|―|            |―|              SPOILER-FREE'D |―| GUARANTEED!
  ____| |___ ____  __| | ___  _ _ _    _____ ____  __| |_____ ____ ____ ____ 
 | ___|  _  \___ |/ _  |/ _ \| | | |  |     |___ |/ _  |  _  \ __ | ___| ___|
 |___ | | | | __ ( (_| | (_) | | | |  | | | | __ ( (_| | | | | ___|___ |___ |
 |____|_| |_|____|\____|\___/ \___/   |_|_|_|____|\____|_| |_|____|____|____|
  FAQ & WALKTHROUGH by SHOTGUNNOVA (P. Summers) / shotgunnova [at] gmail.com
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――TABLE OF CONTENTS―

   I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
  II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

      Story............................................................. STRY
      Status Ailments................................................... STTS
      Battles........................................................... BTTL
      Characters........................................................ CHRC

 III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

      01) Port Lochane.................................................. WK01
      02) Mountain Pass................................................. WK02

          OPTIONAL: Red Tom's Cave...................................... OP01
          OPTIONAL: Enclaan............................................. OP02
          OPTIONAL: Forestgrove......................................... OP03

      03) Barleygrove................................................... WK03
      04) Rockra........................................................ WK04

          OPTIONAL: Cat Man............................................. OP04

      05) Karillon...................................................... WK05
      06) Gogarin Keep.................................................. WK06
      07) Anglerville................................................... WK07
      08) Jynx.......................................................... WK08

          OPTIONAL: Cat Man............................................. OP05

      09) Magic Academy................................................. WK09

          OPTIONAL: Old Gubrath......................................... OP06

      10) Gubrath Woods................................................. WK10
      11) Gamathel's Tower.............................................. WK11
      12) Karillon........................................[Wyldern Path] WK12
      13) Eyre............................................[Wyldern Path] WK13
      14) Loch Domain Trench..............................[Wyldern Path] WK14
      15) Pays'Hom........................................[Wyldern Path] WK15

          OPTIONAL: Michi Village.........................[Wyldern Path] OP07

      16) Garrison........................................[Wyldern Path] WK16
      17) Bene Brokul......................................[Arkose Path] WK17
      18) Undrashi Plateaus................................[Arkose Path] WK18
      19) Nomadic Village..................................[Arkose Path] WK19
      20) Ziggurat.........................................[Arkose Path] WK20
      21) Artelier.........................................[Arkose Path] WK21

          OPTIONAL: Dobietown..............................[Arkose Path] OP08

      22) New Gubrath......................................[Arkose Path] WK22
      23) Bogway...........................................[Arkose Path] WK23
      24) Banori Caverns..................................[Wyldern Path] WK24
      25) Toparri Gathering Grove.........................[Wyldern Path] WK25
      26) Keerg's Camp....................................[Wyldern Path] WK26
      27) Karillon.........................................[Arkose Path] WK27
      28) Chiore...........................................[Arkose Path] WK28
      29) Voltaire Island..................................[Arkose Path] WK29
      30) Petit Island / Treeside..........................[Arkose Path] WK30

          OPTIONAL: Verne Island...........................[Arkose Path] OP09

      31) Metaboline.......................................[Arkose Path] WK31
      32) Emperor's Road................................................ WK32
      33) Merchant's Path............................................... WK33
      34) Cyl Og Sul.................................................... WK34
      35) Tyr Og Nor.................................................... WK35
      36) Tyr Og Nor II................................................. WK36

  IV. EQUIPMENT LIST . . . . . . . . . . . . . . . . . . . . . . . . . . EQPT
   V. SHOP LIST  . . . . . . . . . . . . . . . . . . . . . . . . . . . . SHPL
  VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . CNTR
 VII. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
VIII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
I. CONTROLS                                                              [CNTR]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――|――|――――――――――――――――――――――――――――――――――――――――
                     ____          |  |          ____
    L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
    L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                  /  _    \________|__|________/    _  \
                 / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  |_|   (_)| <-- CIRCLE BUTTON
    PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
                |            ____        ____            |
               /            /    \  __  /    \            \
               \         /\ \____/ /  \ \____/ /\         /
                \       /  \______/    \______/  \       /
                 \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                            (L3)          (R3)

 Controller functions can be changed in the 'Options' menu, found at the title
 screen or on the in-game main menu screen (Select button). Since characters
 can look blocky and dungeons can be unkind in this respect, it's recommended
 to use the d-pad + R1 for running instead of Analog functionality, which has
 sprinting on by default.

             .------------------------------.--------------------------------.
             | BATTLE                       | OVERWORLD/FIELD                |
 .-----------+------------------------------+--------------------------------|
 | D-Pad     | Used in menu selection       | Controls movement (walking)    |
 | Start     | ---------------------------- | Un/pause game                  |
 | Select    | ---------------------------- | Bring up Menu screen           |
 | Analog    | ---------------------------- | Toggle Analog function on/off  |
 | Circle    | ---------------------------- | Bring up magic menu            |
 | Square    | ---------------------------- | Bring up item menu             |
 | Triangle  | Cancel/back in current menu  | Bring up Equipment menu        |
 | X Button  | Confirm button               | Confirm button                 |
 | L. Analog | ---------------------------- | Move pointman (sprint)         |
 | L1 Button | Switch to ally attack menu   | Shrink world map/toggle radar  |
 | L2 Button | Switch to ally action menu   | Avoid battle (hold with R2 b.) |
 | R1 Button | Switch to ally item menu     | Sprint (hold down)             |
 | R2 Button | Switch to ally magic menu    | Avoid battle (hold with L2 b.) |
 '-----------'------------------------------'--------------------------------'

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
II. TH' BASICS                                                           [THBS]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
STORY                     [STRY]
_______________________________
―――――――――――――――――――――――――――――――

 From manual:

  On a gentle spring evening, without warning or apparent source, chaos
  descends upon the once thriving world of Arkose. A coastal town is silently
  crushed, leaving piles of dust where people once stood. A pestilence infects
  the land. It cares not whom it reduces to a blubbering, raving lunatic. The
  infected spend their final days trying to escape from the cluthes of their
  own shadows. There is no apparent cure.

  The once prominent Gadgeteer race seems to disappear. Hysteria reigns
  supreme. Doors are shut tight and towns turn hostile to strangers. Barriers
  of all kinds, some quite lethal, spring-up as towns fight off deranged
  strangers and the growing horde of bizarre creatures that are some how
  connected with the disease. It's as if some immense, demonic nightclub just
  shut its doors at 2 AM, spewing its inebriated, bloodthirsty, vicious patrons
  out into the world all at once.

  A small band of orphans stumbles along seeking help and answers. They are
  assisted by numerous characters and confront hordes of vicious and conniving
  adversaries. They wander and explore sweeping landscapes, ranging from
  fantastic flying cities to haunted villages and mysterious ruins. They must
  solve challenging puzzles, complete difficult mini-quests and meet a slew of
  quirky beings as they try to solve the mystery of Shadow Madness.

_______________________________
―――――――――――――――――――――――――――――――
STATUS AILMENTS          [STTS]
_______________________________
―――――――――――――――――――――――――――――――

 There are so few enemies in the game that use status ailments, and players
 are actually encouraged to flee to preserve any shred of difficulty, these're
 really not that important in the long run. Some characters receive abilities
 that cure some of these ailments, but most wear off after battle, so who
 really cares, aye?

  ___________ _________________________________________________
 | AILMENT   | EFFECT                                          |
 |―――――――――――|―――――――――――――――――――――――――――――――――――――――――――――――――|
 | Blindness | Character's attack accuracy (Prowess) drops     |
 | Paralysis | Character's turns continuously skipped          |
 | Pathetic  | Character's defense strength heavily decreases? |
 | Petrified | Character's turns skipped indefinitely          |
 | Poison    | Character loses HP every turn                   |
 | Slow      | Character's battle turns arrive half as fast    |
 | Spellbind | Character's unable to use mana-based spells     |
 | Weakness  | Character's attack strength heavily decreases   |
 |___________|_________________________________________________|

_______________________________
―――――――――――――――――――――――――――――――
BATTLES                  [BTTL]
_______________________________
―――――――――――――――――――――――――――――――

 Battles are quite easy to understand. There are a number of shortcuts used
 to bring up each menu (icons show which on lower-left box). A note or two
 on the gist of things:

 • ENGAGE --> This makes the player approach the enemy and attack, if s/he's
              able. This would be an otherwise useless ability, except that
              it lets long-range characters physically attack without using
              any ammunition (instead of waiting for enemy to approach and
              force that option).

 • AVOID ---> This is the opposite of engage, and allows close-range allies to
              back away. This makes the enemy waste turn(s) approaching, while
              letting long-range users have their main projectile attacks back
              in business.

 • FLEE ----> Fleeing battle is vastly important, not only because many ally
              skills are useless, but because the game is hideously simple to
              play. There are enough mandatory battles in the game to make
              levelups come along naturally, but it's still very easy just
              the same. No, this isn't just a veteran talking; enemies really
              will be doing non-critical single-damage most of the time. All
              it takes is decent armor which the game gives in abundance. =/

_______________________________
―――――――――――――――――――――――――――――――
CHARACTERS               [CHRC]
_______________________________
―――――――――――――――――――――――――――――――

 A note about the listed spell levels. When a character joins a party, and
 learns spells (based off party average), they will be the FIRST of each LV.
 Which means instead of actually learning four as listed, it learns ALL of the
 LV's listed. 

 ---

 Name        : Stinger
 Race        : Arkosian
 Sex         : Male
 Age         : 18
 Height      : 6'0"
 Weight      : 185 lbs.
 Intelligence: Average
 Weapon      : Sword
 Specialty   : Lockpicking

 Foul-mouthed, smart-alecky, headstrong, bratty, kind-hearted: there are many
 ways to describe the thieving man-boy. A refugee from Port Lochane, he's the
 first character shown. His specialty, lockpicking, allows him to enter those
 doors and chests others just can't get into. His lockpicking level goes up
 every four levels, with a maximum of L4.

 ---

 Name        : Windleaf
 Race        : Arkosian
 Sex         : Female
 Age         : 17
 Height      : 5'6"
 Weight      : 125 lbs.
 Intelligence: Above Average
 Weapon      : Bow
 Specialty   : Spellcasting

 From the wilds of Enclaan springs Windleaf, ready to pulverize any baddie w/
 a bad attitude...well, that'd be a more fun description. In actuality, she's
 a thoughtful and caring mage from a backwoods town, and stumbles upon Stinger
 during the Port Lochane disaster. They team up and the rest is history. Do I
 see a bit of love blooming? Hmm...

 Her specialty is spellcasting, of which she has four "classes" to go up in.
 Each time she gains a level, more spells! Hooray for you!
  ___________________________________________________________________________
 | SPELL         | LV? | ELEMNT | MP? | EFFECT                               |
 |―――――――――――――――|―――――|――――――――|―――――|――――――――――――――――――――――――――――――――――――――|
 | Beetle        | LV1 | ------ |  12 | Increases target's DEF               |
 | Drakeball     | LV1 | Fire   |  12 | Single-target damage (low)           |
 | Hawk          | LV1 | Fire   |  40 | Single-target damage (mid)           |
 | Soothing      | LV1 | ------ |  12 | Heals ally (low)                     |
 | Beeswarm      | LV2 | Spirit |  25 | Single-target damage (low)           |
 | Flamebless    | LV2 | ------ |  25 | Target's attack = fire-elemental     |
 | Shatter       | --- | Spirit |  30 | Single-target damage (low)           |
 | Gust          | LV3 | Earth  |  35 | Single-target damage (mid)           |
 | Python        | LV3 | Spirit |  35 | Single-target damage (mid)           |
 | Soothe All    | LV3 | ------ |  35 | Heals allies (low)                   |
 | Antidote      | LV4 | ------ |  45 | Single-target poison cure            |
 | Snakebite     | LV4 | ------ |  45 | Single-target poison inflict         |
 | Spiritbless   | LV4 | ------ |  45 | Target's attack = spirit-elemental   |
 |---------------+-----+--------+-----+--------------------------------------|
 | Armadillo     | LV1 | ------ |  50 | Increases target's AGL & DEF         |
 | Kraken        | LV1 | Spirit |  75 | Multi-target damage (mid)            |
 | Mending       | LV1 | ------ |  50 | Heals ally (mid)                     |
 | Blindness     | LV2 | Spirit | 100 | Single-target blindness inflict      |
 | Rageshriek    | LV2 | Spirit | 100 | Multi-target damage (mid) + %Confuse |
 | Windstrike    | LV2 | Earth  | 100 | Single-target damage (mid)           |
 | Drakestrike   | LV3 | Fire   | 110 | Single-target damage (mid)           |
 | Mend All      | LV3 | ------ | 110 | Heals allies (mid)                   |
 | Owltalon      | LV3 | Spirit | 110 | Multi-target damage (mid) + %Poison  |
 | Sirencall     | LV4 | ------ | 125 | Single-target sleep cure             |
 | Soulrise      | LV4 | ------ | 125 | Revives KO'd ally (low)              |
 | Wolfclaw      | LV4 | Spirit | 125 | Single-target damage (mid) + %Parlyz |
 |---------------+-----+--------+-----+--------------------------------------|
 | Healing       | LV1 | ------ | 135 | Heals ally (high)                    |
 | Mammoth       | LV1 | Water  | 135 | Multi-target damage (mid)            |
 | Weakness      | LV1 | Spirit | 135 | Single-target weakness inflict       |
 | Drakewrath    | LV2 | Fire   | 140 | Single-target damage (mid)           |
 | Spellbind     | LV2 | ------ | 140 | Single-target spellbind inflict      |
 | Wyrm          | LV2 | Spirit | 140 | Single-target petrify inflict        |
 | Heal All      | LV3 | ------ | 150 | Heals allies (high)                  |
 | Windwrath     | LV3 | Earth  | 150 | Multi-target damage (mid)            |
 | Cleanse       | LV4 | ------ | 200 | Single-target all-status cure        |
 |---------------+-----+--------+-----+--------------------------------------|
 | Bodysoul Rise | LV1 | ------ | 200 | Revive's KO'd ally (high)            |
 | Apocalypse    | LV1 | Earth  | 350 | Multi-target damage (HIGH AS CRAP)   |
 | Drake         | LV1 | Fire   | 250 | Multi-target damage (high)           |
 | Titan         | LV1 | ------ | 250 | Increases target's PR/ATT            |
 |_______________|_____|________|_____|______________________________________|

 ---

 Name        : Harv-5
 Race        : Harvester Robot Mark 5
 Sex         : Male
 Age         : Actual 40+, mental (young adult)
 Height      : 5'6"
 Weight      : 250 lbs.
 Intelligence: Average
 Weapon      : Scythe
 Specialty   : Immunity

 Having been ordered out of the fields to find help for his wrecked hometown
 of Barleygrove, he meets up with Stinger and Windleaf to find help. There's
 always been something weird about this robot, with his razor-sharp wit and
 seemingly knowing more than he lets on. Just what lies beneath those steely
 eyes...

