Im back.. one more time.. :D. mehehehehehe
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The fear of blood tends to create fear for the flesh.
A middle aged writer
A town with a demonic history..
A child with a connection ..
The city from hell..
SILENT HILL !!
This walkthrough for Silent Hill has been written by Adnan Javed
better known as AJ among his dearly beloved friends and as
ChandooG on the gamefaqs message boards. This is a complete
walkthrough for Silent Hill , so sit back and..
ENJOY...
If you have any questions about this guide or about this
game then contact me at this email address :
Returnofthemaniac@Hotmail.com or
AJ@rebiohazard.com
#####################################################################
# #
# SILENT HILL #
# FAQ / Walkthrough #
# By Adnan Javed #
# Alias AJ #
# ChandooG on gamefaqs.com message boards #
# Returnofthemaniac@hotmail.com #
# Completed on 21/9/03 #
# #
# www.planetdreamcast.com/residentevil #
# www.rebiohazard.com *under repairs* #
# #
#####################################################################
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_____________________________________
| |
| |
| * Information |
| |
| * Version History |
| |
| * Introduction |
| --> Basic game intro |
| |
| * Story |
| |
| * Characters |
| |
| * Controls |
| |
| * Weapons |
| --> Guns |
| --> Hand to hand weapons |
| |
| * Monsters |
| --> Enemies |
| --> Bosses |
| |
| * Basic Survival Tips |
| --> Tips |
| --> Health Chart |
| |
| * Complete walkthrough |
| |
| * Game Endings Description |
| |
| * Game Memo's |
| |
| * Item Descriptions |
| |
| * Puzzle Solutions |
| |
| * Cheats |
| --> In game secrets |
| --> Tips |
| --> Cheat Codes |
| |
| * MY review |
| |
| * Fun Stuff |
| --> Observations |
| --> Memorable Quotes |
| |
| * Legal things |
| --> Legal disclaimer |
| --> Credits |
| --> Ending words |
| |
|_____________________________________|
If you have any questions about this guide or about this
game then contact me at this email address :
Returnofthemaniac@Hotmail.com or
AJ@rebiohazard.com
1.
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Guide For : Silent Hill
System : Sony PlayStation
Developer : KCET
Publisher : Konami
Genre : Survival Horror Title
Rating : 18+
Author : Adnan Javed
Alias : AJ
Blood : 0+
Age : 17
FAQ size :
FAQ date : 20.9.2003
Learning Curve of the game : Half hour
Difficulty : Easy
Endings : 5
Playable characters : 1
NPC : 5
Bosses : 4
Annoying characters : 1 *dahlia*
End section
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2.
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Version 1 :
First and final version most probably, until or
unless someone tells me really something important that i
forgot to add, or unless i just feel like adding new things
to the guide.. sit back and enjoy.. first and final ride .
End section
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3.
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There was a time when resident evil was the king of survival
horror games, the time when the playstation was the king
of consoles, and at that time konami made their own entrance
into the survival horror field with their psychological horror
title, silent hill. Silent hill was a step far away from
the usual resident evil games when it came to scariness
in the game. Other then that the biggest difference between
the titles was that silent hill is a complete 3D game while
its biggest competition was not a complete 3D game.
Silent hill quickly became one of the most famous survival
horror games ever released because of its foggy environments
and the scare the game produces, but like each game silent
hill had its drawbacks the biggest one of them being that
the game was very repetitive and running down the long streets
of the city can really get boring after a while. But if
you ignore these factors and look at the game's good points
then silent hill is an excellent game through and through.
This game was not so graphic heavy compared to other games
and the full 3D environments meant that the loading times in
this game are almost non existent, unlike resident evil where
you have to sit through an entire length animation to enter a
new area. The plot of the game is although a bit hard to
understand but just like konami's other title "Metal Gear Solid"
if you can understand it completely then its a very
rewarding experience and a very good story.
The other good thing about this game is that there is almost
in most of the area's no background music at all, most of the
time what you hear in the backgrounds are the natural sounds
or the sounds of the approaching enemies, the flashlight one
of the uniquest elements of this game proves to be a very
useful element indeed, not only does it let you see in the
completely dark environ but it also makes the game look more
lush and scary for that matter.
Through in through silent hill is an excellent game although
now its starting to age a little but if you are a survival
horror fan and want to experience a new kind of fear then
i would recommend this game to you immediately.
End section
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Silent hill, a relatively unknown town in the United States
which has been suffering from false magical claims and its
tragic fate since the civil war, now is slowly re-establishing
itself, 7 years ago a huge fire burned a couple of houses in
the city area, after that the city started to change, now it
is one of the most famous holiday spots in the area. Many
people come to silent hill with their families just to enjoy
their time and have some fun.
Harry mason, a 36 year old writer is one of those people, he
used to come here often with his wife, seven years ago just
after the horrible fire occurred in the town harry and his
wife find a child laying on the side of the road exiting
from silent hill, they decide to keep the baby and name it
Cheryl, a couple of years after that Harry's wife suffers
a strange disease and passes away, now harry was left alone
with Cheryl, he raised Cheryl better then most people
would treat their own flesh and blood.
Silent hill was still Harry's favorite vacation spot, he
still went there often with Cheryl now, it was just another
vacation time when something went wrong. Cheryl was drawing
something in her sketchbook and harry was driving towards the
town, suddenly he notices a police bike coming in at a very
fast speed. The officer stays with Harry's car for a few
seconds then speeds on in front, harry ignores the officer
and continues back to his driving.
A little while later harry see's a wreck of a motorcycle on
the side, quickly identifying it harry turns around to see
the passing wreck , but he fails to notice the figure coming
ahead of the car in time, a young girl steps in front of the
car and harry tries his best to avoid the girl and in doing
so crashes the car, and gets knocked out.
When harry wakes up he finds Cheryl missing, she's not in
the car, so he gets out of the car and starts looking for her
in the town of silent hill..
------
The Silent Hill Manual :
The resort town of Silent Hill slips into quiet desolation,
now that the peak of development and growth has passed by.
The memories of a tragic fire 7 years ago still haunt the
townsfolk, and with the tourist season long past, there is
hardly a shadow stirring.
Harry Mason prefers to take late vacations with his daughter
Cheryl. This year they've made plans to visit Silent Hill.
Due to car trouble, they reach the outskirts of the town
late at night. Cheryl is sleeping in the back seat as a
motorcycle cop roars past his truck.
Moments later Harry spots the motorcycle dumped on the shoulder.
There is no one to be seen. It paints an ominous picture.
Suddenly, a shadow appears in front of the car. Harry turns
the wheel in panic. The car slides off the edge of the
road and into a gully.
Harry eventually regains consciousness. Cheryl is nowhere
to be seen. Snow is falling out of season. Where has
Cheryl disappeared to?
Harry walks toward a town he sees in the distance.
End section
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5.
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Harry Mason
Age : 36
Job : Writer
Harry mason is a 36 year old writer who comes to the town
of silent hill often, his wife and he found a baby once there
and they started to adopt the baby, after losing her wife in
a strange disease harry continues coming back to this town with
her daughter who was now named Cheryl. There's something about
this place that harry likes which keeps him bringing back here
but this time when harry comes into a town a freak accident
later he looses cherry's sight. Now harry must find her daughter
quickly before any thing bad happens to her, but harry cant
stop wondering about the young teenage girls figure who he
see's many a times throughout the town of silent hill , and
something even more disturbing about this town, there were
no people here, everyone had just vanishes, and it was also
snowing in the middle of summer.
Something even more disturbing thats been happening to harry
in this town is that sometimes suddenly the town goes all dark
and the floors are replaced my large mesh walls, and all the
buildings seem to ghostify, the entire town becomes like a picture
out of hell, but then it goes back to normal again.
Harry finds out that he's not entirely alone in the town of
silent hill, there is a cop from the neighboring town of
brahms, cybill, a creepy old lady dahlia, and later on in the
game he finds a nurse named lisa who only seems to appear in
hell side of the town, what is the mystery behind this town
and what does it all have to do with him and Cheryl, harry
must find out the answers to these questions before its too
late.
Cheryl Mason
Age : 7
Job : Student
Cheryl is Harry's only child and after the death of his wife
harry and Cheryl have gotten closer to each other then before.
Cheryl loves his father very much but she doesn't know the dark
truth behind her life, choral is not Harry's real daughter , they
found her on the side of the road exiting from silent hill about
7 years ago, she was a newborn baby at that time and she wouldn't
have survived on her own so harry and his wife took her as their
own child and adopted her, but no one knows about that.
Cheryl on the other hand is like any other 7 year old kid but
unknown to her and to harry that the town of silent hill has a
demonic bond with this town. Before his wife died, harry used
to come to this town often for relaxing and vacation, but after
his wife's death he started to come here with his daughter and
now this is one of their favorite vacation spots thanks to the
local resort area. Although she has been coming to this town on
each vacation , when Cheryl reaches a certain age group the
town started to act on itself and awaited cherry's arrival.
Now that Cheryl and silent hill are 1 again what will happen
What is the dark secret behind cherry's birth and why was she
on the side of the road, play the game to find out.
Cybil Bennett
Age : 22
Job : Officer at the Brahm's police station
Cybil is just your regular female officer who lives in the
neighboring town of silent hill, an equally small town known
as Brahm's. She used to come to silent hill often and she
knows this place just like her home town, one night suddenly
all communications from silent hill were cut off and there
was no trace of what happened, no distress signal, no calls
for help , it was like the town just vanished into thin air.
The Brahm's police force sent cybil to go and check out the
town to make sure that everything was alright, since she
knew more about the town she was the likely candidate for this
job. Cybil was just heading for the town when harry see's her
on her bike in the opening FMV.
Next time harry meets cybil is in the cafe where she took
harry probably after saving his life from those little zombies.
Cybil gives her gun to harry and leaves the town to look for
any survivors and for some information about what happened here.
The next time harry meets her is further into the game where she
claims to have seen a ghostly figure running towards the road
leading to the resort area of the town but she couldn't follow
because the road was cut. All in all cybil is one of the good
guys in this game and she helps harry find his daughter .
Dahlia Gillespie
Age : Over 60+
Job : Kinda witch
The first time harry meets this creepy old lady is in the
church of silent hill where she is ringing the church bell
probably calling someone, probably calling harry to come and
meet him there, she is a creepy old woman who talks about
the town in a weird sense of way and there is more to it
then it appears, she seems to know more about the town's
dark history and the events that are happening at the town
then anyone else, when harry meets her she hands harry an
item called the flaurous which is essentially the key to
beating the dark world around harry. During the course of
the game harry finds dahlia couple of times in different
places, how she is able to travel through town is unknown.
Each time harry meets her she either gives harry information
about whats been happening or either tells him vital clues
she appears to be helping harry reach his daughter but there
is more to it then the eye can see, is she just a creepy old
lady who is helping out or is she a creepy old lady who is
leading harry to something, or just using harry like a puppet
to fulfill her quests.. play the game to find out.
Doctor Kaufman
Age : 50
Job : Director at the hospital
Harry meets doctor kaufman at first inside the hospital where
he had just killed one of those monsters, when he first meets
harry he tries to shoot him as if he doesnt believe that harry
is a real human, but when harry does prove to him that he's
a human then kaufman loosens up a bit and starts sharing his
information with harry, but the weird thing is that kaufman
also seems to be on the events that have been happening in the
town lately. When harry asks him what was wrong with the town
the kaufman replies that he was just taking a nap and when he
woke up the entire place was like this. He also seems to know
about one particular case of burns from the several deaths which
happened when the town of silent hill was burned 7 years ago.
