> http://www.gamefaqs.com/features/recognition/9035.html <- - - -
My contributor page... ^_^

------------------------------------------------------------------------
www.biohazardexe.com <--- Especially this site. ALWAYS visit
BioHazardEXE for the latest versions of my guides. Also, visit
BioHazardEXE for various Resident Evil information! It's run by John and
I, so you can count on quick and accurate news about RE!
------------------------------------------------------------------------

The console versions of Resident Evil 3 (PlayStation, Dreamcast) are
copyright 1998, 1999, 2000 by Capcom. The PC version is copyright by
both Capcom and Virgin Interactive 1999. The entire Resident Evil series
is copyright Capcom, etc. The PlayStation is copyright Sony, the
Dreamcast is copyright Sega and the PC varies (between Hewlett Packard,
Compaq, Sony VAIO, Packard Bell, etc). All those copyrights apply to the
Japanese version, BioHazard as well.

NOTE: BioHazard 3: Last Escape is the Japanese name for Resident Evil 3:
Nemesis. This goes for the entire series and their respected numbers and
subtitles.

========================================================================
***T A B L E   O F   C O N T E N T S***
========================================================================

0.  Introduction
1.  Version History
2.  Resident Evil 3: Nemesis Versions
3.  Characters
4.  Basic Information
    A. Controls
    B. Difficulty Modes
    C. Herb Guide
    D. Combat Tactics
    E. Ranking Mode
    F. System Requirements (PC only)
    G. Different Paths
    H. Live Events
5.  Jill's Last Escape Walkthrough
    A. September 28, 1998
    B. October 1, 1998
6.  Operation Mad Jackal
    A. Carlos Oliveira
    B. Nicholai Ginovaef
    C. Mikhail Victor
7.  Secrets and Extras
    A. Codes, Cheats, Etc.
    B. Dreamcast/PC Extras
8.  File Transcripts
    A. In Game Files
    B. Jill's Diary
    C. Epilogue Files
9.  Item List
10. Monster and Boss List
11. Plot Information
    A. Synopsis of Resident Evil Series
    B. Wesker's Report
    C. Wesker's Report II
12. Standard Guide Information
    A. Legal
    B. Contact Guidelines
    C. Credits
    D. Conclusion

========================================================================
0. I N T R O D U C T I O N
========================================================================

For those who have been living in caves since 1999, Resident Evil 3:
Nemesis should be a familiar name to videogame fans by now, in 2002.
Resident Evil 3: Nemsis has spanned across many consoles in the last
generation. It appeared _TWO_ times on the PlayStation, once on the PC,
and once on the Dreamcast.

Unlike Resident Evil 2 and its countless versions, each version of
Resident Evil 3: Nemesis contains no exclusives, except for costumes and
locations. The only extras in the PC/Dreamcast versions are extra
costumes that can be chosen from the start, and Operation Mad Jackal is
unlocked from the beginning.

Now comes the "Resident Evil 3: Nemesis: Ultimate Guidebook." This
FAQ/Walkthrough will be the only version that will extensively cover
every console/PC version of Resident Evil 3: Nemesis as humanly
possible. The following games will be covered by this walkthrough:

Resident Evil 3: Nemesis (PlayStation)
Resident Evil 3: Nemesis (PC)
Resident Evil 3: Nemesis (Dreamcast)

This way, since I'm covering nearly every aspect of every Resident Evil
3: Nemesis version, it will be far easier for me to update this document
more frequently. In other words, all my Resident Evil 3: Nemesis
FAQ/Walkthroughs before August 11, 2002 will be merged into this one
document. The walkthrough will cover all versions. This should be simple
enough for anyone to understand.

========================================================================
1. V E R S I O N   H I S T O R Y
========================================================================

=======
UPDATES
=======

=================
November 25, 2002
=================
UPDATE: Finished make over of guide.

===============
August 12, 2002
===============
UPDATE: Made the FAQ cover all versions of Resident Evil 3: Nemesis. I
also added several more sections to the walkthrough for changeable parts
of the game.

==============
April 20, 2002
==============
UPDATE: Made walkthrough through a room by room basis.

===============
August 18, 2001
===============
UPDATE: Finished walkthrough. Started typing up files and Epilogues.
Added Wesker's Report and Trevor Letters. Ifnsihed the entire guide.

===============
August 16, 2001
===============
UPDATE: Since RECVX didn't come out today like it should have, I'll
spend time making a FAQ for RE3: Nemesis for Dreamcast. I plan to finish
this guide today or tomorrow!

========================================================================
2. R E S I D E N T   E V I L   3  :  N E M E S I S   V E R S I O N S
========================================================================

Resident Evil 3: Nemesis is available for the Dreamcast, PlayStation and
PC. At the end of 2002, it will be available for the Nintendo GameCube.
Here is a breakdown of each version and how it compares to the other
versions. The difference isn't as big as in Resident Evil 2 (which is
one psychotic game when Capcom was porting it to all different
consoles).

--------------------------------------
Resident Evil 3: Nemesis (Playstation)
--------------------------------------
The only exclusive in the PlayStation version is the Boutique and the
Boutique Key, which is used to unlock the Boutique itself. The Boutique
holds all the costumes that Jill can change into during the game. There
are 6 costumes available to change into (including the one she can
wear). Each one is earned as you beat the games over and over again. In
this versions, the Epilogues can only be unlocked on Hard Mode.
Operation Mad Jackal must be unlocked by beating the game once on any
Mode.

---------------------------------------
Resident Evil 3: Nemesis (Dreamcast/PC)
---------------------------------------
The Dreamcast and PC versions are basically identical. They both contain
8 costumes Jill can choose when starting a new game. Since you can
choose costumes from the beginning, the Boutique and Boutique Key are
removed from the game. Also, minigame Operation Mad Jackal is unlocked
from the beginning, so you don't have to beat the game once in order to
play it.

========================================================================
3. C H A R A C T E R S
========================================================================

==============
JILL VALENTINE
==============
AGE: 23
OCCUPATION: S.T.A.R.S. MEMBER
Jill is pretty tough! She is trained to do many specialties, such as
chemistry, gunning, music and plain common sense (unlike Leon Kennedy
and Chris Redfield :) ) She also runs pretty fast. But at times she can
be arrogant, especially toward Umbrella. The Jill in this game is also
considerably different from the Jill in the original Resident Evil. The
one in the original Resident Evil wasn't as tough, but was equally
intelligent. The Jill in the GameCube remake of Resident Evil was a lot
tougher than her original counterpart, which makes the Jill in Resident
Evil 3: Nemesis make a lot more sense.

===============
CARLOS OLIVEIRA
===============
AGE: 21
OCCUPATION: UMBRELLA BIOHAZARD COUNTERMEASURE SERVICE MEMBER
He is from South America. He is very good with any weapons and has come
to Raccoon City to help fight off the deadly zombie invasion. He may
seem cocky like Steve Burnside, but he has a heart of gold! He is
willing to save anyone who needs to be saved, and turns out to be a
valuable ally to Jill.

=================
NICHOLAI GINOVAEF
=================
AGE: UNKNOWN
OCCUPATION: UMBRELLA WATCHDOG
He is from Russia. Secretly assigned to gather combat information,
Nicholai hides in the shadows to find his information. When he meets
Jill, he doesn't trust her, because she seems to be a STARS member.
Nicholai is also extremely arrogant and much of an elitist.

==============
MIKHAIL VICTOR
==============
AGE: UNKNOWN
OCCUPATION: UBCS COMMANDER
He is also Russian, but he is a good man to his army. He is willing to
sacrifice his own life for Jill and Carlos and when the Nemesis
approaches, he does the inevitable... Like Marvin Branagh, and Rodrigo
Raval, he's really not that important to the overall story.

=============
MURPHY SEEKER
=============
AGE: UNKNOWN
OCCUPATION: UBCS MEMBER
Not much is known about him, other than he becomes a zombie during the
game. He seems to be great friends with Carlos.

==============
TYRELL PATRICK
==============
AGE: UNKNOWN
OCCUPATION: UBCS WATCHDOG
He, like Nicholai, is a Watchdog. He is eventually shot by Nicholai. He
is very dependant on trust and loyalty. He doesn't like to be betrayed!

============
BRAD VICKERS
============
AGE: 35
OCCUPATION: STARS MEMBER
He is a wimp! He left the STARS Members at the mansion in RE1 and got
shot by Leon (not Claire) a day after the first half of RE3. He is
eventually murdered by Nemesis for being a wimp. Then the next day, as a
zombie, he is again killed by Leon. Bad week for him!

===========
DARIO ROSSO
===========
AGE: UNKNOWN
OCCUPATION: SALESMAN
He lost his family to the zombie raid. Even though Jill is armed to the
teeth, he still doesn't want to go with her to escape. That's his
problem, unfortunately. Will he live? You can find out...

========================================================================
4. B A S I C   I N F O R M A T I O N
========================================================================

------------------------------------------------------------------------
A. C O N T R O L S
------------------------------------------------------------------------

PLAYSTATION VERSION
*******************

     R1 Trigger: Ready Weapon (press and hold)**
     L1 Trigger: Change Targets (when R trigger is held)**
     L2 Trigger: Map
     X Button: Action/Confirm Selection
     TRIANGLE Button: Status Screen/Cancel
     SQUARE Button: Dash (with D-button UP)/Cancel selection
     Start Button: Option menu, skip movie/cut-scene
     D-Pad: Moves character and options

To move character and navigate menus:

     UP: Forward
     DOWN: Backward
     RIGHT: Rotate right
     LEFT: Rotate left

**Sometimes Jill will end up dodging during intense scenes with
monsters.

DREAMCAST VERSION
*****************

     R Trigger: Ready Weapon (press and hold)
     L Trigger: Change Targets (when R trigger is held)
     X Button: Action/Confirm Selection
     Y Button: Map Screen
     B Button: Status Screen/Cancel
     A Button: Dash (with D-button UP)/Cancel selection
     Start Button: Option menu, skip movie/cut-scene
     Analog Thumb Pad: Moves character and options
     D-Pad: Moves character and options

To move character and navigate menus:

     UP: Forward
     DOWN: Backward
     RIGHT: Rotate right
     LEFT: Rotate left

**Sometimes Jill will end up dodging during intense scenes with
monsters.

PC VERSION
**********

I won't be including them here. Those controls are crappy! Customize
them on your keyboard.

------------------------------------------------------------------------
B. D I F F I C U L T Y   M O D E S
------------------------------------------------------------------------

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HARD MODE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This mode is the hardest in the game. If Nemesis is defeated, he'll drop
a suitcase with a special item inside. Enemies take a lot of bullets to
kill, and Nemesis is a lot harder to kill (not to mention more
relentless). Jill will get newer weapons as she progresses through.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
EASY MODE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This mode is pretty easy for people just starting out. Jill will start
out with an Assault Rifle, and will get a lot of weapons in the game
from the start, inside the Item Box. Also, Jill will get more ammo per
box than in Hard Mode. Nemesis is also somewhat easy to kill, though you
should still take some precaution when fighting him.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
HEAVY MODE (Japanese version)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is the hardest mode in the Japanese versions. However, it is only
as hard as Easy Mode in the U.S. Version. However, Jill will still get
the items from Nemesis, and will get the same amount of ammo per box as
in the U.S. Hard Mode. However, enemies will be easy to kill like in the
U.S. Easy Mode. Jill doesn't start out with the Assault Rifle, however,

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
LIGHT MODE (Japanese version)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This is a super-easy mode for Japanese players. In addition to the
enemies being insanely easy, Jill will get the Assault Rifle and all the
extra weapons to start out with. However, Jill will not get any present
from Nemesis, but this mode is good for people who have virtually no
experience in Resident Evil games.

------------------------------------------------------------------------
C. H E R B   G U I D E
------------------------------------------------------------------------

FINE (GREEN) = 100% HEALTH
Little to no damage suffered.

CAUTION (YELLOW) = 75% HEALTH
Some damage suffered.

CAUTION (ORANGE) = 50% HEALTH
A lot of damage suffered.

DANGER (RED) = 25% HEALTH
Extreme amount of damage suffered. Near death.

POISON (PURPLE) = 100%-25% HEALTH
Poisoned by a monster, gradually loses health.

------------------------------
|1. RED + GREEN = FULL HEALTH|
+--------------------------------------------------------------------+
| This herb looks like a small red and green dot on a piece of paper.|
+--------------------------------------------------------------------+

----------------------------------------
|2. GREEN + GREEN + GREEN = FULL HEALTH|
+-----------------------------------------------------------+
|This herb looks like one big green dot on a piece of paper.|
+-----------------------------------------------------------+

-------------------------------
|3. GREEN + GREEN = 50% HEALTH|
+------------------------------------------------------------+
|This herb looks like 2 small green dots on a piece of paper.|
+------------------------------------------------------------+

----------------------------------------------
|4. GREEN + BLUE = 25% HEALTH AND POISON HEAL|
+--------------------------------------------------------------------+
|This herb looks like a small blue and green dot on a piece of paper.|
+--------------------------------------------------------------------+

-----------------------
|5. BLUE = POISON HEAL|
+------------------------------+
|This is a blue leaf-like herb.|
+------------------------------+

-----------------------
|6. GREEN = 25% HEALTH|
+-------------------------------+
|This is a green leaf-like herb.|
+-------------------------------+

------------------------------------------------------
|7. GREEN + GREEN + BLUE = 50% HEALTH AND POISON HEAL|
+----------------------------------------------------------------------+
|This looks like 2 small green dots and a blue dot on a piece of paper.|
+----------------------------------------------------------------------+

-----------------------------------------------------
|8. GREEN + RED + BLUE = FULL HEALTH AND POISON HEAL|
+-----------------------------------------------------------+
|This herb looks like one big brown dot on a piece of paper.|
+-----------------------------------------------------------+

-----------------------------------
|10. FIRST AID SPRAY = FULL HEALTH|
+-----------------------------------------------+
|This is a silver can with a spray nozzle on it.|
+-----------------------------------------------+

------------------------------------------------------------------------
D. C O M B A T   T A C T I C S
------------------------------------------------------------------------

CONSERVE AMMO!
**************
Resident Evil 3: Nemesis is somewhat hard. It is easy to use up a lot of
ammo. The Tyrant known as Nemesis, and Hunters require a lot of ammo. To
conserve ammo throughout the game, strictly use your Handgun and run
away from battles.