 His specialty is having immunity to statuses. As he goes up in level, his
 body is rewired to automatically guard! In order: Paralysis, Sleep, Stone.
 Remember...every four levels!

 ---

 Name        : Xero Von Moon
 Race        : Male
 Sex         : 554
 Age         : 18
 Height      : 18"
 Weight      : 13 lbs.
 Intelligence: High
 Weapon      : Psi Blast
 Specialty   : Spellcasting

 Good ol' Von Moon...as a Magewarrior he was a force to be reckoned with, but
 ended up being beheaded. However, since he had a fake body anyway, he's able
 to get around as a disembodied head! He's quite a force to be reckoned with
 and makes a great healer character. Did you hear the joke about why Xero did
 not go to the party? He had noBODY to go with. Haha... >___>

  ___________________________________________________________________________
 | SPELL         | LV? | ELEMNT | MP? | EFFECT                               |
 |―――――――――――――――|―――――|――――――――|―――――|――――――――――――――――――――――――――――――――――――――|
 | King Uhndrash | LV1 | Psi    |  65 | Multi-target damage (low)            |
 | LoHeal        | LV1 | Psi    |  25 | Heals ally (low)                     |
 | Paralysis     | LV1 | Psi    |  25 | Single-target paralysis inflict      |
 | Psidart       | LV1 | Psi    |  25 | Single-target damage (low)           |
 | Psishield     | LV1 | Psi    |  25 | Increases target's DEF               |
 | Awaken        | LV2 | Psi    |  35 | Single-target sleep cure             |
 | LoHeal All    | LV2 | Psi    |  35 | Heals allies (low)                   |
 | Sleep         | LV2 | Psi    |  35 | Single-target sleep inflict          |
 | MassParalysis | LV3 | Psi    |  50 | Multi-target paralysis inflict       |
 | Psidagger     | LV3 | Psi    |  50 | Single-target damage (low)           |
 | Purify        | LV3 | Psi    |  50 | Single-target poison cure            |
 | Mass Sleep    | LV4 | Psi    |  60 | Multi-target sleep inflict           |
 | Psiarmor      | LV4 | Psi    |  60 | Increases target's AGL/DEF           |
 | Psiscream     | LV4 | Psi    |  60 | Multi-target damage (low)            |
 |---------------+-----+--------+-----+--------------------------------------|
 | Clarity       | LV1 | Psi    |  75 | Single-target confusion cure         |
 | MidHeal       | LV1 | Psi    |  75 | Heals ally (mid)                     |
 | Queen Brokul  | LV1 | Psi    |  75 | Multi-target damage (mid)            |
 | Confusion     | LV2 | Psi    | 100 | Single-target confusion inflict      |
 | Psiphon       | LV2 | Psi    | 100 | Single-target HP-drain attack        |
 | Strength      | LV2 | Psi    | 100 | Increases target's STR               |
 | MidHeal All   | LV3 | Psi    | 110 | Heals allies (high)                  |
 | Psibless      | LV3 | Psi    | 110 | Target attack = psi-elemental        |
 | Psychedelia   | LV3 | Psi    | 110 | Lower's target's PR/AGL              |
 | LoRestore     | LV4 | Psi    | 125 | Revives KO'd ally (low)              |
 | MassConfusion | LV4 | Psi    | 125 | Multi-target confusion inflict       |
 | Psifreeze     | LV4 | Psi    | 125 | Single-target petrify inflict        |
 |---------------+-----+--------+-----+--------------------------------------|
 | HiHeal        | LV1 | Psi    | 135 | Heals ally (high)                    |
 | King Fanoma   | LV1 | Psi    | 135 | Multi-target damage (mid)            |
 | Vigor         | LV1 | Psi    | 135 | Single-target slow cure              |
 | Boggle        | LV2 | Psi    | 145 | Single-target pathetic inflict       |
 | Prowess       | LV2 | Psi    | 145 | Increases target's PR                |
 | HiHeal All    | LV3 | Psi    | 150 | Heals allies (high)                  |
 | Nightmare     | LV3 | Psi    | 150 | Multi-target damage (mid) + %Weaknss |
 | Full Restore  | LV4 | Psi    | 225 | Revives KO'd ally (full HP)          |
 | Mass Boggle   | LV4 | Psi    | 200 | Multi-target pathetic inflict        |
 |---------------+-----+--------+-----+--------------------------------------|
 | King Khelest  | LV1 | Psi    | 250 | Multi-target damage (high)           |
 | Sum of All Fear LV1 | Psi    | 250 | Multi-target damage (mid) + %Confuse |
 | Wraithform    | LV1 | Psi    | 300 | Heals ally (full HP)                 |
 |_______________|_____|________|_____|______________________________________|

 ---

 Name        : Clemett
 Race        : Gadgeteer
 Sex         : Male
 Age         : 26
 Height      : 5'8"
 Weight      : 350 lbs.
 Intelligence: High
 Weapon      : Multicannon
 Specialty   : Gadgeteering

 Clemett is one mean pariah in the Gadgeteer community, and after being sent
 from Eyre to live on the surface, he gets caught in Ziggurat. After being
 freed by the team, he helps out from then on. His Gadgeteering ability, once
 raised, increases the damage of his multicannon rounds. His normal attacks
 all consume Mana, which means his close-range Special attack may have to be
 used once he runs out.

 ---

 Name        : Jirina
 Race        : Grey Org
 Sex         : Female
 Age         : 25
 Height      : 6'6"
 Weight      : 275 lbs.
 Intelligence: Average
 Weapon      : Fists
 Specialty   : Spellcasting

 Jirina is a powerhouse org from the wrecked Wyldern town of Pays'Hom, where
 her people were enslaved and forced to work in the Hexite Mines. Even with
 the pacifistic ways of her people, she's been trained in the warrior's ways,
 and joins up with Stinger's group to bash some heads in and get vengeance...!

  ___________________________________________________________________________
 | SPELL         | LV? | ELEMNT | MP? | EFFECT                               |
 |―――――――――――――――|―――――|――――――――|―――――|――――――――――――――――――――――――――――――――――――――|
 | Earthbless    | LV1 | -----  |  25 | Target's attack = earth-elemental    |
 | Liteheal      | LV1 | -----  |  25 | Heals ally (low)                     |
 | Nimble        | LV1 | -----  |  25 | Increase target's AGL                |
 | Power         | LV1 | -----  |  25 | Increase target's ATT                |
 | Slowmist      | LV1 | -----  |  25 | Single-target slow inflict           |
 | Boltstun      | LV2 | Earth  |  35 | Single-target damage (low) + %Slow   |
 | Tidalstrike   | LV2 | Water  |  35 | Single-target damage (low)           |
 | Earthstrike   | LV3 | Earth  |  50 | Single-target damage (low)           |
 | LiteHeal All  | LV3 | ------ |  50 | Heals ally (low)                     |
 | Borealis      | LV4 | Earth  |  60 | Multi-target damage (low)            |
 | Weakling      | LV4 | ------ |  60 | Single-target weakness inflict       |
 |---------------+-----+--------+-----+--------------------------------------|
 | Mistheal      | LV1 | ------ |  75 | Heals ally (mid)                     |
 | Venomrain     | LV1 | Earth  |  75 | Single-target poison inflict         |
 | Warskill      | LV1 | ------ |  75 | Increases target's PR                |
 | Icebless      | LV2 | ------ | 100 | Target's attack = water-elemental    |
 | Icestrike     | LV2 | Water  | 100 | Single-target damage (mid)           |
 | MistHeal All  | LV3 | ------ | 110 | Heals allies (mid)                   |
 | Sweetmist     | LV3 | ------ | 110 | Single-target confusion inflict      |
 | Icesleep      | LV4 | ------ | 125 | Single-target sleep inflict          |
 | Inept         | LV4 | ------ | 125 | Lowers target's PR                   |
 |---------------+-----+--------+-----+--------------------------------------|
 | Allheal       | LV1 | ------ | 135 | Heals allies (high)                  |
 | Stoutbody     | LV1 | ------ | 135 | Increases target's DEF               |
 | Sunstrike     | LV1 | Fire   | 135 | Single-target damage (mid)           |
 | Rockskin      | LV2 | ------ | 145 | Increases target's ATT/DEF           |
 | Stoneform     | LV2 | ------ | 145 | Single-target petrify inflict        |
 | Potency       | LV3 | ------ | 150 | Increases target's ATT/PR            |
 | Sunblind      | LV3 | ------ | 150 | Lowers target's AGL + %Blind         |
 | Maximize      | LV4 | ------ | 200 | Increases target's ATT/PR (high)     |
 | Pathetic Foe  | LV4 | ------ | 200 | Single-target damage (low) + %Pthetc |
 |---------------+-----+--------+-----+--------------------------------------|
 | Blizzard      | LV1 | Water  | 250 | Multi-target damage (high) + %Sleep  |
 | Boltscream    | LV1 | Earth  | 250 | Multi-target damage (high) + %Slow   |
 | Nova          | LV1 | Fire   | 250 | Multi-target damage (high) + %Blndns |
 | Worldfury     | LV1 | Earth  | 250 | Multi-target damage (high) + %Cnfusd |
 |_______________|_____|________|_____|______________________________________|

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
01) PORT LOCHANE                                                         [WK01]
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――――――――――――――――――――――――――――――――――| ITEMS ―――――――――――――――――――――――――――――――――――|―
                                  |  _                    _                  |
                        )―――――\   | |_| Kii Nuts         |_| 100 Gold        |
                     |\/ 1     |  | |_| Nails [5]        |_| Deathcheat      |
       ___ ________ _|         |  | |_| Fyrn Tonic [2]   |_| Aether Drop [3] |
      | 7 |     2 3|_       ___|  | |_| Deathcheat [2]   |_| Daro Root [2]   |
      |___|―――――\45| |START|      | |_| Dirk [5]         |_| Fyrn Tonic      |
         \ \     |6| |___  |      |__________________________________________|
          \ \    | |     |_|
           \ \__/_/      | |   The game starts with the pirate-lookin' hero
           / ____/       |8|   being forced to engage in a fight with a nasty
          /_/             ―    Bulrazor. Three attacks will down it, however!
    EXIT--'
                              After gaining his bearings, name our rapscallion
  ___ _____________________   hero (default: Stinger) and pick up a [Kii Nuts]
 | # | ITEMS               |  near the old lady survivor. A man will run up at
 |―――|―――――――――――――――――――――|  around this time and ask if Stinger needs any
 | 1 | Kii Nuts            |  useful battle tips; if you know the tutorial, 
 | 2 | 100 Gold            |  feel free to skip it.
 | 3 | Nails [5]           |
 | 4 | Deathcheat          |  South of this screen is a dead-end dock with a
 | 5 | Fyrn Tonic [2]      |  locked box. This is the first treasure chest to
 | 6 | Aether Drop [3]     |  be lockpickable! This LV1 lock requires four
 | 7 | Deathcheat [2]      |  correct, successive inputs -- the d-pad controls
 |   | Daro Root [2]       |  the left pick, the four icon buttons the right.
 | 8 | Dirk [5]            |  So, if the left pick moves up, press up on the
 |   | Fyrn Tonic          |  d-pad; if the right pick moves down, press the
 |___|_____________________|  X-button. And so on...

 The reward is five [Dirk]s -- items that can be thrown at foes by Stinger --
 and a [Fyrn Tonic]. Double-back a screen and head out the other exit, which
 dumps Stinger near a molten crater. Plenty of items are strewn around this
 area: [Nail]s, [Deathcheat], two [Fyrn Tonic]s, and three [Aether Drop]s.
 Head out the screen nearest the NPC here to find the remains of a blacksmith
 shop. A cache here contains two [Deathcheat]s and two [Daro Root]s!

 Head out the west side and try to leave town; a girl will run past, catching
 Stinger's eye. After some scenes, she introduces herself (default: Windleaf)
 as someone from Enclaan, which has seen the same fortune as the port. Since
 she joins on the quest for aid, leave this festerin' deathpit and enter the
 world map. And, for reference:
                                                 ____________________________
 STINGER                  WINDLEAF              | ENEMIES IN TOWN:           |
                                                |                            |
 - Fighter                - Mystic              | - Bulrazor                 |
 - Level 1                - Level 1             |____________________________|
 - Leather Gauntlets      - Leather Gauntlets   | ENEMIES ON WORLD MAP:      |
 - Studded Armor          - Leather Armor       |                            |
 - Duellist Sword         - Hunter's Bow        | - Loper                    |
 - Attack  : 35           - Attack : 30         | - Rutabega                 |
 - Defense : 45           - Defense: 40         |____________________________|
 - Agility : 40           - Agility: 45
 - Prowess : 20           - Prowess: 20
 - Speed   : 25           - Speed  : 30
 - Lockpick: L1           - Magic  : 20

 Head to the Mountain Path north of Lochane's remains.

