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The Unofficial Walkthrough
Ver. 1.4
By: Matt Hobbs
YelseyKing@aol.com
"The Most in-detailed FAQ for SaGa Frontier you'll ever find"
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Author's Note: This is a guide to the AMERICAN version of SaGa Frontier.
After seeing so much of the Japanese version of this game on the net, I
thought it time for something on the U.S. Version.
1. Revision History
2. Frequently Asked Questions
3. Walkthrough
Red
Blue
Asellus
T260G
Emelia
Lute
Riki
4. Other stuff
Optional Areas
Bio Research Lab
Furdo's Workspace
Sei's Tomb - In depth
Berva Base - In depth
Secrets
The RegionMap
Other Trivial Nonsense
5. Secrets from other SF Players
6. Lists
Equipment
Magic
Skills
7. Monster/Treasure Chart
8. Shopping List
9. Character list
Quick Reference List
10. Character Growth, Learning Special abilities, ect.
11. GameShark Codes
12. Credits
------------------------------------------------------------------------
1. Revision History
------------------------------------------------------------------------
V1.4 - Yet more absorbed Mystic skills.
- A new GameShark code by popular demand: Character Select. Actually,
the code isn't very good. Blame GSCCC, not me.
- I realized I was calling DarkSphere "ShadowSphere". That's been
corrected.
- Ehh... 2nd Div isn't really a spoiler or anything. I'd like to add
strategies for beating the two optional bosses (MasterRing [2], and
MegaTitan), but it's really been a long time since I've played the
game. Anyone care to contribute?
V1.3 - More absorbed monster and mystic skills.
- Added a strange new secret: "Money from the bird"
- Removed Sean's Mec DSC trick, it doesn't work. (As well as it was
supposed to, anyway...)
- Updated the GameShark Code list. Added a few digits left that were
left out, corrected existing ones, put short notes for spells not
normally available, and changed the general format.
- Redid the weapon and armor lists.
- Due to the overwhelming amount of info I have on them, "Humans",
"Mecs", "Mystics", and "Monsters" now have their own sections in the
skill lists section. Also, a new list was added to the Monsters
section: Monster Transformation.
- Updated the RegionMap section. It seems that using GS, the 6 blank
spaces do NOT crash the game. Check out my findings. ;)
- Added info on "CommonMec", a character only obtainable through
GameShark. It's in the character list. (Yes, since the last update,
I got my hands on a GameShark. :P)
- A small note added to the Hell section of Blue's walkthrough.
- Added the quotes for the Porno Book in Shrike.
- One new "Power Spell". Actually, it's got a bad effect, but I didn't
know where else to put it...
- Got the approximate stats needed to get the CometBlade. (See Blue's
walkthrough).
- General corrections.
- Credits list updated (like anyone cares).
- Kinda cool how I made this look like a big update, eh? ;P
V1.2 - Put in a new 'power spells' section in the secrts section, and moved
the StasisRune and Reaper spell tricks there.
- A few weird new secrets... The SilverFang spell and the Porno Book.
- One new GameShark code
- Mystic Absorb chart updated (And I warn you...do *not* try to absorb
the EarthDragon!)
- Confirmed the effects of the SleetCoin, SolGrail, and ThunderCharm.
- Updated Asellus's Walkthrough by adding the mystic scenario near the
end.
- Slightly changed the battle strategies for MBlackII and EarthDragon
- Various Minor corrections (as usual)
V1.1 - Blue's walkthrough finished with the addition of Kylin.
- Major update for the monster absorb chart.
- Added a short paragraph explaining how to get DSC in the secrets
section, I left it out for some reason.
- One new frequently asked question.
- Got the correct effect of PsyReflector.
- Various minor corrections.
V1.0 - Big News: I FINALLY FINISHED BLUE'S WALKTHROUGH! Well, I still don't
have any info on Kylin's Paradise, or beating Kylin, because I've
never done either. Any help here would be gladly accepted.
- Finished the optional areas section by adding Furdo's Workspace and
Berva's base.
- Added some GameShark codes. If they don't work, don't blame me, I
didn't make them, and I didn't even try them. They seemed too good
to pass up though.
- Added some more frequently asked questions.
- Removed the Boss's HP list to save some space. (This FAQ is too big
as it is.)
- Added some neat tricks for StasisRune in the Secrets section.
- Monster Absorb Chart updated.
- Added the stats for some more GameShark items, and one new Mec Skill.
- This will probably be the last update on this FAQ for a while, but
feel free to keep sending me anything I left out. The mystic and
monster absorb charts are both incomplete, and I still need a
strategy for beating Kylin. Also, if anyone else has some GameShark
codes, send 'em in and I'll add them.
V0.9 - Added to Blue's walkthrough.
- More Mystic Chart additions.
- A few new skill boosters.
- Found a few new items in Mu's Tomb: DanceShoes and HarmoniumArmor.
- Added a list of where monster skills can be absorbed.
- Added more bosses HP.
- Corrected how to get Rei.
- Slightly redid Red's chapter with a minor secret: How to reduce the
price of the SecretBoard in the Koorong Backstreet.
- Got the stats of the GameShark items that I was missing.
V0.8 - Added a list of Boss's HP.
- Better explained the "Mec DSC" trick.
- Added 3 new secrets: Takanomics (the GoldIngot trick), the Abyss bat,
and 2nd Div.
- Explained the RegionMap (It's in the other stuff section).
- Removed the port explanation from the shopping list and just added
where each port takes you.
- Added some trivial facts about SaGa Frontier.
- Added two new "Secrets from other SF players".
- Added Boss Strategies for many other bosses.
- Mystic Absorb chart started. It's still very incomplete, I need help.
- Mec absorb chart removed, I THINK it's actually random.
- The Emelia walkthrough is FINALLY done.
- Revised the Red Walkthrough a little bit.
- Added to the Blue walkthrough.
- Major update to the "Learning Special abilities" section.
- Changed the strategy for Spriggan a little bit.
- Corrected a (stupid) typo in the team member lists.
- FINALLY got the inventories for TimeLord and Kylin's magic shops.
- The word "Dullard" has been officially added to this FAQ. (hehe)
- One request... If anyone who has a GameShark could give me the exact
stats of the following items, it would be greatly appreciated.
•WhiteDress
•FovosGrail
•SkeleMail
•SlimyArmor
•IronPipe
•RaySword
•TrainingGun
(And anything else not on my lists)
- Wasn't this a big update?
-----
V0.7 - Added a (Ultra-Incomplete) List of where mec skills can be absorbed.
- Added a list of the Laser and Mec Weapon effects.
- Started the Secrets section.
- Added a Quick Reference guide to the Team Members list.
- Worked on Blue's walkthrough a bit more.
- Started the "Character Growth, Learning Special abilities, etc."
section.
- More list additions, corrections, etc.
- Sorry, no Emelia walkthrough this time, I never managed to get around
to it. It's been started, but it looks and sounds horrible. I'll
correct and finish it in the next version...PROMISE.
-----
V0.6 - Added an Incomplete Monster Skill list.
- Added a complete (?) Monster/Treasure list.
- Added to the Blue walkthrough.
- Added more to the Secrets from other SF players section.
- Started the Optional Areas section with Sei's Tomb and The Bio Lab
- Corrected more typos, added to the lists, etc.
- Added some items to various lists.
- "Stay Tuned" for Version 0.7, with a complete Emelia walkthrough.
(What a rip-off, eh?)
-----
V0.5 - Finished the entire T260G walkthrough.
- Started the Blue walkthrough.
- Started the Hints and Tips from other SF Players section.
- Added to and corrected various things on the lists.
- Better explained the C.T.C. Building and the BlackX Base on Red's
Walkthrough.
- Corrected some area treasure lists.
- Finished the team member list (I think).
-----
V0.4 - First Version - it's still severly lacking, I'm missing several
walkthroughs (which I'll add later) I'm also missing a few items, and
possibly a few skills. I didn't finish the team member list
either...sorry... Parts of existing walkthroughs may be a bit vague,
I'll try to correct them in the future.
I'd also like to add a Monster Chart (A faint possibility), a Mystic
Sword/Glove/Boot list, and a Monster Skill list.
------------------------------------------------------------------------
2. Frequently Asked Questions
------------------------------------------------------------------------
Q. How do I remove team members from my party?
A. Unless a character leaves for storyline purposes, there's no way to
remove anyone from your team. The sole exception to this rule is Rouge.
Try to travel to the Magic Kingdom and he'll leave your team.
Q. Can anyone besides Blue get the gift for Time or Space magic?
A. You can buy Time or Space magics, but unless you sign up TimeLord or
Kylin, you can't get the gifts for either of these magics.
Q. Can anyone else get Life, Evil, or Mirage magic?
A. Nope, sorry... Well...there IS a way to get ONE Mirage spell... If you
give someone the StasisRune spell, and equip them with a RuneSword, the
Cockatrice spell will appear under the RuneSword's VictoryRune spell.
Q. How do I defeat Diva?
A. It helps to have Shields and PurpleEyes to stop her attacks, otherwise,
just build up. DSC is extremely helpful here.
Q. I lost the battle with Berva in the ruins, and I wound up in some base,
but now I can't find Berva again. Where is he??
A. He's not IN that base. Make your way out and you'll be in Shingrow
Palace where he can be found in the arena.
Q. What do I do after beating the FireSage in Asellus's Quest?
A. You need to find and defeat the other sages, find Ildon, defeat Ciato,
and conquer the dark labyrinth. These events happen randomly in various
places around the world. (See Asellus's Walkthrough)
Q. Why can't I turn Red into Alkaiser??
A. Red can only turn into Alkaiser when no one can see him. If Red is alone,
everyone else has a status ailment (besides poison) or he's with a team
of all Mecs, AlkaiserChange will appear in Red's command window, use it
to become Alkaiser
Q. How do I learn Re-Al-Phoenix?
A. This is Alkaiser's best move. To learn it, be sure you have learned Al-
Phoenix first -- you need it. When you fight MBlackIII in the BlackX
base, Have Alkaiser keep using Al-Phoenix. When MBlack uses Dark Phoenix,
the next time you use Al-Phoenix, you should learn Re-Al-Phoenix. This
will make the final battle MUCH easier.
Q. How do I get Rei on my team?
A. Near the beginning of Asellus's Quest, enter Rei's room at Chateau
Aiguille with Just Asellus and White Rose and you'll learn a bit about
her (Rei). Later on, after completing the Dark Labyrinth, return to the
shrine at devin and talk to the girl there, she will reveal herself to be
Princess Rei and offer to join you.
Q. How do I get to Tanzer?
A. Simple. All you need to is be on the rune quest, and have collect at
least one Rune. Then go to the Koorong port and choose to go anywhere,
while travelling, your ship will be swallowed by Tanzer.
Q. How do I get to Despair?
A. Also simple. If you're Riki or Emelia, you'll go there automatically, but
everyone else has to be collecting runes, and must have the Hide Rune,
the Victory Rune, and the Vitality Rune. Talk to Annie outside the
restaurant and she'll offer to take you to Despair to get the last rune.
(Note that if you're playing as Red, you must finish the Shuzer Base
before Annie will take you to Despair.)
Q. Why doesn't your FAQ say what the best team to use is???
A. Because everyone has their own opinion on which class/member is the best.
I don't want to say "Use Red, Gen, Emelia, Doll, and Rabbit" (Which is a
good team, BTW.), just to have someone complain saying "Mecs suck!" I
let people pick their own teams.
Q. What is this "R3X" thing at the end of Red's Chapter?
A. There are many theories as to what that is. Some people think it's an ad
for some new game (possibly Xenogears, as the big "X" looks like the XG
logo.), some people think it's there as a sort of closing ad as shown in
movies, because Red's Chapter is something out of the movies anyway, but
most people think it's there to make us wonder what it's for...a fake ad.
Q. How do I get Suzaku?
A. One of the more carefully hidden characters... You can only get the
Suzaku on your team during the short time you're on the mountain at
Mosperiburg, during the quest for the Shield Card. Start by defeating the
fairy-type enemy in the first area, then go to the outside area where
there are 3 boars running around. If you see a snowman at the bottom of
the screen, defeat it and Suzaku will appear in a small cave a little
ways back. If there is no snowman, then go back to the first area and
defeat the fairy again until it appears. If the snowman appears, but is
on the LEFT side of the screen, it's a fake, and if you fight it, you'll
be up against 3 souped up snowfolks, and you don't get anything for
winning, so don't fight that battle.
Q. Who is Alkarl?
A. Alkarl is the hero who turned Red into Alkaiser... ohhhh, you mean who's
the person behind the Alkarl mask... Tsk, Tsk, that's a S-E-C-R-E-T!
Find out for yourself!
------------------------------------------------------------------------
3. Walkthrough
------------------------------------------------------------------------
%%%%%Red%%%%%%%%%%%%%%%%
---Start---
Red's Chapter begins with Red and his dad driving down a street,
discussing the current activities of the evil BlackX and their leader,
Dr. Klein. Suddenly, a giant beast lands on their car, causing it to
crash. Red then finds himself alone in a field, his dad no where in
sight. He encounters Shuzer, a BlackX Emperor, and a fight ensues. At
this point, there is no way you can win, so just punch him until he
knocks you out and a strange masked man (yes, that is a man), Alkarl,
comes down out of nowhere and attacks the BlackX agent. You then get to
control Alkarl, who has a bunch of cool skills (press left/right on the
directional pad to find them). ShiningKick does the most damage, but it
doesn't matter what you use. After about three attacks, Shuzer retreats.
Following the battle, Alkarl realizes that Red won't live unless he does
something drastic, and he turns the unconscious young man into Alkaiser, a
hero just like him and makes him take the "code of the hero"...
Many years later, Red still hasn't forgotten about BlackX; in fact, he's
still after them. Red is working on the Airship Cygnus with his father's
friend, Hawk. There isn't much to do here, but do some exploring, and
find the guy who will give Red his paycheck (100 Credits). Remember him!