Later on in the game you find kaufman in the resort area where
harry saves his life from an attacking monster, but kaufman being
the rude person he is doesn't thank harry at all, a little while
after that when harry discovers an important item in the motel
area kaufman comes in suddenly and snatches the item off Harry's
hands, and he also appears to be very angry that harry found that
item in the first place, kaufman knows about the things that
have been happening in this town and he is an important key in
the unfolding of the secrets.
Lisa
Age : In her 20's
Job : Nurse at the hospital
Lisa is one of the nurses working at the hospital , harry
finds her in the hospital examination room , and unlike any
other people he had met in the game lisa appears to only
be there in the dark side of the town, when harry first
meets lisa she is really scared at that time and she doesn't
want harry to let her go and she doesn't wants to be alone
again, she tries her best to make harry stay with him but
when she realizes that harry wont stop at anything to find
his daughter, lisa helps harry out a little bit and tells
him of an alternate way of reaching the resort area of the
town. Other then that lisa also tells harry about the past
history of the town and the burning incident that occurred
seven years ago.
Unknown to harry is that kaufam, who was the director of the
hospital, put lisa incharge of a patient from the burning
incidents, a young girl named alessa who's body was VERY
badly burned and she had to be strapped up completely like a
mummy. Lisa was literally disgusted by this and she was always
asking kaufman to change his post, she even has a fight about
it with kaufman which you can see in the opening FMV, the lisa
kinda creats a bond with the burned child. But she also makes
a big mistake, she finds out what doctor kaufman was planning
and her life is in constant danger.
Alessa
Age : Young teenager
Job : ? scaring the hell out of harry
Harry finds this girl in many places in the town and each
time harry finds her she disappears before harry has the chance
to ask anything, her name is alessa and she is definitely not
normal, something is wrong with her , she is trying to avoid
harry but harry needs to find her and talk to her and ask her
where his daughter is, will harry catch up to alessa ? find
out in the game.
End section
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6.
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These are the 3 types of control you can choose between
the game.
Type A :
X :
Enter options menu, select inventory items, use objects
make choices, interact with objects, open doors, fire .
Circle :
Cancel certain things, turn on flashlight
Triangle :
Cancel certain things, open up the map screen
exit out of the inventory screen.
Square :
Run
R1 , L1 :
Side step left or right, press them together for a quick
turn by the character.
R2 :
Raise gun or weapon for attacking , press X key after
that for the attack
L2 :
Change the camera POV.
Start :
Pause
Select :
Inventory screen
Type B :
X :
Enter options menu, select inventory items, use objects
make choices, interact with objects, open doors, fire .
Circle :
Cancel certain things, turn on flashlight
Triangle :
Cancel certain things, open up the map screen
exit out of the inventory screen.
Square :
Run
L2, R2
Side step left or right, press them together for a quick
turn by the character.
R1 :
Raise gun or weapon for attacking , press X key after
that for the attack
L1 :
Change the camera POV.
Start :
Pause
Select :
Inventory screen
TYPE C :
X :
Enter options menu, select inventory items, use objects
make choices, interact with objects, open doors, fire .
Circle :
Cancel certain things, turn on flashlight
Triangle :
Cancel certain things, open the inventory screen
exit out of the inventory screen.
Square :
Run
R1 , L1 :
Side step left or right, press them together for a quick
turn by the character.
R2 :
Raise gun or weapon for attacking , press X key after
that for the attack
L2 :
Change the camera POV.
Start :
Pause
Select :
Open up the map screen
End section
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GUNS :
Pistol :
This is the first gun you come across in this game, actually
cybil hands this gun over to harry, this is the gun which you will
be using for the most part of the game, its got a good firing rate
but the power of the fire is something to doubt about, you can
kill any normal enemies with 5 or 6 blasts of this gun, it best
works against the flying beasts of the zombie kids , you can
even use it on more powerful enemies like the zombie nurse but
for that you would need some space to fire plenty of rounds .
Shotgun :
You will find this weapon in the alternate school area, this is
probably the best gun in the game because you can use this on
the normal in game enemies and the bosses alike, infact this is
the best gun to use in the first 3 boss fights, the biggest
advantage of the shotgun is that harry can walk forward or backwards
while shooting with the shotgun and the firing rate isnt that slow
either, you wont find much shells for it in the starting parts but
later on in the game the shells start piling up and there should
always be plenty of shells at your disposal.
Hunting rifle :
This is the most powerful gun of the game just like the magnum's
are the most powerful guns in the resident evil series, there
are many flaws of this game where its power shines, the first
being that harry is unable to walk while shooting this gun, the
ammo for this gun will be plentiful but i hardly think that
any normal player would like to use this gun before the final
boss fight, if you are ever using this gun make sure that your
sight with the enemy is clear and then let off a round, wait
for the reload and then another round. This gun is good but not
as good as the shotgun.
Hyper Blaster :
Named after the PS1 handgun controller this is the bonus gun
you will get for getting the UFO ending for the game, check the
secrets section on how to get that ending, this gun is just like
the handgun in shape but its firing power is less , and even
though the red beam which comes out of it is constant the
damage only happens after some intervals, the only good thing
to like about this gun is that it comes with infinite ammo
and if you manage to end the game with a 10 star rating then
you can earn its upgrade which increases its firing power and
makes the beam green.
HAND TO HAND WEAPONS :
Knife :
If your life becomes so hopelessly insane that you want to
use the knife then its just better off to turn the console off
and go hit yourself on the head with it, the knife can only
be used if the player wants some thrills in the game and/or if
he's mentally insane, its the absolute worst thing in the game.
Dont even bother checking it out in the inventory.
Steel pipe :
Although the manual claims it to be a led pipe the game calls
it the steel pipe, this is one of the better hand to hand weapons
in the game and you can find it early on in the game if you wish,
this weapon is best used against the kid zombies because one hit
from the pipe will make them stop in their tracks, go on, pump
em full of steel, its really fun too.. seriously ! :)
Hammer :
This is probably the best normal hand to hand weapons, its very
powerful and can be used on any kind of slow walking enemies
its attacks are really powerful , and they can literally stop
the kid zombies or the nurse zombies in their tracks, this is
also a good weapon to be used against the mutated turtles in
the sewer area, the best hand to hand weapon in my opinion.
Axe :
More overhyped then it actually is , this weapon isnt all that
good as it appears to be, you will find this one in the other
church in the town, the good thing about this is that atleast
its a little bit more powerful then the knife, other then that
this weapon sucks too and it should never be used unless the
played requires some real dose of adventure.
Chainsaw :
This is the first of the next fear hand to hand weapons, probably
the most coolest looking weapon in the entire game the chainsaw
really reminded me of the evil dead series of movies, you can
walk while your holding the chainsaw and thats a plus because
all you have to do is just press the aim button once and harry
will turn the machine on, and point it forward, then you can
just walk forward and backwards and the enemy will take damage
if it comes in the range of the saw. You will find this weapon
in the cut-right chainsaw's shop , but you need the gasoline
to activate it and you wont find that until a next fear game.
Rock-drill :
The second weapon in the secret next fear line of weapons, this
one in my opinion is slightly more useful then the rockdrill
because its a longer weapon and it can stop most of the enemies
in their tracks, this weapon works like a charm againt the zombie
nurses and doctors, the long drill means that they wont even
be able to get close to you if you have this baby in your hand
but the only bad thing about this weapon is that harry cant
walk around while the drill is aimed, that is really a negative
point, you can find the drill in the small room below the
bridge control room.
Katana :
This is the super hard to find secret weapon, the only possible
way i have managed to find this weapon is whenever i end the
game in the bad ending, i dont know the confirmed method for
obtaining it, this certainly is a cool weapon you can find
the weapon in the house where you use the dog key remember
the door that is just locked , in some rare next fear games
the door is open and inside there you can find the katana
using this weapon can be sometimes a problem because harry
jolts a little forward each time you attack with the katana.
Other then that its a good hand to hand weapon.
End section
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ENEMIES :
-------
Flying beasts :
These are the most common type of enemy you will find in the
town of silent hill, infact these are the first monsters you
come across in the game, they are very fast, certainly faster
then harry and they can attack you while flying overhead causing
medium damage, the best thing to do when any of these is around
is just stand still in a particular place and take out the gun
then shoot while they are charging towards you, they dont take
too much bullets to die. If you are above any chasm or near any
objects and if you shoot at them then the monster will go crashing
through the object, which looks really cool.
Zombie dogs :
These dogs look very much like the dogs from resident evil
and are equally easy to kill, if there is just 1 dog in front of
you then dont hesitate in killing it with a hand to hand weapon
other then that these dogs are really easy to kill and dont pose
too much of a threat to harry, use caution though as they can jump
at harry, run away from them if you can.
Zombie kids :
You will find them mostly in indoor places like the school
or much later on in the game in the amusement part area, if
they are in a group then the best countermeasure against them
is to stay far away and pick them off one by one, they are
the most deadly when they are in pairs because one of them will
just grab you and let the other one's strike you with the tiny
knives in their hand, they can cause some serious damage quickly.
Be sure to either run away fast, or get rid of them quickly.
If you want to save bullets then you can just take out any
good powerful hand to hand weapon and just start pumping their
heads with it, they wont live long either way.
Cockroaches :
Cockroaches, any living house owners worst nightmare, but
what if the roaches are larger then normal, then they become the
hero's nightmare, actually they're not all that hard and their
attacks only cause the least amount of damage . The best thing
to do when your in a room full of roaches is just run away
from them and find the nearest exit. Or if you are feeling
like killing yourself some roaches then just take out the
handgun and about 2 or 3 shots at the max will take care of
them for good.
Invisible zombie kids :
Similar to the zombie kids found in the hospital, but the
only real difference is that they are invisible, but there
is a good side to it too, they wont attack you at all, they
will make a sound like a raccoon when they are near you and
you can see their little black trails , you find them later
on in the amusement park too.
Teddy bears :
These are one of the most vicious enemies in the game, from
a far they look like ugly disgusting teddy bears leaping
like apes towards the main character, if they attack you
they can take quiet some health off quickly, and they are
also fast runners so they will most definitely give harry
a good long chase, first off when you come across any of
these just zigzag your way through it and run like hell,
if you DO want to kill them then the shotgun should work fine
on them, you meet these monster in the central silent hill
area and the lake side resort area too.
Zombie nurses :
As the name says, zombie nurses, you find them in the hospital
area (duh) and in the nowhere area near the end of the game
these are just mindless zombies who will charge at you and
slash at you, just like the kid zombies, if there are more
then one around then the first one attacking you will just
grab you for the other one's to attack freely, the best
countermeasure against them is the rockdrill, if your not
familiar with that weapon then just a close blast of a shotgun
should be enough, if you wanna go at them with the handgun
then make sure there is plenty of space between you and the
monster, because at first sight they will start charging.
Zombie doctors :
Just like the above... only male doctors in appearance
Larva's :
You dont see much of these enemies in the game, they only
appear in the silent hill town center area, above the stairs
they are just useless enemies , can die by any gun, there is
no need to even try and attack them, just run ahead of them
and say aloha.