FIRE FROM A DISTANCE!
*********************
Hunters and Naked Zombies are extremely versatile when close up to Leon
and Claire. You will want to get to a distance and fire guns like the
Shotgun, Grenade Launcher and Handgun. When it comes to zombies, try to
shoot them at close range because they fall down a lot easier than at
farther distance.

TRY TO DECAPITATE ZOMBIES!
**************************
When playing, the SHOTGUN can blow a zombie's head off. For a SHOTGUN
SHELL to decapitate a zombie, get close and aim it up, and then fire. Of
course, the SHOTGUN is only available to Jill, and not to Carlos, so
this only applies to Jill.

KEEP 1 GREEN HERB AND 1 FIRST AID SPRAY WITH YOU!
*************************************************
Sometimes you can drop health because some monsters are stronger than
others. Avoid this by carrying a Green herb and First Aid Spray. The
Green Herb can cover small damage, while the First Aid Spray can cover
sudden health drops from Brain Suckers or Naked Zombies.

MAKE MULTIPLE SAVES!
********************
Make at least 3 saves. Make one for the Police Station, and progress on
the game, but save onto another spot (preferably the post-Nemesis
fight). Those are definite save areas. If you keep multiple saves, you
can then start from and older save if you mess up (EX: Use up too much
ammo).

DODGE!
******
The dodge feature can save Jill, but it is pretty random in combat. When
you dodge, consider it a blessing to either recover some health, or to
run away. Pressing R1 right before Jill or Carlos are hit can initiate a
dodge, however, it is still somewhat random.

SHAKE NEMESIS OFF!
******************
If Nemesis grabs Jill, relentlessly press all buttons and move the
Control Pad. Nemesis will let go Jill faster. If Nemesis holds onto Jill
to long, he'll crush her head, so be careful.

------------------------------------------------------------------------
E. R A N K I N G   M O D E
------------------------------------------------------------------------

S RANK
******
This is for BioHazard 3: Last Escape (all Japanese versions). Simply
avoid constant saving, don't grab any weapons that take up two slots,
and don't get killed a lot. Try not to use First Aid Sprays, but Green
Herbs are OK. Try to beat the game with a fast time, too. Very skilled
veterans get this ranking with no trouble at all.

A RANK
******
This is for Resident Evil 3: Nemesis (all American/PAL versions). Simply
avoid constant saving, don't grab any weapons that take up two slots,
and don't get killed a lot. Try not to use First Aid Sprays, but Green
Herbs are OK. Try to beat the game with a fast time, too. Very skilled
veterans get this ranking with no trouble at all.

B RANK
******
Simply save quite a bit, don't grab all weapons that take up two slots,
and don't get killed once or twice. Try not to use a lot of First Aid
Sprays, but Green Herbs are OK. Try to beat the game with a sort of fast
time, too. Skilled, yet close to average people get this ranking often.

C RANK
******
Save at your leisure, grab all weapons that take up two slots, and don't
get killed a lot. Try to use First Aid Sprays, but Green Herbs are OK,
too. Try to beat the game with an average time, too. Amateurs receive
this ranking all the times.

D RANK
******
Save A LOT, grab every weapon and item, don't worry about getting
killed, and take long to beat the game to get the worst ranking. This is
the ranking novice players tend to receive.

------------------------------------------------------------------------
F. S Y S T E M   R E Q U I R E M E N T S  ( P C   O N L Y )
------------------------------------------------------------------------

OS: Windows 95/98

CPU (Without 3D card): Pentium 200MhZ (Pentium 2 266 MhZ or higher
recommended)

Memory: 48 MB (64M or higher recommended)

HDD Space: 20 MB minimum (250MB or more recommended)

CD-ROM: 4 times or faster (8 times or faster recommended)

Display: 640x480 dots or higher (High Color (16-bit) or higher
recommended)

Keyboard and GamePad: (Microsoft SideWinder recommended)

Sound Card: Direct Sound Supporting Board (need to support
DirectX6.1,X7)

Video Card: DirectDraw supporting board (need to support DirectX6.1,X7)

------------------------------------------------------------------------
G. D I F F E R E N T   P A T H S
------------------------------------------------------------------------

During the game, Jill will be presented with 2 paths to take to continue
her Last Escape. Usually, she'll end up going down on path, finish what
she needs to do there, and then double back and take the other path.
Whatever path Jill takes will affect what Live Events she'll see, and
who she'll meet. Different Paths can be different floors to take,
different areas to search, or the order in which she solves puzzles.
Different Paths also alter where Nemesis appears.

------------------------------------------------------------------------
H. L I V E   E V E N T S
------------------------------------------------------------------------

Live Events are basically a choice Jill must make. She only has a few
seconds, and if she doesn't make a choice, she might even get killed.
Some choices will change depending on what Different Paths Jill chooses.
Some Live Events even affect what ending Jill will get, and where she'll
end up, especially at the last part of the game.

------------------------------------------------------------------------
I. G U N   P O W D E R   C H A R T S
------------------------------------------------------------------------

A = 15 HANDGUN BULLETS

B = 7 SHOTGUN SHELLS

C = 10 GRENADE ROUNDS

AA = 35 HANDGUN BULLETS

BB= 18 SHOTGUN SHELLS

BC= 10 ACID ROUNDS

CC= 10 FREEZE ROUNDS

AAA= 55 HANDGUN BULLETS

AAB= 20 SHOTGUN SHELLS

BBA= 60 HANDGUN BULLETS

BBB= 30 SHOTGUN SHELLS

CCC= 24 MAGNUM ROUNDS

Some of these also add up to Grenade Rounds.

The color of the Gunpowder makes the same color round when combined with
Grenade Rounds.

========================================================================
5. J I L L ' S   L A S T   E S C A P E   W A L K T H R O U G H
========================================================================

------------------------------------------------------------------------
A. September 28, 1998
------------------------------------------------------------------------

======
UPTOWN
======

NOTE: ANY RARE ITEMS IN THE GAME ARE STRICTLY HARD MODE!!!
EASY MODE PLAYERS DON'T GET THEM!!!

Pick your costume and watch the opening scene.

FIRST ALLEY
Then shoot down the zombie. Climb the dumpster.

WAREHOUSE
After the next scenes, you'll be in the warehouse. Grab the First Aid
Spray and go up the stairs.

WAREHOUSE SAVE ROOM
In the first save room, grab the Warehouse Key.

Make Handgun Ammo with the Gun Powder. Deposit the Reloading Tool. You
might want the Knife for now since it is fairly effective against lone
zombies! Go back out to the main room.

WAREHOUSE
Exit.

OUTSIDE WAREHOUSE
Outside, go through the hall. In the next room, go to the left. After
the next door, you should be on a wooded catwalk.

WOODED CATWALK
Go to the door and open it- zombies bust out. Knock them down only. Go
down the stairs and grab the Lighter Oil. Grab the Shotgun also and head
back out. Go down the stairs to the southwest and through the next door.
Grab the 2 Green Herbs.

BOUTIQUE ALLEY
In the next door, dodge all the zombies. Pass the 2 locked doors and
climb a crate. Grab the Uptown Map and climb the emergency stairs. Grab
the 2 Green Herbs. Down in the street, go through all the zombies to a
wooden door.

BRAD ALLEYWAY
Go run to a flight of stairs. Knock any zombies down with Knife hits.
Follow this sequence: hit, auto turn, run, auto turn, stab, auto turn,
run, and then stab. Those can save Handgun ammo! Run through the door
that guy ran into.

BRAD RESTAURANT
Inside, it's Brad. Run to the other door in the room and grab the
Lighter. Combine the Lighter with the Lighter Fluid. By now, Brad should
have dealt with the zombie. After he leaves, leave the bar through the
way you came in.

BRAD ALLEYWAY
Go back up the stairs and turn right. Then turn another right. Through
the next door, run to the locked steel door and use the Lighter. When
the blocked zombies become free, quickly head through the next door.

FLAMING DOG ALLEYWAY
Through the next door, arm the Knife. Walk to the fire and a dog jumps.
Stab it and run for the metal door to the left. Avoid the 2 dogs.

FLAMING DOG SAVE ROOM
Inside the save room, make Shotgun ammo and Handgun ammo. Deposit the
Lighter. Exit with the Shotgun armed.

FLAMING DOG HALLWAY
Run left through the grated doors.

RPD STREET
Keep going and turn 2 lefts. You are now in front of the RPD from RE2!
Enter through the big gate!

=========================
RACCOON POLICE DEPARTMENT
=========================

RPD COURTYARD
When you enter, Brad will come in. Then the Nemesis will come in and
murder Brad. After the next scene, you'll have 2 choices:

FIGHT WITH THE MONSTER

RUN INTO THE POLICE STATION

I suggest you run inside if you have no business fighting Nemesis. You
won't need a STARS Card later, so just run in.

=======
NEMESIS
=======

If you want to duke it out for a rare item, get the Shotgun ready! When
he charges RUN to the right. Then auto-turn and fire. Always run to the
left of Nemesis (Nemesis' right) since he is left-handed. Repeat the
pattern of running passed his weak arm, auto-turn, then fire. When you
are short on Shotgun ammo, try the Handgun. That should finish him. If
not, there's always the Knife. Since Nemesis can't hit you, Knifing
isn't the worst idea out there.

When Nemesis falls and bleeds, grab the case for the Eagle Parts A.

===========
END NEMESIS
===========

RPD MAIN HALL
So now we are all in the RPD. RE2 veterans should know their way around,
while new comers will need instructions. Veterans should head for the
evidence room.

MARVIN ROOM
New comers, head to the only unblocked door in the hall. Inside, dodge
all the zombies. Go to where Marvin is and grab the Shotgun ammo. Now
proceed through the next door to the evidence room.

EVIDENCE ROOM
Look at the drawer that's blinking (The one where Claire found the Bomb
in RE2). Inside is the Blue Gem. Now circle the room to the other side
and inspect the drawer with the needed combination.

There are 4 RANDOM codes (that are not so random anymore). Here are
those 4:

0131

4011

0513

4312

Now we don't need Brad's Card! Grab the Emblem Key and exit.

STAIRWAY HALL
In the next hall, cap those zombies and head for the Dark Room.

DARK ROOM
Inside, search the lockers to find Gun Powder A. Don't mix it yet- if
you get a certain item in a few moments, you'll need that! Now deposit
the Blue Gem. Bring the Reloading Tool. Exit the Dark Room.

STAIRWAY HALL
If you didn't get the Shotgun Shells in Marvin's Room, go through the
silver door instead of up the stairs. Go passed the windows to the
double doors and look around for them.

Now head up the staircase outside the Dark Room.

STATUE HALLWAY
Avoid the nearby zombies. Try not to shoots any zombies, but merely
knock them down. You can also Knife.

Here is the strategy-

Stab.
Auto-turn.
Run.
Stab.
Auto-turn.
Run.
Repeat.

The Knife is VERY useful in RE3- it's underestimated in this game!
However, if you aren't a very good player, you should pass the
opportunity to kill Nemesis up.

STARS HALLWAY
Head through the next door and then into the STARS Office- use the
Emblem Key to unlock.

STARS OFFICE
In the STARS Office, go to Barry's Desk and collect the 30 Handgun
Bullets. Now examine the Locker where Leon found his 2nd Shotgun (Leon A
IS the Official RE2 scenario, refer to Wesker's Report Section).

In the Locker should be the Magnum or Grenade Launcher. Now you can mix
the Gun Powder A from the Dark Room. You should now have 60 Bullets, 7
Shotgun Shells, a Magnum or Grenade Launcher and the Knife. Now collect
the Lockick on Jill's desk.

STARS HALL
Aim back for the Dark Room with the Magnum or Grenade Launcher loaded.

STATUE HALL
Continue downstairs.

STAIRWAY HALL
Outside, Nemesis will pop in. Head back to the Evidence Room because HE
HAS A ROCKET LAUNCHER!

EVIDENCE ROOM
Inside, pick the locker in the corner and get some Gun Powder B. Mix it
with the Reloading Tool for 7 Shotgun Shells. Now run to Marvin's Room.

MARVIN ROOM
Nemesis will be on your tail. Head for the RPD MAIN HALL.

RPD MAIN HALL
Head out of the RPD the way you came. If you want another rare item,
stay in Marvin's Room.

=======
NEMESIS
=======

OK, arm the Grenade Launcher or Magnum. Look out for Nemesis. Keep
dodging his rockets with R1 and R2. He should waste his rockets
eventually. Now run around the tables. Fire at Nemesis while you use the
tables for leverage. If you have the Grenade Launcher, unfortunately you
can't hit him.

The Magnum would have been the likely choice you got since you ran into
the RPD. When Nemesis falls and bleeds, grab the Eagle Parts B and
combine them with Eagle Parts A- now you have the best Handgun in the
game!

===========
END NEMESIS
===========

RPD COURTYARD
Head through the gate!

RPD STREET
Now we are outside the RPD's main gates. Pass the bookstore to the
locked door. Pick it with the Lockpick.

===============
TOWARD DOWNTOWN
===============

DRAIN DEIMOS ALLEY
Pass this alleyway- examine the dead body for a file and Handgun
Bullets. Then head through the next door.

FIRE HOSE ALLEYWAY
In the next alley, turn right and look at the Fire Hose- you need to
remember this location!

BUS ROOM
Go through the next door. You are in the Bus Room. Run away from the
dogs through the next door!

GARAGE
In this garage, grab the Cables. Avoid the dogs (Shoot them with the
Eagle Gun if you have it).

GARAGE SAVE ROOM
In the next save room, grab the Handgun Bullets. Now save up. Deposit
the Knife and if you have the Eagle Handgun, the old Handgun.

PARKING LOT
In the next room, dodge the dogs and make a B line for the next door.

LIFT ROOM
In this next room, grab the downtown map. You are in downtown now.

========
DOWNTOWN
========

LIFT ROOM
Run up and Drain Deimos will attack you. Use the Shotgun for an easy
kill. Search the body for Gun Powder A and mix them for Handgun Bullets.
Kill the other Drain Deimo using the Handgun and dodge technique. Up the
stairs is a non-working lift. Remember that for later!

RESTAURANT STREET
Through the next door, you can turn left to the newspaper office or
right to the restaurant. I'm up for turning right. Look in the Alternate
Path Section for tips.

Turn right and follow Carlos. Grab the 2 Green Herbs. Follow Carlos into
the restaurant.

RESTAURANT
Inside, go to the end of the whole room and use the Lockpick on that
drawer. Grab the Crowbar and then go to the latch Jill just passed. Use
the Crowbar and open the latch. Carlos comes in.

Speak to him and Nemesis will come in. A Live Selection occurs.