After you're done exploring, talk to Hawk in the engine room, he'll ask
if you're ready, answer "yes" and you'll go to Baccarat, a casino.
---Baccarat---
Treasures: None
You can't actually play the games, so just look for strange blue men
that say "Eaaaaggg" or something like that. There are 4 of them in the
room with the slot machines, talk to them all and they'll run away.
Take the elevator and follow them down to the parking lot. Once there,
you'll see that Red has turned into Alkaiser, (yep, he still has that
power). After a brief scene with Shuzer again, he sends four soldiers
and some kind of bug after you. Defeat the soldiers, then defeat that
bug thingy, the bug is a bit tougher than the soldiers and during battle
you get transported to the "4th dimention Magisphere" (a big eyeball
dimention where enemies have triple their normal HP). Just remember to
Equip yourself with the BroadSword, EasyRifle (or both) and the Backpack
(You start with all these items). Notice that you may learn some
abilities during the fights, refer to the learning abilities section to
find how to do this and why it happens. Beat these enemies and you'll
get your first Picture, (I can't say for certain, but it seems to me
that getting a picture means you've completed a mission). You then
return to the Cygnus. Go collect your pay, then talk to Hawk again,
you'll be sent to the town, Shrike.
---Shrike---
Treasures: None (At least, none in the town itself)
Once in Shrike, go to the Bio Lab in the southeast corner of town,
(this is optional, skip it if you want), and follow the path and fight
the enemies if you want - but they are TOUGH. Eventually, you'll come to
a room that looks like a library. Examine the lone bookshelf near the
entrance to find a secret room. Once inside, climb down the ladder and
proceed to the room with the stairs. Go up the staircases (or down if
you have a death wish) and enter the room at the top of the stairs. You
should see three mad scientists performing experiments on a helpless
little critter. Red, being the hero that he is, attacks the mad doctors.
Upon defeating them, the little critter, Cotton, will then join you.
Also, if you want, go to Sei's Tomb (in the upper right corner of the
map) and collect the sword, shield, and accessory, but *DO NOT FIGHT SEI
YET!* (refer to Riki's chapter for details on the tomb). After this,
build up if you want. Then go to the "street" and rest at the inn (it's
free, one of only 2 places that is). Now go back and talk to the kids in
the playground. After one of them mentions Sei's Tomb, some BlackX
soldiers attack you and kidnap the little girl. Next, head for Sei's
tomb, in the northeast end of town. Once there, it's pretty much
automatic, Red will turn into Alkaiser and fight some monsters in that
weird eyeball dimention again - very easy (especially if you picked up
Cotton earlier). After the battle, have Cotton (if you have him) Absorb the
Sphinx. you may get SphinxRiddle, a powerful instant kill spell, and Cotton
should turn into a powerful Sphinx form. This should really help you in the
next few missions! You'll get a call from the Cygnus and your next picture
will appear.
---Cygnus/Manhattan---
Treasures: Payment
Back on the Cygnus, collect your pay again (you should do this every
time you return, so I won't bother mentioning it again). Go below and
meet Yuria, she will show you something she found. When you follow her
you'll find that the Cygnus is carrying illegal weapons. You'll
automatically be sent to Manhattan. Go to the C.T.C. Building and talk
to the receptionist, she'll...ehem...kindly escort you out of the
building. Then, Fuse, a patrolman for the IRPO (Inter-Regional Police
Office) shows up and demands to see the president, Lady Campbell. He
tells the desk lady that Red is his assistant and they both go up to
Campbell's office (there is nothing but talk here). You then return to
the Cygnus. After talking to Hawk, the ship gets attacked by pirates.
This, IMO, is the hardest part of Red's chapter. You'll fight some easy
battles, then Fuse will join you. Go through the rest of the ship
(there's a secret passage in the room behind Hawk) and look for people
who survived the attack, as you can now go in those "guest rooms" Red
didn't want to enter earlier. After looking around for a while (and
fighting some really tough enemies). You can find the following people
abord this ship: Roufas, Asellus, White Rose, BJ&K, Blue, and Yuria
(Blue and Yuria don't join you, the rest do). Yuria is in one of the
guest rooms in the same area you first met her at the beginning of the
game. Sneak around the monsters (or fight them if you're strong enough)
and Yuria is in one of the rooms...I don't exactly know what purpose
rescuing her serves, do it only if you want to. (Optionally, you could
go around the rooms and Fuse will distract the monsters.) Build up in
the lower room where the weaker monsters are. After building up, explore
some more. Eventually you'll come across a battle with 4 enemies that
seems impossible to win, and, unless you're at a god-like state, it IS
Impossible to win! (Hey, It's possible to win it, I did once...)
Well...impossible, that is, unless you know the trick here. Run around
to the left side of the room and enter the 3 doors, one at a time. The
monsters in the impossible battle are here. Defeat them one at a time,
THEN you can pass. After defeating the final enemy near the big white
doors, Fuse will tell you of another way in. (If you go through the
front, you'll get slaughtered...even if you win, you lose!). Go back to
the door you couldn't "use in flight" earlier. (Save before you do this.
Also, if you're feeling lucky, strip your teammates of their equipment,
it's good stuff, and they'll be leaving you soon, anyway). Go through the
door and from here till the end of this outside passage, run as fast as you
possibly can. If you aren't quick enough, you'll get blown off the ship!
After passing the area (phew) you'll fight Platyhooks. Attack him until he
calls 4 Platoonpuses then runs off. Defeat the 4 Platoonpuses as quickly as
possible, as if you wait to long Platyhooks will return and you'll have to
fight him again. Oh yes... If you're strong enough, you can actually kill
Platyhooks before he summons his 'troops'. You don't get anything for doing
so, but it makes the battle shorter. After that battle, everything will
return to normal on the Cygnus, but you'll notice that all your team members
are gone (except Cotton). You can get BJ&K back, however, by returning to
the room where you first found him. In a rather amusing little scene, Red
'persuades' the robot to join. ^_^
---Koorong---
Treasures: 200 Credits x2, MemoryBoard, IceCrystal, FireCrystal,
SecretBoard
Now, as usual, talk to Hawk and this time, you'll go to Koorong. The
following scene is automatic. When you regain control of Red, go back up
the stairs you just came down. The towns people will be attacked by a
monster, which (as usual) you have to fight - very easy battle. After
the battle, some strange yellow haired guy (at least, I think that's his
hair...looks more like a lampshade to me...) will appear and run off,
he's a BlackX agent. Follow him to the sewers; you may have to stop and
battle a couple of thugs. Everyone goes in those sewers at one time or
another, so I'll explain how they work now and save some time later.
After going down the steps, fighting the goons if necessary. There will
be 2 manholes, don't bother with the first one as it's a dead end, the
second one is where you need to go. Go around to the right path before
heading down, then take the path upwards. Take the bag that contains 200
Credits. After getting the credits, take the lower path and exit. You
should be in a big junk yard, go right and down until you find a secret
passageway in the pile of black debris. There, I guy will offer to sell you
"something good" for 400 credits -- say no. Leave the area and return, the
price will have dropped down to 200 credits. You can keep repeating this
process until the price drops down to 50 credits. Now you should buy it,
it's a SecretBoard (If you don't have a mec in your team, just skip it).
Then go up until you reach the next manhole. Go in it (well, obviously) then
go around the bend, whacking any goons that dare to stand in your way and
take the treasure (IceCrystal). Afterwards, head up the ladder and go left
into the dark wall. Go left again if you're in a hurry, or go right and
collect a MemoryBoard, another mec device. Proceed up the big staircase and
enter the big red door, it's a shop containing some VERY powerful (but
expensive) laser weapons; buy some if you want (and if you have the cash).
Next go in the black area to the right of the Red door, then go down the
manhole. (Careful, it's dark down here.) In the next room, follow ol'
lamphead again (skip the manhole) to the path to the right. Just keep going
down. If you get a message saying, "Can I?", just say no - you can't (not
now anyway, you'll return later.) Go all the way to the left to get a
FireCrystal then go in the little opening in the south part of the wall.
Climb up the ladder and go right. If you go left, you'll go back to Koorong
and have to start all over again (d'oh!). Go right and you'll be back on the
Cygnus where you'll see a strange scene... End of mission...
---Kyo---
Treasures: None
You'll then be taken to Kyo. You can buy some decent items at the shop,
or buy Mind Magic at the place called the "Doujou". Eventually, you'll
go to the northeast corner of town and enter the "Syoin". Talk to the
mec there and he will tell you a bit about BlackX's 4 Emperors. Red then
gets another call from the Cygnus.
---Shingrow---
Treasures: CeramicSword, SanctuaryStone
Your next mission is in Shingrow. Enter the palace and wait in line. You'll
be asked if you want to fight or watch, fighting is more fun, but the same
thing happens if you just watch. If you choose to fight, you'll leave your
team behind and change into Alkaiser. Talk to the man behind the desk and
he'll ask for Alkaiser's name. In a moment of forgetfulness, Alkaiser
stammers, and trying hard not to say his actual name, says "Re...Re...Re..."
and ends up entered in the tournament under the name "ReReRe". ^_^ (Don't
worry, he still has his normal name.)
The tournament consists of a four battles. The first three are just random
enemies, which are generally pretty easy to beat. The fourth one, however,
the Masked Giant, can be tough. While he doesn't attack often, his chief
attack, GodHand, can do upward of 600 damage. Unless you've been building up
to no end, you won't be able to live through this. Still, you can beat him
if you really try. You don't get anything special for doing so, though, but
I suppose that perfectionsts would want to, just the same.
After the tournament has ended, (it doesn't matter if you win or lose),
you'll see Dr. Klein run away. Follow him until you come to a room with
crossroads, then head up. Talk to the people in the 3 upper rooms and take
the treasure chest (yes, there is one here, it's just hard to see) to get a
SanctuaryStone. Leave the room and you should see the good doctor (Heh heh)
run into the lower room; follow him and defeat the 2 yellow soldiers, then
examine the jar a few times and a secret staircase will appear. Go down the
new staircase and talk to the native there. He will mention a switch that
will move the floor. Examine the wall next to the pit and the floor will
rise up allowing you to get the treasure there (CeramicSword). Continue down
the path and defeat the boss (a Goblin) at the end. As Alkaiser, you should
have no problem here.
---Leaving the Cygnus/Team Members/Optional Quests---
Back on the Cygnus again, talk to Hawk. Red will choose to leave the
Cygnus and will find himself at Yorkland. From here, you can basically
do anything you want, though your mission is to seek out and destroy the
4 BlackX emperors. First, though, start by finding team members, the
list below will tell you where to find some:
Cotton: Bio Lab in Shrike, you should already have him though
BJ&K: On the Cygnus (If you missed him, you can't get him now)
EngineerCar: Nakajima Robotics, need a mec on your team.
Fuse: In the Manhattan Shopping Mall
Lute: In Scrap, he's at the Pub
Thunder: In Yorkland, You must have Lute on your team first
Rouge: In the Luminous Airport
Annie: In Koorong outside the Restaurant
Doll: Shingrow Port
Liza: Inside the restaurant*
Roufas: Inside the Restaurant* Also at Mu's Tomb
Rabbit: This little (but powerful) Mec is in the Kyo Garden
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Mesarthim: The basement of Lord Manor, need TimeLord on your team
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Chapter)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)
*At the restaurant, you have a choice of signing up Roufas or Liza,
choose Liza. You can still get Roufas by going on the Rune Quest and
picking him up at Mu's Tomb.
I STRONGLY suggest you use either Rabbit or BJ&K here (preferably Rabbit) as
they will both be VERY useful in the coming battles.
If you want to go on the Light/Shadow, Rune/Arcane and Time/Space
quests, feel free to do so. Refer to Blue's chapter walkthrough for help
there.
These next 4 missions can be done in any order, but this is the order I
do them, so I'll tell it this way.
---Koorong/Shuzer Base---
Treasures: ElectroArmor, KillerRifle
The first of the four BlackX Emperors is Shuzer. To seek out and destroy
your old enemy, return to Koorong and talk to Annie outside the
restaurant; she will agree to show you the location of Shuzer base and
then join you. Go down to the sewers and keep going until you come to
the narrow bridge where you may have said "Can I???" earlier...try to
cross it, you can now. Climb the ladder and proceed up through the
building, fighting soldiers as you go. You can sidetrack into one of the
rooms and grab a suit of Electro Armor, but go into the middle door (the
one with the barber pole next to it). Defeat the soldier there and walk
across the board and proceed back through the hole in the back wall.
Keep going until you get to a flat blue platform -- SAVE! You have to
fight a boss - The Cyclops. Defeat him by using your best attacks,
DeadEnd works well if you know it, and equip JetBoots to stop his quake
attack (DSC makes this fight SOOOO easy...refer to the secrets section
to find out how to get DSC). Go up the stairs and follow the path until
you see a soldier blocking your way; fight him (in the eyeball dimention
no less ^_^) and when you win, go into the building he is blocking.
Press the glowing eye on the right lion statue to open the door. In the
next room you'll catch a quick glimpse of Shuzer in the upper door (now
would be a good time to save). Go through the door and you'll fight
Shuzer. He's tough, but if you have good moves (i.e. HeadWind,
DeadEnd...DSC!) he shouldn't be much of a problem. After taking around
20,000 damage (more or less) Shuzer calls a helicopter and jumps in. Red
grabs hold of the 'copter and holds on as it flies off, only letting go
when the helicopter lands. Red runs off and morphs into Alkaiser,
returning to challenge Shuzer. You'll now fight Shuzer again. He would
be easy, but...fighting with only Alkaiser makes this a toughie. If
Alkaiser has at least 600 HP, you won't need to heal too much (use
PowerCures if need be). Just use your best attacks on him until he dies,
you'll get the KillerRifle after the fight. Also, you *should* learn
FinalCrusade, a valuable skill that only Alkaiser can use.
