_______           _______  ______   _______          
(  ____ \|\     /|(  ___  )(  __  \ (  ___  )|\     /|
| (    \/| )   ( || (   ) || (  \  )| (   ) || )   ( |
| (_____ | (___) || (___) || |   ) || |   | || | _ | |
(_____  )|  ___  ||  ___  || |   | || |   | || |( )| |
      ) || (   ) || (   ) || |   ) || |   | || || || |
/\____) || )   ( || )   ( || (__/  )| (___) || () () |
\_______)|/     \||/     \|(______/ (_______)(_______)
                                                      
 _______  _______  ______   _        _______  _______  _______ 
(       )(  ___  )(  __  \ ( (    /|(  ____ \(  ____ \(  ____ \
| () () || (   ) || (  \  )|  \  ( || (    \/| (    \/| (    \/
| || || || (___) || |   ) ||   \ | || (__    | (_____ | (_____ 
| |(_)| ||  ___  || |   | || (\ \) ||  __)   (_____  )(_____  )
| |   | || (   ) || |   ) || | \   || (            ) |      ) |
| )   ( || )   ( || (__/  )| )  \  || (____/\/\____) |/\____) |
|/     \||/     \|(______/ |/    )_)(_______/\_______)\_______)
                                                               

Developer: Craveyard
Publisher: Crave
Released:  1999
Playstation

===============================================================================

                        SHADOW MADNESS GAME SCRIPT
                        Transcribed from the game and typed by threetimes,     
 
                        April 14th 2008
                        Version: 1.01 

===============================================================================


----------------
IMPORTANT NOTICE
----------------
The script for the game is copyrighted to Craveyard, the developers of the
Shadow Madness.  All I have done is to transcribe their work directly from the
game.


===============================================================================
                      T A B L E  O F  C O N T E N T S 
===============================================================================

A. Why the script?

B. Organisation

   1. Search Code
   2. Chapter Headings
   3. Spelling
   4. Characters and Abbreviations
   5. Notes

C. The Script.

D. Draft Details

E. Credits and Acknowledgements

F. Legal Stuff and Contact


===============================================================================
                          A.  W H Y  T H E  S C R I P T?
===============================================================================

I have a thing about Shadow Madness.  Granted it has its problems as a game:
poor battle system, clumsy graphics, annoying disc changes, and some very
awkward dungeons.  Not to mention the easily defeated enemies, and endless
walking back and forth among locations.  However I forgive Shadow Madness its
faults and salute it as a noble, but failed, attempt to create a Japanese style
RPG by an American team.

There are two reasons why I am so generous to the game.  First the music is
fantastic, although unfortunately no-one has been able to find an OST despite
looking for a long time, and sadly I can do nothing about that.  Secondly, and
this IS something I can do something about, the script is very good, and the
few of us who still like the game often want to quote bits of it at each other.
So I decided that, since I was going to do a walkthrough for the game, I might
as well do the script at the same time.  There is an awful lot of it, and it is
going to take me a very long time to transcribe it all, but I decided that it
was worth the effort.  I hope there are still some people who agree with me.


===============================================================================
                           B.  O R G A N I S A T I O N
===============================================================================

--------------
1. Search Code
--------------
The search code is the same one as I have used in the walkthrough so you could,
if you wanted to, cross reference the two.  Why anyone should want to do that I
have no idea, but it saved me the effort to use the same code.

Use the search codes to find whatever section you want.  To do this press
Control + F and then type in the code in the box that appears.  Then press
Enter.  If you are using a Mac it is either Apple command button at the side of
the space bar, + F,  then type in the code in the "Find" box and select "Next".


-------------------------------------------------------------------------------
2. Chapter Headings                                         Search Code
-------------------------------------------------------------------------------

   1. Introduction                                          0010

   2. Khalestra                                             0020
                           i. Port Lochane                  0021
                          ii. Mountain Pass                 0022
                         iii. Enclaan                       0023
                          iv. Forestgrove                   0024
                           v. Barleygrove                   0025
                          vi. Red Tom's Cave                0026
                         vii. Rockra                        0027
                        viii. Catman                        0028

   3. Karillon                                              0030
                           i. The Gates                     0031
                          ii. Oldtowne                      0032
                         iii. Middletowne                   0033
                          iv. Hightowne                     0034
                           v. Gogarin Keep                  0035

   4. Crescent Valley                                       0040
                           i  Magic Academy                 0041
                          ii. Anglerville                   0042
                         iii. Jynx                          0043
                          iv. Revisit Karillon              0044

   5. Magic Academy                                         0050
                           i. Inside the Academy            0051
                          ii. Old Gulbrath                  0052
                         iii. Gubrath Woods                 0053
                          iv. The Village                   0054
                           v. Gamathel's Tower              0055
                          vi. The Division of Labour        0056
                              (Magic Academy Third Visit)
                         vii. Return Visits                 0057

   6. Bene-Brokul                                           0060
                           i. The Journey                   0061
                          ii  The Village                   0062

   7. Uhndrashi Plateaus                                    0070
                           i. First Visit                   0071

   8. Siltheria                                             0080
                           i. Nomad Camp                    0081
                          ii. Ziggurat                      0082
                         iii. Hall of Spheres               0083
                          iv. The Magic Mouth               0084
                           v. Hall of Choices               0085
                          vi. Orb Vault                     0086
                         vii. Leaving the Ziggurat          0087

   9. Uhndrashi Plateaus                                    0090
                           i. Second Visit                  0091
                          ii. Artelier                      0092

  10. Dobietown                                             0100

  11. New Gulbrath                                          0110
                           i. New Gubrath                   0111
                          ii. Gubrath Bog Maze              0112

  12. Karillon                                              0120
                           i. Second Visit                  0121

  13. Eyre                                                  0130
                           i. First Visit                   0131
                          ii. The Sub                       0132

  14. Wyldern                                               0140
                           i. Daiglo's Dock                 0141
                          ii. Daiglo's Dwelling             0142

  15. Pays'Hom                                              0150
                           i. Tanglewoods                   0151
                          ii. Pays'Hom Village              0152

  16. Hexite Mines                                          0160

  17. Pays'Hom                                              0170
                            i. After the Hexite Mines       0171

  18. Michi Village                                         0180
                            i. The Village                  0181

  19. The Garrison                                          0190
                            i  Finding Pogras               0191
                           11. Gadgeteer Madness            0192

  20  Magic Academy 2                                       0200  
                            i. The Division of Labour B.    0201

  21  Return to Wyldern                                     0210
                            i. The Garrison                 0211
                           ii. Michi Village                0212

  22. Banori Caverns                                        0220
                            i. Inside the Caverns           0221
                           ii. The Catapult                 0222
                          iii  Banori Tanglgewoods          0223

                          
  23. The Serene Gardens                                    0230

  24. Keerg's Camp                                          0240
                             i. Inside the Camp             0241 
                            ii. Return to Arkose            0242

  25. Karillon and Eyre Again!                              0250
                             i. The Journey                 0251
                            ii. Revisit Karillon            0252
                           iii. Revisit Eyre                0253

  26. Dantyr                                                0260
                             i. Chiore                      0261
                            ii. Voltaire Island             0262
                           iii. Petit Island                0263


  27. Dantyr by Ship                                        0270
                             i. Treeside (night)            0271
                            ii. Verne Island                0272
                           iii. Gadget Madness              0273
                            iv. Gadget Madness Part Three   0274  
                                (Pandora's Cauldron)    
                             v. Revisits                    0275
                             
  28. Metabolas Island                                      0280
                             i. Up the Mountain             0281          
                            ii. The Lava Pathways           0282
                           iii. The Caves                   0283 
                            iv. Metaboline Castle           0284
                             v. The Return Journey          0285
                            vi. Treeside (day)              0286

  29. Magic Academy 3                                       0290
                             i. The Division of Labour C.   0291

  30. Karillon and Dantyr                                   0300
                             i. Return to Karillon          0301
                            ii. Return to Dantyr            0302

  31. Bene-Brokul and Siltheria                             0310
                             i. Return to Bene Brokul       0311
                            ii. Return to Siltheria         0312
  
  32. South Cartoff Island                                  0320

  33. Wyldern Again                                         0330
                             i. Emperor's Road              0331
                            ii. The Council Building        0332
                           iii. Cyl Og Sul (ER)             0333
                            iv. The Merchant's Path         0334
                             v. The Follower's of Nagruk    0335
                            vi. Cyl Og Sul (MP)             0336

  34. Tyr Og Nor                                            0340
                             i. Jirina's Route              0341
                                Tyr Og Nor 1
                                Tyr Og Nor 2
                                Tyr Og Nor 2

                            ii. Stinger's Route             0342
                                Tyr Og Nor 4
                                Tyr Og Nor 5
                                Tyr Og Nor 6 

  35. End Game                                              0350
                             i. The Summit                  0351
                            ii. The Battle                  0352
                           iii. The End                     0353

-----------
3. Spelling
-----------

Although the game is American, my copy is for PAL, and it appears that some of
the text uses English spelling.  I don't know if this is just in the PAL game,
but if it is, this gives me another reason to appreciate Shadow Madness as
changing the text to suit the region is uncommon.  I am British, and I cannot
bring myself to write words which are spelled incorrectly.  Given that
everything else I write makes use of English spelling, I decided to be
consistent, so even when the game uses American English, I have stuck to the
English I know best.  Please forgive this minor idiosyncrasy.


-------------------------------
4. Characters and Abbreviations
-------------------------------

    1. Stinger
    2. Windleaf
    3. Harv-5
    4. Xero Von Moon
    5. Clemett
    6. Jirina


---- = actions of characters and events.

o---o = on screen text that is not speech.


--------
5. Notes
--------

- Most people will have more than one thing to say, and repeating the action X
  will prompt more talk.

- I start a new line of text to indicate a new box of on-screen text.


===============================================================================
                             C.  T H E  S C R I P T
===============================================================================


===============================================================================

                             1. INTRODUCTION                           0010

===============================================================================

Setting: A bar, someone is playing darts and a young man sits at the bar
talking to the barman.

Duffy:     Hey, these cats are pretty hip tonight!  You gonna take a turn on
           the stage?

Young Man: Nah...I'm not much for poetry...Especially bad poetry...
           If it's okay, I'd just like to hang out for a while...

Duffy:     Yeah, sure...no sweat...

           Say, weren't you with that group that came in from the Homelands?

Young Man: Yes...

Duffy:     Tough luck...Not much left there, from what I hear.

Young Man: Ashes...melted stuff...that's about it...Everyone's dead...

Duffy:     Keerg's blood!  Why don't you go crash somewhere?  You must be
           exhausted!

Young Man: Can't sleep...

Duffy:     You look like death eating a cracker...

Young Man: ...!

Duffy:     Hey, no insult intended!  I'm just tryin' to help...

Young Man: Help someone else...I just want to be left alone...I just want to
           understand.

Duffy:     Understand...what?

Young Man: Everything...this whole day!  One minute life was normal...and
           then...

Duffy:     Go on...

Young Man: ...and then everything went haywire...I shouldn't be here...in
           Karillon...talking to you...!

Duffy:     So...when did the dung hit the fan?

Young Man: This morning...It all started this morning...
           I'd spent the night in the forest after an argument with my step
           dad...
           ...we'd almost killed each other the night before...been like that
           for awhile...
           Anyway, I had made up my mind to become a crewman on a Siltherian
           frigate...
           I was on my way back to say goodbye to mum when...

MOVIE:     Shows the city and then the Young Man watching as his home town is
           destroyed by a bright red explosion.


===============================================================================

                                2. KHALESTRA                          0020

===============================================================================

-------------------------------------------------------------------------------

   i. Port Lochane                                                    0021
------------------------------------------------------------------------------

MOVIE:   The Young Man is in his destroyed town and finds a sword and then has
         to fight.

Setting: In the destroyed town after an initial battle.

-------------------------------------------------------------------------------
NOTE:    If you lose this or any battle, the Game Over Screen appears.

         o-------------------------------------------------------------------o
         | You have died.                                                    |
         |                                                                   |
         | The fate of Arkose and Wyldern will have to rest in the hands of  |
         | some other hero.  You obviously couldn't do the job.              |
         |                                                                   |
         |  Load a Saved Game                                                |
         |  Start a New Game                                                 |
         |  Quit                                                             |
         o-------------------------------------------------------------------o

-------------------------------------------------------------------------------

Young Man: HELP!  CAN ANYONE HEAR ME...?
           {This can't be happening...)
           (What WAS that thing, anyway?  Right out of a nightmare.  If I
           hadn't found that sword...)
           (Should never have taken off last night without telling mum...Maybe
           she made it out with Aunt Terre and Uncle Rhon...)
           (This makes no sense...crazy...That hit to the head must've jumbled
           my brains...)
           (Gotta check the rest of the town.  There MUST be some
           survivors...Please, please let me find someone!)

Voice:     Over here!  Help!  Help!

----       He runs across to a woman.

Young Man: Mrs. Khareh!  Are you all right?
           Did you see what happened?

Mrs.
Khareh:    Y...you're Ariane's boy, aren't you?

Young Man: Yes, ma'am.  I'm...
           Quick! What's my name?

----       Option to name *Stinger*.

Stinger:   I'm Stinger...

Mrs.
Khareh:    Bbbb...burning...M...my house...My letters...my pictures...my
           kitchen...
           MY FAMILY!  AAAAAAAH!

Stinger:   (She's in shock or something...I gotta keep going...)
           I'll be back soon, Mrs. Khareh.  You stay put, okay?  I'll bring
           some help!

----       A new figure runs up to Stinger.

Dock
Worker:    Hey, kid!
           I couldn't help watching you fight that...thing.
           You're gonna end up bleeding before you even know it!
           Do you want some tips for staying alive in battle?

           Yes!
           No, I'm doing all right!

----       Select No and he answers:

Dock W.    Your choice of course.  Anyway, I'm out of here.  This place
           is ...cursed or something!

Stinger:   Yes.

Dock W.:   I used to be a gunner in the armada.
           My commander taught me a lot.  I still remember it like it was
           yesterday...