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02) MOUNTAIN PASS      [MAP: gamefaqs.com/console/psx/file/198598/51703] [WK02]
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――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
 ENEMIES:                                           |    |                  |_
                                 To Red             | 01 | Studded Gauntlet |_|
  - Skeleton          __  __   Tom's Cave           | 02 | Deathcheat       |_|
  - Shockworm        (12)(13)        \              | 03 | Shovel           |_|
  - Pachawing         \ \/ /        _|―|____        | 04 | Kii Nuts [2]     |_|
                    __ \  /        |  ______|-EXIT  |    | Daro Root [2]    |_|
                   | 9|_) )        | |______        | 05 | 1000 Gold        |_|
                   |10 _| |        |______  |       |    | Barleyshot [10]  |_|
                   |11| | |          __   | |       |    | Aether Drop      |_|
                    ――   \ \__      |14|  | |       | 06 | Aether Drop      |_|
                          \   \     |15|  | |       | 07 | Kii Nuts         |_|
 Obligatory mountain   ___/ /\ \____|16|__| |       | 08 | Fyrn Tonic       |_|
 area! At the start,  | 8  |  \      ――     |       | 09 | 125 Gold         |_|
 Stinger will lead     ――| |   ―――――――――――――        |    | Owl Talon [5]    |_|
 his comrade to the      | |    ______________      | 10 | Beans            |_|
 cabin of his friend     | |   /          6 7 |     | 11 | Tulian Cheese    |_|
 Muggins, across the   __| |__/ /―――――――――――――      | 12 | Beans            |_|
 creek.               \ 5      /                    | 13 | Deathcheat       |_|
                       ――| |―――  /―――――――\          | 14 | Deathcheat       |_|
 Inside, the third       | |    / /―――――\ \_ ___    | 15 | Berk Jerky       |_|
 character will join     | |___/ /       \  \ 1 \   | 16 | Studded Armor    |_|
 the party (default     /       /         \23\――    |    | Sentry Bow       |_|
 name is Harv-5). A    / /――――――          / _ \     |____|__________________|
 [Studded Gauntlets]   \/START           / / \4\
 can be found strewn                    ( (   ―
 in this bloody place,                   \_\
 as well. Get it and leave.

 Outside on the dirt path, a [Deathcheat] and [Shovel] are found nearby. Down
 the path, two [Kii Nuts] and [Daro Root]s are bundled. Return to the main
 trail that leads north, looking for a small barrel containing a [1000 Gold],
 ten [Barleyshot] weapons for Harv-5, and an [Aether Drop]. Hike east from
 there across the river again, to find a deposit of [Aether Drop] & [Kii Nuts]!
 Yeah, not that spectacular...oh well.

 Northbound once more, a [Fyrn Tonic] is by a lefthand ditch. This time, leave
 the side-trail alone and Stinger will tell everyone his cousin Brink lives in
 a nearby hut. Lockpick it and see some scenes -- everyone can rest and save
 here if y'like. Get the [125 Gold], five [Owl Talon]s, [Beans], and [Tulian
 Cheese] before splitting. Don't forget to read "Gone with the Storm" for some
 melodramatic nonsense!
_____________________
 HARV-5              |  North of Brink's pad is a corpse, [Beans], and a lone
                     |  [Deathcheat]. I bet the cadaver could've used that'un,
 - Guardian          |  huh? So close! Now, take the side-tail that was left
 - Level 1           |  alone earlier, and bound across the river for the last
 - Studded Helm      |  time. Search a cave for some [Berk Jerky], another one
 - Studded Gauntlets |  of those [Deathcheat]s, and [Studded Armor] + [Sentry
 - Wood Armor        |  Bow]! Give these to Stinger and Windleaf, since Harv-5
 - Worker Scythe     |  already has optimum equipment.
 - Attack  : 40      |
 - Defense : 70      |  On the cliff exterior, spy the footholds to climb up.
 - Agility : 35      |  Missed these my first time through, actually! At the
 - Prowess : 20      |  top is the east exit onto the world map, and a cave.
 - Speed   : 25      |  This cave is optional, but if you do the events, the
 - Immunity: L1      |  team will be set defense-wise for QUITE some time. And
_____________________|  when I say this, I'm talking for hours and hours. It's
                        really too bad the equipment is so good that it lowers
 the overall difficulty. Anyway, once everyone has a few levels under their
 belt, go in (or avoid to preserve some difficulty, I guess).

 NOTE: Windleaf comes with 100 Field Arrows, but each time she attacks one is
       depleted. To preserve the inventory without making her useless, have
       her "Engage" an enemy and use the "Special" up-close attack which just
       uses her longbow as a bashing instrument. It helps later on, too!

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RED TOM'S CAVE [OPTIONAL]                                                [OP01]
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――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
 MAP: gamefaqs.com/console/psx/file/198598/51704    |    |                  |
             ____ _____ ___________ _____________   |    |                  |
            |1234| BOSS|###########|  _____   ___|  | 01 | Aether Potion    |_|
             ―――― ――――― ―――――――――|#| |_____| |___   |    | Gogarin Amulet   |_|
                 |―――――|___|―――| |#|___          |  | 02 | 5000 Gold        |_|
                 | |―|___  |―| | |#####|―| |―――| |  |    | Chaos Talon [10] |_|
 ENEMIES:        | |_____| |_| |_| |―|#| | | |― _|  | 03 | Lifeback [2]     |_|
                 |  _   _          | |#| | | | |_   |    | Ullk Oil [4]     |_|
  - Red Tom      | |_| | | |―――――――  |#| | | |_  |  | 04 | Battle Armor     |_|
                 |  ___| | |_________|#|_| |___| |  |    | Battle Gauntlets |_|
                 | |     |            ###########|  |    | Battle Helm      |_|
Just follow the  | |      ―――――――――――――――| |―――|#|  |____|__________________|
map above until  | |_____________________| |_  |#|
y'arrive at the  |___________________________| |#|
bloody cave the                                 ―\
boss derives from...                              Start

|―――――――――――――――|―――――――|―――――――――|―――――――――――|―――――――――|――――――――――――――――――――|
| Red Tom       | Chaos | HP: 678 | EXP:  338 | $:  252 | DROP: Airthorn [5] |
|_______________|_______|_________|___________|_________|____________________|

  Let me just say that Red Tom might be one of the hardest bosses in the
  entire game, if only because the difficulty from here on out decreases
  severely! All of his magical attacks can do 100-plus damage, which is why
  one should only take this foe on when there's ample HP to spare. However,
  it's quite possible to take this guy on even at Lv2! Windleaf should stay
  back and cast Beetle on Harv-5 and Stinger, who should be doing aggressive
  strikes (~40+). Windleaf should heal and Aggressive attack herself. When
  Sky's Fury is cast, either heal/use Deathcheat to revive the person. Luck
  should be on the player's side, as Tom mostly uses piddly physical attacks
  (at least with Beetle on!) leaving much slaying for the party to do. This
  fight can be put off until later, after all, but with the bounty so good,
  why wouldja? He may drop Airthorn items, too. 

 Meanwhile, in the back room, there is a treasure trove of goodies to steal:
 [Aether Potion], [Gogarin Amulet], [5000 Gold], ten [Chaos Talon]s, two
 [Lifeback]s, and four [Ullk Oil]s. But, the real haul here is on the corpse
 of a knight. Steal the [Battle Armor], [Battle Gauntlets], and [Battle Helm]
 to REALLY outfit your party properly. Give Windleaf the helm so her defense
 is through the roof, and give each of the men one of the other items.

 Now you're unstoppable, pretty much. Yay!

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ENCLAAN [OPTIONAL]                                                       [OP02]
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――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                                    |    |                  |_
                                                    | 01 | Aether Drop [2]  |_|
   /―――――――\   /―――\                                | 02 | Saw              |_|
  / /―――\ 4 \ / 2 3 )                               | 03 | Gems             |_|
 ( (     \__/ \    /                                | 04 | Deathcheat       |_|
  \ \______    \  /                                 |____|__________________|
   \_______/\  / /
           \ \/ /          This is but a humble husk of a resort town, so it
            \  /           ain't of much storywise. Get the two [Aether Drop]s
             )(            along the path leading to the inn remnants, where a
             ||            [Saw] and [Gems] can be found. The second and only
             ||_           other screen by the muddy stream isn't eventful
             |_ |          either. Collect the [Deathcheat] by the old lady
               ||_____     and split. Either way, it's eastbound on the world
               |1     |    map.
                ――――――)
                   Enter

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FORESTGROVE [OPTIONAL]                                                   [OP03]
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――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                                    |    |                  |_
 Widely acclaimed as a rude hick town (that drew a  | 01 | Hoe              |_|
 lot of travelers in, if you read a guidebook back  | 02 | Beans [5]        |_|
 at the mountain pass), there's not much here other | 03 | Beans [5]        |_|
 than some folks who seem unaffected by events of   | 04 | Goat Milk        |_|
 late.                                              | 05 | Perfume          |_|
                                                    | 06 | Fyrn Salve       |_|
 Pick up the [Hoe] on the ground and enter the hut  |    | Greencod         |_|
 nearby for two helpings of five-count [Beans].     |____|__________________|
 The next house over contains just [Goat Milk] and
 a funny cookbook. One more over is a [Perfume] house.

 Talk to the man outside by the axe (Cecil Sr.) and then his wife Hatty, who
 will donate some supplies a [Fyrn Salve] and [Greencod]. Hooray... Okay, on
 to Barleygrove, the real target. It's to the southeast.

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03) BARLEYGROVE                                                          [WK03]
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――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                    _______                         |    |                  |_
 ENEMIES:          | 68    |                        | 01 | 50 Gold          |_|
                   |  57   |                        |    | Fused Glass      |_|
  - Beggar          ――| |――                         | 02 | Daro Root        |_|
  - Skeleton     _____|―|__                         | 03 | Fyrn-ade         |_|
  - Barleybeast  \4    _   |                        | 04 | Guardscythe      |_|
                  ―\  |_|  |__                      | 05 | Greencod         |_|
                    ) 3     __|---ENTER             | 06 | Vigor Pill       |_|
                   / /――\ \1\                       |    | Aether Drop      |_|
                   \/    \2)―                       |    | Kii Nuts         |_|
                                                    | 07 | 500 Gold         |_|
 Another fairly standard destroyed town, which when | 08 | Wrench           |_|
 entered, allows the crew to enter Rockra (Harv-5   |    | Daro Root [3]    |_|
 will have prevented this before visiting here...). |____|__________________|

 For now, collect the [50 Gold], [Fused Glass], [Daro Root], [Fyrn-ade], and
 [Guardscythe] from the first screen. In the second area, [Greencod], [500
 Gold], and a [Wrench]/[Daro Root]x3 group is found. If you're eagle-eying,
 there is a dark-brown pot near the upper-left lamp to find as well. It's got
 [Vigor Pill], [Aether Drop], and the incrediblastic [Kii Nuts]. Wowzers!

 Okay, time to head for Rockra. This is the mountain area north of Enclaan...

 ---

 NOTE: Around this time, you'll probably be getting full inventory notes. The
       "restores 1 HP" and "nothing special" items are junk and can be tossed.
       However, some of those crappy items can be sold later on for a profit,
       if you like. Is it worth keeping them for 20 hours to make an extra 100
       gold? Not by my reckoning. I ditch that crap the second I find it. :p

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04) ROCKRA                                                               [WK04]
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――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                                    |    |                  |_
 This area is just a small mini-boss area that can  | 01 | Mail Gauntlets   |_|
 only be entered after visiting Barleygrove. Enter  |    | Glasshards [10]  |_|
 for [Mail Gauntlets] and ten [Glasshards] right in | 02 | Trooper Arrow 20 |_|
 front of the entrance. Twenty [Trooper Arrow]s are |    | Studded Helm     |_|
 with a [Studded Helm], also. Equip and continue... | 03 | Defender Bow     |_|
                                                    |    | Mail Armor       |_|
 After some scenes, it's time to feed...            |    | Guardblade       |_|
                                                    | 04 | Deathcheat [2]   |_|
 And...I'm running out of small filler sentences... |    | Venom Dagger [5] |_|
                                                    |____|__________________|

|―――――――――――――――|―――――――|―――――――――|―――――――――――|―――――――――|――――――――――――――――――――|
| Rockra        | Earth | HP: 323 | EXP:  292 | $:  112 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|

 If you got the battle gear from Red Tom's cave earlier, this is a cinch. Use
 Beeswarm to kill the Rocklings around it with ease, then Beetle on everyone
 as they turn Rockra into a fine granulated powder. Simple...

 Collect the [Defender Bow], [Mail Armor], and [Guardblade] 'fore splitting. A
 twofer [Deathcheat] and five [Venom Dagger]s are also nearby. Back on the
 world map, Karillon is in the north; Cat Man in the east.

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CAT MAN [OPTIONAL]                                                       [OP04]
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――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
 Just a small hut of no consequence, really. Pocket |    |                  |
 the [Mail Helm] outside the house and head on in.  | 01 | Mail Helm        |
 Talk with Catman and answer properly (as Windleaf) | 02 | Greencod         |
 to get a [Greencod]. If you say you don't like the |____|__________________|
 kitties, the conversation abruptly ends...

 You can also read his book on the table if y'scoop his litter box. Nothing
 else, however. To Karillon!