Annie will also join you permanently now. On to the next mission!
---C.T.C. Building---
Treasures: WaterCannon, MissilePod, 400 Credits, LightBazooka, Magi-Water,
EagleGun, MaxCure, Protector, Thunderbolt
Return to Manhattan (maybe you can afford some of the items at the mall
now...) and go back to the C.T.C. Building, and talk to your old friend,
the receptionist. She won't let you in until Lady Campbell calls and tells
Red to take an elevator to her office. Red wonders how Campbell knew who he
was...AH HA! She must be part of the BlackX! Red realizes this a moment
before the elevator gets attacked by some BlackX Soldiers (PinkX actually
:). Win this quickly, as every round of fight, you get hit with EnemyFire...
When the elevator stops, talk to the lady and you'll fight another battle.
Win this battle and climb up the ladder behind where she was standing. When
you can't climb anymore, go left though the door. Once inside, head
immediatly to the right and enter the room. Inside, take the treasure here
(MissilePod) and then go back to the left. You'll be in what would appear to
be a maze of desks. Weave your way around the desks, defeating the cops as
you go, and collect the treasures. (The bag has 400 credits in it, and the
gold treasure contains a WaterCannon.) Go through a door in the upper right
corner of the room, it's kinda well hidden, so just push against the walls
until you find it. From here, head up through the nest door, then go in the
door on the left. There is a treasure lying on the ground (LightBazooka),
but you'll most likely have to fight some of the guards in order to get to
it. Backtrack and enter the door on the far right. If you ended up in a room
with a fairy who is sitting on a machine, you're in the right spot. Go in
the upper door and you'll be at the bottom of a spiraling staircase. There
are 5 of these floors, each containing a group of monsters blocking the
stairs, a mini-boss, and a treasure. This first stairwell is covered with
slimes, it's almost impossible to completely avoid them, so fight them if
you have to. At the top you'll fight a HugeSlime and 3 PinkFighters and upon
winning, you get some Magi-Water. The next floor has a steady stream of
falling mecs, they are easy enough to avoid. At the top you'll fight 2
Guncarts and a PinkFighter, and you'll win an EagleGun. The third set of
stairs is covered with plants. They all sit stationary, but will
occationally lash out at you and if you're hit, you have to fight them. The
mini-boss here is 2 TrapVines and 3 PinkFighters and your reward for beating
them is a MaxCure. The next floor consists of a barrage of bouncing bugs.
Don't worry, they're easy to avoid. When you reach the top, you'll fight 3
Armorpillas and 2 PinkFighters. Your prize is a Protector. The final floor
is nothing but a bird and a few mecs; you might as well just fight these. At
the top, talk to the woman on the right side of the room. She'll offer to
give you something, accept and you'll get the Thunderbolt. Now go left and
through the door - Save here. Upon entering the door, you'll fight a
Sub-Boss, the BlackGarb and 3 AutoBuffers. This battle is easy, you
shouldn't have any trouble with it. Following this annoyance, the lights go
out and Red morphs into Alkaiser. Now you have to fight Lady Campbell who
turns into a big spider, Arachne.
:::Defeating Arachne:::
Well... Arachne is probably easier than Shuzer, but her attacks do similar
damage. She uses many "net" type attacks, including a new one, LightningWeb,
which attacks the whole team. Arachne probably has about 25,000 HP, and she
isn't very difficult. Note that if you didn't get FinalCrusade yet, you'll
learn it after beating Campbell.
Yet another BlackX agent is out of commission; end of the next mission.
---Eastern Shingrow Ruins---
Treasures: TwinSword, MagicStone, HarmoniumArmor, SanctuaryStone,
ExcelShield, HarmoniumEarring, 250 Credits
At the Shingrow port, talk to Doll, the purple haired woman, she'll tell
you about her brother who got lost in one of the nearby ruins and ask
you to help her find him. Agree and she joins you. Now head for the
eastern ruin. Go in the open passage then follow the passage up for a
treasure box containing a TwinSword (ignore the other door, it's a
trap.) Go back to the crossroads and go left. Follow the path until you
come to a door, enter it and fight the giant frog there - it's really
easy. Go up and continue across the bridge (ignore the steps for now),
follow the path into a small room and collect a MagicStone in the hard
to see treasure box (once again, ignore the door here, another trap.)
Backtrack across the bridge and now go down the steps; go under the arch
and into the small crack in the wall. From here, go into the courtyard
area (with the 2 slimes) and take the HarmoniumArmor on the ground. Now
go up through the door. You can try to take the treasure chest here, but
2 little girls on the platform above won't let you, so go talk to them.
They are actually monsters, defeat them and the go back and take the
treasure chest (HarmoniumEarring). Now continue up the steps into the
next room. This would appear to be a maze of sorts. Go across the raised
platform and go down the steps and take the hard to see bag in the
corner of the room for 250 Credits. Go under the arch here and into the
opening. In this room go up and search the little golden glow behind the
tree - you'll get a SanctuaryStone. (Ignore the upper door, it's yet
another trap.) Go back to the previous room and back up the stairs into
the door. Go down the steps and follow the path then go in the next
door. You're now in a room with 5 giant slimes. Defeat them! (It's
kinda tricky, as they keep regenerating if you don't kill them all, use
attacks that hit all of them at once.) Beat them and examine the funny
looking alter behind them to open a secret passage. (The door on the
right wall is a fake, not a trap, just a fake.) Before going in the
passageway though, be sure to take the ExcelShield from the EXTREMELY
hard to see treasure chest on the left side of the room. Now go up and
talk to the giant. Doll will step out and issue his arrest. (Yes, Doll
was lying about her brother, she actually works for the IRPO!) The
giant, Berva, will then attack you, He is BlackX agent #3.
:::Defeating Berva:::
Berva has a powerful defensive move called Swayback, if you use any form
of physical attack (sword or fist) he'll block it completely, so use
other means of attack such as guns, magic, and GaleSlash. He would
appear to have well over 33,000 HP. After beating him, he will run away.
Note: If you lose to Berva, the story will continue, but you'll be in a base
under Shingrow Palace. Just work your way out and seek out Berva again.
---Shingrow/Shingrow Palace---
Treasures: There are some in the Berva Base
Follow Berva outside and head for Shingrow Palace, defeating BlackX
Soldiers along the way. Go into the palace and go left, then up. Talk to
the woman there for a free restore. From here, go in the lower
passageway to fight Berva again, or go back to the room where you fought
the goblin earlier and examine the walls to find a secret room full of
goodies. When you finally decide to defeat Berva, return to the arena room
and be ready for a tough fight...
:::Defeating Berva:::
Just attack him the same way you did the last time you fought him: no direct
attacks, just aerial ones, or attacks like Guns, that don't actually touch
him. The consequences for touching this giant are MUCH worse this time,
however, as now he has a powerful Kasumi-like skill called BervaCounter,
which will not only stop your attack completely, but will also damage the
would-be attacker by around 200-300! Berva has around 45,000 HP this time.
After beating him, Shingrow Palace will be destroyed and you'll be back at
the Shingrow Port. Mission 3 is done.
---Kyo/Syoin/Metal Black Base---
Treasures: SamuraiSword, MaxCure, BigMissile, 300 Credits, Magi-Water
Go to Kyo and enter the Syoin. If you have Rabbit on your team, he'll
point out a secret passageway. If you don't have Rabbit, just go to the
garden (also in Kyo) and pick him up. The passageway leads to the Metal
Black Base, it's quite easy, but be sure to take some of the treasures
inside. This area is so linear, it would be a waste of time explaining
it. When you reach the big green vat, defeat the guard and Red will
realize this is the place where BlackX is producing drugs, and he'll set
an explosive device...GET OUT OF THE BASE NOW! When you leave, you'll
be ambushed by MBlack, the last of the 4 BlackX Emperors.
:::Defeating MBlack:::
By this point, he shouldn't be too hard (Especially if you have DSC). I'm
usually so powerful by this time, I don't really know what he can do. Since
MBlack can be effortlessly taken out in one round of fight, I'd say he
probably has no more than 10,000 HP. When you beat him, (Make this battle
take as long as possible, as it has some awesome music) you'll receive the
very powerful WarLordArmor, and for an added bonus, if you have a mec on
your team, you can absorb MBlack and get the powerful TigerProgram!
---Cygnus/Black Ray---
Treasures: (On Black Ray) SprigganSuit, OctopusBoard, Iron Clogs,
SilverMoon, WarLordArmor
After all 4 missions are completed, Red will get a call from the Cygnus.
Do whatever you need to before boarding as you can't get off. On the
Cygnus, talk to Hawk and he'll give you a BlackX costume. Now you can
board the BlackX's ship, The Black Ray. Once on board, explore freely.
(Note that the soldiers won't let you take any of the treasure...yet.)
Go in the cockpit on the 3rd floor and you'll see MBlack again, he will
notice Red and report intruders abord the ship. Red, like a fool, throws
his costume off and runs. Now comes the tricky part...leave this room
and a message saying "9000MM to Base" will appear, and every time you go
into a room, the number will decrease by 1000. The trick here is to let
it count down to zero. Keep running until you get the message "Almost at
BlackX base" (and try to take as many of the treasures as possible, it's
all *very* good equipment!) Now, this sounds easy, but you can't re-enter
the same room twice, if you do, you'll have to fight MBlackII; and even
if you win, you lose. So get the message "Almost at BlackX Base" and
THEN fight MBlackII.
:::Defeating MBlackII:::
Actually, this battle is pretty easy. MBlack's only dangerous attack is
MoonScraper, which does 100-200 damage to the whole team, and he uses this
quite often. As long as you keep healing and using your best attacks against
him, victory should come quite easy here. Also, if you brought Rabbit along,
you can use his ECM to block MBlack's powerful Shoot-All attack. MBlack's
newest form has around 60,000 HP. When you win, (have a mec absorb MBlackII
to get the DragonProgram) you'll be at the BlackX Base, your final area...
---BlackX Base---
Treasures: SanctuaryStone, LethalGun, HyperionBazooka, MaxCure x3,
Magi-Water, GrainCannon, PowerBelt
After the Black Ray crashes, you'll find yourself in the BlackX base.
Red has now become Alkaiser and he will remain as Alkaiser until
the end of the game. From the entrance to the base, head up and right, then
climb the steps. Be sure to collect the SanctuaryStone along the way, you'll
probably need it. Continue up through the door and collect the treasures
here (LethalGun and 2 MaxCures). Pass through here and go up through a door
on the left wall. You'll be in a room that looks like some sort of prison.
It's an enclosed area with about 7 monsters, 3 treasures, and a switch, but
there appears to be no way of getting in. Go up and try to enter the door,
you'll be bounced back and the prison will open. Defeat the monsters if
you'd like, and take the treasures (MaxCure, Magi-Water, and a GrainCannon).
Now go back and hit the red switch on the small platform, the door that you
used to open the prison will now open and you may proceed. Go up the stairs,
fighting monsters along the way, until you come to a staircase leading
further up. Here, you'll see a raised elevator. Climb up the stairs on the
right side of the room and go around the pipes, flip the red switch and the
elevator will lower allowing you to get up to a platform with a narrow ledge
and a door. Don't get on the elevator yet though, instead, walk to the
extreme righthand corner of the room and examine the shiny (hard to see)
wall to claim a PowerBelt. Now board the elevator. Once at the top, whatever
you do...do *not* enter the door yet. Cross the narrow bridge and take the
treasure on the platform there, it's a HyperionBazooka! Backtrack and go
through the door. Head to the left and climb down the ladder and try to
enter the door. You'll find out it's locked. Climb back up the ladder and go
to the right and cross the pipe, keep following the path until you reach a
door, enter it. You'll see 2 people inside, they are Red's mother and
sister. Talk to them, and when they learn that Alkaiser is here to help
them, Red's mom gives him the key to the locked door. Also, if you talk to
Red's mom again, she'll restore all JP, WP, and LP. Go back to the locked
door and use your key. Head up until you meet up with a BlackX agent
(cleverly named "BlackX" ...^_^). BlackX shouldn't pose much of a threat;
his worst attack is one that turns you to stone. When he's defeated, Dr.
Klein will show up and tell you about his "secret weapons". You'll now fight
against Berva, Shuzer, and Arachne. Yes, it may sound easy, but you have to
fight them one after another with no breaks in between...
:::Defeating Berva, Shuzer and Arachne:::
Actually, if you have high HP, WP and JP, this battle should be a breeze;
just defeat them the same way you did before. They have more HP, but still
aren't much of a problem. Arachne, though, has some cool looking spells,
like RavaBarrire.
After beating them, Dr Klein calls MBlackIII, the newest model of your
old enemy. (MBlackIII is also called 'Metal Alkaiser' in some
cases...for obvious reasons.) In his sense of fair play, MBlackIII
allows you to wait and heal up first. When ready, you'll have to fight
him.
:::Defeating MBlackIII:::
Yes, he's more difficult then MBlacks I and II, but he is still rather
easy. TigerRampage and Dark Phoenix can do a lot of damage though, so stay
healed just in case. MoonScraper isn't nearly as damaging, but it hits the
whole team. MBlackIII also has some other lesser attacks that are of no real
threat. The big trick here is to have Alkaiser repeatedly use Al-Phoenix
(if he has it), and when MBlack uses Dark Phoenix, Alkaiser should learn
his ultimate attack, Re-Al-Phoenix. (This is how it happened for me, if
it's wrong, please correct me.) MBlackIII has a whopping 120,000 HP...
After beating him, you will be healed and the true boss of BlackX shows up -
a giant robotic creature called BossX...you (of course) now have to fight
him.
:::Defeating BossX:::
Well, he's easier than some final bosses, but that doesn't mean he's
especially EASY. If you have power moves (LifeSprinkler, DSC, Re-Al-
Phoenix, etc.) use them, they'll be very helpful. BossX has 2 extremely
dangerous moves: HyperGaze, which inflicts status ailments on the whole
team (usually charm); avoid this with PurpleEyes or DodgeGaze. His other
move is called JudgementX, which looks similar to an FF7 style summon.