Mutant turtles :
These are the monster you will find in the sewer area, but
the thing is that your radio wont be working when you are
in the area where they are. But there walking noise is more
then enough to make the player aware of where they are, they
make a loud clicking noise when they walk, the noise comes
from their sharp claws which they also use to attack harry.
when you come across them either take out the handgun or
better yet the hammer.
Vicious invisible zombie kids :
These are just like the invisible zombies you find in
the hospital and the amusement park area, and you wont
be able to spot the differences at all, but these one's
will slash at harry with the invisible knives just like
the normal zombie kids would do, and their attacks are
very dangerous, they can take out some quick chunks of health
and the bad thing about this is that you wont be able to
see them to dodge them, just take out a gun with the auto
aiming enabled, aim and shoot.
---
BOSS DESCRIPTION AND STRATEGIES :
-------------------------------
The lizard :
Description :
This is the first boss you come across in the game, looking
more like a work of a child's imagination then a large lizard
this boss is a very easy boss if your playing on the low
difficulty setting, but on the hard mode this boss becomes
equally hard, the best thing to do when you are up against
this boss is to run around and follow the strategy given
below, when the boss fight is over the town will return
back to its normal self and harry will find himself back in
the boiler room of the school
Strategy :
Now you will see a freakish scene of some lights coming on, after
that you will see the large lizard in the background, and as soon
as the control goes back to harry the lizard will start charging
towards. The strategy for this boss is simple, just take out your
handgun and get in front of the boss, it may charge at you once
or twice but its worth it , start shooting the boss head on and
after a couple of shots you will see that its mouth is splitting
open. Some times its just a fluke and it wont open its mouth at
all , if thats the case just keep on shooting at the lizard with
the handgun. Once you have damaged the lizard enough and have shot
quiet a few rounds in front of its face you will notice that the
music will change . Now any moment the boss can open its jaws.
As soon as it opens its jaws go to your inventory and take out the
shotgun , remember the book we read in the library, it said that
the hunter shot the arrow at the lizard inside its mouth and it
died immediately. That is the same case here. As soon as the
lizard opens its mouth start shooting at it, while stepping back
wards. If you are playing the game in easy mode then just 1 shot
from the shotgun will be enough to kill this boss, but if you
are on normal or hard mode then 1 shot wont be enough so its a
must that you shoot while stepping back. If the boss closes its
jaws and your in them then its a sudden death. You wont be able
to avoid it. If the boss doesnt die and it closes its mouth and
your still alive, then follow the above procedure and shoot
its mouth again when its open. Pretty soon the boss shall fall
down and you will hear those awful sirens again.
The larva :
Description :
You will meet this boss later on in the game in the part of
the town center, harry will fall down a large hole in the
ground and then he is suddenly attacked by the larva boss.
It looks more like a worm then a larva but thats the name
so live with it :P. The best thing against this boss is
the shotgun and the best strategy is to hear its digging
noise, and when it comes out of the ground start shooting
rapidly .
Strategy :
As soon as the fight starts, you should first learn the attack
pattern of this boss, it will always come out of the ground
behind you and will spit acid at you then it will wander a
little forward before digging itself into the ground again,
the best strategy against this boss is to take out the shotgun
and wait, as soon as you hear the noise of it coming out
of the ground quickly do the quick turn move and fire off
a couple of shotgun rounds at it, be sure to side step once
or twice so you can miss its poison spit. No more then 8 rounds
from the shotgun in easy mode should do it. This boss will be
over, but it wont die just yet. It will curl into a ball and
then it will dig itself back into the ground again. Dont worry
you wont have to fight it more. Another scene will start in
which the boss will break one side of the arena and escape.
The moth :
Description :
you will meet this boss not a long while after you have had
the previous boss fight, this boss is as the name says it
the moth, the larva from the previous fight has evolved into
this large flying beast, but this boss is not so hard to
beat and he doesnt move all that fast too, the best thing
to use here is the shotgun. After the fight is over the town
will return back to normal.
Strategy :
As soon as the fight starts let me tell you something, if you
have the shotgun and plenty of shotgun rounds, which should be
the case in most games, then you can take out the shotgun and
safely celebrate your victory because if you have the shotgun
then this fight is a synch. The moth boss will try to sting you
while charging towards you very slowly, and it will sometimes
release some poison just like it did when it was a larva. If
you have the shotgun in your hand just start walking back and
shooting, when you run out of space to walk behind just run
around a little bit and find a place where you can walk back
easily, if you have plenty of shotgun rounds then this boss will
be history after a dozen or 2 dozen rounds.
But if you dont have the shotgun then its gonna be a little
different story, take out the hunting rifle and start shooting
at the boss, be careful not to miss it because the rifle rounds
are valuable, but since you cant walk back while shooting with
the rifle you are gonna get stung a couple of times for sure.
Each time you are stung check your health and use a health
drink if required. Whenever the boss stings you just run to
an opposite corner of the roof and fire off a couple of rounds
at the boss, when it gets near just run to the other end of the
roof and fire some more rounds. This fight will soon be over.
Cybil posessed :
Description :
This is not actually a boss fight but a mini fight where you
can decide whether cybil lives or not, cybil has been possessed
in this fight by an unknown parasite and harry must either
figure out a way to get rid of the parasite or get rid of
cybil completely.. an earlier item will help you out in this
fight..
Strategy :
IF YOU WANT TO PUT THE + IN YOUR FINAL ENDING THEN RED THIS
#
Ok, so here's the deal this boss fight will determine the + or - #
you get in your final ranking so if you want to get the best end #
then you should read this part. As soon as the boss fight starts #
if you are playing in the easy mode you can just walk up to cybil #
and use the plastic bottle with the red liquid you picked up very #
early on in the game on cybil and this boss fight will already be #
over, you can apply the same method on the normal and hard modes #
but in those modes cybil is pretty quick with her gun, so its safe#
to first wimp her out in the normal and hard modes, whenever she #
will get close to you she will take out the handgun and start #
shooting round after round, her handgun only has 10 bullets so it #
shouldnt be long before she runs out but you have to be quick at #
dodging to avoid the bullets. When she runs out of ammo quickly #
run up to her and use the bottle. Fight over. If you run too far #
away from her and then come back you will see cybil sitting on one#
of the horses waiting for harry to come back. cute. #
However , there is another much sader version of this fight, if you
want to miss out on the best ending then just take out the shotgun
and its time for a gun fight, when ever you see cybil taking out
her gun just start running around in circles to miss the bullet.
Keep on shooting with the shotgun and soon cybil will go down, after
the gruesome FMV of her withering in pain . Cybil is dead in this
version of the fight.
Samael :
Description :
This is the winged demon god that dahlia worships and this involves
her plan with alessa, she wanted to give birth to this boss, but
thanks to an even by kaufman himself the birth of samael was
premature and he came out in this form, not complete with his
power, in his weak state and in mortal condition, not in his
god like form .
Strategy :
If you are playing the game on easy mode then you can already
start celebrating that you ended the game, as soon as the boss
fight starts just stand in one corner and take out the hunting
rifle, now start pumping lead into the boss, check your health
after each strike and whenever you are in orange health just
drink one health drink and continue shooting, if your playing
in normal or hard mode then this strategy also works but you
may need to use 2 health drinks after every time it strikes you.
Because in those modes its lightning strikes are more powerful.
But if you are low on health items then there is another
strategy for you, this one's called the run's alot :). First
like normal take out the hunting rifle and start shooting but
every time before the boss does a lighting strike it makes a
little noise, as soon as you see it getting ready to strike ,
quickly start running in any direction away from the boss,
make sure your not running in a straight line and are moving
either left or right. Then when it stops continue your shooting.
Soon this boss should fall.
Alessa :
Description :
Alessa, the mother of god herself as proclaimed by dahlia
near the ending sequence, this is the same mystery girl we
have been meeting through out the game, but she is nothing
more then a boss here, relay not that hard of a boss fight.
Strategy :
This boss fight is almost the same as the above one but the
only difference is that alessa is standing on the ground and
samael was flying, you can use the same strategy as above to
get rid of this boss too, but alessa is relatively easy compared
to samael and she takes very less bullets to die compared to him.
But her attack is the same and she can do the same amount of
damage so watchout.
This fight will soon be over.
End section
---
9.
### ###
# #
# |¯`) /\ (¯ | /¯¯' (¯ | ||¯¯)\ / |\ / /\ | ´¯|¯`||¯¯)(¯ #
# |__)/--\._)| \__, ._)\_/|¯¯\ \/ | \/ /--\|__ | ||¯¯ ._) #
# #
### ###
TIPS
----
* Shooting at night :
If you are playing in a dark area and
you want to shoot a monster and you have the flashlight
turned off then do this, because your light is turned off
the monsters wont be able to see you, walk up slowly to
them and when your very near then start shooting.
* Is it dead :
You might have noticed that sometimes even
after you have killed an enemy the radio still keeps on
going , that is because the enemy is not completely dead.
Walk up to it lying on the floor and press X near it and
harry will kick it to death, now the radio shall stop.
* Listen :
Listen to the radio , it is the most important item
in the game, whenever an enemy is near you the radio will
start staticing, the closer the enemy is getting the louder
the radio starts becoming, so if you hear the static getting
louder but dont see anything in front of you, turn around and
look everywhere.
* Watch :
This is one of the realistic points of the game that
if you are ever in the night times then you can turn your
lights off and most of the monsters wont see you, at that point
if you sneak behind them, then you wont have the useless con-
frontation in the first place. But with the light turned off
harry will be unable to pick up objects or look at the map.
* Quick attacks :
You might have noticed that some of the hand
weapon take a while to attack , example, if you have the
hammer in your hand, dont press X just one while aiming
tap x quickly a couple of times and immediately after
harry does the first attack he will attack again. This
is useful in killing the enemy in front of you quicker.
* Camera Change :
You can change the camera style by pressing
the L2 button , the other camera style can really help out
in scanning the area in front of you, and you can see any
enemies from any angel.
* Shooting while walking :
Most of the weapons allow harry to
walk while he's shooting or aiming, that necesserily isnt
a good thing , because walking while aiming can really cause
harry to miss several shots, whenever you have to shoot
something be sure to stand still and aim for a while so that
harry gets the perfect aim. Then shoot.
HEALTH CHART
------------
You'll see the similar green line thingy which i dont
know the exact word for, but the rest of it is pretty
obvious, here are the health status's.
GREEN LINE :
This means that your character is in top shape and they
have their health between 75% and 100%, its best to always
keep your character in green fine status, cause they run
the fastest, they dodge the quickest and they can turn
around much quicker, otherwise shooting is not affected.
LIGHT GREEN LINE :
This means that your character is suffering a little bit
and that their health is between 50 % and 75 %. If harry
gets to this point then its just best to use a health drink
just in case so that you dont get in danger later on in
the game.
ORANGE LINE :
This means that your character is not in a bad way and
that their heath is between 25% and 50 %. If harry gets
in orange line then just use a heath drink if your
playing the game in easy mode otherwise if your in
normal or hard mode's then just use a first aid kit.
If you are in front of a boss or something big then
check your health regularly after every hit you receive.
RED LINE :
This is the death row, when your character is between 0 %
and 25 % they go from bad to worse, i dont think you
need to be a smart person to realize that the hero needs
some medical help, if you have health kits then just use
one here, other then that a couple of health drinks can
also help. Keep any health drinks you find stocked so you
dont get in trouble later on in the game.