-----------------
SCENE AT DOCKSIDE
-----------------

Commander: Fighting is a filthy habit...but sometimes necessary.
           First, know that you can avoid battle by pressing and holding the L2
           and R2 buttons at the sound of a monster' voice.
           If you time it correctly, you will hit the ground, and dodge the
           attack.
           Resume your quest by releasing these buttons and continue on your
           way!

           Would you like to learn more about the art of war?

           Yes.
           No.

Stinger:   Yes.

Commander: Then remember this!  You must navigate through the battle menus
           using the L1,L2,R1 AND R2 BUTTONS.
           You can flee from most battles, by selecting "Flee!" on the L2
           button menu.
           Should you want to fight you must first "Engage" an enemy!
           Once you've Engaged an enemy, or an enemy has Engaged you, your
           battle menu appears.
           Normal or Aggressive attacks are your best bets if you are not a
           magic user.
           Tap the action button quickly just before striking your enemy to
           double the damage.  Timing is everything!
           Or you can select Items from the R1 button menu to rejuvenate
           yourself.
           If you meet and travel with a magic user, you can view his or her
           magic menu by pressing the R2 button.
           Remember these lessons well.  You must survive.

----------------------------
END OF SCENE AT THE DOCKSIDE
----------------------------

Dock W.:   Well, I'm outta here.  You should get a move on, too.  Nothin' left
           to see anyway...What a shame...

----       Dock Worker leaves.

----       Speak to Mrs. Khareh again.

Mrs. K.:   I have to fold my laundry...Please leave me alone...

----       Down the screen to the next area.

Sailor:    *mumble*...vicious she is...lady luck...bad attitude...*mumble*...
           all my mates beneath the waves...

----       Speak to him again.

Sailor     Should have been me down there...*mumble*...eternal peace...never
           sleep now...*mumble*

----       Approach the chest.

****       This is a level 1 lock.  Do you want instructions?
           Yes
           No

           o-------------------------------------------o
           | You will see 4 segments of lockpick moves.|
           | When each sequence stops, you must repeat |
           | it.  The higher the lock level, the longer|
           | the sequences will be.                    |
           |                                           |
           | The Directional Buttons move the left pick|
           | and the T,S,O,X buttons move the right    |
           | pick.                                     |
           o-------------------------------------------o


----       Go left from the first area to the find HOLE IN THE GROUND

Stinger:   (Shouldn't have left town last night...Maybe I could have done
           something...Could have helped somehow...)

           (So confusing...Can't tell where I am...Can't even recognise my own
           house!)

           Hey...!   Hey mister...!

           Who are you?

           What are you doing?

----       Speak to the man.

Survivor:  I was blowed right offa my ship into the pit, here...
           I reckon the rest of the crew went down with the boat...
           Poor saps...they ain't ever seen anythin' this beautiful...
           ...I think it's alive! (turns to look at the huge red hole)

MOVIE: of the alive and roaring red centre of the hole.

----       Speak to the man again

Survivor:  Yep, it sure is beautiful...Lotsa stuff alive in there...Life is
           precious...so they say...

----       Go right and down to the next screen.  Approach the two towers and a
           person appears running across the area.

Stinger:   Hey you!  Stop!  Come back here!

----       Stinger moves to follow.

Stinger:   Whoever you are, I know you're here!

           Come out now, or you're dead meat...!

----       Girl approaches him.

Girl:      Who do you think you are, threatening someone like that?
           You don't even look like you could back it up!

Stinger:   I live in this town!  At least ...I used to...And yes I can...if I
           have to...

Girl:      Someone sure wanted this town to disappear from the map...
           Do you...know what happened?

Stinger:   Not really...I came back just in time to see the place get
           demolished...
           It happened almost instantly...

Girl:      I came from Enclaan...it looks even worse there...
           I was hoping I'd find some help, but...

Stinger:   Help seems to be in short supply...
           What's your name anyway?

           Quick!  What is my name?  (Accept)

Windleaf:  Windleaf...

Stinger:   I don't know about you, uh...Windleaf...but I'm not sure if we're
           lucky to be alive or not...

Windleaf:  I...don't understand what's going on, either...
           ...but for some reason you and I were...chosen to survive...
           We just need to find that reason!

Stinger:   That's easy enough...
           We're alive so the nightmarish creatures prowling around here can
           have a fresh supply of meat...

Windleaf:  You've already given up, haven't you?

Stinger:   I...I'm not sure what I think right now...

Windleaf:  I should probably be on my way.

Stinger:   On your way to...where?  Karillon?

Windleaf:  Hardly.  It would take forever to get there!
           I guess I'll try to make it to Fort Khelest in Barleygrove.
           Maybe the soldiers can help us sift through the ruins here...
           ...and in Enclaan...

Stinger:   I'll come with you...if it's okay...
           I need to fetch some help.

Windleaf:  Suit yourself.  But let's leave now...The smoke around here is
           making me gag...


           o--------------------------------o
           | Windleaf has joined the party! |
           o--------------------------------o

----       Go left and up to exit to the world map.

-------------------------------------------------------------------------------

    ii. Mountain Pass                                                  0022
-------------------------------------------------------------------------------

At various parts of the field map there are map glyphs with detailed text
explaining their meaning.  The first one is of two stick figures.

---------
World Map
---------

            o-----------------------------o
            | Icon of "The Twins."        |
            | Legend has it that these    |
            | two wandered away from      |
            | their village in the dead   |
            | of night.  Found the next   |
            | morning, there was little   |
            | left of them except smoking |
            | ashes in the outlines of    |
            | two children.               |
            o-----------------------------o


At the southern edge of the land there is a sea monster glyph.

            o---------------------------------o
            | Icon of a d'haarggh.            |
            | Feared and loathed by           |
            | seafaring folk for centuries,   |
            | there creatures were hunted to  |
            | near extinction in the latter   |
            | half of the past century.  They |
            | are now protected, and are      |
            | making a steady comeback.       |
            o---------------------------------o


----       Go up the map to the Mountain Pass.

Stinger:   Wait a second...

Windleaf:  What's wrong?  Do you hear something?

Stinger:   Nah...nothing like that.  I just had an idea...

Windleaf:  Yes, I suppose that might startle you...

Stinger:   Hardy har har...No, a friend of mine, Muggins, lives near here...

Windleaf:  I see...Would you like to check on...her?

Stinger:   Muggins is a "he" and yeah, I would.
           He might be able to help out...he's a tough old sod!

Windleaf:  We can use all the help we can get.  Lead the way.

----       The two of them automatically cross the river and enter a hut.

-------------
Muggins's Hut
-------------

Setting:   There is a body on the floor and a robot standing close by.

Stinger:   What the...?  Stay back, Windleaf.  It's one of those Gadgeteer
           robots...
           And...it's KILLED MUGGINS!  Get ready to die, machine!!!

Windleaf:  No, wait, Stinger!  I think I've seen this robot somewhere before...

Stinger:   It's a Gadgeteer mercenary!  Keerg's blood...get ready for the fight
           of your life!

Windleaf:  Stinger...uh, I hate to disappoint you, but this is a farming robot!
           He couldn't have killed this person!
           Besides...i think it's broken or something.

Stinger:   We'll see about that!
           Hey!  You there!  What are you doing here?

Robot:     ...

Windleaf:  You're from Barleygrove, right?  I've seen you out in the fields...

Robot:     ...

Stinger:   This is stupid.  We must be losing our minds, talking to a busted
           robot.
           You check on Muggins.  I'll push this dungheap off into the
           corner...(He moves to push the Robot)

Robot:     Do not...

Stinger:   Yiiiiii...!  It's gonna kill us!!!

Robot:     ...touch me again.

Stinger:   ... Why didn't you answer us before?

Robot:     I was evaluating your status.  Friend or foe?

Windleaf:  Of course we're friends!

Robot:     If you are lying, I will defend.

           There will be death.

          (NOTE: This is the first of many times that you will hear this catch
           phrase!!)

Stinger:   Death?!  Whoa!  Time out!  I wasn't trying to hurt you!
           If you don't believe me, then...well...take your best shot!  Hoe us
           to death or something!

Robot:     Hoe?  You are in error.
           I wield a 'scythe', a tool designed to expedite the reaping process.

Stinger:   R...reaping process...As in...the G...G...GRIM Reaper?!?

Robot:     Correct.  I am a reaper...
           ...a taker of barley, along with other grains and fruits.

----       Stinger moves away to face the corner.

Robot:     I am not an assassin.  I am an Eyreworks Multi-Purpose Agricultural
           Labour Robot.  'Harvester' series, Mark Five.

Windleaf:  What are you doing here?

Robot:     I was in the fields when Barleygrove was attacked.
           Before he died, my owner ordered me to seek aid.
           I complied.  I came here.  You arrived.  That is all.

Stinger:   `You're kidding, right?  That part about Fort Khelest being under
            siege...?!

Robot:     The fort had sustained significant damage by the time I left
           Barleygrove.
           My lands were scorched.  Crops burned...
           An unknown entity was attacking.  It used mystic forces to wreak
           havoc.

Stinger:   That...sounds awfully familiar...

Robot:     Enough talk.  I was instructed to seek aid.  I have found it.  You
           will come to Barleygrove.

Stinger:   Huh...?  Since when do we follow the demands of farm robots?!

Windleaf:  Relax, Stinger...We;re on our way there anyway.  There's safety in
           numbers.  We'll go with you, Robot.

Stinger:   Oh, all right.  It's a plan.  We'll all go to Barleygrove.

Windleaf:  Great!  Are you ready to go...um...
           Robot?

Robot:     Yes?

Windleaf:  Mmm...just thinking 'Eyreworks Multi-Purpose Agricultural Labour
           Robot' is a little long for a name...

Robot:     Ah.  I understand.  In Barleygrove, I am known as...

           Quick!  What's my name?  Harv-5.

Windleaf:  Harv-5!  That's a wonderful name.

Stinger:   For a robot bumpkin, that is...

Windleaf:  Stinger!  We're all on the same side now...Okay?

Stinger:   Yeah...you're right.  Let's get outta here.

           o-------------------------------o
           | Harv-5  has joined the party! |
           o-------------------------------o

----       Check the bed.

Stinger:   Looks inviting, but this is no time to sleep...!

----       Check the body.

Stinger:   Ohhh...this is bad.  What could have happened to him?  It...it's not
           natural...

----       Check the things at the side of the room.

           o-----------------------------o
           |  Back issues of             |
           | 'Mountain Man Quarterly'... |
           o-----------------------------o

           o----------------------------o
           | Forest nuts and berries... |
           o----------------------------o

           o------------------o
           | Dirty laundry... |
           o------------------o


----       Check the books:

           o------------------------o
           | "Keerg's Fables"       |
           | By the Brothers Woods. |
           |                        |
           | Read it?               |
           | Yes                    |
           | No                     |
           o------------------------o


           o--------------o
           | It's a book! |
           | Read it?     |
           | Yes          |
           | No           |
           o--------------o
           o---------------------------o
           | 'Day Trips from Karillon: |
           | THe Homelands'            |
           o---------------------------o


----       They can now leave the hut.

----       They return to the far side of the river and go up to the next hut.

Stinger:   Hold up...this is my cousin Brink's place.
           I want to check on him.

Harv-5:    The roof of this domicile is defective.
           it will collapse within two seasons.  There may be death.

Stinger:   Keerg's bones, Harv-5!
           One more revelation like that and I'm gonna find your off switch!
           Brink...BRINK...!!  You in there?!

           o-----------------o
           | Door is locked! |
           o-----------------o

Stinger:   Huh?!  Locked!  What the...

Windleaf:  He must be out.  Oh, well, let's get going.

Stinger:   You don't understand.  Brink never locks this door.
           I'm surprised the door even HAS a lock.
           Something's not quite right...

Harv-5:    Considering the state of affairs, this is a prudent security
           measure.

Stinger:   Yeah?  What's prudent can be made unprudent...

Windleaf:  Is that even a word?
           Hey!  What do you think you're doing?

Stinger:   I'm pickin' the lock, what's it look like?

****       This is a level 1 lock.  Do you want instructions?
           Yes
           No

----       Fail to get pick the lock.

Stinger:   Stay with it...Almost there...

           o---------------------------o
           | You can do it!            |
           | keep trying and this lock |
           | is history!               |
           o---------------------------o

----       Have another go.

Stinger:   This time I'll get this thing open...

           o----------------------------o
           | Success! the lock is open! |
           o----------------------------o

Stinger:   Nothing to it!  C'mon!

Windleaf:  Wait...you want us to go in there with you?

Stinger:   Hey...he's my cousin!  Nothin' to worry about.  It'll only take a
           minute!

Windleaf:  Oh boy...come along, Harv-5.

Harv-5:    As you wish.

----       They enter the hut.


-----------
Brink's Hut
-----------
Setting: A hut with a camp bed, a stove and a large ticking pendulum clock.

Brink:     Get your hands up, or I'll drop ya where ya stand!

Windleaf:  Why am I not surprised?

Harv-5:    He has armed himself with a soup ladle.
           Run or we will all be slaughtered.

Stinger:   Brink, you knothead!  What's gotten into you?  It's me, Stinger!

Brink:     These days things aren't what they seem...Prove it!

Stinger:   Oh, I get it.  Fine.  Hmmmm...where shall I start?
           Okay, let's see...you enjoy fleece underwear...adorned with cuddly
           animal designs.

Brink:     HEY...!

Stinger:   You were married 3 times by the time you turned 27.
           Wife 1 convinced you to join a pagan, matriarchal, moon-worshipping
           cult.  You finally left her.

           Wife 2, Mirina, smiled too much.  She was always humming a little
           song.  She ran off with a travelling minstrel.  What was his name
           ...Bespear!  That's it.

           Wife 3 was the daughter of a notorious leather tycoon.  Now SHE
           was...

Brink:     Enough!
           Stinger!  I'm so glad to see you!  He's after me!  You gotta help
           me!

Harv-5:    He?  He as in...?

Brink:     I don't know!
           He's making noises out there, all night long, around the house...
           ...whispering...whispering...

Windleaf:  What's he saying?

Brink:     He's taunting me...Threatening me...
           He calls himself...

Windleaf:  Go on!