(It's worth seeing at least once, IMO.) All his other moves are rather
weak, but he has well over 100,000 HP. Good luck, because when he's
done, so is Red's quest.
And now...you'll find out the truth behind the mysterious Alkarl......
---End---
%%%%%Blue%%%%%%%%%%%%%%%
---Start---
Blue's Chapter starts at the Magic academy at Magic Kingdom, today is
Blue's graduation day. Blue is a young man gifted with the powers of
magic, He, however, will never reach his full potential, as his twin
brother Rouge is holding him back. To attain his fullest potential, Blue
must prepare, master the concepts of these various spells, then seek out
Rouge, and........KILL HIM!
Blue will start out with the usual items, but he has a new one, The
Region Map. This special item lets him transport to any town that he has
visited. After the scene at Magic Kingdom, The RegionMap transport
screen automatically comes up, you can start at either Luminous (the
little gimmering light icon) or Devin (little round yellow ball icon).
Where you choose determines your starting point.
---Collecting Team Members---
Now Blue has a pretty open-ended chapter, so start by collecting any
team members you may need, these are Blue's potential pals:
Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill, Need Lute
Lute: Scrap Pub
Mei-ling: Scrap Pub
Riki: Scrap Pub
T260G: Scrap Pub
EngineerCar: Nakajima Robotics, need a mec on your team.
Annie: In Koorong outside the Restaurant, must have 3 runes first
Roufas: Inside Mu's Tomb, need to be collecting Runes
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Dr. Nusakan: Backstreet in Koorong, need to be collecting Runes
Mesarthim: The basement of Lord Manor, need Dr. N on your team
Slime: Tanzer, After finding the Vitality Rune
Silence: Omble (See Below)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
Blue can't get Fei-on because he doesn't offer to help him. He can't get
TimeLord and/or Kylin because he needs to fight them to get the gift for
their magic, and he can't get Rouge because...well guess..
Now's the time for Blue to begin his quest for magic, as you know
already, Light and Shadow, Rune and Arcane, Time and Space, and Realm
and Mystic magics can't co-exist, so you can only get one or the other
of there magics. (Refer to the chart at the bottom of this page for more
info.)
Now that you have team members, it's time to get some magic.
Your first goal is to collect Light Magic or Shadow Magic, but you can't
have both.
---Quest for Light Magic - Luminous Labyrinth---
Treasures: MoonlightRobe, SanctuaryStone, 400 Credits
If you want Light Magic, Luminous is your place. Travel to Luminous and buy
some Light Magic from the man in the house just above the port. So, great,
you have the magic, but now you need the gift for it. Ok, go through the
passage below the Light Magic shop and talk to the man standing there. He
will ask you if you'd like to challenge the Luminous Labyrinth, but he tells
you that mecs and monsters can't enter..oh well - Say yes and you'll be
transported there. Once inside the labyrinth, head up through the door.
Your goal here is to turn the mirrors around. In the first room, the
mirrors are positioned something like this:
Door
3
1 2
Turn mirror 1 then mirror 3 and the door will open.
The second room is a bit more difficult, you'll now need the help of magic
orbs to reflect the light on to the mirrors. The orbs can be picked up and
placed on other white square blocks. This is how the room is lined up:
(The numbers indicate mirrors and the letters indicate blocks for the orbs.)
The orb starts on Block "A"
Door
B
2
A
1
3 C
Pick up the orb and move it onto block C, then turn mirrors 2, 3, then 1
The final room focuses not on opening a door, but to get colored beams of
light to hit the wall to get treasures (and an occational fight).
The room is lined up like this:
(The orb starts on block "C")
Wall
3 4
B
A 1
2 C
These are detailed instructions on how to get the different colored beams to
hit the wall:
Dark Blue Beam: Move mirror 4
Light Blue Beam: Move mirror 3, then mirror 4
Red Beam: Move mirrors 2 and 4
Yellow Beam: Move mirrors 2, 3, then 4
Purple Beam: Move the orb onto block A, then turn mirrors 2 and 4
White Beam: Place the orb on block B, then move mirrors 2, 3, and 4
This is what the various beams do:
Light Blue Beam - Get MoonlightRobe
Yellow Beam - Get 400 Credits
Purple Beam - Get a SanctuaryStone
Dark Blue Beam - Fight a battle
Red Beam - Fight a harder battle
White Beam - Obtain the gift for Light Magic and leave the labyrinth
Try to collect all 3 treasures before touching the white light, as when you
hit it, you'll be warped out of the Labyrinth with no way back in.
Yay. You've got the gift for Light Magic. What'll you do next? Collect
Runes? Or Arcane Tarots? The Choice is yours...
---Quest for Shadow Magic - Omble---
Treasures: 200 Credits, Magi-Water
Luminous is also the location of Shadow Magic. If this is what you'd rather
have, head for the dark room on the right and talk to the woman there. Ask
her about the gift and you'll be sent to the shadow region, Omble. (Like in
the Luminous Labyrinth, mecs and monsters aren't allowed here.) At Omble,
your shadow will break loose and run off and you can't leave until you catch
it. Talk to all the shadows until you come across the shadow of Silence,
agree to help him and he will "join" you. (Well, he's just a shadow, so he
won't be of any help...yet.) Climb the steps and enter the door. You'll
immediatly see a bunch of shadows running around, these are actually
monsters...STRONG monsters. Go left and take the upper path. Take the
shadow bag to get 200 credits. Now go down and climb the steps. Ignore the
door on the right, it leads to a dead end. Instead, enter the left door and
you'll come to a room with 3 paths. Head left again and you'll eventually
come to a room with a bunch of wandering shadows (what else?). Talk to them
all and they will move to the room on the other side of the wall. Now go
back to the big room and this time, head right. You'll be in a room with a
lone shadow person, talk to him, he runs a shop. Buy whatever you want and
then head back and go up. There is a treasure containing Magi-Water just
below the door. This is the room where all the stray shadows ran to. Maybe
you'll notice that most of these shadows are those of the main characters.
(Red, Blue, Emelia, Asellus, Gen, etc.) Touch the shadow that you think
belongs to the character you're playing. If you choose wrong, you'll have
to fight. If you're playing as Red, Blue, or Lute, you shouldn't have
trouble here, and since you're probably playing as Blue if you're reading
this, it should be easy! (You just CAN'T miss Blue's ponytail!) After you've
found your shadow, follow it up into the room where it flees to. Now talk to
the shadow and you'll fight a most interesting battle...a battle against...
YOURSELF! Well, actually more like evil shadow clones of your team. It
would probably be best to remove attacks that damage all enemies (especially
GaleSlash), as your doubles can and will use those attacks on you. This
should be an interesting, but not a very tough, battle. After you win,
you'll get the gift for Shadow Magic and be warped out of Omble. Now,
(assuming you agreed to help the shadow of Silence), talk to the man
standing in the shadows, he is Silence, and he will now officially join you.
Shadow magic collected. What's next? Rune or Arcane?
---Quest for Rune Magic - Devin---
Treasures: SmallStone x4
OK, so you've picked Rune Magic. Start your search in Devin. Go inside the
tent near the entrance to town; this is "The Lure of the Rune", the shop
where you can acquire Rune Magic. Agree to get the gift for the magic, and
you'll be given 4 SmallStones and told that you must collect 4 Runes that
are scattered around various regions and absorb their power in these
seemingly useless pebbles. This is where the Runes can be found:
The Victory Rune is in Shrike
The Hide Rune is in Koorong
The Vitality Rune is in Tanzer
The Freedom Rune is in Despair
Well, now that you know where the Runes are, GO GET 'EM!
---Mu's Tomb---
Treasures: <2 Random items>, 200 Credits x2, BloodChalice, Katana,
ShadowDagger, RuneStone
I strongly suggest you collect the runes in this order, as it'll be easier.
The Victory Runs is in Shrike, so Shrike is where you must now go! On the
south-eastern corner of town, you'll find Mu's Tomb, the location of the
Rune. Immediatly inside, head left through the first door you come to. Talk
to the men in the next room. One of them is Roufas, and if you agree that
"Victory is the sign of a real man", he will join you. (Although everyone
else can collect the runes, only certain characters can get Roufas on their
team.) Now check the wall on the left - there is a secret door leading to a
most unusual treasure room... Defeat the 3 slimes and take the small
treasure chest first, you'll be attacked. It's usually a pre-determined
enemy, but it's random. When you win, you'll get an item that is determined
by the enemy you fought. The big chest it the same way, but the enemy is
more powerful. You can get the following items there:
Small Chest
<Random Battle> - PowerCure
Platyhooks - DanceShoes
Snowfolks - HarmoniumArmor
Big Chest
Ettin - PowerCure
Mimic - GoldIngot
MecGod - HG-Cannon (!)
(I've also run across GoldIngots and SnakeOils here from time to time, but
I'm not certain what you win them from.)
Actually, the items you get really aren't all that great, but the enemies
can be quite tough to beat... The Ettin and Mimic are are just routine
battles, but the MecGod is a totally different story...
:::Defeating the MecGod:::
This is the rarest of the 3 enemies, due to it also giving you the best
payoff. All I can say it just use your best attacks and hope MecGod doesn't
use MagneticStorm. When you beat it, (and it probably has close to 50,000
HP.) you get double the prizes. Have a mec (if you brought one along)
absorb MecGod to get the powerful TigerProgram. And after battle, you get an
HG-Cannon, which makes the fight worth it anyway. There's probably no real
need to say it, but this is probably the battle you want to try for.
Now, you've probably lost a lot of HP and WP from your fight with the Mimic
or MecGod (or whatever you fought). So go back to the inn and rest. Now re-
enter the tomb and go right. You'll come to a door with a warning in several
languages. Blue will hesitate for a minute, but then decide that he must go
in. Inside, open the hidden door on the upper wall and go into the next
room. Take the treasure containing a ShadowDagger, then proceed downwards
through the opening. Below this room is another small room containing two
creatures; pass them and go into the door. You'll now be in a room filled
with monsters, and to the right, you'll see two paths: one leading
downstairs, and one leading through a hole in the right wall. Next to the
staircase is a treasure chest containing a Katana, take it then enter the
hole the right to get some treasures. The first room here has a bag with 200
credits and a path leading upwards. Take the bag then proceed through the
upper passageway into the next room. You should be in a room with 4 doors on
the upper wall. Go in one of those doors (it doesn't matter which one; they
all lead to the same room) and take the treasures there (200 Credits and
BloodChalice). Exit this room and follow the left path, which leads back to
the entrance. Leave the tomb and stay at the inn, then work your way back to
the staircase that lead downwards (near where you picked up a Katana
earlier). Climb down the stairs and look around until you see a bunch of
monsters. You can either defeat them, or lure them away from the opening.
Whatever choice you made, enter the door behind them once they are gone, and
continue up past the next room where the rune lies. Now go up and try to
claim the rune... A pile of bones will spring up and attack you...
:::Defeating the Skulldrake:::
In the first round of this battle, punch the pile of bones (or just defend),
as you can't hurt it yet. After one round of fight, the bones will come to
life and attack you. The Skulldrake isn't exactly the strongest monster
you'll ever face... His attacks are weak and you can probably defeat him in
one or two rounds, so don't worry if you're not very strong -- this battle
is easy.
When that pathetic bonehead is gone, climb up on the platform and...VOILA!
You've got the Victory Rune. Three more to go.
---Natural Cave---
Treasures: 200 Credits, 300 Credits, 500 Credits, Magi-Water, StardustRobe,
AngelArmor, RuneStone
The Hide Rune is in Koorong, but you'd most likely never find it without a
bit of friendly help. Head to the lower section of town and talk to the
purple-haired guy to the left of the inn; he'll tell you about a doctor in
the back alley who knows a thing or two about runes. Ok, let's pay this guy
a visit. Go to the alley in the lower section of town (where the 3 birds
are) and enter a partially hidden door next to the manhole. Inside, you'll
meet Dr. Nusakan. After the good doctor tells you about the rune, he'll
offer to join you...ACCEPT HIS OFFER! NUSAKAN RULES! Overall, Nusakan
is probably the best mystic you can recruit. His mystic skills are powerful,
he starts with good magic (Including the "Death" Arcane spell, which will
prove useful later), and his Mysticwear restores HP when used in battle!
Even better is that he doesn't have that crappy MysticMail, so you can give
him some REAL armor, like WarLordArmor or a PoweredSuit! Too bad only Blue
and Riki can sign him up :( Ok, I've talked about Nusakan long enough. Now
go back in Koorong and enter the restaurant in the upper part of town and
talk to Liza inside. If Roufas is part of your team, Liza will offer to take
you to the rune -- once again, accept her kind offer, Liza is a great team
member as well! Now head for the sewers. Keep going until you reach the
laser shop. Buy something if you wish, then go in the door next to it and
climb down the ladder. Liza will step out and tell you to climb down the
manhole in this room -- do as she says. Now circle around this room and
enter the blue hole in the wall when you reach the end, you'll now be in the
natural cave, where the Hide Rune can be found.
First of all, grab the bag near the entrance to get 200 credits. Now head
down andclimb the pink vine. (It's kinda hard to see, so watch out.) In this
room, go down past the 2 skeletons and climb down ANOTHER hard to see vine.
Defeat the monster and search the wall on the right for 500 credits. After
getting the credits, go exit through the hole in the bottom of this room.