HEALING ITEMS
Health Drinks : These are the normal healing items in this
game and you will come across several of these in the game.
One of these health drinks can raise harry's health upto
25 percent, you should always have a couple of these handy.
First aid kits : These are the second most common healing
items in the game, one of these can raise up to 50 percent
of your health, you wont find too many of these in the game.
Save them only for bad situations.
Ampoules: These are the best healing items in the game, they
will raise your health completely and then they will also
make harry invulnerable for a little time, he will regenerate
any health lost for about 3 minutes.
End section
---
10.
### ###
# #
# | /| / /\ | | / ´¯|¯`| | |¯¯) /¯¯\ | | /¯_ | | #
# |/ |/ /--\|__ |¯ \ | |´¯`| |¯¯\ \__/ \_/ \__| |´¯`| #
# #
### ###
NOTE : When you start the game you will be asked to choose
your difficulty settings, the harder your game starts the
more frequent you will find the enemy encounters.. let me
explain this in a simple way.
EASY MODE :
Least number of enemies will be found throughout the game.
They will take less shots to die, each ammo pickup will give
you maximum amount of ammo. Healing items also work best.
The boss fights are very easy. For the beginners
NORMAL MODE :
Medium number of enemies will be found thgouthout the game.
They will take slightly more bullets to kill, each ammo
pickup will give you half the ammo from easy mode, healing
items work a little less, the boss fights are a little
tougher. For the average player.
HARD MODE :
Tons of enemies will be found through out the game, and they
will take plenty of bullets each to die, each ammo pickup will
give you a little less amount compared to the normal mode, the
health drinks dont work that good, and the boss fights are
a real pain in the ass. For the veteran players
#############################
# #
# BEGINNING OF THE NIGHTMARE #
# #
#############################
Allright so the game starts with the FMV of harry mason getting up
after that horrible crash, as soon as harry gets out of the car the
first thing he notices is that Cheryl isnt in the car anymore, now
the game will turn the control of harry to the player, as soon as
you have the controls start running straight forward until another
scene starts, harry spots a figure in the distance and through the
fog we can clearly see that its Cheryl. After some talking Cheryl
starts running away from harry and the controls go back to harry.
Give chase to Cheryl and follow her where she is leading you until
you see a very small scene of harry coming to an alley and Cheryl
far away.
Now run inside the alley and give chase to Cheryl, until at the
very end you see her turning to the left, give chase and you will
come across the first door, enter the door and keep giving her
chase through the tiny backalley's until it gets too dark suddenly.
Take note of the sirens in the background and now harry will light
a matchstick, now continue on the single straight paths until you
come across a hospital bed in the middle of the alley, continue
a little more down and you will see another scene in which harry
will get cornered by little zombies who have knives in their hands.
Dont try to run away from them as harry is supposed to *die* here.
Once the little zombies have killed harry the screen goes black
and after a few moments another FMV starts, harry finds himself
in a diner of some sorts but he's not alone there, an officer named
cybil bennet who apparently rescued him too, she is also there.
After some talking and some information about the town of silent hill
harry tells her that he has to find his daughter , cybil also leaves
the diner but not before giving harry the first weapon in the game,
the handgun.
Now the controls go back to harry and we can explore the diner
for some usefull and necessary items. There should be a flashlight
a map and a health drink on the right side of the front counter
and there should be a knife and another health drink on the
right side of the counter, check that little red radio but you
wont be able to pick it up yet. There is also a notepad in this
diner, notepad's are the resident evil equivalent of typewriters
just go and check a notepad and you will be allowed to save your
game progress.
Now try and leave the diner and another scene starts, this time
you'll see what that radio is useful for, and you will also be
attacked by your first enemy. Not a very hard one at that just
aim the handgun like you would in any resident evil game and
start shooting, 4 rounds should be enough and the monster goes
down. After that harry wonders what the hell this place is, NOW
pick up the radio and get the hell out of the diner ASAP.
#############################
# #
# THE STREETS OF SILENT HILL #
# #
#############################
Now you will see another scene once your outside the diner in which
harry open up the map and pin points the area where he last saw
Cheryl on the map. Now our objective is to check out that place
one more time.
NOTE : The map in silent hill is very useful and is a must if you
want to reach many places, to use the map just press triangle
in the default control scheme or just go to the inventory and
open it from there, the map will tell you the location names
and also points to where the character is at that point.
Unlike resident evil games the map wont tell you where you have
been and where you have to go , but the map WILL remember the
unpassable locations like locked doors and broken streets and
other things like that.
After that scene is over quickly turn harry to his left and start
running in that direction, soon you will come in front of a large
queen burger shop and there will be a health drink right in front of
it, pick up the health drink , now turn around and run straight back
to the main door of the diner, by now you should have a monster or
two chasing you, its really not that hard to dodge them , just keep
on running in zigzag's. Once your back at the diner door just go a
little right from there and you will see a bench which has 2 boxes
of handgun ammo on it. Take them both.
Now its time to use the map for the first time, so open the map and
head towards the alley that the map is pointing for you, once you
reach a familiar road you will remember it was the area where there
is the first door which Cheryl passes through. In that alley now
there should be some dogs, just avoid them and run to the very end
and enter through the door. Take note of the beware of dog sign on
the door. Now your back in the familiar back alley's from the start
of the game. Run to the second door and once you cross it you will
find that the area ahead is blocked. There should be a couple of
items there, there are 2 handgun ammo boxes , a steel pipe and there
should also be a note which tells you that Cheryl has gone to school.
Now harry will mark the school in the map and that is our new objective.
Her sketch book is also there but you cant pick it up.
Now get out of the back alley's and go back to the main roads.
#############################
# #
# HOW TO REACH THE SCHOOL #
# #
#############################
Once your back at the main road's turn to Harry's right and run
straight back to the BACHMAN road area. Now dont go back to the
direction which leads to the diner but instead head in the opposite
area, *north in the map* and on the right side you will come across
a convenience store with one of those wingers standing in front of
it, shoot it or leave it your call but enter the open door to the
store. Once your inside the store its time for some shopping.
Inside the convenience store you will find 3 health drinks and 1
first aid kit and if your playing a next fear game you will also
find another important item , the channeling stone.
Note : The channeling stone is only here in a next fear game so
the first timers dont get their hopes up so quickly.
Once you've taken all the items in here there is a notepad if you
want to save your game, head out of the conveyance store and its
time for some business.
Now open up the map and look at where the MATHENSON street is.
It shouldnt be very far from where you are at right now and the
fastest way to reach there is the closest path from you. Once
your at the mathenson street keep going left according to the map
and after some heavy running you will come across a HUGE chasm
in the road and you wont be able to get past it. But there should
be a small notebook there too, check the notebook and you will
get the message " Levin street, Dog house " . What does this mean ?
lets go and check out.
Open your map and check out where Levin street is, its also just
a little back , head back and go up through levin street , make
sure you keep on left side of the street and after a little running
you will come across the only dog house in the entire street and
there are a couple of dogs running around here, ignore the dogs
and quickly have a look at the front of the doghouse, inside
harry will find a house key, take the key and use it to open the
door to the house besides the doghouse.
Once your inside the house there should be a first aid kit to the
right of you, take it and head a little forward, there should be
a door here but most of the times its just locked, in some rare
cases in the next games this door is open, if thats the case here
then go inside and take the katana, if not then just continue
in the house. Head a little forward and you will find 2 handgun
ammo boxes inside the house, take them and check the back door.
You will see that the door is locked by 3 different locks, check
the map on the left of the door and you will obtain vital information
about where to find the 3 keys.
Now its time to go and get the 3 keys required, just exit the
house and head back to the MATHENSON street using your map, once
your back on the street just keep on heading right on it according
to the map. While your heading right on the street you will come
across a small alley going into the right direction, head inside
the alley and inside you will find some doggies but there should
also be 2 handgun ammo boxes. This alley is also visible in the
map so you shouldnt miss it. After that continue your path to
the very right side. Once you've reached the ELLROY street turn
south and head a little forward and you will see another huge chasm
which will block your passage further, but there is a plank going
a little forward, head through the plank and you will come across
a mail box , check the mail box and you will find the first key.
There is a health drink on the stairs too, take that also.
Now time to get the second key, check your map again and you will
find that the markings you found on the map in the house will be
on your map too, this will make your task at hand very easy. Find
the small long straight alley marked red on the map and you will
see your not THAT far from it, head towards the alley, once your
there head through it and you will come across a steel fenced door
which has the words *off limits* written it. Enter the door and
you will find yourself in a back alley basket ball court. Take
the key from the top of the box nearby and also take up the health
drink , check the dog's head on the floor and exit back through
the door you came in from.
When your back out the off limits door turn to harry's left and
keep going forward until you come across the main road, once there
turn to harry's right and run forward, keep on running forward and
you will come across another huge chasm but there should be a
wrecked cop car with it too, check the trunk of the car and you
will get the third and the final key which you require, there is
also a box of handgun ammo on the ground nearby, take it too.
Now from where you are right now turn back according to the map
and continue your path to the left side of the road, keep running
left according to the map until you come across a road heading
north from there, take that road and you will find that your back
where the conveyance store was, ignore the store for now and
head across the street from it, continue a little more north and
you will find harry's wrecked jeep from the beginning of the game.
Check the jeep and you will find a health drink after harry wonders
where cherryl is. Time to continue on.
Now open your map and head back to the levin street and back to
the house where you need to use the 3 keys, searching a place
with the map should not be a problem now so i assume you can
make your way back to the house yourself.
Now once you have reached the house head back to the back door
of the house which was locked and check it now harry will unlock
the door himself, and you can finally head through it. Head through
it to the other side and you will be in the small garden behind
the house, and the place starts to go dark again like it just did
before at the beginning of the game parts. Now you can use your
flashlight.
NOTE : The flashlight is one of the most important things in the
game, whenever your in a dark area you can turn on/off the
light by simply pressing the circle button, while the light
will allow to see you and pick up items, which you wont be
able to if its dark around, the bad thing about it is that
the light attracts more monsters in the night time, so watch
out.
Ok now check on the top of the table in the garden and you will find
2 health drinks, take them both and exit the house through the
wooden gate nearby. Once your in the back alley turn to harry's right
and check the map, now you have to go to the very TOP LEFT corner of
the map, in case you didnt see it the school is in the BOTTOM LEFT
corner of the map, just go in the top left area and you will find
the road blocked, but there are some items here, a box of handgun
ammo and a health drink behind the pillar.
Now head directly across it and time for some MEGA running, so head
south from where you stand, check the map and make sure your going
in the direction of the school, this is some really long running
and along the way you will be attacked by some monsters, make sure
you run in a zigzag pattern to avoid them.
Once your very near the school head a little more south and you
will find a school bus parked on the side of the road, head into
the school bus, inside you will find another notepad for saving
your game and 2 more health drinks, take them both and head
inside the nearby school with the help of the map.
#############################
# #
# THE SCHOOL #
# #
#############################
Once your in the school you wont be able to get out of it until
the game allows you to so sit back , you will be in the lobby right
now, there is a map of the school nearby take it and head through
the door right in front of you, now your in the school building.
Turn to the right and enter the first door you see now, its the
infirmary, there should be some health items in there too right ?
Head inside the infirmary and you will find a health drink and a
first aid kit inside, take both these items and save your game if
you wish to via the notepad there, and exit back to the hallway.