_______________________________________________________________________________
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05) KARILLON                                                             [WK05]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                    [10]            |    |                  |_
                                  Council           | 01 | 999 Gold         |_|
                                   Bldg.            |    | Prodigy Gum      |_|
                                     |    .-Bell    |    | Aether Wafer     |_|
                EYRE DOCK <--|―――|  |―|  |―|Tower   | 02 | Deathcheat       |_|
                              ―| |  | |  | |        |    | Compost          |_|
                               | |__| |__| |        |    | Shovel           |_|
                               |____   ____|        | 03 | Bistro Pass      |_|
                                    | |  _          | 04 | Letter to Karl   |_|
                   Whyte House--|―| | | |7|--Mayor  | 05 | Letter to Diva   |_|
                                |―|_| |_|―|__       | 06 | 200 Gold         |_|
           Diva Residence     |―            _|      | 07 | Deathcheat       |_|
                         \__ _| |―――|_|――| |        |    | Aether Drop      |_|
                         |46|_  |  PARK  | |_ _     |    | Steel Arrow [10] |_|
                          ――  | |        |  _| |    | 08 | 1000 Gold        |_|
                           _ _| |________| |_ ―\    | 09 | 100 Gold         |_|
                          |_|________   _____|  \   | 10 | Council Message  |_|
                                     |_|         )  |____|__________________|
                                      |     Bistro
                                      |
            Hall of Wisdom  Museum   |―|_ _.-Municipal Office
                          \     |    |  _|8|
                          |―|  |―|   | |_ ―
                          |―|__|―|___|  _|―|-Willis' Building
  Grishame's Place-._ _|――             |  ―
                   |9|_  |―――――――――――――
                    ― _| |
                   |―|_  |
                    ―  |  ―――――――――――――――――|
                        ―――――――――――――――――| |_ _.-Martine's Weapons
                   Warrior's Tailor-._   |  _|_|
                   Guild Hall---|―| | |  | |    _.-State Nursing Home
                               _|―|_|―|__| |_|―|_|
                              |_______         | 
                                      | |――――――
   Blacksmith  Karl the Kept Man--._ _|―|
          |       Croquer's       |5|_  |
          |               \        ―  | |_ _
          |         Hotel  \    |―|___|  _|_|
 Gang     |         _/ Items\_ _|  _____|          ONLY POINTS OF INTEREST
Hangout   |        |1|   \_ |3|_  |                ARE LISTED ON THE MAP!!
 __/      |  |―|―| |2|   | | ―  | |_ _
|  | |―|―|―| |―|―| |―|___|―|____|  _|_|          |―――――――――――――――――――――――――|
|  |_|―|―|―|_|    ―               |              | Karillon Shoplink: SH01 |
|      |       |――――――| |―――――――――               |_________________________|
|      |        ―|―|  |―|__
 ―――――― ――――――――― ―   |____|-ENTER

 This town is HUGE, so much so in fact that it's split into three sections:
 Oldtowne, Middletown, and Hightowne. For easier digesting, I'll splinter the
 walkthrough into those same 3 pieces.

________
――――――――
OLDTOWNE
________
――――――――

 After arriving and watching the opening dialogue, the guards suggest talking
 with their captain in Middletowne. Forget that for awhile since there's lots
 of stuff to do 'fore then.

 The hotel is the nearest door at the bifurcation. When the man asks if the
 team will stay for 100G, decline -- it's possible to sleep in the stable!
 Some scenes will take place before morning comes. Save and search Harv-5's
 resting place for [999 Gold], [Prodigy Gum], and [Aether Wafer]. The fourth
 stable at the end has items as well: [Deathcheat], [Shovel], and [Compost].

 Back in front of the inn, the tour begins to the left. Danl's Curiosities
 is the next shop down the way. He's got some items and bric-a-brac for sale,
 and if you want to throw some money down the toilet, buy his shop for 5000G!
 It goes out of business later on if you don't purchase the rights, but it's
 really useless in the long run, at least in this author's opinion.

 Down the block are more useless houses, so I'll just talk about the 2 that
 are of any importance. First, the blacksmith's foundry has upgraded items
 and can enchant weapons with elements (although I do not recommend this as
 it's expensive and rather useless in the long run). The other useful place
 here is the farthest left alley, near the crypt. Guillame and his thugs'll
 fight the party here and if y'win, 100G and some EP're received. This is a
 good way to get experience as world map enemies don't give this much, even!

 ---

 Now, back at the hotel, start walking right. Traylor has an item store next
 door which has pretty lame content. Next house down belongs to a chambermaid
 (uneventful) and further along is Chef Croquer's house. Make sure to help her
 on the 'job' to get the [BISTRO PASS] key item. This allows one to eat for
 free in Hightowne, instead of paying 10000G each time!

 The other houses aren't worth exploring except for the brisk dialogue. Exit
 into...

___________
―――――――――――
MIDDLETOWNE
___________
―――――――――――

 The nearest building houses the guild association and Pietro's shop, The
 Warrior's Tailor. This is the best armor supplier in Karillon, although it's
 still useless if you robbed Red Tom of his awesome stash. The next door down
 is the state nursing home (uneventful) and along the curvy road, Martine's
 Weapons is located. Definitely buy Windleaf more arrows here. The Elysium
 Goods store is down the way, which has the best item supply in Karillon.

 Next up, the green house. It's locked but later contains a writer who will
 pay cash for the party's memoirs. The Hall of Wisdom is found further along,
 then a museum that has some funny comments. Only the captain's barracks and
 the tax agency are left, from here.

 ---

 Talk with Captain Willis and a date will be set to tell the Hightowne council
 about the crap that's been going on outside. So, let's go to the last section
 of town! The Karillon Skyway nearby will act as a ferry.

_________
―――――――――
HIGHTOWNE
_________
―――――――――

 This place is much more smaller, but makes up for it in snootiness. Let's go
 clockwise: the first unlocked door belongs to the Diva! Talk to her and when
 she suggests being "useful," talk about it to learn she's wants a package
 delivered for 200G. Agree to get the [Letter to Karl] and take it to his home
 in Oldtowne and get the [Letter to Diva] in return.
 
 Other than this, the houses following a clockwise pattern are: Whyte House,
 Mayor's House (locked), and the Bistro. None of them have items, however! Go
 into the city park for a scenic view, although be warned that there are mimes
 there who will attack viciously...seriously!

 ---

 Go past Whyte's mansion to the tri-fork, leading to the Eyre Dock, Council
 Building, and Belltower (respectively, left to right). Willis will be waiting
 by there and the meeting will take place. A job is offered: seek out the Magi
 after finding a way through Gogarin Keep.

 Before leaving, enter the mayor's residence and talk with the man in person.
 He'll give a [Deathcheat], [Aether Drop], and ten [Steel Arrow]s as aid.

________
――――――――
MIDTOWNE
________
――――――――

 After getting off the skyway, enter the first door to the right -- this is
 the municipal accountant's office. Dix will give the party [1000 Gold], half
 the fee. The other half comes after completion of the task, apparently. Also,
 visit Grishame in the newly-opened green house for [100 Gold], if the party
 agrees to sell the rights to their story. He says to drop by after visiting
 the Magic Academy.

________
――――――――
OLDTOWNE
________
――――――――

 The High Sage mentioned stopping by here for the prices, but in fact, it's
 completely necessary to continue! Windleaf will heal his dog Angus, so in
 return, he teaches her the "Spell of Shatter". Everyone automatically meets
 with the upper crust again, gaining the [Council Message].

 ---

 Gogarin Keep, the next destination, is east of Karillon in the mountains...

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
06) GOGARIN KEEP                                                         [WK06]
_______________________________________________________________________________
―| ## | ITEMS ――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――
 |    |                   |_
 | 01 | 90 Gold           |_|  MAP:
 |    | Knight Arrow [10] |_|  www.gamefaqs.com/console/psx/file/198598/51723
 | 02 | Skeleton Key L1   |_|  
 | 03 | Skeleton Key L3   |_|
 | 04 | Skeleton Key L4   |_|         \――――――\   
 | 05 | 1500 Gold         |_|          \ \――\ \
 |    | Knight Helm       |_|           \ \  \ \__
 |    | Knight Gauntlets  |_|            \_\  \___\-EXIT
 |    | Gogarin's Armor   |_|             \8\
 | 06 | 2500 Gold         |_|             / /
 |    | Venom Dagger [5]  |_|            / /
 |    | Cologne           |_|  _     ___|―|___  |―――――|          _____ _______
 |    | Caviar            |_| |6|―| |_   _____| |     |         | 5 4 |       |
 |    | Wine              |_|  ―| |  _|―|_____  |_ _ _|          ―――――|―|―――|―|
 |    | Deathcheat        |_|   |―| |        2|   | |       |―――――――――   ―| | |
 |    | Fyrn Tonic [3]    |_|   | |_|         |_ _| |       | |―――――――――| | | |
 |    | Knightsword       |_|   | |_           _|_  |       | |         | | |―|
 | 07 | Exit Key          |_|   | |_|___   ___|   | |   ____| |         | |_| |
 | 08 | Lard              |_|   |___|   | |     __| |  |BOSS| |_________|  _| |
 |    | Beans             |_|           |―|  .-|__|_|  |__7_|_   _   _____| |3|
 |    | Nuts              |_|        ___| |  |            | |_|_| |_|        ―
 |    | Apple             |_|       |1    |  |            |_____|  |
 |    | Berk Jerky [3]    |_|        ―――| |  |_____________________|
 |____|___________________|             |_|
                                       ENTER

 Although this place is creepy with forboding music, it's quite easy to get
 around. Upon entering the keep from the world map, check the walk-in turret
 just off the main path for [90 Gold] and ten [Knight Arrow]s. Further along,
 Windleaf will break the barrier with her Shatter spell. If you do not know
 this for some reason, the blacksmith in Karillon will teach it to Windleaf!

 Inside, there's a mandatory fight with a wussy Gogarin Knight. These guys're
 cinches, actually. Check the keep's main entrance for a [Skeleton Key L1]
 and enter the right-hand door to find a dining table. The purple-aura door
 will lead to a L1 lockpick for Stinger to jimmy. This leads upstairs.

 Again, take the right door to some barracks. A [Skeleton Key L3] is hidden by
 a chest, so search 'round there to find it. The adjacent room is rigged and
 will plummet everyone into the downstairs kitchen if one walks on the middle;
 if you walk around the sides, however, nothing'll happen. Either way, ending
 up in the library is planned. One of the bookcases is a false door, leading
 to a treasure room. The chest has [1500 Gold], [Knight Gauntlets], [Knight
 Helm], and [Gogarin's Armor] inside! If you search around a little more, the
 [Skeleton Key L4] is nearby too. Make sure you get keep that best skeleton
 key, even if you have to ditch any others (except L3) to make room.

 Head back downstairs to where the mandatory fight with the knight was. Head
 left this time. In the "Hall of Portraits," the only door here requires the
 L4 skeleton key. A torture room is revealed within. There is a spin-crank
 on the wall that opens a secret passage in the iron maiden. A single chest
 is found, containing: [2500 Gold], five [Venom Dagger]s, [Cologne], [Caviar],
 [Wine], a [Deathcheat], three [Fyrn Tonic]s, and a [Knightsword].

 Now, let's find the boss. As soon as y'get back upstairs, take the doorway
 just beside the doorway. This leads to the throne room, and the foe is past
 there. Use the Skeleton Key L3 to enter...

|―――――――――――――――|―――――――|―――――――――|―――――――――――|―――――――――|――――――――――――――――――――|
| Grimsmeer     | Fire  | HP: 492 | EXP:  292 | $:  252 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|

 This battle will be easy-peasy for the most part, if you're Lv2+ with Red
 Tom's equipment. As before, have Windleaf cast Beetle on the main close-up
 attackers while she slings arrows and spells. Beware the Sleepgas attack
 which can be annoying if more than two people are conked out.

 ---

 An [EXIT KEY] is found afterwards, so head back downstairs and take the north
 door into an armory-slash-pantry. The backdoor portcullis (retractable gate)
 has a small picnic basket of [Lard], [Beans], [Nuts], an [Apple], and three
 pieces of [Berk Jerky]. They all suck, so throwing 'em away is recommended.
 From there, simply stroll down the path into the Crescent Valley!

 ---

 The Magic Academy is fairly far away. Keep a southeasternly path, past Bene
 Brokul (inaccessible now), until entering the next 'square' of world map. The
 academy should be within sights there. But why am I telling you all this? Any
 person with eyeballs can look at the blue dot on the map and figure it out...

 Once you go there, however, a Spirit says that two towns in the west have a
 malady and must be freed. Entering the place isn't possible 'til then, so
 head along the "grain" of the Crescent Valley and make for the nearest town
 of...

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
06) ANGLERVILLE                                                          [WK06]
_______________________________________________________________________________
―| ## | ITEMS ――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――
 |    |                   |_
 | 01 | 50 Gold           |_|       Equipment  Bar  ENTER
 |    | Fyrn Tonic [2]    |_|      __)  _   _)  __)   |     Jail
 |    | Aether Drop       |_|     [10| |9| |8| |11]  |―|_ _/
 |    | Stank Moss        |_|     _|―|_|―|_|―|_|―|_ _|  _| |
 | 02 | 200 Gold          |_|    |_________________|_ 1| |_|
 |    | Cerebral Jolt     |_|                        |_| |_|
 |    | Bamf Pill         |_|                        | |_ _____
 |    | Fyrn Salve [2]    |_|                        |  _|34 12|---HOTEL
 | 03 | 150 Gold          |_|    |――――――――――――――――|  |2|_ ―――――
 |    | Platemail Helm    |_|    | SHOPLINK: SH02 |  |  _|--ITEMS
 |    | Goat Milk         |_|    |________________|  | |_ __
 |    | Ale               |_|                        |  _|56|--WAREHOUSE
 | 04 | Gems              |_|                        | | |7 |
 | 05 | Helm of Emmons    |_|                        |_|  ――
 | 06 | Kii Nuts          |_|
 |    | Beer              |_|  Zombies (Lopers) have taken over the town, and
 | 07 | Barleyfiz [3]     |_|  it's the gang's job to kill them. If the player
 | 08 | Steel Gauntlets   |_|  is at level three at least, the going is much
 |    | Steel Helm        |_|  easier...not that it was a tribulation already.
 | 09 | Anglerville Cat   |_|  There are six groups of two around the city
 | 10 | Flame Arrow [20]  |_|  boardwalk, and it's quite easy to kill 'em all!
 | 11 | Flynn's Bow       |_|
 |    | Flame Arrow [20]  |_|  The corpse near the start has [50 Gold], two
 |    | 2000 Gold         |_|  [Fyrn Tonic]s, [Aether Drop], and [Stank Moss]
 | 12 | 500 Gold          |_|  on his person. He won't be needin' 'em anymore!
 |    | Rogue's Dagger [15]_|  Ignore the nearby jail building and go right to
 |____|___________________|    the next screen.

 The boardwalk here has a pail with [200 Gold], [Cerebral Jolt], [Bamf Pill],
 and a [Fyrn Salve] twofer. Enter the nearest door to find an inn! Sleeping is
 free, luckily. Strewn around the hardwood floor is [150 Gold], [Platemail
 Helm], [Goat Milk], some [Ale], and [Gems].