Take the lone treasure to get a StardustRobe, then proceed back up to the
room with the two skeletons and go left. Follow the path up until you can't
go any further then examine the wall on the left to get 300 credits. Now
enter the door on the right and you'll be back in the main area. Take the
extreme lower path and you'll end up in a big room with numerous monsters
and a treasure (Magi-Water). Grab the Magi-Water then take the upper door on
the left side of the room. Climb the vine and you'll see to cliffs that
almost touch. You need to run to the end of the cliff and you'll
automatically jump to the other side, but don't do it yet. Instead, just
walk off the cliff and head to the left to collect AngelArmor, which is some
very good armor. Now go to the right and exit through the bottom of the
room. Exit this next room and you'll be back in the big room with the
monster; make your way back to the cliffs and this time, jump across. Now
just keep going forward until you reach a room with a bunch of giant
spiders, as soon as you enter this room, you'll be attacked by the QuakeWorm
and 3 Wormbroods.
:::Defeating Quakeworm:::
The first thing you should do is immediatly kill the 3 Wormbroods, as
they'll keep using MagicHeal to heal each other, and Assist to boost their
stats. After these pests are gone, attack the Quakeworm. He's not very
strong, but at the end of every round of fight, he uses a Quake attack that
damages the entire team -- avoid this by equipping JetBoots (or that Angel
Armor you just picked up.) After doing about 10,000 damage, the Quakeworm
will be defeated and you'll get the Hide Rune.
---Tanzer---
Treasures: RuneStone
This is a very vague area, and many people have difficulty finding this
place. To reach Tanzer, simply find any one rune then go to the Koorong port
and travel anywhere (doesn't matter where). Your ship will be intercepted by
Tanzer (who actually SWALLOWS your ship!) Now you're inside Tanzer. As soon
as you enter, the people on the ship will be attacked by a couple of thugs,
as Blue just stands and watches (jerk!). (Note: If you're playing as anyone
else except Asellus, you'll have to fight the thugs...they're just normal
enemies.) After the thugs attack, the pirate Nomad appears and talks to you
until Fei-on shows up and leads you to a village of sorts. Talk to the
people if you'd like, then enter the upper right door and talk to Fei-on
again. He'll ask you if you'll help him get rid of Nomad, but Blue declines,
as all he wants is the rune. Fei-on is dissapointed, but he still offers to
take Blue to where the rune is (Note that if you're playing as anyone else,
you have the choice in helping Fei-on, in which case, he joins you.) Follow
Fei-on out of the village. He will show you the exact to the rune, so if he
stops next to an opening, enter it. Eventually you'll come to a room with a
bunch of slippery slopes. Slide down until you reach the bottom, and enter
the green opening on the left side of the room. Now go down the next hill,
turn right, and go down another hill. You should be on a flat bridge-like
surface. Fei-on will step out and tell you that you're close to the rune,
but it's guarded by slimes and asks if you're ready to try and get it yet --
say yes. You'll now have to fight an interesting battle. All your human and
mystic characters have a new command called Touch. Start by defeating all
the slimes, then have someone touch the rune. You have to be quick because
the slimes keep regerating, so use attacks that damage all enemies and don't
worry about hitting the rune, it can't be damaged. After successfully
touching the rune, you'll get the Vitality Rune and be transported out of
Tanzer.
---Despair---
Treasures: LightBazooka, ShellShield, RuneStone
The final rune location is also the easiest. First things first, return to
Koorond and buy a InfraScope, you'll need it. Now talk to Annie, who is (as
usual) standing outside of the restaurant. She'll offer to take you to
Despair, accept her offer and she joins you, then you're automatically sent
to Despair, a prison. This place is short and not very difficult. Like Fei-
on, Annie will lead you to the rune... however, UNlike Fei-on, her
directions are ALL WRONG! Instead of climbing the ladder like she tells you
to do, go right and enter the elevator like door. This will cut your trip in
half! Go down the manhole on the left side of the room and continue until
you come to the laser maze. If you bought an InfraScope in town like I
suggested., you'll have no problem here, as you can see the beams...however,
if you DIDN'T buy the InfraScope...it's tougher, as the beams are invisible.
After passing through the laser maze, climb the ladder and enter the green
door and examine the grate in the next room. You'll be attacked by the
Nidheg, a giant centipede!
:::Defeating the Nidheg:::
Like all the Rune quest bosses, the Nidheg has weak attacks and is easy to
defeat, just attack it with whatever moves you have. It has a lot of HP, but
the Nidheg shouldn't give you much trouble.
After defeating that bad bug, you'll get the Freedom Rune and be transported
back to Koorong.
YAY! Now you have all 4 runes, so you get the gift for Rune Magic! Spend
some time learning all the rune magics, then prepare for your next task: to
collect Time or Space magics!
---Quest for Arcane Magic - Devin---
Treasures: Card x4
Well, if you want Arcane magic, go to Devin and enter the building in the
center of town. Ask about the gift and you'll be given 4 plain cards and
told that you have to collect 4 REAL Arcane Cards in the following regions:
The Grail Card is in Yorkland
The Saber Card is in Wakatu
The Shield Card is in IRPO
The Gold Card is in Baccarat
Armed with this knowledge, head for those regions and GET THOSE CARDS!
As you collect the ArcanaTarots, the Cards you received will dissappear.
---Yorkland---
Treasures: ArcanaTarot
(Note: You'd be best off doing this quest first, as if you're too strong,
the enemies here will be those &^%*&^*& squids!)
In Yorkland, take the left path into the brewery section of town. Go into
all the building and ask the people inside and ask about the Grail Card.
They won't give you any info, however, unless you taste a sample of their
wine. When you've talked to the people in all 5 houses, the last one one you
talk to will tell you that the card is in the Liquor Shrine, which is in the
middle of the Swamp. So go back to the crossroads and head up into the
swamp. Once there, you'll immediatly notice that your character is moving
kinda funny... It's because he is drunk! (Note: If T260G does this, he
won't get drunk, and neither will any mecs on the team.) It's entirely
possible to navigate the swamp without fighting a single enemy, but in this
drunken state...expect to meet a few enemies here. This is why it's so
important to come here earlier in the game. If your HP is over 500, the
enemies here will be those annoying squids! They are trouble enough to kill
normally, let alone DRUNK! (When you're drunk, it causes various status
ailments to all your team members, excluding mecs, during battle.) When you
reach the shrine, stand between the pillars and you'll get the card!
---Wakatu---
Treasures: CometBlade, Iron Clogs, Twin Dragon, ArcanaTarot
Ok, so you need the Saber Card which is in Wakatu, but the men at the
Koorong port won't allow entrance unless someone from Wakatu guides you
there. Well, I guess it's time to find a native of Wakatu. Still in Koorong,
talk to the skeleton in the lower section of town to learn about Gen, who is
in fact, from Wakatu. Unfortunatly, Gen is (as usual) wasting all his time
in the Scrap Pub getting drunk... Oh well, might as well pay this guy a
visit. When you talk to Gen, he denies being from Wakatu and refuses to
help. But he soon reconsiders, agrees to help, and joins you. You can now
freely travel to Wakatu, so let's go! Immediatly in Wakatu, talk to the
skeleton and he'll transport you into the main part of the town. Now go up
through the door and go left. Gen will step out and show you the correct
path. Head right and ignore the upper path. Now go right until you come to a
crossroads. If you go right, you can see a treasure chest, but there is no
way of getting it, so just ignore it and go back and take the upper path.
You'll be in front of an open building. Enter through the open door and
defeat the slime. Now go back and Gen will step out and head right. Follow
him onto the next screen and the path splits again. Head up first. eep going
until you come to a place where the path divides into 2, one leading left,
and one leading down. Head down first and enter the building, go down the
steps, and go left. You'll be in the 'Blade Chamber'. If Gen is built up
enough, you'll receive a powerful CometBlade here. Though the exact stats
are unknown, Gen needs about 50 Str, 70 WP, and...maybe 500 HP. (If anyone
knows the exact stats, please tell me.) Anyway, leave the building and just
keep going left. Eventually you'll come to a dead end and a treasure (Iron
Clogs). Now backtrack to the crossroads where you left Gen, and this time,
go down. Another crossroad... Head down and take the Twin Dragon from the
chest, (BTW, this is the one you may have seen near the beginning, but
couldn't get) but watch out, there is a group of 3 souped up ghosts who can
be dangerous. Go back up and walk next to the castle. There is a partially
hidden door to the left. (Note: Going to the center of the upper or lower
wall brings you outside on a roof, but I don't know what purpose this
serves.) Enter it and climb the stairs on the upper right corner of the
screen. You'll come to an darkened room that looks to be a dead end. Walk
around the room and enter a VERY hard to see door on the right side of the
room, then climb the stairs in the next room. Now, in this final room, stand
between the 3 lamps and some shadows will start flashing on the wall, and
occationally, you'll hear swords clank. The trick here is to push the O
button at the exact same time you hear the clank - it's not too hard, but if
you mess up, you'll have to fight a battle. When you get it right, you'll
get the Saber Card!
---IRPO/Mosperiburg Mountain---
Treasures: SanctuaryStone, OctopusBoard, KrisKnife, 1000 Credits, Lordstar,
GoldenFleece, ArcanaTarot
Now head for the IRPO and talk to the lady at the desk. You'll be sent to an
office. After a few moments, Fuse walks in and you explain to him that you
need the Shield Card. Yeah, right, like he's just gonna hand it over!
Fuse will tell you that if you want the card bad enough, that you must do
something in exchange. There is a flower that only blooms once every 1,000
years on the mountains behind Mosperiburg, and it's up to you to get it.
You'll now be transported to the mountain, and Fuse has joined your team.
In the first area, you'll notice a fairy floating around...KILL IT! You'll
see why in a minute. Go up to the next part of the mountain and you should
see a small cave on the left wall; enter it and you'll see a LOT of
treasure, but unfortunatly, it's guarded by 2 fearsome dragons...
:::Defeating the Dragons:::
There are 2 dragons here, A red one and a black one. The Red Dragon only has
about 4,000 HP and can be easily beaten, but the Black Dragon is a totally
different story. The black dragon gets 2 turns every round and can use some
dangerous attacks like TitasWave and StoneGas, both of which do considerable
damage. Use your best attacks on it like RosarioImpale or DSC (if you think
you can spare the WP). When you win this battle, you might win a
DragonShield, but odds are you'll get a lousy Protector instead. The Black
Dragon seems to have 25,000-30,000 HP.
Now take the treasures they were guarding, it's everything listed above.
(Except the ArcanaTarot, of course)
Leave the cave and continue up into another cave. Inside, you'll see 2
caves, the one on the right has a frozen Suzaku in it, and the one on the
left is the way out. Head left first into a small canyon with 3 boars
running around. (This is optional, you may just skip past it if you don't
want Suzaku on your team.) If you see a snowman at the bottom of the canyon,
fight it. After it's beaten, go back to the cave with the frozen Suzaku in
it, and the Suzaku will join you! If there isn't a snowman, or is one on
the left side of the canyon, go back and fight the fairy at the beginning of
the area until the snowman appears at the bottom of the screen. When it
finally does, fight it, it's a giant snow creature called Jotnar.
:::Defeating Jotnar:::
This battle would be tough if it wasn't for the fact that Jotnar can be
killed in one hit by the Death spell. (True, no one has the gift for Arcane
magic yet, but Dr. Nusakan begins with this spell.) If Nusakan isn't on your
team though, it'll be tougher. Use IceCrystals and PearlHearts to block his
ice and water attacks, but if he uses Windblast, watch out!
Now, since you took all the trouble beating Jotnar, why not go back to the
Suzaku cave and sign up this high-powered phoenix! Now just continue up the
mountain until you come to the flower bed. Touch the flowers and a not-so-
friendly Suzaku will fly down and attack you.
:::Defeating Suzaku:::
The Death spell does the trick here too, but if you want to beat this guy
the hero's way, here's what to do. Equip FireCrystals and use FireBarrier
to stop his fire based attacks. Try NOT to use any direct attacks on Suzaku,
as he has a permanent FireBarrier, which will hurt you for more than 200
damage every time you hit him... Ouch! If he uses HeatWave, you're in
trouble, but most of his other attacks are pretty mild. You shouldn't have
much trouble with this one.
After beating Suzaku, you'll be warped back to IRPO where Fuse will now give
you the Shield Card.
(Note: If you're playing as Red when you do this, and you have Fuse on your
team, you will automatically be given the card without having to come here.
This would be fine except for the fact that you can't get Suzaku or any of
the powerful items here if Fuse has already joined you.)
---Baccarat---
Treasures: ArcanaTarot
One of the easier quests. Start by buying exactly 4 GoldIngots at Nelson (or
Koorong, if you're feeling wealthy). Now go to Baccarat and talk to the
bunny girl who is wearing purple 3 floors below the top floor. (If you've
played Emelia's chapter before, you'll recognise the purple bunny girl to be
Emelia in disguise.) She'll tell you about the gnome spirits. At that point,
a gnome is seen walking across the room, and Blue and the bunny girl follow
it up that stairs. Go around the room and you'll see the gnome climb up the
next staircase - follow it! When you reach the top floor, you'll see the
gnome and the bunny girl get into an elevator and dissappear. Climb back
down and take another elevator down to the parking lot. Walk down and you'll
notice that the manhole is opened. When you start to climb down it, Emelia
will stop you, introduce herself, and offer to join you. After meeting
Emelia, go down the manhole. You're now in a multi-colored cave with many
passageways. Go all the way to the left and take the lower opening. Now go
left, into the wall; as inconspicious as it seems, there is a door here.
Climb down the ladder and enter the opening on the upper wall. You'll be in
a room filled with various gold objects that are being guarded by a group of
gnomes. Talk to the gnomes sitting at the table and one of them will tell
you how much they love gold. (Now isn't THAT obvious... ^_^) Talk to the
gnome again and he'll take your GoldIngots, and assuming you brought at
least 4 with you, you'll be given the Gold Card in exchange.
(Note: If you have more than 4 GoldIngots, the gnomes will take ALL of them,
and if you have less than 4, they'll take them and you'll get nothing.)
YAHOO! Now that you should have all 4 Arcane Cards, you'll get the gift for
Arcane magic! Ready to collect Time or Space magic yet?