Brink:     Tom.

Stinger:   Some guy named "Tom" is after you?
           That's it?

Brink:     He's not a person!
           He tells me he's a god...That he can't be defeated...That he will
           kill me...
           And I know he's telling me the truth...stay away from him, whatever
           you do!
           An army couldn't kill him!

Stinger:   Maybe this "Tom" is the one who killed Muggins?

Brink:     He makes the whole house stink like rotting flesh!  Arggghhhhh!

Stinger:   Hang on, cousin.  Take a deep breath.  ...relax...

Brink:     How about down your way?  Is everything okay?  How's Aunt Ari...?

Stinger:   Mum is dead, Brink...
           ...the whole house ...it's gone...
           Wiped out when something attacked Port Lochane and the surrounding
           areas.
           First dad croaks on one of his journeys, and now I lose mum...

Brink:     Oh god...no...I'm...so sorry...
           I didn't know but...I just had this feeling...and...I'm...

Stinger:   ...I know...Look...there's nothing to say...
           At any rate, we've decided to make for Fort Khelest to get help.
           You wanna come?

Brink:     No.  I'm not going anywhere.
           And I think I've had all the joy I can stand for one day...
           You're all welcome to stay here...rest up if you want.

Windleaf:  Thanks.

Harv-5:    You are a reader?  I see a book?

Brink:     What?  Oh, yes, actually I do read a lot.

Harv-5:    What is the matter?

Brink:     Everything's the matter!  The world has gone crazy!  Are you dense?!

Harv-5:    No, the printed matter.  What is the subject?

Brink:     Oh, that is what you meant?  Sorry...
           Take a look for yourself if you want.

Stinger:   We're all a little on edge, Brink.

Brink:     Yeah...

Stinger:   Maybe we'll take you up on your offer.  We need a rest break!

Brink:     You look tired.  Would you like to rest a bit?
           Yes
           No  (OK, suit yourself)

#Select    No.

----       Speak to Brink again.

Brink:     Stinger...this isn't the first time our world has been thrown into
           the dung heap... so to speak.

Stinger:   Hey!  You're not gonna go all "sagey" on me here...are you?

Brink:     I'm serious!  Some of the old tales...The prophecies...Things are
           looking bad...

Windleaf:  I grew up with such stories, too.

Harv-5:    Tales of an ancient evil...

Stinger:   Man...Those stories are a load of hog dung!

Windleaf:  You doubt the wisdom of prophecy?  You don't believe in evil?

Stinger:   Listen, my mum used to say that evil is just 'live' backwards.
           There's no such thing as evil!  It's all in how you look at it.

Brink:     Tell that to the things out in the woods, buddy!

Harv-5:    I concur.  Your logic, while optimistic, is flawed.

Stinger:   Yeah?  Flawed?  So is your hat, your wooden bumpkin!

Windleaf:  All right, let's agree to disagree on this.  Fair enough?

Brink:     Sure.

Stinger:   Whatever.

Windleaf;  Hmmm...I feel much better now.  Men!

Brink:     You look tired.  Would you like to rest a bit?
           Yes
           No

##Select    Yes.

           o-------------------------------o
           | Party refreshed through sleep |
           0-------------------------------o

----       Continue
           Save
           Quit

----       After this speak to Brink again.

Brink:     Make yourself at home.

----       Check the clock.

           o-------------------------------o
           | Miniature Gadgeteer-built     |
           | timepiece.  Correct to within |
           | three seconds a month.        |
           o-------------------------------o

----       Check the book.  All the books contain masses of comic information.

Stinger:   What have we here?

           Read it?
           Yes
           No.

----       Choose to read it and when it is finished...

           o------------------o
           | To be continued. |
           o------------------o

Stinger:   Grr!  I hate cliffhanger endings!


----       Leave the hut and go up the path to find a body.


--------------
Finding a Body
--------------

Stinger:   Ohh...*gag*...I'm gonna puke...*choke*...

Windleaf:  It's okay...this is shocking.  No one thinks less of you.

Stinger:   No!  ...*cough* It's because I KNEW this guy!

Windleaf:  How...can you tell?

Stinger:   Trust me.  His name was Jerse.
           he used to hunt and fish around these parts.  Pretty tough, too...

Windleaf:  I'm sorry...

Stinger:   He was a good guy...Taught me and my friends a lot about the
           forest...
           If I ever find out who did this...

Harv-5:    There will...be death.

Stinger:   Well...yes!

Windleaf:  We've got to keep going.  We're sitting ducks around here...

Stinger:   All right...Rest well, Jerse.

----       Cross the river and go inside the first cave to find a body.

Stinger:   Hmmm...that uniform...Or what's left of it...Looks like a
           courier...probably from Karillon.

Windleaf:  He probably came here looking for shelter...

Stinger:   Ugh...big mistake.  Something nasty got here first!

Harv-5     That 'something' may return.  We should be cautious.

Stinger:   Good idea.  Keep your weapons handy!


-------------------------------------------------------------------------------

    iii. Enclaan                                                       0023
-------------------------------------------------------------------------------

Once the group have reached the far side of the Pass they approach a person who
runs away.

---------
World Map
---------

Stinger:   Hey, come back!

----       Go left to the edge of the map and there a sun gylph.

           o------------------------------------o
           | "Mag", the name the Arkosians      |
           | have given their sun.  He's seen   |
           | as a deity that ignores the plight |
           | of the folks down on Arkose,       |
           | going to sleep each night instead  |
           | of guarding the dreams of the      |
           | innocent.                          |
           o------------------------------------o

----       Go right and follow the path to find some stars.

           o----------------------------o
           | "The 4 Sisters."           |
           | A constellation which      |
           | is only seen in the        |
           | wintertime, and which      |
           | is celebrated as a symbol  |
           | of hope.                   |
           o----------------------------o
-------
Enclaan
-------

Setting:   Enclaan is in ruins and a pool appears to be poisoned.

Windleaf:  I refuse to believe this is Enclaan...I've spent my whole life here
           and I can barely recognise it.
           Debris all over the pathways...You can barely walk through here!
           The worst thing is the trees...All these beautiful kii trees used to
           stand straight and tall...
           Now they look like bent candle sticks...completely dead...

----       They speak to the man.

Windleaf:  Mr. Nakar...is that you?!  It's me, Windleaf!

Mr. Nakar: Flat as a pancake...Whole town's been crushed...
           My wife's around here you know...In fact...
           YOU'RE STANDING ON HER!  GET OFF MY WISE!

Windleaf:  Snap out of it!
           Look I'm so sorry, Mr. Nakar...but you have to pull yourself
           together!  You need to get out of here.

Mr. Nakar: But I've only just returned!  I leave town for a few days and look
           what happens to the neighbourhood!
           Honey...Honey, I'm home!  Yoo hoo!  Where are you?

Stinger:   What's wrong with him?

Windleaf:  I...I don't know.  It's like he's in a trance...
           He used to run the store in town.  He was so kind to me...to all of
           us.  I think he's gone a tad bonkers...

Harv-5     Inaccurate, technically, but I concur.

Mr. Nakar: Housecleaning is atrocious...Like a bakery...four everywhere...

Harv-5:    For whatever reasons, this man is beyond our reach.  We must make
           haste.  This place is not healthy.

----       They go up and right.

Windleaf:  This used to be the Niam Inn, a famous health spa...
           Wealthy people used to come here and pay big money to have spa
           employees rub hot mud all over them.
           Then they'd hop into the mineral pool to wash off...

Stinger:   Looks more like a cesspool now...

----       Speak to the person outside the building.

Survivor:  Got some real-estate for sale...Real cheap!  Interested?

----       Head left and up to go into a new area.  Go left.

Windleaf:  My house is...was over there, across the bridge...
           We had a great view out, over the valley...
           I hope everyone is...okay...wherever they are...

Stinger:   Amen...

Harv-5:    I see movement.  Living beings.  Survivors...

Stinger:   Hmmm...looks like a kid and an old lady...

Windleaf:  I...I recognise them!  It's little Sonja...and...Mrs. Nakar?!?

Stinger:   They look okay to me.  That's not saying much these days, though...

Windleaf:  I understand.  Still, we should check on them.

Stinger:   Whatever.  Keep your eyes peeled, though.  Fresh bulrazor tracks
           around here.

Harv-5:    Affirmative.  Hostile predator presence is extremely probable.

Windleaf:  Good thing we're well armed, huh?  Let's go!

----       Speak twice to the person at the left corner of the path

Sonja:     Duck, duck, duck...DEAD!  You're it!  Aren'tcha gonna play?
           The worms crawl in, the worms crawl out...Sing along!

----       Go around the pond to speak to the person on the far side.

Mrs. Nakar:Hello, Windleaf.  Thank the stars you're safe!

Windleaf:  I can't believe you both survived!  We saw your husband by the
           spa...He...doesn't seem well...

Mrs. Nakar:Nope.  He's totally gone.  As mad as a mud hen...But I'll keep him!
           He's all I have left.
           I'm sorry for your loss, dear...

Windleaf:  Thank you...I guess...I...I'm not quite sure what to say...what to
           think...

Mrs. Nakar:Well, we all have to go on, dear.  That means you and your friends
           here, too!

Stinger:   Lady has a point.

Harv-5:    Indeed.  Wisdom in the face of adversity is admirable.

Mrs. Nakar:Flatterers!  You'll spoil me saying such things!

Windleaf:  We need to go, ma'am.  I hope to see you again, though.

Mrs. Nakar:Goodbye, dears.  Travel safe!

----       On the way back speak to Mr Nakar again a few times.

Mr. Nakar: Thank you for your patronage.
           Big sale coming up next week.  Lots of fine merchandise.
           Going out of business sale!  All human remains, half off!
           Lost our lease!  Incredible values!


-------------------------------------------------------------------------------

    iv. Forestgrove                                                    0024
-------------------------------------------------------------------------------

---------
World Map
---------

----       To the right of the north exit is a skeleton.

           o-------------------------o
           | Ancient petroglyph.     |
           | Best seen at a distance |
           | from above.             |
           o-------------------------o

----        Below this to the west is a round glyph.

           o---------------------------o
           | An uraburos, a mythical   |
           | creature that spends its  |
           | life trying to devour its |
           | own tail.                 |
           o---------------------------o

----       Go south from here to find another large gylph to the west of
           Barleygrove.

           o------------------------o
           | Ancient site or ritual |
           | slaughter and human    |
           | sacrifices.            |
           o------------------------o

-----------
Forestgrove
-----------

Setting:   A peaceful rural village with no hint of anything wrong.

----       Enter Forestgrove and speak to the person in purple.

-----
Hatty
-----
Hatty:     Gracious!  It's that wooden farmer from Barleygrove!
           Only a family as snooty as the Malmots would have money to throw
           away on a contraption like that.
           Made it all growing rope fibre...Go figure!

Harv-5:    Farmer Malmot has perished.  His fields lie razed.  There has been
           death...

Hatty:     Oh...Oh, my...

Stinger:   Haven't you been seeing a lot of upset people fleeing though here?

Hatty:     Well, now that you mention it, there have been a few strangers about
           recently.
           Had to chase 'em off with an axe.
           I thought they was here to rob us, I did!
           Course, ever since Arlene turned 16 there's been more traffic
           through these parts.
           Still, something strange is happening lately.  Oh!  And...

Windleaf:  Go on!

Hatty:     Well, there was that guy who walked into the farm here this morning
           and fell down deader than a doornail...
           Looked like he lit hisself on fire.
           Kept mumbling something about magic...Maybe he was a circus man or
           somethin'?
           Never up to any good, that sort.  Jedro had to take 'im off and bury
           him somewhere.
           Just what's goin' on, kids?

Stinger:   Our homes...they were all attacked...Barleygrove, Enclaan...even
           Port Lochane.

Windleaf:  We're hoping to get aid from the militia.

Hatty:     Gracious me!  All of them towns...attacked.
           Y...you'd better tell my husband about this!
           At once!

Windleaf:  All right, ma'am.

----       Speak to her again.

Hatty:     Be sure to speak to my husband before you leave!

----       Talk to the child in red.

---------
Cecil Jr.
---------

Cecil Jr.: You ever killed anythin'?

Windleaf:  Uh...why do you ask?

Cecil Jr.: You have weapons!

Stinger:   Relax, squirt.  We're just travellers.

Cecil Jr.: Travellers, huh?  Shucks...
           I killed me a snake t'other day, I did!

Stinger:   You gotta love this kid...

Cecil Jr.: My pa's gonna make me boots outta the hide, and a necklace outta the
           fangs!

Stinger:   Cute...

Cecil Jr.: Jedro says Gadgeteer stuff is hosed...
           He says it's all evil...and stuff...

Harv-5:    Jedro is...misinformed.

Stinger:   Still...he may be onto something...!

Windleaf:  All right, enough.  It was nice meeting you, young man.

Cecil Jr.: Yup...

----       Speak to him again.

Cecil Jr.: Some day I'll be as big as you, and way cooler!

----       Go into the right hut and speak to the person in blue.

--------------
Hattrick's Hut
--------------

Hattrick:  Strangers?  Strangers in my home, eh?

Stinger:   Sorry, old timer.  You've got to get out of here.  Something evil is
           loose...Your farm is next in line to be demolished.

Hattrick:  Dear me!  Evil is afoot, ya say?  Well, I hope it likes beans!

Stinger:   Beans...?

Hattrick:  Sure and I'd hate to serve up an unpopular dish when evil comes a
           callin'!

Stinger:   Beans...right.  Good idea.

Hattrick:  Why, thank ya kindly, strangers!  Be seein' ya!  On yer way now!
           Beans to make, evil to feed, yep!

----       Speak to him again.

Hattrick:  Gotta tend to my beans!  Never know when evil comes a callin'!  Best
           to meet yer maker on a full stomach...Mumble, mutter...beans...
           mumble...

----       Go left to speak to the bald man by the block of wood.

-----
Cecil
-----

Cecil:     Godfrey Daniels!  Where in the dickens did you come from?

Stinger:   Nice to meet you too...!

Cecil:     Oh, sort of lost my manners there.  Ain't seen many of them
           Gadgeteer thingies in my life.
           Just bear with me here!