 Back outside, head to the farthest building to find a warehouse. Inside is a
 stockpile! [Kii Nuts], [Beer], three bottles of [Barleyfiz], and a [Helmet of
 Emmons], too.

 Return to the entrance and head right down the other sidewalk. Ignore the
 first door -- a pub -- and enter the second to find a cold forge. The bucket
 contains a [Steel Helm] with [Steel Gauntlets]...which happens to be the
 smithy's specialty. Haha...

 Further down the way is an empty house except for a cat. Inspect it and our
 pal Stinger will wonder if he should take it to Cat Man. Agree to and obtain
 the [ANGLERVILLE CAT] thusly. The last house on the block is a weaponsmith,
 and the corpse has twenty [Flame Arrow]s.

 When all zombies are slain, head to the bar and collect the sweet reward for
 the trouble: [Flynn's Bow], twenty [Flame Arrow]s, and [2000 Gold]. But that
 isn't all! Return to the innkeeper and give the Helmet of Emmons back to him
 for free. He'll throw in [500 Gold] and 15 [Rogue's Dagger]s as a kicker.

 ---

 That's all for this dump. Proceed westernly along the lakeside to find...

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
08) JYNX                                                                 [WK08]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                                    |    |                  |_
 The people in this town are in a gender war, which | 01 | Wraith's Bones   |_|
 means men will only speak with their own kind, and | 02 | Ranger Armor     |_|
 same for women. Switch the Pointman as situations  |    | Ranger Helm      |_|
 call for it. This also applies to buying items at  |    | Ranger Gauntlets |_|
 the general store, although it doesn't matter for  |    | Ranger Sword     |_|
 Warooi's weapons store. Talk with the mayor and    |    | Reaver Scythe    |_|
 his wife (2 houses by entrance) for information... |____|__________________|

 Visit the museum above the town hall and talk with Dr. Heend for some scenes.
 Harv-5 will out his stupid skeletal reconstruction as a graverobber's work,
 and take the [WRAITH'S BONES] after the spectral entity talks with the team.
 To lift the curse, he must be taken to Karillon's graveyard and buried. THIS
 MUST BE DONE TO PROGRESS THE STORY!

 The reward for planting the guy in Oldtowne's cemetary is [Ranger Armor],
 [Ranger Helm], [Ranger Gauntlets], [Ranger Sword], and a [Reaver Scythe]! A
 good haul, to say something.

 Make for the Magic Academy. There's no reason to follow-up in Jynx either, as
 nothing's changed!

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
CAT MAN [OPTIONAL]                                                       [OP05]
_______________________________________________________________________________
―| ## | ITEMS ――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――
 |    |                   |_  If the Anglerville Cat was rescued from the town
 | 01 | Deathcheat [9]    |_| of the same name, he can be donated to the Cat
 |____|___________________|   Man. The reward? Nine [Deathcheat]s! Don't pass
                              this up -- refusing the offer does nothing!
 However, as long as the cat is in the inventory, the proposition stands.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
09) MAGIC ACADEMY                                                        [WK09]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                                    |    |                  |_
 After meeting Fessen, the entire place becomes an  | 01 | Aether Wafer     |_|
 explorable place. Many doors to rummage through... | 02 | 250 Gold         |_|
                                                    |    | Order Arrow [10] |_|
 • Door 01 - Guest quarters                         | 03 | Ullk Oil         |_|
 • Door 02 - Brendan's Room                         | 04 | 50 Gold          |_|
 • Door 03 - Hall of Gathering                      |    | Aether Drop [3]  |_|
 • Door 04 - Inventory with [Aether Wafer]          |____|__________________|
 • Door 05 - Alva's Room
 • Door 06 - Museum
 • Door 07 - Storage
 • Door 08 - Unused Room...
 • Door 09 - Alchemic Workshop
 • Door 10 - Leisure area w/ [250 Gold] & ten [Order Arrow]s
 • Door 11 - Library
 • Door 12 - Helios' Room
 • Door 13 - Storage w/ [Ullk Oil]
 • Door 14 - Kecelia's Room
 • Door 15 - Storage w/ [50 Gold] and 3 [Aether Drop]s
 • Door 16 - LOCKED!
 • Bottom  - Etherwell

 The academy is shaped in a spiralling ramp way with rooms branching off at
 as one descends, so it's easy to visit everywhere but annoying if you need
 to find a single room. Talk with the (4) mages as you descend, picking up
 the items here and there. Make it to the Etherwell at the bottom to learn
 the culprit behind the towns' destruction. Apparently 'he' is in Wyldern, the
 bubble world that exists within the planet. The Natragor Codex is necessary
 to stop 'him,' the magi think, and a colleague named Gamathel has it in a
 tower on the Siltheria continent.

 After some more scenes, Windleaf will stay behind for...err, studying, and
 the men will have to make the journey alone. Head to the locked sixteenth
 (16th) door to find it leads to the Siltherian continent. The 'fire twitch'
 attacks will be unlocked at this time, and can be activated during battle by
 rapidly pressing X and Circle once an attack method has been chosen.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
OLD GUBRATH [OPTIONAL]                                                   [OP06]
_______________________________________________________________________________
―| ## | ITEMS ――――――――――――|――――――――――――――――――――――――――――――――――――――――――――――――――――
 |    |                   |_
 | 01 | Bucket            |_|
 |    | Buttons           |_|       Assembly Bldg.
 |    | Needle            |_|                  \_           Lighthouse
 |    | Thread            |_|                  |5|        __/
 | 02 | Nuts              |_|                  |4|       |12|
 |    | Bolts             |_|                __|―|_______|11|
 |    | Nails             |_|     ENTER ----|__      ____|10|
 | 03 | Soap              |_|                  |    |____ ――
 | 04 | Candle            |_|                __| 1  | 2 3|_ <- House
 | 05 | Aether Drop       |_|     Building--|6 |    |――――7 |<- Stable
 |    | Deathcheat        |_|                ――|    |――――――     _
 | 06 | Wrench            |_|                  |    |  _Inn    |9|\
 |    | Spikes            |_|                  |    |_|8|______| | Dock
 |    | Hammer            |_|                  |_____ _―_________|
 | 07 | Deathcheat        |_|                        |_|
 | 08 | 25 Gold           |_|                          '-Store
 |    | Candy             |_|
 | 09 | Greencod          |_|  This place has so much junk items that I would
 |    | Armortrout        |_|  just throw 'em away or skip 'em entirely -- no
 | 10 | 150 Gold          |_|  need to fill the inventory with a bunch of crap
 |    | Fyrn Tonic        |_|  right at the start of a journey!
 | 11 | 1250 Gold         |_|
 |    | Aether Potion     |_|  In the street, a [Bucket], [Buttons], [Needle] &
 | 12 | 500 Gold          |_|  [Thread] are sitting in one bundle. The wrecked
 |    | Gubranthan Bow    |_|  house nearby has a [Wrench], [Spikes] & [Hammer]
 |    | Steel Arrow [25]  |_|  to take.
 |____|___________________|
                             One house nearby has [Nuts], [Bolts], [Nails] &
 [Soap] to take, although the lady there is cuckoo! The assembly building's
 got a [Candle], [Aether Drop], and [Deathcheat] to take. The lower stable's
 has a [Deathcheat] to pocket, also.

 The inn can be slept in for free, and has [25 Gold]/[Candy] to pick up. The
 nearby dock has some fishies, an [Armortrout] and [Greencod]. The general
 store can be shopped at -- SHOPLINK: SH04 -- but is a little light on useful
 things.

 Finally, the lighthouse. [150 Gold] and a [Fyrn Tonic] are scattered on the
 interior base, while a chest near the beacon has [1250 Gold] and an [Aether
 Potion]. A small glimmer is in a corner of the room as well. Search it for
 [500 Gold], twenty-five [Steel Arrow]s and a [Gubranthan Bow]. Too bad our
 archer's not along...

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
10) GUBRATH WOODS                                                        [WK10]
_______________________________________________________________________________
―| ## | ITEMS ――――――――――――| ## | ITEMS ――――――――――――| ## | ITEMS ――――――――――――|――
 |    |                   |    |                   |    |                   |
 | 01 | Vigor Pill [2]    | 03 | 100 Gold          | 05 | 2250 Gold         |
 | 02 | Ale [6]           |    | Venom Dagger [10] |    | Pilj Syrup        |
 | 04 | Bamf Pill         |____|___________________|____|___________________|
 |____|___________________|

 MAP: http://www.gamefaqs.com/console/psx/file/198598/51721

 This place can be very confusing, mostly because going one way may change 
 the camera POV, which gets the direction-makin' skills all buggaboo. I have
 mapped this place in its entirety, however, just for this reason. If you see
 an (outer) path that lacks notation, assume it leads to the world map.

             .----------------------------------------------------------.
             |      .---------------------------------------------.     |
            /―/    /                                            _|―|_ _|#|
           ( (    /                                         .--|     |##5|
            \―\_/―/                                         |   ―|3|― ―|#|
             )   (                                          |   _|―|   |―| 
            / /―\_\                                         '--|_  |   | |
       |―\_/―/   \ \         .----------------------------|――――|_  |   | |
        )   ( __  |_)        |                             ―||― _|―|   | |
       /_/―\_|_ \/ /    .----'  |―|-------------.     |―――|―  ―|_  |   | |
      ( (      )4 (     |  _ _  | |             |     | |― ――――  |_|  /  |
       \ \    / /\ \_   '-|_| | | |  .-------.  |    _|―|_           /_/ |
        \ \  /_/  \__|――――| |―| |―| |―|      |  '---|_   _|          / |_|
        _\―\/ /_      ――|―|_| |_| |_| |      |        | |         EXIT  |
       |        \     |―|    1        |      |        |―|               |
        ―――――――\―\    | |―――――――――――| |      |        | |              TO THE
              \―  \   |_|           |―|      |       _|―|              CULTIST
               ――\―\_/ /_           | |      '------|_2 |              VILLAGE
                  \   ___/\         | |               | |
                   | |   \ \_ ______|_|__ _____ ____ _/―/
                   | |   / __|___________|_   _|____|__ \
             ENTER-|_|  /_/                |_|         \_\

 The goal of this map is to make to the square with the hashmarks (#'s). This
 will start a scene, but for now, focus on getting all the items. The order,
 even in this confusing place, is still numerical 1-2-3-4! The 2 [Vigor Pill]s
 are half-hidden in the scenery, but the six [Ale] casks are right in plain
 sight.

 Continuing to the third score, the [100 Gold] and ten [Venom Daggers] are by
 the path entrance, and shimmer if you can't find them. Detour at this point
 back to the 4th item, which isn't as far away as the map suggests. It's just
 a [Bamf Pill], however, so you may want to toss it 'cause it's useless for
 the most part.

 Finally, enter the screen with the [2250 Gold] and [Pilj Syrup]. These items
 cannot be collected until revisiting this place in a short while, though. A
 scene will take place where some natives whisk everyone off to their village!

_____________________
―――――――――――――――――――――
THE CULTISTS' VILLAGE
_____________________
―――――――――――――――――――――

 After some scenes, a new party member (Xero Von Moon) will join the team and
 assist in fighting the cultists/shaman. To say these are boss caliber would
 be a mistake, but since bosses suck all throughout the game, maybe it isn't?
 Haha...either way, they're simple. [520 EP, 343g]. Our disembodied head has
 quite a spell supply, so he'll function just like Windleaf. Make sure to
 equip some better stuff on him if possible. [Default: Psi Shield, PsiBlast].
 Remember: he can't equip most things since he has no appendages!]

 Exit the "GodHead tower" and slay the cultists who insist on becoming worm
 food. A [Basket] and ten [Apple]s are found nearby, along with 5 [Wine] casks
 and a [Jug]. In the next screen, the nearest hut houses offerings to Xero;
 take three [Fyrn Tonic]s and the [Aether Potion]/[Deathcheat] combo! Two more
 freaks have to be buried before collecting the [Bucket] and 3 [Bird Egg]s in
 the middle of the road. The only other hut houses [300 Gold] and fifteen
 [Order Dagger]s.

 ---

 Before leaving, get the gold and Pilj Syrup back on the path where y'first
 met the cultists. Then, take the side-trail near the village entrance to
 ditch this stanky place.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
11) GAMATHEL'S TOWER                                                     [WK11]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                                    |    |                  |_
             Cellar---|―|                           | 01 | 75 Gold          |_|
                      |―| |―|                       |    | Mage Helm        |_|
                   ___|―|_|―|                       |    | Crescent Sword   |_|
                  |2 _| 3 4 | Bedroom               | 02 | Order Dagger [5] |_|
                  |―| |_|―|_|_/                     | 03 | Fused Silverware |_|
               _ _|―| |_| |5 6|                     | 04 | Fused Silverware |_|
              |1|_  | |7|  ―――                      |    | Fused Glass      |_|
               ―  |_|  ―'-Alchemic Chamber          | 05 | 225 Gold         |_|
            ENTER--'                                |    | Cerebral Jolt    |_|
                                                    |    | Daro Root        |_|
Pretty easy going. Once inside, take a left into a  | 06 | Natragor Codex   |_|
corpse's screen. A [75 Gold], [Mage Helm], and a    | 07 | Mage Gauntlets   |_|
[Crescent Sword] are within. Give the helm to Xero! |____|__________________|

Exit and continue down the alternative path, leading to five [Order Dagger]s
in plain view. This leads to a dining area with two [Fused Silverware]s and
[Fused Glass] sitting around. These are useless to throw 'em away if you do
pick 'em up. The upper-right (on-screen) room leads to Gamathel's bedroom, and
contains [225 Gold], [Cerebral Jolt], and [Daro Root] on the corpse. Steal the
book near his bed to find it's the [Natragor Codex]!

Before leaving, go down the dining room stair (same side as bedroom) to find
an alchemic chamber with [Mage Gauntlets]. No one can equip them, however.
Now we can finally head back to the Mage Academy.