RUN INTO BASEMENT

HIDE IN THE KITCHEN

Use the second option. Nemesis gets KO'd. Get the rare Item (First Aid
Box) and exit through the back.

DOWNTOWN T HALL
After talking to Carlos, arm the Shotgun and turn right. Nemesis should
follow. Then duck into the save room.

DOWNTOWN SAVE ROOM
Inside, grab the Shotgun Shells and deposit all your herbs if you have
the First Aid Box. Withdraw the Blue Gem. Grab the Rusted Crank and
exit.

DOWNTOWN T HALL
Run right to avoid Nemesis. Then travel to the next hall.

CITY HALL GATE
In this wide room, you can now battle him if you want. But first run up
to the gate and use the Blue Gem. Now fight Nemesis if you want. If you
don't, head to the newspaper office to the north.

=======
NEMESIS
=======

Use the tactics you used outside the RPD. Run left of Nemesis. Then
auto-turn and fire. I suggest you don't kill this Nemesis because he
doesn't give a rare item.

===========
END NEMESIS
===========

NEWSPAPER OFFICE
In the newspaper office, push the ladder to the switchboard. Power it
up. Now go to the shutter and raise it. Climb the stairs and head to the
next room. Inside, grab the Green Gem and exit.

Nemesis may be here, so run to Nemesis' right.

CITY HALL GATE
Go back to the gate. Use the Green Gem and pass through the gate.

CITY HALL MAYOR STATUE
Pass the door and you are at an intersection. Take the left one for now.

ZOMBIE ALLEY
Run through here and avoid the zombies. Then go to the next door.

CITY HALL ALLEY
Keep going until you reach 2 Green Herbs. DON'T PICK THEM UP YET!
Continue and you are in the trolley area.

TROLLEY AREA
Go to the trolley's second car. Use the Cables on the chip-board you
see. Proceed through the trolley. Talk to Nicholai and then Mikhail and
then head to the first car. Inside, talk to Nicholai and Carlos. Carlos
will give you a Side Pack like in Resident Evil 2- so now Jill has 10
item slots. Nearby, grab the wrench. Now exit the trolley. Go back to
the intersection.

CITY HALL MAYOR STATUE
Take the right path this time. It leads to a gas station.

GAS STATION
Go to the main door.

GAS STATION STORE
Use the Rusted Crank to open the shutter. As you try, it breaks, so use
the wrench afterwards.

Inside, either Carlos or Nicholai will be here. Go to the cabinet left
of that First Aid Spray. There are options for this puzzle.
 _   _   _   _
[_] [_] [_] [_]
 A   B   C   D

The letter that is lit needs to be the only one that is red. Press in
any order because the puzzle is random. Eventually the cabinet will
unlock. Grab the Machine Oil.

Now get out quickly! The Gas Station is about to explode! Nicholai seems
to be fried if he came in here. If Carlos came, run outside with him
before the Gas Station COMPLETELY explodes. After Carlos leaves, go back
to the intersection and head for the restaurant.

CITY HALL MAYOR STATUE
On your way, zombies will open a locked door. Kill them. Through the
door is a statue. Press the button and grab the Book of Wisdom. Then
head for the CITY HALL GATE.

CITY HALL GATE
Now head for the Downtown T Hall.

DOWNTOWN T HALL
Now go back to the area in front of the restaurant.

RESTAURANT STREET
See that statue? There's a hollow spot the shape of a book. Place the
book there. Now go to the other hollow space and grab the little
pendant. Now go back to the DOWNTOWN T HALL.

DOWNTOWN T HALL
Proceed to the City Hall Gate.

CITY HALL GATE
Now head for the City Hall Mayor Statue.

CITY HALL MAYOR STATUE
Place it on the statue and then grab the Battery. Then head for the CITY
HALL GATE.

CITY HALL GATE
Then head for the Downtown T Hall.

DOWNTOWN T HALL
Then head for the Restaurant Street.

RESTAURANT STREET
Then head for the LIFT ROOM.

LIFT ROOM
Now go back to that non-working lift up those stairs.

Directions are:

3. Head up the stairs to the lift.
4. Use the Battery.
5. Go down the lift to substation.

SUBSTATION STREET
Kill all the zombies. Then enter the sub station.

SUBSTATION
Inside, go to the locked door and press the buttons to power the place
up. Now go to the machine next to the second shutter. Press Blue, Red,
Blue and Red to open the first shutter up.

Inside, grab another weapon- either the Magnum or Shotgun, depending on
what you found in the RPD. If you found the Magnum in the RPD, the G.
Launcher will be here. If you got the G. Launcher at the RPD, you'll
find the Magnum here. Go back out.

You have to make another selection.

HEAD TO EMERGENCY EXIT

INCREASE ELECTRICITY OUTPUT

You want to do the first option, since you'll fight Nemesis for a rare
item. If you don't want a rare item, then select the second option and
skip the next Nemesis section.

SUBSTATION STREET

=======
NEMESIS
=======

OK, so now we should be outside if you made the second choice. He'll
fire rockets from above, so run in circles until he jumps down. Now arm
the weapon you just found in the substation.

Use the strategy from the RPD and the Restaurant. Run left of Nemesis,
auto-turn fire and repeat. Nemesis should drop a rare item- it's a
Custom Part A!

Run back into the substation through the door you exited it from.

===========
END NEMESIS
===========

SUBSTATION
OK, now we are all back in the substation. Go back to the Red and Blue
buttoned machine. This time press Red, Blue, Blue and Blue. The second
shutter will open.

Grab the fuse inside. Now exit the substation through emergency exit.

SUBSTATION STREET
Backtrack up the lift and down the stairs to the room where Drain Deimos
first attacked you.

LIFT ROOM
Go back to the door leading toward the uptown area.

PARKING LOT
Pass through the garage and save room.

GARAGE SAVE ROOM
In the save room, grab the Wrench if you deposited it. Now fight your
way through the next alleyways until you are back in the alley with the
Fire Hose.

GARAGE
Run through here.

BUS ROOM
Now run to the Fire Hose Alleyway.

FIRE HOSE ALLEYWAY
Use the Wrench to get the Fire Hose. Discard the Wrench and now travel
back through the alleyways to the area in front of the RPD.

DRAIN DEIMOS ALLEYWAY
Fight the Drain Deimo and head to the RPD Street.

=====================
RETURN TO UPTOWN AREA
=====================

RPD STREET
Once in front of the RPD, go to the bookstore sign and turn left to that
alley with the fire.

FIRE DOG ALLEYWAY
Use the Fire Hose on the 3 holes and the fire is out. Proceed
forward until you reach the Sales Office.

ALLEY
Run through.

SALES OFFICE STREET
Kill the monsters, and then head inside.

SALES OFFICE
Inside is either Nicholai or Carlos, depending on whom you saw in the
Gas Station. After they finish talking, go to the computer.

The codes are either:

AQUACURE

SAFSPRIN

ADRAVIL

After entering the codes, go through the unlocked door.

INVENTORY ROOM
Through them, arm the Shotgun. Go to the end of the room and grab the
Gun Powder (if they aren't there, then you should have seen them in the
SUBSTATION). Then grab the Oil Additive and add it to the Machine Oil
from the Gas Station. Head back to the SALES OFFICE.

SALES OFFICE
Zombies will then overrun the whole Sales Office. Use the Shotgun on
them all as you get out.

SALES OFFICE STREET
Now, head to the ALLEYWAY next door.

ALLEYWAY
Now, head to the FIRE DOG ALLEYWAY.

FIRE DOG ALLEYWAY
When you are out in the fire hose hole, Nemesis will come out if you
didn't kill him in the substation.

==================
TOWARD CLOCK TOWER
==================

Now run back to the trolley as fast as you can.

DRAIN DEIMOS ALLEYWAY
Run to the Fire Hose Alleyway,

FIRE HOSE ALLEYWAY
Run to the Bus Room.

BUS ROOM
Run to the Garage,

GARAGE
On your way, a Live Selection will occur.

CLIMB UP.

JUMP DOWN.

Do the first choice. It saves time. Continue for the trolley. Arm the
Magnum
and Grenade Launcher.

GARAGE SAVE ROOM
Save up if you need to. Exit.

PARKING LOT
Run through here. Head for the Lift Room.

LIFT ROOM
Head for the Restaurant Street.

RESTAURANT STREET
Head for the Downtown T Hall.

DOWNTOWN T HALL
Head for the T Hall Save Room.

DOWNTOWN SAVE ROOM
Save if you must. Exit.

DOWNTOWN T HALL
Head for the City Hall Gate.

CITY HALL GATE
Head into the City Hall Mayor Statue.

CITY HALL MAYOR STATUE
In City Hall, Nemesis will appear.

=======
NEMESIS
=======

Now we need to battle him for the Custom Parts B. Lure him to the area
with the RPD, RESTAURANT and SUBSTATION techniques there.

Once Nemesis drops, grab the Custom Parts B. Mix them with the Custom
Parts A and then backtrack to the save room where you got the Rusted
Crank. There, deposit the old Shotgun. The new Custom Shotgun is MUCH
more powerful!

===========
END NEMESIS
===========

ZOMBIE ALLEYWAY
Head to the CITY HALL ALLEY.

CITY HALL ALLEY
There will be an earthquake. Keep running until you reach the 2 Green
Herbs. GRAB THEM NOW. Suddenly, Jill will fall to a boss battle!

GRAVE DIGGER SEWER
======================
BOSS 1: GRAVE DIGGER I
======================
DIFFICULTY: MEDIUM
We should have plenty of ammo if you've been using that Handgun and
Knife- enough to kill this Grave Digger. When it pops from the walls,
hit it with 1 Magnum Bullet and then dodge. Repeat this pattern and the
Grave Digger will eventually die. However, you are still better off just
trying to get the ladders working and fighting your way out of the
tunnels. Fighting this creature simply isn't worth it. It is time
consuming, as well as suicide (since the Grave Digger is a tough
creature).
======================
BOSS 1: GRAVE DIGGER I
======================

Now press both panels in this tunnel and then power the ladder. Climb
it.

TROLLEY AREA
You are outside the trolley. Enter and use the Fuse and Mixed Oil.
Carlos will come in. Run to the front of the trolley with him and then
after the FMV, go back to the back car.

=======
NEMESIS
=======

Nemesis appears to have beaten the hell out of Mikhail. When in control,
auto-turn and head through the door to the front. An FMV will occur and
you have to make a choice.

===========
END NEMESIS
===========

Choices are:

USE EMERGENCY BRAKE

JUMP OUT THE WINDOW

Try the first choice. It's the best choice. You should now be in the
Clock
Tower courtyard.

===========
CLOCK TOWER
===========

CLOCK TOWER COURTYARD
Grab all the herbs and enter through the left-most door of the building.

CLOCK TOWER PIANO ROOM
In the first room, head left into the chapel.

CHAPEL
In the Chapel, save and rest up.

Arm yourself with:

Eagle Handgun with 15 bullets, don't bring HG Bullets Grenade Launcher
with ANY rounds Combat Knife

Deposit everything else (Lockpick, Auto Shotgun, Magnum). In the Chapel,
check the case for the Clock T. Key. Check it to be named Winder Key. Go
back to previous room.

CLOCK TOWER PIANO ROOM
Zombies will attack, so aim for locked door and unlock it with Winder
Key.

CLOCK TOWER DINING ROOM
Talk to Carlos in Dining Room and then proceed.

CLOCK TOWER MAIN HALL
In the Clock Tower's Main Hall (looks like RPD and Mansion Main Hall),
run to dead body and grab the Mine Thrower. Proceed to door on other
side of the room.

BUG HALL
Through it is a room with 2 doors. Go to the brown one- remember the
green one for later.

SAVE ROOM
Through it is another save room. Pass through to the next room.

CLOCK TOWER BEDROOM
In the bedroom, examine the painting to get another key- the Bezel Key.
Zombies will also chase you, so exit back into the Save Room.

SAVE ROOM
Head back to the BUG HALL.

BUG HALL
Now go back to Main Hall.

CLOCK TOWER MAIN HALL
There, climb the stairs.

MAIN HALL BALCONY
Now arm that Eagle Handgun. Press R2 and a bomb will explode. All the
Spiders will die. Proceed through the next door.

CLOCK TOWER BALCONY
In the Clock Tower Balcony, go to a little keyhole and use the Bezel
Key.

The ladder lowers. Climb it.

MECH ROOM
Up in the MECH ROOM, turn left and examine the Music Box. You have to
make the right choices and get the song correct. It's a completely
RANDOM puzzle, but you can tell if the song notes are out of tune or
not.

Solving the puzzle reveals the Chronos Chain. Combine it with the Winder
Key to make the Chronos Key. Examine the rest of the room and grab the
MT Rounds and Silver Gear. Head down to the balcony.

BALCONY
Down there, make a choice against Nemesis again.

=======
NEMESIS
=======

USE THE LIGHT.

USE THE CORD.

Use the cord to KO Nemesis. Grab a rare item- another First Aid Box.
Head for the MAIN HALL BALCONY.

MAIN HALL BALCONY
Run back to the first floor of the MAIN HALL.

MAIN HALL
Head for the BUG HALL.

BUG HALL
Head back to the Green Door and use the Chronos Key. Discard it and head
through.

===========
END NEMESIS
===========

INFESTED HALL
Pass this infested hall.

CLOCK PUZZLE ROOM
Through it is a room with 3 clock paintings. Examine the back area to
find a bell blocking a door- Jill can't push it.

Go to the 3 statues and grab the Obsidian, Amber and Crystal Stones. Go
to the clocks and then try any combinations of inserting them in. Here
are the time changes for each painting.

LEFT (PAST)

Crystal -1
Obsidian -2
Amber -3

MIDDLE (PRESENT)

Crystal +1
Obsidian +2
Amber +3

RIGHT (FUTURE)

Crystal +2
Obsidian +4
Amber +6

The Gold Gear will be revealed. Combine it with the Silver Gear and go
back to the Infested Hall.

INFESTED HALL
Head to the BUG ROOM.

BUG ROOM
Head to the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
Head to the MAIN HALL BALCONY.

MAIN HALL BALCONY
Head for the CLOCKTOWER BALCONY.

CLOCKTOWER BALCONY
Head for the MECH ROOM.

MECH ROOM
There, apply it to the mech to get the bell ringing. Head back to the
CLOCKTOWER BALCONY.

CLOCK TOWER BALCONY
Attempt to enter the Main Hall Balcony.