Stinger:   Take all the time you need.

Cecil:     Say...that thing'd be pretty handy 'round here.  How much do you
           want for it?

Stinger:   Well...make me an offer!

Windleaf:  Stinger!

Stinger:   Relax!  I'm just kidding!

Windleaf:  Harv-5 isn't for sale.

Cecil:     Suit yourself, honey.

Windleaf:  We're here to warn you!  You've got to get out of here immediately!
           You're in grave danger!

Cecil:     Look, I done paid my taxes, I vote during every election and attend
           Church on Sundays.
           Ain't no one goin' to mess up my life!

Stinger:   This has nothing to do with taxes, or voting or religion!

Cecil:     Well, I don't get it then!

Stinger:   Something...Like a shadow...A dark wind...
           It wiped out Port Lochane...Everything between here and the coast!

Cecil:     Put down the pipe, son!
           Ain't no shadow I ever seen could do that.

Windleaf:  Argh!  That was just a figure of speech.
           Trust us, there is something very wrong here.  Your farm could be
           next!

Harv-5:    There will be death...

Cecil:     Godfrey Daniels, listen to that thing!
           Makes my skin crawl!  Utterly amazing...
           Humph!  Well if any shadowy critter comes sniffin' around my house,
           I'll bury my axe in its head!

Stinger:   If I were you, I'd think about leaving.  We're going to hook up with
           the militia, ourselves.

Cecil:     Well...if this thing's as mean as you say, what good will fortress
           walls do me?
           Thanks for the thought, but I'll be stayin' here to protect what's
           mine!

Stinger:   It's up to you.

Cecil:     Talk to my wife over there.  We don't have much, but we can spare
           you some supplies.

Windleaf:  Thank you Cecil.

Cecil:     Don't mention it.  Sure you won't sell that harvester?

Windleaf:  Yes...we're sure.

Stinget:   I wouldn't feel good selling you something that's defective...

Harv-5:    This...this would be humour?  I laugh.

Windleaf:  Uh...relax, Harv-5...Come on, gang, let's go!

----       Speak to him again.

Cecil:     Be sure and talk to the wife, now!

----       Speak to the person in green at the left.

-----
Jedro
-----
Jedro:     Howdy, kids.  What kin I do ya fer?

Stinger:   Um...well, we've got some bad news.

Jedro:     Yeah?  The Bog weevils back?  Hate them dang things...

Windleaf:  It's worse than that...Our towns have all been attacked.  We're
           going to get help from the militia.

Stinger:   And if I were you, I'd pack up and come along with us.

Jedro:     Well, ain't that just dandy!  Fortunately, ya ain't me!  Never heard
           so much nonsense in my life!

Windleaf:  Sir, you don't understand.  My home town is in ruins.

Stinger:   Something from hell crushed Port Lochane...
           All of it...Houses, ships...everything!

Harv-5:    There has been death.

Windleaf:  Animals I've never seen roam the forest, attacking on sight.
           They are vicious...They do not feat men...

Jedro:     ...
           Well, now, why'd anyone want to go 'n blow up the whole durn world?

Stinger:   How should we know?  Look, mister...

Jedro:     No, I'm thinkin' you're up to something!
           You're just funnin' me, ain't ya?  Some sorta dare...

Stinger:   All you need to do is take one look at Port Lochane.  You'll see
           what we mean!

Windleaf:  Or Enclaan...

Jedro:     Cain't say I've ever left the farm...Wouldn't want to do that now,
           either.  Got nowhere to go, anyway!

Stinger:   But...

Jedro:     Well, you've had yer fun.  Now run along!  I've got chores to tend
           to.

Windleaf:  Sir, please...

Jedro:     That's Jedro, missy!

Windleaf:  Jedro, you've got to do something or everyone here is going to die!

Jedro:     Missy, I've had just about enough of this!
           Git on outta here, and take your friends with ya, especially that
           there spittoon with eyeballs.

Harv-5:    I am a harvester mark 5.  Please make note of this.

Stinger:   Oh, for Keerg's sake...It would be hard to kill anyone this stupid!

Jedro:     I heard that, ya little guttersnipe!  Now, GIT!

Windleaf:  That was brainy.  Now what are we going to do?

Stinger:   I don't know if there is anything to do!
           We warned him, he didn't believe us, that's that!

Harv-5:    I concur.

Windleaf:  I hope you two can sleep at night.

Stinger:   I don't think I'll ever be able to sleep again...

Harv-5:    Sleep is for dreamers...

Windleaf:  Oh, come on, you two!

----       Speak to Jedro again

Jedro:     I've had enough of yer lip!  Now scram!

----       Go inside the house at the top of the village.  Speak to the person
           in the dress.

--------------------
Ara and Arlene's Hut
--------------------

Ara:       Hullo!

Windleaf:  Hi.  I'm Windleaf.  This is Harv-5, and that's Stinger.

Ara:       My!  What strange names you have!  So unusual and colourful!  My
           name is Ara.

Stinger:   Hi, Ara...

Harv-5:    Salutations.

Ara:       Huh?!

Windleaf:  Ara, you're going to have to get your family to leave this place!
           Something awful is happening.  People are dying.  Towns are being
           destroyed...

Ara:       Gracious, me!  You'd best speak to Pa 'bout this.

Stinger:   Um...where's Pa?

Ara:       He's right outside...ya cain't miss him!

Stinger:   Older fella...Kinda cranky...Big scab on his forehead?

Ara:       That'd be my Jedro, all right!

Windleaf:  We've...uh...already spoken with him Ara.

Stinger:   Charming fellow...

Windeleaf: Shhh...!

Harv-5:    He importuned us to leave, madam.

Ara:       Shucks, I ain't no madam!
           Anyway, Pa'll take care of us if there's something wrong.  Don't you
           worry now.  We'll be all right!

Stinger:   Couple of peas in a pod...

Windleaf:  Well, thank you Ara.  Come on, guys...

Ara:       Y'all take care, now!  Say...
           You look like a mite worn out!  Why don't you take some of these
           here?
           Mixed 'em myself!

           o-----------------o
           | Party received: |
           | Fyrn Salve      |
           o-----------------o

Windleaf:  Thanks!

----       Speak to her again.

Ara:       Well, hello!  Thought maybe you'd left already.

----       Speak to the person with the green/yellow headscarf.

Arlene:    Well, hullo!

Stinger:   Good gods on high!  What's your name?

Arlene:    Goodness has nothin' to do with it, honey!  But as long as you're
           askin', I'm Arlene.  Pleased to meet ya!

Windleaf:  Uh, Stinger...Yoo-hoo...!

Stinger:   Oh, yeah...this is Windleaf, and that's Harv-5.

Arlene:    Oh!  you're that robot...from Barleygrove, right?  My, what a manly
           thing you are!

Harv-5:    I am a fully automated harvester robot.  I am quite unlike any man
           you may know.

Arlene:    I'll bet, sugar...And you, Windleaf...You must be from Enclaan!

Windleaf:  What used to be Enclaan...

Arlene:    And you...sniff...i smell the sea in your clothes.  You must be from
           Lochane.  I do so love a sailor!

Stinger:   Um...yeah...I used to be from there...

Arlene:    Excuse me, honey?

Stinger:   Port Lochane...it's been smashed.

Arlene:    What could destroy an entire town?

Stinger:   Something unnatural attacked...I can't describe it...Everything just
           fell apart...

Windleaf:  Enclaan was hit the same way.  You've got to get out of here.

Arlene:    Well!  Lucky for us we're all jus' fine.

Harv-5:    You're in danger, miss.  There will be death...

Arlene:    Eeek!  Stop it!  That thing is scarin' the dickens out of me!

Stinger:   Oh, don't pay any attention to Harv-5.  He's about as subtle as a
           sledgehammer.
           Anyway, these parts aren't exactly safe any more.  We're going to
           try and get help from the militia.

Arlene:    How brave of you!  I wish I could go with you!  But I ain't allowed
           off the farm.  Pa's pretty specific about that...

Windleaf:  You should talk to your father.  Try and convince him!

Arlene:    Well, I'll talk to the others...But we're pretty set in our ways
           'round here.

Stinger:   For your sake, I hope they listen.

Arlene:    Well ain't that sweet!  You should probably talk to Pa and Cecil
           before you go!

Windleaf:  We will.  Good luck, Arlene.

Arlene:    Thank ya, honey!  Take care, now!

Stinger:   We'll try to send someone back to check on you.

Arlene:    Fine, so long as it's you, sugar!

----       Speak to her again.

Arlene:    Y'all come back real soon!

----       Go inside the hut to the right and find a book.

-----
Hatty
-----
----       Go back and speak to Hatty.  After repeating some of what she said
           before, Stinger will interrupt.

Stinger:   Your husband said something about supplies.

Windleaf:  Stinger!  That's rude!

Hatty:     Go easy on the young fella...I overheard your talk with Cecil!

Windleaf:  Yes...well...

Hatty:     Sounds like you kids are in a bit of a rush.
           That's all right!  Here you are.

----       Get three items.

Stinger:   Thanks, ma'am.  Sorry if I sounded rude...

Hatty:     Oh, don't fret.

Windleaf:  Thank you.

Hatty:     You're welcome, dear!  And take good care of your gizmo, here.
           He'd be a pretty penny to replace!

Stinger:   Good bye!

----       Speak to her again.

Hatty:     Travel safe!


-------------------------------------------------------------------------------

     v. Barleygrove                                                    0025
-------------------------------------------------------------------------------

Setting:   The group arrives at a devastated and burned out garrison town.

Harv-5:    This is unexpected...The devastation...Little remains.

Stinger:   Just like Lochane...blasted to hell and back.

Windleaf:  The fortress...I can hardly believe this!

Harv-5:    I hear...voices.  We are not alone.  There are survivors.

Stinger:   Yeah...survivors...or worse.

Windleaf:  Right, right...Here's a question...

Stinger:   Yes...?

Windleaf:  NOW what do we do?!?  This place is a crater!

Stinger:   Well...I say we go to Karillon.

Windleaf:  Karillon...?  That's a long way to walk, you know!

Harv-5:    The distancee is considerable, but our alternatives are few.

Stinger:   Yeah, what haybrain said.  We really don't have a choice here,
           Windleaf.

Windleaf:  Karillon...my people were forbidden to go there.  Too much sin and
           evil, my father would say.

Stinger:   Ha!  My kinda town!  It's been a while, too...
           Hope the constables have forgotten about my last visit...heh heh...

Windleaf:  Oh, dear.

Stinger:   Karillon it is.  Let's see if there's any survivors, then get
           moving!

----       Go forwards for another scene.

Mecha:     Pardon me, but could you spare some Kii nuts for a fellow Arkosian
           down on his luck?

Stinger:   Ok/Sorry, can't spare any!

           Ok.

Mecha:     Thanks!  I'll never forget this.  Hope I can return the favour
           someday!  Bye!

----       Mecha leaves.

----       Go left and then up behind the tree to a new area and find three
           more people.

Homeless
Man:       I was just dusting my living room yesterday...And today my living
           room is just dust.  What a difference a day makes!

----       Speak to him again.

Homeless
Man:       So much for farming...

----       Speak to the man in grey.

Soldier:   Ohh... *moan* ...we got trashed, man...

----       Speak to him again.

Soldier:   ...slapped us down like we were made of straw...the entire
           regiment...Fort Khelest...gone...
           ...Keerg himself couldn't have withstood that kind of a pounding...
           ...hopeless...demon...evil...Ohh...

----       Speak again.

----       Ahhh...*moan*.  Nothin' left here.
           Ya oughta make for Karillon!  they'll know what's going on!

----       Go up and speak to the figure in red.

Lost Woman:My family is coming back!  You'll see, they'll be back.  I just have
           to wait here for 'em.

----       Speak again

Lost Woman:Leave me alone!  I have to keep an eye out for my children.

----       Go on up the screen to reach a new area with a hole in the ground.

----       Go left to speak to the Orphan.

Orphan:    This is my mommy.  At first she made me feel sick to my stomach, but
           now she's nice to me.
           I can see all kinds of animals and things moving around inside of
           her...Gonna have a brother or a sister soon!

----       Scene of the red/orange and green hole centre.

----       Speak to them again.

Orphan:    I like the glow....It's purty!


-------------------------------------------------------------------------------

    vi. Red Tom's Cave                                                  026
-------------------------------------------------------------------------------

Setting:   Inside Red Tom's Cave, they move forwards and an ugly large spider
           attacks the group.  There are a number of dead bodies here.

Stinger:   I think I hear something...(He moves forwards and falls.)

Red Tom:   I thought they stopped delivering...

Stinger:   ...Delivering...?

Red Tom:   MEAT!  Run for your life!  Yaaaaahooooo!

----       If Stinger goes straight to the far end.

Stinger:   What a stench!  This...this is definitely bad...Something...This is
           something's lair...

----       After the battle is over Stinger can check each body.  He comments
           on the two by the entrance and the one at the far side.

Stinger:   Poor sap...Probably didn't see it coming.
           Squissssh...Ooog...that was bad,
           Ohhhh, boy, I hope I didn't step in what I think I stepped in...


-------------------------------------------------------------------------------

    vii. Rockra                                                        0027
-------------------------------------------------------------------------------

---------
World Map
---------

To the left is a black bird.

           o-----------------o
           | Warning marker  |
           | Danger ahead!   |
           o-----------------o

In front of the cave entrance is a collection of bones.

----      Go inside and right.

Setting:   There is a large rock creature blocking the steps.

Stinger:   !

Windleaf:  What's that over there!

Harv-5:    Creature does not register.

Stinger:   Let's try and sneak up to it...
           You go first, Harv-5.

----       They all crawl forwards until they stop in front of a rock monster.

Harv-5:    Uh, oh...

Rockra:    Gwa...!  What you doing here?  How you get in?
           Urrrrr!  WHO LET ANIMALS IN?

----       Rockra eats some rocks.

Rockra:    Foo are you(chomp chomp)?
           Fwat you fant (burrrrp)?

Windleaf:  I think you have something...er, someone stuck in your teeth...