---Mind Magic - Kyo---
Treasures: None
This isn't required work, but if you'd like Mind Magic, simply go to Kyo and
buy it. You can't get the gift for it yet, so return here after the fight
with Rouge. When the time comes to obtain the gift, all your human
characters will have to fight one-on-one battles with relatively easy
enemies. Upon finishing all the battles, all the characters who were able to
win will get the gift for Mind Magic. Only humans can learn and use Mind
Magic, not mystics. But since there's no way for anyone but Zozma to get the
opposite magic (Evil magic), I see no real reason not to give the gift of
Mind Magic to every human in your team.
---Quest For Time Magic - Facinaturu/TimeLord's Region---
Treasures: SandVessel (Accessory)
So...you want Time Magic? Fine. Start by going to Mosperiburg and talking to
Virgil, the Ring Lord. He'll ask you if you're interested in Time magic --
say yes and you'll be transported to TimeLord's Region. All Time is stopped
here, and only Blue can move. Just explore until you find a big broken
hourglass with purple sand spilling out of it. Examine the busted timepiece,
then return to the entrance and leave the same way you just came in. You're
now back in Mosperiburg. Go back up and tell Virgil that the hourglass in
TimeLord's Region is broken. Virgil will tell you that if you could collect
some of the sand and pour it over the hourglass, it would get things moving
again, then tells you about an artisan in Facinaturu who could probably make
soimething to hold the magical sand in. You're now asked if you want to go
to Facinaturu. Once you arrive in Facinaturu, go talk to Gozarus, the mystic
who lives in the house just outside of Chateau Aiguille. He sells items and
takes your Max LP in exchange! Buy the SandVessel from him (and the Asura,
if you feel confident that you won't die very often), then use the RegionMap
to travel back to Mosperiburg. Before you go though, you might want to buy
some Mystic Magic in Facinaturu; you'll find out why later. Anyway, talk to
Virgil again and you'll get sent back to TimeLord's Region. Make your way
back to the hourglass and examine it again to collect the sand, then run up
to the top of the hourglass and pour the sand over it; time will restart and
you'll be able to meet TimeLord. In addition, you also get a new SandVessel
accessory, which prevents against petrify attacks -- equip it on someone.
When you reach the bridge, make a quicksave, then enter the room beyond it,
you'll now come face to face with the Time Lord himself...
(Interesting enough, in the room where you meet TimeLord, you'll can see the
'Serpentarius' Zodiac sign from Final Fantasy Tactics carved on the floor.)
:::Defeating TimeLord:::
Now don't get any funny ideas here, TimeLord is HARD... However, there IS a
trick here. The easy way to beat him is to have Blue cast PsychicPrison on
every turn to stop his magic, however, if you traded your Realm Magic for
Mystic Magic, it's tougher. Be sure you have some good, high grade armor
because after 3 or 4 turns, TimeLord will unleash his powerful OverDrive
spell, which stop everyone but him for 7 turns. If he uses ChaosStream or
QuickSand, you're in trouble, but he usually wastes his turns using Delay
Order, PoisonusBlow (sic), and PhantasmShot, none of which do much damage to
you. If you can survive OverDrive, you're basically home free, as he loses
all his JP so he can't use magic anymore, and the rest of the battle should
be easy.
After beating TimeLord, you'll get all the Time Magics. First of all, start
by giving Blue MegaWindblast (or ShadowServant, if you got Shadow Magic),
Tower (If you have it, it's Arcane Magic), and OverDrive. Now leave Time
Lord's Region, and Blue will finally meet up with his brother Rouge...
---Quest for Space Magic - Kylin's Paradise---
(Thanks to BaddKarma (BaddKarma@worldnet.att.net) for the entire area)
Treasures: None
When you first enter Kylin's Paradise, you obviously see that it's a strange
place, unlike any other region in the game. Enter the building with what
looks like a rotating flower on top of it. Once inside, head up to talk to
Kylin. He will ask "Can he try you out". Answer yes, and you will be sent to
another area. This stange place is actually a maze. It's not that difficult,
but it can confuse you. First walk across the waffles towards the upper
right and enter the farthest door to the upper right. In the next room,
enter the door to the upper right. When you come out the door, you will see
a blocked door in front of you, ignore it for now and head down, then to the
left, and enter the door. In the next area, just head down and enter the
door. You should be in a weird room full of windows and a colorful swirling
pattern in the background. Head up, then left. When you come out, there
should be a pink circular platform to the upper left with a shamrock on it.
Grab the shamrock and head back into the door. Now head down, then down
again. In the next area, head to the upper door and enter it. You should be
back in the room with the blocked door. You now have the key to the door,
which was the shamrock. Open it and you will find yourself under the walkway
now, head down and enter the door. In the next room, head down and enter the
furthest left door. Now enter the door immediately in front of you, and you
should switch back to the top of the walkway. Walk forward to a small blue
container. Touch it and you will shrink. (You can touch it again to become
normal, but you need to be small to finish the maze). After shrinking, go up
and enter the small door at the top. In the next room, go down, right, then
up and enter the small door at the top. You should be in one of those weird
rooms again, except now the swirling pattern is pink. Head left, then down.
Now you should be standing on a row of pink presents with a blue lever in
front of you. Touch the lever to switch it, then re-enter the door. Head
right, then down. In the next room, head down and enter the small door. Now
head up then enter the cup. You will be bounced to another area of the maze.
Now head left, then up and enter the big white door. YAY! you completed
the maze! Now go up and talk to Kylin. If you're playing any other quest
(Besides Riki and T260's of course), he will offer to join you or sell you
Space Magic, but since Blue needs the gift for Kylin's magic, you have to
fight him.
:::Defeating Kylin:::
Kylin isn't as powerful as TimeLord, but for something that looks like a
mutant horse/poodle hybrid, he can mess you up if you're careless. as soon
as the bellte begins, Kylin will cast LightShift which will cause him to
regain 1,000 HP every round of fight, so high damage moves are a must. (If
you have any monsters with the Photosynthesis skill, this will cause the
monster to regain HP also.) Most of his attacks are pretty mild, VaporBlast
and FlameBlast won't do too much damage, but he will sometimes use Sacred
Song, which any harmonium equipment will protect you from. Kylin also casts
Vortex from time to time, so casting any status enhancing spells is futile.
The attack to watch out for is ReverseGravity -- This spell HURTS, and it
could possibly kill off your entire party if you're not leveled up enough,
and it doesn't help that he casts it quite frequently! If you do survive
ReverseGravity, your party probably is most likely pretty banged up, so if
possible, equip at least 3 of your characters with healing spells or items.
Magic won't do very much damage to Kylin, as he has a high magic defense, so
use physical attacks, such as Suplex, GiantSwing, NoMoment, TripleThrust,
or anything better and you should be fine. (WARNING: DSC DOES NOT work on
Kylin!) Just keep dishing out the attacks and heal whenever he casts
ReverseGravity, and you should make it. Kylin seems to have somewhere around
30,000 HP and once you beat him, you will get the gift for Space Magic!
---Blue Vs. Rouge---
You won't fight Rouge until you leave TimeLord's Region or Kylin's Paradise,
so it's imperitive that you have some good spells equipped. I hope you chose
to get Arcane and Time Magic, because this battle could be difficult without
them... When ready, be prepered to face Rouge in a 1-on-1 battle...
:::Defeating Rouge:::
This is an unusual battle for two reasons. First is the fact that magic
works differently here. Every two rounds of fight, a message will come up
saying "Magisphere: (Magic Name)" Whatever type of magic it calls will be
the most effective until the next time you get the message. All other magics
still work, but they aren't as effective. Second is the fact that the goal
is different here. Whenever either Blue or Rouge gets defeated, they will
automatically revive, but will lose an LP. The first one who drains the
other person's LP to 0 is the winner. Anyway, if the magisphere calls up
Light Magic, use MegaWindblast to kill Rouge in one hit, and drain one of
his LP. Now just keep delaying the battle, curing after Rouge attacks you,
or just keep attacking Rouge until the Magisphere calls up Arcane Magic.
Now use OverDrive. You'll freeze Rouge and be able to use 8 attacks on him.
Use Tower for all 8 turns, and you'll have this battle won easily. If you
DON'T have Tower, use OverDrive followed by 8 servings of MegaWindBlast or
ShadowServant then 7 DarkSpheres. If you don't have OverDrive, just forget
about winning this battle, as Rouge can (and will) use OverDrive on YOU!
After beating Rouge, Blue will ponder his existance, then decide to go back
to Magic Kingdom to find out the truth about himself. The RegionMap screen
will then appear, but instead of going straight to Magic Kingdom, go
somewhere else and save your game. Also, be sure to check your magic list...
Now that you've beaten Rouge, you have ALL the magic he had, and if you
bought Mystic Magic earlier, you'll keep that, and gain your Realm magic
back too! Now if you want Mind Magic to complete your collection of spells
(No, you can't get Evil or Mirage Magic), go to Kyo and buy some. (See
above) Now that you have all these new spells, this would probably be a good
time to take on some of those optional bosses like King Sei and the Earth
Dragon, and explore some optional areas. In any case, whenever you're ready,
use the RegionMap and transport to Magic Kingdom...
---Magic Kingdom---
Treasures: NornsBangle
As soon as you arrive here, it will be quite apparent that something evil is
here, as the entire town is destroyed! Start by crossing the narrow bridge
and kill the Dullahan on the other side. Now head for the metal walkway in
the northern part of town (behind the area where the big wall is in every
other quest). Walk along the pipes until you reach the end, then climb down
a hard to see ladder on the right side of the screen and decend into the
underground. This is where all the citizens of Magic Kingdom are, however,
most of them are dead or dying. Talk to the purple haired guy to learn what
happened to the town, after talking to him, climb down what looks like a
small blue waterfall and go all the way down to the very bottom of the cave.
You'll end up in a room with some monsters standing next to an altar with
three glittering crystals on it. Defeat the monsters (A Dullahan, a
RockScout, and a Giant), then take the crystals in this order: Left, Right,
Center. If you did it right, you'll get the NornsBangle, a gauntlet which
protects against sleep. If you messed up (which is pretty hard to do),
you'll have to fight a monster. Once you have the bangle, climb back up the
rope, but instead of going all the way back up, stop just before reaching
the top (on the very top platform, where you can walk). Walk to the left and
climb down another rope. Now walk down the statues and examine the lower
one. Blue will mumble something about a fake goddess, then you'll be
transported to a room with a bunch of babies, and 2 wizards. They will
explain that someone broke the seal to Hell, and the demons have destroyed
the town. Then they tell Blue to defeat the demons in Hell, or they (the
demons)will destroy the world. After they finish talking, some monsters will
drop down and you'll have to fight them. After beating them, talk to the two
guys again, then step in the light in the center of the room and you'll be
sent back outside to the statues. Climb down the statues and you'll be in a
room with more dead Magic Kingdom citizens. There's a small triangle shaped
room here where you can get a message about goddesses, but nothing very
special. Head up and enter the next room and talk to the man standing next
to what looks like a bunch of blue clouds. Blue will ask if he can get to
Hell (^_^) from there. The man says he can transport you there, but you
won't be able to leave until you defeat the leader of the demons. He'll then
ask if you're ready to go. When you're ready to go, say yes and the man will
take your RegionMap and send you to Hell.
---Hell---
Treasures: MaxCure, BloodChalice, SanctuaryStone, DragonSword
Well... Hell isn't exactly as scary as you'd think it is... It actually
looks something like Heaven! This, however, is an illusion, and the little
angels here are actually monsters in disguise. As soon as you enter Hell,
you'll receive the message "The power comes flowing...", don't worry, this
just means your WP, JP, and LP have been restored. This is one weird and
annoying area, as everyone, both friend and foe, only do about 1/3 to 1/4
damage until you use magic on your opponent. Otherwise, this place is pretty
straightforward, so just keep going straight ahead. There's a place where
you can walk off onto the clouds and pick up a SanctuaryStone, but other
than that, there's nothing here until you reach the next area. After
crossing the purple bridge, you'll be in a big room full of small, round
platforms. You move around here by jumping from platform to platform. Your
goal is to reach the door in the upper left corner, but there are a few
treasures here too: The box on a high platform above the entrance contains
a BloodChalice, the treasure box near the exit has a MaxCure inside, and the
box just below the entrance is a Mimic Box, so just ignore it unless you
really want to fight it. After finishing this room, you'll move on to the
next area, which is 2 big spiraling staircases. Taking the staircase on the
left will bring you straight to Hell's Lord (just step on the 2 gold
circles), but going right will get you a NICE sword! (This part here covers
the path to the right, if you went left, just skip this part and go straight
to "Defeating Hell's Lord".) Enter the first door you come to, then go right
and enter another door. You should see an angel blocking the way to a golden
treasure, this is no normal monster, this is the Dragon Lord...
:::Defeating the DragonLord:::
Actually, this isn't a very tough battle. Just use attacks like Life
Sprinkler, because this sword-weilding dragon can use both Deflect and
Kasumi. The Dragon Lord has a tremendous amount of HP (well over 50,000),
but it's not that hard if you stick to non-blockable attacks. After beating
him, you may win a DragonShield, but the real reason for fighting this guy
is to grab the DragonSword from the treasure behind him. This sword has a
whopping 72 attack power, making it the second most powerful sword in the
game! Be sure to equip it.
Anyway, whether or not you fought the Dragon Lord, enter the door to the
upper left of the D. Lord's room and step on the circle tile on the right
side of the room... You'll now be standing before the king of Hell
himself... Before fighting him, use a SanctuaryStone to heal up, equip
someone other than Blue/Rouge with a SnakeOil, then equip Blue/Rouge with
the following spells: OverDrive, StasisRune, ShadowServant, Sacrifice,
Tower, Reviva, Lifewave, and Shield. Now get ready to fight!