COURTYARD
Escape at last!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

But
then....................................................................
..........................Nemesis crushes the escape chopper.

=================
BOSS 2: NEMESIS I
=================
DIFFICULTY: FAIRLY MEDIUM
Carlos should destroy the Rocket Launcher Nemesis has. Now arm the M
Thrower and hit him with all you got. Switch to the G. Launcher after
running out of Mine Thrower Rounds.

In the unlikely event you should run out, use the 14 left over Eagle
Handgun Bullets. If Nemesis is STILL up, use that trusty Knife and the
strategy from the RPD, Restaurant, Substation and City Hall Nemesis
encounters.
=================
BOSS 2: NEMESIS I
=================

Carlos comes in at last. Jill is infected with the T- Virus.

------------------------------------------------------------------------
B. October 1, 1998
------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

RESIDENT EVIL 2 INTERMISSION

After Jill's battle with Nemesis and before the start of Carlos'
mission, the events in Resident Evil 2 happen. By the time you control
Carlos, Leon, Claire and Sherry will now have escaped the lab. By the
time Jill wakes up, Claire's epilogue (see below) will also have already
happened. Resident Evil 2 takes place from September 29, 1998 (at night)
to the morning of September 30,1998.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

It is now October 1, 1998.

CHAPEL
After talking to Jill, you now control Carlos. Arm him with:

Assault Rifle
Handgun
Knife

Load the Handgun. Exit.

CLOCKTOWER PIANO ROOM
Kill all the zombies.

CLOCKTOWER DINING ROOM
Head through this room to the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
Head for the BUG HALL.

BUG HALL
Head for the INFESTED HALL.

INFESTED HALL
Try to kill any enemies you may see here. Head for the CLOCKTOWER PUZZLE
ROOM.

CLOCK PUZZLE ROOM
Go to that bell Jill couldn't push and then push it. Men have the
advantage at times. Hehehehehehehe. Pass through the next door.

========
HOSPITAL
========

HOSPITAL STREET
Use the Handgun to fry the zombies outside the Clock Tower. Enter the
hospital.

HOSPITAL ENTRANCE
Inside, duck into the nearest door to avoid the Hunters.

HOSPITAL SAVE ROOM
In this save room, SAVE! Head through the next door.

HOSPITAL TABLE ROOM
Grab the Tape Recorder from the table. Go to the elevator, power the
elevator and ride it to 4F.

4F HALLWAY
Up there, make your way to the door far in the hall.

HOSPITAL FILE ROOM
Inside, Nicholai shoots Tyrell. After he leaves, grab the Sickroom Key.
Leave the room.

4F HALLWAY
Head out to the other 2 doors in the hall.

SICKROOM 1
Head to the first SICKROOM. Inside, memorize the room! Look at the
corners and see which one has the cart. Also look at the doctor corpse
for a number. Jot it down on your hand or something. Now head out to the
room next door, using the Sickroom Key to unlock it.

SICKROOM 2
Inside, you'll notice the room is a mirror image of the previous room.
Remember where the cart was in the last room? You'll need for it to be
on the same side, but on the opposite end. Anyway, it's hard to explain,
but try pushing the cart to the corner on the same side as the one in
the previous room. If you miss, exit and try again. Once the painting in
the room drops, enter the code from the dead doctor's hand from the
previous room and grab the Vaccine Base. Exit.

4F HALLWAY
Now head back to the elevator and ride it to B3.

B3 HALLWAY
Once down, you may encounter Hunters or Zombies. Continue down the new
corridor until you reach a door.

HOSPITAL LAB
Inside this lab, pass through and kill the Hunters. Through the next
door, look on the northern side for a Medium Base. Left of the Hunter
tubes is a power switch. Switch it off.

Now look at that valve machine and use the Medium Base. Now press valves
I, III and A to get a Vaccine Medium. Combine that with the Vaccine Base
and you have the T-Virus/G-Virus/Whatever-Virus cure! Exit the Lab.

B3 HALLWAY
Go back to the elevator, killing Hunters on the way. Ride it to 1F.

HOSPITAL TABLE TOOM
Head to the Hospital Save Room.

HOSPITAL SAVE ROOM
Pass through the save room and save (Nemesis encounter). Exit the
Hospital Save Room.

HOSPITAL LOBBY
Out in the lobby, Nicholai has planted a bomb. It will detonate in 7
seconds! Head out of the hospital!

HOSPITAL STREET
Outside, Carlos will get thrown into the Clock Tower's backdoor after
the Hospital explodes. Head back inside the Clock Tower.

===================
LEAVING CLOCK TOWER
===================

CLOCK PUZZLE ROOM
Once back inside the room where Jill got the Gold Gear, aim for the main
hall. Head to the Infested Hall.

INFESTED HALL
If you didn't clear out any Spiders/Brain Suckers/Drain Deimos when you
left for the hospital, they will still be here and you may be in bad
shape. Hit them with the Handgun from a distance. Head to the BUG HALL.

BUG HALL
Head for the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
In the CLOCKTOWER MAIN HALL, Nemesis II will make an appearance, scarred
after being beaten up by Jill. You can't get a Rare Item, but you can
battle him to make Jill's encounter easier (Carlos should have about 30%
Rifle ammo and 60-90 bullets *AND* the Combat Knife).

=======
NEMESIS
=======

Arm the Assault Rifle. Go safe distance and fire away- Nemesis'
tentacles are harmless, but keep those Green Herbs from the hospital
handy! When you run short of Assault Rifle ammo, Nemesis might continue
for Jill! If he does, follow him into the next room.

CLOCKTOWER DINING ROOM
Shoot him with the Handgun and he should fall and bleed. Head to the
chapel where Jill is, via the Piano Room.

===========
END NEMESIS
===========

PIANO ROOM
Head to the CHAPEL.

CHAPEL
Jill will be in control again after Carlos gives her the cure. Pack the
Magnum (you'll be finding ammo for it), the Handgun with 15 Bullets, the
Knife, 1 full First Aid Box and the Auto Shotgun with 7-21 ammo. Head
out.

PIANO ROOM
=======
NEMESIS
=======

Nemesis is back. But since you weakened him as Carlos, you should have
NO problem taking care of him. This battle should be mandatory for all
players. If you can't beat this Nemesis, I fell VERY sorry for you.

Equip the Magnum. You should have approx. 2-5 bullets inside. Empty your
Magnum and then switch to the Auto Shotgun. Fire quickly. If 7-21 shells
don't kill it (unlikely unless you didn't kill him with Carlos), switch
to the Handgun for the finishing touches.

If the Handgun isn't enough, the Knife will do. Hopefully you've been
practicing with it as Carlos. Nemesis will fall to reveal the last rare
item- either an Assault Rifle or Infinite Ammo! You get the Assault
Rifle if you kill Nemesis at the RPD (2X), Restaurant, Substation, City
Hall, Clock Tower Balcony and here during your first game (Hard Mode).
You get the Infinite Ammo if you kill Nemesis like the above on your
second and all games after.

===========
END NEMESIS
===========

CHAPEL
If you have the Assault Rifle, deposit the Auto Shotgun. If you have
infinite ammo, use it on the Auto Shotgun or Magnum, but I prefer the
Auto Shotgun because of its sheer speed. Restock your inventory in the
chapel:

Auto Shotgun w/ Infinite Ammo

-OR-

Assault Rifle

Magnum
Lockpick
Full Eagle Handgun
Knife
Lighter

PIANO ROOM
Head to the CLOCKTOWER DINING ROOM.

CLOCKTOWER DINING ROOM
Head to the CLOCKTOWER MAIN HALL.

CLOCKTOWER MAIN HALL
Head to the BUG HALL.

BUG HALL
Head to the INFESTED HALL.

INFESTED HALL
Head to the CLOCK PUZZLE ROOM.

CLOCK PUZZLE ROOM
Now exit the Clock Tower via the backdoor. Since Carlos moved that bell,
Jill can now exit!

====
PARK
====

HOSPITAL STREET
Outside, go to the locked door and pick it.

HOSPITAL STREET SAVE ROOM
Inside is another save room. Inside, grab switch the Lockpick for the
Lighter. Grab the Park Gate Key as well. Exit.

HOSPITAL STREET
Back outside, turn right to see the hospital's rubble. Pass the backdoor
of the Clock Tower and you'll see the park gate.

Use your Park Key and enter.

PARK ENTRANCE
Equip the Assault Rifle or Auto Shotgun. Kill any monsters you see and
take the stairs to the right.

PARK DOCK
Kill all monsters. Pass these long docks through the gate.

PARK EXIT ALLEYWAY
Through it is the path infested with Hunters or dogs. Kill them and look
at the first body you see. Collect the Second Park Key and Magnum
bullets. Return to the PARK DOCK.

PARK DOCK
Run through here back up the stairs to the PARK ENTRANCE.

PARK ENTRANCE
Back there, take the gate to the left.

GEAR AREA
Through it is the controls for the sewers. Go to them (grab the Herbs
first) and then press the gears in this order:

1. Left White.
2. Right White.
3. Right Black.
4. Right White.
5. Left Black.
6. Left White.
7. Start Button.

The water will drain and the sewers will be accessed.

PARK SEWERS
Down in the sewers, a gate blocks the area Leon and Claire explored in
RE2, but there is a ladder at the end of the tunnel you can climb.

GRAVEYARD
You end up in a Graveyard. Head into the nearby building and then use
the Second Park Key to access it.

UNDERTAKER'S HOME
Inside the Undertaker's home (not the wrestler :)), grab the nearby Iron
Pipe. On the fireplace, use the Lighter to burn away the wood.

Discard the Lighter and use the Iron Pipe to make a new entryway in the
fireplace. Grab all the Gun Powder and mix up some Freeze Rounds (Make
some C Powder and combine it with Grenade Rounds from the Grenade
Launcher, which can be gotten from the save room next door). Now head
through the new entryway.

UNDERTAKER'S CONTROL ROOM
Grab the last Park Key and head back the way you came. 2 FMVs involving
Nicholai will occur. Pack the Grenade Launcher if you got the Assault
Rifle from Nemesis at the Clock Tower. If you have the Infinite Ammo
Auto Shotgun, bring that instead.

UNDERTAKER'S HOME
Head to the Undertaker's Save Room.

UNDERTAKER'S SAVE ROOM
Save. Grab all the Items, and exit.

UNDERTAKER'S HOME.
Exit into the Graveyard.

GRAVEYARD
Outside in the Graveyard, an FMV will occur and you are in a boss fight.

=======================
BOSS 3: GRAVE DIGGER II
=======================
DIFFICULTY: FAIRLY MEDIUM
This guy is tricky, so keep a look out. When it surfaces, fire the
weapons as fast as you can. You'll know where it surfaces by looking at
sand pop up. About 15 Freeze Rounds and 30+ Auto Shotgun Shells will
finish this demonic beast. Phew. Head back to the MAIN GATE via a fallen
fence.
=======================
BOSS 3: GRAVE DIGGER II
=======================

PARK SEWERS
Run to the GEAR AREA.

GEAR AREA
Run to the PARK ENTRANCE.

PARK ENTRANCE
Head to the PARK DOCK. Watch out for any monsters.

PARK DOCK
Run back through here to the Park Exit Alleyway.

PARK EXIT ALLEYWAY
Run all the way down this alleyway. You'll see the Park's Back Gate. Use
the Last Park Key. Passed it is the bridge to the Dead Factory, the last
area of RE3.

============
DEAD FACTORY
============

BRIDGE
As you approach, Nemesis returns. Now you have a choice:

PUSH HIM OFF.

JUMP OFF.

This walkthrough will follow the choice of Jumping Off. If you want the
other choice, look in the next walkthrough.

FACTORY SEWERS
Once you jump down, head up the nearby ladder. Take the nearest door-
it's a Save Room!

FACTORY SAVE ROOM 1
Inside, reorganize your items:

Magnum
Magnum Ammo
Auto Shotgun
Auto Shotgun Ammo
1 Full First Aid Box

Now grab the Water Sample and head through the next door.

WATER CONTROL ROOM
Head down the stairs to the Water Room and examine the machine in the
back. Use the Water Sample and now we have to adjust the 3 different
bars to get a door to unlock.

I hate this puzzle. It is completely RANDOM and there aren't any easy
explanations. Here are some tips for solving the puzzle since there
aren't any real answers.

TIPS FOR WATER PUZZLE:

1. Using the graph above, try to align the 3 bars below so they match
the figure above.

2. When making ideas, make sure there aren't any bars on where there are
spaces in the graph above.

3. Don't freak out.

4. You'll eventually get the combination right.

5. Don't freak out.

6. I THOUGHT I TOLD YOU NOT TO FREAK OUT!

After solving this damned puzzle, head back up to the save room and out
to the tunnel.

FACTORY SAVE ROOM 1
Head to the FACTORY SEWER.

FACTORY SEWER
Turn right and an FMV with Carlos will occur. Raccoon City IS GONNA BE
NUKED IN A FEW MINUTES! WE GOTTA GET OUTTA HERE, AND FAST!

We only have minutes to spare, so head through the next door.

SEWER ROOM
In this Sewer Room, dodge all the monsters and fight your way to the
elevator.

UPPER EWER ROOM
Ride it up to the upper level of the Sewer Room. Go to the right of the
elevator.

This is the door that stupid water puzzle unlocked, but we still need to
do something else! In the same room, on the monitors, look for the MO
Disk. Exit through the next door.

ENTRANCE TUNNEL
In the Entrance Tunnel, you'll see Nicholai. To the right of Nicholai is
a large door, but it only leads to the bridge you jumped off of.

FACTORY SAVE ROOM 2
Take the door on the other end instead- it's another save room. Grab the
Facility Key and head through the next door.

STEAM ROOM
It is the Steam Room. Go right and press the first steam button. Then
press the far steam button on the next turn. Then press the steam button
to the left of the one you just pressed.

Now head to the other side of the room (Near the non-working lift) and
press the far steam button, then the one to the right. Go back to the
other side and press the steam buttons there again. The machine will be
revealed. Press it and that door in the Upper Sewer Room will open.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head there now, with the Facility Key. Before taking that door, ride the
elevator back down to the Lower Sewer Room. Head back to the room where
you solved that Water Puzzle and look for a machine to the right. Use
the Facility Key.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

UPPER SEWER ROOM
Now head back to the Upper Sewer Room. Take the big door now.

MO DISK DOOR ROOM
Through it, head to the far door and unlock it by using the MO Disk on
the disk tray nearby.

Head through and now you have to fight Nemesis.