Rockra:    GRAAAWWWWWRRR!!
           Need sharp object to remove...Your bones, maybe?!  Gufwa, ha, ha!

Harv-5:    I'm detecting great hostility.  It might be wise to leave.

Stinger:   Gee, do you think so, professor?  What a revelation!

Windleaf:  Look, whatever you are...We didn't know anything was living in here,
           and...

Rockra:    You are reptile or mammal?

Windleaf:  Why does that matter?  We're on our way to Karillon.  We're just
           passing through!  We don't mean you any harm.

Rockra:    Gwuh?  Farm?  No farm here.

Windleaf:  I said HARM...

Rockra:    Harm, yes!  Play harm game now.  If you reptile, they eat you.

Rockra:    If you mammal, I eat.  Play?

Harv-5:    Why would anyone play such a game?

Rockra:    And you...You make good pot for keeping foods and dirty things in!

Windleaf:  I don't think this thing's going to listen to reason.  Any ideas,
           Stinger?

Stinger:   Ideas?!  Well, how about fighting for our lives?

Windleaf:  I meant ideas OTHER than the obvious!

Harv-5:    Alert!  Pleas pay attention.  Battle is imminent!

Stinger:   The walking barrel ain't kiddin'!  L...look out!

----       Fight Rockra.

Harv-5:    It would seem my career as a container has been postponed.

Stinger:   For now, yeah.

Harv-5:    I am troubled, though.  My memory contains no data on those
           creatures.  They should not exist.  I cannot explain it.

Stinger:   You and me both, pal.

Windleaf:  Well, at least we're all in one piece.  Let's get going.

Stinger:   Right.  We'll find all the answers we need...in Karillon.

----       They leave the cave going up the steps to the north.

-------------------------------------------------------------------------------

   viii. Cat Man                                                       0028
-------------------------------------------------------------------------------

---------
World Map
---------

----      Go up the screen and there is a large white head resting on blood.

          o-------------------------------o
          | The site of an ancient        |
          | battlefield.  Still resonates |
          | with an eerie "vibe"          |
          o-------------------------------o

----      To the right is a small yellow sun.


          o----------------------o
          | A petroglyph of Mag, |
          | the sun, as a child. |
          o----------------------o

----       Further right from here is the Cat Man.

Setting:   They are in front of a large pink cat shaped building and there are
           lots of statues of cats and a few moggies roaming around gently
           mewing.

Windleaf:  What a place!
           It looks like some kind of a church.

Harv-5:    Indeed.  It would appear that a feline deity is enshrined here.

Stinger:   There he goes again with the wild guesses.
           You know, Harv-5, sometimes a cat is just a cat...
           Of course, sometimes a cat is a ...

Windleaf:  Knock it off, Stinger!  If you know something, spit it out!

Stinger:   You guys are too much.  Okay, get this.  The whole place here was
           built by one old guy who...

Windleaf:  Yes?

Stinger:   ...likes cats.

Windleaf:  ...
           That's all?

Stinger:   That's it.  Over and out!

Harv-5:    Ah...he would be a prophet, then?

Stinger:   No!  He's just crusty and weird.

Windleaf:  I'm a little confused.  Have you met this man?

Stinger:   Not personally...I've heard about him though.  Some say he's a mage,
           others believe he's a lunatic...

Harv-5:    A cult of personality.  Humans often become obsessed with such
           people...

Windleaf:  Do you think he's dangerous.

Stinger:   I'm not sure.  Most of the stories about him are harmless...

Windleaf:  Such as...?

Stinger:   I heard he once helped some lost kids find their way back home...
           They say he kept sniffing the ground to find his bearing...

Windleaf:  If he's that in tune with Arkose, maybe he can help us!

Stinger:   It's possible...of course...
           ...I've also heard he turns anyone who crosses him into a cat...

Windleaf:  Oh...Well...it could be worth the risk.

Harv-5:    I would advise against it.

Stinger:   Ah!  the sage speaks.  Do go on, O wise man!

Harv-5:    Dealing with unstable or otherwise psychotic humans involves risk...

Stinger:   Well!  That's exactly why we should talk to him!

Windleaf:  We should...?  Are you sure?!

Stinger:   I'm of the mind that the only sane people left are the ones who were
           crazy to begin with.

Windleaf:  Oh, dear.

Stinger:   Come on!

----       They go inside the cat building.

Setting:   There are more cats and the Catman.

OPTIONS:   There are three options, which give slightly different results.

----       Stinger can decide to clean the cat litter tray...or not.

# OPTION 1
Stinger:   It's a cat litter box!  Scoop 'er clean?
           Ugh...I suppose!
           No way!

----       Select no way.

Catman:    Oh, my.  terribly sorry.  Running short on litter!

----       Go to the table and check the book.

Catman:    Oh no you don't!  That's my book!  You don't have permission!

# OPTION 2
----       Select Ugh...I suppose

Catman:    Why, that was kind of you.  For your efforts, I'd like to
           share...something with you.

Stinger:   Er...that won't be necessary.  Thanks, anyway!

Catman:    Gracious me!  I'm not talking about that stuff from the cat box!
           I just thought you'd like to read my book!  Might help you in your
           travels!
           Suppose it could be a bit out of date, but any knowledge is better
           than none at all, right?
           It's over there on the table!

Stinger:   It's Catman's old book!

           o-------------------------o
           | The Nomads of Uhndrashi:|
           | Savagery in the Sands   |
           o-------------------------o

# OPTION 3
----       If they do nothing and directly speak to Catman.

Catman:    Meow, meow, meee-ow!  That's feline for 'Hello there, children!'

Stinger:   Uh...heh heh...riiiight.  Hello.

Catman:    As you may guess, I'm rather fond of animals.

Windleaf:  Uh...that's nice...Psst!  Harv-5!  Stinger!

Catman:    Quite frankly, I'm wondering if you do?

Windleaf:  Say something, Stinger!

Stonger:   I'm at a loss for words...

Harv-5:    That's a first...

Catman:    And how 'bout you, big fella?

Harv-5:    I neither like nor dislike animals.

Catman:    Middle roader, eh?  Won't take ya too far...
           I'm especially partial to...certain animals!  Care to guess?

Windleaf:  Hmm...what could it be...Cats...definitely cats!  Who cares?!

Catman:    You noticed!  They are my life!  Keep themselves tidy, too.  Never a
           mess...
           Can't stand dogs.  Hate their panting and slobbering.  Try to keep
           clean, they do, they lick and lick and lick and...

Windleaf:  Mister...Before you make me ill...I think we get the point.
           We're glad you like cats.  We like cats too.  Everyone likes cats.

Carman:    Now you're talking!

Stinger:   Now that we're clear on cats...Do you know anything about what's
           happening lately?

Harv-5:    A malady is spreading though the land.  Things are dysfunctional.

Catman:    Master of the understatement, eh?  Sure, I've got eyes!  Been around
           a long time, I have.  Not certain what it is though.  Go fish!  Ha!
           Hey, all kidding aside, I do have something for you.  Won't answer
           your questions, but it might help you.
           It's some tasty fish!

           o-----------------o
           | Party received: |
           |  Greencod       |
           o-----------------o

Stinger:   Hey, thanks...these fish are hard to come by!

Catman:    And if you come back later, I might have something else for you.
           I'm a great proponent of the barter system.

----       Speak to him again.

Catman:    Welcome travellers.


===============================================================================

                            3. KARILLON                                 0030

===============================================================================


-------------------------------------------------------------------------------
  First Visit
-------------------------------------------------------------------------------

---------
World Map
---------

At the bottom of the map in the southwest corner is a large a brown thing with
two circles

          o------------------------o
          | Icon denotes the       |
          | "Plains of Discontent",|
          | a forlorn area where   |
          | few dare travel.       |
          o------------------------o


FMV as they arrive, showing the height of the city towering above, and Windleaf
petting a yellow bird.

-------------------------------------------------------------------------------

  i. Karillon Gates                                                    0031
-------------------------------------------------------------------------------

Setting: They are in front of a double open gateway with two guards and a man
to the left.


Stinger:   Whew...Here at last!

Windleaf:  It...it's enormous!  And beautiful...!

Harv-5:    Except for the obvious Gadgeteer engineering, this structure is
           highly inefficient.
           The Gadgeteers must be growing bored...
           They waste their time on mindless diversions.
           They...amuse themselves at the expense of your people...

Stinger:   Look, I don't care what the hell they're doing, as long as we get
           some help.
           I know we didn't plan on staying together, but I'm hoping you can
           help me for just a little while longer...
           I promise I'll do what I can to help you in return.  Okay?

Windleaf:  I suppose so...
           I've been trying so hard not to think about anything...I don't know
           what to do next.

Harv-5:    I will help.  But only for a dayspan.  I must be heading...home.

Stinger:   Thanks!  C'mon...these guards ought to be helpful.
           YO!  Constable!

----       They turn towards the guards, who turn to face them.

Alaan:     Can I help you?

Stinger:   Yeah...We need to talk to someone...We've got important news!

Benj:      News?  What about?

Stinger:   Well...it's about Port Lochane...

Windleaf:  And Enclaan...

Harv-5:    Barleygrove as well.

Benj:      Let me guess...Someone down there grew a prize yam or pumpkin or
           something, right?

Stinger:   Idiots...World's full of 'em...Kinda sad, really...

Benj:      Or, like, maybe a hog was born with two heads or something!

Windleaf:  No, you see, those places are gone.  Something...smashed them.

Benj:      More like someone's smashed, if you get my drift...
           Maybe it was someone with a REALLY bad barley complex!  Ha, ha!
           Or maybe a cereal killer!  Get it?  Doing away with all those grains
           and things!  Ha, ha, ha....!
           Gods, I crack myself up!

Stinger:   Why, you goat loving son of ...

Alaan:     Hold on...settle down, you two!  Now that I think about it, there
           might be some truth to this.

----       The two guards turn to face each other.

Benj:      What are you talkin' about?

Alaan:     If you ever showed up on time for our morning staff meetings you'd
           know.
           None of our caravans to that region have made it back.  We've been
           wondering what happened...now maybe we know.

Benj:      Oh, uh...

Stinger:   Go ahead, pal, whoop it up now...

----       The guards turn back to face the party.

Alaan:     The captain will want to hear about this.  You'll find him in
           Middletown, near the Skyway.

Stinger:   We'll find him.

Alaan:     I imagine we'll begin to see others like you shortly...better get
           some temporary shelter ready...

----       The party reform as the conversation ends.

----       Speak to the third person.

Miloe:     Hey!  What's the bog deal?  Why are you chasing me?

Stinger:   Chasing...you...?  Aha!  So you were the one who kept racing off
           back there!

Miloe:     I thought maybe you were working for...that thing!

Stinger:   What...thing?

Miloe:     Don't know what it was...Saw it on my way back from the Homelands...
           It took off into the air on the heels of the explosion.  You know...
           when Port Lochane got torched.

Stinger:   Go on...

Miloe:     Still sends shiver down my spine when I think about it...so odd...
           my eye couldn't even stay trained on it...it's like it kept shifting
           out of focus or something...

Stinger:   By the way...how on earth did you get past Rockra?

Miloe:     Excuse me?

Stinger:   You know, in that cave back there.  The rock creature.  It nearly
           killed us!

Miloe:     You must have eaten some bad bread!  That was only a pile of rocks!
           I just climbed over 'em!

Stinger:   Wonderful...I guess that was a special treat meant just for us...

Miloe:     Yeah, whatever...

Stinger:   Well, we're glad to see some others made it out of the Homelands
           alive.
           Maybe we can talk to you again later?

Miloe:     Don't bet on it...I'm gonna lock myself away somewhere and throw
           away the key!

----       Speak to him again.

Miloe:     Stop harassing me, will ya?!  Find someone else to haunt...

----       Speak to the guards again.

Alaan:     Do us a favour...Try to keep this under your hat.  Don't want anyone
           here to panic!

Benj:      Way things are goin', it won't be long until the militia is
           mobilised.



-------------------------------------------------------------------------------

  ii. Oldtowne Locations                                               0032
-------------------------------------------------------------------------------

Setting: Oldtowne has the Inn, some private residences and the temple amongst 
others.  A path goes across and up to the right leading into Middletowne.

------------------------------
Buildings: From left to right.
------------------------------

 1. Guillame's Hangout
 2. The Temple
 3. Liam's House
 4. Blacksmith's Shop
 5. Dung Merchant
 6. Clara's House
 7. Danl's Curiosities
 8. Inn of the Gallant Stag
 9. Traylor's Speedy Mart
10. Chef Croquer's House
11. Chambermaid's House:
12. Blue Door Pub
13. Guardhouse
14. Karl the Kept Man's House


-----------------------------------------
People in the Street: Ossar, Namm, Lilga.
-----------------------------------------

On arrival, speak to the first person you see, another guard.

-----
Ossar
-----
Ossar:     Hail and well met, young travellers.  Welcome to Karillon!  Where
           are ya from?

Stinger:   Uh...a few different places...

Ossar:     Ah!  It's nice to see some new faces.  It's your first time here,
           eh?

Stinger:   For some of us. maybe...

Ossar:     Well, for those of you how want to know about our fair city, how
           about a brief armchair tour?

           Yes.
           No.

           Select yes for the tour.  (Select no and nothing more is said.)

Ossar:     Karillon is really three cities in one.
           First there's Oldtowne, where we are right now.  It's been here
           forever.
           Used to be the foundation of a castle or something, but now it's
           where most of the motley, penniless folks hang out...
           ...or the lucky sods who get to guard 'em, like yours truly.
           Heh, heh...that's a little guard humour.  Ahem.

           Shall I continue?
           Yes.
           No.

           Select yes.

Ossar:     A little higher you'll find Middletowne.
           Artisans, sages, physicians and plumbers live there.  Prices of
           things are higher, but the items are top-notch!
           At the very top you'll find Hightowne.
           The Gadgeteers put that part together...can't say I like it so
           much...looks like part of a bad dream or something...
           Anyway, that's where rich folds eke out their miserable
           existences...ha!
           You should see some of those places up there...Gads, I should live
           so good!
           The Ruling Council has its digs up in Hightowne, too.  Bunch of
           idiots dressed up to the hilt, trying not to get impeached...