:::Defeating Hell's Lord:::
Start the battle by having Blue cast Shield, and having the other members
either use something low-level (like DoubleSlash), or just defend. Now have
Blue cast OverDrive, then, for the 8 spells you can now use, choose Shadow
Servant, Tower 6 times, then StasisRune. After the chain of spells is over,
have someone use a SnakeOil on Blue to remove StasisRune's paralyzing
effect, then wait for it to wear off of Hell's Lord (shouldn't take long).
When StasisRune finally wears off, Blue will NOT have lost all his JP, and
will still be able to attack 8 times! Have him cast Reviva on everyone,
then cast Lifewave until his JP runs out (which it shouldn't). Everyone else
should use their best attacks like LifeSprinkler, Tres Flores, Rosario
Impale, DSC, and others. After doing enough damage to Hell's Lord, the
screen will freeze up, the screen will turn gray, and you'll get a message
saying "The End"... Yes, that's the whole ending... ^_^ (Of course, some say
that the whole bit after defeating Rouge is one big interactive ending,
but...)
%%%%%Asellus%%%%%%%%%%%%%%%%%
---Start---
Asellus's bizarre quest begins in the realm of mystics - Facinaturu. A
girl named Gina will tell you the story of Facinaturu and the tyranny of
Chateau Aiguille. Then Asellus (finally...) wakes up in the Chateau
(yeah, it's a confusing beginning) and she discovers that her clothes
are torn and she's covered with blood. She has no idea what has
happened...the last thing she can remember is being run over be a
carrage. The next thing she knew, she was here! After a minute, a
mystic will show up and talk for a while about the mystics and their
leader, Orlouge, then he will leave. You now have control of Asellus.
---Facinaturu---
Treasures: None
Leave your...er...bedroom and look around the chateau. You may come
across a room with some VERY powerful items in it, but when you try to
leave, you'll lose them; don't worry, you can take them later. Look
around more if you like, but when you're done, go to the tower to the
right of the room you just came from. You'll meet another mystic, Zozma,
who will then run off. Next, go to the spiral tower on the left side of
the chateau. Enter the warp and go into the next room. Asellus will be
stabbed by another mystic. She has...PURPLE BLOOD!??? Simple, Asellus
is a human (humans have red blood), but after she was run over by
Orlouge's carrage, she was given a transfusion of mystic blood (mystics
have blue blood), and thus the two combined make purple blood... Anyway,
after this, leave the tower and head for the throne room. You'll meet a
whole lot of mystics here: Orlouge, the king of the mystics (a.k.a.
Charm Lord); Ildon, the one who you met after waking up (he looks like
a vampire with a bad hair day ^_^); Ciato, the white-haired, snobbish
looking guy who stabbed you; and finally, Rastaban, the guy in the
exotic purple robes. Orlouge will explain that Asellus, despite being
half human, is still obligated to the mystics for saving her. He will
send you to get a new dress and then to seek training from Ildon and
Princess White Rose (who is one of only about 100 princesses in
Orlouge's realm......)
Ildon will join you before leaving.
---Training---
Treasures: Knife
Now head for the town of Rootville and enter the house in the middle of
town, that's the tailor's house. Here, Asellus will change into her new
dress and you'll go back to the Chateau. From here, go up the staircase
on the right side of the main room, this is the training room. Go up and
Ildon will make you fight. Try to beat the monsters and learn abilities
(don't worry about being weaponless, Ildon will give you a knife at the
beginning of the training session). Just keep fighting and don't worry
if you die. When you've had your fill for now, go to the tower to the
left of Asellus's room; there, you'll meet Princess White Rose, she'll
join you. Now go to the other 2 rooms, you'll find out that one of them
belongs to the Lion Princess, a powerful warrior. The other room belongs
(or belonged) to Princess Rei, an escaped...well...princess...
Note that if you ever return to Asellus's room, Ildon and White Rose
will leave you, use this to your advantage later. Go back to Rootville
and talk to that green-skinned mystic (Gozarus) in the house next to the
exit. He will offer to sell you items, but instead of money, he'll take
your LP instead (that is, he lowers your maximum LP PERMANANTLY!) I
don't recommend doing this, but the Asura is an EXTREMELY powerful
weapon, you should buy it. The lineup is like this:
3LP: Asura - powerful magical sword, ATK 70, raises all stats +7
2LP: Tao-TeihPattern - accessory, protects from psychout
1LP: ShadeRobe - armor, DEF 9, Restores non-mecs HP in battle
1LP: SandVessel - need to collect Time Magic or sign up TimeLord
Buy whatever you want for now, but I warn you, DON'T BUY EVERYTHING!
AND before leaving, Gozarus gives you a CharmNecklace. Also in
Rootville, there is a shop that sells Mystic Magic (for money), but odds
are, you don't have the cash needed to buy them yet, so skip them for
now. If you've bought the Asura, return to the training grounds and now
you should be able to win all the fights easily. Keep going until Ildon
says "Stop!" Go outside and you'll meet Rastaban, who will then run
off. Go back to your room and lose Ildon and White Rose. Alone, go back
to Rootville and go to the tailor shop and talk to Gina upstairs. Return
to Chateau Aiguille and Ciato will be waiting for you at the entrance.
Talk to him and he'll tell you to talk to a man in the pub in order to
leave Facinaturu... Go to the pub and talk to the guy Ciato just
mentioned - he'll agree to help you escape if you bring him some money.
Now go and get White Rose again (she's back in her room), she'll give
you some GoldIngots and join you again. You also may want to go to Rei's
room, you'll hear more about the escaped princess. (Also, if you visit
Rei's room twice, once when you have both Ildon and White Rose, and once
with only White Rose, Rei will be able to join you later.) Also, return
to Asellus's room and you'll meet Zozma again. (What Asellus says here
is worthy of Cloud ^_^.) Now, if you want, go up to the hill where
Asellus saw the monster earlier, and build up. White Rose will be a big
help here. Sick of that repetitious music yet? Well, you can now change
it. Climb the mountain, defeating the monsters along the way, and enter
the big door at the top. You'll be back in the garden while the music
from the trip to Chateau Aiguille from near the end of the game plays. I
believe this is an oversight on Square's part, they probably didn't
anticipate anyone going up here this early. (Not that changing the music
helps much, it does nothing to deter the story, just changes the music :).
After you've taken care of everything, return to the house that was locked
earlier. Inside, talk to the slime and it will open a secret passageway.
It's pretty straightforward from here. When you reach the end, the pilot who
promised to help you escape isn't here... IT'S A TRAP! Ildon will appear
and try to capture you again. Asellus will jump off a cliff saying "I'd
rather die than return to that horrible place!" (meaning Facinaturu) but
the pilot and his plane will then appear and Asellus lands on his plane,
thus sparing her life. Then the pilot flies Asellus and White Rose out of
Facinaturu at last! (YAY!)
---Owmi---
Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife,
SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots,
PearlHeart, JackalSword, ArmorGlove, ShellBracer, RubberShoes
In Owmi, White Rose will notice petals on the riverbed and recognize
them to be writing of the water mystics. They read something like "Our
daughter is missing". Talk to the people to hear rumors about this so-
called water mystic; then stay at the inn, it's free. Now go aroud to
the right side of town and enter Lord Manor, the big house. Inside, the
lord will come out. When White Rose tells him to release the water
mystic, he is furious and throws you out, but then he reconsiders and
allows you to see her. Go into the upstairs room and talk to the
mermaid, she is Mesarthim, the famed Water Mystic. She notices the smell
of a mystic and after finding out Asellus has Orlouge's blood, she
immediatly tells her story. She explains that, while fishing, a human
caught her in a fishing net. She was injured and the lord saved her, but
she can't stand the smell of humans (as she's a mystic). Asellus plots
to help Mesarthim escape. Lord won't let you use the front door, so
you'll need to go through the basement. Before that though, go up to the
bedroom on the highest floor but don't go in it; instead, go down into
the partially hidden door and proceed to the attic to claim a KrisKnife
and a GhostCannon. Now head for the main floor and go in the lower door,
keep going until you see a door all boarded up, this leads to the
basement - pass it for now. Go beyond the door and up to another room
where you can take a MaxCure and a RubberSuit. Now return to the boarded
up door and enter it, you're now in the basement. From the entrance, go
down the stairs and into the big room; defeat the enemies there and take
the treasures (Magi-Water and SanctuaryStone). Go down through the door
into a room with 2 more treasures (JetBoots and RottenMeat). Go right
and you'll be in a room behind a...SQUID! Fear not, this DevilSquid
is *MUCH* easier than the Krakens you may have fought before. A neat
trick here (and quite useful at that) is to remove Mesarthim's BlueElf
armor and give it to Asellus. (White Rose would be even better, but she
has her own armor which can't be removed.) This way, 2 people will live
through the squid's Maelstrom attack. (The BlueElf and Mesarthim's
MellowRing cancel water attacks.) When you win, you may gat an OgreGlove
(it's random). Now the choice is yours, do you release Mesarthim, or
collect more treasures. If you said treasures then go down the steps and
collect more! (Speaking of treasures, the one in the room with the
squids is a trap that will dump you to a lower part of the basement!)
All the rest of the treasures mentioned are down there and the only
thing to mention is the JackalSword, which is hidden on a pink platform
in the biggest room below - behind a wall. When you're done exploring,
go back to the room with the squid and proceed through the obscure door
on the left. Mesarthim will leave you now and you'll be back in Owmi. Go
back to the Port and talk to the pilot, Asellus will ask to be taken to
Shrike where her aunt lives. Somewhere around here, you'll see a scene
where Orlouge sends Ciato out to recapture White Rose and kill anyone
who stands in his way. Ciato sends his 3 shadow sages to find White
Rose.
---Shrike---
Treasures: None (At least, none in the town itself)
In Shrike, go to the house with the red roof, labeled "My House". (Of
course, you can opt to get Cotton first, and build up if you'd like; see
Red's walkthrough for info on getting Cotton.) When you enter "My
House", Asellus will meet her aunt who won't recognize her. Auntie says
that Asellus has been dead for 12 years! Asellus is, of course,
shocked. Yes, she was run over and killed by Orlouge's carrage 12 years
ago and hasn't aged a day since, she was revived by the transfusion of
mystic blood. After this shocking news, an ominous voice calls to White
Rose and tells her to return to Facinaturu. Asellus doesn't want her to
go. The creature behind the voice then attacks the team, he is the
FireSage, the first of the 3 sages sent by Ciato. Defeat him...
:::Defeating the FireSage:::
Actually, he's not too difficult if you're strong enough. Just keep
attacking him, having White Rose heal you when necessary. An easy way to
beat him is to have White Rose keep casting Glass Shield (and Asellus, if
she has it). Since he mostly uses physical attacks, he'll keep hurting
himself. When you win, you'll get a FireCrystal (or a HarmoniumBangle) and
Asellus will learn MysticSword, the first mystic skill. (You need to have
one free slot in your skill list or you won't learn it; You get one mystic
skill from each of the three sages. If you somehow missed one, you can get
other mystic skills from LionPrincess and HunterKnight as well.)
Now...the confusing part comes in......you have to go through a series
of events to find and defeat the 2 other sages...and many others...
---Getting Team Members---
Now would be a good time to start finding team members. You can get the
following:
--Before the Dark Labyrinth--
Cotton: Bio Lab in Shrike, you probably already have him.
Ildon: Random Location, see below, need to beat Lion Princess first
Lute: Scrap Pub
Gen: Scrap Pub, need to be looking for Cards
Thunder: In Yorkland, You must have Lute on your team first
Rouge: In the Luminous Airport
Emelia: Baccarat, Need to be collecting Arcane Cards
Annie: Outside of Restaurant in Koorong, Need to have found 3 runes
Fuse: IRPO, Need to be collecting Arcane Cards
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Chapter)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)
---After the Dark Labyrinth---
Zozma: Automatically Joins you after beating Dark Labyrinth
Rei: Shrine at Devin (See Team Member List)
RedTurnip: Talk to him in the Labyrinth and he'll join you after leaving
Mesarthim: Return to The place where you left her earlier.
Also, I strongly recommend that you go on either the Rune or the Arcane
quests (or both), as there isn't much else to do at this point.
---Back to the Game---
Now, a chain of events will commence. You must complete each of these 6
events before you can move on to the final area. They are in this order:
1. Defeat WaterSage
He's not especially tough, he can block your attacks, however. He
attacks using water (well duh!), so equip PearlHearts to block it. When
you win, you'll most likely get the GenbuShield, a powerful piece of
equipment, and Asellus will learn MysticGlove. (Again, you need to have
an empty slot on your skill list.)
2. Defeat GreenSage
Well...he's harder than the fire or water sages, but still not much of a
threat. He can use 2 devestating attacks: Windblast, which hits all
members for 300+ damage; and CounterFear, if you use a normal attack, he
will counter with this attack, which causes red mess! In addition to
this, he can attack twice! My advice is to use magic and attacks like
GaleSlash that don't require you to actually touch him. Upon winning,
Asellus will gain the MysticBoots skill. (For the third time, you MUST
have an empty slot to learn this skill.)
After this, you'll see a cutscene in which Orlouge sends Lion Princess
out to recapture White Rose, as Ciato's sages have failed.
3. Defeat Lion Princess
She's tough, but at this point, you should be tougher. She uses alot of
sword based skills (including Kasumi...OUCH!), but they can be blocked
rather easily with shields and the Deflect skill. She can block too, but
rarely does. So, all in all, Lion Princess is actually much easier than
they say she is...
4. Meet Ildon
When you locate Ildon, instead of fighting you, he will join you.
5. Defeat Ciato (HunterKnight)
Now for your old...er..."friend" Ciato...he's easier than Lion Princess
and the sages, he just has a lot of HP. His attacks can be easily
blocked, and even if they do hit, they do very little damage! Just have
fun with this one.