_________________
―――――――――――――――――
THE MAGIC ACADEMY
_________________
―――――――――――――――――

 After arriving back, the party rejoins and splinters into pairs: one will go
 to Wyldern, underneath the earth's crust, and the other to Bene-Brokul to get
 access to the Ziggurat across the ocean. Getting into Wyldern ain't simple,
 however -- one has to use the vortex at the bottom of Loch Dohmain after
 calling Eyre in Karillon. Oy...!

 • Harv-5 & Xero ------> Ziggurat
 • Stinger & Windleaf -> Wyldern

 The player has to pick which one to do first; the order is irrelevant in the
 long run. "Party switch points" -- in the form of spinning moai statues --
 will be found throughout inns and such from this point on in case the player
 wants to switch between parties, mind you.

 I like doing the Wyldern stuff first, so that's the way this walkthrough'll
 take. Make sure to choose inventory-switching accurately. Wyldern will have
 its own currency (hexite), so give the majority of the gold to Xero's team.

 NOTE: If you're doing Harv-5/Xero's Journey first, skip to section WK17!

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
12) KARILLON [II]                                                        [WK12]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
                                                    |    |                  |_
                                  Council           | 01 | 1000 Gold        |_|
                                   Bldg.            | 02 | 250 Gold         |_|
                                     |    .-Bell    | 03 | Clockworks Codex |_|
                EYRE DOCK <--|―――|  |―|  |―|Tower   | 04 | ???? Gold        |_|
                              ―| |  | |  | |        |____|__________________|
                               | |__| |__| |        
                               |____   ____|        
                                    | |  _          
                   Whyte House--|―| | | | |--Mayor  
                                |―|_| |_|―|__       
           Diva Residence     |―            _|      
                         \__ _| |―――|_|――| |        
                         |  |_  |  PARK  | |_ _     
                          ――  | |        |  _| |    
                           _ _| |________| |_ ―\    
          Brady's House---|_|________   _____|  \   
                                     |_|       Bistro   
                                      |
                                      |
            Hall of Wisdom  Museum   |―|_ _.-Municipal Office
                          \_    |    |  _|24|
                          |3|  |―|   | |_ ――
                          |―|__|―|___|  _|―|-Willis' Building
  Grishame's Place-._ _|――             |  ―
                   |1|_  |―――――――――――――
                    ― _| |
  Elysium Goods----|―|_  |
                    ―  |  ―――――――――――――――――|
                        ―――――――――――――――――| |_ _.-Martine's Weapons
                   Warrior's Tailor-._   |  _|_|
                   Guild Hall---|―| | |  | |    _.-State Nursing Home
                               _|―|_|―|__| |_|―|_|
                              |_______         | 
                                      | |――――――
   Blacksmith  Karl the Kept Man--._ _|―|
          |       Croquer's       | |_  |
          |               \        ―  | |_ _
          |         Hotel  \    |―|___|  _|_|
 Gang     |         _/ Items\_ _|  _____|          ONLY POINTS OF INTEREST
Hangout   |        | |   \_ | |_  |                ARE LISTED ON THE MAP!!
 __/      |  |―|―| | |   | | ―  | |_ _
|  | |―|―|―| |―|―| |―|___|―|____|  _|_|          |―――――――――――――――――――――――――|
|  |_|―|―|―|_|    ―               |              | Karillon Shoplink: SH01 |
|      |       |――――――| |―――――――――               |_________________________|
|      |        ―|―|  |―|__
 ―――――― ――――――――― ―   |____|-ENTER

 This time around, the player should be vaguely familiar with the city, so
 there shouldn't be time wasted describing things again. In Middletowne, make
 sure to stop by the writer's place for the [1000 Gold] payment. Grishame says
 to drop by after visiting Wyldern. Visit the council's chambers in Hightowne
 once more to report findings at Gogarin Keep and the Magic Academy. The Magi
 want the assistance of the floating Gadgeteer city (Eyre) for this job. There
 will be something wrong in the belltower, however. Investigate and...

|―――――――――――――――|―――――――|―――――――――|―――――――――――|―――――――――|――――――――――――――――――――|
| Dethknoller   | Chaos | HP: 668 | EXP:  334 | $:  190 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|

 This baddie can heal himself somewhat with "Fleshmend," and attack with the
 magical "TwinBlastLo"...which does low-tier magic damage as says. Stick with
 the tried n' true method of Beetle on Stinger, with Windleaf supporting in
 whatever way she can. This battle can still go awry if Stinger has a Ranger
 Sword equipped, however; his physical attacks will be doing single-digit dmg!
 
 ---

 Afterwards, the bells and gears will be damaged. Report to the council who
 will ask for the aid of Liam in Oldetowne, and the Clockworks Codex in the
 Hall of Wisdom. The person in question lives near the blacksmith shop, and
 that should be the only missing piece here. Get the "stuff" and report back
 to Brady at the belltower to see everything fixed! Get the payment from the
 tax official during this time, too. It's an extra [250 Gold]...wait, what?
 If you talk with the councilmen, they'll say the payment is tax-free and Dix
 will give the full sum. [NOTE: If this is attempt after Dethknoller, it may
 not be possible to collect. In that case, just get it next time.]

 Eyre takes a little while to dock (2:00 in-game time?) but the team arrives
 there, they automatically enter.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
13) EYRE                                                                 [WK13]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――|――
  Habitat      Inst.  Bridge    Work Area           |    |                  |_
   _____       Tower   /      _____/                | 01 | Flame Arrow [20] |_|
  |1  2 |      |―――| |―――|   |  4  |                | 02 | 500 Gold         |_|
  |_   _|      |   | |   |   |_   _|                |    | Skeleton Key L1  |_|
 _ _|―|_ _     | 3 | |   |  _ _|―|_ _               | 03 | Razordart [20]   |_|
|_|_____|_|    |___| |___| |_|_____|5|              | 04 | Pilj Syrup [3]   |_|
     |           |     |        |   ―               | 05 | 650 Gold         |_|
     |___________|_____|________|       SHOPLINK:   | 06 | Aether Wafer     |_|
                _   |                    [SH05]     | 07 | Hawk Talon [10]  |_|
    E. Dock ---|6|  |  |―|--Gadgeteria         _____|____|__________________|
            _ _|―|__|__|―|_ _                 |
 Eyre Inn--|_|_           _|_|--Stuart's Fine |  The starting area is with the
               |         |            Weapons |  Makers on the Habitat floor.
            _  |          ―|                  |  After some jibberjabber, the
           |_|―          |―'-Wilhelm's        |  team can leisurely explore
 Automatic /  ―|         |   Armorshop        |  the Gadgeteer city.
  Movement      ―――|_|―|_|                    |
    Center        _| |_|_|--Curios-R-Us       |  Get the ten [Flame Arrow]s,
                 |     |                      |  [Skeleton Key L1], and [500
                 |7   _|                      |  Gold] inside the starting
                  ―|_|                        |  room and make for the 
                    '-EXIT (when applicable)  |  Instrument Tower. It's just
______________________________________________|  a one-room place with twenty
                                                 [Razordart]s. Next is the
 Work Area, which has three [Pilj Syrup]s and [650 Gold] in two of its three
 rooms.

 Finally, head to the largest floor, Recreation. The left Equipment Dock has
 an [Aether Wafer] on its upper walkway, while the area just before the city
 exit has ten [Hawk Talon]s around. Everywhere else is either a shop, inn, or
 discoteque! Yes, you heard me... [Leaving back to Karillon is impossible at
 this time, for reference, even while still docked.]

 To continue the journey, tell the Makers on the Habitat floor that preps have
 been made to leave for Wyldern. Then, it's to the equipment dock on the lower
 floor to board the good ship Aquatica...err, mini-sub.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
14) LOCH DOMAIN TRENCH                                                   [WK14]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――

 This area is pretty straightforward, and the player should be able to do it
 'no sweat,' provided the controls are remembered. This portion is done in 3D,
 one of the more entertaining minigames disguised as mandatory fodder. After
 inserting Disc 2, the player is plunged deep into the waters!
_______ ________________
D-PAD  | Move submarine |  First off, getting the hang of the controls is
SQUARE | Fire weapon    |  crucial -- 'up' makes the screen go down, and the
O BTN. | Fire weapon    |  opposite is true. Same for left and right...they're
R2/L2  | Cycle weapons  |  reversed! These controls can't be changed either,
X BTN. | Forward thrust |  so practice in the first room where there's only a
TRNGLE | Reverse thrust |  single enemy.
――――――― ――――――――――――――――
 As for the bars, the blue displays the ammunition for the current weapon; the
 red displays the sub's damage. The more full either bar is, the better. Some
 enemies drop 'mines' that power up weapon daamage and such, but overall, most
 of the things dropped (eyeballs, green debris) don't do anything. The spider-
 -like thing in-between the bars displays the direction one's facing.

 Speaking of which, eventually the sub will come to a fork. Go northwest and
 continue until a blue whale is shown. This takes considerably more ammo to
 explode, so reverse thrust if it gets too close! A nearby door will open and
 an 'exit' lever shows up. Run into it to end this place!

_____________
―――――――――――――
DAIGLO'S DOCK
_____________
―――――――――――――

 After crashing the sub, Windleaf and Stinger enter the nearby house of a
 gloomy resident, Daiglo. Some dialogue later, it's lootin' time! [250 Hexite]
 and two [Wyld Root] are in one corner, while the chest requires lockpicking
 level 3 to pry open. The reward is well worth it however, being the [Travel
 Cloak], [Thievin' Gloves], and [Incognito Helm]! If you can't pick it yet,
 leave it for later and return. [NOTE: If you can't get it, make sure there's
 a Skeleton Key L3 in the other team's pack when they return, otherwise this's
 impossible to get!]

 Apparently, there's looting in the nearby town of Pays'Hom, so that's the
 next destination.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
15) PAYS'HOM                                                             [WK15]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――――|――
                         To Hexite                |    |                    |_
  Free                 _   Mines                  | 01 | Warspike [25]      |_|
  Rest        |―| |―| |9|   /                     | 02 | 150 Hexite         |_|
      \_ ___ _|―|_|―|_|―|_/―/                     |    | War Drink          |_|
      |8|  _|______________/                      | 03 | War Arrow [10]     |_|
 _    |―  |_ _    _                               | 04 | 1250 Hexite        |_|
| |_|―| |  _|_|  |4|                              |    | Tync An'Sar        |_|
|―   ―  | |___   |―|                              | 05 | Assassin Armor     |_|
 ―――――| |_|_  |__|―|__ _____________              | 06 | 900 Hexite         |_|
      |___|___|__   __|_________ _  |             | 07 | Spellbind Helm     |_|
             __  |_|   _ _____ _| | |             | 08 | Psion Earring      |_|
            |76|_| |  |3|_   _|  ―  |             | 09 | Assassin Gauntlets |_|
            | 5|___|   ―  ) /  ―――――              |____|____________________|
             ――  ____ ___/―/
           |――――|____|__  |
            ――――        | |_ _
                        |  _|2|   Upon entering, the party bands up with a
                        |   |―    female org [default: Jirina] who joins the 
                        | |―      party when some darg orgs attack. Her equips
            ____ ____ __|―|       are: Partisan Helm/Gauntlets/Armor, and she
           |1 __|____|__  |       uses 'Martial Arts' as weapons...meaning her
           |_|          |_|       fists. At least it saves some cash!
   ENTER ---'          _| |_
                      |     |     Pick up the twenty-five [Warspikes] nearby 
                      |_____|     and enter the town proper.

 At the fork, head 'up' into the nexts creen. The nearest house has some orgs
 hanging by it, and inside is [150 Hexite] and a [War Drink]. At the next
 fork, take the 'up' path again, which winds around a smithy (can't buy) to
 a 4-way junction. One path leads to [1250 Hexite] and [Tync An'Sar] inside
 a church; the other to a house with [Assassin Armor], [900 Hexite], and a
 [Spellbind Helm]. Make sure to get these before continuing 'left'.

 The town section has nothing of interest, except Jirina's house marked on the
 map as 'free rest'. A [Psion Earring] can be found here, and should be kept
 for later on, as it's one of the few accessories Xero can equip! Head up and
 to the outskirts of town, where a guardpost contains [Assassin Gauntlets].
 One has to fight his way in, however.

 It's a clear shot to the Hexite Mines from there... Don't go in unprepared...

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
16) HEXITE MINES        [MAP:gamefaqs.com/console/psx/file/198598/51722] [WK16]
_______________________________________________________________________________
―| ## | ITEMS ――――――――――――| ## | ITEMS ――――――――――――| ## | ITEMS ――――――――――――|――
 |    |                   |    |                   |    |                   |
 | 01 | Bronze Key        | 11 | Ares Dagger [10]  | 24 | 200 Hexite        |
 | 02 | 250 Hexite        | 12 | Spiritspike [5]   |    | Burvine Leaf      |
 |    | Reptile Eggs      | 13 | Icespike [10]     | 25 | 1000 Hexite       |
 |    | Mead              | 14 | Aether Wafer      |    | Toxnaught Ring    |
 |    | Slicer            |    | Lifedew           | 26 | Toparri Salve     |
 | 03 | Infantry Armor    | 15 | 989 Hexite        | 27 | 2500 Hexite       |
 | 04 | Fegglenut         |    | Aether Wafer [2]  |    | Striker Arrow x10 |
 |    | Aether Drop       | 16 | Mallet            | 28 | Boltspike [10]    |
 | 05 | 2nd Chance        |    | Spikes            |    | Imperial Armor    |
 |    | Tync An'Sar [2]   |    | Pick [2]          |    | Imperial Gauntlets|
 | 06 | 500 Hexite        | 17 | Infantry Gauntlets|    | Imperial Helm     |
 |    | Aether Wafer [2]  | 18 | 1395 Hexite       | 29 | Tync An'Sar       |
 | 07 | 1500 Hexite       |    | Aether Potion     | 30 | 700 Hexite        |
 |    | Warbird Bow       | 19 | 7750 Hexite       | 31 | Gold Key          |
 | 08 | 4750 Hexite       | 20 | Silver Key        |____|___________________|
 |    | Stoutsoul Blade   | 21 | 325 Hexite        |
 | 09 | Ares Arrow [20]   |    | Infantry Helm     |
 | 10 | Porf Jerky [3]    |    | War Drink [2]     |
 |    | Banori Cheese [2] | 22 | 5000 Hexite       |
 |    | Nectar            | 23 | Striker Arrow x15 |
 |____|___________________|____|___________________|

 Think this is tough? Well, it is. However, items are listed in the order they
 should be obtained (as opposed to whenever I found them, as in earlier places)
 so use the flow of numbers as an aid as well!