Windleaf:  What a strange sounding place...

Ossar:     She's a treasure, our Karillon!  Take care...you may never want to
           leave!

Harv-5:    The way things are going we may have not have any choice...(sic)

----       Speak to him again.

Ossar:     Lot's to see and do here.  Have fun!

----       Go left and speak to another person.

----
Namm
----
Namm:      Dang it!  Can't you hoods tell I don't have any money?

Stinger:   Relax.  We're not robber.

Namm:      Suuuuuuuuure you're not robbers.  Right.  You think I was born
           yesterday, punk?

Stinger:   Look...I'm telling the truth!

Namm:      If you ain't robbers, then explain why you're armed to the teeth,
           outnumber me, and are hangin' out here!

Stinger:   We're refugees from towns that've been blasted to bits.

Namm:      Sure...

Stinger:   We armed ourselves to survive the trip here.

Namm:      Uh, huh...

Stinger:   We're in a group because there's safety in numbers.

Namm:      Right...

Stinger:   We're here because we need help...hope...A reason to keep going on.

Namm:      Oh.  Okay.  Sorry I was such a git...

Stinger:   We get that a lot lately.  Don't worry about it.

Namm:      Right.  I'll be on my way...Gotta see about getting this foot out of
           my mouth...

Stinger:   Right.  Take it easy...

----       Speak to him again.

Namm:      Hail and well met, fellow citizens.  I hear the Innkeeper has a soft
           heart.  He lets people in a bind sleep for free...Know what I mean,
           wink, wink?  Heh heh heh!

----      Speak to him again.

Namm:     Dang it!  Can't you hoods tell I don't have any money?

----      Go to the far right and speak to the woman in a green dress.

-----
Lilga
-----
Lilga:     Well, well, well...A bunch of good-lookin' kids, out on the town.

Stinger:   Evenin', good lady.

Lilga:     Ooooh, I ain't no lady, handsome.  But thanks for the compliment
           just the same.

Stinger:   (blush) Oh..OH!  I get it...

Windleaf:  I think we better move on, Stinger...

Lilga:     Oh, don't be greedy, honey.  There's plenty of this hunk to go
           around, know what I mean?

Windleaf:  No!  I mean...yes!  I mean...

Stinger:   Why don't you run along with Harv-5, Windleaf?  Go play marbles or
           somethin'...We'll catch up with you later...

Windleaf:  Grrr...Seeing as we don't have a lot of MONEY, we might want to move
           on...Get it?

Stinger:   Huh?...Oh, yeah...

Lilga:     That's okay, kid.  SOme other time...when you're rich, famous...and
           single.

Windleaf:  Hey!

Harv-5:    Battle is probable.  We should move from here.

Stinger:   Cat fight, you men.  And yeah...let's make tracks.  See ya, lady.

Lilga:     Be seein' ya, kid.

----       Speak to her again.

Lilga:     Don't spend any time in the lot next to the Cemetery...unless you
           want a good beating!  All kinds of thugs hang out there!


-------------------------------------------------------------------------------
1. Guillame's Hangout
-------------------------------------------------------------------------------

Setting: the location at the furthest left of the path.  An open lot with a
number of bad faced men waiting there.

Guillaume: Well, well, well!  Wot do we have here, boys?  Bunch of vegetarians,
           I'll bet...!

Gimpy:     I don't like 'em...much.

Hanson:    Me neither...except for I do like that there girrrrrrrrrrl! Woo woo!

Durk:      Oy!  I hear that!  Har har!

Stinger:   You jerks looking for some fat lips to go with those fat heads?

Guillaume: You better be able to back that up, squirt.  Ain't that right, boys?

Gimpy:     That's right boss!

Hanson:    They don't call this Duellist's Place fer nothin'!

Guillaume: Let's keep it simple for the country folks.  I wager 100 coins we'll
           win the fight!  Winner takes all!

Guillaume: You gonna put your money where your sorry mouth is, squirt?

           Yes
           No

----       Yes

Guillaume: Right!  Let's rumble!

----       Fight three of them and win.

Guillaume: Fair's fair.  Here's yer 100 coins!

           o-------------------------o
           | Party receives 100 gold |
           o-------------------------o

Guillaume:  You just wait 'til next time!

----        Speak to Guillaume again.

Guillaume:  Back for more, huh?  Same wager, 100 coin!  Well suckers?

# Select    No.

Guillaume:  Beat it, ya flamin' sissies!  If ya ain't a fighter, you're a
            lover, gad forbid...!

##Select    Yes.

Guillame:   Yaaaarr!  Get 'em boys!

----        Fight the three thugs and win.

Guillame:   You're such a sorry lot we decided to give one to you.



-------------------------------------------------------------------------------
2. The Temple
-------------------------------------------------------------------------------

Setting: inside the small temple there is a central crescent moon flanked by
two golden orbs on the far wall.  In the centre of the building is the stump of
a felled tree.

There are five people here.  Jordan, a white bearded blue robed priest
is on the left.  Micah, a green robed nun is on the right.  Lily, a girl in
purple is to the far left, and Rosco, a man with glasses is to the right.  At
far centre is Otis, a green haired grey faced, red eyed crazy person.

------
Jordan
------
Jordan:    Greetings, friends.

Stinger:   Hello

Jordan:    Your weapons...there's no need for them here.  This is a place of
           peace.

Stinger:   If you say so...but I'm holding onto my gear.  Some folks might not
           agree with you!

Jordan:    Do as you will.  Know that the guards do not tolerate violence here.

Windleaf:  We understand.  Thank you for your patience.

Jordan:    Patience is one of many virtues we teach here.

Windleaf:  I wish there were more places like this!

Jordan:    Once, there were places such as this everywhere.  Such a time will
           return...
           It takes many trials and test to achieve understanding.

Harv-5:    You are in possession of sound wisdom.

Jordan:    It is the wisdom of the ages.  Our ancestors speak through my
           brothers and I.

Stinger:   Well...keep the faith.

Jordan:    Always, friends.

----       Speak to him again.

Jordan:    May your travels be safe, friends.

-----
Micah
-----
Micah:     Welcome to the Karillon Sanctuary, friends.

Windleaf:  This place...it's a place of worship?

Micah:     For some, yes.  Others find if a place of refuge.

Stinger:   I hate to be the bearer of bad news...but you should expect more...
           um...visitors.

Micah:     Oh?

Stinger:   Several towns in the Homelands have been attacked...

Micah:     I've heard such rumours...

Stinger:   All of us managed to survive...

Harv-5:    There has been death.

Windleaf:  Those who survived will need shelter soon.

Micah:     We will welcome them...all of them.  Be at ease.

Windleaf:  It's good to know they will have a home to go to.

Micah:     Indeed.  Do you require any assistance?

Stinger:   We'll be okay, thanks.

Micah:     As you wish.  Our doors are always open.

----       Speak to her again.

Micah:     May peace be with you, friends.

----
Lily
----
Lily:      ...

Stinger:   Hello?

Lily:      ...

Stinger:   Another time, maybe.

-----
Rosco
-----
Rosco:     Well, well...Fancy meeting you again.

Stinger:   Have we met before?

Rosco:     Why ya asking me?

Stinger:   Because you said you'd met us before...!

Rosco:     Never said nothin' of the kind.

Stinger:   You gotta love this place...

----       Speak to him again.

Rosco:     I hear the innkeeper's givin' out free eats!


-----
Otis
-----
Otis:      Yaaaaaaaah!  Go away!

Stinger:   Take it easy...we're friends...

Otis:      All my friends are worm-food!  Taken away by the...
           The...YAAAAAAAAAAH!

Stinger:   I think we better go...He needs some space...

----       Speak to him again.

Otis:      They're coming...YEEEEEEEEEEE!


-------------------------------------------------------------------------------
3. Liam's House
-------------------------------------------------------------------------------

Setting:  This is a brown building next to the temple.  Inside there is a
strange blue device in the centre of the round room.  Liam is an old white-
haired man.

Liam:      Huh?  What?  Ye gods!  So...they've sent the assassins at last.
           Make it quick...You owe me that at least!

Windleaf:  Assassins?

Stinger:   Nobody's here to hurt you.

Liam:      Oh yeah?  Explain that Gadgeteer death machine, then!

Harv-5:    You are in error.  I am a harvester robot.

Liam:      Then shouldn't you be on a farm?
           And what about that head-lopper, huh?

Windleaf:  Sir, Harv-5 isn't capable of harming anyone.

Liam:      Why harm people when you can simply slice their heads off?

Stinger:   Pardon?  Is my head still attached to my body?

Liam:      Well, yeah...I guess...

Stinger:   Then listen to me.  This is simply a piece of Gadgeteer machinery.
           It will not harm you.

Liam:      Oh?  Why didn't ya say so?  Well, since you've given me a tip, I'll
           share one with you!

Windleaf:  Great!  We can use all the help we can get.

Liam:      Stay out of Hightowne!  It's a hotbed of iniquity!
           Mark my words!  Science...machinery...steel...Instruments of
           darkness...

Windleaf:  Um...we'll be careful.  Harv-5 will help us out...

Liam:      You consort with machines...!  You marvel at the fruits of evil!
           You're already lost!  Begone from here, I beg you!

Stinger:   Another head case...Is it just me, or is something rotten afoot?

Liam:      Leave!  You shall not damn me, too!

----       Speak to him again.

Liam:      Technology is the devil's foolery!

----       Touch the stove.

Stinger:   Just as I thought...
           This is...HOT!  OUUUUUCH!

----       Check the glass fronted case by the door.

Stinger:   A few books here...let's see...'Imaginary Neutrino Meta-Arcs'
           'Whole Number Hyper-Analysis'  'Cold Fusion Home Applications'
           He obviously has a layman's grasp of science...

----       Check the left hand wall.

           o-------------------------o
           | Tolenarch Solenoid (TM) |
           | Energy range converter  |
           | Eyre Industries         |
           o-------------------------o

----       Check the small table.

Stinger:   Just one small photo here...of a huge gear assembly...?!  This guy's

           a real piece of work. 


-------------------------------------------------------------------------------
4. Blacksmith's Shop
-------------------------------------------------------------------------------

Setting: Exactly as described.  A forge and a blacksmith, and a dog too.
At the back of the shop is a chest: Abran's lunch.

----       Check the back of the forge.

Stinger:   This looks like a handy...uh...thingy.

----       Speak to the blacksmith.

Abran:     Howdy!  Welcome to the foundry!

Windleaf:  What an amazing place you have here!

Abran:     Well, thanks!  I like to think so.

Stinger:   Those are some pretty wicked looking swords there.

Abran:     Just so happens I have some stuff for sale.  Take a look!


------------
Second Visit: After the Council Meeting, and revisiting the Hall of Wisdom.
------------

Abran:     Whew...what a day...Sometimes I hate this job...

Stinger:   What's the matter?

Abran:     Well, if you must know, I'm kind if up against it.
           I've been slaving away, trying to put a siege engine together...a
           rush order, and the customer is a jerk!

Stinger:   Siege engine, huh?  What for?

Abran:     Jeez...where have you been?  Something is blocking the way into the
           Gogarin Keep!
           So far it has resisted all efforts to smash it...

Stinger:   Well, a siege engine should do it, right?

Abran:     Well, it's anyone's guess at this point...
           The worst thing is that Angus, my dog, is sick...I just can't
           concentrate unless Angus is at my side.

Windleaf:  Perhaps I can help...

----       Windleaf walks to Angus and casts healing spell.

           o----------------o
           | Angus is well! |
           o----------------o

Abran:     Hey!  You're a mage!

Windleaf:  Well...not really...I mean, I'm not trained or anything...

Abran:     I used to be just like you!  See, my parents sent me off to study
           with the Magi...but it kind of backfired on me...
           I almost blew up the whole class, including my master!  I learned
           that I'm not really mage material.

Windleaf:  Well, I'm not either!

Stinger:   Hmmm...
           Say...maybe your training wasn't all for naught.  Maybe we CAN do
           something about whatever it is that's blocking the Gogarin Keep...

Abran:     You mean...my old blast spell?  But...but I don't have the mojo
           anymore!  Coming from me the spell would be useless!

Stinger:   Perhaps...But...what if you taught it to Windleaf?  She might just
           have the juice!

Harv-5:    Magic.  What an enigma.  I would like to observe.

Abran:     Uh, well, sure!  It's worth a try!  Here are my quadra-grams on the
           spell...Should be all you need!

           o---------------------o
           | Windleaf learns the |
           | Spell of Shatter    |
           o---------------------o

Windleaf:  This seems pretty straightforward...I sure hope it works!

Abran:     Me too!  It'd make all my wasted years of study worth the while!


Stinger:   Thanks!  We'll let you know how it turns out!

Abran:     Good luck to you all.

Harv-5:    Not a moment to lose...to the Council!

(After this scene the group are back in the Council Offices)


-------------------------------------------------------------------------------
5. Dung Merchant: Dung Merchant, Rose, Hope.
-------------------------------------------------------------------------------

Setting: there are three people here and a pile of steaming dung.

----       Speak to the man in red.

Stinger:   Wheeeeeew!  That's one enormous stench!

Dung
Merchant:  You don't say?  Sniff sniff...Why...
           I wonder if it hasn't something to do with all this DUNG?!  Of
           course it stinks in here!
           Can't say I notice it, much, these days, at least.

Harv-5:    There is an unusually high concentration of spores in the air
           here...they could be mildly...
           ...hallucinogenic...

Stinger:   I guess there's an upside to your vocation after all...!

Dung
Merchant:  I wouldn't know!  I'm just happy to be here!

----       Speak to him again.

Dung
Merchant:  Don't mind the deadly vapours!

----       Speak to the fair haired child in the green dress.

Rose:      Hi!

Windleaf:  Hello there!

Rose:      What does your machine do?

Harv-5:    I am a Harvester Mark 5 agricultural robot, miss.

Rose:      Ahhhhhhhhhhhhh!  It talks!

Stinger:   Yeah...all day long...

Rose:      Neat!  My daddy was gonna buy a robot once.  It was too expensive
           though.