6. Enter the Dark Labyrinth
Now, once you find Orlouge's dreaded Dark Labyrinth, you'll immediatly
see that it's a complex maze. To escape it, simply run through doors at
random (as I can never remember the most direct path). Note that behind
some doors, there will be monsters. When you finally enter a room with a
small turnip monster, talk to the turnip and then exit through the big
red door in the middle of the same room. You'll be out of the Dark
Labyrinth, but White Rose will be gone! She stayed in so you could get
out... Now Zozma, the orange haired mystic from the beginning of the game
will appear and join you. Also, if you talked to that turnip in the
labyrinth, he will join you as well. Leave the screen and return to get
the rest of your team members back. At this point, go back to the shrine
at Devin and talk to the girl there. If you went into Rei's room enough
times in Chateau Aiguille (once with Ildon and White Rose, and once with
just White Rose), the girl will reveal herself as the escaped princess
Rei and join your party, she is the only character capable of learning
and using Mirage Magic!
These 6 events are in no set places, but the places where they occur
are, these are where you can find these events:
Shrike - Mu's Tomb, left door leading to the place where Roufas is.
Also in Sei's Tomb, in the big room where the shield is.
Luminous - Just outside of the port.
Devin - The Shrine where Princess Rei is.
Yorkland - Entrance to the swamp.
Kyo - in the Garden.
Koorong - In the Alleyway where there are 3 birds.
Owmi - Entrance to the basement of Lord Manor.
Baccarat - In The Parking Lot. Also in Gargantu's Cave.
Shingrow - Entrance to the Upper-Right Ruin.
Wakatu - In front of the wrecked house partway into the town.
After all 6 events are done, build up or do whatever you want, because
if you return to Owmi, the pilot who helped you escape from Facinaturu
will be back, and he'll return you there for your final mission...
---Facinaturu Revisited---
Treasures: SilverMoon, LightRifle, PowerBelt, HarmoniumArmor,
HarmoniumEarring, GoldenLion, PlutoArmor
Now you're back in the cave below Facinaturu, pass through the cave and
return to the surface. You'll notice that the music has changed. First,
go to Gina's house and you'll learn from her father that Gina was
kidnapped by the mystics! Buy Mystic Magic from the nearby shop if you
want to (you'll have plenty of money by now) and then...go to Chateau
Aiguille... Immediatly inside, go to the room near Asellus's bedroom,
you can now take all the treasures there that you were too weak to carry
before (everything listed above except the PlutoArmor and GoldenLion).
Also (and this is optional) go to the 3 princess's rooms and you'll see
some cutscenes. Next, go to the spiral tower and you'll see that the
warp there has been sealed. So go around to that hill of monsters and
fight your way up to the door (The rooms with the crystals restore your
JP, WP and LP). This whole final area changes depending on your choices,
here's how it goes:
---Save Gina!--- (This is what happens if you save Gina)
First, defeat that big giant enemy blocking the window about halfway up
the mountain: he can block, has strong attacks, and has a heck of a lot
of HP, good luck. (Well...you could always try using TimeEclipse or another
stone spell...strange as it seems, the giant can be turned to stone...)
Open the window behind him after he's out of the way.
Now go back to the room that looks like a church a little ways back and
you'll see that a new door has opened. Enter it and fight the Griffin,
he's the exact opposite of the giant: can't block, has weak attacks, and
has low HP. When you beat it, Gina is saved. She'll reveal that is
wasn't Orlouge that kidnapped her, and that it was in fact Rastaban!
(heh, heh, remember him?).
Go up through the big doors at the top of the mountain now, you'll be
back in the garden. Go up to the room where Ciato told you to "LEAVE!"
earlier. Ciato will be back, talk to him and he'll transform into the
BatKnight.
:::Defeating the BatKnight:::
Heheh. This battle is almost too easy. All BatKnight can do is paralyze you,
(which doesn't usually last more than one round), or cast weak Mirage Magic.
He is accompanied by two souped-up SonicBats, but that doesn't matter in the
least (unless their attacks link up with Ciato's, in which case, you might
be in trouble). Actually...this battle is probably just here for the awesome
music, it's the same music that plays while fighting MBlack in Red's
chapter. One of my favorites, might I add.
Climb up a little further and Lion Princess attacks you again.
:::Defeating the Lion Princess:::
This battle (which also has some cool music, IMO) is also quite easy. It
seems that ol' Lady Leo hasn't improved her skill very much. Equip shields
and she can barely touch you. This battle seems a bit tougher than the one
you just fought, but since she's alone, there's no chance of combos... After
you win, you'll get the GoldenLion, a great sword with a whopping 75 attack
power. Be sure to equip this!
Climb up the passage again and you'll fight yet ANOTHER boss, Rastaban
this time. He turns into the Black Knight and attacks you.
:::Defeating the Black Knight::
Now, I'm not complaining or anything, but what's with all the cool
battle music after such drab lifeless music in Chateau Aiguille?
Black Knight is definitely harder than BatKnight and Lion Princess, and
he has more HP too. His worst attack is probably SacredSong which hits
the whole team for 300+ Damage! He's still fairly easy, but be careful, he's
rather unpredictable... After winning, you'll get the PlutoArmor, a really
*nice* suit of armor!
Continue up and climb to the balcony. Ildon will step out of your party
and warn you that you are getting very close to Orlouge. He asks you
whether or not you're ready, it really doesn't matter what you choose.
Save now...Orlouge awaits......
Beat Orlouge for one of three endings.
---Half Human...Half Mystic...---
There are two ways to get the Half-Mystic ending. The easiest way is to
avoid using the Mystic skills, and not bother rescuing Gina. Climb up the
mountain and pass by the giant. When you reach the end, you'll still have to
fight BatKnight and The Lion Princess, but instead of attacking you,
Rastaban will talk to you for a while, then just give you the PlutoArmor.
From here, continue up and meet Orlouge, then defeat him for a different
ending.
The other method for getting this ending is to save Gina by defeating the
Giant and Griffin, and absorbing monsters in Asellus' three mystic skills.
---Way of the Mystics--- (If Asellus decides she wants to be a mystic)
This is gotten basically the same as the Half-Mystic ending. Have Asellus
absorb monsters in her three mystic skills, and choose not to save Gina.
When you reach the Chateau, you'll have to fight Ciato, then Lion Princess.
Rastaban won't fight you, and you'll get the PlutoArmor. The only real
difference here is that the dialogue when talking to Rastaban and Orlouge is
different.
Anyhow, meet Orlouge and defeat him for the last (and in the words of
Seigfried, the "god awful") ending.
---Orlouge---
Now it comes down to the final battle......enter the room after Ildon
warns you of danger. Follow the path past the room with the big rose
until you reach Orlouge. Talk to him and he'll leave and wait for you in
the rose room. Return there and fight him...the final battle awaits...
:::Defeating Orlouge:::
Yes, this is difficult. Orlouge seems to have around 60,000 HP and some
pretty nasty attacks. He will randomly summon one of three evil spirits
who will fight for him. They cause alot of status ailments, so have some
SnakeOil and the Grail spell handy. Those strange pictures behind Orlouge
will periodically join in to raise his stats. (Note: You can't defeat the
spirits or pictures because you can't target them. Yes, You *can* hit the
spirits with Kasumi and Godless, but it doesn't damage them, so I didn't put
anything! You can stop nagging me about this now!) After losing about 30,000
HP, Orlouge will call all 3 spirits, and then the fun (and I use the term
loosely) begins... Orlouge has 2 deadly attacks: Selection, which causes
every negative status ailment (but petrification takes priority over them
all), and 3Mistresses, which hits all members for around 300-400 damage
each! If you are using Mesarthim, make the most of her by using LifeRain.
For attacks, use your best ones like LifeSprinkler, RosarioImpale, Tres
Flores, and NoMoment (which BTW, never misses). Take off about another
30,000 damage from Orlouge and he's pretty much dead. Congratulations,
you've finished another chapter of SaGa Frontier.
Now sit back and watch whatever ending you've achieved!
----End----
%%%%%T260G%%%%%%%%%%%%%%%%%%
---Start---
T260G's chapter begins with a spaceship that is under attack while all its
people are abandoning it; leaving it to crash into a small town called Junk,
creating a big crater where it crashed. T260G finally comes into play here,
as he was left on the ship when it crashed. T260G awakens in a junkyard
where he catches a quick glimpse of a little boy just before completely
losing power.
The little boy, Thyme, then brings the robot back to his home where it is
repaired by his Uncle Taco, an octopus with an aptitude for machinery.
T260G wakes up, although he doesn't exactly seem especially grateful for
Uncle Taco's hard work... Thyme and his sister Rose ask the robot for it's
name. Here you can rename T260G anything you'd like. After naming him, Uncle
Taco pipes up and demands that you add a G to the end of whatever name you
picked. (So if you named him Max, his new name would be MaxG, just as an
example...and no, I don't especially like going through the game with a G at
the end of his name... ^_^) Anyway, you finally gain control of T260G now.
---Junk/Combat Arena---
Treasures: 100 Credits, 200 Credit, 400 Credits, Junk, BrokenBumper,
BrokenRifle, JunkHelm, Bumper, EasyRifle, Cure, RepairKit
Explore the town now. Thyme won't let you enter any of the houses except for
his own, and the small building above his house, which is a shop. Go to the
shop and buy a few RepairKits, you'll probably need them. You'll also notice
that the shop has 2 *REALLY* powerful (although expensive) guns for sale; at
10,000 credits apiece, there's no way you can afford them, but don't worry,
you can buy the very same guns at Koorong later for much less. After fully
exploring the town, leave and explore the rest of this region. You'll get
some messages if you go to the crater or to the port, although there is
nothing else here yet. When you're finally ready, go to the fighting arena
in the lower right end of town. Once here, walk around and enter the lower
door and talk to Gen, who is sitting at the table. Gen will ask Thyme if
he plans to enter T260G in the fighting tournament. Thyme, who is probably
dying to see his new robotic buddy in action, agrees. Now leave and go in
the upper door and talk to the slime, and it'll ask if you're going to
compete. If you're ready, say yes. You'll fight an A-Tractor, just use your
JunkBazooka to attack it once, and then finish it off with punches, your
reward is a BrokenBumper. Talk to the slime again, and he'll give you 100
credits and ask you if you'd like to fight again, say yes. (For fun, you can
talk to all the people after the fights, they certainly aren't happy about
some newcomer trashing the veteran fighters...) Your next battle is against
a FlyMec - it's also easy, just beat it the same way you did with the last
enemy. Your reward is a piece of junk... (Yes, it's an item.) Now, once
again, talk to the slime. You'll get a 200 Credit bonus and will be asked to
fight again. Your final opponent is a Guncart. It's a bit tougher than the
last 2 enemies, but it's still not all that hard. You get a BrokenRifle for
beating it. Now that the fights are done, talk to the slime one last time
for a 400 credit prize. Ok, so you've won a bunch of broken items in these
battles...who do you know that could fix these things...hmm...AH! Uncle
Taco! Go back to (Sir) Taco's house and talk to him, he'll repair your
3 junk items and will give you the following:
Junk becomes JunkHelm
BrokenBumper becomes Bumper
BrokenRifle becomes EasyRifle
Equip these new items and things will get much easier. Now go back to the
arena and talk to Gen again. Rose will run in and say a robot messenger was
sent by a man named Caballero (you'll find out more about this creep later),
and is threatening to hurt people if they don't obey him! T260G now attacks
the enemy mec. This battle is almost impossible to win if you didn't fix the
3 junk items first. If you did, just use your JunkBazooka on him for the
first round of fight, then keep shooting at him with the EasyRifle until
he's nothing but a pile of scrap! During all the confusion, however, Thyme
was kidnapped by some of Caballero's henchmen! Gen joins you for your next
mission, which is to save Thyme. (Well, well, it's the "rescue the kid"
plot...how original ^_^) Go back to the town and enter all of the houses and
talk to all the people. A man in a house directly above Thyme's house (not
the shop, the building above it) will give you a RepairKit, and a woman in a
house next to his will give you a Cure. (Also, it would probably ba a good
idea to stock up on Cures and RepairKits at the shop.) Now head for the
crater and rescue Thyme!
---Crater---
Treasures: FiberVest, SanctuaryStone
Once in the crater, head for the door and pick up Thyme's hat and go in the
door behind it. (If you tried to open the door earlier, nothing would
happen.) You'll be in an underground cave. Go down and around and exit the
cave. In the grassy area, go into the upper cave and collect the FiberVest
inside. Back outside, try to walk on to the rusty red platform and T260G
will jump to it. Go in the lower door and you'll be in another cave - I
don't see how you could get lost here. When you come out, you'll be in a
swamp with another door and a passage leading upwards. Go in the door first
and collect a SanctuaryStone. After getting the stone, head upwards and
enter the cave. This is where Thyme is being held hostage (tied up and
hanging from the roof...) by Caballero's thugs, of which you now have to
fight. (Could there be any other way?) This battle is easy, as Gen picked up
an IronPipe beforehand which you can now use in battle. After beating the
thugs, Gen will use the pipe to cut Thyme down from the ceiling and you'll
automatically be back at the town. Even though you stopped 2 of his troops,
Caballero won't stop his cowardly attacks on Junk unless something is done.
T260G wants to settle up with Caballero, but refuses to leave without
"Captain Thyme's" permission. Thyme reluctantly lets his robotic buddy go,
and you'll be transported to Scrap; and don't worry, Gen will be with you
the whole way.
---Scrap/Caballero Factory---
Treasures: 400 Credits, KukriBlade, SteelAmulet, PowerCure
Once you arrive in Scrap, Gen, true to his nature, will run into the bar
and T260G will follow him. Talk to Riki and Mei-ling and they will join you.
Also, be sure to talk to Lute even though he won't join you yet. Now pay a
visit to Caballero's office. (and since the lady who runs the port is
charging 10,000 credits to leave, I doubt you will yet...) T260G and Gen
tell Caballero to leave Junk alone, but the jerk just won't listen to reason
and retr