NEMESIS II DUMP
==================
BOSS 4: NEMESIS II
==================
DIFFICULTY: EASY
Nemesis has become a wimp since your fight at the Clock Tower. After the
scene is over, arm the Magnum and shoot away. After running out of
Magnum ammo, use the Auto Shotgun and try hitting Nemesis AND the valves
in the room. The acids that hit Nemesis can cut his arms off and
eventually his head :). This battle is also fairly easy with the Knife
:), since his tentacles don't do much damage (less than a zombie bite).
Stab, auto-turn, run, auto-turn, stab. Hehehehehehehe. Nemesis is toast!
But beware, you only have a few minutes before the room eats Jill up!
==================
BOSS 4: NEMESIS II
==================

With Nemesis down, grab the Card Key from the dead scientist. There is a
card reader near the entrance door of the room- use it to get out!

MO DISK DOOR ROOM
Out in the hall, the building shakes- the missile is coming! Hurry!

UPPER SEWER ROOM
Head for the ENTRANCE HALL.

ENTRANCE HALL
Head for the FACTORY SAVE ROOM 2.

FACTORY SAVE ROOM 2
Aim for the STEAM ROOM!

STEAM ROOM
There, use the Card Key to work the lift. Ride it down and grab the
Grenade Rounds. Go to the lockers and use your Facility Key to get the
ROCKET LAUNCHER! YAY! Head back to the STEAM ROOM.

STEAM ROOM
Head for the FACTORY SAVE ROOM 2.

FACTORY SAVE ROOM 2
Reorganize your items one last time:

Magnum
Bullets
Auto Shotgun
Shotgun Ammo
1 Full First Aid Box
Card Key
Rocket Launcher
Grenade Launcher w/ Freeze Rounds

Now we are set to escape! Head to that locked shutter in the entrance.

FACTORY ENTRANCE HALL
Use the Card Key and discard it. Shotgun the zombies and head through
the door.

FACTORY MONITOR ROOM
Grab the radar receiver on the monitor and then prepare for another
Live Selection:

NEGOTIATE WITH NICHOLAI

RETURN FIRE TO THE CHOPPER

If you take the first option, Nicholai talks about Jill being wanted by
Umbrella and leaves with the helicopter.

If you take the second option, you get the chance for revenge by
shooting down the chopper. Remember back in the Clock Tower when Nemesis
used a Rocket Launcher to shoot down the chopper? Well, you can do that,
too!

Sink a Rocket into the chopper and Nicholai is toast (good riddance,
too)! Carlos then comes in and tries to signal a new chopper. Examine
the latch in the room to lower the ladder.

ZOMBIE ROOM
After the final countdown, head down the ladder. Head through the next 2
rooms, killing zombies with the Auto Shotgun. Run through.

CAR WRECK ROOM
Run through.

RAIL CANNON ROOM
When you reach the Rail Cannon Room, go to the giant green package with
a 3 over it. Next to it is a machine. Power it up and go to the green
battery next to the entrance (now damaged). Push it in.

Nemesis will come in, but he looks a lot like the final William Birkin
from Resident Evil 2.

===================
BOSS 5: NEMESIS III
===================
DIFFICULTY: EASY
You need the rail cannon to beat the boss this. Run to the second
battery by the exit door and push it in. Head to the 3rd battery and
push it in. Now hit Nemesis with the 3 rockets.

Look out because it can poison now. After running out of Rockets, switch
to the Grenade Launcher with Freeze Rounds. Fire away and Nemesis should
retreat to the entrance and start eating a dead Mr. X.

The Rail Cannon will have to fire twice before Nemesis heads 6 feet
deep. Run to the exit and pass through. You have to make one more
choice...

EXTERMINATE THE MONSTER

IGNORE IT AND EVACUATE

Make any choice you want. It doesn't affect the ending.

FINAL LIFT
Now head through and ride the elevator down. Watch the ending and enjoy!

========================================================================
6. O P E R A T I O N    M A D    J A C K A L
========================================================================

The mini game is available from the start on the Dreamcast Version. Like
the Extreme Battle Game from Resident Evil 2, you have to take a weapon
and fight off a buncha zombies and save some people. Mikhail, Carlos and
Nicholai are controllable characters.

------------------------------------------------------------------------
A. Carlos Oliveira
------------------------------------------------------------------------

==========
AMMUNITION
==========

======
CARLOS
======
Assault Rifle with 100% Ammo
Eagle Handgun with 15 Bullets
90 Handgun Bullets
3 Brown Herbs

===========
WALKTHROUGH
===========

This isn't a step by step nor specific walkthrough. There are specific
walkthroughs for each character in the RE3 GameFAQS.com section by
JRKerr. Those guides are better.

People can be saved at the:

GAS STATION
SUBSTATION
NEWSPAPER OFFICE
RESTAURANT
SALES OFFICE
BAR JACK

They each give you 20 extra seconds.
They drop healing items and ammo.
They raise your reward.

Killing ANY monsters gets you more points and time. Good luck! Get from
the trolley to the warehouse!

------------------------------------------------------------------------
B. Nicholai Ginovaef
------------------------------------------------------------------------

==========
AMMUNITION
==========

========
NICHOLAI
========
Mercenary Handgun with 15 Bullets
Knife
Blue Herb
3 First Aid Spray

===========
WALKTHROUGH
===========

This isn't a step by step nor specific walkthrough. There are specific
walkthroughs for each character in the RE3 GameFAQS.com section by
JRKerr. Those guides are better.

People can be saved at the:

GAS STATION
SUBSTATION
NEWSPAPER OFFICE
RESTAURANT
SALES OFFICE
BAR JACK

They each give you 20 extra seconds.
They drop healing items and ammo.
They raise your reward.

Killing ANY monsters gets you more points and time. Good luck! Get from
the trolley to the warehouse!

------------------------------------------------------------------------
C. Mikhail Victor
------------------------------------------------------------------------

==========
AMMUNITION
==========

=======
MIKHAIL
=======
Shotgun with 7 Shells
21 Shotgun Shells
Magnum with 6 Rounds
18 Magnum Bullets
Rocket Launcher with 8 Rockets
One Brown Herb

===========
WALKTHROUGH
===========

This isn't a step by step nor specific walkthrough. There are specific
walkthroughs for each character in the RE3 GameFAQS.com section by
JRKerr. Those guides are better.

People can be saved at the:

GAS STATION
SUBSTATION
NEWSPAPER OFFICE
RESTAURANT
SALES OFFICE
BAR JACK

They each give you 20 extra seconds.
They drop healing items and ammo.
They raise your reward.

Killing ANY monsters gets you more points and time. Good luck! Get from
the trolley to the warehouse!

========================================================================
7. S E C R E T S    A N D   E X T R A S
========================================================================

------------------------------------------------------------------------
A. Codes, Cheats, Etc.
------------------------------------------------------------------------

------------------------------------------------------------------------
B. Dreamcast/PC Extras
------------------------------------------------------------------------

========================================================================
8. F I L E   T R A N S C R I P T S
========================================================================

------------------------------------------------------------------------
A. In Game Files
------------------------------------------------------------------------

These are all the files. They must be gotten IN ORDER to obtain Jill's
Diary.

======================
1. GAME INSTRUCTIONS A
======================

We hope to improve your chances to survive!

Shooting Objects:

You may get different reactions from shooting objects, such as oil drums
and bombs. Press the R2 button to aim directly at these objects.

Quick Turn:

You can perform quick 180 degrees turns.
Press the Run button while retreating.

Emergency Escape:

When you're trapped by enemies, you can push them away to escape. Press
the Directional buttons, Action button, Cancel button, Run button, R1,
R2 and L1 buttons rapidly.

Emergency Dodging:

Just before an enemy attacks, you can perform a dodge move to evade it!
Press the R1 or R2 buttons. Press the Action button while aiming.

Getting on/off an Object:

You can get on or off certain objects that appear in the game.
Press the Action button while you are moving forward to the edge of an
object that you wish to get on or off.

Map:

Press the L2 button to view the map. You can zoom in or out of the map
by pressing the Action button. While the map is zoomed in, use the
Directional buttons to move the screen. Press the Select button to
switch between maps.

Live Selection:

At certain points in the game, the screen fades into B&W. At these
points, you will be prompted to choose between two different options.
Use the Directional buttons to move between the options and use the
Action button to make your decision.

Event Cancel: It is possible to skip certain scenes.

Press the Select button to skip these scenes.

======================
2. GAME INSTRUCTIONS B
======================

Ammunition Creation System:
To create various ammunition, you need to use the "Reloading Tool" and
"Gun Powder."

Reloading Tool:

This is a necessary item if you want to create different types of
ammunition. By combining the Gun Powder and Reloading Tool, various type
of ammunition will be created.

Gun Powder:

Mix materials to create various types of amunition. There are three type
of basic Gun Powders : A, B and C. Please note that Gun Powder C is
created by mixing A and B types.

How to Mix Gun Powders: You can create various kinds of bullets by
mixing the different Gun Powders. There are 13 different kinds of Gun
Powders in all.

Example:
A: Handgun Bullets
B: Shotgun Shells
C: Grenade Rounds A + C: Grenade Flame Rounds B +
C: Grenade Acid Rounds C + C: Grenade Freeze Rounds
C + C + C: Magnum Bullets

Mixing Gun Powder with Grenade Rounds: If you combine a certain type of
Gun Powder with Grenade Rounds, special types of Grenade Rounds will be
created.

Mixing Level Improvement:

If you repeatedly create the same kind of ammunition, your skill will be
improved, and you will be able to create more powerful ammunition.

=======================
3. CLOCK TOWER POSTCARD
=======================

A picture postcard of a clock tower.

The following explanation is printed on the backside:

"A landmark spot: Saint Michael Clock Tower."

==========
4. PHOTO A
==========

The policemen are pressing forward. Picture dated September 27.

==================
5. MARVIN'S REPORT
==================

"Report"

September 24th

There are reports of a theft in the municipal building before dawn. A
jewel decorated clock at the main gate was damaged. Two of twelve gems
that are installed on the face of the clock are missing.

Due to lack of available officers at this time, I have no choice but to
suspend the research of this case.

Signed,

Marvin Branagh

"Report"

September 26th

Based upon an autopsy report of a 42 year old restaurant owner, I have
discovered that he has one of the missing gems. He apparently took
shelter in the police department at about 10 am, where he was shot to
death within 10 minutes of having developed the symptoms.

Since the city is currently under martial law, we are forced to suspend
this case. At this time, we'll keep the gem as evidence.

Signed,

Marvin Branagh

===============
6. DAVID'S MEMO
===============

My sanity is at its end... I still can't believe this is happening. We
lost another man yesterday. Meyer, one of our better marksmen. He saw me
panic once we were overrun by the zombies, but he came back to save me.

But when the time to return the debt, I ran.

I can still hear him calling out my name. I can still hear the screams
coming from behind. The sound of his flesh being stripped from its
bones. I was afraid... terrified...

It's the 27th. The fight to stay alive continues. I took out several
zombies who managed to break through the barricades. Now I'm cutting
through the chill with whisky, unloading my Mossberg on anything undead.
That shotgun became a close friend of mine. I've blasted many a zombie
into fertilizer with it.

We've lost 13 men as of yesterday. In 3 hours, we'll bicker over trivial
things in the meeting room. It's a total waste of time. When I finish
this bottle, my old friend Mossberg will be turning one last body into
fertilizer.

Peace at last.

I can hardly wait...

=========================
7. FAX FROM KENDO GUNSHOP
=========================

To the boys of S.T.A.R.S.,

I have some good news for you from my brother Joe. He has finalized the
new handgun for official use. It's the M92F S.T.A.R.S. Special, but he
calls it the "Samurai Edge." It's the most balanced of the Kendo custom
guns. Joe said if you miss the targets with this, you should carry a
teething ring instead of a gun in your holster.

The goods will be delivered along with their proper documentation. I'm
sure you'll be surprised when you see what kind of excellent parts are
used for the M92F. I know that you'll want to thank the good people who
developed it.

Sincerely,

Robert Kendo

Kendo Gun Shop

==================
8. MERCENARY DIARY
==================

September 1st

Following six months of intensive training, my body's edge had returned.

I was a good soldier, but they ordered my execution with no reason
given. I was tortured and forced to give a false confession.

But on the morning of my execution, a miracle happened. The company had
helped me out, giving me a second lease on life.

September 15th

I ended my vacation short and returned to the HQ office. It looks like
my IBCS unit's been called into action.

Umbrella maintains its own paramilitary unit to counter corporate
terrorism and V.I.P. abduction. In addition, they have nightmen who
specialize in handling problems cause by illegal products.

I'm currently a member of the latter.

September 28th

Dawn's here, but we're still slogging through this nightmare. There are
no provisions of any kind here. The undead walk the streets feeding upon
the flesh of the living.

Given the choice again, I would rather have been executed. Death row was
a heavenly asylum compared to this place.

I've chosen to pull the trigger myself, in the hope that my dead body
won't come back to life.

=============
9. CITY GUIDE
=============

The Tracks of Our City

Dear citizens,

Thanks to kind and generous people of Umbrella Inc., this is a peaceful
and friendly city. The vast donations from Umbrella Inc., have been used
for welfare work, the constructions of public utilities, and to help
maintain public peace.

In 1992, it was my fifth year as mayor of our beautiful city. It was
then that through many donations and hard work our city was able to
rebuild the municipal building, create a state of the art hospital.

In honor of these fine accomplishments, I was awardded with a grand
statue that same year. The statue rests in the municipal building.

I came to this city as an engineer more than 35 years ago. I made
contributions to the electric systems, and to the installation of the
cable car. I pledge to follow the tradition of this fine city and will
devote my life to its prosperity.

The mayor of the city,

Michael Warren

===========
10. PHOTO B
===========

A close-up shot of a zombie.

It says, "SCOOP!" on the backside.

===========
11. PHOTO C
===========

The police have Been destroyed.

===================
12. REPORTER'S MEMO
===================

At last I have found the evidence I need to prove that the "Cannibal
Disease" is indeed happening in this city. One man actually ate people
to death. He was like a savage animal tearing away a new flesh. It was
completely disgusting. I have heard rumors that many people are also
suffering from this disease now. However, the causes of the disease is
not yet known. Is this another mystery of the present disease? I will
have to check on it...

They have placed Raccoon City under martial law because of the cannibal
disease. I have lost contact with the media outside of the city, but I
won't keep my eyes shut and walk away. I have a duty to the people and
my profession. I don't think the disease has spread nationwide yet. I
believe that this city  holds the key to its creation and cure. In fact,
I'm sure of it.