.------------------------------------------------------------_
|                                               _ __________|S|_______
|                           .------------------|_|_   ______________  |
|                           |                      | |  __________  | |
|                           |                   ___| | |  ______  | | |
|                           |                  |s  | | | |__ ___| |_| |_
|                           |                   ―――| | | |10| __   _  |s|
|                    .------+-----------------.    | | |  ―― | _| | | |―
|                    |      |                 |    | |_| |――― |_| |_| |
|                    |    _|―|_______         |    |______――――    |  _|
|                    |   |           |        |           | |―――――| |
|                    |   | |―――――――| |_       |    |――――――  |     | |___
|               _ _  |   |_|―――|―| | |_|      |    |_|――――| |     |_|___|
|              | |_|-'  _ _|    ―| | |        |     |     |_|         | |
|     B1  _    | |4|   | |_______|_| |_       |     |    _|S|   B2    | |
|   _    |_|   |  ―|―| | |     |_____|_|      '-----+---|_  |         | |―|
|  |1|   | |―――|―|― ―  | |_ ______ _               |―|_ __| |__    ___| |―
|  |_|   | ] s | |     |___|______|_|              |56 |____   |  | ____|
|  |_|_ _| |___| |_            |     .---------.    ―――|  _____|  |____ |
|  |  B|_        |_|       B1  |     |      .--+--.    |    |      |  __|
|  |_|―  |_|―――| |            _|__ _|―|_ __|―| |  |     ――| |______| |__
|  |_|_  | ] s | |           |  11|_____|____| |  |    |――              |
|  S |3| |_|___|_|            ――――             |  |    |_|――――――――――――|_|
|  T |―――|    ___|                 WATERWAY    |  |    |7|          |―89|
|  A  ―――|_|_|                      SECTION    |  |     ―            ―――
|  R     |2| |                                 |  |
|  T      ― ―                                  |  |
|                               .--------------'  '----------------------.
|       _   _________ _______   | ___                                    |
|      | | |         |13  _  | |―|_  |                                   |
|    __|―|_| |―――| |―――| |_| |  ―  | |                                   |
|   |  ____  |_ ― _ ―――    | |_____| |                                   |
|   | |   ||_  | |_|_――| |_|_        |                                   |
|   |___| |_ | |14 |  _|_  | | |―――| |                                   |
|       |_  ||  ―――|_  |  _|― _|___| |                                   |
| .--|―|  |_ ―|――|_  |___|  _|  _  | |          _______                  |
| |  |―|____|_ ―|  |_______| | |_|___||―|    |―| BOSS  |―|               |
| |  |__________|            |_  |____|―|    | |―――――――| |               |
| |                          |12        |    |―|  |―|  |―|               |
| |                           ――――――――――     | |__| |__| |               |
| |              _.----------------.         |____   ____|               |
| |             |G|____            |              | |                    |
| |   |―――――|―――       |           |          ____|G|____                |
| |   | |―| | |―| |――| |           |         |  _______  |  _            |
| |   | | |___| |S|  |_|           |         | |  ___  | |_|_|_          |
| |   | |  __   ―|―  |s|  ___      |         | | |24_| |_____  |         |
| |   | |_|15|_  |   |  ―|   |     |         | |_|―|_________| |         |
| |  _|    ――  | |    ――― ―| |     |         |  _________   ___|         |
| '-|_|――――――  | |   |―|―――| |     |         | |__       |S|_            |
|      ――――――――  | __|―|―| | |     |         |_|25|---.  |___|-----------'
'----------------'|  __| |___|     |            ――    |
                  |__  |           '----------------. |
                     | |       ________________     | |
               __    | |_     |  __   _ _____  |    | |
            |―|17|   | |_|    | |  | | |  _____|    | |       (Cannot Open)
            | |――    | |____ _| | _| | | |  _       | |        Hexite Lock
            | |______| |____|_  ||_  | | |_|_|---.  | |              _/    
            |__________|      | |  | | |_____ ―| |  | |     _____ __|H|___
                _| |          | |__| |_______| | |  | |  |―|_____|_______ | __
               |16 |          |________________| |  | |  | |         __  ||[31|
                ―――                              |  | |  | |__    __|28| || |_|
       ___     _____          __                 |  | '--| |26|__|27|  | |||29|
      |22_|   [20 21]        |19]                |  |    | |――|__|――|  | |||30|
   ___|―|_ _____|―|______ ___|―|__               |  |    | |__|  |__|  |_|| )-|
  |__  _  |  ___   ____  |  ____  |              |  |    |_______          ―  |
  |  _| | |_  |  __  |  _| | | ___|              |  |            |G|――――――――――
  |_  | | |_| | |__| | |_| | |__  |              |  '------------'―
    | | |  ___|__   _|___  | |  __|              |
 __ | |_| |______| |_____| |_| |   __            |
|23]|  ______________________  |  |18|           |
|―|_| |_____                 | |__|――|           |
|___  |  _  |          _____ |  _____|           |
    | |_  | |  |―|    |  _  || |_____            |
    | |_| | |__|―|____| |   ||       |           |
    |_____|_____________|  ――――――――  |           |
                |        ――――――――――――            |
                '--------------------------------'

 Do you want to cry for your mommy? Do you need a change of pants? This cave
 complex is Shadow Madness' magnum opus, a sprawling mostly-dark dungeon that
 will utterly confuse and enrage the player. Even with an ASCII map above, it
 is COMPLETELY ANNOYING. I've done the liberty of making a color-coded map on
 GameFAQs for just this reason, although given how big it is, you'll have to
 excuse its sprawl: www.gamefaqs.com/console/psx/file/198598/51722

_______________
―――――――――――――――
LEVEL: BRONZE 1
_______________
―――――――――――――――

 The easiest level to proceed through, luckily. Up the tunnel is a magically
 locked door, which is the game's polite way of saying this is going to be a
 huge key fetch quest. The [BRONZE KEY], the first item in the game, is just
 in the hands of some goons down the bifurcation, luckily. Enter the new area!

 There are cages here with slaves in 'em -- emancipate and proclamate, son.
 One of the rooms around here has [250 Hexite], [Reptile Eggs], [Mead], and
 [Slicer], although the player has to deep-six some goons to get 'em. There's
 a storage room nearby there, although the camera angle looks like a wall is
 continued, shielding the entrance. It leads to [Infantry Armor]! Equip it on
 your weakest-DEF character and head to the far corner behind the cages, past
 the mess hall.

 One of the areas is a storage, with [Aether Drop] and [Fegglenut] hidden in
 a blind corner; the other leads up to Bronze 2 Level. Take that path.

_______________
―――――――――――――――
LEVEL: BRONZE 2
_______________
―――――――――――――――

 The SW and SE corners here are storage vaults, containing [1500 Hexite] and
 a [Warbird Bow]; and, [4750 Hexite], [Stoutsoul Blade], and 20 [Ares Arrow]s.
 Near where y'came in, take the western door to a 'petit vault' that Windleaf
 will blow to smithereens. The items here are a [2nd Chance], 2 [Tync An'Sar],
 [500 Hexite], and a double [Aether Wafer]. Use this Petit Vault -- or the
 other one, since it ends up in the same place -- to get into the northern
 area of Bronze 2.

 ---

 The far west and east rooms have slaves to free, while the middle has some
 [Nectar], three [Porf Jerky]s and two [Banori Cheese] rolls. Use the NW
 corner passage to enter a new area of Bronze 1, or rather, the same area but
 across the destroyed bridge from before. =/

_______________
―――――――――――――――
LEVEL: BRONZE 1
_______________
―――――――――――――――

 There are no items here, although one of the side-rooms has a sleeping cot,
 so harness the powah (!) of sleep if required. The large center building has
 some slaves in it, although once freed, witness what happens to them down
 the path. After fighting an easy battle with an Overseer/Darg Org troupe,
 the floor caves in spectacularly, plummeting everyone downwards.

 ---

 Ending up by a small sewer stream, step on the steppin' stones to find ten
 [Ares Daggers]. Now, there are two ladders here, leading to either the floors
 Silver 1 and Gold 1. The latter requires the Silver Key, however, so ignore
 it and go for the former.

_______________
―――――――――――――――
LEVEL: SILVER 1     NOTE: A glitch here may prevent items from being picked
_______________           up. Re-enter screen to alleviate this problem...!
―――――――――――――――

 This is one of the more confusing zig-zaggy parts of the dungeon, and I had
 a heck of a time mapping it (at least so it didn't look like crap). Stick w/
 the eastern wall which leads to relatively dead-end area with 5 [Spiritspike]
 projectiles for Jirina.

 Backtrack to the last fork and keep going west with the path's flow, 'til
 y'run into a dead-end with ten [Icespike]s. From here, go south, west a ways,
 and then the next south-leading path to a [Aether Wafer]/[Lifedew] combo. Now
 the object is to make it to the southwest corner of this crappy obstacle. I
 suggest looking at the map I created for a general hint, since listing fifty
 different directions in a row is more detrimental than helpful. VISUAL AID!!

_______________
―――――――――――――――
LEVEL: SILVER 2
_______________
―――――――――――――――

 The first door along this relatively straightforward section contains a nice
 bounty: [989 Hexite], 2 [Aether Wafer]s and a [Toxnaught Ring]! Make sure to
 equip that accessory on someone, now. At the 4-way fork, ignore all paths
 'cept the eastern (the others require Gold/Silver keys) which will lead to
 a slave work area and another mandatory fight. Proceed through the well-lit
 areas until a dark cave section again.

 First door y'encounter is a slave/sleeping area. Rest up, skip the next one,
 and loot the next two chambers for a [Mallet], [Spikes], 2 [Picks], and some
 [Infantry Gauntlets]. Return to the eastern door that was skipped, fight yer
 way into the eastern section of Silver 2.

 Luckily, it's uneventful and doesn't have any items. Find the eastern room,
 which is an easy task, and it will lead back to Silver 1!

_______________
―――――――――――――――
LEVEL: SILVER 1
_______________
―――――――――――――――

 The object here is to get the Silver Key from one of the captains. Let's go
 east (counterclockwise) for this next way. The #18 treasure is in a dead-end
 room, with an [Aether Potion] and [1395 Hexite] haul. There's healing water
 if yer parched, too.

 Back at the last fork, keep going north, zig-zagging to the next room, with
 the #19 treasure: [7750 Hexite]. Observing the map I made, find the middle
 room where Jirina can finally get revenge on the person she was a slave to
 (there is some creepy talk here...). The overseer drops the [Silver Key],
 and there's [325 Hexite], [Infantry Helm], and two [War Drink]s present also.

 Go west as far as y'can, then north the same to the next door; [5000 Hexite]
 stash! Yeah, this stuff's laying around like it's dirt. From here, the far-
 -west healing water room is a cinch to find. Fifteen [Striker Arrow]s can be
 found within, too! From this point, just take the southern path to wind up
 at the starting point for this level.

 ---

 With the Silver Key, the object is to get to the Gold Floor. Unfortunately,
 it requires re-locating the watery passage, since that's the only option...
 To find it, look for the "24" on the map and meander there. The shortest
 way is to:

 - Backtrack to Silver 2, taking the westernmost exit (by the "15")
 - Backtrack through Silver 1, taking the northeasternmost exit

 At this point, just take the other ladder to find Gold 1.

_____________
―――――――――――――
LEVEL: GOLD 1
_____________
―――――――――――――

 Unlock the silver gate and go west, entering the first door y'see. It's an
 executive suite (fancy talk for resting place) with some enemies inside.
 Get the [200 Hexite] and [Burvine Leaf] afterwards. Keep going west until
 y'can go south, which leads to the Gold 2 entrance point. [1000 Hexite] and
 another [Toxnaught Ring] are a parting shot.

_____________
―――――――――――――
LEVEL: GOLD 2
_____________
―――――――――――――

 After climbing up, get the [Toparri Salve] and enter the hallway again. Going
 counterclockwise, ignore the next door (empty & bloody) and take the next
 north-leading hallway to a room with some harlots...haha. After they leave,
 get the [2500 Hexite] and ten [Striker Arrows]. In the outer hallway, in a
 dead-end RIGHT by the door, is ten [Boltspike]s, [Imperial Armor], [Imperial
 Gauntlets], and an [Imperial Helm]. SCORE!

 Follow the eastern road to the rookery. Two items are off-screen initially,
 but by investigating the far reaches of the left/right sides, the [700 Hexite]
 and [Tync An'Sar] items can be found. Continue north to fight some scientists
 who would rather die than give up the [Gold Key]! This is the last item in
 the game.

_____________
―――――――――――――
LEVEL: GOLD 1
_____________
―――――――――――――
 Return to Gold 1's executive suite, sleep off the funk, and continue north to
 a forked path. Take either the left/right, kill some freaks, and enter a PVC
 pipe-lookin' inlet to the caves' boss.

|―――――――――――――――|―――――――|―――――――――|―――――――――――|―――――――――|――――――――――――――――――――|
| Minelord      | Chaos | HP: 595 | EXP:  334 | $:  190 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|

 Again, another easy battle, especially since the team has eaten experience
 with all the mandatory battles in this dump! It can cast World's Fist for
 +120 earth-elem damage, but this battle should be over in two turns anyway.
 Just another example of poor difficulty...