Now turn to harry's left and run past the door to the main lobby
and you will come across the receptionist counter , check the
inside area of the counter and you will find 3 separate clue's.
This is what they will state.
1st clue :
10.00
"Alchemy Laboratory"
Gold in an old man's palm
The future hidden in his fist
Exchange for sage's water
2nd clue:
12.00
"A place with songs and sound"
A silver guide post is
untapped in lost tongues.
Awakening at the ordained order.
3rd clue :
5.00
"Darkness that brings
the choking heat"
Flames render the silence
awakening the hungry beast.
Open time's door to beckon prey.
-----
Now once you have read the clues head to the door behind the
receptionist area and enter it, inside you will find another box of
handgun ammo, take it and have a look at the painting in the wall,
you'll see soon why. Now exit back to the main hallway, using the
map head through the double doors which will lead you to the courtyard
area. This shouldnt be a problem for you to find as thats the only
other unlocked door we havent checked yet.
Now once your in the courtyard turn right and you will find a small
clock tower there with a small door in front of it and 2 holes on
either side of it, check the door and you will also see the current
time on the clock , remember the clues , there was time written on
each one of them. Now what we have to do is find these 2 items
and put them with this clock tower.
Now once your done looking at the clock tower head towards the double
doors exactly opposite from the one's which you entered this courtyard
from , along the way you will be attacked by more of those small
zombies which killed you in the start of the game, enter the door
and your back in the school area's and some more small zombies.
Ignore them and head straight through the door right in front of you
inside you will find some handgun ammo, just take the ammo and
exit back to the hallway, now turn to harry's right and run forward
avoid the little zombie along the way and enter the double door
at the wall at the end.
Now your in another hallway, nothing else to do here so just take
the stairs up to the second floor, remember the clues, one of
them told of the lab on the second floor, and thats exactly
where we are going right now. But first we need to take a couple
of items . Now once you are at the second floor you will see the
double doors you need to go through right in front but for some
items first enter the door right opposite to it, you'll be in a
class room with another health drink in it, take the drink and
exit the class room, now head down the hallway and you will come
to the girls toilet, head inside and inside you will find a box
of handgun ammo, take it and head back, now head to the boy's
toilet and you will hear someone crying, but there isnt anyone
there. Head back outside and enter the double doors in the bottom
left hand corner according to the map.
Now according to the map you should be very near the music room,
check inside the room and you will see a piano, nothing here to
do right now, but just remember the location of this room, once
you exit head right into the door of the locker room, once inside
you will hear a noise coming from one of the lockers, check it
for a nice surprise. Exit back out of the locker room.
Now head through the double doors on the right and then enter the
door which is right in front of you, there should be a box of
handgun ammo in this class, head up to the next class via the
door in this class, now exit through the door to the hallway
and using the map make your way to the library, inside the library
you will find a first aid kit, take it and exit back out.
Now time for some looking at the map again, on the second floor
of the school find the lab equipment room and make your way there.
Once your inside the lab equipment room all you need to take
here is the chemical, its a purple item on the back shelf of
the room, there is also some gulucose and some distilled water
here but those arent the items for taking. Once you have the
chemical with you exit back to the previous hallway and enter
the door besides the one you came out of right now and your
in the lab.
Inside the lab there should be a box of handgun ammo, take that
and head over to the table and you'll see a hand lying on it.
Use the chemical on the hand and after another small scene the
hand would have busted and the medallion in its grip will now
be free.
Once you have the medallion in your possession go to your inventory
and check the medal and you will see that a clock tower has been
engraved on the medal, so that is where we will go right now,
remember the courtyard and the clock tower in it. Use the map
and go down the stairs to the first floor back where we came
from in the first place, now head to the courtyard and use the
medal on one of the holes on the side of the clocktower, now
check the time of the tower and you will see that it has changed
again. Time to go and get the second medal and see what happens
then.
Now head back to the second floor via the staircase we took to
get down just now, once your on the second floor open your map
remember the music room where we went a little earlier, the one
with the piano, right, head there now.
Once your in the music room check the music sheet nearby which
is written in blood and you will get the following poem.
'A tale of birds without a voice'
First flew the greedy pelican,
Eager for the reward,
White wings flailing.
Then came a silent Dove,
Flying beyond the pelican,
As far as he could.
A Raven flies in,
Flying higher than the dove,
Just to show he can.
A Swan glides in,
To find a peaceful spot,
Next to another bird.
Finally out comes a Crow,
Coming quickly to a stop,
Yawning and then napping.
Who will show the way,
Who will be the key,
Who will lead to
The Silver Reward
-----
Now go and check the piano and you will understand the puzzle
finally, the puzzle is referring to the keys on the piano or
lets say a particular set of keys on the piano, check a couple
of the keys on it and you will see that some of them are working
just fine but there are some keys which are broken and they produce
a click sound when you press them, the object of this puzzle is
that we have to press the broken keys in the right order to
complete it , using the puzzle we can find the answer to it, there
are 2 different color of keys on the piano and there are 2 different
colored birds mentioned in the puzzle.
pelican, its a white bird , and the clue says its first so press
the second white key from the left side.
dove, another white bird, the puzzle says its last so press the
second last white key from the left side.
raven, its a black bird and the puzzle says that its flying above
the dove so what we do is press the black key just above the white
key we just pressed.
swan's are another white bird, the puzzle places it next to another
bird so press the white key to the left of the dove white key.
crow, its a black bird, according to the puzzle the final key
is the black key one behind the FIRST white key.
In short here is the solution..
2nd white key from left
2nd white key from right
1st black key from right
3rd white key from right
1st black key from left
----
Once you have gotten the keys in this order you will see another
scene and the silver colored medallion will fall from its location
and you can go and pick it up, now we wont be heading down via
the staircase we took , were going down the other stairs which
will make several future events easier for us, exit out of the
music room and turn right, head straight passing the locker room
and exit the double doors at the end . Now turn right and take
the staircase down to the first floor.
Now once your downstairs head into the class to your immediate
right, just head on through the door inside to the next room
and there you will find a box of handgun ammo, take it and
exit to the hallways, right in front of you will be a double
doors, unlock it from the side your on at and enter the doors.
Now using the map make your way back to the courtyard, once
your back there head to the clock tower and use the second
medal on the second hole, nothing happened so far, check the
door once more and you will see that the time has changed again.
Now its time for the final touch, turning the power back on.
Now head back through the double doors you just came into the
courtyard from, back at the hallways turn left and enter the
double doors at the very end of the hall, head to the staircase
area again but this time head for the basement area. Once
your at the basement area head for the door on the right side.
This is the boiler room of the school, check the button right
in front of you once you enter and you will then turn on the
power to the tower, you will hear the noise of the clocktower
door opening . Now we can go and check whats inside.
Now head back to the courtyard and enter through the door on
the clock tower, you will find a straight path, take the path
and climb the ladder at the end of it, while climbing you will
hear those awful sirens in the background again, what are those
sirens for, you will find yourself in front of a small door.
Take the door and in another scene you will find out that you
are in the school's courtyard again, but its raining this time
and there will be a huge symbol in the center of the courtyard.
Whats happening !.
#############################
# #
# THE ALTERNATE SCHOOL #
# #
#############################
Now you will find yourself in the same school but its a bit
different, actually its ALOT different, once you are back in
control of harry again turn to the right and run straight and
enter the double doors you see, these are the same halls of the
school which you went through earlier but they are looking
completely out of hell now. As soon as you are through the
double doors head straight and enter the doors right in front
of you. In this room you will see a large rotating fan in
front of you, take note of it and take the first aid kit and
the handgun bullets in the room.
Now exit the room and immediately turn right and enter the
first door you see to the right, in this room head forward
, this is a storage room, take the pink ball from here and
exit back to the previous hall. Now head left and enter the final
door you see besides the double doors, you are in the library.
If you are playing on hard then this room will be full of
roaches, immediately head to the right and enter the door you
see.
Now your on the other side of the double doors we saw just a
moment ago, enter the door to your left, you will come in a room
with a large table in the middle of it, look at the table and
take the picture card, check the picture card in your inventory
and you will see that it has a picture of a key on it, so what
does this mean ?
Now head through to the next class room via the door inside that
class and in the new class head out via the door at the far
corner from where you enter. Now your in the hallway, check
the bench to harry's left and you will find a health drink there.
Take the drink and then head back and enter the double doors you
see. Now your back in the front hallway of the schoo. Enter the
first door to the left of harry and you will be back in the
infirmary, just like before there should be a health drink and
a first aid kit in there for the taking, take both the items
and save your game if you want to , then exit back out and head
left and enter the double doors which were originally the doors
to the main lobby.
In the lobby you will come across a square walkway with a chasm
in the middle, dont worry as harry cant fall inside, check the
wheel chair in the far corner of the room for an ampoules, take
it and exit back to the previous hallway.
NOTE : The ampoules are the best healing items you can find in
this game, they will not only restore your health to
full, but it will also keep on healing any wounds you
may attain for a couple of minutes. These are very rare
in the game, never leave one if you find any.
Now time to head to the door behind the receptionist counter
remember, there was a painting of a door here last time, now
its the actual door itself, check the door and you will see
that there is a slot to put in a picture, now open your inventory
and put the picture card you found a little while earlier and you
will have the door opened, exit through it to the hallway on
the other side.
Now you will be in front of the doors to the boys and the girls
toilet, first enter the girls toilet, now you will notice that
the game will take longer time to load because actually its a
weird thing that the girls toilet here is kinda time warp thing
each time you cross through it you will be on a different floor,
we just used it so now were on the second floor, exit through the
door now and enter the boys toilet, here you will find 2 handgun
ammo boxes and 1 box of shotgun shells, take it , now head back
to the girls toilet and you will be back in the first floor when
you exit, now enter the boys toilet next to the one here , in the
boys toilet you can find a clue for later on in the game, check
the wall where you will find a couple of writing and you will
spot these words.
Leonard Rhine
The Monster Lurks
Now check the small inlet and you will see a small scene and a
horribly deformed corpse, but the good news is that besides the
corpse you will find a shotgun, take it up and scream as loud as
you can because you just got the most useful gun in the game. But
dont equip it yet as we are better off with the handgun.
Now you should be on the first floor, exit the toilet and enter the
next door in line to harry's left, its the teachers room and there
are some phones on the table, take the box of handgun ammo and try
to exit through the far door and a scene starts, the phone starts
ringing and when harry picks it up he hears Cheryl on the other
side, after this scene is over exit through the door you were about
to exit from and climb the stairs next to it to the second floor.
Now you will be on the second floor, head to harry's left and you
will find a health drink on the end of the bench, now head into
the class room via the door on the other corner of the hall, in
this class take the handgun ammo box and then exit to the next
classroom via the in-class door, in the other classroom you will
find a box of shotgun shells, take it and exit through the far door
back to the hallways, quickly enter the double doors you see right
in front of you and you will find yourself in the hallway with the
music room and the locker room.
You cant enter the music room for now so head straight and enter
the locker room, remember the last time we came here it was just
a cat, now this time go and check the locker and you will see
there is nothing, turn around and try to head back and BAMM..
that was scary, take the key which just appeared for you conveniently
and exit out of the locker room.
The key which we just found was for the library reserve game, check
the map and you will see that its on the second floor, now take the
path you took from the stairs, and when you reach the hallway area
with the stairs enter the double doors in the wall across the
stairs, now your in the hallway with the doors to the lab, head
forward in that hallway and open the final door on the left wall
with the reserve key. In this room you will find a first aid kit.