Stinger:   Hey, Harv-5!  Just think...You could've been shovelling dung all
           this time!

Harv-5:    Preferable, perhaps, to my time spent with you.

Stinger:   Take it easy, barrel-belly...

Rose:      I'm going to get a robot when I grow up.  Her name will be Twinkles!

Harv-5:    I'm sure twinkles will be very happy.  You will be a fine robot
           owner, miss.

Rose:      Thanks!  Will you come over and play with Twinkles?

Harv-5:    Indeed.

Rose:      Yippee!

Stinger:   I hate to break this up, but time's a tickin'...

Rose:      G'bye!

----       Speak to her again.

Rose:      Hi!  I'm saving my allowance to buy Twinkles!

----       Speak to the woman in a blue dress.

Hope:      I'm Hope.

Stinger:   Hope...how fitting...I guess you'd have to have a lot of that to
           live around this...bouquet for any length of time!

Hope:      Oh, not if you're with a man like mine!

Stinger:   Just as long as he he cleans under his fingernails...

Hope:      Have a nice day, kids.

Windleaf:  Same to you.

----       Speak to her again.

Hope:      It's good to see you again.


-------------------------------------------------------------------------------
6. Clara's House
-------------------------------------------------------------------------------

Setting: a long room, with table and chairs at the far end, a cat and a
vigorous old lady dressed in pale blue.

Clara:     Oh, my soul!  It's the Herkimer Triplets!

Stinger:   Sorry, madam.  We're not the Herkimer triplets.

Clara:     Oh?  Well, you're too tall to be the Bingham's Midgets!

Windleaf:  We're travellers from the Homelands.
           My name is Windleaf, this is Stinger, and that's Harv-5.

Clara:     Oh, my!  You simply must be actors with names like that!

Harv-5:    Actors?

Clara:     Good for you!  I was quite the actress in my day, you know.

Stinger:   You think my name's funny?

Clara:     Funny?  Oh, no!
           It's a catchy name, is what it is!  I'd keep it!
           Might catch a nice filly with a name like that!

Stinger:   You might be on to something, there.

Clara:     So, young actors!  Come to Karillon to find fame?

Windleaf:  Er...not exactly...

Clara:     It'll be hard, now that opera's the rage.  Plays just don't pull in
           the crowds anymore...

Windleaf:  Oh, I'd love to see an opera!

Stinger:   I'd just as soon enjoy a festering wound...
           Give me a good old chorus line any day!

Clara:     That's the spirit, boyo!  You remind me of an old beau...My, he was
           a firebrand!  Quite a hunk, too...and a magician!

Windleaf:  Really?  I know some spells myself.

Clara:     Not his kind, honey...trust me...But be sure and work your tricks
           into your act!
           I always liked magic shows...Must be why I fell for...now what was
           his name...
           Ah!  Damon!  Yes, Damon Hokum was his name...!

Stinger:   Never heard of him.

Clara:     Oh, his career was pretty short.  Just as he was beginning to make a
           name for himself...

Windleaf:  Yes?

Clara:     He disappeared, right during one of his acts!

Windleaf:  Mm...it's tragic when magic goes bad.

Clara:     Me, I went on the road with the follies trying to escape my broken
           heart...Oh, lordy...still hurts...
           And that, as they say, was that!

Windleaf:  What a sad tale...

Stinger:   Say, kids...Time to exit, stage right...

Clara:     Young folks!  Always on the go!  It was nice meeting you, kids...
           Knock 'em dead!

----      Speak to her again.

Clara:    When it's tough, remember...The show must go on!


-------------------------------------------------------------------------------
7. Danl's Curiosities
-------------------------------------------------------------------------------

Setting: This is a small shop with a lot of useless items on shelves.

----       Check the shelves.

Stinger:   What an amazing assortment of goodies...this guy's obviously been
           pilfering garbage cans for years!

----       Speak to Danl.

Danl:      Well, what have we here...?  Just rolled in off the barley cart, eh?
           If you haven't any money, then SCAT!

Stinger:   Ah!  Service with a smile!

Danl:      Well, get on with it!  What are you here for?

Windleaf:  That depends on what you have.  If it's junk...

Danl:      Junk?  JUNK?  Ooh, I hate it when someone says that!  These items
           are treasures!  See for yourselves!

----       Shop options appear.

Danl:      Before you go...I have a proposition for you.

Stinger:   For...me?

Danl:      Don't be smart.  For all of you.
           I think you youngsters are gonna go places.  Big places...Places
           that hold great rewards!  If you catch my drift...

Harv-5:    Humans that speak in riddles should be subject to spontaneous
           combustion.

Danl:      Look.  Folks like you need to diversify...It's a New World, you
           know!

Windeleaf: Diversify...?

Stinger:   'Folks like us...'

Danl:      You know.  Broaden your horizons!  Keep your eggs in more than one
           basket!

Harv-5:    We're reasonably ova-free, sir.

Danl:      Someone put a puzzle on that thing...Right, here's what I'm getting
           at...

Stinger:   At long last...Keerg's blood...the suspense...the suspense...

Danl:      I'll sell you my business for the fair sum of, oh say...5,000 coins!
           Whaddya say?
           Yes
           No

----       Select no.

Danl:      Well, think it over!  Opportunities like this won't be around
           forever!

----       Speak to him again.

Danl:      So...change your mind about buying the store?

----       Yes/No.

           Select No.

Danl:      Well, the offer still stands.
           How'd you like to spend some cash on these fine items?

----       Select Yes.

Danl:      You won't be sorry!  From now on, this place will be...Stinger's
           Curiosities!  Great tax shelter for you, too.

Stinger:   As in...we get to write off the tremendous yearly losses?

Danl:      Don't be so negative.  I'll keep the place going until I can hire a
           replacement clerk, okay?

Stinger:   Sounds like a plan.  Keep your fingers out of the till, okay?

Danl:      Go, go!  Make a name for yourselves.  It's good advertising!

----       Speak to him again.

Danl:      We're temporarily closed to take inventory.  WE'll be up and running
           soon!

----       Check the stuff by the door.

Stinger:   What an amazing assortment of goodies...this guy's obviously been 
           pilfering garbage cans for years!


-------------------------------------------------------------------------------
8. Inn of the Gallant Stag
-------------------------------------------------------------------------------

Setting: The entrance hall has stairs going up to the left and a door ahead
that leads into the barn.

-----------
First Visit
-----------

Dirkk:     So! Will you be checking in?

Windleaf:  Checking in?

Dirkk:     Yes...softest beds in town!

Windleaf:  Gracious!

Stinger:   Come on, Windleaf!  Haven't you ever stayed at an inn?

Windleaf:  Well...no...I mean, there was the spa in Enclaan, but...I never
           needed to SLEEP there...

Dirkk:     What a riot you are, dear.  Let me explain.
           For a small fee, I let people stay in my beds.
           Clean sheets!  Quiet rooms!  Sanitised for your protection!

Windleaf:  How...comforting...

Dirkk:     No eating in bed, though.  Drives the rodents into a frenzy...

Stinger:   Isn't this gonna be fun...

Dirkk:     We have one room!  It's only 100G!
           Yes
           No

----       Select No.  Select Yes and he says "Sleep well!"

Dirkk:     Then you need to sleep in the stable!  It's through that door!

----       They automatically walk into the stable and bed down for the night.

----       Stinger will then be shown walking out of the stable or bedroom.

****       What follows is the same where-ever you decided to sleep.

Stinger:   (Can't sleep...Going nuts in here...)
           (Gotta get some fresh air...)

----       He moves automatically to the pub.

Setting:   Stinger is sitting at the bar talking to the barman.  This is the
           same scene that appeared in the introduction to the events of the
           game.

Duffy:     Hey, these cats are pretty hip tonight!  You gonna take a turn on
           the stage?

Stinger:   Nah...I'm not much for poetry...Especially bad poetry...
           If it's okay, I'd just like to hang out for a while...

Duffy:     Yeah, sure...no sweat...

           Say, weren't you with that group that came in from the Homelands?

Stinger:   Yes...

Duffy:     Tough luck...Not much left there, from what I hear.  What the heck
           happened, anyway?

Stinger:   Well...it all started this morning...I was just coming back from...

----       Screen goes black as Stinger tells his story.

Stinger:   ...and then Karillon was just over the hill.  We'd made it...

Duffy:     Keerg's bones!  What an awful story.  Amazing you even survived!

Stinger:   You know I think I'm finally ready to hit the hay...
           Good night...and thanks for listening.

Duffy:     No sweat, kid...you go get some sleep.  Everything will be okay.
           You'll see!

Stinger:   Yeah...I guess so...

----       Stinger automatically returns to the Inn.

----       The next morning they are all awake and up.

Windleaf:  You were restless last night.  Did you get much sleep?

Stinger:   No, not much.

           Continue/Save/Quit.

Setting: Barn with a number of stalls.

----       Approach the black doors on the bottom stable and a someone speaks.

Voice:     AAACK!!! This is MY stall!  Go and find your own!

----       After sleeping in the room or stable and re-entering.

Stable
Boy:       Oy!  You folks need to put up a mount?

Stinger:   Actually...um...we're here to spend the night.

Stable
Boy:       I don't think so...not with a purse as full as yours!  Go stay in
           the inn, ya cheap twits!

Stinger:   But...

Stable
Boy:       Don't "But..." me!  Get outta here!

-------
Revisit
-------

Dirkk:     Good to see you!
           We have a vacancy...Want it?
           Yes/No

           Select No.

Dirkk:     Very well...Gonna be booked solid pretty soon, though.

           Select yes, and automatically go upstairs.

-------------------------------------------------------------------------------
9. Traylor's Speedy Mart:
-------------------------------------------------------------------------------

Setting: a counter and a woman in blue, and a man in purple.

----       Speak to the woman.

Mrs.
Traylor:   Look at him over there...thinks he's such a businessman.
           Ha!  I can tell ya there ain't much there!

----       Speak to the shopkeeper.

Traylor:   Hey there, travellers.  Can I help you?

Windleaf:  What do you...sell here, sir?

Traylor:   Sir?  Did you say, 'Sir?'  Only my wise calls me that, lady.
           The name's Traylor!  I sell the best stuff in Karillon.  Care to
           check it out?

----       Yes/No.  Select no.

Traylor:   Well, suit yourself folks...You won't find better products anywhere!

----       Speak to him again.

Traylor:   Can I help you?

----       Shop options appear.

Mrs.
Traylor:   Hey, thanks for droppin' by!


-------------------------------------------------------------------------------
10. Chef Croquer's House
-------------------------------------------------------------------------------

Setting: a single round room with a table in the centre where Croquer, a pretty
young female chef,  is preparing food.

Croquer:   Hullo there!  Come for some bread?

Stinger:   No, we're okay there.

Croquer:   How about some pastries?

Windleaf:  No, thanks.

Croquer:   Biscuits?

Havr-5:    Negative.

Croquer:   Hmmm...well, then you must be here about...
           ...the JOB!

Windleaf:  Job...?

Harv-5:    At what...rate of pay, madam?

Croquer:   We'll get to that later...Ready to start?
           Yes/No.

Croquer:   Oh goody!  First we'll be making our famous fruitcake.  It's
           verbally abused, you know!

Stinger:   Beg pardon?

Croquer:   The trick is the kind of verbal abuse you heap on the fruit.  It has
           to be shocking!

Windleaf:  You've got to be joking!

Croquer:   I never joke.
           Well, listen and learn:  'You CENSORED, CENSORED son of a CENSORED,
           CENSORED brain dead CENSORED...

Stinger:   Whoa!  She swears worse than my Uncle Johann!

Croquer:   ...mother of a CENSORED, CENSORED illegitimate CENSORED, CENSORED
           candy-CENSORED, CENSORED!!!'

Windleaf:  Great Keerg!  That was disgusting!

Stinger:   That was amazing!

Croquer:   Yes, and just look at my fruit now!

Harv-5:    There is... no change in your 'fruit' madam.

Windleaf:  Stinger...Harv-5..There's something wrong with her...she's like Mr.
           Nakar, my old neighbour in Enclaan...
           I mean, she's supposed to be a famous bakery chef and all.  Just
           listen to her!

Stinger:   Either that or she's into some kind of New Age baking or
           something...

Harv-5:    Negative.  She is showing signs of stress, signs of illness.

Croquer:   My cake will last indefinitely without refrigeration!

Stinger:   I always wondered about those holiday fruit cakes.  Now the secret
           is out...

Croquer:   You'll have to leave now.  I'm very busy...catering for the end of
           the world, you know!

Windleaf:  End of the...Oh, my.  She's gone.

Stinger:   Definitely.

Croquer:   Since you've been good workers, I'd like to give you this!

           o--------------------o
           | Party received:    |
           | Bistro Guest Pass  |
           o--------------------o

Croquer:   That will give you a meal at the Bistro, on the house!

Harv-5:    What is this...Bistro?

Croquer:   Why, it's simply the swankiest eatery in all the land!  I should
           know...I work there, too!

Harv-5:    Thank you for the warning, madam...

Croquer:   Eh?!

Windleaf:  Thanks, Chef Croquer.  We'll be going now!

Croquer:   Don't bump your head on the way out!

Stinger:   Bump it?  On what?

Croquer:   On the abyss, dear, the abyss!

----       Speak to her again.

Croquer:   Ah!  My star pupils!

----       Check the stove.

Stinger:   Yiii!  Why would anyone boil socks?

----       Check the top corner.

           o----------------------o
           | Brackish water with  |
           | mosquito larvae      |
           o----------------------o


-------------------------------------------------------------------------------
11. Chambermaid's House
-------------------------------------------------------------------------------

Setting: a large room with a table, couch and chairs and two children.
Hortense is a plump woman in green.  She speaks as soon as you enter.

Hortense:  My, my!  What a bunch you are!

Stinger:   You don't say.

Hortense:  My name is Hortense.

Zed:       Oy!  I'm Zed!  that wooden guy looks dumb!

Harv-5:    I'm only minimally made of wood.

Ned:       Hullo.  I'm Ned.  I know what else yer made of!  Ha, ha!

Hortense:  Ssh, sweetums!  I'm talking with the nice folks!