 ---

 Afterwards, everyone wakes up back in Pays'Hom. There is new dialogue from
 the freed slaves and the smithy that was closed down will have opened shop
 once more [SHOPLINK: SH06]. Try to leave town to learn some enemy sentries
 had just left to report what happened back at Pays'Hom! Start heading north

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
MICHI VILLAGE [OPTIONAL]                                                 [OP07]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――――|――
                                                  |    |                    |_
 There's little of interest here, but this place  | 01 | Michi Armor        |_|
 is just supposed to act as a small reststop 'til |    | Michi Helm         |_|
 one gets to the garrison. An item shop is here,  |    | Venom Gauntlets    |_|
 however. Steal the [Michi Armor], [Michi Helm],  |____|____________________|
 and [Venom Gauntlets] from a shack 'fore leaving
 for good measure.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
16) GARRISON                                                             [WK16]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――――|――――――
                                              |    |                    |_
                                              | 01 | 100 Hexite         |_|
         Jailcells-> |―| |―| _                |    | Wyld Root          |_|
                     |――――――|_|               |    | Waken Powder       |_|
                     | |――|_|                 |    | Shine              |_|
     Pogras'         |―|                      | 02 | Lucky Striker      |_|
   Chamber \_____ _ _|―|_ _____               | 03 | Stout Arrow [30]   |_|
           |10 11|_|_   _|56789|              | 04 | 500 Hexite         |_|
            ―――――    | |  ―――――               | 05 | 2nd Chance         |_|
                  _ _| |_ __                  |    | Nor Moss           |_|
                 | |_   _|34|                 | 06 | 2500 Hexite        |_|
                / ―  | |  ――                  | 07 | NuBattle Armor     |_|
          Gadget  _ _|―|_ _                   |    | NuBattle Helm      |_|
         Madness |_|_   _|_|                  |    | NuBattle Gauntlets |_|
        Minigame     | |  _                   | 08 | Lifegiver Bow      |_|
                     |―| |2|                  | 09 | Earthbane Sword    |_|
                  _  | |_|―|_                 | 10 | 5000 Hexite        |_|
                 |1|_|    _|_|                |    | Aether Potion      |_|
                 |―     ___|                  | 11 | Deathguard Armor   |_|
                  ―――| |_                     |    | Deathguard Helm    |_|
                  _ _|  _|                    |    |Deathguard Gauntlets|_|
                 |_|_  |                      |____|____________________|
                     |_|-ENTER


 Before entering this dump, the team runs into some sentries (3 Darg Org) and
 cleans their clocks for no charge. As many games before them, the team makes
 do and dresses up in enemy uniforms to infiltrate the garrison. In the first
 screen, the upper & leftmost tent contains [100 Hexite], [Wyld Root], [Waken
 Powder], and [Shine]; throw the chaff away. Another tent nearby contains a
 sword for Stinger, the [Lucky Striker].

 In the next screen is a 4-way path; luckily none of them are important to
 visit. The next one has a 6-way path! To the first left is a torture room
 where one can play the Gadget Madness minigame, and across the hall is some
 SHINIES! Haha... Thirty [Stout Arrow]s and [500 Hexite].

 On the same side of that hall, but just one over, is a real treasure room.
 [2nd Chance], [Nor Moss], [2500 Hexite], [Lifegiver Bow] n' [Earthbane Sword]
 can all be found within. The other chest contains [NuBattle Armor], [NuBattle
 Helm], and some [NuBattle Gauntlets]. Unfortunately, these can only be stuck
 on a character not yet recruited, and he's on Harv-5's path! You will want
 to save these just the same since they're quite good, especially at elemental
 defense.

 Across the path is the "Hall of Hammocks" that leads to Pogras' den. Killing
 him fails, however, and everyone is stuck in jail. The two Gadgeteers (Lou
 and Calark) will help everyone break out: safety in exchange for a ride back
 to Arkose. There will be some crappy stall battles from guards who used to
 leave y'alone before, though. Before going out into the open air, make sure
 to stop by Pogras' den and get the treasure chests that were strewn around
 the place: [5000 Hexite], [Aether Potion], [Deathguard Armor], [Deathguard
 Gauntlets], and [Deathguard Helm]. All useful stuff.

 Also, did you free the other jailed prisoners? You should if you have any
 conscience... >__>

 Try to leave the place and the boss battle begins.

|――――――――――――――――|―――――――|―――――――――|―――――――――――|―――――――――|――――――――――――――――――――|
| General Pogras | Chaos | HP: 668 | EXP:  380 | $:  491 | DROPS: ----------- |
|________________|_______|_________|___________|_________|____________________|
 
 Just keep attacking. Pogras relies mostly on physical strength, and like the
 previous boss (Minelord), his HP's small boost in no way outclasses the 
 damage output of three attacking characters. Mission: possible. His BigBang
 attack can't even do 100 damage, for gawd sake...

 ---

 After inserting Disc 1 and leaving the old Eyre landing point, return to the
 Magic Academy and the scene will automatically switch over to Xero/Harv-5's
 journey!

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
17) BENE BROKUL                                                          [WK17]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――――|――――――
                                              |    |                    |_
 After leaving the Magic Academy, head north  | 01 | 750 Gold           |_|
 to the Crescent Valley. Bene-Brokul is near  |    | Quillshot [10]     |_|
 the eastern mountains, 'fore Gogarin Keep... | 02 | 50 Gold            |_|
                                              |    | Aether Wafer       |_|
 Upon entering the snowcapped peaks, take the |    | Vigor Pill         |_|
 left path to a corpse carrying [750 Gold] n' |    | Fyrn Tonic         |_|
 ten [Quillshot]. Inside the crystalline cave | 03 | 20 Gold            |_|
 past a bridge, hang a left and look for a    |    | Elixir of Oax      |_|
 shimmering blue gem on the ground. Inspect   |    | Razordart [20]     |_|
 it and everyone learns the 'Ice Twitch'      | 04 | 800 Gold           |_|
 attack, used just like the Fire Twitch one   |    | Gems [3]           |_|
 except with a different combination (X+[]).  | 05 | 500 Gold           |_|
 Follow this place to the exit.               |    | Beans [3]          |_|
                                              | 06 | Razordart [20]     |_|
 Back in the mountains, a highwayman decides  | 07 | 150 Gold           |_|
 to attack the party. Slay 'em in the snow n' |    | Platemail Armor    |_|
 proceed into the town proper. Zombies, Ghoul |    | Platemail Gauntlets|_|
 Warriors and Skeletons inhabit the outdoors  |    | Platemail Helm     |_|
 portions. No one in town will open their     |    | Armortrout [2]     |_|
 doors until the foul beasties are cleansed.  |    | Qyg's Snuff        |_|
 After playing janitor in Anglerville, this's | 08 | Aether Drop        |_|
 yawn-worthy! Most're by the town square, but | 09 | 1000 Gold          |_|
 some are by the schoolhouse & house just off | 10 | Barleyfiz          |_|
 the main path. A notification plays when all |    | Ale                |_|
 are defeated, but there's still a noise from |    | Beer               |_|
 the graveyard.                               |    | Wine               |_|
                                              | 11 | Accuracy Amulet    |_|
 Go there and...                              | 12 | Candy [5]          |_|
                                              |____|____________________|
|―――――――――――――――|―――――――|―――――――――|―――――――――――|―――――――――|――――――――――――――――――――|
| SpiritStalker | ----- | HP: 866 | EXP:  334 | $:  386 | DROPS: ----------- |
|_______________|_______|_________|___________|_________|____________________|

 Use PsiArmor/Strength on Harv-5 and have Xero either aggressive attack or
 use Queen Brokul a few times (or item heal!). Harv should just thwack the
 boss like a red-headed stepchild. Remember to use those twitch attacks for
 extra damage! Death's Fog can do 120+ damage, so don't be too slow about it.

 ---

 Afterwards, the townspeople will emerge and looting the place can begin. The
 house nearest the entrance (Ragark's) and search a bucket for [50 Gold], an
 [Aether Wafer], [Vigor Pill], and [Fyrn Tonic]. Sleeping and saving in the
 adjacent sheep pen is possible, too, eliciting a funny convo between the two
 teammates.

 Across the road is Nolin's house, having a [20 Gold], [Elixir of Oax], and a
 twenty-piece [Razordart] set. The graveyard has trophies to die for, also:
 [800 Gold], 3 [Gems], [500 Gold], 3 [Beans], 20 [Razordart]s, [150 Gold],
 [Platemail Armor], [Platemail Gauntlets], [Platemail Helm], 2 [Armortrout]s,
 [Qyg's Snuff], and finally, an [Aether Drop]. All the junk's in plain view!

 By the single house off the (left) main path, search Sweeney's Suite for 
 [1000 Gold] in a basket. In the town square, enter the Farmer's Flat. Search
 the chamberpot-shaped cauldron for [Beer], [Barleyfiz], [Wine], and [Ale].
 Also, search the stack of firewood for an [Accuracy Amulet]! Very useful as
 it maxes out Xero's Magic stat automatically!!!!

 Clancy has a shop nearby [SHOPLINK: SH08] but nothing else. Search the 
 schoolyard grounds for five [Candy]s. And that's all!

 ---

 To leave this somber snowfield, take the small cave near King Khelest's
 statue to reach the outer cliff walkways. A small ladder down will lead to
 the Windtravellers' rendezvous point. Commit to the flight and Davin will
 ferry everyone to...

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
18) UNDRASHI PLATEAUS                                                    [WK18]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――――|――――――
                                              |    |                    |_
 So this is what's left of the Great Road...  | 01 | 100 Gold           |_|
                                              |    | Desert Pear        |_|
                                              | 02 | Desert Gauntlets   |_|
   |――――|__|――――|__|―――|                      | 03 | 999 Gold           |_|
   |DAVIN__      __  2 |            TO        |    | Desert Armor       |_|
   |_  _|  |_  _|  |___|         ARTELIER     |    | Gems [5]           |_|
    / /     / /                        \      | 04 | Wyld Root          |_|
 __/ /    _/ (                         \―\    | 05 | 2100 Gold          |_|
| 1 |    |    |_ _|―――|       /――\      \―\   |    | Jewelry [5]        |_|
|___|    |    __|_    |      / /\ \______) \  | 06 | Bottle [3]         |_|
          ―/_/    |___| /)  ( (  \__________) |____|____________________|
         _/ /_         /(    \ \
        /     /       /  \    \ \__________/\
       /_   _/       / /\ \    \__________  /
        / | \       / /  ) )              \ \
       / / \ \     ( (  / /                \―\
      ( (   \ \     \ \/ /___     /――――――――   \
      _) )_ _\ \_    \_     5|   / /―/_/―――――\_\
     | 3 4 |     |    / /――――   / /   _       \_\
     |_____|__  _|_ _/ /____ __/ /___/6)      EXIT
              \____|________|_________/

 Pretty simple going, although walking on the squiggly mesa-tops can be a bit
 more difficult. The plateau branching left off Davin's landing spot contains
 [100 Gold] and a [Desert Pear], while the one almost directly across from it
 has [Desert Gauntlets]. Exit to the #2 screen.

 Follow the leftmost edge of the plateaus to a cache of [999 Gold], [Desert
 Armor], and five [Gems]. A [Wyld Root] can be found by searching further.
 Return to the last fork and part ways to the 3rd screen.

 Going the north route leads to a triple fork, although only the eastern off-
 -shoot has anything of worth: [2100 Gold] and five [Jewelry] pieces. The
 latter will be useful coming up, so don't throw it away just yet.

 Continue into the fourth screen by going east, and keep going that way to a
 dead-end with three [Bottles] laying there. Yawn! Follow the more winding
 path to find the exit. The other way leads to Artelier, but since there's no
 reason to go there, and the door is in fact locked, why bother meandering?
 To the world map!

 ---

 Remember what was told about seeking out the nomadic tribe around her? That
 is the next step. They only appear at the one of the oases that dot the
 landscape, and whichever one they're found at is the one they're at for the
 game's duration. Note that this is randomized each time one plays...

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
19) NOMADIC VILLAGE                                                      [WK19]
_______________________________________________________________________________
――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――――|――――――
                                              |    |                    |_
 After the scenes, speak with the Old Man in  | 01 | Temple Crystal     |_|
 his pointy tent for the [Temple Crystal]s,   |____|____________________|
 used to operate Ziggurat's Twin Gods test...

 There's nothing else here, although the shops are decent [SHOPLINK: SH09] and
 have some upgraded equipment. Sell off the old crap and make for Ziggurat,
 in the first 'map square' after emerging from the Uhndrashi Plateaus.

_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――――
20) ZIGGURAT          [MAP: gamefaqs.com/console/psx/file/198598/51755]  [WK20]
_______________________________________________________________________________
―――――――――――――――――――――――――――――――――――――――――――――――――――| ## | ITEMS ―――――――――――――|―
                                                   |    |                    |
                                                   | 01 | Ale                |
 The Ziggurat has twin challenges, one for daytime |    | Apple              |
 and the other for night, symbolizing the sun and  |    | Beans              |
 moon gods. The daytime challenge is easy enough.  |    | Berk Jerky         |
 approach the temple to open the door. Before y'go |    | Desert Pear        |
 inside, though, make sure to go around the right  | 02 | Sun Key            |
 side of the exterior and get the [Ale], [Apple],  | 03 | Aether Drop [2]    |
 [Beans], [Berk Jerky], and [Desert Pear] stuffed  | 04 | Desert Pear [2]    |
 in the sand.                                      | 05 | Moon Key           |
                                                   | 06 | 2222 Gold          |
 Once inside, follow the path to a room designed   |    | Desert Pear [6]    |
 like the sun. The room straight across from the   | 07 | Arn's Crown        |
 entrance eventually leads to a [Sun Key] prize,   | 08 | 1500 Gold          |
 while the three side-rooms (middle is locked) can |    | Fyrn Salve [3]     |
 lead to 2 [Aether Drop]s and [Desert Pear]s,      | 09 | Gems [5]           |
 respectfully. Exit once the Sun Key is obtained & | 10 | Uhndrashi Armor    |
 return back to the Nomad Camp's old man; agree to |    | Trooper Arrow [10] |
 tackle the Moon Temple and it will be nighttime!  | 11 | Slonaught Ring     |
                                                   | 12 | Aether Potion [2]  |
 Enter Ziggurat again and the Moon Temple side has |    | 2nd Chance         |
 opened. The layout is almost a reflection of the  | 13 | 500 Gold           |
 Sun Temple. Unlike before, however, no side-room  | 14 | Deathcheat         |
 has anything