Take it and check the shelves to find an open book. Check the book
to read a passage from an interesting topic.... remember the note
we read in the boys toilet, this is related to that.
------------------------
Chapter 3:
'Manifestation of Delusions'
...Poltergeists are among these. Negative emotions, like fear, worry
or
stress manifest into external energy with physical effects.
Nightmares have, in some cases, been shown to trigger them.
However, such phenomena do not appear to happen to just anyone.
Although it is not clear why adolescents, especially girls, are prone
to such occurrences.
------------------------
Now exit through the other door and you will be in the library, in here
take the handgun ammo box and check on one of the tables to find another
open book check it to find a valuable clue on beating an upcoming boss.
------------------------
Hearing this, the hunter armed with bow and arrow said 'I will kill
the lizard'. But upon meeting his opponent he held back, taunting,
'Who's afraid of a reptile?' At this, the furious lizard hissed,
'I'll swallow you up in a single bite!' Then the huge creature
attacked, jaws wide open. This was what the man wanted. Calmly
drawing his bow, he shot into the lizards gaping mouth. Effortlessly,
the arrow flew, piercing the defenseless maw, and the lizard fell
down dead.
------------------------
Leave the library via the other door here and your back in the
hallway area's. Try to enter the door to harry's left and you will
see that its locked, we need a key to open the door and thats just
what were going to get right now. Now i assume you can make your way
to the roof easily, use the same staircase we just used to reach the
second floor and you will reach the roof, in the roof area head
forward and enter the door, Now your in the roof. Check the far
corner opposite of the door you came in from and you will see a
valve and a drainage passage with 2 holes, check the far hole and
you will see that there is a key stuck in it, now go and open
the valve and you will see that all the water runs down through
the first hole, but what we want is for the water to reach the
hole with the key so it falls down. Now go to the first hole and
use the rubber ball you found earlier on it.
Now go and turn the valve back on and you will see that the water
takes down the key with it.
***** NOTE NEXT FAIR GAME ONLY : If you have the channeling
stone with you, use it on the roof area *************
Now we need to find out where the key went. Head back down to the
first floor and head back in the courtyard where the clocktower is.
Check the drainage there and you will find the key next to it. Take
the key and check it for the words 2NW.. which means 2nd floor north
west area. Remember the door which was locked after the door to the
library, head back to that door, you should know the path to it by
now, once you have reached the door use the key and open the door to
enter this classroom.
Now in this classroom, nothing to do so head to the next class via
the in-class door, in this new class take the health drink and exit
through the doors at the end of the hall, back in the hallways turn
to harry's right and take the health drink from the end of the bench.
Now head down the stairs to the left of the door back to the first
floor. Turn right and unlock the fence door first, then head through
it and then enter the double door immediate to harry's left, your
back in the infirmary hallway so go inside and save your game, this
is a must save because a boss fight is about to start.
When your done saving, head back to the previous hall and back through
the fence door, now head down the stairs to the basement area, first
enter the door to harry's right side area and inside you will
find 2 boxes of shotgun shells and a ampoule, take all the items
now exit to the previous hall and this time enter the door to the
other side. You will come across another small puzzle.
In this puzzle what you have to do is turn the two valves on the
left and right in such a manner that the rotating fence in the
middle gets clear and you get a clear path ahead. Now you can go
on and do this puzzle yourself, there are many random solutions
to this puzzle and its quiet frankly annoying if your attempting
this for the first time. To make a more simpler approach and save
yourself alot of time just turn the right valve left twice and the
left valve right once. Now the path will be clear. Head forward
and harry will go down a lift?.
#############################
# #
# BOSS FIGHT 1 #
# THE LIZARD #
#############################
Now you will see a freakish scene of some lights coming on, after
that you will see the large lizard in the background, and as soon
as the control goes back to harry the lizard will start charging
towards. The strategy for this boss is simple, just take out your
handgun and get in front of the boss, it may charge at you once
or twice but its worth it , start shooting the boss head on and
after a couple of shots you will see that its mouth is splitting
open. Some times its just a fluke and it wont open its mouth at
all , if thats the case just keep on shooting at the lizard with
the handgun. Once you have damaged the lizard enough and have shot
quiet a few rounds in front of its face you will notice that the
music will change . Now any moment the boss can open its jaws.
As soon as it opens its jaws go to your inventory and take out the
shotgun , remember the book we read in the library, it said that
the hunter shot the arrow at the lizard inside its mouth and it
died immediately. That is the same case here. As soon as the
lizard opens its mouth start shooting at it, while stepping back
wards. If you are playing the game in easy mode then just 1 shot
from the shotgun will be enough to kill this boss, but if you
are on normal or hard mode then 1 shot wont be enough so its a
must that you shoot while stepping back. If the boss closes its
jaws and your in them then its a sudden death. You wont be able
to avoid it. If the boss doesnt die and it closes its mouth and
your still alive, then follow the above procedure and shoot
its mouth again when its open. Pretty soon the boss shall fall
down and you will hear those awful sirens again.
The screen will start fading slowly now and it will turn completely
black in a little while...
-------
After that you will see an FMV in which you will spot the girl who
got hit by harry's car in the prologue FMV of the game, what the
hell is she doing here. Now the background will change to the
normal school's boiler room. Once the scene is over you will find
yourself in the boiler room of the normal school. There will be
a key right in front of you. Take the key and go out the boiler room
door, once you step out you'll see that the light has come back out
and its the original silent hill's atmosphere again, but whats this
there are church bell's ringing . Someone else is alive in the town
too.
You will see the stairs up to the first floor, go up the stairs
and another scene will start, harry will take note of the church
bells ringing and he will mark the church in the map of silent
hill. Now that is your destination , the church. Head into the
double doors immediately to the left of harry and you will find
yourself back in the infirmary hallway. Now open your inventory
and check the key and you will find that the words K.Gordon are
written on it. Now your in the front hallway go to the area where
the receptionist counter was and check the diary in front of the
counter. Harry will find the address of K. Gordon's house and will
mark it on the map.
#############################
# #
# FINDING K. GORDON #
# #
#############################
Head into the door to the front lobby, you will notice that all
the doors were locked from the inside. Now from the lobby head
through the main doors out of the school and back in the
streets of silent hill.
Now check your map and you will see that Gordon's house has
been marked there for you, there is only one path for reaching
it and thats the path which we will be taking for now. From the
main door of the school you just exited from head straight on
the road and turn right, then turn to harry's left and you
will be on bradbury street. Now you will see there is an alley
heading up in the map, head up that alley until you see
a back door which is marked with blood and Gordon's name is
on the plaque of the house too. There should be some dogs
standing right next to his door to make it easier. Head into
the garden of the house.
From the garden head for the house's door and use the key
you picked up at school to open the door. Inside gordon's
house you will find 2 boxes of handgun ammo and a notepad
if you want to save your game do it now.
NOTE : We are not here in gordon's house for a side quest
of collecting items, we are here because this is the
only working path to reach the church for now, all
the other main rods which lead directly to the church
are broken.
#############################
# #
# FINDING THE CHURCH #
# #
#############################
Now once your done in gordon's house exit out of the front
door of the house, once your back on the streets turn left
and run straight until you see a chasm in the middle of the
road, you cant cross it but look at the front steps of the
house across the street and you will see a health drink .
Take the item, now turn around and start heading down
according to the map, check the map, you see that thin alley
going all the way up directly next to the road where you
are right now, thats where we have to go now, so keep on
heading south according to the map until you are back at the
BRADBURY street.
Once your at that street it shouldnt be hard to find the
way to the alley, as the path will be clear, along the
way one of the benches on the side walk will have a health
drink on it, take that too. Once you are inside the alley
start running north all the way, in the middle of the
alley there should be a box of handgun ammo near some trash
can's. Take that too and continue your path north. Once
you have reached the main road again turn right and continue
running. You should come across the church after some little
running, you already have it marked on your map so it wont
be a problem. The plaque's on either side of the door say
the name too. Balkin church.
Once you have reached the church you will have another small
FMV and you will finally know that who was ringing the church
bell. Its a creepy old woman !. Actually her name is dahlia
gallespie ( sorry im bad at spellings ).
After the FMV another scene will start in which harry demands
to know who the woman is but she starts speaking gibberish
which even i cant understand, the only part worth knowing is
that the hospital on the other side of the town is our next
destination, so says dahlia. After some more frightening
speech dahlia will leave and harry will be left alone in the
church.
Just for the record you cant enter the door which dahlia just
went through, now head to the front alter of the church and
you will find the 2 items you need there, the first being
the key to the drawbridge control panel , and the other being
the flauros. Now check the left area where dahlia went and
you will find a health drink there too, save your game via
the notepad in the church if you wish and then exit out of
there.
#############################
# #
# SEARCH FOR THE HOSPITAL #
# #
#############################
Now from where you stand right now at the church doors turn
to harry's left and keep on running until you come across a
gas station, you will see that the door leading into the
garage area of the station is open so head in there. If you
want to there is another notepad for saving your game in here.
There is also a box of handgun ammo for the taking.
*** NEXT FEAR GAME NOTE : If you are playing the next fear
game then you will find a gasoline can in here. TAKE
IT ****
THE SILENT HILL CHAINSAW MASSACER DETOUR :
This is a small detour if you want one of the coolest weapons
in the game, note that you need gas to turn on the chainsaw
and to get the gas you need to be playing in the next fear
mode so first timers dont need to read this section. Now
turn back to the path which leads to the church and start
runnin on that side of the road, pass the church and keep on
heading forward until you see that the chasm has blocked the
path forward , at that point check the left side of the road
and you will find a shop with a broken window and a chainsaw
peeking out of the window, the shop's name is cut-right chainsaw's.
Take the saw and use the gas with it and you have one of the coolest
hand weapons in the game, but if you are looking for performance
in a weapon then i would highly advice you to NOT take the
chainsaw and save your gas for another hand to hand weapon a
little later.
----
After that quest is over head back to the doors of the
garage and from there follow the walls of the garage all the
way to the back area of the gas station, you will find a truck
with the words VOWO on it, head to the front area of the truck and
you will find a box of handgun ammo and shotgun ammo each. Take these
items and head bcak to the main road leading to the right side from
the gas station. Now continue your path to the right side along the
wall and you will come across some low walls, follow the path until
you see some steps leading down a little, you wont be able to go
all the way down, just go down the steps as much as you can and pick
up the 2 items lying there, a first aid kit and a box of shotgun shells.
Now continue your path to the right side according to the map on this
road until you come across a control room on the right side of the
road. The sign in front of it says "Orridge bridge control room"
Head up the stairs to the main control room. Inside there pick up
the map for the central silent hill area on the chair and also take
the health drink on the control panel, then use the key you have on
the same control panel and you will be able to see the bridge coming
down through the fog. Once you are back in control of harry save the
game if you wish and head out the control room and down the stairs.
DRILL DETOUR :
Now this is the other secret weapon i asked you to save the gas for
remember, just check under the control room and there is a door there.
Enter the door and you will come in a small room where you will find
the rock drill. Take this if you want a good hand to hand weapon, this
weapon can really make life easier when a certain new kind of enemy
arrives. Note that you need to be playing the next fear mode and need
to have the gas to take this weapon.
---
Whether or not you took the rock drill or chainsaw doesnt matter now
continue your path right and cross over the bridge until the game starts
loading the next area , now we are in Central Silent Hill.