The military has setup blockades around the city to keep people from
escaping and spreading the disease. Most of the citizens have either
died or have come in contact with the disease. I know that it is thee
right decision to quarantin the city, but I can't help but pity myself.
If I am infected or eaten, it doesn't matter. My fate is already sealed.
All I have left is my journalism. I won't give up until I solve the
mystery of this deadly disease. I have just discovered that the disease
is not spread through the air, but by some other means.

===================
13. MECHANICS' MEMO
===================

I know that you're intimidated by your new job Kevin, so let me tell you
how to make sure that you and your trains get along just fine. You see,
these carriages were made in 1968, and then imported from Europe.
Sometimes they get rickety, but they still work because they are simple,
stubborn, and strong. We can always depend on them. If they have a bad
day and are malfunctioning, you'll need to take a good look at their
circuits for any trouble. Once you discover what's wrong, you'll be able
to fix it easily.

I'm sure that you'll be able to avoid those nasty little malfunctions if
you check the parts every day. These old trains will surely have problem
if you don't remember to check them out. Just remember that if you need
to replace anything, you have to choose a suitable part. When I say
suitable, I mean that even if you can't find another original part,
you'd better find something that works good enough. Even with regard to
oil, you must always prepare good quality oil for these trains. Never
forget kevin that a man may betray others, but a machine won't.

====================
14. MANAGER'S REPORT
====================

Before you begin your new position, please allow me to give you some
advice.

Some of the medicines in the storage room are unstable and their quality
will deteriorate under changing temperatures or humidity. Therefore, you
must remember to keep the temperature the same in the storage room at
all times. You should personally check it everyday. Although the
computer checks it around the clock, a machine is not perfect. Try and
remeber that a machine is no more than a tool to be used by people.

You must check all personnel coming and going to the storage room. Many
dangerous drugs are stored there, f any of them are missing you have a
serious problem on your hands. The door to the storage room is always
locked, but when you let personnel into it, you will beed to have them
hand in their documents. And above all else, remember that if you find
anything suspicious, contact your boss immediately.

If you forget the password to lock the door, try and remember that it is
a word that everyone is familiar with. Don't forget that once a new
product is shipped, the password will be updated again. You can always
enter the password from the terminal of the PC for administration.

================
15. BUSINESS FAX
================

"Order Sheet"

The liquid medicine named VT-J98 is suitable to cultivate the NE-T type
virus. Therefore, we will need to order additional quantities of it.

U.E. Sixth Laboratory

================
16. DARIO'S MEMO
================

I can't help but wonder if anyone will read these words, but writing
them will help me maintain my sanity if nothing else.

After I've become a meal for those undead monsters, will the G.I.s
responsible for sealing off the town laugh upon discovering my corpse?
So is this how it's supposed to end? I don't want to die. I'm just not
ready...

My wife, daughter, mother... My entire family has been killed. But none
of that matters anymore. Right now, my life is the only important thing.
That's all that matters.

I never would have pictures my end to be like this. I had so much left
to do. Rather than becoming a salesman, I should have tried my hand at
being a novelist. It's what I've always wanted, but my mother would only
tell me you have a long way to go.

Why did I ever listen to her?

But this looks like the end for the great Dario Rosso, novelist
extraordinaire. Cut down before his prime...

=========================
17. OPERATION INSTRUCTION
=========================

Order for UBCS Echo Team:

Wipe out the downtown area of the infestation and then evacuate the
remaining citizens to the clock tower. Among the civilians, remember to
give priority to the employees of Umbrella's affiliates. Remember to
stay alert because the infected have a high endurance rate and will
strike without hesitation.

Evacuation Procedure:

1. Once the mission is complete, or when it becomes too impossible to
accomplish, evacuate immediately.
2. We'll deploy a helicopter that is waiting in the suburbs, to the yard
in front of the clock tower.
3. When you are ready for evacuation, ring the bell of the clock tower
to signal the helicopter.

========================
18. ART PICTURE POSTCARD
========================

A picture of antique clocks.

The following verse is printed. "Give your soul to the goddess. Put your
hands together to pray before her."

========================
19. MERCENARY POCKETBOOK
========================

September 26th

It's only been there hours since the mission started, but the team is
down to me and Campbell. The number of the zombies is far greater than
we expected. There is no hope left for this city. We have already
injected the antibody for the virus, but I'm not sure that it will work.
I don't know if I will survive...

September 27th

We managed to reach the clock tower. Out of desperation we robbed some
wounded members of their weapons and used the surviving citizens as
decoys. We were taught to do this in order to survive in the
battlefield, but I never enjoyed it. However, a girl showed up at the
clock tower before me. She is one of the survivors. She looks just like
my sister before she starved to death...

September 28th

I wanted to evacuate as soon as possible, but the girl didn't. Her
father insisted that he wouldn't leave the city. Where his beloved wife
rests in peace. I really wanted to save the girl, but Campbell said,
"All I care about is our lives." That's how I felt before, but now...
The clock tower has become a dangerous place and I don't want to make
anymore mistakes...

====================
20. DIRECTOR'S DIARY
====================

September 10th

These patients suffer from gangrene and congestion of their blood at
first. Then their mind slowly deteriorates. In the end, there is nothing
left on their mind. When that happens even mercy killing seems
pointless. After all, they are already dead... This disease is unlike
anything I have ever witnessed. Once the patient's mind is gone, they
become flesh hunger monsters and act like wild animals who are on some
type of bloodlust.

September 18th

Another patient has been admitted to the hospital. He is showing
symptoms of the first stages of the disease at this point, but...I
haven't been able to sleep at all these past few days. I refuse to let
these patients become "zombies." I am not just an ordinary citizen. I am
a doctor. Even if I die, my clinical charts will contribute to finding a
cure.

September 26th

We lost most of the doctors and staff during the battle against the
"zombie" patients. It's impossible to maintain the hospital under these
conditions. And, I know that it's too late for me. I am beginning to
feel that same itchy and hungry desire that all of my patients felt.
It's too late for me...

===========
21. PHOTO D
===========

The zombies are walking. It says, "The effects of the "T- Virus" on the
backside.

==============================
22. MEDICAL INSTRUCTION MANUAL
==============================

Umbrella Medical Service
North America Division
Douglas Rover

In order to activate the synthesizer to cultivate the vaccine, please
follow the procedure as detailed below:

1. Supply enough energy to the system.
2. Set the medium vase to the device.

When the device is ready, you can start mixing the vaccine medium. To
mix the vaccine, you will need to control the five levers. This will
cause the two gauges to increase or decrease. If you adjust the two
gauges so that they stop at the center, the vaccine medium will then be
produced automatically.

===========
23. PHOTO E
===========

The Zombies are attacking.

================================
24. WRITTEN ORDER TO SUPERVISERS
================================

Mission Requirements:

Bravo 16

1. Obtain and secure sample of all the information pertaining to this
case. Observe and record combat data on the UBCS.
2. Destroy all the evidence including the medical facility that has the
medical treatment data.
3. Check the guinea pig's ability to accomplish the mission. Once your
mission is complete, evacuate the area.

Remember that you must not help anyone who is not a supervisor, nor
bring anything back that might be traced to where it belongs.

=======================
25. SUPERVISOR'S REPORT
=======================

The endurance ability of the contaminated guinea pigs is truly
incredible. Even when shot in a vital area, they can sometimes survive
for several days without taking care of the wound. However, after
prolonged exposure to the virus, the guinea pigs' intelligence level
decreases to that of an insect. Even though reviving the dead seems to
disgusting, the virus may still be of use. If we inject the virus into
our POWs and release them, they would return to their units and then
turns into zombies. This plan may work well for us in the future.

In certain areas, the virus seems to have caused the mutation of animals
and plants. It may be difficult, but it'll make a good sample for the
bio weapon development. I've heard that there is a giant alligator, but
I have only encountered a giant creature moving under ground. I don't
even want to imagine what creature spawned that monster.

I encountered "NEMESIS." If I didn't know about it, I'd have been
contaminated and would have become one of them by now. If it is still
walking around the city, its mission is not yet over. S.T.A.R.S. members
must be very tough, since they have survived until this point. However,
they cannot hold out forever...

=========================
26. FAX FROM HEADQUARTERS
=========================

Attention. The Raccoon City project has been abandoned. Our political
maneuvering in the senate to delay their plans are now futile. All
supervisors should evacuate immediately. The US army is going to execute
their plan tomorrow morning. The city will be obliterated at daybreak
for sure.

===================
27. MANAGER'S DIARY
===================

April 25th

Today is my 30th birthday. I was transferred to this facility today. I
am very happy because the work environment is very different from life
in the university.

May 14th

The disposal system has been completed. Using a special kind of gas, it
can decompose the cells of the guinea pigs. We have to try this out
before beginning practical usage of the system, since it is not 100%
stable yet.

May 20th

While I was checking the treatment room, the door shut, and I was locked
inside. I couldn't get out for one hour. I guess even if you have the
key card, it's useless when you are locked inside.

June 7th

The guinea pigs we have to dispose of are increasing. The system is not
working smoothly. The laboratory staff doesn't listen to my opinions and
I am getting extremely frustrated.

July 16th

We can't dispose of all the bodies and the quality of the liquid
medicine is not good enough, either...

July 29th

Though the function of the system decreases, the number of the bodies we
have to dispose doesn't. The infection level has increased and the anti-
bodies we are using is no match for the new mutation of the virus. Some
of the workers have been infected by the disease. I have continued to
work, but I always keep a gun with me. I must remember to save one
bullet for me. I want to weep. I don't want to die here. I swear that
I'll lose my mind if I imagine how painful the death will be...

===================
28. SECURITY MANUAL
===================

"Security of the Plant"

Since this plan is a facility under the disguise of a deserted factory,
civilians will sometimes enter. If this should occur, do not hesitate to
shoot them. If they chaos to surrender, arrest and then transfer them to
the laboratory as a guinea pigs. You will be rewarded.

"Maintenance of the Device"

This entire plant is controlled by an epidemic prevention system. When
contamination is detected in the treatment room or decomposed specimen
pool, the plant will automatically be locked down for isolation. In that
case, you must follow the manual to unlock it. If the contamination is
over the limit, the whole system will automatically lockdown. Then, you
must remain in the plant and wait for subsequent orders. Those who leave
the facility without permission will suffer extreme consequences.

======================
29. INCINERATOR MANUAL
======================

The incinerator plant is one of the facilities that burns the disposable
items which are sent from the laboratory. The incinerator burns the
waste materials that cannot be decomposed at the treatment room. It also
supplies electricity to the facility by a thermal power electricity
generator. Part of the electricity is stored in the big battery
installed in the facility's underground area. The electricity is used as
an auxiliary power source.

The auxiliary power circuit will be activated once the three "auxiliary
circuit units" are properly placed in their sockets. In case the
circuits are not connected automatically, a person can connect them
manually to activate the system.

=========================
30. CLASSIFIED PHOTO FILE
=========================

In my opinion, I feel that it's too early to use this, "Paracelsus'
Sword" in actual fighting. However, in order to acquire the G-Virus that
Umbrella has developed, it will be a great help to us. The power of the
"Rail Cannon" is satisfactory, but please note that it is still having a
few remaining problem.

Technology Division Colonel,

Franklin Hart

------------------------------------------------------------------------
B. Jill's Diary
------------------------------------------------------------------------

==========================
SPECIAL FILE: JILL'S DIARY
==========================

(NOTES: This file can be found on Hard/Heavy Mode after collecting the
above files in order and READING THEM IN ORDER.)

August 7th

Two weeks have passed since that day. My wounds have been healed, but I
just can't forget it. For most people, it's history now. But for me,
whenever I close my eyes, it all comes back clearly. Zombies eating
peoples flesh and the screams of my teammates dying. No, the wounds in
my heart are not healed yet...

August 13th

Chris has been causing a lot of trouble recently. What's with him? He
seldom talks to the other police members and is constantly irritated.
The other day, he punched Elran of the Boy's Crime department just for
accidentally splashing Chris' face with coffee. I immediately stopped
Chris, but when he saw me by just gave me a wink and walk away. I wonder
what happened to him...

August 15th, Midnight

Chris, who has been on a leave of absence for a "vacation," called me so
I visited his apartment. As soon as I walked into his room, he showed me
a couple of pieces of paper. They were part of a virus research report
entitled as simply as "G". Then Chris told me that "The nightmare still
continues." He went on to say that "It's not over yet." Ever since that
day, he has been fighting all by himself without rest, without even
telling me.

August 24th

Chris left the town today to go to Europe. Barry told me that he would
send his family to Canada and then he would follow Chris. I decided to
remain in Raccoon City for a while because I know that the research
facility in this city will be very important to this entire case. In a
month or so, I'll be joining with then somewhere in Europe. That's when
my real battle begins...

------------------------------------------------------------------------
C. Epilogue Files
------------------------------------------------------------------------

==============
Jill Valentine
==============

After escaping the city, Jill set out to join Chris Redfield. However,
all she found was an empty hideout of Chris's. On the floor was Chris's
knife. Jill left without hesitation because she firmly believes that
Chris is still alive. She will search for him until she finds him. Then
they can go and put an end to Umbrella... Chris Redfield  Please forgive
me Claire." Chris Redfield has just finished this letter with his
signature phrase. As he removes his sunglasses, a lady walks by him with
light steps. "She looks about the same age as Claire," he thinks. A
short time later, Chris discovered that his sister was looking for him,
but was caught...

============
Barry Burton
============

Barry Burton looks at his young daughters and says, "I'm sorry but my
comrades are waiting for me." He knows that he must repay his teammates
for forgiving his betrayal. Even if that means leaving his family for
now. His wife tries to hide her fear so she smiles and says, "Don't
worry. We'll be OK..."

==================
Leon Scott Kennedy
==================

Leon Scott Kennedy is confronted with a man who claims to be a US
government agent. Leon says, "Leave Sherry alone. She is innocent."
"She knows too much," the man replies. He looks at Leon and says, "But
youhave value. This is a good deal. Make your choice." Without regret or
hesitation, Leon closes his eyes and then sharply responds...

===============
Claire Redfield
===============

"Leave us alone." Claire Redfield couldn't believe Leon's words. Leon
continued, "You're looking for your brother, right? Just go!" Claire
knew that Leon and Sherry needed immediate medical attention, but she
could not waste anymore time. "I... I'll be back. I promise!" She said
as she disappeared into the wilderness alone...