Zed:       I wanna drink!  I wanna drink now!

Ned:       Something...smells!  I think it's Zed!

Hortense:  Ssh!  Stop that at once!
           Now, what brings you to the City, folks?

Stinger:   Bad things...

Hortense:  Dear me!  Do tell...But if it's really bad, tell me quietly, so the
           children won't get spooked!

Stinger:   Well, all right...
           It all started...(Murmur murmur...)  And then I met up with...
           (Murmur murmur...)  And that's how we got here!

Hortense:  Keerg's dongles!
           Oh, pardon me...!

Zed:       Ha!  You said a funny!
           I need to go to bafroom.  I need to go NOW!

Hortense:  Children, hush or I'll lock you in the loo again!
           So many strange rumours flying around...they say even the Knights
           have been acting odd...

Windleaf:  Knights?  The Gogarin Knights?

Hortense:  When I was...er, dusting the mayor's ottoman, shall we say, I heard
           him tell the Captain that the Knights had barricaded the doors to
           the Keep!

Harv-5:    For what purpose?

Hortense:  You have to wonder, don't you?  They weren't making any sense.
           Look, I really should be getting back to my chores...

Stinger:   Thanks for your time.

Hortense:  You take care now!

----       Speak to her again, three times for more chat.

Hortense:  A friend of my sister who knows the High Sage says that demons might
           be loose!
           I don't know, but I've been told...madness stalks the land!
           I hear that the Diva's got a new beau...in Oldtowne!  Scandalous,
           isn't it?

Ned:       My daddy could beat you up!

Zed:       I'm hungry.  Gimme a snack!

----       Check the oven.

Stinger:   Mmmm...Someone's roasting Gnagg roots!

----       Go upstairs and in the first room to check the bed.

Stinger:   One of the finest stain-hiding bedspreads I've ever seen...

----       Check the chest in the next room.

Stinger:   Looks like one of the kids has stuffed all of his "Kii Nee Babies
           (TM)" in here...
           ...including Draco (TM)...tags are still on too...gonna be worth a
           fortune some day...

----       Speak to the child.

DeWitt:    Hullo.

Stinger:   Hey, kid.  How's it going?

DeWitt:    I don't like it here.  I wanna go home!

Windleaf:  What's wrong?

DeWitt:    It's not like Port Lochane here.  Zed and Ned are mean to me.  I
           hate this place!

Stinger:   You're from Port Lochane...?

DeWitt:    Uh, huh.  My mum sent me to live with Aunt Hortense for the summer.

Stinger:   Oh...um...Well, I'm from Lochane, too!  I like it here!

DeWitt:    You do?

Stinger:   Sure, kid!  There's lots to do here.  You like to play stickball?

DeWitt:    Yeah...

Stinger:   Well, the monks at the Sanctuary run a Kids' League.  I'll bet if
           you talk to them they'd let you join up.

DeWitt:    Cool!  Thanks, mister.

Stinger:   Don't mention it.  Keep your chin up, okay?

DeWitt:    Sure.  See ya!

----       Speak to him again.

DeWitt:    I like to make toy soldiers.  You want me to make some that look
           like you?

Stinger:   That'd be great, kid.

DeWitt:    Sweeeeeeeet!  I'll give them great action features!

----       Go back downstairs and speak again to Hortense for more gossip.

Hortense:  The knights killed Lord Kenneth...those mongrels!


-------------------------------------------------------------------------------
12. Blue Door Pub
-------------------------------------------------------------------------------

Setting: the location from the start of the game.  A large bar with many tables
and some customers.

Stinger:   You guys are gonna love this place!

Windleaf:  ...*gag*...What IS that awful smell?  ...*urp*...

Harv-5:    It is a brewed beverage composed of water, flavourings, grains,
           hops, and the excretions of micro-organisms.

Windleaf:  Beverage?  People drink such swill?

Stinger:   Swill?!  Hey, now!

Harv-5:    Several of my owners used to consume such beverages.
           It made them banter in a most peculiar fashion.  It was amusing.

Stinger:   Yeah?  Yet you make it sound so clinical...

----       Their presence is noticed by the barman, Duffy.

Duffy:     YOU!  get outta my place and don't show your sorry keester in here
           again!

Stinger:   Huh?  Me?  What'd I do?!?

Duffy:     I ain't talk' to you, you son of a sailor, or the fair lady...

Stinger:   Huh?!

Duffy:     I'm talkin' ta YOU, barrel boy!

Leif:      Now what do you suppose that five on his chest means?

McKee:     Sure ain't his IQ...Then things are way too smart...Got an agenda,
           they do...

Becker:    I think the Gadgeteers are up to something!

Donaghue:  And I think this thing is a spy...or worse...

Harv-5:    I will egress.

Duffy:     Oh no you don't!  You're gonna get outta here!

Becker:    No, wait a sec, Duff...Let him have his drink...

McKee:     Yeah, maybe we can find out what makes him tick!

Leif:      Do it for he City!  Come on, Duff!

Duffy:     Oh...all right...I'll serve the blasted barrel...but it better not
           elope with one of me kegs!

----       Speak to everyone in turn.  McKee to the right of the bar, Becker by
           the pool table, Donaghue and Leif at the left side of the bar.

McKee:     Greetings!

Stinger:   Greetings yourself.

McKee:     You heard the news?

Stinger:   No...do tell.

McKee:     The Mayor's thinkin' about reinstating the draft!  We might be goin'
           to war!

Stinger:   War?  With whom?

McKee:     Get this...the Gogarin Knights!  Scary, eh?

Stinger:   What?  You must be mistaken!

McKee:     Nope.  I hope me bum leg keeps me out of it.

----       Speak to him again.

McKee:     Watch out for press gangs!


Becker:    New around here, eh?

Stinger:   That's right.

Becker:    Well, at least you hang out in classy places!  Ha!  I love it!

----       Speak to him again.

Becker:    Still here?  Yer braver than I thought!  Ha!

Donaghue:  Whadda you want, eh?

Stinger:   Just passing through...

Donaghue:  Best be keepin' outta trouble!  You know what I do to hooligans on
           MY watch?

Stinger:   No idea...What?

Donaghue:  I cuff 'em.

Stinger:   Uh huh...

Donaghue:  ...and stuff 'em!  Deep in the hoosegow!  Har har!

Stinger:   Er...We'll keep that in mind, sir.

Donaghue:  Respect for authority.  Someone taught you punks well!

----       Speak to him again.

Donaghue:  You punks better not be up to anything, hear?

Leif:      How goes it, mate?

Stinger:   I've had better days.  And you?

Leif:      Lousy!  I'm a wagon driver for a merchant caravan.  With the Keep
           blocked we can't get to the valley.  We're stuck like pigs in a
           pokey!

Stinger:   Well, keep the faith!

Leif:      Easy for you to say!

----       Speak to him again.

Leif:      Hope that blockade clears before too long!

Duffy:     Hope ya finally got some sleep, kid.

Stinger:   Thanks, I did.  i guess I just needed to be around people last
           night...

Duffy:     After what you've been through, I'm not surprised.
           Just a word to the wise...don't ever turn yer back on yer robot.
           The Gadgeteers are up to something...no telling what it is...
           Now, what'll it be?

           o----------------------o
           | Light Beer.....10    |
           | Regular Beer...25    |
           | Strong Beer....50    |
           | None for me, thanks! |
           o----------------------o

SELECT Light Beer.

Stinger:   Urrp.  Tastes like swill.

Duffy:     Well, what'd you expect?

SELECT Regular Beer

Stinger:   Whoa.  that's pretty stout stuff!

Duffy:     Me own special vintage, that.

SELECT Strong Beer.

Stinger:   Cough cough!  Wheeew!  That'll put hair on your palms!

Duffy:     Har har!  You'd best stick to the weaker stuff!

SELECT None for me thanks.

Duffy:     Lightweights...


-------------------------------------------------------------------------------
13. Guardhouse
-------------------------------------------------------------------------------

Setting: Lots of narrow beds and three guards.

Ziggy:     Hey...you guys here to join up?  We could use the help!

Stinger:   Join up?  No, I don't think so.

Yuri:      It was just a thought.  How 'bout you honey?

Windleaf:  Nope, not interested.

Yuri:      How about this, then...
           I get off duty in an hour, and, well, I can show ya a good time!

Windleaf:  Um...well. I'm flattered, but...

Stinger:   Now just a darn minute...

Xavier:    Put a sock in it, kid!

Yuri:      C'mon, toots!  I know a great place...We could have dinner...

Xavier:    Hooo weee!  Got a sister, honey?

Stinger:   Windleaf!  Get rid of these losers!

Windleaf:  No, I'm an only child...but my pal Stinger here might be interested!

Xavier:    Ola!  Ain't goin' there, honey.  Never mind...

Stinger:   Cute, Windleaf...Very cute...

Windleaf:  Hee hee hee!

Ziggy:     Hey!  Quit jawin' you clowns!  If we don't get this place clean,
           we're on report!

Xavier:    Yes, sir!

Yuri:      Duty calls...Better luck next time, sugar!

----       Speak to them all again.

Xavier:    Man, I hate cleaning the barracks!

Ziggy:     You can help if you want!

Yuri:      Let me do my job in peace!

----       Go to the far left end wall and examine the box in the corner.

          o-----------------------------------o
          | Military Issue Rations (MIR)      |
          | Contains: dried meat by products, |
          | dried vegetable matter and dried  |
          | water.                            |
          o-----------------------------------o

          o-------------------------------------------o
          | Prepare only with sufficient ventilation. |
          | Contact physician immediately if spilled  |
          | on skin or splashed in eyes.              |
          | Warning: consume immediately after        |
          | reconstituting.                           |
          o-------------------------------------------o


-------------------------------------------------------------------------------
14. Karl the Kept Man's House
-------------------------------------------------------------------------------

Setting:  A square room with a part chequerboard floor and with one man and a
picture on the wall.

---        Check the picture and the shelf.

           o-------------- ---o
           | The Happy Camper |
           | By Kenneth Lam   |
           o------------------o

Stinger:   Good gods above...this guy is absolutely meticulous.  Not a crumb in
           sight.
           You could eat off the floor in here...or play a rousing game of
           chess...

----       Speak to the man.

Karl:      Gracious!  Burglars!  Don't hurt me, I surrender!

Stinger:   We're NOT burglars!

Karl:      Well...then you're a press gang!  Come to take me away to the army,
           eh?

Windleaf:  No, we're not here to hurt you or rob you or anything else like
           that!

Karl:      Well, you certainly look like it!  All those weapons...armour...and
           that...that...horrible Gadgeteer thing!

Stinger:   It's called a robot.

Harv-5:    Please forgive my...fearsome appearance.

Stinger:   Haaaa!  Ha ha ha!  'Fearsome'...Hee hee!

Windleaf:  Shh!

Karl:      Well...all right then...What do you want?

Stinger:   Can you tell us where the captain's office is?

Karl:      It's in Middletowne!  Country bumpkins!  Go back to your fields!
           Your hoes and seeds...

----       Speak to him again.

Karl:      You again?  Don't you hooligans have something better to do?

Stinger:   I suppose so.  Thanks for your...kindness.

------------
Second Visit: After visiting The Diva
------------

Karl:      You again?  Don't you hooligans have something better to do?

Stinger:   As a matter of fact, yes.  Still, we came here to give this to you.

           o-------------------o
           | Stinger gives the |
           | letter to Karl.   |
           o-------------------o

Karl:      Sweet divinity!  My prayers have been answered.  O joyous day!

Stinger:   Wow.  You can smile.  Figured you might have forgotten how.

Karl:      Eh?  Oh, never mind!  All is right in the world, now that SHE has
           written!

Stinger:   Wish it was that easy!

Karl:      Here!  Take this message to her AT ONCE!

           o----------------o
           | Received:      |
           | Letter to Diva |
           o----------------o

Stinger:   You had this ready?!  Talk about a prompt reply...

Karl:      She expects it.  Who am I to refuse a goddess?

Stinger:   Right.  We'll get it to her right away.

Karl:      See to it that you do!  Good day!


-------------------------------------------------------------------------------

  iii. Middletowne Locations                                          0033
-------------------------------------------------------------------------------

The middle level has various places of interest, such as the library, the
captain's office, an old people's home, and various shops.  The locations are
listed from the bottom left of the path to the top right.

 1. Guild Hall
 2. Armour Masters
 3. State Nursing Home
 4. Martine's Fine Weapons
 5. Elysium Goods
 6. Grisham's House
 7. Hall of Wisdom
 8. Danjell Art Gallery
 9. Captain's Willis's House
10. Municipal Accounting
11. Skyway

-----------------------------------------------
People in the Street: Bogard, Gahhk, and Loytyr
-----------------------------------------------

Bogard is oppostie the entrance to Middletowne, Gahhk is a thin faced man in
red.  Loytyr is a woman in green.

Bogard:    Be advised.  We of the town militia frown on delinquent behaviour.

Stinger:   What's your point?

Bogard:    Simple.  Break the law, and we'll break you.  Savvy?

Stinger:   We're the least of your worries.  But, thanks for the tip anyway.

Bogard:    Have a nice day citizen.

----       Speak to him again.

Bogard:    Don't give any handouts to mimes.  They're a sneaky lot...Up to no
           good.  They sully the park with their presence!


Stinger:   Hi!

Gahhk:     Talk to the guilders if you want work.  You'll get no handouts from
           me!

Stinger:   Quite a view, huh?

Loytyr:    Go back to the farm!  Stupid rubes!



-------------------------------------------------------------------------------
1. Guild Hall
-------------------------------------------------------------------------------

Setting: Four people are talking in a hut with a fireplace. Two men and two
women.

Mason:     Here's to the militia!  I just got a contract to build siege walls!

Carpenter: I'm working on fortifications...Can't hire enough helpers!  Keerg's
           blood, I love these wars!

Jeweler:   Humph!  Wars!  The only allocations I'm getting will be used to make
           war medals...hmm.
           Here's to all those budding war heroes out there!  Ha ha!

Plumber:   Life is tough, huh...I spend every day snaking out the pipes of
           those bozos in Hightowne.

Jeweler:   So what?  Yo