#############################
# #
# CENTRAL SILENT HILL #
# #
#############################
The main objective for harry here right now is to reach the hospital
which is in this part of the town but were gonna be taking a little
detour to the police station, from where you start off at the bridge
head a little forward and then turn to the left side of the road according
to harry's perspective, you will find a health drink lying on a barrel, now
from there head across the road and come back to the right side of the road
Continue your path a little forward until you come to some more small
steps leading down, go down them and take the handgun bullets on the
bottom. Now head back to the street and find the police station on the map.
It shouldnt be far from where you are at the moment. Once you have reached
the police station head inside avoiding the new kind of enemy outside .
Once your inside the station take the box of handgun ammo and the box of
shotgun shells from the front area. There are 2 doors in here but the
door leading to the right side is not gonna open so head through the door
to the left side, you will be in a room with shotgun shells right in front
of you, take the shells and save your game with the available notepad
if you want to. Now check the memo on the table which will say something
like this :
Coroner seals called.
Officer Gucci unlikely to be murdered. He apparently died naturally.
But, medical records show Officer Gucci had no prior symptoms of
heart disease.
----
Now for some more weirder things check the chalk board, and harry will
read this..
Product only available in selected areas of Silent Hill.
Raw product is White Claudia, a plant peculiar to the region.
Manufactured here?
Dealer = manufacturer?
---
Once you are done trying to figure out what that was saying just exit
out of the police station completely.
Once your out of the station head straight down the road which is
leading to the south according to the map, that road will take
you straight to the hospital, now for some handgun bullets and
a health drink when you are near the hospital open your map
and you will see that there is a small alley going in where the
L of the hospital is, head there and you will find a box of
handgun ammo and a health drink, and exactly across the town from
there you will find another health drink on a table outside .
Once you are done with the items head for the main door of
the hospital, enter through the metal doors and read the
name of the hospital its the Alchemilla Hospital. Enter through
the double doors to harry's right and your in the hospital
building.
#############################
# #
# ALCHEMILLA HOSPITAL #
# #
#############################
You might have noted that you heard a gun fire before you entered
the hospital , when your inside the main building there is a notepad
if you want to save your game on the counter, now head forward and
take the turn left and you will hear another gun shot, enter the
first door to the left you see.
You will see another small FMV in which you see where the gunshot
came from, its a dead body of one of those monster and sitting
besides is the main who shot it. Michael Kaufmann . Now another
scene will start in which the doc will try to shoot harry but harry
proves that he is a real person, the doc then asks harry about what
he's doing in this town and when he's sure of everything he leaves
with his briefcase in hand.
After the doc is gone harry will be left alone, now as soon as you
are back in control enter the door you see to harry's right, you
will come across in a small room with only one other door, head
through it, now you'll find yourself on the other end of the
reception counter of the main hall. Take the first aid kit there
and also take the map which is on the wall.
Now that you have the map go back to the room where you had the
scene with kaufman. Once your back there head through the third
door in this room which is on the left side, you'll come across
in another small room with only one other door, but there is a
newspaper here and one of the articles has been cut out of it, wonder
what that was. Now exit through the only other door and you will come
across a hallway with several doors in it, 2 in front of you and 4 on
the wall left of harry at the moment. Note that only the left side
doors can be access, open your map and you will see the names of those
doors.
First off head into the doctor's room which is the first door on
the left side wall, in here you will find another map which is
actually for the basement of the hospital, then head through
the small door inside the doctor's room and you will be in the
conference room, here you will find a key on the other side of the
round table, take the key , this is the key to the basement and
now head back out to the hallway.
NOTE :.. The following part applied only if you are looking for
the better endings, i highly recommend you take these
routes too because the better endings are much rewarding.
But they are not necessary, i have marked that text with
this ##..
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
# #
# To add the + to your final ending... #
# #
# This is a must if you want to add the + in your final ending whether #
# it be good or bad, once you are back in the hallway enter the only #
# double door which is the door to the kitchen, once inside you can #
# take the plastic bottle in front of you, and also take the health #
# drink in there too, once you have both the items exit back to the #
# hallway. Now enter the next room in line which is the director's #
# office, once you are in there head to the back area behind the #
# director's desk and you will find a vial broken and some pink liquid #
# on the floor, harry says he can pick the liquid up with something #
# so use the plastic bottle we just found on the liquid and harry will #
# put the liquid in the bottle. Now exit back to the hallway. #
# #
# # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
Once you are done with this side quest or if you didnt do it at all
head into the final door in that line, this door will lead you to
the basement after some small stairs, once you are in the basement
turn on your flashlight and head through the door.
Now turn to harry's left and enter the first door you see there
this is the generator room and as you figured it out the generator
is shut down, turn it on and you will hear the power come back on.
Head out of the generator room, once your out head straight for
the elevator which is on the other side of the basement, note that
previously you wouldnt be able to use the elevator because the
power was cut. Once your in the elevator note that there are only
3 floors to the hospital, press the button to the second floor
and once your out go check the door in front, its locked. Now go
back in the elevator and go for the 3rd floor, check the door in
front of you there too, its locked also. Now what do we do !.
Head back in the elevator and you will see that a new button for
the 4th floor has just appeared out of nowhere, press the button
and we will head for the 4th floor now.
Now before the elevator will come into the 4th floor you will see
another small scene in which you will see that mystery girl walking
into some antique shop, its the same girl who crashed with your
car in the opening FMV of the game and you saw her in the boiler
room again. Now when the scene finishes and your out of the elevator
you'll notice that everything has changed to a place like hell
just like it happened in the school.
You are on the 4th floor of the hospital now, head forward and
enter the double doors, you should know that not even a single
door will be open here all you need to do is run forward and enter
the door at the very end of the hallway, you will hear the door lock
shut behind you, once you are at the end of the hall enter through
the double doors there, and head down the stairs to the third floor.
Once your at the third floor turn around and look at the stairs
you just came from.. HOW DID THAT HAPPEN !! .
Now enter through the double doors and you will find yourself in
a hallway with several doors around you, first things first enter
the men's room on harry's right side and inside you will find a
plate, its the plate of turtle, take the plate and exit out of
the men's room. Now open your map and check the room names, now
enter the room 301 and there you will find a birdcage, its empty
for now but its a clue for much later on in the game, exit out of
that room and head into room 302. Here you will find some shotgun
shells and a notepad if you want to save your game and also a TV
with a VCR. You might need this a little while later so remember
its location. Exit out of the door.
NOTE : By now you might have noticed that the hell side of the
hospital is filled with nurse zombies, who charge at you,
if your playing the next fear game and if you have the
rock drill with you then this is the best place to use it,
take out the rock drill and just keep on aiming at the
nurses, you dont even need to press the fire button with it,
just keep on aiming at the zombie nurses and you will see
how quickly they die. If you are a first timer then
just take out the shotgun and if any nurse gets too close
for comfort just fire 1 close range shot and its game over.
Check the map again and this time head for the room 304. 303 is
jammed if you hadnt figured that out already. In 304 you can find
a health drink and take a look at the wall and you will find a
steel plate that is screwed on to the wall, you cant do anything
with it in this part of the game but remember it as a reminder
very late on in the game.
Once you are done viewing head back out to the hallway, go near
the women's room and you will find the double doors which will
lead you to the other side of the third floor of the hospital
head through the double doors . Now from your map head into
the storage room which should be the first door on the right
of harry, in the storage room you will find a box of handgun
ammo , a first aid kit and an important item, the blood pack.
Once you have all these items head out and enter the room 306.
Inside this room you will find another plate , this one is the
plate of cat, take the plate and when you exit out of the room
head to harry's right and at the end of the hall you will find
another double doors, unlock it from the side your at and go
through them and enter the elevators.
Now with the elevator head to the second floor and you will
see that the door is still locked, so head back itno the elevator
and take it down to the first floor. Once you are on the first
floor head forward and check the vending machine 3 times and you
will get three health drinks, now head a little forward and
enter the door to the director's office, in here take the 3rd
plate , this one is the queen's plate and there is another notepad
here if you want to save your game, then head back to the hallway.
Now head into the kitchen and you will find another health drink.
Take it and head back to the hallway, now open your map and look
for the door to the office, its different from the doctor's office.
Its on the south wall, once you enter it you will find some handgun
bullets, take it, now with the help of the map head into the
medicine storage room, nothing to take here and the door on the
other side is locked for now but harry hears some noise on
the other side. We need the right key to open this door.
Back to the previous hallway and enter through the double doors
and then head up the stairs to the second floor right in front of
you. Now enter through the double doors and your in the second
floor hallway.
Check the map and look at the room numbers where you are right
now, head into the room 201 and inside you will find a lighter
its a necessary item, take it and head back to the hallway,
as the rooms 202 and 203 are jammed head straight for the room
204. Take note of the blank plate on the wall next to the
room, now enter the room, inside you will find some tentacles
which are coming out of the wall, behind the tentacles is the
4th and final plate you need in a little while, but harry wont
be able to go through the tentacles, they are feasting on the
blood on the floor so we give them more blood, remember the
blood pack we picked earlier,use it with the tentacles and harry
will spill the blood on the side which causes the tentacles to
move to the side too and harry can take the plate behind them
now.
Take the plate and exit out of the room, take a look at the
map and head straight back , from harry's direction there
should be only 1 door on the left wall, which is the door
to the nurse center, enter it.
When your inside the center head forward and take a look at
the wordings on the wall, you will find a strange poem on the
wall :
----------
Clouds flowing over a hill.
Sky on a sunny day.
Tangerines that are bitter.
Lucky four-leaf-clover.
Violets in the garden.
Dandelions along a path.
Unavoidable sleeping time.
Liquid flowing from a slashed wrist.
----------
You probably wont understand this now, check the door on the
right side and you will see several plated and see that they
are all colored, but there are 4 plates missing, because you
have the four plates, now the object of this puzzle is to put
the four plated in the right order so that the door opens up
and you can cross through, this is a very annoying puzzle
if you just start putting in plates randomly, there is a
simple method to completing this puzzle, the right method is
that you should understand the poem and try to fit it into
the plates on the door.
in the right order :
Clouds flowing over a hill. ---> white
Sky on a sunny day. ---> blue
Tangerines that are bitter. ---> orange
Lucky four-leaf-clover. ---> green
Violets in the garden. ---> violet
Dandelions along a path. ---> yellow
Unavoidable sleeping time. ---> black
Liquid flowing from a slashed wrist. ---> red
Now you may have already found out which plates you have and
which one you dont have, and which order to put them in, if
still not then here is a simpler solution..
Starting from the top right hand corner put the plates in
this order , blue, green, yellow, red.
You should now here the clicking noise of the lock opening, once
the door has opened you can cross through it to the other half
of the second floor. On the other side of the hallway check the
map and enter the operation prep room, and then through it you
can reach the operation room, once you are in the operation room
take the basement storage room key and then exit all the way back
to the hallway. Now head to the intensive care unit room and in
there you will find the disinfecting alcohol , its another necessary
item so dont forget it, now out of the ICU head into the room 206
and there you will find a first aid kit, once you have taken all
these items head out and through the double doors on the right
side of harry, use the elevator and take it to the floor B1.