=============
Sherry Birkin
=============

"Do you have any relatives?" When the army officer asked her, Sherry
Birkin did not respond for she has no immediate relatives. Her father
and mother died because of the G-virus. And so, this little girl holds
herself with her arms and bites her lip tight. She thinks, "I'm sure she
will come back. She won't forget about me..."

========
Ada Wong
========

A woman looks at herself in the mirror. She used be called Ada Wong. But
this morning she will say good-bye to the name. "I'm not Ada Wong
anymore." She feels her ab and thinks, "This is Ada's scar, not mine."
And as she says good-bye to Ada Wong, she can't stop her tears. However,
there isn't much time left before her next mission...

====
Hunk
====

"Once again, only you survived, Mr. Death," the chopper pilot speaks
with a cold bitterness. "Always, only you survive, Mr. Death," the pilot
continues. But Hunk does not respond to the pilot. He doesn't care. "The
Death cannot die...," the survivor thinks to himself with a warm
smile...

========================================================================
9. I T E M    L I S T
========================================================================

=======
WEAPONS
=======

SHOTGUN
LOCATION: UPTOWN

MAGNUM
LOCATION: RPD OR POWER STATION

GRENADE LAUNCHER
LOCATION: RPD OR POWER STATION

MINE THROWER
LOCATION: CLOCK TOWER

ROCKET LAUNCHER
LOCATION: DEAD FACTORY

====
KEYS
====

EMBLEM KEY
LOCATION: RPD

LOCKPICK
LOCATION: RPD

WINDER KEY
LOCATION: CLOCK TOWER

BEZEL KEY
LOCATION: CLOCK TOWER

SICKROOM KEY
LOCATION: HOSPITAL

MAIN GATE KEY
LOCATION: PARK

GRAVEYARD KEY
LOCATION: PARK

REAR GATE KEY
LOCATION: PARK

FACILITY KEY
LOCATION: DEAD FACTORY

WAREHOUSE KEY
LOCATION: UPTOWN

CARD KEY
LOCATION: DEAD FACTORY

===========
QUEST ITEMS
===========

LIGHTER FLUID
LOACTION: UPTOWN

LIGHTER
LOCATION: UPTOWN

BRAD'S STARS CARD
LOCATION: RPD

BLUE GEM
LOCATION: RPD

JILL'S STARS CARD
LOCATION: RPD

POWER CABLE
LOCATION: UPTOWN

MANHOLE OPENER
LOCATION: DOWNTOWN

RUSTED CRANK
LOCATION: DOWNTOWN

GREEN GEM
LOCATION: DOWNTOWN

SIDE PACK
LOCATION: GIVEN BY CARLOS, DOWNTOWN

WRENCH
LOCATION: DOWNTOWN

WISDOM BOOK
LOCATION: DOWNTOWN

FUTURE COMPASS
LOCATION: DOWNTOWN

BATTERY
LOCATION: DOWNTOWN

MACHINE OIL
LOCATION: GAS STATION

FUSE
LOCATION: POWER STATION

HOSE
LOCATION: UPTOWN

WATER SAMPLE
LOCATION: DEAD FACTORY

SYSTEM DISK
LOCATION: DEAD FACTORY

IRON PIPE
LOCATION: PARK

VACCINE BASE
LOCATION: HOSPITAL

FROZEN BASE VACCINE
LOCATION: HOSPITAL

TAPE RECORDER
LOCATION: HOSPITAL

GOLD GEAR
LOCATION: CLOCK TOWER

CHRONOS CHAIN
LOCATION: CLOCK TOWER

SILVER GEAR
LOCATION: CLOCK TOWER

OIL ADDITIVE
LOCATION: SALES OFFICE

REMOTE
LOCATION: SALES OFFICE

UNRUSTED CRANK
LOCATION: SALES OFFICE

RADAR MACHINE
LOCATION: DEAD FACTORY

========================================================================
10. M O N S T E R   A N D   B O S S   L I S T
========================================================================

======
ZOMBIE
======
Handgun: 5-12
Shotgun: 1-3
Grenade: 1-2
These guys used to be humans until they were infected with the T- Virus.
They usually are dangerous in groups, but in singles they are easy to
kill.

==========
ZOMBIE DOG
==========
Handgun: 5-8
Shotgun: 1-2
Grenade: 1
These guys run faster than zombies and take longer to rot. F they are
hit by anything, they fall, so they are susceptible to that.

============
BRAIN SUCKER
============
Handgun: 15-17
Shotgun: 2-4
Grenade: 2-3
These guys look like Lickers from Resident Evil 2 and Resident Evil: Gun
Survivor. They aren't powerful and are blind, so avoid as best you can.
They can poison, so beware!

============
DRAIN DEIMOS
============
Handgun: 15-17
Shotgun: 2-4
Grenade: 2-3
Basically Drain Deimos, but they can't poison.

===========
HUNTER BETA
===========
Handgun: 10-12
Shotgun: 3-5
Grenade: 2-3
These guys are exactly like the Hunters from Resident Evil 1, Survivor
and CODE: Veronica X, but they are red. Hit them as fast as you can-
they can decapitate you!

============
HUNTER GAMMA
============
Handgun: 10-12
Shotgun: 3-5
Grenade: 2-3
These are exactly like the other Hunters, but they jump higher and they
look like the original Hunters from Resident Evil 1. Beware!

====
CROW
====
Handgun: 1
Shotgun: 1
Grenade: 1
These are often in groups. Just use the Shotgun to kill off 3-5 at a
time.

====
WORM
====
Handgun: 1
Shotgun: 1
Grenade: 1
Like the crows, they attack in groups. But unfortunately they are
harmless, so shake them off!

==============
GRAVE DIGGER I
==============
Handgun: 30+
Shotgun: 20+
Grenade: 15+
When you see him in the sewers, hit and dodge! 3 hits can kill you! The
Grenade shrugs him off quite well, while the Shotgun seems to hurt him
through and through.

===============
GRAVE DIGGER II
===============
Handgun: 50+
Shotgun: 50+
Grenade: 50+
This time, you should shoot him to death. Run and shoot, run and shoot
is the strategy. If he hits you directly, Jill can get seriously hurt!
If you are in the fight long enough, a lamp post can fall into water and
shock him.

=========
NEMESIS I
=========
Handgun: 50+
Shotgun: 50+
Grenade: 20+
Nemesis is pretty fast. If you are crazy enough to duke it out with him
(besides Clock Tower Battle), then use the Magnum and Grenade Launcher.
Hit him fast and powerful and learn to run away. The Shotgun and Handgun
aren't too effective, though they should be used as last ditch attempt.

==========
NEMESIS II
==========
Handgun: 40+
Shotgun: 40+
Grenade: 10+
He isn't as fast or strong as last time. As before, use the Magnum, but
the Shotgun is actually pretty strong now. Hit him fast and strong like
before. Learn to circle him, since his flimsy tentacles can't seriously
hurt you.

===========
NEMESIS III
===========
Handgun: 20+
Shotgun: 15+
Grenade: 10+
He looks like William Birkin. Use any weapon against him, since he's
virtually melting away by corrosive acids. With the help of the Rail
Cannon, he's fried!

========================================================================
11. P L O T   I N F O R M A T I O N
========================================================================

------------------------------------------------------------------------
A. Synopsis of Resident Evil Series
------------------------------------------------------------------------

````````````````````````````````````````````````````````````````````````
``````````````````````````````````````````````````````````````````````

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RESIDENT EVIL SERIES STORYLINE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I will give you a brief summary of all the games. If you want detail,
check out TWILDE'S RESIDENT EVIL PLOT ANALYSIS, found at GameFAQS.com,
where this guide can be found. There's nothing gameplay important from
here on out, so scroll up if you're still looking for something.

````````````````````````````````````````````````````````````````````````
``````````````````````````````````````````````````````````````````````

=================================
RESIDENT EVIL 1 (REBIRTH VERSION)
=================================
NOTE: This synopsis combines Chris and Jill's games.

July 1998

Raccoon City, a mid-western U.S. town is experiencing reports of
cannibalism near its forest. The local police department sends in a
special force to stop it, called STARS, Special Tactics and Rescue
Service, to seek information about it. Umbrella Inc, a pharmaceutical,
also controls Raccoon City. The STARS are divided into 2 teams, Bravo
and Alpha. Bravo heads in first. Bravo team is consisted of Rebecca
Chambers, Enrico Marini, Forest Speyer, Richard Aiken, Ed Dewey and
Kenneth Sullivan. Enrico Marini was the team's leader.

Bravo Team heads to the forest in the Arklay Mountains. They
investigate the origins of the zombies that wandered into Raccoon City.
A day later, Alpha Team loses communication with Bravo Team. Albert
Wesker decides to send in the other STARS Team to find them.

When their helicopter sees wreckage, they land. Wesker, Jill, Joseph,
Barry and Chris examine the chopper. Inside are the remains of Kevin,
the pilot of the Bravo Team. Joseph looks around, and is shocked by the
sounds he hears. As he searches... he sees nothing.

Suddenly, a skinless dog mauls Joseph. Jill Valentine, nearby, shoots
the dogs several times, but the dogs don't seem to feel the bullets (or
she's missing; it isn't clear). She runs out of ammo, and after the dogs
finish Joseph off, a dog lunges toward Jill. Chris shoots the dog just
before it gets Jill, and Jill and Chris start running for the others.

Brad Vickers, the pilot, flies away because he is scared of the monsters
he sees. Chris pauses in shock, and a dog is about to lunge at him, but
Wesker saves Chris and shoots the dog into its death.

After a merry dash to avoid the zombie dogs, the remaining STARS members
run into a nearby mansion which belonged to Umbrella, Inc. It was the
home of Ozwell Spencer in the 1960's, and was supposedly abandoned for
years. Inside, Jill, Barry and Wesker realize Chris is missing. They
hear a gunshot nearby, and Jill and Barry check it out.

Jill Valentine and Barry Burton discover the destroyed body of Kenneth
Sullivan of Bravo Team. Jill seems suspicious as she and Barry discover
Forest Speyer's body, because of Barry's weird attitude.

As Jill and Barry separate, Chris reaches the guardhouse behind the
mansion, passed the courtyard. There, Chris and Rebecca duel with a
vicious and giant plant called Plant 42. They destroy the plant with the
help of a chemical and a little luck from draining a shark of its water.

Jill, back at the mansion, destroys a giant snake. She then explores the
basement of the mansion. Chris and Rebecca head to the mansion with
nowhere else to go for now. There, they discover the scarred snake that
Jill just fought. With new ammo from the guardhouse, the snake dies for
good.

As Chris and Rebecca look around, a new type of monster invades the
mansion. It's called the Hunter. They are a lot worse than the zombies
Jill, Barry, Chris and Rebecca have been running into.

[Jill finds her way outside the mansion. She finds a cottage beside the
mansion and its courtyard. Looking around, she is momentarily knocked
out by a creature in chains. After regaining consciousness, she tries to
shoot her attacker, but it seems she cannot even hurt the thing with
even a Magnum (which she found in a graveyard beside the courtyard).
Running away, she too explores the guardhouse. She hears a conversation
with Barry and someone else, with Barry muttering something about his
family. Barry discovers Jill and tells her that he was talking to
himself. (O_O)]

Jill finds her way into the underground tunnels with Barry. There, Jill
finds Enrico Marini. He tells Jill Umbrella had planned this just
before he is shot by a traitor. Marini was killed right before he can
expose the perpetrator.

[Jill chases the killer into some weird tunnel, where after a long
chase, she finds Barry Burton. Taking a lift down into a big pit, she
runs into that monster that attacked her in her in the cottage. Dodging
it, she finds that Barry has ridden the lift up to abandon her. She gets
irritably pissed off at that stunt.]

[Dodging that thing once more, she finds a ladder leading up to the
cottage where she was knocked out by that inhumane creature. Circling
back to the mansion, she discovers a pathway to an altar, beneath where
it all started; the mansion main hall.]

[She sees Barry there, mysteriously. After an argument where Barry
attempts to ambush Jill, that creature now known as Lisa returns (the
chains monster), and a clear view shows it has tentacles and a giant eye
on her back. Jill gives Barry his gun back, and Barry and Jill shoot the
thing until it falls into a deep pit. Barry volunteers to keep out for
it, in case it returns.]

Jill follows the path into a lab from the altar.

Finding some notes Jill and Barry left near some typewriters, Chris
and Rebecca find their way to the tunnels. Chris and Rebecca kill a
Giant Spider and find their way into a lab.

Jill discovers Barry and Wesker were working together to kill all the
STARS and to collect combat data. Barry didn't want to, but his family
was in danger. Wesker also  is planning to blow the lab up, and to
betray Umbrella Inc. Barry betrays Wesker and gets him to get impaled by
Tyrant, Wesker's creation.

[Barry is knocked unconscious by the Tyrant. Jill battles the thing, and
wins a close battle, thanks to a Grenade Launcher. Barry recovers from
the Tyrant's attack. Outside the Tyrant room, they realize that the
mansion is now going to explode. How?]

Jill and Barry hurry out of the mansion. They run into Chris and
Rebecca, and join each other to escape. They make it to the roof of the
mansion, but the Tyrant has recovered from Jill's assault and catches up
to the quartet.

[Chris Redfield is knocked out by the Tyrant on the roof. Jill, Barry
and Rebecca use their weapons to kick the Tyrant's ass. No weapons work,
however, but Brad Vickers sends a bazooka out of the helicopter window
after flying about the mansion roof.]

[Chris recovers and catches the launcher, and destroys the Tyrant with
it. After the thing is destroyed, all 4 people get on the helicopter and
escape into the morning right before the mansion explodes.

````````````````````````````````````````````````````````````````````````
``````````````````````````````````````````````````````````````````````

===============================
RESIDENT EVIL 3 NEMESIS: PART 1
===============================
SEPTEMBER 1998

Chris, Jill, Barry and Rebecca must stop Umbrella for spreading the
virus through the mansion. Chris and presumably Rebecca go to Europe to
take out Umbrella, while Jill and Barry stay behind.

On the 22nd, a scientist named William Birkin finishes his G- Virus, an
upgrade of the T- Virus. Umbrella, impatient, sends a squat team that
attacks Birkin and steals his virus. Birkin injects himself with his G-
Virus and becomes a monster. He kills off the squat members. Because
Birkin is now a monster, he causes a T- Virus leak and now the Raccoon
citizens are zombies, courtesy of a virus spread through rats in the
sewer.