Now once that your in the basement area again, head into the morgue
room and check along the final 2 beds left and right and you will
find a health drink and another ampoule, take both of these items
and exit out of the morgue, now head for the store room and use
the key you just found to open the door, now enter the store room
and inside you will find some handgun ammo and a box of shotgun
shells. In one corner there is cupboard, check its side and you
will see that there are some scratches here meaning that it had
been pushed before, head on to the side of the cupboard and press
the X button to push it revealing a door behind it, enter the door.
Once you go through the door you will find a small opening on the
floor but it is covered with veins and you need something to burn
them off, if you just use the lighter then they wont catch on
fire but if you have the disinfecting alcohol use it on the veins
first and harry will spill it on the veins, then use the lighter
on it and the fire gets bigger, the veins will soon burn off
revealing the staircase underneath them. Head down the stairs.
Now you will come in a weird series of hallways, in the first
hallway just run forward and enter the door at the very end
to head into another hallway, in this hallway only one door to
the left can be opened , enter it to get to the final hallway.
There is one door on the left which can be opened, but when
you head inside you will hear something breaking, nothing else.
Head back to the hallway and enter the first door on the right.
In here you will find a videotape, its a good story plot info
thing if you want it, but its not necessary, once you have
taken the tape head back to the hallway, besides these 2 doors
there is only one other which can be opened, the final door
on the left side, head there and enter that room.
Check besides the bed near the picture and you will find the
examination room key, take it, take a look at the picture and
you will find out that the girls name is alessa, this is the same
mystery girl you have already seen a couple of times in the game.
Now you need to get to the VCR room, but before that make your way
back to the storage room through the weird corridors, and when
your back in the basement area check the generator room once
again and you will find a new weapon, a hammer sitting next to
the generator, this is an extremely powerful hand to hand weapon.
Take it and now head for the elevator and take it to the 3rd floor.
Now once your on the 3rd floor again head into the room which
had the VCR with it, use the tape you just found on the VCR to
see a somewhat disturbing and inconclusive tape, what was that
all about. Now head back to the elevator and make your way to the
first floor of the hospital, once you are back at the 1st floor
head back to the medicine room with the help of the map, remember
we checked here before and harry could hear a noise on the
other side, now use the key you just got a while back and open
the door on the other side of the medicine room.
Now you will have another FMV in which a new character appears
and aint she a bit too *friendly*. Her name is lisa, she explains
her situation to harry and tells him that she's too frightened
to go anywhere, but suddenly harry starts feeling pain and he
goes unconscious. When he wakes up he finds himself in the
normal version of the examination room and dahlia is standing
there next to him, the hell place is gone, she kinda screams at
harry as if she's angry then she tells harry that the other church
in town is his destination. She leaves a key and goes out.
When you are back in control of harry take the key up and
then head out the door which dahlia used to get out, your
back in the front waiting room of the hospital, remember when
you had a little FMV before reaching the fourth floor of the
hospital you saw alessa heading inside an antique shop , THAT is
the other church, check the phone books on the phone booth
and harry will mark the antique shop on his map. Now save
your game with the notepad in the main hall if you wish
and exit out of the main doors of the hospital.
#############################
# #
# THE ANTIQUE SHOP #
# #
#############################
Now exit out of the steel doors and your back in the streets
of central silent hill, what we have to do now is go to the
antique shop which according to dahlia is the other church in
this town. There will be absolutely nothing to pick along the
way so i wont mention any items in your path to the antique
shop, the best way is to go north via the street which will
lead you to the police station then head right according to
the map from it and then north agian until you reach the door
to the antique shop.
You will be able to spot the broken door of the antique shop
easily, when you head inside open the door at the bottom of
the stairs with the key you picked up at the hospital, enter
the antique shop, there is a notepad here if you want to save
your game. Check the backside of the room and you will find
another cabinet which appears to have been moved, push it
from the side and a secret entrance will be revealed, another
scene will start now in which cybil will come in out of nowhere.
Harry tries to be the action hero guy and goes in the entrance
first.
When you are back in control of harry just run straight forward
until you find another hole in the wall, enter through that
hole too and you will come into a small room with an alter
in the corner, this is the other church that dahlia was
talking about, you can find some powder near the church,
interesting, also take the axe off the wall, its not such
a good weapon but just take it. Now try to go back through
the hole you came in from and another scene starts, after
some freakish scenes in which harry finds himself back in the
hospital , with lisa but after some moments he falls back down
again and wakes up inside the antique shop but now harry will
be back in the alternate world again. Back in the hell world.
#############################
# #
# GOING BACK TO THE HOSPITAL #
# #
#############################
Once you are in control of harry again after all those
scenes you will be inside the antique shop, the notepad
is still there if you want to save your game, after that
head up the stairs into the streets of the town, there
will be plenty of monster here now so be on a quick
lookout. Now start running south according to the map
and pretty soon the camera angel will change itself
revealing a hole in the shutters of the silent hill town
center, lets go in then. Head inside the town center.
Once you are inside run forward and take note of all
the TV's on the side, now you will see an escalator
in front of you but its out of order, try to head up
via the escalator and another FMV will begin in which
the TV's will turn on themselves and harry will see Cheryl
on them, struggling. After that the weird symbol which you
saw on the school courtyard floor will appear and then
the screen goes blank. Now climb up the escalator to the
second floor.
Once your at the second floor head to harry's left
hand side and then turn when you have the chance
your radio will start beeping now but you wont see
anything, ignore it for now and enter the wooden door
on the left wall which leads to a jewelry shop, inside
there you will find a first aid kit and 2 boxes of
hunting rifle rounds, but we dont have the gun yet.
We will very soon, just take the rounds and exit
out of the door you came in from. Now head a little
more forward and the floor will collapse and harry
will fall down below.
Another scene will start in which harry will barley
avoid the strike of the second boss. The larva.
#############################
# #
# BOSS FIGHT 2 #
# THE LARVA #
#############################
As soon as the fight starts, you should first learn the attack
pattern of this boss, it will always come out of the ground
behind you and will spit acid at you then it will wander a
little forward before digging itself into the ground again,
the best strategy against this boss is to take out the shotgun
and wait, as soon as you hear the noise of it coming out
of the ground quickly do the quick turn move and fire off
a couple of shotgun rounds at it, be sure to side step once
or twice so you can miss its poison spit. No more then 8 rounds
from the shotgun in easy mode should do it. This boss will be
over, but it wont die just yet. It will curl into a ball and
then it will dig itself back into the ground again. Dont worry
you wont have to fight it more. Another scene will start in
which the boss will break one side of the arena and escape.
------------
After that scene is over go to the weapons rack in one corner
of the arena and you will find one of the hunting rifles lying
on the floor, take it. This is the most powerful weapon in the
game but not the most useful because you cant walk while shooting
at it and the time between each shot is more then the time a
shotgun takes. So the shotgun is still our favorite gun.
Now head toward the hole which that larva boss created and exit
back to the streets of silent hill through it. Now its time
for a long long run, if you open the map and check it then
you will see that your very far away from the hospital. From
where you come out of the hole turn right and start running
until you have the chance to turn right again, now its a long
run, if you check the map now you will see that your on the
same road as the police station and thats where we are going.
There will be ALOT of monsters along the way but i guess you
should be familiar with the art of dodging by now. Dodge and
run your path straight to the police station and when you reach
it head in via the open door. Inside the station you can find
the hunting rifle rounds and the handgun rounds.
Now exit the police station, its almost a straight path back
to the hospital , make your way back to the hospital dodging
and weaving your way through plenty of monsters. When your back
at the hospital head inside and back to the room where you met
lisa for the first time, when you head inside another scene
starts in which lisa tries to stop harry from going back and
leaving her, but harry tells her that he has to find his daughter
lisa then tells harry how to get to the lakeside area, now that
harry knows how to get there he leaves leaving a sad crying
lisa behind.
Once you are out of that scene immediately save your game
at the save point in the main hall of the hospital then
exit to the outer area of the hospital.
***** NOTE NEXT FAIR GAME ONLY : If you have the channeling
stone with you, use it here right now *************
Now go out the main steel doors of the hospital and you will
notice something strange, all the paths left and right are
blocked for you, the only place you can go is across the street.
There you will find a staircase leading up to the roof of the
building. Since that is the only place we can go right now i
guess we dont have any choice, just go up the staircase and
watch the preceding scene. The larva is back , but this time
its no longer a larva, its a full.. well an over grown moth,
and its looking like its really pissed off at harry. Get ready.
#############################
# #
# BOSS FIGHT 3 #
# THE MOTH #
#############################
As soon as the fight starts let me tell you something, if you
have the shotgun and plenty of shotgun rounds, which should be
the case in most games, then you can take out the shotgun and
safely celebrate your victory because if you have the shotgun
then this fight is a synch. The moth boss will try to sting you
while charging towards you very slowly, and it will sometimes
release some poison just like it did when it was a larva. If
you have the shotgun in your hand just start walking back and
shooting, when you run out of space to walk behind just run
around a little bit and find a place where you can walk back
easily, if you have plenty of shotgun rounds then this boss will
be history after a dozen or 2 dozen rounds.
But if you dont have the shotgun then its gonna be a little
different story, take out the hunting rifle and start shooting
at the boss, be careful not to miss it because the rifle rounds
are valuable, but since you cant walk back while shooting with
the rifle you are gonna get stung a couple of times for sure.
Each time you are stung check your health and use a health
drink if required. Whenever the boss stings you just run to
an opposite corner of the roof and fire off a couple of rounds
at the boss, when it gets near just run to the other end of the
roof and fire some more rounds. This fight will soon be over.
-----
After the boss fight is over everything will go white and
you will hear those awful sirens again, when the screen comes
back to normal you will see that the town has returned back
to its normal self and the moth is gone. Now run down the stairs
you came from and make your way to the bridge, were going back
to the original part of silent hill where we came from . Once
you cross the bridge your map will open up automatically and
you will see that the game has automatically taken you to
the entrance of the waterworks area. Walk forward and check
the door with the pad lock on it and harry will mention that
the lock is weak and he can break it with any weapon. Do what
he says, take out ANY weapon and hit the lock eventually it
will break and the door will swing open.
Enter the area and you will see a ladder going down in the
sewers area. Use the ladder and you will arrive in the sewers.
#############################
# #
# THE SEWERS #
# #
#############################
Harry will go down the ladder and will now be in the sewers area.
This place is a small maze in itself and is kinda annoying.
Another thing to mention is that your radio will not work in
the sewers area, its more annoying then it seems, all you can
hear are the upcoming monsters footsteps, but luckily the only
monster you will encounter in the sewer area have a loud clicking
walking noise which you can hear from a far. Another thing is that
you should take out the hammer as your weapon for the sewer area
save the handgun because the hammer works just fine here.
once harry is down the ladder turn to harry's right and head down
the tunnel you see, once you are at the end of the tunnel turn left
and follow the narrow path along with the wall and you will come
across some hunting rifle rounds where the path ends, take these
rounds and double back a little, then when you have the chance to
quickly go across to the other side of the sewer water via the
first grating you see. Once you are on the other side of the water
turn to harry's left and go with the path to the end where you
will find some handgun bullets, some shotgun shells and a health
drink. Take all these items . Now turn around and take the same path
you came from to the very end until it ends, and when it ends
find the first crossing over grate and head to the other side of
the sewer water.
Now continue along in the same direction as you were before and
not long after that you will have another grate to cross over to
the other side again, take this grate and cross to the other side
again. Now keep running forward in the same direction and at the
end of the passage you will come acros