SEPTEMBER 28, 1998

Jill Valentine escapes infection. On the 28th of September, armed with
an Assault Rifle, Jill fights her way out of town. She runs into Brad
Vickers, the pilot of STARS. He tells Jill that something is coming for
STARS members. What?

As Jill makes it into the RPD Building, that thing Brad was speaking of
arrives. Brad Vickers is murdered by the Nemesis. Jill's weapons don't
damage it too much, so she retreats into the RPD Building.

[The Nemesis bears a jump and tentacles similar to that of what Lisa
had in the Spencer Estate. Hmmm.]

The RPD STARS Office is untouched on the RPD second floor. Jill finds a
Magnum, which is effective against Nemesis. After finding a set of lock-
picks, Jill fights her way out of the RPD. Nemesis returns, but Jill's
Assault Rifle and her new Magnum are powerful enough to put the thing
down, but it rises up again quickly.

Jill runs as fast as she can, loses the Nemesis and reaches the
downtown area. She runs into a man named Carlos Oliveira. He is part of
Umbrella BioHazard Countermeasure Service. They were sent by Umbrella
to save Raccoon Citizens. But they don't know anything that Umbrella
does. They are grunts, as in the lower Umbrella class.

Jill runs into Mikhail Victor and Nicholai Ginovaef, more UBCS.
Nicholai seems suspicious, while Mikhail is fine. Mikhail is seriously
injured, though. Jill runs to a trolley and plans for escape with them.
Jill explores a power station over by the RPD and grabs a needed fuse.

She also finds even more added power- a Grenade Launcher and a Shotgun.
When she runs into Nemesis again, the Grenade Launcher puts it down
almost instantly. The Shotgun puts zombie groups down with relative
ease. Jill finds some oil at a gas station and some cables around town
and prepares the trolley.

On her way back, she sees Nicholai shoots someone and is then attacked
by zombies. Thinking Nicholai is dead, she finds Carlos and Mikhail and
ride the trolley out of town.

The Nemesis returns. Mikhail takes a grenade and blows himself and
Nemesis out of the car. The car breaks and crashes in the clock tower.
Carlos and Jill, now with Mikhail sadly dead, try to signal a
helicopter by ringing the clock building's bell.

Jill finds the keys to them and rings them with ease. As she signals,
Nemesis uses his own Bazooka to destroy the chopper. With the help of
Carlos, Nemesis' Rocket Launcher is destroyed.

Nemesis then infects Jill with the virus. With her Magnum, Shotgun and
Grenade Launcher, Jill manages to put Nemesis down. She then blacks
out...

````````````````````````````````````````````````````````````````````````
``````````````````````````````````````````````````````````````````````

===============
RESIDENT EVIL 2
===============
SEPTEMBER 29, 1998

As Jill lies unconscious, Claire Redfield, the sister of Chris
Redfield, rides into town to find him. Leon Kennedy rides into town on
his first day of job. Leon and Claire run into the zombies. Leon tries
shooting them to no avail, and Claire tries running from them at a
diner. After running from them, Claire runs into Leon.

They work together to get to a police vehicle. Claire gets a hold
of a gun. Suddenly, their police vehicle crashes thanks to a zombie.
Since the RPD Building is nearby, they decide to meet there.

(Notes: When Jill was in the RPD the day before in RE3, half the place
was blocked off. It isn't anymore by the time Claire and Leon arrive
because zombies broke through the barricades after Jill left.)

Leon and Claire take different paths to the RPD Building. Leon enters
through the front. Claire enters through the back. Leon finds a wounded
cop who helps him unlock some doors.

As Claire wanders, Umbrella drops a Tyrant into the RPD for an unknown
reason. Claire sees Tyrant, which she nicknames Mr. X. She runs away
from the terrorizing creature.

They eventually meet in the STARS Office. Leon finds a Shotgun in the
STARS Office and Claire finds a much needed Grenade Launcher in the main
desk of the main lobby. Leon and Claire decide to find any survivors so
they can have more weapons to get through the streets.

Claire runs into a young 12-year old named Sherry Birkin, the daughter
of William Birkin, who is now a monster. Leon runs into Ada Wong, a
women looking for her boyfriend, John. Claire and Sherry meet the RPD
chief, Brian Irons. He is obviously strange, and really, really
creepy. At his possession is Ms. Warren, the daughter of the mayor
of Raccoon City. Irons claims she died of zombie bite... but it
looks like a bullet hole.

Ada and Leon meet up with Ben Burtolucci. He seems to know something
about John, but isn't cooperating. Ben encourages Leon and Ada to
escape the city via the sewers. Doing just that, Ada and Leon try to
escape via the sewers. Ada climbs into an area Leon cannot reach.
She finds a key for some locked doors in the RPD. Passing them on to
Leon, she finds a way to get back to him.

Leon, impatient, decides to search the rest of the RPD on his own. He
informs Claire that the cellblock is accessable now.

Claire and Sherry reach an area under the RPD. Sherry hears her dad
supposedly scream, and runs into an area Claire cannot reach. Basically
she ends up in the area Ada explored, and only finds Acid Rounds for
Claire's grenade launcher. She decides to take a roundabout route to
get back to Claire.

Leon explores the rest of the RPD, and finds 4 chess plugs which might
work for a door near the cellblock. Using a chute from the RPD 3rd
floor, he gets back to Ben and hears him scream...

As Claire returns to explore the RPD thanks to a call from Leon, she
runs into Mr. X 3 times. Eluding the thing, she finds keys for Chief
Iron's office.

She finds Sherry at the office. Using the keys, she discovers the
chief's secret dungeon. He explains that Sherry's father, William,
invented the G-Virus. Before he can shoot her, William Birkin attacks
and cuts Irons in half. Eww... she goes down a ladder to confront
William Birkin.

Leon returns to Ben.

William Birkin, the monster, implanted Ben with a parasite. The
parasite escapes Ben's body, cutting him up. Leon contacts Sherry
and Claire to go back to the sewers for escape.

Leon sees the growing parasite. Earlier, Leon found a Magnum. It
and his Shotgun are very effective against the G-Imago. The G-Imago
dies.

Earlier, Claire found a Submachine Gun. It and her Grenade Launcher are
effective against William. William falls into a pit. After receiving
the call from Leon, Sherry and Claire find their way off the
RPD building via an underground sewer connected from Chief Iron's
office.

Leon and Ada find the exit of the RPD to the sewer at last. As Leon and
Ada go down a lift, a woman in a lab coat shoots Leon. Leon blacks out,
but Ada chases the women through the sewer. The sniper then corners Ada
after a merry chase through the sewers.

Sherry and Claire see Mr. X continuing its unknown search. They run
away. As they enter the sewer proper, leaving the RPD for good, Claire
sees Sherry fall down a drain. She looks for her and runs into Leon, who
just woke up from that bullet wound in his arm. Leon tells Claire to
find Ada and Sherry. Claire moves ahead, leaving Leon to rest.

Ada and the sniper are talking. Annette Birkin is William's husband and
Sherry's mother. Annette tells how Umbrella stole the virus. Then Ada
pushes Annette over the railing and she falls into a sewer after
telling her that her boyfriend John is dead.

Wanting to rejoin Leon, Ada runs down into a pit and sees... a GIANT
ALLIGATOR! Claire runs into where Annette fell. She tells Annette that
Sherry is in the sewer. Annette faints, just after telling Claire that
Sherry has a sample of the G- Virus somewhere.

Leon wakes up. He decides to look for Ada, Claire and Sherry. He
eventually finds Ada being attacked by an alligator. He outs an
explosive canister in its mouth, shoots it and the alligator goes
kaboom. Ada tells Leon that John is dead. After healing his wound, Leon
and Ada go to the tram and ride it across town.

Claire finds Sherry eventually. She asks Sherry is she has G- Virus,
like Annette had told her, but she says no. As Ada and Leon ride the
tram, William Birkin attacks them. They shrug him off, though.

Unable to find Leon and Ada, Sherry and Claire ride another tram to
follow Ada and Leon. Ada and Leon ride an elevator car down. During the
ride, Birkin wounds Ada. Leon uses his artillery to stop him.

Claire and Sherry recall the elevator car. Mr. X interupts as Claire
recalls it, but she kicks its ass. They eventually take the car down.

Birkin, who just awoke from mutation sleep, since Leon  had hurt it,
is now mutating again. Birkin is about to lose the match, but runs away.

In the lab, Leon decides to heal Ada. He looks around the lab.

Claire loses Sherry again thanks to a power loss in the elevator car.
She runs into Annette, who sees Sherry being stalked by Mr. X on a
TV screen. She tells Claire that the G-Virus is in Sherry's pendant.
Annette runs off, running into Leon.

Leon runs into Annette Birkin. Annette is about to shoot Leon, but
Birkin attacks Annette. Annette drops a G- Sample. Leon takes it
and runs into Ada, who is now threatening him.

Apparantly, Annette said Ada worked for some company out for the G-
Virus. Ada then falls down a chasm, thanks to Annette. Leon, in a rage,
throws the G- Sample over. Since the lab's explosion sequence has now
started, Leon must get out quickly.

Claire runs to where Mr. X and Sherry are. Claire takes Sherry's
pendant, and throws it into a lava pit, with Mr. X diving in for it.
It's the end of Mr. X...

Leon gets to the escape elevator. Birkin returns, but Leon deals with
him accordingly. Claire and Sherry reach see a hurt Anette near where
Ada fell. Annette tells Sherry to escape. Annette falls unconscious,
giving Sherry and Claire an escape key.

Claire and Sherry use an elevator to get to the train area. As Claire
and Sherry power the train up, a hot and flaming Mr. X returns and now
has grown a claw. Claire's weapons only slow it down. Claire knows she's
about to die... but suddenly, Ada, a dark shadow of herself, throws a
rocket launcher to save Claire! Ada runs off...

Claire destroys Mr. X once and for all. Seeing as Ada is nowhere to be
found, Claire powers up the train and Leon comes in. The lab then
explodes in a blast, the train barely making it out. In the back of the
train, Birkin returns from his fight with Leon. Since Leon was injured
in his fight with Birkin, Claire tried to shoot Birkin with all the
ammo she has left. It only holds it at bay for a few seconds.

Birkin is still alive. The only solution is to destroy him in a
blast. The train activates the train's explosion sequence, unexpectedly.
Sherry, with Claire's help, stops the train and they all get out. Birkin
is consumed in a blast with the lab's escape train.

SEPTEMBER 30, 1998

Outside, Leon, Claire and Sherry recuperate. After a small argument,
Claire runs off toward Europe to find her brother Chris. Leon and Sherry
are captured by an unknown organization...

[Meanwhile, down in the sewers between the Umbrella lab and the Police
Station, HUNK, the man who had shot William Birkin, awakens from his
sleep in the sewers. He seems to have gotten a sample of the G-Virus,
and notifies his men. He is to get to the roof of the RPD to escape.]

[He runs up to the RPD, and shoots many zombies, dogs and crows. On the
second floor RPD, it seems that a Mr. X unit is after him. Avoiding the
terror, he makes it the hallway leading to the heliport. Another Mr. X
seems to be attacking him. Unloading all the ammo he has left, the
creature falls unconscious. HUNK makes it to the helicopter and is
picked up by his men.]

[After riding away from the city, HUNK's comrades are congratulating him
on another job well done. He is known as Mr. Death, and has survived
once again.]

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================================
RESIDENT EVIL 3: NEMESIS: PART 2
================================
OCTOBER 1, 1998

Meanwhile, Jill is infected with the virus back at the clock tower.
Carlos decides to find a cure in the hospital of Raccoon City, located
behind the clock tower. There, Carlos discovers Nicholai is alive and
working with Umbrella. Nicholai shoots UBCS member Tyrell Patrick.
Carlos dodges Nicholai and finds Jill's cure.

Returning to the Clock Tower, Carlos gives Jill the cure for the T-Virus
and successfully recovers. Carlos runs off to fulfill a strange mission.
Jill attempts to escape the Clock Tower. The Nemesis returns, but Jill
can handle it again.

On her way through Raccoon Park, she encounters Nicholai and finds his
motives, she is forced to destroy a giant worm in the park. After that
battle, she finds the last area of Raccoon left to explore.

She gets to an escape plant, and sees a means of escape. She repowers
the entire factory up, and finds herself in a trash compactor, full of
corrosive acids. After dumping Nemesis into the corrosive acids
following a heated confrontation, Carlos tells her that the town will be
nuked.

Jill sees Nicholai escape in a chopper. After letting him go in a
negotiation, Jill kills Nemesis for the final time, thanks to a rail
cannon.

Nicholai stole their helicopter, and all seems grim. Carlos discovers
that a copter is out there to save Jill. Carlos lights a flare and
signals the rescue chopper to bring them on board.

Barry Burton suddenly saves Jill and Carlos just before the town of
Raccoon is nuked... Jill and Carlos have escaped, thanks to Barry
Burton.

After the nuke, the news cast is on in an unknown city. The final toll
of victims in Raccoon City is 100,000. With that in mind, Jill Valentine
vows to find Chris Redfield and take Umbrella down.

---

Following the disaster, Leon S. Kennedy is given a strange offer by his
captors. He is trying to conceal the information in his ordeal. It is
unknown who the captors are. He makes his decision...

Sherry Birkin is also questioned by her captors, and tells them that
both her parents are dead. She tells them about Claire, and that she'll
eventually return...

After saving Jill and Carlos, Barry Burton, in his new home, is ready to
leave his family to join his comrades. He is taking part in destroying
Umbrella once and for all, and is leaving soon, for their suicide
mission...

Ada Wong is at her home, looking at where the William Birkin monster had
slashed her. Apparently, she is changing her name and is really sad
about it. Unfortunately, she has another mission to fulfill for HCF...

In a restaurant somewhere, Chris Redfield signs a letter for Claire, his
sister. He sees a woman about the same age as Claire...

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===========================
RESIDENT EVIL: GUN SURVIVOR
===========================
NOVEMBER 1998

On an isolated island in the Atlantic, a guy named Ark Thompson sneaks
into an Umbrella controlled city. He was sent by RE2's Leon to check up
on the base and its commander, Vincent. When Ark gets to the base, he
fights Vincent. Vincent, who was ready to get kicked out of Umbrella,
spilled the T- Virus into the island, called Sheena Island.

Ark Thompson loses his memory. The place has been zombified like
Raccoon City. Ark only has one gun for protection. After a phone call
from someone he questioned, Andy Holland, Ark thought he was Vincent.
Ark goes through the city, uncovering secrets about Umbrella and how
they created Tyrants. Mr. X, a Tyr